Speaker 1: Hey, there heard here.
Speaker 2: So the holy voicemailting in that Kram made me set
up for you?
Speaker 1: Still running?
Speaker 3: That's a five five nine for nine two eight eight
two to two.
Speaker 4: If you got any questions for us, I just want
to say hi to the boys.
Speaker 5: Go ahead and call it and leave your message.
Speaker 2: I don't know why you wouldn't just write a letter
to the rowdy Raven, but whatever that is for you.
Speaker 6: Bye on forty So hold on, as I said, twenty
forty two points of damage. What's your total health?
Speaker 1: You're not, You're not. You're nowhere near it.
Speaker 6: Forty two points of damage. Sure, as the vine and
tendril hits you, clocks you right in the head, are
you still up?
Speaker 1: Yeah?
Speaker 6: Forty two points of damage and you're still up?
Speaker 1: Yes?
Speaker 6: All right? So first, second, third, okay, Marcel, you're up.
Haman on deck.
Speaker 7: Dec if you can do me the favor of unpausing
the game.
Speaker 6: Absolutely, Oh okay, I.
Speaker 7: Can see why you got smacked. Here's just right in
front of me. All right, thank you, Doug.
Speaker 8: So first action, I'm gonna go into full maree stands,
and then second action, brandishing draw. I'm gonna pull out
a playing card and use it as a throwing knife
and throw it uh fifteen, So that's a miss. Second
action is gonna be another brandishing throw.
Speaker 1: I'm gonna do another.
Speaker 7: Playing card miss, all right?
Speaker 6: Is that if your turn yep, Okay, I'm on, You're up.
Speaker 9: Don't worry. You looked very graceful with those cards, does skip.
I'm going to uh draw out my so I'm doing
to swap because I would say I probably had my
shield ready, but I'm not gonna use that because I'm
actually gonna put that away and do a two handed
of my Elvin curve blade. We're gonna get super graceful
about all right. So that's my first action. Second action
is to move right up to this guy and be like,
all right, we're gonna we're gonna do this. We're gonna
go hard. All right, fine, and my third action will
be to attack it with that double handed Elvin curve
blade is A plus thirteen please.
Speaker 6: Hit thirty one hits?
Speaker 9: Alright, give me damage excellent, excellent A. I gotta double
check the damage. Elf curve blade one d A plus
two seven eight Okay, that is a nine damage?
Speaker 6: Got it? Okay? You cut it and it seems that
it's barkie skin texture resists a good lot of that.
Speaker 9: Oh damn my Elvin blade, yep, Elvin steel, what else?
That's yeah?
Speaker 6: Okay, all right, it was swap move attack, gotcha, skiff,
you're up hurting wounded, not mechanically.
Speaker 10: My last mythic point to heighten my heel spell and
cast it on myself.
Speaker 6: How many actions is that too? Okay?
Speaker 10: So I'm going to roll two D eight's plus sixteen.
Speaker 1: Right, that's a D ten. That's indeed.
Speaker 10: Eight and six that is what that's fourteen plus sixteen,
So that's thirty helf puts you back up to forty HP,
sayings that's what he did last text. That's two actions
and second action, I'm going to use my Christian Cross
melee form and stab.
Speaker 8: In the face.
Speaker 6: All right.
Speaker 1: That is going to be a twenty five.
Speaker 6: That hits give me damage and this is physical damage,
right yeah? Okay?
Speaker 9: Oh wait, us is the edge of the table.
Speaker 1: That is great.
Speaker 9: It's the one.
Speaker 1: Three damage all right.
Speaker 6: So you go to cut it and your blade hits
a thick piece of bark all right, that need of
your turn yep? Okay. As you pull your blade out,
you see the figure across the field, go shot it again,
Watch and the viny figure in front of you nearly
explodes in blue flame as it goes. Everybody make a
basic fortitude save please.
Speaker 9: Frick frick frick frick frick. Oh, I think I'm good.
Speaker 1: Twenty one not twenty thirty.
Speaker 6: Okay, so you take you got twenty one eight points
of void damage. What'd you get? Thirty four points of
void damage?
Speaker 1: Not twenty zero.
Speaker 6: Points of void damage? As he explodes in blue flame.
Speaker 9: Damn all right, now my shield raised.
Speaker 6: First action, he strikes at you, skiff. That's gonna be
a twenty five hits. Okay, the fire.
Speaker 7: Was in this first action, it was not that.
Speaker 1: I'm gonna go ahead and use ambulance on Beyonce.
Speaker 10: So I get plus seven resistance to whatever damage this says.
Speaker 6: Let me see, okay, twenty two points a fire damage.
Speaker 1: It's gonna be fifteen damage.
Speaker 6: Second attack, he swings back to attack you, Hamong. Since
you came up against him and did, that's gonna be
a twenty one, doesn't it doesn't hit? Okay, yep, his
second attack misses, and let me see for his last one.
Speaker 1: I suggest flanking.
Speaker 6: You know what. He's gonna go ahead, and attack you again, Harman,
since he missed the last one and he's gonna miss
his last attack. Missus, Marcel, you're up, Haman on deck go.
Speaker 9: Elvin strides.
Speaker 8: Ten fifteen.
Speaker 6: Hey you go, and now he's flanked. Good job, guys.
Speaker 8: I'm gonna brandishing drama to drama, rapiard and strike with it.
I'm gonna do a one act of finisher. I'm gonna
spind my pinache bro come on fifteen, miss h third
act and gonna strike.
Speaker 7: That is going to be.
Speaker 6: Nineteen Yeah to miss unfortunately, gotcha. I'm on europe Skiff
on deck.
Speaker 9: M I think I'm just gonna use my first attack
to do the attack again with my Elvin double handed
sword Elvin curve blade. Let's go strike. We gotta do
that again.
Speaker 6: Strike thirty three. That is a crit. Yeah, give me damage.
Speaker 9: I'm just gonna use this one to do the damage.
Damage damage damage.
Speaker 5: Woah blah blah blah blah. Why is it give me
one second?
Speaker 6: Let's just click the critical button's not working.
Speaker 9: No, it's just I I was like, I man, not
realized because I realized on Foundry when I went to
hit dammage. Oh you know, let me hit critical.
Speaker 6: Yes, let me.
Speaker 9: Do that first two.
Speaker 6: Slashing. There we go. Okay, see if it does that
ouch eight damage.
Speaker 9: Yes, critically eight.
Speaker 6: What are you taking with?
Speaker 9: That's my Elvin curve blade.
Speaker 6: Your curve blade does not go very deep into the
thick bark of the creature.
Speaker 5: Not deep enough.
Speaker 9: Not deep enough? All right. So I'm going to use
my second action to swap and I'm going to bring
out my shield, and my third action will just be
to raise a shield.
Speaker 6: Okay, I'll be ready for some defense, got it, skiff,
you're up all right?
Speaker 1: So first action is going to reload.
Speaker 11: Second action, I'm gonna strike with implements empowerment, which gives
me plus two additional damage to the weapon.
Speaker 1: Strike.
Speaker 10: If the creatures under the effects of my what's it
called exploit vulnerability? All right, that is going to be
a twenty five.
Speaker 6: It hits giving me damage, You give them damage. Make
it good?
Speaker 1: Nine damage?
Speaker 6: Is it physical?
Speaker 1: Yes?
Speaker 10: Okay, well it's whatever damage my magic it's naturally magic
damage if you want to be technical. But I don't
know what the magic is because no matter what, it
turned my damage into magic damage.
Speaker 1: It gives the bolts magic attribute.
Speaker 6: Okay, that's important.
Speaker 10: Yes, all right, what else I'm going to strike again?
And I don't doesn't give any restrictions.
Speaker 6: On art, but it feels it's still map.
Speaker 1: Yeah, I know.
Speaker 10: Is when you strike, you trace mystic patterns with the
implement you're holding to empower the strike.
Speaker 1: Yes, just when you strike, so just whenever. I just
get an eightive plus two.
Speaker 6: Yeah, okay, Cooman's like sores have blusses. That's okay, and
that's it explodes in blue flame. Everybody make a fortitude save.
Speaker 1: Eighteen sorry, twenty eight, thirty one, twenty.
Speaker 6: One, okay, so you take ten, you take ten, you
take five.
Speaker 9: I do have a reaction, though, For the trigger is
an enemy damages your ally, and both are in my aura,
and my aura is fifteen feet around me. So the
effect is your enemy hesitates under the weight of sin
as visions of redemption play in their mind's eye. The
enemy must choose to repent or refuse, But if the
enemy is mindless or otherwise unable to repent, they refuse
in general, so this would be a MEI refuse is
the ally gains resistance to all damage against the triggering
damage equal to two plus of your level.
Speaker 1: So seven, So we gained seven resistance to that, so
we don't take any damage.
Speaker 9: To one ally right to one alley. So I guess
I wanted to choose in that sense. I'm gonna choose
you just because I feel.
Speaker 1: Like is like, I have twenty five heal five?
Speaker 6: What do you heal five?
Speaker 1: Because I had twenty I took the five off from
twenty five?
Speaker 6: Do you heal or give him resistance?
Speaker 9: It's resistance, so the alloy twenty five.
Speaker 10: So if I have gained seven resistance, I don't take
the five damage. I had twenty five health. I took
the five off. He took the damage first.
Speaker 6: It doesn't happen retroactively.
Speaker 9: Oh yeah, I know you're right. You did take that damage.
But the next time an attack.
Speaker 7: Open and that's where it was on the fair.
Speaker 10: The reaction typically happens before anything happens, so that the
verbiage is very important.
Speaker 9: It is yeah, and the reason why it's specific in
this case, it's like the repent is the ally is unharmed,
completely mad, the.
Speaker 6: Different exactly, Okay, but next time you'll be good. So
who attacked him last?
Speaker 1: I miss?
Speaker 9: I hit him?
Speaker 7: No, you hit I hit and missed.
Speaker 6: Yeah, then it would be so first attack, he's gonna
swing at Skiff. It's gonna be a miss. I mean
he rolled a three. Yeah, nineteen is a miss. And
then he's gonna swing the uh binding tendrils back at you,
Hamman for a.
Speaker 9: Twenty three, doesn't it? I have my shield Rais's twenty four.
Speaker 6: Now okay, Uh so miss miss, But it.
Speaker 9: Does technically hit the shoe. No, no it doesn't because it's.
Speaker 6: No he missed. Yeah, it only hits you. If he
hits it's above it. Right, Yeah, that's it. He doesn't
have a lot. So he's gonna attack Skiff again, you know,
back and forth, back and forth. I mean it's a
third map. Yeah, it's a miss. All right, that's it. Marcel,
you are up, come on on deck.
Speaker 8: So I'm going to do my uh focused, fascinating performance.
Speaker 7: So we're just gonna go ahead and just do that. Okay,
all right, oh roll please roll it.
Speaker 8: There we go. It's gonna be twenty two versus his
will DC, his will DC.
Speaker 6: Okay, that's a miss.
Speaker 7: Okay, just a fail.
Speaker 6: Yeah it's a fail, gotcha.
Speaker 5: Then I will.
Speaker 8: Spend my pinache to attempt a confident finisher. Uh that
is going to be a NAT twenty.
Speaker 6: Oh yeah, what happens?
Speaker 8: Uh so? I?
Speaker 7: Uh so NAT twenty.
Speaker 8: So it's a D six plus three D six precision alright,
twelve sixteen thirty two plus a deadly D eight thirty
two for thirty five damage.
Speaker 6: Damn alright, Jesus Christ. So he's not dead, but he
took a good chunk of damage.
Speaker 8: What's it look like? Honestly, I didn't really plan this far,
was it. Marcel takes a step back and then goes
into like a graceful lunge. But at the last second,
uh uh we kind of at the last second plants
his feet and.
Speaker 6: Digs deeper, all right, with his sword, with his rapier
yet with his rapier, okay, digs in and you see
the vines and the roots that create this creature. Kind
of cut as the rapier slices into the creature. The
end of your turn, third action, last second attack, m
just go for a regular stab. That's a lot of
damage for one attack.
Speaker 9: Damn, a lot of damage.
Speaker 6: Thirteen it's a miss, all right. Haman europe Skiff on deck.
Speaker 9: Haman has the ability to do a quick draw, which
means that you draw your weapon and attack with the
same motion you interact to draw a weapon then strike
with that weapon. So basically, I have my shield up
at the moment, that's the only thing I technically had.
So now I'm going to quick draw the I'm actually
gonna keep the shield out, but I have, like my
other hand is going to grab the kopesh, which is
the one handed weapon that I have, and with that
same motion of drawing out, it's also going to attack.
So let's see if that hits.
Speaker 5: Does it?
Speaker 6: Twenty two? It does because he's off guard because he
is flanked. Forgot about the flink. That's right, right, So
those listeners we've mentioned this perform but I'm gonna mention
it again in Pathfinder, when you have allies or enemies
on both sides of someone they're fighting, they are flanked,
which puts them at off guard, which puts them at
a negative two circumstance penalty to their ac It's like
being jumped. Yes, all right, so that's a five damage yes, okay,
So now is just one action, alight, So my second
action is going to go back and actually wait a minute,
so I have my weapon out, I'm.
Speaker 1: I strike again.
Speaker 9: Then I'm going to do action exactly. Yeah, you read
my mind.
Speaker 1: Holy shit, play too many martial classes, buddy, that's.
Speaker 9: Fair, that's fair. They gotta keep doing something. Okay, we
had just just co pesching it up again with another attack.
That's seven.
Speaker 6: You rolled damage. You gotta roll attack. Oh, you're right,
I gotta do that.
Speaker 9: Well, I just assuming hit already, right, because you know
how just consider that damage. What's gonna happen if I hit?
Speaker 6: It's a miss?
Speaker 9: Damn our last action ray shield?
Speaker 6: All right, skiff Europe.
Speaker 10: All right, So first action, I'm going to use my
heel spell again because I'm just suffering.
Speaker 1: Yeah, so that's that's that. Let me see that.
Speaker 8: Where's that at?
Speaker 1: I can't heighten it because I'm all out of methic points.
So just one D eight plus eight ten health. I'll
take it.
Speaker 9: He'll take it?
Speaker 6: Is that to you?
Speaker 1: Yeah?
Speaker 6: Okay?
Speaker 10: And then my last action, I'm going to shoot it
with my crossbowt that is going to be a twenty
six that hits, give me damage, that is going to
be ten damage.
Speaker 6: Okay, gotcha? Your crossbow bolt sinks into its woody flesh,
and do you turn?
Speaker 1: Yes? I turn?
Speaker 6: Okay? The normal everybody give me a fortitude save.
Speaker 1: Heyboddy, how long does that plus seven last?
Speaker 9: It's it's four. That's a good question.
Speaker 5: Hold up.
Speaker 9: The ally gains resistance to all damage against the triggering
damage equal to two plus three eleven. After the damaging
effect is applied, the enemy becomes enfeebled too, until the
end of its next turn. I think I forgot to
read that.
Speaker 1: Yeah, that would have lowered.
Speaker 9: It even more. Oh, forget about that. But it doesn't
specifically say how long it lasts.
Speaker 1: I'm one der rom assuming to the end of this character,
this monster's turn.
Speaker 8: I'm if anything, I feel like since it's a wait,
hold on, what's the what's the trigger on the reaction?
Speaker 9: The trigger is an enemy damages your ally, damages your all,
so like you have to take you for sure take
the damage unless it's repented. But this can't repent, it
can only refuse.
Speaker 1: So so I take a note, I have a plus
seven resistance to this attack.
Speaker 9: Okay, because this is actually this this is the first
time it has happened since you got the resistance, so
it would I mean as far as like, does it
happen again? I don't know. However, I can trigger this again,
and I can apply this to you now for the
next time my attack, i'm because it's a reaction. It's
like it's far as i'm a word.
Speaker 6: First time you get one reaction per round.
Speaker 9: Oh, I see, well, but I so is the round.
Speaker 1: Start the round starts starting?
Speaker 9: Start it with you?
Speaker 5: Oh?
Speaker 9: I see. So you don't get the technically, I don't
for that one. No, no, no, he he gets it. Still,
I can't do a new one though.
Speaker 8: So when it when you get when it gets back
to your turn, you get all of your actions and
your reaction back right.
Speaker 9: Yeah, but it hasn't gone to my attorneyet so I
can't do the reaction again. However, he gets the from
the previous reaction. He gets that resistance still, did you
use it?
Speaker 1: He used it? Yeah? Used?
Speaker 9: And this is the first time we're doing this specific
attack again since.
Speaker 6: The rel what's your what's your fortitude? Save? Guys?
Speaker 1: Twenty seven fifteen?
Speaker 6: You take four?
Speaker 1: So none twenty six? Or is it four minus seven?
Or is it? Did you already do the math?
Speaker 6: I don't count your resistance as you so it.
Speaker 1: Was four damage though? Okayr none got it?
Speaker 6: What'd you get? Kirby fifteen seven twenty six four okay,
still the void damage goes. Okay, that void be voiding.
So uh skiff first strike at you, that's gonna be
a twenty eight.
Speaker 1: Hits.
Speaker 10: But I'm gonna go ahead and use my ambulance m
Beyonce to negate seven damage.
Speaker 5: Wow?
Speaker 3: Fuck?
Speaker 6: Is that ten? You get ten total fire damage? And
then for his second attack, he's gonna attack you haman Hammon,
let's go. It's gonna be a miss. Damn well, I
mean so second tags eighteen? Yeah, it's a miss. How
much you could do? Okay, third attack you just start
it to your marcel. I mean why not you know yolo? Yeah,
it's gonna miss. That's a now one.
Speaker 7: I have a reaction.
Speaker 3: Then what happens?
Speaker 8: So he quit failed on an attack against me. I
get to opportunity reposts and strike him.
Speaker 9: Twenty seven The hits give me damage, all right, check
off the reaction. He mentioned it earlier.
Speaker 6: Yeah, so you.
Speaker 10: Also gained panash with that too. Uh it says success.
You gained panash with that with that strike?
Speaker 8: Oh hell yeah, that's gonna be not a lot, but
it's still damaged.
Speaker 9: I mean he did a lot last time. I mean
we're chipping him away.
Speaker 7: Oh yeah, No damage is damage. That's gonna be four damage,
all right?
Speaker 6: Is that physical? Yes? Okay?
Speaker 12: And panche banash all right, Marcel, you're up, okay, Duke, So.
Speaker 8: I am going to it's like normally the play is
to uh is to save this for a second attack,
but I don't.
Speaker 7: I don't think that's the play at all.
Speaker 8: So I'm just gonna go straight into confident finisher for
my first action. First attack twenty three, twenty three hits
all right, So three D six precision one D six
on the rapier was not a crit so no deadly
D eight all right? Did you shake it like a
polaroid picture?
Speaker 1: No?
Speaker 8: Thanks, ten, that's gonna be fourteen damage.
Speaker 6: All right, Kirby, how's it die?
Speaker 8: Uh?
Speaker 6: Ship?
Speaker 8: Uh like? In a mix of uh of like steps
and lunges, Marcel takes his rapier and extends it up
towards the sky and then takes a step back and
then jumps in for another lunge and then the meat
and then quickly rips his rapier out of it, points
to his rapier back up to the heavens.
Speaker 7: Flaminenza.
Speaker 6: And it falls over into the muddy ground as mud
splatters aside my.
Speaker 9: Still raising HILLI raising hill, sell raising hell.
Speaker 6: And the figure that's watching over the stumps turns to you.
Speaker 9: You're next.
Speaker 6: That's a swashbuckler feet and it looks to you and
it's it.
Speaker 5: Why are you here?
Speaker 9: I would ask you the same question.
Speaker 11: He's here to stop unjustice. I'm here to learnle mixed dick.
Speaker 6: If you're here unstop.
Speaker 5: Unjustice? Injustice, yes, injustice, then you would not be fighting
me or my minions. You would be destroying the town
as I am trying. But you are trying to stop me,
So you are enabling injustice.
Speaker 9: Well, it's unpacked that a little bit more. You're saying
that you're on the just side.
Speaker 5: Why why? Because they are destroying this ancient grove of
a coin.
Speaker 7: Oh I fucking called it.
Speaker 9: Sorry, I will say the mare guy definitely gave me
that vibe that he was hiding something me too.
Speaker 6: The Molcus his name, and the figure kind of moves
towards you. But you see the way he moves is
vines come out of the ground to lift and move
his form along the ground in a wave. As he
approaches you, and he is tall nearly seven feet. He
approaches and says what do you know of Theobolt?
Speaker 9: Uh, he's a kind of a big guy, and he's
a little bit over like you're very confident the way
he talks little a loud mmmm.
Speaker 5: Yes, he has approved the continuing harvists of the old Girl,
and that is killing the spirits Olivia.
Speaker 6: So I've decided, And he kind of looks down at
one of the stumps and puts his hand on it
to destroy them instead?
Speaker 8: What if we got them to stop harveston from from
the old Grove?
Speaker 5: And how would you propose to do such a thing?
Speaker 11: Well, first, I think we understand why are they harvesting
from the old grove? Is something with the wood? Is
it have special properties? I honestly don't think that part matters.
I do think it matters. They can take trees anywhere.
Why trees from here?
Speaker 6: Summer look comes over the figure's face. The trees contain souls?
Speaker 11: Oh god, I heard a story like this once. They
called it the Wayfair. That's terrible.
Speaker 5: Theobolt has authorized the harvesting of the Old Grove despite
top pact. He has broken the pact.
Speaker 9: What Yeah, I would say that's a sign of injustice
for sure. Ozzie, you're very much right when it came
to that, I agree breaking the pact. That's a word,
that is a word, should be law.
Speaker 5: I will stop protecting the town on one condition. You
kill the about and.
Speaker 9: That's the mirror, right, Yes, that's the mirror.
Speaker 5: He dooke the tree that contained my love.
Speaker 11: Marcel's really into like passionate love.
Speaker 5: Who's Marcel?
Speaker 9: That guy?
Speaker 5: Hello?
Speaker 9: Answer is a friend looks at.
Speaker 5: You and that is nice, but not what I'm talking about.
Speaker 9: I am so sorry that you have lost someone very
important to you, and it sounds like you want tit
for tat right. You want to be able to say,
like take his life for what he took from you.
Speaker 5: Yes, bring him to me, and the town will be
left alone. If that is not fulfilled, everyone dies.
Speaker 7: Do you want him alive or dead either?
Speaker 9: Well, let me ask you this because I also think
that taking a life isn't such an easy thing to
do for something like I don't get me wrong, this
situation I think called for it. But we can bring
him to you. Do you think that's the way we
can solve this without straight up killing?
Speaker 5: And what would you suggest?
Speaker 9: I mean, I just slip on ideas here, but maybe
a stern talking to you about justice.
Speaker 7: Hammon, hamm and ham and Hammon.
Speaker 8: This person has authorized the stripping of an ancient grove,
which resulted in the loss of his love.
Speaker 7: I would understand being punishment must befit the crime.
Speaker 5: She died once and her soul is put in a
tree to live forever, and the harvested her for going
his life is forfeit, and all those who protect him
a forfeit as well. Do you protect him?
Speaker 1: All right? That's all I need to hear.
Speaker 11: Skiff turns and runs in the direction of the town
in a vicious almost like borderline feral.
Speaker 6: Like faralh pug.
Speaker 9: You mess with the faral Pug like all fours. Haman
goes to turn around and like he kind of raises
his shield in front of him, and he kind of
does like a he kneels actually, and he goes to
pray to his Elvin goddess. The name is Finn. They're
the goddess. I'm gonna call her Fillers. This is the
Elvin goddess of.
Speaker 6: Art and architecture.
Speaker 9: So may or may not have any pertaining to hear,
But I really worshiped this god a lot. It's what
the one gave me justice for so Finny, I wanted
to know when you think speak of justice when you
talk to me about justice, Like, is this situation wrong
to bring someone to their death knowingly even though they
have caused so much pain?
Speaker 5: What do you think I should do?
Speaker 2: On?
Speaker 6: It's fine justice.
Speaker 3: This is the word of the great film.
Speaker 1: And I'm miss.
Speaker 8: Why don't you hear that voice him on? I mean
sounds like you got the green light. Let's take care
of it, let's handle it.
Speaker 9: It sounded pretty convincing, to be honest. Okay, yeah, sir,
I turned back to the guy with the fucking weird
vines in his head.
Speaker 6: But when you do, you turn around and you see
him lights emanating from his hand and he's trying to
cast a spell on one of the stumps and he's
trying to get it to regrow. But every growth that
does spout out of it turns, it dies and turns
to ash and falls away.
Speaker 5: Oh shoot, you just sighs.
Speaker 9: What was your name, sir?
Speaker 5: My name howl Ric?
Speaker 6: How Rick? Do you.
Speaker 9: If I can I can help you? What are you
trying to do? Or now you're trying to grow the stump?
And a moment passes he doesn't respond.
Speaker 5: I'm trying to be bring back those who are lost
now split into a thousand pieces to build whatever it
is this gesting society wishes to build.
Speaker 9: Yeah, in Italy, I didn't really like the architecture of
the place because it didn't seem make us pretty safe
to like OSHA's standards, Osha is a godess another album goddess.
Speaker 5: Fuck, I've earned that Osha has a lot of power,
even if she's not worshiped very much.
Speaker 9: Do you feel like I could in this situation where
they're trying to like do this, could this be considered
an aid action that I could theoretically do if I
have a lot of our conda to help them do
whatever they're doing.
Speaker 6: You get the sense that there's nothing bringing these trees back.
Speaker 9: Okay, all right, I wish you could probably go find
a skiff keep right off pretty fast.
Speaker 7: Yeah, we've got a mayor to murder, I mean, bring
to justice.
Speaker 3: Hey, guys, I got lost.
Speaker 1: I don't know where I'm going.
Speaker 8: All right, So so you remember how salads like point
its were, is this way like back left, So we're
gonna go front right.
Speaker 11: My guy, I have turned around like six times since
i've been here.
Speaker 7: Okay, just follow me.
Speaker 9: Hold on, we're gonna, we're gonna, we're gonna head back
and we will bring them math to you. Do you
guys agree?
Speaker 13: Yeah, I'm here dragging by his neck, and the figure
just kind of gives you a sideways glance and a
nod and continues about his futile work.
Speaker 9: Oh so sad. It feels like it's futile, but you know.
Speaker 5: I get it.
Speaker 6: All right, You guys head back to town. It's not probably
about midday. You know, it's been a few hours. Actually, no,
it takes about half day, so you're getting there roughly
roughly about night.
Speaker 1: Time, bedtime.
Speaker 6: Yeah, all right, The tavern is lit up like usual.
What do you guys do?
Speaker 3: Busting?
Speaker 6: All right? You bust into the tavern. It's lively. Everyone
kind of takes a look at you, but they've seen
you before. You know, you guys were here the night before,
so they're not too uh, too shocked. Everyone goes back
to it.
Speaker 7: I bring word from the ancient.
Speaker 6: Grove, and at that point a few people kind of
look at you, and then you hear from there across
the room.
Speaker 3: Hey, what what are you talking about over there? Friend?
Speaker 6: And the mayor kind of starts like running across the
tavern with his uh, his jowls jibbling, and he comes up.
Speaker 3: He's like, what what what? What?
Speaker 6: Hold on? Hold on, don't need to be bringing up
Dad everything time.
Speaker 7: No, no, oh, thank god, he's.
Speaker 6: There's no need to talk about the Angel Grove. That's
the old history around here.
Speaker 3: But yeah, I don't need to talk about it.
Speaker 6: It's all good.
Speaker 8: The ancient grove has informed us that the pact has
been broken.
Speaker 3: No, no, no need to talk about that has been broken
and cut down. Say it louder. That doesn't help nobody.
Speaker 10: Oh no, go ahead and roll diplomacy to back up
what he's saying.
Speaker 6: Okay, that is going to be a twenty four Okay,
what do you say?
Speaker 5: Here?
Speaker 11: Ye hear yee keeople of the Soggy Roots.
Speaker 1: Right, that's the name of this good right.
Speaker 7: Finally, Jesus took a one shot.
Speaker 1: Wow, one shot with very He said it twice, maybe
the entire night.
Speaker 11: Anyways, here ye here, ye people of the Soggy Roots.
This man and I point my paw at the mayor.
Speaker 3: He's a liar, you know about it.
Speaker 1: I jump by his hand.
Speaker 6: He screams and starts to like slap you off, and
is like looking and not really sure what to do.
Speaker 8: What even though the has been broken, I come bringing
words of salvation.
Speaker 7: The attacks will stop.
Speaker 9: The mayor just has.
Speaker 6: To die, and everybody in the room, the benjo stops.
You know. Everybody room kind of looks back and forth
at each other and they're like, well, what are you doing?
Speaker 8: What in mind?
Speaker 6: Someone shuts up for real?
Speaker 8: Yes, for real, yes, peasant, I mean yes, I was
trying to say citizen, but pan yes, damn it, yes, citizen.
Speaker 3: No cap.
Speaker 7: There is no lead on this situation.
Speaker 8: The mayor has to die, and through the mayor's death,
you will have peace.
Speaker 3: On one condition.
Speaker 7: The ancient grove is no longer to be touched.
Speaker 1: No more harvesting from the ancient growth.
Speaker 9: Yes, the mohavetin you wanted to talk about injustice. This
nature around us needs to be preserved. Those mangroves, they
need to stay pristine. This mayor is not allowing that
to happen. And he's allowing those lights, those little pixies
that you guys see at night, there is the mayor's
the reason why they come at night.
Speaker 11: Now, have you guys ever lost the loved one and
wish there is a way that you could speak to
them beside from their graveside.
Speaker 6: Someone in the backside.
Speaker 3: Yeah, I lost an uncle.
Speaker 7: Yeah, well, what if I told you.
Speaker 3: Lost me five copper if you trying to find that word?
What if I told you had a lock box somewhere.
Speaker 1: And how would you like to find that lock box?
Speaker 3: That'd be pretty nice.
Speaker 11: And what if I told you could talk to your uncle.
Because the soul was trapped in a tree?
Speaker 3: Holy shit, how to climb inside of the tree.
Speaker 11: He did his body on this wall, his soul did
his soul after he died, his soul transfer into the tree.
Speaker 3: Just out of his body. Anyways, it doesn't matter.
Speaker 11: It's because he died his soldier into the tree, and
the mayor is selling those trees with the soul strapped
in him for money.
Speaker 3: Mayor, you shove he show un shove a bitch.
Speaker 1: Yeah, so I.
Speaker 6: Didn't know you that and then uh, get me an
athletics check me. Yeah, because you grappled him. You bit
his hand.
Speaker 1: I like I said, I let go.
Speaker 6: Oh so he runs away?
Speaker 1: Oh?
Speaker 9: If he the second he tries to run away, then
I go to.
Speaker 6: Grapple in Okay, give me an athletics checkout.
Speaker 7: I was gonna start throwing cars at this.
Speaker 9: Man athletics plus nine twelve thirty four, twenty one, twenty one.
Speaker 6: Okay, you're able to snag him as he begins to
run away from your pub friend and hold on to him.
Speaker 3: I was like, let me go. I didn't do nothing
about that. I told her. They told me that the
souls were no big day here. It's fine. They're all dead.
People don't matter.
Speaker 9: Now. He told you what they Who told you?
Speaker 6: Yeah?
Speaker 9: Who told you?
Speaker 6: If I tell you, guys, let me go, We're gonna.
Speaker 9: Take you outside, away from the commotion here. How about that, chors,
We can work something now, it works them out.
Speaker 1: I'm gonna roll on non lethal unarms strike and bite
his ankle.
Speaker 5: Kim.
Speaker 14: He's all, oh my god, yeah that is a not
twenty He was, okay, yeah, so what's that?
Speaker 7: Just a default?
Speaker 3: Like, ah, your dog rabbit, he's ramming.
Speaker 6: Isn't he skiff?
Speaker 7: Why is he skiff?
Speaker 1: Non lethal damage?
Speaker 7: He's what, Oh my god, he is restrained. Mysel pulls
out a card and just points it at you. He
is restrained? Who told you?
Speaker 3: If I tell you, guys, you let me go.
Speaker 9: No, we'll go away. How about this. You can tell
that to the man who has been attacking everything here,
because I think he has more words for you than
we do.
Speaker 3: I don't know about that. You guys can let me go,
Let me go.
Speaker 6: And as he's screaming, you guys, see you hear the
rocking chair hell, and Silas is just watching you guys
with the big old smile on his face.
Speaker 2: He's like, well, you bother, doing good job over here.
Maybe I will run for man.
Speaker 9: I think a mayor is an honorable profession for you.
Speaker 2: I think you much in front of your funnyself around here.
You're going back and say hello.
Speaker 9: All right, we're's gonna bring it to the ancient growth,
the mister and mister mayor, is that cool? The old growth?
Speaker 6: He's just screaming, No.
Speaker 3: Of course not. That's not cool. I don't like that.
Speaker 9: What That's why I figured it's okay?
Speaker 1: Is he wearing like boots?
Speaker 6: Probably?
Speaker 1: Okay?
Speaker 7: No, you stop it, damn damn it.
Speaker 11: I'm not biting him. I'm holding on, but like I
want to like attempt to like try to like pull
him out the door. Okay, I'm just holding I'm just
holding on.
Speaker 9: Well, I'll tell you this because like at this point
I want to try and like start escorting him grove.
So if you want to like also.
Speaker 7: Hold on a second and I'll pop back. I get
some rope.
Speaker 6: Who are you asking anybody? And somebody in there is like.
Speaker 7: Appreciate it. Yeah, So just then go back out bye
his hands and stuff like that.
Speaker 1: I really thought you were gonna tie me up to
like a post or something.
Speaker 3: That was really upset.
Speaker 9: You're one of.
Speaker 6: Us, skiff, you guys are then move on to drag
fieldbal to the old grove to let the ancient spirit
there do what he wishes to do.
Speaker 9: Well, I would say we're gonna witness there. We're not
gonna just drop him off. We're definitely gonna be there
with him because I want to like kind of you know,
it's like a situation where two people are arguing. Mediator
there Ago, We're gonna be mediators.
Speaker 7: I'm a mediator for the show.
Speaker 9: Yeah, it ain't gonna go well, bro. I I refuse
to think that everything is bleak. I think there's this
things that happened. Yes, he's got.
Speaker 7: To die, man Ham taxes exists. Everything is bleak.
Speaker 9: Well, here's the thing. Okay, I will say this. I
do want to know who told him about this, and
maybe this guy can get the answers.
Speaker 7: Oh yeah, that's fair.
Speaker 9: Yeah, that's fair. Yeah, yeah, yeah yeah. So we'll make
knowledge is power, man. So can we say we get
to the old grove now?
Speaker 6: Yeah? Yeah, you guys, drag him to the old grove.
It's nighttime. Now, you make your way as carefully as possible.
Maybe even take a little dinghy now that you know
you're kind of comfortable that the red lights aren't gonna
be harassing you guys.
Speaker 9: No, I don't say we take a ding don't. We
want to make it uncomfortable of a walk as possible
by going through all the muddy marsh.
Speaker 6: It takes a number of hours. Yeah, actually the another
half day. The sun now three o'clock in the morning,
because the sun is barely beginning to peek over the edge.
You guys have made you way through the swamp lands
with lanterns and torches, and the whole time Theobolt's.
Speaker 3: Like, we don't do this. I can pay you guys,
like you know, I give you our free passion through
this swamp.
Speaker 6: It's fine, we don't it's all right.
Speaker 9: We can we can go.
Speaker 3: We can just talk to you about.
Speaker 7: This as broke as I am. It's not about the money.
Speaker 3: We can make about money.
Speaker 7: It's about the passion that you have ripped from this world.
Speaker 3: I got plenty of passion. I give you passion. I
find somebody to give you passion. What's your flavor?
Speaker 7: You can't replace the passion that you've taken from Aldric.
Speaker 3: Who the hell's Aldric?
Speaker 9: You're about to find out.
Speaker 3: I don't like that at all.
Speaker 9: Diss has no price.
Speaker 1: You're funny mirror man.
Speaker 10: And Skiff walks into like, finds like a nice little
tree and lays down next.
Speaker 1: To it and goes to sleep.
Speaker 6: So you guys, do you two take him to the
old grove. And there are like lightning bugs buzzing about.
The sun rises in the far distance, just the barest
hint of orange shining into the blue of the night,
and the figure begins to rise out of the vines
and the roots of the ground, seven feet tall, towering
above you. And Theobald's like.
Speaker 3: Whoa, who's there? Who the hell is that? Why's that tree?
Got a face?
Speaker 8: What the hell?
Speaker 7: Theobald meet Aldric? Aldric meet theobald and he's.
Speaker 5: Uh, I don't like as you guys type me back,
please take me back. And hal Drig is like, you
may leave him here now.
Speaker 6: And he makes a gesture with his hand as roots
kind of wrap around his legs from the ground.
Speaker 9: I still hold on to the theobolt, the bolt I'm
holding off.
Speaker 6: Okay, okay, it is it is.
Speaker 11: Like you said, the sun is really speaking. Probably yeah,
seven in the morning. My skin is going to turn
to ship if I don't get my sleep.
Speaker 9: Uh, mister, mister hold up now. He has some information
that you would probably like to know first before fully
disposing of him. He said that Selwyn told him that
these souls were okay with being.
Speaker 6: Taken, and he uh kind of leans down as the
wood creek and the a bolt kind of leans back
as best as you could as Haldrick gets close. And
it's kind of an odd sight, flesh mixed with roots
and vines and bark, and he says, who told you this?
Speaker 4: And he'say, they were called the Hallow Reeds Society. They
just called the Hallow Reeds. I don't know, man, I
just came to town. So they want all these trees here,
I said, I give it to him. And you know
they forced me to it at the end of the
sword date. They said they were gonna kill me if
they didn't.
Speaker 6: And uh, Haldrick says, liar. He looks at you and.
Speaker 5: He goes, you may leave now we'll hold up now.
Speaker 9: It sounds to me like you have a bigger problem
on his hand, on your hands, because you think he's lying.
But and then I turned to the guy. I want
to actually roll based off what he just said. Right now,
see if he seek motive and see if he's like
telling the truth?
Speaker 6: All right, secret, what's your modifier for perception plus seven?
He's lying out his ass?
Speaker 9: Okay, gotcha? So oh interesting, he's lying. Okay, you know,
a second thought, maybe he's lying. So I was gonna say,
maybe we should hold him here, But I mean.
Speaker 5: That is a great idea, my friend. We hold him here.
Speaker 6: And he begins to twist his hands, and roots shoot
up out of the ground and completely in case theo bolts,
and he goes into another tree, a small sapling that
wraps his body entirely.
Speaker 5: Oh, because he will be yelled here forever until the
next greedy person cuts him down.
Speaker 6: And Haldrick begins to sink back into the ground away.
Speaker 9: Wow, like you know what. I think we did good today.
I think we did gone. I was going to turn
to you, Marceling. Oh, skiff, Skiff.
Speaker 11: Wakes up, stretches a little bit, and walks over you,
looks at the stump, and it's like.
Speaker 1: Pee's on a stump.
Speaker 9: I think justice will serve well today. Do you want
to go back to the tafa? Yeah?
Speaker 11: Man, I'm worried about Marcel's skin. It's not gonna look
good tomorrow, and I don't know how to break it
to him.
Speaker 6: All Right, you guys then make the long trek back
to the tavern.
Speaker 11: Oh got another half day with this bullshit, Marse, I didn't.
Speaker 7: I didn't think about that. That's gonna be another fucking
half day trek back.
Speaker 3: If only you guys would have taken a boat, I
had no say.
Speaker 9: He jumped the gun.
Speaker 8: Dude, Marcel's gonna retire just to get extra sleep. He's
gonna retire early just to go and invent a medieval
skin routine.
Speaker 9: Some health decided.
Speaker 11: We're just gonna look, we don't need to take the
dinghy Oh no, this little puck and just walked for
hours and short little fucking legs.
Speaker 1: Just keep going.
Speaker 9: I'm so glad you agree, Skiff. I think adventuring requires
a lot of footwork, and I think we're the best
party ever. You guys some of the best people I've
ever worked with.
Speaker 6: Well left with a sense of justice, ridding of a
corrupt mayor learning of the hollow reed society. That is
where we will end, the mediocre Misfits. Thank you for
joining us on this offshoot adventure. Everybody, we hope you
join us for the main show when we return, or
maybe some more mediocre adventures we'll see. Goodbye. To do
not to do, to do them.
Speaker 14: I wanted to put out out then
Speaker 11: And