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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Versus. I'm your host

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dil Muss, and I am on my own today because

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I got to talk some more about Claire Obscure Exhibition

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thirty three, and I think I would feel guilty to

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just be in a chat room with Taylor Kirkland or

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Travison just you know, talk at them about this game

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more than talk with them about it because they haven't

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played a bit. So did a little bonus episode here,

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and this is gonna be all spoilers because this is

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actually my second or third time talking about the game

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on the podcast. So if you want some more spoiler

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free or spoiler light conversations, go back in the feed

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and check out those episodes. But I guess yeah, just

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to start out, like my journey that I took with

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this game, it started out a little bit rough and

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I documented this on side quest where I was into

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the game, played for about two or three I was

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really really enjoying the game, and then I booted up

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the game the next day and then my save was

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deleted or partially deleted. It took me all the way

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back to the opening section of the game, and so

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at that point I was like, ah, I don't know

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this kind of what do I want this in the

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back of my head at any point my save could

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just gomage away. But I eventually I was like, you know,

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this game seems really cool. Everyone's kind of praising it

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and loving it. I think I should give it one

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more shot, And thankfully I did because I didn't have

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any other save issues after that point. And yeah, now

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I've played through the game, finished it, rold credits, doing

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a bunch of postgame stuff, and I, you know, I

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absolutely love this game, which is which is great because

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this is not necessarily my genre.

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Speaker 2: You know.

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Speaker 1: Every once in a while I do like some turn

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based RPG sort of things, but I just don't generally

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gravitate towards them. And it's funny thinking about this game,

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especially as right now I'm playing the Sea of Stars DLC,

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and I've realized matter how much similarities there are between

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this game and Sea of Stars, which was my Game

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of the Year in twenty twenty three when that game

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came out. So I think there's a certain special sauce

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that this game and that game are doing that just

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speaks to me in terms of the RPG side of things.

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So I think I'm gonna keep my eyes and ears

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out for games that are similar to these kind of

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games different ways, because yeah, that's just clearly my cup

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of tea. So as I said, this is gonna be

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a spoiler spoiler filled episode from here on out, I'm yeah,

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spoilers are fully broken open here. I'm not gonna hold

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back at all. So you know, listen at your own risks.

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Definitely go play the game to available on game Pass

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or any other place you want to check it out.

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So yeah, after I had that initial you know, save issue,

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got into the game and was pretty much hooked from

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then on out. Uh And I think, you know, my

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interest kind of it went up and down a little

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bit throughout, mostly because I feel like the end of

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Act one, that's when you know Gustav is killed out,

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Like WHOA, what a bold, crazy moment for a video

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game to do and to commit to that, especially when

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you're like looking forward at his skill tree and like

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things you're gonna get and it's like, oh nope, he

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is gone and you'll never play them again. I think

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it was really smart that they took all the weapons

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that he would have used. Or was using, and those

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are still usable as on verso you get to use

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those same swords in his move set, which I think

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is a really clever way of like not feeling like

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you got robbed of all this stuff you unlock. So

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really all you unlocked for Goose stuff is like these

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skills of course, but then also costumes. But then none

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of those costumes I don't think are unique. I think

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you can get all of them again on Versa or

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other characters anyway. So yeah, like, obviously that's such a

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huge point in the story, and anytime there's like an

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act break in this game, it becomes so much wider. Right,

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The game starts out fairly linear, you're kind of funneled

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through specific areas, but then eventually opens up, Oh you

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can cross the sea, and then obviously like act through

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when you get the ability to fly and you can

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go absolutely anywhere in the game just does this multiple times,

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or it's kind of like that walkout moment in like

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an open world game where it kind of has this

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and like a top down isometric view instead where it

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has the equivalent of a walkout mom where it's like, Wow,

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look at all these things you can go do and see,

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and it's definitely overwhelming, but you know, in a satisfying

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way because it's just like all these new things that

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you're gonna be able to go check out. But I think,

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you know, once there was a reveal in the story

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and I'll get into some of this stuff, like kind

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of more towards the end of the episode. But when

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there's the reveal in the story that the world isn't real,

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it's just a it's a painting, it's a simulation. You know,

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it's not a sci fi simulation. It's more of a

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fantasy simulation, but same idea there, you know, the world

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exists inside this painting. I think the immediate thought for

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me was like it kind of took down a bit

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of the stakes.

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Speaker 2: It's like, Okay, this.

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Speaker 1: Grand epic journey I've been going on now feels like

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not not that it was for nothing, but it doesn't

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feel quite as real.

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Speaker 2: You know, at the end of the day, it's.

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Speaker 1: Like it's still it's a video game, and it just

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pulled back a layer to like still a video game,

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so it should feel just as real. But that was

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when it comes my initial impression of that story beat,

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and then I think, you know, by the time the

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game rolls up or you know, rolls credits, I should say,

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and you get all these other story reveals and you're

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finding out more information about the family and the backstory

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and what led to these moments.

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Speaker 2: Obviously, it's still it sticks the.

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Speaker 1: Landing in that way, but I think it definitely maybe

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lost a little bit as team there, not really like

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I I didn't stop playing it at all, but just

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in terms of that maybe investment from the story side

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of things.

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Speaker 2: And then it picks up again later.

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Speaker 1: On, and then I think I had another minor lull

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when I really got to Act three and I had

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that moment where I finally got the ability to fly

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and the whole map was accessible to me.

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Speaker 2: At that point.

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Speaker 1: They give you a quest that you can just straight

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up go to Loomar and end the game at that point,

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but it feels like way too soon to do that

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kind of thing. Is there's all these points on the

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map that you've been just waiting to see up.

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Speaker 2: To this point. You can finally go access those things.

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Speaker 1: And I felt really overwhelmed when this first happened, because

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you know, one of the criticisms I have, and I

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think many do, of this game is a little bit

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of the lack of direction at some times, Like there

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is an overall world map, but only like very few points.

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Is that actually put like a waypoint on that map,

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Like you know, for the first three acts, first, early

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I guess sections of the game, the map is pretty small,

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like you're closed off enough that it's never really a

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question of where you're supposed to go. But then when

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you get like to these more open areas, when you

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get flying and swimming and all that sort of stuff,

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there's just so much to do, and since you can't

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really quickly zip around the map, like I'm sure it

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only takes maybe a min or two to fly from one.

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Speaker 2: End to the other, but it feels a little bit sluggish.

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Speaker 1: When you're just going around zone to zone to try

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and remember, oh, yeah, what's the name of this place?

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Speaker 2: Have I've been here before?

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Speaker 1: And really the only indicator is like a danger symbol

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where it's like, okay, I probably haven't done this out

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if it as danger on it, or maybe I walked

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in briefly and then got swamped and then.

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Speaker 2: Like left immediately.

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Speaker 1: So you know, eventually, what I started doing was just

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writing down like a quest log on just a piece

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of paper because the game doesn't have that built into

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the game, which would have been nice. I think even

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just the ability to set a way point would have

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been fine for me. I can be like, okay, I

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can set way points here. These are places I haven't been.

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I'll come back and check them out. But even then,

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like when you when you get to that act three

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and there's so many places that have the danger symbol

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on them, it's kind of like, you know, there isn't

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like a a It's not like, Okay, this is a

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purple danger, this is red danger, this is black danger.

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You gotta be careful like it. It's just one static

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danger symbol. So it's it's pretty unclear if it's like Okay,

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when I'm level sixty, I should go here, seventy I

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should go to this place. So it feels just way overwhelming.

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So thankfully super Bad Mic in the discord, who he

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and I have been talking a lot about this game

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and the discord. Come join us talk about it more

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there if you want, I asked him. I was like, man,

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I don't know what the heck that you do have

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any tips because I've gone to like four or five places.

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Speaker 2: It absolutely destroyed everywhere I go. What do I do?

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Speaker 1: And he recommended that I go to Frozen Hearts. I

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believe is the place the name of the place, and

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I think it was. I think it did still have

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a danger symbol on it when I got to Act three,

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But after taking out like two or three enemy camps

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in there, which was hard but not impossible, I got

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so much XP from that that I got leveled up

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and caught up pretty quick. And that place is pretty long.

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It's probably the longest maybe two or second or third

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longest dungeon in the post game or like Act three

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stuff that I've encountered so far. I guess I should

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say that right right now too, is I haven't done

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everything in this game. There's so much more to do.

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There's certain boss fights or areas that still have danger.

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Speaker 2: Symbol on them.

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Speaker 1: I probably will keep plugging away at it, and I'm

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sure there will be additional story beats or little things

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here there that come up, and maybe I'll want to

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share those thoughts later. But I thought now would be

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a good time to get this episode out, because you know,

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I kind of got pulled away to do some doom

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stuff for an episode and then I'm back on See

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If Stars DLC very soon. The Switch two is coming out,

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and so I just don't know how much time I'm

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gonna have and I want.

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Speaker 2: To talk about this game.

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Speaker 1: Well it's still fresh, so yeah, anyway, that was kind

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of a good spot for me to go is the

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Frozen Hearts area kind of get a bunch of lovelops there,

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love loops more, you know, pictos, figure out what's going on,

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and then you know, after that point, then I felt like, okay,

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there's now that I've got a bunch more levels under

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my characters, a lot more places feel accessible, and then

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it kind of was pretty straightforward. There's still a lot

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of that where I'll go into an area I'm like, okay,

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it has danger, maybe I should try it out and

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I'll get absolutely destroyed. Or maybe I can like sneak

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past one enemy or something and find like in a

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collectible or something, but it doesn't feel like it's where

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I should be, and so I think the game just

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lacks a little bit of direction. In that third act,

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I could definitely see them patching things like that, Like

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I feel like a Year's where the patches under his

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belt to like add some quality of life things or

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you know, I don't think they'll do any major story DLC,

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but I think just minor things like that will turn

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this game from what is already an amazing game to

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a slightly more amazing game.

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Speaker 2: I guess, I don't know.

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Speaker 1: I just feels like it's gonna any nitpicks I have

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are things that are easily fixable. Maybe not easily because

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if it was easy, they probably would have done it

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by now, but you know, pretty pretty manageable to add

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some basic fixes like that for some of these kinds

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of things. So yeah, I really enjoyed my time with

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Act three. Still have, like I said, more stuff to

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do there, but spent. I don't really have an hour

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count for you, but definitely, I don't know, ten, fifteen,

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maybe more hours, maybe twenty, I don't know. I definitely

241
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have done a lot in Act three, to the point

242
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that when I finally went back to Loumier to finish

243
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the game fight the final boss.

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Speaker 2: I destroyed the final boss.

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Speaker 1: Like the areas leading up to the final boss funny

246
00:09:41,120 --> 00:09:42,559
enough actually give me a little bit challenge. Some of

247
00:09:42,559 --> 00:09:45,200
the enemies there were tough, not too bad, but then

248
00:09:45,240 --> 00:09:47,240
the final boss I killed my first try and it

249
00:09:47,279 --> 00:09:49,639
was like two or three hits. I feel like in

250
00:09:49,960 --> 00:09:53,200
both the phases it was really really fast, which is funny.

251
00:09:53,240 --> 00:09:56,480
It's like it's maybe a little anti climactic, but it

252
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also felt like a good reward for all the grinding

253
00:10:00,039 --> 00:10:02,360
I had been doing, all the hours I had spent,

254
00:10:02,639 --> 00:10:03,840
and you know, at that point, it's like, Okay, you

255
00:10:03,919 --> 00:10:07,240
fought Renoire multiple times, and even though the fight's different,

256
00:10:07,279 --> 00:10:10,440
there's different mechanics, different stats and all that it, you know,

257
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different cinematics leading up to it, it's still it felt

258
00:10:12,519 --> 00:10:15,879
pretty good. I was not mad, because, yeah, anything past

259
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the paintress, like, given that that's kind of the beacon

260
00:10:19,360 --> 00:10:21,159
far off in the distance, the goal for most of

261
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this game, Like, I'm kind of I'm surprised that we

262
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got went into this whole act three sequence and there

263
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was all this stuff still to do once I you know,

264
00:10:28,879 --> 00:10:31,360
got past the paintress. Obviously, that was like not quite

265
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the battle you expected for it. It was more of

266
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a story moment though it had did have like combat

267
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associated with it as well, of course, But yeah, I

268
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think I was definitely surprised that there was so much

269
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more after that, and it almost felt like bonus stuff.

270
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It felt like postgame, even though there was still clearly

271
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a lot of game there. And I think part of

272
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that is because I believe it's after that Paintress stuff

273
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is when you you go do the epilogue and then

274
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you go back to Act three, So it's kind of

275
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that's maybe the one time in the game other than

276
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like little flashbacks, I guess where the story is told

277
00:11:01,840 --> 00:11:04,200
out of order for dramatic effect, to give you that

278
00:11:04,240 --> 00:11:06,600
big moment of like you want a bunch of story

279
00:11:06,639 --> 00:11:08,480
reveals when you finally get to the paintriocks, as that's

280
00:11:08,519 --> 00:11:10,919
what like the whole game and marketing of the game was.

281
00:11:11,480 --> 00:11:13,120
But then obviously there's like a bunch more stuff to do,

282
00:11:13,159 --> 00:11:15,159
which yeah, feels like a bit of postgame stuff. And

283
00:11:15,399 --> 00:11:18,480
after I defeated Renoir the final boss fight and rolled

284
00:11:18,519 --> 00:11:20,360
credits picked my ending, which I'll talk about in a

285
00:11:20,399 --> 00:11:23,360
little bit, you know, it just chucks it right back

286
00:11:23,399 --> 00:11:25,360
to Act three and you can just either go see

287
00:11:25,360 --> 00:11:28,360
the other ending, or you can just go explore more

288
00:11:28,399 --> 00:11:30,279
and you can immediately teleport out from the flag that

289
00:11:30,320 --> 00:11:33,360
you're left at and go do more stuff in the overworld,

290
00:11:33,399 --> 00:11:35,240
which which I have done a little bit more of

291
00:11:35,279 --> 00:11:38,120
that so yeah, I think the game had like a

292
00:11:38,159 --> 00:11:41,759
really good pacing to it constantly just like keeping things

293
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fresh with different story beats and whatnot, and then just

294
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like the gameplay constantly evolving, or as you're getting through

295
00:11:47,559 --> 00:11:50,960
your skill trees and getting more unlocked and finding new weapons. Yeah,

296
00:11:50,960 --> 00:11:52,840
it feels like the game just kind of constantly keeps

297
00:11:52,879 --> 00:11:55,679
up pace and doesn't really have like any slow dragging moments.

298
00:11:55,679 --> 00:11:57,759
It was more just when I had that initial reveal

299
00:11:57,799 --> 00:12:00,440
of like, oh, this world isn't real, thet felt a

300
00:12:00,480 --> 00:12:02,159
little a little bit lower for me. But then it

301
00:12:02,200 --> 00:12:06,559
became a more personal journey, more personal story about the

302
00:12:06,679 --> 00:12:09,720
characters in this world. So I think I'm gonna start

303
00:12:09,759 --> 00:12:12,879
talking a little bit more about some combat and things

304
00:12:13,000 --> 00:12:15,120
like that, and then I'll kind of ramp more into

305
00:12:15,159 --> 00:12:18,600
some story beats and character stuff in terms of the

306
00:12:18,600 --> 00:12:23,080
the you know progression of my characters. Early on, you know,

307
00:12:23,080 --> 00:12:25,320
I guess you get Lunae and then you get or

308
00:12:25,399 --> 00:12:27,559
you have Gustav. You get Lunae, and then you get Male.

309
00:12:27,879 --> 00:12:30,200
Then eventually you get cl and then you know, you

310
00:12:30,200 --> 00:12:32,279
have the swapout where Gustav is taken away you get

311
00:12:32,320 --> 00:12:35,480
verse of instead, and then you go get Monoco. I

312
00:12:35,559 --> 00:12:39,240
pretty much always kept Lunae and Mael in my party,

313
00:12:39,480 --> 00:12:42,399
like I think, you know, I think one hundred percent

314
00:12:42,399 --> 00:12:44,720
of the time, except for specific missions that require you

315
00:12:44,759 --> 00:12:47,519
to play as a certain character or certain subsets of characters,

316
00:12:48,279 --> 00:12:50,120
and so Luna was kind of like I always had

317
00:12:50,159 --> 00:12:52,279
her in the middle. I forget, I forget how you

318
00:12:52,279 --> 00:12:54,120
do it, you like select the party in a specific way,

319
00:12:54,120 --> 00:12:55,360
so that she was always in the middle.

320
00:12:55,639 --> 00:12:57,120
Speaker 2: She was kind of the all around her. She was

321
00:12:57,120 --> 00:12:57,639
the Mario.

322
00:12:58,360 --> 00:13:01,159
Speaker 1: She had like really really high speed, so she had

323
00:13:01,159 --> 00:13:02,679
more turns than anyone else, so she could be the

324
00:13:02,679 --> 00:13:04,440
one to like, Okay, I need to do a last

325
00:13:04,440 --> 00:13:07,080
minute revive here, I need to throw some heels on

326
00:13:07,080 --> 00:13:09,919
my team. But primarily she was a damage dealer, and

327
00:13:09,960 --> 00:13:13,320
her primary goal was to just apply burn to enemies,

328
00:13:13,320 --> 00:13:15,240
so like hell was the go to skill for me,

329
00:13:15,440 --> 00:13:17,679
just constantly applying that as much as I possibly can,

330
00:13:17,840 --> 00:13:19,759
and then like in between, you know, if I need

331
00:13:19,759 --> 00:13:21,639
to do a supportive task, I can, But otherwise it

332
00:13:21,679 --> 00:13:23,360
was just doing an attack or something.

333
00:13:23,399 --> 00:13:25,759
Speaker 2: They got to build up my ap to.

334
00:13:25,720 --> 00:13:27,480
Speaker 1: Get to the point where I can just spam more

335
00:13:27,519 --> 00:13:29,399
hell and then putting all of like the picto's and

336
00:13:29,440 --> 00:13:31,600
luminas on there that make it so like it doubles

337
00:13:31,639 --> 00:13:33,320
the amount of fire you put on with every hit,

338
00:13:33,519 --> 00:13:35,200
increasing the damage against fire.

339
00:13:35,480 --> 00:13:36,080
Speaker 2: And then all my.

340
00:13:36,080 --> 00:13:39,759
Speaker 1: Characters had the picto or I guess the lumina where

341
00:13:39,799 --> 00:13:42,600
they would heal by attacking anyone who was burning. And

342
00:13:42,600 --> 00:13:44,480
so her goal was to just get fire on people.

343
00:13:44,480 --> 00:13:46,559
So by the time I was in like the third

344
00:13:46,720 --> 00:13:49,480
late late act three stuff, you know, it's pretty easy

345
00:13:49,519 --> 00:13:51,840
for me to get like thirty forty to fifty like

346
00:13:51,960 --> 00:13:54,240
fire built up on an enemy, and so They're just

347
00:13:54,320 --> 00:13:56,919
gonna be constantly burning. So I'm gonna be constantly getting

348
00:13:56,919 --> 00:14:00,799
like health back from all my characters attacking them. So yeah,

349
00:14:01,320 --> 00:14:03,120
in the fact that she had just super high speed

350
00:14:03,200 --> 00:14:04,960
meant that she could just act more. And then eventually

351
00:14:04,960 --> 00:14:08,039
when I got the cheater picto which all shout out

352
00:14:08,080 --> 00:14:10,960
a little bit later on giving her double turns, and

353
00:14:11,000 --> 00:14:14,039
she's already super fast, just unreal. She was definitely the

354
00:14:15,240 --> 00:14:17,399
she was definitely holding things down and the most like

355
00:14:17,440 --> 00:14:19,720
well rounded character on my team. And then my l

356
00:14:19,840 --> 00:14:22,399
I think I feel like probably until like level thirty

357
00:14:22,440 --> 00:14:26,879
or forty, I only ever put stats into power nothing,

358
00:14:27,080 --> 00:14:29,919
not a single other thing, so she was the ultimate

359
00:14:29,919 --> 00:14:33,080
glass canon. I could fill in some shield abilities with

360
00:14:33,120 --> 00:14:36,440
like the luminas usually or pictos, and that's how it

361
00:14:36,440 --> 00:14:38,440
would make it so she didn't just immediately die all

362
00:14:38,440 --> 00:14:40,320
the time. I giving her shields or like maybe other

363
00:14:40,399 --> 00:14:42,960
characters would boost her up. But yeah, she just did

364
00:14:43,000 --> 00:14:46,519
an insane amount of damage and that's really all the

365
00:14:46,519 --> 00:14:48,879
build was for her. And then eventually I started rounding

366
00:14:48,879 --> 00:14:51,279
her out more, giving her more other stats, make sure

367
00:14:51,279 --> 00:14:53,240
her speak, because eventually she was so slow that she

368
00:14:53,279 --> 00:14:56,159
wasn't even attacking enough, and then she was so squashy

369
00:14:56,279 --> 00:14:58,639
she was dying all the time. So eventually adding in

370
00:14:58,679 --> 00:15:00,799
some of those things too to make her a little

371
00:15:00,799 --> 00:15:01,799
bit more well rounded.

372
00:15:01,840 --> 00:15:03,039
Speaker 2: So those two were always in the party.

373
00:15:03,039 --> 00:15:04,919
Speaker 1: It was always like Lune is like the bit of

374
00:15:04,960 --> 00:15:08,879
the all rounder males as the dps, primarily in the

375
00:15:09,039 --> 00:15:09,519
third slot.

376
00:15:09,559 --> 00:15:12,960
Speaker 2: I'd switch around a lot. I would use cl was

377
00:15:12,960 --> 00:15:13,960
typically like my go.

378
00:15:13,919 --> 00:15:18,240
Speaker 1: To healer slash support type character, so she was always

379
00:15:18,240 --> 00:15:20,240
there on the side. She had the AoE heel that

380
00:15:20,279 --> 00:15:22,080
she would do constantly, and then I also kind of

381
00:15:22,080 --> 00:15:24,519
always had her as the guard breaker, so whenever I'd

382
00:15:24,519 --> 00:15:27,679
build up enough guard she would usually have AP on her,

383
00:15:27,679 --> 00:15:30,639
whereas you know, my alism was spamming her AP to

384
00:15:30,639 --> 00:15:32,559
get as much damage out as possible, or using her

385
00:15:32,600 --> 00:15:35,679
skills to remove shields, things like that. But CL would

386
00:15:35,679 --> 00:15:37,799
try to always keep a little some reserve of apiece

387
00:15:37,840 --> 00:15:38,519
that I could use.

388
00:15:39,080 --> 00:15:39,919
Speaker 2: One of the I think I.

389
00:15:39,840 --> 00:15:43,559
Speaker 1: Had to break abilities on her, so she had options

390
00:15:43,559 --> 00:15:46,200
there of how to break the opponent and keep up

391
00:15:46,240 --> 00:15:48,159
in the pacing. And then the stats wise for her

392
00:15:48,200 --> 00:15:50,879
and pretty much everyone else Minoco, VERSU, n CLI, I

393
00:15:50,879 --> 00:15:52,879
pretty much kept their stats pretty well rounded for the

394
00:15:52,879 --> 00:15:55,679
most part. Maybe highlighting this, like, I think CLI put

395
00:15:55,720 --> 00:15:57,399
a little bit more into defense and health just so

396
00:15:57,399 --> 00:15:59,600
she could be tanky, make sure she's alive for the

397
00:15:59,639 --> 00:16:01,600
healing that she needs to do. Vers So, I think

398
00:16:01,600 --> 00:16:03,080
I made a little bit more of like a second

399
00:16:03,159 --> 00:16:06,159
DPS after my l but the Monoco is definitely like

400
00:16:06,200 --> 00:16:07,960
a all around her as well in terms of the

401
00:16:08,120 --> 00:16:11,600
general stats. And then Monoco I really kept a variety.

402
00:16:11,600 --> 00:16:12,480
Speaker 2: I never really.

403
00:16:12,240 --> 00:16:14,799
Speaker 1: Figured out an amazing strategy for him, and I think

404
00:16:14,799 --> 00:16:17,120
part of that is maybe it's just unlucky or maybe

405
00:16:17,120 --> 00:16:18,840
just how it's designed. I'm not sure, but I definitely

406
00:16:18,840 --> 00:16:21,519
only have like a handful of weapons with him, like

407
00:16:21,639 --> 00:16:24,240
maybe five or six, whereas every other character, I think Versa,

408
00:16:24,279 --> 00:16:26,799
I was like fifteen twenty weapons, and all these weapons,

409
00:16:26,799 --> 00:16:29,679
you know, have different stats or like incentivized different play styles,

410
00:16:29,720 --> 00:16:31,919
so it gives you a little bit more freedom with

411
00:16:32,039 --> 00:16:34,840
Monoco since there's less of those. I never really knew

412
00:16:34,840 --> 00:16:38,080
exactly the best way to play him, and I know

413
00:16:38,120 --> 00:16:40,080
you can math it all out of like, Okay, when

414
00:16:40,120 --> 00:16:42,039
I played this ability, it's gonna move my flag over

415
00:16:42,120 --> 00:16:44,360
four the beast to a wheel four times over, so

416
00:16:44,399 --> 00:16:45,480
now I will be on a red.

417
00:16:45,600 --> 00:16:47,720
Speaker 2: But to me, I just couldn't chest it. I couldn't.

418
00:16:47,720 --> 00:16:49,159
I couldn't think that money moves ahead.

419
00:16:49,200 --> 00:16:51,200
Speaker 1: So I would just kind of go off the cuff

420
00:16:51,519 --> 00:16:52,840
and I would try and give him at least one

421
00:16:52,919 --> 00:16:54,679
ability of all the colors so that he always had.

422
00:16:54,559 --> 00:16:55,080
Speaker 2: Something to do.

423
00:16:55,360 --> 00:16:56,440
Speaker 1: And then I tried to give them a little bit

424
00:16:56,440 --> 00:16:58,039
of everything. He would have some break, he'd have some

425
00:16:58,120 --> 00:17:01,519
AoE damage, he had a heel slash buff always on.

426
00:17:01,879 --> 00:17:04,519
So he's a bit of like I don't know, use

427
00:17:04,559 --> 00:17:06,880
a variety, but I really liked having him in there,

428
00:17:06,920 --> 00:17:09,200
and I've used him a lot because of his like

429
00:17:09,240 --> 00:17:13,519
core mechanic around you know, finding or defeating different enemies

430
00:17:13,519 --> 00:17:14,960
and like that's how you get abilities.

431
00:17:15,160 --> 00:17:17,200
Speaker 2: Because that was a really fun collectible for me.

432
00:17:17,240 --> 00:17:19,440
Speaker 1: You know, it's like such a more engaging collectible where

433
00:17:19,480 --> 00:17:21,759
it's like, okay, go take out all these enemies with

434
00:17:21,799 --> 00:17:24,440
the specific guy equipped, you'll get one of their abilities.

435
00:17:24,960 --> 00:17:26,720
I think I have all but three or four on him,

436
00:17:26,799 --> 00:17:29,359
so that's you know, a pretty high percentage out of

437
00:17:29,359 --> 00:17:31,680
all the ones available. And so because that, I was

438
00:17:31,720 --> 00:17:34,839
often keeping him in that eightier roster along with Male

439
00:17:35,400 --> 00:17:36,119
and Lunae.

440
00:17:36,039 --> 00:17:37,559
Speaker 2: So that he could you know, get those abilities.

441
00:17:37,559 --> 00:17:39,559
Speaker 1: Which also you know, this is jumping ahead a little

442
00:17:39,559 --> 00:17:41,960
bit in story stuff character stuff, but like Minoco obviously

443
00:17:41,960 --> 00:17:45,160
being the family's dog, and that's why Versill like brought

444
00:17:45,200 --> 00:17:47,880
him into the painting when he created the painting. I

445
00:17:47,880 --> 00:17:49,799
think that's like a very fun thematic thing that like

446
00:17:49,839 --> 00:17:53,400
this dog character is like finding animal's feet. It's like

447
00:17:53,440 --> 00:17:55,240
almost like that dog maybe in real life, was like

448
00:17:55,279 --> 00:17:57,319
digging up in the yard and always finding weird stuff

449
00:17:57,359 --> 00:17:59,680
like mice or like I don't know, a dead rabbit

450
00:17:59,759 --> 00:18:02,119
or something or something like that. And so it makes

451
00:18:02,160 --> 00:18:04,119
sense that like all this character is like collecting feet

452
00:18:04,119 --> 00:18:05,839
and then that turns into like obviously the painting is

453
00:18:05,839 --> 00:18:07,920
a very different than like an actual dog, But I

454
00:18:07,920 --> 00:18:10,880
thought that was kind of a fun thematic tie there,

455
00:18:10,920 --> 00:18:13,519
which I really like that element of the character and story.

456
00:18:13,519 --> 00:18:15,839
I think when that reveal, when I learned that about Monoco,

457
00:18:16,000 --> 00:18:18,759
just like added so much more depth and like added

458
00:18:18,799 --> 00:18:22,839
like the I just justified the funny dynamic that him

459
00:18:22,839 --> 00:18:25,160
and Verso had. Obviously, it's very different when they're having

460
00:18:25,160 --> 00:18:29,079
actual conversations rather than like, you know, if you can

461
00:18:29,160 --> 00:18:31,119
have a conversation with your dog in real life, that's fine.

462
00:18:31,240 --> 00:18:33,759
I have conversations with my cats and stuff, but it's

463
00:18:33,799 --> 00:18:35,400
not quite the same as talking with someone who can

464
00:18:35,400 --> 00:18:38,440
also you know, speak the same language right back at you.

465
00:18:39,400 --> 00:18:41,680
And then yeah, Verso definitely the one I used the lease.

466
00:18:41,799 --> 00:18:42,720
Speaker 2: I think I didn't.

467
00:18:43,240 --> 00:18:46,799
Speaker 1: Super love his his play style, his move set, and

468
00:18:46,920 --> 00:18:48,720
that's kind of how I feel about Gustav as well.

469
00:18:49,400 --> 00:18:52,000
So I wasn't Gustaff wasn't even in my main party

470
00:18:52,000 --> 00:18:54,119
anymore by the time he passed away, So I was

471
00:18:54,160 --> 00:18:56,480
like not super bummed on the gameplay side of things,

472
00:18:56,480 --> 00:18:59,119
And I think that's intentionally why Gustav's move set is

473
00:18:59,160 --> 00:19:01,160
the most simplified one of like, oh, you literally just

474
00:19:01,160 --> 00:19:03,119
build up this bar that goes to ten and then

475
00:19:03,119 --> 00:19:06,079
you do the big attack pretty straightforward, whereas with Male

476
00:19:06,119 --> 00:19:08,319
it's like, okay, keeping track of all of the different

477
00:19:08,319 --> 00:19:11,160
stances you're in and trying to like minmax that or

478
00:19:11,200 --> 00:19:14,000
you could even turn her into a healer obviously Luna

479
00:19:14,200 --> 00:19:16,960
has all these different abilities and using the stains to

480
00:19:17,039 --> 00:19:20,240
maximize damage or other abilities, and then cl with like

481
00:19:20,279 --> 00:19:22,880
adding these forteil stacks and then triggering them for like

482
00:19:22,880 --> 00:19:26,559
bonus damage, like these are pretty and then the monoco

483
00:19:26,599 --> 00:19:28,519
like keeping track of that wheel and like making sure

484
00:19:28,519 --> 00:19:31,000
you're putting the right abilities on and building the character

485
00:19:31,000 --> 00:19:32,559
in right way so you're being efficient with all that

486
00:19:32,559 --> 00:19:35,519
stuff like pretty complicated mechanics, whereas yeah, verso and good

487
00:19:35,519 --> 00:19:38,279
stuff are a little bit more simplified verses. I found

488
00:19:38,279 --> 00:19:41,440
maybe a little bit tricky to parts. Sometimes Sometimes I

489
00:19:41,480 --> 00:19:43,880
was like, Okay, I'm like on A I'm building up

490
00:19:43,960 --> 00:19:45,680
charge on a D right now. Does that mean like

491
00:19:45,759 --> 00:19:48,799
dabilities will work or is it like only when I'm

492
00:19:48,880 --> 00:19:51,359
up to B that like anything below works. So I

493
00:19:51,400 --> 00:19:53,039
think I always found things a little bit confused, and

494
00:19:53,039 --> 00:19:55,960
even like you know, tens and tens of hours in Lunae,

495
00:19:56,000 --> 00:19:58,200
being always in my party one percent of the time,

496
00:19:58,559 --> 00:20:01,000
I did not have it figured out, like, Okay, on

497
00:20:01,039 --> 00:20:02,319
turn one, I have to do this so that I

498
00:20:02,319 --> 00:20:04,240
built the stains that on turn two I can use

499
00:20:04,440 --> 00:20:06,200
this ability and get the bonus damage off.

500
00:20:06,200 --> 00:20:07,839
Speaker 2: And then on turn three, now I.

501
00:20:07,759 --> 00:20:09,759
Speaker 1: Have this mega attack because I have all these stains

502
00:20:09,759 --> 00:20:13,319
built up, And I think that is leading into one

503
00:20:13,359 --> 00:20:15,279
of the maybe one of the criticisms I have of

504
00:20:15,359 --> 00:20:17,720
this game is I think there's so much build a variety,

505
00:20:17,759 --> 00:20:20,599
whether it is those weapons offering like super unique play styles,

506
00:20:20,920 --> 00:20:23,720
the range of abilities to get, so many different types

507
00:20:23,759 --> 00:20:26,079
of abilities, so many different types of play styles, and

508
00:20:26,079 --> 00:20:30,160
then obviously the lumina and piccto system is ridiculously overwhelming

509
00:20:30,839 --> 00:20:33,000
and great. There's so much to it's so much fun.

510
00:20:33,400 --> 00:20:35,079
But I found like just because of how long it

511
00:20:35,079 --> 00:20:37,240
takes to not necessarily swap out ability as weapons that's

512
00:20:37,279 --> 00:20:40,119
pretty quick, but how long it takes to swatch out

513
00:20:40,400 --> 00:20:43,960
switch out luminas and pictos, especially because I was making

514
00:20:44,000 --> 00:20:45,920
sure I leveled every single picto. As soon as I

515
00:20:45,960 --> 00:20:48,079
got it, I put it immediately on someone so I

516
00:20:48,119 --> 00:20:49,880
could add it as a lumina. So i'd have that option,

517
00:20:50,519 --> 00:20:53,319
but because that menu is really rough, like they needed

518
00:20:53,359 --> 00:20:56,440
to add a lot more organization to it, or I know,

519
00:20:56,480 --> 00:20:59,240
there's like a favorite favoriting you can do, but that

520
00:20:59,279 --> 00:21:02,000
doesn't really cut it. It's not really good enough for

521
00:21:02,079 --> 00:21:04,039
what I need there. I really wish I could have

522
00:21:04,039 --> 00:21:07,319
had like two or three or more like preset builds

523
00:21:07,319 --> 00:21:09,079
that I could make up, not preset in terms of

524
00:21:09,119 --> 00:21:11,519
the game making them, but like I could set like, Okay,

525
00:21:11,599 --> 00:21:13,640
this is play style A for Lunae, and this is

526
00:21:13,680 --> 00:21:17,279
like my fire healer build or something, and Luna too.

527
00:21:17,480 --> 00:21:21,920
This is more my my defensive build ICE ICE defensive

528
00:21:21,920 --> 00:21:25,519
build or like build three, and this is my DPS build,

529
00:21:25,559 --> 00:21:27,640
And then I can just pick one of those presets

530
00:21:27,680 --> 00:21:30,039
and then it automatically gives me the weapon, the abilities

531
00:21:30,079 --> 00:21:31,759
and the pictose luminas I want to equip.

532
00:21:32,359 --> 00:21:33,720
Speaker 2: But I think that's one of the reasons why I

533
00:21:33,759 --> 00:21:36,559
didn't try different play styles.

534
00:21:36,640 --> 00:21:39,599
Speaker 1: It just takes so long to re equip and unequip things,

535
00:21:39,599 --> 00:21:41,319
and it's like, Okay, I can't remember exactly what my

536
00:21:41,319 --> 00:21:42,599
build was, even though it was really good.

537
00:21:42,640 --> 00:21:43,960
Speaker 2: I don't want to like lose this build.

538
00:21:44,640 --> 00:21:46,319
Speaker 1: It kind of feels like that too at times, and

539
00:21:46,359 --> 00:21:47,880
so I think I would have liked to have some

540
00:21:47,960 --> 00:21:50,359
like presets there, or even just like a quicker better

541
00:21:50,400 --> 00:21:54,759
way to select luminas, because I think the game has

542
00:21:54,839 --> 00:21:58,240
like you can you know, select offensive, defensive support or

543
00:21:58,279 --> 00:22:00,000
something like that, but like I wanted to disability to

544
00:22:00,079 --> 00:22:03,519
like google aim and then all the aimabilities pop up

545
00:22:03,559 --> 00:22:05,079
so I can pop all those on real quick. I

546
00:22:05,160 --> 00:22:07,000
just felt like that it was always a little bit

547
00:22:07,000 --> 00:22:08,519
too clunky for me. But we want to switch up

548
00:22:08,519 --> 00:22:10,480
play styles too much, which is too bad because i'd

549
00:22:10,480 --> 00:22:14,039
find a cool weapon, like I eventually found one later

550
00:22:14,119 --> 00:22:16,160
on for Lune that's like an ice ability or an

551
00:22:16,160 --> 00:22:18,720
ice weapon rather that I think it makes it so

552
00:22:18,839 --> 00:22:20,839
you like lose health at the end of your term,

553
00:22:20,839 --> 00:22:23,640
that you like go into this like you like freezes yourself,

554
00:22:23,640 --> 00:22:25,480
but then you come back healed or something like that

555
00:22:25,519 --> 00:22:27,920
and with some other benefits. And obviously I don't know

556
00:22:27,960 --> 00:22:29,960
the exacts of it because I never actually used the weapon,

557
00:22:30,200 --> 00:22:31,960
but it was a really cool idea and as soon

558
00:22:32,000 --> 00:22:33,480
as I read that weapon or picked it up, I

559
00:22:33,480 --> 00:22:35,440
was like, ooh, this is a really cool idea for build.

560
00:22:35,480 --> 00:22:37,240
I want to try this. But then I was like, ah,

561
00:22:37,279 --> 00:22:39,200
my burn build is really good. I don't want to

562
00:22:39,240 --> 00:22:41,720
have to like spend fifteen minutes later like switch back

563
00:22:41,759 --> 00:22:43,519
to this burn build. And so that's something that I

564
00:22:43,559 --> 00:22:45,440
could see them adding with like patches, and I would

565
00:22:45,440 --> 00:22:47,799
really like to see that because there's so much.

566
00:22:47,680 --> 00:22:48,559
Speaker 2: Variety to this, you know.

567
00:22:48,559 --> 00:22:50,759
Speaker 1: I know, Mike in the end the discord was talking

568
00:22:51,000 --> 00:22:53,880
to me about how Mael was his healer support class

569
00:22:53,920 --> 00:22:55,559
I believe, and it's like, I would love to try

570
00:22:55,559 --> 00:22:57,559
that because I can envision that with all the skills

571
00:22:57,599 --> 00:23:00,440
and other pictos and things that I've unlocked. But yeah,

572
00:23:00,480 --> 00:23:03,880
to unselect everything and re select it all, it's just

573
00:23:04,200 --> 00:23:05,880
it's just gonna take too long, and I'm just maybe

574
00:23:05,880 --> 00:23:07,920
a bit too lazy to want to do some of that.

575
00:23:09,279 --> 00:23:11,319
And then yeah, I think especially given for Monoco, just

576
00:23:11,319 --> 00:23:14,440
like the overwhelming looking at his abilities, I feel like

577
00:23:14,480 --> 00:23:17,119
that needed some sort of organization to it, because that

578
00:23:17,160 --> 00:23:18,880
gets a bit heavy as well. When you're trying to

579
00:23:18,920 --> 00:23:22,279
factor in all those ability has plus all the luminous

580
00:23:22,319 --> 00:23:24,519
pictols you can put on him, it just becomes a

581
00:23:24,519 --> 00:23:26,640
bit ridiculous. And from maybe for him, it's a good

582
00:23:26,680 --> 00:23:28,319
thing that he has less weapons that you can pick

583
00:23:28,359 --> 00:23:30,200
from or at least that I have found, because I

584
00:23:30,240 --> 00:23:34,440
think that would be just a little bit overwhelming. I

585
00:23:34,480 --> 00:23:37,000
also like that the game frequently in the commet like

586
00:23:37,039 --> 00:23:39,960
puts you into different types of scenarios. Obviously, at one point,

587
00:23:40,000 --> 00:23:43,279
as Mail you fight against Alicia, and that's really fun

588
00:23:43,319 --> 00:23:44,680
to do. Like a one on one battle you get

589
00:23:44,759 --> 00:23:46,039
like a few of those in the game against like

590
00:23:46,079 --> 00:23:48,680
merchants usually then there was also like a specific battle

591
00:23:48,680 --> 00:23:51,839
that put me as as Verso and Minoco and like

592
00:23:51,920 --> 00:23:54,279
a so a two v one or three or wherever

593
00:23:54,279 --> 00:23:56,480
many opponents there was in that certain mission, and so

594
00:23:56,519 --> 00:23:58,119
I like that there's like four sing and obviously at

595
00:23:58,119 --> 00:23:59,920
the start of the game, before you have all three characters,

596
00:24:00,200 --> 00:24:02,640
you're getting like one on one battles, two on two battles,

597
00:24:02,720 --> 00:24:04,119
and so I think I like that the game kind

598
00:24:04,160 --> 00:24:06,480
of forces you to switch it up, or certain missions

599
00:24:06,480 --> 00:24:08,920
will force you to certain characters, so you're getting that variety.

600
00:24:09,160 --> 00:24:11,119
And I don't know if the game like catches up

601
00:24:11,160 --> 00:24:12,799
people in levels if you don't use them much, but

602
00:24:12,839 --> 00:24:14,720
I found that even if I didn't use Versa for

603
00:24:14,799 --> 00:24:16,000
a few hours, he was.

604
00:24:15,960 --> 00:24:17,240
Speaker 2: Never that under leveled.

605
00:24:18,279 --> 00:24:19,799
Speaker 1: So maybe it's just because you know, I'd go into

606
00:24:19,799 --> 00:24:21,119
a later area and then he would get a lot

607
00:24:21,119 --> 00:24:23,559
more XP because he was under leveled. Not sure exactly,

608
00:24:23,559 --> 00:24:25,519
but it felt like my characters are always caught up,

609
00:24:25,720 --> 00:24:28,039
and obviously five when you always have three person party

610
00:24:28,119 --> 00:24:31,319
is not super overwhelming to try and keep track of.

611
00:24:31,440 --> 00:24:34,319
So uh yeah, I think that that was really fun too,

612
00:24:34,400 --> 00:24:36,039
just in terms of variety sake, and that would be

613
00:24:36,039 --> 00:24:39,000
really hard sometimes. And obviously there's certain builds or certain

614
00:24:39,000 --> 00:24:41,000
pictos rather that are built around like okay, if you

615
00:24:41,039 --> 00:24:43,519
are the only one at a party, obviously I think

616
00:24:43,519 --> 00:24:45,920
that would apply if your two other characters died, but

617
00:24:46,000 --> 00:24:47,559
also to like try that as a build, like I'm

618
00:24:47,559 --> 00:24:50,519
just gonna go for a crazy huge damage build and

619
00:24:50,599 --> 00:24:53,200
then base it off of just like being a solo player,

620
00:24:53,519 --> 00:24:57,480
Like obviously there's one of the gest roles in the

621
00:24:57,519 --> 00:25:00,000
town asks you to do nine hundred and nine nine

622
00:25:00,359 --> 00:25:02,759
nine nine damage to them, And so that was really

623
00:25:02,799 --> 00:25:04,640
fun to like switch builds around with my l who

624
00:25:04,680 --> 00:25:06,640
was my DPS character, to try and figure out a

625
00:25:06,680 --> 00:25:09,000
way that I could make that happen, and eventually I did,

626
00:25:09,000 --> 00:25:10,720
but it was funny like every few hours I'd come

627
00:25:10,759 --> 00:25:12,640
back and try that again, and then I'd put on

628
00:25:12,759 --> 00:25:15,000
like all those pictos and luminas to just make her

629
00:25:15,079 --> 00:25:16,880
so she would do an insane amount of damage with

630
00:25:16,960 --> 00:25:21,279
one hit. Really really satisfying to figure out cool combos

631
00:25:21,319 --> 00:25:24,960
like that. Speaking more on the combat, I mean, as

632
00:25:25,119 --> 00:25:28,079
as I mentioned, I feel like I never really got

633
00:25:28,079 --> 00:25:32,720
the full understanding of how to use Lune's stains, or

634
00:25:32,759 --> 00:25:35,200
like I wasn't always using them super efficiently. I think

635
00:25:35,440 --> 00:25:38,079
with my l her move st was a bit more simplified,

636
00:25:38,119 --> 00:25:39,680
so I was able to do that, and that one

637
00:25:39,720 --> 00:25:41,720
I could force the out two to three turns of

638
00:25:41,759 --> 00:25:44,319
like Okay, I'm building up here, building up here, and

639
00:25:44,319 --> 00:25:46,160
then I'm gonna be in virtuous stance for like three

640
00:25:46,240 --> 00:25:47,720
or four turns in a row because of the way

641
00:25:47,720 --> 00:25:50,039
I'm setting things up here. I also found with cl

642
00:25:50,119 --> 00:25:52,799
I could never really quite get the hang of it.

643
00:25:52,799 --> 00:25:54,880
Hers is a bit simpler, simplified, because it's like, Okay,

644
00:25:54,880 --> 00:25:57,240
well I can see that there's whatever stack on this

645
00:25:57,319 --> 00:25:59,200
enemy right now of the foretel, so I can like

646
00:26:00,079 --> 00:26:02,359
pop it for bonus damage. But I felt like there's

647
00:26:02,400 --> 00:26:03,680
so many more ways that could be a lot more

648
00:26:03,680 --> 00:26:06,160
efficient with her as a character that I could never

649
00:26:06,240 --> 00:26:09,200
just try it out or never quite succeed in that

650
00:26:09,240 --> 00:26:12,119
same way. In terms of the pictos, I think the

651
00:26:12,400 --> 00:26:15,000
cool system. You know, any character can put on any picto.

652
00:26:15,359 --> 00:26:17,559
After four battles, it'll get upgraded to illumina and then

653
00:26:17,599 --> 00:26:19,000
any character can equip it at that point.

654
00:26:19,079 --> 00:26:20,359
Speaker 2: I think that's really smart.

655
00:26:20,079 --> 00:26:22,480
Speaker 1: That it's kind of incentivizing you to try out every

656
00:26:22,519 --> 00:26:25,079
single picto and that way you're like most of them

657
00:26:25,079 --> 00:26:27,200
do make a lot of sense, Like they're pretty straightforward

658
00:26:27,200 --> 00:26:28,519
when you read them, you kind of know how it's

659
00:26:28,519 --> 00:26:30,920
gonna work. But at least that's forcing you to try

660
00:26:30,920 --> 00:26:33,720
out everything a little bit, and that way you can

661
00:26:33,799 --> 00:26:36,680
kind of experiment with things so you know you don't

662
00:26:36,720 --> 00:26:38,480
have to either. And also four battles isn't a lot,

663
00:26:38,519 --> 00:26:40,160
so it's not like you could grind for hours with

664
00:26:40,200 --> 00:26:42,039
any battle. You can do it, you know, in probably

665
00:26:42,039 --> 00:26:44,119
like two minutes if you just like reset on like

666
00:26:44,200 --> 00:26:46,559
a pretty basic enemy there. And I think that is

667
00:26:46,599 --> 00:26:48,319
a really good system. I think other than the menuing,

668
00:26:48,359 --> 00:26:50,240
I really have no notes. I think it's cool that

669
00:26:50,480 --> 00:26:52,480
there's kind of this. You know, every character has unique

670
00:26:52,480 --> 00:26:55,079
things when with their weapons and their abilities, and they're

671
00:26:55,119 --> 00:26:58,119
just basic mechanic. But then the aluminism pictos are kind

672
00:26:58,160 --> 00:27:00,799
of just these more general things narve and then sometimes

673
00:27:00,839 --> 00:27:03,279
they are very specialized, and then you can kind of

674
00:27:03,279 --> 00:27:05,240
put those on any character. So it makes every character

675
00:27:05,279 --> 00:27:08,079
just have the ability to be a tank, a DPS,

676
00:27:08,279 --> 00:27:12,240
a healer, you know, weird niche builds in between. Like

677
00:27:12,440 --> 00:27:15,000
it just it gives you so much variety there. I

678
00:27:15,319 --> 00:27:17,559
also think that the point in the story too, when

679
00:27:17,599 --> 00:27:19,359
I forget when you get the picked out, it's pretty late.

680
00:27:19,400 --> 00:27:21,480
I think probably at the start of act three is

681
00:27:21,480 --> 00:27:23,400
when you get the pickto that removes that like nin

682
00:27:24,319 --> 00:27:27,000
nine and nine damage throttle, which is one of the

683
00:27:27,000 --> 00:27:29,440
best feelings in like a game I can think of

684
00:27:29,480 --> 00:27:31,640
in a very long time, the fact that this game

685
00:27:31,680 --> 00:27:33,319
has just had like training wheels on you the whole

686
00:27:33,359 --> 00:27:36,519
time to make it so you're dealing a specific amount

687
00:27:36,559 --> 00:27:39,039
of damage, which is great for balancing because it means

688
00:27:39,079 --> 00:27:40,759
all the boss fights are gonna be bounced up to

689
00:27:40,799 --> 00:27:42,880
that point in the game, and then the game doesn't

690
00:27:42,920 --> 00:27:45,680
fully open up until afterwards. But man, does that feel

691
00:27:45,759 --> 00:27:47,759
go when you first start, Oh shit, I'm doing twelve

692
00:27:47,799 --> 00:27:51,960
thousand damage. Now I'm doing twenty thirty forty thousand damage.

693
00:27:52,000 --> 00:27:54,839
Now I'm dealing multiple one hundred thousand damage like in

694
00:27:54,920 --> 00:27:55,599
one strike.

695
00:27:56,279 --> 00:27:57,839
Speaker 2: It's such a great.

696
00:27:57,680 --> 00:28:00,519
Speaker 1: Thing, you know, it's a perfect balancing tool. And also

697
00:28:00,680 --> 00:28:03,880
just is this amazing gameplay feeling in like the third

698
00:28:03,920 --> 00:28:05,839
act of the game, So it just kind of revitalizes.

699
00:28:06,160 --> 00:28:07,720
Speaker 2: And then immediately when I then did that.

700
00:28:07,680 --> 00:28:09,279
Speaker 1: I was like, Okay, all these bosses that I thought

701
00:28:09,319 --> 00:28:11,200
were way too hard, now that I'm not gonna be

702
00:28:11,240 --> 00:28:13,119
maxed out on damage, I'm gonna go try them again.

703
00:28:13,440 --> 00:28:15,079
And then you know, there was one I went back

704
00:28:15,119 --> 00:28:18,200
to from earlier in the game and I one shot him,

705
00:28:18,519 --> 00:28:20,839
which was hilarious. It was actually the boss when I

706
00:28:20,880 --> 00:28:23,599
mentioned way back at the beginning that I first started

707
00:28:23,599 --> 00:28:26,200
the game and like, you know, lost my save after

708
00:28:26,240 --> 00:28:28,079
three or four hour markets because I died to a

709
00:28:28,079 --> 00:28:30,640
certain boss and then my like save was gone, and

710
00:28:30,640 --> 00:28:32,240
so that boss. I was so scared of that boss

711
00:28:32,240 --> 00:28:33,920
because I'm like, I don't want to die to this

712
00:28:33,960 --> 00:28:36,480
boss again, have the game glitch and lose my save.

713
00:28:36,839 --> 00:28:38,400
Speaker 2: So I came back in like act three.

714
00:28:38,200 --> 00:28:40,880
Speaker 1: And ye just one shot the boss, which felt absolutely amazing.

715
00:28:40,920 --> 00:28:42,359
And there was a few of those, not that I

716
00:28:42,359 --> 00:28:44,160
was one shotting necessarily, but that I could just do

717
00:28:44,599 --> 00:28:47,240
insane amounts of damage too that I had left from

718
00:28:47,559 --> 00:28:50,200
from earlier in the game at that point. There's also

719
00:28:50,279 --> 00:28:52,599
the picto that I think is hilariously just called Cheater.

720
00:28:52,920 --> 00:28:55,680
I think you get that when you beat Sprong Sprague Sprong.

721
00:28:55,960 --> 00:28:58,480
I think it's Sprong, which you know, just lets you

722
00:28:58,440 --> 00:29:00,799
go twice every time. And so I think it's great that, like,

723
00:29:00,920 --> 00:29:03,440
here's clearly like one of, if not the best picto

724
00:29:03,480 --> 00:29:05,720
in the game, but the game kind of guilty if

725
00:29:05,759 --> 00:29:07,839
you actually use it for a long period of time.

726
00:29:08,279 --> 00:29:11,880
It also costs a ton of Lumina points, so obviously

727
00:29:11,920 --> 00:29:14,119
if you're gonna use it, it's you know, it's it's

728
00:29:14,799 --> 00:29:17,079
it's probably still worth how much it costs. And I

729
00:29:17,119 --> 00:29:19,480
haven't put it on everyone because I do, you know,

730
00:29:19,640 --> 00:29:21,680
the game's taunting me, it's calling me a cheater in

731
00:29:22,039 --> 00:29:24,119
a roundabout way. But I think it's great that adds

732
00:29:24,119 --> 00:29:26,480
something like that, because why not why not give that

733
00:29:26,519 --> 00:29:28,279
ability to the players and they can just choose if

734
00:29:28,279 --> 00:29:30,440
they want to use something like that. Another that's another

735
00:29:30,440 --> 00:29:32,119
similarity to see if Stars has a lot of these

736
00:29:32,119 --> 00:29:34,880
things that are kind of just like extended difficulty options

737
00:29:34,880 --> 00:29:36,680
and things that you can equip or not equip if

738
00:29:36,720 --> 00:29:38,799
you feel like they make the game too easy. But

739
00:29:38,839 --> 00:29:40,880
I think it's great to just give the options to

740
00:29:41,680 --> 00:29:43,400
the players. That's that's always a good thing to do.

741
00:29:44,759 --> 00:29:47,200
I think one ability everything wanted to highlight that you

742
00:29:47,200 --> 00:29:49,200
get late in the game with my l is just

743
00:29:49,240 --> 00:29:53,319
the ability to gomage. That's like, what a crazy moment

744
00:29:53,319 --> 00:29:55,519
that you can get that as an ability after the

745
00:29:55,519 --> 00:29:58,319
game is like, set up this thing so much feels amazing.

746
00:29:59,039 --> 00:29:59,880
Speaker 2: I use it.

747
00:29:59,839 --> 00:30:01,559
Speaker 1: On a boss once and it killed the boss, and

748
00:30:01,559 --> 00:30:04,200
that shocked me that I was allowed to be used

749
00:30:04,240 --> 00:30:05,920
on a boss. I thought that it only be used

750
00:30:05,920 --> 00:30:09,039
for like fodder enemies, But that's just super cool that

751
00:30:09,079 --> 00:30:11,480
they give, like what is this huge thematic thing as

752
00:30:11,519 --> 00:30:13,880
like a move set. Another thing too, is like, you

753
00:30:13,920 --> 00:30:16,039
know there's status effects in the game. You know obviously

754
00:30:16,039 --> 00:30:20,079
like burn or powerless or rush. There were statusffects I

755
00:30:20,119 --> 00:30:22,440
was not seen until like deep into act three, So

756
00:30:22,440 --> 00:30:24,400
I think it's cool that the game held back on

757
00:30:24,440 --> 00:30:27,319
some of those things. Like one was called dizzy I

758
00:30:27,319 --> 00:30:27,960
forget if that's.

759
00:30:27,839 --> 00:30:30,200
Speaker 2: The one that makes you like inaccurate with your free aim, which.

760
00:30:30,039 --> 00:30:33,000
Speaker 1: Is such a minor d buff that it's like it's

761
00:30:33,000 --> 00:30:34,799
almost so minor that they're like, ah, we don't want

762
00:30:34,799 --> 00:30:36,279
to put this on a big story boss, we'll just

763
00:30:36,319 --> 00:30:38,400
stick at somewhere randomly in act three. But I think

764
00:30:38,400 --> 00:30:39,880
it was cool that I was like stumbling upon new

765
00:30:39,880 --> 00:30:43,160
mechanics and getting like tutorial pop ups like whatever, thirty

766
00:30:43,200 --> 00:30:46,759
forty hours into this game, so obviously there's just an

767
00:30:46,799 --> 00:30:49,279
insane amount of depth there, more than they even really

768
00:30:49,359 --> 00:30:51,519
put into use, just like random side things that you

769
00:30:51,559 --> 00:30:55,319
pop into later on. I don't know what are some

770
00:30:55,400 --> 00:30:59,480
highlight boss fights, the the gross tet big Head if

771
00:30:59,519 --> 00:31:02,039
you trends like that one, who is just this guy

772
00:31:02,079 --> 00:31:03,920
that attacks you like three or four times in a row,

773
00:31:04,359 --> 00:31:05,960
and then the next time it texts to you, he'll

774
00:31:05,960 --> 00:31:08,240
do like one more attack things did previously. So the

775
00:31:08,279 --> 00:31:09,880
only way you're gonna beat this boss is if you

776
00:31:09,920 --> 00:31:12,720
get your perry timing down definitely destroyed me.

777
00:31:12,720 --> 00:31:14,599
Speaker 2: I'd come back for hours. Letter destroyed me, come back

778
00:31:14,599 --> 00:31:16,400
fe hours, letter destroyed me. But eventually I.

779
00:31:16,359 --> 00:31:18,839
Speaker 1: Came back when I felt confident enough with the gameplay

780
00:31:19,119 --> 00:31:21,279
and got you know, ten twenty perries off in a

781
00:31:21,359 --> 00:31:23,000
row against eventually get the K on him.

782
00:31:23,200 --> 00:31:24,559
Speaker 2: Feels amazing. So that was great.

783
00:31:24,880 --> 00:31:27,599
Speaker 1: The kind of dark, soulsy boss with the double swords

784
00:31:27,599 --> 00:31:29,160
that fights you on the bridge. I forget his name,

785
00:31:29,160 --> 00:31:31,440
but it is super cool. I always liked the Renoire

786
00:31:31,480 --> 00:31:32,000
boss fights.

787
00:31:32,000 --> 00:31:33,119
Speaker 2: I thought all those were super.

788
00:31:32,920 --> 00:31:34,920
Speaker 1: Good, except for obviously the final boss fight was a

789
00:31:34,960 --> 00:31:38,559
bit too easy because of me being over leveled. And

790
00:31:38,599 --> 00:31:40,240
then one that I stumbled upon it I haven't beat

791
00:31:40,279 --> 00:31:42,799
this guy yet, but it's in uh. I believe it's

792
00:31:42,839 --> 00:31:46,960
accessible through like the water, the underground water, the underwater

793
00:31:47,000 --> 00:31:48,720
area that you can go to once you get the

794
00:31:48,759 --> 00:31:52,319
swim ability. Is that it I forget. Maybe it might

795
00:31:52,359 --> 00:31:54,480
be another section where you go through there's you know,

796
00:31:54,599 --> 00:31:56,680
areas all over the place. It's a pretty big area actually,

797
00:31:57,000 --> 00:31:58,640
And then you can go deep into this void. You

798
00:31:58,680 --> 00:32:02,160
go down deep in the caves, deep below, deep, deeper

799
00:32:02,200 --> 00:32:03,799
than anything you never imagined. And then there's just a

800
00:32:03,839 --> 00:32:06,960
guy down there named Simon who as destroyed me. So

801
00:32:07,480 --> 00:32:09,160
really cool story there. I don't know what's going on

802
00:32:09,200 --> 00:32:11,279
with him because he seems like he was an expeditioner

803
00:32:11,319 --> 00:32:13,359
who's just been like gaining power.

804
00:32:13,400 --> 00:32:16,000
Speaker 2: I don't know why he hasn't been gomaged.

805
00:32:16,039 --> 00:32:17,960
Speaker 1: Maybe he's like so powerful and I feel like this

806
00:32:18,079 --> 00:32:20,240
story thing I'd like to learn more about, so I'll

807
00:32:20,240 --> 00:32:22,440
probably look into that. But yeah, he from what I understand,

808
00:32:22,480 --> 00:32:25,519
that might be like the final, final hardest boss in

809
00:32:25,559 --> 00:32:25,880
the game.

810
00:32:26,359 --> 00:32:26,960
Speaker 2: So I don't know.

811
00:32:27,079 --> 00:32:28,200
Speaker 1: I don't know if I'll ever get to the point

812
00:32:28,200 --> 00:32:30,519
where I can destroy him defeat him. But yeah, he

813
00:32:30,559 --> 00:32:34,920
absolutely destroyed all my characters just one shotting them like

814
00:32:35,640 --> 00:32:37,480
and lapping them at the same time. In that like

815
00:32:37,720 --> 00:32:39,920
the amount of damage he was doing would one shot

816
00:32:39,960 --> 00:32:41,759
my character like four or five times over. So I

817
00:32:41,799 --> 00:32:45,119
was clearly like way too under leveled to fight him.

818
00:32:45,559 --> 00:32:47,759
And then I think I mentioned this in the previous

819
00:32:48,039 --> 00:32:50,519
episodes I've done on Expeditions thirty three, but I think

820
00:32:50,519 --> 00:32:53,240
it's really brilliant. This game borrowed those classic Souls like

821
00:32:53,319 --> 00:32:56,240
mechanics of like the Soul's like checkpoints at reset enemies

822
00:32:56,440 --> 00:32:59,000
and then reset you're like healing and revives and things

823
00:32:59,039 --> 00:33:01,279
like that, just because I feel like I'm playing RPGs.

824
00:33:02,160 --> 00:33:04,599
Those resources either become you get so many of them

825
00:33:04,640 --> 00:33:06,440
that the game becomes trivial because you just can heal

826
00:33:06,519 --> 00:33:08,720
through anything, or you have so few that you don't

827
00:33:08,720 --> 00:33:10,519
want to use anything, and then you just end up

828
00:33:10,519 --> 00:33:12,400
not using them, and then that doesn't feel great either,

829
00:33:12,640 --> 00:33:14,640
And so I think just adopting that souls like model

830
00:33:14,720 --> 00:33:17,160
is a really great mix here worked really well. Meant

831
00:33:17,200 --> 00:33:20,160
I was constantly using things, but never felt like I was,

832
00:33:20,240 --> 00:33:24,480
you know, losing something that was super duper important. I

833
00:33:24,519 --> 00:33:27,279
think moving in Actually, maybe I'll do a quick break here,

834
00:33:27,319 --> 00:33:29,759
catch my breath, I'll come back and I'll get into

835
00:33:29,759 --> 00:33:30,599
some exploration.

836
00:33:35,440 --> 00:33:37,319
Speaker 2: All right, I have thoroughly explored.

837
00:33:38,480 --> 00:33:40,640
Speaker 1: So yeah, I think, as I mentioned Act three confusion

838
00:33:40,640 --> 00:33:42,960
stuff of just being like not too sure where to go,

839
00:33:44,079 --> 00:33:46,039
you know, it eventually rounded it out and all I

840
00:33:46,079 --> 00:33:48,039
needed was a little bump from from Mike in the

841
00:33:48,079 --> 00:33:49,920
in the chat there. But I think other times the

842
00:33:49,920 --> 00:33:53,079
game does lack a little bit direction. Sometimes the art

843
00:33:53,119 --> 00:33:56,480
feels a little it kind of blends together, washes together

844
00:33:56,519 --> 00:33:58,440
in the way that a lot of paintings can if

845
00:33:58,440 --> 00:34:00,680
you imagine jumping into any old painting.

846
00:34:01,319 --> 00:34:03,000
Speaker 2: So there's a little bit of that, not a huge deal.

847
00:34:03,680 --> 00:34:04,640
I really loved.

848
00:34:04,359 --> 00:34:08,800
Speaker 1: Finding flags or you know, the grappling hook things just

849
00:34:08,880 --> 00:34:11,960
what any kind of evidence I guess from like previous expeditions,

850
00:34:11,960 --> 00:34:14,840
that really did make the game. It really reinforced that

851
00:34:14,880 --> 00:34:17,760
theme of like you are saying on the shoulders of giants, right,

852
00:34:17,840 --> 00:34:20,400
like all these decades of people before you who have

853
00:34:20,480 --> 00:34:22,880
come in here and tried to do the one goal

854
00:34:22,920 --> 00:34:23,519
that you.

855
00:34:23,480 --> 00:34:25,480
Speaker 2: Are finally the one who's able to achieve.

856
00:34:25,119 --> 00:34:28,440
Speaker 1: It, and obviously just bodies, bodies, bodies everywhere.

857
00:34:28,480 --> 00:34:29,559
Speaker 2: Great movie, by the way.

858
00:34:29,880 --> 00:34:31,239
Speaker 1: But yeah, I think it was really fun to like

859
00:34:31,239 --> 00:34:34,159
find those things that added contextual like understanding of why

860
00:34:34,159 --> 00:34:35,719
these things would be here. Why is there a random

861
00:34:35,760 --> 00:34:38,039
grappling hook in the middle of this random place, But

862
00:34:38,039 --> 00:34:40,599
it's like, oh, yeah, another expedition was here set this

863
00:34:40,719 --> 00:34:42,920
up here so that I could easily get across this gap.

864
00:34:43,679 --> 00:34:46,800
Speaker 2: Really cool. I really enjoyed that. I also really liked

865
00:34:46,800 --> 00:34:47,639
finding the journals.

866
00:34:47,920 --> 00:34:49,599
Speaker 1: Obviously you can kind of get like a little tidbit

867
00:34:49,639 --> 00:34:52,559
of every expedition that ever happened. I think it was

868
00:34:52,639 --> 00:34:54,239
if you even just go through them on the menu.

869
00:34:54,440 --> 00:34:56,519
It's fun to look at like the formats of entries,

870
00:34:56,559 --> 00:34:59,360
Like some of them will say like Expedition thirty three

871
00:35:01,159 --> 00:35:03,800
bridgets or something like that, and then some one might

872
00:35:03,840 --> 00:35:06,400
be just be like exp thirty three or like they'll

873
00:35:06,599 --> 00:35:08,400
format it and write it in different ways, so it

874
00:35:08,440 --> 00:35:10,360
feels as if it was written by like these different

875
00:35:10,400 --> 00:35:12,119
people who didn't have like a set format for how

876
00:35:12,199 --> 00:35:13,480
to write this thing. It doesn't feel like it was

877
00:35:13,519 --> 00:35:16,000
just someone who is typing this into a game engine

878
00:35:16,039 --> 00:35:18,119
to make it work. Instead, it just makes it feel

879
00:35:18,119 --> 00:35:20,199
like a little bit more realistic, and you'd find all

880
00:35:20,280 --> 00:35:22,079
sorts of fun tidbits in there, whether it's like setting

881
00:35:22,159 --> 00:35:24,360
up like, oh, yeah, we died this snake boss, and

882
00:35:24,360 --> 00:35:26,239
then this snake boss is something you're seeing out in

883
00:35:26,239 --> 00:35:28,559
the overall, and like, man that killed off this expedition,

884
00:35:28,559 --> 00:35:30,480
and I can read about this, and then that kind

885
00:35:30,519 --> 00:35:32,559
of sets up this I don't know, it makes this

886
00:35:32,639 --> 00:35:36,519
like grander entrance to this boss fight. There's the Drunken

887
00:35:36,519 --> 00:35:39,559
Brigade as they they dubbed themselves, and so you kind

888
00:35:39,559 --> 00:35:42,039
of just get like different themes of how these different

889
00:35:42,079 --> 00:35:44,920
exeditions experienced this world or what they did or what

890
00:35:44,920 --> 00:35:46,840
they didn't do, or some of them might just end

891
00:35:46,880 --> 00:35:48,639
it off with like not even really a piece of

892
00:35:48,639 --> 00:35:51,159
info or a tip for the next expedition. Maybe they

893
00:35:51,199 --> 00:35:54,599
just write a badass poem that describes their feelings that

894
00:35:54,639 --> 00:35:58,000
they had going through this experience, and so really like

895
00:35:58,039 --> 00:36:00,320
those I always was happy to find one fact that

896
00:36:00,320 --> 00:36:03,039
it's like voice acted well all of them is like

897
00:36:03,159 --> 00:36:05,800
just a cherry on top. So that was a really

898
00:36:05,840 --> 00:36:07,760
good like bread crumbing of certain things, or maybe it'd

899
00:36:07,760 --> 00:36:11,840
give you clintse clues or hints towards certain things coming up,

900
00:36:12,199 --> 00:36:13,800
and then you know, other than that, Like there there

901
00:36:13,840 --> 00:36:15,880
isn't a lot of mini games in here, but really

902
00:36:15,920 --> 00:36:20,079
the ones you do get are through the gestural beaches,

903
00:36:20,360 --> 00:36:22,800
and so you get like different platforming challenges. You get

904
00:36:22,800 --> 00:36:25,320
like that one where you're climbing up that wall with

905
00:36:25,400 --> 00:36:26,559
there's like bombs coming down.

906
00:36:26,599 --> 00:36:27,760
Speaker 2: You get like volleyball one.

907
00:36:28,159 --> 00:36:30,039
Speaker 1: I really liked these, and I also really liked how

908
00:36:30,280 --> 00:36:32,800
kind of janky the visuals were for this thing. I

909
00:36:32,800 --> 00:36:35,760
feel like at many times in this game, just thinking

910
00:36:35,760 --> 00:36:37,960
about this is this is like a Triple A quality

911
00:36:38,000 --> 00:36:42,039
game made by a smaller team. It's like incredibly impressive

912
00:36:42,079 --> 00:36:45,559
the visuals, the music is obviously outstanding. They obviously got

913
00:36:45,559 --> 00:36:47,400
like huge actors to do the voice acting, and so

914
00:36:47,440 --> 00:36:50,760
it feels grander than like you would typically expect for

915
00:36:51,199 --> 00:36:53,880
a development team of this size. But I love that,

916
00:36:53,960 --> 00:36:56,400
like for one of these platform and sequences, like who

917
00:36:56,440 --> 00:36:58,840
cares if this thing looks super duper jaky and weird,

918
00:36:59,119 --> 00:37:01,400
it works within the textuff like this whole world being

919
00:37:01,960 --> 00:37:04,199
created in a painting, So like if something doesn't make

920
00:37:04,239 --> 00:37:06,400
sense or looks weird, looks off, or something that's floating

921
00:37:06,480 --> 00:37:09,639
without the support, it doesn't matter. Like it all works

922
00:37:09,679 --> 00:37:11,440
in there. And so I think that helps too, because

923
00:37:11,440 --> 00:37:13,320
it's like, yeah, rather than the building like this huge,

924
00:37:13,360 --> 00:37:15,880
all these new assets to make these weird platform and sequences,

925
00:37:15,920 --> 00:37:19,199
they're just using like giant pitchfork, you know, art that

926
00:37:19,239 --> 00:37:21,119
they used for like this other enemy. And so it

927
00:37:21,199 --> 00:37:24,159
just feels like the game feels very like economical, and

928
00:37:24,199 --> 00:37:27,400
I appreciate that. I think that you know, probably saves

929
00:37:27,400 --> 00:37:29,280
them a lot of money, saves them time, and for me,

930
00:37:29,320 --> 00:37:32,760
added like a fun, janky little platforming sequence. So to me,

931
00:37:32,840 --> 00:37:38,079
that was a smart idea and cool and nonetheless, Okay,

932
00:37:38,280 --> 00:37:41,880
let's talk about some characters and maybe i'll jump a

933
00:37:41,880 --> 00:37:45,159
little bit ahead to uh story stuff. Oh you know,

934
00:37:45,239 --> 00:37:46,679
this is gonna be stories, is gonna be characters, It's

935
00:37:46,679 --> 00:37:48,360
gonna be plot to us, is gonna be probably a.

936
00:37:48,280 --> 00:37:49,360
Speaker 2: Bit of a mess of thoughts.

937
00:37:50,000 --> 00:37:51,519
Speaker 1: But I think the game kind of goes all over

938
00:37:51,519 --> 00:37:53,760
the place in many moments and tell some things out

939
00:37:53,760 --> 00:37:55,599
of order. So I think that's kind of fitting for it.

940
00:37:55,880 --> 00:37:58,159
I'm gonna go here to super Bad. Mic in the

941
00:37:58,320 --> 00:38:01,719
Discord asked, did you choose the Verso ending or the

942
00:38:01,760 --> 00:38:04,360
Mael ending? I went with their Verso ending because it

943
00:38:04,360 --> 00:38:07,000
felt like the most quote unquote good option and the

944
00:38:07,000 --> 00:38:12,320
most emotionally satisfying. So yeah, I think that I definitely

945
00:38:12,400 --> 00:38:15,079
understand that choice and that being the one that feels right.

946
00:38:15,480 --> 00:38:17,960
I went with Mael and it was a tough decision,

947
00:38:17,960 --> 00:38:20,159
but not too tough, because you know, part of it

948
00:38:20,199 --> 00:38:22,599
was also just me being a bigger fan of her

949
00:38:22,679 --> 00:38:25,440
as a character over Verso, and I always had her

950
00:38:25,480 --> 00:38:27,559
in my party obviously, like when you really get into

951
00:38:27,599 --> 00:38:30,599
Act three, like the story becomes her story and it's

952
00:38:30,679 --> 00:38:33,360
kind of all centered around her when you get those

953
00:38:33,360 --> 00:38:35,920
story reveals of her connection with the family, even if

954
00:38:35,920 --> 00:38:38,320
that was like heavily hinted at throughout like the whole game,

955
00:38:38,639 --> 00:38:41,400
obviously you're seeing this girl that looks almost exactly identical

956
00:38:41,440 --> 00:38:43,079
to her, and so you know, it's one of those

957
00:38:43,079 --> 00:38:44,599
things where it's like when you when you set up

958
00:38:44,840 --> 00:38:47,760
a twist like that, where it's like kind of obvious

959
00:38:47,800 --> 00:38:50,119
that that twist is gonna happen, Like obviously for me,

960
00:38:50,159 --> 00:38:52,280
at least I felt like, obviously that girl is Mael

961
00:38:52,679 --> 00:38:55,159
or like her sister or something like that. But then

962
00:38:55,280 --> 00:38:57,320
the fact that they can do that reveal. But then

963
00:38:57,360 --> 00:38:58,880
they can, you know, pull the rug, and there's like

964
00:38:58,960 --> 00:39:01,039
a lot more to it. There's a lot more behind

965
00:39:01,079 --> 00:39:03,400
that one reveal. I think it's like always a smart

966
00:39:03,400 --> 00:39:05,719
thing to do for me. I went with my l

967
00:39:05,760 --> 00:39:08,559
even though it did yeah, definitely felt like maybe even

968
00:39:08,559 --> 00:39:11,000
more of a selfish choice. I think this kind of

969
00:39:11,079 --> 00:39:13,679
leads into not necessarily criticism, but just one of the

970
00:39:13,679 --> 00:39:16,920
things I felt like I didn't fully understand about this

971
00:39:17,079 --> 00:39:19,800
story is that, Okay, so this is Versa's painting. He

972
00:39:19,840 --> 00:39:23,239
created this world, and it's being kept alive by his family,

973
00:39:23,320 --> 00:39:26,840
by his mom Aleen, who's the paintress, or by his

974
00:39:26,880 --> 00:39:29,039
sister Alicia, who's coming here a renoir who's coming in

975
00:39:29,039 --> 00:39:30,480
here and doing stuff as well. It doesn't seem like

976
00:39:30,480 --> 00:39:33,679
the other sister really interacts with the painting at all.

977
00:39:34,760 --> 00:39:36,360
In quick side attention. I feel like that is the

978
00:39:36,360 --> 00:39:39,840
one character that I didn't really get what the point was.

979
00:39:39,880 --> 00:39:39,960
Speaker 2: Like.

980
00:39:40,079 --> 00:39:41,880
Speaker 1: I don't know if there's more to it, more story

981
00:39:41,920 --> 00:39:43,400
stuff that I didn't see, but I just felt like

982
00:39:43,400 --> 00:39:45,639
that sister character didn't really add much to the story.

983
00:39:45,639 --> 00:39:48,639
I didn't know it's like Lune or cl supposed to

984
00:39:48,679 --> 00:39:50,519
be like based off of these characters in a way,

985
00:39:50,519 --> 00:39:53,159
and I didn't really get that vibe. So, yeah, I

986
00:39:53,159 --> 00:39:55,719
don't know there's and that would be exceptionally weird because

987
00:39:55,719 --> 00:39:57,679
of if it was CL. For example, like there's like

988
00:39:57,760 --> 00:40:00,800
sex scenes that happened between Verso, you know, obviously they

989
00:40:00,800 --> 00:40:01,239
don't show it.

990
00:40:01,239 --> 00:40:02,039
Speaker 2: It's like a black screen.

991
00:40:02,760 --> 00:40:05,000
Speaker 1: And then like, yeah, I think you can also romance Lunis,

992
00:40:05,039 --> 00:40:07,119
So I doubt that's what's going on. I don't think

993
00:40:07,159 --> 00:40:09,599
she's being portrayed by one of those two characters. But

994
00:40:09,800 --> 00:40:12,639
I just feel like I didn't really get the emotional

995
00:40:12,639 --> 00:40:16,480
gravitas of what the sister's role in the story was there.

996
00:40:16,519 --> 00:40:20,199
But going back to that choice, you know, yeah, one

997
00:40:20,199 --> 00:40:22,760
of the confusion points I had was like, Okay, so

998
00:40:22,880 --> 00:40:25,400
Verso obviously died. There's a part of him. He created

999
00:40:25,400 --> 00:40:27,360
this painting, and there's a part of him or like

1000
00:40:27,440 --> 00:40:30,800
a full on copy clone of his like you know,

1001
00:40:30,920 --> 00:40:33,000
exact brain inside.

1002
00:40:32,519 --> 00:40:37,039
Speaker 2: Of this painting, but still like he's not real.

1003
00:40:37,159 --> 00:40:38,480
Speaker 1: And I think that you know, that kind of almost

1004
00:40:38,519 --> 00:40:40,719
comes into like a black mirror, or like sci fi

1005
00:40:40,760 --> 00:40:43,000
idea of like if you take someone and make a

1006
00:40:43,000 --> 00:40:45,679
perfect clone of them and then let that clone loose,

1007
00:40:46,159 --> 00:40:48,280
Like is it ethical, Like do you have to hold

1008
00:40:48,320 --> 00:40:50,559
that clone up to like the same ethics and morality

1009
00:40:50,559 --> 00:40:53,480
that we would do with a regular person or are

1010
00:40:53,519 --> 00:40:55,400
they just like a creation and they're kind of fake

1011
00:40:55,440 --> 00:40:57,039
in that way. But then it's like, well, if they

1012
00:40:57,039 --> 00:40:59,000
can have the exact same thoughts and then they like

1013
00:40:59,079 --> 00:41:02,039
lead their own life and their own opinions and their

1014
00:41:02,039 --> 00:41:04,760
own consciousness, Like I don't know is ethical to like

1015
00:41:04,840 --> 00:41:06,639
just say that we have control over them or more

1016
00:41:06,679 --> 00:41:08,599
power over them, And so I think it does get

1017
00:41:08,599 --> 00:41:10,320
into like a bit of a tricky situation, But at

1018
00:41:10,400 --> 00:41:12,960
least from my understanding, it's like, hey, Mael wants to

1019
00:41:13,000 --> 00:41:15,800
stay in this painting because this world is better for her.

1020
00:41:15,840 --> 00:41:18,679
In this world, she you know, still has like full vision,

1021
00:41:18,760 --> 00:41:20,719
she has the ability to speak, which are really important things.

1022
00:41:20,760 --> 00:41:23,119
She's also kind of grown up again in this painting

1023
00:41:23,480 --> 00:41:27,320
and like has friends, and this world feels incredibly real. Obviously,

1024
00:41:27,320 --> 00:41:29,920
it feels real as a game for dozens of hours,

1025
00:41:29,920 --> 00:41:32,119
and it feels real for her having spent dozens of

1026
00:41:32,199 --> 00:41:35,920
years here or I guess for her a dozen dozen

1027
00:41:35,960 --> 00:41:38,519
plus a few years here, and so it feels like,

1028
00:41:38,679 --> 00:41:40,159
you know, if she wants to make the choice to

1029
00:41:40,199 --> 00:41:44,079
stay there, like who am I to take that away

1030
00:41:44,119 --> 00:41:46,920
from her? Like this is clearly better than her real

1031
00:41:46,960 --> 00:41:49,239
world out there, and yeah, maybe eventually she will have

1032
00:41:49,280 --> 00:41:52,440
to face the grief that she you know has on

1033
00:41:52,480 --> 00:41:54,920
the outside of losing her brother and how that splintered

1034
00:41:54,920 --> 00:41:57,280
her family. But like if she just wants to live

1035
00:41:57,280 --> 00:42:01,719
in here, like who is it hurting? It's hurting like

1036
00:42:01,840 --> 00:42:04,159
this clone of vers Oh, but that's like it's not

1037
00:42:04,199 --> 00:42:06,840
actually vers So it's not like this guy's actually trapped

1038
00:42:06,840 --> 00:42:08,599
in here. But then it's like, well, Versa does feel

1039
00:42:08,639 --> 00:42:10,679
like a real guy, And so I think it is

1040
00:42:10,679 --> 00:42:13,960
definitely a gray area. But for me, I've I sided

1041
00:42:14,000 --> 00:42:17,159
with the person who is still alive, and for me,

1042
00:42:17,280 --> 00:42:20,599
Mile who is still alive, wanted to stay here, and like,

1043
00:42:21,199 --> 00:42:23,440
I'm not gonna stop her. I think that's a totally

1044
00:42:23,480 --> 00:42:25,840
valid thing to do. Now, obviously they do him on

1045
00:42:25,920 --> 00:42:29,639
the Uh, you feel bad for this kid who's just

1046
00:42:29,840 --> 00:42:32,360
essentially being like a slave in here, having a paint

1047
00:42:32,360 --> 00:42:35,159
and keep this world alive for the sake of someone else,

1048
00:42:35,159 --> 00:42:37,559
but once again there is that yeah, gray area of like,

1049
00:42:37,599 --> 00:42:40,840
well it's not actually him, like that guy did die

1050
00:42:40,920 --> 00:42:43,480
and he is sleeping peacefully as far as I can tell.

1051
00:42:43,679 --> 00:42:47,280
So it's a bit of a tricky situation. Now, I'm

1052
00:42:47,320 --> 00:42:49,719
sure Mike, if you're when you're listening to this, like,

1053
00:42:49,719 --> 00:42:52,679
I'm sure you did either YouTube the other ending or

1054
00:42:52,800 --> 00:42:55,079
just went uh redid the boss fight and then like

1055
00:42:55,159 --> 00:42:57,000
saw the opposite ending. So I think you've seen how

1056
00:42:57,039 --> 00:43:00,280
Miles ending ends, where you know, she kind of she

1057
00:43:00,920 --> 00:43:03,800
defeats that version of Verso in the battle, but then

1058
00:43:03,800 --> 00:43:05,800
she kind of can continue to live in this world.

1059
00:43:06,119 --> 00:43:09,199
She brings back Gustav, she brings back Pierre, who is

1060
00:43:09,199 --> 00:43:12,639
CIL's husband, she brings back like the people of Lumier,

1061
00:43:12,760 --> 00:43:15,639
and can continue to live here. Now, obviously there's like

1062
00:43:15,639 --> 00:43:18,719
a very dark undertone to this, and like Verso gets

1063
00:43:18,760 --> 00:43:19,519
up on stage.

1064
00:43:19,960 --> 00:43:21,000
Speaker 2: They're at like the theater.

1065
00:43:21,079 --> 00:43:22,679
Speaker 1: He gets up on stage and he plays just like

1066
00:43:22,719 --> 00:43:26,400
the grossest try note whatever, like some nasty note that

1067
00:43:26,519 --> 00:43:29,599
just is like a horror movie note string right that pops,

1068
00:43:30,320 --> 00:43:33,039
and so obviously things feel a little unsettled, and then

1069
00:43:33,119 --> 00:43:36,079
you the camera goes back to Mael and her face

1070
00:43:36,239 --> 00:43:38,920
is fading away in a way that's almost like the

1071
00:43:38,960 --> 00:43:40,920
first steps of what would have happened to her mother

1072
00:43:41,000 --> 00:43:44,199
Aleen the Paintress when she first started to fade away

1073
00:43:44,280 --> 00:43:47,519
when living in this canvas and so and then so

1074
00:43:47,639 --> 00:43:48,920
I'll come back to that in a second. But then

1075
00:43:49,000 --> 00:43:51,800
when you go over to versus ending, versus ending is like, Okay,

1076
00:43:51,840 --> 00:43:54,920
this world ends this painting, We're gonna close off this simulation.

1077
00:43:55,079 --> 00:43:57,880
Everyone in it is going to perish, and then like

1078
00:43:57,920 --> 00:44:00,440
the family is finally gonna have like an actual funeral

1079
00:44:00,760 --> 00:44:03,199
four vers so they're gonna say goodbye. And then Mayel

1080
00:44:03,360 --> 00:44:05,079
kind of has a vision of seeing all of her

1081
00:44:05,079 --> 00:44:08,360
friends from the painting. They kind of gomash fade away,

1082
00:44:08,639 --> 00:44:10,119
and so it's kind of like just the ending of

1083
00:44:10,119 --> 00:44:13,519
that loop. Uh. And I think you know that obviously

1084
00:44:13,639 --> 00:44:17,159
is like the more emotionally satisfying ending. But here is

1085
00:44:17,199 --> 00:44:20,400
my take on this, And I think that's so cool

1086
00:44:20,440 --> 00:44:23,480
that this game didn't have a lot of dialogue choices

1087
00:44:23,679 --> 00:44:25,239
or like story choices, Like for the most part, it

1088
00:44:25,280 --> 00:44:27,239
is pretty straightforward. I think really only the choice that

1089
00:44:27,280 --> 00:44:30,360
I can think of is like whether or not you

1090
00:44:30,519 --> 00:44:33,320
date cl or Lunae. From what I understand, if you

1091
00:44:33,360 --> 00:44:37,360
want to romance Lunae, you have to not have romance closly.

1092
00:44:37,400 --> 00:44:37,840
Speaker 2: It's like a.

1093
00:44:37,840 --> 00:44:40,840
Speaker 1: Lower stakes story than like everything else that's going on here.

1094
00:44:42,039 --> 00:44:44,880
But the way I see it is that like Mayel

1095
00:44:45,000 --> 00:44:47,920
when she starts to fade away at her ending, her

1096
00:44:48,000 --> 00:44:51,559
her face is starting to peel away. To the way

1097
00:44:51,559 --> 00:44:53,400
I see it is like, Okay, Mayel is now the one,

1098
00:44:53,440 --> 00:44:56,719
not her mom, not the paintress, not Aleen. She is

1099
00:44:56,760 --> 00:44:59,199
now the one who is keeping this world alive through

1100
00:44:59,280 --> 00:45:02,880
her power, her energy, her magic ability, the way that

1101
00:45:02,920 --> 00:45:05,440
Aileen did for like decades and decades and decades, while

1102
00:45:05,440 --> 00:45:08,280
these other expeditions were like going through and living in

1103
00:45:08,280 --> 00:45:13,159
this world in Loumiere. And so eventually it feels like, Okay,

1104
00:45:13,159 --> 00:45:17,119
the Paintress Aleen, when she's losing power because she's been

1105
00:45:17,119 --> 00:45:19,320
in this canvas too long, she's starting to fade away,

1106
00:45:19,880 --> 00:45:21,400
she's trying to think of, like, Okay, what is the

1107
00:45:21,400 --> 00:45:24,239
most like ethical way I can kill everyone off in

1108
00:45:24,239 --> 00:45:27,320
this world without just it being totally random. We're just

1109
00:45:27,400 --> 00:45:29,159
killing everyone off. And so I feel like she actually

1110
00:45:29,199 --> 00:45:32,960
came up with like a pretty fair solution, which is

1111
00:45:33,000 --> 00:45:35,840
like starting from one hundred and going down. Every year,

1112
00:45:36,079 --> 00:45:37,559
everyone of this age is going to die.

1113
00:45:37,800 --> 00:45:38,639
Speaker 2: So obviously the first.

1114
00:45:38,480 --> 00:45:40,119
Speaker 1: Few years she never like communicates that with the people

1115
00:45:40,119 --> 00:45:41,599
Illumina Air, so they don't know what's going on. But

1116
00:45:41,639 --> 00:45:44,119
eventually when they do figure it out, it becomes this like,

1117
00:45:44,679 --> 00:45:46,320
as far as I can tell, that's you know, this

1118
00:45:46,360 --> 00:45:48,320
is a big, big ass trolley problem, but like this

1119
00:45:48,400 --> 00:45:49,719
is a pretty fair way.

1120
00:45:50,239 --> 00:45:50,760
Speaker 2: To do this.

1121
00:45:50,920 --> 00:45:53,400
Speaker 1: Like everyone knows exactly how long they have to live,

1122
00:45:53,719 --> 00:45:55,320
they know what age they're going to die, they know

1123
00:45:55,400 --> 00:45:57,320
the moment because they eventually get down to like they

1124
00:45:57,320 --> 00:45:59,199
know when this festivals happen. They know like the down

1125
00:45:59,280 --> 00:46:01,199
to like the minute or the seconds when these people

1126
00:46:01,199 --> 00:46:03,280
are gonna fade away and when they're gonna die. And

1127
00:46:03,280 --> 00:46:05,199
so it feels like the most fair way rather than

1128
00:46:05,280 --> 00:46:07,880
just like, Okay, every year, we're gonna randomly kill off

1129
00:46:07,880 --> 00:46:11,199
ten percent of people in a completely random draw random lottery.

1130
00:46:11,519 --> 00:46:14,679
Now instead you have like perfect and perfect ish information

1131
00:46:15,119 --> 00:46:17,920
of exactly when you're gonna pass away, and that feels

1132
00:46:17,960 --> 00:46:20,599
like okay. Well, now, since she's killing off a certain

1133
00:46:20,599 --> 00:46:23,519
amount of people every year, there's less lives, less people

1134
00:46:23,519 --> 00:46:25,639
in the painting, so she's able to maintain that a

1135
00:46:25,639 --> 00:46:28,039
bit better, but eventually, like it is gonna fade away.

1136
00:46:28,079 --> 00:46:30,079
She's not gonna able to hold this power anymore. And

1137
00:46:30,119 --> 00:46:31,920
so that feels like a pretty fair way to go

1138
00:46:32,000 --> 00:46:34,039
about that kind of thing. And so obviously it feels

1139
00:46:34,119 --> 00:46:37,559
very justified of why the paintress is what she's doing,

1140
00:46:37,599 --> 00:46:39,039
and it all makes sense when you get down to

1141
00:46:39,079 --> 00:46:41,079
it in the end, and to me, I kind of

1142
00:46:41,119 --> 00:46:43,159
just feel like, yeah, the mile ending is kind of

1143
00:46:43,199 --> 00:46:45,320
just like, yeah, that's gonna happen again with Mieu. She's

1144
00:46:45,360 --> 00:46:48,079
the one maintaining this world as the years go on.

1145
00:46:48,320 --> 00:46:50,280
Maybe now she's able to maintain everyone. She has the

1146
00:46:50,320 --> 00:46:52,639
power to keep everyone in that painting, But over the years,

1147
00:46:52,679 --> 00:46:54,400
she's gonna lose that ability, and she's gonna have to

1148
00:46:54,440 --> 00:46:57,480
make that very same or a similar decision, who do

1149
00:46:57,599 --> 00:47:00,840
I kill, like make sure I can hold myself in

1150
00:47:00,880 --> 00:47:02,880
this painting long enough to keep the rest of these

1151
00:47:02,880 --> 00:47:04,639
people alive, And she might have to do the exact

1152
00:47:04,679 --> 00:47:06,239
same thing. She might have to start from one hundred

1153
00:47:06,679 --> 00:47:08,559
and go down and just like, more and more of

1154
00:47:08,559 --> 00:47:11,039
these people are gonna pass away as she loses the ability,

1155
00:47:11,480 --> 00:47:13,880
as she loses the power to keep this world alive,

1156
00:47:14,280 --> 00:47:18,800
And so for me, like I love cyclical art. Cyclical

1157
00:47:18,840 --> 00:47:20,480
stories is why I'm a big Pink Floyd head and

1158
00:47:20,519 --> 00:47:22,840
all their albums that end in a cyclical way that

1159
00:47:22,920 --> 00:47:24,960
kind of just go right back to the beginning. I

1160
00:47:25,000 --> 00:47:27,599
feel like that's kind of what's happening with this story here,

1161
00:47:27,719 --> 00:47:30,559
is like, Okay, the paintress. Maybe there was even someone

1162
00:47:30,599 --> 00:47:32,760
before the paintress too, who's keeping this painting alive. Probably

1163
00:47:32,760 --> 00:47:34,760
not based on the story information we get here, but

1164
00:47:34,800 --> 00:47:37,239
it seems like, Okay, Aleen has kept this world alive

1165
00:47:37,320 --> 00:47:39,800
for all these years. Now male at the end of

1166
00:47:39,800 --> 00:47:41,519
this game, she's the one who's gonna keep it alive.

1167
00:47:41,880 --> 00:47:43,800
And maybe when she can't do it anymore, maybe Aleen

1168
00:47:43,880 --> 00:47:45,719
jumps back in and they just like keep this cycle

1169
00:47:45,760 --> 00:47:48,920
going and keep this painting going. But eventually, and that's

1170
00:47:48,920 --> 00:47:50,559
why I think the ending is so freaking good and

1171
00:47:50,559 --> 00:47:53,199
why you have that choice. Eventually that verso ending, I

1172
00:47:53,280 --> 00:47:55,639
think will be the ending. So the way I see

1173
00:47:55,639 --> 00:47:57,559
it is like, Okay, maybe you get a Lien's ending,

1174
00:47:57,559 --> 00:47:59,599
maybe you choose my L's ending, but that almost just

1175
00:47:59,639 --> 00:48:02,719
feels like a temporary you know, we're going to extend

1176
00:48:02,760 --> 00:48:05,079
the life of this painting. But then eventually we will

1177
00:48:05,119 --> 00:48:06,840
get to that verse. So ending it all like kind

1178
00:48:06,840 --> 00:48:09,239
of funnels back there eventually. And so obviously you don't

1179
00:48:09,239 --> 00:48:10,760
see what like that whole world would look like of

1180
00:48:10,800 --> 00:48:13,000
another you know, one hundred and seventy years whatever it was,

1181
00:48:13,440 --> 00:48:15,599
of Mal's version of the painting and her keeping it

1182
00:48:15,639 --> 00:48:18,400
alive and as she has a slowly faded away, but

1183
00:48:18,400 --> 00:48:19,920
we'd imagine to be the same thing where like the

1184
00:48:19,920 --> 00:48:23,079
people who knew this information at the beginning would eventually

1185
00:48:23,119 --> 00:48:26,159
start to like pass away, they wouldn't have that information anymore.

1186
00:48:26,559 --> 00:48:28,360
And so yeah, I think that that's why the ending

1187
00:48:28,440 --> 00:48:30,079
is so cool to me. And I don't know, I

1188
00:48:30,079 --> 00:48:32,559
haven't heard, like I've listened to some other podcasts people

1189
00:48:32,599 --> 00:48:34,440
talking about this game, and I haven't heard that interpretation.

1190
00:48:34,480 --> 00:48:36,440
So I don't know if I'm off base there. Maybe

1191
00:48:36,440 --> 00:48:40,079
there's more information like contradicts that version of it. But

1192
00:48:40,159 --> 00:48:42,880
I think that's a really really interesting idea for an ending,

1193
00:48:42,960 --> 00:48:46,800
like you're essentially picking one that essentially establishes a cycle

1194
00:48:46,840 --> 00:48:50,079
that leads back into the other one eventually. I think

1195
00:48:50,119 --> 00:48:54,400
it's an incredibly cool, super super smart idea, and it's

1196
00:48:54,440 --> 00:48:56,239
why maybe and you know, maybe all this is just

1197
00:48:56,360 --> 00:48:58,360
me with a little bit of copy. I'm trying to

1198
00:48:58,400 --> 00:49:03,000
like justify taking what felt like the more brutal action

1199
00:49:03,280 --> 00:49:06,000
with the or brutal choice at the end there by

1200
00:49:06,000 --> 00:49:09,159
picking my al over, you know, letting Versa rest. But

1201
00:49:09,199 --> 00:49:11,639
to me, it's like, Okay, yeah, maybe it's not gonna

1202
00:49:11,639 --> 00:49:14,599
rest for another hundred years, but like it does feel

1203
00:49:14,599 --> 00:49:16,840
like it's eventually gonna lead to that point eventually. So

1204
00:49:17,159 --> 00:49:19,119
I think that's like super cool if that's what they

1205
00:49:19,119 --> 00:49:19,800
were going for.

1206
00:49:19,880 --> 00:49:20,480
Speaker 2: I love it.

1207
00:49:20,519 --> 00:49:22,840
Speaker 1: Even if they weren't. Obviously, that's my interpretation, and I

1208
00:49:22,880 --> 00:49:25,840
fucking love that. I think it's incredibly unique for any story,

1209
00:49:25,920 --> 00:49:30,119
let alone, especially a video game. So yeah, that's that's

1210
00:49:30,119 --> 00:49:32,119
my interpretation there. That's why I went with my l's ending,

1211
00:49:32,159 --> 00:49:34,920
But I definitely can see why you went with versus

1212
00:49:35,000 --> 00:49:38,400
ending their mic. I think that's a probably better, better

1213
00:49:38,400 --> 00:49:40,440
way to go about it, probably a little bit nicer

1214
00:49:40,519 --> 00:49:42,559
and more fair. But at the same time, it's like,

1215
00:49:42,840 --> 00:49:45,239
you know, you do that, you set Verso free, but

1216
00:49:45,280 --> 00:49:47,960
then all these other people in the painting, they also.

1217
00:49:47,760 --> 00:49:48,760
Speaker 2: Die and lose their lives.

1218
00:49:48,760 --> 00:49:51,119
Speaker 1: You know, maybe they weren't as real as Versa once was,

1219
00:49:51,159 --> 00:49:53,480
But yeah, I think it's just it's a great ambiguous

1220
00:49:53,519 --> 00:49:55,679
kind of ending in that way, and that it evokes

1221
00:49:55,719 --> 00:49:58,559
so many feelings and the ability for me to rant

1222
00:49:58,599 --> 00:50:00,719
about it for ten fifteen minutes whatever I just did there,

1223
00:50:01,800 --> 00:50:03,679
And then another thing I want to talk about the story.

1224
00:50:03,719 --> 00:50:05,599
And this is another thing that I haven't heard in

1225
00:50:05,639 --> 00:50:07,920
my other podcast. Listen, I haven't heard anyone talk about this,

1226
00:50:07,960 --> 00:50:09,440
So I might be off base and there might be

1227
00:50:09,440 --> 00:50:12,440
more information that just weighed some of this, But there

1228
00:50:12,559 --> 00:50:15,400
there's some conversation about, Okay, obviously, is the painters. They're

1229
00:50:15,440 --> 00:50:18,880
the family that are the ones that are creating maintaining

1230
00:50:18,960 --> 00:50:21,519
this this world. Then there's a discussion of like the

1231
00:50:21,559 --> 00:50:23,559
writers and the right there's like a war between the

1232
00:50:23,559 --> 00:50:26,760
writers and the painters, and the family blames the writers

1233
00:50:26,960 --> 00:50:30,159
for the fire. For me, the writers aren't like another

1234
00:50:30,320 --> 00:50:32,880
faction or like another family. But it's just like the

1235
00:50:32,960 --> 00:50:36,440
game taking another metal layer step back and commenting on

1236
00:50:36,519 --> 00:50:38,960
like the writer straight up the writers of the games,

1237
00:50:39,599 --> 00:50:42,039
of the of this game specifically, which I think is

1238
00:50:42,039 --> 00:50:45,239
a very fun like almost inceptional layery thing to it,

1239
00:50:45,239 --> 00:50:47,400
where the game starts out for hours and hours and hours,

1240
00:50:47,639 --> 00:50:50,119
it's you in this painted world and you're living this world,

1241
00:50:50,199 --> 00:50:52,239
and then eventually you get the the you know, it

1242
00:50:52,360 --> 00:50:54,480
peeled back that oh wow, this is actually.

1243
00:50:54,119 --> 00:50:54,760
Speaker 2: Not the real world.

1244
00:50:54,800 --> 00:50:57,840
Speaker 1: This is a painting within this world that it actually

1245
00:50:57,840 --> 00:51:00,800
exists in France, and then with the writer commentary, it

1246
00:51:00,800 --> 00:51:03,000
takes like a whole nother step back of like, Okay, well,

1247
00:51:03,000 --> 00:51:05,079
now that world isn't actually real in the world that

1248
00:51:05,119 --> 00:51:07,960
we live in Planet Earth, the one where a video

1249
00:51:07,960 --> 00:51:11,199
game creators made this video game, that's actually the real world,

1250
00:51:11,199 --> 00:51:14,440
which we obviously, well we can believe it's true. Maybe

1251
00:51:14,480 --> 00:51:15,320
we're all in a simulation.

1252
00:51:15,360 --> 00:51:15,639
Speaker 2: Who knows.

1253
00:51:15,679 --> 00:51:17,519
Speaker 1: I'm not going to go that deep on that kind

1254
00:51:17,519 --> 00:51:19,639
of layer, but to me that makes a lot of sense, Like,

1255
00:51:19,719 --> 00:51:23,159
you know, who are the ones who, uh caused the

1256
00:51:23,159 --> 00:51:26,079
house fire that you know led to versus death and

1257
00:51:26,079 --> 00:51:28,519
the splinter of this family. The writers of this game,

1258
00:51:28,679 --> 00:51:30,679
those are the people who are the ones who who

1259
00:51:31,079 --> 00:51:33,639
made that plot point happen. Obviously they made everything else

1260
00:51:33,679 --> 00:51:36,079
happen and everything that leads into that and the characters

1261
00:51:36,119 --> 00:51:38,639
reacting to that information the way they do. So there's

1262
00:51:38,639 --> 00:51:40,559
obviously a million layers to it, but in the same

1263
00:51:40,599 --> 00:51:43,079
way that like even once people know of like oh,

1264
00:51:43,159 --> 00:51:45,840
there's painters created this world, there's still like a disconnect

1265
00:51:45,880 --> 00:51:47,159
of like, Okay, well what is real?

1266
00:51:47,199 --> 00:51:49,280
Speaker 2: What isn't real? What is you know?

1267
00:51:49,440 --> 00:51:51,360
Speaker 1: Not all it's not You don't have one hundred percent

1268
00:51:51,400 --> 00:51:54,559
perfect information. Maybe Mael has pretty close to perfect information,

1269
00:51:55,000 --> 00:51:56,800
but like you know, Lune and see how they can

1270
00:51:56,840 --> 00:51:59,079
never truly understand what the real world outside of the

1271
00:51:59,079 --> 00:52:00,920
painting is like. Right, So there's always gonna be that

1272
00:52:01,000 --> 00:52:05,159
level of confusion obviouscation. And I feel like that's kind

1273
00:52:05,159 --> 00:52:07,519
of what they're hinting out there with the writer's storyline

1274
00:52:07,519 --> 00:52:10,360
and blaming the writers for the fire.

1275
00:52:10,159 --> 00:52:11,280
Speaker 2: That led to this kind of thing.

1276
00:52:11,599 --> 00:52:13,000
Speaker 1: And I think that's a that's a really cool thing

1277
00:52:13,039 --> 00:52:15,719
for the for the game developers and the writers to

1278
00:52:15,880 --> 00:52:18,440
be commenting on, and just like a third or a

1279
00:52:18,440 --> 00:52:21,519
fourth wall kind of breaking thing of just the different

1280
00:52:21,599 --> 00:52:24,119
layers of art and commentary on like what it's like

1281
00:52:24,159 --> 00:52:26,960
to get lost in a creative work. I definitely have

1282
00:52:27,079 --> 00:52:30,280
been at that. I feel like for me it is

1283
00:52:30,360 --> 00:52:33,159
kind of relatable in certain ways that there's been phases

1284
00:52:33,159 --> 00:52:35,159
of my life like when I was working you know,

1285
00:52:35,199 --> 00:52:37,880
cheap plug on my game potion problem here and like, yeah,

1286
00:52:37,920 --> 00:52:39,840
like I spent so much time just getting lost in

1287
00:52:39,840 --> 00:52:42,360
this world and thinking about this fantasy world, this creation

1288
00:52:42,480 --> 00:52:44,199
in my head, and how all this stuff connects in

1289
00:52:44,239 --> 00:52:46,440
ways that you know, people who even play the game

1290
00:52:46,480 --> 00:52:47,920
will not be able to fully pick up on that

1291
00:52:47,920 --> 00:52:49,719
because I'd never even put it in the game or something,

1292
00:52:50,039 --> 00:52:52,960
but just feel like getting lost in art for months

1293
00:52:53,039 --> 00:52:56,000
or weeks or years. I felt that too, like specifically

1294
00:52:56,039 --> 00:52:58,000
with writing, where it's like, man, if I just the

1295
00:52:58,039 --> 00:53:00,519
amount of time I've spent writing like specific stories that

1296
00:53:00,519 --> 00:53:02,320
are like set in like fantasy worlds, and like, man,

1297
00:53:02,320 --> 00:53:04,920
I'm just spending like hours and hours and hours outside

1298
00:53:04,920 --> 00:53:06,719
of the real world. You know, I'm just kind of

1299
00:53:07,159 --> 00:53:09,320
deep in this thing. And I thankfully I don't think

1300
00:53:09,320 --> 00:53:11,880
I've lost myself. You can tell me if I've lost myself,

1301
00:53:11,880 --> 00:53:14,599
because I've been ranting into a microphone for an hour now,

1302
00:53:15,119 --> 00:53:16,679
so maybe I have lost it. But I think that

1303
00:53:16,719 --> 00:53:18,639
commentary from the writers of like, you know, they probably

1304
00:53:18,639 --> 00:53:21,599
spent years and years and years writing this game getting

1305
00:53:21,639 --> 00:53:24,639
lost in this world, and you know, hopefully they haven't

1306
00:53:24,639 --> 00:53:25,400
lost themselves totally.

1307
00:53:25,400 --> 00:53:25,920
Speaker 2: They are doing good.

1308
00:53:25,960 --> 00:53:28,199
Speaker 1: They're nice and healthy and all that. But yeah, I

1309
00:53:28,239 --> 00:53:30,679
think that's definitely a relatable thing. For any artist to

1310
00:53:30,679 --> 00:53:33,559
get just completely lost in their art or feeling like

1311
00:53:33,639 --> 00:53:35,880
disconnected from the world outside of it because they're just

1312
00:53:35,880 --> 00:53:38,760
so invested in their creative pursuit. So I think it's

1313
00:53:38,800 --> 00:53:41,639
it's just amazing that this game is able to tackle

1314
00:53:41,639 --> 00:53:44,079
some of these themes that I can't say I've really

1315
00:53:44,119 --> 00:53:46,679
seen in like video games, let alone like movies or

1316
00:53:46,679 --> 00:53:48,440
other things. Like maybe I have seen hints of it,

1317
00:53:48,480 --> 00:53:51,760
but I think just the the metal layers that are

1318
00:53:51,760 --> 00:53:54,599
at play here, and like this game is silly, but

1319
00:53:54,639 --> 00:53:56,400
I think mostly when you get like metal layers and

1320
00:53:56,480 --> 00:54:00,440
video games, it's typically more like funnier kind of like

1321
00:54:00,440 --> 00:54:02,280
I think of like a Stanley Parable or something like that.

1322
00:54:02,280 --> 00:54:04,039
But I feel like for a game that's super serious

1323
00:54:04,079 --> 00:54:07,519
and dour and dark and grim like this, it's pretty

1324
00:54:07,880 --> 00:54:09,599
pretty rare to go into something like that. Usually you

1325
00:54:09,679 --> 00:54:11,119
stick within the fiction of the game. But I think

1326
00:54:11,159 --> 00:54:14,599
to take you know, that initial layer obvious gated out

1327
00:54:14,599 --> 00:54:17,199
to like the family who created this world that you're

1328
00:54:17,199 --> 00:54:18,960
playing in, and then like taking that out to like

1329
00:54:19,000 --> 00:54:21,559
the writers of the literal video game of the thing

1330
00:54:21,599 --> 00:54:24,719
that you're playing is it's just super super cool. So yeah,

1331
00:54:24,760 --> 00:54:26,800
I can't compliment this stuff enough, so I would love

1332
00:54:26,840 --> 00:54:29,760
like those two theories. My cyclical ending always leading to

1333
00:54:29,760 --> 00:54:32,639
the verse, so ending and this writer's thing. Please jump

1334
00:54:32,679 --> 00:54:34,280
in the discord, and Mike, if you're listening, let me

1335
00:54:34,320 --> 00:54:36,400
know what you think about these two thoughts, because I

1336
00:54:36,440 --> 00:54:38,599
haven't heard anyone else mention them, but I'm sure other

1337
00:54:38,639 --> 00:54:40,840
people have had these same thoughts as I have. So yeah,

1338
00:54:40,840 --> 00:54:43,199
I think those are two incredibly cool elements of the story.

1339
00:54:43,239 --> 00:54:45,079
Probably my favorite parts about the story. I think it

1340
00:54:45,159 --> 00:54:49,320
just makes me think about it so much more. I

1341
00:54:49,400 --> 00:54:51,639
think I should probably talk a little bit more about

1342
00:54:51,639 --> 00:54:55,599
some specific characters. I think, you know, another thing for

1343
00:54:55,679 --> 00:54:58,760
me in a lot of fiction is all critique that

1344
00:54:58,760 --> 00:55:00,800
you've probably heard me critique this on a movie review

1345
00:55:00,880 --> 00:55:03,320
or TV show review if you've seen or listen to

1346
00:55:03,360 --> 00:55:05,719
some of those reviews here at geek Verse. But for me,

1347
00:55:05,840 --> 00:55:08,280
you know, sometimes a lot of a big crutch that's

1348
00:55:08,280 --> 00:55:11,320
often used in writing in these movies and things is

1349
00:55:11,719 --> 00:55:14,000
just like, Okay, how do we want the viewer to

1350
00:55:14,039 --> 00:55:18,079
feel sympathetic for a character? Oh, they're their parent or

1351
00:55:18,159 --> 00:55:20,480
sibling or something died, And then we can immediately kind

1352
00:55:20,519 --> 00:55:22,400
of understand like, okay, they're in like this deep grief.

1353
00:55:22,480 --> 00:55:25,880
That's obviously something that's incredibly emotional to deal with, and

1354
00:55:25,920 --> 00:55:28,360
now we feel sympathy for them, and I think that's

1355
00:55:28,400 --> 00:55:30,000
that's kind of what this story is doing here, Like

1356
00:55:30,079 --> 00:55:32,800
Mael is someone and the rest of the family too,

1357
00:55:32,840 --> 00:55:35,440
like lost she lost her brother, you know, the parents

1358
00:55:35,440 --> 00:55:38,119
lost their son Cleia. You know, you don't really see

1359
00:55:38,159 --> 00:55:40,679
much of her like what she lost, but just because

1360
00:55:40,679 --> 00:55:43,440
she's such a minor part of the story. But you know,

1361
00:55:43,480 --> 00:55:44,880
that's the thing you used here as well as like

1362
00:55:44,920 --> 00:55:47,239
we don't actually know the real Verso and so we

1363
00:55:47,280 --> 00:55:51,119
can't really sympathize.

1364
00:55:49,599 --> 00:55:51,159
Speaker 2: Fully of like how they're feeling.

1365
00:55:51,480 --> 00:55:53,159
Speaker 1: You know, obviously we can, we can have an idea,

1366
00:55:53,199 --> 00:55:54,400
but we didn't really know that guy.

1367
00:55:54,480 --> 00:55:55,519
Speaker 2: We didn't know that kid.

1368
00:55:55,960 --> 00:55:58,679
Speaker 1: We're seeing like, you know, fading visions of him, shadows

1369
00:55:58,719 --> 00:56:01,480
of him in the painting, but we can't really understand

1370
00:56:01,519 --> 00:56:03,400
that fully because that's just not part of the story.

1371
00:56:03,639 --> 00:56:06,559
But I think instead to have Gustav be this character

1372
00:56:06,559 --> 00:56:08,599
who you know, that is the protagonist for the first

1373
00:56:08,639 --> 00:56:09,280
few hours.

1374
00:56:10,679 --> 00:56:11,480
Speaker 2: He has kind of.

1375
00:56:11,400 --> 00:56:15,760
Speaker 1: A brotherly slash like adoptive parent vibe for Mayl and

1376
00:56:15,800 --> 00:56:18,159
the fact that he eventually is killed off and after

1377
00:56:18,199 --> 00:56:20,079
we've built this big bond with him, we've grown to

1378
00:56:20,079 --> 00:56:22,039
love him. Obviously, he's voiced by Charlie Cox, so you

1379
00:56:22,079 --> 00:56:24,679
love him even more because of that. But we get

1380
00:56:24,719 --> 00:56:27,119
to see like how she feels about him. We get

1381
00:56:27,119 --> 00:56:29,360
to see that bond for hours and hours and hours.

1382
00:56:29,400 --> 00:56:32,239
They have multiple conversations, super emotional, and once again it

1383
00:56:32,280 --> 00:56:34,639
is that kind of hybrid of like a brother slash parent.

1384
00:56:34,880 --> 00:56:37,440
But I think when he finally does pass away and

1385
00:56:37,440 --> 00:56:39,519
then eventually get the reveals later on the story, it's

1386
00:56:39,519 --> 00:56:43,159
perfect of like, Okay, imagine how Mayl was feeling when

1387
00:56:43,199 --> 00:56:46,519
Gustav passed away. You can exactly graft that onto what

1388
00:56:46,599 --> 00:56:48,719
it was like for her to lose her actual brother

1389
00:56:48,840 --> 00:56:51,000
verso in the real world. And so I love that

1390
00:56:51,039 --> 00:56:53,119
they kind of took that of like here we'll set

1391
00:56:53,199 --> 00:56:55,360
up a bunch of the super emotional story stuff and

1392
00:56:55,440 --> 00:56:58,440
losing her brother, and like that's how she feels in

1393
00:56:58,440 --> 00:57:00,079
the real world, and that's what's led to some of

1394
00:57:00,159 --> 00:57:02,480
her choices and like being in this painting and wanting

1395
00:57:02,480 --> 00:57:03,880
to stay here at the end. And so I think

1396
00:57:03,920 --> 00:57:06,239
that's a really really clever way to go about that

1397
00:57:06,360 --> 00:57:08,599
kind of thing. But then also It's not like Gustav

1398
00:57:08,679 --> 00:57:10,800
is just a throwaway character either. Obviously you end up

1399
00:57:10,840 --> 00:57:13,360
playing the game for tens and or dozens more hours

1400
00:57:13,599 --> 00:57:15,360
after he does pass away, so it feels like a

1401
00:57:15,360 --> 00:57:18,360
lot more of the game happens without him. But yeah,

1402
00:57:18,360 --> 00:57:20,960
it definitely feels like that was purposeful to set up

1403
00:57:21,280 --> 00:57:24,639
how we're supposed to understand mael feeling about everything going

1404
00:57:24,639 --> 00:57:27,760
on here. So super cool, really well done, really creative

1405
00:57:28,639 --> 00:57:31,320
jumping into Lunae a bit. I think this is a

1406
00:57:31,400 --> 00:57:33,800
character and honestly, other than Mael, and like Verso and

1407
00:57:33,960 --> 00:57:36,320
the direct family members, I think there definitely could have

1408
00:57:36,360 --> 00:57:39,519
been a bit more with their story. Lunay is one

1409
00:57:39,559 --> 00:57:42,000
in particular that I think really early on it easy

1410
00:57:42,000 --> 00:57:43,719
to grab on her because she's such a cool character

1411
00:57:43,760 --> 00:57:46,360
in terms of her design, in terms of her move set,

1412
00:57:46,440 --> 00:57:48,159
and like her you know the fact that she flies

1413
00:57:48,159 --> 00:57:50,480
around and she has so many cool, like whimsical elements

1414
00:57:50,519 --> 00:57:52,679
about her. And I think, you know, a big part

1415
00:57:52,679 --> 00:57:57,239
of her story is that her parents were expeditioners and

1416
00:57:57,360 --> 00:58:00,400
they were you know, working on this technology that Lunae

1417
00:58:00,440 --> 00:58:02,320
is the one who's gonna take over and like finish

1418
00:58:02,480 --> 00:58:05,280
that for her. But they eventually you know, were old

1419
00:58:05,360 --> 00:58:07,079
enough that they had to go on an expedition and

1420
00:58:07,360 --> 00:58:09,280
try and do that thing, and eventually you get, like

1421
00:58:09,320 --> 00:58:12,199
with her side quest, you have to go after where

1422
00:58:12,239 --> 00:58:15,039
you can go and find her parents because Verso has

1423
00:58:15,119 --> 00:58:17,960
information about which I forget what expedition number it was,

1424
00:58:18,000 --> 00:58:20,519
but you can eventually get that information, find out which

1425
00:58:20,880 --> 00:58:22,480
when her parents were in and then you can go

1426
00:58:22,880 --> 00:58:25,920
and find like their last note about her. And this

1427
00:58:25,960 --> 00:58:29,119
moment hit really hard for me because when she finds

1428
00:58:29,159 --> 00:58:31,760
this last note, it is, you know, obviously she had

1429
00:58:31,760 --> 00:58:33,960
a closure. She kind of she didn't know I guess

1430
00:58:33,960 --> 00:58:35,679
one hundred percent, but she knew like ninety nine point

1431
00:58:35,760 --> 00:58:37,639
nine to nine and nine percent chance that they did

1432
00:58:37,679 --> 00:58:39,920
in fact die, but to get that closure of actually

1433
00:58:39,920 --> 00:58:42,000
finding their body and finding a note. But I think

1434
00:58:42,039 --> 00:58:45,039
it's kind of like a bittersweet moment because she talks

1435
00:58:45,039 --> 00:58:48,159
about how like their final note to her wasn't like oh, Lunae,

1436
00:58:48,159 --> 00:58:50,079
if you find this, we loved you so much, we're

1437
00:58:50,119 --> 00:58:54,039
so proud of you, or not even necessarily writing it

1438
00:58:54,079 --> 00:58:55,559
in the perspective that she would be the one to

1439
00:58:55,559 --> 00:58:57,480
find it and read it, but even like just talking

1440
00:58:57,480 --> 00:58:59,440
about we're so proud of our daughter, We love her,

1441
00:58:59,599 --> 00:59:02,199
But instead it's like the way she sees it is

1442
00:59:02,239 --> 00:59:04,960
that she wants or she felt like they wanted her

1443
00:59:05,000 --> 00:59:08,559
to They hope that she had lived up to their legacy,

1444
00:59:08,639 --> 00:59:11,800
or that she had justified their legacy by like finishing

1445
00:59:11,840 --> 00:59:14,920
their technology, their research and then like putting it into use,

1446
00:59:15,159 --> 00:59:17,440
and so it almost feels like, rather than them loving

1447
00:59:17,480 --> 00:59:19,639
her as a daughter, they just like saw her as

1448
00:59:19,679 --> 00:59:22,360
like a coworker or like someone who was, you know,

1449
00:59:22,400 --> 00:59:24,360
picking up the research that they had left off with.

1450
00:59:24,719 --> 00:59:26,599
And it's such a great bittersweet moment. But I also

1451
00:59:26,599 --> 00:59:28,440
feel like I think that it's a dialogue scene with

1452
00:59:28,559 --> 00:59:31,320
Verso where he kind of tells her like, hey, this

1453
00:59:31,400 --> 00:59:33,760
is kind of just you're kind of misreading this, Like

1454
00:59:33,840 --> 00:59:35,239
I think I think they do love you.

1455
00:59:35,280 --> 00:59:36,639
Speaker 2: I think this is almost maybe.

1456
00:59:36,440 --> 00:59:39,159
Speaker 1: Just some unresolved thoughts that you've had about them and

1457
00:59:39,159 --> 00:59:41,199
how they felt about you, and you're kind of projecting

1458
00:59:41,239 --> 00:59:42,760
that from like the final message, because it's not a

1459
00:59:42,800 --> 00:59:43,280
huge message.

1460
00:59:43,320 --> 00:59:45,519
Speaker 2: It's pretty pretty like a couple of paragraphs or something

1461
00:59:45,559 --> 00:59:47,760
like that. But I really like that dynamic. I think

1462
00:59:47,760 --> 00:59:50,639
it was really well done, gives Lune some depth.

1463
00:59:51,320 --> 00:59:53,239
Speaker 1: But yeah, I think she was like a very fun,

1464
00:59:53,280 --> 00:59:55,400
whimsical character, one who is like kind of just so

1465
00:59:55,440 --> 00:59:59,239
excited about finding the gesturals of these other discoveries in

1466
00:59:59,280 --> 01:00:02,599
the world. That really smart character and just obviously super

1467
01:00:02,719 --> 01:00:06,440
super cool. And then cl CL's character that I felt

1468
01:00:06,440 --> 01:00:08,519
like for the first few hours, I was like, what's

1469
01:00:08,559 --> 01:00:10,320
going on here? Like, I feel there's not much tour

1470
01:00:10,559 --> 01:00:12,760
you know, early on, she's kind of flirting a bit

1471
01:00:12,760 --> 01:00:14,559
with Verso and then you can obviously like hook up

1472
01:00:14,599 --> 01:00:15,920
with him and all that stuff, and it's like.

1473
01:00:16,239 --> 01:00:18,039
Speaker 2: Okay, is that all this story is. She's like a

1474
01:00:18,199 --> 01:00:20,199
just like a bit of a fling for Versos. What's

1475
01:00:20,199 --> 01:00:20,719
going on here?

1476
01:00:20,719 --> 01:00:22,599
Speaker 1: And I think as the story goes on, you get

1477
01:00:22,599 --> 01:00:24,239
more and more unleashed about her, And I think it

1478
01:00:24,280 --> 01:00:27,199
all really works because I think Luna is a character

1479
01:00:27,199 --> 01:00:31,119
who is very what's the word by the by the book,

1480
01:00:31,440 --> 01:00:33,800
Luna is a character who's like very on mission. You know,

1481
01:00:33,880 --> 01:00:36,519
even in like deep emotional moments when those happen in

1482
01:00:36,559 --> 01:00:39,159
my ales, like just just super distraught about what's happening.

1483
01:00:39,199 --> 01:00:41,119
Luna is like, yeah, I love that for you, but

1484
01:00:41,159 --> 01:00:42,679
like we gotta go right now, We got to move

1485
01:00:42,719 --> 01:00:43,360
on to the next thing.

1486
01:00:43,480 --> 01:00:44,280
Speaker 2: We don't have much time.

1487
01:00:44,280 --> 01:00:46,559
Speaker 1: We got to figure this out. She is so gold driven,

1488
01:00:46,559 --> 01:00:48,559
whereas cl does have that emotional side to her, and

1489
01:00:48,599 --> 01:00:50,880
I think it's probably because cl had more people in

1490
01:00:50,920 --> 01:00:54,079
her life where there was like love with those relationships.

1491
01:00:54,159 --> 01:00:55,679
Speaker 2: Dog just talked about her, like with Lune.

1492
01:00:56,480 --> 01:00:58,480
Speaker 1: You know, maybe there was some love there with her parents,

1493
01:00:58,519 --> 01:01:00,159
but it seemed like almost more of like a a

1494
01:01:00,199 --> 01:01:04,280
coworkers type relationship than it did like a love type relationship,

1495
01:01:04,280 --> 01:01:06,719
and cl obviously has a bit more of that.

1496
01:01:07,440 --> 01:01:07,719
Speaker 2: Also.

1497
01:01:07,800 --> 01:01:09,519
Speaker 1: One quick side thing about CL, I love that, like

1498
01:01:09,920 --> 01:01:11,920
it's a commentary or it's it's a common at some

1499
01:01:11,960 --> 01:01:14,400
point between her and Verso where he's like, oh, do

1500
01:01:14,440 --> 01:01:16,519
you use a scythe because like you were a farmer,

1501
01:01:16,599 --> 01:01:19,159
She's like yeah, It's like I love that. I think

1502
01:01:19,159 --> 01:01:21,519
it's a fun little side detail there. But yeah, with

1503
01:01:21,599 --> 01:01:24,480
cl Okay, so, she had this husband. It's like a

1504
01:01:24,480 --> 01:01:26,760
really traumatic death because obviously people are dying all the

1505
01:01:26,760 --> 01:01:28,960
time in this world. It's a world where everyone's had

1506
01:01:28,960 --> 01:01:31,000
to learn and get super good at grieving.

1507
01:01:31,559 --> 01:01:32,559
Speaker 2: But she loses her.

1508
01:01:32,519 --> 01:01:35,440
Speaker 1: Husband in an accident outside of the gomage and so

1509
01:01:35,519 --> 01:01:37,800
it feels like, you know, she even commented she's like

1510
01:01:37,920 --> 01:01:39,920
I was supposed to have six more ears, and that's

1511
01:01:39,920 --> 01:01:42,559
we're going back to like the paintress, and the way

1512
01:01:42,599 --> 01:01:44,320
she kills people off is like feels fair.

1513
01:01:44,719 --> 01:01:44,920
Speaker 2: You know.

1514
01:01:44,960 --> 01:01:47,000
Speaker 1: It's like everyone in the world like knows exactly how

1515
01:01:47,039 --> 01:01:48,920
long you should have. But there are still people who

1516
01:01:48,960 --> 01:01:51,239
are going to die outside of the gomage. Like obviously

1517
01:01:51,239 --> 01:01:53,960
on the expeditions, a lot of people are dying technically

1518
01:01:54,039 --> 01:01:56,039
before their time. You know, they're almost there anyway, so

1519
01:01:56,079 --> 01:01:58,039
it's like maybe a little bit more justified. But I

1520
01:01:58,079 --> 01:02:00,320
think even one of the journals is like someone from

1521
01:02:00,320 --> 01:02:02,320
like an infection or something like that. But in the

1522
01:02:02,320 --> 01:02:06,320
case of Pierre CIL's husband, like he died on this misadventure,

1523
01:02:07,039 --> 01:02:09,760
wasn't even like a yeah, expedition, he just died. I

1524
01:02:09,840 --> 01:02:11,519
think he was going to an island or something like that,

1525
01:02:12,239 --> 01:02:13,920
and she was supposed to have more time with him.

1526
01:02:14,320 --> 01:02:16,400
She was pregnant at the time, but was just so

1527
01:02:16,480 --> 01:02:18,519
distraught that she was trying to kill herself, so she

1528
01:02:18,599 --> 01:02:21,639
just swam off into the ocean to try and drown herself,

1529
01:02:21,679 --> 01:02:24,880
swim out so far, but eventually was was saved in

1530
01:02:24,920 --> 01:02:27,239
like a miracle way. And then I love that, you know,

1531
01:02:28,440 --> 01:02:30,920
cel when she first joins up with the party, or I.

1532
01:02:30,880 --> 01:02:33,559
Speaker 2: Guess when you first got Ska. There's like a funny.

1533
01:02:33,320 --> 01:02:35,360
Speaker 1: Little connection there, like they know each other, recognize each other,

1534
01:02:35,360 --> 01:02:37,559
but like they can't really tell exactly how. I love

1535
01:02:37,599 --> 01:02:39,719
that there's that reveal happens like tens of hours later

1536
01:02:39,800 --> 01:02:42,239
that Eska was the one that found her swimming off

1537
01:02:42,239 --> 01:02:43,800
to try and kill herself, and he saved her and

1538
01:02:43,840 --> 01:02:47,000
brought her back, which was just such a such a cute,

1539
01:02:47,000 --> 01:02:49,320
little full circle moment of that wasn't like a threat

1540
01:02:49,360 --> 01:02:51,599
I was thinking about. I wasn't thinking about like how

1541
01:02:51,599 --> 01:02:53,159
did she survive that. I was like, oh, yeah, it's

1542
01:02:53,159 --> 01:02:55,800
just some magic. I don't know whatever. Maybe she just

1543
01:02:55,800 --> 01:02:57,400
got lucky the wave pushed her back in. But I

1544
01:02:57,400 --> 01:02:59,760
think it was such a great connection that Eska was

1545
01:02:59,760 --> 01:03:01,559
the one on who's always just been like a sweetie

1546
01:03:01,559 --> 01:03:05,280
and there to save people and you know, kept verso company.

1547
01:03:05,320 --> 01:03:08,840
I think SKay was like versus stuffy stuffed animal in

1548
01:03:08,880 --> 01:03:11,199
the real world, so obviously just like is there to

1549
01:03:11,239 --> 01:03:13,599
comfort That's like the purpose of a stuffed animal, and

1550
01:03:13,639 --> 01:03:15,519
like that's kind of the role he takes as a

1551
01:03:15,559 --> 01:03:18,760
character within the game two and add some just lightheartedness,

1552
01:03:18,800 --> 01:03:20,960
some silly factor on top of it, which you know

1553
01:03:21,039 --> 01:03:21,679
the Gestrils do.

1554
01:03:21,719 --> 01:03:22,119
Speaker 2: In general.

1555
01:03:22,159 --> 01:03:25,000
Speaker 1: I love the Gestrils, super funny, tons of great dialogue

1556
01:03:25,000 --> 01:03:27,199
in there, a lot of funny references I was finding

1557
01:03:27,199 --> 01:03:30,119
in ran random areas and all of them up through

1558
01:03:30,159 --> 01:03:32,079
like these different things. And I think the idea of

1559
01:03:32,679 --> 01:03:35,760
the afterlife or like them having reincarnation, that's something I

1560
01:03:35,800 --> 01:03:39,679
wondered for many hours in this game, is like, Okay,

1561
01:03:39,719 --> 01:03:43,400
when the expeditioners die, do they get revived like in

1562
01:03:43,440 --> 01:03:45,360
the light, in the body of a Gestural and like

1563
01:03:45,400 --> 01:03:49,519
maybe their memories get wiped enough that like they obviously

1564
01:03:49,559 --> 01:03:51,480
can't remember their human body and like be like, hey,

1565
01:03:51,679 --> 01:03:54,559
my name is Jim from Expedition, you know sixty two,

1566
01:03:54,760 --> 01:03:57,039
Like I'm actually in this Gestrils body now, It's not

1567
01:03:57,079 --> 01:03:58,199
like quite that obvious.

1568
01:03:58,440 --> 01:04:00,360
Speaker 2: But that was something I was wondering, was if what

1569
01:04:00,639 --> 01:04:02,840
they're leading up to the whole game.

1570
01:04:02,880 --> 01:04:04,519
Speaker 1: And I don't think that was a reveal, and maybe

1571
01:04:04,519 --> 01:04:07,159
it is deep in some notes somewhere, but yeah, I

1572
01:04:07,360 --> 01:04:09,559
think they just such a fun dynamic. I love the

1573
01:04:09,559 --> 01:04:11,719
town going around, talk everyone, see all the goofy stuff

1574
01:04:11,719 --> 01:04:14,360
they're doing, even like the big sacta patat that they

1575
01:04:14,360 --> 01:04:14,719
set up.

1576
01:04:14,719 --> 01:04:16,559
Speaker 2: They're like their ultimate siege weapon.

1577
01:04:16,320 --> 01:04:18,760
Speaker 1: Which is obviously just so flawed and at any moment

1578
01:04:18,800 --> 01:04:21,800
is like set up to accidentally self implode any given moment.

1579
01:04:22,480 --> 01:04:24,360
So I think, you know, the game is super funny,

1580
01:04:24,559 --> 01:04:26,320
whether it's like the mind fights that have like this

1581
01:04:27,039 --> 01:04:30,800
deep French accordion music going on there, the silly outfits,

1582
01:04:30,840 --> 01:04:32,719
the silly things that you're countering, or just like straight

1583
01:04:32,760 --> 01:04:35,519
up funny lines of dialogue. Really, you know, it could

1584
01:04:35,559 --> 01:04:37,360
have made the game feel super messy because like, oh,

1585
01:04:37,400 --> 01:04:39,679
you have super deep, deep, dark, serious themes, you have

1586
01:04:39,719 --> 01:04:42,199
super funny light moments what's going on here? But it's

1587
01:04:42,239 --> 01:04:44,880
somehow they find the perfect balance. So show outs to

1588
01:04:45,000 --> 01:04:47,159
the writers. You know, their family hates the writers because

1589
01:04:47,159 --> 01:04:48,639
they burn their house down, But I love the writers.

1590
01:04:48,679 --> 01:04:53,480
I think they wrote an outstanding work here. Let's see

1591
01:04:53,480 --> 01:04:56,639
who else Monoco. You know, I think I mentioned this already,

1592
01:04:56,639 --> 01:04:58,760
but like him being like the family dog, I think

1593
01:04:58,800 --> 01:05:01,320
it's a really fun element, and and like the collect

1594
01:05:01,360 --> 01:05:04,320
them all like pokemon ness to his move set was

1595
01:05:04,320 --> 01:05:07,639
like a really fun thing of building that up. Story wise,

1596
01:05:07,639 --> 01:05:08,920
I don't know if there's like too much there. I

1597
01:05:08,960 --> 01:05:10,880
think that like there's there's a bluntness to him that

1598
01:05:10,960 --> 01:05:13,199
is funny and confusing. Obviously it's like why he's a

1599
01:05:13,239 --> 01:05:14,920
weird creature. But it's like, okay, this is like the

1600
01:05:15,079 --> 01:05:17,599
mind ish of a dog brought to life in a

1601
01:05:17,599 --> 01:05:19,679
weird way. But he always just wants to fight everyone,

1602
01:05:19,760 --> 01:05:21,239
always looking to pick a fight, which you know, a

1603
01:05:21,280 --> 01:05:25,000
lot of dogs will just bark at, you know, inanimate objects,

1604
01:05:25,000 --> 01:05:26,639
and so obviously that makes a lot of sense for

1605
01:05:26,719 --> 01:05:29,599
a character who is based off a dog. Renoir is

1606
01:05:29,599 --> 01:05:32,039
a character who you know definitely makes a lot of

1607
01:05:32,079 --> 01:05:33,480
sense by the end, and I think, you know, he

1608
01:05:33,559 --> 01:05:37,079
definitely sets up the player to choose the vers so

1609
01:05:37,239 --> 01:05:39,719
ending when they finally get to that point and justifying

1610
01:05:39,719 --> 01:05:41,800
it and be like, you know, Eli mal I was

1611
01:05:41,800 --> 01:05:43,559
about to say, Lasia, but I guess it's kind of both,

1612
01:05:43,880 --> 01:05:46,000
Like you gotta choose the real world eventually, you do

1613
01:05:46,079 --> 01:05:48,039
got to come back, and that's something that I, you know,

1614
01:05:48,039 --> 01:05:50,320
I just don't understand, Like I just don't know how long,

1615
01:05:51,440 --> 01:05:53,480
like with with Ellen, how long she's been inside the

1616
01:05:53,480 --> 01:05:56,039
painting as the paintress, I don't know what that equates

1617
01:05:56,039 --> 01:05:58,480
to in real world time. Like I can't tell if

1618
01:05:58,480 --> 01:06:00,920
it's like hours and like an insane sort of way,

1619
01:06:01,000 --> 01:06:03,000
or if it has straight up dragged on for years,

1620
01:06:03,719 --> 01:06:05,199
then like, I don't know, how would you not like

1621
01:06:05,239 --> 01:06:07,599
die like Starvations, I don't know how the rules all

1622
01:06:07,639 --> 01:06:10,360
work there, But I think Renoir is a character who's

1623
01:06:10,440 --> 01:06:13,599
very practical but also very cutthroat.

1624
01:06:13,119 --> 01:06:15,039
Speaker 2: And also holds back of a lot of information.

1625
01:06:15,119 --> 01:06:16,880
Speaker 1: But it was like a really good villain obviously voiced

1626
01:06:16,880 --> 01:06:19,960
by Andy Circus there so just one of the best

1627
01:06:20,000 --> 01:06:22,760
actors in the world, such a well rounded guy who

1628
01:06:22,800 --> 01:06:24,280
can do all sorts of stuff, but he is great

1629
01:06:24,280 --> 01:06:27,679
at being a menacing villain type, which leads me into

1630
01:06:27,800 --> 01:06:30,280
a lean the mom the Paintress. This is a character

1631
01:06:30,280 --> 01:06:32,239
that I think they should have maybe added a bit

1632
01:06:32,280 --> 01:06:35,039
more to her, because obviously that's like the that's like

1633
01:06:35,239 --> 01:06:36,760
the goal for the whole game is take out the

1634
01:06:36,800 --> 01:06:39,400
Paintress or for most of the game, and eventually you

1635
01:06:39,400 --> 01:06:42,079
find out why that can't be the case. But yeah,

1636
01:06:42,119 --> 01:06:45,000
I think I wanted a bit more characterization of her,

1637
01:06:45,519 --> 01:06:48,639
her personality, maybe getting a few more scenes there other

1638
01:06:48,719 --> 01:06:50,320
than just like you know, you get a lot of

1639
01:06:50,320 --> 01:06:52,440
scenes of like Renwar walks through the front door of

1640
01:06:52,480 --> 01:06:55,239
the manner and you see like her faceless body along

1641
01:06:55,280 --> 01:06:57,719
with Alicia in the door or something like that, but

1642
01:06:57,719 --> 01:06:59,840
you don't really get a lot of dialogue sequences.

1643
01:07:00,800 --> 01:07:01,199
Speaker 2: And I don't know.

1644
01:07:01,239 --> 01:07:03,079
Speaker 1: I think I think given how important she is to

1645
01:07:03,119 --> 01:07:05,280
the story, I think I maybe wanted a bit more

1646
01:07:05,280 --> 01:07:07,079
of that. So once again, maybe there is some other

1647
01:07:07,159 --> 01:07:11,159
story stuff hidden notes somewhere, or maybe there are some

1648
01:07:11,199 --> 01:07:13,760
side quests in the game that would like jump back

1649
01:07:13,800 --> 01:07:15,599
into that, but like she wouldn't be in the painting anymore,

1650
01:07:15,639 --> 01:07:17,400
so I don't know exactly how that will work, but

1651
01:07:17,400 --> 01:07:19,519
I think that was maybe the one character that I

1652
01:07:19,519 --> 01:07:21,199
felt like needed a bit more sauce, because even like

1653
01:07:21,239 --> 01:07:23,400
Clea the Sister, like, I don't think she really needed

1654
01:07:23,400 --> 01:07:25,159
more sauce. I just don't really know what her purpose

1655
01:07:25,320 --> 01:07:27,760
was at all then to be in the game, And

1656
01:07:27,800 --> 01:07:29,480
so I might be missing something there. Let me know

1657
01:07:29,480 --> 01:07:32,880
if I'm missing any any cool details. And then yeah,

1658
01:07:32,880 --> 01:07:35,360
I think verso like just this this guy who is

1659
01:07:35,880 --> 01:07:38,719
eventually like learns that he is a clone of someone

1660
01:07:38,760 --> 01:07:41,679
but he's not real, but yet the world feels so

1661
01:07:41,800 --> 01:07:43,360
real to him and he can be a bit of

1662
01:07:43,400 --> 01:07:45,599
this guide. I think he you know, for the first

1663
01:07:45,719 --> 01:07:48,800
couple hours after he took over as the kind of

1664
01:07:48,840 --> 01:07:50,239
the main character. I mean, I guess Act two is

1665
01:07:50,320 --> 01:07:52,360
named Verso, right, so he kind of becomes a protagonist.

1666
01:07:52,400 --> 01:07:54,599
He's the one you're at camp with, walking around talking

1667
01:07:54,639 --> 01:07:56,840
to people. As for the first couple hours, I was like,

1668
01:07:57,000 --> 01:07:58,760
I don't know I'm feeling about Versa. Eventually I just

1669
01:07:58,760 --> 01:08:00,719
warm up to him as a character. Think he's fun.

1670
01:08:00,880 --> 01:08:04,480
Obviously another great voice performance there, but yeah, I still

1671
01:08:04,480 --> 01:08:07,000
I think maybe part partly because of his move set

1672
01:08:07,159 --> 01:08:09,199
is when I didn't get as to attack as attached

1673
01:08:09,199 --> 01:08:11,320
to because I just didn't use him in combat a

1674
01:08:11,360 --> 01:08:12,960
whole lot other than like when I really needed to,

1675
01:08:13,559 --> 01:08:15,039
and then like certain story beats, i'd put him in

1676
01:08:15,039 --> 01:08:16,720
there because it just felt right, But for the most

1677
01:08:16,720 --> 01:08:19,039
probably kind of keep him on the side. And you know,

1678
01:08:19,119 --> 01:08:22,399
I think that's okay. But I think he definitely like leads,

1679
01:08:22,520 --> 01:08:24,920
he's that perfect bridge to like lead into my LB

1680
01:08:25,039 --> 01:08:27,800
and the clearly the protagonists of this game. And like

1681
01:08:27,840 --> 01:08:29,520
voice by I think Jennifer English as their name, who

1682
01:08:29,560 --> 01:08:32,119
also did Shadow Heart and boulders Gate three, and like,

1683
01:08:32,720 --> 01:08:35,920
god damn, what an amazing actress, just like the she

1684
01:08:36,039 --> 01:08:38,159
has so much Gravitaster her characters, because shadow Heart I

1685
01:08:38,159 --> 01:08:40,279
think was my favorite character, and boulders Gate three as well,

1686
01:08:40,359 --> 01:08:42,920
so obviously mixture of my ol and like those those

1687
01:08:42,920 --> 01:08:45,439
bloody writers, but like what a what a god like

1688
01:08:45,479 --> 01:08:49,319
combo those two things can be all right. I don't

1689
01:08:49,319 --> 01:08:53,079
know what else I have to say about this game.

1690
01:08:53,119 --> 01:08:54,840
I feel like there are definitely more things. I have

1691
01:08:54,960 --> 01:08:56,479
a few more notes here, but I think I've kind

1692
01:08:56,479 --> 01:08:59,199
of hit on the big things. I mean, maybe the

1693
01:08:59,239 --> 01:09:01,840
last couple of notes here. Music is outstanding, like such

1694
01:09:01,840 --> 01:09:04,800
an amazing job. I'm definitely gonna be adding a lot

1695
01:09:04,800 --> 01:09:07,520
of these songs into my playlist and listening to some

1696
01:09:07,520 --> 01:09:09,399
of these things on repeat. But like the way some

1697
01:09:09,439 --> 01:09:12,479
of these music beats chart up with like the credits roll,

1698
01:09:12,880 --> 01:09:15,920
super emotional stuff like and then, but also can be

1699
01:09:15,920 --> 01:09:19,079
like fun and playful, just tons of variety there, super

1700
01:09:19,079 --> 01:09:23,399
super good. I adore the frenchness of this game, you know,

1701
01:09:23,439 --> 01:09:26,359
as someone who learned French in school as a Canadian

1702
01:09:26,399 --> 01:09:29,239
for like ten, ten or eleven years, you know, I

1703
01:09:29,600 --> 01:09:31,279
don't have per French anymore, but I can like a

1704
01:09:31,319 --> 01:09:33,439
lot of the words I recognize. I'm like, oh, that's

1705
01:09:33,439 --> 01:09:35,119
a funny name. For this kind of thing and other

1706
01:09:35,199 --> 01:09:37,720
things I you know, can't remember the translation of anymore,

1707
01:09:37,920 --> 01:09:39,199
but there was enough in there. There was like, oh,

1708
01:09:39,239 --> 01:09:42,359
that's just a funny name that sounds like a good

1709
01:09:42,439 --> 01:09:44,720
you know, RPG boss end of me. But also Doubles

1710
01:09:44,800 --> 01:09:47,479
is like a goofy like word in French or a

1711
01:09:47,479 --> 01:09:50,640
goofy phrase in French. I you know, how you can

1712
01:09:50,640 --> 01:09:53,800
get like the bag at costume, the mime stuff, like

1713
01:09:53,840 --> 01:09:54,520
the outfits.

1714
01:09:55,239 --> 01:09:56,039
Speaker 2: I just love that, you.

1715
01:09:56,039 --> 01:09:57,520
Speaker 1: Know, you don't don't see a lot of games that

1716
01:09:57,520 --> 01:09:59,920
are just like so incredibly French. You know, maybe get

1717
01:09:59,920 --> 01:10:02,319
like Civilization where you can play as France or something,

1718
01:10:02,319 --> 01:10:05,079
but I feel like to have an FRPG, like a

1719
01:10:05,119 --> 01:10:07,239
French RPG is really cool, and I think I love

1720
01:10:07,239 --> 01:10:09,760
that they leaned into it, whether with like the art

1721
01:10:09,800 --> 01:10:11,880
style with kind of some of the vibes of the

1722
01:10:11,920 --> 01:10:14,920
music and the enemy design, the names, or just like

1723
01:10:14,960 --> 01:10:18,159
the art otherwise, like this game is so jam packed

1724
01:10:18,199 --> 01:10:22,640
with aren't artists touch a painter's touch everywhere you look,

1725
01:10:22,680 --> 01:10:25,119
whether it is like the the art style of the enemies,

1726
01:10:25,279 --> 01:10:26,680
which is always fun to like when you go back

1727
01:10:26,680 --> 01:10:29,119
to the manner and you can see that people have

1728
01:10:29,119 --> 01:10:31,640
been like sketching out these paintings essentially around the house,

1729
01:10:31,680 --> 01:10:34,159
and those are the creatures that get brought into the world.

1730
01:10:34,640 --> 01:10:38,359
There's just such a never, never ending like praise for

1731
01:10:38,399 --> 01:10:40,520
this game. It's so great, there's so much to it.

1732
01:10:40,760 --> 01:10:43,800
I'm really excited to see kind of where it lands

1733
01:10:44,479 --> 01:10:46,399
a with like game of the Year stuff for certain people,

1734
01:10:46,399 --> 01:10:48,640
and most like you're just whatever the studio is next.

1735
01:10:48,640 --> 01:10:50,239
I'm like on board, which I feel like has been

1736
01:10:50,479 --> 01:10:51,880
the case for a lot of people. I've said, this

1737
01:10:51,920 --> 01:10:53,279
is a first game, so you couldn't have been a

1738
01:10:53,279 --> 01:10:56,279
fan previously in the studio because it didn't exist. But like,

1739
01:10:56,319 --> 01:10:58,239
whatever they make next, I can't wait to see what

1740
01:10:58,279 --> 01:11:00,840
it is. Because this game from the very first trailer,

1741
01:11:00,880 --> 01:11:03,680
which like, here's a badass premise and we're gonna deliver

1742
01:11:03,840 --> 01:11:05,960
the heck out of that premise and then offer so

1743
01:11:06,039 --> 01:11:07,960
much more and as I mentioned some of these like

1744
01:11:08,039 --> 01:11:11,840
fourth Wall like really deep interesting thoughts about the creation

1745
01:11:11,920 --> 01:11:13,800
of art and obsession. Like I feel like this game

1746
01:11:13,920 --> 01:11:15,840
just goes so deep in so many ways. And then

1747
01:11:15,880 --> 01:11:19,640
it has like an outsiding you know, combat system, which

1748
01:11:19,680 --> 01:11:23,439
is like just makes RPG term based combat more fun

1749
01:11:23,520 --> 01:11:25,720
and fresh and fast paced with like I didn't really

1750
01:11:25,720 --> 01:11:27,479
talk about the free aim things. I think I talked

1751
01:11:27,479 --> 01:11:30,239
about it in the first episode I did on Exhibition

1752
01:11:30,319 --> 01:11:32,960
thirty three, the non spoiler episode, But like, just such

1753
01:11:33,000 --> 01:11:35,920
an in depth great system there, and like all these

1754
01:11:36,000 --> 01:11:39,119
characters and all the depth, So I certainly have missed

1755
01:11:39,239 --> 01:11:42,399
some things. So maybe I might have an epilogue sequence,

1756
01:11:42,479 --> 01:11:44,039
you know, just like this game does if I forgot

1757
01:11:44,119 --> 01:11:46,039
of any thoughts that I'll make a little add on

1758
01:11:46,119 --> 01:11:49,039
episode after or something like this. But yeah, like, please

1759
01:11:49,119 --> 01:11:51,319
jump in the discord if there's anything I forgot or

1760
01:11:51,359 --> 01:11:54,279
things you want to talk about more or responses. Please

1761
01:11:54,279 --> 01:11:55,880
I want to hear your thoughts on my theories that

1762
01:11:55,920 --> 01:11:56,680
I brought up here.

1763
01:11:57,359 --> 01:11:58,399
Speaker 2: I love this game.

1764
01:11:58,520 --> 01:12:00,840
Speaker 1: I'm definitely gonna keep playing it, you know, do some

1765
01:12:00,880 --> 01:12:03,960
more of these boss fights and things like that. And yeah,

1766
01:12:04,039 --> 01:12:07,159
I just just absolutely dodore this game, really curious to

1767
01:12:07,159 --> 01:12:08,680
see if it shakes out. Is my personal game of

1768
01:12:08,680 --> 01:12:11,079
the year right now, it's number one, but yeah, there's

1769
01:12:11,079 --> 01:12:12,800
some other big hitters coming out later in the year,

1770
01:12:12,840 --> 01:12:15,560
so we'll see where it winds out, winds up, I

1771
01:12:15,560 --> 01:12:18,439
should say at the very end of it, but thank

1772
01:12:18,479 --> 01:12:22,720
you everyone for listening to this big juicy spoiler episode,

1773
01:12:23,279 --> 01:12:25,720
and uh yeah, we continue.

