Speaker 1: M M.
Speaker 2: All right, So the map's kind of big. Let's get
this rolling. The map's a little on the big side.
But remember you got some guys Pop Pop Pop Pop
God popping out up there. Uh there you go, the
strokes happening right now, all right, joke about that. So
you got let's we're at the top of the stack.
You guys figure out who's gone first. Use strategy. It's
encouraging this game.
Speaker 3: Let's see, well, we got two up top that are
pretty far away, to the left that are pretty far away.
In too, down here that are pretty close.
Speaker 4: Okay, So my thought is, is Ransom put a shield
on me that gives me plus two difficult or plus
gives any person who shoots me plus two difficulty until.
Speaker 2: The beginning of your turn.
Speaker 4: My thought is, yeah, yeah, like, or at least wait
until after the two months go cool.
Speaker 1: I'm gonna.
Speaker 4: Yeah, so I could go punch one of these moths
right now.
Speaker 3: I have a like frag grenade I could throw at
them first, and then I'll scan them so we kind
of know what the moths do.
Speaker 2: I like them.
Speaker 3: Yeah, yeah, so I will do a quick text scian
right on the moths and then this time I will
try to tell you guys as much as ID can.
Speaker 2: Besides, they're cute.
Speaker 3: I don't know if I would describe it yet. I
haven't actually looked at their art.
Speaker 2: I don't know about cute. I don't much care for moms. No, no, okay,
zooming in that is not something I could describe. I
mean it could, it could be fun. It just depends
on what your cup of teas I suppose. Actually, yeah,
those are kind of doable, as big as they are.
I don't know. Maybe I'm just a quitter. I'm just ambitionous. Yeah.
Oh shit, Nope, No, not cute.
Speaker 4: I mean it could be fun, you know, I just
it's no, it's got like a little titties.
Speaker 2: It's just a skin heat. No, I don't leg it.
Speaker 3: Alright, you monster fuckers?
Speaker 2: Settle down? Whoa broke out here from them? Oh yeah,
we h all right, and thank you for the picture?
Your way? All right? So what are you seeing in there? PSI,
Once I have it, I will tell you, Oh why
I didn't hit it? Enter my bay.
Speaker 1: Coo.
Speaker 3: Okay, Paul minus two agility to systems two and zero.
They've got eight HP and five heat, zero armor, no shields.
The zero burn have really high evasion sixteen evasion, oh
my god, but the defense is six.
Speaker 2: So tech attacks will work good.
Speaker 3: Their size half, which I think does something if we're
gonna hit him and they only have one structure of
one stress, so tech attacks will probably gonna work better
against these guys than than physical and eight hb F
five feet.
Speaker 1: Cool.
Speaker 2: Then uh, I'll just I mean ship.
Speaker 3: If I'm not gonna be able to hit him within
a fucking frank grantade.
Speaker 4: Uh yeah, you might as well hold off and save
it from the dogs.
Speaker 3: Yeah, then I will just uh invade one of the
close ones, one of this guy, will invade this guy.
Speaker 2: Okay, so I just need a need to hack him
tick tag. Yeah.
Speaker 1: Does that work on biological stuff?
Speaker 2: That's a good question. We're about to find out. I
said I was gonna do it. You as pilots can
be tick attacked?
Speaker 4: Okay, well, I in fact the one that dread Cook
just describes it as basically like an illusion effect that
affects only the light and that's why the heat's going off.
Speaker 2: Right, Yeah, alright.
Speaker 3: So they take two heat and or that one takes
two heat and is slowed and.
Speaker 2: You got it. Nine okay, good.
Speaker 3: Yeah, two heats. Yes, you said slowed. It's two effects.
I'm trying to remember the other one. But I'm just
gonna look up and the lancer rules slowed in.
Speaker 2: Impaired. Yeah.
Speaker 3: I was gonna say like indifficulty or something. M impaired
sounds more professional, all right. Uh and then uh, yeah,
that's uh, I mean, I guess I'll yeah, I guess
that's my turn. There's nothing really that I want to do.
Speaker 2: Okay, well, ship, I think it was Showtime. Showtime was
the one that was hit by these last sessions, I believe.
Speaker 4: Yeah, they shot at me and missed and they hit him.
Speaker 2: Yeah, so Showtime says, oh shit, I'm taking he he
says in a very monotone way as a mech is composing,
and he see you see that he's taken heat. And
he even glanced at him. You can see that the
spine that was shot into him from one of these
moths is glowing red hot right now. And it's glowing
so it goes red hot until it just starts to
burst intosintegrate. All right. So this, uh, these giant monster
vultures fly in from the north when Russia Showtime and
you see his belly kind of like expands, and then
it shoots this bulge up out of its mouth from
its belly. That's just this fiscus green acid. And you
know it's acid because as soon as it hits whatever
it's about to hit, it sizzles quite a bit. M h. Blush.
It's like a miss to me though. So yeah, it
splashes all over the ground. Next to showtime and it's
just like slowly burning.
Speaker 4: That's it for me, Okay, all covered north with with showtime. Then,
so I'm gonna kind of activate my boosters, which are
already active, but I'm just I'm gonna kind of run
over there real quick. I have a speed of five,
so that would have been two, three, four or five,
But then I can free action boost, so to get there,
I had to boost like a free action boost. And
then I will attempt to grapple this boy we call
him boy.
Speaker 1: M hm.
Speaker 2: That looks like a dangerous boy. What the one? You see?
Very nice? I think a night does it? Yeah?
Speaker 4: Okay, all right, I have to and then I'm gonna
beat it with my hands mh. So I'm going to
make an improvised melia attack against it, all.
Speaker 2: Right, mm hm.
Speaker 1: Hm h.
Speaker 4: M.
Speaker 2: That's a hit that certainly is uh.
Speaker 4: Yeah, and then bigs damages.
Speaker 1: Mm hmm.
Speaker 2: Two D six h.
Speaker 4: So that's six kinetic damage to it, okay, and I'm
going to choose not.
Speaker 2: To ram it. Then I'm going to maintain the grapple.
Is it still alive? It is very still alive. Okay,
then I'm you are. Remember these things are giant, gigantic.
But that was that was a really powerful so I
couldn't one heat. So I rolled.
Speaker 4: One D six to see how much heat I took
to overcharge. And I'm gonna shoot it with a pistol
in the face.
Speaker 1: I like it.
Speaker 4: Actually, I'm gonna stab it with the segment knife. That's
what I'm gonna do, okay, which has overkilled?
Speaker 2: So that ancurate. Oh just got in there.
Speaker 4: I just got in in there, That's what she said.
Speaker 2: Rolling for damage this weapon one okay?
Speaker 1: Cool?
Speaker 5: Cool? Oh uh that's a heat self heat, yeah, because
I have it has the overkill. So I rolled a.
Speaker 2: A one and A three. Any damaged dice that land
on A one caused the attacker to take one heat
and are then rerolled hmmm, additional ones this effect.
Speaker 3: It did reroll it just rolled the one and the
three for it rolled two dice for some reason, and
it was a one and a three.
Speaker 4: Oh oh yeah, so I rolled one and and and
then it.
Speaker 3: Became it seemed like automatically knows it's going to roll
it again.
Speaker 2: Okay, yeah, interesting.
Speaker 4: Okay, well it takes four more energy damage as I
shank it with multiple blades.
Speaker 2: All right, you do feel that this particular creature's hide
is a bit hard to get your knyes into, but
you sex it, you definitely do. Yeah, there is definitely
a thick kind of natural armor. All right, Ransom, you're one,
uh huh that will check the range? Mis sure, I'm not.
Speaker 6: Oh range, No, he's not close enough. No, I'm u
it says something eight from you. Okay, you can't really
tell what hex you're on. It looks like with a eight, right, yeah,
definitely oh them.
Speaker 2: One, two, three, four, now six, seven? Yeah, there is
a line count them. It's it's not a it seems
I see where you get ten from.
Speaker 1: Whatever you think.
Speaker 7: There is a flash line in front of him, so
we'll let will let help well flash mines in the ground.
Speaker 4: Real talk, Did anyone want to use the reaction to
fire off drones that the guy I just hit.
Speaker 2: Yeah, so one of my drones is right there. All
two of them are are within sight. And you got
the Berserker drone back there too. You guys can go.
I'm not gonna be I don't think I can reach
you anybody.
Speaker 3: Yeah, I'll use one of my drones to do with
three additional physical damage to the guy.
Speaker 2: Preserve. Uh, boondoggle was brutalizing three extra Yeah, let's see. Yeah,
you pelt it and it's back for three damage to
the kinetic. Yes, sir, all right, yeah, you definitely see
some some of the shots get rich. It's still uh
oh dang.
Speaker 1: Kpe. Why don't you go?
Speaker 2: Okay, I will see. Let me see. So he's one five.
Speaker 7: I'll move up a little bit higher so I can
get within distance of shooting my shooting for my friend
behind his deployable cover, and I will shoot the the
guy here that my friend is holding, and I will
shoot with my normal rifle.
Speaker 2: We'll hit. Make sure you target so that it does
and knows everything the computer how to target. I will
rule with my.
Speaker 8: Armor piercing energy three plus two armor piercing thermal rifle
for that that bad boy.
Speaker 2: Okay, Uh, it's like the pickle jar. You guys keep
loosening the jar, and Ioway just swoops in and opens
that sucker. Yay, what does that look Likeways.
Speaker 7: As he's you know, holding him and stabbing, saving stabbing,
get close, pop up behind cover and just a classic
shot while he's holding uh, stabbing right in the head.
Speaker 2: I just keep stealing all the kills. I'm so sorry.
Speaker 9: I'm sorry, my friend. Okay, survival is important here. I
don't care if you have all the drunk. I don't
know scenario here, so so just start a competition.
Speaker 7: Okay, and then sorry, I guess I still have another action.
Speaker 2: I will hide behind this deployable cover. Okay, how does
one hide? I want to learn how to hide well.
Since you have that cloak, I think you can hide
well and side yeah. Yeah, so you don't have to
worry about it. I'm going to delete the guys that
you guys shut quote unquote shut down because of my
pilot here. Yeah.
Speaker 4: And then I think the way hide works is that
if they want to target you, they have to do
what search quick action first.
Speaker 7: And now every attack I make out of my hide
will have accuracy.
Speaker 1: And did you power up JP the hyperspect fuel injector thing.
Then hear it Everest mount mm hmm not yet, okay,
I just seeing it.
Speaker 2: If I didn't know if we were, if I should
do it or not, I'm sorry. I can use it
as a free action.
Speaker 1: I have a feeling this is the last fight, but
I don't want to.
Speaker 2: Yeah, I'll do it.
Speaker 7: Oh yeah, you're right for the night and probably for
the thing. I will also as I see all this happening,
I will as well power up.
Speaker 2: Okay, probably good time to do it. Mm hmmmmmm.
Speaker 7: Okay, it's all my friends powering up, and I realize
it's time to power up.
Speaker 2: Homi's going to hang back here and shoot. Thank you
for that, Brian Googie. That's exactly what it sounds like
it does eighteen. I'm assuming that hits indeed one energy damage. OOKI. Okay,
that's all he's gonna do.
Speaker 1: Chel sir, all right. I think that leaves me. JP.
Remind me, did you you gave me some sort of
buff I think you gave me plus inaccuracy? Okay, mm hmm.
Would I move or should I use this? I think
that is enough, so I reloaded my anti material rifle
last time. I'm going to use a protocol again. In
I will use a protocol wait within line of sight. Okay,
I'll just keep that protocol on you, boondoggle, because you
difficulty for my protocol. And then I'm going to shoot.
I think I'm going to shoot this guy because he's
dangerously close and I don't like that, so let's target him.
Speaker 3: I remember, I think it was like a sixteen.
Speaker 2: I would have hit him his evasion at sixteen. So yeah,
the moths are really hard to hit physically, but.
Speaker 4: But you also have advantage because you use the fuel injector.
Speaker 2: And the moths onlike the vultures, so you actually have
to advantage.
Speaker 7: Okay, and yeah, you got the advantage of mine too,
so you get like a multiple.
Speaker 4: If you click advantage and then you click other undersources,
you'll roll too and then take the higher of the twos.
So you're not too bad in terms of trying to
hit it per see.
Speaker 1: Okay, okay, I'm gonna go for it.
Speaker 2: Yes hell yeah, this talking guy. Okay, Okay, so you create.
Speaker 1: So here's a P ten or ten damage.
Speaker 2: All right, yeah, you you annihilated. What does that look like? Uh?
Speaker 1: Just he's kind of waiting for Berserker to move out
of the way. As he's dodging from this attack that
comes in for him, and as it dips his shoulder,
he studies the anti material rifle and just gets a
lock on on this thing provided by JP. I can
imagine it adds like some extra yeah visual to his
his radical and it just like locks onto it, and
it kind of adjusts the rifle rifle just slightly, and
he just explodes this this this moth and two wings
kind of fluttered down to the side. He lifts the
rifle then and he's going to boost. I can boost.
Speaker 2: Once.
Speaker 1: I'm going to just move back. Are there guys up here?
There are guys up there there?
Speaker 2: Fuck? Okay, I'm good at least moved to the other side.
Speaker 1: Yeah.
Speaker 2: Over the intercom, I say that one counts for mine too.
Speaker 1: To assist.
Speaker 2: Michael an assist.
Speaker 1: And I want to just tell you, guys, if anybody
is adjacent to me and you consume lock on, you
roll with advantage if you're adjacent me, okay, and then
I'm going to burn use a heat to use Oh no,
I boost for free.
Speaker 2: Good.
Speaker 1: Yeah, I'm going to use a heat to launch smoke grenades.
Right here, around around us here, throw a smoke grenade
within range five all characters and objects within a blast
radius two. Oh, I guess we're already behind cover. Never mind,
I'm going to cancel that and not take the heat.
Let me delete this.
Speaker 2: How much cover do do these deployable covers provide? Like?
Speaker 1: Would you ask? They are like the size size one hardcover?
Speaker 2: Okay, so literally the hecks at their rent size no
size one? Yeah, literally the hecks that the rent is
your cover for them, So I might give you a
bigger area of cover. Just f y. I don't know
if that is totally at least this idea.
Speaker 1: All right, let's do it. And then if I already
have one heat, does that mean I roll a two
D or.
Speaker 2: It's no overcharging? Are you did you overcharge? I'm sorry? Yeah?
If you already overcharged once, then it's a one D six.
Then it keeps escalating. It's a one.
Speaker 4: Then you take one, the second time you take one
D three, and the third time you take one D six.
Speaker 1: My first, so I just take one and then I'll
put the smoke bombs in chat and the show time
or silver lines being bong and I should all have
soft cover.
Speaker 10: Nice, okay, all right, I'm done, all right.
Speaker 11: The fuck?
Speaker 2: All right, y'all, it's done, right. I could just go yes, yeah,
uh did silver Lene go? Or are we just have it?
We're having a reloaded Palwitzer. I think that was the idea, right,
is there went round to reloaded? Yeah, though if he stabilizes,
he could also clear heat at the same time. You
should probably do that. Yeah. Oh is that like a
full action, is to stabilize and you do like a
whole bunch of tup at once. You know, you can
do two things either and you can do what they
were there or clear heat. Oh well, and then yeah,
all right, that's what he'll do. Hm hmm. That's everybody.
I I one swoops in on boondoggle.
Speaker 4: He has is it plus one or plus two difficulty
for your shield plus two difficulty for the shield.
Speaker 2: For the This is your tech shield. This is Ransom's shield. Yeah,
he put on me.
Speaker 1: I'll post it again, thank you.
Speaker 2: Roger. Oh yeah, yeah, and I remember that.
Speaker 1: Oh it's cranky. That's why my heat's going up. So
I do need to roll that ether. Let me roll
that rope quick, still learning?
Speaker 2: All right? That is it for the round top of
the Order again, Berserker. Yeah, same thing occurs with you
as this this spike that was shot into your mech
begins glowing red hot. Mac takes two heat. This one
does not dissolve or cook, evaporate, stays there. It's cooking.
Speaker 3: Pretty rude, Yeah, rude. Okay, do you guys want me
to scan the vultures to see what they do? Or
since we're basically just killing them, it doesn't matter.
Speaker 4: Yeah, just playing until they're dead. They don't seem as
annoying as the monster yet.
Speaker 2: Oh and we're on the top of the third round
halfway through, but that does mean more reinforcements come in.
Speaker 4: Sorry, we're this is the third out of six rounds,
right right? Oh my gosh, All right, who wants to go?
I'm actually gonna wait because I if it dies before.
Speaker 2: Yeah. If you guys can kill this thing pretty quickly,
it's one of the one that's on you, right.
Speaker 7: Yeah, yeah, I mean I can totally start start blasting.
What's up to you, guys?
Speaker 2: Yeah, fucking go for it?
Speaker 7: Go ahead, all right, cool, I'll blast that bad boy.
How do you're saying I need a market?
Speaker 2: Right?
Speaker 1: He like hover over it and hit tea.
Speaker 2: And one one second before you do that.
Speaker 1: T Thank you. Yeah, I'm learning.
Speaker 2: Yeah, thanks, it works. We want sick before you actually
do anything.
Speaker 7: Yes, sir, this one should be good because this time
I'm gonna use both of my turrets to help me
blast him.
Speaker 2: With this hit, it's gonna be pretty sick right there
next time.
Speaker 7: Oh no, the things I got armor piercing blasts, Yeah,
but the should I still use them to help take
it away or just blast. I can blast twice with
my armor piercer call to day and that way whenever
you guys hit something with my turret, druns will help you.
Speaker 2: Guys. My thought is.
Speaker 4: If you save the reaction for your current drones for
the mobs, that's guaranteed that you could just take it
out of the air if.
Speaker 3: You If you hit them, the reactions just automatically add damn.
Speaker 2: It automatically hit three. Yeah, yeah, I'll blast that boy
with u my little my little thermal rifle. If i'd
call a thermal rifle my little rifle.
Speaker 1: That's my little one.
Speaker 2: I've got the anti materia rifle that's my big boy.
Speaker 3: Oh you are somewhat stacked with weapons, never mind.
Speaker 7: I mean I'm still trying to be like a sneaky
sneaky boy. But I'm learning from my friends sniper abilities
and I'm trying to look up to my friend.
Speaker 1: You know, the damn thing takes forever to reload. Yes,
it does.
Speaker 2: That's why I kept my other rifles with me. I
was like, I less off. I learned from his mistakes.
Let me know when you're ready for me. Yeah, now
you go ahead. Oh sorry, sorry, I was waiting for
you in my bed, my bed. Okay, here we go.
Speaker 7: From a rifle and then because I am hiding, I
will have my plus one. You can also do the
pro yeh huzzah, good ship.
Speaker 11: Roll haha?
Speaker 2: Why are there's so many ones on that one? One?
D three?
Speaker 4: Oh yeah yeah, but you roll the crid so you
roll twice and take the better. But I guess you
just rolled one twice. Mm hm, well I think I
only rolled once.
Speaker 2: Yeah, r D three, Rather well roll it again roll
D three.
Speaker 1: Doesn't he get the plus two on it as well?
Like the two is a guaranteed?
Speaker 2: Yeah, that's right, that one's at three that Okay, there
we go. So that's how much you eat it? Yeah?
Speaker 1: Oh? Nice?
Speaker 12: Eight?
Speaker 1: Eight ap is really good?
Speaker 2: Hell yeah, how is he looking? No, he rolled a critical,
so he rolled two damage and takes the higher one.
Or am I getting that confused with something else?
Speaker 4: Oh, you're right, You're right. I have the ability to
stack because I have a that if I roll on
that twenty, so.
Speaker 7: The first one hit, and then I will also roll
again because I see that he needs to get hit again.
Speaker 2: Yeah, you blasted like a bird mark on him, and
like electricity kind of arcs off of him, and it
looks at you and lets out this loud like bird
like screech at you. And I'm like, don't worry. I
hit you again, will you?
Speaker 1: No?
Speaker 2: I won't. I got scared the second time I got.
Speaker 1: A little scared.
Speaker 2: Was he jinxed yourself?
Speaker 7: And then I said, you know what, it's gonna be
my first time to do to overcharge, And I said,
fuck you, I will hit you.
Speaker 2: So I take one my first time to overcharge one heat,
and I will hit again. Very nice, very nice. All
the damage. How's he looking? He's got two really big
burn minds. He's looking pissed and hurt. I'm glad. That's
all that matters. It smells a little bit like chicken
for you.
Speaker 1: Boondoggle okes, I love chicken delicacy.
Speaker 2: All right, well, I suppose I will go with him
because he's not long for this world clearly, and you're
still shielded and dougle.
Speaker 4: Yes, yeah, until the start of Ransom's next turn.
Speaker 2: Gotcha. Okay, he's gonna he's got these two huge talents
that he's gonna come at you with plus two difficulty
h six kinetic kah All right, breaks down your your
mix chassis. Who's next?
Speaker 1: The last?
Speaker 2: So you guys are way through this just for my
halfway through this, you guys are burning your over chargers,
all right. Remember you gotta survive till the sixth one.
So Phil ree to use strategy until we're out of
spar You guys can meta game all you want, just
strategize it.
Speaker 4: I have a quick question, what happens if so I'm
one away from overheating, if I overcharge now and on purpose.
Speaker 2: And have a system crash, do I get to do
my action before that? That's a let's look at overcharge
if we take the heat first, that's what would dictate that.
I mean, it probably isn't even even going to detail
that is it? You know what I would say? You
get to do it first. Just based off the graphic,
it says quick than heat. Maybe I'll look into it
like go ahead and you can do that. It does
look like quick plus.
Speaker 4: Okay, yes, I'll be first person to roll a heat roll.
So I'm going to full action stabilize and I'm gonna
do I'm going to spend a repair to max up
my structure again, so I'm gonna h stabilize, restore HP.
Speaker 1: And then.
Speaker 4: It's one D six plus four for me to overcharge.
At this point, I'm gonna shoot it with a shotgun.
Speaker 2: You get negatives. Shooting while you're engaged with a shotgun
would be kind of weird for a shotgun, right I don't.
I don't. Yeah, because it has a threat. I think, yeah,
it does have a threat. Yeah, that makes sense.
Speaker 4: Actually, I'll hit it with the chain X because if
I if I create, then I have the option to
to shred it. I probably won't create, but what if
I did.
Speaker 2: It'd be pretty epic iMedia.
Speaker 1: And you do look at this guy?
Speaker 2: Yeah, so it shredded that be that the shredded.
Speaker 4: Yes for max standard, so six points of damage. It
does not benefit from armor. And then I roll a
one D six plus four to see how much heat
I take. So I got to eat. I only have
one left, so yeah, that's gonna put me at max
and then I overheat and does that carry over?
Speaker 2: Again?
Speaker 1: I was just checking that.
Speaker 2: Because it does specify that. I do remember it does
specify spillover. But while I look this up, while you're overheating,
what did that? You definitely annihilate the giant vulture? What
does it look like? Yeah?
Speaker 4: So I like I'm like like steams pouring out of
me at this point, like as I'm overheating, and I
push it even harder, and like flames shoot out like
kind of like from like these vents behind like lyme's
head and arms and legs and everything. And then as
I do, I have this baseball bat with like the
the motorized razor wire and I just catch it like
in the side of the neck and like red it
as I grind it into the ground and just like
viscera and like parts of it just start flying. And
then I like pound the I'm trying to shake the
bat and I pound it to get this corpse off
of my bat.
Speaker 2: As ship was happening, there is heat spill over, so
it just keeps yeah, it spills over.
Speaker 4: Okay, so it's not letting me roll.
Speaker 2: Overheat.
Speaker 4: For some reason, I keep saying my token is not
a hey cap.
Speaker 3: By putting it at eight of out of whatever your
max is. Yeah, it's six US six mm hmm, I'm
just wrong. Yeah, well, I don't know what to roll.
That's why I was trying to.
Speaker 2: Oh yeah, so let's see. Yeah, I believe it is
your a D six plus stress. Let me double check overheating.
When the Megan C s Capta gets stress damage right
away to make an overheating check, you roll one D six.
Oh no, you roll one D six per point of
stress damage.
Speaker 1: You have, so.
Speaker 2: Okay, so I gon roll five. Is I got a
five emergency shunt, which is the best. I think the
best possible thing your Mexic cooling system is to retain
the increasing heat. However, your mech becomes impaired. Okay, I
am impaired.
Speaker 4: But then I have to do it again because I
only like, I only spend seven, So stress is gonna
go down to two out of four, and I'm gonna
roll two D six. Can I take the worse? Yeah,
the higher rather or the lower? I'm oh the higher
the lower. So that's a one oh just one one though, right?
Multiple ones is better?
Speaker 2: I yeah, So if you have address roll, are you
looking at it? Okay?
Speaker 4: Roll an engineering check. On a success, your mecha is exposed.
On a failure, it suffers a reactor meltdown after one
new six year turns. Rector meltdown could be rented by
retrying the engineer check as a reaction.
Speaker 1: Is this is this?
Speaker 2: It's an engineering check? But is it a safe check? Okay?
It's not a save?
Speaker 3: Well with the hold on, this is a if you've
not rolled it yet, I can just automatically make you
succeed this check or save. Oh okay, okay, I'm using
my thoughts refusal. Just make you not melt down.
Speaker 2: Yeah, like all of a sudden, like you're kind of
like in my hacking, doing the engineering check for you. Yeah,
you guys, see.
Speaker 1: A little.
Speaker 2: A little here I'll show I'll even show a little
strange grab when you click on your token. Do you
see like these little options for based on what you do?
Like these little icons. I don't know to describe this.
I can't movement action, full action, quick action, and reaction. Yes,
you see that when you click on any token here,
I'll put it right right above the map, right above
the map, because that that's what I'm happy to pops up.
A click on silver Life. No, that doesn't show up
for me. Yea, I don't know where you're showing this,
and I don't know in the voice chat, the text
of the voice chat, the text chat of the voice chat,
the side.
Speaker 4: Oh yeah, I have that at the bottom. Yeah, I
have that at the side on my screen.
Speaker 2: I had, I got it when except that now it's going. No,
it doesn't show up for me. Okay.
Speaker 4: I had to go into the cross Swords and then
click on my character like the pin combatant.
Speaker 2: No, he's he's oh yeah, there go. Now you're just
coming up. That's weird anyway. So that's the track what
you do. These are all these reactions and stuff. Y'all
do that sometimes you know, it's it's gonna be really
handy when a lot of ship's going on. Yeah, anyways
is okay? Yeah? Yeah, cool? Cool? Cool? All right? Uh
and you don't have a you don't Yeah, you're good, Okay,
you're good.
Speaker 4: And I survived. I passed the engineering check, so there's
no meltdown. But I am exposed in impaired right now,
and you.
Speaker 2: Destroyed this guy. Damn yes, yes it was birthday.
Speaker 1: M hmm.
Speaker 2: Yeah, he's gonna scooch and he's gonna shoot at silver Line.
Oh do you guys tell me when you want silver
Line to go by the way?
Speaker 13: Okay, I'm going naw yeah, okay, h.
Speaker 2: That is not gonna hit Oh god, alright, and you
want him to go next? Yeah, he can blow up
both of those dudes. So we now know these increments
are wrong.
Speaker 3: Oh yeah, well on the measuring tool, it's probably measuring
for squares and netflick x.
Speaker 2: As soon as the way to fix there's gotta be
some way to factory is built to obviously comedy hexes.
Speaker 4: Yeah, I think you have to go into the map
settings on the scene and fix it. But all the same,
like we're in the middle of a combat on stream,
he's gonna.
Speaker 2: Scooch for streams. Good shoot this vulture. Hey, that's a vulture.
It's a vulture. Yes, those moths they look like these
are moths. There's one moth over here and it's a
company with vulture. M hmmm. Always shooting the ball way
back there. That's what the house is for right long
range far Okay, that I mean he'll be able to
do something else way is that a yeah, he'll be
able to do something else too. That's a barage. H
mm hmmm. Ship balls. Hell, yeah, let's kill some guys.
You killed yourself. It's I kill that moth back there.
He's killing the vulture. This vulture and he hits does
a pretty significant amount of damage.
Speaker 1: It is a blast to though, and oh, you're right,
so it's gonna hit booth though, Well get his ass,
come on now, hit him, boy.
Speaker 2: So it blasts and there's like kind of like big
plum with smoke comes up mixed with like snow that's
kind of you know, puffing up into the air. And
when it clears, like a gust of wind clears, is
the vulture swoops the wind down and you see it's
heavily damaged from this, and the moth is annihilated. Nice.
Did you say that artillery is a bar is considered
a barrage? Yeah?
Speaker 1: Doesn't that give him?
Speaker 4: Like I believe that howitzer is it's a super heavy weapons.
Speaker 1: Isn't that it's just a heavy just a heavy Oh
it's inaccurate, got it?
Speaker 2: So? Eleven?
Speaker 1: You need eleven.
Speaker 2: So he's going to go again with his veil rifle.
Heel didn't somebody call it a heel rifle. He'll tech
the closest moth this time.
Speaker 1: This is.
Speaker 2: Well their their their is really high. That's all he
can really do. Though, these guys are going to be
too far. You guys, tell me to tell her telling
me what to do with this guy? Does he have
the you should use? Is that a on the one
called tech attack?
Speaker 4: It is attack and they have Yeah, they have any
defensive six, so he'll he'll.
Speaker 2: Nail that, damn. Yeah. Okay, heat on this guy.
Speaker 4: Also, every time they attack, they take two heat.
Speaker 2: Yeah, all right, I go again. That's I guess it's weird. Okay,
uh uh you'll uh shoes shine again.
Speaker 1: M h m hm.
Speaker 2: Okay, I'm sorry. I don't think you are. But okay,
it's it's one damage no matter what. At least, but
you have another one of these spikes.
Speaker 3: And you for sure okay, oh boy, that's a literal
way I can remove these spikes as.
Speaker 1: There is.
Speaker 2: Believe you would have to do an engineering check, okay,
and good of those or something else. If you come
up with a clever reason why so if you get
like bombs attached here or something like that, I believe
it's an engineering checks. I'm putting these in the same
category since obviously these guys are homebrew okay, okay, or
if you have manipulators maybe I don't. Unfortunately I know
a friend who has manipulators. Can you go give him
a hug? Moondoggle, Yeah, if you go go hug me,
because yeah, if both of those are going to give
me heat, I'm gonna be overheating next turn. So, but
it's only my first overheat, it should be Okay, I
just realized it's kind of yeah, I'm a wizard's fighting
wizards right now between b Zerker and the moss. Yeah.
Speaker 1: As a stoner thought, if I've ever.
Speaker 3: Heard let's see quick actions? Can I shoot a weapon
twice with two quick actions?
Speaker 4: As long as it has animal I think there have
to be some different weapons.
Speaker 2: Yeah, and as long as it's not h yeah, because
the whole concept you're on the back, I think, and
you're shooting all these at once, these smaller weapons. M okay, Okay.
Speaker 3: If I stabilize, could I spend my full action just
pulling these things out?
Speaker 2: M It ends a condition affecting it.
Speaker 3: Sure, it's fair, Okay, I will will, I will do that.
I will spend my full action to do that. And
then I will.
Speaker 4: Yeah, I won't move back closer to my allies, all right,
into the smoke. And then I think it goes to ransom.
Speaker 2: It goes spec to me, what hecks are you in?
We need to we need to get yells tokens made.
I'll move. That's fair. Uh all right, Yeah, this one
runs up and the same thing, just big bulge and
his belly kind of goes up into its throat, out
its mouth and it just blueges all over berserk.
Speaker 14: Hm hm that's cool. Yeah, oh double criticals. Oh god,
all right, that is a three damage. There's no acid
damage in this game, but three energy damage and you
are shredded.
Speaker 1: Not that.
Speaker 2: Yeah, you're fucking shredding, bro. You can see all the
tone in his mecha muscles. He is just so dehydrated
from that bodybuilding competition. He went to, all right, who's
going next?
Speaker 1: I think it's only me left?
Speaker 2: Mm hmm.
Speaker 1: Alright, alright, alright, let's see. Uh, since he said we
could do a boondoggle, are you gonna be in combat
this next round?
Speaker 2: I mean, I can be. I'm just curious, but also
I'm good.
Speaker 4: I just healed, so like I'm kind of like up top,
like I probably had more health than most of you guys.
Speaker 2: Damn, call up. How many repairs do you have left?
Speaker 4: No, I only used one so far prior to that,
so I have three out of five because the the
Everest does for more repairs. It's a good pr good
training wheels in the Everest.
Speaker 1: I will use my protocol then on oh yeah, I'll
use it now on Sean what berserker or in the clouds.
Speaker 2: So that's obscurity in clouds.
Speaker 1: Yeah, we all have like native American names. Okay, so
I'll use that. I get a point of heat that
brings me to four heat. But I am going to
stabilize to purge my heat and reload my anti material
rifle and I could move.
Speaker 2: So what did you do for me?
Speaker 1: You have plus two difficulty to hit sick.
Speaker 2: Now, stabilizing as a full action by protocols are just
act okay the top.
Speaker 1: Yeah, protocols are freebies. So I'll do that and then
and then I'm going to use this old boy that
I've been failing to use. At the end of your turn.
If you did not move and took the lock on
quick tech action, you may lock on once as a
free action. What does that mean? Can somebody help me
with that? Does that mean I have to take the
action or do I get the action for free? It
means you can walk on to multiple targets. So if
you don't move and you lock onto one character, you
can attempt to lock onto a second. Okay, and then
the idea that you can like consume one lock on
one round and then consume another one that I'm perfect
than scan.
Speaker 2: See at the same time.
Speaker 3: Yeah, anytime you lock on, it seems you just get
the scan action for free. So that's dope as fuck.
Speaker 1: Just waiting until I get those twenty foot sensors.
Speaker 2: Okay.
Speaker 1: That means I will have to use a overcharge, and
I think that's a bit risky. Yeah, I'm going to
just be cool with my rifle loaded and call it.
There your turned scar be cool, he went, he went,
Oh and this smoke clears unfortunately.
Speaker 2: Oh well, we had a good time. We did. We
looked really cool in.
Speaker 1: It too up and smoke. Yeah, how the fuck go?
Speaker 2: I there?
Speaker 12: It is.
Speaker 2: Nice? I mean, here is gonna shoot showtime? M damage
so much. Unfortunately I'm creating on the one attack. This
it's always one damage. So anyway, he's got a bike
in him. This guy needs ago. Yeah, all right, this one.
Well you are still are you still hidden Byeway?
Speaker 1: No?
Speaker 2: I think I when I shot it shoots me out
of hiding. Okay, So I did shoot, see if we
can get a spy, and I like used all my
shots to try to like, you know, now, I can't
braze and become invisible. But I mean you're taking one damage.
I'll take.
Speaker 7: I'll get hit on purpose. I'm like, come on, hippie, Okay,
bring it. As Brittany said, hit me baby one more time.
Speaker 2: All right, and this guy's probably gonna be down's way.
You guys just wait, he's gonna get you. I saw
that one down here. God, there's so many all right,
and we are on the top of the stack again. Okay.
Speaker 4: I think we can clear out the two months to
the to our never eat at least one second.
Speaker 2: You're a notting it more might might change what you're
gonna do. Mh okay, you do not take heat, Ayeway,
but silver Line does. Let me throw in the reinforcements.
We're around four, right, I think so. I think we
just finished round four.
Speaker 1: I think you're right. I think we are.
Speaker 2: Could be wrong.
Speaker 4: Are we just started round five and then we have
around five.
Speaker 3: Because we finished two rounds in the first the game
we played last time. I think we just finished two
rounds this one.
Speaker 1: Ok yeah, I've shot twice, so that would make say,
all right, all.
Speaker 2: Right, that's where they're starting. Okay, they all spawn over here, yeah, okay, okay.
Speaker 4: So my thought is is if we can hit these
like you just get in one hit with the turret drones,
we can probably knock them out of the air.
Speaker 3: Okay, I have my one of my weapons is a
smart weapon, so it attacks defense, so it actually would
be good against the moths. It's like a nexus system.
But there's a vulture here.
Speaker 4: So yeah, I can probably get that out of your face.
Speaker 3: Okay, I can attack maybe this top one and then
being bunks two drones drones damage to do enough to finish.
Speaker 2: Has three drones here damage whenever you guys want.
Speaker 7: One anytime you guys want. They're ready to shoot three
damage whoever you want.
Speaker 2: And they're all within damage so you can do up
to one.
Speaker 7: And I've got flash minds, which one of them is
about to jump into, which I'm excited about.
Speaker 2: Yeah again, unfortunately flying I haven't brought those. Uh oh no, yeah,
you're right, they're the big Yeah. Can you just throw
the mine at them?
Speaker 1: Or is there a way to knock them out of
the air, like prone them?
Speaker 2: There is on top of the.
Speaker 4: Yeah, there definitely is. You can make a radom attack.
Speaker 1: But is there are the flash mines for black of
a better term like a five foot radius or like
it's one.
Speaker 2: It's really close. Flash minds are super close.
Speaker 1: Yeah, let me see, just worry about blowing up homeboy.
Speaker 7: Yeah, because flash mind detonates in a one burst burst
one area when the character moves adjacent to it or
over it, and they must succeed on a jilly save
or they only have line of sight to the adjacent space.
Speaker 2: So a burst a burst one I'll double check here.
But if it's burst, that means from the hecks that
it's in all one all around it.
Speaker 7: Yeah yeah yeah, so if anytime he comes within one
spot around it, yeah yeah.
Speaker 4: Which is where silver lining statement, Yeah, it would be
pad Yeah okay, so I can I could target this
get him out of there?
Speaker 2: Yeah?
Speaker 3: I could target this one up here, hit it with
hopefully my h Nexus drones, and then any excess damage
would just be dropped on by the top two turrets.
Speaker 2: Right, So we could kill that one pretty easy. I
can't hit the other guy with another weapon, so I'll
just impair probably the lower guy over here, so he's
slower and impaired.
Speaker 3: Yeah, and then I gotta look up what I'm exposed to. Yeah,
and then Boondog can take care of this one at least,
and then everyone else just targets anything close and dangerous.
Speaker 2: And just as a reminder can since it's it's well
it's only been a week, I guess, but I'm used
to it being two weeks. But by the end of
the sixth round, you don't want anybody within your square. Yeah,
nobody in it. I mean they could be in it.
You have four points, and each enemy in it takes
away the front of the four points, so we need
to it's king of the hill.
Speaker 3: We need to have more points than them on the hilly. Okay, Well,
if no one minds, I'll go first and I'll try
to shoot this guy.
Speaker 2: But u and exposed I believe does double damage. Impaired.
I believe those gives them a difficulty. It's a minus. Yeah, okay,
they might want to avoid the word minus in this game.
It's really confusing because you get plus difficulties. Yeah, the
plus accuracy plus accuracy are plus difficult It's weird that
hits obviously.
Speaker 3: Yeah, oh cool, I did one damage this guy here.
Speaker 2: That's all I need just to have the the other
ones do nine. Yeah.
Speaker 7: My turrets start blasting like crazy as they see this
dude get backed and they go, oh yeah.
Speaker 3: I can have my top turret up here, go as well,
so your bottom turret can focus on the other guys.
Speaker 2: So we'll do the top two in his yeah, and
my top one, so we do nine more damage. You
don't have to roll on attack for these fucking turrets.
They just do need know, ye yeah, just on reaction.
That's honestly sick. Oh my god. Yeah, you guys just
see this beautiful butterfly just get peppered into nothingness.
Speaker 3: He did this though, so yeah, and then vulture. Okay,
were you guys hitting on like ten or lower with
the against the vultures?
Speaker 2: It was an eleven. I think it's the littlest eye rolled. Okay, well, I'm.
Speaker 3: Pretty bad at that, but I'll try shooting my thermal
rifle at the vulture.
Speaker 2: Fingers crossed. What wouldn't matter what? I rolls again?
Speaker 3: Yeah, nice natural one there. Okay, so oh well, and
then a nice move action.
Speaker 2: Yeah, don't forget.
Speaker 4: You have the shield onto, so you're pretty easy to
not Yeah. I try to thank the you guys up here,
So that's if you guys are good. I'm gonna try
and get this guy out up there.
Speaker 12: So I'll wait, wait, wait, make my run and I go,
oh yeah, he goes first. Yeah, we got excited. Sorry,
it's the turrets. Also take your turn.
Speaker 2: Yeah you'll never go we have so many turrets. All right,
big ass vulture moves in on iway breaks him with
his claws. I'm sorry, these are private that should not be.
Speaker 15: That was a miss thoughy And since I'm not moving
across the whole game board, I finally get to do
a second attack. My guy was being sneaky and then
all that kind of like look at me, tries to
call you misses and then tries to puke al over you.
Speaker 2: Chris cod we're shredded, sir. Not that you any of
you have armor where that would matter I don't know
what means, you ar, but it doesn't matter in this case.
So just three to Maggie and you all are up
against the heat. Right. No, this is this is energy damage.
So that's to your HP. HP. You got it, three HP,
thank you. Yeah.
Speaker 4: If you click the little energy beside the one times there,
you can apply it automatically to your character.
Speaker 2: Love Foundry.
Speaker 11: Thank you.
Speaker 2: I'm learning. I don't know how to play Foundry. It's amazing.
Speaker 4: Okay, then I'll go I'm gonna go over here and
I'm gonna drop kick this this vulture. Yeah, so I
make immediately attack. So this is an improvised medly. I
have plus one accuracy and plus one inaccuracy. Okay, the
last one.
Speaker 2: Oh my god, that was almost a twenty. I swear
to god. It the digital dice. Yeah it moved, but
no literally bounce on the edge of the ty. But yes, I.
Speaker 4: Cannot do anything else because I will overheat, all right.
Uh yeah, but from where I am, I can now overwatch,
so hell yeah.
Speaker 2: All right. These two guys are brothers. You probably you
didn't know that, but it's a little bit of vulture
lore for you. So they stick together. I will use
my reaction to.
Speaker 4: To Overwatch that way over Watch with the shotgun. Okay,
plus one accuracy plus one in accuracy.
Speaker 2: That's a hit. Rou nice.
Speaker 4: So it takes three points of damage, but that does
count as a hit. If anyone wants to go in
with turrets.
Speaker 7: I think one of my churchs wi I actually be
in rage. But also his turret on the bottom right
is is in better range to shoot him. The berserker shirt.
Speaker 2: Berserker without a vulture just moved in, took damage this
guy right here. If you want to use your turrets,
is it a vulture?
Speaker 4: They have armor, though, so I might not really do much.
I don't know how much armor they have.
Speaker 2: What do you do?
Speaker 3: Oh you're muted, Yeah you're I can't hear you. I
will have Yeah, my bottom turret shoot it? Then does
both my turrets have shot and it takes three damage?
Speaker 2: Fine?
Speaker 3: It's whatever it some sweet ass Armori.
Speaker 2: Is sick prett damnage. All right, you pepper it from behind?
Can I go now? Is that okay?
Speaker 4: No?
Speaker 2: I'd rather you don't, And you can your reaction of reactions. Yeah,
and you can only use your reactions after you've gone right.
You can use them once per turn, so I can
even use Overwatch astrong. But then they also have.
Speaker 4: A limit on how many, so I think you get
one reaction per No.
Speaker 7: No, I was saying, if somebody is coming into your area, well,
how do you use your overwatch?
Speaker 2: Is it just like after you've gone? If I move,
if I move within their threats? And I think because
of his shotgun, he's got a threat of a much
bigger threat than you guys, like a threat three, I think, right,
I have our shotgun three.
Speaker 4: I thought the pistol has a threat of free but
oh shit, really not as much fun?
Speaker 2: All right? Moving in on you ransom, same jig as
last time, song of dance, clawing down your hall or
tempting to missing terrible in that middland their mind? What
he missed.
Speaker 1: Don't mean what?
Speaker 2: Wait? Wait, nice, you rolled the four.
Speaker 1: Plus a D six. That's how do you get twelve
out of that plus.
Speaker 2: Two plus two? So you rolled four plus six plus two.
Speaker 1: What do you have an accuracy? I guess.
Speaker 2: Let me check their profile like pack tactics or some shit.
It just has plus one accuracy on his Yeah, that attack,
it's plus one accuracy.
Speaker 1: Thought of a pitch.
Speaker 3: Damn imagine being able to roll a foign.
Speaker 1: Hit yeah, right, and then do six damage.
Speaker 2: Wow, okay, Scar, this is god damn close it down
the back and then it pukes sol over you in
hyping red hot green acid. Alright, fuck me a like
four criticals. I'm getting ready for Dragon Vain so I
can lose at Dragon Vain. We roll like gods in
that game, and rolling high is that good? Three damage?
Speaker 1: Huh?
Speaker 2: The structure, but it doesn't matter.
Speaker 1: I am a four of thirteen.
Speaker 2: All right.
Speaker 4: I am no longer impaired or exposed, I believe, And
you know what.
Speaker 2: I'm going to turn up the heat a little bit
by taking a heat attacking you one more time.
Speaker 1: Power let's see.
Speaker 2: No, never mind, I can't. I thought I had another attack,
but it doesn't. Right, That's it for me, Briani. Do
you want to go?
Speaker 1: Uh? You couldn't go? I already went a good who's left?
Speaker 2: I can go? I can start, Yeah, I can start
slashing away with these little fuckers.
Speaker 1: We have one more round that we got to have
less of them. Men.
Speaker 7: Are the guys next to us or do they have
armor or are they just not armored? They do have, right,
So I'll start I'll start blasphemy with my uh my
little gaining.
Speaker 1: Let's do it, I will.
Speaker 7: There's two of them in there, right, so I can't
really tell because of this orange blob.
Speaker 2: Yes, yes, okay, that you you're about. I know that's
that's what. Well, I can't see the baddies. Okay, I will.
Who's the Oh thank you, I'm learning. Who's the most
damage of those two? Let me see how they look
to you? Is? Yeah, this guy looks more damaged for sure.
Speaker 7: Okay, cool, let's let's I'm gonna start blasting him with
my uh again, my thermal rifle. I wish I will
now have some accuracy with it. Thank god, I wasn't
rolling with accuracy.
Speaker 2: Sexy.
Speaker 7: Still great, okay, and with the crits, just roll the
normal damage or how do I roll the crits?
Speaker 2: I swear that writs last time you played?
Speaker 3: Can you click the button mhmm to bring up like
an option to the critical If you right click it,
you click on krit now.
Speaker 4: No, I don't know, no, but if you click the
role damage there might.
Speaker 2: Be an Okay, okay, let's try it.
Speaker 7: Armor pierce over co reliable bonus damage. No not bonus,
Oh god, I keep adding extra bonus damage.
Speaker 2: No, where is crit? Oh it's I think it is,
says crit. Let's try it. I saw two D six
is a nice okay, sexy all right? Or a total
of five?
Speaker 1: Okay, okay, so that was the first shot.
Speaker 2: Let's uh. He's not looking good, right, he's not looking happy. Alright,
let's do it again. Just got the shotgun. He's getting
earned with a fucking thermal rifle.
Speaker 3: Now I want to just do you want to just
have your turret drone from the bottom? Do extra three days?
Speaker 1: I think?
Speaker 2: Do you think it'll finish him off if I do
that my turret? We don't know that. We don't know
the HP of them.
Speaker 7: Let's try and let's blast with my turret as he
as I was blasting together, right you pepperum and keep
a bunch of bunch of more holes in it.
Speaker 2: But he is still flying damn. All right, it's okay,
let's uh, let's shoot again. It's nice. Nice?
Speaker 13: How does that?
Speaker 1: Does it?
Speaker 2: Does it hit? Oh? Yeah, you targeted and it says
it hits then theoretically, yeah, you're good. I'm more kinetic
or energy damage is enough?
Speaker 1: It is?
Speaker 2: I'm just kidding. What is that look?
Speaker 1: Like it.
Speaker 2: Don't scare me like that. He's son of a wig.
All right, you don't know, I could. Some of these
guys might be at least some might not be.
Speaker 7: I'mleting you pick all this shot. You know, I don't
know what I'm doing here, and now I do love
like that.
Speaker 2: I know you do.
Speaker 7: I will use because I haven't done it my initiative
yet once, per see, I may take any quick action
as a free action, and I will shoot the one
next to me. If I have not done this, I'm
I'm ready with the accuracy of plus one. Come on,
come on, nice, another one?
Speaker 11: Take it?
Speaker 1: Take it?
Speaker 2: Hey, I'm consistent, and I.
Speaker 7: Will because I still have enough heat. I will, should I?
You guys, what do y'all think? Should I try my
best at a.
Speaker 16: At?
Speaker 4: How many times have you only done it?
Speaker 1: Once? Do it?
Speaker 2: Let's do it.
Speaker 1: Let's over the world.
Speaker 2: If you have a meltdown, it could be cool. How
do I Okay, I will overcharge? Do I just hit
the overcharge? Oh? Nice? See look at this guy, and
now I will shoot again at that son of a bitch.
Speaker 3: Chaguar cannot be stopped.
Speaker 7: Yes, sir, we're trying. I will shoot again. Come on,
big boy, Oh hit no wammies, yeah, brother, come on,
Oh jeez, all.
Speaker 2: Right, I'm crying the other side. You are doing the best.
Literally the legs and got burn hole on the other
and his belly. But it's give him a kiss. I
give him a kiss, kiss more than well. Or it's
got like pretty good armor arm cheese. Never mind. I'm
just like a crazy sound bitch, and I think that's it.
I'm ready to part. I'm ready to It's let her rip,
all right, Oh wow, let's see what. All right, it
moves in and it's gonna take a stamb at moondalgo
little pew pew all you create on this too, because
it doesn't matter. All right, one energy and you've got
a spike. Inde you. I think he sailed to go,
didn't you.
Speaker 1: Yeah, I have to go. Yeah, okay, I'm gonna use
a protocol, a new one. Oh, steady, stable steady, so
my robot, don't worry. This will only hurt briefly. His
legs kind of splay apart, and the stabilizing rods come
out of his feet and anchor into the ground, immobilizing
him but increasing his accuracy. US one with every all rifles.
I use this round. So I'm going to fire my
anti material rifle at this ombre right here with my
full round action. Let's go ahead and get a target
on him. Did that work?
Speaker 2: There?
Speaker 1: We go?
Speaker 2: All right? But uh.
Speaker 1: So that is one accuracy from the power up and
one accuracy from the stable. Yeah, but this motherfucker.
Speaker 2: And it's all right? Noise just just enough.
Speaker 1: It's oh wait do wait, damn, that was the wrong weapon.
Hold on, I rolled the wrong weapon there. This is
the damage on this though, the only six a P
for this guy. And then I will overcharge. Now does
overcharge go up?
Speaker 2: You only used word quick action, right?
Speaker 4: Uh?
Speaker 1: I use a full action to shoot my anti material?
Speaker 2: Is it a super heigh? Okay? No, I think it's
it's ship.
Speaker 1: I'm pretty sure. Right. Let me see it's a heavy
weapon now, yeah.
Speaker 2: Not super heavy. So I don't take the Yeah you do.
You can do it as a quick action. Then I'll
take a quick action to shoot it.
Speaker 1: I don't have a bitch. I didn't know that, all right?
Speaker 2: Only god damn, because I've got the same I'm gonna
say I have the same rifle as you. I think.
Speaker 1: Actually good good to know. Well, then I'm going to
use shoot my thermal rifle with my other quick at
this guy.
Speaker 2: Right here.
Speaker 1: We are, and I get an accuracy for this because
of the stable Deddy applies to right most. And this
is also a rifle. Nice seventeen is nice?
Speaker 2: Or five?
Speaker 1: Ap on this guy?
Speaker 2: That thermal rifle?
Speaker 17: Dude?
Speaker 2: Oh yeah, I'm in clutch. Oh yeah, that guy's toast.
You're just popping off these shots anchored in the ground.
Speaker 1: Okay, and then yeah, I could if I overcharge. It's
the D six, which is risky because I only have
six heat, So I think I will call it there.
Speaker 3: Yeah, we'll see if like our overcharges for the final round.
Speaker 2: Yeah, you never know.
Speaker 1: We're going into it now, right.
Speaker 2: I still got some moved, I got some juggling around.
I gotta do here, K did silver line go? I don't.
I don't think so.
Speaker 4: No, he've heard the howitzer last, which was last round.
Speaker 3: Okay, so then he'll reload this round.
Speaker 2: Oh he's in the flash mine? Is he a flying one?
They're all flying?
Speaker 1: Yeah?
Speaker 3: Oh the sorry, the only one who was walking was
the mammoth we killed.
Speaker 2: Yeah, you'll focus the ship out of him. He was
a giant guy. But this guess guy is hurting. Somebody
fucked him up prior. I guess maybe I missed that
was the one that got here with the AH same
thing tries to rake the chassis of park krits sixth
damage It doesn't matter if I get a crit uh,
then tries to eat him for lunch by making him juicy.
How's showtime looking?
Speaker 7: Oh?
Speaker 1: That nine?
Speaker 2: He's still up. He's not looking great, so I mean
got three eight left, but he hasn't taken any structured damage. Yeah,
we could have.
Speaker 3: Him stabilized instead of reloading, reloading and then just overcharge
and quick action try to kill that.
Speaker 2: That guy.
Speaker 3: What you want, Well, I'm proposing that to the group
because I don't know.
Speaker 4: Well, stabilizing he can heal and reload and yeah, so
sairs fill his HP back up and he puts on
his reload so his howitzers loaded.
Speaker 3: And then just quick action, overcharge and try to kill
that one guy in front of him so we don't
have to worry about that guy next turn.
Speaker 2: Yeah, because I don't think he's overcharged yet.
Speaker 6: Mm hmm.
Speaker 2: No, it does have two heat though from the spike
put him at three. And what do you guys what
and then do damage or narrow spike on this guy.
Speaker 4: I think he should fire the howitzer in between that
and the moth because it's a blast too. Right, so
if he fires it like kind of like here and
it blows up, sorry, I'm pointing at my screen that
you can see it.
Speaker 2: Yeah, both of them. Right, he's gonna get an additional
negative on shooting and it's already inaccurate. That'd be plus
two difficulty.
Speaker 4: Has he initiated this protocol?
Speaker 2: That's his protocol? Well, he's the Everest the.
Speaker 7: Killer plus one accuracy power up the only episode don't
negative one accuracy.
Speaker 2: I perspect field of gencor. What happens to to click that?
No power remaining in this frame? Okay, so it sounds
like he's used it, I guess, so, yeah, no core
power left. I mean these guys, I'm gonna be honest.
The guy's way back here. I don't think they're not
worry about danger this turn. So I think killing this
this guy with a close range inside would be nice. Yeah,
he's got a he's got his charge blades as a
one D three plus three.
Speaker 3: And it's a p oh yeah, I think I think
that's a good move.
Speaker 2: So I mean, I'll be nice and tell you he
could take him down potentially. Let's try it, Okay, I
mean that's worth the shot. Yeah, I mean it is
the objective. You gotta get him out of the square.
Speaker 3: You think I'm just like a madman tonight, You're rolling ridiculously.
Speaker 2: Unfortunately, that doesn't do it, though. He grabs this thing
up in the air and drives this charge blade like
right through this thing. It spews out blood, a weird
mixture of blood and acid, but it's still keeps itself
afloat in the air. All right, let me move these
guys up, no ilman the same. Oh okay, those guys
are way closer. I thought it'd be all right. So
that's the end of round five. Now we're at the
top of six. Yeah, the final round. Let me put
in the remaining reserve. You guys are gonna love it.
Speaker 3: A giant mole monster digs its way out into the
center of our territory.
Speaker 1: Just thinking how terrifying this would be, just as our
characters you're like out.
Speaker 2: On saying, just seeing this ship come out, You're like,
come on, man, I would be way more panicked than like, Man,
I'm gonna go come on, this is literally like a
Starship Strooper is scenario. You're getting attacked on all sites.
There are corpses of these animals piling around you, like
there's like wings and blood and acid everywhere as you
guys are taking damage and fighting for your life. But
I'll doing just fine, just fine.
Speaker 4: My thought is is that if we can get it,
we'll get that vulture off a silver line and then
he fires the howitzer groups of.
Speaker 2: People, It'll hit all of them. Oh yeah, come on,
and then my trut drones can start shooting at some
of them. Yeah.
Speaker 3: I mean I can probably hit it with a uh
like my nexus. That would be against the defense. So
I mean it's the defense probably isn't that great, or
I could do.
Speaker 4: Tech are not that hard that that they're not that
hard to hit, and I can ram on any mainly attack,
so I can push it off of them, even if.
Speaker 2: I don't kill it.
Speaker 3: I mean, if you can push him like into where
the howitzer is gonna blow up?
Speaker 1: Does he need to reload that howitzer?
Speaker 2: They yeah, he's ready, you know, he just reloaded it
last Year's ready.
Speaker 4: And then he's yeah, I can't push him far enough
into the into there to get.
Speaker 2: I'm gonna do that. Let's do something. So I'm gonna
go up here.
Speaker 4: I grab its wing and I start punching it, and
then I try to throw it back and then we'll
see what happens. You might even kill it with like
one of those super cool creds. Yeah, and I'm no
longer in heard, so I'm not going.
Speaker 2: Oh okay that one. So it was an attack A check,
I don't that's a question. Okay, he's he's doing a
skirmish action.
Speaker 4: Okay, well mine's not. It's not a skirmish. It's a
barrage because it's or it's it's it's improvised me like,
attack is what I did.
Speaker 2: Full action, So it's a full action. But yes, I miss.
Speaker 4: So this thing flies up as I'm trying to grab
it and swing at it, so I can.
Speaker 2: Do nothing else this turn. You got any heat left? Actually?
Speaker 4: M hm, Well that's the thing is I take one
D six plus four.
Speaker 2: He's going to be hard. He can't heat anymore. Anybody
with a spike in them, by the way, he needs
to take to heat. But at started the time there, Okay,
I have removed my well, then I definitely can't because
there's no chance. Just one hend or two. Okay, shout,
I think, did you get hit again though? After he
took those two out? Okay, I think. Yeah, I want
to say, boon dog, I have one, Yeah, I had one.
I applied.
Speaker 13: It's what I.
Speaker 2: Am solely because he's not here and I don't want
and now you know, I'm gonna flip the point so
he will. He'll survive one attack. I was gonna say,
I don't want to just keep attacking show attack because
he's not here, but showtime is one. He's too fine,
He'll be fine. Yeah if he if he comes back
and is making destroyed, we just you know, I flipped
for it. Okay, he could reprint it.
Speaker 1: Mm hmm.
Speaker 2: All right, that's yeah. He repaired. He's fine, he's fine,
and we'll roll again. He's still one, all right. That's
why I'll go to boondogo acid spittle nice, all right,
that's it's for Okay, you guys.
Speaker 3: You guys are kind of the bigger, heavier hitters, so
I can try to push him out or just kill
him with some like tech attacks.
Speaker 18: Yeah yeah, yeah, I also have by far the most
health of I think all of you right, So, all right,
so I will try to kill this stupid vulture that's
surprisingly dense.
Speaker 2: Nice hit him him, yeah, yeah, side damage. You don't
oh god, you don't. Uh what's that look like? Perser?
Speaker 3: So like two little things on his shoulder pads open up,
and these little nexus missiles of just drones start streaking
towards this vulture and embed themselves into his weirdly dense
frozen tundra flesh and then explode because he didn't have
the brains to dodge them.
Speaker 2: He's occupied with the other two mechs in front.
Speaker 3: Yeah all right, yeah, okay, let's see and then I
will throw a fragranade.
Speaker 2: A range of five.
Speaker 3: Okay, well, I guess I will move first, and then
I will roll a frag granade. Oh, protocols have to
be at the beginning of our turn, right, I believe
I will. I'll give doom Goggle project shield, so you
you are now shielded, but I will take a heat
Oh nicely, it added it automatically, so cool, foundry, so
much better than nice.
Speaker 4: Also, I think it's project Shield. I like Project Shield.
I like Project Shield like a super science thing. I've
been developing my.
Speaker 2: Project shield, Project shield, big Marvel fan. Yeah, yeah, oh yeah.
Speaker 3: Exactly, And I'm gonna throw my fucking uh frad grenade
and try to kill a bunch of dudes or do
a bunch of basic damage to them. Hm, that'll hit three,
that'll let two.
Speaker 2: I was gonna wait till you did it, but I'm
just gonna be nice. No one's bothered to ask how
high up these guys are. Well, but they're they're just
they're just one up. Okay, So does that mean that
it can be hit by Frank credics. Yeah, I'm sure
last than more space one. Yeah, okay, so I'll throw
it here and it will hit. It looks like just
the three of them from the three he goes this point.
So they need to make an agility save or take
one D six explosive damage and on past they take half.
Oh nice, very nice. Oh he's definitely getting that. Uh
these three guys you said, yeah next month, I like,
I love six damage. Come on baby six three. Let
me do this damage as I go, or I will
get mm hmm, it's ticking three mm.
Speaker 1: We're not getting our turrets, are we?
Speaker 2: Well do the turts you damage on? Uh, you have
to use a reaction.
Speaker 4: I mean, and you can have it so many target
turrets to have line of sight, I want to use
their react, yeah on it.
Speaker 2: And you know what, I actually have the It was
just uh, this guy, this guy and this guy right
m hm, yes, And.
Speaker 3: Then I have the drone commander talent for my pilot,
so my drones can all move up to four spaces.
Whoa very nice one two three four.
Speaker 2: One two three spider legs come out of them, just
start crawling like corver drones.
Speaker 1: And one of those.
Speaker 2: Okay, I'm sorry, never it's pank treads. I played Armored
Corps once. Yeah, you know what, well I was gonna.
Speaker 7: I was wondering if our guys can do that explosive attack,
and if I should worry about the drunes yet or not?
Speaker 3: Well, I can then overcharge and just throw another grenade
if we want.
Speaker 2: That's fair.
Speaker 4: I mean it's the last time, right, so yeah, overcharge?
Speaker 2: Yeah it was one because hell yeah, I can't roll
higher than one. Hey still, hell, you have an overcharged dude. Geez. Yeah,
see some of us only over charge Watson or not yet.
Come on, I'm like, I'm like you guys would have
saved your over charges and then when we use them
like we did, it's making a lickxer in final Fantasy.
Speaker 3: I don't need to use it until the boss has
killed me once, okay, and then I will throw a grenade.
Speaker 2: Uh here and hit those three guys.
Speaker 4: And do.
Speaker 2: Another six close four damage. But good, all right, well
are you hitting? I think that one dead either way?
Probably who he is the age, the people surrounding this
one top left, another.
Speaker 4: Grenade, sooths and the other vulture.
Speaker 2: I'm gonna start randomizing HP because mister Aaron's card counting
over there.
Speaker 3: I just kid that the point of scanning if you're
constantly randomizing, because it's it's good in boss fights, very
help boss fights.
Speaker 2: All right, So he just takes the two, takes two
pep and if they're organic, you know, maybe they should
kind of be your animal. I'm just saying. He takes
the four.
Speaker 7: This one is looking worse for wear, so and now
I was looking worse strawere my turret will help try
to finish it off.
Speaker 2: And he takes four.
Speaker 3: All right, it is obscured in the clouds, are obscured
by clouds?
Speaker 2: Turn did my turrets help finish off the ones that
are not looking too hot. Yeah, if you want that.
Speaker 4: Powers for good here, that does not technically qualify as
a hit. Wonder it was are effect? Yeah, yeah, well
it's gonna be my turn.
Speaker 2: The good go, it's your turn. It's just gonna move
up one square to be a stinker. Let's see who
doesn't have me and them? All right, he's gonna go
for your ransom. None of a bitch, join us, one
of us?
Speaker 1: God damn it.
Speaker 2: At least it's not a crip. So what energy? And
you've got a spike in yea, yeah, that's and it's
a quick to remove it. No, it's an engineering check.
Or you can stabilize stabilized.
Speaker 1: Boom.
Speaker 2: Yeah, all right, what do you'll do?
Speaker 1: Who's next?
Speaker 2: Should a guy go with the blasty boys? Shot?
Speaker 1: Yeah, let's crush those. Come on, let's do something cool.
Speaker 2: Yeah yeah, I think he should aim it at You
don't want to and it'll kill him?
Speaker 1: Are all three of these guys?
Speaker 4: If you hit this guy, you hit in the middle.
But it's a harder it's a harder.
Speaker 2: Hit to make.
Speaker 3: Well, then he's probably not because the ordinance goes against
these guys. That's sixteen. Is there the evasion of them all.
Speaker 2: Wait, is that a.
Speaker 4: That's a vulture, which is an eleven. Yeah, yeah, okay,
so I'm saying he should eat for one of the vultures. Yeah,
and then and then just take out the moth.
Speaker 2: Yeah m hmm, yeah, because the moths are sixteen but
with Aaron's card kind of or at least eleven.
Speaker 4: Well, the censors told me this information.
Speaker 2: Yeah, no, I'm not judging you.
Speaker 3: I was just laughing at He's really good to understand
I'm messing with.
Speaker 2: I'm the one that said, please meta game.
Speaker 11: Yeah, he said media.
Speaker 19: I only said okay, yeah, everybody said also, there's a
certain level of like, like this is my like my
one thing for meta gaming, which is that numbers actually
translate to something that you that your characters would visually
be seen, which is that moths are harder to hit
than giant vultures.
Speaker 3: Well yeah, the moths are half size, so they're harder
to hit.
Speaker 2: Divisually flooding around like crazy. But that's why we should
all bring flamethrowers.
Speaker 3: Yeah next time, Yeah, I'll bring I'll bring the heat
gun next time.
Speaker 2: I swear I'm dragon ball Z. I mean, I like
my my little guns doing doing fun. Yeah, your build
is working very well. Don't change anything.
Speaker 4: Yeah, my build was perfect for that one huge dude.
And I'm having the hell of a time in this fight.
Speaker 2: I mean, I think our builds just all kind of.
Speaker 11: Together.
Speaker 1: Yeah, that's very perfect.
Speaker 2: We're not characters ten turrets. Just yeah, we're all just
helping each other. We're doing great. Oh yeah, no I'm not.
I'm not sure.
Speaker 3: You had a mech with weird cernetic muscles and he
wrestled a giant three size monster.
Speaker 2: It burked out. You basically mounted delithe neck like I did.
Speaker 1: Box.
Speaker 2: Listen, you can talk for the bottom, That's all I'm saying,
being a power bottom. Thank you.
Speaker 4: Okay, And I think silver Line should shoot this one.
And I don't know if you guys agree, so I kind.
Speaker 2: Of go for I agree which one? Pick it for me?
The lower one, the one targeting system activated engaged. Fuck
this all specifically with the howitzer. Yeah, and roll it
crit Okay, yeah, please, I demand it. Don't be embarrassing.
I can lock on to try to convince the inaccuracy first.
Speaker 4: Oh yes, yeah, do that else, queen. That sounds like
you thinks ober One would do.
Speaker 2: Yeah, he would have known program. I have intentionally not
been talking about lock on. It's kind of like an
alien I don't know, I don't know how it works.
Speaker 4: So you use a quick action to apply lock on,
and then any time you attack, you can choose to
consume lock on to give yourself a bonus accuracy.
Speaker 2: Yeah, so we'll do that. You want to aim essentially, Yeah,
it's just called a god damn it assist. Come on,
lock on sounds cooler for mix though, you know what
it's actual defenses? Bring me locked?
Speaker 1: Yeah for real?
Speaker 2: What was the other day? Oh no, wait, it didn't
know and negated it ship Okay, yeah, get it. Hey,
it's a win, beautiful evaporated that taking already quite a
lot of damage. So and this is what a blast two? Yeah? Yeah? Yeah?
So so this mos is gone. Yeah, there's another big
dust cloud, but there's no woosh of wind that spreads
it away from a vulture. This time you see nothing
but sizzling husks of both of them as the cloud dissipates. Okay,
all right, do you have any heat left? Oh? Yeah,
she's glowing. He's got three heat out of five out
of six. Yeah, he's so cool.
Speaker 4: Okay, but this is also the last so he could
overcharge roll of one. I hope he doesn't get or
a three.
Speaker 2: Yeah, I'm gonna move here, just so there's kind of
a wall, try to prevent stuff from moving in. Yeah.
Speaker 3: I mean I feel like we got to do the
over charts here to get these extra like quick actions
to kill these things.
Speaker 4: Right, yeah, because well that was only a quick action
the fire of the howitzers, so he can move and
kill this one.
Speaker 3: Well he had a lot on that's the two quick actions.
Speaker 2: Oh yeah, you know what, that's what silver Line would
want to do. He's got Is this a consensus?
Speaker 10: Is that what I.
Speaker 1: Think?
Speaker 2: I think we're all.
Speaker 3: I will I will pay for the printing process for.
Speaker 2: Its back okay, and charge blade. All right, so you
went in the going to melee then with this moth
or this moth, this guy he should My thought is
is if we can kill this one and this one,
then we should be only up there.
Speaker 1: Yeah, yeah, we're good.
Speaker 2: Yeah that boys a bottom form a wall with you
going with this blade hopefully rolls high nineteen.
Speaker 16: Okay, that's a good role. Oh god, all right, let's see.
Speaker 2: I only got these guys up front here. Yeah, so
they're animal so they don't know that there's a control zone.
So this one's going to rush berserker. I think it's bersirker.
Speaker 3: Yeah, that's me, all right, I don't know. Do I
still have the protection?
Speaker 2: Does he? Yes? Yeah? Plus two difficulties you will you did?
Maybe not?
Speaker 1: And zero?
Speaker 2: Oh wait, I need to reroll out. That's not that
is not with the negatives or the difficulties. Excuse me?
And they save your again. Yeah he's just rolling. I
think I should. I just want to kill some Yeah,
he tried to rake it, he tried to puke on.
He dodged both with your mirror protection spell where with
your with your project my my project project shield so cute?
Speaker 7: All right you guys, right, I mean I still I
can still start blastming my little rifle.
Speaker 1: Get in there.
Speaker 2: Yeah, I want me to start blasting. Which of the
two look more in pain? M hmm, like bombed a
bunch of times?
Speaker 1: Uh?
Speaker 2: Now, this guy's been out in front. He didn't get bombed.
What about the gut on the bottom? This guy is
he got some hits for sure, He's got quite a
few holes and burns and all right, so one.
Speaker 7: Yeah, I'll got to kind of get in the this area,
so I can hit either one if I need to,
and I will target this one and I will blast away.
Speaker 2: Is he targeted now? Yes?
Speaker 4: I also do not forget about turrets on these guys.
Speaker 2: Yeah, yeah, right there, so I'll use already.
Speaker 7: So I'm ready to shoot, and let's the thermal rifle
with some accuracy.
Speaker 2: Let's party. Hmm. Okay, that was just the first shot.
The first shot, you know, I got. I got a
little excited and as I was running a shot before
I blow down. So now that I slowed down, I
was like, wait, wait, wait, it's a ranging shot. You're
just finding I was. I was getting too excited and
now I shot. Yeah, these guys are really hard to shoot,
really hard to shoot. So I said, uh shit, oh no,
I y yeah, overcharges. I think it might be time
set up laughter in the back uns you have, I'll overcharge. Okay,
but it happens after your action. So what happens I'm
scared is your heat maxed out? There should be more?
Speaker 7: Yeah I had well no, no, no, I only had
one heat, so I don't know how the heat was working.
Speaker 2: I was working it wrong. I only had one heat.
So the five makes it to six, six to six. Okay,
then you think I don't know how to overflow, but
you do lose a structure and overheat, but we'll worry
about that after this time.
Speaker 7: I think I was feeling I was I think I
was adding it wrong. So I was only took one
heat damage. So now I'm at six. I don't I
don't know if it was internet wrong.
Speaker 2: Okay, Well you had a spiking you at once? My kid? Okay,
so that had two heat damage. Yeah, you definitely are
overheating this road. So let's let's shoot the shot. Only
a small chance you blow up. I like, I like
small chance. Yeah, let's roll. Mm hmmm uh t het
uh that's life.
Speaker 1: Then you roll.
Speaker 2: You gotta go roll one. If you're six or six,
you're okay. If you go over that at that point,
then you then you're heading. I was just jump and check, okay,
but he was a he was at two because of
the spike, right, so he's overheating. So what do I
do now? Then there overheat? Just one?
Speaker 14: Six?
Speaker 2: Yeah? No, not to one? And what happened sex you?
You're impaired, but you you don't blow up? Yay, you'r
mech cools and it expels this huge plume of steam
as you cool down. So you have you should where
are you there?
Speaker 12: You are?
Speaker 2: Yeah, you should have a stress.
Speaker 1: Okay is that four?
Speaker 2: So now go down to three and you're you reset
your heat to zero zero Okay, thank you cool?
Speaker 3: Okay, So this guy down here is the most damaged.
Speaker 2: Is what it sounds like? Yes? Yes, I missed all
my shots.
Speaker 3: And then lock on gives you an accuracy. Yes, and
the person left his briny.
Speaker 1: You gotta go first that thing again. I have my drones.
Speaker 2: That couldn't help whoever shot. Yeah, if anyone can hit
that would be nice. This guy moves in. See did
I get a spi? I did? Everyone? Does everyone have
a spike? That's all I care about. I don't know
what's the thing I'm not.
Speaker 1: I'm spiked.
Speaker 2: Yeah. I think the only one that's removed the spike
is is berserkers. So I'm again spike a ton of cover. God,
oh you're behind me.
Speaker 3: I'm stupid, all right, I gonna shoot you mm hmmm
plus two difficulty.
Speaker 2: I'm protected.
Speaker 7: But would he have walked closer towards the dome or
just gotten closer to him?
Speaker 2: You know what I mean? I am generating a lot
of heat and launts like heat. He would have gotten
closer to him, wouldn't he not closer to the box
because he doesn't know what a box is. Well, there's
these two glowing max and they are a moth to
the flame, so that he's a smaller flame. At this point,
I think away so it doesn't drive my spiking on
you and he gets in the square. Okay, okay, you
all right.
Speaker 1: All right, I need I'm gonna go after this guy here,
and to do that, going to use my high perspect
fuel injector for the free boost. Just get closer here,
get on top of this cover.
Speaker 2: You also get a free accuracy with that on every attack.
Speaker 1: Damn, that's so good, yearee acuracy. I'm gonna go with
the free accuracy here.
Speaker 2: You could add a extra accuracy by.
Speaker 7: The way, could I have well, I forgot to say.
Could I have not told my friend because I'm learning
how to use this my Hey, I missed. I would
have used my free act my leadership dice to tell
my friend who this is what we'd have done and
been like, hey, I missed, like crazy, can you shoot
and kill.
Speaker 2: Him for me? That would have been my leadership thing,
my pilot talent, my leader commander. I always tell him
to do it. I always tell him only I'm like, hey,
I fucked up. Can you help finish this guy? You're
telling me what to do? Yeah, I like accuracy bonus.
Speaker 11: Yeah.
Speaker 7: So my field commander, I have leadership dice, and I
use them for him, and I can gain the issue
order free action, which I can use my leadership dice,
which is and I tell him, hey, I missed all
my shots.
Speaker 2: Can you help finish him? It's so good issue?
Speaker 1: That would be a command.
Speaker 2: That's it, says, I just, uh, I give you a
leadership dice extra accuracy, which is like deep, I think it's.
Speaker 1: Just an extra accuracy. Yeah yeah, okay, so I boost
over here. I locked onto this guy. When I locked on,
it tells me. It tells everyone targets, armor speed, evasion.
I'll just post it here. Uh, you learn your targets,
armor speed of asion, E defense, mech skills, current HP.
What I really want to know is that's current HP
M two two. Okay, cool, So I'm shooting this guy
with three accuracy.
Speaker 4: Come on, baby, I should have just hit it with
the with the bat because it automatically does two damage?
Speaker 1: Are there any German that left over here?
Speaker 2: My drone is both enough. Mine is to the bottom.
Speaker 3: Right of drones have fired this turn?
Speaker 2: Yeah, all of my drones, all my drones are ready
to shoot.
Speaker 1: All right, let's let's pray for Mojo here.
Speaker 3: If you hit it once, it's dead. Yeah, one dammage.
Speaker 2: That is all you need to do.
Speaker 1: I feel the pressure.
Speaker 2: Come on, come on, man, that is one off.
Speaker 11: I gotta be fucking kiya.
Speaker 2: The three accuracy does not stack? Okay? Can I? Oh?
Speaker 1: No, you pick the you pick the highest of the word.
I am gonna overcharge it if I But what does
the spike do? By the way, narrow spike?
Speaker 4: You get to heat to stop your turn the start
of your turn?
Speaker 1: Dart?
Speaker 2: Oh fuck? All right, well.
Speaker 1: I want to kill this thing, but I'm gonna overt.
Speaker 2: But you also, but you don't need to overturge. Oh
you locked on that?
Speaker 1: Yeah, let's go for it.
Speaker 2: Dangers so off here with me? What about in the
dan zone?
Speaker 1: I'm at seven of six. Oh, I'm gonna shoot my
gun first and then I'll roll this fucking thing.
Speaker 2: How might die? Will die together? I don't die. I
hold your hand.
Speaker 1: This is only at one accuracy, I believe. Mm hmm,
come I.
Speaker 2: Gonna say, fuck, I gotta be fucking kidding me. No,
I will use my reaction to let you read roll that.
Can you reroll overheating table? It's a save, right, I
don't know.
Speaker 1: I also get plus one on all saves.
Speaker 4: It's an engineering check, so it's so I can do
saves or checks.
Speaker 1: I also get a plus.
Speaker 2: You rolled the one.
Speaker 4: Which is cold meltdown. You just become exposed. You're not
at risk of melting down like melting down because you
only have one system damage. So it's like when I
did it, I had to do the engineering check because
I had multiple.
Speaker 2: Oh okay, the reactor melt down is what it goes.
But yeah, he needs to succeed an engineering check.
Speaker 4: No he doesn't, not for this one for two so meltdown, No,
but for three plus because he only has taken one
system damage. He had four, so he has three left.
You become exposed for two stress, which is where I
was roll an engineering check on success You're mech is
exposed if on a failure you suffer a reactor melt
down on oneday six turns.
Speaker 2: Fuck yeah, we can't shoot the ship, so you're your
ear just exposed me. You only have two structure damage
or two stress, but.
Speaker 3: All the all the dudes who were dangerous to us
moved already in it took my stress down from four to.
Speaker 2: Three okay, yeah three plus okay, Yeah, I have.
Speaker 1: Four or four structure three of thirteen hit.
Speaker 2: Points double damage. He goes back down to zero. Yeah,
how do I have one? Did you have overflow? How
much did you do?
Speaker 1: I have seven of six? Okay, So that fucking spike
that's what got me. All right, Well I'm dead, not
being dead.
Speaker 4: And the creatures any that are of the return left
go and then we have survived six rounds and we
only lose three out of four points.
Speaker 2: Yeah. The only one left is the big extra behemoth
back here. And how fast does he moves? Yeah? He
just like runs evan.
Speaker 3: See one, two, three, four, finals, six, seven, eight, nine, eleven, twelve, thirteen, fourteen, fifteen.
Speaker 2: Sixteen, seventeen eighteen.
Speaker 3: He would need to be getting up ten each time.
Speaker 2: I really hope it's not ten. Yeah.
Speaker 1: So organics were just like Max. Yeah one, they can
only move one square.
Speaker 4: Yeah, all right, it can move, and then it can
move again as a quick action.
Speaker 13: I think a boost and.
Speaker 2: Then I can overcharge again. Ayway, okay, it is my turn.
Actually it's a mamistrom.
Speaker 11: So yeah, there's a flash mine. There's a flash mine.
Speaker 2: Hate it here flash mine, you see them?
Speaker 1: You see them.
Speaker 2: There's flash mine find me and silver. There's two flash minds. Also. Okay,
I'm gonna overwatch.
Speaker 3: Isn't right, I'm brutalized.
Speaker 2: I'm going to shoot you. Want to die you whether
you and lose the mission. Oh jeez, well I can't
get into it anyway.
Speaker 1: I can't get they can't get into ship.
Speaker 13: Yeah, they're nice, they're nice.
Speaker 4: So it takes four damage as it comes up.
Speaker 2: Oh, can my turrets hit it? Because now that can
hit it. Yeah, I think charges in his massive mammoth.
It's like it's screaming at the top of its lungs.
Is a huge cloud of snow behind it. This thing
is charging at you guys right now. Yeah, all of
my turrets hit him and my two so we're doing
gun damage. Fifteen fifteen fifteen damage. That four that's yeah,
that seems so broken. Welcome, thank you, Oh my god,
I'm so glad.
Speaker 4: Yeah, but you can only deploy the turrets once per
like one.
Speaker 2: Yeah, I knew it was time. I knew it was time.
Speaker 1: Right.
Speaker 2: Yes, it reaches you guys, and you just know it's
getting pelted by everything. It gets right up to it
and you halt its charge. It looked like it was
gonna ram both you and showtime, but it just gets
pelted and slides and falls to the ground, kind of
slides them with this huge build of snow. And then,
oh my god, but you think it's dead. You see
this big exhil from its trunk and it stands up
even more pissed off right in front of the two
of you mean one six plus. So we did everything
we could. We put fifteen damage up to a single lutcher. Yeah,
it's got to make a structural I'm sure six hembrhage brain.
Speaker 4: Yeah, it possible to blow up on the first one.
Speaker 2: I mean that was nineteen damage at once. That's pretty cool,
right Yeah, No, well, no, it can becomes until the
end of its next turn.
Speaker 1: We tried.
Speaker 2: Did our best silver away. Yeah, best case.
Speaker 4: The worst case scenario for us is it becomes impaired
and it's less likely to hit. Let make sure I'll
roll this one publicly for once, so system trauma. Parts
of it's torn off. Roll ony six.
Speaker 2: Let's see on a one to three all weapons, your
choices are destroyed. Let's see. Wait, all weapons on one mounts. Okay,
let's see. Let's see.
Speaker 1: You bastards, you're welcome.
Speaker 2: It only has one technical weapon, so now it can
only do a base damage base attack. Yay, you did
something right, So cool? Which so is like one six
or whatever? So cool? All right, that's it, all right,
that's the end of the sixth round. You see forming
behind the kickup of the snow from the giant mammoth.
You see just what looks like a horde converging on
you all behind, charging its way more mammon. The baby mammoths,
so many baby mammoths. Aw, they're so cute, they're really cute.
But they're covered in blood. You don't know why, oh no,
and they're all rushing towards you as you're fitting off.
You're still fighting off last three. There are only three
inside of the control zone. So you left with a
positive one, which means you succeed out of the holes
that were blasted through the ceiling from the the we'll
say the white vultures up here. Just a moment ago,
a huge gust of wind starts to blow through it.
You peer through the hole and you see a giant
not giant, but a large helicopter that is clearly a mech,
a mech carrier. Huge lines drop down the hole that
obviously that I have hook attachments on the end for
your mechs. Here over a loudspeaker, hurry get in, there's
more coming. No roles needed. No, this is technically the
end of the combat, so it's kind of a cutscene
unless you guys want to stay. No, I'm good. Okay,
you did say, I feel like silver Line might stay
stays behind definitely. He goes down with the ship. I'm sorry,
and uh, you guys make it out. You hook your
mechs up. They get reeled up as everything starts to
chase you. The mammoth this thrashing below you, and you
guys are hauled. I shoot those mines as we're going
up to help it, make it look cooler as my
mind's finally explode. So they didn't get loan to waste?
Oh yeah, yeah, they yeah, that's it's a lot of lights,
kind of like fireworks. Yes, exactly, thank you, and you
guys are quickly hauled off and get a nice aerial
view of the land around you. As you're taken away
from this mountain range where you've been fighting in track,
you fly over the massive crater that you had crossed
with the old wreckage from thousands of years ago, and
you see on the line you finally see nestled into
a smaller mountain, the city of Yenn. You dropped off
at the hangar and released the large helicopter goes back
to landing bay, probably refuel and you guys are back.
I just want to have.
Speaker 1: Yeah, we were thinking the same thing.
Speaker 2: I was ready to fight. I was ready to fight
people at the hangar. But three people want bean back.
We'll want me back chairs. You know, one thousands of
years in the future, bean bag chairs finally came back
and stall here in luck never let Oh man, I
am so excited.
Speaker 4: Finished my GAO because I'm getting a b bag chair
and I'm going to GM from it.
Speaker 1: Oh yeah, a little bit of spinal damage.
Speaker 4: I don't know a spine that I have the search
of at least spine.
Speaker 2: Yeah, what are you guys doing?
Speaker 4: Oh geez, let's go get paid, right do we get paid?
How does money work in this world?
Speaker 2: Yeah?
Speaker 1: How do we get another license?
Speaker 2: Fleuvel? That's that's what I'm that's where everybody wants. Let's
cut to the chase here. Yeah, we want to get
better at the very.
Speaker 4: Least, debrief with the lady and like maybe go over
what happened, like moondoggle is actually paid?
Speaker 1: Don't we have some things we could use as bargaining chips,
like we have it literally a chip if we have a.
Speaker 3: Lot of data we pulled from these like ancient sparring macs.
Speaker 4: Yeah, there's definitely information that we want to find out.
Like I want to find out who the fuck was
there with us to mess with our max and to
put something inside of dog brain.
Speaker 2: Yeah, somebody did. I'm gonna check in with dog doing.
Speaker 1: Yeah, wouldn't dog brain have potentially seen something? Got it's
got eyes right, sensors can't camera.
Speaker 4: I'm gonna have a check with dog grating at the hangar.
Speaker 2: Like an NPC. Hold on, it's a little way does Okay?
We want pizza to understandable. I want pizza too. It's
like twelve PM. I want pizza. Dog bray will even so,
maybe show you footage of like whim just before it
shut down, and it's it's just literally like it's it's
keeping an alert on the open area in front of
the hangar, kind of where y'all fought the goliath, and
then it's like static and then shut down like many
closed my door. So one of those.
Speaker 3: Like cryopods was opened. Maybe that person's snuck around us
and went up the elevator.
Speaker 1: Did he popped out of the tube and went right
to work. If that's the case, well.
Speaker 3: I mean, if we assume that, like the emergency signals
started when they got out of the tube, it's.
Speaker 1: Been a while, right, oh, I guess so, yeah, at.
Speaker 2: Least a week.
Speaker 3: But the elevator was down when we went to it,
so they couldn't have used the elevator. Maybe they were
hiding somewhere in the hangar.
Speaker 2: Hard to say. I don't know.
Speaker 4: I feel like someone came from here, from from here,
from the city. I think I want to talk to Yanova,
and that's her name, right, Leanova, Yova. I want to
talk to Yova and see who else she told about this. Okay, well,
a good question.
Speaker 3: Yeah, I mean I can go out onto the streets
and start seeing what people are talking about. Because one
of my skill triggers is word on the streets.
Speaker 2: We're on the street. Oh okay, we're so cool. We
can do it together. Yeah, why not? Yeah? And then
once we figure out who it is.
Speaker 4: I'm very charming, But I think our first thing we
should probably talk to you to Yola, Yeah, and just
want to let her know what we have, what we found, and.
Speaker 2: See what she's going to give us for it. Yeah.
So the you the Union administration office is attached to
the hangar. She even has to win that overlooks the hangar.
All right, right there, I guess. Yeah, you guys, make
your way back to where you've been talking to Yelva,
essentially into her room where she's got these big holographic
displays excuse me, this series of in running across it.
And she's got this like dome shape on top of
her desk that has basically a little person standing on
it right now, and she seems like she's speaking to it.
When you come in, there's chairs, artificial plants, and like
this big long window that overlooks the hangar and curves
over onto the next wall overlooks parts of Yin and such.
She sees you come in and waves you over to come.
Have a seat. Yeah, I take a seat. She's talking
to this person's like a little hogground and she says, yeah,
they just got here. They just stepped in in a moment,
in a moment, just get here now. And she pissed
a button and Hogan turns off. I'm glad to see
you are all safe. I see you got my message.
You're all okay, almost worn't. Someone showed up and sabotaged arms,
put some sort of a screeching orb in my cockpit.
Screeching orb. It was a little black orb about yeah big, yeah,
I carry on collar. Yeah. I've been used in by
Sparis for centuries. It's not terribly uncommon. Who would use
them against you?
Speaker 1: Though?
Speaker 2: It was a bigger question. What did you find?
Speaker 4: We found all sorts of stuff, Yeah, a lot. You
want to Yeah, did you list?
Speaker 2: Did you deactivate the beacon distressing?
Speaker 11: Yeah?
Speaker 2: Yeah it's done. Oh good good. You should know that
you can't hear it nowhere. We don't hear it out
here anyway if you're getting in closer to the area.
But I'm glad it's shut off now. I don't understand
you said you were a your mix for sabotage, so
you had to get out of them, and you debrief me. Please,
I feel like i'm I'm.
Speaker 4: Yeah, sorry, I'm I'm trying to not talk over everyone.
If any if anyone wants to step in and explain
their version of events, but otherwise boon dog will do it.
Speaker 2: Go for it. At this point, the automatic doors slide
open and a man walks through them, darker skin fell,
but more obviously sparry. Uh the Nyova kind of he
has similar tattoos. These are bluish, and gives a nod
to Yova and gives a not to all of you.
Yova justures at him. This is to mark Q. He
is one of the Klein. Uh, he's one of the
Clean Council. He was curious as to what you may
have found out there.
Speaker 4: While we went, and we found like a bunker and
uh we went into the bunker and there was this
large hangar full of old mechs and looks like someone
was like haberdashing and them together, and and then one
of them came to life and tried to try to
kill me. But I'm really strong and powerful, and and
then I fought it and the others fought it and
we won, and then there was an elevator, but the
next we're too big for it, so we had to
get out of the elevator and I had my NHP
keep an eye out. But while we are gone, we
found this weird chamber and there was a bunch of naked.
Speaker 2: People in there, and.
Speaker 4: Bizarka over there and and and silver Line they were
they were out there touching computers until they exploded.
Speaker 2: Wait wait, back up, back up. Sorry, Actually the person
walked out as a woman on men, a big woman.
Speaker 11: Uh you.
Speaker 2: You said that there were naked people, What do you mean? Yeah,
their dangers are out and everything.
Speaker 3: They're like, uh prosen in some kind of suspended animation
that maybe, and like these tubes and there's like green
lights shining into their light ice and they have different
countdowns and one of them d zero and one of
the tubes was open, and there is.
Speaker 1: Also booby trapped to high hell, so somebody was expected.
Speaker 3: Yeah, and it seems like someone when we tried to
hack anything was fighting us. They're closing doors, turning on
poison gas. Oh yeah, right, and someone was dyed. This
is when you were trying to turn off the distress signal.
Speaker 2: Yeah, she kind of goes around the desk and leans
up against the wall that has these holographic displays, and
as she does this, these LEDs kind of turn on
that are braided in her braids, and they start changing
colors and kind of pulse like breathing, kind of like
an RGB computer a gaming computer. Ooh okay, and did
you find out anything about the distress signal? And Yeva
times it. Yes, I was curious as to maybe who
our culprit was this from your description of the mechs
that were thrown together, it might have been raiders.
Speaker 3: There was one point where we found some it looks
like ancient sporry text in some of the mechs we
interacted with. I've downloaded it so I can send it
to you.
Speaker 2: Oh please do tamorrow. Here should be able to translate.
She's been on the Croven She's been a part of
the Crovn clan for quite some time and they still
practice ancient spartungu. Oh who are the Croven clan out?
Uh it's one of the many class Yeah, yeah, so
I they go back thousands of years. Excuse me, I
am I am still trying to keep check myself.
Speaker 4: Boone has not really talked about and certainly not in
this conversation about the blue chip that he found yet.
Speaker 3: Yep, I don't know about the blue chip because I
was being shocked today.
Speaker 2: Tomorrow. It kind of goes over to you, Bzik. She
takes out a data pad and asks for you to
transfer the information on.
Speaker 3: Yeah, I send it over. I make sure to keep
copy for herself.
Speaker 2: But you know, she kind of takes in and you
see her kind of scam through it. She doesn't have
to physically touch it. She the gestures enough for the
tablet to know what she wants to do. And she
looks at Iyova and there's many, uh many information here
about Jenovl the return. Let's see here, what do you act?
What literally was on it?
Speaker 4: Ohright, So after a very brief reading of this, because
I can totally read, I don't know if I have
too much else to say.
Speaker 2: Oh damn, there's a character limit that's pretty cringe. Uh,
there's uh the univ the Return is from ancient Sparry history,
thousands and thousands of years ago. We believe that this
deity was actually just a cascading NHP that my people
did not quite understand at the time, but I will
have to look over this at is imperative that this
is kept behind closed doors. There are people who still
believe that Returned was a true god and it could
cause issues as if this were to get out.
Speaker 4: Yeah, my question to you is who knew we were
going there?
Speaker 2: She looks at you the well, really just members of
the council maybe and myself administration.
Speaker 4: Wouldn't it be crazy if some of the council members
were some of these people that got all weird and
culty about their their robot friends.
Speaker 2: I'm not sure anyone knew about the distress signal before
our rangers began disappearing. Anything is possible. We have kept
all this fairly tight lipped, as Tomas said, regardless, Well,
is there any other questions you got for us? Are
the people in these cryos chambers are they still? Are
they still there? Did you move them or the thing? Okay,
we will have to retrieve them. I will leave that
to the rangers, though. If you say the danger has
been cleared out, we can get the wildlife out that
is their specialty. Is there still danger within the bunker?
Do you think these booby drops you have mentioned are gone.
We broke the door.
Speaker 4: To the chamber, so it should be able to get in,
no problem. My thought is maybe don't interact with the computers.
You were saying in Bersarker there was like a weird face.
Speaker 3: Yeah, there was some face that was every time I
was interacting, it was kind of counter interacting and laughing
at me. So I don't know if the traps are
because of it or to they were there. I mean,
we found a mine that obviously was not put by it,
but any of the times we tried to move through
the rooms and everything closed down, that was probably by
this kind of digital gremlin.
Speaker 2: That definitely sounds like an NHP of some kind, and
that's not good. She kind of she looks over to tomorrow.
Brought tomorrow here because as soon as the ancient Tungo
Spartunga was brought up, this kind of seeks into a
council issue. We will have to take this to the
council and discuss what to do next. This is not
good to have loose ends, and we'll have to retrieve
these cryo people and regardless of what time they are from,
we will do our best to integrate them back into
Spari culture, whoever they may be. Okay, this is the
final step. I think once we have this last loose
and tied up, I think that will wrap up our arrangement.
I will be able to give you your recommendation to
Union on your licensed level, and hopefully your ship will
be repaired by then. This will take weeks. The Council
is not quite as bureaucratic as Union, but they have
their tendencies as well.
Speaker 1: Random just his background, I don't know. He just doesn't
trust hardly anyone. So he's got you feeling very suspicious
about this, even if it's not not that suspicious.
Speaker 16: M hmm.
Speaker 1: So he's just kind of remains quiet.
Speaker 2: Okay, Yeah, Boom feels a little over his head as well.
He's just kind of like, I don't.
Speaker 4: I thought they would just break when I suggested that
maybe someone on the council was involved, not me, right,
It's like the council could have done this to us.
Speaker 2: I guess maybe.
Speaker 3: Anyone could have, but we don't know what's them. So Yenival,
she who lives forever to guard m hm. In the
notes do we like? Is it something you guys like
super no about I think you can tell us more
than what is in these ancient Sparr texts, or is
there someone where you can learn more about this person.
Speaker 4: O the Yeah, I'm sure if he went to talk
to the techno menswers and stuff, they would probably be
able to do that. I as part of a downtime.
Speaker 2: Actually yeah, yeah, yeah, yes, the hull of records would
be a good place to search. I am I'm not
an expert. This is Zilva saying that's another both their
voices or somewhere. This is not the area of expertise
of mine. And Tomorrow here has actually left spar quite
a long time before she came back to join the
Council as a trader, so all of records may be
the best place to go. And this this sounds like
it may date back to she looks at Tomorrow baby,
pre sitcom invasion. I'm not sure. Yeah, okay, yeah, well
I know where I'm going.
Speaker 4: Boys, mhmm yeah, when we're dismissed, unless there's more to
be said, And when we're dismissed, I'm going to follow
Berserker out.
Speaker 2: I want to talk to him real quick. Does anyone
else have any other questions?
Speaker 1: Okay, no, But if we think of something. Is there
a way we can get a hold of you?
Speaker 4: Oh?
Speaker 2: Yes, you just you can contact me on your what
is it?
Speaker 11: Fun?
Speaker 1: Is it?
Speaker 2: Is it? It's not just.
Speaker 1: Tablet, no kia m BlackBerry.
Speaker 2: I want to say either tablet or omniet, but I
think both of those are incorrect. By she gives your information,
could retreat?
Speaker 1: Good?
Speaker 2: Good?
Speaker 3: Hell yeah, I will use my flip phone to reach
out to her when I have time.
Speaker 2: Okay, we're going to examine the data and then, like
as I said, get started on presenting this to the console. Cool,
a bizarre What do you think this is?
Speaker 4: I'll say, as we're kind of going out back to
the hangar away from the console on the other and
I'll just hold up this blue chick on blue chip
and I kind of like hob into my palm.
Speaker 2: Like show it to you, and then I just like
pocketed again. So from that brief, what do I think
it is in his hand? Well, I mean it this
it looks like some kind of dated ship possibly, but
nothing like you've ever seen before. Namely, as soon as
he pulls out his pocket, like it's a bright glowing
blue like light emitting from it, A.
Speaker 3: Little sunglasses Okay, well that looks like a dated ship.
Wherever you got that is probably pretty important.
Speaker 16: Oh.
Speaker 4: I got it from the room that showtime was in
when you guys were getting letro Kate.
Speaker 3: Oh, the one where we both simultaneously got electrocuted for
trying to shut off the thing.
Speaker 4: I didn't see that you were rescued at the same time.
I just assumed because you looked electrocute.
Speaker 3: Oh yeah, I saw a little thing that showed his
face in my face at the same time, and it
screenshotted it and laughed at me. We both got electrocuted.
Speaker 2: Yeah, well thanks for that. Yeah, well we did our
best and I failed a bunch, but that's on me. Yeah,
that's a data chip. So I'll know. We haven't really
gotten into your relationship with the Appollala or anything like
that yet, but I will know, since there's obviously trust
issues going on, that the Appollala does have more advanced
technological equipment if you want to look into this, and
also has a science officer.
Speaker 4: I'll take you to the top. That's what I'm going
to do. Yeah, yeah, I'll go talk to him.
Speaker 2: Okay, I'm going to go. At least I know he's
trying to kill us.
Speaker 3: He should he or she should be on our side, right,
We're on the same ship. We're protecting them. I'm going
to go to the Hall of Records and find out
who Yanova, she who Lives Forever is, because that seems
like a really long name for someone who's potentially important.
Speaker 2: She does live forever? Right, high five him as he
says there, Okay, yeah, and we are in downtime mode officially. Nice.
Speaker 4: So yeah, I'm just going up to downtime in the book.
Speaker 2: Now, yeah, sEH, I don't think you were here for
the downtime, but you get downtime actions if you're looking
at the downtime section. If you want to sling a
page number there Aaron, but page fifty in the free book.
Speaker 1: Sick So yeah, I reckon it. Go ahead, So it
might be time for us to uh grab a beer.
Speaker 2: What do you think.
Speaker 1: Head to the bar.
Speaker 2: Might be about that?
Speaker 15: Damn?
Speaker 1: What was the pagegan for the fifty three?
Speaker 2: Fifty three? You got it? He is there? Oh there,
I am downtime actions. M yeah, yeah, I think when
I was walking away. Yeah, Sean, you're talking about the
other mask on spar so. Just as a reminder, yeah,
at the end of this you'll have one more opportunity
with your new license level too, if you want to
grab a sparry mech. The other one is the a
Rohena or I'm probably butchering that are Henda as a
sisee three mech? Oh shit, that's a big boy. Yeah
does he huge? C story is massive. I'll put that
into discord. I don't know if I did before, but
I'll put it in there. A gon not license that,
huh to get it? No, no, you need.
Speaker 1: No, Okay, I think it's license level too. We actually
get our mix now.
Speaker 2: Put it into that. Yeah.
Speaker 19: Yeah.
Speaker 2: The sparry ones are just kind of freebies that you get.
Speaker 1: Basics along my little long legged sexty mac.
Speaker 2: Them legs.
Speaker 1: Yeah.
Speaker 2: But anyway, downtime is a narrative mode, so it's it's
just too you can either do downtown stuff to progress
things for the next mission, or do whatever you want
to do. Really, I think one of you is missing
a tattoo. Also, Yeah, somebody is missing a tat Okay.
Speaker 4: I I thought that you would have gone with us
at the time, but apparently on it we was just
being at owner.
Speaker 2: Yeah, we just we tell them how to get the
tatt though, So.
Speaker 3: I mean she would have gone that I wasn't physically here. Okay,
so yeah, I'll go get a sparry tattoo from the
snarky robot and I'll tell them the cool story about
how I uh went into an underground base and thought
I was super cool at hacking and then an NHP
beat the ship out of me and shocked me really badly.
Speaker 2: You're gonna learn that that didn't count, and you have
to get another You have to try again. Oh yeah,
you guys lead into the tattoo parlor. It's like down
this alleyway there's a red light illuminated dory. Let's see
in and this this robot descends from the ceiling that's
attached to the ceiling essentially, and he says payment in advance. Uh,
you say what you just said, We warn you and
say that yeah, long side one of speak the fuck
up and tell me what counts.
Speaker 7: You actually have to go into detail and explain your
what you saw and give him a story from your perspective,
not from your character's perspective.
Speaker 2: But you have to be honest and get a really
compelling story. Okay, sweet, it's a roleplay exercise don't fuck up?
Sure so here I was in this whole sorry wilderness.
Speaker 3: I didn't take this super cool heat gun that I
was told I should take because I thought I should
bring weapons, I didn't bring it. We find ourselves in
front of this frozen hangar. My friend whose name is
Oral Prouder, who has a chainsaw bat axe. I still
don't know what he does with it, but he brings
it with him wherever he goes. He brings it and
he starts chewing into this metal front of this.
Speaker 2: Hangar.
Speaker 3: Eventually we get it open by We also brought with
us some thermite charges, because we might be crazy people.
We bring thermite charges, we place it. We eventually blow
a hole open and he chainsaws it open. We gets
a small opening that our mechs can go through. I'm
using a sparr mech because I think it sounds cool.
Its name is Loki, and I sometimes I try to
be a little bit pretentious on everything I do because
I'm sort of a hacker hipster. So I'm using this mech.
We get attacked by a giant mech who almost kills Oral,
but Oral's surprisingly tough with him. Thought now, the opening
is clear. We can find our way into this sparry
hangar that's been covered in ice.
Speaker 1: We take this.
Speaker 3: Elevator lift down. We can't bring our mechs because none
of them are small enough, and all five of us
go down and it's dark, so we start exploring. Luckily
are super cool. Dante Cassian sees a mine that could
blow us up, but then someone diffuses it. I don't
really remember who. We start moving around. We find like
this kind of command centered thing.
Speaker 2: Okay, okay, you're recounting what happened the last three seconds.
I feel like that's.
Speaker 3: What am I supposed to do.
Speaker 2: I was told to be detailed.
Speaker 11: Yeah.
Speaker 2: He gives them the fucking tattoo. Yeah, the robot doesn't
know that was what happened last three sessions. And he says,
all right, where would you be? Sorry? Uh I will
god glaciers, I show them where I go. Here go here,
go here, join me, beast tramps. No, we got it.
Speaker 4: We got it between our shoulder blades on the backs.
Speaker 2: Would be so fucked up. Trig him the get you
tell him that he gets it, and everyone else is
between their shoulders like all right, well I'm no I'm
going to kill all of you.
Speaker 1: No, it's the same place.
Speaker 3: Yeah, I'll get a glacier beast between my shoulder blades,
just like.
Speaker 2: Us, all of us, same place, we said, same place. Okay,
all right, you have your your blue glacier beast skull
tattoo that slightly illuminates so cool.
Speaker 1: I think it's in this art. I think that I
posted in the game chat this thing on the back
of the sparr mech.
Speaker 2: Yeah, it gets pretty rad. Yeah, I think that is
a glacier beast.
Speaker 3: Yeah, yeah, that's pretty cool. He's got like a rocket
harpoon too.
Speaker 2: All right, so yeah you got you see those mechs
kind of walking around town quite They're quite prevalent, and
they do often have some kind of animal animal carcass
on the back. Obviously, hunting culture is pretty big here. Right,
you have your tattoo, right.
Speaker 4: Yeah, Oral's gonna take his blue chip to the science
officer or I want to keep calling it the ax Lottel,
but that's not what it is.
Speaker 2: Did you say the act I should have made it.
That's a that's an adorable ship that suck yuh.
Speaker 1: Uh the.
Speaker 4: Yeah, yeah, I'll take it to our science officer. Literally,
how yeah, and yeah, I don't know if this is
a gathered information role or if it's just like a
narrative thing. But I'm going to take it to him
and I'll show it to him and I'll say, so,
I found this on our last mission, and I don't
know if I really trust all these sporty uh they
give it to me straight, So can you tell me
what this is?
Speaker 2: All right? I think it might be in ant all right,
you find the science officer for the Appala so mhm.
Speaker 1: H m.
Speaker 2: All right, all right. Yeah, he's a man probably around
Boon dougles Age by the name of Coba Leach, blonde
hair with a well trimded beard. He presented to him,
he kind of examines it before actually taking it. Where
did you say you got this?
Speaker 4: It was like this fucked up Sparry underground bunker thing.
Speaker 2: It was.
Speaker 4: It wasn't great. And I'll and I'll explain to him
what I saw, like I error and I'm having trouble
like knowing.
Speaker 2: What the word for that would be. All right, Well,
probably the first thing we want to do is carbon datus.
This will give us an idea maybe what it was
meant for in Sparry. History. Do you have you met
him before? I'm leaving it up to you.
Speaker 4: I feel like maybe we've eaten in a mess all together. Okay,
but like not like as friends like I'm. He's certainly
not like friendly with like a lot of the staff here.
Speaker 2: You're you're one of the pilots that helped in the
pirate rate on the way here, aren't you. Oh? Fuck? Yeah,
yeah no I did.
Speaker 4: And then they gave me a license And now I've
been doing some stuff on Sparry. I guess that's helping
to pay for the repairs.
Speaker 2: Well, it's nice too officially meet you. Yeah, give me
some time with it. I've never seen something like this offhand.
He's pretty mesmerized by it, all right, cool.
Speaker 4: Can I just say this, it's potentially dangerous.
Speaker 2: I don't know.
Speaker 4: I don't know what it is like at all, but
everything there was dangerous. One of the other pilots, his
name is Sirker.
Speaker 2: I forget what his real name is, to be honest, but.
Speaker 4: He's a little salty about everything that happened there. Let
to pro cuted by some some face in the machine.
I'll put it in a containment field. Thanks for letting
me know.
Speaker 2: All right, enjoy your life and I leave. He count nods,
all right, you drop off the ship with Koba, all right,
what are the rest of you doing? That is what
you consume a downtime action or anything like that?
Speaker 1: Ask just, uh, what is our our group's mission here?
Are we trying to stay on SPARI are we trying
to get off this rock? Like? What is our collective mission?
Just even if we're making it up right now?
Speaker 2: Good question? Just get like the ship prepared to leave.
I mean that's kind of where I'm at too, But.
Speaker 1: I feel like we're in like some backwater town and
it's like, God, we just need some gas money to
get out. Yeah, we're just going to get the fuck
out of here.
Speaker 3: You guys got a bunch of hillbilly shit going on, that.
Speaker 2: Is y'all are weird, y'all, cep me out. I don't
want to be here when it hits the fan. Yeah. Yeah,
we got at least two weeks.
Speaker 1: And is what they say, got to get a little
stronger to get the fuck out of here and.
Speaker 2: Hopefully hold around. Yeah, let's learn to get good script.
Speaker 1: I would uh, I would be inclined to have a
drink at this point, talk to some of the locals
in the bar. Just see what the word on the
street is. What's what's going on here and old Spari Town.
But it doesn't even need to be like a roll
or something. I've just destressing. Okay, sure you don't want
to what do the check? Getting a drink? What is
it called getting a drink?
Speaker 2: Right? Get a drink?
Speaker 1: State your intention and role now.
Speaker 2: Before anyone does any action. Sorry, there is there is
an extra extra downtime action for this, just like there
is for the last. But that's specific to the scenario
called research the interval. M Okay, what happens when you
research the interval?
Speaker 12: You do that?
Speaker 2: You have to. You can go to the hall records
and research the interval, require a relevant role for it.
Speaker 1: Is that kind of what Sean was doing.
Speaker 2: That was going to be what I was going to do. Yeah, Sean,
please do that.
Speaker 1: Get in there.
Speaker 2: Yeah, I will research the n I want to charm
you to do it. I'm joking, but keep going. You
can charm me. But I was going to do it anyway.
I know I'm going to charm you to super do it.
Speaker 1: Leadership.
Speaker 2: Yeah, yeah, I just do it. You fuck are Oh
you're so right.
Speaker 3: He's more accurate in doing it, all right, And I
have the investigate trigger, which is research the subject or
so do something in great detail.
Speaker 2: Definitely, And can I add.
Speaker 3: An accuracy bonus from your leadership?
Speaker 2: You can? Oh that, you son of us bitch?
Speaker 4: Is accuracy a thing in on like pilot rolls?
Speaker 17: Well, fuck me, I don't know chrismatic because I rolled
it too, damn it. It is a It is information
overload at the h is you.
Speaker 2: It will take you weeks going through it and uh
and obviously since you know what the role is, you
uncover nothing and those are weeks of research. So cool.
Speaker 7: So for mine, it is a pilot talent that is
a leader is called field commander, which is mostly used
for like leadership dice, which I can and to kind
of tell people. As a free action, I can issue
them and order an allied PC to do something and
if they do it, then they can use it.
Speaker 2: So it's mostly used during fighting.
Speaker 7: Oh okay, let me to expend the leadership dice gain
an accuracy on any action that directly follows my command.
They may return it as a free action. You can
give it back if you're like now, I don't want
to do it, you can give it back to me,
and yeah, but I'm allowed to use them. Pretty I'll
look more into it. It seems really cool, but it's
definitely more of like, hey, let's do some stuff.
Speaker 2: Definitely not. It doesn't feel like, hey, go talk to
some lady. Well what is ioway doing for downtime?
Speaker 7: So mine, I will be focusing on getting focused. I
will focus on improving my skills.
Speaker 2: Because I see everybody can doing their thing. I'm going
to just focus on myself and kind of calm down.
Speaker 1: But for.
Speaker 2: I'm gonna ask you it can it? Can you know
kind of arrange on skill based What are some things that.
Speaker 7: Would make sense for my guy? This is narrative, yes,
So I'll try to understand and I will I'll practice
for my first one. I will be trying to persuade
people by learning how to dance.
Speaker 2: Because I want to learn how to do this. So
I will be.
Speaker 7: Trying my best to understand how to persuade the opposite
sex into dancing with me. And I'm going to try
my best to not only be charming, but but be
more skillful with my ability to dance with somebody, which
is gonna be weird because I'm not very good at
dancing in real life.
Speaker 2: It sounds like you go drinking with ransom.
Speaker 7: Yeah, I'm going to be drinking and I'm going to
be learning how to dance, and I'm gonna be learning
how to have fun.
Speaker 2: So that's why I need to get focused.
Speaker 11: What do I roll for this?
Speaker 2: Well, I mean, you're not really gaining anything from this.
It does say I will get a plus two for
my new futuristic dancing abilities.
Speaker 1: He could get a friend, you know, useful could So
it says.
Speaker 2: That, like, when I get focused, I can increase my skills.
So later on, like let's say I do try to
dance with somebody, I can invoke this and it'll improve
my ability to Yeah.
Speaker 1: I'm.
Speaker 2: I want to learn like it it's called it's like
adding a new trigger.
Speaker 7: So it's like, let's say, later on, I'm going to
try to like, Hey, I'm gonna get focused. I want
to like maybe not only be persuasive, because I am persuasive,
but I can use like a little bit more of
my talents of my charismaticness to also one time not
only be persuasive, but also add an extra trigger of dancing.
Speaker 2: Okay, what role I mean dancing, Like, do you have any.
Speaker 7: Dexterous So I am, yeah, I am very very dextorous.
I'm fasten on my feet. I've always been.
Speaker 2: Very good at controlling the battlefield. But I'm trying to
learn how to use my steps instead of always being invisible,
trying to persuade and use my hands and my feet
to control not the battlefield but the body. And instead
of being just only persuasive with my mouth, be more
persuasive with my hands and my feet. And worry what,
I don't think you roll for this.
Speaker 7: I'm just gonna get really good at this. I'm gonna
be really good at dancing in the future, which is
gonna be weird. I might use it one day. I
will get focused, hyper focused on dancing.
Speaker 2: Yeah. I don't think there's anything you have to necessarily
roll for this. Yay, I'm a dancer. Thank you, yea
beautiful thank you. I thought it would be fun to
learn dance, all right. I don't think you used an action.
Speaker 4: Boondoggle, Okay, I'm I'm genuinely starting to get a little
bit paranoid that likes someone in town is trying to
kill us.
Speaker 7: So I.
Speaker 4: Oh am, I trying to buy time. No, I'm going
to gather information. Okay, I'm going to kind of like
go to the mess hall and talk to the buddies,
I mean last time and like start asking questions about
you know, and like we were a couple of drinks
in at this point, there is okay, you know, what's
the word. Is there anyone out here who's like really
into some weird shit like old religions or just talking
about like undying ladies. Okay, let's see you roll the question?
Speaker 2: Yeah, uh roll.
Speaker 1: No?
Speaker 4: And what happens on a nine or less? You get
what you're looking for, but it gets you into trouble
straight away.
Speaker 2: Okay, yeah, we'll say or I.
Speaker 4: Couldn't choose to pull out and not get in trouble,
but I'm gonna get in trouble.
Speaker 2: I want to know if there's can you Let's see,
I give you your info, but.
Speaker 20: You get into truckle And I know I asked, I
don't know why you get in trouble the bonus I could.
Speaker 4: I don't know what I get in trouble for asking this.
I would if the people would try to kill us, are.
Speaker 3: Into proving your suspicions, right, So.
Speaker 2: I'm going to kind of give you the information and
gloss over what happens because it's getting late, and I'll
I will give you the right out for this two
shun since it's kind of an info dump. But basically,
you do get some information, and everyone here is really
big on sagas and telling legends and stories. It's kind
of a big part of the culture here. And you
get an old barfly that will give you the time
of day. You've been having some drinks with him, maybe bought,
maybe exchange some with him, maybe told him a good story,
so he's going to give you a legend. A thousand
years ago, humanity left Earth in massive, creaking coffin ships
seeking hope elsewhere. One of those ships, the Yigjasil, crashed
landed here on Spa. Though virtually unhabitable, the people of
Spar struggled to eke out an existence in a tiny
patch of warmer land called the Yuga Pocket. Population dwindled
to nearly nothing, until eventually they salvaged what remained of
the ship to make a break for Yin Here. Though
Yen was much more viable, the Iron Age society which
grew up there was torn apart by feuding clans fighting
over the scraps of a society built on scarcity. This
era of kin based violence became known as the femil
Kreek Saga. Outside Yen, however, a whole new world was
being born, a union of successful colonies with far more
resources and technology, who were setting out to make contact
with those doomed for explorers. Unfortunately, once again things did
not go as planned. The Union contact making expedition crash
landed and only the onboard NHP survived. They said the
NHP made a snap decision and presented herself as a
goddess Yenival, and grew to be worshiped by the SPAI
until she herself believed her own story. Under Unival's leadership,
the SPARI developed new technologies and the clans unified Outside
spar though Union had changed, the Second Committee or SECCOM,
had grown far more aggressive, and they integrated SPA into
Union by force as an added cruelty to destroyed Yenival's casket.
SPA has been a part of Union ever since, but
the trauma of their blood soaked relationship still lingers in
Spare society. And what he said something on long lines
of saying that the interval was an NHP. Another group
and here get rowdy, very rowdy. A bar fight breaks out.
You notice that everybody that got rowdy had certain markings
on them that were orange. The tattoos on their skin
were all orange. Everybody else that they're picking a fight
with did not have the matching tattoo markings. So suffice
to say, a certain group that you may need information
from or when information from in the future, it might
be a little more hostile to you as the negative consequence. Yeah,
I'll pace that also in the discord for all of
y'all nice, and we will leave on the notes of this.
As you all exit hastefully out of the drinking hall
that you were in, you kind of take a turn
down kind of a narrow alleyway, everything covered in snow.
This is pretty soon into the time that you had
to wait, and you do see yet another massive blizzard
storm heading towards you end. But down this alleyway you
see an odd looking man or woman. You're not really
sure because this person has shouted in furs and there
is nothing and you can't tell what they look like
because they're wearing a red mask. And we will continue
that next Time. Holy shit, it's Tony