Speaker 1: You are listening to Table Story.
Speaker 2: Hi, everybody, welcome to hil Hi doctor Nick.
Speaker 3: Hi, everybody, Nick. The neck bones connected to math wrist watch.
Remember that when he sings down the whole thing. Neck
bones connected to the hip bone, the hip.
Speaker 4: Bones connected to the fire bone, the fire bones.
Speaker 2: Connected to my wristwatch.
Speaker 3: Uh oh, some Simpsons jokes are just burned into.
Speaker 2: My memory like that.
Speaker 3: I hear certain things and it just sets up. Hi, everybody,
welcome to Table Stories. Just Veil, which is our weekly
D and D show, not Old and Confusing. Anybody who
was here for Monday's opening episode of The Nameless Ones,
where we started out going this is really cool.
Speaker 2: At the end of it, we're all going, oh name
is Swimmin.
Speaker 3: I'm scared, but that starts next week. Hey, there you
go next Monday. Episode one terrifying. I'm playing an imp
creature type weird. I'm an impkin. It's kind of like
a tee fling, but like more specifically impish.
Speaker 2: Blood comes from an imp type creature. Is your name Kran?
Speaker 3: Everyone in chat was like, you have to make Kran
and I was like, okay, I'll do it, Like I
will do the thing like your name has to be Cran,
and I was like, no, I wrote c r A
c k U l E.
Speaker 2: So his name is crackule.
Speaker 5: Fit a little bit, yeah, the same voice.
Speaker 3: No, I was going to do it, but the character
that I've made wouldn't make any censer him to be
like yeah, basically as.
Speaker 2: I the character Mare is just beered away from it
a little bit.
Speaker 3: But yeah, Kran was the original thing everyone in chat
was going crazy about. So that's why I ended up
making it, because I said in chat, I was like,
shall I make an imp.
Speaker 2: Kin creature or another thing? And they were like, imp
make Fran.
Speaker 3: He's like, yeah, Kran's illegitimate son from like another all
the reality.
Speaker 2: Yeah, I don't know. Welcome to the show people. Before
we jump into everything, let's let's say hi, let's chill, relax,
Let's just catch up. Guys. How's your week being Jay?
Speaker 5: When are you playing for Renite with me?
Speaker 3: I'd rather fucking cut my own eyes out, eat them,
shit out my own eyes, and then eat them again
and then tie up my own asshole and never shit
and just back up all of the eyeballs shit into
my body.
Speaker 2: And die internally and play Fortnite with you with anyone
else though, if is up, do you seriously hate it
though you don't like it? No, I just can't really
be bothered with it. I got PUBG. I don't know
why I would play Fortnite.
Speaker 3: It's clearly a child's game, and I don't like kids
games and things that much. When I've got one, that's
the one that I am okay with and enjoy playing.
Speaker 2: Like I keep everyone's playing it and everyone's like, can't
play for it, and I'm like I want to, but
I just.
Speaker 6: Yeah, I was the same way, but then I played
it and I was like, oh, it's actually a lot
harder than PUBG.
Speaker 2: That's why I don't like it. Yeah, I don't.
Speaker 5: Believe that you into one game with me.
Speaker 3: I mean, my thing, and I've been saying it for
a long time, is I'm just waiting for something's going
to come out at some point soon that's going to
just trump them both.
Speaker 2: Yeah, you know, someone's going to relate something like fucking
Battlefield one Battle Royale.
Speaker 3: I'll play that because that's obviously going to be way better.
So I'm just waiting for that to happen at this point.
Speaker 7: Well, they had the Darwin Project come out, right early
Access or something at least.
Speaker 6: Darwin Project is like one of those games where I
love the concept and it's it's really entertaining, except that
the one thing that sets it apart from all the
others is also the one that makes it unplayable, with
that freaking director like choosing to show favorites all the time.
Speaker 8: Oh I haven't actually played it.
Speaker 6: Oh yeah, are you familiar with how the director thing works?
Speaker 7: From what you said, I could assume probably pretty accurately
what it does.
Speaker 6: Also like imagine a b our game, but with one
player is essentially the cameraman, and he gets to fly
around the map and drop power ups and and and
he can also like voice chat directly with all the players,
so he can come up to people and be like, Yo,
this is a guy hiding in the tree behind you. Yeah,
and that's and that's considered normal. Like every stream I've
seen of the game is like some director going yo, Yo,
there's a guy three hundred feet to your left.
Speaker 2: Go after him. Go go go.
Speaker 6: So like if you're ever trying to like sneak up
on someone, you'll never be able to do it because
this this ca dude is gonna be following you around
making noise, and he can also like heal you and
make you invulnerable on a cool down, Like he can
give you like fifteen seconds of in vulnerability. So when
I was playing it, like I would come up on
people and suddenly the other guy would have an invulnerability
bubble given to him by this eye in the sky,
I was like, Okay, this is not fun, this is
just dumb.
Speaker 4: Yeah.
Speaker 7: Yeah.
Speaker 6: And then conversely it it does go the other way
a lot too, because I was watching Summit and Tim
the Tatman play it, and they were, you know, big
enough that the directors automatically recognized their names. So then
just but hug them for the entire game, follow them around,
giving them you know, like heads up to everyone else's
location and making them in vulnerable all the time. I
was like, this would be a cool mechanic, but it
also like simultaneously, the cool feature also ruins the game.
Speaker 2: So I don't know. I didn't like Darwin Project very much.
Speaker 3: Something some something's Something's gonna come out, I think, and
it's just gonna be better than everything. I think some
Triple A developers going to make it, and they would
have just worked on it for a year because everyone's
releasing all this shit like Access and like Fortnight, you
mean just quickly made one?
Speaker 2: Do you mean Showdown? Is that the one?
Speaker 6: Hunt is good?
Speaker 2: I'm really enjoying that. I like that one a lot. Yeah,
it's different enough from PUBG as well that it's you.
Speaker 3: Know, it doesn't feel like I'm just playing another fucking
clone or whatever.
Speaker 2: That's fair.
Speaker 7: I haven't played it yet, but Jesse and Anthony and
everybody are really seeming to enjoy it.
Speaker 2: I have to try hard.
Speaker 3: It's so bad though, Like it goes from like I've
been playing like half a stream of PUBG in half
a stream of Hunt, and I'll go from like PUBG
where I'm like, ah, just being fucking twat the whole time,
and then I goes to Hunt and I'm like shut
the fuck up, like like crazy, Like it just comes
like a really intense stream all of a sudden.
Speaker 2: It's really good.
Speaker 6: It's amazing what perma death on your leveled characters can
do to motivate you to play safe.
Speaker 7: You know, death.
Speaker 3: I've had a couple of fucking great games in that
and a couple that have made me like the pain.
Speaker 6: Yeah, Hunt Showdown's really good attentially, if you haven't played it,
you should try it. And also it's like it's it's
like it takes it's it's a b R. But it's
very small scale because it's only ten players. And then
it's also like Escape from Tarkov in the sense that
your goal isn't exclusively killing other players, Like you don't
win by killing all the other players, you win by killing.
Speaker 2: The boss, right.
Speaker 6: But then, but then each playable character every time you
go in there, they have their own separate name and identity,
So if you win, you can play as that same
person again, and they level up and they get perks
and stuff like that, and you can eventually have a
roster of like multiple guys that are all leveled up.
But if you ever lose, all deaths are permanent. So
it's interesting because it like it motivates you to keep
your guys alive, So where some people might just go
heck with it and charge in, you'll be more like, no, no, no, no,
we got to get to the safe zone and get out.
You know, I'm on my last health point on my
level fifty guy. I don't want to lose.
Speaker 2: Them, you know.
Speaker 3: Yeah, it's pretty interesting. Good I've been recommending it. I
think I think it's a good one. It's a good
one if you're into that kind of a thing, you
want a little bit of a bow rayl feel with
some other shit to do kind of thing, because there's other.
Speaker 2: Things that you do on the map.
Speaker 3: It's fun. It's fun. I haven't I still haven't really
gotten good. Yeah, what have you been playing, Connor?
Speaker 7: I uh, I'm not Battle or l I know, are
apart from Fortnite in my spare time.
Speaker 2: All right, who's next Tuesday? Yeah? Me too.
Speaker 1: Yeah, it's really awesome.
Speaker 9: I probably only have maybe twenty or so hours in it,
but it's going to be hundreds by the time I'm
done with that game. It's super, super fun. I don't
know how they made repeating the same map over again
infinitely doable, you know, without being bored, But they did,
and I'm digging it.
Speaker 2: It's the visceral feedback.
Speaker 6: It's the it's the fact that when you hit an
enemy like that, there's enough screen shake and enough blood spatter,
it's so sad enough impact from your weapon and the
enemy flying away that you really feel like you just
hit a dude in the face. Yeah, and that feeling
is just so satisfying, regardless of any other game mechanics
that you just you just want to chop through hordes
of enemies because it's so satisfying.
Speaker 2: It is.
Speaker 9: It is that satisfying, And I honestly feel when I'm
done playing, and like as I'm playing that I'm just
like doing myself a favor. Like you ever to go
through a hack and slash game where you're just like,
I feel better, like if you were angry about anything,
or just like, you know, feeling the need to beat
things up.
Speaker 1: It really does satisfy that.
Speaker 6: It's like it follows the same destiny pattern of just
like replay the same missions over and over and over
for better loop, but the differences in this one, the
kills are actually satisfying, and I don't feel like I'm
forcing myself through a mindless loop just to try and
get better loot. It's like, no, actually, I want to
go kill those hundred enemies over there because I know
each and every one of them is gonna have a
nice crunch to it. You know, the head comes off
when you get to a high enough level and or
you get like the appropriate weapon, you can start literally
hacking them in half at the waist. Yeah, and you
just see them separate and just like yes, and you're
just running in there with your two handed weapon.
Speaker 2: It's amazing video game stress bowl. It kind of is
that should be the selling point.
Speaker 6: It is.
Speaker 9: It's that and the dangling carrot of new loot all
the time is very effective for me.
Speaker 1: It's just I keep.
Speaker 9: Wanting to see what my next blue or green is
going to be, Like, Oh, what stats are gonna have,
and have.
Speaker 6: You have you gotten high enough in the game to
play Champion or legendary runs yet? No, They're really intense,
Like the basic rats kill you in like three hits,
so it's like you have to you have to play
ultra careful and never get hit. It's it's it's really intense,
like hundreds, hundreds of enemies and if they took you once,
if they poke you once, it's like thirty percent of
your hell. So you're just like having to sit there
and like perfectly parry everything and defend everything and dodge
everything or die and it's really cool.
Speaker 10: Wow.
Speaker 6: It's actually it's actually got me uh interested in the
Warhammer universe, which is something I never really cared about before.
So I'm going to I'm going to play through a
total war Warhammer now, just to just to get get
a glimpse of the world.
Speaker 2: You know.
Speaker 9: Yeah, I've gotten very interested in the law as well,
because I really feel like it will enrich the experience.
Speaker 1: So I think I'm just gonna read some of the
books too.
Speaker 2: All the books are really good losers, you guys are.
Speaker 3: I mean, that's why I'm reading all of the Witch
of books, just so that I can play the Witch
or hell.
Speaker 6: Yeah, is it true they're making a Witcher on Netflix? Yeah,
I hope they really do.
Speaker 2: Cast Mark Hamill as.
Speaker 5: Oh no, he would actually be a good Yeah.
Speaker 2: Did you see that on Twitter?
Speaker 6: No, but someone someone posted, uh, someone posted a picture
of and you know how is kind of he's kind
of older, a little bit round, he's got the gray hair.
And then like a side by side of Mark Hamill
and then they're like confer and then and then and
then the Witcher team, like their art team, not just
like a rough photoshop job, but they like actually drew
from scratch Mark Hambell as Bezumir and it looked insanely good.
And Mark Hambill replied, I don't know who this is,
but yes, so he was like, I want to do it. Really,
I really hope he does it.
Speaker 2: It would be so cool.
Speaker 5: Yeah, the second you said that I made the comparison,
I was like, yeah, that could be him.
Speaker 2: I maybe I.
Speaker 1: Wouldn't screw it up. That'd be great if they did it.
Speaker 5: Well, I'm worried they're going to fucking mangle it because
it's It's Netflix, So Brad.
Speaker 2: That supposed to mean.
Speaker 6: Netflix's other series, for the most part, have been pretty good.
Speaker 5: Yeah, well, okay, the ones that we all love are
like the two percent out of the ninety eight that
they put out.
Speaker 2: Like if you if you go.
Speaker 5: Into Netflix and look at all of their originals, there's
a lot of like really bad originals really, so I
mean like I have confidence in them. But at the
same time, it's like it's worrying because they fucked a
lot of projects out.
Speaker 6: They've been hit and miss I'll be honest, I don't
pay enough attention to be able to think of most
of them misses, so I guess I only hear about
the successful ones.
Speaker 5: Well that isn't At the same time, they have like
a long history of just acting really really successful projects
for no reason like that the big one, right, now
is Sense eight. That's the most recent one where it
was like really successful and they just they were like, nah,
no third season, and then they they announced that it
was coming back, and then like they said it wasn't.
Speaker 2: Yeah yeah, so they're they're yeah.
Speaker 5: It's they like they're fucking toyed with people's minds over
that show.
Speaker 2: When they do that, become like one of those. I
think it's ABC or NBC does that a lot. I
can't remember the difference between the two networks, but one
of them does a lot of like, here's one great season,
but for some reason, we canceled it ABC. It's ABC.
Speaker 3: Yeah, that time slot for something that just got their
eyes on the next fucking thing.
Speaker 2: Andy's so weird. Yeah, very quickly.
Speaker 6: I think who canceled Firefly anyway?
Speaker 2: Killed them? Oh my god? Right, I think it was
what was the guy that invented guns?
Speaker 8: Donald?
Speaker 3: It was Donald any time traveler. That's an joke that
we had before the streams started. If everyone's like, I understand, God.
Speaker 2: No, it's not a joke.
Speaker 6: Donald Trump is actually a Chinese time traveler, that's true,
and he wants to build another great one.
Speaker 5: This is how conspiracy theories are started.
Speaker 2: This is how they started.
Speaker 5: Someone out there is gullible enough, I think believe.
Speaker 6: Yeah, what you mean to say is this is why
we can't have nice things.
Speaker 2: I'll tell you one nice thing that we can have.
Speaker 6: We could actually start D and D because it's one
forty loot loot.
Speaker 2: Uh, well, we'll see how.
Speaker 7: I mean.
Speaker 2: You you guys get loot sometimes.
Speaker 3: Yeah, when you rob a merchant.
Speaker 6: We never get any money, but we occasionally get some.
Speaker 3: We haven't done that in six episodes. Let's actually all up,
since some people are here for D and D.
Speaker 2: Not everyone, but some. Uh. Last time on Dragon Bowl Super,
the gunslingers had a little who hah in the street.
Carlias and his old training.
Speaker 4: Buddy slash rival slash friend saying the wild weavil famed
bounty hunter had a shootout in the street by moonlight,
Carlias winning and claiming his musket repeater.
Speaker 2: He didn't again, didn't take the bate Fred.
Speaker 6: I'm going to have to ask you to never say
musket repeater over again.
Speaker 3: He took his single shot weapon. He took his weapon
from him.
Speaker 2: That he won, and the.
Speaker 3: The rest of you got drunk pretty much one a
few coins off of some of the peasantry. Mister Walter
Bentee headed into the temple in town, which led him
into this kind of weird labyrinth. He got a little lost,
got a little confused, started to suffocate mildly, and then
either had a very religious odd experience and initiated into
a pact with an ancient being or just you know,
suffered some mild brain trauma for a little while, and
then handed the reins over to Balgaresh, who seemingly got
him out. Walter then mechanically became one part Warlock, six
parts sorcerer.
Speaker 2: Where you are you? Level seven of you guys, Yeah,
you're just superheroes. I don't even care.
Speaker 3: I just throw whatever I want into the cr ratings.
At this point, I'm going to kill It's fine. I
don't need to know your levels.
Speaker 2: The Carlias was followed home. He spotted that some people
were following him home.
Speaker 3: Back to the saloon, the hotel, the tavern in that
you're staying at, and you guys got some sleep. It
sounds like not a lot happened, but maybe it didn't.
Let's see what happens this week. I'm so bad at
wrap ups. My memory is so fucked I'm very sorry everybody,
but I assure you my memory is really poor.
Speaker 2: I have just a terrible memory. I love it, and yeah,
I'm better at improving than memory. Okay, guys, break the
I'm just going to tell aport you through your morning. Okay, Yeah,
because fuck you guys, this is my fucking show, you guys,
don't you guys? Damn damn lucky you get to.
Speaker 1: Be here of what kind of a diva? Brad is
actually kind of buy.
Speaker 8: Myself time while I fucking click play on these things.
Speaker 3: The uh so, the bunch of you will have slept
through the evening, you had like a fine night. Nothing
broke in, nothing came to get you. These these people
that were maybe outside that nobody could see in an
epic run of failed perception checks, didn't appear to be there.
Speaker 2: They didn't.
Speaker 3: And and during the evening nobody came in. There wasn't
any like mask dudes that like put a bag over
your head and dragged you out, beat you in the street.
Speaker 2: I'd say you probably woke up.
Speaker 3: You probably had some breakfast, probably some sour eggs, stale bread,
you know, maybe like a shit kicker light to start
the day off, and you also summoned to the carved
men hide out to see stone tooth.
Speaker 2: And we're going to assume you did that because.
Speaker 3: Dilly dally, chilly shallly, Carlias will have led the way.
We'll say it's a little after sun up, maybe maybe
like eight nine in the morning. Nice, nice and early,
but not too early. After you've had your long walk
through the desert. You're probably still ever so slightly sore
a couple of blisters. Carlias can lead you to this
area of town at the northwest of town, the area
of town by the way that you're in, where there's
this huge manor house, which is a walled off area
with this structure in the center that has a specific
kind of architecture to it. And it's very different to
the more western style do you see around town, which
is mostly like wooden houses and those like saloon doors
and wooden shuttered windows. This has like a kind of
more old worlder European style. To us, it would look
kind of tudorish.
Speaker 2: It's stone and red brick archways, ornate looking and old looking,
and there are a spattering of buildings in the area
that looks similar, very nice looking red brick buildings that
look a lot nicer at but also a lot older
than some of the other buildings here.
Speaker 3: And this seems to be the area towards the northwest
of town that maybe the nobility of town live in.
As far as the nobility in this town goes, again,
this is a very kind of middle of the road town.
There's really not much here by way of like people,
but any nobility that do live here almost definitely live
in this area of town. And this is also where
you'll find this very odd looking squat building with these
kind of like additional parts that seemed to be built
onto it. The main core of the building is kind
of like a stone maybe an old tavern that seems
to have been refurbished and then added onto.
Speaker 2: There's all these kind of.
Speaker 3: Extra sections that have clearly been added on recently. There's
a giant symbol painted into the stone above the main
entrance doorway of the carved men's symbol, which is the
kind of skull.
Speaker 2: Tribal looking melted face kind of look with the eyes
that look out. However, entering by daytime, it seems a
lot less creepy. It doesn't seem as much like a
brigand's hideout.
Speaker 3: For the most part, the patronage as you step inside
are gone. There's a handful of people sitting around, but
Carlias to you who was here last night, there was
a lot more of these guys sitting around, very rough looking,
strong experience looking killers and mrs and thieves, boots up
on tables, you know, like a woman draped across their legs,
are swilling a bottle of wine to themselves. And this
morning there's maybe two or three patrons just sitting as
if they're waiting for something, still these hard looking men,
but more like they're on business, like they're waiting to
do some work. The bar appears to be closed, the woman,
the bar maid, doesn't appear to be present, and stepping
in immediately you see the smaller form of the maybe
mid sixties aged human gentlemen of Stone Tooth, the guy
that met you at the well the edge of town
when you first arrived. As soon as you walk in
a lot of you, he swivels quickly, his eyes widening,
looking down towards arden's feet and he guys, get a
cat of here.
Speaker 11: Excuse me, it's not a cat. It is a polymorphed duke.
Speaker 2: Right, polymorphed duke or not, I'm deadly allergic.
Speaker 11: Well I could just hang back a little bit.
Speaker 2: How about that? How about you tie up outside?
Speaker 7: No, put it in a box. It'll stay on his shoulder.
Don't worry about it.
Speaker 2: I leave it in it.
Speaker 11: How about okay, you know what, just I'll go make
it a box. I'll create a carrier.
Speaker 6: Surely the duke is capable of following some instructions like
wait outside, I'm.
Speaker 11: Not leaving duke out in the city, Duke, what do
you think? I agree? Okay, fine, I'll be back.
Speaker 8: I'll walk outside for a second. Is there any stone nearby?
Speaker 2: Stone?
Speaker 7: Yeah?
Speaker 2: In what sense?
Speaker 8: Like a rock or like a big l's like a
big piece of stone that's just laying around that's not
essential to anything.
Speaker 2: From me? A D twenty. Why not roll the dice
to find out?
Speaker 3: Yes, there is exactly whatever it is particularly that you're
looking for, maybe ten feet away.
Speaker 2: Yeah, okay, cool?
Speaker 8: Yeah, what is my intelligence?
Speaker 2: Yeah?
Speaker 10: Yeah?
Speaker 8: Yeah, okay, he goes over and casts a four level
spell stone shape.
Speaker 7: I'm gonna make him a little carrier.
Speaker 2: Yeah that.
Speaker 3: Yeah, okay, I mean yeah, sure, you make a You
sit for a moment and.
Speaker 2: Craft. This just like ancient looking Neanderthal looking carrier, like
you're something out the flint Stones with a lid or
a front cage opening, like how do you want?
Speaker 8: Yeah, as nice as it is, it can have two
hinges in a latch at best, So that's not that's
not gonna be like super.
Speaker 2: Amazing flintstones animal carrying thing.
Speaker 3: And yeah, I assume you can create that duke doesn't
immediately walk in though.
Speaker 8: Yeah, I'll explain the duke with because they also have
like like rajah, my character does have the ability to
convey simple ideas and stuff to animals through whatever my
fear bolg magic is what is the speech of beast
and leaf, so they can understand the meaning of my words,
though you have no special ability to understand them in return,
and I'll just explain that.
Speaker 12: We're going into a we're going into a deadly place,
and I want you to be as protected as possible.
So you now have a stone stagecoach for these more
interesting places.
Speaker 3: Meah, animal hand in check with advantage. The cat kind
of looks up at you, cocks its head a little,
and then trots on over and gets inside the cage
and sits.
Speaker 2: Down and hunkers down, you know, and they do that
thing with their bank legs go up like a chicken.
Speaker 8: I'll give him some food.
Speaker 2: Seems to be comfortable now, accept the food. Yeah, yeah,
head him back in.
Speaker 7: Yeah.
Speaker 3: As you head back in, everybody's gone. There's there's like
two or three guys still sat at the table, very
hard looking men. But your comrades and Stone two seem
to have left.
Speaker 12: Excuse me, the individuals I came in with, where are they?
Speaker 3: There's an elf sitting near you with like a very large,
like wide brimmed hat, similar to what Carlias used to wear,
turns to you and just says, what what do you want?
Speaker 8: I just came in with some friends and we were
going to talk to the individual that came out.
Speaker 11: He's allergic to cats.
Speaker 2: Right, yes, stone Tooth. They went down to the corridor,
presumably to his office right at the far end, although
I would knock just in case they are not in there,
canting insight check him. Yeah, it's kind of hard to read,
but it seems like he just wants to be rid
of you and his being relatively truthful.
Speaker 8: Okay, I'll take note of his hat and I'll walk
down to the aftermat.
Speaker 3: Whatever the rest of you from inside the office of
Stone two's office is again. It's a relatively large room.
There's two chairs, not enough for all of you, and
there are two guards that stand either side of this
very large, relatively nice It's not quite like an ornate,
beautiful desk, but it's still nicely crafted, large, relatively plain
desk that he sits behind in a very comfortable looking chair.
There's a couple of trinkets and bits and bobs around
the room, but mostly this seems to be an area
that he just does business from. There's lots of parchment,
a couple of scrolls, various boxes with locks on, and
obvious piles of coin that seemed to be piled up
in areas and he seems to have been going through
counting them, although they appear to be in nice areas around,
not just on his desk, but on shelves and things.
Speaker 2: As you all step in.
Speaker 3: He's He's basically spent the entire time complaining about the
cat walking down the hallway, but once he steps into
the office, he turns to his two men and says.
Speaker 2: Right, you two can fuck off, and they kind of
look at him, so I said, fuck off. Listen.
Speaker 3: If they want to kill me, they can kill me,
can't they? But you're going to know about it. Well,
you think this lot is just going to escape like
that without the use of magic, I don't think so.
Speaker 2: Get the fuck out.
Speaker 3: And the two men kind of look a little confused,
and as they head towards the door, the door knocks. Garden,
the door opens in front of you, and these two
very large human men that team tend to stick with
stone tooth, confused looks on their faces just.
Speaker 2: Brush past you, leaving the door open and you can
step in.
Speaker 11: Rude, I'll close the door.
Speaker 2: Yeah, close that fucking door behind you. Rude. Do you
close the door?
Speaker 7: Yeah?
Speaker 2: Probably, cleric right, put your ear up against the door.
Make sure no one's listening.
Speaker 8: Oh okay, come, come, I go all day.
Speaker 11: Is anybody listening on the other side.
Speaker 2: Can your perception check?
Speaker 3: Yeah, don't hear anyone rustling around? Doesn't sound like there's
anyone on the other side of the door.
Speaker 7: Just open the door and look out.
Speaker 3: Yeah, you quickly open the door and look out. There's
nobody there. You see the two forms, the two men.
They're heading back down towards the front area where this
kind of bar area is there's a couple of doors
on either side that all appeared to be closed, set
of stairs that lead off nobody directly outside.
Speaker 11: Well, it looks clear.
Speaker 2: Right now, keep that fucking cat away from me. Make
sure it don't touch my chair.
Speaker 8: I'm probably just gonna have the freaking carrier facing me
and just sitting and just talking to the cat the
all time.
Speaker 2: Yeah.
Speaker 3: He crosses his arms and leans forward onto the desk
and kind of steadily looks you over silently, one by one,
sort of sizing you up, marking you, and then says.
Speaker 2: Right, I can't trust any of my own people, and
I trust the Chancellor even less.
Speaker 3: So that leaves you a lot. Want to own yourselves
a few copper pieces?
Speaker 8: Copper now, I've never been so exulted in my whole life.
I'll do it.
Speaker 2: He looks left and right.
Speaker 3: The shelves that are around him are filled with silver
and gold, and he says.
Speaker 2: Do you see any copper pieces in here?
Speaker 8: Now?
Speaker 5: Are you trying to get rid of them? Onto us?
Speaker 3: Listen, I'll give you a bag of gold each, and
you'll make a strong ally on me.
Speaker 2: You do what I say, and you do it right.
Speaker 11: We'll do it.
Speaker 6: Hold on now, Russia. He's like raising he was like
raising a finger and says right, but she suys, will
do it, and he goes.
Speaker 7: Hold on before we shoot the gun and anything. Two things.
Speaker 2: On.
Speaker 7: I still need bullets too, What the hell do you need.
Speaker 2: Us to do? Bullets you can get from my boys
once you leave.
Speaker 1: How about arrows?
Speaker 3: Listen, go look like charity service. Well we need flies,
you peasant girl, there's no need to act like one.
All right, I'll get you some arrows.
Speaker 2: You can get him from my boys. Speak to the elf.
Speaker 6: Is there a chair or are there other chairs and
such in the room other than his?
Speaker 2: There's two chairs and no other chairs in the room.
Speaker 6: I'm just gonna take one of them and like brought
my feet up on his desk and sit back like
I own the place, and say, get to the point,
what do you need?
Speaker 2: How money are your boots?
Speaker 6: They wouldn't be, because I, like Raja would have like
gone out of his way to take a nice long
shower and such. After weeks in the desert, he's actually
cleaned up for once.
Speaker 2: Yeah, we can say that you're all relatively clean.
Speaker 3: Maybe your clothes aren't super clean, but you guys can
have probably.
Speaker 2: If you wanted to.
Speaker 6: For the first time in quite a while, he's actually
properly cleaned.
Speaker 3: Yeah, anyone else taken the other chair?
Speaker 2: No?
Speaker 5: Actually yeah, no, I'm sitting back by arden and looking
at the duke the entire time.
Speaker 9: I'm looking down at my clothes thinking about what he
said about me being a pleasant.
Speaker 5: But I did ask him how big the bag was.
Speaker 2: He chooses to ignore you. Fine, he seems rich.
Speaker 3: He claimed that this was his town, and he is
clearly the head of this.
Speaker 2: Powerful looking guild.
Speaker 3: Like guilds are not a huge, huge thing in dust Val,
but this one seems to have the run of this
town at least, doesn't seem to be any vying factions
other than maybe the town watching God. He says, right,
two nights ago, my beloved wife Abba Gala was stuck
six times like a common pig.
Speaker 6: I'll take my feet off the desk when he says that,
and kind of set up.
Speaker 2: So this one's personal, very personal. Any leads none, Like
I said, don't trust anyone.
Speaker 6: Do you believe it was an inside job? As there
someone who'd want to replace you, run you out of town.
Speaker 3: Don't think there's no one that could replace me. But
don't think none of these boys can't be sold. That
being said, the bastard made off of a big bag
of jewels, pretty much everything my wife owned from the dresser.
Speaker 7: Shouldn't be that hard to find then, hm.
Speaker 3: Now, all I want is for you to find his
murdering thief, bring me his name or his head.
Speaker 2: But I want proof.
Speaker 3: Can't just go wagging your fingers at any old crow
in town.
Speaker 2: Well, just kind of look over at Carlias. What see you? Huh?
Speaker 7: That seems fair.
Speaker 6: As much as I hate letting Leon and the rest
of the group get ahead of us, it seem doesn't
seem quite right to leave this unresolved.
Speaker 7: I mean that one guy, what Leon? Mm hmmm, he
has a bit of a masculinity problem. Anyway, it's fine.
Speaker 6: Maybe he'll get distracted on the way there. Who knows.
I'm gonna turn back to the the others.
Speaker 7: What about you, guys?
Speaker 2: Francis up for it?
Speaker 5: I'm I'm I'm up for it.
Speaker 1: Said a bag of gold.
Speaker 2: I'll give you a bag of gold.
Speaker 3: And each passage through the town, there's a few people
out for your heads. Don't think I don't know each
and every one of you is, except for the alfling.
But if she's in with you lot, she's in trouble,
Ain't that right, nasty bastard of a lot of you?
Speaker 7: Actually question, don't suppose you know who was running around
the streets last night?
Speaker 2: M hmm, running around the streets watching you? Was it?
Speaker 7: I had a little inkling, so to speak.
Speaker 2: Not my boys, that's for sure. All right, we'll take
the job.
Speaker 6: But there's a couple other things I want from you
besides just a bag of gold, specifically information.
Speaker 2: M hmm. There's a couple of There's a couple of.
Speaker 6: Names that I need you to have your network of
folks digging up on while we do. This depends on
the names, Boy Solomon Stellion and whoever it is you
say is after me, because most of the world thinks
I'm dead, So I'd like to know who it is
to figure out what happened.
Speaker 2: Right, you scratch my back, I'll scratch yours.
Speaker 6: You look into those and we'll go find your truel
thief slash murderer. But you're gonna have to show us
where your house was, and you're gonna have to show
us where she was killed, and any other clues.
Speaker 2: So far right, then follow me.
Speaker 3: He stands up and opens the door, heads out, and
just starts pretty much marching towards the stairway. As he's going,
he looks around and heads up the stairs, and his
voice trails back down. She might have been my fifth wife,
but she was my favorite not. I know it's a
woman in town. I don't know why anyone would want
to kill her. Wandering up the stairs, the stairs kind
of curl upwards, and you sort of feel like you
might be heading into the tower section of this weird building,
the upper.
Speaker 7: Floor before we go up, I'm gonna. I'm gonna pull over, Walter.
You may want to be careful around here.
Speaker 2: Why what's up? Oh?
Speaker 7: When I was here yesterday, everyone was looking me up
and down like I was a piece of meat. If
anything goes topsy turvy, I know you can't use your
magic or anything.
Speaker 2: Oh yeah, I mean yeah.
Speaker 5: We talked about this yesterday. You guys told me to
stab things. I've got this. Pull out the sword again.
This is all I've got.
Speaker 7: I'll give him two daggers.
Speaker 6: Well, can you get close throw I'm gonna I'm gonna
turn around and say no, no, no.
Speaker 2: From that and pointed your I'm gonna point.
Speaker 6: At your crossbow or Carlysi's crossbow, give him that something
that you can stay out of arm's way.
Speaker 7: Can you use them?
Speaker 2: Yeah? Use I know how to shoot.
Speaker 7: I'll give him a heavy cross with him.
Speaker 8: I'm gonna stick my head in over the their shoulders
and just be really obnoxious about it.
Speaker 12: It's like if we can't use magic, not that it
stopped me, bef for how are we supposed to use
the raised dead spell on his wife?
Speaker 2: I don't think we're supposed to.
Speaker 1: We don't even.
Speaker 11: Rajah was fine with it.
Speaker 2: What I feel like? No, he.
Speaker 1: Anyway, we have a job to do.
Speaker 2: Wait, we'll do it your way. Wait all right, said
used the manager. What I just walk away? I continue following.
What's this?
Speaker 6: Or like walk faster to catch up with the guy
and ignore this nonsense to takes you.
Speaker 2: Up two flights of stairs.
Speaker 3: Basically, there's one upstairs area that seems to be it
looks a lot like like an old inn. Probably these
rooms are either rented out or maybe even lived in
by some of the carved men here in the actual building.
And passes that hallway and then comes up to a
locked door He pulls out set of keys, unlocks the door,
opens it to a much wider hallway which has been
split up by various like this looks like a home.
Now we're looking at like an apartment, kind of medieval
apartment area with various rooms that lead off, one into
an area where there's a cook pot, one where there's
a base in another with a table.
Speaker 2: He walks to the furthest room at the end, opens the.
Speaker 3: Door and just kind of pushes it open and allows
you all to walk past and step in.
Speaker 2: He says, right here in this very room that bastard,
the bastard stabbed there you guys going in.
Speaker 3: Yeah, As you step in, it's a this guy's a
pretty hard looking surrounded by hard men. And you walk
into just a sort of flowery, rose tinted room. There's
nice rose covers. There's a dresser with like an ornate
looking mirror in the center, pretty rare, expensive looking. There
are some dead flowers in a pot or diet wilting flowers,
I would say. On one side, a nice looking cabinet,
a nice wardrobe, and then a neatly made bed, no
dead body in it.
Speaker 2: He walks over to it and taps it and says
she was laying in the bed.
Speaker 3: Two am I reckon killer comes in? Nice, sir, dn't
I got in, but the window was unlocked. So as
your first clue, I reckon crept in. Donna don't know.
Can't be using magic, not unless he's.
Speaker 2: One of your lot.
Speaker 3: Kind of looks over it. Arden, Well listen, mum's the word. Yeah,
careful around my boys and for the rest of you.
Speaker 2: Kind of points to everyone, but lash, you'll want to
be careful around the guards, the watchmen, any of the
Chancellor's men. If I know your face, they probably know
your face. It wanted criminals. More on what charges high treason? Wait?
Speaker 5: Wait we committed Wait why do we commit treason?
Speaker 2: What do we do? I think we've always committed treason? Wait,
because it's got it out for you.
Speaker 7: You guys, we'll discuss it later, don't worry.
Speaker 6: Well, nothing like having enemies and high places. I'll turn
back to stone Tooth. Where would someone go in this
town if they needed to offload stolen goods?
Speaker 2: So the offenses plenty offenses, most of them work for me.
So wouldn't you know immediately if this stolen jewelry shot up?
Speaker 3: Depends if they're going to skip down. Ain't been a
train yet, so they're probably still when's the next train,
I'd say later today, maybe tomorrow.
Speaker 2: So we've got to work quick and well.
Speaker 6: Assuming they're not stupid, they're not going to try and
sell it in this town because word would get back
to you right away. We can only assume them. They're
probably trying to leave as quickly as they can. Are
there any rundown or abandoned buildings relatively close to the train.
Speaker 2: Station, training station? It sounds pretty rundown. There's the old tower,
the old look out, all right, a few as he's
in town, wouldn't be odd to find.
Speaker 6: I'd say, can you make us a list of potential
hiding places where people would camp out in this town
while we search for clues.
Speaker 2: I'll give it a vote, all right.
Speaker 6: And while he's doing that, then I guess I'll I'll
try to look for I'm less looking for clues around
the scene of the crime, because you know, I'm not sure,
Lark Holmes, and instead I'm gonna look for traces of
footsteps and tracks leading away from the place. Afterwards, I
try to track someone that might have left, specifically outside
any windows or back doors or anything like that.
Speaker 3: Whilst they were one relatively large window. There's no doors
other than the one that leads into the bedroom.
Speaker 2: It stuff.
Speaker 7: Whilst Roger and stone Tooth are talking, carl I've sort
of been looking over the window and looking around.
Speaker 3: The Stone too turns around and says, listen, they've robbed
me blind, but I'm sure you'll find something to get
your hands on.
Speaker 2: Try not to nick anything else.
Speaker 3: I'm going to take a look downstairs before people get
suspicious these heads off. If you want to speak to me,
knock on the door, mean heads out, back down the
stairs and away from where you're going. Uh, give me
investigation check to those who are doing a look.
Speaker 5: Or more searching. Did you just give us permission to
rob his place?
Speaker 9: He said, Try not to take anything else, And I'm
definitely looking for something.
Speaker 5: I mean, I think you said turning out to nick
too much, That's what I heard.
Speaker 1: I thought you said.
Speaker 7: I've got my eyes dart immediately over the rajah, just
like really what we're helping the guy out?
Speaker 6: And I in turn turned and look at lash in
Arden and then back to Carlia's and we're gonna end
up dying here soon anyway, we're gonna end up dying somewhere,
we might as well be getting paid for it.
Speaker 3: Who's investigating to thief and who's investigating the actual But
I am thieving.
Speaker 7: Dog to the cat.
Speaker 9: I've puzzled out that probably the real value is what's
already been taken, So I'm probably actually investigating and who
for jewels down the road?
Speaker 8: Yeah, doing something good aligned only because there's nothing evil
to that is what we call.
Speaker 2: That is what we call neutral.
Speaker 6: That's when you default to the good thing because there's
nothing really tempting on the evil side of the moment.
Speaker 2: That's called neutral.
Speaker 6: The jewels. When we find the I'm gonna less so
be investigating the room and more so the exits and
look for footprints and such.
Speaker 5: M Yeah, I'm totally pretending I'm searching for clues, but
I am just trying to find money.
Speaker 9: I'm looking, like, did he mention there? He keeps talking
about that she was stabbed, so he took the body.
Speaker 2: Away, but there's no body there.
Speaker 1: Ostensibly he took it though, right.
Speaker 2: Stabbed in the dead. I mean, so we're we're to
assume that he didn't leave it for two days?
Speaker 9: No, But I mean he removed in nobody else saw
him because he's like, I better keep it a secret.
Speaker 2: Well, people know that she's dead, okay they I think, Yeah, he's.
Speaker 1: Just sweater, a fifth wave and all.
Speaker 2: Yeah.
Speaker 3: He seemed to be more like shying away from the
idea that you would You guys are investigating specifically, mm hmm.
Speaker 2: You can question him again lateron.
Speaker 3: Those of you that are looking for clues begin wandering
around checking the exits, checking door frames, door handles. The
window which has a latch and a lock on the
inside is a drag up window. It has some shutters
that you can pull on the outside that wouldn't but loose.
They hang open, and then a lifty window which locks.
Doesn't appear to have been tampered with broken. Nothing appears
to have been like smashed or anything like that. There
isn't a lot of stuff here, any areas that look
like they might have had jewels in. There are a
couple of like empty looking boxes that probably had rings
and necklaces, which are empty. The drawers seem to contain
varied clothes, as if they share the drawers, some clothes male,
some clothes female dresses, and as such, the wardrobe itself,
similar clothes, mostly a couple of pairs of shoes.
Speaker 2: Relatively nice looking clothes as well.
Speaker 3: Not like epic level finery that you might find from
like the Emperor himself, but probably nicer than the rags
that you guys are wearing.
Speaker 2: Water you find a pair of very nice looking panties lingerie.
Speaker 3: As you open the drawer and find them, the voice
of Balgash in your head pipes up.
Speaker 2: Can't believe it. No, it was such a lovely woman,
and you're you're going through and I hope you copper. Yeah,
thought I was a nasty bus. It's not what it
looks like. No, no, bal No, I'm I'm investigating. Gone
gone give him a sniff if you have to, right now.
Speaker 5: I'm yep, No, I'm fine.
Speaker 2: I found shaking your head around. Found the wrong drawer.
I just I looked down. There was panties. It was.
Speaker 6: That's gross and that's just cause for alarm. Would they killer?
Speaker 2: Yeah, making cause for alarm? Why would you be scared
of a pair of underwear?
Speaker 5: I understand what I rob him, Balgash. Balgash is scared
of of of underwear. That's that's the ah Yah.
Speaker 2: Which I owned air of underwear. I'll strangle you with it,
you know, I'm gonna.
Speaker 6: I'm gonna walk over to Walter and I'm like, I'm
like trying to trying to whisper to him while belgare
just like yelling in his head. So I don't know
if you can hear what I'm saying, but I'm gonna
walk over to me and go. You know, if if
you weren't saying at the moment, be able to reach
out and talk to the friendly med lady always nice
to me.
Speaker 5: Drinks, Yeah, I can't. I can't get rid of them.
Speaker 2: I didn't spend too much. I want to stone itself.
Speaker 5: Maybe maybe I can reach out.
Speaker 2: I don't know. You can you know, work here? I
don't know.
Speaker 5: I don't Usually they just kind of usually come to me.
It's not like i've ever You were the only one
I actively sought out, Brad dm mm hmm.
Speaker 2: Can I.
Speaker 5: Try and do some mumbo jumbo voodoo shit.
Speaker 2: And uh.
Speaker 5: Commune with this dead lady if she's she's around? Is
there a way I can attempt this? Uh burn a
dried human bone inhale the dust and pass out for
an hour or something, go into the dream realm or whatever.
Speaker 2: What is your bullshit? Your bullshit is that they just
show up though.
Speaker 5: Right, Yeah, yeah, it's just that I'm specifically asking you
if there's any mom I would say, unless she just
shows up, Okay, you'd.
Speaker 2: Need to like cast one of the specific spells that
let you do that.
Speaker 5: Yeah, yeah, yeah, I mean I can, I can try.
I'll uh no guarantees. I'm just gonna sit down for
like an hour and or or however long you know
they're they're there and all.
Speaker 2: Twelve seconds before Balgaresh goes, what are you doing?
Speaker 6: Oh my cam, I'm gonna walk away and leave him
there and say, it's just a thought, you know, trying
your ears up in case you.
Speaker 2: If you're nuts, I could lose that tongue. What No,
I'm trying to I'm just I'm not gonna you know,
I'm not gonna look pretto occupied, so I'm gonna leave
you to it.
Speaker 8: Won't lose your legs?
Speaker 6: Okay, okay, all right, then I'm gonna walk back over
and say you need to stop doing this thing.
Speaker 2: When you look it's just it's so.
Speaker 6: It comes from every direction. It's how did you keep
this secret for so many years? When you sit there,
turning your head like constantly back and forth.
Speaker 5: I got tired eventually of trying to, you know, hold
it in.
Speaker 2: Mhmm. I saw a man's eyebrows turning some noses once.
That's it. That's it. I'm just I'm gonna gom let
him with the to them.
Speaker 5: I'm gonna let him continue on and keep going.
Speaker 2: I'm gonna walk away.
Speaker 5: Yeah, I just like I just sigh of defeat and.
Speaker 2: Any rituals or funk around.
Speaker 3: The most of you look over stuff lash just as
you are about to give up. On the window sill,
you pick out a little something. While the building itself
is quite nicely internally designed, the outside of it still
looks quite old in places, including some of the wood
on this window sill, so it's kind of an old, cracked,
weird looking window sill. Anyway, the painter's long since chipped
away and been sand blasted by the desert, and there's.
Speaker 2: Just cracks and chips in it. Although to you you
recognize at the last second that the.
Speaker 3: There are two particular chips in this which resemble something
familiar to you and your ken Ku rogue buddies. There
was almost definitely as far as you're concerned a grapple
and rope used on the outside of this, and it
probably hooked up onto the outside.
Speaker 2: Of the window sill and then was yanked down.
Speaker 3: Upon looking at these cracks, although they're pretty hidden, give
me another investigation check on just that.
Speaker 9: Yeah, because what I would be wondering is, given my
experience doing this, can I tell roughly if it was
like human weight or half the weight, or you know,
how dug in the marks are.
Speaker 3: But it looks pretty dug in to the point where
the outside looks like it's come away a little from
the wall itself. Most likely a full grown person at
least unlikely to be a.
Speaker 2: Child or a halfling or a gnome. Would definitely have
been a larger man or an orc or something big.
Speaker 3: Sure, yeah, almost definitely this At one point, whether it
was two nights ago or whether it was two years ago,
a grappling wrote was used.
Speaker 2: On this window sill.
Speaker 13: Gotchahok okay, who's all.
Speaker 1: Still in this room?
Speaker 2: And think we all are right?
Speaker 7: Yeah?
Speaker 1: I would. I would call Raja, ober Raja, come look
at this.
Speaker 2: I'll leave Walter arguing with his head. Walk over there,
what do you find?
Speaker 1: See these marks here? It looks like someone grappled.
Speaker 2: Their way in.
Speaker 6: Oh, I wonder I will look immediately under the window
and see if there's like splinters of wood or like,
you know, any little fragment to the windows still still there.
Did indicate that it was really recent? Yeah, give me
an investigation check. Yeah, yeah, there's some relatively fresh.
Speaker 3: Chip pieces of wood painted bits from the upper part
that maybe have fallen in and haven't been blown away.
It hasn't been particularly windy since you've been here, and yeah,
your best guess, you'd say it's probably relatively fresh.
Speaker 2: Yeah.
Speaker 6: As soon as as soon as she points that out
and I looked down and see that, I'll just say, yeah,
that looks like it was just done. I'm going to
open the window and look out and down. How far
down is it?
Speaker 2: It's two small stories? So what is the story about?
Twelve foot?
Speaker 1: Yeah, like thirteen feet usually?
Speaker 2: Yeah, yeah, so it's maybe around thirty feet ish? Yeah,
best cause.
Speaker 6: Is there anything else nearby that could like I don't know,
a street lamp, post, the roof of a different building,
or anything else that could have been used to like
quickly descend or break their fall or is it just
a street shot?
Speaker 2: All the way to the ground.
Speaker 3: Yeah, this side of the building faces out to the
like the north side of town, and there's really not
too much here. You can kind of make out the
edge of the train tracks and then them heading off
away from town. But this is kind of the final
building on the edge of the street, and there's there's
nothing there. It's just it's just dust and sand and dirt.
There are a couple of houses a little further on,
but there's no lamp posts. There's no like convenient bushes
or piles of New York garbage trash cans for people
to jump off.
Speaker 6: No no eagles up on the orles, but no pigeons
up on the roof and a stack underneath.
Speaker 3: Okay, no, no, this is a ship drop all the
way down and there's pretty much nothing around but rock
and dust.
Speaker 2: This is actually perfect.
Speaker 6: There's no other buildings or anything else out here, which
means no one has any reason to be here, so
there probably won't be any other footprints covering it up.
I'm gonna go outside and take a look, and I'm
gonna I'm gonna circle around outside the building and walk
around to the outside while the others are whether they're
coming with me, or if they're continuing to investigate the room.
But I'm gonna I'm gonna walk around down there and
look for footprints.
Speaker 2: Yeah, who's doing what I'm going with Raja.
Speaker 5: I'll peek out the window and watch them just sitting
there talking to the cat.
Speaker 7: I'll notice they're leaving and I'll I'll walk down. But
I'm gonna speak to some of the some of the
men down there for bullets and such.
Speaker 2: Cool. Let's follow hardin.
Speaker 3: The cat looks at you and lecks it's poor and
looks out at you from the inside of the Windstone's
thing that you created.
Speaker 11: I know there are such little busy bodies. I feel
like all they had to do is wait until tomorrow
and I could solve this immediately. They just don't understand me.
What Arden, Why I'm talking to my cat? Shut up?
Speaker 2: You're you're a foot away from me. Arden? Oh?
Speaker 11: Oh hi ooh oh, it's you thought you were the
other one.
Speaker 2: Who do you think it was?
Speaker 11: It was the shoulder one?
Speaker 5: No, No, the killer the top.
Speaker 2: Oh.
Speaker 11: I don't know, you can't No, I'll figure it out tomorrow.
Speaker 5: Why because I don't know?
Speaker 8: Today's my day off.
Speaker 5: We all have to have a day off, right, Yeah, yeah, okay, no,
I mean yeah, you make it.
Speaker 2: Koresh says, what a fucking freak talks to himself. But
that's what I.
Speaker 12: Said, kiddy, and that is how I created the shallow
Scar accords.
Speaker 2: Well he created the shallow Scar accords. No, no, he didn't.
It was he's lying. All right, Well I'm not doing
out there on the ground. No, actually, yeah, on the
ground outside nope.
Speaker 8: All right, yeah, you rolled up. They all died, all right,
never mind. D one thousand is working green.
Speaker 2: The Uh.
Speaker 3: The two of you, Lash and Raja uh head downstairs
past stone to store which is closed.
Speaker 2: Now.
Speaker 3: Carlos is heading behind you. There's a couple of patrons
inside this bar area, and you two head outside, leaving
Carlos behind, who begin to approach someone and do something
that we'll.
Speaker 2: Find out in a second. The two of you head
out and do like a circle of the building. What
are you looking for?
Speaker 6: I'm just gonna go directly below the window, and since
it's on the he said, it's on the north side
of the building, and there's nothing else of interest here,
so I'm hoping there won't be too many dozens of
other footprints covering it up. Yeah, So I'm just gonna
go right there and just like look for footprints, tracks,
discarded ropes, or anything else that might have been here,
but mainly just tracking trying to find footprints.
Speaker 3: Okay, give me a survival check to look around lash
you're doing anything in particular specific.
Speaker 9: So while he's looking for that, I'm just going to
make sure as best I can that no one is
watching us from windows alleys down the street.
Speaker 2: All right, give me a perception check. Yeah, there, everyone's
watching the young.
Speaker 6: Kids, and I'll tell her the same thing. Look around
for a footprints, See a few can spot their tracks.
Speaker 2: Roger starts looking around on the ground, and you start
looking around for people.
Speaker 3: The town is sort of fully woken up at this point.
The traders have gone to work. The area across from
the train tracks from you is starting to make a
lot of noise as people, the hustle and bustle of
people going to collect any goods, even things like bread
and food and stuff is sold there, and that's where
the majority of the townsfolk are going that pick up
that kind of thing. You hear forges and armorers and
shopkeepers starting up things, and people starting to shout at
each other. The manor nearby is all walled off, so
you can't sort of see anything or any real things
going on there. But in terms of the people that
are generally around you, they just look like normal folk
going to and from there work or their homes. There's
no sort of shady figures leaning up against an alley
way with their eye on you discreetly vanish when you
glance at them, or anything like that. For the most
part of the moment, you seem to be alone, or
at least unwatched, as far as you can tell. At
an initial glance around Rajah, you start looking around for
tracks or evidence that somebody used a rope or grappling
hook to climb up.
Speaker 2: On the ground itself.
Speaker 3: The dust and the dirt, you'd assume that although if
the tracks were made right now, you could probably quite
easily see in the very shallow dust and sand that
appears here is still very rocky compared to some of
the other towns that are more desert based.
Speaker 2: In the actual thick desert he sands, you'd probably be
able to make boot tracks very easily, but after two
days it'd probably be quite difficult. Even with the low winds.
Speaker 3: That being said, there's a very obvious bootprint, maybe about
ten feet up on the wall, which kind of looks
smudged like it was a it was a slip and
caused a like a half bootprint and then a smudge
down the wall, and then the rest of the wall
looks kind of clean. But the wall's very dirty and
cracked and painted dodgerly anyway, so you wouldn't one hundred
percent know whether it was new or old. But there's
definitely like a very strange looking muddied bootprint in the
old cracked paint. In terms of rope and grapple and
other evidence, you don't see anything.
Speaker 2: Here at all.
Speaker 6: Is there anything abnormal about the bootprint or anything distinctive
about it? Or is it just like a generic pair
of shoes?
Speaker 3: Give me an investigation check on the bootprint. I'd say
on the eleven you just kind of spot it and
work it out survival.
Speaker 2: H you probably you can.
Speaker 3: You can make out that it is a bootprint and
that it's relatively large, but it's too difficult to really.
It's not like a very it's like a perfectly framed
thing where somebody has put a boot in some paint
and pressed it neatly onto a wall.
Speaker 2: I think you can probably you're convinced that it's a
a bootprint. Fresh. It's chipped away a lot of the
paint as it's fallen down.
Speaker 14: That's about it. It's pretty big. Well, unfortunately, it looks
like the trail's gone cold here unless unless you can
spot footprints here in the sand that I'm missing.
Speaker 13: Okay, so you didn't step anywhere around here?
Speaker 10: Right?
Speaker 1: These are yours?
Speaker 9: Okay, I'll look and I'm just gonna look all the
way surrounding the area and just see what I can see.
Speaker 3: Are you trying to like track things or find things
intelligently trying.
Speaker 1: To find something to track?
Speaker 9: So trying to find a boot that would loosely be
you know, like a large adult male for instance, like
a bootprint.
Speaker 2: Yeah, give me a survival check. Then I think this
is going to be using your knowledge of the wild
and in tracking.
Speaker 3: I say, you come up pretty much the same as
Rajah in that there's really not too much evidence of any.
Speaker 2: Any bootprints or any but also not that there wasn't
any more.
Speaker 3: Like it, just it would be very difficult to spot
any straight up bootprints or any really obvious evidence in
this in this just rock ground, there's really like no
chance unless there was blood trials coming from the window,
which there isn't, then it's going to be pretty difficult
to just like track this person in that way. You
don't see anything other than the muddy bootprint. You don't
find any rope grapple or anything like that.
Speaker 6: When we were upstairs looking at the scene of the crime,
there should have been well I don't know how efficient
they're like cleaning lady is, but I'm assuming there were
bloodstains and such everywhere. Right, they would have changed the
sheets for sure, but like on the ground around the
bed and stuff like that, Yeah, you didn't see any.
Speaker 3: I'd say, you didn't see any obviously, And you guys
did an extensive kind of look around the room. The
mattress in the sheets look look new, but it wasn't
like gore like dexter blood splatter that you could investigate
how the bullet hit the body in from that determine
whether shooter was kind of thing, how the five.
Speaker 8: Foot person spilled like five gallons of blood everywhere.
Speaker 2: Yeah, it was. It was very It was very well cleaned,
very expertly cleaned.
Speaker 9: Roger, I think we're looking in the wrong place. I
think I think we need to look at the abandoned houses.
Speaker 2: Yeah.
Speaker 6: I was hoping we'd get lucky and maybe they'd left
the trail we could follow, but there's just been too
much time. Even a light breeze can eventually cover the tracks.
Well maybe if we'd got in here yesterday.
Speaker 13: If you think about this like a thief, well, because
because it is a thief, then.
Speaker 9: If I were trying to get it, and so I'm
just going to kind of go through my mind here,
like if I wanted to come out of that building
and out and away.
Speaker 1: This is north facing. Is it in an alley? So
is there a building right adjacent to it that makes
this an alley that we're in?
Speaker 2: The carved Men building is kind of set apart, but
it does have.
Speaker 3: Like this map doesn't do a great bit of justice,
but this whole thing here is one building. The nearest
areas are sort of these built up small sections. Sure,
the map does do a relatively good job of showing
this bit over here at the top, right, Yeah, the
northwest is one of the areas where the nicer looking
houses are here where it's very built up and very
nice looking. This is almost definitely the nobility area. The
one area where there is a kind of alleyway is
on this side, the south part of the building, which
closes in on these just and then the rest of
these are all very similar looking small wooden houses and
two story buildings that probably cram in a couple of families,
varying sizes, like they were all built at different times
by different people over the course of one hundred years,
two hundred years, who knows. But realistically speaking, the area
directly around the carve men is quite open, Okay, It's
like a flat open area that seemed like that you'd
assume has been purposefully left open. Somebody at some point
has said that, you know, we want this particular building
to have this area, and then it's kept aside from
the nobilities area, but also kind of bridges that section
before the railway and then the rail tracks again, so
as a kind of main road. There isn't really a
nice set of cobblestone roads that run around this place.
It's all kind of just like worn in dirt track,
but there is this main road that runs up the
other side, so the eastern side is kind of like
heavy traffic. You'd see a lot of people going to
and from the traders and the merchants. Sure, and the
rest of it around it pretty low traffic with one
kind of closed in area on the south side. In
terms of the north it's just you've got like one
hundred feet two hundred feet before you get to the
rest of these houses that are quite nice looking as well.
Speaker 1: Sure, so it's pretty exposed.
Speaker 2: So yeah, it's not too shady.
Speaker 3: Like jumping down into an alleyway and scurrying off would
be quite difficult. You definitely jump out, and if you
were trying to run someway, the closest alleyway or the
closest way to jump into a lot of people would.
Speaker 2: Either to be run down the train tracks or head
into the alleyways to the south.
Speaker 13: Gotcha, Russia, the turnt a lot of places to hide
around here. I think we should go still tooth for
the list.
Speaker 2: You muted, No, you are.
Speaker 3: No at this point, he's casting magic, So I'm gonna
need you to roll me a deep someone's casting magic.
Speaker 1: Yeah, ah.
Speaker 5: Wow, it would totally be ard too. If he wasn't
a cleric, it would totally be.
Speaker 3: You can hold that thought while you work it out
inside the bar. Nope, still muted, Carlias. You stop as
these two head outside and start to look about the
actual structure and look around the.
Speaker 2: Bar area. A lot of okay looking tables.
Speaker 3: It's a lot nicer looking than the Pilgrim's Saloon, but
the chairs and stools are relatively mismatched, like they've been
changed a lot over the years and brought in twos
and different. The bar itself is closed and seems to
be locked up, but there is a couple of people
at a couple of different tables.
Speaker 2: There's the elf that spoke to Arden. There's a dwarf.
Speaker 3: Sitting in the furthest corner robed, and then a halfling
with a gun on one hip. From behind you, there's
a door that closes to your behind.
Speaker 2: You left, and you hear a woman from behind you say, oh,
didn't see you there, love, excuse me first, there you are,
you're back?
Speaker 6: Hey, Sorry, I don't at my mike just randomly shut off,
even though I didn't push or do anything magic. Someone
casts silence on me.
Speaker 8: He cats madics some on the blow up.
Speaker 2: The killer didn't want to hear what Raja had to say.
Speaker 3: We'll come back to you in a minute. The the
an Elvin woman pushes past you, and it's the very
attractive looking bar Made the album Bar Made who kind
of squeezes past you, and as you're kind of stood
there looking around, she says, do you want anything? Love?
Speaker 7: I can open up the bar, not any drunks. Stone
Tooth can get some bollards. Do you know which one
of the guys I need to talk to?
Speaker 2: Bullets?
Speaker 7: Is it?
Speaker 2: Yeah?
Speaker 3: She looks over towards where the halflings sat and says, oh, Crammell,
can he have some bullets? The halfling gives her a
little kind of curt nod and she says, all right, yeah,
oh done, and she heads off again.
Speaker 2: She heads into a room different behind you. She opens it.
Speaker 3: You can see there's a lot of chests and cupboards inside.
She closes it behind her, and you can hear sort
of rummaging around for a little while. She doesn't immediately
come back out.
Speaker 7: I'll head over to the half think m.
Speaker 2: He he's wearing similar garb to you, sort of travelers clothes.
Speaker 3: He has a pair of leather boots on the look
relatively nice spurs on the back.
Speaker 2: He's got a a smaller but wide brimmed hat. He's
pretty rough looking in the face.
Speaker 3: He has a little kind of fluffy halfling beard that
for a halfling would be very imposing, but for the
rest of us would be comical compared to the rest
of the halflings. Black hair black beard sitting there packing
a pipe with thing that smells very profound. As you approach,
he doesn't even look up, doesn't move, just carries on
packing this pipe carefully.
Speaker 7: Yeah, that approach. Just I appreciate the the bots. H.
Speaker 2: They ain't coming from me.
Speaker 7: Wh So where's you train? H?
Speaker 2: He looks up at you. It looks like someone I know.
Oh yeah, friends with the evil? Is it.
Speaker 7: Long time?
Speaker 2: Mm? Hm oh roast. Yeah, that's so one of my crows. Boy,
isn't you.
Speaker 7: Let me guess you want to his as well?
Speaker 5: Nah?
Speaker 10: Nah nah.
Speaker 3: He brings up the pipe and then takes our little
flint and starts chipping at it. Takes him a little while,
and he begins to catches the odd looking weeds that
he's got inside the thing. When he looks up at you,
you see that his face is.
Speaker 2: Very old looking.
Speaker 3: He's kind of got like a drinker's roadmap that runs
down his cheeks very red, and he takes a deep
puff on it, and his eyes kind of wide and
bloodshot a little underneath, as if he hasn't had any sleep,
And he gives you a look over and says.
Speaker 2: No, don't fuck with my crows. Boys. What was that? Well, Sam,
you boys are too fast for me.
Speaker 7: I'm good.
Speaker 10: Mm.
Speaker 2: We've always had a bit. Well, it probably explains why
he's so shaky.
Speaker 7: Maybe why do you want work? No, I got too
much of that. But don't suppose you were around here
a couple of nights ago, been.
Speaker 10: Around here a few nights, been around there a few nights.
Depends what you want.
Speaker 7: I don't suppose you seeing anyone slinking around.
Speaker 2: Ain't nobody not slinking around these.
Speaker 7: Parts, boy, aside from the usual.
Speaker 2: Let's see he was looking into the killer.
Speaker 7: Depends on what you know.
Speaker 2: Well, don't know much. But I do know is she
is a lovely lady. Sad sight.
Speaker 10: Seeing her all crumpled up, bleeding, stuck like a goddamn
animal took us a damn good wild clean that up.
But we did a good job.
Speaker 2: Ruh. Well, from what I saw mm hmm. Stone two
faints sleeping in there?
Speaker 10: Not no more.
Speaker 2: That room out.
Speaker 7: I don't blame him, but uh no anyone came in.
Speaker 10: Mm hmm.
Speaker 2: Don't know if I trust you? Boy? Why are you asking?
Maybe it was you?
Speaker 10: What killed h Ain't nobody going to suspect a gun
slinger stabbing?
Speaker 7: Well, for one, I'm not a big fan of using blades,
much prefer the range. And for two, we only arrived
here what yesterday?
Speaker 10: How am I supposed to know you ain't walked around
town pretending you was walking in Oops, leg at his
split just arrived.
Speaker 2: But you've been here all week scope it out waiting to.
Speaker 7: Kill buddy, I've been walking through the desert for the
past week or two. I assure you m a likely story.
Speaker 2: He is going to insight check you. I mean, I'm
not lying, Yeah, he says, likely story. Man, That's exactly
what a killer would saying.
Speaker 5: You know what.
Speaker 2: He's got kind eyes, dwarf kind eyes that wouldn't kill
an innocent woman.
Speaker 10: I say, I'm gonna trust you this once, but only
on account you look like the weavil.
Speaker 7: Why does everyone see me and him look alike? I
don't see the nameb ones.
Speaker 2: It's a town of dwarves, y'all. Look alike.
Speaker 7: Well, that's just racist.
Speaker 2: Now, Hey, nobody said that was a nice guy.
Speaker 7: Yeh, there's the reason you're scared of them crows boys.
Speaker 10: Everybody scared of them crows boys. Everybody should be scared
of Themcrow's boys. Lightning face Listen. I saw a figure
black robe creeping around look pretty big to me. I
was just out there smoking mine in my own business.
Didn't think much of it. Lots of folks smoking. Who
knows looks like that, you know what I'm saying.
Speaker 7: Where about you see him go.
Speaker 2: Walking around the outside about one am.
Speaker 7: Any particular direction northeast southwest.
Speaker 10: I sees him do two circles and they never come back.
I'm thinking this guy's homeless. This guy is looking for
a few bits a week, a couple of coins on
the ground, expecting us drunks to be dropping them all
over and it.
Speaker 2: One hour later, she did, he's so big with black robe,
bigger than me, bigger than you.
Speaker 7: Inside check mhm.
Speaker 2: H m. You wouldn't know one way or the other.
Speaker 3: I think you're aware that you wouldn't be able to
tell if this guy was lying, because he looks crazy
like like at any moment he could just slip into
a tale about a giant white whale that he caught. So,
as far as you can tell, you kind of just
gotta take him at his word. I would say it's
pretty hard to read. His face doesn't change, doesn't have
any sort of ticks or clues or anything.
Speaker 2: He's just looking at.
Speaker 3: Your wide eyed, a little too wide eyed, those bloodshed eyes.
Speaker 7: Hm. Well, I appreciate the info. Tell me where'd you
get your gun?
Speaker 2: Sin River? Where I trained? How much was it? This
whole thing? This thing I got for free? Cost me
one bullet?
Speaker 5: Ah?
Speaker 7: Can I check out it's gone?
Speaker 2: Yeah?
Speaker 3: Can give me a like an investigation check with like
disadvantage because it's holstered on his hip.
Speaker 2: Yeah, it's the worst pistol you've ever seen in your
entire life. This guy.
Speaker 3: Probably isn't even a gun slinger, probably just carried it
to scare people.
Speaker 7: Hm. How many tells you far at that time?
Speaker 10: I told you once, told you again, don't fuck with
them across boys, Nah, especially when will beat the Weavila.
Speaker 2: I'm just curious. No, no, no, no, you're't tricking me
into a dull boy. Barely got enough coin to fill
this pipe.
Speaker 7: Son, I'm just curious a gun slinger. I like to
take interest in guns somewhere around the world.
Speaker 2: Mm hmm.
Speaker 10: Well, as a businessman, I like to get back to work.
You want some work on that boy?
Speaker 7: What kind of work ad got?
Speaker 2: Killing? Who? Long range killing? Tempt me? Sneaking around killing
a boy? That your thing? Mm hmmm. Got an old man?
Speaker 10: It's a young boy, dad offering good money. Got to
make sure it's a bullet. Got to make sure you
are away from him.
Speaker 7: Who's the old man?
Speaker 10: Well, now that'll be information for somebody. What takes this bounty?
And if you take the bounty, your past completed?
Speaker 7: Mhmm. How about to give you five gold.
Speaker 2: For what? Ain't gonna suck your little peck up boy?
Speaker 7: That's Weavil's job.
Speaker 2: You want the job or you don't want the job.
Speaker 7: You want the name of the old man, I'll give
you five golfer.
Speaker 2: I don't know you from the dust. Boy and giving
up my people.
Speaker 7: He wants the boy dead. You want to get the
job done. I want to give my bounty reward.
Speaker 2: Well, then you come to me.
Speaker 7: If I want to go to see him.
Speaker 2: Yeah, that's what I thought. Kind eyes. Ain't gonna kill
a boy you kill an old man.
Speaker 15: That's right, okay, data, no more business. Close the shop.
That's what I'm doing, closing up.
Speaker 2: Ever heard of a whale? Fam?
Speaker 7: I appreciate the boards.
Speaker 2: Mm hmm. There she is now. The door opens from
behind you. Right. I couldn't find them.
Speaker 3: It's either these ones or these ones in it. And
she's got two boxes in her hands and she's walking
over to you.
Speaker 7: I want to both of the boxes look like, uh, you.
Speaker 2: Mean too an investigation check with the advantage about that? Yeah,
m hmmm.
Speaker 3: One box is full of bullets that don't make any
sense whatsoever. They definitely don't fit either. They're like these
round things. They're like too thick and wide. They've got
like a weird copper cap or something on the bottom,
really strange looking things that are definitely not bullets.
Speaker 2: You don't know what they are.
Speaker 3: Maybe that's shot glasses. The other box is whatever caliber
your gun is, a box.
Speaker 2: Of fifty.
Speaker 7: Well, how about to take both and see what happens?
Speaker 2: Yeah? Both cool.
Speaker 3: You have a box of fifty more bullets that fit
your guns and a mystery box of strange.
Speaker 2: Things you don't recognize to fit in any gun.
Speaker 7: All right, I'll actually head on over it. I'll head
back to stone Tooths room.
Speaker 2: Uh Raja, what was you gonna say?
Speaker 6: I honestly, what was the question?
Speaker 8: Again?
Speaker 2: I'm sorry? Do you remember I was talking.
Speaker 6: To lash I think, and then right at the end
of the scene, what was that?
Speaker 4: Oh?
Speaker 6: I was trying to say. But it looks like the
trail has gone cold, which is a shame. If we
showed up here a day earlier, maybe we could have
caught the tracks, but it looks like the wind is
kind of distorted it.
Speaker 2: So this is a dead end.
Speaker 6: We'll have to interview the people here and ask for
clues that way, and maybe get that list of hideouts
and abandoned buildings. Maybe we could do like you said,
just start checking any local areas where people might be
hiding out.
Speaker 13: Yeah, let's go get the.
Speaker 1: List and I can get my arrows and I'm gonna
start heading in.
Speaker 6: Yeah, so we'll just head back inside because tracking the
footprints isn't gonna work. But on the way in, can
I want to stop and look and see if there's
like a bird's nest or any or or like, I
don't know, are there any animals that look like they've
taken up residents in the area, like and do my
ranger bs and go see if I can get info
that way.
Speaker 3: Give me a just a nature check, just give me
a random role. Yeah, Nope, there doesn't appear to be
any settled local wildlife, at least not in the immediate vicinity.
Speaker 6: M I was really hoping there'd be like an owl
that lives on the roof. Just go buget, go buget
for info in an alternate reality there is in one
of the many alternate thousands of universes out there. Yeah,
I'll just look around as you well, Nope, and head
back inside because there's no clues out here apparently.
Speaker 3: Yeah, Walter slash Arden up to anything in particular up there.
Speaker 5: I'm probably taking a little bit of a nap, but
I'm a little sleepy the second they come back in
the or Walter has got a plan, so sleeping whenever
whenever they come back.
Speaker 8: In, glancing about. If he's got any interesting books to read,
I'll read him.
Speaker 2: Just peruise, give me a perception check mm hmmmmmmmmm hmm,
or an investigation check, I guess.
Speaker 8: Yeah, yeah, my perceptions better. Just trying to get rid
of the r D one thousand role.
Speaker 2: Uh. You look around and glancing at the covers of
each of the books that you pick up. There's quite
a few, but they're scattered. There's no like dedicated bookshelf.
Speaker 3: But somebody reads casually and moving not just around the bedroom,
but taking a glance around some of the other areas.
Speaker 2: You find a couple of books on a table. Just
look at the cover. There's just no picture on it. Rubbish.
Look for another book.
Speaker 3: You see a couple more piled up, and you just
probably give up looking around. I mean, you pretty much
fail to see them. You fail to see any books
of use for yourself that look interesting or contain the
answer to the murderer.
Speaker 2: Probably it's the day off, fucking day off man. All
of the books are boring, only Orden Lash and Rajah.
Speaker 3: You open the door, head back inside and see Carlias
grab two boxes off of the bar maid, who then
walks away from him. He looks quizzically at one, puts
it in his satchel, and puts the other one in
his well. Behind him, you spot a halfling who's kind
of watching him look at these boxes, and as he
quizzically looks at the strange looking bullets, the halfling kind
of shakes his head, stifles pack of chuckle from behind
Carlas's back, and then Carlis heads into the hallway where
the stone Tooth was, and I think that's where.
Speaker 2: We'll go to our break for the evening or keeting. Maybe,
just maybe you lot will solve a murder. Probably not.
Speaker 5: We're right back through five. Thanks everyone for watching.
Speaker 2: What Up? It's your boy?
Speaker 3: Connor Cronus coming at you live on Twitch every night,
single player game every night, Promise night, all night, twelve
hour streams every day. Welcome back, Walter, You are asleep, napping,
lightly asleep, Arden, You are wandering around, Carlias.
Speaker 2: You head towards stone Tooth's office and Rajah and Lash
you what do you want to do?
Speaker 3: You see him here inside a couple of people sitting
around bar. Made seems to be like opening the bar.
Speaker 6: Yeah, I'll just walk and catch up with Carlias.
Speaker 9: If I saw her hand the bullets over which it
seems like we walked in at that moment.
Speaker 1: Yeah, I'll go flag her down and see.
Speaker 13: Oh you good?
Speaker 1: You got Carli?
Speaker 13: Can I get some arrows?
Speaker 8: Oh?
Speaker 5: Hello?
Speaker 3: Hi? He kind of peers down for a moment and says, oh, arfling. Sorry,
you're very cute. I thought you was a little girl.
All right, arrows is it?
Speaker 2: Yeah?
Speaker 3: She looks up three ties from behind you, there's that
elven looking gentlemen the hat, and he peers out from
under it.
Speaker 2: She wants arrows. Is that all right? He nods, and
she says, all right, I'll done. Did they come in
different types of arrows? Because I had some trouble trying
to work out bullets.
Speaker 9: Well, bolts are short, but they look like arrows, and
arrows are about this long.
Speaker 1: And I'll just show her like they're this long?
Speaker 2: All right?
Speaker 5: How many is it?
Speaker 2: Like three? Or?
Speaker 1: Oh, like like fifteen?
Speaker 2: All right?
Speaker 3: I think I can count to fifteen. And she heads
off towards the storeroom and you see her open it
and close it behind her. A little while later you
hear one.
Speaker 2: Great, maybe twenty, Yeah, yeah, that's.
Speaker 5: Many, And then you go on, no, wait, I only
need ten.
Speaker 2: The yeah, the.
Speaker 3: Sound of some cluttered moving around inside the room, and
then she comes out just holding arrows like a bundle
of sticks, and she kind of heads over to you
and just they fall onto the nearest table and just kind.
Speaker 2: Of display out. They don't come in like a box
or nothing. They came in like these things, but I
didn't think you'd need one because I have a quiver.
Speaker 1: Yeah, i'll just thanks.
Speaker 2: There are twenty six.
Speaker 1: Thank you very much.
Speaker 2: It's all right. Do you want to drink? Yeah?
Speaker 1: Can I have an ale?
Speaker 8: Please?
Speaker 2: Hit kicker?
Speaker 8: Is there another kind here is?
Speaker 2: Yeah? Normal made.
Speaker 1: Normal normal al? Please?
Speaker 2: All right?
Speaker 3: She heads around the bar, much cleaner looking glasses, a
couple of different kegs on tap. She uh pours out
a sort of clearer looking liquid than ship kicker even
shit kicker light, which is basically black guiness looking, and
she turns around pushes it over to you pretty early
to be drinking in it. We're not even really supposed
to be open. But your friends are stone tooth, isn't it.
Speaker 1: Yeah, new friends, hair of the dog, you know. And
I'm just gonna take some soaps.
Speaker 2: Drinking last night a little bit. Mm hmm. You look rough?
Oh thanks, Yeah, don't look comfortable for some reason.
Speaker 13: Yeah, I'm not see this body is.
Speaker 1: Anyway? Do you like your job?
Speaker 3: Yeah, it's all right. I get lots of tips. Laura
pulled this down more money I make usually, oh m hmm.
Speaker 1: And I'm just gonna be like looking down at my
own mm hmm, you pull it down, No, I'll just
be kind of.
Speaker 3: She looks at you sadly, as if you know, like
those beautiful, busty women do look down on people, but
they don't realize they're doing it. He's doing that, uh
she uh uh carries on sort of cleaning the bar
and things. Carlias Raja heading towards Stone two's office, give
it a knock or just straightening.
Speaker 2: Before we even get there.
Speaker 6: I'm just gonna like catch up with Carlias and say
child outside is called. There's no tracks to be followed,
and like no clues to go on.
Speaker 7: Don't suppose it seemed like someone of a large stature.
Speaker 6: Uh yeah, now that you mentioned it, there was like
a heavy bootprint on the wall, probably looking for a
large fellow.
Speaker 7: Why well, the gentleman over there who gave me the bullets, yeah,
said he saw a man tall, dark robe.
Speaker 6: Must have seen some features other than just tall and
dark robes. That's not much to go on.
Speaker 7: I mean, he's a well, it seems like a drunkard
plus smoking a lot of weed.
Speaker 6: The man in the black robe or the halfling up there,
the halfling hmm, what if he knows anything else.
Speaker 7: I don't know if you're gonna get any more out
of him, but I could.
Speaker 6: I could make him talk, but we'd have to leave
the city limits for me to put the hecks on him.
Speaker 7: Nothing we can do that, now, can't We.
Speaker 6: Could lure him out of the city of limits and
then make him talk.
Speaker 2: I'll try to talk.
Speaker 7: He offered me a job for a bounty. It's an
old man wants a boy killed.
Speaker 2: I wonder what the boy did.
Speaker 7: It's only a boy. I can't imagine he's done anything.
But I was gonna go speak to stone Tooth see
if he knows anything, and also if he can get
me a name on the old guy.
Speaker 6: All right, now, let's talk to him, see if he
knows anything about this man in the black robe.
Speaker 2: Well not on. There's a a moment and then who
is it? You said? Mom's the word right? And you come.
Then as you open the door, the two gentlemen have returned.
That stands sort of just to attention either side of
the desk, and.
Speaker 3: Stone Tooth is sitting with a set of jewels on
the table in front of him, a sort of jewels,
some diamonds and rubies, He's got like a a strange
looking monocled eyeglass thing and he's picking up each Jordan,
turning them over in his hand and putting them back down.
Speaker 7: Ah.
Speaker 2: They're saying the streams offline, but it's fine. There was issues.
Speaker 7: Network.
Speaker 6: There are issues, yes, yeah, with like black screen video
not loading stuff like that.
Speaker 2: Blinked for me, but it's okay, it loaded fine for me.
Speaker 7: Yeah, yeah, I'm still alive with it all right.
Speaker 2: Sorry, I don't know what you missed.
Speaker 3: But they walked into stone Tube's office. God it did
it actually end the stream?
Speaker 2: Is it two parts?
Speaker 10: No?
Speaker 2: You should be fine. You should be fine for splicing
it together for the pot. Afterwards, stone Tooth says, going
in what you've got.
Speaker 7: It's uh well half laying fella outside he said he
saw someone tall.
Speaker 2: We're in a dark row, young Cram.
Speaker 7: Yeah.
Speaker 2: Crumbell sees a lot of things.
Speaker 7: Walking around the the vicinity a couple of times. M hm,
an hour before she died.
Speaker 6: I don't think he's just telling tall tales either. I
went to at investigated outside there were heavy boot tracks,
like a large man climbed the wall.
Speaker 2: Big bustard was it? Yes? They are hard? Did they
fall be easier to spot when at.
Speaker 6: One would hope also they they left via the north side,
and we didn't see any specific tracks that we could follow.
But we're already fairly far into the north edge of town.
There can't be too many areas north of here for
them to go hide, and it seems unlikely that they
would head deeper into town where they'd be getting spotted.
Do you know if there's any abandoned buildings or common
thieves hideouts on the north end of town?
Speaker 2: H Not too many on north end, so the now
bos ord a rich locked not too many, but skip
town could have run up the tracks.
Speaker 6: Well, if you say not too many, that means if
there's even only one or two, it shouldn't be hard
to check them all.
Speaker 2: Hm hmm.
Speaker 3: Probably best off asking one of my book. They're gonna
know that kind of thing a little better than me.
Speaker 2: I don't rub elbows with that lot. Who should we
talk to?
Speaker 4: Hm?
Speaker 2: I'd say, bones, go and speak to the dwarf. Where
would I find him?
Speaker 3: He'll be out there waiting. He sits there waiting for
people to come and pick up bounties. They all do,
all right, that's it to go on so far the
word of a drugged up halfling. So a big boy
in a robe.
Speaker 2: That's not for now. But well it rules out you,
don't it. He looks at the dwarf Carlias. Well, there's
more to it than just that.
Speaker 6: We know they entered through the window via grappling hook,
and we know it was a large fellow. He left
a large bootprint on your north wall, and he left
a mark on your window sill with the iron of
the grappling hook.
Speaker 2: Hit.
Speaker 6: Hm, we are making progress. Just give us time and
I'll start walking up.
Speaker 2: All right, Well, good luck.
Speaker 7: I guess it's Raja is about to leave or just
kind of lean over.
Speaker 2: Yeah.
Speaker 7: I don't suppose you know any of the clients that
the half wing outside works for or it takes from.
We take money from whoever's got money to give.
Speaker 2: Client.
Speaker 7: Could be anyone you said there was an old man.
Speaker 2: Old man could be me.
Speaker 7: Old man asking for a boy to be killed.
Speaker 3: Boys get killed every day, didn't they pestilence, plague? What's
a bullet? You're going to take the job.
Speaker 7: I don't know who the old man was before I did.
Speaker 2: Sounds like you need to speak to young Crummel he's
got the bounty.
Speaker 7: I already did, and he doesn't want to give it him.
Speaker 2: For hm hm.
Speaker 3: And in the business of giving out information for free,
not usually, not unless someone's killed my wife and.
Speaker 7: Give you five goal.
Speaker 3: He looks around his gold everywhere across the desk as
these ridiculous gems that are worth hundreds of gold.
Speaker 2: No doubt. Ain't bribing me, boy, get your work.
Speaker 7: It's not a bribe. I won't just want information.
Speaker 2: Mm hmm. Information costs more than five gold.
Speaker 7: It seems around these parts.
Speaker 2: It's more expensive information like that. You're damn right. We
run a business. You can't just be giving away names.
Speaker 7: How about instead of a pouch of gold, if we
find whoever killed your wife, tell.
Speaker 2: Me that name. M hm, sacrifice your gold?
Speaker 7: Is it the oh, there's all one their goal. I'll
just sacrifice moment.
Speaker 2: Considers it a moment, fine, and put my hand up
for shake.
Speaker 7: Sounds like a Neil.
Speaker 2: Mad as that her. You are mad as that her
giving up gold for a name. Yeah, well, gold doesn't
make the world run around. Huh depends who you are. Boy.
Speaker 7: We'll see and I'm gonna do.
Speaker 2: Uh lash you're doing anything mad outside?
Speaker 1: No, I would have finished my ale.
Speaker 9: And then just waited to see if we were taken off.
It's pretty early still, I assume, right, like it's before noon.
Speaker 3: Mhmm, yeah, so bomb Aid is just sitting there mindlessly
meandering at you like hairdresser does or something, just like
I'd been on holiday in a while.
Speaker 2: I was thinking of maybe going sin River if someone
would give me the time off. But it's hard to get.
You know, not that many girls around town that look
like me.
Speaker 1: What do you mean that look like you?
Speaker 2: Well most of the dwarfs big nose, not big, you
know what?
Speaker 9: Oh well, what's wrong with having a big news? And
I kind of absolutely like I went to reach for
my bill but it wasn't there.
Speaker 2: Well nothing, it's just that I got hired on account
of two things. Really, Oh what two things? Well? I
can't count? Oh do my brain?
Speaker 8: What not?
Speaker 1: Your brain?
Speaker 2: We did your nails? They look terrible?
Speaker 13: Oh did them?
Speaker 8: What do you mean?
Speaker 2: Why is your fingers all stuffed like they've got blisters
on them? Oh?
Speaker 1: Well, I do a lot of climbing. Climbing climbing what well,
whatever needs climbing?
Speaker 2: Rocks are really strange buildings. He does a lot of climbing.
Speaker 3: She points at the dwarf looking fellow in the corner
by father, nastiest looking one in the room.
Speaker 13: Why does he do a lot of climbing?
Speaker 2: Why do you do a lot of climbing? Bones and
the dwarf just gruffly climbing for killing, climbing for killing,
he says, served drinks to this lot while they're drunk.
Lower my shirt a little bit, get a bit of
gold and kill someone. Not really my thing.
Speaker 1: Yeah, then maybe you'd better not go to sin River
after all.
Speaker 2: Probably break a nail.
Speaker 1: Definitely, you would breaking nail there?
Speaker 2: Do you like my nails? And she shows you her nails.
They're really good, They're good.
Speaker 1: They're very clean.
Speaker 2: Yeah, I keep them clean.
Speaker 1: They look polished.
Speaker 3: Yeah, I've got some polish off stone tooth. You got
it sent in from the city.
Speaker 10: Wow.
Speaker 9: And I'm just you seeing me looking down on my
own fingers, kind of feeling a little sad about them.
Speaker 2: Now, Carlias and Raja appearing behind you, enter the room.
All right, boys, want to drink. Does have some spectacular
nails you've got? Thank you?
Speaker 6: Where'd you get them done? Locally? Do it myself? You're
doing yourself. That's very talented.
Speaker 3: I ain't got much time off stone two flights keep
me at the bar. You know, well you can have
your talents going to waste. I saw you fetching a
box of bullets for my friend here. I don't suppose
you have any more.
Speaker 2: She looks over again at the halfling Crammell. He wants bullets,
he says, no, Okay, well that's what the shot.
Speaker 6: I don't think what's the space Ever technically told me
I could come get amos, so I don't think I'm
going to push the issue.
Speaker 3: He's worth a shot. Uh who's bones? Looking for the bones?
She uh, there's there's only one dwarf in here, but
she nods over again. It's in the the like the
darkened corner of the room. There's a dwarf sitting there
with a thin robe over his head. Sitting in front
of him is a set of knives on the table
and he's got a wet stone out and he's just
working at one of them, and she just kind of
nods over.
Speaker 2: He's over there, but uh, I don't know. Most people
don't like just walk over and talk to him, you know, okay,
And I just walk over and talk Tom Hey, just
he sees you approaching and pulls one of his knives
closer to him and rests a hand on top of it,
And just.
Speaker 6: Is Carlias walking up with me?
Speaker 2: Or now.
Speaker 7: Probably a few feet behind.
Speaker 2: Yeah, I'll just walk over to him.
Speaker 6: You've heard what happened to Uh? I guess I'll stop
introducing himself and say your bones.
Speaker 2: Huh? Maybe maybe not? Maybe?
Speaker 6: Well I maybe or maybe not. In Russia from sin River,
you've heard what happened to stonetooths old lady right, maybe
maybe not? Well, a stone Tooth may or may not
have asked us to look into it and find out
who did it, And he says, you're pretty familiar with
the lay of the land here, so would you maybe
or maybe not, be able to tell me on the
north end of town where people would probably be hiding out.
Speaker 10: Wouldn't do no good hiding on the north end of town,
That's what I say. In amongst all those prying windows,
all those busy body wives. Now, if I was going
to hide out, I'd hide somewhere else, that's for sure.
Speaker 6: Well, say you had to stash a bag of jewels
and keep it hidden until a train shut up, where
would you go.
Speaker 10: I'd stash him down my pants and walk out that way.
You lot don't find me.
Speaker 6: You walk out of town through the desert.
Speaker 3: You're looking for someone on a train, and I'm walking
out of town. He picks and picks up a knife
and says, any more questions.
Speaker 6: Well, suppose this individual weren't as either brave or foolhardy
as you, or perhaps they feared the desert and they
were going to wait for the train.
Speaker 10: Suppose you buy me a drink. Suppose you sit down,
and suppose suppose you got a gold piece on you,
or then suppose suppose I might start speaking.
Speaker 2: I'll wave over the barmaid.
Speaker 6: Yeah, and just you know, say whatever he wants, and
just a nail from me.
Speaker 2: I'll have your finest bottle of whiskey. She says, h
are you sure? Are you sure? Hmmm? He says I
can have whatever I want, all right, and.
Speaker 3: Just an ale for you, mm hmm, all right, don't
cut his face, no promises, and the bar maid heads off.
Speaker 2: The dwarf. Are you there as well? Lash?
Speaker 1: I'm probably how far away was bones from my table?
Speaker 2: The furthest possible corner from where you are?
Speaker 9: Okay, I'm waiting for the barmaid to come back, and
I'll flag her down too.
Speaker 3: As she's heading back over, she says, oh my god,
we've got a big spender over there, aren't we. I
didn't realize you lot was from money.
Speaker 7: You don't look it she's expending.
Speaker 2: Are you still with you?
Speaker 7: Would Lash, I'm as the barra does walking past me.
Speaker 2: She's the bar end. Yeah no.
Speaker 3: She paus another ale and reaches under the bar and
pulls out a very fine looking pottle and.
Speaker 2: Turns it over. Says, well, normally this is just reserved
for stone tooth, but I guess pain customers pain custom
in't it? And she trots on past and as.
Speaker 6: I think, realistically, realistically, Ruger should be picking up on
how expensive this thing is. But I think it's funnier
than he doesn't notice.
Speaker 2: With a big smile on his face, now looks up
towards you, Carlyson says, hmmm, how about you take a seat.
Got some questions?
Speaker 7: Yeah, maybe someone Roger here as to say, first, gotta
have quick hands to be a gun slinger.
Speaker 2: That you do good with a knife my preferred He
throws a knife at you. Give me a deck saving.
Speaker 6: It can I can I also make a deck save
because I immediately anticipated that something was gonna happen. Can
I can I like a top to catch it myself
as well? Let's see who like rolls higher on the
deck save. Uh, the deck save is just to avoid it, Okay?
Can I try to catch it with like a sleight
of hand or something?
Speaker 5: No?
Speaker 3: No, okay, it would be a reaction, really, wouldn't it. Uh,
you don't really have a reaction that lets you do it.
So Carla has give me a deck save. He's not
aiming for you specifically, but he's definitely testing your reflexes.
He spins it at you, and where your hand was
resting on the table. You whip it out the way
very quickly, and it just sits in the table. Ah,
quick reflexes good. He pulls the thing out, looking around
the table, He notices a couple of notches in this table,
like he's done it a few times, and he leans back.
Speaker 10: I just want to know whether you boys are quick.
Oh he ain't quick. Gotta test a man's metal. You're
gonna sit and drink with a man. You gotta test
a man's metal. Why do you want to know if
you have quick hands. Look at your boy, all shining
two guns, he's got one. He's all looking, he's all looking,
all prim and proper, coming in here, asking questions left
and right, speaking to all young crumbl over there, crazy bastard.
Speaker 2: Crumble gives him the finger. Hmm, Now you called me
on a good day? Well you won't. I look, I
heard rogerously if he was gonna say anything. First, we
want the one who's stuck up stone Tooth's wife, don't
we all?
Speaker 7: I don't suppose you saw anything strange happening around anyone?
Speaker 2: Want see? Nothing wasn't here? What's his face?
Speaker 6: The crazy halfling over there says, says he saw someone
that night, heavy set fellow wearing a dark robe. Do
you know anyone, particularly large stature, who might have a
thing against stone Tooth.
Speaker 2: Son of a bitch? Probably covering his own tracks?
Speaker 10: It's anyone a wild goose chase telling you it's a
big boy when it was a little and.
Speaker 6: No, no, not not true. I found bootprints outside heavy once.
It was a big fella. Shoddy work also means it
wasn't You couldn't have been a dwarf, so you're clear.
Speaker 10: M Unless I was trying to cover my tracks to
leave a nice, big fat bootprint on the side of
the building.
Speaker 6: I suppose it could have been someone particularly clever, but
it doesn't look that way. It looks like it was
an accident. They slipped up while they were climbing.
Speaker 3: The barmaid appears and slides the ale in front of
you and puts down a very nice looking bottle at
the center of the table, and the very clear but
golden liquid inside slushes around the cork in the top deep.
She pushes it over and he grabs it. Ah, well, cheers,
thank you very much, puts it down behind him.
Speaker 7: I'll lean over. How much did that bottle cost?
Speaker 2: I don't want to know.
Speaker 6: I'll just say cheers and chug some ale, and then
I'm gonna fish around in my bag and pull up
one of those. Do I still actually have those? I
feel like I did this before, but now I can't remember.
I still have it written on my inventory sheet. I
want to pull out one of those, one of the
shiny gold chalices that we took from the casino in
Sin River, like near at the beginning of the campaign.
Speaker 2: I'll pull it out.
Speaker 6: I'll pull one of those shiny gold chalices out and
slide that towards him and say, and here you go
something fancy to drink it out of next time.
Speaker 5: I like it.
Speaker 6: So while you're, while you're relaxing to the taste of
that nice whiskey and washing it down in a nice
polished gold chalice, think and deep into that brain if
you was, and just tell me where I should look.
There's not that many hiding places. This is a small town.
Speaker 2: Already know, easy solved? Who Ritzel solden? I'm gonna have
to give a little bit more information on that one.
Speaker 6: Where can I find him? And what does he look
like other than you know, being a big fella posh.
Speaker 10: Fucker one of the Chancellor's god having an affair with
Abergalia stone Tooth.
Speaker 2: Won't hear word of it, not from me, probably not
from you. Good luck telling him he stuck the dick.
Then he stuck the dagger. Now do you know?
Speaker 10: Hmm? Always seen him about town. Some of us can
hide pretty well if we won't seeing him together O
little private walks.
Speaker 7: Ever seen him?
Speaker 2: Were dark row? Huh? Get a dark robe wherever you want, boy,
you got dark work. Put on a dark robe and
he shuffles at his a little bit right. Where do
we find him?
Speaker 10: Mm hmmm, probably up the manner on Judy, Off Judy,
one of them pot houses, the red bricks.
Speaker 2: Mhmm.
Speaker 7: And he's not going to be one to try and
skip out on town, isn't.
Speaker 10: He don't think he can not unless he wants to
be called marshaled by that stuck up fucker.
Speaker 2: So why would he take anything from upstairs? What they take?
Speaker 6: Begg of Jules dismissing too, wasn't just a murder? Give
me inside checks?
Speaker 2: Yeah?
Speaker 7: What is it with all the sevens tonight?
Speaker 2: Yeah? No, four sevens in a row. I let you
do ultimate massive emerald weapon, but not today.
Speaker 6: I haven't rolled anything higher than a five tonight, so
I'm just sucking it up.
Speaker 2: The uh the Dwarf's eyebrows raised. I'd say you wouldn't
be able to son Well.
Speaker 10: That means, he says, Jules, I don't know what he
wants with him, posh boy, posh family.
Speaker 2: M hmm.
Speaker 7: I wonder if he's gonna try and skip out though,
maybe he wants to change up his life or something.
Speaker 6: He's from some if he's from some high born family here,
He's not just gonna want to up and leave. He's
got too much connected to it, and if he's on
duty as a guard, it's gonna be hard for us
to catch him. But maybe after hours to catch him
in the right place.
Speaker 7: But his power he goes to any other talns m hm.
Speaker 10: Got their own drinks, the posh lot, sit inside the
manor got a ballroom.
Speaker 2: M hmm.
Speaker 1: Brad, can I hear this from the however many tables
over I am.
Speaker 3: Give me a perception check. It's pretty quiet, there's really
not much going on. The background music that we've got
playing is almost definitely not what you can hear. I'd
so you can pick up parts of it relatively easy.
Every now and then, probably the bar made next to
you is like rattling something or moving class things and
covering up.
Speaker 2: Portions, But you can get the gist and the majority
of what they're saying.
Speaker 9: Yeah, So when I hear the part about the jewels
were taken and they were kind of pondering that, I'll
wander over and say.
Speaker 13: Well, see, sometimes you teque things to make it look
like that's.
Speaker 1: What your motive was.
Speaker 10: So well, hey, there a little pretty lady. Oh hi,
I want to see bones, bone come sit on my lap.
Speaker 2: He's your friendly here?
Speaker 6: Does dark work too? Second story work? If you will
quick fingers.
Speaker 1: Reached for my rape ear at that point and just
keep my hand on the hilt enough.
Speaker 2: I'm not gonna throw a dagger at a lady.
Speaker 1: You're not a lady.
Speaker 2: H you wanna throw a dagger at me?
Speaker 13: Well, if you ask me to sit in your lap again,
I might.
Speaker 2: Got it loud and clear and I'll go ahead and.
Speaker 1: Have a seat.
Speaker 2: Wait, what do you mean by he's not a lady?
Speaker 1: Well, it was a dagger joke. Never mind.
Speaker 2: She got big of balls and you got brain's boy.
Speaker 7: Listen, it's been a long day, all right, something's go over,
something's done.
Speaker 1: Anyway.
Speaker 9: There's a bag of gold in this for us. I
don't know why you're just telling us when you could
have maybe had the bag of gold. What's what's what's
your motivation here?
Speaker 1: Boons?
Speaker 10: Mmmm?
Speaker 2: Didn't get off with a gold from stone Tooth.
Speaker 6: I'm just kind of staring at the ridiculously expensive whiskey
as she says that.
Speaker 10: Yeah, he says that didn't know there was gold in it,
didn't know stone Tooth was looking into it.
Speaker 7: Mm hmm, Yeah, I don't think he is. I'm just
gonna like at this point half giving lash a little
bit of a death eye, just like he.
Speaker 2: Gives you a wink across the table. No, I don't
suppose he is.
Speaker 6: I suppose he just wanted to hire someone from out
of town after only had no way of knowing who
did it.
Speaker 2: Here, options Crumbell solden from behind you, young Crumbell, the
halfling fuck you. M M.
Speaker 7: It seems to be a little racist against the wars.
Speaker 10: Huh mmm, good reason too, kicked him around this place
once or twice.
Speaker 7: Good job, you guys scared shitless are trying to go
against me in a jewel m m.
Speaker 2: Guy doesn't know up or down no more. Been a
long time since he's pulled their gun really mm hmmm,
probably because of all the weedy smokes.
Speaker 10: Devil's Grace says, you can see the future slows you down,
slows you down.
Speaker 2: Unless you see the future, then don't matter how slow
you going, does it? You don't see the future on
that stuff. M hm. You see whatever your brain wants
you to see.
Speaker 7: I mean, considering the things that we've seen the past
few weeks, I want to be surprised if there may
be something that does that.
Speaker 6: I'm sure there, but I'm also sure it's not a
common desert plant.
Speaker 7: I mean, we stumbled upon a book in the middle
of nowhere.
Speaker 2: That stuff gross everywhere.
Speaker 6: If they were a common desert plant that lets you
see the future, then we'd be an entire race of
profits by now.
Speaker 7: You know, now that you say that, I can already
tell we're probably gonna come across a group of profits.
Speaker 6: You're probably right, and I'll just look up at Bones
and say, thanks for the info, enjoy the drink. We're
gonna go nail this. We're gonna go nail this full
to the wall and I'll stand up. Yeah, I'm gonna.
Speaker 1: Fall in step with Raja here.
Speaker 9: I definitely want to talk to him about what this
Bones guy has been saying.
Speaker 3: The Bone's eyes boring into your backside. You just you
just see Carliasis like, hey, you know Harmon looking. Yeah,
you better not be thinking huh me, grab your hands.
Speaker 2: I don't think So.
Speaker 6: We'll just leave the two dwarves in the corner to
probably punt each other in the faces. All right, good
talking to you. Put no punks in the faith.
Speaker 2: And then.
Speaker 6: I'll say, well, we need to go talk to stone
Tooth one more time.
Speaker 1: Yeah, we do.
Speaker 9: I don't know about this Roger, because you remember stone
Tooth warned us not to point the finger at the
wrong person, and when said this guy was wealthy.
Speaker 2: Yeah.
Speaker 6: The other problem is that if he's near the Chancellor,
we can't very well go poking around there if we're
wanted ourselves.
Speaker 1: No, I mean I can't.
Speaker 2: True, no one knows your face.
Speaker 6: Maybe Arden can make a disguise, or if he's.
Speaker 13: Not the type of brag maybe I can sneak in.
Maybe I can sneak in and see if he's got there.
Speaker 2: The Jewels actually wonder if Walter.
Speaker 6: Walter only joined us family recently, maybe he's not on
the hot list yet, Maybe they won't know who he is.
Speaker 5: Coincidentally, I'm headed downstairs, downstairs now, I'm probably I'm on
my way.
Speaker 2: They wanted to head down for me. You could just
like as they say, Walter. Probably he just walks around
the corner. Yeah, oh, how convenient. We have a lead. Yeah,
I have an idea. How did your.
Speaker 6: Investigation of the room go? I know you've been hard
at work for the past hour.
Speaker 2: It was a long night.
Speaker 6: I was being sarcastic, You lazy sloth, I wake up.
Speaker 2: It was a long night.
Speaker 5: I have an idea, though, what's up? What if those
guys that were following us last night are the ones
that killed her and they weren't watching Yes, they were
just watching her.
Speaker 6: That would be, first off, a mightily convenient coincidence. And secondly,
we didn't really get a good look at them.
Speaker 5: Yeah, I mean I was That's what I came up
with him between the nap.
Speaker 2: What's your lead?
Speaker 6: What was the guy's name again, Brad you.
Speaker 2: What's up?
Speaker 3: ALRIGHTE down for you. Solden is the name that he
gave you. Well, I thought it started with an R.
All right, Well I was completely off. Let's see, Okay,
fellow by the name of Soldan. Apparently he's from rich blood,
noble family in town.
Speaker 6: Problem is, he works for the chancellors, so it's gonna
be hard for us to get close around there without
getting spotted. I was thinking, you're better at talking your
way into places than I am. Maybe we have art
in disguise you and you can go poke around.
Speaker 5: Oh yeah, that's probably not a good idea at all.
That's just no, that's I I'm awake that's just not
a good idea. I'm gonna like like my my skinny,
gangly self and if I have no magic and if
I get caught, then I can't get out, and then
you've got to come and save me.
Speaker 6: Well, I mean, so what else is new?
Speaker 5: We have a halfling. It's not fair, but we have
a halfling. I have a name lash Still, we have
a lash L, we have an L. We have al
that's right, Sorry, leave an L.
Speaker 6: All right, we gotta figure out how we're gonna get
to this guy without getting spotted.
Speaker 5: Yeah, I'm sorry. I'm really useless right now.
Speaker 7: Hm.
Speaker 2: We can shoot a crossbow.
Speaker 6: But all right, I'm gonna talk to stone Tooth one
last time, and I'm gonna I'm gonna head towards his
office and kind of I guess they can come to it,
because it doesn't matter. I'm just gonna walk over to
stone Tooth's office one more time and rap on the door.
Speaker 2: Yeah, he invites you in and sends out his men
and you guys tumble in adden, what are you doing?
Speaker 8: I was just time to get a chat as as
lab and it's like, sorry, I'm really useless right now,
and I'm just saying as Arden just dicks around somewhere
doing nothing, literally being useless.
Speaker 2: Well, Walter is mechanically useless.
Speaker 5: Mechanically yeah, this is probably the first time.
Speaker 2: Walter has ever been this vulnerable man. You'll just all.
Speaker 8: Uh as uh, I feel like if Arden sees him suited,
if you like really sad, I'm just gonna ask, like,
do you want me to cast a spell to make
you feel better? Cure wounds you?
Speaker 2: Oh?
Speaker 8: No, I'm just if it'll eventually follow Walter out. I
assume he was still probably looking around while Walter left
the room after his nap. I'm still looking around. I'll
eventually wander out and try and find where everybody is.
Speaker 2: Yeah, he's.
Speaker 8: Yeah, he's got a plan, but it's not useful for today.
Speaker 2: So this is his day off. Yeah, of course.
Speaker 6: That detect item spell or whatever you used to track
the Celia's right.
Speaker 8: I mean, I'm just going to ask God tomorrow. So
now that's a divination.
Speaker 3: The bunch of you pile into Stunt's office once again,
and once the door closes behind.
Speaker 2: Right, what is it solved? Have you?
Speaker 6: Mostly all the signs point to the same direction. All
the witnesses and people that we've interviewed, which got it
hasn't been many. But do you know a fellow by
the name of Sulden never out of him Jitsul JITs Soulden.
Speaker 2: Curt, a little blonde fucker. Yeah, yeah, I do know.
Speaker 6: Is he a big fellow?
Speaker 2: Not really about your size? Maybe a little skinnier hm hmm.
Well we need to go talk to him. But the
problem is you said we're wanted when we left Shallow Scar.
That wasn't the case. So something must have changed between
then and now. Did someone put a price on her heads? Hmmm?
One of the chancellors own him. You'll have to head
up to the manor if you're going to find him.
If you lot heading up to that manner, walking straight
up to the front of it, I've no doubt they
put swords to your throat.
Speaker 6: What right, Well, well, this is kind of important for
us to know at this point, because we were able
to walk in and out of Shallow Scar without a problem.
Speaker 2: We'll puts the price on our heads.
Speaker 3: The Emperor himself, the Chancellor, several high ranking officials are
aware of the enormous threat that you pose to the
crown and apparently to our quaint civilization here, you and
a bird, another set of people in black.
Speaker 6: Yeah, I'm just kinda kind of look at lash and
water and sound, getting really sick of these omniscient people
knowing everything we do, even when we're out in the desert.
All right, Well, is there this jitsul fella? Do you
know here he goes at night? Anytime he's ever not
near the Chancellor's place, somewhere we could catch him, talk
to him, or maybe drag him into the desert and
beat the truth out of him.
Speaker 3: I've only ever met a boy once popped in with
a message from the Chancellor himself, some drivel about a ball.
Don't know where he goes, done, know nothing about him.
Maybe my boys will know. You speak to all bones
usually got the lowdown on the nobles.
Speaker 6: Okay, all right, well we're going to go talk to him,
because so far seems like he's the best lead. He
may may or may not be the one who did it,
but he certainly knows something.
Speaker 2: I'd be aware. Gotta be careful. Their armed to the
teeth knights trained lots of them, handful from the watch.
You'd be overwhelmed, quick sharp. Is there any way to
cast magic here? Depends if you've got that writ that
you promised you got.
Speaker 5: I mean any other way.
Speaker 8: Mm hmmm.
Speaker 2: He probably can. Looks at arden.
Speaker 5: There's no there's no get around you. Guys haven't found
any any way to get around it.
Speaker 3: To be honest, that thing helps me out a lot
more than does me on m Okay, as far as
I know, it's been around a thousand years. No one's
worked out where it is, what it does, or a
way around it.
Speaker 5: Well, it's making me really useless right now.
Speaker 6: Well he'll be happy at the next part then, because
I want to bring this guy outside tone anyway, all right,
Well we'll go see if we can find a way
to catch this guy away from his friends.
Speaker 2: M hmm.
Speaker 3: One on the King Zone means to be up at
a mana listening armor, skinny fucker, short blonde hair, pretty boy.
Speaker 2: Okay, this might be a what if we seduce him?
We'll send in Carlias what what nothing? I mean, what
if we seduce him with how?
Speaker 10: We?
Speaker 5: I don't know how, but we that's we have to
get him out of the city, right, So we take
him on a date one one dinner and then and
then and then we then we lure them out.
Speaker 6: Honestly could disguise one of us. It's honestly not the
worst idea. I know, a bar made with wonderful fingernails.
Well maybe she could do it. All right, we'll we'll leave,
we'll leave the office before see the dumb in front
of stunt too.
Speaker 2: Yeah.
Speaker 3: Yeah, as you're like standing up and leaving, he says,
one last thing. If you think it is this boy,
leave it to me. Don't slit his throat. You'll just
make more mess than I need. All right, I wouldn't mind.
Speaker 2: A pleasure myself anyway.
Speaker 6: All right, fair enough, good luck.
Speaker 3: He kind of sits back in his chair, a contemplative
look on his face, not necessarily very emotional over the situation.
Speaker 2: You guys head out.
Speaker 3: The two guardsmen head back in, and the door behind you.
Are you heading out of the bar?
Speaker 9: I think we're probably gonna hit up Bones again to
see about.
Speaker 3: Yeah, ok, yeah, he's still sat there. He's looking over
these knives, quite an ic looking knives.
Speaker 7: Before they get over to it's me and Bones, i'd imagine,
whilst they're talking to stone Tooth, I'm.
Speaker 2: Like, so how quick are you?
Speaker 10: No?
Speaker 2: I wasn't.
Speaker 7: Okay, that's why my reactions when Carl said Carl aison,
because I couldn't say anything.
Speaker 6: Okay, yeah, well we left him in the corner doing
dwarf things. They're angrily dwarfing and bearding at each other.
Speaker 3: Bones goes back to shining his nice looking, stylish knives
that he's got laid out in front of him.
Speaker 2: It seems to just be cleaning them, working on them.
Speaker 7: So how quick are your hands?
Speaker 2: Mm hmmm, quick enough? You're played a.
Speaker 7: An old fashioned finger filet.
Speaker 2: Holds up his hands and they just fucked, just scarred
to ship played.
Speaker 7: One lost seems many times.
Speaker 2: Mm hmm. Man with knives like this plenty of games.
Speaker 7: Well, I was just curious if you saw me with
weavil outside, see how fast my hands are. Ain't too
many didn't, man, ain't too many?
Speaker 2: Didn't see that?
Speaker 7: Yeah, surprised someone else was stirring around anyway. Put a
bed on the table, five gold. See how how quick
you can go.
Speaker 2: Right out?
Speaker 3: He turns around and then picks up the bottle of
whiskey and then the silver chalice, and then gets a
knife and starts working at the cork. Pops it, palls
himself a bit, thumbs the cork off and pushes it
back into the top.
Speaker 7: Five gold, five gold on the table.
Speaker 2: Looks at his knives. You know how much these costs?
Tell me each one one hundred and fifty gold pieces waited,
perfectly imported.
Speaker 3: You give me an investigation, jack, Oh, no, you're just
seeing if he's lying. Yeah, okay, give me inso check. Yeah, Uh,
he's another one. Everyone here is hard to read. They're
used to lying to each other. They used to this
kind of shit. You'd you'd guess that he's probably lying.
Speaker 7: Yeah, I mean sure, you find many around here.
Speaker 10: M hmm, I won't find many of these, Each one
imported from a different continent.
Speaker 7: Tell me how many continents are there?
Speaker 2: Tah h what.
Speaker 10: Five?
Speaker 2: There is? Not there is? Let me find out? Uh?
Speaker 6: There like seventeen on the world as you showed a
lot more than Yeah, it's a whole planet.
Speaker 3: Of islands four, five, six, seven, eight, nine, ten, eleven, twelve,
twelve like known mapped.
Speaker 7: And there's only five.
Speaker 10: Well, don't claim to know where they are, Just claim
to know that I paid a lot of money to
get these in a lot more money than five gold
to be fucking around with games with you.
Speaker 7: Boy, Well, if your hands are quick enough. You're not
gonna ruin my hands quick enough. Boy, you want to
find out? You find out A man's way wants that.
Speaker 2: Fight to the death, me and you?
Speaker 7: Whatever? What does everything almost have to be to to death?
Speaker 2: Mmmm?
Speaker 10: People who get up in people's faces with a knife,
that's a real killer. Shooting guns out of friend's hands,
little girl's game.
Speaker 7: Hey, if we will, shout me want a big gun
out of my hand? Would have hit me somewhere, maybe
like a crazy track.
Speaker 2: Yeah, maybe he's done a hard day's work. That's why
his hands hurt.
Speaker 7: You say, hard days of work. I know them boys
been smoking around.
Speaker 2: M hmm. Don't know much about him. He's a new boy.
Speaker 7: Yeah, well you see him again, make sure you throw
a dagger at his foot.
Speaker 2: M not to hit him, that is, unless it gives
me a big bag of gold to throw a dagger
at your neck.
Speaker 7: I can't imagine he'd have that much gold in the
first place. More like, tell you what, I let you
use one of my daggers, I'll use it to kill you.
And here I was thinking we'd wars will get along.
Speaker 2: Maybe we would, maybe we wouldn't.
Speaker 10: All depends on how much gold is in your pocket
and how quick your hands really are.
Speaker 7: Part of me is thinking of like a really interesting
way to show how quick the hand is without any
kind of like hostile action. And the only thing that
came to mind was like one of the cards that
Carlias has, just like flick.
Speaker 16: It twisted fight style, do whatever you want to do. Yeah,
I gaues he's gonna try and do that.
Speaker 2: Where are you flicking it?
Speaker 7: Is there any like wooden pillar behind him where he's something.
Speaker 2: Or yeah, I'd say there would be. The whole thing
is like a big old wooden old style saloon, and.
Speaker 7: Try and skim it past and make it like indent
into the into the wood.
Speaker 2: Okay, give me a h' just gonna slight hand.
Speaker 7: What I have advantaged because I know how to use
the cards?
Speaker 2: Uh so you know how to play the cards? Yea?
You you just you just throw a card. It's like
not impressive necessarily, you just pick up a card and
flick it. It doesn't like just do that thing where
it just goes horribly in front of you. It flicks
like a little way and then just lands kind of
beyond where the guy is and he just follows it
down he dropped a card.
Speaker 8: That I'll show you.
Speaker 2: Now throw a dive in his face.
Speaker 7: No, it's actual card. You know it's well since I
played cards. Try again another slight hand.
Speaker 2: Yeah yeah, yeah, fuck you throw another measly card. It's
just embarrassing. You just throw it.
Speaker 8: You're not gonna lose.
Speaker 2: Do another one just floats over and lands in front
of the door, and he just looks at you and says,
through the whole deck, he just he looks at you, and.
Speaker 7: You know this sometimes happens. I honestly don't know what
happened though, because.
Speaker 2: I think it's time that you and I pop ways
one more.
Speaker 7: By the way, you get to keep the five gold.
We don't talk about this at all.
Speaker 2: Yeah.
Speaker 3: Finally you flick a card and it lands in the
laying between two wooden slatteries and sits there. He looks
at you and looks at the card.
Speaker 2: Very impressive. Yeah, mad Man's games. Look at the fuck
off my table.
Speaker 7: I'm guessing right. I don't think others are going to
come over.
Speaker 2: I'm not.
Speaker 6: I'm just leaning against the wall next to him, like,
why are you flicking cards at the wall?
Speaker 3: I feel like they probably came out and witnessed that
whole thing, and I say how much?
Speaker 1: How much have you had to drink or lass?
Speaker 2: Not enough? Over the Uh yeah? She all right, you
want to drink something that costs one of gold? All right?
Uh yeah, I can do that.
Speaker 3: She heads behind the bar, pours out a dark liquid
from a half empty bottle and brings it over to you.
Speaker 2: It's good stuff, and I could do It's good, good whiskey,
strong stuff. Right now, we no longer talk about that.
Speaker 7: And I walked towards the door.
Speaker 17: I'm gonna you need to h if you're gonna leave,
you've got twenty Yeah, like slink out the back door
before she tries to collect from me.
Speaker 8: That's some good stuff.
Speaker 5: Walking out the door, Lash, do you still have your
your jacket with the feathers?
Speaker 10: Yeah?
Speaker 1: I'll open up my pack and what out this thing?
Speaker 2: Okay, Brad? What a scroll work here?
Speaker 7: Or no?
Speaker 3: Give me an investigation check. If not history check, I
guess we'll be fine as well.
Speaker 2: Just see what you know? Nice, Yes, it would work
and you would absolutely not be punished for it.
Speaker 5: I think I think we can we can put it
together with with this scroll that Raja gave me.
Speaker 9: We can fix this and what I hold up is
like thin pieces of hide that the feather where the
feathers were attached to, and like a bunch of my feathers.
Speaker 2: We can fix this, yeah, Raja, we can.
Speaker 5: We can that scroll that you gave me, we can.
Speaker 2: We can mend this, right, that's what mending is for.
Speaker 6: Yeah, but I don't think you can use that in town.
Speaker 2: Why not?
Speaker 5: We should totally be fine. It's only magic that comes
from you. It's fine, says who. Well, I don't know.
Speaker 6: I just kind of figured I wouldn't just go about
figuring these things.
Speaker 5: What oh, I mean okay, well all right.
Speaker 6: Should probably wait till we're out of time and then
do it.
Speaker 5: We're never coming back here again.
Speaker 2: I'm just like, sit down and I just.
Speaker 1: Really defeatedly start stuffing the yep.
Speaker 2: Sorry, sorry to get your hopes up. My bad bad,
It's okay.
Speaker 6: Do you know how to use one of these? I'm
gonna hold up my gun, so do you know how
to use this?
Speaker 2: Me?
Speaker 6: Yeah, we'll make you feel better. You can hold onto it.
Speaker 2: I mean, yeah, you just point you just point right.
Speaker 7: I think at this point you just see Carlias turn
his head to Walter.
Speaker 6: Yeah, I just I just like slowly holds of the weapon.
Speaker 7: And lack of disappointment anger comes across just.
Speaker 6: This kind of kind of like that expression when you're
like holding something incredibly sharp and your kid goes, can
I see it?
Speaker 2: And you're just like yeah, and I'm just like.
Speaker 6: Backtick to the crossbow.
Speaker 2: What Yeah, I just used the cross goos?
Speaker 5: Okay, all right, yeah, yeah, it's more.
Speaker 2: When do we leave?
Speaker 6: Uh, well, we're not leaving just yet.
Speaker 2: We have a lead.
Speaker 6: We need to catch this Jitsul fellow. But I mean, yeah,
is it like today or tomorrow though, we're doing this tonight.
Speaker 2: Oh thank god?
Speaker 9: Well, unless Carlias is really drunk because he was just
throwing cards at nothing.
Speaker 5: Yeah, he's got to seduce people, right, Roger.
Speaker 6: Oh yeah, Carlias, we need you to seduce another dude.
Speaker 7: At this point, Carlos is like leaning against the doorway,
spinning his scar shot in his hand on his finger,
and his like.
Speaker 5: Well, actually, wait another one. You've done this before, Carlis.
Speaker 2: Just now it's cract. Oh this should be perfect. Okay.
Speaker 5: So there's the guy, what was his name?
Speaker 2: Jitsul?
Speaker 5: Okay, yeah, so he's apparently tall, cute, blonde, they think
he did it. That's we went, yeah, okay, but guys.
Speaker 7: This is like Carla's really wishes the hat a hat
right now?
Speaker 2: His eyes? What's wrong? And fury?
Speaker 7: What?
Speaker 2: What's so fun?
Speaker 13: But don't we know that JITs was in the stone
tooth wife son?
Speaker 6: We find out what I'm just gonna like Roger's hand
just kind of like slides over your.
Speaker 9: Like, just.
Speaker 2: Just let me have this moment. So Carlas, is that okay?
Or hey, Roger? Yeah, Roger said you would hand him
the gun.
Speaker 6: I'll just pull out without a question. I just like
pull out my revolver and offer.
Speaker 7: The handle to Walter. Here, y'all, Walter, I'm gonna let
you have one of two choices.
Speaker 2: Okay.
Speaker 7: You can either A proceed to ask me about this, okay,
or B you cannot now with a However, we're gonna
have to have a little bit of a fancy, fancy duel.
Speaker 2: So if I win the duel, then you'll okay, let's go.
Speaker 7: A look of concern just over to Roger. All right,
is he serious?
Speaker 2: The beginner's luck?
Speaker 8: Man?
Speaker 6: You can never know?
Speaker 7: But do we do it here or outside?
Speaker 2: Okay?
Speaker 7: As Roger walks past, We're gonna have to be careful though.
When I had the jewel last night, it was in
dark and the guards were able to see.
Speaker 6: You're the one challenging Walter to a duel. Don't look
at me.
Speaker 5: I'm just I'm like walking through like waving and like,
all right, well.
Speaker 2: We should we should?
Speaker 5: Are we stepping outside?
Speaker 2: Or yeah? The gun? Oh I don't have one, rajah.
I just I just want to get out of here.
As I have to.
Speaker 6: I have to like unbuckle my pants and like take
my belt off and slide the holster off the belt
and then had to put the belt back on.
Speaker 5: That's a little big all right, like this, and then
are do you how do we stand here?
Speaker 6: No, take take your belt off and slide the end
of it through the loop on the top of the
holster there and then wrap that bottom part there around
your leg.
Speaker 2: Okay, okay, this is really this.
Speaker 5: It's it's like riding. This is thing like ride up
into your nuts. It's just like this really is like
he wears hand.
Speaker 6: Almost behind him, so it's more concealed as opposed to
like quickly like part, which might actually be a disadvantage
here because it's not designed to be drawn quickly.
Speaker 2: It's designed to hide it. Okay, what do we do? All? Right?
Back to back? Okay, turn around, walk ten feet away?
Ten feet What happened? I'm really not sure. Lash. It
looks like they're about to shoot each other.
Speaker 8: I feel like this is when Arden would walk out.
Speaker 1: Don't you said we get a bag of gold?
Speaker 2: I really don't know.
Speaker 6: I put my hand over her mouth again and just
just let it happened.
Speaker 2: Okay, Now what can I turn and face you?
Speaker 3: Yet?
Speaker 8: Are we betting on this?
Speaker 7: I want to say we're twenty feet away from each other.
Carl would have walked down as well.
Speaker 6: Right, turn around, I'll take a copper coin out. Okay,
how about when you hear the coin hit the table?
Speaker 2: Deal all, remember no pulling out early.
Speaker 6: And I'll just I'll just flick a copper coin up
so that it's gonna land on the table with a.
Speaker 2: Clink on the clink romy initiatives. For give me a second,
I think I need to give you you can probably not.
Speaker 6: Just can someone explain to me how this is?
Speaker 2: How and why what just happened? My love is so
much Okay?
Speaker 3: The rules that I think I made up fifteen the
initiative gives the first attempt at a shot. Okay, yeah, okay,
so Carlias, you get the first attempt at a shot.
Speaker 7: It's going to be a group.
Speaker 2: Give me at tag roll with advantage that.
Speaker 6: Haven't we already seen what happens when Carlias fights are
Party Spellcaster.
Speaker 5: Twenty three. Okay, that hits me.
Speaker 2: What are you trying to hit the gun out of
his hand? Cool? Yeah, you both paul guns out.
Speaker 3: Although Walter does a pretty good job of whipping it out,
he doesn't get caught or doing anything to embarrass himself.
He doesn't bring it up anywhere near as quickly as Carlias.
And just as Walter squeezing the trigger, there's a there's
this bullet ricochets off the hat the gun in your hand.
There's just an instant shock as the gun is launched
out of your hand and it lands in the sand
behind you. Carlias stood at the other end of the
guns Okay, just lifted up and just blows the smoke
away from the barrel.
Speaker 5: So it seems I'm not doing that, okay, So anyways
about you seducing.
Speaker 2: This, I'm not doing.
Speaker 5: Alright, alright, alright, alright, alright, it was just a joke.
Speaker 2: Well, who's gonna do it? Then?
Speaker 18: Well, like I said, we just have to find out
what Stoneto's wife looked like, and then Arden can make
one of us look like that, or you can make
himself look like that.
Speaker 1: He's already very pretty.
Speaker 13: Maybe if he just makes himself pretty.
Speaker 1: Like like she was pretty.
Speaker 5: But if he killed her, then wouldn't it be bad
if he saw her again, not look just like oh,
just like his his type.
Speaker 3: There's a bang from behind you as the saloon doors open.
Standing there with her arms on her hips is the
bar made?
Speaker 2: Oh you got pay? She's looking at lash and Act
and then she looks at Rajah. Hello, I can't just
walk out without paying a tab.
Speaker 6: Sorry I was, I didn't. I didn't want to miss
the excitement. And we'll reclaim my gun off the sand
and just tuck it into my belt until I get
my holster back, sorry, and then walk back in. Yeah,
how much was that whiskin?
Speaker 2: Anyway? Four copper from you and you only sixty five
gold and four copper.
Speaker 7: Laughing his a off.
Speaker 2: Oh all right, that was worth a draw, that was
all worth it. I'll just.
Speaker 6: I'll just pull out sixty five and pay it. Thank
you from once. I actually have enough money.
Speaker 2: Lucky I didn't make it pay more for trying to
walk out on me.
Speaker 1: Well, we weren't trying to. We just wanted to see.
Speaker 2: Look, there's one rule. Don't step outside my bar without pain.
Speaker 1: Yes, ma'am.
Speaker 2: Do you know what guy by the name of jitsel Sulden?
Oh my god, yeah, I very very much do. Oh
was he asking after me? Uh?
Speaker 6: Yes, The rumor is he fancies you.
Speaker 2: Apparently, No, he fancies the pants off of you. Give
me deception beat a three. We won't Oh never mind?
Oh my god, really absolutely, But I've been chasing him
for so long and he's never even looked at me.
Speaker 7: Well, I mean, terms are changed, and you know how it.
Speaker 2: Is with nobles. They always play hard to get.
Speaker 3: They don't really come round it, to be honest, drop
off a message now and then heralds and that.
Speaker 6: I mean you can imagine. You could imagine too, if
you had rich parents, they wouldn't want you associating with
any one of like lower social stand.
Speaker 2: You know how it is. Yeah, I know I don't
want to fucking marry him, all right, I just want
to know you just want to, you know, a kiss?
Speaker 7: Well he's wait, hold on Russia. Didn't you say something
about her nails earlier?
Speaker 2: What's wrong with my nails? No? I mean you're saying
my nail is a ship.
Speaker 13: No no, no, no, no, no, no they are.
Speaker 8: There'll be another duel?
Speaker 2: What what? What? What about her lovely nails?
Speaker 7: Wasn't didn't we hear something about just saying that? Is
that the best in here in Bostone?
Speaker 2: Oh?
Speaker 6: Yeah, yeah we did.
Speaker 13: Could you do my nails like yours?
Speaker 2: I could try?
Speaker 8: H my.
Speaker 6: I love watching the idea that I had get thoroughly
unraveled and ruined, completely destroying any chance that I had
of like getting the idea for her to go lure
this guy out is now turning into a nail salon date.
Speaker 2: I mean sometimes, well yeah, I guess I could never.
Speaker 6: I mean, while while you're while you're doing that, I think,
you know, maybe we could make something happen. It can
make something happen, after all, have you ever been on
a Have you ever been on a blind date?
Speaker 2: A blind day? Is that like when they offer you
money and you just go into the.
Speaker 6: No no no, not like no, not like a prostitute
and blind date. It's when you go to have a
night out with someone but you don't know who the
other person is until.
Speaker 2: You get there.
Speaker 3: Oh my god, that's like everyone. I don't even know
half the people in this town. They learn half the
ones that I've kissed.
Speaker 6: Well, perfect, then, because I think we're gonna we're gonna
go because I have some business with the chancellor later today.
So while we're there, I'm gonna talk to Jitsul. We
go way back and I'll see if I can talk
him into a blind date. You know too, if you
can have a nice night out, but in return, I
need you to do something for me.
Speaker 2: All right, don't do anything you want. He's like the
hottest bloke in town. Yeah he's okay.
Speaker 6: So his uncle has a secret recipe for this vodka
type drink that I had last time I was at
his place. If you could, you know, while you're talking
to him, find out the recipe for me, they would
you know, that'd be killing you. Don't don't have to,
you know, no promises or anything, but if you get
the chance, you know, bring it up in conversation, maybe ask.
Speaker 2: Him about it.
Speaker 3: You want me to ask his uncle if he's got
a secret recipe. No, no, no, ask Jitsel if he
knows what his own well puts in this drink? All right,
if you get the opportunity, just.
Speaker 2: Ask, Yeah, okay, why aren't you just asking myself?
Speaker 6: He's they're really secretive about their secret recipes. You know,
they don't want they don't want the secret getting out.
And obviously I'm not as charming as you, so he's
not gonna tell me.
Speaker 2: But I don't want to just go asking him about
his uncle because he's just gonna think I'm after him
for his money because family are like well rich back
in the big city. Why do we need the recipe?
What's we we? Roger just like it's.
Speaker 6: It's only for a split second. It's just this very
brief moment of eye contact, but he makes this most
hopelessly frustrated look like our lives, like why did these
other idiots not understand what we're trying to do? And
in that quarter of a second, it's just like we're
surrounded by more Ans looks and then and then kind
of looks back at her, and then he looks back
at the bar.
Speaker 2: Is you know, don't you know? I don't worry about
the recipe.
Speaker 6: Maybe just maybe just a good night to cheer him up.
Speaker 2: That's exactly what he means.
Speaker 8: Maybe, I'm sorry to interrupt.
Speaker 11: If you want, I could go with her and figure
out the recipe.
Speaker 2: I'm not really I'm not really into like your type. Eva.
Speaker 3: So really, if it was like just me and JITs,
that'd be really romantic in that, But like three of us,
that's sort of dirty and I'm not really into it.
Speaker 6: Yeah, what kind of what kind of woman do you
take her?
Speaker 2: For? No? As a bodyguard. As a bodyguard, I wouldn't
do it, but I mean, just maybe not with him.
Speaker 11: I just wanted to go to the party.
Speaker 8: What are you guys doing?
Speaker 10: Well?
Speaker 1: Arden, I know how you can help?
Speaker 11: You know what I don't I retract my help. I'm
going to go over damn uh world or stuff.
Speaker 1: Oh we could really use your help, Arden.
Speaker 8: Nope, once fun.
Speaker 11: Lover us, it's mistaken.
Speaker 2: Yep, yep, No, we gotta walk off.
Speaker 13: Well great, now, who's gonna give her the makeover?
Speaker 1: Not that you're not already very pretty, but.
Speaker 6: I'm just gonna we need her a little bit more
like you know who his wife?
Speaker 2: Then I'm just gonna need to do that.
Speaker 6: I'm just gonna like grab carl literally just grab Carlias
and pull him out of the room away from everyone
else and say, well, I was thinking try to set
them up on a blind date and then jump them
when the two of them are separated. But it looks
like that's not gonna happen now with the others interfering,
why don't we just case the place watch when this
JITs fella lead. We jump him in the street at night,
or we follow him back to his house figure ou
where he lives, drag him outside town. I know a
spell that can force him to speak the truth, and
we'll just ask him if he did it or not.
Speaker 7: Well, hold on, I'm saying he's one of the guards.
He's going to know our faces.
Speaker 2: Wait, what are you doing?
Speaker 3: The bar maid is absolutely listening and hearing everything. You
can't jump on him or nothing.
Speaker 6: Like completely out of the room.
Speaker 2: She's very listening. She's an elf by the way.
Speaker 3: She has like long point of years and they're like
twitching towards you in a and like there's.
Speaker 2: Like two like fucking cap always right natural twenty check.
Speaker 8: Hearing every and she's like a blast of the water.
Speaker 19: She's crept over behind you. And now she's okay, I
wanted to, you know, be a part of you jumping
on him as well.
Speaker 2: Like that.
Speaker 6: Yeah, I'm just gonna I'm just gonna look back at
her and cut through the crowd. I'm gonna speak to
her in Elvin, in perfect fluent Elvin is gonna look
back and say, all right, listen, we think he killed
Stonetooth's wife.
Speaker 7: Oh, now, this is unfair. I know you can talk Elvish.
Speaker 2: What's he saying?
Speaker 6: Raja has literally never spoken Elvin in front of anyone
in the group ever. A It's just like, perfect, perfect
Elvin out of nowhere.
Speaker 2: We've spoken Elvin to each other.
Speaker 6: Oh yeah, that's right, Walter, he's spoken Elvin to Walter.
Speaker 2: Yeah.
Speaker 6: He just he's talking to the elfin Elvin and says,
we think he killed Stonetooth's wife. We're trying to find
a way to lure him out away from the rest
of the guards so we can interrogate him and get
to the bottom of it.
Speaker 2: She looks at the dwarf and Paul Common says, what
the fuck is he doing?
Speaker 7: Listen, If he's saying anything about me and someone by
the name of.
Speaker 6: You think I speak elf, you don't spa like in
common with the most exasperated. You don't even speak Elvin.
Speaker 3: I've spent every single one of my forty three years
in this tavern with Stone Tooth.
Speaker 2: Okay, I was birthed here. Teach me, Elvin.
Speaker 3: I don't.
Speaker 6: I've never met an elf that didn't speak Elvish. I apologize.
Speaker 20: Yeah, well, some of our parents were brutally murdered. It
just gives her this long kind of a stare. Hey,
I don't think it was Mikin that did it.
Speaker 2: Okay, Oh I know, did it? Whop?
Speaker 3: We were dead hell Stone Tooth. Fair enough, kill the killers,
get the prize. That's what you always says.
Speaker 7: I think, what were you saying in an album?
Speaker 2: Yeah? What were you saying to me? They not be
nothing nasty?
Speaker 7: Better I've been talking about him.
Speaker 13: Better not have been telling her anything. She doesn't need
to know. I was just saying what she might have
a very big mouth.
Speaker 11: You better not have been talking about me.
Speaker 5: We need you.
Speaker 6: I was just saying, maybe I've got into over my
head here, and you guys should probably sort the issue
on your own. And and I'm just gonna start rapidly retreating.
Speaker 3: You're not freaks. Listen, if you can hook me up
we've selden, then that'd be really good. But I don't
know what's going on. I don't trust it, and I
try not to get involved in all that.
Speaker 7: It's fat. All right about a date for you?
Speaker 2: And here I go and start to pull them like
I'm going back to work now. I have a better plan.
Speaker 1: Okay, I have fun.
Speaker 5: Okay, I have a better plan. She's dumb as a
bag of bricks, so we dress me.
Speaker 2: She's an elephant.
Speaker 6: She doesn't even speak elphin.
Speaker 2: What did you say?
Speaker 6: I've never seen that.
Speaker 2: Oh? I just said.
Speaker 6: We think he's a murderer and killed telling to his
wife and we want to spy on him. But she
didn't understand what I said. Can I inside check them? Yeah,
because Carlias think you said something about Miami Bossom. Okay,
what do I have to roll anything? I'm not I'm
not lying here. There's there's a deception roll. I don't
know if it matters.
Speaker 3: You don't need to Oh, he just needs to not
fuck up, and he needs to read your body language
not poorly, which he does.
Speaker 2: You're not sure?
Speaker 6: Yeah, I'm definitely lying to you.
Speaker 8: I'm gonna start speaking Elvish to Rajah and just drop
Miami Blossom's name into it and snicker a little bit
and then walk off. I do speak Elvin.
Speaker 6: It looks he just kind of looks over.
Speaker 2: I canna.
Speaker 6: I can imagine you just look up and you're like bushes, trees, trucks, fire, hydrants,
Miami blossom, pavement, fresh flowers, like just not not actually
speaking any intelligible words.
Speaker 2: And then just wait, are you what?
Speaker 10: What?
Speaker 7: No? What are he's saying?
Speaker 2: Okay, okay, I didn't I have a plan. He's speaking gibberish.
Speaker 5: Not they're not actually dress me up as a woman.
Oh why don't I all go on the date with him?
Speaker 1: You're all going off his bones. Guy's word.
Speaker 13: And we haven't looked at any of the abandoned places.
Speaker 1: We haven't even gotten that list.
Speaker 5: Well, he's not going off the bone yet, Palm and Elvish.
Speaker 13: I just I just think we should I should take
a step back.
Speaker 5: But I mean, he has the most credible story. It's
it's got to be this guy.
Speaker 1: Well, how about we split up.
Speaker 13: Then I'll go check all the houses while you guys
come up with a plant for this.
Speaker 5: And it's easy, it's easy no, no, no, I'll dress
up as a woman. I will lure him and then
club him right, and then we just drag him out
to the desert.
Speaker 13: Well like he's a caveman.
Speaker 1: Is that just gonna.
Speaker 2: Killer?
Speaker 1: Then then he's not going to be that desperate?
Speaker 2: No, we will.
Speaker 5: It's it's I I have charm, I I can I
can make it work.
Speaker 1: Oh sure that you can.
Speaker 2: I just we'll need rajah Walter.
Speaker 6: Stand there, what do you need?
Speaker 2: Wait? What do you need me for?
Speaker 5: Well, because I was worried because I have no magic,
so I found out how to take your plan and
my plan. I dress up as a woman. You trail me, and.
Speaker 6: All you have to do is get him somewhere alone,
and then me and Arden and Carlias and everyone will
just we'll jump him. We'll drag him into the desert
where we can actually use a spell, and then I'll
make him speak the truth.
Speaker 2: All right, just as as long as you keep me
saying what what? It's a good plan?
Speaker 9: Right?
Speaker 2: Stand there?
Speaker 7: Look pretty?
Speaker 2: Carlius throws a card at him. How pretty does he look?
Oh mmmm?
Speaker 7: Hm?
Speaker 6: Well, we you need to have hard and work is
not as magic, but his work your magic, you know,
so to speak, with the disguises in your makeup and stuff.
Speaker 2: That you carry. I roll the beauty check. You can
roll a Walter Bent the beauty check. Yeah.
Speaker 5: Oh no, is this just a D twenty?
Speaker 2: Yeah?
Speaker 5: Do we get charisma bonuses on this at all?
Speaker 10: Or no?
Speaker 2: You get disadvantage because it's you making it.
Speaker 1: Fuck brad Well, this is happening. Can I sneak off?
Speaker 2: Seven? Seven? H He looks pretty rough today.
Speaker 3: I mean, if you're looking at him in the sense
that you want him to look like cliched, feminine attractive,
He's like been like drapes in through the desert for
most of his life.
Speaker 2: We've got like.
Speaker 3: Weathered skin, even for a half olf. His hair is
probably just overgrown. He's like, I don't know, even though
he washed himself this morning, he's still just a little dirting.
Speaker 2: Oh lovely, Maybe a little beaten up and bruised from
like somebody furthering the dirty sorcerer and he just woke up.
Speaker 3: Yeah, messy, But it doesn't some people it suits puppy face.
He's one of those people that he just looks bad.
Speaker 2: It's not good.
Speaker 8: Reneesiger, Alright, so on with the player.
Speaker 9: I mean, I'm going to try and stealth out of
here while all those these shenanigans are going on.
Speaker 11: I could help out a little bit.
Speaker 8: There, you don't yet you're gone.
Speaker 2: Oh no, that was you.
Speaker 6: You don't get to perception, you get to passive perception. Wait,
my passive perception is also is seventeen. My passive perception
is seventeen.
Speaker 2: Making the check. So she's the make it, break it thing.
Passive perceptions do I at least do I at least not?
So she's gone. I think, yeah, you'll you'll all notice
around now that flash is gone. Mm hmm. She's being
gone for an indescribable amount of time.
Speaker 3: You've been staring too long at Walter, trying to work
out if even on a good day he can even
be attractive, but today he doesn't look good, and then.
Speaker 2: Do the thing I make him pretty?
Speaker 12: Okay, come here, sweetie, Okay, let's see. We're going to
go a little goth lolita today.
Speaker 8: I think is is the order?
Speaker 2: What does that even?
Speaker 5: What does that mean? I don't know that a fashion
style from the Crimson a little.
Speaker 11: Bit more reel and lace nailed it.
Speaker 2: How how do you want to look? Huh? That's how convincing.
It is that I've given changed the pronouns for Walter.
Speaker 8: That that should be like a makeup sales line. So good,
it'll change the produce. Yeah, no, you you you are
like that weird we aboo anime goth leader like gigantic
victorian dress kind of stupid. There's no way people will
not look at you for one reason or the other. Well,
uh death note, mm, I haven't seen him, but I
could assume. Yeah, yeah, that's anime Evanescence. You look like
Evanescence in our absolutely prime.
Speaker 2: What do I How do I look?
Speaker 6: You look like a Victorian English vampire.
Speaker 2: Is that a good thing? Yes, it's a good thing.
Speaker 3: Today you look like when I cross dress, absolutely ten
out of ten. Bang up, you look so much better
in uh cross dressed in drag than you do as Walter.
Speaker 2: We should keep him this way.
Speaker 5: So yeah, I mean, what's going to date going to be?
Speaker 6: You'll definitely be able to get what you say. Your
name was, Lolita?
Speaker 5: Lolita, that's your name, you know it sounds very exotic Lolita.
Speaker 6: Well, he'll definitely have no problem walking into one of
the noble establishments that assume he's rich.
Speaker 2: She's rich.
Speaker 7: We're going.
Speaker 2: Lolita.
Speaker 3: Uh oh yeah, So then you guys start heading towards
the manor the manor I guess, well.
Speaker 6: About how much money do you have on you, Walter Alita?
Speaker 2: About eighty gold?
Speaker 5: Or?
Speaker 2: Oh? Oh? Should I have like a girly voice?
Speaker 6: Should probably practice it a little bit, give me a
performance check.
Speaker 2: This will be the flat number forever. How good you
are at it?
Speaker 6: Gets to practice it, right, We're gonna sit here. We're
gonna sit here and coach him on it, to give him.
Speaker 2: Your tides of chaos? Ah, why would you do that?
Speaker 5: Jay?
Speaker 2: I needed to make sure it was okay.
Speaker 6: Our lives Our lives also kicks you in the nuts,
just as a heads up, let me find out.
Speaker 8: So you roll out to your.
Speaker 2: Uh I mean the voice you do is great? Oh no,
you summon up something from somewhere.
Speaker 3: From Cthulhu myrd and you whatever you say. You can
put on a voice if you want. But in terms
of in character, it's fucking awesome. It's very soft, sultry,
matches attractive.
Speaker 8: Helloa, why is that like you've done him?
Speaker 2: I'm Lindsay Lohan h Brad, Yeah, yeah, yeah, you're good.
Well what do you do next? Okay, m hm, we
just tied some chaos.
Speaker 6: Didn't like actually turn him into a woman or something.
Speaker 2: Oh thank god, Okay, all right, no I can do that.
Speaker 5: What do you think.
Speaker 6: That's actually disturbingly convincing? Yes, the fucking part, okay, I'm
just kind of looking at the I'm like looking at
Carlias and looking at Arden and then back at him,
and then kind of at them.
Speaker 2: Again and saying that's m m.
Speaker 6: The scary thing is if I didn't know that was Walter,
that would actually probably trick me.
Speaker 2: How down peasant sound? All right? Shut up? I mean
clean my floors.
Speaker 6: That's you, don't I mean, yes, nobles are arrogant, but
not like not like that.
Speaker 2: Oh you gotta like I have more money than all
of you.
Speaker 6: No, no, I mean you gotta imply that you're superior
instead of like directly stating it.
Speaker 2: I bought a Ferrari with my YouTube money. There you go, yeah,
wait what nothing? Nothing?
Speaker 7: What the hell is the YouTube?
Speaker 5: Don't worry about it. It's a horse. It's a fast
horse made by Ferrari.
Speaker 2: Okay, let's just.
Speaker 6: Let's go to the manor and we'll stay at a
distance while you go into their fancy whatever their exclusive
tavern thing they've got there.
Speaker 2: Okay, okay, and.
Speaker 6: Find find this find this sharp looking blonde kid and
bait him into going on a walk or something like that,
bring him out to the train tracks, and then we'll uh.
Speaker 3: No, okay, okay, uh you guys start heading up towards
the manor where did you go? Lash because you just
fucked up town here already gone to the manor instituced him, and.
Speaker 6: Then she's already on the date of the guys.
Speaker 9: When we walked into town, we came in from the
southwest side, and we walked like past the train station
and the sandwalker tents and stuff, and it took us
maybe tenish minutes to get to the traders merchants.
Speaker 1: Is that about right?
Speaker 2: Yeah, it's not. It's not far, not a big town.
Speaker 9: So what I'm thinking is, I'm gonna go as quickly
and efficiently as possible. I'm going to actually hit the
northern mansions, take a look at those. I'm looking for
abandoned houses in those two cluster of noble neighborhoods. And
then down in the sub in a bit that's just
below the carved men, so like in between the manor
and the carved men. Please, I'm just gonna hit all
the abandoned houses I can in town as sneakily as possible,
and just see if I hear any sounds coming from within,
like you know, muffled or otherwise, to see if any
of them are occupied.
Speaker 2: All right, give me.
Speaker 10: M mmm.
Speaker 3: You're sneaking around an investigating, so give me a stealth
check and an investigation check for like the first the north.
Speaker 2: West quadrant.
Speaker 1: None, that's a perception investigation.
Speaker 3: Oh okay, Well, you vanish from the group and you
can hear them bickering over Walter, and then you see
Arden coming at him very fast with some makeup, opening
the box, and you head up towards the north western
quadrant of the town. You start sort of like looking
for abandoned houses, and they're few and far between. As
far as you can tell, all of these houses are
pretty nice. For the majority of the first part of
this investigation, you're moving around and avoiding people. There are
a couple of noble looking men and women milling about.
You notice that there's a handful of noble ladies looking
out of windows, peering at each other from across the street.
Speaker 2: The guard here.
Speaker 3: There's a couple of watchmen that you've seen around town
in kind of like basic leathers.
Speaker 2: And then you've also seen.
Speaker 3: Probably just glanced a couple of the more nightly looking
guards that have armor on chain mail or plate mail.
The guards around here are all like late mailed, heavy
looking guards with lances or large swords and shields, and
you're just zipping in between them. They step barely even
aware that you're there. You don't find really anything. The
couple of empty looking houses that you find you peer
in windows brush some dust away, looks completely empty.
Speaker 2: It doesn't look like anybody's been near it.
Speaker 3: The door doesn't look like he's been tried in a
long time, no windows that have been moved or opened,
and you quickly and stealthily move through the entire.
Speaker 2: Noble district of town, coming up with nothing.
Speaker 3: Basically, you don't find any evidence or clues or any
abandoned buildings that look like they might be housing someone
who's waiting for the next train or hiding out in
this area in town. Moving down into the more central area,
give me another stealth and another investigation. Continuing to easily
maneuver between people and around people, you probably walk straight
past this lot as they're doing up Walter, and they
don't even notice you there. You just as zip past
them and head further into the central area in town
and start maneuvering around.
Speaker 2: The alleyways again looking for abandoned houses.
Speaker 3: Find a few more abandoned houses, but again come up
empty handed with regards to like, actually anybody living or
look seeming like they're staying there.
Speaker 2: The guard here avoid you. You avoid them, I mean,
and they look for you but don't know you're there.
And yeah, again you maneuver about, don't find anything of
any real use. Any abandoned houses.
Speaker 3: Are or just either completely run down and would be
awful to stay in any way, or a completely devoid of.
Speaker 2: Life and seem to have been for a while. You
heading over the train tracks.
Speaker 9: Yes, I want to include the train tracks and that lookout,
say the lookout tower in my search. So if we
divide the town into however many quadrants you want for
or so, I definitely want to hit the train tracks
as one of the quadrants.
Speaker 2: Okay, I'll just.
Speaker 3: Do this whole section on the other side on another rock.
Give me another stealth and investigation.
Speaker 1: My investigation is so bad it's really bad.
Speaker 2: You're just walking past the killer like five times.
Speaker 8: Luckily no one can seize.
Speaker 5: He's like openly stabbing another woman.
Speaker 2: And yeah, you maneuver around the town again a little
less stealthily, though most people don't seem to pay you
any any mind.
Speaker 3: Really, you just look like another person in amongst the crowds.
This side of town is a little more busy with people,
is it.
Speaker 2: In the temple, visit in the traders going to and
from their houses. You find a few.
Speaker 3: Buildings here, and probably inquiring within with the abandoned buildings,
you look inside, you find two which have homeless people in,
but they've clearly been living there for a long time.
Speaker 2: And even if you.
Speaker 3: Actually went in, maybe you go in and just briefly
inquire with them. They don't seem to give a shit
about you. They're just off their faces, drunk or on
this same kind of weird smelly weed that the halfling
was smoking.
Speaker 2: They don't seem like they're hiding out. They're just openly
brazenly squatting.
Speaker 3: And yeah, you glance up at that old lookout tower
just abandoned on the other town, heading in, heading out, Yeah,
I would head up that give me another stealthy investigationing,
Oh uh, this is like significantly out of town, but
not so far that it's ridiculous. You have to head
up and a very old kind of like barely even
stairway anymore, that was just carved manually out of the stone,
and it heads up onto this kind of rocky outcropping
that's high enough up that you get a good view
now out over the desert pretty much all the.
Speaker 2: Way around through sixty. The tower itself is very old looking,
very rough stone.
Speaker 3: The wooden tower roof has like long ago rotten away
and broken away.
Speaker 2: A lot of the higher levels of this tower have
gone with it that The bottom.
Speaker 3: Half of the tower seems pretty firm, and there's an
intact door at the base. Coming up to it, the
door doesn't look locked or anything. This totally looks like
an abandoned building. You don't hear anything or see anything
obvious as you approach.
Speaker 7: What do you want to do?
Speaker 2: You can't see you in, There isn't any windows.
Speaker 1: I'll take a listen.
Speaker 9: I'll actually instead of just kind of going right in
in case, you know, I'd be wary of getting myself
into a situation. I used to stake out for most
of my life before I would do any you know,
actual feeving, So I'm probably pretty patient. So I'll mill
around the outside, being as quiet again as possible, and
just hearing er sorry, listening to see if I hear anything.
Speaker 2: Give me a perception check.
Speaker 3: Yeah, you press your little halfling ears up against this door,
and the door itself like seems sturdy enough as you
push your head up against it, listening intently for the
sounds of a murderer or a person hiding from the.
Speaker 2: Law, And what you hear.
Speaker 3: Is the muling of many, many cats and the scuffling
of many little paws moving around. You would guess from
the outside that there are a lot of cats in
the old lookout tower behind this door, and that's.
Speaker 2: Where we're going to win today's session with a lot
of cats, a lot of cats. Thank you for playing players,
and thank you for watching watches Murder Mystery next week.
Speaker 6: We're the worst investigators ever. This was your fault, Brat,
This was your fault.
Speaker 5: You gave us a murder Mystery when you knew we
were too dumb.
Speaker 3: I made I never know you like this will either
take them one hour or like eight sessions.
Speaker 2: I don't run murder.
Speaker 5: Mystery is that often you've you've now made your own
michlotion and this is yeah.
Speaker 3: Uh but you know, I don't I don't know you're
doing you're doing things.
Speaker 2: You're doing things. You found that this is hilarious. Uh yeah,
I mean you're not.
Speaker 3: You're not doing that badly, guys, Just just that PCs
do all the time, where you over complicate things and
and and steadily. It's scared of things, approach everything. You
approach everything as if you're going to die.
Speaker 6: Maybe that's because you've repeatedly attempted, because it's a good
place to be hyper vigilant in D and D.
Speaker 2: So yeah, it's it's fine.
Speaker 8: But you also didn't keep art and busy enough to
not fuck up the plane constantly.
Speaker 2: I mean's got a day off, stay out. I don't
want to fuck with a man on his day.
Speaker 3: Yeah, we'll just I'm going to keep my mouth shut
and we'll pick it up next week. I hope I
can remember everyone's accents when you go back and speak
to them.
Speaker 2: That'll be different.
Speaker 7: You're welcome.
Speaker 2: Let's do a round of shout outs before we before
we abandon the game.
Speaker 3: Although I should mention that I think next week the
time will be slightly different. I think because it started
early today, I've forgotten.
Speaker 8: I think we got one more week.
Speaker 10: Right?
Speaker 2: Oh really, Yu? When we go forward, the twenty fifth
is not a Wednesday, is it? That is my one
year partnerversary.
Speaker 3: The twenty fifth, I will be dressing up like Walteronet Lolita,
not even a joke. I have ordered a French made outfit. Yes,
got to celebrate my partnerversary. How I was made dressed
as a girl playing pubg Right, that's the way it is,
so okay. Never mind, it will be the same time
as this week, which is for EDT and eight GMT.
And I forgot to mention that.
Speaker 2: UK people, if you showed up an hour late, I'm sorry,
but I guess fuck you too late now, isn't it
out Connor? Where can people find you?
Speaker 7: We'll start too forward slash Connor chronos usually three thirty
pm Eastern. But this whole daylight saving thing, it's a
bit thrown out of work.
Speaker 2: But that's me. I feel you, I get.
Speaker 3: I hate it's the hardest thing to DM for people
in multiple time zones when they do this and it
just becomes a fucking clusterfuck for telling people and telling
players and just working out myself sucks.
Speaker 2: Tuesday Gray, can people find it time changes are done?
Speaker 9: You can find me at Twitch dot tv Forward Slash
Tuesday Gray. They're on Twitch and Twitter, both the same meame.
Speaker 1: I sometimes to do fun stuff. Thanks.
Speaker 8: Uh.
Speaker 2: I need to go to sleep, don't I HJ tention.
Where can people find you?
Speaker 8: One at nine pm PST money through Saturday on my
channel it's It's got my name and the link in
the chair.
Speaker 2: Check your boy out the tench.
Speaker 3: And fair Light Underscore EXCaliber. Yes, where can people find
your wonderful chat.
Speaker 6: A fair Light Underscore ex Caliber. I'm glad we covered that.
I'm you know, glad we got that sorted out.
Speaker 2: Now.
Speaker 6: You can find me a Twitch dot tv slash fair
Light Underscore, thanks Caliber, And you can also find me
pretty much everywhere else at Fairlight ex.
Speaker 2: Even in your own bathroom in your house right now.
Speaker 6: If you just I was gonna say Twitter, but yeah
that works too.
Speaker 3: If you say fair Ex ten times in a mirror
pops up, You'll appear behind you and tell you how
to play game, and then strike you and strike you,
mister j Brotato.
Speaker 6: How many episodes have we gone since have been able
to Zephyr strike somebody? It's been like three.
Speaker 2: Episodes a little bit for four or five? Well four
or five? Yeah, I duwel Connor just for I got
so hard. I'm sorry.
Speaker 5: I have all except I love Fortnite. It's one of
the greatest games. Brad's wrong. Go watch me on screen
this week, watch eliots tomorrow, and then watch mac shows
on the weekend too. Don't forget to join our discord
and that's it. I think that's that's it. I can't
follow Brad.
Speaker 3: The best place you can go to find out all
the things because we've got too many shows now.
Speaker 2: It's getting crazy, yeah odd to keep track of everything,
and if you want to watch them all, you can
either jump into the disc where a you will get
like up to date. That is where all the information is,
so follow us on there. It's the best place to
be for it.
Speaker 3: If not, you can follow the YouTube channel for the
VODs and Twitter is also a good one for updates.
Or follow someone here and I'm sure they'll tweet when
we go live with shows. We have a new show
on Mondays on this channel as well, called The Nameless Ones,
which officially starts next week. It started this week with
a character creation, but the actual campaign begins on Monday,
same time as this, which is again the four EDT
eight GMT thing for the next week or two episode
one of that next week. That's really fun. It's on
this channel. I'm not GMing it. Wax Stephen is and
it's kind of demony. I'm playing a half imp creature
similar to Cran but not He's like Kran meets Inquisitor
Glocta from the First Law because I'm an actual torturer inquisitor.
Speaker 2: Man thing. So it should be interesting.
Speaker 3: So if you want to jump in on the first
episode of a show, then I suggest The Nameless Ones
on Monday. If not, the rest of us will see
you in and about throughout the week or next Wednesday,
where they'll maybe finish the mystery on the gay Let's
Stone too.
Speaker 2: It's going to be two weeks from now, it's going
to be forever.
Speaker 8: Well, we have Taxi's coming up in three right, Yeah, if.
Speaker 3: You haven't solved it by then, I will roll the
D ten thousand sunbursts.
Speaker 5: All right, but see you next week everyone.
Speaker 2: Thanks for watching.
Speaker 11: Bye, you've been.
Speaker 1: Listening to Table Stories Dust Fail.
Speaker 9: If you like the show, please consider reading and reviewing
for more stories in This world or other worlds for
us our entire library at tablestory dot tv. Just support
what we do, you can become a member for discounts
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and additional bonus content.
Speaker 1: At tablestory dot tv slash Support. Thanks so much for
listening and we'll see you next week.