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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.

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<v Speaker 1>In this episode, we're going to be talking about another

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<v Speaker 1>set of glowing reviews for a new game, and a

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<v Speaker 1>Nintendo direct is happening this week. It's gonna be a

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<v Speaker 1>good one because we have Jeff Bakolour on the show. Jereff,

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<v Speaker 1>how are you doing?

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<v Speaker 2>I am doing swell. Thank you for having me. It's

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<v Speaker 2>good to be back.

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<v Speaker 3>On the GMM.

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<v Speaker 1>Yeah, we're making it happen for sure. We were talking

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<v Speaker 1>about pinball before we got started. What was the first

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<v Speaker 1>like great pinball machine. Is there like a one where

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<v Speaker 1>it's like, oh, this is when they really figured it

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<v Speaker 1>out in like the eighties or whatever.

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<v Speaker 2>I mean, I'm sure there's, Yes, there's stuff from the eighties.

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<v Speaker 2>Terminator gets a lot of that credit for me personally.

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<v Speaker 2>There was a game I think it's called Top Speed,

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<v Speaker 2>which is like a police cruiser game. But you know

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<v Speaker 2>that was like my first like bowling alley game for me.

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<v Speaker 2>Adams family just sort of owns that. You know, it's

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<v Speaker 2>the best selling pinball game of all time. Uh, that

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<v Speaker 2>one just I think spoke to an entire generation in

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<v Speaker 2>a way that has been you know, lasting, unlike anything

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<v Speaker 2>like it.

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<v Speaker 1>It's uh, it's it's like, it's weird how Adam's families

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<v Speaker 1>like cultural footprints, spreads out so much wider than the

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<v Speaker 1>than the show or whatever.

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<v Speaker 3>Where it's right that Fester's quest.

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<v Speaker 1>On the ns everyone had that everyone had this Adams

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<v Speaker 1>Family pinball table.

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<v Speaker 3>Uh.

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<v Speaker 1>The movies actually were fantastic. I haven't watched the new

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<v Speaker 1>animated ones. I wonder if those are any good.

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<v Speaker 2>I've heard decent stuff about the the the new animated ones.

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<v Speaker 2>I've heard they're okay, which you know, as long as

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<v Speaker 2>it's somewhat new Adams Family content, we're being well served.

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<v Speaker 2>But yeah, those two nineties ones are just they've aged

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<v Speaker 2>so well. Also, like, uh, they're they're immaculate.

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<v Speaker 1>Also, we might have had fishing week a bit too early,

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<v Speaker 1>right are you gonna have Are you gonna have a

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<v Speaker 1>fishing week here in your life?

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<v Speaker 3>Pretty soon you think.

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<v Speaker 2>Yeah, I'm getting all these photos of my son going

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<v Speaker 2>fishing in Sleepway Camp and he's catching all kinds of

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<v Speaker 2>fish that I cannot place a name too, because.

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<v Speaker 3>I yeah, we can't identify.

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<v Speaker 1>And we were looking at him like I said, a

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<v Speaker 1>perch man, I don't know you, but you said perch.

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<v Speaker 2>I didn't know a fish call it was they perch.

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<v Speaker 2>That's I just know, like trout and like you know,

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<v Speaker 2>I don't know something.

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<v Speaker 3>I taught with a blue Gil that didn't look like

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<v Speaker 3>a blue Gil. That's all I know.

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<v Speaker 2>No, it had read in it. So yeah, yeah, it's amazing.

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<v Speaker 2>He's a he's a fisher person. Uh it's it's incredible

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<v Speaker 2>to see.

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<v Speaker 3>Uh.

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<v Speaker 2>I bet I bet you this grub. I bet you

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<v Speaker 2>he's not taking him off the line though.

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<v Speaker 3>I bet he's a lot of help with that.

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<v Speaker 2>Yeah, you know, professional with gloves or something.

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<v Speaker 1>I can get that him. I don't do the little

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<v Speaker 1>work that's for you people.

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<v Speaker 2>Yeah, you pay someone for that.

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<v Speaker 3>That's that's what we're paying for.

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<v Speaker 1>Uh. I think I was definitely like at that age

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<v Speaker 1>when I was catching fishing boy scouts, was like, I

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<v Speaker 1>need some help with this, especially putting the worms on

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<v Speaker 1>the hook. I was never good at that. That was

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<v Speaker 1>difficult for me and also a little icky. All right,

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<v Speaker 1>let's explain ourselves. We're giant bomb, We're a bunch of

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<v Speaker 1>internet video game dufaces, and we're gonna keep hanging out

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<v Speaker 1>here with your help. If you go to giant bomb

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<v Speaker 1>dot com slash join become a premium member, you're gonna

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<v Speaker 1>be supporting us, supporting independent games media, ensuring we can

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<v Speaker 1>keep doing things the way we like to do with them.

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<v Speaker 3>And we really appreciate everyone who has supported us. Thank

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<v Speaker 3>you so much.

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<v Speaker 1>If you come through and do exactly that, though, if

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<v Speaker 1>you have not so far, you're gonna get ad free

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<v Speaker 1>versions of our shows. You're going to get premium exclusive content.

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<v Speaker 1>We're recording a new episode of Cat Jurfman here pretty soon,

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<v Speaker 1>so the premium blights will be underway. I think got

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<v Speaker 1>something to be pretty excited about because it really enables

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<v Speaker 1>us to do some even weirder and stranger stuff on

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<v Speaker 1>that show. I'm very excited about it. That has been

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<v Speaker 1>a lot of fun so far. You're looking forward to

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<v Speaker 1>getting back in there?

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<v Speaker 2>Yeah, I'm looking forward to donning the outfit, is what

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<v Speaker 2>I'll say. Uh, I've heard it on the weekends for

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<v Speaker 2>just for just for shits and.

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<v Speaker 3>Giggles, recreational purposes.

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<v Speaker 2>Yeah, that's exactly right. No, it's been a lot of fun.

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<v Speaker 3>That's uh.

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<v Speaker 2>That game is real dumb and uh, we're I think

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<v Speaker 2>we're having a good laugh making our way through it,

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<v Speaker 2>and it's fun. There I said it. I'm having fun

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<v Speaker 2>playing the bad game, and I hope you'll join us

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<v Speaker 2>when that show starts posting.

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<v Speaker 1>It is like it has been sort of revelatory for

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<v Speaker 1>the rest of us on Blake Club, where we kind

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<v Speaker 1>of keep looking left and right, like meet me, Dan

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<v Speaker 1>and Mike at each other, being like, wait, this game

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<v Speaker 1>is still bad. It's still Blake Club, but it's not

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<v Speaker 1>the absolute utter, like devastating trash garbage we've been giving

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<v Speaker 1>to each other. We could be playing Catwoman, and yet

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<v Speaker 1>for some reason we keep giving each other space ace

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<v Speaker 1>and virtuo. So yeah, and whatever else now, and yeah,

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<v Speaker 1>don't blame yourself.

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<v Speaker 2>Don't blame yourselves, Blame the paying all audience. That is

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<v Speaker 2>who you should be blaming. They what they were doing,

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<v Speaker 2>They knew what they were doing. They had every opportunity

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<v Speaker 2>to make this bad, and they made it good. So

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<v Speaker 2>blame is This is what I always say. I say

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<v Speaker 2>this internally, little peak behind the curtain. Blame the audience.

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<v Speaker 1>Blame the audience. It's a classic trick here at Giant Bomb.

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<v Speaker 2>Get me next time, everyone, You'll get me next time.

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<v Speaker 1>As far as this show goes, most weekdays, I Jeff

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<v Speaker 1>Grub will help piecerr gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you were watching live on twitch welcome, You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for Games Mornings, or find the RSS feed on giant

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<v Speaker 1>bomb dot com. You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube, aren't we

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<v Speaker 1>have a lot to get into before we do that?

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<v Speaker 3>Real quick? There's a big walk quick look up every one.

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<v Speaker 3>You go check out. We got that going over the weekend.

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<v Speaker 1>Sean made sure that was ready to go, So go

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<v Speaker 1>check that out on the site, go check it out

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<v Speaker 1>on YouTube.

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<v Speaker 3>It's got multiple perspectives, so you.

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<v Speaker 1>Can really get a good look at what that game's

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<v Speaker 1>all about. We start from the beginning, so there's not

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<v Speaker 1>like if you kind of just want to check in

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<v Speaker 1>and peek in and see what the experience is like,

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<v Speaker 1>you're not gonna get a ton of spoilers. Because we

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<v Speaker 1>didn't know what the fuck we were doing. Jeff Beckard

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<v Speaker 1>did know what he was doing. He kept it quiet

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<v Speaker 1>so we could discover it ourselves. So yeah, you're not

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<v Speaker 1>gonna get in there and like actually get spoiled or anything.

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<v Speaker 1>So eventually you will, but I know, just check out

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<v Speaker 1>the first ten minutes and see if you want, because

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<v Speaker 1>people are talking good things about this game, and yeah,

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<v Speaker 1>Big Walk reviews are end and the game seems to

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<v Speaker 1>be doing very well. I'm gonna double check Open Critic

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<v Speaker 1>right now and see if they updated with an actual score.

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<v Speaker 1>So far they have it, but it's got like a

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<v Speaker 1>ninety three over on Metacritic. Yeah, very very good. Five

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<v Speaker 1>stars from Chris Shilling at Eurogamer. The untitled Goose Game

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<v Speaker 1>Team returns with a funny, exciting, and deeply rewarding multiplayer

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<v Speaker 1>adventure that combines knock about fun with some risingly big ideas.

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<v Speaker 1>Five stars from Mron Cohn at Restart Run. I think

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<v Speaker 1>what Big Walk does that's so compelling is that it

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<v Speaker 1>grabs the little part of your brain that is begging

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<v Speaker 1>to be enriched by curiosity and interaction and massages it

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<v Speaker 1>ever so gently with your friends as the background. That

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<v Speaker 1>is not something that you can simply drop people into

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<v Speaker 1>and hope happens. It is meticulously, meticulously crafted and planned

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<v Speaker 1>by expert hands, and then an eight out of ten

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<v Speaker 1>from Marcus Kenneth at CG Magazine, Big Walk delivers on

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<v Speaker 1>a promise that's rare in in cooperative games. Nothing here

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<v Speaker 1>is scripted, and the funniest moments are are ones that

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<v Speaker 1>games that the game couldn't have planned even if it

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<v Speaker 1>wanted to.

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<v Speaker 3>So yeah, it's kind.

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<v Speaker 1>Of like it's an emergent sort of gameplay or an

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<v Speaker 1>emergent like friend hangout zone thing that is enwrapped by

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<v Speaker 1>a sort of multiplayer missed experience where you have all

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<v Speaker 1>of these puzzles that are just standing there, they're in

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<v Speaker 1>front of you, and then it's up to you to

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<v Speaker 1>sort of like figure out what can you poke and

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<v Speaker 1>product either right there in the puzzle or elsewhere in

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<v Speaker 1>the world to.

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<v Speaker 3>Solve that problem.

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<v Speaker 1>And then it like it sort of develops that idea

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<v Speaker 1>in multiple directions, but the biggest one being like time

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<v Speaker 1>and space, like time space and the way sound works,

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<v Speaker 1>and I guess the way lighting works. So you could

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<v Speaker 1>split up and start going in different directions, and it's

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<v Speaker 1>very hard to hear from a distance, so you have

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<v Speaker 1>to use like visuals like like storytelling to each other

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<v Speaker 1>where you're using your arms, or eventually you get walkie talkies,

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<v Speaker 1>but those are like few and far between, at least

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<v Speaker 1>early on, so you have to kind of use those

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<v Speaker 1>sparingly or like find the right people to have those,

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<v Speaker 1>and then kind of split up into groups and plan

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<v Speaker 1>and organize, and then like you're like if you do

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<v Speaker 1>get split up and say, I'm like looking out in

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<v Speaker 1>the dark and I could see two lights walking through

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<v Speaker 1>the woods, I'm like, oh, there's the guys. Let's see

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<v Speaker 1>if we can, like we should probably just try to

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<v Speaker 1>get their attention, get them over here. All this stuff

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<v Speaker 1>sort of just happens emergently while it is this very

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<v Speaker 1>like designed island. It is not, for example, like other

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<v Speaker 1>friendslop games which I always use affectionately. It's where it

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<v Speaker 1>is procedurally generated and you're getting a different island each time. Like, no,

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<v Speaker 1>this is designed and they kind of knew what they

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<v Speaker 1>were doing with that. I like immediately was like, Okay,

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<v Speaker 1>I'm getting lost in this world and having a great

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<v Speaker 1>time figuring it out with friends. So yeah, you played

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<v Speaker 1>it with us, what do you think?

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<v Speaker 3>Yeah?

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<v Speaker 2>I think what's so amazing about this is you know,

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<v Speaker 2>this game took a minute to make too, right, Like

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<v Speaker 2>this is definitely a labor of love for a while.

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<v Speaker 2>And I think it's such a testament to like how

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<v Speaker 2>meticulous everything was sort of placed, the sort of tools,

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<v Speaker 2>the suite of sort of tools in this kind of

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<v Speaker 2>sandbox thing is so hard to kind of like, you know,

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<v Speaker 2>put yourself outside of what you probably become so close

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<v Speaker 2>to and so intimate with during the development process. To

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<v Speaker 2>just like have that kind of confidence and and uh,

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<v Speaker 2>you know, willingness to take this kind of risk is

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<v Speaker 2>really impressive to me. I really think that sort of

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<v Speaker 2>careful decision making is something to really be celebrated. And

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<v Speaker 2>this is just like what it's amazing about this is

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<v Speaker 2>like this is just the beginning, right, Like this is

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<v Speaker 2>just like a review time. No one's played this in

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<v Speaker 2>a way that we are going to start to see

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<v Speaker 2>all the amazing clips and all the amazing stuff that

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<v Speaker 2>is birthed by this game.

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<v Speaker 1>Uh.

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<v Speaker 2>And I do, yes, I remember when we were when

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<v Speaker 2>I first saw this game, I was talking with the developers,

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<v Speaker 2>you know they you said, you have this affectionate friend

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<v Speaker 2>slab genre sort of thing, Like I think they know,

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<v Speaker 2>like that can be an affectionate kind of thing. They

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<v Speaker 2>definitely were like, oh my god, we can't hear that anymore.

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<v Speaker 1>Right, And that's not what you mean, right, No, And

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<v Speaker 1>most people when they're they're like and like I've seen

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<v Speaker 1>people talk like this is not just friends slop, and

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<v Speaker 1>it's like there's a there's a distinction here, is not

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<v Speaker 1>for sure feels very different from a lot of those

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<v Speaker 1>games to become big streaming hits and stuff like.

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<v Speaker 2>Totally and and there's undoubtedly overlap too, like you can't

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<v Speaker 2>like you can't decouple those two things. The amazing thing though,

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<v Speaker 2>is that Big Walk just like carves out its own

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<v Speaker 2>little spot in a way not even little like this

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<v Speaker 2>own substantial spot that is that none of those games

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<v Speaker 2>can touch like they are just light years behind. And

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<v Speaker 2>that's okay because like the the the the way in

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<v Speaker 2>which you are sort of meant to play this game

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<v Speaker 2>like demands that you have this thing. I guess the

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<v Speaker 2>I guess like, if you don't have any friends, this

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<v Speaker 2>is bad, Like get friends, for sure, get like good friends,

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<v Speaker 2>because if you don't have good or get a good

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<v Speaker 2>get a good friend singular because I because if you

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<v Speaker 2>don't this is gonna be.

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<v Speaker 1>Rough for you, I want to say, right, and I

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<v Speaker 1>definitely already feel it's like, man, I want to play

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<v Speaker 1>more of this, and like we have all like we

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<v Speaker 1>have a lot of like excuses to make that happen,

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<v Speaker 1>but we're very busy. It's like, can we like get

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<v Speaker 1>ourselves together to play this again? And it's already like, man,

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<v Speaker 1>I hope we can figure that out. If you're someone

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<v Speaker 1>in life that like stresses about trying to like get

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<v Speaker 1>your friend's time and say, hey, let's commit to this,

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<v Speaker 1>at the very least, I think you're gonna have one

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<v Speaker 1>that most people are gonna come away with being like

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<v Speaker 1>that was worth it. Yeah, I'm glad we play I'm

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<v Speaker 1>glad we played that. So like this is gonna be

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<v Speaker 1>an easy, sort of convincing sort of thing.

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<v Speaker 3>Well, it's just.

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<v Speaker 2>Gonna take a half hour, right, Like it's like you're

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<v Speaker 2>gonna pop into this. The onboarding is super simple. I

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<v Speaker 2>mean even for the most sort of like casual players.

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<v Speaker 2>I think you're gonna get onboard to real fast. And

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<v Speaker 2>once you realize like, oh what you are kind of

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<v Speaker 2>meant to do and explore, I don't see how you

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<v Speaker 2>could even play for a half hour. I feel like

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<v Speaker 2>that first session is gonna be nine minutes and you're

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<v Speaker 2>just gonna realize like, oh my gosh, like we're doing

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<v Speaker 2>this thing together. It's you know, you love to see

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<v Speaker 2>it like who is not instantly sort of falling in

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<v Speaker 2>love with this thing and the sort of full and

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<v Speaker 2>careful you know, it's just it's funny. That's I think

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<v Speaker 2>that that's like it is. It just gives you all

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<v Speaker 2>the pieces to just be so funny and thoughtful. Yeah,

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<v Speaker 2>I can't enough good stuff about it.

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<v Speaker 1>Yeah, I'm I'm looking forward to getting in there and

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<v Speaker 1>and spending some more time with it. It's like it

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<v Speaker 1>has it soaks into me where I'm like, man, I

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<v Speaker 1>want to solve. I can think of a couple of

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<v Speaker 1>puzzles that we came across that we couldn't solve. I'm like, well,

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<v Speaker 1>I got we got to figure that stuff out. I

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00:13:25.080 --> 00:13:28.279
<v Speaker 1>have some theories. That is a lot of fun and

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00:13:28.639 --> 00:13:31.039
<v Speaker 1>it does like scratch the missed part of my brain

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00:13:31.080 --> 00:13:34.519
<v Speaker 1>while also being like this is something completely different and

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00:13:34.519 --> 00:13:38.039
<v Speaker 1>and yeah, just goofing off with friends is something that

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<v Speaker 1>games are like not just good at, like it's like

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00:13:41.039 --> 00:13:44.080
<v Speaker 1>very good at it. And we have clearly figured that

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<v Speaker 1>out in the last couple of years, a couple of

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00:13:45.440 --> 00:13:47.759
<v Speaker 1>years since the pandemic and all this friend slap stuff

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00:13:47.759 --> 00:13:50.919
<v Speaker 1>has happened, and and stuff like Peak has just been like, Yeah,

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00:13:50.960 --> 00:13:53.840
<v Speaker 1>that is the entire thing we're doing here, and then

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<v Speaker 1>now like to take that concept and especially especially proximity

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<v Speaker 1>chat and be like all right, now, let's build on

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00:13:59.080 --> 00:14:01.879
<v Speaker 1>top of that and directions that's what this is doing.

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00:14:02.120 --> 00:14:04.240
<v Speaker 1>It's like, oh, this is a whole genre that is

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00:14:04.440 --> 00:14:06.639
<v Speaker 1>yet like it's not even close to being taffed. We

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00:14:06.679 --> 00:14:08.759
<v Speaker 1>haven't really figured out all the things that this can do,

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00:14:09.080 --> 00:14:10.840
<v Speaker 1>and this is showing us. It's like, yeah, there is

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00:14:11.200 --> 00:14:14.159
<v Speaker 1>space for that, and it's not like some big barrier

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00:14:14.559 --> 00:14:16.360
<v Speaker 1>that we're putting out a game that requires you to

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00:14:16.360 --> 00:14:18.840
<v Speaker 1>play with friends. That is a that's actually a benefit

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00:14:19.039 --> 00:14:21.440
<v Speaker 1>and it's probably gonna lead to more success for it.

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<v Speaker 1>I think a lot of big studios will be afraid

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<v Speaker 1>of that. That's why we don't get a lot of

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<v Speaker 1>games like Joseph Feriss's two player only cooperative games that

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00:14:29.879 --> 00:14:32.879
<v Speaker 1>is like, oh, people need two people that are two players.

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00:14:33.159 --> 00:14:34.679
<v Speaker 1>That's like a scary thing like that we're gonna have

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00:14:34.720 --> 00:14:36.879
<v Speaker 1>to tell a person you're gonna to either get two copies,

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00:14:36.919 --> 00:14:39.440
<v Speaker 1>and they have voys to solve for that. But I

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00:14:39.440 --> 00:14:41.679
<v Speaker 1>think they realize that it's like, man, people really like

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00:14:41.720 --> 00:14:44.000
<v Speaker 1>playing games together. That's almost the whole point for a

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00:14:44.080 --> 00:14:46.759
<v Speaker 1>huge subset of our audience. So let's serve more of

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00:14:46.759 --> 00:14:48.840
<v Speaker 1>that up and I think this is delivering exactly that.

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<v Speaker 3>All right.

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<v Speaker 1>There's a new Nintendo Direct dropping tomorrow dedicated to Fire

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<v Speaker 1>Emblem fortunes Weave. This is from Dave Aubrey at VGC.

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<v Speaker 1>A new Nintendo Direct will be premiering in less than

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<v Speaker 1>twenty four hours, entirely dedicated to the upcoming Fire Emblem

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<v Speaker 1>Fortunes Weave. The presentation will debut at seven A Pacific

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00:15:08.480 --> 00:15:11.480
<v Speaker 1>time and will be roughly twenty minutes long, detailing new

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00:15:11.480 --> 00:15:14.200
<v Speaker 1>features for the Nintendo Switch to exclusive.

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<v Speaker 3>These are the times.

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<v Speaker 1>They basically list all the times here at seven am

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<v Speaker 1>Pacific time. That's ten am Eastern. Let's see four pm Ceest,

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00:15:23.480 --> 00:15:25.279
<v Speaker 1>which I know a lot of people probably live in.

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00:15:26.320 --> 00:15:28.000
<v Speaker 1>There's a whole bunch of other times here, but yeah,

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00:15:28.039 --> 00:15:30.320
<v Speaker 1>you get the idea. The full announcement post from Nintendo

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<v Speaker 1>reads as follows. The heroic games are approaching tune in

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00:15:33.960 --> 00:15:36.399
<v Speaker 1>on August fourth at seven am Pacific time for the

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<v Speaker 1>Fire Emblem Fortunes. We've direct roughly twenty minutes of new

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00:15:39.679 --> 00:15:44.039
<v Speaker 1>information about the game. They've been doing these like a

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00:15:44.080 --> 00:15:48.639
<v Speaker 1>little bit more frequently, the game dedicated Nintendo directs. They

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00:15:49.279 --> 00:15:51.279
<v Speaker 1>probably like they have a lot to talk about in

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00:15:51.360 --> 00:15:53.159
<v Speaker 1>terms of like their other games, Like we are like

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<v Speaker 1>all kind of waiting for more information.

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<v Speaker 3>About Zelda, about Dusk Bloods.

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<v Speaker 1>Which they're working with frum Soft on, and they did

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00:16:00.159 --> 00:16:02.080
<v Speaker 1>show a lot of that during the last Nintendo direct,

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00:16:02.120 --> 00:16:04.720
<v Speaker 1>which happened in the Summer Game Fest timeframe, the E

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00:16:04.759 --> 00:16:06.759
<v Speaker 1>three time frame, and so like a lot of us

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00:16:06.759 --> 00:16:08.840
<v Speaker 1>are like, when are we gonna get more information about that.

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00:16:08.960 --> 00:16:11.320
<v Speaker 3>I still think that's probably like a direct or.

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00:16:11.279 --> 00:16:14.799
<v Speaker 1>Something in September or maybe these games get their own

352
00:16:14.840 --> 00:16:18.159
<v Speaker 1>dedicated directs like this, but this game's coming up much

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00:16:18.240 --> 00:16:20.000
<v Speaker 1>sooner than that, so they did have to kind of

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00:16:20.000 --> 00:16:22.960
<v Speaker 1>come out and really give us more information. And I guess,

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00:16:23.240 --> 00:16:26.399
<v Speaker 1>you know, I'm definitely wondering when it comes to Fire Emblem,

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00:16:26.440 --> 00:16:30.399
<v Speaker 1>what's going to be different this time, because they that's

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00:16:30.399 --> 00:16:32.120
<v Speaker 1>a series that could be a lot of different things

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00:16:33.200 --> 00:16:36.039
<v Speaker 1>in the past. You know, it's traditionally just been like, hey,

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00:16:36.039 --> 00:16:39.879
<v Speaker 1>it's a tactical RPG, a strategy RPG sort of game,

360
00:16:40.279 --> 00:16:41.759
<v Speaker 1>But then they always have a layer of like, okay,

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00:16:41.799 --> 00:16:43.360
<v Speaker 1>and here's how the characters interact.

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<v Speaker 3>With one another.

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00:16:43.879 --> 00:16:46.759
<v Speaker 1>Maybe this time they are they're an army and they

364
00:16:46.759 --> 00:16:48.679
<v Speaker 1>can have kids together and those kids come from the

365
00:16:48.720 --> 00:16:50.960
<v Speaker 1>future back to the past and you fight alongside them.

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00:16:51.360 --> 00:16:53.919
<v Speaker 1>Or this one you're in a school and here's how

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00:16:53.960 --> 00:16:57.799
<v Speaker 1>like the relationships are very different. This one's supposed to

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00:16:57.799 --> 00:16:59.360
<v Speaker 1>be more of a follow up to the one that

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00:16:59.399 --> 00:17:03.120
<v Speaker 1>had the school rehouses. There's some character crossover just a

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00:17:03.120 --> 00:17:06.160
<v Speaker 1>little bit, and so I'm like wondering, how does that

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00:17:06.519 --> 00:17:09.039
<v Speaker 1>like present, is there school stuff? Is there something that

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00:17:09.160 --> 00:17:11.599
<v Speaker 1>kind of stands in it that's very similar? And so

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00:17:11.720 --> 00:17:14.400
<v Speaker 1>people get that information, and then I'm always curious to like,

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00:17:14.640 --> 00:17:16.440
<v Speaker 1>just tell me how I'm going to be interacting with

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00:17:16.519 --> 00:17:19.640
<v Speaker 1>the strategy element. That is why I show up, and

376
00:17:19.640 --> 00:17:22.640
<v Speaker 1>how's that going to be different? So yeah, twenty minutes

377
00:17:22.640 --> 00:17:24.880
<v Speaker 1>on this we'll get that information. And this is when

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00:17:24.880 --> 00:17:26.359
<v Speaker 1>in Nintendo's bigger games.

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<v Speaker 3>Of the years. So here we are Backlar. What do

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00:17:28.720 --> 00:17:29.039
<v Speaker 3>you think?

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<v Speaker 2>Yeah, I mean, you know, is this the first fire

382
00:17:32.559 --> 00:17:34.759
<v Speaker 2>emblem that's gotten this kind of direct treatment.

383
00:17:36.319 --> 00:17:39.839
<v Speaker 1>I don't know, I don't remember. That's a good question because.

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00:17:39.599 --> 00:17:43.519
<v Speaker 2>You know, for me, you know, I've I've never really

385
00:17:43.519 --> 00:17:46.480
<v Speaker 2>gotten into one of these before. And I feel like

386
00:17:46.559 --> 00:17:49.759
<v Speaker 2>when Nintendo kind of like the dedicates this amount of

387
00:17:49.759 --> 00:17:51.799
<v Speaker 2>time to a thing, they're sort of like planning their

388
00:17:51.839 --> 00:17:54.359
<v Speaker 2>flag in the ground and making it like a temple

389
00:17:54.440 --> 00:17:57.279
<v Speaker 2>kind of thing that they don't do for everything.

390
00:17:57.920 --> 00:18:01.119
<v Speaker 1>Fire Moment is definitely like a race its profile to

391
00:18:01.200 --> 00:18:04.079
<v Speaker 1>that point. It is definitely one of Nintendo's more top

392
00:18:04.119 --> 00:18:05.079
<v Speaker 1>tier franchises.

393
00:18:05.119 --> 00:18:07.839
<v Speaker 3>You know, it's not Mario and Zelda, but it is.

394
00:18:08.119 --> 00:18:09.240
<v Speaker 3>It is in that next tier.

395
00:18:09.920 --> 00:18:13.240
<v Speaker 1>It is like it does sit alongside stuff like Splatoon, although.

396
00:18:12.960 --> 00:18:13.920
<v Speaker 3>Maybe not sales squads.

397
00:18:14.480 --> 00:18:17.359
<v Speaker 1>Basically, Fire Moville has kind of raised its profile and

398
00:18:17.519 --> 00:18:21.039
<v Speaker 1>Nintendo has gotten to a point where they definitely want

399
00:18:21.079 --> 00:18:24.119
<v Speaker 1>to like make that clear, and I think that they

400
00:18:24.400 --> 00:18:25.880
<v Speaker 1>want to make it feel special. So I think to

401
00:18:25.920 --> 00:18:28.319
<v Speaker 1>your point, yes, I think this this direct does speak

402
00:18:28.319 --> 00:18:32.480
<v Speaker 1>to that. Now, you know, the details will get those

403
00:18:32.519 --> 00:18:35.039
<v Speaker 1>tomorrow and we'll see exactly how this is different. But

404
00:18:35.240 --> 00:18:37.599
<v Speaker 1>uh yeah, I expect us to get this and then

405
00:18:37.920 --> 00:18:42.880
<v Speaker 1>there probably will just be a more general direct in September,

406
00:18:43.200 --> 00:18:45.519
<v Speaker 1>because we do got to hear about that Zelda, right,

407
00:18:45.559 --> 00:18:48.359
<v Speaker 1>we got to hear about just what's like what those

408
00:18:48.400 --> 00:18:51.680
<v Speaker 1>games are coming out this year, and we still kind

409
00:18:51.680 --> 00:18:52.599
<v Speaker 1>of know nothing.

410
00:18:53.200 --> 00:18:57.200
<v Speaker 2>You know, I know, Uh, Fortune's Weave is about five

411
00:18:57.279 --> 00:19:01.759
<v Speaker 2>weeks out, six weeks out, give or take right and

412
00:19:01.880 --> 00:19:05.920
<v Speaker 2>Dusk Bloods. To me, I mean, you know, I'm speaking

413
00:19:05.920 --> 00:19:07.880
<v Speaker 2>for my own sort of opinion what I care about, Like,

414
00:19:07.920 --> 00:19:10.400
<v Speaker 2>that's the thing that I'm that to me, that's the

415
00:19:10.400 --> 00:19:13.480
<v Speaker 2>bigger sort of black box of like what is just

416
00:19:13.680 --> 00:19:16.759
<v Speaker 2>happening there. Uh, and the and the Zelda stuff is

417
00:19:16.799 --> 00:19:18.960
<v Speaker 2>also kind of opaque in a way that we know

418
00:19:19.000 --> 00:19:21.640
<v Speaker 2>it's a remake, but it's like there there needs to

419
00:19:21.680 --> 00:19:25.000
<v Speaker 2>be some information filled in between now and when we're

420
00:19:25.000 --> 00:19:29.640
<v Speaker 2>going to see this thing. Yeah, it's uh interesting the

421
00:19:30.079 --> 00:19:32.200
<v Speaker 2>cadence for which this stuff comes out. I gotta say though,

422
00:19:32.240 --> 00:19:35.720
<v Speaker 2>like now that we've seen the behavior of how these

423
00:19:35.759 --> 00:19:39.000
<v Speaker 2>directs sort of work, like this could be a twelve

424
00:19:39.079 --> 00:19:41.759
<v Speaker 2>hour notice, you know, for the next time they want

425
00:19:41.799 --> 00:19:45.319
<v Speaker 2>to spend talking about something. So yeah, you know, I'm

426
00:19:45.359 --> 00:19:47.839
<v Speaker 2>not I'm not There's no reason to sound any kind

427
00:19:47.839 --> 00:19:50.440
<v Speaker 2>of alarm just yet, because these things change overnight.

428
00:19:51.200 --> 00:19:52.279
<v Speaker 3>Uh yeah, that is uh.

429
00:19:52.359 --> 00:19:53.960
<v Speaker 1>I think that might also be a good point where

430
00:19:53.960 --> 00:19:56.880
<v Speaker 1>it's like, oh, a general direct in September could happen.

431
00:19:56.960 --> 00:20:01.720
<v Speaker 1>But you know, Dusk Blood is a big partnership with

432
00:20:01.759 --> 00:20:04.200
<v Speaker 1>from Software. You might want to just like sort of

433
00:20:04.279 --> 00:20:07.839
<v Speaker 1>establish the credentials of that game on its own with

434
00:20:07.920 --> 00:20:10.359
<v Speaker 1>that audience. Do something like this for that game, and

435
00:20:10.440 --> 00:20:13.720
<v Speaker 1>then Zelda will be sort of taking it has taken

436
00:20:13.759 --> 00:20:18.279
<v Speaker 1>over the mantle taking the torch for the anniversary celebration

437
00:20:18.319 --> 00:20:20.359
<v Speaker 1>where they were just doing that with Mario, which was

438
00:20:20.440 --> 00:20:23.839
<v Speaker 1>like that was at the fortieth anniversary, and now it's

439
00:20:23.839 --> 00:20:27.920
<v Speaker 1>like Zelda's fortieth anniversary, and I think they're like, Okay,

440
00:20:28.119 --> 00:20:30.559
<v Speaker 1>maybe we can have a big director that does explain

441
00:20:30.640 --> 00:20:33.759
<v Speaker 1>the game but then talks about the movie and other

442
00:20:33.799 --> 00:20:36.039
<v Speaker 1>stuff that we were doing to celebrate. Like there's always

443
00:20:36.079 --> 00:20:38.480
<v Speaker 1>there's been ongoing rumors of like, oh, there will be

444
00:20:38.559 --> 00:20:41.960
<v Speaker 1>a Zelda themed a console or a switch to that

445
00:20:42.079 --> 00:20:44.599
<v Speaker 1>is Zelda themed for the fortieth anniversary maybe and not

446
00:20:44.640 --> 00:20:46.400
<v Speaker 1>maybe not even just for the game or the movie,

447
00:20:46.599 --> 00:20:49.039
<v Speaker 1>but just for Zelda generally. And it's like, oh, if

448
00:20:49.079 --> 00:20:50.599
<v Speaker 1>they have that, they probably have a bunch of other

449
00:20:50.599 --> 00:20:52.720
<v Speaker 1>stuff that they want to talk about. And so yeah,

450
00:20:52.960 --> 00:20:55.559
<v Speaker 1>Zelda very easily could just get its own direct here

451
00:20:55.640 --> 00:21:01.720
<v Speaker 1>very soon. All right, Wolverine's going to get us butt out.

452
00:21:02.400 --> 00:21:05.559
<v Speaker 1>This is from John Walker at Kotaku breaking news. We're

453
00:21:05.599 --> 00:21:08.839
<v Speaker 1>probably going to see Wolverine's ass in Marvel's Wolverine when

454
00:21:08.839 --> 00:21:13.680
<v Speaker 1>it releases on PlayStation five on September fifteenth, as spotted

455
00:21:13.680 --> 00:21:17.359
<v Speaker 1>by mp first. According to the ESPO ESRB content description,

456
00:21:18.359 --> 00:21:22.039
<v Speaker 1>which is signs Wolverine a mature seventeen plus rating, we

457
00:21:22.160 --> 00:21:25.720
<v Speaker 1>shall all have the pleasure of a character's exposed.

458
00:21:25.240 --> 00:21:26.559
<v Speaker 3>Buttocks, which is a quote.

459
00:21:26.839 --> 00:21:30.160
<v Speaker 1>It's been made extremely clear that Insomniac's approach to Wolverine

460
00:21:30.240 --> 00:21:32.960
<v Speaker 1>is very different from that of the Studio Spider Man series,

461
00:21:33.240 --> 00:21:37.079
<v Speaker 1>with its first trailer back in June providing extraordinarily proving

462
00:21:37.119 --> 00:21:40.559
<v Speaker 1>to be extraordinarily violent. Since then, we see the animantium

463
00:21:40.559 --> 00:21:44.160
<v Speaker 1>infused anti hero kicking ass in a far less gory teezer,

464
00:21:44.519 --> 00:21:47.240
<v Speaker 1>leading to some backlash about Logan's weird looking face. So

465
00:21:47.319 --> 00:21:51.200
<v Speaker 1>I didn't see that was their puddle news about that.

466
00:21:51.240 --> 00:21:53.880
<v Speaker 1>I know, face is weird, light I missed that meeting.

467
00:21:54.039 --> 00:21:57.440
<v Speaker 1>I don't know, but soon we shall. Yeah, it's got

468
00:21:57.440 --> 00:21:59.799
<v Speaker 1>a weird looking face. I don't like that.

469
00:21:59.759 --> 00:22:02.240
<v Speaker 3>That's not Canadian, That's not what Canadians look like.

470
00:22:02.759 --> 00:22:04.720
<v Speaker 1>But soon we shall be turning our attention to how

471
00:22:04.720 --> 00:22:07.720
<v Speaker 1>he appears at the other end of the eating process.

472
00:22:07.720 --> 00:22:10.480
<v Speaker 1>A very good John Walker with the ESRB revealing that

473
00:22:10.519 --> 00:22:14.000
<v Speaker 1>among the violence, blood cursing, and drug references, we will

474
00:22:14.039 --> 00:22:17.279
<v Speaker 1>also see a handful of sequences briefly depicting the character's

475
00:22:17.319 --> 00:22:21.079
<v Speaker 1>exposed buttocks. I think we're all we all probably are

476
00:22:21.079 --> 00:22:24.720
<v Speaker 1>assuming John John writes here. But we're assuming that is Wolverine, right,

477
00:22:24.759 --> 00:22:25.839
<v Speaker 1>We're gonna see wolverines.

478
00:22:25.880 --> 00:22:28.559
<v Speaker 2>But sure no one, no one's had the nerve to

479
00:22:28.599 --> 00:22:31.839
<v Speaker 2>show his full ass yet in any kind of popular media.

480
00:22:31.839 --> 00:22:34.119
<v Speaker 2>I'm glad. I'm glad this is it. I'm also glad,

481
00:22:34.200 --> 00:22:37.599
<v Speaker 2>like this is the M rated content we're talking about

482
00:22:37.640 --> 00:22:39.960
<v Speaker 2>in the game, and not the fact that my man

483
00:22:40.039 --> 00:22:43.400
<v Speaker 2>is just like ripping round out of people. You know,

484
00:22:43.559 --> 00:22:46.759
<v Speaker 2>every way imaginable, But that's cool.

485
00:22:46.799 --> 00:22:50.319
<v Speaker 1>It's all good chunks, chunks of body parts and bodily

486
00:22:50.359 --> 00:22:53.680
<v Speaker 1>fluids just flying all over the place. That's you know,

487
00:22:53.720 --> 00:22:55.680
<v Speaker 1>this was a game that I heard early on was

488
00:22:55.759 --> 00:23:00.680
<v Speaker 1>going to go for the extreme R rating of like

489
00:23:00.880 --> 00:23:02.960
<v Speaker 1>when Hollywood says like, we're gonna do that. We're gonna

490
00:23:02.960 --> 00:23:05.400
<v Speaker 1>make a movie that's a real R rated movie, right,

491
00:23:05.440 --> 00:23:08.519
<v Speaker 1>And that's like the vibe that they were going for internally.

492
00:23:08.720 --> 00:23:12.000
<v Speaker 1>That first trailer definitely established that absolutely, And it's like,

493
00:23:12.279 --> 00:23:13.839
<v Speaker 1>and if you're gonna do that, you might as well

494
00:23:13.920 --> 00:23:16.359
<v Speaker 1>just make it a full like this is an adult theme,

495
00:23:16.599 --> 00:23:21.000
<v Speaker 1>adult concepts and and mature themes and to video games,

496
00:23:21.039 --> 00:23:24.720
<v Speaker 1>that still means we're gonna see ass. Yeah, but yeah,

497
00:23:24.839 --> 00:23:29.160
<v Speaker 1>I guess like Spider Man sold very very well.

498
00:23:29.240 --> 00:23:30.759
<v Speaker 3>It's a game anyone can play.

499
00:23:31.279 --> 00:23:34.519
<v Speaker 1>Uh, Wolverine does feel like it should be able to

500
00:23:34.519 --> 00:23:38.039
<v Speaker 1>like appeal to everybody. But he's also a character that

501
00:23:38.039 --> 00:23:39.759
<v Speaker 1>has kind of famous for like, oh, he just slices

502
00:23:39.839 --> 00:23:41.599
<v Speaker 1>dudes up, like like if we were gonna get him,

503
00:23:41.599 --> 00:23:43.559
<v Speaker 1>we want him to really be slicing dudes up. So

504
00:23:43.599 --> 00:23:45.480
<v Speaker 1>I think this was necessary. Do you think this is

505
00:23:45.559 --> 00:23:46.559
<v Speaker 1>still gonna work for this game?

506
00:23:46.599 --> 00:23:46.759
<v Speaker 3>Though?

507
00:23:47.039 --> 00:23:49.119
<v Speaker 2>I think it's gonna work, But like, am I crazy

508
00:23:49.200 --> 00:23:51.880
<v Speaker 2>and assuming it just won't sell as well as Spider Man?

509
00:23:52.279 --> 00:23:55.680
<v Speaker 1>I don't, right, Right, that's so like it feels like

510
00:23:55.680 --> 00:23:58.880
<v Speaker 1>like Wolverine is like for Marvel, it is like Spider Man,

511
00:23:59.039 --> 00:24:02.160
<v Speaker 1>definitely number one most popular character. But yeah, and then

512
00:24:02.640 --> 00:24:04.799
<v Speaker 1>X Men are right there. But but like and Wolverine

513
00:24:04.880 --> 00:24:08.960
<v Speaker 1>is the most you know popular X Man, Sure he is,

514
00:24:09.799 --> 00:24:12.920
<v Speaker 1>but then you had like add in this stuff like yeah,

515
00:24:12.920 --> 00:24:15.799
<v Speaker 1>it's it's all right, and Verry Gory. It's just something

516
00:24:15.839 --> 00:24:18.000
<v Speaker 1>that families pick up. Maybe not as much, but I

517
00:24:18.000 --> 00:24:21.000
<v Speaker 1>don't know, maybe the audience is so robust for people

518
00:24:21.039 --> 00:24:25.039
<v Speaker 1>over eighteen old older people on PlayStation that this could

519
00:24:25.079 --> 00:24:26.519
<v Speaker 1>do very well, you know what. I think it's not

520
00:24:26.559 --> 00:24:28.160
<v Speaker 1>going to sell quite as well as Spider Man.

521
00:24:28.240 --> 00:24:31.559
<v Speaker 2>Yeah, I mean, I think it's going to do well. Obviously,

522
00:24:31.599 --> 00:24:34.640
<v Speaker 2>the pedigree and the character, like all those things just

523
00:24:34.720 --> 00:24:38.160
<v Speaker 2>by virtue of like the separation between these two sort

524
00:24:38.200 --> 00:24:41.440
<v Speaker 2>of things like Spider Man Wolverine games probably could not

525
00:24:41.519 --> 00:24:45.160
<v Speaker 2>be more dissimilar, right, like they are, just aside from

526
00:24:45.200 --> 00:24:48.160
<v Speaker 2>just being you know, action single player. But like, uh yeah,

527
00:24:48.240 --> 00:24:50.359
<v Speaker 2>and that's not a bad thing, right right, No.

528
00:24:50.359 --> 00:24:52.480
<v Speaker 1>Yeah, it's just I think it's just like for me,

529
00:24:52.559 --> 00:24:54.480
<v Speaker 1>I was definitely thinking about this this morning, beck Laar,

530
00:24:54.559 --> 00:24:56.240
<v Speaker 1>and I was like, this is a team that had

531
00:24:56.279 --> 00:24:58.680
<v Speaker 1>done a couple of Spider Man and several there's three

532
00:24:59.599 --> 00:25:02.440
<v Speaker 1>if you can the standalone Miles Morales game, which you should,

533
00:25:03.200 --> 00:25:07.160
<v Speaker 1>and they have all sold extremely well. This team works fast,

534
00:25:07.480 --> 00:25:09.279
<v Speaker 1>but now they're trying to like sort of spread out

535
00:25:09.279 --> 00:25:11.559
<v Speaker 1>and do other stuff. And you know, we've seen the

536
00:25:11.599 --> 00:25:13.960
<v Speaker 1>internal like the League to the hacked stuff that was

537
00:25:14.000 --> 00:25:16.079
<v Speaker 1>like and they're going to like eventually turn this into

538
00:25:16.519 --> 00:25:18.119
<v Speaker 1>an X Men game that they're going to make down

539
00:25:18.160 --> 00:25:20.480
<v Speaker 1>the line. And so okay, yeah, but what if this

540
00:25:20.519 --> 00:25:23.880
<v Speaker 1>game sells like noticeably less than Spider Man. Doesn't that

541
00:25:23.960 --> 00:25:25.640
<v Speaker 1>just say like, oh, you guys should just go keep

542
00:25:25.640 --> 00:25:27.720
<v Speaker 1>making like keep pumping out the Spider Man games, because

543
00:25:27.839 --> 00:25:29.880
<v Speaker 1>it's not like those games just sell well. They are

544
00:25:29.920 --> 00:25:33.720
<v Speaker 1>by far PlayStation's best selling games ever. And and it's

545
00:25:33.759 --> 00:25:35.599
<v Speaker 1>like a at a certain point, they look at it

546
00:25:35.599 --> 00:25:39.599
<v Speaker 1>as an opportunity costs and an opportunity lost. If they

547
00:25:39.640 --> 00:25:41.720
<v Speaker 1>have this team working on something that's not selling as

548
00:25:41.720 --> 00:25:43.000
<v Speaker 1>well as Spider Man.

549
00:25:43.039 --> 00:25:44.160
<v Speaker 3>Now, it's not what I want.

550
00:25:44.240 --> 00:25:46.559
<v Speaker 1>I want them to keep trying different stuff, and they're

551
00:25:46.839 --> 00:25:49.079
<v Speaker 1>dipping back into Spider Man because I really enjoy those games.

552
00:25:49.079 --> 00:25:50.920
<v Speaker 1>Those are some of my favorite some of my favorite

553
00:25:50.960 --> 00:25:54.200
<v Speaker 1>PlayStation games. But you know, I'm very curious to see

554
00:25:54.279 --> 00:25:57.160
<v Speaker 1>does this work. I bet it works, Like it'll meet

555
00:25:57.200 --> 00:25:59.480
<v Speaker 1>all of its expectations. I bet I will, I say

556
00:25:59.559 --> 00:26:01.000
<v Speaker 1>quite as well. Spider Man probably not.

557
00:26:01.440 --> 00:26:04.200
<v Speaker 2>Right, And I think that's like completely reasonable to to

558
00:26:04.279 --> 00:26:06.799
<v Speaker 2>sort of forecast about what this game is gonna do

559
00:26:06.920 --> 00:26:08.839
<v Speaker 2>just because, like I said, because we know the pedigree.

560
00:26:09.400 --> 00:26:12.319
<v Speaker 2>But both you know, chats bring up great points like

561
00:26:13.640 --> 00:26:16.440
<v Speaker 2>part you know, Spider Man is a great game on

562
00:26:16.480 --> 00:26:19.240
<v Speaker 2>its face, but you're also being sold the ability to

563
00:26:19.359 --> 00:26:23.559
<v Speaker 2>like swing around a one to one Manhattan, you know,

564
00:26:23.759 --> 00:26:28.519
<v Speaker 2>and like just do that for endless hours. Like there's

565
00:26:28.920 --> 00:26:34.039
<v Speaker 2>I don't discount how amazing that is, right, Like someone said, Yeah,

566
00:26:34.119 --> 00:26:37.480
<v Speaker 2>in Wolverine, you're just the dude. You're just the guy

567
00:26:37.680 --> 00:26:41.319
<v Speaker 2>with like knife hands. Right again, not to water down.

568
00:26:42.000 --> 00:26:44.720
<v Speaker 1>But like you know, looking at those trailers, it's like

569
00:26:44.720 --> 00:26:46.640
<v Speaker 1>you get an idea, like pretty quickly. It's like, Okay,

570
00:26:46.640 --> 00:26:48.400
<v Speaker 1>they're making a different game. This is going to be

571
00:26:48.400 --> 00:26:52.279
<v Speaker 1>a game about smaller set pieces and like using some

572
00:26:52.359 --> 00:26:54.119
<v Speaker 1>of all of Rein's abilities, like his ability to like

573
00:26:54.240 --> 00:26:55.759
<v Speaker 1>smell and stiff stuff out to do.

574
00:26:55.880 --> 00:26:59.880
<v Speaker 2>Sure, he's gonna smell all the colors, all the bodies.

575
00:26:59.839 --> 00:27:02.640
<v Speaker 3>Right, and I'll use that to do like detective work

576
00:27:02.720 --> 00:27:03.119
<v Speaker 3>or whatever.

577
00:27:04.000 --> 00:27:05.359
<v Speaker 1>Like they're like, Okay, well, then now I can like

578
00:27:05.440 --> 00:27:06.759
<v Speaker 1>move on to the next thing, and the next thing

579
00:27:06.759 --> 00:27:10.200
<v Speaker 1>will almost invariably be a very cool action piece, right,

580
00:27:11.000 --> 00:27:14.680
<v Speaker 1>and I trust Insomniac's ability to deliver that. You know,

581
00:27:14.720 --> 00:27:16.640
<v Speaker 1>while they while I love you know, I love a

582
00:27:16.640 --> 00:27:19.079
<v Speaker 1>Spider Man, one of my recent other favorite games on

583
00:27:19.119 --> 00:27:21.799
<v Speaker 1>the PlayStation is is their ratchet and Clink game, The

584
00:27:22.079 --> 00:27:25.279
<v Speaker 1>Rift Apart. It's alia, yeah, and that's you know, kind

585
00:27:25.279 --> 00:27:27.759
<v Speaker 1>of somewhere between these two games maybe and say, oh,

586
00:27:27.759 --> 00:27:30.400
<v Speaker 1>they could just do anything. So a lot of faith

587
00:27:30.400 --> 00:27:32.960
<v Speaker 1>in Insomniac. I think this is like my worry here,

588
00:27:33.119 --> 00:27:34.480
<v Speaker 1>excuse me. It's not that this is not going to

589
00:27:34.519 --> 00:27:36.440
<v Speaker 1>be a good game. It's going to deliver the goods,

590
00:27:36.519 --> 00:27:39.920
<v Speaker 1>right right, No, that's not the worry. What is your worry?

591
00:27:39.960 --> 00:27:41.960
<v Speaker 2>Worries that it's it's just not going to do as well.

592
00:27:41.960 --> 00:27:44.240
<v Speaker 1>My work, you know, my worries just like like, is

593
00:27:44.279 --> 00:27:47.720
<v Speaker 1>Spider Man so popular? Right that that when they when

594
00:27:47.759 --> 00:27:50.440
<v Speaker 1>they put out Wolverine, and it's like and if it

595
00:27:50.440 --> 00:27:53.240
<v Speaker 1>does like ninety percent of Spider Man, you know, I

596
00:27:53.279 --> 00:27:54.480
<v Speaker 1>bet that is their expectation.

597
00:27:54.559 --> 00:27:57.599
<v Speaker 3>Actually, well, it is kind of cool.

598
00:27:57.440 --> 00:27:59.759
<v Speaker 2>That they've been presumer right, like we're just living in

599
00:27:59.799 --> 00:28:02.039
<v Speaker 2>the world here, right, Like we're just making like, you know,

600
00:28:02.079 --> 00:28:04.720
<v Speaker 2>thoughtful analysis, like there's no way that there is an

601
00:28:04.759 --> 00:28:08.119
<v Speaker 2>expectation from being greenlit for this thing, like oh, it's

602
00:28:08.160 --> 00:28:10.759
<v Speaker 2>going to do better, right like the campy and I

603
00:28:10.759 --> 00:28:13.160
<v Speaker 2>think that's you know, there is a bit of sigh

604
00:28:13.160 --> 00:28:15.160
<v Speaker 2>of relief that that is allowed to be a sort

605
00:28:15.160 --> 00:28:18.279
<v Speaker 2>of business dynamic that is being allowed to happen, right.

606
00:28:18.440 --> 00:28:19.279
<v Speaker 3>Yep, exactly.

607
00:28:19.720 --> 00:28:22.559
<v Speaker 1>All right, Let's let's take a break. When we come back,

608
00:28:22.599 --> 00:28:25.119
<v Speaker 1>plenty more to get into. If you want to skip

609
00:28:25.160 --> 00:28:26.799
<v Speaker 1>it on these ad messages, there's a way to do that.

610
00:28:26.839 --> 00:28:28.920
<v Speaker 1>Just go to GiantBomb dot com slash join. We have

611
00:28:29.000 --> 00:28:30.880
<v Speaker 1>ad free versions of the shows there.

612
00:28:30.960 --> 00:28:32.000
<v Speaker 3>We will be right back.

613
00:28:39.599 --> 00:28:42.279
<v Speaker 1>All right, We're back with more Game Mes Mornings. Jeff Grubb,

614
00:28:42.640 --> 00:28:45.960
<v Speaker 1>Jeff Bakalar. Let's get into this next story. Xbox console

615
00:28:46.000 --> 00:28:48.599
<v Speaker 1>price increase in Europe and UK has been fully revealed,

616
00:28:49.000 --> 00:28:52.559
<v Speaker 1>with a Series X now costing two hundred euro more.

617
00:28:52.960 --> 00:28:56.400
<v Speaker 1>This is from Chris Scullion at VGC. The extent of

618
00:28:56.599 --> 00:28:58.880
<v Speaker 1>Xbox Series X and S price hikes in Europe and

619
00:28:58.960 --> 00:29:02.440
<v Speaker 1>UK markets have now been revealed. Xbox confirmed back in

620
00:29:02.519 --> 00:29:04.519
<v Speaker 1>June that it would be increasing the price of the

621
00:29:04.640 --> 00:29:07.319
<v Speaker 1>Xbox Series X and S consoles on August first.

622
00:29:07.920 --> 00:29:09.000
<v Speaker 3>We're past that now.

623
00:29:09.359 --> 00:29:11.559
<v Speaker 1>At that time, however, it only opted to share the

624
00:29:11.680 --> 00:29:14.799
<v Speaker 1>US price increases, including an increase of one hundred dollars

625
00:29:14.799 --> 00:29:17.079
<v Speaker 1>for the five hundred and twelve gigabyte models and one

626
00:29:17.160 --> 00:29:20.279
<v Speaker 1>hundred and fifty dollars for its one terabyte models. Now

627
00:29:20.319 --> 00:29:23.359
<v Speaker 1>that price increase has actually been implemented, the full leaping

628
00:29:23.400 --> 00:29:26.279
<v Speaker 1>costs for players in Europe has also finally been revealed.

629
00:29:26.680 --> 00:29:29.400
<v Speaker 1>As noted on the reset Era forum, the price hike

630
00:29:29.440 --> 00:29:32.359
<v Speaker 1>in Europe is two hundred euro for the one terabyte

631
00:29:32.359 --> 00:29:35.640
<v Speaker 1>model and one hundred fifty euro for the five hundred

632
00:29:35.680 --> 00:29:39.480
<v Speaker 1>and twelve gigabyte models. In the UK, the price increase

633
00:29:39.519 --> 00:29:42.359
<v Speaker 1>has resulted in a one hundred and seventy pound increase

634
00:29:42.480 --> 00:29:45.839
<v Speaker 1>for one terabyte models and one hundred and thirty pounds

635
00:29:46.160 --> 00:29:48.359
<v Speaker 1>for five hundred and twelve gigabyte models.

636
00:29:48.720 --> 00:29:50.160
<v Speaker 3>Basically, it's kind.

637
00:29:50.000 --> 00:29:52.039
<v Speaker 1>Of in line with what people were expecting, maybe on

638
00:29:52.119 --> 00:29:55.480
<v Speaker 1>the higher end, but yes, just across the board, much

639
00:29:55.599 --> 00:29:58.640
<v Speaker 1>much more expensive. And yes, this is the price increase

640
00:29:58.680 --> 00:30:00.160
<v Speaker 1>that we've been talking about for a few weeks now.

641
00:30:00.279 --> 00:30:02.160
<v Speaker 3>There was to last year, one this year so far.

642
00:30:03.079 --> 00:30:09.599
<v Speaker 2>Think what I'm gonna do now is take my Xbox

643
00:30:10.359 --> 00:30:16.519
<v Speaker 2>Series X and return it and get right, yes, get

644
00:30:16.599 --> 00:30:19.799
<v Speaker 2>with eight hundred dollars for it, put it in credit,

645
00:30:20.240 --> 00:30:21.480
<v Speaker 2>get the credit at the Walmart.

646
00:30:21.599 --> 00:30:22.039
<v Speaker 3>Exactly.

647
00:30:22.200 --> 00:30:26.480
<v Speaker 2>Yes, just that's I've decided right here and now that

648
00:30:26.640 --> 00:30:29.359
<v Speaker 2>is what I'm going to do. I have a PC

649
00:30:29.960 --> 00:30:32.720
<v Speaker 2>and game Pass, so I don't miss anything. What am

650
00:30:32.759 --> 00:30:33.839
<v Speaker 2>I doing?

651
00:30:33.960 --> 00:30:36.039
<v Speaker 3>Yep? I mean listen.

652
00:30:36.160 --> 00:30:39.440
<v Speaker 1>I I occasionally like, see my Xbox.

653
00:30:39.440 --> 00:30:42.160
<v Speaker 3>Look there it is. Yeah, that's about as much as

654
00:30:42.160 --> 00:30:42.920
<v Speaker 3>I do with it these days.

655
00:30:43.039 --> 00:30:48.200
<v Speaker 1>It's somewhere. I'm sure it's plugged in. I don't I

656
00:30:48.200 --> 00:30:50.279
<v Speaker 1>don't hate the Xbox. I like, I like using the

657
00:30:50.319 --> 00:30:53.039
<v Speaker 1>thing occasionally. Like at this point, I'm very used to

658
00:30:53.119 --> 00:30:56.400
<v Speaker 1>the way it works. But it's like, that's not the

659
00:30:56.440 --> 00:30:59.839
<v Speaker 1>conversation you're having with anyone when they're talking about its future.

660
00:31:00.359 --> 00:31:05.400
<v Speaker 1>It's you're talking about its ability to sort of deliver fun,

661
00:31:05.759 --> 00:31:10.640
<v Speaker 1>exclusive entertainment you can't get anywhere else in a way.

662
00:31:10.680 --> 00:31:12.839
<v Speaker 1>That's like okay, and like your friends are going to

663
00:31:12.880 --> 00:31:14.200
<v Speaker 1>be there, It's like, no, your friends are going to

664
00:31:14.240 --> 00:31:16.640
<v Speaker 1>be on PlayStation and most of the games are going

665
00:31:16.720 --> 00:31:19.200
<v Speaker 1>to be available available elsewhere. There seems to be a

666
00:31:19.240 --> 00:31:21.519
<v Speaker 1>couple of exclusives, but you get those on PC. So

667
00:31:21.559 --> 00:31:24.519
<v Speaker 1>if that's in the conversation for you, suddenly an Xbox

668
00:31:24.559 --> 00:31:29.079
<v Speaker 1>doesn't make a lot of sense. Yeah, but they they

669
00:31:29.079 --> 00:31:33.079
<v Speaker 1>did just say in their financial report to investors, so

670
00:31:33.119 --> 00:31:35.640
<v Speaker 1>they're not just like blowing smoke. This is something they're

671
00:31:35.680 --> 00:31:39.400
<v Speaker 1>saying to investors that the core of the Xbox business

672
00:31:39.960 --> 00:31:43.400
<v Speaker 1>is to like grow consoles. Again, like that is it's

673
00:31:43.440 --> 00:31:45.599
<v Speaker 1>about consoles the core of our strength, they said. I

674
00:31:45.599 --> 00:31:46.839
<v Speaker 1>think that's kind of how they phrased it.

675
00:31:48.359 --> 00:31:51.839
<v Speaker 2>We've seen the forecast for hardware causets. Yeah, we feel

676
00:31:51.880 --> 00:31:55.920
<v Speaker 2>confident in this assessment, right exactly, Like what.

677
00:31:55.880 --> 00:31:56.519
<v Speaker 3>Are you talking about?

678
00:31:56.559 --> 00:31:59.480
<v Speaker 1>There's already been This is again the third big price

679
00:31:59.519 --> 00:32:02.640
<v Speaker 1>increase over the last year and a half, and I

680
00:32:02.720 --> 00:32:06.640
<v Speaker 1>don't think we're done. Like everyone, everyone keeps saying prices

681
00:32:06.640 --> 00:32:09.640
<v Speaker 1>are gonna keep going up. For ram I sus story,

682
00:32:10.759 --> 00:32:15.720
<v Speaker 1>this story was almost like yo, two terabyte envme drives

683
00:32:15.720 --> 00:32:17.720
<v Speaker 1>have gone down four percent.

684
00:32:18.039 --> 00:32:18.799
<v Speaker 2>We're saved.

685
00:32:19.240 --> 00:32:22.680
<v Speaker 1>And it's like, buddy, that's just like small little market

686
00:32:22.759 --> 00:32:27.640
<v Speaker 1>corrections here or there, like yeah, Copium, Uh, you know

687
00:32:27.960 --> 00:32:31.160
<v Speaker 1>there's Chinese like ram modules are showing up in like

688
00:32:31.240 --> 00:32:34.160
<v Speaker 1>Lexar's Ram sticks now and stuff, and everyone's like, oh, yeah,

689
00:32:34.160 --> 00:32:36.119
<v Speaker 1>that's good. It's like yeah, but the demand will just

690
00:32:36.160 --> 00:32:38.440
<v Speaker 1>swallow that as well. None of this is saving us.

691
00:32:39.920 --> 00:32:42.599
<v Speaker 1>But yeah, Microsoft themselves and others have said like, yeah,

692
00:32:42.720 --> 00:32:46.400
<v Speaker 1>like Ram's gone up several hundred percent, we expected to

693
00:32:46.440 --> 00:32:49.960
<v Speaker 1>double again by this time next year. So yeah, that's

694
00:32:50.359 --> 00:32:52.200
<v Speaker 1>a very high price, and that price is going to

695
00:32:52.559 --> 00:32:55.440
<v Speaker 1>double in the next year. That and this is the

696
00:32:55.480 --> 00:32:57.599
<v Speaker 1>thing that costs the most in the console right now.

697
00:32:58.240 --> 00:33:00.680
<v Speaker 1>We're not done with price increases. So how on earth

698
00:33:00.839 --> 00:33:02.960
<v Speaker 1>are they going to sell more of these things? How

699
00:33:03.000 --> 00:33:05.839
<v Speaker 1>on earth are they going to launch new console, new

700
00:33:05.880 --> 00:33:08.200
<v Speaker 1>generation consoles for either of these companies in the next

701
00:33:08.279 --> 00:33:10.799
<v Speaker 1>year and a half two years. It's it's not going

702
00:33:10.839 --> 00:33:13.519
<v Speaker 1>to sort itself out by then, of course not.

703
00:33:14.880 --> 00:33:17.720
<v Speaker 2>We We've been saying this now for a while. They

704
00:33:17.799 --> 00:33:23.079
<v Speaker 2>helped do this, so fight like better.

705
00:33:22.880 --> 00:33:24.519
<v Speaker 3>Than anyone that it's not going to stop any time.

706
00:33:24.559 --> 00:33:28.279
<v Speaker 2>Yeah, like we got here with no with no shortage

707
00:33:28.279 --> 00:33:34.200
<v Speaker 2>of help from this business. And you know, like you

708
00:33:34.240 --> 00:33:35.880
<v Speaker 2>sort of make your bed now you got to lay

709
00:33:35.880 --> 00:33:38.920
<v Speaker 2>in it right, Like, I don't know. It is also

710
00:33:39.039 --> 00:33:42.319
<v Speaker 2>crazy to see in real time a company that is

711
00:33:42.359 --> 00:33:47.599
<v Speaker 2>like sort of like self reflectively delusional, right, where you

712
00:33:47.759 --> 00:33:50.240
<v Speaker 2>have this and a lot of like they're almost have

713
00:33:50.319 --> 00:33:54.160
<v Speaker 2>like startup brain right or like VC brain, where it's

714
00:33:54.200 --> 00:33:56.839
<v Speaker 2>like we're raising all this money, we're not profitable, and

715
00:33:56.880 --> 00:33:59.799
<v Speaker 2>we're just gonna like stay the course. And there is

716
00:33:59.839 --> 00:34:02.039
<v Speaker 2>a bit of that rubbing off in this kind of

717
00:34:02.119 --> 00:34:05.519
<v Speaker 2>like uh, you know shit that they're spearing out where

718
00:34:05.519 --> 00:34:08.519
<v Speaker 2>it's like we know all of these things are rooting

719
00:34:08.559 --> 00:34:11.000
<v Speaker 2>against us and are not in our favor, yet we

720
00:34:11.199 --> 00:34:14.039
<v Speaker 2>path you know, we forged a path forward. It's like

721
00:34:14.599 --> 00:34:18.119
<v Speaker 2>a I don't know how any reasonable person can can

722
00:34:18.199 --> 00:34:19.679
<v Speaker 2>take this seriously.

723
00:34:20.280 --> 00:34:23.480
<v Speaker 3>Yeah, And it's like I think a lot of people.

724
00:34:23.559 --> 00:34:26.239
<v Speaker 1>I definitely see people in chat saying this occasionally, people

725
00:34:26.280 --> 00:34:29.239
<v Speaker 1>in comments, and I've had the thought myself like, oh,

726
00:34:29.360 --> 00:34:32.679
<v Speaker 1>they're just trying to push just toward toward the cloud. Yeah,

727
00:34:32.719 --> 00:34:35.239
<v Speaker 1>I mean, but that's a console ownership.

728
00:34:35.599 --> 00:34:35.840
<v Speaker 3>Yeah.

729
00:34:35.960 --> 00:34:37.840
<v Speaker 1>And it's like it's also like it doesn't like get

730
00:34:37.920 --> 00:34:40.159
<v Speaker 1>rid of a lot of the problems. It's not like

731
00:34:40.199 --> 00:34:43.599
<v Speaker 1>the cloud does not require RAM and storage.

732
00:34:43.639 --> 00:34:44.000
<v Speaker 3>It does.

733
00:34:44.039 --> 00:34:45.400
<v Speaker 1>It requires a lot that's where a lot of the

734
00:34:45.400 --> 00:34:49.280
<v Speaker 1>stuff is going. And you know, Obviously the Xbox Cloud

735
00:34:49.280 --> 00:34:51.119
<v Speaker 1>works a little bit differently than that, but it uses

736
00:34:51.159 --> 00:34:53.719
<v Speaker 1>the stuff that it goes into the console, so it's expensive.

737
00:34:54.920 --> 00:34:57.840
<v Speaker 1>And it's like, if if they're serious about that, you

738
00:34:57.880 --> 00:35:00.679
<v Speaker 1>would just expect them to have improved or made the

739
00:35:00.719 --> 00:35:04.480
<v Speaker 1>experience of using Xbox Cloud gaming good period, and it's

740
00:35:04.599 --> 00:35:07.440
<v Speaker 1>just not. It is such a miserable experience still of

741
00:35:08.039 --> 00:35:10.800
<v Speaker 1>waiting three minutes for the game to spool up on

742
00:35:10.920 --> 00:35:13.800
<v Speaker 1>some server somewhere, and this is this is probably like

743
00:35:13.800 --> 00:35:15.840
<v Speaker 1>a first experience sort of thing, like I will check

744
00:35:15.880 --> 00:35:17.519
<v Speaker 1>in on this every three months or so and just

745
00:35:17.599 --> 00:35:19.480
<v Speaker 1>kind of see what it's like. And maybe if you're

746
00:35:19.480 --> 00:35:21.000
<v Speaker 1>someone who goes in every day and you're playing the

747
00:35:21.039 --> 00:35:23.119
<v Speaker 1>same game, it like keeps your stuff a little bit

748
00:35:23.119 --> 00:35:24.920
<v Speaker 1>more ready. It's like pulling my stuff out of cold

749
00:35:24.920 --> 00:35:27.880
<v Speaker 1>storage or something like that. But that is the experience

750
00:35:27.880 --> 00:35:30.119
<v Speaker 1>that most of these people who might be shifting from

751
00:35:30.199 --> 00:35:33.360
<v Speaker 1>console or PC to the cloud would be having, and

752
00:35:33.400 --> 00:35:33.960
<v Speaker 1>they just don't.

753
00:35:34.079 --> 00:35:36.079
<v Speaker 3>It's not like they're investing in that side of thing.

754
00:35:36.159 --> 00:35:38.559
<v Speaker 1>So I guess I think I think the cynical argument

755
00:35:38.599 --> 00:35:40.679
<v Speaker 1>would be it's like, yeah, they're not investing in it,

756
00:35:40.719 --> 00:35:43.239
<v Speaker 1>They're just gonna make everything else worse than shittier and

757
00:35:43.320 --> 00:35:46.039
<v Speaker 1>more expensive, until like you're like, I guess I'll just

758
00:35:46.079 --> 00:35:47.960
<v Speaker 1>go with this other thing that hasn't gotten better. But

759
00:35:47.960 --> 00:35:50.599
<v Speaker 1>at least I can access the games here, and I

760
00:35:50.639 --> 00:35:53.039
<v Speaker 1>can without having to buy hardware.

761
00:35:52.639 --> 00:35:54.920
<v Speaker 3>Which is actually the worst experience I could have right.

762
00:35:54.840 --> 00:35:57.880
<v Speaker 2>Now, and correct me if I'm wrong, But like, it

763
00:35:58.000 --> 00:36:01.760
<v Speaker 2>certainly feels like nobody's talking about it, right.

764
00:36:01.639 --> 00:36:03.760
<v Speaker 1>Like do you like like you mean, like just like

765
00:36:04.159 --> 00:36:07.159
<v Speaker 1>conversationally like friends, like, yeah, we're not like.

766
00:36:07.159 --> 00:36:08.679
<v Speaker 3>Tried the Xbox clous so it's.

767
00:36:08.840 --> 00:36:11.480
<v Speaker 2>No, no one says that shit, no one, no one

768
00:36:11.519 --> 00:36:13.639
<v Speaker 2>need and not only that, like the education is not

769
00:36:13.719 --> 00:36:18.320
<v Speaker 2>there either, right, Like there's no consumer basic awareness of

770
00:36:18.360 --> 00:36:19.760
<v Speaker 2>that stuff. Maybe you see that.

771
00:36:20.360 --> 00:36:23.159
<v Speaker 1>I mean they tried it with everything as an Xbox, right,

772
00:36:23.159 --> 00:36:24.920
<v Speaker 1>that was the idea, and that blew up in their

773
00:36:24.960 --> 00:36:28.519
<v Speaker 1>faces and everyone hated that. And now every conversation they have,

774
00:36:28.559 --> 00:36:31.599
<v Speaker 1>every bullet point they have, is the exact opposite of that.

775
00:36:31.679 --> 00:36:33.519
<v Speaker 1>It's like, no, the Xbox is the Xbox and that's

776
00:36:33.519 --> 00:36:34.679
<v Speaker 1>what's important important to us.

777
00:36:34.840 --> 00:36:37.639
<v Speaker 3>Yeah, okay, all right. I see the badge.

778
00:36:37.719 --> 00:36:40.719
<v Speaker 2>I see the badge in places, but it's not exactly

779
00:36:40.760 --> 00:36:43.800
<v Speaker 2>an intuitive sort of like understanding of how I'm meant

780
00:36:43.880 --> 00:36:47.400
<v Speaker 2>to access it and use it regularly and rely on it.

781
00:36:47.960 --> 00:36:52.840
<v Speaker 1>No, yep, uh so yeah, big prices like just giving

782
00:36:52.960 --> 00:36:56.679
<v Speaker 1>some examples, the Xbox Series S five hundred twelve gigabytes

783
00:36:56.800 --> 00:36:58.119
<v Speaker 1>is five hundred dollars.

784
00:36:58.320 --> 00:37:01.039
<v Speaker 3>It was three hundred fifty dollars.

785
00:37:00.760 --> 00:37:05.400
<v Speaker 1>So basically there's just like no affordable Xbox anymore. That's

786
00:37:05.480 --> 00:37:07.800
<v Speaker 1>the price of I think that's more than what a

787
00:37:07.920 --> 00:37:08.679
<v Speaker 1>switch to cost.

788
00:37:08.760 --> 00:37:12.519
<v Speaker 2>In Europe certainly feels like the war in Iran. No

789
00:37:12.679 --> 00:37:16.800
<v Speaker 2>plan yeah right, yeah, it's like plan, there's just no plan.

790
00:37:16.880 --> 00:37:19.159
<v Speaker 2>They keep saying stuff and it's just like wait, how

791
00:37:19.199 --> 00:37:21.639
<v Speaker 2>will that work? And they don't know because there there's

792
00:37:21.639 --> 00:37:22.519
<v Speaker 2>no way for it to work.

793
00:37:23.920 --> 00:37:24.119
<v Speaker 3>Yeah.

794
00:37:24.119 --> 00:37:26.639
<v Speaker 1>In the UK, the five hundred twelve gigabyte Series S

795
00:37:27.239 --> 00:37:31.559
<v Speaker 1>is four hundred and thirty pounds, so well, yep, across

796
00:37:31.639 --> 00:37:34.039
<v Speaker 1>the board, very high prices. I'm gonna see what with this,

797
00:37:34.079 --> 00:37:37.360
<v Speaker 1>the high price hereies for all these things. The Xbox

798
00:37:37.400 --> 00:37:40.119
<v Speaker 1>Series X one tearabyte is eight hundred in U in

799
00:37:40.159 --> 00:37:44.480
<v Speaker 1>the USA, eight hundred euros in Europe, and six hundred

800
00:37:44.519 --> 00:37:48.960
<v Speaker 1>and seventy pounds in the UK. So just big, big numbers,

801
00:37:49.280 --> 00:37:52.960
<v Speaker 1>all right, speaking of Xbox, and you know, kind of

802
00:37:52.960 --> 00:37:54.760
<v Speaker 1>pertains to this conversation.

803
00:37:54.480 --> 00:37:56.599
<v Speaker 3>Of like where are they headed, what's the strategy. There

804
00:37:56.719 --> 00:37:57.840
<v Speaker 3>was a lot of.

805
00:37:57.800 --> 00:38:01.519
<v Speaker 1>Talk over the weekend about Xbox might be considering taking

806
00:38:01.559 --> 00:38:04.639
<v Speaker 1>its games off of Steam, and so oh okay, they're

807
00:38:04.679 --> 00:38:07.360
<v Speaker 1>like they might be getting very serious about like locking

808
00:38:07.400 --> 00:38:10.480
<v Speaker 1>down their ecosystem. If that's the case, and very strange,

809
00:38:10.639 --> 00:38:12.599
<v Speaker 1>very weird. Probably not going to work. It never works

810
00:38:12.599 --> 00:38:15.440
<v Speaker 1>for anybody, but maybe it'll work for us leaving Steam.

811
00:38:16.480 --> 00:38:19.000
<v Speaker 1>Jess Gordon I guess said this said something along these

812
00:38:19.039 --> 00:38:20.920
<v Speaker 1>lines on a podcast a piece. As people took it

813
00:38:20.960 --> 00:38:24.599
<v Speaker 1>out of contexts, he clarified his weekend remarks. He said

814
00:38:24.639 --> 00:38:28.719
<v Speaker 1>Microsoft is not currently exploring leaving Steam. Gears of War

815
00:38:28.800 --> 00:38:31.480
<v Speaker 1>E Day is still scheduled for Steam alongside the Xbox

816
00:38:31.519 --> 00:38:34.920
<v Speaker 1>PC Store. The more consequential thing that he talked about, though,

817
00:38:35.079 --> 00:38:38.199
<v Speaker 1>is that Microsoft and Blizzard have been apparently planning to

818
00:38:38.360 --> 00:38:41.119
<v Speaker 1>open up battle dot Net to third party developers. The

819
00:38:41.199 --> 00:38:44.719
<v Speaker 1>idea might be, instead of leaving Steam, make battle dot

820
00:38:44.800 --> 00:38:48.000
<v Speaker 1>Net more Steam like and welcome in more third party games.

821
00:38:48.000 --> 00:38:52.159
<v Speaker 1>They've definitely welcomed in games that weren't from Blizzard on

822
00:38:52.239 --> 00:38:54.000
<v Speaker 1>there recently call of Duty has been on there a

823
00:38:54.039 --> 00:38:57.679
<v Speaker 1>couple of times, things like that, but now I think

824
00:38:57.719 --> 00:39:00.000
<v Speaker 1>there was also some pathestic games on there, maybe star

825
00:39:00.000 --> 00:39:02.440
<v Speaker 1>Field or something like that. But the idea might be a, hey,

826
00:39:02.519 --> 00:39:04.719
<v Speaker 1>let's battle battle d nut has a lot of users

827
00:39:04.719 --> 00:39:07.360
<v Speaker 1>that use it every day to play Blizzard games. What

828
00:39:07.480 --> 00:39:09.639
<v Speaker 1>if we sold other people's games in there and that

829
00:39:09.760 --> 00:39:12.320
<v Speaker 1>just became our PC store. And it's like I always

830
00:39:12.360 --> 00:39:14.760
<v Speaker 1>was like they might eventually try to do that. I

831
00:39:14.760 --> 00:39:17.159
<v Speaker 1>think Blizzard fans will hate it, but they're also not

832
00:39:17.199 --> 00:39:21.880
<v Speaker 1>gonna stop using World of Warcraft anytime soon or whatever

833
00:39:21.920 --> 00:39:26.360
<v Speaker 1>game they're playing Overwatch too or whatever. So yeah, I

834
00:39:26.400 --> 00:39:29.280
<v Speaker 1>could see that being something that they definitely try, although

835
00:39:29.440 --> 00:39:31.440
<v Speaker 1>Jezz points out he's not sure if this is something

836
00:39:31.440 --> 00:39:34.239
<v Speaker 1>that has changed under Asha Sharma. This is something that

837
00:39:34.320 --> 00:39:37.280
<v Speaker 1>started before her, and so maybe this is not something

838
00:39:37.280 --> 00:39:39.719
<v Speaker 1>they're going to proceed with, but he doesn't know for sure.

839
00:39:41.679 --> 00:39:44.440
<v Speaker 1>I think that this, to me, beclar just speaks to

840
00:39:44.480 --> 00:39:48.400
<v Speaker 1>a sort of messiness of all of the language around

841
00:39:48.400 --> 00:39:51.760
<v Speaker 1>the future of anything Xbox is doing, where it's like, hey,

842
00:39:51.800 --> 00:39:54.519
<v Speaker 1>they're gonna have exclusives back, but those exclusives are still

843
00:39:54.559 --> 00:39:57.599
<v Speaker 1>on PC, and those PC games are also not exclusive

844
00:39:57.599 --> 00:39:58.239
<v Speaker 1>to the Xbox Store.

845
00:39:58.239 --> 00:39:58.880
<v Speaker 3>They're on Steam.

846
00:39:59.119 --> 00:40:01.320
<v Speaker 1>So what is it really mean to be exclusive in

847
00:40:01.320 --> 00:40:04.039
<v Speaker 1>the first place? It just means not on PlayStation. Okay,

848
00:40:04.119 --> 00:40:06.599
<v Speaker 1>what does that really get you? I guess it gets

849
00:40:06.599 --> 00:40:09.320
<v Speaker 1>some people excited to get a console, but most people

850
00:40:09.360 --> 00:40:11.079
<v Speaker 1>don't seem that great happy about it.

851
00:40:11.159 --> 00:40:11.519
<v Speaker 3>Whatever.

852
00:40:12.000 --> 00:40:14.800
<v Speaker 1>And then what is your export like if you are

853
00:40:14.840 --> 00:40:16.519
<v Speaker 1>on PC, what does that look like? How how are

854
00:40:16.519 --> 00:40:18.480
<v Speaker 1>you capturing the money? What is going to happen to

855
00:40:18.480 --> 00:40:21.599
<v Speaker 1>the Xbox ecosystem. This thing that like, oh you get

856
00:40:21.599 --> 00:40:23.639
<v Speaker 1>a thirty percent cut of all of the sales that

857
00:40:23.639 --> 00:40:26.239
<v Speaker 1>happened in Fortnite or whatever that happens on console, that's

858
00:40:26.280 --> 00:40:28.800
<v Speaker 1>not really happening on Windows. The thing that you own

859
00:40:28.840 --> 00:40:31.760
<v Speaker 1>it all, that's all going through other platforms for the

860
00:40:31.800 --> 00:40:33.639
<v Speaker 1>for the most part, How do you plan to capture

861
00:40:33.639 --> 00:40:37.199
<v Speaker 1>that going forward? And well, leaving Steam was like, okay,

862
00:40:37.239 --> 00:40:38.960
<v Speaker 1>I guess sir, you're going to go force people back

863
00:40:38.960 --> 00:40:42.119
<v Speaker 1>onto your store having battle dot Net there to maybe

864
00:40:42.159 --> 00:40:44.599
<v Speaker 1>catch some people. I could see them convincing themselves that

865
00:40:44.599 --> 00:40:47.360
<v Speaker 1>that could work. But even that, like, no, that is

866
00:40:47.400 --> 00:40:49.679
<v Speaker 1>for the people already using battlenet, right.

867
00:40:50.559 --> 00:40:52.760
<v Speaker 2>Yeah, I mean I got you know, the more we

868
00:40:52.880 --> 00:40:55.639
<v Speaker 2>dig into just like the sort of like opaque messaging

869
00:40:55.679 --> 00:40:59.440
<v Speaker 2>that it constantly spews out of this camp. I even

870
00:40:59.440 --> 00:41:01.800
<v Speaker 2>if you were to, I really like it's so dizzying

871
00:41:02.039 --> 00:41:07.199
<v Speaker 2>right like uh and seemingly changing week to week, I

872
00:41:07.400 --> 00:41:11.239
<v Speaker 2>would not even like John Boys could do like a

873
00:41:11.320 --> 00:41:16.960
<v Speaker 2>secret Base style explanation of like this is how.

874
00:41:17.840 --> 00:41:20.400
<v Speaker 1>The see the craft moving around, and it's just like

875
00:41:20.440 --> 00:41:22.239
<v Speaker 1>falls apart like cracks, right.

876
00:41:22.320 --> 00:41:26.320
<v Speaker 2>Yeah, Like my man can break down anything, any complex idea,

877
00:41:26.519 --> 00:41:29.039
<v Speaker 2>and like if you were to give him this, I

878
00:41:29.119 --> 00:41:34.280
<v Speaker 2>actually friendly from a friendly perspective, like challenge that camp

879
00:41:34.360 --> 00:41:36.599
<v Speaker 2>to like try and explain this to people.

880
00:41:37.440 --> 00:41:39.559
<v Speaker 1>He's gonna he's gonna be too busy explaining how the

881
00:41:39.840 --> 00:41:43.320
<v Speaker 1>Detroit Tiger's trading trek. So Google is going to lead

882
00:41:43.360 --> 00:41:46.079
<v Speaker 1>to a lockout next year, and I'm going forward to that.

883
00:41:46.280 --> 00:41:46.760
<v Speaker 3>Quite a bit.

884
00:41:47.400 --> 00:41:50.400
<v Speaker 2>Yeah, you know, I I kind of don't know, Like

885
00:41:50.679 --> 00:41:51.920
<v Speaker 2>you know, at the at the end of I think

886
00:41:51.920 --> 00:41:53.079
<v Speaker 2>what you gotta do is you just got to like

887
00:41:53.119 --> 00:41:54.719
<v Speaker 2>walk away from all the static and just be like,

888
00:41:54.760 --> 00:41:57.280
<v Speaker 2>am I is there? I can be thankful that there's

889
00:41:57.360 --> 00:41:58.840
<v Speaker 2>going to be a way that I can play the

890
00:41:58.840 --> 00:42:02.239
<v Speaker 2>game I want to play, And then you know, you

891
00:42:02.280 --> 00:42:04.239
<v Speaker 2>sort of have to make the calculus of like what's

892
00:42:04.280 --> 00:42:08.920
<v Speaker 2>the safer platform bet right to like make your purchasing

893
00:42:08.920 --> 00:42:11.960
<v Speaker 2>decisions on right right. And that's that's really what it

894
00:42:11.960 --> 00:42:13.239
<v Speaker 2>comes such a huge.

895
00:42:12.920 --> 00:42:15.920
<v Speaker 1>Thing, right like that is that some people don't even

896
00:42:15.920 --> 00:42:17.719
<v Speaker 1>put like a lot of thought into it. It's almost

897
00:42:17.760 --> 00:42:20.079
<v Speaker 1>like a primal thing of like I am going to

898
00:42:20.199 --> 00:42:22.679
<v Speaker 1>pick my spot and this will be my little protected

899
00:42:22.679 --> 00:42:25.079
<v Speaker 1>garden of the games that I have I own, and

900
00:42:25.159 --> 00:42:26.679
<v Speaker 1>I'm going to hoard them like a little dragon.

901
00:42:26.679 --> 00:42:27.840
<v Speaker 3>I'm gonna feel good about that.

902
00:42:28.360 --> 00:42:32.039
<v Speaker 1>And getting someone to like switch over to Battlenet or

903
00:42:32.079 --> 00:42:36.000
<v Speaker 1>something like that is monumental. We've seen Epic Games give

904
00:42:36.039 --> 00:42:39.400
<v Speaker 1>away a game per like every two weeks or at

905
00:42:39.480 --> 00:42:42.239
<v Speaker 1>least every month for years and years now, and that

906
00:42:42.320 --> 00:42:43.599
<v Speaker 1>has been their most effective tool.

907
00:42:43.800 --> 00:42:45.239
<v Speaker 3>And that has not been effective enough to.

908
00:42:45.239 --> 00:42:48.760
<v Speaker 1>Really turn that into like a true going concern that

909
00:42:48.800 --> 00:42:52.559
<v Speaker 1>has anything to do with taking any skin off of

910
00:42:52.880 --> 00:42:55.079
<v Speaker 1>Steam's back. It's not even close. And they give it

911
00:42:55.119 --> 00:42:59.480
<v Speaker 1>away just games constantly. They also have exclusives that did nothing.

912
00:42:59.519 --> 00:43:03.480
<v Speaker 1>They stopped that they fund they funded a control and

913
00:43:03.519 --> 00:43:05.480
<v Speaker 1>they're like, uh, okay, well we're not gonna do that

914
00:43:05.599 --> 00:43:08.480
<v Speaker 1>again because that that just didn't really turn the dial

915
00:43:08.480 --> 00:43:11.840
<v Speaker 1>and controls awesome, Yeah, crazy control. Maybe it was al

916
00:43:12.039 --> 00:43:13.519
<v Speaker 1>alan Wick two. Yeah it was Alan Wack two.

917
00:43:13.559 --> 00:43:14.119
<v Speaker 3>That's right. Thanks.

918
00:43:14.719 --> 00:43:16.519
<v Speaker 1>Uh, they funded allen Wick too. It's like, yeah, that

919
00:43:16.519 --> 00:43:21.679
<v Speaker 1>didn't move the needle. And it's like they they have

920
00:43:22.000 --> 00:43:24.800
<v Speaker 1>some tools in their toolkit at Xbox, but it's very

921
00:43:24.840 --> 00:43:27.599
<v Speaker 1>similar to what everyone else has. And this idea that

922
00:43:27.639 --> 00:43:29.880
<v Speaker 1>you could change player behavior is I think we've seen

923
00:43:29.920 --> 00:43:32.360
<v Speaker 1>over and over again just not true.

924
00:43:32.400 --> 00:43:34.039
<v Speaker 3>It's not gonna happen, that's right.

925
00:43:34.199 --> 00:43:36.599
<v Speaker 2>It's uh. There are a few things that are this

926
00:43:36.679 --> 00:43:40.960
<v Speaker 2>sort of like unmovable immovable, right, and this feels like

927
00:43:41.000 --> 00:43:43.320
<v Speaker 2>one of those where you can, even in the constantly

928
00:43:43.400 --> 00:43:46.159
<v Speaker 2>dynamic and changing landscape that we exist in, this just

929
00:43:46.199 --> 00:43:50.639
<v Speaker 2>still feels like a real monolithic force.

930
00:43:51.239 --> 00:43:54.119
<v Speaker 1>I think maybe the one thing we're not taking into

931
00:43:54.119 --> 00:43:57.280
<v Speaker 1>consideration here because we don't know the details, is Project Helix.

932
00:43:57.840 --> 00:43:59.960
<v Speaker 3>If if the.

933
00:44:00.119 --> 00:44:04.119
<v Speaker 1>Launched Project Helix with a like sort of unified platform

934
00:44:04.199 --> 00:44:07.000
<v Speaker 1>store where it's like this is a PC, but it's

935
00:44:07.039 --> 00:44:09.840
<v Speaker 1>also an Xbox and we're gonna present to you an

936
00:44:09.960 --> 00:44:12.719
<v Speaker 1>Xbox store. Further, you can also get Steam an I know,

937
00:44:12.800 --> 00:44:14.079
<v Speaker 1>and get every one there or whatever.

938
00:44:14.480 --> 00:44:17.920
<v Speaker 2>I have an asis rog ally X that says otherwise.

939
00:44:18.519 --> 00:44:20.519
<v Speaker 2>I just like, you know, like that thing.

940
00:44:20.800 --> 00:44:26.079
<v Speaker 4>It's cool, I use it, but I fight it, Yes,

941
00:44:26.079 --> 00:44:29.280
<v Speaker 4>and everybody to deliver this unified experience, right that and

942
00:44:29.280 --> 00:44:31.800
<v Speaker 4>in a way that like makes sense for both the

943
00:44:31.920 --> 00:44:32.840
<v Speaker 4>user and them.

944
00:44:33.280 --> 00:44:35.119
<v Speaker 3>I have almost zero faith in their ability to.

945
00:44:35.159 --> 00:44:37.639
<v Speaker 2>Do that because and you're just basing that because you

946
00:44:38.079 --> 00:44:41.360
<v Speaker 2>see numbers and understand like what it means to go

947
00:44:41.440 --> 00:44:43.559
<v Speaker 2>oh for twenty three on something.

948
00:44:43.320 --> 00:44:45.440
<v Speaker 3>Right, they haven't been able to figure it out on

949
00:44:45.800 --> 00:44:46.400
<v Speaker 3>the PC.

950
00:44:47.360 --> 00:44:52.199
<v Speaker 2>Yeah, man, the the operating system monopoly that they own,

951
00:44:53.280 --> 00:44:56.239
<v Speaker 2>not directly right, like like it's it's yeah, it's crazy.

952
00:44:56.280 --> 00:45:00.400
<v Speaker 2>It's just that needle cannot be threaded for whatever reason.

953
00:45:01.840 --> 00:45:02.199
<v Speaker 3>All right.

954
00:45:02.280 --> 00:45:06.239
<v Speaker 1>Ubisoft's NFT RPG Champions Tactics, which is a thing that

955
00:45:06.320 --> 00:45:07.079
<v Speaker 1>was still.

956
00:45:06.840 --> 00:45:09.800
<v Speaker 3>Happening, is shutting down shortly.

957
00:45:09.480 --> 00:45:13.079
<v Speaker 1>After all right, I oh no, my NFTs my apes.

958
00:45:13.679 --> 00:45:17.719
<v Speaker 1>Shortly after it's scrapped its blockchain use. Ubisoft has announced

959
00:45:17.719 --> 00:45:20.360
<v Speaker 1>that its NFT based role playing game, Champions Tactics, is

960
00:45:20.360 --> 00:45:24.559
<v Speaker 1>shutting down. The company launched its quote web three competitive

961
00:45:24.599 --> 00:45:28.000
<v Speaker 1>turn based RPG in October twenty twenty four, which sees

962
00:45:28.039 --> 00:45:30.360
<v Speaker 1>players as simple groups of three characters to battle against

963
00:45:30.480 --> 00:45:34.400
<v Speaker 1>enemy's in turn based combat. The game's controversy lay and

964
00:45:34.440 --> 00:45:37.760
<v Speaker 1>its Web three functionality, where each character essentially function functions

965
00:45:37.800 --> 00:45:41.360
<v Speaker 1>as NFTs and could be purchased with in game currency

966
00:45:41.599 --> 00:45:43.000
<v Speaker 1>or cryptocurrency.

967
00:45:43.239 --> 00:45:44.119
<v Speaker 2>Fly out of Here.

968
00:45:44.360 --> 00:45:47.599
<v Speaker 1>Tvsofts stepped away from the game's Web three technology in May,

969
00:45:47.599 --> 00:45:51.519
<v Speaker 1>telling players that plan to progressively transition away from blockchain functionality.

970
00:45:51.840 --> 00:45:53.719
<v Speaker 1>Now it's announced that the game will be shutting down

971
00:45:53.880 --> 00:45:57.000
<v Speaker 1>entirely in October, two years after its initial launch.

972
00:45:57.840 --> 00:46:01.800
<v Speaker 3>I mean, man, you be sad. This just feels like

973
00:46:02.480 --> 00:46:04.840
<v Speaker 3>you could you idea?

974
00:46:05.039 --> 00:46:06.480
<v Speaker 2>Yeah, I wish I wish someone warned them.

975
00:46:06.519 --> 00:46:08.039
<v Speaker 4>I wish they had like I wish they could have

976
00:46:08.079 --> 00:46:11.880
<v Speaker 4>like like, right, man, I feel bad for You'll be soft.

977
00:46:12.079 --> 00:46:13.480
<v Speaker 3>Someone should have said something to them.

978
00:46:13.840 --> 00:46:16.719
<v Speaker 2>It's really really said that no one took the time

979
00:46:16.880 --> 00:46:20.159
<v Speaker 2>to like call them out in a very public way

980
00:46:20.199 --> 00:46:23.599
<v Speaker 2>and be like, Yo, maybe this is a fucking horrific idea.

981
00:46:23.639 --> 00:46:25.559
<v Speaker 1>Maybe this thing that you're trying to get into is

982
00:46:25.679 --> 00:46:29.320
<v Speaker 1>only for buffoons, and even they won't spend money on it.

983
00:46:29.400 --> 00:46:33.480
<v Speaker 2>Really, I mean, look, there's I mean, look he was up.

984
00:46:34.239 --> 00:46:38.159
<v Speaker 2>There are dozens of companies who are not receiving that message.

985
00:46:38.239 --> 00:46:40.239
<v Speaker 1>Yes, so why should you because I'll be any different.

986
00:46:41.639 --> 00:46:44.960
<v Speaker 1>Let's keep going here. Square Nicks insists that Cursed Kingdom

987
00:46:45.000 --> 00:46:48.239
<v Speaker 1>Hearts are was not AI generated. This is from Claire

988
00:46:48.280 --> 00:46:51.719
<v Speaker 1>Lewis at game Spot. Last month, Nintendo's direct was full

989
00:46:51.800 --> 00:46:54.239
<v Speaker 1>of all types of treats for Kingdom Hearts fans, including

990
00:46:54.280 --> 00:46:56.800
<v Speaker 1>the announcement that native versions of the entire Kingdom Hearts

991
00:46:56.800 --> 00:46:59.199
<v Speaker 1>trilogy we'll be coming to switch to via the release

992
00:46:59.239 --> 00:47:02.480
<v Speaker 1>of Kingdom Hearts Collection. Players did not respond well to

993
00:47:02.519 --> 00:47:05.440
<v Speaker 1>the trilogy's key art, which Square Innox shared on Twitter

994
00:47:05.519 --> 00:47:08.960
<v Speaker 1>shortly after the announcement. Players quickly noticed several strange details

995
00:47:08.960 --> 00:47:11.719
<v Speaker 1>in the image and accused Square Inox of using Generative

996
00:47:11.760 --> 00:47:14.960
<v Speaker 1>AI to create it. Game Spot reached out for comment

997
00:47:15.000 --> 00:47:17.800
<v Speaker 1>at the time, and Square Inox has now decided to

998
00:47:17.800 --> 00:47:21.000
<v Speaker 1>clear things up. According to a statement shared with game Spot,

999
00:47:21.280 --> 00:47:23.880
<v Speaker 1>the Kingdom Hearts Collection one through three art is not

1000
00:47:24.039 --> 00:47:27.320
<v Speaker 1>the result of AI. We're aware of feedback regarding recent

1001
00:47:27.400 --> 00:47:30.280
<v Speaker 1>Kingdom Heart's visuals, reads the statement, which was shared via

1002
00:47:30.559 --> 00:47:33.760
<v Speaker 1>phone call with a Square Enix pr rep. These assets

1003
00:47:33.760 --> 00:47:36.079
<v Speaker 1>were created by our development team without the use of

1004
00:47:36.119 --> 00:47:39.679
<v Speaker 1>Generative AI, and the issues resulted from human air. Some

1005
00:47:39.719 --> 00:47:42.119
<v Speaker 1>of the issues being referenced here include Donald Duck having

1006
00:47:42.159 --> 00:47:44.400
<v Speaker 1>four fingers on one hand and five on the other,

1007
00:47:44.800 --> 00:47:47.400
<v Speaker 1>the hands on the clock tower appearing warped, the key

1008
00:47:47.400 --> 00:47:51.320
<v Speaker 1>blade's keychain links appearing on even Sora's crown shaped belt

1009
00:47:51.400 --> 00:47:55.119
<v Speaker 1>chain linking links melting into each other, the absence of

1010
00:47:55.159 --> 00:47:57.400
<v Speaker 1>the crown shaped pattern usually seen on the bottom of

1011
00:47:57.480 --> 00:48:00.679
<v Speaker 1>soras shoes, and various clothing zippers they mean to fade

1012
00:48:00.679 --> 00:48:03.199
<v Speaker 1>into nothing, among other issues.

1013
00:48:04.239 --> 00:48:07.119
<v Speaker 3>Look, if it was like three.

1014
00:48:06.960 --> 00:48:09.199
<v Speaker 1>Of those things, I'd be like, all right, human error,

1015
00:48:10.039 --> 00:48:12.199
<v Speaker 1>or maybe it's like flip around in so many things,

1016
00:48:12.239 --> 00:48:15.239
<v Speaker 1>it's like did you hire a child to do this

1017
00:48:15.400 --> 00:48:17.320
<v Speaker 1>that had never seen Kingdom hearts before?

1018
00:48:18.920 --> 00:48:23.960
<v Speaker 2>Look, the one little like you know, morsel of a

1019
00:48:24.000 --> 00:48:27.840
<v Speaker 2>treat we can all kind of have as we spiral

1020
00:48:28.119 --> 00:48:32.280
<v Speaker 2>deeper into an AI driven healthscape is that these things

1021
00:48:32.320 --> 00:48:34.679
<v Speaker 2>are like easy to point out and when and when

1022
00:48:34.719 --> 00:48:36.840
<v Speaker 2>something looks like it, you know what you're looking at,

1023
00:48:36.880 --> 00:48:38.679
<v Speaker 2>and you're just like, I don't fucking trust these people.

1024
00:48:38.719 --> 00:48:40.960
<v Speaker 2>They suck right, Like whether it's like a local ad

1025
00:48:41.000 --> 00:48:42.760
<v Speaker 2>for some sort of like they all have this like

1026
00:48:43.000 --> 00:48:47.360
<v Speaker 2>very weird porcelain kind of like uncanny thing and like spotting,

1027
00:48:47.400 --> 00:48:50.519
<v Speaker 2>it is now fun and you can throw you know,

1028
00:48:50.679 --> 00:48:53.159
<v Speaker 2>tomatoes at them, and it's like this thing, I don't

1029
00:48:53.159 --> 00:48:57.639
<v Speaker 2>know how like and like everyone's triggers, everyone's sensors went

1030
00:48:57.719 --> 00:49:00.400
<v Speaker 2>off on this thing, So what's going going on?

1031
00:49:00.679 --> 00:49:03.280
<v Speaker 1>I mean, And it's like, I mean, this is where

1032
00:49:03.280 --> 00:49:04.920
<v Speaker 1>we're at too, where it's like the argument is.

1033
00:49:04.880 --> 00:49:06.760
<v Speaker 3>Like, I don't know, we just we fucking suck.

1034
00:49:06.840 --> 00:49:09.800
<v Speaker 1>Actually, like no, and that's what you want, right, We're

1035
00:49:09.880 --> 00:49:11.920
<v Speaker 1>humans that suck and that's way better than the AI.

1036
00:49:12.039 --> 00:49:15.519
<v Speaker 1>It's I mean, yeah, but why do you suck? Why

1037
00:49:15.559 --> 00:49:19.920
<v Speaker 1>does this thing look so lazy and bad? It's it's

1038
00:49:19.960 --> 00:49:23.880
<v Speaker 1>it's a weird situation to be in. I mean, I

1039
00:49:23.880 --> 00:49:27.199
<v Speaker 1>don't know if I even trust them on this, but

1040
00:49:27.400 --> 00:49:29.559
<v Speaker 1>it like it kind of doesn't matter at a certain point.

1041
00:49:29.599 --> 00:49:33.000
<v Speaker 1>The thing they put out was garbage, and doesn't that

1042
00:49:33.039 --> 00:49:36.239
<v Speaker 1>just make people worry about the overall quality quality in.

1043
00:49:36.239 --> 00:49:37.760
<v Speaker 3>General of like the things they're delivering.

1044
00:49:37.800 --> 00:49:40.159
<v Speaker 1>This is the quality control you have on your art,

1045
00:49:40.159 --> 00:49:43.119
<v Speaker 1>which you know, God, we've worked with various companies before,

1046
00:49:43.639 --> 00:49:46.440
<v Speaker 1>even just from like the PR side of things. They're

1047
00:49:46.480 --> 00:49:49.679
<v Speaker 1>so particular about every detail and how this stuff gets

1048
00:49:50.039 --> 00:49:53.440
<v Speaker 1>talked about and covered and the idea that that does

1049
00:49:53.480 --> 00:49:56.320
<v Speaker 1>not extend to the key artists that are going to

1050
00:49:56.400 --> 00:49:57.559
<v Speaker 1>put this like, there's.

1051
00:49:57.320 --> 00:49:59.280
<v Speaker 2>No way right, So it's dizy.

1052
00:49:59.559 --> 00:50:04.320
<v Speaker 1>It's yeah, right, we know for sure how Disney treats

1053
00:50:04.320 --> 00:50:07.079
<v Speaker 1>this stuff. Horror stories of like trying to get Disney

1054
00:50:07.079 --> 00:50:10.239
<v Speaker 1>to agree to a couple of details like changes on

1055
00:50:10.360 --> 00:50:13.679
<v Speaker 1>characters in like Star Wars games or whatever. The idea

1056
00:50:13.719 --> 00:50:16.840
<v Speaker 1>that this got through, it's like, what is going on?

1057
00:50:16.920 --> 00:50:18.960
<v Speaker 1>And does that signify bigger problems?

1058
00:50:19.199 --> 00:50:19.400
<v Speaker 3>Eh?

1059
00:50:19.679 --> 00:50:22.480
<v Speaker 2>Yeah, yeah, a lot to worry about and a lot

1060
00:50:22.480 --> 00:50:25.719
<v Speaker 2>of question I don't know, so many other things have

1061
00:50:25.800 --> 00:50:27.480
<v Speaker 2>been called out for so much less.

1062
00:50:27.880 --> 00:50:31.519
<v Speaker 1>Yeah, yep, all right, well we're running out of time,

1063
00:50:31.599 --> 00:50:32.599
<v Speaker 1>so we'll just move on.

1064
00:50:32.679 --> 00:50:34.920
<v Speaker 3>But yeah, the.

1065
00:50:34.679 --> 00:50:37.800
<v Speaker 1>Square Nix's whole situation with how it's handling like Kingdom

1066
00:50:37.800 --> 00:50:41.400
<v Speaker 1>Hearts and like upgrading from the cloud versions to the

1067
00:50:41.719 --> 00:50:44.000
<v Speaker 1>non cloud versions on switch to or the lack thereof

1068
00:50:44.039 --> 00:50:45.199
<v Speaker 1>of having an upgrade path.

1069
00:50:45.519 --> 00:50:46.559
<v Speaker 3>It's just frustrating.

1070
00:50:46.800 --> 00:50:49.320
<v Speaker 1>Oh yeah, this company is still kind of lost in

1071
00:50:49.320 --> 00:50:50.880
<v Speaker 1>the woods and doesn't really know what they're doing a

1072
00:50:50.880 --> 00:50:53.800
<v Speaker 1>lot of the time. Saudi Arabia's EA deal is going

1073
00:50:53.840 --> 00:50:56.960
<v Speaker 1>to close tomorrow. It's kind of like final update on that.

1074
00:50:57.079 --> 00:51:01.400
<v Speaker 1>It seems to have passed all European Commission riculatory hurdles.

1075
00:51:02.239 --> 00:51:05.800
<v Speaker 1>We got some details about the ownership split. Saudi Arabia's

1076
00:51:05.840 --> 00:51:09.320
<v Speaker 1>Public Investment Fund will own ninety three point four percent,

1077
00:51:09.480 --> 00:51:12.039
<v Speaker 1>Silver Lake will own five point five percent, and Jared

1078
00:51:12.079 --> 00:51:16.360
<v Speaker 1>Kushner's Affinity Partners will own one point one percent. Good

1079
00:51:16.360 --> 00:51:20.880
<v Speaker 1>for you, Jared, psyched for you, bro psyched for you, dude.

1080
00:51:21.079 --> 00:51:23.679
<v Speaker 1>EA is going to be exiting the public market after

1081
00:51:23.719 --> 00:51:28.079
<v Speaker 1>thirty six years, and this will be the largest leveraged

1082
00:51:28.119 --> 00:51:31.239
<v Speaker 1>buyout in history, which is always We've said it before

1083
00:51:31.280 --> 00:51:32.760
<v Speaker 1>a million times on the show, but we'll keep pointing

1084
00:51:32.800 --> 00:51:35.480
<v Speaker 1>out that that is probably going to lead to worst

1085
00:51:35.519 --> 00:51:40.119
<v Speaker 1>games from EA, like even separate from Saudi ownership, which

1086
00:51:40.880 --> 00:51:42.880
<v Speaker 1>I guess we're not really sure how that will manifest.

1087
00:51:42.920 --> 00:51:43.440
<v Speaker 3>I think we can.

1088
00:51:43.360 --> 00:51:45.800
<v Speaker 1>Assume it will based on how S and K's gone,

1089
00:51:45.840 --> 00:51:48.639
<v Speaker 1>and like some friends of NBS have shown up in

1090
00:51:48.679 --> 00:51:51.920
<v Speaker 1>the game in those games or whatever. But the leverage

1091
00:51:51.960 --> 00:51:54.760
<v Speaker 1>buyout and having to service this twenty billion dollars in

1092
00:51:54.800 --> 00:51:58.239
<v Speaker 1>debt first and foremost before you pay anyone or hire

1093
00:51:58.280 --> 00:52:01.360
<v Speaker 1>anyone or expand, it's just gonna lead to less money

1094
00:52:01.360 --> 00:52:03.280
<v Speaker 1>going into these games, and then the games having to

1095
00:52:03.320 --> 00:52:06.840
<v Speaker 1>squeeze even more money from their audiences, something that EA

1096
00:52:07.280 --> 00:52:10.639
<v Speaker 1>was not shy of doing already. So how can it

1097
00:52:10.679 --> 00:52:13.920
<v Speaker 1>get any fucking worse? It's uh, it's going to be

1098
00:52:14.119 --> 00:52:17.320
<v Speaker 1>interesting to watch, sure, I.

1099
00:52:17.480 --> 00:52:20.559
<v Speaker 2>Yeah, I mean when we talk about it being bad

1100
00:52:21.039 --> 00:52:25.159
<v Speaker 2>like this, you know, man it I don't think you

1101
00:52:25.199 --> 00:52:30.679
<v Speaker 2>can really overstate these sort of like long term effects.

1102
00:52:30.760 --> 00:52:33.880
<v Speaker 2>Something like this happened. It comes with right, like, and

1103
00:52:33.920 --> 00:52:37.400
<v Speaker 2>I think that even though it's like, you know, it's

1104
00:52:37.440 --> 00:52:39.519
<v Speaker 2>it's just so easy to say, right, you're just like

1105
00:52:39.639 --> 00:52:43.559
<v Speaker 2>saying that, but like, man, there is so much underneath

1106
00:52:45.239 --> 00:52:49.360
<v Speaker 2>all this that will impact pretty much every facet of

1107
00:52:49.400 --> 00:52:54.079
<v Speaker 2>this industry, uh, for for the foreseeable future. It is

1108
00:52:55.000 --> 00:52:57.760
<v Speaker 2>very tough to keep your head up when things like

1109
00:52:57.800 --> 00:52:58.920
<v Speaker 2>this go down.

1110
00:52:59.679 --> 00:53:01.480
<v Speaker 3>Yeah, I was talking to Mike about it.

1111
00:53:01.559 --> 00:53:03.320
<v Speaker 1>Might kind of did a quick google of like what

1112
00:53:03.320 --> 00:53:06.400
<v Speaker 1>what games are coming from EA already like this year,

1113
00:53:06.480 --> 00:53:09.000
<v Speaker 1>like before this deal went through, and it's the sports

1114
00:53:09.039 --> 00:53:12.719
<v Speaker 1>games and then just Star Wars zero company, that's basically it.

1115
00:53:13.239 --> 00:53:16.159
<v Speaker 1>And and so they're already like putting out kind of

1116
00:53:16.199 --> 00:53:19.800
<v Speaker 1>fewer games than they ever have before. They seemed gun shy,

1117
00:53:20.320 --> 00:53:22.119
<v Speaker 1>and the argument could be made it's well, now that

1118
00:53:22.239 --> 00:53:24.679
<v Speaker 1>private ownership, does that give them more freedom? And like,

1119
00:53:24.719 --> 00:53:26.840
<v Speaker 1>I just think we look at the situation here and

1120
00:53:26.920 --> 00:53:30.159
<v Speaker 1>the leverage buyout aspect of it and have to say, no,

1121
00:53:30.719 --> 00:53:32.679
<v Speaker 1>it is going to have to be more conservative. It's

1122
00:53:32.679 --> 00:53:34.320
<v Speaker 1>going to have to be more gun shy, it's going

1123
00:53:34.400 --> 00:53:36.280
<v Speaker 1>to have to be more risk averse in sort of

1124
00:53:36.320 --> 00:53:39.280
<v Speaker 1>every aspect. And then on the other hand, it is

1125
00:53:39.320 --> 00:53:41.639
<v Speaker 1>going to have to be more aggressive about making money

1126
00:53:41.679 --> 00:53:45.079
<v Speaker 1>from things that are already successful. And so all the

1127
00:53:45.119 --> 00:53:48.079
<v Speaker 1>in shitification, the ways that like college football has already

1128
00:53:48.079 --> 00:53:50.639
<v Speaker 1>gone from being this darling to this miserable experience of

1129
00:53:50.639 --> 00:53:53.960
<v Speaker 1>people hating all the micro transactions to the point where

1130
00:53:53.960 --> 00:53:57.079
<v Speaker 1>it's like when that game popped up or this year

1131
00:53:57.079 --> 00:54:00.360
<v Speaker 1>a few weeks back back Lark, it was in several

1132
00:54:00.400 --> 00:54:04.840
<v Speaker 1>mainstream media outlets covering the backlash to that game. I

1133
00:54:04.840 --> 00:54:08.480
<v Speaker 1>think there was a public Pablo Torre his podcast covered

1134
00:54:08.519 --> 00:54:10.679
<v Speaker 1>it and stuff like that. So it's just it's out there.

1135
00:54:10.679 --> 00:54:13.320
<v Speaker 1>People are already feeling bad about it, and it's gonna.

1136
00:54:13.000 --> 00:54:15.199
<v Speaker 3>Get worse, all right. I guess we'll see what that

1137
00:54:15.239 --> 00:54:16.440
<v Speaker 3>looks like, all right.

1138
00:54:16.880 --> 00:54:18.440
<v Speaker 2>Yeah, Well, stuff.

1139
00:54:18.960 --> 00:54:23.119
<v Speaker 1>Uh yeah, let's let's wrap it up tomorrow Tuesday, August fourth, EA. So,

1140
00:54:23.519 --> 00:54:25.159
<v Speaker 1>like I said, this is gonna wrap up a beast

1141
00:54:25.159 --> 00:54:28.960
<v Speaker 1>of reincarnation. Game Freaks Action RPG launches on PS five

1142
00:54:29.119 --> 00:54:32.840
<v Speaker 1>Xbox Series in PC. Uh, it's day one on game Pass.

1143
00:54:32.840 --> 00:54:34.519
<v Speaker 1>I guess we should expect to see reviews of that

1144
00:54:34.599 --> 00:54:38.239
<v Speaker 1>here at some point. That's coming out tomorrow. Big Walk,

1145
00:54:38.280 --> 00:54:40.840
<v Speaker 1>the cooperative game from House House, launches on PS five,

1146
00:54:40.880 --> 00:54:41.960
<v Speaker 1>Switch to PC and MAC.

1147
00:54:42.519 --> 00:54:45.039
<v Speaker 3>Uh. We played on PC. I've heard Switch Too might

1148
00:54:45.079 --> 00:54:45.679
<v Speaker 3>be a little.

1149
00:54:45.480 --> 00:54:47.880
<v Speaker 1>Rough, So keep that in mind, everybody, maybe go check

1150
00:54:47.880 --> 00:54:50.480
<v Speaker 1>out a few more reviews. The Final Fantasy four Team

1151
00:54:50.639 --> 00:54:53.880
<v Speaker 1>launches on Switch too. I'm very curious to hear from

1152
00:54:53.920 --> 00:54:55.719
<v Speaker 1>Mike about this. He's played a lot of that game.

1153
00:54:56.000 --> 00:54:57.639
<v Speaker 1>I want to see like and I know he said

1154
00:54:57.639 --> 00:54:59.079
<v Speaker 1>he's gonna pick it up on switch to. I want

1155
00:54:59.079 --> 00:55:02.000
<v Speaker 1>to hear what that's like. PlayStation Plus is adding Dying

1156
00:55:02.079 --> 00:55:06.280
<v Speaker 1>LIGHTE to reloaded edition Big walkin Signalis through August thirty. First,

1157
00:55:06.840 --> 00:55:10.199
<v Speaker 1>the previously unreleased Virtual Boy games Zero Racers and de

1158
00:55:10.360 --> 00:55:15.000
<v Speaker 1>Hopper join Nintendo Switch Online Plus Expansion Pack. And then

1159
00:55:15.239 --> 00:55:19.280
<v Speaker 1>Let's see here and then Fire Emblem director is happening tomorrow.

1160
00:55:20.039 --> 00:55:23.920
<v Speaker 3>So yeah, all right, let's see here. That does it

1161
00:55:23.920 --> 00:55:24.920
<v Speaker 3>for the headlines.

1162
00:55:25.199 --> 00:55:27.280
<v Speaker 1>There is no poll question from Friday because we did

1163
00:55:27.280 --> 00:55:30.039
<v Speaker 1>the Bomb twelve. So as a reminder, the new Bomb

1164
00:55:30.039 --> 00:55:33.480
<v Speaker 1>twelve is upon giant bomb dot com. Go there, scroll down,

1165
00:55:33.880 --> 00:55:36.440
<v Speaker 1>check out those games, see what people were playing last week.

1166
00:55:36.480 --> 00:55:38.039
<v Speaker 1>And then on the left hand side there there's a

1167
00:55:38.119 --> 00:55:41.039
<v Speaker 1>vote here button. Click on that you can you'll get

1168
00:55:41.039 --> 00:55:43.159
<v Speaker 1>a Google form add your game that you're playing this week,

1169
00:55:43.480 --> 00:55:46.119
<v Speaker 1>and we will wrap those all up into one nice

1170
00:55:46.159 --> 00:55:49.000
<v Speaker 1>package for y'all on Friday with the New Bomb twelve.

1171
00:55:49.840 --> 00:55:51.719
<v Speaker 1>Looking forward to doing that, looking forward to another good

1172
00:55:51.719 --> 00:55:54.960
<v Speaker 1>week here at Giant Bomb. Let's see, speaking a Giant Bomb,

1173
00:55:54.960 --> 00:55:56.880
<v Speaker 1>what do we have going on? There's all kinds of

1174
00:55:56.880 --> 00:56:00.639
<v Speaker 1>stuff happening all the time. But I'm not sure we're

1175
00:56:00.639 --> 00:56:03.239
<v Speaker 1>having anything else live today, but we're doing some recordings.

1176
00:56:03.360 --> 00:56:05.440
<v Speaker 1>We got, Like I said, the big Walll quick look

1177
00:56:05.440 --> 00:56:07.679
<v Speaker 1>went up. There was a another quick look look that

1178
00:56:07.679 --> 00:56:10.800
<v Speaker 1>went up over the weekend. I think that was pathogenic.

1179
00:56:11.480 --> 00:56:14.079
<v Speaker 1>Me and Chuck recorded that. That was a lot of fun.

1180
00:56:14.760 --> 00:56:17.719
<v Speaker 1>Uh And then yeah, you expect to I guess, Cyberdillo,

1181
00:56:17.920 --> 00:56:19.599
<v Speaker 1>I guess I'm gonna be playing more Cyberdillo.

1182
00:56:20.000 --> 00:56:23.079
<v Speaker 2>You guess you act like it's there's a chance you

1183
00:56:23.119 --> 00:56:25.000
<v Speaker 2>won't be and I feel like maybe I'll die and

1184
00:56:25.039 --> 00:56:31.000
<v Speaker 2>I won't have to Sure, there's always that, Yeah, that

1185
00:56:31.039 --> 00:56:33.880
<v Speaker 2>could happen and you won't have to play about dream.

1186
00:56:35.320 --> 00:56:38.679
<v Speaker 2>I'm looking forward to my recording today. Yeah, you know

1187
00:56:38.760 --> 00:56:40.239
<v Speaker 2>that's how I live my life.

1188
00:56:40.840 --> 00:56:43.280
<v Speaker 3>Yes, I will. We will record some more Sewer Shark.

1189
00:56:43.480 --> 00:56:45.440
<v Speaker 1>There will be some more sewer Shark episodes going up

1190
00:56:45.440 --> 00:56:48.360
<v Speaker 1>of this is the run. Lots of cool stuff happening

1191
00:56:48.440 --> 00:56:51.239
<v Speaker 1>on Giant Bombs. Tune in for all of it. Uh

1192
00:56:51.320 --> 00:56:54.480
<v Speaker 1>jurf Yeah, let's tell people one more time about like

1193
00:56:54.679 --> 00:56:56.639
<v Speaker 1>cat jurff Man. I think we're gonna launch the first

1194
00:56:56.639 --> 00:56:59.079
<v Speaker 1>episode this week that I think that's the plan.

1195
00:56:59.320 --> 00:57:03.000
<v Speaker 2>Yeah, I don't want to give anyone false uh no information.

1196
00:57:03.559 --> 00:57:04.679
<v Speaker 3>We'll message out.

1197
00:57:04.599 --> 00:57:08.199
<v Speaker 2>Appropriately when we know for sure. We've got a couple

1198
00:57:08.239 --> 00:57:10.039
<v Speaker 2>in the can. But we want to make some more

1199
00:57:10.079 --> 00:57:12.400
<v Speaker 2>progress on it. I wonder how many it's gonna take.

1200
00:57:12.920 --> 00:57:15.119
<v Speaker 2>We're kind of doing it like one hour out of time.

1201
00:57:15.559 --> 00:57:18.400
<v Speaker 2>But this is just a game that is just begging

1202
00:57:18.480 --> 00:57:21.519
<v Speaker 2>to be made fun of. Yeah, in the best possible way.

1203
00:57:21.599 --> 00:57:25.199
<v Speaker 1>Like it's just it's a B game. It's a bad

1204
00:57:25.239 --> 00:57:27.239
<v Speaker 1>B game, Like there's B games like that. The quality

1205
00:57:27.280 --> 00:57:29.599
<v Speaker 1>sort of as a side it would like make sense

1206
00:57:29.840 --> 00:57:31.679
<v Speaker 1>if it was on MST three. K.

1207
00:57:31.880 --> 00:57:34.159
<v Speaker 2>Like, I'm just gonna say, this is a mystery science

1208
00:57:34.199 --> 00:57:37.519
<v Speaker 2>game for sure. Yes, so yeah, we're having a lot

1209
00:57:37.519 --> 00:57:40.960
<v Speaker 2>of fun with that, and uh, I'm I'm really really

1210
00:57:41.000 --> 00:57:44.400
<v Speaker 2>looking forward to that coming out. And also, like I

1211
00:57:44.440 --> 00:57:46.280
<v Speaker 2>know there's art being made for it, and I haven't

1212
00:57:46.280 --> 00:57:48.039
<v Speaker 2>seen any of that yet, so I'm excited to see

1213
00:57:48.079 --> 00:57:51.280
<v Speaker 2>some of that stuff. Yeah, we're gonna have We're gonna

1214
00:57:51.280 --> 00:57:53.639
<v Speaker 2>have some fun sod and that's coming.

1215
00:57:53.719 --> 00:57:55.599
<v Speaker 3>Once the audience sees it, there's gonna be a lot

1216
00:57:55.679 --> 00:57:58.320
<v Speaker 3>more art. We don't have to worry about that.

1217
00:57:58.360 --> 00:58:00.880
<v Speaker 2>Yeah, well whatever, maybe we won't show me. I don't

1218
00:58:00.920 --> 00:58:02.760
<v Speaker 2>know if you're gonna be choice.

1219
00:58:02.960 --> 00:58:04.400
<v Speaker 3>I am looking forward to it.

1220
00:58:05.679 --> 00:58:09.400
<v Speaker 1>Yeah fine, so yeah, plenty of cool stuff happening on

1221
00:58:09.480 --> 00:58:11.000
<v Speaker 1>Giant Bomb this week.

1222
00:58:11.039 --> 00:58:12.000
<v Speaker 3>All right, let's see.

1223
00:58:12.039 --> 00:58:13.400
<v Speaker 1>I think with all that out of the way, we

1224
00:58:13.440 --> 00:58:16.079
<v Speaker 1>have a new poll question, are you getting big walk?

1225
00:58:16.159 --> 00:58:17.519
<v Speaker 3>I'm just curious this audience.

1226
00:58:17.800 --> 00:58:20.320
<v Speaker 1>I think, you know, many people would like it, but

1227
00:58:20.400 --> 00:58:22.679
<v Speaker 1>there's always that barrier if like, can you get friends together.

1228
00:58:22.760 --> 00:58:25.159
<v Speaker 1>I understand that it's definitely something I struggle with. So

1229
00:58:25.519 --> 00:58:27.079
<v Speaker 1>curious to see if people are gonna turn up for

1230
00:58:27.079 --> 00:58:29.639
<v Speaker 1>Big Walk, yes or no. We'll get the results. Talk

1231
00:58:29.679 --> 00:58:32.559
<v Speaker 1>about it on Wednesday's episode here on Giant Bomb.

1232
00:58:33.360 --> 00:58:35.920
<v Speaker 3>All right, I think I think that's time for us

1233
00:58:35.960 --> 00:58:36.880
<v Speaker 3>to get out of here. Back R.

1234
00:58:36.920 --> 00:58:38.239
<v Speaker 1>Thank you so much for hanging out with me today

1235
00:58:38.280 --> 00:58:40.599
<v Speaker 1>and talking about video games. Man, I really appreciate it.

1236
00:58:40.679 --> 00:58:42.519
<v Speaker 2>My pleasure, love being here. Thanks for having me.

1237
00:58:42.920 --> 00:58:45.840
<v Speaker 1>Thank you once again, Thank you everybody for watching and listening.

1238
00:58:45.880 --> 00:58:48.440
<v Speaker 1>You are the best audience in gaming. Until next time,

1239
00:58:48.519 --> 00:58:51.039
<v Speaker 1>have a good one, take care of yourself, and everyone

1240
00:58:51.119 --> 00:58:52.559
<v Speaker 1>remembers the nipples.

1241
00:59:00.039 --> 00:59:00.360
<v Speaker 2>Okay,
