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Thank you, enjoy moon. You see the Kaijuw's eyes turn
red as several the veteran mercenaries from as Goor begin
to join you in the fight, and it is time
for a new round. It is your turn. What would
you like to do?
Speaker 2: Hmm? Well, I've been beating this thing up and I
don't really see myself stopping or slowing down, and I
know these guys are here to help me. So I
kind of look around and I feel like this motion like, okay,
rally as many people as you can. I'm gonna head
up towards its face.
Speaker 1: Oh, they just kind of roar in agreeance.
Speaker 3: Okay as they move.
Speaker 2: Okay, I sort of like like you see the wings
sort of I guess elongate I guess out of my
outfit and I sort of zooed up to this thing's face,
and at least that's what I'm trying to do right now.
I'm attempting to try and blind it if I can.
Speaker 1: Okay, I will say, we can have you do this
one of two different ways.
Speaker 2: Okay.
Speaker 1: First, you can attempt to just do a hinder action okay,
which sounds like what you're trying to do. Yeah, or
you can potentially try to attack and do damage. What
would you like to try?
Speaker 2: I think I'd like to try and hinder it. That
will be the main goal here, since I know that
I have some backup.
Speaker 1: Okay, absolutely, this will be I imagine probably might index
then okay, And I'm going to say that the difficulty
is going to be twelve.
Speaker 2: Twelve okay, ooh, that's a ten failure.
Speaker 1: Yeah, So how do you manage this doesn't work out
for you? What do you think happens?
Speaker 2: Well, I've I'm right next to it, right so there's
like no possible shot that I could miss, and I
kind of wind up, uh for a lunge with broken
revelry here, but this thing, instead of remaining where it is,
kind of rears back, and I was just unexpecting, like
completely unexpected, and it like yah, and there's just like
this hot breath on my face instead of like an
eyeball that I was expecting. So I kind of like
lunge into its mouth a bit, and I can like
see into the back of its throat and it's just
like this sticky mob there's like a bunch of teeth.
It's missing some teeth in the back. You could see
there's molars where like there's flesh hanging off and it's
just like this hot, greasy death air.
Speaker 1: Just you get launched out of the mouth and sort
of like tossed back down towards the ground. As it
rears back, you can see that this creature begins to
that red glow emanating from its eyes begins to sort
of travel over its body as it will go perserk,
and you can see that the creature's movements become erratic
and sort of frantic, and it will, uh, it's moving
like quite a bit quicker, like too big for its size,
and it will hm stomp around and sort of like
it almost looks like it like if you've ever seen
like a rodeo, like a bucking a bucking bull sort
of trying to throw the rider up into the air,
sort of doing that as a pack, and it will
then begin to do an earthquake. As you see this,
the rocks that seem to form part of its skin
begin to like crack and explode. The environment around it
also begins to take on that sort of property with
You can see chunks of the ground sort of begin
to explode all around you, and you see that everybody
that is here in the immediate area, including the veteran mercenaries,
will take birth damage. Oh no, this is gonna be
a little nasty. I think, let's see here.
Speaker 3: What is this?
Speaker 1: Okay, let's roll. Okay, everybody, uh, basically on your side.
The veteran mercenaries that are still rushing to help you,
by the way, it's just these first three that have
kind of joined you that were faster than the rest,
are sort of like having trouble standing as this damage
gets sent out, and I rolled for the medium damage,
which is gonna be twenty five damage to everybody, including
you Moon, okay, and they are knocked prone and so
are you well. Prone in this case is going to
make it so that you're unable to use any reactions
until the start of your next turn. Oh okay, okay,
would you like to go next? Or would you like
one of the mercenaries to go next?
Speaker 4: Oh?
Speaker 1: I don't know.
Speaker 2: I'm still feeling pretty fired up, so yeah, I'd like
to go next.
Speaker 1: Okay.
Speaker 2: Yeah, I stand up and wipe the dirt off of
me after skidding several feet on the ground after being
knocked prone. Put out some dirt, and I look at
this thing in the eyes done, and just let out
this massive raw at it. And I let out a
powerful blast as much as I can just from standing
on the ground.
Speaker 1: Okay, I assume you were Yeah, you're You've only got
one target. Okay, so yeah, you let loose a powerful
blast again. Make sure to spend the the mana for that.
And uh, this is gonna be one hundred damage from
your powerful blast.
Speaker 5: As you you see this like.
Speaker 2: It's like a sphere that turns into like a crackling
electrical like fireworks. Hit this thing right in the jaw.
Speaker 1: It's it's a massive hit to this creature that just
kind of recoils in pain. It staggers backwards from the attack.
And yeah, you can feel that like slight burst of
a small headache for a second as you use up
those mind points.
Speaker 2: Like a brain freeze.
Speaker 1: Okay, the Kaiju's turn the kaiju. This goat boar creature
still looks very pissed off and will now do a
trample attack, which gets a fucking bonus because it is
a berserk does not first of all, it does not
have to channel to activate this or charge. It gets
to do this immediately, and it will do some damage potentially.
Let's see here, okay, the three veteran mercenaries, and you
need to make a check here. If you see the
first button there that can with a bunch of symbols
and stuff right next to it in the chat, yes, yes,
you should be able to hit that button. You passed.
The other targets are going to have to try. You
cannot get trampled. Stay here, no success and a fail.
Speaker 2: Okay, is there any way I can react here?
Speaker 6: Or have I?
Speaker 7: Do?
Speaker 2: I not have any way to save these dudes?
Speaker 1: Yeah? So you do potentially have a chance to react.
You can, you can try, and you see the second
button there, be opposed to check. You'll be making an
opposed to check against the creature. Okay, you make your
role first, Okay, do I do? I just hit that. Yep,
you should be able to just touch that.
Speaker 8: Okay.
Speaker 2: I see one of the dudes underneath the left foot
just it's like coming down on him. I'm like, oh geez,
and I like trying swoop in. That's a sixteen.
Speaker 1: Oh, this is probably gonna work.
Speaker 3: Let's see.
Speaker 1: Yes, uh okay, So if they succeed, the anction is disrupted.
Uh yeah, absolutely. How do you stop this thing with
brute force?
Speaker 8: Uh?
Speaker 9: I notice that it.
Speaker 2: Has a loose toenail and it looks kind of red
and inflamed, and as it's coming down on this guy,
I immediately like just run into this toenail with all
of my force, hoping that it actually causes more pain
than is necessary. And it seems to kind of recoil,
and the dude is just like standing there.
Speaker 1: Yeah, you can see the veteran was like looking up
like uh uh totally like had shield ready, like was
about to attack with the sword, and moon just like
shoulder charges the fucking hoof of this giant like goat boar,
and they the board just kind of stumbles a bit
and the whole the whole ground is shaking all about
like everybody's kind of getting tossed around as this creature
rushes forward, and it just kind of slides on the ground,
missing the three veterans, and they cheer, oh save.
Speaker 2: I sort of give a muscalute and then get back
into serious mode.
Speaker 1: Okay, you can potentially or they can take a turn,
which would you like?
Speaker 2: Yep, I'm going again. I'm not holding any punches. I
realized that even just trying to lunch at this thing
with my sword is not nearly as powerful as giving
myself a headache for a few short seconds. So I'm
going to unleash another powerful blast at this time. This time,
I'm gonna really try and knock it off balance by
going for a tusk or one of its horns.
Speaker 1: Okay, yeah, and.
Speaker 2: I you can see this energy kind of forming and crackling,
and now it's like not just in front of me,
it's kind.
Speaker 5: Of like my whole body is just.
Speaker 2: Like these waves and things.
Speaker 9: And and I unleash a powerful blast on this thing,
which hopefully has some kind of effect that I'm hoping
that I.
Speaker 1: Hit that absolutely. This is this is an auto success
for you when you do your powerful blasts. It's really
only costs you man, so make sure you're spending mana here.
I don't think you did. I don't know if you
did for the first one either.
Speaker 2: I did. It was twenty right, yes, yes I did.
Speaker 1: Okay, yes, this is another hundred damage. I mean this
massive blast of pure energy. It erupts from uh, from
Moon and sort of concentrated through her sword, and you
see like just a giant tusk gets sliced like sh.
Speaker 10: Look out, whoa.
Speaker 1: Out of the way, it's calling done, and you see
the veterans sort of like spread out as this like
splash of snow and rocket gets tossed into the air.
Speaker 11: Okay, well it is still up, but it's yeah, it's
looking pretty hurt at this point, and it sort of stumbles.
Speaker 1: Back up to its feet, and you can see that
like the eyes glow a little bit more intensely red
as this creature will let out an aura of despair
for free and that means that all living creatures in
the scene are shaken, includes you and the three veteran mercenaries.
Speaker 2: Okay, shaken, Okay, no I am shaken.
Speaker 1: Shaken was removed from Moon.
Speaker 6: That says, I know, I think I was already just
putting it back on. Yeah, so when I'm I'm shaking,
does this happen?
Speaker 2: Is this kind of like a like an.
Speaker 1: Earthquake effect, So this is reducing your willpower. It's just
kind of like, uh, the creature is so like massive
and you've done so much damage moon like this is
some of the most damage that you've done to any
one creature and it's still up and still moving, like
even for you, this is like, hey, this this creature
could still do a lot of damage here. And it's
probably I think it's more just like a will thing,
Like you know, it's shaking your will a bit. Okay, okay,
so that it gets to do for free, then it will.
I think it's gonna attempt to trample again since it
doesn't have to channel this or charge it up. Rather,
it sort of stumbles up and it lets loose a
roar as it will attempt to trample once again through
the lot of you. Oh no, okay, and let's see here,
we're gonna need checks from everybody again. Okay, that's success. Success,
They all made it. What about you?
Speaker 8: Just squark?
Speaker 2: I think I did. I'm in there, didn't I did
I make a success?
Speaker 1: Oh? Yes, you did?
Speaker 12: I have to make more okay fail, Okay, yeah, well
you can try and make an appose check again.
Speaker 1: And see if you can stop it.
Speaker 2: I'm gonna do it.
Speaker 1: I'm gonna try. Oh no, you are stunned moon, which
basically means you lose your next turn.
Speaker 10: Falls.
Speaker 1: Uh yeah.
Speaker 2: I would have tried to, like, you know, get in
there whatever whoever's trying to get whoever's getting trampled, and
maybe end up just getting completely brushed myself.
Speaker 1: You just get knocked. I think you just get knocked
out of the way and you hit like some of
the debris and your your wind gets knocked out of
you for a second. The last in the line here
of veteran mercenaries is not able to get out of
the way and they will take fifty damage. Oh no,
you can see the the goat boor creature just kind
of rushes forward like lowers its head, and the veterans
able to get their shield up in time. But the
tusk like rings this guy's bell. He's launched probably like
all the way to the wall and just you see
like the anime cough of blood shootout as he backs up.
Speaker 2: And is hurt.
Speaker 1: Ad there. Oh no, that guy is now in crisis,
and we are back to your turns. Your side's turn.
You can use your turn right now and recover from
the stun. But then it's gonna go right back to
the Kaijus turn. I think we lost. We lost elspeth.
Speaker 13: Uh oh, the Savior is gone.
Speaker 1: Okay, well tell you what, I'm just gonna take this
opportunity then to have one of the veteran mercenaries go.
We're gonna say the one that was just hurt is
going to get up and basically in shaking it off,
they're gonna try and rush towards the creature. And you
see them point a massive war acts towards this creature.
It's like comically oversized. It's like a monster hunter size,
and they yell, they point towards it, and they say, uh.
Speaker 14: It's almost stone the Savior stone damage.
Speaker 1: You see like blood like coloring their beard, and it's
almost dead. We just need to strike a final blow
and they will mark the creature okay, uh for an attack.
That's gonna be it for their turn though. Okay, and
back to the Kaiju's turn. Okay, I think it will.
H We're gonna have it. I think it's still it's
still just perserking. I think it's gonna just try and
trample again. Okay, okay, another trample.
Speaker 3: Uh.
Speaker 1: It's just kind of running back and forth, and let's see,
we gotta get some saves from everybody. Okay, I'm gonna say,
because you are stunned Moon, if you fail this, you're
not gonna be able to stop it.
Speaker 2: Okay, that's a failure.
Speaker 1: Everybody failed this one. Oh oh hope, I don't get
a five or six on this die four, So fifty
damage for everybody.
Speaker 2: Yeah, that's definitely one of our friends lost.
Speaker 1: Yep, oh no, severely wounded, almost dead almost he's not dead,
not dead. But the other two are also now in crisis,
just kind of coughing up blood, looking horrific. But the
veteran mercenaries are hearty folk. The one, the last one
in line, like as the goat boor kaied you rushes back.
The other one's just kind of like you see it's
been marked, is trying to he's kind of trying to
throw himself into the fray this time seeing the effect
that you have had, and rushes up towards the creature,
rears back with the with the axe, tries to do
that shit where you like take out the legs from
the animal, you know, and have it like topple over
like because they saw you do like a shoulder charge
on this creature and stop it, and they were like
inspired by you. They go with the axe, the axes
fucking like flung backwards and they get like spun and
like smashed hard. You could probably like hear bones break.
There's probably a horrific visual as well to go along
with it, as you hear the crunch from these from
these mercenaries taking horrific damage, and you also take fifty
if you have yes, yes, yeah, okay, you can have
one of the veteran mercenaries go or it's your turn.
Speaker 2: Oh I'll I'll absolutely. I think I will let loose
another powerful blast here from wherever I'm standing, which I
think at this juncture, this thing is, it's all over
the place, and I'm not at the front anymore. I'm
kind of like at the back. But I'm gonna attempt
to throw one final blast of energy at this thing's
rear leg maybe try and and I don't even know
when to just locate dismember it something like that. So
I'm charging it up and you just see this like
this like reddish like purplely beam of a blast aimed
right at this right at this thing's leg back leg.
Speaker 1: Okay, uh, as you let loose this blast, man, sorry,
I need to find something here.
Speaker 3: Where did it go?
Speaker 2: Also, there's like a really cool like lighting effect all
your figuring stuff out. It's like a books really anime
and neat.
Speaker 1: Yeah, um m okay, give me a favorite moon? Uh,
roll me, roll you me a D six please?
Speaker 2: Okay, D six that's a five random numbers.
Speaker 1: Yeah, Moon, You let loose this mighty blast and you
hit the kaiju like square, no problem. The kaiju stumbles
and begins to fall, and you see blood kind of
like pouring out of its wounds and stuff as it
sort of stumbles, and there's this like thick red crystallization
that happens at the wounds. You've seen this before. And
as the creature lets out a horrific guttural death throw
of a moon and falls to the ground. Swear you
can hear something as it falls. There's a It's the
barrassed whisper of a sound sounds like a voice.
Speaker 15: Finally, I can leave this moon.
Speaker 1: You haven't felt this for a while, but there's this
intense feeling of judgment upon you. You feel like someone
is watching you, or something.
Speaker 3: Is watching you.
Speaker 8: Hello, what's out there?
Speaker 1: Who do you think is out there?
Speaker 2: I'm looking around at my surroundings and even though what
I'm seeing in front of me is this guyed you
that is kind of falling in slow motion, but I'm
not hearing anything except for this voice. So that's what's
really throwing me off. I don't know, are you the
same person that was telling me to just make mushrooms
in a cave? You're still bothering me.
Speaker 1: I am no person.
Speaker 2: Then what are you? It's like you can see the
slow motion snowflakes s kind you're still falling, like it's
just slow, like everything just slowed down.
Speaker 1: I don't have an easy way to answer that.
Speaker 2: You have to You're just here again and again, and
I have no way. I have no way of telling
you what I where I'm supposed to go, or where
I'm supposed to be. But you just know you're just
suddenly here.
Speaker 1: I'm always here. You get thisird cold feeling that pierces
through the intense cold of this region, feels ploying, like
it's sticking to you and just instinctually sort of look down.
You see your shadow below you. I'm always here. I
am needed.
Speaker 16: Am I talking to my shadow right now?
Speaker 1: In a way?
Speaker 2: Can I roll insight to see if I recognize this voice?
Speaker 1: Absolutely? Open?
Speaker 16: Check nine.
Speaker 1: Sounds familiar, but you don't recognize that.
Speaker 2: Listen. If you're always here, why did you choose to
start speaking at this moment? What where were you at
the beginning of the fight? I could have used some encouragement.
If you're always here, You're just gonna watch while I'm
in pain while other people are dying. That's real nice
of you. You know, I don't really need you to
show up when I'm trying to save people, when I'm
trying to help people, when I'm trying to figure out
who I am. You know I can't place you, but
you can place me. That's not fair. Why do you
only show up when I'm after a crisis?
Speaker 1: As I said, I'm always here.
Speaker 2: Well, it doesn't seem to mean much. Doesn't thanks a
lot for your friendship, whoever you are. Sure seems like
I'm having to go through everything by myself still, and
then I look away from whatever.
Speaker 1: Everything's still kind of moving in slow motion. You've only
recently been able to understand me.
Speaker 16: I get a headache.
Speaker 2: I don't understand anything. Thanks, I.
Speaker 10: Will, I will.
Speaker 2: H Do you know where my friends are?
Speaker 1: You know where all of your friends are? Tell me
catch ones.
Speaker 2: You have to tell me, Tell me and tell me
where Iris and enders in Bow and Andrew. Where are they?
Speaker 1: They're currently in ellen Drath, Ellen Drath.
Speaker 2: Ellen Trath for through the elves. Oh God, that means
that's that. But that's where Iris is. That means that
they're are they an Ellen? Can you take me to Ellendrath?
Can I go to ellen Drath right now?
Speaker 1: I left them? Anywhere you can and.
Speaker 2: I'm watching the Kaijus still fall. Can you take me
to Ellendrath right now?
Speaker 1: I cannot take you anywhere?
Speaker 2: How is that fair? You can watch me, but you can't.
Speaker 1: It's not fair, at least by your reckoning.
Speaker 2: Look, if you watched me, you know that I hurt them.
You know that I hurt them, and that I'm not
a savior, that I need to make this right. You
know that I've stared into the storm I've wanted to
go through. How is it that I can take down
a giant monster but I can't help my friends.
Speaker 1: Because you aren't ready yet.
Speaker 8: How do I How do I know what I'm gonna be?
Speaker 1: Ready?
Speaker 6: Will?
Speaker 2: What does that mean?
Speaker 16: I have?
Speaker 2: I have these ultimate points that mean nothing. I get
headaches when I'm alone, but I can't I can't be friends.
Speaker 1: They mean something, You mean something You're please to understand.
Speaker 2: No, please, please don't leave me. Please don't do this,
because then you're gonna go, and I'm not gonna have
any guidance. I'm not gonna know what I'm supposed to do.
Speaker 1: Your mind can only take so much.
Speaker 5: Oh at the moment, No, leave me alone, at least
just for now.
Speaker 2: Please.
Speaker 1: Things begin to head move quicker around. You see the
goat boar hit the ground and just sort of do
what dead things do. It's head lulls, people's dilate, vacant
stare as. It's various wounds lead the veteran mercenaries, even
the ones that have only just now joined the fight
with the other three that were already fighting, rush up.
They throw their hands up.
Speaker 14: Savior, What kind of magical was that? I've never seen
anything like it? All of the tails are true. You
are so powerful.
Speaker 2: Listen, I just I just wanted and I looked out
at my hands. I just want to help. I'm glad
you guys are okay.
Speaker 1: They continue to cheer. As the kind you falls, you
can hear the various alarms in the city behind you
start to like sort of die down a bit, and
you can see the glow from the wall and some
of the towers dull a little bit, changing colors, seemingly
indicative of less power being taken. And as the wounds
continue to bleed from this creature, you noticed something else.
One of the wounds that you've given it somewhere, and
it's corso first you imagine what you see to be
a heart, but it is in fact red crystal, you know.
Speaker 2: Very well, and I'm drawn to it. I just start
moving towards it. Through all the celebration, the smile kind
of fades from my face, and I just inexplicably start
moving forward, and then out of nowhere, I stop, and
I blink, and a smile comes back to my face,
and I look around at all of the celebration and
all of these people who were going to get really hurt,
and I just pumped my fist into the air and
I start celebrating with him.
Speaker 8: Yeah, I did.
Speaker 1: They all kind of like throw their fists in the air,
and there's cheering for several minutes. You can see that
there's what effectively is some kind of team that begins
to pour out from Echo Shade as well. It looks
like they are essentially some you know, the they what
appears to be like this team that happens to deal
with the aftermath of a Kaiju battle. You know, they
have uniforms on that look not quite like hazmat suits,
but kind of like I imagine something in between that
and like a almost like a jumpsuit kind of thing.
You know, it's like a full body kind of thing,
almost like a snow suit. Like a kind of dark
dark like gray sort of color stands out sharply from
the snow. And they have various like hovering vehicles that
begin to emerge from Echo Shade as they begin to
sort of cordon off the immediate area and they begin to,
I guess, check on the wounded. You can see them
beginning to tend towards some of the wounds of the
veteran mercenaries.
Speaker 2: You see me rush over to them. Look him him
over here. He's he's really he's in bad shape. The
guy who's got like five HP left.
Speaker 1: Yeah, they're kind of patching him up. He's he's so
fucked up. He's got like I mean, I won't go
into visceral descriptions, but lots of broken bones, lots of
lots of blood and like, you know, the uh you know,
the team is trying to to sort of keep him alive.
This guy looks like a badass, you know, like all
these veteran mercenaries. This is what they do, Like, this
is what they they train for in as Gore and
come to this place for. And even then they're still
like pretty pretty messed up. The mercenaries are sort of
speaking up here and there.
Speaker 3: That was amazing.
Speaker 1: We didn't lose anyone. I've never seen a Kaiju battle
that went this well through Leo are incredible.
Speaker 2: I'm just glad I had your help. I wouldn't been
able to do without you. And I'm actually curious, do
they normally I'm looking at the monster this is this
has got to be a lot of meat, right, Oh yeah, yeah,
I kind of like I look at these guys and
I'm like, hey, what do you say? And I look
around at everybody else we shop this thing up and
make some dinner. Let's have a feast. Ah face face face.
Speaker 1: The personnel are like, we're we'll get to it. We
just need to make sure that the area is safe.
Then the creature will be ready for harvest.
Speaker 2: Good listen, whatever I can do to help, let me know.
And I just kind of look around, start seeing if
there's anything that can clean up put back into place.
Like I knows there's gates off their hinges. Things are smoking.
So I'm just gonna start putting things back where I
can sure.
Speaker 1: Uh, you chip in maybe to help for a little
bit for a while, and they're gonna you can tell
this is this takes a while. This is a lot
of a giant creature. Yeah, and you know they basically
need to chop it up for parts and things, and
that they do that here like you know some of
the shops that you've seen, you know they I mean
they sell kaiju meet like in the you know, in
some of these restaurants and stuff like that. Like they
prepare it in different ways and they use the parts
and whatnot. And you can see like the the personnel
are going into that wound where the emberstone was.
Speaker 3: Art is.
Speaker 1: And they're attaching basically various like winches and things to it.
Speaker 2: I look at what they're doing, and you can see
my eyes kind of fixate, and there's a close up
shot of one of my pupils, and it starts to
dilate just a little bit, and I blink out of it,
and I turn around and I leave. I go back
into the city.
Speaker 1: Turn away, you head back into the city. I switched
scenes heading to a shop in ellen Drath. Very different scene.
We see how essentially from our point of view, the
camera does a really fast pan through all the different scenery,
passing through the mountains and making its way across the ocean,
passed the rift towards ellen Drath, where we see our
group inside of a shop. As emerging from one of
the changing areas, a rislith comes forth.
Speaker 8: Is it really necessary for these sleeves to be so long?
Look at this, there's so much room.
Speaker 10: It's perfects I mean, it's a long sleeve, isn't it.
Speaker 8: The sleeve cuts off at the elbow and then the
rest of it is simply just this sheer fabric.
Speaker 10: I don't know, old fashion.
Speaker 1: Oh trust me, it's so much better than what you
had going on. This is more regal. This says you're
meeting someone important. You're not, oh, getting horribly stained on
all of the lower parts of the dress, as if
you had been walking through the wilderness for weeks without
properly cleaning your dress. Yeah.
Speaker 17: Yeah, yeah, do a twirl, twirl.
Speaker 8: Oh, this headpiece has so many pieces to it.
Speaker 2: Are you certain this is? This is necessary?
Speaker 1: Necessary? Necessary? Yeah, it's necessary. Let me tell you what
you had going on before. You had a few accessories,
but this, they screen, Look at me, I'm important.
Speaker 13: Okay, okay, Well that's all good and well.
Speaker 17: But aside from the fabric and a head piece, how
do you feel?
Speaker 8: And I kind of take a look at myself, not
in a mirror, but just looking down. Well, it certainly
feels different.
Speaker 10: Is there a return policy?
Speaker 1: Are you asking me if there's a return policy?
Speaker 10: I can't read.
Speaker 1: Yes, And they point to like a sign on the
wall and it says no refunds, no exceptions.
Speaker 10: H you wear it, you buy it?
Speaker 1: Correct? Oh, all right, if you like, I can properly
size this for you, just so that we can, you know,
make sure everything's where it's supposed to be.
Speaker 10: Yes, please, with those dangling veils, it's like your arms
are going to get married.
Speaker 1: What.
Speaker 17: Well, I imagine that I'm holding your staff and maybe some
of your stuff as you've been changing, and I offer
out your staff to you.
Speaker 8: Maybe try moving around a little bit. Okay, I'll take.
Speaker 10: Your staff, elegant flying squirrel with the stuff.
Speaker 8: I'll just raise it. And the sleeves are flowing beautifully
like it's not at all an ugly dress. It's a
really pretty dress.
Speaker 2: It's just I'm not used to this whatsoever, Like this is.
Speaker 8: Completely different fabric. My other dress was so breathable and
so fun and so just not really elevant attire in general.
So this is very strange from you. But it's very pretty. Well.
I guess the openings make it more maneuverable, so that's good.
Speaker 1: Before I size this, I just need to make sure
that you're capable of paying for this?
Speaker 8: Right?
Speaker 1: How much this will run? Two hundred cent?
Speaker 8: It no problem others.
Speaker 17: I stride forward and I pull out my coin pouch
and I put it on the desk.
Speaker 1: There you go, excellent?
Speaker 8: Are you certain?
Speaker 18: Yeah?
Speaker 17: And you can see that I have a smile on
my face and my tail is moving wisping back and
forth behind me.
Speaker 1: Yeah.
Speaker 10: Oh, I have a sneaking suspicion. This is this purchase
isn't over I paid?
Speaker 17: I paid two hundred cent it.
Speaker 1: Okay, excellent, Well let's get this size. And he puts
a boot like on your on your lower back and
like grabs the strings of the corset. There's like a
boing kind of sound like it's things face.
Speaker 10: I thought I was spit of still mind.
Speaker 1: Yeah, and just kind of like everything like everything's like
magically just kind of like in the right spot and
like it looks like it looks even better.
Speaker 8: Oh okay, I'm going to have to.
Speaker 13: Practice breathing in this.
Speaker 1: Breathing is overrated. When you look this good, right, you.
Speaker 10: Go air magic right.
Speaker 3: Now?
Speaker 10: Oh okay.
Speaker 17: I take a step to the side and I gesture
over to Iris Anders.
Speaker 8: What do you think a bit for meeting a queen?
Speaker 3: Appropriate? Yes?
Speaker 17: Right, good, he'll take that.
Speaker 1: Good.
Speaker 10: All right?
Speaker 8: Is there anything else we have to do? I think
I'm quite done with dress up.
Speaker 19: Yes, mannerisms. Stand up straight.
Speaker 1: It's hard for a ristles not to stand up straight
at this point because of the way that the dress
is made. It's like it's like if you had any
sort of shrimp like posture. It's been corrected.
Speaker 10: It's like a second spine.
Speaker 17: All your ribs are just stacked on top of each other.
Speaker 2: I walk.
Speaker 8: Please tell me they didn't give me different shoes, go.
Speaker 10: Three foot clogs?
Speaker 1: Okay, I imagine that they did probably give you like
new shoes.
Speaker 2: Oh, please tell me they're not here.
Speaker 10: Should we roll clogs?
Speaker 7: Flats?
Speaker 3: Please?
Speaker 10: Flats?
Speaker 1: Should we roll for it? Let's do? Just roll a
D six and odd is flats even is heels every
numbers the inch O.
Speaker 8: You're very cute. Flats though.
Speaker 1: Yes, I did my best to try and match well
what you were trying to go for for just better.
Speaker 8: Oh, thank you very much. I must admit it is
quite overwhelming. But you've done a lovely job. Thank you.
Speaker 10: What is it all made of?
Speaker 1: A wonderful question? Are you in? They kind of glanced over.
Was it this line that was talking just now?
Speaker 3: Yes?
Speaker 10: Right, okay?
Speaker 1: I was going to suggest, are you are you into
textiles or what?
Speaker 10: Sometimes textiles are in me?
Speaker 1: I don't know how you feel.
Speaker 17: I would like to make a mental note of where
the gold coin pouch goes.
Speaker 1: Okay, Yeah, there was like some some ninja artistry that
happened there, like this guy grabbed the coin pouch and
sort of like spun around, like tested the weight and
like immediately knew how much was in there, and just
kind of like, yeah, there was probably like a little
lock box, spun around like unlocked it, locked it right up, Okay,
And then yeah, he will I'll probably say, well, this
is made up of several fabrics. First and foremost, the
main fabric that was used happens to be one that
is spun locally here. We have several wonderful, wonderful cloth
years that work with the various well, the various materials
that we have growing. You're in Ellendrath. It is plentiful
and it is a wonderful place to work for someone
that likes to work with textiles. We essentially use different
kinds of believe it or not, there is some bark
that is involved in the process bark, I feel it, Yes,
as well as several different kinds of fiber which are
obtained from various flowers and reeds that grow throughout area. Yes.
Speaker 17: Is this all very flammable?
Speaker 1: Very flammable? No, slightly flammable.
Speaker 13: Yes, like more flammable than usual.
Speaker 1: I don't know what usual means. It's not in my vocabulary.
Speaker 10: Okay, so it's extra flammable.
Speaker 3: Just just wondering.
Speaker 1: Why. I hope you're not thinking of setting this on fire.
Speaker 8: I just paid for it, of course not.
Speaker 13: I just wander away.
Speaker 10: You're not planning on catching fire, are you? Irish?
Speaker 8: I hope not. M m mmmm Well if that's all,
perhaps we should get going then, right.
Speaker 1: M hmm?
Speaker 10: All right, well, now I guess you'll dress helthy. You've
got an elthy look to you.
Speaker 8: Oh why am I the only one who has to change?
Speaker 10: Can I just ask that? I don't know you're representing
the elves to the elf mother or something. I mean,
you don't have slime clothes?
Speaker 3: Do you?
Speaker 10: I look up?
Speaker 8: No, that would be quite revealing.
Speaker 10: I wasn't talking to you. I was talking to the
clothes guy. Does he have slime clothes?
Speaker 3: Like?
Speaker 1: You look at it? You look at the tailor here
and they're just like, it's not really a big requirement
for the area. Unfortunately. No, if you would like, I
could make a custom piece for you. I'm sure after
some time I'll figure out what works for you.
Speaker 10: I prefer being in the buff, baby, but I'm sure if.
Speaker 1: Well, I guess most of my clients have some self respect.
So what I would like to suggest is maybe if
you don't want to do any sort of dress or
suit or anything that would help, what you could get
is a hat.
Speaker 10: Oh hat, I look around, we'll kind of hat.
Speaker 1: There's the like quintessential like Robin Hood style, you know,
those kinds of I don't know what to call them,
but there is sorry tricoord no, not a no, it's
they there. I don't know how to describe this.
Speaker 10: It's called a.
Speaker 17: Yeah, it is actually called a bike cocket.
Speaker 1: Okay, that's a new thing that I learned today. Yeah,
it's uh yeah, it's kind of like that. And there's
a few different kinds of caps and things about.
Speaker 10: How much for that by cocke it over there?
Speaker 1: Well, that would run thirty zen it.
Speaker 10: How much for the thimble over there?
Speaker 1: That's not for sale. That's my thimble that I use
for sewing.
Speaker 10: Oh yeah, how.
Speaker 3: Much it will be fine?
Speaker 1: Again, it's not for sale. I use that.
Speaker 10: Okay, Well, I'll think we're good for now.
Speaker 1: But thank you excellent, Well, thank you for shopping, and
have a wonderful meeting with the queen.
Speaker 10: Okay, thank you bye.
Speaker 8: We have a lovely day, Thank you, bye, get all out?
Speaker 1: Okay? Whack yes?
Speaker 17: Oh no, when no one's looking, can I try to
steal address? And then also this thimble?
Speaker 1: You sure can? You can always try. You can always try, right?
Would you like to? Uh, let's see, do you have
an ability that you would like to use or are
you just trying to do it the old fashioned way?
Speaker 17: I would like to cast acceleration on myself.
Speaker 13: And then take things.
Speaker 10: I think the fat break of time in a clothes
shop that's got layers to it.
Speaker 1: Okay, So acceleration typically what that does is, uh, you
get to do two additional actions once per turn.
Speaker 17: So oh.
Speaker 1: Umm, I'm gonna say I'm going to lower the difficulty
of this check for you. Uh, I'm gonna make this
difficulty twelve instead of fourteen. But this is gonna be
dex decks. And also, are you just grabbing the whole
the whole box or are you trying to unlock it?
Speaker 17: Oh they took your dress?
Speaker 1: Yeah? Oh you just you're taking the dress. You're not
taking your coin pros back.
Speaker 17: No, I I'm gonna leave the lock box behind. But
I am trying to steal a dress, and I'm trying
to steal the thimble specifically.
Speaker 1: Yeah, okay, yeah, so difficulty fourteen. Uh, you don't have
to make any additional checks to do this, but yeah,
difficulty fourteen.
Speaker 17: Do you mean twelve? Because I use the accelation.
Speaker 1: I'm sorry twelve twelve plus.
Speaker 8: You got this twenty two.
Speaker 1: You didn't even need to do it, Jesus Christ, twenty two. Yeah,
you swipe a dress and you swipe the thimble. Absolutely.
Speaker 15: Yeah.
Speaker 17: As the tailor is distracted, I wander back towards the
back of the store literally just grab something off the rack,
throw it into my inventory, and as we're shuffling out,
I rush past and I pocket the thimble and I'm
outside before the rest of them join me.
Speaker 8: You like the dress? It's yes, I believe, really running
on me. Thank you?
Speaker 2: Yeah?
Speaker 13: Good, good good.
Speaker 8: Are we ready then? I mean we have to go
see about whether or not we were actually granted an audience.
I mean, I don't even know what the whole situation is,
because Tolbrook had mentioned that, uh, you could do the board,
but also I believe Silvara was saying that she would
reach out too, So I guess you have to see
what happens when we get there. Right, m M.
Speaker 1: I guess.
Speaker 8: Well we already mm hmm.
Speaker 4: Let's go.
Speaker 10: All right, let's go. I'll jump into the back of ours.
Speaker 1: And where are you going?
Speaker 8: Well, I guess we're going to have to figure out
where the Queen takes audiences in the first place, if
there's any sort of hall, and first we would probably
have to go through the administration area for that.
Speaker 1: Okay, are you headed back to where you were previously
escorted to Captain Talbrook?
Speaker 8: I suppose so. I mean that would probably be our
best lead.
Speaker 10: Okay, dope.
Speaker 17: As we're walking, and especially like a street or two
after we've left the tailor, I walk up towards Iris's back.
Speaker 18: I go, oh, hey, boat.
Speaker 17: I I produced the thimble and I hold it close
enough that you can sense it.
Speaker 10: No way, thank you.
Speaker 17: I probably have like the dirtiest nails just from being no. No,
we showered. My nails are beautiful. Okay, that's right, showered.
I pass over the thimble.
Speaker 13: I heard that you, uh you wanted it, so me.
Speaker 10: Thank you. Oh when's your birthday?
Speaker 8: Don't worry about it.
Speaker 10: When's the day that's important to you?
Speaker 13: Every day?
Speaker 3: All right?
Speaker 10: Got it? Noteed? Mm hmmm, all right, huh okay, yes.
Speaker 17: Can you just walk away from you?
Speaker 13: M hmmm, all right, how much longer do you think
we need?
Speaker 10: A positive I could do that.
Speaker 17: I think it's right over there.
Speaker 1: You begin to see the various guards taking stock of
what's going on here. You can see there's two guards
station at the bottom stairs leading up to where the
meeting place was with Captain Tallbrook. As you approach, they
look at you and say, say, Joe business please.
Speaker 8: I look to the others. We're here to speak to
guard Captain Tollbrook.
Speaker 1: Do you have an appointment?
Speaker 8: No, but they had mentioned that we would be able
to possibly see the Queen this morning.
Speaker 1: Raise an eyebrow, look at each other, hold on, and
one of them disappears up the stairs. Maybe like two
minutes later. They're making their way back down the stairs. Captain.
Speaker 10: They agree to see you.
Speaker 17: I've adjusted the way I stand so the cloak bearing
the dragon Empress's emblem is visible.
Speaker 1: Okay, yeah, they're definitely taking notice of that. Like the
guards are, you know, eyeing all of you. The one
that returns you don't recognize. These are new guards. You
haven't seen them before. They the one descending the stairs
approaches and says Guard Captain Tolbrook, will see you.
Speaker 8: Now, wonderful, thank you, and I'll gather my skirts and
I'm purposely trying to slow my gate down because I'm
always an anxious little mess and always kind of scurrying everywhere.
So I'm trying really really hard to overall practice the
whole calm and regal kind of vibe at the moment.
Speaker 1: Yeah, probably every time you try to slouch as well,
there's like a slight crack in your back, you know,
it's like just like just a reminder like Nope, you
can't do that, and you are essentially let up the
stairs towards Guard Captain Tallborough. You can see that the
space is kind of very similar to what you saw
the previous night. However, this time there appears to be
more people around. There are several elves that you don't
recognize that are wearing what looks to be more noble clothing.
There are three other people here besides Guard Captain Tallbrook.
And as you make your way there, the Guard Captain says.
Speaker 3: Ah, here they are.
Speaker 1: These are the individuals that I told you about that
approached last night. They were interested in speaking with the Queen.
I thought it best to allow you all to speak
with them as well. And Guard Captain Talbrook motions towards
you all, please join us.
Speaker 8: I'll step forward, and when I get closer to everyone,
I'll look at them each in the eyes and I'll
do a small curtsy. Hello, my name is Arisileth.
Speaker 1: They all kind of bob their head in acknowledgment.
Speaker 8: And I'll look back to the others and nod.
Speaker 3: I not well, Pop, I.
Speaker 19: Don't because I'm eyeing to see if the queen is
here or not.
Speaker 1: The Queen is definitely not here.
Speaker 19: Oh, then my eyes narrow, I'm brue.
Speaker 1: They look around at each other a bit like expectantly,
a few eyebrows raised and this.
Speaker 8: Bow.
Speaker 10: Hi, you can see, I'm wearing a thimble like the
suit a pot on the top of me that kind
of looks like like a little squiggle of hair like
is through it, so it's kind of like just and
then like it's of course tied with a bow like
the red bow from earlier as well.
Speaker 13: And anders, thank you you all know me.
Speaker 1: I am Guard Captain Tollbrook. And motions pretty tall, probably
like six three something like that, which is pretty tall
for enolf Okay, Motions towards his left, and you see
a woman dressed in flowing robes of green and gold,
stunningly beautiful eyes sort of a grayish blue color, and
hair is probably also kind of like a golden sort
of color as well. And he motions towards her and says,
Lady Muriel Eshara, the keeper of the Golden Gardens, motioning
towards her left as she sort of inclines her head
a bit. You can see a younger man, dark skin,
has dark hair, sort of bold colors. H looks like
he's wearing a cape made out of some sort of
like tailored leaves. It's not it doesn't look flimsy. It
looks kind of like at first you you're you might
think that it just kind of looks like a like
it is made of leaves, but it seems to be
like embroidered leaves that at first glance look just like leaves,
like it's so well detailed and crafted. And Captain Talbrook
inclines his hand towards this person says, this is Prince Calith,
the Queen's younger brother, and he sort of smiles and
is looking like really sternly at all of you.
Speaker 8: After each of the introductions. I would have nodded and
given a small curtsey to each of them, looking at
them in the eyes, A sads up.
Speaker 1: This is an emotions towards us, right, Crissa windfall Hy
priestess of the Fountain Sanctum our temple here. And lastly
Landrin moss Veil our spirit guardian, a spirit guardian that
is correct. And you hear this like sort of imposing
voice come from this man who is sort of a
bit disheveled. There is you can see there might be
some like moss growing in his hair, and there are
there's a slight glow emanating from his eyes.
Speaker 10: What kind of spirits does he?
Speaker 15: God?
Speaker 1: I have to find out? And Captain Tallbrook says, please
everyone have a seat. You can see that there are
chairs that are set around this table today. There's still
a bit of chaos in here, lots of documents and
things sort of scattered about here and there. But he
motions towards the seats and the rest of them begin
to sit down.
Speaker 8: And there are enough seats for the rest of us
as well, seats for everyone.
Speaker 3: Yeah, are there any missing chairs, missing seats specifically?
Speaker 1: Yeah, there is, there's one that looks significantly more well
ornamented that is vacant.
Speaker 3: I'll send a sharp glance over to Earry's lift and
then over to the chair, and then back at her.
Speaker 8: Do I just simply get the vibe that you're seeing
that that looks like that would be the Queen's chair,
or do I get the vibe that you're saying I
should sit there, because I don't know.
Speaker 2: If I want to sit in the chair.
Speaker 8: Because the same wavelength.
Speaker 3: But just making sure it's obvious that that's the Queen's chair,
I'm more so sending sharp glances that the Queen is
not here, and whatever we say is intended for the Queen.
Whether you get that or not, it's up to you.
Speaker 8: I'll simply just kind of do a knowing link and
sort of nod before taking a seat and looking to
the Guard Captain and the rest of the individuals that
we're speaking with.
Speaker 1: Now, if you could please inform this council as to
why you need to speak with the Queen. I must
emphasize the fact that there are currently severe matters that
must be at There are other members of the ruling
Council that assists the Queen with her daily duties, but
they are unavailable at the moment. The Queen is currently occupied,
so if there is an emergency, we will deem these
proceedings necessary for the queen's attendance. But for right now,
they have us to speak with, so please say your peace.
Speaker 18: Well.
Speaker 8: To start, I mean, we are in a crisis. This
is something that all of us are acutely aware of.
I say to looking I say, looking at each one
of them, I mean, the rift has expanded. Everyone in
the city is talking about it. The people are unsure,
and you have four heroes here capable of trying to help.
Speaker 1: The Prince speaks up and says, four heroes, you say,
I think all of us can sense something is different
with you. I have met my share of heroes, few
at the least, so have the rest of us. You
definitely feel like a hero. Where have you been?
Speaker 8: It is hard to explain, But for whatever reason, I
myself was on the front lines prior to the war,
and then ten years later I woke in Crystal and
that is all. I wish I had a better explanation
for you, and I wish I could have been here,
as I'm sure the rest of us do.
Speaker 1: Paul Brook leans towards the prince, and you can there's
like a not even an audible whisper, but you can
tell that they say something to each other. Yes, about that?
You say? You are from this world. From our understanding,
heroes are summoned from other worlds. How do you explain this?
Speaker 10: I actually special.
Speaker 8: I wish that I had a more reasonable explanation. My
memory is fragmented, he there are two versions of myself
that I am wrestling with at the moment. But what
I do know is that I am here now, and
my absence makes it so that it is indeed my
duty to help in any way that I can.
Speaker 1: How do you plan to help? Why are you here
in Ellen Drath? What do you offer the Queen? How
do you plan on helping us?
Speaker 8: Well, it is no secret that the people of this
place are unsure what the Queen's next steps shall be.
They don't know if she's capable of solving this problem.
As heroes, we are blessed with the ability to progress
in our capabilities quicker than others, to get stronger than
many of the people here. As I'm sure you're aware of,
our powers have progressed incredibly since the time that we awoke,
And if I may be so blunt. I do not
believe that the people of Regalia, without the help of heroes,
will be able to handle the storm, veil rift, or
will be able to handle what is going on with
the Savior at present. I mean no insult to any
of your marshal or or magical prowess or anything of
that nature. But you need help, and you need powerful help.
Speaker 1: You speak in vagaries. What does this help include? Well,
how will you stop the rift? Do you have some
sort of special ability that we know of that is
able to shrink it. We've already participated in this global
initiative in regards to these Emberstone towers. Syntharis of all
places claim to be able to solve all of our problems,
along with some of the other geniuses in Tessa and Brabsina.
But it appears that these towers are already failing. And
from what I have heard from our spirit callers and
looks towards the the disheveled sort of looking man that
was noted to be the spirit guardian, the spirit guardian
sort of nods and agreement. What do you plan on doing.
Speaker 3: About all of this?
Speaker 1: It's wonderful to have and claim to be this all
powerful hero. But what can you do.
Speaker 8: Pertaining directly to the rift or pertaining to our abilities both?
Speaker 1: I suppose.
Speaker 8: Well, my capable comrades here could inform you of their abilities.
To be sure, if you're asking me directly, If you
were to speak to the Professor at the Molific Karnum.
Speaker 1: There's several glances shared amongst all of them.
Speaker 8: You would be able to find out that we I
look towards enders and myself graduated within record time, simply
a few weeks.
Speaker 1: A few weeks. Indeed, there's some like more muttering back
and forth.
Speaker 8: What do you know of the Professor Dross at the
Malific Karnumm.
Speaker 1: You can see that the woman that was marked as
the high Priestess of the Fountain Sanctum uh so Essa
Winfall now speaks. Professor Drosk is a capable spiritist, one
of the greatest spiritists in Regalia. What about them?
Speaker 8: I am sure you're aware of their unique power?
Speaker 1: What power do you speak of?
Speaker 8: I look towards my friends. Each one of them was
slain at the hands of the Savior.
Speaker 1: There's like I'm a spiritist, there's loud talking the Savior.
It wasn't a lot She really took out one of
the towers. We're doomed. No one could do anything against
the Savior.
Speaker 13: That's not true. He came from the same place we did.
Speaker 1: They look a bit confused. I thought you said that
you came from our world.
Speaker 8: I told you there were two versions of myself wrestling
at the moment.
Speaker 1: What does that mean?
Speaker 8: That means there are the memories that I have in
this place of living here, and that there are the
memories of the place that that we come from. I
look to Ruin to bo.
Speaker 3: Mm hmmm.
Speaker 8: They're overlapping spirit since before this place.
Speaker 1: Spirit guardians speaks up. You can see their eyes glowing
a little bit brighter as they look at Iris bristless.
She is not lying, she is.
Speaker 3: Overburned.
Speaker 1: I can see spirits flinging to her. Powerful spirits. You
have our condom three, Yes, powerful, howerful.
Speaker 10: But I see hi.
Speaker 1: I'm sorry.
Speaker 10: Do you want to say hi?
Speaker 1: You wish to summon these spirits here?
Speaker 10: Is that weird?
Speaker 1: Think there would be chaos in the room. Perhaps not
here at the moment, But I see them. She is
not hiding them. They merely rest. Okay, I wonder you
say that you have true cells. M Why do I
not sense this from the other.
Speaker 10: A long story and I turned to enders, and it's
not my story to tell am I doing it right?
Speaker 3: I believe this conversation, if I may. It's supposed to
be about the crisis that's going on, not about doubting
our powers or anything. I'm the only one here that
is willing and ready to do something about this place.
Are is not about my party compati right here. It's
about you convincing us to help you. You see, I've
already swore to the Queen, the Empress, the male of facts,
to gain their trust because the threat is that bigger.
She of all people left, took the initiative to help us,
to bring us here eres lit here is the only
one that has not pledged to the Empress in favors
forgetting well, the backing of the Queen. We are willing
to negotiate. There's some earsliths terms. I am Rungallia. I
have a family, and from Brahm.
Speaker 1: You are fractured and broken. There are pieces of you leftof.
Speaker 3: I have one duty, and when I fulfill that duty,
if my essence dissipates, so be it. That wasn't something
that I was willing to share with the others.
Speaker 19: You peak too deep, and when I do that, a
shadow will form behind my eyes.
Speaker 1: Apologies, sometimes my eyes see too much.
Speaker 3: Mm hmm onto more important things. I believe that now
did you see that she? If all of us is capable,
what next?
Speaker 1: They all sort of look to each other, and Tallbrook
speaks up and he says, your willingness to help, you
must understand it is our job to make sure that
threats to ellen Draff and threats to the Queen are
properly vetted. Of course, it is not that we seek
to dismiss assistance, but we must make sure that this
assistance is not some ploy.
Speaker 8: I thank you for making the time to speak with us.
Speaker 1: Again. You offer help. Anyone in Regalia would be a
fool not to take it, judging from what is happening
to the rift. But we must formulate plans, we must
understand the nature of what is happening. And there is
another voice that joins Captain Tallbrooks. You hear the sound
of footsteps marching and parting, and you see several verdant
guard drabbed in green and gold heart as the Queen
of ellen Drath enters the room.
Speaker 7: She.
Speaker 1: Walks in with purpose, and everyone silenced. As she does,
they all rise bow.
Speaker 8: I shall do the same.
Speaker 19: What I'll stand and uh slightly little.
Speaker 8: Mad I'll stand and bow my head as well.
Speaker 19: I don't lose eye contact with Queen there.
Speaker 1: Captain Talbrook speaks up, Queen Althania Verelith, Sovereign of the Silverwood.
We are pleased to see you today. Welcome to this council. Apologies,
I did not expect you. The Queen walks to the
throne like chair and sits without addressing anyone. As she
does so, she flourishes her cape so that it flows
around the arms of this throne like chair, and she says,
Captain Tolbrook, thank you for convening this council. But these
heroes require my attention, Your majesty. We simply did not
want to bother. It is no bother. We must speak.
I must hear from their own lips what has been occurring.
I must hear their story. Tell me everything.
Speaker 8: I look between Tolbrook and the Queen in terms of
the vibe when the Queen arrived, did it seem like
Tolbrook was unhappy she was here?
Speaker 18: Yeah?
Speaker 1: Insight, oh open check, that's only a seven. Uh, they're
very good at masking as far as you can tell.
You're not sure, your.
Speaker 8: Majesty, thank you for meeting with us. My name is
Iris Meatus. These are my companions.
Speaker 1: You addressed yourself differently to me when we first met.
Speaker 8: Iris is sir is my nickname so to speak.
Speaker 1: No, I mean previously during the war. As she says this,
Yrys slith, few memories begin to flood into your mind.
And you remember a battlefield on the border of Cinthoris
and ellen Drath, and you remember the queen and the
Verdant guards showing up. At the end of the fight.
She went around to meet the various troops that survived,
and you were one of them.
Speaker 8: You'll have to forgive me, your majesty, I am.
Speaker 1: You claimed to be a simple archonist, and yet I
sense nothing of a hero upon you. Then I didn't
recognize you at first when we met in Koga.
Speaker 8: I see, well, I have been working to hone my
craft since then. I suppose you'll have to forgive me.
My memories are fractured, says if there are two timelines
going on in my head.
Speaker 1: That is curious. Two timelines. What do you think that
means spirit guardian. It is unclear, your majesty, I sense
to beings on this one. The others feel strange as well.
I cannot see two upon them, though.
Speaker 3: Very well.
Speaker 1: I see that you have taken up with the Queen
of Millifax, the Empress of Millifax. I should say you
have gained her support enough that she would give you
her own schigul. She looks to ender. That is correct,
have changed much since I have seen you last, different
demeanor about you.
Speaker 3: Yeah, whatever happened before, I apologize for if it wasn't suitable.
Speaker 1: Poga was hectic to say the least.
Speaker 8: Indeed, and you bet it's only gotten more hectic everywhere else.
And recall yea since then.
Speaker 1: Yes, perhaps your appearance is indicative of the disaster we
now face.
Speaker 8: M h well, I certainly would hope that we're not
harpingers of disaster, but rather scent at the right time
try and assist with it.
Speaker 10: Perhaps excuse me, big queen lady, is there anything you
want us to do? By the way, we came all
the way here to like to to seek out your
counsel in order to know what to do with the
big you know, death flush happening and now that you're here,
I was wondering, irish we were supposed to ask us
something important, Espa.
Speaker 8: We have a few questions and a few things to
talk about. My companion is very excited to meet you.
Speaker 1: It is not often that I am addressed by a slime.
Speaker 10: Uh sorry, kind of sink behind dioisa tiny bit, I'm
not looking at the queen.
Speaker 8: Well to touch on that, firstly, we wish to pay
our respects in the first place, since it has been
a decent amount of time since we met you in Coca,
and also to apologize for flying into Alan Drass without permit.
But we are on a very very strict timeline.
Speaker 1: Yes, the captain has explained to me about the airship.
You have not flown over the city, but it is
not normal. However, I have agreed that these circumstances warrant
different procedures. Now you suggest that I will ask you
for your help.
Speaker 10: This is not wrong.
Speaker 1: We do need your help everyone Regalia does. The question
is will you offer it? And what help can you offer?
Speaker 10: Hmmm, Iris, of course, I mean.
Speaker 8: The reason we are here is because my companions we went,
my companions and I we went to Millifax and we
saw quite a few things unfold. The Queen offered to
sponsor our group to take favor upon the other individuals
other than myself, and I am not sure if it
is strategy or if it is out of respect for
another ruler, but did not put their mark upon me. M.
Speaker 1: I suppose that is wise by the dragon Empress. I
would not appreciate seeing Ellen drath elf with her mark.
Her sidual is often seen as and she will glance
towards embers and are the rest of you wearing the
attire or is it just enders? M?
Speaker 10: I mean clo.
Speaker 19: It's kind of silo or something there.
Speaker 1: You can.
Speaker 10: On the surface like it looking like a like a
quipond or something. You know, it's like reflecting in there
from the top.
Speaker 1: So yes, everyone except Iris left, Okay, she says, yes,
it would be off putting, but she has apparently offered
all of you her sigil, and it is not given lightly.
I've only seen it done once before.
Speaker 10: Dot who.
Speaker 3: How air escaped my lips as I looked her as well?
Speaker 1: Hmm one time to moon.
Speaker 10: Oh, I see was a bit awkward. Anyway, we was
wondering if maybe we could perhaps I don't know, you
could give it to Iris, so we could like free passage,
so we could do, you know, say the world and
maybe oh see easy call me the delegate. Baby.
Speaker 8: I try to compose myself after that, but you could
tell it kind of shook me.
Speaker 10: A little bit hard to do. I'm dancing on your back.
Speaker 8: Well, what what my companion means to say, your majesty,
is that I.
Speaker 1: Will understand quite well what your companion offers. You seek expedients,
you seek to help Regalia. I will give you my
schigul as well. I think I must ask again, how
will you do this? How will you stop the rift
from consuming more? She motions towards Captain Tallbrook. Show them.
Captain Talbrook stands up and referrals the map of Regalia,
and you can see markers for the rift on the map,
and you can see that the rift has encompassed a
portion of Cyntharis, portion of Coga, a portion of Millifax,
a portion of Asgor, and a portion of Plateea.
Speaker 8: That is troublesome. Indeed, I assume this is related to
the fall of one of the towers.
Speaker 1: Nearest we can understand.
Speaker 8: Yes, do we know where this tower was?
Speaker 1: The captain begins to place effectively tokens down on the map.
These represented the various towers across regalia set up by
the Emberstone Consortium and everyone in attendance. Now, because of
the fog of war, I think that a lot of
this is not going to be visible to you. M hm,
So I will try to do my best. Let's see
you can see that there is one. You should be
able to see this one up here.
Speaker 10: I sold the ping, but yeah, it's in the fog.
Could you just unfolg that one?
Speaker 15: Uh?
Speaker 8: Okay, so if.
Speaker 1: You can, I can, but I'm not going.
Speaker 10: To okay, okay, uh ask you sensitive about his fog.
Speaker 1: So there's uh, there's one in Cryptia near the border
of Ellen Drafth and Cryptia. Here. There is one that
is marked in Cooga right by storm Watch where there
has been landfall and the rift. There is the one
that you are well aware of. In Cynthauris. There is
one on the right on basically right here. If you're
able to see this pang over here near sought Haven
in Plataea.
Speaker 10: Sort Haven, and.
Speaker 1: One north of that also in Plataea on the coast
near Mellow Grove. And lastly one in as Gore near
spale Ark.
Speaker 10: Hm, well, is there a pattern for all the towers
that have gone down, because I don't think it's chest
to say, well, maybe perhaps we should just all go
to where we think that the next tower is going
to fall, and that's kind of like I suppose logically,
you know, like where whether fight's supposed to happen, right.
Speaker 1: I am unaware of what Moon's plan may be, but
we have confirmation that Moon was responsible for the tower
falling near Sveylark m hm.
Speaker 10: We thought so too, and so we were thinking, well,
but obviously to get our way around the world thanks
to you and other people, you know, so we can
get to where she might be before she's there, or
if we're lucky, you know, when she's there.
Speaker 1: We do not know the current location of Moon, however,
from reports by the mercenary guards that work to protect
the tower, she killed several guards and apparently destroyed the
emberstone atop the tower, then proceeded to absorb it and
then if this is correct, and this may be madness
from what was said, but it appears that Moon and
she looks towards the spirit Guardian. Moon apparently did not
bring one of these mercenaries back but from the descriptions
of the other gods, she created someone from thin air, bones, viscera, organs, muscle, fat.
Speaker 3: Skin.
Speaker 10: Huh oh great, she's a necromancer.
Speaker 1: Now, that is not my understanding necromancy. Much of the
necromancy that takes place in Cryptia is performed on the
deceased body. From what these Asgorians report, this body formed
out of nothing, thin air.
Speaker 8: That is very troubling. Well, your majesty and everyone else
on this council, are you aware of what happened in
of facts? We are, and you know of the laboratory.
Speaker 1: Our spies have heard about this.
Speaker 8: Yes, whilst we were in there a whole lot of us.
The Moon was not herself, which I'm sure the reports
will most certainly support. It seemed that she was injected
with some sort of liquefied form of ember stone, and
she was very different. We were attacked and we barely
got out, but we did. It is our goal to
gain strength in the short amount of time before our
next encounter with her. I do not know if it
will lead to her being and I look to rue
if it will lead to her being slain or not.
But these reports make sense based off of what we
experienced in the laboratory. We seek to try and stop her.
Speaker 1: High Priestess speaks up and says, we are unaware of
such powers existing. We have never heard of heroes doing
such things before. Do you understand how she does this?
Speaker 18: No?
Speaker 8: No, I do not understand it. But her absorbing understone
makes sense.
Speaker 1: M hmm.
Speaker 8: Perhaps that's why she targeted the tower in the first place.
I assume that's the logical explanation for it that you
would have reached as well.
Speaker 1: It has been spoken about, however, many of the details
are unclear. What do you propose to do in regards
to Moon.
Speaker 8: Well, to start, we seek to try and gain power
as quickly as possible, which we have done quite easily
so far. We'll continue to do this while we search
and we research and we try to find out more.
Our next step was to go to No Sissia to
try and see if they have any information on the
Stormville Riff, perhaps anything that might be able to assist
us with this anomaly, and possibly to investigate the fallen
tower now that we know it is in oscore.
Speaker 10: We do have a plan to fight Moon as well
that I have faith in. I think, well, it's end
as plan really, But I mean it's kind of clear
that Moon's basically pac Man, right, She's going for all
the emberstone crystals and them and getting powerful. So we
were gonna like, you know, be like the ghosts and
like you know, try and bring her really powerful body
out of the equation, right and try and find her there.
You know, might aware, Oh, well we were able back
in that one college, what with all the wizards and
what carnum goods in tight and well, we were able
to step into the in between, and that's how we
saved enders from ending. So you know, she's she's too
buff here, so what if we just fought her psyche instead?
Speaker 8: I also believe I might be able to find.
Speaker 1: Her, find her.
Speaker 8: How well, my companion both here spoke of the in between.
There is the realm between ours and the next, where
spirits reside, and where where I might be able to
find a trail of her.
Speaker 1: You speak of grand things, you speak of places that
are only imagined, and the High Priestess says, you speak
as if.
Speaker 10: You have seen this place, and an Iris has the
granny hands to prove it.
Speaker 8: It is how we were able to retrieve our friend unders.
Speaker 1: What do you mean retrieve.
Speaker 8: I'll look to Andrews because I'm not going to reveal
information he doesn't want revealed.
Speaker 3: It always comes back to this. I I am a
son of a very very powerful mage there. It's family
techniques that I've learned and I've affected. At the laboratory,
we needed an out. I gave one. I believe they
split myself into fifty different probabilities to try to stop.
Speaker 1: Moon.
Speaker 3: She killed and crushed every last one, and that was
down to one probability. I have not perfected a spell.
She then crushed me. The problem with the spell is
you split yourself. The more you split, the more you
cut in deeply. There were only three parts, well technically
four that remained fragmented. But can I explain the area?
I just know that reality bent. They were there. They
chose to pick me out of the others. Possibilities are
different there from what I can tell from a distance.
When they were speaking to a version, believe of me
there is left made the impossible possible. I saw a
dead land filled with grass flowers. I saw the eggersultrey
blooming in the distance. I saw a being turned to stone.
You believe this place has immense power that can probably
accelerate our own And then when I came to I
was back in this reality.
Speaker 1: Spirit guardian eyes still glowing. This could explain the fracture. Yes,
Spirit guys turns his eyes upon you.
Speaker 10: Do you think it's possible to unfracture enders like King
Sugi or something?
Speaker 8: Perhaps this is something that if Anders wishes to find
out more about, we can do that another time.
Speaker 3: As an answer probably that no my mother could answer
before my since dissipates, I would like to see them both. Furthermore,
we need to aid from Brahm as well at the
end of the day to make this speed up. You're
seeking your help as well, a deal and a negotiation.
Believe that this is an effort for all nations, not
just one, not just a group of fallen hear Us agreed.
Speaker 1: I was reluctant to meet with the other nations, but
it was required when we put an end to the
war in the first place. Creation of these towers, the
cessation of rights to emberstone mining. I wanted more from
the losers of this war, from those that were short sighted.
You see that their emberstone would be the death of
us all. And now look what it has wrought. Yes,
I will speak with them once again. I will contact
COOLGA and they in turn will reach out to the
other nations of Regalia to stop this from happening.
Speaker 13: Is this the prince talking the queen? The queen and
I try.
Speaker 8: To get.
Speaker 10: Cut pearls.
Speaker 17: I'd like to essentially try to get like a vibe
check off of her.
Speaker 1: Insight inside.
Speaker 17: We've gotten some information about like what we're supposed to
expect out of her from the people, and I don't know.
Something isn't just adding up insight insight.
Speaker 1: Four Mmm, I'll just leave it.
Speaker 17: Okay, something doesn't stit in my gut, but I just
can't quite make anything out of it.
Speaker 1: Yeah, I mean tell you what you can pick up
with a four is not very much. I mean, these
are people that are practiced with these types of conversations.
They're all masking. I think that's about what you can
get from everything. M hm.
Speaker 10: Question.
Speaker 1: Everybody's just staring at you.
Speaker 10: Buh uh Queen, what do you what do you think
about our plan like to go to uh that one
place with all the smart people and then to go elsewhere.
Do you do you think that's a good plan?
Speaker 1: And ages may have more that they can tell you, okay,
they are the wisest in all of regard.
Speaker 10: H m hmm. Second, the Empress was able to help
us get places by teleportation, you wouldn't happen to have
a means for us to do that too, to help
us on our way, would you?
Speaker 1: They all like share a glance, and the Queen like
furrows her brow and she says, they used a teleportation
circle for you.
Speaker 10: That's right. The world's in danger.
Speaker 1: The High Priestess says, what would you use it for? Well,
where do you seek to go?
Speaker 10: As you may have noticed the world's being flushed, So
we are kind of on our tight schedule. So thinking
about going to the stages and then going to Brahm
because enders needs to reconue, you know, to reconcile with
a saviors.
Speaker 1: What do you mean?
Speaker 10: Did I said the sagees? I think I say this?
Speaker 3: Okay?
Speaker 1: Heard saviors like what?
Speaker 3: Yes, Brohm has a very strong militia.
Speaker 1: That's a way far of Brahm's military. Might mm hm,
you wish to use a teleportation circle to reach sages
of no Sissia.
Speaker 10: I looked at my friends. I'm trying to, you know,
see if it's possible. But I'm not the the navigator.
Speaker 8: I might also be able to help with that as well.
Speaker 3: I understand that resources maybe right at the moment, if
we can have as space to go to no Sisia
their airship and then use the teleportation device, if Nossia
houses one to Brahm, it would be probably a better
way of well, not using so many resources.
Speaker 1: No Sisia does not hold a teleportation circle for various reasons.
First and foremost, it is a repository for much of
this world's knowledge. Their libraries hold many secrets. The fact
that you have even heard of the stages of Narcissia
is rare. Most do not even know that they exist.
There are, of course rumors about a great tree of
knowledge in Drucill. In fact, it is a tea that
many drink throughout the world. But if you know about
what it truly contains, except for the sages, I'll look now.
The only ways that you can access No Sissia are
by land, by sea, or by air. There are no
teleportation circles there, so if you wish to take your ship,
I will grant you passage through ellen Drath for the
most direct route. Thank you, as for what we can
do as I said, we will contact the representatives in
Cooga and they in turn will reach out for the
rest of Regalia. For now, it seems that your plan
is to speak with the stages and learn more. I
hope you learn enough from what I've heard today. It
seems that you have the beginnings of a plan. You
will have to move quickly.
Speaker 8: You shall thank you your majesty.
Speaker 3: For me are in game is to do this roundabout
and hopefully meet Moon or the Valka. You rather at
a tower, seeing that's probably the fastest ready to get
their attention.
Speaker 1: Well, the tower near storm Watch is under great threat
at the moment. The rift has almost reached it.
Speaker 15: Mm hmm.
Speaker 1: Without her did what I would be worried about is
if Moon finds you.
Speaker 8: Indeed, we also heard mention of another hero from a
long time ago, Azuoka. Have there been any sort of
rumors about this person?
Speaker 1: She leans back as you say the name, and she says,
how do you know of them?
Speaker 8: In the laboratory, we went against someone we believe was
a former hero as well, won by the name of
Deverik Devac.
Speaker 1: What do you mean that you've ran into Daravac? She's
leaning forward.
Speaker 10: Now he was.
Speaker 8: It was changed due to experimentation, I believe.
Speaker 1: Changed how.
Speaker 8: He seemed to simply be a shell of himself. Whatever
it was done to him turned him into some sort
of cheminoid monstrosity.
Speaker 1: We assumed that Azuka and Drivak were dead. They were
two the Ellendraths supporters during the war. They were sent
on a mission with Moon to Cyntharis. They attacked one
of the emberstone labs that we uncovered, and we lost
track of Moon for some time after that.
Speaker 8: Well, Derivak is most certainly now resting. We unfortunately had
to put him down.
Speaker 1: And what of Azuka.
Speaker 8: No idea. We haven't been able to find any sort
of records, but we've been asking around and I've been
trying to find out more about this person a. Zuka
was the last thing that Derevac mentioned. If we're passing,
if they are still alive, we intend to find them
as well, especially if they were also helping Ellen Drath.
That is most important.
Speaker 1: The Queen looks like she's trying to solve a very
complicated equation in her head at the moment you're saying
that Azuka might still be alive.
Speaker 8: I do not know, But if he is. I intend
to find him. If there's anything you know that might
help us to do so, that would be most appreciated.
Speaker 1: The only thing that I can tell you is that Moon, Derevac,
and a Zuka were lost on this mission into Cyntharis,
and we did not hear from any of them. We
thought they were all dead, and a few months later
Moon showed up in Brahm. M.
Speaker 10: Well, it sounds as if, judging by the map, that well,
even if Deravak got lost in Syntharis, that well, it
wasn't where they ended up, right. They went all the
way to Dragontown and there was a lab there and
that's where we found Derivak all corrupted. So maybe there's
a connection. I don't know, Maybe there's a tunnel or
teleportation circle or something.
Speaker 1: They have been reporting strange things in Corga, Syntharis, as Gore,
and Pliteia where the rift has touched down, and she
motions towards uh Lady Muriel Eshara, the keeper of the
Golden Gardens. Lady Muriel speak on the sightings and strange
occurrences where the rift has made landfall. Yes, your majesty,
it has been reported that where the rift has touched
down in Coga, especially that buildings, the environment, the land
itself has been changed in strange ways. What was once
solid rock turned to liquid.
Speaker 3: What was.
Speaker 1: A library was turned into a solid slab of lass.
Speaker 3: What was.
Speaker 1: The Tower of storm Watch half of it was turned
to flesh. In Asgor and Platea and Malifax and Cyntharis,
we report much of the same, different things. Everything was
changed in seemingly random ways.
Speaker 8: So we must make haste changing into different states of
matter and different types of materials.
Speaker 10: She lost me at flesh towers.
Speaker 8: I think then it is clear that we must make
our way to the sages to try and find out
more about the nature of the towers, of the rift
of everything, then to figure out from there what to.
Speaker 10: Do, and there is anything we can do.
Speaker 8: Right at present, we don't have the power ourselves currently
to stop Moon, but we will get it.
Speaker 10: Because we will. Here's my big question. I want to
ask those sages, well, people not too long ago, are
the ones who made the towers who are keeping the
rift in? Well, I mean, what was the world like
before the towers?
Speaker 3: You know?
Speaker 10: Is it just not natural or nature cycle or something?
Speaker 1: Rift has never been this large it has never made landfall.
It was expanding. It was much smaller at the start
of the war. At the start of the war it was,
at best estimation, half the size of its current size.
Speaker 8: And do we know if the rift has always been here?
Speaker 1: That is something to ask the sages as far as
our records go.
Speaker 8: Yes, I see, well then it is settled.
Speaker 19: Go on, well the sages, never mind, I bite my tongue.
Speaker 8: Let any read. To your majesty, we must go and
attempt to gear up before we head out. I understand
is that we are asking a lot, but we can
provide a lot as well. If you can somehow assist
us financially in any way in order to gear up,
in order to get this done, it will be rewarded.
Speaker 1: She looks towards Captain Talbrook. Funds are stretched tight. To
your majesty, we are still dealing with the aftermath of
the war. Do what you can very well. Perhaps we
can offer you some of our stocks of items, perhaps,
but they are few and far between. Our people are
still trying to recover. Many of the border towns are well,
they have seen better days.
Speaker 8: Well, I assure you that after all of this, if
I am still around I will make an effort to
make sure that it is returned and do my best
to help in any way I can.
Speaker 1: Very well. You may show my sigil the shops around
town and take what you need. It will offer to
you at no cost. Zennett, on the other hand, is
stretched rather thin, and you can see Captain Talbrook is
like like. He takes like a sharp inhale of breath,
like you just punched him directly in the balls, and.
Speaker 8: He deserves it very good. Well, if there is nothing else,
then we will make our way to the shops, collect
what we need, and we shall fly to No Sissia.
Speaker 1: Go quickly.
Speaker 3: Here, Slith.
Speaker 1: Heroes. She motions towards the rest of you.
Speaker 18: You're not bow my head, oh, curtsy oh.
Speaker 3: I don't know how it works with whatever Yourslith can
do with her head, but maybe a communication scroll might
be in need.
Speaker 1: See to it. She begins to stand up, and she says,
we must begin our preparations. Captain Tolbrook, I wish for
you to send the word out to all Verdant guard.
We must be stationed at the ready who assist if
there is a large scale battle. Begin contacting the people
of Koga. We must communicate with the rest of the
nations of the world, even cinth Hooris. She begins to
like rattle off a bunch of like orders like rapid fire,
and she says, spirit Guardian, speak with you'rists before she leaves.
In part, any wisdom that you may have in regards
to the arconom that you say that she holds, it
would be done, your majesty.
Speaker 3: Are you in favor of us updating the Empress? I
want to try inspire today.
Speaker 1: She raises her chin up. What must be.
Speaker 3: Done very well, and I will relay, and I will
say that you came in strong.
Speaker 19: Talk with conviction. They're very serious on the matter.
Speaker 1: Thank you for your assistance with this. The people of
Regalia will hold heroes in high standing once again, despite
what Moon has done. Nice Dan, I must begin my
preparations as well. This council is complete. Go about your business, everyone,
you know your tasks. The Queen stands the guard You
hear the stomp of their feet and she begins to
leave the chamber.
Speaker 10: Did she give you my seal? Iris? I believe so.
Speaker 1: What does it look like?
Speaker 8: I'll take a look at the seal.
Speaker 1: It is a silver leaf surrounded by a crown of gold.
It is that much it's worth. At first glance, you
think it's placed on what appears to be like a
large silver coin, But upon feeling it, it is bark like,
and you realize that this bark is sort of very
strange to the touch. It's cold, and it has of
a lot of appearance of metal. But it's a little
bit flexible, like you can. It shifts a little bit
if you move to like bend it a little. It's
not necessarily brittle, but it's not very flexible.
Speaker 8: All right, Is it just us?
Speaker 3: Now?
Speaker 8: Has everyone left?
Speaker 1: I think that Captain Tallbrook is still here, and the
Spirit Guardian is still here. They're they're talking, though they're
kind of like giving you a minute.
Speaker 8: I look directly at enders and ruined bow.
Speaker 1: You did very well, You did very well.
Speaker 8: You were great.
Speaker 10: I think the dress really worked in your favor. It
wasn't just the dress, the crown.
Speaker 8: Yeah, Rue, I'm sorry to have to speak about Moon
in such a way. Mmm, it's not gonna be the last.
I'll squeeze your arm gently and I'll nod, and we'll
see what can be done.
Speaker 13: Bump my shoulder against yours.
Speaker 8: We'll figure it out very well. I'll look towards the uh,
the spirit Guardian and whenever they're done speaking with a
guard captain, I believe we were meant to talk.
Speaker 1: Yes, the spirit Guardian, Landrin moss Veil uh walks over
to you and there's a a very earthy smell coming
from uh Sperry Guardian.
Speaker 8: Like wet soil.
Speaker 1: I mean, there's literally moss in his hair. Like he's
very disheveled, like something in between like rattagas the brown
and like you know from Lord of the Rings or
the Hobbit and uh like I don't really know who else.
I mean maybe just like something in between that and
I'm kind of like a sloppy looking elf.
Speaker 10: Mhm.
Speaker 1: He walks over to you and he bow. Are you
saying anything? It's okay, yeah, he says, uh yeah. The
Queen asked me to give you some advice in regards
to your spirits, the arconom that you have collected.
Speaker 8: Indeed, that is most appreciated.
Speaker 1: I can see that you are very skilled and powerful.
You are a hero, indeed, but I can see that.
Speaker 3: There are.
Speaker 1: Problems with your spirits, your arconom. There is one that
is clear and bright and the other two are dominion.
There is no balance between them. Do you speak with them?
Speaker 8: I've only really just begun to you. Unfortunately, Judikara has
been with me for a very long time. I fear
that I have neglected her.
Speaker 1: Yes, they are bound to you. They grant you their power.
You must show your appreciation. It is a symbiotic bond.
They experience much of your existence and travels as well.
Perhaps they see both of you.
Speaker 10: Like I do.
Speaker 1: You may ask them to maybe learn more about you and.
Speaker 3: You are.
Speaker 8: Yes, that is a wonderful idea.
Speaker 7: Thank you, You are welcome, favored of the spirits.
Speaker 10: Why does she get another tile? I say, send me
out loud?
Speaker 8: Oh well, I shall do my best to try and
rejuvenate that relationship. I have much to learn about them all,
and I hope that I get to learn more about
others as well.
Speaker 1: You travel, you see things. Traveling is part of an
organist's journey.
Speaker 8: Right, we shall do just that. You are an organist
as well? Or do you merely commune with the spirits
and see them? I know your warrior's path is not
for all.
Speaker 1: I am both a spiritist and arcanist.
Speaker 8: Kindred.
Speaker 1: Perhaps one of the benefits of learning much slower compared
to a hero is experience. It is one thing that
you all may lack. How without experience can be very dangerous.
Be wary of this. Perhaps that is what happened with.
Speaker 7: Moon.
Speaker 8: I look to the others. Do we have anything else
we wish to ask?
Speaker 1: Mm?
Speaker 3: Hmm, you noticed that I slipped away while you guys
ask your questions. Not too far?
Speaker 10: Okay, you're still in sight.
Speaker 3: Yeah, I'm just walking towards the man of the God.
Speaker 10: Okay, Uh, nothing here, irish Anders.
Speaker 8: You'll hear in your head and.
Speaker 1: You wish to touch on this at all, very slightly
leave it alone, that's John.
Speaker 3: What.
Speaker 8: Your situation with the fracturing?
Speaker 3: I believe I know my end.
Speaker 8: And we shall leave it at that.
Speaker 3: Slight nod. As I get closer to the.
Speaker 17: Gold Captain, I look down to Greg, who's still here,
just hanging out.
Speaker 8: Anything else you can think of?
Speaker 1: Greg? Uh? Looks? I think contemplatively, and I got nothing?
Speaker 17: You know why this keeps happening. I keep forgetting about Greg.
But then I'm looking at my character. She like, hmm,
what can I do? What can I think of? And
I look at my character? She and I have wayfarer
so I'm like, oh, yeah, I have Greg. That's what
keeps reminding me that Greg's here.
Speaker 10: Da a ru Yeah. Question, what do you like digging?
Speaker 13: Like for gossip?
Speaker 10: No, No, like digging.
Speaker 13: Like dirt, digging dirt.
Speaker 17: I can't say I've ever been particularly inspired to do it.
Speaker 1: But why do you ad.
Speaker 10: You gave me a thimble. I want to give you something.
Speaker 13: Oh sure, maybe maybe when we get to Narcissia.
Speaker 10: Oh okay, thank.
Speaker 8: You Spirit Guardian for your time. I hope to pick
your ear or pick your brain a little bit more soon.
Speaker 1: You are welcome and let us hope. So m sort
of like turns awkwardly and like, you know, he's he's
a little bit like he's awkward as shit, Like as
he moves away, he's just kind of like he looks
a little wooden, like he's not quite there, like he
might even like bump into a chair or something like
as he walks away and then like gets confused where
he is and then oh, and then kind of walks
down a path just away from the conference area. Meanwhile,
enders you approach Captain Tallbrook.
Speaker 19: Yes, I had my doubts, but she came through.
Speaker 3: I say, that's very it's not I'm not showing really emotion,
but it's it's more like cutting words than and the compliment, however,
he takes it.
Speaker 1: Doubts about what.
Speaker 19: A meeting with the queen?
Speaker 1: You doubted what exactly that I would dismiss it outright?
Speaker 3: Oh not as allow us to speak to the queen
to dictate, well what is important to her and not.
So I came to personally thank you for allowing us
to sit court. You know, the strength of one's country
town region evolves from their leaders.
Speaker 1: And what exactly you are suggesting that I would be
a bad leader, that I am a bad leader, that
I will just miss anything that comes in here, someone
that looks to speak with the Queen that has the
sigil of the Dragon Empress.
Speaker 3: Though I wear the brand of the Dragon Empress. I
am for Brahm. You do know what that means? Yes?
Speaker 1: No, why don't you tell me?
Speaker 3: Yeah, there's a reason why Brahm has a strong militia.
Speaker 19: They have eyes everywhere. Do not belong to anyone. My
goal it is.
Speaker 3: Here Regaia, strive to move on from this catastrophe. In
anything else that stands in our way, well that will
be a problem. But I came to thank you four well,
allowing the Queen to give our own thoughts on the
matter in front of us. So I came bearing a gift,
if you do so to take it. What is this gift? Well?
Speaker 19: I lean in.
Speaker 3: The southwestern side of the towers three six and nine.
The blind spots aren't so blind. Take care when you
visit the Queen's quarters after hours. I'll stand up sharply,
and then I'll bow our spiritus. It's of importance. This
hurts it matter, It's of no delay.
Speaker 1: He raises his eyebrows, and he says, an intriguing gift.
Speaker 3: Indeed, thanks thou, May the court always honor your path.
I'll turn sharply. You'll see the cloak of the Empress
flap behind me, and I will walk away and join
the others.
Speaker 1: Enders leaves the conference area. As our group descends way
from the Guard Captain.
Speaker 3: And this.
Speaker 1: Conference. The Queen is making way as well, away from
this place, towards what appears to be a larger tower.
The high Priestess follows, Hi, Priestess, Yes, your majesty, were
they telling the truth? I believe so, your Majesty, good
I didn't sense any deception myself amongst them, but there
was something bothering me. What was it, your majesty, that
man a nurse? Was it the sigil of the Queen Empress?
Now the others had it? There's something wrong with him.
I wish for you to speak with the spirit Guardian.
What did he mean about this fracture? I think there
is more to discuss. I do not know if he
told us everything. He may have to be dealt with.
He said he was from Brahm. Yes, yes, your majesty,
find out what our spies can learn about him. Even
amidst all of this, your majesty, yes, especially now, we
are at a turning point for Regalia, much like the
war itself. If we do not take great care to
handle this exactly the right way, not only will the
world be consumed by this rift, but if we do
manage to stop it, where will we stand? And then
will Ellen Drath still maintain its foothold on this continent.
Perhaps we can fold syn Thoris back in. There's much
to think about, much to speak on. Yes, your majesty,
see to it.
Speaker 2: Namer no Ilma, give me dining.
Speaker 4: Love to eat. I know you're removed.
Speaker 1: Hello, this is wax Stephen from table Story. If you
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