Speaker 1: Hey, everybody, welcome to Game Bess Mornings, presented by Deeku
Speaker 1: Deals with Me Jeff Grubb, your host from Giant bomb
Speaker 1: dot com. Thank you for tuning in. In this episode,
Speaker 1: we're gonna be talking about a ton of news about
Speaker 1: upcoming video game hardware. Time to start talking about the
Speaker 1: next gen and the next Ratchet and Clank game gets announced. Really,
Speaker 1: it's gonna be a good one. Hold your horses there, Bud.
Speaker 1: It's gonna be a good one because we have Janet
Speaker 1: Shoe on the show. Jan how are you doing?
Speaker 2: I was really excited and then you tempered my expectations.
Speaker 1: Let's temper them expectations just to tad, just to touch.
Speaker 1: We'll talk about that very soon. But yeah, it's a
Speaker 1: big news day plenty to catch up on. You did
Speaker 1: get a chance to go out to Seattle and see
Speaker 1: some stuff.
Speaker 3: How was that trip?
Speaker 2: Yes, it was a little bit. Uh I felt a
Speaker 2: little bit loopy because this was maybe a day or
Speaker 2: two after I got home from the Bombit thon.
Speaker 3: Yeah, it was NonStop, and then.
Speaker 2: Uh, Valve was like, hey, come on over y'all. And
Speaker 2: you know, when Valve comes calling, you don't say no.
Speaker 2: You if they if Gabe sends you the you up text,
Speaker 2: you get in the car and go. And also uh,
Speaker 2: Dan and I we put out a combination of a
Speaker 2: video checking out the new Steam frame, Steam machine, steam Controller,
Speaker 2: as well as like ever a little bit of a
Speaker 2: teensy travelogue it sprinkled in there. I always enjoy going
Speaker 2: to Valve because the people that work there seem very
Speaker 2: enthusiastic to work. They're they're happy, and also you know
Speaker 2: what grub when you were talking to someone that is
Speaker 2: so incredibly passionate about like the work that they get
Speaker 2: to do, that it feels infectious that even if you
Speaker 2: if some of like the more technical hardcore details are
Speaker 2: like going over your head, you're like, I'm glad y'all
Speaker 2: made that work. That is cool. Hell yeah, And it's
Speaker 2: just like genuine warmth and smile. And I feel that
Speaker 2: every single time I've gone the chance to visit Valve
Speaker 2: for you know, the original steam deck, the old and
Speaker 2: now all these three things.
Speaker 1: Yeah, it's uh, you know, their flat structure over there,
Speaker 1: people only work on stuff that they want to work on,
Speaker 1: and the fact that like they work that way and
Speaker 1: then they end up doing all this very amazing stuff.
Speaker 1: Well there's only one way this happens.
Speaker 3: It's because they all.
Speaker 1: Really want to be doing this, and that's encouraging and exciting,
Speaker 1: and you know that hopefully that passion will carry over
Speaker 1: now that it's it seems to be really well received.
Speaker 1: So okay, I think we're setting ourselves up for a
Speaker 1: nice future of cool hardware and maybe more importantly, in
Speaker 1: my eyes, a lot of like awesome software improvements that
Speaker 1: will set up gaming in a way that'll be safe
Speaker 1: from the effects of Windows and all these other things
Speaker 1: that you know, are a little bit shaky right now.
Speaker 2: And you know, we'll get into it as we talk
Speaker 2: about the Steam stuff further grub. But I also am
Speaker 2: deeply appreciative Evalve even having us on their radar and
Speaker 2: inviting us out multiple times, Like you know, we're, all
Speaker 2: things considered, we're a very small team, and our pocket
Speaker 2: of the internet as as fun and as great as
Speaker 2: it is, Like I understand that we're not hitting the
Speaker 2: same numbers as like all these other gaming outlets and everything,
Speaker 2: but I do appreciate that they're they will constantly invite
Speaker 2: Dan and I back, and like, oh, those two that
Speaker 2: keep filming in the park across the street, yeah, okay, okay.
Speaker 3: Uh huh they love it.
Speaker 1: Yeah, no, it's they know our crew, they know our audience,
Speaker 1: and uh there you know. I always appreciate it. Pretty
Speaker 1: friendly with Valve and that's nice. All right, Well let's
Speaker 1: get into it.
Speaker 3: Thanks.
Speaker 1: I want to talk about the hardware and everything. Before
Speaker 1: we get into things, though, let's explain ourselves. For Giant
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Speaker 1: As far as this show goes, most weekdays, I Jeff
Speaker 1: Grubb will help piece your gaming life back together that
Speaker 1: includes breaking news and maybe even some of our own
Speaker 1: original reporting. For all these topics, I'll get the input
Speaker 1: of a bona fide expert who will make me look smart.
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Speaker 3: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning mess with Valve reveals a new
Speaker 1: hardware lineup, a controller, compact gaming PC, and vrready headset.
Speaker 1: We're going to grab this from Darren Bontius at game Spot.
Speaker 1: We'll be pulling from here and there as well. Valve
Speaker 1: has announced three new Steam hardware products, which we'll all
Speaker 1: be shipping out in early twenty twenty six. Next year,
Speaker 1: we'll see the launch of a new Steam Controller, a
Speaker 1: Steam Machine for PC gaming, and the Steam Frame VR headset,
Speaker 1: with specific launch timing and pricing to be shared after
Speaker 1: the first of the year. We will have a conversation
Speaker 1: about pricing here at the end of all this Steam Controller.
Speaker 1: The Steam Controller is inspired by Valves steam Deck mobile
Speaker 1: gaming PC and it includes all the inputs required to.
Speaker 3: Play a modern game.
Speaker 1: Valve says this controller is equipped with next generation precision
Speaker 1: magnetic thumbsticks. It's actually this has improved over hal effects sensors.
Speaker 1: They're using TMR, which I think is tunneling magneto resistance.
Speaker 1: The thing is like, so the traditional thumbsticks will wear
Speaker 1: down everyone else about drift. Hall effect fixes that right.
Speaker 1: Hallfac centers can last forever. There are some very subtle,
Speaker 1: very minor efficiencies with Hall effect where it's like when
Speaker 1: they're made, they have to be so precise with placing
Speaker 1: the magnet in there.
Speaker 3: Essentially, what is a magnet that.
Speaker 1: If it's off by a few micrometers, it could constantly
Speaker 1: be having its own inputs. So what they do to
Speaker 1: address that jan is they have a larger dead zone
Speaker 1: in there. It's not that much larger. It's about the
Speaker 1: size of a normal dead zone. It's not that much
Speaker 1: of a problem. TMR doesn't have that issue, and it
Speaker 1: also enables them to have an even smaller dead zone
Speaker 1: so you can have more instant feedback. There's some other improvements,
Speaker 1: like the input is a little bit more linear, so
Speaker 1: it works a little bit more like you're expecting, although
Speaker 1: again it's not like hal effic sensors are a problem,
Speaker 1: it's just slightly better than that. It's impressive that they're
Speaker 1: immediately going to this though, because this is as far
Speaker 1: as gaming applications are concerned, this is a pretty new tech.
Speaker 1: This is the kind of thing that you would find
Speaker 1: these sensors in military planes for like, how like the
Speaker 1: fin or you know the ailerons are are set, Like, okay,
Speaker 1: we need to need to know the exact degree of
Speaker 1: how that's set. Well, TMR sensors were used in there,
Speaker 1: and now it's just starting to come into game controllers,
Speaker 1: full size controls, track pads, gyros and grip buttons, and
Speaker 1: it's compatible with PC, Steam deck, steam machines and the
Speaker 1: Steam frame. It also it's got like its own little
Speaker 1: charging puck. Right, Jan, you got the chance to use
Speaker 1: this thing, see it? What were your feelings about it?
Speaker 2: I was initially a little skeptical grub over the form
Speaker 2: factor of the controls because it didn't look the most
Speaker 2: ergonomically sound because it is a tall controller. Dan likened
Speaker 2: it to the Dreamcast, but upon using it, actually having
Speaker 2: it in my hands feels really good. It feels very
Speaker 2: comfortable ergonomically. I could see myself using it for an
Speaker 2: extended period of time, and as we showed off in
Speaker 2: the video grub, just like the Steam Deck, it has
Speaker 2: all of the different options to build out different control schemes.
Speaker 2: I think one of the most impressive things was the
Speaker 2: capacitive touch that is built into the controller.
Speaker 1: So the sticks and the grips right, it is like
Speaker 1: its okay, yeah.
Speaker 2: So it will not only see it when it is
Speaker 2: in when you're holding the sticks, but also if with
Speaker 2: your other fingers, if you're gripping the controller in certain
Speaker 2: control schemes, that will activate the gyro in it, and
Speaker 2: then you could use it as like a we mote
Speaker 2: or a mouse, and combined with the Steam machine, I
Speaker 2: could see that really opening the door for maybe like
Speaker 2: point click games. Perhaps you're playing it in like an
Speaker 2: old monkey Island or something on a living room. But overall,
Speaker 2: the haptics and the rumble in it, they were also
Speaker 2: very proud of. And I'm not normally someone that has
Speaker 2: haptics on or I generally turned vibration off because my
Speaker 2: hands are stupid, but this felt very impressive. It felt
Speaker 2: almost like using a dual sense controller, and you know,
Speaker 2: the rumble aspect is going to be up to each developer,
Speaker 2: but it is nice now for PC gamers to have
Speaker 2: that option of very good feedback when it comes to rumble. Also,
Speaker 2: it was initially a little bit thrown off because I
Speaker 2: think I've gone so used to the Xbox format of
Speaker 2: the analog sticks layout analx sticks lay out. But I
Speaker 2: think the kind of PlayStation orthodox analog stick layout works
Speaker 2: well with the touch pads, and I think the touch
Speaker 2: pads are in a very good space. They are underneath
Speaker 2: the analog sticks and it feels fairly natural to shift
Speaker 2: your thumb over.
Speaker 1: All right, Jim, we a little tech issue, but we're back,
Speaker 1: I'll say. Just before we get off the Steam controller,
Speaker 1: Valve said it has support for up to thirty five
Speaker 1: hours of battery life, which is I love to hear
Speaker 1: that that it's got a rechargeable with them ion battery.
Speaker 1: You mentioned the gyros and using the touch to sort
Speaker 1: of activate that.
Speaker 3: It's like, oh, there's some.
Speaker 1: Clever ideas there where it's like you can put your
Speaker 1: thumb on the sticks to sort of say, hey, I
Speaker 1: want to be using gyro right now, or you could
Speaker 1: even like have it where it's like it's always on,
Speaker 1: and then if you want to like recenterate, you could
Speaker 1: just like loosen the grips and then center it again,
Speaker 1: regrab the grips and be like okay, now I'm good
Speaker 1: to go, and it's like oh, that can just become
Speaker 1: second nature very quickly for people who play a lot
Speaker 1: of games that way.
Speaker 2: Yes, my first application I'm thinking of is I know
Speaker 2: a lot of folks will use the gyro aiming in
Speaker 2: a game like Splatoon and then they get real tricky
Speaker 2: with it. So I can only imagine that application when
Speaker 2: you unleash the gyro aiming SI goos out into something
Speaker 2: perhaps like I don't know, csgo perhaps or other FPSs
Speaker 2: that are out there that you can play through Steam.
Speaker 2: I think the one thing we didn't get the chance
Speaker 2: to talk about yet though, grub is a little puck
Speaker 2: attachment that they acts like as a dongle, So you
Speaker 2: can just plug that into the Steam machine or whatever
Speaker 2: PC you have and then that'll just help pair the controller. Also,
Speaker 2: you know what grub I think, I like puck style
Speaker 2: things where you can just crook and attach it and
Speaker 2: everything and then it just you could rip it off,
Speaker 2: but you can just easily pry it off. It's a
Speaker 2: little bit of like a magnetic connection there. Steam. I
Speaker 2: think they like magnets.
Speaker 1: Yeah, it's cool technology. And then that radio that is
Speaker 1: inside the puck is also just built right into the
Speaker 1: Steam Machine, so it's going to have native connection to
Speaker 1: its own controller. Let's talk about the Steam Machine. Let's
Speaker 1: continue here with the description from Darren bamf Use. If
Speaker 1: you're looking to bring your PC gaming to your TV,
Speaker 1: the Steam Machine looks like it'll be a compact solution.
Speaker 1: This roughly six inch cube runs Steam OS and it's
Speaker 1: made to work with the Steam controller, and.
Speaker 3: Valve says that it also supports other accessories.
Speaker 1: So that it can offer versatile PC gaming experiences. And
Speaker 1: it has it's open it has USB ports, it's gonna
Speaker 1: have Bluetooth. You can connect whatever you want to it
Speaker 1: as a controller. This will be available in five hundred
Speaker 1: and twelve gigabytes and two terabyte models with room for
Speaker 1: a micro SD card to expand storage. And internally, these
Speaker 1: have an AMD zen four six core twelve thread CPU,
Speaker 1: a semi custom AMD GPU that people are saying is
Speaker 1: about equivalent to like a forty sixty or maybe a
Speaker 1: seventy seventy I can't remember. It was seven to seventy whatever.
Speaker 1: The AMD equivalent is maybe one step up. And then
Speaker 1: it has sixteen gigabytes of DDR five RAM, although apparently
Speaker 1: only eight gigabytes of that is VRAM. Valve says that
Speaker 1: the unit supports four K gaming at sixty frames per
Speaker 1: second by using AMD FSR four. That can that it
Speaker 1: handles ray tracing stuff a little bit better. Okay, of
Speaker 1: six inches, that's like, you know, I'm imagining something that's
Speaker 1: like kind of the size of a GameCube. Is it
Speaker 1: about the size of a GameCube?
Speaker 2: Yes, one hundred percent. For folks out there, they're looking
Speaker 2: for a frame of reference. If you have like a
Speaker 2: square or a cube tissue box, it is the same
Speaker 2: size as one of those. Or if you have a
Speaker 2: game cube in your life, it is exactly like one
Speaker 2: of those. I think when they pulled it out grub,
Speaker 2: I was so excited because, say to the video, but
Speaker 2: the thing that I detest the most about modern generation
Speaker 2: consoles is how ugo they are and how unimaginative. Unimaginative
Speaker 2: but who knew pulling out a heavy not heavy, but
Speaker 2: like a cube that I can play my whole Steam
Speaker 2: library on would excite me that much. The engineers that
Speaker 2: we were chatting with they also mentioned that the micro
Speaker 2: SD card that you have in your Steam deck, if
Speaker 2: you wind up putting most of your games on there,
Speaker 2: you can pop that out and pop that straight into
Speaker 2: the Steam machine and it will work completely fine. It
Speaker 2: should carry over mostly everything, which is very impressive. The
Speaker 2: thing that they love to do when I've gone over
Speaker 2: there at Valve is they love showing the other applications
Speaker 2: you can use their things for. So they also showed
Speaker 2: it off in a desktop mode and it ran perfectly fine.
Speaker 2: I was able. I was running Blunder, some coding window
Speaker 2: that I have no idea what was happening, and I
Speaker 2: was playing Blantro as well, and it was running completely fine.
Speaker 1: Some interesting things about this It is.
Speaker 3: Not a custom SoC it's not a system on a chip.
Speaker 1: They are not putting the CPU and GPU onto one
Speaker 1: die and building it that way. These are Bespoke, a
Speaker 1: distinct CPUs and GPU, so that's interesting. I guess the
Speaker 1: reason they did that is it was a combination of factors.
Speaker 1: They were worried about cost obviously, but like the sides
Speaker 1: and the heat and just like how easy it would
Speaker 1: be to produce. And it's like when they did all that,
Speaker 1: they ended up coming up with this solution and it
Speaker 1: doesn't seem like it held them back in terms of
Speaker 1: being able to create something that is super small, super compact,
Speaker 1: and super dense.
Speaker 3: That's actually quite impressive.
Speaker 1: Okay, So in terms of the power, though, we are
Speaker 1: talking forty six seventy or seventy six hundred from AMD,
Speaker 1: I bet it'll be because it's custom probably because they
Speaker 1: are going to be able to really focus and hone
Speaker 1: in on the features. I bet we're gonna get performance
Speaker 1: at the end of the day over time that will outpace.
Speaker 3: The things that it's equival equivalent to, but not by
Speaker 3: a lot.
Speaker 1: That's just gonna because based on the experience with the
Speaker 1: Steam Deck of like them being able to get so
Speaker 1: much out of that because people are specifically building for
Speaker 1: it and they can really focus on improving proton for
Speaker 1: that and stuff like that. So it's gonna be pretty powerful.
Speaker 1: Six times more powerful than the Steam Deck, they said,
Speaker 1: and again with FSR four to help them get up
Speaker 1: the four K. You got to see this in you know,
Speaker 1: in person running what like Cyberpunk was on the screen
Speaker 1: and stuff like that. What was your takeaway in terms
Speaker 1: of the visual quality?
Speaker 2: From the visual quality grub, I couldn't discern the difference
Speaker 2: from it running on a PC. I will preface this
Speaker 2: by saying, my eyeballs are not trained to really know
Speaker 2: notice the technical differences when it comes to PC gaming performance.
Speaker 2: But based off of all the specs and the demos
Speaker 2: that they ran us through, it felt like a causole
Speaker 2: experience that I feel like would translate well to someone
Speaker 2: trying to dip into Steam for the first time.
Speaker 1: It's not gonna be super easy to upgrade this necessarily.
Speaker 1: This is supposed to be kind of a self contained thing.
Speaker 1: You can add more ram. I think you can obviously
Speaker 1: expand the storage. In fact, you could just buy that
Speaker 1: five hundred and twelve gigabyte version and put your own
Speaker 1: two terabyte SSD in there so you don't have to
Speaker 1: pay the whatever price they're they're.
Speaker 3: Gonna charge you. They well game.
Speaker 1: We'll talk more about the pricing in a second, but
Speaker 1: they didn't provide a price. You know, there's maybe a
Speaker 1: couple other small tidbits like HD my two point zero
Speaker 1: instead of two point one, but apparently that's about not
Speaker 1: having some specific features that they need to be able
Speaker 1: to use. The the HDMI two point one name according
Speaker 1: to that consortium or whatever it is, it does support
Speaker 1: four k one and twenty frames per second on hertz
Speaker 1: and like HDR and free sync and all that stuff,
Speaker 1: So it's it's gonna have most of the.
Speaker 3: Futures that gamers care about. Wi Fi six ed.
Speaker 1: It's gonna be pretty fast as that dedicated Bluetooth antenna,
Speaker 1: so it's and then it has its own controller stuff,
Speaker 1: so there's a lot of like radios in there, so
Speaker 1: you can get the maximum speed from all these things
Speaker 1: without them interfering with one another. And that lends it
Speaker 1: leads into the steam frame, which will take advantage of
Speaker 1: that be able to connect directly to this thing. But
Speaker 1: also the Steam frame comes with its own dongle that
Speaker 1: is specifically for streaming VR games to this new VR
Speaker 1: headset that is otherwise stand alone. Although jan let me
Speaker 1: let me just ask you when you saw this thing,
Speaker 1: did you get the sense that they were saying, hey, well,
Speaker 1: this is a streaming VR thing first, or a standalone
Speaker 1: sort of mediquest thing first.
Speaker 2: It's a little hard to say, grub just because they
Speaker 2: were I think they were very proud of showing the
Speaker 2: streaming tech through the dongle and how you can just
Speaker 2: your existing library off of a PC or a laptop
Speaker 2: that you do have potentially straight off of your Steam
Speaker 2: machine as well, and I can speak to how well
Speaker 2: that felt. Hey, I don't know if anyone knows this
Speaker 2: Half Life Alex, cool freaking game it turns out. And
Speaker 2: I think the headset overall, if anyone out there has
Speaker 2: worn a Mediquest three, which I find, or a PSVR two,
Speaker 2: those are two headsets that I find to be very comfortable,
Speaker 2: this blows it all out of the water. Yeah, just
Speaker 2: much lighter, right, Yeah, just in terms of how light
Speaker 2: it is. Dan did get the chance to play Eighties
Speaker 2: two in another VR game straight off of the headset,
Speaker 2: and I don't think he had there was any discernible
Speaker 2: differences for him when he was checking those two games out,
Speaker 2: because he was just playing those on like a couch
Speaker 2: set up that they had, and on top of that,
Speaker 2: it was also streaming out to another monitor, so I
Speaker 2: could see what Dan was seeing. Yeah, gub it is
Speaker 2: a very comfortable headset to where and for folks that
Speaker 2: wear glasses out there, it is a good one of
Speaker 2: those for us.
Speaker 3: Okay, that's fantastic to hear.
Speaker 1: Let's I'm gonna read some of the stuff from Darren Bondhus
Speaker 1: before I hone in on things that I'm really surprised
Speaker 1: and excited about. The steam Frame is a VR headset
Speaker 1: that can stream VR and non VR games. Designed to
Speaker 1: be comfortable and featuring a lightweight construction. It's powered by
Speaker 1: a snap Dragon processor, so it's ARM and runs Steam
Speaker 1: OS on ARM. It also supports standalone play and full
Speaker 1: controller input support for PCVR and non VR games. The
Speaker 1: headset has a twenty one sixty by twenty one sixty
Speaker 1: LCD per I and a one hundred and ten degree
Speaker 1: field of view with a seventy two to one hundred
Speaker 1: and forty four hertz refresh rate. It has sixteen gigabytes
Speaker 1: of RAM and will be available in two hundred and
Speaker 1: fifty six gigabytes and on one terabyte storage models. Storage
Speaker 1: capacity can also be expanded with micro SD. Does this
Speaker 1: do the same thing where if you kick the micro SD?
Speaker 3: Okay?
Speaker 2: So, Another thing that it is very apparent Grub that
Speaker 2: there was a lot of care into the design of
Speaker 2: this is the face cushions are held on by magnets
Speaker 2: that you can easily take off cool and underneath the
Speaker 2: padding are is a micro s dport where you again
Speaker 2: you can take it from your steam Deck steam machine
Speaker 2: and slot that bad boy into there and it should
Speaker 2: just carry over everything as long as you have everything
Speaker 2: linked up like you're logged in as your account on
Speaker 2: the Steam frame, et cetera.
Speaker 1: It will come with controllers that have six degrees of freedom.
Speaker 1: That's what DOFF stands for tracking capacity, finger sensing like
Speaker 1: we were talking about before. Obviously that's even more important
Speaker 1: in VR those same I'm assuming magnetic thumbsticks, the tmrs,
Speaker 1: the style thumbsticks, and a battery life of up to
Speaker 1: forty hours when using olhways, yeah, this is still right, Yeah,
Speaker 1: when using double A batteries for that's for the controllers.
Speaker 1: We've been super happy the success of the steam Deck
Speaker 1: and a lot of feedback we've received from gamers about it,
Speaker 1: and it is what has encouraged us to expand the
Speaker 1: options for Steam users. They said, you talked to them.
Speaker 1: They kind of repeated a lot of that stuff. I'll
Speaker 1: get to here real quick. Breezy Caesar, as a question,
Speaker 1: would you get steam os on your phone mobile cross
Speaker 1: play workaround looking at you, Bilantro. So yeah, this is
Speaker 1: super interesting, not just because they're making their own VR
Speaker 1: standalone headset after making a VR headset previously, they're still
Speaker 1: interested in VR, the fact that this is a Snapdragon
Speaker 1: eight like Jen eight, I believe, which is in a
Speaker 1: ton of these like Chinese handheld devices. There's specifically when
Speaker 1: I'm thinking of I can't remember the name of, but
Speaker 1: I'm like, I think that's the same exec processor that's
Speaker 1: in both these things, And that means Steam OS with
Speaker 1: Proton with all these abilities like built in to run
Speaker 1: your Steam library will now work on potentially could work
Speaker 1: on Android phones and a variety of other devices that
Speaker 1: all have armed chips. And that's really really cool because
Speaker 1: you know not that that stuff is not possible already.
Speaker 1: There are like there's win I can remember there's a
Speaker 1: Windows translation layer that WIN later I think it is.
Speaker 1: You can get that on on Google Play right now,
Speaker 1: and it's a little bit of a hassle. There are
Speaker 1: other versions of that idea that are a little bit
Speaker 1: more streamlined, but of course none of them are going
Speaker 1: to be a streamlined as Steam Os. And it's like,
Speaker 1: I wonder if there's a world even jan where we
Speaker 1: see Valve make their own phone, their own gaming phone.
Speaker 1: Because I bet that Steam app on your on your
Speaker 1: phone right now that I use occasionally to buy a game,
Speaker 1: or to talk to a friend or.
Speaker 3: To set something up.
Speaker 1: I bet that's going to be a thing where you
Speaker 1: now you can click on a game and it will
Speaker 1: just start playing. Uh down the line, because they'll be
Speaker 1: they'll be able to put all the translation stuff into
Speaker 1: that app directly, especially now that the regulation around having
Speaker 1: third party stores on your phones has really tightened up
Speaker 1: and enabled those companies to do that. So things are
Speaker 1: kind of lining up for something along those lines. That's
Speaker 1: pretty interesting stuff. Did you get the sense that they
Speaker 1: have all these ideas in mind or something along those lines, grub.
Speaker 2: Yes, Because when they were introducing even the concept of
Speaker 2: the Steam Controller to us, they were talking about how
Speaker 2: it is built on. They've taken all of the learnings
Speaker 2: from everything they've done before, so that and I'm talking
Speaker 2: about the original Steam controllers with the two big honkin
Speaker 2: touch pads on them in place of some of the
Speaker 2: face buttons or instead of the sticks, I believe, and
Speaker 2: every iteration from the Steam Deck to the Steam controller,
Speaker 2: like the little Steam PC thing that they had Steamlink
Speaker 2: from a couple of years ago. All of their learnings
Speaker 2: they've taken into consideration to building the next thing that
Speaker 2: they're building. And also it feels like they're building things
Speaker 2: for what their audience would want and also what they want.
Speaker 2: So the very passionate reeks out there over at Steam
Speaker 2: or at Valve, I could easily see them thinking, oh,
Speaker 2: you know, I would want to be I want I
Speaker 2: would want the ability to play games on my phone.
Speaker 2: Why don't we make a phone?
Speaker 3: Yeah?
Speaker 1: I mean, at the very least, like, just get steam
Speaker 1: oles to a point where I can install this thing
Speaker 1: on my A Y n thor and suddenly that device
Speaker 1: just is like even better and and hopefully make it
Speaker 1: so the steam less is an easily sort of modifiable
Speaker 1: tool that people could be like, oh no, here's the
Speaker 1: fork that is perfect for ayn thor that understands the
Speaker 1: dual screens and just handles that stuff naturally. Yeah, I'm
Speaker 1: excited about the possibility for that.
Speaker 3: All this stuff, really though, is.
Speaker 1: In my wheelhouse, and I you know, we could talk
Speaker 1: about like, hey, well, how's the steam machine compare to
Speaker 1: what Microsoft might be planning for the new Xbox. I
Speaker 1: don't think Xbox is like at any more risk because
Speaker 1: this thing exists than they were already at. However, I
Speaker 1: can I know for a fact how I feel, jam
Speaker 1: and I feel like I would rather have this thing
Speaker 1: than any weird half measure half step Xbox PC thing
Speaker 1: that still has fucking Microsoft teams on it.
Speaker 2: Yes, one hundred percent grub I something I did cut
Speaker 2: out of the video several times is when we were
Speaker 2: doing our predictions, and then when we were talking to
Speaker 2: the devs, I did try and incept the idea of
Speaker 2: a watch.
Speaker 3: Oh, Jan, you're doing You're doing the work. Huh yepstalk,
Speaker 3: you're doing the work.
Speaker 2: Come out. The watch dog is here, y'all. Don't worry.
Speaker 2: I'm still out here on.
Speaker 3: The streets steam os watch. I'll listen. I'll get it.
Speaker 1: If they make it, I will. I will buy it, Jan,
Speaker 1: I promise you that. There you go, all right? Any
Speaker 1: final things from like from you know, these three devices?
Speaker 1: I guess they did use the number three to say
Speaker 1: we have three pieces of hardware? Was there a sniff
Speaker 1: of what is now the much rumored coming of Half
Speaker 1: Life three? Like I thought there was a chance, maybe
Speaker 1: you'll come back and tell me you saw that. They're
Speaker 1: still not talking about that if that's real, although I
Speaker 1: think it might still pop up here any minute.
Speaker 3: Was there any hint or any teases anything along those lines.
Speaker 2: I don't know, grub, I can't read them at all.
Speaker 2: For as polite and nice and knowledgeable as they all are,
Speaker 2: I feel like they probably have the best poker faces
Speaker 2: in the industry, because you know, tinfoil hat on. Like
Speaker 2: you said, they're showing three things. The primary demo on
Speaker 2: the Steam frame, half Life, Alex, Come on, guys, follow
Speaker 2: the bread crumbs. What's going on.
Speaker 1: Microsoft's Phil Spencer did comment on this and says, hey,
Speaker 1: we're one of the biggest publishers on Steam, so we
Speaker 1: love this. And for sure because I again I think
Speaker 1: I would just talk about it from the terms of
Speaker 1: the you know, the forecast for the future of Xbox hardware,
Speaker 1: and again I don't think it has much of an
Speaker 1: effect on that, primarily because they have now put any
Speaker 1: of these Steam hardware devices into retail stores, and that's
Speaker 1: going to be a big hurdle. You're going to be
Speaker 1: able to find an Xbox at Target and Best Buy,
Speaker 1: and that's going to be very different.
Speaker 3: But let's say all things were equal.
Speaker 1: In that case, maybe Steam Machine eats into it a
Speaker 1: little bit, but even then I wouldn't be like worried
Speaker 1: about the Xbox more than I already am. But yeah,
Speaker 1: in terms of like how I feel, it's like I
Speaker 1: know that this thing is.
Speaker 3: More for me.
Speaker 2: I think for people like us grub and people in
Speaker 2: our audience to community, this is incredibly appealing. And then
Speaker 2: this can also act as a gateway device for those
Speaker 2: extra non PC oriented people in our lives that are
Speaker 2: that have been intimidated. Even with how easy it is
Speaker 2: to get into PC game now with the Steam Deck
Speaker 2: and with gaming laptops available at your cost cos and whatnot,
Speaker 2: this is definitely a device that can help bring people
Speaker 2: over and let them see the light of PC games
Speaker 2: and what digital games go on sale.
Speaker 1: Yep, uh, So we'll talk about the price, but first
Speaker 1: we need to take a break. We're gonna be right
Speaker 1: back after these messages. You want to skip out on this,
Speaker 1: you go to GiantBomb dot com slash join become a
Speaker 1: premium member. AD free version of the audio show, AD
Speaker 1: free version of the video show is available there.
Speaker 3: We'll be right.
Speaker 1: Back jan you taught me to overcome my fear of
Speaker 1: sharp objects. I want to teach you how to overcome
Speaker 1: your fear of saving money.
Speaker 2: No, I don't want to. I will only ever pay
Speaker 2: the manufactured suggested retail price.
Speaker 3: Stop.
Speaker 1: You don't have to live this way because now there's Deco.
Speaker 2: Deals the double date.
Speaker 1: That's right, Deco Deals is the best way to find
Speaker 1: deals on any major gaming platform or store.
Speaker 2: I don't want no bunk, out of date coupon code grub.
Speaker 3: It's nothing like that.
Speaker 1: Decou Deals has both the hottest and the freshest deals
Speaker 1: updated constantly. It's also just added Steam support with a
Speaker 1: super simple page to find bundles for Steam code.
Speaker 2: Ooh, I just found the Missed and Riven Complete collection
Speaker 2: for eight dollars Unhumble using Deco deals right now.
Speaker 1: I also use Deco deals to build and add and
Speaker 1: share wish list. You can even use it to keep
Speaker 1: track of your collection.
Speaker 2: You know what, I think we should all build some
Speaker 2: lists and host them on deco deals dot com slash
Speaker 2: giant bomb.
Speaker 1: And if listeners go to decoud deals dot com slash
Speaker 1: giant bomb, they can vote to make us play a game.
Speaker 1: On the November twenty first episode of Unprofessional Fridays.
Speaker 2: Learn more at Deco deals dot com. Slash Giant Bomb.
Speaker 2: All right, we're back.
Speaker 1: It's games Morning's Janicho at Jeff Grub Let's get back
Speaker 1: into the Valve hardware stuff. Valve won't put a price
Speaker 1: on the Steam Machine yet, it says it'll be really
Speaker 1: competitive with the price of building a similar PC. This
Speaker 1: is from Alex Hopley at Game Reactor. I think they're
Speaker 1: framing there of similar PC and not equivalent console is
Speaker 1: going to be important. This thing is going to land
Speaker 1: more on the PC side of things in terms of pricing,
Speaker 1: is my guess. Valves taking a bit of a gamble
Speaker 1: reintroducing us to the Steam Machine. As was announced yesterday,
Speaker 1: it's the headlining piece of a new round of heart
Speaker 1: where from Valve, releasing early next year the Gabe Cube,
Speaker 1: which there's a lot of fun to answer this thing.
Speaker 1: I like that one, as some have called it looks
Speaker 1: like a neat little box. But the one question on
Speaker 1: everyone's lips is how much will it cost. Valve isn't
Speaker 1: quite ready to reveal that just yet, but in a
Speaker 1: conversation with IG and hardware engineer Jason Alda Hayat said
Speaker 1: the price is competitive if you were planning to build
Speaker 1: a PC with similar specifications, you're trying to make a
Speaker 1: PC that has similar features and similar performance. I think
Speaker 1: the steam Machine is going to be really competitive, be
Speaker 1: at a really competitive price to.
Speaker 3: That, and provide really good value to it, he said.
Speaker 1: The affordability piece you mentioned is one of the reasons
Speaker 1: why we think a steam machine makes a lot of
Speaker 1: sense right now. So it's just something that we thought
Speaker 1: about every time we made it. A hardware decision, a
Speaker 1: feature decision is to make sure that we keep it
Speaker 1: as approachable and as affordable as possible. So, yeah, did
Speaker 1: you get a chance to ask them about this? Did
Speaker 1: they make it sound like like we're thinking of this
Speaker 1: as a PC and PC pricing?
Speaker 2: When the topic of pricing came up, it was definitely
Speaker 2: a conversation that they were not quite ready to have
Speaker 2: at this point in time. However, that being said, grub
Speaker 2: the language was like, Ah, you know, we're kind of
Speaker 2: aiming towards the more of like an entry level PC
Speaker 2: price rather than Steam deck prices, And with all things considered,
Speaker 2: of all the guts inside that little cube, I think
Speaker 2: that does make sense. Yeah, I could see it.
Speaker 3: I don't know.
Speaker 2: Maybe my own comfort levels of paying up to seven hundred.
Speaker 1: That's where I'm at. So my my like for the
Speaker 1: base model starting between six hundred and seven hundred. I
Speaker 1: think we're probably talking six fifty for that five hundred
Speaker 1: and twelve gigabyte model.
Speaker 3: We'll see it could be more than that.
Speaker 1: There's a bunch of reasons why I think they're talking
Speaker 1: about the PC as the anchor point here. Big one
Speaker 1: is unlike the Steam Deck, this thing is clearly a piece,
Speaker 1: clearly something you can boot up into desktop mode. You
Speaker 1: could if you were running a small company, you running
Speaker 1: a mid sized company, you're running a big company, and
Speaker 1: you need to have computers for your office. You could
Speaker 1: easily buy ten thousand of these things. And then all
Speaker 1: of a sudden it's like, well, now it's being used
Speaker 1: in offices and the subsidized effect of people buying these
Speaker 1: things to buy games doesn't come into play there.
Speaker 3: So's I can see why the price needs to be
Speaker 3: a little bit higher.
Speaker 2: So Grub, here's I'm glad you mentioned this. I've been
Speaker 2: waiting to bring this up. One of the things that
Speaker 2: we talked about with the Steam devs is the possibility
Speaker 2: of he's just being someone's PC perhaps, right, And then
Speaker 2: I brought up the idea of, huh, what have I
Speaker 2: just used like a fleet of steam machines as production computers.
Speaker 3: Yeah, we build your own render farm exactly.
Speaker 2: So I have like a series of three cubes. And
Speaker 2: I'm like mister Terrific from the Superman movie or DC Comics,
Speaker 2: just sitting there producing a live stream, and the lovely
Speaker 2: people We're like, oh, yeah, yeah, you could do that.
Speaker 1: Yep, They're not going to stop you, that's for sure.
Speaker 1: I mean it's computer. You could put whatever you want
Speaker 1: on it. They said them a million times about it.
Speaker 3: So yeah.
Speaker 1: And then as people in chatter pointing out and I
Speaker 1: think we are on like a four or five episode
Speaker 1: streak of mentioning this factoid. RAM prices are really rough
Speaker 1: right now. They've at least doubled like a kind of
Speaker 1: across the board, and it sounds like that's not going
Speaker 1: to stop anytime soon.
Speaker 3: Going through next year.
Speaker 1: The expectation, according to the industry and analyst is RAM
Speaker 1: prices will continue to be high and could push even higher.
Speaker 1: As always will point out, that is due to the
Speaker 1: industry that produces RAM, the companies like sk Hihnez, Samsung, Micron.
Speaker 3: I think those are the three major ones.
Speaker 1: They have been investing their time and money into the
Speaker 1: AI side of the RAM, which is a different kind
Speaker 1: of RAM, but they are investing their time and money there,
Speaker 1: so everything else is being kind of left behind, and
Speaker 1: that means that even as demand increases over there, they
Speaker 1: can't meet that demand.
Speaker 3: They're not interested in meeting that demand. So yes, it's just.
Speaker 1: A very obvious if you look at the situation, those
Speaker 1: prices will continue to go higher. So this thing, this
Speaker 1: thing could be a little bit more expensive than we're
Speaker 1: even talking about right now because memory is already one
Speaker 1: of the more expensive components in a system, and that's
Speaker 1: not going to go away as this thing as these
Speaker 1: prices continue to go up.
Speaker 3: Six hundred to seven hundred.
Speaker 1: Though, if they can narrow, if they can get there,
Speaker 1: I think this thing will do really well. It'll be
Speaker 1: one of the best selling computers you know of recent times.
Speaker 1: All that stuff, cause I think that the everything's sort
Speaker 1: of in place now. The reason steam machines originally, I
Speaker 1: think it was twenty fifteen, twenty fourteen, about ten years ago.
Speaker 1: It didn't work because steam Os wasn't ready and it
Speaker 1: was all focused on Linux versions of games, and while
Speaker 1: there was a lot of those, there weren't weren't enough.
Speaker 3: And now everything just works, and it's because Valve.
Speaker 1: And others in the Open Source Committee have done a
Speaker 1: ton of work on Proton and Windows translation layers, and
Speaker 1: so it's like things have just changed so much that
Speaker 1: now Linux as a gaming platform is ready to go.
Speaker 1: And I think that they're we're at a point where
Speaker 1: a lot of people are going to be ready to
Speaker 1: jump in that direction, because it feels like with all
Speaker 1: these announcements JAM and the success of the Steam Deck
Speaker 1: and the kind of weird feelings around everything else, and
Speaker 1: price is going up on hardware left and right, people
Speaker 1: are going to be looking for a long term sort
Speaker 1: of home base for gaming, and Valve and PC gaming
Speaker 1: feels like the most sturdy rock in a very shaky pool, right.
Speaker 2: One hundred percent grub. Especially with how console prices have
Speaker 2: been fluctuating, I can see the case of fomo building up.
Speaker 2: If you didn't get a PS five at launch, you
Speaker 2: initially have the fomo of that, but now seeing the
Speaker 2: price steadily climb up as time goes on for a
Speaker 2: five year old console, it should be mentioned. I could
Speaker 2: see that the fomo rising in terms of like Okay,
Speaker 2: I should buy it now before it gets more expensive,
Speaker 2: or it completely stopping someone from wanting to pick up
Speaker 2: a PS five to begin with. And the value that
Speaker 2: the steam machine has is it is a new thing
Speaker 2: versus an old thing that is a PS five or
Speaker 2: an existing xbox.
Speaker 3: Yep.
Speaker 1: You know, this is gonna be a kind of thing
Speaker 1: where until we get it at home and can really
Speaker 1: put it through its paces, there's gonna be a lot
Speaker 1: of questions about it. People are gonna wonder about the
Speaker 1: price to value, and you know, I think there's plenty
Speaker 1: of things to get hung up on. I imagine every time
Speaker 1: this comes up now, like I've seeing chat like Matt
Speaker 1: Susie and Chet's like it's already dated. It feels because
Speaker 1: it's that eight gigabytes of video RAM, it's going to
Speaker 1: really stick out to people. You know, for me, it's
Speaker 1: always about the real world use cases, real world performance.
Speaker 1: What does it actually feel like? The numbers are always
Speaker 1: less than half the story.
Speaker 3: They're going to have.
Speaker 1: Done a lot of work on this thing, and if
Speaker 1: it becomes like steam Deck, where developers begin optimizing their
Speaker 1: games for this device, those numbers will matter less and less,
Speaker 1: although of course there will always be situations where it's like, oh,
Speaker 1: this game did need those sixteen gigabytes of RAM, so
Speaker 1: what are we doing here? All right, we got to
Speaker 1: move on, but let's hit this last thing from Valve.
Speaker 1: They have a pretty good idea of what steam Deck
Speaker 1: two is going to be, but it's not ready to
Speaker 1: talk about it yet or say anything. They said obviously
Speaker 1: the steam Decks not our focus today, but the same
Speaker 1: things we've said in the past, where we've been where
Speaker 1: we're really interested to work on what's next for steam Deck.
Speaker 1: The thing we're making sure of is that it's a
Speaker 1: worthwhile enough performance upgrade to make sense as a standalone product.
Speaker 1: We're not interested in getting to a point where it's
Speaker 1: twenty to thirty or even fifty percent more performance at
Speaker 1: the same battery life. We want something a little bit
Speaker 1: more demarketed than that shouts out to lines of demarcation.
Speaker 1: I think that I was kind of getting ahead of
Speaker 1: myself a little bit jam when I was reading about
Speaker 1: the steam Frame.
Speaker 3: I'm like, the next steam Deck is going to be
Speaker 3: an ARM based processor.
Speaker 1: But I think if they did that, they would end
Speaker 1: up with something that is fifty percent more performant and
Speaker 1: then has way better battery life, and maybe they'd be
Speaker 1: cool with that, but the way they're talking about it,
Speaker 1: probably not yet. So maybe we're talking like steam Deck
Speaker 1: three or steam Deck Light like five six years from now.
Speaker 1: But either way, like they clearly, after all of this
Speaker 1: work on this other hardware, are using all this information
Speaker 1: to inform them of what the steam Deck two is
Speaker 1: really gonna be.
Speaker 3: And did you get that sense.
Speaker 1: Of like, oh, they're super confident about where they're headed
Speaker 1: with all these things.
Speaker 2: Yes, the common sentiment around was like, oh, crap, we're
Speaker 2: also a hardware company now, Huh. I guess, I guess
Speaker 2: that's a thing that happened. But it is a happily
Speaker 2: happy stumbling into from the vibe that I was getting
Speaker 2: from talking to the employees at Valve. The other thing
Speaker 2: is that became apparent is that there's no external pressure
Speaker 2: to have to churn out a new annual edition of
Speaker 2: a steam Deck, Like they don't need to. Twenty twenty
Speaker 2: six is going to roll around, and they don't feel
Speaker 2: the need to churn out a version of the machine
Speaker 2: with incremental improvements versus like waiting and honing in all
Speaker 2: the information that they've taken in to build something that
Speaker 2: they feel like should be properly called the steam Deck
Speaker 2: two or whatever the next steam Deck is. So again,
Speaker 2: I trust the people at Valve. When they want to
Speaker 2: make something, they will put it out.
Speaker 1: All right, let's get through the rest of these stories
Speaker 1: now that we don't don't have much time left. The
Speaker 1: next Ratchet Clank game is a free to play multiplayer shooter.
Speaker 1: This is from Andy Robinson at VGC. Wait no, yeah, it's.
Speaker 3: Even more than that.
Speaker 1: Sony Interactive Entertainment has announced a new Ratchet and Clank game,
Speaker 1: and it's a multiplayer shooter for mobile. Ratchet and Clank
Speaker 1: Ranger Rumble is a fast paced multiplayer platform or arena
Speaker 1: shooter published by PlayStation and developed by Obibi o Bibbi. Yeah,
Speaker 1: there we go in partnership with Insomniac. Play as legendary
Speaker 1: heroes from across the galaxy, and I'm customized your ranger
Speaker 1: and unleash you were skilled in chaotic game modes. Just
Speaker 1: sounds like a game that they slapped a license on.
Speaker 1: Maybe it's more than that, but that's what it feels like. Look,
Speaker 1: the reality is that studio is busy, so we weren't
Speaker 1: gonna get any other like real Ratchet right now. Is
Speaker 1: this a case of it's better this than nothing or not?
Speaker 1: Jan No, No, it's not better grub, it's not.
Speaker 2: They won't do anything with Sly Cooper, Jacket Deckster have
Speaker 2: been waiting at the wigs. They'll bring out Ratchet at
Speaker 2: Klai like occasionally, and this is what they do to
Speaker 2: the this PlayStation. What the fuck these are? This is
Speaker 2: like you're hauling out like Terry Funk and then like
Speaker 2: you're just throwing him through tables and glass.
Speaker 1: Why it's a mean thing to do to Terry Funk.
Speaker 1: Sony stop that. Yeah, Hey, we'll see. I know that
Speaker 1: most of chat is saying this game basically already doesn't
Speaker 1: exist to me, and I know that's where I'm gonna
Speaker 1: end up falling as well. But maybe it's a good
Speaker 1: sign that they're like willing to continue to do this
Speaker 1: with Ratchet and Clank. Maybe that means that they're not
Speaker 1: going to let Marvel Games completely consume Insomniac, But who knows.
Speaker 1: Speaking of Sony games from Out of Nowhere, Horizon Steel
Speaker 1: Frontiers and MMO RPG from NCSoft has been announced for
Speaker 1: PCM mobile. This is from Jordan Midler at VGC. NCSoft
Speaker 1: has announced Horizon Steel Frontiers, a new MMO RPG based
Speaker 1: on Sony's Horizon franchise, announced that g Star twenty twenty five.
Speaker 1: The game is being developed in collaboration with the original
Speaker 1: Horizon developer Gorilla. The game is planned for mobile and
Speaker 1: PC via NCsoft's Purple app. Set in the lands of
Speaker 1: the Machine Hunters known as the dead Lands, the game
Speaker 1: builds on Horizon signature hunting action gameplay while introducing new
Speaker 1: or and introducing advanced MMO RPG systems featuring deeply customizable
Speaker 1: combat and extensive player freedom. It looks like Horizon, you know,
Speaker 1: Forbidden West or whatever, but an MMO. Excuse me, sneezed.
Speaker 1: I don't know who's calling for this, but this is
Speaker 1: a big franchise for them, something they've invested a lot into.
Speaker 3: I don't know. How do you feel about a jan Grub.
Speaker 2: It's well documented how majority of us feel about Horizon.
Speaker 2: I don't I don't need an MMO of Horizon. I
Speaker 2: don't have the appetite for it, Grub. I think the
Speaker 2: last time I was interested in the franchise was maybe
Speaker 2: that VR game, just because you would use a peton
Speaker 2: and like the cool rock climbing little hooky things. I
Speaker 2: don't have any interest in it, but I hope the
Speaker 2: Horizon secos are excited.
Speaker 1: Say, just looking at it, I'm like five seconds here
Speaker 1: as I try to like get more information about I
Speaker 1: watched this earlier, but while I was getting ready, but
Speaker 1: I didn't.
Speaker 3: I guess I didn't pay enough attention.
Speaker 1: It looks a lot like Monster Hunter, I think, which
Speaker 1: makes sense that they would just try to do that.
Speaker 3: I don't know. Let's see here, Let's keep going. They
Speaker 3: do think more are they?
Speaker 1: The more Horizon games are coming, including a non MMO
Speaker 1: multiplayer game. This is from Eddie McCoo at GameSpot, Sony
Speaker 1: and nc softter making a new Horizon MMO, but it's
Speaker 1: not the only entering the series in the works right now,
Speaker 1: it seems. Gorilla Games said that the studio is busy
Speaker 1: working on new experiences where players can hunt machines in
Speaker 1: the world of Horizon, and they have more on that
Speaker 1: to come. Gorilla has not announced any new Horizon game,
Speaker 1: but it's been reported for some time now that the
Speaker 1: developer is making a multiplayer Horizon game. They're also likely
Speaker 1: making the next real multi verse single player adventure.
Speaker 3: Game, Horizon.
Speaker 1: I mean, it does seem like it's working for them,
Speaker 1: even if we're not super into it is part of
Speaker 1: I guess do you think it can sustain all of
Speaker 1: this though?
Speaker 2: Well, that's the problem, Grub is that I feel like
Speaker 2: the people that are into Horizon really like and these
Speaker 2: other games may not feature Aloi as a primary character,
Speaker 2: So I don't know how strong or fleshed out the
Speaker 2: world of Horizon is outside of her lens. So, I mean,
Speaker 2: it has a very strong and distinct look to it,
Speaker 2: and how all of the robot animals look. But I
Speaker 2: don't know if that carries that interest carries over to
Speaker 2: the rest of the audience that is really into Horizon.
Speaker 3: Yeah, me neither. I'm sure we'll get more soon on this.
Speaker 1: They'll probably let this MMO come out first, and then
Speaker 1: in the wake of that, I thought the' ussome news
Speaker 1: about the rest of the games. PlayStation is going to
Speaker 1: drop the price of PS five models across to Europe
Speaker 1: by at least one hundred euros for Black Friday. The
Speaker 1: PS five standard edition will be four forty nine. It
Speaker 1: was five forty nine PS five Digital Edition will be
Speaker 1: three forty nine was four ninety nine, and PS five
Speaker 1: Pro will be six ninety nine where it was previously
Speaker 1: seven nine.
Speaker 3: Again, that's all in.
Speaker 1: Euro and I guess that's one of the benefits for
Speaker 1: this company when they raise prices are one of the
Speaker 1: many benefits is they can now afford to do discounts again,
Speaker 1: where previously was like, we're at the lowest price that
Speaker 1: we're comfortable with. I guess PlayStation five got quite a
Speaker 1: few discounts early on when they were really trying to
Speaker 1: hit some numbers.
Speaker 3: But I don't know, this feels like, Okay, great, we
Speaker 3: can go back.
Speaker 1: To the prices we were maybe previously paying because you've
Speaker 1: increased prices so many times. However, I bet it does
Speaker 1: function well for them, especially with people still trying to
Speaker 1: get these systems in time for Grand Theft Auto six
Speaker 1: and now sure they have more time, but people know
Speaker 1: these prices could keep going up. And then finally, Analog
Speaker 1: three D is shipping that two hundred and fifty dollars
Speaker 1: sixty four FPGA device. It's going to begin shipping November eighteenth.
Speaker 1: I got my notification.
Speaker 2: Oh, congratulations, Gret.
Speaker 1: Yeah, it was like Hey, yeah, there's things going to ship,
Speaker 1: so that was great to see. All right, that does
Speaker 1: it for the headlines. Let's get to the poll question
Speaker 1: from yesterday.
Speaker 3: I have it right here.
Speaker 1: Let me just refresh to make sure I have the
Speaker 1: freshest numbers great PlayStation state of Play Japan ABC or
Speaker 1: D or lower. I went with a C, as did
Speaker 1: forty four percent of respondents. The next highest was D
Speaker 1: or lower at thirty two percent. Then twenty one percent
Speaker 1: of respondents gave it a B and four percent gave
Speaker 1: it an A. You know, these state of plays always
Speaker 1: kind of have a lot going against them that they
Speaker 1: are more commercials than even some of these other kind
Speaker 1: of events that we get where it's a lot of
Speaker 1: it is, hey, these games exist, you should remember them.
Speaker 1: We have your attention, we're going to sell them to you.
Speaker 1: And then that means they always live and die on
Speaker 1: the biggest, newest, freshest announcements and state of plays. There's
Speaker 1: no guarantee you're really going to get a lot of those.
Speaker 1: So yeah, people weren't super thrilled. And really the big
Speaker 1: announcement was a cheaper Japanese only PlayStation five, and that
Speaker 1: doesn't affect.
Speaker 3: Most of this audience. Infact, it excludes them in a
Speaker 3: key in key ways. All right, that is that poll question.
Speaker 1: We'll get to the new poll question here in a
Speaker 1: second effect. Actually, let's just do it right now. Are
Speaker 1: you getting a new steam machine?
Speaker 3: Yes? Or no?
Speaker 1: I know that the response this will primarily be it
Speaker 1: will depend on the price. I just like answer right
Speaker 1: now based on your gut feeling. And then once we
Speaker 1: get the price, we'll ask again and see how things go. So,
Speaker 1: are you getting a steam machine?
Speaker 3: Yes or no? We'll get the results of that.
Speaker 1: Talk about it on Gay Mess Mornings here on Giant
Speaker 1: Bomb tomorrow speaking a Giant Bomb, jan it's Thursday. We've
Speaker 1: got voicemail, dump truck. Maybe me and Dan might have
Speaker 1: time for a run at some point.
Speaker 3: We'll see. And then tomorrow it's going to be you know,
Speaker 3: upf and a few other things.
Speaker 1: Well, people, get ready to go to Dan's for Saturday
Speaker 1: where we're going to do extra life.
Speaker 2: Yes, we got Billy Meyers on the dump truck. Later
Speaker 2: today tomorrow, I believe we're gonna do cod Block seven
Speaker 2: for unprofessional Fridays. And we all know how I perform
Speaker 2: and call of duty. I'm going to carry the team.
Speaker 3: Baby, yeah, let's go.
Speaker 2: But yes, Also for folks that missed it, please please
Speaker 2: please please go check out the video that Dan and
Speaker 2: I did when we visited Valve and je's really good.
Speaker 2: All of these new Steam thangs.
Speaker 1: I'll say, it's I'm glad that we are business to
Speaker 1: works the way it does where we don't have to
Speaker 1: play the numbers game necessarily. But it's always great to
Speaker 1: get a lot.
Speaker 3: Of views on YouTube.
Speaker 1: But the people in our community who are watching that
Speaker 1: video chant, they are in love with it, and it's like, oh, yeah,
Speaker 1: well we work for them, Like well, that's our primary
Speaker 1: business is people who support us directly, so we can
Speaker 1: just make stuff directly for them.
Speaker 3: And I think you nailed it, so really really great work.
Speaker 1: All Right, we got the new poll question out of
Speaker 1: the way, We got the Hey, what's happening for the
Speaker 1: rest of the week by the way, So now I say,
Speaker 1: jan Ochoa, thank you so much for hanging out with
Speaker 1: me and talking about video games. Man, I really appreciate it.
Speaker 2: It is the best way to start a Thursday.
Speaker 1: Thank you all for watching and listening. You are the
Speaker 1: best audience in gaming. Until next time, have a good one,
Speaker 1: Take care of yourself, goodbye meaning blinding band, being doub