Speaker 1: It's game Spot After Dark, episode two hundred and fifty.
Speaker 1: I'm your host, John Luke saipe He joined by a
Speaker 1: lovely crew of people. I got Curtain Divina Hello, I
Speaker 1: got Stu Kimball Hello, And I got Michael the Peace
Speaker 1: Dance for pinot him.
Speaker 2: What a do baby, it's a it's a group of
Speaker 2: people who currently work here and at one time good
Speaker 2: half and half.
Speaker 3: Yeah, yeah, you got some you got you got some
Speaker 3: nice guests on today's episode know to fifty.
Speaker 1: Yeah, and what might be the last episode recorded on
Speaker 1: this desk.
Speaker 3: Potentially maybe to get out back and shoot it yellow style.
Speaker 3: We could go out to like deep East Bay where
Speaker 3: there's like nothing there.
Speaker 2: I'm going to take it into the back alley of
Speaker 2: this Okay, San Francisco and shoot it knife field with
Speaker 2: knife fielding terry and send an example to anyone walking
Speaker 2: by it even baton eye and you're like, no, they
Speaker 2: had applaud they wanted. Also, yes, San Francisco for gun Yeah,
Speaker 2: and even better, it's a that's what they call it,
Speaker 2: gun city. Yeah, San Francisco, guns City. The guns are
Speaker 2: going San Francisco gun City. Shoot your desks, butt them down.
Speaker 1: In our mascot shout out the Hedgehog.
Speaker 3: There we go with the because he has guns.
Speaker 2: Yeah, he got whole thing shadow because I just played
Speaker 2: so Shadow Generations and all I saw him was he
Speaker 2: was like fucking surfing on a phoenix bird takes place
Speaker 2: in San Francisco and he has gun the Shadows his
Speaker 2: whole thing is.
Speaker 1: It was never played Shadow of the Hedgehog. I remember
Speaker 1: he got like a assault rifle and like dual pistols.
Speaker 3: We're not, We're really not. I'm not denying any of this.
Speaker 2: Just you know, to everyone who's gonna go to YouTube
Speaker 2: dot com and see Kurt Indivina and Dan Riiker.
Speaker 3: Talk about So that's different. That's different.
Speaker 2: The top comments on all that video is these guys
Speaker 2: have no idea what they're talking about.
Speaker 3: You know what. I was doing my job, so I
Speaker 3: got an appointment. I showed up. I played it.
Speaker 2: I thought Megadeth was on the soundtrack for two seconds
Speaker 2: straight up, was like, wait a minute, I pause it,
Speaker 2: turned down the gameplay volume because I'm like, this is
Speaker 2: Dam of States is fucking singing and Sonic and Shadow Generations.
Speaker 2: It wasn't, but it was cool. It was pretty good
Speaker 2: thrash metal for what it's.
Speaker 3: Rocks the band called.
Speaker 2: Actually it's not Crush forty doing their best Megadeth impression,
Speaker 2: is it.
Speaker 3: Band? Yeah, they've always been the city. Yeah.
Speaker 2: If they're the ones doing the Sonic Shadow Generations sound track,
Speaker 2: which I'm assuming maybe you would somebody who knows more
Speaker 2: about Sonic than they would know a little bit more,
Speaker 2: they were doing their best Magdeth.
Speaker 3: Okay, that's what's up. They also do like funk metal,
Speaker 3: and that's what I think of that.
Speaker 2: It's like funk something like a punk punkish Yeah, like
Speaker 2: they always have that band of many layers to do. Yeah, exactly,
Speaker 2: they got something. If this is gonna be a deep cut,
Speaker 2: I don't know if anyone here is gonna know this.
Speaker 2: But the band Affectious grooves metal band from the early
Speaker 2: nineties from members of Suicidal Tendencies. The Suicidal Tendencies and
Speaker 2: some of the members of that band formed Infectious Okay,
Speaker 2: just a great band. They that's what they were like
Speaker 2: early in the funk metal scene.
Speaker 3: And that's interesting.
Speaker 4: I wonder if Thundercat was part of that band, because
Speaker 4: he was toured with suicideal Tendency.
Speaker 2: Thundercat is the basis, okay, but I think it was
Speaker 2: at the time, was the basis who's now the basis
Speaker 2: for Metallica?
Speaker 3: Oh okay, okay, okay. I think he was the basis
Speaker 3: for Infectious Crews. Oh cool.
Speaker 2: Yeah, because he started because he was started as a
Speaker 2: bassist working with Cool.
Speaker 3: Yeah, Sonic we're talking about.
Speaker 2: Yeah, we have Metallica San Francisco based Sorry guns gun
Speaker 2: ye want to see Metallica shoot a podcast desk Yeah,
Speaker 2: from San Francisco.
Speaker 3: Called the San Francisco October twenty Yeah. Yeah, he always
Speaker 3: sounds like a slipping on a I think it's kind
Speaker 3: of like.
Speaker 2: The area, so maybe it's like an E forty Tributes. Yeah,
Speaker 2: ship because the stereotype for so long was that San
Speaker 2: Francisco was covered in poop slipping on. James Hetfield and
Speaker 2: forty together are the same person doing megadth impressions, Shadow
Speaker 2: Generation soundtrack, Give Me.
Speaker 3: Fuel, give Me Fire, give me that shot, Desire, Damn
Speaker 3: Remix times Juelry Remix. Nope, it'd be so funny. Yep.
Speaker 4: Anyways, what uh so waits? Speaking of which you were at?
Speaker 4: Why were you seeing Sonic Generations?
Speaker 3: Where are you seeing it at? Yeah? Where?
Speaker 2: Yeah, San Francisco where Shadow was like, hey, I got
Speaker 2: guns and I'm like city from what you got?
Speaker 3: Uh.
Speaker 2: I was in Germany Cologne for Games Comy twenty four,
Speaker 2: my first time both Germany, yeah, and a games comic obviously,
Speaker 2: because you can't go to games Germany first.
Speaker 1: It was my first time in Germany, but not my
Speaker 1: first time. It's like no Man's land. It doesn't count
Speaker 1: as a you know what do they call those, like
Speaker 1: a city state.
Speaker 3: Or what it's its own. Yeah, it's like Vatican city. Yeah.
Speaker 3: Colne is not no no, like what the pope it
Speaker 3: lives in Cologne taped them up. Nah, Colone so is
Speaker 3: it's beautiful?
Speaker 2: Like I uh, to be completely frank, people were not
Speaker 2: like it didn't feel like people were driving me up
Speaker 2: for going to Germany. They were like, good fucking luck
Speaker 2: eating anything but meat, Good luck drinking because I can
Speaker 2: only I can't really drink beer.
Speaker 3: I have a beer right now, but I can only
Speaker 3: have one of the good luck. It smells bad, like
Speaker 3: I I games com is huge. Good luck? Can you
Speaker 3: laid to all of your appointments? A worst image could
Speaker 3: not have been painted for me. It is a complete opposite.
Speaker 3: Not only was did I have the absolute opposite, but
Speaker 3: I actually think games Come might be my favorite. Yeah,
Speaker 3: like press games conference, convention, thing I'd ever been to.
Speaker 2: I think games people just be pressed. Though as pressed
Speaker 2: I've had, I've had good experiences at all the places
Speaker 2: I've been to in terms of press or otherwise press
Speaker 2: related jazz. But from my side, I felt as though
Speaker 2: I had space, I had time to see the appointments.
Speaker 2: Every appointment I went to felt important. So in so
Speaker 2: many cases, you go to things that like play Days,
Speaker 2: Orummer Game Fast or even E three, you see an
Speaker 2: abundance of games because you have to see an abundance
Speaker 2: of games, but not always do those games. We often
Speaker 2: have to walk away and make calls whether or not
Speaker 2: this thing takes priority over this game, and et cetera,
Speaker 2: et cetera. This is the first time where every single
Speaker 2: appointment I had was like, No, this is an important game.
Speaker 2: This is this game feels like something we should be covering.
Speaker 2: This game feels like I thing big enough that we
Speaker 2: should be.
Speaker 3: Talking about in some degree, like Sonic Shadow of General. Sure,
Speaker 3: hell yeah, say what you want about it, but motherfuckers
Speaker 3: care about that ship experience.
Speaker 2: I mean, every single person who watched that preview look
Speaker 2: first five seconds, like fake fan.
Speaker 3: I never for what it's worth.
Speaker 2: I never stood in front of the camera and said
Speaker 2: I love Sonic Shadow. It was like, hey, we just
Speaker 2: saw this game butt Rock. That's a megadath. But I
Speaker 2: absolutely adored it. I had a great time. Colonnes beautiful.
Speaker 2: I took a walk every morning. Yeah, it was so gorgeous.
Speaker 2: Walkable city. I very walkable, extremely walkable. Took a walk
Speaker 2: in one direction one day on my own. I saw
Speaker 2: the erotic stores.
Speaker 3: That was great, incredible.
Speaker 2: Uh, got many simple sandwiches along the way. The European
Speaker 2: style sandwich is a cold sandwich. You know, it's just
Speaker 2: like give me that, give me that salmon on a
Speaker 2: on a sliced of bread, or give me that breeze
Speaker 2: on a pretzel wedge.
Speaker 3: Like the brie and bread that actually doesn't make you
Speaker 3: feel like you're gonna die. Exactly incredible. So I had
Speaker 3: a lovely time. Yeah, lots of games. Yeah, I love,
Speaker 3: I love, I love.
Speaker 4: Actually I wanted it. Sorry, I completely interrupted. I wanted
Speaker 4: to ask you about Shadows.
Speaker 3: Of the Damn.
Speaker 2: Shadows of the Damn, but I talked to Suda and mccamie.
Speaker 2: What was the experience like in terms of like what
Speaker 2: the game is gonna it's the game.
Speaker 3: You remember it is.
Speaker 2: But I will say, as someone who has not played
Speaker 2: it in a decade and loved it then, I had
Speaker 2: like this perceptions like, oh, it's like it's great, uh,
Speaker 2: but it's clunky, and it's like it was sure, yeah,
Speaker 2: that's the reception I have. Things are true still, however,
Speaker 2: I was incredibly surprised actually how well designed that game
Speaker 2: is and how much it throws at the player within
Speaker 2: a very condensed amount of time and introduces like mechanics
Speaker 2: that I completely forgot about.
Speaker 3: That's still that in uh I was.
Speaker 2: I spoke to Sudo about this a decade later. It's
Speaker 2: so good to play a game that's confidently a video
Speaker 2: game and its being a video game, and even for
Speaker 2: its clunkiness, doesn't feel like it's at odds with itself.
Speaker 2: It doesn't feel like you're playing against it and are
Speaker 2: it still feels like you're playing a video game. I
Speaker 2: was never like this controls bad, No, it just controls
Speaker 2: like a video game.
Speaker 3: A video game.
Speaker 2: How I remember a video game being controlled, but not
Speaker 2: in a way that I would say is like a
Speaker 2: barrier to entry for people these days.
Speaker 3: Oh okay, it ruled. It's just good to fucking have
Speaker 3: it unavailable period.
Speaker 2: That they're not doing anything really spectacular to this game
Speaker 2: other than making it available, that's it.
Speaker 1: And selling that version with a replica of Johnson.
Speaker 3: On have you seen this?
Speaker 1: Non Runs Games is selling a collector's edition that comes
Speaker 1: with a one to one replica of the gun boner.
Speaker 3: It's one of the modes. Yeah, which is the main
Speaker 3: kind of mode for it. Oh my god, so good.
Speaker 3: But that's incredible. I was also concerned because it's like,
Speaker 3: I don't know, it's a decade. Uh, Suda started as
Speaker 3: a writer.
Speaker 2: Quite I would say it's pretty I mean, even though
Speaker 2: outside of his wrestling games pretty serious, like The Silver
Speaker 2: Case is a very serious game. Flowers on the Rain
Speaker 2: is nonsensical times, but still is has good writing and
Speaker 2: it and shouts the dam.
Speaker 3: Comes out like post No More Heroes when he was
Speaker 3: like unhinged and yeah, grindhouse, juvenile, and I was so surprised,
Speaker 3: be like, yes, it is that. It's crude, it's gross.
Speaker 2: It has some low brow humor, but the character Johnson
Speaker 2: that you're carrying around the entire time is still like
Speaker 2: extremely well written. It has a lot of equips that
Speaker 2: balances it out in a way that I feel like
Speaker 2: games like Borderlands never did for me, where it just
Speaker 2: felt got it.
Speaker 1: I remember there being some really good night I remember
Speaker 1: the Uh there's like the like fairy tale stories you
Speaker 1: read halfway there. I just like the I remember the
Speaker 1: whole like end games like well getting spoilers, but like
Speaker 1: I just remember really vibing with that game.
Speaker 2: Yeah, it's pretty great. I'm very excited. I played it
Speaker 2: for about a half hour up to the first boss.
Speaker 3: Uh does that interest all? Kick ass? It's still the motorcycles. Yeah,
Speaker 3: I know, it's still fucking rules. Uh.
Speaker 2: And it had all these things that felt again very
Speaker 2: video gaming, and it feels silly to say, but uh
Speaker 2: still present itself in a way of extremely confident.
Speaker 3: It's like, feels very confident that this game came out today.
Speaker 3: Say you had never played Chads the Down or did
Speaker 3: not know what chas the game it was, and I
Speaker 3: came out today and that's the first time playing it.
Speaker 3: It just knows what it is and it does it
Speaker 3: extremely well.
Speaker 2: And again I was kind of surprised at how many
Speaker 2: mechanics and things they kind of wedged in there so
Speaker 2: much so that sue to himself before I even mentioned it,
Speaker 2: was like, yeah, going back and playing this game again,
Speaker 2: I was surprised. I don't remember this game being as
Speaker 2: good as I. I was kind of kind of Sometimes
Speaker 2: sometimes I pull up an old video or article, I'm like, damn.
Speaker 3: I was Cooky like, Okay, we're gonna remaster the ship.
Speaker 3: He's like wait.
Speaker 2: So that was soon as reaction to the point where
Speaker 2: they're working on a new IP at Grasshopper Manufacturer, which
Speaker 2: there's no information. Oh, but he was saying that working
Speaker 2: on the new I P and has the Daann remaster
Speaker 2: the same time influenced.
Speaker 3: His ability to look at his new game and actually, yah,
Speaker 3: that's really cool. That's pretty sweet. That's great. Yes, that's
Speaker 3: that's cool here because like oh shouts of damn, like, oh,
Speaker 3: that's funny that that game is being remastered. Yeah, that's
Speaker 3: what I was saying, and it's like, oh, well, maybe
Speaker 3: that is like a a good thing. He's been wanting
Speaker 3: to do it for for years. That's surprising to me.
Speaker 3: But A has had has had the choke hold. Of course,
Speaker 3: of course, I guess they.
Speaker 2: According to him, he went to e A like seven
Speaker 2: some years ago wanting to get it on PC. Wanted
Speaker 2: to get it into H on modern platforms, and they
Speaker 2: said yes, as long as it's on E A or
Speaker 2: it's an E or wish was nah. So like they
Speaker 2: had the opportunity for him, but they still was like no, no, no, no,
Speaker 2: that just only means it's going to be in your
Speaker 2: very small not going to do the job that we
Speaker 2: wanted to do get more players.
Speaker 3: So came back to them a year two years ago
Speaker 3: and they went fucking like, we don't do Origin anymore.
Speaker 3: So it is it gone or they just it's I
Speaker 3: think that she's gone the Origin, yeah, or is it
Speaker 3: still around?
Speaker 2: I think it's technically I think they changed it to
Speaker 2: just like access, like this is just a place where
Speaker 2: you yeah.
Speaker 1: Yeah, and there's stuff all back on Steam now and
Speaker 1: they kind of yeah, but for a while it wasn't.
Speaker 4: But yeah, like I just downloaded the Saboteur, like great,
Speaker 4: great game, but it's through I like downloaded on game Pass.
Speaker 4: But it made me Origin on my.
Speaker 3: I can't remember it was it was is no Phoenix Rising,
Speaker 3: that's soft game. I couldn't.
Speaker 2: I couldn't say my game because I couldn't remember if
Speaker 2: I locking and I just was like, I'm already not
Speaker 2: enjoying this.
Speaker 3: I'm fucking over. I don't get a fuck and I
Speaker 3: never never so funny.
Speaker 1: I got a code for Outlaws today and I was like, oh, cool,
Speaker 1: I'll check that out. And then like Jake was like, oh,
Speaker 1: I just uh, you probably already know this, but have
Speaker 1: to open up your youth you play instead of Steam.
Speaker 3: I was like, fuck, same to I have. I'm having
Speaker 3: the same trouble with a Microsoft Store at this current
Speaker 3: moment for something that is I'm trying to play and like,
Speaker 3: remember your Microsoft Store password? Cool? I remember that here? Okay,
Speaker 3: what's your PIN number? Like it's certainly this and it's like, no,
Speaker 3: that's not your number. You've been locked out of your account,
Speaker 3: your email. I go to emails like okay, do this
Speaker 3: this and that, like, well, the options to change my
Speaker 3: pen is not there. Like it, We'll talk to an administrator. Yeah,
Speaker 3: I'm like, what the fuck? Microsoft?
Speaker 1: I've had some of the worst time trying to like
Speaker 1: get in and change account information. They are awful about it.
Speaker 2: Remember when I remember when I bought Windows, bought Windows
Speaker 2: Windows when you were building and uh, first they sent
Speaker 2: me a disc I was like, I don't have a
Speaker 2: disk drive and do this, and then we bought it
Speaker 2: online and then never sent a code.
Speaker 3: Coaches disappeared.
Speaker 2: I bought a copy of Windows and I sent it
Speaker 2: to the old office and then it's so funny.
Speaker 3: So yeah, they're really good at that. Yeah, they're very
Speaker 3: good at scamming you. Yeah. But it was very I mean,
Speaker 3: you know, making.
Speaker 2: It's great when companies make it very annoying and difficult
Speaker 2: to play games to the point where it's like I
Speaker 2: have a game I was interested in playing or curious
Speaker 2: and it was not enough.
Speaker 3: I was not curious enough. Yeah, I mean totally absolutely
Speaker 3: put games on everything, like Shadows of the Damn exactly
Speaker 3: PC in October. I think it's nice. It's kind of weird.
Speaker 1: I don't know if this is just because it's coming
Speaker 1: out before, but they're also doing a remastered Lollipop Chainsaw.
Speaker 1: It's also a Grasshopper game came out around the same era.
Speaker 1: Didn't know they're doing remaster that they announced a really
Speaker 1: long time. I'm not a fan of that game either,
Speaker 1: but I find it interesting that, like I feel like
Speaker 1: they're not a renaissance of they're not giving it the
Speaker 1: same level of like, oh we got Suda and like
Speaker 1: we're gonna talk like it's just kind of like, you know,
Speaker 1: maybe like they can't bring out Jane gun.
Speaker 3: I do think I could be totally wrong.
Speaker 2: I do think Shadows that Damn did not have as
Speaker 2: much of a spotlight as originally.
Speaker 3: Yes, originally.
Speaker 2: Was always like one of those notorious games that like
Speaker 2: reviewed really well, was like surprisingly.
Speaker 3: Like people giving more attention remastered because of that, that
Speaker 3: makes sense, And you.
Speaker 2: Know, I were my criticisms of looking back on Shadows
Speaker 2: the Damn was. I was concerned. I was like, is
Speaker 2: this going to be like really dumb humor? Is that's
Speaker 2: going to like land the way it would have occur?
Speaker 2: Because I remember when I played it ten years ago,
Speaker 2: Kurt was like some jokes were like Jesus, we get it, Penis,
Speaker 2: but with lollipop chainsaw there was no balance. I remember
Speaker 2: it also was not a James Gunn fan at the
Speaker 2: time of his of that era, which that one.
Speaker 1: I'm curious to go back and just because I have
Speaker 1: the the exact same reaction, like I'm curious if I'd
Speaker 1: feel any differently, are if.
Speaker 3: I feel I did not give that time a day?
Speaker 1: Yeah, I remember playing it at like a packs and
Speaker 1: actually like digging that chunk I played and being really
Speaker 1: excited about it, and then I got it and I
Speaker 1: played it for like an hour or two, and it's like, actually,
Speaker 1: this is bad.
Speaker 3: It seems like I would just play Dead Rising remaster
Speaker 3: as you know, if I want like a zombie annihilation game,
Speaker 3: even more fucked up looking protagonists.
Speaker 2: That's my biggest that's my biggest puss for Dead Rising
Speaker 2: is I Frank West is such a busted ass looking man.
Speaker 3: I love him.
Speaker 2: And an era where every single game character has to
Speaker 2: be fuckable, no matter what shape sized thing you are,
Speaker 2: even if you're like even if you're like the uh
Speaker 2: not the archetypical attractive body, they still have this fuck
Speaker 2: ability to them. And I'm sick of that. I want
Speaker 2: somebody who's a little busted. I want somebody who's like
Speaker 2: a little honest in the face. And Mark West with
Speaker 2: his fucked up widow's peak and his jankys. Frank Frank West, say,
Speaker 2: Mark West, that's the remaster version is Mark West.
Speaker 3: Wherever Mark West is, uh, Marcus the attractive brother. I
Speaker 3: want nothing to do.
Speaker 2: Yeah, Frank, Whenever I see Frank, I'm like, man, you're busted.
Speaker 3: And I wish we had.
Speaker 2: Surely I wish we had more, you know, earnestly, honestly
Speaker 2: looking human beings as a protagonists. Speaking of, I also
Speaker 2: played Sniper Elite Resistance at games Calm, and the main
Speaker 2: character that game has the face and head of a
Speaker 2: fucking potato.
Speaker 3: He is such a strange looking man, and at first.
Speaker 2: I was like playing the game, I was like, is
Speaker 2: it what not the same protagonists from all the others
Speaker 2: Sniper League games.
Speaker 3: Oh, I don't know, Okay, is it I don't know.
Speaker 3: Is there a deep story to those games? I thought
Speaker 3: it was just like, dude, yeah, a shaved head though. No, No,
Speaker 3: like the the Cniper Leade protagonist always like the prototypical,
Speaker 3: like male white American man from the nineteen forties who
Speaker 3: has a family and it's the right thing. Line up
Speaker 3: with every other like call duty character and you'd be like,
Speaker 3: they all look to.
Speaker 2: Say, it's like, I don't know, Mike Maharty, but with
Speaker 2: a few sliders rearranged a little bit, I mean honestly, yeah,
Speaker 2: but no, this guy did not look like Mike Marty.
Speaker 2: This dude, this dude had the head face shape of
Speaker 2: a potato that had just been dug up from.
Speaker 3: The ground, and at first I was playing the game
Speaker 3: was like Jesus Christ, like who is this guy? But
Speaker 3: then with time I was like Jesus Christ, Oh yeah,
Speaker 3: fucked up. So I support it. We need more little freakos, yeah,
Speaker 3: just I mean just normal looking people. Okay, sure, yeah,
Speaker 3: because we're all little freakos in.
Speaker 2: Normal looking temple. I don't want you know, every game
Speaker 2: is out there too. I've had this ran on the
Speaker 2: podcast games you know, just like.
Speaker 3: Yeah, but can you do them?
Speaker 2: Like well, speaking of games that let you do them,
Speaker 2: you can't. Man, that was gonna be my segue. That's
Speaker 2: that's that's like one of the main things about it
Speaker 2: about this game.
Speaker 3: Fields of Minestrone. No, not Fields of MINESTRONI can you
Speaker 3: fucking fields a MINESTRONI I thought that was the whole Yeah,
Speaker 3: I think it's I think I want to go see
Speaker 3: metaphor refounds. Ah. Is it Italian in any way? No,
Speaker 3: it's like British squ Kingdom with anime boy who is like,
Speaker 3: what the fuck am I doing here? I think it's
Speaker 3: a k I might find out, but I don't know.
Speaker 4: It isn't that literally his their name is like the
Speaker 4: wanderer or something like you're.
Speaker 2: Well before you name them, they're called traveling boys, traveling boy,
Speaker 2: traveling boy.
Speaker 3: Yeah, yeah, it's like, what is your name.
Speaker 2: Traveling boy, traveling fifty five year old, traveling boy. He
Speaker 2: looks like the protagonist from Persona three.
Speaker 3: Well, they're really just reusing. Well, let me tell you
Speaker 3: about metaphor. So I went to the New York A
Speaker 3: previewed Metaphor in a church or in a former church.
Speaker 3: Oh shit, And it's like pretty fucking sick, because yeah,
Speaker 3: it's all about like these monsters and like Renaissance medieval
Speaker 3: esque fantasy setting. But Metaphor also has like the steampunk
Speaker 3: vibe to it that there has like some high tech tune.
Speaker 3: So it has like this so that the teams behind it,
Speaker 3: Studio zero, are all the former Persona three, four and
Speaker 3: five developers, And this is basically, Hey, what if we
Speaker 3: did Persona in a medieval fantasy setting? And to me
Speaker 3: on paper, fuck, yeah, let's fucking go. And I've what
Speaker 3: I one of the first things I say about in
Speaker 3: my previews, like, it's about fucking time we got a
Speaker 3: Persona style game outside of high school. Yes, and so
Speaker 3: because like yes, because of like regardless of how you
Speaker 3: feel about like the because like a lot of Japanese
Speaker 3: media pop culture like takes place like oh like coming
Speaker 3: of age stories. Yeah, whether it's anime or like video
Speaker 3: games or movies and TV shows from out of Japan,
Speaker 3: a lot of it is like this coming of age
Speaker 3: tale when you're in like you're seventeen, gonna be eighteen
Speaker 3: or whatever. So for this to see that the skeleton
Speaker 3: of Persona applied elsewhere is just like, let's fucking go.
Speaker 3: Because I like the the like having that balance of
Speaker 3: where I have relationships to manage. There's a social sim
Speaker 3: element to this that also feeds into the fact that
Speaker 3: I am also dungeon crawling and fighting monsters or trying
Speaker 3: to like do this grand I have like this big
Speaker 3: quest to change the world or whatever. So the way
Speaker 3: they fuse your relationships that you build and then contextualize
Speaker 3: that with what you're actually doing in the game is
Speaker 3: one of my favorite things about Persona. But at the
Speaker 3: same time, like I played Persona three reload earlier earlier
Speaker 3: this year, and I was kind of like, Okay, I
Speaker 3: think I've reached my limit in terms of like living
Speaker 3: this high school life because P three to me P.
Speaker 3: Three was like peak that, and I was like, I
Speaker 3: don't think I have the capacity to do that anymore
Speaker 3: because I've experienced my favorite version of that. So to
Speaker 3: play Metaphor Refontasia, I'm like, all the mechanics are so familiar.
Speaker 3: It's almost one to one how they have reapplied everything
Speaker 3: from those games to this setting. And I'm fucking here
Speaker 3: for it because like, hey, do that again, but give
Speaker 3: me something that is completely different. Yeah, like their fantasy
Speaker 3: it's a completely unique fantasy world, their own like fucking kingdom, societies, races,
Speaker 3: political dynamics and shit. So okay, you're there. There's a
Speaker 3: level of unfamiliarity when you go into that world because
Speaker 3: like when you play a persona, it's like, Okay, we're
Speaker 3: in Tokyo, or we're in a rural town, or we're
Speaker 3: like in this other place in Japan. We don't need
Speaker 3: to explain what this is like, it's a real it
Speaker 3: takes place in the real world, whereas Metaphor you go
Speaker 3: in it's like, yo, let's do a fucking lord drop.
Speaker 3: It almost reminds me of how stepping into Final Fantasy sixteen,
Speaker 3: where they have to like explain, oh, all the dynamics
Speaker 3: between all the different nations and shit. They do that
Speaker 3: also for metaphor, and when they once you start to
Speaker 3: like play with metaphor and you see like you kind
Speaker 3: of go through the same motions as you do in
Speaker 3: and opening in Another Persona where it's like, Okay, the
Speaker 3: character is gonna go through this dungeon with these new
Speaker 3: characters whatever, and they're gonna learn, they're gonna tatorialize you.
Speaker 3: Then they can have their awakening scene where they open
Speaker 3: up to their superpowers because of a traumatic event. Like
Speaker 3: all of that is still there, and it's so fucking
Speaker 3: funny to where of like I know you motherfuck is
Speaker 3: so well, I know what you're doing, see what you're doing,
Speaker 3: but let's fucking go. So just just the setting change
Speaker 3: and the new context for we're dealing with like political
Speaker 3: dynamics and kingdoms and ship and like with like coming
Speaker 3: of age.
Speaker 2: That's what I was gonna ask your world, don't Yeah,
Speaker 2: it's very I mean the protagonisty play looks like you
Speaker 2: could have been like a persona protagonist, but they're like, oh,
Speaker 2: you're eighteen, you can conscript into the army, like go
Speaker 2: off and fight this war for us. You stupid boy,
Speaker 2: what travel travel to the wrong spot boy? But like
Speaker 2: all the characters you meet, Okay, so it's like foul
Speaker 2: fascy eight. Uh well that's what I was thinking, Not
Speaker 2: so much. I don't play some fucking some asshole name Squal.
Speaker 2: It was like emotionally unavailable guns howard ass Yeah, but
Speaker 2: but I mean it is similar in the fact that
Speaker 2: you are dealing with things that are outside of high
Speaker 2: school got But after I played it, I was like, no,
Speaker 2: this is this is there's a yeah, like I knew
Speaker 2: what I was doing, Like, Okay, I know, I know
Speaker 2: how the spells work, that they they've reworked the RPG elements,
Speaker 2: but I'm.
Speaker 3: Like, y'all still doing the thing that you've always done.
Speaker 1: Because I played it at a summer game festus, It's like,
Speaker 1: all right, it's not called Augie anymore, but I.
Speaker 2: Know if I don't know what fire does and this
Speaker 2: and that, Yeah, it's it's so familiar. Like so does
Speaker 2: that mean you still have the personal like yes, there
Speaker 2: are your Pokemon. Oh well no, no, no, okay, so
Speaker 2: if that's what you're talking about, they're called archetypes. Archetypes,
Speaker 2: so it works more like a job system than it
Speaker 2: does like a Pokemon system. So yes, like every character
Speaker 2: in your party can spec into any of the archetypes
Speaker 2: and they're just jobs. So you get access to different spells,
Speaker 2: you get your stats change, your melee attack changes, like
Speaker 2: your role in the party changes. So it's not like
Speaker 2: I'm trying to like build like the most strongest persona
Speaker 2: or demon or Pokemon.
Speaker 3: Right, summoning infusing it, but visually un battle, it's like
Speaker 3: you summon your archetype, it doesn't attack. Yeah, that looks
Speaker 3: exactly like like I don't want to say it's a
Speaker 3: reskin because that has like a negative connotation. Sure, but
Speaker 3: to me that has a positive connotation because I'm like, yes,
Speaker 3: well just do that.
Speaker 2: Well.
Speaker 1: To me, it's it's funny because this isn't a quote,
Speaker 1: shouldn't beg me tense game. But it does remind me
Speaker 1: of how like older should Maggommy Tensa games back when
Speaker 1: like at least used to make like a new Shomog
Speaker 1: Tensi game, like you know, different branch every five months, right, Yeah,
Speaker 1: like it would they those games would all have similar
Speaker 1: like foundations, but then they would each game would twist
Speaker 1: it in its own way.
Speaker 3: So this is what you know.
Speaker 1: It's like it kind of feels like it's continuing on
Speaker 1: that legacy even if it's not.
Speaker 3: Shouldn't go if you have the music, Oh, the music is,
Speaker 3: the music is. It's wild because Shoji Megro is composing this,
Speaker 3: it is okay, and I'm sorry. He's the he's the
Speaker 3: composed like the persona guy and it doesn't work at
Speaker 3: Atlas anymore. He's like a it's like a collapse being
Speaker 3: on metaphor. That'll be sick of though. So Shoji Megro
Speaker 3: has like really created like this legacy of fusing like jpop,
Speaker 3: j rock with like and also jazz. When P five
Speaker 3: came around, Oh my god, acid jazz with Japanese pop
Speaker 3: music was that that was like part of Persona five's identity.
Speaker 3: It will always be. So Metaphor is classical orchestras and
Speaker 3: Latin choirs, and it's like this, I've never heard this
Speaker 3: from him before. He did Catherine though, And Catherine, well okay, yeah, yeah,
Speaker 3: when you were when you were like doing the puzzle,
Speaker 3: shit was intensive rexes of like classical Beethoven and stuff.
Speaker 3: Yeah yeah, yeah, sure, okay, Well I also remember, like
Speaker 3: I remember I think of Catherine as like the bridge
Speaker 3: between Persona four soundtrack and P five soundtrack, where it's
Speaker 3: like some elements of it. Yeah, like I could tell
Speaker 3: he was dabbling in a little jazziness and then like
Speaker 3: definitely was and then like applied it fully in P
Speaker 3: five and then he also, yeah, he sprinkled some of
Speaker 3: that to me. He's like, oh, I got to go
Speaker 3: back to that that class, so revisit that. But it's
Speaker 3: it's like intense orchestra. It's like the like the vocal court,
Speaker 3: like the choirs are very like powerful intres and it's like,
Speaker 3: oh shit, goddamn, I'm just doing a normal battle. But yeah,
Speaker 3: metaphor looks fucking sick because I like it's still doing
Speaker 3: the like the P five stylings, but it has like
Speaker 3: this like this very grotesque edge to it that fits
Speaker 3: the medieval fantasy vibe. So you still have the ui
Speaker 3: still like all over the place. You still have all
Speaker 3: these cinematic cuts, yeah, like and with that anime tinge
Speaker 3: to it. But it's also like very like it's just
Speaker 3: gross in a way that in like sharp and medieval
Speaker 3: Renaissance type shit, so it fits the setting. Like, so
Speaker 3: it still has like the same techniques but it just
Speaker 3: looks fitting for that setting, and it's like, so that's
Speaker 3: such a good fusion of all the things that Atlas
Speaker 3: has done that point, that's what I wanted to ask,
Speaker 3: is like what makes it different? Is it really just
Speaker 3: the setting?
Speaker 2: And like the setting mostly that's it, okay, because like
Speaker 2: if you're not, like i's good. To Michael's point, like
Speaker 2: as Someny, who's played a handful of personas, I haven't finished.
Speaker 3: I've got very close to finishing one of them. I
Speaker 3: was like yeah, and I was like, I'm done.
Speaker 2: But like the biggest hurdle is always I love the setting.
Speaker 2: But I've always struggled with coming of age stories. I
Speaker 2: always struggle with like young people coming into form. It's
Speaker 2: always been a hurdle for me. It's just now my thing.
Speaker 2: So but there's so many elements and styles and personality
Speaker 2: traits of those games that I fucking adore and like, uh,
Speaker 2: if I know you say it's the negive connotation, but
Speaker 2: if it is a reskin and it does apply these
Speaker 2: exact things that they've done extremely well for a series
Speaker 2: and a setting that I can get down with in
Speaker 2: a storyline that has not built on people.
Speaker 3: Being like I'm your person. Yes, I think then I
Speaker 3: that to me is like I will try that game
Speaker 3: to do that. So I'm pumped.
Speaker 2: But I also feel like they've been showing this game
Speaker 2: a fun they listen. I feel like it's like every
Speaker 2: single event I go to, there's a demo to play,
Speaker 2: Like every single they.
Speaker 3: Have a new trailer every week. Yeah. Yeah, Yeah, they've
Speaker 3: been going real hard, and I'm like, hell is that's
Speaker 3: an It was like, yeah, well, once they started get
Speaker 3: the Ball wrong, it's like, hey, we're gonna have like
Speaker 3: weekly videos putting out explain this new thing of Sure,
Speaker 3: on some level they're trying to be like, hey, it's
Speaker 3: like persona like you you like this one too, like
Speaker 3: because I feel like I swear I swear someone who's
Speaker 3: never heard of it just sees it and it's like
Speaker 3: a medieval animated school, you know, the coolest. Did you?
Speaker 1: I'm curious how you felt about the U. I I
Speaker 1: like the UI, but I did find the menus like
Speaker 1: a little visually overwhelming at times when I played.
Speaker 2: It, I was like, this is kind of a lot
Speaker 2: like it's I think there's a level of readability that
Speaker 2: it does not happen like it's it looks sick, but
Speaker 2: it's hard to part.
Speaker 3: It looks really sick, but after a while you're just like, well,
Speaker 3: that's always It was so.
Speaker 2: Cool about Persona five because when I first played it,
Speaker 2: it's so abrasive the UI, So it's part in your face,
Speaker 2: it's a part of the personality of the game. But
Speaker 2: I never but it was always done in a way
Speaker 2: that like I don understand, it's still readable. Yeah, I
Speaker 2: feel like this may be like mosses that line a
Speaker 2: little bit, and I think like the UI elements, like
Speaker 2: just like the way it's the art work just kind
Speaker 2: of like blends with a lot of.
Speaker 3: People be like, I love how fucking insane the UI is, like,
Speaker 3: oh okay.
Speaker 1: It's like a very colorful, like paintery kind of thing,
Speaker 1: where yeah, that's more like colors.
Speaker 3: Uh yeah, I'm I was. I was like, I was
Speaker 3: always gonna play metaphor like fucking Atlas team. It's the
Speaker 3: Persona team from of course, couldn't be me. You remember
Speaker 3: another tattoo on your Yeah, well the boy. The thing
Speaker 3: I'm most concerned about is because like this is a
Speaker 3: very like politically charged game, and it was really funny
Speaker 3: that we had a roundtable interview where like Jess and
Speaker 3: I actually we both asked like similar questions, were like, hey,
Speaker 3: this game opens up by saying like, hey, you're in
Speaker 3: a fucked up world where there's discrimination, inequality, poverty, like racism,
Speaker 3: sick that right, And then so so you play this
Speaker 3: demo where it's very very like explicit and like these
Speaker 3: are important to the world, and you are also being
Speaker 3: discriminated against because you are like a tribe that people
Speaker 3: don't see very often, and like that makes it like
Speaker 3: the opening hours like what are you doing around here?
Speaker 3: We've never seen your kind around here? And then they
Speaker 3: show like poor cat boys being kicked to the curb
Speaker 3: and begging for money, and the other cowboys are actually
Speaker 3: literal catboys. Yeah, yeah, yes, the cowboys are. I'm gonna
Speaker 3: beat the mutherfuck's ask this game. But that has like
Speaker 3: the racial dynam has like racism is like a big
Speaker 3: part of like this world, and it's like a fantasy
Speaker 3: world that's trying to like it's it's about how you
Speaker 3: connect with people who you don't know. Because so the
Speaker 3: setup is like you are going to be you are
Speaker 3: a candidate in an election to be the next king,
Speaker 3: and you're the whole thing is like you need to
Speaker 3: like win the hearts and minds of everyone across the
Speaker 3: kingdom to be elected. Whoa. Of course there's like so
Speaker 3: much more around that, but that is like the core
Speaker 3: prem I actually did not expect that game President. Yeah,
Speaker 3: traveling boy, it becomes president. And that's why you're like
Speaker 3: traveling across the kingdom meeting people. That's how you That's
Speaker 3: how interesting The social link system now it's called bonds.
Speaker 3: It's like, oh, I'm connecting with someone I don't know
Speaker 3: from a different part of the world. Can I get
Speaker 3: your support from election time? That's how it's been five
Speaker 3: dollars they need to give. Uh, that's really they use
Speaker 3: the same mechanics, but it's recontextualized and really I am
Speaker 3: a I am a person running to win an election.
Speaker 3: And it's kind of like in persona it's like I
Speaker 3: just I want friends, the power friendship type ship. Now
Speaker 3: it's kind of like that same thing applies in this context. Yeah,
Speaker 3: I'm all about that, because in PERSONA, I never want
Speaker 3: to be friends with anyone. It was the same.
Speaker 2: It's the same problem had playing a game like boller
Speaker 2: Gate three, Right, I don't want to hang out with
Speaker 2: any Yeah, but you're like, but I do want you
Speaker 2: to elect you. But if I'm going to start, that's
Speaker 2: so much more interesting because already the the the incentive,
Speaker 2: the like.
Speaker 3: Exactly you know, like yeah, you being like I need
Speaker 3: your support.
Speaker 1: There's like a need if you don't like that person exactly,
Speaker 1: like interesting dynamics like actually exactly, and in personally you
Speaker 1: would just be like I'll just stop doing your social likes.
Speaker 3: You're like need you need your support and some real
Speaker 3: good ship. Yeah, there's like I think in the demo
Speaker 3: there's like you talk to someone who's like part of
Speaker 3: a religious cult or like religious dreamism, and it's like
Speaker 3: I didn't get to explore too much of it though,
Speaker 3: but like that's the going back to what I was saying,
Speaker 3: Like metaphor is going in like a very bold direction. Yeah,
Speaker 3: but they also like open themselves up to like not
Speaker 3: doing it right. So what I'm it's like, oh, this
Speaker 3: is very promising. Their heart's in the right place. It
Speaker 3: seems they're saying all the right things. They they set
Speaker 3: up this world in a way that like, oh this
Speaker 3: works and I want to see of course I played
Speaker 3: five hours. This is gonna be like an eighty hour
Speaker 3: game now of course, so in that time they have
Speaker 3: a lot of room to fuck it up.
Speaker 2: Sure, But I was gonna ask did they respond in
Speaker 2: a way, because like, there's always it's always I always
Speaker 2: appreciate when artists or creatives or storytellers are simply when
Speaker 2: they use something like that, whether it's politics or race
Speaker 2: or something of that nature, or even like mental health
Speaker 2: like double find did this with psychondodts too, where it's
Speaker 2: like they their whole intent was like they never said
Speaker 2: they were trying to say anything. They were just simply
Speaker 2: trying to tell a story. And I think that's where
Speaker 2: people tend to put themselves in a corner where they
Speaker 2: start to be like they feel the need to be like, well,
Speaker 2: if we're going to talk about if we're gonna use
Speaker 2: racism as a as a as a vest soul in
Speaker 2: our story, then we need to make sure we see
Speaker 2: some about racism. But if a developers also like, no,
Speaker 2: we're not really trying to say anything, We're just trying
Speaker 2: to pay in a picture for you, how do they respond?
Speaker 3: That's how they responded, So like yeah, they're like, which
Speaker 3: is the safest and most you know? Of course, it's
Speaker 3: like a response, right, and for them, there's like the
Speaker 3: point of a pr like a press run, like a
Speaker 3: preview run, is like to appeal to as many people
Speaker 3: as possible, but it is.
Speaker 2: A fine line right when they're actually when they like
Speaker 2: if they're if you're going to introduce these things, there
Speaker 2: are two ways in which you can approach it, and
Speaker 2: like we're doing we're telling a story and you're playing
Speaker 2: a video game. But if you go too far into
Speaker 2: one direction of actually trying to say something and you
Speaker 2: don't say it, well that's what it's like. So Jess
Speaker 2: and I asked similar questions.
Speaker 3: My question was like more of a follow up to
Speaker 3: hers because I didn't I didn't think anyone really got
Speaker 3: anything out of it. So I was I basically say, hey,
Speaker 3: y'all introduce like discrimination, poverty, like all these things in
Speaker 3: an elect Like the whole story is like I'm trying
Speaker 3: to win an election. I'm trying to connect with people
Speaker 3: to get elected, that's the whole thing. And through that
Speaker 3: I need to understand, Like this story is like setting
Speaker 3: you up to try and understand poverty, to discriminate all
Speaker 3: all those things, religious extremism, all that. And I'm like
Speaker 3: and I asked them, what can you tell me about
Speaker 3: like what has influenced you to like tell the story something. Yeah, yeah, yeah,
Speaker 3: you don't know, it doesn't exist in a vacuum, right,
Speaker 3: So I was hoping that I'll say this off air.
Speaker 3: Actually I texted my homies who was there. I said
Speaker 3: some was shit to them, but like, but basically I
Speaker 3: was just trying to get an idea of like where
Speaker 3: is this coming from? And there's like, oh, you know,
Speaker 3: we're not really like we're not trying to pull from
Speaker 3: the real world, you know what I'm saying. We're just
Speaker 3: we're just here to tell the story. We're not trying
Speaker 3: to say anything.
Speaker 2: The thing is Persona attempts to do those yes too, absolutely,
Speaker 2: And there's definitely times in the personal games I played
Speaker 2: where it's like you've like only scratched the surface. You
Speaker 2: did scratch deep enough, right, yeah. And that's where I
Speaker 2: was like, you said, you're like through the ball in
Speaker 2: the air, and.
Speaker 3: You're just like, come on, here's here's the other layers though,
Speaker 3: like they were all everyone we were in the roundtable
Speaker 3: interview with were the producers of the game. The producers
Speaker 3: are not the writers, even like the story the door yeah, Yeah,
Speaker 3: the narrative producer isn't the one writing.
Speaker 1: Yeah, you want to talk to the writer and be like, oh,
Speaker 1: I was pulling influences from my experience with this.
Speaker 2: Yeah I ran for president, but yeah, it's it's like
Speaker 2: and I think Ken Shepherd over at Kataku said it
Speaker 2: best with his with his preview was like like at
Speaker 2: list producers need to let metaphors speak for itself.
Speaker 3: Sure, and I think that that ultimately, like I don't
Speaker 3: really account for what the producers have said about the
Speaker 3: questions that we asked. I think it's irrelevant. I think
Speaker 3: what matters most is like when I play metaphor, what
Speaker 3: does it ultimately say? What is my interpretation? What are
Speaker 3: our interpretations of metaphor story? Because that is that's what
Speaker 3: the writer it's there's a writer, there's a whole branch
Speaker 3: of writers who had made this story. That's their story
Speaker 3: to tell. Of course people supervise over that, but like
Speaker 3: the dialogue like that. There's so many like things in
Speaker 3: Final Fantasy games, like one liners that just like that's powerful,
Speaker 3: that says so much about what this game is about, right,
Speaker 3: same thing with like Final Fantasy fourteen. Anytime an expansion
Speaker 3: comes out I don't ask Yoship like, oh, what was
Speaker 3: the intent behind this story? Through it? No, I asked
Speaker 3: not to go Ishikawa who is the writer of that,
Speaker 3: And then she will be like, well, I feel this
Speaker 3: sort of way about something that happened in my life
Speaker 3: and I put that into this character, and it's like
Speaker 3: trying to represent that. Yoship's not gonna say that because
Speaker 3: he's the producer of the ship. Like he's like, well,
Speaker 3: I didn't write that line, but I know what's happening
Speaker 3: in the story. But if you want that answer, you
Speaker 3: talk to Eachikawa, the writer. So I think it's the
Speaker 3: same thing with metaphor. Was like I could ask the
Speaker 3: producer like, oh, what are the like, what's your intent
Speaker 3: behind saying this, this and that about the game? By
Speaker 3: the game? Yeah, exactly right, So which is fine, that's
Speaker 3: what they're meant to do. Yeah, Like people have different
Speaker 3: roles in the game, So I'm not like putting too
Speaker 3: much stock in what a producer says. What the politics
Speaker 3: are of metaphor.
Speaker 1: Yeah, it's just like you know, at the end of
Speaker 1: the day, at least for me, I I definitely put
Speaker 1: more stock into like when I play a game and
Speaker 1: what I feel like it's trying to say, you know,
Speaker 1: it's the isn't that the whole philosophy behind like Death
Speaker 1: of the Author is like it's it's about like what
Speaker 1: I take away from it and like what I feel
Speaker 1: like it's trying to say what it does want but
Speaker 1: it doesn't do well. I don't really care as much
Speaker 1: about what a person did unless they were like explicitly
Speaker 1: like this was bad shit, like you know, problematic h
Speaker 1: and you like this was about NA he's being cool
Speaker 1: and you're like, whoa.
Speaker 3: Show now? But overall, like last thing I'll say is
Speaker 3: that I think this is one of the most interesting
Speaker 3: games Atlases put out. They are legitimately going into new territory.
Speaker 3: They're using a framework that we all like I know,
Speaker 3: in love. But the things that are new about this
Speaker 3: game are like, oh, this is where you can actually
Speaker 3: like grow, do something. Don't change the gameplay as much
Speaker 3: like they've and they have, They've they've tweaked it. Of course,
Speaker 3: they've upgraded and changed a few things which I think
Speaker 3: are really smart, which I played five hours. I'm like, okay, cool,
Speaker 3: Like I fuck with this, but I understand this is
Speaker 3: all familiar. I understand how you change is the most
Speaker 3: interesting part is like what kind of story are you
Speaker 3: trying to tell me? Yeah, And right now I'm like
Speaker 3: sitting on the edge of my seat waiting for this game.
Speaker 3: I'm like, what is it coming out? Yeah?
Speaker 2: October? Oh sooner than I thought. Yeah, yeah, so all
Speaker 2: those Yeah, Like I was like, concept, I just assume
Speaker 2: you only can play the game in preview offense.
Speaker 3: Is it never going to come out BW cycle will
Speaker 3: just be one big preview event.
Speaker 2: It won't be sold. So I'm more excited for now
Speaker 2: now that I know what it's about to play the
Speaker 2: entire game. Like, I'm never gonna like watch another trailer
Speaker 2: of this, Like I've seen enough. Yeah, I'm gonna play this.
Speaker 2: You don't need to convince me anything of anything else.
Speaker 2: So I'm really really looking forward to this. So like
Speaker 2: P three reloads, Like I know what P three is,
Speaker 2: sure five Royal, Like.
Speaker 3: I knew what that was three reload.
Speaker 2: But the dude, this is the rapper guy's voice loaded juice.
Speaker 2: It's just this monotone sort of slur of words.
Speaker 3: Exactly, Like it's just it sounds like someone who's like
Speaker 3: putting on a voice to be a rapper. Oh my God,
Speaker 3: his voice, he's iconic, your previo.
Speaker 2: Yeah, yeah, I think I just had to hear that
Speaker 2: music and parts of it. It's just you know, his
Speaker 2: monotone fumble of words and verses. Oh you actually like
Speaker 2: read the lyrics of a of a song loadusch rap.
Speaker 2: So it is it's not even like, oh I fed
Speaker 2: this through Ai and it's it's more like, this is
Speaker 2: an approximation of what people think rap should be about. God.
Speaker 3: This is a real human, right.
Speaker 2: He's a Japanese person writing songs in English, so of course,
Speaker 2: like there's gonna be a disconnect there, but it's still
Speaker 2: kind of like, oh, like that makes a lot more
Speaker 2: sense to me because I did not know he was Japanese.
Speaker 3: Japanese.
Speaker 2: He's a Japanese rapper who's writing it English. I don't know, Yes,
Speaker 2: a lot more like this is what a rapper should
Speaker 2: sound like. All okay, all right.
Speaker 3: He's a cool ass dude though, like he's he's he's chill,
Speaker 3: he's worked, he's written songs for the Persona series like
Speaker 3: outside of him being a rapper on the soundtrack, but
Speaker 3: when he is, and I'm like, that's my guy, what
Speaker 3: you're what you're saying makes no sense. But yeah, yeah,
Speaker 3: there's songs.
Speaker 2: And the day premission soundtrack that's fake English. Maladies are
Speaker 2: just fake English. They just sound like American words.
Speaker 3: And I love it. That's what's up. I just don't
Speaker 3: ever try to sing to it. True, that's hilarious. Yeah,
Speaker 3: fake jazz. I mean, we'll not fake jazz vocalist. I
Speaker 3: was playing some real jazz there. Yeah, they hit a
Speaker 3: note or two off key Twitter odd time signature. Just
Speaker 3: I was thinking about games. One more game? Did you
Speaker 3: play Indiana Jones?
Speaker 4: Are you allowed to talk about it?
Speaker 3: No?
Speaker 2: You only we only saw it? Oh, okay, those hands off?
Speaker 2: It was it was hands off. But I actually I'm
Speaker 2: glad you brought that up because there's many of you know,
Speaker 2: I'm a grumpy, cynical buckerou machine machine games doing that
Speaker 2: instead of.
Speaker 3: Now that I've played both, I can uh yeah, yeah,
Speaker 3: so you finish them.
Speaker 2: Finish we have to, we have to have Jake back
Speaker 2: to talk about new order and new classes, like finish
Speaker 2: them within like a week of each other.
Speaker 3: Because I like Michael and I are on the young
Speaker 3: blood train. I actually like, I like you do you
Speaker 3: think I should?
Speaker 2: I mean, I think it's more gameplay focused of course, Yeah,
Speaker 2: I think it has some really I think it has
Speaker 2: some really great character moments.
Speaker 3: Okay, character are really good. Yeah we're We're the Wolfing Sun.
Speaker 2: Games have an equal amount of like really good storytelling,
Speaker 2: really good character moments. I would say Young Blood is
Speaker 2: purely and solely character moments. But those character moments are great.
Speaker 3: I was gonna say New Colosses Man, the character moments
Speaker 3: in that some of the video games, Yeah, they're so good.
Speaker 3: I look back on like, I don't think I was
Speaker 3: prepared for what this game was because I was playing
Speaker 3: a pre release like everyone else, and I was like, oh, yeah,
Speaker 3: I love New Order, but New Classes like, oh what
Speaker 3: you like so much more pulpy in like the best ways.
Speaker 3: But even then it's like it's the balance.
Speaker 2: I feel like I've spent hours on the podcast, but
Speaker 2: I always like when I think about the New Classes,
Speaker 2: I think of those pulpy moments, but I think of
Speaker 2: these other moments that like, yeah, these deeper, more emotional
Speaker 2: moments where it's like you just don't fucking get a
Speaker 2: character like BJ blasts ever, like of like this fucking dad,
Speaker 2: Mama's boy, fucking the relationships when he was a kid
Speaker 2: to adulthood. And then there's that birthday scene, which so good,
Speaker 2: like it's just such a scene that did not need
Speaker 2: to exist, and it did anyway. So with all that
Speaker 2: in mind, sorry, yes, because that's the that's the main
Speaker 2: like as not as a whatever, as a as a
Speaker 2: person who's Indiana Jones exists in my life, but I
Speaker 2: would never call myself an Indiana Jones never.
Speaker 3: Uh.
Speaker 2: Those are the moments that I think about wolf and
Speaker 2: Side was like, well, if I'm not gonna get a
Speaker 2: new wolf and Stein, I know that if this is
Speaker 2: the team that did it did Wolfenstein, they can deliver
Speaker 2: moments and character moments and story beats that I know
Speaker 2: will feel good. I can only assume with Indiana Jones
Speaker 2: and seeing the hands off stuff, I walked away and
Speaker 2: I also got to.
Speaker 3: Talk to the devs.
Speaker 2: I got to talk to the crative designer and the
Speaker 2: design director or I'm sorry, the crib director and the
Speaker 2: design director. And it was in this moment and I
Speaker 2: asked him a lot about Wolfenstein because it was always like,
Speaker 2: how do you go from the game where you're walking
Speaker 2: down a corridor with automatic shotguns painting the walls right
Speaker 2: with Nazi blood to to you encouraged to not use
Speaker 2: guns at all. The main thing I got from them
Speaker 2: was Machine Games.
Speaker 3: Their whole thing was.
Speaker 2: This is their first time not making Wolfenstein game. So
Speaker 2: of course, like machine Games has existed as like Starbree's
Speaker 2: and they've done other things, like they work in the
Speaker 2: Darkness and they worked on even the Riddick game, so
Speaker 2: they have like they have a lineage, but this is
Speaker 2: the first time as this as a Machine Games entity
Speaker 2: making something not Wolfenstein. And the excitement that I got
Speaker 2: from it was they have They've developed the philosophy in
Speaker 2: which how they approach games in Wolfenstein, and they are
Speaker 2: very story driven first and everything has to support whatever
Speaker 2: the vision of the story is. So for them, this
Speaker 2: is they had to like tell the team early on,
Speaker 2: it's like, this is not a Machine Games first person shooter.
Speaker 2: This is a Machine Games adventure game. So what is
Speaker 2: the version of a Machine games adventure game? So if
Speaker 2: you think of the idea of what Machine Games did
Speaker 2: with the first person shooter genre, and like there is
Speaker 2: a specific fingerprint on what they did with that that
Speaker 2: I don't think it's been really done with the first
Speaker 2: So now we get to imagine what is that fingerprint
Speaker 2: on the adventure genre, and that got me really stoked.
Speaker 2: It's a very simple thing, but it's like a very yeah,
Speaker 2: it makes sense because it's not like they they hang
Speaker 2: their hat on just being like, oh, we make good shooters.
Speaker 2: It's like, right, No, the reason why Wolfenstein fucking rules
Speaker 2: is because all the context around it being a shooter.
Speaker 2: So if you can just like apply that same ethos
Speaker 2: to an adventure first person dventure game, I think they're
Speaker 2: still on the same on the right track to make
Speaker 2: a good game, and I think.
Speaker 3: They have absolutely in the past like set themselves up
Speaker 3: for that too.
Speaker 1: Like if you've played Ridick and like The Darkness, Like
Speaker 1: I mean like Riddick, Like the first chunk of that
Speaker 1: game is like you're just walking around a prison and
Speaker 1: like bargaining with people and being like, hey, I'll go
Speaker 1: beat up this dude and I'll get a shive, and
Speaker 1: then like escape from Butcher Base fucking so good. That's awesome.
Speaker 1: And then like the Darkness, it's like you have you know,
Speaker 1: combat and shooting in darkness powers, but then it's blended
Speaker 1: in with like you're walking through a neighborhood or you're
Speaker 1: going through like the subway system, you're talking to people,
Speaker 1: You're like doing this, like like they already like kind
Speaker 1: of know how to do those like non non common
Speaker 1: on combat sequences where you're just walking around and like
Speaker 1: experiencing a thing and having a vibe. I trust that
Speaker 1: they would know how to do that.
Speaker 2: Yeah, So I stopped looking at it as like an
Speaker 2: Indiana Jones game and just really started absorbing as like
Speaker 2: a Machine Games adventure game. And that's when I started
Speaker 2: getting super excited. That's what like, for the longest time,
Speaker 2: I was like, I don't care. I just it's just
Speaker 2: it's just I have to accept that, just like it's
Speaker 2: just not my thing. I just I just I don't know.
Speaker 3: I'm good.
Speaker 2: And I also get very grumpy at the idea of
Speaker 2: seeing these studios that I love, and like, of course
Speaker 2: Machine Games is working with an existing ip like with
Speaker 2: like Wolfenstein. But like, of course I get a little
Speaker 2: grumpy being be like, fuck man, all these studios I
Speaker 2: love are just being handed Disney licensing property all these
Speaker 2: properties because a video game like like it within the area.
Speaker 2: So of course I was just a little cedical. It's
Speaker 2: my feeling about Arcane with Blade, we're just like.
Speaker 3: All right, money, Yeah, you go, do you?
Speaker 2: But this was like talking to them more so than
Speaker 2: seeing the gameplay was when I was like, okay, I'm
Speaker 2: I'm getting it, Like it's I'm vibing with it. So
Speaker 2: the fact that they're like, no, we want you a
Speaker 2: gun is an absolute last resort use. Absolutely, it's it's
Speaker 2: not going to benefit you. Like you you have your
Speaker 2: six shots, but have fun reloading it. And you know,
Speaker 2: yes you can grab a gun off of a soldier.
Speaker 2: But once that clip has gone, what are you going
Speaker 2: to do? And there was one specific part in the
Speaker 2: gameplay clip where Indy where the player uses a whip
Speaker 2: on a dude and like pulls them forward and the
Speaker 2: soldier falls into a canister and gets knocked out by it.
Speaker 2: The very small thing, but it like stuck out to
Speaker 2: me and I asked him. I was like, was like,
Speaker 2: did that actually happen one because it wasn't confirmed if
Speaker 2: like the dude got knocked out from hitting it.
Speaker 3: But if that's the case, like there's like a slapstick
Speaker 3: nature that's inherent now to combat. That got me super excited.
Speaker 2: I guess like the biggest nightmare of development was that
Speaker 2: they went in on being like we're gonna make exactly
Speaker 2: what you saw a part of every combat scenario where
Speaker 2: it's like it's.
Speaker 3: That's an extremely hearts program.
Speaker 2: So they were like, yes, that is a thing, and like,
Speaker 2: of course there's like tried and true combat scenarios where
Speaker 2: you pick up an item around you and hit a
Speaker 2: dude with it, right, but now there's like levity that
Speaker 2: naturally happens within it that you create, like if you
Speaker 2: pick a banjo, it hit a dude over that with it.
Speaker 2: That's that's how they're marrying it so well with Indiana
Speaker 2: Jones because the most one of the most famous scenes
Speaker 2: from that first move from Raiders is is the is
Speaker 2: the fisticuffs with the guy with the plane and he
Speaker 2: gets uh they're fighting around and having to dodge the blades,
Speaker 2: and then he eventually gets hit by the blades.
Speaker 3: And I'm like, if they can recreate some of.
Speaker 1: That, yeah, seems like the gun, the gun and shoes,
Speaker 1: but it's all dynamic and simulated.
Speaker 3: It is supposed to like a scripted sequence exactly. Yeah,
Speaker 3: but that level of like slapsticks is.
Speaker 2: That we're excited, and then also I just really appreciate
Speaker 2: their emphasis and be like, no, this is a slow
Speaker 2: paced game, but are it's our job as machine games
Speaker 2: like that. Slow doesn't mean slow, doesn't mean bad. It's like,
Speaker 2: how like we are very focused on the moment to moment.
Speaker 2: I think Wolfenstein Classus New Classes is like a very
Speaker 2: good moment to moment games out like action scenes and
Speaker 2: exploration and action.
Speaker 3: It's kind of slow too sometimes.
Speaker 2: I think that's a pretty much part of their their nature.
Speaker 2: Like yeah, those fucking scenes hit, yeah they do. Yeah,
Speaker 2: that court scene, baby.
Speaker 3: Around the court scene. I just love how court scene is.
Speaker 3: I love.
Speaker 2: However, I bringing up everyone's like that is one of
Speaker 2: the hardest fucking things I've ever done.
Speaker 3: But I was like, but it's so necessary, so important thing.
Speaker 3: You should not get that.
Speaker 2: On your first try for a reason, Like, oh my god,
Speaker 2: it's so good, but so thinking about that in that context,
Speaker 2: knowing machine games intent behind how they just because otherwise
Speaker 2: I just I'd never really been able.
Speaker 3: To talk to them before.
Speaker 2: So I walked away actually weirdly, not weirdly, but like
Speaker 2: for me, Kurt from being like I want to be
Speaker 2: covered in Nazi blood, fucking Deanna Jones. Fuck does Harrison
Speaker 2: Ford's slarring ass on the bitch, But Baker now, but
Speaker 2: he's he's good at that. I will say, I'll defend
Speaker 2: him on.
Speaker 3: That pretty dot it.
Speaker 2: But I feel after hearing it for like an entire preview,
Speaker 2: it does feel like you picked up on one.
Speaker 3: Ship and it's like, here's the more.
Speaker 2: Always sounded like he had something in his back pocket,
Speaker 2: but now he's just at.
Speaker 3: All times slurred. Yes, whip you off. That's just my
Speaker 3: Troy Baker impression.
Speaker 2: So no, but I mean so yeah, no, that was
Speaker 2: a thing. Don't get the play, got to see it,
Speaker 2: got the chat with him, and that was cool. Cool,
Speaker 2: But I am going to be I'm working on a feature,
Speaker 2: a ran feature right now about about the idea of
Speaker 2: how you go from how Machine Games is going from
Speaker 2: down the corridor with two automatic shotguns go to the
Speaker 2: antithesis of that.
Speaker 3: Yeah, so hopefully it would be. It's it's basically a
Speaker 3: wrap up the interview I did. Sweet.
Speaker 4: That excites me most of all to hear that they're
Speaker 4: they're like, I love artists that will give themselves such
Speaker 4: a constraint from like.
Speaker 3: Doing the real hard time early on. Oh, they told me.
Speaker 2: That makes me excited almost because some of the best
Speaker 2: ideas usually come out it was difficult for them to
Speaker 2: kind of communicate to a team that's only been working
Speaker 2: on for ten years. Yeah, that's a long time to
Speaker 2: they just come back with like two double shotguns, like no, no, no, no, no, no,
Speaker 2: two whips.
Speaker 3: They can't pitching scenarios in which like, oh, it was
Speaker 3: so funny if up and it's like, no, you can
Speaker 3: only if it pulls out a tomahawk. One of the
Speaker 3: what is pregnant wife that's se fire with two machine guns?
Speaker 4: I love her not to completely derail, but hur at
Speaker 4: end of that where she's just kind of like, Okay,
Speaker 4: I need.
Speaker 3: To go home.
Speaker 2: He's like looking up at the angel covered in blood,
Speaker 2: naked pregnant woman.
Speaker 3: Oh my god, these games are so good. So yeah,
Speaker 3: I know that's is. I hope Indiana.
Speaker 2: I think Indiana Jones sound like a pink j Jones
Speaker 2: don't give a ship five dollars the box office.
Speaker 3: I was, you know, I walked out being like, damn,
Speaker 3: I think I think they got me. Okay, that's good.
Speaker 4: That's the most endorsement because you have been the most
Speaker 4: fudged against it.
Speaker 3: So I'll think that's gonna be an interesting one to
Speaker 3: cover because it comes out like December. Oh yeah, that's
Speaker 3: any games that comes out in December is like really hard. Yeah,
Speaker 3: and I feel like I'm the baby here. What is it?
Speaker 3: What is it? Just because everything comes out, it might
Speaker 3: miss our game of the year. Yeah, straight out.
Speaker 2: It's like our deliberations could potentially be happening that day. Wow,
Speaker 2: that's what happened now, actually happened before. Yeah, special with
Speaker 2: Halo Infinite.
Speaker 3: Halo Infinite. It's interesting. Jordan Remain was the only one
Speaker 3: in the team who had played it. They he reviewed it. Yeah,
Speaker 3: he was the only one who could speak to it.
Speaker 3: Oh my god.
Speaker 2: So we had to go through the liberation, just kind
Speaker 2: of taking everything Jordan. That happened with Last Guardian, with
Speaker 2: Peter in twenty sixteen. Last Guardian, it happened with It
Speaker 2: happened with Smash Ultimate and ed in twenty eighteen. Yeah, yeah,
Speaker 2: and then it happened, Uh what would would you just
Speaker 2: say Halo Halo twenty one when Jordan was like, I'm
Speaker 2: the only one who like finished this whole thing. Yeah,
Speaker 2: and Jordan loved it, really liked Taylor Infinite. Yeah, so weird,
Speaker 2: it's funny, but you're right, I have a one. Well,
Speaker 2: then you can play it on PS five and Xbox.
Speaker 3: That's all that whole thing.
Speaker 2: In the spread your next year PS five Yeah, yeah,
Speaker 2: the best PS five.
Speaker 3: Yeah.
Speaker 2: I realized it was I was I'm so in a
Speaker 2: tunnel mode of what I'm working on that. I was like,
Speaker 2: they were like five, like, it's not so who says Microsoft?
Speaker 2: And then Eric Tay yesterday it was like, yeah, it's
Speaker 2: coming out next year. I was like, no, it's not
Speaker 2: coming this series P five.
Speaker 3: I was like, yeah, oh right. I was like, what
Speaker 3: what are you talking about? It strange and the games
Speaker 3: are crazy, man. Yeah. When I when I when I
Speaker 3: first when I saw the game's calm gameplay, like, I
Speaker 3: was like, oh, I think I get it now. I
Speaker 3: think I know what they're trying to do, because like
Speaker 3: Wolfenstein has all this exploration behind it. It's not just
Speaker 3: like I'm like a corridor shooter anymore. There's like so
Speaker 3: much context that they put into the level design as well.
Speaker 3: So Okay, they're just emphasizing something different that they've already
Speaker 3: been doing really well for this game. So I'm like, oh, okay, cool,
Speaker 3: say less, I'll play it. Yep, yep, exactly that exactly that. Oh.
Speaker 4: One of the the third person to first person switching.
Speaker 4: Did you see like seeing it?
Speaker 3: It was fine. I don't give a fuck. It's just
Speaker 3: the thing. It was one of those things that I
Speaker 3: just don't know how it's gonna work. I don't know why.
Speaker 2: Just every time you interact with something, it's like, you know,
Speaker 2: it's like it's like whatever, you're climbing a rope. I
Speaker 2: didn't know if it was like no, no, no, no,
Speaker 2: no no, no, it's it's it's a person. It's just
Speaker 2: when you're interacting with something or doing something.
Speaker 3: Frankly, I'm okay with it because sometimes I think, like
Speaker 3: first person maneuvering stuff in first person certain scenarios is
Speaker 3: like nauseating and like sure kind of silly. I don't know,
Speaker 3: it's I always go back.
Speaker 2: This is mostly VR talk, but like I think, uh
Speaker 2: like Rising four VR, not the not the remake. Uh
Speaker 2: was always did a good job of like when he
Speaker 2: did like roundhouse kicks and ship taking a third person
Speaker 2: I should know. But Village is the opposite because that
Speaker 2: game was built to be in first person person and
Speaker 2: cut scenes is like so disorienting and silly.
Speaker 3: Looking to me. So I'm okay with it. Well, I
Speaker 3: was just wondering if it was it was a button
Speaker 3: to switch or it's just context.
Speaker 2: There's only one thing that it's on the UI that
Speaker 2: they didn't really explain, just like in the bottom course,
Speaker 2: I mean I did ask them about it. In the
Speaker 2: bottom corner, you can see like a little like you
Speaker 2: see like Indy's face and there's like a deep aad
Speaker 2: arrow And I was like, oh, are you like in
Speaker 2: ciney waiting that you can switch characters at some point
Speaker 2: because there is another protectonist that game not a playable one,
Speaker 2: but there no, it was. It was just just confirmed
Speaker 2: because it's like disguises are going to be a big deal.
Speaker 3: So it's actually because yeah, an indie hit man level.
Speaker 3: I like that word, like that cool cool man. Yeah.
Speaker 3: Other than that, the game, my care the game that
Speaker 3: actually like the most from games Come was about Ralph
Speaker 3: said it was the game. It was like the standout
Speaker 3: game to me really just like I feel like from
Speaker 3: what I've the conversations I saw, like people are like, oh,
Speaker 3: it's this might not be a very difficult game to show. Okay, Okay,
Speaker 3: That's how I felt about that. I forget when they
Speaker 3: did it, but like a while ago they did that
Speaker 3: that little like showcase thing. I think it's the beginning
Speaker 3: of the year, and I remember just being like, ah,
Speaker 3: this isn't really doing it for me, but yeah, I
Speaker 3: imagine that game needs time.
Speaker 2: The yeah, the from what I played, I played two
Speaker 2: of three available classes, and I deliberately didn't choose the
Speaker 2: Barbaring because I was like I know this.
Speaker 3: I mean I felt like I know it. I was like,
Speaker 3: I was like, I I've seen I've played enough first person.
Speaker 3: You've been playing a lot of oblivion. I see you.
Speaker 2: Yeah, yeah, yeah, I went. I fell asleep on that
Speaker 2: boat in the end. Did by happenstance?
Speaker 3: Yes.
Speaker 2: I just was like, I was like, I don't want
Speaker 2: to go. I just need to sell my ship. Imperial
Speaker 2: City I hate, Yeah, go sell my ship. Oh there's
Speaker 2: an inn I leveled up. Let me go ticket out.
Speaker 2: That's exactly how I fucking woke up and the boat
Speaker 2: was out to see and I was like, what the yeah,
Speaker 2: let's go fantastic.
Speaker 3: Oh my god, I'm so happious happy. That's the way
Speaker 3: you just perfect. So sorry, Jake. That reminds me that
Speaker 3: you kind of like hinted at it, totally forgot you
Speaker 3: mentioned anything about it.
Speaker 2: Anyways, so about I'll keep this more short, but uh, basically,
Speaker 2: it's like I played the Ranger class, which is a
Speaker 2: shooty shooting shooter class.
Speaker 3: Uh, and then the Mage and the one thing.
Speaker 2: I'll start with the Mage because I think magic classes
Speaker 2: are probably, in my opinion, the hardest and most boring
Speaker 2: classes the game and to do right in first person games, yeah,
Speaker 2: because I always think of like, like my context is
Speaker 2: it is games like the Elder Scrolls and stuff, and
Speaker 2: like I think of being I started like my I
Speaker 2: like magic classes, but those games a kind of ruined
Speaker 2: it for me because like playing Skyrim as a as
Speaker 2: a as a mage, you're just like hands out, just
Speaker 2: blasting stuff with your mits and like walking backwards and
Speaker 2: I don't really feel like I'm doing anything sure times,
Speaker 2: And maybe that's just my play style or how that
Speaker 2: game gave it to me. Vow reminded me of playing Wow,
Speaker 2: because when you play Wow, when I play Wow, And
Speaker 2: I'm sure that this might be the same for Final
Speaker 2: Fancy Online or something, but like, uh, it's all about
Speaker 2: your rotations of like where it's like you have a
Speaker 2: certain set of abilities to use in a certain order
Speaker 2: to cast a.
Speaker 3: Certain in fact, area of fact, area of attacks. All that.
Speaker 2: Avowed is that, so when you play me, you have
Speaker 2: a series of set moves as as as a mage period.
Speaker 2: But your items, your wand and the books of spells
Speaker 2: are different, so you find different ones with different effects.
Speaker 2: You find differ, so you build, find, you build, so
Speaker 2: you always you always have your set things, whether it's
Speaker 2: like rooting people on the ground, like you know, electrocuting them.
Speaker 3: But then you might have a book that specializes in.
Speaker 2: Like uh, creating like magical melee weapons, so you like
Speaker 2: can root someone on the ground, poison them with like
Speaker 2: a fucking cloud or something thing, and then you can
Speaker 2: like spawn us you know this like mallet out of
Speaker 2: magic and beat the ship out of it.
Speaker 3: Or you can have a different book.
Speaker 2: With a different with a different set of skills. So
Speaker 2: like the build that I played had two books, so
Speaker 2: it's able to psyche through like almost like fucking Doom style,
Speaker 2: Like I like have one book cast the spell, flip
Speaker 2: to the other book cast these spells. It was way
Speaker 2: more in depth and way more intricate than I used
Speaker 2: to playing in games like this, like of a first
Speaker 2: person single player that was more like again reminiscent of
Speaker 2: playing like an MMO when you're playing with a group
Speaker 2: of people and people are depending.
Speaker 3: On you for a certain rotation. Yeah, it was awesome.
Speaker 3: That's that's really cool that but I don't know if
Speaker 3: it's a good I don't showing it is different, right.
Speaker 2: So so like there's like you know, you don't have
Speaker 2: context for like the rhythm because look at it just
Speaker 2: looks like shit's happening.
Speaker 3: Watching MMO combat, you look at it and it looks yeah,
Speaker 3: it looks like nothing.
Speaker 2: And then but playing like a ton of like combat versatility,
Speaker 2: so there's like jump dodges and like run slides and
Speaker 2: shit like that, so you like have versatility in your
Speaker 2: movement to also do this stuff. So I thought it
Speaker 2: was fucking wicked. I thought I genuinely had a great
Speaker 2: time doing it. Yeah, and then the Ranger was interesting
Speaker 2: because like there's no you don't collect ammo in this game.
Speaker 2: You're just infinite ammo, which I was like, okay, uh,
Speaker 2: And it's like one shot per gun, but each each
Speaker 2: mouse or shoulder trigger is like each hand. But like
Speaker 2: you can get really creative with like how you shoot
Speaker 2: and like because like one gun can have like electrifying
Speaker 2: attack when the other gun can have another attack. You
Speaker 2: can geet like really clever and unique while also having
Speaker 2: your own rotation of skills. Each class has its own
Speaker 2: rotation of skills. That's just really reminiscent of like MML
Speaker 2: planes to me like it was wicked. And then on
Speaker 2: top of that, during my playthrough, I had a conversation
Speaker 2: with a dude who is like bleeding out and he
Speaker 2: was like, please give me a portion, and I told
Speaker 2: him not. I was like, no, I'm not gonna help you,
Speaker 2: and he's like, I'm a virgin. And I could have
Speaker 2: responded to me like I can't help you with that
Speaker 2: the virgin.
Speaker 3: So the first time that is so funny.
Speaker 2: So the first time I did give him a potion
Speaker 2: and he was like, oh, I thank you so much.
Speaker 2: Second time, I was like, I'm not gonna give him
Speaker 2: a potion.
Speaker 3: So I kept talking to him, and the more I
Speaker 3: talked to him, ever, between every choice I made, he's like, please,
Speaker 3: I am bleeding out.
Speaker 2: I haven't had sex before. He dies mid conversation, so
Speaker 2: like I'm just talking to him. He's going along just
Speaker 2: choosing one other options I can't aside from give the potion.
Speaker 3: He's like, oh, I'm doing bleeding out and he dies.
Speaker 2: Conference just straight up like talking about so all of
Speaker 2: a sudden, just watch his body at the ground, and
Speaker 2: the other dude's like, well, I guess we can't use him.
Speaker 3: Anymore, and just like we have to go on and
Speaker 3: I love that shit? Yes, what's that? What's the general
Speaker 3: tone of the game?
Speaker 2: I would it's very I would say it's like it's
Speaker 2: high fantasy. It's very whimsy, and it's definitely very comical.
Speaker 3: But no, it's so sort of like a fabily almost. Yeah, yeah,
Speaker 3: it's not.
Speaker 2: It's not the heavy hand did. It's very like within
Speaker 2: the universe. It feels very within the environment, like contained
Speaker 2: within what it's trying to do. It's not trying to
Speaker 2: like be tongue in cheek, it's not trying to like
Speaker 2: fucking wink and nod at you the entire time.
Speaker 3: It feels very earnest, well in the same way New
Speaker 3: Vegas is.
Speaker 2: Yeah, yeah, yeah, okay, yeah, it's probably more in line
Speaker 2: with that and like one of the out worlds. Yeah,
Speaker 2: because there was a character I met who was who
Speaker 2: like considered himself a god and when you meet him, like,
Speaker 2: oh my god, you're a god. But the more you
Speaker 2: talk to him, you realize that he just proclaimed himself
Speaker 2: a god.
Speaker 3: Love that.
Speaker 2: So he's just telling people he's a god and he's
Speaker 2: acting like a god, but they're actually like, no, dude,
Speaker 2: you're a douche bad You can straight up to be
Speaker 2: like you're just lying to yourself and other people.
Speaker 3: You're not God. That's so good. Excuse me, I'm sorry.
Speaker 2: So that was actually my standout game, and I just
Speaker 2: want to make sure I say, because like, I actually
Speaker 2: really dug it. All the games I played, that was
Speaker 2: the one that I walked away being like, I'm very
Speaker 2: glad I got hands.
Speaker 3: On with it cool.
Speaker 2: And I don't know, I know a lot of people
Speaker 2: have the same probably or you, Michael, You've probably heard
Speaker 2: the same things where it's like it's I've talked to
Speaker 2: Lucy and Tam who only saw a presentation that in
Speaker 2: hands on and they walked away being like, I don't know,
Speaker 2: and I'm like, yeah, that's the impression I get, but
Speaker 2: skill up.
Speaker 3: Yeah, he was a fan. He was need not that
Speaker 3: I need validation from other people. I want to make
Speaker 3: sure I'm not insane. No no, no, no, yeah, really
Speaker 3: loved it cool. That's what's up man? Yeah, that's good,
Speaker 3: so good to hear him. Yeah, Jake Decker is avowed
Speaker 3: you an't touch on that game all right? And is
Speaker 3: there anything else when games come or nothing? Positive? Nothing?
Speaker 3: There's a there's a few games I saw that I didn't.
Speaker 3: I don't have a lot of good things today. You
Speaker 3: don't have to. Did you? Did you walk into an
Speaker 3: amusement of makeshift amusement park alongside the river and watch
Speaker 3: a punk band play?
Speaker 2: Yeah?
Speaker 3: That sounds a Kurt moment that it was. That was
Speaker 3: in Cologne. I know, I know that, like the city
Speaker 3: is known for having like an amusement park in the
Speaker 3: city right there.
Speaker 2: That's apparently because like my partner was like, I was like,
Speaker 2: you should come and hang out with me after the convention.
Speaker 3: We can do that.
Speaker 2: She was like, Cologne doesn't look interesting except for apparently
Speaker 2: there's an amusement park there.
Speaker 3: And I don't know if I cared. Okay, I never
Speaker 3: saw it.
Speaker 2: I was gonna say it's my last story because I was.
Speaker 2: I said I was gonna say it for the podcast. Oh,
Speaker 2: I was warned the game's colm was smelly. Oh is
Speaker 2: that true? Partly, I would say the majority of games
Speaker 2: com was not smelly except for one hole. Oh okay,
Speaker 2: smelled as if human being had ate an entire brick
Speaker 2: of cheese and shipped out of one clump.
Speaker 3: It was so foul, so so strong. It sounded like
Speaker 3: just ship cheese. It smelled like ship cheese. It was
Speaker 3: so bad. I couldn't what was that about this one hall?
Speaker 2: So yeah, someone like every time I had to go
Speaker 2: around that area, I was like, funk, we're in the
Speaker 2: ship cheese hall, Like like we have to, like, now,
Speaker 2: crazy do this.
Speaker 3: I was like, I wasn't sure if it was.
Speaker 2: The smell from a thousand gamers in one place, a
Speaker 2: thousand games, if someone had.
Speaker 3: Really tried vomited or whatever the whole.
Speaker 2: Fucking giants, you know what the government cheese breaks that
Speaker 2: they would send out and yeah, sure, okay, okay. Turns
Speaker 2: out someone that morning apparently in that hall vomited, okay.
Speaker 3: Really bad, so much so that it calls someone else
Speaker 3: to vomit. We got to change crazy, Yes, oh my god.
Speaker 2: The best part was like this was first thing in
Speaker 2: the morning. Yeah, And this was like this was early
Speaker 2: access day is day one, either someone in business or
Speaker 2: someone who paid to be there early. The general public
Speaker 2: and their brains out at ten am and then another
Speaker 2: person someone just goes way too hard, like first day
Speaker 2: of games.
Speaker 3: If it smells that foul, it has to be something
Speaker 3: that is like if I if I throw up from
Speaker 3: like oh, I like drank too much the night before or.
Speaker 2: You also something you all Yeah, pure alcohol yack is
Speaker 2: not that bad. You ate the cheese break pork knuckle
Speaker 2: maybe I guess the city of Meat. Yeah, trust me,
Speaker 2: I witnessed two people eat that pork knuckle. That ship
Speaker 2: is a lot, looks like a fucking monster hunter meal.
Speaker 3: Yeah, it was pretty stupid. It's hard to eat. I
Speaker 3: don't I don't know how to navigate. Yeah, a pork nuncle.
Speaker 3: That's crazy.
Speaker 2: But uh so No, I don't think it was as
Speaker 2: smell as it was. But the smell that did occur
Speaker 2: was within a scenario that unraveled.
Speaker 3: Got sane. Yeah, but it smelled like fucking shit shit cheesh.
Speaker 3: I missed games, Calm, I want to go back. This
Speaker 3: is the god I missed that smell?
Speaker 2: How many times you've been only once I went in
Speaker 2: twenty eighteen, But like I I I remember it so
Speaker 2: vividly because like, I can't believe this is it was
Speaker 2: the first time I ever traveled in Europe. Cool first, yeah,
Speaker 2: I mean first time in Germany for me, like I've
Speaker 2: been to the UK. That was like my only other contexts.
Speaker 3: Yeah, and so I'm like I'm in this. I've been
Speaker 3: to like Mexico a bunch of times, of course because
Speaker 3: I lived in San Diego, so like, but like navigating
Speaker 3: Mexico is very easy because like I know some Spanish.
Speaker 3: I know, like this is the same vibe as with
Speaker 3: San Diego, but like this is a foreign, foreign place
Speaker 3: where like oh, there's a lot of white people here
Speaker 3: and oh yeah, and not like white people don't speak English. Yeah,
Speaker 3: I'm like kind of on ed. I'm like I feel uncomfortable, sure,
Speaker 3: just like I don't this, this is not I should
Speaker 3: not be here. But when when I got to Colonna, like, oh,
Speaker 3: it's it's chills fuck.
Speaker 2: Really progressive, like really chill, really cool. I saw, like
Speaker 2: I felt like I saw a ton of fucking diversity
Speaker 2: and like in every way shape and for him there
Speaker 2: And also, uh, I felt just so silly because I
Speaker 2: didn't have to like learn any German. Everyone just knew
Speaker 2: oh yeah everybody that's like yeah, English is also and
Speaker 2: It was definitely like kind of because I spent the
Speaker 2: first day mostly alone. I traveled there alone too, and
Speaker 2: I was like a little embarrassed, like walk into a
Speaker 2: place for the first time and like try and order something,
Speaker 2: and they were just like, hello, what would you like?
Speaker 2: I was like, oh, this guy, Yeah, yeah, so it's great.
Speaker 3: That's cool. Yeah, it's like, let's go, let's go back,
Speaker 3: let's go next day. I would love to go. Yeah,
Speaker 3: I've never been. You should go. That'd be cool and
Speaker 3: stuff of me. All right, straight up walk into a
Speaker 3: circus tent and see you a punk band play. Yeah,
Speaker 3: that's sound incredible. Yeah, this sounds awesome, shouts out to
Speaker 3: loop O. That's I got them on Spotify. Hell yeah, the.
Speaker 2: Twenty eighteen the Colone circus tent. Let's go during games
Speaker 2: calm and they're like, what the fuck are you doing here?
Speaker 2: And I was like, I'm chilling, sick. Did you like
Speaker 2: the show? I was like, do you the only one?
Speaker 2: There was like maybe like twenty people. And I was like,
Speaker 2: do you have merch Like not really, Like well, if
Speaker 2: you have merchant, would have bought it. He was like,
Speaker 2: well he falls on Spotify. The story you just explained
Speaker 2: It sounds a lot like a few things from the
Speaker 2: movie Wings of Desire, which is also a German film,
Speaker 2: Oh shit, and has circus tents in it. Okay, punk band,
Speaker 2: okay maybe, but not a punk band in a circus tent.
Speaker 3: Circus. What do they call carnees? Yeah, carneys who go
Speaker 3: to a punction? Okay? Great? What about great movie movie?
Speaker 3: Nick cave is the punk Nick cave is, oh yeah,
Speaker 3: and the bad Yeah. I only give a good seed.
Speaker 3: But anyway, I ain't like the cave out here. Ah,
Speaker 3: this podcast has been going on too long. Is there
Speaker 3: anything you want to talk about.
Speaker 4: I've just been playing Red Dead, I've been doing the
Speaker 4: Jake Decker, and I've been playing Red Dead two again.
Speaker 4: That's pretty much it, and I the only thing that
Speaker 4: I've gotten away from it is it's like I smashed
Speaker 4: through that game the first time I played it, which
Speaker 4: was such a bad idea. Oh sure, like I wanted to,
Speaker 4: you know, like I wanted to get ahead of all
Speaker 4: the spoilers and all that stuff. But playing it now
Speaker 4: and taking my time, it's so interesting to play a
Speaker 4: game where there is no world to save, you know,
Speaker 4: like there's no bigger thing than just the.
Speaker 2: Inner world that's leaving you behind. Exactly, We're more more
Speaker 2: ghosts of people at this point.
Speaker 3: That's exactly. That's what he says. That's what he says.
Speaker 4: And I think to play a game like that is
Speaker 4: so fascinating because it then becomes like what do you do?
Speaker 3: You know, like what, like how do you spend your time? Yeah?
Speaker 3: Like especially but knowing how that game goes.
Speaker 2: And what happens, It's like what do those those small
Speaker 2: moments mean so much more when you're you know, yeah,
Speaker 2: they have consequence and even like doing things like buying
Speaker 2: a boat for the camp and like going out and fishing.
Speaker 4: I'm like, yeah, this is just a lovely way to
Speaker 4: spend an afternoon. And then I go into town and
Speaker 4: go to the saloon and like, assholes, like just one
Speaker 4: more job.
Speaker 3: One more school. You're just on the camp fishing, It's
Speaker 3: like one more, just one more fish. He's going to
Speaker 3: be great, Like come on.
Speaker 4: But that that's it is, like these these grand plans,
Speaker 4: you see how much they don't mean anything, you know,
Speaker 4: how hyperbolic and how Jake talks about how optimistic that
Speaker 4: game is. And I I heard that the other day
Speaker 4: and I was like, oh, yeah, because everyone's striving for something,
Speaker 4: but it's something small, like it's just to get the
Speaker 4: gang to Tahiti. It's just to get you know, like
Speaker 4: I didn't want to spoil the story moment, but like
Speaker 4: save someone in the gang or something like. It's just
Speaker 4: little small moments that all add together and it's just
Speaker 4: it's such a beautiful ga It's so beautiful. That's my
Speaker 4: favorite line reading in any piece of media of all
Speaker 4: time is the one.
Speaker 3: No No, it's the the like, the the like what
Speaker 3: is it? It's with the with the Down, the Downs family,
Speaker 3: the the Thomas, the Downs that you get money from,
Speaker 3: and then he coughs on you and you go back
Speaker 3: and he's dead, and the Arthur Morgan's like, you know,
Speaker 3: after your mother's finished, morning your father, I'll keep wearing
Speaker 3: black on your behalf. And I get like, I'm like, ooh,
Speaker 3: the pen is like on fire.
Speaker 2: This is so sa But like that moment, I was
Speaker 2: thinking about that moment and it's such like it's when
Speaker 2: you play the game, like it's like you create these
Speaker 2: little moments. Arthur's seems so much softer, you know, like
Speaker 2: he just seems and then for him to do this
Speaker 2: whole kind of like macho intimidation. Things seems like such
Speaker 2: a front And I'm like, even if you're not playing
Speaker 2: like a morality run or whatever where he's the best.
Speaker 3: Person, you're just kind of like what what like what
Speaker 3: are you doing? Like why are you doing?
Speaker 2: It's so it feels it feels like I see this
Speaker 2: character like yeah, yeah, this is like such a human
Speaker 2: part of this character.
Speaker 3: That's like I know what he's doing.
Speaker 2: I know what he's doing, and I know, like you
Speaker 2: see through the front so and it's so well that, Yeah,
Speaker 2: it does feel like this is a real person.
Speaker 3: Roger clark Man, Yeah, amazing. Yeah, it's not.
Speaker 4: I'm not saying anything new. Red Dad's one of the best.
Speaker 4: Red Deadtoo is one of the best games.
Speaker 3: I can't talk about it because I'll cry. It's really
Speaker 3: yeah me, uh yeah, damn that's your I.
Speaker 4: But yeah, that's that's honestly all I've been doing. I
Speaker 4: dove back in and I'm like down the rabbit hole.
Speaker 3: Yeah. I was talking to Jake about this too, and
Speaker 3: I was like, yo, I might do that because like
Speaker 3: when Red Dead two came out, I'm like I was
Speaker 3: such a different person where like I didn't necessarily connect
Speaker 3: with the like that more intimate style, and I didn't like,
Speaker 3: I didn't like I knew, I know what happens in
Speaker 3: that game, right, But I was also like, I don't know,
Speaker 3: like I'm not really into like the rock Star style game,
Speaker 3: but like it's again, it's an antithesis to what you
Speaker 3: expect from Rockstar. So I want to go back where
Speaker 3: I'm like, I have experienced like so much more in
Speaker 3: my life now when I look back, maybe I replayed
Speaker 3: Red Dead and be like, oh, I get it now
Speaker 3: there like Persona three was that for me, where like
Speaker 3: I loved it when I played it, and then I
Speaker 3: played reload, I'm like, I get it now, Like I
Speaker 3: get what you're trying to say, and it means something
Speaker 3: completely different. Well, and that's the thing.
Speaker 4: It's this is the first time playing it in I
Speaker 4: think it's six years at this point.
Speaker 3: Came out what twenty eighteen, Yeah, twenty eighteen, and just
Speaker 3: how I have changed, how the world has changed.
Speaker 2: It's just it really has made something exactly to your point.
Speaker 2: Exactly to your point, Yeah, I might do that, you should.
Speaker 3: I It was funny. I was like, oh am I
Speaker 3: really going to play Red Dead again? And then I started.
Speaker 2: Yeah, I'm gonna play Redet again. Yeah, time I boot
Speaker 2: up Steam super.
Speaker 4: And you yeah, exactly, or this War of Mine or
Speaker 4: something like that.
Speaker 3: There was no, I didn't know the other game. You
Speaker 3: probably see me playing his crime scene cleaner. Yes that
Speaker 3: is yes, Oh that's great. Fifteen fifteen hours in that
Speaker 3: game is like power Watch simulator about for crime scenes.
Speaker 2: Yes, okay, yes, are you a criminal because you're trying
Speaker 2: to get rid of evidence?
Speaker 3: No, you're you are helping criminals. It's fucking okay. Oh
Speaker 3: so you're so you're the mirror, You're you're yeah, you're Yeah, Okay, you're.
Speaker 2: A janitor who's whose wife is dead, daughter has cancer.
Speaker 2: You gotta you gotta start cleaning up crime scenes.
Speaker 3: For the criminals. You get money to pay for your
Speaker 3: daughter's gun city. Yeah. The writings the main character is
Speaker 3: so bad.
Speaker 2: But then there's actually some decent, like really good, like
Speaker 2: clever writing for the scenarios in which.
Speaker 3: They kind of like give them to you.
Speaker 2: It's not just like powerwashingly where you go and clean ship.
Speaker 2: It's like actually there's kind of like a narrative that's incredible,
Speaker 2: but it's a big butt because it's it's made me
Speaker 2: question my purchase a little bit, or made me want
Speaker 2: to examine the development of that with a magnifying glass.
Speaker 2: The family portraits in that game are and it's one
Speaker 2: of those things where it's made me question everything about
Speaker 2: the game. Yeah, it's like even made me wonder like is.
Speaker 3: This voice acting like at times like I don't know?
Speaker 3: So I'm I will say, I taking it f face value.
Speaker 2: I'm enjoying it, but I might walk away and find
Speaker 2: out that I played a AI game. And so I
Speaker 2: got this right now, that's great because I don't have Twitter,
Speaker 2: motherfucker don't.
Speaker 3: That's right because I was looking. I was like, I
Speaker 3: was looking for a photo that we tweeted like a
Speaker 3: long time ago. So I was like trying to like
Speaker 3: search underscore indoveno. Wait do I have to do all caps?
Speaker 3: Because it was all caps? And like, what the fuck
Speaker 3: did he got? This? Man's disappeared. I had someone text
Speaker 3: me being like are you dead? Yes? Wow yet never again?
Speaker 2: Yeah, so good for you man, but we'll see. I'll
Speaker 2: get a magnifying glass. I've been trying to do some
Speaker 2: research on the studio. I wouldn't put it past them,
Speaker 2: but I do. I do think this game is made
Speaker 2: by humans. Okay, yeah, I just know that some of
Speaker 2: the portraits are I must have that. Yeah, look to
Speaker 2: him that. I'm like, that's not a real person, not to.
Speaker 3: De real completely.
Speaker 4: But has anybody been able to play me yet?
Speaker 3: Sorry? It just made me. Scene made me think of this.
Speaker 3: Don't want to go get it when I'm not. Jake
Speaker 3: was talking about it with me, and and and I
Speaker 3: really want to check it out.
Speaker 2: Yea crime scenes made me think of it. The smiling man,
Speaker 2: I'm interested. I would like to play.
Speaker 1: Saw ads for that. The seven to eleven in Japan.
Speaker 3: Hell, yeah, well comes out. I think it's like yeah today, No,
Speaker 3: I'm interested.
Speaker 2: Jake specifically asked me because I'm a narrative visual novel boy.
Speaker 3: But and I have mixed feelings on I.
Speaker 2: Have a deep appreciation for the FAMO kind of mystery games,
Speaker 2: but I don't think they're good. But I think contextually
Speaker 2: they're really important and the idea of making a like
Speaker 2: a modern but that's where I'm really I would like
Speaker 2: to see what the new version of that looks like.
Speaker 3: Apparently it's an M rated game, and that's cool. That's cool.
Speaker 4: Well, it feels like something like you know, famicom leads
Speaker 4: to something like hotel does.
Speaker 3: That's why I was like, contextually there, I'm glad they exist.
Speaker 2: If you were to ask me, do you think they're good,
Speaker 2: I'm like no, because I've I've played one hundred games
Speaker 2: since then. I've seen where it went and it's just
Speaker 2: for the time.
Speaker 3: Yeah, sure, got it.
Speaker 4: Yeah, that's I probably will go with a target and
Speaker 4: pick up the copy when I will to leave here. Yeah,
Speaker 4: because I got children to put into labor on frost
Speaker 4: Punk still and.
Speaker 3: Fucked up games. That's is frost Punk two? No, No,
Speaker 3: that's not not yet. Oh just the first one. Yeah, okay,
Speaker 3: when does Frost come out? September twentieth? Oh, okay, it is.
Speaker 3: It's just something. Okay, it was a few months, that's
Speaker 3: what it was. I was like, labor, that's crazy. How
Speaker 3: about you about me? Yeah, I've been Japan all week.
Speaker 3: I haven't played in games.
Speaker 4: Good for you talk to us about uh your Yeah,
Speaker 4: we were talking about it earlier.
Speaker 1: Yeah, it's funny because I think it was like two
Speaker 1: weeks ago. I was like, Hey, this podcast might not
Speaker 1: happen because everyone's gonna be in games calm, and I
Speaker 1: don't think I get anyone on it. It turns out
Speaker 1: I couldn't be on it either because I had to
Speaker 1: take a last minute trip to Japan help my brother move.
Speaker 3: Oh right, yeah, yeah, so it was last minute. It was.
Speaker 2: I saw that message in Slack and immediately textats general
Speaker 2: Luca was like, what the fuck what?
Speaker 3: I bought it?
Speaker 1: I bought the tickets three day how much more then?
Speaker 1: Surprisingly cheap.
Speaker 3: So that's the move. Okay, I'm going to Japan. I'm
Speaker 3: gonna give you the I'm gonna give you the moves.
Speaker 3: So I ended up getting a flight from zip Air,
Speaker 3: which isn't trust that. It sounds sketch. I forgot like
Speaker 3: it showed up in my thing and I was like,
Speaker 3: this looks like a scam. Yeah, because they were like, hey,
Speaker 3: you get these for this much and I was like,
Speaker 3: oh the way, that's significantly cheaper. It's legit. It is.
Speaker 1: Air Japan's budget airline. Okay that they just started and
Speaker 1: like I didn't. They launched it like early twenty twenty,
Speaker 1: which I was like, hell of the T'm gonna start
Speaker 1: an airline twenty twenty.
Speaker 3: But fair they didn't know.
Speaker 1: It only flies to Narita Airport and it only flies
Speaker 1: out of a very limited airports. So in the United States, specifically,
Speaker 1: they only fly out of sa FO, San Jose, Lax and.
Speaker 3: Like Chicago, and that's it. Oh sho Chicago, damn.
Speaker 1: Yeah, I was yeah, I was surprised they went that far,
Speaker 1: but that is it. I was able to get two
Speaker 1: round trip tickets for two yeah, for two people again
Speaker 1: three days before nineteen hundred dollars.
Speaker 3: Wo, damn, that's that was rare. Tell them.
Speaker 1: Also it was direct direct flight, yeah, no lay over.
Speaker 1: The second best option was a United flight one person
Speaker 1: round trip.
Speaker 3: Let's do prices, right, Yeah, I already know. Okay, I'll
Speaker 3: let me say, okay, I'll go first. Five thousand. You
Speaker 3: could say one, I said, well, I said forty not
Speaker 3: that much. This is one person. I was gonna say
Speaker 3: forty eight. Now it's less than that. It wasn't that,
Speaker 3: it was thirty six. That shit, alright, that's twenty five.
Speaker 3: Oh well, okay, five for one person. Yeah, now three
Speaker 3: days before that.
Speaker 1: That feels standard of like, hey, you're trying to get
Speaker 1: a trip like that, we're gonna we're gonna charge you
Speaker 1: up right.
Speaker 3: Yeah.
Speaker 1: But again, so it's like it would have been five
Speaker 1: thousand for both me and George, which in which case
Speaker 1: she just wouldn't have gone. So it's only because of
Speaker 1: this airline like that, I was, we were able to
Speaker 1: do that. It's great at all. Crazy, So you live
Speaker 1: in one of those places to go Japan, you can
Speaker 1: get them, Like I looked it up, like if you
Speaker 1: just like plan it out in advanced and picked just
Speaker 1: like give me just a random day, you can get
Speaker 1: those as low as like two fifty. You can get
Speaker 1: something real cheap gass tickets.
Speaker 3: But that's what I heard. The flight itself though pretty good. Okay,
Speaker 3: there's no overhead bins.
Speaker 1: No, no, there are overhead bins. It pretty much has
Speaker 1: all the accommodations. There's just no like screen on your seat,
Speaker 1: which like doesn't happen with me.
Speaker 3: Food. Yes, you can still order food, I mean, but
Speaker 3: they charge you, but it's not that much they charge
Speaker 3: you on United. Sometimes I've been flying Spirit recently and
Speaker 3: I'm like, it's perfectly fine.
Speaker 1: Yeah, it's like they don't charge they charge it for food,
Speaker 1: and they don't bring by drinks like so you have
Speaker 1: to get water as well.
Speaker 3: But it's like if you just like get that myself. Yeah,
Speaker 3: sometimes I do think it's a bit excessive. I oftentimes
Speaker 3: I'm like, no, I'm good. Yeah, I agree.
Speaker 1: So it like you know, and I think, I like,
Speaker 1: we paid a little bit more. We we had to
Speaker 1: pay a little bit more if we wanted to do
Speaker 1: like carry on carry on or that's so we just
Speaker 1: paid tab it. But because it's direct, it doesn't matter
Speaker 1: to me. I like having carry on when I know
Speaker 1: I have a layover because I inevitably my bag gets
Speaker 1: lost like on the in between. So with this, I
Speaker 1: was like, I don't care, it's one it's just one thing.
Speaker 1: I'm going right there. So honestly, the flight was like fine,
Speaker 1: Like for a budget airline, I'm like, it doesn't feel
Speaker 1: very budget at all. Like it even still had like
Speaker 1: charging ports and stuff like yeah yeah. So I was
Speaker 1: like I was able to like plug in like charge
Speaker 1: my all my ship. It was great, cool, amazing flight.
Speaker 1: So I went to Yokohama for the first time. I
Speaker 1: gotta do the Ichiban, the Ichiban Tour, the like a
Speaker 1: dragon tour, which was a lot of fun because last
Speaker 1: time I went to Japan.
Speaker 3: I did Oska, so you know, like and then and then.
Speaker 1: You know, dude, Kabukicho Camarocha. So this time I did
Speaker 1: Yokohama Road.
Speaker 3: Yep. So my my brother lives right the side of
Speaker 3: of Eastern Zaki Road. What the fuck.
Speaker 1: That's crazy called east and in real life, but he
Speaker 1: lives like literally right off there. So I went, I
Speaker 1: like went to his place and then like went around.
Speaker 1: It was like it's right there. Yeah, that's where confessed
Speaker 1: his love and got kicked in the nuts. And I
Speaker 1: found I also went down like the bar district. It's
Speaker 1: got like the word, it's got that curve, and I
Speaker 1: found like a building that it was like, that's that's
Speaker 1: where survived bar would be.
Speaker 3: Yeah, So I went around like it.
Speaker 2: Was where the Koreans were stealing electricity where you're taking
Speaker 2: like fruits.
Speaker 3: I found. I found.
Speaker 1: I found there like Koreatown, like they actually have the
Speaker 1: like Koreatown as a sign and everything. And I was like,
Speaker 1: because I was walking by, I was like, this kind
Speaker 1: of feels like we're the the the Gomi Jewel.
Speaker 3: Like the white oh Bleach Japan. That's one.
Speaker 1: Yes, that was that was cool. Though it was like
Speaker 1: hell of fun getting to experience all that. It's also
Speaker 1: interesting experiencing that in the context of yakuza because I
Speaker 1: feel like, uh, both Camarocho and and and like something
Speaker 1: boy don't worry are so one to one for the
Speaker 1: most part, Like they're not like perfectly one to one,
Speaker 1: but they're very close where yam Yokohama is obviously like
Speaker 1: it's a huge ass city, so it's much more condensed down,
Speaker 1: so uh like all the elements are there, but but
Speaker 1: it is way more skilled back like he's Zaki Chow
Speaker 1: is like a huge road that's like not even close
Speaker 1: to how you know, like in the game or the
Speaker 1: chinatown is massive, Like the the version of the game
Speaker 1: does not do it justice.
Speaker 3: It's like two different roads in the game. It's like
Speaker 3: two roads, and that's China.
Speaker 1: If they were to do if they were to do
Speaker 1: an accurate representation of the Yokohama Chinatown, it would be
Speaker 1: it would have to be a making map. It's like
Speaker 1: the size of Camarocho should do it justice. It was
Speaker 1: that's crazy, really cool. I was showing some pictures to
Speaker 1: Stu earlier. It is like the biggest chinatown in the world.
Speaker 1: I think, I think maybe yeah, definitely the biggest oie
Speaker 1: of China. It's definitely the biggest in Japan because it's
Speaker 1: like where all the Chinese immigrants like originally came from
Speaker 1: to Japan.
Speaker 3: That's like a whole story thread in. Yeah, exactly.
Speaker 1: It's very ingrained into like the history of Yokohama and
Speaker 1: like do that ship is crazy? Yeah, it's it's super impressive.
Speaker 1: It puts because San Francisco, I would say, has like
Speaker 1: the best China town in the United States. It puts
Speaker 1: ours to show. I mean it's it's the o G Yeah,
Speaker 1: but it like it really does put ours to shame.
Speaker 1: It's just like, wow, like we got nothing, you got
Speaker 1: nothing on y'all.
Speaker 3: It's crazy. I think Chicago's is. I think they have
Speaker 3: a bigger but I hon but I just know that.
Speaker 1: Yeah, it's kind of different vibe though. So like the
Speaker 1: the main there's kind of like two main roads. The
Speaker 1: first main road is very much the tourist y road
Speaker 1: where it's it's like ah, here's all like the street
Speaker 1: vendors and the stalls and the tourists. And then the
Speaker 1: second road is much more of like a quieter like oh,
Speaker 1: this is where you would actually go to like get
Speaker 1: your groceries and do this, and there was like a
Speaker 1: shrine there and like, oh, these are where people actually like.
Speaker 3: Live yes, it's not just like if you want to
Speaker 3: go to Chinatown for a good time, you go here.
Speaker 3: It's like, no, people think we people live here. This
Speaker 3: is it has all the things you need for someone
Speaker 3: to like exist, yes place, yeah, yeah, yeah. Our Chinatown
Speaker 3: like feels more like those two are kind of knicked together.
Speaker 3: Grant Streets the tourist and then just over totally. Yeah.
Speaker 2: It's like, yeah, this had a more this had a
Speaker 2: more like clear separation of like this is clearly the
Speaker 2: touristy part and it's like just flooded with people.
Speaker 3: Funnily enough, like I think Seann she was like a
Speaker 3: pretty cool representation of San Francisco, China. Sound like yeah, yeah,
Speaker 3: it was okay. It was like it's like what fifteen
Speaker 3: twenty minutes of the movie the first Yeah, so I
Speaker 3: was like, oh, okay, yeah, is that Marvel movie. Yeah?
Speaker 3: I watched what about that? I watched over someone's shoulder,
Speaker 3: Oh my god, some shoulder on their phone.
Speaker 2: I said, I sat on the plane the person and
Speaker 2: I just watched the scene because I get shot on
Speaker 2: Bush Street.
Speaker 3: Yeah, I just like watched that part and I was like,
Speaker 3: all right, enough.
Speaker 4: They're taking the one California bus yeah, it doesn't go
Speaker 4: on the street.
Speaker 3: Hello. Yeah, and then they end up square is so funny,
Speaker 3: right on the bush and end up the gird.
Speaker 2: Yeah yeah, they're they're going down for like twenty minutes
Speaker 2: and you're like looking at and you're like, oh, no,
Speaker 2: they're here.
Speaker 3: Now, they're there. Now they're yeah, wait, hold on, it's
Speaker 3: really they were. I was like I couldn't. I had
Speaker 3: to like go through security to get to my apartment. Really,
Speaker 3: Oh my god, what they do? Uh yeah, like you know,
Speaker 3: I gotta see that. I went to like the the park.
Speaker 3: Uh that's in yeah the game as well.
Speaker 1: Yeah, yeah park. You see the big big ship and stuff.
Speaker 1: You could like go on it for tours. We didn't
Speaker 1: do that, but you can see the uh the first wheel.
Speaker 3: Yeah, go go art racing. I did see the shop.
Speaker 1: I was like I must have been the most annoying
Speaker 1: fucking person to Georgia and my brother because I like,
Speaker 1: I was like, I was like, see that gift shop
Speaker 1: right there, that's we can go go kart racing. See
Speaker 1: that that's where you can do the skateboarding mini game.
Speaker 1: And Lost Judgement just kept doing like where are the
Speaker 1: ramps here? You see that that's the holess camp where
Speaker 1: I can fully healed up.
Speaker 3: Damn, that's that's so cool. That's so sick though, Yeah,
Speaker 3: it was. It was fun. I really like it's it's
Speaker 3: a really cool city. Like it has was the uh.
Speaker 1: It has like a lot of the energy of you know,
Speaker 1: like some of the places in Tokyo, but like it
Speaker 1: doesn't have quite the like hustle and bustle.
Speaker 3: I would say it's like a cologne of Japan.
Speaker 1: There you go, like it feels a lot more chill
Speaker 1: and it's just like, oh you can you can see
Speaker 1: everything you want to see and then you can like
Speaker 1: do all this stuff. But also like it had how
Speaker 1: much chiller energy to cool?
Speaker 3: It did fine when I was there. I always get
Speaker 3: them fucking mixed up. It was. I stayed in Shinkawa.
Speaker 3: Hue is the busy is the like Times Square. It
Speaker 3: shows was where I where is where I was, And
Speaker 3: that was like the suburbs, which I where I fucking
Speaker 3: walked around and hung out. Shinega was like kind of
Speaker 3: the tail, like the south end right.
Speaker 2: So I got to I got between see I got
Speaker 2: to because I went to Shabouia for like a total
Speaker 2: thirty minutes go off the train.
Speaker 3: I was like, this is not for me, and then
Speaker 3: just got right back the train. Oh really yeah, I
Speaker 3: did not enjoy it because it was just time to me.
Speaker 3: You just felt like the times square right, It's just
Speaker 3: like you would have enjoyed more like.
Speaker 2: Yeah, but I had a great time in Chinagawa was good.
Speaker 2: That's where I went to psy Cats.
Speaker 3: Yeah, oh the bar.
Speaker 2: I think you'd like the slap bar. No, never mind, okay,
Speaker 2: they'll slap you listen, okay, sharing off.
Speaker 3: Yeah. Another thing, Yokama is cool, Like I said, the
Speaker 3: vibe is great.
Speaker 2: I looked it up by the way, and it's Yokosuka
Speaker 2: is the shenmu one I thought Yokohama was also.
Speaker 3: It might be, I mean it could well. Yokuska is
Speaker 3: also a place that that's where like yeah, yo, I
Speaker 3: don't know if it's if it's an approximation to, but
Speaker 3: that is like where the Navy people are and the
Speaker 3: son Yeah yeah, because like a sailor. That's like Yokuskas
Speaker 3: where like a lot of like my friends who lived
Speaker 3: in Japan for a very long time because of the
Speaker 3: their parents are in their pants area they grew up in.
Speaker 3: Yokuska was like, oh, well, there's like there's an American
Speaker 3: school there. Yeah, there's it's America butt in Japan.
Speaker 2: In Sheny you walked to the docks and there's the
Speaker 2: one guy looking out at the battleship and he's like, hmm,
Speaker 2: the Americans are here.
Speaker 3: That that is what it is. I thought it was
Speaker 3: Yokohama though, that they were at because it's also a
Speaker 3: poor town. You said it is, yes, Yeah, it was cool.
Speaker 1: I got to see the I went to the shin
Speaker 1: Yokohama Romen Museum.
Speaker 3: I was going to ask you.
Speaker 2: It was.
Speaker 3: It was where the new sign was. It was like
Speaker 3: the glory whole butt for Ramen. I should have kept
Speaker 3: that one offline too. I mean yeah, texted me. You know.
Speaker 3: I went down in a basement and uh that was crazy.
Speaker 3: So what that was? This museum?
Speaker 1: Like the first floor of the museum is like a
Speaker 1: proper museum. You're like, oh, like look there's like an
Speaker 1: old like Romen cart stall and like you know all
Speaker 1: these learn on the history. But then you go down
Speaker 1: the basement and they have recreated like a nineteen fifties
Speaker 1: style like Japanese like oh shit district. Yeah, it looks
Speaker 1: like a theme park.
Speaker 4: Okay, in wait, I have to preface because when when
Speaker 4: John Leck said this, I thought they were talking about, like,
Speaker 4: you know, Japantown.
Speaker 3: How has the little like.
Speaker 2: The strip that now like replicates the the Japanese restaurants,
Speaker 2: like the restaurant row and it's kind of fun, but
Speaker 2: the ceiling's low. When you're like, okay, I'm still in
Speaker 2: the mall, this looked like Pirates of the Caribbean. Yeah,
Speaker 2: like this is like it's like a theme park.
Speaker 3: Okay.
Speaker 2: That kind of reminds me a little bit of that
Speaker 2: one underground city in Infinite Wealth what that was Hawaii?
Speaker 3: Yeah, like how is that?
Speaker 2: Like they have a fake sky crazy it's like a
Speaker 2: Vegas type joint a little bit exactly.
Speaker 1: And then like if you walk around, you kind of
Speaker 1: like walk through these like narrow alleyways and they like
Speaker 1: have like these fakes like little shops and they had
Speaker 1: there's like a cat mew like found that like played
Speaker 1: because there was like a cat in one of the windows.
Speaker 1: Like it was like very yeah, like theme parky. But
Speaker 1: the reason you go there is at the bottom they
Speaker 1: have all of these Ramen restaurants and each Romen restaurant, Yeah,
Speaker 1: you go to the romen O.
Speaker 3: My god.
Speaker 1: Each restaurant is based on a a like authentic old
Speaker 1: ramen recipe that they've like painstakingly recreated and that you
Speaker 1: actually like get to eat and.
Speaker 3: Trots boiled water you eat it.
Speaker 1: So like one of them is It's not the one
Speaker 1: I went to, but one of them is like the
Speaker 1: original ramen, like the first ever, like Ramen Shop.
Speaker 3: It tastes like ship. It was like they like recreated it.
Speaker 3: Like in this place, which is like super cool called
Speaker 3: top Ramen. Some brick so we came from a plastic bag.
Speaker 1: We didn't get to go to it. But in Yokohama
Speaker 1: there is also the cup Noodle Museum. Oh ship, that's
Speaker 1: like uh maybe, but like it's like it teaches the
Speaker 1: history of cup noodle and then at the end you
Speaker 1: get to make your own cup noodle.
Speaker 3: Oh a whole setup, make your own. But yeah, the
Speaker 3: ramen I had there was like the most delicious raman.
Speaker 3: It was so fucking good. Holy ship. That was sick.
Speaker 2: Yeah.
Speaker 1: Other than that, I mean, honestly, because I was just
Speaker 1: helping my brother move, a lot of my trip was like,
Speaker 1: you know, I got real familiar with the don Quixote.
Speaker 1: We went like five times because it was like nearby
Speaker 1: went to the mujie. Hell yeah, like we had all
Speaker 1: the spots because we're like we got to get your clothes,
Speaker 1: we got to get your school supplies.
Speaker 2: Dude, there was a Muji here in us that I
Speaker 2: shut down, shut down, that I went to all the time.
Speaker 2: That is, like, if you check my search history, yes,
Speaker 2: last night I was looking at Muji because oh yeah,
Speaker 2: I'm I'm going through like a detox mentally physically always
Speaker 2: like the things I own, wardrobe, all that jazz, and
Speaker 2: Mooji is usually a safe place.
Speaker 3: For me to start from the bottom.
Speaker 1: It's kind of the Japanese version of like an Ikea.
Speaker 3: I would say, I would say it's I would say
Speaker 3: it's a.
Speaker 2: It's it's a lifestyle Japanese store where you can get everything,
Speaker 2: like where it's an essential place of living cleaning, like
Speaker 2: from cleaning supplies diminish to minimal furniture to wardrobe to
Speaker 2: the best pens.
Speaker 3: Their pens are so damn good.
Speaker 2: Yeah so and yeah, they do have a really good
Speaker 2: stationary stationary like their own, their own.
Speaker 3: Their vibes are amazing. I prefer the way over, like
Speaker 3: I call it the I call it like the Japanese palate.
Speaker 2: It's like the like when I think of like when
Speaker 2: you don't think of your stereotypical Japanese pop culture and
Speaker 2: you think of like the palette of a place. I
Speaker 2: think of Mouji Beija's. I think every country place has
Speaker 2: a palette, and that captures.
Speaker 3: It very well.
Speaker 1: Yeah, Georgia fell in love with it immediately, and they
Speaker 1: got very depressed when I told her one.
Speaker 3: And said, someone shut down. There is the pandemic.
Speaker 1: There is this one particular pillow she found that she
Speaker 1: loved so much and was like, can I buy it online?
Speaker 1: You can't, And we didn't have room to bring it
Speaker 1: with us, and real depressed. We gotta go back just
Speaker 1: to buy that one pillow.
Speaker 3: Yes, that's so. That was cool. Uh uh.
Speaker 1: Don Quixote is a sensory nightmare of a place.
Speaker 2: I love it.
Speaker 3: I don't know if you've ever been inside a don Quixoto,
Speaker 3: to a don Quixote in Hawaii? Do their crazy so
Speaker 3: don keio No, No, it's just it's just the ship.
Speaker 3: It's one of those. So don Quixote is a discount store.
Speaker 3: They got the theme, you know, donkey donkey, so imagine
Speaker 3: you know, it's like it's a discount store.
Speaker 1: It's got everything you need. It's you know, like five
Speaker 1: or six levels, everything super packed and tight.
Speaker 3: But imagine so.
Speaker 1: Every instead of having just one song that plays in
Speaker 1: the in the place, imagine like they have a different
Speaker 1: song like playing not per floor, but like every like
Speaker 1: ten feet.
Speaker 3: So you'll be in like oh yeah, get pictures for contact.
Speaker 3: Oh yeah, so you'll be in one yeah.
Speaker 2: Yeah, You'll be like standing next to like the soap
Speaker 2: and like this one like song will be blasting. You'll
Speaker 2: walk literally five feet and another song will start playing
Speaker 2: like like the kitchen utensils are. And then on top
Speaker 2: of that, the don Quixote theme is just playing constantly.
Speaker 3: All the time. Have like three three YouTube tabs open,
Speaker 3: playing three different songs.
Speaker 2: It's a subway check out there because like I don't
Speaker 2: know my time in Japan.
Speaker 3: This is non intentional.
Speaker 2: But no matter what I did, no matter what direction
Speaker 2: I went in, whatever I was looking at one of
Speaker 2: those stories, it's like six flours fucking tall. I just
Speaker 2: always looked up and was like I'm in the porn section,
Speaker 2: like it was just me for I, but it was
Speaker 2: like not intentional.
Speaker 3: I just was just being bombarded by.
Speaker 2: Like small ones, always small places, lots of noise like this,
Speaker 2: and it's like a porn is being played on a
Speaker 2: TV screen.
Speaker 3: And friend was like, I was just looking at the toys. Yeah,
Speaker 3: I get the fuck out of st Italian guys like
Speaker 3: you would understand us.
Speaker 2: Get this guy with with with the with the pinched
Speaker 2: fingers to get him mister pinch.
Speaker 3: I'm sorry, Yeah, buddy, we get it on.
Speaker 2: The pinches the back of your shirt throws you out
Speaker 2: with one hand, Yeah, exactly, but that makes sense. Yeah,
Speaker 2: lots of noises for a country that protests you making
Speaker 2: noise in public, whenever you go into a store, there's
Speaker 2: no problem.
Speaker 3: It's everyone else.
Speaker 1: The fog walk, Yeah, the don kyot a BVP area, Yeah,
Speaker 1: it's it's uh, it's a nightmare place. And I kind
Speaker 1: of love it. I guess I got very familiar with it.
Speaker 1: As I told you about this. They had a commercial
Speaker 1: that was playing on a TV for like their new
Speaker 1: like it's like a new version of like the don
Speaker 1: Quixote kind of like to guess what American like musicians
Speaker 1: celebrity they got just starting this.
Speaker 3: Kot Well Jack Jack Johnson, Oh my god, what's his face?
Speaker 3: Boss guy.
Speaker 1: Now Jones is a musician, is an American musician. I
Speaker 1: didn't recognize him at first. Him it was a him,
Speaker 1: I'll get say that because he just had like a
Speaker 1: lot of stuff on him.
Speaker 3: And I was just like, who's that?
Speaker 2: And then it was interesting Farrell close in that area,
Speaker 2: but not could could produce.
Speaker 3: For that this person interesting? Oh is it? Is it
Speaker 3: a fucking oh my god? He's he was? He was
Speaker 3: an everyone's song. He was what is his name? Was
Speaker 3: like on a bunch of features Nelly Fano and he
Speaker 3: did a Timberlin.
Speaker 2: I'm saying. I'm saying so for this, I mixed it up.
Speaker 2: Not a producer, Yeah, produced a song. I don't know,
Speaker 2: you said Robin Thick. I mean still before before Michael
Speaker 2: said was you said a bunch of hats? I was
Speaker 2: like kid rock god, Oh, I don't.
Speaker 3: Think that they would kid. It was Brina Marsh actually
Speaker 3: like face was in my bring and they couldn't play
Speaker 3: imagine Bruno Mars like the guy.
Speaker 2: He's he's Hawaiian rights is like Portuguese.
Speaker 3: That he's Filipino.
Speaker 2: But he started out as an Elvis impersonator as a kid.
Speaker 2: Oh okay, I didn't know that I didn't know that
Speaker 2: that Elvis impersonator is now person Bruno Mars.
Speaker 1: But everywhere if you google Bruno Mars down Quioto, you'll
Speaker 1: find that ad and it's like him, like wearing like
Speaker 1: this glasses.
Speaker 3: It's also sensory. It's also sensory overload. Yeah.
Speaker 1: Anyway, don Kitto was great. Go look up that commercial. Okay,
Speaker 1: that's it for this episode again, spot everyone just.
Speaker 3: Like that, just like I got to cry for the
Speaker 3: next one.
Speaker 1: We got, we got, we got a bad we got
Speaker 1: things to do. Thank everyone for tuning in. So it's
Speaker 1: a little bit of a long one, a little bit
Speaker 1: ship though. We will maybe be back next week again.
Speaker 1: I don't know what's going on with this office in
Speaker 1: this desk, and we're gonna go shoot it or something.
Speaker 3: We'll go figure it out. City, let's go. We'll hopefully
Speaker 3: be back.
Speaker 1: For your regularly scheduled the episode next time.
Speaker 3: A piece take you down to gun City.