Speaker 1: Hey everybody, It's Tuesday, March fourth, twenty twenty five. Welcome
Speaker 1: to the Giant BombCast, Episode eight hundred and eighty. I'm
Speaker 1: your host, Jan Ochoa, and I want your soul. I
Speaker 1: want you to be mine. I feel the goosebumps. Baby,
Speaker 1: I'm geting in these arms.
Speaker 2: The matter is.
Speaker 3: Flowing through me because of these gentlemen, A signed, not
Speaker 3: a sign, sitting next to me, virtually next to my soul,
Speaker 3: and I need yours.
Speaker 4: No, captain, the ship is also here, Jeff Cowdy hid everybody?
Speaker 4: Oh are Canadian? Means bad at counting down from ten?
Speaker 4: Or a wrestling fans bad at counting down from ten?
Speaker 2: Why was the counting down?
Speaker 4: He could not keep in time an elimination chamber. They
Speaker 4: would start on time and then by the end they
Speaker 4: were saying like one and it would still be saying
Speaker 4: like three because they were counting too fast.
Speaker 5: It's like when Cesarro did the swing and then he
Speaker 5: would swing five times and people would count to you know, twenty, Yeah.
Speaker 4: Yeah, people, they were done. Just bad account. It's wrestling fans, okay, yeah,
Speaker 4: it's a white says Nicky and Shadow, our man.
Speaker 1: On the street talking all things. Numbers he's he's counting
Speaker 1: with the folks at home. He may or may not
Speaker 1: have figured out that count from Sesame Street is about
Speaker 1: counting the record.
Speaker 2: No, let me be clear here, I knew he was
Speaker 2: about counting.
Speaker 5: I did not realize it was a count Dracula, Like,
Speaker 5: did that's Hanson explain the count Dracula thing while we
Speaker 5: were watching Elimination Chamber And I was like, Oh, that's incredible.
Speaker 1: He counted.
Speaker 2: That's obvious.
Speaker 4: Now why wire counts called counts.
Speaker 2: It's like a honorific.
Speaker 4: Yeah, But like for like, what are they in charge of?
Speaker 2: I bet I know, I bet I know what they're counting.
Speaker 4: Go for it.
Speaker 1: No no, no, no, no, no no no, we haven't
Speaker 1: introduced you yet.
Speaker 4: Yeah you can't. I'm pretty sure it would. I'm just guessing, honestly,
Speaker 4: the county. Are they in charge of a county? Like
Speaker 4: count like in the way that a Dutch like a
Speaker 4: duke is in charge of a duchy?
Speaker 2: Is it a wine thing on our own?
Speaker 6: Travis Scott, he's got the rage sage the Rock is
Speaker 6: bringing him out and wrestle Mania. He's gonna punch Cody
Speaker 6: Roads a little too hard in the head, like Manati
Speaker 6: it's still real to me.
Speaker 2: Damn it. Hello, it's me. It's Mike Manati.
Speaker 1: So tell me about counts. Why do you think counter counts?
Speaker 7: Well, I mean count is definitely just like another word
Speaker 7: for a lord or something like that, So.
Speaker 2: Of a manor of a castle, right, what? Well? Yeah,
Speaker 2: but why do they have a cat.
Speaker 1: Because they're rich?
Speaker 7: Okay, that's you could just have a castle because you're rich,
Speaker 7: often though you're given it by the government in the
Speaker 7: olden times, and it's because you are the lord of
Speaker 7: that area and you have governmental responsibilities in report to
Speaker 7: the king.
Speaker 5: I was thinking about castles a lot yesterday because Grubb
Speaker 5: kept talking about entrapment.
Speaker 1: Sure, is there a castle and entrapment into a castle
Speaker 1: with lasers?
Speaker 7: M Oh yeah, okay, yeah, is that the butt laser movie?
Speaker 1: It's the Butler.
Speaker 5: If you say what is the butt laser movie? Unlike Jeopardy,
Speaker 5: the answer is what is entrappmant? If you google butt
Speaker 5: laser movie? Do I'm certain.
Speaker 2: Not justage search butt laser movie.
Speaker 4: Movie?
Speaker 7: Okay, human centipede came up real first, mostly human lasers.
Speaker 4: Okay, well, I suppose I did not count the human
Speaker 4: centiped What if.
Speaker 5: You added in quotes Catherine Zaida Jones. Well, that's just
Speaker 5: a movie and human Centipede. I have not seen it.
Speaker 1: No, no, man, what a weird movie. I watched a
Speaker 1: flick last night where it's called the Gorge and Miles
Speaker 1: Teller with kilometer teller. Yeah, yes, yes, a kilometer teller
Speaker 1: and Anya Taylor Joy.
Speaker 2: Uh.
Speaker 1: They're guarding a gorge and it's bad stuff in the gorge.
Speaker 1: It was. It was one of those movies.
Speaker 2: You said gorge, but I kept hearing my brain gorge.
Speaker 2: I'm like, what do you mean? They're guarding like a pumpkin, like.
Speaker 1: Just some squash? Is I enjoyed that more?
Speaker 7: To be honest, is line is gonna come and like
Speaker 7: expect gifts from it or something?
Speaker 2: What's the issue?
Speaker 4: Gorge is a good word, right, that's a fun absolutely, yeah,
Speaker 4: it's top ten word, maybe.
Speaker 2: Just rounded into it. Then you have the commissioner from Batman.
Speaker 1: Hey, how many syllables are in the word gorge?
Speaker 2: One? One? One, yes, just one, just one. This is
Speaker 2: not going to be a thing syllable open shut.
Speaker 4: I've thought way too much about the oil one.
Speaker 2: The oil one is two yes, fire, okay, one, But
Speaker 2: it's the way I say it because if I were
Speaker 2: to fire, that's two. That's definitely yeah. Yeah, how's everyone doing,
Speaker 2: how's everyone going? It's a Tuesday, it's a it's a
Speaker 2: Jeff Grub. It's very dark where you're at.
Speaker 4: Yeah, my my gatto Key lights power supply tried to
Speaker 4: kill me.
Speaker 2: Uh so I am let me kill you.
Speaker 4: Well, it just got very very very hot and stopped working,
Speaker 4: So I'm assuming something in there went bad and the like.
Speaker 4: After it stopped working, it didn't stop getting hot. So
Speaker 4: I'm like, oh, eventually this thing is going to just
Speaker 4: catch on fire. So I pulled it on the wall
Speaker 4: and we're good now safe, but it's dark and I'm scared.
Speaker 2: It's incredible that there's not just a switch to turn
Speaker 2: it on.
Speaker 4: Yeah, I mean that's a whole other thing right where
Speaker 4: it's like there is a switch to turn it on,
Speaker 4: but then it turns off immediately until you then go
Speaker 4: to a computer.
Speaker 1: Yeah, it's really stud Oh. I bought a pizza steel
Speaker 1: yesterday and then I never felt more swindled in my
Speaker 1: life that this is just like a piece of metal.
Speaker 4: But I'm steely, like the thing in Indiana Jones he
Speaker 4: was finding.
Speaker 2: Oh that's a cooking thing.
Speaker 1: Yes, cooking thing I bought the news. Oh sorry, no, no, no, please,
Speaker 1: I want to hear.
Speaker 5: I was just saying, I caught onto the latest trend
Speaker 5: I learned about in cook culinary arts from Mike Manatti.
Speaker 1: The cast iron pan.
Speaker 2: That's a bad the new trendy thing. Cast iron man
Speaker 2: I forgot. I said that, like, what are you talking about?
Speaker 2: You a professional chef, and he roundly mocked you for it. No,
Speaker 2: all I was saying was that they were getting like
Speaker 2: really glazed up for a bit there. Of course, cast
Speaker 2: iron pants pan, Mike, it's not glazing. You wouldn't glaze.
Speaker 5: I'm learning about the seasoning and stuff. Yeah, because now
Speaker 5: I'm doing I've been doing all the cooking stuff and
Speaker 5: I always soon beat the chicken and they're like, oh,
Speaker 5: you can't see it.
Speaker 2: I'm like, that seems like a whole lot to do,
Speaker 2: just to you know, you're just eating unseared.
Speaker 5: I was, and it's fine, it's not bad, but I
Speaker 5: am seering now. I don't see it about my putting
Speaker 5: them into tacos or something like that. If I'm just
Speaker 5: like shredding it up, I don't see it. But I've
Speaker 5: started searing it. With some canola oil and stuff and
Speaker 5: a cast iron pan before I make it. I made
Speaker 5: some par green beans.
Speaker 2: That want the new oil? Wait what sorry, go ahead, Jane, No,
Speaker 2: you unlocked the new oil.
Speaker 1: Dan. First it was just alive, then avocado. Now you're
Speaker 1: a canoe.
Speaker 5: Well no, because all have has a lower smoke points.
Speaker 5: So the thing is, actually, what have you done? My
Speaker 5: curiosity knows no bounds, Jane.
Speaker 1: You should know, that's what they say.
Speaker 4: You know, you have a lot of hit, like a
Speaker 4: lot of like history, like seasoning things. You had that
Speaker 4: shoe box. You seasoned the hell out.
Speaker 2: That's true.
Speaker 5: Yeah, I just I can to afford a cast iron pan.
Speaker 5: Now that new stuff.
Speaker 2: That chicken you weren't searing, did it have the skin on?
Speaker 4: Stell?
Speaker 7: I do boneless skinless, Okay, then that's fine. If you
Speaker 7: weren't searing skin on chicken, that would be crazy.
Speaker 5: Oh uh no, No, I haven't done that. Just I'm
Speaker 5: sure it's better with skin on, but it's also a
Speaker 5: lot more calories.
Speaker 7: I never get the skin on one, and everyone's like,
Speaker 7: the skin's the best part. I'm like, maybe you're right,
Speaker 7: it's also the hardest part to cook, and like the
Speaker 7: part that's maybe not as No.
Speaker 1: No, here's what you do, boys. You you get the
Speaker 1: skin skin chicken breast and you rip the skin off,
Speaker 1: you throw the skin in an air fryer, make your
Speaker 1: own little chicken skins.
Speaker 2: Crackling.
Speaker 1: Yeah, what crackling is is krackling just like fried animal skin.
Speaker 2: I think so for the most part, don't don't don't
Speaker 2: quote me on that.
Speaker 4: I didn't get an ad for BUCkies. I don't think
Speaker 4: there's any BUCkies around me. And they have like they
Speaker 4: just sell like the fried chicken skins. And is that
Speaker 4: that's just the shoot chicken skins fried? I mean pork
Speaker 4: wines is just fried U right, pig skin?
Speaker 1: Yeah.
Speaker 7: I saw a story about Buckney today. Apparently they were
Speaker 7: gonna build the first one here later this year and
Speaker 7: now got moved back to like twenty six.
Speaker 4: Now.
Speaker 7: I don't know where in Ohio, but right I hope
Speaker 7: near me because I went to the new Loves that
Speaker 7: they open up here, and it was like I had
Speaker 7: an amazing time there. I almost like I almost wished
Speaker 7: I was a trucker. The vibes were sood it's good.
Speaker 4: Yeah, I'm like, I I walk into a place like
Speaker 4: Loves and I'm like, I walk, I go to the bathroom,
Speaker 4: and then I see the other hallway. It's like showers,
Speaker 4: like really clean showers. I want to take a shower
Speaker 4: at a gas station. And I don't know why I
Speaker 4: think that, but I really do.
Speaker 7: There's like a PA system saying when like number forty
Speaker 7: or four, yeah, your turn, use the shower.
Speaker 2: I'm like, they're so lucky.
Speaker 5: I think there was a novelty to uh to like
Speaker 5: showering in a place that you normally don't.
Speaker 8: Like.
Speaker 5: I feel that way, like airport lounges, Like when I
Speaker 5: sliming back to Tokyo, I was there like four hours
Speaker 5: early and there were just like showers in the lounge and.
Speaker 1: I was like, I just want to take a shower
Speaker 1: at the airport before I get Yeah, like crazy.
Speaker 5: Yeah, and like something planes and stuff, if you depending
Speaker 5: on like what class and stuff, you shower, Like each
Speaker 5: passenger could.
Speaker 2: Get one shower during the flight. I've never done that.
Speaker 4: Yeah, it's like shower in the seven eighty seven kind
Speaker 4: of have that.
Speaker 1: Yeah, if I want a plane shower.
Speaker 2: That's a lot of water desk beyond the plane to shower.
Speaker 5: Limited They limited by time and again each personally gets one,
Speaker 5: and obviously not everyone does it. So what if, like
Speaker 5: we just banked our time together, I might be found
Speaker 5: upon two p who if we're in first class godliness?
Speaker 2: Are you saying a shower together?
Speaker 1: Yes?
Speaker 2: Well I don't want to.
Speaker 4: Do you guess? The gas station is like the new meta.
Speaker 4: Have you guys been to a Walmart recently?
Speaker 1: Shockingly, no, I don't have any near me.
Speaker 4: Okay, I went to the Walmart the other day and
Speaker 4: the first thing you're greeted with now is a small
Speaker 4: like it's basically a gas station inside a Walmart quick
Speaker 4: convenience where it's like a several roads of like of
Speaker 4: energy drinks, water, gatorade, snacks, the kind of stuff you
Speaker 4: would see in a gas station. And I'm like, this.
Speaker 1: Rules in store.
Speaker 4: I mean, if it just feels that way, it just
Speaker 4: feels it feels like they took the aisles from a
Speaker 4: gas station and copy and copy it and pasted it
Speaker 4: inside of putting all the.
Speaker 2: Essentials right away. Right?
Speaker 1: Do they like checkers?
Speaker 2: Is there a dedicated checkout or like self service?
Speaker 4: No, but it's right it's right next to the to
Speaker 4: the self checkout.
Speaker 2: Too far from the entrance anyways.
Speaker 4: Adjacent to that. Yeah, so it was just like, oh
Speaker 4: they've this is like you know, psychology. Apparently men really
Speaker 4: like gas stations. So I think they're just like, we're
Speaker 4: gonna put this here for them so they can like
Speaker 4: have the you know, maybe spend a little bit more money.
Speaker 2: Remember how like the entertainment sections of like the Walmarts
Speaker 2: and Targets used to kind of be walled gardens, right,
Speaker 2: Like it was kind of a store. In the store,
Speaker 2: you can only go in and out one way, and
Speaker 2: there was a separate checkout for it. Also, like you
Speaker 2: want to buy a game, may mean that feel real special.
Speaker 2: You don't remember it, Jan, I don't have a Walmart.
Speaker 2: Well it's not as Walmart like like Target had that.
Speaker 2: Toys r Us had the whole different thing where it's
Speaker 2: just the window.
Speaker 1: For sure, little oh the tickets.
Speaker 5: Oh but not evenen. We went to the toys arrest
Speaker 5: here at the Mall of America, they didn't have that.
Speaker 5: But it seems like they had no physical get.
Speaker 2: They had no video games. Like they were almoly, Like
Speaker 2: we can't sell vegans anymore. Nobody nobody buys video games
Speaker 2: at stores. We just have to sell shoot toys because
Speaker 2: you can't download Lego yet.
Speaker 1: Right, Hey, your question for y'all. I went to a
Speaker 1: speak since we're talking about big box stores. I went
Speaker 1: to a cost co over the weekend.
Speaker 3: Here.
Speaker 1: Oh yeah, trouble chocolate chunks.
Speaker 7: Junk double chip or something double doublenkie there.
Speaker 1: And you know, say you are the person scanning the items, right,
Speaker 1: Like generally at a costco, you'll load some items on
Speaker 1: the conveyor belt and then you put the cart behind
Speaker 1: the cashier and they'll like scan the items. Right, what
Speaker 1: would you do if there's just a child that won't
Speaker 1: move and is still in the cart, but there are
Speaker 1: items covering the child? Wait?
Speaker 2: Wait say this again you were I'm I got the beeper,
Speaker 2: I'm okay, right, and then like there's a bunch of
Speaker 2: items in a cart and covering a child that will
Speaker 2: not move.
Speaker 4: The wait, the items are covering the child or the
Speaker 4: child is covering the items.
Speaker 2: The items are covering the child and the child's not
Speaker 2: moving because the child.
Speaker 1: Is on an iPad.
Speaker 5: Oh protective services, Oh my god, yes, please let this focus.
Speaker 2: This sounds insane.
Speaker 1: What the.
Speaker 4: I mean?
Speaker 1: There's that that's a baby under there, that's like a
Speaker 1: like a six year old.
Speaker 4: How where's the where's the six year old? Six year
Speaker 4: old's head?
Speaker 1: Is it underneath the toilet paper there?
Speaker 4: Yeah?
Speaker 2: Oh my god, oh god.
Speaker 4: I mean listen, we all love to be crushed. I mean,
Speaker 4: come on, I get it.
Speaker 2: You know I've never understood you too more than just now.
Speaker 2: This is this normal Ohio stuff to be Yeah, of course, Jit,
Speaker 2: I've never been to a Walmart. Is shocked.
Speaker 4: I've never thrown a kid into a basket in a
Speaker 4: cart and just like you know, whatever has happens.
Speaker 1: The coast me?
Speaker 5: Is this like because like I used to be the
Speaker 5: one to always like if we're going to the bar
Speaker 5: and we had a full car in college, I was
Speaker 5: always the one to be like, all ride in the
Speaker 5: trunk and I would just get like in the trunk,
Speaker 5: shut it, and it's just a fun, little like cozy,
Speaker 5: like this is my little trunck spot.
Speaker 1: Is it like that feeling like anti clophobia?
Speaker 2: Yeah, okay, I.
Speaker 4: Definitely like recently been like I'm gonna pull the blanket
Speaker 4: around me pretty tight and get like really tightly. I
Speaker 4: think it's kind of like that, just like outside pressure
Speaker 4: pushing on you. Everybody always pushing out.
Speaker 2: I do you think kids have gotten like really bad
Speaker 2: at like walking around in crowded spaces, like my brother's
Speaker 2: nine year olds. Even they're nine. He's like, I can't
Speaker 2: just let him walk around and a target. Still they
Speaker 2: just trip all over themselves and bump into things. They
Speaker 2: still can't handle it. Yeah, I think we should be
Speaker 2: dancing more as a society. I think this would solve
Speaker 2: a lot more things. I get a foot going up
Speaker 2: in here.
Speaker 1: Yeah, let's let's add a little bit of whimsy. Speaking
Speaker 1: about whimsy, you know it's whimsical. Games, Yes, Mike Manatti.
Speaker 2: Got it at won. Can you imagine if I said
Speaker 2: something like now ribbon dancing would be It is whimsical.
Speaker 1: So yeah, video games, Mike Manatti, you win the ability
Speaker 1: to talk about the first game today, and that is Uh,
Speaker 1: we've talked about this a lot on this website. Actually,
Speaker 1: Uh the Thing remastered.
Speaker 7: Yeah, I played through my fundishment from one Jeff Grubb,
Speaker 7: who is the superior hole digger kind of the superior.
Speaker 2: Giant mole dodger to be honest. But whatever the reason,
Speaker 2: he won, so he had all of us played the Thing,
Speaker 2: ring Master. I played through it in two settings. It's
Speaker 2: nice to have a good two setting game by the way, But.
Speaker 7: Yeah, this was originally PS two original Xbox era kind
Speaker 7: of mix of an action game with Survival Whop got
Speaker 7: remastered by Nightdive recently. We talked about it a bit,
Speaker 7: but I really did enjoy this game. I have so
Speaker 7: much love for that era anyways, And you know, Dan,
Speaker 7: it's kind of like when I was watching you play
Speaker 7: Syops yesterday on Riker's Roulette. I love these PS two
Speaker 7: era games that are doing something pretty interesting. They even
Speaker 7: games today are still kind of trying to do maybe
Speaker 7: as well or maybe even.
Speaker 2: Just half as well. And the thing has some interesting
Speaker 2: AI Squadron stuff with people freaking out and worrying like, oh,
Speaker 2: the Thing's gonna get me, so you have to calm
Speaker 2: them down by giving them a weapon or giving them
Speaker 2: a shot of adrenaline, for giving yourself a blood test
Speaker 2: to show that you're not the thing.
Speaker 7: Yeah, exactly, Like all that stuff is really neat, and
Speaker 7: there are some areas where it was kind of puzzling,
Speaker 7: Like there's is one level where you get captured and
Speaker 7: you lose all your guns, and there's a very specific
Speaker 7: sequence you sort of need to do of Okay, I
Speaker 7: got to dodge the thing and get the medic and
Speaker 7: then dodge the thing again and go to this other place,
Speaker 7: and then.
Speaker 5: I lured the thing into the medical room and there's
Speaker 5: a lot of stealth involvement.
Speaker 1: That was definitely the.
Speaker 2: Hardest part of the game to because that took me
Speaker 2: up the longest time. Would literally the weirdest game to
Speaker 2: race in. Oh, yeah, it would be a weird one. Yeah,
Speaker 2: be a very weird.
Speaker 1: I also kind of want to see how all four
Speaker 1: of us would problem solve like the thing at the
Speaker 1: same time.
Speaker 5: Like a weirder game to maybe like Papers Please, would
Speaker 5: be a weird race game.
Speaker 2: That one situation you do mostly just shoot the thing, uh. Like.
Speaker 7: The game's pretty generous with Ammo and things like that.
Speaker 7: It's like the survival horror element of it. It's it's
Speaker 7: not like a resident evil or a classic resident evil, right.
Speaker 7: Sometimes it is more about your squad uh and just
Speaker 7: telling them what to do. It is funny, like because
Speaker 7: just like in one of these games, your squad members
Speaker 7: never survive very long either, they'll get turned into a thing.
Speaker 7: Like you're supposed to test them to be see if
Speaker 7: they're the things sometimes if you want to. I kind
Speaker 7: of never really bothered with that much because like they're
Speaker 7: still useful. If there's been pretending to be a thing,
Speaker 7: once they turn into a thing, it's pretty easy to
Speaker 7: kill them real quick.
Speaker 5: Yeah, I just kept them around until they freaked out,
Speaker 5: and then I just flamed throard them, like use your times.
Speaker 1: We talked about The Thing remastered a bunch in uh
Speaker 1: during Revengeance. I have a question for you two and
Speaker 1: grub you as well. What developer studio would you trust
Speaker 1: with a game like The Thing? Now?
Speaker 5: You know what, I know this is a lofty one,
Speaker 5: but like looking at what rock started with, like the Warriors,
Speaker 5: where it's like the rock Star is obviously a big
Speaker 5: team that has a lot of reverence for movies and
Speaker 5: music and things like that, and I feel like I
Speaker 5: would trust them if they cared enough to make a
Speaker 5: game based on a movie, they're gonna do it right,
Speaker 5: Like the Warriors game was like that's kind of what
Speaker 5: you would want a Warriors game to be like, So
Speaker 5: maybe then.
Speaker 7: Okay, I mean obviously the Alien hot uh, the Alien
Speaker 7: Isolation people at Creative Assembly could do something there right, Uh.
Speaker 4: By Randy Pittford and the ALIENA you go, right.
Speaker 2: I had the wrong Alien game.
Speaker 4: Yeah, that wrong one. You look like a real asshole.
Speaker 2: Stupid dumb dumb who's the saber interactive?
Speaker 4: Is kind of I think a realistic one that I
Speaker 4: think it would be pretty good at this they do
Speaker 4: John Carpenter game. Uh, they're doing a bunch of games.
Speaker 7: They might be that Jurassic Park game that we haven't
Speaker 7: seen since they announced it. But it looks really cool
Speaker 7: in the announcement.
Speaker 1: Looked at meat.
Speaker 4: Yes, yeah, and Evil Dead the game and all that stuff.
Speaker 5: Yeah, it's a toxic Commando or something, the Carpenter one,
Speaker 5: which Carpenter like he does his likeness appeiors in the game.
Speaker 4: Right.
Speaker 5: It was so clear that this game was made by
Speaker 5: people who understood and cared about the film. Because I
Speaker 5: feel like, especially back in those days, there's so many
Speaker 5: just licenses that just got sold to Acclaim or whoever,
Speaker 5: which we'll talk about in a bit, it's just like okay,
Speaker 5: here's just like it's got the likeness or just the
Speaker 5: general plot points around. But like this one, it's like, okay,
Speaker 5: they are clearly trying to incorporate the distrusted and the
Speaker 5: testing and all that stuff from the movies.
Speaker 1: So I like, yeah, it was.
Speaker 7: Trying things, you know, and a lot of it like worked,
Speaker 7: like some of it like nothing didn't work. Some of
Speaker 7: it was maybe just not as consequential as it could
Speaker 7: have been. But and the vibes were very good, especially
Speaker 7: early on when you are like in those locations straight
Speaker 7: from the movie, like, yeah, this feels like.
Speaker 2: The thing, This is awesome.
Speaker 4: Yep.
Speaker 2: Yeah, it was a fun one.
Speaker 1: I kind of look forward to the next punishment and
Speaker 1: maybe and I'm not king shaming there if you are
Speaker 1: too at home, Jeff Grubb, you talked about this a
Speaker 1: little bit yesterday on Game Mess Mornings soon to be named,
Speaker 1: but I'm very curious to hear more about Claire Obscure
Speaker 1: Expedition thirty three. Yeah.
Speaker 4: I think it's I think it's really good. It's a
Speaker 4: lot of fun. They know what they have and they
Speaker 4: focus on that and they make all that stuff as
Speaker 4: good as possible, that being a really snappy, fun combat
Speaker 4: that has a lot going on, and all the stuff
Speaker 4: going on doesn't feel like too much. It all just
Speaker 4: feels like complimentary to one another. So that's like you'll
Speaker 4: get into combat and you'll start off and you'll be
Speaker 4: faced with these sort of robotic looking enemies that have
Speaker 4: giant like triangles for heads and there's glass in the middle,
Speaker 4: and you're like, well, that looks vulnerable. So there is
Speaker 4: a real time component to this combat that is mostly
Speaker 4: turn based, and that real time element is you can
Speaker 4: just aim and shoot with a magic gun and so
Speaker 4: you shoot them right in the middle of their triangle
Speaker 4: and that does massive damage. That sets them up for
Speaker 4: for now. You can like they've been softened up so now.
Speaker 4: But that uses action points, So then you want to
Speaker 4: go over to your attack, use your normal attack that
Speaker 4: builds up action points, and then you get to your spells.
Speaker 4: There's spells that use a little bit action points, and
Speaker 4: then there's some that will use all of your action points.
Speaker 4: You kind of want to like do this flow of
Speaker 4: going back and forth between these various things.
Speaker 2: That sounds so hot.
Speaker 4: I think turn based g RPG fans are gonna be
Speaker 4: very horny for this one.
Speaker 2: I know it is.
Speaker 5: It looks even I am interested because it's like the
Speaker 5: ones I have been able to get in are the
Speaker 5: ones that have that actual components of timing and dodge,
Speaker 5: maybe paper Mario ma Mario Luigi, that type of stuff.
Speaker 5: And I watched tam and Lucy's video and game spot
Speaker 5: about this, and just seeing the scene you actually aim
Speaker 5: with the gun and just the way the back and
Speaker 5: forth looks looks really snappy and stylish.
Speaker 2: So I think I'm gonna give this a real shot.
Speaker 4: Yeah, I think there's a chance, Like Dan, you're going,
Speaker 4: I think you the things you will be turned off
Speaker 4: by is it's so over dramatic in the way that
Speaker 4: presents itself as like a fantasy game. But I think
Speaker 4: if metaphors can be reality in the beginning, it doesn't.
Speaker 4: It doesn't do stuff like that. But like everyone's very
Speaker 4: dour and serious because they're you know, people dying and
Speaker 4: there's dead bodies everywhere and stuff like that. It is
Speaker 4: dowur and serious, but it's just it's got theater kiit
Speaker 4: energy and I get that positive uh like, And that's
Speaker 4: not in terms of the way like the story is told.
Speaker 4: It's just the way that the characters move and animate.
Speaker 4: But it's like, I don't know that we that lends
Speaker 4: into the snappiness of it because it's just everything just
Speaker 4: everyone moves and you feel like when you press a
Speaker 4: button stuff happens, like the character will do this flair,
Speaker 4: this move to be like I'm opening up the menu
Speaker 4: and it just looks pretty neat. But I think that
Speaker 4: you know, you could see the seams, and those seams
Speaker 4: are you're going down corridors. I you know, in my brain,
Speaker 4: I've initially went to like Final Fantasy thirteen, but apparently
Speaker 4: people say it's much more like Final Fantasy ten.
Speaker 7: Yeah, but those are the two more linear term like
Speaker 7: Final Fantasy games, and there is a difference found Fantasy
Speaker 7: thirteen is just like straight hip walk down the corridors
Speaker 7: and fight and watch cut scenes.
Speaker 2: For the most part.
Speaker 7: Ten has like some some branching paths and you go
Speaker 7: to a town and whatnot. Still, yes, there's more to
Speaker 7: it with ten, for sure in terms of the linearity.
Speaker 4: It definitely if I felt very corridory to me early on,
Speaker 4: and then uh mean, yeah, I kind of throw maybe
Speaker 4: there's some branches later on. But that is I think
Speaker 4: this is a good choice cause they have a limited budget.
Speaker 4: This isn't a team that has all the money in
Speaker 4: the world, and so they're doing the thing of Okay,
Speaker 4: we can make it big and open and expansive and
Speaker 4: great looking, and it'll take a lot of time and
Speaker 4: cost a lot of money. It's like well, okay, Instead,
Speaker 4: let's just make these corridors where clearly, if you were
Speaker 4: to look over that hill right there, there would be nothing.
Speaker 4: The game would just be nothingness. So let's just make
Speaker 4: this corridor look really nice, give you a few like
Speaker 4: small little nooks and crannies to explore here and there,
Speaker 4: and then get you back into the combat, which I
Speaker 4: think is the star of the show, and it's it's
Speaker 4: a ton of fun. So yeah, I think people are
Speaker 4: really going to latch onto this if they can get
Speaker 4: into combat, and I think most people actually will be
Speaker 4: able to. And like, yeah, the timing on the Dodges
Speaker 4: and the Perrys, Like once I started getting into that,
Speaker 4: you get like it does it gives you multiple ways
Speaker 4: of understanding what the enemy is going to do. Like
Speaker 4: obviously it's animated, like hey, I'm winding up for an attack,
Speaker 4: but the enemy itself will make some sound effects to
Speaker 4: kind of let you know they're building up to the attack,
Speaker 4: and the music also lines up with that. So Subsconstira
Speaker 4: I got very good at like lining up Perry's to
Speaker 4: the point where I'm like, oh, okay, yeah, that's a
Speaker 4: high risk, high reward, but boy, when you nail them
Speaker 4: it feels incredible. You do damage of course, and response
Speaker 4: to that because it is a Perry Yeah, and then yeah,
Speaker 4: the music is phenomenal.
Speaker 1: I think the.
Speaker 4: Presentation is top notch. It just has, you know, a
Speaker 4: lot of extra flare to it that is in my heart.
Speaker 4: I'm like, I am charmed by this, even if I
Speaker 4: think it is a bit much.
Speaker 1: It looks so dang cool. And if More Fantasy looked
Speaker 1: like this, I think I'd be into Wizards more.
Speaker 4: Yeah.
Speaker 7: Sure, I am into Wizards, and I am into JRPGs
Speaker 7: or turn based RPGs or what have you. And I
Speaker 7: am so excited for this one. It had that incredible
Speaker 7: showing at the what that Xbox event we had earlier
Speaker 7: in the year, and ever since this has kind of
Speaker 7: become one of my most anticipated games of the year,
Speaker 7: you know, like like last year we had Metaphor Refantasias,
Speaker 7: this really big JERRPG experience, and feel like this is
Speaker 7: maybe going to fill up a similar slot in a
Speaker 7: lot of ways. Everything Jeff is saying sounds good to me.
Speaker 1: Yep, Yeah, I think it's a It's interesting that, you know,
Speaker 1: Squenix kind of fumbled the bag with well. I enjoyed
Speaker 1: Final Fantasy sixteen, but the wider Final Fantasy sixteen or
Speaker 1: Final Fantasy audience didn't quite mesh well with it. I
Speaker 1: wonder if this might eat its lunch.
Speaker 4: I think my opinion come like playing this was definitely
Speaker 4: like this is I think the thing that most Final
Speaker 4: Fantasy fans are asking for from squar Enix right in
Speaker 4: this moment, because you know, at when Squirens tries these
Speaker 4: other things trying to get away from the I think
Speaker 4: still the criticisms of Final Fantasy thirteen, I think that
Speaker 4: they're like, oh, you left, you threw the baby out
Speaker 4: with the bathwater, and this game feels like no, Actually,
Speaker 4: just make the stuff you were doing as good as possible,
Speaker 4: look as cool as possible, and make the combat kind
Speaker 4: of exquisite to engage with, and you have what we
Speaker 4: want from Final Fantasy. So I think this will inform
Speaker 4: a lot of the criticism going forward for Final Fantasy
Speaker 4: and kind of like let people's voice, Hey, Squarreen, this
Speaker 4: is what we want at least for one of your games.
Speaker 4: It doesn't have to be every Final Fantasy game, but
Speaker 4: at least one should be. You should play a lot
Speaker 4: more like this.
Speaker 1: Grob, what was the last turn? Based rpg you remember
Speaker 1: kind of digging.
Speaker 4: I mean if obviously I liked Infinite Wealth, okay, but
Speaker 4: you know I liked I like turn based combat. That's
Speaker 4: never been my issue with with RPGs, for sure. I
Speaker 4: like turn based combat a lot.
Speaker 2: Yeah, you were kind of getting into drin Quest eleven.
Speaker 2: I think you felt.
Speaker 4: Yeah, yeah, Dragon Quest eleven. Yeah, I played like a
Speaker 4: good fifteen hours that that was. Now must be how
Speaker 4: old is it addy, because I played it on.
Speaker 2: My Yeah, it's a bit. It was like twenty six
Speaker 2: six or seven years or something like that, seventeen something
Speaker 2: like that. I'm looking at like gameplayer of the combat here.
Speaker 2: It looks so freaking good.
Speaker 7: It's just it does look like a mix of like
Speaker 7: Persona five with fun music and maybe.
Speaker 2: Some legend of Dragoon in there a little bit. I
Speaker 2: don't know.
Speaker 4: I mean, it's yeah, I again, the look is so interesting.
Speaker 4: I've said this elsewhere, but I'll just repeat it for
Speaker 4: this podcast. That the visuals, because of the motion capture
Speaker 4: of the like and that popping off every time you
Speaker 4: press any button, it does look like just real people
Speaker 4: on a stage putting on a performance. And then there's
Speaker 4: Persona five menus layered on top of them, like as
Speaker 4: if that if that were possible, that's what it looks like,
Speaker 4: and that is a really cool effect. It gives it
Speaker 4: this this real sense of things are popping off the screen.
Speaker 4: Part of that, I think is that the menus are
Speaker 4: three D rendered and so that they exist in the
Speaker 4: world as far as like the lighting and the physics
Speaker 4: are concerned and things like that. So, uh, you just
Speaker 4: get the sense that there's this space is magical and
Speaker 4: that you are reaching into the screen and kind of
Speaker 4: making these decisions. I just it's really really working for me.
Speaker 1: Yeah. Part of the combat also reminds me of Legend
Speaker 1: of Legaiago for the ps FOE.
Speaker 7: Sometimes I get Legend of Dragoon and Legend Lagaya mix up,
Speaker 7: but they're kind of similar in some ways, not just
Speaker 7: because they both have the word legend in it. Like
Speaker 7: Kaya was the one where you like almost did like fighting.
Speaker 1: I'm I'm all for other developers taking on like the
Speaker 1: Persona formula and the Final Fantasy Formula and spinning on
Speaker 1: its head because this looks really freaking sweet. When is
Speaker 1: this coming out in a month?
Speaker 4: I think it's the end of the end of aprilish
Speaker 4: Holy shit, I am so, I'm so excited for this, Greg.
Speaker 1: Were you any were you able to get any inkling
Speaker 1: of what the story is like and why it's called
Speaker 1: Claire Obscure?
Speaker 4: Yeah, yeah, this is so. This is not spoiler. It
Speaker 4: is the setup to the game. Every year a like
Speaker 4: a witch, a witch or something called the painter, something
Speaker 4: like that paintress. I think she paints a number and
Speaker 4: that number right represents everyone of that age and they
Speaker 4: will die. So there is an expedition sent out to
Speaker 4: stop this witch and kill her. I believe to kill
Speaker 4: her so that this will stop happening. I don't. I
Speaker 4: think Expedition thirty three be called Exhibition thirty three because
Speaker 4: everyone is thirty three years old and they're going out
Speaker 4: to like stop them.
Speaker 1: I think that's what it is. I'm thirty thirty.
Speaker 4: Yeah, there for you. And the tone of the game is,
Speaker 4: you know, fantasy for sure, very gruesome. Early on, there
Speaker 4: are piles of dead bodies and a room with like
Speaker 4: heavy red light just to let you know, yes, yes,
Speaker 4: that is blood everywhere that you're seeing, and the character
Speaker 4: you could tell us like having a this is traumatic
Speaker 4: for him, and he's like silent because he can't talk
Speaker 4: and you know, then the friend comes along, it's like, no,
Speaker 4: you got to pick yourself up and let's get back
Speaker 4: to Ben. And then it kind of gets back to
Speaker 4: the tone of Yay, we're having fights a little bit.
Speaker 4: But in those moments of the cut scene, it is
Speaker 4: heavily produced, very very impressive looking, CGI cool moments, a
Speaker 4: lot of good acting, really good performances. I think this
Speaker 4: is one of the Ben Star games. His friends are
Speaker 4: in there too, Everyone's killing it. So yeah, I think
Speaker 4: it's going to be at a very emotional kind of
Speaker 4: game in terms of the.
Speaker 7: That's going to be like the first JRPG ever where
Speaker 7: there's no party members under the age.
Speaker 2: Of thirty.
Speaker 1: Infinite wealth.
Speaker 4: Oh you're right. If well, how old was the girl?
Speaker 4: I think she was a little bit younger.
Speaker 1: She would late twenties.
Speaker 2: Yah, get her out of here.
Speaker 4: Then. Yeah, I don't know, Mike, there's definitely some older,
Speaker 4: older characters. I don't know, if I've seen any people.
Speaker 7: As a real JRPG, there would be like thirty six,
Speaker 7: they would call him old man Charlie.
Speaker 2: All right or something. Isn't the new Daredevil show.
Speaker 4: I believe, Yeah, we'll see I watch it.
Speaker 1: Speaking about fantasy settings. I briefly checked out Nights in
Speaker 1: Tight Spaces, Oh right, sequel to Fights in Tight Spaces,
Speaker 1: and I never checked out the original game. I feel
Speaker 1: like it'd be up my alley because it's like loosely tiles,
Speaker 1: loosely tactics, and I really wish that I enjoyed this
Speaker 1: game more.
Speaker 4: It is.
Speaker 1: You have a small map and it is run based.
Speaker 1: It's a roguelikes, so you have like the branching path
Speaker 1: of where to go, whether or not you want to
Speaker 1: take on a combat mission, visit a blacksmith to upgrade
Speaker 1: your cards, or just some miscellaneous random chance encounters, unlock
Speaker 1: some treasure, heel up, recruit new party members, et cetera.
Speaker 1: But like the flow of the combat, I'm not really
Speaker 1: clicking with just yet, and I don't know if that's
Speaker 1: because I'm kind of growing fatigued with card based games.
Speaker 1: So how it works is you start with one character
Speaker 1: and you and generally your objective is to just eliminate
Speaker 1: all the other enemies. You have a mana meter that
Speaker 1: is shared once you unlock more characters, and the different
Speaker 1: character archetypes that you start with. You have your warrior,
Speaker 1: you have a rogue any hunter, which is used as
Speaker 1: a bow and arrow. But for some reason, I don't
Speaker 1: know if it's like the tiles aren't clicky enough for me.
Speaker 1: Maybe it's two soft tiles for my taste, or maybe
Speaker 1: the overall art style. But I'm not digging this as much,
Speaker 1: even compared to the TMNT Tactics demo from last week,
Speaker 1: because this it just feels a little slow for the
Speaker 1: tight space that I'm in. And even when I did
Speaker 1: unlock and I had a full party of three players
Speaker 1: or three party members, it just didn't feel like it
Speaker 1: was clicking off and popping off in the way that
Speaker 1: I wanted it to. Despite like tight being in the title,
Speaker 1: it didn't feel like a tight experience like it just
Speaker 1: made me long for something that was snappy, like Tactical
Speaker 1: Breach Wizards from last year, and just made me want
Speaker 1: to circle back to something like Into the Breach. Maybe
Speaker 1: I'll give it some more time, but even some of
Speaker 1: the auto attacks where you know you'll have a party
Speaker 1: member that is next to an enemy and it's supposed
Speaker 1: to auto attack, none of that felt like the sequences
Speaker 1: were coming off how I wanted them to. And the
Speaker 1: big thing in tactics games at the moment or or
Speaker 1: this is the this is the gas station meta is uh,
Speaker 1: you were kind of operating on a map in a void,
Speaker 1: so you can kind of push people off the map,
Speaker 1: and I could just never get that position wise to
Speaker 1: to work because your movement is tied to one of
Speaker 1: your cards. And I think that might be where I
Speaker 1: took an issue with because positionality or positioning huge, huge,
Speaker 1: huge in like tactics games, and the fact that that
Speaker 1: is tied to one of my man of points kind
Speaker 1: of was obscuring my own uh uh tacticing with the game.
Speaker 1: I wish I liked it more, but may it's because
Speaker 1: it's a fantasy game. Maybe I don't like nights.
Speaker 4: Perhaps maybe I enjoyed fights and tight spaces, but I
Speaker 4: did not fall in love with it. And this sounds
Speaker 4: pretty similar. Maybe I'll give it a shot and see.
Speaker 4: Yeah there's a no Elex Deborrow loved fights and tight spaces.
Speaker 1: Yeah.
Speaker 4: Yeah.
Speaker 1: There was like a combo system that I couldn't quite
Speaker 1: a momentum system I couldn't quite wrap my head around.
Speaker 1: And then just some of the UI stuff just felt
Speaker 1: a little clunkier than it had to be. And I
Speaker 1: feel like, you know, switching between party members has just
Speaker 1: been so streamlined in other games that the way it
Speaker 1: was handled in Knights and Tight Spaces just felt clunky.
Speaker 1: Speaking about nights, they're generally knights in and cavemen and
Speaker 1: war re enactments and other big dioramas in museums. In
Speaker 1: Mike Manatti, you've been spending your time at a museum yourself, a.
Speaker 7: Bunch of museums, all of my museums, and two point Museum.
Speaker 7: I talked about this game a bit. Today's the official
Speaker 7: release state. There's like a lot of big games right now,
Speaker 7: big games coming out, and a lot of very good ones.
Speaker 7: I'm enjoying them, but this Two point Museum is my game.
Speaker 7: I am playing a ton of this and just having
Speaker 7: so much fun, almost like getting up in the morning
Speaker 7: be like, well this is a day I'll be able
Speaker 7: to play more Two point Museum and being happy about it.
Speaker 4: A reason to live exact.
Speaker 2: We can't use some of those these days. Gosh, it's
Speaker 2: I don't know, it's just so engaging.
Speaker 7: It's a management sim and sometimes in those maybe you
Speaker 7: have a lot of downtime you're just waiting for things
Speaker 7: to kind of happen, But there's always something you can
Speaker 7: be doing some little minmaxing thing reorganizing the museum, or
Speaker 7: just being like, well, I should decorate the security room
Speaker 7: so that when like the security supervisor comes in, maybe
Speaker 7: I'll get a little bonus because he's really impressed that
Speaker 7: I put up some extra security screens in there. Just
Speaker 7: the way that you do have multiple museums. So I
Speaker 7: have my main kind of natural history museum and an
Speaker 7: aquarium in the space museum, and it's always like, hey,
Speaker 7: right now to get your next big, uh kind of
Speaker 7: progression thing, get three stars in every museum. So I'll
Speaker 7: go to this museum for a bit, then I'll go
Speaker 7: to the different one, and each one is kind of
Speaker 7: its own self contained campaigns. Just the variety in the
Speaker 7: pacing there feels fantastic. Yeah, I'm just liking this one
Speaker 7: a lot.
Speaker 2: I think I'm trying to get Jeff maybe to check
Speaker 2: it out from I don't know if you're still plan
Speaker 2: with that, Jeff.
Speaker 4: Yeah, it's the plan right now. I think the only
Speaker 4: thing I was thinking maybe might replace it as thug
Speaker 4: pro But no, I'm gonna play this because you are
Speaker 4: so hot on it when I give it a shot.
Speaker 7: Yeah, gimmicks and it's such a The game like just
Speaker 7: eases you into the game so so quickly.
Speaker 2: It's not a boring tutorial process. You do just start
Speaker 2: playing the game.
Speaker 7: You know, you get like tool tips and some things
Speaker 7: explaining the systems, but it's not bogged down in that
Speaker 7: stuff at all.
Speaker 4: Well, I'm gonna i you, is this something the kind
Speaker 4: of thing that eventually could work really well? And like
Speaker 4: iPad because this is a game I think I want
Speaker 4: to just like have with me all the time or
Speaker 4: something like that.
Speaker 2: I'm not sure.
Speaker 4: How about even like steam Deck steam Deck, I think.
Speaker 7: It works on h I think it has console control
Speaker 7: so the Steam Deck I bet probably completely fine. Yeah, okay,
Speaker 7: apparently the Two Point Campus came out on switch, so consoles.
Speaker 4: Okay, then they probably figured it out. I played all
Speaker 4: SIB seven on Steam decks.
Speaker 7: And this game's coming out for PlayStation five and Xbox
Speaker 7: or Access, so yeah, it has console controls.
Speaker 2: So there you go.
Speaker 4: In my brain, these games like this and like SIB
Speaker 4: things like that that work you know traditionally PC. I'm like, well,
Speaker 4: I just got to get on the PC for that.
Speaker 4: But like, they figured out console controls a long time ago,
Speaker 4: so I should just get get on board with that.
Speaker 1: Yeah, I've always been curious about these two point games.
Speaker 1: I was interested in two point Campus, but never actually
Speaker 1: checked it out, so I.
Speaker 7: Never checked out the other ones either. Now, hospitals sound stressful.
Speaker 7: I don't want to run a hospital, Like what am
Speaker 7: I gonna do with all the corpses?
Speaker 2: But two point Campus? Let the clowns eat them, right.
Speaker 1: I feel calmer in a hospital than I do.
Speaker 2: A campus or a museum. Really, I don't. I would lie.
Speaker 2: If I could just live in a hospital, I would
Speaker 2: do that.
Speaker 4: What stress?
Speaker 5: I'm about a museum and nothing stresses me out about it.
Speaker 5: It's just a hospital is just like I'm safe, you know.
Speaker 5: So it's like it's the opposite of stress. Is a hospital?
Speaker 5: Like I got an anxiety thing. This is an anxiety thing.
Speaker 5: Where's like, yeah, oh god, if something goes horribly wrong,
Speaker 5: I'm in the right place for it, you know.
Speaker 2: I guess, I guess.
Speaker 4: I don't want to give you reasons to be anxious
Speaker 4: of a hospital, so I'll just be quiet.
Speaker 2: Yeah, I was just I would live in a hospital.
Speaker 4: Yeah.
Speaker 2: Yeah, I don't want to go down this thought train
Speaker 2: with you. You can't, Yeah, I can't. I can't descend
Speaker 2: down this, so instead I'm going to go to Jeff
Speaker 2: Grubb and go to Descenders next.
Speaker 4: Yeah, so one game I didn't put on the list
Speaker 4: was ten eighty, which I beat last night. I went
Speaker 4: through normal hard an expert, and so I was like, man,
Speaker 4: snowboarding games rule, but they were better when it was
Speaker 4: just ten eighty and SSA like those are the you know,
Speaker 4: the arcady and the sort of arcadie sam that ten
Speaker 4: eighty is. And every time I try to look into
Speaker 4: a new snowboarding game, it never quite you know, get
Speaker 4: get it right for what I'm looking for. It's either
Speaker 4: not enough SSX or not enough ten eighty. So Descenders
Speaker 4: next is from the company that did Descenders, which is
Speaker 4: that Downhill Bike Bicycle BMX game. It was very good,
Speaker 4: like they nailed that. That was a lot of fun.
Speaker 4: This kind of takes that idea and applies to the
Speaker 4: snowboarding and what it The real analogue here is it's
Speaker 4: much more like skate for snowboarding. So it's dual analog
Speaker 4: control for all the all the motions you're doing. So
Speaker 4: left controls basically your feet, your how you how you
Speaker 4: maneuver the snowboard and the right kind of controls your
Speaker 4: hips and whether or not you sort of like want
Speaker 4: to dig the carve into the snow really hard by
Speaker 4: like hitting left both left on both the analyttics at
Speaker 4: the same time, and that's a cool feeling. Like that
Speaker 4: really gets the idea of what it's like the snowboard,
Speaker 4: which is kind of what I want from these games.
Speaker 4: It's why like ten eight so much. And so when
Speaker 4: you are going to do an ALI off of a ramp,
Speaker 4: you need to just kind of hold down on the
Speaker 4: right stick and that causes you to scrunch down, you
Speaker 4: get more speed, and then you push up on it
Speaker 4: to do a full jump off the top and that
Speaker 4: feels really good. And then use the left stick sort
Speaker 4: of start the sideways movement of doing a spin or
Speaker 4: maybe that's the right stick, and then the left will
Speaker 4: do like whether or not you're going to try to
Speaker 4: do like a sideways flip or an upside down flip,
Speaker 4: things like that. It all worked really well. I think
Speaker 4: what really kind of nails it is the fact that
Speaker 4: the snow physics are really on point. You really do
Speaker 4: feel like you're carving into the snow very hard. It
Speaker 4: does this thing where to get speed. You just press
Speaker 4: a and you hop forward. That looks a little janky.
Speaker 4: It doesn't like look right, so it doesn't like really
Speaker 4: convey the feeling of moving over snow and the way
Speaker 4: I want. But I feel like this is the kind
Speaker 4: of thing that they dial in with these games because
Speaker 4: they develop these games for a long period of time
Speaker 4: and always update them. So I'm kind of hoping, like
Speaker 4: make that look a little bit better and we might
Speaker 4: really have something here. But yeah, it's got a mountain
Speaker 4: you explore with the various kind of different kinds of
Speaker 4: tracks and courses where here's a park where there's a
Speaker 4: bunch of ramps, and we're gonna give you Tony Hawk's
Speaker 4: style objectives. You know, go do a three sixty over
Speaker 4: the SnowCat, do a five point forty mellon off the
Speaker 4: vertical ramp. My one issue with this is I couldn't
Speaker 4: find anything. I couldn't find the SnowCat. This is a big,
Speaker 4: massive park with different like trails going down it like
Speaker 4: forking off in various directions, and I was like looking
Speaker 4: for a map. Maybe I just missed that, but I
Speaker 4: just could not find any of these specific points that
Speaker 4: I was supposed to do these specific objectives. So anything
Speaker 4: where it's like you could just do this trick anywhere,
Speaker 4: that was fine, but actually navigating the space was was
Speaker 4: pretty difficult. But again, these this give the demo. This
Speaker 4: game's not out yet, it's it's coming soon. I think
Speaker 4: that they will probably iron out some of those issues
Speaker 4: and make it a little bit easier if they could
Speaker 4: just like put a waypoint out there for me, which
Speaker 4: they weren't doing, or like if you got close to one,
Speaker 4: just kind of be like, here's the way point for
Speaker 4: it now, that would work. But otherwise, it just feels
Speaker 4: really cool to snowboard in this game, and that's sort
Speaker 4: of my my bouncing off point. If I can get
Speaker 4: past that, if I'm enjoying that aspect of it, everything
Speaker 4: else is really secondary for me. So yeah, this has
Speaker 4: been the It's like a new pillar in my snowboarding
Speaker 4: game enjoyment. I'm excited about that.
Speaker 1: I love it. I love it. I have been checking
Speaker 1: it out. Everhood two. Did any of y'all ever check
Speaker 1: out the original one?
Speaker 4: No? Everhood? Right? No, I don't ever know Whateverhood is.
Speaker 1: So ever Everhood and Neghverhood two. It is kind of
Speaker 1: a bullet hell rhythm game.
Speaker 2: It looks like Jimmy Stage and Warrior Ware.
Speaker 1: Sure, yes, yes that is. That was the touchstone that
Speaker 1: I arrived to as well, Thank you. Where you're not
Speaker 1: quite hitting the notes, you're kind of avoiding them. But
Speaker 1: with some of the notes are most of the notes,
Speaker 1: you can absorb them. And if you absorb three or
Speaker 1: more of similar colored notes, So say you're getting blasted
Speaker 1: by reds and blues, and you are absorbing all of
Speaker 1: the blues, you can fire off your blue stored to
Speaker 1: power to the enemy attacking you. And there are some
Speaker 1: notes that cannot be absorbed. You have to jump over them,
Speaker 1: you have to sidestep them, and you have like eight
Speaker 1: I believe it's five or six lanes to hop and
Speaker 1: bop around to. And this game makes me feel very
Speaker 1: uneasy despite it having like a very simplistic look to it.
Speaker 1: I don't know if it's the writing or it's the music,
Speaker 1: but I'm like strangely intrigued. The look of it somewhat
Speaker 1: akin to animal well, like the animals in the background
Speaker 1: like very single pixel or like just a couple of
Speaker 1: pixel of pixels of animation and colors. But it makes
Speaker 1: me feel some type of way where and like the
Speaker 1: rhythm game aspect of it isn't quite hitting how I'm
Speaker 1: expecting it to, and maybe that's where I start feeling
Speaker 1: off kilter with it. Like, for instance, one of the
Speaker 1: first things they introduce you to is jumping over the notes,
Speaker 1: and that doesn't quite hit in the way that I'm
Speaker 1: expecting it to hit. And I don't know if that's
Speaker 1: just maybe my timing. I've lost my ability to time
Speaker 1: music because I'm hanging out with y'all too much, or
Speaker 1: because as a joke, here's five podcast points amongst you,
Speaker 1: I'm trying to.
Speaker 2: Bring back points to a pas. Okay, Mike, you get twelve. Okay, yes,
Speaker 2: thank you, Okay, there we go. See see.
Speaker 1: But it is like the absorbing factor that is and
Speaker 1: how it controls kind of feels a little bit awkward.
Speaker 1: I am intrigued by the weird story because the game
Speaker 1: starts with what feels like a personality test and then
Speaker 1: they d the color of your aura or your energy,
Speaker 1: and mine.
Speaker 9: Was not.
Speaker 1: It was blue, and then I'm like, oh man, I'm
Speaker 1: fucking blue.
Speaker 2: But anyway, it's.
Speaker 4: Trying to be undertail rhythm.
Speaker 1: I think that is what it's going for. As someone
Speaker 1: that has never played Undertail. Still it feels like that
Speaker 1: that's what it's going for because of the like even
Speaker 1: like the text animations, and like the interactions you will
Speaker 1: have with other characters.
Speaker 4: The enemies are like even like framed on the screen.
Speaker 7: I'm like looking at a video now, and that was
Speaker 7: immediately what I was thinking, like, Oh, it's kind of
Speaker 7: undertail y.
Speaker 2: Yeah yeah, Undertail.
Speaker 4: Yeah.
Speaker 1: One day I'll circle back to Undertail, folks. We'll get
Speaker 1: there good. But there's something about Everhood Too that just
Speaker 1: intrigues me because it feels like this could have just
Speaker 1: been a weird rhythm game, but there is also like
Speaker 1: an odd story that it feels like you were just
Speaker 1: like a kid thrown into like I don't know, like
Speaker 1: a grungy New York almost, but there's also like a
Speaker 1: forest behind you. It's really weird. I kind of want
Speaker 1: to stick with it because I kind of wrote off
Speaker 1: the original Everhood because I thought it was just a
Speaker 1: weird rhythm game only for folks. Like after the fact,
Speaker 1: sharing and saying like oh no, you got to dig in.
Speaker 1: It digs its hooks into you. So Everhood Too just
Speaker 1: came out yesterday, folks. We're gonna take a quick bricky break,
Speaker 1: and we may be back up, and then we'll go
Speaker 1: back down because of some jazz and shenanigans. We will.
Speaker 1: We still got the news coming up, as well as
Speaker 1: some talk over splictionon, which seems to be reviewing very well.
Speaker 1: We'll see right after this quick break break and we're
Speaker 1: back with video games, just like nothing ever happened. Split
Speaker 1: Fiction has now hit the charts, folks. Yes, Mike Minatti,
Speaker 1: Dan Reikert, and myself have been playing it. I checked
Speaker 1: this out a couple of weeks ago with Nicky Grayson,
Speaker 1: and I enjoyed my time. Then what do y'all think?
Speaker 2: I think it is a tremendous game. What is that
Speaker 2: looper fun?
Speaker 5: Yeah, it's like it takes two was very good, obviously,
Speaker 5: like one game of the year. I think I think
Speaker 5: the main complaint was it was just a little too long,
Speaker 5: kind of where out it's welcome. But to me, the
Speaker 5: big differentiating thing is, like, I don't know, I think
Speaker 5: it's just it looks a lot better. Not just I'm
Speaker 5: not talking graphically necessarily, although it does there too, It's
Speaker 5: just I don't know. I didn't like the way the
Speaker 5: characters look that much, and it takes two, and everything
Speaker 5: kind of just happened to be in that same like
Speaker 5: the tone of just kind of the family drama thing
Speaker 5: and it's all kind of set in the house. It
Speaker 5: was a little bit limiting, whereas the whole idea of
Speaker 5: this being these two authors once fantasy one sci fi
Speaker 5: and you're just playing through all of their ideas means
Speaker 5: you're constantly bouncing back and forth between like Okay, here's
Speaker 5: like Cyberninja stuff, here's Tron stuff, but then here's like
Speaker 5: you know, fantasy village and orcs and stuff, with all
Speaker 5: these side stories that are just way out of left field,
Speaker 5: just like oh, we're pigs on a farm type stuff
Speaker 5: like that.
Speaker 2: That's that was so great.
Speaker 5: Yeah, there's crazy variety and like even like the tone,
Speaker 5: like Mike speaking of the pig thing. There's some like
Speaker 5: weirdly dark jokes in this that are not like I
Speaker 5: don't know, like everyone brings up the elephant thing, which
Speaker 5: understandably it was a weird scene and it takes too.
Speaker 5: I feel like the dark jokes kind of worked better
Speaker 5: in this, uh sure.
Speaker 7: Because it kind of fits in with the more you know,
Speaker 7: like I didn't I didn't mind the essex of it
Speaker 7: takes two, but the maybe that tone with the the
Speaker 7: whole divorce angle and that like an.
Speaker 4: Objective to make a child cry, like maybe that's not
Speaker 4: great or whatever.
Speaker 7: Yeah, well well maybe right, But yeah, there's still some
Speaker 7: silliness here, Like there's one involving.
Speaker 2: Hot dogs that's very funny.
Speaker 7: Yes, right, and it gets kind of weird, uh, And
Speaker 7: I enjoyed the aspect a lot, but yeah, you know,
Speaker 7: it is mechanically in a lot of ways, just it
Speaker 7: takes two two with different care.
Speaker 2: There's a bit different stepp.
Speaker 7: I think it's a bit more kind of leaning a
Speaker 7: little bit more towards action platforming. There's still a good
Speaker 7: amount of puzzle platforming here for sure, and it's very
Speaker 7: set piece focus. There was a lot of set pieces
Speaker 7: and it takes too but this one really goes hard
Speaker 7: on that stuff and it's fantastic. And just like with
Speaker 7: that game, what shocks me here is just how good
Speaker 7: the base kind of movement feels. Yes, it's like you're like,
Speaker 7: they made like this these systems that themselves would just
Speaker 7: work fantastic in a three D platformer and used it
Speaker 7: exclusively for this really like not niche, but it's like, oh,
Speaker 7: I can't believe this is the game.
Speaker 2: This like old school style co.
Speaker 7: Op couch game, more online, but I played with my
Speaker 7: brother on the couch and playing a game like that again,
Speaker 7: it just feels wonderful.
Speaker 2: It's super neat fan.
Speaker 7: I'm curious, were you playing as Mio the sci fi
Speaker 7: writer or as Elena Fish and Chips the fantasy writer.
Speaker 5: I am the sci fi writer, Okay, I was a
Speaker 5: fantasy She was on the left side of the screen,
Speaker 5: so I just want.
Speaker 2: Sitting on the right side of the cups and it
Speaker 2: was like, I'll b B. I was like, wait, nope,
Speaker 2: I'm sitting over here now. Yeah, Nikki and I had
Speaker 2: the same decision making.
Speaker 1: It is.
Speaker 5: It is just so smart with the way it does
Speaker 5: all the co op stuff. It's just so seamless, Like
Speaker 5: every time it's like, okay, usually split screen, but then
Speaker 5: you go to open a door and it just kind
Speaker 5: of like pans in and you know it's just one screen.
Speaker 5: And then there's whole gameplay segments too where you're both
Speaker 5: on the same screen going down a slide or something.
Speaker 1: Yeah. There's even like little subtle.
Speaker 5: Things that I didn't notice right away that like if
Speaker 5: one partner dies and you have to kind of do
Speaker 5: this mini game where you're jamin on triangle to fill
Speaker 5: in the circle. Just very subtly, the screen area of
Speaker 5: like the dying person just becomes kind of small.
Speaker 1: It just kind of scoots to the.
Speaker 5: Side, so the living character and the boss fight kind
Speaker 5: of has some more screen real estate to work with,
Speaker 5: and like doesn't make a big deal out of it,
Speaker 5: very subtle smart decisions, Like the game really moves at
Speaker 5: a at a certain clip where you're just you always
Speaker 5: feel this like kinetic energy just like pulling you forward.
Speaker 5: And there's no collectibles, and I was thinking about that that, like, man,
Speaker 5: if they did, if there's even just like a couple
Speaker 5: things a level to find, that would mean one at
Speaker 5: least one person would.
Speaker 2: Probably be like kind of like scouring every area.
Speaker 5: It's slow things like I want see I hurry back,
Speaker 5: hurry back, I want to see if there's something here.
Speaker 5: But because there's not, and you learn that pretty quickly,
Speaker 5: whether you realize it or not, you're always just moving
Speaker 5: forward and it's just fun, fun, fun, just like shuttling
Speaker 5: you from thing to thing. It's like a huge, genuinely
Speaker 5: difficult boss fight to some chase sequence and all of
Speaker 5: a sudden, your pigs on a farm, or you're like exploring.
Speaker 1: This like water park.
Speaker 5: So the pacing is incredible between just like this is
Speaker 5: a tense fucking fight to like okay, kind of open area,
Speaker 5: you got to find a couple of apples, you know
Speaker 5: that type of thing.
Speaker 4: It's great.
Speaker 1: I think it also just communicates to the player very
Speaker 1: quickly without any like overt instructions of like all right,
Speaker 1: you move this way, you move that way, go right.
Speaker 7: You don't have any screen tool tips, it's just obvious
Speaker 7: like yeah, like one character's got a laser sword that
Speaker 7: can kind of you know, it can tellport you to
Speaker 7: walls because you see it happen in the cut scene
Speaker 7: very briefly. The other character's a gravity whip, like yeah,
Speaker 7: it just makes sense.
Speaker 5: And all of a sudden, Yeah, you're going through like
Speaker 5: a it's like a Attack of the Clone style speeding
Speaker 5: through a city, like I'm flying a space car and
Speaker 5: the other person like, oh, they're get a rocket launcher.
Speaker 5: I guess I'm shooting these evil cars behind us, Like yeah.
Speaker 1: The great thing also is that each individual player has
Speaker 1: like a different experience, not just for the gameplay itself,
Speaker 1: but also when it comes to like little action set
Speaker 1: pieces where like, for instance, one of the first early
Speaker 1: ones is you as I think Mio will like dive
Speaker 1: through the helicopter and throw the pilot out versus Angela
Speaker 1: fish and chips. I forget her name, what's her actual name?
Speaker 5: Instead of Lane, really, Joseph Ferris's other daughter is named
Speaker 5: because the guy who never really the most put himself
Speaker 5: into his game, guy ever josepheris which, by the way,
Speaker 5: the fuck the Oscars thing is also in this game.
Speaker 4: Wait, so he's done that twice?
Speaker 1: Now, yep, it's in. It takes two.
Speaker 5: If you look up and I'm coming with a satellite,
Speaker 5: you hear the fuck the Oscar speech. And here there's
Speaker 5: a radio. If you go up and you tune it,
Speaker 5: you hear him saying fuck the Oscars.
Speaker 4: Cool, Yeah, I got it. At this point, I just
Speaker 4: really respect that.
Speaker 2: Can you believe somebody would be such a mark for themselves?
Speaker 5: Like, oh, by the way, I watched the hands and
Speaker 5: at mid Max did a rapid fire interview with him.
Speaker 2: It's very incredible. It's very very good.
Speaker 1: But but going back to the individual experience part, as
Speaker 1: you were playing the game together, like Nicky and I
Speaker 1: have to replay that segment, and I was watching Nicki's screen,
Speaker 1: and Nicki, instead of like because their character is doing
Speaker 1: something different, they wound up on like the gunner position
Speaker 1: and like just bopped that dude in the head and
Speaker 1: threw them off the helicopter. It was just so cool that,
Speaker 1: like there's that small, small attention to detail for like
Speaker 1: the individual experiences. I don't know if y'all got to this.
Speaker 1: I don't think it's spoilers, but when you are on
Speaker 1: a motorcycle chase or escape sequence, yes, uh, one player,
Speaker 1: you are navigating through the obstacles, you were driving the motorcycle.
Speaker 1: The other person is sitting behind you and they're tasked
Speaker 1: with unlocking a phone.
Speaker 7: So yeah, this was the point where me and my
Speaker 7: brother were just cracking up because I was unlocking the
Speaker 7: fhill First, it's like you gotta swimpe and you have
Speaker 7: to like hold it to your face that's the face
Speaker 7: gain and you.
Speaker 2: Have to play like the like I got how many
Speaker 2: click the squares that have a box Like then it's
Speaker 2: like right in the this word and you like right
Speaker 2: in bk E. Then it auto corrects it to bake
Speaker 2: even though.
Speaker 4: You told And then.
Speaker 5: I was the motorcycle part, and it is a really
Speaker 5: high speed like jumps and stuffing. You can't be looking
Speaker 5: at the other screen. It's like I'll be trying to
Speaker 5: like what the fuck is going on over there?
Speaker 1: Yeah?
Speaker 7: God, yeah, just you know, I don't want to give
Speaker 7: away too much. But there's like one part where like
Speaker 7: the fancy rider kind.
Speaker 2: Of becomes the level instead and it's just moving all
Speaker 2: the platforms.
Speaker 7: Oh yeah, and the other person's jumping. It's just constantly
Speaker 7: changing the pace within those. But they're, like Dan said,
Speaker 7: the side missions, which are these portals you find for
Speaker 7: you'll be in the area of the game where you
Speaker 7: have like the one character with the sword and one
Speaker 7: character of the gravity whip for a bit, but that
Speaker 7: is where you'll find these size stords where you go
Speaker 7: into this maybe like fifty minute excursion where you are
Speaker 7: too pig suddenly, or you are kind of like on
Speaker 7: hag gliders trying to do a train heist or something
Speaker 7: like that.
Speaker 2: That day, I said that the pacing is just immaculate.
Speaker 5: And like it's even though it's not like, oh I
Speaker 5: gotta go in here and get collectible, is your level
Speaker 5: up or anything. Every time I've seen a side mission
Speaker 5: orb or whatever. It's just like, well, yeah, we're gonna
Speaker 5: do that, because like that could be anything that's gonna
Speaker 5: be fun.
Speaker 7: And I always said, like, yeah, I think the writing
Speaker 7: and characters here are better than it takes two.
Speaker 2: It's sometimes still a little bit corny for me, Like, yeah.
Speaker 7: These two characters are very different, like the one sci
Speaker 7: fi fantasy and the one really likes the big city
Speaker 7: and things that the country would be boring, and the
Speaker 7: cuttry girl thinks that the city is just too darn
Speaker 7: lau right.
Speaker 5: I love that it doesn't get bogged down at all
Speaker 5: and over explaining the story because like the whole concept
Speaker 5: like oh we're publisher, we're gonna suck the ideas out
Speaker 5: of your brain and stuff.
Speaker 2: They explained this all in like a couple of minutes,
Speaker 2: and then you're having fun.
Speaker 4: You know.
Speaker 5: They could just be like, well, here's how this machine
Speaker 5: does this, or here's how you escape. They get in
Speaker 5: there and they're like, oh shit, we're in our stories.
Speaker 5: Guess we gotta find glitches to get out. Great, that's
Speaker 5: all I need to know. Do you think it's do
Speaker 5: you think it's symbolic of anything?
Speaker 1: A I in corporate agreed. Yes it Dan, you just
Speaker 1: got one hundred podcast.
Speaker 2: Wow, so proud.
Speaker 1: It's pretty clear.
Speaker 4: I'm genuine.
Speaker 1: The thing I'm genuinely shocked by is that this feels
Speaker 1: like it's Joseph Farres's bag right to do this style
Speaker 1: of game, and that uh, someone had approached him like, hey,
Speaker 1: you got an idea for a game, and he's like, yo,
Speaker 1: I got twenty and you know, coming up with this
Speaker 1: device to be able to dip into all these different
Speaker 1: ideas I think is very fantastic. Even if it is
Speaker 1: a very small sequence where you're just a hot dog
Speaker 1: and I, what are the physics on my hot dog jump?
Speaker 2: It's just so much fun to play through it.
Speaker 1: I'm just curious, as do you think there is like
Speaker 1: you know, there's a Sony or a Microsoft out there
Speaker 1: somewhere saying like we should just do that, we should
Speaker 1: ape that idea.
Speaker 2: I don't know, because like at this point, I don't
Speaker 2: think anyone can execute No, I've got it. It's not Sony,
Speaker 2: it's not Microsoft. It's from Software.
Speaker 5: It's from Soft and they're making cookies and cream too.
Speaker 2: Surprise is going to have Fortnite elements in it.
Speaker 4: I think I'm just gonna say I think that the
Speaker 4: studio is just in the right space. I talked to
Speaker 4: this on a game this morning is a few weeks back.
Speaker 4: That it's like, if the studio was a bigger studio,
Speaker 4: like actually worked at for a publishing company, they probably
Speaker 4: wouldn't be able to justify this for opportunity costs. And
Speaker 4: if they were small indie studio on their own completely
Speaker 4: it probably be too much for them. But because they're
Speaker 4: a bigger indie studio that gets published by e A
Speaker 4: and has had a massive success from EA and that
Speaker 4: so they can continue to increase their budget, I think
Speaker 4: they're just in this sweet spot that no one else
Speaker 4: in the entire industry is really in, where these kinds
Speaker 4: of games actually make sense for them. So I really
Speaker 4: do think it'll just be them making this stuff, and
Speaker 4: you know, some mind other indie games will probably try
Speaker 4: to try to copy this year pretty soon. Sure it'll
Speaker 4: be a bit crowded, I think at that point. Yeah.
Speaker 1: I know, like like snipper Clips right or pe are
Speaker 1: like very small scale down examples, But I kind of
Speaker 1: want to see I don't know, I guess I would
Speaker 1: like an uncharted game to kind of be like this yeah.
Speaker 5: I mean they did the like lost Legacy type thing
Speaker 5: where it's like, well, it's about kind of two characters.
Speaker 4: What was that?
Speaker 1: Wait, that wasn't go up?
Speaker 3: Was it?
Speaker 2: It wasn't It was just a characters.
Speaker 7: What was co Op? Was there's that Wolfenstein to co Ops?
Speaker 7: Is that new Blood tried that try?
Speaker 4: That was it was?
Speaker 2: I remember loving that.
Speaker 4: Yeah, people were kind of cool.
Speaker 2: Even though it sounds like a neat idea maybe we
Speaker 2: should it sounded good. That is why I was disappointed.
Speaker 1: Yeah, Blood, young Blood young Blood. I played the Switch
Speaker 1: version and I don't recommend that.
Speaker 4: I don't know.
Speaker 2: No, No, that was one of those games when it
Speaker 2: was was it that or just uh uh say two
Speaker 2: in general where they were really talking up the uh
Speaker 2: the Stadia aspect of it. Really I'm born with Stadia
Speaker 2: at first.
Speaker 1: Oh gosh, Yeah, I just want to play more split fiction.
Speaker 1: It's reviewing incredibly well. It'd be you would know.
Speaker 2: That, mister, I have it in my fantasy credit check too.
Speaker 2: It would be a boon for anyone that has it
Speaker 2: on their fantasy whatever. You have three, four, five more
Speaker 2: slots to fill and now you have like nineteen bucks.
Speaker 7: So I'm projected first I've projected first I'm the winner.
Speaker 5: Do we know if this has PS five pro functionality?
Speaker 5: I don't think so, Okay, because these that's what I
Speaker 5: was I was gonna ask it looks great on everything,
Speaker 5: because yeah, I'm playing on a pro and it's.
Speaker 7: Just like, holy shit, this looks so good for the
Speaker 7: little console game. Yeah, looks fantastic on Series X where
Speaker 7: I'm playing it.
Speaker 4: Nic how long is it? Have you guess anyone?
Speaker 5: Joseph Faris said, I want to say he said twelve
Speaker 5: to fourteen, okay, which is like, I.
Speaker 1: Think that's about what it takes to like, it takes two.
Speaker 5: I kind of lost some enthusiasm at the end, but
Speaker 5: I am liking this a lot more than you of
Speaker 5: their games before, so like I'm hoping it keeps up.
Speaker 5: I'm probably like four hours in, probably play a couple
Speaker 5: hours tonight.
Speaker 1: But yeah, it's it's got a lot of like little
Speaker 1: fun neat winks and nods at like everything, whether it's
Speaker 1: like Joseph Faris himself or like other games, Like it's
Speaker 1: a very early sequence, but you dive into a bail
Speaker 1: of hay and then you hear like a bird. Yeah,
Speaker 1: so I thought that was cute update.
Speaker 4: From the Fantasy critic Jiana Chow is once again projected
Speaker 4: to finish first. Yep, that's right because of this game expliction.
Speaker 2: Well was really loud a second ago. You know, that's
Speaker 2: just projected points. That's not actually all that important.
Speaker 1: The big dog is dead.
Speaker 4: You will respect me as your podcast.
Speaker 1: Chief, all right?
Speaker 2: Uh? I mean, did you just let the record show
Speaker 2: thank you thanking? We have our own wise man. He's
Speaker 2: he's working back there. He seems stressed out.
Speaker 1: Jeff Grubb the news, this is the news or the show,
Speaker 1: Jeff Grub.
Speaker 4: Let's uh, let's do the Tonyak stuff first, real quick,
Speaker 4: just to get that on the podcast. Tonyak's Pro Skater
Speaker 4: three Post four has been revealed is coming July eleventh,
Speaker 4: although you can get it July eighth and early access
Speaker 4: if you pay a little extra. It is fifty dollars
Speaker 4: for the base version. Then I think I'm trying to
Speaker 4: track down the digital price digital deluxetation. I think that
Speaker 4: was like seventy or eighty bucks something like that, and
Speaker 4: then there is a one hundred and thirty dollars version.
Speaker 4: The last one came with a skateboard deck. I don't
Speaker 4: know if this one does like what it comes with
Speaker 4: or anything like that. But uh, either, hey, looks really good.
Speaker 4: They showed up. They said there's gonna be new new
Speaker 4: courses actually added into there. They showed off one of them.
Speaker 4: It is an abandoned It's basically action park, right is that? Yeah?
Speaker 2: Yeah? Yeah, heavily graffiti and just like colorful and looks
Speaker 2: really neat.
Speaker 1: It seems like all water parks now because all of
Speaker 1: them seem abandoned.
Speaker 4: Yeah, yeah, they the water parks are a thing. You
Speaker 4: just go to Disney for those. Now, Yeah, this is
Speaker 4: say it. Then I'm like, I shouldn't bring up Disney
Speaker 4: Iron Galaxies developing it. It is just building on the
Speaker 4: tech from the first one, which is what everyone wants
Speaker 4: because you kind of don't need to change anything at
Speaker 4: this point. Tonyoks pro Skater one plus two is perfect
Speaker 4: as is. This is just more of that.
Speaker 1: Uh.
Speaker 4: They in the trailer that they showed off, We as
Speaker 4: far as we could, we've only watched it once. Because
Speaker 4: we watched all we did a live react, which you'll
Speaker 4: be able to find on game spot jib on a
Speaker 4: bunch of places later. I'm sure as far as we
Speaker 4: could tell, we didn't see any Tonyak's pro Skater four
Speaker 4: levels in the trailer. I wonderful people.
Speaker 2: Were saying there were some.
Speaker 7: It's okay, harder for me to know because I'm so
Speaker 7: much more to ask pro Scare three coded that I'm
Speaker 7: just gonna reach nice straight away.
Speaker 4: Sure. Well, either way, I when we're expecting to have
Speaker 4: all the levels from both games. They you know, they
Speaker 4: had Ace of Spades as the soundtrack to the trailer,
Speaker 4: of course they did, and it's it hit all the
Speaker 4: right notes for me, how about y'all?
Speaker 2: God, absolutely, Tonks.
Speaker 7: Pro Scare three is my favorite game in this series,
Speaker 7: and just one of my favorite games ever in general.
Speaker 7: It's just every time it's like, oh my god, there's
Speaker 7: the foundry, there's airport, there's the cruise ship. I am
Speaker 7: you know, I play this game again every few years really,
Speaker 7: but I'm so so excited to get back to it
Speaker 7: in this new format, with this presentation and having the
Speaker 7: new skate parks. That is really cool.
Speaker 1: Yeah. I think Tony Hawk he was on Colbert last night, right,
Speaker 1: and he pretty much announced this. But it said in
Speaker 1: that interview, and that quote is kind of circling around
Speaker 1: that skating is is probably one of the most inclusive
Speaker 1: sports or activities. And I also feel that way with
Speaker 1: the Tony Hawk games. Right, most people that are into well,
Speaker 1: you know, the fighting games aren't their flavor. Rts is
Speaker 1: aren't their flavor. But I feel like we can all
Speaker 1: unite and play a game of graffiti together. This has
Speaker 1: also got to be so wild for the younger, newer
Speaker 1: skaters that that are gonna get featured as a part
Speaker 1: of this roster as well, because, like you know, if
Speaker 1: you have aspirations to be a pro NFL player, even
Speaker 1: WW right, you want to be that cover athlete or
Speaker 1: be in that roster with Tony Hawk. It's such a
Speaker 1: smaller roster of skaters, but to be amongst what is
Speaker 1: considered the greats like Tony Hawk, Bob Burnquist.
Speaker 8: Bam Margera, Bam I got work in the morning, it's
Speaker 8: gotta be something super special to be now part of that.
Speaker 1: Line up, right, It's gotta be so fucking neat. Yeah,
Speaker 1: And I can't wait to go back to that part
Speaker 1: in La because, as Grub said in that talkover when
Speaker 1: we stayed Dan, when we stayed in that hotel that
Speaker 1: was near that little park area, I'm like, oh, hey,
Speaker 1: it's Tony Hawk. Wow.
Speaker 4: Cool.
Speaker 5: But for those like I wonder if there's a lot
Speaker 5: of like younger gamers that don't understand like how hallowed,
Speaker 5: how revered.
Speaker 2: Tony Hawk is.
Speaker 5: I'm looking, I know, metacritics, you know, take it earlier, paint,
Speaker 5: punch a salt, whatever you want, however you take it.
Speaker 5: It is tied for third best game of all time.
Speaker 5: It's Mario Galaxy one two and Breadth of the Wild
Speaker 5: to have the same meta score as Tony Hawk pro
Speaker 5: Skater three. That is the les It's not just a
Speaker 5: nostalgia old man thing like this is a masterclass video game.
Speaker 4: Yes, well, I mean it's to me, We've said this before.
Speaker 4: That's my my definition of a video game. Yep, yeah,
Speaker 4: Tony Hawk. When you think of what video game should
Speaker 4: feel like or make me feel like, it is Tony
Speaker 4: Hawk's pro Skater three. And then you know, it's kind
Speaker 4: of like a little bit of radiates out there to
Speaker 4: two and four and things like that. But yes, definitely,
Speaker 4: Tonyhok's pro Skater three is the sweet spot. And I
Speaker 4: mean everyone played it back then. I remember it was
Speaker 4: like starting to work from early jobs, and I'd go,
Speaker 4: you know, I know, it wouldn't talk about video games
Speaker 4: that work because a bunch of like cool people or
Speaker 4: people just trying to you know, get a paycheck. Tony
Speaker 4: Hawk would be the one game that would come up
Speaker 4: that everyone was playing.
Speaker 1: Also that popular.
Speaker 2: It was also like early ish in the PS two.
Speaker 5: It's like a year after the PS two came out,
Speaker 5: and like, I know, a lot of people, you know,
Speaker 5: think PS two right out of the gate, had this
Speaker 5: amazing library. You had your techn tags, he had address
Speaker 5: sex Is, you had Twist Middle Black the next summer.
Speaker 4: Your bouncers.
Speaker 1: Yeah, but there was a big.
Speaker 5: Complaint for the first year or so that it's like, oh,
Speaker 5: there's no big you know, PlayStation two games. And so
Speaker 5: this came out in like October, like a year after
Speaker 5: the console came out.
Speaker 2: This is a killer fucking.
Speaker 1: But like Mikey talked, Mikey talked about this during the talkover.
Speaker 1: But like with Tony Hawk being on everything, I didn't
Speaker 1: get to play Tony K pro Skater three until like
Speaker 1: well after it had come out because I only had
Speaker 1: a PS one at the time and I was still
Speaker 1: having a ball with that just because like it just
Speaker 1: translates so well to everything.
Speaker 5: And it influenced, Like I know everyone talks about the soundtrack,
Speaker 5: but it was a real thing, like you know, when
Speaker 5: it came out, I in the same way I talk
Speaker 5: about ECW and that it opened my eyes to things
Speaker 5: outside of like you know, oh, I only listened to
Speaker 5: classic rock in high school, and all of a sudden,
Speaker 5: it's like, oh, man, rage against the machine, motor had
Speaker 5: dell the fucky Homo Sapien like all this stuff, Like
Speaker 5: oh fuck, okay, I need to start. Like I was
Speaker 5: buying albums because of the Tony Hawk series.
Speaker 4: You know. I mean, it really was kind of the
Speaker 4: call of duty in a lot of ways of its time.
Speaker 4: I have the sales chart here for Matt Pisktel. In
Speaker 4: two thousand, the third and fourth best selling games were
Speaker 4: Tonyaks pro Skater and Tonyoks pro Skater two, only beat
Speaker 4: by Pokemon Games. In two thousand and one, Grand Theft
Speaker 4: Auto three and Madden sold them, but three and four
Speaker 4: were Tonyaks pro Skater two and three, and then in
Speaker 4: two thousand and two, to Ex pro Skater four was
Speaker 4: number seven. Two thousand and three, Tonyaks Underground was the
Speaker 4: number five best selling game. They just were perennial best
Speaker 4: sellers every single year, and again they were massive, just
Speaker 4: culturally important, and they you know, they say about say
Speaker 4: that it had a cultural imprint on skateboarding itself. I mean,
Speaker 4: Tony Hawk didn't make real money till the video game.
Speaker 4: It didn't really reach the mainstream, like like Tony Hawk's
Speaker 4: name until the video game. So it goes back, it
Speaker 4: goes both ways. And yeah, so when we continue to
Speaker 4: get more of these makes me feel like, Okay, at
Speaker 4: least this aspect of video games continues to be okay.
Speaker 4: A lot of other things have fallen away. We don't
Speaker 4: get the kind kinds of games I want all the
Speaker 4: time anymore, but at least we're getting this. I can
Speaker 4: like hold on to this.
Speaker 5: It didn't hurt too that Like it's you know, it
Speaker 5: reminds you of like Madden in that it wasn't just
Speaker 5: a like, oh I signed my name over thinking, but
Speaker 5: like John Madden wasn't a huge gamer, but he fucking
Speaker 5: cared about this game he put his name on. And
Speaker 5: it's very clear that Tony Hawk cares about this series too.
Speaker 4: Yep.
Speaker 1: Absolutely, It's kind of wild that we're gonna get three
Speaker 1: plus four before skate four.
Speaker 4: Yeah.
Speaker 2: Wow, they now said very early.
Speaker 4: They were a team to make the game.
Speaker 2: Yeah, exactly, I should try Skates and I never played them.
Speaker 2: I bet I'm not gonna love them, But I didn't
Speaker 2: love it.
Speaker 5: It felt like more of a semi where it's like, yeah,
Speaker 5: I want into the wackiness of Tony Hawk.
Speaker 2: The video gamingist of it all is what I loved,
Speaker 2: you know.
Speaker 1: Yeah, I think I.
Speaker 2: Want to I got to push the foreman into the
Speaker 2: pit or whatever. Yeah, I gotta pull this pizza box
Speaker 2: out of my ass. Yeah.
Speaker 4: I think there are and there are a lot of
Speaker 4: people who just like love skate for it being exactly
Speaker 4: what it is, because it's like, well, I wanted to
Speaker 4: feel like skateboarding. I totally get that. That's how I
Speaker 4: almost snowboarding games. Uh okay, let's wrap back around here
Speaker 4: to iconic game publisher Acclaim has been resurrected, and then
Speaker 4: there's another phrase on here. Yeah, with wrestler Jeff Jarrett
Speaker 4: as advisor a Claim, the US game publisher known for
Speaker 4: nineteen nineties hits, is making a comeback after declaring bankruptcy
Speaker 4: in two thousand and four. Led by CEO Alex Joseph,
Speaker 4: the company aims to support indie developers revitalized classic franchises
Speaker 4: and publish new games. An advisory board of industry leaders,
Speaker 4: including wrestler Jeff Jarrett, will guide a Claims future.
Speaker 5: He keeps saying that name, and it's friend a web pod,
Speaker 5: friend of the site, voicemail, dump truck.
Speaker 4: Yeah, and Jeff Jarrett, we probably should have him back on.
Speaker 1: Yeah, yeah, you think we caused this probably?
Speaker 4: Yes?
Speaker 5: Yeah, I saw it was like the first thing I
Speaker 5: saw when I woke up today was that Oh no,
Speaker 5: I saw it was a Chris Scullion that was a
Speaker 5: blue skyed Oh big news for retro games today, and
Speaker 5: it's not Tony Hawk, And I was like, oh, what
Speaker 5: is this is gonna be?
Speaker 2: And you could have given me infinite guests.
Speaker 1: It would have not been out of every wrestler that
Speaker 1: is loosely tied with video games.
Speaker 4: Now.
Speaker 9: I don't think I would have ever said Jeff chairs
Speaker 9: like Kenny Omega, Sure you didn't see that woods, Yeah, okay,
Speaker 9: diversifies portfolio rights. I mean Jared worked with a claim
Speaker 9: I guess I'm like the oldest sixteen bit ones and
Speaker 9: then like war.
Speaker 1: Attitude, I think we are responsible.
Speaker 4: I'm gonna say that.
Speaker 3: Yeah, it was.
Speaker 1: It was yall, but I also if there's two things
Speaker 1: about this that are just like okay.
Speaker 5: So Phil Salvador from the Video Game History Foundation said like, oh,
Speaker 5: I hope people understand this is just a trademark being
Speaker 5: transferred or registered.
Speaker 4: Yeah.
Speaker 1: Yeah, And also like what could the possible?
Speaker 5: Like I was looking at at the acclaim the list
Speaker 5: of their games, and all of the ones I remember
Speaker 5: were like back when I was a kid and I
Speaker 5: was buying movie games and NBA JAM sports games and
Speaker 5: stuff that like, okay, you're never going to be able
Speaker 5: to like re release or make well I mean you
Speaker 5: could make a new NBA JAM like well, no, Hea
Speaker 5: owns it, right, Yeah.
Speaker 7: Yeah, they're big thing. I mean they had tur Rok
Speaker 7: they don't own truck anymore, right, And a lot of licenses.
Speaker 5: Mortal Combat, Terminator Simmons, all those games.
Speaker 2: Yeah.
Speaker 4: To me, I think they're trying to do the recent
Speaker 4: like Atari Night Dive thing where they will find the
Speaker 4: games that they can bring back that even the ones
Speaker 4: that are licensed and sort of just do a nice
Speaker 4: sprucing up of them and re release them. Will they
Speaker 4: do as good of a job as Night Dive and
Speaker 4: even Atari has done recently? Atari has bought Night Dive,
Speaker 4: I think, right, probably not, But I think this is
Speaker 4: a popular trend right now, and I'm not against it.
Speaker 4: I think this is like so like, I mean, who
Speaker 4: knows what Jeff Jarrett and Jarff Jarrett's involvement means. But
Speaker 4: I think if this is a strategy right now of
Speaker 4: mining old content, well I'm an old man, that sounds fantastic.
Speaker 2: Yeah, I'm worried.
Speaker 7: It's just going to be more of This is going
Speaker 7: to be a studio that's gonna be a content farm
Speaker 7: for licensed.
Speaker 2: Games, which, to be fair, is largely what Actually that's
Speaker 2: a claim.
Speaker 4: Two?
Speaker 2: Yeah, well, okay, I got I got two things. One,
Speaker 2: when I saw this news article from the from when
Speaker 2: I woke up, I thought the Acclaimed as in the
Speaker 2: wrestling stable had gone back together and that Jeff Jarrett
Speaker 2: had like superseded the uh Billy gunn Daddy ass Uh.
Speaker 2: But now I'm also looking at how Acclaim Entertainment is spelled,
Speaker 2: and I'm looking at the logo. Yeah, and I guess
Speaker 2: this whole time, I thought those were quays and nuts.
Speaker 4: Yeah, every time I look at the logo, even though
Speaker 4: I knew it was spelled Acclaim with c's I would
Speaker 4: I would think those are case.
Speaker 5: I remember back in the day, like even when people
Speaker 5: would write into magazines and stuff, you know how like
Speaker 5: now occasionally see trolls, right, like Microsoft for the dollar
Speaker 5: sign is the s people used to be like, ah claim,
Speaker 5: like yeah, yeah, yeah.
Speaker 3: Or.
Speaker 4: All right, so this means we get a new Armornes
Speaker 4: project Swarm right, that's oh god, Mike Maharty yeah.
Speaker 2: Yeah, meet mister Domino's coming back. Right, yeah, I like
Speaker 2: extreme g Yeah they made three of those somehow, Triplex
Speaker 2: oh yeah right, just bring nothing back but the tasteless
Speaker 2: marketing that they used to do.
Speaker 5: Sure, yeah, I mean it's because like I do when
Speaker 5: I think about my childhood playing games like the sixteen
Speaker 5: bit era specifically, I feel like I saw the Acclaim
Speaker 5: logo maybe more than Konami and Capcom, like.
Speaker 7: The likes a rental game company, because again they would
Speaker 7: kind of people making the the you know, the Terminator games.
Speaker 4: And Bart versus.
Speaker 1: Yeah, in the home versions of More Combat and stuff
Speaker 1: like they were all over the place.
Speaker 2: Yeah yeah. And then Jeff Jarrett and then Jeff Jarrett
Speaker 2: double for him there chosen one incredible all right.
Speaker 4: Well, uh, we'll see what that turns into uh, they
Speaker 4: will have a you know, god, maybe we can move
Speaker 4: up that Terminator two story right now. I'm gonna do
Speaker 4: that now Jan as well. Oh uh did I even
Speaker 4: include that? Oh yeah, here they are. A new two
Speaker 4: D game based on Terminator two is coming in September.
Speaker 4: They did make a Terminator two game back in the day.
Speaker 4: It was a claim was involved with.
Speaker 2: It made a couple of bit I had the one
Speaker 2: that worked with the Minister for Genesis. It was like
Speaker 2: game yeah, yeah X they did yeah, music is the
Speaker 2: weapon brother.
Speaker 4: They worked with like l JN on that, And I
Speaker 4: got to say this new Terminator two game looks a
Speaker 4: lot like an l j N game. A new two
Speaker 4: D action game, Terminator two two D no Fate, based
Speaker 4: on Terminator two Judgment Day, is coming to multiple platforms
Speaker 4: on September fifth. Players will control Sarah Connor, the T
Speaker 4: eight hundred and John Connor across different timeline, aiming to
Speaker 4: stop the T one thousand and Skynet. It's being developed
Speaker 4: by Bitmatt Bureau. The game blends iconic scenes with original
Speaker 4: scenarios in multiple endings. It is described as a love
Speaker 4: letter to eighties and nineties arcade games, with each character
Speaker 4: having unique combat styles. The new release follows five previous
Speaker 4: Terminator two games from the early nineties, including the popular
Speaker 4: T two the arcade game. Yeah. I think it's taken
Speaker 4: a lot of inspiration, but it does remind me of
Speaker 4: these movie platform platform running gun shooters that you would
Speaker 4: get a million of based on movies for the Super
Speaker 4: Nintendo specifically, And I'm fine with that except for it's
Speaker 4: like I never loved any of those really for the
Speaker 4: most part, they weren't great.
Speaker 5: But I think they know now they can't just put
Speaker 5: out one of those exs like that to be a
Speaker 5: success now. Like I went in pretty skeptical, like, you know,
Speaker 5: everyone is posting to me like, oh my god, Terminator
Speaker 5: two game. I was like, all right, there's gonna be
Speaker 5: some pandury nostalgia, you know, bad game. And I watched
Speaker 5: it and I was like, I see this does not
Speaker 5: look bad at all, Like I am pretty good.
Speaker 7: Yeah, yeah, it kind of, if anything, kind of reminds
Speaker 7: me a little bit of the say a CD Terminator game,
Speaker 7: which actually was not bad at all.
Speaker 4: That one.
Speaker 2: There's like some yeah, the run and gunning here looks
Speaker 2: really nice.
Speaker 7: There's a bit of a gosh, there's a little bit
Speaker 7: of a contra vibe and also a little bit.
Speaker 2: Of like that Alien three game on the Genesis that
Speaker 2: was a that wasn't bad. Yeah, just really good looking
Speaker 2: pixel work here. You know, there's they have the scene
Speaker 2: in the water trench whatever that's called in LA that
Speaker 2: looks fantastic. I'm oh, I'm into this. I'm excited.
Speaker 1: Yeah. Were they raced in Greece, Yes, exactly, Yes.
Speaker 2: Yeah, there's there's like naked Arnold Schwarzenegger beat them up sections.
Speaker 5: There's the like shooting the T one thousand into the lava.
Speaker 5: There's the frozen T one thousand.
Speaker 1: Yeah.
Speaker 4: I mean, I think the thing that I'm like that
Speaker 4: works the best for me out of all this stuff though,
Speaker 4: is sort of the the animated attract modes where that
Speaker 4: you would see like on the arcade machines if you
Speaker 4: would walk past them of like we're gonna like animate
Speaker 4: the T one thousand going from liquid metal into his
Speaker 4: human form, and we're just gonna have it's it's just
Speaker 4: gonna fly two D pixel frames really fast to kind
Speaker 4: of like emulate that, and that that style of attract
Speaker 4: mode has been stuck in my brain. This entire my
Speaker 4: entire life now. So when I see a new game
Speaker 4: like Going for That, it's like, Okay, these are people
Speaker 4: that kind of feel the same way I do about
Speaker 4: that stuff.
Speaker 2: And when you said the different combat styles, what I'm
Speaker 2: seeing here maybe like John Connor's the running gun, like
Speaker 2: Contra Sarah Connor, maybe like betro Vingia, maybe a little
Speaker 2: bit more stealth action stuff. And then you know, like
Speaker 2: the Terminators just beat them up.
Speaker 4: Yeah I'm not.
Speaker 2: Just some shooting elements in there too, all over the place.
Speaker 5: I think they showed, Uh, don't they have Sarah Connor
Speaker 5: in the asylum, because like escaping there and just beating
Speaker 5: the shit out of everyone with like a broom handle
Speaker 5: should be fun.
Speaker 2: You know.
Speaker 1: She looks so cool doing pull ups in her cell.
Speaker 3: Yeah.
Speaker 4: Yeah, screen is very good. Yeah, the.
Speaker 2: Syringe and the fucking yeah it's oh man, Terminator two.
Speaker 4: Have we ever talked about that?
Speaker 1: Forties?
Speaker 2: This?
Speaker 8: No?
Speaker 5: Somehow what really it's the Terminator two. I don't think
Speaker 5: we've ever done a Terminator of filming forties.
Speaker 1: I think we did one because Backlar was there, because
Speaker 1: he never maybe we did one. Maybe we did the
Speaker 1: first one.
Speaker 4: Right, that's what it was backlar had I was like
Speaker 4: just thinking the right, Well.
Speaker 1: What better time?
Speaker 2: Look, I will watch Terminator two if someone asked me
Speaker 2: to force you, Dan, but you have to be ready
Speaker 2: for me to feel bad for like a random mall
Speaker 2: security person getting caught in the crossfire and dying. Yeah,
Speaker 2: I love that he's got the coffee.
Speaker 4: All right, Uh well let's see here. Let's go back
Speaker 4: over here to Activision taps AI for sneak peak at
Speaker 4: Peak at possible Guitar Hero, Call of Duty, and Crash
Speaker 4: Bandicoot games. This story is insane. Activision apparently created AI
Speaker 4: generated ads four games put them on social media services
Speaker 4: like Instagram, being like, hey, like look at this. It's
Speaker 4: Guitar Hero Mobile or Call of Duty Zombie Defender or
Speaker 4: Crash Bandicoot Brawl. You should click on this, and then
Speaker 4: people would click on it and that would lead to
Speaker 4: a survey link that would be like, Yo, this ain't real,
Speaker 4: but fill out the survey to tell us if you
Speaker 4: would be interested in something like this. And everyone's like,
Speaker 4: what the hell are you talking about? Why would you
Speaker 4: do this? Why would you put this crappy AI art
Speaker 4: out of these games in the first place, And then
Speaker 4: what do you want people to feel when they are
Speaker 4: filling out the survey, but trade, Yeah, because that's all
Speaker 4: you've done here? What a crazy thing?
Speaker 2: Are just wacky, stupid, weird, unhinged behavior, you know what?
Speaker 1: Those going on this decision to do this probably took
Speaker 1: way too long. Yeah, probably had way too many heads involved.
Speaker 2: And enough people had to approve it to actually happen.
Speaker 1: And so many people were high on their own supply
Speaker 1: to go make this thing.
Speaker 2: Yeah right, and there's like a lot of people who
Speaker 2: are like initially trying to tell them that they shouldn't
Speaker 2: do this, but were like shouted down. But there's some
Speaker 2: like dead inside for months as this was moving ahead.
Speaker 2: What the hell? There's gotta be other ways to find
Speaker 2: out if there's interest in a potential video game. Yeah,
Speaker 2: subjective a terrible fucking idea.
Speaker 4: Yeah, there's this. This data has got to be useless
Speaker 4: because like, who is gonna fill out this survey that
Speaker 4: is gonna be I mean you're gonna get some random people,
Speaker 4: I guess, but that that don't like realize it's AI
Speaker 4: I suppose. But anyone who does and and then realizes
Speaker 4: the games aren't real are just gonna come in there
Speaker 4: and yell at them.
Speaker 1: So I would be mad if I was like not
Speaker 1: in tune with like game news or whatever, and it's
Speaker 1: not like, oh new new guitar hero sure, and it's
Speaker 1: a fucking survey. Uh like there are there are fake
Speaker 1: games that lead to an actual game. Still, Uh all over, TikTok.
Speaker 1: There's a way better job at convincing me to do
Speaker 1: something and the click through rate there versus whatever the fuck?
Speaker 4: This was Yep, just a weird thing from a company
Speaker 4: that continues to be just wild, weird, stupid and Activision
Speaker 4: PS five's Twisted Metal game now speaking, a good idea
Speaker 4: is was a battle Royale with third person shooting, as
Speaker 4: in you would get out of the car and shoot
Speaker 4: like in a Battle Royale. Now you could get into
Speaker 4: the cars and drive them around, but to me that
Speaker 4: would mean like you're getting into different cars and so
Speaker 4: maybe you don't have that association with the driver in
Speaker 4: the car and like there's so strong character for each vehicle.
Speaker 4: I don't know, but some screenshots were put out by
Speaker 4: someone who worked on the game, and they kind of
Speaker 4: like put a little bit of a blur on them.
Speaker 4: You could see what was happening and it looked a lot,
Speaker 4: like you know Fortnite, Radical Heights, any of these Batterrayale
Speaker 4: games that have come out over the years.
Speaker 1: I mean, I would love this.
Speaker 5: I think I would prefer if it happened, I would
Speaker 5: have liked it to stay in the car. Yeah, I'm
Speaker 5: a huge anytime it's a vehicle based series and it's like,
Speaker 5: oh now you can get out star Fox is you
Speaker 5: know Main Offender number one I think, or Drive three,
Speaker 5: or it's just like nope.
Speaker 1: This is a driving game.
Speaker 5: I want to be in the car. I want to
Speaker 5: be in the r wing Twist Metal, I don't need
Speaker 5: to run around. In fact, this weekend I was playing
Speaker 5: ahead on Extra Twisted Edition with the weird Sweet Tooth
Speaker 5: mode where you're running around as sweet Tooth, and it's like, hmmm,
Speaker 5: this is not what I want.
Speaker 4: This is not it.
Speaker 1: So the idea of just.
Speaker 2: Cars, like one hundred cars on an island sounds fucking
Speaker 2: awesome to me.
Speaker 4: Well, yeah, that would have been awesome.
Speaker 1: That's what this is.
Speaker 4: So close?
Speaker 2: Yeah, like you know what a differentiate you.
Speaker 7: Fortnite literally has had like seasons with car combat in it,
Speaker 7: and I don't I didn't even really love it.
Speaker 2: In there, I was like, ah, I felt better when.
Speaker 7: I was just actually running around shooting people as opposed
Speaker 7: to some weird car combat stuff.
Speaker 2: But yeah, like yeah, Twisted Metal is a battery. Oh
Speaker 2: that's not a terrible direction, but you would need to
Speaker 2: make maps based around driving, and you can really optimize
Speaker 2: it for that. Once it's both driving and on foot stuff,
Speaker 2: well then the maps have to serve both those purposes
Speaker 2: and that's very difficult, folks.
Speaker 1: Fortnite kind of did it, though, Yeah, I didn't try it.
Speaker 7: I didn't love the car combat seasons. Before the Mad
Speaker 7: Max season, there's a Mad Max. I think it was
Speaker 7: like supposed to be Mad Max, and like clearly the
Speaker 7: deal didn't happen, like that stuff was still there or
Speaker 7: something like.
Speaker 4: That, this isn't happening. This game's canceled. But like they
Speaker 4: kind of.
Speaker 2: Tried to do something, which was The Metal. It's when
Speaker 2: they're you know that the show is getting a second season.
Speaker 4: Yeah, but I mean that's gonna take five years to
Speaker 4: make a game, so they're gonna they you know.
Speaker 2: They start now.
Speaker 5: Might not make so weird because I thought it was
Speaker 5: ready to be announced years ago, like because there were
Speaker 5: people in the media that I know that like had
Speaker 5: articles written and we're just waiting for the go ahead
Speaker 5: to publish, like like play it or saw the game.
Speaker 5: So it's like, oh, okay, this is an imminent SGEF
Speaker 5: reveal or something, and then it just got canceled.
Speaker 4: Yep. And I think that might have been the original version,
Speaker 4: because I heard a lot about that one, and then
Speaker 4: that got canceled and then moved over to fire Sprite
Speaker 4: to be this live service free to play battle Royale
Speaker 4: where you get out of the car again shoot and
Speaker 4: then now, yet this was canceled last year or the
Speaker 4: year before that something like that.
Speaker 7: So imagine if instead of making Blue Point work on
Speaker 7: a live service game that would get canceled, if they
Speaker 7: were just doing a Twisted Metal Black remake this whole
Speaker 7: time or something that would have nice.
Speaker 4: That's it might be a good idea to just shift
Speaker 4: them that shift them to that now after canceling their
Speaker 4: game all right. Sony has been sued for disproportionate Sony tax,
Speaker 4: abusing its market position to increase game prices. It was
Speaker 4: a class action lawsuit that has been filed against Sony
Speaker 4: in the Netherlands, alleging that the company abuses its market
Speaker 4: position in digital PlayStation game sales to inflate prices. Basically,
Speaker 4: argument is PlayStation consoles have a grip on that market
Speaker 4: and then you can only go through Sony to set
Speaker 4: your prices on their store, and so they have this
Speaker 4: unfair advantage and that has led to digital game prices
Speaker 4: being like something like forty percent more expensive than physical
Speaker 4: game prices when you can compare the two, and so
Speaker 4: the nether Ones sue them. Sony settled. Now, the real
Speaker 4: thing here is like this keeps happening. Sony does keep
Speaker 4: getting like facing regulation from these from different countries saying, hey,
Speaker 4: you control this walled garden that most people buy their
Speaker 4: video games through. What's like, like, what's going on here?
Speaker 4: Why are you setting these prices so much higher? And
Speaker 4: Sony just keeps settling, And it does feel like they
Speaker 4: might keep getting these speeding tickets essentially to the point
Speaker 4: where it could become a problem for them. And if
Speaker 4: they don't change, maybe these governments might get more serious
Speaker 4: and say, hey, we're going to introduce regulation forcing you
Speaker 4: to open up your store, forcing like what has happened
Speaker 4: with Apple and Android. That seems to be the trend,
Speaker 4: the direction that it's heading. This is just the latest
Speaker 4: example of like of that sort of feeling. But I
Speaker 4: do think that that continues to be the long term
Speaker 4: goal for a company like Microsoft, hoping, hey, we'll just
Speaker 4: have our own Microsoft Store on PlayStation one day, maybe
Speaker 4: ten fifteen years from now. But because these like these governments,
Speaker 4: especially in Europe, continue to crack down on this, it's
Speaker 4: feeling more and more likely that something like that could happen.
Speaker 4: Do you guys think Sony could have a response to
Speaker 4: this that maybe brings pricing more in line with physical
Speaker 4: so that they can avoid getting sued and avoid this.
Speaker 7: They're not gonna be able to ever help selves, right,
Speaker 7: They're going to push it, push it and push it,
Speaker 7: and yeah, like you said, they're speeding tickets along the way.
Speaker 2: But no, we know this all works. They can't. They
Speaker 2: can't make less money, right.
Speaker 4: With the whole part, Ezy inane.
Speaker 1: You give people a taste of the fun dessert, you
Speaker 1: don't give them the whole thing.
Speaker 4: Yeah, and it does feel like they probably could if
Speaker 4: they were willing to, but you're right, they need that
Speaker 4: growth and all that is sort of their their number
Speaker 4: one focus. We'll see how this, you know, progresses down
Speaker 4: the line. It's also the possibility that governments get distracted
Speaker 4: or find some other target and Sony can skate by.
Speaker 4: I think that's Sony's hope. We'll see I could.
Speaker 2: Possibly distract them in the world right now instead of this,
Speaker 2: oh nothing, it's all chill. Okay, that's so chill.
Speaker 4: Pokemon Legends Z a trailer dropped. This happened after the
Speaker 4: podcast last week. It showed off new mechanics. We still
Speaker 4: don't have a release date. Basically, it is the sequel
Speaker 4: to the last one, but it takes place in the
Speaker 4: city and so there is fewer like wide open areas.
Speaker 4: That's the big change. Other than that it is a
Speaker 4: Pokemon Legends game where you're capturing Pokemon in a live setting.
Speaker 4: And then the other major change I suppose is that
Speaker 4: the combat is more real time and that you are
Speaker 4: issuing commands. And yeah, I mean, I guess I don't
Speaker 4: know how to describe it. As Pokemon fan number one, jan,
Speaker 4: how would you sort of explain it?
Speaker 1: Someone had pointed this out in the chat as I
Speaker 1: came to the same conclusion. But it kind of does
Speaker 1: feel like Xeno Blade Chronicles three where you're positioning and
Speaker 1: there are cool downs so you can like do a
Speaker 1: loose dodge and kind of command your Pokemon like, hey,
Speaker 1: screy on over here to get out of the way.
Speaker 1: And yeah, positioning very important here, which normally isn't a
Speaker 1: thing to worry about with the baseline or the mainline
Speaker 1: Pokemon games, because you're just kind of taking turns hating
Speaker 1: each other. Here you got to get your little dudes
Speaker 1: out of the way. And I cannot wait, Uh, it does.
Speaker 1: I don't know what the Internet is saying. I think
Speaker 1: it looks okay. I don't think it looks like Garbo
Speaker 1: like everyone is saying, but it looks.
Speaker 2: I think if I didn't, if I lived in a
Speaker 2: world without Scarlet and Violet, i'd be like, oh, it
Speaker 2: looks looks pretty bad. And it looks just enough better
Speaker 2: than Scarlet Violet. I'm like, I'll take it.
Speaker 1: Yeah, I think that's what it is.
Speaker 2: I'll take it.
Speaker 4: Yeah. Either the starters here at Chikorita, Tepeig and Tota
Speaker 4: dial uh. And you can pick between characters Urbane and
Speaker 4: Towny and yes that's really their names.
Speaker 2: I think Urbane and Tommy those are your rivals.
Speaker 4: Those are the rivals. Okay, yeah, I mean players, why
Speaker 4: have a new companion. You're right, Slash Rival.
Speaker 1: But the wild thing is we're back with Mega evolutions.
Speaker 1: I hope we get more megas. I mean we're gonna
Speaker 1: get Mega Meaganium probably right Mega.
Speaker 7: Mike Manati is not a fan of the I'm anti megas,
Speaker 7: I'm anti ze attacks, I'm anti wearing a crystal hat.
Speaker 7: I don't go for any of these these bullshit gimmicks there. Yeah,
Speaker 7: the anti gimmick, I'm just saying.
Speaker 4: It was the Nemesis system. Guys. Wonder Woman was canceled
Speaker 4: and the studio that was working on it was closed down.
Speaker 4: That was Monolith Productions, long storied history for that studio.
Speaker 4: This also happened after the show last week, and the
Speaker 4: one of the key culprits of the reason that the
Speaker 4: development went so bad for that game because it got
Speaker 4: rebooted last year after being announced in twenty twenty one,
Speaker 4: is that they couldn't really figure out how to make
Speaker 4: the Nemesis system work. They were going to try a
Speaker 4: different variation on it where it was going to be
Speaker 4: kind of a friend system where Wonder Woman would gain
Speaker 4: allies as she played the game, and the allies would
Speaker 4: show up and would evolve based on how you interacted
Speaker 4: with them. That also didn't work. So last year they
Speaker 4: rebooted it and we're like, we're just going to make
Speaker 4: basically a version of this game that is like God
Speaker 4: of War twenty eighteen. But by then it was too
Speaker 4: like it had they spent too much time and too
Speaker 4: much money, and Warner Brothers had lost their their taste
Speaker 4: for this, and so they just closed the whole thing down. Yeah,
Speaker 4: it's a real shame that this studio just kind of
Speaker 4: got caught in that rut of Warner Brothers being like, well,
Speaker 4: we got to make something more with Nemesis, let's make
Speaker 4: that make sense, and now they are paying the price
Speaker 4: by having that entire studio wiped from the face of
Speaker 4: the earth.
Speaker 1: I think they've made video game players their Nemesis. Actually,
Speaker 1: I think general consumers of media Warner Brothers has just
Speaker 1: adopted the Nemesis system.
Speaker 4: Still, come on, everyone loves that they make movies don't
Speaker 4: release them.
Speaker 7: Do you think the least would have been longer here
Speaker 7: if like Suicide Squas, wasn't the jass of money lost
Speaker 7: for them?
Speaker 4: Yes? Yeah, I think so. I think it's uh. They
Speaker 4: probably were looking at it and thinking this would be
Speaker 4: a repeat because it's a very similar setup, right where
Speaker 4: the Suicide Squad movie came out made a lot of money,
Speaker 4: so they were green lighted a game based on that.
Speaker 4: The next movie came out didn't make as much money
Speaker 4: because everyone hated the first one actually in the long run,
Speaker 4: so all of the excitement ran out of the room.
Speaker 4: Wonder Woman. The first movie did really well, made a
Speaker 4: lot of money. Second one came out. Actually that that
Speaker 4: one failed because a second movie was pretty garbage. I
Speaker 4: hate that movie, and so they are probably expecting no
Speaker 4: more excitement for that. So this game doesn't make sense anymore.
Speaker 4: It's almost certainly kind of the way they viewed it
Speaker 4: all right, last couple of stories. Just four months after
Speaker 4: its release, by Where's Dragon Age, the Vailguard has joined
Speaker 4: PlayStation Plus. I think it's up to claim now. And
Speaker 4: this is not like, oh, it's you know, temporarily in
Speaker 4: the back library. This is part of like their essential
Speaker 4: where if you have like the base version of PlayStation Plus,
Speaker 4: you can add this to your collection for as long
Speaker 4: as you have PlayStation Plus. Yeah, this game, they're clearly
Speaker 4: just like, man, we got to make as much money
Speaker 4: back from this thing as possible. It just did not
Speaker 4: find an audience. It's just that's it's that simple.
Speaker 7: Yeah, that's that's really early to be on that. Like
Speaker 7: you said, it's just well, we'll get a check from
Speaker 7: Sony if we do this, at least, and.
Speaker 4: I'm sure Sony wrote a probably a pretty hefty check
Speaker 4: for it.
Speaker 7: Yeah, it's wild, and I'm wonder it's gonna be like
Speaker 7: a longer conserquints of beat people being a lot maybe
Speaker 7: a bit more hesitant about bringing back to my dormant franchises.
Speaker 4: It feels like a mirror's edge. What was the second
Speaker 4: one called?
Speaker 7: Yeah, I feel right, but you know, we still have
Speaker 7: things like Annie Musha and the Almataratsu's game that I'm
Speaker 7: suddenly plaking Cammy the other Oh right, Like no, those
Speaker 7: things are coming back. You know, it's coming back, So
Speaker 7: maybe we'll see some other successes here. There's you know,
Speaker 7: everybody's like, what's the one reason why Dragon Age the
Speaker 7: Veil Guard didn't work?
Speaker 4: And there are so many Yeah, there's no one reason.
Speaker 1: Yeah, there's no one.
Speaker 7: Reason, but there are a lot of them. Uh, and
Speaker 7: I mean it it was too well, you're right, it's
Speaker 7: like that's definitely not a reason. But Chuds being very
Speaker 7: upset and making that kind of the biggest talking point
Speaker 7: about the game online. Probably part of the reason. That's
Speaker 7: almost like, yeah, legitimate complace people had about the story
Speaker 7: and the gameplay, and just that long span of time
Speaker 7: between two things, that awful first trailer that just was
Speaker 7: not the tone anybody wanted from this boy. I'm glad
Speaker 7: I'm not working on the new Mass Effect because that
Speaker 7: is probably very stressful.
Speaker 4: Yeah, especially with like the reduced team that they got
Speaker 4: working on that. Now, Oh that's true. Yep, Okay, well,
Speaker 4: we'll see. They're not gonna make any more Dragonage games,
Speaker 4: at least not anytime soon, probably never, and then yeah,
Speaker 4: Mass Effect they are still going to try to make.
Speaker 4: We'll see how that goes down. Last story I have
Speaker 4: here Hideki Kamia wants to revive canceled Xbox exclusive scale
Speaker 4: Bound or just basically just like there's a video I
Speaker 4: guess of him looking at this game with his staff
Speaker 4: and like reminiscing about it, and he was like explaining
Speaker 4: to him like, you know, look at he's got headphones,
Speaker 4: but it's a fantasy world. It's like an ee kai
Speaker 4: and everyone's like, oh cool, dude, Like we didn't realize that.
Speaker 4: But then I guess he ends up by just saying, hey, Phil,
Speaker 4: we should go back and do this. Do you the
Speaker 4: three of you think that they will make and release
Speaker 4: the video game scale b No for the Xbox platform?
Speaker 1: No? Absolutely not, no way.
Speaker 7: I mean I think he's not at Platinum Games anymore,
Speaker 7: so he's at Capcom again.
Speaker 4: Yeah, but like, don't you think Microsoft probably owned uh,
Speaker 4: scale But even.
Speaker 7: Beyond that, like, I don't think I don't see Capcom
Speaker 7: like I do in some partnerships with Microsoft. I don't
Speaker 7: think they're going to be like, let's work really hard
Speaker 7: on this Microsoft based project.
Speaker 2: Again. Sure, I don't know.
Speaker 7: I get people being upset about scale Bound, right, but
Speaker 7: we never really knew that much about that game.
Speaker 2: We never really knew if it was going to be good.
Speaker 7: If you want to make a game about a person
Speaker 7: riding a dragon and fighting other dragons, yeah yeah, sure,
Speaker 7: yeah exactly, I don't think it needs to be scale
Speaker 7: Bound anymore, right, Yeah.
Speaker 4: Fair, yeah you do.
Speaker 1: Most people know that Spire of the Dragon exists, and
Speaker 1: you can just be the dragon.
Speaker 4: That's true.
Speaker 2: Cut out the middleman.
Speaker 7: Yeah, yeah, apparently Clover's is not part of Capcom by
Speaker 7: the way, so sorry about that.
Speaker 2: I miss oh.
Speaker 4: I didn't realize that either. I thought they were just independent. Wow. Okay, well,
Speaker 4: so maybe they're gonna make this. So in that case,
Speaker 4: I'm gonna say, yes, this will happen. It'll be out
Speaker 4: next year. It'll be a game of the year.
Speaker 8: You know.
Speaker 1: I'm more wondering, like, who wants this game in twenty
Speaker 1: twenty five. But I pulled up one of the trailers
Speaker 1: and I'm looking at the newest comments, and there are
Speaker 1: still people actively upset about this game being canceled. And
Speaker 1: I guess that's why. I don't understand that. But I
Speaker 1: guess that's why Hollywood felt compelled to make How to
Speaker 1: Train Your Dragon live action movie that is just the
Speaker 1: same movie.
Speaker 4: Yeah, do people really like dragons?
Speaker 7: How To Train Your Dragon one is a good movie.
Speaker 7: I think the remike looks really stupid. They want to
Speaker 7: keep that franchise a bit rovant. They did just build
Speaker 7: a giant theme park section off of it in that
Speaker 7: new one in Orlando, So I don't know.
Speaker 4: My kids just got into How To Train Your Dragon
Speaker 4: big time, like the last.
Speaker 1: Week, so good music. I kind of want to get
Speaker 1: the gimmicks and dib a skateboard. I just want to
Speaker 1: see what happens.
Speaker 4: Sure we did would die.
Speaker 1: Yeah, I'll get one for Mike Manatti as well.
Speaker 4: Oh great, Mike will become the greatest skater a lot.
Speaker 4: That'd be awesome.
Speaker 2: You were talking about how inclusive it is here economics.
Speaker 1: Yeah, I could. I could see Mike Manatti being the
Speaker 1: most supportive skater at the park and he's.
Speaker 2: Like banging his board of like, you did it, buddy,
Speaker 2: you did it.
Speaker 4: You dropped in.
Speaker 2: Yeah, but I would hurt myself horribly very early on
Speaker 2: and not be there very much.
Speaker 1: But everyone would be supportive and checking on you.
Speaker 2: Okay, better, I'll be a lot of pain, all right.
Speaker 4: So I one more story here. This one comes from Nikki.
Speaker 4: What it mean that Yoship not on the square Inox
Speaker 4: board anymore? This one I mess. Let's see here. Final
Speaker 4: Fantasy fourteen's Yoship quietly removed from Square Innox's board after
Speaker 4: years of wanting out. It's much more fun to just
Speaker 4: make games, that they said, So that's probably that's probably
Speaker 4: what it is is that Yoship is very busy doing
Speaker 4: other stuff that they he wants to be doing.
Speaker 7: I mean, he's already he was a chiet a charge
Speaker 7: of Offanasy fourteen. That alone should be a full time job, right,
Speaker 7: and then he just also made Final Fantasy sixteen. Right,
Speaker 7: that's wild and you're on the board of the whole company. Yeah,
Speaker 7: that was clearly too much. Like they're very appreciative and
Speaker 7: impressed with how he saved fourteen, as they should be,
Speaker 7: but there's still only so much you can throw on
Speaker 7: that man's plate, and honestly, like, you know, I think
Speaker 7: maybe there's probably more too within this, but yeah, he
Speaker 7: did seem a little stretched than there in the last
Speaker 7: few years, right, Like, yep, definitely dontrel not as well
Speaker 7: received an expansion sixteen had some issues, So yeah, let's
Speaker 7: let's try to give the man a little bit of
Speaker 7: space here.
Speaker 4: He's also like still going to be very crucial to
Speaker 4: like the executive management of that company, Like they said
Speaker 4: that he'll continue to serve as an executive officer. He'll
Speaker 4: also be joining the Executive Management Committee starting April first,
Speaker 4: which you know, it's not going to be the board
Speaker 4: of directors, but might be actually more crucial to how
Speaker 4: squirreen x op rates as a company. So you know,
Speaker 4: it should be still incredibly crucial to Square Enix, like
Speaker 4: maybe the most crucial employee that they have. All right,
Speaker 4: that just for that line's jam back over to you.
Speaker 1: We're gonna go take another quick bricky break and we'll
Speaker 1: be back with some emails right after this.
Speaker 4: Emails.
Speaker 1: BombCast John bomb dot com is the email addressed to
Speaker 1: send your emails to Mike. We actually got an email
Speaker 1: where someone sent in a beat for the next gamer Rap.
Speaker 2: I heard about that.
Speaker 7: I was complaining that I didn't have a backing beat
Speaker 7: for so I'm I'm running out of excuses now.
Speaker 2: I don't have to really get this thing done soon.
Speaker 2: Thank you.
Speaker 1: I'm gonna say this out here, out loud, because this
Speaker 1: is how the stuff happens. You just say it and
Speaker 1: then you're kind of held to it. I think I
Speaker 1: want new segment music.
Speaker 2: Oh yeah, it's time. It's time. Is the new gamer
Speaker 2: Rap is going to be that?
Speaker 1: No Mike drop a bar?
Speaker 2: Oh hey, it's time for emails, so send them in
Speaker 2: before it's an e fail. I want to know what
Speaker 2: you're thinking. If your opinions are bad, I'll tell them
Speaker 2: they're stinking.
Speaker 1: Giant bomb doc.
Speaker 2: Okay, that was better than I expected that to be
Speaker 2: thank you.
Speaker 1: You're like you're like a Kyle of mar Mike. Wow.
Speaker 5: Also very funny that Drake was in the first row
Speaker 5: elimination chamber and they never know I'm sure not to
Speaker 5: be shown, but still very funny.
Speaker 1: Yeah, oh god, yeah, because they'll show Vanessa Hudgens at
Speaker 1: every single event she's.
Speaker 5: In and I don't that's the biggest star in the world,
Speaker 5: in the W Doe universe.
Speaker 1: The peg is the biggest star in my heart to
Speaker 1: big God, the peng has got podcast beef. Y'all hear
Speaker 1: about this, you'll see that. No, No, she's with a
Speaker 1: former co star, the woman that maitland Ward that played
Speaker 1: Rachel in the later seasons of Boy Meets World. They
Speaker 1: had beef or have beef. I'm not gonna it's not
Speaker 1: my place, Mike.
Speaker 2: Is that about boys?
Speaker 1: No? Yeah, yeah, Award yep, Okay, yep, yep, Yeah, I
Speaker 1: googled it, yep, yep, yep, yep.
Speaker 5: Yet I brought her onto the New Day podcast once
Speaker 5: was a surprise because Woods was like in love with
Speaker 5: her from his childhood and so we just had I
Speaker 5: forgot if we like cued up some conversation about Boy
Speaker 5: Meets World and I just had to Panga joined the
Speaker 5: zoom call and Woods freaked out.
Speaker 1: Let it be known. I would love that, but I still.
Speaker 4: Got her number.
Speaker 2: Jan If you needn't talk to her, we.
Speaker 4: Should get to bang hole.
Speaker 1: The boy spailed up truckle. But god, yeah, sorry, sorry,
Speaker 1: my heart's beating it.
Speaker 7: Like the whole thing with Tapang originally is like she
Speaker 7: was like a weird character, and then like he was,
Speaker 7: she got Steve rkled in and they kind of normalized
Speaker 7: her to just be like the kind of love interest.
Speaker 7: But at first, like the whole point was like Topanga's
Speaker 7: the weird character of a weird name, and she's a weirdo.
Speaker 1: Really, just what are you talking? No, she's not Kimmy Gibbler.
Speaker 2: She was like, no hippie kid, hippi kid. It was
Speaker 2: a hippie kid.
Speaker 1: Yeah, okay, all right. First email comes in, subject Ryan.
Speaker 1: The line read avowed I didn't write down the emailer's name.
Speaker 1: Uh that's it. I don't understand the reviews on this
Speaker 1: play exploration, art and narrative or fun anyway, have a
Speaker 1: good week. Thank you.
Speaker 7: There was a part of me it's like, okay, yeah,
Speaker 7: the reviews like art maybe beside they will be, but
Speaker 7: I bet like the Steam reviews will be much better,
Speaker 7: and even those are just like mostly positive, which is
Speaker 7: kind of the same a bit all over the place
Speaker 7: of vibe I got from a lot of people. I
Speaker 7: get there's there are a lot more people I guess
Speaker 7: concerned with because they're biking saying this this phrase the
Speaker 7: world does it feel alive enough? I kind of know
Speaker 7: what people mean by that, but also one kind of
Speaker 7: don't until kind of don't care as much as so
Speaker 7: many people because it's.
Speaker 4: An action rpg, like it's it's like a lot of
Speaker 4: it feels as alive as a lot of other action rpg.
Speaker 5: I mean, I get the thing in that, like, Okay, yeah,
Speaker 5: it's cool that in Bethesda one, you know, you could
Speaker 5: just kill like an NBC and then you can't take
Speaker 5: that question from them, Like I think that is cool.
Speaker 5: But that was also a giant Bethesda thing like this
Speaker 5: was this is a shorter and more streamlined thing like
Speaker 5: and it didn't bother me.
Speaker 2: It's so fun.
Speaker 1: Tosse All to play.
Speaker 4: About definitely got graded on a like different rubric. It
Speaker 4: got like like you're not the game that I thought
Speaker 4: you were going to be, So there for you are
Speaker 4: bad and that it's weird that happens sometimes in people's expectations.
Speaker 4: You're allowed to have your expectations, but it definitely is
Speaker 4: getting I think a little unfairly assessed based on people
Speaker 4: thinking it was a very specific kind of game and
Speaker 4: it didn't do a lot of that stuff because it
Speaker 4: wasn't interested in that stuff. So that's a shame yep.
Speaker 1: Next email is about cousins high bombers. I'm here answering
Speaker 1: the BombCast call for aid parentheses emails, and I assume
Speaker 1: you were being inundated this week. I recently read Polygon's
Speaker 1: cousin game cousin Games article, which, if you haven't read,
Speaker 1: is essentially coins the term cousin games for essentially in
Speaker 1: your youth that you loved but later found out they
Speaker 1: were essentially a store brand video game, perhaps could even
Speaker 1: be thought of as a B game, as you thought
Speaker 1: was a triple A game. It brought my mind a
Speaker 1: game when I was a kid, speed Freaks. I think
Speaker 1: it was called speed Punks in the US. This game
Speaker 1: is important to me for a few reasons. When I
Speaker 1: was a kid, it was my first introduction to kart games,
Speaker 1: and I loved it. I really thought it was amazing.
Speaker 1: It's only recently I found out that basically no one
Speaker 1: else I knew had played it. It just happened to
Speaker 1: be a game from my childhood that my childhood best
Speaker 1: friend had, so we played it to death. I later
Speaker 1: found Crash Team Racing and that Mario Kart when I
Speaker 1: got DS and learned what proper cart racers feel like,
Speaker 1: but I still sometimes replay Speed Freaks as it holds
Speaker 1: up for me. I also later found out that it
Speaker 1: was basic. It was actually developed by fun Com in Ireland,
Speaker 1: which has really added to its lore, as Irish games
Speaker 1: are are few and far between, so I'm wondering if
Speaker 1: you had ever heard of this game, play this game,
Speaker 1: and also what would your cousin games be? Thanks guys,
Speaker 1: Brian Dublin, Ireland.
Speaker 4: I heard I've heard the words.
Speaker 5: Okay, I remember seeing this box art in the vault.
Speaker 5: Yeah I never played it.
Speaker 2: Yeah, yeah, oh gosh, I think I did.
Speaker 5: Oh these are crazy the box. I was like, oh, yeah,
Speaker 5: these are Atomic Warheads characters. Yeah wow yeah ninety nine.
Speaker 5: That's way later than I would have guessed.
Speaker 1: Yeah this ki.
Speaker 5: Yeah, I guess mine very literally cousin games because me
Speaker 5: and my cousin played a ton of games growing up,
Speaker 5: and there's usually any s, but these are probably bigger
Speaker 5: than what this writer's talking about. But the one's gonna
Speaker 5: find her Bubble Bobble Rampage and Caveman Games. Those are
Speaker 5: the two player games that, like mym I ever staying
Speaker 5: over at MAT's plays. We are definitely just playing those
Speaker 5: all night.
Speaker 2: That's so funny because like bubble bob was definitely a
Speaker 2: game I mostly played at my cousin's place. Like I
Speaker 2: love bubble Babble, I have a like this little poster
Speaker 2: of it over here, so I love it, But it
Speaker 2: was a game I never actually owned.
Speaker 7: It was at my cousin slash Grandma's. Then the other
Speaker 7: two I associate with that which like arn't like big games.
Speaker 7: But there was a Barbie game for the Super Nintendo
Speaker 7: they have where you rode a horse and did some
Speaker 7: other things, and Spot not Cool Spot for the genis
Speaker 7: Superintendent just Spot, which was an Othello clone for the
Speaker 7: any Oh sure, yeah, I thought that game was good.
Speaker 2: They had some sick animation. I'm not gonna lie.
Speaker 4: Yeah, my uh definitely going over to like cousins or
Speaker 4: family member's house, I remember, like that's where I discovered Karnoff,
Speaker 4: which was for me was a long time. Was this
Speaker 4: game that no one else ever talked about. And then
Speaker 4: it's all anyone talks about a giant bomb. So it's
Speaker 4: different now anyone talk all anyone talks about Uh, everyone
Speaker 4: loves Karanoff, Come onlated man, and I I was it
Speaker 4: blew my mind a couple years ago when I discovered
Speaker 4: the Karanoff was like had like a fighting game series.
Speaker 4: He was like the ringleader of and stuff like that.
Speaker 4: He's like a whole character for whoever that company was.
Speaker 2: Dating Carniv and Reigar mixed up.
Speaker 4: Yeah, I get it too. And then Heini hadiokio Anlien
Speaker 4: was this like game Boy game that's about digging holes
Speaker 4: and trapping trapping aliens in the hole. And then that's
Speaker 4: another one where later I discovered apparently that was like
Speaker 4: a very popular arcade game in Japan, and so it
Speaker 4: like has this history that a lot of people know about,
Speaker 4: but no one ever talked about that in any of
Speaker 4: the circles I was in for a very long time.
Speaker 1: My cousin game is Rayman Arena. I don't know if
Speaker 1: you'll remember this oh yeah, yeah, this was a Rayman
Speaker 1: racing game. I guess split screen Jimmy jam Yeah, Me
Speaker 1: and my little cousin played this a bunch. Cousin games
Speaker 1: also kind of extend to something like Minecraft, just because
Speaker 1: it was just like a boxy environment where you could
Speaker 1: do kind of do whatever.
Speaker 5: I definitely also associate j RPGs with my cousin because
Speaker 5: he was a big RPG guy or JRPG guy, and
Speaker 5: so like Superintendo era, he'd be like, Okay, I know
Speaker 5: you don't usually like these, pe check out Secret of Evermore.
Speaker 5: And then I would like play it until it was
Speaker 5: a turn based thing. I was like, why are what
Speaker 5: do you play these? Fantasy all those?
Speaker 2: And say I do not understand. But he also introduced
Speaker 2: me to Mortal combat and Command of Concker, so hey,
Speaker 2: oh there you go.
Speaker 1: Yeah, okay, next emailer is seeking some validation email rates,
Speaker 1: and hello, bombers, I need some of y'all to possibly
Speaker 1: validate an issue I might have. This could be so long,
Speaker 1: so I'll bullet point the story, all right. Move from
Speaker 1: New York to Rally in twenty seventeen. Have old retro consoles,
Speaker 1: primarily RGB, all look like ass on big fancy modern TV.
Speaker 1: Discovers North Carolina has an insane thrift source scene purchases
Speaker 1: CRT coax only in vcr coacs out RGB in life
Speaker 1: is good with old TV. Maybe I get another Discovers
Speaker 1: North Carolina thrift Thrift also has an insane VHS scene.
Speaker 1: Purchased some classics, purchase more classics, some more classics, and
Speaker 1: more classics. They write, I asked that Jan read this
Speaker 1: blow with sincerity.
Speaker 2: So here's my potential issue. It's now twenty twenty five
Speaker 2: and I have easily over five hundred VHS tapes. Yeah,
Speaker 2: I absolutely fucking love every single one of them and
Speaker 2: watch them all the time. Now this part with intensity
Speaker 2: and slight hint of concern.
Speaker 1: What did I do? What am I become? Am I
Speaker 1: a monster? Or just a man with a passion for
Speaker 1: cool VHS tapes? They look awesome and reek of nostalgia.
Speaker 1: I even crafted some floating shelves and put them on
Speaker 1: display in my gaming room. Back to sincerity. Anyways, that's
Speaker 1: my rant. There's my issue for the world of GB
Speaker 1: to know this kind of thing ever happened to you? Guys,
Speaker 1: Jeff Grubb, Jan mostly looking to YouTube, love you all
Speaker 1: and remember rewind and be kind hard.
Speaker 2: Emotion problem, that's no problems.
Speaker 1: This is cool.
Speaker 2: This is a cool guy, fantastic.
Speaker 4: Big fan of this. Yeah I could, dude, I would Uh.
Speaker 4: I would love to be in your situation. Absolutely.
Speaker 2: I've had to stop myself from doing that.
Speaker 5: I got the CRT in the VCR and I'll see
Speaker 5: on like the basic marketplaces, like here's every great action
Speaker 5: movie from the nineties on VHS that takes up a
Speaker 5: lot of space, but.
Speaker 1: It's only twenty dollars and cut the rock and yeah,
Speaker 1: I do so.
Speaker 7: Our parents and they had midlife crisises. They would like
Speaker 7: buy motorcycles and boats. But yeah, money quite as good
Speaker 7: as it used to be. So yeah, by buying a
Speaker 7: CRT and a bunch of VHS tapes, that's fine.
Speaker 2: That's better, that's fun.
Speaker 4: Way better. Yeah.
Speaker 1: Like a movie critic, I really like Chay Serrano. He
Speaker 1: started like collecting a bunch of VHS tapes and I
Speaker 1: thought like, oh no, I don't want to do that.
Speaker 1: And then I kind of want one of those old
Speaker 1: dorky SpongeBob CRTs that have like the VCR.
Speaker 4: Combo to totally.
Speaker 1: I kind of just want one behind me at all
Speaker 1: times just that I just pop a new tape in.
Speaker 5: That's whenever I have like a party here, I'll usually
Speaker 5: just like I have boxes of my old VHS tapes
Speaker 5: of just like everything I taped on TV and like
Speaker 5: junior high in high school, and I'll just put one
Speaker 5: in and be like, we'll see what I was taping
Speaker 5: when I was thirteen. And then it's usually just like
Speaker 5: a bunch of like Conan bits and Simpsons episodes in
Speaker 5: older wrestling, just like here's a bunch of The Man
Speaker 5: Show of Insomnia.
Speaker 7: I gotta find it. But like the One New Year
Speaker 7: is like like two thousand something. They just did a
Speaker 7: Iron Chef marathon and I like diligently recorded the entire thing.
Speaker 7: I love the Iron Chef so much so I would
Speaker 7: just watch those tapes over and over.
Speaker 2: God, Iron Chef is amazing. Like some of those tapes
Speaker 2: just I just think about them, like the Jurassic Park
Speaker 2: vhs and how yeah that looks?
Speaker 5: Did that have the textured and We'm I thinking of
Speaker 5: the book they had the textured logo. Maybe I'm thinking
Speaker 5: of the book.
Speaker 2: Maybe it's a little embossed. I forget. We're just like
Speaker 2: a little jumpy logo.
Speaker 7: Yeah, it's just like the like the Batman VHS was
Speaker 7: the same, right, It's just like that clean logo maybe
Speaker 7: like one like pool quote or like tagline there the.
Speaker 2: Old original movie.
Speaker 5: Yeah, the original trilogy with the silver boxes, the Silver
Speaker 5: and the Gold wasn't.
Speaker 4: One full screen and one was yeh gold, Gold was
Speaker 4: full screen, Silver was wide screen. I got the Gold
Speaker 4: one first, and then my friends like, the movie's getting
Speaker 4: cut off, Like what are you talk about? They're not
Speaker 4: cutting out scenes. And then I got the Abyss Special
Speaker 4: Special Edition because I was just into James Cameron. I'd
Speaker 4: never heard of or seen this movie before, and I
Speaker 4: took it home and it started with a long explanation
Speaker 4: of pan and scan and I was like, oh, okay,
Speaker 4: so this is like they are just cutting off the
Speaker 4: signs of these movies, and James Cameron's like, you're a
Speaker 4: fucking war criminal if you watch a movie in pan
Speaker 4: and scan only wide screen, And so I'm like, well,
Speaker 4: I'm gonna go and get those The Silver Star Wars
Speaker 4: trilogy right now.
Speaker 5: That's totally that era's version of Tom Cruise being like,
Speaker 5: you know, don't watch with motion smoothing or like don't
Speaker 5: watch movies on your phone.
Speaker 1: Yeah, and I haven't cut overnight.
Speaker 7: That last issue of the non special edition of the
Speaker 7: Star Wars trilogy, like each one, opened with Leonard Malton
Speaker 7: talking to George Lucas.
Speaker 2: Right, Yeah, that's rule.
Speaker 4: I love this. VHS is a cool or stuff at home?
Speaker 4: What is?
Speaker 2: Uh?
Speaker 4: You guys remember like a TV like special or a
Speaker 4: like a really weird one that you were excited for.
Speaker 4: For me, it was the I think direct the TV
Speaker 4: sequel for Revenge of the Nerds that was going to
Speaker 4: be in three D.
Speaker 1: Oh my god.
Speaker 4: Yeah, And you could go to seven eleven and get
Speaker 4: the three D glasses and it would like you put
Speaker 4: on the glasses and they would it was they were
Speaker 4: just using this effect where they would like pan to
Speaker 4: the left and they would play at a high frame
Speaker 4: rate and it just kind of bat looked three D
Speaker 4: yea so weird.
Speaker 5: They did that with an ABC block on like a
Speaker 5: Wednesday night when it was like Drew Carey Show, and like,
Speaker 5: I'd never really watched the Drew Krey Show, but it's
Speaker 5: like all four of our shows this night are going
Speaker 5: to be in three D. And you could like go
Speaker 5: to grocery stores like and Entertainment weeklyes they would have
Speaker 5: the glasses or something.
Speaker 1: Yeah, they did this for Nickelodeon. They they call them
Speaker 1: noggle goggles. Oh that's what basic right.
Speaker 2: And all it was it was color code of Nickelodeon.
Speaker 2: Like the reds would just show up like closer to
Speaker 2: you than like the blues or something. So all the
Speaker 2: shows are just kind of made like that. It was
Speaker 2: I remember Hey Arnold scene. Yeah, hell Go is having
Speaker 2: a night and there's like a tunnel and like the
Speaker 2: like the hearts closer in the tunnel were read is
Speaker 2: weird effect.
Speaker 5: I have like four blank tapes that I filled with
Speaker 5: nine to eleven footage on actual nine to eleven.
Speaker 2: I don't know why we're.
Speaker 5: Ever time I looking through, it's like, oh, here's all
Speaker 5: my old like Degeneration next and Devin Reftvas.
Speaker 1: And the nine eleven footage.
Speaker 2: Jesus Christ, it all comes differently.
Speaker 4: Dan, It's okay, Yeah.
Speaker 1: I should probably be taping this.
Speaker 5: This seems historic, you're yo, I've seen it. Yeah, God,
Speaker 5: I just looked if people forget, you don't think they
Speaker 5: will ever. I looked at Facebook.
Speaker 1: Marketplace and there are several people just giving out boxes
Speaker 1: of v tape. Oh it's easy to find if you
Speaker 1: want to go that route. Yeah, okay, question for y'all.
Speaker 2: Okay, Mike, I know that generally the Disney tapes had
Speaker 2: like the plastic sleeve book around it. Do you all
Speaker 2: prefer that or like the paper sleeves. I love the
Speaker 2: paper sleeves personally.
Speaker 5: Yeah, the plastic ones kept better. Well, the plastic ones.
Speaker 5: I feel like when you bought them, like you, they
Speaker 5: would always be the cardboard right. I feel like if
Speaker 5: you went to Blockbuster, you're talking like the clamshell plastic.
Speaker 4: Look the Disney. Disney did the Big Clam Show.
Speaker 2: It seems like so much. I know, but I know
Speaker 2: what you're talking about.
Speaker 5: Friends would have those and it's just the big wasted plastic,
Speaker 5: like the white cases, Like, no fuck that.
Speaker 7: I mean, ELK was cat better. They're nice in their
Speaker 7: own way. It's like it's like the cardboard boxes for
Speaker 7: the Super Nintendo games. Now is a PA like Genesis
Speaker 7: Clam Show.
Speaker 5: I like, oh man, every once in all I see
Speaker 5: like an Earthroom Gym two or a vector man, I'm like, oh,
Speaker 5: I remember hating these cardboard boxes.
Speaker 4: Yeah, the big puffy boxes for the Disney movies always
Speaker 4: just looked like they were afraid the movies were going
Speaker 4: to hurt themselves or something. It was like protective padding.
Speaker 7: It was weird, sure, sure, all right, I can't call
Speaker 7: it was so normalized to me out there for it.
Speaker 7: If it's weird to me, that's like, that's just one
Speaker 7: of the two ways that came in.
Speaker 2: All right.
Speaker 1: We got a bunch of lovely, fantastic emails. Thank you
Speaker 1: everyone to writing into the show. We'll read two more.
Speaker 1: First or second and last one comes from Jeff from
Speaker 1: Rhode Island. Hey, dudes, what the fuck does shoot mean?
Speaker 1: I came back to the podcast after a small break
Speaker 1: and have been listening to you guys use the word
Speaker 1: shoot as an adjective and have no idea what it means.
Speaker 1: Anytime I think I figure it out with context clues,
Speaker 1: it's used in the context that confuses me. Again, Please
Speaker 1: help me, Jeff.
Speaker 5: You can watch the Jeff Jarrett voicemail Dump Truck where
Speaker 5: we talked about it and he gave us his full blessing.
Speaker 5: Acclaimed Jeff Jarrett gave us his blessing to say shoot
Speaker 5: and work in other Carnie terms.
Speaker 4: Shoot it's just a straight shooter.
Speaker 2: Shoot means real.
Speaker 4: Yep, It's just like you're a straight shooter, so you
Speaker 4: are talking real it means real. Yeah. It kind of
Speaker 4: just goes all in, all up and down that context.
Speaker 4: So it can just mean this thing is real, or
Speaker 4: it can mean I'm going to be real with you.
Speaker 2: Yeah, but it's always in that context of like.
Speaker 4: A straight shooter. That's where the term comes from. Yep.
Speaker 2: And if I'm working you, I'm putting on an act
Speaker 2: or I'm trolling you or yeah.
Speaker 4: It uh you know, like Sean uses shoot all the
Speaker 4: time now.
Speaker 5: And stuff like that integrated with us rid Nicky Grayson's
Speaker 5: newsletter and they just shoot and yeah, yes, yes, I
Speaker 5: want to talk.
Speaker 2: Yes.
Speaker 4: Yeah.
Speaker 1: When I was going into the office to help with
Speaker 1: like the studio build and just hanging with the game
Speaker 1: Spot crew, I was holding back and then I decided,
Speaker 1: fuck this, No, I need to be a straight shooter here.
Speaker 1: And I'm happy that I don't have the code switch
Speaker 1: anymore amongst my coworker. Yeah, there you go. I can
Speaker 1: I can live how.
Speaker 2: I want to live, all right. Last email of the
Speaker 2: show comes from Pete. Pete writes in hey BombCast, in
Speaker 2: light of Dan's decision to rank Tony Hawk above Final Fantasy,
Speaker 2: not just me. I wanted your thoughts on some more
Speaker 2: arbitrary comparisons. What's better Donkey Kong ninety four versus all
Speaker 2: Pokemon games? Donkey Kong, Donkey Kong ninety four, Probably Donkey
Speaker 2: Kong ninety four. I don't know.
Speaker 7: Pokemon like Hard Goold Soul, Silver and Black and White
Speaker 7: games are probably pretty close.
Speaker 1: Well, I'm gonna say Pokemon. Uh. Metroid Prime versus Mario sixty.
Speaker 5: Four, Mario sixty four, this one's very close. Metro Prime
Speaker 5: is kids ass, but it's Maria sixty four.
Speaker 2: Yeah.
Speaker 7: I was just actually listening to when Metro Prime got
Speaker 7: knocked off your brecket on the fire Escape one hundred,
Speaker 7: and I was a bit sad it didn't go little.
Speaker 2: Do you remember what I got knocked on by? I
Speaker 2: can't remember, gosh. So there's a lot of games that
Speaker 2: get talked about in that thing. I didn't remember thinking
Speaker 2: like this.
Speaker 7: With Jeff and I did a similar thing, figure out
Speaker 7: what the best big game ever was. I think we
Speaker 7: decided on Super met right. I don't even think that
Speaker 7: was on like your bracket at all. I tried, and
Speaker 7: I appreciate it.
Speaker 4: It's tough for me. I got I let's just try it.
Speaker 4: I'm gonna say Metroy Prime and see if I know
Speaker 4: that feels right to me. I'm gonna say Metroid Prime.
Speaker 2: It's not a crazy thing. It's like, I don't get
Speaker 2: Let me look at my top one hundred. What did
Speaker 2: I say there? I met I have Metric Prime right
Speaker 2: above Mario sixty four, Metroy Prime at seven, Mario sixty
Speaker 2: four at eight. So it's like as close as it
Speaker 2: could be. But I guess I'll say Metroy Bride.
Speaker 4: Yep, that's a tough one for me, all right.
Speaker 1: Next comparison ice cold drinks versus salt.
Speaker 2: What the fuck?
Speaker 3: Oh?
Speaker 1: Man? I love I love both ice.
Speaker 4: Cold drinks, but you need salt. We can't have like no, no, no,
Speaker 4: you're just saying which one is better. We're just saying
Speaker 4: it's I think it's salt.
Speaker 5: I think it's salt wall and they're saying ice cold.
Speaker 5: Oh it's ice slash cold drinks.
Speaker 1: Ship.
Speaker 2: I was gonna say, I could take just normal cold,
Speaker 2: not ice cold. Yeah, just fine. Yeah, I don't even
Speaker 2: usually I don't. I never pour my drinks into a
Speaker 2: glass of ice. Honestly, like frigerator cold is plenty cold.
Speaker 5: I have a twelve pack in the cabinet, but it's
Speaker 5: not like I don't have any sodas in the fridge.
Speaker 5: Then I will pour some and ice, but I won't
Speaker 5: drink it.
Speaker 1: Yeah, but like salt has saved so much mid food
Speaker 1: for me.
Speaker 4: Yeah, yeah, I mean I would probably like if it
Speaker 4: were a situation where I could only have one or
Speaker 4: the other, I probably would regret going with cold because.
Speaker 2: You saw you can just say soft food, you need salt.
Speaker 2: I'm going with salte.
Speaker 1: Okay. Now we have a couple of comparisons as what's
Speaker 1: worse a paper cut for stubbing your toe? Paper cut?
Speaker 1: Paper cut?
Speaker 7: No, I would rather watch a character in a movie
Speaker 7: get their arm ripped off than watch them ye a
Speaker 7: paper cut.
Speaker 5: Yeah, I've been thinking about that, the wrestler thing since
Speaker 5: you brought it up with Mickey Rourk. The daily scene that's.
Speaker 4: That plays in my head and it terrifies me every
Speaker 4: time he does.
Speaker 5: I stub my toe eight times a day and it's
Speaker 5: just fine. I'm mad for two seconds, but then like
Speaker 5: a paper cut.
Speaker 1: Is just like that stub a toe.
Speaker 4: It's like it like for me, it's like I'll stub
Speaker 4: my toe. It's so much pain for like, you know,
Speaker 4: a handful of seconds and then it's like, well that
Speaker 4: just doesn't hurt anymore. Yeah, and so I'm like used
Speaker 4: to that now. So yeah, paper cut, it's like once
Speaker 4: you have it, you notice it and it's like there,
Speaker 4: and it like stays with you even if it doesn't
Speaker 4: hurt as much anymore.
Speaker 5: It still feels if you've been a finger it's on
Speaker 5: your finger, you feel it everything, And yeah, it sucks.
Speaker 1: I feel like I can stomach most of the jack
Speaker 1: Ash shenanigans from the movies and the show. When they
Speaker 1: did the paper cut bit, that sucks, I did hate that. Yeah, yeah, yeah,
Speaker 1: all right, continuing, what's worse getting three hours of sleep?
Speaker 1: For being hungover?
Speaker 5: I mean a lot of times it's both, you know,
Speaker 5: because like if you're hungover, it means you've been out late,
Speaker 5: like at the bars and stuff. It's like, oh shit,
Speaker 5: I got set an alarm for nine o'clock tomorrow, and
Speaker 5: it's like that's the worst.
Speaker 2: Over sticks with you a little longer though, Yeah, being
Speaker 2: hungover like it's worse now.
Speaker 7: Like when I was younger, being hungover suck like now
Speaker 7: being hungover is devastated.
Speaker 5: Three hours of sleep right, more of a lazy sleepy
Speaker 5: thing where it's like a hangover.
Speaker 4: But it's worse now.
Speaker 2: Than it was when I was in my worst, but
Speaker 2: it's still not as bad as people.
Speaker 4: I agree.
Speaker 2: I agree with that, yeah, because I think three hours
Speaker 2: of sleep is still three hours of sleep.
Speaker 1: Yeah, yeah, yeah right. It's like you know when your
Speaker 1: health bar and in a game is like reduced down.
Speaker 5: Yeah, we're actually managed yourself. You're just like, yeah, you're
Speaker 5: standing a bar, could use a recharge.
Speaker 1: Yeah yeah. Hung Being hungover is like, oh you you're
Speaker 1: debuffed for a while. It's mysterious.
Speaker 4: It sucks.
Speaker 2: Yeah, all right, what's worse? Metal Gear Solid four Legend
Speaker 2: of z Eldas or Legend of Elda Skyward Sword? Oh
Speaker 2: oh oh dance looking very dance not upset. Dan's very
Speaker 2: upset that I have to think about this. They're two
Speaker 2: kind of like lesser entries, and they're very good franchises.
Speaker 2: Let's be clear, they are. They're both still good. They're
Speaker 2: both still good. But anybody who's like this is my
Speaker 2: favorite one in that series. Even you wouldn't Dan, You
Speaker 2: would never say Metal Gear Solid for is your cat.
Speaker 2: On the right day, I might weird day that's a.
Speaker 7: Weird Days is very good dungeons. It has very fun,
Speaker 7: liked the Mostion in Control.
Speaker 2: Skyward Sword got a ten from Damon Formarole.
Speaker 1: I was there.
Speaker 2: That's a little high.
Speaker 7: Yeah, it's a little high. I'm not gonna answer, you
Speaker 7: know the answer, Yeah, Melcher sawid for is. I wish
Speaker 7: there was twice as many gameplay sequences in it.
Speaker 2: As there are.
Speaker 7: It's not even that I think there's too much story whatever,
Speaker 7: Like I can be into its goofy story. I think
Speaker 7: the end stuff works. I just wish it was buffered
Speaker 7: with more gameplay segments it Also, it does not look great, right.
Speaker 7: It's one of those games that you know, in that
Speaker 7: PS three era, they're pushing a lot of things and
Speaker 7: was very ambitious, and the PS three is.
Speaker 2: Sort of struggling to keep up in a lot of ways. Jeff,
Speaker 2: what do you think?
Speaker 7: I've never played Metal Gear Solid for That's right, am
Speaker 7: I the one of the other person here has played
Speaker 7: both of these games.
Speaker 2: The completion I've I haven't completed Skyward Sword. I definitely
Speaker 2: have been both, and I like Skyward Sword.
Speaker 5: It's the second Wait, I think it's the worst sold Yeah,
Speaker 5: I think I just said, no, second Spear Trap DS
Speaker 5: one the middle of the pack.
Speaker 2: They're both better than links Wakening.
Speaker 5: No way, no, no, I'm sorry. No, Spirit tracks are
Speaker 5: the worst one. Phantom Hourglass is like middle of.
Speaker 7: The pack, and they're probably both on the bottom of mine.
Speaker 7: I think that they're both fine. They're probably close. I'll
Speaker 7: go ahead and say, if you ask me right now,
Speaker 7: I'd probably rather play Muggar solid for.
Speaker 1: Okay, okay, all right, all right, that about does it
Speaker 1: for emails this week. Bombcastigiantbomb dot com is the email
Speaker 1: addressed to send your lovely emails to thank you so
Speaker 1: much for everyone for writing into the show. I deeply
Speaker 1: appreciate it, and I'm rescuing them out of the spam folder. Actually,
Speaker 1: you know what, I believe in rehabilitation. I believe that
Speaker 1: in second chances, restorative justice, exactly grading for equity.
Speaker 2: I'm gonna I'm gonna extend this to you, Travis, and
Speaker 2: don't you break my heart, gott don't you do this
Speaker 2: to me, Travis. Instead of reading your rapid fire emails,
Speaker 2: We're gonna read one of them. And if I here
Speaker 2: to the podcast Jungle that one of your emails has
Speaker 2: made it to another video game podcast.
Speaker 1: That's it. We're done, all right.
Speaker 2: You don't get a second chance like Corey did after
Speaker 2: he kissed Lauren in the ski lodge in Boy Meets World.
Speaker 2: All right, to Pango, that was very high of her.
Speaker 4: To do that, all right, More, it's a porn actress, right, Yes, Okay,
Speaker 4: I'm just making sure I like that name.
Speaker 2: Sounds familiar, I, Travis writes in Travis Sin Fargo. What
Speaker 2: dessert do you always have room for? With love Travis
Speaker 2: and Fargo? Anything? Cookies and cream?
Speaker 1: Oh? Good call.
Speaker 7: It's not the flavor. It's because so many desserts are
Speaker 7: too filling and they give you too much of them.
Speaker 7: And I already just ate a meal. I like cheesecake,
Speaker 7: but I can never eat a whole cheesecake crembrewlay, though.
Speaker 7: I always got a little room for cremberlay, that nice
Speaker 7: little cracker sugar thing on top, that nice little smooth custard.
Speaker 2: It's not too filling. It's never too big of a portion.
Speaker 7: It's a big that's I don't usually get dessert when
Speaker 7: I'm on vacations and you know where, they'll usually have
Speaker 7: a crimbroulet on the manu. I'll get a crimble I
Speaker 7: just don't enjoy myself longer.
Speaker 1: I just don't like how the crust like the sticks
Speaker 1: to my teeth sometimes.
Speaker 2: Oh it's a little.
Speaker 7: Sticky, but that's okay because like that brown like where
Speaker 7: the sugar gets burnt a bit.
Speaker 2: That's such a good flavor. That burns sugar flavor. Oh
Speaker 2: love it. I like this comment when Mike said crimbrewle Ay,
Speaker 2: we just got a comment says rich ass motherfucker. Oh
Speaker 2: my god, I'm sorry I said a French word.
Speaker 1: Of the Giant BombCast.
Speaker 4: I always have room for pumpkin pie.
Speaker 5: Oh yeah, the earth desert, right, yeah, goddamn right. I'm
Speaker 5: gonna grab two of those free mints on the way
Speaker 5: out the door.
Speaker 4: Wait's what's like a chocolate moose? Is that just the
Speaker 4: way of saying it's like kind of like a whip
Speaker 4: to dessert or whatever. It's like fancy pudding that's like
Speaker 4: basically eating air. So I probably always have room for that.
Speaker 2: Uh Tiara massouah, I haven't had a tea masoon in
Speaker 2: a wow with some good lady fingers in there.
Speaker 1: Holy shit, let's get a tea massoue baby.
Speaker 4: All right.
Speaker 2: Bombcaster Giant Bomb dot Com is the email address, Travis,
Speaker 2: don't make me regret this. All right, I'm looking and
Speaker 2: I'm talking to you right now.
Speaker 4: Okay.
Speaker 2: This week on the website, we're going to continue streaming
Speaker 2: pretty much around the clock, NonStop, just just blocks of programming,
Speaker 2: So stay tuned to giant.
Speaker 1: Bomb dot com as well as Gamespots, YouTube game Spots, Twitch,
Speaker 1: as well as our Twitch and our YouTube game mess
Speaker 1: Morning soon to be renamed Popping Off for the rest
Speaker 1: of the week, Cruck Grub That's.
Speaker 4: Right, we'll be back for the rest of weekly. Remember
Speaker 4: the new time newon eastern nine am Pacific.
Speaker 2: Yes, Monday, Wednesday, Thursday, Friday. For the rest of the week,
Speaker 2: we're going to have another grub block and then tomorrow
Speaker 2: Jeff Grubb, you're gonna beat it, right, You're gonna beat it.
Speaker 4: I'll beat it. Yeah, I'm gonna beat it for everybody. Tomorrow.
Speaker 2: Absolutely finale is flight Club.
Speaker 4: Those brothers two thousand will be out of my life
Speaker 4: unless I decide to speed run it, which is would
Speaker 4: be an insane thing to do.
Speaker 1: Why would you do that? Who would you do that?
Speaker 4: Yeah?
Speaker 1: Why would you do that? Who would?
Speaker 4: Who? Could never be sure?
Speaker 1: And then a voicemail dump Truck I believe Cam and
Speaker 1: Lucy are going to be playing through a little bit
Speaker 1: of spliction on Thursday.
Speaker 2: That should be at like ten Pacific, am I believe,
Speaker 2: So that's what this calendar. He's got to play the
Speaker 2: British lady, right, don't both.
Speaker 1: Now it could play as the British person.
Speaker 8: No.
Speaker 4: But are they siblings?
Speaker 8: No?
Speaker 4: No, I should play the game guys, assume they were sisters.
Speaker 2: No, no, no, they don't even like each other.
Speaker 4: No.
Speaker 7: On's a city one's a big city girl and the
Speaker 7: other one's a country goal.
Speaker 4: They do that with sisters every once in a while.
Speaker 1: Yeah right, I've seen the parent trap.
Speaker 2: Yeah see, we're going to have a power Bomb cast
Speaker 2: to discuss the fallout of the Elimination Chamber and all
Speaker 2: the other stuff that's probably gonna pop off this week
Speaker 2: upf still up in the air as to what we're playing.
Speaker 1: But there is a tentative thing I might be able
Speaker 1: to confirm here.
Speaker 5: I do have W two K twenty five and it
Speaker 5: will be out on Friday, so I could stream some
Speaker 5: of that and I will I'll have.
Speaker 4: It by then as well. Maybe we could do some multiplayers.
Speaker 1: I would like to.
Speaker 2: Yeh, let's check out some of the single player stuff.
Speaker 2: Then we'll do some matches against each other.
Speaker 1: Yes, yes, yes, and then after that to cap off
Speaker 1: the Friday, the Game Spot crew will be doing a
Speaker 1: live episode of Game spot Spot after dark. We may
Speaker 1: have some of the Game Spot homies popping off on
Speaker 1: GB stuff throughout the week as well. If you're watching
Speaker 1: and listening live to the podcast, stay tuned. Surely Tom
Speaker 1: is going to pick up and play through some GT
Speaker 1: five stuff at the PC Enhanced Edition Now edition, folks,
Speaker 1: you all get seven podcast points.
Speaker 2: Mike, I did that wrap on the spot. I gotta
Speaker 2: burge for something. But yeah, Mike from Symbolism minus eight
Speaker 2: podcast points. This is what you get for demanding from
Speaker 2: from the say please.
Speaker 1: Yeah you, I'll say you are from Ohio. I get it. Political.
Speaker 1: You wear a Maga Man's shirt to this podcast suit.
Speaker 2: It's a Mega Man Disney shirt. Isn't it perfect for me?
Speaker 2: Basically is a suit there? Never mind h to update
Speaker 2: the podcast points standings, we are all net positive.
Speaker 1: Jd Vance, Travis Scott obliterated.
Speaker 4: I can't say like say please anymore. That's that's bad.
Speaker 6: What deweb and we don't Gian Bob is a welcoming
Speaker 6: place except to dwebs like that.
Speaker 1: No nodwebs, not a nerd folks. We'll see you next
Speaker 1: week for another episode of the Giant BombCast. He's been Mike,
Speaker 1: he's been Dan, he's been Jeff, I've been janned, and
Speaker 1: you at home have been doing work. Go drink some
Speaker 1: water today. What are you doing? It's only been one glass.
Speaker 1: I love you, Goodbye, We'll see you.
Speaker 4: Stay tuned. We're sitting all alive.
Speaker 1: No oisode. Good bye.
Speaker 2: There's water right here. It sparkling water account