Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Felsoni, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: When last we left our heroes, they had traversed the
Evocation Nation, made their way past the expanding scar thing
that's on the earth that they traveled by, and then
they got their way up to Shala's Tower, where they
presumed to find Magnus Devlin. They gain access to the tower,
Eddie fired the chick who was at the door and
sent her home. They made their way up the tower
where they learned what the different floors were, and they
got to the admin floor, which was number seven, floor seven,
where they talked to the Bobs. They found out floor
number eight was under repair, so they went up there
with a couple of employees of Shalla's Tower and then
which I think they took Samir and Peter up there,
learned some stuff about the tower, including what they hire
floors are, and then they went back down and relied
on Peter's high charisma to obtain some security badges from
the Bobs to be able to get access to the
top five six floors floor fifteen through twenty so fifteen sixteen, seventeen, eighteen, nineteen,
twenty six floors. I don't know why I had to
do that.
Speaker 2: Top your floors.
Speaker 3: It's top several the top several top floors. Then they
said good bye to Peter and the rest, and they
went up to the fifteenth floor, which is Research and
Development R and D. They the doors open and you
can see out in front of you a large floor
with little cubicles broken up though into different sections, and
then clear types of goal like maybe a harder glass
that are on the top half of these cubicles to
create safety around these little workspaces. You find four guards
that are standing there pretty pretty near where you are
in that vicinity. They do not engage right away, but
they're standing there with swords. You see a group of
Gnomish scientists in lab coats running around doing different things.
That's what happens when the door stee the elevator opens.
Speaker 2: The whosh.
Speaker 1: Yes, I chuckle, because the gnomes are cute when they
model and run.
Speaker 3: All of their lab coats are too long, so they're
like dragging on the car.
Speaker 2: It's perfect.
Speaker 3: Many of them are wearing safety goggles except.
Speaker 2: For that one, but that's just a shaved war. Then
we go, all right, so we have good inspection.
Speaker 4: Yeah, we're gonna go look around to see if we can.
Speaker 5: Figure out about yep, the spy weast pieces that we
have from the secret agent many secret agent man.
Speaker 4: Nice, what why are you looking at me?
Speaker 2: I'm not so.
Speaker 3: At this point, the elevator doors start to close and
he reaches out and opens him again.
Speaker 2: I'll step on out, all right.
Speaker 3: So one of the guards waves you forward to his
little checkpoint there and he's.
Speaker 2: Like, what are you doing here?
Speaker 5: I'm gonna so we got the badges from the bobs, right, yep,
So yeah, I'm gonna show him badge.
Speaker 2: I'm so I'm inspecting.
Speaker 5: Oh, it's not really your place to ask me what
I'm doing here?
Speaker 2: Is that what your job is?
Speaker 3: Well, I mean, actually it is to make sure that
nobody that doesn't have clearance comes into this room.
Speaker 2: Oh, lots of people without clearance come in here.
Speaker 3: Well, no, because I stopped them.
Speaker 2: They try all the time, then, or.
Speaker 3: I mean sometimes new people try, you know, get lost,
take the stairs.
Speaker 2: You're pretty busy.
Speaker 3: Not always, I mean, yeah, but you stop them.
Speaker 2: I stopped them.
Speaker 3: Yeah.
Speaker 2: What are these what are these other three guys do?
Speaker 3: Oh? They're they're there in case, you know, there's a
security issue, maybe like people with weapons.
Speaker 2: Does that happen often?
Speaker 3: I mean, it hasn't happened since I've been here.
Speaker 5: Why don't you escort these guys out?
Speaker 3: Okay, Bob, I will. But if you go further in though,
you've got to get the you've got to get lab coats.
And he points to a little closet to the right
of where you guys walked in. That's fine, Well, it's
safety goggles, it's you know, osha.
Speaker 2: Yeah. Yeah.
Speaker 5: You can't cut corners, right, you can only cut costs.
Oh right, all right, and you escort these guys out.
We're gonna give you a raise because it sounds like
you're the only one who does work around here.
Speaker 3: Yeah, that's that's right. All right, guys, we're gonna lunch lunchtime.
Speaker 2: Yeah, take their badges.
Speaker 6: Are you talking to.
Speaker 2: Oh you want me to take their badges? Yeah? Take
their badges when they clock out.
Speaker 3: Oh right, yeah, I'll let's gordon down to the cafeteria.
Do you want me to bring the badges back to you?
Speaker 2: Yep?
Speaker 5: Okay, Well, I mean, you know, hang out with them,
have lunch. It's the last time, right Oh.
Speaker 3: Yeah, yeah, all right, lunch is on me.
Speaker 2: Guys. We have them an hour, so all right, then
bring them back up here to me.
Speaker 3: Okay, like like an hour half hours okay, alright, sp
see see okay, thanks Bob. Ye all right, so they
return and go to the elevator, and the guys like
free lunch man. Yeah, they take the elevator down.
Speaker 2: All right, Now we can get away with anything at
least for an hour. And then.
Speaker 6: Who's totally digging the goggles?
Speaker 2: Yeah, I'll go over and grab a lab coat and
some goggles. I guess paid Bob's badge to one.
Speaker 3: Yeah, so there's two Bob badges. Who's got them?
Speaker 2: Well, I have one. I don't know who's got the
other one Eddie probably.
Speaker 3: Eddie and Eddie.
Speaker 2: Lab coat on over it and pin the other one
to that. There we go. It was right and the left.
Speaker 4: Yeah, I'll worry the other one.
Speaker 2: Bill, I'll have one.
Speaker 3: There's Eddie and there's Bob, Rob and Robert or Bobby
double b.
Speaker 4: Yeah, so we all got our little things then.
Speaker 2: Yep, all right. Lab coat and safety goggles are the names.
All wearing safety goggles too.
Speaker 3: Most of them are. There are a few that aren't.
Like pretty much, they've all got safety goggles. Some of
them have like hanging down around their neck or whatnot.
If they're not in or if they're in a closed place,
but they're not like running experiments or whatnot, they might
take them down. But most of them are wearing them
while they're experimenting on stuff.
Speaker 2: All right, I'll put them on then, looks like the
nomes think it's necessary.
Speaker 6: And I'll just take a lab coat and just kind
of tie it around my waist and stuff.
Speaker 2: Does a bit tie around your neck like a cape
because you miss your skin tag.
Speaker 3: Some ascot as you are getting dressed. You see one
of the cubicles or one of the little rooms, you know,
like giant green gas explodes in there and all the
gnomes hit the ground, passed out, and then a sprinkler
system comes on, like an alarm spell that they've got
like triggered, and it starts sprinkling down and it's all
contained in that little box there.
Speaker 2: Huh. All right?
Speaker 5: Looking around, do I see anything that resembles a spyglass
at any of these like.
Speaker 2: Little cubicles or whatever?
Speaker 3: You yes, So you find up near the outer perimeter
of this floor. It's not in one of the cubicles,
but you can see that they have a working model
of one of the spy glasses, like complete, and they've
got a bunch of text and notes and stuff that's
right there next to it. Alrighty, So you can kind
of see that through the glass walls, through the partitions,
and you could make your way there if you chose.
Speaker 5: Yeah, I think let's have that way. I'm going to
kind of look at what we're passing. Is anything interesting
besides like the green gaspop.
Speaker 3: Let's go ahead and make some rolls for that. I
would say that it's going to be by default wisdom
unless you've got another reason you think, like if you
want to try and do a charisma to talk to somebody,
or if you'll have like an intelligence thing that you
want to you know, if it makes sense to do
another role. But face is wisdom.
Speaker 4: I actually won't ale I'm gonna stop the first gnome
that is within stopping distance. Okay, hey, snap.
Speaker 3: Turns around?
Speaker 2: Camera was right? I mean they had one and three
chance probably.
Speaker 3: I just saw crackle and Pop passed out in that
window right there.
Speaker 2: Did you see him for the count two snaps right
there too?
Speaker 4: It was weird. It was weird because Pop crackled and
Crackle popped. We're gonna Mark gonna ask him. Hey, so
we're uh, we're here doing an inspection obviously to see,
you know, what's going on here? So I guess my question.
There's a there's a lot, and I'm not I don't
have an abundance of time. If you had the if
you have to tell me, what are like the biggest
projects going on here, the things that are the most
exciting or impactful, what would you direct me to look at?
Speaker 3: Well, are our top three current R and D items
that have really made a big splash this year with
the boys upstairs. Are there's the lenses that are over
against the wall, right, the identifying lenses. We've got that done.
And then probably our next biggest completed thing that we've
been able to use in the field are the stickballs.
I can show you where those are. And then and
then besides that, the only other thing that we've got
We did complete a bunch of it, but it was
a reversing really of a type of ass well, kind
of a liquid mixture gas. It's it's called chemical X.
We were able to reverse engineer that. You were Yeah,
we've been testing it on lab rabbits.
Speaker 4: M God, you said you were doing it. Are are
we done.
Speaker 3: Doing rat We're done testing on lab rabbits. We're getting
additional funding before we move on to testing on other things,
you know, like ELPs.
Speaker 4: Yes, first, then the then the gnomes, then the people.
Speaker 3: I don't know what's The gnomes will probably go last,
like once we're sure it's safe, you know it. Dwarves
definitely before gnomes, right, I mean I'll start for like
the taller people and then we'll work our way down.
Speaker 5: Listen, what's the snap was it? I'm overlooking procurement. Where
exactly are we getting our supplies of chemical X from.
Speaker 3: Well, we had to use uh, we have to use
mostly the ingredients are around here. There's some that's you know,
that we get from the ocean. There's this one type
of platypus that we have to you know, mix the
milk and eggs to be able to get it to work.
But really the main key component of this compound is
out of the Divination Nation. And so after we were
able to make our moves there, we've been able to
you know, solidify a supply chain coming from the Divination Nation.
So hopefully we'll be able to really ramp up production
of this.
Speaker 5: So we're producing it though we're not we're not getting
it from somewhere else where. We're producing the chemical X ourselves. Yeah, yep, okay,
And how did how did we discover how to produce this?
Was this an internal discovery or was this Oh no.
Speaker 3: It was reverse engineered. We found a barrel loading in the.
Speaker 2: Ocean, floating in the ocean, okay, and it.
Speaker 3: Was mark compound X or chemical X. And so after
we got it hold it out on one of our guys.
There was a little bit of a mishap and his
ears grew way too big and he could hear everything.
But he's dead now, and so we've been able to
river to hear that, and.
Speaker 5: Well, okay, all's well that ends well, all right, Well
I don't have any more questions about procurement, Bob.
Speaker 4: I don't think. So where are the snacks?
Speaker 3: Oh? Those are normally in Pop's secret drawer, but I mean,
Pomp's knocked out. I can show you. Oh yeah, you can,
all right, this way's not the best snacks like cheddar poppers.
Speaker 4: Sure sweet.
Speaker 3: So he goes over and opens up a drawer and
pulls out these little stick things that have a string
at the end, and he's like, hey, there you go.
Speaker 2: Point it at your mouth and pull the strings.
Speaker 3: I'll do it, all right, you do it, and it
shoots a clump of cheddar cheese right in the back
of your mouth.
Speaker 2: Pop got any sardines in there?
Speaker 6: Let me even look?
Speaker 3: Starts oh yeah, right here, right here.
Speaker 2: Perfect.
Speaker 4: He doesn't take it, was just perfect?
Speaker 6: Yeah, making sure that's where those are.
Speaker 3: If you're looking for any candy, we've got smarties, you know, scientists. Yeah,
makes sense, some nerds in here.
Speaker 2: That's pretty funny.
Speaker 5: Yeah, your dumb dumbs though.
Speaker 3: That's in the blow floors administration.
Speaker 4: I'm taking a pocket full of cheddar poppers. All right,
we're gonna go, man, do we want to go check
out the chemical egx oh dewey. Maybe maybe if we
pour somebody the deer's legs, they'll go back.
Speaker 5: Listen, sat, thanks for your time. We're gonna be wandering around.
If we need you, we'll we'll just holler all.
Speaker 3: Right, thanks. Yeah, I'm gonna I'm gonna get back to work.
And I just realized that you started asking me questions,
and I just started answering without making you roll.
Speaker 2: Do you want I rolled up?
Speaker 3: I mean no, I could roll now. I don't want
to know you rolled well if I.
Speaker 4: If I roll poorly, you can just change the entire
storyline so that those things weren't true.
Speaker 2: But they're in my notes the Magic podcast.
Speaker 6: And rewind and last one. I wasn't ask any questions
because I rolled three.
Speaker 1: I didn't even basically plumbling with his goggles with fingerprints
on him.
Speaker 2: Yeah, those what's most like? You?
Speaker 3: Still?
Speaker 2: Three? The three?
Speaker 3: Jesus? What did you get? Jesse? It is chrisma roll
for you.
Speaker 4: You don't want to know.
Speaker 3: Nailed it.
Speaker 2: Quick nails.
Speaker 3: I'm I'm getting an I O U out of it.
At some point, something bad but equally funny will happen
without a roll, just because oh, is that a second one?
Speaker 2: Possibly do a third one? Do it?
Speaker 4: Okay, third one?
Speaker 2: Let's still it's still go to jail.
Speaker 3: I got doubles, I got four.
Speaker 4: It just took me to wrong.
Speaker 2: Go to jail, all snake eyes.
Speaker 3: Parlay, that's your gimme, we'll see what happens. We'll see
what happens later.
Speaker 2: We borrowed luck.
Speaker 4: I made my real life Christmas check and scammer you did.
It's a little bit my fault.
Speaker 3: I'm not going to parnish you out right, but there
will be.
Speaker 4: I did definitely just roll. I did definitely just roll
two twice a roll.
Speaker 3: And everybody else already failed their rules. You guys would
have been fucked on this floor.
Speaker 2: All right?
Speaker 3: Well, you know the three most important things that I
had in my notes? Where would you guys like to
go for it?
Speaker 4: And we found it out by literally saying, hey, what
are the three most important things?
Speaker 3: I literally only had three things to.
Speaker 6: Right along.
Speaker 4: If you have to make a list of things I
would be interested in, were I an intruder.
Speaker 2: Oh my god, let's go take a look at the lenses.
Speaker 4: Let's do it by like us.
Speaker 3: Okay, so now looking at the lens, So do you
make your way over to the outside wall. Everybody's kind
of ignoring you. Snap is spreading the word that you
guys are there with the You know that the bobs
are up on the floor. They were expecting the bobs
to eventually come, so they don't know what the bobs
look like, but they're not alarmed that you're there.
Speaker 2: Yep.
Speaker 6: So did they know that there was seventeen of them though?
Because how many are in our party?
Speaker 3: Five counting you guys and hobbs.
Speaker 4: So you we added a couple of bobs.
Speaker 3: Go look at the lens, and I am going to
need an intelligence check. If you want to go through
the notes and find out how these things work, do
it right?
Speaker 4: This time?
Speaker 2: This was intelligence. This is what I'm good at, I hope.
Oh yeah, that's twelve on the dice.
Speaker 3: Nice. Let just roll that again to be fair. Charisma
is the one that that's.
Speaker 2: A that's true. Okay, it wasn't a twelve a second?
Speaker 3: Okay, all right? With A twelve. You're pretty m much
get get down to it. You start flipping through pages.
You know oo, Rag starts pressing some stuff up. You
show them away, and you find out that the lenses
do have a way to activate them, and they can
detect somebody's school of magic just with the lens itself.
When they're built into this machine, there's a switch that
also can mark that person for scrying for three months.
The scrying has to be done with a specific scrying
table which is on floor seventeen of the same building,
and through that scrying table you believe someone can be
assassinated on which floor seventeen control floor, the control room.
Speaker 4: My notes are twenty Roger Highest Intelligence, nineteen eighteen, Executive
floor sixteen, fifteen, R and D. Seventeen just doesn't exist.
Speaker 3: In sixteen is weapons development. In seventeen is the control room.
We're not going based on your notes, I.
Speaker 4: Just looked like what I was like, seventeen is no,
Seventeen's not there.
Speaker 2: You get it.
Speaker 3: The sixteenth floor You're like, this isn't the control room.
Speaker 6: Okay, So this machine has its own lenses already.
Speaker 3: Mm hmm, yep. It looks like it's a fully operational prototype.
Speaker 6: Spot Magnus Doublin.
Speaker 5: Well, we'd have to find him and mark him with
it to be able to descry him, and then we
could scry it. That's what the So the machine is
used to mark them and then you use the table
descry him. But maybe he's been marked. We could try
at the table up on seventeen our spyglass pieces. Is
there enough to like put it back together?
Speaker 3: I would say, with your role that you had, yeah
you could if you if you got the pieces for it.
Speaker 2: Are those pieces around here?
Speaker 3: I would make you search through maybe some of the
open the unoccupied cubicles.
Speaker 2: I'm gonna do that, all right? Was that wisdom?
Speaker 3: I'm gonna say that it's intelligence for this because you're
looking for specific things to you're building something based on
technical ten ten all right, So yeah, you spend some time.
It takes you probably a good twenty minutes to find
all of the pieces that you need if you were
going to rebuild it. You know, you also find some tools,
like some tiny screwdriver and stuff.
Speaker 2: Like that, right, even tinier than normal could or no.
Speaker 3: Right, yeah, I mean it's like a tooth thick screwdriver,
But you find those things, and if you wanted to
rebuild that, you could, but it's going to take probably
the better part of an hour for you to try
and rebuild that if you were to do it.
Speaker 2: Here. Yeah, I'm just gonna take the stuff.
Speaker 3: Okay, okay, there's some security guards.
Speaker 2: To stop me. No, it's what was the second thing.
Speaker 4: The chemical X and stickballs?
Speaker 2: The stickballs? Yeah, yeah, let's head over to the stickballs. Huh.
Speaker 3: All right, so you head over to the stickballs, and
you do see those are in an actual cubicle, but
there nobody's working on them right now. They're all kind
of set up in this little space on a table,
and there is a box around the table, but the
top of the box there's no lid on the box,
so you could reach in and grab the stickballs if
you wanted. But there is some information there that talks
about the design of these stickballs, their device that they've
collaborated with the Enchantment Nation to create, which allows them
to enchant a small item weighing less than three pounds.
So what you do is you use this device that's
in this room. It's not one of stickballs, but it's
a little device, and you put both of your hands
in the device and you cast your spell, and it
uses up your spell slot for that day. So if
you're a spell caster, you abandon that spell, you prepare it,
and then it's done for that day. You put your
hands in, you cast it, abandon that spell for the day.
If you do that for five consecutive days, it charges
the item. So the enchanters built this thing to help
enchant magic items for the Evocation Nation, and the Evocation
Nation is using the fireball spell to make sticky bombs
as would like kind of like play sick explosives known
as stickballs. The ones that are here are not active,
they're just the empty balls. But that's all research and
development shows.
Speaker 2: But the machine that they put their hands into cast
a spell is in the room too.
Speaker 3: Yep, the arcane infuser.
Speaker 5: Who I'm gonna look that over really pretty closely. Do
I see a way to sabotage that?
Speaker 2: So it appears to be active, but when they cast
the spell, instead of infusing it into the thing, the
spell just goes off in it.
Speaker 3: Oh, possibly make an intelligence roll that would again be intelligence.
I would say.
Speaker 2: Eleven on the dice.
Speaker 3: All right, Yeah, you find a way sabotage just crossing
a couple of wires, change the positive to make right.
Speaker 5: I mean, and they're infusing those with the spell fireball,
so the next time they try to produce them, no
more arcane and fuser or the evoker who casts that,
or maybe some of these gnomes.
Speaker 6: Too, most of the Is it gonna blow up the
entire floor?
Speaker 2: I don't know. I mean, it's a fireball. It's a
happy little accident. Things like that happen in R and D.
Things like that happen.
Speaker 6: In war all the time.
Speaker 2: Moving along, Yeah, moving along?
Speaker 3: Is that what you do? Okay?
Speaker 4: They have sprinklers and chemical X they put out the fire.
Speaker 2: That might just give them superpowers.
Speaker 4: Yeah, but they'll accidentally kill each other with laser eyes
or something'll be chaos.
Speaker 2: Will be fighting the X the evokers, it's the xpors.
Speaker 4: Some of them might just have wonky legs or skin tag.
Speaker 2: Someone might be able to teleport, have claws come out
of our hands.
Speaker 4: M M, cloths out of their hand. Isn't that he
can have claws.
Speaker 6: Come out of his hands, that's true, and other places
and you can teleport.
Speaker 2: That's true. Excuse me, Yeah, you're right. Let's head over
the chemical X so Okay, so you.
Speaker 3: Head over to the Chemical X. Our heroes will return
after these messages. Hey there it's Nico again. If you'd
like to skip the ads next time, as well as
support our show, you should check out our Patreon. All
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out the link at www dot afools quest dot com.
And now that the commercials are out of the way,
it's time to dive back into the foolishness.
Speaker 2: Let's head over the Chemical X.
Speaker 3: Okay, so you had order of the Chemical X. Now
there's no There are a couple like vials, closed vials
with chemical X that are there, or at least their
version of it. You know, they've got like chemical X compound,
you know, fourteen D on these little vials, and so
you see that there, but you are able to uncover
that in the uh in the eighteenth floor, the executive floor,
they do have a section that is like a giant
vault up there where they've got gallons of the other
trial versions of this Chemical X. Some of it, almost
all of it is faulty to some degree. But it's
like a keg of the stuff. So you know, compound X.
You know mark one dash A.
Speaker 6: You should find the water tank for the sprinkler system
and dump all over there.
Speaker 1: Yeah.
Speaker 4: So wait, these are the good ones though.
Speaker 3: Not I mean that you know of. You don't know
exactly how. I mean. They were tested on rabbits and
they were able to get their rabbits to survive for
more than a few days after giving them chemical X
this new rendition. But they haven't tested on elves yet,
so you don't know.
Speaker 5: Are there like research journals around this area?
Speaker 3: There are not, so in the little testing areas there's not.
But you do see some desks where there are some
gnomes that are sitting down like writing, like at desks
and journals and stuff. So it looks like the gnomes
have their own little spaces. Okay, but they can keep
their files.
Speaker 5: This was chemical X fourteen d D. All right, I'm
gonna how many files.
Speaker 3: I don't pay, give a number six.
Speaker 6: We'll say, all these books and notes, can you add
those to your bag of books?
Speaker 5: I don't know it's fully charged right now.
Speaker 2: Ever, Anyway, if I if I needed my KAD another
use to it, I bet I could.
Speaker 3: Yeah, I mean yeah, if you went and got some
of the books from where the gnomes are.
Speaker 2: So I think we should grab these files. But then
let's go talk with those gnomes over there see if
we can find out what they actually did to the rabbits,
because you know, maybe we want to keep these ones.
Speaker 6: Okay, I'm curious about the rabbits myself.
Speaker 3: All right, see rabbits of usual size for unusual size.
You head over there. Yeah, all right, so you had
over there and ask for the lead scientists.
Speaker 2: It was a project manager and the Chemical X research.
Speaker 3: I was trying to think of another nome name.
Speaker 2: They're all just those three names.
Speaker 3: That'd be Crackle over there. We can crack for short.
We're all short.
Speaker 2: Benefit's all right, thanks, pop cap stamp.
Speaker 3: All right, so you head over Crackle sitting there writing
on in a journal on his desk, and you can
see he's got a picture of a rabbit on his desk.
Speaker 2: This is toutally. Hey Crackle, is it crack you prefer?
Speaker 3: Yeah?
Speaker 2: Crack?
Speaker 5: Yeah, listen, crack. We're we're well, we're efficiency consultants. We're
here just to find out how efficient the Chemical X
project is going with the latest Trials run what was it,
fourteen d I think.
Speaker 3: Yeah, yeah, yeah, fourteen delta.
Speaker 5: See yeah, yeah, fourteen delta. Okay, and how's how's things
going with that run? How are the Rabbit Trials going good?
Speaker 3: Good? Yeah, I mean we've we've had some real good success.
Have a seat, you know, please please, three of you
can sit here? You know, are too small, I mean right, yeah, okay,
So we had some difficulty at first.
Speaker 2: Sorry, sorry, thoughts asleep.
Speaker 3: Yeah, that was a mike laying with a squeaky toy.
Speaker 2: All right, that's some difficulty at first.
Speaker 5: You were saying, yeah, before that gas grenade just went
off with a very squeaky sound.
Speaker 3: Another sprinkler goes up. Yeah, we had some difficulties at first.
You know, the first set of of rabbits really just
you know, one through three, we just they kept laying
these colorful eggs that would do weird things and so
like one had insect that would come out of it,
and like they went around and they bit people, and
you know, one was a spider and it turned the
gnome into like this spider person that's weird. And uh. Anyway,
so then there was a few of them that just
made them like mate a lot, and then it got
them wet. They turned into these weird creepy things, so
you had to put them down with flame throwers and
oh man. And then the last one that was real bad.
They were born and they could all fly, and they
had eyeballs all over them and they just went around
going be not afraid, and then they exact people terrifying. Anyway,
these last ones they did fine. Their teeth got a
little bit sharper and pointier, and they became indestructible, and
they could jump very far. But I mean for the
most part, as long as you kept them fed they.
Speaker 5: Left you alone, you could jump really far, really far,
really far.
Speaker 2: Did their legs like go backwards with the jumping?
Speaker 3: Oh, like rabbit legs? The springs?
Speaker 6: Yea, interestings too?
Speaker 2: And what have you done with the with the tests?
Speaker 5: Rabbits still around or I guess I understand most of
them didn't survive the tests.
Speaker 3: They were put down manually. Yeah, we had to find
a way to disable them, you know, because we made them.
Speaker 2: So powerful nearly indestructible.
Speaker 3: Nearly indestructible, Yes, so we had to poison their food.
Speaker 2: What poison did you use?
Speaker 3: Oh, we just used rabbit poison wasn't anything special, and
do you want to see it? And he pulls up
the box of rabbit poison.
Speaker 4: No, it's duck poison.
Speaker 2: Great. How did you administer the poison just in their food?
Speaker 3: You said, yeah, just in their food. We fed on
them rabbit kibbles and.
Speaker 2: They hate this. Gotcha.
Speaker 5: I was just curious because you seem to have so
many different ways of delivering substances here. I saw a
gasp bomb of some sort as we as we got
off the elevator. That was interesting.
Speaker 3: Oh yeah, that's laughing gas. We're trying to make it laugh.
So the idea there, it's still really early in the process,
but the idea there is we can launch this kind
of like what we've got with our catapults. I don't
know if you've seen those. Those were last year's research,
but those are great. Kind of like what we did
with the catapults. You could step on that and then
you know, these hyena bombs would fly over the thing
and they land and they'd explode and then everybody would
laugh and laugh and laugh and they'd fall down. And
then we could just walk in and you know, with masks,
and then they could kick them and take their things.
Speaker 4: One of these things.
Speaker 3: You're gonna die last something. It's really hard to kick
tall people. So if you get them laughing so where
they fall on the ground, you can really get in there,
I suppose.
Speaker 2: So you're more of a direct little birds. You don't
have to stick to the shins that way, I guess.
Speaker 3: Right, But as you saw with with a crackling pomp earlier,
that's no laughing matter. They passed out like real quick,
and then it doesn't do any good kicking somebody. Well
they're passed out.
Speaker 4: I mean it.
Speaker 3: Feels good, I guess, but it's not. You know, you're
not really getting Oh they just wake up later and
like what happens? My ribs are broke.
Speaker 2: No, you could just leave them a note Jesus and
they bring dice.
Speaker 3: It's our first time recording.
Speaker 4: I'm I'm sad now that I didn't bring candy with
a loud wrapper.
Speaker 3: Got taco bell left.
Speaker 4: Yeah, yeah, I guess I could.
Speaker 3: I'm helping.
Speaker 2: I'm here to.
Speaker 3: Get on with it. Yes, get over it.
Speaker 2: All right, Well, looks for your time. Crack was it?
Speaker 3: Yeah?
Speaker 2: Yeah?
Speaker 3: Crack? Great, great crack? Anything else I can help you with?
Whorst rabbits, uh, the living the non tested ones.
Speaker 2: Yeah.
Speaker 3: Oh those should have been down on floor eight, but oh,
you know what, floor eight is under repair. They might
have moved them outside to the barn.
Speaker 2: Hm.
Speaker 3: They were on floor eight though. Okay, can do some
eco warrior shit and go free the rabbits.
Speaker 2: You guys want to get revenge, let's go.
Speaker 4: Do you have seven vowels of make them invincible?
Speaker 2: Yeah? Six? I guess we could just cut them.
Speaker 3: The rabbits to.
Speaker 4: That makes for set. I was like this, We've changed
our goal entirely.
Speaker 2: I've learned it from you.
Speaker 4: Okay, you even do ating guests, all right?
Speaker 3: Anything else you guys want to do on this floor?
Speaker 2: Uh? No, I think that's about it here. I'm keeping
the goggles. Yeah yeah, we'll keep the live quotes of
goggles for sure. Well, how did you do goggles over
your glasses? I guess they're big, probably the big goggles.
No over glasses?
Speaker 4: No, mine was just on my head.
Speaker 2: Oh okay.
Speaker 4: I also thought I also found a pair of yellow
dish gloves. Look like a mad scientist, all right.
Speaker 3: The big yellow ones.
Speaker 2: Yeah.
Speaker 5: So eighteen has the chemical X and it's the executive
for which we have access to because.
Speaker 2: We have the bop bad Just.
Speaker 4: Run fifteen or now.
Speaker 2: I we're in fifteen. Right now? Sixteen was weapons, seventeen
was the control room.
Speaker 4: So sixteen is weapons and these are these aren't the weapons?
Speaker 2: Yeah, let's go to sixteen.
Speaker 6: Yeah, I don't have my spear anymore. So Hobbs needs
a new weapon too, and we never.
Speaker 2: Had a black crossbow.
Speaker 3: I have a weapon. No you don't.
Speaker 6: I mean you're borrowing mine technically, and you're borrowing.
Speaker 2: By magic stick for Hobbs if he really needs something.
Speaker 3: Oh that's so rude. Well I love magic stick.
Speaker 2: Cass, magic stick for you. But you got the crossbow.
I can do like stick out of the crossbow.
Speaker 3: Shoot me with some comacks.
Speaker 2: Maybe I'll get some more hands these.
Speaker 4: I think that was.
Speaker 2: We have six miles. It's almost to guarantee.
Speaker 4: I'll do it just. I'll do it just to give
Nico the chance to use up my two twos.
Speaker 6: To experiment on a Darra.
Speaker 3: So kind of you.
Speaker 4: I'll play you a song after. It'll be fine.
Speaker 3: All right, So you guys go to the elevator.
Speaker 6: Before they do too hard on this experiment.
Speaker 3: You leave the lab coats on or do you put
them back, I keep the goggle.
Speaker 2: I'll need the left code. All right.
Speaker 3: So you get in the elevator, hit the sixteenth floor.
It takes you up and the doors open up, and
you see, uh, this one has eight security guards, and
it is pretty much that you see a handful of
a handful of those security guards. There's only two at
the checkpoint to go through the door. But then they're
the rest that are going around checking weapons, grabbing ammunition,
cataloging things, making sure that they've got that things are
where they're supposed to go.
Speaker 4: Hands in your pockets, all right, my pockets are full
of cheddar poppers.
Speaker 2: Are there gnomes here too?
Speaker 3: Nope, it's literally just the eight security guards.
Speaker 2: To the security guards, there's weapons, weapons development, and weapons store. Well,
step off the elevator and this looks like one of
them in charge of you know, visitors or something. Yeah.
Speaker 3: Yeah, there's two of them that are right there at
like the checkpoint, a bottleneck to get in the room.
Speaker 2: Security guards, I assume.
Speaker 3: Yeah, yeah, yeah, I heard the bobs.
Speaker 2: Yeah, well I'm only one of them.
Speaker 3: Yeah. I didn't think you guys were coming here today.
I thought I thought next week was when you were
doing the seventeenth floor.
Speaker 4: That's the weirdest thing to look down at a fake notebook.
I see a lot of job duties for security guard,
but thinking it's not one of them.
Speaker 3: Oh, that's that that kind of group. Well, the assembly
line workers aren't here today. I thought that's why you
guys were coming next week. They're all gone this week.
Speaker 5: Yeah, we're gonna look next week too. We would just
want to look over the facility this week while it's
not in production, so we don't, you know, interrupt production
as much inspecting the facility itself.
Speaker 2: We want to watch the process that the workers are
going through.
Speaker 3: That would be next week, okay, and so this you're
just here to what inspect the security measures.
Speaker 2: We want to We want to look over the whole
facility here too.
Speaker 3: Just like the holding containers units. So okay, okay, yeah.
Speaker 2: We're gonna check out the inventories and things like that.
Speaker 3: Do you need an escort, No, we don't need an escort. Okay,
all right, then, well, uh you know, go ahead, and
uh do you all have your badges?
Speaker 2: Well, Bob and I have ours, and these are our assistants.
Speaker 4: Hi.
Speaker 3: Oh I you're supposed to have the badges to come through.
Speaker 2: Yeah, you can go ahead and issue them badges.
Speaker 3: That's fine, go ahead and make a charisonal role. I'm
not using your ones yet, high drive, this will work, nope,
all right, hey, all right, yeah.
Speaker 2: I understand, and I appreciate you being so diligent. There.
We'll go ahead and ad them to the to.
Speaker 5: The security level just for Can you make those badges
temporary just for a day.
Speaker 3: Yeah, yeah, we just do today and then when they
get their permanent badges for next week, just make sure
you have them next week if you don't mind, please sure. Yeah, yeah,
here here, here's the Dave day passes.
Speaker 2: I appreciate that, thank you.
Speaker 3: Yeah, all right, so you guys walk around they there
are a wide array of standard weapons that are here.
Speaker 2: You know, it's just like really.
Speaker 3: I mean by standard weapons, I mean they're like really
nice craftsmanship, but there's typically only one.
Speaker 2: Or two of each.
Speaker 3: There's like only one or two swords, there's only one
or two like really nicely built fox staff something like that.
There are some cabinets and drawers and boxes around the
area as well. I will let you guys make wisdom
rules to go seek some stuff out. If there's something
specific that you're looking for. We can help you with that.
But if not, there is a few random things that
will catch your eye.
Speaker 6: Fourteen that that doesn't do it, sorry, not enough.
Speaker 2: All you find is a splinter.
Speaker 6: Very pointy sake.
Speaker 5: So I want to look specifically for a crossbow or
crossbow ammunition because Hobbs should use it.
Speaker 3: Replacement, right, Okay, I'm looking for a spirit, but I
only got a five.
Speaker 2: Or whatever?
Speaker 3: What hobbs?
Speaker 5: What hobbs get?
Speaker 3: Hobbes took the temporary badge that they gave him and
he was playing around with it and ripped it right
in half, and he's like, I'm just gonna go wait
in the elevator, all right. That was that was too
on the dice. Eddie, you got a five. Yeah, so
you don't even find a mundane crossbow or crossbow bolt.
There is nothing there. Seven for Bill and fourteen for
ooh Rag and Adira. Six also Adira, you don't find
anything either. Well, you guys are wandering around, uh you know,
Adira and Eddie, A couple of security guards just kind
of hover near you, and so you don't really get
a good chance to go wandering about and finding your
own stuff. Bill, you find a crate of the stickballs.
There are thirty of the stickballs in that crate.
Speaker 6: Sweet, we'll take them with us.
Speaker 4: Oh am, I gonna take thirty stick There's no number
between zero and thirty two. Be clear.
Speaker 3: I mean you can removed them from the crate if
you wanted to take just a few to put in
your pocket. So it's not obvious, but I mean the
stickballs are They're about softball size, right, each one, So
the crate is a pretty decent sized crate wouldn't create
and it just says stickballs times three zero, you know,
x three zero.
Speaker 4: And those have to be ignited, was what we decided.
Speaker 3: Right activated? Yeah, okay, Do.
Speaker 4: I see the activation switch on them?
Speaker 2: Yeah? Yeah? Yeah.
Speaker 4: Is it has it got like protection over it? Yeah?
Speaker 3: Yeah, there's there's a sulifan wrapped, it's not gonna accidentally go.
Speaker 2: Yeah. Okay, that's roll unless you.
Speaker 3: Rolled it two earlier twice in a row.
Speaker 4: Yeah, I rolled a four divided by two. Thank you.
Speaker 3: I love that, this, this looming threat is making you
so much more cautious.
Speaker 4: How in the pockets some of them for sure?
Speaker 6: Okay, let's swap them out with the cheddar poppers on
their No, all.
Speaker 3: Right, so how many do you think you can fit
into your packs without being obvious.
Speaker 4: The right packs are not being app Well, I do
have the the code or the lab coat.
Speaker 3: The lab code on if I carry the crate, you're
somewhere else finding something else. I've got two other things
being hypothetical.
Speaker 4: Yeah, so I'm gonna go ahead. And so are they
just perfectly spherical or do they have like handles or
anything on them.
Speaker 3: Or it's yeah, it's it's a stickball.
Speaker 4: They have a stick on them.
Speaker 2: The whole thing.
Speaker 4: Well, I'm trying to decide if there's a way to
like secure them, like if I could tie them onto
a rope to carry more at once. Yeah, I'm just
gonna try and pack it. Like call it eight of them.
Speaker 3: Eight of them? All right, go ahead and make a
dexterity roll for your little sleight of hand.
Speaker 2: Here.
Speaker 3: And while you're doing that, oh rag, you find a
couple of really cool things. The first thing you find
is something called high beams. This is a lantern. It's
a unidirectional lantern and you can there's a little knob
on the back of it which you can bring it
up and it increases the light when you activate the
high beams. If there are any lights in the room,
it makes whoever's holding those lights or wielding those lights,
it blinds them for one minute and then extinguishes all
the lights.
Speaker 6: Oh wow, splash bang sweet.
Speaker 3: But it only works on people who are holding lights.
So a little bit of a weird thing there. You
find a box, your own crate of something called catapults,
and you can look inside and there are twenty stuffed cats.
Speaker 2: Huh.
Speaker 3: And it looks like you step on their tail to
activate them, and then they launch through the air at
a target, whatever target you chose, and then when they
land on it, they scratch the hell out of that
person or item before exploding, and they do eight damage
every time.
Speaker 2: That's devious.
Speaker 3: And then finally you find a blanket on the ground.
There is a plaque above the blanket that labels it
the crunch Wrap Supreme. This blanket can be used to
trap someone and as it tightens, it can even crush them,
depending on how big they are. Nice. Okay, so you're
fourteen found all of that, while Bill is what'd you
get your on your Rollville?
Speaker 2: Twelve?
Speaker 3: All right? So you can sticky put eight sticky or
stickbombs into your stickballs into your fucking stuff, all right,
and orag, what do you doing with your stuff?
Speaker 6: I'm gonna pocket the high bean okay, and uh put
the crunch trap supreme like a cape.
Speaker 3: Okay.
Speaker 6: How big is the box of catapults?
Speaker 3: They're little stuffed animals that are. I mean they're kind
of like beanie baby looking, so they're pretty small, so yeah.
Speaker 2: It's not big.
Speaker 6: Okay, I'm gonna pick it up and.
Speaker 3: Then wild shape okay, wild shape all right into what.
Speaker 2: I'll go cat for them?
Speaker 3: Okay, how are you all right? So one move but
as you shape shift.
Speaker 6: The well, one move plus.
Speaker 3: Three Oh yeah, I forgot you picked up that new
yeah okay, so four moves and you absorbed that box
into your wild shape.
Speaker 6: Yes, all right, and then I'll see what the rest
of the guys are doing.
Speaker 3: All right, So you head back to the main area,
and I think here's probably a good place to take
a break.
Speaker 1: This concludes this episode of a Fools Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
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fools quest