Speaker 1: I'm with it.
Speaker 2: We can't start the pod like this.
Speaker 1: It's too late.
Speaker 2: We did.
Speaker 3: They don't know about they don't know about the conversations
we have when we made.
Speaker 2: The Black Sean Brandy.
Speaker 4: Oh hey, everybody, it's Friday, October twenty fifth, twenty twenty four.
Speaker 2: People at the Taco truck. Do not be alarmed. I'm
just podcasting here. My name is jan Ochoa. Welcome to
BombCast Revenge. Jance joining me co captain of the ship.
His eyes are haunted right now, so he has to
cover them.
Speaker 3: Jeff Grubb, Ah, ready to podcast.
Speaker 2: That's right, He's always ready to podcast. He's been looking
up how to legally import skeletons into his home.
Speaker 1: Dan Reikert, I'm pouring one into my body. I got
one in here right now.
Speaker 2: That's right, speaking.
Speaker 5: About having a body's he's he's the haughty, the bad
boy of games media, and he's got a body count
that he's hiding in his basement.
Speaker 6: My man, Oh, it's been naughty, too hotty with the
most banging body. How's it going? Everybody?
Speaker 1: Do the kids say body count for sex partners? Now?
Speaker 3: Yes? Oh, yes they do.
Speaker 6: I feel like I've heard that used a couple of.
Speaker 3: Times, and you got to stop bringing up sex.
Speaker 1: Man, that's my whole gimmick, right, uh huh Yeah. I
feel like every once in a while I'll see a
term getting thrown around and like, I think the kids
are using this now locked in body count.
Speaker 3: Body body count. They definite use BodyCount for that. Yes, okay,
that's uh I think I noticed on TikTok a few
months ago.
Speaker 2: Oh okay, please, let's have a mini very online show. Wow,
are there any other terms you all would like clarification on.
Speaker 1: I'm very late to even hearing because then some non TikTok,
I feel like I'm several months behind, Like like Jane,
you said, I got on the chapel oone train months
after it was grown up there elsewhere. BodyCount? I know,
now it's like several months behind. Yeah, y'all know Ohio
they were good. I know of Skibbity and Ohio.
Speaker 3: Yes, o Hio. And what does Ohio mean?
Speaker 2: Man?
Speaker 6: Mid which means I think is it just bad?
Speaker 2: It's like a little worse than.
Speaker 3: Is in Ohio. Yeah, which one's cringe is that skibby?
One of them skilled cringe is cringe?
Speaker 6: I thought skippity was a sus now that was during study?
Speaker 2: Is bad?
Speaker 3: Skippy is like you're a like a bad or evil thing?
Speaker 2: Evil evil?
Speaker 3: Well, yes, but but you children comprehend really.
Speaker 2: Though, No, yeah, they're not old enough to comprehend good
and bad problems.
Speaker 6: Don't care about children. You clarified that, yester, of course.
Speaker 2: Yes, yes, boys, it's been a week. Uh y'all, y'all
are fresh off of the race track just now. We
we did the Astra Invitational two right before this really
really setting the world to blaze. My friends, you.
Speaker 3: Guys ever gonna give me competition or what?
Speaker 2: Yeah?
Speaker 1: A thousands of a second behind you right now?
Speaker 3: Grab, I am coming to shoot and the shoot leaderboard.
I just mean, like for the people were putting on
a show.
Speaker 6: Tell you what for the invitation, I thought I had
no chance. I was pretty happy with myself.
Speaker 3: Yeah, yeah, because you kind of came in kind of hot.
Speaker 1: I did have a better one than you during that stream.
Speaker 6: For the record, I didn't count.
Speaker 3: I think I had one in the well, yeah, that's right,
you did have a good one in the sevens, right.
Speaker 1: I have a it's literally eight thousands of a second
behind yours. Yours is like seven four oh, I'm like
seven four eight or something.
Speaker 3: I had a coup I had a couple. I think
I got a couple of seven six oh's like off
stream off camera.
Speaker 6: I mean right, Dan h that new Sonic game that's
actually like good. It has it has leaderboards? Oh real
friendsless leaderboards, Arnie one? Are you playing a PC PlayStation?
Dan Ross?
Speaker 1: I want to play that this weekend out. I got
a busy tomorrow, but I want to play Sonic. I
want to play Batman VR, and I want to play
Call of Duty. Uh. Those, so I got a few
that I want to.
Speaker 2: Get to this weekend.
Speaker 3: It could be a busy weekend.
Speaker 2: Yeah, I'm interested in checking out Batman also, but I'm
afraid i'm a yack.
Speaker 1: It's pretty good at that as far as the actual
because I turned on you know, there's like, oh, do
you want to do baby Mode VR or do you
want to do like I won't Puke Mode? I did,
I won't Puke Mode and it's like throw all of
it at me, and even then I didn't get and
I will get a little queasy, you know with the
VR we getna.
Speaker 2: Anyone's checking out Call of Duty this weekend? Yeah?
Speaker 6: Download play a little bit of it.
Speaker 1: I want to play campaign. I used to play all
the campaigns uh and I kind of stopped around, like
w W two, like that that one from Sledgehammer. But
I've heard this one is good and I liked. I
just like the black ops like coldor intrigue stuff. I
think that's fun. So like, I want to play that.
He probably kills it, I'm saying or something. Yeah, Bill,
George W.
Speaker 6: Can't play? Is George W?
Speaker 1: Yeah? Yes, yeah, No, I'm gonna play it.
Speaker 3: That would yeah.
Speaker 6: Throw a shoe, that'd be uh so good. I haven't
played cod campaign since advanced warfare?
Speaker 3: What what was the moment in modern warfare? Is that
like someone like tossed you a knife and then you
throw it at the first one, right, do that? But
with the shoes?
Speaker 1: That would sam Eli because you're on the ground. The
sam Eliot boys, the guards, he just look like Sam Elliott.
Speaker 3: There's two are you thinking of a not soap?
Speaker 1: But no, but there's a there's a gray haired guy
that does a heel turn and I thought it was
Sam Ellis at the end of Shock.
Speaker 6: I don't think a verse war day you remember more
about this than I do.
Speaker 3: The general yeah, I know the general. I don't know
if he was.
Speaker 1: Saying he was saying Shepherd, Shepherd. I think that sounded.
Speaker 3: They're saying Shepherd with a question mark though.
Speaker 6: So general Shepherd.
Speaker 3: Yeah, yeah, okay, that sounds possible. Yeah. Yeah, he turned
bad and it turned out that the h that he
was controlling the people that were being terrible.
Speaker 6: Yeah, what military rank would you do? You wish you
had the most because you think it sounds cool.
Speaker 1: Brigadier General's right the answer. I think it'd be pretty
funny if you were lieutenant Dan that so, I know
that's a reference though. Yeah, you would love Forrest Gump.
I've seen person of it. I know we ran and
went to war.
Speaker 2: For We ate at the restaurant.
Speaker 1: Yeah, it's just like yeah yeah, and then free birds
in it. Yeah.
Speaker 2: Oh god. What was the beverage we had again? That
was glorious.
Speaker 6: The beer beer arita.
Speaker 2: That was good.
Speaker 6: We could be there in eight days. We're gonna be
back up.
Speaker 1: Of a gum.
Speaker 3: You know.
Speaker 6: I go there for you, Mike. I appreciate that. Dad.
It's like when you take a kid.
Speaker 1: To McDonald's play place and like I'll sit over here.
Well you have fun.
Speaker 3: Yeah, yeah, yeah, hey, listen, I like that they go
and entertain themselves. I get to sit there and be clear.
Speaker 6: Sometimes you don't have to take me to the Mall
of America if you'd rather take me to like more exciting
local places. I don't what you do.
Speaker 3: You seem so happy you America.
Speaker 1: We'll see okay, because I think it's him and Kayla
getting in around the same time, and uh, Sean walking there.
Speaker 6: Yeah, Sean's walking, he's running like forced.
Speaker 3: Come.
Speaker 1: Yeah, Kayla will go anywhere she's so, she's she's easy. Uh,
maybe she'll be fine with all of America's about the
airport two. So yeah, what America too. I don't know
when he's coming in. Maybe we all go.
Speaker 3: Fun.
Speaker 6: Sean wants to see that Nickelodeon theme park, which is
pretty cool.
Speaker 1: Yeah yeah, okay, Okay.
Speaker 6: There's a Lego store there too, and maybe I need
to finally just go and buy that freaking home alone
Lego set. It looks so freaking good. You know what
I have here.
Speaker 1: I'm just trying to finish up the Millennium Falcon Lego
by the time you guys get here, so that table
can be used for like pizza or whatever.
Speaker 2: Uh.
Speaker 1: And then I've got the Decu tree and the Mario
on Yoshi thing ready to go, so put those together.
Speaker 2: Next. Yeah, I saw the announce the X Mansion set,
and I really really don't need it, but I really
want it for some reason. They're putting Beast in a
mini blind bag, so you can get pretty much all
the other X men except Beast. I wouldn't put Beast
behind one of those.
Speaker 6: I tell you. That's one of my favorite character archetypes though,
like the strong guy but actually he wears reading glasses
and has books.
Speaker 2: The beast of this gang? Are you the beast of
this gang? Like I'm a beast baby?
Speaker 1: Now, wouldn't that be Grub? I feel like Grub would
actually be useful in a fight where it's like no
Beast is useful enough.
Speaker 2: Grub would be.
Speaker 1: I'm saying about Marshall Prowess.
Speaker 6: I believe Grub as we beat.
Speaker 3: Absolutely, That's what I go around saying.
Speaker 1: With one of these guys and ship went down. I'm
sorry I did body stare, but to like one of
my friends who actual he had bustles, like, yeah.
Speaker 2: But Dan, what the fight in the world?
Speaker 1: Though? Is uh going to a bar just with Samoa
Joe and then oh god, I wanted someone to start
shipped before. But I went to a Brooklyn bar just
with Smoa Joe once and I was like, please someone
start ship.
Speaker 6: That'd be incredible that I did not. We just got
drunk and talk.
Speaker 2: About right now, now, Dan, what if the fight was against.
Speaker 1: Grubmoa Joe, wouldn't Somoa Joe is not in this equation
going to the previous hypothetical where you there's a scuffle,
but the scuffle is and Grub is on the other side.
I'm throwing Mike Manatti in Grub's way and I'm getting
the fuck out of there.
Speaker 6: Maybe I'll be an obstacle. Maybe he'll hesitate for a moment.
Speaker 3: You'll want some kind of flash back, recognize your humanity,
Like I know this man.
Speaker 6: You remember going to were in line for Star Wars
battle Front together.
Speaker 2: Something that's a single tear will roll down Grub's eyes.
Speaker 6: Yeah, it's getting getting Corneyland.
Speaker 2: Something I really want to squeeze in another Disney trip
while we're down.
Speaker 3: And yeah, we haven't talked about that. We could try
to do that because we haven't.
Speaker 1: Oh, I booked today.
Speaker 2: I booked myself really we're supposed to book it.
Speaker 3: I was not wet today.
Speaker 6: Okay, yeah, I mean if that's difficult. Universe is always
easier from where we are.
Speaker 2: It's not the same magic, though, you know.
Speaker 6: It's it's a different magic.
Speaker 1: It's you have a big I do enjoy all of
those properties at Universal more than I enjoyed the Disney.
Speaker 2: Water I guess. Yeah, And you might get stopping wet again.
Speaker 1: That's fine, I'll get wet.
Speaker 2: Okay, all right, remind me to talk to YouTube about
something immediately after the show that is not gonna cause
uh rumor that before.
Speaker 3: Yeah, but I forgot who's the we also lost time?
Speaker 2: You two what it about?
Speaker 1: Give a hint.
Speaker 2: No, don't worry.
Speaker 6: I think I know what it is.
Speaker 2: Oh, Mike, you I mean, it's just okay, we're going
to have a mini meeting after this, and Mike, you
tell me what you think. I'm going to say, I'm
too curious.
Speaker 3: No, Mike knows, because he remembers when you told me.
Speaker 6: I don't know was there. I'm curious a similar concern.
I know what it is.
Speaker 2: Discord me after. It's not that I'm too curious.
Speaker 6: I'm gonna be wondering a whole time. Right now, I'm
going to write in this chat right now.
Speaker 2: This Yeah, nothing gets shown in the chat. Okay, okay, okay,
all right? Did I get anyway?
Speaker 6: That's boring?
Speaker 2: What I don't know.
Speaker 3: Why you built it up so much? Dan, He's like,
let's have a word.
Speaker 1: And Jan was also wrong. Mike was also wrong, based
only it was right to be fair.
Speaker 2: No, well no, not that, not that.
Speaker 3: It's close. It's tangent.
Speaker 6: It's a great podcast, going crazy.
Speaker 2: I am not leaving the website, damn it.
Speaker 6: I'm going to think you are until I hear otherwise.
Speaker 2: Dan, I am not leaving the website. That's not what
I'm talking to you to about. You just heard otherwise, Dan,
crub discord me. I'll no sell it is it not
just how.
Speaker 6: I want to know what it is you know later?
Speaker 3: Okay, okay, all right, anyway, it was really nice working
with you, Jan.
Speaker 1: That was Oh but Jan, you know what? Yeah, that's
how could you turn that down? You know, I can't
believe you would leave me with the memory.
Speaker 6: I did just get it.
Speaker 3: I got a message.
Speaker 1: I got a message from someone on staff saying Jane's leaving.
Speaker 2: They could just message you that but that wouldn't be real.
Speaker 1: We're all leaving otherwise from someone on the skull oh man,
all right, yep, that's right, guys.
Speaker 2: I'm leaving for kind of funny East Way.
Speaker 6: We got a message is that the grubs say that.
Speaker 2: Where are you reading this? Now? This is okay?
Speaker 3: Okay, it was a good bit. This the whole thing
that we're doing. It was fun because it's like, oh,
they're being stupid. But now it's legitimately annoying.
Speaker 6: I presure need to know or all go crazy.
Speaker 2: Okay, I'll put it in our discord after I talk
about what the week's hot topic is. Okay, all right,
this week's topic.
Speaker 6: Can we start the show now?
Speaker 2: This week's hot topic is we are going to be
crowding the Mount Rushmore of scary games. I was so
scared my gogsler was gonna break. Jeff Grubb, Please I
consider you the Mount Rushmore officionado. What what determines a
Mount Rushmore?
Speaker 6: Yeah?
Speaker 3: Yeah, So it's always important to keep in mind, not
necessarily always going to be these are the four best
games in the genre. It is the maybe foremost important.
Maybe I always say emblematic things that represent what you
want to represent when you say something like scary games. Now,
do we want to like get more specific on scary
games or are we just gonna say like survival horror games.
Speaker 1: I think we can just say scary because like the
scary games that aren't in that genre specifically, you know.
Speaker 3: And we're not talking like, oh, spooky, So it's not
Luigi's Mansion three, right, Like that's not.
Speaker 1: Scared the shit out of you. I mean you can
bring it up.
Speaker 3: Okay, No, yeah, that's pretty that's that. But that's what
the definition I'm going for. So we're not talking about like, oh,
just it's Halloween theme, it's got monsters actually scary, yeah.
Speaker 2: Grub question, are are we limited to one entry per
I p.
Speaker 3: At all we can have? I think the best way
to handle those situations is to have the conversation. So
if you want to put more than one I p
up there for consideration, you're gonna have to make the
argument for why these two games from the same franchise
should be keeping off something fresh.
Speaker 1: Just to pay off the storyline for the chat Jan
has updated me and it's it's boring.
Speaker 2: No, because there's other factors in it, all right, sure,
but it's it's boring.
Speaker 1: Okay, it's boring.
Speaker 2: I I'm I'm actually just leaving.
Speaker 3: Sales for Jesus.
Speaker 1: Ok So, yes, I mean we could argue a couple
from U, but yeah, Grub said it. You got to
make the argument if it's more.
Speaker 6: Than one, and it is kind of gets it point, like, look,
it could it could be a whole list of risky
games a baby. We don't want to do that, sure, yeah,
I mean, or.
Speaker 3: Maybe we do, but they would have to be all
the other games had to be terrible, and I just
don't think that's gonna.
Speaker 1: Happen scary games.
Speaker 6: When you did like thirty like the mounta risk wore
three D platformers, It's like there might be two Marios
on there, deal with it. But yeah, right, did we
do that three D platformers? I think might have done it.
Speaker 1: That would have had to be like four like or
three Marios in an astrobob But that's I guess that
different podcast.
Speaker 3: It might have been.
Speaker 2: That's a sick tom if I've ever heard one.
Speaker 3: Yeah, and I think we did it after Astro came out, right,
so maybe okay? Yeah, okay, so uh, we're who wants
to start here with? Throw some stuff out.
Speaker 1: Yeah, I heard you guys last night talking about moments,
and like the dog thing is like the number one
all timer scary thing that's ever happened in a game.
We all remember that, we all got scared shitless. It's
that first great scare in the Great Scary series. And
ARI One, like I don't know, it was like ARI One,
I believe came out before because it came out in
ninety six, was set in ninety eight, right, so it
would have been a couple years before Middle of Your Solid.
So like, even though it's not like cinematic on the
level of like a metal gear, it was still early
on in that like CD ROM Oh shit, we've got
voice acting, we've got a story. They're doing these cinematic
angles and everything. It really came at the right time.
Speaker 2: This is a.
Speaker 1: Completely different experience that I've never had before, and they
did it so well right out of the gate.
Speaker 6: Yeah. Yeah, I think sometimes people forget about, oh, nineteen
niney six, Like this is like as much a three
D gaming pioneer as Mario sixty four is, which is
impressive and obviously doing a very different thing. Yeah, you know,
it reads is pretty camping now, but at the time
I did to think it was camping. I thought it
was pretty actually scary. And if that campingess like detracts
from it actually being frightening for you, well you can
go and play the remake that they did in the
game Cuber, which is still actually pretty legitimately scary, and
it's still a very good looking game, the best rendered
backgrounds you probably will ever see. Yeah, and like there
might be scarier resident eual games, uh now for sure,
but there's something about this game that is still a
good bounce of some jump scares, a lot of just
tense moments and creepiness. And also like, yeah, it started
the survival horror genre right, Like I wasn't thinking about
scary video games really being a thing before this. I
know they were out there, but this opened the floodgates
on that genre.
Speaker 1: Well another thing you mentioned, they were like quieter moments
and it's not just the dog, it's not just the
zombie turning around. Like when I think about it, I
equally remember like, Okay, this is just a big dining
hall and all I can hear is the ticking of
a grandfather clock that's like echoing across the floor, and
it's like that is just such a spooky vibe. It's
not constantly throwing shit at you, but then when it
does throw shit at you, like oh, here's the hunters,
then you're it's like shit your pants, Like, oh god,
I'm in trouble with feeling.
Speaker 6: It's so smart because it's you know, it's a haunted house,
Like that's what it is. It's a haunted house, and
it's kind of Metroidvania esque. You're sort of repeating areas,
you're thinking about your resources. Even that's scary, right, like, oh, man,
like I may not going to shoot this zombie because
I don't have them eight bullets. I kind of have
to like weave around it. And that's tense. Is getting
hit one time could be a very big problem.
Speaker 1: Thing is there is a reason I don't think I
beat a Resident Evil game until four because I owned them.
I played them. But it's like I could not even
get the concept of like Ammo conservation. I played everything
like an action game, so it's like I see an enemy,
I need to kill the enemy. So like I never
weaved around zombies, I never conserved Ammo, and so I
would always just get to a point halfway through the game,
where it's like I'm fucked. I guess I'm not playing
this game. So yeah, it was a whole different way
of playing games. It's not just kill everything you see.
Speaker 3: Yeah, and I think I because it did more than
just the haunted House thing, was like very good. Good
for me because it's like, oh, for me, monsters were
just these enemies have a different flavor, but these actually
felt like monsters, like Halloween style monsters, and that went
a long way for me. And then I think the
sound design was that, like it actually goes a long
way as well, where like everything sounds creepy and goofy
and and evil, and yeah, that were commedy and.
Speaker 6: There's a giant's name.
Speaker 1: Tirants cool Wester. Like all the FMV stuff that intro
is amazing.
Speaker 3: I mean, even the way the mechanics are set up
like it's a survival horror game like back then, having
to have the the the ink ribbons and trying to
get through a part that was like I'm scared, but
I got to get through this or else I'm not
going to be able to save and that increases the
tension kind of just makes the whole thing.
Speaker 6: I get why games won't do that anymore. But it
was like incredible. Even saving is this like tense decision, like,
oh is it worth saving you right now? Everything about
that game just builds up tension in this really pleasant way.
And also like it's so neat that you do have
two characters. You can play it as uh Jill or
as Chris, and it's different experiences in a lot of ways.
Speaker 1: I probably loaded the game up once as Chris and
saw the six inventory slots. It's like, fuck that nowhere
near up with eight? Like fu right.
Speaker 6: It doesn't even know how to play the piano. It
has to get Rebecca to do that, doesn't have a
lock pick, Like yeah, no, no.
Speaker 2: Master of anything. No, I'll go next. And I'm really
torn here a doctor, it's on the BombCast dock, I
got it. Oh, keep in tally cool. I'm really torn here, gents,
because I know that Silent Hill two is the more
popular game, but Silent Hill one scared the shit out
of me as a child and as a full grown adult.
You think the atmosphere that it sets and like really
using the limitations of the PlayStation one but really utilizing
the fog really well. And I think kind of being
in a different vein than Resident Evil, where you do
have weapons, you do have a means of getting rid
of enemies, but you're really really fucked if you get
yourself into a bad situation. And then the puzzles and
the atmosphere of going back and forth so much similar
to Resident Evil. Yes, but I feel like, uh, the
the atmosphere that it was presenting, and just like the
sound design, uh, especially goofy sounds. I wouldn't say schalorpy sounds.
Schilorpy is like a parenthesis positive right, Yeah, But like
Silent Hill won for whatever reason, and it was really
it's tough for me to say Silent Hill one versus two,
especially after playing through uh the sound Hill to remake,
which is really well done. But Silent Hill won for
whatever reason. Maybe because it ends on a zanier note,
or maybe it has like all the trappings that I
look for. Maybe it reminds me more of a Twin
Peaks and like the weird religious stuff at the end
of it. I would like to nominate Silent Hill one
over Silent Hill two.
Speaker 1: I'm with you because both of them, I feel like
I rented and god like I played through like it
did with Resident Eevil. It's basically every survival organ and
I remember being more scared by one. I just remember
the tone being so scary and being so different than
Resident Evil in like that psychological way rather than the
jump scare way. And two I just remember getting more
frustrated by it. My memory of two was always just
like trying to open doors and apartment building and they're
all locked, and that I just got bored and frustrated
with it, whereas one, I just remember like going going
into the school and there's weird like little ghost children
and stuff, and.
Speaker 6: I remember just being way way creepier to me. I mean,
I haven't played one. I only played sound Hill two.
I played that Remax recently and I was very very
impressed by it. So, you know, so I can't really
say if it's creepier scarier than one, I'm gonna have
to go with you two on it. But yeah, I'd
be completely fine if it was sound Hill two for consideration,
is all I'm saying something.
Speaker 2: Or there are parts of Silent Hill too, like in
retrospect and where it feels like to me, And you know,
this is going to be very different than how other
people experience the game because they played it when they
were much younger, and I played as an adult. But
there's parts of two where it feels a little heavy
handed and it feels like it is trying to tell
you more through its metaphors rather than to scare you,
because like the opening of sound Hill one did like
to stick with me and was very unnerving for a while.
Speaker 6: Yeah, I will say it's it's almost more psychological sound
Hill two. You know, part of it is, I guess
it's not really doing like a lot of things like
jump scares or whatnot. I kind of like having a
few jump scares in these games sometimes, right, it gets
the hard you know, the dog going through the window. Right,
it's kind of what keeps you, uh, sort of excited
and on edge a little bit.
Speaker 3: Yeah, that was my questions. Like, yeah, the sound Hill too.
I know it's famous for exploring the trauma of the
characters and and all the enemies represent sort of inner turmoil.
I never knew Sound Hill one was exactly the same,
or if it was like more about setting and the
fog and the uneasiness and stuff like that.
Speaker 2: I think because it was like the first game to
try and hit uneasiness like that, it felt like he
was using those tools more rather than trying to deal
with these psychological internal right, or just like the flog
played such a big deal, like roaming around and realizing like, oh,
I really am limited eating my AMMO in my weapons,
and like even my actions against the enemies.
Speaker 3: I'll nominate one if we're ready. Yeah, yeah, PT. I
think that we're just talking about something that scares people
as a game. I don't think we need to like
dismiss this just because it's the playable teaser, that's the name.
It is very scary and it is a game, and
it was so influential that basically Resident Evil had to
kind of follow it up and be like, well we
should probab maybe have more similarities to that going forward.
PT just is a really condensed horror experience of putting
you in this hallway, having you go through that hallway
over and over again. You have expectations of how things
will work, and then it begins messing with you. It
lulls you into a false sense of security, and then
always sort of delivers on an undermining that sense of
security and the most horrifying way. Often often I think
Lisa's showing up down the hallway. It's just especially because
the visuals that Fox Engine was so good with that
lightning and the shadow of the character at into the hallway,
it looks so realistic that it was petrifying just to
take another step down the hallway, and then and then
it was it's this fun little puzzle box as well
of trying to figure out how these things work and
interact with one another, how to actually clear the game
so you could see the little treat at the end.
It's just really well done all around. And in terms
of atmosphere and visuals and and tension, it nails all
of those. It's about its about as good as any
horror game ever has.
Speaker 1: And I wish I would have played it more. I
mean I downloaded when it came out. I played like
maybe five or ten minutes a bit and I was like, okay, cool,
Well I'm curious what this turns into. You know, it's
a thing of like I like, waiting till the poll
game's out, and so.
Speaker 3: I never Yeah, but that was never That was never
going to be the full game. There's gonna be a
whole other thing.
Speaker 6: I get that now.
Speaker 1: The Island Hills thing was going to be the thing
but I was like, I think I was like, maybe
that's why I didn't take it serious and didn't really
play it. But I do thinking it did have a
good atmosphere. I just like, I don't think I got
to least in the hallway or anything like that.
Speaker 2: Yeah. Yeah, and we can't overlook and I grub You
talked about how it kind of overhauled Resident Evil, but
it inspired a whole new generation of yeahs horror games.
Speaker 3: Yes, absolutely there. Every horor game was trying to be
PT for a while.
Speaker 1: Yeah.
Speaker 2: Like now if you look at indie horror games, it's
either trying to be a PS one game, a Resident Evil,
Silent Hill, or a PT.
Speaker 3: Like yeah, definitely, that's that's still happening.
Speaker 1: Uh, let me nominate Amnesia, the first one. I remember
playing that, and uh, it was just the idea of
like you can't even fight back, like, oh, this horrifying
thing is here, I don't even quite know what it
looks like, and all I can do is like hide
underneath the desk and turn off my light or whatever.
I remember playing that at night one night, all the
lights were out, middle of the night, my girlfriend at
the time was asleep, and I remember like she came
out to ask me a question or something at one point,
and I seriously like threw my headset off and like, yeah,
it's like not many games have gotten that reaction out
of me, so uh yeah, and it's just great.
Speaker 2: Uh skipped the first do you want to do? You
want to nominate two? If you got them?
Speaker 3: No?
Speaker 6: No, I went first. We're good, We're good, but you
went first.
Speaker 3: Oh.
Speaker 6: I kind of jumped in there a resident e boy.
I think did I heard mind making that up?
Speaker 3: Kind of like we just all just kind of said, right, well, that's.
Speaker 6: Fine, I'll go but yeah, good. I haven't played it
yet because I was a Caliver so long, but that
one comes up a lot from other people as specifically
just for being scary. I think Dead Space, you could say,
the original or the remake. I think that that flavor
of sci fi horror is always really interesting, right, They're
always kind of chasing that alien dream, which is a
good dream to chase. There's only very specific about how
that kind of scary is scary. You know, an abandoned
space station with stuff half working and just blood smeared
all over the walls. And I do like that, you know,
it is a bit more action heavy, right, it's taking
stuff from Resident Evil four, but it is scarier than
a Resident Evil four. It doesn't necessarily feel like a
full blown action game, especially since you had to be
so precise. Yeah, well, maybe isn't Resident Evil one scarce,
but you are being a little bit careful and it
is much, you know, beneficial to actually think about shooting
off the lambs and not just spamming your shots at
these people. But it is so much just that atmosphere
of this spaceship space station and going to all these
different places in the way that they're you know, tricking
you with lights with the Ui Ui SOVERI good in
that game. So yeah, that space stands out for me.
Speaker 2: Awesome, wonderful. Hmm okay, I uh, I want to nominate
Resident Evil seven.
Speaker 1: Yes, that is the one.
Speaker 2: I'm yeah, so I was. I had. My expectations were
very low post six, despite enjoying playing six with one
of my good friends. I just thought that they Resident
Evil had jumped the shark and that we weren't going
to be super horror focused anymore. We've kind of hit
like the action tone or whatever. But this was such
a good reset for the series that it feels like
it's completely obliterated the mental presence in my head at
least a five and six because this is so tang
scary and one of the only instances where I was
that friend at a party that refuses to be in
a room while a game is being played, and then
I got made to play it in VR because I
was being a baby about Oh hell yeah.
Speaker 1: The dr aspect can't be understated here. You know, I'm
not the biggest VR fan, but like I do think
playing that game in VR is probably the scariest video
game experience I've ever had.
Speaker 3: And I can't imagine something scarier.
Speaker 1: Yeah, yeah, and it's it's I'll never forget. I was
sitting next to a bonk and she hadn't done a
lot of VR at the time, and I was like,
all right, give it a shot, and she was in
a safe room. I put the VR on PSVR and
then it was like it was the part We're supposed
to go down into the basement and there's all the
weird goopy guys in like the cemetery or the crematorium place.
And I remember her like, Okay, I'm gonna go down
and I'm looking over at her because her character is
not moving down the stairs I can see on the
TV and I just see her chest start, like, oh okay,
she's trying to like work herself up to go down
a staircase and a video game. And if that was
just on the TV, you would just go down, you know.
But it is so so good and so scary and VR.
I would absolutely put that on there as the second
resident able. Yeah, that'd be the scariest resident.
Speaker 6: Yeah, yeah, just about being the scariest, which isn't always
the case with these mount Rushmoor's right, sure, but yeah,
definitely the scariest.
Speaker 2: Okay, Grub, I think it's in front.
Speaker 3: Of you now, Okay, I wonder what you guys think
about Eternal Darkness, because I think there's some scary parts
in it here, are there? But I don't overall, I
think it's more like a fun sort of Cthulhu. What
is that love crafty and Eldritch thank you? Yes, Eldrich
themed horror adventure game where it's like kind of almost
action adventure and not super scary, but it is like
technically a scary game and the scary game genre.
Speaker 1: I gotta say that seeing seeing Backlar play it, a
couple of years ago. Now we're think I wouldn't. I mean,
I know, we're playing like talking to our friends in
the daytime, but like it's you know, I.
Speaker 6: Played through that game too again right before that. I
still thought it was fun, but you know whatever, it's
a frontloaded game with the scares. Like the scariest moment
from that game that everyone remembers is the bathtub, and
that's an incredible scare, right like when Jeff and I did,
I'm not rush more of scary moments that made it there.
Like after that, I'm like, what else was scary? And
there were definitely some things, but it definitely does kind
of fall off from the true horror aspect what you said.
It becomes more love crafting, which isn't personally my favorite
flavor of horror, so misses a little.
Speaker 3: I do like that stuff, and I still don't think
it's like, it's not that scary. And then the sanity
effects they are very cool the first time. Yeah yeah,
but it's uh yeah, So I'm I'm like, Okay, well,
if not that one, what else would I put up there?
I mean I would be like, hey, maybe five nights
at Freddy's. But I don't think it's gonna make our cut.
Speaker 2: I don't think it would make our mount rush more. Yeah,
just because I feel like that's way past we're past
away target demo for it.
Speaker 3: Yeah, I played, I played. I played that first one
and thought like, yeah, I like this, this is a
you know, it's not much, but it's it's playing around
with that fun animatronics and and how I just think
those things are scary on their own, and this game
is playing around in that space really well. But I
don't know, it's not going to probably make our list.
Speaker 6: It's five Nights of Friday, just the modern seventh Guest,
and also should we talk about seventh guests?
Speaker 3: I mean it's the modern night trap.
Speaker 6: Really, I will call you a boomer and I'm older
than you. Yeah, where's the seventh Guest? The seventh Guests
mattered back in nineteen ninety three Darted, It helped sell CD,
Wrong Drives.
Speaker 2: FMV okay, okay, So we have two kind of nominations.
Mike Manatti, I think the wheels back in front of
you unless we want to start cutting stuff or.
Speaker 6: To bring up the Alan Wake games. And I'm trying
to im trying to sigh for myself if I went
nominated for this at least because they are scary games.
And yet, like the reason I like these games anyways
usually doesn't have that much ado with the scary elements
of it. Right, Like everybody's favorite part from Allen Week
two was the wacky musical section, Right, Yeah, there's nothing
scary about that, and I don't like one what I
like about that games like the splash, like mechanics and
kind of the shooting. There's some good vibes, there's some
definitely some horror elements. There's definitely in two there are
some scary alms. Maybe a Way two deserves uh sittering,
but I don't know.
Speaker 2: I absolutely love Alan Wake two, but I wouldn't put
it on the mount rush more because I think there's
enough scares in it to make it a scary game, but.
Speaker 3: Yeah, it doesn't rise above that.
Speaker 2: Yeah, afterwards, like it winds up feeling more like a
thriller rather than like a horror movie. Yeah, if we
were to like equate it to movie terms, because like,
like Zodiac is a thriller, but there's like a couple
horror scenes in it that are unnerving, and there's definitely
parts of Allen Way two that are like horror focused
and unnerving, and that makes you kind of question a
bunch of things. But even with the bray Wyatt style scares,
I wouldn't put it on the Mount rush More of
horror games.
Speaker 1: Maggots on the screen.
Speaker 3: Whoa, But what about Alien Isolation or Until Dawn? I
just want to get your guys temperatures on those. I
haven't played either.
Speaker 2: Really.
Speaker 3: I played a little bit of Alien.
Speaker 1: I played a little Alien. I'd beat Until Dawn. Until
Don's a good game. Yeah, But I mean, if we
decide that we're doing these are the scariest games of
all time, there's a couple like jump scare things where
it's like I interacted with this drawer and a raccoon
jumped out of me.
Speaker 6: You know, like there's.
Speaker 3: Doesn't have to be the scariest, but Mount Rushmore of
scary games.
Speaker 6: Yeah, anything really that's scary about him?
Speaker 3: Yeah, I think I think I still agree with that.
Speaker 1: Yeah.
Speaker 2: I think I probably played it in a wrong setting
for me to be really scared, because I played it
amongst a bunch of friends and we were kind of like,
oh and like goofing the whole time. So there were
definitely jump scare moments, but it started feeling a little
too sawish where it was like very gory rather than scary.
Speaker 6: Sure, I'm not a big slasher fan.
Speaker 2: Yeah, no, No, I've.
Speaker 1: Seen some people mentioned in the chat and I think
this is worth it, and I'm curious when you beat it.
But Outlast I played that at a PAS. It was
my first experience with them. They put you in a
dark room and you just play it, and I remember
it's scaring the shit out of me as I played it,
and then I don't remember why I didn't play through
it when it came out.
Speaker 6: I've any who played the whole game. Does it keep
that up the whole time?
Speaker 3: I haven't played the whole game, but I think I
played a good bit of it when the PS four
first came out because it was like an early PS
four game, if I'm remembering, And I thought it was
scary the whole time I was playing it, for sure.
Speaker 1: Yeah, and it's got that like you know viewfinder camera thing.
You're going through this you know, dark hospital, and I've
ever been pretty fucking scary.
Speaker 3: Yeah, I think it definitely is, but it's like for
me because that's first person, right, and it felt like
I fell like another one of these there, like kind
of going in the wake of PT a little bit.
But maybe that's not right. Maybe maybe that was maybe
it was his own thing. So I don't know, but
I I just feel like PT fills that category on
the Mount Rushmore for sure.
Speaker 2: Okay, yeah, yeah, okay. So I pulled up an IGN
list of the top twenty five best horror games, and
I also solicited a couple of items from folks in
chat here. I'm just going to quickly rattle through them
and see if we feel inclined to add any to
our personal list before we rattle away. Ready, boys, yep,
all right, let's see stuff we haven't included. Stay out
of the House. Don't know that that is.
Speaker 3: I don't know what that is.
Speaker 2: Slender the eight Pages.
Speaker 1: I did play that. It was kind of spooky, but
not really for.
Speaker 6: That was kind of a fuck a flash in the
pan a bit, the whole slender Man thing.
Speaker 1: Uh yeah, yeah, definitely correction, Doctor Ryan Chad says, Outlast
was twenty thirteen. PT was twenty fourteen.
Speaker 3: Yeah, that's what I was just like himself there, Yeah,
it was like, yeah, I remember that actually coming up
before because PT was a little bit later.
Speaker 6: Yeah, the evil within mm yeah, I was wondering about this.
People like the second one more right, I didn't love it.
Speaker 2: Like that way. Yeah, ooh, I this crossed my head,
but I didn't stay there. Condemned.
Speaker 3: I liked Condemned and Contempt Contempt to. I didn't finish
either one, but I liked what I played one, but
I kind of a definitely scary.
Speaker 1: Yeah, it's like first person melee combat and stuff, but
it was tense. Yeah, but yeah, not yet on here.
Speaker 3: But those are just murder simulators.
Speaker 2: Well, speaking about murder simulators, Manhunt.
Speaker 3: Oh there you go frustrated? Is that blake worthy?
Speaker 1: No? No, no, not even if we played at the
headset thing, I thought that was funny.
Speaker 2: Okay, where's in the dark dan Hunt? That'd be funny hunt?
Oh yeah, all right inside.
Speaker 1: No, I would put Limb.
Speaker 2: Put Limbo.
Speaker 1: Yeah yeah, I mean.
Speaker 6: I guess they're kind of scary, but.
Speaker 2: I'll just put Limbo here for now and we will
cut it.
Speaker 6: Limbo is not terrible, and it's definitely a different kind
of scary game.
Speaker 4: Right.
Speaker 6: If you're looking for variety, definitely throw that one in there.
It's a quick Jaunt, especially if you don't like spiders,
then yeah, Limbo's gonna get you.
Speaker 2: Okay, I won't play that visage never heard of it,
massage or vision visage, saying visage fasmophobia. Very scary game,
but it's a fun game to play, though.
Speaker 1: Yeah, I mean it is scary though.
Speaker 3: I mean, god, I think it's like right there on
the border of line of like, oh yeah, that is
sort of an institution. Now it could be up on
the Okay, let's.
Speaker 2: Let's put it. I'll put on this list.
Speaker 3: Then, you know, I think we do if we're doing
this like five years from now, I think Fastmophobia gets
on the Mount Rushmore pretty easily.
Speaker 6: You know there's a Teddy Roosevelt slot, right yep.
Speaker 2: Yeah, yeah, yeah, all right, Dead by Daylight.
Speaker 6: Uh, that's more fun.
Speaker 1: Asymmetric multiplayer Scarya.
Speaker 2: Soma Cruise, Nope, clock Tower.
Speaker 1: I always had the idea that was scary as hell,
but I didn't have a saturn, just the idea of
what big dude was due with big ass scissors chasing
around the house like a terminator like that sounds scary
as hell.
Speaker 2: And you know that he can't run with scissors. So
now walking very carefully. Yeahs Scarier weird.
Speaker 6: Out tried that and all he got out of it
was a best selling.
Speaker 2: Album Forbidden Siren two.
Speaker 6: Never heard of it.
Speaker 2: I think this may be an offshoot of the Fatal
Frames here.
Speaker 1: I never played, I like rented the first one or something,
but a lot of it.
Speaker 2: Okay, uh, all right, you mentioned those mentioned Ari four
not making the scary games.
Speaker 6: Listen, No, that's scary.
Speaker 1: There are scary moments. I'm glad you guys got around
last night to the Regenerators because if I was thinking
about like one spot that actually scared me in that game,
there is the part where the Regenerator like bursts out
and they're like close quarters in the freezer and stuff
like yeah, chainsaw guy. There are lots of scary moments,
but it's mostly oh shit, action oriented, you know. If
there weren't so many like better Resident Evil games for
this specific like ones.
Speaker 2: Yeah, and then the last one that we haven't covered
that that ig in list had was Left for Dead two.
Not scary, I know, not scary.
Speaker 6: That's not scary. They don't really talk about alien isolation
very much other Jeff Rubs Oh right.
Speaker 2: Right, I haven't played it. So I can't speak to it.
Speaker 6: If you played, it is very scary, Yeah, I almost.
It's like, what what would you rather have in that
kind of sci fi horror slot though that are dead
Space Face. I think Alien Isolation is probably scarier. I
think that Faces maybe a more robust game.
Speaker 2: I don't want to think about influence too much, but
I feel like maybe dead Space might have more in
the long run.
Speaker 1: Sure, Yeah, that Space is really good.
Speaker 2: Also, if you're not going to have like an R
four style game, I feel like dead Space fills that.
Speaker 1: Yeah, like more action heavy, but still scary.
Speaker 3: Yeah, Space was very scary.
Speaker 6: I see some people chest saying Bloodborne, which is kind
of interesting. It's a little I get I see it
a little bit, you.
Speaker 3: Know, Elder g as well.
Speaker 1: It's not any scarier than like any Soul's game, you know, I.
Speaker 2: Think it is.
Speaker 6: I think it is scarier than the other Souls game.
Maybe not by a lot. But if you ask me
what's the scariest Soul's game, I would say blood I'm.
Speaker 3: Just realizing that I've been conflating Clocktower and Clockwork Night
my entire life.
Speaker 6: Those are very very different.
Speaker 2: Now.
Speaker 3: I never played either one.
Speaker 6: I played a lot of Clockwork Night as a kid,
and very little clock a fund out.
Speaker 2: Has anyone checked out Phantasmagoria two?
Speaker 3: No?
Speaker 2: No, okay, I don't think so. All right, we've we've
pretty much covered a lot of the other games that
folks are suggesting. Let me just do another scan Last
of Us, but I don't know, not enough.
Speaker 3: Unless it was part two. I really hated going in
that hospital.
Speaker 6: Sure yeah, but it resident before style like yeah, yeah.
Speaker 3: Yeah, I don't think it needs I don't think it's
gonna make the cut.
Speaker 2: And then a couple of folks and Chuck have been
saying night Trap, that's a different thing.
Speaker 3: Yeah, I would. I would put Fineff before I put
Night Trap.
Speaker 6: I would put Seventh Guests, I would put the Eleventh Hour.
Speaker 3: Okay, now you're just talking security number seven.
Speaker 6: I remember watching my brother play Eleventh Hour and I
was like, because it had the veils, like this is
I think ghost are real?
Speaker 2: Who?
Speaker 6: There was a there was a Alone in the Dark
fmv CD wrong game that I had as a kid
that was awesome.
Speaker 3: Same you been Edward before, He's been Edward Carnby this whole.
Speaker 6: Time, I got Carby tired.
Speaker 3: What about a Splatterhouse twenty ten.
Speaker 2: You like that, Jan, No, no, no, Spiderhouse one and
two roll it's just John Cena an adjacent mask.
Speaker 1: Yeah, okay, what about the Haunting starring Polter Guy, Poulter Guy.
Speaker 6: Pretty good, It's not bad.
Speaker 2: All right.
Speaker 3: I think we have our four in our short list here?
Which do you want to read the whole shortlist we have?
Speaker 2: Jan? Uh, yeah, Well, I'll start from the bottom and
we'll go up to the top of stuff that we've
considered and put down on a list. So we have
FAsMA Phobia, Limbo Until Dawn, Alan Wake, Eternal Darkness, Sanities, Requiem,
five Nights at Freddy's, Resident Evil seven, Dead Space, Amnesia, PT,
Silent Hill one, and Resident Evil one.
Speaker 3: Here's the thing, Yeah, I think those first three are
I know PT might have a little bit hard time.
I think a lot of you didn't play it, but
I think those first three are probably a lot I
take your word for it. On Residevil, Silent Hill, and PT.
That means was one space. Now do you guys disagree
with that?
Speaker 1: And I think we definitely put them as the top
contenders right now. I would also say, let's bold already seven?
Speaker 6: Okay, again, that might be hard to just and again
it's like a requirement that can't be more than one
game fred series. But because there's like so many, like
I don't know that.
Speaker 2: Space, it's all so different enough from the original first person.
Speaker 3: Conversation.
Speaker 2: Yeah, yeah, can go ahead and cut five nights in
Eternal Darkness. Yeah yeah, I'll take out away.
Speaker 3: Ye I think cut limbo. Yeah, honestly, okay for me
if we're not, if it's and not receiveble seven, I
think it might be fastmophobia.
Speaker 1: There's something there. Yeah, it genuinely it's even though you're
playing with friends and stuff like that, and it's a
good streaming game and everything. Like remember I only played
a couple of times. Remember one time I like screamed
at something like holy.
Speaker 3: Shit, it's got the VR thing as well, and it was.
Speaker 2: To do proximity audio.
Speaker 1: Really well yeah, oh I.
Speaker 6: Just don't want to talking stuff and everything.
Speaker 1: Yeah that's fine. Yeah, that's cool.
Speaker 3: Yeah, I mean having to like having to like, like
I think, like find some light source to do anything
in the basement because it's completely just black and I'm
in the VR down there.
Speaker 6: It's yeah, I am some hesitation with with dead Space.
What's what's kind of Well, no, there's a lot of
good ones here right now.
Speaker 1: I fucking love dead Space, Like I like dead Space
definitely more than like Fastmophobia or PTE.
Speaker 6: But I think for these purposes, you know.
Speaker 2: Right, I might sooner cut pt to I would seven
and fasmophobia I would.
Speaker 6: I would do that.
Speaker 3: Yeah, but I do think I's wrong, guys. It's pt IS.
Is is emblematic and iconic, iconic in this space. I'm
scary games now. It is so important to horror games
have been for the last ten.
Speaker 6: Years, even tho I've been playing. I think I had
this like argument with Jeff once and then like him
and everybody else out to me to plant like not
not like yelling at me, but they like convinced me.
I'm like, no, I think I get it. I think
pt probably makes a lot of sense.
Speaker 2: So is the real argument here? If Sound Hill one
belongs on here? Oh wait, it's a heavy hitter, Yeah,
it's heavy hitter, cult classic for sure.
Speaker 6: I mean I put something again, I haven't played one.
I would put two up there for saying even you know,
more fitting than two is.
Speaker 1: I mean, Silent Hill one is definitely in the top
four games on this list that have scared me personally, sure,
without a doubt.
Speaker 3: I mean, if we do Resival one, Silent Hill one PT,
and residueval seven, like we don't feel too great about
that or what?
Speaker 1: Actually, that's not bad?
Speaker 2: Say that again?
Speaker 3: The one that's the ones that are bolded.
Speaker 6: I'm kind of okay with that. It might be me
who's getting a little stuck up on like we gotta
gets evil too, and you're right, there's a good reason too.
Speaker 2: But let's let's cut in. Yeah, yeah, okay, yeah, Mike,
I love dead Space and scared the crap out of me.
I had to wrink it twice. Are we cool cutting
dead space?
Speaker 6: Dead Space? I do think it's maybe phobia? Are seven
for that last spot?
Speaker 2: Okay, let's let's do a quick recap. Currently, current locks
for sure are he one, sound Hill one p T
and fighting for that fourth slot is Resident Evil seven.
In fasmophobia, I think it's seven.
Speaker 6: One thing is like, I think seven is a very
again up. It's directly inspired by PT already and it's
why we got that. It's a good thing. If fasmophobia
is representing something very different on this list, the multipoer, I.
Speaker 3: Could I agree with what Mike's saying to like, if
we do go already seven, the way I would feel
good about it is like, yeah, PTE started it, and
Receival seven sort of cemented as like this is how
you do the scariest kind of game right now. And
so it's like there's a lineage there that I'm okay with,
like representing on here.
Speaker 2: Then cut seven. I do think.
Speaker 3: I think that, Like, for if I was like, legitimately
gonna go carve something into a mountain, I would not
put ARI seven up there because we already have ARI
one and I would put fasmophobia. But we're not doing that,
and so I'm like that's why I'm like, I could
go either way.
Speaker 6: We're not cutting I see people's child. I'll just cut
resivule one.
Speaker 2: No, no, again.
Speaker 6: It's it's not specifically just what's the scariest game ever,
it's the Mount Rushmore scary.
Speaker 3: Is George Washington. George Washing is not the best president.
Speaker 6: You don't cut George Washington.
Speaker 2: Speak for yourself. Here's great songs in Hamilton.
Speaker 6: George Washington.
Speaker 1: Oh my god, I didn't know that. Honestly, didn't know that.
Speaker 6: He was like, okay, okay, if Tom could have heard that.
Speaker 2: He was like the thirdly. Okay, fine, but.
Speaker 3: It doesn't look like George Washington.
Speaker 6: Oh oh did you not have the white wig? I
bet I was looking for that nobody.
Speaker 3: Yeah, he was played by a man of color.
Speaker 6: Yes, Oh, I don't know that everybody is played by
a man of color in that Yep.
Speaker 1: I like I said, I wasn't really paying attention to it.
Speaker 3: Okay, okay, the floor seven put fast mophobia.
Speaker 2: Let's just do it. Say that again.
Speaker 3: Let's cut recival seven. Just do fast mophobia. Let's just
do it, Dan, I know you really wanted to recival seven,
but we have Resident Evil up there already. I think
it's fast mophobia as.
Speaker 1: Long as I'm on record saying I disagree. But it's
not like a wild thing. I think pastmophobia is very good.
It does, and I understand where you're coming from.
Speaker 2: Yeah, yeah, yeah, okay, all right, we have done it.
Our hands are clean, there's no blood, no knives had
to be brought out. We had a civil discussion amongst friends.
Giant Bomb has crowned the mount rushmore of scary games
we have, Uh, we want to go descending order. I'll
take the next one grub Dan, then Mike got I
don't have a doc open, but sure, well you say
pasmophobia after Dan?
Speaker 6: All right, just well, okay when you speak to me,
it's stop on my foot.
Speaker 2: Johnson, all right, the Giant Bomb's Mount rushmore Scary games.
Is Resident Evil one Silent Hill.
Speaker 1: One Resident Evil seven?
Speaker 2: No, no, you have the dock in front of you.
Speaker 1: Yeahsident is wrong pt.
Speaker 2: BT okay and Mike fasm phobia. Yeah, we did it, folks,
And we did another podcast and we are complete with
another week in the books. Folks, Extra life coming at
you next weekend. Stay tuned, peep your peepers. A lot
a lot of fun things planned GB Midwest. We're gonna
have a good time, a lot of you're gonna have
a ball. Maybe they'll have a little Astrobot Invitational in
person all on Dan's account.
Speaker 6: Dan wins that crew is gonna be in this house.
Speaker 2: So yeah, folks, anything else you want to plug check
out do or something.
Speaker 6: No, have a good weekend. Do Halloween stuff.
Speaker 2: Yeah, all right, there we go, folks. Have a good
weekend From everyone here at Giant bomb dot com.
Speaker 6: We love you, We care about you.
Speaker 2: Stay safe if you're celebrating Halloween this weekend. Uh, and
I don't know the seal.
Speaker 3: Your guess you could do that.
Speaker 2: Wave?
Speaker 6: Do I have hyper recording, hyperc hyper recording, final recording
bucket fist?
Speaker 2: Whoa dog? Boost?
Speaker 3: All right?
Speaker 2: I have time dot gov up?
Speaker 1: Yeah, me too.
Speaker 3: I will momentary check shot Baggler for shooting not no,
we switched over correct.
Speaker 2: Feel like he's it's like been two or three dump
trucks since Shreyer was on BombCast.
Speaker 1: I think he's probably just been going in time. That is,
I think he just noticed it the first time. This time,
he's really unobservant.
Speaker 3: Yeah, that's that's my big complain about him, is how
I'm observed he is.
Speaker 2: Okay, you all ready to clap and beep?
Speaker 1: Yes?
Speaker 2: Yes, I would love to. All right, let's do that
at zero five and ten.
Speaker 3: Oh now, if anyone wants to get a screenshot of
me panicking, because I said I was ready and I wasn't.
I lost track of where Time dot gov was on
my screen the second he says zero five and ten,
see what my face looked like. That's me panicking.
Speaker 2: Please send that to me. Please send that to me.
Speaker 3: It might look like my normal face honestly, I don't know.
Speaker 2: You're always panicking. We're always very much. Yeah, yeah, such
a worry wart right, let me just change the header.
It kind of hurts.
Speaker 6: I wonder if it's still the blood beer drink hurt
your eyes?
Speaker 1: Yeah, mine eyes are. That's an explainable phenomenon, the blood
beer thing. I watched your podcast last night. It just
seems like he had a weird tasting beer.
Speaker 2: No.
Speaker 6: I mean I've had the beer, the metallic taste, and
you can imagine how metal taste sometimes gets into beers
if you done a factory tour. Yeah, that's fine.
Speaker 2: Uh oh, okay, Layers, let's food to block. Let me YouTube.
Speaker 3: Uh yeah, I gotta just let them. Let them take
it easy. I have earned a rest.
Speaker 6: Close my eyes the entire time.
Speaker 3: Yeah, that's a good podcast, and people love that.
Speaker 1: I mean you who would know times. I have to
get up for the half marathon tomorrow. I want to
get out of here quick, Dan, I should probably not.
Oh no, no, it's not about that. I got plenty
of time.
Speaker 2: I just tonight right after this, Yeah all right? Uh
started YouTube started to go.
Speaker 6: Crazy at this folloween party tomorrow, because sometimes you can
go crazy.
Speaker 1: Tomorrow will go crazy.
Speaker 3: I tried so hard to listen to cohost story. This
I know, not just I'm carrying around the guilt is
what I'm doing. That story went on, Okay, still feel guilty,
I'm not guiltful.
Speaker 2: I'm not and I can't be part of this. I
cannot be part of this.
Speaker 3: Neither coming up, he said, it coming up in three.
Speaker 2: What I don't coming up in three?
Speaker 6: Two,