Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,
Speaker 1: your host from giant bomb dot com. Thank you for
Speaker 1: tuning in. In this episode, we're gonna be talking about
Speaker 1: Grand Theft Auto six, but hey, we could stop talking
Speaker 1: about price and start talking about the future of physical games. Yay,
Speaker 1: it's gonna be a good one because we have Steve
Speaker 1: Sailor on the show. Steve, how are you doing, Grub?
Speaker 2: I'm doing awesome.
Speaker 3: Thank you for inviting me on to me today. This
Speaker 3: seems to be a very interesting day for definitely GTA
Speaker 3: six news, and I'm excited to.
Speaker 2: Be able to talk about it today with with y'all.
Speaker 1: Yeah, it does feel like a lot of the other
Speaker 1: news got out of the way, but we got we
Speaker 1: have some other stories here and then there's plenty to
Speaker 1: talk about with Grand Theft Auto you know, still no trailer,
Speaker 1: but they dropped a bunch of a bunch of screenshots.
Speaker 1: I don't know, we'll get into it here in a
Speaker 1: little bit, but Steve, Yeah, how you been doing. How
Speaker 1: you hanging in there? I've been catching your streams here
Speaker 1: and there. I know you got you planning. You're gonna
Speaker 1: play Final Fantasy seven for the first time. I think
Speaker 1: you said that's coming out or did you just did
Speaker 1: you start that? I just did yesterday. Yeah, I played
Speaker 1: the demo with back at E three.
Speaker 3: Twenty nineteen because I was the first and only time
Speaker 3: I was ever at E three. So I don't want
Speaker 3: to say it was a cause of it shutting down, but.
Speaker 2: You know, I can't can't rule it out, can't.
Speaker 3: Can't exactly, I can't roll it out. But yeah, so
Speaker 3: I played it then, but it, like I felt at
Speaker 3: the time, it didn't have enough accessibility for me to
Speaker 3: be able to play. Not to say that it's gotten
Speaker 3: any better now, but I figured, you know, I'm a
Speaker 3: little bit more like tolerant. I feel like that my
Speaker 3: skill levels kind of upgraded a tiny bit in the past, like.
Speaker 1: You find the way trying to navigate these sort of
Speaker 1: situations a little bit.
Speaker 2: Yeah.
Speaker 3: Yeah, So I decided I was going to be like
Speaker 3: you know what I've I've been, you know, seeing everyone
Speaker 3: loving Final Fantasy seven. You know, it's one of the
Speaker 3: best Final fantasies, you know, arguably. You know, I know
Speaker 3: some people say six, some people say ten, some people
Speaker 3: say fourteen, but I don't know whatever, Uh, for me,
Speaker 3: it's seven.
Speaker 2: I figured, Okay, I'll give it a try.
Speaker 3: And uh yeah, I'll be playing that and then I'll
Speaker 3: try to be able to jump into Rebirth eating up
Speaker 3: to when we get Revelation next year.
Speaker 2: Yeah, excellent.
Speaker 1: I have played, i'll say, a bunch of Final Fantasy
Speaker 1: seven Remake and Final Fantasy seven Rebirth, and I kind
Speaker 1: of want to see them through. But maybe I could
Speaker 1: just watch some more of your stream and do it
Speaker 1: that way. That might be might be the move, But
Speaker 1: I mean, I.
Speaker 3: Don't know want to be the best stream to watch,
Speaker 3: but it's gonna be at least somewhat entertaining a.
Speaker 1: Stream to watch. I bet it'll be very entertaining. Yeah,
Speaker 1: I'm a I am looking forward to the third one,
Speaker 1: so I'm kind of want to hop a board now
Speaker 1: that it's all on switch To. Maybe you know, I
Speaker 1: started playing actually Rebirth on switch To in the last
Speaker 1: month when I knew I had that Hamagucci interview coming up, and.
Speaker 2: I was getting into it.
Speaker 1: It's like, there's just so many other games I could
Speaker 1: be playing it, Like, it always feels bad to be
Speaker 1: playing one that is even slightly old at this point,
Speaker 1: but I don't know, I play I say that, and
Speaker 1: it's like, well, then if I'm gonna play an old game,
Speaker 1: I'm playing very old games.
Speaker 3: So yeah, I really should just get over that and
Speaker 3: get back to it. That's the thing with me is
Speaker 3: that my backlog is so like large. Of that there's
Speaker 3: probably games that like y'all probably would say like, really
Speaker 3: you have not played yet, And one of them will
Speaker 3: probably talking about a little bit today, and that's GTA five.
Speaker 3: I've never played a GTA game before, So yeah, that's
Speaker 3: one game I'm thinking about, you know, trying GTA five,
Speaker 3: or maybe Vice City might need some advice for the
Speaker 3: fifth pigree out, which one before six comes out. So
Speaker 3: I don't know, Like with Jeff, what do you think
Speaker 3: should I should I jump into old school Vice City
Speaker 3: or should I just play five because that's kind of
Speaker 3: the more modern style of Rockstar?
Speaker 1: I would add, I, you know what, I might actually
Speaker 1: go with Vice City because you think you might get
Speaker 1: some of the references they're going to make in this
Speaker 1: game and my hunches. GTA six is going to be
Speaker 1: a much more pretty technologically impressive GTA five. Like, I
Speaker 1: don't know if they're going to change up the way
Speaker 1: that they make their games all that much, so it
Speaker 1: might it might be too much of a good thing
Speaker 1: or too much of a thing. If you play Grand
Speaker 1: Theft Auto five and then immediately jump into Grand Theft
Speaker 1: Auto six, you'll be able to appreciate the like how
Speaker 1: far they've come if you go back to Vice City,
Speaker 1: so that that might be the move. Don't and don't
Speaker 1: feel like you got to play through the entirety of
Speaker 1: Vice City. I would go in there, mess around with
Speaker 1: the sandbox, do some of the missions, see if the
Speaker 1: characters strike your fancy, and then go from there. I
Speaker 1: liked My City quite a bit. That was definitely the
Speaker 1: one I played the most of the story mode for sure.
Speaker 3: Okay, all right, well I definitely needed another game to
Speaker 3: be able to distract me from the deluge of September
Speaker 3: and October, so.
Speaker 1: Exactly, yeah, I'll go into a fugue state and play
Speaker 1: something else instead of any of active games for sure.
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Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning mess with grand Theft Auto six
Speaker 1: is going to be eighty dollars. Also, you cannot get
Speaker 1: it on a disc. That is not possible. Let's let's
Speaker 1: get into it all right here. Rockstar and Take two
Speaker 1: have confirmed today as pre orders will go live at
Speaker 1: midnight tonight. I think how this is supposed to happen.
Speaker 1: They go live tomorrow, but I think as we flip over,
Speaker 1: it'll be midnight tonight. Rockstar and Take two have confirmed
Speaker 1: the standard edition is eighty dollars and the Ultimate Edition
Speaker 1: is one hundred dollars. There is no actually early access
Speaker 1: version here, so I was kind of expecting that, and
Speaker 1: I was like, maybe they'll do a seventy dollars and
Speaker 1: like one hundred and twenty dollars to play it five
Speaker 1: days early. They're kind of splitting it, splitting the difference.
Speaker 1: There's no early version. The Ultimate Edition is only a
Speaker 1: Hunt only and the standard edition is eighty. We'll get
Speaker 1: into what is in the Ultimate Edition here in a second,
Speaker 1: but yeah, pre orders start June June twenty fifth. The
Speaker 1: game is still coming out November nineteenth. You can preload
Speaker 1: it starting November twelfth, and if you go to the store,
Speaker 1: you go to Walmart, if you go to game Stop
Speaker 1: to get a physical version of this game. It is
Speaker 1: a physical box with a download code inside the case,
Speaker 1: node game disc at launch. Let's start there, Steve. That
Speaker 1: seems like the kind of thing you do when you
Speaker 1: can get away with it and you know you're going
Speaker 1: to sell kind of all the copies you were going
Speaker 1: to sell anyhow. And then there's some benefits if you're
Speaker 1: the company right where the bulk of the people who
Speaker 1: would be most likely I think, to show up to
Speaker 1: buy this game and then sell it, sell it into
Speaker 1: the used market are going to be buying this game
Speaker 1: on day one. So you eliminate that. Just in one
Speaker 1: fell swoop, there you go. The people that can't help
Speaker 1: themselves but to buy this game on day one, but
Speaker 1: might have been like, all right, I played it, I'm good,
Speaker 1: I'm selling it. It's still a high price. You eliminate
Speaker 1: that option from them. And then also this gets rid
Speaker 1: of the possibility of the game leaking early and some
Speaker 1: asshole on TikTok being the first person to scoop the
Speaker 1: game and showing everybody what's going on inside of it.
Speaker 1: That that stinks, Uh, that stinks like people like even
Speaker 1: if like we get it right, Steve, this game is
Speaker 1: going to be too big for a disc, sure, but
Speaker 1: the disc being the key is nice when it does
Speaker 1: come time to sell it and get your get some
Speaker 1: of your money back and find someone else that doesn't
Speaker 1: want to pay quite as much and they want to
Speaker 1: save some money and Rockstar just decided and Take two
Speaker 1: just decided we don't want that to be a possibility.
Speaker 4: So that stinks. I'm not super happy about that.
Speaker 3: Yeah, I will say, uh, I like they definitely they
Speaker 3: decided to pull a Nintendo and just decided to do
Speaker 3: a game key in box. And I understand, like even
Speaker 3: sort of the international market, like if like they're making
Speaker 3: physical discs, if it was too big for a disk,
Speaker 3: like doing a dual disc sort of thing would cost
Speaker 3: a lot of.
Speaker 1: Money, and that was never going to be it was
Speaker 1: you were always going to be downloading the second half
Speaker 1: of this game.
Speaker 2: Yeah, one hundred percent.
Speaker 3: Yeah, like I think it like it just even with
Speaker 3: that long I think the tariff still was obviously like
Speaker 3: that they had to make that decision early on so
Speaker 3: that they so that they could be able to have
Speaker 3: at least something in stores, because they know that there's
Speaker 3: gonna be a lot of people that are just going
Speaker 3: into stores being like I have heard GTA six and
Speaker 3: I wanted GTA six.
Speaker 2: I'll little Walmart and pick it up.
Speaker 3: And still I don't think anyone but I had heard
Speaker 3: that there was like even some friends of mine who
Speaker 3: like are in rural areas that it's gonna suck having
Speaker 3: to be able to download a large game. I mean,
Speaker 3: they complained about that about Call of Duty, and I
Speaker 3: agree with them on that on that, so it's gonna
Speaker 3: be like.
Speaker 1: Again, that was always gonna be the case. They were
Speaker 1: never thing on four discs or something like that.
Speaker 3: Ye yeah, yeah, So I think that it's just it sucks,
Speaker 3: but it's just the way the industry.
Speaker 2: Is right now.
Speaker 3: I am glad though, that they decided not to go
Speaker 3: with the rumored hundred dollars cost route, because hundred dollars
Speaker 3: for basically a plastic case would have been a lot,
Speaker 3: and I think it would have been too much. It
Speaker 3: will be that in Canada though, because with the exchange rate,
Speaker 3: the eighty dollars turns into probably a hundred I would say,
Speaker 3: potentially one hundred and ten.
Speaker 2: If that's if.
Speaker 3: It usually is within that twenty thirty dollars markup for
Speaker 3: that which sucks is then that means that the collector's
Speaker 3: edition will be one hundred and thirty hundred and forty.
Speaker 3: I hope that doesn't set a precedent. It's not the
Speaker 3: worst like decision to have it as eighty dollars, but
Speaker 3: it's not necessarily or sorry, have it the worst decision
Speaker 3: to having it a one hundred dollars, but I think
Speaker 3: it's like it's not a bad price at eighty. It
Speaker 3: just sucks that essentially that you're not getting a disc
Speaker 3: with that if you buy it physical. Because another thing
Speaker 3: like so, of course I talk about accessibility all the time.
Speaker 3: We call that we I generally buy and other no,
Speaker 3: other disabled folks, we generally buy physical because the disability
Speaker 3: tax is that we often don't get a chance to
Speaker 3: be able to get a refund and digital stores.
Speaker 2: PlayStation doesn't allow.
Speaker 1: We don't know if it's really accessible until you try
Speaker 1: it yourself, right, exact situation is different, Okay, very interesting, So.
Speaker 3: Yeah, so then and then we try to go for
Speaker 3: a refund. PlayStation doesn't allow refunds unless you start download
Speaker 3: and get Nintendo even says literally in their FAQs, if
Speaker 3: you had to ask for a refund for a digital download,
Speaker 3: They're like, no, you should. You should have looked at
Speaker 3: reviews and screenshots to see if this game was for you.
Speaker 4: That's what I say to that.
Speaker 3: Hell exactly, Xbox they have like I've been able to
Speaker 3: get refunds and asking for accessibility reasons, and then Steam
Speaker 3: is like the only one that actually has like a
Speaker 3: like a more flexible refund policy with you can play
Speaker 3: a couple hours. So that's why I've kind of transitioned
Speaker 3: more to PC gaming as of late. But like removing
Speaker 3: the physical disc out of it and like that to me,
Speaker 3: like if I could buy it in store and then
Speaker 3: return it in store if I can't play it, at
Speaker 3: least I can get some of my money back. But
Speaker 3: with this, I'm more likely I'm probably not gonna be
Speaker 3: able to get a refund for it because it's not
Speaker 3: gonna be on Steam, so I have to buy it
Speaker 3: on PlayStation or Xbox, and like I may even though
Speaker 3: I know we have a story that's talking about it
Speaker 3: may play better on PlayStation, but I may have to
Speaker 3: go Xbox because at least they're a little bit more flexible.
Speaker 1: Yeah, yeah, we will get into that here in a
Speaker 1: little bit. There's plenty more to talk about. You mentioned
Speaker 1: something like, you know they didn't go to the one
Speaker 1: hundred dollars and there is one hundred dollars version. We
Speaker 1: talked about that, the Ultimate edition. You know what, let's
Speaker 1: let's just say what's in there real quick. Rockstar is
Speaker 1: also withholding significant single player content for the one hundred
Speaker 1: dollars Ultimate Edition. That version includes exclusive weapons, vehicles, clothing,
Speaker 1: safe house vehicles in five businesses that the Standard edition
Speaker 1: players apparently cannot access. Ride out Customs vehicle shop, Sarah's
Speaker 1: unisex Salon Stock three zero five clothing store, Electric fing
Speaker 1: tattoo featuring more than fifty Failly failed design tattoos. I'm
Speaker 1: supposing that is a real tattoo artist and one eyed
Speaker 1: Willies off road modification shop.
Speaker 4: So that's the stuff that's in the Ultimate Edition. Let
Speaker 4: me let me.
Speaker 1: Pose a possibility here that I think I'm feeling like
Speaker 1: pretty good about this prediction in that it's going to
Speaker 1: be right, not in the contents of the prediction. When
Speaker 1: they do eventually put a disc version on store shelves,
Speaker 1: which I think they will next year sometime, I think
Speaker 1: it will only be the one hundred dollars Ultimate Edition.
Speaker 1: I don't think they'll do the eighty dollars version. Does
Speaker 1: that sound plausible to you?
Speaker 2: I think so.
Speaker 3: I think they definitely would want to be able to
Speaker 3: maybe recoup some of the cost of the manufacturing if
Speaker 3: the if the way that the industry is right now
Speaker 3: kind of continues say into next year, which probably more likely,
Speaker 3: So I think that that would be a safe bet.
Speaker 3: And then maybe like one of those like kind of
Speaker 3: cards or like you know, you go to the thing
Speaker 3: and be like here's like here's just a digital code
Speaker 3: instead of just like like thing in box. So I
Speaker 3: would say, yeah, that's a probably good safe bet for that.
Speaker 3: And yeah, I think for an Ultimate edition, I don't know,
Speaker 3: like I think the one hundred dollars, I think it
Speaker 3: depends on kind of like how you want to like
Speaker 3: like what is the bonuses you want to be able
Speaker 3: to get it? Basically for an additional twenty you get
Speaker 3: like a few of the extra stuff in there that
Speaker 3: you probably would have to buy in game with, like
Speaker 3: whether it's shark cards or whatever that like the inking currency,
Speaker 3: you probably would have to pay the equivalent to that
Speaker 3: in there.
Speaker 2: I find it interesting about the.
Speaker 3: Like the the exclusivity of the specific shops that it's
Speaker 3: only available like like what so it's like basically if
Speaker 3: your standard player you're not allowed to enter those shops,
Speaker 3: but maybe the the Ultimate players can, Like I don't.
Speaker 2: Know how that works.
Speaker 1: I guess so do they show up on your map
Speaker 1: and it's like when you like int hey upgrade to
Speaker 1: the twenty twenty dollars stupgrade.
Speaker 4: To the ulimate edition.
Speaker 1: If you want to actually go in here, that's that's stupid,
Speaker 1: that's not We've come up with more elegant ways to
Speaker 1: get people to pay more money for these things, including
Speaker 1: releasing the game early for collectors' editions. This withholding stuff
Speaker 1: feels very antiquated at this point. It just doesn't move
Speaker 1: me all that much. I'll say it's there's gonna be
Speaker 1: plenty of game there. Although it always feels bad to
Speaker 1: play a version of a game that feels like it's
Speaker 1: missing stuff. Steve, So, yeah, they're playing on that fomo
Speaker 1: aspect of it, like always, and I think a lot
Speaker 1: of people who are going to show up on day
Speaker 1: one will just default to that because they will be
Speaker 1: afraid of missing out exactly.
Speaker 2: And we'll and pull the trigger on one hundred dollars version.
Speaker 3: A question though, that I have once, like when GTA
Speaker 3: Online obviously kind of hits, do you think it we're
Speaker 3: gonna like, are we gonna be waiting.
Speaker 2: A year for that? And is it going to be
Speaker 2: a standalone and you know, you pay.
Speaker 3: Thirty forty bucks to get access to it and then
Speaker 3: the like or do you need the base game for it?
Speaker 3: Because I was trying to actually find a way to
Speaker 3: be able to get into gt online yesterday.
Speaker 2: I was like, I wasn't sure how that works within
Speaker 2: like you pain a subscription, is it a standalone I
Speaker 2: couldn't find.
Speaker 3: Like, I was like, I'm just trying to be able
Speaker 3: to buy this on PS five and it says it's
Speaker 3: included in a PlayStation Plus. But then if you have
Speaker 3: a PlayStation Plus account you get access to it. I
Speaker 3: have no clue how all that works, and like, so
Speaker 3: do you think it's gonna be hey, hey, forty bucks,
Speaker 3: you're it.
Speaker 2: That's it. No subscription, You're in GTA.
Speaker 3: Online and then you just buy like the the addition,
Speaker 3: like you know, like a Fortnite v Bucks.
Speaker 2: Kind of deal. Yeah, I think so.
Speaker 1: I mean the way I worked with GTA five was
Speaker 1: it didn't launch day one, Okay, it was included in
Speaker 1: the price of buying GTA five. You got GTA GTA
Speaker 1: Online as part of that. Now, let's since we're talking
Speaker 1: about this, let's bring this up. Rockstar describes the November
Speaker 1: release as featuring a single player experience. They don't say
Speaker 1: singleplayer experience only. But that's all they say with neither
Speaker 1: edition or anything. None of the ultimate bonus is making
Speaker 1: any reference whatsoever to GTA Online. So I think it's
Speaker 1: very safe to assume GTA Online is not coming day one.
Speaker 1: I think everyone assumed that, and but here we are.
Speaker 1: So when it does come, Like, do they have a
Speaker 1: different business model, Steve, I don't know. I think they
Speaker 1: will want to sort of just do what they did
Speaker 1: last time because it worked. It kind of worked better
Speaker 1: than it's ever worked for any game ever where this
Speaker 1: online mode being included in GTA five and giving you
Speaker 1: some bonuses for that online mode once you buy GTA
Speaker 1: five caused people to buy that game, and apparently it
Speaker 1: caused people to buy that game multiple times because they
Speaker 1: would see it on sale and be like, Oh, if
Speaker 1: I get that, I'm gonna get these shark cards, which
Speaker 1: are the equivalent of the V bucks. I think I've
Speaker 1: never played GTA Online all that much, and they'd be like, oh, man,
Speaker 1: that's way cheaper than actually buying it through the thing.
Speaker 1: So they would just keep selling new copies of GTA
Speaker 1: Online forever and ever and ever. Now we're at two
Speaker 1: hundred and fift two million copies sold.
Speaker 2: Or whatever it is.
Speaker 1: I think it's hard to look at that and be like,
Speaker 1: we can come up with a better way of making
Speaker 1: even more money.
Speaker 2: I don't.
Speaker 1: That would require a lot of hubris, and I think
Speaker 1: even Rockstar doesn't have that. So I expect this to
Speaker 1: be very similar. No subscription, just gt A Online will
Speaker 1: eventually launch into GTA six and that's your reason to
Speaker 1: keep buying that game.
Speaker 3: So you think that potentially, of those who've been playing
Speaker 3: gt online through five, that they would have to buy
Speaker 3: the standalone version of six and then be able to
Speaker 3: jump in like or are they just going to get
Speaker 3: like ultimate like basically like all the acts, like the
Speaker 3: immediate access to GTA on lines or six version or whatever.
Speaker 1: Yeah, that's that's the real bugger here, where it's like,
Speaker 1: how do you transition all those players who are still
Speaker 1: playing GTA five into GTA six's online version and make
Speaker 1: sure that they're happy with the amount of context. There's
Speaker 1: so much stuff in five, Like what is we still
Speaker 1: have zero idea of what this looks like. It could
Speaker 1: be just an updated version of that GTA online that
Speaker 1: could be what's happened here, and then in that case,
Speaker 1: maybe buying either GTA five or GTA six will get
Speaker 1: you access to the online mode, And as you pointed out,
Speaker 1: there's been other ways to get into it, like if
Speaker 1: you just have PlayStation Plus, I think you just get it.
Speaker 1: At this point, it's been a long time. They've had
Speaker 1: a lot of opportunities to come up with methods to
Speaker 1: get people into that game. So I don't know, I
Speaker 1: think that they have had I think this is one
Speaker 1: of the reasons this has taken so long is they
Speaker 1: never wanted to sort of spoil the party that was
Speaker 1: GA GTA Online, and now they have. Now that we're here,
Speaker 1: it's gonna be like, let's get this single player story
Speaker 1: mode launched and slowly sort of trickle out the information
Speaker 1: about what online is going to be and how it's
Speaker 1: going to change, so we can make that as smooth
Speaker 1: of a transition.
Speaker 2: As possible, and we just it's going to be difficult.
Speaker 1: It's gonna if it goes bad, that is a money
Speaker 1: printing factory that will go up in flames for them.
Speaker 1: Right if they just olienate everyone that loved online in
Speaker 1: the last game, and that is uh, that's got to
Speaker 1: be petrifying to them.
Speaker 2: Terrifying.
Speaker 3: Do you think that there would ever be a possibility
Speaker 3: that they just would like, okay for those who are
Speaker 3: playing GTA five online, that it would just automatically get
Speaker 3: upgraded with the new engine, Like would they would they
Speaker 3: would Rockstar have the balls Fields like to do that?
Speaker 3: Or would they be like, Nope, this is a brand
Speaker 3: new version, different engine. Can't do it where you're just
Speaker 3: gonna have to upgrade to six.
Speaker 1: It's so much content right that I think it's probably
Speaker 1: not a non starter. But I'm sure they considered this.
Speaker 1: I'm sure they considered all these possibilities, and I think
Speaker 1: at the end of the day, you're like, let's just
Speaker 1: have a clean break, because if we have something new
Speaker 1: that gets people more likely to buy the new thing,
Speaker 1: and then it's just on us to make.
Speaker 2: Sure it delivers and we'll have to see if it can.
Speaker 1: All right, let's see here is there are other things
Speaker 1: that I was going to talk about before we talked
Speaker 1: about the.
Speaker 4: PS five side of it.
Speaker 2: I don't know.
Speaker 1: I'm sure we'll get into some of these other conversations
Speaker 1: as we do that. Sony did put up a blog
Speaker 1: post about GTA six being best on PS five. It
Speaker 1: basically says, yeah, plays the best on PS five because
Speaker 1: if it's partnership with Rockstar, the actual announcement about features
Speaker 1: mostly focused on Dual Sense, haptics, adaptive triggers, controller speaker effects,
Speaker 1: things like that. There's also a tempest three D audio
Speaker 1: one of the features of the PlayStation, although all these
Speaker 1: other platforms, but you know it's only on Xbox as well,
Speaker 1: has its equivalent to that, And then they say near
Speaker 1: instantaneous loading off of the very fast SSD. Now, one
Speaker 1: thing not mentioned anywhere, including this PS five blog, is
Speaker 1: stuff like resolution, frame rate, performance modes, quality modes, anything
Speaker 1: like that. There's no mention of PS five pro and
Speaker 1: what benefits you might get from get playing it on there.
Speaker 1: It's just plays best on PS five because we're Rockstar's
Speaker 1: marketing partner and they're going to put some stuff in here.
Speaker 2: If that is specific for the Dual Sense.
Speaker 1: Now, Rockstar did some decent work with the Dual Sense
Speaker 1: when it made the GTA five update for that console.
Speaker 1: But again, I don't know. This just sounds like the
Speaker 1: kind of thing you say when you have a marketing
Speaker 1: deal and you need to make it seems, and there's
Speaker 1: not actually all that much difference between the platforms I'm
Speaker 1: gonna be interested, Steve to see when we get these
Speaker 1: games out there and we get the performance reports if
Speaker 1: the PS five version is just actually better or if
Speaker 1: it's like now, they're pretty much exactly the same, which
Speaker 1: is I think my expectation.
Speaker 3: Sure, I think for me, so I will say full disclosure,
Speaker 3: I am a part of the Official PlayStation Accessibility Council
Speaker 3: where they have folks of the consultants who I work
Speaker 3: with PlayStation on making other games more accessible. So just
Speaker 3: the bear of that in mind, but I think the
Speaker 3: thing that I like a lot about at least the
Speaker 3: two features that they talked about with just TEMP three
Speaker 3: D audio and then the dual sense. I mean personally,
Speaker 3: my main controller has always been an Xbox like a
Speaker 3: leak controller. I've always loved that, but the PlayStation edge
Speaker 3: controller is the one I play on my PS five Pro.
Speaker 3: And what I love about the dual sense is that,
Speaker 3: at least from accessibility standpoint.
Speaker 2: Is the touchpad.
Speaker 3: A lot of people just sort of treats the touchpad
Speaker 3: as just a big giant button, but like what I'm
Speaker 3: seeing is that some PlayStation studios have been able to
Speaker 3: like tap into the swiping mechanics on the touchpad, and
Speaker 3: that kind of gives additional buttons and additional actions that
Speaker 3: you can be able to do, which on a controller
Speaker 3: generally a lot of times when you're remapping controls, you're
Speaker 3: only just swapping buttons back and forth. It doesn't really
Speaker 3: like yes, it's like you can be able to rearrange
Speaker 3: things to be able to kind of make it more comfortable.
Speaker 2: But true remapping.
Speaker 3: For sexibility purposes is if you have more buttons to
Speaker 3: be able to play with, then you don't necessarily need
Speaker 3: to be able to or at least if you have
Speaker 3: a simplified control scheme, you can remap however you want
Speaker 3: and whichever configuration that's more comfortable for you. But at
Speaker 3: least with the dual sense that kind of now with
Speaker 3: that touch pad, it kind of adds a little bit
Speaker 3: more extra so if there is the capability of remapping
Speaker 3: to the touch but I think that that actually helps.
Speaker 3: And then also the haptic feedback helps out a lot
Speaker 3: of blind players to be able to know kind of
Speaker 3: like I think they mentioned in here, it's like sort
Speaker 3: of like what type of road that you're kind of
Speaker 3: driving on will let basically play blind players know are
Speaker 3: you on the road or you're on off the side
Speaker 3: of the road. And then the three D audio also
Speaker 3: helps with being able for a directional like if there's
Speaker 3: an attack happening to you know, to the back to
Speaker 3: you back to the left, you can be able to
Speaker 3: like that three D audio really kind of comes into
Speaker 3: play in that sense. So I'm excited for just that
Speaker 3: as far as like will it play better on PS five, Like,
Speaker 3: as you said, there's no mention of performance or quality
Speaker 3: modes in there, or it's gonna is it gonna play
Speaker 3: at sixty FBS at four K and there's no mention
Speaker 3: of PS five pro support in there.
Speaker 2: What that's going to be, Like, I think.
Speaker 3: This is just sort of like you know, PlayStation basically
Speaker 3: saying it's like, hey, we're the marketing partners, it's gonna
Speaker 3: play best on on our system, so you should buy
Speaker 3: our system. And it's it's just a direct ad fort
Speaker 3: to be able people to buy PS five's, which is
Speaker 3: probably gonna have like gonna work because PlayStations are at least,
Speaker 3: you know, the dominant console right now.
Speaker 1: I mean it worked for like Hogwarts Legacy and that
Speaker 1: was just like, hey, we have a PlayStation. A state
Speaker 1: of play about Hogwarts Legacy, and that's the only thing
Speaker 1: that they really had to like make it tied to PlayStation,
Speaker 1: and yet that game definitely sold PlayStation consoles PlayStation fives.
Speaker 2: So yeah, I think Grand Theft.
Speaker 1: Auto is going to sell a lot of consoles for
Speaker 1: both Xbox and PlayStation.
Speaker 2: But especially PlayStation.
Speaker 1: People were asking in check do we think they'll have
Speaker 1: like some sort of reference to Grand Theft Auto six
Speaker 1: on the box this holiday for PlayStation, and yeah, they
Speaker 1: probably they probably will. You know, if they had like
Speaker 1: some sort of obviously not a bundle, but like a
Speaker 1: special version of the PlayStations five that came with a
Speaker 1: dual Sense that had some logo on it, we would
Speaker 1: have heard about it today. I think they would have
Speaker 1: mentioned that already, so that seems unlikely, but they will
Speaker 1: find a way to make as big of a reference
Speaker 1: to this as possible. Although putting Grand Theft Auto six
Speaker 1: on your box, I bet that's something you got to
Speaker 1: pay Rock Start to do, and they probably they probably
Speaker 1: did make that part of the marketing, but we'll see
Speaker 1: this holiday.
Speaker 3: You don't think that they would make maybe like a
Speaker 3: special edition Dual Sense controller.
Speaker 2: I mean, they've done it further films I think they would.
Speaker 1: But if they if they were, if they were working
Speaker 1: on that, I just feel like we would have heard
Speaker 1: about it now.
Speaker 2: This would have been the moment. So yeah, all.
Speaker 1: Right, last couple of things. Yeah, just one last thing
Speaker 1: about the frame rate and stuff. This is going to
Speaker 1: be thirty frames per second. This is this game's like
Speaker 1: there was a story earlier this week of someone being like, hey, look,
Speaker 1: the store is make it a reference to Grand Theft
Speaker 1: Auto six and it says that has quality and performance modes,
Speaker 1: and it's like, you know what everyone was like in
Speaker 1: response to that, saying, this looks like maybe it's just
Speaker 1: a store auto generating this with AI and just throwing
Speaker 1: that into the description as like this is the kind
Speaker 1: of thing you say about a new game, and who
Speaker 1: knows that this is actually real? And here we are
Speaker 1: no mention of performance mode, no mention of sixty frames
Speaker 1: per second, And that's that's where everyone was expecting this
Speaker 1: to be thirty frames per second. Although again there's a
Speaker 1: PS five pro so maybe there's more information yet to come,
Speaker 1: although we haven't heard about that.
Speaker 2: I mean, here's the thing.
Speaker 3: I think, like rock Star, like, I think even if
Speaker 3: you look at like Red de Redemption two, like, which
Speaker 3: is thirty frames, but it's like like the quality that
Speaker 3: you're getting that it's still like rivals even games that
Speaker 3: are like.
Speaker 2: At sixty frames like or a better resolution.
Speaker 3: So if there's any studio that can be able to
Speaker 3: like really like tap into the performance of a console
Speaker 3: or of a like a device and get the best
Speaker 3: quality out of it, it's going to be rock Star Like.
Speaker 3: They've been working on this for a long time that
Speaker 3: of course, I think they've been able to they become
Speaker 3: experts at being able to build for these consoles.
Speaker 2: So I think if it's.
Speaker 3: Like, hey, I have as I have a psfive pro,
Speaker 3: if they create a balance mode where it just it's
Speaker 3: combination of quality and performance, I'll take it better frame
Speaker 3: rate is better for me for my own vision. But
Speaker 3: you know it's if it's if it's locked at thirty
Speaker 3: but still looks just as good, and I'm okay with that.
Speaker 2: Yeah.
Speaker 1: They they definitely or did not get hurt in any
Speaker 1: way by red dead Redemption two being thirty frames per second, right,
Speaker 1: So they the lesson to learn there was improve equality,
Speaker 1: improve the image of the resolution, make it as detailed
Speaker 1: as possible. That's what pays off and so, and obviously
Speaker 1: just look at these screenshots that we've seen out there,
Speaker 1: it's clear that that's the direction they win. And it's
Speaker 1: the thing that like has me enticed as someone who's like,
Speaker 1: you know, runs hot and cold on Grand Theft Auto.
Speaker 1: It's not like one of my that's not like, oh
Speaker 1: if I'm the person that has to have every Grand
Speaker 1: Theft Auto game when they come out. Immediately I'm looking
Speaker 1: at these screenshots and be like, h I got to
Speaker 1: see this in motion and see what this world looks like.
Speaker 2: And so yeah, it's working on me.
Speaker 1: As you know, again, as someone maybe even prioritizes gameplay
Speaker 1: over visuals, sometimes the visuals can still be pretty wowing.
Speaker 3: Yeah, I mean even with the reason or the the
Speaker 3: most up to day trailer, I'm assuming we'll probably might
Speaker 3: get a trailer tomorrow, but like that, yeah, yeah, but
Speaker 3: I think that like if they show gameplay that I
Speaker 3: think will be definitely very telling that like even with
Speaker 3: the previous like I know it's you know, cinematic symbia,
Speaker 3: that they can make it look as good as possible.
Speaker 3: But like the quality of the last trailer, like is
Speaker 3: anything is anything close to what we're going to get
Speaker 3: I think that you know it's gonna look good regardless,
Speaker 3: and and uh, I mean, yeah, I just I think it.
Speaker 3: I'm like, I think we're all gonna still play it
Speaker 3: regardless of whether it's thirty or sixty.
Speaker 2: Thing about this eighty dollars.
Speaker 1: Do you think that this opens the door for the
Speaker 1: rest of the industry to be like, Okay, now we
Speaker 1: could be eighty dollars or does everyone kind of have
Speaker 1: to go, well, that's grand theft auto.
Speaker 2: Maybe one day we could be eighty dollars, but not tomorrow.
Speaker 3: If shareholders have their way upsolu freaking lutely, that's gonna happen.
Speaker 3: But I hope it doesn't, at least just for the
Speaker 3: industry right now. I mean, we're trying to save as
Speaker 3: much money as possible and in more ways than one.
Speaker 2: So I think putting like.
Speaker 3: There's a course GTA six is the only game that
Speaker 3: you could ever put it at that price and people
Speaker 3: won't block an eye on it. Like that's why we're
Speaker 3: thinking that it was going to be potentially one hundred
Speaker 3: dollars and we would still pay it.
Speaker 2: But I think I.
Speaker 3: Hope it doesn't. I think, like seventy is it's like,
Speaker 3: I know that. I know that basically that the price
Speaker 3: hasn't increased a lot in the course of the past
Speaker 3: few decades with video games, and I know there's been
Speaker 3: a push to try to be able to do it
Speaker 3: because of how unsustainable triple A is and you know,
Speaker 3: it costs a lot more.
Speaker 2: Budgets are hot for video games and they used to be.
Speaker 3: But for me, I think that that's it's a slippery slope,
Speaker 3: and myself, personally, I would hope it stays it. It
Speaker 3: still stays at seventy a base standard for price for now,
Speaker 3: but I would not be surprised if if everybody just
Speaker 3: sort of jumps at eighty. I mean the only like
Speaker 3: Xbox tried it without a World's too and they backed off,
Speaker 3: so correct, We'll see what happens beyond that.
Speaker 2: Yep, I see yeah, gu later and chats.
Speaker 1: Zelda will be eighty, I think at the very least
Speaker 1: Zelda physically will certainly be eighty.
Speaker 2: Zelda could even be like eighty.
Speaker 1: Digitally and then ninety physical so because that's where Nintendo's
Speaker 1: been going recently, which will suck, but that's Nintendo nintend
Speaker 1: They'll get a Nintendo absolutely for sure, all right, so
Speaker 1: that does it for GTA six. For now, let's go
Speaker 1: ahead and take our break. We'll come back and get
Speaker 1: to the rest of these headlines. If you want to
Speaker 1: skip out on these, go to giant bomb dot com
Speaker 1: slush Joint, become a premium member you could do.
Speaker 2: So there, we'll be right back.
Speaker 4: It's Game Best Mornings.
Speaker 2: We're back.
Speaker 1: That's Steve Sailor. I'm Jeff grub Let's get into the
Speaker 1: next headline here. Tencent looking to offload game dev investments
Speaker 1: even at a loss. We talked a little bit about
Speaker 1: this on the BombCast yesterday. Let's get to Liam Croft
Speaker 1: at push Square, who writes Chinese firm Tencent is attempting
Speaker 1: to exit many of its investments in Japanese game companies,
Speaker 1: and it's willing to take a loss in the process.
Speaker 1: According to a new Bloomberg report, due to the current
Speaker 1: downturn in the video games industry and its need to
Speaker 1: catch up in the AI space, the outfit is evaluating
Speaker 1: its investments and assessing which still hold promise to be
Speaker 1: high performers. The report names Marvelous as one of the
Speaker 1: studios it's looking to withdraw investment from, which is like
Speaker 1: I want to say, not RuneScape Rune Factory. They do
Speaker 1: Ruined Factory games and stuff like that. Oh yeah, right there.
Speaker 1: This is in the next line here, of which it
Speaker 1: owns twenty percent. It publishes the story of Seasons games
Speaker 1: and Rune Factory titles, while the other teams it's looking
Speaker 1: to cut ties with aren't mentioned. It's said that Tencent
Speaker 1: is preparing to sell Stakes back to the original management team,
Speaker 1: but if it means incurring a loss. Ten Sit also
Speaker 1: owns a minority stake in Katakawa Corporation, along with Elder
Speaker 1: Ring team from Software and Platinum Games. These investments are
Speaker 1: said to be unaffected by the companies intended withdrawal from
Speaker 1: the games industry in Japan, those ones specifically because those
Speaker 1: would be high performers, and a statement responded to the claims,
Speaker 1: Tencent told Bloomberg video games are core to ten cents business.
Speaker 1: We remain fully committed to working with our investees and
Speaker 1: maintaining our strong presence in the Japanese game market over
Speaker 1: the long term. But yeah, that lineup above about oh,
Speaker 1: they want to take some of this money so they
Speaker 1: could put even more money into AI.
Speaker 4: Sounds like the story across the board for all of
Speaker 4: these big.
Speaker 1: Companies in this moment, and I guess I wasn't thinking
Speaker 1: about that in those terms originally, but yeah, that's where
Speaker 1: they all are, like, hey, we can we know the
Speaker 1: returns are happening in AI and how long that lasts?
Speaker 2: Who knows?
Speaker 4: Doesn't feel like it's much longer.
Speaker 1: Things kind of shook shook a part on that yesterday
Speaker 1: a little bit on the stock market, But that's the.
Speaker 2: Way that goes.
Speaker 1: It's it's just it continues to be weird to me, Steve,
Speaker 1: that they don't see the potential in Japanese developers when
Speaker 1: those are the ones that seem to have it figured
Speaker 1: out to me, like they don't have rampant costs running amok,
Speaker 1: they do have their scope mostly under control when they
Speaker 1: when they announce a game and then when they finally
Speaker 1: execute on it and release it. It seems like that
Speaker 1: is a culture of video game creation that has matured
Speaker 1: and been gone through some growing pains that happened in
Speaker 1: early HD which maybe were overstated at the time, and
Speaker 1: now here we are a bunch of companies that seem
Speaker 1: to know how to make games that can appeal globally,
Speaker 1: and it's odd that ten Cent wants to get out
Speaker 1: of those specifically. I don't know, do you have a
Speaker 1: reading on this?
Speaker 2: Well, I mean to me, it feels like that.
Speaker 3: I mean, we've seen this across the entire industry, so
Speaker 3: like it did ten cend to, like having to be
Speaker 3: able to close studios is not necessarily.
Speaker 2: Brand new news. And in that regard, I mean, like
Speaker 2: even just the kind of in.
Speaker 3: Their sort of kind of weird analog or at least
Speaker 3: comparison like you know, Embracer group is kind of like
Speaker 3: I kind of put into sort of that sense.
Speaker 2: But I mean, you're right. I think those studios definitely
Speaker 2: like they know.
Speaker 3: How to be able to make a game at a budget,
Speaker 3: They know how to be able to properly be able
Speaker 3: to allocate their resources as best as possible. I think,
Speaker 3: do you know when ten cents like fiscal year ends.
Speaker 2: I don't.
Speaker 3: I do assume it's like this week, though I would imagine, yeah,
Speaker 3: like it's a similar to kind of like Xbox and
Speaker 3: I think it was like July first or July beginning
Speaker 3: of July.
Speaker 2: Is there in the pre school.
Speaker 3: I wonder if this is just sort of a way
Speaker 3: to kind of like get rid of some of the
Speaker 3: some things off the books to be able to make
Speaker 3: their you know, the profit margins at least look a
Speaker 3: little bit better than they probably would have if they didn't.
Speaker 1: They do a calendar your fiscal year, so their fiscal
Speaker 1: year in December thirty first.
Speaker 2: Oh, okay, well then maybe not then. I don't know.
Speaker 1: I just think that the quarter's still ending steep, so
Speaker 1: I mean I think that still stands.
Speaker 3: I mean, yeah, yeah, And I think that they're just
Speaker 3: using AI as kind of like the excuse and it's hey,
Speaker 3: changing the industry, you know, we gotta we got we
Speaker 3: gotta go with the times. And I'm like, yeah, oh,
Speaker 3: I don't think that that's right. I mean, it could
Speaker 3: potentially be a little bit. I mean I don't know
Speaker 3: if that like how much what the mandate is within
Speaker 3: ten cent of like how much they have to use
Speaker 3: AI to build their games. But to me, this just
Speaker 3: feels like it's just you know, creative, like like bookkeeping,
Speaker 3: to try and build to you know, offload some stuff
Speaker 3: that could have sold well or at least sells well
Speaker 3: to a certain degree to a certain audience, but not
Speaker 3: enough in ten cents.
Speaker 2: I is to basically be like, okay, we need to
Speaker 2: like like we need to be able to recoup some costs. Yeah.
Speaker 1: I do think it's as simple as like high level
Speaker 1: view of these of these companies and the way ten
Speaker 1: Cent presents itself. And right now it's like Tencent does
Speaker 1: present as Hey, if I want to invest in video games,
Speaker 1: I invest in ten Cent and ten Cents like, Oh,
Speaker 1: investors are not hot for video games right now. What
Speaker 1: they're hot for is AI. So we need to be
Speaker 1: moving more of our resources in that direction so that
Speaker 1: when the dipshit a AI investor looks at us, they go, oh,
Speaker 1: that's another AI company, whereas right now they look at
Speaker 1: ten Cent and say they don't have much to do
Speaker 1: with AI.
Speaker 4: They own a bunch of video game developers. And I
Speaker 4: think it's that simple.
Speaker 1: And so now Intense just needs to look around and
Speaker 1: they're like, what companies are below this line of like,
Speaker 1: we don't think they're going to ever have some smash
Speaker 1: hit or whatever smash hit they will have will not
Speaker 1: be as big as the elder rings of the world. Well,
Speaker 1: let's see if we can cut those out. And there
Speaker 1: are they do have a lot of smaller teams in Japan.
Speaker 1: Right now, it's just like this is lining up with
Speaker 1: other companies divesting out of Japanese studios and net ease, like,
Speaker 1: was you know, starting up a bunch of stuff in
Speaker 1: Japan and now pulling out of that, So it's weird.
Speaker 1: Making games in Japan is getting more affordable as the
Speaker 1: yen goes down, so yeah, yeah, it's it's bizarre.
Speaker 2: Do you think that, uh?
Speaker 3: I mean, we've seen the short sightedness of a lot
Speaker 3: of decisions within specifically the video game industry and like
Speaker 3: a short term investments and not thinking about the long term.
Speaker 2: Do you think that once once like bringing back the
Speaker 2: back at the beginning of this conversation today of GTA six.
Speaker 3: Once GTA six hits that, obviously we're gonna see numbers
Speaker 3: go up in regards to video game profits because of
Speaker 3: just this one game alone.
Speaker 2: Do you think that there's gonna be not like shareholders
Speaker 2: are going to look at that.
Speaker 3: And be like, oh, we need to invest in games again,
Speaker 3: or like that might sort of balance out a little
Speaker 3: bit of kind of the the the like the cutting
Speaker 3: of different studios and different having layoffs and stuff.
Speaker 2: Or do you think it's just going to be like, no,
Speaker 2: it's not going to make a big difference.
Speaker 3: We still need to be able to invest in AI
Speaker 3: or you know, we need to cut costs and we're
Speaker 3: closing studios and stuff like that.
Speaker 1: Yeah, I think I think that Grand Theft Auto is
Speaker 1: going to create a hey, look a shiny thing over
Speaker 1: there when it launches and the numbers come out for
Speaker 1: how good it's doing, and that sort of has a
Speaker 1: you know, for lack of a better term, trickle down
Speaker 1: effect for the Sony's and the Microsofts and stuff like that.
Speaker 1: It's not gonna affect every company positively, but the big
Speaker 1: names will be able to point at some stuff and
Speaker 1: I think they will all see some benefit, especially Sony.
Speaker 1: And then of course Take two, and it's it's bizarre
Speaker 1: because you like, if you tract Take two's stock price. Recently,
Speaker 1: over this early part of the summer and spring, it
Speaker 1: was going down the stock price because they're like, everyone's
Speaker 1: like it might get delayed again. It's like, yeah, it's
Speaker 1: going to come out eventually, though, and so all you're
Speaker 1: doing is like getting out a dodge and lowering the
Speaker 1: price so other people can get in at a discount.
Speaker 1: And then as soon as this this pre order stuff
Speaker 1: got announced, the get shot back up and it's just
Speaker 1: going to keep going up at like through the release.
Speaker 1: In my opinion, I'm not a financial advisor. Don't go
Speaker 1: buy it based on what I'm saying, but it's going
Speaker 1: to keep going up. I think until we get those
Speaker 1: first handful of numbers of like it sold you know,
Speaker 1: two billion dollars worth of product in one day or
Speaker 1: twenty four minutes or whatever it is, Like yeah, and
Speaker 1: so I think that will create an inflection point where
Speaker 1: a lot of investors go, oh, yeah, games are back
Speaker 1: without really understanding what they're what they're looking at or
Speaker 1: what they're seeing for sure.
Speaker 3: I mean I think that obviously, like even when you
Speaker 3: say like sort of take two stock is down, obviously
Speaker 3: they're going to go up tomorrow when when the pre
Speaker 3: order is efficiently lives.
Speaker 1: In the process right now, yeah, yes, right when we
Speaker 1: get they're gonna have some pre order like the press
Speaker 1: release about the most pre ordered game in ten years
Speaker 1: or whatever.
Speaker 3: If not absolutely yeah, I mean like it's sold x
Speaker 3: million copy pre orders in less than twenty four hours
Speaker 3: that kind of thing, and like if uh, and then
Speaker 3: we'll also probably throw in there being like if there
Speaker 3: is a trailer, it's gonna be.
Speaker 2: Like the most view trailer even again like be previous.
Speaker 3: GG six trailer in twenty four hours, So I like
Speaker 3: guaranteed that's gonna help out obviously with with the stocks
Speaker 3: and yeah, i'd like it's it's gonna make an impact
Speaker 3: to a certain degree. How much of that is is
Speaker 3: gonna stay or is that just gonna you know, shift
Speaker 3: to sands in certain in certain directions. I think it's
Speaker 3: literally just gonna only shift foundations a little bit in
Speaker 3: certain companies.
Speaker 2: But I don't think like the.
Speaker 3: Smart move is to be like that's a blip and
Speaker 3: we're just you know, it's it's it's gonna be good
Speaker 3: for the industry.
Speaker 2: People are gonna be playing these games.
Speaker 3: They're playing these GJ six, but you know, it may
Speaker 3: not be the best for all these other studios, especially
Speaker 3: even like ten cent of but who knows, Like it's
Speaker 3: I think we're I think it's like I think we've
Speaker 3: heard it and probably you all said that even as well.
Speaker 2: It's like it's gonna get worse I think before it
Speaker 2: really gets better. Yeah, it's funny.
Speaker 1: I did just check actually take two down today, probably
Speaker 1: because they only charged eighty dollars, probably right, that's that's
Speaker 1: gotta be.
Speaker 2: The Yeah, one hundred, it'd be much more. Yes, that's
Speaker 2: gotta be.
Speaker 1: And it's like, oh man, you guys, they're just gonna
Speaker 1: make that up on volume. It's gonna like yeah, dep shits.
Speaker 1: But yeah, so it did go up. It's kind of
Speaker 1: below where it was when they first announced to win
Speaker 1: pre orders when we're gonna go live, So it back
Speaker 1: down to the below that price and it'll shoot back up.
Speaker 1: You're right once these numbers actually start coming out. Uh,
Speaker 1: but man, investors are so stupid.
Speaker 2: Signal just so dominant. It's baffling.
Speaker 1: All right, let's see here, let's keep going. Uh, Sony's
Speaker 1: shovel Wear crackdown. Yes, shove Wear correct dount will remove
Speaker 1: more than nine hundred games from one publisher. This is
Speaker 1: from Sammy Barker at Push Square. Sony has waged a
Speaker 1: war on the shovelwear publishers, taking over the Place store,
Speaker 1: and slowly but surely, we're learning a little bit more
Speaker 1: about the platform holder's process behind the scenes. Out of
Speaker 1: phill Games at Afil Games, the purveyor of low effort
Speaker 1: software like College Call and Cute Bonfire, has confirmed that
Speaker 1: PlayStation has been implementing stricter guidelines for publishing games on
Speaker 1: its platform. In a statement, the Brazil based studio said
Speaker 1: these new policies mean its future releases will no longer
Speaker 1: be available on the PS five. Furthermore, all of its
Speaker 1: previous titles, of which there are over nine hundred, will
Speaker 1: be removed from the PlayStation Store in due course. It's
Speaker 1: not the first time we've seen this, as tens of
Speaker 1: thousands of titles have been removed from Sony's storefront this
Speaker 1: year alone.
Speaker 2: I've certainly seen.
Speaker 1: Worse games than the ones published by afil Games, but
Speaker 1: many look like copy and paste of the same basic
Speaker 1: idea with asset flips. They all have extremely easy trophy lists,
Speaker 1: as is par for the course with software that can't
Speaker 1: stand on its own like this, like that's the whole
Speaker 1: business model. It is like selling it to the trophy
Speaker 1: hunters of the world and get some easy platinums and yeah,
Speaker 1: you saw them for a dollar, and you just try
Speaker 1: to make your money back through through that. I've always
Speaker 1: been of the opinion Steve that like, when I go
Speaker 1: on the store, these things are not clogging up my
Speaker 1: feed I'm not seeing them all that much. I guess
Speaker 1: I'm not on the PlayStation store all that frequently, but
Speaker 1: this is the kind of thing that people when they
Speaker 1: do encounter them, and it does cause them a headache
Speaker 1: when they're trying to find a specific game. It is infuriating.
Speaker 1: It's very frustrating. And obviously a store is allowed to
Speaker 1: decide what products are in at store. I think that's
Speaker 1: completely fair. You want to like curate to a certain
Speaker 1: extent so people don't come in and be like, wow,
Speaker 1: this is just a junk warehouse and PlayStation doing that.
Speaker 1: And then at the same time I'm also usually of
Speaker 1: the opinion opinion of yeah, but I could just not
Speaker 1: buy the thing, and that should should maybe be where
Speaker 1: I filter things out, not Sony filtering these things out.
Speaker 1: So far, Steve, it seems like Sony's done a good
Speaker 1: job of finding the games that really are these truly
Speaker 1: low effort trophy hunter games and not like, oh, this
Speaker 1: is just someone trying to figure out games and slapping
Speaker 1: some ideas and to get together using the asset store
Speaker 1: and maybe there's someone who will turn into a real
Speaker 1: game developer eventually. This is this is a mill for
Speaker 1: crap and them cracking down on this maybe long overdue.
Speaker 2: What do you think I mean? I think I think ah.
Speaker 2: My question is why were they approved to be on
Speaker 2: the store in the.
Speaker 3: First place if if that's the case, and what stricter
Speaker 3: guidelines are they going to now implement to be able
Speaker 3: to hopefully prevent those stores those games from being added on,
Speaker 3: and also to like I like I've seen it like
Speaker 3: a couple of times, I don't actually I can't really
Speaker 3: use the search in the PlayStation store because if I'm
Speaker 3: looking for a game unless I know this specific title,
Speaker 3: like like, it's gonna come.
Speaker 2: Up with a whole bunch of that shovel where games.
Speaker 3: And I think that, like, of course, I'm a little
Speaker 3: bit more savvy when it comes to like like figuring
Speaker 3: out what game is legit and what's not. But to
Speaker 3: the general public, it just be like, okay, yeah, I'm
Speaker 3: gonna go through the store, see what games kind of
Speaker 3: interest me. And then they see all these games that
Speaker 3: are just simple games, like like they're like, yes, there,
Speaker 3: it's obviously they're designed for you know, the quick Platinum
Speaker 3: for a lot of a lot of folks, And it's
Speaker 3: just obviously Trouble Where is designed for those kind of
Speaker 3: low hanging fruit stuff. But I think it's it's it's
Speaker 3: low hanging fruit for also just the casual gamer being like, oh,
Speaker 3: this game looks like fun and then they.
Speaker 2: Realize, oh, no, it's not.
Speaker 3: It's just a you know, quick, little simple game that
Speaker 3: I didn't want to play, and then they delete it
Speaker 3: and they can't obviously get a refund, so they're kind
Speaker 3: of like whatever. So I I don't know, I think
Speaker 3: I'm glad at these PlayStations you know, cracking down on it.
Speaker 3: But again I goes back to the question I add,
Speaker 3: it's like, why were they approved to be added on
Speaker 3: to the store in the first place, and what kind
Speaker 3: of like qualifications does like were they able to like
Speaker 3: circumvent in order to be able to to show no, no,
Speaker 3: we're a legit game and then PlayStations like yeah, okay,
Speaker 3: you're you're you're you're good.
Speaker 1: Yeah, it does sound like they are changing the rules
Speaker 1: and it's catching all these games and now that's why
Speaker 1: this company is no longer able to release them where
Speaker 1: it's like previously the rule these games didn't violate anything.
Speaker 4: That's why they were able to get on there.
Speaker 1: And you know, and again I don't mind so much
Speaker 1: them maybe being able to sneak through having a more
Speaker 1: open door and then once they're in the party being like, oh,
Speaker 1: you're ruining the vibe.
Speaker 2: Now it's time to leave. Yeah.
Speaker 1: It's usually a little bit better than having like one
Speaker 1: person who approves games and looking at something be like,
Speaker 1: I'm going to decide if this is good enough for
Speaker 1: people to spend their money on. Yeah, Like I don't
Speaker 1: want like, yeah, cimulate kim simulator, cimulator games. It's these
Speaker 1: weird FMV games of this dude in Canada just making
Speaker 1: weird movies with his friends, and they're barely games, but
Speaker 1: they're really charming. We had a good time playing in them,
Speaker 1: and I think at a glance most people would say
Speaker 1: this is slop crap, and maybe they're right, but it's
Speaker 1: slopping crap that I enjoyed, and I just don't want
Speaker 1: Sony to be making those decisions for me.
Speaker 4: Now, to their credit, they have not taken those games down.
Speaker 2: I believe it.
Speaker 1: Those are still on their store, So okay, as long
Speaker 1: as that continues to be the case, I think this
Speaker 1: is fine. You of course are allowed to prune your
Speaker 1: store here or there. Now that's for PlayStation. I think
Speaker 1: like Steam would be a different situation because Steam is
Speaker 1: such a monopoly on play on PC that them getting
Speaker 1: decide getting to decide what games can succeed or not
Speaker 1: becomes much more problematic. But it has its own issues,
Speaker 1: and they maybe, you know what, they've done a better
Speaker 1: job at like making it easier to find the games
Speaker 1: you're actually looking for, even though more games come out
Speaker 1: on Steam than anywhere else.
Speaker 3: Yeah, and I think, I mean you're right when you
Speaker 3: have like those kind of like developers that are just
Speaker 3: making these like weird, little like avant garde type games.
Speaker 3: Of course they deserve to be able to be on
Speaker 3: each of the storefronts. But my my thinking as you
Speaker 3: were talking, it was just like we were talking about AI.
Speaker 3: It's like, Okay, how like now how much is going
Speaker 3: to be like AI built games and AI slob games.
Speaker 3: That's gonna be a ninemare to Yeah, exactly to figure out.
Speaker 3: And it's like I don't envy PlayStation or even Xboxes.
Speaker 3: I know Steam has it where you can obviously have
Speaker 3: that label that it is built with AI.
Speaker 2: I don't know if.
Speaker 3: PlayStation or Xbox has that as part of their search
Speaker 3: trend or like labels for their games in their storefront.
Speaker 3: But it's like if they if they did add that
Speaker 3: that kind of like opens the door to like a
Speaker 3: lot more scrutiny, and I see for see them basically
Speaker 3: being like, well, we don't want a police games. You know,
Speaker 3: if they make these games and if it's fine and
Speaker 3: plays well and it doesn't ruin the system, then you
Speaker 3: know it's it's okay.
Speaker 2: And I think that just opens up more.
Speaker 3: Yeah, there's more scrutiny the on Xbox and PlayStation's part
Speaker 3: than necessary the developer or lack thereof when it comes
Speaker 3: to AI slob yep.
Speaker 4: Let's see here, all right, last couple of stories.
Speaker 1: Let's get through these Lords of the Fallen two retreats
Speaker 1: from It's the Insane Fall release schedule. It's gonna be
Speaker 1: released in twenty twenty seven. Robert Ramsey at Push Square
Speaker 1: wrote this story up. But this short version is that
Speaker 1: some like souls Born expert players tried the game out
Speaker 1: and gave some feedback and said, hey, this could use
Speaker 1: some more time, So they're going to take that time.
Speaker 1: And at the same time, they are leaving a endo
Speaker 1: year period that was already unnaturally compressed because Grand Theft
Speaker 1: Auto six and Call of Duty to a lesser extent,
Speaker 1: pushed a lot of games out of November and October,
Speaker 1: so everything was coming out in September.
Speaker 4: Everyone knows this story by now. And Lords of the.
Speaker 1: Fallen two, which did not I don't think had a
Speaker 1: specific release date, but it had a release window. Well
Speaker 1: that window's gone now it's coming out in twenty twenty seven.
Speaker 1: So yeah, not surprised to hear that some of these
Speaker 1: games are like, hey, if we have any questions about
Speaker 1: the quality of our game, let's take some extra time
Speaker 1: just so we can get out of this mailstream.
Speaker 2: Yeah. I think that was a good call.
Speaker 3: I mean, we're like, once we saw the announcements for
Speaker 3: September October, over the course of SGF, like, I think
Speaker 3: it was inevitable that there was any games that were
Speaker 3: gonna just you know, like a jump ship because of course,
Speaker 3: like those dates were decided on before they even realized
Speaker 3: how crowded those two months we're going to be in
Speaker 3: avoiding GTA six, So I think it makes sense, And hey,
Speaker 3: if it needs extra time, I'm always for Like, if
Speaker 3: you got to delay a game to be able to
Speaker 3: make the game better better, that's fine, Like delay it
Speaker 3: as as long as you possibly can, as long as
Speaker 3: it's you know, that it's going to be a better
Speaker 3: game for it, then then that's awesome. And but also
Speaker 3: I am now more cognizant. Okay, if people are moving
Speaker 3: their games out of September October, I'm seeing a lot
Speaker 3: of people basically their studios basically pushing their games to
Speaker 3: January February, which may turn into another deluge of of
Speaker 3: of titles.
Speaker 2: Yeah. Yeah, So the question is is, like, Okay, who's
Speaker 2: gonna move from that?
Speaker 3: Uh, the sort of rely state schedule, so because I
Speaker 3: don't remember the winter early winter months being that crowded,
Speaker 3: but it's just over the past couple of years they've
Speaker 3: they've kind of been been doing so, like there's there's.
Speaker 2: A lot of great games that come out early at
Speaker 2: the beginning of the year. I've noticed that, but I
Speaker 2: don't know.
Speaker 3: Well, hopefully Lord's the Fall too, it can be able
Speaker 3: to at least find its audience and you know.
Speaker 2: Not be buried by everything else.
Speaker 4: Yep, and and Lords of the Fall.
Speaker 1: And I've never cared about those games, and that that
Speaker 1: studios at least the CEO kind of a shithead like okay,
Speaker 1: well I'm tried. He's like one of those anti woke guys.
Speaker 1: So Get Lost in January.
Speaker 2: February Go to Hell Who Cares? Yeah, fuck him exactly.
Speaker 1: Netflix reveals horror games starring Troy Baker and Sadie Sinc.
Speaker 1: This is from Josh Collins at Insider Gaming. Netflix has
Speaker 1: revealed its upcoming launch of the first person horror title Unhinged,
Speaker 1: from the developer of Oxten Free Nights School Studio. The
Speaker 1: streaming behemoth has dipped its toes into video game titles before,
Speaker 1: and while many have been interactive, live action experiences, Unhinged
Speaker 1: has a standard approach, using your phone as a controller,
Speaker 1: and features a star studded cast from the.
Speaker 2: World of gaming and Hollywood.
Speaker 1: Troy Baker seems to be the headliner here and then Yes,
Speaker 1: Who's you played? Indiana Jones in Indiana Jones and Jonesy
Speaker 1: in Fortnite, lots of jones Is and then other j
Speaker 1: names Joel in the Last of Us.
Speaker 2: For example, Sadie Sink was.
Speaker 1: From Let's See She's from Stranger Things, Thank you Stranger Things.
Speaker 1: I think she's going to be in the New Spider
Speaker 1: Man movie. Maybe we don't know what character she's.
Speaker 2: Playing, but she's gonna be some sort of villain, and
Speaker 2: potentially in brand new day. Yeah, thank you, Steve.
Speaker 1: She is a great actor. And I'm like, oh, this
Speaker 1: is cool. I kind of want to check this out.
Speaker 2: And I like Nights School.
Speaker 4: They make some cool stuff.
Speaker 1: Oxing free is interesting, and this is the kind of
Speaker 1: thing where's, oh, yeah, I'm gonna be kind of take
Speaker 1: some time off around then I'll put on Netflix and
Speaker 1: maybe check this out for myself. So this is the
Speaker 1: kind of thing where I actually do perk up a
Speaker 1: little bit, like I'll pay attention to this. I have Netflix,
Speaker 1: how about you, Steve.
Speaker 2: Absolutely, and I love that.
Speaker 3: I think it's somewhere that basically it's like a really
Speaker 3: short like literally an hour long game like or at
Speaker 3: least you know, in that kind of timeframe, which I
Speaker 3: think is great. I think that's and for Netflix that
Speaker 3: totally would make sense with just kind of the ecosystem
Speaker 3: that people sort of expect from from Netflix. You know,
Speaker 3: watch the movie for an hour and you're good, and
Speaker 3: I'll play a game for an hour and you're good.
Speaker 2: I have actually tried.
Speaker 3: Out the Netflix like app, like the controller app, and
Speaker 3: it's actually pretty responsive. I will like it's what they
Speaker 3: basically do is that they kind of like customize the
Speaker 3: phone or just sort of like you know, you got
Speaker 3: a bunch of buttons that are on screen, and then
Speaker 3: that's it. The studio basically gets to kind of like
Speaker 3: using the Netflix app, they kind of customize sort of
Speaker 3: the interface to kind of build their own UI based
Speaker 3: like that's more kind of in line with the aesthetic
Speaker 3: of the game. So I'd be very curious kind to
Speaker 3: see what that's gonna be, Like that's gonna look like
Speaker 3: on there, and yeah, for it's pretty responsive for if
Speaker 3: you have like a pretty decent Wi Fi and smart
Speaker 3: smart TV excellent.
Speaker 2: Yeah, that I'm curious as well.
Speaker 1: And then studio behind the acclaimed metroid van Meo Memories
Speaker 1: in Orbit is closing down. This is from Stephen Tailby
Speaker 1: at Push Square. Pull Up Entertainment is announcing that it
Speaker 1: has sold its entire stake in juj me. I'm not
Speaker 1: gonna be able to say that properly, but that's closest
Speaker 1: I can get to the studios founding partners. The decision
Speaker 1: was taken by mutual agreement to enable each entity to
Speaker 1: pursue its strategic objectives independently. The game's shady part of
Speaker 1: me and Meo Memories of Orbit Memories in Orbit, developed
Speaker 1: by juj Visa Me, will continue to be published by
Speaker 1: Focus Entertainment Publishing, a pull Up Entertainment Group subsidiary. That's
Speaker 1: the release that came out about this seems to be like, oh,
Speaker 1: they put that game out just a few months ago,
Speaker 1: and maybe Focus Home's parent company, pull Up just wasn't
Speaker 1: happy enough with it. But yeah, that's a shame, because
Speaker 1: that game was all right, I thought it was okay.
Speaker 1: I know, Chuck really liked it. This is one that
Speaker 1: you checked out at all. No, sadly I haven't been
Speaker 1: able to.
Speaker 3: But I mean because of this on sadly, I mean
Speaker 3: like I wish I knew earlier I would have maybe
Speaker 3: it would have downloaded.
Speaker 2: I think I probably might try it out now, just
Speaker 2: to kind of the least, you know, give it some love.
Speaker 3: But yeah, I mean, it's just like when we live
Speaker 3: in a world where you can announce a game and
Speaker 3: then eleven days later potentially close the studio.
Speaker 2: Yeah, I don't I'm.
Speaker 3: Not surprised by this, but it just like again, all
Speaker 3: basically just comes down to all this sucks.
Speaker 2: All of it sucks. Yep.
Speaker 1: All right, finally we have some what's happening today and tomorrow,
Speaker 1: just to get everyone Buddy caught up. Delta Rune Chapter
Speaker 1: five launches today at eleven am Eastern, which was when
Speaker 1: this show started. PS five, P four Switch to Switch
Speaker 1: and PC. It's a free addition for existing Delta Rune owners.
Speaker 1: Also today, Arc system Works Showcase is at five pm Eastern,
Speaker 1: that's two pm Pacific, covering games developed and published by
Speaker 1: Arc system Works. Then tomorrow, June twenty fifth, obviously GTA
Speaker 1: six pre orders open. We believe that's at midnight. Star
Speaker 1: Fox launches for Switch to at fifty dollars digitally and
Speaker 1: sixty dollars physically. There's a review up on the website.
Speaker 1: Mike wrote a review and then we did a review discussion.
Speaker 1: Four of us have played that game quite a lot.
Speaker 1: We had a good conversation about it. Go check that
Speaker 1: out now. It's on the website giant bomb dot com.
Speaker 1: You can also get it on our YouTube channel if
Speaker 1: you're watching there. And then later tomorrow five pm Eastern
Speaker 1: two pm Pacific. Capcom Spotlight is a thirty minute thing
Speaker 1: featuring Dragon's Dogma two, Dark Risen, Annie Musha, Way of
Speaker 1: the Sword, and Monster Hunter Stories three. These Capcom updates
Speaker 1: the Spotlights are often just like yeah, very commercial, like
Speaker 1: very like, hey, here's what.
Speaker 2: We got going on.
Speaker 4: Not often do they have big new announcements, so don't
Speaker 4: go think in the world is.
Speaker 2: Going to happen there.
Speaker 4: All right, that does it for the headlines.
Speaker 1: Let's get to the poll question from earlier this week,
Speaker 1: which I should have right over here.
Speaker 2: Okay, my computer's being weird.
Speaker 1: If you want to check these out and vote in
Speaker 1: our polls, ever, you can go to giant bomb dot
Speaker 1: com slash at or go to YouTube dot com excuse
Speaker 1: me slash at giant bomb slash posts, and there you
Speaker 1: could see did you get the Steam controller yet?
Speaker 2: Yes or no?
Speaker 1: I'll say yes because I did get one that it
Speaker 1: was sent to me, of course, but yes, thirteen percent
Speaker 1: said yes, forty percent said no, forty seven percent said
Speaker 1: I'm not getting one. So let's see about one in
Speaker 1: five of the people who do want to get one,
Speaker 1: we're able to get one, Steve. If people want to
Speaker 1: get one still, they're sold out until twenty twenty seven.
Speaker 3: That's what the Steam store says right now, which is
Speaker 3: pretty rough going. Yeah, I will say this, I'm also
Speaker 3: probably not going to get one either. I feel like
Speaker 3: just even looking at it might be a bit too bulky.
Speaker 2: I don't know. You may have a different opinion on
Speaker 2: that one. I find it very comfortable.
Speaker 1: Like once the bulkiness is noticeable when you're looking at it,
Speaker 1: when you're holding your hand. It makes sense because it's like, oh,
Speaker 1: if I'm using the track pads, I hold it down here.
Speaker 1: If I'm using the sticks and buttons, I hold it
Speaker 1: up there, and they feel distinct, but not like one
Speaker 1: gets in the way of the other.
Speaker 2: That's been my experience.
Speaker 3: Okay, okay, with the way that the Steam like valve
Speaker 3: of their hardware aesthetics, it's like it's a little bit
Speaker 3: difficult for me because I I play my handout games
Speaker 3: on my Xbox Rock ally yeah, because that's a little
Speaker 3: bit more comfortable, whereas like with a Steam deck, all
Speaker 3: the buttons are all at the top of the of
Speaker 3: the device, which makes it a little bit harder to hold.
Speaker 2: And so that's why I'm like.
Speaker 3: Well, okay, they're not the most like the best for
Speaker 3: like comfort.
Speaker 2: So I was like, okay, yeah, I'm just not gonna bother. Yeah.
Speaker 1: They when we talked and them, like they did make
Speaker 1: a big thing about ergonomics. Was our number one thing,
Speaker 1: and it's noticeable here. But the buttons, many of the
Speaker 1: buttons are still at the top, so that's been a problem.
Speaker 1: I don't know if that would have changed for you. Yeah,
Speaker 1: all right, Uh we need a new pool question which
Speaker 1: I didn't come up with. Well, I'll come up with
Speaker 1: one while Steve does this. Steve, why don't you tell
Speaker 1: people where they can find you on the internet where
Speaker 1: you're streaming what you have going on all that good stuff?
Speaker 3: Yeah, you abilify me at Steve Sailor pretty much everywhere,
Speaker 3: Sailor spelled s a y l R. I have a
Speaker 3: basic I stream on Twitch where I talk about accessibility
Speaker 3: and games. I also play games I haven't played before
Speaker 3: and kind of look at it from an accessibility lens,
Speaker 3: Like recently, I just started playing Final Fantasy seven.
Speaker 2: For the very first time.
Speaker 3: I also have a actually a brand new series I
Speaker 3: started on my Steve Sailor plays YouTube channel where I'm
Speaker 3: going to attempt to play Balder's Gate three every single
Speaker 3: day for a year.
Speaker 2: And so I've i recently started that up. If you're
Speaker 2: interested in seeing.
Speaker 3: What me bumble through ballders Gate three as a D
Speaker 3: and D NERD, I definitely recommend checking that out. And
Speaker 3: speaking of D and D, I also have a tabletop
Speaker 3: show where called Dungeons and Disabled, where disabled players play
Speaker 3: disabled characters in tabletop role playing games like D and
Speaker 3: D and also like games like Daggerhart and Yeah, we
Speaker 3: basically focus highly on accessibility and play as well as
Speaker 3: how to be aible to add disability mechanics into.
Speaker 2: Those systems, and so it's a lot of fun. So
Speaker 2: if you want like a you know, a nice like
Speaker 2: D and D type show, definitely go go check that out.
Speaker 1: Excellent, fantastic new pole. Question, are you going to pre
Speaker 1: order Grand Theft Auto six? Your options are yes or no?
Speaker 2: Hell no? What are you talking about? Pre order?
Speaker 4: So you can vote in that.
Speaker 1: We'll get the results talk about it on tomorrow's show
Speaker 1: here on Giant Bomb. Speaking of Giant Bomb, I'm gonna
Speaker 1: be doing a grub bag of various fishing games here
Speaker 1: starting after this. I'll take a second to get set
Speaker 1: up everybody, but I'll return with that, so stick around.
Speaker 1: And then after that it's Wednesday, so it's Blight Club.
Speaker 1: Let's see if Dan can beat Space Aces. He's got
Speaker 1: to do it eventually. I guess he doesn't have to
Speaker 1: this could be forever.
Speaker 2: We'll see.
Speaker 1: But he's he's looking, it's looking promising you and you're
Speaker 1: not gonna want to miss it if he actually dies.
Speaker 2: Beat it.
Speaker 1: First of all, it gets to the end, it makes
Speaker 1: weird Elvis noises. It's a good time. And man, let's
Speaker 1: we'll even get to that final level today, which seems
Speaker 1: like it's a real possibility. All right, So that will
Speaker 1: be at three pm Eastern later today, that's noon Pacific,
Speaker 1: and then I'll be playing, like I said, those fishing
Speaker 1: grab bags after this, I mean, not too long after this,
Speaker 1: all right, and then you know, tomorrow's Thursday voicemail dumb Truck,
Speaker 1: and Friday we'll have upf We're gonna be playing web fishing,
Speaker 1: So tune in for all the good stuff here on
Speaker 1: Giant Bomb. With that all out of the way, Steve,
Speaker 1: thank you so much for hanging out with me today
Speaker 1: and talking about video games. Man, I really appreciate it.
Speaker 3: No, of course, thank you so much for having me
Speaker 3: and uh yeah, it's love being able to chat with
Speaker 3: you all, and thanks so much for having me on.
Speaker 1: Likewise, man, thank you for doing this. We'll get you
Speaker 1: on again sometime soon for sure.
Speaker 2: Thank you.
Speaker 1: All for watching and listening. You're the best audience in gaming.
Speaker 1: Until next time, have a good one, take care of
Speaker 1: yourself and goodbye.