Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: FELSONI, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 4: When last we left our heroes, Actually, you know what,
never mind that they're about to fight Magnus Devlin.
Speaker 2: Let's just do this.
Speaker 4: The blankets all collapse around him as his shelter spell disappears,
and a fireball blasts out from him and smashes into
all of them. Well I'm gonna roll first. Oh yeah,
that is.
Speaker 3: I or if I should have specified whether I'm a
flammable gas or not.
Speaker 4: Seven points of damage, which ignores armor to everyone from
the fireball spell, and you all can go.
Speaker 5: It doesn't ignore fire resistance, right, it does not ignore
fire existence.
Speaker 6: Because I'll wear my firefighter out for.
Speaker 4: Good call. And now that the blankets are down, you
notice that he has, as he stays ends up this
tiny little old man bracelets, two on each arm. The
bracelets that match who rags vision and the schematics in
the book that you found, the.
Speaker 2: Blood magic bracelets.
Speaker 7: That's twenty eight hit points.
Speaker 2: Those are evil as fuck.
Speaker 6: It's a lot of help.
Speaker 2: It is a lot of help. What else did they do?
Speaker 7: Give them a spell each?
Speaker 3: Oh?
Speaker 6: Yeah, this is twenty eight hits points and four spells.
Speaker 4: School in addition to all the evocation spells he has.
And as a wizard, he has them all.
Speaker 2: Twenty seven hundred years of practice. All right, Well, I'm
gonna cast blank on myself and just move away from
everyone else. We got spread out, so we can't get
all of us with another one of those. And yeah,
that's my that's Mike got that's eleven on the cast.
Speaker 4: Okay, And I mean a bunch of books and stuff
blasted everywhere, and stuff's kind of all over now, those
stacks of books and stuff as they've been knocked over.
You see that some of those same electrical nodes and
stuff that were in the asylum were hidden behind some
of the shelves. And I'm here him, so he's obviously
going to use the same thing to draw any kind
of power or energy from you.
Speaker 2: But we released.
Speaker 4: I'll go for it, Okay, still in the gases form.
Speaker 3: So I'm going to poof toward him. But before I
get to him, I'm going to shape change again into
something that we have a little bit of experience with
a giant gelatinous cube. Eleven okay, plus four moves. Okay,
so I'll burn at least one of the moves to
allow me to shape change an attack in the same round.
And I'm going to try to engulf him.
Speaker 4: Okay, nine nine, that's a strength, right, Yeah, He's going
to use one of his defensive abilities to throw up
a shield that puts a shield wall between you and him,
and that is and he has no strength bonuses, so
that's an eight on the dice for strength. So he
gets knocked back, but you do not engulf him. Okay.
So he puts up the shield, but you're stronger than him,
so you knock him backward, but he grabs his staff
as he's fallen back, and he grabs the coin the
sock full of like a sockbull and nickels.
Speaker 3: Like, is this like a ball spear type thing around
him or just like a this.
Speaker 4: This the pacific thing is just a shield, like an
invisible shield that he's got.
Speaker 2: That's exactly what it's a it's a that's what I
started with A burn it up.
Speaker 5: So is it like it's just a wall directly between
him and a rag? Does it go all the way
to the edges of the room, right?
Speaker 4: Yeah, it flashed in place. So so he's got four
defensive moves. Then he can use one per round or
he can use each one once per round. But it
is uh, a wall got built up to kind of
block UAG from hitting him, and then he bounced back,
and then as they separated, the wall disappeared. So whoever's
next can take a tax done. Yeah, Okay, it's defensive maneuvers.
Considering there's five of you and one of him.
Speaker 6: I'm gonna I'm gonna take my sack of stickballs and
throw it over in.
Speaker 4: The room next to him.
Speaker 2: Okay, the whole sack.
Speaker 7: I'm just gonna throw the sack over there.
Speaker 2: I'm gonnahoot a catapult in him.
Speaker 5: Hey Annie, yeah you got that lighter? But wait, can
I shoot? Can I look at it with my eyes?
I have the same round. Yeah, I can do it
in the same round. Yeah, okay, Yeah, I'm gonna throw
the sack over there and then just lift my glasses.
Speaker 4: What are you crazy? Do you want to make an
intelligence roll before you do this?
Speaker 7: It's gonna blow up the building?
Speaker 2: I think.
Speaker 4: It is.
Speaker 7: Yeah, we'll try it. We'll try the intelligence roll. Okay,
I have bad news.
Speaker 4: Okay, let's go back.
Speaker 7: I have bad news. The intelligence role is a five.
Speaker 3: Yeah, you see nothing wrong with this?
Speaker 2: All right?
Speaker 7: Listen.
Speaker 5: I know it's gonna blow up. I just it feels
like it's gonna blow up small enough, probably.
Speaker 3: Yeah, it'll be contained.
Speaker 2: It's gonna happen.
Speaker 4: How many of those bombs were in that thing? Six?
Speaker 7: For what it's worth. My eyelaser roll was a four.
Speaker 4: Oh my god, so you missed.
Speaker 6: So you armed him? So that was Victor uh dera
Oh my god, so away.
Speaker 3: Slapper on the acid point at the Wizard.
Speaker 4: No, we already got a fucking hit.
Speaker 2: He hit it.
Speaker 6: Later on fire.
Speaker 4: Jump start.
Speaker 5: I'm going to use the crossbow to fucking try to
hit those.
Speaker 2: But you an intelligence role too, Oh yeah, I guess not.
Speaker 4: Huh, I mean make an intelligence roll. You already said
you're gonna do it.
Speaker 7: I see no problem.
Speaker 2: She doesn't either. I got a fifty to fifty chance.
I'm waking four.
Speaker 4: Oh yeah, you both think this is a great fucking idea.
Speaker 7: Listen, I'm by the door.
Speaker 5: The explosure will probably just send me back into the hallway.
Speaker 4: I think of numbers. How much damage did those do?
I'm gonna scroll back up fire let those.
Speaker 8: Do twelve D six plus her exploding crossbow, which is
D ten plus six six just semi more points.
Speaker 2: You might all die plus twelvey six. I'm gonna say, hi,
roll it.
Speaker 4: Did you hit? Did your crossbow hit?
Speaker 2: Oh? I don't even know.
Speaker 4: Yeah, you could do a volley. Both of them think
this is a good idea. They're going to before I
got a four for you right now for your volley
as well. Oh my god, yeah, well still still it's
going to explode so high or low to see if
it explodes or not within the vicinity? Lo it is
you lucky? Do you see how I didn't pick high
that time it went clear in the back and exploded
away from everybody else's damage. Hobbs intelligence check intelligence, No,
Hobbs is not.
Speaker 7: Going to shoot. I was just throwing it out the window.
Speaker 4: Hobbs is going to shoot at Magnus, and that is
a four on the dice, so a seven to hit,
so seven goes. It's going to use one of his
ammo and then it is his damage is d eight
uh eight points of damage, which Magnus is going to
reflect back of that back to him. So four points
to Hobs and four points.
Speaker 2: To Magnus, which price Hobbs.
Speaker 7: I'm like, how come you have a bag of cats?
Speaker 4: And Magnus's turn. So Magnus is going to uh move
to the side, and you see him quoth a potion
as he's moving to the side, and all of a
sudden he starts moving ridiculously flat fast for an old man,
like unnatural, unnatural. He's fast.
Speaker 2: He's really fast. I mean he's so fast he makes
fast people look not fast.
Speaker 4: I got it. He's fast. And and as he's moving,
you notice that his grobe that he's wearing appears to
be magical. It's shimmering, all right, and that is his turn.
Speaker 2: How did dispel his taste? Okay, it's fourteen taste is dispelled.
Speaker 9: He falls on.
Speaker 2: Affect the bracelets, right thou this though?
Speaker 4: No, say not so fast, magnus. Definitely who's up?
Speaker 2: Seriously, you're gonna trip. You're too old for that. You
break a hip, that's all over it?
Speaker 6: Then I think that makes it right?
Speaker 4: Yeah, I think was next.
Speaker 3: Okay, Yeah, I'm gonna go for geting golf again.
Speaker 2: All right?
Speaker 4: Eleven eleven? All right, so you you're definitely gonna come
up on him. He's gonna roll. Okay, So his shield
still goes off, so it puts it up. So strength
posing strengths Jesus as a five's old.
Speaker 7: Seven.
Speaker 4: So you definitely hit him, knock him down again. But
my hip, you're right, I tripped, I'm falling.
Speaker 2: We'll make sure you can't get up Bill.
Speaker 4: So any acid damage, uh no, because it's a magical
shield that pops up. So I just knocked him back.
Speaker 2: Yeah.
Speaker 4: Here it comes up like you both are touching the
shield essentially when he gets summoned, and so your strength
knocks him down.
Speaker 2: Mm hmm.
Speaker 5: I'm so scared to do it. Here are there are?
Speaker 7: Here are when you wake it off when you bash
his head.
Speaker 2: And and well the guy he ran away from the bag,
so you guys don't have a reason to shoot at that.
Speaker 7: That's why I had not shooting at the bag if
he hadn't a shot. Wait what I'm not I'm not
breaking it.
Speaker 5: It's gonna be waking awesome when you smash his head
and I'm doubling damage.
Speaker 2: To be a ten seven one lower, one lower would
have been fine. It wouldn't work. That's bad.
Speaker 6: And it seems how is it was a deer heard already? Yeah, okay,
when you're getting healed too good for fifteen?
Speaker 2: Hell, yes, that's what I needed.
Speaker 4: My turn, It is your turn.
Speaker 7: I don't like this.
Speaker 2: I don't like this fight.
Speaker 4: I don't know.
Speaker 3: He's a fucking what do I do?
Speaker 6: You hit the sack mud, No, I'm not hitting the sack.
Speaker 2: You deal an extra forty six damage to him.
Speaker 4: I'm going to be great.
Speaker 3: With a mighty mighty back again.
Speaker 5: I got a.
Speaker 2: Swelled the head. Okay, it's gonna be a lot of
damage reflected back.
Speaker 3: Yeah, I don't like there's a lot of ones. Uh,
twenty three points a.
Speaker 4: Damage that's gonna leave a mark, all right, so he
is going to reflect that melee, so we're gonna cut
that in half. So that's thirteen points of damage. We'll
go to him and wait twenty three. Twenty two would
be twelve and eleven, so twelve will go to him eleven.
We'll go back to you twelve. And that means you
broke two of his bracelets. It's roll roll two D
four and tell me what each D four is.
Speaker 6: One in four, one in.
Speaker 4: Four five and cool cool, cool, cool, cool cool cool,
all right, And Hobbs is gonna lob another arrow at him.
That is a hit and he cannot reflect that back and.
Speaker 6: Go Hobbs, go hob Hobs.
Speaker 4: And Magnus's turn. Magnus feeling real. Beefer right now is
going to take his slugshot is sock full of coins
and he's gonna swing it and try to hit. It's
a gelatinous oop, the gelatinus oop rag and that is
a twelve to hit. And I need a DC ten
strength safe from you. So forty six goes with us, right.
Speaker 7: Writes a strong word, just seven on the strength.
Speaker 4: Seven on the strength. So that's not going to do it, okay,
So he's turning flat six ten twenty twenty one points
of damage, and he hits you with this. As he
hits this with you or hits you with this, you
fly up over all of the books, the shelves, everything,
to the corner of the far room, where you splat
against the entire wall and slide down like so much
flubber because he told you he hit Baron fun Gei
chaus In with it and knocked him out into the
ocean essentially, and then he can't drink it, but he's
going to pull one more potion out of the inside
of his robe for his next turn, should he get it.
And it is eyhow.
Speaker 2: I'm a magic missilin point through the rod there that
heavenly it's twelve to hits that'll do five damage.
Speaker 4: Five damage that is enough to kill a third bracelet.
So a D four and a one in a four
don't count.
Speaker 2: How I would just do higher low and you roll oh.
Speaker 4: Kah higher low? Yeah, hi hi, well actually because there
we know, So you roll higher low, and I'll take
whatever is the highest number. So if it's high, I'll
pick three. I rolled low, so two number two all right,
so two? Oh shit, I'm on the wrong page. Okay,
So that one's gone, so the only one with the
spells he's losing. It is the spells he's losing. He
gets he's only got one spell left from that isn't
an evocation spell, and he's down twenty one health.
Speaker 6: You're still hoping that can't be healed.
Speaker 4: They cannot. It's stored in the bracelet.
Speaker 6: That's good because I have the feeling that there's gonna
be a chance.
Speaker 4: The bracelets are breaking and falling off him as they're
being destroyed. That was Eddie, Yeah, it was me so
too raged.
Speaker 3: Okay, I am gook and I am at two hit points.
Speaker 4: Oh no, oh shit.
Speaker 3: For twenty yeah, well the twenty one when armor plus
had already hit been hit by the fireball.
Speaker 2: Yeah so yeah, but now you're far away, so you're
probably not the next target.
Speaker 4: Yeah, and you do have potions in your inventory, right,
haling potions.
Speaker 3: Well yeah, but I'm I'm shape changed, so all my
inventories do my thing, so I'll have no But I
said you could use those, Oh yeah, yeah, but I'm
going to revert to normal form, okay, and use the
time I have in the distance I have away from
the actual combat for a little bit of prep time,
and I'm gonna start setting out.
Speaker 4: Some kennibals okay, okay, like several bill.
Speaker 7: Looking good plumbers. Seven Okay.
Speaker 6: I didn't say at first, but I was double gonna
be healing.
Speaker 4: Yeah, I thought that was a same Yeah, that's fine. No, sorry,
that's the most logical of the things.
Speaker 7: That the only thing.
Speaker 5: That's why I literally just had Hopefully it can't be
healed because I'm gonna have.
Speaker 4: To I agree for sixteen hours, okay, but I will
say he's going to target you.
Speaker 7: Now that's fine.
Speaker 3: So I'm back up to eighteen and I'm spending my
turn setting up the cat trap.
Speaker 5: And for what it's worth, I don't really want to
say because I just target I'm also giving the two
D six to damage to Rag.
Speaker 2: So if you want to give.
Speaker 4: Him back, Oh no, no, that's yeah, that's fine. He says,
you're going to get targeted, though, I figure and the Dora.
Speaker 2: I'm not going to hit him because I was, well,
I guess I'm gonna hit him, but he's gonna hit
me back.
Speaker 6: I hate to hit there.
Speaker 3: Okay, I'm gonna hit him with the crossbow instead.
Speaker 4: Oh so you back away and hit him with the crossbow. Okay,
so he can't hit you back. Then you are going
to lose an ammo.
Speaker 6: Eleven points of damage on that one.
Speaker 4: Okay, so you've last him with that, which explodes and
that knocks out his last Oh wait, nope, shit, he's
going to use that that shield ability one more time,
so that makes it it would he would he would
not do that. So he throws up the shield to
block that blast there, and he's still got that one last, one,
last bracelet that he's working on and up Hobb's going
to attack. Hobbs rolled at three on the dice, which
means it's a six total this three decks area, so
it shoots wide, but his bulletstone explode so it just
doesn't do anything bad. And then he is going to
quap that hace potion get a second action with that,
which he is going to turn and hold cast hold
person on.
Speaker 2: Bill.
Speaker 4: So Bill, you're going to need a DC nine wisdom.
Speaker 10: Save wisdom mm hmm, but I ain't got none right now.
Uh you said, you said, hey, DC nine wisdom saying.
Speaker 6: But that's not what I got. He got the eight.
Speaker 4: So Eddie, you noticed when he did that the staff
that he was holding. Uh, lit up.
Speaker 2: All right, I am going to So I got the
heavenly rod in my right hand. I'm gonna pull out
the twin spell one with my left hand. Who cast
a spell on hase and hold person?
Speaker 4: I thought you were out of charges on that twins spell?
Speaker 2: I had one more? Did I? Did I use it again? Oh? Damn?
Never mind?
Speaker 4: You used it and then you put it away because
you were out of charges?
Speaker 6: Was good visibility?
Speaker 3: You twin the invisibility?
Speaker 2: That's right, that's right, that's when the invisibility Okay, uh
in that case, I am just going to dispel. Oh
how how rough is Magnus Deefinlin looking. He's still got
one of the bracelets.
Speaker 4: He's still got one bracelet and his full pool of
natural health.
Speaker 2: So he's not even looking injured.
Speaker 4: Yeah, he doesn't look injured at all because all the
damage has been absorbed by the bracelets.
Speaker 2: Yeah.
Speaker 9: I'm going to dispel the whole person. Okay, yeah, but
that's twelve.
Speaker 2: All right, you're no longer held.
Speaker 3: Hoo rag Okay, I like to be held, eddie. So
I'm assuming I've probably grabbed like some sort of table
of some sort or piece of furniture settle a bunch
of the cats on top of it, several okay, and
I'm going to shape change into a form that has
several arms octopus.
Speaker 6: What was that sad thing?
Speaker 2: Jelly oh the front area, Yeah, the fronteria.
Speaker 3: Yeah, it's just something with multiple jelly fish arms.
Speaker 4: Eight all right, plus one move. So it's two moves
that you get, yep. And if you're going to shape
shift and attack, that's one.
Speaker 2: Move, one move. Yeah.
Speaker 3: Then I'll just start setting them off all right in
the general vicinity of where Magnus.
Speaker 4: Is Roll A one D six plus one and that's
how many catapults you got, mom, big Greenie two two, okay,
I mean the catapults are still bad, right, So they
both launch off toward toward him.
Speaker 6: Yeah, so much cooler.
Speaker 4: It could have been so much cooler, all right. So
they're gonna fly out and start scratching at him, and
then they so they for the scratching damage, and then
eight for the exploding damage. No, just eight oh eight
damage for explosion eleven.
Speaker 6: You still have the damage for me.
Speaker 2: Can but that's just one of the cats, right, yeah.
Speaker 6: So you plus your it's you at two four.
Speaker 4: So for the first one, he's going to throw up
a shield because that's the only thing that makes sense
to do, so that will block it. But the last damage,
some of the damage still gets through and that is
going to eat up the last uh bracelet.
Speaker 3: Bracelet, So then he's getting hit with one of them
pull on, which is six plus eight the explosion fourteen
plus two D six.
Speaker 6: Yeah you had two D six armies.
Speaker 3: Plus another seven Jesus twenty one.
Speaker 6: Those are angry fucking cats.
Speaker 4: Yeah, those are explosion cat that's just wait, no, the
two D six would have happened on the first attack.
Speaker 6: Yeah.
Speaker 2: Oh yeah, okay, so.
Speaker 4: Yeah, okay, still back. Yeah, it's still Jesus that hurts.
That hurts them on the table next round. Our heroes
will return after these messages. Hey there it's Nico again.
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dot com. And now that the commercials are out of
the way, it's time to dive back into the foolishness. Uh, Bill,
you're no longer help.
Speaker 6: The deer is looking pretty roughier, so.
Speaker 5: Kind of yeah, I'm gonna double damage.
Speaker 7: Mm hmm.
Speaker 6: Hear me out if I double healing.
Speaker 2: Yep, that's just the hard one. It's the right call.
It's just a tough call.
Speaker 3: Yeah, it's just be the ones that's gonna make us win.
Speaker 7: So a deir do a dear thing twelve?
Speaker 6: Okay, nice, Then you can heel ten.
Speaker 2: You can heal ten and do an extra forty six.
Speaker 7: That was so scary. That was so scary.
Speaker 4: What a roll and he doesn't have shield anymore?
Speaker 5: Oh my god, chopping manhat imagine I healed him to full?
Speaker 1: My roles?
Speaker 6: Have him been great tonight?
Speaker 2: You also know you got it hit eventually.
Speaker 7: What's your moment? You do your due?
Speaker 4: What did you get eight to hit?
Speaker 3: My rolls are ship tonight?
Speaker 2: It hit to hit you back, but you can you
still hit him?
Speaker 6: I'm going with the fucking crossbow.
Speaker 2: Yeah. Oh, he doesn't get to hit you back your
belly and it's a moment just use right yep.
Speaker 4: Which actually, how mun ammo do you have left on that?
Speaker 2: I have.
Speaker 4: Minus two today?
Speaker 2: Right?
Speaker 1: Yeah?
Speaker 4: I have five okay, all right, cool, cool, cool.
Speaker 3: Yeah, weld, I'm just making sure I have enough.
Speaker 4: D six is here.
Speaker 3: Twenty three points of the.
Speaker 6: Twenty three.
Speaker 4: Okay, so his last secret ability called cockroach triggers, leaving
him with one hit point and that is a three
on the dice. So Hobbs misses with his attack. Fucking Hobbs.
Magnus is going to get one last turn, and with
his haste, he is going to make his movement to
rush over to where those explosives are, because yeah, because
if he's going down, you're all going down. And on
his way, he's going to flick his hand in a
very nonchalant, boring way and cast a fireball which will
hit everyone except for ooh, rag.
Speaker 2: Well, I deliberately spread out.
Speaker 7: Oh you did.
Speaker 4: Deliberately spread out. Uh so, so how close are you, guys?
You're in the library. You're still right.
Speaker 6: Next to the entrance door. Still I have not moved.
Speaker 7: I'm just mag has put me out.
Speaker 4: Yeah you are, oh, rags out. I would say probably
Adira and Eddie are the only two that are close
enough to take take the double hit or take multiple
hit with Bill that far back. Okay, that's true, So.
Speaker 2: Do that.
Speaker 4: He casts it. That's eight on the dice plus it's
three intelligence. That's an eleven. So he fires that off.
So it's two D six So that's ten damage.
Speaker 3: Hi.
Speaker 2: I'm still blinking. Hi.
Speaker 4: Okay, that's a three ten damage As that goes off,
and then he's going to activate the second charge on
his staff to hold person on adira as his second action,
and that just that holds a better role to make
sure it does. Yeah, that's going to hold person for
a DIRA.
Speaker 2: That's a negative one hit points.
Speaker 4: Oh no, so you get knocked out. So he's knocked out.
Oh you're up? Yep, Okay, I still have cats lined up.
Speaker 2: Wait, do I get any kind of fire resistance for
being the master of the House of Members?
Speaker 4: Do you want to make an intelligence roll before you
do this? You just called your thing, so I so
you either are going to launch the cats or you're
going to make an.
Speaker 2: Intelligence I so want to launch one.
Speaker 4: He over to be standing directly on the explosives. These
cats explode.
Speaker 2: Yeah, okay, so maybe I won't do that.
Speaker 4: Are making No, you called it? You called move right? Yeah,
So I'll let you make an intelligence check.
Speaker 7: What's your intelligence?
Speaker 4: Please be more than one scary numbers.
Speaker 3: No, Mantgen's nine, I got a six.
Speaker 4: I feel like I'm picking crazy. Feel here we go?
Speaker 2: Am I still blinking?
Speaker 4: Yeah, you're still blinking.
Speaker 3: Many hit blinking.
Speaker 4: Six cats. But we're gonna say the maximum is four
because I said you add up to six that you
poke out, so four cats that you launch, Okay, don't
you know nothing good can come at eight and eight
hit to hit, I mean that hits. Yeah, that's that hit.
So that's uh that was one a D six per right,
mm hmm.
Speaker 6: Or six.
Speaker 3: Eleven plus the last damage.
Speaker 2: Was just thirty two well is from the cats, yeah yeah,
plus twelve D six.
Speaker 4: Twelve dy six.
Speaker 2: Because there was six of the stickballs at two D
six each.
Speaker 4: Oh yeah yeah.
Speaker 2: So what are we up to? A lot? Forty three
plus twelve y six so minimum of fifty five?
Speaker 4: All right, So.
Speaker 2: So average is twelve dy six would.
Speaker 6: Be average of twelvey six. What's seven times six thirty six?
Speaker 2: Yeah? Thirty forty two yeah, yeah yeah, four ninety nine
eighty five eighty five damage on an average roll.
Speaker 4: So here's what we're gonna do. Hi, Hi, it is
and he survives?
Speaker 5: Maybe maybe maybe I'm still yeah, and we're not entirely
certain if we're not about to fall.
Speaker 2: Into the ocean stuff, So we're not getting this hot.
Speaker 4: Explosion right, just completely. This is the most Dungeon World explosion,
Like so much damage for Dungeon World, right, I know
D and D. This isn't like this is a high
level games for D and D, but for Dungeon World,
this is an insane amount of damage. This is just
the top off this hole. Yeah, the whole top of
this castle just exploded. So what I'm gonna say is
he's dead. Well, he's gonna respond in to flactory somewhere else,
but uh, this is gonna shock wave out and in
the oh god, in the first blast radius, I am
going to say it's going to half damage, which is
what forty something, So half damage goes out, but he
already blasted you guys away and ran away from you.
So we'll do quarter damage to a dera and what
would have been.
Speaker 2: Eddie, which is twenty one is.
Speaker 4: Yep, you're phased and fire damage. She's resistant, So another
half for that, so eleven damage to adra. Am I
doing that math? Right now? We quartered that and so
for the other two that is out there, you're also
ann Hobbs, So Hobbs, Uag and Bill, who are on
the outside of this area, you're all also going to
take eleven damage.
Speaker 2: But builds fire resistant too.
Speaker 6: Well, I'm not fires I just have minus too to
fire damage.
Speaker 2: So it's time for me.
Speaker 4: So it's nine for him. How are you doing? A Dora? Six?
Six hit points more than me? Already all of you
got blasted off your feet except me, except for Eddie
and Hobbs can just landed back on him. And the
building is now crumbling and falling to the ground, and
you're in it, and I'm unconscious, and Eddie's unconscious, and
Hobbs laying unconscious.
Speaker 2: Send into a Pelican pick us all up in your
big beaks.
Speaker 3: Elevens.
Speaker 4: Hobbs has two hit points left. The building's falling. You're
all separated, with the exception of Eddie and Ara and Roup.
No group.
Speaker 2: There's nothing.
Speaker 4: Oh daylight. Now you see a bunch of daylight.
Speaker 5: I'm gonna.
Speaker 6: Pull a ocean.
Speaker 4: Sprint to Eddie, make a dexterity check to see if
you can navigate while the building is literally fall A word,
can I heal you from unconscious with my words?
Speaker 2: Though?
Speaker 4: I don't if you do. So, I think you have
to be able to hear it, because he tried to
heal a deer and.
Speaker 2: I said no.
Speaker 4: To give so hate healing for the potion eight next
their Oh okay, okay, So you're stumbling and whatnot, and
I'll let you climb on top of him, but you're
both going to fall and you're going to take a
little bit of damage.
Speaker 7: Well I'm pouring it into his mouth and like slap,
wake up.
Speaker 2: Wake up.
Speaker 4: And as you are falling, I'll even let you hold
on to Eddie so he doesn't take more damage, but
you take through. You take three more points of falling damage.
Speaker 7: Did you wait?
Speaker 4: Ummmm, make a constitution check you're alive. He heal to you,
but you could still be unconscious.
Speaker 6: Say I think how many more damage?
Speaker 2: Three? Seven?
Speaker 4: Seven? I'll say you wake up. It's not a fail.
So you wake up as you're falling through this main area,
down through into the feast hall.
Speaker 7: Feather falling spells.
Speaker 4: Who had the feather fall?
Speaker 7: Damn it, I grabbed the wrong guy.
Speaker 2: That's I would run for.
Speaker 4: Uh Hobbs. Hobbs is just gonna take fall damage and
that's gonna put him at a negative one.
Speaker 2: To take fall damage. What are your healing from the potion?
Speaker 4: You got eight points of healing, so that's three points
of fall damage to you. Do you're three points of
fall damage to you as you fall through to the
feast hall and who rag? Are you doing anything to
negate the fall damage? Ring a feather? Yeah, if you
could do that, so yeah, that'll that'll make can all right?
See you active beat that all right? See you gently? Yeah,
and you fall like a feather not to right to
left to right all the way down.
Speaker 2: Yeah, I'm gonna go cast here. Is it still like collapsing?
Speaker 4: Yeah, everything's clasping.
Speaker 2: You guys can do escape all right. I'm gonna go
grab Hobbs and say someone they drag this guy and
try to drag him out.
Speaker 4: Okay, just grab him by the table.
Speaker 2: We're not just gonna leave him and yeah, just trying
to drag Hobbs out.
Speaker 4: Yeah, all right. See drag Hobbs out of the castle
as it's falling out through the back entrance that you
guys came in through, which closest kitchen and the stew
that hallways reinforce.
Speaker 2: The whole pot mm hmm.
Speaker 4: Let's see if it's dear, I need a constitution check
from you, because there's a chance that your metal working legs,
now that they're gold soft metals broke when you's all
three stories.
Speaker 2: Oh damn eleven.
Speaker 4: Okay, your legs are fine and you can move with
the rest on out.
Speaker 5: All right.
Speaker 4: You guys escaped the castle as it's collapsing behind you.
You make it out through the servants entrance. Dust is
piling up and building up in a giant cloud as
you break free out of cadron and into the open.
And what do you do do You wait for the
dust to settle and then go look around for.
Speaker 2: Stuff we didn't get the socks, guys, the sock and
the the dust is settling. I'm gonna cast care wounds.
Speaker 4: On Hobbs, all right, get the casting dies.
Speaker 2: Eleven and she's down to like five, she's fing Is
it the eight for four? Hit points? Four?
Speaker 4: Okay? So it puts him back at three. He's only
negative one.
Speaker 6: So I'm gonna.
Speaker 5: Give rousing speeches about how heroic we are. And I
assume I can't just everybody to fold them to do
my bad stuff.
Speaker 2: I'm gonna I'm gonna cast my spell a few times
and if we take some time, yeah yeah, and then
let's yeah poke around in the in the rubble for
a while. I guess see if we can find that sock.
Speaker 4: Okay, so you guys, uh, you guys, heal yourselves up,
I'll say, without doing all the rolling for it. You
heal everybody gets back up to half life before you
guys are exhausted on what you can cast for a
little while. You're all up to half health and surviving.
Speaker 6: Now, gaslity only goes so far.
Speaker 4: You We are going to play a quick game of
high low to see if the goods made it. So
there is no more bracelets, but there is one, two, three, four,
four items that you could find in here. So Eddie,
you wanted to do the sock first, right, Yeah.
Speaker 2: I want to look for that sock. Well, the staff
would be nice.
Speaker 7: But.
Speaker 4: I'll let each of you make a roll for or
I'll let each of you choose like the high low
for each thing. So, who wants to sop for the
slug shot for the sock? Tony?
Speaker 2: Hi? Low? Hi?
Speaker 4: I rolled a six.
Speaker 6: Hey.
Speaker 4: So the slug shot is a sock filled with coins.
It does one D eight plus one damage and a
concussive blast that knocks the target back with the DC
nine Strength to save knocks them back a long ways
with the DC nine. So how much damage one D
plus one hurts? Bill? The Tiny Dancers staff that's a three,
Hold me closer, Tiny Dancer cast hold person on one target.
The target can't move until the character makes their save
or the staff is broken. It is a DC nine
wisdom save for that, and there is only one charge
on it. It restores one charge once a week.
Speaker 6: I hold max. What's the max? Change?
Speaker 4: Is that three? Rag? The robes Hi that is also
a three. You cannot find the robes Adira the book
that is a six. You also cannot find the book.
You got two out of four of them magic items.
Speaker 2: We got the sock, that's what.
Speaker 4: And you got the sock.
Speaker 6: We're just going to give you away.
Speaker 2: I don't know. I mean I never did replace that blackjack.
Speaker 7: So can we find his body?
Speaker 2: He won't want the stupid staff.
Speaker 4: You incinerated Magnus Devlin's body.
Speaker 7: I was just hoping that you gotta have more than
he's got to have.
Speaker 6: Other socks about that blanket to the fort he was
hide and behind? I want that?
Speaker 4: So the blanket to the fore. Eddie would recognize this spell.
It's called shelter. You create a structure out of pure
magical power, and it can be reinforced using items, so
you could have like a castle, something as large as
a castle, or something as small as a hut that
is impervious to all damage. The basic shelter spell is
all non magic damage, but he has a buffed version
because he's super ancient and a lich. The structure endures
until you leave it or until you end the spell.
So he just made a blanket for blanket for it
to protect him around the desk so that he could
talk with you guys without you just attacking him. That's awesome.
Speaker 2: That's awesome.
Speaker 5: And then we went through that entire fight and made
it as difficult as it was to not blow up
the room and then blow up the room. We could
have just shot him the begin with. We have the
same effect. Honestly, I've well, no, because he would have
cockroached and been fine.
Speaker 4: Yeah, he would have cockroached, yep. I yeah, I feel
like I was gracious cutting that down to a quarter
of damage.
Speaker 5: That was probably fine.
Speaker 2: If I just did raw damage, you all would be dead,
except Eddie, except.
Speaker 7: Eddie gerted, he'd be running around trying to feel and that.
Speaker 4: That wraps up.
Speaker 7: He was sorry negative one, so he would have been dead.
Speaker 4: To that wraps up. Season eight, Your your fight with
Magnus Devlin, the Litch, the Fattiest treble Cock is the
end of season eight.
Speaker 5: Hobbs almost died too. We almost killed off the previous
season characters that.
Speaker 3: We literally took no more notes because it was the
last page of the book.
Speaker 2: I took.
Speaker 4: I've got notes for the Unfortunately, though.
Speaker 2: Because I didn't have my book that one time, they're
not all in the same fucking oh damn.
Speaker 4: Well, thanks to all of our listeners. We'll be back
with season nine to see what these guys are doing.
Speaker 2: For the hell.
Speaker 7: Yeah until next time.
Speaker 4: Yeah, but we're gonna take a little bit of a break.
We're well, we're going to keep recording, but we need
to rebuild our backlogs.
Speaker 2: So yeah, we'll you guys can listen to us in
a little while.
Speaker 4: Yeah yeah, in a little while. Man, all right, Well,
we'll see you guys next season. Thank you. Yeah, we
need new season, new notebook.
Speaker 7: Help me mostly dead, all right, which means he's.
Speaker 4: A little alive and here's a good place to take
a break.
Speaker 1: This concludes this episode of a fools Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform to listen to A
fools Quest.