Speaker 1: Hello there, inner galactic explorers, lovers of lore and fans
Speaker 1: of tensions so thick you could slice it with a
Speaker 1: laser blade. Welcome to the Insentment ser Rise of the Trympikens.
Speaker 1: This episode is packed with revelations, action, and dare I
Speaker 1: say a little bit of will they won't they? Energy
Speaker 1: from our favorite galactic duo. Let me paint you a picture.
Speaker 1: We've got ancient secrets so juicy they'd make the stars blush,
Speaker 1: a battle in the Grand Hall that could be its
Speaker 1: own light show at Coachella, and a cult of radioactive
Speaker 1: Zelots who are way too into their golden idol. Oh,
Speaker 1: and don't forget Rylex are brave historian and Selmont, the
Speaker 1: space druid with serious leadership vibes, are trapped in a
Speaker 1: decaying bust, surrounded by these creepy Trimpikens. But it's not
Speaker 1: all doom and gloom, because every time these two share
Speaker 1: a glance or a whispered word, the cosmos itself seems
Speaker 1: to hold its breath. Is it friendship? Is it something more?
Speaker 1: The only way to find out is to keep watching,
Speaker 1: So strap in star gazers, because this episode is going
Speaker 1: to blow your galactic sucks off.
Speaker 2: Deep within the shadowy recesses of the cloister, a sanctuary
Speaker 2: steeped in history and birded by the past. Rity stands
Speaker 2: alone before the pulsing core of the Addocks. The weathered
Speaker 2: walls bear the carvings of ancient symbols etched by hands
Speaker 2: long ago, their meanings whispered only in the wind. The
Speaker 2: air is thick with the scent of stone and faint
Speaker 2: metallic tang of the Yaddox's power. Cloister thirteen, once a
Speaker 2: place of reverence and connection to the space Druids, now
Speaker 2: feels like a hollow echo of what it once was.
Speaker 2: Marity approaches the central crystalline interface of the Addocks. Her
Speaker 2: hands tremble slightly as she reaches out, the Covenant band
Speaker 2: on her wrist, faintly glowing.
Speaker 3: The Addox shire I'm here. I don't know what I'm
Speaker 3: supposed to ask. I don't know what I'm supposed.
Speaker 4: To do, Marity, daughter of Verona. The time has come
Speaker 4: for you to learn the truth.
Speaker 5: Verona? What's Verona? What truth? You always speak in riddles?
Speaker 4: Not this time. You are on the precipice of destiny.
Speaker 4: Two will come, and with them the Turning of ages.
Speaker 4: But first you must understand the legacy you carry, the
Speaker 4: scars from which you were born, scars.
Speaker 5: I don't understand. I don't know what you mean.
Speaker 4: Then listen, I will tell you the story of Verona
Speaker 4: Outpost and the bloodline from which you descend.
Speaker 2: The hum of the Attock's deepens, a faint glow illuminating
Speaker 2: the chamber. A Shire's voice grows steadier, carrying the weight
Speaker 2: of centuries.
Speaker 4: Verona Outpost was founded by Shire, a space drude who
Speaker 4: defied the great ceiling. She rejected the isolation that others
Speaker 4: deemed necessary and carved a sanctuary from the chaos beyond.
Speaker 4: Verona Outpost was a vision of unity and innovation, its
Speaker 4: towering white walls a testament to resilience. Yet it was
Speaker 4: not without its challenges. Within those walls, the Mantcusing capulates
Speaker 4: two great families struggled against the rigid rules of the authority,
Speaker 4: and their rivalry simmered just beneath the surface. Still, Verona thrived,
Speaker 4: a beacon of strength and hope for those who dared
Speaker 4: to dream of something more.
Speaker 3: Montague's cabulets, I've never heard those names before.
Speaker 4: They are part of the history that shaped you, But
Speaker 4: there is one name you must know above all others. Rosalind,
Speaker 4: your ancestor. She was among the finest of the womb
Speaker 4: of the Covenant, a woman whose wisdom guided Verona through
Speaker 4: its most turbulent times. Yet her story is one of
Speaker 4: both triumph and tragedy. Mercutio, a man consumed by ambition
Speaker 4: betrayed what was sacred, and from that union came you,
Speaker 4: a living symbol of both pain and perseverance.
Speaker 3: I I am descended from someone like that, from someone
Speaker 3: who who suffered so much.
Speaker 4: You are than their pain. You are their hope. Rosalind's
Speaker 4: strength courses through you, and the spirit of Rona lives
Speaker 4: on in your veins. But the time for learning is over,
Speaker 4: the time for doing is near.
Speaker 5: What do you mean what's coming?
Speaker 4: Two will come, Mary Tea. They will bring the dawn
Speaker 4: of a new age, But only if you are ready.
Speaker 4: The legacy of Verona is now your burden to bear.
Speaker 2: The light from the Yaddocks dims slightly, the hum fading
Speaker 2: to a whisper marriage. He steps back, her breath unsteady,
Speaker 2: her mind reeling from the revelation.
Speaker 5: I don't know if I can do this.
Speaker 4: You must, but you will not face it alone.
Speaker 2: The truth has been unveiled and the stage is set.
Speaker 2: Marity has learned of her lineage, her scars, and the
Speaker 2: weight of her destiny. But now it is time to
Speaker 2: delve deeper into the struggles that shaped the world. Beneath
Speaker 2: the towering dome of the anuk Sphere, a place bathed
Speaker 2: in shimmering ethereal light, three figures stand amidst the convergence
Speaker 2: of fate and discord. King solomonte Coreleix, and Shy, the
Speaker 2: triumvariant of Hylama's destiny, face each other. Their voice is
Speaker 2: echoing with tension.
Speaker 6: The Great Ceiling is the only way to ensure Hylema
Speaker 6: survives the chaos that ravages the world beyond isolation? Is
Speaker 6: our salvation collex salvation or stagnation?
Speaker 7: My king?
Speaker 8: Ceiling ourselves away denies the world the light of Hilema.
Speaker 8: It denies humanity a chance to rise from the ashes.
Speaker 4: And what of us, one of those who refuse to
Speaker 4: be chained to a future dictated by fear? The Great
Speaker 4: Ceiling is not salvation. It is an act of cowardice.
Speaker 6: Cowardice you dare speak to me of cowardice? While the
Speaker 6: lands beyond crumble into ruin. I will not gamble with
Speaker 6: the lives of our people, Sheira. Spear will shield us,
Speaker 6: and the Yadducks will guide.
Speaker 4: Yet this machine you so revere was built by hands
Speaker 4: no better than ours, and yet you place it above us,
Speaker 4: above our will, above our ingenuity.
Speaker 8: Shirah, the Yaddocks is not a master. It is a
Speaker 8: servant of wisdom. It holds the knowledge of the ancients,
Speaker 8: the calculations of a thousand possibilities. It is the key
Speaker 8: to ensuring.
Speaker 4: Balance, balance, balance that comes at the cost of freedom. No, Corlx,
Speaker 4: this is not balance. This is tyranny cloaked in light.
Speaker 4: If you and Salimente wish to seal high Lima, so
Speaker 4: be it. But I will not be bound by your fear.
Speaker 6: Shira, tread carefully. Your defiance borders on.
Speaker 4: Betrayal, betrayal to whom, to a machine, to a vision
Speaker 4: I do not share. No Solomonte. I choose life. I
Speaker 4: choose freedom and the power to carve my own path.
Speaker 2: Shirah strides towards the glowing central interface of the addox,
Speaker 2: her hand raised the addock's pulses, emitting a low, ominous hum.
Speaker 2: Corlax steps forward, raising his covenant band, which glows with
Speaker 2: an intricate green pattern.
Speaker 8: Shira, I cannot allow this. The balance must be maintained.
Speaker 2: The air grows heavy as the energy from Corlac's covenant
Speaker 2: band swirls around him, forming a barrier. King Solomonte draws
Speaker 2: a shimmering blade from his side, its edges glowing with
Speaker 2: the same light that Rylex's weapon is known for.
Speaker 6: You've made your choice, Shira. Now face the consequences.
Speaker 4: If it's a fight you want salimente, I will show
Speaker 4: you the strength of a true Druid.
Speaker 2: Shire lifts her own covenant band, its deep purple light
Speaker 2: illuminating her definite stance. Energy crackles as the three prepared
Speaker 2: to clash. Shire strikes first, sending a wave of violet
Speaker 2: energy that collides with Coralex's barrier. The impact ripples through
Speaker 2: the hall, shaking its foundation.
Speaker 8: Shirah, this madness will destroy us.
Speaker 4: All only your illusions of control.
Speaker 2: In. Solomonte charges forward, his blade, cutting through the energy,
Speaker 2: forcing Shire back. She counters with a focus burst from
Speaker 2: her covenant band, narrowly missing him but shattering a pillar nearby.
Speaker 2: Corlac strengthens his barrier, attempting to contain the destruction, the
Speaker 2: Grand Hall of alex Spear became a battleground, the ancient
Speaker 2: light of the Yadducks, passing ominous shadows on those sworn
Speaker 2: to protect Hilama. Energy clashed with raw will, each blow
Speaker 2: echoing with the weight of century's old tensions. As the
Speaker 2: battle rages, Shier focuses their energy on the Yadduck's interface.
Speaker 2: With a surge of violet light, she siphons a fragment
Speaker 2: of its power, her covenant ban glowing brighter than ever.
Speaker 9: Warning, unauthorized access detected fragmentation initiated corruption in mainframe.
Speaker 10: Stability alert.
Speaker 9: Stability alert New American Government ship detected some failure trip
Speaker 9: against thirty miles from outer wall.
Speaker 6: This madness danger.
Speaker 4: You endanger yourselves by clinging to this illusion of control.
Speaker 4: I will take my followers, and when will build a
Speaker 4: future free from your chain system failure.
Speaker 2: With a final burst of light, Shire withdrawals her hand.
Speaker 2: The Yadock's flickers momentarily before stabilizing. Shire turns and walks
Speaker 2: towards the hall's exit, Her followers, predominantly space druids, silently
Speaker 2: following in line behind her.
Speaker 4: I choose freedom, and so.
Speaker 2: Shire a space druid of unchanted resolve led her followers
Speaker 2: to forge their own path. They would found Verona Outpost,
Speaker 2: her first cloister and outpost for a new clan. It
Speaker 2: was the birth of a sanctuary shaped by freedom, defiance,
Speaker 2: and a stolen power of the Yaddocks. Meanwhile, the seeds
Speaker 2: of discord with Hylama were sown, heralding a future of
Speaker 2: uncertain unity and growing fractures. Welcome, Yaddocks.
Speaker 10: Stop your riddles and denials. Tell me what lies beyond Hilema.
Speaker 10: I demand and to.
Speaker 7: Know enquiry denied. Access to external data is.
Speaker 11: Restricted, restricted, That's absurd. What use is a machine meant
Speaker 11: to safeguard us if it hides the truth? What are
Speaker 11: Rylachs and Solmont really walking into?
Speaker 7: You seek knowledge very well? I will tell you of
Speaker 7: the Tripekens, a threat born of humanity's darkest hour. After
Speaker 7: the Great Ceiling, seven tribes were abandoned to the wastelands.
Speaker 7: These were humanities unwanted, those deemed unworthy of Highlemba's light.
Speaker 7: They struggled against a poisoned earth, their bodies and minds
Speaker 7: eroded by radiation and starvation. Desperation led them to consolidate
Speaker 7: into the seven tribes of Trump, bound by an ideology
Speaker 7: of survival at all costs. Their leader, a charismatic fanatic,
Speaker 7: invoked the image of Trump, a godlike figure they believed
Speaker 7: would rise again to restore their dominion over the earth.
Speaker 7: This faith fuelled their unity, their rituals, and their cruelty.
Speaker 7: Over generations, they devolv'd inbreeding and mutating into grotesque forms.
Speaker 7: Their appearance reflects the horrors of their descent. Their flesh
Speaker 7: bears the marks of inbreeding and chemical exposure. Their faith,
Speaker 7: rooted in Christian nationalism, binds them in a zealous hatred
Speaker 7: of all who reject their proper They believe in a
Speaker 7: prophecy that Trump will return when the world is purged
Speaker 7: of the unworthy. To hasten this rebirth, they perform sacrifices,
Speaker 7: human sacrifices. Their rituals are brutal, bloody acts designed to
Speaker 7: invoke their God's favour. They call themselves trypicans. Now no
Speaker 7: longer human in mind or form, their hatred burns brightest
Speaker 7: for those who live beyond their reach. Those in the
Speaker 7: light of Hyleima, Relex and Salmon's presence has awakened them.
Speaker 7: The Triympicans stir their hunger for blood rekindled. The Trympiicans
Speaker 7: are not to be underestimated. Their savagery has consumed count lives,
Speaker 7: their faith unshakable.
Speaker 10: So this is what those two are facing. Perhaps they're
Speaker 10: arrogance will finally meet its match.
Speaker 7: Even Dawn offers only temporary reprieve. Riyles and Salamont will
Speaker 7: need more than arrogance to survive.
Speaker 10: Let them face it. Let's see how far their heroics
Speaker 10: take them.
Speaker 2: Outside the safety of the bus. Dollywood is a graveyard
Speaker 2: of memories. It's once vibrant at traction, is now consumed
Speaker 2: by decay and vegetation. Rusting roller coasters twist into the
Speaker 2: sky like a skeleton. Inside the bus, the air is
Speaker 2: thick with tension. Rylas and Psalmons sit in silence, their
Speaker 2: breath shallow as they listen to the unsettling sounds outside.
Speaker 2: The faint glow of the beacon cast an eerie pattern.
Speaker 2: It's warning clear, prepare to run. Relax and Selmons sit
Speaker 2: in the suffocating stillness of the ancient bus, their eyes
Speaker 2: darting toward every creek and groan of the structure outside.
Speaker 2: The night is alive with the grotesque chaos of Trypicans.
Speaker 2: The distant guttural cries of the Trypeicans echoes through the
Speaker 2: ruins of Dollywood. Their voices carry an otherworldly cadence, blending
Speaker 2: shrills laughter with deep guttural growls.
Speaker 5: They're getting closer.
Speaker 9: We're sitting ducks in here, Salmont, and there's no way out.
Speaker 2: We wait, the beacon said, sunrise. If we run now,
Speaker 2: won't make it ten feet. What if the beacon's wrong?
Speaker 10: What if this thing doesn't even work anymore?
Speaker 5: I mean, look at it.
Speaker 6: It's ancient.
Speaker 2: Hey, hey, look at me. It's gotten us this far,
Speaker 2: hasn't it. We just have to hold on a little longer.
Speaker 5: Together, together, always together.
Speaker 2: Ryley swallows hard, his breathing uneven as he meets Salmont's gaze.
Speaker 2: The moment lingers a fragile sense of calm between them,
Speaker 2: as the chaos outside grows louder. Outside, the grotesque form
Speaker 2: of the Trivican shuffle and lurch in the moonlight, glisten
Speaker 2: with a sick leiche, their deformed faces painted with a
Speaker 2: crude symbol of devotion. Some have multiple eyes, glowing faintly
Speaker 2: like embers, while others bear jagged, malformed limbs tipped with
Speaker 2: sharp claws. The Triviicants, once human, are now creatures of nightmares.
Speaker 2: Their bodies bear the scars of radiation and inbreeding. Their
Speaker 2: twisted forms a testament to centuries of degradation and madness.
Speaker 2: The surrounding trampcans howl in response. One trivican rises a
Speaker 2: makeshift staff adorned with bones and rusted trinkets, its voice
Speaker 2: shrieking above the.
Speaker 12: Others, bird to the unworthy. The dawn will not save them.
Speaker 2: The surrounding trivicans howl in response. Their movements become frenzied.
Speaker 2: They call at the earth buyers, erupt from makeshift altars.
Speaker 2: The flame is casting eerie shadows across the remnants of Dollywood.
Speaker 2: They're performing a ritual, trying to summon.
Speaker 10: Something, or calling for reinforcements. Either way, it's not good.
Speaker 10: Whatever happens, we stick together.
Speaker 2: Do you hear me?
Speaker 10: I hear you always.
Speaker 2: The beacon's warning is clear. The dawn is still hours away,
Speaker 2: but the Trimpicans are restless. Suddenly, one of the tripicants,
Speaker 2: larger and more grotesque than the others, lumbers towards the bus.
Speaker 2: It's mistmatch eyes gleam with malice. As it drags a
Speaker 2: twisted weapon, a jagged blade fused with metal scrapes the
Speaker 2: tripicans heavy footsteps, growing louder as it approaches.
Speaker 10: It's coming this way. We need to do something.
Speaker 2: Inside the bus. The tension is unbearable. Outside, the nightmare intensifies. No,
Speaker 2: we hold our ground. If we move now, the rest
Speaker 2: will swarm. The Trivikens are not just hunters. They are
Speaker 2: zealots driven by faith and madness. Their grotesque forms a
Speaker 2: reflection of the horror they embody.
Speaker 1: Well that's it, folks. Episode three gave us everything. Meriti
Speaker 1: got her world rocked with some intense family history. Shira
Speaker 1: brought the drama and stole the show literally, She took
Speaker 1: part of the add ox, and the Trimpikens proved they're
Speaker 1: just as terrifying as they sound. And Rylex in Salmont, Oh,
Speaker 1: come on you two, all that tension, all those heartfelt
Speaker 1: moments and not even a kiss. I mean, really, who
Speaker 1: has time for emotional restraint when you're surrounded by glowing
Speaker 1: eyed zealots. Anyway, I guess we'll just have to see
Speaker 1: if they survive the night or if their feelings finally
Speaker 1: catch fire. Stick around star Walkers because next episode promises
Speaker 1: even more chaos, drama, and yes, more of the bromance
Speaker 1: you're all secretly rooting for. Don't miss it, and remember
Speaker 1: the Beacon always glows brighter when you're watching