Speaker 1: Hello and wamp wamp. I really considered just coming in
singing the entirety of that song, just just popping in
and just doing fucking all of the then not how
the story goes, but you.
Speaker 2: Just tingled my v tuber brain because.
Speaker 1: Wa welcome to uh Gilligan's Grave, A tale of palm
stumb in a session sixty wampomp, Lilya's character has taken
a sudden turn, as has Peppers.
Speaker 2: Oh no, they've become scar on.
Speaker 1: I think I heard then the scar on the side.
Also welcome back.
Speaker 3: You can call nineteen.
Speaker 1: As as a two thousands anime mostly through Torrance Watcher
the like thanks to our sponsors. Parts of every anime
episode I've ever watched bond fucking The emphasis on fucking
Bondai has like injected itself into my brain. You don't
really say it anymore. It's gonna be a generation that's
not gonna I don't think they're gonna understand.
Speaker 2: There's a generation.
Speaker 1: The most people who like most people watch their anime.
There's outliers. Obviously, most people watch their anime through proper
services these days, and those aren't really You.
Speaker 2: Never watched high School host called one of six on
YouTube and it shows.
Speaker 1: We'll get in the game, I promise. So Colin and
Ariel and I hang out a whole bunch and we
like go through different anime and Colin was like, I
want to watch Serial Experiment Lane and I was like,
I've never seen it before, so sure and were. We
got halfway through watching it, but we couldn't find it
on any streaming services we have. Now it's on Apple TV,
but they wanted to watch it in the j because
they wanted to practice their Japanese. So we found it
on YouTube from eighteen years ago or some fucking number
like that, where it's from back in the day, where
it was all like two forty p eight minute uploads
in three parts.
Speaker 2: For each episode of like one of one of six,
one of three, yeah, of eight, and it has been over.
Speaker 1: It was a brief wild ride watching an anime like
that again until we got liked episode four and part
three wasn't there, so we just didn't get the third
third of an episode and we were like, we shouldn't
do this, this is this is gonna happen again sometime.
So I found it on Apple TV, which only is
the dumb unfortunately, but I actually upon beginning to watch it.
I think that might be a good thing, because it's
a bit of a sleepy show, but just sent me
back to the days of YouTube being like nothing more
than ten minutes, also nothing more than like fifty megabytes. Please,
oh goodness, do you all remember that out there? Do
you guys? Viewers? Do you do? You know? I know
that sometimes we remind you guys that were a bunch
of old people by the standards of the Internet. Do
you guys even remember early YouTube? Do you guys remember
when you could put your own background on your YouTube page,
when you customize it and put widgets and stuff where
you wanted. Do you remember responses? I remember video responses?
Speaker 2: I gotta I gotta do the thing. I gotta do
the thing.
Speaker 3: Uh.
Speaker 2: Hey, you out there, child who was born the same
day that Star Wars episode three, Revenge of the Sith
came out. You're excited to be able to drink legally
in a month or two?
Speaker 1: That's crazy? That's crazy.
Speaker 2: Or Hitchhiker's Guide to the Galaxy. I'm trying to find
like the best ones. Do you cruise wore the World's Okay?
Speaker 1: I don't know why I'm specifically asking you this justice,
but justice m h. Do you remember I don't know
how far back you go as a YouTuber, but do
you remember when YouTube used to give out awards on your.
Speaker 2: In your channel?
Speaker 3: I know what you're talking about.
Speaker 1: Yeah, if you were like, we're the most watched in
a certain category, or you released it, yeah, and they
put a little metal on your Yeah.
Speaker 4: Do you remember when we used to do comic doves?
Speaker 1: I remember when you rate videos the five stars? Do
you remember when you could dislike a video and know
how many people disliked it?
Speaker 2: Too?
Speaker 5: Good days? Remember little annotation walked up your fucking screen?
Speaker 1: Do you remember when a one to four second bumper
at the beginning of all your videos that you could
change out at will? Do you remember when copyright claims worked?
Speaker 3: Then you don't seem to underd.
Speaker 5: Alright, alright, calm down, near.
Speaker 3: To wonder.
Speaker 5: You're you're shredding on that skateboard. But calm down, all right, meme.
Speaker 6: It's also the opening of Serial Experiment place great.
Speaker 2: Yeah, it's a great. Yeah it is.
Speaker 1: I like Serial Experiments, Like I'm I'm only I'm like
halfway through it. I'm at the point where I'm confused
about why the dad was so into technology and then
suddenly very quickly not into technology. But before we tangent Aaron,
we would give it one more tangent and then we
get back to welcome back to that nineteen what do
we What's what's your tangent?
Speaker 2: Oh? I was just gonna don't hold on, hold on okay,
might resonate more with our audience if I could find
a notable anime from two thousand and five that people
would be as old as and January has some cheeks
animere we go, No, there's a banger. There's a banger
goes to the shell standalone complex.
Speaker 1: I think, yeah, oh shit, what day? What day in January?
Does it come from.
Speaker 2: Two thousand and five? When did you release? I think
it was like technically the Winter series of that that year.
This is the Laughing Man? Where are You Okay? Episode?
Speaker 1: Anime premiered on January twentieth, nineteen ninety two, nineteen ninety
two anime I Need to Know January twenty nothing ah
an anime.
Speaker 6: No.
Speaker 2: In the nineties, they didn't give a fuck.
Speaker 4: Oh.
Speaker 1: I was hoping that something cool might have come out
when I was born, if there'd been like a super robot,
anime that came out when I was born that would
like cosmically align somehow. Oh well, okay, well Aaron, you
have a couple more seconds, and then if you don't
find a thing moving on, Prince of Tennis a gift
from Adobe, Prince of Tennis by trans arts.
Speaker 2: You're telling me these arts are trans good for them,
all right.
Speaker 1: So welcome back to that nineteen Gillian's Gray Session. Steve,
we made a sixty that's crazy. We're going to make
it a sixty nine. I don't think so, but we are.
Before I asked these lovely people that are here with
me to tell me what happened last time. Although it's
actually like usual, it's probably gonna be a pretty quick explanation,
quick rundown of stuff.
Speaker 2: Again.
Speaker 1: The backer kick cant Oh, I need to check a
thing real fast. Hold on, I need to Okay, So
it has been officially announced. I have to say it.
We had previously said that we were going to be
at Nerdi Gras. Unfortunately, Nerdi Gras, the whole con has
been canceled, so we are no longer growing to be appear.
Speaker 3: Wait what happened?
Speaker 7: Uh?
Speaker 1: The short answer is hotels in the area made it
unfucking sustainable.
Speaker 2: Oh my god, convention servicing.
Speaker 1: Yeah, the hotels in the area made it too expense
for a conovits size to like expect people to pay,
So thanks hotels. So thanks to that, Nerdi Gras will
not be happening at all. So obviously we will not
be appearing there. So our previous announcements about getting your
tickets to Nerdigras, whoopsie, it's hopefully it'll happen in twenty years. Yeah, yeah,
but in twenty twenty seven, they're planning on doing it
as far as we know, and we were gonna be
a pretty big part of their stuff, so we're gonna,
I guess we're just gonna take another year to plan
stuff hopefully be there in twenty twenty seven. Uh so, whoopsie.
I guess it's better the news that we got dropped specifically.
Speaker 2: But whoopsie, that would be a way bigger bumber of announcement.
Speaker 1: This already sucks, but to be like, yeah, no, it's happening,
just do it.
Speaker 6: If you guys did buy tickets and stuff, you should
automactually be getting them refunded. But you can always contact
their email at info at Nerdi grad dot or if
your refund has not made it to you yet.
Speaker 1: Yeah, there's no reason they shouldn't refund you. Obviously, we can't.
Speaker 3: Say automatically issue.
Speaker 8: No, their website says that they've been automatically issuing refunds
to the original methods of payment, but to contact them
at their email if, for whatever reason you get to
receive it.
Speaker 1: So, if you were going to make it to Nerdi
Gras and you are hoping to see us slash play
D and D at the tables that we were going
to be setting up, we apologize we wanted to but can't.
We'll be keeping everybody informed about other conventions that we'll
be appearing at through the year, though. We have a
lot of feelers out right now through gung Ho, which
is our our con people, our con agency, and we
have some other stuff that we're hopefully going to be doing,
but we're not going to announce anything hopeful. Remember, if
you want to see us at a con, either recommend
that nineteen to them, or reach out to gung Ho
Bookings and then tell them where you'd like us to go,
or do both preferably. So sorry about that. Another thing
to bring up everybody who for the Zagalta campaign, anyone
who's payment didn't go through, please make sure you've solved that,
because we're getting pretty close to being able to move
forward more things. Anyone who's got the Lyra's Guide and
Risk and reward stuff. We are finishing up the last
card decks right now, and we are very very very
very very close either next month or the month after
to sending our print orders in, at which point we
will be looking to lock addresses, getting everyone their shipping
costs and whatnot, and moving up from from there. That's
finally happening for real. I'm very happy about it. And
everybody who backed the compendium and splash Book campaign, please
check your email and make sure you fill out your
backer kit surveys, because we need you to fill those
out for us to deliver your stuff to you and
to know what you're buying. You can find a link
below this player where the pre order store is, by
the way, if you missed that campaign, where you can
still buy the stuff from it. We're probably not gonna
have that one open all that long. We're probably gonna
have it just open until the Compendium is done, and
then a little bit into sending out our print order,
and then once we have those out, we'll be closing
it because we don't want that one to get too
out of control. So if you want to get anything
from it, get it like within this month. And also
check your email. If you haven't received a survey for
a backer kit, then you should have, so go find
it or send us a message, and make sure you
check updates on all those things. And beyond that, don't
really have anything else to announce. I'll be wandering around
fan Expo. If you're going to be a fan.
Speaker 2: Expo, I will be too, Yeah, and so.
Speaker 1: We'll erin and Hayden will be there too, and Hayden
and Alejandro. Right, yeah, we're doing They're going to be
doing stuff there. We're just gonna be at the con.
Speaker 9: You're not doing anything on Valentine's Day anyway, Come be
a nerd. I'm not doing Yeah, that's why you're coming
to be a nerd.
Speaker 2: It's Kid's fall the love.
Speaker 1: Kids kiss.
Speaker 3: No, you might, you might, you might.
Speaker 9: You never know because maybe someone else is also going
there because they have nothing to do on Valentine's Day,
so they're being a nerd and you guys can do
that together. Oh, inspirational.
Speaker 3: There's no longer lasting love than nerd love.
Speaker 1: Can't testify except that probably if there's a moment, I
probably will miss it because of how my brain works.
Speaker 2: So I'll realize.
Speaker 3: That's okay, spectrum samurai.
Speaker 1: It's very easy to do Samurai stuff. I just have
to react to things the way I would. Okay, we're
gonna be doing not nineteen now. Is anyone else have
anything that they want to announce real quick? Any any
role announcements, any product announcements, anything in that vein.
Speaker 2: Yo, no.
Speaker 1: Brayden, I don't say sake.
Speaker 3: Why the fuck does steam deck be constantly having an update?
Is the third day?
Speaker 1: I know? It was like the third one this week?
Ye my stream Deck I was gonna break on me
all right with that thought.
Speaker 2: It just wasn't taking the update with.
Speaker 1: That time to time to get in and remember everybody
that if you join our Patreon, you can past a
v forged tier. You can recommend things for our next
splash book. By the way, Oh yeah, so sorry.
Speaker 9: Sorry.
Speaker 1: The para prismatic splash book is it needs a bunch
of filler images and then it's done. It is so
close to being done, I'm very happy with it. It'll be
coming out probably by the end of this month, I imagine.
H But it's it's it's on its way. We're just
filling up some of those blank spaces on pages with
with little bits of bobs of art. And with that,
Oh the chicken Ninja followed, Hello, chicken Ninja, I can
see when you're born. You wrote it in your name.
All right, I'm not gonna talk to you specifically, chicken Ninja.
Speaker 2: That was weird. Let's move on. I've done this. Why
did I do this?
Speaker 1: All right? Goodbye? Chat Okay, I'm gonna roll a D
four for one of these dirds and they're gonna tell
me what happened last time, Chicken Ninja, No one fucking
aaron what happened last time?
Speaker 2: We all talked about who was gonna stay behind and
die to hold off the wave of amnetic FuG It
was gonna gas or blast us all into the next dimension.
But uh, we all had some yaps, and it was
it was a myriad of silly, sad and more said
yeapuh Scarn had a real, real big dilemma of do
I walk along the dark side? And accept got them
into me but on like a timeshare basis.
Speaker 7: And.
Speaker 5: When it's done, it for a drip too.
Speaker 2: Yeah, they were. They were looking at that like there's
some there's some good fashion involved, but they decided not to. Uh.
And so we've all blasted ourselves up to the temple
of the moon Rabbit where we're gonna grab Linnel and
everybody and be like, okay, run please uh because we
have to get to the undertow h Q, and then
attempts to blast ourselves out of the town before we
all suffocated death on a bunch of a bunch of fog.
That's gonna kill us all and it won't be very good,
that's true.
Speaker 7: And Cathos is missing sands and arm. Yeah not that,
not that that really matters.
Speaker 1: But and Cathos is missing an arm, and Cathos is
not handed to him.
Speaker 4: Okay, I guess I got out of And really, Jesus.
Speaker 5: Christ, he's got a fucking prosthetic. This man is, this
man is going through trauma. Here, you're making fun of him.
She's got to give you an arm and a.
Speaker 3: Leg you on individual actly.
Speaker 2: It'll take him awhile, but he'll come to grips with it.
Speaker 1: I'm doing the gym looking at the camera thing.
Speaker 2: I mean, put it together for him. Guys, I'm gonna.
Speaker 1: I'm gonna kill any remainder, remaining initiative that's in the
chat boom. That's gone. Alrighty, so all of you guys.
Cathos put together functionally the teleportation spell, which he was
not capable of casting normally, but he used idomancy to
try to imagine an approximation of it into being.
Speaker 7: Uh.
Speaker 1: He performed it tunneling you guys through reality and depositing
you at the temple of the Moon Rabbit. However, whenever
you did so, you lost Cathos in the move. Not
only did you lose Cathos, but I will also note
as we begin my game boy and your game boy,
and you lost your game Boy, get the sillies out.
Speaker 5: There and Cathos in the move. This is gonna suck.
Speaker 1: But also i'd like a you know it would be Pepper.
Why don't we get it from you? Oh no, roll
me a D one hundred. It's for keg. Oh okay,
you still have Caag. I was gonna say you also
lost Caag, but I rolled to do one hundred for
Cathos last time. This one for you, and you rolled
this one. Now the lower is better with those, you
guys are deposited. You all land on the flowery surface
the inner chamber of the Temple of the Moon Rabbit,
the central area where the statue had shifted aside to
reveal the underground section from before. Overhead there is a
heck in skylight open completely to the moonlike route that
is supplying light from up above. It is currently the time,
not that you would know it is currently the day. Well,
I've got to actually move it forward here real quick.
Speaker 2: Come on.
Speaker 1: It is currently Tuesday, the eleventh of December. The year
is seven fifty six of the second Age. It is
middle ish of the day, middle ish of the night.
As you all arrive there, as you flop down upon
the flowers that are there, having just undergone the trauma
of inadvertent teleportation, what would you guys like to do?
I will open the floor to you immediately. I have
nothing to lead you in.
Speaker 7: Can I tell how bad the malfunction in the transportation
spell was?
Speaker 1: Like?
Speaker 7: Do we think that even though this spell caster has
been separated from us, how far that might.
Speaker 1: Be given that it was idomancy? No, you would have
no basis at all for knowing. Great, Okay, well, for
as far as you know, with the explanation of how
it happened, he might have accidentally imagined the moon and
he's now on the moon.
Speaker 4: Yeah, of course you would be all right, amazing.
Speaker 1: I haven't seen this mappen a while.
Speaker 4: Yeah, all right, Well.
Speaker 2: We can't worry about him too much. He'll probably be fine.
You could just whisper whish himself somewhere else anyways, if
he should into trouble.
Speaker 4: Something like that.
Speaker 7: Uh, he was missing an arm when he disappeared.
Speaker 4: Oh, I'm not the only one who saw that, right, magic.
Speaker 2: Couldn't steal a loombs. That's kind of fucked up.
Speaker 10: Mmmm.
Speaker 3: It's because he was infinitely unphased by it.
Speaker 2: Hmm.
Speaker 9: Or as in phases, Cathos is willing to shell honestly, let.
Speaker 3: Anything shell on his face? Is that from mild annoying? Oh,
in extreme annoyance.
Speaker 7: But if that's where do you think the others all
hold up?
Speaker 2: Well, let's find out. And he's going to start stalking
out of the central chamber towards uh, the main body
of the sanctuary.
Speaker 4: Yep, because that's intense.
Speaker 1: You briefly hear an abrupt off from the side of you.
Shifting in the flower bed. You see Cag just on
his back, hands pointed up as if shielding his face.
Speaker 2: Just nah, insufferable, what shop screaming? Let's go.
Speaker 1: The sun is so bright.
Speaker 3: Anyone on the surface. It's moon root.
Speaker 4: What it's not right now?
Speaker 1: It's brighter than this.
Speaker 2: Yeah, oh buddy, looking at the moon and given a
ex reaction, I imagine it's daytime.
Speaker 1: Uh, there's a roll me, roll me a D twelve, Aaron,
I lost track of time a little bit. I'm gonna
use this D twelve to determine something seven. Given the
moon root above, you determine Yeah, it's probably like fucking
like seven to eight am this morning.
Speaker 2: Perfect.
Speaker 5: Oh, there's do not tight to be brighter than this. Yeah,
okay you may not understand this, and I'm going to
blow your mind here, but pause. We have one or
two or five sons? How many are up there?
Speaker 1: One?
Speaker 5: Two moons though, okay, two moons? That was what I
was confused on. Gotcha. You know a hey, most stars
in the world are in the universe, are binary?
Speaker 1: All right?
Speaker 5: Look anyway, so Cag here's the thing. There's a big
ball of not fire, but basically fire. It's crazy.
Speaker 11: The fucking sun.
Speaker 5: Yeah, yeah, you know what that is.
Speaker 1: Okay, the sun is okay, but that thing sucks. It's
it's a lot lets the light from the sun and
then it brings it down here.
Speaker 2: Because it hates us. No, no, no, no, no no.
Speaker 5: The sun is a lot more but weirdly enough, that's
what gives us energy to You'll figure it out when
you get there. I'll make you. I'll make you a serum.
It'll help you out.
Speaker 3: There's some that you can get for it too.
Speaker 7: Transitional Ones' gonna slow.
Speaker 5: I'm gonna mentally in the background be making a fucking
like SB five hundred for this time.
Speaker 4: Scarn. You're a good friend.
Speaker 1: Oh my god, Amen, I get it.
Speaker 5: Dark elves like the shade as well.
Speaker 4: Mm hmm.
Speaker 1: He stands, keeping his head kind of pointed toward the ground.
Oh sorry, go ahead.
Speaker 9: I'm just gonna say, but unlike Moonroe, you can sit
under the sun and apparently get warm.
Speaker 5: It's plenty warm.
Speaker 1: There is no need for additional warmth. That's why I
have this beard.
Speaker 4: I think he would evaperate if he ever saw where
I'm from.
Speaker 9: Not everybody, not everybody can have a full beard. You know,
it's not like having a beard some job.
Speaker 12: H h.
Speaker 3: And you know it's not really like dense or thick bird.
Speaker 9: It's not like having a beard all over my body,
resays presumptions.
Speaker 4: To say it would be like a beard.
Speaker 2: That's weird to think about. We need to go where
everyone's gonna die.
Speaker 9: Have imperative duties to accomplish, not talking about body hair.
Speaker 2: M We can worry about Lilio's body hair later.
Speaker 1: No, we won't. So it doesn't mean you're you're heading
into the common area out the front of the temple. Yep,
as you head there, no investigation needed. The temple's empty.
Speaker 2: Good. I suppose it doesn't want to start calling out
there's anyone left. It's time to go now. This is
your last shot.
Speaker 3: Bishop be going.
Speaker 1: Your voice echoes through the empty temple as nobody responds
to you.
Speaker 5: People have like what it's worth this?
Speaker 1: Why I asked you repetha justice? Sorry?
Speaker 5: Can I like investigate around to see if there's like
any signs of like getting the frick out of here?
Speaker 2: Well, the investigation it's like supplies or if they would
have taken things with them if they were leaving.
Speaker 5: Eleven.
Speaker 1: So with a flat ten you can piece together from
looking around h it does look like everything that might
have been helpful for survival purposes, especially because this place
is pretty replete with like blankets and whatnot, that does
all appear to have been taken. You get the idea
that everybody here probably moved because it looks like they
had time to pack.
Speaker 2: Well, that makes life for you, then double time.
Speaker 4: Yep, let's talk to it.
Speaker 5: Our next place is to you know, go through back
through the crack crack crack, thank you, and then get
out of here that way.
Speaker 2: Yeah, we have to go through Lauren Market, downtown Lowtown,
dropping edge crack Rot and that'll take us to Primary HQ.
We'll have to be quick, but as we're moving, Desmond
is also going to be just calling out to try
and see if there's anyone.
Speaker 1: Remaining hiding in the town.
Speaker 2: But we're also not going to slow down for anyone,
like we are still going to keep moving.
Speaker 1: Right as you move through uh to delineate. As you
move through the area, you do not hear anybody respond
to you as you go through. Your voice just echoes
out through the hollow, silent chambers of the Town as
you had where you're going. The only sounds you really
hear are the rushing of water, and as you go
by Lowtown as you make your way toward it and
you begin you head toward the turn that would take
you up toward the crack Rot, Pepper, I believe you
have the best hearing. I would imagine I do.
Speaker 7: Maybe my big old fucking ears they gotta be good
for something.
Speaker 1: Yeah, Lily, all says, big old fucing ears. But you
also have keen senses, that's true.
Speaker 4: I do have advantage on these things.
Speaker 1: As you head down there, two things occur to you.
One occurs to everybody. One occurs just to Pepper. The
one that occurs to everybody is as you head down there,
the soft mists that had filled the Deep River Pit
previously because I had mentioned he was getting mistier down there,
those are now up and are filling the lower chambers.
Low Town is mostly also covered in this surreal fog
that you definitely recognized to be at least the early
stages of the amniotic mysts Deep River Pit. As you
get to that tunnel and you look down toward it,
it's thick enough that you can't even see the pit
properly and what pepper could you roll me a perception.
Speaker 4: Check advantage chep section per.
Speaker 1: Yes with advantage.
Speaker 4: Yes, yes, yes, yes, yes perception.
Speaker 1: What about the voice is the Scarron purface fourteen? As
you head down there, you hear movement coming from down
below the deep river pit. You from the way that
heads down toward it. You hear scraping and moving, and
this the sound that almost resembles like a distant whirlwind shifting.
As you look down toward that, you also notice that
the mists that are down there occasionally shift, as though
with the rhythm of a heartbeat or being pushed by
some force. They're just every few moments they seem to
inch further forward, as if as if suddenly moving and
fast forward as if so. They're just like.
Speaker 7: It's ramping up, and I think some of those creatures
that it created are crawling up with it.
Speaker 4: We got to keep moving.
Speaker 7: They're going to make quick work of this, even if
we do manage to get people out.
Speaker 1: As you, guys, continue to move forward, assuming you stay
quickly moving as opposed to stopping too long, as you
head toward the dropping edge pit and move through it, Desmond,
I would like you to make me a perception check, specifically,
perception shank.
Speaker 5: What do you perceive?
Speaker 1: Oh?
Speaker 5: Everything?
Speaker 1: As you move through them. The main thing that you see, Desmond,
is the wires that had been placed, the feeding line
that had been set for the explosives from before. Even
though there's some indication that some of them have been
removed because you knew that they were sort of getting
on that before you left, you note that they still
the explosives still seem to be mostly put into the walls,
and the feed lines are still moving to them. The
two lines seem to still be converging where they had been.
Although you had taken and removed the plunger, it looks
like the explosives they're still set up where they are.
It does not seem like the townsfolk were. They either
decided it wasn't a priority or they just could not
remove them all. Also, as you notice, so you pass
through the overgrowth, there's a shifting within the trees and foliage.
Speaker 2: Give me a moment, and Desmond's gonna turn and move
off towards where he sees the shifting. So your head
toward it.
Speaker 1: You see the You see the the bushes and underground
trees and vines, all beginning to move. It's dark the
mooner it seems to not be picking up as much
light as it should, and there was a faint mist
holding over everything. You see what appears to be something
at least of humanoid size, shifting and moving around within
the trees, scraping forward, stepping toward the outside. You hear
the sound of wood scraping along stone and dirt.
Speaker 2: Hey, we got to get out of here. Mmm, should
come on out of there?
Speaker 4: Does man be careful?
Speaker 2: What am I going to do? Die nice?
Speaker 1: Stepping out from the shadows that are in there, pulling
themselves forward, bits of thorns from the bushes and whatnot,
sticking to their outfit, pulling upon their their cloak you
see with one of their arms tucked away underneath their robes.
You see a much more disheveled Cathos pulling himself out
of the overgrowth.
Speaker 4: Okay, that careful.
Speaker 5: I've never been to your temple.
Speaker 2: You found your way home.
Speaker 1: I guess I didn't imagine it clearly enough. Ended up here,
his arm looking bad, bad, it's looking not Yeah. The
boy staff the other appears to just be the remainder
of a sleeve is flopping from the elbow down.
Speaker 7: Well, that selves one thing.
Speaker 1: Okay, oh yeah, this is great.
Speaker 4: It's a start.
Speaker 3: You're not on the moon.
Speaker 1: It's an end. He flops his arm at you, clearly
thinking you meant his arm No.
Speaker 4: Uh, cannon. I just kind of turn and I'm looking
for more people. Are we getting out of here or not?
Speaker 2: Mm hmmm.
Speaker 1: He moves clearly groggly. He looks like he's trying not
to let on, but he's moving very slowly. He appears
to be incredibly physically exhausted.
Speaker 7: Here.
Speaker 2: Uh, Desmond's gonna make a little pile of good berries.
It's not coming. It's not gonna be much, but it'll help.
Speaker 1: I'm gonna need you to I need someone to carry
my staff.
Speaker 2: Then then we'll throw it to Pepper.
Speaker 10: Yeah.
Speaker 1: He takes the handful of good berries in his one hand,
gives the staff over to Pepper. You guys continue forward.
Speaker 2: I want to give them to the crack rot. Do
you guys think you could make your way through? We've
been through two three times now.
Speaker 7: We should be able to. Are you gonna head to
HQ or you.
Speaker 2: Guys are I'm gonna stay here? Why some of these
charges are left. If the fog starts making its way
through the tunnels, I can stop it hard, least slow
it down.
Speaker 7: I don't know if anything can hold it back. It's
got a rage under it.
Speaker 2: On a couple hundred tons of rocks. You will probably
do the trick. Worst case scenario, it keeps moving and
I run like help, But you know less wise man
once said, this is the only way we're going home,
But I already am. So you guys need to get
out of.
Speaker 3: Here, all right?
Speaker 7: Then, well we can't just stand here. Oh I'll like
start pushing at scarn.
Speaker 3: Mm hmm, yeah, let's go.
Speaker 5: I'm ready, let's go.
Speaker 2: It doesn't turn around, and he'll make his way to
the south end of the dropping edge or more of
the bombs are located as you do.
Speaker 1: So you, Hagan. Just to give you a general reminder
of the setup is the feed goes into the like
a little camp in the overgrowth, h where that can
brock handed set up his his space as you guys
all head up toward it. As Cag passes by you,
he looks to you.
Speaker 11: I don't claim to fully understand your situation beyond that
you're dead.
Speaker 7: But.
Speaker 11: I I lost my home for a very long time,
and I always imagine myself doing what you're about to do.
So props for being a bigger man than I was
ever able to be.
Speaker 2: Oh well, I guess it's a little easier when you're
already dead. M go rebuild your klan respect.
Speaker 1: Yeah. Hits his chest briefly, dismal mirror the motion back
and cag will go with the others. All right, everyone,
Desmond is splitting off.
Speaker 4: From you self sacrifice and best.
Speaker 6: Mm hmmm.
Speaker 1: So Desmond, you are remaining in the open section of
the dropping edge, of the dropping edge, the area outside
of it. You're remaining there and staying vigilant.
Speaker 2: We know the plunger is gone un where we disposed
of it. You'll look for another method of it because
there might be a secondary but otherwise he is going
to do what he can to set them off on
his own. Yeah.
Speaker 1: When you when you head into the dropping edge, I
assume that you go to search that general area because
it's also part of a quarry, so they have explosives
and whatnot there. As you head into there, could you
roll me a general investigation check as you go to
do soep.
Speaker 2: Investigation? All right, negative one? I need you to be
chill today.
Speaker 1: Ten you're certain there's probably one that could be found
around here and used. As you search for it, it
takes you a bit of time. There's a lot of
area to cover. You're in a bit of a rush,
and as you move you noticeably start to see that
the myths start to get thicker. As they move forward,
you become aware that though they don't se to be
rushing in, they are insidiously showing up. It's not like
they're overtaking everything as much as the air seems to
just become thicker with them as far as the eye
can see. But as you search, you eventually get to
the stockhouse for the well Rock quarry for the company
that minds that out. As you go into it, you
find that the cabin where they would store all of
their supplies. You note that it looks like some weapon
was already taken to the locks on it and had
destroyed it. And when you open it to search inside,
you note that any explosive equipment, anything that they would
use for that kind of mining, including additional plungers, appear
to be gone, and the damage looks fairly recent.
Speaker 2: Are there any like footprints of tracks? Or anything in
the area that might tell me if someone was taking
these anywhere.
Speaker 1: Roll me survivalval.
Speaker 2: I think I have advantage on that, although we're not
out in the caves. Hmm, yeah, this is just traveling
the wilderness and the chech leader. Yeah no, that's just
have record survival for.
Speaker 1: This regular range of survival. How will you ever get.
Speaker 2: By jokes on you they have a plus three in
that seven.
Speaker 1: I shouldn't emit sassy you.
Speaker 2: Uh.
Speaker 1: As you search for footprints and whatnot with the mist thickening,
you find it difficult to find tracks like that on
the ground. Among with the fact that there's also all
sorts of tracks from other scavengers who have been coming
in and out of these areas to try to find
everything they can. You do not find anything that looks
like what you're currently searching for.
Speaker 2: All right, Well, if it's dead cord and other things
that they're taking, they really could have only assuming they're
protecting the primary h Q. It's one of two places,
so they'd either be an offshoot from the tunnels, either
on the north or south side. Since it's coming from myself,
this one's going to check that side first and see
if there's any new cordage trying to like link into
the old system or the same thing for the upper side.
Speaker 1: Okay, so where specifically you're looking.
Speaker 2: Sorry, he'll go to the way we would have came
in from the deep river side. He's going to go
to that southern wall and look to see if anyone's
trying to attach new detonation cord to the old stuff
or if he can't find anything there, then he'll double
back to the crack rot side and check and see
if anyone's trying to link cord on that end.
Speaker 1: As you search, you do not I won't have your
roll anything for this. You do not find any on
the southern side, but on the northern side you do
find it looks like there has been chord that has
been reconnected to where it was severed before, and looking
at it, it still seems like the feed line goes
still toward the overgrowth where it had before, despite you
having removed that length before.
Speaker 2: He's gonna follow that chord then.
Speaker 1: All right, as you do that, As you follow that chord, others,
I'm pissed.
Speaker 4: Oh, I'm pissed.
Speaker 1: It's true, true, you are pissed. As you guys make
your way into the crack rot. I would like a
group survival check. We'll does anybody want to be the
leader on this to try to through memory get everybody
through the crack rot? Sure, okay, it's gonna be Scarn
in that case. Scarn said, I didn't trust, So Scarn's
going to be leading in such a case. I would like,
I'm just gonna leave it to you guys. I'm not
gonna have any NPCs get into this. I'm gonna hit
you guys with a survival check. Scar Scarn, please hold
off on rolling this. Click the other two of you.
Please roll this. Hey, oh no, I.
Speaker 3: Was eleven e Scarn, please make.
Speaker 5: Please make the roll with a negative it. I just
had a that's great. Put a negative two in the
role survival. Okay, so i't even throw that away. Let's
just throw away minus two.
Speaker 1: We just take the two off of the mihny, don't
we use that one?
Speaker 5: Okay, I'll just use that. I didn't know. I was like, oh,
it was just in my hand, and I was supposed
to press the button. I'm too autistically. It gave me
an instruction, and I was supposed to use the instructions.
So I don't go away from the instrument. I'm a robot, I.
Speaker 1: Get that, but in the in the spirit of the
best possible result negative two on top of that twenty.
As you guys try to find your way through Lilia
and Pepper, you're in a bit of a bit of
a tizzy about We're thinking about the fact that Desmond
just stayed behind. But as you go through, Scarn stays resolute,
he stays fixed forward. He guides the group in through
the crack rot and up toward the undertow Primary HQ.
As you approach it, you find the gates on the
outside appear to already be open. There's a clamoring inside.
You hear people speaking, You hear a general crowd. As
you guys approach and you come up to the entrance,
you see a fairly welcome site. You see at the
front of it that you see in the center of
the courtyard, all the people that were stationed here, all
the people that were hiding here appear to have gathered
and are sit around Dendron, who is standing and looks
like he's in much better health in the sense you
guys left, who is giving them commands about what they're
going to be doing. You can't quite hear what they are.
You see him instructing people, trying to keep them calm. Heck,
and Linel is also there standing beside him, seeming to
be offering support to whatever it is that he's doing.
The both of those two seem to be back on
their feet. They seem to have recovered. You see, the
people who you would have expected to see at the
temple are here. What would you like to do?
Speaker 2: It's Bagel, Bagel.
Speaker 1: And bagel's there, the giant kabby.
Speaker 4: Bar of Bagel Katos Bagel. All right, mountain man, what's
the plan? I'm running up to Dendron?
Speaker 1: Who is mountain man Dendron? As you go. As you
rush up toward him, he turns, regards you for a second,
seems to not notice Hussey's talking, looks back and and
that'll be that for the moment. Everyone please wait further,
order says. He turns to you. You survived, you made it,
Kat Kat a fuck.
Speaker 4: Cat. We need to leave, Caddy.
Speaker 2: He gets it right, I don't know what that means.
Speaker 5: You need to tell the people.
Speaker 1: As soon as you say you don't know what that means,
his face, he just deflates. If we saw we've had
some parties going down and trying to explore the caves
in and around the area. But over the last few
days the mists have been coming in closer and then yeah,
specifically over the last couple of hours, it's been getting
much worse, much faster.
Speaker 7: Yes, the finger that was holding back the flood from
the dam is gone. We got to get going.
Speaker 1: Well, then we have a problem. And he turns and
he regards the exit to the undertoo undertail primary HQ,
which though they seem like more did I ever get
to show off? By the way, hold on?
Speaker 4: Show it off?
Speaker 7: Now?
Speaker 4: Show it off again?
Speaker 1: Did I ever? Did I ever? I got a thing
made a while back, and I don't know if I
ever got to like show it to you guys. It
was for it was for the Three Gentle Sins book,
hold On, hold On. I know this is literally the
worst possible time for this.
Speaker 4: Thank you, but.
Speaker 1: This has basically been the state of hold on. Yeah,
this is going to take a second to load. This
is this this image, this image that was made for
the Three Gentle Sense book. This is basically this has
been the state of the h This has been the state.
Speaker 5: Of the pits.
Speaker 4: Oh it's loading.
Speaker 1: I know it's like the worst game to finally give
a reference for this, but this has been the state
of the pits through this entire fucking game. But as
you as you look toward the exit, you find that
though they seem to have hardened somewhat, it looks like
they've dried. The vines and thorns do remain covering the
way out. Right, you noticed that all flowers that were
on them, all the lotus flowers that were upon them,
those seem to have wilted and died.
Speaker 7: I think we have a solution for at least parts
of that, or a couple of different methods that we
can use to to get through. I'm gonna like turn
and look at Lilia hang with the biggest help me.
Speaker 3: Look. Oh hi.
Speaker 9: This she holds up up bloom called up blum. It's
I can say it right now. Oh it doesn't like
the vines. It really doesn't like the vines.
Speaker 5: I don't like the vines.
Speaker 3: It takes it a lot out of it.
Speaker 1: I might be able to open.
Speaker 5: The way forward. It will open the way.
Speaker 9: It will open the way forward. I just need to
have enough energy to do it. I think I'm pretty good, right, now.
But if someone can prepare a sandwich and a bottle
of wine when I'm tired, that would be loved.
Speaker 1: There were reports from those who went deeper into the caves.
They said that there were creatures within the mist. Yes,
is that creatures?
Speaker 5: As he's cooking up? You saw some creatures in the mist?
Speaker 1: Huh?
Speaker 4: Well there there. We bought a couple of them.
Speaker 7: They seem to be able to inflict the illness that
the mist is able to as well. We might have
to fight some of them back if we're not able
to burst through.
Speaker 1: Linel Linel steps forward, clangs there the end of their
moon staff upon the stone ground. Where are the others?
Where's Desmond?
Speaker 7: He's he's further back. He's trying to make like some
type of distraction or something. I think he's trying to
blow himself up or some stupid.
Speaker 3: I'm good, I'm a hero.
Speaker 7: Of all things.
Speaker 1: What he's trying to? You see the two of them
look to each other. Brockhand was already going to try
to seal the tunnel's worst case, Desmond doesn't have to
be down there doing that. Then we it's fine, let's
see to opening the way and then we can see
to him. M right now, we small group of people
are about all that stands between those mysts and the
people of the town.
Speaker 4: Then we better give it all we got.
Speaker 1: You see a brief long look between Dendron and Linnell,
a tightening of their jaws, and then a nod between
each of them. Dendron looks back to the group. Very well,
you all try to open that do whatever you need
is necessary. We'll see to everybody else and try to
get them all mobilized. There aren't many members of the
undertow left, and there certainly aren't any other hands that
would be useful. Most of the other members went down
into the mists and died, as did whatever few clerics
we had left. You're all in charge of the people here,
then mobilize them as you see fit and get those
thorns out of our way.
Speaker 7: Yes, all right, let's do this quickly so we can
grab the self sacrifice and bastard.
Speaker 1: We'll get a message to him ahead of time.
Speaker 7: To that right now, if you don't mind, I don't mean,
I know, I do mean to be bothered. You tell
him to get his tiny ass up here.
Speaker 1: The two of them nod, They turn and they begin
moving back toward the entrance to the area, leaving all
of you in charge of the space.
Speaker 3: Here, Lie will go and try to do her thing
with them thorns.
Speaker 1: All right, Lilia, you head over toward the massive, seemingly
insurmountable wall of thorns. Um as you do so, Pepper
and scarn, And would I be presumptuous and assuming that
you're staying by Lilia, Yes.
Speaker 7: I'm trying to figure out how I can help full
at the best because I have fire, I have fire
esque things, but what bloom does in interaction with the
vines is specific. Would I be able to cast something
like vurpal flames?
Speaker 1: You know from experience that nothing really damages these things?
Speaker 4: Cool? Cool, cool, cool cool. It's all up to you,
baby boo. Hey, you you got this though.
Speaker 7: I'm like, I've somehow gotten up to like massaging your shoulders.
All right, Chap, you're gonna go in there. You're gonna
give them what what and you're gonna kick their button.
We're gonna go and yep, I like offer you a
water bottle with your mushrooms in it and a towel.
Speaker 1: Begin to form a crowd off behind all of you.
They all seem a bit discordant. They all seem like
they're in a bit of a not quite a frenzy,
but they all seem very confused, having whatever instructions were
being given to them being cut off. You you see
them all talking, and then as you guys wander off
toward the wall of Thorns, you hear in general, what
are you doing? Can we help? Is there anything we
can do to assist?
Speaker 7: Get ready to run, move and get behind us when
the time comes, we come from I mean, I may
not be a part of this town, but I've been
surrounded by people who love this town for a while,
and you guys are all part of that. I will
do what I can to protect you, and I'm sure
that Scarn and Lilia will too, as familiar face as
just if you see any creatures or any type of mist,
please get behind us, or try to get close enough
to test to where we can help.
Speaker 1: As you look around, you do start to note that
there is a soft white mist beginning to fill little
chunks of the air around you. It's enough that it
is visible.
Speaker 7: Please mouth colorings if you can, Lily, we're running out
of time.
Speaker 9: You can everybody very simple, several file lines. Everybody stay
calm once these vines disappear, we are going to walk
calm only forward. No pushing women and children. Amen, don't
touch anything for the love of God.
Speaker 1: Yes please.
Speaker 4: All right, tour you're so good at it.
Speaker 1: As you approach the wall route, Bloom begins to uh,
begins to quiver, and begins to quiver as it has
when it's encountered similar vines before, begins to shake. He
gives off the inuyasha.
Speaker 9: Yeah, I know you don't like it, but you do
a real good job. You'll never have to do it again. Okay,
May me talk to you like you have feelings.
Speaker 1: And yet the blade studies.
Speaker 3: Because it works.
Speaker 4: Tchiaka, Come on, I don't isn't take you out.
Speaker 3: A big inhale inhale out and then just.
Speaker 12: Jump forward to stab it into the thickest root she
can find.
Speaker 1: To leap forward, the blade begins to burn in your hand.
You see a faint purplish energy begin to well up
from beneath the sap like blade of root bloom. I
would like you to do two things for me. One
is roll a D one hundred and the other has
roll me a constitution saving.
Speaker 3: Throw alrighty hebo. That is a fifty six.
Speaker 1: I'm gonna get a piece of paper because I got
to mark some stuff down.
Speaker 6: The free constitution saving throw con save.
Speaker 3: More than nine.
Speaker 4: Oh no, thank god, you only needed to roll.
Speaker 1: An eight forward. The blade glows with not radiant but
supernatural energy, and as you swing it forward and try
to pierce it into the roots, you see a bunch
of them do recede, pull back and die. But the
roots seem to rebuff you as you pierce it into it.
The blade causes you to be pushed back. There is
an almost arcane burst of energies if the last of
the life that's in this wall of roots shirks you
away as you do not feel like you made considerable progress.
And based off your constitution saving throw, you're also going
to take a level of exhaustion.
Speaker 6: Mmm.
Speaker 13: No, she's gonna just like take like a quick jagged breath.
Speaker 12: You swear you see like all the fur on her
stand on then just like like just shiver.
Speaker 3: Up on her. She's like, Okay, he sent to the ditch.
Speaker 1: And we are.
Speaker 13: She is going to use a guias avatar into great tree.
Speaker 1: But you, among other things, gives you advantage on constitution
saving throws.
Speaker 3: Yes, yeah, you got this.
Speaker 1: Make sure you throw that effect on yourself. Also, I'm
getting rid of the effects that are on you that
shouldn't be from Tomamo's I'm gonna do well done. I
gotta you're like, oh yeah, you're gonna be vines. I'll
be vines too. You can't spell, I can.
Speaker 3: I can do that too.
Speaker 9: Oh no, well I did have to announce it. And
then free camp bree All right, okay, okay, are you
gonna try it again?
Speaker 6: We are, we are going to try it again.
Speaker 1: Roll me a D one hundred in a constitution saving throw.
Speaker 6: All right, how boy fifty four? And then for constitution
saving throw with advantage.
Speaker 7: You've got this, come on, come on, Oh my god,
oh my god.
Speaker 1: You strike forward again. You try to get get through,
and you do not quite manage to. However, these attacks
are destroying big chunks of it. You clear out like
twenty feet out of the couple hundred you might need
to as you do, and you're pushed back, and very
cinematically you can see the lily is tired out by
this almost immediately, and the sword itself is vibrating and
letting out this whining pitch, not as though it's discouraged,
but as though it's straining as well. Pepper. Yes, here
in the back of your mind, almost thorny feeling is
something like claws its way into your subconscious just this,
which is then cut through by a very sudden The
vines outside are here to be shaking, Peppa, what's going
on in there? I haven't heard from you and quite
some time.
Speaker 6: We're coming out.
Speaker 4: There's gonna be a big explosion. You need to back up.
I'm having to hear from your rochel.
Speaker 1: The college is prepare to offer assistance. Oh no, okay,
We've attempted to get inside, but the Averrea appears to
be warded from magic that allows for things like teleportation. However,
if you can make enough of a dent in this,
we could probably help you the rest of the way.
Speaker 7: That. Yes, please, any assistance would be amazing.
Speaker 1: I need to confirm, however, last time I talked to you,
I believe you are heading down into the depths.
Speaker 2: Pepper.
Speaker 1: I need you to tell me what happened down there.
Speaker 7: We defeated at the Kiss, and we also defeated Neftaria
and uh we went under Agony's throat, which is so
much worse than just Agony's throat.
Speaker 4: I thought Agony's throat was gonna be that you.
Speaker 1: Were sent there to investigate, have been thoroughly disturbed, specifically
in the last hour or so, everything's become just about
his worst case as we could possibly have imagined that.
Speaker 4: That's crazy. Why would it ever do that.
Speaker 7: I'm like looking over at cathos on Bagel.
Speaker 1: All right, then in that case, we're going to get
you out of there, Pepper, you don't belong in there.
Speaker 7: Wait, okay, no, when you say Teilport, you mean you're
Tailport and everybody.
Speaker 1: Right, You're going to have to make your way out.
If we're going to translocate everyone, you're going to have
to be outside of the pits.
Speaker 4: And we can we can do that.
Speaker 7: I have faith and my friends that we can do that.
Speaker 1: Just a cat. He cuts to a shot of a
cat outside morning air. Everything's calm, just fur on end,
tail straight in the air.
Speaker 4: You can do this, Happer, Thank thank you.
Speaker 1: X little little layer bouncing up and down as he talks,
like not animated. Just do you get a paper? That's right?
Speaker 7: I wish I had that record. I think that's the
first time he's ever seen him.
Speaker 4: Believes in me.
Speaker 14: Oh she is, Okay, well, I'm gonna give it my best,
just if there's maybe beck up, like because the mist.
Speaker 7: Is gonna be coming out with us and I can't
promise that there aren't gonna be critters.
Speaker 1: Oh trust me, Pepper, we are prepared. There is cut
to a shot of shadowy figures in robes lining behind them.
There are there is backup, Pepper.
Speaker 4: You're kid. Oh, I'm great.
Speaker 15: I love that for ohs, I'm so thank you, Walks.
All right, I'm gonna get off the phone. Tell everyone, Okay,
I got to go home.
Speaker 4: LILYA Scarn, We're so fucked.
Speaker 1: You just here in the back of your mind, just
as he was thinking, yeah, they said they left, they
said they got off the phone.
Speaker 16: No, I don't know, Okay, Okay, okay, I don't.
Speaker 7: I'm like talking to Lillian's Scarn specifically.
Speaker 4: In this moment, just so you.
Speaker 7: Guys know, there are a bunch of people from my
college outside that I think I think I should know about.
Speaker 4: Uh, just you know, keep doing what you're doing, Lily.
Speaker 7: I love I know you're tired, and I'm sorry that
I'm the I'm you're giving me this look like I
need to stop talking.
Speaker 4: So I'm gonna make this snappy.
Speaker 9: I'm fine, it's fine. Are they gonna kill us? Is
that what's going on?
Speaker 10: No?
Speaker 7: No, I don't think I I gotta figure out a
way that Cathos can get away without them seeing him.
Speaker 1: But I'll oh, I don't care.
Speaker 4: Oh, well, I don't want.
Speaker 1: I don't want to go to the college. But if
it gets us out of here, I don't care.
Speaker 4: Well it's very lovely college.
Speaker 7: But fine, if that's not a point of concern, I mean,
that's that's fine.
Speaker 1: Trying to hide me is going to hold this whole
thing up, then don't bother it. Wouldn't it sounds like
what you're describing doing. I'm not.
Speaker 10: I'm not.
Speaker 4: Let's let's keep going. You don't know my ways?
Speaker 3: Well, that'thod.
Speaker 4: Everyone over here's always questioning.
Speaker 9: Someone.
Speaker 3: Get them a room. I'm trying to guns and train.
Speaker 1: Want to give it another shot?
Speaker 3: Yeah, I'm gonna. She's gonna do one more thing.
Speaker 12: She's gonna use her virtuous flora for Flora take advantage
on an attack role because it's a one handed weapon.
Speaker 1: In that case, I would say do the D one
hundred roll twice and the constitution save, okay, and we'll
take whichever of the results is lowest.
Speaker 9: First one, oh shit, then second one thirty five, taking
that ten and then.
Speaker 6: That constitution saving throw with advantage m mumber.
Speaker 1: Not twenty all right, So you do you do not
suffer a level of exhaustion that time. You you take
up the blade, you tell them that they need to
stop distracting you. You swing it forward, Flowers irrupt around you.
Your own flowers seem to have an adverse effect, where
not adverse, the opposite. In fact, as you raise your
weapon up and channel the power of your epithet, the
ground underneath your feet a ring of heights, which flower
I always want to say, Kamelie, it is, I trust
myself Camellia. Flowers begin to peer around your feet in
a ring, and then as you strike your blade forward,
they expand out, turning roughly twenty feet around you into
a veritable flower field of them. As you strike, and
you cause about forty feet of the roots to be
blasted back by this pinkish radiant light that comes off
of your weapon. As you see them wither and chop
and get destroyed. As you clear a big chunk of
the way.
Speaker 3: Thank you.
Speaker 1: Again.
Speaker 4: Yet it's just really, do you.
Speaker 1: Wish to continue?
Speaker 12: She she will continue while she's got flourishes, while she's
got her her uh, her guy's avatar. I'm just looking
at my other spells to see if there's anything else
she can do to buff herself. Um dark fitting dark visions.
Speaker 3: Now I can.
Speaker 2: See she steps out into the like part way the
sun hits you right in the eyes. You're like, uh, because.
Speaker 3: These aren't like fiends or anything.
Speaker 6: I'm not sure what celestial what divine weapon could do
or root Bloom for this, not really packing any creatures.
Speaker 3: I'm just looking here.
Speaker 6: These things don't seem to be affected by radiant damage.
Speaker 3: Huh not really, not really. Yeah, so there's no point
using to.
Speaker 1: The nature of root Bloom. It's like I'm gonna be
a kind of fate here for a second. This is
kind of a conceptual battle that that weapon was like
created from theocyte, uh, and it carries a hatred for
things that originate from outside the material plane. It wants
to banish them back to where they go. You're not
really hitting this thing with energy so much as your
empowering root Bloom to like wage a conceptual battle where
it's rejecting these the roots.
Speaker 3: Mm hmmm.
Speaker 1: Okay, this is an idea.
Speaker 2: Battle, I think.
Speaker 3: I think. I'm also just thinking cinematically.
Speaker 6: It was like, well, what could also help with exist?
Speaker 1: Anything that you want to add that adds big old
anime laser or adds energy or or whatnot. I'm going
to give you something for so you do whatever you
want to do. I'll I am right now. This is
whatever makes you. Whatever makes Lilia feel more confident and
reassured would surely translate into a positive effect here.
Speaker 3: Yeah, that's why I am. I'm looking at my fingers
as she can.
Speaker 4: She's the one, and she's.
Speaker 1: A nailing it.
Speaker 2: Pepper.
Speaker 7: I got like two made of like bush, let's see.
Speaker 3: I don't think what a smite do.
Speaker 1: Chunks of the thorns that had fallen off made little.
Speaker 4: I collected them cathos.
Speaker 5: And don't got much. I can see you have read
it through everything pretty extensively. I don't think I can help.
Speaker 12: No.
Speaker 4: I have scroll of flame robe.
Speaker 1: Oh yeah, you scroll. You still have the sc the eyes,
don't you?
Speaker 3: I do.
Speaker 1: I do. That's that's that's good. That's good that you've
got it.
Speaker 6: Okay, I I don't see anything here that I can
immediately use aside from now well that's after eastrike, I
think we'll do.
Speaker 3: We'll do another.
Speaker 6: Flourish for for the advantage.
Speaker 1: The reverse advantage.
Speaker 3: Yeah, and then we will we will go at it
a fourth time.
Speaker 1: I know this has never come up before, but I
also wanted to bring something up with you, just so
you know what the where the path letes if you
happen to get six levels of exhaustion?
Speaker 5: Oh you die?
Speaker 1: Yeah, just so you know.
Speaker 5: Now, how do you get rid of those.
Speaker 1: Leep on resting or greater restoration?
Speaker 3: Mm hm. So I've got potions and stuff.
Speaker 2: So it was like, we.
Speaker 1: Got potions, roll the percentile roll twice again. We'll take
the lowest and then roll that con save with advantage.
Oh sure, rolled again just in case. If you get
a one, then.
Speaker 3: Thirty eight.
Speaker 1: Now roll that con.
Speaker 9: Save unsaved with a bandage hoably two twenties.
Speaker 4: Let's go.
Speaker 1: Oh my god, you just gained a third level of exhaustion,
one for you, one for the kids, and one for
your hat.
Speaker 2: Heck, in.
Speaker 1: Three levels, that doesn't impose anything that would immediately have
a major effect on you. But you are tired, more
tired than you've been in effectively. You can recall would
you like to try to go for the final time?
Speaker 3: He will go one last time.
Speaker 1: As you raise up your weapon and prepare it, Scarn
and Pepper, yep, you both hear the monstrous inhuman yippings
of the crystal creatures you'd encountered before. As you see that,
the background of the entrance to the undertow primary HQ appears.
You see the mists thick enough that things might be
able to move through them, and you hear what might
be approaching creatures. However, before you can do anything about that,
as Lilia raises up their weapon to strike.
Speaker 5: Deminds.
Speaker 1: You just keep dragging of the stuff you're doing. We're
we're gonna cut away cinematically real quick to Desmond.
Speaker 5: Yeah, us cinematic count ups like a son of a.
Speaker 1: Lifts the yell, prepare your weapons and prepare to attack. Yeah.
Speaker 5: It just it goes right into the eye, out of
Desmond's eye with him gun out.
Speaker 1: Desmond, you are going into makers. What are you doing?
Remind me what you do?
Speaker 2: I was tracing the detonation cord because to my understanding,
it's hooked up to these We're going to say four oh,
it's probably more yep. Bar on the northern side here yep,
And I'm following it along this wall to wherever they
have the charges set up. The plus you're set up.
Speaker 1: Yeah, as you follow the cord, you don't need to
roll any survival checks or anything for that, because it
is a pretty straightforward thing if you have a literal path.
As you move through it, and you move through the trees,
you notice the mist beginning to thicken outside from outside
the overgrowth, you see shadows moving, you see you hear
the distant clopping of crystal appendages upon the stone. As
you can hear relatively clearly, there is movement out there.
There are things that are shifting more than you could
certainly handle if you were to turn your attention to it,
moving and heading up toward the undertow primary HQ. However,
whatever gets there does need to go through the crack rot,
giving you a sense that you do have some time.
This is happening slightly in the past. As you follow
it toward what was once a camp where the plunger
had been set up, that had been placed upon a
broken tree stump. I'd like you to roll me a perception.
Speaker 2: Check perception sixteen Yes, okay.
Speaker 1: As you move forward, you hear struggling, You hear the
sound of shifting, You hear several gunshots and just a
distant what are you? What are you? And as you
hear this distress and move closer, you see moving away
into part of a clearing. You see who you recognize
to be Brockhand, wearing armor that very closely resembles the
old military uniform of his father. And then you see
several of the same messite creatures that you'd seen before,
the floating amphibia like creatures floating through the air. You see,
stalking one step at a time, the large canine creature,
one of them shifting toward him. And then you see
for the first time a figure that you've only seen
once before in one of your dreams, when one of
your memories was altered briefly in Neftaria set it back
to what it was supposed to be. You see what
appears to be a feminine, feminine woman, a feminine individual,
a woman whose body is made of that same ivory
stone like material, covered in crystal, a scarf like shawl
twisting around their arms, flowing about them unnaturally, their hair
cascading back into shadow behind them. You see, and this
time I'll share with everybody.
Speaker 2: You see.
Speaker 1: This creature, their feet floating a couple of inches above
the ground, floating toward Brockhand, who is firing a gun
uselessly toward it.
Speaker 2: Desmonal step out and shout out towards him like that
one's mine and he's gonna shoot with the fate revolverancy
if that has any effect.
Speaker 1: Again, all right, I'm gonna add some stuff to a
combat tracker real quick, and I'm gonna throw you onto
a map.
Speaker 4: I can't believe you're fighting Fenris's mum.
Speaker 2: I should eat my friend's son.
Speaker 4: Yeah, I mean she don't look like that from what
I remember, but.
Speaker 2: It could be like your aunt.
Speaker 5: You don't know, Cauzo Becazzo.
Speaker 4: It's my god aunt, my my favorite. Oh the pepper
parts of my heart are very quiet. Everything that is.
Fenris just screaming.
Speaker 1: I didn't do a thing about this map. Give me
just one moment to do a thing with the map.
Speaker 2: It's not going to be a bigger thing.
Speaker 1: I am going to do a thing. It's cinematic. I
gotta hit this button. Boom that should have worked. Oh, no,
where is it?
Speaker 2: Hold on at the cinema filter?
Speaker 7: I did.
Speaker 1: Everything has wide screen.
Speaker 2: I can't.
Speaker 1: The campaign hold on, It just doesn't look the way
I wanted to look.
Speaker 2: You see, I guess rather somedd letterboxing thro the.
Speaker 1: Blacks come in on the top and bottom.
Speaker 2: Yeah, this is like, wait a minute, we are wide screen.
Speaker 1: This is TV. Yeah. I added the skybots. It was
very important.
Speaker 4: It's very popular.
Speaker 1: As you move forward, you see there are four of
those of the Crystal Seed creatures. Broadcand is not currently
represented on the map, but he is roughly in the center.
As you fire towards them, feel free to target them.
Target any three of them that you wish to have shot,
and go ahead.
Speaker 2: There's a natural twenty in there at the white shadow.
Speaker 1: At the white shadow.
Speaker 2: Nice, that's thematically great, he will just in case they
aren't used favorite target, to make them a favorite target.
Forty two points of damage.
Speaker 1: As you fire toward it, you see them raise their
hand toward brockhand and you see his body sees up
almost as if he's about to be lifted into the
air by psychic force. You see falling out of his
possession what appears to be a plunger the plunger that
was taken falls to the ground, just feet from where
the wires look like they should connect to one another.
As they're being lifted, you fire. You hit the arm
of the White Shadow, and as you do, it destroys
everything from its forearm up, causing it to shatter and break.
The pieces dissolve into white mist around it. Brock Hand
falls to the ground with a thump, and you see
the White Shadow, almost unreacting, look at their own arm,
which then rebuilds itself out of the mist around them.
It's vague kind eyes shift over toward you, and you
feel a coldness unlike anything you've quite ever seen, as
though your your body and mind are trying to process
a feeling that is entirely foreign to it.
Speaker 2: The White Gosh just only just reach for the chest
pocket where he used to keep his platinum coin.
Speaker 1: Where As this happens, brock in ITH's the ground looks up.
Doesn't we have to just bringing these things in?
Speaker 10: We have to stop them.
Speaker 2: You just get out of here, kid, I got this.
Speaker 11: I can't.
Speaker 10: I have to.
Speaker 1: He looks over toward is over toward the plunger, looks
over to you.
Speaker 5: You need to go, I do My dad could do it.
Speaker 1: I could do it. Your dad didn't do it, kid,
I don't understand.
Speaker 2: He's place poisoned our memories. Your dad was a victim
of the Industrial War.
Speaker 1: We only.
Speaker 5: Roly persuasion.
Speaker 2: Oh boy, negative one, don't fuck me sixteen?
Speaker 1: What do you mean by that?
Speaker 2: Bye? My father? They drank us out of our homes
and put us in the nineteenth and they left us
on that island. The stress slowly ate away at him.
You figured correctly that if we all got hurt bad enough,
we'd have to go home. And once it got too much,
he did shut off bombs, but they weren't the tunnels
and were underneath her camp.
Speaker 1: You see his face contorts for a second. So there's
a part of him that recognizes that you must be
speaking the truth, but that he can't swallow it, can't
accept it. I'm going to roll a D twenty for him.
See him clench his teeth and pounds the ground with
his with his fist. Well, my dad couldn't tie can
This is the only way that everyone else gets to
go home.
Speaker 2: I'm already dead, kid, You got something to live for.
You can be better than he was. Your father got
me here. Maybe that was just things getting put into
place so I could get you out of this cave.
Speaker 1: Tears rolling down his eyes, you see him shift, picks
up the plunger, darts toward the wires, and starts trying
to fix it in place. As he does, you hear
more shifting around you. Is more entities that are within
the forest seem to converge in on this space. The
crystal Stalker, the messide Stalker that is in front of him,
begins to move forward, rushes toward him as he tries
to properly fix the plunger into place, leaps. There's movement
behind you, and you hear just a very quick, very
quiet behind you voice reassuringly speaking, just well said. As
there is a clang of metal. A body slides into
place between the stalker and him as he fixes the plunger,
gets up and begins to run. As you see sliding
into place, the Chris or not Crystalline, the silver form
of Commander Dendron sliding in between them, holding at the
stalker back with the edge of a weapon, pushing it
back off of him. Here, it's some of our jobs
to do things like this, not yours. As he turns
toward him, and you see Brockhand run off into the forest.
As you turn the voice behind you, you see Linnell
standing behind you, their staff pointed forward as the entities
that are there now turn their attention toward the three
of you. We came to tell you that you needed
to head back and that he was doing this. But
it looks like it was good you showed up.
Speaker 2: Yeah, kid would have locked himself in here with these things.
Speaker 1: I'm gonna throw them. Dendron doesn't have full art, so
he's just going to be a floating top of a body.
Speaker 4: Mountain Manta.
Speaker 2: I am.
Speaker 1: Linnell beside you. The others they're trying to get out.
We need to give brock Hands some time to clear
the explosives.
Speaker 2: Yeah, let's do it.
Speaker 1: So what two of you? What two of you want
to control? Dendron and Linnell? Linel also Linell, you're the
You're the wrong token, my guy.
Speaker 2: You should be make sense. The pink gets the pink
you want, Linnell.
Speaker 3: I want Lenell.
Speaker 4: I want to know, is.
Speaker 1: All right?
Speaker 7: Can man?
Speaker 1: You can as long as that's okay with As long
as that's okay with you.
Speaker 5: Sound like you really want it.
Speaker 1: I'm like you can if you want.
Speaker 2: No no no no no no no no, and the
part of the White Shadow will be played just.
Speaker 4: I know, try to kill us.
Speaker 1: I just threw their stat blocks into the I just
threw their stat blocks into the chat so you can
open them through there. Just made them friendly.
Speaker 5: That's cool. This is the cool battle. There's some fire
emblem ship with I've been giggling, kicking my feet.
Speaker 1: I'm gonna remove I'm gonna remove Bagel from the combat tracker.
Speaker 5: Yes, he's like, why is Bagel there?
Speaker 1: Bagel is safely bageling it up. The others will just
have to skip your turns. All right, I'm going to
hit some people with some I'm going to hit some
people with initiative roles as I doative. Yeah, boom boomtive.
I'll just roll initiative manually for both of them and initiative.
All right. So yeah, like I said, make sure you
grab their sheets. Linnell is a spell caster. You won't.
If you scroll down on their sheet, you can see
the spells that they have prepared. Should all be listed
at the bottom. If you have any questions about anything
that they do, let me know. There's there's The sheets
should be pretty straightforward.
Speaker 7: With that.
Speaker 1: Let's get into it fittingly, Desmond like this, Oh my god, Desmond,
you're up.
Speaker 2: For all right.
Speaker 1: The plunger remains unpressed. By the way, just to make
it very clear, Broadcad fixed it, risking his life at
the end he hafixed it, and then he ran.
Speaker 4: Fair good.
Speaker 2: This was going to start off with another shot.
Speaker 7: Go for it.
Speaker 2: Crystal seed, white Shadow twenty four, twenty six. It looks
like a hit on basically any of them.
Speaker 1: You hit any of them, whichever one you want to hit,
go for it.
Speaker 2: Let's let's do the stalker. Actually, okay, fourteen points of
damage for the first shot.
Speaker 1: Okay, you fired towards it. It strikes it. You see
a chunk of crystal gets blown off its body. I
also need to really quick fly a thing. I'll apply
it in a minute. Actually, go ahead, can can you continue?
You're turning?
Speaker 2: I won't ask you is actually I'm onna Hunter's mark it. Okay,
Hunter's mark and fyre another shot twenty seven, so that
hits that definitely good golly, nineteen points of damage. It's
to attext bonus action. And then Desmond and Linnell are
close together. Desmond is going to wrap up and around
this tree. And just for my advice, I'm assuming the
plunger somewhere behind Linell And so you see that tree.
Speaker 1: Stump, Oh, yes, down here, yeah, I just assume that
it's there, okay, al right, So you're gonna get up
and around, get off behind that tree to gain cover
from everything.
Speaker 2: Yep, and whoa, I'll go check that out. And that's me.
Speaker 1: That's all right again. If it's on your end, then
the white Shadow is going to go next. Just you know,
Linnelle is on deck, so Linelle will be going after this.
As they they go, the White Shadow looks to everyone,
looks to the fleeing brock hand. They don't seem to
express any any real emotion toward what's happening. They are, however,
going to raise up their hand.
Speaker 5: Let's see.
Speaker 1: Yeah, it's gonna shock you, the three of you. It's
going to raise up its hand. You see this bluish
energy begin to converge on its palm, and then it
forms this very peaceful, calm look orb that it then
crushes in its hand. It's going to do this on
both Linelle and Dendron. It's going to use its memory
spike as it does so both of them are going
to have to make DC seventeen intelligence saving throws, which
I think I'll have to do, so I apologize if
you want to do anything with it, but the pop
up comes up for me, so I might as well
be the one to just click.
Speaker 2: Click.
Speaker 1: They both click. They are both struck, as you say,
as they grip their heads as their memories are assaulted,
as chunks of their minds are ripped apart, they actively
lose memories as they are hit by this. They are
going to suffer from. They're going to both suffer thirty
four psychic damage the shadow. Then, as they grip their
heads as they suffer from their minds being assaulted, they
both look up at their vision blurry and see the
shadow will have disappeared and reappeared right in front of
Linell as though as of teleporting one instant to the next,
appears in front of them, raises up its hand toward them,
raises its fingers forward as though about to touch Linelle's forehead,
and with that it is Linnelle's term. What would Lynelle
like to do? Let's see, so can they can either
cast a spell that is a casting time of one
action or they can do use their crestent Scythe or
Moonlight seal, or or they can make two attacks which
can be their crest and scythe or Moonlight Seal.
Speaker 6: Yeah, are you considering that he's like right there, I'm
guessing moving would be like opportunity thing.
Speaker 7: So m.
Speaker 9: Mm a lot of radiant a lot of radiant holy stuff,
which is not surprising.
Speaker 1: They are a cleric. Yeah, technically a Peladan, but.
Speaker 3: Um hmm.
Speaker 6: My only thing, like the thing I'm thinking of is
getting away, because she's about to touch him, but he
only also only has a melee weapon, so.
Speaker 1: M taking also divine smite when he hits.
Speaker 3: Yeah, I'm just kind of I'm just I'm just taking.
Speaker 1: Yeah, reading this stuff, I think we're.
Speaker 3: Going to do a Divine favor being here. It's the concentration.
Speaker 6: UH empowers you with divine radiance until this ends. Your
weapon deals an extra one D four radiant damage on
a hit.
Speaker 1: Okay, I will put that onto them. Kaboom, that is
now on them. I've ticked off the first level spell slot.
They use Divine Favor, their weapon glows with radiant energy.
They still have their full action.
Speaker 3: We are going to use the.
Speaker 1: We are going to attack with crest and sythe I
assume since it's the only thing that would benefit from
that damage. Yeah, okay, in that case, you can drag
the attack thing here. I'll target them with here. With them,
you should be able to if you scroll over the
melee weapon attack thing, you should be able to double
click on it and you should do the attack.
Speaker 3: Melee weapon is that?
Speaker 6: Ummm?
Speaker 1: I think when you scroll over you should see lights
up under crestin site that says melee weapon attack pleasure
Erry go.
Speaker 3: Oh okay, it's the text itself. Seventeen.
Speaker 1: As you strike this straight forward with that one, they miss.
Speaker 2: Okay, so at least a eighteen minimum.
Speaker 3: Yeah, I guess that's it.
Speaker 1: So they have one more attack. Can he attack twice
because you're using their multi attack?
Speaker 3: Oh okay, Then try again, then.
Speaker 1: Strike again as a seventeen. Again, they strike forward toward
it twice. Both attacks seem to misestimate how close it
is and both miss. Okay, um, that's your action and
bonus action.
Speaker 3: We are going to.
Speaker 6: What I'm mostly worried about is the whole opportunity thing
by just moving out.
Speaker 3: Well, I'm guessing it well, but.
Speaker 4: To say.
Speaker 1: Lynelle will try to get away. It does not opportunity attack. Well,
all right, Dendron is next up on deck. But before them,
the two mess out seeds are going to go, one
of which is near Dendron. So as he's gripping his head,
it's going to go for an attack. It's going to.
Speaker 5: Go for.
Speaker 1: He's going to look toward him and is going to
attempt to mind drain. He needs to make an intelligence save.
I'm going to make that for him. Click boy, oh boy.
He fails. Rum he's going to take He's going to
take a bit of psychic damage from it. He takes
twelve psychic damage. As it does that is it assaults
his mind. He swings his weapon toward it, but to
little avail. Another one that's near him is also going
to float toward him and do the exact same thing
as well. Oh my god, he's going to make an
intelligence save. Buck he succeeds this one. Oh yeah, it
is now Dendron's turn. What would Dendron like to do?
He has far fewer options.
Speaker 4: I'm gonna shoot these guys. Oh and they're all within okay,
so I'm going to use.
Speaker 7: Mark Marksman's eye because I assume these are all close
enough to pract disadvantage, so I will roll them like none.
Speaker 1: Of them are five ft of you. Okay, If they're
all the closest ones are ten feet.
Speaker 7: Cool, Okay, then I'm going to pull out my revolver
and I guess take three attacks, okay.
Speaker 1: On one probably on some worlds, I will What I'll
do then is I will target all three of them.
If we were just doing two of them and then
one on which which who do you want the third
target to bank?
Speaker 4: Let's let's go for the mess site stalker.
Speaker 1: Okay. In that case you should give just scroll over
the attack roll, click it and it should roll all
three at once.
Speaker 4: Yes, and I'm doing the revolver Bam.
Speaker 1: Dendron. He hits all three. So do you want to
roll their damage altogether? Do you want me to untarget them.
Speaker 7: And you can do them one at a time, whatever
you want, King, I'm asking you, I all of them, Sking.
Speaker 1: Okay, go scroll over the damage and roll the damage.
Speaker 4: Yes, sir.
Speaker 1: He fires the shot that is fired at the stalker,
hits it and does nothing. The other two shots. The
other two shots would have dealt sixteen damage. They do
eight to each of the crystal seats.
Speaker 4: Oh and uh, it's my gun, not a okay, it's
not a magic weapon.
Speaker 1: Okay, No, he's just a fucking town guard. Captain. Whyould
you have a magic weapon? He does have three magic bullets.
Speaker 4: Tell me he's a guard. Get out of my head. Okay,
I think that's all I can do.
Speaker 1: Three attacks through your multi attack.
Speaker 4: Yep.
Speaker 1: Cool. He sits there as all of the crystal seeds
begin to flock inward toward him. Another one is going
to go. It is going to bob forward, getting within
ten feet of him.
Speaker 4: Dodge.
Speaker 1: It's not an attack, it's a save.
Speaker 4: Oh you fuck?
Speaker 1: Okay, so it is going to go for a save.
He is going to fail.
Speaker 4: The moment I gained possession of this character.
Speaker 1: He goes at nine more damage as it floats toward him,
and it does so. Then the stalker is going to go.
The stalker is going to shift and is going to
rush around and toward where Desmond is. Oh, there'd you go, Desmond.
The stalker rushes around in towards you. As it does,
it jumps off the tree and seems to climb around
it as if sticking to it, then leaps off of
it toward you. On the other side, it is going
to make two claw attacks and one tail attack against you. Okay,
swings toward you, Desmond. The first attack will miss the
roll under hum. The second attack, this is a claw
also a miss, rolled to two. The tail swings toward you,
attempting to pierce into you.
Speaker 5: That one hits.
Speaker 1: No, Desmond, You're going to take twenty five points of damage.
As its tail strikes into you. Your mind burns and
recoils from it. Ah Hunter's mark Z I'm afraid.
Speaker 2: It's a level one spell.
Speaker 1: Right as it does so, it is then also it's
gonna gonna do nothing. The final crystal seed is going
to go and it's gonna do what the others have
been doing. It gangs in on Dendron. It was being
assailed by just a series of these creatures, their eyes
all glaring at it penitently. As he continues to make
these saves, his mind being assaulted from all directions. He
succeeds this time. Who We then go to the bottom,
back to the top of the turn order. Desmond, it's
your turn again.
Speaker 2: How is it that I had a thing I don't
want to dump check?
Speaker 1: Umm?
Speaker 2: Am I right? Now yeah, I'm gonna burn my quick heel. Okay,
mm hmm, some of that damage bag um and uh,
I'll just plug two rounds into this guy.
Speaker 1: Gotcha? Also, sorry you started to turn within five feet
of it. I do need to do a thing to you. Yeah,
so let me just make you make a wisdom save?
Can you roll that for me?
Speaker 2: Do you succeed?
Speaker 1: Will nothing happens?
Speaker 2: Bang to two? Couldn't one lower me?
Speaker 1: It's a miss? Fire at it again?
Speaker 2: Twenty six, twenty six hits all right, I'm gonna ma'am.
Speaker 1: Before you shoot the damage, deal fourteen to.
Speaker 2: It and then uh, desmen is going to move forty feet.
Speaker 1: As you rush away from it. It is going to
attack you unless you do something to stop that. Nope,
it's going to strike you with its claws. You try
to flee use its reaction and it misses. Oh no, no,
I lied. I just thought its modifier was much lower
than it was.
Speaker 5: It had.
Speaker 1: So and this might actually do a thing to you.
So you're going to take this damage, okay, And because
of the way its claw works as you try to
get away, it is going to grapple and restrain you
and pounce upon you as you try to flee.
Speaker 2: Oh darn all right?
Speaker 1: You know what says as a opportunity that I'm gonna
grant you a thing. Why don't you roll me athletics
for acrobatics.
Speaker 2: As though resisting this, let's go acrobatics.
Speaker 1: And DC is sixteen oh not one but half so twenty? Yeah,
you get away from it? Is that where you went?
Speaker 2: Or was it over? I went to that tree there?
Speaker 10: Yeah?
Speaker 1: Okay, it pounds it, it strikes you, tries to pin
you down, but you roll away from it and you
get away anything else from you, Demond of favor? All right,
the white shadow is going to go alrighty, The white
shadow is going to continue to focus on Linell as
you run and you turn your look back toward the
stalker that seems to be geared toward hunting you, Desmond.
You see the white shadow drift forward pursuing Linell. It
raises up its hand and as it does, it conjures,
as if forming a mess site out of thin air,
mist binds together into this long, very large blue crystal spear,
and as it does, it raises the spear up into
the air and then causes it to fall down upon Linelle.
As it does, it shatters into psychic energy. It's going
to make a arranged weapon attack against them. It's going
to hit with a twenty three. Let's see, are you
within fifteen feet of Linel?
Speaker 3: No, they're twenty five me.
Speaker 2: I'm within fifteen feet.
Speaker 1: Nope, you're just outside. Oh honey, yeah, alrighty. So Linnell's
hit as this thing strikes them, and a shrieking storm
of corrupt memories is unleashed upon them as Linell is
forced to endure not only every painful memory from their
own life, but they are also forced to endure the
tragedies of other lives that have been taken by the
amniotic mysts. They are going to suffer ten D ten
psychic damage. Jinky, well, tight Lenel.
Speaker 3: That could just kill him.
Speaker 2: That's the similar spell killed me.
Speaker 1: Oh he has to do it, yeah, concentration check. Linnell
barely survives, and he also fails his concentration check.
Speaker 2: Was it a net one? By chance?
Speaker 1: It was it too?
Speaker 7: It was it too.
Speaker 6: For a four?
Speaker 9: Uh.
Speaker 1: He then needs to make an intelligence saving throw. Come on, leew,
I'm gonna make that for him. Oh buddy, okay. So
he is stunned as he is lost in this void
of memories. He is going to be stunned. He will
continue to make saves at the end of his turns,
but the White Shadow does this. This psychic energy remains
around him, distorting the air around Linnell as he sits
there with his two hit points. Everybody, yep, so that's fun.
So his turn he is stunned, so he won't be
able to do anything. His turn ends, he'll have to
make the save which didn't prop for some reason. But
I'll just make it for him anyway. Actually, you know
you got a sheet, Anna, could you go to his
intelligence and hit the S button beside.
Speaker 3: It thirteen or sixteen sixteen?
Speaker 2: Oh, that's so upsetting anything they can boost it by one.
Speaker 1: They're stunned. They can't do things. Yeah, they need to
get a seventeen, and they didn't. They remain frozen. I'm sorry.
Messite Seed is on Dendron. It's going to go for
an attack. It's going to unleash one of its bursts.
Speaker 4: Leave me alone.
Speaker 1: Dendron fails. You know what, there's one right after him.
I'm just gonna do both the ones. Just give me
a second. No, no, and fails that one, and he
succeeds that one, so he's only gonna take damage from
one of these. He gets blasted. He takes seven psychic damage.
As he sees Lennelle. He calls out to Linnell, who
doesn't seem to react. Commander Dendron, it's your turn again.
Speaker 4: Oh my god.
Speaker 7: Okay, oh boy boy, howdy Linel is in a bad way.
I'm gonna ignore everything that's going around me. I feel
like Dendron's a good dude. So he's going to uh
switch to his scope rifle mm hm, and I'm gonna
go for some shots on the white Shadow, all.
Speaker 1: Right, gonna fire toward the white Shadow. They do as
they do, so they let her. Ye'll just being like
over here, that hits.
Speaker 7: Yayyiby oh, let me get the right damage.
Speaker 1: I have a question for you. Yes, he just saw
that non magic it.
Speaker 4: Oh god, damn it. Sorry ignore what I just did.
I yeah, I was just yeah. I was like, oh,
I'll let go because that'll make the game go faster.
Speaker 1: That's okay, it's revenge for what I didn't hear you
say you wanted to talk last game? Did you want
to use a magic bullet?
Speaker 7: Yeah?
Speaker 4: I didn't know.
Speaker 5: I have those.
Speaker 4: It's the only magic bullets.
Speaker 1: Well you only got three? Please roll, Please roll me
a D eight, Yes, sir, three, so your total damage
would have been twenty one, which had that bullet fires,
it hits the White Shadow and it's going to do
eleven points of damage.
Speaker 4: I'm gonna do another magic bullet.
Speaker 1: Okay, no wonder, just a prime effect to you this
time is you. He loads the second one and fires
it toward them, words.
Speaker 4: That the U palette and dies.
Speaker 1: That doesn't seem God make the attack roll.
Speaker 7: Yes, yes, yes, okay, scope rifle, Yes, trending. I think
twenty hits they shouldn't have.
Speaker 1: They have an effect on them that they shouldn't have.
One second, yo, White Shadow, you're cheating.
Speaker 4: Stop cheating. Well then they're cheating.
Speaker 1: They are cheating.
Speaker 2: That again, and roll the.
Speaker 1: Damage against them as they should have.
Speaker 4: I'm going to y'all that was twenty seven.
Speaker 1: Yep. They take fourteen points of damage from that as
the second of his three magic bullets are used.
Speaker 7: Okay, and then I'm gonna hit you know, the TikTok
thing of like the Golden Retriever closing his eyes like
that's that's Dendron realizing that these things are still surrounding
him and they're still going to absolutely get his ass.
Speaker 1: Dendron will very much uh.
Speaker 2: As he does.
Speaker 1: I would say you could probably continue firing basic shots
toward the white shadow with the general attention of trying
to draw the white shadows. Attention from Linnell, I'd like
from Dendron. I'd like from Dendron he should have. He
doesn't have intimidation as a skill. Could you roll me
a charisma check by hitting the sea beside their charisma?
Speaker 4: Sure?
Speaker 1: This is for intimidation.
Speaker 4: Choisma, Chuck, come on, come on? Okay? Oh wow? A seven?
Speaker 1: Not great. One of the crystal seas beside him is
going to go. I'm gonna roll for both of them
at once, even though the turns are a bit staggered,
just to get them out of the way. So boom
and boom and roll one. He succeeds against the first one.
Roll two, he fail. Baby boy, He's gonna take some
more psychic damage as these things continue to wear away
at his mind only takes eight. Okay, sligh messide stalker
is going to go. The messide Stalker is going to
wind around the tree and it's going to move and
begin galloping toward Desmond. You know what, it's going to
go the smarter way around. It's going to gallop toward Desmond. However, Desmond,
you're too far away from it. As it rushes toward
you and tries to get to you, It's going to
dash to get the remainder of the way using its
action bring us back to the functional top of the
turn order. Desmond, it's your turn. I love the mobile
feet gone the half when you are faster.
Speaker 2: Than this thing.
Speaker 1: Oh, you are starting your turn with a range of it, though,
So let me do a thing real quick. You need
to make up. Just make a Wisdom saved. Don't worry,
don't even wait for me, Just make it off your own.
Speaker 2: Sheet whereisdom say.
Speaker 1: Nineteen you succeed.
Speaker 2: Go ahead, gun Fay revolver, Stalker, Shadow, one of those
little guys. And all right, I'm also going to because
I forgot to. I'm gonna hunters mark the stalker again,
and I think we're gonna smoke him again.
Speaker 1: Okay, you hit all three of them, but remove those,
put it on him, and then go ahead and fire more.
Speaker 2: Mark off that spell slat and toward you through the trees.
Speaker 1: You aim your gun up toward it. Fire.
Speaker 7: Uh, there we go.
Speaker 2: That's on him. Yes, good, I die.
Speaker 5: You muster.
Speaker 2: Thirteen points of damage?
Speaker 1: Oh two ones.
Speaker 2: It takes the thirteen and second shot, saying that I'm
gonna use a po my point of favor to roll
this with advantage.
Speaker 7: Do it.
Speaker 2: Twenty seven? That's a hit. Oh my god, there we go.
Speaker 1: You did with twenty five, almost maxing out all three
of those dice. You did exactly its hit points. I
know it's not the end of the battle, but how
do you want to do this?
Speaker 2: As it runs up and it's like getting ready to
pounce on him again, Desmond slides down low, knowing as
like just a little bit of extra distance as he
just places that gun right until like its crystalline mouth
and it's a bad dog, and it's that just explodes
as a father RUPs out in the back of it.
Speaker 1: You shoot it, you strike it. Its head detonates, dissolves
into mist. The rest of its body collapses off to
the side and begins slowly ashing away. It's dead. What
else would you like to do?
Speaker 2: It's my action. I'll have to wait to transfer the
hunter's mark. So Desmond is going to go.
Speaker 1: You rush off away from the white Shadow and from
linell yep, all right, that's you. Yeah, White Shadow is
going to go. White Shadow is going to see if
a recharges its spear it doesn't. And White Shadow is
going to look toward the stunned Linel and not be
terribly concerned with them. They're going to turn their attention
over toward the uh. They're going to turn their attention
over toward the stump. They begin to move forward, then
they suddenly disappear and then reappear basically right next to
the stump where the detonator is. They're going to raise
their hand again, and you see arcane energy charging, that
translucent blue energy charging into a sphere. When you look
at it, Desmond, when you see this fear form in
their hand, you feel almost as if it's an extension
of you. Whenever it occurs. And then they grip their
hand and crush it. It's gonna target the two of you.
You're both gonna have to make these intelligence saving throws.
Speaker 4: Oh boy, golly, come on, Dendron.
Speaker 1: Dendron, So Desmond fails. Dendron Nott one goutiful luck yep,
give it to him. Is gonna make it again. All right,
so hold on. Dendron returns into a nineteen for twenty eight,
not for a twenty eight, sorry for twenty give the tree.
So he succeeds. Unfortunately you do not. Yeah, so memory spike,
you're going to take sixty ten psychic damage, Desmond, Old Desmond,
I'm at one. That's terrible. They then turn and they
raise their hand up toward Dendron ominously, as though about
to do something to him. Linelle's turn would happen. I'm
gonna be real nice. Considering the cinematic time that we're in.
I'm going to say, make this save at the start
of the turn instead of the end of the turn,
because that feels fun to me. It's dramatic and interesting.
So Anna, could you go onto their sheet and could
you hit the h could you hit the intelligence? Save sixteen?
They get a seventeen. They succeed, all right, they stop
being stunned. They have their turn. What would Lynnelle like
to do?
Speaker 10: Well?
Speaker 7: Now is.
Speaker 3: Fucking rough? Um, let's see.
Speaker 4: At least you're in good company. Lenel Dustmond has one hit.
Speaker 3: Point full Moon's radiance is how does this one? Morgan
just says three slash rest.
Speaker 1: Uh So I mean, are you are you reading what's
on their sheet itself?
Speaker 3: Yeah, I'm looking at his actions.
Speaker 1: Yeah, it's down there. It's under their actions on their
full moon's radiance. So that means they get to do
it three times per short long rest. They touch a
creature within their reach, that creature gains forty eight hit
points and forty six temporary hit points and sheds light
and a twenty foot radius around them for one minute.
Speaker 3: Okay, you can't do that on himself.
Speaker 1: He can do it on himself. He can be a
willing creature.
Speaker 3: Okay, can he can? Is it possible for him to
do this during battle?
Speaker 2: Yeah?
Speaker 1: I mean it's an action. You can do it. Whatever
I will do, show you can. You should be able
to scroll over both the both the hip point values.
Just drop each of them onto linnell.
Speaker 3: Okay.
Speaker 1: He regains seventeen hit points and then temporary hit points
he gains six. Wow, okay, and then he's gonnah and
give off light.
Speaker 3: Then I'd probably considered an action.
Speaker 7: Huh.
Speaker 1: That is his action.
Speaker 10: Yeah, that is his action.
Speaker 3: That's okay, let's see we aren't going to use uh
for our bonus action. Well, let me see, I.
Speaker 1: Think define favor again.
Speaker 3: We are going to do a branding smite.
Speaker 1: Okay, so that's on his weapon, my throat, that's on
his weapon. It'll pop off next time he hits with
a weapon attack. Yeah, I think does he want to move?
Speaker 10: Okay?
Speaker 3: I think I'm out of accidentally. Okay, I don't know
what happened.
Speaker 6: Okay, we we will, we will move him. I'm just
trying to see where.
Speaker 3: Uh, we will? I think he only could move.
Speaker 1: Thirty feet Yep, he has normal feet.
Speaker 6: Yeah, so we're gonna We're gonna move him here. I
can fucking see.
Speaker 1: If you want to change to someone else's site, you
should be able to click on their token. Yeah, should
give you that range of side.
Speaker 3: Yeah, but I didn't want cheat.
Speaker 1: Well, I mean, you're controlling him, so.
Speaker 6: Then a I'm gonna get jumped next her and I
fucking know it. But that will that will be me
unless there's anything else he can do.
Speaker 3: But I'm pretty sure.
Speaker 1: That Nope, that's his action bonus action movement. All right,
Messid Crystal Seed. I'm gonna roll both of them on Dendron.
It's they're doing the same thing they always do. They
are just looming around him as a set of glowing eyes.
I'm gonna make him roll these two.
Speaker 2: Oh he fails both.
Speaker 1: Dendron, my boy, Dendron takes fourteen points of damage. Man,
my mountain man. Indeed, he then takes nine points of damage,
bringing him down to nine hit points. My king, it
is now Dendron's turn.
Speaker 4: Oh my god.
Speaker 1: Then the two seeds will go, and then Desmond will go.
With everybody here at fucking one hit point, these things
have got to go. It's true you only have one
magic bullet left the just so you know. The ones
floating around him seem to take damage, they seem to
take half, but they take the damage at least. The
only one that seems to need the magic bullet is
the Shadow.
Speaker 7: I guess we'll go for multi tack with revolver, because
I think my short store, my short stord doesn't do
enough damage.
Speaker 1: Sure, I don't. How would you like to distribute the attacks?
Speaker 7: Okay, I've been hit by these guys enough at this point,
I think I know which two are going next.
Speaker 4: I'd like to do those two one other one.
Speaker 1: Yes, Well, you could also make the attack multiple times
against the same one if you want to.
Speaker 4: Oh, that's a great idea. Yeah, I'm gonna focus on
those two.
Speaker 1: On those two. Okay, So that's I'll do one.
Speaker 7: Two, and then whichever one I guess is looking worse
for whichever any media minu moet and so again you
third attack.
Speaker 1: Okay, so I've targeted two of them. Roll the attack
with the revolver.
Speaker 4: Yes, sir, oh that's two, yes, because it's two attacks.
Speaker 1: Heck, that hits twenty one, So you can roll your
damage onto twenty one if you want. That's the one
that's lowest on the left on the map, the one
closest to the white shadow.
Speaker 4: Yes, yes, yes, I see, I see.
Speaker 1: Oh please.
Speaker 4: Oh twelve probab please six damage?
Speaker 1: It takes six damage dropped. That So the one that's
taking the most damage of the four around you is
the one that's on the opposite side from the white chat.
Speaker 7: Okay, I mean shoot, I'll try to take one of
them out if I'm gonna get bump rushed here, next turn,
go for it, all right.
Speaker 1: Target attack, thank you?
Speaker 4: Twenty one.
Speaker 1: That's a hit.
Speaker 4: Ooh nineteen so eight damage?
Speaker 1: Nine damage?
Speaker 4: Nind oh round up?
Speaker 1: Oh wait no sorry, yes, nine damage.
Speaker 7: Slick all right, I've done what I can. Uh if
anything actually attacks me. I'd like to take an uncanny dodge,
but I'm learning that.
Speaker 1: Most of them are do. They seem to be using
just safes. All right, I'm gonna it's gonna make you
roll this twice. I'll give me one sec Come on, Dendron,
Come on, Dendron.
Speaker 4: You Fox called you mountain man, half constitution.
Speaker 1: You seed's the first one.
Speaker 4: You are the mountain man.
Speaker 1: Sexy. You're talking one.
Speaker 6: You are.
Speaker 4: I never doubted you.
Speaker 7: You're so big.
Speaker 1: It's back to the top of the turn order, Decimond.
Things are dire, things are truly most.
Speaker 2: I'm gonna transfer the Hunter's mark to the White Shadow
m hm, and I mean fate revolver. I guess I
probably focused on it.
Speaker 5: Mm you are.
Speaker 2: And that when they come that eighteen you hit all
of them like get all White Shadow. Then okay, make
sure it's transferred to her able check make sure did
and double transferred to her, because wow, that would be great.
Speaker 1: That's think it's on.
Speaker 2: And shiit woopy twenty points of damage down to ten
and then second shot.
Speaker 1: Twenty two hits, another ten, another twenty down to ten.
Speaker 2: How long are you thinking until the kid clears the bombs.
Speaker 1: He looks back. Dendron looks up from holding their head
whether being assaulted by all these things, looks toward the
general exit can.
Speaker 5: Move pretty fast.
Speaker 2: I'm not sure your guess is as good as mine. Okay,
Desmond is going to this one's gonna move here and
uh actually no, not quite.
Speaker 5: Let me think about this.
Speaker 1: I mean, you have an interaction. I could press it now,
you could. Yeah.
Speaker 2: See it's been three rounds, so if he's dashing, he
could get what's so far?
Speaker 1: What's around?
Speaker 2: He's been sprinting this whole time, is the only thing
I can think of.
Speaker 1: What if he has like five of the mobile feet.
You don't know what if when he left he went
to meet me and then.
Speaker 2: You doesn't even super matter because just looking at everybody,
if we go down in this next shot, then no
one presses it and everybody dies. Desmond's gonna go use
his interaction and press down on the plunger.
Speaker 1: All right, you rush for for you ran fast kid.
Cut to the tunnels. Cut to brock Hand amongst other
Messide animations that are finding their way up the tunnel.
He moves as far away from them as he can
and rushes as you move over. You push the plunger down.
There is a detonation overhead behind brock Hand. As one
chunk of the rock explodes and let's go, then another,
and then another, and then another. The ground shakes. There's
a tremor lily. As you raise your weapon to make
that final strike against the thorns, you feel the ground
shake under you. It doesn't deter you, but you do
feel it. Those of you who are preparing to fight
back against the Messide animations that made it up to
the tunnel, you see them stagger as there is what
feels like an earthquake. The detonation occurs, and the tunnels
heading toward the crack rot are sealed. As they are Desmond,
you see all of the Messid animations in tandem, all
look off toward that direction. They look back. The white
shadow dissolves into mist as if having lost interest. It
simply fades away, and the others move away, heading off
as well, beginning their movement. Unless you got to do
something to stop them, they begin their movement off toward
the source of the blast.
Speaker 2: Desmond has no ability to do anything else. Right now,
those look to the others. It's been an honor gentlemen.
Speaker 1: They seem to leave uninterested in the three of you.
Speaker 2: Slowly stock kind of behind them to see what they
end up trying to do with the rubble. But outside
of that, at this job seems to be done.
Speaker 1: You're following behind them. Yeah, okay. As you do, you
head into the clearing that was you head into the
clearing that once was the path forward into the crack Rot.
Dendron and Linnell will follow behind. I'm going to uh
briefly reassume control of these characters as you move. Dendron
is going to uh not Dendron. Linnell's going to make
a point of using as much magic as they can
to cure you guys, as much as they can.
Speaker 2: What do they have? They have?
Speaker 1: So one, two, three, One of these on Desmond one two,
This one's going to be on Dendron, and then one
on himself. Those are gone, that's gone, and you know what,
He's got three first level spell slots back left. He's
going to do use one of them on each of you,
leaving him with two second level spell slots and nothing else.
As you guys wander back into the chamber where the
path to the crack Rot had once been, it is
now sealed. The moon root here flickers faintly. It seems
to no longer be operable. Most of it's not even
connected to the ceiling anymore. I'd like you to roll
me a perception check.
Speaker 2: Perception check sixteen.
Speaker 1: From what you see, the majority of the animations appear
to be there is a great deal of like a
dozen stalkers appear to be clawing at the blockage, ripping
stone out in what is clearly the beginning of a
very long and arduous process. As they do, you feel
a rumble under your feet. I need to grab something
real quick. As the three of you look toward the
massive blockage that bars your way, you three community leaders
from reaching the others again you feel a rumble. Is
something massive shakes the earth one footstep at a time
as you see moving through the gargantuine chamber behind you
a creature that I described at the end of last sex.
You see a massive, reptilian almost looking creature that is
one hundred feet long, another one hundred tall, massive whipping
tail body made of that same crystal mass that everything
else has been made from. A huge humanoid woman's figure
that resembles the one that you just fought, but contorted,
resting atop a large reptilian somewhat canine body. It's a
deformed monstrous centaur, huge flowing wings that have a ephemeral property,
a shimmering radiance to them. Behind it, you see the
massive form of this creature marching itself down the tunnel.
Its scale unlike anything you perceived before, making the dragon
that you would encounter before look like nothing, as it
does not seem to pay attention to all of you,
but it seems to be moving toward the blockage that
you just created. I'm going to create another map.
Speaker 10: That's so cool.
Speaker 1: Then once I make the map, I'm going to make
this creature visible on the map.
Speaker 2: I guess I only have one other question for you too,
What's that? Would you rather wait to die or make
a small extra difference?
Speaker 1: Linnell moves their staff and they pointed forward toward the creature.
Dendron empties out their gun and then reloads it with
a new series of bullets and aims it toward it
carry wampusk.
Speaker 2: Oh, yeah, I forgot about that. Oh let's do there's
no cock the hammer on his revolver and uh, I'm
get ready to find this thing, the others those who
are back in the.
Speaker 1: Rest in the main area. I'm gonna come back to
you guys on initiative count twenty as we're gonna play
out what remains of this mm hmmm, oh boy, or
I'm gonna I'm gonna lead it up to something else.
I think with a general understanding of Aaron, you have
a basic understanding of how this is likely to go.
Imagine yep, do you want to go through the motions?
I would not deprive you of that.
Speaker 2: I will say I'm going to use all of my
second level spell slots to put as many spike growths
in this motherfucker thatath as possible.
Speaker 1: But there is only one ending.
Speaker 2: To how this goes.
Speaker 1: In that case, combat will go until Lilya has opened
the way, and I would like to begin with another
initiative role from Desmond.
Speaker 2: Twenty three.
Speaker 1: All right, so let's get rid of this. Desmond, you
remain at first, Lilia. We're going to have you make
that role for Lilya. When we get to the end
of the first round, Desmond.
Speaker 5: What do you do?
Speaker 2: Spike growth dropping Hunter's mark.
Speaker 1: I will note this thing it does have wings. For
how much that matters to you. Yeah, I don't know
if it's it's as big as it is.
Speaker 2: I imagine it can't fly much in here either, so
it'll be at least a shot.
Speaker 1: He'll put.
Speaker 2: His first one partially on it, and uh, that'll be
his action to cast that me and then he is
going to use the rest of us actually do the
same thing as Dendron as he drops out his empty
cylinder and loads his last four revolver bullets in.
Speaker 1: Oh h you with your two rounds of ammunition.
Speaker 4: I'm not okay.
Speaker 1: So that was your action right for spike growth.
Speaker 2: Yeah, active for spike growth, bonus action of reload, and
he will hold position.
Speaker 1: That's Desmond, alrighty Linelle goes and then it is Dendron
after them. What will Linnell?
Speaker 3: Do we know with this big thing? He only has
two level two thoughts in love?
Speaker 1: Ye m hm.
Speaker 7: M.
Speaker 3: We are going to do moon beam?
Speaker 1: Gotcha? Where do you want to drop?
Speaker 5: What is it?
Speaker 1: It's a five foot radius beam if I recall it correctly,
So we want to drop it on him, so it
begins on him? Yes, okay, moon.
Speaker 3: Hold on? What was moonbeam?
Speaker 1: If they put their hand up and they cast it,
I'd like you to roll me one D one hundred fifty.
As you cast it, as Linell casts it, they feel
they utter a very short prayer to Chan Karah Gosh,
and as they cast it, they feel a voice reassure
them that they will be supported until the end. I'm
going to give this spell is going to be reinforced
by divine favor by hand Kara Gosh. They're going to
cast it as though ninth level.
Speaker 4: Woo go Lenelle.
Speaker 1: The beam appears brighter and much stronger than it otherwise
would have, and there should be a concentration effect to
throw on them. I can throw it on them now,
what's sack? Yeah, boom, which means on account of the
level is being cast at, it's being cast at with
the movie second normally, So throw four. It will do
an additional seventy ten damage when it does damage. So
it will do a total of ninety ten damage when
it does damage.
Speaker 4: Look, Lord, go Lennel.
Speaker 1: All right, that would be Linell's action. Is that that's Linnell?
I imagine uh.
Speaker 8: Bonus action wise, I think, uh he has some bonus
action things, but yeah, not not much we can really
do from here.
Speaker 3: He doesn't have to flect, how much else we can.
Speaker 6: We can super do here right now, unless we want
to keep healing and prolong the inevitable.
Speaker 2: Mm hmm.
Speaker 1: They already used his action to.
Speaker 3: Not not much for the bonus action, so I think
we're good.
Speaker 7: Alright, Dendronten all right, Dendron is going to Oh boy,
what is Dendron going to do? Oh man, well, there's
books to be shot. Well we'll go over here, try
to get a little bit of cover. But I think
you're still in rifle range. Let's do two rifle shots.
Speaker 1: Roll me ad on hunt.
Speaker 7: Okay, I'm always happier, Ald you one hundred. Here we go,
fly dice fly.
Speaker 1: Three, definitely less than a fifty. As he aims it forward,
there is a rumble from the earth. As a voice
that seems to be produced by the rumble of the
earth itself underneath all of you calls out just this
low resonant strike back. No enemy is insurmountable as it
echoes out. By the favor of Mortuus, whose temple you
guys had cleared, his attacks are going to all be magical.
Speaker 7: Let's call my boy, come on down, man, all right,
you want to make I'm glad that a cat little
nickname for him is become useful.
Speaker 4: Fifteen for twenty four that hits excellent, take this magic damage?
Oh two tens?
Speaker 1: Oh my god, deal for ten. Yep, it deals fourteen
points of damage. As when they fire it, there is
a cheer as though a colosseum of spectators. We're letting
out a raucous, riotous cheer for him that echoes through
the caves, it strikes them.
Speaker 4: He's gotta stop.
Speaker 1: There, Ye deals the damage.
Speaker 4: Here goes another one. Oh so close to that twenty
I know that would have been sick.
Speaker 1: Twenty three hits uh beutymus.
Speaker 4: For Oh, I guess that damage? Did that damage?
Speaker 1: Roll?
Speaker 4: Yes? It did?
Speaker 1: Okay, yep, twenty four damage down to twelve. As both
shots hit it, they don't seem to disturb it very much.
Is that him? Yes?
Speaker 4: He does? He have cover from where he is.
Speaker 1: Yeah, that it depends on if it moves. Yeah, all right,
start of its turn LINELL roll the U LINELL needs
to roll the saving throw from moonbeam onto it fail.
Speaker 4: Fail fail.
Speaker 3: An sorry, uh what have fun?
Speaker 1: Need to roll a constitution save for moonbeam onto this guy.
Speaker 3: Constitution saving throw from moonbe moon beam moonbeam. Where was
it again.
Speaker 1: Uh, okay, we gotta drag it out to him. I'll
do that.
Speaker 3: Boom, oh dragon the hand. Oh I just clicked it.
Speaker 1: Now drag it on to drag it onto the goliath.
Speaker 3: Okay, okay, okay, okay, go find it, eh.
Speaker 5: And who.
Speaker 1: The moonbeam? It is going to take half, so I'll
I can roll it onto it because it's calculs related
differently on here, but I'll drag the damage onto it.
It takes half of you know, we'll just let that
divine spite sit in there. Can the sixty four down
to thirty two? It deals thirty two points of radian
damages that arc of moonlight burns into it. The creature
is then going to begin moving. No, it's going to
move without caring much the entirety of that spike growth.
How many points would that be overall?
Speaker 2: Assuming it crossed from where it is every five feet
of movement.
Speaker 1: That'd be total twenty spaces twenty spaces of movement. Wait, no,
not twenty so eight w eight? I think yeah, because
twenty did? Yeah, twenty by five, but on both sides
because radius is from the middle of the edge of eight.
So go ahead and roll the damage on it eight
times or drop eight of the dice on it. It's
your choice, and two D four and now I'm going
to zoom in so we can get a sense of scale.
It takes eighteen damage moving across it, pulling the spike
growth up with it as it does. Once it is
on that side, it is going to use going to
do three attacks total. One is a psychic burst that
it's going to do on let's see on Dendron. Dendron's
going to have to make a dexterity saving throw. A
psychic burst of energy fires toward him. He rolls a
two for a nine. He has hit. He takes sixty
eight psychic damage. He takes nineteen points of damage.
Speaker 7: Ow.
Speaker 1: It is then going to use its tail attack. Its
massive tail swoops into the air and strikes down upon
Desmond tail blade. It rolls a thirty three to hit
at hits Desmond. You take five D ten plus seven
slashing damage for a total of thirty and you maintain
concentration on the spike growth that it moved past.
Speaker 3: Uh.
Speaker 1: It is then going to raise up its large glave
like arm and it's going to strike toward Linnell with
it twenty seven to hit.
Speaker 2: That is a hit.
Speaker 1: It is going to deal the following damage to Linnell
thirty one points of damage to Linnell. He rolls a
concentrations say for Moonbeam. He succeeds on it barely. He
just hit the DC. So that is the end of
the turn. So as they continue to struggle against this
goliath amniotic creature, preventing it from moving forward to try
to further open the gates or the blockage that you've created, Lilia, Yes,
the time has finally come. Roll me that percent I'll
die twice and a constitution saving throw with advantage as
Pepper and Scarn, you guys raise up your weapons and
are like from a distance trying to dissuade the approach
of the creatures that are coming in. You needed twice.
Speaker 3: The first one was nine and a fifteen, and then
for the constitution.
Speaker 1: Saving throw, Lilya, you take a fourth level of exhaustion.
But you take a fourth level of exhaustion. But as
you strike forward again with your weapon with root Bloom,
the remainder of the thorns and vines that are in
your way are slashed apart. They are destroyed. Right the
light radiates out from you as it does the flower
field under your feet expands to fill basically the entire
chamber that you're in, the entire section of the undertow HQ.
As you see morning light beginning to burst through in
small beams and then all at once flood the chamber.
You see the light of day as the thorns collapse
and a path to the outside is laid bare.
Speaker 12: Is just that trying to like get herself at the
center of the light, just dragged, trying her hardest to
keep her up, and then she just looks at everybody.
Speaker 3: Think of while now.
Speaker 4: Now passion or.
Speaker 1: Shoving the crowd in response to the creatures that are
coming toward them. The crowd moves with a bit more
haste than perhaps intended, but they begin rushing forward, Pepper
and scarn. What do you guys do?
Speaker 10: Ah?
Speaker 7: Would I be able to use my frame echo if
I were to cast it to help gather as many
people and start scooping.
Speaker 1: It doesn't move. It doesn't move any faster than people
can move on.
Speaker 4: Their own nards.
Speaker 7: Okay, fair, I mean just trying to keep those creatures
at the back of the group, kind of keeping whoever's
trailing behind from getting picked.
Speaker 1: Off, all right? Scarn, how about you.
Speaker 5: Justice Apologies?
Speaker 1: Where Justice? A hole is blown through the vines. Everyone
is fleeing, but dozens of the Moss side animations are
charging down the chamber is rushing toward it. Pepper is
staying in the back to try to hold them off
as the towns will try to escape. What is Scarn doing?
Speaker 5: How many of them are there? Definite?
Speaker 1: It's hard to tell. They're flooding out of the tunnel.
Whatever made it through before the collapse is heading toward
the opening.
Speaker 5: Now, okay, and you said Pepper is staying back to.
Speaker 1: Do staying at the back of the group and is
generally just going to stay there to try to pick
them off and try to slow them down.
Speaker 5: Yeah, it's like as much of that is before we
can get out without it being like, whoam.
Speaker 1: You're gonna join the effort?
Speaker 7: You know?
Speaker 5: Yeah? I'm trying to. Yeah, of course, what else am
I doing?
Speaker 1: I would like both of you should roll me, both
of you. We're not going to go into full battle
for you guys, but both of you roll me attack.
Speaker 4: Rolls uh oh boy.
Speaker 1: You can roll first one, roll me an attack, roll Pepper,
roll me a spell attack role. Let's say with eldritch
blast and then both of you roll me a D
one hundred after you do that. Oh great, okay, these
will determine how well the fight goes in general.
Speaker 4: Oh my god, I rolled a two for ten.
Speaker 5: Okay, Oh no, wow, I was going to roll the
shit before that, but then I rolled.
Speaker 1: The scar begins firing off bolts of electricity, striking down
the messite animations as they rush forward and they begin
to clamor and leap the They do gain some speed,
but you guys managed to pick off many of them,
keeping them slower, making them more aware that they need
to dodge and slow down in order to proceed forward. Pepper,
you find that, in a moment of panic, you feel
a little bit overwhelmed. You support Scarn for the most part,
but you do feel a bit disjointed, panicked. As this happens,
you see a cat rush up beside you tail fully
in the air. Pepper, You've got this. Don't worry. The
full force of the College is here with you. And
as it says this, a stopper matches to break ranks.
Rush just for my am, not Potato. As it says that,
as that echoes out into the cave, the ones that
charged them were about to get close to you, guys.
As Scarn pulls back one last arrow, as several are
about to catch up, about twenty thirty feet back from
the two of you, they stop. They skid to a halt,
as though frightened by something. They pull back. For a moment,
you think that, for a moment, you think that Oxalia's
scream might have frightened them. But Oxsalia also looked round.
Huh you didn't.
Speaker 10: Uh?
Speaker 1: As behind you, Pepper, you see a hand outstretched just
behind the two of you, as your teal colored uncle
Sorrel stands, his eyes glowing with a faint arcane energy.
The creatures that are swarming toward all of you do
not appear to be injured or magically compelled. But as
they look forward, you just see a shimmer in front
of you. And if we were in a show and
able to turn, we would see that from the point
of view of the creatures pursuing you, the wall of
thorns has closed back in on itself. From their side,
Master Revolusions has made it appear as though there is
no path to follow, no fleeing inhabitants to seek.
Speaker 13: Yes, Sorrel.
Speaker 3: He is my favorite brand of boot.
Speaker 1: He's also a spice. Everyone in their family has a spice.
Speaker 4: I can't help it. It's the way I was born
of sorrow.
Speaker 1: And with that buying you guys time to flee without
the creatures, knowing that there is a path to follow.
We go back to the top of the turn order
for what I feel will be one last turn.
Speaker 2: Desmond, you'll cock the hammer on his revolver and walk
towards it. You feel you're people. This is my city
and you can have what remains of it, but you're
not gonna have them, and he's gonna shot up at him.
Speaker 1: Okay, as you do, I'd like you to a roll
with advantage. As you hear the creaking of metal, as
though machinery came to a halt within the walls, As
you hear the final of the three latch temple gods,
Destinus's voice echoing metallically, I owe you no further favors,
but I wasn't able to grant you the life you
may have wished. Consider this a consolation. As your gun.
As the hammer falls and the barrel and the chamber turns,
it lets out a thunderous blast. I'd like you to
please roll your attack twenty one twenty one hits. I
am going to put a modifier onto you, and then
once I do, I would like you to roll your
damage for this attack one second. Please, what if the
weapon damage die of that gun?
Speaker 2: D eights, D six for the revolver D six cool.
Speaker 1: Piercing, Right, Yeah, go ahead and roll for your damage,
and as you fire, the blast escapes like a cannon blast,
striking the creature and doing me a total of forty
three reduced down to twenty one damage. As you're by
the favor of Destinus, your weapon is now effectively a
handheld cannon.
Speaker 2: Hellah, race from the shock to his wrist. I'm sure,
and aim and take his second and what I assume
will be final shot.
Speaker 1: Roll with advantage.
Speaker 2: That's a crit.
Speaker 1: That is a crit. Please roll your damage. That's a
lot of dice.
Speaker 2: One hundred and.
Speaker 1: Seven reduced to As you fire, there is an effotable
animation level unleashing of energy and kinetic power as it
strikes it, and the creature falls back as you three
each blessed by one of the gods that had manned
the latch temples that you guys had cleared and attempted
to protect. As you stand defiantly allowing those of your
community to escape behind you, the creature buckles and stumbles
back of a blast of smoke and ash irrupts upon
the striking of your attack. But then it pushes forward
and it emerges from that smoke faced but not destroyed. Yeah,
is there anything else you'd like to do? Desmond?
Speaker 2: As it's you know, sword blade attached to its tail
raises up, He'll just close his eyes and uh, I'll
just think of leone for a second.
Speaker 1: All right, Linnelle? What would Lynnelle like to do? They
have one second level spell slot remaining.
Speaker 10: One second level spell sloatalm, let's be.
Speaker 6: Spell?
Speaker 3: Where did the moonbeam go?
Speaker 1: Get stole?
Speaker 7: There?
Speaker 3: Fucking get over here?
Speaker 1: It is just move it straight onto the humanoid section
of this thing.
Speaker 3: That takes bonus or action to move bonus.
Speaker 1: I believe I think you know. I don't right now,
I don't care. You're blessed by the moon rapid it's
a bonus action. If I say it is, it's a bonus.
Speaker 10: Yeah.
Speaker 3: What if I cast another moon?
Speaker 1: You can only concentrate on one, damn it? What if
Logan gave me another ninth level moon Spotlights of Death.
That's what Nile level moonbeam must be called.
Speaker 3: Well, we've we've we've got, We've got fox fire.
Speaker 1: Yep, foxfire is also concentration.
Speaker 7: But you know what.
Speaker 1: That first one, chan Cara Gosh is managing that one.
You want to cast fox fire?
Speaker 3: We will cast foxfire, we will. They must make a
dexterity saving trow.
Speaker 1: I'm already on there, so we'll look.
Speaker 9: You got it.
Speaker 1: Your story arc is complete. It succeeds.
Speaker 3: It says half as much on a successful one.
Speaker 1: Hit the half button near the top of the screen,
same place you hit advantage in critical, then drop the
damage for it on it. It takes thirteen reduced to
two points of damage.
Speaker 3: Yayue square up.
Speaker 1: Does as as Linnelle utters another small prayer, and thanks
to Chan Kara Gosh, they strike the end of their
staff upon the ground. It echoes out through the cave
as though to defiantly declare that they have done their
job here.
Speaker 7: Dendron logan, can you can you say some cool line
about well I got one more bullet for you.
Speaker 1: I'm getting too old for this, and have what bullet
for you?
Speaker 7: With scorp with scoped rifle last magic bullet.
Speaker 1: Gotcha do this with advantage?
Speaker 2: Okay, commander in and they used to call him angel shod.
Speaker 4: Oh, come on, mountain man.
Speaker 1: Shouldn't have messed with me and my tight crew. That
hits twenty six. Roll damage eighteen reduce reduced to nine.
Go ahead and do another one.
Speaker 4: Got another. It's not a magic bullet, but I got
another bullet.
Speaker 1: All of your bullets are magic. Right now, mortuous Martuis
is blessing him to have his attacks to be magic
and for you to have advantage. Go ahead, roll advantage.
Speaker 4: Nineteen.
Speaker 2: That's a hit.
Speaker 1: This thing is big and slow. Ye Dendron fires off
those two shots toward it. They take out a breath. They,
despite knowing what is likely to come next, they take
out their They unload their chamber again and begin loading
it as they aim their rifle toward the creature. It's
turn instead of going for a text. Oh the moonbeam quickly,
and I hit it with that moonbeam. Save that constitution.
Saving throw won't be wait, you can't waste moon beam.
Speaker 3: Constitution here, stop it, don't do it. Don't do it,
so zoo, don't do it.
Speaker 2: It will take half.
Speaker 1: I'll drop it on it, since I got the thing
up here.
Speaker 3: Since it's also knife level, so there's like a bunch
of expert dice.
Speaker 1: That's what it does. It takes half a fifty five,
It takes twenty seve damage. As the beam continues to
burn into it, the creature is not going to attack physically,
looking toward each of you, it raises up. It's the
hand that it possesses that is not a giant twisty lance,
and you see that same bluish energy converging on it.
You see this abstract representation of it almost looks like
a clock with a dozen hands shifting, each of them
moving at a different point. It then stops. There is
a clock chime that echoes around you. And as it does,
you look around Desmond, and you see yourself at different
points in your life standing around you.
Speaker 5: You as a child, you as.
Speaker 1: An adult, you speaking to old friends, you having drinks
with Leyuna, you with Lawrence, A dozen, a hundred instances
of you surround the area, And as you look around
to both Linnel and to Dendron, you see them also
looking around as though seeing a similar thing of themselves
as they do. You see all those instances of you
begin to shimmer as though being distorted. As a burst
of psychic energy is unleashed, each of you needs to
make this wisdom save. I'm gonna make it for both
of them. I'll make it for them first. They both fail,
and you will take half as it uses.
Speaker 2: It's what I assume is my last role of this
campaign as a nat fucking twitty baby.
Speaker 1: You succeed, and in doing so, you reject the corruption
of your personal history, but are still going to take
half of the psychic damage coming from this. Yes, as
energy unleashes upon all of you as an attack not
just on your physical selves, but on time, the time
that you have accumulated, yourself and the memories that you've
woven into the world are assaulted and torn apart, and
Creature deals seventy four to the other two. It deals
thirty seven to you, and you fall from consciousness, surrounded
by every true memory that you've ever had, including those
that have been taken from you by Neftaria. As you do,
as you seem to fall into darkness, you hear a
voice that you recognize to be that of the warden
Arcana Beedrius, and you feel large, what feel like fuzzy
warm arms catch you despite everything falling into blackness, and
the last thing that you hear is just a reassuring
there you did. Good rest as we pull away from
that as the e Goliath lets out a monstrous roar,
the energy from that blast shocking the cave, causing more
of it to collapse in in front of them, and
it turns its attention away and it shifts back the
other messide animations with it, also pulling themselves away and
heading back into the caves. Trapped both by this blockage
and by the thorns that prevent escape from the main
section outside, the townsfolk continue to rush and escape, with
Sorrel projecting an illusion to make it seem as though
there is no way to be followed. They escape out
into the sunlight, into the waiting arms and helping hands
of the College of Gungoth and those who had already
escaped or who were above the surface before everything had happened.
As they do, and as a soft white mist continues
to permeate between the very small cracks of the stones
and begins to gently escape, I think we're going to
call it for today, and we're going to resolve everything
after the escape next time, a f sin chat for Desmond.
Everyone's dead. As the head of the Temple of chan
Kara Gosh, the head of the Undertoe, and as our
boy does, men made their last stand to hold back
the forces that would pursue the remainder of the townsfolk
and gave them their chance to escape.
Speaker 17: That's our boys, that's our freaking lives. Scard knew this
at the very beginning.
Speaker 5: He did. The man had had nod at him, just
looked at him and was like, mm.
Speaker 1: Hm, you guys did between your boons very slightly, very
slightly over half of its hit points.
Speaker 2: Damn.
Speaker 3: So I can die.
Speaker 1: Everything has a.
Speaker 4: Die.
Speaker 1: It can if it can roll a saving throw, it
can bleed.
Speaker 5: Okay, cool, cool, cool, cool cool. I'll wake up at
the bonfire. You'll see me in a minute, you'll see me.
Speaker 3: I'll take it with my four levels of exhaustion.
Speaker 1: At this point, Lilya has to be almost carried out
of there.
Speaker 2: Yet, if you have a moral level of exhaustion, you
literally couldn't move.
Speaker 1: Yes, one more level, just so you know, yeah, Lilia,
if you've done one more, your movement would have gone
down to zero. You would have literally needed some I
do imagine on the way you're probably pulled up onto
fucking bagel. You're moved.
Speaker 4: Oh oh, I think most of the party would have
to be dragged out at that point.
Speaker 1: Now I say that you almost did half of its
hip points. That's assuming this thing doesn't have any way
to add zero hit points, Like I'm not done.
Speaker 5: He doesn't have any fucking legendary reaction. I heal my ship. Yeah,
why would were using a full restore ass fucking bos.
Speaker 1: My boy, I'm gonna hit the credits. I'm when I
hit that gritty goose.
Speaker 7: Chat.
Speaker 1: Thank thank you, thank you, Thank you fucking Brandon for
influencing that. Dendron's last words are fucking caddy wampus. I've
got a bullet for you, I am.
Speaker 10: Does that make me?
Speaker 2: I deeply appreciate that. Flair twenty two's first chat ever was.
Speaker 1: Holy hell, generally not okay, you guys.
Speaker 2: Oh I'm in pain. Huh?
Speaker 4: This was the session, got a little kick to it.
Speaker 1: Yeah, I did, all right, nose worry.
Speaker 3: Shut up, It'll be all right.
Speaker 4: Why designed say that's why she was like mad? But
she's already forgiven him because of course, has.
Speaker 1: Everybody at home, you know, the stuff to do. Go
check the backer kit, do the pre order store, do
all that nonsense.
Speaker 5: We're going to be back for it.
Speaker 1: Okay, Can we can we stretch out the Escape from
the Town? Can we stretch it out eight sessions so
that we get to that sixty nine? You think we
can do that? I think that's I think that's possible.
Speaker 4: I could be into that.
Speaker 2: Wall of thoughts.
Speaker 1: I won't say that next session will be the last one.
I couldn't know that for certain, but it sure could be. Oh,
thank you for the five tier three gift subs. Oh well,
I know I don't want to end with you doing
a business thing. Anyway. Enough about all that nonsense. What
are your picks for the next book?
Speaker 2: What's that?
Speaker 1: What's going on this last pic?
Speaker 4: Administer?
Speaker 1: They say they got youa five gifted?
Speaker 5: I was I was gonna hit my uh my patented
twenty five or whatever the fuck gifted? But that counts enough,
you know.
Speaker 1: Yeah? Yeah, Justice has relented.
Speaker 5: I relented for now or saved or what the piece
for now?
Speaker 1: Yeah?
Speaker 4: All right, then the blood sacrifices start again.
Speaker 1: Everybody at home, make sure you go check out the money.
We're gonna We're gonna end the We're gonna end the
YouTube side and we'll see you guys next time.
Speaker 7: Appreciate, Thank you guys for coming and watching the wonderful
Gilligan's Grave.
Speaker 4: I'm so happy you're here.
Speaker 1: It looks like the town wasn't Gilligan's Grave, it was
Grave also Linnel and Dendron and.
Speaker 5: At least they're hanging out like, can we can we
just like make it randomly snow in there, put on
some fucking cowboy bebop into fucking ship move on perfect
perfect time to bleed out type ships.
Speaker 1: Like slow sad version of Phoenix, look out of Me
from Hell from gerl Lagan playing that entire last fight
as has of his gun fucking charged him.
Speaker 4: Yes, right next to Desmond.
Speaker 1: Is Gritty Goosekappy Bara dead Desimond. That is this campaign
in three three months.
Speaker 4: Y'all are evil.
Speaker 1: All right? By YouTube and twitch. Oh yeah bye YouTube,
Bye YouTube