WEBVTT

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<v Speaker 1>Hey, everybody, welcome to Games Mornings, brought to you by

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<v Speaker 1>MSI with me Jeff Grubb, your host from giant bomb

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<v Speaker 1>dot com. Thank you for tuning in. In this episode,

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<v Speaker 1>we're gonna be talking about another game you should probably

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<v Speaker 1>add to your two play list if we go by

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<v Speaker 1>its excellent reviews. And sure, let's also start talking about

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<v Speaker 1>the next Nintendo Direct already it's gonna be a good

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<v Speaker 1>one because we have Britain Peel on the show. Britton,

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<v Speaker 1>how are you doing?

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<v Speaker 2>I'm doing great better now that I'm here and on

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<v Speaker 2>the other side, on the other side of a long move,

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<v Speaker 2>I had told Grub like, yeah, someday I'll be ready

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<v Speaker 2>to record again, and that day has come.

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<v Speaker 1>Yeah, so the move, like, you guys kind of get

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<v Speaker 1>it all mostly settled. You said, you're not quite living

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<v Speaker 1>out of boxes, Like what's the status? Yeah?

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<v Speaker 2>Mostly. We ended up selling our old home a lot

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<v Speaker 2>faster than anticipated, so that required a very quick like,

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<v Speaker 2>hey dad in Oklahoma, can we come live with you

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<v Speaker 2>for like, uh huh six weeks, which is not something

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<v Speaker 2>I recommend. I love my dad, but just not we

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<v Speaker 2>all get not ideal.

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<v Speaker 1>Yeah, we all fully understand.

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<v Speaker 2>Yeah, the switch to got us through a lot of stuff.

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<v Speaker 2>It was you know, Donkey Kong came out while I

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<v Speaker 2>was there. My six year old loved it, so that

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<v Speaker 2>kept him busy. That Minecraft just kept us saying for

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<v Speaker 2>a little while. So we're here, We're doing good. Happy

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<v Speaker 2>to be home again.

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<v Speaker 1>Real quick. The order of operations when it comes to unpacking,

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<v Speaker 1>get getting the home set up. At what point do

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<v Speaker 1>you feel comfortable like setting up the games and then

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<v Speaker 1>like actually sitting down and playing some cause it's like,

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<v Speaker 1>you know, I could sit down and play this game,

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<v Speaker 1>but there's forty five boxes right over there I should

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<v Speaker 1>be dealing with.

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<v Speaker 2>Oh yeah, absolutely. And we were in a situation for

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<v Speaker 2>a while where like, so upstairs there's no couch, so

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<v Speaker 2>if I'm playing games up there, I'm on the floor

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<v Speaker 2>on a beanback chair, so that's fun, and then downstairs

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<v Speaker 2>is kind of a weird like TV situation as well.

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<v Speaker 2>So honestly, the answer is like, still hasn't.

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<v Speaker 1>Really helped on the switch? Yeah yeah, yeah, So.

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<v Speaker 2>Been playing the Switch, you know, on the couch or

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<v Speaker 2>whatever a little bit. I did hook up the PS

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<v Speaker 2>five and Xbox and I played a little Yakuza because

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<v Speaker 2>I had played Jakuza zero on switch to during the

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<v Speaker 2>move craziness. It's like I should check out that the

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<v Speaker 2>other Yakuza games because those are fun. But I've just

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<v Speaker 2>been like dabbling with with stuff, haven't really sat down

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<v Speaker 2>and got some of my teeth into something meaty yet.

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<v Speaker 1>All right, well, then you know you got something to

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<v Speaker 1>look forward to. Still, once you get everything settled for sure,

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<v Speaker 1>let's explain what we do here and who we are.

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<v Speaker 1>We're Giant Bomb. You can go to giant bomb dot

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<v Speaker 1>com slash join, become a premium member, help us do

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<v Speaker 1>what we do here. Your support goes a long way

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<v Speaker 1>to ensuring we can continue to do cool things over here,

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<v Speaker 1>including when we go to Summer Game Fest, or get

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<v Speaker 1>together or send Mike and Dan out to San Francisco

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<v Speaker 1>to make fools of themselves. You guys make that all possible.

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<v Speaker 1>As far as this show goes, this is a wait.

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<v Speaker 1>I've gotta score down here. Yes, there we go. Most weekdays, I,

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<v Speaker 1>Jeff Grubb, will help peace your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you are watching live on Twitch Welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Game Mess Mornings, or find the

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<v Speaker 1>RSS feed on giant bomb dot com. You can also

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<v Speaker 1>catch the show later with chapters and timestamps on YouTube.

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<v Speaker 1>Hello YouTube. All right, we have a lot to get into,

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<v Speaker 1>so let's start the Morning Mess with Shanobi Art of

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<v Speaker 1>Vengeance reviews our end and it's doing very well, Brittain.

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<v Speaker 1>When I checked this morning, it was at an eighty

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<v Speaker 1>nine on Open Critic, which is very very high. It's

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<v Speaker 1>a very impressive talent mark up for a new game

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<v Speaker 1>that it was helped by this nine out of ten

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<v Speaker 1>from Steven Tailby at Push Square, who said Chanoby Art

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<v Speaker 1>of Vengeance is hard to fault. We can take or

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<v Speaker 1>leave the story. The platforming is occasionally frustrating, and levels

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<v Speaker 1>can outstay there welcome sometimes, but that's basically it. This

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<v Speaker 1>is otherwise a brilliant two D action platformer that looks

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<v Speaker 1>gorgeous and plays even better thanks to kinetics, satisfying combat

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<v Speaker 1>that feels superb when you get in the flow. If

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<v Speaker 1>this is any indicator of Sega's other upo upcoming franchise revivals,

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<v Speaker 1>We're in for some good times ahead. Skeith Rouche at

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<v Speaker 1>Hardcore Gamer gave it a four out of five and

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<v Speaker 1>said Schanoby's art a Vengeance is a fantastic experience from

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<v Speaker 1>start to finish and a brilliant comeback for the classic franchise.

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<v Speaker 1>The gameplay is stylish and will make players feel cool

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<v Speaker 1>from start to finish. While it does suffer from a

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<v Speaker 1>repetitive gameplay loop, players who want a two D action

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<v Speaker 1>game that brings out the best of modern and classic

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<v Speaker 1>game design will not be disappointed. And then Jay Krishnan

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<v Speaker 1>at game find gave it a ninety five out of

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<v Speaker 1>one hundred and said that the game is a fully

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<v Speaker 1>reimagined tribute to a beloved classic with its stunning visuals,

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<v Speaker 1>satisfying combat, smooth controls, and thoughtful modern quality of quality

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<v Speaker 1>of life features. It's the complete package and might end

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<v Speaker 1>up being one of my favorite games of the year. Britain.

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<v Speaker 1>I played this at Summer Game Fest and I really

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<v Speaker 1>liked what I touched. Mike played quite a bit more

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<v Speaker 1>than me. He was also super into it, and so

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<v Speaker 1>like coming away from it, like, yeah, that's awesome, you know,

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<v Speaker 1>is it going to be that or Ninja Guide and

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<v Speaker 1>when I when I get to these games, I think

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<v Speaker 1>it's probably going to be both. Is where I'm at

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<v Speaker 1>now that you know, I played Rage Bound, really enjoyed that,

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<v Speaker 1>super happy to have this. Now, what do you think

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<v Speaker 1>of these reviews? And how are you feeling about Shanobi

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<v Speaker 1>Art of Vengeance? Yeah?

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<v Speaker 2>It is sels of people in chat talking about how

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<v Speaker 2>it's really the year of the Ninja un.

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<v Speaker 1>Coming up as well.

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<v Speaker 2>Yeah, yeah, which is which is a good feeling, I think.

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<v Speaker 2>And of the two, I think this is the one

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<v Speaker 2>that I'm probably more inclined to lean towards with you know,

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<v Speaker 2>a bit more of that exploration and stuff. I have

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<v Speaker 2>a kind of an interesting history with Shenoby series in

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<v Speaker 2>that most of what I played is that PS two

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<v Speaker 2>game that was three D. Sure, yeah, which was fantastic,

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<v Speaker 2>but it was not, you know, very different than what

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<v Speaker 2>this game is. So I haven't played Ninja Gaiden yet

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<v Speaker 2>because you know, with the move I'm like, I don't

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<v Speaker 2>want something like too difficult. I don't want something with

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<v Speaker 2>rage and the title. Maybe I get enough of that

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<v Speaker 2>building furniture and maybe if this lets me you know,

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<v Speaker 2>you know, explore a little bit of environments, and things

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<v Speaker 2>like that, which it sounds like it does, sounds like

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<v Speaker 2>it's at least decent. That that's it's definitely something I'm

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<v Speaker 2>interested in checking out.

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<v Speaker 1>Yeah, I am also right there with you where it's

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<v Speaker 1>like I'm you know, I'm I am a relatively big

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<v Speaker 1>fan of those older Shnoby games. Mostly played like Shnobi

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<v Speaker 1>at my friend's house. That was the he was that.

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<v Speaker 1>My friend had the Genesis, I had the Super Nintendo

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<v Speaker 1>over there. We play some Shnoby for sure, and then

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<v Speaker 1>later on I played like Shnoby for game Gear and

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<v Speaker 1>that was really good. And then Mike was talking up

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<v Speaker 1>Shnobi three for a while, so I tried that. It

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<v Speaker 1>was like, yes, this does own this is a bit

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<v Speaker 1>like it. I always knew these games were very cool.

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<v Speaker 1>It's amazing how much of that of that style holds

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<v Speaker 1>up over time. They're just very strong on that front.

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<v Speaker 1>This game very much leans into that and nails it

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<v Speaker 1>based on what I played again and according to these reviews,

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<v Speaker 1>So I'm excited. I'm gonna I'm gonna check this out.

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<v Speaker 1>And like I said, I really enjoyed a rage Bound. Now,

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<v Speaker 1>I did enjoy the platform in rage Bound, and a

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<v Speaker 1>lot of the complaints being like, yeah, the platforming is

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<v Speaker 1>not quite so hot in Shnoby. It's like, yeah, that

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<v Speaker 1>bums me out a little bit. But also I don't

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<v Speaker 1>when I think back to Shanoby, it is kind of

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<v Speaker 1>an action game, a run and sword action game, and

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<v Speaker 1>I think as long as they nailed that side of things,

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<v Speaker 1>that's that's the more important aspect of Shnoby. One other

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<v Speaker 1>thing though, that I didn't really think about until I

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<v Speaker 1>read it here from Steven Tailby's review. Should we take

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<v Speaker 1>this as an indication of where Sega might head with

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<v Speaker 1>their other revival of classic games? You know, they have

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<v Speaker 1>that big effort of bringing back Crazy Taxi and this

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<v Speaker 1>game in that game and all, like there's like five

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<v Speaker 1>or six games already announced, we've heard rumors of three

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<v Speaker 1>or four more from their Classic Genesis catalog and beyond.

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<v Speaker 1>Do you think that it's safe to be like, yeah, this,

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<v Speaker 1>they're going for this level of quality for all those games.

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<v Speaker 2>It's not a crazy idea. I think it probably depends

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<v Speaker 2>on the game, right, Like I could see bring back

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<v Speaker 2>something like Shining Force, like hey, get a good small studio,

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<v Speaker 2>get a really good art style on that, and it

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<v Speaker 2>can be something that could shine in, you know, with

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<v Speaker 2>a high level of polish, but like this level of game,

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<v Speaker 2>whereas I could see something even even like Echo the Dolphin,

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<v Speaker 2>where they want to take more like, no, we're gonna

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<v Speaker 2>make this photo realistic and be real serious about Like

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<v Speaker 2>maybe that's not the way they're going to go with it, sure,

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<v Speaker 2>but I think it's going to vary game to game,

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<v Speaker 2>which is probably the right approach. But it sounds like

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<v Speaker 2>at least they have found a way to do it's

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<v Speaker 2>well and hopefully they can repeat that success with yeah,

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<v Speaker 2>the rest of their back atalogue, because you know, there's

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<v Speaker 2>people out there clamoring I'm sure for Golden Acts and

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<v Speaker 2>all all sorts of stuff that we could potentially see

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<v Speaker 2>in really good, revitalized forms.

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<v Speaker 1>Yeah, I think you're almost certainly right that it's going

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<v Speaker 1>to be case by case and every game is going

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<v Speaker 1>to require a different or it's going to present a

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<v Speaker 1>different set of problems for them to solve and figure out,

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<v Speaker 1>like what do we want to preserve here and what

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<v Speaker 1>do we want to modernize. I guess I'll take it

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<v Speaker 1>as a good sign that at least they are capable

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<v Speaker 1>of this, right, Like there is a time when a

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<v Speaker 1>company like Sega would be like, yeah, we're just going

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<v Speaker 1>to park these things out, and so what at the

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<v Speaker 1>very least for this initial effort, or what feels like

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<v Speaker 1>the initial effort of them bringing back some of these games.

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<v Speaker 1>I know they've they're constantly bringing back old games, but

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<v Speaker 1>this does feel like the start of that recent campaign

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<v Speaker 1>to bring it back all these games you weren't expecting.

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<v Speaker 1>It's a good start. It is a sign that they

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<v Speaker 1>are capable of this. And you know, eighty nine on

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<v Speaker 1>open credit is really nothing to sneeze at. You know,

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<v Speaker 1>we don't have to live or die by numbers, but

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<v Speaker 1>that is a difficult thing to accomplish. And so yeah, cool,

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<v Speaker 1>very good start. All right, let's move to this next story.

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<v Speaker 1>A new Nintendo Direct is reportedly planned for mid September.

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<v Speaker 1>This is from Jordan Midler at VGC. A Nintendo Direct

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<v Speaker 1>presentation is reportedly planned for September. Reports of a Nintendo

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<v Speaker 1>Direct have circulated for weeks now. Switch Force has suggested

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<v Speaker 1>that a presentation will be held in September. I believe

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<v Speaker 1>they said September twelfth is the date. Yes, that's where

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<v Speaker 1>it says later you're in the story. Sources have told

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<v Speaker 1>VGC that a Nintendo Direct presentation is in fact planned

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<v Speaker 1>for mid September. It's also worth noting that, aside from

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<v Speaker 1>twenty twenty four, a Nintendo Direct has been held virtually

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<v Speaker 1>every September since the Nintendo Direct presentations began. Was there

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<v Speaker 1>really not one last year? I know there was a

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<v Speaker 1>year where there wasn't one. I didn't realize it was

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<v Speaker 1>just last year that that didn't happen. While the contents

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<v Speaker 1>of the presentation are currently unknown, it's likely that this

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<v Speaker 1>Nintendo director will finally reveal the announcement of Metroid Prime

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<v Speaker 1>for Beyond's release date. Game was just recently rated by

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<v Speaker 1>the ESRB. Yeah, this is one of those where it's

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<v Speaker 1>like we are all expecting this, although it's it's you know,

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<v Speaker 1>still like people are hearing about it, separate from just

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<v Speaker 1>looking back at Oh, it always happens since September and

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<v Speaker 1>VGC is able to get some of that some of

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<v Speaker 1>those details. What do you expect in Are you excited Britain?

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<v Speaker 1>Are you ready for more games for your switch? Like

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<v Speaker 1>they still have to kind of give us dates for

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<v Speaker 1>a lot of their holiday releases.

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<v Speaker 2>Yeah, you know, I I was in a Nintendo call

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<v Speaker 2>last week for dads. It was kind of a weird thing,

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<v Speaker 2>and they were talking about some some upcoming stuff, like

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<v Speaker 2>they mentioned Hyrou Warriors, they said the guy from Nintendo

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<v Speaker 2>said this year. He didn't say this winter, which you

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<v Speaker 2>know could mean anything. Take that with the range Grand

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<v Speaker 2>of Salt. But I know people have talked about like

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<v Speaker 2>that might slip into or the next year or whatever.

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<v Speaker 2>So yeah, it feels like there are still a lot

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<v Speaker 2>of unanswered things. I need to know when Metroids coming out,

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<v Speaker 2>because that's my you know, that's the big thing for

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<v Speaker 2>me is is this year I need to get my

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<v Speaker 2>hands on Metroid. At the same time, I've been pretty

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<v Speaker 2>okay with some of the smaller stuff. I've been playing

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<v Speaker 2>a lot of Tiny Bookshop, which Shadow dropped how.

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<v Speaker 1>Is that during Yeah, I think it was the Partner

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<v Speaker 1>or yeah, you're right, the Indie Direct whatever it was.

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<v Speaker 2>The Yeah, and it's just a great cozy little game

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<v Speaker 2>where you sell books and it's I'm having a blast,

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<v Speaker 2>really cute.

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<v Speaker 1>Yeah.

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<v Speaker 2>Yeah. So, like I've been stated with some of this stuff.

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<v Speaker 2>At the same time, like I sometimes remember, like, oh,

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<v Speaker 2>Hades two still isn't like actually out. I need that,

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<v Speaker 2>And you know, there's a lot of stuff that could

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<v Speaker 2>drop in and not direct that I'm really looking forward to. Also,

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<v Speaker 2>the timing would be perfect for a trailer for the

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<v Speaker 2>Super Mario World movie, and my son's going to want

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<v Speaker 2>to watch that a million times, just the trailer alone,

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<v Speaker 2>I'm sure.

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<v Speaker 1>So yeah, that's you know. I I never really think

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<v Speaker 1>about it too much. Like when it comes to movies,

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<v Speaker 1>something I'm a huge fan of, I just I like

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<v Speaker 1>it happens when it happens. Is this about the time

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<v Speaker 1>that we should expect a trailer for a movie that's

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<v Speaker 1>coming out next summer? That does sound right, But I

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<v Speaker 1>guess I haven't looked at it.

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<v Speaker 2>I feel like with it being even if it's a tease,

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<v Speaker 2>you know, with the Mario anniversary happening, Yeah, things coming

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<v Speaker 2>next year. The stuff at Universal Studios has been going well,

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<v Speaker 2>I feel like it would be good to capitalize on that.

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<v Speaker 2>Now I could be wrong.

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<v Speaker 1>But sure if it doesn't happen here, it could happen

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<v Speaker 1>separate Nintendo Today app or something like that. But I

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<v Speaker 1>do I bet that Universal is like, wait' these Nintendo

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<v Speaker 1>directs get how many views?

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<v Speaker 2>What?

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<v Speaker 1>Okay? No, It's like in the contract the trailers have

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<v Speaker 1>to debut at these Nintendo directs. I bet that's like

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<v Speaker 1>something they talk about like that, the value of this

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<v Speaker 1>thing that you have in terms of getting eyeballs on

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<v Speaker 1>it is kind of unquestionably the best way for us

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<v Speaker 1>to debut these things. So they did it with the

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<v Speaker 1>last with the trailer for the for the first movie,

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<v Speaker 1>I wouldn't be surprised. You're right if they do it now.

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<v Speaker 1>Then the Mario Anniversary stuff really adds some heat to

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<v Speaker 1>that fire as well. So I'm not expecting them to

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<v Speaker 1>have a ton of other Mario things to trade on.

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<v Speaker 1>Maybe a couple of small things for n SOO, maybe

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<v Speaker 1>a couple other maybe a small game for nso like

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<v Speaker 1>Mario thirty five, something along those lines. I don't know,

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<v Speaker 1>but the trailer is something like they have to do

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<v Speaker 1>that eventually, and maybe now is about the time to

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<v Speaker 1>do that. Metroid Prime four will be the big thing though,

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<v Speaker 1>You're right, that's I'm also kind of aching for information

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00:14:42.919 --> 00:14:46.039
<v Speaker 1>about that. Give us that day. The ESRB rating is

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<v Speaker 1>very encouraging. That happened last week, and we always point out,

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<v Speaker 1>you know, if you go six weeks six six weeks

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<v Speaker 1>from that, which is usually when something gets rated by

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<v Speaker 1>the SRB, it's coming out in about six weeks. That

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00:14:57.279 --> 00:15:01.399
<v Speaker 1>would put it at the end of September. Basically, I'm

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<v Speaker 1>like continuing not to like not believe that it will

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<v Speaker 1>be that fast. Britain. I'm like, let's I'm gonna pump

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<v Speaker 1>the brakes and be like that feels like late October

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<v Speaker 1>early November. That's me just kind of like not trying

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<v Speaker 1>to a huff all of the hopium, but I do.

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<v Speaker 1>I mean, look, we're gonna be getting information about this

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<v Speaker 1>game because you know, the USRB rating is real, So

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<v Speaker 1>it's not like this is a game that we're like, hey,

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<v Speaker 1>you should probably just assume it's going to get delayed.

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<v Speaker 1>Do they treat this like the big game for the

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<v Speaker 1>holiday or or what? How do you think they handle

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<v Speaker 1>this as.

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<v Speaker 2>Much as I want them to, Because I Metro is

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<v Speaker 2>one of my favorite into new franchises. I feel like,

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<v Speaker 2>you know, they've already revealed their having that Pokemon bundle

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<v Speaker 2>with a switch to like, and that feels like they're

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<v Speaker 2>big holiday push. I could see Metro Prime being like

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<v Speaker 2>a December like, hey, we know a lot of you

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<v Speaker 2>are going to get this no matter what it does,

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<v Speaker 2>it we don't need to get it before Black Friday.

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<v Speaker 2>It's just going to drop sometime before the end of

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<v Speaker 2>the year and you'll get it and be happy.

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<v Speaker 1>I would like.

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<v Speaker 2>Them to do more with it, but just kind of

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<v Speaker 2>given the history of when they've launched some of these games,

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<v Speaker 2>it wouldn't surprise me if they don't make a huge

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<v Speaker 2>push of like though, this is the big switch to

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<v Speaker 2>game and need to get this year.

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<v Speaker 1>Yeah, I think I'm still hopeful that they will come

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<v Speaker 1>out and say yeah, I Metro Prime four is probably

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<v Speaker 1>coming out early November, late October, and between now and then,

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00:16:28.120 --> 00:16:31.720
<v Speaker 1>we could drop two and three on the Switch e

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00:16:31.840 --> 00:16:34.279
<v Speaker 1>Shop and you could play that and they're lightly updated,

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00:16:34.279 --> 00:16:36.919
<v Speaker 1>but they're updated enough with those controls that there. Now

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00:16:36.960 --> 00:16:38.879
<v Speaker 1>you could play all of the Metro Prime games on

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<v Speaker 1>one system. That would be fantastic. I just don't know

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<v Speaker 1>if that's going to be the way that they play

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<v Speaker 1>that anymore, though, so we'll have to wait and see.

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<v Speaker 1>All right, let's keep going here. Forts the Horizon six

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<v Speaker 1>reportedly set to be revealed at Tokyo Game Show next month.

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<v Speaker 1>This is from Darren Bonthus at Game Spot after tours

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<v Speaker 1>across France, England and Mexico. Forts A Hurra is reportedly

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<v Speaker 1>shifting the series over to Japan for its next slice

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<v Speaker 1>of car racing. According to several leaks and at least

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<v Speaker 1>one now deleted Instagram post hinting at it, the next

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<v Speaker 1>chapter is set to be revealed next month at the

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<v Speaker 1>Tokyo Game Show. That's according to a prolific leaker, Nate

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<v Speaker 1>the Hate, and Window Central has backed up his reporting

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<v Speaker 1>by claiming that it has seen documentation suggesting Forts the

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<v Speaker 1>Horizon six will be shown off officially during the annual

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<v Speaker 1>gaming event in Tokyo. Earlier this month, in Australian car

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<v Speaker 1>import company uploaded an Instagram post showing off a Playground

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<v Speaker 1>Games employee digitally scanning a rare compact Japanese car, adding

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<v Speaker 1>more fuel to the fire when the post mentioned that

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<v Speaker 1>it was for a new Forts of Horizon game. The

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<v Speaker 1>Tokyo Game Show takes place September twenty fifth through the

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<v Speaker 1>twenty eighth, and Microsoft has in the past held dedicated

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<v Speaker 1>showcases during the event. As a reminder, Microsoft is under

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00:17:50.640 --> 00:17:55.279
<v Speaker 1>a boycott's Xbox specifically for making money off of the

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<v Speaker 1>ethnic cleansing in Gaza. All right, Forts Horizon six in Japan.

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<v Speaker 1>I think we had this conversation last week britten about

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<v Speaker 1>this game where I was. We were looking at this

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<v Speaker 1>Instagram post and had a person scanning the k Car,

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<v Speaker 1>and you know, it was like, you know, I'm going

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<v Speaker 1>to take this as a likely thing where they could

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<v Speaker 1>go to Japan, mostly because Japan just feels right at

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<v Speaker 1>this moment. Now. There was a person who's very closely

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<v Speaker 1>watches sports in the chat who was saying, you know,

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<v Speaker 1>people always expect Japan for the next game from this series,

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<v Speaker 1>and they always tend to kind of go in a

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00:18:30.359 --> 00:18:32.799
<v Speaker 1>different direction, Like no one was really expecting Mexico when

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00:18:32.799 --> 00:18:35.799
<v Speaker 1>they announced Mexico. I don't think that's a reason to

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00:18:35.799 --> 00:18:38.039
<v Speaker 1>think they wouldn't go to Japan. But with the k Car,

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<v Speaker 1>with them announcing probably a Tokyo game show, it just

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<v Speaker 1>feeling like the right time. They've also kind of gone

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<v Speaker 1>to all these other parts of the world. Maybe Japan

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<v Speaker 1>kind of lines lines up now. We also suggest maybe

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<v Speaker 1>it's Southeast Asia or something like in that region, but

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00:18:53.480 --> 00:18:57.599
<v Speaker 1>slightly different. I don't know I would welcome any of those,

384
00:18:58.200 --> 00:18:59.720
<v Speaker 1>but I don't know. I think things are lining up

385
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<v Speaker 1>for them to announce that Japan is going to be

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<v Speaker 1>the setting, and I think that sounds fantastic or you

387
00:19:03.240 --> 00:19:05.599
<v Speaker 1>afforts a Horizon fan, this is something that sounds good

388
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<v Speaker 1>to you.

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00:19:07.519 --> 00:19:12.640
<v Speaker 2>Yeah, definitely a Horizon over traditional fortsa fan. Give me

390
00:19:12.680 --> 00:19:16.319
<v Speaker 2>that arcade racing and the open world give me burnout

391
00:19:16.319 --> 00:19:22.359
<v Speaker 2>that isn't burnout basically, And yeah, I feel like the

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00:19:22.559 --> 00:19:27.920
<v Speaker 2>oh people always expect Japan thing has merit at the

393
00:19:27.920 --> 00:19:31.960
<v Speaker 2>same time, it has to happen eventually, right, Like people

394
00:19:31.960 --> 00:19:35.079
<v Speaker 2>always expected Japan for Assassin's Creed and then it happened.

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00:19:35.559 --> 00:19:38.920
<v Speaker 2>So like, there's only so many real world locations you

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00:19:39.279 --> 00:19:40.880
<v Speaker 2>can go to, and it does seem like all the

397
00:19:40.880 --> 00:19:44.240
<v Speaker 2>stars are aligning in this case to make that the case.

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<v Speaker 2>I would be all for it. That sounds like a

399
00:19:47.559 --> 00:19:50.079
<v Speaker 2>fun twist on things to me. I do like that

400
00:19:50.160 --> 00:19:54.920
<v Speaker 2>series a lot. I would enjoy driving around that environment.

401
00:19:55.160 --> 00:20:00.440
<v Speaker 2>So yeah, if that's really what's happening, then I'm excited

402
00:20:00.480 --> 00:20:02.720
<v Speaker 2>to hop into another sports a game.

403
00:20:03.759 --> 00:20:07.680
<v Speaker 1>Do you think with Forts and Horizon six launches it

404
00:20:07.799 --> 00:20:14.200
<v Speaker 1>launches simultaneously on Xbox and PlayStation. That's a great question, right,

405
00:20:14.200 --> 00:20:16.200
<v Speaker 1>It's tough to nail down for sure, but I don't

406
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<v Speaker 1>know which way do you lean.

407
00:20:19.240 --> 00:20:22.720
<v Speaker 2>That seems like one of the safer bets for Microsoft

408
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<v Speaker 2>to say yeah, we're gonna just do this everywhere at once.

409
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<v Speaker 2>You know, it's not like a Halo where it's something

410
00:20:32.920 --> 00:20:35.759
<v Speaker 2>you might still want to push as an exclusive thing,

411
00:20:35.799 --> 00:20:40.359
<v Speaker 2>even though Microsoft is backing further and further away from exclusives, right,

412
00:20:40.920 --> 00:20:43.480
<v Speaker 2>it is more of a mainstream the same way that

413
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<v Speaker 2>like MLB the show was like a hey, yeah, we'll

414
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<v Speaker 2>just put this everywhere because everybody likes sports, right, everybody

415
00:20:50.240 --> 00:20:52.799
<v Speaker 2>likes driving, everybody likes cars. At least that's you know,

416
00:20:53.359 --> 00:20:55.880
<v Speaker 2>the mindset. I feel like they would take, let's put

417
00:20:55.880 --> 00:20:59.799
<v Speaker 2>this thing everywhere and get as mini sales as we

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<v Speaker 2>can out of it.

419
00:21:01.039 --> 00:21:03.440
<v Speaker 1>Yeah. I mean it's clearly tooth based out of the

420
00:21:03.480 --> 00:21:06.119
<v Speaker 1>tube in terms of, well, this game's obviously coming to

421
00:21:06.119 --> 00:21:09.200
<v Speaker 1>PlayStation at some point like that, there's just no question

422
00:21:09.279 --> 00:21:13.000
<v Speaker 1>there anymore. It is way too successful on PlayStation for

423
00:21:13.039 --> 00:21:15.200
<v Speaker 1>them to now say no to that money, and there's

424
00:21:15.319 --> 00:21:19.160
<v Speaker 1>no sort of reversing the very heavy ship that is

425
00:21:19.240 --> 00:21:23.359
<v Speaker 1>moving them toward multiplatform releases or trying to undo the

426
00:21:23.440 --> 00:21:26.319
<v Speaker 1>damage that's been done to the Xbox platform in terms

427
00:21:26.319 --> 00:21:29.160
<v Speaker 1>of it being a console and getting people excited about that.

428
00:21:29.359 --> 00:21:32.440
<v Speaker 1>So it's going to PlayStation. I kind of like when

429
00:21:32.440 --> 00:21:35.440
<v Speaker 1>I so like we start there, said well why wait?

430
00:21:35.880 --> 00:21:38.279
<v Speaker 1>Why wait? Like, what does that really get you at

431
00:21:38.319 --> 00:21:40.960
<v Speaker 1>that point? Now? I think maybe you could say the

432
00:21:41.119 --> 00:21:44.880
<v Speaker 1>one reason to wait is it didn't actually hurt the

433
00:21:44.960 --> 00:21:47.559
<v Speaker 1>sales of Forts the Horizon five to come to PlayStation

434
00:21:47.720 --> 00:21:51.319
<v Speaker 1>significantly later. It is the best selling PlayStation release of

435
00:21:51.359 --> 00:21:53.799
<v Speaker 1>the year or PlayStation five game of the year, apparently

436
00:21:54.279 --> 00:21:57.720
<v Speaker 1>according to everyone who tracks that those metrics. So it'd say, okay,

437
00:21:57.960 --> 00:22:01.839
<v Speaker 1>you can wait and still sell just fine. But maybe

438
00:22:01.880 --> 00:22:03.839
<v Speaker 1>if you've released it at the same time and had

439
00:22:03.880 --> 00:22:07.119
<v Speaker 1>the marketing like lined up and got all that excitement

440
00:22:07.200 --> 00:22:11.640
<v Speaker 1>in one go, it sells extremely well in PlayStation. You

441
00:22:11.680 --> 00:22:14.079
<v Speaker 1>know a lot of game pass gamers get it on

442
00:22:14.240 --> 00:22:16.759
<v Speaker 1>Xbox and you just make all the money right in

443
00:22:16.880 --> 00:22:19.720
<v Speaker 1>one go. I just when you when I put it

444
00:22:19.759 --> 00:22:21.000
<v Speaker 1>like that, it's like I kind of can't see a

445
00:22:21.039 --> 00:22:22.960
<v Speaker 1>reason for them not to do it. Can you, Like,

446
00:22:23.000 --> 00:22:24.799
<v Speaker 1>do you think that they're still interested in like having

447
00:22:24.839 --> 00:22:28.160
<v Speaker 1>like six months of exclusivity just to keep Xbox people

448
00:22:28.519 --> 00:22:30.160
<v Speaker 1>somewhat happy? I mean, who cares?

449
00:22:31.559 --> 00:22:35.119
<v Speaker 2>I feel like, you know, granted I own all the systems,

450
00:22:35.119 --> 00:22:37.720
<v Speaker 2>but as a game Pass subscriber, I feel like, hey,

451
00:22:37.720 --> 00:22:39.359
<v Speaker 2>if it's on game Pass, like that's that's the thing

452
00:22:39.400 --> 00:22:41.279
<v Speaker 2>that keeps me happy, because then I'm not going to

453
00:22:41.319 --> 00:22:45.720
<v Speaker 2>go buy a copy of it, whether it's on Xbox

454
00:22:45.799 --> 00:22:49.519
<v Speaker 2>or a PlayStation. I could see maybe, you know, depending

455
00:22:49.519 --> 00:22:52.720
<v Speaker 2>on when this actually comes out, maybe they'd also just

456
00:22:52.759 --> 00:22:54.720
<v Speaker 2>want to give the last Horizon game one more time

457
00:22:54.759 --> 00:23:00.359
<v Speaker 2>to breathe on PlayStation. So that might be a reason

458
00:23:00.400 --> 00:23:02.480
<v Speaker 2>why you hold back and say like, no, y'all, y'all

459
00:23:02.519 --> 00:23:05.880
<v Speaker 2>are good for a bit, and then come back in

460
00:23:05.880 --> 00:23:07.680
<v Speaker 2>a few months and we'll give you this new one.

461
00:23:09.079 --> 00:23:11.720
<v Speaker 2>But I don't know if there's good reasons let's put

462
00:23:11.720 --> 00:23:13.519
<v Speaker 2>it that way to hold it back.

463
00:23:14.200 --> 00:23:18.599
<v Speaker 1>Yep. I think the only reason that they might be like, well,

464
00:23:19.039 --> 00:23:21.640
<v Speaker 1>you pointed out two reasons, because that the like giving

465
00:23:21.680 --> 00:23:24.200
<v Speaker 1>forts Rice and five more room to breathe on there

466
00:23:24.480 --> 00:23:26.559
<v Speaker 1>might make sense because the game is selling so well,

467
00:23:26.599 --> 00:23:28.359
<v Speaker 1>you don't want to like cut that off too soon,

468
00:23:29.680 --> 00:23:32.240
<v Speaker 1>although you know, it probably could just continue to sell,

469
00:23:32.279 --> 00:23:35.200
<v Speaker 1>like Mexico's different than Japan, maybe and you could make

470
00:23:35.240 --> 00:23:37.759
<v Speaker 1>a point of that or something. I don't know, but

471
00:23:38.400 --> 00:23:40.359
<v Speaker 1>you know, this is a team that is used to

472
00:23:40.400 --> 00:23:43.400
<v Speaker 1>like putting out a game for Xbox, so maybe they

473
00:23:43.400 --> 00:23:45.680
<v Speaker 1>don't have the development pipeline to get it ready for

474
00:23:45.720 --> 00:23:47.920
<v Speaker 1>multiple platforms at release, And if that's the case, I

475
00:23:47.920 --> 00:23:50.200
<v Speaker 1>wouldn't try to force it on them just to like

476
00:23:50.240 --> 00:23:52.799
<v Speaker 1>make this work, because again, you've proven that you can

477
00:23:52.880 --> 00:23:55.720
<v Speaker 1>release it later and sell just fine, and you maybe

478
00:23:55.799 --> 00:23:57.319
<v Speaker 1>don't want to mess with things. You want to get

479
00:23:57.359 --> 00:23:59.920
<v Speaker 1>the game right. So we'll see. I just think, you know,

480
00:24:00.079 --> 00:24:02.319
<v Speaker 1>these are the kinds of conversations we have now, and

481
00:24:02.519 --> 00:24:05.759
<v Speaker 1>in a year, maybe not even but maybe at least

482
00:24:05.759 --> 00:24:09.119
<v Speaker 1>two years, or you know, after two years, we probably

483
00:24:09.160 --> 00:24:10.319
<v Speaker 1>just get to a point where it's like, yeah, of

484
00:24:10.359 --> 00:24:12.359
<v Speaker 1>course it's an Xbox game. It's going everywhere, it's going

485
00:24:12.400 --> 00:24:14.960
<v Speaker 1>to be on PlayStation right at release, and we don't

486
00:24:14.960 --> 00:24:19.599
<v Speaker 1>even have this conversation anymore. That's coming very soon. All right,

487
00:24:20.079 --> 00:24:21.839
<v Speaker 1>We're going to take a break. We got to go

488
00:24:21.920 --> 00:24:25.240
<v Speaker 1>talk to talk about our sponsor MSI. If you want

489
00:24:25.279 --> 00:24:26.920
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490
00:24:26.960 --> 00:24:29.440
<v Speaker 1>bomb dot com slash join become a premium member that

491
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492
00:24:31.519 --> 00:24:33.640
<v Speaker 1>of our other shows. You didn't do that, though, So

493
00:24:33.720 --> 00:24:35.200
<v Speaker 1>let's get to the ad. We'll be right back after

494
00:24:35.240 --> 00:24:39.519
<v Speaker 1>this jam. My computer is sick. I've decided it's time

495
00:24:39.519 --> 00:24:41.440
<v Speaker 1>to start building a new one. I just don't know

496
00:24:41.480 --> 00:24:42.799
<v Speaker 1>where to start. Grub.

497
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<v Speaker 3>If your computer is SICKI pooh, you gotta start with MSI,

498
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<v Speaker 3>which just drops something big in its brand new Z

499
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500
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<v Speaker 1>Are those the motherboards that unlock the power of the

501
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<v Speaker 1>Intel Core Ultra series two CPUs.

502
00:24:58.640 --> 00:25:01.799
<v Speaker 3>Yes, sir, These lobos, as we're calling them on the

503
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<v Speaker 3>streets are powerhouses for gaming, streaming and whatever intense tasks

504
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<v Speaker 3>you need to throw at them.

505
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<v Speaker 1>Uh oh okay, but Jane, you know me. I'm scared

506
00:25:11.359 --> 00:25:14.720
<v Speaker 1>of tools that screwdrivers so sharp it's okay, bud.

507
00:25:15.119 --> 00:25:20.319
<v Speaker 3>MSI made them jeffproof meb Dan proof as well, which

508
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<v Speaker 3>means they're easy to work with. No more wrestling with

509
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510
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<v Speaker 3>LEDs that tell you exactly what's going on toolless installs

511
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<v Speaker 3>for your M two drives and jipoos or GPUs. We're

512
00:25:35.359 --> 00:25:39.000
<v Speaker 3>calling them jipoos two now, okay hell yeah, oh okay yeah.

513
00:25:39.279 --> 00:25:41.599
<v Speaker 1>MSI has that modern bios as well that looks like

514
00:25:41.640 --> 00:25:44.240
<v Speaker 1>it was actually made for humans to use not some

515
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<v Speaker 1>relic from two thousand and three. Give me more of that.

516
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<v Speaker 3>Yes, that's right. It's going to be so easy to

517
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518
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519
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524
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<v Speaker 1>Oh, I'm gonna stack that discount. They allow you to

525
00:26:16.519 --> 00:26:19.759
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526
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<v Speaker 1>score me up to one hundred and twenty dollars in

527
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528
00:26:25.519 --> 00:26:27.680
<v Speaker 1>listening should do the same. So if you're ready to

529
00:26:27.720 --> 00:26:29.599
<v Speaker 1>upgrade your setup, do not wait.

530
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531
00:26:34.680 --> 00:26:39.559
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532
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533
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<v Speaker 1>MSI making PC building less of a headache and a

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<v Speaker 1>lot more fun. Mobo, we are back for Game mess

535
00:26:50.559 --> 00:26:52.920
<v Speaker 1>Mornings to Britain. Peel and Jeff grub. We're going to

536
00:26:52.960 --> 00:26:56.880
<v Speaker 1>get back into the headlines here with the Division two

537
00:26:56.960 --> 00:26:59.279
<v Speaker 1>Survivors has been announced coming to twenty twenty six. But

538
00:26:59.279 --> 00:27:01.559
<v Speaker 1>before we do that, real quick, when I mentioned that

539
00:27:01.960 --> 00:27:05.079
<v Speaker 1>Packs East is this weekend, right is that right? Jaacks

540
00:27:05.200 --> 00:27:08.960
<v Speaker 1>West is this weekend, Pax West. Don't go to Boston,

541
00:27:09.279 --> 00:27:12.640
<v Speaker 1>that would be stupid. Go to Seattle for packs and

542
00:27:12.720 --> 00:27:15.440
<v Speaker 1>if you go there, find the MSI booth. Go say

543
00:27:15.480 --> 00:27:17.160
<v Speaker 1>hi to them and tell them Giant Bombs sent in you,

544
00:27:17.200 --> 00:27:19.079
<v Speaker 1>and you can get entered into a chance to win

545
00:27:19.200 --> 00:27:22.160
<v Speaker 1>some of their products. It's it's gonna be worth it,

546
00:27:22.200 --> 00:27:24.119
<v Speaker 1>so definitely go make that happen. Go for the MSI

547
00:27:24.160 --> 00:27:27.680
<v Speaker 1>booth at PAS West, tell them Giant Bomb sent you. Okay,

548
00:27:27.720 --> 00:27:30.440
<v Speaker 1>let's get into this Division two Survivor story, which is not,

549
00:27:30.559 --> 00:27:33.519
<v Speaker 1>as chat thought, a story about people who survived the

550
00:27:33.559 --> 00:27:36.119
<v Speaker 1>Division two. Instead, it is a new game coming in

551
00:27:36.160 --> 00:27:38.400
<v Speaker 1>twenty twenty six. This is from Jordan Miller at VGC.

552
00:27:38.880 --> 00:27:42.400
<v Speaker 1>Ebisoft has announced the Division two Survivors. Survivors is described

553
00:27:42.440 --> 00:27:48.519
<v Speaker 1>as a survival extraction experience. That's right, Britain, don't don't

554
00:27:48.599 --> 00:27:50.680
<v Speaker 1>put your point of your head down and like a

555
00:27:50.799 --> 00:27:54.880
<v Speaker 1>frustration with yet another extraction shooter. Let's get excited, it's

556
00:27:55.440 --> 00:27:57.920
<v Speaker 1>coming next year. The Division two Survivors is as much

557
00:27:58.000 --> 00:28:00.440
<v Speaker 1>your baby as it is ours. It's not my baby,

558
00:28:00.599 --> 00:28:03.440
<v Speaker 1>and we strive for trans parency during its development, said

559
00:28:03.480 --> 00:28:07.680
<v Speaker 1>Julian Garrity, Executive producer. Clear. Communication and community involvement are

560
00:28:07.759 --> 00:28:10.920
<v Speaker 1>a focus as we build this new experience and will

561
00:28:10.960 --> 00:28:14.240
<v Speaker 1>be closely fall involving you as we move forward on

562
00:28:14.319 --> 00:28:19.200
<v Speaker 1>the development journey. Yeah, I mean those those are really

563
00:28:19.200 --> 00:28:25.480
<v Speaker 1>the details here that it's an extraction survival experience. I'll

564
00:28:25.519 --> 00:28:28.400
<v Speaker 1>say that I think that the Division makes some sense

565
00:28:28.400 --> 00:28:30.960
<v Speaker 1>for that because there was definitely some extraction elements in

566
00:28:31.000 --> 00:28:33.000
<v Speaker 1>one of the modes in that game. I just don't

567
00:28:33.000 --> 00:28:35.200
<v Speaker 1>know if it needs to be spun out into its

568
00:28:35.279 --> 00:28:38.759
<v Speaker 1>whole other own thing. You'd be sometimes done this a

569
00:28:38.799 --> 00:28:40.839
<v Speaker 1>bunch of times now, or attempted to do it a

570
00:28:40.839 --> 00:28:43.680
<v Speaker 1>bunch of times now Britain, and it's never really ever

571
00:28:44.000 --> 00:28:47.480
<v Speaker 1>worked out for them these spinoffs from their more popular games.

572
00:28:47.920 --> 00:28:50.359
<v Speaker 1>How are you feeling about the Division two Survivors.

573
00:28:51.200 --> 00:28:54.440
<v Speaker 2>Yeah, even if it's not this, it just feels like

574
00:28:54.920 --> 00:28:58.680
<v Speaker 2>trim chasing, because you make the point, this kind of

575
00:28:58.720 --> 00:29:01.880
<v Speaker 2>fits in universe, just like it could have been something

576
00:29:01.920 --> 00:29:04.160
<v Speaker 2>that naturally came about in development of like, oh, we

577
00:29:04.200 --> 00:29:06.960
<v Speaker 2>could do this thing, that'd be fun. But because of

578
00:29:07.000 --> 00:29:11.279
<v Speaker 2>the environment we're in where everything is an extraction shooter,

579
00:29:12.559 --> 00:29:16.079
<v Speaker 2>it feels like there's it's ubisof saying we could do

580
00:29:16.119 --> 00:29:19.440
<v Speaker 2>one of those, and I don't have a lot of

581
00:29:19.680 --> 00:29:22.160
<v Speaker 2>faith out of the gate that could go well. I

582
00:29:22.279 --> 00:29:25.359
<v Speaker 2>liked the Division and the Division too just fine. I

583
00:29:25.400 --> 00:29:30.960
<v Speaker 2>thought they were enjoyable experiences when I played them, and

584
00:29:31.000 --> 00:29:34.519
<v Speaker 2>you also like can be really good at you know,

585
00:29:35.119 --> 00:29:38.440
<v Speaker 2>this multiplayer focus stuff like Raymos Suxieged was huge for

586
00:29:38.680 --> 00:29:40.920
<v Speaker 2>a long time and maybe still is huge. I don't

587
00:29:40.920 --> 00:29:43.880
<v Speaker 2>know how much on it in a while. But so

588
00:29:43.920 --> 00:29:45.880
<v Speaker 2>it's not to say that like it's impossible that they

589
00:29:45.920 --> 00:29:49.680
<v Speaker 2>can make this work, but just the it feels like

590
00:29:49.720 --> 00:29:52.559
<v Speaker 2>a weird time. I guess it's my point.

591
00:29:53.000 --> 00:29:56.839
<v Speaker 1>Yeah, And it's it's weird because they have tried this

592
00:29:56.880 --> 00:29:59.559
<v Speaker 1>so many times before, and last year you be Soft canceled.

593
00:29:59.559 --> 00:30:02.680
<v Speaker 1>This is a story again. Ubisoft canceled The Division. Heartland,

594
00:30:02.799 --> 00:30:06.039
<v Speaker 1>a free to play multiplayer survival action shooter set in

595
00:30:06.079 --> 00:30:09.359
<v Speaker 1>a fictional rural rural can never say that word community

596
00:30:09.400 --> 00:30:12.559
<v Speaker 1>in Middle America, So you know, they were making a

597
00:30:12.599 --> 00:30:15.240
<v Speaker 1>free to play a multiplayer survival action shooter. Now they're

598
00:30:15.279 --> 00:30:17.880
<v Speaker 1>making what I'm assuming is a free to play survival

599
00:30:17.960 --> 00:30:21.559
<v Speaker 1>extraction experience. The difference there, it's being maybe more of

600
00:30:21.559 --> 00:30:24.039
<v Speaker 1>an emphasis on extraction. I bet they are taking a

601
00:30:24.039 --> 00:30:26.559
<v Speaker 1>lot of what they were doing with Heartland and reworking

602
00:30:26.599 --> 00:30:29.160
<v Speaker 1>it here. But that you know, Heartland's just one of

603
00:30:29.200 --> 00:30:32.200
<v Speaker 1>these games that they've either attempted to release or did

604
00:30:32.279 --> 00:30:35.240
<v Speaker 1>release and it didn't go anywhere. You know, Rainbow six,

605
00:30:35.680 --> 00:30:38.200
<v Speaker 1>what was the Call of Duty like game? I can't

606
00:30:38.200 --> 00:30:42.680
<v Speaker 1>even remember the name now, And yeah, there's you know,

607
00:30:42.759 --> 00:30:45.960
<v Speaker 1>or the Outbreak, the one there, the one where they

608
00:30:46.000 --> 00:30:48.240
<v Speaker 1>had the zombies and stuff. There's a whole bunch of

609
00:30:48.279 --> 00:30:50.799
<v Speaker 1>these and it just never seems to have paid off.

610
00:30:50.799 --> 00:30:53.079
<v Speaker 1>This is like part of the Ubisoft strategy from the

611
00:30:53.160 --> 00:30:56.599
<v Speaker 1>last Tennis years where they went from hey, we have

612
00:30:56.640 --> 00:30:59.119
<v Speaker 1>these blueprint games is what they called them, where hey,

613
00:30:59.119 --> 00:31:01.319
<v Speaker 1>we have a blueprint for me making an Assassin's Creed.

614
00:31:01.319 --> 00:31:03.039
<v Speaker 1>We have Quarantine is the name of the Rainbow six game.

615
00:31:03.079 --> 00:31:04.960
<v Speaker 1>I was thinking of a we have a blueprint for

616
00:31:05.000 --> 00:31:07.720
<v Speaker 1>how to make an Assassin's Creed game or a far

617
00:31:07.799 --> 00:31:10.039
<v Speaker 1>Cry game, and we're just gonna do that for each

618
00:31:10.039 --> 00:31:11.920
<v Speaker 1>one of those. They went from that to what they

619
00:31:12.000 --> 00:31:15.440
<v Speaker 1>called the Mothership strategy, which is, we have a mothership

620
00:31:15.480 --> 00:31:18.400
<v Speaker 1>game and that's the Division two or that is Rainbow

621
00:31:18.480 --> 00:31:20.839
<v Speaker 1>six Siege, and then we're gonna have all of these

622
00:31:20.880 --> 00:31:23.319
<v Speaker 1>sort of uh uh, you know baby ships that come

623
00:31:23.359 --> 00:31:25.400
<v Speaker 1>off come off the mothership, and they're going to be smaller,

624
00:31:25.559 --> 00:31:29.079
<v Speaker 1>standalone games that are going to succeed because they have

625
00:31:29.079 --> 00:31:31.200
<v Speaker 1>this bigger game that they're attached to, and none of

626
00:31:31.200 --> 00:31:35.240
<v Speaker 1>those have ever really have ever really worked. But that said,

627
00:31:35.440 --> 00:31:38.319
<v Speaker 1>extraction is something that like I think I first heard

628
00:31:38.359 --> 00:31:42.319
<v Speaker 1>that term really from the Division, So I bet that

629
00:31:42.359 --> 00:31:44.960
<v Speaker 1>there are people in that community who are going, this

630
00:31:45.319 --> 00:31:48.680
<v Speaker 1>isn't us chasing a trend. This is us extrapolating on

631
00:31:48.799 --> 00:31:51.960
<v Speaker 1>an idea that has always been in the Division and

632
00:31:52.039 --> 00:31:54.799
<v Speaker 1>now doing it, you know, with you know, full throatedly

633
00:31:55.000 --> 00:31:57.240
<v Speaker 1>and really believing that, like this is a series that

634
00:31:57.279 --> 00:32:01.079
<v Speaker 1>can take advantage of this or not at ken, I

635
00:32:01.119 --> 00:32:03.640
<v Speaker 1>don't know. And it just from the outside Britain looking

636
00:32:03.680 --> 00:32:06.640
<v Speaker 1>at this, I think at least we are now. I've

637
00:32:06.720 --> 00:32:08.160
<v Speaker 1>enjoyed the Division in the past, but I look at

638
00:32:08.200 --> 00:32:10.880
<v Speaker 1>it from the outside now it does still feel like

639
00:32:11.720 --> 00:32:14.319
<v Speaker 1>and also ran because there's so many people heading in

640
00:32:14.359 --> 00:32:17.039
<v Speaker 1>the same direction. So do you think the Division can

641
00:32:17.079 --> 00:32:19.759
<v Speaker 1>do something now to stand out and make this like

642
00:32:19.920 --> 00:32:22.920
<v Speaker 1>recapture the excitement that people had for the Division initially?

643
00:32:25.480 --> 00:32:27.519
<v Speaker 2>You know, it's also a weird time for the Division

644
00:32:27.920 --> 00:32:34.759
<v Speaker 2>IP specifically given America right now, So I don't know.

645
00:32:34.880 --> 00:32:37.680
<v Speaker 2>I would like to think that they could figure it out.

646
00:32:37.839 --> 00:32:42.759
<v Speaker 2>There are very talented developers at Ubisoft's various studios that

647
00:32:42.839 --> 00:32:46.480
<v Speaker 2>could do clever things. And you know what, maybe I'm

648
00:32:46.519 --> 00:32:49.160
<v Speaker 2>just bitter because I don't have enough friends to play

649
00:32:49.200 --> 00:32:53.079
<v Speaker 2>fun extraction shooters with or you know, any just multiplayer

650
00:32:53.119 --> 00:32:58.160
<v Speaker 2>focus games with. Yeah, let's give them a shot. I

651
00:32:58.160 --> 00:33:01.920
<v Speaker 2>guess I'm not a post you know, I'm not saying

652
00:33:02.400 --> 00:33:05.039
<v Speaker 2>ban all of these from even being developed, Like, yeah, no,

653
00:33:05.079 --> 00:33:08.200
<v Speaker 2>if you have cool ideas, let's try make your thing.

654
00:33:09.119 --> 00:33:13.359
<v Speaker 2>But I think I need to see more to believe.

655
00:33:14.480 --> 00:33:17.440
<v Speaker 1>Yeah, I think I'm like when I think about you Besoft,

656
00:33:17.599 --> 00:33:19.519
<v Speaker 1>generally it's like this one of the things I want

657
00:33:19.559 --> 00:33:22.480
<v Speaker 1>from them. No, it's not what I want you be

658
00:33:22.559 --> 00:33:24.279
<v Speaker 1>Soft to be doing. Do I know what I want

659
00:33:24.319 --> 00:33:26.440
<v Speaker 1>them to do be doing? Not necessarily because they have

660
00:33:27.079 --> 00:33:30.359
<v Speaker 1>beefed so many things. I do look at Julian Garrity though,

661
00:33:30.519 --> 00:33:33.960
<v Speaker 1>and you know, he did oversee Star Wars Outlaws, and

662
00:33:34.000 --> 00:33:37.880
<v Speaker 1>I enjoyed that. I recognize though the reality of they're

663
00:33:37.920 --> 00:33:39.279
<v Speaker 1>not going to be able to do a SEQL to that,

664
00:33:39.319 --> 00:33:43.039
<v Speaker 1>although apparently one was planned at one point, and it's like,

665
00:33:43.119 --> 00:33:46.039
<v Speaker 1>you know that, I get that, no more Star Wars Outlaws.

666
00:33:46.160 --> 00:33:47.759
<v Speaker 1>That's fine, that one game is going to be a

667
00:33:47.799 --> 00:33:50.400
<v Speaker 1>one time thing. Sure, I don't know if I'm happy

668
00:33:50.440 --> 00:33:52.640
<v Speaker 1>that Julian Garretty has sort of had to retreat to

669
00:33:53.400 --> 00:33:55.480
<v Speaker 1>making a spin off of The Division again, something that

670
00:33:55.519 --> 00:33:58.559
<v Speaker 1>he had previously worked on, and now he oversees the

671
00:33:58.599 --> 00:34:00.880
<v Speaker 1>Division and it's like, I don't know, I just don't

672
00:34:00.880 --> 00:34:03.599
<v Speaker 1>get too excited about that personally now the same time,

673
00:34:03.640 --> 00:34:06.359
<v Speaker 1>I recognize the Division is pretty close to being one

674
00:34:06.359 --> 00:34:09.280
<v Speaker 1>of those Ubisoft franchisees that is going to be a

675
00:34:09.280 --> 00:34:12.320
<v Speaker 1>forever hit. Like people do like The Division quite a bit,

676
00:34:12.840 --> 00:34:15.159
<v Speaker 1>But I don't know. I just overall with Ubisoft not

677
00:34:15.199 --> 00:34:17.800
<v Speaker 1>sure if I'm in a place where I can trust

678
00:34:17.840 --> 00:34:20.239
<v Speaker 1>anything that they're putting out. And it bumps me out

679
00:34:20.239 --> 00:34:22.480
<v Speaker 1>when it feels like they are retreating because it like

680
00:34:22.519 --> 00:34:25.039
<v Speaker 1>they're getting so much smaller, and we've seen that with

681
00:34:25.119 --> 00:34:28.800
<v Speaker 1>them spin off, that new ten Cent funded version of

682
00:34:28.800 --> 00:34:31.239
<v Speaker 1>the Ubisoft that's just going to focus on I believe

683
00:34:31.320 --> 00:34:35.320
<v Speaker 1>Far Cry, Assassin's Creed, and one other franchise I can't

684
00:34:35.400 --> 00:34:39.320
<v Speaker 1>maybe a Rainbow six. I think it's like, okay, so

685
00:34:39.360 --> 00:34:41.760
<v Speaker 1>that's what's happening over there, and then these people being

686
00:34:41.800 --> 00:34:43.400
<v Speaker 1>left over here are going to work on these kinds

687
00:34:43.400 --> 00:34:46.800
<v Speaker 1>of games, like a small Divisions spinoff that feels like

688
00:34:46.840 --> 00:34:49.400
<v Speaker 1>it's could have been a mode in the previous Division games.

689
00:34:49.599 --> 00:34:53.360
<v Speaker 1>I'm just continue to be When I look at a Ubisoft,

690
00:34:53.440 --> 00:34:55.559
<v Speaker 1>it feels like looking at a car crash. Do you

691
00:34:55.599 --> 00:34:58.960
<v Speaker 1>feel like this is anything that we can read into

692
00:34:59.000 --> 00:35:01.000
<v Speaker 1>like where Ubisoft is that right now? Or does this

693
00:35:01.039 --> 00:35:03.199
<v Speaker 1>feel like business as usual from this publisher.

694
00:35:05.800 --> 00:35:08.519
<v Speaker 2>I think given recent years, it is more business as

695
00:35:08.599 --> 00:35:10.760
<v Speaker 2>usual than maybe some of us would even like to

696
00:35:10.800 --> 00:35:14.239
<v Speaker 2>admit now. They haven't also stopped doing things I think

697
00:35:14.280 --> 00:35:18.679
<v Speaker 2>are interesting. I was playing some rogue Prince of Persia

698
00:35:18.920 --> 00:35:22.880
<v Speaker 2>the other day and like, that's a cool, neat little thing,

699
00:35:23.000 --> 00:35:25.320
<v Speaker 2>and I would like more of those neat little things,

700
00:35:25.360 --> 00:35:28.360
<v Speaker 2>even from you know, if we take the mothership idea

701
00:35:28.400 --> 00:35:31.159
<v Speaker 2>and make like, here's a smaller Prince of Persia, here's

702
00:35:31.159 --> 00:35:34.239
<v Speaker 2>a smaller Assassin's Creed. Whatever. I think what I want

703
00:35:34.440 --> 00:35:37.760
<v Speaker 2>is a little bit more weird. I was as part

704
00:35:37.800 --> 00:35:39.519
<v Speaker 2>of the move, I was unpacking a bunch of like

705
00:35:39.559 --> 00:35:43.599
<v Speaker 2>three Yes games. I unpacked that Ghost Recon like turn

706
00:35:43.639 --> 00:35:46.400
<v Speaker 2>based strategy game that launched with the three DS, and

707
00:35:46.559 --> 00:35:51.079
<v Speaker 2>just remembering how phenomenal that was, even though like you

708
00:35:51.119 --> 00:35:54.320
<v Speaker 2>wouldn't have expected it necessarily. No. Now, if you read

709
00:35:54.360 --> 00:35:56.400
<v Speaker 2>that like one of the Xcom people was making it

710
00:35:56.480 --> 00:35:58.559
<v Speaker 2>and that sort of thing, maybe you would know it

711
00:35:58.639 --> 00:36:02.639
<v Speaker 2>was gonna be cool. But at the time, it felt

712
00:36:02.679 --> 00:36:04.400
<v Speaker 2>like it came out of nowhere and it just had

713
00:36:04.400 --> 00:36:07.280
<v Speaker 2>the Ghost Recon name on it. That's more what I

714
00:36:07.320 --> 00:36:10.320
<v Speaker 2>would like to see in terms of like Ubisoft getting

715
00:36:10.360 --> 00:36:14.599
<v Speaker 2>back to maybe where they were, is like trying a

716
00:36:14.639 --> 00:36:18.159
<v Speaker 2>lot more little stuff that is a little bit more

717
00:36:18.239 --> 00:36:21.599
<v Speaker 2>risky and not stuff that is, well, we could do

718
00:36:21.639 --> 00:36:26.199
<v Speaker 2>another online thing, I guess, but I don't know. I mean,

719
00:36:26.199 --> 00:36:28.039
<v Speaker 2>there's a reason I'm not on the business side of

720
00:36:28.559 --> 00:36:34.079
<v Speaker 2>this industry, so I could be you know, completely misguided

721
00:36:34.119 --> 00:36:34.320
<v Speaker 2>in that.

722
00:36:36.159 --> 00:36:38.880
<v Speaker 1>Yeah, people point out that Ubisoft Ubisoft Game was our

723
00:36:38.920 --> 00:36:40.679
<v Speaker 1>Game of the year last year here at Giant Bomb

724
00:36:41.119 --> 00:36:44.119
<v Speaker 1>or Prince of Persia The Lost Crown. But it's like, yeah,

725
00:36:44.119 --> 00:36:47.239
<v Speaker 1>that's another example of the concern here is that team

726
00:36:47.400 --> 00:36:50.800
<v Speaker 1>basically got disbanded after they made that game and it

727
00:36:50.840 --> 00:36:52.960
<v Speaker 1>did win some Game of the Years and things like that,

728
00:36:53.400 --> 00:36:56.400
<v Speaker 1>and they went to work on Assassin's Creed and other

729
00:36:56.400 --> 00:36:59.960
<v Speaker 1>stuff like that. So yeah, I just even when you

730
00:37:00.079 --> 00:37:03.199
<v Speaker 1>make something that people love, Ubisoft's not quite happy with it.

731
00:37:03.199 --> 00:37:05.320
<v Speaker 1>It's going to kind of crash and burn and they

732
00:37:05.360 --> 00:37:07.280
<v Speaker 1>won't follow up on it unless it's one of these

733
00:37:07.280 --> 00:37:12.199
<v Speaker 1>three core franchises. All right, let's keep moving here. Skate

734
00:37:12.320 --> 00:37:15.440
<v Speaker 1>early access release date is going to get announced this week.

735
00:37:15.519 --> 00:37:18.760
<v Speaker 1>This is from the Skate account on Twitter. We're stoked

736
00:37:18.840 --> 00:37:23.039
<v Speaker 1>to reveal the official Skate cover art come back on Tuesday,

737
00:37:23.360 --> 00:37:26.480
<v Speaker 1>August twenty sixth, So that is tomorrow we're giving you

738
00:37:26.519 --> 00:37:31.320
<v Speaker 1>the early access release date. Seeya. Then, this game has

739
00:37:31.360 --> 00:37:34.519
<v Speaker 1>been in closed testing for a long time. They've kind

740
00:37:34.559 --> 00:37:37.960
<v Speaker 1>of built it alongside that community community. They are getting

741
00:37:38.000 --> 00:37:40.440
<v Speaker 1>ready to launch this thing as an early access game.

742
00:37:40.480 --> 00:37:42.159
<v Speaker 1>As a reminder, it's going to be free to play.

743
00:37:43.239 --> 00:37:47.639
<v Speaker 1>What are your expectations for the new and fourth skate game.

744
00:37:49.719 --> 00:37:53.519
<v Speaker 2>I hate saying this, but I'm less excited than I

745
00:37:53.679 --> 00:37:56.599
<v Speaker 2>was before Tony Hawk came out, just because that kind

746
00:37:56.599 --> 00:38:01.000
<v Speaker 2>of fulfilled that need for me, Like I really wanted

747
00:38:01.000 --> 00:38:04.960
<v Speaker 2>to skate around a bunch, and now I've done that,

748
00:38:05.719 --> 00:38:08.960
<v Speaker 2>and so part of me is like, maybe I'm good.

749
00:38:09.280 --> 00:38:11.719
<v Speaker 2>I know skate has traditionally been a pretty different thing,

750
00:38:13.039 --> 00:38:17.400
<v Speaker 2>so hopefully you know, there's still plenty of room here,

751
00:38:17.440 --> 00:38:19.559
<v Speaker 2>and I do think there is room here. People have

752
00:38:19.559 --> 00:38:21.119
<v Speaker 2>been clamoring for a new skate for a long time,

753
00:38:21.679 --> 00:38:24.400
<v Speaker 2>but for me personally, I wish I was a little

754
00:38:24.440 --> 00:38:27.079
<v Speaker 2>more excited than I was when this game was first announced.

755
00:38:27.920 --> 00:38:29.400
<v Speaker 2>So it's a bit of a bummer that it has

756
00:38:29.440 --> 00:38:31.559
<v Speaker 2>taken this long to get to this point.

757
00:38:31.800 --> 00:38:36.480
<v Speaker 1>Yep. I when I kind of look at Skate right now,

758
00:38:36.920 --> 00:38:40.840
<v Speaker 1>it's still like, okay, I like the general idea, but

759
00:38:41.079 --> 00:38:42.760
<v Speaker 1>now they're at a point where they have to execute.

760
00:38:42.800 --> 00:38:45.440
<v Speaker 1>And as a reminder, the general idea is they have

761
00:38:45.800 --> 00:38:48.440
<v Speaker 1>a world with like different you know, a city with

762
00:38:48.480 --> 00:38:52.559
<v Speaker 1>different neighborhoods, and you can go in there and there's missions.

763
00:38:52.599 --> 00:38:55.800
<v Speaker 1>I'm sure one of the big ideas is go online,

764
00:38:56.559 --> 00:38:59.880
<v Speaker 1>connect with your friends and hang out in sessions for

765
00:39:00.119 --> 00:39:02.480
<v Speaker 1>or like a couple hours at a time where you

766
00:39:02.480 --> 00:39:04.840
<v Speaker 1>can kind of take turns doing tricks, and then someone

767
00:39:04.880 --> 00:39:07.639
<v Speaker 1>else could take turns building up a course or adding

768
00:39:07.719 --> 00:39:10.519
<v Speaker 1>elements to existing things in the world, and then now

769
00:39:10.559 --> 00:39:12.840
<v Speaker 1>you're like, Okay, now let's try this now that we've

770
00:39:12.880 --> 00:39:16.320
<v Speaker 1>built that thing, and I like that, but yeah, it's

771
00:39:16.440 --> 00:39:20.599
<v Speaker 1>it's now down to execution. And I think, you know,

772
00:39:20.679 --> 00:39:25.480
<v Speaker 1>the word getting out of the testing early access period

773
00:39:25.719 --> 00:39:28.360
<v Speaker 1>of the closed one was like, yeah, I mean, it's

774
00:39:28.480 --> 00:39:30.679
<v Speaker 1>not quite there yet, but they're going to launch this

775
00:39:30.760 --> 00:39:33.159
<v Speaker 1>thing in a public early access and that should give

776
00:39:33.159 --> 00:39:36.360
<v Speaker 1>them a chance to like really bring things together. They

777
00:39:36.440 --> 00:39:38.800
<v Speaker 1>are gonna have to like have a spark there at

778
00:39:38.840 --> 00:39:41.199
<v Speaker 1>the beginning, right because they are going to get compared

779
00:39:41.239 --> 00:39:44.679
<v Speaker 1>to tonyak and, as you pointed out, very different games. But

780
00:39:45.000 --> 00:39:46.480
<v Speaker 1>I still think people are gonna be like, they're not

781
00:39:46.480 --> 00:39:48.159
<v Speaker 1>gonna have a ton of patients. I don't think for

782
00:39:48.239 --> 00:39:50.280
<v Speaker 1>this one. I don't think they're gonna be like, oh Ea,

783
00:39:50.679 --> 00:39:52.760
<v Speaker 1>sure you have time to figure this out, baby girl,

784
00:39:52.840 --> 00:39:55.119
<v Speaker 1>you take your time. It's gonna be a situation where

785
00:39:55.119 --> 00:39:57.400
<v Speaker 1>it's like, if there isn't that spark of something very

786
00:39:57.440 --> 00:40:00.320
<v Speaker 1>special right away, I think this game's gonna get sort

787
00:40:00.320 --> 00:40:02.679
<v Speaker 1>of junked all over. Does that sound right to you?

788
00:40:04.000 --> 00:40:06.800
<v Speaker 2>I think so? Yeah, I think you're on the mark there.

789
00:40:07.280 --> 00:40:13.639
<v Speaker 2>I do think that skating handmake for that good like, oh,

790
00:40:13.760 --> 00:40:17.000
<v Speaker 2>just hang out with your friends, experiment or like experience

791
00:40:17.760 --> 00:40:20.360
<v Speaker 2>or you know, good, have podcasts on in the background

792
00:40:20.800 --> 00:40:26.199
<v Speaker 2>while I play this thing. There's room there for this

793
00:40:26.280 --> 00:40:31.719
<v Speaker 2>to fill that sort of gap. But yeah, unless you

794
00:40:31.760 --> 00:40:34.119
<v Speaker 2>already have friends doing that, who are going to say, hey,

795
00:40:34.159 --> 00:40:36.159
<v Speaker 2>hop on skate for a bit and like let's catch

796
00:40:36.239 --> 00:40:39.079
<v Speaker 2>up and talk about our weeks. What's going to draw

797
00:40:39.239 --> 00:40:43.400
<v Speaker 2>people there in the first place. So yeah, if if

798
00:40:43.400 --> 00:40:46.119
<v Speaker 2>they can hook people, I think they might have a shot.

799
00:40:46.159 --> 00:40:49.400
<v Speaker 2>But yeah, what is that hook? In a world where

800
00:40:49.719 --> 00:40:53.360
<v Speaker 2>Tony Hawk just came out and this has been kind

801
00:40:53.360 --> 00:40:56.199
<v Speaker 2>of this was anounced, it feels like a long time

802
00:40:56.239 --> 00:40:59.280
<v Speaker 2>ago at this point because of how fast.

803
00:40:59.480 --> 00:41:02.199
<v Speaker 1>Four or five years ago. Yeah, and they announced it

804
00:41:02.280 --> 00:41:04.599
<v Speaker 1>before they even like started the studio. Really, it was

805
00:41:04.639 --> 00:41:06.440
<v Speaker 1>the two people like, we're going to start a studio

806
00:41:06.480 --> 00:41:09.519
<v Speaker 1>to make this game. So hence four or five years

807
00:41:09.599 --> 00:41:12.400
<v Speaker 1>later and now we're just getting their early access release. Yeah.

808
00:41:12.440 --> 00:41:15.760
<v Speaker 2>Now, now they did have that trailer. I forget at

809
00:41:15.800 --> 00:41:18.119
<v Speaker 2>what event it was, but that had like a good

810
00:41:18.360 --> 00:41:21.119
<v Speaker 2>vibe to it of like, oh the tone here, like

811
00:41:21.119 --> 00:41:24.360
<v Speaker 2>a little comedic. This is this seems right for what

812
00:41:24.400 --> 00:41:27.639
<v Speaker 2>they need skate to be. So maybe there's a lot

813
00:41:27.639 --> 00:41:30.679
<v Speaker 2>of that. Maybe there's just a lot of personality and

814
00:41:32.199 --> 00:41:35.800
<v Speaker 2>you know, the world feels alive in ways that make me, Yeah,

815
00:41:35.840 --> 00:41:37.760
<v Speaker 2>I want to go hang out here for a bit.

816
00:41:38.280 --> 00:41:41.440
<v Speaker 2>But I could see. I'm definitely not writing off skate

817
00:41:41.480 --> 00:41:44.599
<v Speaker 2>I think it could work. My fingers are crossed for

818
00:41:44.599 --> 00:41:46.079
<v Speaker 2>that studio, I guess, because I know this has been

819
00:41:46.119 --> 00:41:46.920
<v Speaker 2>a long time coming.

820
00:41:47.480 --> 00:41:50.119
<v Speaker 1>Yeah, and I think, you know, in terms of things

821
00:41:50.119 --> 00:41:52.920
<v Speaker 1>that are working in its favor, skateboarding has never been

822
00:41:52.960 --> 00:41:58.000
<v Speaker 1>more popular globally. Is massive in Brazil, it's massive in Japan,

823
00:41:58.360 --> 00:42:02.280
<v Speaker 1>It's growing all across the world. Kids are getting into it.

824
00:42:02.360 --> 00:42:05.239
<v Speaker 1>And these are kids that do not necessarily have an

825
00:42:05.239 --> 00:42:08.119
<v Speaker 1>affinity even for Tony Hawk as a person. Now I

826
00:42:08.159 --> 00:42:10.360
<v Speaker 1>know that's extreme. Many of them do have an affinity

827
00:42:10.400 --> 00:42:12.880
<v Speaker 1>for Tony Hawk. He is godfather of skateboarding. They all

828
00:42:12.920 --> 00:42:15.679
<v Speaker 1>recognize him as such, but not as much as a

829
00:42:15.760 --> 00:42:19.599
<v Speaker 1>generation where it's just like that was the skateboarder. It's

830
00:42:19.719 --> 00:42:23.920
<v Speaker 1>very different from that, and I think that creates an opportunity,

831
00:42:24.360 --> 00:42:27.039
<v Speaker 1>especially for a free to play game, a free to

832
00:42:27.039 --> 00:42:29.719
<v Speaker 1>play game that can appeal to places where people aren't

833
00:42:29.760 --> 00:42:35.360
<v Speaker 1>necessarily buying sixty seventy eighty dollars console games. So I

834
00:42:35.360 --> 00:42:37.239
<v Speaker 1>think Skate has a chance. And maybe what we find

835
00:42:37.280 --> 00:42:41.079
<v Speaker 1>out is we come back here, do a show together

836
00:42:41.119 --> 00:42:44.039
<v Speaker 1>two years from now Britain and we get a story about, oh,

837
00:42:44.079 --> 00:42:46.679
<v Speaker 1>skate is massive, just not maybe in the United States,

838
00:42:46.719 --> 00:42:49.280
<v Speaker 1>maybe it's just big everywhere else. I could see that happening.

839
00:42:49.679 --> 00:42:51.760
<v Speaker 2>Yeah, or maybe we're doing the show from within skate

840
00:42:51.840 --> 00:42:55.599
<v Speaker 2>because all that exists anymore. Yeah, very like totally the

841
00:42:56.320 --> 00:42:59.400
<v Speaker 2>doors are wide open, and yeah, we are maybe in

842
00:42:59.440 --> 00:43:03.199
<v Speaker 2>a world where more people, more young people recognize Tony

843
00:43:03.239 --> 00:43:07.199
<v Speaker 2>Hawk from Twitter and from people not recognizing Tony hawks

844
00:43:07.679 --> 00:43:10.199
<v Speaker 2>do from like actually watching him do skateboard tricks.

845
00:43:10.480 --> 00:43:12.880
<v Speaker 1>Yeah, I mean he's a media like he's kind of

846
00:43:12.880 --> 00:43:14.679
<v Speaker 1>like a prequel meme in a lot of ways to

847
00:43:14.679 --> 00:43:18.719
<v Speaker 1>these kids kind of in that same zone. So yeah,

848
00:43:19.000 --> 00:43:21.360
<v Speaker 1>and that again like that that that's fine. And the

849
00:43:21.400 --> 00:43:25.280
<v Speaker 1>game does feature a lot of those globally popular skateboarders

850
00:43:25.360 --> 00:43:28.000
<v Speaker 1>Nicha Houston, Uh and a lot of the kids that

851
00:43:28.119 --> 00:43:31.239
<v Speaker 1>are twelve year olds doing nine hundreds from Japan and

852
00:43:31.280 --> 00:43:33.320
<v Speaker 1>stuff like that, and so if you want to go

853
00:43:33.519 --> 00:43:35.519
<v Speaker 1>see them in a game like There's that is still

854
00:43:35.519 --> 00:43:38.800
<v Speaker 1>Tony Hawk, but I still think you know, free to

855
00:43:38.840 --> 00:43:42.840
<v Speaker 1>play available everywhere a hangout game. Maybe that's more in

856
00:43:42.880 --> 00:43:45.519
<v Speaker 1>line where we're with where the current skate culture is at,

857
00:43:45.639 --> 00:43:48.599
<v Speaker 1>and maybe skate can take advantage of it. We'll see.

858
00:43:49.639 --> 00:43:52.400
<v Speaker 1>You Could replaye appears to be getting a proper physical

859
00:43:52.400 --> 00:43:54.719
<v Speaker 1>release for switch To. This is from Liam Dulan at

860
00:43:54.840 --> 00:43:56.719
<v Speaker 1>Nintendo Life. This might be some good news for the

861
00:43:56.719 --> 00:43:59.400
<v Speaker 1>collectors out there. You Could Replay ly is do out

862
00:43:59.400 --> 00:44:01.239
<v Speaker 1>on switch To this year, and it appears it will

863
00:44:01.239 --> 00:44:05.679
<v Speaker 1>be getting a proper physical release on Nintendo's new hybrid platform.

864
00:44:05.800 --> 00:44:08.360
<v Speaker 1>A new listing has recently popped up on the Canadian

865
00:44:08.400 --> 00:44:11.880
<v Speaker 1>website Video Games Plus, and according to the description, the

866
00:44:12.079 --> 00:44:14.719
<v Speaker 1>full game is on the card once again. This title

867
00:44:14.800 --> 00:44:17.280
<v Speaker 1>is being distributed with the help of PM Studios, so

868
00:44:17.280 --> 00:44:19.760
<v Speaker 1>I think they're doing the physical release. Along with this,

869
00:44:19.840 --> 00:44:22.320
<v Speaker 1>a new teaser trailer has been has also been released

870
00:44:22.440 --> 00:44:27.280
<v Speaker 1>via Igan's Gamescom showcase, with developer Platonics Game announcing its

871
00:44:27.400 --> 00:44:30.199
<v Speaker 1>next major update about yuku row Playly will be taking

872
00:44:30.199 --> 00:44:33.360
<v Speaker 1>place during the Mixed Fall showcase on the twenty ninth

873
00:44:33.400 --> 00:44:36.280
<v Speaker 1>of August, so later this week. In an update earlier

874
00:44:36.280 --> 00:44:38.960
<v Speaker 1>this month, PM Studios mentioned how Yukaro Playe was now

875
00:44:39.079 --> 00:44:44.320
<v Speaker 1>content complete, with a release date announcement coming soon. There

876
00:44:44.320 --> 00:44:46.639
<v Speaker 1>were some other details about this of like, oh, the game,

877
00:44:47.920 --> 00:44:50.000
<v Speaker 1>Like the pricing for it was like fifty bucks or

878
00:44:50.039 --> 00:44:53.280
<v Speaker 1>something like that. Maybe that might be placeholder. Not sure

879
00:44:53.280 --> 00:44:55.480
<v Speaker 1>if that's accurate, but people are like trying to be

880
00:44:55.480 --> 00:44:57.159
<v Speaker 1>able to figure it out. Like if that's accurate and

881
00:44:57.199 --> 00:45:00.559
<v Speaker 1>this game is coming out on the card, it'll likely

882
00:45:00.599 --> 00:45:02.880
<v Speaker 1>still be using one of those sixty four gigabyte cards,

883
00:45:02.960 --> 00:45:05.480
<v Speaker 1>which are expensive, and yet the price this would be

884
00:45:05.480 --> 00:45:08.400
<v Speaker 1>the lowest price we've seen for one of these games

885
00:45:08.440 --> 00:45:12.000
<v Speaker 1>that uses the card, the sixty four gigabyte card and

886
00:45:12.079 --> 00:45:14.400
<v Speaker 1>puts the entire game on there. So it's like so

887
00:45:14.719 --> 00:45:16.679
<v Speaker 1>like there was another game that was like, hey, we're

888
00:45:16.679 --> 00:45:19.360
<v Speaker 1>going to get a physical release on everything and the

889
00:45:19.400 --> 00:45:20.920
<v Speaker 1>full game will be on even on the card on

890
00:45:20.920 --> 00:45:22.440
<v Speaker 1>the switch tube, We're going to have to charge ten

891
00:45:22.480 --> 00:45:25.280
<v Speaker 1>dollars more. I think it's the Mortal Kombat Legacy collection

892
00:45:25.599 --> 00:45:27.440
<v Speaker 1>that is doing that it's like it's gotta be ten

893
00:45:27.519 --> 00:45:30.320
<v Speaker 1>dollars more because those sixty sixty four gigabyte cards are

894
00:45:30.320 --> 00:45:32.920
<v Speaker 1>more expensive. Well, you could replay lease. Seems to be

895
00:45:32.960 --> 00:45:36.320
<v Speaker 1>bucking that trend a little bit. Do you think like

896
00:45:36.400 --> 00:45:39.320
<v Speaker 1>this is like the direction a lot of games like

897
00:45:39.360 --> 00:45:41.519
<v Speaker 1>this are going to go, the games that maybe are

898
00:45:41.679 --> 00:45:44.119
<v Speaker 1>the sort of thing that caters to people who collect

899
00:45:44.199 --> 00:45:46.679
<v Speaker 1>video games, or are is it going to be sort

900
00:45:46.719 --> 00:45:48.400
<v Speaker 1>of a crap shoot where it's like every once in

901
00:45:48.440 --> 00:45:50.719
<v Speaker 1>a while we'll get one of these publishers that recognizes

902
00:45:50.760 --> 00:45:51.719
<v Speaker 1>how important this is.

903
00:45:52.840 --> 00:45:54.440
<v Speaker 2>I think it'll be a mix of both. I think

904
00:45:54.440 --> 00:45:58.239
<v Speaker 2>there has been one of those, like physical companies that

905
00:45:58.280 --> 00:46:01.000
<v Speaker 2>might have been limited run that has said, like, oh yeah,

906
00:46:01.079 --> 00:46:03.239
<v Speaker 2>any Switch to game we do is going to be

907
00:46:03.400 --> 00:46:05.239
<v Speaker 2>on the card because we know who don't care about that.

908
00:46:07.559 --> 00:46:09.840
<v Speaker 2>And there's still going to be cases and this was

909
00:46:09.880 --> 00:46:12.920
<v Speaker 2>the case on the original Switch as well, where it's

910
00:46:12.920 --> 00:46:14.880
<v Speaker 2>gonna be different in different territories as well, Like I

911
00:46:15.119 --> 00:46:18.920
<v Speaker 2>just imported a copy of Fantasy Life from Japan because

912
00:46:19.440 --> 00:46:22.320
<v Speaker 2>that well it's the only physical copy that exists, but

913
00:46:22.400 --> 00:46:25.159
<v Speaker 2>the whole game is on the card for the switch too,

914
00:46:26.000 --> 00:46:30.639
<v Speaker 2>So I think you will see pockets of that, and

915
00:46:30.960 --> 00:46:34.480
<v Speaker 2>it is a bummer to me that it's news, Like, hey,

916
00:46:35.000 --> 00:46:37.039
<v Speaker 2>this game that maybe you when we're talking about otherwise,

917
00:46:37.840 --> 00:46:40.239
<v Speaker 2>is it's a news story because you get the whole

918
00:46:40.239 --> 00:46:43.239
<v Speaker 2>thing in the box when you buy it. But also

919
00:46:43.320 --> 00:46:46.000
<v Speaker 2>I'm a broken man, and that had made that made

920
00:46:46.000 --> 00:46:48.000
<v Speaker 2>me go, maybe I do actually want to play the

921
00:46:48.079 --> 00:46:52.159
<v Speaker 2>remmake because I want to get I want more reasons

922
00:46:52.199 --> 00:46:55.199
<v Speaker 2>to play my Switch To. I want a bigger physical

923
00:46:55.239 --> 00:46:58.480
<v Speaker 2>Switch To collection, And it makes sense in this context.

924
00:46:59.440 --> 00:47:04.119
<v Speaker 2>So yeah, it might have genuinely sold me on the

925
00:47:04.159 --> 00:47:08.000
<v Speaker 2>game just by having that on the card. Now, obviously

926
00:47:08.039 --> 00:47:11.360
<v Speaker 2>there's the stuff that you've talked about before about space

927
00:47:11.480 --> 00:47:16.119
<v Speaker 2>and whatnot. So it is gonna be interesting if this

928
00:47:16.280 --> 00:47:20.679
<v Speaker 2>is the same sixty four good card. And I can't

929
00:47:20.679 --> 00:47:23.239
<v Speaker 2>imagine they're like taking a loss on it. But I

930
00:47:23.239 --> 00:47:27.079
<v Speaker 2>do wonder what the margins look like, because at least

931
00:47:27.239 --> 00:47:29.599
<v Speaker 2>it may be their places holder prices. But it looks

932
00:47:29.639 --> 00:47:31.920
<v Speaker 2>like it was priced the same way on Switch To

933
00:47:32.039 --> 00:47:35.519
<v Speaker 2>in like PS five, So it'd be interested to see

934
00:47:35.559 --> 00:47:36.719
<v Speaker 2>how this stuff shakes out.

935
00:47:37.519 --> 00:47:42.480
<v Speaker 1>Yeah, I think that for games like this it might

936
00:47:42.559 --> 00:47:45.519
<v Speaker 1>be enough to like just sort of convince Nintendo to

937
00:47:45.800 --> 00:47:50.679
<v Speaker 1>rush completion and the availability of smaller cards for developers,

938
00:47:50.719 --> 00:47:53.599
<v Speaker 1>because so it doesn't matter how big Yu could replayly

939
00:47:53.719 --> 00:47:56.599
<v Speaker 1>is it's it's not sixty four gigabytes in terms of size.

940
00:47:56.800 --> 00:47:58.920
<v Speaker 1>That's the only card that is available if you want

941
00:47:58.960 --> 00:48:01.639
<v Speaker 1>to put a game on and not force a download

942
00:48:01.719 --> 00:48:05.039
<v Speaker 1>on someone, which you know could really it's gain key

943
00:48:05.079 --> 00:48:07.639
<v Speaker 1>cards and then the sixty four gigabyte card and then

944
00:48:08.000 --> 00:48:09.880
<v Speaker 1>code in the box. Those are your options. Still, I

945
00:48:09.920 --> 00:48:12.920
<v Speaker 1>think still maybe or maybe not. Maybe this is the

946
00:48:12.920 --> 00:48:15.599
<v Speaker 1>first one that's going to be on a sixteen gigabyte

947
00:48:15.599 --> 00:48:18.519
<v Speaker 1>card and that's why it can be costs less. We

948
00:48:18.599 --> 00:48:20.639
<v Speaker 1>just haven't heard that, and it seems unlikely that this

949
00:48:20.679 --> 00:48:22.760
<v Speaker 1>would be the first game to sort of break that out.

950
00:48:23.800 --> 00:48:27.480
<v Speaker 1>So yeah, we'll see. I just think for every little

951
00:48:27.639 --> 00:48:30.519
<v Speaker 1>news story about this, it all seems to be moving

952
00:48:30.559 --> 00:48:33.079
<v Speaker 1>in the direction of yeah, sure and intend. A lot of

953
00:48:33.079 --> 00:48:35.239
<v Speaker 1>people are digital, a lot of people don't care about this,

954
00:48:35.280 --> 00:48:37.840
<v Speaker 1>but this is a mental thing for many people, and

955
00:48:37.880 --> 00:48:40.880
<v Speaker 1>for collectors it is a tangible, real thing that they

956
00:48:40.960 --> 00:48:45.239
<v Speaker 1>do not like. You know, there was a an organization

957
00:48:45.280 --> 00:48:49.280
<v Speaker 1>in Japan that like collects games for posterity, and they're like,

958
00:48:49.320 --> 00:48:52.239
<v Speaker 1>we're not taking game key cards. That doesn't make any sense. No,

959
00:48:52.320 --> 00:48:54.400
<v Speaker 1>we're not going to be keeping those in our collection.

960
00:48:54.880 --> 00:48:56.679
<v Speaker 1>And it's like, I think at a certain point intend

961
00:48:56.679 --> 00:48:58.840
<v Speaker 1>it would be like, yeah, we want things to go

962
00:48:58.880 --> 00:49:01.840
<v Speaker 1>in one way, but we have to recognize the reality

963
00:49:01.880 --> 00:49:04.519
<v Speaker 1>on the ground, and stories like this sort of reiterate

964
00:49:04.599 --> 00:49:06.760
<v Speaker 1>what the reality on the ground is, and that is

965
00:49:07.159 --> 00:49:09.679
<v Speaker 1>people want the game on the card. If they're going

966
00:49:09.719 --> 00:49:11.519
<v Speaker 1>to be buying the card, they want it on the card.

967
00:49:11.599 --> 00:49:14.159
<v Speaker 1>And I just think that, even as someone who plays digitally,

968
00:49:14.519 --> 00:49:15.719
<v Speaker 1>that makes a ton of sense to me.

969
00:49:16.800 --> 00:49:19.559
<v Speaker 2>Yeah, I as of right now, I have one game

970
00:49:19.639 --> 00:49:22.480
<v Speaker 2>key card, and that's Yakus Zero. I kind of bought

971
00:49:22.480 --> 00:49:24.440
<v Speaker 2>it because, like I had money at best Buy and

972
00:49:24.480 --> 00:49:26.519
<v Speaker 2>I was on the shelf and I wanted to play it,

973
00:49:26.559 --> 00:49:30.119
<v Speaker 2>so I got it. They're not as bad as they

974
00:49:30.239 --> 00:49:32.159
<v Speaker 2>could have been, you know. I think there's also some

975
00:49:32.960 --> 00:49:35.280
<v Speaker 2>almost fear mongering of like these are the worst things

976
00:49:35.320 --> 00:49:38.199
<v Speaker 2>that's ever existed. Like that's honestly, they're a lot like

977
00:49:38.639 --> 00:49:41.599
<v Speaker 2>a lot of PS five discs are right, but it

978
00:49:41.639 --> 00:49:44.840
<v Speaker 2>does still suck if you, Yeah, are a collector, and

979
00:49:44.880 --> 00:49:50.159
<v Speaker 2>I collect enough that, yeah, I want a physical copy

980
00:49:50.199 --> 00:49:53.760
<v Speaker 2>of games I love, Like I would love a physical

981
00:49:53.840 --> 00:49:57.760
<v Speaker 2>on the card switch to copy of blueprints. I want

982
00:49:57.800 --> 00:50:01.920
<v Speaker 2>a copy of c if you know, assuming those games

983
00:50:01.920 --> 00:50:04.639
<v Speaker 2>come to Switch, which I'm hoping they do. I've played

984
00:50:04.679 --> 00:50:07.960
<v Speaker 2>those on other systems already, but I loved them. Those

985
00:50:08.000 --> 00:50:09.519
<v Speaker 2>are my two favorite games of the year so far,

986
00:50:09.960 --> 00:50:12.119
<v Speaker 2>and I want to display them on my I have

987
00:50:12.159 --> 00:50:16.239
<v Speaker 2>a thing for displaying things on shelves, so I would

988
00:50:16.280 --> 00:50:18.239
<v Speaker 2>really like to do that with the games I love, too.

989
00:50:18.360 --> 00:50:21.360
<v Speaker 2>And it's a lot easier if I know in ten

990
00:50:21.440 --> 00:50:25.039
<v Speaker 2>years I can pop that card into a system and

991
00:50:25.079 --> 00:50:28.519
<v Speaker 2>play it again. And I think there are publishers that

992
00:50:28.559 --> 00:50:31.440
<v Speaker 2>are waking up to that and realizing that whether or

993
00:50:31.480 --> 00:50:34.719
<v Speaker 2>not they want to make the push or spend the

994
00:50:34.800 --> 00:50:39.119
<v Speaker 2>money in some cases to appease the people like me,

995
00:50:39.400 --> 00:50:43.320
<v Speaker 2>is another question. And sometimes maybe it's just genuinely not

996
00:50:43.400 --> 00:50:47.559
<v Speaker 2>financially viable. But it's definitely a thing that is It's

997
00:50:47.559 --> 00:50:49.639
<v Speaker 2>not a situation that's going away like this has been

998
00:50:49.840 --> 00:50:52.280
<v Speaker 2>such a big talking point since the Switch launched.

999
00:50:53.679 --> 00:50:55.079
<v Speaker 1>Yep. I think it's going to be a thing that

1000
00:50:55.159 --> 00:50:58.800
<v Speaker 1>Nintendo will have to just sort of like concede a

1001
00:50:58.800 --> 00:51:02.199
<v Speaker 1>little bit on and just offer up some other options

1002
00:51:02.559 --> 00:51:05.719
<v Speaker 1>options to developers. So that it's more likely that a

1003
00:51:05.760 --> 00:51:07.320
<v Speaker 1>game will be on the card than not, you know,

1004
00:51:07.719 --> 00:51:11.000
<v Speaker 1>like a year or so. We'll see last couple of

1005
00:51:11.000 --> 00:51:13.280
<v Speaker 1>stories here. Just they all hit this one real quick.

1006
00:51:13.280 --> 00:51:16.199
<v Speaker 1>Digital Foundry. You know, there was a lot of complaining

1007
00:51:16.199 --> 00:51:18.280
<v Speaker 1>about elder Ring. People are getting in their hands on

1008
00:51:18.360 --> 00:51:20.840
<v Speaker 1>with that at games Com, and that was the focus

1009
00:51:21.159 --> 00:51:23.800
<v Speaker 1>of like, hey, switch to eldern Ring gameplay, it's really

1010
00:51:23.840 --> 00:51:26.719
<v Speaker 1>bad and handheld mode. There was not all bad news

1011
00:51:26.760 --> 00:51:29.199
<v Speaker 1>for the Switch to out of that show. People did

1012
00:51:29.199 --> 00:51:33.119
<v Speaker 1>play Final Fantasy seven remake and pointed out it's awesome.

1013
00:51:33.199 --> 00:51:35.239
<v Speaker 1>Digital Foundery said it might be the best looking thing

1014
00:51:35.280 --> 00:51:39.400
<v Speaker 1>I've seen on switch to the graphic fidelity. According to

1015
00:51:39.480 --> 00:51:42.079
<v Speaker 1>John Lenneman shouts out to John. He said, it's he's

1016
00:51:42.079 --> 00:51:44.599
<v Speaker 1>guessing he hasn't had a chance to do side by

1017
00:51:44.599 --> 00:51:46.760
<v Speaker 1>side comparison. They have not provided that footage for him

1018
00:51:46.760 --> 00:51:48.960
<v Speaker 1>to do that, but he's guessing that. But by looking

1019
00:51:49.000 --> 00:51:51.239
<v Speaker 1>at it, it's somewhere between PS four and PS five,

1020
00:51:51.480 --> 00:51:53.199
<v Speaker 1>which is where you want games on the Switch to

1021
00:51:53.280 --> 00:51:56.159
<v Speaker 1>to land right now. So I just it's going to

1022
00:51:56.199 --> 00:51:58.440
<v Speaker 1>be case by case basis with these games right right

1023
00:51:58.480 --> 00:52:01.000
<v Speaker 1>Britain where it's like one game could run really well

1024
00:52:01.000 --> 00:52:02.840
<v Speaker 1>and the next one could have a lot of issues.

1025
00:52:03.000 --> 00:52:04.880
<v Speaker 1>Might depend on the developer, might depend on the engine,

1026
00:52:04.920 --> 00:52:08.280
<v Speaker 1>might depend on a million factors. But this is possible

1027
00:52:08.320 --> 00:52:10.199
<v Speaker 1>as well as what's happening with elden Ring, right.

1028
00:52:11.440 --> 00:52:15.920
<v Speaker 2>Yeah, for sure. And I've been seeing people on various

1029
00:52:15.920 --> 00:52:18.119
<v Speaker 2>reddits and so on just saying like, oh, yeah, this

1030
00:52:18.199 --> 00:52:21.360
<v Speaker 2>is it's a frumt Soft thing. It's a band I

1031
00:52:21.400 --> 00:52:24.719
<v Speaker 2>namcode thing, like they can't optimize their games. So I

1032
00:52:24.760 --> 00:52:28.079
<v Speaker 2>think it is going to be studio by studio, like

1033
00:52:28.159 --> 00:52:32.599
<v Speaker 2>you think, like to the original Switch with the Doom games,

1034
00:52:32.679 --> 00:52:35.639
<v Speaker 2>Like we're kind of like miraculously on there, just because

1035
00:52:36.159 --> 00:52:40.719
<v Speaker 2>people it's software that are really really good at optimizing

1036
00:52:40.760 --> 00:52:44.519
<v Speaker 2>their engines and for you know, whatever piece of hardware

1037
00:52:44.559 --> 00:52:47.719
<v Speaker 2>you've got, so we're gonna get stuff like that. I,

1038
00:52:47.880 --> 00:52:51.039
<v Speaker 2>as a final Fantasy fan, am very happy to hear yes,

1039
00:52:52.679 --> 00:52:56.320
<v Speaker 2>this one is running well. I really even though I

1040
00:52:56.320 --> 00:52:59.679
<v Speaker 2>didn't love the original Devin as much as some people do,

1041
00:53:00.079 --> 00:53:04.840
<v Speaker 2>I'm really loving the remake games. So yeah, I would

1042
00:53:04.880 --> 00:53:06.880
<v Speaker 2>love another excuse to play that, and so it's great

1043
00:53:06.920 --> 00:53:09.760
<v Speaker 2>to hear that's it runs well because I also wanted

1044
00:53:09.800 --> 00:53:13.840
<v Speaker 2>a good excuse to replay elden Ring, and now I'm

1045
00:53:13.880 --> 00:53:16.800
<v Speaker 2>worried that this isn't going to be that excuse. Yeah,

1046
00:53:16.840 --> 00:53:18.400
<v Speaker 2>so it matters.

1047
00:53:18.480 --> 00:53:21.519
<v Speaker 1>Get frustrating too, because elden Ring runs just fine on

1048
00:53:21.559 --> 00:53:23.840
<v Speaker 1>a Steam deck. Maybe just fine, might be pushing it,

1049
00:53:23.880 --> 00:53:26.000
<v Speaker 1>but it runs better than what the reports of the

1050
00:53:26.039 --> 00:53:27.880
<v Speaker 1>switch to version have been. And it's like, there's no

1051
00:53:27.920 --> 00:53:30.519
<v Speaker 1>excuse for that. The game should be fine. But yeah,

1052
00:53:30.760 --> 00:53:34.280
<v Speaker 1>we'll see last story. Jeff Keeley's Opening Night Live twenty

1053
00:53:34.320 --> 00:53:37.920
<v Speaker 1>twenty five reached seventy two million live stream views. So

1054
00:53:38.000 --> 00:53:40.039
<v Speaker 1>whenever you wonder why the shows are the way that

1055
00:53:40.079 --> 00:53:43.320
<v Speaker 1>they are and and like how can he charge so

1056
00:53:43.400 --> 00:53:45.599
<v Speaker 1>much money for a minute of air time, well that's it.

1057
00:53:45.760 --> 00:53:47.840
<v Speaker 1>That's a lot of eyeballs. It's not as big as

1058
00:53:47.880 --> 00:53:50.079
<v Speaker 1>Summer Game Fest or the Game Awards. I think the

1059
00:53:50.079 --> 00:53:52.480
<v Speaker 1>Game Awards is over one hundred million these days, and

1060
00:53:52.679 --> 00:53:55.159
<v Speaker 1>Summer Gamefest the last one was close to that if not.

1061
00:53:55.480 --> 00:53:57.679
<v Speaker 1>If not, it was I think north of ninety million

1062
00:53:58.320 --> 00:54:01.719
<v Speaker 1>live streamview views. But seventy two million is still massive.

1063
00:54:01.760 --> 00:54:04.920
<v Speaker 1>It's why he can command the prices he commands. I

1064
00:54:05.199 --> 00:54:08.360
<v Speaker 1>guess you know. With that in mind, my question to you,

1065
00:54:08.440 --> 00:54:10.280
<v Speaker 1>Britten before we move on to the wrapping up the

1066
00:54:10.320 --> 00:54:12.719
<v Speaker 1>whole question and all that stuff would be do you

1067
00:54:12.840 --> 00:54:15.719
<v Speaker 1>think for the amount of attention that these things get,

1068
00:54:15.719 --> 00:54:18.840
<v Speaker 1>that the shows are serving the purpose that they should serve.

1069
00:54:19.199 --> 00:54:22.920
<v Speaker 1>Are they good shows for helping people sell video games?

1070
00:54:22.960 --> 00:54:23.599
<v Speaker 1>I guess.

1071
00:54:25.039 --> 00:54:28.079
<v Speaker 2>If you'd asked me before the most recent one, I

1072
00:54:28.079 --> 00:54:33.239
<v Speaker 2>would have said, yeah, sure, you know, I wasn't as

1073
00:54:33.320 --> 00:54:36.079
<v Speaker 2>excited about opening up live as maybe some of the

1074
00:54:36.079 --> 00:54:40.079
<v Speaker 2>other shows. But I think plenty of these shows, yeah,

1075
00:54:40.199 --> 00:54:46.840
<v Speaker 2>are they're entertaining? Yeah, I think they maybe don't fit

1076
00:54:46.920 --> 00:54:50.880
<v Speaker 2>the original mission of or at least like the Game Awards,

1077
00:54:50.920 --> 00:54:53.960
<v Speaker 2>that doesn't always fit the same original mission of It's

1078
00:54:53.960 --> 00:54:56.599
<v Speaker 2>like the Oscars but for us, because it's so much

1079
00:54:56.599 --> 00:54:59.880
<v Speaker 2>of that salesy stuff. But if you look at it

1080
00:54:59.920 --> 00:55:01.679
<v Speaker 2>for that lens of like, no, this is gonna be

1081
00:55:01.719 --> 00:55:04.400
<v Speaker 2>a show that's just entertaining. We're gonna sell you stuff,

1082
00:55:04.400 --> 00:55:06.199
<v Speaker 2>but it's gonna be stuff that you're interested in and

1083
00:55:06.320 --> 00:55:09.679
<v Speaker 2>that you'll enjoy. I think largely speaking, they do a

1084
00:55:09.679 --> 00:55:13.039
<v Speaker 2>pretty good job of that. I think they bring in

1085
00:55:13.519 --> 00:55:16.639
<v Speaker 2>good co hosts like Lucy James. Uh yeah, you know,

1086
00:55:16.840 --> 00:55:20.639
<v Speaker 2>push that even further, so, uh yeah, it makes sense.

1087
00:55:20.719 --> 00:55:25.039
<v Speaker 2>That's still a lot of money. I think maybe we

1088
00:55:25.119 --> 00:55:27.480
<v Speaker 2>need to boost the giant bomb Game of the Year

1089
00:55:27.679 --> 00:55:29.360
<v Speaker 2>numbers up so we can you know.

1090
00:55:29.719 --> 00:55:31.599
<v Speaker 1>That's where the shit happens. That's the real game of

1091
00:55:31.599 --> 00:55:33.280
<v Speaker 1>the year. We always say trademark, trademark.

1092
00:55:33.880 --> 00:55:37.599
<v Speaker 2>Yeah, but but I mean, good on Keiley for building

1093
00:55:37.840 --> 00:55:40.679
<v Speaker 2>the empire. I do. I mean, I don't even I

1094
00:55:40.880 --> 00:55:43.880
<v Speaker 2>don't cover those shows for work because my job has

1095
00:55:43.960 --> 00:55:46.679
<v Speaker 2>changed in recent years, and I still tune in to

1096
00:55:46.679 --> 00:55:50.239
<v Speaker 2>watch them. So yeah, I think mission accomplished in that sense.

1097
00:55:51.360 --> 00:55:53.800
<v Speaker 1>All right, Uh, we got let's get to the poll question.

1098
00:55:54.000 --> 00:55:56.440
<v Speaker 1>This is from last week. Let me go ahead and

1099
00:55:56.840 --> 00:56:01.000
<v Speaker 1>refresh real quick. Yeah, let's get the recent, most recent results.

1100
00:56:01.039 --> 00:56:03.719
<v Speaker 1>Where do you want to go in the next forts horizon?

1101
00:56:04.039 --> 00:56:07.159
<v Speaker 1>We did give people a choice between Japan, Southeast Asia,

1102
00:56:07.199 --> 00:56:10.519
<v Speaker 1>Southeast Asia, or anywhere else. Like we said, somewhere else,

1103
00:56:10.559 --> 00:56:14.159
<v Speaker 1>but just anywhere else. And anywhere else got seventeen percent.

1104
00:56:14.360 --> 00:56:18.559
<v Speaker 1>Southeast Asia got eighteen percent. The vast majority of respondents

1105
00:56:19.000 --> 00:56:21.599
<v Speaker 1>two thirds, actually said they want to go to Japan next.

1106
00:56:22.599 --> 00:56:25.320
<v Speaker 1>You know, Japan's always a popular answer for one of these,

1107
00:56:25.679 --> 00:56:27.760
<v Speaker 1>But brand I just continue to think, Yeah, that just

1108
00:56:27.880 --> 00:56:32.320
<v Speaker 1>makes sense. At this point, they've been to England and Colorado,

1109
00:56:32.639 --> 00:56:34.559
<v Speaker 1>and they've been to Mexico and I think they did

1110
00:56:34.599 --> 00:56:40.440
<v Speaker 1>Australia once and something else. So yeah, they've not been

1111
00:56:40.480 --> 00:56:43.519
<v Speaker 1>to the Far East yet. So this makes a lot

1112
00:56:43.559 --> 00:56:44.119
<v Speaker 1>of sense to me.

1113
00:56:46.559 --> 00:56:50.360
<v Speaker 2>Yeah, just in terms of having diversity right environments, I

1114
00:56:50.360 --> 00:56:54.840
<v Speaker 2>think it makes sense to go go somewhere that's not America.

1115
00:56:55.079 --> 00:56:58.360
<v Speaker 2>Get like, I live in Texas. For a long time,

1116
00:56:58.400 --> 00:57:01.599
<v Speaker 2>I was like, set GTA and Texas, bring everything here

1117
00:57:01.639 --> 00:57:02.199
<v Speaker 2>your full question.

1118
00:57:02.239 --> 00:57:05.519
<v Speaker 1>We'll get to that here in a second before we Yeah, oh,

1119
00:57:05.639 --> 00:57:08.079
<v Speaker 1>I think we might be losing someone. Is we still?

1120
00:57:08.159 --> 00:57:08.280
<v Speaker 3>Uh?

1121
00:57:08.679 --> 00:57:11.039
<v Speaker 1>Are are we good? Are we back? I can't tell Jen?

1122
00:57:11.159 --> 00:57:13.599
<v Speaker 1>You tell me? Are we can you get we lost

1123
00:57:13.679 --> 00:57:17.039
<v Speaker 1>you for a second? Okay, that makes sense, all right,

1124
00:57:17.119 --> 00:57:20.800
<v Speaker 1>I am back. I believe the connection here on discords

1125
00:57:20.840 --> 00:57:24.159
<v Speaker 1>says it's all golden. So all right, well let's wrap

1126
00:57:24.280 --> 00:57:26.440
<v Speaker 1>up with the we're actually you know, let's do the thing. Britain,

1127
00:57:26.440 --> 00:57:27.719
<v Speaker 1>Why do you tell people where they can find you

1128
00:57:27.760 --> 00:57:29.519
<v Speaker 1>on the internet, what you have going on? All that

1129
00:57:29.599 --> 00:57:30.159
<v Speaker 1>good stuff?

1130
00:57:31.360 --> 00:57:34.599
<v Speaker 2>Yeah, these days I'm mostly just at Britain Peel dot

1131
00:57:34.599 --> 00:57:38.280
<v Speaker 2>com on Blue Sky. Uh, That's where I'm spending most

1132
00:57:38.280 --> 00:57:40.400
<v Speaker 2>of my social media time. I have accounts elsewhere. You

1133
00:57:40.400 --> 00:57:42.199
<v Speaker 2>can follow me on Instagram if you want to. I

1134
00:57:42.239 --> 00:57:48.320
<v Speaker 2>don't post there much. I also the rare occasion I write.

1135
00:57:48.920 --> 00:57:51.760
<v Speaker 2>Most recently, I wrote for the Chicago Sun Times covering

1136
00:57:51.800 --> 00:57:55.400
<v Speaker 2>the switch to launch. That is where I am employed

1137
00:57:55.400 --> 00:57:58.960
<v Speaker 2>full time, as with Chicago Public Media. So that's scab

1138
00:57:59.119 --> 00:58:03.760
<v Speaker 2>sometimes w easy. That is public radio and public media

1139
00:58:04.440 --> 00:58:08.039
<v Speaker 2>who are hurting a little bit lately for you know,

1140
00:58:08.440 --> 00:58:12.079
<v Speaker 2>political reasons. So if you know good reasons is if

1141
00:58:12.119 --> 00:58:15.119
<v Speaker 2>you have local radio or you know local media near

1142
00:58:15.159 --> 00:58:20.039
<v Speaker 2>you that's independent and that you rely on for any

1143
00:58:20.599 --> 00:58:24.639
<v Speaker 2>for anything, entertainment, news, whatever, you know, maybe throw them

1144
00:58:24.639 --> 00:58:27.599
<v Speaker 2>a few bucks because there's I think in Chicago, like

1145
00:58:27.639 --> 00:58:30.639
<v Speaker 2>we're we're dedicated to fighting the good fight. We're going

1146
00:58:30.679 --> 00:58:34.719
<v Speaker 2>to be around. But some of the more rural areas

1147
00:58:34.760 --> 00:58:39.679
<v Speaker 2>are are hurting. So yeah, check them out. But I

1148
00:58:40.039 --> 00:58:42.039
<v Speaker 2>live in Texas, so if you're in the Dallas area,

1149
00:58:43.400 --> 00:58:45.320
<v Speaker 2>maybe you'll see me around. Are there.

1150
00:58:46.639 --> 00:58:49.639
<v Speaker 1>Excellent? Yeah, definitely. I listened to MPR every day of

1151
00:58:49.639 --> 00:58:53.079
<v Speaker 1>my life and I supported everyone else should as well.

1152
00:58:53.440 --> 00:58:57.760
<v Speaker 1>Thank you Britain. Okay, let's see here new poll question,

1153
00:58:57.920 --> 00:59:01.199
<v Speaker 1>which ninja game are you going to play? Chanobi Art

1154
00:59:01.199 --> 00:59:04.199
<v Speaker 1>of Vengeance, Ninja Guide and Rage Bound or Ninja Guide

1155
00:59:04.199 --> 00:59:06.559
<v Speaker 1>in four. We also have an all of them option.

1156
00:59:07.159 --> 00:59:09.320
<v Speaker 1>You could vote get that. We'll get the results. We'll

1157
00:59:09.320 --> 00:59:11.679
<v Speaker 1>talk about it on Games Morning's here on Giant Bomb

1158
00:59:11.719 --> 00:59:15.400
<v Speaker 1>on Wednesday. On Tuesday, we have the BombCast. Later today

1159
00:59:15.440 --> 00:59:20.199
<v Speaker 1>it's Mitch owns Mondays. We're gonna have Monday Morning Missed

1160
00:59:20.199 --> 00:59:22.960
<v Speaker 1>with Mitch. That's gonna be happening here in a little bit.

1161
00:59:23.000 --> 00:59:25.400
<v Speaker 1>We're gonna continue a riven I believe that's happening at

1162
00:59:25.440 --> 00:59:28.079
<v Speaker 1>two pm Eastern. Let me double check that. Yep, two

1163
00:59:28.079 --> 00:59:31.280
<v Speaker 1>pm Eastern. That's eleven am Pacific. And then later tonight

1164
00:59:31.400 --> 00:59:34.719
<v Speaker 1>it's Mega Man Monday Evening gaming at Mike's at night

1165
00:59:35.119 --> 00:59:38.559
<v Speaker 1>that's at eight pm Eastern, and he'll be solo something,

1166
00:59:38.599 --> 00:59:40.480
<v Speaker 1>soloing something. I don't know. Maybe I'll hop in there

1167
00:59:40.519 --> 00:59:43.599
<v Speaker 1>and join him, but he's got something happening. So yep,

1168
00:59:43.679 --> 00:59:48.599
<v Speaker 1>all right, that's us for today and tomorrow. Beyond that,

1169
00:59:49.039 --> 00:59:50.920
<v Speaker 1>we're gonna be here all week. Everyone should tune in.

1170
00:59:50.960 --> 00:59:54.159
<v Speaker 1>It's gonna be a good one no matter what happens,

1171
00:59:54.159 --> 00:59:56.639
<v Speaker 1>it's gonna be a lot of fun, all right, Brittin,

1172
00:59:56.639 --> 00:59:58.079
<v Speaker 1>thank you so much for hanging out with me today

1173
00:59:58.079 --> 01:00:00.639
<v Speaker 1>today and talk about video games. Man, I really appreciate it.

1174
01:00:01.760 --> 01:00:03.639
<v Speaker 2>Thank you so much. This is always a highlight for me.

1175
01:00:04.079 --> 01:00:06.559
<v Speaker 2>Love doing it. Happy to be back whenever.

1176
01:00:07.000 --> 01:00:08.960
<v Speaker 1>Yeah, we'll have you back anytime. Just let us know

1177
01:00:09.039 --> 01:00:10.880
<v Speaker 1>whenever you're available. We'd love to get you back on.

1178
01:00:11.599 --> 01:00:14.440
<v Speaker 1>Thank you everybody for watching and thank you for listening.

1179
01:00:14.519 --> 01:00:16.960
<v Speaker 1>You are the best audience in gaming. Until next time,

1180
01:00:17.039 --> 01:00:26.440
<v Speaker 1>have a good one, take care of yourself and goodbye.
