Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Welcome everybody back to the Parted Veil.
In Eatenclave Adventure, I am Ran and Lang, also known
as the Mind Player, and I'm joined by my wife.
Speaker 2: Cassie Lang playing Penelope Waters. The human Aqueum Architects.
Speaker 1: Yes, the aquam architect is a class that we have
created for this campaign. It was constructed by my good
friend Tim, Tim. How about you introduce yourself?
Speaker 3: Sure, I'm Tim. I'm playing Draven. He is a phantom rogue.
Speaker 1: Mm hm, phantom rogue. It's really good dwarf phantom rogue. Yes,
and we're also joined by my wife's sister.
Speaker 2: Yeah, I'm Cameron. I'm playing Amar wel Glendall. She is
a barred half elf.
Speaker 1: Elf yep, yep, all right awesome. So before we get
rolling tonight, there's a few things that we want to
talk about. First, is the music we use is by
Carl Casey. You can find all of his stuff at
white Bat Audio and he's located on YouTube or band camp.
He's got some amazing things. It's all great and you're
able to use it in your projects, so go check
them out. Again. That's Carl Casey at white Bat Audio. Also,
something I want to say is we received these awesome
minis which you will see later tonight. Hopefully they are amazing.
They were created on hero Forge Custom and then we
had a good friend of ours print them for us.
And his company is called Banana for Scale. So if
you want to be able to get your own minis printed,
you can actually have our friend do it. So again,
that's Banana for Scale two D printing Services. Right now,
they just have a Facebook page, so just search Banana
for Scale three D Printing Services and in Yeah, we'll
link it in the description. But then when you're messaging them,
give them the comment of mind played twenty for twenty
percent off of your printing. So again that's mind played
like N D P L A Y ED twenty two
zero and that gives you twenty percent off.
Speaker 2: And yeah, that's get until the end of twenty twenty five.
Speaker 1: Yes, till end of twenty twenty five, so you have
over a year.
Speaker 3: It's pretty good.
Speaker 1: Okay, now, I think with that we'll dive right into it. Mara.
You find yourself sitting beside the a sick lady's bed
in a care center. Next to you and her is
the village healer. The smell of the forest drifts through
the open windows as the curtains blow gently in the breathes.
You can smell the Gorda fruits as it is autumn
and they are in full ripe season. The village healer
speaks to you. She states that there's nothing more she
can do for the lady. She's done everything she can,
and she's used the extent of all of the clerical
power she has. She says, all must go eventually, and
perhaps it's just this person's time, although I know that
doesn't do much to ease the pain. I'll give you
two a bit by yourselves. She gets up and she
leaves you sit there for a while lost in thought,
and then slowly you reach out your hand and you
begin to mutter. As you mutter, a light begins to
emanate from your hand and glow, and the Village Healer
can be seen just peering down and into the room
with a curious look. She's curious what you're going to
do with this magic, magic that she knows full well
should not have. As you speak, the light begins to
grow brighter, but then suddenly it begins to falter. As
use the very words of creation. But something's wrong. Perhaps
it's your tone, perhaps it's your lack of connection to them.
But the light goes out. The Village Healer turns and
walks down the hall again. You sit there quietly for
a bit longer, solemnly, when eventually your eyes rest upon
a letter. This letter is addressed to you, and it's
sitting on the bedside table. And at that moment you
are jarred out of your memory. As all of you
arrive at the Lockwood Library. What do you want to do?
Speaker 2: How are we traveling here?
Speaker 1: Would have just walked off walking.
Speaker 3: Because it wouldn't be too far from the warehouse.
Speaker 1: I so correct where we were last time.
Speaker 2: Okay, are you all right, Mara, you seem a little
lost in thought. Oh I'm okay.
Speaker 4: Thanks, okay, Oh, library your favorite place to be.
Speaker 2: Right, can't wait.
Speaker 3: Let's make a game plan of what we want to
look for. We were interested in these casket makers in
nel vall Are. Perhaps we could find out more about them.
We had that strange plate that you found down in
the hole that MM see if we could find anything
on that might be a bit of a long shot.
I suppose we could just look up anything we could
find about this strange creature we just destroyed.
Speaker 2: We're just zombies in general. There's been an influx of zombies.
Speaker 3: Attacking anything else.
Speaker 2: All right, I'll look for zombies.
Speaker 5: You look for mm, yeah, you look for it.
Speaker 3: We'll look for the novel or stuff, all.
Speaker 1: Right, effect okay. Upon entering the library, it's a moderate size.
The Lockwood is not a huge city, but it's got
a decent sized library. You're greeted at the front counter
by a young woman who says, welcome to the Lockwood Library.
How may I help you?
Speaker 3: Well, we're all looking for different things, so maybe if
you could help us find where we're cool.
Speaker 1: Absolutely, let's start with you. What are you looking.
Speaker 2: For just historical ships in the area, any history.
Speaker 1: On that, documents on historical ships. Well, you could check
our history section. We have some books on nautical history
that would be down the hall about three aisles and yeah,
take a left.
Speaker 2: Perfect, I'm familiar with your history section.
Speaker 1: Oh it's perfect, all right, What about you, sir.
Speaker 3: I'm looking for business directories information about businesses in Nelville
are specifically woodworking in Nelvillar.
Speaker 1: I wouldn't say we, I don't know if we have
anything for that. I mean, we have various clippings and
records of different proclamations and things that have come out
in Lockwood, but that would be something I would suggest
going to the Nelvillar library for.
Speaker 3: Do you have any historical shipping manifests anything like that?
Speaker 1: I could definitely take a look. There's a possibility. Let
me first help help you, young lady. What is it
you're looking for?
Speaker 2: I'm interested in zombies or other and dead phenomenon.
Speaker 1: Oh yes, yeah, Well, considering what's been going on recently,
that's actually been very popular. Many of our books are
currently checked out, but I'm sure we could find some
that would be in our Well. She goes through and
she's like you could probably either look in the section
on magic or perhaps on some history as well. After all,
there are there is a history of zombies in the area.
Speaker 2: So all right, I'll go the history section first.
Speaker 1: Okay, absolutely, do you remember three three aisles down to
your left? Now for you, she says she. She kind
of takes you towards an office and begins searching.
Speaker 3: I'll just tell them. I'll catch up with you later.
Good luck.
Speaker 1: Okay. In the history section, you find that there are
there are are a few books on nautical history for
the area. There's one that talks about nautical like nautical
mathematics and how to navigate around the part excuse me, edenclave,
and then there's also ones on not nautical history and
the exploration of the halting. Uh. There's also nautical history
books on sightings of monsters fiction or fact.
Speaker 2: So yeah, well are those the only three?
Speaker 1: Yes?
Speaker 2: There any about like shipwrecks, because that would have been
I've read that book here before.
Speaker 1: You you would, So on shipwrecks. You could find a
book on the history of Lockwood itself, and possibly there's
something in there.
Speaker 6: Okay, okay, how did I start with?
Speaker 1: Will you decide while you're looking, you're in the history section. Yeah,
so you find a book called a History of eat
Enclave from the Wars of the Lich up until the
creation of excuse me, the creation of Drum okay drunk
being the most southern country that of the Orcs. So yes,
it's yeah, Well, the history of eden Clay from the
War of the Lich to the creation of Drum.
Speaker 2: Seems like an interesting book. Does that have any information
about zombies?
Speaker 1: You begin thumbing through it, and I would like you
to give me an investigation.
Speaker 2: Check for sure.
Speaker 1: Seventeen seventeen all right, So, upon looking, you do find
a chapter, a chapter that explains deeply about the wars
that happened. Let me go here. So it states that
the War of the Lich King is one of the
first recorded histories of Edenclay. It was around that time
that people began keeping records. It started with the dwarfs.
The Lych King attacked them in their tunnels, and as
the battles raged, eventually the undead soon spilled out across
the land. If it was not for the knights and
paladins that rose up in Stellanobus, perhaps undead would still
roam this land. You do also find some information that
there were the war was so bad that there are
actually tunnels in the Dwarfing Kingdom that are still sealed
off to this day.
Speaker 2: Okay, okay, I'm gonna start with the halting, the Halting exploration,
just see if maybe something has happened in there that
would explain why I found this.
Speaker 1: So what you find is, well, actually give me a
history check. Let's see what you.
Speaker 2: Find, which is that a D twenty?
Speaker 1: Yeah do history?
Speaker 7: Yes, I do have a good history, which I'm gonna need,
so plus six right, so nine.
Speaker 1: Nine, Okay. What you find is a very dry account
of literal records of individuals who have sailed to or
from or not like, not from because nobody passes through right,
but to the halting doing explorations. But it's written a
very scientific documented where they use large words that sometimes
you just don't understand them. And in the end the
gisty you get is nobody is the wiser, and it's
just it's just a record of people and failed attempts.
Speaker 2: Do any of the names of the people who have
gone match the.
Speaker 7: No?
Speaker 1: Okay, okay, all right, all right, uh so Draven, the
the librarian continues to search and you were looking for
records of companies, was it?
Speaker 3: Yeah? Yeah, I just want to see if I can
find anything about the business that we came across that
built the coffin.
Speaker 1: And okay, so that built the coffin in Melville.
Speaker 3: Ar Yeah, because if I'm remembering correctly, that's where it
was shipped from. Yes, and then it was bound for.
Speaker 1: A funeral home in mediclou Yes. Okay, So there are
there are a bunch of town records that she's sifting through,
many of which don't pertain to you in any way.
And she goes through She's like, I'm not there's not
really any records that seem to address Nelvilar in any way.
We don't really keep any of those records. They'd be
more for businesses. However, I would like you to make
me a perception check.
Speaker 3: All right, that's not very good? Five?
Speaker 1: Five? All right? Upon looking through all this, there's so
much jargons and so much legal documents, you find yourself
at a loss for any information that would help you. Okay.
Speaker 3: Can I just sneak out of the library at this point?
Speaker 1: Yes, you may, Okay, all right, going back to you too,
what else do you do?
Speaker 2: I want to read through the other books. Okay, I
want to read through all of them, all of them.
Speaker 1: So you started with the halting the history there was
a few of like histories of the area, all very
dry histories. Some of them are somewhat interesting, like oh cool,
the invention of new boats, the invention of new things.
In fact, there's a very new record that talks about
the invention of the steam powered boat. And it's new
one of these new fan dangled steam inventions out of
metaclop right now, give me an investigation check.
Speaker 2: Oh that's a twenty, that's twenty four.
Speaker 1: Oh yeah, natural twenty. Nice. Searching this book about steam
powered engines, you find that one of the greatest, most
innovative companies that that has kind of been the forefront
of innovating a lot of this steam tech they call
it is a company called Magical excuse me, mechanical Magic
is what it's called, and that they kind of forefront
a lot of things, they test a lot of things,
and and they're based out of Metaclaud.
Speaker 8: Would I have been familiar with them, you would have
possibly seen them, but that would depend on how much
attention you would have paid as a child.
Speaker 1: So give me a history check two. Yeah, okay, so
you realize that towards your your later teen years before
you moved out, right, they actually they had steam powered
garbage trucks that would take the trash out of your area.
Like they were they were like mechanical magic trucks, and
they replaced the workers and they're you know, there was
there's an uproar about it.
Speaker 2: Yeah.
Speaker 1: They weren't obviously fully automated. They were more it took
one person to do a job that used to take
three or four.
Speaker 6: So was there anything in this book that shows like
their logo or their font that they used.
Speaker 2: Uh?
Speaker 1: They No, there would not be in this book.
Speaker 2: I think it's still enough for me to take that
as a big hint.
Speaker 1: But okay, good, I would take it Draven returns at
this time or not?
Speaker 3: Yeah, I could. I how long will it? I'm just
trying to decide how far is it between the library
and the warehouse.
Speaker 1: Oh, and the warehouse, it's probably a good fifteen minute walk.
Speaker 3: So okay, all right, Well, after Dravin has a conversation
with a certain somebody he's going to like after leaving
the library doing that, then I'm going to go back
to the warehouse real quick. Ah, okay, and then I'm
going to just ask the guy there for like, if
we could have a copy of, or take notes on
the like shipping documents associated with that coffin so we
can have.
Speaker 1: He more than happily obliges us.
Speaker 3: Perfect.
Speaker 1: So he says, normally I wouldn't release these documents, but
considering you are a detective agency and we've hired you
to do this job and you're under contract with us,
then absolutely so.
Speaker 3: Quick question, since the goods were of damaged, what do
you normally do in that s situation? Are you going
to still send them?
Speaker 1: On?
Speaker 3: You contact the sender.
Speaker 1: Typically we would take it to the recipient, the consignee,
and they would have the chance to either refuse the
shipment or to accept it. And if they have any issues,
it is up to them to contact the shipper to
receive a refund. All right, and then the shipper would
contact us. He says, as you could tell, he's had
lots of experiences with that.
Speaker 3: Okay, well, I'll just thank him and I'll take the
documents the notes that I took, head right back to
the library pretty quick and try to find them.
Speaker 4: Okay, I'd like to take a moment to talk tomorrow
while we're alone, just chilling in this history section, I will.
Speaker 2: Hey, Mara, Yeah, why are.
Speaker 5: You working with Draven?
Speaker 2: I think he's cool? Hey do you have what do
you mean? What are you thinking?
Speaker 8: I'm just wondering somebody who clearly comes from wealth, Why
are you here working with Draven?
Speaker 2: I just wanted an adventure.
Speaker 1: I think now would be a poignant time to state
that those with magic in this world are usually from
a more wealthy background. As the ability to have magic
is anybody is capable of it. However, there is a
certain ritual comprising of certain components that must be performed. Now,
the nobles and the rich tend to keep this power
to themselves, and therefore those of the lower class society
are very rarely capable of using arcane magic. Religious magic
is another thing altogether, However, it takes an excessive amount
of devotion. You could always try to go the route
of a warlock and get your magic from another being,
but then that's frowned upon because those beings usually have
other ideas in mind. So, yeah, are.
Speaker 2: You running from something? No more running to something?
Speaker 4: Okay, keep your secrets, any good information in your books.
Speaker 2: Yeah, I actually, have you ever heard of mechanical magic?
I have, actually, Okay, they made some garbage trucks and medical.
Speaker 9: Oud Okay, they also made the steamboats, so I'm thinking
that that MM might be from one of their boats.
Speaker 2: Oh, that would make a lot of sense. Yeah, they.
Speaker 4: They're kind of leaders in innovation as far as they understand. Okay, Yeah,
it's pretty cool seeing steam powered garbage trucks. A lot
of people didn't like them, but.
Speaker 2: I've always thought that kind of stuff was just fascinating. Yeah,
it seems like something you would like.
Speaker 1: Yeah, as Georgie skeeters across the table. Okay, So any
further searching does yield quite fruitless. There's not much more
to find at this library, and I would say probably
after another twenty to thirty minutes, Dravin arrives back at
the library.
Speaker 3: Well, how we make out?
Speaker 6: I got a lead on the boat the MM. Oh
really just a company, though not.
Speaker 2: Too much to tell us why or what. But mechanical
magic magic from medical all.
Speaker 4: Right, found some histories about the War of the lich
King and all of the undead that spread across the
land at that point.
Speaker 2: Quite an interesting, right, oh business.
Speaker 1: Did you want to search the magical section because you
didn't search that.
Speaker 2: I probably should.
Speaker 1: Yeah yeah, because she did tell you that, Yeah yeah,
give me okay that investigation check.
Speaker 2: Twenty one. Okay, thank you. Will snot greendy.
Speaker 1: So you find limited information on the forbidden art of necromancy.
Doesn't tell you have anything done, but it gives you
kind of a oracle bit about it. Okay. It tells
you that it's got some brief explanations about undead being
just robbing and literally reanimated tissue. Okay. They have no
semblance of life or will of their own. They are
hollow shells of what they were in life, being controlled
by an external source.
Speaker 10: Okay, okay, okay, and back to you.
Speaker 2: I share that information as well.
Speaker 3: Okay, and I assume, oh yeah, no, I had already returned,
so I'll just tell them I didn't make out with
much in the library.
Speaker 2: Did we notice that he left?
Speaker 1: Probably not at all.
Speaker 2: It's engrossed in my book, but I will Georgie noticed
that he left.
Speaker 3: I will tell you guys that I just ran quickly
back down to the warehouse and I got this shipping manifest.
It has the information of both the shipper and the receiver.
So okay, I'm thinking maybe we should go to Nelvillar.
It's a bit closer. It was the origin of this casket.
Speaker 2: We could go to Metacloud find more about the magic.
I'd rather go to Nevell at first.
Speaker 5: Like you said, they are closer.
Speaker 3: It makes logical sense, and I'm just curious about the origin.
I mean, it never reached its destination. I don't know.
I don't know. I guess we'll find what we find
it either one, So.
Speaker 1: Okay, I guess that's two to one. Sorry, all right,
So how do you guys travel? Nelvill Ar is on
the coast, not well in relation ship, not super far
from Lockwood. You could try and find a boat, or
you could take one of the few roads into em Raalia.
Em Raalia is an area with very few roads. It's
hard to traverse. Melvill Ar is easier than most places,
but the roads are not well They're not well traveled roads. Okay,
what do you do.
Speaker 2: To take the roads?
Speaker 3: You guys want to go by ship? I guess I
don't know how much it would cost.
Speaker 2: H I think I think we could take the paths.
I know the I know the roads. Once we get
to em Rallia really well, So, okay, do we.
Speaker 3: Want to do anything in Lockwood? First? Before we go.
Speaker 2: About what I need.
Speaker 3: Resting probably wouldn't be a bad idea.
Speaker 11: I don't actually know what time it is.
Speaker 5: Well, we haven't had a long un.
Speaker 1: We have not had a long rested. You guys, spend
the night in Lockwood. I take it.
Speaker 3: Yeah, yeah, find it in and spend the night.
Speaker 1: Okay, all right, uh so you you spend the night
in Lockwood, you can all benefit from a long rest.
Uh So, Tim, if you would like to show Cameron
how to long rest in her D and D beyond
right there, I will.
Speaker 3: Do it by D beyond makes you just click on
your hip points. That's not that's the wrong thing.
Speaker 12: It's not this wrong thing, as I immediately show you
how to do it wrong the longer confirmed, and then
just take you longer, perfect and confirmed done.
Speaker 1: What that does is that everything, all of your health,
all of your spell slots, everything you used, your.
Speaker 3: Fresh inspiration, stuff, lovely.
Speaker 1: Reason, all good things to have. So I take it.
You find a hotel, yeah.
Speaker 3: If there's like an inn or somewhere else to say,
nothing too fancy, but like not a complete.
Speaker 1: Dive okay, so like five silver for a night per person. Okay,
so you can remove five silver each now. Ah, you
find this in it's it's a little cold, it's a
few bugs in it, but it's not a complete dive.
It does come with a breakfast though in the morning.
Speaker 3: Oh yeah, yeah, yeah, what's on the menu?
Speaker 1: Well, on the menu are are poached eggs, toast with
some jam and uh and cheese bread poast and cheese
past and cheese bread. They like their bread.
Speaker 3: They like their carbs and the.
Speaker 1: Approved carbs and protein the waitresses like for the road,
dearie rigs it nice. Upon being here, you actually hear
some mutters of people coming in and out and doing
their various things. That this is the first night in
a long time there hasn't been uh, there wasn't an
attack during the night. Right, the town guard had a
very quiet night. What to do with that?
Speaker 2: You're welcome, Okay, it stays quieter for a while for
you guys.
Speaker 1: Oh, yes, you're from out of town.
Speaker 2: Yeah, where do you hail from?
Speaker 13: From?
Speaker 2: Mediclaud originally?
Speaker 1: Oh, but you're not there now?
Speaker 2: No, I uh, I wanted to explore the world. No,
I'm from Medica.
Speaker 1: Okay, okay, yes, but never mind. Well, that's that's interesting.
You hear of any stories of the undead out there?
Speaker 2: Have I heard of any stories about the undead from there?
Speaker 1: Give me a history check, all right.
Speaker 4: And go okay, oh my history twenty she's.
Speaker 1: Rolling hot tonight. So you you haven't heard anything specific,
but they're like, your parents haven't contacted you or anything. Yeah,
but you have definitely heard rumors that it's infiltrating that
far into the land. Okay. One of them says, Yes,
strange things keep happening. We haven't had days like this
since the attacks of the lich King. Granted that was
before any of our time. The history books will tell
you that though. I have a friend he came back
from Shadhara recently, stating it snowed at the docks there. Shadhara, Yes,
west of Balmy, warm weather there all the time.
Speaker 3: Mm hmm.
Speaker 1: Yes. There have even been rumors of the odd flake
in Jakar.
Speaker 2: Okay, didn't you see Thank you for sharing? Yes on
the boat. Yeah.
Speaker 1: Yes. Jakara is like the middle of the desert. It
is a city known for its harsh climate. The individuals there, uh,
they believe that their God, who created them, blessed them
with this city because he believed that them living there
would make them strong and teach them perseverance and hard
work and being able to live off the land. So, yeah,
it's an interesting bit of information. Okay, so you set
out to Nelvillar.
Speaker 3: Yeah, I guess we're walking.
Speaker 6: I mean, I'm looking at the map. It's just the
roads in Emeralia that I know.
Speaker 5: It's not very far.
Speaker 3: If I asked somebody in this in or in just
after breakfast, like what the road is like to get
to Nelvillar.
Speaker 1: They say, Oh, it's uh, it's not very well traveled. Yeah,
it's up into em Rallia, and I don't know if
you've ever been there, but they those elms don't do
much for making roads. Not that there's anything wrong with that,
but they they travel light of foot and in their
own way. My best bet would be to take the boats. Granted,
you're traveling pretty close to the halting there and it
makes some people a little uneasy.
Speaker 2: M I'm really good at traveling roads like that.
Speaker 3: How much does it cost to make passage on.
Speaker 1: A boat from Lockwood to Nobler? I'd probably be a
five gold fee.
Speaker 3: You think you'd be able to get us there absolutely.
I mean, we'd say fifteen gold. And you may have
noticed that we've sort of finished our job already here.
Speaker 2: True.
Speaker 3: I know that you're technically my employees, and I know
that this is actually going a little bit outside of
our scope of work, but I feel very strongly that
we need to investigate this.
Speaker 2: I'll go with you.
Speaker 3: Something's driving me to carry on with this one, and
I can't promise you pay. There might be opportunities to
make money along the way, but it's not the usual thing.
So I just need you to know that before we
go any further. If you're okay with it, then let's
carry on. If not, you're welcome to get passage back
to Kilncroft.
Speaker 2: I mean, I do wish we were going to Medal.
Speaker 3: But I'm sure untraveled the roads it is. Travel says
she can get us there, and I trust her.
Speaker 1: Okay, so you travel?
Speaker 3: Ohait? Does anyone want to stop and get supplies before
we go? How could do we did that? Guys? Say
how long we trip it would be?
Speaker 1: He would tell you that, it's, oh, gosh, by foot, Yeah,
this is about a two and a half week journey,
maybe how long do you have boat. It would cut
off probably a good week, okay. I mean it's not
that it's a long distance. It would cut off a
good week, and a half would be like a week
maximum if the weather is bad, So like a five
day by boat, and and you're looking at two half
weeks by land. That's just because it's through forest, he says.
Speaker 2: I'm fast and good at that stuff, though. Would that
help at all?
Speaker 1: I mean it would help. Yes.
Speaker 3: Do we think time is a sensitive issue here? I'm
not really sure.
Speaker 2: I have no clue.
Speaker 1: So what does a party due. Do you decide to
take a boat or do you go the long, dreary
road through the forest.
Speaker 2: A part of me just really wants to feel at
home again.
Speaker 1: Okay, I kind of.
Speaker 2: I would like to see the whole thing.
Speaker 3: Mm hmm.
Speaker 2: If we go by boat, I'm.
Speaker 12: Kind of I'm kind of indifferent, to be honest. I mean,
the saving money is nice a.
Speaker 14: Coin, but the speed is also great.
Speaker 1: You could you could use this one. It's loaded. So
I tested this thing. We tested it and ten out
of ten times it flipped to the same time side,
like this leg is loaded. Let's that sign is it's loaded?
Speaker 2: I am not set enough on the road to like
put up a fight.
Speaker 3: Okay, well be five gold each.
Speaker 1: Or five people. That's five gold eat.
Speaker 2: A good junk of our money.
Speaker 3: Yeah, we're not.
Speaker 1: Super rich, and you're not taking some big old boating company.
You're like literally hitching a ride with a guy who
has a job to do. If you're going there.
Speaker 3: Let's take the boat, okay, all right, we'll look for
money opportunities when we get there.
Speaker 1: Okay, all right, you do manage to find a merchant
who who? He said, I'll charge it just because of
food and board. I already have a crew, so I'm
not Otherwise he'd hire you and pay you. But he's
he's full up, right, But I.
Speaker 3: Guess I wouldn't smart to find like jobs to do
on the.
Speaker 1: Next time that he sets you off. I don't with
the DM, like, lets you know something you could have
you could have gotten cheaper. So you begin the road,
and as you're going the first day, it's fairly easy,
but then the boat begins to slow down at one point.
Then the captain begins to take a lot slower out.
It's a sailboat, I should say, And as he's going,
he eventually states, we need to slow down through here,
because the halting is nearby and the land borders it
quite close. We want to make sure that we aren't
losing time sailing into the halting.
Speaker 8: I'm probably already over at the edge of the boat,
just like staring off in the distance longingly.
Speaker 1: I figured, that's why I paused for you.
Speaker 3: Is that something that happens in the whole you lose time?
Speaker 1: Well, you don't really lose time, more than you waste time.
See and he points out, and all you see is
just blue ocean as far as the eye can see,
and sky right off into the horizon. He says, that's
the halting. We could sail in that direction, and you
would sail and sail and sail. In five hours from now,
you turn back and you see that spit of land
out there, it'd be just as close as what it was.
And if we accidentally sail in the wrong direction, we're
just wasting our time. We're running a business here, man,
Why that's true. But that is what it looks like.
It literally looks like you could go on forever.
Speaker 3: Can I ask this guy, what do.
Speaker 1: You think the halting is the end of the world?
Speaker 3: You think that's just it? It ends and we're not allowed
to go out.
Speaker 1: Well, what else would there be?
Speaker 3: I don't know. I just think it's interesting.
Speaker 1: There's some who bother themselves with it. This is the world,
this is how it has been, this is how it
always has been, This is how it always will be.
Speaker 3: Fair.
Speaker 2: What do you think it is? I see the way
you're looking at it. I'm not sure.
Speaker 5: Interested by your word choice.
Speaker 2: Not allowed to go out?
Speaker 3: Well, something's stopping, that's what I understood. Yeah, I mean
maybe there's nothing there. It just seems odd that there
would be the appearance of something there but really not.
I don't know. It's a confusing thing. Well, I think
it might hurt my head if I think about your.
Speaker 1: One of the sailors over here in your conversation says,
I think it's here to protect us. That's why I think.
I'll bet you there's nothing but monsters out there, and
if we were able to go past it, you wouldn't
want to anyways.
Speaker 2: So you do think there's something beyond the whole thing.
Speaker 3: Eh, As much as I believe in ghosts, who do
you think is protecting us?
Speaker 1: I don't know the land of the earth, I don't reality.
What call it whatever you want. But I say there's
nothing good behind it. There never was, never will be.
Speaker 3: And we might never know.
Speaker 1: Yeah, that's what they say. And you you look deep
in thought. Yeah you want to go out there, don't you?
Speaker 2: More than anything?
Speaker 1: And why is that? You just heard the captain there's nothing?
Speaker 2: You believe there's something?
Speaker 1: Possibly it's here, say, sweet sailors, talk as you might.
Speaker 2: I have reason to believe there's something too.
Speaker 1: And what would that be?
Speaker 2: Not sure? Just something.
Speaker 1: Hmm. Keep your secrets, he says, goes back to work.
Speaker 2: Thanks for listening to the Adventures and the Parted Veil podcast.
Speaker 15: You can see the video version of our sessions and
more on YouTube, and Georgie would like me to remind
you to check out our patreons at patreon dot com
slash Twilight Enigma for exclusive content and discord access.
Speaker 2: I got a scup. Hope you enjoyed the rest of
the session.
Speaker 1: As as you approach Nelvillar, or towards Nelvllar on the
fourth day, you see in the distance you actually see
a steamboat passing on the other side.
Speaker 2: Uh, it does, and it matches the pH and the
thing it does.
Speaker 1: Yes, it says m M to which the captain is like, yes,
Mechanical Magic with one of their fancy new inventions. Nothing
can beat the wind in your sails, I say. Granted
they are quite fast, however they've been known to wreck.
They're not perfect yet this I know how to keep
this ship where it's going, but just unfortunately they they
run a pretty good business doing that. They ship a
lot of things from Neville or to Lockwood and so forth.
Speaker 2: Penelope would be like really excitedly examining this ship as
it goes by.
Speaker 1: It's like what you would think of a typical steampunk ship.
It's like got the steam pumping out of it and
the big water wheels.
Speaker 16: They're like nine my favorite thing a power it is
It is steam power.
Speaker 1: Steam one is steam power. However, Mechanical Magic does dabble
in aquium. The thing about it is it's sleek, like
you've never seen it. This boat, you've never seen a
boat like it before. It's made of metal, to which
the boat you're on his wood, right, It's literally made
of this shiny, sleek metal like a stainless steel.
Speaker 3: Right.
Speaker 1: It just goes It looks sharp in the water and
you can see on the on the the captain. There's
there's some jealousy in his eyes. He watches it go by.
Speaker 3: Picturing it like, you know, like a Nubian starship star Wars, like, oh,
like cruiser mirror.
Speaker 1: Yeah, yeah, yeah, I could see that.
Speaker 3: You know what I'm talking about? Yes?
Speaker 2: Did I hear you ask how it floats?
Speaker 1: Yeah?
Speaker 17: Deep Gard to be clear, Yeah, Penelope, he's just like
you're stuck in a lecture for the next two hours. Okay,
but but I like, I cut you off and I
pause you because you mentioned ship wrecks.
Speaker 1: Uh huh.
Speaker 2: How many recks have they had?
Speaker 1: Wow? That man must have some great insurance because I've
seen three or four in my time. But they're getting
less frequent. Okay, they're getting.
Speaker 2: Anything like what causes it? But what happens?
Speaker 1: I think they had some troubles with their I don't
know how these things work, but they're they're rudders and stuff.
But the whole thing is powered by steam and it
goes too fast for its own goods.
Speaker 3: Sometimes hard to stop.
Speaker 1: Yes, but it looks like they've come up with the
reduced that risk.
Speaker 3: Mhm.
Speaker 2: I think I have some ideas to make it better.
Speaker 6: I do come back to you to hear your lecture
because I love to learn, so I'll tell you I will.
Speaker 3: Draven will probably observe too, just because he doesn't know.
Will do very well, and he'll probably.
Speaker 2: Be like, yeah, talking about mechanical girl does.
Speaker 1: Know very good. And by about the late morning, right
around the afternoon of the fifth day, you arrive at
nell Balar. Unlike Lockwood nel Villar, the dock is at
the land. There's no big steep cliffs or anything. It
starts and you can see the forest going on. The
forest almost seems it's it's not as thick as deeper
in Amalia, but there's lots of trees right, and there's
various paths going up from the dock in towards the town.
The captain says, all right, here's your stop. If you
want to come back with us, i'd have to charge
you again.
Speaker 3: But there's.
Speaker 1: We leave in about two days time.
Speaker 3: All right, keep that in mind, Thank you.
Speaker 2: I don't think I have ever seen this many trees
in my life. Wow, they're beautiful.
Speaker 1: Yes, and there are there are lots of trees there.
It's not a thick, dense forest, but it is wooded
quite heavily.
Speaker 2: So they're prettier in other places. It's all right.
Speaker 1: Here Draving, what's a tree?
Speaker 3: Drav and will Fane indifference, even though he's probably like.
Speaker 1: The binds them of the pillars back home. Okay, what
do you do?
Speaker 2: We're looking for the place.
Speaker 3: I've got the address on my little manifest here, So.
Speaker 2: Let's I would recognize the address. Would I recognize the
address at least.
Speaker 1: For nevill r for a forgive me, you're Fromvillar, now from.
Speaker 2: Deeper in I'm from the outside.
Speaker 1: You would recognize it, but you would be familiar with
how they do their address systems in the country, so yeah,
you'd easily look.
Speaker 2: I'd be able to guide the way, okay, follow me.
Speaker 1: Okay, along the way, just hearing passer by hearsay, give
me a perception check to see if you hear.
Speaker 3: Any rumors or everybody.
Speaker 1: Thinks, ye, shoot, that's better. Sixteen nineteen nineteen.
Speaker 2: Let me let me just remember but bad, whatever it
is is bad.
Speaker 1: Five five okay, so you are so focused on finding
the shop you don't really catch anything with a sixteen.
What you hear is there have been problems with the
undead even here in Moralia and at A nineteen Is
that what you got driving yep. Okay at a nineteen
you don't just hear that, but you catch wind that
that people are starting to blame the lich king as
making infiltration into the land, and that there's rumors that
Stella Nobus is beginning to muster its armies to bring
an offence down to the borders of the dead Lands
to see if they can stop what's going on. While
at the same time, the King of and Arcis who
you had known as King Jonathan Melton. The rumor has
it that he is bringing his troops into wards the
capital city of and arcis so to ever claim, and
the rumor is that a lot of the farm towns
in the south and the southeast are being left to
fend for themselves.
Speaker 2: Farmtowns of.
Speaker 1: As he is consolidating his army for us.
Speaker 3: Interesting, okay, yeah.
Speaker 1: So do you head straight to this this shop then.
Speaker 3: As well before it closes?
Speaker 1: Okay. It only takes you probably a good half hour
to locate the shop and you come up to it
and you can see written or carved in the top
is Ilfaneer and Sun's Woodworks. It's a fairly large shop.
It's got trees around it, it's got a set of
double doors that with an open sign. You're welcome to
walk right on in that we do, okay. You open
the door and as you begin to walk in, in
front of you is a table with two chairs, and
on one of the chairs is this kind of mangy
looking cat like it does not look healthy right, and
it begins to hiss and yowl at you and like
and and get kind of angry as you see it,
like it's laws immediately come out, and it begins to
come at you. When something gets thrown from the counter,
you get out of here. Your stupid cat, to which
the cat screeches, runs out the door. Between your guys's
slaves there is an Elvin man. He's probably He looks
like a typical elf to be in his twenties to thirties.
Granted you don't know what his age really is. He
could be much older than you. And he says, if
forgive me, that beast has been acting very strange lately,
and it's usually had such a kind disposition. I don't
know what's wrong with it. You need to take it
to the doctor or something. What can I do for
you today?
Speaker 3: I'm sorry.
Speaker 2: I'm also distracted.
Speaker 3: Okay, I will pull out the shipping manifest and I
will say, we're here concerning a shipment that was sent
to Metaclaud. A casket was created by you.
Speaker 1: Oh you're part of the company, are you? Is there
a problem.
Speaker 3: We're working with the company. In a manner of speaking
at the moment, yes, there was a problem with it.
I'll bring up the manifests and show them.
Speaker 1: Which he looks at. He's like shipping to a few
I have no memory of this shipment. Give me a moment.
And he reaches down in his desk. As the desk
as a as you walk in, it extends. In fact,
this is how it looks. Oh yes, yes, as he's
at the front table here and he bends down and
he pulls out a book of manifests and shipping logs
and everything, and he goes through his like I I
have haven't. I haven't shipped anything to Meta Claud in
some time. I mean, here's my records if you care.
Excuse me, who are you?
Speaker 3: My name's Drave and.
Speaker 1: You work for the shipping company.
Speaker 3: Well, we're part of a separate agency, you could say,
and that would be the dark room detectives.
Speaker 1: Dark room detectives. Okay, to detectives. I would suppose you
would have some sort of badge that.
Speaker 11: You could show or an indicator of our yes business.
Speaker 2: Well little t shirts that I.
Speaker 1: Have it has our logo. We're legitimate. But okay, So
he's like, well, I here's my logs. It was what what?
What kind of casket was it? Can you describe it
to me?
Speaker 3: Yes, I don't remember what it looked like. Let me
check my nose. On the off chance that I did write.
Speaker 2: Anything like a casket.
Speaker 3: That it did, it says, found casket made in novel art.
Speaker 1: Okay, it was very plain. Okay, And she says, okay,
interesting going to this, Well, we don't, we don't make
these caskets very often, honestly granted. Well, yeah, let me
show you. He says, he's come on back, and he
takes you back into the back of his shop and
they're on the tables. There's various woodworking things, and you
can see, uh that there is a casket that they're
building and it looks identical to the one that you
guys were we're doing it, says these we make there
they're sold with with often a lot of regalia and
many fancy designs and and things, and that these are
these ones are somewhat unfinished, but we sometimes make them
like this. If we're going to sell them to a
funeral home as a show piece, right then the funeral
home can make any adjustments that they want.
Speaker 3: I mean, according to the manifest it was bound for
a funeral home in Metaclauds. So do you think that's
what was happening here?
Speaker 1: Well, I mean normally I would say yes, but I
haven't made one for a funeral home though, give me
a moment, he says that. He walks back, and he
starts flipping through his book again. I did have a
personal order for one not long ago. And you say
that the casket you saw was quite plain. I was, well,
that's interesting because this was normally a personal order. We
you know, ornately carved them or make them quite quite beautiful,
and these plain ones we leave his show pieces until
a personal order comes in or we send it off
to a funeral home. But I did have a personal order.
It was picked up here at the shop and taken away.
Never thought of it again.
Speaker 3: Do you have any information about who that was made
out too that you'd be able to share with us?
Speaker 1: Well, for the sake of the investigation. Yes, I mean,
I don't want my company to come across as you say,
there was something wrong with this casket.
Speaker 3: Well, it's involved in an active investigation at the moment.
Speaker 1: I oh, I'm.
Speaker 3: Not sure how much we should reveal at this point.
Speaker 1: Okay, well, I'll cooperate. He goes and he goes through it,
says it's for a Jacob Johnson.
Speaker 3: Who's this guy that we're talking to? Can I ask
his name?
Speaker 1: Oh? Yes, the name is a valanis Ilthaner. You can
call me Well for short. This shop was my father's
actually he sold it to me. I took it over
fromhim about fifty years ago.
Speaker 2: Are you the sons in the title or do you've
also worked with.
Speaker 1: Your sons one of the sons. I don't have any
sons at that point, but yes. At that point, you
hear a young boy in the back say, well, well,
I think we've finished, and he's like, oh, let's take
a look, and he goes back into the back. He says,
and you can see him. You can see him from
the porch or not the porch.
Speaker 3: Excuse me.
Speaker 1: He's talking to this young boy and he motions you back.
He's like, here, why don't you come look at this?
And he as he's investigating. Look, he looks at the coffin,
he's checking it, he's making sure. He's like, yes, is
I do believe that this one is quite ready to go?
And he he's like, how about you? You go get Crystal?
And the boy scamper's off right, he's probably about fourteen
fifteen years old. He says, sorry, that is not one
of my sons. He is an apprentice in the town.
I figured i'd better let you know that. But he's
a good boy. He's a bit distracted at times, but
he does good work, as you can see.
Speaker 3: And do you know anything about this?
Speaker 1: Was it?
Speaker 3: Jacob Johnson?
Speaker 1: Never met him before in my life.
Speaker 3: Except for when he came to pick up the order.
Speaker 1: Correct, Yes, it was an order made by mail and
they stated they'd be in town a few weeks later
and they'd pick it up.
Speaker 3: All right, And who's Krystal Christ?
Speaker 1: Well, well, here's she comes now, he says, as you
turn and and the boy comes back in. Oh, sorry,
I am having struggles here. There we are. The boy
comes back in to the shop and following him is
a very small creature. It stands about a foot and
a half tall. Okay, but that's not what kind of
takes your breath away. What you notice is this creature
seems to be completely comprised of crystal like glass, and
it seems almost as if it has a light emanating
from it, and it shines and sparkles and glitters right.
And it comes walking in behind and it see it
looks around almost with a childishness, right like that, looking
around at things and this excitedness. And he's like, right here, Crystal,
I think this one's ready. And he picks her up
and sets her on top of the casket. And this
creature holds out its hand to the casket and just
holds it there for a moment, and its hand begins
to glow, and a spot on probably about right if
you know, if the casket was standing up just down
a bit, so if somebody was in the casket, right
about where their center chest would be, a spot on
the casket begins to glow as well, And as you
watch it, the glow gets brighter and brighter and brighter,
until finally it stopped, and they're embedded in the casket.
Is a perfect crystal just in it, to which Vell
kind of leans over. He's like, that's that's our trademark.
That's how you identify ours from the rest. He says,
well done, Crystal, thank you very much. You you're welcome
to run off if you'd like. We'll call you if
we finish anything else. And the boy puts the creature
down and scampers back off in outside again and all
if you give me a perception check, yes, please, I.
Speaker 2: Am rolling hot tonight.
Speaker 3: For me.
Speaker 1: You got twenty one. The two of you are so
in awe of this creature. You have never seen anything
like it in your lives. Definitely ever. Okay, it runs
off and I have you Okay, they're there. They just
watch it as it goes. You happen to catch Bell
Bell's eyes, and you see that as Belle watches Crystal
run off, he seems to watch her with almost this
loving sadness in his eyes as she runs out of
the door. Okay, okay, what do you do?
Speaker 3: Who?
Speaker 13: Who was she?
Speaker 1: That was Crystal? Though? I think you probably mean what
was she?
Speaker 3: Right?
Speaker 13: Yeah?
Speaker 1: Yeah, I get that a lot. She's what you would
call an incarnate Okay, Yes, they're incredibly rare spectacularly rare. Really,
she she's probably the incarnate of I don't know, crystals
or glass or something. I'm not really sure, diamonds maybe.
But I happened upon her, and I took her to
that fancy university over in Mediclaud, and they didn't really
have anyone, and I took her somewhere and noge caught
and I found some old priestess lady who seemed to
know what was going on, and actually happened to run
into a researcher there. At that one point, entire doctorate
was incarnets. That's how I knew to go tot because
in Mediclaud they said, well, we've got a guy researching
it out there, and he told me what she was. Apparently,
if the circumstances are right in incarnet is created manifested
really and they embody some sort of I don't know
thought idea feeling could be anything, and yeah, quite unique creatures.
Speaker 2: Yeah, I've never seen anything like that, and I've seen
quite a bit.
Speaker 1: Well, yes, I doubt any of you have probably seen it.
I'd never seen anything like her till until I found her.
Speaker 2: But when did you find her?
Speaker 1: It was probably about five years ago. Okay, Yeah, she's
been around since then. I hope take care of her.
She's quite innocent, really very innocent.
Speaker 3: Does she communicate?
Speaker 1: Oh, yes, she can talk. She's young in mind, and
I think she'll be that way forever. She's never really grown,
but she's gonna live longer than me.
Speaker 3: Question. When we saw her, was she like humanoid or
just like a humanoid?
Speaker 1: Yes? Humanoid almost like with little wings behind her.
Speaker 3: Yeah, you describe that she had hands entirety of her
physical form.
Speaker 1: Yeah, definitely humanoid, but only a foot and a half tall, very.
Speaker 3: Small, just like a small crystalline.
Speaker 1: Almost very like, right, but not a fairy. Yeah, I
think of you know those like prisms that you can
hold up and like see, Yeah, I think that. But
it can move and it's it's a foot and a
half tall, right, Its entire body is made like that, so.
Speaker 2: Ow pitty.
Speaker 1: Nice.
Speaker 2: And she like embedded a crystal in the.
Speaker 1: Casket, more like manifested one into the casket.
Speaker 2: Hmm, that's really cool.
Speaker 3: Wow, we need to find ourselves in gold, and.
Speaker 1: The man says, well, wouldn't that be the I need
to find myself one too?
Speaker 3: I imagine that would be a dangerous thing to have
a possession of.
Speaker 1: Yes, yes, nobody really cares too much about her. They
all react the same way as you have, and that's
really it. But yeah, I don't know if I can
be too much more observice to you.
Speaker 2: Can you describe this Jacob Johnson? You saw him money
picked it up?
Speaker 1: Yes he was. He was probably a man and close
to his fifties, white hair, a beard, well, human man, yes, yes,
a human man.
Speaker 3: Yeah.
Speaker 1: His beard was grain, kind of salt and peppery, and
yet he had a fairly thick build of a remember correctly.
Speaker 2: Did he mention where he had come from?
Speaker 1: No, he didn't really say. Okay, he seemed to be
on business of some sort, so for all I know,
he came from a funeral home himself and just wanted
to pick it up. But I find it strange that
I had a casket ordered, nothing special done to it,
It's personal order, and now you tell me there's a
casket that turns up that I do not recall shipping.
Speaker 2: Mm hmmm.
Speaker 3: Yes, it's interesting that if you didn't you name on
the a first. Yes, well, we're going to be in
town for a few days. If anything comes to your mind,
or if something changes. Is there a place to stay
that you might suggest in town?
Speaker 1: Well, how about this, since you've been so good here
with me, and he starts digging around. He's like, here
it gives you. He's like, you take that down to
the Sleepy Logger and that they'll be able to get
you a bit of a discount on a night's stay.
Speaker 3: Oh, that's very kind.
Speaker 1: I save these for when I have funeral homes come
to pick things up. Some of them like to do
it personally, but yeah, it's nothing.
Speaker 3: Well, that's much appreciated. And again, if you think of anything,
I guess that's where you can find us or find
out where we might be.
Speaker 1: Yeah, absolutely, thank you. Did we get.
Speaker 2: Contact information or an address for Jacob Johnson?
Speaker 3: He doesn't.
Speaker 1: I don't have any.
Speaker 2: Did you put him up in a hotel as well?
Did you give him that discount?
Speaker 1: No? No, he just was in the day. He seemed
to be in a hurry. At this point, he calls
back and he tells his his his apprentices. He's like, hey,
by the way, it's it's time you can go home now.
Don't worry. I'm leaving soon anyways.
Speaker 3: Okay, yeah, I think we can bow out at this point.
Speaker 1: Yeah, I'll step out with you anyways, and he steps
out and he locks up the door. He's like, don't worry,
Crystal can can take care of herself. She has friends
that she goes in place with, and that's probably where
she's run off to. But yeah, he points down the road.
He says, if you take go down this way, take
your first right, second left, you can't miss it. Big,
big in triangular shape, sleepy logger. But yeah, have fun.
You're welcome to look around the town. I guess I'm
here if you need me tomorrow morning. Locks the door
and he walks off. You can tell you he lives
in a town where it's there's not a lot of crime.
He's not too worried about you guys doing anything to
his place, and just just leaves him cool.
Speaker 3: And it's kind of getting to the point in the
evening where a lot of businesses are closing up.
Speaker 1: It's getting there, so he he obviously isn't open for
extended hours during today. It's probably maybe two thirty.
Speaker 3: Yeah, Well, before we go to the Sleepy Logger, I'm
just trying to think where we could ask about this
Jacob Johnson, where he might have stopped. I mean, he
might have.
Speaker 11: Stopped at the Sleepy Logger for all you know, is
there like a general door there?
Speaker 1: Probably is.
Speaker 3: Yeah, maybe we should try that if you picked up
any supplies and then go to the inn and check
in there. Sure, Okay, that's all I've got so far.
Speaker 1: All right. So as you guys turn to leave and
go to leave, you can see there's obviously like a
shed and some other things where the guy must store
some of these things. And at that point, as you
go to leave, you see the cat. Oh yes, yes,
the cat is back.
Speaker 6: I want to talk to it, you go, So you
go up to it.
Speaker 1: It's at this point that you notice there's something awfully
wrong with the cat. As looking at it, you see
you see where it once had two eyes, there is
now one large central eye, and instead of a cat slit,
it almost goes like a like a like a cross,
like a plus symbol, but bowing out like that. Its
fangs have distended, and it begins to more scream at
you than anything. There is a squelching sound as yeah,
it twists to its side, and bursting from its side
come two tentacles on both sides. It screeches and it
runs past you, and it literally jumps through a window.
Speaker 2: I had my open to speak with.
Speaker 1: An he's gone, shoot come through a.
Speaker 16: Window like shatters, shatters the window and you hear it
like banging around and creating a ruckus inside, screaming the
entire time.
Speaker 2: Can I still use it?
Speaker 5: Uh?
Speaker 3: You?
Speaker 1: What is the range on it?
Speaker 3: I don't have to hear you.
Speaker 2: It just says range self. I don't know that much.
Speaker 1: Okay, So you cast on yourself and then you can
use it. So they just have to be able to
hear you.
Speaker 3: Comprehend.
Speaker 1: Okay, so that's what you do. Yeah, okay, So you
cast it on yourself and the shrieking, yowling, screaming suddenly
changes to words.
Speaker 2: What's it saying?
Speaker 1: The words are pain, pain, burning, It knows, it knows
it is coming. What okay?
Speaker 3: That's enough of that.
Speaker 2: You don't want me to translay this for you.
Speaker 1: I think there's a large crash inside the building.
Speaker 2: And is already gone.
Speaker 3: All right? I think I think we have to go
in there.
Speaker 2: Yes we do. I can speak with it too. Does
it understand what.
Speaker 1: It can understand? You?
Speaker 3: Yet?
Speaker 2: How big is the hole in the window? Can we
climb through that?
Speaker 1: Or should we you you would probably have to break
out more of the glass to do so, should you
want to.
Speaker 3: I'll try picking the lock on the door.
Speaker 8: Okay, I don't want to break all right, the windows
already shattered.
Speaker 2: Cleaning out the rest of the.
Speaker 1: Glasses, maybe some of it's salvage.
Speaker 2: I can just fix it after. I can just mend it.
Speaker 3: Can you mend the whole window?
Speaker 1: Yeah? I think right, I don't know. I think I
don't know. You have to look at mending and you'd
have to look it up. I'm not sure if it's
changed at all.
Speaker 2: But uh, I'm not waiting to pick the lock. It
repairs a single break or tear in an object.
Speaker 3: Okay, yeah, I'll try it. I'm gonna try to unpick.
Speaker 2: And I'm just y.
Speaker 1: Will pause there to take our break, all right, and
we are back from our break. Before we jump back
into it, we just want to say that you can
always find uh the music we're using from Carl Casey
at White Bat Audio. That's who we use. Amazing music.
Love it. It's given us some really good spooky vibes
and some chill vibes now and again. Uh. And also
the minis which you're about to see us use. Uh,
they were from hero Forge and we printed them using
Banana for Scale three D printing. You can find them
on Facebook and that's a banana for scale three D
printing services. And if you give them the code mind
play mind play to twenty, you can get twenty percent
off of any of your prints. Again, that's m I
N D P l A y E ED twenty for
twenty percent off. All right, okay, so I need to
make some adjustments to our our little house here. We're
gonna knock some stuff over. Bad kitty robs here. And
is that a statue? Statue statue? Is that a person? Yeah?
The catches just a dead person.
Speaker 3: It's the apprentice.
Speaker 1: We'll do that and there we go.
Speaker 6: Wait was it the building that we were in that
it ran into. Oh I did not catch that.
Speaker 1: Okay, yes, that is where it ran into.
Speaker 2: Chap Okay, there's a bed and everything. Why did he
lock up and move somewhere else?
Speaker 1: Uh, he didn't move. He just said he had to
leave for the night. That doesn't mean he's not Yeah,
it's not the light of the night. But like leave
for the afternoon. That doesn't mean he doesn't come back
later In the day. Okay, So, uh, as far as
you can tell you, you don't really know.
Speaker 3: We also don't actually know there's beds in there.
Speaker 1: Gaming one O one. Okay, we wanted to start with
a picking of the lock, did we.
Speaker 2: I'm not waiting for that. I'm going through the window.
Speaker 1: Okay, Well, well you climb through the window. He's gonna
try and pick.
Speaker 3: The le.
Speaker 2: And I'm just yelling at the cat gonna be.
Speaker 18: Okay, okay, okay, fine, okay, So you go in through
the window and let's put your so Unfortunately, we don't
have our characters painted.
Speaker 1: You just stopped them yet yet. And in Canada where
we live, it's really hard to prime minis outside at
this time of year. We're we're finding ourselves a heated
garage to do this. So you bust them through the window.
The windows actually open, no, these ones. The doors do
actually shove, if you guys, don't mind putting you guys
by the door. All right. The room is an utter
chaos from when you last saw it. Okay, it is
in chaos. It's fairly destroyed. And uh you what.
Speaker 3: Do you do find that cat?
Speaker 1: Yeah, it's silent as you enter, m.
Speaker 3: Can you speak cat to it.
Speaker 2: It hasn't been ten minutes yet, right, No, it hasn't.
Speaker 6: Okay, Yeah, I'm just yelling like, hey, it's gonna be okay,
we're here to help you, Like what knows what are
you talking about?
Speaker 3: And we're just here be like.
Speaker 2: Is that actually how that works?
Speaker 1: And I said your flavor? Is that how you would like? Perfect? Okay?
So uh there is no response.
Speaker 3: I guess it's time to sneakily look around. Yeah, I
don't want to be surprised by this scary thing.
Speaker 8: I'm gonna pull Georgie out of my pocket and tell
him to, uh let me know if anything that comes,
like anything moves.
Speaker 2: Okay, that's what he's on the lookout for.
Speaker 8: It is like if anybody comes to the door, like
he's just kind of watching out for.
Speaker 1: You're treating him in your hand.
Speaker 2: No, I'm letting him fly around.
Speaker 1: Okay, bait a good idea, no.
Speaker 2: Shake out.
Speaker 1: That's how George was the first casualty.
Speaker 2: I would cry so hard if he does have stats?
Speaker 3: Does he does?
Speaker 1: Yeah?
Speaker 2: And he also has rules for getting repairs, so I
could fix him. Maybe dies, but.
Speaker 3: He might have more health than I.
Speaker 12: Yes, fifteen Okay, thank goodness, I balance that.
Speaker 1: Yeah, I mean he's a solid metal object. So okay,
how do you explore? Tell me what you do?
Speaker 3: Well? I am going to try and do it kind
of sneakily. I don't want to be like surprised by something.
So I'm just gonna be like kind of hunched over
a little bit, creeping around, trying to keep a very
good eye out for anything that might be hiding under
a overturn something.
Speaker 1: What about the two of you.
Speaker 2: I'd like to follow the path of most broken furniture,
so I'll kind of like go that way, I guess, like.
Speaker 5: A long that kind of okay, And I'm looking.
Speaker 2: I don't know what.
Speaker 8: I'm looking for, something out of the ordinary movement.
Speaker 2: I'm looking for any evidence of the cat left the building,
Like is there another broken window? Is there a passage?
Is there an open door?
Speaker 1: All right? Trying to move stealthily as well.
Speaker 2: Sure, yeah, yeah, everyone make me a stealch use the
white dice this time? No, the heck, I should switch dice.
It's not working for me. I just tried switching dice.
It's still not working for me. It's me. I'm the problem.
Speaker 3: I keep alternating and.
Speaker 2: The eleven.
Speaker 5: Where is S five?
Speaker 1: Okay? Who's taking point?
Speaker 3: Yeah?
Speaker 1: I can okay, all right, Dravin. You're going along and
you glide across the floor as if you were a ghost. However,
behind you crunch, crunch, crunch on the broken glass. Come
your two searching through the the front era at the
front of the shop. Uh, there's not really anything you
can see, but you can see that the chaos continues
further in back into the shop. Right, carry onoking? Now
do you stay right behind driving?
Speaker 3: Do you two? Or like?
Speaker 1: How do you do this?
Speaker 2: Yeah, I'm gonna stay close. I'm fine with wandering off. Okay,
I wander a little bit, continuing to try and talk
to this kitty. Yeah, are you talking back? No?
Speaker 5: Okay.
Speaker 1: You notice that all three doors in interior doors there
are open.
Speaker 2: I do hope I'm looking for any door.
Speaker 1: One of them is just completely open. This one, the
far one, looks like it's been damaged. And this one
also looks like it was blown completely open.
Speaker 3: M I mean we're close to this one as well.
Peek in there for.
Speaker 1: Okay, So you go into the small room just too
you're left there going in there? Nothing okay, okay? Now,
uh I want all of you to make a perception.
Speaker 2: Check Gold and Georgie. Sure Georgian gets advantage.
Speaker 8: Oh my, oh I did really bade sixteen?
Speaker 3: I don't worse than.
Speaker 2: Five?
Speaker 1: Five? Okay, so you're terrified. No, how many you are,
you aren't. You aren't hearing what's going on. You got
sixteen or Georgia.
Speaker 2: Georgie got sixteen, I got three.
Speaker 1: Oh you did even worse than her, so USI I
know draving here is at first, Georgie scampers off in
that direction. Second, there are sounds coming from the master
petro Okay, this door.
Speaker 3: Yes, take a peek inside because that door is wide.
Speaker 1: Open, right yep, okay, see you take a peek inside.
The sounds seem to be coming from under the bed.
Speaker 3: All right, I'm gonna tell her that these two very quietly.
Speaker 1: Under the bed. Okay, all right, what do you do?
How do you approach this?
Speaker 2: Send Marien.
Speaker 3: Don't Yeah, yeah, she's still talking.
Speaker 6: I try to treat it like it's a little child
and hopes that will help me.
Speaker 1: So I how close do you get to the bed?
Speaker 2: I'm staying a little ways back. So like we're that big, like.
Speaker 1: Fifteen feet ten feet, right, here.
Speaker 6: Yeah, So okay, I get down my hands and needs
to try to stook at it, and I'm just talking
to it as if it's a scared kid. So I'm like, hey,
it's okay, like we're here to help you to figure
this out. I just I really need you to tell
me what's going on.
Speaker 1: There is a moan, you guys, hear a bit of
a garbled yowl, a mone of pain.
Speaker 8: A ble of.
Speaker 1: It hurts living where it knows what?
Speaker 2: What knows it? What's it?
Speaker 1: I don't understand is all it says. And at that
moment you can all rule for initiative.
Speaker 3: Oh that's what I like to see. Oh my gosh,
my dad just about landed on a five, but then
like bounced back onto the thirteen.
Speaker 2: Oh does itthing? I start?
Speaker 3: I'm at eighteen?
Speaker 2: Oh just kidding, Okay, you start.
Speaker 1: Okay, you're in eighteen your initiatives plus five? Okay? What
was yours?
Speaker 2: Mar fourteen?
Speaker 3: Okay?
Speaker 1: And seven seven for Penelope? Okay, all right, Dravin, they're
the the yowls, by the way, I should say, after
it says I don't understand, everything that comes out is unintelligible.
Speaker 2: At that point, has my ten minutes run up?
Speaker 1: Or is it just it doesn't make any sense anymore?
In fact, I want you to make an intelligent saving throw.
Speaker 2: Just me, yes, no six plus, so you're saving throws
eight and eight.
Speaker 1: All right. The words that it utters you can't comprehend
them properly. You take five psychic damage as they physically
hurt your mind?
Speaker 2: Oh how do I do that?
Speaker 3: Just go up to your okay, and then just even
the minus.
Speaker 2: Oh, there's not like different types.
Speaker 3: Of No, they they don't really matter for us. They
metamor for enemies, more for enemies.
Speaker 1: And sometimes Yeah, if you have like a fancy suit
of armor or spell that's.
Speaker 3: Giving you resistance to something, then do.
Speaker 2: They notice they this hurt me?
Speaker 1: Oh, they'd watch you. Yes, yes, If you might even cry,
that's up to you. However, drave it. What do you
do first? I should say? The cries are becoming garbled
and guttural, more guttural, I should say, and terrible, and
the bed is beginning to shake.
Speaker 3: Can I Uh, there's not really mechanics for this that
you could tell. Maybe if you or I just want
to go kind of in front of Maura and put
my hand out and like push her back okay, and
back us both up just like five or ten feet okay,
and I load.
Speaker 11: My hand crossboward and pointed to the bed and just ready.
Speaker 3: Okay, you're ready in your action or for it to
pop out or come at us, okay, whatever.
Speaker 1: For it to approach aggressively if it appears, essentially you
want to take a shot at it. Yeah, okay, all right,
so you can do that. I will exchange the two
of you here. I will her back that we're here
like that's that words, I'm happy with that. Okay, all right.
It's at that moment the bed flies a few feet,
flipping over completely as no longer standing there or under
it is what was a cat, but a horrific creature
with tentacles and teeth and eyes protruding from it.
Speaker 3: Hello, driving here, Thank you for listening to the Adventures
and the Parted Vale podcast.
Speaker 19: You can see videos of our recorded sessions more on YouTube,
and you can I forget to check out our Patreon
at patreon dot com slash Twilight Enigmas for exclusive content
and discord access.
Speaker 3: Thanks again, and we hope you enjoy the rest of
the session.
Speaker 1: And you have a ready to action so you get
to take a shot.
Speaker 3: Okay, firing the crossbow.
Speaker 1: Yeah, patrol twenty yea.
Speaker 3: Unfortunately I don't get any.
Speaker 1: Sneak, no sneak attack on that.
Speaker 3: That's a shame. I will get two D six is
uh yeah?
Speaker 1: Eight eight damage?
Speaker 3: All right?
Speaker 1: So you fire the crossbow into the masses of wriggling tentacles.
It screeches in this otherworldly voice and then it lunges
at you. All right. It comes running over and it's
going to make an attack as all these tentacles are
like barbs and hooks, right, they lash out at you
and does a twelve in you? It does not, It
does not, okay, and it misses again, so you you
manage to get out of the way as it does last.
It is now moncaster.
Speaker 2: Good question. So I was equipped with a dagger and
a smartpo and I have two daggers. Can I switch like?
Does that? How does that work?
Speaker 1: You can?
Speaker 2: Is that my interaction?
Speaker 1: Which, yeah, that would be an interaction with an item,
and then you can still take your actions.
Speaker 2: Turn to stay okay, So I switch out to have
two daggers.
Speaker 1: Kisses right here, okay, and.
Speaker 6: Then sorry, I will get faster at this in time.
Speaker 1: Arne knew, yeah, because I think.
Speaker 2: There was something about how I.
Speaker 3: Could use you can use so one would be your
attack action and you can do the second as your
bonus action. But on the second one you don't get
any bonus to your damage such you know how you
get and you wouldn't get plus anything.
Speaker 2: Okay, so that's what I do. I'm spotting at this thing.
Speaker 1: You roll your D twenty to see if you hit
for what they're your first attack D twenty twenty. So
you're right at that.
Speaker 6: Oh good, because I rolled a one versus Oh yeah,
that's one I want.
Speaker 1: Okay, that US twenty two twenty two. So you hit.
Now you roll for damage that the little pyramid. Yeah
four plus us A six R six damage. Now you
can roll to hit again.
Speaker 3: For your second bonus action attack.
Speaker 2: So that does it? Do I still have?
Speaker 1: Yeah?
Speaker 2: You still get the fifteen.
Speaker 1: Fifteen you hit.
Speaker 3: Yeah, and then this one's just a straight four. Oh
my god?
Speaker 1: Th four? That was it was attack there?
Speaker 3: Okay, good.
Speaker 2: Up until this point.
Speaker 1: All right, well this is when you want the thoughts.
Speaker 2: Yeah, pull out an aquin canister attached my rape ear
and hit.
Speaker 5: There we go, I think twenty one hits.
Speaker 1: Yeah, yes, cool. So you're using an aquing.
Speaker 2: Canister with this, I am using an a canister.
Speaker 1: With propelling your strike.
Speaker 2: Yes, so it's my usual.
Speaker 8: So nine piercing damage and one force damage.
Speaker 1: A ten portals very good. Okay, all right, it is
back to the top of the round driving.
Speaker 3: Okay, can I just speak?
Speaker 1: Oh by the way, how did you you'd have to
if you would have had to come around on rough
terrain to get to there. I'll let you do that,
but balancing on the bed, okay, all right?
Speaker 3: Can I just round to the side of it there? Yep, yeah,
just so you can kind of free up some more space,
and then I'm just switching to my scimitar, so I'll
just quickly stole my hand crossbow on my belt again
and then pull the scimitar off my back and I'm
just going for a slash at it. So yeah, that's
that funny.
Speaker 20: Oh it's four damage for damage.
Speaker 3: But I can make the extra attack if make a
second attack as this action instead of blum sick, so
I will do that.
Speaker 1: You critically hit again, I did with a different die
with a different I.
Speaker 3: Guess what I didn't do my sneak attack on the line.
Could I do it now, you get it? Now, I
honestly didn't do that.
Speaker 1: I just it just happened.
Speaker 14: Okay, So now I can do a crip with sneak,
So I get two D six is for the scimitar, ye,
and then my sneak attack is currently two D six,
so it'd be forty.
Speaker 1: Threty six, so I get from sixty six. Oh my goodness.
Speaker 3: Oh that's not too bad.
Speaker 2: That's so remind me what a critical hit.
Speaker 1: A critical hit double your dice and it leven matter what,
that's fourteen. So like you know, how you add your
bonuses if you need, you got a plus where you
get twenty four if it has an armor class thirty charge.
Speaker 3: Yeah, I for whatever reason I made those tens fives,
which is not true. Right, it's twenty one, so it's
already twenty four. Yeah, thank you, So youth just.
Speaker 1: Twenty four damage at level three. Yeah, that's that's all.
Speaker 3: That's Can you believe I still have a bonus action?
Speaker 1: Oh my gosh, now what you do?
Speaker 3: Uh?
Speaker 1: I guess I can't do it as a box act.
Speaker 21: Whoever reason In my mind, roades used to be able
to do a dodge is a cunning action. But that's
probably not true, so I actually might not have a
bonus action I want to use.
Speaker 3: Okay, all right, yeah, I'll just stay there. There's no
reason for me to run.
Speaker 1: Away, right, Okay. Upon getting hit like this, all of
the creature's eyes turned and look at you, and I
need you to give me a constitution saving brow.
Speaker 3: Can I think that's nice?
Speaker 13: Fourteen?
Speaker 1: You take ten psychic damage as it pierces your mind
with visions of things you've never seen. Are so go
ahead take that ten.
Speaker 3: Yes, Travin will probably drop his weapon from its ready
stance and just start like shrieking.
Speaker 1: Right, and it makes a swing at you from behind
with one of its tentacles. Probably doesn't hit you. Does
a thirteen hit? No? Okay, all right, it is Marra's turn.
I guess I should have hold on. I guess I
should have rolled on that that thing here instead of
just telling you you took the damage one second.
Speaker 3: Oh, I didn't roll.
Speaker 1: I've been looking. Okay, you take six second damage?
Speaker 3: Okay, so you told me ten?
Speaker 1: Add four back?
Speaker 5: There was.
Speaker 2: This is out of character. You mentioned last time that
there's like a thing that you say if it's at halfway, Yes,
he says it's bloody, bloody. It's not bloodied yet, not yet.
Speaker 3: Yeah, okay, you figure out spell.
Speaker 2: Yeah I don't. No, I have useless magic.
Speaker 5: It's not useless. It's just not great. And comb's very
utilitarian magic.
Speaker 6: Yeah, yeah, I knew that when I made the character too,
but I knew.
Speaker 1: What magic you can always.
Speaker 6: Okay, I'm going to do the same thing, driving it
to me, so I will go, like step in front
of him while he's struggling.
Speaker 1: It will get what's called an opportunity attack against pose
yourself between.
Speaker 2: I'm just gonna do that. That's what would do.
Speaker 1: It will attack you, does an eighteen kit? It's yeah, okay, shoot,
So it it rakes you with its claws and you
take four slashing down.
Speaker 10: That's it.
Speaker 1: It's yeah, okay, all right, and then what do you do?
Speaker 6: Both add it with my daggers Again, I'm just getting stress, okay,
go ahead.
Speaker 22: Like yeah, natural twenty.
Speaker 3: So when you do a crip, you just take all
the dice that you would normally roll and double them.
So you normally roll your d four, just roll it twice.
Speaker 2: Okay, So that's a two, and does it double the
plus on it?
Speaker 1: Hold on number plus on the adition, So hold on
to that number, roll.
Speaker 3: It again, okay, and then add that to four, so
six and then which I think was plus.
Speaker 1: Too, right, so eight damage? Eight damage. That is the
time you did last leave it bloody?
Speaker 2: Oh yeah, thanks goodness.
Speaker 1: Okay, and you can attack again, right.
Speaker 2: Because my poor Oh that's only it was a seven.
Speaker 3: If you go to your actions.
Speaker 17: Yeah yeah, yeah, yeah, plus four, so eleven that's what I.
Speaker 2: Got last time.
Speaker 23: Right, Uh, you know you missed, all right, I'm just
gonna give your.
Speaker 2: Yeah, I have to upgrade him before we can okay,
is that true?
Speaker 3: Is that true?
Speaker 5: Yeah?
Speaker 3: Is it?
Speaker 1: Okay? I don't remember because I thought that there's a
there's a bigger thing you can build that can attack
right away, I think.
Speaker 3: But I don't know. I just I think I'm just
trying to remember how I wrote it. And I think
he technically gets his own turn, yes, and then you
can use a bonus action to command him to do something.
Maybe I don't remember that. I have to read it.
Speaker 8: Doesn't get anything that can actually do damage until I
upgrade him.
Speaker 1: Yeah that's true. Okay, so what do you do?
Speaker 3: Let me have a lip as.
Speaker 5: This reach.
Speaker 4: Sixteen that hits hits okay, but.
Speaker 1: Plus seven seven damage? Well right then, okay, cool, all right,
it is Draven's turn. What do you do?
Speaker 3: Sorry, we have market Okay, recovering from my mental anguish,
I will just.
Speaker 1: Fall in right beside Mara push her out of the
just keep pushing your hands off.
Speaker 3: Should you stop with the head slad Yeah, I'll just
use my scimataury again.
Speaker 14: It was almost the sixth form twenty one that hits, so.
Speaker 3: That's nine damage. Oh anthneak attack than which is an
extra five.
Speaker 1: So fourteen fourteen damage. Huh all right, very good.
Speaker 3: And then second hit.
Speaker 1: MM twelve does not heads so you you you swipe
in and it says if you go to hit it,
but with the wriglean masses you can't purchase on any way,
like you can't purpose with your blade, it will make
us swipe at you and does a fifteen hit me.
It does okay, you take uh seven slashing damage, and
then Mara does a fifteen hit you. Yeah, okay, it
does four slashing damage to you. So it essentially it
just like extends it's it's tentacles out and starts just
crashing about the room, catching both of you, and uh
it is now your turn?
Speaker 2: What happens if I hit zero?
Speaker 1: Is?
Speaker 5: Am I dead?
Speaker 1: You don't immediately die? You start making deaths, say before
oh boy.
Speaker 2: Starts the die on our third.
Speaker 3: Yeah, it just gets better when level them up, you
can do more than Oh he doesn't have a range.
Speaker 1: Hy he gets a range and casting spell so he
can do act.
Speaker 2: Yeah, I'm just attacking. You wrote that down.
Speaker 1: It's a miss. It's a one. Okay, so that's a
critical miss.
Speaker 3: Yeah, you.
Speaker 1: Go to hit it and what happens is you get
caught by one of its tentacles and falls on the floor.
Speaker 2: Do I get my bonus tackle probe?
Speaker 3: Tim? Can you tackle prone? I think so?
Speaker 1: I think disadvantage. You can roll your D twenty twice.
Take the lower the.
Speaker 2: Lower number twenty both times. Okay, that was a five,
and that's something, so five plus four.
Speaker 1: Okay, it is Penelope's turn.
Speaker 14: Sorry, we were just figuring out some rules about the Yes, indeed,
Georgie does actually.
Speaker 2: Can attack, and he gets his own initiative. So I'm
going to roll his initiative.
Speaker 1: Kate, what do you get thirteen? Okay? All right, he
goes just before you.
Speaker 8: Okay, So yeah, he's gonna do his force blasts with
some aquim ye, so he gets the twenty three that hits.
Speaker 5: Good job, Georgie.
Speaker 1: That nousis thebain of my existence, wow, Maxim. Yeah. So
with all of the Wrigley going on, I see Georgie
like goes under the tempaples and just up into the
central mass.
Speaker 3: I like to think that he's just like got his
little helicopter going and he's just flying through the air,
just comes over.
Speaker 24: It's just like, Okay, Georgie's turn, and for my turn, I'm.
Speaker 2: Going to just he's married here, I guess. Okay, sixteen
plus four is twenty.
Speaker 1: That hits good?
Speaker 5: Ummm, don't.
Speaker 8: Yeah, I'm going to use the napum canistrom this one.
Speaker 5: Okay, So seven piercing and.
Speaker 1: Three fourse so ten yeah, all right, okay, things not
looking too hot? Driving your turn, Okay, I'm going out
to the scimitar.
Speaker 3: Yes, all right, Old Faithful.
Speaker 1: Oh that's a nice nice he'd say. Fourteen you barely
miss as you swing and it just it hits your
your scimitar off to the side.
Speaker 3: Okay. Second attack. This is the off hand one, so
that's not as sixteen.
Speaker 1: Oh that hits Okay, you get two attacks because you
have a light weapon.
Speaker 3: It's with Nick. Oh, Nick, we make the extra attack
of the light weapon. You use it as part of
the attack instead of a bonus action.
Speaker 1: Yeah.
Speaker 3: Yeah, so it's a semitar's light I can do too.
It's we two that's just too just two damage. But
I expose it's sneak attack because I could still do
that once.
Speaker 1: Yeah. I guess that's true unless there's a rule saying
you can't use sneak attack on a on like Nick
or one of those new things. But I have not
read that rule. If there is, if.
Speaker 3: You're using a finesse weapon, and you have to use
a finesse weapon, and then you have to have an
ally within five feet or have advantage and who does
what the only great?
Speaker 1: So that's an extra seven extra seven, so nine damage.
All right, okay, okay, it's going to uh turn its
eyes on you and then you give a constitution, said Lind.
Speaker 5: Okay, that's.
Speaker 3: Oh oh nice.
Speaker 2: Twenty two.
Speaker 1: Yeah at twenty two, all right, you feel as it
it tries to invade eat your mind, but it does
not succeed. You managed to push it out barely, and
then it's gonna take a swing at okay. P fourteen
that does hit me? That does hit Okay, you take
it's roll in the box. You take eight slashing damage okay,
it kids.
Speaker 3: Yeah, I don't like it when the DM makes a horse.
Speaker 1: It is far as.
Speaker 2: I'm just going at it again.
Speaker 22: With my there No, I'm gonna die.
Speaker 1: Fifteen that hits boy, yeah yeah, okay, that's no, it's
two okay, so four all right? Okay?
Speaker 2: Oh that was says yeah, that was a fourteen and
fortune straighten that was thirteen.
Speaker 1: I'm got a bad okay, all right, Georgie's Georgie.
Speaker 2: He's just gonna be like flying around a little hellicup.
Speaker 8: And oh six that misses completely misses very badly.
Speaker 5: It is my turn.
Speaker 2: Do my fellow party members seem to be feeling okay?
Speaker 5: Or do they look really bad?
Speaker 2: I'm p I look like away from eyeing.
Speaker 1: Okay, is worse than that?
Speaker 3: Eight?
Speaker 5: All right?
Speaker 2: Can I just like, can I throw my vitality serums?
Speaker 3: The liquid just has to touch the skin?
Speaker 1: Oh, there you go.
Speaker 3: I wrote them that way intentionally. Remember we were talking
about where you could throw health potions of people. When
that I don't think it works.
Speaker 2: What if it slashes. If a splash doesn't it hit.
Speaker 1: That creature, that is a good point. You better make
a dex dex check on that. Its tentacles are going
all over DC fifteen.
Speaker 3: Oh you you could. You could probably get tomorrow and
stay within its range. You just hop down from the
bed and go around.
Speaker 5: That's much smarter.
Speaker 1: Give give me an athletics check to not stumble across
the bed.
Speaker 3: But it's tentacles and fall on top of the creature.
Speaker 25: Fine athletics, yep, no two.
Speaker 1: I guess I could have given the acrobatics, but a lotle.
I said athletics. So you trip and fall, bro, if
you're not going to.
Speaker 8: Be able to use the thing, well, I'm like, what
laying on the ground over here?
Speaker 1: I guess, yeah, so you're gonna have you You could
still chuck.
Speaker 5: It, yeah, but I'm closer to her now.
Speaker 1: Yeah, but you're on the ground.
Speaker 5: I could roll it across the ground.
Speaker 2: That's way better than checking it across the monster.
Speaker 1: In the air, because it's a movement to get up right,
It's that's true. You could stand up.
Speaker 3: Because you're probably what you used because used ten ft
because I.
Speaker 1: Was rept right.
Speaker 2: Yeah, take any fall damage.
Speaker 1: And then you fell and it takes half of your
movement to get up.
Speaker 3: Okay, No, you didn't take it five feet so this just.
Speaker 2: Did a big awkward stumble. But I can go another
five feet.
Speaker 3: Yeah, I think so your movement's thirty.
Speaker 2: Right, yeah, yeah, yeah, okay, So then I'm close enough.
I think I can check it to her safely.
Speaker 1: You can do a decks check. I won't make you
do disadvantage for.
Speaker 3: That, all right, just straight decks? Yeah, like twenty post eleven.
Speaker 1: Well, considering I'm sitting closer, I was thinking of DC
of ten. So you're okay, and I'm not going easy
on you. That is what I had in my head.
Speaker 8: So I checked this vitality serum at you and you
get five.
Speaker 3: Okay, driving, I'm just doing the same thing again. Let's
make it a little fun this week. And I'm just
gonna take a step up onto the bed. I'm gonna
go a jump at that. Give me.
Speaker 1: You're going to be that? Give me an athletics thirteen?
Speaker 3: No?
Speaker 1: Is it just thirteen? Straight?
Speaker 3: I don't get anymore.
Speaker 1: Okay, all right, great, so I will not make you
do it a disadvantage to a standard attack.
Speaker 3: Sweet, it's trolled the exact same number, but plus five,
so eighteen that hits. Okay, and what are you gonna
do the sneak attack? Uh eight plus five is thirteen
plus three sixteen.
Speaker 1: Okay. So this thing, this thing watches you throw this thing,
and as its eyes follow that dravin comes up from
behind leaping. It's a little extra leverage right into its
central mass. You slay it as it slumps to the ground.
Speaker 3: That's perfect.
Speaker 1: That's so good. I like it.
Speaker 2: I like a pen and I got and this is
when I stay with them, or you could just not
be here at all.
Speaker 5: Your palate.
Speaker 2: Probably way more comfortable than here.
Speaker 3: I'm just gonna pull my scimitar out and hop off
the carcass. Does it do anything now that has been killed? No,
it doesn't revert or anything dissolve like that other thing.
Speaker 2: There's no trace of the cat.
Speaker 1: Nope.
Speaker 8: Well, while we're in here doing this, I just want
to send Georgie around the house and just make sure
there's no more movement, and I just kind of toss
him into the air.
Speaker 1: He flies away, Okay, okay, okay, Uh, so you you
do this. After a few moments, Georgie comes back. Everything
is fine, right, okay, And and then you hear the
back door open up.
Speaker 2: Oh that was gonna be so mad.
Speaker 1: Like thee Yeah yeah, and you you hear this tiny.
Speaker 2: Gasp apprent, Cystal, it's Crystal.
Speaker 3: Hello, someone there?
Speaker 1: Who's there?
Speaker 2: Are you? Mara?
Speaker 1: Like all scratched up?
Speaker 3: She's looking a little better now.
Speaker 2: We can explain.
Speaker 1: What are you doing?
Speaker 2: Everything's okay? Now have you ever seen this thing before
this came? Comes?
Speaker 1: The little thing goes around, It's like, what is that?
Speaker 2: I was hoping you could tell me. We don't know.
Speaker 1: Did it do all this?
Speaker 3: Yes? Yeah it did, and it was going to do more,
so we stopped it.
Speaker 2: I believe it used to be your cat, mister fluffers.
Speaker 5: I'm sorry.
Speaker 3: Who do you know how to find?
Speaker 1: Well, my dad, It's just he's probably downtown.
Speaker 3: Do you think you could bring him here?
Speaker 1: Yeah?
Speaker 3: That would be good, thank you?
Speaker 1: Okay, yeah, she goes out the back door.
Speaker 23: Bhi, Kinnie, all right, I would like to examine the
OA likewise.
Speaker 8: Looking for any evidence of what happened to this cat
upon close well.
Speaker 1: Actually give me give me an investigation check or perception
would be perception each.
Speaker 2: Of us investigation.
Speaker 6: Fine eight, I really need to.
Speaker 1: Wait, combat rolls terrible coma. Would you like to help
her find her?
Speaker 2: I just can't, Okay, I just couldn't close out of that.
Speaker 1: Oh yes, I have a little sky. Yep.
Speaker 2: It's a perception.
Speaker 1: Yep. Now I think there's a separate I don't know
what sixteen sixteen. Okay, So the two of you struggle
to ascertain what this thing is. Upon closer inspection, you
can see elements that this thing was somewhat of a cat.
It almost looks like the tentacles themselves, like the claws
on them are very cat like, larger than they should be,
but cat like. Right, there are areas where there's still
a bit of fur. Right, But well, yeah, I said no,
but this is like upon closer inspect I can it's
a massive well it's trying to kill you, anything like that.
But now now upon that, but other than that, there's
not much. It seems as if the very flesh of
this thing is now this purply mutated octopus squid, you know,
tentacle thing.
Speaker 2: Does it hurt when I touch it?
Speaker 1: Do you touch the claw.
Speaker 2: I touched, like the flesh?
Speaker 1: Oh no, it doesn't sting you or anything. It's not
like a jellyfish or something.
Speaker 3: Can I specifically have a look at this and see
if there's any like anatomical similarities to the thing we
just killed in.
Speaker 1: The sewers mutated thing. Upon inspection, it bears no resemblance.
There's no fleshy like sack like that thing, And unlike
the thing in the sewers, this seems to have been
composed completely of living flesh. When the thing in the sewers,
although it was pulsing and almost growing, the flesh still
had that sickly rotten look to it.
Speaker 13: Right, m okay, it's gross.
Speaker 2: What color is the blood?
Speaker 1: The blood? It's a dark purple purple?
Speaker 5: Oh that's creepy.
Speaker 2: All right? Did that thing get in your brain too?
Speaker 5: Tried?
Speaker 3: Driving is gonna Did you all take psychick damage? But
you two it? Yes? If yeah, Driver's going to just
straighten up the room a little bit as we wait
for okay whatever.
Speaker 2: The rest of the house as well.
Speaker 3: Wouldn't hard to start, Okay.
Speaker 2: Yeah, Mars to help clean up as much as I can.
Speaker 1: Yeah, the majority of the things are fairly easy to
clean up. There's very little that's been completely broken. It's
mostly just overturned, right.
Speaker 6: Yeah, anything that needs a quick mend break.
Speaker 1: Yeah, I'm sure you'd be like, oh look this this
this stool part broke or like the chair leg or something. Yes,
using mending, you're able to actually fix up the majority
of what goes on. Right, there's there's As you're at
the front, you know, fixing up some things. Vell walks
in with Crystals and he's like, what is going on?
Speaker 2: Please come back here with us.
Speaker 1: Crystal is trying to tell me that that an octopus
attacked my house, Like what what kind of a crazy
sort of And then he sees this, this mound of
this thing. It's no octopus, right, and he's like, oh my,
you you were here when this happened.
Speaker 2: This was mister Fluffers the cat.
Speaker 3: The cat, Yes, And I know it might be hard,
but if you take a close look at it, you
might be able to see some similarities to the cat.
Speaker 1: I don't see any.
Speaker 2: Like his his claws here and his fur.
Speaker 1: He's just like totally like why not? Like how did this?
How does this happen?
Speaker 8: He burst through the window, tore the house apart, head
under the bed, and then transformed into this and attacked us.
We tried to clean up as.
Speaker 3: Best we could hi, I confess we broke into your
house to try and stop this. We were standing outside
trying to figure out what to do next after you'd left,
and the cat went berserk, smashed in through the window
and started wreaking havoc in the place. So we took
it upon ourselves to do something, and this is what happened.
Speaker 1: I greatly appreciate it. Thank you, Thank you. I can
only imagine what might have been here if it was
still here and Crystal had returned and you hadn't have
been here. That's thank you, Thank you so much. It's
not much. Can I pay for your stay at the inn?
Speaker 5: Sure?
Speaker 3: I mean we didn't do it for the money, but
we'd happily accept it.
Speaker 1: It's okay, so I understand, But please, it's the least
I can do.
Speaker 3: That would be fantastic, Thank you, Yes, I absolutely absolutely.
Can I ask you? You said the cat has been
asking acting strange lately. Yes, When did that start?
Speaker 1: About nine weeks ago?
Speaker 3: Does that correspond to the timeline of the casket at all?
Speaker 1: The cast?
Speaker 3: Somewhat we knew when it would have arrived.
Speaker 1: Oh wait, hold on, hold on, let me get this way.
Twelve weeks ago there was a few months ago. But
I say lately because for years it was a mild
mannered cat. I think that I think I got my
time right.
Speaker 2: Did that line up with the flash?
Speaker 3: The green flash?
Speaker 1: And we acknowledged yes, not to the day, but with
the like a couple of weeks frame of reference.
Speaker 26: Queans, Okay, has the cat been anywhere out of the
normal recently?
Speaker 1: Not? Not really. No, it's a cat. I don't know
where it goes.
Speaker 3: Hm.
Speaker 6: Has he been getting progressively grump here or has it
just been like this?
Speaker 1: Yeah, it was, it was progressive.
Speaker 2: Okay, I'm really sorry that we killed your cat.
Speaker 1: Thank you. Apparently it was no longer my cat. Well, please,
I'll pay for your your rooms. You said staying for
two days. Well, I have a relationship with the lady
at the the slee I'll I'll pay for both nights.
Speaker 3: Thank you, Thank you very much, Yes, and thank you.
Speaker 1: You have no idea how much this means to me
if i'd lost Crystal, I you have no idea how.
Speaker 3: Much this means to me.
Speaker 1: So thank you. Please follow me. I'll go pay for
it right now.
Speaker 3: Do you want to stay, help dispose of this at all?
Speaker 1: Yeah? Yeah, actually, yea, that's a good idea.
Speaker 2: Can I do like an inside check on that? I
just I'm wondering.
Speaker 8: Crystal called him dad and the way that he said,
like if I lost, I wonder somebody else.
Speaker 1: Uh, you could do an insight check? Yes, yeah, okay, I.
Speaker 2: Didn't know that was an option. I was also thinking
like that.
Speaker 3: I did a really bad That's kind of like to
go to if someone says something and you're trying to
be like you try to see if you're sure.
Speaker 1: Okay, you just know that obviously she means a lot
to it.
Speaker 3: Okay, all right, I guess we'll help him take it out.
Speaker 1: Bury it, ye bury it, burn it ifever he wants
to do for burning it? Okay, burn it sounds great.
Speaker 11: It stinks where you be that your taste?
Speaker 1: They know I did could I said I couldn't pay it,
but I didn't say I wouldn't feed waste, not want not.
With that, he takes you down to the to the
Sleepy Logger. He pays for both your nights, and we
will close there for tonight.
Speaker 3: Sounds good?
Speaker 1: All right? Once again, thank you everyone for watching the
parted Veil Needingclave Adventure Special Thanks to to Cassie, Tim
and Cameron and again. Music we use is by Carl
Casey at White Bat Audio. Make sure you look him up.
And the minis we use are produced by hero Forge
and they were printed by Banana for Scale three D
printing services. Look them up on Facebook. They're gonna have
a website really soon and you'll be able to use
that as well. And uh, yeah, the little little creature here.
Speaker 2: And use their discount code for twenty percent.
Speaker 1: Yes, thank you.
Speaker 3: That'll be on the screen mind.
Speaker 1: Play twenty and yeah, this little thing is actually it's
from Arena of the Planes Walkers. It's like an old
It's like a hero Scape remake kind of thing. Yeah,
it's pretty cool anyways, so a lot of fun.
Speaker 3: Also a Patreon, Yes.
Speaker 1: We have a Patreon on the way where you're going
to We're still ironing out some of the details. It
will be in the comments of this or not the
comments the description of this video. We are also looking
at TikTok videos, so you can check us out on TikTok.
We are working on that. It'll be under Twilight Enigma
like it'll be in the description of this video.
Speaker 3: Yeah, all the important stuff will be there.
Speaker 1: Yes, we decided we're going to start filming before perfection
and just make it work.
Speaker 2: And by the time this is the scene, well we'll
get it.
Speaker 1: Yeah yeah, yeah, you can see us every week. We
are going to post this and am I missing anything?
Speaker 3: I think that's pretty much it. I mean, if people
are enjoying it, Discord, please subscribe whatever you're supposed to do,
all those.
Speaker 1: Good things comments, yeah, and uh, and keep watching so
you can figure out what's going on with the undead,
the cold, and weird mutant octopus monsters. Ye, all right,
all here, have a great night.
Speaker 3: Thank you everybody. By bye.
Speaker 2: Yeah