Speaker 1: Neonic for my adoptions assents.
Speaker 2: Hi, how are you? I am your host in DM
DEVN and today we are playing DNA and today I'm
joined with the crew. Who is who are your crew?
Speaker 1: I'm Dakota, myth barbarian Lovely.
Speaker 3: And Tip. I play Davy who is a bar.
Speaker 4: I play Freed, who is a barbarian with a treadent.
Speaker 2: That spikey thing.
Speaker 5: Uh all right, So my name is Tyler and I
play the role Tama who is a paladin rogue mhm.
Speaker 6: And my name is Isaac playing Kobe who is a clerk.
Speaker 2: And today we are missing Bubbles, which is played by Juliette.
They will be gone for this episode, but we'll return
hopefully next week. So before we begin, if you know
what to do.
Speaker 7: If you like this podcast, make sure you follow and
rate us on whatever site you listen to your podcast,
share with your friends.
Speaker 3: New episodes get uploaded every Wednesday.
Speaker 7: Links are down in the description for other podcasts that
are part of the Neonic family. Follow us on Twitter.
Our handle is at davoid Anika. That's at v O
I D O N I c A. We also have
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helps us out.
Speaker 3: We have fun here. Mits will be on the.
Speaker 2: Pillow and today's flavor mint is rom tasty rum.
Speaker 8: Tasty rum tasty rum.
Speaker 2: So who wants to who knows what happened last time?
Somebody telling me what happened last time?
Speaker 1: I joined the party?
Speaker 9: I think yes, maybe, yeah, yes she did.
Speaker 5: We fought a horde of rats. And by a horde,
I mean six.
Speaker 2: Yeah, you know, a group of rat bandit vote things,
got lost, got lost.
Speaker 5: Most people tried to pick up the Thor's hammer and failed.
Speaker 2: Thor's hammer.
Speaker 5: Oh, don't tell you about the.
Speaker 2: Hammer Thor's hammer. I was like Thora's hammer. Oh, Thora's
hammer got it? Yeah, that's right. We had like it's
code or something. Oh hammer, Thora's hammer. So y'all, y'all
bowed some rats. Myth got introduced. He was a war
wars that was a frozen that was stuck. And then
the godmother Thora May appearance and freed him and gave
him her hammer, the hammer Hammer of the Godmother, and
then he joined the fight. Did you join the fight? Yes,
he joined the fight, and then you'll beat the rats.
And then y'all continued on, got lost and then eventually
made it to the cabin and met the other six
dwarves and see sleeping snow White in said cabin in
the middle of the woods, and that's where we left off.
So five Timbery hit points for everybody this session. Again,
if you don't know, ladies and gentlemen and others listening
every beginning of ever recession and someone can pretty much
recite what happened, they will get temporary had points for
that episode. So for this week it was five. So
you get five five Timbery hit points for this episode.
Next week those five hit points will be gone and
you all could potentially get some more or maybe some
other things benefits whatever next week. Anyway, so you guys
entered the said cabin and you meet the other siblings
of brew Grim. You got brew Graham, which is the
one in your party. You got the twins which is
Onyx Grim and Pebble Grim. You got ember Grim, keg Grim,
gloom Grim, and the only girl, nem Grim. And these
are the seven dwarves that've been taking care of the
princess that is known as snow White. Again, they've kind
of they've introduced themselves. You'll just basically just walked in
and they all introduced themselves to you, and that is
where we left off. So what does everyone do? You see?
All seven these little dwarves, And of course you see
the young woman laying in the bed that looks fast asleep.
You would think with all the ruckets going on, she
wake up, but she is not. What do you do?
What happened?
Speaker 1: I actually so a barbarian has lingering magic, and I
can react to the presence of magic, whether it be
like a faint glow on the bits of wherever there
might be magic. Do I do I sense anything in
this room about that would be magical.
Speaker 2: Outside of nm Gram's staff. You're sensing druid magic from her.
Other than that, you are getting some we woo we
wood red flags of just horrific dark magic coming from
Miss snow White.
Speaker 1: From the bed.
Speaker 2: You're seeing like a lingering almost like smoke to you,
I mean, obviously the only one that's able to see this,
but you are you see like this lingering black or
a smoke around around her, floating around her as she lies.
Speaker 1: Is your princess a smoker? Because damn she got some
shit going on.
Speaker 2: Damn Yeah, she'd she wakes up. Yeah, I smoke like
firebacks a day. No, okay, her portrait makes her look eleven.
Speaker 5: How could you sound like that?
Speaker 2: You smoking up? Your voice will change God, damn it all.
Speaker 6: I know.
Speaker 2: So, Tom, are you doing divine sense?
Speaker 5: I might as well?
Speaker 2: What are you looking for?
Speaker 1: Like?
Speaker 2: What are you trying to like? What are you searching for?
With divine sense?
Speaker 1: Evil?
Speaker 2: Evil?
Speaker 10: Evil?
Speaker 2: Evil? Does divine self work on your work on yourself?
Speaker 5: I don't know. It just says I can detect stuff
within sixty feet and it's richard as a scent.
Speaker 2: Oh oh, oh okay, lovely, lovely girl, lovely girl.
Speaker 5: Either that or I can detect poison and disease. See
if something else is up.
Speaker 2: Love that for you? Oh, love that, Love that for you?
Love that for me too. So you smell of something evil.
It smells almost like a poison. How like strong? The
scenten is coming from the direction of snow white. But
you also get a scent of something just downright wretched,
coming from you, coming from yourself, underneath your jaw. To
answer your question.
Speaker 5: But I also want to know the thing that's farther
away from me.
Speaker 2: I mean, you're sensing something like evil magic. Yeah, like,
are you trying to send something in particular or like
what type?
Speaker 5: I guess I can't identify it. I can only detect like, yeah,
there's something there.
Speaker 2: Yeah, it's uh, you know the so until the end
of the next time you look fine, sense odors like
heavily magic as okay, you're getting something of a sense
of Yeah, you know, something like like poison disgusting, something
that evil, lovey, not necessarily undead or a fiend. But
underneath that you do get a sense of because that
is my that is affecting snow white. But you're also
get in a sense of a celestial in the room
that's coming from the direction of snow white masks being
masked by that poisonous odor. See that information as you wish.
Speaker 5: It's like I'm smelling two things.
Speaker 2: Yes, you're smelling the magic. You're smelling the magic that's
affecting her, but you're also sensing what she kind of
is there's a celestial coming from there's just you're getting
something a celestial from her, like she's a celestial okay, yeah,
and celestial doesn't necessarily mean it's like oh my god,
she's named Oh my god, she's a God, it could
be easily as like for those of you listening, if
you're like, oh she an angel, No, she could easily
be an asthma for all you now, because as is
a considered celestials. So fun fact, if you didn't know,
now you know that's what's your sense in.
Speaker 1: And I'm from previous combat sessions, I would know that well,
I mean the previous combat and session that trauma is
like a cleric or some sort of.
Speaker 2: Simon's a paladin.
Speaker 1: Yeah, like some sort of Holy night guy. Yeah, okay,
little squirrel, do you also see what's going on with
the princess.
Speaker 2: Squirrel?
Speaker 1: Mm hmm.
Speaker 9: Are you talking? Are you talking to are you talking
to the squirrel? The or squirrel to my bottom left,
I'm not as squirrel. You're furry and four legged, and
you have a tail.
Speaker 5: Lots of things are four four lady have tails?
Speaker 4: Oh just s games.
Speaker 2: I'm not a score.
Speaker 1: I'm sorry. Yeah, no, no, no, no, no, I'm I'm yeah. Sorry.
Speaker 2: Oh you're doing again?
Speaker 8: Got it? Got it?
Speaker 2: God? So, yeah, he called you a squirrel, Toma.
Speaker 5: And I go, yeah, I said something it reeks.
Speaker 1: Yeah, it seems evil is an understatement, but it's definitely
something wrong with her.
Speaker 2: The dwarfs look at you as y'all are discussing that
in front of them, and they look over to her
and them wattles over to the bed and jumps on it.
Speaker 1: The magic that was also on trauma as.
Speaker 2: Well, well, that's not necessarily magic. I mean you would
sense that the fact that he's a paladin, Okay, the
magic from being a paladin outside of like if you're
asking about like the the the thing that he sensed
with himself, I mean, that's not necessarily magic.
Speaker 1: Okay.
Speaker 2: You would also sense that the colby is also a cleric,
and you're sensing like some yeah, divine holy magic there
between those two, okay, and then you had sense anyone else, uh,
Freed's trident or actually no, you don't have your trade now,
do you that? So you're sensing a divine some form
of mine magic coming from Freed's arm where that there's
a tattoo of a trident. I mean, y'all have seen
the training that uses so but you're getting since from
that as well. Anyone, Davis are bards, You're I'm as serming.
You have probably said some form of magic from that.
Oh oh oh okay, So a Davy. Wait a minute, Okay, okay.
Speaker 11: All right, okay, Oh my.
Speaker 1: God, is this gonna be a whisper thing? Do you
want to know now?
Speaker 2: This is not This is not gonna be a whisper
thing because another player could have saw this but didn't
pass a certain role. Ah God, this okay, So a Davy,
you look around as are as you're after you talk
with Tommy, you kind of look over to Davy that
freed shoulder.
Speaker 1: Mm hmm.
Speaker 2: Okay, So you what sense from Davy the magic of
a Bard, of course, but you would also get a
sense of just huh, celestial magic and fiend like holy
magic and just downright devil like infernal magic, infernal like
infernal and holy just swirling around in there her tattoo, well,
her tattoo, I mean her tattoos. You also get magic
from like, but there's her tattoo is glowing like a
little like you're sensing magic from that, but it's been
overwhelmed by the whole infernal and whole just Howard actually
swirling and twisting around Davie's person.
Speaker 1: Okay, I'll keep that bit to myself because I don't
assume that anything is too important. They might already know
about it.
Speaker 2: Yeah, m hm uh yeah, yeah. So as you're looking
at Davy and seeing that doing all that, Nem jumps
on the bed with snow white and she's like, yes, uh,
so this is our princess that I'm sure Brooms informs you,
kind of informs you about as she kind of narrows
her eyes. I wish she didn't tell random strangers about
her business here we are and Bruh's like, saved me
from the water. I could have drowned. And M's like,
maybe you should have damn oh, and she looks over
to the princess as the other dwarves kind of make
their ways around the bed. Uh. This is the princess
that's the add to the Kingdom of Germania that we're
all with around the outside of outskirts stuff currently. But
when her father passed away, her stepmother forbided it and
put her son forbade them forbade parbade sorry dyslexic and
with her eating a poisoned apple or cursed apple poison
curse the tabitatu, and she went into this deep slumber
where she's seems like she's almost dead. She's on the
threshold of life and death and the only way to
cure this unfortunate atrocity.
Speaker 6: Oh, greater restoration.
Speaker 2: Great rest greater restoration. Oh is that what's gonna happen?
Speaker 6: Oh?
Speaker 2: Gosh, you and be a creature you touch with the
positive energy to one do it in a minute? A
wine and your mom? Uh wait what okay? By one
or and one of the phone effects of the target.
M So it has to be lower than level five, right, yeah, yeah, no,
she doesn't wake up. Do you put your hands over
as you're glowing, just as you start passing gray restoration,
and your hands glowed this warm, warm god? What what
would pepper Jack's colors be? Black? Right, Tyler? What would
pepper Jacks colors be? As a god? I mean, he
looks like a void, but like.
Speaker 5: I mean, he gave me a description of what do
you look like at the end of the first campaign,
So it's more so just like.
Speaker 1: Magic, like what what school of magic would it be?
And then I just kind of assigned color to it myself.
If it's like.
Speaker 2: It's a it's the piece dom in so all.
Speaker 1: Right, So I would say, like a yellowy cream color,
very pleasant, warm, almost pleasing to look at.
Speaker 2: I don't go with that? Sure, what not? I'll go
with that A pastel. Yeah, So you're casting your magic
and you get this warm, pretty pastel like yellow, but
she does not wake up from it. And the dwarves
are all are all jumping around the bag going.
Speaker 11: A waken.
Speaker 2: They're all muttering against themselves, and then they see that
she does it, and they're like, oh, down one of
the kicks the air.
Speaker 1: I'll walk up, okay, move can I can I click you?
Can I click you? How do I click you?
Speaker 2: What'd you do? Uh?
Speaker 1: Click on the little I clicked on the measure thinking out.
Won't let me unclick it?
Speaker 2: Okay, so you go up to the panel the little.
Speaker 1: Uh oh, there we go. Never mind. Yeah, I'm an idiot.
Speaker 2: You're not. It's fine, you're not an idiot.
Speaker 1: Neither here nor there.
Speaker 2: To you? Or are you taking your You're going to
walk up to the princess. Uh?
Speaker 1: Yeah, that was a valiant, shy little squirrel.
Speaker 2: Everything is a squirrel.
Speaker 1: I will try my hand at dispell magic.
Speaker 2: Okay.
Speaker 1: Choose one creature or object or magical effect within range
any spell slot thorough lower of the target ends for
each spell of level four or higher on the target,
make an ability check using your spell casting ability DC
equals ten plus my spell's level. On successful check, the
spell ends, So I have to roll to see whether
I can get rid of it.
Speaker 2: Okay, and the the spell of DC's.
Speaker 1: I think so it'll be ten plus whatever the spell
level is for whatever did this to her? You got
your self using my I think that's my druid got it?
Speaker 2: Cool? Go and do that roll for me. I swear
to God if you're you're fight So is it my
Do I add my spell attack bonus to that?
Speaker 1: Or is it just a flat role? I've not really
used the spell.
Speaker 2: It would be a flat role.
Speaker 12: Right, it's an ability check, So I think I do
get some what your what are you trying to do?
Speaker 2: He's doing the spell magic?
Speaker 6: Spell magic has a.
Speaker 7: Did the spell magic has to actually hang on whatever
magic DC Your spell has.
Speaker 3: No?
Speaker 1: Oh, I.
Speaker 7: So whatever magic is on to know why his spell
magic has to be Oh so my spell are greater
than whatever.
Speaker 3: Spell is on her.
Speaker 1: My spell DC is sixteen.
Speaker 3: I'm talking about the spell her.
Speaker 1: Oh so I have to roll higher than whatever it.
Speaker 6: Is if it's higher than fourth level.
Speaker 13: Yes, yeah, yeah, So like if the spell was like
even if it was like a fifth level spell that
was put on her, you would have to roll to
see if it passes that.
Speaker 2: D C that d C, so he would have to roll,
does he What would he add to?
Speaker 3: He would add like whatever spell modify modified.
Speaker 2: Modifier to be for if you're using druid, it's to
be wisdom.
Speaker 1: All right, just a second to get back to it.
So my spell modifier spell gosh started. I just know
my attack about this. I don't know what.
Speaker 6: Your spell casting ability?
Speaker 3: What's your spell casting ability? What do you use? It's wisdom? Right?
Speaker 14: Oh?
Speaker 1: So okay, I see it's plus four. There we go.
Oh nine. I don't think I did it. I was
one off eighteen though, now I.
Speaker 2: Did not do it. As you're casting the spell magic,
you see a bright uh what type of journeys? He dream?
Speaker 1: Uh? Yeah, I'm a druid.
Speaker 2: You're a dream druid, druid circle of dreams.
Speaker 1: Uh just a second, yes, yes, that is correct dreams.
Speaker 11: Okay?
Speaker 2: As you uh, usually druid in magic to cast the
spell magic, A I don't know what color? What color
would you want your magic to be?
Speaker 1: MM? I would say it's changing because my magic kind
of comes from the fay wild.
Speaker 2: So it's a bit weird changing colors. Yeah, cool, so
you get So it starts off as a green and
then I turn and then kind of fades into a blue,
and then it ends with a nice, pretty red. But
as the magic is flowing through her, it does not
wake her up. She's still sleeping the breath again. The
dwarves are all fascinated by the pretty much like a
pretty colors. And again when she doesn't wake up, and
they're like damn it, yeah, and them does says, as well,
there is since the magic didn't work, and I wasn't
strong enough as far as my juridic magic myself to
do anything. From what I know of this curse, the
only way to break it is with true love's kiss.
Now would haunt me?
Speaker 14: Now?
Speaker 3: Who would that be?
Speaker 2: And brew Graham raises up his hand.
Speaker 6: Where does she say?
Speaker 2: The evil Queen's what? Thank God?
Speaker 5: Remove curse?
Speaker 2: Are you serious you said the word curse? I mean
it's kind of like a you know what, try try everything,
try you know what, try everything. I keep forgetting that
there's a clare. There's like somebody, there's a lot of
characters in here. I can just spell, try to spell
ship see all fine at your touch, all curses affected
by one creature. And if the object is the object
just cursed. If the object is a cursed magic item,
the curse remains, but the spell breaks its owner. As
you do that, Colby mm hmmm, uh, you do sense
that you see the magic forming kind of like a
barrier around her body. It we'd guess, remove curse. It chatters,
but then it reforms right back again, and they hear
pebble in the background. Try that remove curse, doesn't and
Them's like, I'm sorry, I said, cuse it's a too.
It's a it's similar to a curse, but we don't
exactly know what type of magic it is. But again,
try every way possible because maybe you'll, guys figure out
something that we don't know. But the only way that
we know how this has happened once before is with
true Love's kiss. And brow does say, well, there's the
evil there's the queen's son, the evil queen's son, and
Them's like, yes, the boy now. Then they go into
a story about the evil queen and how she married
snow White's father, and then snow White's father's death came
in and she was supposed was supposed to be the
heir to the throne, and the evil Queen obviously did
not like that, so she put used for magic to
put some white asleep, and the only way to wake
her up was with true love's kiss. She was in
love with the evil Queen's son, and as of right now,
the evil Queen's son is locked up in the castle,
not able to leave the castle under under any circumstances.
As them explains, so we need help getting in to
the castle. And then brow chimes in says, that's why
I was thrown into the ocean. I went into the
castle to get the boy, and then they caught me
and they put me on the boat, rowed out and
threw me over seat, over this, over the boat into
the ocean. And that's where you found me. So we're
gonna have to get somehow. You are gonna have to
get into the castle to get the boy. They say boy,
but some why is around the age of like eighteen ish,
and the boys around the same thing, but they're much
younger than them, So they just referred to him as
the boy for or story sake now, and they for
the reston is that we can't go to the We
can't go into the city because they will catch us. Obviously,
to point, Brew and a bunch of the others have
been thrown out or imprisoned and escaped all that fun
ships so they can so they couldn't get to the
boy if they wanted to. But now Nem is like,
but you all, the queen doesn't know about you. You
could walk into the city, get into the castle and
get the boy out. Of course there will be a
reward and doing so. Bruce's like, yes, like I said before,
there'd be an award reward with my rum my own
brood rum as well as I'm sure snow White. Princess
snow White would gladly reward you for your generosity and
kindness and saving her.
Speaker 1: So what do you say, Ah, I'm gonna walk back
to Brew.
Speaker 10: Huhm.
Speaker 1: I don't drink alcohol, and I don't take the word
of people who can't speak for themselves. I need something
a bit more concrete, as I am not part of
this crew.
Speaker 2: Is like, we would you want riches, treasure.
Speaker 1: Whatever her life is worth to you. I guess.
Speaker 2: Now we don't have much to offer, But again, that
castle's full of treasure and items. And I'm sure, as
he points to the princess, you save her, I'm sure
she will reward you kindly. That all she wants is
her birthright and her happy ending. What's everyone thinking? These
dwarves are pleading there are pleading for you all to
help them and saving their princess and getting her to
claim her throne.
Speaker 5: No, I'm for having fun storming.
Speaker 2: In the castle.
Speaker 1: Well, I will.
Speaker 4: Go with what the captain says.
Speaker 2: The dwarves look at Davy as they they're like, well,
actually they look at Free captain. The other the other
dwarves outside of Brew like you are pirates. They look
at you brought pirates.
Speaker 3: Yeah, guilty as charge mate.
Speaker 2: And Brew's like they're good people.
Speaker 6: They saved me from the waters for the depths, entrepreneurs.
Speaker 4: Entrepreneurs, we prefer the term entrepreneurs orrence and in lieu
of that, privateers.
Speaker 2: And who's this, captain h ember Graham says, the more
metal looking dwarf, but it almost look like a biker baby.
Speaker 7: Davy stands up from sitting on Freed's shoulders.
Speaker 3: She goes, that would be me.
Speaker 2: The twins Onyx and Pebble Unknown and them glares at them,
and she's like, give us some respect. She's a captain,
for God's sake, For the God's sake, obviously you're in
the troll and the and the brothers bow. My apologies,
My apologies, captain. There's another taken, and then it's like,
I'm sorry for my brothers. They're bit's much.
Speaker 7: I mean, as you know, uh, we're not very uh
chummy with the crown no matter where the crown comes from.
Speaker 3: Who's to say that.
Speaker 7: You may be our friends when the time has come,
this quest, this job.
Speaker 3: You've given us or asked of us, is done. But
who's to say that she.
Speaker 7: Won't do something about us?
Speaker 2: Them pauses. She jumps off the bed and walks towards
everyone else that's on the other side of the cabin,
and she's like, I can promise you we as she's mentioned,
talks about her and her brothers won't do anything about you.
You all, but the princess, I don't think she would.
I mean, you could always just drop off the drop
off the boy and well, she stops herself. You don't
even have to tell your pirates. You could tell her
that you're just adventurous assent through no word or the
pirate has to ever be uttered. If you're worried about her,
I don't think she would turn on you all. But
if you're that afraid about it, there's no need to
mention the word pirate. And you have my word than
me or my brothers will not say anything about you
all being pirates. I mean, you saved my saved brew saying,
so that's payment enough from us, and you've saved one
of our brothers that we won't say anything as payment
from us. Six are you lying? You could do an
insight check.
Speaker 4: Yeah, oh uh?
Speaker 1: Can I help her?
Speaker 2: Yeah?
Speaker 3: Oh fucking fantastic insight so you get advantage. Okay, So
that's either an eighteen and eighteen.
Speaker 2: Eighteen. She's telling the truth. She seems genuine.
Speaker 3: I I at the rest of the crew, well, l.
Speaker 4: Well, captain, would we help.
Speaker 2: Everyone is game? I'm insane.
Speaker 5: I'm like, we're all in agreement.
Speaker 14: Myth get myth too, I'm sorry, no, yeah, no, I
look at Myth too.
Speaker 3: I'm also including him as part of the crew.
Speaker 1: There's a royal capital.
Speaker 10: Them.
Speaker 2: It's like, yes, and we're not too far from it.
And that's where the castle's at too as well. The
capital's name. For those of you that don't. If you
look on the Discord channel that we all have campaign
two maps, you see the island that you're on, the
little nation of Empire of Germania, and then the capital
city is named Volton, m and them. It's like, yes,
we're not too far from the alaskirts of volt in
the capitol. The castle is in the spirit Mill district
of the city, which is central. It's on the map
when you look, it's a big empty space with that dot.
That's where the castle's at. So it's right in the
middle of the city where where we are located. When
you get to Volton, you be on the fay Rock
district side of the city, so you would only have
to get through the to get to the castle because
the castle is that is a point of all three districts.
Speaker 1: Mm hmm.
Speaker 2: Now, as far as where is the boy his name,
I didn't, I didn't name him.
Speaker 1: H mhm.
Speaker 5: It threw out his name.
Speaker 4: I forgot his there.
Speaker 8: Fired mho.
Speaker 10: Good mm hmm.
Speaker 1: Well, I'm gonna say, for your royalty and your queens
and your kings, I don't care, but I would like
to know how I got here. Royal capitals have libraries.
Speaker 2: I just hear the castle has a very large library.
Speaker 1: Would you know how long that giant skeleton has been there?
Speaker 2: The giant I'm say that's what you're talking about, the giant.
Speaker 1: The giant skeleton.
Speaker 2: Yes, spend that forever. Uh, they used to be giants
living on the sideland. But that was long, long, long ago.
Speaker 1: That means i'd have to be there shortly before a
long long time ago. And that's a lot of time
to have to find out. I'll follow you guys to
the capitol, and if we keep on lightning, I'll follow
you guys for now.
Speaker 3: Mind, just make sure you pull your weight.
Speaker 1: Yeah, a little unbarrassing. Is I have more weight to
pull than you do.
Speaker 7: Oh, I don't mean literally meet.
Speaker 3: Big things come in mental packages though. Remember that.
Speaker 6: His name.
Speaker 2: Uh, the prince's name is Kaden.
Speaker 1: God does he have snake bites?
Speaker 2: Stop stopping?
Speaker 11: No?
Speaker 6: God?
Speaker 2: Oh God, I hate it.
Speaker 1: Yeah. I really can't squint, so my eyes will kind
of glue a little bit brighter, like acknowledging I understand whatever.
How do you have going on in you? Okay, I'll
follow you for now.
Speaker 10: Uh.
Speaker 2: So, yes, the boy's name it is Prince Kayden, and
the evil Queen's name is Queen Rivera. Just so everyone
knows for no purposes them is like, right, so we're
all in agreement. They actually before we begin, everyone who
wants to roll a perception check, roll me a perception
check please, uh.
Speaker 3: Sure Net twenty four twenty eight.
Speaker 1: Samption shared with my samption.
Speaker 4: Oh yeah, that's a NET twenty for twenty six.
Speaker 1: Mm eighteen.
Speaker 11: Okay, I'll bey, okay.
Speaker 2: Jesus fucking Christ. So we got an eight A twenty
six eighteen and twenty seventy twenty eight. Out of all that,
only one of you sees damn davy. Oh, as everyone
is talking, you look at the window that is across
from the bed near on the other side of the
cabin that you are at, right near the bear's head
where there's a bear rug underneath the bed and with
the head where it's pointing to you see a what
looks to be a crow at the window. Almost looks
like it's listening in.
Speaker 3: I put my hand on Free's head.
Speaker 2: Mhmm.
Speaker 15: When I pad it twice, you just pat it twice,
pat it twice as a signal, or you know, keep
your eyes and ears open.
Speaker 2: Okay, uh, you still see the crow. The girl has
not noticed anything, has not notice that you've noticed it yet.
And it's just like the crow is sitting, is standing,
it's on the windows sideways. It's almost like it's ear
like its face is pressed against the window.
Speaker 3: M hm mm hmm. Do I have something?
Speaker 1: Do I have something?
Speaker 4: So when Davy taps on free shoulder, does he notice
the crow?
Speaker 2: Now, I know Davy has not told you about the crow.
You just have to keep your eyes in ears peeled.
She has not said like, oh, look in that direction,
or oh look over here.
Speaker 3: A cast a message?
Speaker 2: Oh you cast message? You go a message.
Speaker 3: I'm gonna I'm gonna cast it to Freed and I'm
gonna whisper it because it says to whisper mhm. Or
I'm gonna message. Oh who can I do it to?
Speaker 8: No?
Speaker 3: No, that was only with the one person. But I
do it like so under my breath that it's hard
for anybody here. But oh, we have an eavesdropper, the one.
Speaker 2: Freed. When you hear that says the window, your eyes kind.
Speaker 3: Of make it suspicious.
Speaker 2: Don'tsious, don't be.
Speaker 1: I don't be suspicious.
Speaker 4: Don't be suspicions, don't be suspicious?
Speaker 2: Roll Oh god, what role would I make it? Do you?
So you don't make it? See if you make it
suspicious or not? Would that be a wisdom charisma performance?
Per performance? Roll me, that's a good one. But perform
what I was gonna say?
Speaker 4: What about stealth? Stealth mm hmmm or deception performance?
Speaker 2: Deception would be a good one too, hm. Roll me,
roll me a performance? Yeah, roll me a performance that
seems like the best. It seems like a good one.
Speaker 3: I didn't say what it was.
Speaker 2: What was it seventeen? So unfortunately, Yeah, you were so
close my nose, cigar. So when you hear Davy say
or being spied or being he's dropped on the window,
you're like your head towards the window and the crow
sees your girls like like like it's shug and it
sorres flying off the window pane and off. Do y'all
do anything?
Speaker 7: Just like.
Speaker 4: I'm gonna throw Cast. I'm gonna summon and throw Caspian
through the window.
Speaker 2: You're gonna throw Cast through the window. Heard the crow? Yeah, yes, no,
everybody would everybody would have heard the crow because the crow.
Speaker 1: Actually I have a better idea. Uh, because it's within
close on it would is this, I'm gonna measure Okay, yeah,
I'll just throw because he's outside of thirty feet, I'll
throw me here.
Speaker 7: Oh my god, we're gonna fuck up the people's house.
Speaker 2: Well, God, why did I name the hammer? The hammer
wasn't named Millenir was named.
Speaker 1: It's hammer of the Hammer of the Godmother.
Speaker 2: But I'm the Hammer of the god that's it's It's
basically millionaire. Yeah, so you're not You're gonna throw the hammer.
Speaker 1: Yeah, I'm proficient.
Speaker 2: Okay, sod. You both are throwing it at the same time,
towards the window. Roll with disadvantage or if you have advantage,
roll flat roll. You both are throwing something at that
any bitty little window. Huh twelve.
Speaker 1: Disadvantage attack.
Speaker 2: Ten you both miss. So the way that's gonna work
is freed. You're gonna summon the triton and chuck it
out the window as myth is throwing the hammer. Uh,
they get close to the window and then they end
up basically kind of just like hitting each other and
it breaks the window, but it doesn't hit the crow.
And you hear the crow in the distance.
Speaker 4: Great, freeze, just like looks at who through the hammer? No, myth,
myth looks some he looks a Finish're like.
Speaker 1: Good job. I hold my hand out and it come
back with the resounding clap. Yep, that's your fault.
Speaker 4: Hauls out his hand and the and the try and
flies back into his hand.
Speaker 16: I was, huh, I'm working with a bunch of idiots.
Speaker 3: Am I What happened?
Speaker 1: Someone says, I still welcome? I was closer.
Speaker 2: Oh god, they're arguing. Yeah, okay, the barbarians. They're arguing.
Speaker 3: The girl they're fighting.
Speaker 2: And then goes over to the window and she looks
out and she sees the in the very far distance,
the crowd, and she's just like, oh god, that was
probably the queen.
Speaker 3: Well, any any uh.
Speaker 7: Plan of not you know, saying that we're pirates is
probably out the window.
Speaker 3: Uh uh literally.
Speaker 4: Yeah, Well, beggars can't be choosers.
Speaker 7: And I'm not a pirate, yes, but you're running with us,
so you might as well.
Speaker 2: Be mm hmm. And them is just like I knew
it was gonna be TVs. Okay, it's there still might
be a chance you all might be able to get
into the city without any trouble.
Speaker 8: H m h.
Speaker 2: Okay, it's fine, it's fine, it's fine. She gets with
her brothers are magically intuned, and they're all like it's
her onyx pebble and gloom. They're all discussing amongst themselves
a plan like this work not see right through that.
They're all disgusting, and then they stop and they look over.
We might have a way for you to get in
with the four of us. Can any of you guys
disguise yourselves in any way?
Speaker 1: Yes, I turned into a crow.
Speaker 6: I turned into a cat.
Speaker 5: I can just assume a human form.
Speaker 2: Ah.
Speaker 3: I have as kids.
Speaker 1: The plastic glasses with the big nose and the thick.
Speaker 12: Must you just like like tootles that try it, and
just like I haven't tried.
Speaker 2: It, And the four like, well, if you can't disguise yourself,
we can use some of our magic to disguise you
to hopefully get past the gods, because I'm sure when
you get to the city's capital there's gonna be gods everywhere,
and God forbid of the knights or that. I would
say it'd be smart to leave first thing in the morning,
and then of course it give you guys a chance
to stay the sleep and recover and regain health or
gain your health and have some good food, because they're
not gonna come out here. They're not gonna come out
here in the wood. So you guys are find out here.
We're safe out here for now. But it's when you
get to the city it's gonna be the problem. It's
gonna be the trouble for you. So you guys can
you guys are more than welcome. Stay here for the night,
and then in the morning head out and have your
disguises ready to for when you get to the capitol.
They hand Freed and whoever and Bubbles because I don't
think Bubbles has a disguise. Kids, They hand Freedom Bubbles
a little orb and they struck. When you get to
the capitol, break this and the magic will give you.
And so I will give you disguise. And it's only
good for three hours, count them three hours. Once those
hours end, the magic dissipates.
Speaker 4: Okay, So we okay, So we have three hours to
speak in and uh and get up.
Speaker 2: Yes.
Speaker 1: Who.
Speaker 2: So in the meantime, some of the somethings start getting there,
start cooking and getting out drinks and stuff. In the meantime,
let's get you a little feast. They start cooking, and
you all.
Speaker 1: You know, wait until they start cooking and just palm
each one of their heads and move them out of
the way.
Speaker 11: Uh huh.
Speaker 2: They're like, uh, what are you doing?
Speaker 1: Don't touch the food and I'm going to use my
chef ability.
Speaker 2: Oh oh, that's how you are a chef.
Speaker 1: Mm hmm.
Speaker 2: They're like, where do you do it? And then they
see you start like going fucking ham in the kitchen
and they're like, oh.
Speaker 1: And uh, I'm gonna I'm gonna reach into that pouch
that you guys saw me like reach into early and
sprinkle salt and I'm like saffron time, basil, just all
sorts of different seasonings.
Speaker 2: And the fingoy they were starting to cook was some chicken,
some poultry. You can make whatever you want with that chicken.
Go crazy. You have chicken as ort, mad vegetables, potatoes,
go nuts. M hm.
Speaker 1: H hm. Is it like a whole chicken or just
like did they have like thighs breasts or just like.
Speaker 2: They have thigh they have like an assortment thighs breast.
They have enough to feed everyone in the house, in
the cabin.
Speaker 1: Okay, So I'm not gonna specifically name a meal because
I did not plan on that happening. I will cook
a very a feast that would have been suitable for
the queen.
Speaker 11: Oh h.
Speaker 1: I can hear enough food for a number of creatures
to four plus my proficiency bonus, which will be my
proficiency bonus is four, so eight. But the dwarves are
half people. They can eat, yeah, they can split.
Speaker 2: So there's six of them, seven of them, so to
be three and a half.
Speaker 1: And I also don't eat, so I don't need a meal.
Speaker 2: Three and a half four, five, six, seven, eight, eight people.
Speaker 1: So at the end of a shorter actually one hour
of long work, and I'll do a short rest so
everybody gets You can spend an extra dice to regain
hit points. Yeah, if you guys decide to reroll, you
will gain an extra hit dice and it's d eight.
Speaker 2: Okay, so you guys, as Myth is throwing it back
in the kitchen, um, the dwarfs start getting cuts out
and stuff, and they start pouring the rum and rob
and water whoever wants alcohol or just water. And when
Meth finishes the food, he puts out the luscious like
literal royal feast out and everyone starts chating down. Get
what this tastes like? The best? Like some of the
best fucking food you've had? It ages some of you ever,
like you get the idea in your mind like, oh
my god, I need this man in my kitchen on
the ship stacked because the current chef is fine, but
with myth there's also another cook on board with between
those two, oh, every day would be a face for
the gods. See, you're thing yourself. I'm getting this. I'm
getting this warforge on my ship at any cost.
Speaker 3: It's like how much, how much? How much? How much
do I need to pay you.
Speaker 1: I'm not paying attention because I'm also going because we're
doing a full a full night, so because I don't
need to sleep, I'm just going to keep cooking and
use my chef to do the I can make little
treats that will give people tap hit points equal to
my proficiency bonus.
Speaker 2: Oh fuck yeah, but.
Speaker 1: Those only the last eight hours work.
Speaker 2: You can take down the journey. You're about two or
three hours out from the village, out from the city,
and once you get there, you have three hours inside
the city. So that's six hours, so you would have
more than enough.
Speaker 1: Time, okay to have that. I'll be making those as well,
and just help me find out why I'm here and
we'll discuss that later.
Speaker 2: See see see see alrighty, so the night goes on,
you all eat like kings and queens, and this is
the best food the dwarfs have had in such a
long time as well as y'all. And then after dinner,
you all just kind of just chill in the cabin
for the rest of the night and you're able to
sleep here, like they put out blankets and sleeping areas
for everybody to sleep. Even this is a one big
room cabin, there is plenty of room for literally everybody
because the dwarfs all sleep on the bed with the
princess kind of like around the princess to guard her
if anyone were to try and come in and kill
her while she's in this condition, so they all kind
of pile around her to be the first layer of
defense for the princess. So the floor is all completely
open for this for the cabin. So as the night
is calming down, you all get your fill of food
and drink. Who is drinking alcohol for the night, Who's.
Speaker 4: Drinking under age.
Speaker 2: Okay, I'm a robot.
Speaker 3: I'm gonna have to make a con if.
Speaker 2: She weren't Davy, anyone else be Tama, no me? Are
you drinking.
Speaker 3: Pirates?
Speaker 6: Are you?
Speaker 3: What kind of pirates are you?
Speaker 6: Now?
Speaker 3: Your age in piracy? Oh?
Speaker 2: So Tama, so Tama and Davy. I need y'all to
make con saves.
Speaker 3: Please, uh sixteen.
Speaker 5: I'm gonna bless myself before I roll.
Speaker 3: I can't bless myself.
Speaker 5: Think I got both the worst and the best.
Speaker 1: Wow, Thamas fucked up?
Speaker 2: Tama, you are fucked up. You are having such the
best time ever you're on and that's it. You've had
like two or three drinks and they are heading the spot.
You were so drunk with that that critical failure. You
are so drunk you are hiccupping after every other word.
Speaker 3: Davy's laughing, Davy, you also fail that save. But I'm
not But you're not.
Speaker 2: No, you're you were only you weren't that far off
from the DC save. So you're a little you're a
little drunk.
Speaker 8: You're not.
Speaker 2: You're a little you're you're a little past tipsy. You'd
be considered drunk, but you're not, Like you're not gone.
Speaker 7: Gone, Okay, usually the level that I ice drive for
whenever I'm drinking.
Speaker 2: Got it like you're drunk, but you're like the first
level drunk that makes sense.
Speaker 4: Yet you're nice.
Speaker 2: You're nice, send just Lucy goosey. You're just living life.
Speaker 3: I get you. That's the level I go for when
I drink.
Speaker 1: So we're good.
Speaker 10: Yeah.
Speaker 2: So you're just laughing at Tom as he's just fucking plastered, and.
Speaker 5: I was saying, stupid ship, like I thinks Scarlett ify
two her like bed wounds and I just missed my chance.
Speaker 7: Davy's just like shaking her head, like, mate, you got
to do better.
Speaker 8: I know you.
Speaker 1: Wanted for me.
Speaker 3: Why why did you go? When when we get back
to the ship, you're going You're you're going to tell her.
Speaker 5: Tom And that sounds like a great idea, like be
so drunk when I get back to the ship, like
I got something to say and I forgot what was
gonna say.
Speaker 1: And then.
Speaker 8: How would you do that.
Speaker 2: With less of restoration? Would that would that work? With
being being drunk? Is that a thing?
Speaker 4: It's a homebrew I have no idea.
Speaker 1: I mean, it is a disease or condition.
Speaker 6: Do you know what?
Speaker 2: Yeah, yeah, you know what, I'll let that happen. Home brewer,
have you got lesser restoration, at least lesser restoration or
even greater if you're drunk. You're not drunk anymore. Okay,
you know what home brew rold making none of that
lais and.
Speaker 3: Gents like, who are you putting it on?
Speaker 2: Who are you putting it on?
Speaker 6: Ah, we'll do the captain.
Speaker 2: Uh huh, Davey, you like the cat walks up to
you kind of patch your back and you are not
drunk no more, lost your buzz?
Speaker 3: What the fuck did you do that for?
Speaker 6: You seemed a little little too too too drunk.
Speaker 17: Captain, I'm a I'm a pirate mate, that's the entrepreneur.
Speaker 14: Entrepreneur, that's a that's a that's part of the job description.
Speaker 6: That's what I'm here for, Captain. Don't worry pinting a ship.
Speaker 3: Right now. My ass is on firm ground.
Speaker 6: And now are your feet?
Speaker 2: Do you go back to jaging?
Speaker 6: Davy?
Speaker 7: Yes?
Speaker 2: I do roll me again.
Speaker 3: Oh I failed that way?
Speaker 6: You do that eleven?
Speaker 2: Oh yeah, you're a little more drunk than you were.
You're you're you're you're way closer to t She's to
the wind, you're like, because you just chug two big
jugs of it back to back. Oh yeah, you're yeah,
you're fucked.
Speaker 7: Is like fucking jack on the island, like really bad eggs.
Speaker 2: Uh uh oh, that's funny. You're you two are drunk.
What is everyone else doing the rest of the night.
Speaker 1: I'll go into centuries rest. Okay, work, but I'll like
turn my eyes off across my arms and keep my
head down, looking like I'm asleep, but completely aware of
everything that is happening around.
Speaker 2: Okay, are you laying against the wall? Are you saying
in a chair?
Speaker 1: Uh yeah, I'll put myself in. Uh uh, I'll be
standing on like sitting on this box thing.
Speaker 2: Just are you sitting on the box thing and the
uh one the random boxes in the cabin that's near
the kitchen. You're just kind of just sitting on it. Yeah,
and you lay back, like your head down, arms crossed,
like you're a sleep but obviously you're not. No one
else knows that.
Speaker 4: Freed, you know, After thinking about it a bit, Free
decides to try something of the.
Speaker 1: To drink a little bit.
Speaker 2: Has Free drink drink alcohol before no oh rollo disadvantage
my guy mother we all con say would disadvantage you
would lightweight. You could be a lightweight today.
Speaker 12: Well, Davy, I hope you're you're not sitting on my
shoulders still, No, she's not.
Speaker 4: I'm rolling a con save yep.
Speaker 2: At disadvanced at lower numbers, the one you get, uh fourteen.
You are drunk, but not as drunk as Davy or Tauma.
You drink like you drink one and you're pretty You're
feeling pretty good. You're not as drunk as the other two,
but you're you're like almost a Davy. You're a little
you're a little loopy. You feel about warmth you get
when you drink alcohol. But you know you're feeling good.
Speaker 4: But yeah, is this what it always feels like?
Speaker 3: I I'm just the beginning.
Speaker 4: But my paws ave tingling like pop hads are tingling?
Speaker 11: Why is that.
Speaker 3: Like a white Until your tongue stops tangling, that's when
you know.
Speaker 7: And like she just like taps her nose and like
just like points at him.
Speaker 3: That's when you know.
Speaker 14: What?
Speaker 6: Will I know?
Speaker 4: What?
Speaker 2: Will I know?
Speaker 3: She like waves her hands. She gets minor illusion.
Speaker 2: But you're gonna make what you gonna make your mind
illusion with as.
Speaker 7: It's just like little sparkles and ship, right, okay, like
like little mini.
Speaker 3: Fireworks and ship. You know, she's like she goes everything.
Speaker 1: Just like.
Speaker 12: Big old like those big old puppy dog guys that's
all you see, are just like, Uh, I'm trying to think, Oh.
Speaker 1: Can I join you?
Speaker 2: Yes, of course.
Speaker 1: Then I will use wild companion and make a bunch
of small, little floaty fay bug like things kind of
pop up in the uh the sparkles dance dancing randomly
to and.
Speaker 18: Fro huh Right, So all the people who are drunk
death ward, uh, death ward and deathward.
Speaker 4: The death ward.
Speaker 18: In case something happens, I don't know if I'll be
able to handle all of you and keep calling you
in check.
Speaker 6: We're just we're just setting up yeah cautions.
Speaker 2: Mm hmmm. Do you just putting a death word up
just to make sure no one dies alcohol? Drink responsibility,
ladies and gentlemen.
Speaker 1: Make sure you always have a cleric with death ward
or paladin period.
Speaker 2: Have a Disney cleric on site. Drink responsibly, no one
on any drinking please, thank you. Oh but at the
same time, we're not your mama.
Speaker 1: So.
Speaker 2: You put the death word up my god, how spouse
lust do you have? Colby?
Speaker 6: No, a lot you have? Well, I'm only a level
eleven cleric, so.
Speaker 2: You know, oh ship, Yeah you got a live eleven only.
Oh yeah you got a lot. Yeah, you're packed to
the broom with Ship. So you put the death word
up just to make sure no one dies. Drinking, all right,
So you three that are drunk free, Tama and Davy,
you all are having the best time, the best life.
Bubbles is drinking. But she's off too, She's off, kind
of just doing her own thing, chilling, kind of chuckling
at laughing at everyone's drunkenness. So we go onto later
the night, everything starts winding down. The dwarfs all on
shielding her if anyone were to break in or try
to break in, attacker, all that fun shit. And you
all can start going to bed if you choose to.
Who is going to sleep quote unquote sleep unless you
don't need it. If you don't need it, you can
do whatever. Smith, You can pretend to be asleep.
Speaker 1: I'll just stay in. I'll stay in a century's rest,
aware of what's going on, buzz functionally looking a sleep.
Speaker 2: Bubbles will sleep against the wall at the end of
the bed, not too far from where the bed where
the princess is lying. She's like, you know, she kind
of likes the door. She's been vibing with them all night,
so she's kind of just being another line of the
fence and she's laying against the wall as she does
she doeses off. Uh, Colby and the others, what are
you all doing? Y'all going to bed?
Speaker 5: I have passed out. Oh, okay, I don't know where
I am.
Speaker 2: You were gonna be, so what you're gonna So here's
what you're gonna be. You're gonna be in the chair
and your head you're laying upside down, so your feet
are dangling over the top of the chair and your
head is basically hanging from the hanging to the floor,
and your arms are all are like off the arms
and shit, and you're.
Speaker 6: Just like, I'm going to be asleep across the top
of this.
Speaker 2: Chair as you're as Colby's normal.
Speaker 6: Form or the cat normal form.
Speaker 2: Oh, you're just gonna be a big old Tobacci laying
on top of a chair. Yes, okay, the chair is
thick enough where you can do that. It looks a
little weird, everybody else, But hey, you can sleep there.
You're a cat after all. Freed and Davy, what are y'all.
Speaker 3: Doing up on Freed?
Speaker 2: Freed, where are you sleeping or sitting at?
Speaker 4: I was just I just realized, is this a wolf
pelt right here?
Speaker 2: Yes? It is.
Speaker 12: So Fred is going to basically become a second wolf
belt right from the right for the fireplace. He's just
gonna like like just sprawl in his back.
Speaker 4: Like and just pass out.
Speaker 12: Ah, And of course Davey's gonna like just fall asleep
on my chest.
Speaker 11: I guess, well.
Speaker 2: David, you kind of sing it to the fur because
because Free is the very hairy, hairy wolf, so the
hair almost acts like a blanket, like it almost kind
of encompass you. You're just like, oh, this is warm.
Of course the dwarf is also boarded up the windows
and nothing can come through the window obviously because like
you all broke the window. So everyone goes to sleep
he except for meth mm hmmm uh Colby, Tama, Freed,
and Davy roll me a D twenty please.
Speaker 3: Oh lord, okay, almost the wrong day.
Speaker 2: Oh what'd you roll? Davy?
Speaker 3: That's a one?
Speaker 2: Okay, So the ones that are getting any sort of
dream tonight is going to be Tama and Davy, Jake Afreed,
and Colby. You guys are having pleasant dreams. Colby, you're
back at home with your mentor and the other people
of the church, and you're it's like you're living in
your everyday life there and it's very pleasant, and it's
very like cheery free. You're frollicking through a field of flowers,
just being a hembo, the best hembo of heimbos, falling
through flowers and chasing butterflies like you're living your best life.
Speaker 10: Now.
Speaker 2: Who wants to go first? Davy or Tauma?
Speaker 5: You're just because it makes me dream about pink elephants
on parade, aren't you?
Speaker 6: Oh?
Speaker 2: Oh sweet, you're gonna wish it was pink pray pink
elephants on parade. So again, who wants to go first?
Speaker 3: Just rip it off?
Speaker 5: Okay?
Speaker 2: Oh Tama, do you want to go first? Okay?
Speaker 5: So in your dreams, you're got volunteers.
Speaker 1: Volunteer.
Speaker 2: It's so you're dreaming and you're you're back home in
your village and everything seems relatively okay. But then when
you take a turn, like you're heading back to your
humble abode when you were living with your clan. Everything
warps and changes and becomes very smoky, and then it
all forms to this weird galaxy like space dream space
that you're very familiar with. And somebody appears out of
the wispy, smoky dreamlike wisps and you see Ulamash, the
demon that you ate, ohle u Lamash is walking around.
He's looking at some of these buildings because the structure
is still up. They're very wispy, they're kind of cintegrating
into smoke like substance. And he's just like, hmm, so
this is the village of your clan that you want
revenge on. He's kind of just walking around looking at everything,
kind of with a disgust look on his face.
Speaker 10: Hang on, am I drunk in the dream?
Speaker 2: No? Okay, now, you would not be drunk in the dream.
You're You're completely fine in the dream. It's when you're
outside the dream that you'd be drunk. Do you feel
like you haven't drink an alcohol? Announce of alcohol all night?
And you see your bff oolaag and yeah, he says,
so this is your home of your clan you want
revenge on? So bad?
Speaker 5: I was like, look, I really don't want to be
here of all places, and.
Speaker 2: Olma stops and he's just like, I didn't bring you here.
You brought yourself here. I just came along for the ride.
And you have not devoured any souls as of late.
Speaker 5: Why I'm thinking there's probably a different way I could
go about doing.
Speaker 2: This, doing what devouring souls?
Speaker 5: Finding finding this place and burning it all to the ground.
Speaker 2: H I mean, I'm sure there's another way of doing it, shure,
But that's not the question I asked you. Why are
you not devouring souls?
Speaker 5: The gods don't want me to.
Speaker 2: The gods I want you to. I think you're too
are gone for that. Tom dear, he made a whole
demon and he kind of ushers to himself. I think
you're past that. Are you just not wanting to devour
any more souls now?
Speaker 10: I just think there's a better way.
Speaker 2: And he gets up close to you, and he's a
good nine feet tall and he kind of bends over,
puts his head to your level. He's like going to
warn you now you're going to have to continue to
devour souls. You don't have really much of a choice
in the matter.
Speaker 10: Anymore, and what happens stop mm hmm.
Speaker 2: These are a kind of chuckles. That second mouth of
yours will start devouring you. It will start eating at
your flesh until you until you quench that tonga. And
from what I can see, it's getting pretty hungry. So
unless you want a death that's worse than dying itself,
I would fix that. You made the bed, Now it's
time to lay in it.
Speaker 5: Can't I disassemble the bed and return it to whoever
I bought it from.
Speaker 2: You see you say that to Ulamash. No Ulamash continues.
You see you put yourself in a pickle when you
devoured me. You have the hung gun now, and the
hunger will get fed one way or another. It's not
me forcing you making you do this. You did this
to yourself. Now, that second mouth, if you don't feed
it what it needs, it will kill you. It'll eat
you alive, slowly, painfully. I don't make the rules. If
I did, I wouldn't have done when I did. But
here we are. Would your respond to that?
Speaker 5: I'm fucking stunned.
Speaker 2: I did say there's no turning back after you eat me.
Speaker 10: I still feel like I was tricked.
Speaker 5: If not by you, by someone else.
Speaker 2: M there was a trick. You could have walked away,
but you didn't. You chose to devour me and hope
to get power to kill your clan, right, I mean, yes,
well there you go. You made that choice. You knew
the risks, well, you knew there was a risk. Now
you have to continue.
Speaker 5: I blame the fade with all them teeth.
Speaker 2: Mm hmm. Oh that's one. He's burning into place worse
than hell right now. Oh god, Now the mouth is
already devoured some things out of the souls you have devoured.
It's already devoured too. So there's just me and Harold
the cleric for refresher. The other warlocks, the other two warlocks,
their souls have been devoured by the mouth, so they
are gone, gone, perma gone. They're not hearing your head anymore.
DM to play. Now it's just me and Harold. And
if you wait today longer, Harold will go, and then
eventually so will I, and then it'll started going full
your body and your soul. Then you'll just cease to exist.
Speaker 5: I only remember devouring two souls. I let the other
two go too.
Speaker 2: Oh that's right, So it was the only devoured Harold,
and was it Joss or EO. It was one of
the World Warlocks. I think was Joss. Well, either way,
the one of the souls was already devoured, so that
was just him and Harold. So you're down one soul.
Lulamarsh says. The clock is ticking. I said to you,
figure this out. You go back to the devouring souls.
I mean, you're in a party with what five other
people that have sults. You could devour one of them.
Speaker 5: They are not for eating.
Speaker 2: Hey, it was just a suggestion. I'm not going to
force you to do anything. I'm like, I'm nothing more
in here than I'm a weird conscious self. You're inner
conscious to yourself. Get you a little voice in the
back of your head. It was just a suggestion. You
don't have to. But the problem still stands. Feed the hunger,
with the hunger eats you, or worse things could happen.
And again, this has nothing to do with me. I'm
just here. So that is your warning. I thought it
would politely inform you. If you want to eat the
souls of evil, eat the souls of evil. It doesn't
matter as long as you devour souls of some salt.
Speaker 5: Then I'll guess I'll get to it then.
Speaker 2: And his smile turns into like a twisted grinnies. You
see his teeth. He's like lovely, can't wait to see
who devour next. And then he vanishes into smoke as
the dream scenery starts forming back into a solid form,
and your dream continues on about your daily life, your clan.
Speaker 5: Or yeah, you get some pleasant it wasn't it.
Speaker 2: No, it wasn't. It wasn't pasitive for you, but it
was like it was basically you were back at home
on normal day and you just feel miserable and you're done.
Now we go over to Davy, h Davy, you were
having a dream of the first ship you were on
way back when, the one with the group of people
that told you the the stories and the legends of
your goddess, h your goddess Nifani. I remember this name
this time, I wrote town.
Speaker 3: I'm so proud of you.
Speaker 2: I you know. So you are on that ship again
as it's sailing the seas, but something seems weird. The
sky was blue and then the sky turns black and
what looks to be a bright fiery light in the distance,
almost like the horizons on fire, and you look around
the ship and there's no one else there. It's just you.
Now everyone else has vanished. The ship stops sailing. It's
on floating an open sea. The water reflects the sky
goat and it turns black. As this fiery, fiery horizon
ever creeps so closer, you sense a presence of evil, darkness, anger, rage,
and the surrounding area around you starts getting really hot.
You feel your skins start burning. It's not burning as
in like you're not getting like the burns on your
skin or anything. You just feel like it's getting or
getting hot. And you look up and you see this
large fireball in the sky and it's just floating there.
As it starts engulfing the sky and the sea, as
the water comes up past it from the ship, as
are swirling into this fireball, as steam comes off of it,
as it gets bigger, it begins to shrink into a
looks to be a person. You don't do you see
the outline of the person the fire The fireball takes
the shape of what looks to be a female figure
as it lands on the ship with a loud and
the ship kind of shakes and cracks underneath the pressure
of this thing. As she stands up again, you just
she's engulfed in flames. So you just see a flame,
a big old fire, taking the shape of a woman,
and she looks to be wearing something similar to a
point he's a point he hat. And the flames dissipate
and you see that's black. Then her feet, her legs,
and her torso fire goes out and you see nothing
but black or like this, uh, the outfit that this
person's wearing, and you start seeing green skin, like a
deep dark emerald green. And as the fire goes out completely,
this person stands before you. But then your vision starts
getting blurry from the heat that's radiating off her. Uh freed,
can you roll me a.
Speaker 1: It?
Speaker 2: Would it be the con save?
Speaker 19: Oh okay, oh wow.
Speaker 2: Okay, oh shit, all right, look up something right quick.
Oh okay, you're gonna be taking uh since yeah, you
know I'll do that, So you'll be taking three D
six fire damage. What three D six fire damage? As
as you are in your dream of flowers and chasing butterflies,
you're feeling this intense heat and then you wake up
to Davy not on. She's not on fire. But she
is like radiating this heat. Like you know, on a
really hot day, if you look out in the distance,
the image of whatever, you like, a building or whatever
you're looking at, is kind of wobbly on a really
really hot egg from the intense heat. That's what Davy
looks like. And she is burning through your fur.
Speaker 4: Okay, you said, I take how much three D six?
Speaker 2: Oh god, so you only take it eight points of
fire damage from her. She's laying on you and she
isn't she is ratting this intense fucking heat. She's burning
the hell out of you on your chest.
Speaker 4: Oh what the fuck?
Speaker 6: Captain?
Speaker 4: And just out of reflex, he pushes Davy off of him.
Speaker 2: All right, So as you push Davy off back in
the dream, uh, you see this woman. The hat is
covering her face as she leans down towards you, Davy,
she starts to say something, but then as Free throws
you off of him. When you land on the floor,
you come right out of the dream and he's thrown you,
uh quite about good five feet away as you land
on the floor, and then you're like you're like wake up,
and you feel the intensity on your skin like you're
just on fire. You feel like your skin's on fire.
What do you do, David?
Speaker 11: Oh hold on, let me see real quick.
Speaker 3: They have nothing. Oh god, m hmm. I throw off
my jacket. I'm sorry, pup, I throw off my jacket.
Speaker 2: Huhm.
Speaker 3: And like I'm I'm trying to like basically like whenever
somebody has.
Speaker 7: Like whenever they're about to get hypothermia in a way,
you know, and they start discard, like they start like
disrobing because they're.
Speaker 2: Because they because they get really hot right before they
freeze death.
Speaker 3: Yeah, yeah, yeah, that's exactly what's going on.
Speaker 2: So free do you see her stand up and her
and her like image yourself very webbly from all the
hate she's she's radiating. What do you do? You're just
gonna stand there and watch her?
Speaker 12: Uh I'm going to use uh so thinking thinking fast,
I am actually going to use my ray of frost
on her. Oh it's like hang out, Captain, I got you,
just like he in Hells and he's going to like
breathe out a ray of frost on her.
Speaker 2: So you use ray of frost and this wakes have
everybody up, but the ice doesn't get anywhere close to her.
It stops about a good foot foot and a half
away from her as a just disintegrates into steam from
the ice. The ice isn't isn't like. Ice isn't gonna
help here, And Dave, your skin is just on fire.
You don't see your skin burning because you're looking at
your hands and shit, you're not. It's not burning like
you're not getting any burns physical burns, but your body
is just radiating a lot of heat, right, and it's
freaking you out.
Speaker 1: Myth stands up and just walks to you, pushing everything
out of the way. That's not important, okay, And I'll
get on my like one knee, place a hand on
your shoulder, and absorb.
Speaker 2: Elements, which as oh, go on, sorry, it.
Speaker 1: Just allows me to capture some of the incoming energy,
listening to the effect, and I get to I get
to store that for the next melee attack. Oh, I'll
have resistance to that type of damage until the next turn.
And then anything I hit with that, anything I hit
next to the melee ability, uh gets to feel some
of that pain.
Speaker 2: Okay, And so and I'll cast it.
Speaker 1: Out level three, level three, just to kind of help
out as much as possible. It doesn't really. It just
gives me more damage, but I feel like it'll help
me absorb more of the energy.
Speaker 2: Okay, okay, okay, got it, got it, got it. So
the steam from the ray of frost fills they starts
filling the cabin again. If everyone, if anyone's a slave,
they are waking up because they're feeling the intense heat.
Uh meth. You walk up, you walk past free you
to push them to the side, and then you get
to Davy. As you get close to Davy, the moss
around your armor starts singing from the heat. But you
put your hand on Davy to absorb elements, and you
start absorbing the heat, and for a moment you feel like, God, damn,
this is it almost knocks showing your ass because this
is some intense fucking heat. You're like, ohh. And then
you continue to absorb it with the course of the spell,
and eventually Davy does go back to a normal temperature.
What how much damage would you be throwing at an
enemy with that level three absorb elmets.
Speaker 1: Level three of three D six.
Speaker 2: Change that to sixty six. Okay, so next to the
next time you do a physical attack or next attack,
you do would be say at three D six would
be sixty six oooh fire damage oof. So eventually you
do absorb all the elements and you do store it,
and Davy, your body starts cooling down as time goes
on with him absorbing it, and your body goes back
to normal temperature, and you're just in the room is
just all steamy. As the dwarfs start running around opening
up the other windows, let out the steam and they
pull out fans and like it's so hot. They're all like,
where did this hat come from?
Speaker 1: I'm just gonna say it heard infernal magic.
Speaker 11: Huh.
Speaker 2: Everyone you hear man say, Davy's infernal magic. Davy, this
is a shocker. What do you wait?
Speaker 3: Do you mean in funnel magic?
Speaker 1: What do you mean? What do I mean infernal magic?
Speaker 3: I don't have in funnel magic.
Speaker 1: I was taught magic by arch Fay in the fay Reh.
I have an ability to sense magic of whatever type.
You have infernal.
Speaker 17: Magic, That's that's ridiculous. I don't have infernal magic. I
was taught to magic through music, through performance.
Speaker 2: No, I'm in the background. She's fanning out this team. Well,
obviously there's some think coming on because you're radiating a
lot of.
Speaker 1: Hate that I couldn't tell you why, but more special
than you think, Colby.
Speaker 2: Yeah, as you get up and you've seen all this
go down, you couldn't be like, hmmm, I wand up.
Uh you get the urge to want to go into
your look through your true site.
Speaker 6: Yeah yeah yeah.
Speaker 2: So so Colby jumps off the top of his chair
and he turns into the tabby orange cat house cat. Tabby, Right,
you're a big old You're just a big old orange
house cat. Yeah. Okay, close one, double one, to make sure,
double check that. So he turned into a big old,
nice cute little house cat and lands on the ground.
And I'm assuming he's gonna look at Davy. I mean,
of course, right, m hm great, So your cat little eyes.
You walk over in front of Freed and you're looking
at Davy and you see and you're thinking like, how
the fuck did I miss this the first time? Unless
what you think maybe it was dormant, but whatever it is,
you're seeing infernal and you're seeing celestial magic that are
just like radiating like a nuclear bomb too soon?
Speaker 3: How how dare you? How how dare.
Speaker 8: Look?
Speaker 3: And it was my character who was the funk. How
dare you?
Speaker 2: How damn.
Speaker 1: What do they call this?
Speaker 4: The Canada ved just like.
Speaker 3: Each one of my characters to be a nuclear bomb?
Speaker 1: Is that what?
Speaker 2: But yeah, she is radiating infernal and celestial energy, and
under all that you see the little little bard energy
and of course the purple or that you saw before,
but that's buried under the celestial and infernal magic and
the celestial inferio magic are swirling around her like a vortex,
almost like they're fighting. They're oh my god, the girls
they're fighting. It's like they're swirling around her like a vortex,
but it's almost like they're fighting each other.
Speaker 10: It's weird.
Speaker 2: M it's almost as weird as Freed.
Speaker 6: Kay.
Speaker 2: And you look over the Freed and you still see
that blurry, weird mess that you can't quite explain what's
going on there. So so these everyone here is all
fucking weird. Toma with that second mouth of obviously already
seen that anyway. And then of course myth you see, uh,
the fire, the infernal fire, and his core just lit
up like a Christmas tree, as well as you see
the electricity from went from the connection he has with
the hammer and bubbles is still bubbles is sleeping through
this whole thing? Do you let everyone anyone know about
the what you what's your finds? As as they're all
talking amongst themself, and Davies like, I have infernal magic?
Are you crazy?
Speaker 1: Are you drunk?
Speaker 10: Yeah?
Speaker 6: You do have infernal magic as well as celestial magic.
Speaker 2: As the cat jumps up and changes back, kind of
like McGonagall and Harry Potter and turns back to Colby
and he informs you that, yeah, there's infernal and celestia.
Speaker 16: Oh okay, I think you guys are just playing a
trick on me. There's no way I have celestial an
infernal magic in me.
Speaker 1: I mean, it's either infernal magic or I'm on fire
for no reason. As I get up and hold my
hand out to you to help you stand up, poor, this.
Speaker 2: News, Davy is mind boggling, and you're like, what the fuck?
Speaker 3: Like I'm a fucking weird how uh.
Speaker 2: So, as everything calms down, the steam gets out and
they open up all the windows let in the cool air.
Temperature lowers again to comfortable heat. And this is about
this is around like three or four in the morning.
There's a few more hours of darkness before dawn, so
y'all can sleep. They close the windows and they all
go back. The dwarves will go back to bed to
y'all go back to sleep after everything's all calmed down. No,
that is fair. That is fair. What is everyone else doing?
Speaker 1: Free?
Speaker 4: It is like tending to burn on his chest.
Speaker 2: It's not too bad. It just sensed some of the
essential lot of the hair. But it's not like there's
no it didn't do enough damage to cause like a
second degree burner or anything. It just singed a bunch
of the hair there, So you have like a little
outline of where Davy was in your fur.
Speaker 6: Okay, and that.
Speaker 2: Uh tauma.
Speaker 5: I don't know if I woke up from being passed out.
Speaker 2: No, I would say you probably weren't, because I would
say this, the two dreams happened around the same time,
so you would just your dream would just ended, or
the uh la mash thing would have ended, and you
were gone right back into your little nightmare with your klan.
As this was happening, you did feel the heat increased,
but you didn't obviously get up from it. You slept
their light bubbles, myth, What are you doing?
Speaker 7: Oh?
Speaker 1: Oh hm, I do I don't know. I will guess,
just go back to my spot after helping grow up.
If you have any other questions, Captain, I'll do what
I can answer them, but I can't tell you where
them met it came from, just that it's in there.
Speaker 8: You.
Speaker 2: As myth goes back, he says that, Davie, all you
can think about is that woman you saw in your
dream with the emerald green skin and the pointy witch
hat and the heat she was radiating, and of course
she came from a big old fireball, and that's all
you can think about. You're thinking to yourself, what the
who the fuck is that? And why does she seem familiar?
Like you know, you've never seen her before, but you
feel like.
Speaker 11: You you have at some point you like.
Speaker 2: And you're just gonna stay up all for the rest
the rest of the night, pondering figure out what the
fuck okay. So as you ponder for the rest of
the night, trying to think of what the fuck is
going on, you're looking your hands. Hello panic, internalize the
lesbian panic. The morning comes a few hours later, Dawn starts,
the sun starts coming up, the dwarfs aret getting up,
everyone starts getting up. The dwarfs start making you between
I guess between the dwarves and myth. Y'all make some breakfast,
get your fill of food. The dwarfs hand freed and
bubbles the sky's orbs that you were instructed to right
before you get to the city's edge, crack the orb
and that gives you three hours to get in and
get out before the illusion dissipates, and the dwarves thank
you for your the fact that you're helping, and you
all start heading out the door to go on your
journey to Volton of the capital of the Empire Germania.
And that is where we're ending today's episode. So if
you want to find out what happens with Davy and
what that infernal magic is baby, you'll find out next time.
Will they make it to Cayden in the castle? Who knows?
Find out next time. Until then, bye
Speaker 10: Bye, bye bye