Speaker 1: The party you are watching has been locked in a
deadly struggle against the Loving Queen, who has proven to
be a formidable foe as she has shed her loving
form into her dread nightmare witch form. They are currently
in the catacombs of the Castle of Evervale. They are
trying to perform a ritual to banish the castle from
this plane. However, this Witch Queen has appeared before them,
using shadow and dread to teleport to their location and
chase them down. Some of the party members have been
brutally hurt and injured, and they are desperately trying to escape.
Speaker 2: Will they be able to.
Speaker 3: Outrun the Witch Queen and make it out alive, or
will she claim them as her next victims. The answer
lies in the outcome of this battle, which is sure
to be thrilling and action packed spectacle. But let's start.
Speaker 2: Smith.
Speaker 1: It's your turn.
Speaker 3: You have been running for the last round away from
the party that has been attacking the Witch Queen. You
find and secure your hope in the fact that this
ritual is still going. The buzz, the worrying, the rattling
of the spike, the anchor, the tear of gealoon that
you have fastened into this vertex or a vertice of
planar confusion, as it should translate this material, this area,
this castle, to another plane itself. All of these feelings
reassure you as you look at this spike as it
rattles and wirres in conjunction with the rattling and floating
stone nearby.
Speaker 2: As you start to see phases of.
Speaker 3: The walls and ripples of the walls begin to phase
in and out of existence, here strobing reality itself.
Speaker 2: As your brain begins to it feels like it starts
to capsize under the pressure of this void space. What
do you do? You hear just Varsh's voice down the hall,
and of course the witch queen.
Speaker 4: All right, get it together, get it together.
Speaker 5: I'm going to activate one of my buttons on my
wristband that immediately injects me with a shielding serum, and.
Speaker 4: I will use Junes on myself at third level.
Speaker 2: Hell yeah, okay, I have everything nice, bringing you up
to thirty. That is good me. You need something there,
all right.
Speaker 4: And then I will I can't do much on a.
Speaker 5: For a bonus action that actually is a long strider
bonus action. Now okay, then yeah, I am going to
just use my turn to keep moving, so I will I.
Speaker 6: Will get to there, okay, because you this is that
is part of the hallway too, right.
Speaker 7: Yes, yeah.
Speaker 2: Yeah. As you around the corner, you do see the
back of Varsia, and probably just beyond her is also
the visage the face of the loving Queen. I think
she is in a different form than the last you
saw her. She was in a more of a dread form.
This one is a little bit Actually no, you're the
one who doesn't dispelled that, so you would know this already.
But as you you see the familiar face just beyond
Varsha's back, as Varsia's sort of between you and this
loving queen. As you then duck into this passage here,
I think you just see.
Speaker 8: Me like charging around the corner and my vision like
turns that way to Varsia and I'm like I'm just
still moving, but like, wait a minute, where where is everybody?
Speaker 4: Varsia?
Speaker 2: Yeah, it's just Varsia.
Speaker 9: So wait, I thought their bodies were passed out in
front of me, but no, we don't.
Speaker 2: See that their bodies yeah yea yeah, yeah, I think, yeah, yeah,
they look like they are just these the two lifeless bodies.
Thank you. The two lifeless bodies of Tie and Jet
are slumped over here, all right.
Speaker 5: Then, I'm going to make an insight check because I
don't if I see Varsia alone there fighting the Queen.
Speaker 4: I don't know if I would try and do what
I'm trying to do. Sixteen.
Speaker 2: Uh oh boy, what are you trying to gauge here?
Let me fix that.
Speaker 4: I'm trying to tell if Jet and tired dead.
Speaker 9: I don't know if we know O what?
Speaker 5: Yeah, And I didn't see any of that happen. I
was running and I went into that room.
Speaker 9: Even from my perspective, she screamed and then they fell
to the ground, right, And I haven't had time to
really look at it. I think maybe Actually I don't
know though, because we know, we know we've been successfully
screamed before, right, So we might actually just assumed that
they were so frightened they passed out. Yes, sixteen, you
might assume that.
Speaker 2: Maybe I think so too.
Speaker 9: She does a lot of mental tricks. I don't know.
I leave it up to you.
Speaker 2: I'm gonna have to get rid of this cool floaty
ashy effect because it looks like it's destroying my CPU,
So just imagine that that's what's happening. Everyone, use your brains,
use your imagination. Okay, I think I.
Speaker 5: Would get there regardless. And I'm looking very confused. I
see Varsha there, I see jet and tie down on
the ground. I'm not one hundred percent sure what's going on.
Speaker 4: There's just a lot happening.
Speaker 5: So I'm I'm sort of halted in my tracks, trying
to figure out do I continue and check the last
anchor or do I help Varsia?
Speaker 2: Yeah, sixteen or one more time? I'm sorry, I was
struggling with effects and production. The are you with this
with the inside? Are you looking to see if varsh
need's help or are you looking to see if you
just a quick read on the situation?
Speaker 4: Mean? For yeah, is Varsia alone right now? You know?
Speaker 2: Yeah? With the sixteen, you do notice that as you
sort of turn and look and you see Varsia by yourself,
you look and then you do see that there are
both two three excuse me, Lane as well lifeless bodies
of the rest of the party just near Varsia.
Speaker 5: As I've moved my maximum movement anyway, So I think
I think I'm just I'm.
Speaker 4: Stuck trying to make a possible decision right now.
Speaker 2: Yeah, that's super fair, Okay, anything else on your turn,
that's it. Okay, Lane's turn. So with this we move
over to Let's see if I can pull it off.
As we move over to this map here as it
is Lane's turn, there are two separate maps right now, Lane,
Jet and Tie are they sort of wake up in
this like this looks like blood is running from the
walls here, as if the walls were weeping with some
sort of coagulated blood, as lumps and scabbed chunks of
this blood start to roll down the side of the
stone walls. Here in front of each of you is
your friends, but in a more like a dark silhouette.
Their eyes are white white smoke. The rest of them
are this tendril of of shadow as they look to
be some sort of shadow visage of each Lane is
going to attack you Jet as the image of Lane
swipes at you. What is your armor class?
Speaker 7: My amma, class is I should know off my heart.
It's okay, however, I never my classes, no matter what
I mean.
Speaker 2: Number it is a number, okay. Well, he is able
to hit you, not for much, so he's going to.
Speaker 4: Jet.
Speaker 2: You get an attack of opportunity here as he is
going to back away and move away. This is an
image of Lane, but it is not Lane to you, Okay,
your instincts, it looks like Lane, but your instincts are
telling you this is hostile, especially now that a chunk
of you has been slapped with this the face render
this sheet metal with a bolt through it as it
sweeps into you. And I'm just recording stuff here, and
you can make an attack of opportunity or you have
a reaction. But he this, this creature, this image of Lane,
is going to back away and try to swipe at Tie.
I think with that I'm gonna save it, Okay, as
swipe downward towards you, and then he's Lane sort of
backs up and as you see the image of this
squatted dwarf as he sort of backs up and then
with a large heave and spins at the same time,
goes to strike you. Tie. I think he has his
head craned around as he's watching you. Ty, what is
your armor class?
Speaker 10: It's currently eighteen as long as I'm still hasted, Okay,
I'm wrong.
Speaker 11: Entering the shadow realm, he.
Speaker 2: Got a twenty one. Okay, so this is interesting. I
can do this. I think Tie in front of you,
it is your turn, right in front of and ahead
of you. That is what Lane did on his turn.
He hit you Jet, and then he turns and swipes
and hits you.
Speaker 5: Tie.
Speaker 2: You both react how you would. You would take seven
and I'm sorry nine and ten bludgeoning nine to Jet
and ten to Tie.
Speaker 10: Okay, I'm gonna use my reaction to uncanny dodge, okay,
which lets me take half damage.
Speaker 2: Okay, as it is now.
Speaker 7: Yeah, you take clarify Tay and I inside the same
void space or whatever.
Speaker 2: What not, during the same location your everybody else You
are aloney on your own e. When it comes to
who's on your team, both Tie and Lane are these
shade images of dread who are seeming to They look
hostile and they are attacking.
Speaker 7: But Leane attacks Tie.
Speaker 2: Lane attacked you and then backed up and then attack Tie.
Speaker 7: Okay, all right, Tie, it's your turn.
Speaker 2: As this this large swing, you saw it coming from
a mile away. You've sparred with Lane before. You know
his fighting style. He takes large swings, dramatic in the
way that and he usually and you know he aims
for face. So I think, whatever that may be, whether
you hold up a vannyard to sort of grab the
flail head as a face render comes down, you are
able to only take half of the damage that would be,
whether it is in your exhaustion or your defenses, whatever
it may be. Here for the narrative, but it does
weaken you a bit, but it is your turn to react.
In front of you are two hostile creatures. One of
them looks like Lane about fifteen twenty feet back.
Speaker 11: One of the walls look crazy.
Speaker 2: The walls look crazy, and it looks like they're weeping
with this scabbed blood.
Speaker 11: Am I able to determine that I'm in some sort
of weird queen based dream?
Speaker 10: I say this because Tie has been hyper aware and
hyper vigilant of falling asleep, and the information he was
given that was, if you fall asleep and you find
yourself in her domain, go and find her and kill
her in the dream. Mm hmm was the advice he
was given by. I think it was by Sikes, maybe Mattasar.
Speaker 11: So can I tell that I'm dreaming? If not, I'll
give me.
Speaker 2: I will give you an insight with advantage as a
bonus action.
Speaker 7: Yeah, perfect ganjitsu, right, am I in a ganju?
Speaker 11: He doesn't know what that means?
Speaker 2: That is, Yeah, you totally are in a in a
in a in a genji jitsu injudsu Yep said stuck?
Was it rolls of stock? Yeah? I don't know what's
going on there?
Speaker 7: Okay, let me see you here or I was listening
tyrly twenty seven, Thank.
Speaker 10: You twenty seven. I'm going to run over here. I'm
running away and for the record, I'm trying to find
the queen.
Speaker 11: Okay, I'm just gonna run all the way down here.
I don't know what what it would look like.
Speaker 2: Yes, give me one second. Trying to see if I
get these roles to work. I don't really know.
Speaker 11: Use my finess action, didn't I.
Speaker 6: Random question? Or using Edge for the roll window?
Speaker 2: Now using uh Firefox for the roll window, it's usually
sure it's not covered. It is not covered. Maybe I
should just redo it. I don't know if that's gonna
screw up anything.
Speaker 6: Actually, just trying to scroll down.
Speaker 7: Uh uh.
Speaker 12: Okay, maybe this is actually what it was. Mm hmmm, Nope,
it's the wrong one.
Speaker 2: There it is, okay.
Speaker 11: I never refreshed around with that.
Speaker 10: Lane comes at me with this attack, and I think
I deflected with vanihat and then skip backwards and turn
and I'm running away, and you run away, and I'm
running with like I'm looking all over the place for
any clue of like the Queen or I'm hoping to
just run into her or find her somewhere weaving a spell.
Speaker 11: I don't know what to do.
Speaker 10: Other than to not fight Shadow Lane and not fight
Shadow yet. I assume that they're not real, and and
I'm running or running away, and I'll make a kind
of check, which is a seven.
Speaker 11: Yeah you are, that's my turn.
Speaker 2: As you bought away, you start running in running down
the stone corridor here. The you start, I think maybe
you slip a little bit, just reminding you that you're
in this unique area, these corridors of blood, and you
do not find the loving Queen as you continue your
trek through anything else.
Speaker 11: No, I think that's what I'm doing.
Speaker 10: I'm just going to try and break the gain Jude too, Okay,
back killing her because I assume that's how it's done.
And I have no idea if that's true in or out,
but that's what I'm doing.
Speaker 2: Okay, sounds good. It is her turn, so back in
this reality, she is going to let me see if
this thing redoes its thing? Does she inhales one more time,
and let's add a dreadful scream in your direction.
Speaker 9: Varsia, we didn't get to I didn't get to go
before she's gone again. She screamed, but I didn't get
a move, and then that's normal actions per round.
Speaker 2: No, yeah, that's fair. I u eroic action does layer
action that actually does go first, but.
Speaker 9: Which is totally fine. I'm just double checking. I screamed,
knocked them out, and I haven't had a chance.
Speaker 2: I just reset the I reset the combat in the
beginning of the episode. But that but that's just because
of whatever. But we can totally you're if that's what happened,
and that's what happened, let's do try to.
Speaker 9: Break her concentration or something.
Speaker 2: Yeah, I will allow it. Let's go to Jet. Then
we'll skip her turn, and that should make it fairsh
we'll see. So Jet, it is your turn, okay, as
you are in the same sort of blood corridor, you've
just been smacked by face render across your shoulder and
face as then Layane sort of backs up and then
swipes it tie Tie. You see the shadow of this
hostile shadow of tie, turn and bolt away.
Speaker 7: Okay, the other direction. You don't have time for this.
I am going to Oh, I have to trace this here.
I look around, and I guess I want to ask
the same question that was asked by Ty, whether or
not we are Do I feel as if I am
in reality or not? Am I in a dream or not?
Speaker 2: Give me yeah, give me a insight with advantage.
Speaker 7: Okay, insights with advantage M only a fourteen.
Speaker 2: It's hard to tell whether I mean it obviously is
a different location. You feel like you were brought into
a different location. The your your friends turning into these
shadow visages of themselves, these bleeding walls. It does seem
to be more nightmarish. Your heart is fluttering in this
state of dread, trying to get a fight or flight response,
or trying you are trying to translate in decipher if
it is a flight or flight fight or flight response,
But it's hard to tell if it's real or if
you are in a dream. If your friends are dead
and transformed into a shadow, it's like you're right now.
You're more acting off of dread and instinct rather than.
Speaker 7: Okay, all right, I know what to do. In which case,
I am going to touch my robes and just by
feeling how I know exactly where everything is. I have
stories upon stories of test tubes inside. I feel those yes,
mm hmm, okay, the much in the same way I
felt that strike. In which case, I'm going to reach
into one of the compartments and pull out a long
test tube full of form sads. I'm going to shake it.
I'm going to open it. I see that line isn't
in front of me, which gives me time to carefully.
I suppose bring another instrument to blow. It's like a
child blowing into let's say, a cotton of juice or
a juice box. As I blow into it, and as
I do, you see this one large bubble expand up
and around myself and all of a sudden harden and
I am inside auto looks resilient sphere, which means that
nothing can harm me. Show correct, I'm inside, and I'm
going to then use my movement to hamster ball towards
the exit at half my movements.
Speaker 2: Okay, all right, so you would move half your movement, which.
Speaker 7: Seen feats to the left.
Speaker 2: So here is okay? Anything else?
Speaker 5: Uh?
Speaker 2: No, okay, Varsia, it is your turn, okay in this reality, Varia,
you see she starts to inhale one more time as
she turns and looks at you.
Speaker 9: Yeah, I will hate in her eyes.
Speaker 2: Huh quills for teeth?
Speaker 9: Hey boy, do I want to pull her towards me?
But I'm not going to I don't think. Okay, So
I will close the distance here and I'm going to
go ahead and attack her. Oh wait, quick question. If
I close the distance, am I able to cast a spell?
Or is it a disadvantage? I always fuck this up
because to me, it's not intuitive, Like if I'm closed
and they're on the ground, then I have disadvantage to attack.
But do I get spell disadvantage?
Speaker 2: Are you doing a range?
Speaker 9: Let me see.
Speaker 2: I think if it's range, it's disadvantage.
Speaker 5: If it has an attack role and you are casting
it in melee, then it would have disadvantage.
Speaker 9: Okay, So if it's an intelligence saving throw, then it
doesn't matter. Cool. Yeah, I will do that though. Yeah,
I'm going to go ahead and do the lance. She's
going to need to make an intelligence saving throw.
Speaker 2: Okay, good roles today, for me, which is a lie.
Speaker 9: It is it's level five.
Speaker 2: To fourteen.
Speaker 9: No, so she fails, and she will take damage increases
by twenty six, so eighty six, all right, and I'm
going to try to change it into void.
Speaker 2: All right?
Speaker 9: Oh my god, that is like almost the worst fucking
role I could have made. Unbelievable.
Speaker 2: So with the void, it doesn't seem there's this distortive
energy of this lance that fires out from you or
whatever this lance may look like, as you here's reality
with this.
Speaker 9: Spell turned tent of it into a void, right, yeah, yeah, yeah, okay,
all right.
Speaker 13: As it hits her, but she does pass the exhaustion
save or whatever the hell let's save as we made up,
so the void does not take hold as she.
Speaker 2: As it does hit her, she responds in a bit
of a step back as she looks back up at
your eyes wide and full of hate.
Speaker 9: Still wonderful. I'm hasted. So I do it again, but
only a little before this time, yet urn incapacitatory. It
worked before, Yeah, as far as I know, because I
think whack retconned him shouting out at Varsha. So I
actually think I'm.
Speaker 2: Alone, right, So you think you're yeah, I think I
just passed. I rolled a nineteen. I think, using my brain,
I rolled a twenty. Actually yeah, okay, So what happens here?
I take half yep, okay, roll me that sweet sweet.
Speaker 9: Twenty five, and I will turn two of that into voids.
So she's got to roll twice for her points of exhaustion.
She takes half of it, that's right, So one she
rolls one yep, okay.
Speaker 11: She passes, and she takes.
Speaker 2: Math amount okay, uh, and anything else in your turn
as you throw these lances of void at her.
Speaker 9: Yes, i will use my bonus question okay, and I'm
going to is this reforse no, this is a reorse
fire pitched? Uh? Yes, okay? Is this bonus action perfect? Okay,
I will use my bonus actions and I will do
lacuna revoke. I'm going to try to steal her spell points.
Speaker 2: I think that's a melee hit.
Speaker 9: Oh, you're right, after you attack enemy with melee, You're right, melee. Okay,
let me see if i've got another one.
Speaker 2: We plucked that.
Speaker 9: From the from the monks we did, I'll leave it. Actually,
I'll save my reaction for counter spell.
Speaker 2: Ye all right, Smith. At your turn again, Kay, top
of the round is.
Speaker 4: Alright?
Speaker 2: Uh, here's these distortive pops of Varsh's lance. As you've
probably heard once or twice before, she is still fighting.
Speaker 14: For sure?
Speaker 4: You okay.
Speaker 9: Smith? Yeah, I think so. I mean, I guess, yes,
I'm fine.
Speaker 2: Slapping Mart, I'm fine.
Speaker 4: Mar.
Speaker 2: Padawan's am I right.
Speaker 9: I'm sorry.
Speaker 2: Suggestion art, Holy crap. I never saw Jet Sport.
Speaker 4: Going to stay on mission.
Speaker 9: Holy shit, it's so good.
Speaker 2: It's so good. Are you staying on mission? Okay?
Speaker 5: Yeah, I'm moving this way, but the corridors turned off for.
Speaker 2: Me as it stops.
Speaker 4: Is that the end?
Speaker 2: That is a dead end?
Speaker 4: Okay? Yeah, I can't tell.
Speaker 9: Oh wait, I'm sorry, are you there's still something you
need to do on mission? I thought we had done
all the things that we were leaving. Okay, then in
that case, I'm sorry. I would redcon if I knew
we still had ship to do, I would be like, yeah,
you do that. That's way more important. I got this, okay, Okay, Yeah.
Speaker 5: So I wouldn't have gone that way. I would have went.
I guess it's around the edge. It's very hard to
see where.
Speaker 2: The Yeah it was this way?
Speaker 6: Yeah, okay, So yeah.
Speaker 2: It's like this is around the edge is pretty much
just like the most corner corner corner you can be
in this hallway, So.
Speaker 4: Can I read con it? Then, because I wouldn't have went.
Speaker 6: This way before, I would have been back here.
Speaker 2: You're pretty much retracing your steps.
Speaker 4: Yeah, yeah, okay, so now I will.
Speaker 2: Move mm hmm. You moving to that SPI then uh?
Speaker 5: Well My my point was I wouldn't have gone over here.
Yeah yeah, yeah, originally because I thought I didn't know
where the hallway was. It's all good, so I would
have ended up here at the end of my last turn.
And then I'm gonna go thirty five sixty five. I
still can't figure out where.
Speaker 11: The hallways are, right, uh you you uh?
Speaker 2: One more up?
Speaker 4: You had it?
Speaker 2: Yeah, that's the way into all right. I'm trying to
get us into trying to fix the.
Speaker 4: Fifty five seventy. Okay, I get here, and then I
will uh. I will then misty step.
Speaker 5: Uh, I will misty step as a bonus section. Okay
for an additional thirty feet get to the next door.
I'm just moving as fast as I can so an
area I can see so from here and I see
into the room here.
Speaker 2: Yes, this room was the first room you went into.
So this corner over here is the doorway you entered from.
This is the room with the skulls, the large troll
skulls on the the desk and the bookcases here. But yes,
to the bottom left of the south south left, the
southwest of this room is where the entrance that you
came from.
Speaker 4: And was this the room with the anchor?
Speaker 2: The anchor was was in this passage?
Speaker 4: Yeah, okay, so then I would have went to probably
one more. I probably would have went there. Okay, then
m h that is it for my turn.
Speaker 2: Okay, Lane's turn. Let's see what this looks like on
the other map, because I ruined everything. Let's see if
I have no idea where we are? Okay, cool, okay, yep,
no way that anyone can see anything one moment.
Speaker 15: M hm.
Speaker 2: So Lane's turn. This is interesting because I forgot about
it because my because of all the things I'm juggling
right now, lane Is appears behind the Loving Queen as
he stands up from his on the right layer. Yeah,
as he stands up from his his stupor, He's gonna
spend his turn standing up and then he's going to
his movement danam oh, he could actually get a He's
gonna scoot and do a sneak attack, and yeah, I
think this is a large It slams into the queen
here as she sort of recoils in pain as you
and as she does, you see Varsia the hood and
the mask, this iron mask and the follow through a
face render as Lane swipes and hits her from behind.
He deals very very small amount of damage, but still damage.
As Uh, that is what he's going to do on
his turn. I think he is going to for should
make me a perception perception Okay.
Speaker 9: Also just to clarify, I saw the effects, but not him,
right or do I see him as well?
Speaker 2: You see him? You see like she she like moved
and then you see now him as he was sort
of like that follow through like the camera was you
for a second and uh and then she reacted it
in like this weird way and he's right, she like
falls for a second and he's right there with the
follow through of us. He is there with a six okay,
and that is uh, that's it. You don't you don't
get to know the plot anyway. Uh, And he well
He's gonna try to gesture something to you, but you'll
never know. Uh, and that is going to be his turn. Tie,
it is your turn. You are in these blood halls
running to try to find the queen. Make me an
Arcanna nine be forever, and you continue running. I assume
you look behind you run and both Lane and.
Speaker 7: Uh god, everybody's portrait so dope.
Speaker 2: As you know I need I know I need one.
So the behind you, you both see Lane and Jet.
These shadowy forms start to then make their way towards you.
Speaker 10: Yeah, I think I glanced into this room.
Speaker 11: Look around, and then I'll just keep running. Okay, Uh
I was I was running.
Speaker 2: Okay, all right, and you are over here, way over here.
Speaker 11: I am you quick?
Speaker 2: All right. We're just gonna have to imagine, you know,
there's your imaginations chat. Okay, And now it's her turn.
As we come back over to this reality, as she
is being flanked, okay, so that changes what she was
going to do. Uh nus it. She's going to mm hmmm.
A darkness starts. I think she still has her she's
still inhaling like a scream, but as she does, she
just opens up her mouth and much like like dark,
inky smoke falling out of her mouth as she starts
to fill the area around her in magical darkness. So
everything within ten feet of her is in magical darkness.
You will have disadvantage you want attacking her when you
are in this radius. I'm gonna do or in this circle. Yeah,
this is sixty ten feet.
Speaker 7: That's not what I wanted.
Speaker 2: Okay, ten Here we go as the darkness. It's kind
of hard to say, but there is darkness there, okay.
And that I think is your turn. And I'm forgetting
about layer actions, but I think that's it. Oh yeah, No,
she's also going to claw at you, Varsha. Where is right?
We're all the things that have open that's over there,
that's over here. This is the tab Okay, cool, this
is coming at you, Varsha. All right, twenty three all shield? Okay,
so that does not hit, It does not. Okay. She
goes to swipe at you with these claws, but your
shield irrupts just in time as cloche her claws. This
shadow energy sort of disperses off of the arcane bastion
you through up for the moment, and that is gonna
be her turn. I can't get her just can't squeeze
out anymore. Turns on her Jetits your turn, said, turns,
by the way, and it is you are now in
the blood halls. Still Lane is in front of you,
and uh, your turn. I'm going to actually have Lane
attack you because I forgot to do that on his turn.
Uh and seventeen is that your overiclone?
Speaker 7: I am currently encissed in an impenetrable.
Speaker 2: You're right, impenetrable. He is going to still attack, So
clangs off of the side sparks, I think fly as you. Yeah,
you're right, you're in a you are impenetrable right now?
Speaker 7: Correct?
Speaker 2: Cool, and you're just gonna hamster ball through here.
Speaker 7: I will try and hampstebbut past him. Yes, okay, give
me destroying Okay, he's going to try and resist MESI. Yeah, okay,
this is fine for me. I understood the risks.
Speaker 2: It's sort of rolling over. He's gotta push it, not
even just some resulting.
Speaker 7: Yeah, regardless, iroled it for four Okay.
Speaker 2: Yeah, you start to punk into a lane, but it
doesn't seem to budge. Okay, sort of the image steps
back and then does to wipe at you again. Of course,
I think that's where the sparks fly. Okay, but you
were able to pass by him this round. Anything else,
I survive if I feel.
Speaker 7: I feel the reason I'm in this ball is to
stay alive as long as possibility, to be an obstacle
if necessary. I know you's dead. So if he is
at me that like this, then this is good.
Speaker 2: Ah.
Speaker 7: So I suppose I rubbed the bubble the bubble from
the inside, so it makes a loud squeaking noise to
I guess, tunt him and that that'll be done.
Speaker 2: You start sounding like a hamster and hamster ball, go
ahead and make me an arcana. Check.
Speaker 7: I kind of check. Okay, we forgot to do it.
That would be a natural twenty.
Speaker 2: Whoa oa jet, Yes, you wake up in the other reality.
Speaker 7: What what about the bubble.
Speaker 2: The bubble? Mm hmm, that's up to you. Well, I mean, yeah,
you don't spend the stuff, you can use it. But
if you're also like I don't want to run and stuff,
you totally can. But that's completely up to you player's choice.
Speaker 7: Okay, well, ah, what do I see in front of
me is more important?
Speaker 2: Uh? Whether or not there is a filter of obsidian
shielding in front of you. We'll get to that in
a second. But you do see Lane in front of you,
and you also see uh Lane and then Varsia and
right between them, is this the loving queen? She just
clawed at Varsha. Varsia threw up a hand and the
arcane winds stopped her from able to be a panic
right through it.
Speaker 7: Okay, as long as Vasha is there, I do not
think that I'll have any plans of running away, so
I would have used my action this time, so I
don't do anything. But okay, I would like to retain
my spell points because I don't need the bubble anymore
and the bubble was done.
Speaker 2: Sure, yes, I will allow it. You can. You can
absorb with that twenty You can absorb the spell points
from the bubble and to forego the bubble. And okay,
come out of the the bloodholes. Okay, that's it to yes, Okay, cool,
sweet turn Varshit and see your turn in front of you.
She just attacked you on you of course used your
sweet reaction to shield.
Speaker 9: Okay, I'm going to attack her. Spells don't have disadvantage though,
right only melee.
Speaker 2: Uh may let me tell the jack, Let me see what.
Speaker 9: Darkness doesn't matter the spell is. Alternatively, you can utter
a creature's name. If the name target is within range,
it becomes the spell's target even if you can't see it.
A cool, So, okay, I'm gonna do this again. Uh
intelligence saving throw please?
Speaker 11: Mm hmm.
Speaker 2: Inteligence you are marking your spell points here? Yeah?
Speaker 7: Is the last time.
Speaker 5: Uh?
Speaker 2: I rolled? I rolled a Oh? I thought that was
a nineteen, but.
Speaker 7: It was a six?
Speaker 2: Uh? And what's my safe until eighteen? I rolled?
Speaker 11: Not enough?
Speaker 9: Okay, so I take the damage seventy eight, I think
seventy six. I'm a liar. How do you twenty three?
She's incapacitated as well, and I will turn twenty of
that into void magic.
Speaker 2: Okay, I just rolled elevens. We'd buy it, all right,
but still for both of them, that is for both
of them, yep.
Speaker 9: I just want to make her exhausted dude, okay, all right?
That way where he.
Speaker 2: Can't find a character she diad all right, is.
Speaker 9: Okay? And then I will.
Speaker 2: Damage.
Speaker 9: I will go ahead and attack her. I will use
bonus action. I'll try to steal her magic again.
Speaker 2: You need to hit with a melee.
Speaker 9: Oh right, I'm doing that right now. So I'll do
that first, and I'll use for store balance to cancel
out the disadvantage that I have. So it's just a
normal role.
Speaker 2: Cool, that's your last restore balance.
Speaker 9: Nope, I have four so this now I have three left,
had four left? I have? Yeah, I had four left
and I just used once and I have three left. Okay,
I am using this guy.
Speaker 2: It's right, that's what.
Speaker 9: Nineteen. I don't think that actually hits her.
Speaker 2: I don't think it does either. Now you go to
swipe and she catches your blade. She hisses in your face,
eyes wide full of inky darkness. All right, mouth sort
of unhinges for a moment as you see into that
dark visage that is was her second form.
Speaker 8: But.
Speaker 2: Only for a moment.
Speaker 9: All right.
Speaker 2: Uh, you do not hit anything else.
Speaker 9: Hope that's it for me.
Speaker 2: Smith is your turn once again. You are up here. Okay,
let's make it a little bit better here.
Speaker 5: Yeah, I am going to rush to where we planted
the first anchor.
Speaker 2: Mm hmmm. Sorry, that's all right. I just wanted to
as you open up the door before the door is
already open, whether you left it or not. The you
see this one is still also rattling. The the cyan
node that is the anchor is of course, the room
is still so of doing that floating thing. The rubble
is starting to move and it's still rattling and humming.
This much more intense than it was before. As confirming
that these anchors are set and this is happening. As
you enter into this room, you see the stuffed petrified
unicorn that is in the room with its hoof up
and into the bastion is sort of starting to float
as if there is no gravity here. Of course there
is for you. Your mind feels like it's being pinched
right now as a lot of this void magic is
starting to ooze and interact in seep into the reality
of this location. It's hard to say what will happen
to those who are in within the confines of your
placed anchors or these spikes that you have made, only
theory that those who are will be transported or in
this case, deleted from the plane.
Speaker 7: As sort of.
Speaker 2: All of these thoughts flood to you as you are
it's confirmed that this is all happening. You turn to
open the door behind you, and I think your hand
falls through the door that is there sort of like
this no clip move. It sort of phases through again,
another reminder that reality is starting to fail.
Speaker 4: I'm going to scream at the top of my lungs.
We go kill no.
Speaker 2: Okay, here, I am doing this.
Speaker 5: You know, I'm basically looking at the door behind me
and looking where.
Speaker 4: I came from.
Speaker 7: Okay, and.
Speaker 4: I am going too ready in action.
Speaker 5: Okay, but if I see Varsia, We're gonna throw Varsia
through the door.
Speaker 7: Okay.
Speaker 4: If she comes within rangel me, I will try to throw.
Speaker 2: Her, throw her into this door where we came from
the way outdoor.
Speaker 4: To get out.
Speaker 2: That is going to be I'm just going to show
you here.
Speaker 7: Okay.
Speaker 2: Yeah, it's it's one. It's one more little bend around.
Speaker 4: Okay, yeah, sorry.
Speaker 11: That's ok.
Speaker 2: We we explored the map like through a different through,
not this top down. It's like our first time exploring
a top down. So it's it makes sense that you
probably the layouts. I also am the only person who
was layout until right now, so it makes sense that confusing.
Speaker 4: I am going to then.
Speaker 2: So what I just showed? Uh whack everyone was? I
thank you? In this direction? No, I can't doesn't show
cool anyway, it's over here. There's this direction is the
the way out?
Speaker 4: Okay, I am going to Then.
Speaker 2: You also you can confirm this from like line of sight,
Like you don't have to be in that room. You
could be like all right, and you could do this
whole turn or whatever from here, you know, and you
could see the note is still like shaking and moving
and everything, and if you wanted to, if you wanted
to have some more.
Speaker 5: Yeah, then I would have done that as long as
I can get visual confirmation of it.
Speaker 7: You would have done that.
Speaker 2: I think visual confirmation. Then maybe you moved and brush
your hand across the bookcase or whatever this is here,
and that's when it phases through instead of the door.
Speaker 7: Yeah.
Speaker 4: Yeah.
Speaker 5: And then I guess I won't do the ready to action.
Speaker 4: I don't I don't have enough.
Speaker 5: I don't have enough I guess action points or whatever
that right, right, I will. I'm just gonna position myself
at the doorway here, okay, and keep an eye out,
and I'm there's a panic look on my face which.
Speaker 7: You never see.
Speaker 2: Yeah, okay, we see eyes wide Smith as a.
Speaker 7: Which is.
Speaker 2: Definitely a movie from the nineties. There is this room
ahead of you is still that one that was covered
in roots. That hint the one the hint of the
room ahead with the large tree, but that is and
the a lot of these roots sort of lead to
the large tree. But just outside of that tree is
or that room with the tree. Lane and the oh jeez,
Lane and friends, Jet and Varsha, make me a perception
please nineteen for me cool.
Speaker 7: Perception reception okay, irony perception reception eighteen.
Speaker 2: Nice as you are sort of taking in the area
and everything. Varsia you also see this as Jet as
Lane sort of stops and like listens. At the same time,
you all hear in the distance Smith's cry, we all
got to get out of here as you as Lane
stops and then starts to like gesture in a panic
to you Jet as well as you. Varsha and maybe
Varsia you see over the queen here his like, we
gotta go, we gotta He starts to really uh try
to usher you both to move, and I think Lane
is going.
Speaker 16: To try to grapple her, and I don't no why, Okay,
I do know why.
Speaker 2: All right, Cool Lane is going to use his flail
and try to stop, okay, and throw my dice on
the ground and try to stop her. Uh and he misses.
That's great. Cool. As he goes to swipe, it's sort
of I think, goes through her foot once again, this
flickering of reality as the chunk of the iron face
render clangs into the stone wall. Here, some dust and
grit fall as well. That's for his turn, Tie back
in the Blood Holls.
Speaker 7: What do you do?
Speaker 2: Make me in an orcana?
Speaker 11: Yeah, I'd like to make an cornor check please, I'll
allow it.
Speaker 2: Go ahead and make me one of them.
Speaker 10: Constantly trying to move on the remix every time.
Speaker 2: Oh, yes, sorry, I'm just gonna put here for five.
Speaker 11: I'm cool forever.
Speaker 10: This was you know, this was always going to be
the way for Tie because he has rejected magic and
he has he had the chance to become a mage
and he.
Speaker 11: Spurned it. And this is the result of that.
Speaker 2: This is your sis, This is you the rest of
your life outside these halls, running around looking for a queen.
Speaker 11: I appear to be here and here I did something.
Speaker 2: What happened? Yeah, I moved you because I wanted to
see you on the screen without ruining everything. But anyway,
here it is maybe kind of myself. I think I
could do that.
Speaker 11: I'm still running and in a case running.
Speaker 2: Run, running, running and ties running. Oka ahead, okay, and
I'm moving the camera. You're moving up to here? Awesome?
Speaker 11: That is Ada looking around wildly.
Speaker 2: Okay, as you are there. It is her turn as
the loving queen. I'm forgetting about all your actions as
a loving queen. Good.
Speaker 7: Yeah, is going to.
Speaker 2: She's going to turn to both Lane and Jet and
I need to make dexterity saving through it was she
exhales a necrotic breath through the darkness. I'm sorry, a
psychic breath through the.
Speaker 7: Darkness, dexterity saving dexterity.
Speaker 9: No no, no, no, no, no, no, no no no no. Hold on,
this might not be a reaction. If it's a reaction,
I might be screwed. Did I use a reaction last.
Speaker 2: Time you shielded?
Speaker 9: Is that this?
Speaker 4: Yeah?
Speaker 9: But was it this turn? It was last turn? Right? Yeah?
So I still have one this turn. Hold on, I
might do the thing where I swap places with Jet
so I take the hit instead. Okay, but I can't
do this because this is this isn't an attack. It's
a save, right, just save?
Speaker 7: Is it safe?
Speaker 2: Oh?
Speaker 7: But Vashia, you have to roll as well.
Speaker 9: Yes, he just said that.
Speaker 2: No, you know it's a a cone so she's facing away.
Speaker 9: Yeah, yeah, I'm sorry. I think it has to be uh.
I actually can't find it. I have no idea where
it is on this crazy sheet. But oh here it
is hit by an attack roll. You can use your
reaction to swap places with that creature, so it's.
Speaker 7: Not an attack roll.
Speaker 2: Yeah, the attack roll first.
Speaker 7: Okay, flash of genius. I cock my ears with my
pinky fingers and increase my dexterity to sixteen I believe.
Speaker 2: Okay, uh As, let's see if it was enough. It
is not enough, as both you and Lane.
Speaker 7: Take this seventy seven points of damage seventy the rest.
Speaker 2: Of your hit points. Maybe Actually.
Speaker 7: I didn't.
Speaker 2: I think this is how much? Just double checking pray,
I roll low here. Whoops, that's not That's not what
I wanted. That was just a task. Huh wow, I
rolled really low thirty eight psychic damage as once again
that scream which there she screams in the in the
direction of both of you as also, Lane takes that
as well. I need I need a math right now,
and I don't want to do math for anything.
Speaker 9: Oh wait, until you're done mathing. But I do get
to attack her because she attacked somebody other than me.
Speaker 2: Yep, seventy five take me thirty eight.
Speaker 4: I'm sorry, say that again.
Speaker 2: Seventy five takeaway thirty eight minus thirty eight thirty seven.
Yeah that makes sense, thank you. Okay, I don't do
minus as I do takeaways here, okay, and this is
no perfect all right, you get to attack because she
take someone else that we said.
Speaker 9: If I have sent no feats.
Speaker 6: Answer, do you have any special bs to make your
crits be a crit on A nineteen? I don't think so.
Speaker 9: I don't think so.
Speaker 6: Yeah, okay, I think that's I think that's just fighters.
Speaker 9: Yeah, okay, so, but I do have the superiority bullshit.
So I might be able to just do double damage. Yes,
I can spend a superiority die from tie. If my
attack hits, I can add a superiority die to weapons
damage role, which is just an extra one D eight.
I'm assuming twenty nine hits.
Speaker 2: Twenty nine hits yeah.
Speaker 9: Oh wow, next right on top of that.
Speaker 2: Cool.
Speaker 9: Let me just mark this out, thank you, and I
will do both of those into void damage. Wait. No,
I won't because she's resistant to void damage. Right, I'm
only doing that for the exhaustion point. So yeah, no,
I won't do it. I won't risk it.
Speaker 2: Can you Lacuna revoke? Where is that on your turn?
Speaker 9: I assume that has to be on my turn because
it's a bonus action. Yeah, it's a bonus action.
Speaker 2: Okay, And this is just a reaction, all right, I tried.
Speaker 9: She is doing anything to keep tying another realm. She
has to roll concentration or whatever. I don't know if
that's an active thing she's doing.
Speaker 2: I made it. I need to roll above a ten, right, Okay? Cool?
And now it's that way.
Speaker 9: I don't know the answer to that.
Speaker 2: Concentration techo check of a tent, but I could also
be lying. Someone let me know the jetitary.
Speaker 9: Turn YouTube will next year.
Speaker 7: Where is Tie?
Speaker 2: Great question? Oh? Tie is a lifeless body right here
in front of me, in front of you?
Speaker 7: Okay? I think, how that does Lane look to me?
Speaker 2: Lane looks exhausted. I think he sort of turns to you,
and then as he turns and looks back, his hood
is sort of caught on something, but just enough to
let you know that the holes that he that would
qualify for ears on his head are starting to bleed
as then the hood starts to like covers up as
he tries to find balance again. Okay, IM going.
Speaker 7: To try and pick up tie on my shoulder.
Speaker 2: Okay.
Speaker 7: As I do, a vile falls on the floor and shutters.
I step into it and the soles of my feet
start to shimmer and catch fire as I cast a
shadow on stride, increasing my speed from a thirty to
a fifty. And then I am going to I suppose,
with tie over my shoulder, run twenty five feet to uh,
well out, I guess sure which way towards Vassia. Is
that out?
Speaker 4: That's where Love and Queen is.
Speaker 7: Yeah, I do not think. I do not think opportunity
attacks when carrying when.
Speaker 4: When both through an enemy square.
Speaker 7: Oh, in which case I am going to think that
that is what I want to do, and instead I
am just going to cast bubble beam on her. Sorry,
I'm going to Uh, I'm going to use it's not
bubble gem. That's what I'm calling it because it's basically.
Speaker 2: If you if you want to move through, you could
if you have Gash's form, You'll be moving much slower.
But that there is.
Speaker 7: I don't want to move at ten feet, so I'll.
Speaker 2: Use poison super super silly here.
Speaker 7: But okay, so I shall, I shall cast on her
all right, Okay, So she must succeed a constitution saving
through or take.
Speaker 2: The damage, or take the damage the damage, sorry, let
me I rolled a in eighteen and eighteen.
Speaker 7: Okay, Well, in which case I believe she has resisted it.
He want second to see, Okay, Yes, so if she
says she saves, okay, so she's safe, all right, Yes,
my cousin, they save us con seventeen. So she wrote
the eighteen, so she will right above. Okay?
Speaker 2: Anything else?
Speaker 7: Uh no, Okay, I don't know if I have any
bonus actions I can use at the moments to try
and help, aside from Actually, I think.
Speaker 2: The narrative here is you make this bubble being this
less lance of alchemic energy, and she turns and then
just brushes it away as if she's splashing at the
reality around and disperses the bubbles away from its focused point.
But it's not mechanically she just saved.
Speaker 7: But all right, okay, then, in which case I am
just going to try and cast healing wood on lane
to make him regain one default plus four.
Speaker 2: Okay, you still tie over your shoulder?
Speaker 7: No I did I anyway?
Speaker 2: Yep, all right, so you are doing the healing.
Speaker 7: Word correctly and gets seven.
Speaker 2: Thank you, don'tory, don't worry. I got this one.
Speaker 7: The untast seven.
Speaker 2: It's forty four, got it right? Yeah? Scared me for
a second. Okay, Uh anything else?
Speaker 7: No one, that's my done.
Speaker 2: Okay, Varsia, it is your turn. A splash of bubbles
disperse near you as the queen turns her back u
to you. I think her back is still towards you
even as you swipe. She'd probably turn looked at you
for a moment and then swam through the bubbles for
a second and then spins around toward you. Yeah.
Speaker 9: I'm gonna go ahead and attacker fifteen. Oh wait, hold on,
I've already used it though, So never mind, I've already
used my reaction.
Speaker 4: Uh.
Speaker 9: That one doesn't hit.
Speaker 2: She also catches and knocks the blade out of your
hand or out of the swing.
Speaker 9: When you do extra attack. Does it have to it
has to hit for you to do the second attack
or do you just get the second one? I forget extraly, you.
Speaker 2: Just hit that one. You just get one. It's not
a chain, you just have an extra attack. Amazing, Okay,
once again, I think you maybe she's holding the blade
and you're trying to get that extra attack in. But
it's there's there's a fight for a moment about who
has control of the blade, and she does anything else
on your turn?
Speaker 9: Yes, because I'm hasted, So I have a second round here.
So what I'm going to do is only on me
and only on me. Hold on one second, let me
just read this. Okay, Yeah, I'm gonna attack again. Okay, Twny.
Speaker 2: Tony does not hit. Wonderful Towny does not hit. Once again.
I think there's still that struggle. She's it's smith. It
is your turn. You wait up by the up by
this room. You watch moments go by, you can't quite
hear anything over the rubble in the of this of
the void magic here as it's starting to once again,
and you take a moment maybe to observe and it
you start to see some of the rocks are peeling apart, uh,
and even some of the structural points of this castle,
some of even the pillars itself are starting to just
unlike come undone or maybe even like uh sink through
like like no clipping through a through like a video game.
That these these pillars are just sort of sinking through
the the ground here in just a bunch of erratic
different ways. Is reality is failing. You do not hear
the sounds of battle up ahead. There's probably too much
rubble and confusion. And there's that splitting headache that everyone
is feeling, by the way, not just Smith. I'm just
really laying it on Thick on Smith's turn, because he's
doing a lot of observing here. But everyone has this
like this uh, this pinching headache from all of this,
like this pressure this uh, this pressure change uh and
dispersion of magic as reality is beginning to fail in
the location that you have marked for this ritual, and
as far as you can all tell, you are within
the area of the of this ritual. I at least.
Speaker 4: I am outright panicking.
Speaker 2: Yeah, okay, And that never has happened.
Speaker 4: That never happens. Yeah. If anyone should have been left behind,
it should have been me, not damn and Varsia.
Speaker 5: I am having any deep contralto in my mind right
now about believing in in everyone and in Varsha specifically,
especially after the conversation that we've had before where she
told me how much it pained her.
Speaker 4: That I didn't believe in her.
Speaker 5: To take care of herself. And I am I am
losing myself right now.
Speaker 4: I am.
Speaker 5: I am looking wildly at the door, I'm looking at
the anchor, I'm looking I'm looking back towards the hallway,
and I am struggling simply to breathe.
Speaker 4: And I I don't know what to do. For the
one of the first times in my life, there is
no simple answer, Okay, and I the only thing I
can think of to do in this moment. Do I
still feel the Queen's presence in my mind?
Speaker 2: Oh?
Speaker 4: Yes, I'm going to try to get her attention.
Speaker 2: Kay, in what means.
Speaker 4: I heard her before in my mind. I'm going to
focus on her voice where it felt like it came
from in my head.
Speaker 5: I am constantly bombarded by voices in my head.
Speaker 4: I hear the pain.
Speaker 5: And suffering of all of the people that were used
to enchant my armor and the people that I that
I've killed. I think I'm quite adept at it. I
want to see if I can find the.
Speaker 4: Queen in my mind.
Speaker 2: Okay, mechanically. Is there anything that comes to mind for
you here? Or is an arcana check good enough? Any bullshit?
Speaker 4: I have this aura that I used.
Speaker 5: On everyone, the nice tools and magic aura, yes, which
normally will place.
Speaker 4: An illusion on a creature or an object.
Speaker 5: That I touch, so the divination spells reveal false information
about it.
Speaker 4: Or you can be a willing creature or.
Speaker 5: An object that isn't being carried worn by another creature,
and when I cast the spell, I can choose one
or both of these effects can change the way that
the target appears to spells and magical effects.
Speaker 6: I can.
Speaker 4: Change the way that it.
Speaker 5: Appears to spells and magical effects to detect creature types.
And I don't think there's any way that I can
use that, so I'm just going to I'm just going
to try to use my experience in dealing with these voices.
I know they're magical nature. They are related to my
armor combined with trauma.
Speaker 2: Okay, give me an arcana with advantage twenty one twenty one.
Speaker 5: When I'm doing this, I'm breathing, and I can feel
like a panic attack coming on, like.
Speaker 4: Like that that's happened to me previously. And I and I.
Speaker 5: Close my eyes and I try and picture love and
Queen the way that I've seen her before, the way
that i've seen her in my dreams, the way that
i've seen her now, And.
Speaker 4: I try to combine all.
Speaker 5: Of these mental pictures into one creature in my head.
And I say in my mind, as if I am screaming,
I have been your tool.
Speaker 4: For destruction and death. I am the one that you want.
Speaker 5: I am the.
Speaker 4: One that will in the dynasty. It's all my fault.
It is my fault.
Speaker 6: I am the one that you want.
Speaker 4: I am the.
Speaker 8: One that you've always wanted to control, the one that
you have controlled.
Speaker 4: Don't let me go now.
Speaker 2: Meanwhile, the rocks are shuddering of the in the room
to your north of the anchor begins to bleed into
the next plane, whatever that may be. As you are
forcing this speech through your mind, and maybe some of
it even slips out loud, as you are forcing this
into some sort of reality, hoping to get to the
loving Queen. See what happens in a moment as it
is Lane's turn. Lane is he's down here. As we
begin to see my brain stop working. As Lane goes
to I think he's going to try, and you see
him take a couple of steps back, not enough to
be to to force a attack of opportunity. But he
then goes to slam the Loving Queen against the wall
to one. So I think he misses and slams against
the wall himself. I think Jet. I think what you
see is you noticed he had these. He was starting
to bleed from his ears as he then goes to
charge into the wall. But he's probably off balance or
there must be something wrong, as you just saw him
veer into the wall himself taking I rolled super low
for that, only one hit point of dammage. But it's
gonna be a first turn. Tie, it is your turn.
You're in the blood holes. Stay wait a minute, Tie,
you are It is your turn, and you open your
eyes and there is battle happening around you, as someone
has distracted the Loving Queen long enough for you to
slip back into your own consciousness. Around you, above you
is a jet and you just saw Lane slam into
the wall in this maddening way. As the Loving Queen
is in front. There is Varsha just beyond the walls
here are starting to ripple. There is a sense of
vertigo and probably motion sickness that you each are starting
to feel. Whether it takes a couple of moments to
just swallow and what's the word like tough enough for
a moment to just get through this. But you are awake,
You're on the ground, you sort of come to your
hat is right next to you as it seems like
you just passed out. What do you do?
Speaker 11: I'm up immediately.
Speaker 10: I don't think there's really much thought going into this
and lunging at the grain.
Speaker 2: Yeah, you can. You can swap with well, I will
let you trade disease with where at this point he Oh,
it's not down here because I didn't put it back
on the the right layer. Let me just do Yeah,
you are right there. Sorry.
Speaker 7: Uh, And you.
Speaker 2: Can swap seas with Lane if you would like, because
he is really taking a lot of psychic damage.
Speaker 10: Uh cool, Let's see if I can with him. Uh attack, Well,
we can occupy the same space. You just can't end
our turn on that same space.
Speaker 2: Right, that's true.
Speaker 7: They did the sneeze.
Speaker 10: Okay, yeah, I think it's just like a it's a
it's a sloppy one of those like Bruce Lee flip
up type of things.
Speaker 11: That I do.
Speaker 10: My hand goes to the wall and I realized it's wobbling,
and it causes me to stumble for a second. But
my other hand is pulling van Ahar out into just
muscle memory and I will just swing wildly at.
Speaker 7: The queen on a fifteen I'm guessing is a miss.
That is a miss.
Speaker 11: Another thirty one, thirty one is.
Speaker 2: Nice?
Speaker 11: Bag, I'm up? This is this is like it looks
like drunk swings.
Speaker 10: You know, it's not my usual deftness that one can
have some sneak attack damage on it.
Speaker 2: Who nice?
Speaker 10: And as I sort of run the sort of I
think this the first swing is wild, the second one
is just like a lunge forward, and it just it's
just so it's probably such a shit attack that it works. Yeah,
you know what I mean, Like it's just so unexpected
and I just run this thing across her and then
my other hand is naturally throwing a returning dagger at her.
If I can try on a twenty two, yes, hic's
for an extra eight, I think it would be a
good idea potentially, Yeah, create, I'm going to use my
last superiority die on that one, okay, which added another
six damage but will give the next attack advantage.
Speaker 2: Okay, next attack gets ed? All right, anything I'm.
Speaker 9: Still hasted, Yes, a minute, a minute, whatever, like a
million rounds as far as.
Speaker 11: I know, I mean, all right, it comes up. It's
still a million rounds in twenty six for another fourteen.
Speaker 10: And it's for firsteen that's twenty nine, thirty two.
Speaker 2: Or you sooner minute? Okay, Now, anything else on your turn.
Speaker 10: That's it. If I can end my turn here, I will.
Otherwise I'll be on the same thing as laying Sure.
Speaker 11: Yeah, I don't know if you can hear my dog
going crazy and I don't know.
Speaker 2: I cannot.
Speaker 11: Okay, it is uh.
Speaker 2: Her turn. She disappears, jet it is your turn.
Speaker 7: She has disappeared.
Speaker 2: She has disappeared.
Speaker 7: Okay, all right, then, in which case I look at
my friends, and who looks the most heart out of
all of them, is TI hurt?
Speaker 11: I have a I have a scratch.
Speaker 7: How big is your scratch?
Speaker 11: It's a it's inappropriate, it's.
Speaker 7: I it's always appriate.
Speaker 11: It's a five inch scratch.
Speaker 7: Okay, I am going to So you've lost five eight points.
Speaker 9: Okay, we get we get we get up attacks.
Speaker 7: Not at she disappears by magic?
Speaker 9: No what really? Oh ship trying to keep us alive
and not with any of this. It's sinceane to keep
drag up.
Speaker 7: If she is gone, then I suppose I am going
to try, and I guess I'll he myself really quickly.
Just I'll take yourself out and then just apply to
my face where I was hit by lane from one
D six plus four, just using my heel as healing
is called. It's not magical. Ah is the bladesprig? I'm
sure sure for six points of healing? Not much, And
I guess I proceed to the exit. No, so one, two,
three four five, that's staty feet okay, vorua.
Speaker 9: You can do the did you use an action?
Speaker 7: I did? Yes?
Speaker 9: Okay, all right, yeah, all right, just sorry I was Yeah,
you should run.
Speaker 7: I can catch up.
Speaker 9: Don't worry about me, Okay, I am going to do
binding a wound. I look around for her. Do I
hear her? Did I hear any of Smith's yelling?
Speaker 4: No?
Speaker 9: Okay, she did not, And I will move thirty five the.
Speaker 2: Smith's yelling from before, but the his most recent call
and scream.
Speaker 4: No.
Speaker 9: Yeah, then I will move thirty feet forward. Just here, okay, right.
Speaker 7: Yes, is your dash?
Speaker 9: I did not dash, but I should have. Okay, so
I will do that, which is another thirty right correct,
it doubles it? Yeah, okay, And I know the exit
is around this corner to where he was yelling, around
this corner.
Speaker 2: It's it's it's farther. But yeah, are you all? Will
you all be running toward Smith? Finding Smith?
Speaker 7: Yes, yes, that is a primary objective if.
Speaker 2: We all do in an amount of turns later, let's
say three turns later. Okay, room is still.
Speaker 9: He's not with him either.
Speaker 2: Okay, she's not up here either. Who is she? I
don't know Smith. Your friends around the corner, and they
make their way towards you. Some of them look beat up.
Lane himself is starting to stumble through. You start to see,
I think, just beyond the iron mask you see back here,
this dried blood near his ears, as he looks like
like like a fun night for a human at the tavern.
As he's sort of stumbling and drunkenly like as he
makes his way over and just sort of looks past
you all but her eyes harving a hard time to
focus as he starts to grunt and tries to move forward.
Towards the exit.
Speaker 7: What is she's trying to stop the spell?
Speaker 9: Yeah, I don't know.
Speaker 11: I don't know.
Speaker 4: I just shut down all the anchors. We can't check
on all of them all at once. You have to
get out of here.
Speaker 9: But if if she messes up the spell, then everything's
not going.
Speaker 4: To have time to do anything to them.
Speaker 7: You sure, No, I'm not.
Speaker 4: But what I am sure of is we don't have
a lot of time.
Speaker 7: That is enough for me. We should go and then
we'll deal with whatever happens after.
Speaker 9: Surely, I look at I was just about to say,
I look, ad tie, what what is your expression?
Speaker 7: Looking at that?
Speaker 11: Look? Can I type it to you?
Speaker 9: Yes? I bet it's the same thing I'm feeling right
now as well.
Speaker 10: Okay, you type what you type what I'm thinking.
Speaker 7: And then I will let out something completely random.
Speaker 10: And then you say, when you finished up in it,
this is what they're thinking at the same time as
they look.
Speaker 11: At each other.
Speaker 7: Great, great, great one cheesy.
Speaker 2: That's what I was thinking.
Speaker 9: Yeah, I'm still typing, hold.
Speaker 11: On the whole novel, thinking of the entire simmer.
Speaker 7: I don't even know what wow.
Speaker 10: And also the opposite of what you think, that's what
you think at the start of the campaign, and this
is what Vash were thinking at which.
Speaker 7: Point the bricks.
Speaker 2: Yeah now, and now you're not anymore.
Speaker 9: Cottage Yeah yeah, Okay. Then then the moment I see that,
I see your face okay, yeah, and then I will leave.
I'll go, We'll just go.
Speaker 11: I look as if I'm going to turn away and
go back.
Speaker 9: No, lead the no, come on, let's go.
Speaker 6: Okay, I'll another day.
Speaker 2: As you will. As you will make your way out
into the sewers once again, the threshold of the castle
behind you start to hear this, the dispersion of reality,
and this pressure change and the void and uh. Then
everything goes quiet for a moment, blackness as well. As
you all.
Speaker 7: Begin to.
Speaker 2: Hold. Uh. As you all begin to hold, as you
all begin to as you all begin to open your eyes,
hum hum, and for a moment lane just you all
open your eyes and you are in a otherworldly location. Uh.
At your feet there are there's ash in the air
as and across the ground. Here calcified stone and rocks
start to make up a wall. Behind you, Jet and
Smith and Varsia, You and Tie are next to each other,
but you can't find your friends nearby the ground. It's
dark here, and as you look around and take in
this scenery and the scene here, the ground under your
feet is wriggling and moving like those worms before. Jet.
You recognize this domain as the place that you saw
once before in your mind.
Speaker 7: I've been here before, but this is a fun place.
Speaker 9: Jet.
Speaker 2: Yes, where are you? Ah?
Speaker 7: Yeah, follow my voice? Yes, I try and go towards
the sound of halvoys.
Speaker 11: Mmmm.
Speaker 9: Welcome.
Speaker 2: I need you all to make me initiatives role initiatives
again as you are now in her domain? Where is
her token? Did I?
Speaker 9: Mother?
Speaker 2: I go ahead and just edit your turn if you could.
As you all wake up in a level of hell
that you have.
Speaker 7: Oh that one.
Speaker 2: Nice, perfect, just enough time for you to figure out
what turn you want to do. It's a perfect time
to get a net one. Uh is where is she?
Speaker 4: Where?
Speaker 2: She almost locked out of my entire Thank you?
Speaker 9: Oh my god, this is so stressful.
Speaker 2: Uh, let's do this. She is much larger here her
form you. I think before there was no real context
towards how large she was when she was down here, Jet,
But in this state she is much larger. Uh. And
the crown on her head and twisted amalgamation of iron,
as it seems like the ashen hell that she is
that she calls her domain, seems to twist her visage
into this nightmare of a witch. As I need to
roll an initiative for her as well as that's a
D twelve. She want us sai which is still not
great at top of the round and I will figure out. Okay,
and she isn't good, Tie, it is your turn. I'm
gonna move the camera.
Speaker 4: TI.
Speaker 2: Okay, there does mind?
Speaker 11: I don't see her, that's all?
Speaker 7: Or okay, but she's on our site. Okay, mm hmm,
you should see her.
Speaker 2: Give me a second.
Speaker 5: Keep in mind, I've got a sixty foot dark fish.
Speaker 7: As do I.
Speaker 9: She is holy ship? Do we see her?
Speaker 5: Or no?
Speaker 2: Ty and Varsha do not.
Speaker 7: Okay, there there is a rocky.
Speaker 2: Spire behind you. It is dark here and it looks
like there are these spires of these stone or calcified
ash in them. Are these wriggling worms.
Speaker 1: All over the place.
Speaker 2: Dusted across this entire as far as the eye can see.
In this ash world, there.
Speaker 7: Is just.
Speaker 9: I tried to use the ruler and it moved me.
I guess ki and I aren't in a square, so
you might just want to move yourself into it.
Speaker 2: Yeah there, okay, it is your turn.
Speaker 11: And I can't see anything. It's completely pitch dark in here.
Speaker 2: You could see what your characters can see. It's only
about It's like it's like that magical darkness everywhere?
Speaker 9: Right, And we can hear them?
Speaker 11: Oh and I can Oh, I can hear them.
Speaker 9: We can hear them? Yeah, all right?
Speaker 7: Where is she come at you bitch?
Speaker 2: It's about a fifteen foot twenty foot tall? These spires,
like what's separating you?
Speaker 11: Okay, I'll move this way? But then I run into
a wall?
Speaker 2: Right?
Speaker 7: What happens here?
Speaker 2: Which were you moved this way?
Speaker 11: Yeah?
Speaker 7: I didn't know.
Speaker 2: I can't but I can't see if you're moving your character,
I can't see it.
Speaker 11: I didn't move. Yeah. Yeah, is refreshing page?
Speaker 2: Do I have to refresh my page? Both of my
pages aren't and seeing it?
Speaker 7: Maybe too? Yes, I know it's a bit too cheesy
to retroactively do this. Never mind. Okay, I have a
feature that is going unused that I would have given
to tie had I read my sheets?
Speaker 2: What is the feature?
Speaker 7: A spell starring item? I would have been able to
keep a spell inside the stick.
Speaker 11: I gave tie. There we go.
Speaker 2: Okay, okay, so you can move up. Yeah, you just
sort of run into the wall it is, unless you
want to climb up and over it. It's about fifteen
twenty foot, but you are separated by a large spire.
Speaker 11: I can climb up on top of this.
Speaker 2: It's yep. I mean, yeah, it'll be difficult, but you can.
Speaker 11: I'll try.
Speaker 2: You will try, all right, athletics or acrobatics.
Speaker 10: Oh that's what I'm talking about.
Speaker 2: Yeah, you hop up there and your friends are just
right there. Of course, you could spend fifteen of your
movement getting up there, but you are able to hear
I think you hear Smith, or you hear Varsia, or
I'm sorry, you hear Smith, or you hear Jet or
whoever it may be. As you then start to some
of the ash, or this calcified ash starts to give
way as hard as like, it's like trying to climb
up a sand dune. But you do finally struggle and
make it up there, and you do see your friends
just right below you. It is a bit in this
magical fog. You could see Jet, and just beyond you
can see maybe the shape or a rough image of lane.
It's interesting as you get to the precipice or the
threshold of your vision in this fog doesn't necessarily just
go dark. It goes blurry and then dark. So there's
like this blurred moment of of lane and then it
starts to fade into this darkness.
Speaker 10: I shout at those that is standing there because I
can't see that she's there at all.
Speaker 11: You're right, where is she? We've got to find her
and kill her.
Speaker 7: I am just pointing in the general direction of where
she's my locals of my face.
Speaker 11: Going over there, and I attempt to jump this fifteen
feet down.
Speaker 2: Okay, there are two jets jets? How many people? I
just fucked up? But I think that's now. That's now
the order, all right, okay? Cool? So uh and you
hop down? Yeah, all right?
Speaker 11: Yeah, as you do, and then I lay.
Speaker 2: As you go to a fall, you don't fall normally.
It's sort of a slow It's almost as if you
have uh, it's like an eternal feather fall. As you slow,
slow fall slowly. You can glide if you want, and
move fifteen feet from here for free on your land
if you want.
Speaker 7: Yes, I would love to do that.
Speaker 2: So you can land here, yeah, mm hmm. And then
just up ahead you see through the like this fogged
shape of a large.
Speaker 10: Which, yeah, as I land, I kind of come to
a stop in these worms, and I look up at her,
and I've pulled out the f turkey long bow, which
I will fire at.
Speaker 7: Okay, the.
Speaker 10: Bitch mm hmmm, as we love call her in the
tong or pig Drusilla was the name that we also contact.
Speaker 11: Twenty four and eighteen.
Speaker 2: Twenty four hits eighteen does not, and.
Speaker 10: Then of course I will yeat the dagger at her
as well, so twenty four hits yeah, so thirteen twenty three,
thirty eight and yeah, I think probably before my feet
actually hit the ground, I've fired one arrow. As I
come to a land, I fire another, and then just
throw the dagger.
Speaker 11: And this is just these are test shots. I fire
them at different.
Speaker 10: Points of her to just see what I'm looking at,
because I don't trust necessarily.
Speaker 11: What I'm seeing is real.
Speaker 10: But I do know that I was told to seek
out the queen in her realm, kill her in her
own realm. It's the only way to kick arrow or
something like that, or at least how to break the spells.
So yeah, I fire these two arrows and throw the
dagger at just.
Speaker 11: Three separate points to see what happens.
Speaker 2: With a total how much dame time.
Speaker 11: That I think?
Speaker 2: I said, who are all right? As they sort of
they the arrow sinks into her. Did you only hit with.
Speaker 11: One hour and one dagger?
Speaker 2: And the dagger as well? And it's almost unflinching As
they hit. She looks down at the the arrow, and
then she looks down at the dagger, and she looks
up at you, and then the dagger returns back to
your hand and she sort of smiles. Her teeth sharp,
her gums are black, and her eyes are these pits
with like a gold fleck of hellish color between within them.
Anything else in your turn? Ty, Nope, that's it, Okay,
It is whoever's turn next? Smith? It is your turn.
You tie just sort of floated next to you land
and took out a boat.
Speaker 11: From Uh.
Speaker 7: Have happened?
Speaker 11: I say? And then look at Smith.
Speaker 4: You when you look over towards me, I think you see.
Speaker 5: Like the the Iron Man, you know that's at the
end of the movie.
Speaker 4: You know it's all broken, you know, like pieces are
all kind of like dinted and messed up.
Speaker 5: And you can see there's trails of blood from my
nose and my years.
Speaker 14: And I, uh, I nod my head, and I say,
you never wanted me to have this.
Speaker 4: You never wanted me.
Speaker 14: To do the thing that I should have always done.
Speaker 4: You never wanted anyone else to do it. You never
wanted anyone else to do what you could do. Well,
now I can, and I'm going to cast lightning bolton
at her. Uh you see my.
Speaker 5: You see my fingers begin to twirl around the tears
of galoon around.
Speaker 4: The wrists of my armor, and I begin to swirl around.
You can see electricity began to crackle around.
Speaker 5: I bring him close to my chest, and I force
from the tier of galoon in my chest massive lightning
bolt out towards her.
Speaker 2: Second using now what you've practiced, using the spell wind,
but also a focal point being the armor in synergy
working together as it, I have to make a.
Speaker 11: Safe, thanks safe.
Speaker 2: As you launch lightning toward her, I failed.
Speaker 4: That is twenty six lightning damage.
Speaker 2: Nice all right, as sort of stops her in her
tracks for a moment, as uh you she stops and
looks and there's there's still like that spider crawling of
the lightning and the static as her hair floats for
a moment as the electricity disperses. I think she raised
the hand and then her hair falls once again, maybe
getting rid of some of that electricity, but she does
take the damage sick.
Speaker 4: And I am also going to move on my turn.
I'm going to move up this way, I think, okay,
and just turn and face her and any bond sections,
no bone.
Speaker 2: Section, Okay, could choose to face her this Wayne? Is
that not cool? May be hard to see, but all right, course,
so you're gonna do that. Uh, Lane's turn, and there's
two ties. Okay, hold on, I have to get rid
of this tie. Sorry tie, you just went right. So
this there's two ties?
Speaker 4: Lane? What is Wayne going to do?
Speaker 2: I'm not doing well. Wlane is going to.
Speaker 7: Move in this direction.
Speaker 2: And then hide? Oh all right, that's what that marker was.
Speaker 7: I put there?
Speaker 2: And then hide? Okay he tries to hide, Okay, uh,
and that's gonna be his turn. Is gonna wait for
a better moment. Maybe I'm moving here, wait for a
better moment to strike Jet. It is your turn.
Speaker 7: Okay, Wait, I rolled in that's your other one. So
it's not.
Speaker 2: Your turn.
Speaker 9: Let's fix that, unless it's her turn.
Speaker 7: I think I was in the ton twice back then.
Speaker 2: Yeah, yeah, the other the other token had the one,
and then I deleted the other token. Now anyway, thank you,
you're welcome. I'm gotta fix this. Sending you do it
varses your turn.
Speaker 9: Okay, So just to be clear, I can't see them.
Did I see the lightning?
Speaker 4: Yeah?
Speaker 2: Wall So for a moment, uh, the you heard them
talking in the chattering. It's pretty silent here except for
the chattering of your friends. You could hear them at
them through the echo. But for a moment, through this
magical darkness, you could also see some magical light. And
that would be the light coming off from the magical
spell of the lightning. So that that lightning strike, that
strobe of energy is probably enough for you to probably
glance around and take in an image a snapshot. And
this way if you can see can you see my
markt Yeah? This way there is a path around the
this spire. And if you've looked this way around this
way too, there is it is just a spire in
the way that seems to have separated you. It's not
a long, not a huge like long wall between you,
but you can move around it, or you think you could,
if you would so choose. You could also climb up,
try to climb up and over it.
Speaker 9: Okay, but you said it was ten fifteen twenty feet yeah, yeah,
fifteen twenty Yeah, so I can't really see over it.
Speaker 2: I can't really see over.
Speaker 9: It, So I wouldn't have seen the lightning.
Speaker 10: Then.
Speaker 2: Now you would have seen a like a snapshot of
you would have seen like every probably okay, yeah, everything
for a second. So you would have seen probably light
spray and in this direction and then light spray down
here maybe, so just enough for you to see that
there is another side to this wall.
Speaker 9: I'm just trying to think. Yeah, I'm just trying to think,
uh of how awful this is.
Speaker 7: And if I.
Speaker 9: I can't see you, but I hear battle and that's terrifying. Okay, Yeah, Hi,
are you close? Are you close to her?
Speaker 7: Yeah?
Speaker 9: I'm on a great I cast a sickening radiance right
on Tye's voice, and I'm gonna use my metamagic to
make sure it doesn't hit my party members. Yeah, don't worry.
Last level up let me swap out my metamagic, so
I grabbed it first thing. Okay, when casting a spell,
I can go ahead and choose that it's not going
to hit up to my charisma modifier, which is five,
so that that gets everybody.
Speaker 2: Okay, So everyone would be fine here.
Speaker 7: And you are about to put to do.
Speaker 9: Well just because I don't know where she is, but
he's close to her, so I'll do the sickening radiance
near where his voice is, so it would be yeah,
it's a thirty foot radius yeah, sphere, and then it's
light so everyone should be able to see. But then
also she's going to take damage if she fails this
constitution saving through What does this look like? It's this
oh you mean the spear or whatever?
Speaker 2: This thing, this thing looks like.
Speaker 6: Oh ship does it show like all her faults and
like imperfections, you know, like this is the facade and
like when the sickening radience goes off, it shows like
the true.
Speaker 2: Yeah yeah yeah as underneath, much like Consecration from OT Warcraft,
I'm like a fracturing fissure start to open and divine
like start to erupt through the wriggling floor of worms
below where is a cool thing. I will drop a
cool thing here in a second. When it's anything else
on your turn, I will I find there's done lights
as both.
Speaker 9: It was a dynamic lights again, well does she did
she save the constitutions? I even throw or fail?
Speaker 2: Oh? I didn't even even roll yet?
Speaker 4: What do I? What do I?
Speaker 2: What's the DC eighteen? She fails is a failure?
Speaker 9: So she takes twenty two damage, suffers one level of exhaustion,
and will emit a dim greenish light in a five
foot radius. This light will make it impossible for the
creature to benefit from being invisible, since I know she
likes to do that too. Heah yeah yeah uh.
Speaker 2: And then I will use my radius sixty feet total.
Speaker 9: Yeah, thirty ft radius. Yeah, now can I see.
Speaker 4: Is that I don't know for you, but is that
that's also radiant damage?
Speaker 2: Right, there's a radiant damage as well? Yeah?
Speaker 9: Yeah, yeah, I didn't raskin it.
Speaker 2: Yeah you can. While this is up, can I just
turn on and off the dynamic lighting.
Speaker 9: I'm just wondering if I can misty step. So if
I can see enough to the misty step, then I'll
do that.
Speaker 2: And so now there's constant light from where yeah, where
she is, but it's only when you are well.
Speaker 9: It's constant.
Speaker 2: Do you have to see where you're sickening radiance is placed?
Speaker 4: No, you do not.
Speaker 9: It's a sphere centered on a point you choose within range,
but it does not specify that I need to be,
which is why I used his voice.
Speaker 2: You can probably see around the spire, but with light
it doesn't. It still doesn't stop the fact there's a
fifteen football behind you see through the like the obstruction,
but you can see.
Speaker 4: Now.
Speaker 2: Let me turn off the dynamic lights just for while
this happens.
Speaker 9: Okay, then I am going to use my bonus action
to drink a vial that Jet has given me to
enlarge myself, and I'm going to walk in the way
that I think I can go if I can see
well enough. I have to go all the way around here, right,
Can you see my little ear?
Speaker 11: Yep?
Speaker 4: I can? Yeah?
Speaker 9: Okay, awesome, then I will do well that's not right,
that can't be right, ship I'm still out boom here.
Do I need to go one more forward? Yeah?
Speaker 4: So right?
Speaker 2: Can be able to move around? Yeah? You have to
move yeah?
Speaker 5: Yeah?
Speaker 2: Ok?
Speaker 9: And then that's all I.
Speaker 2: Can do this urn ten feet of green light.
Speaker 9: I admit thirty foot radius sphere. The light spreads around corners.
Speaker 2: No, she when she fails, she gets something.
Speaker 9: Oh she gets a five foot Yeah, she gets a
five foot no matter where she is. But there's still
light with that thirty foot and it does go around corners,
so I imagine it lights up what I can see too. Yeah, yeah, okay, cool,
I do this, and I'm gonna do this and see
what happens. Cool, nothing happens large, uh baby.
Speaker 2: As you make your way around the corner, anything else
on your turn?
Speaker 11: I took how much?
Speaker 2: Twenty two?
Speaker 9: Yes, twenty two, radiant. I don't know if that doesn't
make your damasu or anything to her.
Speaker 4: But.
Speaker 2: Good question.
Speaker 9: No, that's it because we don't have haste on us anymore. Right,
it's a new encounter.
Speaker 2: Yeah, a new encounter.
Speaker 7: This is twenty two, and that is it for me.
Speaker 2: Okay, her turn, and once again I forgot the layer action. Okay,
I on her legendary action. So after you, she is
going to need you to make me a wisdom saving
throat tie. As you start to hear whispers in your mind.
Speaker 7: Remember how you have advantage because you have intellect fortress.
Speaker 11: It's still going you God, damn right, I do good. Nine,
I'm gonna take it.
Speaker 2: Away from you. Now you take uh ten ten psychic
damage as familiar whispers begin to reverberate into your mind.
Speaker 7: Is it psychic damage?
Speaker 2: Psychic damage?
Speaker 7: He has resistance to it because of the intellect fortress.
Speaker 2: So it's only five psychic damage.
Speaker 9: Oh yeah, yeah, you're amazing.
Speaker 7: Well, I mean no, you're not wrong.
Speaker 2: And so now on her turn, she is going to
be that's a little of legendary. She's going to move
towards you, Smith, and as she does, she is she's
going to stay where she is, and she is going
to rise into the air. About how do I do this? Okay, no,
all right, right, nope, I see about ten feet into
the air. As she then is going to pull I
think from like a shadow in her robes, a much
like like a sparkler, like magnesium sparking, but it's black
dark energy, she throws this uh necrotic moat toward you Smith.
Speaker 7: This is going to be.
Speaker 2: Oh, I'm sorry, I did that wrong. She points a
finger towards you, and as she does, a h like
a laser focused twine starts to like flash freeze from
her finger as she does a frost rate towards you.
I need to do. I need to get a bit.
I need you to give me a constitution saving throw
all right, trying to.
Speaker 4: Get all right? Let me just check on something before I.
Speaker 2: Thank everyone.
Speaker 5: Okay, I do have the capability of using a flash
of genius on this. I'm just letting you know before
I roll it.
Speaker 4: I will be using a flash genius on this to
make that a seventeen. Okay, I'm guessing it's still a fail.
Speaker 2: It's still a failure. As yes, it is. You will
begin to freeze. Your armor starts to seize for a moment,
you can still move. Your armor is ice cold. Frost
starts to rhymes of this, this is this is the
this is the frost maiden. Rhymes of this frost Maiden
begin to uh start cresting on top of your armor
as you where is my old tell me? Uh nope,
all tony roll all twenty uh as you take and
I walked her watch water. How long are you strange?
Speaker 7: Okay? Because you take.
Speaker 2: Fingers forgot how to work there for a second. I
did take twenty frost damage and you are restrained for
a minute. You can make a athletics check on your
turn to break out of and to unseize your armor. Yeah,
and you're restrained. You're you have the condition restrained for
a minute. Uh. And that is her turn?
Speaker 7: Yes, yeh, ship.
Speaker 2: There's a lot of things to do here. Okay, Jet
it is your turn.
Speaker 9: Oh how you care?
Speaker 2: She she's ten feet I'm going to mark this the
little arrow or the little wings on her because I'm
not breaking out the sticks for this. But there's a
little wing on her. Another two episodes later, all right,
and now the fight's over the let me move us
a bit here. Oh I can't great, but every ten
feet is what that marker is. So she's ten feet
in the air. So I have one little wing counter
on her on her thing. I'm going to try to
find it better.
Speaker 9: Shot here, can I see her now?
Speaker 2: Yeah? Oh yeah, you could see her.
Speaker 7: It's my tongue, you said, yes, it is Jet st Okay.
So I'm going to lift my left arm up and
reveal the orange iron arm that mister Smith had watched
for me, and lift my right hand and then the
void arm is going to operate. I'm going to point
my left arm fist extended towards the Loving Queen, and
reach inside my robe and take one viol and place
it inside the input on the arm, and then take
another one. And then you'll see that these two orange
fluids will start to drain inside the arm. And I'll
do it two more times, and as you can see,
this is a pressure build up in the glove. It
starts to glow red on the wrist. And I am
going to launch a catapult or a missile at the
Loving Queen at that would be fourth level. So she
needs to make a dexterity. Saving through.
Speaker 2: A deck isn't the greatest. I don't think you gotta
scroll through so many tabs and things. Okay, decks fourteen?
Speaker 7: Okay, So she fails, and because she has failed, she
will now take six D eight points of bludgeting damage
nice use yes, flaming hots molting what used to be
a coin like fly in a general.
Speaker 2: Direction Torbjordan's gun, but your hand okay six D eight correct?
Speaker 7: Correct?
Speaker 2: Yes, please sixty eight?
Speaker 7: Okay, great, so roll six eight twenty seven. It could
have been better?
Speaker 2: What kind of bludgeting?
Speaker 4: It's better than average?
Speaker 7: Correct?
Speaker 2: True?
Speaker 7: There were two ones in there?
Speaker 2: How many?
Speaker 7: What kind of damage, bludgeoning, bludgeoning.
Speaker 2: It is that much who all right? As it sort
of pierces through her. I think maybe some black ichor
trails through the glowing piece, that glowing coin that is
now molten, as it's like a trace around goes through
her as she winces in pain. But it is your turn, Tie.
There is the ground below you is emanating this whitewash
of like divine energy. Like I feel like the the
exposure here of the if this is being filmed, is
way too bright. Everybody's face is blown out. The light
coming from underneath just this uh glowing radiance, this sickening
light coming from the floor here underneath there's still wriggling
of these worms make me a as the top of
the round make me a perception check.
Speaker 11: Tie twenty.
Speaker 2: Twenty. You notice that uh the you as you start
to like look and you probably saw between this round
and last, the fissure of divine energy start to uh
erupt and crevice and glow through. These worms start to
part ways and as they do much like before. But
I don't know if Ty knows this, but before with Smith,
some of these worms are start to move and you recognize.
Speaker 7: One of them.
Speaker 2: As you Wannah's worm, right, what does that mean? But
it's can't be. But for a moment, you could have
swore you saw your mother, But then the glowing light
blinds as you're looking, and you start to look away
as the light starts to shine through. Here, I turn
off to.
Speaker 11: The loving Queen and say, what was that?
Speaker 4: What was what? Ah?
Speaker 10: Yeah, I think I'll probably shake it off. And now
I'm moving towards her with the sword this time.
Speaker 2: Okay, I shake it off, but now I'm dropping the bone,
moving doors with the sword. Yeah, yeah, I got it.
Speaker 11: I always justify the fact that Tiger could probably ignore
so much and immediately convert it into the attack.
Speaker 2: Yep. I think he shrugged it off, but then changed
the natural one.
Speaker 11: Yay, perfect, I love it.
Speaker 2: It's so good when that happens. So the natural one misses.
And I think we said that magic weapons don't break. Yeah,
but it's still a miss the.
Speaker 11: Between the first two that they that the yeah, shrugging
off happened.
Speaker 10: Yeah, just the dagger Okay, yeah, it's just old swings
with the with the blade and then I throw the
dagger into HER's I just remember, Okay, well the dagger
alone does dagger.
Speaker 2: Also, that's why you critically missed because she's not even there, silly,
But yeah, as you you do, or you are able
to strike with the returning dagger for a total of
twenty one no thirty, yeah, okay, the sneak attack. How
do you get the snake attack? Here are you? What's
your what's your bullshit?
Speaker 10: When it's just me and the person I get, it's
basically impossible for me not to get sneak attacked.
Speaker 11: Yeah, because you have is how it works.
Speaker 2: You have a face advantage, okay.
Speaker 10: Or I have an enemy of the target within five
feet off the target. Or I'm attacking the target and
no other creatures are within five feet of me?
Speaker 2: All right? Cool?
Speaker 11: What allies apop from the thing?
Speaker 2: Yeah?
Speaker 11: Whatever?
Speaker 2: All right, so thirty damage is still pretty dope.
Speaker 11: Okay, I'm glaring at a but yeah, I.
Speaker 2: Think anything else? No Smith, at your turn, you saw
a h A returning dagger hit her and strike and
goes right back to uh tie tie did say beforehand?
Speaker 4: What was that?
Speaker 17: Alstar?
Speaker 2: Speaking of which I need you to make me a
perception check.
Speaker 4: Sorry, I accidentally closed my window.
Speaker 17: That's okay, okay, if just stats.
Speaker 9: Sixteen, If she's using fly or levitatee. She has to
roll concentration after Tie's physical damage.
Speaker 2: Thank you, I made a thank you, thank you very much,
the one good role I had today. That's not true anyway.
So you rolled a sixteen. You have advantage here, and
there's a reason why.
Speaker 4: Okay, I don't know much that's gonna change for me
right now. Uh, I am going to.
Speaker 2: You know what, I actually don't really need to give
this to you, give you and make you have a perception.
You these worms who've already experienced these worms before, a
lot of these worms, and it seems like almost all
of them near you. You can recog you, smith can recognize.
I think I know what's happening with these You're right,
and that's why I was like, I don't think I
need to give you a perception. I think what's going on.
Speaker 18: These are her victims, and perhaps because we share victims,
because I am the tool of the.
Speaker 5: God King and in turn her, they're here as well. Okay,
I don't think that's.
Speaker 4: Really going to change what I'm going to do. I
think I think I am simply going to fire. Well,
that could potentially be good. I think I'm going to
fire another lightning bolt. I am still frozen, so advantage
is not going to do much, and I'm just going
to fire the lightning bolt.
Speaker 2: Regardless the start of your turn. You can try to
break free, I'm not going to.
Speaker 5: I'm going to fire a lightning bolt. I am showing
her that I have taught myself magic and I am
no longer they're a tool. And yet again I look
at her face as I'm sure you know, there's bits
of maybe some frostbite peppering my face and underneath my helmet,
but you can see these glowing eyes just looking at
her as I begin to do this similar gestures as
you see the tears just glowing through the ice, and
ice begins to crack, and I still begin to draw
these circles slowly as the ice begins to crack around
my armor, and I bring the fingers to my chest
again and I throw another lightning bolt towards her.
Speaker 2: Yeah for the struggle of frost heard crackle, as you
can morph and sculpt the breeze to your will. I
need to roll a thing.
Speaker 4: Oh and I forgot, Yes, I haven't been making our
kana checks.
Speaker 2: That's no. If I rolled a natural one, then it
would have been then it would have it would have
been the shitty thing. But I rolled a four. So
does all that damage?
Speaker 4: That's thirty two lightning damage then.
Speaker 2: And that's what I like to see. Cool. There's another
arc of lightning strikes through into this, into this ashen
hell where she calls home a large strike or a
cacoffinist cracker you all hear as this iced over Smith
is still able to call forth lightning, and using the
frozen armor still as the conduit for the spell wind,
a force of electricity strikes into the queen. It is
is at the end of your turn.
Speaker 4: Uh yeah, I think it will be okay.
Speaker 2: Helene is gonna move over to here and then try
to hide perfect and he disappears for all intensive purposes.
Uh get a real natural twenty varsia. It is your turn.
Speaker 4: Oh wait, I'm so sorry. I'm so sorry. I forgot
my power search.
Speaker 2: Right, you have power searches, no idea, just sertain like
I'm not there because I don't remember where my dope was.
Speaker 9: He was like here, Yeah, I'm slightly out of range,
but that's fine.
Speaker 5: I'm so sorry I forgot the power search. I've got
eleveny billion things.
Speaker 2: And what's that like?
Speaker 4: So?
Speaker 5: Uh, you see a pulse basically from my chest where
the tier uh in the censer of my chest is.
Speaker 4: It begins to pulsate vibrantly as the spell is being worked,
and it will overload.
Speaker 5: Basically my lightning bolt spell will add an additional three
four damage.
Speaker 2: Four yes, cool, and this sharpie is now gone. That's
how much we've used this. It's Charlotte. It's now a blunty.
I apologize, thank you, I thank you very much for that. Okay,
and now that's wow, that is so much better. Okay, sweet?
Speaker 11: Just three?
Speaker 2: I mean yes, wow, three? Okay, cool awesome as Barshwitzer turn.
Speaker 9: Okay, now I will move uh and I will use
my or of gravitas to pull her back down to
the ground ten feet read off the ground?
Speaker 7: Right because you are do ws I is right now.
You could have that without putting it down.
Speaker 2: Oh you're large show?
Speaker 9: Yeah I am, I am large show.
Speaker 7: I did not know that.
Speaker 2: Yeah, you can just attack her without her letting the ground.
Speaker 9: Oh I know that, but doesn't doesn't her? You want
to pull everybody else a different disadvantage? Or is everybody okay?
Like if Ty wanted to Yeah, that's what I mean.
If I wanted to come up and strike her, he'd
have disadvantage. So she gets back on the ground. Also,
there's just like some metaphor with that bitch, get off,
you're not flying your back down on the ground. Yeah,
So I'll do that as a as a reaction here
in the and I will go ahead and I will
attack her.
Speaker 2: I didn't roll her concentration last time, so I will
just put her on the ground for free. Wow. Okay,
so that is a miss.
Speaker 7: You miss.
Speaker 2: I really don't remember what we did for the spell
for spell with magical weapons, but.
Speaker 7: They don't miss.
Speaker 10: So what.
Speaker 2: Do do you have another attack?
Speaker 9: I do have extra attack, but I couldn't remember if
it stops it midway through.
Speaker 7: Okay, right, that was the thing that Yeah, I think if.
Speaker 9: You do that, it means like the fighter classes are
significantly nerved, right, because.
Speaker 2: Well if they roll a natural world yeah right, yeah,
and then roll, then it's a one and twenty chance
to have a really shitty turn. Uh.
Speaker 9: Then that's it for me.
Speaker 2: No, you can keep going because tie Tie continue his turn.
I could see in the kind of thing. Yeah, so yeah,
you can continue. I'm not gonna roll that right now,
I'll be annoying seventeen.
Speaker 9: I don't think it's anyway.
Speaker 2: Seventeen does not hit as you go to strike, and
it's sort of like it's there's shadow that your blade
is chasing as you go to strike through. And yeah,
she cackles this breathy cackle, this brackle, anything else, that's it.
Okay on the end of your turn, because I forget
about these things I'm doing now, and the end of
your turn, she is going to do a legendary.
Speaker 7: H did any of those it's land Latsha.
Speaker 2: Nope, nope, vorsha. I need you to make a wisdom
saving throw. She turns to look at you. Yeah, three, yeah,
hell yeah, you spin her face as uh. She just
looks ridiculous for a moment to you, but everybody else
that was sort of scary. But that's it for that turn.
But my turn might me next.
Speaker 4: Uh and uh.
Speaker 2: She is going to on her turn. I'm so sorry
about the pauses here.
Speaker 4: As I.
Speaker 2: Find all the things that I'd made and did stuff with,
she's going to summon some of these again, ah, out
of the ground. Some of these worms start to wriggle
and morph into these these imps, these demons of shadow
and dread, any of the one through or five. As
you see these these morphing worms sort of pop and explode.
Speaker 4: The u.
Speaker 2: The visage and the figure underneath are that of these gaunt,
shadow grotesque imps.
Speaker 7: Kay yep.
Speaker 2: And so it sounds like as they are going to
move and attack.
Speaker 11: What is this movement?
Speaker 2: Yeah, this is gonna move to here. Okay, so I'm
gonna go with you first, Varsia.
Speaker 9: You have disadvantage.
Speaker 2: That's right, I do. That's right, I do this advantage.
Speaker 7: All right. They have stands of balls.
Speaker 2: Forgetting about. Okay, here we go.
Speaker 4: They have that's there.
Speaker 2: They are okay, cool, all right? And mykay, that's not
even a D twenty. It was a critical failure. Is
this one hurts itself?
Speaker 7: Okay?
Speaker 2: Cool? This one actually no, it can attack. It's uh,
this one just misses completely. The one over by you,
Smith is going to attack you. What is your armor class?
It misses? Never mind, as these things suck to attack you.
Uh and yeah, seventeen that's not gonna hit. And this
one goes to attack you. It's another miss.
Speaker 4: It actually has advantage in answering because I'm restrained.
Speaker 9: That does hit you, then I will use I will
use my restore balance. Actually, nope, I get to say it.
If it hits it up up up, I am actually
removing that disadvantage. I'm removing it's completely I got to
restore balances.
Speaker 4: Left.
Speaker 9: Sorry, I know you want to do something cool.
Speaker 2: But that right, I can't step my sign and you
restore the balance? And which one was I on this one?
Speaker 7: I think?
Speaker 2: So what's your armor class?
Speaker 11: Tieh sixteen?
Speaker 2: Okay, that's one heads and said, these two are going
to strike.
Speaker 11: Along kind of dodge one of them.
Speaker 2: Ones for six necronic and the other is for eight.
You can dodge one of them, you say, right, yeah, boy, okay,
so you take eleven, yeah, eleven necrotic. As as these
things bite into you or claw at you, dealer's choice jet,
it's your turn.
Speaker 7: Okay, I am going to reach into my pockets and okay, okay,
all right. So I reach into my pockets and I
pulled out a vial. This there's a sticker on it
and there's a skull on it, and I okay, but
now than ever, I suppose I shake it and I
uncork it, and you see these black purlacent bubble start
a form from it, and I blow on the tube
and the bubbles fly towards the closest creature over there.
They need to make a constitution saving through of seventeen DC.
Speaker 2: They made it.
Speaker 7: They made it, okay, all right, in which case they
take eight D eight divided by two because it's half
because they made it as I cast blight on them.
So I'll just roll real quick.
Speaker 9: Oh my god, wow, divided two.
Speaker 2: To one of these things.
Speaker 7: Yes, so they get to twenty eight damage twenty seven
point twenty eight damage rounded up? Now, Yeah, indeed, I
see these black bubbles land on it, and you see
that the moisture from the creature starts to enter the bubbles,
and the kind of did it die? Yes? Okay, as
you see the the liquid constituents of the creature enter
the bubbles, and then the bubbles fly away from the
sack of the creature left behind.
Speaker 2: Gross but also so awesome. Okay, As, uh, you anything
else on your turn?
Speaker 7: No, I can't. I maybe you'll try and throw up,
but I don't.
Speaker 2: Okay, I'm actually jet making a perception. A perception hmm okay,
nine okay, yeah, you trying to not throw up?
Speaker 7: Okay, uh, the lea, and.
Speaker 2: I need you to make me tie a constitution saving throw. Okay,
as she this this time, it's that sparking black energy.
She goes to point towards you. It flies like a
witchbolt towards you.
Speaker 11: Some much well on my saves today when normally I
do terribly.
Speaker 2: Eighteen okay, eighteen is a very good but not good
enough as you take some damage, some necrotic damage.
Speaker 11: You take.
Speaker 2: Thirteen necrotic damage.
Speaker 9: As trying to forget your das.
Speaker 11: Yeah, I know I'm holding on to him.
Speaker 7: Okay, and that is.
Speaker 2: Her legendary. It's your and time.
Speaker 11: Okay, mm hmm.
Speaker 10: These two creatures next to me probably need to die
real quick, so I'll attack each one.
Speaker 7: They have a maximum of twenty seventy points pop.
Speaker 10: And then the bottom one first twenty six and twenty nine.
It was about thirteen slashing in the bottom and then yeah,
I hit one of them, and then immediately the other
one the sword around.
Speaker 11: Cool nice, and then I throw a dagger at the queen.
Speaker 7: Would that be the returning that guy? I give you.
Speaker 11: It's always the returning.
Speaker 10: Dagger now always, and there's some sneak attack gone it.
Now the sixteen twenty four. Just a bunch of wild
swings and lights.
Speaker 2: She's taking a lot of damage, and it's she's starting
to show.
Speaker 7: She's struggling. What is it you?
Speaker 2: She's starting to show how you beat me to it?
Wack if her hit points, we'll right never mind. Okay,
So and what did you say? Ty? Did you say something?
Speaker 4: Going?
Speaker 2: We all interrupted you?
Speaker 4: The job?
Speaker 11: Uh? Probably?
Speaker 2: Okay, great? Perfect, get Brady Smith your turn.
Speaker 4: Okay? Is this thing on fire that's attacking me?
Speaker 2: No, it just looks like a demon imp But it's not.
It's of shadows. It's like a wisp of ashy ashen
uh demon mote. Okay, like a shade imp.
Speaker 7: Uh ship. I should just.
Speaker 4: Okay.
Speaker 5: I think what I'm gonna do then is Yeah, I
think I just keep firing lightning. I'm trying to use
magic against her to show.
Speaker 2: Her what I've learned, what you've what you've done.
Speaker 4: Yeah. So I'm going to find another lightning bolt again.
Speaker 5: I draw from my tears of chau ords my chest
and we'll fire out from my chest.
Speaker 2: Working really well, You've done so much damage with it,
and now I'm thinking another.
Speaker 4: Thirty one damage and we'll use another power surge.
Speaker 2: If it succeeds, it succeeds.
Speaker 4: Okay, So that is thirty one lightning damage and three
four damage.
Speaker 2: Nice, Okay, she is taking sat amount of damage here. Okay,
Lane's turn. I think Lane sees that there's a fight now,
and he's gonna run in and attack because before he
could not be the he could not be the target.
You would have died. So he's gonna run in and
miss his first attack and his second attack. Cool, all right,
let's move on from Lane.
Speaker 4: That's all I guess. I would have also yelled out,
by the way, like I'm looking too good. Jet.
Speaker 2: Yeah, and Jet, I think, as you look over, you
see that, like the last time you checked in on Smith,
he hasn't moved, and then a lightning bult happened, and
then you checked in on the smith again and he
hasn't moved, And then he says I had I don't
look too good, Jet, and you look over and you
realize he can't move, and he's just been like a
turret this whole time.
Speaker 5: Okay, And like each time I've fired a lightning bolt,
I think, like you can see like cracks in my armor,
probably like veins from the tears of glue. I'm following
the little paths of like wiring through the through the.
Speaker 7: Hell.
Speaker 2: Yeah, but I think that's probably what it sort of.
He's yeah, he's shooting lightning. Cool, but you check in
and you're like what, and then you realize he can't
move and there's frost gathering on his arm. Uh varshits
you turn.
Speaker 9: Okay, I'm going to go ahead and attack the demon
creature to my right. Okay, so that would be but
this is extra one D four for and large right jet.
Speaker 7: Sorry one D four yes on all your diamage instead.
Speaker 9: Okay, then I am going to Then I am going
to move. H looks like right in front of I
just want to move. It looks like I'm right in
front of Smith and I'm going to attack the one
next to him.
Speaker 2: Okay.
Speaker 9: Wow, I had a feeling.
Speaker 2: I don't know why, but it was.
Speaker 7: It was in my bones.
Speaker 2: They're not going to make it, yep. As you Yeah,
you go to strike and he was able to dodge
out of the way, or maybe you pass through it,
but and you spin for a moment off balance, like
a child swinging a sword that is way too large
for his own strength and he's their own strength. As
they start to swing in like a top for a moment.
That's sort of what happens here. Your swing loses form
as you sort of fall out of this this stance
for a second, as you critically failed. But nothing. You
don't hurt anyone or any Oh cheese, I could have
totally done that, but no, Yeah, you just sort of
spin like a top for now.
Speaker 4: Uh.
Speaker 9: I will look at Smith for a moment as if
I'm going to stand in between him and the Loving
Queen because I will body block any attacks coming his way.
But I think he looks like I will also be
blocking his lightning bolt if I do that, and I
don't want to take that from him, So then I
move back. I just like nod at him, and then
I step out of his way.
Speaker 2: You do good, all right? M legendary action on her
turn and she's a layer action that doesn't apply yet, Okay,
But her legendary action is she is going to turn
and look at you once again, Varsion scream in your direction.
I need you to make me a wisdom saving throw.
Speaker 9: Twenty three?
Speaker 7: Is that the con you said?
Speaker 2: Nice? That was that?
Speaker 7: Is that a con attack? You said?
Speaker 11: This?
Speaker 2: One would this one is a called attack.
Speaker 7: Yeah, but you passed.
Speaker 2: As she screams in your direction and nothing happens. She's
going to oh sy, and then she's going to as
you sort of like a shrug, shrug it off again.
She holds up a hand and then a second one,
and she sort of presents them to you, Varsha. Her
fingernails are longer than they were last and they also
are gnarled, but it's almost like she's starting to focus.
And then the spell wind for a second, and there
is this like your breath is taken from you, as
if you have fallen on your back or maybe took
a hit during training, you were taken to that moment
of having the air escape as that is what happens here.
I need you to actually I got to roll this.
This is a role thing.
Speaker 4: This is a.
Speaker 2: Rolely thing.
Speaker 9: Does a twenty two hit you, she has disadvantage?
Speaker 4: Does a.
Speaker 2: Fifteen hits you? Perfect? And you just see there's this
green black magic that's just sort of passed by you
like a lance for a moment, but you do still
feel that gasp for air as it passes by you.
You're able to, of course catch your breath for a second,
then find your stance again. But that's going to be
her turn. It is now jets turn.
Speaker 7: Upon hearing Smith call out for help, I extend my
astroland towards him, and violet flies in his direction as
last as possible, reaching it in this tone, Violet is
then going to you see, the hue of color does
not change and remains violet as it circles around him once, twice, thrice,
four times before the fluid inside starts to bubble and
they the sheer pressure insight causes the cork to pop out,
and as it does, you start to see this violet
pink iridescent misst float over Smith. And then as he
inhales just naturally it all just coalesces and enters him.
And that is going to be as you see this
as well. You see from where I am standing, if
you were to look at me, I am starting to
wither a little bit myself. As Smith is healed for
four D eight plus four from cure wounds at level
four before the eighth plus four thirty one points of healing.
Speaker 2: Oh healing, hell, yeah, these are on me.
Speaker 7: Yeah, there busily have just been eight points of feeling.
I suppose yes, wow, yeah, okay, anything else I am
going to maybe perhaps in fact, I'll stay where I am.
Speaker 2: Yes, okay, Tye, it is your turn. She has her
back towards Hugh and Lane still leave her.
Speaker 9: Sorry, when do the demon? When does there's one demon left?
Speaker 2: Oh? Yeah, the demon would go on her turn?
Speaker 7: Thank you.
Speaker 2: I'm gonna quickly just roll there. Uh perfect, okay, all right?
Uh and yeah, t turn okay. Mm hmmmm.
Speaker 11: If I look at that demon, do I need to
kill it? Is it gonna kill Smith? Is it bearing
down on him? Or is he actually able to deal
with it?
Speaker 2: It's a great question. The demon thing is on Smith.
Speaker 10: You know what I'll do before the dagger riot? Okay
nineteen that hits nine damage? Yeah, A glance over at
Smith and just throw the dagger and then spin Vanahar out.
Speaker 9: He like shouts at Jet I'm not doing well. And
ty looks over and is like, oh, okay, yeah it
does that.
Speaker 10: Just doesn't even look yeah, and then swings to the
queen and then puts his hand out and catches the dagon.
Speaker 2: It's already there.
Speaker 7: Better And I'm guessing the eighteen misses, but the thirteen.
Speaker 2: Eighteen missus thirty two misses too. Yeah.
Speaker 10: The also okay, so that's twenty nine slashing to the
queen and it's just slash slash.
Speaker 11: That's it.
Speaker 7: I mean, dope.
Speaker 2: Okay, after your turn you all start to uh the
worms at your feet that are still here?
Speaker 8: I have do I have?
Speaker 2: Do I get radiance? Sickening radiance? Every turn? Do I
do that return?
Speaker 6: Oh?
Speaker 11: I think you do.
Speaker 2: I just realized, like we have boring yet so much damage.
Speaker 4: It does so much damage.
Speaker 9: Oh yeah, when it starts its turning really bad. Saving
throw each realm sing radiance is.
Speaker 2: All right? I rolled up. I fail at this time.
I fail at the second time. So I went probably
two of these Jesus Gium.
Speaker 4: This it is a concentration spell though, no, it's not.
Sickening radiance is concentration. Looking at it right now?
Speaker 9: Oh ship, okay, well, I'm not doing anything else. I
haven't been hit, so it's fine.
Speaker 2: That's true. You have not been hit. Did you do
any other any other magic? No, you just went in there.
Speaker 7: Enlarge is a concentration that she is having to hold,
so you're holding. Yes, that is what the bottle does.
Speaker 9: Oh I thought it was your spell then yeah, I
would be shrunk to do the signaling radiance.
Speaker 4: Okay, and you and you and you would be regular
size for sure.
Speaker 7: Yes, yeah, Bha sure. So for your note, Basha, you
have consumed one out of eight uses of that violence.
Want to make yourself loge again?
Speaker 2: Okay? So she took twenty two, and then there was
another and then that's awesome. And there was another round
and I failed that one too, so there's another twenty two.
No you roll?
Speaker 9: Okay, Mike, I have a question, and I think this
is insane, but I've never seen this happen in a
fight before. If if I start changing this damage into
void damage, I know she's resistant to it, so it
means I could only get it once. But she has
to roll for a point of exhaustion every single time
I do that. So if I'm sacrificing the damage to
try to get her, she's already got one level of exhaustion.
At two more, she'll get disadvantage on all attacks and
saving throws, and then one more her hit points is
reduced by half. Could we kill her this way? Is
it possible to kill her this way? Okay?
Speaker 2: Yeah, yeah, you can totally, you got you can totally
nerve her and then I think you have to get
exhaustion to like level six.
Speaker 9: It's level six. But if her hit point is reduced
by half, is it her max ait points?
Speaker 2: Probably her max I don't know if it would kill
her immediately out right, but you would.
Speaker 9: You'd also she healed herself.
Speaker 2: She'd only be wrap her to Yeah, I mean like
she would.
Speaker 7: Yeah, I'm doing to do it.
Speaker 2: Yeah, I'm doing it.
Speaker 4: Yep.
Speaker 9: All right, so you're doing so she'll take half of
that and it'll be UHD void damage. And I'm going
to try to have her role for her exhaustion.
Speaker 2: She is not exhausted, all right. And I have another
round of this which I failed, so I rolled it,
So roll me another bunch of damage now this one.
Speaker 9: I would do the same thing. Yep, I'm going to
do the same thing. We'risking it for a biscuit.
Speaker 2: But I rolled a natural twenty on that one and
another natural twenty. Amazing, where were those roles anywhere else? Okay? Cool? Okay, wow,
but I still do but I still take this much. Okay,
she's not looking good. She is not looking good at
the end of that turn, because.
Speaker 9: Oh yeah, dude, do I need to roll for that
or did it count the first time I did it?
Speaker 2: If I rolled, if I rolled a one on a save,
then Spellman would trigger and if I oh, yes, you're
right me, I rolled twenties.
Speaker 4: Uh sorry, I just want to be fair.
Speaker 2: No, yeah, that makes sense and it's totally what could
she do here? I think for a moment, you all
take twenty two radiant damage for a round, okay, as
it sort of reflects as or maybe it's void damage.
Speaker 9: Actually it'll be it would be void damage, and only
I would take it because I spared them from this spell.
Speaker 19: You're right, so you take twenty two. I'll take it,
so me to avoid saves, please be two natural twenties.
Speaker 7: Just go back and forth the air, back and forth.
Speaker 4: Yeah, this is what concept.
Speaker 2: One point of exhaustion for me, You have one point
of exhaustion and one more.
Speaker 9: Two points of exhaustion.
Speaker 7: Two points of exhaustion for you, Okay, a natural one
that was.
Speaker 2: Natural one, it's not.
Speaker 5: This is a.
Speaker 2: Yeah, this is like I could give you three, but
I think or like, but for that one, but I'm
not going to. Yeah, two is fine. It already I've
already been the rules for my bounce back radiance so, yeah,
you take two points of exhaustion and twenty two blah blah.
Speaker 9: Blah, and it is everybody else takes it.
Speaker 2: I you're you're keeping track of your your pools. Is
your pool linked with the character sheet?
Speaker 9: I don't think so. You keep asking me. I have
like twenty spell points left. That's all I've got. That's yeah, seven,
Why is that?
Speaker 2: Okay? That is still wrong?
Speaker 9: Okay, I have points aren't right either, but yeah, yeah,
I don't worry. I'm at one forty one. I haven't
been hit.
Speaker 2: You just took twenty two.
Speaker 9: Oh yeah, sorry, sorry minus that? Yeah yeah, okay, So
why does it say one forty one out of one
oh five?
Speaker 11: I don't know.
Speaker 2: Do you have there's probably age somewhere or something. I
actually have no idea where that is. Maybe maybe this
broken character sheet? Thanks you have one oh five, uh.
Speaker 9: One, the one nineteen with the twenty two nineteen.
Speaker 2: Thank you. That's why it looks weird because of wherever that.
Speaker 7: Why is that linked like that?
Speaker 9: Twenty seven spell points left? If you want to update
it so you can see.
Speaker 2: It, this is oh, it's because it's says there's still links. No,
you're linked to the right one.
Speaker 11: Why is it?
Speaker 9: Yeah?
Speaker 7: Wow, say updates.
Speaker 2: Update, Nope, didn't do anything?
Speaker 5: Cool?
Speaker 2: Great, all right, them over it? All right? Great, so
it is she just went a bunch of things happened.
Ty went, what's your max HP?
Speaker 9: Mine?
Speaker 4: Yeah?
Speaker 2: And Smith it's you okay, thank you? Yeah, yep, yep,
you save the day, thank you. Right, that's what it was.
I was doing a layer action. So the worms at
the feet start to wriggle at your feet start to
wriggle and squirm, squirmy wormies. And I need everyone within
sixty feet of her, which I think is everybody make
a constitution saving throw. Okay, as they start to snap
and bite and find weaknesses in armor and begin to
bite you.
Speaker 7: I accidentally rolled as Vasha, and I rolled it twenty
seven perfect.
Speaker 2: As you take. So those who failed, those who rolled
under a twenty two take what I just roll. You
wouldn't tell me because I think eleven you take eleven
poison damage everyone who rolled under a twenty two.
Speaker 4: I haven't yet. My sheet is broken, I think. Oh cool,
I am just gonna refresh real quick.
Speaker 2: Sure I need to fix the rolling screen. All right?
Where is this?
Speaker 4: Yeah?
Speaker 7: Okay, Chaff makes a good point Whisha was hit, she
wouldn't need to roll for her concentration to keep up
her sicken ingredients.
Speaker 9: Oh I'm doing it right now.
Speaker 2: Oh thank you. Eleven's that continues to be a concentration.
I think.
Speaker 4: No, it's it gets affected. I think it's gotta be
an eleven because of twenty two.
Speaker 2: Damage makes it breaks it.
Speaker 7: Okay, so you're good, uh, okay, and.
Speaker 4: I'm sorry. I'm just waiting.
Speaker 2: Everybody who did take the damage. You are poisoned as
well as these armies start to bite into your flesh.
Speaker 5: I'm currently frozen and I'm focused. I I don't want
to uh like not role play this out. I wouldn't
be using a flash of genius, even though I know
that that's a fail. Thirteen was the turn.
Speaker 2: Twenty two is a target?
Speaker 4: Oh constitution?
Speaker 2: Yeah yeah yeah yeah yeah.
Speaker 4: Uh it was how much damage?
Speaker 2: Eleven points of eleven points damage poisoned damage and you
are all poisoned.
Speaker 9: So, just so everybody knows what I just did, I
rolled one of my warded Yeah, I just rolled one
of my awarded one D eights and got eight, So
I took I didn't take eight of that damage, got it?
Speaker 2: Thank you. I was like, all right, cool, so good role.
And the status of poison I think is exhaustion.
Speaker 5: Vantage on like every skill check, I think, okay, if
I'm not taking it's horrific, roads man.
Speaker 2: That is your turns. These worms, many of them familiar
to each of you, as they start to then bite
and attack you. That's what the noises of the worms make.
It's save me for making a bunch of noises or
don't right, keep going.
Speaker 5: I Am going to continue my lightning bolt attacks. Hell yeah,
at this point, I'm so focused on destroying your hands. Yeah,
my hands are continuing continuously doing the motions. You can see,
like you can see the armor getting like more and
more affected like by each time, Like I'm forcing too
much energy through the conduits. I need to give the
time to like, uh, basically clear out the previous lightning bolt.
Speaker 4: And I'm I'm just not doing it.
Speaker 5: I'm throwing everything that I am into these attacks, and
I never do that. I always save something for later.
And this is this would be the first time that
anybody see me like really go all out.
Speaker 2: You've been super reserved in a lot of the fights.
You always sort of use problem solving to fix and
to change the outcomen of fight and this just blowing
through the spell points, which is awesome. Yeah, all right,
and I think probably everybody does notice this as well.
Eighteen All right, I've got to make a thing and
I passed it this time.
Speaker 9: I do think you have disadvantage though, right or is that.
Speaker 4: Just on a attacks and and uh skill checks?
Speaker 2: I think yeah, and I've got to I have to
make a save here, so what you know?
Speaker 9: But I meant I meant her save because she's got
one level of it. Yeah, it has one level of excession,
but I think that might just be on.
Speaker 4: It's just an ability check. Yeah, oh yes, I don't
think it's saving throws.
Speaker 9: Well, yes, it's good change.
Speaker 2: That's could change the game. Are we sure?
Speaker 9: Let me just double check.
Speaker 4: It's disadvantaging on ability check check second level?
Speaker 9: Nope, that's the first level. Speed is half to second
level disadvantage of tackles and saving throws is three three.
Speaker 2: Okay, yep, so she does make it. Is there a
half damage?
Speaker 4: Yeah, so it's going to be I can't remember if
it's rounded down or rounded up. Rounded up, it's.
Speaker 5: Fourteen plus another three force, which gets rounded if it's
rounded up.
Speaker 2: Then two lightning pumps through the air and through the
the layer here said once again to charge from the pylon.
That is Smith right now has a charge.
Speaker 4: I'm also like glowing at this point. Two. Yeah, you
can see the armor getting like red hot.
Speaker 2: It's like, yeah, there's steam coming. Because there's this there's
this battle of electrical heat versus also the cold, chilling
ray that is starting to sink into your armor. It's
like your armor is holding you back, but you are
overcoming that with the spell wind as the cannon of
lightning is launched from your hands as it sinks and
Spider crawls around the Queen as she as she then
tries to find strength to stand, using a lot of
this layer of hell as a point of using this
layer of hell as a weapon against all of you.
Lane's turn. He's gonna move here and he's gonna do it.
Lane does best, and that is miss a lot. Why
does he do that? Actually, the first one hits no
it do it doesn't as he misses what a distraction
it is. Varsha, your turn.
Speaker 9: I am now having a moment as well, because I
normally just use everything I've got all the time I've
done that every single time except for this one, which strange.
But I've been trying to hold off on a saving
for a dimension door for Tie and I but it's
not going to do it well, not really, but just
in case we need it later. I've been trying to
save a dimension door for the two of us in
case we need it. But I think seeing Smith basically
falling apart to try to take her down and us
getting poisoned, I think I will.
Speaker 2: I will look around and bloodshot and there's there's there's
sickening posture that they have as they're trying to everyone
is trying to stand up and trying to keep from wretching.
Speaker 9: Yeah, I will sickening radiance, and I will use my
last point to make sure it doesn't hit the party,
although this time I will include myself just so that
it doesn't.
Speaker 2: You know, I get again, you have it's already on right.
Speaker 4: No, it's not, she dropped it right, No, so your
concentration succeeded.
Speaker 9: Okay, okay, okay, make it god then okay, okay, okay,
hold on, hold on, hold on. Then in that case.
Speaker 2: You do have to make a save. Is it on
my turn or yours?
Speaker 7: I make this.
Speaker 9: It's on your turn is every time you start your
turn in here, all right, it's a constitution saving through. Okay,
then in that case I will, but we've got disadvantage
on attack rolls, right, yes, sorry, just give me one second.
I had a plan, and then I didn't realize I
hadn't dropped the thing. Okay, Oh, don't play this song.
I'm gonna die. Okay, Oh, yes, I'm going to attack.
I will just remove the disadvantage. I have to restore
balances left, so I will use one to remove the disadvantage.
All right, okay, twenty nine it's sir.
Speaker 2: I would hope twenty nine its yeah.
Speaker 9: Okay, then I will do the extra attack as well.
All right, thirteen.
Speaker 2: Thirteen does not. You're finally able to find a purchase
onto her with the evan dear as you strike into
her leg. Yeah, she takes eight there, yep. Eight Varsia, Yeah,
eight was the number you needed.
Speaker 9: Shut up?
Speaker 2: Tell me how Varsha kills Drusilla the Loving Queen this moment.
Speaker 9: Oh, I have chills.
Speaker 2: Okay, I just looked like way just enough.
Speaker 9: I think that when I looked around at everyone and
I saw Smith just like giving everything he's definitely willing
to die right here to take this queen down.
Speaker 2: I don't think Smith is the only one.
Speaker 9: No, yeah, everybody is, but but Smith doesn't do this.
And we've been together for a very long time, and
and I kind of I think I realized that this whole,
this whole kind of dungeon. He's been like that, he's
you know, I'll stay, you go, and I just kind
of feel like he's ready to die. And I just refuse,
I refuse to let that happen. And so I, yeah,
I pull back Evan Dear my sword, my magical sword now,
and I actually would like to just pierce it right
up through her chin and through her mind because she's
doing all this mind crap on all of us. So
I give her an extra piece of her crown, and
it's my sword coming up through a skull.
Speaker 7: Yeah, okay.
Speaker 2: So as you find a weakness in her defenses, you
are able to find just under the chin an opening.
As you are able to everything works out in tandem,
a perfect synchronosis, synchronicity, as you are able to find
just the right moment to pierce the blade of even Dear,
the Elvin blade of this one of the monarchs of
this once Elvin kingdom of Evervail called it the Elven name.
As you are able to pierce even up and through
the skull, the large skull of this witch, as you
all once again blackout in this current moment back in
the other reality, you all, what's the right one? You
all come two? As you wake just outside the catacombs
where you remember blacking out, it's quiet now. The birds
are starting to chirp. There's a cold breeze coming from
behind where these catacombs were. There is also an empty
space where the where the moonlight of Geoloon is shining
through the morning horizon is starting to pierce and blanket
across all of Evervail. The moonlight shines and I think
splashes onto the ground here in front of all of you.
As you turn and look behind you, and you all
take in we.
Speaker 9: Weve already did it, sweeth you did it.
Speaker 2: Look the large chasm that was once the Castle of Rothane,
once the Everveilian, the center of the Everveilian Crusades, has
and lifted you all witness and look upon the mark
that you have left on Evervail, an almost perfect cube,
a square of anti matter, once rested here now is gone,
the earth itself or hearth, I should say, now exposed,
almost like in a Minecraft level and a place a
broken seed, where there's just an empty void square. That
is what's happened here, just this missing cube of where
the god King once sat and ruled. From gone. You
were all successful in staving off the loving Queen from her,
defending her castle and her empire. God King now assuming
gone with the castle to where we don't know, but
a chasm lies before you, an empty quarry, if you will.
And the reason why I say that is as you
make your way towards the edge of this precipice into
this large, vast, empty cubed area, you see in the
corner potentially where that room that you tried to get
into and couldn't before, looks like there is a mouth
of a cave. This mouth would have teeth. Those teeth
are tears of ge alone, And if this was a mouth,
it would be a shark's mouth, and there would be
crystals upon crystals upon crystals upon crystals behind it, exposing
the lay line itself that goes into Evervail. I think
this is where.
Speaker 4: We end.
Speaker 2: Spell Wind.
Speaker 6: I think a nice you do one thing.
Speaker 2: I think I do want to check in and see
what happens, but I think we do dramatically shift from
this scene. But before we do, is there anything you
want to do in this scene?
Speaker 6: Before going to take off my helmet, first, I'm going
to walk over to Varsia as the armor retracts, I'm
going to hug you.
Speaker 9: Yeah, I hug you back, and.
Speaker 6: I kiss you on the forehead, and I say, I
always knew you could do it.
Speaker 4: You two.
Speaker 6: I'm sorry at four. I'm sorry for who I.
Speaker 9: Was, what I did, who you were, and what you
did led you here. I'm proud of you.
Speaker 6: I'm going to I'm going to take off the bands
of my armor and I'm going to cast to spell
magic on them.
Speaker 2: What does it look like when you do that?
Speaker 6: Nothing much, It's not complex.
Speaker 5: It's not.
Speaker 6: Any amazing show.
Speaker 2: Don't be so modest. Just spell magic. It's pretty complex,
maybe not to you.
Speaker 6: I don't know if this will work, but I think
it will.
Speaker 7: And then.
Speaker 6: I'm going to throw it into the chasm.
Speaker 2: Okay, dispelled.
Speaker 4: Uh.
Speaker 2: Fingers run across the bangles of these bracers that were
once the armor. There's m hmm, there's this distortive burst
of arcane energy as you all see of like steam
rising from uh cooking me, but instead it's steam of
the spell wind leaving these bracers. Yes, they're both chucked
into the dark chasm below.
Speaker 4: You.
Speaker 2: Hear an echo. H.
Speaker 6: Then I'll I'll walk over to Tie and I'll extend
a hand. I'll take care, thank you. Yeah you too,
And I'm gonna push him over to varsia'a.
Speaker 2: Push him off the edge. Okay, push them over to Varsia.
Speaker 6: Walk over to Jet.
Speaker 7: I'm sitting cross legged facing over the abyss. Mhm. I
look over my shoulder. I've got a massive grin on
my face and I'm just looking at him.
Speaker 6: I'll sit down next to Jet.
Speaker 7: We did it. Look look down there.
Speaker 6: We did it, and I don't know what urt you?
My friend?
Speaker 7: Oh please? What did I do? We did it?
Speaker 6: Everything?
Speaker 7: Huh no, but thank you?
Speaker 6: And I hugged Jet as well.
Speaker 2: Heyyhead, I'm wrong with comforting hug.
Speaker 4: H.
Speaker 7: I just smile and awkwardly homlessly kind of, you know,
return the favor and just look back at the abyss.
Let them have a moment. I wonder how deep down
it goes.
Speaker 2: You can just barely see the bottom, but it is
rather far.
Speaker 7: It's tempting, you know, tempting to what don't look at
me like that, to find out how deep it goes.
Speaker 11: Safely.
Speaker 7: Of course, for science you can.
Speaker 6: Figure that out pretty easily. And I get a coin,
just flick it just you just have to count how
many seconds it takes.
Speaker 7: Why is there funding that science? And it I suppose listen, No,
there is.
Speaker 6: It's it's just a measurement.
Speaker 9: But he can make one of those potions and fly down.
He could could probably go and touch the bottom.
Speaker 7: I am way ahead of you.
Speaker 2: Did Jet pop a cork and go go exploring the castle?
Speaker 9: I think he does.
Speaker 7: Yeah, I do.
Speaker 6: I'll look, I'll look back at at Varsha and Tie
and I'll ye'll shake my head, and I'll cast fly
on myself and I'll and I'll go jump and follow Jet.
Speaker 2: May you'll explore the perfectly cubed castle remains or whatever
this is, this chasm.
Speaker 9: Take. I take Tenno's little piece of fabric that I've
been I've had my hair braided with that, and I
think I just undo it and I just let it
go in the wind. And I look at Tie and
I nod, uh, we did it?
Speaker 4: No, this was.
Speaker 11: This was not our story.
Speaker 9: And whose was it?
Speaker 7: Because someone else's.
Speaker 9: And what's our story?
Speaker 7: Let's find out.
Speaker 2: We leave the scene as the camera pans away from
Varsia and Tie and floating around inside this perfectly cubed
chasm is figures of jet sort of trails of probably
bubbles or distortive bubbles behind as sort of exploring the
and probably laughing most more and playing more than exploring
this vast emptiness and chasing behind as Smith. Over the
next a lot has happened over the next ten years,
as this story has continued for each of our characters. Also,
the story of Evervail continues as well. Just because the
king is now and the castle is gone doesn't stop
a city from moving and working. Over the past ten years,
or over the next ten years, I should say, many
guilds will rise to try to take to try to
take ownership or claim rights of the what they are
now calling the evervein the quarry that is now where
the castle used to be. Through the next decade, many
spellkan are going to emerge from Flaris itself as Flaris,
we will soon realize, and the players and the heroes
will also hear on the wind that Flaris is back.
There was a trade in lay line magic for Flaris
the academy hidden in a pocket dimension, for it to
be hidden away for so long, and then to transfer
this energy using void magic, and of course Varsia and
Smith's and Jets' theories on.
Speaker 7: How to move.
Speaker 2: Something so important like the castle, they were able to
transfer using the lay line itself through the ground where
the roots of side A six would reside. It would
like a channel, like a wire, like a flow of energy,
like a flow or an aqueduct of power. He was
able to There was this trade, as Flaris is now
back where it once was in this material plane, missing
of course, the castle. For the next ten years, crystals
and many many crystals of tears of geluon are harvested
from the ever vein itself as many flcan begin to
utilize them for technological needs and.
Speaker 11: What have you.
Speaker 2: The steampunk age of ever Vail begins to slow once
again now that magic is welcomed, magic of course taking
over a lot of what needs to be done for
innovation to continue. So there is this plateau of technological
advancement during this time. But there is a lot of
new devices and things that utilize these crystals, these tears
of jullun these this old fossil of the sundering itself,
a crack of which, an imprint of which just underneath evervail.
It's been ten years. What happens within those ten years
to each of our characters? What doesn't need to be
ten years? But what if we were to jump in time,
and we were to just have a moment or two,
where would we see everyone?
Speaker 7: You would likely see Jets ten years in the shadow
of the large tree in nine use more or less
the same, maybe a few grains of salt and pepper
in his hair. Now before him, there is a small
gathering of people of all creeds and shapes and sizes,
ages each one has, or at least then pass I
would like to think, are gathered around small cauldrons. As
you see and hear Jet reciting old ancient alchemical theorems
and histories, stratagems that he has learned from his parents,
that he is now able to pass down to the
next generation of alchemists unbidden, and finally, after all this time, unhidden,
he and some like minded alchemists who have survived the
Purge and the Red Harvest and the Empire. They're all here,
and they're back and they're rebuilding. He does not live
here permanently. He is just one of many. He has
decided to. He has asked not to be listed in
any books or histories. That's not how we have ever been.
And when semester is over, he is with some companions.
Maybe it's been ten years after all. If not in person,
then most definitely in spirit.
Speaker 9: I like to imagine that we do see each other.
Speaker 7: At least twice a year at least.
Speaker 2: Okay, afar shot, what do you think you.
Speaker 7: In the past?
Speaker 9: Well time, I run an inn outside of tokey. Uh
m hmm. We have two kids, twins, mm hmm. And
our swords are crossed behind the bar and we're happy life.
Speaker 7: Yeah, but that's perfect.
Speaker 2: This is outside of a toky, just writing some stuff down. Okay,
thank you.
Speaker 7: Smith.
Speaker 2: What's where do we see Smith? An amount of time later?
It doesn't need to be ten years. But what does
the next future look like for Smith? Where does he go?
What does he think about? What's up?
Speaker 6: I'm a pretty busy guy. I imagine that I would
have long purple robes that if you look at them closely,
you would see something that makes it look like the
fabric moves.
Speaker 4: Yes, I have a.
Speaker 6: Very large batch of papers that I would be carrying
with me that would be very well organized. And uh,
whenever I have a new idea, make sure to teleport
to visit my friends. I met with Jed many times,
encouraged him to send some of his students occasionally.
Speaker 2: To Flare.
Speaker 6: Yes, students that I think might have some talent.
Speaker 7: These ones have promise, of course, yes U five.
Speaker 6: The question is can they do math.
Speaker 7: These ones here? Of course they can bother myself. They
actually measure the ingredients canting believe it.
Speaker 6: Ah, they should be measuring their ingredients. If they don't
measure their ingredients, then it could cause it an extreme reaction,
potentially blowing something up.
Speaker 12: Ah.
Speaker 7: I mean, but whey is the appropriate alchemy in that
you know, sometimes it's measurement.
Speaker 6: You need to measure what you're doing.
Speaker 7: Listen, I am a professor, and I say this is
not necessary. All you have to do is channel it
through yourself and let the spell wings take control. Okay,
all right, to which their own yea, of course you
have what you have, so it has merits of course
these ten sclars. Ten you can have ten of them now, yes,
you two? Of course, yes you can, please yes, m hmm,
please hurry up this this man is busy, thank you.
All right, the ten they can count and divide and
that's good.
Speaker 6: That'll be helpful. You need to start being so tense yet,
maybe one of these days.
Speaker 7: Take care of them.
Speaker 6: Of course, I wouldn't let anything happen to them.
Speaker 11: I know.
Speaker 7: It's good to see you again. Always.
Speaker 6: I'll try to pop by, but I've been pretty busy.
Speaker 7: Of course.
Speaker 6: They voted me in.
Speaker 7: You don't say.
Speaker 6: Two flats, well, mad as our stepping down and oh
they go and see it. Well, I needed somebody to
replace him and say it's.
Speaker 4: I am.
Speaker 6: I am, I am the headmaster.
Speaker 7: You are the headmaster. And as I say that, the
cauldrons around the classroom explode into bubbly fireworks of multiple colors.
It's like pyrotechnics on a super scale. Congratulations.
Speaker 6: Okay, all right, okay, I'll have one drink and then
I need to go. Siti in Varsia they said something
about one of their kids doing something unexpected.
Speaker 7: I think, huh, unexpected.
Speaker 6: Yeah, I just want to make sure nothing well, nothing
gets turned into a frog or anything.
Speaker 7: Oh, oh should I should I come with early this year?
Speaker 6: You want to come now?
Speaker 7: Of course, the supervise us have everything under control. I'm
just yeah as a as if I want to go, well,
let's go. I'm already stopping us. Okay. I called times.
Speaker 6: Just with the snap of my fingers.
Speaker 7: So when I we, I feel like you should have
on me, just in case I didn't have all my things.
But oh.
Speaker 11: M I varsia.
Speaker 6: Eh, sorry for the lack of an announcement.
Speaker 9: No, Hi, I'm running down.
Speaker 4: Hi.
Speaker 9: Oh, Jets you're here too.
Speaker 7: Hello am here? I wave a hand and it's my hand.
Speaker 9: Are you hungry? Either of you?
Speaker 6: Just to have a hoarify just because I think it
might have been missed. But this was Jet's actual hand.
Oh what.
Speaker 7: I may have lengthif you tricks looks like you actually
did it. Oh oh, I would not boy you with
the specifics.
Speaker 9: You know justin your magic never bored me.
Speaker 11: I thank the gods.
Speaker 7: Well, I mean, for one, I didn't use any mathematics anyway.
So where are they?
Speaker 9: Oh? Kids? Ah, no answer, Holy shit, they're probably outplaying.
Speaker 6: Which one of them is the one that you think
might be trouble.
Speaker 9: Oh well, I guess it depends on your version of trouble,
because one of them is stealing the returning dagger like
every morning, and the other one is uh nearly setting
the woods on fire.
Speaker 2: So okay, you know.
Speaker 9: Maybe as you say for them both.
Speaker 15: To enroll the dagger appears in your poem. Yeah, well,
at least we know that they'll be in in a minute.
Speaker 7: Okay, So.
Speaker 6: How you doing?
Speaker 9: Be good? How about you?
Speaker 11: I'm gonna go and.
Speaker 7: Everyone has some drinks, and I suppose you're probably ungry
as well.
Speaker 6: Right, well, it depends.
Speaker 7: I could eat.
Speaker 11: I've got any recipe have been working on.
Speaker 9: It's very good.
Speaker 11: Onions really thin now?
Speaker 7: Oh now I think I'm looking forward to sneak attack
on onions. Why do you say this one?
Speaker 2: All right?
Speaker 6: As long as you're cooking? Hey, side eye varsia, what
as I say that?
Speaker 9: Yeah, that's fair, Yeah, that's fair. Yep, that's fair. Yeah,
he does all the cooking on him.
Speaker 7: Sneak attack on onions, that's shellot.
Speaker 11: All right, you're sitting on the dodgy chair.
Speaker 7: Oh I think they don't worry. That's what you said
last time. It was fixed until I.
Speaker 6: Left well listen if if it needs to be mended,
I'm sure jed and fix it.
Speaker 7: I can try.
Speaker 6: Uh a little bit of news mm hmmm, oh yes,
Uh Mazar is stepping down?
Speaker 5: Oh is he?
Speaker 4: Yeah?
Speaker 9: I just look at you expectantly, and.
Speaker 6: I'm just hysterotry stoically as possible for a while and.
Speaker 11: A round time. All right, kids, I hope you're up
for a holiday?
Speaker 9: Why why?
Speaker 11: Uncle Smith is the.
Speaker 7: New headmaster.
Speaker 4: What is that mean?
Speaker 11: It means you're going to school finally?
Speaker 4: What?
Speaker 10: Yeah, and you're actually going to learn something so you
don't grow up to be an idiot lot mate.
Speaker 9: You're not an idiot, honey, not an idiot.
Speaker 2: Well they're smart, Yeah they are.
Speaker 9: I don't want to go.
Speaker 2: I don't want to go to school.
Speaker 9: You don't want to go? When did that change? Last week?
You couldn't wait to leave? No, I don't know, go
learn to be a wizard? You said, no, no, no,
I don't want not ready? Okay, you don't have to
go if you're not ready. Are they here to take me?
Speaker 4: No?
Speaker 9: No, they're here to visit. They're here to visit. It's okay,
they're here to visit. But Uncle Smith and Uncle jet
are going to show you some really cool things that
you can do with magic while they're here. Mm hmmm.
Speaker 11: I don't know.
Speaker 6: Yeah, I don't. I don't know if I am seem
very unenthused.
Speaker 9: I want to, I want.
Speaker 2: Well, I wanna, I wanna. I want to see.
Speaker 6: What are you gonna What is it?
Speaker 11: What is it?
Speaker 7: What do you think it is?
Speaker 5: I don't know.
Speaker 9: It's not gonna do it. He's not gonna show you
if you don't want to go to school.
Speaker 2: But I okay, I want to go. I want to
go to school.
Speaker 9: Are you sure?
Speaker 4: Not?
Speaker 9: Really?
Speaker 5: I do?
Speaker 4: I want to go?
Speaker 2: She can she can go.
Speaker 9: If you're not ready, you're not ready, And that's okay.
Speaker 2: But I still see what he's gonna do.
Speaker 6: Uncle Smith, you're outside, Yeah, I'm uh, I'm going to
I'm going to. Yeah, I say, okay, okay, fine outside,
and then I'm going to probably cast a major illusion
spell inside the worlder And as the spell begins to
take effect, there's going to be it's it's just going
to fill the place with woodland creatures.
Speaker 10: Oh and.
Speaker 6: As if the wall starts growing plants and things all around,
like the inside of the tavern is a.
Speaker 2: Forest, their eyes wide as they start to look around.
It looks like a rainfow worst cafe in here. That
is a local joke for US Americans, but it is
a cafe with a rainforest in it anyway, As vines
start to grow from the crevices in the wood nearby,
and I think some exaggerated modes of Pallen sort of
drift through the air as well, as these two kids
start to immediately take off and start to explore the
nooks and crannies of the of the world or which
they know, and they know all their hiding spots. It
seems like they are checking out their hiding spots and
if they are still there even in this even within
this forested illusion. As they both scurry off and begin
to play again, where's me North?
Speaker 9: Well she done it again?
Speaker 7: Oh?
Speaker 9: I don't know if she learned from you.
Speaker 7: I imagine.
Speaker 9: She's smart.
Speaker 7: I don't tell me. Both of them can do magic.
Speaker 9: Probably probably that's I mean, you can do magic. I
can do magic.
Speaker 7: Don't tell them that, right?
Speaker 11: All right, kids, come on, we'll sho you some more spells.
Speaker 7: Let's go. Let me get something for.
Speaker 6: Let'k over my shoulder.
Speaker 9: Congratulations, well deserved.
Speaker 7: We'll see. I'm going to regret giving this to one
of your kids maybe, but hopefully I won't be here
to h I just dig into my pocket and I
give one of them this small cube. It's a puzzle box.
Oh no, is in used with a spell. So if
they're able to solve the puzzle, this spell will happen.
I didn't hear that. I didn't explain it. That was
for the audience. Okay, they wouldn't puzzle box.
Speaker 9: I see the puzzle box. I look at Tie because
I know he hates puzzles, and I smile. Going to
the kitchen, I smile warmly at Jet and they love it.
Speaker 2: Thank you.
Speaker 7: Okay, it's sure to bring back memories, I'm sure, but
hopefully they're not too too bright. Otherwise, I don't want
mister Tie to punch me in the ribs. Oh maybe maybe.
Speaker 9: I don't know what's what's in the box.
Speaker 7: It's a surprise. It's a puzzle. So where's the food,
mister Tie?
Speaker 11: Yeah, yeah, don't touch that dot touch that up.
Speaker 12: A te.
Speaker 7: Uh yes, please
Speaker 2: H