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Speaker 1: Welcome back everyone to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every Friday

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for a discussion of the latest gaming news, reviews, and

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exclusive reveals, alongside game and from her staff and special

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guests from around the industry. I'm one of your hosts

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today Alex van Aiken, and today I'm joined by Marcus Stewart.

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How you doing, Marcus, I'm doing well.

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Speaker 2: I just realized we were talking off camera about Man

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at the Box by Alison Chains, and it just dawned

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on me that we are all men in boxes right now.

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Speaker 1: Yes, yes we are. It's uh we we can't escape this.

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Speaker 2: This gnup if I?

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Speaker 1: Yeah? Yeah? Also joined by Kyle Hilliard, how are you?

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Speaker 2: Hey?

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Speaker 3: What's up? I thought spoon Man was an Allison Chains song.

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Speaker 4: That sound is not bake music fan.

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Speaker 3: I realized my mistake.

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Speaker 1: Is what I know I have. I have never heard

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of that song.

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Speaker 3: So a friend about spoons, so I center that song

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as a cool older oh perfect.

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Speaker 2: Part, and he said, check out this Alis and Chains song.

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Speaker 3: She said cool, and then.

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Speaker 1: She We're joined by Brian Shay rounding this out. How

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are you, Brian?

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Speaker 4: I'm doing great? Every time we talk about like the

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layout of the podcast. It reminds me of that viral

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video where they had like the kind of Brady Bunch

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layout of the celebrities singing we are the Champions, and

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I sure clearly thought he was going to be in

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the middle. So he's looking all around all angles.

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Speaker 1: And remember COVID, Remember when they were like, imagine no

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the people first week of COVID.

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Speaker 4: God, that saved me.

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Speaker 3: That saved me, That sent me.

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Speaker 1: Into a spiral. I started eating toilet paper.

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Speaker 2: It wasn't good.

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Speaker 1: Let's get into the show proper. Of course, if you

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want to support the show, you're a longtime listener, please

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head over to gam Informer dot com slash subscribe consider

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picking up the latest issue of the magazine written The

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cover story is written by one Brian Shay on this call,

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let me pull the cover the cover spread out because

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it's absolutely gorgeous. The design team did just such a

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good job. But this also support the show ten issues

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a year. What are we going to say, Brian?

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Speaker 4: That cover spread is also the pack in poster for

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this issue, So.

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Speaker 1: Absolutely still have time. If you're listening to this and

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you want to get this issue and the pack in

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poster for free. The packing posters included for free. Please

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head over to gaminformer dot com slash subscribe. If you

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are in the United States, you can subscribe and get

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ten issues delivered to your door, which includes the pack ins.

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If you are not in the US but you still

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want to pick up the issue, you can head over

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to your local news state and if you're in the

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United States, that's places like Barnes and Noble Books, a

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million Game Stop. If you are in Canada, that's Indigoing

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Chapters tg Jones in the UK, Adelaide in Australia or

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the Amsterdam Airport. Weren't a lot of places. We don't

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have all of them listed, so if we are trying

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to get those, So if you are out there you

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see us in your local bookshop, your local newsstand, please

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send us a photo. On social media, you can find

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us at Game Informer or at Game Informer magazine almost everywhere,

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and if you want to follow a crew here this week,

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you can follow Kyle at Kyle Hilliard. You can follow

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Marcus at Marcus Stewart seven. On Blue Sky, you can

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follow Brian at Brian P. Sheche. You can follow me

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at It's Van aken on Blue Sky and Instagram. Okay,

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let's get into the show, guys. I think the big

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the big talker this week is gonna be the Blood

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of the Dawn Walker cover story. We're gonna get to that,

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but we also have some reviews I want to get

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through real quick. We've got the Forts of Horizon six review,

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which we're about to jump into. We played Directive eighty twenty,

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which is the latest game from super Massive UH. And

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after after our cover story, we'll get into the Call

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of the Elder God's review from Marcus, and then we've

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actually got a bunch of listener questions back. We we

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brought this segment back finally. I think it's one that

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we've been wanting to bring back. And when we when

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we were first revived and the podcast came back, we

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just had a lot going on and we're like, let's

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just stick to, like, you know, covering games. But I

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think we've wanted to inject that sense of community we

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used to have on the podcast, uh, from from before

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we were shut down last year. Now that we're back

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and we've we've got the band with we're like, okay,

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let's start doing this again. So if you do want

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to be a part of the podcast and submit your questions,

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please send an email questions at game or podcast rather

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podcast at gaminformer dot com uh and or if you're

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in our discord, you can leave a comment in the

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appropriate channel. But Brian, let's let's get into your review

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of Forts Horizon six, the latest from Playground Games and

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Xbox Game Studios. I played it as well. It feels

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like more of the same, which is not a bad thing,

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like that series has really been refined and polished to

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the umpteenth degree. But I know there are some differences,

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and you've played, I mean, you beat it, so I'm

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gonna pass it over to you kind of give us

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the overview and what's different about this Forts of Horizon game?

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Speaker 4: So yeah, I mean, first and foremost, the big difference

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is the setting, right, So Forts Horizon five was set

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in Mexico. This is set in Japan. I think that

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Mexico was maybe a bit more of a dynamic setting.

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But that said, there are still a ton of amazing

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biomes in across Japan. You know, Tokyo City is the

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biggest city that Forts of Horizon has ever featured, and

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it really is impressive. But you know, Alex, you and

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I have been to Japan together actually, and we've seen

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firsthand how massive that city is. It's impossible to capture

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how how huge Tokyo is in a video games, so

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it doesn't quite capture the all inspiring sprawl of Tokyo

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in real life, but it would be almost impossible to.

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But like that, that is one thing to keep in mind.

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The other thing to keep in mind is that there's

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no Osaka or Kyoto or any other cities in this game.

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It is only Tokyo, which I was actually a little

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bit surprised by. I thought we would get some other,

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like kind of iconic parts of those other cities, but no,

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Tokyo is like the only major city, and then outside

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of that is just like kind of countryside small towns,

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mountains up north, stuff like that. But you know, it

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is beautiful. It's it's an incredible playground no pun intended,

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given that the developer is playground games, but it you

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know it, it really does capture the feeling of Japan,

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and it captures kind of like the spirit of it,

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and I love that there are ways to kind of

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interact with the culture as well. It's not just the like, oh,

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we're in Japan, let's just go race. And there is

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a lot of that obviously, but there's there's a Horizon storyline,

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and then there is a Discover Japan storyline. The Discovered

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Japan storyline is a lot about interacting with the culture.

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Like there are like guided tours where like your tour

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guide will like teach you about either an element of

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the culture or an element of like the car you're driving.

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Like one of the earliest ones I did was like, Hey,

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you're driving in an old Honda Civic. Here is the

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history of this car, and like it's really cool that

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they are like giving you information about like here's why

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the Honda Civic rose to prominence and you're driving one

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right now, So like it really gives you like a

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sense of like, oh yeah, I'm like kind of experiencing

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this like in a virtual sense. And I love that

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about this game because it it does make the setting

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feel distinct. And they did a lot of that in

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Force the Horizon five as well. But obviously, like you know,

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interacting with Japanese car culture and interacting with like Mexican

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car culture is going to give you a completely different flavor.

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There's also other things like you can take up jobs,

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like if you want to get like extra money, you

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can actually driver.

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Speaker 1: Is this so much fun too? Yeah? I played it,

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And so essentially you are you to make money?

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Speaker 2: You are.

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Speaker 1: They've the festival is partnered with local uh you know,

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essentially like an uber eats kind of app uh, and

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you then deliver foods. You go, you pick up the

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food and then you deliver it to where it's going.

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But along the way there are sort of like these

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conditions you have to fill out, like which get ridiculous,

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Like I did one where they wanted their food really

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shaken up, so I had to drive into as many

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obstacles as I could along the way.

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Speaker 4: There's other verse is true as well, where it's like, oh,

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you cannot hit anything because this like you don't want

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to mess up this ramen that we're delivering, or like

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you know, drift as much as possible, like they really

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want you to deliver this in style or get here

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as fast as possible because this food needs to be

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eaten as hot as possible.

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Speaker 1: And I like that one too. It's like you have

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to if you are under ninety miles per hour for

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more than thirty seconds, than you lose Oh, it's speed,

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and then it sends you through the city where there's

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like a bunch of turns and stuff. It's fun.

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Speaker 4: That's a really cool request.

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Speaker 2: If anyone listening is like a food delivery driver, let

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us know how accurate somebody's uh, customer stimulations are if

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you normally get these special requests, I would like to know.

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Speaker 1: Yeah.

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Speaker 4: So yeah, like that's a really fun Like I kind

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of look at that as like the side story is

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the discovered Japan stuff, because that also has like kind

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of like the unsanctioned races like head to head battles,

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street races and stuff like that. Then you go over

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to the festival side and that is like I would say,

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the main story where you're in the Horizon festival. These

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are sanctioned races, so it's like circuit races, dirt races,

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which are kind of like rally cross, and then like

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you know kind of sprints where you're going from point

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A to point B against like a lineup of cars.

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And it that also includes like a lot of like

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the festival centric activities like going around and like smashing,

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like the regional mascots that are scattered throughout those I

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got so into like hunting, hunting those those regional mascots

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down and like the bonus boards where a grant XP

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they're just like hidden throughout the environment and you'll see

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them on the map and it'll just be like, I'm

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not that far from that. Let me go veer off

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course from where I'm going to go track down this

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this like you know, cartoony bowl of ramen or this

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cartoony like Macha tea or whatever, like curry rice. So

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all the regions have a different mascot that you track

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down a bunch of them and run your car into them,

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and that's how you collect them. And there's two hundred

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of those scattered throughout.

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Speaker 2: The world and they're okay with this.

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Speaker 4: They are okay with this. Yes, that is the goal

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of this.

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Speaker 1: There is like a weird I wanted to get into it.

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There is like a weird energy or or like juxtaposition

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of we are going on. I played one of these

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missions where it was like one of the tours you've

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talked about discovered Japan, and we all had muscle cars

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and we were driving through the Eto region and they

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were talking about like all of these you know, this

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one wasn't so most wasn't really focused on like these

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sacred places or anything like that, Like you're not really

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like driving through shrines or anything. But you're like they're

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talking about like the beauty of the landscape and stuff.

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And then you get a challenge halfway throw where it's like, Okay,

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you have to score one hundred and fifty thousand point

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style points within three minutes, and the easiest, one of

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the easiest ways to do that just to smash through everything.

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So there's like this weird energy where you're like, okay,

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are we are we respecting this place that we're guests in,

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or okay, you're giving me points to run through the

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bamboo forest and tear down all of the bamboo. And

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then it just feels like it's a weird like I

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feel like they they could have easily added in okay,

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hit one hundred and fifty thousd or maybe reduce it

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hit one hundred thousand score without you know, destroying such

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and such, and it's like, Okay, that means I have

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to do my drifts do this while also kind of

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respecting the landscape. But when they just say, hey, just

240
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get this score and reach the end, it's like, well,

241
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when I'm when I'm like, I'm trying personally to not

242
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mess this place up, but I'm not really worried about

243
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it when I'm smashing through the bamboo because I'm getting points.

244
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It's just like a weird it's a weird uh kind

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of thing you're looking for is contradiction.

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Speaker 2: Hey, I was gonna say that has always been the

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case for the Horizon series. Like I've always thought you

248
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could these games could be a horror game if you

249
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set them. But it was from the perspective of the locals,

250
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and they're watching all these like super excited influencer driver

251
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like people just take over their they're a country and

252
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just smash cars into everything and they're like why do

253
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why are you here? Like what is happening? Mascots?

254
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Speaker 1: Yeah, So it's like like but the writing is very

255
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much like look at this beautiful play. It's just like

256
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this weird and very much I'm reminded like, oh, yeah,

257
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I'm in a video game, which is I guess fine,

258
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But I feel like they really are trying to like

259
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immerse you in like the local culture, and and it's

260
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it can feel like very surface level because of like

261
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that that dissonance there. I almost wish like they would

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make like the next game, they would dial up the destruction,

263
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but like put it in like a fictional place and

264
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like or America, because you know, we can take it.

265
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We're used to it. But this kind of transition into

266
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a different topic. But you know, this game represents like

267
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the the sort of like years and years and years

268
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of dialing in this format and this and working with

269
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this engine, and it's so you know, I wouldn't say

270
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it's perfect, Like I have my qualms with it, but

271
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it's like, I don't know where you take it next

272
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in its current form besides another place. And I think

273
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that's what they've been doing. And that's like, yeah, that's

274
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the answer. I would love to see the forts Are

275
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Horizon or maybe it's a separate, you know, spin off.

276
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You know, we've got to it this point we got

277
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this is a spin off itself of FORTSA. I would

278
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love to see this team introduce a destruction mechanic, like

279
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I think it's just burnout style burnout style destruction, Like

280
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I they've got the like whenever you smash into things,

281
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you're already your vehicles taking damage. I would love to

282
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see that expanded on and really kind of turned up

283
00:14:57,200 --> 00:14:59,960
because I think it could. Really it's already an arcade racer.

284
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It's they've already got the they've already got like the

285
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shader tech to like you know when you when you

286
00:15:05,799 --> 00:15:08,279
scratch your car, it shows up on the car. You know,

287
00:15:08,399 --> 00:15:11,120
your car can get really messed up, but it's always

288
00:15:11,360 --> 00:15:14,879
very Uh it feels weird when you crash into the

289
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tree at ninety miles an hour and your car just

290
00:15:17,159 --> 00:15:19,360
kind of hits it and stops and there's no The

291
00:15:19,440 --> 00:15:20,039
problems that I.

292
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Speaker 4: Know about that is the reason that Burnout never had

293
00:15:23,960 --> 00:15:27,960
licensed cars is because these manufacturers desperately don't want to

294
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see their cars in flaming piles.

295
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Speaker 1: I would just tell them to suck it up. I

296
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think that's a good typically answers.

297
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Speaker 2: Yeah, you do look like they're gonna have any cars

298
00:15:38,879 --> 00:15:39,399
in your game.

299
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Speaker 3: Yeah, I mean you can make it.

300
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Speaker 1: What if?

301
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Speaker 3: What if? Okay, so what if you took what if

302
00:15:45,159 --> 00:15:46,840
you got out of the car and you were like

303
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walked around and you were in like a fantasy setting,

304
00:15:50,440 --> 00:15:51,759
like what do you do you think does that sound?

305
00:15:51,799 --> 00:15:53,840
And the game could still start with an f like

306
00:15:53,919 --> 00:15:56,080
we could maintain that and it could also be followed

307
00:15:56,120 --> 00:15:58,159
by a vowel, and I think that would be okay.

308
00:15:58,399 --> 00:16:00,559
Speaker 1: So for you're wanting to get out, you're running to

309
00:16:00,639 --> 00:16:02,320
get out of the car and onto a skateboard.

310
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Speaker 3: I was going with Fable.

311
00:16:03,919 --> 00:16:05,360
Speaker 1: Yeah, Fable got it.

312
00:16:06,720 --> 00:16:11,879
Speaker 2: Yeah, he was crucial, the crucial piece of Richard. Yeah.

313
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Speaker 4: So Fable is also coming from Playground Games, so they're

314
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gonna have presumably two big releases in a very.

315
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Speaker 2: Short stand here.

316
00:16:19,799 --> 00:16:22,840
Speaker 1: Hell, I'll tell you the game is gorgeous. It's I mean,

317
00:16:23,200 --> 00:16:26,159
you've seen more regions than I have, Brian, What what

318
00:16:26,320 --> 00:16:28,279
are your favorite? Would have been your favorite areas to

319
00:16:28,320 --> 00:16:29,399
explore in the game so far?

320
00:16:29,919 --> 00:16:32,559
Speaker 4: I like up North because they have that like famous

321
00:16:33,039 --> 00:16:35,519
snow road that I'm sure you've seen on like Instagram,

322
00:16:35,720 --> 00:16:38,600
TikTok where it's like the walls of snow are like

323
00:16:39,039 --> 00:16:41,759
forty high, Like that's super cool and like you can

324
00:16:41,879 --> 00:16:44,159
jump over that and and do all that. Like there's

325
00:16:44,159 --> 00:16:48,200
all kinds of like altitude changes up there. Driving in

326
00:16:48,320 --> 00:16:50,960
snow feels different than like driving on dirt or driving

327
00:16:51,000 --> 00:16:55,799
on like they do a great job with making the

328
00:16:55,879 --> 00:16:56,919
surfaces feel different.

329
00:16:57,600 --> 00:17:02,120
Speaker 2: The weather is the weather's like like the seasons or

330
00:17:02,320 --> 00:17:03,080
the seasonal stuff.

331
00:17:03,159 --> 00:17:06,720
Speaker 4: Yeah, yeah, yeah, so like about two weeks into my

332
00:17:07,359 --> 00:17:09,599
or about a week into my gameplay, like, it switched

333
00:17:09,640 --> 00:17:10,519
from spring to summer.

334
00:17:10,680 --> 00:17:11,519
Speaker 2: So that's pretty cool.

335
00:17:12,160 --> 00:17:14,799
Speaker 4: I'm sure eventually it'll switch over to fall and then

336
00:17:14,880 --> 00:17:17,839
eventually winter. But yeah, they are doing like the full

337
00:17:17,960 --> 00:17:23,440
like seasonal cycle in terms of like actual in game seasons. Yeah,

338
00:17:23,519 --> 00:17:27,039
I mean it's it's very much a continuation of what

339
00:17:27,079 --> 00:17:28,599
we got in Forts the Horizon five. I think I

340
00:17:28,759 --> 00:17:30,880
like it a little bit less. I think Mexico I

341
00:17:30,960 --> 00:17:34,559
probably prefer that map just a little bit more. I

342
00:17:34,599 --> 00:17:37,079
think there's a little bit more diversity of biome in that,

343
00:17:37,200 --> 00:17:40,759
whereas like Japan has like some beaches, it has like

344
00:17:40,839 --> 00:17:43,920
the snow up north, it has Tokyo City, which is amazing,

345
00:17:44,240 --> 00:17:46,960
but outside of that, it's just mostly like green countryside,

346
00:17:47,000 --> 00:17:49,599
which is fine. I like that a lot too. It's beautiful.

347
00:17:50,200 --> 00:17:53,839
But you know, Mexico had like rainforests and deserts and

348
00:17:54,000 --> 00:17:57,720
beaches and and cities as well, like all kinds of stuff.

349
00:17:57,759 --> 00:18:01,640
Nothing on the scale of Tokyo City, but yeah, yeah,

350
00:18:01,720 --> 00:18:05,359
it's Forts the Horizon five was my favorite racing game

351
00:18:05,359 --> 00:18:08,960
of all time. This is deserving of being mentioned alongside that,

352
00:18:09,079 --> 00:18:11,480
So I'm not complaining or bashing, And I gave you know,

353
00:18:11,599 --> 00:18:14,079
Forts Horizon five a nine point five, which is tied

354
00:18:14,119 --> 00:18:17,160
for my highest game and former review ever Forts Horizon

355
00:18:17,200 --> 00:18:20,359
six slightly worse nine point twenty five. So it's it's

356
00:18:20,440 --> 00:18:22,319
not like I'm saying either of these are bad games.

357
00:18:22,559 --> 00:18:25,960
The contrary, they're both amazing games. But I think I

358
00:18:26,079 --> 00:18:28,759
prefer the Mexico map just a little bit more. But

359
00:18:29,039 --> 00:18:32,920
you know, everything else in this game feels just kind

360
00:18:32,920 --> 00:18:35,640
of slightly more polished. It looks a little bit better

361
00:18:35,720 --> 00:18:38,000
in terms of like graphical fidelity and resolution. Though I

362
00:18:38,079 --> 00:18:40,640
haven't gone back and played it since any of like

363
00:18:40,720 --> 00:18:42,920
the recent updates. I think they did put out like

364
00:18:43,079 --> 00:18:46,680
a like a kind of like up like upres or

365
00:18:46,759 --> 00:18:50,680
up resolution like update at some point for Forts Horizon five,

366
00:18:50,720 --> 00:18:54,319
So maybe I should go back. But yeah, like I

367
00:18:54,839 --> 00:18:57,599
thoroughly enjoyed all of my time in Forts of Horizon six,

368
00:18:57,640 --> 00:18:59,880
and I plan on playing all weekend as well, Like

369
00:19:00,039 --> 00:19:02,240
this is going to be like a game I continue

370
00:19:02,279 --> 00:19:06,240
to play throughout the throughout the next coming months.

371
00:19:06,240 --> 00:19:09,759
Speaker 1: I would say, yeah, I never play games in my

372
00:19:09,880 --> 00:19:12,640
living room ever, I'm always just here at my desk

373
00:19:12,720 --> 00:19:15,119
playing and I've got all my stuff hooked up, but

374
00:19:15,240 --> 00:19:19,640
I think I'm gonna be taking the Xbox downstairs, and

375
00:19:20,480 --> 00:19:22,920
I just kind of want to have this game at

376
00:19:22,960 --> 00:19:25,200
the ready when I'm just on the couch. I think

377
00:19:25,319 --> 00:19:28,440
like racing games are perfect for that, and this one

378
00:19:28,480 --> 00:19:30,400
has inspired me to do so, which I haven't done

379
00:19:30,440 --> 00:19:33,240
in a while. So and also I think Kayla, my wife,

380
00:19:33,359 --> 00:19:37,200
she she likes racing games, and so I think it'd

381
00:19:37,240 --> 00:19:39,440
be like, oh, we can both kind of maybe spend

382
00:19:39,480 --> 00:19:41,920
some time in the evenings because it's just so zen,

383
00:19:42,000 --> 00:19:43,759
even if you're not doing a race, just driving.

384
00:19:43,559 --> 00:19:46,960
Speaker 2: Around her Drive Guitar program.

385
00:19:47,160 --> 00:19:48,359
Speaker 1: I know, right, yeah, I need to get her.

386
00:19:48,559 --> 00:19:50,799
Speaker 4: That's something we haven't talked about that that the forts

387
00:19:50,799 --> 00:19:54,880
of Horizon series does extremely like this extremely cool feature

388
00:19:55,000 --> 00:19:57,880
called drive Guitar. It carries over to the regular forts

389
00:19:57,920 --> 00:20:00,880
A series as well, where I if you've ever played

390
00:20:00,920 --> 00:20:04,240
a forts A game, it logs how you drive in

391
00:20:04,359 --> 00:20:09,200
those games. And then if like say Alex has never

392
00:20:09,240 --> 00:20:11,559
played Forts of Horizon six and I've been playing it

393
00:20:11,680 --> 00:20:15,599
we're friends on Xbox Live, I will see his driver

394
00:20:16,079 --> 00:20:20,640
like his his like username appear above like a car

395
00:20:20,880 --> 00:20:24,160
and I'm when I'm playing offline and it will behave

396
00:20:24,359 --> 00:20:27,400
at like similar to how he behaves when he's playing

397
00:20:27,480 --> 00:20:28,319
on his game, so.

398
00:20:28,440 --> 00:20:30,519
Speaker 1: Like, yeah, it will be very aggressive.

399
00:20:31,039 --> 00:20:34,079
Speaker 4: Yeah, I'm pretty aggressive as well. And like our editor

400
00:20:34,119 --> 00:20:35,759
in chief Matt Miller messaged me and he's like, your

401
00:20:35,839 --> 00:20:38,640
drive autitar keeps like ramming into me around turns. I'm like,

402
00:20:38,720 --> 00:20:41,640
that is exactly how I handle turns and Forts of

403
00:20:41,680 --> 00:20:42,440
Horizon like I am.

404
00:20:44,279 --> 00:20:46,720
Speaker 1: Yeah, I have raced against you a couple of times.

405
00:20:46,759 --> 00:20:49,720
Actually in the REV footage you can probably spot yourself,

406
00:20:49,839 --> 00:20:52,200
but you were very agro and I was very agro,

407
00:20:52,319 --> 00:20:54,599
so weird. I was just like constantly pushing you off

408
00:20:54,680 --> 00:20:56,880
the edge of the road and it's just a chariot race.

409
00:20:56,920 --> 00:20:59,759
Andwhile everyone else is like driving very nicely, like Jesse

410
00:21:00,079 --> 00:21:03,319
Telly's driving past me like very on on his line.

411
00:21:03,200 --> 00:21:05,240
Speaker 3: You know, stopping at stop lights.

412
00:21:05,640 --> 00:21:09,759
Speaker 2: Yeah, yeah, like Driva tars quote is the only AI

413
00:21:09,880 --> 00:21:11,799
model I want to train is a dry guitar.

414
00:21:12,160 --> 00:21:14,319
Speaker 1: I agree, yeah, you can. You can have my data

415
00:21:14,400 --> 00:21:15,799
for that nothing else.

416
00:21:16,160 --> 00:21:18,720
Speaker 4: I also do want to shout out the radio stations.

417
00:21:19,240 --> 00:21:21,359
That is something I've always loved in the Forts of

418
00:21:21,400 --> 00:21:22,039
Horizons series.

419
00:21:22,680 --> 00:21:26,720
Speaker 1: Streamer mode for captures. Oh yeah, experience it turn.

420
00:21:26,599 --> 00:21:29,039
Speaker 4: The radio stations on now that you're done capturing Alex,

421
00:21:29,160 --> 00:21:32,519
because I was constantly shazaming songs. I mean, it tells

422
00:21:32,559 --> 00:21:35,160
you what the song title is when it starts. But

423
00:21:35,359 --> 00:21:38,079
like you can flip through different genres. There's one that's

424
00:21:38,119 --> 00:21:40,960
like all Japanese music, so like and even like the

425
00:21:41,079 --> 00:21:43,720
DJ is Japanese, so like they're they're speaking in Japanese,

426
00:21:43,759 --> 00:21:46,319
so it's it does feel authentic in that regard. I

427
00:21:46,480 --> 00:21:49,440
found so many new like artists and so many new

428
00:21:49,519 --> 00:21:51,880
songs and everything to add to playlists like shout out

429
00:21:51,880 --> 00:21:53,559
to them, because they did that for five as well,

430
00:21:53,680 --> 00:21:55,880
like and I mean other games in the series too,

431
00:21:56,000 --> 00:21:58,279
but like five was when I was really like, oh man,

432
00:21:58,400 --> 00:22:01,160
I love exploring these radio stags and like finding which

433
00:22:01,359 --> 00:22:03,400
like genre because they're all different genres too, Like there's

434
00:22:03,440 --> 00:22:05,240
one that's like kind of hard rock, there's one that's

435
00:22:05,319 --> 00:22:08,000
like kind of alternative. One in this game, it's like

436
00:22:08,319 --> 00:22:11,680
all like Japanese rock and jpop, and then like you know,

437
00:22:12,000 --> 00:22:14,240
new wave stuff like just on down the line and

438
00:22:14,319 --> 00:22:15,880
you can choose which one you want to listen to.

439
00:22:16,000 --> 00:22:20,200
They all have like their own distinct DJs that we'll

440
00:22:20,279 --> 00:22:22,240
talk to you and like even like react to things

441
00:22:22,279 --> 00:22:23,920
that are going on in the festival that you've done,

442
00:22:23,960 --> 00:22:26,440
where it's like when you complete the big set piece moments,

443
00:22:26,440 --> 00:22:29,720
they'll be like, hey, like they just completed this. That's

444
00:22:29,799 --> 00:22:32,640
really cool, Like that's really an incredible feat. Or like

445
00:22:32,680 --> 00:22:34,559
if you find like a treasure car or like a

446
00:22:34,680 --> 00:22:37,599
barn find, they will call out like, hey, there was

447
00:22:37,680 --> 00:22:39,680
like a like imagine you're just driving around and there's

448
00:22:39,720 --> 00:22:42,799
this porstcha just sitting in like this abandoned garage, Like

449
00:22:43,240 --> 00:22:44,880
imagine how cool that would be. It's like, well, for

450
00:22:45,000 --> 00:22:46,759
one person, they don't have to imagine because they just

451
00:22:46,799 --> 00:22:48,160
found it. And it's like, oh, that's kind of neat

452
00:22:48,160 --> 00:22:51,400
that they call out like kind of local news stories

453
00:22:51,519 --> 00:22:53,799
going on with the festival, which is is pretty neat.

454
00:22:54,480 --> 00:22:58,799
Speaker 1: That's cool. I do have one question before we move

455
00:22:58,880 --> 00:23:01,519
on to the next game that we're gonna talk about today,

456
00:23:01,559 --> 00:23:03,640
but it's a bit of a technical one. Can you

457
00:23:03,759 --> 00:23:07,000
remind me when you are playing multiplayer races because I

458
00:23:07,119 --> 00:23:09,480
was playing pre release and I saw like one dude

459
00:23:09,559 --> 00:23:15,200
online shout out to shadow Fox. I think, but when

460
00:23:15,319 --> 00:23:20,160
you are remind me, do you get a limited unlimited

461
00:23:20,240 --> 00:23:22,559
rewinds in like a multiplayer race or do you get

462
00:23:22,599 --> 00:23:23,720
no rewinds? How does that work?

463
00:23:23,880 --> 00:23:26,839
Speaker 4: Do you get any rewinds? Because otherwise how would that work? Like?

464
00:23:27,200 --> 00:23:29,519
Speaker 1: Yeah, I was like if there was, surely it would

465
00:23:29,519 --> 00:23:31,799
have to be like one because it would pull everyone back.

466
00:23:32,279 --> 00:23:34,279
But yeah, that makes more sense that there's there's none.

467
00:23:35,079 --> 00:23:38,599
Speaker 4: I mean, I again, my my multiplayer experience was fairly

468
00:23:38,680 --> 00:23:40,720
limited as well because it was all pre release and

469
00:23:40,759 --> 00:23:43,720
there's not a huge player base. Even as we were

470
00:23:43,759 --> 00:23:47,519
recording this, it's before the early access period starts. But

471
00:23:47,759 --> 00:23:50,599
I'm pretty sure you don't get rewinds, And if you do,

472
00:23:50,920 --> 00:23:52,559
I guess, like the way it would work is like

473
00:23:53,000 --> 00:23:55,599
everybody else keeps going. It doesn't pause time the way

474
00:23:55,640 --> 00:23:56,279
it does in.

475
00:23:57,759 --> 00:23:58,640
Speaker 1: Like offline play.

476
00:23:58,960 --> 00:24:00,640
Speaker 4: That's something I do want to I want to shout

477
00:24:00,680 --> 00:24:04,880
out the approachability mechanics that they have built in because

478
00:24:05,000 --> 00:24:07,599
like you know, you can adjust how many assists you

479
00:24:07,680 --> 00:24:09,279
want in this, Like you can be like, oh, I

480
00:24:09,359 --> 00:24:12,119
want the rate, like the race line that tells you

481
00:24:12,200 --> 00:24:13,920
like when you need to accelerate, when you need to break,

482
00:24:13,960 --> 00:24:17,119
when you need to just like drift, like going into

483
00:24:17,160 --> 00:24:19,440
a turn, Like you can have that like added, you

484
00:24:19,519 --> 00:24:23,319
can have rewinds enabled and what they do, and you

485
00:24:23,359 --> 00:24:26,559
can also adjust like the difficulty of the drive A

486
00:24:26,640 --> 00:24:31,039
Tars you're facing, and based on the difficulty that you set.

487
00:24:31,079 --> 00:24:33,799
They don't penalize you aside from like if you have

488
00:24:34,279 --> 00:24:35,519
like all of them set and you have like the

489
00:24:35,599 --> 00:24:37,960
drive A Tars on easy, it may give you less credits,

490
00:24:38,319 --> 00:24:40,079
whereas if you turn all of them off and make

491
00:24:40,119 --> 00:24:43,319
the difficulty higher, they will give you a higher multiplier

492
00:24:43,400 --> 00:24:45,359
on the credits you get. So it's like it doesn't

493
00:24:45,400 --> 00:24:47,640
throttle your story progress, it just makes it so you

494
00:24:47,720 --> 00:24:49,480
can get a little bit less money, which means you

495
00:24:49,559 --> 00:24:52,200
just can't buy as many cars. But like even doing

496
00:24:52,279 --> 00:24:55,200
it on I mean I was doing race, Yeah you

497
00:24:55,240 --> 00:24:58,240
can rerace, you can. I had it on I think

498
00:24:58,279 --> 00:25:03,720
above average as my my drive guitar skill seting. And

499
00:25:03,880 --> 00:25:06,599
then I had like everybody like all the other like

500
00:25:07,079 --> 00:25:09,960
like assists, like like in terms of like the normal assists,

501
00:25:10,039 --> 00:25:12,680
nothing like egregious. I had a lot of them enabled,

502
00:25:12,759 --> 00:25:15,960
like the racing line and rewinds if it came to it,

503
00:25:16,920 --> 00:25:18,839
but I tried not to use them as much as possible.

504
00:25:19,279 --> 00:25:21,519
But like I was never really hurting for money, like

505
00:25:21,599 --> 00:25:25,160
you're they're constantly doling out like like wheel spins, which

506
00:25:25,240 --> 00:25:28,240
either give you like a cosmetic item, a lump sum

507
00:25:28,319 --> 00:25:29,799
of credits, or new car.

508
00:25:30,599 --> 00:25:32,160
Speaker 3: Like it was very rare that I was like.

509
00:25:32,160 --> 00:25:34,559
Speaker 4: Oh man, I'm almost out of money like it right now.

510
00:25:34,640 --> 00:25:36,799
I think I have like two million credits just sitting

511
00:25:36,880 --> 00:25:39,960
around as I'm working like through these events that are

512
00:25:40,000 --> 00:25:41,240
still scattered across the map.

513
00:25:42,920 --> 00:25:47,759
Speaker 1: Love it? That's cool. Well, guys, let's move on, uh

514
00:25:48,039 --> 00:25:52,240
to Directive eighty twenty. That is the uh, the new

515
00:25:52,319 --> 00:25:58,720
game from super Massive. Kyle, you've been playing this? How

516
00:25:59,000 --> 00:26:01,160
is it? Is it good?

517
00:26:01,559 --> 00:26:02,519
Speaker 3: I don't like it? Alex?

518
00:26:03,359 --> 00:26:06,640
Speaker 1: Oh, okay, why don't you like it?

519
00:26:07,920 --> 00:26:07,960
Speaker 2: So?

520
00:26:08,079 --> 00:26:11,640
Speaker 3: I gave it a five out of ten on our

521
00:26:11,759 --> 00:26:14,640
review scale, And I mean the reason I don't like

522
00:26:14,720 --> 00:26:17,000
it is because, like I just was not engaged with

523
00:26:17,160 --> 00:26:19,359
the story or the characters. And that is like the

524
00:26:19,599 --> 00:26:24,400
primary goal of these super Massive games, right, It's not

525
00:26:24,480 --> 00:26:28,000
really about the gameplay. It's not really about I mean that,

526
00:26:28,119 --> 00:26:30,279
it's not about the gameplay. It's about like, are you

527
00:26:30,440 --> 00:26:33,039
interested in the fate of these characters and the choices

528
00:26:33,079 --> 00:26:35,440
you make and what they do? Like where does that

529
00:26:35,599 --> 00:26:38,880
lead you? And like I just like, was I just

530
00:26:39,039 --> 00:26:43,160
was really like borderline like frustrated by the characterizations of people.

531
00:26:43,319 --> 00:26:46,720
It just felt like it's it's a very much a

532
00:26:47,000 --> 00:26:51,279
like a a riff on like the thing and alien

533
00:26:51,640 --> 00:26:54,640
and stuff like that, and it just felt like it

534
00:26:54,880 --> 00:26:58,400
just didn't feel unique or creative in that way. The

535
00:26:58,480 --> 00:27:02,079
performances are pretty under whelming. There are times where like

536
00:27:02,200 --> 00:27:05,319
it looks really good, like it's it's it's weird, but

537
00:27:05,440 --> 00:27:07,799
it's like if you have a close up shot of

538
00:27:07,799 --> 00:27:11,480
a character's face, the game looks great, but then when

539
00:27:11,480 --> 00:27:14,000
you like zoom out, like I felt like it was

540
00:27:14,119 --> 00:27:18,680
like like an outdated kind of performance capture where it's like,

541
00:27:19,279 --> 00:27:20,839
you guys probably know what I'm talking about. There's this

542
00:27:21,000 --> 00:27:23,599
era of performance capture where they were still sort of

543
00:27:23,799 --> 00:27:26,480
like enamored with the technology and they were acting with

544
00:27:26,640 --> 00:27:27,559
their arms a lot.

545
00:27:28,000 --> 00:27:30,759
Speaker 2: You know the Sonic six PC.

546
00:27:31,359 --> 00:27:33,000
Speaker 3: Yeah, I mean it wasn't that it's not that bad.

547
00:27:33,039 --> 00:27:34,960
I wouldn't throw it to Sonic O six but there's

548
00:27:35,079 --> 00:27:37,960
just a sort of a a pepper ring of that

549
00:27:38,279 --> 00:27:42,559
and like and then like just the the larger writing

550
00:27:42,960 --> 00:27:45,759
was just is just rough. Man, it just like like

551
00:27:45,880 --> 00:27:49,960
one like just as an example, like you know, characterization

552
00:27:50,200 --> 00:27:54,160
is just delivered in really like overt sort of obvious ways,

553
00:27:54,319 --> 00:27:56,920
like you know, you you wake up and like one

554
00:27:57,079 --> 00:27:58,880
character goes up to the captain of the ship because

555
00:27:58,880 --> 00:28:00,559
you're in like cryo sleep and you wake up and

556
00:28:00,599 --> 00:28:04,480
you're like, hey, captain, I just I forgot Can you

557
00:28:04,640 --> 00:28:07,960
tell me like how you feel about this mission and

558
00:28:08,079 --> 00:28:11,799
it being potentially your retirement mission? And it's just so

559
00:28:12,200 --> 00:28:15,400
transparent and like even early on there's like a character

560
00:28:15,480 --> 00:28:17,079
who is like, you know how we got to go

561
00:28:17,160 --> 00:28:19,240
fix the ship. But hold on a second, i gotta

562
00:28:19,279 --> 00:28:22,000
watch this video that my wife and daughter sent me

563
00:28:22,119 --> 00:28:24,839
from Earth telling me how proud they are of me.

564
00:28:25,519 --> 00:28:28,200
We'll fix that thing that where you know that the

565
00:28:29,000 --> 00:28:30,759
air is like leaking out of the ship. It was

566
00:28:30,880 --> 00:28:33,000
just like a bunch of things like that where it

567
00:28:33,160 --> 00:28:37,559
just felt like just lame and just so cliched and

568
00:28:37,720 --> 00:28:40,240
like and it's like in terms of and and the

569
00:28:40,359 --> 00:28:44,440
story also like they go through a lot of trouble

570
00:28:44,559 --> 00:28:48,079
too and repeatedly to be like we're the best, like

571
00:28:48,200 --> 00:28:50,839
we're saving Earth. We're like we're leaving Earth on this

572
00:28:50,960 --> 00:28:53,000
four year mission to find a new planet because Earth

573
00:28:53,079 --> 00:28:56,519
is like going to Hell, and like we went through

574
00:28:56,559 --> 00:28:59,799
this amazing process where a bunch of geniuses no one

575
00:28:59,839 --> 00:29:02,319
else on Earth can do this mission where the best

576
00:29:02,359 --> 00:29:05,079
there is, and then where the elite. And then you

577
00:29:05,200 --> 00:29:08,039
play the game and it's like there are choices outside

578
00:29:08,079 --> 00:29:11,240
of your hands. Obviously like that you're not making literally

579
00:29:11,279 --> 00:29:14,160
every choice, but so often I'm just like you guys,

580
00:29:14,960 --> 00:29:17,480
you are not the smartest people on Earth. This is

581
00:29:17,559 --> 00:29:20,759
like ridiculous, like this, you guys are so dumb, and

582
00:29:20,880 --> 00:29:24,599
it's like in a horror game. Yeah, go ahead, Marcus, have.

583
00:29:24,640 --> 00:29:27,359
Speaker 2: You have you have you considered that if these guys

584
00:29:27,400 --> 00:29:29,920
are the best of the best, but Earth has collapsed

585
00:29:29,960 --> 00:29:35,799
on itself, maybe that is an accurate representation of just yeah,

586
00:29:35,880 --> 00:29:38,279
like I mean maybe maybe that explains a lot.

587
00:29:38,880 --> 00:29:43,279
Speaker 3: Maybe, but yeah, I I could that could be and

588
00:29:43,359 --> 00:29:45,400
maybe that's why. But that's why it's that's why it's

589
00:29:45,559 --> 00:29:47,880
accurate for the future. But like, like you play something

590
00:29:47,920 --> 00:29:50,279
like Until Dawn or like the other super Massive. When

591
00:29:50,279 --> 00:29:51,960
I played was like a man of Dan. I played

592
00:29:51,960 --> 00:29:53,799
a little No did I start the quary? I might

593
00:29:53,839 --> 00:29:56,119
not have started. I don't remember. But like there is

594
00:29:56,480 --> 00:29:59,799
fun in watching you know this, like what super Massive

595
00:30:00,119 --> 00:30:03,039
sort of developed for themselves of like you watch people

596
00:30:03,240 --> 00:30:06,680
in panic mode make bad decisions and sometimes you're like

597
00:30:06,759 --> 00:30:08,920
brought into that to try to help them, and like

598
00:30:09,000 --> 00:30:11,640
you fail a QTE or something right, and it's like

599
00:30:11,960 --> 00:30:15,359
that's fun, Like it is fun to watch people in

600
00:30:15,480 --> 00:30:19,599
panic make bad decisions. But like the whole setup here

601
00:30:19,880 --> 00:30:24,319
of like these uh astronauts on the spaceship is like

602
00:30:24,400 --> 00:30:28,079
we're the smartest, We're taking this very seriously, we're very thoughtful,

603
00:30:28,240 --> 00:30:30,920
We've trained for this, and it just and when that,

604
00:30:31,160 --> 00:30:33,000
like when they sort of fall into the super massive

605
00:30:33,039 --> 00:30:35,960
style of like, well, something's going wrong and we don't

606
00:30:35,960 --> 00:30:38,599
know what to do, it just it just feels lame.

607
00:30:38,880 --> 00:30:40,960
It just feels dumb, and like it was to the

608
00:30:40,960 --> 00:30:43,880
point where it was like frustrating. So I really, yeah,

609
00:30:43,920 --> 00:30:47,279
I did not I did not like Directive eighty twenty.

610
00:30:47,359 --> 00:30:49,680
And maybe I'm a sci fi snob, like you know,

611
00:30:49,799 --> 00:30:51,720
maybe that's part of it. Is like I just want

612
00:30:51,839 --> 00:30:54,720
to watch smart people make good decisions in space and

613
00:30:54,960 --> 00:30:57,799
and like and react to things going wrong and like

614
00:30:58,400 --> 00:31:00,440
and I just it just did not do it for me. Man,

615
00:31:00,559 --> 00:31:02,759
Like I really was really bummed out by this. And

616
00:31:02,880 --> 00:31:05,759
it's like I'm really I'm making an effort to play

617
00:31:05,799 --> 00:31:08,720
all the astronauts are dealing with bad stuff happening in

618
00:31:08,839 --> 00:31:13,240
space games this year, like like Mada and Sorrows and

619
00:31:13,319 --> 00:31:15,519
DIRECTI Baty twenty and I've started a Fellion but I

620
00:31:15,559 --> 00:31:19,200
haven't I haven't made a lot of progress yet. But yeah,

621
00:31:19,240 --> 00:31:21,480
I just yeah, I really didn't like this game, man,

622
00:31:21,519 --> 00:31:23,599
I was really bummed out by it. Did it really

623
00:31:23,880 --> 00:31:24,559
underwhelmed me?

624
00:31:25,119 --> 00:31:29,079
Speaker 1: You should you should install like a steam mod to

625
00:31:29,200 --> 00:31:32,599
have all of them in Space Force uniforms, and then

626
00:31:32,759 --> 00:31:36,839
maybe you would really become like sitcom. Well that's based

627
00:31:36,880 --> 00:31:38,839
on the real Space Force though, oh I know, I

628
00:31:38,920 --> 00:31:41,559
know that our government. Yeah yeah yeah. And if they're

629
00:31:41,599 --> 00:31:44,599
all in space, they're in Space Force suits and they're

630
00:31:44,599 --> 00:31:46,759
talking about how smart they are, we're the best of

631
00:31:46,799 --> 00:31:49,920
the best, that might work, yeah yeah. And then then

632
00:31:49,960 --> 00:31:53,759
it becomes a you know, sort of a parody or yeah,

633
00:31:54,039 --> 00:31:55,519
it could be because.

634
00:31:55,240 --> 00:31:58,000
Speaker 3: The homages are so transparent that they're like there was

635
00:31:58,079 --> 00:31:59,839
like a mystery that they set up kind of early,

636
00:32:00,880 --> 00:32:03,039
and like I'm like, okay, oh yeah, so that's what

637
00:32:03,119 --> 00:32:05,480
it is, got it? And then but then the characters

638
00:32:05,519 --> 00:32:08,000
don't clue themselves into it for like another four hours,

639
00:32:08,519 --> 00:32:11,079
and it just it's like It's like it's like they're

640
00:32:11,160 --> 00:32:14,200
like treating this thing as this mystery and I'm like, yeah, no,

641
00:32:14,319 --> 00:32:16,880
I I know what's going on this. You guys have

642
00:32:17,000 --> 00:32:20,039
made this very clear, like what is happening, Like I

643
00:32:20,200 --> 00:32:23,160
don't know why this is a discussion, Like.

644
00:32:23,200 --> 00:32:24,880
Speaker 2: We really hope you've never seen the thing.

645
00:32:25,519 --> 00:32:27,880
Speaker 3: Yeah, I mean yeah, And I mean I think if

646
00:32:27,920 --> 00:32:30,279
you ask super Massive they'd be like, yeah, no, we

647
00:32:30,400 --> 00:32:32,160
love the thing, and that's what we were trying to do.

648
00:32:32,279 --> 00:32:35,119
But it just it just doesn't right. There's a line

649
00:32:35,200 --> 00:32:38,960
between like homage and like just feeling like they didn't

650
00:32:39,000 --> 00:32:41,720
come up with any original ideas and it just I'm sorry,

651
00:32:41,759 --> 00:32:44,240
but it just falls in the no ideas sort of

652
00:32:44,319 --> 00:32:45,119
category for me.

653
00:32:45,440 --> 00:32:47,759
Speaker 2: Yeah. The new uh, the gameplay stuff didn't do anything.

654
00:32:47,759 --> 00:32:49,200
So that was one of the those things they were touting.

655
00:32:49,240 --> 00:32:51,920
Were like when I played at SGF last year, they

656
00:32:51,960 --> 00:32:55,039
were like, you know, it's it just controls like a

657
00:32:55,160 --> 00:32:57,160
video game, which they kind of been veering more and

658
00:32:57,279 --> 00:32:59,880
more towards that direction with every like dark cause this

659
00:33:00,119 --> 00:33:01,640
technically a dark Pictures in game.

660
00:33:02,039 --> 00:33:03,839
Speaker 3: Yeah it's not even title like it is.

661
00:33:04,160 --> 00:33:06,960
Speaker 2: Yeah, yeah, We're like, you know this, this plays more

662
00:33:07,000 --> 00:33:08,359
like a video game now and this one when I

663
00:33:08,400 --> 00:33:10,240
played it, they're like, oh, you can sneak around freely,

664
00:33:10,359 --> 00:33:12,839
and there's like enemies you have to avoid, just like

665
00:33:12,920 --> 00:33:17,160
a stealth game. Like none of that stuff hit no, No,

666
00:33:17,400 --> 00:33:18,119
didn't hit. Yeah.

667
00:33:18,119 --> 00:33:19,839
Speaker 3: I mean it's a lot of waiting for bad guys

668
00:33:19,880 --> 00:33:21,880
to turn their backs and then you walk past them,

669
00:33:22,160 --> 00:33:25,720
which is like not fun or scary or intense. Really,

670
00:33:25,799 --> 00:33:28,559
it's just kind of like just waiting, and like the

671
00:33:28,839 --> 00:33:31,400
puzzles are pretty underwhelming. It's like a lot of like, oh,

672
00:33:31,440 --> 00:33:33,119
I need to turn this switch on so this door

673
00:33:33,160 --> 00:33:36,599
will open, and I got to sneak around while, you know,

674
00:33:36,640 --> 00:33:38,440
while I'm trying to figure that out. And yeah, just

675
00:33:38,559 --> 00:33:41,440
another aspect of the game that was ultimately underwhelming. And

676
00:33:41,799 --> 00:33:46,480
and also like you can basically undo any choice or

677
00:33:46,599 --> 00:33:50,559
QTE you miss immediately, which means it's.

678
00:33:50,480 --> 00:33:53,440
Speaker 2: Like like yeah, they like like a rewind thing or

679
00:33:53,519 --> 00:33:54,319
something now, right.

680
00:33:54,279 --> 00:33:57,079
Speaker 3: It just felt like nothing mattered because a.

681
00:33:57,039 --> 00:33:58,599
Speaker 1: Couple like a couple of games ago, didn't they and

682
00:33:58,640 --> 00:34:01,039
people don't like this like Correy they introduced it.

683
00:34:02,319 --> 00:34:04,519
Speaker 3: I just know it just I just want to lock

684
00:34:04,599 --> 00:34:07,440
into the story and let the things that happen happen, right,

685
00:34:07,559 --> 00:34:10,480
it's like if if I lose somebody because I messed

686
00:34:10,559 --> 00:34:13,760
up a QTE like and but if I can just

687
00:34:13,840 --> 00:34:15,800
rewind that and get it right, then it's like then

688
00:34:15,840 --> 00:34:19,360
I feel nothing ultimately, you know, It's like it's weird,

689
00:34:19,519 --> 00:34:22,360
like knowing the permutations. Once I see the story to

690
00:34:22,440 --> 00:34:24,920
its conclusion, let me hop back into the story and see, oh,

691
00:34:24,960 --> 00:34:26,639
where could have this gone? Where could have this gone?

692
00:34:26,920 --> 00:34:29,880
But like for that first playthrough to just be like, oh,

693
00:34:29,960 --> 00:34:32,039
every mistake can be undone, it's like, well then I

694
00:34:32,079 --> 00:34:34,719
don't care about anything, Like I'm not like why try.

695
00:34:35,920 --> 00:34:37,719
Speaker 2: Yeah, it's weird. I don't. I don't. I didn't play

696
00:34:37,760 --> 00:34:39,440
to Qurey Alex. I don't know if it was in there.

697
00:34:39,480 --> 00:34:42,320
But I played the casting of Frankstone and finish that,

698
00:34:43,000 --> 00:34:45,000
and that didn't have a rewind. But they had a

699
00:34:45,079 --> 00:34:48,599
feature where like they had some like a mode basically

700
00:34:48,639 --> 00:34:51,400
where you could go back and chapter by chapter, a

701
00:34:51,440 --> 00:34:54,400
moment by moment you could see every possible outcome of

702
00:34:54,480 --> 00:34:55,840
a thing that you did, and then you could just

703
00:34:55,880 --> 00:34:58,920
hop right back into that scene directly, so you won't

704
00:34:59,000 --> 00:35:01,119
have to replay sections to get back to a decision

705
00:35:01,159 --> 00:35:04,199
that you wanted to redo. Yeah, which I think is

706
00:35:04,519 --> 00:35:06,199
what you would want, Like I see, like, Okay, I've

707
00:35:06,239 --> 00:35:08,400
done everything, and then I can immediately go into this

708
00:35:08,519 --> 00:35:11,400
other menu and then be like, oh, actually I want

709
00:35:11,400 --> 00:35:15,039
to replay Chapter three, Part five again and just do

710
00:35:15,199 --> 00:35:15,559
that over.

711
00:35:16,039 --> 00:35:16,199
Speaker 4: I do.

712
00:35:16,400 --> 00:35:17,119
Speaker 2: I do want that.

713
00:35:17,320 --> 00:35:20,079
Speaker 3: I just don't want it there right away, like the

714
00:35:20,199 --> 00:35:22,920
first character that dies, I don't want to see like

715
00:35:23,639 --> 00:35:25,280
you want to do that just yeah, you can just

716
00:35:25,320 --> 00:35:28,239
tap the touch pad on the PlayStation five controller and

717
00:35:28,320 --> 00:35:30,719
it's at a certain point. I just had to commit,

718
00:35:30,920 --> 00:35:34,639
like just personally and be like, well I want to

719
00:35:35,480 --> 00:35:38,159
I'm going to make that experience for myself and just

720
00:35:38,280 --> 00:35:40,679
ignore the temptation of fixing my mistakes, you know.

721
00:35:41,920 --> 00:35:43,679
Speaker 1: But yeah, yeah, I think I did look it up.

722
00:35:43,679 --> 00:35:47,320
I think that rewind feature. I think I was thinking

723
00:35:47,400 --> 00:35:50,280
of the news story that came out I think like

724
00:35:50,360 --> 00:35:51,920
a year or a year and a half ago where

725
00:35:51,920 --> 00:35:54,039
they were saying they were working on that. I think

726
00:35:54,079 --> 00:35:56,079
this is actually the first one that has it.

727
00:35:56,199 --> 00:35:57,840
Speaker 2: Yeah, it kind of sounds like it's a Life is

728
00:35:57,880 --> 00:36:00,400
Strange game now, or at least the first one rewind

729
00:36:00,440 --> 00:36:01,599
everything when you do something.

730
00:36:01,480 --> 00:36:05,800
Speaker 3: Well yeah, basically, but yeah, I just yeah, I I

731
00:36:06,159 --> 00:36:08,199
love you know, until Dawn It was like a very

732
00:36:08,239 --> 00:36:10,559
memorable experience, like playing through with my wife, and like

733
00:36:10,639 --> 00:36:12,599
those games, those games are cool, like in a group

734
00:36:12,760 --> 00:36:16,119
setting and like it's fun in those like so especially

735
00:36:16,159 --> 00:36:18,880
like the Slasher sort of like you know, can you survive?

736
00:36:19,039 --> 00:36:21,119
Speaker 2: But like I just it just did not work for

737
00:36:21,239 --> 00:36:23,760
me here. I just I just really and like I said,

738
00:36:23,800 --> 00:36:26,920
maybe it's just like just a little bit of like

739
00:36:27,000 --> 00:36:29,039
a sci fi snobbery of just like I know what

740
00:36:29,159 --> 00:36:32,280
I want from sci fi and this isn't it. But

741
00:36:32,400 --> 00:36:32,960
yeah I can't.

742
00:36:33,239 --> 00:36:35,119
Speaker 3: Yeah five out of ten for me, didn't didn't love

743
00:36:35,159 --> 00:36:36,880
directing Mayty twenty Yeah.

744
00:36:36,800 --> 00:36:41,159
Speaker 1: Bummer, yeah, bummer. Well, we're gonna take a quick break

745
00:36:41,719 --> 00:36:43,159
and then we're gonna come back and talk through our

746
00:36:43,199 --> 00:36:47,639
Blood of the dawn Walker cover story with Brian. It's

747
00:36:47,679 --> 00:36:50,199
gonna be great. I'm really looking forward to it, and

748
00:36:50,239 --> 00:36:51,840
then we'll get into call the Elder Gods and some

749
00:36:51,960 --> 00:36:56,119
listener questions. We'll be right back right after this. Look,

750
00:36:56,320 --> 00:36:58,840
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751
00:36:58,920 --> 00:37:03,119
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752
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755
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756
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757
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revolutionary HITS technology. That's the haptic inductive trigger system. They

758
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ditched traditional switches for magnetic sensors that give you an

759
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760
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literally clicking faster than the speed of human reaction, and

761
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762
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across ten levels and even adjust the haptic intensity whether

763
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you want a crisp, sharp snap or a hair trigger

764
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rapid fire. The Superstrike adapts to you under the hood.

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00:38:08,280 --> 00:38:11,880
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777
00:38:38,199 --> 00:38:41,719
is finally here, and welcome back everyone to the game

778
00:38:41,800 --> 00:38:44,719
and former show. Brian, we're gonna toss it over to

779
00:38:44,840 --> 00:38:48,079
you again. I want to know all about Blood of

780
00:38:48,079 --> 00:38:50,760
the Dawn Walker. I know that this is, uh, the

781
00:38:51,360 --> 00:38:55,920
former game director on the Witcher three is start at

782
00:38:55,920 --> 00:38:56,920
a new studio. I know it.

783
00:38:57,000 --> 00:38:59,480
Speaker 3: His brother as a book as well, right, Brian, Oh yeah,

784
00:38:59,519 --> 00:38:59,880
he was one.

785
00:39:00,199 --> 00:39:02,599
Speaker 4: He was like a secondary director on Cyberpunk. But like

786
00:39:02,719 --> 00:39:05,119
he was like, from what I understand, one of like,

787
00:39:05,320 --> 00:39:07,639
if not the main director of the Witcher three.

788
00:39:08,519 --> 00:39:11,679
Speaker 1: Yeah, and I know he started a new studio, Rebel Wolves.

789
00:39:12,159 --> 00:39:15,280
I believe his brother is the creative director, art director,

790
00:39:15,719 --> 00:39:20,079
creative director. Yeah, creative director. But this is like from

791
00:39:20,159 --> 00:39:23,880
what I know outside looking in, this is sort of like, Okay,

792
00:39:24,480 --> 00:39:26,320
what if we took everything we learned from the Witcher

793
00:39:26,360 --> 00:39:30,840
three and make a new RPG that is with vampires.

794
00:39:31,920 --> 00:39:34,679
That's that's my knowledge on the game, right, now, So

795
00:39:34,719 --> 00:39:37,039
I'd love for you to kind of tell us more

796
00:39:37,039 --> 00:39:39,039
about it, tell us what you learn on the cover story,

797
00:39:39,559 --> 00:39:41,360
and please, guys, if you have any questions for him,

798
00:39:41,440 --> 00:39:41,760
jump in.

799
00:39:42,440 --> 00:39:42,679
Speaker 2: Yeah.

800
00:39:42,760 --> 00:39:45,199
Speaker 4: So, I mean it very much does feel that way.

801
00:39:45,239 --> 00:39:48,360
I tried to go into this cover story actually like relatively,

802
00:39:48,800 --> 00:39:51,599
Like where'd you go, Brian? I went to Warsaw Poland

803
00:39:51,920 --> 00:39:54,280
there we go. So Eric Van Allen and I flew

804
00:39:54,320 --> 00:39:57,400
out to Warsaw, Poland and it's a little bit of

805
00:39:57,440 --> 00:39:59,039
a hike, but it was worth it. We got to

806
00:39:59,199 --> 00:40:02,880
the studio. It's funny because Eric and I the night

807
00:40:03,000 --> 00:40:06,239
before the like the trip into the studio, we were

808
00:40:06,280 --> 00:40:08,239
just looking for like a quick dinner and we saw

809
00:40:08,320 --> 00:40:11,000
there was like a pretty well rated pizza place, like

810
00:40:11,159 --> 00:40:13,360
not too far from our hotel. So we went over,

811
00:40:13,559 --> 00:40:16,800
got pizza, came back, and then when we rode in

812
00:40:16,880 --> 00:40:19,000
the uber over to the studio the next morning, it

813
00:40:19,199 --> 00:40:22,159
was the exact same building that the pizza place was in,

814
00:40:22,639 --> 00:40:25,159
so it was like, oh, we were like probably probably

815
00:40:25,280 --> 00:40:28,000
had one to and pizza. It was It's a one

816
00:40:28,079 --> 00:40:32,199
stop shop, baby, So yeah, you know, I tried to

817
00:40:32,239 --> 00:40:35,159
go in like without as much knowledge as possible for

818
00:40:35,239 --> 00:40:37,519
this one because I wanted to like kind of experience

819
00:40:37,719 --> 00:40:40,639
like the full like this is what we're doing with this,

820
00:40:40,719 --> 00:40:41,840
and I knew it was going to be kind of

821
00:40:41,880 --> 00:40:44,079
like an overview, so I wanted to kind of hear

822
00:40:44,119 --> 00:40:46,320
it straight from them. And I'm kind of glad I

823
00:40:46,360 --> 00:40:49,679
took that approach because I came away from this like

824
00:40:49,880 --> 00:40:53,360
extremely impressed. Like so there was a longer demo that

825
00:40:53,559 --> 00:40:59,320
happened that was not it was not necessarily like exclusive

826
00:40:59,400 --> 00:41:01,800
to us. There were other journalists that had made the

827
00:41:01,840 --> 00:41:05,000
trip as well, who which you know sometimes happens for

828
00:41:05,079 --> 00:41:09,119
our cover stories, and you know they they were also

829
00:41:09,199 --> 00:41:11,840
there for like a wider preview event, and you've probably

830
00:41:11,840 --> 00:41:13,760
seen some of those previews if you're following this game

831
00:41:14,159 --> 00:41:17,159
hit a couple of weeks ago and including on Game

832
00:41:17,159 --> 00:41:19,920
Informer dot com, where we saw basically like a large

833
00:41:20,039 --> 00:41:22,760
chunk of the prologue of this story, and its like

834
00:41:22,880 --> 00:41:24,639
it tells the story of how like you know, you're

835
00:41:24,800 --> 00:41:27,639
the protagonist's name is Cohen. You're up in the Carpathian

836
00:41:27,719 --> 00:41:31,000
Mountains in the fourteenth fourteenth century Europe, which you know

837
00:41:31,840 --> 00:41:33,840
Europe at that point is going through a lot of

838
00:41:34,559 --> 00:41:36,559
a lot of hardships, we'll say a lot of crises.

839
00:41:37,000 --> 00:41:38,960
The one that they choose to zero in in this

840
00:41:39,159 --> 00:41:43,320
game is the plague the Black Death, So you know

841
00:41:43,480 --> 00:41:47,440
that is spreading throughout Europe like wildfire, and it opens

842
00:41:47,519 --> 00:41:52,400
up and you Cohen, are running through like kind of

843
00:41:52,440 --> 00:41:57,719
the woods with your sister and the soldiers are chasing

844
00:41:57,760 --> 00:41:59,639
after you, and they have instructions to like stop the

845
00:41:59,679 --> 00:42:02,559
spread the plague by any means necessary, and that means,

846
00:42:02,639 --> 00:42:06,199
you know, killing anybody who was infected. So they kill

847
00:42:06,239 --> 00:42:09,679
your little sister and while she's like you know, barely

848
00:42:09,760 --> 00:42:15,000
hanging on, these vampires show up and feed her their

849
00:42:15,119 --> 00:42:18,679
blood to revive her, and then they slaughter the soldiers

850
00:42:19,199 --> 00:42:21,960
and like, you know, months pass and you're like all right,

851
00:42:22,039 --> 00:42:25,159
well that was weird, and you're having like this kind

852
00:42:25,199 --> 00:42:28,760
of like idyllic like like mourning with your family, you know,

853
00:42:28,880 --> 00:42:31,480
like you're chopping wood, and then suddenly your your sister

854
00:42:31,599 --> 00:42:35,800
disappears and Cohen decides to like follow her and like see,

855
00:42:35,840 --> 00:42:37,039
like all right, where's she goes? She just kind of

856
00:42:37,199 --> 00:42:40,360
silently wandered off into the woods. And as you're going deeper,

857
00:42:40,480 --> 00:42:42,880
you know, the imagery is getting weirder and weirder and

858
00:42:42,960 --> 00:42:46,159
more grotesque. He coen starts having these like like visions

859
00:42:46,199 --> 00:42:49,639
of vampires, and these soldiers come out of nowhere and

860
00:42:49,719 --> 00:42:54,440
attack him, and they they end up stabbing him, and

861
00:42:55,920 --> 00:42:59,280
the vampire or your sister then gives you her blood

862
00:42:59,880 --> 00:43:03,440
and is able to you know, and then like he

863
00:43:03,519 --> 00:43:05,920
wakes up in a cold sweat. Basically, right, he has

864
00:43:06,039 --> 00:43:08,800
like during that that sequence where the sister feeds in blood,

865
00:43:08,840 --> 00:43:11,000
he suddenly has these vampiric powers where he can like

866
00:43:11,079 --> 00:43:13,440
slash enemies with his claws. He doesn't have to have

867
00:43:13,480 --> 00:43:17,039
a sword anymore, and he has kind of like supernatural abilities.

868
00:43:17,679 --> 00:43:20,599
Speaker 1: So the vampires weren't like feeding on like they're they

869
00:43:20,800 --> 00:43:29,480
seem like altruistic, like they they saved her. There's there's a.

870
00:43:29,559 --> 00:43:31,119
Speaker 2: Reason for all of this.

871
00:43:31,840 --> 00:43:34,119
Speaker 4: So he wakes up in like a cold sweat, and

872
00:43:34,440 --> 00:43:37,079
it seems like maybe it was a dream. But then

873
00:43:37,119 --> 00:43:39,719
it starts like appearing that maybe that was just like

874
00:43:39,920 --> 00:43:42,239
a dream of something that happened a long time ago.

875
00:43:42,960 --> 00:43:48,159
Because like they're having like a like a contentious breakfast

876
00:43:48,440 --> 00:43:50,440
in this family, Like they're all like trying to like

877
00:43:51,280 --> 00:43:54,079
eat their breakfast, but like the mom, for whatever reason,

878
00:43:54,480 --> 00:43:58,199
is like refusing to eat, and she won't. She won't

879
00:43:58,199 --> 00:44:00,079
say why, she's just refusing to eat, and like they

880
00:44:00,119 --> 00:44:02,199
try to force feed her nothing, and the dad looks

881
00:44:02,239 --> 00:44:05,159
at Cohen and goes, you know what he'll do if

882
00:44:05,239 --> 00:44:10,039
she is weak. And basically what has happened was this

883
00:44:10,199 --> 00:44:14,960
group of like immortal vampires has taken control of this

884
00:44:15,119 --> 00:44:18,840
small town up in the mountains, and basically they have

885
00:44:19,039 --> 00:44:23,199
this deal with them where they have it seems like

886
00:44:23,239 --> 00:44:27,079
it's every month they have a blood mass, and they

887
00:44:27,800 --> 00:44:29,880
what they do is they bring everybody into the church.

888
00:44:31,039 --> 00:44:34,079
The pastor or priest or whoever just basically praises them

889
00:44:34,119 --> 00:44:39,599
as saviors, the vampires, and they cut their hands and

890
00:44:39,840 --> 00:44:43,079
drain their blood into a bowl and as a as

891
00:44:43,119 --> 00:44:46,280
a result, like basically that is for the humans to drink.

892
00:44:46,840 --> 00:44:49,280
And what that does is that heals them. That gives

893
00:44:49,360 --> 00:44:53,079
them like you know, kind of like you know, immunity

894
00:44:53,239 --> 00:44:57,199
to diseases. It heals like physical ailments. But they also

895
00:44:57,360 --> 00:44:59,320
have to cut their hands into a bowl so the

896
00:44:59,440 --> 00:45:01,559
vampires can feed on their blood. And it's kind of

897
00:45:01,559 --> 00:45:04,679
like this give and take, but it's not like fully

898
00:45:04,800 --> 00:45:07,559
voluntary because it turns out that like that's why the

899
00:45:07,639 --> 00:45:10,679
mom's refusing to eat anything, but we'll get back to

900
00:45:10,719 --> 00:45:11,360
that in a little bit.

901
00:45:11,719 --> 00:45:12,639
Speaker 2: So oh there.

902
00:45:13,760 --> 00:45:16,159
Speaker 1: So basically like this this is cool.

903
00:45:16,840 --> 00:45:19,280
Speaker 4: After the mom refuses to eat, the dad and like

904
00:45:19,519 --> 00:45:21,639
you know, force feeding isn't working, the dad looks at

905
00:45:21,639 --> 00:45:23,079
you and it's like, hey, you need to go to

906
00:45:23,159 --> 00:45:26,639
the herbalist in town and like get some herbs that

907
00:45:26,800 --> 00:45:29,800
will fortify her body because like this blood mass is

908
00:45:29,840 --> 00:45:31,960
happening and we need to like make it so they

909
00:45:32,039 --> 00:45:34,639
don't like spot that she's like refusing to eat for

910
00:45:34,719 --> 00:45:36,960
this reason. So you're like, all right, cool, I'll go

911
00:45:37,079 --> 00:45:40,079
do that. And then you're just let out into the

912
00:45:40,119 --> 00:45:42,880
world and you know, as you're walking, there's like people

913
00:45:42,920 --> 00:45:45,159
who come up to you and like beg you for help.

914
00:45:45,199 --> 00:45:46,679
Like there was this woman that ran up and was

915
00:45:46,679 --> 00:45:48,360
like please help me, Please help me, and like the

916
00:45:48,440 --> 00:45:51,320
demo were was like, no, we're not going to help her. Instead,

917
00:45:51,480 --> 00:45:53,239
like you know, you come up on this person who's like, hey,

918
00:45:53,360 --> 00:45:56,159
my my pig wandered into the woods and I haven't

919
00:45:56,199 --> 00:45:58,199
seen him since or haven't seen her since, and like

920
00:45:59,519 --> 00:46:02,320
please help me, and you accept that quest, and then

921
00:46:02,360 --> 00:46:04,039
you come up on another person's like hey, my brother

922
00:46:04,440 --> 00:46:05,960
like went to go do this thing. Out in the

923
00:46:06,000 --> 00:46:10,079
woods and he's been missing all day, like can you

924
00:46:10,199 --> 00:46:12,599
go find him? Like just kind of typical video game

925
00:46:12,679 --> 00:46:16,239
quest type of things, but they're not labeled in like

926
00:46:16,440 --> 00:46:18,840
main quest or side quest. It's kind of like the

927
00:46:19,000 --> 00:46:21,320
after talking to the developers, it's kind of set up

928
00:46:21,360 --> 00:46:25,440
and positioned almost like Breath of the Wild style, where

929
00:46:25,760 --> 00:46:28,880
it's like there are no things that are required of

930
00:46:29,000 --> 00:46:32,639
you in this story aside from the main goal is

931
00:46:32,719 --> 00:46:36,880
to storm the antagonist's castle and rescue your family, like

932
00:46:36,960 --> 00:46:40,320
that is like basically the only main quest in the game.

933
00:46:40,719 --> 00:46:42,119
So what they do is they don't call a main

934
00:46:42,199 --> 00:46:43,920
quest or side quest. There are things that are more

935
00:46:43,960 --> 00:46:46,559
important than others to the overarching story, but you can

936
00:46:46,639 --> 00:46:48,400
ignore them if you want, kind of like in Breath

937
00:46:48,440 --> 00:46:52,039
the Wild, you can ignore like all the Divine Beast quests. Like, yes,

938
00:46:52,199 --> 00:46:54,599
it does help in the end if you've gone through

939
00:46:54,679 --> 00:46:56,800
and done all the Divine Beasts and everything, but like

940
00:46:57,559 --> 00:46:59,400
you don't have to. If you want to just go

941
00:46:59,519 --> 00:47:01,239
straight to I Roll Castle and Breath the Wild, you

942
00:47:01,239 --> 00:47:02,519
can do that, and it sounds like you can do

943
00:47:02,639 --> 00:47:06,760
that in this game as well. So basically in this

944
00:47:07,239 --> 00:47:12,079
playthrough of the prologue, the person doing the demo veered

945
00:47:12,119 --> 00:47:14,239
off and just did like these two quests, right, like

946
00:47:14,320 --> 00:47:16,920
the missing brother and the missing pig, because they're in

947
00:47:16,960 --> 00:47:21,679
the same vicinity. So on the way to like looking

948
00:47:21,719 --> 00:47:23,559
for the brother, you find like this kind of like

949
00:47:23,920 --> 00:47:26,159
guy living out in the woods and like he's like

950
00:47:26,719 --> 00:47:29,800
clearly something's up about him. So like you figure out

951
00:47:29,920 --> 00:47:34,800
that like he has stolen the pig, and so you

952
00:47:34,920 --> 00:47:38,320
do like a fistfight with him and you end up,

953
00:47:38,639 --> 00:47:41,800
you know, you defeat him, but the pig gets gets

954
00:47:41,840 --> 00:47:43,880
away and runs off, so like that you have to

955
00:47:43,960 --> 00:47:46,840
keep chasing the pig. But then in the process of that,

956
00:47:47,079 --> 00:47:49,719
you find the cave and you or you find like

957
00:47:49,800 --> 00:47:52,239
the cart that the brother was was the missing brother

958
00:47:52,440 --> 00:47:55,079
was like pushing through the woods and it's abandoned. So

959
00:47:55,159 --> 00:47:56,800
what you can do is you can use like kind

960
00:47:56,840 --> 00:47:59,199
of like a like a detective vision type of thing,

961
00:47:59,320 --> 00:48:00,679
like or like what your sense if you want to

962
00:48:00,679 --> 00:48:03,519
make the closer parallel where it's like you can see like, okay,

963
00:48:03,599 --> 00:48:06,440
well are there footprints or anything nearby, and then you

964
00:48:06,880 --> 00:48:09,719
try you track that to find that there is a

965
00:48:10,800 --> 00:48:13,679
like a cave that he fell down into. And the

966
00:48:13,719 --> 00:48:17,960
way this game operates is having certain conversations, spending time

967
00:48:18,000 --> 00:48:22,880
with certain characters, or doing certain quests consumes a time slot.

968
00:48:23,480 --> 00:48:27,880
Every day and every night has eight time slots, almost

969
00:48:27,960 --> 00:48:30,079
like persona style, where it's like you have to like

970
00:48:30,880 --> 00:48:33,679
choose what you're going to devote your time to, and

971
00:48:34,440 --> 00:48:37,000
from what I understand, you can't do everything, so like

972
00:48:37,440 --> 00:48:39,840
you have to be judicious with how you spend your time,

973
00:48:40,480 --> 00:48:42,679
and the game itself plays out over the course of

974
00:48:42,760 --> 00:48:46,960
thirty days and thirty nights. And so he goes down

975
00:48:47,079 --> 00:48:50,360
into the cave and from what they and the brother's

976
00:48:50,400 --> 00:48:52,559
still alive. But from what they tell me is if

977
00:48:52,639 --> 00:48:54,679
you wait and you do this later in the day,

978
00:48:54,840 --> 00:48:57,719
the brother might be dead. So like there are like

979
00:48:58,079 --> 00:49:02,840
you should prioritize like more time sensitive sounding quest if

980
00:49:02,840 --> 00:49:04,960
you want to complete them, and so you know, you

981
00:49:05,079 --> 00:49:07,079
trace through it. There's like all these hints in this

982
00:49:07,280 --> 00:49:10,159
cave down there of like there's like a like a

983
00:49:10,280 --> 00:49:14,000
civilization that like is gone, and like there's like drawings

984
00:49:14,039 --> 00:49:17,199
on the cave walls of like a guy like burning

985
00:49:17,360 --> 00:49:20,440
everything in the room, including himself, to like prevent something

986
00:49:20,480 --> 00:49:23,800
from happening. And then you come across a mini boss,

987
00:49:23,800 --> 00:49:25,320
which is the first mini boss in the game, and

988
00:49:25,400 --> 00:49:29,079
it's it's very traditional like this is a strong enemy

989
00:49:29,119 --> 00:49:31,400
and you have to like you know, dodge, and the

990
00:49:31,480 --> 00:49:34,800
combat in the game is very directional based, so it's

991
00:49:34,840 --> 00:49:37,280
not only like timing your perry like you would see

992
00:49:37,559 --> 00:49:41,320
in like a like a witcher, where you you actually

993
00:49:41,400 --> 00:49:44,239
have to like not only time the parry, but also

994
00:49:44,440 --> 00:49:47,480
choose what direction you want to deflect it. So if

995
00:49:47,519 --> 00:49:50,639
the guy is coming overhead, you want to deflect it upwards.

996
00:49:51,119 --> 00:49:53,119
If they're coming from like underneath, you want to deflect

997
00:49:53,119 --> 00:49:56,320
it downwards, and same thing for like, yeah, I was

998
00:49:56,320 --> 00:49:59,239
just gonna say sound it's more they basically were like

999
00:49:59,320 --> 00:50:01,920
we we've seen like with some of these like especially

1000
00:50:02,000 --> 00:50:05,559
now they're more prevalent some of these combat systems where

1001
00:50:05,599 --> 00:50:08,159
it's just like kind of rhythmic timing with like when

1002
00:50:08,199 --> 00:50:10,320
they're swinging, you just you just push the perry button

1003
00:50:10,320 --> 00:50:12,880
and that's it. You start to kind of zone out

1004
00:50:13,000 --> 00:50:15,239
and like kind of like feel detached from it. Like

1005
00:50:15,280 --> 00:50:17,239
we want to make sure you're always like you know,

1006
00:50:17,480 --> 00:50:19,960
zeroed in and focused during a combat, because that's how

1007
00:50:19,960 --> 00:50:21,639
you would be in real life if you're fighting somebody

1008
00:50:21,679 --> 00:50:23,159
with a sword. You're not just like, oh, here comes

1009
00:50:23,199 --> 00:50:25,440
a fight or here comes a strike, let me press

1010
00:50:25,480 --> 00:50:27,079
the pery button. It's like no, you have to like

1011
00:50:27,519 --> 00:50:30,800
calculate every little part of that and stay focused and

1012
00:50:30,960 --> 00:50:33,320
like not like you know, kind of like go into

1013
00:50:33,440 --> 00:50:36,119
like you know, kind of the Tetris effect where you're

1014
00:50:36,199 --> 00:50:37,639
just like you know, zoomed in on that.

1015
00:50:38,280 --> 00:50:39,719
Speaker 1: So it was hands off, right.

1016
00:50:39,880 --> 00:50:42,280
Speaker 4: This was hands off. Correct, that's the unfortunate part of this.

1017
00:50:42,400 --> 00:50:46,440
But basically, you know, and then the mini boss also

1018
00:50:46,519 --> 00:50:49,639
has unblockable attacks, so like that's that's indicated by like

1019
00:50:49,800 --> 00:50:52,119
the like a red skull that pops up and is

1020
00:50:52,119 --> 00:50:53,039
like winding up for his attack.

1021
00:50:53,519 --> 00:50:54,960
Speaker 3: So you just have to like dodge out of the way.

1022
00:50:55,400 --> 00:50:57,239
So you do that, you can.

1023
00:50:57,360 --> 00:50:59,559
Speaker 4: You have the choice then after you exit the thing

1024
00:50:59,639 --> 00:51:02,400
of like all right, do I escort him back to

1025
00:51:02,480 --> 00:51:04,360
his brother or do I say, all right, I saved

1026
00:51:04,440 --> 00:51:07,440
you go back there and like you know, carry on.

1027
00:51:08,119 --> 00:51:10,159
And you know, they even were like they made a

1028
00:51:10,239 --> 00:51:11,800
joke like, oh, he'll probably be fine if we just

1029
00:51:11,880 --> 00:51:14,440
let him go back on his own. Probably, So like that,

1030
00:51:14,559 --> 00:51:16,239
I'm assuming there are times where like if you don't

1031
00:51:16,320 --> 00:51:18,360
choose to escort them, they will be they'll they'll die

1032
00:51:18,400 --> 00:51:21,039
on the way back or something. So you continue, you

1033
00:51:21,079 --> 00:51:24,480
find the pig, you bring it back to the guy,

1034
00:51:24,960 --> 00:51:26,400
and then it turns out that he's like, oh, well,

1035
00:51:26,480 --> 00:51:29,000
actually the reason I wanted this pig so bad is

1036
00:51:29,079 --> 00:51:33,159
I was I was gonna butcher, butcher, butcher her for dinner.

1037
00:51:33,320 --> 00:51:34,760
And it's like you can choose if you want to

1038
00:51:34,840 --> 00:51:37,519
like save the pig or help him butcher the pig,

1039
00:51:37,639 --> 00:51:39,639
or just be like all right, yeah, you do you like,

1040
00:51:40,199 --> 00:51:42,320
and like if you help him, he actually will give

1041
00:51:42,360 --> 00:51:44,440
you meat to bring back to your family. So it's

1042
00:51:44,519 --> 00:51:46,800
like there's all these different choices that and like how

1043
00:51:46,840 --> 00:51:50,280
they spider web out. So because of this, you did

1044
00:51:50,400 --> 00:51:53,199
not like go to the herbalist and help your mom,

1045
00:51:54,440 --> 00:51:57,639
and then you didn't help that woman who was begging

1046
00:51:57,679 --> 00:52:00,840
you for help before. So when night comes around that night,

1047
00:52:01,119 --> 00:52:04,440
it's the blood mass. So you know, looking at the

1048
00:52:04,760 --> 00:52:07,639
cut scene that's playing out, everybody's sitting in like this church,

1049
00:52:08,360 --> 00:52:11,559
and the woman who was begging you for help earlier

1050
00:52:11,760 --> 00:52:15,320
is not in the cut scene, and somebody mentions like, oh, yeah,

1051
00:52:15,400 --> 00:52:19,280
she was accused of murder, so we killed her. So

1052
00:52:19,880 --> 00:52:22,639
you basically that was like a if you play that quest,

1053
00:52:22,679 --> 00:52:25,199
they told me that was like a false accusation towards her,

1054
00:52:25,960 --> 00:52:28,400
and you could help clear her name and she would

1055
00:52:28,440 --> 00:52:31,840
be alive in this cut scene as a result. And similarly,

1056
00:52:32,280 --> 00:52:35,039
in the cut scene that they're playing, you did not

1057
00:52:35,280 --> 00:52:38,079
go to the herbalist to like give get these herbs

1058
00:52:38,119 --> 00:52:40,360
for your mom to make her like fortify her body.

1059
00:52:40,440 --> 00:52:44,440
That like disguises the fact she hasn't been hasn't been eating.

1060
00:52:45,280 --> 00:52:49,239
So when the vampires taste her blood, they realize that

1061
00:52:49,480 --> 00:52:53,000
she hasn't been eating and like that's in defiance of

1062
00:52:53,079 --> 00:52:55,880
what they've ordered her to do, so they kill her.

1063
00:52:56,599 --> 00:52:59,639
And oh, so like you can actually like it seems

1064
00:52:59,639 --> 00:53:01,960
like you can affect the story and how the events

1065
00:53:02,039 --> 00:53:05,440
play out pretty substantially. And meanwhile, the brother that you

1066
00:53:05,559 --> 00:53:08,360
rescued is there and the cut scene and so is

1067
00:53:08,440 --> 00:53:11,000
like the butcher that you helped out. So there's like

1068
00:53:11,239 --> 00:53:14,159
all these different ways that you can influence this, and

1069
00:53:14,599 --> 00:53:16,519
it also plays out over the course of that day

1070
00:53:16,599 --> 00:53:19,599
night cycle. Right, So it turns out that you know,

1071
00:53:20,400 --> 00:53:23,559
Cohen has been I'm not gonna spoil every single story beat.

1072
00:53:23,599 --> 00:53:24,960
If you want to read more in depth, you can

1073
00:53:25,000 --> 00:53:28,320
read the cover story. But Cohen has been infected by

1074
00:53:28,760 --> 00:53:33,920
the vampire like not virus, but like he's been he's

1075
00:53:33,960 --> 00:53:36,920
been turned into a vampire. Yeah, I guess curse is

1076
00:53:36,960 --> 00:53:42,679
the best way. He's afflicted by vampirism, and so basically,

1077
00:53:43,159 --> 00:53:45,840
but like as a kid, he used to work in

1078
00:53:46,039 --> 00:53:49,400
the silver mines and as a result, he inhaled a

1079
00:53:49,440 --> 00:53:51,639
lot of silver dust, and so he has silver dust

1080
00:53:51,719 --> 00:53:56,280
in his bloodstream. And because even though he was turned

1081
00:53:56,280 --> 00:53:59,480
into a vampire, the silver dust actually prevented him from

1082
00:53:59,599 --> 00:54:04,519
turning full into a vampire. So he is a don walker,

1083
00:54:04,599 --> 00:54:07,480
hence the name the Blood of Dawn Walker. He is

1084
00:54:08,000 --> 00:54:10,960
a you know, a human by day and a vampire

1085
00:54:11,039 --> 00:54:14,199
by night. So in the daytime, you know, you're fighting

1086
00:54:14,239 --> 00:54:16,800
with a sword and you can actually in combat. By

1087
00:54:16,800 --> 00:54:18,679
the way, I forgot to mention this, you can do

1088
00:54:19,840 --> 00:54:25,519
omnidirectional blocks. It just takes more stamina to like block

1089
00:54:25,559 --> 00:54:28,000
from all directions. So if you really want to do that,

1090
00:54:28,119 --> 00:54:33,039
you can do omni directional blocking. But yeah, you also

1091
00:54:33,079 --> 00:54:34,639
have to be more mindful of your stamina if you

1092
00:54:34,679 --> 00:54:38,320
want to do that. And then when he's so when

1093
00:54:38,320 --> 00:54:39,679
he's a human, he fights with the sword, he can

1094
00:54:39,719 --> 00:54:42,320
fist fight. When he's a vampire, you know, he has fangs,

1095
00:54:42,400 --> 00:54:45,000
he has claws, so he doesn't necessarily need a sword,

1096
00:54:45,039 --> 00:54:47,559
but you can use a sword if you want, but

1097
00:54:47,719 --> 00:54:49,480
you know, he can fight with his claws. You can

1098
00:54:49,559 --> 00:54:52,400
also feed on enemies and that will restore some of

1099
00:54:52,480 --> 00:54:57,559
your health. And then there's also like traversal supernatural traversal

1100
00:54:57,639 --> 00:55:00,639
and combat abilities that you unlock as you go. Oh, so,

1101
00:55:00,840 --> 00:55:03,840
like the first one we get is you can basically

1102
00:55:03,960 --> 00:55:05,639
like if you see a ledge off in the distance,

1103
00:55:05,679 --> 00:55:08,119
you can teleport to that ledge. And then there's another

1104
00:55:08,159 --> 00:55:10,039
one where like if you see like a certain type

1105
00:55:10,079 --> 00:55:14,920
of material up on the wall, you can like kind

1106
00:55:14,920 --> 00:55:17,960
of walk up or climb up that wall. And then

1107
00:55:18,000 --> 00:55:21,800
there's another one called claw ride where if there's like

1108
00:55:21,840 --> 00:55:23,760
if you're up on a steep cliff, you can actually

1109
00:55:23,840 --> 00:55:25,840
like dig your claws in and like kind of like

1110
00:55:26,400 --> 00:55:29,840
ride the wall down so you don't like fall down

1111
00:55:30,039 --> 00:55:33,119
right like so you can like descend faster. And there's

1112
00:55:33,199 --> 00:55:37,719
other ones that mattioush who is the creative director, is

1113
00:55:37,719 --> 00:55:41,039
the brother of the founder of the studio. He was like, yeah,

1114
00:55:41,119 --> 00:55:43,000
my favorite is this one that we actually saw in

1115
00:55:43,079 --> 00:55:46,199
the opening cut scene where you know, the the vampire

1116
00:55:46,280 --> 00:55:49,559
slaughtered the soldiers that were killing your sister where you

1117
00:55:49,920 --> 00:55:51,960
I'm assuming it uses like a lot of like whatever

1118
00:55:52,039 --> 00:55:55,679
resource they have, but like you can like super focus

1119
00:55:55,760 --> 00:55:58,920
on this one guy, like one enemy and basically make

1120
00:55:59,079 --> 00:56:02,440
their blood I guess like explode, so like they just

1121
00:56:02,559 --> 00:56:05,400
like like explode in a bloody cloud.

1122
00:56:06,639 --> 00:56:07,280
Speaker 2: Like Avatar.

1123
00:56:09,639 --> 00:56:11,599
Speaker 4: It seems like that is one of the more powerful

1124
00:56:11,679 --> 00:56:14,760
like combat abilities that you can unlock. But like there's

1125
00:56:14,800 --> 00:56:17,000
all these different ways. But then there's also this really

1126
00:56:17,079 --> 00:56:19,360
cool mechanics. So based on what time of day you

1127
00:56:19,440 --> 00:56:22,800
were playing, you know, you're gonna be either a vampire

1128
00:56:22,840 --> 00:56:25,320
or a human, which means certain quests are available to you,

1129
00:56:25,480 --> 00:56:28,079
certain quests are not available to you. People will react

1130
00:56:28,119 --> 00:56:32,480
differently to you, quests can play out differently. But also

1131
00:56:32,719 --> 00:56:37,159
as a vampire, you have a blood hunger. And they

1132
00:56:37,239 --> 00:56:38,840
were like, yeah, that is because I was I was

1133
00:56:38,880 --> 00:56:41,320
getting into like kind of their philosophy of designing, like

1134
00:56:41,679 --> 00:56:44,599
what things about vampires they carried into this, what things

1135
00:56:44,639 --> 00:56:48,440
they didn't and what they did was they were like, well,

1136
00:56:48,679 --> 00:56:50,679
the thing that was like the most like we need

1137
00:56:50,800 --> 00:56:53,239
to have this element in is their hunger and thirst

1138
00:56:53,320 --> 00:56:55,800
for blood. And they were like, that is like a

1139
00:56:55,920 --> 00:56:58,639
defining characteristic of vampires. If you don't have that and

1140
00:56:58,719 --> 00:57:01,320
like you don't have this urge to like kill in

1141
00:57:01,480 --> 00:57:04,519
order to survive and drink blood, you like you're just

1142
00:57:04,599 --> 00:57:06,880
a superhero at that point. There's no like give and take.

1143
00:57:07,320 --> 00:57:09,760
So they wanted to keep that. So like we saw

1144
00:57:09,840 --> 00:57:12,199
this where like you know, he's having a conversation with

1145
00:57:12,239 --> 00:57:16,119
an NPC and there's all these dialogue choices, and like

1146
00:57:16,320 --> 00:57:20,000
the hungrier for blood Cohen was getting, the more those

1147
00:57:20,119 --> 00:57:23,760
dialogue choices were like replaced with like give in to

1148
00:57:23,880 --> 00:57:26,360
your hunger, and like if you do that, you know

1149
00:57:26,440 --> 00:57:30,039
you'll kill the guy that you're talking to. And if

1150
00:57:30,079 --> 00:57:33,320
you go long enough without feeding, you can actually what

1151
00:57:33,800 --> 00:57:36,440
will happen is like you'll lose control and the next

1152
00:57:36,599 --> 00:57:40,679
NPC you see you will just automatically kill to feed

1153
00:57:41,480 --> 00:57:42,599
and that I'm.

1154
00:57:42,440 --> 00:57:44,519
Speaker 2: Gonna accidentally kill so many people.

1155
00:57:45,119 --> 00:57:47,159
Speaker 4: Well that's what they said, is like that actually like

1156
00:57:47,280 --> 00:57:50,280
gives you incentive because if like, because all of it

1157
00:57:50,440 --> 00:57:53,960
is basically optional, you can actually kill like really important

1158
00:57:54,039 --> 00:57:57,199
characters to like the overall story through this, And I

1159
00:57:57,239 --> 00:57:59,159
saw it happen one time, but it's like the scripted

1160
00:57:59,199 --> 00:58:01,000
one that that was like the tutorial of it where

1161
00:58:01,039 --> 00:58:03,000
it's like you're just like this guy's like, oh hey,

1162
00:58:03,119 --> 00:58:04,800
like what's going on in there? And then you just

1163
00:58:04,960 --> 00:58:09,480
like like grab him and feed and so like you

1164
00:58:09,639 --> 00:58:12,760
can actually do that where like they're like you can

1165
00:58:12,840 --> 00:58:15,280
kill like a consequential character as a result of that,

1166
00:58:15,440 --> 00:58:18,400
so like you will want to remain well fed. But

1167
00:58:18,480 --> 00:58:20,239
like I love that idea, And like they were talking

1168
00:58:20,239 --> 00:58:23,599
about how like that idea they drew like inspiration from

1169
00:58:23,719 --> 00:58:26,840
like early CRPGs and and like where it's like, yeah,

1170
00:58:26,840 --> 00:58:28,519
you could just go any direction you want, and they

1171
00:58:28,519 --> 00:58:31,760
specifically reference like fall Out one and two where it

1172
00:58:31,960 --> 00:58:34,480
was like, you know, you can just emerge from the

1173
00:58:34,559 --> 00:58:36,639
vault and do whatever you want, and like if you

1174
00:58:36,679 --> 00:58:39,039
want to just like go somewhere you're not supposed to yet,

1175
00:58:39,039 --> 00:58:40,440
you can do that, and they wanted to kind of

1176
00:58:41,079 --> 00:58:43,199
reference that. And there will be elements like that where

1177
00:58:43,199 --> 00:58:45,079
you can wander wherever you want once you're out of

1178
00:58:45,119 --> 00:58:48,360
the prologue. And what that will do is like, yeah,

1179
00:58:48,360 --> 00:58:50,039
there are there is Like the way they describe the

1180
00:58:50,079 --> 00:58:52,760
level scaling for me, because it's so open ended, is

1181
00:58:52,880 --> 00:58:57,320
like certain areas will have a base of like once

1182
00:58:57,440 --> 00:59:00,519
they reach this, like like they'll have a base bottom,

1183
00:59:00,599 --> 00:59:02,639
like a basement level right where it's like, all right, well,

1184
00:59:02,679 --> 00:59:04,559
this is like level fourteen or whatever, and like if

1185
00:59:04,559 --> 00:59:06,079
you're level eight and you go in there, you're probably

1186
00:59:06,079 --> 00:59:09,000
gonna get messed up. But like everywhere else, like once

1187
00:59:09,039 --> 00:59:11,360
you reach level fourteen, those ones that have like level

1188
00:59:11,440 --> 00:59:13,840
eight as their basement will be level fourteen with you,

1189
00:59:14,039 --> 00:59:15,719
so they kind of scale with you. But there are

1190
00:59:15,840 --> 00:59:18,639
areas where it's like you should probably go level up

1191
00:59:18,719 --> 00:59:21,639
more at before you do this. So God, based on

1192
00:59:21,880 --> 00:59:24,119
like all of that, you know, it's gonna be really

1193
00:59:24,360 --> 00:59:29,039
interesting to see how you like choose what to spend

1194
00:59:29,079 --> 00:59:32,039
your time on, what choices you make, what characters you

1195
00:59:32,119 --> 00:59:35,239
decide to help, and like that. The prologue demo kind

1196
00:59:35,280 --> 00:59:39,599
of ended with like your your father being kidnapped and

1197
00:59:39,800 --> 00:59:43,199
like your entire family aside from your mom obviously because

1198
00:59:43,199 --> 00:59:46,239
she was killed in that earlier cut scene, but I'm

1199
00:59:46,280 --> 00:59:48,280
assuming if you help her out, like she will be

1200
00:59:48,360 --> 00:59:50,400
there and she'll be one of the people kidnapped as well.

1201
00:59:50,519 --> 00:59:53,360
So it's like it's very cool the way they're doing this,

1202
00:59:53,519 --> 00:59:57,360
and like they're really putting the hands of the character

1203
00:59:57,519 --> 01:00:01,960
in the hands of the players. Team is Brian I

1204
01:00:02,039 --> 01:00:03,599
don't know how big it is in terms of like,

1205
01:00:04,079 --> 01:00:06,159
like the map is pretty sizable. We do if you

1206
01:00:06,320 --> 01:00:09,239
actually have an issue a copy of Game Informer this

1207
01:00:09,400 --> 01:00:13,039
coming month, you will get the full map printed in

1208
01:00:13,119 --> 01:00:16,840
the inside cover of this issue. And I mean, I

1209
01:00:16,880 --> 01:00:19,800
guess I'll flash it out real quick here, but you know,

1210
01:00:19,840 --> 01:00:24,159
it's a pretty sizable map, and it's different, different biomes

1211
01:00:24,199 --> 01:00:26,440
and everything in different areas you can explore, and like

1212
01:00:26,519 --> 01:00:29,039
the castle is kind of like the centerpiece and that

1213
01:00:29,199 --> 01:00:32,840
is where the final showdown will happen.

1214
01:00:33,440 --> 01:00:35,880
Speaker 3: And it doesn't seem overwhelming though, which is nice.

1215
01:00:35,960 --> 01:00:39,440
Speaker 2: You know, yeah, it's not huge. I have some a

1216
01:00:39,559 --> 01:00:42,000
question about the castle. You mentioned that the game takes

1217
01:00:42,039 --> 01:00:44,800
place over thirty days and thirty nights. Is that like

1218
01:00:44,840 --> 01:00:46,880
a hard time limit, Like what happens if you don't

1219
01:00:47,000 --> 01:00:51,920
storm the castle before that time expires? Or is it

1220
01:00:52,039 --> 01:00:54,280
like once you get to the last day that is

1221
01:00:54,320 --> 01:00:57,199
stormed to castle day, no matter how ready you are.

1222
01:00:57,679 --> 01:00:59,360
Speaker 4: I mean, I think you can neglect it. But like

1223
01:00:59,480 --> 01:01:02,559
I'm they didn't specifically say this, but the way that

1224
01:01:02,679 --> 01:01:04,920
I picture in my head is like they're going to

1225
01:01:05,079 --> 01:01:06,880
kill them at the next blood mass, which is why

1226
01:01:06,960 --> 01:01:09,760
it takes thirty days and thirty nights, so like they

1227
01:01:09,760 --> 01:01:12,039
will be sacrificed. So if you don't, like they'll just

1228
01:01:12,119 --> 01:01:14,599
kill your entire family, which defeats the entire purpose of

1229
01:01:14,679 --> 01:01:17,159
like the overarching narrative of the game. So because like

1230
01:01:17,239 --> 01:01:19,280
we asked them, is there a way to get a

1231
01:01:19,320 --> 01:01:21,679
bad ending? They would, oh, yeah, oh absolutely there is.

1232
01:01:22,639 --> 01:01:22,840
Speaker 1: Huh.

1233
01:01:22,920 --> 01:01:25,880
Speaker 2: So I was wonder if you would be funneled into like,

1234
01:01:25,920 --> 01:01:27,960
all right, it's time to go save your family. But

1235
01:01:28,039 --> 01:01:30,920
you can totally not do that if you wanted to.

1236
01:01:31,360 --> 01:01:33,559
Speaker 4: I would assume we didn't. Obviously, they're not going to

1237
01:01:33,599 --> 01:01:35,719
tell me a whole lot about like those endings. But

1238
01:01:35,840 --> 01:01:37,519
they did say that there is a bad ending, and

1239
01:01:37,519 --> 01:01:41,280
I'm assuming that you attain that by either killing everybody

1240
01:01:41,360 --> 01:01:45,039
yourself or just neglecting to save your family by the time,

1241
01:01:45,199 --> 01:01:47,079
like the time limit that they give you.

1242
01:01:47,360 --> 01:01:50,000
Speaker 2: That'sentially it's like it's like breath of a while, but

1243
01:01:50,079 --> 01:01:50,760
a time when.

1244
01:01:50,639 --> 01:01:54,679
Speaker 4: It yeah, thirty days. You know, I'm assuming it's going

1245
01:01:54,719 --> 01:01:56,920
to be pretty substantial. I think they told me, God,

1246
01:01:56,960 --> 01:02:01,239
what is the They did give me a conversion on

1247
01:02:01,320 --> 01:02:05,199
my cover story. I asked them, like, hey, how long

1248
01:02:05,320 --> 01:02:07,199
is this game? And like much usually they're like, oh,

1249
01:02:07,280 --> 01:02:09,159
we don't want to say anything quite yet, but like

1250
01:02:09,280 --> 01:02:12,000
this time they actually did give me like oh, well,

1251
01:02:12,039 --> 01:02:15,199
like you know, internal testing is telling us this, so

1252
01:02:15,800 --> 01:02:17,239
talk amongst yourselves so I can.

1253
01:02:17,360 --> 01:02:19,039
Speaker 1: Yeah, yeah, well I was gonna meet.

1254
01:02:19,079 --> 01:02:20,440
Speaker 2: Like it's one of the skates where it feels like

1255
01:02:21,559 --> 01:02:23,480
everyone will have if you if you played the game

1256
01:02:23,480 --> 01:02:25,599
from starting to finish, you'll probably roughly have the same

1257
01:02:25,639 --> 01:02:29,119
amount of playtime because you're on a you're on a schedule,

1258
01:02:29,280 --> 01:02:32,039
like you're on a thirty day calendar, so it's like

1259
01:02:32,079 --> 01:02:34,599
you're gonna spend this many hours in the game no

1260
01:02:34,679 --> 01:02:37,039
matter what, because things are chugging along no matter what

1261
01:02:37,159 --> 01:02:37,320
you do.

1262
01:02:38,960 --> 01:02:41,000
Speaker 1: I have to say after this conversation, this has like

1263
01:02:41,159 --> 01:02:47,199
shot up my my list, yeah, which which is not

1264
01:02:47,360 --> 01:02:50,000
typical for me necessarily with cover stories. Like you know,

1265
01:02:50,079 --> 01:02:50,840
I'm not just saying that.

1266
01:02:51,039 --> 01:02:54,800
Speaker 3: It's sounds really just the sort of flexibility of the

1267
01:02:54,880 --> 01:02:57,079
narrative and like just that that Witcher three sort of

1268
01:02:57,159 --> 01:03:00,559
lineage of like it sounds it feels like reading Bent

1269
01:03:00,599 --> 01:03:01,960
and Bryan's cover story and talk to him now that

1270
01:03:02,000 --> 01:03:05,320
it's like they took that and it's not at the

1271
01:03:05,360 --> 01:03:08,000
scale of Witcher three which is like not a bad thing,

1272
01:03:08,400 --> 01:03:10,599
like because Witcher three gets out of hand at a

1273
01:03:10,639 --> 01:03:13,960
certain point, frankly, you know, and it's like to sort

1274
01:03:13,960 --> 01:03:16,360
of have those hopefully, you know, those lessons they learned from,

1275
01:03:16,440 --> 01:03:20,840
like how to tell a gray story right with like

1276
01:03:21,719 --> 01:03:23,920
choices that like make a difference. It seems like they're

1277
01:03:23,960 --> 01:03:27,039
really leaning into that in a big way, which is

1278
01:03:27,119 --> 01:03:30,199
cool and it sounds it sounds exciting. Also sounds like

1279
01:03:30,280 --> 01:03:33,199
it's like a lot of times being a vampire in

1280
01:03:33,280 --> 01:03:35,800
media usually focus on all the cool stuff and not

1281
01:03:36,039 --> 01:03:38,920
so much in the drawbacks, like the idea of like

1282
01:03:39,000 --> 01:03:42,519
you can involuntary feed on someone because you just hadn't

1283
01:03:42,599 --> 01:03:44,840
in a long time, Like I think that's super cool.

1284
01:03:45,360 --> 01:03:47,360
Speaker 2: Again, it is like, yeah, like that's probably out. I

1285
01:03:47,400 --> 01:03:50,639
would worry like, oh I just haven't killed and satity

1286
01:03:50,679 --> 01:03:52,880
blood in a while. I guess I'm just gonna accidentally

1287
01:03:53,079 --> 01:03:55,840
or in a rage, just kill the person in front

1288
01:03:55,840 --> 01:03:56,039
of me.

1289
01:03:56,599 --> 01:03:57,440
Speaker 1: Yeah.

1290
01:03:58,199 --> 01:04:03,639
Speaker 4: So I got the the quote that from Conrad Tamaskovich,

1291
01:04:03,719 --> 01:04:07,920
who is the founder and game director. He said that

1292
01:04:08,039 --> 01:04:10,039
when they started work on it, they were aiming for

1293
01:04:10,159 --> 01:04:13,800
forty hours. He said, like play tests, Like people are

1294
01:04:13,880 --> 01:04:15,400
you know testing it, right, now because the game's coming

1295
01:04:15,400 --> 01:04:18,960
out in September. He said the average for a playthrough

1296
01:04:19,039 --> 01:04:21,400
is about fifty hours at this moment, so like it's

1297
01:04:21,440 --> 01:04:23,840
a long game, but not overwhelming. It's not going to

1298
01:04:23,880 --> 01:04:25,679
be like, all right, I need to put, you know,

1299
01:04:25,800 --> 01:04:28,079
my entire life on hold while I play through this game.

1300
01:04:28,840 --> 01:04:29,039
Speaker 2: Yeah.

1301
01:04:29,280 --> 01:04:32,360
Speaker 1: Yeah, it's also interesting. It seems like I was watching

1302
01:04:32,440 --> 01:04:36,880
the trailer just now, and it seems like the vampires

1303
01:04:36,960 --> 01:04:40,440
are from all different kind of places.

1304
01:04:40,639 --> 01:04:43,000
Speaker 4: Yes, yeah, so that the main I think his name

1305
01:04:43,039 --> 01:04:47,320
is brentsis Is he's like the main vampire and he

1306
01:04:47,760 --> 01:04:50,559
is a former Roman legioneer, so he has like all

1307
01:04:50,719 --> 01:04:54,960
these like strategic background and like like like insight into

1308
01:04:55,039 --> 01:04:56,639
how to like fight and everything.

1309
01:04:56,800 --> 01:04:58,559
Speaker 2: So he's been a lot for a long time. Then

1310
01:04:58,599 --> 01:04:59,199
if he's Roman.

1311
01:04:59,679 --> 01:05:01,639
Speaker 4: Yeah, so like that's the thing is like that that

1312
01:05:02,000 --> 01:05:03,440
was one of the reasons they wanted to go with

1313
01:05:03,559 --> 01:05:07,079
vampires is because they wanted to tell stories across different

1314
01:05:07,119 --> 01:05:09,920
time periods as well, So like they didn't just want

1315
01:05:09,960 --> 01:05:11,239
it to be like, all right, we're going to make

1316
01:05:11,280 --> 01:05:13,159
this that it's going to be this character that felt

1317
01:05:13,239 --> 01:05:15,960
like that it just follows him for three three games

1318
01:05:16,079 --> 01:05:17,920
or whatever, because he was like, yeah, you know, we

1319
01:05:18,199 --> 01:05:20,800
did that with the Witcher and we started getting burnt

1320
01:05:20,880 --> 01:05:23,159
out on that time period and that setting, so like

1321
01:05:23,239 --> 01:05:25,039
we wanted to tell a story where yeah, we could

1322
01:05:25,079 --> 01:05:28,280
follow the same character if we wanted to, but also

1323
01:05:28,559 --> 01:05:30,360
like it would be it would enable us to tell

1324
01:05:30,440 --> 01:05:32,760
a story in a different time period if we decided

1325
01:05:32,800 --> 01:05:34,679
to do that, and they did. They did say that

1326
01:05:34,840 --> 01:05:37,599
this dawn Walker series is going to be a saga,

1327
01:05:37,800 --> 01:05:40,920
so they plan on doing more with this story after

1328
01:05:41,000 --> 01:05:41,400
this game.

1329
01:05:41,920 --> 01:05:44,639
Speaker 2: Yeah, the sequels in the twenty twenties maybe.

1330
01:05:46,119 --> 01:05:48,840
Speaker 4: But also in addition to that, you know, we we

1331
01:05:49,000 --> 01:05:52,119
got pulled away from this like broader event for an

1332
01:05:52,199 --> 01:05:56,599
exclusive hands off demo and it was given to us

1333
01:05:56,679 --> 01:05:59,440
by Conrad Tamaskovich, who was the again the game director

1334
01:05:59,480 --> 01:06:01,599
and founder of studio and the CEO of the studio,

1335
01:06:02,239 --> 01:06:06,440
And this was what happened if you decided to follow

1336
01:06:06,800 --> 01:06:10,360
that quest line to help your mother. And we didn't

1337
01:06:10,360 --> 01:06:12,239
get to see the end result of it, but it

1338
01:06:12,360 --> 01:06:15,719
did give me insight into a few other things. So

1339
01:06:16,039 --> 01:06:18,519
you go, you show up to the herbalist and like,

1340
01:06:18,880 --> 01:06:21,559
you know, she's not there, and you look down by

1341
01:06:21,599 --> 01:06:24,880
the river and she's like washing a sigil that's on

1342
01:06:25,079 --> 01:06:27,679
her arm. She's like washing it in the river water.

1343
01:06:28,199 --> 01:06:29,800
And then she's like, oh, let me come help you.

1344
01:06:29,880 --> 01:06:31,679
And she's like you're asking her for like that, we

1345
01:06:31,760 --> 01:06:34,159
need to fortify my mom, like she's not been eating

1346
01:06:34,280 --> 01:06:37,599
the blood masses tonight. And they're like, oh, okay, yeah,

1347
01:06:37,639 --> 01:06:39,760
but it's gonna be rare ingredients. It's gonna cost more

1348
01:06:39,800 --> 01:06:41,480
than usual. So it's like you have a pre existing

1349
01:06:41,519 --> 01:06:44,599
relationship with this woman and then like this giant storm

1350
01:06:44,719 --> 01:06:47,960
swoops in and it turns out that she's also your

1351
01:06:48,039 --> 01:06:51,000
Latin in structure instructor, so you're like you're doing like

1352
01:06:51,039 --> 01:06:53,920
this Latin lesson with her, and then like a tree

1353
01:06:54,800 --> 01:06:56,840
like there's like a little bit of like chemistry between

1354
01:06:56,880 --> 01:07:00,320
the two characters, you see, and you're like huh oh yeah,

1355
01:07:00,360 --> 01:07:03,760
like there you can tell that, Like I think it's unreal. Five,

1356
01:07:03,880 --> 01:07:06,599
So like it's very like high fidelity and like the

1357
01:07:07,039 --> 01:07:10,159
every little like facial like animation like hints at some

1358
01:07:10,400 --> 01:07:14,559
sort of like something between these characters. And then like

1359
01:07:14,599 --> 01:07:16,800
a like the storm that swept in like knocks over

1360
01:07:16,880 --> 01:07:19,159
a tree and it crashes into like her like kind

1361
01:07:19,199 --> 01:07:21,280
of like greenhouse, like her her shack where she grows

1362
01:07:21,320 --> 01:07:23,679
all of her herbs and you run out to help her.

1363
01:07:29,880 --> 01:07:30,760
Speaker 3: It's like, I don't get it.

1364
01:07:32,960 --> 01:07:38,840
Speaker 2: So all my plants are destroyed by a bigger plant, but.

1365
01:07:38,960 --> 01:07:41,039
Speaker 4: Like she slips and falls on her way out to

1366
01:07:41,199 --> 01:07:44,199
grabbing it and like cuts herself. So like after you

1367
01:07:44,320 --> 01:07:46,599
save the plants, like you bring her back and like

1368
01:07:46,719 --> 01:07:48,639
you know, you help like dress her wound and everything.

1369
01:07:48,800 --> 01:07:52,679
And there is like definitely like something going on between

1370
01:07:52,679 --> 01:07:55,199
these characters. Like Cohen's getting more and more flirtatious with

1371
01:07:55,320 --> 01:07:59,000
her and she's like not exactly holding back and like

1372
01:07:59,199 --> 01:08:03,000
nothing happens in scene, but like he like he delivers

1373
01:08:03,039 --> 01:08:04,679
like a line on the way out that's like kind

1374
01:08:04,719 --> 01:08:07,639
of flirtatious. And it was very much hinting at like

1375
01:08:07,800 --> 01:08:11,440
romance options in this game, and they're not specifically going

1376
01:08:11,480 --> 01:08:16,359
into romance, but like you can, like you can definitely

1377
01:08:16,439 --> 01:08:18,319
tell that there will be romance options, and they did

1378
01:08:18,399 --> 01:08:20,000
confirm as much that there will be.

1379
01:08:24,279 --> 01:08:26,279
Speaker 2: Yeah, I was gonna, well, this is a different character.

1380
01:08:27,560 --> 01:08:29,560
Speaker 4: This is the herbalist, this is the rbalst.

1381
01:08:29,640 --> 01:08:31,520
Speaker 2: Yeah, oh, this is the verbalist. Yeah, but she's younger.

1382
01:08:31,560 --> 01:08:33,279
I guess now. I was gonna say, like he's flirting

1383
01:08:33,319 --> 01:08:36,199
with her after she just lost like her life's work. Well,

1384
01:08:36,239 --> 01:08:38,119
I mean she he helped her save it. It just

1385
01:08:38,239 --> 01:08:41,199
broke through the roof and grabbed all of them and

1386
01:08:41,239 --> 01:08:42,239
put them in a safe spot.

1387
01:08:44,199 --> 01:08:44,680
Speaker 3: It's fine.

1388
01:08:44,960 --> 01:08:47,119
Speaker 2: I was gonna say, I was just gonna maybe I

1389
01:08:47,159 --> 01:08:48,960
don't know if she wants to right now.

1390
01:08:49,520 --> 01:08:49,760
Speaker 1: Yeah.

1391
01:08:50,000 --> 01:08:53,760
Speaker 4: Yeah. So yeah, like they basically were like, yeah, there's

1392
01:08:53,880 --> 01:08:56,039
there's like kind of like a reputation system, there's a

1393
01:08:56,119 --> 01:08:59,680
relationship system. This was talking to Matteosa ta Moscovich. She

1394
01:08:59,840 --> 01:09:04,560
was Conrad's brother and also the creative director. He was like, yeah,

1395
01:09:04,680 --> 01:09:06,640
like there's like we have all these systems that track

1396
01:09:06,720 --> 01:09:10,119
how every character like thinks of Cohen as well as

1397
01:09:10,159 --> 01:09:12,039
like how people think of him in general. So like

1398
01:09:12,159 --> 01:09:14,319
if you're like killing people left and right, like people

1399
01:09:14,399 --> 01:09:17,319
might be more afraid of you. If you're like, you know,

1400
01:09:17,600 --> 01:09:19,800
helping everybody out, they might be more welcoming of you.

1401
01:09:20,159 --> 01:09:23,039
And then like obviously, like dialogue choices that you make

1402
01:09:23,119 --> 01:09:26,560
with people will also influence your personal relationship with that character.

1403
01:09:26,680 --> 01:09:30,680
So it's not just the quests that are influenced by this,

1404
01:09:32,600 --> 01:09:36,079
like the choices you make, it's also the relationships and

1405
01:09:36,159 --> 01:09:40,079
reactions that you will get from characters that will influence

1406
01:09:40,119 --> 01:09:43,800
it as well. Wow, well this is one of those

1407
01:09:43,840 --> 01:09:46,159
ones where it's like I came out of that demo

1408
01:09:46,199 --> 01:09:48,119
and I was like, oh, yeah, this is a super

1409
01:09:48,199 --> 01:09:50,840
cool game and easily one of my most anticipated games

1410
01:09:50,840 --> 01:09:52,000
for the rest of twenty twenty six.

1411
01:09:52,600 --> 01:09:56,000
Speaker 1: Yeah, so it so, yeah, it sounds I'm really excited

1412
01:09:56,000 --> 01:09:59,520
to play this. Well cool, Brian, thanks for thanks for

1413
01:10:00,039 --> 01:10:02,479
even into that. Of course, people can once again, I'll

1414
01:10:02,520 --> 01:10:06,000
plug the magazine. You can pick up a copy of

1415
01:10:06,479 --> 01:10:09,600
Game and Former magazine. Head over to Gaminformer dot com

1416
01:10:09,720 --> 01:10:13,600
slash subscribe to get axces to this cover story. You

1417
01:10:13,680 --> 01:10:15,319
can read more how many pages of.

1418
01:10:15,279 --> 01:10:18,239
Speaker 4: The cover story, Brian, This is a sixteen pager.

1419
01:10:18,479 --> 01:10:21,960
Speaker 1: Yeah, so a lot of details for you to go read.

1420
01:10:22,640 --> 01:10:25,479
So sign up now if you're if you're watching this podcast,

1421
01:10:26,520 --> 01:10:29,199
you can you can still subscribe. You've probably got I

1422
01:10:29,239 --> 01:10:32,159
can actually pull up the deadline, so I know people

1423
01:10:32,319 --> 01:10:35,199
like to like to know that, but I'll keep talking.

1424
01:10:35,279 --> 01:10:37,920
Mind I look that up. But if you are not

1425
01:10:38,039 --> 01:10:39,840
a subscriber, you can go and find us at your

1426
01:10:39,880 --> 01:10:41,920
news stand. Like I said, if you're in the US,

1427
01:10:42,119 --> 01:10:47,039
it's you know, Barnes and Noble books a million that

1428
01:10:47,199 --> 01:10:51,640
sort of thing, game stop and places like Indigo chapters

1429
01:10:51,760 --> 01:10:56,000
in Canada. Okay, I've pulled up the issue. This is

1430
01:10:56,039 --> 01:10:59,840
three seventy eight, right, Brian, I believe so, yes, yes,

1431
01:11:00,000 --> 01:11:03,520
You've got until May twenty seventh to order the issue

1432
01:11:04,199 --> 01:11:07,079
on our website. And if you're looking to buy it

1433
01:11:07,119 --> 01:11:10,399
on new stands, just individually, those will hit in the

1434
01:11:11,000 --> 01:11:12,520
like June eighth or ninth.

1435
01:11:13,199 --> 01:11:15,239
Speaker 4: They should be hitting the beginning then, so, like you know,

1436
01:11:15,319 --> 01:11:17,319
you will vary by location, Like I've gone to a

1437
01:11:17,359 --> 01:11:19,399
Barnes and Noble to look for a specific issue and

1438
01:11:19,439 --> 01:11:21,119
they'll have last months. And I'll go to the one

1439
01:11:21,279 --> 01:11:24,800
like a few like you know, a few towns down

1440
01:11:24,880 --> 01:11:26,600
and they'll have the new issue. So it's going to

1441
01:11:26,680 --> 01:11:28,760
be very dependent upon the location.

1442
01:11:28,880 --> 01:11:29,680
Speaker 2: So just keep that in mind.

1443
01:11:29,800 --> 01:11:31,319
Speaker 4: Don't don't show up on June ninth and be like

1444
01:11:31,439 --> 01:11:33,560
what the heck, guys, like, where's my magazine? Because like

1445
01:11:34,000 --> 01:11:36,680
it just like subscribers get their issues at different times

1446
01:11:36,760 --> 01:11:40,279
throughout the month based on region, so to do stores.

1447
01:11:40,760 --> 01:11:41,520
Just keep that in mind.

1448
01:11:43,119 --> 01:11:47,000
Speaker 1: Well, cool, guys, Let's let's move on one last game

1449
01:11:47,079 --> 01:11:50,119
before we before we get to listener questions. Marcus you

1450
01:11:50,319 --> 01:11:54,319
have been playing Call of the Elder Gods, which is

1451
01:11:54,479 --> 01:11:58,079
the sequel to what Call of the Sea. We've done

1452
01:11:58,159 --> 01:12:01,520
some exclusive NGT stuff on this new gameplay today for

1453
01:12:01,600 --> 01:12:05,359
those who are unaware. It's one of our video video series.

1454
01:12:06,439 --> 01:12:08,600
But yeah, i'd love to hear like how the game

1455
01:12:08,720 --> 01:12:11,359
ended up, how it shaped up, what your final thoughts

1456
01:12:11,399 --> 01:12:12,399
were on the game.

1457
01:12:13,439 --> 01:12:15,680
Speaker 2: Yeah. I liked it, and I really liked Call It

1458
01:12:15,760 --> 01:12:17,720
to See. I reviewed that for us, and that was

1459
01:12:17,800 --> 01:12:20,479
over five years ago. Now I keep I don't know

1460
01:12:20,560 --> 01:12:22,520
why the gap of time. You it was twenty twenty,

1461
01:12:22,600 --> 01:12:23,680
like late twenty twenty.

1462
01:12:23,479 --> 01:12:26,800
Speaker 1: If I remember, welckly, but that's what started working here.

1463
01:12:27,640 --> 01:12:29,039
Speaker 2: It was one of my I think it was like

1464
01:12:29,119 --> 01:12:32,920
the third review I wrote for GI. But that game

1465
01:12:33,039 --> 01:12:35,119
was setting as just a quick recap. It was set

1466
01:12:35,159 --> 01:12:38,079
in the nineteen thirties. He played as this woman, Nora Everhard,

1467
01:12:38,119 --> 01:12:40,840
who had this kind of like weird mysterious disease that

1468
01:12:41,439 --> 01:12:44,520
her husband, to try to help cure it, traveled to

1469
01:12:44,640 --> 01:12:47,159
this specific island to try to find a cure and

1470
01:12:47,279 --> 01:12:52,199
instead found just this like Lovecraftian whore that kind of

1471
01:12:52,279 --> 01:12:54,800
kept him stranded there for months. So then as his

1472
01:12:54,920 --> 01:12:57,800
wife who was like if I Rembercerca was like a scholar.

1473
01:12:58,079 --> 01:12:59,880
She goes to the island to try to find him

1474
01:12:59,880 --> 01:13:02,000
in bring him home, and gets wrapped up in this

1475
01:13:02,960 --> 01:13:08,039
grander supernatural mystery that either ends with her death or

1476
01:13:08,359 --> 01:13:10,520
or or not we heard that where she either leaves

1477
01:13:10,560 --> 01:13:14,960
the island or she kind of goes with the weird

1478
01:13:15,039 --> 01:13:18,840
supernatural force that is sort of behind that game. All

1479
01:13:18,920 --> 01:13:20,520
this to say is that this sequel is set twenty

1480
01:13:20,600 --> 01:13:24,119
years later, where now you are uh Nora has depending

1481
01:13:24,159 --> 01:13:25,880
on how you into a game, she has passed on,

1482
01:13:26,159 --> 01:13:28,920
but she is the narrator of this adventure and instead

1483
01:13:28,960 --> 01:13:32,159
you're controlling two protagonists, one of which is her husband,

1484
01:13:33,439 --> 01:13:38,159
who's Professor Harry Everhart. Who ever since the events of

1485
01:13:38,199 --> 01:13:41,079
the first game, it's been having these weird visions of

1486
01:13:41,279 --> 01:13:44,199
just this black ooze that was kind of central to

1487
01:13:44,319 --> 01:13:47,520
call the sea. It's basically this it's like tied to

1488
01:13:47,720 --> 01:13:51,039
two elder gods. If you're a Lovecraft fan, this is

1489
01:13:51,119 --> 01:13:53,720
all stuff that kind of like checking the boxes of love.

1490
01:13:53,600 --> 01:13:55,600
Speaker 1: Crafts that kind of stuff.

1491
01:13:56,319 --> 01:14:02,319
Speaker 2: Yeah, we're like, if you touch exactly, if you touch

1492
01:14:02,359 --> 01:14:05,560
this black ooze, it just drives you insane immediately, and

1493
01:14:05,600 --> 01:14:09,439
then eventually kills you. So you're controlling he's having these

1494
01:14:09,479 --> 01:14:11,720
weird visions of this ooz. He keeps hearing his wife's voice.

1495
01:14:11,760 --> 01:14:14,279
He doesn't know why. And then the other protagonist is

1496
01:14:14,319 --> 01:14:17,680
this university student name Evangeline, who is an engineer, and

1497
01:14:17,840 --> 01:14:20,199
she has been having these weird visions of herself in

1498
01:14:20,399 --> 01:14:23,960
this weird ancient city and interacting with these weird race

1499
01:14:24,520 --> 01:14:28,239
like almost like otherworldly like alien race perhaps, and she

1500
01:14:28,359 --> 01:14:32,000
doesn't know what these what these visions mean. And so

1501
01:14:32,239 --> 01:14:34,600
the two kind of like come together because they're familiar

1502
01:14:34,640 --> 01:14:36,239
with each other, and they kind of are like, hey,

1503
01:14:36,439 --> 01:14:40,079
we're having similar experiences here. Maybe we can kind of

1504
01:14:40,359 --> 01:14:42,199
compare notes and try to get to the bottom of this.

1505
01:14:42,640 --> 01:14:45,039
On top of the fact that there is this sort

1506
01:14:45,079 --> 01:14:49,920
of like sinister secret society that is after this artifact

1507
01:14:50,039 --> 01:14:54,520
that the professor has for their own kind of gain.

1508
01:14:54,600 --> 01:14:56,680
So you're you're on like kind of like a globe

1509
01:14:56,760 --> 01:14:58,920
trotting journey to try to chase these guys to stop

1510
01:14:59,000 --> 01:15:01,600
them from getting their hands on this black ooze while

1511
01:15:01,640 --> 01:15:03,600
also trying to figure out what is going on between

1512
01:15:03,600 --> 01:15:06,600
the two of you. All to dead. I really liked

1513
01:15:06,640 --> 01:15:08,319
the game. I thought I'm a little less hot on

1514
01:15:08,399 --> 01:15:09,800
it than I was calling to see. And I think

1515
01:15:09,800 --> 01:15:11,520
a lot of that is, like they're very similar games

1516
01:15:11,560 --> 01:15:16,880
first person uh eventurep yeah, kind of puzzle box or

1517
01:15:17,039 --> 01:15:21,600
just like like puzzle box slash kind of like clue collecting,

1518
01:15:21,920 --> 01:15:23,720
like you're a lot of the game is going into

1519
01:15:23,960 --> 01:15:28,359
environments and just finding clues and recording them in a journal,

1520
01:15:28,640 --> 01:15:31,640
and then using those clues to solve a big central

1521
01:15:31,720 --> 01:15:33,520
puzzle that moves you to the next area.

1522
01:15:33,960 --> 01:15:34,239
Speaker 1: Got it.

1523
01:15:34,399 --> 01:15:34,520
Speaker 4: Uh.

1524
01:15:34,840 --> 01:15:36,760
Speaker 2: The puzzle in this game I think are quite good.

1525
01:15:37,159 --> 01:15:39,720
They're all really unique from each other. There's not really

1526
01:15:39,800 --> 01:15:42,800
any repeats, and then the few mechanics that do repeat

1527
01:15:42,840 --> 01:15:45,399
kind of build on each other thematically. Throughout the game,

1528
01:15:46,039 --> 01:15:49,359
there's like stuff where like, oh, you're you, you find

1529
01:15:49,439 --> 01:15:53,760
like this ancient kind of like we'll call them aliens

1530
01:15:53,800 --> 01:15:56,880
for the sake of, you know, categorizing them as something.

1531
01:15:57,840 --> 01:16:00,359
But these creatures, like you find like a form of

1532
01:16:00,520 --> 01:16:03,119
music that they use, or at least to humans, it

1533
01:16:03,159 --> 01:16:05,399
sounds like music, and they have like these notes, and

1534
01:16:05,479 --> 01:16:07,960
so you have to like decipher how these notes function

1535
01:16:08,119 --> 01:16:09,880
and then figure out how to play this kind of

1536
01:16:10,000 --> 01:16:13,600
like piano like device to open a door or there's

1537
01:16:13,760 --> 01:16:18,399
like like sequences where and maybe one of the biggest

1538
01:16:18,399 --> 01:16:20,960
differences between the two games is that since there's two characters,

1539
01:16:21,039 --> 01:16:24,039
you're switching between them, and there's puzzles where you have

1540
01:16:24,119 --> 01:16:25,840
to switch between the two to kind of like tag

1541
01:16:25,920 --> 01:16:30,159
team a solution, such as like one where Evangeline needs

1542
01:16:30,199 --> 01:16:32,439
to get through a series of rooms, so you have

1543
01:16:32,560 --> 01:16:37,079
to control Harry, who's like controlling the doors of these rooms, like, Okay,

1544
01:16:37,119 --> 01:16:38,840
I need to open this door so that Evangeline could

1545
01:16:38,840 --> 01:16:41,039
move through, But there's also this weird creature in here

1546
01:16:41,159 --> 01:16:42,880
that's gonna kill her if they're in the same room.

1547
01:16:42,920 --> 01:16:46,199
So you're trying to figure out strategically how to get

1548
01:16:46,279 --> 01:16:50,399
Evangeline across while also kind of like separating her from

1549
01:16:50,479 --> 01:16:53,920
the creature like stuff like that, and it's all really fun.

1550
01:16:54,159 --> 01:16:56,840
I wish there was a bit more of the kind

1551
01:16:56,880 --> 01:16:59,720
of like tag team puzzles, just because like the ones

1552
01:16:59,720 --> 01:17:01,439
that they ever good, and I think, like I said,

1553
01:17:01,439 --> 01:17:04,000
it's kind of the the big difference between Us and

1554
01:17:04,039 --> 01:17:05,680
Call of the Sea is that you have two characters

1555
01:17:05,720 --> 01:17:07,960
to play with, so I kind of wish I would

1556
01:17:07,960 --> 01:17:10,439
almost think there could be an argument that maybe every

1557
01:17:10,439 --> 01:17:13,520
puzzle should have just been both of them involved with it,

1558
01:17:13,760 --> 01:17:17,119
just to kind of play off the dual protagonist thing.

1559
01:17:18,720 --> 01:17:20,520
But like I said, what they what's there is good

1560
01:17:21,159 --> 01:17:23,960
and it's it's it's weird. Like in the six years

1561
01:17:24,000 --> 01:17:26,359
between this and Called to See, there's been so many

1562
01:17:26,479 --> 01:17:29,399
really good puzzle games, whether it stuff like Laurli and

1563
01:17:29,439 --> 01:17:33,039
the Laser Eyes or Blue Preads that for me, the

1564
01:17:33,159 --> 01:17:36,479
bar for like a really good, like kind of narrative

1565
01:17:36,479 --> 01:17:39,680
focused puzzle game is probably the highest has ever been, honestly,

1566
01:17:40,960 --> 01:17:44,319
and so this game just by that visue, like, it's

1567
01:17:44,319 --> 01:17:47,520
still quite enjoyable. And I think if you enjoy puzzle

1568
01:17:47,600 --> 01:17:50,800
games or and also if you're into lovecraft stuff, like

1569
01:17:50,880 --> 01:17:53,239
this is a totally fun game. But I do think

1570
01:17:53,279 --> 01:17:56,279
it's like just a couple runs down the ladder from

1571
01:17:57,000 --> 01:17:59,479
where the bar has now been raised. Since Calling Sea

1572
01:17:59,560 --> 01:18:01,520
came out, Like when Call ofc came out, I gave

1573
01:18:01,560 --> 01:18:04,439
that an eight to five, and this game, I'm giving

1574
01:18:04,520 --> 01:18:08,560
an eight just because it's like, oh yeah, Like it's

1575
01:18:08,600 --> 01:18:12,800
just like I'm just not as impressed with their style

1576
01:18:12,840 --> 01:18:15,000
of puzzles, even though they are quite enjoyable, just with

1577
01:18:15,159 --> 01:18:19,000
what's become out before. And there's also just other little

1578
01:18:19,039 --> 01:18:23,039
annoyances that kind of reared their heads. Like one of

1579
01:18:23,079 --> 01:18:26,479
the things that bothered me was the journal taking stuff.

1580
01:18:27,079 --> 01:18:28,680
So this is one of those games where you're finding

1581
01:18:28,760 --> 01:18:30,880
clues all the time, and if you miss one clue,

1582
01:18:31,720 --> 01:18:33,920
you're probably not going to solve something. And it can

1583
01:18:33,960 --> 01:18:37,079
be very easy to miss something just because of like

1584
01:18:37,199 --> 01:18:40,159
sometimes clues are either smaller or just like you just

1585
01:18:40,279 --> 01:18:43,520
miss things, you know, like they're not like they don't

1586
01:18:43,520 --> 01:18:44,960
go out of the way to highlight things, like you

1587
01:18:45,039 --> 01:18:46,560
really need to walk up to something and see if

1588
01:18:46,560 --> 01:18:50,000
you can interact with it or not. But when something

1589
01:18:50,119 --> 01:18:53,600
is recorded in a journal, it's usually written in character

1590
01:18:53,680 --> 01:18:55,800
as in like whether it's Evangeline or Harry, like this

1591
01:18:55,920 --> 01:18:58,520
is how they would phrase something based on the note.

1592
01:18:59,000 --> 01:19:01,760
And it's one of those situations where some of the

1593
01:19:01,840 --> 01:19:06,000
descriptions or like the task ahead, it's not communicated as

1594
01:19:06,159 --> 01:19:08,680
clearly as I would have liked it to be, where

1595
01:19:08,720 --> 01:19:10,920
like they're labeling like this is what this does, and

1596
01:19:11,880 --> 01:19:15,359
there's just enough sort of like room for interpretation, whereas

1597
01:19:15,399 --> 01:19:19,159
like I don't totally think I understand how like I

1598
01:19:19,239 --> 01:19:21,439
see I think I see what you're saying, but I

1599
01:19:21,560 --> 01:19:23,920
feel like i've there's like three ways I can interpret this,

1600
01:19:24,239 --> 01:19:28,239
and they're all kind of confusing, and because the game

1601
01:19:28,319 --> 01:19:31,239
kind of doesn't really funnel clues to you kind of

1602
01:19:31,279 --> 01:19:33,840
one at a time. It's like, here's all the information

1603
01:19:34,119 --> 01:19:36,439
spread out in front of you that you can collect.

1604
01:19:36,800 --> 01:19:39,319
It's a lot to kind of like sift through once

1605
01:19:39,399 --> 01:19:41,720
you're ready to sit down and tackle the problem at hand,

1606
01:19:41,760 --> 01:19:44,079
because it's like, Okay, I have no context for like

1607
01:19:44,239 --> 01:19:47,119
the ten things I just found. I'm getting some contents,

1608
01:19:47,159 --> 01:19:49,399
I'm reading stuff, but it's still just like, how am

1609
01:19:49,439 --> 01:19:53,439
I even supposed to begin to put these together? And

1610
01:19:54,439 --> 01:19:57,039
when the notes are kind of written in a way

1611
01:19:57,119 --> 01:19:59,800
that's sort of just like, I don't know. Maybe I

1612
01:19:59,800 --> 01:20:01,560
think think I know what this character means when they

1613
01:20:01,600 --> 01:20:04,920
say that a socket can be plugged into this cable,

1614
01:20:04,960 --> 01:20:06,880
but it might not be valid. I don't know if

1615
01:20:06,920 --> 01:20:08,920
I like, am I reading this too literally? Or is

1616
01:20:08,960 --> 01:20:12,800
it the game? Yeah? Thankfully there's a yeah. And that's

1617
01:20:12,840 --> 01:20:14,520
one of the hard things that we're reviewing a puzzle game,

1618
01:20:14,600 --> 01:20:16,760
right is trying to determine like is it the gamers

1619
01:20:16,800 --> 01:20:20,279
at me? Am I dumb? Or is the is the

1620
01:20:20,359 --> 01:20:23,760
game falling short in some way? And to that end,

1621
01:20:23,800 --> 01:20:25,520
there is a hint system that I really like. You

1622
01:20:25,600 --> 01:20:28,520
can it's no penalty whatsoever. They make it upfront, like

1623
01:20:28,600 --> 01:20:29,960
you can use the hints and it's not going to

1624
01:20:30,000 --> 01:20:33,119
disable achievements or anything. This is just we just don't

1625
01:20:33,119 --> 01:20:38,159
want you to get stuck. And it has like slides basically,

1626
01:20:38,359 --> 01:20:41,039
or like the more you kind of dive into the

1627
01:20:41,079 --> 01:20:43,560
rabbit hole, the more explicit the hints become, where at

1628
01:20:43,600 --> 01:20:45,720
first is like little nudges and then it ends, but like,

1629
01:20:45,840 --> 01:20:47,000
here's just the solution.

1630
01:20:47,520 --> 01:20:49,720
Speaker 4: So it's kind of like the voluntary version of a

1631
01:20:49,840 --> 01:20:52,640
Treus or Sully in like a God of Or or

1632
01:20:52,760 --> 01:20:56,119
Uncharted game where they're like, hey, what about those pillars

1633
01:20:56,159 --> 01:20:58,479
over there, and then suddenly it's like, hey, rotate the

1634
01:20:58,560 --> 01:21:02,720
pillars to match the painting and exactly. This sounds entirely

1635
01:21:02,800 --> 01:21:05,560
voluntary exactly, which is nice.

1636
01:21:05,479 --> 01:21:07,439
Speaker 2: And I like that it's like no penalty, like it's

1637
01:21:07,479 --> 01:21:08,680
not going to be like, oh, I guess you're not

1638
01:21:08,680 --> 01:21:10,279
going to get a cheapest now because you need to help.

1639
01:21:10,359 --> 01:21:10,560
Speaker 1: Yeah.

1640
01:21:11,199 --> 01:21:13,680
Speaker 2: That's great, especially for me because I'm very stubborn when

1641
01:21:13,680 --> 01:21:16,960
it comes to puzzle games, Like I it physically pains

1642
01:21:17,039 --> 01:21:20,760
me to use a hint system like it really wounds

1643
01:21:20,800 --> 01:21:21,279
my ego.

1644
01:21:22,159 --> 01:21:24,399
Speaker 1: Yeah, but fair enough.

1645
01:21:24,960 --> 01:21:26,800
Speaker 2: But there were a couple instances where it's like I

1646
01:21:27,039 --> 01:21:29,399
just I feel like I'm just not getting what they're

1647
01:21:29,439 --> 01:21:31,600
trying to tell me here. And then I would read

1648
01:21:31,640 --> 01:21:33,560
the description and the hint and it would say the

1649
01:21:33,640 --> 01:21:36,359
same thing, but just in a more straightforward fashion, and

1650
01:21:36,399 --> 01:21:38,479
it was almost annoying, where like there was no new

1651
01:21:38,560 --> 01:21:40,880
information that you're actually giving me here, but you've just

1652
01:21:40,920 --> 01:21:43,000
written this better, and I wish this was just the

1653
01:21:43,039 --> 01:21:44,520
way it was written in the journal.

1654
01:21:44,680 --> 01:21:46,159
Speaker 3: Oh sure, fair enough.

1655
01:21:46,920 --> 01:21:49,960
Speaker 2: Yeah, uh, And there's like enough times where that happens

1656
01:21:49,960 --> 01:21:51,800
where it just kind of it just started becoming a

1657
01:21:51,840 --> 01:21:56,279
bit irksome. But ultimately, like I said, the puzzles themselves

1658
01:21:56,319 --> 01:21:59,279
are like really creatively designed, like a lot of stuff

1659
01:21:59,319 --> 01:22:01,640
that I can't really say I've seen too much of

1660
01:22:01,720 --> 01:22:05,399
and other puzzle games nice, and like the overarching story

1661
01:22:05,520 --> 01:22:08,119
is it didn't like knock my socks off, and like

1662
01:22:08,239 --> 01:22:12,000
the characters and especially the villains aren't the most memorable

1663
01:22:12,039 --> 01:22:15,319
in the world. But it's like I totally it is

1664
01:22:15,479 --> 01:22:18,000
like the definition of like it is a broadly fine

1665
01:22:18,079 --> 01:22:22,960
and like like just boiler played entertaining little mystery that

1666
01:22:23,079 --> 01:22:26,640
has like some decent little unexpected twists and again like

1667
01:22:27,159 --> 01:22:29,560
the cosmic horror angle is always like a fun little

1668
01:22:30,279 --> 01:22:32,359
like wrinkle to throw into it, because yeahs into some

1669
01:22:32,520 --> 01:22:33,199
weird stuff.

1670
01:22:34,079 --> 01:22:37,239
Speaker 1: What what I'm sorry if you said this and I

1671
01:22:37,319 --> 01:22:40,079
missed it. What what did you review this? Score wise?

1672
01:22:41,039 --> 01:22:43,520
Speaker 2: I give it an eight? Like I think it's fun. Yeah,

1673
01:22:43,600 --> 01:22:45,600
like I do think it soundsy about like yeah, like

1674
01:22:45,680 --> 01:22:47,720
if you like this, like, if you like puzzle games,

1675
01:22:47,880 --> 01:22:49,520
especially if you like the first game, you should check

1676
01:22:49,560 --> 01:22:51,880
this out. But I if you don't need to play

1677
01:22:51,920 --> 01:22:53,600
the first game to play this, like, you know, it's

1678
01:22:53,680 --> 01:22:56,760
not you know, they don't go out of their way

1679
01:22:56,880 --> 01:22:59,079
to try to beat you over the head with too

1680
01:22:59,119 --> 01:23:02,359
many references for there are some, but it feels like

1681
01:23:02,439 --> 01:23:04,800
you could just come into this one fresh and not

1682
01:23:04,960 --> 01:23:09,079
be lost. But yeah, it's it's fine, respectable little game.

1683
01:23:09,119 --> 01:23:14,279
Speaker 1: I liked it nice. Well, let's get into our final segment,

1684
01:23:14,720 --> 01:23:19,239
which is listener questions. We pulled these from our discord.

1685
01:23:19,920 --> 01:23:25,720
I thank you everyone for submitting questions. It's very much appreciated.

1686
01:23:25,760 --> 01:23:28,319
We're excited to get into these. I haven't seen these

1687
01:23:28,399 --> 01:23:29,039
yet real.

1688
01:23:28,960 --> 01:23:32,239
Speaker 4: Quick out of curiosity since it's changed a couple of

1689
01:23:32,279 --> 01:23:35,479
times over the course of our existence and our relationship

1690
01:23:35,520 --> 01:23:38,039
with Discord. How do people join the game and former

1691
01:23:38,079 --> 01:23:39,000
community Discord.

1692
01:23:40,680 --> 01:23:43,159
Speaker 1: That's a very good question, Brian. It used to be

1693
01:23:43,239 --> 01:23:47,439
that you would subscribe to our Twitch page and that

1694
01:23:47,439 --> 01:23:50,279
would get you in. We are still working on an

1695
01:23:50,279 --> 01:23:54,520
official way to get your back in again. So that's

1696
01:23:54,560 --> 01:23:58,800
why you want to question. Yeah, so that's why. Yeah,

1697
01:23:58,880 --> 01:24:01,119
that's why. If you want to be involved, you, like

1698
01:24:01,159 --> 01:24:03,319
I said at the top of the show, email us

1699
01:24:03,560 --> 01:24:06,920
podcast at game Informer dot com. We will see your

1700
01:24:07,000 --> 01:24:11,119
questions there while we figure out how we're gonna because

1701
01:24:11,119 --> 01:24:12,520
we just don't want to open the discord up to

1702
01:24:12,600 --> 01:24:15,680
the masses and invite trolls and that kind of thing, Like,

1703
01:24:15,760 --> 01:24:18,159
we want to make sure it's a protected space for

1704
01:24:18,720 --> 01:24:21,720
for our fans, it's a safe place to kind of

1705
01:24:22,079 --> 01:24:24,680
get to know people and that kind of thing. And

1706
01:24:25,239 --> 01:24:27,840
so we're just figuring out the logistics of opening that

1707
01:24:27,960 --> 01:24:31,119
back up again. But for the purposes of the listener questions,

1708
01:24:31,800 --> 01:24:34,520
email us podcast at game Informer dot com.

1709
01:24:35,359 --> 01:24:39,079
Speaker 2: You should get Charles to make us a jiggle for

1710
01:24:39,199 --> 01:24:39,960
listener questions.

1711
01:24:40,000 --> 01:24:42,680
Speaker 1: By the way, we should we should write that down, Marcus,

1712
01:24:42,720 --> 01:24:45,600
can you write that down for me. Yeah, uhh, yeah,

1713
01:24:45,600 --> 01:24:53,279
it's done. Yes, yes, Matt Storm, right then, friend of

1714
01:24:53,319 --> 01:24:57,000
the show, Matt Storm, former editor of this podcast. Hopefully

1715
01:24:57,199 --> 01:24:59,479
you'll see them again on this On this podcast as

1716
01:24:59,479 --> 01:25:02,840
a guest, Matt says, what is your most listened to

1717
01:25:03,640 --> 01:25:11,760
video game soundtrack? Mine is probably Super Oh no, it's

1718
01:25:11,800 --> 01:25:14,720
actually probably Grindstone. Probably Grindstone.

1719
01:25:15,399 --> 01:25:17,920
Speaker 2: We're not counting. We're not counting listening to the soundtrack

1720
01:25:17,920 --> 01:25:20,319
while playing the game. This is just like all all

1721
01:25:20,479 --> 01:25:21,640
like on YouTube.

1722
01:25:21,239 --> 01:25:23,600
Speaker 1: Or just the Yeah, I think I think that. Knowing Matt,

1723
01:25:23,600 --> 01:25:26,119
I think that's the spirit of the question. But I

1724
01:25:26,159 --> 01:25:31,319
would say Grindstone, composed by Sam Webster, who is a

1725
01:25:31,359 --> 01:25:35,439
really cool dude. I actually interviewed him for a documentary

1726
01:25:35,479 --> 01:25:38,479
project that has not been published yet on my personal

1727
01:25:39,640 --> 01:25:44,199
channel vport that I'm need to get to and edit.

1728
01:25:44,600 --> 01:25:47,479
But he's a really cool guy. He makes incredible music.

1729
01:25:47,560 --> 01:25:52,079
He mentions in my unpublished interview with him about like

1730
01:25:52,239 --> 01:25:54,319
being inspired by m F Doom and stuff like that

1731
01:25:54,479 --> 01:25:56,960
early on and how that kind of led to his

1732
01:25:57,800 --> 01:26:03,239
very sample heavy video game beat making. So that's probably mine.

1733
01:26:03,279 --> 01:26:03,920
What about you, guys?

1734
01:26:05,600 --> 01:26:09,319
Speaker 3: I have? Mine are probably like the original Danny Baranowski,

1735
01:26:09,359 --> 01:26:14,680
Super Meat Boys soundtrack, The Anamanagucci Scott Pilgrim Versus the World,

1736
01:26:14,760 --> 01:26:18,119
the game soundtrack, and then the other one that always

1737
01:26:18,119 --> 01:26:19,279
comes up for me that I listen to a lot

1738
01:26:19,359 --> 01:26:21,760
is Sword and Sorcery. You guys know that game?

1739
01:26:22,399 --> 01:26:25,039
Speaker 1: Yeah, yes, yes, that that was going to be my

1740
01:26:25,119 --> 01:26:29,479
answer before I changed it to Grindstone. Before that was

1741
01:26:29,560 --> 01:26:30,479
my most listened to.

1742
01:26:30,920 --> 01:26:33,600
Speaker 3: Who's the composer? I feel like you know probably right now?

1743
01:26:33,800 --> 01:26:35,520
Speaker 1: Oh, Jim Gothree, Yeah, Jim go three.

1744
01:26:35,600 --> 01:26:35,800
Speaker 2: Yeah.

1745
01:26:36,159 --> 01:26:37,680
Speaker 3: And you know what, the funny thing about that one is,

1746
01:26:37,760 --> 01:26:39,560
I've never actually like played the game for more than

1747
01:26:39,600 --> 01:26:42,760
like twenty minutes. I don't particularly like the game, but

1748
01:26:42,880 --> 01:26:44,439
the soundtrack I freaking love.

1749
01:26:44,600 --> 01:26:46,479
Speaker 1: It's incredible. I'm gonna let you guys keep talking. Feel

1750
01:26:46,520 --> 01:26:48,680
free to get to the next question there. I want

1751
01:26:48,720 --> 01:26:50,560
to show some stuff that's in my closet, so you

1752
01:26:50,640 --> 01:26:52,760
guys keep talking. It applies to the next question too,

1753
01:26:52,760 --> 01:26:54,720
if you decide to go to that one. Ok.

1754
01:26:56,039 --> 01:26:56,600
Speaker 2: Yeah, Yeah.

1755
01:26:56,920 --> 01:26:59,680
Speaker 3: Soundtracks video game soundtracks that you've listened to the most

1756
01:26:59,720 --> 01:27:00,560
out of the game.

1757
01:27:01,279 --> 01:27:03,520
Speaker 2: Yeah, this is hard because I don't I do listen

1758
01:27:03,560 --> 01:27:05,359
to video game music outside of the games. But not

1759
01:27:05,640 --> 01:27:07,800
nearly as much as probably you guys do. And usually

1760
01:27:07,880 --> 01:27:11,600
it's like individual tracks and not the entire soundtrack. Sure,

1761
01:27:12,039 --> 01:27:17,880
so by default it might be either the Sonic the

1762
01:27:17,960 --> 01:27:22,720
Hedgehold two soundtrack, just because I think that's it's arguably

1763
01:27:22,800 --> 01:27:25,880
my favorite soundtrack of all time, like every every track

1764
01:27:25,920 --> 01:27:29,640
in that every level like song is like an absolute

1765
01:27:29,680 --> 01:27:32,680
banger in that game, and I would still argue it's

1766
01:27:32,680 --> 01:27:36,720
probably still the best Sonic soundtrack. And then other than that,

1767
01:27:37,760 --> 01:27:43,239
maybe the Mega man X four soundtrack. Four Yes I

1768
01:27:43,359 --> 01:27:49,680
was a Blizzer Magallo Yeah no, no, no, the Ice

1769
01:27:49,840 --> 01:27:53,359
Boss and four is frost Wallrush right right, yes, yes, yes,

1770
01:27:53,560 --> 01:27:56,880
it has a really good and like really you know,

1771
01:27:57,000 --> 01:27:59,399
part of the pund chill theme. Like it's like if

1772
01:27:59,439 --> 01:28:01,840
you just want to relax, you put on the frost

1773
01:28:01,920 --> 01:28:05,159
Waller's theme, particularly the second very because every theme, because

1774
01:28:05,199 --> 01:28:07,159
the way the levels are, there's like two versions of

1775
01:28:07,199 --> 01:28:10,279
each level, and so they each have like two variations

1776
01:28:10,319 --> 01:28:11,880
of the same theme, and like I think it's the

1777
01:28:12,000 --> 01:28:14,399
second version of Frost war Was theme that's like the

1778
01:28:14,479 --> 01:28:16,880
more just like oh wow, it's like a winter wonderland.

1779
01:28:16,920 --> 01:28:18,479
I just want to chill out and go ice skating.

1780
01:28:18,600 --> 01:28:21,520
Speaker 4: It's like, did you call this out on one of

1781
01:28:21,600 --> 01:28:24,720
my podcasts, the frost Waller's themes. This sounds very familiar

1782
01:28:24,800 --> 01:28:25,880
the way you're describing it.

1783
01:28:26,359 --> 01:28:28,920
Speaker 2: I might I really like the frost Waller's theme.

1784
01:28:29,039 --> 01:28:32,600
Speaker 4: Right, would not stop talking about the frost Waller's theme.

1785
01:28:32,960 --> 01:28:35,119
Speaker 2: I mean, everyone else has a great theme in two,

1786
01:28:35,279 --> 01:28:38,880
Like uh, they're like like cyber Peacock has a pretty

1787
01:28:38,920 --> 01:28:40,039
badass theme in that game.

1788
01:28:41,119 --> 01:28:43,680
Speaker 3: But yeah, that soundtrack is fantastic. I was just sort

1789
01:28:43,720 --> 01:28:46,279
of like charmed by you saying four specifically. I love

1790
01:28:46,359 --> 01:28:48,720
every Mega maat X soundtrack, but like one is the

1791
01:28:48,760 --> 01:28:50,199
one that I listened to the most.

1792
01:28:50,279 --> 01:28:52,840
Speaker 2: But yeah, fours four was the Megan Man X scene

1793
01:28:52,840 --> 01:28:54,560
I played the most, Like I had it for PS

1794
01:28:54,640 --> 01:28:56,079
one as a kid, and I was obsessed with it,

1795
01:28:56,159 --> 01:28:57,840
Like I thought it was the coolest Mega Man game.

1796
01:28:57,880 --> 01:28:59,239
Speaker 3: And I animated scenes.

1797
01:28:59,399 --> 01:29:02,119
Speaker 2: Yeah yeah, Bana cut scenes really like that anime opening

1798
01:29:02,199 --> 01:29:04,680
with like zero and X. So I was like, this

1799
01:29:04,840 --> 01:29:07,439
is incredible. This is the power of the PlayStation even Yeah,

1800
01:29:07,840 --> 01:29:08,199
I love.

1801
01:29:10,039 --> 01:29:14,119
Speaker 4: Real quick. My mine are I don't know if this

1802
01:29:14,199 --> 01:29:17,079
is an order or just random order, but my top

1803
01:29:17,159 --> 01:29:20,359
three would be Persona five, Final Fantasy X and Sonic

1804
01:29:20,399 --> 01:29:21,119
three and Knuckles.

1805
01:29:26,760 --> 01:29:29,560
Speaker 1: I for the next question, which kind of extends on

1806
01:29:29,720 --> 01:29:32,680
Matt's Duke, Faison writes and says, do you own any

1807
01:29:32,760 --> 01:29:36,079
game soundtrack on physical media format? Digital doesn't count?

1808
01:29:37,720 --> 01:29:40,239
Speaker 2: I definitely don't. I have so many.

1809
01:29:40,800 --> 01:29:44,760
Speaker 3: Final boy, RIGHTA, I just remember my collection.

1810
01:29:44,600 --> 01:29:48,319
Speaker 1: Out, so I've got I'm gonna switch cameras to this

1811
01:29:48,560 --> 01:29:51,319
real quick. I've got a short hike.

1812
01:29:53,560 --> 01:29:55,760
Speaker 4: I've actually well listened to Still in the Plastic.

1813
01:29:57,640 --> 01:30:04,560
Speaker 1: That's because I have two. Uh yeah, I love a

1814
01:30:04,600 --> 01:30:08,800
short you know, it's funny. I I actually only recently

1815
01:30:08,880 --> 01:30:12,560
got a record player. I had been collecting vinyl for

1816
01:30:12,720 --> 01:30:14,760
years for video game soundtracks. So the new one day,

1817
01:30:15,279 --> 01:30:17,119
I was gonna spend the money and get a nice one.

1818
01:30:17,600 --> 01:30:21,159
And then for my birthday, my wife Kayla bought me

1819
01:30:21,239 --> 01:30:25,079
one a really nice one Monument Valley. Uh, let's so

1820
01:30:25,560 --> 01:30:29,079
listen to these days. I don't know why about this one.

1821
01:30:29,079 --> 01:30:33,279
I haven't even opened it. It's the Halo Infinite Ut

1822
01:30:33,479 --> 01:30:36,479
all right, what else we got here? I'm just going

1823
01:30:36,520 --> 01:30:38,800
through my I'm not showing that one. That's not a game,

1824
01:30:39,399 --> 01:30:41,880
and I don't particularly care for it anymore. Oh, this

1825
01:30:42,000 --> 01:30:45,239
one is just for collecting purposes. But Viva Pinata.

1826
01:30:47,720 --> 01:30:48,359
Speaker 2: The TV show.

1827
01:30:49,319 --> 01:30:50,960
Speaker 1: Yeah, I hadn't opened one of these. I had an

1828
01:30:51,039 --> 01:30:52,880
open Sword and Sorcery, but I gave it to a friend.

1829
01:30:53,520 --> 01:30:55,760
It was actually the limited edition version that I gave

1830
01:30:55,800 --> 01:31:00,039
to a friend for an accomplishment he had done. But

1831
01:31:00,720 --> 01:31:03,840
so I just picked up another one for for my purposes.

1832
01:31:04,479 --> 01:31:10,359
Shout out to the homie signals from the Outer wilds.

1833
01:31:10,720 --> 01:31:12,960
Speaker 3: Mm hmm, very cool. Good banjo up in there. I'm

1834
01:31:12,960 --> 01:31:13,960
sure I.

1835
01:31:13,960 --> 01:31:17,159
Speaker 4: Will say my probably my prized vinyl collection, my prize

1836
01:31:17,199 --> 01:31:22,960
game soundtrack vinyl edition was. I was in Tower Records

1837
01:31:23,000 --> 01:31:28,439
in Shibuya. Oh the below soundtrack, Well you Talk, and

1838
01:31:29,119 --> 01:31:31,640
the you know, they have a whole video game section

1839
01:31:32,279 --> 01:31:37,760
in Tower Records, and I found a limited edition Japanese

1840
01:31:37,880 --> 01:31:41,640
only release of the Super Mario World soundtrack on vinyl.

1841
01:31:41,800 --> 01:31:42,199
Speaker 1: Oh wow.

1842
01:31:42,319 --> 01:31:45,119
Speaker 4: And it was like, you know, even with the incredibly

1843
01:31:45,279 --> 01:31:49,199
generous like currency conversion rate from yen to US dollars

1844
01:31:49,279 --> 01:31:54,960
back this was August of last year, I think, so

1845
01:31:55,039 --> 01:31:56,840
it was before you know, the dollar kind of you know,

1846
01:31:57,039 --> 01:31:59,920
got a little weaker. It was still like one hundred

1847
01:32:00,000 --> 01:32:02,399
twenty dollars. And I was like, well, it's not that

1848
01:32:02,479 --> 01:32:05,720
many songs on here, but so worth it again another

1849
01:32:05,760 --> 01:32:08,560
one of my favorite game soundtracks. But yeah, that was

1850
01:32:08,600 --> 01:32:10,119
one that I was pretty I do have a lot

1851
01:32:10,159 --> 01:32:12,880
of like I have like the box sets of Persona three, four,

1852
01:32:12,920 --> 01:32:15,880
and five, and those are pretty awesome.

1853
01:32:16,600 --> 01:32:18,600
Speaker 2: Yeah. Mine, mine is cheating because the only one I

1854
01:32:18,760 --> 01:32:21,000
the only vinyl I have was given to me by

1855
01:32:21,159 --> 01:32:25,119
the people that made this game, just as a little like, hey,

1856
01:32:25,399 --> 01:32:28,760
thanks for covering us, but I have the Outer Worlds

1857
01:32:28,840 --> 01:32:32,520
too soundtrack, Like hell yeah, they sent they sent me

1858
01:32:32,600 --> 01:32:35,039
a vinyl, like I think right after the game came out,

1859
01:32:35,279 --> 01:32:37,039
because I did the cover story for that game a

1860
01:32:37,159 --> 01:32:40,720
few months prior, so I was like, oh, okay, yeah,

1861
01:32:41,199 --> 01:32:43,560
so yeah, but I'm cool like you guys, basically because

1862
01:32:43,600 --> 01:32:44,039
I can I have.

1863
01:32:44,840 --> 01:32:46,680
Speaker 4: I will say that that that has happened a couple

1864
01:32:46,720 --> 01:32:48,159
of times for me as well. One of the coolest

1865
01:32:48,199 --> 01:32:50,560
things that happened was because I wrote the Final Fantasy

1866
01:32:50,600 --> 01:32:54,479
seven Rebirth cover story. Naoki Hamaguchi, the director of that.

1867
01:32:54,920 --> 01:32:57,560
I just got a random message out of nowhere from

1868
01:32:57,600 --> 01:32:59,600
Square n XPRS like hey, can you send your address?

1869
01:32:59,600 --> 01:33:02,199
Hamagu Son is asking, and I'm like, uh, yeah, sure,

1870
01:33:02,680 --> 01:33:02,920
and I.

1871
01:33:03,000 --> 01:33:04,239
Speaker 2: Guess like he's coming over.

1872
01:33:05,000 --> 01:33:08,920
Speaker 4: He personally packaged up and shipped me a copy of

1873
01:33:08,960 --> 01:33:11,399
the final Fantasy seven Rebirth soundtrack and he signed it,

1874
01:33:11,439 --> 01:33:12,520
which was very nice of him.

1875
01:33:12,640 --> 01:33:14,319
Speaker 3: That's awesome, that's cool.

1876
01:33:15,159 --> 01:33:15,279
Speaker 2: Uh.

1877
01:33:15,680 --> 01:33:21,199
Speaker 1: Next question comes from Luke Skywalker. They asked, Yeah, in

1878
01:33:21,319 --> 01:33:24,479
honor of Diablo four secret Cow level being found, what

1879
01:33:24,600 --> 01:33:27,960
are some of your favorite secret or hidden levels in games?

1880
01:33:28,720 --> 01:33:30,760
I was actually just talking about this the other day

1881
01:33:32,680 --> 01:33:36,600
with some friends. I'm plane, they're playing decided to go

1882
01:33:36,680 --> 01:33:40,199
back to Wow Classic uh and in iron Ford, which

1883
01:33:40,239 --> 01:33:42,800
is the dwarf in Capital City, they were like, in

1884
01:33:42,920 --> 01:33:46,840
this big throne room, uh, and it's like very empty.

1885
01:33:46,960 --> 01:33:49,720
There's a lot of like it's really just like some

1886
01:33:49,920 --> 01:33:53,279
guards and like the throne and they're like, why is

1887
01:33:53,319 --> 01:33:56,399
this room so empty? And then I was like, actually, uh,

1888
01:33:56,760 --> 01:34:00,479
And there were you can clip through at least back

1889
01:34:00,520 --> 01:34:02,760
in the day, you could clip through the walls and

1890
01:34:02,840 --> 01:34:08,079
there was an entire underground city that had been designed

1891
01:34:08,439 --> 01:34:12,680
but never used in the game called Old Iron Forge,

1892
01:34:12,800 --> 01:34:14,920
and you could like walk down into it and it's

1893
01:34:15,000 --> 01:34:19,279
essentially like almost it reminds me of like, uh, the Root,

1894
01:34:19,479 --> 01:34:22,439
like the of Moria when they're like running down the

1895
01:34:22,479 --> 01:34:25,680
big giant steps going under like while they're being chased

1896
01:34:26,000 --> 01:34:30,279
baldly ballrog and uh yeah, reminds me of that, But

1897
01:34:30,319 --> 01:34:32,479
that's probably that's the thing that comes to mind for

1898
01:34:32,600 --> 01:34:35,079
me the most. But what about you guys favorite secret

1899
01:34:35,159 --> 01:34:38,159
or hidden levels and games. I guess mine isn't necessarily

1900
01:34:38,239 --> 01:34:41,000
a level, it's unused assets, but I think it counts.

1901
01:34:42,399 --> 01:34:45,279
Speaker 3: And yeah, I mean Marcus bring up Mega Man X four.

1902
01:34:45,560 --> 01:34:48,560
It's not a level though, but like I get unlocking

1903
01:34:48,680 --> 01:34:53,960
the street Fighter attacks in Mega Man x one and two. Yeah,

1904
01:34:54,199 --> 01:34:56,039
or it was like was like one of the last

1905
01:34:56,079 --> 01:34:59,039
instances for me of like pre Internet, like that's not

1906
01:34:59,159 --> 01:35:01,640
really a thing. Then to find out like yeah, no,

1907
01:35:01,840 --> 01:35:03,760
it is a thing, and it's like a huge pain

1908
01:35:03,800 --> 01:35:06,279
to unlock. It's really complicated. And then in Mega Man

1909
01:35:06,439 --> 01:35:07,960
X two it's weird. It has a bunch of Wayne's

1910
01:35:08,000 --> 01:35:12,359
World references, like when you find the what's the uppercut

1911
01:35:12,439 --> 01:35:15,479
that you could do with Street Fighter that Ken does? Sure, yeah,

1912
01:35:15,600 --> 01:35:17,680
sure you can, and it's like that you find it

1913
01:35:17,800 --> 01:35:20,560
and there's like the dialogue is all Wayne's World references.

1914
01:35:21,359 --> 01:35:23,960
It's just like it's so weird. But that that then

1915
01:35:24,279 --> 01:35:26,760
X can do like a Hadukin and the Kyle.

1916
01:35:27,039 --> 01:35:28,920
Speaker 2: I'm surprised you didn't bring up the Metal Gear Solid

1917
01:35:28,960 --> 01:35:30,439
three nightmare sequence.

1918
01:35:31,600 --> 01:35:33,960
Speaker 3: Oh yeah, that's a good one. Yeah, that's that's a

1919
01:35:34,000 --> 01:35:37,159
more recent one. Yeah you can. It's if you can

1920
01:35:37,199 --> 01:35:39,239
have a nightmare and make Metal your Solid three and

1921
01:35:39,399 --> 01:35:41,760
Metal your Solid three Delta. That takes you to an

1922
01:35:41,920 --> 01:35:45,520
entirely different game, which is wild. It's kind of crazy.

1923
01:35:45,680 --> 01:35:47,800
Speaker 1: Yeah, hack and Slasher kind of game.

1924
01:35:47,920 --> 01:35:48,119
Speaker 2: Yeah.

1925
01:35:49,039 --> 01:35:50,960
Speaker 3: Yeah, we showed it off in a new game play today.

1926
01:35:50,960 --> 01:35:51,640
I think we did.

1927
01:35:51,800 --> 01:35:52,560
Speaker 1: Yeah, we did. We did.

1928
01:35:53,159 --> 01:35:53,880
Speaker 3: Yeah, you go find that.

1929
01:35:54,359 --> 01:35:55,840
Speaker 2: Yeah, I was gonna say, you brought up the Albow.

1930
01:35:56,319 --> 01:35:59,239
It's funny. I've never I've never experienced this secret level

1931
01:35:59,319 --> 01:36:01,399
myself when I ate the game, but I've seen videos

1932
01:36:01,439 --> 01:36:04,039
and I love the orition of it. But uh and

1933
01:36:04,159 --> 01:36:09,079
Diabolo three whimsy Shire, which is the are guess familiar

1934
01:36:09,119 --> 01:36:13,319
with this? Yeah, so whimsy Shire is the secret like

1935
01:36:13,560 --> 01:36:17,359
area that it just looks it's just rainbows, like it

1936
01:36:17,439 --> 01:36:20,079
just looks like a My Little Pony level and it's

1937
01:36:20,119 --> 01:36:22,840
just got like sunshine and like all it's just nothing

1938
01:36:22,960 --> 01:36:26,000
but happiness, and it just looks completely unlike anything else

1939
01:36:26,039 --> 01:36:28,600
in the game. And the reason this level exists is

1940
01:36:28,680 --> 01:36:32,439
because it it was made to address the fan criticism

1941
01:36:32,760 --> 01:36:35,840
when Diabolo three was first shown that it was too colorful,

1942
01:36:36,039 --> 01:36:38,520
and if you remember that controversy, like there's too much

1943
01:36:38,640 --> 01:36:41,920
color and Diabolo three it looks too cartoony, and so

1944
01:36:42,520 --> 01:36:45,159
Blizzard was like, okay, So they just it was like

1945
01:36:45,239 --> 01:36:48,439
they made a level based on like the exaggerated reaction

1946
01:36:49,239 --> 01:36:51,680
that some fans were throwing at them. And I just

1947
01:36:51,800 --> 01:36:53,079
love the level of like I don't know if you

1948
01:36:53,119 --> 01:36:57,199
want to call it pettiness or just like tongue and

1949
01:36:57,279 --> 01:36:59,439
cheeking it, but I just I've always been tickled by

1950
01:36:59,520 --> 01:37:01,560
that level just because of the story behind it, and

1951
01:37:02,119 --> 01:37:04,000
it's fun to look up videos and images of it.

1952
01:37:05,119 --> 01:37:08,199
Speaker 1: Yeah, I'm looking up it looks ridiculous. I love it.

1953
01:37:08,920 --> 01:37:12,159
Speaker 4: For me, it's probably I mean, not a whole lot

1954
01:37:12,279 --> 01:37:14,359
comes to mind, but I do like the story of

1955
01:37:14,439 --> 01:37:16,520
the Chris Houlihan room and a link to the past

1956
01:37:17,479 --> 01:37:19,920
where it's like he was a contest winner that like

1957
01:37:20,039 --> 01:37:22,800
got a designated room in the game, and then it

1958
01:37:22,880 --> 01:37:25,800
turned out to be completely inaccessible because they just decided

1959
01:37:25,840 --> 01:37:27,800
to remove it in development, and then they ended up

1960
01:37:27,800 --> 01:37:29,920
making it a fail safe where for whatever reason, the

1961
01:37:30,000 --> 01:37:33,680
game can't determine where to place link. He just spawns

1962
01:37:33,680 --> 01:37:35,880
in the Chris Houlihan room and there's like a sign

1963
01:37:35,960 --> 01:37:37,800
that says, hey, my name's Chris Houlihan. This is my

1964
01:37:37,880 --> 01:37:40,840
top secret room. Keep it between us please, And like

1965
01:37:42,079 --> 01:37:45,039
that is like it's just such a random thing that

1966
01:37:45,279 --> 01:37:47,079
like is like basically like if the game is about

1967
01:37:47,119 --> 01:37:49,479
to crash, it will spawn link into this this room

1968
01:37:49,560 --> 01:37:50,720
of this contest winner.

1969
01:37:51,840 --> 01:37:54,159
Speaker 2: He still is, he still with us. We should get

1970
01:37:54,199 --> 01:37:55,800
him on the podcast see what he's up to.

1971
01:37:56,520 --> 01:37:59,359
Speaker 3: I'm sure, sir, I think I like I've read him

1972
01:37:59,439 --> 01:37:59,960
talking about it.

1973
01:38:00,119 --> 01:38:06,359
Speaker 1: Maybe prodible rights in what does each person's niche franchise

1974
01:38:06,439 --> 01:38:08,680
where that person would fight to get the assignment for

1975
01:38:08,760 --> 01:38:12,399
a review or preview? Man, I don't know. If it's

1976
01:38:12,399 --> 01:38:16,159
a niche, but a New Dishonored game, I would I

1977
01:38:16,199 --> 01:38:21,279
would do things too, although reviewing a game is like

1978
01:38:22,359 --> 01:38:26,199
you got the whole like deadline and stuff like it's.

1979
01:38:26,079 --> 01:38:28,880
Speaker 3: It can be a curse kind of. Yeah. Yeah, I

1980
01:38:29,000 --> 01:38:31,800
like to a lot, but like I'm obsessed with play

1981
01:38:31,880 --> 01:38:34,960
Dead and like you know, gend design and stuff, like

1982
01:38:35,399 --> 01:38:36,079
I want.

1983
01:38:35,960 --> 01:38:38,399
Speaker 1: To know what you're doing you know, and gen Design

1984
01:38:38,479 --> 01:38:39,279
is a really good one.

1985
01:38:39,760 --> 01:38:41,359
Speaker 2: Yeahs out there for me too.

1986
01:38:42,039 --> 01:38:45,439
Speaker 3: Yeah, I don't know, Like yeah, I mean we we

1987
01:38:45,800 --> 01:38:48,880
It's it's interesting because like I don't like games will

1988
01:38:48,920 --> 01:38:51,319
come out that I'm really excited for. And Brian, sometimes

1989
01:38:51,399 --> 01:38:53,239
you'll message me and be like, hey, I'm actually gonna

1990
01:38:53,319 --> 01:38:55,439
not have you on this review. Maybe someone else takes it,

1991
01:38:55,439 --> 01:38:57,520
and I'm always kind of like that's fine. I'm like, well,

1992
01:38:58,199 --> 01:39:00,520
like I take no offense, Like I if it's a

1993
01:39:00,560 --> 01:39:02,359
game I really love and I'm excited about, I will

1994
01:39:02,640 --> 01:39:05,079
play it on my own. I think, take it out

1995
01:39:05,079 --> 01:39:05,479
of the review.

1996
01:39:06,279 --> 01:39:11,199
Speaker 1: The what is it? Their new studio, the new game

1997
01:39:11,279 --> 01:39:17,800
from Rafael coll Antonio, who who opened up former former Dishonored.

1998
01:39:18,520 --> 01:39:25,479
Uh what uh director wolf I Studios. They're working on

1999
01:39:25,560 --> 01:39:30,359
a new immersive sim and I would oh, he was

2000
01:39:30,399 --> 01:39:32,640
the founder of Arcane. Why did I say the game

2001
01:39:32,680 --> 01:39:35,560
director was the founder? Anyways, that's probably my.

2002
01:39:36,560 --> 01:39:39,079
Speaker 2: Yeah, mine's probably like it's to say niche because the

2003
01:39:39,119 --> 01:39:41,720
ones I'm thinking of are like well known franchises, I guess,

2004
01:39:41,840 --> 01:39:44,720
but like, yeah, Ratching, Rationing Clank has always been one

2005
01:39:44,720 --> 01:39:47,880
of my all time favorite series. I played every game

2006
01:39:47,920 --> 01:39:50,640
in that series and a beating him. Prince of Persia

2007
01:39:50,680 --> 01:39:54,680
would be up there to God of War. God, there's

2008
01:39:55,079 --> 01:39:58,439
I'm sure there's like less obvious things I could say

2009
01:39:58,479 --> 01:40:00,600
that I'm trying to trying to I'm able to think of,

2010
01:40:00,680 --> 01:40:02,720
but I'm just thinking of. You know, what's the opposite

2011
01:40:02,760 --> 01:40:06,279
of this question, interestingly is from Software. Well, like I

2012
01:40:06,439 --> 01:40:10,119
love everything they do, but I'm terrified to review in case.

2013
01:40:10,319 --> 01:40:13,159
I like, it's like the scary It is like the

2014
01:40:13,199 --> 01:40:16,680
weirdest feeling of like, hell yeah new from software, and

2015
01:40:16,760 --> 01:40:18,479
if Brian assigns me to review is like, oh God.

2016
01:40:18,760 --> 01:40:20,640
Like when I had to review Shadow of the Ur Tree,

2017
01:40:20,720 --> 01:40:23,680
he was like the weirdest dichotomy of like yes, but

2018
01:40:23,760 --> 01:40:26,199
then oh god, oh god, how much time do I have? Okay,

2019
01:40:26,239 --> 01:40:26,960
can I get through this?

2020
01:40:29,520 --> 01:40:29,720
Speaker 1: For me?

2021
01:40:29,960 --> 01:40:32,600
Speaker 4: I mean it's might be. I mean, these aren't really

2022
01:40:32,680 --> 01:40:35,439
niche franchises because they're a Nintendo, but like they're they're

2023
01:40:35,479 --> 01:40:37,600
kind of treated like niche franchises, especially one of them,

2024
01:40:38,319 --> 01:40:41,720
Splatoon and star Fox, even though I am pretty sure

2025
01:40:41,720 --> 01:40:43,720
I'm not going to be reviewing star Fox because there's

2026
01:40:43,760 --> 01:40:46,159
other stuff that is gonna require.

2027
01:40:45,840 --> 01:40:47,319
Speaker 2: Because I'm going to take out the time, I'm the

2028
01:40:47,359 --> 01:40:48,680
Star Fox guy in no Abertay.

2029
01:40:48,439 --> 01:40:52,560
Speaker 4: Yes, clearly, but no, there's there's some other stuff coming

2030
01:40:52,600 --> 01:40:54,479
out around that time that I will unfortunately be my

2031
01:40:54,560 --> 01:40:57,920
attention will be focused on. But yeah, that's one that

2032
01:40:58,000 --> 01:41:01,520
I'm super excited for and I'd love to review or preview,

2033
01:41:01,600 --> 01:41:03,439
but we'll love to see how it plays out.

2034
01:41:03,840 --> 01:41:06,199
Speaker 2: Yeah. Also, everyone go watch our Star Fucks Super replay.

2035
01:41:06,760 --> 01:41:07,199
Speaker 3: It was fun.

2036
01:41:07,560 --> 01:41:08,199
Speaker 2: It was super fun.

2037
01:41:09,399 --> 01:41:14,720
Speaker 1: Uh, Grofels writes in Existentialism of Gaming Industry. I think

2038
01:41:14,760 --> 01:41:16,520
we are all and should feel nervous with the game

2039
01:41:16,520 --> 01:41:19,479
industry based on annual layoffs since twenty twenty two and

2040
01:41:19,960 --> 01:41:23,319
a set industry standard for many pursuing companies to maintain

2041
01:41:23,399 --> 01:41:25,960
dev's is a gig industry worker. So how do you

2042
01:41:26,000 --> 01:41:28,439
reconcile these issues with the industry while trying to maintain

2043
01:41:28,520 --> 01:41:34,199
optimism with future game releases? Okay? So yeah, like everything's bleak.

2044
01:41:34,640 --> 01:41:35,680
Speaker 4: You figure it out, let me know.

2045
01:41:36,199 --> 01:41:36,840
Speaker 3: Yeah, that's.

2046
01:41:38,359 --> 01:41:39,119
Speaker 2: Answer. Yeah.

2047
01:41:39,960 --> 01:41:41,960
Speaker 1: Yeah, there's a lot of I think, like we when

2048
01:41:42,000 --> 01:41:44,359
we record these shows and stuff, we want to be

2049
01:41:44,479 --> 01:41:47,680
entertaining and and uh, you know, kind of on for

2050
01:41:47,800 --> 01:41:51,600
people a bit, and not that we're not our genuine selves,

2051
01:41:51,680 --> 01:41:53,479
but you know, you want to. You don't want to

2052
01:41:53,520 --> 01:41:56,000
be doom and glum all the time. But I think

2053
01:41:56,680 --> 01:41:58,640
probably behind the scenes, there's a lot more of that

2054
01:41:58,840 --> 01:42:01,600
than maybe I don't know. For me, there is uh.

2055
01:42:02,000 --> 01:42:05,159
Speaker 2: Yeah, it's a lot of uh for me at least.

2056
01:42:05,199 --> 01:42:08,840
And this extends beyond this specific I guess plight with

2057
01:42:09,039 --> 01:42:11,680
just like life in general. Like a big thing I

2058
01:42:11,840 --> 01:42:15,279
keep in mind is trying to control the controllable, and

2059
01:42:15,439 --> 01:42:18,000
I there's like things are like a lot of that

2060
01:42:18,079 --> 01:42:20,840
stuff is things that are is ultimately out of my control.

2061
01:42:21,359 --> 01:42:24,600
And that's not to say I don't feel like crappy

2062
01:42:24,680 --> 01:42:27,279
about it, of course I do. But I think when

2063
01:42:27,319 --> 01:42:29,880
I to stop myself from like spiraling, because I think

2064
01:42:29,960 --> 01:42:31,680
you have a habit of trying to be like you

2065
01:42:31,760 --> 01:42:33,279
feel like you have to do something or you have

2066
01:42:33,319 --> 01:42:36,000
to put all that weight on your shoulders, and it's

2067
01:42:36,720 --> 01:42:39,199
there's like if you try to like get power or

2068
01:42:39,560 --> 01:42:41,800
regain power over to some of that stuff, is like, Okay, well,

2069
01:42:41,800 --> 01:42:45,199
what can I do to control the situation, if at all?

2070
01:42:45,880 --> 01:42:48,319
And the answer is like I can't. I can't control

2071
01:42:48,399 --> 01:42:52,119
what a company does to their employees. I can only

2072
01:42:52,199 --> 01:42:54,279
react to it. And then it's kind of like, well,

2073
01:42:54,399 --> 01:42:58,079
what is my reaction going to be, whether it's I

2074
01:42:58,119 --> 01:43:01,279
don't know, if I can help, you know, raise awareness

2075
01:43:01,399 --> 01:43:03,800
for the people that just lost their jobs to try

2076
01:43:03,840 --> 01:43:07,720
to find new jobs, or you know, just shout out

2077
01:43:08,079 --> 01:43:12,119
the creator's works or whatever it is like like stuff

2078
01:43:12,199 --> 01:43:14,600
like that. I don't know. Maybe only for me, I

2079
01:43:14,680 --> 01:43:16,119
find like a little bit of solace and like I

2080
01:43:16,159 --> 01:43:18,760
can help in like that ultimately kind of small way.

2081
01:43:19,520 --> 01:43:22,000
But yeah, there's like I know that can kind of

2082
01:43:22,039 --> 01:43:24,920
sound like I don't know, maybe giving it to like

2083
01:43:25,039 --> 01:43:27,560
the futility of it all. But I think but also

2084
01:43:27,680 --> 01:43:29,399
it is like the it is the reality, right, It's

2085
01:43:29,439 --> 01:43:32,760
like I literally I cannot do anything about this. Not again.

2086
01:43:33,439 --> 01:43:37,760
You should always maintain empathy and and and feel something

2087
01:43:37,800 --> 01:43:40,000
when something like that happens. I think you lose if

2088
01:43:40,039 --> 01:43:42,920
you don't feel anything, that's probably or it is a

2089
01:43:43,000 --> 01:43:44,079
problem at least I.

2090
01:43:44,119 --> 01:43:44,760
Speaker 3: Think it is.

2091
01:43:45,319 --> 01:43:47,520
Speaker 4: Yeah, but I control is that feeling a great way

2092
01:43:47,520 --> 01:43:49,880
to put it. It's almost that feeling of like when

2093
01:43:49,880 --> 01:43:53,039
they're like everybody should be recycling and using paper straws,

2094
01:43:53,479 --> 01:43:55,920
and then you see like, oh, this company emitted this

2095
01:43:56,159 --> 01:43:59,319
much carbon dioxide in the past week, and it's like

2096
01:43:59,399 --> 01:44:01,680
completely new gates any effort that you could have done

2097
01:44:01,880 --> 01:44:04,840
by like an exponential amount, and it's like, yeah, like

2098
01:44:04,960 --> 01:44:06,920
we can still do stuff on our personal level, but

2099
01:44:07,159 --> 01:44:10,119
like like you know, trying to recommend games that people

2100
01:44:10,199 --> 01:44:11,840
may not have heard of, or trying to you know,

2101
01:44:12,159 --> 01:44:14,520
on our professional basis, we are all about like game

2102
01:44:14,560 --> 01:44:17,720
discovery and trying to like push people towards the good stuff,

2103
01:44:18,479 --> 01:44:21,680
and you know, that's ultimately all we can do. It's like,

2104
01:44:21,960 --> 01:44:25,079
you know, we we we we're members of the media.

2105
01:44:25,199 --> 01:44:28,680
We're not like, you know, saviors of the industry or

2106
01:44:28,720 --> 01:44:31,279
anything like that. So it's like all we can really

2107
01:44:31,359 --> 01:44:34,000
do is like the core function of our job, which

2108
01:44:34,119 --> 01:44:37,119
is you know, recommending good games and steering people towards

2109
01:44:37,159 --> 01:44:42,119
those games, and yeah, reporting the news and stuff like

2110
01:44:42,199 --> 01:44:43,680
that to the best of our ability. You know, we're

2111
01:44:43,680 --> 01:44:46,119
also a very small team, so it's always going to

2112
01:44:46,159 --> 01:44:47,920
come down to like what we have space for. We

2113
01:44:47,960 --> 01:44:51,800
wish we could review twice, thrice, four times the number

2114
01:44:51,840 --> 01:44:53,199
of games that we could, and I know that the

2115
01:44:53,279 --> 01:44:55,600
pr people in our inboxes wish we could as well,

2116
01:44:56,159 --> 01:44:58,399
But you know that's not the reality. The situation as

2117
01:44:58,439 --> 01:45:00,239
it stands right now, there's a lot of game is

2118
01:45:00,279 --> 01:45:02,920
coming out, and that that's part of the problem, quite frankly,

2119
01:45:03,079 --> 01:45:05,720
is there's a lot of games coming out, and there's

2120
01:45:05,720 --> 01:45:07,560
a lot of people who have less money than they

2121
01:45:07,600 --> 01:45:10,399
typically do right now because of whether they're in this

2122
01:45:10,520 --> 01:45:13,159
industry or elsewhere. You know, the job market is really tough,

2123
01:45:13,279 --> 01:45:16,199
the economy is really tough. Everything is very expensive right now.

2124
01:45:16,920 --> 01:45:21,239
So it it's it's kind of an uphill Sisyphian battle,

2125
01:45:21,439 --> 01:45:23,680
but like, you know, we we do what we can

2126
01:45:23,760 --> 01:45:24,319
in that regard.

2127
01:45:24,960 --> 01:45:26,800
Speaker 2: Yeah, because it Sian battle, by the way.

2128
01:45:28,439 --> 01:45:32,520
Speaker 1: Next question, Legend of Gamer one or two asks My

2129
01:45:32,680 --> 01:45:35,039
question is in gaming related necessarily, but more of a

2130
01:45:35,159 --> 01:45:37,479
check in with how crazy life seems to be for

2131
01:45:37,560 --> 01:45:40,159
everyone everywhere. How are y'all doing? Mental health and taking

2132
01:45:40,199 --> 01:45:43,720
time for ourselves is so important and often overlooked. I'm

2133
01:45:43,800 --> 01:45:45,000
just hoping everyone is okay.

2134
01:45:47,920 --> 01:45:52,000
Speaker 3: That was less of a question. Long pause, Let me

2135
01:45:52,079 --> 01:45:55,119
attack this person now. That is that is wonderful. That

2136
01:45:55,239 --> 01:45:57,840
is very sweet, and yeah, I mean, I think we're

2137
01:45:57,880 --> 01:46:00,880
all trying to draw lines around work in life and

2138
01:46:01,560 --> 01:46:03,840
it's hard in this job, and I don't know if

2139
01:46:03,840 --> 01:46:05,800
I'm doing the best at it, but you know, I'm trying.

2140
01:46:06,920 --> 01:46:08,680
Speaker 2: Yeah, I could I could go a lot of things

2141
01:46:08,720 --> 01:46:11,880
I just said about you just kind of control the controllable,

2142
01:46:11,960 --> 01:46:15,560
and for me, practicing gratitude makes a big difference, Like

2143
01:46:15,800 --> 01:46:18,279
just focus on what you have and hold on to

2144
01:46:18,439 --> 01:46:21,239
it as best you can because it can always be worse,

2145
01:46:21,920 --> 01:46:24,880
and just you know, when you kind of ground yourself

2146
01:46:25,000 --> 01:46:28,680
like that, at least it helps make the the the

2147
01:46:28,960 --> 01:46:31,920
existential crisis of it all less of a I don't know,

2148
01:46:32,119 --> 01:46:34,840
less suffocating totally.

2149
01:46:35,960 --> 01:46:37,520
Speaker 1: I think I'm thanks for checking in on us.

2150
01:46:37,560 --> 01:46:38,199
Speaker 2: I appreciate it.

2151
01:46:38,279 --> 01:46:41,840
Speaker 1: Yeah, I appreciate that. Bob.

2152
01:46:42,840 --> 01:46:43,239
Speaker 3: One more?

2153
01:46:43,760 --> 01:46:43,960
Speaker 1: Huh?

2154
01:46:44,600 --> 01:46:45,760
Speaker 2: We got two more?

2155
01:46:46,119 --> 01:46:46,520
Speaker 3: Two more?

2156
01:46:46,760 --> 01:46:50,079
Speaker 1: Two quick ones, Bob Mule. What's your favorite game that

2157
01:46:50,159 --> 01:46:50,960
no one talks about?

2158
01:46:53,039 --> 01:46:55,199
Speaker 3: My favorite game that no one talks about?

2159
01:46:56,199 --> 01:46:59,920
Speaker 2: Yeah, I got one. I think I've referenced that maybe

2160
01:47:00,039 --> 01:47:03,600
wants in a Blue Move, But uh, John d Arc

2161
01:47:04,079 --> 01:47:07,680
for the PlayStation Portable PSP, The game Rules. No one

2162
01:47:07,760 --> 01:47:11,399
ever talks about this game. I guess it's Yeah, it's

2163
01:47:11,399 --> 01:47:15,199
about it's a it's Body Level five back when he

2164
01:47:15,239 --> 01:47:19,119
used to make games all the time, and it's a

2165
01:47:20,199 --> 01:47:24,000
turneday strategy game and it's basically an anime version of

2166
01:47:24,119 --> 01:47:26,079
the Joan of Arc story. Like you play as Joan

2167
01:47:26,159 --> 01:47:29,119
of Arc, but if you combined it with like Power

2168
01:47:29,279 --> 01:47:33,199
Rangers or like maybe more accurately and even more obscure

2169
01:47:33,560 --> 01:47:38,239
Property Mystic Mystic Knights of tiernanogue, where Joan has the

2170
01:47:38,359 --> 01:47:41,279
ability to like turn into like a super night like

2171
01:47:41,359 --> 01:47:43,960
she's like normal Joan, but then in the battle she

2172
01:47:44,039 --> 01:47:47,479
can go like full like night like power Armor mode.

2173
01:47:48,119 --> 01:47:51,159
And it's got like anime cutscenes and it's a really

2174
01:47:51,239 --> 01:47:53,319
good game, and I really loved it at the time.

2175
01:47:53,479 --> 01:47:56,000
No one ever talks about this game. It's never been

2176
01:47:56,680 --> 01:47:59,680
anything yeah PSP Yeah, it's I still have my copy

2177
01:47:59,760 --> 01:48:02,439
of it. It's never been poured it to anything. Surprisingly,

2178
01:48:03,279 --> 01:48:06,439
and yeah, I think more people should play that game.

2179
01:48:06,479 --> 01:48:08,840
But that's actually but also that's kind of hard to do.

2180
01:48:09,720 --> 01:48:11,720
You got to get a PSB my.

2181
01:48:11,880 --> 01:48:13,880
Speaker 3: I have one that I think about. I I I've

2182
01:48:14,359 --> 01:48:17,960
done a bajillion hours of podcasting and game coverage throughout

2183
01:48:18,159 --> 01:48:20,359
my entire life, but I don't know that I've ever

2184
01:48:20,479 --> 01:48:23,920
really talked about the Legend of Kirandia, which was like

2185
01:48:24,439 --> 01:48:26,760
a point and click adventure game. There were like three

2186
01:48:26,840 --> 01:48:29,600
of them, and it's like everyone else was playing like

2187
01:48:29,720 --> 01:48:32,239
Monkey Island, you know, or something like that like, uh

2188
01:48:32,439 --> 01:48:35,359
or the Losers, the losers, and then the one that

2189
01:48:35,439 --> 01:48:37,279
I just happened to have, because that's how it was

2190
01:48:37,399 --> 01:48:38,840
back then, I'm sure for all of us, where just

2191
01:48:38,960 --> 01:48:40,920
games just kind of ended up in your house for

2192
01:48:41,039 --> 01:48:44,600
some reason. Was the Legend of Kirandia, which my brother

2193
01:48:44,760 --> 01:48:46,920
and I played a lot, like a fantasy point and

2194
01:48:46,960 --> 01:48:51,159
click adventure game. You know that wasn't King's Quest basically. Yeah, yeah,

2195
01:48:51,279 --> 01:48:53,359
never hear anyone talk about the Legend of Kyirandia, but

2196
01:48:53,399 --> 01:48:54,119
there were three entries.

2197
01:48:54,199 --> 01:48:55,119
Speaker 2: Yeah, I've never heard of it.

2198
01:48:55,640 --> 01:48:59,479
Speaker 4: Yeah, my I mean, I'll go a different route with

2199
01:48:59,520 --> 01:49:02,880
this because I played a lot of like mainstream games

2200
01:49:02,880 --> 01:49:04,720
as a kid, Like it was like Mario and Donkey

2201
01:49:04,840 --> 01:49:08,439
Kong Country and Street Fighter and Sonic. For me, I'll

2202
01:49:08,479 --> 01:49:11,960
go with a recent game which just got a sequel announced. Actually,

2203
01:49:12,039 --> 01:49:15,600
that's a Dead Zone rogue. That game is so much fun.

2204
01:49:16,079 --> 01:49:21,960
It's super super solid first person shooter roguelike. Highly recommend.

2205
01:49:22,000 --> 01:49:23,680
It just came on switch to, which is why it

2206
01:49:23,720 --> 01:49:26,800
got on my radar because at GDC it was it

2207
01:49:26,920 --> 01:49:30,039
was at one of like those Nintendo Indie World directs,

2208
01:49:30,960 --> 01:49:33,680
like in early March, I think, and I was like

2209
01:49:33,920 --> 01:49:36,840
it looks really like a generic sci fi first person shooter,

2210
01:49:36,960 --> 01:49:38,279
and then when I played it, I was like, Oh,

2211
01:49:38,399 --> 01:49:40,560
I get it, like just going room by room clearing

2212
01:49:40,600 --> 01:49:42,079
out all that stuff. Like. I wrote a review for

2213
01:49:42,159 --> 01:49:44,680
Game Informer because I love the game so much. Even

2214
01:49:45,199 --> 01:49:47,560
though it came out in twenty twenty five, it came

2215
01:49:47,600 --> 01:49:49,319
to switch to in twenty twenty six, and I gave

2216
01:49:49,359 --> 01:49:51,960
it a nine out of ten, so it's a it's

2217
01:49:51,960 --> 01:49:52,600
a very good game.

2218
01:49:54,479 --> 01:49:57,760
Speaker 1: I think mine is going to be. I was initially

2219
01:49:57,760 --> 01:49:59,479
gonna say Hrk's Adventures.

2220
01:50:00,279 --> 01:50:04,159
Speaker 3: Dreamcast or PlayStation Wow, but I think.

2221
01:50:04,039 --> 01:50:07,000
Speaker 1: I'm actually gonna pick a recent game that's an early

2222
01:50:07,079 --> 01:50:10,760
access right now. I think it's peak players. Was only

2223
01:50:10,880 --> 01:50:14,800
ever like fourteen hundred all time peak, but it's still going.

2224
01:50:14,840 --> 01:50:19,800
It's still got like usually like fifty fifty to sixty

2225
01:50:19,840 --> 01:50:23,479
people play it a day. They're still doing updates on it.

2226
01:50:23,640 --> 01:50:26,199
It's still an early access coming out. It's called Intruder.

2227
01:50:26,800 --> 01:50:32,840
It's a stealth multiplayer simulator from super Boss Games. It's

2228
01:50:33,319 --> 01:50:34,960
supposed to be like the They call it like the

2229
01:50:35,079 --> 01:50:38,159
Ultimate spis Orus Guards simulator. So if you are a

2230
01:50:38,359 --> 01:50:42,479
fan of the old splinter Cell multiplayer games, Spisorus Merks

2231
01:50:43,119 --> 01:50:45,319
or if you are you know you like things like

2232
01:50:45,399 --> 01:50:51,520
Dead by Daylight, like asynchronous or not asynchronous, asymmetrical multiplayer

2233
01:50:51,600 --> 01:50:56,439
where you know, you know, each team have different capabilities.

2234
01:50:57,119 --> 01:50:58,880
You should go play this game, please, because I want

2235
01:50:58,880 --> 01:51:02,359
more people to play it, because I want more people

2236
01:51:02,399 --> 01:51:05,079
to play it with. But yeah, you are. It's it's

2237
01:51:05,119 --> 01:51:07,680
currently an early access. It's been an early access since

2238
01:51:07,720 --> 01:51:10,880
twenty nineteen. They've continued to continually work on it. They

2239
01:51:10,960 --> 01:51:12,920
still I mean, their most recent update they posted an

2240
01:51:13,000 --> 01:51:18,960
update literally last week, two weeks ago, and before that

2241
01:51:19,159 --> 01:51:21,359
they did an April update where they put out a

2242
01:51:21,399 --> 01:51:24,800
new gadget in the game. But it's really really fun,

2243
01:51:26,439 --> 01:51:29,840
really really cool. I think it's like, if you are

2244
01:51:29,920 --> 01:51:32,199
looking for that kind of experience, this is the one

2245
01:51:32,680 --> 01:51:36,399
to get in on, This is the one to support.

2246
01:51:38,560 --> 01:51:39,319
Speaker 3: It's really good.

2247
01:51:40,199 --> 01:51:45,079
Speaker 1: Intruder Intruder. Yeah, so you're looking for a multiplayer asymmetrical

2248
01:51:45,319 --> 01:51:49,880
Spies Verse Guards, It's really really good and you should.

2249
01:51:49,880 --> 01:51:52,279
You should download it and play it. Hell, let me know,

2250
01:51:52,439 --> 01:51:54,640
I want to play this so bad people that Like

2251
01:51:55,159 --> 01:51:57,600
if people reach out to me and they're like, hey,

2252
01:51:57,720 --> 01:52:00,159
I got Intruder, let's do like's set up like a

2253
01:52:00,600 --> 01:52:05,680
community game night. I would love to do that. So yeah,

2254
01:52:05,960 --> 01:52:09,680
just just the heads up, but yeah, intruder, that's the game.

2255
01:52:10,159 --> 01:52:12,479
Thanks Bob for the question. Everyone should go listen to

2256
01:52:12,960 --> 01:52:20,760
ninety nine questions Jay Herb Hello, familiar familiar face. You are.

2257
01:52:20,960 --> 01:52:23,720
Last question of the day. What's your favorite game of

2258
01:52:23,800 --> 01:52:26,920
twenty twenty six so far and what's your most anticipated

2259
01:52:27,119 --> 01:52:31,279
to come? I think for me, I'll just answer really quick. Uh,

2260
01:52:31,680 --> 01:52:35,359
my favorite game of the year so far if we're

2261
01:52:35,399 --> 01:52:38,640
counting early access stuff, would probably be Slay This Spire too.

2262
01:52:39,119 --> 01:52:41,399
If we're not, then it would be Pocopia. I really

2263
01:52:41,479 --> 01:52:44,239
love Pocopia. I put a lot of hours into it.

2264
01:52:44,399 --> 01:52:50,279
I think it's really excellent and my most anticipated to come. Honestly, Uh,

2265
01:52:52,760 --> 01:52:54,920
Blood of the Blood of do Walker's pretty up there

2266
01:52:55,159 --> 01:53:00,159
after hearing what Brian talked about today. But uh uh

2267
01:53:01,000 --> 01:53:03,800
I'm really interested to see what's coming with with Thick

2268
01:53:03,840 --> 01:53:07,479
of Thick as Thieves. Uh the warre Inspector, the new

2269
01:53:07,560 --> 01:53:10,680
game from warre Inspector's studio, and it's been in some

2270
01:53:10,960 --> 01:53:14,079
weird like they made some pretty big pivots. It was

2271
01:53:14,119 --> 01:53:21,600
gonna be a pvpve uh. Stealth Thieves versus thieves game

2272
01:53:21,960 --> 01:53:24,840
where you're like doing heists and stuff, and now they've

2273
01:53:25,119 --> 01:53:29,520
changed it, uh to be single player slash co op driven,

2274
01:53:30,199 --> 01:53:34,960
and the introductory campaign is actually coming out this month,

2275
01:53:36,199 --> 01:53:40,319
I think, like maybe next week, and uh, I'm really

2276
01:53:40,439 --> 01:53:46,279
interested these warre Inspector of course notable for for many

2277
01:53:46,319 --> 01:53:52,319
games des X all sorts of like thief stealth games

2278
01:53:52,520 --> 01:53:54,359
and immersive sims from back in the day, and this

2279
01:53:54,479 --> 01:53:57,680
is supposed to be kind of in that that sort

2280
01:53:57,680 --> 01:54:00,520
of similar thread.

2281
01:54:01,079 --> 01:54:05,520
Speaker 4: But I'll go next, so I'll say my my favorite

2282
01:54:05,560 --> 01:54:07,680
game so far this year is probably Fords the Horizon

2283
01:54:07,760 --> 01:54:12,880
six Pocopia is right on its tale. And then number

2284
01:54:13,199 --> 01:54:18,560
I mean most anticipated is honestly probably Wolverine. Oh yeah,

2285
01:54:18,640 --> 01:54:22,880
yeah a Marvel guy love Insomniac, So yeah, that's what

2286
01:54:23,079 --> 01:54:26,840
I grew up reading. Grew up reading Wolverine, So that's

2287
01:54:26,880 --> 01:54:28,119
definitely on my list for to that.

2288
01:54:28,640 --> 01:54:31,239
Speaker 3: Yeah, mine's I'm i I'm kind of it depends on

2289
01:54:31,279 --> 01:54:34,479
the day, but it's it's Sorrows versus Pragmata For me,

2290
01:54:34,640 --> 01:54:37,479
I really loved both of those games. And then I mean,

2291
01:54:37,600 --> 01:54:39,079
and then for me, I mean, it's kind of the

2292
01:54:39,119 --> 01:54:41,600
obvious one, but GT six I want to play that.

2293
01:54:41,720 --> 01:54:43,000
Speaker 1: Oh god, yeah, what am I saying?

2294
01:54:43,239 --> 01:54:45,960
Speaker 3: Like, that's the one that it's like, if I could,

2295
01:54:46,199 --> 01:54:47,720
you know, you lay out the rest of the if

2296
01:54:47,760 --> 01:54:49,800
you put all the upcoming games of the year in

2297
01:54:49,840 --> 01:54:52,399
front of me, like, I'm gonna grab GTA six and like,

2298
01:54:52,439 --> 01:54:53,840
because i want to see what that thing is. You know,

2299
01:54:53,920 --> 01:54:54,399
I'm excited.

2300
01:54:54,439 --> 01:54:56,960
Speaker 1: You're absolutely right. I'm just still skeptical that that's coming

2301
01:54:57,000 --> 01:54:58,319
out this year, but we'll see.

2302
01:54:58,359 --> 01:55:00,439
Speaker 4: Yeah, absolutely, yeah, even if it comes out this year,

2303
01:55:00,479 --> 01:55:01,319
I'm taking Wolverine.

2304
01:55:01,399 --> 01:55:06,399
Speaker 3: Sorry, that's Brian. That's good, I know.

2305
01:55:06,520 --> 01:55:07,920
Speaker 4: But like every time I say that, people are like, oh,

2306
01:55:07,920 --> 01:55:09,520
but you're forgetting GTA six conducted.

2307
01:55:09,640 --> 01:55:09,960
Speaker 2: No I'm not.

2308
01:55:10,560 --> 01:55:13,359
Speaker 4: No, I'm not. I'm excited for GTA six, don't get

2309
01:55:13,399 --> 01:55:17,439
me wrong, but like, Insomniac's superhero games are so in

2310
01:55:17,560 --> 01:55:18,760
my wheelhouse, it's insane.

2311
01:55:19,840 --> 01:55:21,079
Speaker 1: Fair enough, Yeah, same.

2312
01:55:22,680 --> 01:55:25,119
Speaker 2: Mind. I'm kind of in a three way tie. I

2313
01:55:25,199 --> 01:55:28,479
know that sucks, but it's seeing Pacopeia, Resident Eval and

2314
01:55:28,800 --> 01:55:32,640
Neo three. Actually oh really, of course, this is my

2315
01:55:32,920 --> 01:55:35,880
my reminder, like halfway to end of your discussions that

2316
01:55:35,880 --> 01:55:38,239
you guys should really play Neo three because it's awesome.

2317
01:55:39,640 --> 01:55:42,560
And then I guess most anticipated. I mean it's probably

2318
01:55:42,640 --> 01:55:45,159
GTA six and it's like I'm a gt fan, a

2319
01:55:45,199 --> 01:55:46,800
game will probably be fun. But I'm kind of like

2320
01:55:46,920 --> 01:55:49,319
echoing what Charles Hardist said, where like I'm like half

2321
01:55:49,399 --> 01:55:52,279
anticipating that game the same way you anticipate a presidential

2322
01:55:52,319 --> 01:55:55,680
election or like you know, like this is just a

2323
01:55:55,800 --> 01:55:57,840
big deal, Like it's just this is going. I just

2324
01:55:58,000 --> 01:56:01,680
I'm as much excited and interested to see the cultural

2325
01:56:01,760 --> 01:56:04,479
impact that this game has more so than like is

2326
01:56:04,560 --> 01:56:05,840
it a good video game?

2327
01:56:06,960 --> 01:56:13,159
Speaker 3: Yeah, I'm just I really am optimistic about an adult

2328
01:56:13,439 --> 01:56:16,359
romance in a video like I I you know what

2329
01:56:16,399 --> 01:56:19,039
I mean, Like we'll see, like maybe maybe the ball

2330
01:56:19,079 --> 01:56:21,800
gets dropped. But I mean like Red Dead Redemption two

2331
01:56:22,319 --> 01:56:25,479
like really approached sort of realistic relationships with people, and

2332
01:56:25,840 --> 01:56:29,920
but romance was sort of a not really like a

2333
01:56:30,000 --> 01:56:32,560
focus for Red Dead Redemption to it was there, but like,

2334
01:56:32,680 --> 01:56:36,279
I just I want to play like an adult video

2335
01:56:36,359 --> 01:56:38,760
game that like looks at a relationship between two people

2336
01:56:38,920 --> 01:56:43,439
and like the game like I I'm really hopeful for that,

2337
01:56:43,600 --> 01:56:46,039
and you know, like it could be who knows, maybe

2338
01:56:46,079 --> 01:56:48,520
it's not great, but like I'm that's that's one of

2339
01:56:48,560 --> 01:56:50,039
the reasons I'm excited for G six.

2340
01:56:50,399 --> 01:56:52,279
Speaker 2: Yeah, to your point about Red Dead that's the other

2341
01:56:52,359 --> 01:56:54,439
big reason I forgot about. It's like, this is their

2342
01:56:54,439 --> 01:56:56,119
first game since Red Dead two, which I think is

2343
01:56:56,199 --> 01:56:58,000
by far their best written game, and it's one of

2344
01:56:58,079 --> 01:57:00,239
my favorite games of all time. So it's like, Okay,

2345
01:57:00,279 --> 01:57:02,720
you have shown me that you can write at this level.

2346
01:57:02,840 --> 01:57:04,399
I want to see you bring that into a g

2347
01:57:04,520 --> 01:57:06,119
t A now contemporary.

2348
01:57:06,520 --> 01:57:08,479
Speaker 3: Yeah, I'm I'm hopeful.

2349
01:57:08,600 --> 01:57:08,800
Speaker 2: Yeah.

2350
01:57:10,119 --> 01:57:10,319
Speaker 1: Cool.

2351
01:57:10,520 --> 01:57:13,760
Speaker 4: To be clear, I am very excited for Grand Theft

2352
01:57:13,760 --> 01:57:14,359
Auto six.

2353
01:57:14,600 --> 01:57:16,439
Speaker 2: No, you're you.

2354
01:57:16,880 --> 01:57:19,840
Speaker 1: You seem like you're you seem like you might be

2355
01:57:21,359 --> 01:57:25,279
having some PTSD from certain events.

2356
01:57:25,560 --> 01:57:26,199
Speaker 2: Well, the three of you.

2357
01:57:27,479 --> 01:57:30,840
Speaker 4: Grand Theft Auto six is a game I'm looking forward to,

2358
01:57:30,920 --> 01:57:32,439
and I love c t A five, and I love

2359
01:57:32,560 --> 01:57:34,119
R d R two and one.

2360
01:57:34,319 --> 01:57:37,760
Speaker 1: And looking as if you were the subject of a

2361
01:57:37,880 --> 01:57:44,279
certain subreddit. Yeah, well, Tennis, I could possibly comment yes,

2362
01:57:45,039 --> 01:57:46,680
fair enough, fair enough, but no, I.

2363
01:57:46,720 --> 01:57:48,560
Speaker 4: Am excited for that, and I think that that that's

2364
01:57:48,600 --> 01:57:50,239
probably it's in my top three for the rest of

2365
01:57:50,279 --> 01:57:50,880
the year for sure.

2366
01:57:51,000 --> 01:57:54,479
Speaker 1: Fair enough. Yeah uh well, thanks everyone for listening to

2367
01:57:54,600 --> 01:57:59,079
the podcast this week. Thanks for for recounting your cover

2368
01:57:59,199 --> 01:58:02,239
story for US Brian, of course, I'll say it again.

2369
01:58:02,600 --> 01:58:05,720
Game Informa dot com slash subscribe. Best way to support

2370
01:58:05,760 --> 01:58:08,960
the show. Second best way is to share the show

2371
01:58:09,000 --> 01:58:10,880
with a friend. If you know someone who would like

2372
01:58:10,920 --> 01:58:13,600
to listen to this podcast or watch it on YouTube,

2373
01:58:13,920 --> 01:58:17,479
please send them the link, send them your favorite episode.

2374
01:58:17,840 --> 01:58:21,199
That would be awesome. That's gonna do it for the week. Everyone,

2375
01:58:21,279 --> 01:58:24,000
We'll see you next week. Hope you have a great week. Goodbye,

