Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Grub,
your host from GiantBomb dot com. Thank you for tuning in.
I guess we're gonna try to do an episode on
this dumb day. In this episode, we're gonna be talking
about mostly lies because it's April Fool's Day, and also
critics have focused their orbital strike cannons onto the Mario
Galaxy movie. My god, some of these headlines are insane.
It's gonna be a good one because we have Jesse
Vitelli on the show. Jesse, how are you doing.
Speaker 2: I'm doing great. I'm mostly recovered from Packs East. I'm
here to party on April Fool's Day.
Speaker 3: I'm ready to go.
Speaker 1: Yeah. Everyone seems to be doing alright with no casualties,
except for maybe Mike Manatti, who has apparently been a
bit of an upset tummy all night. So I don't know.
It doesn't necessarily sound like something you pick up from packs,
but maybe it is. I'll have to see what he's saying.
But he might be out of condition or out of uh,
you know, out of you know, the office. Today everybody,
as we try to do Blake Club, We're gonna see
how he's feeling a little bit later. But heads up,
he could be out on assignment instead, and we'll have.
Speaker 3: All of those salted caramel lobster rolls.
Speaker 1: They finally caught up with them, or you know what,
it could be out. It could be withdrawal, like he
now the other one. He's kicking the habit a little bit.
We'll have to get just a prescription of of caramel
assaulted lobster roles in this man's life, expensive habit, absolutely bust.
It was a lot of fun. Jesse was really great
to hang out.
Speaker 3: Oh, it was a blast we had.
Speaker 2: We had so much fun. I'm looking forward to uh
folks seeing the vlog. I think we got up to
a lot of high.
Speaker 3: Jinks, a lot of just a lot of good stuff.
Speaker 2: Well, packs is about the people, and it's always nice
to be able to see everybody and just kind of
hang out, take a beat before everything else goes on,
you know, Summer game Fest, games, Calm Game Awards, all
the very busy shows.
Speaker 3: So it's cool.
Speaker 1: Yeah, we do kind of come back and it's like,
all right, right on to play for the rest of
the year. You're right. It was nice to really focus
pacciast is pretty laid back. We can go there. You
can play some games if you want, or you could
just goof off the entire time if you want, and
both feel completely valid at paciss So reallyhow Yeah yeah.
Speaker 3: I don't know how I do it.
Speaker 1: That's impressive. Yeah, that's the way to That's the way
to live for sure. All right, let's let's get into
this show. I feel like I'm forgetting something. But again,
it's April Fool's Day, so nothing matters today. So let's
just go ahead and explain ourselves. We're a giant Bomb.
We are independent video games media internet personality. Goofses. You
want to support us and ensure the future of online
independent games media, you could do so. Go to giant
bomb dot COM's let's join and become a premium member.
If you do that, you will become or you will
get ad free versions of all our shows. It also
gets you access to new premium programs like Portal Pals,
which just launched. The first episode is free, but the
rest of this limited series is going to be behind
the paywall. So if you want to hop aboard and
watch that, you should do so. You can get it
right now, go to jab bomb dot com slash Join
become that premium member also gets you all the stuff
we've been doing recently. It's been very fun. If you
can't afford to support us, we get it. Don't worry
about it. Tell a friend, show up, hang out, be
part of the community that enriches us just the same.
Thank you so much everybody who has supported us, though
we really do appreciate it and notice it. As far
as this show goes most weekdays, I Jeff Grub will
help peace your gaming life back together. That includes breaking
news and maybe even some of our own original reporting.
For all these topics, I'll get the input of a
bona fide expert who will make me look smart. If
you're watching live on Twitch welcome. You can always listen
to the show later on podcast feeds by searching for
Games Mornings, or find the RSS feed on giant bomb
dot com. You can also catch the show later with
chapters and timestamps on YouTube. Hello YouTube. All right, we
have a lot to get into, so let's start the
morning mess with the Super Mario Galaxy movie becomes a
punching bag for critics. This movie has a forty five
percent on Rotten Tomatoes, which isn't out of the realm
of what the first movie did. I think it was
somewhere around fifty nine percent for the first movie, and
that one also probably just had a little bit more
of a whiz bang pow effect. Even on critics of
oh Wow, a Mario movie that looks big and expensive,
who cares if there's not much there? This one's not
getting the same grace Jesse the reviews of him pretty harsh.
I'll start here with one of the more positive ones
from the Seattle Times. The prime attraction of this movie
and its predecessor is that it envelops the audience in
the Mario world. Every square inch of the screen from
top to bottom, corner to corner is packed with images
derived from the game, and it goes on to say
it feels like just being inside the Super Mario Galaxy
game as well as some of the others. It shifts
quickly from there. The Globe and Mail Barry Hurtz says
the Super Mario Galaxy movie is an empty void that
assumes the worst of children. Uh that was the headline there,
and then Kevin maher over at the Times says the
Super Mario Galaxy Movie review is this the end of cinema. Now,
so I saw this after I saw your joke about
like I saw some bad reviews and I saw your joke.
I think it was you. There was like the Supermarket
Mario movie killed. Yeah, yeah, and I'm like, yeah, that's
that's kind of is the tone. It's like, no, that
actually is the tone of some of these. It's Buck Wilde,
what do you make all this?
Speaker 2: I think it's fun to remember that sometimes reviews can
just absolutely dog pile of things. Yes, and like Nintendo's
a big corporation, They're gonna be fine. Illuminations of it's
gonna be fine. This movie is gonna be fine. But
it is incredible content. It is incredibly funny. Just see
these teardowns of Mario as there was one review that
was like I was in physical discomfort sitting in the
theater and it's like I got they said, yeah, I
had to like keep myself active.
Speaker 3: Like that's so funny to me.
Speaker 2: It's so like, look, I love, I love a good
takedown of something I love. We're gonna dismantle, just completely
dismantle a thing, and Mario is like the perfect candidate
for it because it will be unfazed by it. For
the rest of eternity, it does not matter. But it
is so much fun to just have this moment of, yeah,
this movie maybe does kind of suck, and maybe we
should acknowledge the fact that it is sort of just
like a cavalcade of Easter eggs, and like, look, if
you're a kid, I'm sure you love that. I'm sure
if I saw this when I was eight years old,
I would be blown away. I would love it, And like,
we should want more for our kids media, and often
kids media can be much better than probably what this
is serving us.
Speaker 3: But also, I don't know, man, like.
Speaker 2: It sucks that it's it's not better, but also it's
it's Mario, Like, they're good. These things are made for
the lowest common denominator and they're never not gonna.
Speaker 1: Be Yeah, I mean, you know, I definitely thought there
was a possible stability it would get like five percent
closer to the quality of something like a Lego movie,
but I was never expecting it to get anywhere actually
close to that. That said, having low expectations does not
excuse the movie. If people want to come out there
and put out the reviews and just demolish and obliterate
this thing. Like you said, that's kind of part of
the fun at this point, because for one, it's a yeah,
I do think that first movie was devoid of artistic merit.
It really was, and yet I was still having a
good time with many of the things it was trying
to do, which is just be a fun It's weird
to say tone piece, but a Mario tone piece. They're
just trying to have the Mario tone and envelop you
in it, and this one's trying to do the same
exact thing. I bet that that trick has certainly won't
worn thin for people who weren't impressed by it the
first time. And it sounds like sounds like that's mostly
what this is. Where this is very similar in terms
of the content and the quality of the content to
the first movie, and it just is grading on people
who have to professionally sit through these things and watch
this movie before they watch the next one, you know,
the next great film from an actual creative team that
wants to make a film that moves people. I would
love to get both. I would love to get a
movie that is like, hey, Nintendo like in their games
all the time. As Jam was just discovering inspired by
mi Azaki, hell a Miyazaki, and it's like, yeah, they're
kind of in a lot of ways accomplishing that same
sort of artistic merit in their games. You would hope, like, hey,
maybe you can bring some of that to your movies
with Universal and Illumination, and it's like, that's just not
the machine they're operating in. The illumination machine produces these
kinds of movies and that's all we should expect.
Speaker 2: Right as soon as they partnered with Illumination, like that
told you everything you needed to know about, like what
this movie would be and what these movies would continue
to be. And you know, I'm the biggest Minion head
out there, don't get me wrong. I love the Minion's groom,
my guy, Like I get it. Those probably many questions
you have, many questions you call me. I don't know
how many I'll be able to answer, but I like to.
I want to be known as the Minion guy, my
new rebrand. However, like you, you know what you're getting
with those, and I feel like Mario is the same thing.
It's like Illumination and Nintendo, like you're gonna get a.
Speaker 3: Very it is what it is.
Speaker 2: That first movie when they're in the restaurant and there's
all the like picture frames on the wall and every
single one is like a reference like that tells you
everything you need to know about what this movie wants
to be frame one. And now it just feels like
they're upping the ante with this movie and they're like.
Speaker 4: Fox and you know all this all the space stuff
and here.
Speaker 3: And we're just gonna do more and more and more.
But it's a sequel.
Speaker 2: It's gotta have sequel bloat, right, It's just gonna have
it's gonna be more of what it was. And it's okay, man,
I don't know if that's what I want. I'm seeing
it tonight. I'm excited to see it.
Speaker 1: Yeah, I'm seeing a Friday with the family.
Speaker 2: But like, I don't think I'm gonna be I think
I'm gonna be very critical of it, and I think
I'm gonna have a lot of opinions on it, and
then I'm probably gonna forget about it and move on
with my life.
Speaker 3: But it is what it is.
Speaker 1: Yeah, I think these movies try to fit into a
couple of buckets. By these movies, I mean family movies,
they do try to be like something a kid will
remember for their entire lives, or they try to be
a fun outing for the family when you get to
go to the movie and make it feel like a
fun day where we all got to spend time together
and the movie is sort of a byproduct of all that,
or just inconsequential to hanging out with your family and
having a reason to go get popcorn. Yeah, so it's
just a vessel, and that means that the movie is
empty and does deserve to be kind of kicked around
like this, But it will do the thing I needed
to do. I'm pretty sure of that. And you know,
while saying all that, I do have kids, I watch
the way that they watch movies. My kids' favorite movies
are stuff is stuff like Kiki's Delivery Service and stuff
that will stick with them for the rest of their lives.
And when they do get these sequels like Zootopia Too
just did nothing for them, Moana Tu just did nothing
for them. They really like those original movies, so they
will There are ways of criticizing it is this thing
passed through their lives very quickly, and they did not
grab on to it and make it their personality. For
a month, and I won't be surprised if this movie
ends up doing the exact same thing of just being
this thing that passes us by. We experienced it and
move on very quickly. But we'll see junk food jump
food exactly. Yes, yeah, oh man, I'm a big fan
of junk food.
Speaker 3: I love junk food. I don't think about that much more.
Speaker 1: Yeah, exactly, exactly, all right, So let's stick with Nintendo
a little bit. Nintendo switch to sales jumped one hundred
and fifty four percent in March month over month following
Pokemon Pacopia. This is in the UK. Chris Dring had
this original story. I think I got this from Nintendo everything. Though.
UK video game journalist Christopher Dring has shared news about
the Nintendo switch to success following the release of the
popular Pokemon Pacopia video game. Dring says that the Nintendo
switch to UK sales managed to jump around one hundred
and fifty four percent in March month on month following
the release of Pokemon Pacopia. He went on to say
that Nintendo accounts for over fifty percent of all the
consoles sold in the UK so far this year. However,
Dring mentioned that there is one small caveat in the
fact that March has been a five week month, whereas
February was a four week month, So an extra week
helping it to sell is definitely going to contribute to
the contribute to that one hundred and fifty four percent
month over month not a great comparison, but what we
have one hundred and fifty four percent is still way
more than they would be able to do in a week.
So obviously Pacopia doing the thing that we all thought
it was doing.
Speaker 4: Right, push and switches, switch toes, push.
Speaker 1: And switches right, yeah, I mean it, it felt that way,
and now getting the numbers to back that up, we'll
probably see this reflected in the US numbers as well.
I don't think there's any reason to assume this is
located exclusively in the UK. This is gonna be the
thing that is sort of what the doctor ordered for
Nintendo in terms of they lowered their production output for
the switch to reportedly according to Bloomberg, a couple of
weeks ago, saying, hey, they were going to make six
million switch tos for the next quarter for the United States,
Now they're going to make four million, and switch tos
began selling out for the first time in a while
because of Pocopia, So that might quickly, it might quickly
shift back. And if they can carry that momentum into
Tomadacci life and into some of these announcements where they're
going to have maybe an Ocerena of Time remake and
they're going to have a new Star Fox after this
movie maybe puts Fox and Cloud in a higher profile,
they could carry that momentum forward. I guess maybe now
is the time to get to pick up a switch
to if someone's been waiting on the sideline and they've
been wondering if they should get it, because the price
is probably going to go up, especially if demand continues
like this, right.
Speaker 2: Yeah, that's what I was That's what I was just
about to say, Like you have a demand.
Speaker 3: You have Nintendo looking at this and.
Speaker 2: Going, oh, we are actually selling a pretty decent, decent
chunk now with Pocopia. We do have Not that Mario
Kart World wasn't a killer app, and not that Pocopia
is this killer app, but having another another reason to
pick up a switch to now was like always beneficial.
Speaker 3: I think Puccopia is a really compelling.
Speaker 2: Reason to pick up a switch I agree and so
we just saw it happen with PlayStation and their price
is rising again. Xboxes jumped to their prices before. I
think Nintendo is pulling every lever they can to raise
the price of the switch.
Speaker 3: They're gonna run out.
Speaker 2: Of levers and they're gonna see the demand for a
switch to and they're gonna go, all right, maybe we
bump it up twenty dollars, maybe we bump up fifty dollars.
Get your switch to now if you can, if you
can responsibly go purchase a switch to right now and
you want one of you're on the fence about it.
I think between pocopia and the price potential price increase
down the line, it now's your time to pick one up.
I would do it while you can. Yeah, maybe I'm
a little cautious, but that's what I would say.
Speaker 1: Yeah, It's like, I don't care if people get a
switch to or not, but if you want to switch to,
the advice is do it sooner rather than later. It's
you know, if you plan to get one eventually, it's
probably better now than later. And I know that sucks,
and people don't want to hear that. People like to
weight because they're used to getting rewarded for waiting. If
you wait, you get better to go down. The price
goes down. There's incentives on black Fridays of good bundles
and a lot of accessoriescluted. And look at the look
how I made out by being a patient, good little boy.
And that is just not the world that consoles are
existing in anymore. If anything, it's it's this madhouse where
there are no rules and we just cannot predict how
it's going to go, other than maybe to make the
worst case assumption, which is it's going to go up
in price, and so operate on that assumption, because it
just does not feel like there's any way that price
is going down anytime soon. So if you act now,
it's not like you're going to get burned in the
reverse way, You're just gonna get burned if you wait.
Speaker 2: It sounds like it's crazy that my PS five is
my investment plies my retirement fund now because it keeps
yes appreciating in value.
Speaker 1: Faster than most other things. Yes, it's crazy. I got
that PS five digitals things worth six hundred dollars now apparently,
what the hell? Yeah, I think Tomadocchi life is going
to be pretty similar to Pacopia. It's not going to
have the same scale, but that thing is already just
everywhere on social media. I saw some people just making
their knees talk about some really unhinged stuff. But then
people have begun making their knees into phallic characters. Let's say,
it's just everywhere already. And it's funny because there's sort
of the people the creators are often like silent for
the most part through these videos. They're just doing something
funny and cracking up the whole time, and everyone's just
feeling the same way, where it's like, this is very
funny that we're getting away with this in this cute
little Nintendo game. And I don't know if that joke's
gonna wear off anytime soon once it launches. I bet
there's gonna be a lot more juice there.
Speaker 2: It's it's fascinating because so I missed out on the
first wave if Tomodacci Tomadacci life, whenever that was a thing.
Speaker 1: And on those show like twenty thirteen, I think, yeah.
Speaker 2: Yeah, I've been trying to like catch up rapidly on
like a lot of the Tomadacci lore of like what
the community has done with it over time, and I'm
starting to understand that it feels in a way kind
of manufactured. It's like, oh, the draw of this is
that it feels like you're getting away with something that
you shouldn't be but like, that's.
Speaker 3: The entire point of it.
Speaker 2: Is like, hmm, people feel like they're getting away with
something and they're making the me say inappropriate things. And
so now we've built this entire empire on and to me,
that is absolute.
Speaker 3: That is fascinating. I am so fascinated by this thing.
Speaker 2: I cannot wait to see what people do with the
full experience of this, and I think people on social
media will be inundated with it like they were for
years past, and it will push people to buy switch
toos because they also wanted to get away with something.
Speaker 1: Yeah, as people are pointing out and I always slips
them up, slips my mind. Tomodaci life specifically also on
Switch one, but I don't. I mean, obviously, so it's
not gonna be some massive system seller. But I do
think it becomes part of the argument people make when
they're trying to decide whether or not they should spend
the money they can go. I gave Pacopeia and I
could play Tombodatchi Life on the switch to and get
the best of both worlds. I think that will certainly
happen for a lot of people.
Speaker 2: Yeah, and then they could go back and get Bonanza
and Mario Kart World and all these other games that
if they haven't picked them up yet, like you're finally
starting to see a big library of switch to stuff
that is compelling reason to pick.
Speaker 1: It up, right. And I think the one thing I
would hope Nintendo takes away from this is these things
are working. Stuff like Mario Tennis didn't work at all?
That was it seems like that was a huge flop, actually,
just a straight up flop. And then the meet up
in Bella Bell Park Nintendo switch to edition stuff for
something like a new Super or not but Super Mario
Brothers Wonder that also doesn't seem to be moving the needle.
So I know they want to have a Nintendo switch
to a edition that seems like has extra content on
store shelves for people who come out of the Mario movie.
But you could maybe have made it a little bit
more exciting for people who already played that game and
who are super into Mario, and they just didn't do that.
And it's like, I think they would have seen a
lot more excitement had they figured out another way of
making that game relevant again, So hopefully lessons are learned
and they just do better at kind of delivering on
some of these things, because some of these games, like
Pacopia and Tobadacci Life seemed to be in a really
good place.
Speaker 3: Absolutely.
Speaker 1: All right, let's hit this next one, New Mind's Eye mission.
This is not an aprifools apparently. I know it's going
to read like one everybody, but apparently this is real.
New mind ZEI mission will reveal quote evidence the game
was quote sabotaged, claims CEO. This is from Rebecca Valentine
at IGN and just as a reminder, the CEO said,
new mind Zi mission, as in a mission inside of
the video game, is going to reveal the evidence that
it was sabotaged. Build a Rocketboy. CEO Marc Gerhard says
that the studio is preparing to add a new mission
to its game, Mind's Eye, which will include evidence supporting
his repeated claims that the game was sabotaged by bad actors.
Speaking to games Beat, Gerhard claims that The new mission
will be called Blacklist and will feature a female playable character. Quote,
we're also good. We're also using that to share some
of the evidence of the sabotage with the community. He
did not provide further information as to what this would entail. However, However,
he obviously told Insider Gaming that the studio was planning
to use names of people who had committed the alleged
sabotage in the new mission. And let's have some fun
with it, he said at the time, let's tell the
community the story before it even plays out in the court. So,
you know, I think this is not us being the victim. Yeah,
you could say that we've taken a couple of punches.
We've kept turning the other cheek while we got our
house in order, and now it's time to start judoing
this right back at them. And you know, so let's
have some fun with it. At the end of the day,
we're storytellers, were game makers. What the fuck, man, what
is happening here?
Speaker 3: This is like such.
Speaker 2: It feels like it's like, hey, we got this cool
arg for y'all. Did y'all know were sabotage? Like I'm
gonna get the community in on it, and we're all
going to experience this sabotage. This is the kind of
thing you put on your T shirt. It's like we
were sabotage by we were sabotage. T shirt is bringing
up a lot.
Speaker 1: Of questions aboutage.
Speaker 3: I don't know.
Speaker 2: This is some like real auteur behavior, like I don't
want to I don't want to take responsibility for my actions.
Speaker 3: So we're gonna like meme it to death sort of date.
Speaker 1: It's just like I will build a reality in which
that it was impossible for me to have failed.
Speaker 2: Yes, I could not have felt I had to have
been sabotaged. And here's exactly how I was sabotaged. We're
gonna play it out in a video game because the
courts can't decide the court of public opinion.
Speaker 3: Only I can.
Speaker 1: Yeah, it's so yeah, this is apparently being investigated or
he's suing, and maybe it is happening in the courts
as well. I would say that I would bet his
lawyers told him, don't put the names of the people
that you might be suing into your video game. Let's
avoid that if possible. This is so unhinged because I
think we might have a pretty good idea of what
happened here. They made a bad video game. Mine's Eye
is bad. Now are they saying that the sabotage made
them get bad?
Speaker 2: I think they were sabotage. They were forced to make
a bad game. And now they're going to tell us
the true story in the video game. And this time
it's gonna be good. This this is gonna be a
good mission, not a bad mission.
Speaker 3: It's gonna be a good one. We're not sabotaged.
Speaker 1: No, if we are unsabotaging our game by making this
mission a mission. Yeah, I I don't know what to
make of all this other than they've just lost their mind.
They they claim it's like going to be so self
evident and you know this will like all the people
playing the game will be able to, like now carry
forward the message there are Yeah, I bet you go
look on Steam. There might be ten people playing this
game right now, maybe twenty. This game doesn't have an audience,
It doesn't have anything left other than these crazy claims.
So at certain points, like when do you cut loose
and just leave it behind? But he's obviously chasing, you know,
sending whatever good money they have left after bad and
doesn't want to deal with the sunk cost fallacy here
and just move on from Mind's Eye. This is a
very strange thing. I'm I will say, I'm gonna have
to play this. I'm gonna have to see this.
Speaker 2: Problem is We're all gonna have to see this for ourselves,
and like that's what sucks, is like I'm gonna have
to go buy Mine's Eye now because I need to
see this so I hopefully I can get a good sale.
If any of y'all know of a good sale on
Mind's Eye, let me know. However, Uh, yeah, It's just
I don't know. I think if you're wronged and you
were sabotaged, you don't talk about it like this, you
know what I mean? No, yes, because all it does
is make people think that you weren't sabotaged.
Speaker 3: You're not helping your case.
Speaker 1: Man, right, And you know it's like, on the other hand,
it's if you were sabotaged, it also kind of still
makes you look bad because like, why why do people
want to sabotage you? You're because you left rock Star
and and your way of dealing with that is not
to like be like, okay, everybody shit, our game was sabotage.
Let's do you want your money back? You want reef
funds while we fixed this. Here's what we're doing to
fix this and how we're going to make sure the
sabotage doesn't happen again. Here's exactly what it did to
the game that we that we didn't realize. I don't
even know if he's claiming that they did something to
the game. A lot of his claims circle around the
idea that the sabotage was manufactured negative sentiment around the game.
And I will say that I've never met someone from
Rockstar and talked to them about Mind's Eye. They didn't
make me not like this game. Playing the game made
me not like it.
Speaker 2: So no one was talking about this game before it
came out, And then it came out and people were
talking about how bad it was because they played it.
Speaker 1: Yes, they played it. So I just I'm looking forward
to seeing how they continue to frame this if and
that will be the most joy I get out of
Mind's Eye by far, we'll see Leslie Bensay's apparently also
has returned to the studio. He had an extended vacation
after the game's launch. So cool.
Speaker 4: The Ben's expected vacation like eight months.
Speaker 3: That's crazy. I wanted a vacation for like eight months.
Speaker 1: Right, that's a that's a sabbatical. Right a certain point
you gotta start using the word sabbatical. I think some
pot you go.
Speaker 3: I think he left the studio.
Speaker 1: Man, he just wanders back in one day like kramer
At is a muffin job or whatever it was. Yeah, uh,
all right, we are gonna take a break. When we
come back, plenty of more headlines. If you want to
skip out on these ad messages, you could do so.
Go to GiantBomb dot com, slash join, become a premium member,
get ad free version of the audio and video show there.
When you do that. In the meantime, though, we will
be right back. All right. It's Game mess mornings. It's
Jesse Fateelli. I'm Jeff Grub Let's get right back into it.
Residents Evil Creators new studio teams up with the makers
of Stellar Blade. This is from Ethan Gotch at Kotaku.
Shinji mccamie's new studio, Unbound, has been acquired by Stellar
Blade maker Shift Up, as the two joined forces to
unleash the Resident Evil director's first game since he left
his previous studio, The Evil Within maker Tango Game Works
back in twenty twenty three. I am very pleased to
be partnering with Shift up Sea, Huongtai Kim and all
the employees, Mkami said in a press release. I sense
strong synergy with CEO Kim, who is also an active creator,
and I believe this is an ideal partnership that allows
us to focus on creativity. We will do our best
to create fun games so that both companies working as
one can meet our fans expectations. Unbound, based in Tokyo,
reportedly has around fifty developers at the moment, and as
working on is working on developing original PC and console
based ips targeting the global market. Released alongside the news
was a video introducing the partnership, which includes it includes
a possible tease at the very end as to the
possible overall vibe of Unbound's next game. Yeah, not a
ton there, but you people can watch that video if
you want a little bit there. Yeah. Hey, Makami is
definitely someone whose name I'm always gonna perk up when
I hear I thought that he continued to figure stuff
out with Evil Within from Evil Within to Evil Within two.
It was very cool how he mentored the new creators
at a studio for the Rhythm Action game whose name
always Rush II FI Rush. Thank you. Very cool how
we mentored those people and kind of let them do
their thing and sort of bequeath the studio to them
a little bit. And I'm glad that studio survived one
way or another after Microsoft tried to shut it down.
I think this is actually a pretty decent fit because
it seems to me that shift up was just into
the kinds of games that Makami was making, and they
just want to make sure he can keep doing that. Obviously,
there's going to be more to it than that, but
at the very least, I think they get Makami and
will try to like let him make the kinds of
games he wants to make.
Speaker 3: Right Yeah, I don't.
Speaker 2: Immediately My immediate reaction to this isn't like, oh, this
is insidious, like something bad is happening here, which I
feel like is normally the case when you see either
partnerships or acquisitions or any sort of like creator you
like sort of working with larger entity. But I don't
get that vibe from this at least immediately, like sure
things could come out down the road, the game could
come out, and that we could learn about a horrible development.
Speaker 3: You know, I wish none of those things.
Speaker 2: I hope my Comicy can continue to just make the
kinds of games that he wants to make and you know,
has the money and funding to do so, much like
money of the other creators in this space.
Speaker 3: But I'm excited. I don't know.
Speaker 2: I saw this news and I was kind of like, Okay, cool,
I feel like I'll actually see this video game now
because there's so many uncertainties in the world of game development,
and some of these creators, even if they are someone
like a Shinji mccamie, don't always get to make the
thing that they want to make and they have to
jump through a lot of hurdles and red tape.
Speaker 3: So fingers crossed that this works out.
Speaker 1: Yeah, I h at the very least, like you know,
when you see Shift Up follow the pathway of like
having the you know, the Jiggle Physics mobile shooter game
and make a ton of money from that and then
parlay that money into being like we like character action
games that want to make one of our own for
consoles in PC. And you know, whatever you think of
Stellar Blade, it is certainly one of those games that
continues the lineage of like a Devil May Cry and
a bunch of other character action games and them being like, Okay, yeah,
we did that because those are the kinds of games
we grew up playing, and we want to do more
of them. And now we want to grow into this
publisher who can we work with. It's like mccami waiting
right there with the studio ready to go. At the
very least, this is better than a lot of those
creators who left established Japanese publishers and developers to join
like net Ease to make something recently, And now we're
hearing reports of the guy who was at a Rio
Goto Ku saying like, oh, we're going to have to
publish this game ourselfs and we're going to have to
market the game ourselves because net East has sort of
washed their hands of my new project. Yeah, so oh
that's you haven't released anything yet and they're already done
with you. That's kind of crazy. I don't think that's
what happens with Shift Up. If something goes bad here,
it's because the money just didn't work out. There was
some other catastrophe, and it's not because the people in
charge of Shift up lost interest in what mccami's doing,
which seems like that's what happened with net EA's. Yeah.
Speaker 2: I think my biggest question about this entire thing is
are they picking up mccami's studio. He's mcammy studio is
making another horror game, or are they picking up mcamy
studio because they're looking at something like Vanquish and they're like,
Vanquish is pretty sick, right, Yeah, God has pretty sick, right.
Speaker 1: Yes, he's done. He's really kind of done a lot
of variety in his game. Yeah, bibliography there. I would
hope that they would just let him to let him
do whatever he wants and and if something like Vanquished
would be very cool to see again.
Speaker 3: Goof Troop's kind of sick, right, Yeah.
Speaker 1: Absolutely. Mccamy's got a long track record of doing all
kinds of different stuff, so yeah, that would be fantastic,
all right. US Patent Office revokes Nintendo's patent on summoning
characters to make them battle. This is from Chris Scullion
at VGC, the United States Patent and Trade Office has
revoked a patent it granted Nintendo last year based on
gameplay mechanics used in other games. Last September, Nintendo was
granted a US patent which covered the action of summoning
an other character and making them battle on the player's behalf.
Two months later, the USPTO director John A. Squire's personally
ordered a re examination of the patent, the first time
since twenty twelve that a USPTO director had personally done
so without another company officially getting involved, citing previous patents
which might have made it invalid. Now, as reported by
games Frey, the USPTO has decided to quote reject all
twenty six claims made in the patent, meaning it has
now been revoked. This is a non final decision. Nintendo
now has two months to respond or longer if it
asks for an extension, and there can be an appeal
made to the Federal Circuit if it doesn't agree with
the decision. Nintendo's patent involved summoning other characters and making
them fight, basically Pokemon stuff, and this was that was
in response to Power World, which is they were trying
to sue. They were using these patents specifically to threaten
pow World. I can't remember where that case between Powworld
and Nintendo's stand. I think it might be it might
have made an agreement or something. Again, I can't remember.
But it also it does feel like they've moved on
from that at the very least. So I wonder if
this is something Nintendo is going to go back at
appeal or for like the lawyers tried something, it didn't work,
let's move on from it. What do you think?
Speaker 2: Yeah, I feel like this might just be a case
of some legaliese. Some stuff that just like didn't work out,
and they're like, Okay, we really want to pursue this.
We're going to just have to find a new way
around in order to deal with this. But clearly this
one's not working. Maybe we pull up on it. It's
also just a way to like in like a certain
dominance at a certain point, it's like we are willing
to put these things down and try these things to
kind of scare off some other people because it's like
we do have the money to pursue a lot of this,
where a lot of these companies do not have the
money to pursue a lot of this or even fight
a lot of these things. So I think even just
going forward in the first place is like a scare
tactic in some ways of like, don't mess with us,
we will if yeah, we're letting you do this, we're
letting you get away with this. But if push comes
to show, we will brute force our weight into having this.
And I think that sucks, to be very clear. I
think it's like creatively stifling for a lot of reasons.
Speaker 1: But that's what.
Speaker 2: Happens when a company's got a lot of money, and
that's what they're willing to do. So I think regardless
of if they can actually get it approved or not,
or if they even care to get it approved or not,
they're willing to throw their weight around to prove a point.
Speaker 1: Yes, I mean, the Nintendo of America especially has just
got a ton of lawyers. It's basically a law firm.
They love to throw their weight around in the courts
and in these regulatory systems. For sure, I think this
one they will probably be able to like smell the
air and be like, oh, this isn't going to go anywhere.
The USPTO director intervened himself, like actually stepped down and
said something that has not happened in fourteen years according
to this story. That is, that's saying that no one
wants to let Nintendo get through on this one. There,
you know, the bureaucracy is going to in the way,
and for as much as Nintendo is very capable of
navigating that stuff, it doesn't seem like they're gonna be
able to get around it on this one. And they
shouldn't like this. This was always such a dumb thing.
This is this concept that has been that has been
part of gaming for such a long time. People rightfully
pointed out the idea of summoning a creature is something
that Pokemon seemingly lifted from Dragon Quest and and there's
some Mega Tin games yes, and Persona games that had
similar ideas around the same time as Pokemon. Yeah, they
never should have had this in the first place. And
patent trolling and gaming is a negative thing. There's kind
of no positive side to it. All it does is
enshrining the power at the highest levels and protects those companies.
And they don't need more protection. They already have all
the money in the world. They don't need the benefit
of a piece of paper that carries the weight of
government bodies. Around the world. They don't need that extra benefit. Absolutely,
all right, let's keep going here. Idos Montreal cancel's seven
plus year in development title that cost hundreds of millions
of dollars. This is from Insider Gaming. Yesterday's Idos Montreal
layouts were due to the cancellation of Wildlands, a game
that has been in development since early twenty nineteen. First
reported by Insider Gaming in December twenty twenty five, the
project was known as P eleven and it was the
eleventh project in development at the studio. According to sources,
the game has been struggling for years, with four different
engines used throughout development, Holy Molly, narrative, direction conflicts, and
a budget that had exploded to several hundred million dollars.
The game's spiraling budget resulted in several projects at the
studio being canceled, including a new Dio SX game. In
January twenty twenty four, Footage of the game sent to
Insider Gaming on the conditions that at not go public
shows that wild Bands was an open world, third person
action adventure game in which players would take control of
a character named River. River was part of a group
of teenagers called Spirit bounds who ward off bad spirits
with their magical stabs and ride mythical creatures, rivers companions.
A companion was a giant moose looking animal called read
Heart or red Heart, I should say, which the players
could ride to navigate around the map more quickly. Yeah,
I mean sounds generic, right, sounds like an uphill battle
to make that matter, and then to have all these
problems on top of it, on top of it in
terms of direction and all this other stuff, let alone
jumping from one engine then to three others. What a mess?
Hundreds of millions of dollars on a thing that they're
just gonna have to scrap and cause them to cancel
a bunch of other projects that probably would have worked
out much better. That's that's that's video games, baby, That's
just how that's where we are, right, Yeah.
Speaker 2: I mean you read all these reports constantly about how
expensive it is to make video games, how video games
have never taken longer to make, and how a lot
of the games that do come out are shorter development times,
smaller teams, you know, more nimble, more agile, they're able
to sort of pivot if need be, and it doesn't
cost hundreds of millions of dollars to make that switch.
I cannot imagine how much money. I mean, we have
like a rough estimate, but every time they switched engines,
I cannot imagine the the cost both time and money
that that would that would take for a game that like,
like you said, it's like I don't see the hook
immediately with that, and so I imagine it was kind of
hard to try and fumble their way through the last
seven years to like really hone in on like what
makes this thing this thing?
Speaker 4: And so it's I mean, it sucks. You never want
to hear about layoffs.
Speaker 2: You never want to see a team not get to
make the game that they're trying to make. But that's
that's like a lot of what Triple.
Speaker 3: A game development is now, right.
Speaker 2: It's just expensive and hard, and there's a lot of
people at the top making bad decisions that are affecting
everything else. And then it's it's never just one thing
that affects it. It ripples out and it affects a
bunch of different things. And so it's this is a
story that sucks to hear, but you kind of start
reading it, you see, you know how how it got
to this point, right, Yeah, just just a bummer story, honestly.
Speaker 1: Yeah. And you know, it was a different world seven
years ago when you absolutely, hey, we're going to make
an open world game, and it's you know, it could
stand with these others and really compete. And it's just
now that doesn't make any sense because the amount of money,
amount of time that you would have to spend to
make it stand alongside the biggest ones in this in
this genre now is astronomical. And that's on top of
all the money they've already spent. So it's just there's
no way a project like that recoups in its investment
unless it has unless it becomes like a Crimson Desert
becomes sort of a meme game of like this is
the thing, this is going to be your forever game,
and you go get it and it's and the chances
of you turning into that are basically zero.
Speaker 2: So so Crimson Desert was an incredibly long development time.
I feel like the first time we heard about that
game was like twenty twenty two or twenty one.
Speaker 1: And it took development for like ten years.
Speaker 2: Like, yeah, it was so long, and it's like that's
a gamble. Even in that of itself. Crimson Desert just
sold like four million copies or something that they just announce,
say yesterday, or something that's like even that's a huge gamble,
you know, like you put it, you put out this game.
Speaker 4: It's like, I hope it's sold enough to recoup the
Costs' big question.
Speaker 3: Mark did it? We don't know?
Speaker 1: Yep.
Speaker 3: It's just it's a gamble. Every game is a gamble, yep.
Speaker 1: And those costs are pretty immovable these days, and the
amount of time it takes to make a game that
can that can compete in the market, you know, saying
this in the BombCast yesterday. The number that's going around
from executives is one thousand man years worth of work,
which if you translate that into salary, the cost but
just through salary is yeah, two hundred, two hundred and
fifty million dollars. And that's for people working on the
West coast of the United States. But that's going to
be a number that is actually you're only going to
be able to shrink a little bit by even going
to other places around the world. Sure, all right. Darksiders
War Mastered Edition coming to PlayStation five, Xbox Series on
May nineteenth. This is from sal Ramano at Kamatsu THQ.
Nordick will release Dark Siders War Mastered Edition for PlayStation
five and Xbox Series, both physically and digitally, on May
nineteenth for thirty dollars. The company announced. This is a
game that previously launched on PS four and Xbox One.
We you switching PC the Steam in the Epic Game
Store as well as gog so when it was on
PS four and Xbox One. It's already playable on PS
five and Xbox Series. I guess releasing a native version
is somewhat nice, but there are other Dark Siders of
games that would probably benefit from a remastered edition as well. Maybe,
you know, just move on to the second one or whatever.
It's weird that they are doing this again a little bit,
just because this game feels like if you wanted to
play it, you probably would have played it by now.
But I don't know, there's nothing wrong with Dark Siders.
This isn't a good game.
Speaker 4: Is this the most remastered franchise?
Speaker 1: It's like up there, right, is like it's a.
Speaker 4: War Mastered edition, definitive edition, right.
Speaker 2: I don't know if people like that third game or not,
but I'm sure that got remade on remastered once or twice.
But it feels like these games came out like three
sixty era, at least the first two, and then they
were brought up, and then they were like change, and
now they're beinging brought up again, and then they were
brought up again. It's like who, like you said, who
hasn't played this game yet that wants to play this
game but hasn't spent the last ten years or even longer,
actually long fifteen years playing this game.
Speaker 1: I don't know.
Speaker 3: I don't know who this is for.
Speaker 1: It's cool. Last of Us is okay, Last of Us
is getting up there, says Chat. Yeah, that's right now,
the lst of Us is getting up there for sure
in terms of the number of remasters. But yeah, I mean,
I don't know. I'm not necessarily in the mood to
go back to Dark Siders, but maybe maybe that'll change
once I see this actually on a store shelf or
something like that. But just odd, I wonder if they
do intend to keep doing more with Dark Siders and
this is just part of a multifaceted effort to keep
it relevant one way or another. But we'll see. I
missed this one. Yesterday, so let's include it here. Blaize
announces Evercade Nexus handheld, including enhanced versions of Banjo Kazui
and Banjo Tooey. This is from Chris Scullion at VGC.
Blaize Entertainment has announced the latest product in its Evercade
line of retro devices. The ever Nexus is a new
handheld which is set to be released in October, with
pre orders starting today April first, even though that's April
Fool's Day, but no, for real, that's when it's starting.
The successor to its Evercaid exp R handheld, the Evercade
Nexus is a premium device with a five point eight
nine IPS or a five point eight nine inch IPS
display as opposed to the four point three inch IPS
screen on the Evercaid Expr. It also adds twin analog
sticks for the first time on an Evercad device, as
well as wireless headphone support and ever Sink, a new
local multiplayer feature which lets players share their game wirelessly
to another Evercade Nexus console, meaning only one cartridge is needed,
and they do sell games on cartridges. That's one of
the things that makes Everricade sort of unique is it's
not just one of these handhelds where you've got and
get the ROMs. I think there's ways to do that,
but they sell cartridges that have a certain number of
games pre loaded. A lot of times it's like ten
to twelve games. I think in the case of the
game that is included with this one, it is going
to be a dual pack that includes both Banjo Kazuoi
and Bancho Twoey in upgraded fashion. Uh. Both the games
are sort of being ported to run in the most
ideal way on this hardware, including taking and taking advantage
of the button layout and stuff like that, which is yeah,
that's that's neat. I I don't know if these are
for me. I definitely like the ones where I could
just put my ROM set on there. But I think
there are people for whom this these devices are pretty exciting,
and this one looks like their best idea or at
best execution on that that idea so far. So yeah, well,
I don't know, is this something that's for you? What
do you think?
Speaker 2: I am not a big emulated retro handheld type person,
So I was actually like I was reading this and
I was like, I like Banjo Kazuoi and Banjo too. Well,
I don't really like Banjo tu we, but I like
Banjo Kazui.
Speaker 1: Well enough.
Speaker 2: Yeah, I don't think this is this is something that's
going to get me to like dive into like my
My experience with like retro handhelds are like I have
like an ambernik right like right here. That's about the
extent of it. I don't really know much about the
everricade at all. This is just like not my wheelhouse.
It sounds cool, it sounds like it's there for the
people who want it. I don't know if I'm that audience.
I'm not a big physical collector either, so like the
cartridge just think doesn't really do anything for me. Again,
seems cool, but like I got a small Brooklyn apartment,
I ain't fitting any more than I already have in here.
It's bet en If I got this cardboard cut out
on the shelf behind me, fold with stuff, I can't
start getting cartridges of games in my house now too.
Speaker 1: Yeah, I'm I'm pretty similar in terms, so I just
don't have a desire for this sort of thing. The cartridges,
you know, I like that concept, but I've moved on
from it at the very least. This, like I said,
this seems like the best execution on this idea. It
includes like a native support for Tate modes, so if
you want to if there's an arcade game you're playing
on it that has the vertical screen, you could turn
those things sideways and the buttons are laid out so
you could sort of play sideways like an Atari Lynx
or whatever. They have made the device specifically for thirty
two bit and sixty four bit games, so they could
go out and get a bunch of deals with PlayStation games.
And they have the dual analog setup, so anything that
supported the dual Sense controller the dual shot controller, I
should say, we'll work with this. The NEXTUS will be
two hundred dollars, which is also not crazy these days
for one of these handhelds. There was different definitely a
time where that would have been the most expensive one
of these retro throwback handhelds, but that time is gone.
Now that's almost Impulse by territory, so they had that
going for them a little bit. This is definitely like
one of those devices where it's something that you can
get for a family member as a fun gift, because
the cartridges do make it feel a little bit more
special or whatever, and they don't have to go figure
out ROMs and you could sort of just like let
them go go ham with the stuff that they just
swap out. But I don't know if it's for anyone
else outside of that category, but.
Speaker 2: Yeah, it was very much like a collector's hobby or
like you said, a gift for some But I don't
think you're your person who has not jumped into sort
of the retro emulated handheld market is going to be
picking that one up.
Speaker 1: We have a couple of April Fool stories that we
might as well get to. I got an email that
said click here for bubbs Feet picks this morning, so
I'm just going to read that email. That's a lot
high giant bomb Team Bubbzy here. You may have heard
that Atari and Fabraz are working on a brand new game,
Bubbz four D, launching on May twenty second. I'm still
waiting for my royalty check, so to make ends meet
until then, I'm giving the fans what they really want,
picks of these perfect pause. Head to bubbspause dot com
to see what I've been doing to make ends meet
between games. I'm not taking on any new subscribers. But
while you are here, please donate to the Wildcat Sanctuary.
One percent of Pawpick proceeds will help support my feline
friends in need. Learn more by visiting them at Wildcatsanctuary
dot org. All right, that's look. If you're gonna do
an April fool's joke, this is the way to do it.
Make it obviously so dumb that it's not anything real,
and then maybe raise some money for somebody. So I
appreciated that, and I'll say I continue to be pretty
excited for Bubbsy four Dy, despite all the things Bubbsy
has done to me in the past.
Speaker 2: Jesse, Bubbsy was walking around pack C's. I don't know
if you if you ran into Bubby on the show floor.
Speaker 5: But I dodged him. I avoid that his grippers were out.
You didn't even need the free depicts for free right now?
You can just taking them on the show floor, that's right. Yeah,
walking on the bear the show floor barefoot.
Speaker 1: That's disgusting. Bubbsy's just close. Absolute monster. I did like
walk past the booth, though, and it looked fun. I've
played that game a couple times, and every time I've
touched it, it's like yeah, they it's got it's got
something going on, much better than any Bubbsy game before it,
for sure. So yeah, it's wild that Bubbsy's one of
these mascots from like the two D and three D
mascot era that has survived enough to get a real
new game that actually could be pretty good.
Speaker 4: Yeah, it kind of could never be. GX no GEX
keep they tried.
Speaker 2: They brought back GEX with that remaster, and I think
everyone was like, no, actually, we're like still super good
on this, Like GEX can stay there. Bubbsy though for
some reason, Bubbsy persists. Yep, Bubbsy's here and demontize pretty good. So,
like it gives me hope that Bubzy four D is
going to be pretty good.
Speaker 1: I bet it's going to surprise people, is my expectation,
all right, And then Capcom finally confirms the theory that
Pragmata is a stealth Mega Man game. Of course April
fools but Scott McRae over Games Radars Rights, Capcom is
celebrating April fools Day by jokingly confirming a long standing
fan theory that it's upcoming sci fi shooter Pragmata is
secretly a new Mega man, jan I have the Twitter
link here with the video that maybe you could show
people if that's possible. If not, don't worry about it.
But the clip is just uh, the girl from Pragmata
and the camera pans up to the guy that's that
you know is helping with helping her throughout the game
that you play as, and he is no longer dressed
in his spaceman outfit. Instead he's dressed up in what
looks like a Mega Man man in suit costume that
you would see at a theme park. And it's yeah,
it's very it's very good. I was. I was very
happy about this.
Speaker 4: They got to put that in the game, right, that's
gotta be like an unlock.
Speaker 1: About a suit game. Yes, maybe you beat the.
Speaker 2: Game and you get it, like that would be like
a fun little like, okay, you've played through the game.
Because because they showed that whole thing in the shelter,
we're like, you can customize your suit and change all
your different outfits and they have a kind of fun outfit.
Speaker 4: They have to put the Mega.
Speaker 3: They they rigged it. They gotta it's gotta go.
Speaker 1: Yep, they rigged it. They'll sell it. I think that's
that's probably their motto. I bet that thing will be
in there, and if it might have to be, they
might sell it. Let's actually make it a separate, separate
DLC or maybe maybe yeah, he beat the game and
you can get it. Either way, I would accept this.
I'm glad they're just getting in on the joke. Part
of me is like, oh Capcom paying attention to this
and how having fun with it. One that says, oh yeah,
they got people over there that are tapped in into it.
Feels like they are pretty confident about this game. They
are able to sort of joke around about it because
they know once people get their hands on it, they're
gonna be into it. And that's been my experience so
far playing any of the demos or the presentations that
like Summer Game of US last year.
Speaker 2: Yeah, because I feel like, if you're not confident it,
you let the Mega Man thing linger because you're like, oh, well,
maybe people will be into it on the idea that
it is in fact a Mega Man.
Speaker 3: But now when they this pretty.
Speaker 2: Much shuts that down, I would say pretty confidently we've
all we're all in on the joke, we all understand it.
Speaker 3: We can all move on.
Speaker 2: From this this bit that's been going on, and then
that all that leaves is the game to.
Speaker 3: Speak for itself.
Speaker 2: Now if you remove all the people that are like
weirdly think it's a mega Man game. And so I
think that shows, like you said, shows confidence in the game, like,
let the game be the game. It looks cool, it's
they're confident it and you know, we'll see what happens.
Speaker 3: I've played a bunch of it. I liked, I liked
what I played it a lot.
Speaker 4: I'm ready for that thing in like two weeks.
Speaker 1: Yeah, it's coming out very soon. And I think that's
right exactly what you laid out there. It's like, yeah,
they can sort of just move on from the pre
release meme and now that that's been put to bed,
just let the game do its thing. And that's pretty
exciting because I think the game is going to be
very well received. I hope, you know, what we've played
so far is indicative of them really thinking things throughout,
thinking things through so they can establish a game that
just holds up the entire time. Because if they do,
it could be one of my favorite games this year.
I'm looking forward to it. All right, that is going
to do it for the headlines. Everybody, we survived April
Fool's Day, well done, people have been pointing out, and
I did want to point people to do this story.
I've I haven't had time to read it, but I
will do so when I'm done here. Rebecca Valentine caught
up with some people who have pretty in depth and
well sourced fan theories that Baby Steps is a secret
uncharted five and I love that. And so go read
that story and tell me what Everyone can tell me
what they think. I'll read it and I'll report back tomorrow.
That's a wild one. I am. Also, let's here going
to catch up with the poll question from Monday. I
have the results over here, but let me refresh that,
make sure that we have everything up to date. Have
you played Super Metroid before four point eight thousand votes?
Seventy three percent have, twenty seven percent of people have not.
I think that's skewed by our audience a little bit.
I bet a lot of people have played that game,
but I bet our audience is going to skew a
little bit higher towards Super Metroid than away from it.
Does that sound right? What brought that question up?
Speaker 4: Just out of curiosity.
Speaker 1: Yeah, so they're like, as part of the rumors about
Starfox and Okerina of Time, there was this a dindom
rumor of someone in the comments for something before those
rumors broke, also saying that Okerena of Time and the
Star Fox game we're going going to happen. And then
they said, and we're also going to going to get
a pixel Art remake slash remaster of Super Metroid. Now
that's one like that. Like, I'm pretty confident about the
Star Fox and the ocker En of Time rumors. This
one I'm not sold on yet, but it was fun
to talk it through and be like, hey, if they
are going to do that, would what would it look like?
And then have people played Super Metroid and what would
you want from a remake slash remaster.
Speaker 4: That's such a tough one. It's so delicate one.
Speaker 1: We'll see, okaty that does it for that poll question.
We have a new pole question we'll get to here
in a second before we do that. Jesse Fatelity Fatelli,
why don't you tell people where you can find you
on the internet, what you have going on, all that
good stuff.
Speaker 3: Uh, you can find me on the internet at Mama Vitelli.
Speaker 2: If you Mama Vitelli or Jesse Vitelli into the Google
search bar, you will find me. You can find my
work at Restart dot Run, in which I do reviews,
features a lot of social content. You might see some
of these knuckleheads on some of the social content from
packs East. I think we put up one with Dan
Reiker yesterday in which already can do Leon Kennedy quips
for different video game villains. And we learned that Dan
thinks Bowser is mostly green. That's thanks thanks to lex
Let for pointing that out. Just some truly fascinating stuff.
Speaker 3: Go check it out. I think it's both.
Speaker 2: It's on both of our pages on Instagram, so the
Giant Bomb page on the restart page. But yeah, restart
roun uh find me on Blue Sky, Instagram wherever else
you get your social media fixed from.
Speaker 3: And yeah, thanks for having me.
Speaker 1: No, thank you, Jesse. I always appreciate having you on great,
Like I said, great hanging out with you in person
as always, but then we can go home and do
these as well, and that's a great way to kind
of connect. And I always appreciate you showing up. Yeah,
all right, new poll question Are you seeing the Mario
Galaxy movie in the next two weeks. That's the that's
the arbitrary timeframe. I chose. If you feel like you're
going through, say yes. If not, say no. We'll get
the results. Talk about it on Games Morning's here tomorrow
on Giant Bomb. Speaking a Giant Bomb, I think we
might be moving the Light Club around. It's kind of
still contingent on how how Mike is feeling, but I
will say I'm pretty I'm not confident that he's going
to be feeling. So let's go ahead and assume that
we're probably not going to be doing Blake Club, so
we'll have to shift. Everybody will come up with a
plan and figure out what today looks like. But you
can expect voicemail, dump truck tomorrow. Upf we are going
to have Samantha Collman on. She's going to be showing
off her new game, and then before that we'll play
some other stuff, like we are going to check out
the Bella Bell Park stuff for at least a little
bit from Super Mario Brothers Wonder so plenty of fun stuff. Yeah,
Jamie h there will be stuff happening with ricoyin keep
an eye on the site that will be happening as well, right, okay, yeah,
hearing from people are like yeah, look it's not Bulatro,
but it's still worth playing. They're like, yeah, I need
to get over that hump of I could be playing
Bolotro instead. All right, I think with all that out
of the way, we should say thank you Jesse Vitelli
for hanging out with me today and talking about video games. Man,
I really appreciate it.
Speaker 3: Yeah, thanks for having me.
Speaker 2: I was always a blast, you know, Like you said,
we were just sitting there, we were standing at the
Omni Bar and you were like Wednesday, and I'm like, yeah,
let's do it.
Speaker 3: Like we can go back and hang out.
Speaker 1: Yeah. Yeah, that was awesome. Again, really appreciate people who
reach out and it was great to just be like
They're be like I need guests this week. What are
you doing and you're like, yeah, Wednesday. Perfect. All right.
Thank you everybody for watching and listening. You are the
best audience in gaming. Until next time, have a good one,
take care of yourself and goodbye.