Speaker 1: Hey everybody, it's Tuesday, April forty, twenty twenty six. Welcome
to the Giant BombCast Episode nine hundred and thirty six.
This week we're brought to you by our friends at
Outer Loop in their new game Dos Divas. You might
remember our friends from SGF last year with the the
burger incident. Thankfully the Night Delight, You're right, I'm sorry,
and thankfully the dev survived that and their game Dos
Divas is out now. Cool sisters, pilot of mech and
in a turn based RBG. It's now out on Steam
and on all of the big consoles. Yeah, if you
like Octopath, if you like Super Mario RPG with a
dash of cooking, Mama Dos A Divas is a lovely
little lamouz boosh for you. Check out the Steam page,
give it a wishless swoop it up if it strikes
your fancy. Because this game is also funded by Outer
Sloth the fine folks that among us, and as part
of that publishing deal, the team gets a healthy part
of sales of each copy sold directly to them right
from the jump. Your support goes a long way and
helping the doves. Dos A Divas out now and by
the way, I'm your host jan Oh Choa joining me
co captain of the ship of this lovely mech that
also does not provide food, does not serve food, It
just consumes it, and not even in a nourishing way.
Speaker 2: Jeff Grabb, I'm imagine I'm being nourished by the imagination
of the sliding door situation where the burger did kill
this person and we didn't get this game that universe.
I'm glad we live in this one, guys.
Speaker 1: Yeah, you know, the we we skirted past a lot
of incidents and and uh dangers that that week over
at the air we survived.
Speaker 3: Uh.
Speaker 1: Speaking of the person survivor, he survived the confetti cannon
and the burger delight. Dan Rykert, Hey we go.
Speaker 4: I don't know if I'm going to survive this list
that Mike Manatti made last night looking at it that
has uh, it's his ranking of mainline Mario games that
has more non mainline games on it than mainly eleven
ones that are mainline and nine games at an No.
Speaker 5: One wants to have this conversation with you and.
Speaker 3: The top of the podcast, like.
Speaker 6: I'm taking notes on this and it's just it's a
lot to take in.
Speaker 3: The people at home, they don't know who's here yet.
They're like, is Jeff Becklar here is the bed? There's
three or four people wondering that I'm here. To let
them know that, yes, indeed, I am here, thank you, Jan.
And one of those three to four people was Jeff
Backel or himself. So Jeff, you're here, I'm here and
confirming for myself. That makes three of us may be here. Folks.
Speaker 1: Hey, Jeff, Jeff, I perceive you right now. Okay, you're real.
You're real to me, but acknowledge me. I'm not a ghost.
You're not a ghost. But he is not a ghost
because he's the real deal, because he's the bird boy
of games media.
Speaker 5: My Dan Dan, my my Seapep friend. Yes, look I
love my sea Pep. It's happy, but I feel like
once a year it feels more like I have like
a face hugger from alien on my face. Like I'll
go to sleep and just this one time, I'll wake
up an hour lay and be like, ah, oh.
Speaker 3: Do you think it mut without it for one night?
What's that? Do you think it's my house? You slept
without it for one night? I don't know. Yeah, I
had one.
Speaker 5: I had like my first night without in a while
because I went to Jeff's house for the weekend. We
had to sleepover, and I was like, I don't want
to my seapap for one night.
Speaker 3: I'll be okay.
Speaker 5: I don't know what it is, but yeah, like last night,
I just woke up and I was like, this thing
is just I feel like I have an elephant trunk
wrapped around my head and just blowing air up my
nose and it's too much air and I can't sleep.
So I kind of like reset my whole going to sleep.
I'd like take it off tick there for a bit.
It's kind of wait for sleep to take me and
then like sneak it back on me. Thinven that I
just sleep did not take, did not take. I'm a
little I'm a bit of a loopy Mikey today.
Speaker 3: Woeah Uh.
Speaker 1: You know I I would like one of those portable
Jimmy jams the sea paps. How How can Mike Manati
and I get sponsored by big seapap because I would
love that.
Speaker 5: There's this surgery. If you ever looked at that surgery,
that's weird.
Speaker 3: They it's it's weird to give you another hole. Yes, yeah,
the hole four like a blowhole.
Speaker 6: Do the water spurt?
Speaker 3: No, I try smoke out of it.
Speaker 2: It's it's like but you can, but it's not meant
to do. It's like gleeking. It's like a glean.
Speaker 4: I used to be so good at gleeking until I
add my tongue bubble surgery.
Speaker 3: The doctor put it back the way it was.
Speaker 4: I could go like bilateral gleeking, and now I'm lucky
to get one spurred.
Speaker 3: Don't worry, it's reversible. Listen it. I don't know, Mike,
what is the surgery. I actually am marginally curious. Yeah,
I'm not.
Speaker 5: Sure, but like, there is a surgery and they do
something to your lungs. I think it's almost like to
your lost maker esque but like pacemaker adjacent, but for
your lung I think I'm not even sure.
Speaker 3: I'm not even sure. I shouldn't say. I really don't know.
Speaker 2: They put the little guys in there that squeeze your lungs.
Speaker 5: Say, they put electrodes in you to open your airways.
Speaker 6: Wow, and then just stay.
Speaker 3: New electrically shock your airways.
Speaker 1: Oh yeah, I guess it is like a pacemaker. Then,
but for your.
Speaker 5: Gabriel lyrics, I'll have to make sure, like I'd be
okay to go on all the rides. I want to
still with that. You can't go on Star tours because
you've got the lung pacemaker.
Speaker 3: Yeah, that would be that. That would be the first
question I had for my doctor as well. I know
this is potentially life saving surgery, Doc, but can I
go on the haunted fucking mansion with it? This is Mike.
Speaker 4: This is Mike's version of Rick Flair taking out his pacemaker. Pacemaker,
have one more match. I don't know if that's a
good reason.
Speaker 3: Quick.
Speaker 2: We had an inauspicious start to the podcast. You guys
think it's like time to like cash in our one
freebie where we could just do a bad podcast and
no one gets like that, I can't we get one.
Speaker 3: We have a lot of Yeah, what does that mean?
Speaker 2: I don't understand, Like if we we kind of just
suck this episode, it's all right, suck, but we cannot
deliberately try to make it bad. I'm just saying they're like,
I don't have high hopes. I always have high hopes.
I'm already there.
Speaker 3: You grew up.
Speaker 6: Is there a bad direction you wanted to go in.
Speaker 2: You see, you seem to be anxious to like approach one.
I don't know, what do you have where I could go?
Speaker 4: Look, if we're going all the way bad, I could
go litigate the whole thing again.
Speaker 3: But if we do not re litigate, I don't want to.
I don't want to do this.
Speaker 4: This seems scary, and I just want to say I
had what I could relitigate the whole thing. I got
notes on the Mike's list of mainline Mario who cares.
Let me just bring up the one thing that litigating. Okay,
Bowser's Fury has more of an argument for being mainline than.
Speaker 3: Three D World.
Speaker 5: Bowser's Fury is not h in the our back end,
so I could.
Speaker 4: I know, but I'm saying it has more of an
argument for being mainline than three D World does. It's
not mainline, but it's closer than three D World.
Speaker 5: Is Okay, that's yeah. I actually will not talk to
you about the whole three D World. It's not mainline.
Speaker 3: It is It's like, it is a progression.
Speaker 4: It is a progression of the three D lineage of
the Mario franchise, whereas three D World is an offshoot.
It's very much more in line.
Speaker 3: That makes perfect sense. We an't understand. That's great, Yes,
I don't know.
Speaker 5: Uh, Jeffey had a fun time at your house, right,
a sleepover.
Speaker 3: A white flag. Yeah, yeah, it was definitely a white
flag of some sort. Damn, that's true.
Speaker 2: Yeah, that was great. It worked really well. Uh, you
just came over and got set up and it was cool.
Then we went to Top Golf and had a good
time there. We did have a good time.
Speaker 5: We got to play the Sonic Comedy game, which is
kind of like a kidmad version of Top Golf because
the Sonic characters was kind of jump and do the
home spin dash thing.
Speaker 2: It's the bumper bowl. It's the bumper bowling at Top Golf. Yeah,
I could use some bumper bowls.
Speaker 5: The Angry Bird game was surprisingly really fun because you
did you just sort of play birds with golf.
Speaker 3: That works pretty well, it turns out.
Speaker 2: And it just gives you, like because there's a bunch
of these big targets on the i'd like shoot targets
out there in the real world, and then it kind
of lines up with those, so you're just trying to like, Okay,
if I hit it like in that part of the
big yellow target, I'll probably get to hit those structures
over there, and it was that was quite fun. It
was also cool to like just kind of like, I
haven't swung a golf club in a long time.
Speaker 3: Let me see look at these numbers and try to.
Speaker 2: Dial things in and get a little bit better. And
we were getting better throughout the day. It was very nice.
Speaker 3: How are you driving, You're driving well, You're doing pretty clear.
Speaker 5: Jeft did much better than me. I want the record
to show he beat me in every game.
Speaker 3: It took me.
Speaker 2: It took me a minute to like get my swing down.
I was starting off like real week and then I'm like, okay,
I'm not like swinging my weight into the ball as
I shift from right to left.
Speaker 3: I'm not doing that at all.
Speaker 2: Once I started doing that, I kind of got up
to like a somewhat decent for using their club. One
eighty one ninety was my longest carry, Like so it's
like I would like to get the two hundred carry,
but I'm like.
Speaker 3: Here, you can. You know you're big enough if you
if you swung the club correctly, you could drive a
ball to So.
Speaker 2: I was watching those clips I'm like, oh, I was
not following through the way I needed to be at
That's like one of the big scents there.
Speaker 3: But uh yeah I was.
Speaker 2: I started at like one forty at the day, so
like ending the day at one eighty five ish. Well
I was like, Okay, if I had kept going, I
would have been much better.
Speaker 3: Oh yeah, right.
Speaker 6: Game it was Top Golf like monkey Target.
Speaker 3: Monkey Target stuff at Top Golf. Yes, yeah, no, no, it's.
Speaker 4: Like I mean the Monkey Target because I saw the
clips and you're hitting balls and there's the circles, the
colored circles. That is how the Monkey Target mini game
and monkey Ball.
Speaker 5: So there's different modes you can play at Top Golf,
and one of them is basically Monkey Target.
Speaker 1: It's it's a gamed driving range basically.
Speaker 5: Yeah that's fine. Yeah, yeah, it's great. It's like you
know your pod, you know, you have a table and
you have a server, and so you just order drinks
and food the entire time you're there, right, and so
you know, you just have a nice person bringing you
wings and beer while you're driving golf balls. We were
able to put the Masters on. It was the last
day of that. We've got to watch semesters at top golf.
It's a very pleasant experience.
Speaker 3: Yeah that's awesome. Yeah, real good golfs impossible, but that's awesome. Yeah.
Speaker 2: It's like we were pulling up and I'm like, this
is bowling for people who hate themselves.
Speaker 1: It's like all I was gonna say, I enjoy it
more than bowling these days. Really golf, Yeah, golf specifically, Yeah, it.
Speaker 3: Does get expensive.
Speaker 2: It's like not like so it's like it's going to
be the more expensive of all those things of going
to a driving range, going to a bowling alley, and
then the server is aggressive because they do want to
charge you as much per hour as they possibly can.
Speaker 3: But uh, sure it was.
Speaker 2: It was definitely worth it for Mike coming into town.
We're hanging out, we need a break, Let's go do
that and then we go do six hours of recording
after that. It was a real good way to get
our bodies moving and hanging out. And I don't regret
it at all. Stuff do do you do course like
golf course golf or I've done that.
Speaker 3: I've done it like once at like a par three.
I would like to but it's just a put Yeah,
I think, yeah, I have a twenty year plan.
Speaker 5: I'm going to get into golf when I'm fifty, but
I need to start working on my drive.
Speaker 1: Wait, like they normally people then get into golf get
into golf now, so they're good la.
Speaker 3: The whole thing from the beginning.
Speaker 2: Like you have, you have a markers on your timeline
going forward, like when you're going to get into certain things.
Speaker 5: So I'm going to lay that into golf when I'm fifty.
And in the meantime, I need to work on my
drive and stuff so I'll be able to actually play.
Speaker 3: Uh.
Speaker 5: And then sixty is a twenty year plan. Is when
I'm going to really get into fishing. Yeah, fishing.
Speaker 3: Oh, that's sixty. It's just some friendly free advice here
about the golf and fifty mic I would uh, I
would like. I feel like it's going to be a
tough thing to just jump right into it fifty having
none of uh yeah, your experience leading to that, that's why.
Speaker 5: Yeah, I mean, look, I'll go golfing before it, right,
I'll get some some of those muscles wor trust be abby. Yeah,
I'm very sore from just doing the drive.
Speaker 3: That's good. That's good. That's a good sore. Yeah, good sort, Mikey.
Speaker 1: You should have saved those portal hula hoops and just
practice those with your hips to like strengthen the hip hustle.
Speaker 3: You don't know this, I've done.
Speaker 4: You can't, No one can do it. You're lying, You're lying.
I could do it from.
Speaker 3: The top to the bottom and then do the foot side.
Speaker 6: Yeah you played fit.
Speaker 2: I put it on my body and it's like everything
stops making sense, and so I just don't believe it.
Speaker 4: I can maybe get like almost around the circle once
and then everyone just falls to the floor.
Speaker 3: I understand I'm being obstinate, but that's just the way
it is. So this is like a good way to
stunlock these guys jan just like you put them in
aop and all of a sudden.
Speaker 1: Yeah right exactly, Yeah, yeah, yeah. I'm logging all of
this information as well. It's like when you put like
duct tape on a cat's pause or something. That's what
it would be like for me.
Speaker 3: That sounds fun. I did. I did like a weird
uh sports this weekend too, I did, I did. I
did bowling, but it was like incredibly high tech bowling
to the point that it was annoying.
Speaker 1: Did you have to hack something before you could hit
the pins?
Speaker 3: Basically? Right? So they do they do a thing where
they offer alternative games, right other than traditional bowling, where
they're like, oh you can do you know, like an
archery game. I don't know. There's like all these kinds
of strange video games tied around scoring and bowling. But
you know, it was Di's birthday and he had a
couple of friends and they just wanted to do traditional bowling.
I came to realize, like this was like Brooklyn Bowl.
I don't know if you've ever been there, but Brooklyn
Bowl has a system where like everything is acoustically modified
and the bowling system that they use is like designed
to be quieter, and all the pins are on strings
as well. It's not candlepin bowling, it's not. So it's
it's regulation bowling. But the pins are on strings, which
give you false scores all the time because a string
will like around and not a pin problem.
Speaker 2: Yes, yes, So the reason this is happening is I
just saw a video about this the other day. There's
the old Brunswick bowling pin machine right that are in
the back there that will scoop up the pins and
set them down. Yeah, give you all the awesome sounds
of bowling that you go there for, because that's the
huge part of it is it just sounds cool to you
bet a bowling alley. That stuff's very expensive to maintain
and becoming more expense. It's like a lot of parts
something like that, like six thousand dollars a month on maintenance.
Speaker 5: Uh.
Speaker 2: And so it's like, Okay, everyone's replacing these with the newer, simpler,
more boring sound worse pins on ropes, which just like
get picked up and said yeah, and it's like we're
just kind of making the sport worse to keep it viable.
Speaker 3: I realized why Brooklyn Bowl did it, because they're a
concert venue and they like want to have bowling going
on while there's a gun playing. Like that's fine, but
if this is like your main attraction, you don't do that.
I really, I mean the amount of money this place
must have spent on everything, because they not only did
have that. Meanwhile, meanwhile, meanwhile you're bowling and all of
a sudden, like all the lights go out mid roll, You're.
Speaker 6: Like, what the fuck?
Speaker 3: What is this? It's like a rave you can't Yeah,
it's like a rave. You can't even see the arrows
on the lane. You're just like, am I supposed? Am
I meant to take this seriously? Or am I just
having like a muzzarellistick sort of version of this, Like
that's kind of what.
Speaker 5: It was, a spreadible way of degrading something, a mozzre.
Speaker 3: Chicken fingers.
Speaker 2: No, it'sing that to my lexicon, fucking Mozzarelli stick in
a video game.
Speaker 3: Yeah, way to mozzarellistick to this desert. So I'm pissed off.
I'm pissed off. I didn't bowl as well as I
should have. I still did okay, but it's just like
annoying and I hate it. But there was also this
very high tech miniature golf thing that I have to
just like lasers and top ball tracking and all this
all like they have really leveled up with the mini golf, uh,
where you basically sign in on a tablet before you
go and there's a meter that's running out and you
have to finish the hole before and how quickly you
finished the whole dictates how many points you get on
top of the multipliers and the bonus shots that you
do mid hole so you'll tee off and there'll be
like a level. There was one level that was like
a roller coaster, right, and if you landed in the
correct roller coaster rail, you got one hundred and fifty
thousand points if you went it was very very cool
and that's and it kept scoring teams and stuff. Yeah,
so Stace and I took on the three kids and
it was it was a lot of fun. That shit
was awesome.
Speaker 1: I know why you like this so much because it
sounds like big pinball.
Speaker 3: Uh it is a little big pinball. Yeah, the yes,
the medium molecules discarded entry little big pinball never made
it the primetime but no, I yeah, I just like
there's something very kinetic about it and the fact that
it like mostly works. We played eighteen holes and there
was like maybe one or two that were like a
little banged up that weren't performing the way they should,
but overall the experience was really really cool.
Speaker 2: Do you do you see it like represented in like
real like they are the floors like lit up or
something or is it sort of ur stuff like you
look up at a screen to show you where the
like the bonus points are.
Speaker 3: So it's not as advanced as that maybe I was
over selling the sort of tracking issue of it. They're
not exactly like tracking your ball. You could use any
ball you want. Everyone must go and finish the hole
in one shot, So they're not tracking strokes. They're not
tracking much of anything else aside from like, are you
hitting these bonus shots and the time it takes to complete,
so you you could you could, honestly, you should play
with a hockey stick, because you're sort of just like, yeah,
you're just puking. Okay, that's what That's what all these
kids are doing anyway, because it's like it doesn't matter
how many strokes, it just matters how quickly I finished
the hole. But the second the ball goes in the thing,
it knows. It's like, hey, you scored this. This was
your bonus, you know. And at the end it's like,
oh wow, I got four million mini golf points. That's
pretty cool. It's dope. It was dope. Other than that,
you know, the bowling left a little bit to be desired,
but man, that has some really fancy screens there.
Speaker 1: This this weekend, I solicited the help of the community
because some friends were having a PowerPoint party to celebrate
a friend's birthday. Very good, uh, And I employed the
Jesse Vittelli method of just linking a blank document for
folks to edit, and then I went into its sight
unseen and boy, howdy, let me tell you, I'm very
proud of the GB audience. And let me just say,
I think because of this job, a lot of us
are maybe much better at improv than we may believe.
Because I opened that that presentation the very first slide, uh,
let me pull it up here, I am linking it
here in chat.
Speaker 6: I added something as well, very crab heavy.
Speaker 3: Yeah, very crab heavy.
Speaker 1: And I was concerned because the first words I saw
on the first slide was getting.
Speaker 3: Loaded up on the goon, The hell is this art?
It's art?
Speaker 1: And then I learned, oh, it's yeah.
Speaker 3: It's mostly just cream cheese. Mike, Yeah, I like it.
I grab heavy presentation.
Speaker 1: I then had to explain who these random people were,
and I'm like, no, no, no, these are my coworkers. That's Dan,
that's grub grubs knuckles, but knuckles crab. So shouts out
to y'all the folks at home for crafting a lovely
PowerPoint presentation for me. Boys, anything else happened.
Speaker 2: Yeah, before we move on from too much from from
the golf, I do like we did watch the Masters,
me and Mike, and I'm not going to go into
it too much. I just want to ask you, guys,
when do you guys think Augusta National let in its
first female member resonably?
Speaker 3: Just to give yes, to give you actually you're going
to do it. Let's do this one. When do you
think it let in its first black person? Thirty years ago?
Speaker 2: Eighties, that's that's still clever. Nineteen ninety it was nineteen ninety.
That rough nighteen ninety. It was nineteen ninety. Okay, So
then when do they let in their first woman?
Speaker 6: You as the first number, sir?
Speaker 5: Nineteen seventy five, It's like the first number it's got
back two thousand and eight or something.
Speaker 3: Twenty this is the first number. Yeh, yeh.
Speaker 1: I think twenty twelve.
Speaker 3: It's twenty twelve. August twenty twelve. It was Condoaliza Rice.
The next part I was gonna would.
Speaker 6: I want to deal with that women's Inner Continental champion
as well.
Speaker 3: If you were walking around not thinking that golf is
the most racist sport on earth, you're a fucking Sun.
Speaker 2: It writes me so much of that scene in Lincoln
where they're like debating Indian slavery and then like what's
next the woman vote and they all just freak out.
It's like, yeah, it's still just that. Wow, that's incredible. Oh,
incredible stuff.
Speaker 3: It's got a great vibe.
Speaker 2: But boy, every time I look at it too close
to I'm like, oh, yeah, golf, Yeah, don't look behind
the curtain there.
Speaker 3: Uh uh, you know what's back there.
Speaker 1: Now I am going to get super into golf and
everyone around being plays it's.
Speaker 5: Out of s Yeah, makes them really uncomfortable. Exactly, I
shouldn't do this.
Speaker 3: Why bring it up? There's no listen, straight up, there's
not a lot of people who say that.
Speaker 1: And I'm like, yeah, we have so many games to
talk about today, so many games, so many games to
talk about.
Speaker 5: Jan you cut the scarcely shot to start talk about
games whenever I have what question? Because Dan took my
Mario tearless and across everything he thought was the mainline
and of course the usual suspects, Dan, why is the
Japanese super Mario Brothers to not mainline?
Speaker 4: Well, I'm talking about the like North American mainline series,
it's racist.
Speaker 1: I don't think you can be racist on the moon.
Shouts out to the Artemist two crew for getting home safe.
Uh god, how inspiring is it to go into space
and see how small we are? And boy do you
see a lot of that in prag Mada. All of
us except Grub has played.
Speaker 2: And I'm gonna be playing it Friday for the giant bombs,
Mike Manatti's launch.
Speaker 4: Look percent and the post game stuff and I'm going
to start new game plus and then is fucking incredible.
Speaker 3: I might love that game.
Speaker 1: Mike Manatti has a review on the website right now.
But Jesus dang Christ, guys, this is the most video
game as video game, Yes, in the best ways possible.
Speaker 2: Uh.
Speaker 3: Sean had a thread about it on.
Speaker 1: Blue Sky that I really enjoyed hearing his thoughts, and
I think this might be up there in one of
my favorite third person shooters.
Speaker 3: Yeah, absolutely, it's one of those that like this.
Speaker 4: I was pleased from the moment I took control of
that game, because, like I had only really like seen
screenshots and cinematic trailers, and so I assumed you were
gonna be like a big clunky like guy and then
as soon as I started, it's like I gotta jump
in a hover and a dash and it's just like, oh,
this hacking thing is fucking awesome. Like I instantly fell
in love with it, and like it does not like
the hacking thing doesn't get old. They add things to
it at a really good kind of drip feed throughout
the game.
Speaker 3: Uh that just what that is?
Speaker 6: Yeah, you wanna explain that?
Speaker 5: Yeah, So, like you know the game is, it's a
sort of a hybrid. It's at Henry Hatsworth like or.
Speaker 1: A world ends with you or a world.
Speaker 3: Ends with you.
Speaker 5: Like, So you have your third person shooter stuff, so
you know your typical all right aim shoot, you're aimy
for like the weak spots and you kind of have
to maybe dodge enemy attacks for your dash. But most
enemies aren't gonna take much damage unless they've been hacked
first and you hack them with the other character. Diane
is kind of riding on your back. So when you're
loking onto a character, this hacking grid shows up and
it's kind of sort of a maze and you use
the face buttons on your controller or just your mouth
if you're doing mess and keyboard and you sort of
navigate this maze to move across the time, and you're
trying to just get to the green node. So just
like all right down down rights, but on your way
you can pass through bonus nodes that will do more
damage with the hack, or even kind of have these
pickup items that will do things like, oh, pass through
this node on your way and the enemy is going
to be frozen for a little bit, or oh, now
your hack will target multiple people. So and that's kind
of like the baseline of it, and it gets yet
more mechanics get added on top of that, and the
hacking and the shooting can even interact with each other, like, oh,
I'll use this gun because it's going to make the
hacking more effective. Or this enemy put up some red shield,
it's not just protecting his weak point. If there's a
giant red part of the hacking grid, now that won't
go in until I destroy this shield.
Speaker 4: Or you can tell like the way you can like
do two things at this like walk and chew gum
in this game is incredible because like you have this
like charge kind of sniper rifle thing. It's really good
against like flying enemies. So like you can start charging
it and aiming, and at the same time, while you're
holding in R two, you are doing the hack with
the face buttons. So as soon as you basically open
the enemy up and open the shields, you can let
go of your previously charged sniper shot, and like it
just feels like it all works in tandem in a
way that like, wow, I can't believe, right, just the
controller in my hands, like, don't get in the way
of each other with this.
Speaker 1: And they really spice up the hacking because it isn't
just always that maze system that Mike talked about dealing
with the enemies, because there will occasionally be like these
centuries that shoot off missiles, and the missiles travel slower,
so you can quickly pan over look at the missile,
hack that in a different style minigame and send that
back towards someone. And that kind of also opens up
the further you get into the game of like shooting
stuff back at enemies.
Speaker 5: Sorry for netek, And you know it's like, you know,
while you're hacking too, I mean, the enemies are still
attacking you. So sometimes you'll be in the middle of
a hacker you think you're focusing on that and you'll
notice the Queen your eye that one of the enemies
is about to charge you, or Diana will even be like,
hey jump you. It's like, oh okay, I'll jump right
now and avoid that attack.
Speaker 3: So it is.
Speaker 5: Yeah, it's a multitasking game. I really like Spinny.
Speaker 3: Yeah.
Speaker 1: And then uh, you know, you you start to unlock
mods and and upgrade your suit and your abilities and
stuff well and your weapons, and one of my favorite
ones is, uh, this has a very satisfying finisher also
of once you do enough damage or sometimes like you
quit an enemy, they'll just like hunch over and then
you just slam on RT and just like Hugh jets
over and bops them.
Speaker 3: Take this. Yeah, yeah, I think, you know. I I
overall I like how kind of dumb it all is,
because I feel like I was not expecting. I don't know.
I think the way they kind of debuted this, they
were they made it feel a little more kind of serious, right,
Like yeah, I think then that's the only thing that
I was uh sort of, I don't know if I
was like looking for that. It all sufficed to say,
I just don't care for the story that much. I
don't think the story is very interesting, but I do
really enjoy the moment to moment in the running around.
I think it's uh, it is surprisingly a thing that
does not get old. I thought the whole hacking hybrid
system was going to be like, oh again, I gotta
do this, but no, they keep it fresh enough where
it's like, this is really fun. They're using it in
smart ways, and they do a good job of kind
of like dog feeding you where you like you said,
they kind of modify the hacking experience, especially with all
the things you can do to change how it works
for you smart it's it's I am surprised by this.
I went into this being like, what is this fucking
dumb ass moon? And I am digging it. I am
a really big fan. I don't know if I'm as
obsessively inclined to one hundred percent the entire thing, because
I know they kind of they do kind of gate
some of the collectibles and things that you'll realize that
you can go back to areas you've already played through
and collect all that shit. But the moment to moment
and kind of seeing it through has definitely SYNCD with me,
where it's like I got to finish this thing.
Speaker 4: I'll say they do make it really easy to go back,
because it's like the lightest of Metroidvania elements, where it's
you get this thing that clears out this stuff, and
it's very easy to warp back to a certain spot
where you see you only have three out of five
of these boxes or whatever. But backlert your point about
the story, Like, I was ready to kind of hate
the story.
Speaker 3: I like I like Deanna, I like the girl.
Speaker 4: Yeah, I thought that was gonna be like more obnoxious
in the way that I hated a lot of this
stuff in like Ragnarok with the trayas and the head
and all that shit. But I think she works great
for the story and the uh, the gameplay, the hacking. Obviously,
I do think it really sticks the landing on the story.
I won't go into details on that.
Speaker 3: But I think you would think about three D printing
is more interesting.
Speaker 4: The setting is more interesting than the story itself, because
I like the idea of like, Okay, they put a
bunch of AI on the moon and you're going to
check it out, and it's just kind of gone a
muck and it's like trying to recreate what it thinks
life on Earth is like so it's like trying to
recreate a Times Square, but it's all fucked up with
like you know, taxi cabs on the walls and stuff
like that and like printing errors, like looking like into
the sky and like a lot of it is just
like Ai trying to understand what Earth and humans are like,
including Diana with her asking Hugh a lot of questions
like hey, oh what is love and what is this
and him just like very nicely having to explain humanity
to this.
Speaker 3: Yeah.
Speaker 5: I think the plots, you know, kind of the plot right,
and that's fine. I think it's back heavy in terms
of like when it gets more intriguing and maybe even
like yeah, in general, back heavy when it gets wordering.
But it's the characters in the setting that are really intriguing.
Like Diana again, a character who could be really annoying.
There's the reason why a lot of people don't put
young children in video games. It's hard to do that.
It's hard to make that feel authentic. I don't know
who the voice actress is, but it sounds like it's
an actual child to me. So whether it is one
or someone who's able to do that, they did a
really good job. It doesn't come off as kind of
creepy or off putting. It's actually kind of adorable, like
it is. Yeah, if you talk to Diana enough, you
kind of hub area to do things like look, I
drew us a picture of us together, Like that's very sweet,
thank you. I appreciate that. I will protect you.
Speaker 3: I also love that her name is Diana, like it
might as well be like Gertrude or like like, yeah, I.
Speaker 4: Think even likes even like the collectibles you're getting like
kind of played to that, like her trying to understand
earth life and humanity is.
Speaker 6: Like, you'll be getting these.
Speaker 4: Echoes, right, I forget if that's what they call them,
basically rem Yeah, you'll get these like memories or whatever
that you can three D print, and it's stuff like
here's like an old CRT TV or here's like a
beach set or something. Here's like stuff kids would play with,
you know, like a campground type thing or whatever, and
that's building out in your shelter, like the hub area.
So the more of these collectibles you're getting, she kind
of has like a child's playroom over here with balloons
and stuff like that that you're three d printing for
her to kind of you know, make it seem like
an actual child's bedroom.
Speaker 1: I think the thing, uh sorry, micro is real quick.
I think the thing that helps Diana as a character
feel more competent than other little kid characters is that
she is an integral part of the gameplay. And yeah,
she's not too yappy like how a treys can be.
And I've never found her to be like super whiny
or anything. And even in like the story, like in
like the little cut scenes when Hugh has to run
away from something, she's never like, oh no, oh gosh,
you have to help me. She's like competence, like no,
I got this. Let me just like zeros zero one
one one one on And then she hits her caprice
son vape us.
Speaker 3: I saw that. And that's the thing. It's it works.
They're able to cheat a little bit because like she's
not real, right, So it's like at least where I'm
you know, five hours in, I'm told she's a robot,
and you know, you get away with like having your
cake and eat it too, where it's like I don't
need to worry about you, motherfucker.
Speaker 4: At the end of the day, it is Ashley and
four it's not that right.
Speaker 3: We're here to help me up.
Speaker 5: So yeah, you know, she'll she'll talk to you, and
like I said, she'll give you some advice like during combat,
like oh, dodges, But she's not going.
Speaker 3: To tell you how to solve a puzzle or something
like that.
Speaker 5: She's not going to be like, oh, are you an idiot?
You need to tell me how to do this? And
that The relationship with her and Hugh is really nice.
I think ken Ken Shepherd on the Kataku review was like,
this is a a dad game for dad to who
actually like their kids. And that's a great way of
putting it. There isn't this whole like act one, the
adult fucking hates this child.
Speaker 4: There is that thing at the very beginning that I
was dreading because like you go in with like your
Moon Crew dudes, and one guy is like saying something
about his kids, and your guy, Hugh, was like, you
got kids, Uh, that sucks for you.
Speaker 6: And the other guy's like the best thing that ever
happened to me, And.
Speaker 3: It's like it's like, oh, this is what the game's about. Exactly. Yep, yeah, right,
yeah exactly.
Speaker 5: They do that and so you worry it's gonna be like, oh,
he's gonna like I have to really be won over
by this kid. I think it's much more, really sick
that the paternal instinct kicks in almost immediately and they
start bonding very soon. Of course that bond deepens, but like, yeah, yeah,
the kind of father daughter relationship thing is done the
only wayer, and it's like not to totally discount what
things like Last of Us do. I think that is
pretty good drama. And there's reasons why the guy whose
daughter died at a hard time accepting our But since
then we have seen that quite a bit, I think,
and this is just a nice spin on it.
Speaker 1: Yeah, I think I've grown very tired of the whole
lone Wolf and Cub trope that is just like blasted
all over media, and having Diana so earnestly curious about
everything also just makes me like, oh, yeah, you know what.
Speaker 3: Snack time is good? You shoot high five people that's sick.
Speaker 1: And then like, you know, even though she is this
highly intelligent cyborg AI thing, she still has wonder Like
an early scene is you know she sees like a
holographic cat. She's like, oh, let me go chase this cat.
Oh shit, cats are sick.
Speaker 3: Yeah, and then I think she's I think the jury
is still out with her on that. I don't know
if she Well, she's like with hughe people. Maybe with Hugh,
he's never quite.
Speaker 1: Annoyed of like oh God, like this is a cat,
Like that's a clock, these are mannequins. He's like, well,
you know, this is something that I have on Earth.
Earth is kind of like fucked up, but you know,
we're trying interesting.
Speaker 6: He's kind of a dope, but he is like a
likable dope, you know.
Speaker 3: Yeah, he's in everyman.
Speaker 5: He's like he's just there for his job, right, He's
like I thought I was just gonna come fix a
communication side of way, blah blah blah, and all this
weird stuff's happening and thinks like, oh, this is a
boring generic protagonist.
Speaker 6: But like he does like I liked him by the
end for sure.
Speaker 3: Yeah, yeah, I remember his name.
Speaker 2: You so couch would be And you guys talked about
this a little bit, but I'm not this person. But
the one criticism the Christens I heard you guys have
touched on it. The story the people that come to
a game like this for narrative, do you expect him
to then be one and over by the characters that
you guys are, do think it is strong? And then the
gameplay or is someone who's very narrative first going to
be like, Oh, this it's fun, but it's not for
me because I'm here for a story that's well told.
Speaker 3: Yeah, that's my point, right, I think they they They'm
maybe saying misled is a little too harsh, but I
do think they kind of like portrayed a narrative that
maybe wasn't there, or at least where I'm at in
the game is not like.
Speaker 5: Yeah, it's a bit back heavy with some of that stuff.
Speaker 6: It is a action game first and foremost.
Speaker 3: Yeah, when I when I, when I came, when I,
when I got into the regular loop and I came
to understand like, Okay, this is what's happening here, I
felt like that did not meet the sort of importance
that I thought this was going to be, uh going
into this, Which is fine though, because the action makes
up for all that shit. It's fine. It's just like
a fun thing to be in and it's got to
look to it. That like reminds me a lot of
like the later parts in in r E nine when
you're in that underground facility a lot of white spaces
and very steriles or stuff.
Speaker 4: Early on, I think it does, and that was my
worry is like is it all gonna be on sterile
white you know, spacecraft and stuff like that. But I
know that whole like Times Square area, and I won't
see further ones go, but like there is a variety
there that I really.
Speaker 5: Yeah, they do good job again three D printing, so
they can kind of like, oh yeah, things can get
really weird here. But even when it is just a
moon base, it's a really cool looking moon base. Yeah,
and whatever you're somewherehere, you can like see Earth every time,
like wow, it's really cool. Got the scale that they
play with also, right, like you know you'll have like
you'll see these gigantic communication towers or uh, you know
the Possa paddles folks at home. Gorgeous, amazing. It like
plays with like the scale and.
Speaker 1: How tiny Hue and Diana are in a fun way,
but it never feels like inapproachable of like this is
just like a big dude.
Speaker 4: And some of the settings, like the Times Square area
in particular, there's a part where it's like, you know,
there's just a million billboards and things like that, led
screens everywhere, and I was looking at a bunch of
stuff and I was like, this looks like AI art.
But then I was like, well, I feel like Capcom
as a company has been pretty vocally anti AI, and
so I looked it up and I think that there's
some interview with something that the devi's made where they're like, no, no,
we wanted it to be because like narratively, yes, this
is AI on the moon trying to recreate Earth, so
it's humans. Actual developers made this to look like AI slop.
Speaker 6: Which is a really that must have been a really
cool assignment for them, you know, like yeah, you know
by yeah.
Speaker 1: But going back to your question, I think the characters
are just so strong enough that even if the narrative
from the jump isn't super strong, because I agree with
Mike that it is a little bit back heavy parentheses positive,
I need the characters and wanting to see that relationship
deepen and get Guys, we haven't talked about the third
character they did cap Trap, but good, oh what's his name?
Speaker 3: Cabin?
Speaker 5: Great, Yeah, he's just a it's just a scream with
a hat. And of course it's like the main like
friend character in a game where you have a little
girl is just a screen that makes sense, but yeah,
he kind of controls your little hub area. And the
hub area is great because you know, you go back
there even during missions to sort of restock where you
buy all your upgrades for the characters, for the weapons,
and like cabin has this little like bingo grid and
you use collectibles kind of unlocked nodes on the grid
which will unlock some items, even just info about the
enemies and if you like make a line, you can
unlock more stuff. There's also the challenges, which you know, okay,
there's there's challenges in this game, but they're one really fun.
It's like, oh, defeed all these enemies and if you
get bonus if you do it in this much time,
or if you do it with without getting hit things
like that, or sometimes they're platforming challenges like get get
from here to there, but a bonus if you shoot
the five boxes on the way.
Speaker 3: So it's fun to do, but they are also very rewarding.
Speaker 5: You get a on of the kind of crafting materials
if you do it, so it's very much worth your time.
Speaker 4: Yeah, So whenever a new set of like three or
four of those would unlock, like I would not go
any further in the main story until I got perfect
rating on every one of those, because yeah, you get
all these things, you get coins for the bingo thing,
you get all these upgrade materials, so like super worth
doing and also super fun. Like if I have one
complain about those is some of the platforming ones. Like
I don't think platforming is the game's strongest suit, and
it's not bad, but like some of the things have
like you know, moving platforms and small platforms, and you
have to like go between these lasers and dash and stuff.
Speaker 6: You can get a little frustrating, but they're all doable.
Speaker 5: He magnetizes to the kind of I'm gonna grab the
ledge and put myself up thinks. So sometimes that kind
of gets in your way a little bit.
Speaker 6: Yeah.
Speaker 1: Uh, folks, if you want to hear more or see
Mike's full thoughts and ideas about Pragmata, I suggest you
go read the review. We'll have a quick look up
and then Grab is going to do a three two
one launch look this Friday. Friday evening, correct, rep that's right, Yeah.
Speaker 2: After UPF I'll do it the time Mike normally does
it like six pm Eastern.
Speaker 4: Good question in the chat asking about how long the
play through is. So to beat the game, get one
hundred percent of the collectibles, one hundred percent all of
the virtual missions and stuff like that, and there is
like a cool postgame thing that's a pretty beefy amount
of stuff. I was it around like seventeen or eighteen
hours for the whole If you just want to beat
the story, probably do that in a dozen hours or so.
Speaker 3: Yeah.
Speaker 5: For me to beat the game and get a good
amount of the stuff on the way and do a
lot of the challenges, Steam time as thirteen hours, so
about you know Resident Evil game length honestly, Yeah, yeah, yeah.
Speaker 3: Perfect, That's exactly what I want.
Speaker 1: And I see people complaining about like a ten to
fifteen hour game and it being like seventy to eighty dollars.
Speaker 3: That comes to up very time.
Speaker 1: Wait wait for it to come on sale. I think
it is worth it to check it out.
Speaker 2: Also, like shut up, I just don't want to hear it. Like,
I mean, I get it, everyone's got their own opinion.
But then just don't buy it. I don't know. I
want more of these games. And it's like, if this
is not for you, then it's not for you. I
don't think it's like they shouldn't make games of this length.
This is a negative quality for this game.
Speaker 3: It happen. Absolutely isn't because.
Speaker 1: Like it feels great, right like like Dane, like you mentioned,
I was worried initially that this would be super clunky,
but Hugh is like, despite like being decked out in
space tech suits, he is very mobile and flexible. But
speaking about space.
Speaker 5: Quick, it's a sixty dollars game. Apparently it's a budget
game now Rightain, Oh my god?
Speaker 6: What basically.
Speaker 1: Speaking about space our own Jeffrey Backlar, you headed to
space and the cinema?
Speaker 3: Yeah, I did. I saw the Super Mario Galaxy movie.
Is that what it's called the Galaxy?
Speaker 5: It is called the Super Mario Galaxy Movie.
Speaker 3: I saw it. I saw, I think, I don't. I
can't remember chance saw it, so I will report back.
I did uh sit for this movie? I understand.
Speaker 2: Yeah, he said he was gonna stand in the back
and those recliners where the others sit.
Speaker 6: That's right.
Speaker 3: I'm not gonna say what I said about Dancy you.
But so I get there, you know, I'm looking at
the thing. I'm just like, Okay, I think I can
make this work. I brought my own sheets. Okay, Sure
that helped. You were the full body condom from Naked Gun, Yeah, exactly.
I looked like Dustin Hoffman an outbreak and that ruled.
So that was fine.
Speaker 5: Uh.
Speaker 3: You know, the movie going experience, depending on who you ask,
has sort of changed a lot. I see movies fairly regularly,
a couple times a year, so it's not like, oh
my god, there's commercials now like. That's not a surprise
to me. What I will say is, guys, and we
talked about this briefly, and I know I'm gonna get it,
and you have to let me explain. Okay, this movie
theater seemed I don't want to say broken, but I
know for a fact that the volume was turned up
too loud for this movie.
Speaker 2: You're saying the saying the movie was too loud, right, Yes, Wow,
they've reached it.
Speaker 3: It's it's not man, look loud. Stuff doesn't bother.
Speaker 6: Me, happen.
Speaker 3: Forty four club is when you start to be upset
about the noise. Listen, Okay, this was it was broken.
They were they screwed up. They presented it too loud. Yeah,
they were like, this seems loud, Like there were there
were It wasn't a pack theater by any stretch, but
people were like, is there should we go tell somebody? Like,
should we tell somebody? It was? It was obviously someone
like either rubbed up and put it up to ten.
I don't know what happened, but say it was too loud. Yes,
he was like that seemed loud, wasn't Yeah. I was like, yes,
it was loud. Man, You're you're not wrong, because like
even for dialogue, even for dialogue, you're just like, I
can't hear fucking Charlie Dave. This loud. This is so stupid.
What's going on? This thing's broken? Oh my god, I
just I don't look. It's fine. I knew right away
because the commercials the trailers were on so freaking lang.
You're just like, usually they put the volume down a
little bit for those I knew right away it was stuck.
Speaker 4: The movie also heard is a very subtle kind of
like mood piece, like ambient music. Probably not that bad movie.
Speaker 2: Yeah, I was hopeful that I might have fallen asleep
during it. It's like a Terrence Malick film.
Speaker 3: Absolutely, okay, great, the exact opposite is true. It's basically
just like one hundred minutes of like non stop sort
of like uh nightmare nostalgia of noises and sounds of visuals.
Speaker 4: Can someone take a stabage? Just given me the the
three sentence synopsis of the plot.
Speaker 2: Rosalina Uh gets attacked by bowser junior.
Speaker 3: Attackers. Got the's got.
Speaker 5: Power's got to power a space cannon.
Speaker 3: Yeah, he space.
Speaker 2: She's got magic inside her that could be used to
power the Super Mario version of the nuclear bomb, and.
Speaker 6: She's got nukes. Is this the allegory?
Speaker 2: Well, yes, this movie is not anything bigger movie does
not know all. It doesn't it makes it. It's a
man named al Gore's about. It's about It's yeah.
Speaker 3: It's fine though, because we we've we've been shown that
Nintendo and Illumination have no desire to enter any sort
of like category of meaningful exposition or like, this is
not what this is. We understand the money. Yeah, the
mission is to just like empty your wallets, folks. That's it.
That's all you're getting here. You're not getting any like
feeling or or emotion. It's just like porcelains. So she's
got a star cannon. Bowser wants to stop it and then.
Speaker 2: Doing maturity, give your enough. She is the energy source
he Bowser Junior hands the cannon cannon.
Speaker 3: He went, she's a battery. Yes, she's They're they're sucking
at her space cosmic juice because she's, you know, a
princess and therefore she can power their their universe ending cannon.
Speaker 4: What does he want to do with the cannon? You
know everything the universe make it bad? P oh. So
it's like when like Shane McMahon would jump off a
tall thing to try to right.
Speaker 3: You're giving them too much credit. Honestly, though, I'll say this.
I'll say this, I think I like this one more
than the first one.
Speaker 2: I mean that for what they are, sure, I think
I think I think I like the references in the
first one more, But I don't know. I think I
was expecting more references in the second movie.
Speaker 3: I kind of thought the whole like, oh, there you
really are from Brooklyn. I thought that stuff was just
kind of stupid, honestly, just like that was like my
favorite partlogy. I think it's because it was the most
like the live action movie. I just thought all that
stuff was like I don't know, it was. It was fine,
but for you know, I do think they actually did
some relatively fun stuff with like shoe D and and
three D like towards the end, like I thought that
was actually a very well conceived sequence. I don't want
to spoil it, but they do a fun kind of
like you know, Dungeon level idea with the two D
and three D world stuff, and I thought that was fine. Yah,
work really well. Yeah. I mean other than that, they
that movie just ended in fourteen seconds, like they they
end that movie so quickly, to the point where like
Dylan was like, is that it Like it's over now,
like they're just done with the whole thing. They they
they won, Like yeah, I guess they won. I guess
that's that's what they did. I guess we go home now, cool,
we have to leave. It's fine, It's exactly what I
thought it was, you know, it's it's what it's you know.
I just it was it was so loud. It was
so loud that I I like Stacy later on that
and she's like I think that movie like rocked me.
She's like, I think a wagon wheel. She's like, yeah, exactly.
She's like that seeing that movie was like kind of
being in a in a in a relatively like low
impact car accident. Like it was just sort of like, oh,
I've got a little bit of whiplash from that thing,
and I'm gonna feel it in the next, you know,
a couple hours. That's what that seems. It was assaulting
in a weird way. Well, other than that, it's fine.
You know, did with your kids, it's fine. The Gimmicks
enjoyed it. Mine did, absolutely, U did. How it did
feel about it? Yeah, I think I think did was
very critical of the end the third act or whatever
you want to call that, you know, I think it
was sort of just like that was weird. That ended
real weird, And I'm like, yeah, it did kind of
end all of a sudden, and they they tied it
up real nice and about I'm not joking twenty seconds. Yeah,
it does just end. Yeah, cool, absolutely, and you're just
sort of like, okay, is there a singer?
Speaker 2: Like the culminating battle is on par with all of
the other big action sequences and they don't connect in any.
Speaker 3: Real strong way, right. Yeah. I find there's a lot
of this sort of stuff where like the finale is
kind of like midway through the movie now, you know,
I feel like they're doing or you start off with
your with your best sequence and kind of like, you know,
match up eighty sixty as you as you move on.
So that's kind of where they went with this one.
You know. I think, look, it's what's fun is like, yeah,
it's like the Galaxy game like that. There's so much
of that and a little bit of Odyssey, right, So
that's so yeah, like you know that that was really cool.
Like I had to explain who that was to uh
these days, and I thought it was Sam Rockwell, but
it wasn't. He sounds like Sam Rockwell.
Speaker 5: Oh yeah, it's glim Its glim Powell. Yeah, oh, Sam Rockwell.
I think it's going to be in Brad Bird's new
movie yet.
Speaker 3: Yeah, that sounds right. It was great.
Speaker 4: Moon.
Speaker 6: Have you seen the Moon?
Speaker 3: Is fantastic? Is awesome?
Speaker 6: Wow, Moon's awesome.
Speaker 1: Well, I'm glad that the kids enjoyed the movie. Speaking
about kids, Jeff Grubb Mike Manatti YouTube this weekend were
a couple of bullies out in the academy here.
Speaker 2: Yeah, so we recorded our endurance run of Bully. The
plan was to do at least one weekend where we
recorded as much as we could. We actually got through it,
so we completed the game. Uh, we're you know, you're
gonna want to watch that. That's gonna be the best
way to get all this stuff. But I figure we'll
talk about it here a little bit, Mike.
Speaker 3: Uh. I really enjoyed Bully. Uh.
Speaker 2: It really did come together in that moment when it
went from here's the fall semester and now we're going
into Halloween and the world got all decorated, and it's like, oh,
this world does feel a little bit more alive because
of that. Now I'm getting excited to see what Christmas
looks like and all this other stuff. And it just
we're gonna have these moments on the calendar to really
emphasize this space and and these characters in that space.
Speaker 3: Uh.
Speaker 2: And then it's like very much a rock Star game. Still,
it's got just the most every time there's an opportunity
for a character, a character name, a joke, a storyline,
it is just the most basic version of that.
Speaker 3: Because it's Rockstar writing it's it's trying to be.
Speaker 5: The most stereotypical nerd who likes dungeons and dragons and
is awkward around girls.
Speaker 3: Right, yeah, right, it's.
Speaker 2: And it's that all across the board, and it's like, yeah,
they just haven't really ever changed their writing on that stuff.
Speaker 3: But that's fine because it's also never bad.
Speaker 2: It's never it's the quality level isn't like off the charts,
but it's never like the bad version of this. I
think the one thing pretty early on that we both
both me and Mike noticed is this game is very
similar in structure to Leisure Suit Larry Box Office Busts.
Speaker 5: Yeah, naturally, it's very It's clear Box Office Bus was
clearly inspired by this game specifically.
Speaker 2: Oh, this version of it is good because it's just
they don't ever waste your time. The missions you're going on,
they're never again it's never the perfect version of running
around and jumping and platforming or getting in combat, but
it's a good, serviceable version of that, and they never
overstay their welcome. We were like burning through this stuff
very quickly, and I just I don't know, I had
a great time.
Speaker 5: How about a Yeah, And I was surprised how much
I liked going to class, like all the class remitting
Scholarship edition.
Speaker 6: Is that the one you play?
Speaker 3: Yeah? Okay, cool?
Speaker 5: Yeah, so yes, you know, like sometimes it's like, oh
it's it's a music class. It's a rhythm game. Then
there's like dissection stuff where it was kind of like
trauma Center a little bit. Right, there's you know, geography
where we had to plant the flags and the appropriate
countries things like that. So yeah, yeah, it was a
it was a really good time. There was maybe a
bit where it's like, oh, man, Rockstar games that are
kind of a lot of run from this subjective, watch
that cutting, then run to this objective like maybe punch
one person a bit kind of thing.
Speaker 3: But they, you know, they kind.
Speaker 5: Of get away with it just because there is so
much variety and it is so like, man, look at
this huge thing, loose place I'm going to. And they
even do make the combat as simple as it is
interesting enough you unlock those combos and things like.
Speaker 1: That question for the historians here. I didn't check out
Bully when it originally came out because my mom saw
it was a mature game. I think it was mature. Yes,
she just noted, oh, rock Star makes GTA you can't
play that, But I remember the at least in the
magazines I'd read that it was widely adored. So how
come Rockstar never followed up with like a sequel because
gret Theft Autos and Ready Redushans took up too much
time to make it. And it's a shame because you
could see how like a like a sequel of this
in college with bigger scars Star Camp be awesome.
Speaker 4: Do you guys remember the Bully too thing? I think
we had Ben Reeves tell the story on the couch
at twenty three.
Speaker 3: I love this story, please go ahead.
Speaker 4: Is I worked with Ben Reeves, who's fantastic Game Informer,
and we were like switching over the website CMAS something
we had to test something. I think I want to
say Ben was like teaching the interns or something how to.
Speaker 6: Make like a new skew, like a new game in
the back end.
Speaker 4: He's like, okay, so let's say tomorrowighty three they announced, uh,
and he's typing in the title Bully two Kevin's back Jack,
which is extra hilarious because I don't think his name
is Kevin No, And so he just like did that
and I think he accidentally saved it. And so there
was a skew on Game in Former site that said
bully too, Kevin's back Jack. I don't know if someone
just saw it or it was publicly visible at some point,
but it came out on like Twitter. It's like bully too,
Kevin's Backjack revealed for Game in Former leak.
Speaker 3: Oh my god, back Jack. I love that.
Speaker 5: I think about Kevin's really frequently. Oh my god, there's
like still are I guess? So finally the Reddit post
from nine years ago it's deletedd but that's so Kevin's.
Speaker 4: Back You talk about your mom not letting you buy
it like that was. It's one of the funnier versions
of this, like the the moral panic stuff that like
you know, you got it with Rockstar because like it's
a murder simulator your kids, how to you know, kill someone?
Speaker 6: This is like yeah, yeah, this one.
Speaker 4: Well, but Manhunt the WEI one people were like yeah,
the very like Jack Thompson types you know, came out
in Forest Here was like, oh, the Grand Theft Auto
people that had you killing hookers are now going to
teach you how to be a bully at school.
Speaker 6: And it's like you fucking play the game.
Speaker 4: It has more heart and less sentiens sweet than like
any rock Star game ever outside of like tent table tennis.
Speaker 6: You know, it's it's a very sweet game.
Speaker 2: We were expecting it to be much meaner. We were
expecting the jokes to age much worse, and some of
them don't age great. But it's not nearly as bad
as what we were expecting on that front. And then yeah,
I think we came away from it thinking that was
a really sweet character who kind of did the right
thing in his own way in just about every circumstance,
and we were expecting like this big like butting of
heads between him and the principle and it's like, ah no,
he was kind of doing the principles of favor like
most of the time and creating this better environment.
Speaker 3: It was pretty good front.
Speaker 1: So I also never checked out the Warriors game. Is
that something you think is held up? I'd like to
go back to it.
Speaker 4: It is such a project, Like I missed that era
of rock Star where it's like we're making their GTAs
and GTA was you know, just on a real heater
with like San Andreas and by sitting stuff. But they
would also have these passion projects where it's like, well,
somebody got a fucking ping pong with sheet or ping
pong table at the office, and now they're really into
ping pong and they make this game. Somebody saw the
Warriors for the first time, it's like, let's fucking buy
that license. Like I liked Midnight Club, you know, they
were doing like a yea, they were doing weird shit
for like a while in like the early to mid
two thousands.
Speaker 5: And Theta Online happened.
Speaker 4: Yeah, I mean, which, obviously that's going to do very
well and be a great game, I'm sure, but like
I do Miss, we'll talk about it weirder rock Star.
Speaker 5: You know, I've seen some people kind of wondering what
exactly this is. I guess it's been ten years since
an endurance when it has happened. So what this is
going to present is Jeff and I play through this
entire game on the counts together in kind of thirty
minute chunks where we take turns with the controller each time,
and those episodes will be uploaded every weekday once we
start uploading them, So like once it starts, like every weekday,
we'll see a thirty minute episode ish of us playing
through Bully until we get to the end.
Speaker 3: Yep, we heard it.
Speaker 4: This is part of the you know the bombthon last October.
We hit a lot of different incentives and we were
having regular meetings to just make sure timetable wise throughout
the year, we're kind of hitting all those and making
good on all those.
Speaker 6: So, yes, this is what we are very excited.
Speaker 1: Yeah, we are ticking off the little pips in the
battle pass that we made for ourselves. Yeah, Mike Minatti,
I'm very curious to hear your thoughts on this next
game here because it looks like it is up your
Disney alley and I'm talking about mouse Pi for Hire.
Speaker 5: Yeah, so I got to play, you know, a good
chuck of this last night. I was actually too surprise.
It's more ambitious than I thought. Like I thought this
was just going to be a boomer shooter with the
kind of old timey animation layer on top of it.
But like, no, these were like like like more structured
game levels. There's a lot of voice acting there. There's
some light detect us stuff in between.
Speaker 3: Baker.
Speaker 5: Yeah, it's Troy Baker as the voice of the main
mouse Jack pepper Jack Pepper job. Yeah, you go to
this like Cowbury in between mistions where your office is,
and there's like a bar and you know, like a
shop where you can buy upgrades for like your character,
and then there's like a weapons lab you can upgrade
your guns that kind that kind of thing. And then yeah,
if like the running around, the shooting feels really good,
and that's where it's more boomer shootery in terms of like,
you know, you have the traditional health and AMMO stuff,
you have all the weapons you pick up, you don't
have to constantly swap them, right, But it's also not
amaze like a doom where you're picking up key cards.
The fact it's relatively linear. You can push a bund
to show you where to go, but there's all sorts
of hidden rooms so you can explore even unlocked. The
double Drop roatively early on, and I'm a SICA who
likes first person platforming quite a bit.
Speaker 3: That part feel good.
Speaker 5: The animation stuff is great, just like all the ways
characters even die, Like okay, you shoot their head off,
that's kind of funny. You throw an exploding barrel at them.
They turn to a pile of ash with the eyeballs
and they blink. There's even sections where you kind of
put the guenaway and you're just in an area populated
but with NPCs, and something about that kind of popped me,
Like you're in the subway station while people are just
kind of sitting around way for the subway. Yeah, this
is like this actually kind of feels like a lived
in world a bit. Yeah, our early impressions are pretty strong.
Boss fights have been surprisingly good. Like a lot of
times these games, it's just sort of, you know, shoot
them and maybe dodged up, but there's been actual mechanics
to them. Just kind of like this robot lady who's
like shooting lasers everywhere. You have to kind of jump
over to lasers and a certain point of the high
behind a glass panel. Then I noticed kind of optionally
there was a button I could push that would zap.
Speaker 3: Her while I was hiding. But stuff like that.
Speaker 5: So yeah, my early impression is good. There's one weird
thing I'm concerned about, and I'm not sure yet, but
so your mice, there's there's there's also rats, and there's
also shrews, and the shrews are being round up by
the police and and taken away somewhere and look, I've
not gone further game the shrews, right, so yeah, now,
look I've encountered a shrew and I've not noticed anything
about like the character that is portraying any stereotypes so far.
But my right, right, you know, if the flag has
been raised, I'm like, what's going on with this?
Speaker 3: Making a face back of a interesting? Tell me more
about these shrews.
Speaker 5: Well, they are short, but because like their shrews, they're
they're smaller than mice. I guess I don't know.
Speaker 3: Is that it is okay, I don't know. Look, I'm
gonna I'm gonna keep an eye on this.
Speaker 5: True did you look as soon as somebody said shrew,
I'm like that didn't feel good. I know what that
shoes are an actual animal?
Speaker 3: But why did we? Why we? Why do we do this?
But I don't I didn't know that they I did?
Did I know? I don't know? What are they are?
They like little?
Speaker 5: They're like it's another little road in a sh you
have to tame them if you're shakes road.
Speaker 1: Yeah. There is a review Chuck reviewed mouse p I
for Hire that is now on the web site. If
you are curious about that.
Speaker 2: I played some as well. I'll just say that I
it's not clicking for me right out of the gate.
I'm I'm not as far in as Mike is. I'm
still very early. But my early impression was that the
animation is very good, and then the gameplay is like
very at least so far, it's very doom like finding
those secrets, you're shooting things. There's monster closets, the monsters
come out of the closet, You clear out the monster closets,
you move on. Then you're finding keys, opening doors. It's
not exactly like a doom level, but it does feel
like a follow up to that without a ton of
other a ton of other stuff going on, and then
you kind of get a little bit more open sections,
or you could drive around the city in your car
in a in an interstitial that reminded me of the
early Ghostbusters game a little bit. Yes, yes, I'll say
that the stuff did not connect between each other as
much as I would expect. It does feel like, Yes,
the animation is very good, like the sound isn't sort
of supporting that in a way where it makes it
feel like it's super alive. I did get to that
section in the subway and I like that, but it
was like it's a short vignette of like establishing the world,
and now I'm like, oh, I'm interested in exploring more
of like what this world is like, and so I
had the game is not going to do a ton
of that, And then the story I think it presents
is I'm pretty pretty basic. It's hard for me to
get on board with it early on because it's just
a very stock standard detective PI story of there's a mystery,
something bad has happened. I need to go find out
what's going on there. I'm like, oh, that's what we're
doing with all of this really awesome animation. So it's
like that better hit hard, because I feel like you
could be doing something a little bit more off kill,
a little bit funnier, a little bit weirder because we
are in this cartoon mouse world.
Speaker 3: Could you do something that.
Speaker 2: Is playing on the idea of this is secretly actually
really steamboat Willie and he and we have to like
investigate him working in Hollywood or something. And it's not
doing something along those lines. It's just swap in PI
character in a novel with mice and then some other
species to represent other races, which yeah, could get a
little dicey later on. I'm waiting to see if it's
really going to click for me as I play more.
So far, it's like kind of like, I don't know
if I need to play much more of this.
Speaker 3: It is reviewing fairly well. Yeah eighty three on Open Brag.
Speaker 1: Yeah, I remember checking this out during GDC week and
not quite enjoying it. But interestingly, you know, happy to
hear that people are digging it. I did not pick
up and they did not lead with the whole shrew
of it all during that little demo, and I'm curious
to see what happens with the rest of that story. Sorry,
Mike Minatti, that's not the only game you've been playing,
because you have checked out Diablo two Rain of the Warlock.
Speaker 5: Yeah, I've been meaning to get to this, so, like
a month or ago, they added a new blast to
Diablo two, which is a wild thing to do, kind
of to sort of promote that upcoming Diablo four expansion,
which is also going to add the Warlock as a
playable class.
Speaker 3: Yeah.
Speaker 5: That it's a Diablo two which hasn't had a new
class since like two thousand and one or whenever that
game's expansion came out. And this is only for the remake,
right that that happened a few years ago, which was
a very good remake. So yeah, I love Diabo two.
It's one of my favorite games. Definitely my favorite game
in that series. So having an excuse to go in
there and play it again as this brand new character.
And you know, like every every class in this game
has three different like skill tree branches, so there's all
this different ways to play this. I'm kind of doing
a very spell focused one, a lot of fire attacks,
like I kind of have this thing that just shoots
a real fire out from around me and it does
all this AoE damage and it just seems to melt people.
It is because it's the Yabo too. It's very important
to constantly have health posters just be drinking out postions
like I'm some kind of crazed alcoholic for blue mana gosh.
I love they Albow two. It has such a good
creepy vibe with the weird music, the way everything kind
of looks like Harry Housen claymation, which Jan might not appreciate,
uh or stop stop motion.
Speaker 3: Maybe we don't call it the stop motion I enjoy.
Speaker 5: Yeah, so yeah, just just looks really cool. Yeah, it's
just an amazing excuse, excuse to get to play the
Yabo two again. I'm a big fan of just randomly
adding new content like this to very well give it's
because like in the remake, like you can like set
like the kind of version of the game to this
Reign of the Warlock stuff, but just change things a bit,
or you can go back to just the base version
of the remake when you're playing Round the Warlock. You
can't do the graphic swap thing because they didn't make
like the old Sprite version of the Warlock and stuff
like that. So you know, and I kind of get
why they did that. Maybe a small bummer there, but yeah,
I can get over it. Yeah, neat stuff. Love the
op too. I'm excited to check out that expansion though,
when it comes out really soon.
Speaker 1: I think speaking about interesting looking games, Dan Riker, you
have on the list here or Slay the Spire too.
Speaker 3: I broke my personal rule. Oh ye, early access.
Speaker 4: I just have heard enough people saying good things about
this game, and specifically Bonk whenever she dis real deep
into something, I know there's really something there, and she
has been obsessed with it, and so it's like, all right,
I've been hearing about this and seeing her play it
every night, and it's like there's got to be something there.
And I've asked her it's like, okay, does it feel finished.
It's not gonna be like a What Ruined Rogue legacy
too for me, where it's like, oh, I was getting
into it and then it's like, hey, we'll finish this sometime.
She's like, no, it feels like content complete, like there's
some placeholder art all this stuff. And yeah, absolutely, there
have been like two times maybe I ran into like
placeholder art for like these epoch cards after a run
or whatever, which whatever, it does not get in the
way of my enjoyment whatsoever.
Speaker 6: It is a tremendous game.
Speaker 4: I've just been playing with the first Ironclad character and
seems basic, just kind of teaching you kind of like
stati effects of you know, inflicting vulnerable, giving yourself strength,
things like that. And even with that, I've made an
interesting deck. I've done one run and I got to
the last boss of Act three on the first run,
So like, I wonder that because I'm not particularly like
good at these games. In fact, Bonds looked at my
deck and she's like, why do you have like four
hundred cards in here? Like you should be way more selective. So, like,
I don't know if they need to like tune it
or if the first early runs are supposed to be
super easy or something like that, but just super engaging stuff.
It does that into the breach thing, where it's like
I love specifically seeing what's going to happen on the
next turn. Okay, as soon as I hit in turn,
that guy's gonna attack me for four times three damage.
That one's going to try to give me a debuff,
and this is what I have to work with. And
then it becomes this like little chess game of figuring
out the best way to protect yourself. It's the boss
fights have some fun gimmicks and stuff like that, like
the sandworm that's kind of pulling you into the whirlpool
and stuff, and you have to like balance doing damage
with like backing away from the sand to whirlpool.
Speaker 6: It's it's just really fucking good. It's very readable. It's
a perfect fucking Steam Deck game. I made it so
the right track pad just easily switches to mouse, so
it makes it a lot easier to like hover over
your relics or the enemies and seeing exactly what they're
about to do. It's just, man, what a tremendous game.
I'm gonna put a lot of time into this.
Speaker 5: It's super good. I had a similar thing where I
think I just won my first run, especially with that
first class I'm like, oh man, I'm must be like
really really good. And then some of the other class characters.
I don't know if because the characters are more complicated,
definitely took me a good deal more effort to beat
a run after that.
Speaker 4: Nice bunks in the chant thing. She tries to keep
it at twenty to twenty five cards a run. Yeah.
I Like she was explaining to me this morning, like,
you know, get rid of those strike cards, those basic
strike cards immediately, and I was like, oh god, I
would take on like twenty more of them. I've been
like upgrading the stupid strike cards and stuff, so me
how to play this game?
Speaker 3: Run?
Speaker 5: Yeah, because like, yeah, basically, you want to go to
those shops and like one, the first thing you want
to spend money on is getting rid of a basic card,
and I act three. I'm usually like I'm declining most
of the cards unless of something I see that I
really think of my deck.
Speaker 2: That, yeah, that's the thing. But yeah, you just roll
with the punches there. I built it. My first deck
did have a ton of strike because I got a
bunch of synergies. That was like, the more strikes you
have in your hand, the more powerful. Yet X and
Y are going to be I'm like, okay, great, then
I'm just gonna beef up on that stuff. And that's
bunks saying that sometimes that is the strat But yeah,
Carl and Jack, Carl jeram the speed I understanding then
to win baby good motto.
Speaker 6: Sure go up with bonk two soon.
Speaker 3: Oh yeah, yeah it was.
Speaker 2: It was surprisingly just really that was one of my
first real times playing. I did one run before that,
went right into it with a bunch of people who
knew what they were doing, seamless.
Speaker 1: It was fantastic coolness because that's what my uh not
worry but question was if you're playing with someone that
is a little bit more seasoned with the style of games,
do you feel like you're holding them back at all?
Or I mean, you're you're gonna want to like know
your character a little bit like you're gonna want to
have to have done at least one run, but that's
all I did. I did one run with the iron
Clad character. Everyone else was using a different character, and
so I got to go in there with the one
I knew. And as long as you kind of set
it up that way, everyone, Hey, I'm coming in with
the one character I know.
Speaker 3: Can I have that one? You should be fine.
Speaker 2: You're gonna want to play a little bit fast, but yeah,
you shouldn't feel like you're holding people up in most circumstances.
Speaker 4: Awesome, Yeah, Ironclad's cool, but yeah, Bonk was something this
morning about the Silent where it's like a bunch of
like zero costs, like you know, ships and stuff and
poisonous gess.
Speaker 6: Like, oh, that sounds fucking awesome too.
Speaker 4: So like I don't know if I'll bounce back and
forth or finish iron Clad then move on, but like,
I'm gonna play a lot of this.
Speaker 1: It's a super good game speaking about something that I'm
gonna play a lot of, and I've been playing a
lot of it. Pokemon Champions came out last week. Friends,
you okay, no, but I'm not.
Speaker 3: I'm not.
Speaker 1: Now this is me checking into rehab on my own
court because I know the dangers that this is gonna
reek and has already wrecked on me. For folks that
don't know, Pokemon Champions is just the competitive mode the
PvP from the I guess base Pokemon games turn based
PvP game where you were using the singles format or
the doubles format. The doubles format is generally what the
VGC or Competitive Pokemon comprises of. So you roll in
with six, you pick four, You go against another person
and gang. They did what I wanted. They did what
I wanted because now I don't have to worry. I
don't fucking care about catching Pokemon. I don't fucking care
about befriending them. I want to make them fight, and
I want to make them. I want to switch their
moves up on a whim and then make them fight
other Pokemon, and I want to acknowledge there is the
whole gotcha element. It is free to play, or at
least free to start, but this game has been very
generous with the different types of currencies that you get
and your victory points that you use to unlock Pokemon
to train Pokemon. They throw a bunch of tickets so
you're not burning through or feel the need to immediately
drop money into the game.
Speaker 3: And they do a need thing first free.
Speaker 1: I know the first HiT's free, but I've only paid
the original or the initial six ninety nine for like
the little boost you get, so that just gives you
a couple victory points, that gives you some background music,
and a couple more tickets because you use these tickets
to in a gotcha style, get a roster of Pokemon
to recruit from, so you'll get about like maybe I
want to say, eight to ten Pokemon to pick from,
and then from there you can recruit one from that
lineup and throw them into your roster of Pokemon to
build teams from.
Speaker 3: But they do the.
Speaker 1: Thing where there's Pokemon Home functionality, So if you have
Pokemon from Pokemon Go Scarlett, Violet Sword and Shield, you
can bring them as long as they are legal with
the format into this game. And they've finally done away
with they a IVS, which is a hidden stat that
has been in Pokemon for forever, so there is a
little less math to do there. But they've streamlined building Pokemon,
changing up move sets, the abilities, and like adjusting the
stats you don't have to do any funky training anymore.
And I understand there are a lot of people, the
hardcorees out there that are still frustrated and have a
lot of gripes with the game. But for me that
just wants to go in, think of a funky team
and just try and climb the ladder, I am having
so much fucking fun gang, So what.
Speaker 2: That would be my question? So I have like seen
the I don't backlash whatever their criticisms. If someone wants
to have a good time like you, what would you
recommend to them? Would you, like, just go do this
and don't worry about this other bs?
Speaker 1: Yeah, if the thing I would suggest is do not
get too lost in the sauce. In terms of trying
to climb the ladder. If you're completely new to like
the Pokemon VGC, because there are it does require a
lot of like knowledge of the board, right you not
only have to know your own Pokemon, but you have
to know what the opponent is using because you can't
kind of just freestyle. If someone has like a specific
team that they're bringing, you kind of have to be
familiar with how that team is piloted. And what I
would suggest is like go, you know, go watch Pokemonday,
not Combat for some stellar gameplay coming to you on
Wednesdays right after games Mornings. But also there is a
lot of YouTubers out there. The Competitive Pokemon subreddit is
very helpful in providing resources. The big thing is if
you're not confident with building a team or you don't
know where to start, they have rental teams, So go
find like a YouTuber or like a competition player that
has done really well because generally their team will be
available to rent and just familiarize yourself with the ins
and out of that team. You roll in with six Pokemon,
but you pick four, and that's because you kind of
need to adapt and have like two different modes or
strategies when you're entering the battle and how to adapt
against your opponent. I know that there is a lot
of backlash in terms of like performance of the game
and the monetization behind it, but again, like I've been
playing every single day for a good chunk of time,
and I've like accumulated a bunch of VP after I've
burnt through them to like train Pokemon up and everything,
and i haven't felt the need or the pressure to
drop money into it. And even then, like, I haven't
encountered that many bugs or anything. I'm playing on a
switch to I'm playing wirelessly, I'm playing handheld. I haven't
noticed too many graphical issues or problems. And I've seen
some people that don't necessarily jive well with or have
really explored the online competitive Pokemon side before starting to
click with it, and and I I wonder if that's
because it is so much more streamlined. And uh, there
is like a whole casual part of it as well.
You don't have to climb the ladder. You can just
jump into casual battles, test drive a team and whatnot.
And I know this will not resonate with y'all, but
to the Pokemon heads out there, I am so sorry
I've let you down because I, Jana Choa, have become
a dirty, filthy in center or player. No to the wrestler, Yes,
he's the wrestler, thank you. I am become the Unna,
the most overplayed Pokemon that is too powerful. I need
that motherfucker on my team. He's you know, Dan, he's
the Roman reigns.
Speaker 3: Okay, Jeff greb.
Speaker 5: Oh no, Jeff was pointing his finger up audio listeners
and Chant thought he had a question.
Speaker 3: That is what I normally do when I have a question,
So I don't blame.
Speaker 1: Jan bad that and it's uh, there's a lot of
room to grow with the game as well. I know
people are upset that their favorite Pokemon aren't in it,
that certain abilities, certain items aren't in it. But I
feel like they had to make this specific format and
silo it off to only a couple Pokemon. And it's
not even a couple of Pokemon. It's still a bunch
for now to get people in the door because it
we in initial trailers they showed Terrastalization, Z moves right now,
it's right now. I'm sorry, Mike Manatti. There's just mega
evolutions in the game to spice things up. Somehow those
better than those. No, actually that's better than the other ones.
I don't like that Terrestrialization and Z moves.
Speaker 3: Is the worst one.
Speaker 5: That was real fucking to dude, But that shit Giganta
Max is just meg evolution with a different name.
Speaker 3: They get big, they get big.
Speaker 5: The crystal hats are pretty stupid though I really don't
like the crystal hats doesn't bad.
Speaker 1: And I you know, I enjoy how limited it is
because I don't have to worry about any legendary Pokemon
or and it's I didn't play too much of Scarlet
and Violet the competitive side, so it is still a
little bit exploratory in terms of like, oh what does
this one do?
Speaker 3: Okay?
Speaker 1: Cool, because within every loss, I am still learning more
things of like, all right, well, this is how I'm
going to attack this style of team, or I'm gonna
be really funky with it and approach that type of
matchup differently the next time. Also, I've seen so many
people with off meta teams, and what I mean by
that is not using the most popular Pokemon and still
climbing up the ladder completely fine, So there is that
is what.
Speaker 3: I'm going to ask.
Speaker 2: I heard there's like fifty or sixty viable Pokemon and
traditional like a traditional VGC. Does that still feel like
the case? Is it a a little bit?
Speaker 1: Oh yeah, You're definitely gonna see like the same five
Pokemon on every team. And I'm part of the problem,
I will admit, but it's because of just trying to
acclimate myself to like this format. But I've seen so
many off kilter teams. Yo, yo, here, here's some heat
on the street and this is for just for y'all.
Speaker 3: All right, you can.
Speaker 1: Fuck up these arred why teams fuck this? Venus ur up,
roll up with a pre Marina and Sable. I cause Sable,
I can set rain Dance that fucks up drought that
the fucking charizards Uh chars are why.
Speaker 3: Will set up?
Speaker 1: You feel me?
Speaker 3: Oh shit? No, Dan Dance popping off right now? Ye,
Mike's vertical. Yeah, Sable, the guy is making the Bloodborne movie. Yes, no,
that's Jack. Yeah. Uh.
Speaker 1: But like I'm having a lot of fun with this game,
it's going It is already a problem, and it's gonna
continue to be a problem for me because as everyone
is talking, I'm just thinking, huh, what if I threw
that on a team? What if I did this? Because
there's also some stupid broken strategies. There are specific moves
in Pokemon that are one hit ko, but the accuracy
is like sixty to seventy. However, with Mega Halucha, which
is another wrestler Pokemon, he has a specific move that
gives his ally and ability where he will never miss.
So you can just never miss these one hit ko
moves and completely rinse through a team.
Speaker 3: It's just fun. It's stupid.
Speaker 1: Also, there's like a ghost that's like Macha, and that's fun.
I love Pokemon.
Speaker 3: I hate it.
Speaker 2: I'm happy for you, Jan I'm actually legitimately happy that
this is working out for you.
Speaker 3: Specifically, I was worried.
Speaker 2: That you could never love again. It seems like something's good.
I mean, it's bad for you, but.
Speaker 3: I love it. As soon as it hits mobile enough,
as soon.
Speaker 1: As this HiT's mobile, though, it's gonna be game over
for me, because then I'll just have it everywhere. Yeah.
Speaker 3: But you know, that's when we like to introduce a
little thing called moderation, perhaps to your to your daily life.
We're gonna live with your screen time. Yeah, we'll do
that for you. It's fine. We'll get scout to do it.
It'll be easy. I am my kids asking me for
more screen time, like five times over this week.
Speaker 5: Yeah, that's our favorite question. Yeah, that's the reason they
talk to me.
Speaker 3: Still. Hey, whatever whatever it takes, you gotta gotta drive
engagement somehow. I love to drive engagement with my children.
Gate that screen. They'll come running back. Do whatever you want.
Speaker 1: But but you know, it has been fun to see
like there is you're you're still running into a variety
of teams and also gang. Also also here's here's some
more heat on the street gang. If you come a
little closer here, uh, I will get a couple people
quitting and forfeiting on round one if you successfully set
up trick room because these motherfuckers don't know what to
do with it.
Speaker 3: What does trick room do? Yeah, but I don't know
what to do with it either.
Speaker 1: It reverses the turn order because speed is a big thing,
but trick room is like, what do we let the
slow dudes go first?
Speaker 3: That's fun.
Speaker 2: I love that actually, cause there's gonna be people that
built their entire teams around speed, right.
Speaker 1: Exactly, fuck your whimsicton pranks there setting up tailwind.
Speaker 3: Each ship. Also thought this podcast would be bad. I
didn't say that. I just wanted an excuse if it was.
Yo yo, yo yo.
Speaker 1: Also, people don't fucking know what to do when like
you mess up their focus sash setup and they be
fucked up. Also, are you gonna do I think is
sash sash sash sash go to hell? That's right, gig
and that's it for games? Well, well, We're gonna hit
you with some news right after this bricky break and
a word from our friends at TOSS.
Speaker 3: We'll see you. I have news and I would like
I would like to tell you guys about it. Let's
start here.
Speaker 2: With the hottest news from Ovary over the night. Bloodborne
is officially officially returning. It's coming back.
Speaker 3: Everybody, get ready how we did it?
Speaker 2: As an R rated animated film. Sony has announced an
R rated animated movie based on the PS four game Bloodborne,
developed by Sony Pictures and PlayStation Productions and produced by
content creator Sean Jack, septic Guy mc laughlin his seems
not even Jack, let's see, and lyrical animation. This project
is part of Sony's continued effort to adapt game IP
into films.
Speaker 3: Blah blah blah.
Speaker 2: It is based on that game. Sony owns the Bloodborne IPS.
So they're just taking this thing, they doing something with it. Uh,
And it's the thing everyone's been clamoring for a movie.
Speaker 3: Yeah, yeah, that's the response.
Speaker 5: Yeah, there's there's there's there's one name I didn't here,
Etchen and all that people bringing this to life. That's
from software or Miyazaki.
Speaker 2: Yeah, I mean look I there they're not involved, was
what would be my guess. I certainly do not take
this as a sign that anything is happening with the games,
because there isn't anything happening with Bloodborne the video game.
It's just a movie that so Sony feels like they
could do this without probably stepping on toes over it
from but they cannot touch the game without doing that,
so we're getting this instead. It's a certain point, it's
almost like leave well enough alone. If you can't do
anything with the games, maybe don't make this movie. But
at the same time, I don't care. You have your fun.
Speaker 5: Yeah, it is kind of extra insaulting if like this
comes out and there's still no movements on trying to
Ringmaster Bloodborn getting per second, there's no movement, like come.
Speaker 1: On, do you think them greenlighting this is like kind
of them forcing their hand at like, hey, do it.
Speaker 5: Because if you're going to do the movie without them,
then just remaster the game without them.
Speaker 2: I mean, they definitely want to do other stuff with
from software on the game side, and I think touching
the game will preclude them from doing that, so so
that they're just not going to do anything with the
Bloodborne game for now.
Speaker 3: Probably the foreseeable future.
Speaker 2: But I do think they want to get to a
world where Bloodborne is an act of gaming franchise again,
and this is one way to kind of keep it
in like the common conversation. Although it's Bloodborne, it doesn't
need a lot of help with that.
Speaker 3: So I don't know.
Speaker 2: I mean I did, like one person's skied about it.
It finally got its frame rate updated to twenty four
frames per second.
Speaker 3: That's that's pretty clever, not bad. I like that quite
a bit.
Speaker 1: I'm not super familiar with this production studio lyrical animation.
I've only ever seen one movie that the studio is made,
that was How to Blow Up a Pipeline. I'm curious
as the what look they're going to go for, because
some of these, like Netflix anime adaptations, they look good,
but some also kind of look like trash.
Speaker 2: Yeah, I mean that's gonna be like, what is the
budget for this thing? Are they going for a full
Is this just a like do you remember what was
that old EA game that was the character action game
based on the novel Thank You? Dan Dante's Inferno had
a movie like that based on that game, Right?
Speaker 3: Really? Right?
Speaker 2: Yes, exactly, and it was like some cheap cgi thing
I think, And I'm like, is this going to be
equivalent to that?
Speaker 3: Or are we going to get.
Speaker 2: A full fledged, theatrical, big budget animated film.
Speaker 3: I don't know. It's probably gonna be something less than that. Yeah,
I think it's somewhere in the middle. I don't think
you're gonna get the theatrical thing. But I also think
we're beyond the point of like, hey, how cheaply and
shittily can we do this thing? Yeah? I think we're
I think those days are got.
Speaker 1: Also, you know, we talked about this, I think it
was last week with the whole Metal Gear movie.
Speaker 5: Uh.
Speaker 1: And of course they had new news and updates as
soon as we wrapped the show. But animation takes a while, right,
We're not going to see this for at least two
three years?
Speaker 5: Should it should take a while?
Speaker 3: Uh? Ye, two to three years.
Speaker 5: This news broke while I was streaming in my check
got mad at me because I did not know who
Jack Septic I is?
Speaker 3: Does anyone else know who Jack Septic is?
Speaker 5: Yes?
Speaker 3: I do.
Speaker 5: I even predicted and I said, I bet this will
not help my case. I bet Dan doesn't know who
it is.
Speaker 3: Yeah, that's case. Yeah. I was also surprised real name
not Jack in any way. That ye upsetting and bothers me.
Speaker 1: Mike Jack scept the guy he's the voice of punch
Up from that's.
Speaker 3: What they Yeah.
Speaker 5: Yeah, people told me he's punch Up. I know punch
Up is know that. I guess he's gonna make a
blood more movie.
Speaker 3: I guess so I didn't. Yeah, that's that that This
is the new move for for YouTubers is, uh, what
are we gonna do? That's like a movie.
Speaker 5: Movies are lame though I love Movies's a theme park?
Speaker 3: You movies are lame? Yeah, and then you're not. Yeah,
he's not a movie. He previously said movies are mid
he's moved on to movies are lame. So this is
that's the worst I think. I think so Yes Investment
audio listeners.
Speaker 2: When he asked if we could build a theme park,
he did tilt his head in a way to suggest,
aren't I a stinger?
Speaker 6: Yeah?
Speaker 2: There it is, uh fortnite adding okay, man, it's just
dumb news after dumb news.
Speaker 3: Adding in our Greater Style game with Disney characters also
Stone culture.
Speaker 2: Yeah, so Disney and Epic have that big investment deal
something like one point five billion dollars and they're gonna
make Disney cross Fortnite projects, and it sounds like the
first one of those is an Arc Raiders, like that
means an extraction shooter with Disney characters. Early internal reviews
reportedly say the game is quote not very original.
Speaker 3: Oh what weird?
Speaker 2: Game plays just like art Raiders, but has Princess Mermaids
shooting dudes.
Speaker 3: For the one K forty seven, I want to see
Goofy bleed out.
Speaker 6: Oh, Goofy.
Speaker 5: I'm curious if it's possible at some point for Disney
to overplay their hand with this and everybody suddenly because
Fortnite knows he's the care was there gonna be a
point where everybody is weirded out? Finally that buzz Lightyear
can shoot and murder Donald Duck something I think weird
people out.
Speaker 3: Murdering is maybe not the right world. That's what I do.
Speaker 5: They get de res or they just disappear, but like,
come on.
Speaker 3: I am coming on. I think, Uh, I don't know
if sure you want to call a Disney murder that
that's fine murder.
Speaker 1: I feel like the Fortnite audience, though, I have started
taking a turn on some of the different things getting
added to the game, like the brain rots stuff.
Speaker 2: The brain, the ballerina, cappuccina and stuff, the worst skin fucking.
Speaker 6: Like, I p who's getting paid for that?
Speaker 3: That's a question that seems free for everyone. I don't
think anyone owns.
Speaker 2: That, right, yeah, it's just made by AI and they
think so yeah, yeah, yeah, I.
Speaker 6: Know who's getting money for Stone Cold?
Speaker 3: But yeah, I don't know about But Mike, we have
to look to you as our Disney cringe barometer, right,
I mean, and we need to know which way the
wind is blowing when it comes to that, right.
Speaker 5: Yeah, Look, this doesn't seem good, like I My hope
is like I hope there's like a good reason why
Disney characters are an extraction shoot together. But that won't
possibly be the case. Of course, it's just gonna They're
just gonna throw them in there. But like, like what
is because they can't be running around like Derrelic armory
bases like in arc Raiders, right.
Speaker 3: Like what what is the map? What are they extracting?
The Old two? The old that's what they're doing. There's
so many questions like what are we doing? What's going on?
I guess what are we like a kill figment? I'm
on board.
Speaker 1: No, when they say Disney characters, do they mean like, uh,
just Starwicky, Goofy or does that include ye, Star Wars
or market I think the whole point is this of
this just to include everybody, because that I mean it
might start like slimmed down and then they'll introduce.
Speaker 3: New characters that you could buy skins of over time.
Speaker 5: But there's my other question is like how separate from
Fortnite is this because they've been adding a lot of
Disney characters for Fortnite. We've had like I think Hercules
not too long ago, we just had buzz Light.
Speaker 3: You're in Zerg.
Speaker 5: So is it just you can only play as the
Disney owned characters in this and that'll includes stuff like
Darth Vader even you know, own Ripley, because does they
own sat or Simpson or is it like, oh, this
is like no, this is like a new suite of
characters for this game, because it's a little bit of
its own thing, but isn't usually how Fortnite operates typically,
So now it's weird. That was just a modere. You
can only use the Disney character. You're just not allowed
to bring John Wick in here because of an arbitrary rule. Boy,
I'm de wee curious. I guess I don't know. I
hope because I've jived with extraction shooters that much anyways.
But it's just there's no preer a spark here. It's
it's an it's a mandate. It's what we got to donate.
And what if someone doesn't have those skins?
Speaker 3: Right? Right?
Speaker 1: What about the people that don't?
Speaker 3: Who's this game's jonesy?
Speaker 2: Like, who's the who's the default character skin that you
get if you don't a horse caller?
Speaker 3: Okay, of course, duh. I uh.
Speaker 2: That's the feeling I have, Mike of the mandate, where
it's like this clearly is like we got a bunch
of money in this moment in time, so we have
to do something with Disney. Okay, that side of its,
figure it out. It's got to be Disney. Shit, what
is the game that we're pairing up with that? Oh god,
oh god, oh god. Let's just do what we did
with Fortnite, look around to see what's popular and take that.
Extraction shooters are popular let's just make a Disney extraction shooter,
and it feels so deprived of any sort of vision
in the world. Like obviously we've had that time and
time again in games that's nothing new. This one feels
somehow to me like one of the worst examples of
how that can be really fucking stupid, because.
Speaker 1: I don't think they're even going to lean into whatever
makes specific Disney characters unique right now.
Speaker 3: They're all going to play the same. Yeah.
Speaker 5: There's not going to be like buzz Lightyear can fly
right yeah, or like Scrooge has a po go.
Speaker 3: Yeah.
Speaker 5: No, they're not. I don't think they're going to be
that creative with it.
Speaker 2: No, there's two other games in the works as part
of this partnership. The second game also getting sort of
like hey, the internal reviews say not very fun. And
then the third game was supposed to be pretty ambitious,
but they've taken the budget away from that put it
put it towards that first game, the Arc Great Style Game,
because Disney was aghast at the timeline that apparently Epic
was on for delivering that project.
Speaker 3: Now we'll see.
Speaker 5: I wonder if that third thing was like the metaversy one,
which what was that ever going to actually look like.
Speaker 3: I don't know.
Speaker 1: I don't like hearing the word metaversy.
Speaker 3: Yeah, don't add a lot of that. When you say
internal reviews, what can you be specific about what that
exactly means?
Speaker 2: I mean, it just means that they are not like,
they're not going out to contractors and getting like consultants
to look at the game. They're doing their standard let's
have people from other departments play this and do like
it's a standard procedure that they do of just like, okay,
we're time to do a check. Let's send this off
and do a week of letting other people test it.
They're going to write up their reviews, their input, send
it back to us, and as part of that standard procedure,
these are This is the early word from the reporting
so far.
Speaker 3: Got it all right? Hackers reveal Rock Okay, there was
that big Rockstar hack.
Speaker 2: I don't know if you guys saw that. And it's
a jan your people. The Shiny Hunters is the name
of the hacking group. So it sounds like Pokemon fans,
which people no. Of course, the Pokemon fans the worst
people that you could possibly be associated with. Pokemon fans
they hacked the servers cloud servers for Rockstar, and they
threatened Rockstar and say, hey, we're going to release this
stuff unless you pay a ransom. Of course, as usual,
the company didn't pay the ransom, got released, and I
bet it's not going to hurt rock Star and Take two.
If anything, this information might help their stock price go
up because the hawks the rock Star the hock Star.
The Rockstar hack reveals that g t A. G t
A Online earns over one million dollars every single day.
It's earned a half billion dollars pretty much every year
since it's been live, and continues to do so. That
is all from shark cards apparently, which god, gun to
my head, what a shark card?
Speaker 3: Don't know what those do? What those We just let
you buy clothes and stuff cars.
Speaker 4: We find that all those hest when we did that
Crime Crew series. And I still have no idea, Like
the whole point that was, what the hell GT online
was no idea what a shark card is?
Speaker 3: Cards like oh my, oh my god, Mike, you're fired, thanks.
Speaker 1: For joining us, everybody, We'll see you next week for
another episode.
Speaker 3: Takes Yeah, yeah, yeah, I think uh, I think it's
like the in game, like.
Speaker 1: I think you're proud of yourself. Yeah, look at it.
Speaker 3: We cannot acknowledge it. We must move on.
Speaker 6: That's a proud man.
Speaker 3: Everyone gets one, everyone gets one, get more. We're talking ye, yeah,
some of us get fifty eight thousand. I think I
think it's the I think a shark card is the
like in game credit card. Yeah, yeah, but I don't
know for buying shit. That is the other side of this.
Speaker 6: Uh.
Speaker 3: One of the paragraphs here said this, but it's up.
Speaker 2: Yeah, four percent of players spent money during September twenty
twenty five to April twenty twenty six, and yet it's
making a million dollars a day day from one out
of every twenty players actually spending money. So it's like
nineteen people just going in there, goofing around, probably very
similar to what you did, Dan until you guys did
the missions and stuff like that. But you guys are
just going there to play the game and have a
good time, and then one of twenty people are like,
I need to buy everything in here and pour in
what sounds like literally thousands of.
Speaker 3: Dollars per person who's spending money.
Speaker 2: It is all just whale based, and that is super fragile,
because if you go from GTA Online one to GTA
Online two and cannot get those people to migrate, your
entire business, the thing you've built your business on for
the last ten plus years collapse.
Speaker 6: Okay, then here about here's my pitch.
Speaker 4: They stop doing online and they just make more Bullies
and Warriors.
Speaker 3: They release two games. Yes, yes, and that sounds good
to me. Yeah. I don't know if that's gonna make
a half a bill, Yeah, but.
Speaker 2: Just love of the game, you know, yep, Jack, I'm
glad you like that as much.
Speaker 4: It's so fog during this and like there are way
more headlines about Kevin's Backjack than I remember.
Speaker 3: It was a huge thing.
Speaker 2: Yes, Metro twenty thirty nine will be revealed this week.
Four A Games confirms they're doing this with Xbox as
part of an Xbox grab. It sounds like you revealed
it right now. Uh well, yes, right exactly. Hey, there
it's one Metro twenty thirty nine. They're gonna show off
the game like actually running, but that is the game
they're gonna that's gonna be at the showcase with Xbox.
Speaker 3: You guys ever play much of the Metro games I've.
Speaker 6: Tried fun games.
Speaker 4: No, I think every two seconds you've gotta wipe your
fucking a visor off, or you gotta turn on a
breathing tube where you gotta fucking rub something off your shoe.
It's just like a bunch of boring shit tied to
every button. They have to do constantly for no reason.
Speaker 2: It's like if a far far Krai, which was the
one with malaria far cry to everything was malaria, you
just got malaria on every part of the gameplay.
Speaker 6: Everything suck more.
Speaker 3: Yeah, yeah, but you make it another one.
Speaker 1: Like Jake Jecker really likes those games, and I trust
Jake's opinion.
Speaker 3: I believe every word of that. Yeah, it seems to
like them also the most metro person for sure, that's stock.
I like them. I think they're I think they're really interesting,
but sometimes they get in their own way of being fun.
Speaker 2: Sure, yes, I think like I want some of that
sick of stuff, and I was just not finding a
pathway to be like okay, and I'm doing that and
that's going to unlock what for me in the world.
I just couldn't click with it quite yet. I did
find the last one, Exodus to sort of be the
most streamlined version of it, and I wonder if they're
going to keep going in that direction with this next one.
Speaker 3: We will see.
Speaker 2: It's April sixteenth, Thursday, ten A in Pacific one pm
eastering for that reveal of what the game is actually
going to be like. Next up confirmed, at least as
far as we can tell. Switch to game cards now
come in smaller sizes for developers, So if you remember
when the thing launched, developers seem to have two options,
three options.
Speaker 3: Really.
Speaker 2: You could put your game on a sixty four gigabyte
game card, which was really expensive for them, so they'd
have to charge a lot of money, or they can
only put the biggest games on there. Or you could
put it on a game key card which doesn't have
any game data on there, you're just downloading the game,
or you could just put it out digitally. Now it
does seem like Nintendo's offering developers a selection of possibilities
that are labeled as G one through G six, where
G one is two gigabytes, G six is sixty four gigabytes,
and then there's four, eight, sixteen, and thirty two between there.
So the good news here is if you are someone
who buys physical games. Going forward, it might be much
more likely that smaller indie games that are that should
fit on that eight gigabyte card or whatever will be
priced more appropriately and much more likely to actually fully
be on the game card itself, which is what people
are clamoring for. So some good news there. We were
expecting this to happen. Sounds like before we got to
the first year anniversary of the switch to they were
able to deliver this.
Speaker 3: So good news. Amberdick has a new handheld, the pocket
friendly Android device that is the Ambernick RG Rotate, and
they're kind of position it almost as like a a
music player, a like a pocketable not PDA, but sort
of just like a buddy device that can do all
these other things. And if you swivel out the screen
behind it, there are controls so you can play games
on it as well. But they have people like hanging
it from their pocket on a string and it's gonna
clock on it.
Speaker 2: But you know, just like a j it's almost a
lot or sign a big dumb watch. And part of
me is like, hey, this is a throwback to a
time when we did get a lot of dumb electronics
from companies It's also reminded of like where we're at
with these handheld devices. They're all just about powerful enough
to do anything you would want to do on them.
So all the extra power they're getting.
Speaker 3: They're like, what, like you just play the dream against again?
I guess yeah.
Speaker 2: And so they're looking for gimmicks to make their stuff
stand out like that, and I like to get I
don't know if this one's for me, uh, but I'm
I like them trying more stuff.
Speaker 1: Speaking about gimmicks with street passing, right, yeah? Is that
just from a device to device thing or do they
need to be connected online?
Speaker 3: You could be device device.
Speaker 4: You'd be walking through a park or whatever and getting
the street passes or like three show floor days and
you could never get that Wi Fi working and you'd
get a million street passes.
Speaker 1: How do we partner up with one of these companies
to just make a street pass device?
Speaker 3: You want to bring back street pass? Yeah? I do all.
Speaker 6: Yeah, partner with them, man.
Speaker 5: We're gonna make our own find me this Yeah you
have to find evil jam.
Speaker 1: Yes exactly.
Speaker 3: It did work with like McDonald's Wi Fi.
Speaker 2: You could connected to McDonald's Wi Fi and then anyone
who connected like that day would also be added to
your street pass. So they had other ways of doing it,
and people eventually were like, hey, if you switch your
macaddress on your router to be the same as the macaddress,
is this McDonald's router, you can just have your own
McDonald's street pass Wi Fi in your house and just
street pass.
Speaker 3: From the comfort of your own home. I think I
think I saw MAC address.
Speaker 6: Okay, like a big yeah, okay, yeah, yes.
Speaker 3: Exactly maybe McDonald's address.
Speaker 6: That's what I finally know what that is? Great?
Speaker 2: But that's the promises to fix Starfield PS five crashes.
Some fans complain make it unplayable. No, the tail is
the oldest time and the bugs. H it's yeah. Another
game from this company launches and is in some dire straits.
Speaker 3: Uh. I don't know how do people still put up
with this?
Speaker 1: It's like the I think you should leave hot Dog
sketch of like we should really find the guy.
Speaker 5: Who did this, hun like, we get this. I'm sorry,
been so long, take more time until it's.
Speaker 1: People are talking about sprace lets scutter sprace came out.
Speaker 3: Oh yeah right, yeah.
Speaker 4: Did you see the quote Pete Heines gave about why
he left the Bethesda No, No, it's interesting. It said
something about it's it's not god. I don't want to
say it wrong, but sometime that I just didn't feel
genuine anymore or authentic like the company, and you just
like quit basically.
Speaker 3: Yeah, yeah, yeah, that's interesting. Guy. Yeah.
Speaker 5: I think maybe that this these bugs are just trying
to stop people from playing Starfield, say them it's a
community service.
Speaker 3: Uh huh.
Speaker 2: The game did pop off on Xbox with its latest update,
like it's player count like tripled or something like that,
but I don't know, it doesn't. It seems like it's
doing okay on PlayStation in terms of sales, but people
are getting refunds because of some of these crashes. It's
the crashes, right, bugs in it. That's the game I've
made peace with. But anytime you crash, you gotta fix
that before you.
Speaker 3: Lunch your game.
Speaker 1: Yeah, what's gonna happen your spaceship.
Speaker 3: Right, it's just gonna go away, gonna go bye bye.
Uh and then all right, let's see here next.
Speaker 2: One Spider Man model appears to tease new PlayStation game
in now deleted post. And that's like the person who
is the model the likeness model for Insomniac Spider Man games.
Ben Jordan hinted at working on new content for a
potential future game via a sense deleted Instagram post with
a Spider Man emoji and the caption, I way, k oh,
I can't just say k y k if you know
you know yes Jordan's yeah. Jordan's only acting credits are
for the PlayStation's Marvel's Spider Man games. While some speculated
it could be for the upcoming Wolverine game, that is
unlikely given its release schedule that's coming out later this year.
Marvel's Marble Games's Bosses has implied continued collaboration with Insomniac. Yeah,
they're making more of these for Siderman three.
Speaker 3: Kevin's back Jack, nice, good job.
Speaker 2: The next one we're getting from them probably is Venom,
but Spider Man would show up in that at least
a little bit.
Speaker 3: So yeah, yeah, almost there. Mike Redeemed yourself, I think
bangers than contractor. Yeah, yeah, you're on probation. It's so
funny with voice actor.
Speaker 5: I don't know why voice sectors think that they just
like live in this different world where they could announce it.
Speaker 6: Yeah linked now ye I imagine they had to.
Speaker 5: They must be so serious with the wonder, like to
be clear, this is a secret project in their minds.
They're just playing the last five tiktoks they saw or
something over and over.
Speaker 3: Right, I mean agents, right, the you know, the talent
doesn't sit in the room.
Speaker 2: The agent needs to relay that stuff and then the
actor does that with the agents.
Speaker 3: That you would be surprised. Never forget at the end
of the day that people are people and there is
no full proof way to secure any information whatsoever, and
that you know, you're just dealing with people.
Speaker 2: I like always love the fact of like, and I
don't know how true it is I heard it, but
like the brain runs on fifteen to twenty watts of
power and it shuts down all the time to just
not deal with stuff. And it's like, yeah, like that's
like a calculator. Yeah, babies shut down all the time.
Yep uh, last story here and this one I dedicate
to Dan Reiker.
Speaker 3: Sony is prepping a.
Speaker 2: Metal Gear movie, live action Metal Gear Solid movie, ending
a long period of the project languishing and development.
Speaker 6: Hear that period in two thousand and four, two thousany
twelve and twenty sixteen.
Speaker 3: Weird, this time is different. That languishing has ended. We'll
never languish again.
Speaker 5: Uh.
Speaker 2: The film, which has no release date or cast yet,
will be directed by and let them be producers Avia
Rod and his friend ari A Rod.
Speaker 3: I don't know. I think, yes, Son, that sounds right.
This is this is it? This is the real one.
Speaker 5: Man, I don't It's like the go to joke, but
this one specifically, I like, it'd be really funny if
Chris Pratt was.
Speaker 2: Yes, Chris Fret's gonna be the blood Borne Hunter. So
don't worry about.
Speaker 3: Okay.
Speaker 4: Kajimas said quote, I have received many offers to adapt
Metal Gear Solid. It has taken a long time, but
we finally settled on an arrangement. False facts aside. A
movie project is underway. I finalized a Class A contra.
Oh this is from two thousand and six. Sorry everybody, Oh,
we're kind of a producer. Michael de Luca confirmed they're
getting the movie and gear that they're talking about. Equilibrium
director Kurt two thousand and eight. Oh sorry, sorry, Equilibrium rules.
Speaker 3: Yeah.
Speaker 5: You think maybe the fact that coach like isn't involved,
or maybe.
Speaker 3: Doesn't it right? Oh? Right, Yeah, they don't need him anymore.
Speaker 4: Oh wait, it's moving forward to Columbia Picture oh twenty twelve.
Sorry sorry sorry, Oh they're in Top of the Director
twenty fourteen.
Speaker 6: Okay, got it?
Speaker 2: Yep, dang, yeah, I think this is the safe approach
Dan that I just assume.
Speaker 3: Oh yeah, so it's actually in a movie theater. It's
until you know what. Now, I'll give it this.
Speaker 4: I'll give it this phrase if I see a set
photo or a trailer obviously, but I think if I
see a solid snake on a set if there will
believe it. So it's like like when those like Zelda
pictures come, It's like, oha, I guess they're actually making that.
Speaker 2: That's what made it real for me. Yeah, that finished
filming today. That it's the filming is done on great.
Speaker 5: Trailer in a few months, right, they're gonna be able
to put something together.
Speaker 1: Just weird. I think they announced it's like not not
coming out until May twenty twenty seven.
Speaker 3: Oh jeez, okay, I feel like.
Speaker 1: We're in twenty twenty six. Oh yeah, we'll get a
trailer suit never mind.
Speaker 3: Feel me.
Speaker 4: The only one of these gaming movies in development that
I kind of have an eye on is that Alex
Garland elden Ring because it's and that's only because it's
Alex Garland and like good stuff like.
Speaker 5: Chris Pratt's co star Chris Pratt's got it in for
elden Ring.
Speaker 3: Now are you doing that? Are you using that? Are
you Chris Pratt's pocket or something? Or using new ron
a lot of money? Yeah?
Speaker 5: I mean Ronnie the Witch hotter than ever, get even
more arms. I keep saying it shook his ego better.
Speaker 2: One here is that these movies are making a lot
of money now, so uh, I do think that the
sort of thing that gets these guys motivated in the
first place to get these things out is more real
than it's ever been. And even with all that said,
a middle Gear middle Gear movie actually coming to Fruition
and releasing seems unlikely right now.
Speaker 1: I know that Oscar Isaac was like briefly attached to
one of the many attempts Christian Bale. Do we do
we have an actor we think could be solid.
Speaker 5: Snake nowadays, Glenn pet guy from your Star Wars show.
Speaker 3: Maybe he's Neat Diego Luna. Yeah, that'd be cool.
Speaker 2: I would like that all Ton actually, but Uh, who
is the Josh from uh the Latest Knives Out movie?
Speaker 3: I think he could uh Josh O'Connell Josh. I would
like that.
Speaker 5: I could see Glenn Powell, you know what, it'll be
the other guy from Star Wars that's just in everything now.
Speaker 3: Actually we like him, but he's definitely over.
Speaker 1: Said Adam Driver at no, Yes, Driver, I'll see that
would be a killer.
Speaker 3: Oscar. That's right, Pedro Bascal Pascal.
Speaker 2: I think Patro's just aged out a little bit. Yeah,
they would want to have someone that could do a
ton of movies with if it.
Speaker 6: Even moses solid Snake, what is he like thirty in
that Well.
Speaker 5: He's he's like supposed to be kind of retiring, like
he's he is supposed to be like you're getting old.
Speaker 1: Right, it's not your back jack, but this Robert Patson
just do it.
Speaker 2: Chat saying Matt Johnson, Yeah, let's do that. He's always
got the bandana, he's already got it.
Speaker 3: Yeah, make it me.
Speaker 6: Oh, someone says Adam Driver as Psychomantis.
Speaker 1: That would be that's good that.
Speaker 2: He's like it's like I thought you liked I thought
you liked Castlemedia.
Speaker 3: That's really stupid. I think John I think that one
is really stupid. I think John Stamos could do it.
Sure cut it out.
Speaker 2: Steven Baldwin, Yeah yeah, hell yeah, that.
Speaker 3: Does it for the headlines. Jam. This show's back over
to you, folks.
Speaker 1: We're going to take another quick bricky break and we
will be back with emails, super chats and perhaps Grub
has prepared another ad for us to ponder over grub guesser.
Right after this the or the show emails BombCast John
bomb dot com is your email addressed to send your
emails too. You can write in about any and everything
you want. Our opinion on something, you got nice words
to say, you got little quiz is, do whatever you want,
send it our way. And you know what here, if
the Metal Gear movie is happening, we have to be
in it.
Speaker 3: Just knock us out.
Speaker 4: If it actually does start happening, like, I will start
pulling every dumb Dan lever I can to do something
in there.
Speaker 1: Yeah yeah, sure, Like I want Dan to be the
first person knocked out in that movie he gets tranked
or whatever.
Speaker 4: Snap my neck immediately. Yeah, yeah, yes, geez, they are
this is real. I do need to start just the
campaign of bugging everyone involved with it.
Speaker 1: Yeah, exactly, exactly. We also have to be in the
next Sonic movie. I've I've determined, all right.
Speaker 3: All of us is a little teaser. All of us
is a little chow. You know it would be so Yeah,
I want to be a chow. I want to be
a flicky.
Speaker 5: Birds See the fact that I know that a flicky
means I should be in the movie.
Speaker 3: Is that what that means? Yeah? Doesn't it just mean
you're old? A flicky? You said flicky? What the fuck?
Speaker 1: Yeah? Well, it's flicky to rock around. It's flicky Sonic
for son for Devin's.
Speaker 3: Back Jack, no diminishing returns. But I still like it.
Keep doing it. It's gonna get funnier again. All right.
Speaker 1: The horse is not just dead anymore. It's in the
quicksand like, uh, never ending story.
Speaker 3: And okay, traumatized that's what gets everyone.
Speaker 1: Uh. Col Andrew writes in What's Good Duders, I'm gonna
be watching WrestleMania on Discord this weekend with some friends
of mine. Well, I don't really watch or pay attention
to wrestling. We usually only watch the Royal Rumble and WrestleMania.
My YouTube feed has been popping up as of late
with a single wrestler. Guys, what's the deal with Dan
Housen supers.
Speaker 6: To be a punter for the Colts?
Speaker 3: Is that right? Yeah? Is that true?
Speaker 5: Making thank you Andrew from What's r V A Richmond,
Virginia maybe.
Speaker 4: Is a weird little goblin man that is kind of
a throwback to like old kind of monster movie tropes
and stuff, And he collects human teeth in a.
Speaker 6: Jar and he curses people.
Speaker 3: He rarely wrestles actually these days, he's a he's a
comedy wrestler.
Speaker 4: Yeah, honestly, it's it's like a weirdly like in a
time when w do like everything they seem to be
doing is pretty bad. Right now, Dan Housen is w Yeah,
I mean he was forever he was an aw forbid
and that didn't really use him.
Speaker 6: Uh. He is a really funny guy.
Speaker 4: So like, for instance, Conan O'Brien, who like is not
a wrestling fan, was fascinated by just the character of
Dan hous and just his look, his weird comedy. He
just like seems to get everyone's names wrong and funny ways. Yeah,
it collects teeth and curses people. So he recently cursed
I show Speed. Oh no, yeah, and I show he
just goes cursed and then your curse.
Speaker 3: Speed and Speed knew about it or was Speed then yeah?
Speaker 6: Yeah yeah, and he points at him in Speed is
like what the hell? And then l A. Knight showed
up at his house during a stream and threw him
through his computer.
Speaker 3: So that was because the curse manifest in that way. Wow?
Yeah yeah.
Speaker 1: So he he also accidentally cursed a referee and his
arm cramped up so he couldn't count the three.
Speaker 4: Yep, he cursed what Kit Wilson who was on the
top turn buckle, and then Pyro came out of the
turn buckle and cossing the match.
Speaker 3: Yeah, cur people, you know a lot of Housen Yeah
about him? I like him.
Speaker 6: Yeah, he's good. He's really good.
Speaker 1: Dan Housen and Oba Femi are the only two things
I like about w W.
Speaker 6: Last night was very good, very good. Strapped the rocket
that should be the guy for years. Yes, all right.
Speaker 1: Next email is all about Scrappy. Do mail our apologies.
I forgot to get your name written down here. As
a knower of Scooby Doo things, I was listening to
y'all talk about Scrappy's origins and I wanted to chime in.
In the intro of Scooby and scrappy Do, Mike is
partially right. The little dude falls out of a train
and emerges out of a box, excitedly meeting his uncle
Scooby for the first time. Scrappy is Scooby's nephew. He
was sent to adventure with the gang by his sister Ruby.
Oh really though, Ruby Doo really do, really though, And
this story is so long, we'll keep it short. The
franchise was experiencing turbulence, so Hannah Barbara thought introducing a smaller,
kid like character to the series would help bolster its ratings.
Speaker 3: And it worked.
Speaker 1: Kids love Scrappy and the series became mega popular again.
The studio saw this and kept throwing the pup into
every single thing until eventually the rest of the gang disappeared,
and more than anything, it became the Scrappy Do Show.
By the late eighties, public perception of Scrappy event actually
soured heavily, and he became such a tainted character that
they rarely bring him back except as a villain these
days for all you do. Sorry for the long email,
but as the resident Scooby Doo person. I thought i'd
chime in, thanks Fair.
Speaker 4: I did not realize he was hated until recently. Like
I genuinely I just loved Scrappy Doo, Like I did
not know there was any like turn against him or
anything like that.
Speaker 2: I think even as a kid, I got the vibe
that he was an interloper.
Speaker 3: He had shown up, and he.
Speaker 2: Had shown up, and I was like, this is supposed
to be about Scooby Doo, right, what is this motherfucker
doing here and just taking up all of the oxygen
out of the room.
Speaker 5: Yeah, Look, he was popular, and I think they maybe
pushed him too hard and people he'd go away, he
like because he gets he's in Gooby's Scooby Doooby.
Speaker 6: Gooby goods like dog.
Speaker 5: Yeah, but he's in Scooby Doo in the Ghoule School,
which is like a top tier Scooby Doo movie thing, right,
and like like that one is just Scooby Shag and
Scrappy Man. Soo many says it's hard to keep track
of all of them, So like, I don't know, I
just I still associate Scrappy with mostly good feelings.
Speaker 3: But I also, like, you.
Speaker 5: Know, I'm not gonna I'm not gonna hold a torch
for him or whine about his current status as a meme,
although I think part of me is like, all right,
have you all picked the scrappy do enough?
Speaker 3: We get it. You know you didn't like him.
Speaker 6: I will hold Okay, that's brave.
Speaker 3: Uh, Jeff Beckler.
Speaker 1: I feel like you do a good Scooby.
Speaker 3: Uh. Scooby Doo is like, oh, I don't know, I
don't know if I've tried it. What is that.
Speaker 7: R?
Speaker 3: It's like like that.
Speaker 2: Yeah, I think I'm excited to uh, you know, listen,
no no promises on us deliver in it like super soon.
But we're gonna try to get to it the game
that we're supposed to make with with Chuck, because I
want Backler.
Speaker 3: To do so many characters because he's so good at
voice acting.
Speaker 1: I'm excited about this, and we just g over him
to denote a different costume change.
Speaker 3: Fucking great idea. He could just be every n PC.
Speaker 1: I would love that he's not actually in the game
as Jeff Backlar, but he's every NPC.
Speaker 3: That's fine, that's fine. Romance.
Speaker 2: Jeff Becklaar is scrappy do whatever you want me to wait.
Speaker 5: Wait, can we make the subtitle of our game Kevin's Back.
Speaker 3: You're so close to closing this loop. This is a triumph. Yeah,
I'm do it.
Speaker 6: No, let's just call the game Bully to Kevin's Back. Check.
Speaker 3: What's stopping us? Nothing?
Speaker 1: Copyright law, It's the Bully. Spell it different somehow. Yeah,
it will just like two o's instead.
Speaker 6: Of a Also, Kevin's back, all right, and it's ghosts.
Speaker 3: There we go, Kevin, Yeah too, be good at the
ghouls school Scooby Goo?
Speaker 1: Alright, gang moving along. Today is Tuesday, and it is
a Portal Pals week. Gang, get your peepes out. What
because episode two Portal Pals is dropping this afternoon. And
Xavier writes in from Valdez, North Carolina. You know I
read that and I thought this was a setup joke.
Thankfully it's not.
Speaker 3: What up.
Speaker 1: Fellow Aperture Lab scientists wanted to write and show off
my portal themed motorcycle. It's a twenty twenty one Live
Wire one Harley Davidson's fully electric motorcycle. And when I
got it, I noticed a tank area and head like
cow looked like a portal gun. Wow paint in three
D parts I themed the bike after one of my
favorite games. I also have a custom horn and some
voice lines and sounds from the I can trigger with
a key fub on the charge report.
Speaker 3: Does this make me an honorable pp Yes, yes, you've
done that.
Speaker 5: You are an honorable deep congratulations for making it in.
Speaker 3: Their poor poles. I think looks super sick accident.
Speaker 2: If this thing doesn't get you dates, that's all I'm saying.
Do you pull up in this thing? You should be
able to, like, ask anyone out and get a date.
Speaker 5: In my opinion, Yeah, hey, yeah, we'll talking about Porto
Poles again. New episode of that is popping off later today.
This is April fourteenth, four pm Eastern. This is the
first one that is premium only. Everybody you got to
taste for free. But now if you want to keep
watching Portal Pals, that is a Giant Bomb premium joint.
That's okay, you're not a premium member yet. You go
to giant bomb dot com slash Join you can become
a premium member a premium Portal Power that's premium.
Speaker 3: That's a triple P. That's a PPP. Everybody b good
for this.
Speaker 5: In future episodes, you can you can see the fan
incident and all of its glory. You can see the
budding friendship between me and Mary almost torn apart, almost
stopped on before it can bud and flourish into a
beautiful flower. How will the Portal Pals overcome these trials
at the hands of the mad Ai scientists GLaDOS. You'll
see all of that and more and Portal Pals Episode
two exclusively on Giant Bomb Premium.
Speaker 1: Mary has such a unique way of being very serpentine
and being able to skirt past every different like filter
in my head because it takes me a long time
to edit the show, mostly because I have to pause
and just think to myself, can we can we keep
that in.
Speaker 5: You?
Speaker 3: It's gonna get canceled. No, no, no, no. The thing is,
you can't cancel Mary Kish all right, No, of course not.
He's too powerful. She'll beat you up. She was the
only one that we're hoping might be able to take
care of Dance. So it's long.
Speaker 6: Yeah, physically more than any of you.
Speaker 1: But Mary has some very interesting things to say in
this one. Uh oh boy, you should see it. You
should see it, all right. Travis from Fargo rights in
with five questions I choose one of them, Travis rights in,
and I chose not work related. What's the best thing
video games have done for you?
Speaker 3: Work relate? Not work? Really? Wow? Okay? Wow?
Speaker 4: Me and Biaka really, you know, hitting off immediately their
love games and her dating profile, mentioning Soldier of Fortune too,
and her paying on her Dreamcast Unreal tournament, stuff like, oh, okay,
I think I need to talk to this.
Speaker 3: Girl, babe.
Speaker 5: I would, I'd say you, but it's kind of game relay,
because you know, I mean through Giant Barmber it's work related.
Speaker 3: You're you think you're disqualified. They're mean. I don't think
I've disqualified. I agree, Mike, I think your relationship is disqualified.
Speaker 2: I just can't imagine walking on thin ice more than
saying to your loved one you're disqualified.
Speaker 1: Yeah.
Speaker 3: I guess the thing. I'll try and answer this in
a sincere way. In the beginning of COVID, uh, that
was a very grounding and socializing thing. I think that
was played a very important role in those very scary
early days of what wound up being a hoax.
Speaker 1: Yeah, and now is flowing through our system, Yeah, now exactly.
Speaker 3: I just I'll make that joke for it, right, there's
no joke here. There's no joke here, buddy. So funny. Yeah,
I don't get it.
Speaker 2: Similar like like growing up and being like, uh, I
am good at test at school, but I don't like
the rest of school, and I have all this mental
energy of like I want to be solving problems, I
want to.
Speaker 3: Be doing and like where do I put that?
Speaker 2: Like video games were waiting for me at every turn
and being like, you're good at these things. Actually you
can figure out problems. You can be confronted with a
bunch of challenges and figure them out pretty quickly and
in a way that is satisfying and makes you feel
good about yourself. So games kind of gave me a
sense of self worth that a lot of other stuff
was actively eroding when I was growing up. So yeah,
I'll credit games with that.
Speaker 4: I've never heard anyone like to say it like that,
but like that's exactly how I felt too. It's like, oh,
I know I could be good at this school stuff,
but it sucks, so I don't care. Like yeah, yeah,
but yeah video games like giving you the puzzles and
Zelda games and stuff like that.
Speaker 1: Totally, Yeah, I think it helped encourage my reading ab
as a youth.
Speaker 3: Sure, just like, oh yeah, the.
Speaker 1: Games that I was drawn to as a kid, a
lot of reading RPGs and stuff and like that, just like,
oh cool, I like this story. Let me go read
a book. I guess, uh, all right.
Speaker 3: I think our generation, and I'll include you too, Jen,
if you'll allow, I know, at the very baby end
of our generation. I do think. Again, I'm talking about
like us because I'm not so sure anymore, but I
do think that the net positives are substantial for what
you kind of we're able to extract out of that,
and and I and I and we have the the
evidence that supports that kind of stuff too. Like I said,
I don't know if it's still a thing if you
are just not Yeah, if you were just melting away
on roadblocks all day, that's probably not the same thing.
But I do think in terms of you know, and
obviously in moderation, but I do think a lot of
problem solving math read I think all that stuff is
accelerated in a very positive way.
Speaker 2: Yeah, or even just like like heavy to desire to
play video games, so it like forced me to get
on the computer and figure out how the computer worked,
and oh yeah, it's illicit, but like figuring out piracy
and like can I get on the Internet and solve
those problems of like can I find this stuff that
I want that is hidden from me? In all these
other ways, I had to like learn the way the
internet worked and the way that people communicate and share
these things with one another. It forced me to like
get into a community in a way that I would
not have otherwise.
Speaker 3: And this is will sound maybe a little I don't know,
but I think like game playing video games so so
young exposed me to like, hey, it's a big planet.
A lot of the stuff's not It's not all here,
you know, the universe is not you know, circling me
and my little part of it, right, And I think
that that exposure to that stuff early on, certainly, you know,
it was like oh, hey, there's there's there's a whole
lot of people here, a whole lot of people doing stuff.
Speaker 2: Yeah, like importing stuff like yeah, any like I import
video games from never would have imported something from another
country without video games.
Speaker 1: Yeah, all right, moving on along, This one's for you,
mister backlar Hey Bombers, What is Jeff doing about the
three D printing fumes or is he just inhaling that
sweet smelling and probably better for you PLA fumes and
dangerous fumes from other materials. I'd love to get into
three three D printing, being a three D artist myself. Bill,
living in a small apartment has ventilation concerns. Thanks and
keep up all the great stuff. Brian from Long Island.
Speaker 2: Long Island, Brian, you're worried about PLA another hoax brother.
Speaker 3: Brother on Long Island. Okay, that's a joke, not really,
but listen, PLAD. I've done a good amount of research
and understanding this. I do know that PLA is the
among the least toxic filaments that you can get involved
in with three D prints. It's like eating silica packets. Yeah,
totally totally. And I do know like abs and what's
that other popular one, PETG. I do know that they
give off more toxic fumes when that you are printing
with them. I only really print with PLA, but it
still helps to have a ventilated, you know, a space.
I know people who like printing closets and that's probably insane,
but you're also probably not in the closet with the
printer at the same time. So you know, there are
like third party attachments you can get that will filter
out the air. I know the Bamboo ones come with
sort of like a maybe not so satisfactory built in mechanism,
but I do think if you're printing primarily with PLA,
you are mostly in the clear. Again, I would not like,
just like you wouldn't, you know, stand in front of
a microwave for ten minutes. I would not sort of like, yeah,
well yeah, well that you just don't you know, don't
huff those fumes and watch, yeah, don't hover over the
printer just you know, maybe and if you can, best
case you're not in the same room as it.
Speaker 2: Yeah, I mean, go for a walk. It's gonna take
a minute anyhow. Obviously you want to observe things, but
I mean I might do. These things all have like
cameras built in, and do a lot of people sell cameras.
Speaker 3: All the new ones have cameras built Oh cool, yeah,
so you can, you know, and they do that so
you can make yourself a little time lapse if you want,
and obviously check in on it. They're getting so good though,
now though, they're like I think some of the new
Bamboo ones like they'll detect some sort of printing error
almost immediately and just like shut down and be like,
this thing's just spaghetti. You gotta start over or something.
But yeah, PLA, I would not worry so much. And
I do think there is a bit of a third
party paranoia that's being generated by these manufacturers who are
making these add ons. But you know, there's there's decent
reporting out there that that sort of says PLA is
not the most awfully harmful thing. Again, don't hover, maybe
try not be in the same room as the thing.
Speaker 1: Cool, cool, lovely, lovely. Thank you for that knowledge, Sean
from andover Connecticut right soon. Starfield is one of the
best RPGs of the past several years. What wrong opinions
do you, guys, Havelock female?
Speaker 6: All right, I guess so.
Speaker 2: Let's rewind to the very first sentence of this podcast. Uh,
mine is that games don't need stories. It's an opinion
I always hear myself saying. I'm like, oh, shut up, Jeff,
that's stupid. It's you like lots of games to have stories.
So yeah, that's definitely.
Speaker 4: Why I might borrow grubs, but also be more earnest
about it.
Speaker 3: There you go, go for it. I'll cheer you on silently.
Speaker 5: I think it's I think it's uncool and not very
interesting that I don't like modern movies very much.
Speaker 3: Yeah. That again, I just want to clean reading that.
Speaker 5: Yeah, I think the fact I'm not proud of the
fact that I don't really like movies very much anymore.
Speaker 3: But I but it's how I feel. Fry. You're allowed
to feel that way. No, no, what, No, I don't know.
What do you mean?
Speaker 1: You know?
Speaker 3: I touch SPAN's fine. I don't know. It's not that.
Speaker 2: Yeah, you like like what you're doing instead is playing
long j RPGs instead.
Speaker 5: Agency Mikey wants to be the drive video games more
for sure.
Speaker 3: I don't know.
Speaker 5: Part of the problem is maybe it's like an initiation thing.
I just don't initiate movies very often.
Speaker 3: That's right. Yeah, you're waiting for her to make the
first movie exactly.
Speaker 1: Oh. I didn't realize this was like just general opinions.
I thought it was strictly video games.
Speaker 3: Yeah, yeah, I was doing video games first. I'd have
to widen it. But I'm not sure. I think. Oh, oh, yeah,
Italian food is not very good. That's wrong. Yeah, I
think that sounds very wrong in people's eyes.
Speaker 1: I think are stupid. Oh it's just milk.
Speaker 4: We got will Will in the chat, BioShock Infinite is
the best one, he says.
Speaker 5: All right, because we were looking at like BioShock stickers
at a pack smooth.
Speaker 3: He's like, infinite, that's the one.
Speaker 5: And I almost kind of like, I think I's heard
you will just ignore that.
Speaker 3: I guess. I guess that hurts me in a way
that like, I just feel like we were ready to
take our the next step in our friendship. You have
to hang out with him soon, yeah, tomorrow, And now
I feel like it just can't get to the place
where it could have got. Like you know, I do
sort of protect that series maybe more than I should
in the first two games.
Speaker 6: And it's better than two. It's better than too.
Speaker 3: I disagree. I might have to go back.
Speaker 2: Can we count the nervous den into because yeah, that's
I think two is better than infinite.
Speaker 3: But that's fine. I mean, yeah, I infinite just oh
my lord. I also again not to relet a gate,
but I have like such a weird Ken Levine thing
happened at the beginning of that whole like E three
demo and then me interviewing him and him being like, oh, no,
what you're talking about? It was just annoying.
Speaker 5: I seem like a weird guy. Yeah, yeah, yeah, damn
his name was Kevin. For a second, I'm like, no,
it's Ken. Kevin's back called back. Yeah enough, Kevin's in
gaming a lot somehow, the wedding Bully.
Speaker 3: I'm trying to think of the U the unpopular, Like,
I don't know, I obviously have like a lot of opinions.
I think when it comes to games, you know, I
I just struggle sometimes with like with getting frustrated where
I feel like I'm not doing enough in a game
and a game is doing too much for me, you
know what I mean. And I sometimes struggle with that
agency of being like am I playing this or is
this playing me? Or is this just like a smoke
and mirrors thing? Sure, And I think I get frustrated
there a lot. Sure you do have to make peace
with that, yeah, yeah, right, And you just sort of
have to buy into the illusion sometimes.
Speaker 5: Yeah, when I'm expressing opinions, I'm sometimes surprised at the
things that like get people were out up, Like when
I was doing the Mario tier. Liss and I did
three D Lan. Don't say anything, Dan and I did
three D Lan like and I put it in like
the middle tier, which it doesn't mean it's a mid
it's just amongst the Mario games, like, yeah, Mario three
D Lan.
Speaker 3: Why people like I can't.
Speaker 5: Believe you have it that low? I was like, I
didn't know there's these people are carrying a torch for
Super Mario three D Lan.
Speaker 3: Many people were discussing ds kids that just grew up.
Speaker 6: Yes, yeah, I agree with like all of my opinions.
Speaker 1: Because they're your opinion.
Speaker 5: Yeah, well yeah, you're not ashamed of any of them.
There's nothing you regret, no opinion you regret a little
bit what you're doing.
Speaker 6: Mister talking reddit comment.
Speaker 3: You could be the walking talking Reddit comment. I know
what do you?
Speaker 6: What do you mean?
Speaker 3: We don't know what do you mean?
Speaker 6: Always Dan, I was arguing before this podcast that, like
the Metric Prime thing, if we were on a ten
point scale, which I do prefer ten point scale, and
maybe I'm just keep creeping it up.
Speaker 3: We are on a ten point scale.
Speaker 6: Sorry we are sorry ten I'm thinking like a game
in form.
Speaker 4: I guess it's a forty point scale, Like if I
was if I reviewed Metrid Prime four for Game Informer,
I would have given that a nine five.
Speaker 6: But maybe when you have less to work with sometimes you.
Speaker 5: Would have you have to Yeah, I agree, you would
have got significantly less bullshit if it.
Speaker 3: Was yeah, A nine point five. Yeah, and me I
almost would have been guys. But Dan alone, I think
nine point five is still five too high, too high.
Speaker 2: Because that's one video game for sure, But I mean
nobody would care as.
Speaker 1: Much, right gang. Last email of the show Connecticut Heavy
week for the emails, but this comes from Matt from Connecticut.
Speaker 3: Hey, Duders.
Speaker 1: Most people who watch the NFL are familiar with coaching trees.
Coaching trees are basically when an assistant coach works and
learns under a head coach and then takes what they
learned and applies that to when they eventually become a
head coach. It is essentially a mentorship where the assistant
coach gets their shot at being a head coach and
carry certain philosophies and tendencies from the previous coaches that
they were influenced by. Those new head coaches will have
assistant coaches under them and the tree expands and the
cycle continues. All of you are now seasoned veterans in
games media, except Jan who is a baby and youthful
and exuberant.
Speaker 3: So mine doesn't say that, Man, I don't know the
edit didn't come through.
Speaker 1: A sorry, maybe we're on a different doc. So what
coaching trees do you hail from? Who were some of
your mentors when you're coming up in the industry and
what philosophy these in tendencies do you learn from?
Speaker 3: Uh? From from them that helped shape you today?
Speaker 5: Matt from Connecticut, Jeff Grub and I both came up
at a Giant Bomb, which was Dan Shoe and Damie
Lynn Xiant Giant Sorry that mob bet Mob bit moob
which do me things? Bit moob Yeah, which was Damiln
and Dan Chue from the e GM days. Then that
got turned bought by venture Beat, which became games Beat.
And there's also Jason Wilson who was also like an
old magazine guy e g M and was our managing
editor for for a very long time as well. And
you know, we worked with Dean Takahashoes an industry vet
as well. So that's kind of the tree for me.
Speaker 3: Those are the branches of me.
Speaker 2: Yeah, we definitely like all that like like dance shoes
kind of at the top of that tree. Like he
would be the like the Bill Walsh equivalent the West
Coast offense and like if you hear me ever like
espousing a strong opinion about the way people write about
games or the way like the kind of language they use,
or ever make fun of make fun of the cliche.
Speaker 3: He's like mixed bag. All that stuff got instilled in
me by dance shit.
Speaker 6: Right.
Speaker 5: She was like such a big deal to me that
like the moment I realized that he was my boss,
that was like that was like, oh, I made it.
I guess I guess I might actually be able to
do this thing. That's insane, this because like I just
you know, I always knew him. He was in my
magazines forever and then Want to Hop and the.
Speaker 3: I mean he made he turned each Give into a
serious magazine. Like here's a big part of that.
Speaker 5: Yeah, right, So I was like, yeah, it's basically a
superstar to me, and like, now is the person that
I interact with every day.
Speaker 3: That's crazy.
Speaker 4: I'd say Andy McNamara was my first one because like,
you know, he was there like the first dame and
former I got when I was nine and like in
nineteen ninety three or nineteen ninety four or whatever, So
I think he's probably the first guy I saw.
Speaker 6: I was like, oh shit, you can make this your life.
Speaker 4: Okay, I should do that entirely, and then working under
him and stuff like that, like very very different styles
and personalities and stuff like that, but like he was
the first person on my radar as someone who could
do this for a living. So I'd say Andy at first,
and then once I came over here and went kind
of all the way in video and podcast stuff is
Gershman and Bennie, I would say.
Speaker 1: Yeah, I feel like I have a weird learning tree
because I didn't explicitly start out in games media. But
I of course have to give the flowers to the
great Jason A Striker for really teaching me the ins
and outs of like studio production and yeah, like just
doing all the live stuff because it was a completely
different language from me coming from like Morvy, I guess,
like traditional production background, having to deal with streaming and
like that type of tech. So shouts out to Jason
forever and ever and other than that, you know, I
talk about MythBusters a lot, but the production team, that
behind the scenes crew taught me an obscene amount of
everything that I still carry over to this day. And
that's not just the producers, the directors, the other people
on the team, like the camera people of course, but
also the builders in t be practical life skills and
like how to attach a bunch of two by fours
to a top of a truck safely and unsafely too
with some gafter.
Speaker 6: I got a shout out too.
Speaker 4: It's weird because like he came in like five or
six years after I started, but Ben Hansen, like despite
being younger and coming in later, the amount of shit
I'm just like the way his brain works to come
up with ways to cover games and stuff.
Speaker 6: It's just ways that like.
Speaker 3: Gaming, mister beast, he just understands the space.
Speaker 6: Gets he super gets.
Speaker 4: It's endlessly curious, endlessly creative, and just like the amount
of times he tells me stuff even today where I'm like,
holy shit, I've never thought of it that way, Like
I think he's just everything you know about Mario that unfortunately,
but like if we're talking about like outside influences also
one hundred percent, it was like the one up show,
and I guess the team that would eventually become the
Area of five.
Speaker 1: Crew just love their style of production when it came
to like shooting game discussions and and what not just
making more cash and all that stuff.
Speaker 3: I'm not sure. Yeah, I mean that's how I learned that,
like what a podcast should be.
Speaker 1: Absolutely all right, gang, I think it is time for a.
Speaker 3: Podcast within a podcast. It's time for grub guessing. Right, yeah, okay,
right right, yes, let's go nice. All right, So I'm
gonna do this.
Speaker 2: We'll do the Supercanes half this all right, everybody, Welcome
to Grub guess Er. I'm Jeff Grub. This is the
game where I make my friends Guess what an old
magazine ad is? This time I have. It's set up
this way, everybody. I'm gonna show you a series of
games that are in this one ad. There's a picture
and there's a quick description. What I'm looking for is
which publisher is this ad for. Let's start with this
first one, which is Assault on Everest. This seamless blend
of history and imagination pits you against an intimidating array
of opponents. Ancient that there's periods where there shouldn't be periods.
Just I'm gonna start read in that way. Ancient myths,
lost legends, hidden caves, and the most unforgiving mountain in.
Speaker 3: The world, Everest.
Speaker 2: Only the fittest will survive to discover the secret of
the unidentified object which has crashed near the summit. And
it's a picture of like a crazy yetty with big
sharp team. If this is does anyone have a guess
at this? So this is not for a game? This
is a This is that the gad is the game itself.
I want you to it's going to be a collection
of games from a single publisher. I want you to
tell me which publisher that this ad is.
Speaker 4: Can I get is that game? Can we start with?
Is that Extermination for the PS two? No, that game's
Assault on Everest? So I think that game is Assault
on Everest?
Speaker 6: Will can you cut it? So it's just like I
got that right?
Speaker 5: Gosh, Like the fact I'd never heard of this game
makes me think it's like some obscure PC game. It's like,
it's like, is this Origin Systems?
Speaker 3: This is not Origin Systems? All right?
Speaker 2: So I'm gonna get send you guys the next one.
Let's see here hell a cyberpunk thriller. It is like
a picture of a bunch of people falling into a mouth.
Speaker 3: That's all read.
Speaker 2: That is the picture. I'll read the first line here.
It's been discovered. Who has the power to condemn man
to hell? The government?
Speaker 3: Whoa they're committing there after you for committing sins against
the state. All right?
Speaker 2: What publisher has put out? That last game, which was
what Assault on Everest? And this one hell a cyberpunk thriller?
Now publisher you guys know by name?
Speaker 6: This is some weird PC.
Speaker 2: But yeah, like there's nothing to go on. It is
not you be soft right, Like is there a grub?
Is there any sort of like hint layered in here
that not yet? One of the games will make it
a little bit more obvious, But even then I'll be
is it just to touch the price? If you guys
remember who is it Atari? It is not Atari?
Speaker 3: Is it interplay? I forgot? This is the reason I'm
wanted to do this one. And it's okay, all right?
This next one? Uh Bill Cosby's Picture Pages what.
Speaker 2: From PBS broadcast to a Nickelodeon run of nine years
to over one hundred and ten million Picture pages.
Speaker 3: But I don't even know what they're trying to say.
But this is an edutainment game about.
Speaker 2: Bill Cosby's picture pages I've never seen, so this is
the reason.
Speaker 3: So this is it.
Speaker 2: I don't want to see Bill Cosby's picture pages personally.
Speaker 3: Yeah, all right, do you you guys have a guest?
Is this electronic arts? It is not electronics? Oh oh,
you're doing some Seacrest bullshit here. Okay, I learned from
Rich from of course Regis filmman. Okay, you gotta we
gotta have more hints because now we're just shooting in
the dark here. Okay.
Speaker 2: Next one is let's see here, I'm uploading it to
you guys, now, uh yeah, that is right. Okay, Yes,
this one is Star Crusader. The battlefield is outer space,
which is swarming with flying battleships armed with futuristic weapons weaponry.
I still don't think ys will get it from this one.
There's one more after.
Speaker 7: We say idast it is not idos Okay, Gosha, because
it's definitely like one of these, like used to be
PC Centric publishers, Sierra.
Speaker 3: Yeah, I would recognize those. I'll throw it like there
was a game that certainly changed that for them. Yeah, right,
And it's not interplay. You said, right, it is not interplay.
Speaker 5: Let's see the last one. Let's see the last one.
Speaker 2: All right, This last one is Bureau thirteen. There's a
plot to undermine the government through the manipulation of men
and their machines by paranorm and supernatural phenomena.
Speaker 1: I got nothing.
Speaker 3: Is this the one that's supposed to help? Yes? No? No,
that supposed to help thirteen? There was a follow up
of sorts to this game in the last handful of years,
the last ten years, ish what it had a different
it had a different brand also attached.
Speaker 6: To it, Active Vision.
Speaker 3: Oh, I soiled myself us give us more hints outside
of yes, okay.
Speaker 2: Here in the middle of the page, in the middle
of the ad is a big word that says interaction.
Speaker 6: Okay, okay, interactive.
Speaker 4: In action, Sony computer interactive entertainment.
Speaker 3: It is not Sony computer computer interact. I like that though,
I like that, though inter your interact interact. It is
not interact. Which what is that? I'm not sure. It's
not Active Vision right right, it's not interplay. It is
for chat. It's not micro pros. Wow. Oh that's too late. Yeah,
clues more clues.
Speaker 2: Okay, So, like I said, there was a big game
that changed their fortunes and changed their trajectory. That game
was a big console game that came out the PS
three era, and then uh yeah, and then the Bureau
thirteen game.
Speaker 3: Again it's related to a game that came out in
the last few years. Uh. That game is a shooter.
Speaker 2: The game it's based on the series it's based on
is a turn based strategy GAMESA.
Speaker 4: It is not wait wait were you talking about x
Com with the like shooter the thing two K.
Speaker 3: Two? It is take.
Speaker 2: Good job, wow, I said, like the last ten years
for Xcom the Bureau all right, yes, that was uh yeah,
XCOMB the Bureau kind of related to this a little bit. Yeah,
it's take too interactive. They put out all these games.
I will show you guys the whole ad. I think
that that's why A pre okay.
Speaker 4: Us a while, because even like the early GTAs and
stuff that was just like the d m A right, like.
Speaker 5: Yeah, I want to learn I want to learn more
about how a cyberpunk thriller and.
Speaker 2: I really want to play both of those. Those are
the ones I saw on to. I need to play
Hell a cyberpunk thriller.
Speaker 3: They're like, Hey, I got a great idea for a
two page spread, let's put a thousand words on it. Yes,
if you don't forget the Cosby. Yeah, uh here it is.
Speaker 2: When Take To software enters your computer, you go in
with it, winding your way through hyperreal environments that push
roll plane simulation and edutainment with Bill Cosby beyond known boundaries,
all created by advanced technology that enhanced the experience in
ways you've never seen or felt before. It's a barrage
of entertainment, adventure, and education emerging this fall that will
thrust you into the Take two experience. It starts with interaction.
You'll find there is no end.
Speaker 3: So when you said interaction, I thought Take too interactive,
And then I was like, but none of these things
are there. But as soon as x com was in
play Yeah.
Speaker 5: Unsurprisingly, how a Cyberpunk Thrower released for DOSS and the
three D zero. Also, it's like one review on Wikipedias
from PC Gamer give it a ninety two.
Speaker 3: Jeez what that's crazy.
Speaker 5: Although then in nineteen ninety six, Computer Gaming World declared
how a Cyberpunk Thrower the twelfth worst computer game ever released.
So okay, I don't know what's going on, but we
can see this one for ourselves for sure. Right, Oh
my gosh, oh oh I love the way this game looks.
Oh it's oh, this is such. This is very early
computer graphic. It's mostly narrative driven. Oh my god. Kind
of a point quick adventure game. I think, yes, it's
appointment adventure game.
Speaker 3: Oh my god. Hey, it could be a blighting round
and it's a long play on. I'd be good.
Speaker 2: It could be good. That was Grub guesser. Thanks for playing.
Speaker 3: Everybody's good.
Speaker 1: Good one, good one, Thank you, Jeff Grub, Mike Minatti,
we're not done with the show. Hit me with some
YouTube super chats, baby, Yes, what's second? What the hell's
Assault on Everest?
Speaker 3: I don't know. Let me look at that one too,
Assault on Everest with you.
Speaker 5: I can't even find it on you. I looked at
over Assault on Everest game. I got like documentaries and
a place for Everest VR.
Speaker 3: Ever V.
Speaker 6: For PS two.
Speaker 5: Eventually, maybe it never came out, all right, more researchers,
give you require there?
Speaker 3: All right?
Speaker 5: Uh, let's see her now, super chats first one here
They all immediately disp here at one, I moved the
tabs and A didn't.
Speaker 3: Like that from Geo.
Speaker 5: Vaughn In Diaz says, what should you shooters Bears Week,
Pragmata or mouse p. I assume it's funny that I
guess these are in the same genre somew but yeah, uh, Mike,
miss bought Army, says Jans j O Y Mike and
Mary's pep series. You released Jeff's Endurance Run and I'm
headed straight to Brainforest Cafe dingus.
Speaker 3: You got us.
Speaker 5: I'll be porn, says when Pat McAfee and r F
K Junior, cost Cody and mister rold about at me,
then the camera pans to doing they dance in the crowd.
Speaker 4: No, I'm gonna be I'm gonna be laughing and shaking
my head in the press box.
Speaker 3: It would be incredible. I want that shot so bad.
Speaker 1: Comes to the press box and a whole.
Speaker 5: Yeah, don't be rude photo Decos office is happy thirty
fan versary to steam PAMs that episode of The Simpsons
air today nineteen. I did see that, uh man, even
back then, I thought that was like the funniest thing
that alights fan.
Speaker 4: But that entire episode of the twenty two short films
about Springfield was so fucking funny. I like the fiction
parody with wighams Man.
Speaker 6: I love that one.
Speaker 5: Yeah, some folks will never eat a skunk, but then
again some focal Yeah it's incredible. Zombie porn Back says
is scumbag Jan a top tier Jan. He's great in
my opinion, don't encourage him. Blackout two one one says
I'm paying money to remind Giant Bomb to play mister
sleepy Man.
Speaker 3: I started that. I need to go back to play.
Speaker 4: Some weird voices going on in that game I started it. Yeah,
I like the vibe of it so far. Dirty Rty
says Grub What joke were you referring to? From their
faun of the band? The show the mopial all times?
Thank you for your time. I'm gonna get spoilery. When
he sees the hangover.
Speaker 3: Okay, yes, when he sees the hangover and he gets
what that means.
Speaker 2: Yes, he understood the story, Yes, the implications up the hand.
Speaker 6: You eventually saw it? Yeah, okay, so you did you
like it?
Speaker 3: I love it? Okay, fantastical? Am I good? You're good?
All right?
Speaker 6: I'm back it wasn't spoilery anyway.
Speaker 5: I want to see that movie. Actually, movies are mid wait.
Speaker 6: I watched The Hangover first. Then you know, you do
not know? Is all within the context of the movie.
Speaker 3: It's important to the story, so that's why they can
use it.
Speaker 5: Okay, Creo Rock who says, damn does Kansas have beef
with any of the surrounding states?
Speaker 3: The way New York and.
Speaker 5: New Jersey, Jesus Christ, the Ohioans and jam oh the
free state Kansas versus the slavers in Missouri that kept
coming over and burning down Lawrence and uh look up
John Brown, the abolitionists and like, oh yeah, Kansas and
Missouri are like a my friend Lebby would like we
would go down to Mass Street and if like Missoo
is in town, the Tigers were in town for a game,
and she would.
Speaker 4: Like see a family wearing Missoo Tiger shirts. She would
get in their fucking face and scream out him and
call them slavers and like fucking like, I'm gonna go
back to fucking Missouri pieces of shit in front of
like four year olds and stuff.
Speaker 6: It was crazy. Yeah, that's crazy. Yeah, that will major
beef with Missouri.
Speaker 3: Yes.
Speaker 5: Uh, I mean I'm like right on the Ohio Pennsylvania border,
which is weird because you know, I practically live in Pennsylvania.
Speaker 3: Yeah.
Speaker 5: Yeah, there's like a ton of like, oh, they don't
know how to drive in Pa. If you see someone's
like the Plis Playeds, like look out, they're gonna kill you.
Speaker 3: Right.
Speaker 5: And then sports is the thing, even though a lot
a lot of people here are Steelers fans, so it's
all constant Steelers versus Browns fans things.
Speaker 3: Yes, sports teams don't usually honor state boarders all the time, right,
I mean yeah.
Speaker 2: On the border, it gets weird because like I was
in Toledo a little bit ago, and that's tweeted Ohio.
Everyone there is Alliance fan because they got Detroit TV
instead of like Cleveland TV.
Speaker 3: Yeah, oftentimes that dictates the Allegiance, right.
Speaker 5: Yeah, Toledo's superquast. We'll go ahead.
Speaker 1: Jan I was gonna say, California just has beef with itself,
sure right yeah.
Speaker 5: Yeah, sure, Morphan South Yeah, uh Cono Nkosamma says Monkey
Paw curls. Dan gets everyone on Giant Bomb and the
Milger Saw movie, but only as various versions of the
guy who ships himself. Your names will be in the crass.
I think Dan would be completely fine with that.
Speaker 6: I would have no.
Speaker 4: Higher honor than if they made me Johnny Sasaki, the
poops fants man in the middle of your solid movie Merrill.
Speaker 6: That's true. That is true.
Speaker 4: Yeah, no, I would love to be Johnny Sasaki. You
don't even have to make it like that's a high honor.
That's a named character. You can just make me a
guy that ships his fans and dies, you know, do whatever. Yeah,
you do whatever with me in that movie.
Speaker 1: Can you imagine getting a SAG card because we had
the poop pants?
Speaker 4: I will that my pants. I will method poop my
pants for the first I don't think they want to.
I don't think they want metal gear. Dan, Sorry, we
weren't rolling on that one. I'll do it again.
Speaker 3: Just give me a second. I could shoot myself on command.
Don't worry about it. After playing Snake just says do it.
Speaker 5: Okay, Big Fresh three seven says, have you guys ever
checked out Super Mario Man Pokemon rom hack?
Speaker 3: That makes it Mario? Oh, that's fun.
Speaker 5: So it's a Pokemon game, but you're catching Marios and
goombas and stuff.
Speaker 3: I assume sounds fun.
Speaker 5: I've never seen that now, and then one of the
more from Big Fresh thirty seven says no toasted ravioi
or iMOS or Ted Drews for Dan. I don't know
what this means.
Speaker 3: Dan is that.
Speaker 6: Hosts?
Speaker 3: I am? Oh? In my opinions I have, it's pro
for sure you hate Italian food. Have you had fried ravioli? No,
let's be clear. I know which is silent spaghetti and
reab ravioli for sure?
Speaker 5: This is all Saint Louis thinks. It is okay pizza,
Its Emo's pizza. Okay pizza. There's there's good You don't
have to go.
Speaker 6: To Missouri for anything. Even their their pizza's.
Speaker 4: Did they got Illinois Kansas? That's pretty good pizza too.
There's nothing you need to go to Missouri for.
Speaker 3: That's so funny. You don't need to go to Missouri
for it.
Speaker 6: It's a garbage what is it? Yeah?
Speaker 3: I think I've been to Saint Louis, but that's about it.
Been to Saint Louis Minnisoda sixteen. Yeah, with my dad.
Speaker 5: I went there for the Royal rumble that seamous one
I went to I went to the Sweet sixteen with
my dad.
Speaker 2: Might have been, might have been earlier in the tournament,
but uh, and the thing I remember about that trip
is none of the basketball. He got me Kirby's Dreamland
for my game boy, and we went on a helicopter.
Speaker 3: Tour of of Saint Louis. I got to ride in
a helicopter.
Speaker 6: I went there when I was eighteen to make him
movie with George Clinton p funk. So that was cool.
But that was not because of Missouri. That was because
of p funk.
Speaker 3: Yeah, it's George Clinton. Yeah.
Speaker 5: All right, that's it for the super Chester Now, thank
you so much, everybody. Jamm back to you, sire boys.
Speaker 3: What do we got going on the rest of this week?
Speaker 1: Wednesday, Thursday, Friday, Game mess mornings right, grib back at it, fantastic,
Tomorrow stacked, and it's a stacked and packed week if
I'm being honest, because tomorrow, right after game of Morning's,
Sean and I are open up the GM Pokemonday Night
Combat returns, where I will fight you at home and
I will win. Even if I lose, I will still
win because that's knowledge gained, baby. And after that, Dan
heads off to space space Ace The Blightning Round continues
Gang Blink and You'll miss it.
Speaker 4: I peeked into a new part of that game. I
don't know how much more I have. I got to
a space escape area and the word escape as well.
So are you allot to look ahead nor back? When
I'm making my maps and stuff like that? So like
I have to, like I've charted out the space maze
and stuff like that. So I make notes for myself
based on my own gameplay. But yeah, I can't make
sure we're above bored here, you have no?
Speaker 3: Yeah, okay, all right, all right.
Speaker 1: Uh, let's see Thursday a stacked day as well, because
we have the Voicemail Dump Truck with our dear friend
super Eyepatch Wolf joining us, and to round out the day,
we also have Marry Me Tomadacci, the Internet's hottest gaming
dating show continues on Mike. Are you still a kid?
Speaker 3: Yeah?
Speaker 5: Yeah, I think maybe I want to be an adult
again to be honest.
Speaker 3: No, No, I mean it the game, the game.
Speaker 4: Which actually comes out this week. Right, Yeah we can
say that. So yeah, Talmadauci Life comes out this week,
the new one, So keep an eye on the website.
Speaker 6: We'll have some coverage for that. I will be reviewing
that game, so keep an eye out.
Speaker 3: Live in the dream baby.
Speaker 5: Uh.
Speaker 1: This Friday, we're ending the week with UPF. We're playing
scam Lines. Scam lines, right, scam line. Scam lines, Yes,
scam lines.
Speaker 3: Yeah.
Speaker 2: It's like a it seems like a social deception game,
but a social cooperation game where you can only talk
to each other by picking up a phone in the
game and calling one another. And you've got to share
information and then maybe try to deceive certain.
Speaker 3: People and work with other people. So we'll see, we'll
see how it goes fantastic.
Speaker 1: Our dear friend Bailey Myers is joining us for that,
and then we're gonna end the week with another launch
look launch on what the heck We're calling it grub Mata.
As head into the Moon. Jeff Grubb is going to
dive in and do a long stream of progmata. He's
diving in for the first time. Uh, folks at home,
take your bets now. If Grub is going to like it,
because it does feel like a dad game.
Speaker 6: I think he's gonna like it a lot.
Speaker 3: Yeah, I'm looking forward to it. I cannot wait anything else.
I forgot folksp.
Speaker 5: Tonight please four pm Eastern, first premium exclusive episode of
Portal Pals being Mary Kish launching. Make sure you go
to giant bomb dot com last join so that you're
a premium member and you can watch all the PP
action you crave. Giant Bomb Premium. It's where the PPS live.
Speaker 3: That's right.
Speaker 1: This PP stream is only for premium members. You can't
get it for free anymore. You have to pay for
that hot PPE action, folks. I think that does it
for the show. We have to end it after all
of this hot peepee talk. Gay look forward to quick
looks popping off throughout the week. Go read the reviews
that are popping on this website. Chuck made a mouse
pi a review that's now in the site. Mike has
a progmat review. There will be more reviews as we
go along in the week, and we'll see you next
week or another episode of the Giant Bob Because He's
but Jeffe's But Jeffe's been, Mike, He's been, Darn I've been.
Speaker 3: And you at home. We're doing great. All your opinions
are good.
Speaker 1: We'll see you next week for another episode of the
Giant Podcast. Until then, good also shouts out to our sponsors.
Speaker 3: Today, does a divas go check it out?