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Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Grub,

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your host from GiantBomb dot com. Thank you for tuning in.

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I guess we're gonna try to do an episode on

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this dumb day. In this episode, we're gonna be talking

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about mostly lies because it's April Fool's Day, and also

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critics have focused their orbital strike cannons onto the Mario

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Galaxy movie. My god, some of these headlines are insane.

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It's gonna be a good one because we have Jesse

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Vitelli on the show. Jesse, how are you doing.

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Speaker 2: I'm doing great. I'm mostly recovered from Packs East. I'm

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here to party on April Fool's Day.

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Speaker 3: I'm ready to go.

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Speaker 1: Yeah. Everyone seems to be doing alright with no casualties,

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except for maybe Mike Manatti, who has apparently been a

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bit of an upset tummy all night. So I don't know.

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It doesn't necessarily sound like something you pick up from packs,

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but maybe it is. I'll have to see what he's saying.

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But he might be out of condition or out of uh,

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you know, out of you know, the office. Today everybody,

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as we try to do Blake Club, We're gonna see

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how he's feeling a little bit later. But heads up,

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he could be out on assignment instead, and we'll have.

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Speaker 3: All of those salted caramel lobster rolls.

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Speaker 1: They finally caught up with them, or you know what,

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it could be out. It could be withdrawal, like he

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now the other one. He's kicking the habit a little bit.

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We'll have to get just a prescription of of caramel

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assaulted lobster roles in this man's life, expensive habit, absolutely bust.

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It was a lot of fun. Jesse was really great

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to hang out.

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Speaker 3: Oh, it was a blast we had.

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Speaker 2: We had so much fun. I'm looking forward to uh

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folks seeing the vlog. I think we got up to

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a lot of high.

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Speaker 3: Jinks, a lot of just a lot of good stuff.

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Speaker 2: Well, packs is about the people, and it's always nice

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to be able to see everybody and just kind of

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hang out, take a beat before everything else goes on,

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you know, Summer game Fest, games, Calm Game Awards, all

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the very busy shows.

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Speaker 3: So it's cool.

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Speaker 1: Yeah, we do kind of come back and it's like,

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all right, right on to play for the rest of

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the year. You're right. It was nice to really focus

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pacciast is pretty laid back. We can go there. You

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can play some games if you want, or you could

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just goof off the entire time if you want, and

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both feel completely valid at paciss So reallyhow Yeah yeah.

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Speaker 3: I don't know how I do it.

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Speaker 1: That's impressive. Yeah, that's the way to That's the way

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to live for sure. All right, let's let's get into

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this show. I feel like I'm forgetting something. But again,

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it's April Fool's Day, so nothing matters today. So let's

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just go ahead and explain ourselves. We're a giant Bomb.

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bomb dot COM's let's join and become a premium member.

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Thank you so much everybody who has supported us, though

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we really do appreciate it and notice it. As far

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as this show goes most weekdays, I Jeff Grub will

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help peace your gaming life back together. That includes breaking

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news and maybe even some of our own original reporting.

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For all these topics, I'll get the input of a

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bona fide expert who will make me look smart. If

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you're watching live on Twitch welcome. You can always listen

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to the show later on podcast feeds by searching for

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Games Mornings, or find the RSS feed on giant bomb

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dot com. You can also catch the show later with

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chapters and timestamps on YouTube. Hello YouTube. All right, we

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have a lot to get into, so let's start the

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morning mess with the Super Mario Galaxy movie becomes a

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punching bag for critics. This movie has a forty five

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percent on Rotten Tomatoes, which isn't out of the realm

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of what the first movie did. I think it was

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somewhere around fifty nine percent for the first movie, and

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that one also probably just had a little bit more

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of a whiz bang pow effect. Even on critics of

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oh Wow, a Mario movie that looks big and expensive,

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who cares if there's not much there? This one's not

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getting the same grace Jesse the reviews of him pretty harsh.

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I'll start here with one of the more positive ones

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from the Seattle Times. The prime attraction of this movie

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and its predecessor is that it envelops the audience in

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the Mario world. Every square inch of the screen from

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top to bottom, corner to corner is packed with images

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derived from the game, and it goes on to say

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it feels like just being inside the Super Mario Galaxy

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game as well as some of the others. It shifts

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quickly from there. The Globe and Mail Barry Hurtz says

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the Super Mario Galaxy movie is an empty void that

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assumes the worst of children. Uh that was the headline there,

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and then Kevin maher over at the Times says the

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Super Mario Galaxy Movie review is this the end of cinema. Now,

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so I saw this after I saw your joke about

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like I saw some bad reviews and I saw your joke.

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I think it was you. There was like the Supermarket

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Mario movie killed. Yeah, yeah, and I'm like, yeah, that's

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that's kind of is the tone. It's like, no, that

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actually is the tone of some of these. It's Buck Wilde,

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what do you make all this?

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Speaker 2: I think it's fun to remember that sometimes reviews can

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just absolutely dog pile of things. Yes, and like Nintendo's

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a big corporation, They're gonna be fine. Illuminations of it's

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gonna be fine. This movie is gonna be fine. But

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it is incredible content. It is incredibly funny. Just see

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these teardowns of Mario as there was one review that

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was like I was in physical discomfort sitting in the

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theater and it's like I got they said, yeah, I

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had to like keep myself active.

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Speaker 3: Like that's so funny to me.

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Speaker 2: It's so like, look, I love, I love a good

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takedown of something I love. We're gonna dismantle, just completely

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dismantle a thing, and Mario is like the perfect candidate

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for it because it will be unfazed by it. For

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the rest of eternity, it does not matter. But it

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is so much fun to just have this moment of, yeah,

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this movie maybe does kind of suck, and maybe we

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should acknowledge the fact that it is sort of just

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like a cavalcade of Easter eggs, and like, look, if

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you're a kid, I'm sure you love that. I'm sure

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if I saw this when I was eight years old,

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I would be blown away. I would love it, And like,

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we should want more for our kids media, and often

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kids media can be much better than probably what this

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is serving us.

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Speaker 3: But also, I don't know, man, like.

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Speaker 2: It sucks that it's it's not better, but also it's

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it's Mario, Like, they're good. These things are made for

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the lowest common denominator and they're never not gonna.

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Speaker 1: Be Yeah, I mean, you know, I definitely thought there

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was a possible stability it would get like five percent

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closer to the quality of something like a Lego movie,

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but I was never expecting it to get anywhere actually

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close to that. That said, having low expectations does not

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excuse the movie. If people want to come out there

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and put out the reviews and just demolish and obliterate

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this thing. Like you said, that's kind of part of

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the fun at this point, because for one, it's a yeah,

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I do think that first movie was devoid of artistic merit.

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It really was, and yet I was still having a

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good time with many of the things it was trying

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to do, which is just be a fun It's weird

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to say tone piece, but a Mario tone piece. They're

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just trying to have the Mario tone and envelop you

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in it, and this one's trying to do the same

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exact thing. I bet that that trick has certainly won't

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worn thin for people who weren't impressed by it the

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first time. And it sounds like sounds like that's mostly

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what this is. Where this is very similar in terms

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of the content and the quality of the content to

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the first movie, and it just is grading on people

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who have to professionally sit through these things and watch

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this movie before they watch the next one, you know,

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the next great film from an actual creative team that

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wants to make a film that moves people. I would

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love to get both. I would love to get a

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movie that is like, hey, Nintendo like in their games

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all the time. As Jam was just discovering inspired by

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mi Azaki, hell a Miyazaki, and it's like, yeah, they're

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kind of in a lot of ways accomplishing that same

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sort of artistic merit in their games. You would hope, like, hey,

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maybe you can bring some of that to your movies

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with Universal and Illumination, and it's like, that's just not

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the machine they're operating in. The illumination machine produces these

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kinds of movies and that's all we should expect.

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Speaker 2: Right as soon as they partnered with Illumination, like that

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told you everything you needed to know about, like what

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this movie would be and what these movies would continue

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to be. And you know, I'm the biggest Minion head

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out there, don't get me wrong. I love the Minion's groom,

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my guy, Like I get it. Those probably many questions

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you have, many questions you call me. I don't know

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how many I'll be able to answer, but I like to.

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I want to be known as the Minion guy, my

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new rebrand. However, like you, you know what you're getting

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with those, and I feel like Mario is the same thing.

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It's like Illumination and Nintendo, like you're gonna get a.

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Speaker 3: Very it is what it is.

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Speaker 2: That first movie when they're in the restaurant and there's

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all the like picture frames on the wall and every

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single one is like a reference like that tells you

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everything you need to know about what this movie wants

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to be frame one. And now it just feels like

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they're upping the ante with this movie and they're like.

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Speaker 4: Fox and you know all this all the space stuff

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and here.

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Speaker 3: And we're just gonna do more and more and more.

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But it's a sequel.

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Speaker 2: It's gotta have sequel bloat, right, It's just gonna have

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it's gonna be more of what it was. And it's okay, man,

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I don't know if that's what I want. I'm seeing

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it tonight. I'm excited to see it.

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Speaker 1: Yeah, I'm seeing a Friday with the family.

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Speaker 2: But like, I don't think I'm gonna be I think

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I'm gonna be very critical of it, and I think

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I'm gonna have a lot of opinions on it, and

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then I'm probably gonna forget about it and move on

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with my life.

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Speaker 3: But it is what it is.

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Speaker 1: Yeah, I think these movies try to fit into a

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couple of buckets. By these movies, I mean family movies,

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they do try to be like something a kid will

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remember for their entire lives, or they try to be

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a fun outing for the family when you get to

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go to the movie and make it feel like a

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fun day where we all got to spend time together

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and the movie is sort of a byproduct of all that,

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or just inconsequential to hanging out with your family and

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having a reason to go get popcorn. Yeah, so it's

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just a vessel, and that means that the movie is

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empty and does deserve to be kind of kicked around

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like this, But it will do the thing I needed

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to do. I'm pretty sure of that. And you know,

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while saying all that, I do have kids, I watch

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the way that they watch movies. My kids' favorite movies

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are stuff is stuff like Kiki's Delivery Service and stuff

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that will stick with them for the rest of their lives.

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And when they do get these sequels like Zootopia Too

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just did nothing for them, Moana Tu just did nothing

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for them. They really like those original movies, so they

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will There are ways of criticizing it is this thing

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passed through their lives very quickly, and they did not

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grab on to it and make it their personality. For

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a month, and I won't be surprised if this movie

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ends up doing the exact same thing of just being

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this thing that passes us by. We experienced it and

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move on very quickly. But we'll see junk food jump

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food exactly. Yes, yeah, oh man, I'm a big fan

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of junk food.

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Speaker 3: I love junk food. I don't think about that much more.

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Speaker 1: Yeah, exactly, exactly, all right, So let's stick with Nintendo

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a little bit. Nintendo switch to sales jumped one hundred

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and fifty four percent in March month over month following

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Pokemon Pacopia. This is in the UK. Chris Dring had

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this original story. I think I got this from Nintendo everything. Though.

250
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UK video game journalist Christopher Dring has shared news about

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the Nintendo switch to success following the release of the

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popular Pokemon Pacopia video game. Dring says that the Nintendo

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switch to UK sales managed to jump around one hundred

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and fifty four percent in March month on month following

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the release of Pokemon Pacopia. He went on to say

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that Nintendo accounts for over fifty percent of all the

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consoles sold in the UK so far this year. However,

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Dring mentioned that there is one small caveat in the

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fact that March has been a five week month, whereas

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February was a four week month, So an extra week

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helping it to sell is definitely going to contribute to

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the contribute to that one hundred and fifty four percent

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month over month not a great comparison, but what we

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have one hundred and fifty four percent is still way

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more than they would be able to do in a week.

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So obviously Pacopia doing the thing that we all thought

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it was doing.

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Speaker 4: Right, push and switches, switch toes, push.

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Speaker 1: And switches right, yeah, I mean it, it felt that way,

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and now getting the numbers to back that up, we'll

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probably see this reflected in the US numbers as well.

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I don't think there's any reason to assume this is

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located exclusively in the UK. This is gonna be the

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thing that is sort of what the doctor ordered for

275
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Nintendo in terms of they lowered their production output for

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the switch to reportedly according to Bloomberg, a couple of

277
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weeks ago, saying, hey, they were going to make six

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million switch tos for the next quarter for the United States,

279
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Now they're going to make four million, and switch tos

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began selling out for the first time in a while

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because of Pocopia, So that might quickly, it might quickly

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shift back. And if they can carry that momentum into

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Tomadacci life and into some of these announcements where they're

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going to have maybe an Ocerena of Time remake and

285
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they're going to have a new Star Fox after this

286
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movie maybe puts Fox and Cloud in a higher profile,

287
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they could carry that momentum forward. I guess maybe now

288
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is the time to get to pick up a switch

289
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to if someone's been waiting on the sideline and they've

290
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been wondering if they should get it, because the price

291
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is probably going to go up, especially if demand continues

292
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like this, right.

293
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Speaker 2: Yeah, that's what I was That's what I was just

294
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about to say, Like you have a demand.

295
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Speaker 3: You have Nintendo looking at this and.

296
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Speaker 2: Going, oh, we are actually selling a pretty decent, decent

297
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chunk now with Pocopia. We do have Not that Mario

298
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Kart World wasn't a killer app, and not that Pocopia

299
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is this killer app, but having another another reason to

300
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pick up a switch to now was like always beneficial.

301
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Speaker 3: I think Puccopia is a really compelling.

302
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Speaker 2: Reason to pick up a switch I agree and so

303
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we just saw it happen with PlayStation and their price

304
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is rising again. Xboxes jumped to their prices before. I

305
00:14:01,759 --> 00:14:05,519
think Nintendo is pulling every lever they can to raise

306
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the price of the switch.

307
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Speaker 3: They're gonna run out.

308
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Speaker 2: Of levers and they're gonna see the demand for a

309
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switch to and they're gonna go, all right, maybe we

310
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bump it up twenty dollars, maybe we bump up fifty dollars.

311
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Get your switch to now if you can, if you

312
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can responsibly go purchase a switch to right now and

313
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you want one of you're on the fence about it.

314
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I think between pocopia and the price potential price increase

315
00:14:24,559 --> 00:14:27,080
down the line, it now's your time to pick one up.

316
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I would do it while you can. Yeah, maybe I'm

317
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a little cautious, but that's what I would say.

318
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Speaker 1: Yeah, It's like, I don't care if people get a

319
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switch to or not, but if you want to switch to,

320
00:14:36,960 --> 00:14:40,000
the advice is do it sooner rather than later. It's

321
00:14:40,159 --> 00:14:42,960
you know, if you plan to get one eventually, it's

322
00:14:43,000 --> 00:14:45,799
probably better now than later. And I know that sucks,

323
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and people don't want to hear that. People like to

324
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weight because they're used to getting rewarded for waiting. If

325
00:14:51,159 --> 00:14:53,559
you wait, you get better to go down. The price

326
00:14:53,600 --> 00:14:58,799
goes down. There's incentives on black Fridays of good bundles

327
00:14:58,799 --> 00:15:01,360
and a lot of accessoriescluted. And look at the look

328
00:15:01,399 --> 00:15:03,919
how I made out by being a patient, good little boy.

329
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And that is just not the world that consoles are

330
00:15:07,039 --> 00:15:11,639
existing in anymore. If anything, it's it's this madhouse where

331
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there are no rules and we just cannot predict how

332
00:15:13,759 --> 00:15:16,240
it's going to go, other than maybe to make the

333
00:15:16,279 --> 00:15:19,200
worst case assumption, which is it's going to go up

334
00:15:19,200 --> 00:15:22,720
in price, and so operate on that assumption, because it

335
00:15:22,840 --> 00:15:24,559
just does not feel like there's any way that price

336
00:15:24,600 --> 00:15:27,559
is going down anytime soon. So if you act now,

337
00:15:27,600 --> 00:15:29,039
it's not like you're going to get burned in the

338
00:15:29,080 --> 00:15:31,000
reverse way, You're just gonna get burned if you wait.

339
00:15:31,200 --> 00:15:33,879
Speaker 2: It sounds like it's crazy that my PS five is

340
00:15:33,879 --> 00:15:36,320
my investment plies my retirement fund now because it keeps

341
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yes appreciating in value.

342
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Speaker 1: Faster than most other things. Yes, it's crazy. I got

343
00:15:41,840 --> 00:15:44,879
that PS five digitals things worth six hundred dollars now apparently,

344
00:15:44,919 --> 00:15:48,919
what the hell? Yeah, I think Tomadocchi life is going

345
00:15:49,000 --> 00:15:51,360
to be pretty similar to Pacopia. It's not going to

346
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have the same scale, but that thing is already just

347
00:15:54,600 --> 00:15:58,919
everywhere on social media. I saw some people just making

348
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their knees talk about some really unhinged stuff. But then

349
00:16:01,720 --> 00:16:06,639
people have begun making their knees into phallic characters. Let's say,

350
00:16:07,159 --> 00:16:12,120
it's just everywhere already. And it's funny because there's sort

351
00:16:12,120 --> 00:16:14,759
of the people the creators are often like silent for

352
00:16:14,799 --> 00:16:16,960
the most part through these videos. They're just doing something

353
00:16:17,000 --> 00:16:19,840
funny and cracking up the whole time, and everyone's just

354
00:16:20,039 --> 00:16:22,080
feeling the same way, where it's like, this is very

355
00:16:22,080 --> 00:16:24,519
funny that we're getting away with this in this cute

356
00:16:24,519 --> 00:16:27,639
little Nintendo game. And I don't know if that joke's

357
00:16:27,639 --> 00:16:29,639
gonna wear off anytime soon once it launches. I bet

358
00:16:29,639 --> 00:16:31,000
there's gonna be a lot more juice there.

359
00:16:31,799 --> 00:16:34,240
Speaker 2: It's it's fascinating because so I missed out on the

360
00:16:34,240 --> 00:16:38,320
first wave if Tomodacci Tomadacci life, whenever that was a thing.

361
00:16:38,919 --> 00:16:41,679
Speaker 1: And on those show like twenty thirteen, I think, yeah.

362
00:16:41,600 --> 00:16:44,440
Speaker 2: Yeah, I've been trying to like catch up rapidly on

363
00:16:44,480 --> 00:16:46,720
like a lot of the Tomadacci lore of like what

364
00:16:47,000 --> 00:16:49,440
the community has done with it over time, and I'm

365
00:16:49,440 --> 00:16:52,440
starting to understand that it feels in a way kind

366
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of manufactured. It's like, oh, the draw of this is

367
00:16:54,720 --> 00:16:56,799
that it feels like you're getting away with something that

368
00:16:56,840 --> 00:16:58,559
you shouldn't be but like, that's.

369
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Speaker 3: The entire point of it.

370
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Speaker 2: Is like, hmm, people feel like they're getting away with

371
00:17:01,320 --> 00:17:03,799
something and they're making the me say inappropriate things. And

372
00:17:03,879 --> 00:17:06,200
so now we've built this entire empire on and to me,

373
00:17:06,279 --> 00:17:06,880
that is absolute.

374
00:17:06,920 --> 00:17:09,480
Speaker 3: That is fascinating. I am so fascinated by this thing.

375
00:17:10,319 --> 00:17:13,119
Speaker 2: I cannot wait to see what people do with the

376
00:17:13,160 --> 00:17:15,359
full experience of this, and I think people on social

377
00:17:15,400 --> 00:17:17,759
media will be inundated with it like they were for

378
00:17:17,920 --> 00:17:20,440
years past, and it will push people to buy switch

379
00:17:20,440 --> 00:17:23,160
toos because they also wanted to get away with something.

380
00:17:23,759 --> 00:17:26,039
Speaker 1: Yeah, as people are pointing out and I always slips

381
00:17:26,039 --> 00:17:29,480
them up, slips my mind. Tomodaci life specifically also on

382
00:17:29,559 --> 00:17:32,519
Switch one, but I don't. I mean, obviously, so it's

383
00:17:32,559 --> 00:17:34,920
not gonna be some massive system seller. But I do

384
00:17:34,960 --> 00:17:36,880
think it becomes part of the argument people make when

385
00:17:36,920 --> 00:17:38,599
they're trying to decide whether or not they should spend

386
00:17:38,599 --> 00:17:40,359
the money they can go. I gave Pacopeia and I

387
00:17:40,359 --> 00:17:43,160
could play Tombodatchi Life on the switch to and get

388
00:17:43,200 --> 00:17:46,039
the best of both worlds. I think that will certainly

389
00:17:46,039 --> 00:17:47,119
happen for a lot of people.

390
00:17:47,240 --> 00:17:49,079
Speaker 2: Yeah, and then they could go back and get Bonanza

391
00:17:49,160 --> 00:17:51,079
and Mario Kart World and all these other games that

392
00:17:51,079 --> 00:17:53,240
if they haven't picked them up yet, like you're finally

393
00:17:53,279 --> 00:17:55,359
starting to see a big library of switch to stuff

394
00:17:55,359 --> 00:17:57,319
that is compelling reason to pick.

395
00:17:57,160 --> 00:18:00,000
Speaker 1: It up, right. And I think the one thing I

396
00:18:00,039 --> 00:18:02,920
would hope Nintendo takes away from this is these things

397
00:18:02,960 --> 00:18:07,920
are working. Stuff like Mario Tennis didn't work at all?

398
00:18:08,079 --> 00:18:10,599
That was it seems like that was a huge flop, actually,

399
00:18:10,640 --> 00:18:14,279
just a straight up flop. And then the meet up

400
00:18:14,319 --> 00:18:17,400
in Bella Bell Park Nintendo switch to edition stuff for

401
00:18:17,559 --> 00:18:19,920
something like a new Super or not but Super Mario

402
00:18:19,920 --> 00:18:23,000
Brothers Wonder that also doesn't seem to be moving the needle.

403
00:18:23,279 --> 00:18:25,119
So I know they want to have a Nintendo switch

404
00:18:25,160 --> 00:18:27,000
to a edition that seems like has extra content on

405
00:18:27,079 --> 00:18:30,240
store shelves for people who come out of the Mario movie.

406
00:18:30,400 --> 00:18:32,079
But you could maybe have made it a little bit

407
00:18:32,119 --> 00:18:34,960
more exciting for people who already played that game and

408
00:18:35,079 --> 00:18:37,359
who are super into Mario, and they just didn't do that.

409
00:18:37,480 --> 00:18:38,920
And it's like, I think they would have seen a

410
00:18:38,920 --> 00:18:42,319
lot more excitement had they figured out another way of

411
00:18:42,359 --> 00:18:46,039
making that game relevant again, So hopefully lessons are learned

412
00:18:46,039 --> 00:18:48,359
and they just do better at kind of delivering on

413
00:18:48,400 --> 00:18:50,160
some of these things, because some of these games, like

414
00:18:50,160 --> 00:18:52,799
Pacopia and Tobadacci Life seemed to be in a really

415
00:18:52,839 --> 00:18:53,279
good place.

416
00:18:54,160 --> 00:18:54,599
Speaker 3: Absolutely.

417
00:18:55,200 --> 00:18:58,440
Speaker 1: All right, let's hit this next one, New Mind's Eye mission.

418
00:18:58,799 --> 00:19:02,440
This is not an aprifools apparently. I know it's going

419
00:19:02,480 --> 00:19:05,200
to read like one everybody, but apparently this is real.

420
00:19:05,920 --> 00:19:09,720
New mind ZEI mission will reveal quote evidence the game

421
00:19:09,960 --> 00:19:15,359
was quote sabotaged, claims CEO. This is from Rebecca Valentine

422
00:19:15,359 --> 00:19:18,319
at IGN and just as a reminder, the CEO said,

423
00:19:19,039 --> 00:19:21,880
new mind Zi mission, as in a mission inside of

424
00:19:21,880 --> 00:19:25,839
the video game, is going to reveal the evidence that

425
00:19:25,920 --> 00:19:30,640
it was sabotaged. Build a Rocketboy. CEO Marc Gerhard says

426
00:19:30,680 --> 00:19:33,160
that the studio is preparing to add a new mission

427
00:19:33,279 --> 00:19:38,079
to its game, Mind's Eye, which will include evidence supporting

428
00:19:38,079 --> 00:19:41,599
his repeated claims that the game was sabotaged by bad actors.

429
00:19:42,079 --> 00:19:44,680
Speaking to games Beat, Gerhard claims that The new mission

430
00:19:44,720 --> 00:19:49,279
will be called Blacklist and will feature a female playable character. Quote,

431
00:19:49,279 --> 00:19:51,480
we're also good. We're also using that to share some

432
00:19:51,599 --> 00:19:54,839
of the evidence of the sabotage with the community. He

433
00:19:54,920 --> 00:19:59,640
did not provide further information as to what this would entail. However, However,

434
00:19:59,680 --> 00:20:02,519
he obviously told Insider Gaming that the studio was planning

435
00:20:02,759 --> 00:20:05,440
to use names of people who had committed the alleged

436
00:20:05,480 --> 00:20:08,640
sabotage in the new mission. And let's have some fun

437
00:20:08,680 --> 00:20:10,839
with it, he said at the time, let's tell the

438
00:20:10,880 --> 00:20:13,720
community the story before it even plays out in the court. So,

439
00:20:13,799 --> 00:20:17,400
you know, I think this is not us being the victim. Yeah,

440
00:20:17,599 --> 00:20:20,519
you could say that we've taken a couple of punches.

441
00:20:20,880 --> 00:20:23,359
We've kept turning the other cheek while we got our

442
00:20:23,359 --> 00:20:26,880
house in order, and now it's time to start judoing

443
00:20:26,880 --> 00:20:29,720
this right back at them. And you know, so let's

444
00:20:29,720 --> 00:20:31,720
have some fun with it. At the end of the day,

445
00:20:31,720 --> 00:20:36,599
we're storytellers, were game makers. What the fuck, man, what

446
00:20:36,799 --> 00:20:37,640
is happening here?

447
00:20:38,319 --> 00:20:39,799
Speaker 3: This is like such.

448
00:20:41,240 --> 00:20:43,000
Speaker 2: It feels like it's like, hey, we got this cool

449
00:20:43,279 --> 00:20:46,200
arg for y'all. Did y'all know were sabotage? Like I'm

450
00:20:46,200 --> 00:20:48,839
gonna get the community in on it, and we're all

451
00:20:48,839 --> 00:20:51,599
going to experience this sabotage. This is the kind of

452
00:20:51,599 --> 00:20:53,000
thing you put on your T shirt. It's like we

453
00:20:53,119 --> 00:20:56,119
were sabotage by we were sabotage. T shirt is bringing

454
00:20:56,160 --> 00:20:56,640
up a lot.

455
00:20:56,480 --> 00:20:58,599
Speaker 1: Of questions aboutage.

456
00:20:59,559 --> 00:20:59,920
Speaker 3: I don't know.

457
00:21:00,079 --> 00:21:04,680
Speaker 2: This is some like real auteur behavior, like I don't

458
00:21:04,720 --> 00:21:07,960
want to I don't want to take responsibility for my actions.

459
00:21:07,960 --> 00:21:10,880
Speaker 3: So we're gonna like meme it to death sort of date.

460
00:21:11,400 --> 00:21:13,160
Speaker 1: It's just like I will build a reality in which

461
00:21:13,160 --> 00:21:15,039
that it was impossible for me to have failed.

462
00:21:15,519 --> 00:21:17,319
Speaker 2: Yes, I could not have felt I had to have

463
00:21:17,359 --> 00:21:20,880
been sabotaged. And here's exactly how I was sabotaged. We're

464
00:21:20,880 --> 00:21:22,680
gonna play it out in a video game because the

465
00:21:22,720 --> 00:21:25,279
courts can't decide the court of public opinion.

466
00:21:25,319 --> 00:21:26,160
Speaker 3: Only I can.

467
00:21:26,599 --> 00:21:31,359
Speaker 1: Yeah, it's so yeah, this is apparently being investigated or

468
00:21:31,480 --> 00:21:33,640
he's suing, and maybe it is happening in the courts

469
00:21:34,000 --> 00:21:39,359
as well. I would say that I would bet his

470
00:21:39,519 --> 00:21:42,079
lawyers told him, don't put the names of the people

471
00:21:42,119 --> 00:21:44,839
that you might be suing into your video game. Let's

472
00:21:45,079 --> 00:21:52,000
avoid that if possible. This is so unhinged because I

473
00:21:52,000 --> 00:21:53,519
think we might have a pretty good idea of what

474
00:21:53,559 --> 00:21:56,720
happened here. They made a bad video game. Mine's Eye

475
00:21:56,799 --> 00:21:59,680
is bad. Now are they saying that the sabotage made

476
00:21:59,720 --> 00:22:00,559
them get bad?

477
00:22:02,200 --> 00:22:04,480
Speaker 2: I think they were sabotage. They were forced to make

478
00:22:04,519 --> 00:22:06,599
a bad game. And now they're going to tell us

479
00:22:06,599 --> 00:22:09,519
the true story in the video game. And this time

480
00:22:09,559 --> 00:22:11,039
it's gonna be good. This this is gonna be a

481
00:22:11,079 --> 00:22:12,720
good mission, not a bad mission.

482
00:22:12,720 --> 00:22:15,759
Speaker 3: It's gonna be a good one. We're not sabotaged.

483
00:22:16,319 --> 00:22:19,519
Speaker 1: No, if we are unsabotaging our game by making this

484
00:22:19,599 --> 00:22:24,519
mission a mission. Yeah, I I don't know what to

485
00:22:24,559 --> 00:22:27,160
make of all this other than they've just lost their mind.

486
00:22:27,680 --> 00:22:30,319
They they claim it's like going to be so self

487
00:22:30,359 --> 00:22:34,240
evident and you know this will like all the people

488
00:22:34,240 --> 00:22:35,960
playing the game will be able to, like now carry

489
00:22:35,960 --> 00:22:38,519
forward the message there are Yeah, I bet you go

490
00:22:38,599 --> 00:22:41,000
look on Steam. There might be ten people playing this

491
00:22:41,039 --> 00:22:45,039
game right now, maybe twenty. This game doesn't have an audience,

492
00:22:45,160 --> 00:22:50,240
It doesn't have anything left other than these crazy claims.

493
00:22:50,319 --> 00:22:52,960
So at certain points, like when do you cut loose

494
00:22:53,200 --> 00:22:58,440
and just leave it behind? But he's obviously chasing, you know,

495
00:22:58,480 --> 00:23:02,039
sending whatever good money they have left after bad and

496
00:23:02,680 --> 00:23:05,279
doesn't want to deal with the sunk cost fallacy here

497
00:23:05,400 --> 00:23:08,039
and just move on from Mind's Eye. This is a

498
00:23:08,200 --> 00:23:10,559
very strange thing. I'm I will say, I'm gonna have

499
00:23:10,599 --> 00:23:12,119
to play this. I'm gonna have to see this.

500
00:23:12,359 --> 00:23:14,759
Speaker 2: Problem is We're all gonna have to see this for ourselves,

501
00:23:14,839 --> 00:23:17,240
and like that's what sucks, is like I'm gonna have

502
00:23:17,240 --> 00:23:18,960
to go buy Mine's Eye now because I need to

503
00:23:18,960 --> 00:23:21,000
see this so I hopefully I can get a good sale.

504
00:23:21,039 --> 00:23:22,400
If any of y'all know of a good sale on

505
00:23:22,440 --> 00:23:26,119
Mind's Eye, let me know. However, Uh, yeah, It's just

506
00:23:26,599 --> 00:23:28,960
I don't know. I think if you're wronged and you

507
00:23:29,039 --> 00:23:32,359
were sabotaged, you don't talk about it like this, you

508
00:23:32,400 --> 00:23:34,839
know what I mean? No, yes, because all it does

509
00:23:34,880 --> 00:23:37,119
is make people think that you weren't sabotaged.

510
00:23:37,519 --> 00:23:39,000
Speaker 3: You're not helping your case.

511
00:23:38,799 --> 00:23:44,160
Speaker 1: Man, right, And you know it's like, on the other hand,

512
00:23:44,200 --> 00:23:47,319
it's if you were sabotaged, it also kind of still

513
00:23:47,319 --> 00:23:50,079
makes you look bad because like, why why do people

514
00:23:50,079 --> 00:23:52,319
want to sabotage you? You're because you left rock Star

515
00:23:52,759 --> 00:23:54,640
and and your way of dealing with that is not

516
00:23:54,680 --> 00:23:57,279
to like be like, okay, everybody shit, our game was sabotage.

517
00:23:57,559 --> 00:23:59,920
Let's do you want your money back? You want reef

518
00:24:00,079 --> 00:24:02,880
funds while we fixed this. Here's what we're doing to

519
00:24:02,960 --> 00:24:04,519
fix this and how we're going to make sure the

520
00:24:04,519 --> 00:24:07,279
sabotage doesn't happen again. Here's exactly what it did to

521
00:24:07,319 --> 00:24:10,200
the game that we that we didn't realize. I don't

522
00:24:10,200 --> 00:24:12,160
even know if he's claiming that they did something to

523
00:24:12,200 --> 00:24:14,519
the game. A lot of his claims circle around the

524
00:24:14,519 --> 00:24:19,599
idea that the sabotage was manufactured negative sentiment around the game.

525
00:24:20,039 --> 00:24:22,480
And I will say that I've never met someone from

526
00:24:22,559 --> 00:24:24,880
Rockstar and talked to them about Mind's Eye. They didn't

527
00:24:24,920 --> 00:24:26,960
make me not like this game. Playing the game made

528
00:24:27,000 --> 00:24:27,599
me not like it.

529
00:24:27,680 --> 00:24:29,799
Speaker 2: So no one was talking about this game before it

530
00:24:29,839 --> 00:24:31,400
came out, And then it came out and people were

531
00:24:31,400 --> 00:24:33,119
talking about how bad it was because they played it.

532
00:24:33,519 --> 00:24:36,720
Speaker 1: Yes, they played it. So I just I'm looking forward

533
00:24:36,759 --> 00:24:39,960
to seeing how they continue to frame this if and

534
00:24:40,000 --> 00:24:41,400
that will be the most joy I get out of

535
00:24:41,440 --> 00:24:45,559
Mind's Eye by far, we'll see Leslie Bensay's apparently also

536
00:24:45,799 --> 00:24:48,480
has returned to the studio. He had an extended vacation

537
00:24:48,599 --> 00:24:51,799
after the game's launch. So cool.

538
00:24:52,039 --> 00:24:54,160
Speaker 4: The Ben's expected vacation like eight months.

539
00:24:54,200 --> 00:24:57,599
Speaker 3: That's crazy. I wanted a vacation for like eight months.

540
00:24:57,599 --> 00:24:59,960
Speaker 1: Right, that's a that's a sabbatical. Right a certain point

541
00:25:00,160 --> 00:25:02,200
you gotta start using the word sabbatical. I think some

542
00:25:02,319 --> 00:25:02,720
pot you go.

543
00:25:02,759 --> 00:25:03,880
Speaker 3: I think he left the studio.

544
00:25:04,000 --> 00:25:08,319
Speaker 1: Man, he just wanders back in one day like kramer

545
00:25:08,319 --> 00:25:11,680
At is a muffin job or whatever it was. Yeah, uh,

546
00:25:11,799 --> 00:25:14,039
all right, we are gonna take a break. When we

547
00:25:14,119 --> 00:25:16,000
come back, plenty of more headlines. If you want to

548
00:25:16,039 --> 00:25:18,039
skip out on these ad messages, you could do so.

549
00:25:18,119 --> 00:25:21,319
Go to GiantBomb dot com, slash join, become a premium member,

550
00:25:21,640 --> 00:25:24,200
get ad free version of the audio and video show there.

551
00:25:24,240 --> 00:25:26,640
When you do that. In the meantime, though, we will

552
00:25:26,680 --> 00:25:31,440
be right back. All right. It's Game mess mornings. It's

553
00:25:31,519 --> 00:25:34,200
Jesse Fateelli. I'm Jeff Grub Let's get right back into it.

554
00:25:34,960 --> 00:25:38,400
Residents Evil Creators new studio teams up with the makers

555
00:25:38,440 --> 00:25:41,519
of Stellar Blade. This is from Ethan Gotch at Kotaku.

556
00:25:42,000 --> 00:25:46,359
Shinji mccamie's new studio, Unbound, has been acquired by Stellar

557
00:25:46,400 --> 00:25:49,079
Blade maker Shift Up, as the two joined forces to

558
00:25:49,119 --> 00:25:52,559
unleash the Resident Evil director's first game since he left

559
00:25:52,599 --> 00:25:55,720
his previous studio, The Evil Within maker Tango Game Works

560
00:25:55,799 --> 00:25:58,640
back in twenty twenty three. I am very pleased to

561
00:25:58,680 --> 00:26:02,039
be partnering with Shift up Sea, Huongtai Kim and all

562
00:26:02,079 --> 00:26:04,920
the employees, Mkami said in a press release. I sense

563
00:26:05,039 --> 00:26:08,720
strong synergy with CEO Kim, who is also an active creator,

564
00:26:08,759 --> 00:26:10,920
and I believe this is an ideal partnership that allows

565
00:26:11,000 --> 00:26:13,480
us to focus on creativity. We will do our best

566
00:26:13,480 --> 00:26:16,160
to create fun games so that both companies working as

567
00:26:16,200 --> 00:26:20,079
one can meet our fans expectations. Unbound, based in Tokyo,

568
00:26:20,160 --> 00:26:23,359
reportedly has around fifty developers at the moment, and as

569
00:26:23,440 --> 00:26:27,200
working on is working on developing original PC and console

570
00:26:27,200 --> 00:26:31,200
based ips targeting the global market. Released alongside the news

571
00:26:31,279 --> 00:26:33,799
was a video introducing the partnership, which includes it includes

572
00:26:33,839 --> 00:26:36,119
a possible tease at the very end as to the

573
00:26:36,160 --> 00:26:40,480
possible overall vibe of Unbound's next game. Yeah, not a

574
00:26:40,519 --> 00:26:42,240
ton there, but you people can watch that video if

575
00:26:42,240 --> 00:26:45,480
you want a little bit there. Yeah. Hey, Makami is

576
00:26:45,519 --> 00:26:47,960
definitely someone whose name I'm always gonna perk up when

577
00:26:48,000 --> 00:26:51,559
I hear I thought that he continued to figure stuff

578
00:26:51,559 --> 00:26:54,279
out with Evil Within from Evil Within to Evil Within two.

579
00:26:55,039 --> 00:26:58,319
It was very cool how he mentored the new creators

580
00:26:58,359 --> 00:27:02,000
at a studio for the Rhythm Action game whose name

581
00:27:02,079 --> 00:27:05,319
always Rush II FI Rush. Thank you. Very cool how

582
00:27:05,319 --> 00:27:06,839
we mentored those people and kind of let them do

583
00:27:06,920 --> 00:27:10,160
their thing and sort of bequeath the studio to them

584
00:27:10,160 --> 00:27:12,200
a little bit. And I'm glad that studio survived one

585
00:27:12,200 --> 00:27:14,599
way or another after Microsoft tried to shut it down.

586
00:27:15,920 --> 00:27:19,359
I think this is actually a pretty decent fit because

587
00:27:19,680 --> 00:27:22,960
it seems to me that shift up was just into

588
00:27:23,359 --> 00:27:26,000
the kinds of games that Makami was making, and they

589
00:27:26,119 --> 00:27:28,400
just want to make sure he can keep doing that. Obviously,

590
00:27:28,440 --> 00:27:30,079
there's going to be more to it than that, but

591
00:27:30,319 --> 00:27:32,480
at the very least, I think they get Makami and

592
00:27:32,559 --> 00:27:34,599
will try to like let him make the kinds of

593
00:27:34,599 --> 00:27:35,400
games he wants to make.

594
00:27:35,480 --> 00:27:37,200
Speaker 3: Right Yeah, I don't.

595
00:27:37,440 --> 00:27:40,119
Speaker 2: Immediately My immediate reaction to this isn't like, oh, this

596
00:27:40,160 --> 00:27:43,039
is insidious, like something bad is happening here, which I

597
00:27:43,039 --> 00:27:45,200
feel like is normally the case when you see either

598
00:27:45,279 --> 00:27:48,319
partnerships or acquisitions or any sort of like creator you

599
00:27:48,480 --> 00:27:53,799
like sort of working with larger entity. But I don't

600
00:27:53,799 --> 00:27:55,839
get that vibe from this at least immediately, like sure

601
00:27:55,839 --> 00:27:57,759
things could come out down the road, the game could

602
00:27:57,759 --> 00:27:59,920
come out, and that we could learn about a horrible development.

603
00:28:00,359 --> 00:28:01,359
Speaker 3: You know, I wish none of those things.

604
00:28:01,359 --> 00:28:02,799
Speaker 2: I hope my Comicy can continue to just make the

605
00:28:02,839 --> 00:28:04,960
kinds of games that he wants to make and you know,

606
00:28:05,200 --> 00:28:07,240
has the money and funding to do so, much like

607
00:28:07,319 --> 00:28:08,799
money of the other creators in this space.

608
00:28:09,599 --> 00:28:10,759
Speaker 3: But I'm excited. I don't know.

609
00:28:10,759 --> 00:28:12,839
Speaker 2: I saw this news and I was kind of like, Okay, cool,

610
00:28:13,200 --> 00:28:15,400
I feel like I'll actually see this video game now

611
00:28:15,920 --> 00:28:18,799
because there's so many uncertainties in the world of game development,

612
00:28:19,119 --> 00:28:21,039
and some of these creators, even if they are someone

613
00:28:21,079 --> 00:28:22,839
like a Shinji mccamie, don't always get to make the

614
00:28:22,839 --> 00:28:24,279
thing that they want to make and they have to

615
00:28:24,359 --> 00:28:25,799
jump through a lot of hurdles and red tape.

616
00:28:25,839 --> 00:28:27,519
Speaker 3: So fingers crossed that this works out.

617
00:28:28,319 --> 00:28:31,599
Speaker 1: Yeah, I h at the very least, like you know,

618
00:28:31,680 --> 00:28:35,480
when you see Shift Up follow the pathway of like

619
00:28:35,559 --> 00:28:39,000
having the you know, the Jiggle Physics mobile shooter game

620
00:28:39,279 --> 00:28:41,000
and make a ton of money from that and then

621
00:28:41,039 --> 00:28:43,559
parlay that money into being like we like character action

622
00:28:43,640 --> 00:28:45,200
games that want to make one of our own for

623
00:28:45,319 --> 00:28:48,640
consoles in PC. And you know, whatever you think of

624
00:28:48,680 --> 00:28:51,519
Stellar Blade, it is certainly one of those games that

625
00:28:52,160 --> 00:28:55,359
continues the lineage of like a Devil May Cry and

626
00:28:55,400 --> 00:28:59,200
a bunch of other character action games and them being like, Okay, yeah,

627
00:28:59,240 --> 00:29:01,200
we did that because those are the kinds of games

628
00:29:01,319 --> 00:29:03,440
we grew up playing, and we want to do more

629
00:29:03,480 --> 00:29:05,079
of them. And now we want to grow into this

630
00:29:05,160 --> 00:29:08,240
publisher who can we work with. It's like mccami waiting

631
00:29:08,279 --> 00:29:11,000
right there with the studio ready to go. At the

632
00:29:11,039 --> 00:29:13,799
very least, this is better than a lot of those

633
00:29:14,200 --> 00:29:18,839
creators who left established Japanese publishers and developers to join

634
00:29:18,960 --> 00:29:21,960
like net Ease to make something recently, And now we're

635
00:29:21,960 --> 00:29:25,880
hearing reports of the guy who was at a Rio

636
00:29:26,839 --> 00:29:29,160
Goto Ku saying like, oh, we're going to have to

637
00:29:29,160 --> 00:29:31,319
publish this game ourselfs and we're going to have to

638
00:29:31,359 --> 00:29:33,720
market the game ourselves because net East has sort of

639
00:29:33,839 --> 00:29:35,960
washed their hands of my new project. Yeah, so oh

640
00:29:36,039 --> 00:29:38,440
that's you haven't released anything yet and they're already done

641
00:29:38,599 --> 00:29:41,279
with you. That's kind of crazy. I don't think that's

642
00:29:41,319 --> 00:29:44,200
what happens with Shift Up. If something goes bad here,

643
00:29:44,559 --> 00:29:46,720
it's because the money just didn't work out. There was

644
00:29:46,759 --> 00:29:51,359
some other catastrophe, and it's not because the people in

645
00:29:51,480 --> 00:29:54,720
charge of Shift up lost interest in what mccami's doing,

646
00:29:54,759 --> 00:29:57,799
which seems like that's what happened with net EA's. Yeah.

647
00:29:57,920 --> 00:30:00,599
Speaker 2: I think my biggest question about this entire thing is

648
00:30:00,759 --> 00:30:03,799
are they picking up mccami's studio. He's mcammy studio is

649
00:30:03,839 --> 00:30:05,720
making another horror game, or are they picking up mcamy

650
00:30:05,759 --> 00:30:08,559
studio because they're looking at something like Vanquish and they're like,

651
00:30:09,200 --> 00:30:13,319
Vanquish is pretty sick, right, Yeah, God has pretty sick, right.

652
00:30:13,240 --> 00:30:15,079
Speaker 1: Yes, he's done. He's really kind of done a lot

653
00:30:15,960 --> 00:30:19,200
of variety in his game. Yeah, bibliography there. I would

654
00:30:19,200 --> 00:30:20,799
hope that they would just let him to let him

655
00:30:20,839 --> 00:30:25,759
do whatever he wants and and if something like Vanquished

656
00:30:25,759 --> 00:30:27,240
would be very cool to see again.

657
00:30:27,559 --> 00:30:32,640
Speaker 3: Goof Troop's kind of sick, right, Yeah.

658
00:30:32,640 --> 00:30:35,079
Speaker 1: Absolutely. Mccamy's got a long track record of doing all

659
00:30:35,119 --> 00:30:36,920
kinds of different stuff, so yeah, that would be fantastic,

660
00:30:37,440 --> 00:30:41,160
all right. US Patent Office revokes Nintendo's patent on summoning

661
00:30:41,240 --> 00:30:44,279
characters to make them battle. This is from Chris Scullion

662
00:30:44,359 --> 00:30:48,240
at VGC, the United States Patent and Trade Office has

663
00:30:48,279 --> 00:30:51,920
revoked a patent it granted Nintendo last year based on

664
00:30:52,000 --> 00:30:56,920
gameplay mechanics used in other games. Last September, Nintendo was

665
00:30:56,960 --> 00:30:59,759
granted a US patent which covered the action of summoning

666
00:30:59,799 --> 00:31:03,240
an other character and making them battle on the player's behalf.

667
00:31:03,720 --> 00:31:08,319
Two months later, the USPTO director John A. Squire's personally

668
00:31:08,440 --> 00:31:11,359
ordered a re examination of the patent, the first time

669
00:31:11,440 --> 00:31:14,799
since twenty twelve that a USPTO director had personally done

670
00:31:14,880 --> 00:31:19,000
so without another company officially getting involved, citing previous patents

671
00:31:19,000 --> 00:31:22,200
which might have made it invalid. Now, as reported by

672
00:31:22,240 --> 00:31:25,880
games Frey, the USPTO has decided to quote reject all

673
00:31:25,960 --> 00:31:28,480
twenty six claims made in the patent, meaning it has

674
00:31:28,559 --> 00:31:32,880
now been revoked. This is a non final decision. Nintendo

675
00:31:32,920 --> 00:31:36,079
now has two months to respond or longer if it

676
00:31:36,119 --> 00:31:38,440
asks for an extension, and there can be an appeal

677
00:31:38,480 --> 00:31:40,599
made to the Federal Circuit if it doesn't agree with

678
00:31:40,640 --> 00:31:44,319
the decision. Nintendo's patent involved summoning other characters and making

679
00:31:44,359 --> 00:31:47,240
them fight, basically Pokemon stuff, and this was that was

680
00:31:47,240 --> 00:31:49,880
in response to Power World, which is they were trying

681
00:31:49,920 --> 00:31:53,359
to sue. They were using these patents specifically to threaten

682
00:31:53,559 --> 00:31:59,039
pow World. I can't remember where that case between Powworld

683
00:31:59,079 --> 00:32:02,119
and Nintendo's stand. I think it might be it might

684
00:32:02,160 --> 00:32:04,400
have made an agreement or something. Again, I can't remember.

685
00:32:04,799 --> 00:32:07,240
But it also it does feel like they've moved on

686
00:32:07,279 --> 00:32:09,400
from that at the very least. So I wonder if

687
00:32:09,400 --> 00:32:11,039
this is something Nintendo is going to go back at

688
00:32:11,039 --> 00:32:13,880
appeal or for like the lawyers tried something, it didn't work,

689
00:32:14,160 --> 00:32:15,640
let's move on from it. What do you think?

690
00:32:17,559 --> 00:32:20,400
Speaker 2: Yeah, I feel like this might just be a case

691
00:32:20,480 --> 00:32:23,839
of some legaliese. Some stuff that just like didn't work out,

692
00:32:23,880 --> 00:32:25,359
and they're like, Okay, we really want to pursue this.

693
00:32:25,400 --> 00:32:27,519
We're going to just have to find a new way

694
00:32:27,559 --> 00:32:30,039
around in order to deal with this. But clearly this

695
00:32:30,079 --> 00:32:32,480
one's not working. Maybe we pull up on it. It's

696
00:32:32,519 --> 00:32:34,400
also just a way to like in like a certain

697
00:32:34,440 --> 00:32:36,759
dominance at a certain point, it's like we are willing

698
00:32:36,920 --> 00:32:40,640
to put these things down and try these things to

699
00:32:40,759 --> 00:32:42,680
kind of scare off some other people because it's like

700
00:32:42,720 --> 00:32:44,920
we do have the money to pursue a lot of this,

701
00:32:45,160 --> 00:32:46,640
where a lot of these companies do not have the

702
00:32:46,640 --> 00:32:48,759
money to pursue a lot of this or even fight

703
00:32:48,880 --> 00:32:51,000
a lot of these things. So I think even just

704
00:32:51,079 --> 00:32:54,200
going forward in the first place is like a scare

705
00:32:54,200 --> 00:32:56,480
tactic in some ways of like, don't mess with us,

706
00:32:56,759 --> 00:33:01,359
we will if yeah, we're letting you do this, we're

707
00:33:01,440 --> 00:33:03,039
letting you get away with this. But if push comes

708
00:33:03,039 --> 00:33:05,640
to show, we will brute force our weight into having this.

709
00:33:06,359 --> 00:33:09,000
And I think that sucks, to be very clear. I

710
00:33:09,000 --> 00:33:11,519
think it's like creatively stifling for a lot of reasons.

711
00:33:12,519 --> 00:33:13,720
Speaker 1: But that's what.

712
00:33:13,680 --> 00:33:15,039
Speaker 2: Happens when a company's got a lot of money, and

713
00:33:15,039 --> 00:33:17,559
that's what they're willing to do. So I think regardless

714
00:33:17,559 --> 00:33:19,119
of if they can actually get it approved or not,

715
00:33:19,319 --> 00:33:20,799
or if they even care to get it approved or not,

716
00:33:20,920 --> 00:33:23,000
they're willing to throw their weight around to prove a point.

717
00:33:23,720 --> 00:33:27,160
Speaker 1: Yes, I mean, the Nintendo of America especially has just

718
00:33:27,200 --> 00:33:29,400
got a ton of lawyers. It's basically a law firm.

719
00:33:29,920 --> 00:33:33,039
They love to throw their weight around in the courts

720
00:33:33,240 --> 00:33:37,160
and in these regulatory systems. For sure, I think this

721
00:33:37,240 --> 00:33:39,960
one they will probably be able to like smell the

722
00:33:40,000 --> 00:33:42,000
air and be like, oh, this isn't going to go anywhere.

723
00:33:42,160 --> 00:33:47,160
The USPTO director intervened himself, like actually stepped down and

724
00:33:47,200 --> 00:33:50,880
said something that has not happened in fourteen years according

725
00:33:50,880 --> 00:33:55,079
to this story. That is, that's saying that no one

726
00:33:55,200 --> 00:33:57,720
wants to let Nintendo get through on this one. There,

727
00:33:58,079 --> 00:34:00,680
you know, the bureaucracy is going to in the way,

728
00:34:00,799 --> 00:34:03,559
and for as much as Nintendo is very capable of

729
00:34:03,680 --> 00:34:06,519
navigating that stuff, it doesn't seem like they're gonna be

730
00:34:06,519 --> 00:34:08,000
able to get around it on this one. And they

731
00:34:08,280 --> 00:34:11,079
shouldn't like this. This was always such a dumb thing.

732
00:34:11,559 --> 00:34:13,480
This is this concept that has been that has been

733
00:34:13,519 --> 00:34:16,880
part of gaming for such a long time. People rightfully

734
00:34:16,880 --> 00:34:20,440
pointed out the idea of summoning a creature is something

735
00:34:20,480 --> 00:34:25,280
that Pokemon seemingly lifted from Dragon Quest and and there's

736
00:34:25,320 --> 00:34:27,760
some Mega Tin games yes, and Persona games that had

737
00:34:27,800 --> 00:34:32,800
similar ideas around the same time as Pokemon. Yeah, they

738
00:34:32,840 --> 00:34:34,880
never should have had this in the first place. And

739
00:34:35,000 --> 00:34:37,639
patent trolling and gaming is a negative thing. There's kind

740
00:34:37,679 --> 00:34:39,639
of no positive side to it. All it does is

741
00:34:39,719 --> 00:34:43,840
enshrining the power at the highest levels and protects those companies.

742
00:34:44,119 --> 00:34:46,599
And they don't need more protection. They already have all

743
00:34:46,599 --> 00:34:48,880
the money in the world. They don't need the benefit

744
00:34:49,000 --> 00:34:52,360
of a piece of paper that carries the weight of

745
00:34:52,559 --> 00:34:56,920
government bodies. Around the world. They don't need that extra benefit. Absolutely,

746
00:34:57,880 --> 00:35:01,960
all right, let's keep going here. Idos Montreal cancel's seven

747
00:35:02,000 --> 00:35:05,599
plus year in development title that cost hundreds of millions

748
00:35:05,639 --> 00:35:09,880
of dollars. This is from Insider Gaming. Yesterday's Idos Montreal

749
00:35:09,920 --> 00:35:13,719
layouts were due to the cancellation of Wildlands, a game

750
00:35:13,719 --> 00:35:16,920
that has been in development since early twenty nineteen. First

751
00:35:16,960 --> 00:35:19,719
reported by Insider Gaming in December twenty twenty five, the

752
00:35:19,719 --> 00:35:22,320
project was known as P eleven and it was the

753
00:35:22,360 --> 00:35:26,000
eleventh project in development at the studio. According to sources,

754
00:35:26,039 --> 00:35:28,719
the game has been struggling for years, with four different

755
00:35:28,719 --> 00:35:33,920
engines used throughout development, Holy Molly, narrative, direction conflicts, and

756
00:35:34,000 --> 00:35:37,360
a budget that had exploded to several hundred million dollars.

757
00:35:37,760 --> 00:35:40,760
The game's spiraling budget resulted in several projects at the

758
00:35:40,760 --> 00:35:44,599
studio being canceled, including a new Dio SX game. In

759
00:35:44,719 --> 00:35:47,679
January twenty twenty four, Footage of the game sent to

760
00:35:47,679 --> 00:35:50,079
Insider Gaming on the conditions that at not go public

761
00:35:50,480 --> 00:35:53,360
shows that wild Bands was an open world, third person

762
00:35:53,440 --> 00:35:55,840
action adventure game in which players would take control of

763
00:35:55,840 --> 00:35:58,239
a character named River. River was part of a group

764
00:35:58,280 --> 00:36:01,199
of teenagers called Spirit bounds who ward off bad spirits

765
00:36:01,199 --> 00:36:05,400
with their magical stabs and ride mythical creatures, rivers companions.

766
00:36:05,679 --> 00:36:08,559
A companion was a giant moose looking animal called read

767
00:36:08,559 --> 00:36:11,079
Heart or red Heart, I should say, which the players

768
00:36:11,079 --> 00:36:14,000
could ride to navigate around the map more quickly. Yeah,

769
00:36:14,039 --> 00:36:18,440
I mean sounds generic, right, sounds like an uphill battle

770
00:36:18,480 --> 00:36:20,480
to make that matter, and then to have all these

771
00:36:20,480 --> 00:36:22,760
problems on top of it, on top of it in

772
00:36:22,840 --> 00:36:25,679
terms of direction and all this other stuff, let alone

773
00:36:25,800 --> 00:36:30,760
jumping from one engine then to three others. What a mess?

774
00:36:31,000 --> 00:36:33,719
Hundreds of millions of dollars on a thing that they're

775
00:36:33,760 --> 00:36:36,079
just gonna have to scrap and cause them to cancel

776
00:36:36,119 --> 00:36:37,840
a bunch of other projects that probably would have worked

777
00:36:37,840 --> 00:36:41,960
out much better. That's that's that's video games, baby, That's

778
00:36:42,000 --> 00:36:44,360
just how that's where we are, right, Yeah.

779
00:36:44,440 --> 00:36:46,760
Speaker 2: I mean you read all these reports constantly about how

780
00:36:46,760 --> 00:36:48,639
expensive it is to make video games, how video games

781
00:36:48,639 --> 00:36:51,760
have never taken longer to make, and how a lot

782
00:36:51,760 --> 00:36:54,199
of the games that do come out are shorter development times,

783
00:36:54,239 --> 00:36:57,480
smaller teams, you know, more nimble, more agile, they're able

784
00:36:57,519 --> 00:36:59,239
to sort of pivot if need be, and it doesn't

785
00:36:59,239 --> 00:37:01,639
cost hundreds of millions of dollars to make that switch.

786
00:37:01,760 --> 00:37:03,840
I cannot imagine how much money. I mean, we have

787
00:37:03,960 --> 00:37:06,599
like a rough estimate, but every time they switched engines,

788
00:37:06,599 --> 00:37:10,159
I cannot imagine the the cost both time and money

789
00:37:10,159 --> 00:37:12,719
that that would that would take for a game that like,

790
00:37:12,719 --> 00:37:15,159
like you said, it's like I don't see the hook

791
00:37:15,320 --> 00:37:17,440
immediately with that, and so I imagine it was kind of

792
00:37:17,480 --> 00:37:21,199
hard to try and fumble their way through the last

793
00:37:21,239 --> 00:37:23,360
seven years to like really hone in on like what

794
00:37:23,440 --> 00:37:25,719
makes this thing this thing?

795
00:37:26,519 --> 00:37:28,320
Speaker 4: And so it's I mean, it sucks. You never want

796
00:37:28,360 --> 00:37:29,119
to hear about layoffs.

797
00:37:29,119 --> 00:37:30,360
Speaker 2: You never want to see a team not get to

798
00:37:30,400 --> 00:37:33,719
make the game that they're trying to make. But that's

799
00:37:33,840 --> 00:37:35,679
that's like a lot of what Triple.

800
00:37:35,480 --> 00:37:36,800
Speaker 3: A game development is now, right.

801
00:37:36,880 --> 00:37:39,519
Speaker 2: It's just expensive and hard, and there's a lot of

802
00:37:39,519 --> 00:37:42,280
people at the top making bad decisions that are affecting

803
00:37:42,280 --> 00:37:44,559
everything else. And then it's it's never just one thing

804
00:37:44,599 --> 00:37:46,880
that affects it. It ripples out and it affects a

805
00:37:46,920 --> 00:37:49,199
bunch of different things. And so it's this is a

806
00:37:49,199 --> 00:37:51,559
story that sucks to hear, but you kind of start

807
00:37:51,559 --> 00:37:54,639
reading it, you see, you know how how it got

808
00:37:54,679 --> 00:37:58,199
to this point, right, Yeah, just just a bummer story, honestly.

809
00:37:58,840 --> 00:38:01,960
Speaker 1: Yeah. And you know, it was a different world seven

810
00:38:02,039 --> 00:38:04,159
years ago when you absolutely, hey, we're going to make

811
00:38:04,199 --> 00:38:06,679
an open world game, and it's you know, it could

812
00:38:06,800 --> 00:38:09,039
stand with these others and really compete. And it's just

813
00:38:09,119 --> 00:38:12,199
now that doesn't make any sense because the amount of money,

814
00:38:12,239 --> 00:38:13,760
amount of time that you would have to spend to

815
00:38:13,800 --> 00:38:16,559
make it stand alongside the biggest ones in this in

816
00:38:16,599 --> 00:38:19,800
this genre now is astronomical. And that's on top of

817
00:38:19,840 --> 00:38:21,840
all the money they've already spent. So it's just there's

818
00:38:21,840 --> 00:38:24,920
no way a project like that recoups in its investment

819
00:38:25,000 --> 00:38:27,320
unless it has unless it becomes like a Crimson Desert

820
00:38:27,360 --> 00:38:29,360
becomes sort of a meme game of like this is

821
00:38:29,360 --> 00:38:31,239
the thing, this is going to be your forever game,

822
00:38:31,400 --> 00:38:33,920
and you go get it and it's and the chances

823
00:38:33,920 --> 00:38:36,320
of you turning into that are basically zero.

824
00:38:36,800 --> 00:38:39,440
Speaker 2: So so Crimson Desert was an incredibly long development time.

825
00:38:39,440 --> 00:38:40,639
I feel like the first time we heard about that

826
00:38:40,719 --> 00:38:42,719
game was like twenty twenty two or twenty one.

827
00:38:43,159 --> 00:38:45,280
Speaker 1: And it took development for like ten years.

828
00:38:45,280 --> 00:38:48,000
Speaker 2: Like, yeah, it was so long, and it's like that's

829
00:38:48,039 --> 00:38:50,719
a gamble. Even in that of itself. Crimson Desert just

830
00:38:50,719 --> 00:38:53,039
sold like four million copies or something that they just announce,

831
00:38:53,039 --> 00:38:56,199
say yesterday, or something that's like even that's a huge gamble,

832
00:38:56,239 --> 00:38:57,679
you know, like you put it, you put out this game.

833
00:38:57,760 --> 00:38:59,559
Speaker 4: It's like, I hope it's sold enough to recoup the

834
00:38:59,599 --> 00:39:01,239
Costs' big question.

835
00:39:01,000 --> 00:39:01,960
Speaker 3: Mark did it? We don't know?

836
00:39:02,559 --> 00:39:02,760
Speaker 1: Yep.

837
00:39:02,880 --> 00:39:05,440
Speaker 3: It's just it's a gamble. Every game is a gamble, yep.

838
00:39:06,000 --> 00:39:09,599
Speaker 1: And those costs are pretty immovable these days, and the

839
00:39:09,639 --> 00:39:11,159
amount of time it takes to make a game that

840
00:39:11,239 --> 00:39:13,639
can that can compete in the market, you know, saying

841
00:39:13,639 --> 00:39:16,039
this in the BombCast yesterday. The number that's going around

842
00:39:16,039 --> 00:39:19,400
from executives is one thousand man years worth of work,

843
00:39:19,639 --> 00:39:22,320
which if you translate that into salary, the cost but

844
00:39:22,440 --> 00:39:24,880
just through salary is yeah, two hundred, two hundred and

845
00:39:24,880 --> 00:39:27,559
fifty million dollars. And that's for people working on the

846
00:39:27,599 --> 00:39:29,960
West coast of the United States. But that's going to

847
00:39:29,960 --> 00:39:31,719
be a number that is actually you're only going to

848
00:39:31,760 --> 00:39:33,280
be able to shrink a little bit by even going

849
00:39:33,280 --> 00:39:37,360
to other places around the world. Sure, all right. Darksiders

850
00:39:37,440 --> 00:39:40,719
War Mastered Edition coming to PlayStation five, Xbox Series on

851
00:39:40,840 --> 00:39:44,280
May nineteenth. This is from sal Ramano at Kamatsu THQ.

852
00:39:44,400 --> 00:39:47,440
Nordick will release Dark Siders War Mastered Edition for PlayStation

853
00:39:47,559 --> 00:39:51,599
five and Xbox Series, both physically and digitally, on May

854
00:39:51,679 --> 00:39:55,440
nineteenth for thirty dollars. The company announced. This is a

855
00:39:55,480 --> 00:39:58,320
game that previously launched on PS four and Xbox One.

856
00:39:58,599 --> 00:40:01,639
We you switching PC the Steam in the Epic Game

857
00:40:01,679 --> 00:40:04,320
Store as well as gog so when it was on

858
00:40:04,360 --> 00:40:06,960
PS four and Xbox One. It's already playable on PS

859
00:40:07,039 --> 00:40:11,400
five and Xbox Series. I guess releasing a native version

860
00:40:11,599 --> 00:40:14,599
is somewhat nice, but there are other Dark Siders of

861
00:40:14,679 --> 00:40:20,440
games that would probably benefit from a remastered edition as well. Maybe,

862
00:40:20,760 --> 00:40:23,119
you know, just move on to the second one or whatever.

863
00:40:23,679 --> 00:40:26,000
It's weird that they are doing this again a little bit,

864
00:40:26,039 --> 00:40:28,760
just because this game feels like if you wanted to

865
00:40:28,760 --> 00:40:30,719
play it, you probably would have played it by now.

866
00:40:30,880 --> 00:40:33,239
But I don't know, there's nothing wrong with Dark Siders.

867
00:40:33,280 --> 00:40:34,239
This isn't a good game.

868
00:40:35,119 --> 00:40:36,920
Speaker 4: Is this the most remastered franchise?

869
00:40:37,519 --> 00:40:40,159
Speaker 1: It's like up there, right, is like it's a.

870
00:40:40,079 --> 00:40:43,199
Speaker 4: War Mastered edition, definitive edition, right.

871
00:40:44,119 --> 00:40:45,840
Speaker 2: I don't know if people like that third game or not,

872
00:40:45,960 --> 00:40:48,960
but I'm sure that got remade on remastered once or twice.

873
00:40:49,039 --> 00:40:50,639
But it feels like these games came out like three

874
00:40:50,719 --> 00:40:52,840
sixty era, at least the first two, and then they

875
00:40:52,840 --> 00:40:54,559
were brought up, and then they were like change, and

876
00:40:54,559 --> 00:40:56,079
now they're beinging brought up again, and then they were

877
00:40:56,079 --> 00:40:58,880
brought up again. It's like who, like you said, who

878
00:40:58,960 --> 00:41:01,519
hasn't played this game yet that wants to play this

879
00:41:01,559 --> 00:41:05,840
game but hasn't spent the last ten years or even longer,

880
00:41:05,880 --> 00:41:08,000
actually long fifteen years playing this game.

881
00:41:09,360 --> 00:41:09,800
Speaker 1: I don't know.

882
00:41:10,159 --> 00:41:11,239
Speaker 3: I don't know who this is for.

883
00:41:11,599 --> 00:41:15,320
Speaker 1: It's cool. Last of Us is okay, Last of Us

884
00:41:15,360 --> 00:41:17,039
is getting up there, says Chat. Yeah, that's right now,

885
00:41:17,039 --> 00:41:18,639
the lst of Us is getting up there for sure

886
00:41:19,280 --> 00:41:21,840
in terms of the number of remasters. But yeah, I mean,

887
00:41:22,480 --> 00:41:24,199
I don't know. I'm not necessarily in the mood to

888
00:41:24,239 --> 00:41:27,039
go back to Dark Siders, but maybe maybe that'll change

889
00:41:27,039 --> 00:41:29,360
once I see this actually on a store shelf or

890
00:41:29,400 --> 00:41:32,760
something like that. But just odd, I wonder if they

891
00:41:32,800 --> 00:41:35,000
do intend to keep doing more with Dark Siders and

892
00:41:35,000 --> 00:41:37,880
this is just part of a multifaceted effort to keep

893
00:41:37,920 --> 00:41:42,960
it relevant one way or another. But we'll see. I

894
00:41:43,000 --> 00:41:45,440
missed this one. Yesterday, so let's include it here. Blaize

895
00:41:45,440 --> 00:41:50,400
announces Evercade Nexus handheld, including enhanced versions of Banjo Kazui

896
00:41:50,440 --> 00:41:53,519
and Banjo Tooey. This is from Chris Scullion at VGC.

897
00:41:54,199 --> 00:41:57,719
Blaize Entertainment has announced the latest product in its Evercade

898
00:41:57,760 --> 00:42:01,239
line of retro devices. The ever Nexus is a new

899
00:42:01,280 --> 00:42:04,039
handheld which is set to be released in October, with

900
00:42:04,119 --> 00:42:07,400
pre orders starting today April first, even though that's April

901
00:42:07,440 --> 00:42:09,440
Fool's Day, but no, for real, that's when it's starting.

902
00:42:10,039 --> 00:42:14,480
The successor to its Evercaid exp R handheld, the Evercade

903
00:42:14,559 --> 00:42:17,840
Nexus is a premium device with a five point eight

904
00:42:18,000 --> 00:42:21,639
nine IPS or a five point eight nine inch IPS

905
00:42:21,679 --> 00:42:25,119
display as opposed to the four point three inch IPS

906
00:42:25,159 --> 00:42:29,519
screen on the Evercaid Expr. It also adds twin analog

907
00:42:29,719 --> 00:42:32,119
sticks for the first time on an Evercad device, as

908
00:42:32,119 --> 00:42:35,360
well as wireless headphone support and ever Sink, a new

909
00:42:35,440 --> 00:42:39,360
local multiplayer feature which lets players share their game wirelessly

910
00:42:39,800 --> 00:42:44,039
to another Evercade Nexus console, meaning only one cartridge is needed,

911
00:42:44,079 --> 00:42:46,639
and they do sell games on cartridges. That's one of

912
00:42:46,679 --> 00:42:49,599
the things that makes Everricade sort of unique is it's

913
00:42:49,639 --> 00:42:51,119
not just one of these handhelds where you've got and

914
00:42:51,159 --> 00:42:53,519
get the ROMs. I think there's ways to do that,

915
00:42:54,000 --> 00:42:58,079
but they sell cartridges that have a certain number of

916
00:42:58,079 --> 00:43:00,239
games pre loaded. A lot of times it's like ten

917
00:43:00,280 --> 00:43:02,199
to twelve games. I think in the case of the

918
00:43:02,199 --> 00:43:04,519
game that is included with this one, it is going

919
00:43:04,559 --> 00:43:07,639
to be a dual pack that includes both Banjo Kazuoi

920
00:43:07,639 --> 00:43:11,159
and Bancho Twoey in upgraded fashion. Uh. Both the games

921
00:43:11,159 --> 00:43:14,199
are sort of being ported to run in the most

922
00:43:14,239 --> 00:43:17,280
ideal way on this hardware, including taking and taking advantage

923
00:43:17,280 --> 00:43:20,519
of the button layout and stuff like that, which is yeah,

924
00:43:20,519 --> 00:43:23,840
that's that's neat. I I don't know if these are

925
00:43:23,840 --> 00:43:25,679
for me. I definitely like the ones where I could

926
00:43:25,719 --> 00:43:27,679
just put my ROM set on there. But I think

927
00:43:27,679 --> 00:43:30,400
there are people for whom this these devices are pretty exciting,

928
00:43:30,639 --> 00:43:34,039
and this one looks like their best idea or at

929
00:43:34,079 --> 00:43:38,079
best execution on that that idea so far. So yeah, well,

930
00:43:38,079 --> 00:43:39,639
I don't know, is this something that's for you? What

931
00:43:39,679 --> 00:43:40,119
do you think?

932
00:43:40,880 --> 00:43:45,800
Speaker 2: I am not a big emulated retro handheld type person,

933
00:43:45,840 --> 00:43:48,239
So I was actually like I was reading this and

934
00:43:48,239 --> 00:43:50,239
I was like, I like Banjo Kazuoi and Banjo too. Well,

935
00:43:50,280 --> 00:43:51,559
I don't really like Banjo tu we, but I like

936
00:43:51,599 --> 00:43:52,199
Banjo Kazui.

937
00:43:52,239 --> 00:43:52,719
Speaker 1: Well enough.

938
00:43:53,000 --> 00:43:55,800
Speaker 2: Yeah, I don't think this is this is something that's

939
00:43:55,840 --> 00:43:58,000
going to get me to like dive into like my

940
00:43:58,000 --> 00:43:59,800
My experience with like retro handhelds are like I have

941
00:43:59,880 --> 00:44:02,599
like an ambernik right like right here. That's about the

942
00:44:02,639 --> 00:44:04,960
extent of it. I don't really know much about the

943
00:44:05,000 --> 00:44:08,119
everricade at all. This is just like not my wheelhouse.

944
00:44:09,599 --> 00:44:11,800
It sounds cool, it sounds like it's there for the

945
00:44:11,800 --> 00:44:13,840
people who want it. I don't know if I'm that audience.

946
00:44:14,679 --> 00:44:16,519
I'm not a big physical collector either, so like the

947
00:44:16,519 --> 00:44:19,079
cartridge just think doesn't really do anything for me. Again,

948
00:44:19,360 --> 00:44:21,880
seems cool, but like I got a small Brooklyn apartment,

949
00:44:21,880 --> 00:44:23,480
I ain't fitting any more than I already have in here.

950
00:44:23,480 --> 00:44:24,920
It's bet en If I got this cardboard cut out

951
00:44:24,960 --> 00:44:26,880
on the shelf behind me, fold with stuff, I can't

952
00:44:26,880 --> 00:44:30,639
start getting cartridges of games in my house now too.

953
00:44:31,519 --> 00:44:34,639
Speaker 1: Yeah, I'm I'm pretty similar in terms, so I just

954
00:44:34,679 --> 00:44:38,119
don't have a desire for this sort of thing. The cartridges,

955
00:44:38,400 --> 00:44:41,920
you know, I like that concept, but I've moved on

956
00:44:42,079 --> 00:44:44,079
from it at the very least. This, like I said,

957
00:44:44,079 --> 00:44:47,320
this seems like the best execution on this idea. It

958
00:44:47,440 --> 00:44:50,480
includes like a native support for Tate modes, so if

959
00:44:50,519 --> 00:44:52,400
you want to if there's an arcade game you're playing

960
00:44:52,400 --> 00:44:54,400
on it that has the vertical screen, you could turn

961
00:44:54,400 --> 00:44:56,800
those things sideways and the buttons are laid out so

962
00:44:56,840 --> 00:44:59,239
you could sort of play sideways like an Atari Lynx

963
00:44:59,360 --> 00:45:02,800
or whatever. They have made the device specifically for thirty

964
00:45:02,800 --> 00:45:06,199
two bit and sixty four bit games, so they could

965
00:45:06,239 --> 00:45:09,639
go out and get a bunch of deals with PlayStation games.

966
00:45:09,639 --> 00:45:11,760
And they have the dual analog setup, so anything that

967
00:45:11,840 --> 00:45:14,400
supported the dual Sense controller the dual shot controller, I

968
00:45:14,440 --> 00:45:17,480
should say, we'll work with this. The NEXTUS will be

969
00:45:17,519 --> 00:45:20,440
two hundred dollars, which is also not crazy these days

970
00:45:20,440 --> 00:45:23,239
for one of these handhelds. There was different definitely a

971
00:45:23,320 --> 00:45:25,760
time where that would have been the most expensive one

972
00:45:25,800 --> 00:45:29,719
of these retro throwback handhelds, but that time is gone.

973
00:45:29,840 --> 00:45:33,920
Now that's almost Impulse by territory, so they had that

974
00:45:33,960 --> 00:45:35,760
going for them a little bit. This is definitely like

975
00:45:35,800 --> 00:45:39,320
one of those devices where it's something that you can

976
00:45:39,360 --> 00:45:42,800
get for a family member as a fun gift, because

977
00:45:42,800 --> 00:45:45,079
the cartridges do make it feel a little bit more

978
00:45:45,119 --> 00:45:47,440
special or whatever, and they don't have to go figure

979
00:45:47,440 --> 00:45:49,079
out ROMs and you could sort of just like let

980
00:45:49,119 --> 00:45:51,800
them go go ham with the stuff that they just

981
00:45:51,840 --> 00:45:54,360
swap out. But I don't know if it's for anyone

982
00:45:54,360 --> 00:45:56,800
else outside of that category, but.

983
00:45:56,960 --> 00:45:59,000
Speaker 2: Yeah, it was very much like a collector's hobby or

984
00:45:59,039 --> 00:46:01,760
like you said, a gift for some But I don't

985
00:46:01,800 --> 00:46:04,360
think you're your person who has not jumped into sort

986
00:46:04,400 --> 00:46:09,199
of the retro emulated handheld market is going to be

987
00:46:10,360 --> 00:46:11,199
picking that one up.

988
00:46:12,320 --> 00:46:15,320
Speaker 1: We have a couple of April Fool stories that we

989
00:46:15,400 --> 00:46:17,960
might as well get to. I got an email that

990
00:46:18,079 --> 00:46:21,159
said click here for bubbs Feet picks this morning, so

991
00:46:21,239 --> 00:46:23,639
I'm just going to read that email. That's a lot

992
00:46:24,320 --> 00:46:28,119
high giant bomb Team Bubbzy here. You may have heard

993
00:46:28,199 --> 00:46:31,679
that Atari and Fabraz are working on a brand new game,

994
00:46:31,880 --> 00:46:35,320
Bubbz four D, launching on May twenty second. I'm still

995
00:46:35,360 --> 00:46:38,000
waiting for my royalty check, so to make ends meet

996
00:46:38,079 --> 00:46:40,679
until then, I'm giving the fans what they really want,

997
00:46:41,079 --> 00:46:46,800
picks of these perfect pause. Head to bubbspause dot com

998
00:46:46,840 --> 00:46:48,960
to see what I've been doing to make ends meet

999
00:46:49,000 --> 00:46:52,760
between games. I'm not taking on any new subscribers. But

1000
00:46:52,840 --> 00:46:56,239
while you are here, please donate to the Wildcat Sanctuary.

1001
00:46:56,599 --> 00:47:00,599
One percent of Pawpick proceeds will help support my feline

1002
00:47:00,599 --> 00:47:05,239
friends in need. Learn more by visiting them at Wildcatsanctuary

1003
00:47:05,239 --> 00:47:08,000
dot org. All right, that's look. If you're gonna do

1004
00:47:08,000 --> 00:47:09,880
an April fool's joke, this is the way to do it.

1005
00:47:10,159 --> 00:47:12,960
Make it obviously so dumb that it's not anything real,

1006
00:47:13,360 --> 00:47:15,840
and then maybe raise some money for somebody. So I

1007
00:47:15,880 --> 00:47:18,719
appreciated that, and I'll say I continue to be pretty

1008
00:47:18,719 --> 00:47:21,639
excited for Bubbsy four Dy, despite all the things Bubbsy

1009
00:47:21,639 --> 00:47:22,599
has done to me in the past.

1010
00:47:22,679 --> 00:47:25,679
Speaker 2: Jesse, Bubbsy was walking around pack C's. I don't know

1011
00:47:25,679 --> 00:47:27,840
if you if you ran into Bubby on the show floor.

1012
00:47:27,719 --> 00:47:31,199
Speaker 5: But I dodged him. I avoid that his grippers were out.

1013
00:47:31,639 --> 00:47:33,880
You didn't even need the free depicts for free right now?

1014
00:47:33,920 --> 00:47:36,400
You can just taking them on the show floor, that's right. Yeah,

1015
00:47:36,519 --> 00:47:39,280
walking on the bear the show floor barefoot.

1016
00:47:39,199 --> 00:47:44,840
Speaker 1: That's disgusting. Bubbsy's just close. Absolute monster. I did like

1017
00:47:44,920 --> 00:47:47,480
walk past the booth, though, and it looked fun. I've

1018
00:47:47,480 --> 00:47:49,239
played that game a couple times, and every time I've

1019
00:47:49,280 --> 00:47:51,440
touched it, it's like yeah, they it's got it's got

1020
00:47:51,519 --> 00:47:55,199
something going on, much better than any Bubbsy game before it,

1021
00:47:55,320 --> 00:47:59,880
for sure. So yeah, it's wild that Bubbsy's one of

1022
00:47:59,920 --> 00:48:03,239
these mascots from like the two D and three D

1023
00:48:03,360 --> 00:48:06,199
mascot era that has survived enough to get a real

1024
00:48:06,280 --> 00:48:08,320
new game that actually could be pretty good.

1025
00:48:09,239 --> 00:48:12,599
Speaker 4: Yeah, it kind of could never be. GX no GEX

1026
00:48:13,440 --> 00:48:14,400
keep they tried.

1027
00:48:14,480 --> 00:48:16,480
Speaker 2: They brought back GEX with that remaster, and I think

1028
00:48:16,519 --> 00:48:18,880
everyone was like, no, actually, we're like still super good

1029
00:48:18,920 --> 00:48:21,400
on this, Like GEX can stay there. Bubbsy though for

1030
00:48:21,440 --> 00:48:26,719
some reason, Bubbsy persists. Yep, Bubbsy's here and demontize pretty good. So,

1031
00:48:26,880 --> 00:48:28,440
like it gives me hope that Bubzy four D is

1032
00:48:28,440 --> 00:48:29,159
going to be pretty good.

1033
00:48:30,199 --> 00:48:33,719
Speaker 1: I bet it's going to surprise people, is my expectation,

1034
00:48:34,639 --> 00:48:37,679
all right, And then Capcom finally confirms the theory that

1035
00:48:37,679 --> 00:48:41,360
Pragmata is a stealth Mega Man game. Of course April

1036
00:48:41,360 --> 00:48:44,679
fools but Scott McRae over Games Radars Rights, Capcom is

1037
00:48:44,719 --> 00:48:48,119
celebrating April fools Day by jokingly confirming a long standing

1038
00:48:48,199 --> 00:48:51,760
fan theory that it's upcoming sci fi shooter Pragmata is

1039
00:48:51,800 --> 00:48:55,000
secretly a new Mega man, jan I have the Twitter

1040
00:48:55,039 --> 00:48:56,880
link here with the video that maybe you could show

1041
00:48:56,880 --> 00:48:59,519
people if that's possible. If not, don't worry about it.

1042
00:48:59,559 --> 00:49:02,559
But the clip is just uh, the girl from Pragmata

1043
00:49:02,679 --> 00:49:05,400
and the camera pans up to the guy that's that

1044
00:49:05,559 --> 00:49:07,599
you know is helping with helping her throughout the game

1045
00:49:07,639 --> 00:49:10,360
that you play as, and he is no longer dressed

1046
00:49:10,360 --> 00:49:12,719
in his spaceman outfit. Instead he's dressed up in what

1047
00:49:12,800 --> 00:49:16,760
looks like a Mega Man man in suit costume that

1048
00:49:16,800 --> 00:49:18,880
you would see at a theme park. And it's yeah,

1049
00:49:18,920 --> 00:49:21,320
it's very it's very good. I was. I was very

1050
00:49:21,320 --> 00:49:22,079
happy about this.

1051
00:49:22,480 --> 00:49:24,119
Speaker 4: They got to put that in the game, right, that's

1052
00:49:24,119 --> 00:49:25,239
gotta be like an unlock.

1053
00:49:24,960 --> 00:49:27,159
Speaker 1: About a suit game. Yes, maybe you beat the.

1054
00:49:27,159 --> 00:49:28,440
Speaker 2: Game and you get it, like that would be like

1055
00:49:28,480 --> 00:49:30,400
a fun little like, okay, you've played through the game.

1056
00:49:30,559 --> 00:49:32,199
Because because they showed that whole thing in the shelter,

1057
00:49:32,280 --> 00:49:34,159
we're like, you can customize your suit and change all

1058
00:49:34,159 --> 00:49:36,280
your different outfits and they have a kind of fun outfit.

1059
00:49:36,280 --> 00:49:37,360
Speaker 4: They have to put the Mega.

1060
00:49:37,320 --> 00:49:40,039
Speaker 3: They they rigged it. They gotta it's gotta go.

1061
00:49:41,280 --> 00:49:43,039
Speaker 1: Yep, they rigged it. They'll sell it. I think that's

1062
00:49:43,079 --> 00:49:45,559
that's probably their motto. I bet that thing will be

1063
00:49:45,559 --> 00:49:47,639
in there, and if it might have to be, they

1064
00:49:47,679 --> 00:49:50,480
might sell it. Let's actually make it a separate, separate

1065
00:49:50,519 --> 00:49:52,880
DLC or maybe maybe yeah, he beat the game and

1066
00:49:52,920 --> 00:49:55,239
you can get it. Either way, I would accept this.

1067
00:49:55,400 --> 00:49:57,320
I'm glad they're just getting in on the joke. Part

1068
00:49:57,360 --> 00:49:59,679
of me is like, oh Capcom paying attention to this

1069
00:49:59,719 --> 00:50:02,639
and how having fun with it. One that says, oh yeah,

1070
00:50:02,639 --> 00:50:05,280
they got people over there that are tapped in into it.

1071
00:50:05,320 --> 00:50:08,559
Feels like they are pretty confident about this game. They

1072
00:50:08,639 --> 00:50:11,119
are able to sort of joke around about it because

1073
00:50:11,119 --> 00:50:12,960
they know once people get their hands on it, they're

1074
00:50:13,000 --> 00:50:15,360
gonna be into it. And that's been my experience so

1075
00:50:15,400 --> 00:50:18,119
far playing any of the demos or the presentations that

1076
00:50:18,199 --> 00:50:19,480
like Summer Game of US last year.

1077
00:50:20,039 --> 00:50:22,199
Speaker 2: Yeah, because I feel like, if you're not confident it,

1078
00:50:22,199 --> 00:50:24,920
you let the Mega Man thing linger because you're like, oh, well,

1079
00:50:24,920 --> 00:50:27,360
maybe people will be into it on the idea that

1080
00:50:27,400 --> 00:50:28,480
it is in fact a Mega Man.

1081
00:50:28,840 --> 00:50:31,199
Speaker 3: But now when they this pretty.

1082
00:50:30,960 --> 00:50:33,800
Speaker 2: Much shuts that down, I would say pretty confidently we've

1083
00:50:33,840 --> 00:50:35,880
all we're all in on the joke, we all understand it.

1084
00:50:35,920 --> 00:50:36,639
Speaker 3: We can all move on.

1085
00:50:36,719 --> 00:50:39,199
Speaker 2: From this this bit that's been going on, and then

1086
00:50:39,199 --> 00:50:40,519
that all that leaves is the game to.

1087
00:50:40,519 --> 00:50:41,239
Speaker 3: Speak for itself.

1088
00:50:41,239 --> 00:50:43,079
Speaker 2: Now if you remove all the people that are like

1089
00:50:43,119 --> 00:50:45,480
weirdly think it's a mega Man game. And so I

1090
00:50:45,480 --> 00:50:48,320
think that shows, like you said, shows confidence in the game, like,

1091
00:50:48,679 --> 00:50:50,360
let the game be the game. It looks cool, it's

1092
00:50:50,559 --> 00:50:53,360
they're confident it and you know, we'll see what happens.

1093
00:50:53,400 --> 00:50:54,880
Speaker 3: I've played a bunch of it. I liked, I liked

1094
00:50:54,880 --> 00:50:55,800
what I played it a lot.

1095
00:50:56,440 --> 00:50:58,760
Speaker 4: I'm ready for that thing in like two weeks.

1096
00:50:59,000 --> 00:51:01,440
Speaker 1: Yeah, it's coming out very soon. And I think that's

1097
00:51:01,480 --> 00:51:03,559
right exactly what you laid out there. It's like, yeah,

1098
00:51:03,639 --> 00:51:06,480
they can sort of just move on from the pre

1099
00:51:06,599 --> 00:51:08,719
release meme and now that that's been put to bed,

1100
00:51:08,880 --> 00:51:11,599
just let the game do its thing. And that's pretty

1101
00:51:11,599 --> 00:51:13,320
exciting because I think the game is going to be

1102
00:51:13,679 --> 00:51:17,000
very well received. I hope, you know, what we've played

1103
00:51:17,039 --> 00:51:19,800
so far is indicative of them really thinking things throughout,

1104
00:51:20,519 --> 00:51:22,440
thinking things through so they can establish a game that

1105
00:51:22,519 --> 00:51:24,280
just holds up the entire time. Because if they do,

1106
00:51:24,480 --> 00:51:25,960
it could be one of my favorite games this year.

1107
00:51:26,320 --> 00:51:29,679
I'm looking forward to it. All right, that is going

1108
00:51:29,719 --> 00:51:32,639
to do it for the headlines. Everybody, we survived April

1109
00:51:32,639 --> 00:51:35,880
Fool's Day, well done, people have been pointing out, and

1110
00:51:35,920 --> 00:51:37,400
I did want to point people to do this story.

1111
00:51:37,400 --> 00:51:39,039
I've I haven't had time to read it, but I

1112
00:51:39,039 --> 00:51:42,159
will do so when I'm done here. Rebecca Valentine caught

1113
00:51:42,239 --> 00:51:44,719
up with some people who have pretty in depth and

1114
00:51:44,800 --> 00:51:49,119
well sourced fan theories that Baby Steps is a secret

1115
00:51:49,280 --> 00:51:52,960
uncharted five and I love that. And so go read

1116
00:51:53,000 --> 00:51:55,639
that story and tell me what Everyone can tell me

1117
00:51:55,679 --> 00:51:57,920
what they think. I'll read it and I'll report back tomorrow.

1118
00:52:00,280 --> 00:52:03,079
That's a wild one. I am. Also, let's here going

1119
00:52:03,119 --> 00:52:06,559
to catch up with the poll question from Monday. I

1120
00:52:06,639 --> 00:52:08,880
have the results over here, but let me refresh that,

1121
00:52:08,960 --> 00:52:12,199
make sure that we have everything up to date. Have

1122
00:52:12,360 --> 00:52:15,920
you played Super Metroid before four point eight thousand votes?

1123
00:52:16,400 --> 00:52:20,440
Seventy three percent have, twenty seven percent of people have not.

1124
00:52:21,280 --> 00:52:25,039
I think that's skewed by our audience a little bit.

1125
00:52:26,079 --> 00:52:27,519
I bet a lot of people have played that game,

1126
00:52:27,519 --> 00:52:29,599
but I bet our audience is going to skew a

1127
00:52:29,639 --> 00:52:32,039
little bit higher towards Super Metroid than away from it.

1128
00:52:32,079 --> 00:52:33,880
Does that sound right? What brought that question up?

1129
00:52:34,199 --> 00:52:35,159
Speaker 4: Just out of curiosity.

1130
00:52:35,639 --> 00:52:38,400
Speaker 1: Yeah, so they're like, as part of the rumors about

1131
00:52:38,400 --> 00:52:41,559
Starfox and Okerina of Time, there was this a dindom

1132
00:52:41,639 --> 00:52:45,880
rumor of someone in the comments for something before those

1133
00:52:45,960 --> 00:52:51,000
rumors broke, also saying that Okerena of Time and the

1134
00:52:51,840 --> 00:52:54,320
Star Fox game we're going going to happen. And then

1135
00:52:54,440 --> 00:52:56,559
they said, and we're also going to going to get

1136
00:52:56,599 --> 00:53:00,800
a pixel Art remake slash remaster of Super Metroid. Now

1137
00:53:01,239 --> 00:53:03,679
that's one like that. Like, I'm pretty confident about the

1138
00:53:03,679 --> 00:53:06,679
Star Fox and the ocker En of Time rumors. This

1139
00:53:06,719 --> 00:53:09,559
one I'm not sold on yet, but it was fun

1140
00:53:09,599 --> 00:53:10,840
to talk it through and be like, hey, if they

1141
00:53:10,840 --> 00:53:12,519
are going to do that, would what would it look like?

1142
00:53:13,079 --> 00:53:16,239
And then have people played Super Metroid and what would

1143
00:53:16,280 --> 00:53:18,760
you want from a remake slash remaster.

1144
00:53:18,840 --> 00:53:21,000
Speaker 4: That's such a tough one. It's so delicate one.

1145
00:53:21,679 --> 00:53:26,079
Speaker 1: We'll see, okaty that does it for that poll question.

1146
00:53:26,159 --> 00:53:27,559
We have a new pole question we'll get to here

1147
00:53:27,559 --> 00:53:30,119
in a second before we do that. Jesse Fatelity Fatelli,

1148
00:53:30,119 --> 00:53:31,360
why don't you tell people where you can find you

1149
00:53:31,360 --> 00:53:33,280
on the internet, what you have going on, all that

1150
00:53:33,320 --> 00:53:34,000
good stuff.

1151
00:53:34,840 --> 00:53:37,079
Speaker 3: Uh, you can find me on the internet at Mama Vitelli.

1152
00:53:37,159 --> 00:53:39,480
Speaker 2: If you Mama Vitelli or Jesse Vitelli into the Google

1153
00:53:39,480 --> 00:53:41,159
search bar, you will find me. You can find my

1154
00:53:41,199 --> 00:53:43,400
work at Restart dot Run, in which I do reviews,

1155
00:53:43,679 --> 00:53:46,239
features a lot of social content. You might see some

1156
00:53:46,280 --> 00:53:48,880
of these knuckleheads on some of the social content from

1157
00:53:48,920 --> 00:53:50,440
packs East. I think we put up one with Dan

1158
00:53:50,480 --> 00:53:53,840
Reiker yesterday in which already can do Leon Kennedy quips

1159
00:53:53,840 --> 00:53:56,039
for different video game villains. And we learned that Dan

1160
00:53:56,079 --> 00:53:59,760
thinks Bowser is mostly green. That's thanks thanks to lex

1161
00:53:59,840 --> 00:54:03,679
Let for pointing that out. Just some truly fascinating stuff.

1162
00:54:03,679 --> 00:54:04,599
Speaker 3: Go check it out. I think it's both.

1163
00:54:04,639 --> 00:54:06,639
Speaker 2: It's on both of our pages on Instagram, so the

1164
00:54:06,840 --> 00:54:10,239
Giant Bomb page on the restart page. But yeah, restart

1165
00:54:10,280 --> 00:54:13,559
roun uh find me on Blue Sky, Instagram wherever else

1166
00:54:13,599 --> 00:54:16,360
you get your social media fixed from.

1167
00:54:16,679 --> 00:54:18,159
Speaker 3: And yeah, thanks for having me.

1168
00:54:18,440 --> 00:54:20,719
Speaker 1: No, thank you, Jesse. I always appreciate having you on great,

1169
00:54:20,840 --> 00:54:22,480
Like I said, great hanging out with you in person

1170
00:54:22,639 --> 00:54:24,880
as always, but then we can go home and do

1171
00:54:24,920 --> 00:54:26,280
these as well, and that's a great way to kind

1172
00:54:26,280 --> 00:54:29,280
of connect. And I always appreciate you showing up. Yeah,

1173
00:54:29,639 --> 00:54:32,360
all right, new poll question Are you seeing the Mario

1174
00:54:32,440 --> 00:54:35,000
Galaxy movie in the next two weeks. That's the that's

1175
00:54:35,039 --> 00:54:38,199
the arbitrary timeframe. I chose. If you feel like you're

1176
00:54:38,239 --> 00:54:40,320
going through, say yes. If not, say no. We'll get

1177
00:54:40,360 --> 00:54:43,239
the results. Talk about it on Games Morning's here tomorrow

1178
00:54:43,280 --> 00:54:46,840
on Giant Bomb. Speaking a Giant Bomb, I think we

1179
00:54:47,079 --> 00:54:53,000
might be moving the Light Club around. It's kind of

1180
00:54:53,079 --> 00:54:56,519
still contingent on how how Mike is feeling, but I

1181
00:54:56,519 --> 00:54:59,480
will say I'm pretty I'm not confident that he's going

1182
00:54:59,519 --> 00:55:02,679
to be feeling. So let's go ahead and assume that

1183
00:55:02,719 --> 00:55:04,199
we're probably not going to be doing Blake Club, so

1184
00:55:04,239 --> 00:55:05,719
we'll have to shift. Everybody will come up with a

1185
00:55:05,760 --> 00:55:08,239
plan and figure out what today looks like. But you

1186
00:55:08,320 --> 00:55:12,000
can expect voicemail, dump truck tomorrow. Upf we are going

1187
00:55:12,039 --> 00:55:14,119
to have Samantha Collman on. She's going to be showing

1188
00:55:14,159 --> 00:55:17,400
off her new game, and then before that we'll play

1189
00:55:17,440 --> 00:55:19,159
some other stuff, like we are going to check out

1190
00:55:19,199 --> 00:55:20,960
the Bella Bell Park stuff for at least a little

1191
00:55:21,000 --> 00:55:24,960
bit from Super Mario Brothers Wonder so plenty of fun stuff. Yeah,

1192
00:55:25,000 --> 00:55:27,159
Jamie h there will be stuff happening with ricoyin keep

1193
00:55:27,159 --> 00:55:32,679
an eye on the site that will be happening as well, right, okay, yeah,

1194
00:55:33,880 --> 00:55:35,719
hearing from people are like yeah, look it's not Bulatro,

1195
00:55:35,840 --> 00:55:37,719
but it's still worth playing. They're like, yeah, I need

1196
00:55:37,719 --> 00:55:39,440
to get over that hump of I could be playing

1197
00:55:39,440 --> 00:55:43,639
Bolotro instead. All right, I think with all that out

1198
00:55:43,679 --> 00:55:45,880
of the way, we should say thank you Jesse Vitelli

1199
00:55:45,920 --> 00:55:48,079
for hanging out with me today and talking about video games. Man,

1200
00:55:48,119 --> 00:55:49,039
I really appreciate it.

1201
00:55:49,480 --> 00:55:50,400
Speaker 3: Yeah, thanks for having me.

1202
00:55:50,440 --> 00:55:51,960
Speaker 2: I was always a blast, you know, Like you said,

1203
00:55:52,159 --> 00:55:54,000
we were just sitting there, we were standing at the

1204
00:55:54,039 --> 00:55:56,159
Omni Bar and you were like Wednesday, and I'm like, yeah,

1205
00:55:56,199 --> 00:55:56,639
let's do it.

1206
00:55:56,599 --> 00:55:58,239
Speaker 3: Like we can go back and hang out.

1207
00:55:58,320 --> 00:56:01,280
Speaker 1: Yeah. Yeah, that was awesome. Again, really appreciate people who

1208
00:56:01,480 --> 00:56:02,719
reach out and it was great to just be like

1209
00:56:02,760 --> 00:56:04,880
They're be like I need guests this week. What are

1210
00:56:04,880 --> 00:56:08,320
you doing and you're like, yeah, Wednesday. Perfect. All right.

1211
00:56:08,400 --> 00:56:11,079
Thank you everybody for watching and listening. You are the

1212
00:56:11,119 --> 00:56:14,360
best audience in gaming. Until next time, have a good one,

1213
00:56:14,760 --> 00:56:16,599
take care of yourself and goodbye.

