1
00:00:02,759 --> 00:00:03,359
Speaker 1: I'm with it.

2
00:00:05,280 --> 00:00:06,679
Speaker 2: We can't start the pod like this.

3
00:00:07,799 --> 00:00:08,560
Speaker 1: It's too late.

4
00:00:08,599 --> 00:00:09,240
Speaker 2: We did.

5
00:00:10,960 --> 00:00:14,560
Speaker 3: They don't know about they don't know about the conversations

6
00:00:14,599 --> 00:00:15,720
we have when we made.

7
00:00:15,519 --> 00:00:17,120
Speaker 2: The Black Sean Brandy.

8
00:00:17,359 --> 00:00:30,320
Speaker 4: Oh hey, everybody, it's Friday, October twenty fifth, twenty twenty four.

9
00:00:30,600 --> 00:00:33,600
Speaker 2: People at the Taco truck. Do not be alarmed. I'm

10
00:00:33,640 --> 00:00:36,759
just podcasting here. My name is jan Ochoa. Welcome to

11
00:00:36,799 --> 00:00:41,079
BombCast Revenge. Jance joining me co captain of the ship.

12
00:00:41,399 --> 00:00:44,399
His eyes are haunted right now, so he has to

13
00:00:44,479 --> 00:00:45,320
cover them.

14
00:00:45,520 --> 00:00:49,159
Speaker 3: Jeff Grubb, Ah, ready to podcast.

15
00:00:49,520 --> 00:00:53,200
Speaker 2: That's right, He's always ready to podcast. He's been looking

16
00:00:53,240 --> 00:00:56,799
up how to legally import skeletons into his home.

17
00:00:57,159 --> 00:00:59,759
Speaker 1: Dan Reikert, I'm pouring one into my body. I got

18
00:00:59,840 --> 00:01:00,719
one in here right now.

19
00:01:01,640 --> 00:01:03,039
Speaker 2: That's right, speaking.

20
00:01:02,799 --> 00:01:08,159
Speaker 5: About having a body's he's he's the haughty, the bad

21
00:01:08,239 --> 00:01:11,719
boy of games media, and he's got a body count

22
00:01:11,760 --> 00:01:13,799
that he's hiding in his basement.

23
00:01:14,599 --> 00:01:18,760
Speaker 6: My man, Oh, it's been naughty, too hotty with the

24
00:01:18,799 --> 00:01:21,439
most banging body. How's it going? Everybody?

25
00:01:22,120 --> 00:01:24,840
Speaker 1: Do the kids say body count for sex partners? Now?

26
00:01:24,959 --> 00:01:25,959
Speaker 3: Yes? Oh, yes they do.

27
00:01:26,200 --> 00:01:27,640
Speaker 6: I feel like I've heard that used a couple of.

28
00:01:27,640 --> 00:01:29,599
Speaker 3: Times, and you got to stop bringing up sex.

29
00:01:29,640 --> 00:01:32,840
Speaker 1: Man, that's my whole gimmick, right, uh huh Yeah. I

30
00:01:33,239 --> 00:01:34,840
feel like every once in a while I'll see a

31
00:01:34,920 --> 00:01:36,599
term getting thrown around and like, I think the kids

32
00:01:36,599 --> 00:01:39,159
are using this now locked in body count.

33
00:01:39,159 --> 00:01:41,560
Speaker 3: Body body count. They definite use BodyCount for that. Yes, okay,

34
00:01:41,760 --> 00:01:44,680
that's uh I think I noticed on TikTok a few

35
00:01:44,959 --> 00:01:45,599
months ago.

36
00:01:45,760 --> 00:01:49,760
Speaker 2: Oh okay, please, let's have a mini very online show. Wow,

37
00:01:50,120 --> 00:01:52,480
are there any other terms you all would like clarification on.

38
00:01:53,719 --> 00:01:56,560
Speaker 1: I'm very late to even hearing because then some non TikTok,

39
00:01:56,599 --> 00:01:59,400
I feel like I'm several months behind, Like like Jane,

40
00:01:59,439 --> 00:02:01,640
you said, I got on the chapel oone train months

41
00:02:01,680 --> 00:02:05,280
after it was grown up there elsewhere. BodyCount? I know,

42
00:02:05,359 --> 00:02:08,879
now it's like several months behind. Yeah, y'all know Ohio

43
00:02:09,039 --> 00:02:11,599
they were good. I know of Skibbity and Ohio.

44
00:02:12,080 --> 00:02:13,919
Speaker 3: Yes, o Hio. And what does Ohio mean?

45
00:02:13,960 --> 00:02:14,120
Speaker 2: Man?

46
00:02:14,479 --> 00:02:18,879
Speaker 6: Mid which means I think is it just bad?

47
00:02:19,159 --> 00:02:20,680
Speaker 2: It's like a little worse than.

48
00:02:20,840 --> 00:02:24,199
Speaker 3: Is in Ohio. Yeah, which one's cringe is that skibby?

49
00:02:24,599 --> 00:02:26,560
One of them skilled cringe is cringe?

50
00:02:26,639 --> 00:02:31,280
Speaker 6: I thought skippity was a sus now that was during study?

51
00:02:31,400 --> 00:02:31,719
Speaker 2: Is bad?

52
00:02:31,800 --> 00:02:34,039
Speaker 3: Skippy is like you're a like a bad or evil thing?

53
00:02:35,199 --> 00:02:36,479
Speaker 2: Evil evil?

54
00:02:36,599 --> 00:02:40,240
Speaker 3: Well, yes, but but you children comprehend really.

55
00:02:40,080 --> 00:02:43,240
Speaker 2: Though, No, yeah, they're not old enough to comprehend good

56
00:02:43,240 --> 00:02:44,199
and bad problems.

57
00:02:46,599 --> 00:02:49,520
Speaker 6: Don't care about children. You clarified that, yester, of course.

58
00:02:49,680 --> 00:02:54,360
Speaker 2: Yes, yes, boys, it's been a week. Uh y'all, y'all

59
00:02:54,400 --> 00:02:59,199
are fresh off of the race track just now. We

60
00:02:59,199 --> 00:03:03,400
we did the Astra Invitational two right before this really

61
00:03:03,520 --> 00:03:05,759
really setting the world to blaze. My friends, you.

62
00:03:05,759 --> 00:03:07,639
Speaker 3: Guys ever gonna give me competition or what?

63
00:03:07,919 --> 00:03:08,120
Speaker 2: Yeah?

64
00:03:08,400 --> 00:03:11,560
Speaker 1: A thousands of a second behind you right now?

65
00:03:11,560 --> 00:03:13,759
Speaker 3: Grab, I am coming to shoot and the shoot leaderboard.

66
00:03:13,800 --> 00:03:15,280
I just mean, like for the people were putting on

67
00:03:15,319 --> 00:03:15,599
a show.

68
00:03:15,759 --> 00:03:17,319
Speaker 6: Tell you what for the invitation, I thought I had

69
00:03:17,319 --> 00:03:18,840
no chance. I was pretty happy with myself.

70
00:03:18,879 --> 00:03:21,199
Speaker 3: Yeah, yeah, because you kind of came in kind of hot.

71
00:03:21,280 --> 00:03:23,439
Speaker 1: I did have a better one than you during that stream.

72
00:03:23,520 --> 00:03:25,960
Speaker 6: For the record, I didn't count.

73
00:03:26,000 --> 00:03:28,360
Speaker 3: I think I had one in the well, yeah, that's right,

74
00:03:28,360 --> 00:03:30,080
you did have a good one in the sevens, right.

75
00:03:30,360 --> 00:03:33,520
Speaker 1: I have a it's literally eight thousands of a second

76
00:03:33,560 --> 00:03:35,319
behind yours. Yours is like seven four oh, I'm like

77
00:03:35,319 --> 00:03:36,240
seven four eight or something.

78
00:03:36,240 --> 00:03:37,159
Speaker 3: I had a coup I had a couple. I think

79
00:03:37,159 --> 00:03:38,919
I got a couple of seven six oh's like off

80
00:03:38,919 --> 00:03:39,840
stream off camera.

81
00:03:39,719 --> 00:03:42,280
Speaker 6: I mean right, Dan h that new Sonic game that's

82
00:03:42,319 --> 00:03:45,759
actually like good. It has it has leaderboards? Oh real

83
00:03:46,039 --> 00:03:51,120
friendsless leaderboards, Arnie one? Are you playing a PC PlayStation?

84
00:03:51,560 --> 00:03:53,560
Dan Ross?

85
00:03:54,000 --> 00:03:55,960
Speaker 1: I want to play that this weekend out. I got

86
00:03:55,960 --> 00:03:59,439
a busy tomorrow, but I want to play Sonic. I

87
00:03:59,479 --> 00:04:01,840
want to play Batman VR, and I want to play

88
00:04:01,840 --> 00:04:03,759
Call of Duty. Uh. Those, so I got a few

89
00:04:03,800 --> 00:04:04,319
that I want to.

90
00:04:04,280 --> 00:04:05,080
Speaker 2: Get to this weekend.

91
00:04:05,360 --> 00:04:06,319
Speaker 3: It could be a busy weekend.

92
00:04:06,560 --> 00:04:10,159
Speaker 2: Yeah, I'm interested in checking out Batman also, but I'm

93
00:04:10,199 --> 00:04:11,120
afraid i'm a yack.

94
00:04:12,319 --> 00:04:14,800
Speaker 1: It's pretty good at that as far as the actual

95
00:04:14,879 --> 00:04:16,519
because I turned on you know, there's like, oh, do

96
00:04:16,560 --> 00:04:18,000
you want to do baby Mode VR or do you

97
00:04:18,040 --> 00:04:20,120
want to do like I won't Puke Mode? I did,

98
00:04:20,160 --> 00:04:21,959
I won't Puke Mode and it's like throw all of

99
00:04:21,959 --> 00:04:25,000
it at me, and even then I didn't get and

100
00:04:25,040 --> 00:04:26,759
I will get a little queasy, you know with the

101
00:04:26,920 --> 00:04:28,160
VR we getna.

102
00:04:28,639 --> 00:04:31,800
Speaker 2: Anyone's checking out Call of Duty this weekend? Yeah?

103
00:04:31,920 --> 00:04:33,040
Speaker 6: Download play a little bit of it.

104
00:04:33,000 --> 00:04:35,079
Speaker 1: I want to play campaign. I used to play all

105
00:04:35,120 --> 00:04:38,920
the campaigns uh and I kind of stopped around, like

106
00:04:39,040 --> 00:04:42,360
w W two, like that that one from Sledgehammer. But

107
00:04:42,399 --> 00:04:44,079
I've heard this one is good and I liked. I

108
00:04:44,240 --> 00:04:46,639
just like the black ops like coldor intrigue stuff. I

109
00:04:46,680 --> 00:04:48,680
think that's fun. So like, I want to play that.

110
00:04:48,839 --> 00:04:51,439
He probably kills it, I'm saying or something. Yeah, Bill,

111
00:04:52,800 --> 00:04:53,199
George W.

112
00:04:53,360 --> 00:04:54,399
Speaker 6: Can't play? Is George W?

113
00:04:54,560 --> 00:04:57,000
Speaker 1: Yeah? Yes, yeah, No, I'm gonna play it.

114
00:05:00,199 --> 00:05:02,519
Speaker 3: That would yeah.

115
00:05:03,120 --> 00:05:05,839
Speaker 6: Throw a shoe, that'd be uh so good. I haven't

116
00:05:05,839 --> 00:05:08,800
played cod campaign since advanced warfare?

117
00:05:09,199 --> 00:05:11,160
Speaker 3: What what was the moment in modern warfare? Is that

118
00:05:11,240 --> 00:05:12,959
like someone like tossed you a knife and then you

119
00:05:13,000 --> 00:05:15,839
throw it at the first one, right, do that? But

120
00:05:15,879 --> 00:05:16,399
with the shoes?

121
00:05:17,000 --> 00:05:18,879
Speaker 1: That would sam Eli because you're on the ground. The

122
00:05:18,879 --> 00:05:21,000
sam Eliot boys, the guards, he just look like Sam Elliott.

123
00:05:21,160 --> 00:05:25,399
Speaker 3: There's two are you thinking of a not soap?

124
00:05:25,600 --> 00:05:30,399
Speaker 1: But no, but there's a there's a gray haired guy

125
00:05:30,480 --> 00:05:32,639
that does a heel turn and I thought it was

126
00:05:32,639 --> 00:05:34,240
Sam Ellis at the end of Shock.

127
00:05:35,199 --> 00:05:37,199
Speaker 6: I don't think a verse war day you remember more

128
00:05:37,240 --> 00:05:38,079
about this than I do.

129
00:05:39,279 --> 00:05:41,439
Speaker 3: The general yeah, I know the general. I don't know

130
00:05:41,439 --> 00:05:41,720
if he was.

131
00:05:41,680 --> 00:05:44,519
Speaker 1: Saying he was saying Shepherd, Shepherd. I think that sounded.

132
00:05:44,519 --> 00:05:46,560
Speaker 3: They're saying Shepherd with a question mark though.

133
00:05:46,720 --> 00:05:47,680
Speaker 6: So general Shepherd.

134
00:05:47,720 --> 00:05:51,560
Speaker 3: Yeah, yeah, okay, that sounds possible. Yeah. Yeah, he turned

135
00:05:51,600 --> 00:05:53,800
bad and it turned out that the h that he

136
00:05:53,959 --> 00:05:55,959
was controlling the people that were being terrible.

137
00:05:56,079 --> 00:06:00,120
Speaker 6: Yeah, what military rank would you do? You wish you

138
00:06:00,160 --> 00:06:02,079
had the most because you think it sounds cool.

139
00:06:02,120 --> 00:06:06,680
Speaker 1: Brigadier General's right the answer. I think it'd be pretty

140
00:06:06,680 --> 00:06:12,000
funny if you were lieutenant Dan that so, I know

141
00:06:12,040 --> 00:06:15,040
that's a reference though. Yeah, you would love Forrest Gump.

142
00:06:15,079 --> 00:06:17,199
I've seen person of it. I know we ran and

143
00:06:17,240 --> 00:06:18,079
went to war.

144
00:06:19,839 --> 00:06:21,360
Speaker 2: For We ate at the restaurant.

145
00:06:21,720 --> 00:06:25,079
Speaker 1: Yeah, it's just like yeah yeah, and then free birds

146
00:06:25,079 --> 00:06:26,160
in it. Yeah.

147
00:06:26,319 --> 00:06:28,759
Speaker 2: Oh god. What was the beverage we had again? That

148
00:06:29,000 --> 00:06:29,639
was glorious.

149
00:06:30,680 --> 00:06:33,560
Speaker 6: The beer beer arita.

150
00:06:33,639 --> 00:06:34,240
Speaker 2: That was good.

151
00:06:34,399 --> 00:06:36,879
Speaker 6: We could be there in eight days. We're gonna be

152
00:06:36,839 --> 00:06:37,199
back up.

153
00:06:37,199 --> 00:06:37,920
Speaker 1: Of a gum.

154
00:06:39,480 --> 00:06:39,680
Speaker 3: You know.

155
00:06:39,759 --> 00:06:43,120
Speaker 6: I go there for you, Mike. I appreciate that. Dad.

156
00:06:43,240 --> 00:06:44,439
It's like when you take a kid.

157
00:06:44,319 --> 00:06:46,279
Speaker 1: To McDonald's play place and like I'll sit over here.

158
00:06:46,519 --> 00:06:47,199
Well you have fun.

159
00:06:47,360 --> 00:06:50,600
Speaker 3: Yeah, yeah, yeah, hey, listen, I like that they go

160
00:06:50,680 --> 00:06:52,879
and entertain themselves. I get to sit there and be clear.

161
00:06:53,560 --> 00:06:55,199
Speaker 6: Sometimes you don't have to take me to the Mall

162
00:06:55,240 --> 00:06:57,439
of America if you'd rather take me to like more exciting

163
00:06:57,519 --> 00:06:59,160
local places. I don't what you do.

164
00:06:59,519 --> 00:07:03,959
Speaker 3: You seem so happy you America.

165
00:07:04,040 --> 00:07:05,639
Speaker 1: We'll see okay, because I think it's him and Kayla

166
00:07:05,680 --> 00:07:10,680
getting in around the same time, and uh, Sean walking there.

167
00:07:10,720 --> 00:07:13,720
Speaker 6: Yeah, Sean's walking, he's running like forced.

168
00:07:13,759 --> 00:07:13,920
Speaker 3: Come.

169
00:07:14,439 --> 00:07:18,360
Speaker 1: Yeah, Kayla will go anywhere she's so, she's she's easy. Uh,

170
00:07:18,480 --> 00:07:21,879
maybe she'll be fine with all of America's about the

171
00:07:21,879 --> 00:07:25,319
airport two. So yeah, what America too. I don't know

172
00:07:25,319 --> 00:07:26,800
when he's coming in. Maybe we all go.

173
00:07:28,600 --> 00:07:28,759
Speaker 3: Fun.

174
00:07:28,839 --> 00:07:31,240
Speaker 6: Sean wants to see that Nickelodeon theme park, which is

175
00:07:31,279 --> 00:07:31,959
pretty cool.

176
00:07:32,240 --> 00:07:34,040
Speaker 1: Yeah yeah, okay, Okay.

177
00:07:33,800 --> 00:07:38,160
Speaker 6: There's a Lego store there too, and maybe I need

178
00:07:38,199 --> 00:07:41,160
to finally just go and buy that freaking home alone

179
00:07:41,360 --> 00:07:43,480
Lego set. It looks so freaking good. You know what

180
00:07:43,519 --> 00:07:43,879
I have here.

181
00:07:43,879 --> 00:07:46,399
Speaker 1: I'm just trying to finish up the Millennium Falcon Lego

182
00:07:46,600 --> 00:07:48,240
by the time you guys get here, so that table

183
00:07:48,319 --> 00:07:49,839
can be used for like pizza or whatever.

184
00:07:50,160 --> 00:07:50,319
Speaker 2: Uh.

185
00:07:50,360 --> 00:07:52,399
Speaker 1: And then I've got the Decu tree and the Mario

186
00:07:52,399 --> 00:07:54,800
on Yoshi thing ready to go, so put those together.

187
00:07:54,879 --> 00:07:59,920
Speaker 2: Next. Yeah, I saw the announce the X Mansion set,

188
00:08:00,040 --> 00:08:03,160
and I really really don't need it, but I really

189
00:08:03,319 --> 00:08:06,800
want it for some reason. They're putting Beast in a

190
00:08:06,879 --> 00:08:09,680
mini blind bag, so you can get pretty much all

191
00:08:09,720 --> 00:08:12,519
the other X men except Beast. I wouldn't put Beast

192
00:08:12,639 --> 00:08:14,439
behind one of those.

193
00:08:15,839 --> 00:08:18,079
Speaker 6: I tell you. That's one of my favorite character archetypes though,

194
00:08:18,120 --> 00:08:21,839
like the strong guy but actually he wears reading glasses

195
00:08:21,920 --> 00:08:23,079
and has books.

196
00:08:23,959 --> 00:08:25,920
Speaker 2: The beast of this gang? Are you the beast of

197
00:08:25,959 --> 00:08:28,439
this gang? Like I'm a beast baby?

198
00:08:28,800 --> 00:08:31,600
Speaker 1: Now, wouldn't that be Grub? I feel like Grub would

199
00:08:31,600 --> 00:08:34,120
actually be useful in a fight where it's like no

200
00:08:34,240 --> 00:08:35,519
Beast is useful enough.

201
00:08:36,320 --> 00:08:36,960
Speaker 2: Grub would be.

202
00:08:37,000 --> 00:08:41,120
Speaker 1: I'm saying about Marshall Prowess.

203
00:08:41,240 --> 00:08:42,720
Speaker 6: I believe Grub as we beat.

204
00:08:43,960 --> 00:08:47,440
Speaker 3: Absolutely, That's what I go around saying.

205
00:08:49,240 --> 00:08:52,120
Speaker 1: With one of these guys and ship went down. I'm

206
00:08:52,120 --> 00:08:59,279
sorry I did body stare, but to like one of

207
00:08:59,279 --> 00:09:02,399
my friends who actual he had bustles, like, yeah.

208
00:09:02,080 --> 00:09:03,519
Speaker 2: But Dan, what the fight in the world?

209
00:09:03,559 --> 00:09:06,240
Speaker 1: Though? Is uh going to a bar just with Samoa

210
00:09:06,360 --> 00:09:09,840
Joe and then oh god, I wanted someone to start

211
00:09:09,879 --> 00:09:12,360
shipped before. But I went to a Brooklyn bar just

212
00:09:12,360 --> 00:09:14,120
with Smoa Joe once and I was like, please someone

213
00:09:14,200 --> 00:09:14,679
start ship.

214
00:09:14,679 --> 00:09:16,639
Speaker 6: That'd be incredible that I did not. We just got

215
00:09:16,679 --> 00:09:17,200
drunk and talk.

216
00:09:17,120 --> 00:09:20,200
Speaker 2: About right now, now, Dan, what if the fight was against.

217
00:09:19,919 --> 00:09:25,879
Speaker 1: Grubmoa Joe, wouldn't Somoa Joe is not in this equation

218
00:09:26,399 --> 00:09:29,120
going to the previous hypothetical where you there's a scuffle,

219
00:09:29,480 --> 00:09:32,360
but the scuffle is and Grub is on the other side.

220
00:09:32,519 --> 00:09:34,960
I'm throwing Mike Manatti in Grub's way and I'm getting

221
00:09:34,960 --> 00:09:35,679
the fuck out of there.

222
00:09:36,159 --> 00:09:39,000
Speaker 6: Maybe I'll be an obstacle. Maybe he'll hesitate for a moment.

223
00:09:39,159 --> 00:09:42,879
Speaker 3: You'll want some kind of flash back, recognize your humanity,

224
00:09:43,080 --> 00:09:44,120
Like I know this man.

225
00:09:44,279 --> 00:09:47,600
Speaker 6: You remember going to were in line for Star Wars

226
00:09:47,639 --> 00:09:48,559
battle Front together.

227
00:09:48,840 --> 00:09:52,919
Speaker 2: Something that's a single tear will roll down Grub's eyes.

228
00:09:55,399 --> 00:09:58,879
Speaker 6: Yeah, it's getting getting Corneyland.

229
00:09:59,000 --> 00:10:04,080
Speaker 2: Something I really want to squeeze in another Disney trip

230
00:10:04,120 --> 00:10:05,320
while we're down.

231
00:10:05,360 --> 00:10:07,480
Speaker 3: And yeah, we haven't talked about that. We could try

232
00:10:07,519 --> 00:10:08,480
to do that because we haven't.

233
00:10:08,559 --> 00:10:10,519
Speaker 1: Oh, I booked today.

234
00:10:10,519 --> 00:10:12,720
Speaker 2: I booked myself really we're supposed to book it.

235
00:10:12,720 --> 00:10:14,320
Speaker 3: I was not wet today.

236
00:10:14,480 --> 00:10:17,320
Speaker 6: Okay, yeah, I mean if that's difficult. Universe is always

237
00:10:17,480 --> 00:10:18,679
easier from where we are.

238
00:10:18,759 --> 00:10:20,919
Speaker 2: It's not the same magic, though, you know.

239
00:10:20,960 --> 00:10:22,399
Speaker 6: It's it's a different magic.

240
00:10:22,440 --> 00:10:25,039
Speaker 1: It's you have a big I do enjoy all of

241
00:10:25,080 --> 00:10:27,720
those properties at Universal more than I enjoyed the Disney.

242
00:10:28,240 --> 00:10:32,679
Speaker 2: Water I guess. Yeah, And you might get stopping wet again.

243
00:10:33,440 --> 00:10:34,480
Speaker 1: That's fine, I'll get wet.

244
00:10:34,759 --> 00:10:38,559
Speaker 2: Okay, all right, remind me to talk to YouTube about

245
00:10:38,559 --> 00:10:42,440
something immediately after the show that is not gonna cause

246
00:10:42,600 --> 00:10:44,799
uh rumor that before.

247
00:10:44,919 --> 00:10:47,600
Speaker 3: Yeah, but I forgot who's the we also lost time?

248
00:10:47,679 --> 00:10:48,960
Speaker 2: You two what it about?

249
00:10:48,960 --> 00:10:49,480
Speaker 1: Give a hint.

250
00:10:49,919 --> 00:10:50,679
Speaker 2: No, don't worry.

251
00:10:50,759 --> 00:10:51,879
Speaker 6: I think I know what it is.

252
00:10:52,600 --> 00:10:54,440
Speaker 2: Oh, Mike, you I mean, it's just okay, we're going

253
00:10:54,519 --> 00:10:56,679
to have a mini meeting after this, and Mike, you

254
00:10:56,679 --> 00:10:58,799
tell me what you think. I'm going to say, I'm

255
00:10:58,840 --> 00:10:59,320
too curious.

256
00:10:59,519 --> 00:11:02,279
Speaker 3: No, Mike knows, because he remembers when you told me.

257
00:11:02,960 --> 00:11:05,480
Speaker 6: I don't know was there. I'm curious a similar concern.

258
00:11:06,279 --> 00:11:06,960
I know what it is.

259
00:11:07,080 --> 00:11:11,200
Speaker 2: Discord me after. It's not that I'm too curious.

260
00:11:11,200 --> 00:11:14,399
Speaker 6: I'm gonna be wondering a whole time. Right now, I'm

261
00:11:14,440 --> 00:11:16,080
going to write in this chat right now.

262
00:11:16,519 --> 00:11:21,519
Speaker 2: This Yeah, nothing gets shown in the chat. Okay, okay, okay,

263
00:11:21,559 --> 00:11:23,279
all right? Did I get anyway?

264
00:11:23,519 --> 00:11:24,240
Speaker 6: That's boring?

265
00:11:24,720 --> 00:11:26,960
Speaker 2: What I don't know.

266
00:11:26,879 --> 00:11:29,279
Speaker 3: Why you built it up so much? Dan, He's like,

267
00:11:29,320 --> 00:11:29,919
let's have a word.

268
00:11:32,279 --> 00:11:35,000
Speaker 1: And Jan was also wrong. Mike was also wrong, based

269
00:11:35,000 --> 00:11:36,600
only it was right to be fair.

270
00:11:37,000 --> 00:11:39,080
Speaker 2: No, well no, not that, not that.

271
00:11:39,360 --> 00:11:40,799
Speaker 3: It's close. It's tangent.

272
00:11:42,200 --> 00:11:44,200
Speaker 6: It's a great podcast, going crazy.

273
00:11:44,519 --> 00:11:46,559
Speaker 2: I am not leaving the website, damn it.

274
00:11:46,639 --> 00:11:48,480
Speaker 6: I'm going to think you are until I hear otherwise.

275
00:11:49,039 --> 00:11:51,320
Speaker 2: Dan, I am not leaving the website. That's not what

276
00:11:51,320 --> 00:11:53,279
I'm talking to you to about. You just heard otherwise, Dan,

277
00:11:53,399 --> 00:11:57,720
crub discord me. I'll no sell it is it not

278
00:11:57,799 --> 00:11:58,600
just how.

279
00:11:58,519 --> 00:12:00,600
Speaker 6: I want to know what it is you know later?

280
00:12:01,159 --> 00:12:08,000
Speaker 3: Okay, okay, all right, anyway, it was really nice working

281
00:12:08,000 --> 00:12:08,399
with you, Jan.

282
00:12:08,519 --> 00:12:11,559
Speaker 1: That was Oh but Jan, you know what? Yeah, that's

283
00:12:11,639 --> 00:12:14,720
how could you turn that down? You know, I can't

284
00:12:14,759 --> 00:12:16,639
believe you would leave me with the memory.

285
00:12:17,080 --> 00:12:17,759
Speaker 6: I did just get it.

286
00:12:18,159 --> 00:12:19,039
Speaker 3: I got a message.

287
00:12:19,840 --> 00:12:22,240
Speaker 1: I got a message from someone on staff saying Jane's leaving.

288
00:12:23,919 --> 00:12:26,919
Speaker 2: They could just message you that but that wouldn't be real.

289
00:12:27,440 --> 00:12:31,279
Speaker 1: We're all leaving otherwise from someone on the skull oh man,

290
00:12:31,360 --> 00:12:32,600
all right, yep, that's right, guys.

291
00:12:32,600 --> 00:12:35,759
Speaker 2: I'm leaving for kind of funny East Way.

292
00:12:35,799 --> 00:12:39,200
Speaker 6: We got a message is that the grubs say that.

293
00:12:40,279 --> 00:12:42,360
Speaker 2: Where are you reading this? Now? This is okay?

294
00:12:42,480 --> 00:12:44,840
Speaker 3: Okay, it was a good bit. This the whole thing

295
00:12:44,879 --> 00:12:48,320
that we're doing. It was fun because it's like, oh,

296
00:12:48,360 --> 00:12:51,039
they're being stupid. But now it's legitimately annoying.

297
00:12:51,279 --> 00:12:53,279
Speaker 6: I presure need to know or all go crazy.

298
00:12:53,600 --> 00:12:56,200
Speaker 2: Okay, I'll put it in our discord after I talk

299
00:12:56,240 --> 00:12:59,519
about what the week's hot topic is. Okay, all right,

300
00:12:59,679 --> 00:13:00,759
this week's topic.

301
00:13:01,480 --> 00:13:02,559
Speaker 6: Can we start the show now?

302
00:13:05,200 --> 00:13:07,759
Speaker 2: This week's hot topic is we are going to be

303
00:13:07,759 --> 00:13:13,320
crowding the Mount Rushmore of scary games. I was so

304
00:13:13,440 --> 00:13:19,960
scared my gogsler was gonna break. Jeff Grubb, Please I

305
00:13:20,360 --> 00:13:24,639
consider you the Mount Rushmore officionado. What what determines a

306
00:13:24,720 --> 00:13:25,519
Mount Rushmore?

307
00:13:25,919 --> 00:13:26,080
Speaker 6: Yeah?

308
00:13:26,159 --> 00:13:28,080
Speaker 3: Yeah, So it's always important to keep in mind, not

309
00:13:28,080 --> 00:13:30,000
necessarily always going to be these are the four best

310
00:13:30,000 --> 00:13:33,480
games in the genre. It is the maybe foremost important.

311
00:13:33,559 --> 00:13:36,639
Maybe I always say emblematic things that represent what you

312
00:13:36,720 --> 00:13:39,600
want to represent when you say something like scary games. Now,

313
00:13:39,600 --> 00:13:42,519
do we want to like get more specific on scary

314
00:13:42,519 --> 00:13:44,720
games or are we just gonna say like survival horror games.

315
00:13:44,799 --> 00:13:46,519
Speaker 1: I think we can just say scary because like the

316
00:13:46,639 --> 00:13:49,159
scary games that aren't in that genre specifically, you know.

317
00:13:49,240 --> 00:13:51,159
Speaker 3: And we're not talking like, oh, spooky, So it's not

318
00:13:51,240 --> 00:13:53,600
Luigi's Mansion three, right, Like that's not.

319
00:13:53,720 --> 00:13:54,960
Speaker 1: Scared the shit out of you. I mean you can

320
00:13:54,960 --> 00:13:55,320
bring it up.

321
00:13:55,320 --> 00:13:58,679
Speaker 3: Okay, No, yeah, that's pretty that's that. But that's what

322
00:13:58,720 --> 00:14:00,960
the definition I'm going for. So we're not talking about like, oh,

323
00:14:01,080 --> 00:14:07,639
just it's Halloween theme, it's got monsters actually scary, yeah.

324
00:14:08,080 --> 00:14:12,679
Speaker 2: Grub question, are are we limited to one entry per

325
00:14:12,840 --> 00:14:13,159
I p.

326
00:14:13,759 --> 00:14:16,039
Speaker 3: At all we can have? I think the best way

327
00:14:16,039 --> 00:14:18,720
to handle those situations is to have the conversation. So

328
00:14:18,840 --> 00:14:20,159
if you want to put more than one I p

329
00:14:20,360 --> 00:14:22,519
up there for consideration, you're gonna have to make the

330
00:14:22,600 --> 00:14:25,840
argument for why these two games from the same franchise

331
00:14:26,039 --> 00:14:27,840
should be keeping off something fresh.

332
00:14:27,759 --> 00:14:30,000
Speaker 1: Just to pay off the storyline for the chat Jan

333
00:14:30,080 --> 00:14:32,080
has updated me and it's it's boring.

334
00:14:35,960 --> 00:14:38,759
Speaker 2: No, because there's other factors in it, all right, sure,

335
00:14:38,919 --> 00:14:39,960
but it's it's boring.

336
00:14:40,120 --> 00:14:40,759
Speaker 1: Okay, it's boring.

337
00:14:41,679 --> 00:14:52,039
Speaker 2: I I'm I'm actually just leaving.

338
00:14:49,759 --> 00:14:51,360
Speaker 3: Sales for Jesus.

339
00:14:52,000 --> 00:14:54,600
Speaker 1: Ok So, yes, I mean we could argue a couple

340
00:14:54,679 --> 00:14:56,879
from U, but yeah, Grub said it. You got to

341
00:14:56,879 --> 00:14:58,000
make the argument if it's more.

342
00:14:57,879 --> 00:15:00,759
Speaker 6: Than one, and it is kind of gets it point, like, look,

343
00:15:00,799 --> 00:15:02,799
it could it could be a whole list of risky

344
00:15:03,000 --> 00:15:05,480
games a baby. We don't want to do that, sure, yeah,

345
00:15:05,679 --> 00:15:06,600
I mean, or.

346
00:15:06,600 --> 00:15:09,240
Speaker 3: Maybe we do, but they would have to be all

347
00:15:09,240 --> 00:15:10,480
the other games had to be terrible, and I just

348
00:15:10,480 --> 00:15:11,320
don't think that's gonna.

349
00:15:11,120 --> 00:15:12,360
Speaker 1: Happen scary games.

350
00:15:12,440 --> 00:15:14,320
Speaker 6: When you did like thirty like the mounta risk wore

351
00:15:14,360 --> 00:15:16,879
three D platformers, It's like there might be two Marios

352
00:15:16,879 --> 00:15:19,480
on there, deal with it. But yeah, right, did we

353
00:15:19,519 --> 00:15:22,679
do that three D platformers? I think might have done it.

354
00:15:22,759 --> 00:15:24,799
Speaker 1: That would have had to be like four like or

355
00:15:24,840 --> 00:15:26,720
three Marios in an astrobob But that's I guess that

356
00:15:26,759 --> 00:15:27,480
different podcast.

357
00:15:28,240 --> 00:15:28,919
Speaker 3: It might have been.

358
00:15:29,000 --> 00:15:30,879
Speaker 2: That's a sick tom if I've ever heard one.

359
00:15:31,759 --> 00:15:34,279
Speaker 3: Yeah, and I think we did it after Astro came out, right,

360
00:15:34,360 --> 00:15:40,120
so maybe okay? Yeah, okay, so uh, we're who wants

361
00:15:40,159 --> 00:15:41,639
to start here with? Throw some stuff out.

362
00:15:43,440 --> 00:15:46,320
Speaker 1: Yeah, I heard you guys last night talking about moments,

363
00:15:46,320 --> 00:15:49,799
and like the dog thing is like the number one

364
00:15:50,000 --> 00:15:52,320
all timer scary thing that's ever happened in a game.

365
00:15:52,840 --> 00:15:55,759
We all remember that, we all got scared shitless. It's

366
00:15:55,799 --> 00:16:00,039
that first great scare in the Great Scary series. And

367
00:16:00,120 --> 00:16:02,759
ARI One, like I don't know, it was like ARI One,

368
00:16:02,799 --> 00:16:04,720
I believe came out before because it came out in

369
00:16:04,759 --> 00:16:06,200
ninety six, was set in ninety eight, right, so it

370
00:16:06,200 --> 00:16:07,919
would have been a couple years before Middle of Your Solid.

371
00:16:08,000 --> 00:16:09,840
So like, even though it's not like cinematic on the

372
00:16:09,919 --> 00:16:13,120
level of like a metal gear, it was still early

373
00:16:13,200 --> 00:16:15,720
on in that like CD ROM Oh shit, we've got

374
00:16:15,759 --> 00:16:18,279
voice acting, we've got a story. They're doing these cinematic

375
00:16:18,320 --> 00:16:22,639
angles and everything. It really came at the right time.

376
00:16:22,919 --> 00:16:23,360
Speaker 2: This is a.

377
00:16:23,279 --> 00:16:25,960
Speaker 1: Completely different experience that I've never had before, and they

378
00:16:25,960 --> 00:16:27,519
did it so well right out of the gate.

379
00:16:28,000 --> 00:16:30,279
Speaker 6: Yeah. Yeah, I think sometimes people forget about, oh, nineteen

380
00:16:30,320 --> 00:16:33,279
niney six, Like this is like as much a three

381
00:16:33,360 --> 00:16:36,679
D gaming pioneer as Mario sixty four is, which is

382
00:16:37,240 --> 00:16:40,480
impressive and obviously doing a very different thing. Yeah, you know,

383
00:16:41,200 --> 00:16:43,600
it reads is pretty camping now, but at the time

384
00:16:43,759 --> 00:16:45,200
I did to think it was camping. I thought it

385
00:16:45,240 --> 00:16:49,080
was pretty actually scary. And if that campingess like detracts

386
00:16:49,080 --> 00:16:51,279
from it actually being frightening for you, well you can

387
00:16:51,360 --> 00:16:53,519
go and play the remake that they did in the

388
00:16:53,519 --> 00:16:57,159
game Cuber, which is still actually pretty legitimately scary, and

389
00:16:57,200 --> 00:17:00,320
it's still a very good looking game, the best rendered

390
00:17:00,320 --> 00:17:03,720
backgrounds you probably will ever see. Yeah, and like there

391
00:17:03,799 --> 00:17:07,079
might be scarier resident eual games, uh now for sure,

392
00:17:07,079 --> 00:17:09,559
but there's something about this game that is still a

393
00:17:09,599 --> 00:17:11,920
good bounce of some jump scares, a lot of just

394
00:17:12,000 --> 00:17:16,359
tense moments and creepiness. And also like, yeah, it started

395
00:17:16,400 --> 00:17:19,759
the survival horror genre right, Like I wasn't thinking about

396
00:17:20,000 --> 00:17:22,400
scary video games really being a thing before this. I

397
00:17:22,440 --> 00:17:25,160
know they were out there, but this opened the floodgates

398
00:17:25,160 --> 00:17:25,759
on that genre.

399
00:17:25,839 --> 00:17:27,640
Speaker 1: Well another thing you mentioned, they were like quieter moments

400
00:17:27,680 --> 00:17:29,000
and it's not just the dog, it's not just the

401
00:17:29,079 --> 00:17:31,000
zombie turning around. Like when I think about it, I

402
00:17:31,079 --> 00:17:34,519
equally remember like, Okay, this is just a big dining

403
00:17:34,559 --> 00:17:36,359
hall and all I can hear is the ticking of

404
00:17:36,359 --> 00:17:38,960
a grandfather clock that's like echoing across the floor, and

405
00:17:39,000 --> 00:17:40,839
it's like that is just such a spooky vibe. It's

406
00:17:40,839 --> 00:17:42,920
not constantly throwing shit at you, but then when it

407
00:17:42,920 --> 00:17:44,759
does throw shit at you, like oh, here's the hunters,

408
00:17:45,200 --> 00:17:47,160
then you're it's like shit your pants, Like, oh god,

409
00:17:47,160 --> 00:17:48,119
I'm in trouble with feeling.

410
00:17:48,480 --> 00:17:50,160
Speaker 6: It's so smart because it's you know, it's a haunted house,

411
00:17:50,200 --> 00:17:51,640
Like that's what it is. It's a haunted house, and

412
00:17:51,680 --> 00:17:55,640
it's kind of Metroidvania esque. You're sort of repeating areas,

413
00:17:55,920 --> 00:17:59,119
you're thinking about your resources. Even that's scary, right, like, oh, man,

414
00:17:59,200 --> 00:18:01,480
like I may not going to shoot this zombie because

415
00:18:01,480 --> 00:18:02,720
I don't have them eight bullets. I kind of have

416
00:18:02,759 --> 00:18:05,440
to like weave around it. And that's tense. Is getting

417
00:18:05,480 --> 00:18:07,359
hit one time could be a very big problem.

418
00:18:07,480 --> 00:18:09,000
Speaker 1: Thing is there is a reason I don't think I

419
00:18:09,119 --> 00:18:12,559
beat a Resident Evil game until four because I owned them.

420
00:18:12,720 --> 00:18:15,240
I played them. But it's like I could not even

421
00:18:15,240 --> 00:18:17,839
get the concept of like Ammo conservation. I played everything

422
00:18:17,880 --> 00:18:19,680
like an action game, so it's like I see an enemy,

423
00:18:19,720 --> 00:18:21,480
I need to kill the enemy. So like I never

424
00:18:21,519 --> 00:18:24,279
weaved around zombies, I never conserved Ammo, and so I

425
00:18:24,279 --> 00:18:26,200
would always just get to a point halfway through the game,

426
00:18:26,200 --> 00:18:27,839
where it's like I'm fucked. I guess I'm not playing

427
00:18:27,839 --> 00:18:30,680
this game. So yeah, it was a whole different way

428
00:18:30,720 --> 00:18:32,920
of playing games. It's not just kill everything you see.

429
00:18:33,720 --> 00:18:36,519
Speaker 3: Yeah, and I think I because it did more than

430
00:18:36,559 --> 00:18:39,640
just the haunted House thing, was like very good. Good

431
00:18:39,680 --> 00:18:41,920
for me because it's like, oh, for me, monsters were

432
00:18:42,119 --> 00:18:44,319
just these enemies have a different flavor, but these actually

433
00:18:44,319 --> 00:18:48,799
felt like monsters, like Halloween style monsters, and that went

434
00:18:48,839 --> 00:18:50,440
a long way for me. And then I think the

435
00:18:50,559 --> 00:18:52,839
sound design was that, like it actually goes a long

436
00:18:52,880 --> 00:18:56,000
way as well, where like everything sounds creepy and goofy

437
00:18:56,039 --> 00:18:59,200
and and evil, and yeah, that were commedy and.

438
00:18:59,200 --> 00:19:00,160
Speaker 6: There's a giant's name.

439
00:19:02,440 --> 00:19:05,839
Speaker 1: Tirants cool Wester. Like all the FMV stuff that intro

440
00:19:05,960 --> 00:19:06,480
is amazing.

441
00:19:06,960 --> 00:19:08,359
Speaker 3: I mean, even the way the mechanics are set up

442
00:19:08,359 --> 00:19:10,720
like it's a survival horror game like back then, having

443
00:19:10,720 --> 00:19:13,359
to have the the the ink ribbons and trying to

444
00:19:13,359 --> 00:19:16,119
get through a part that was like I'm scared, but

445
00:19:16,160 --> 00:19:17,720
I got to get through this or else I'm not

446
00:19:17,720 --> 00:19:20,400
going to be able to save and that increases the

447
00:19:20,440 --> 00:19:21,839
tension kind of just makes the whole thing.

448
00:19:21,839 --> 00:19:23,440
Speaker 6: I get why games won't do that anymore. But it

449
00:19:23,519 --> 00:19:27,960
was like incredible. Even saving is this like tense decision, like,

450
00:19:27,960 --> 00:19:31,119
oh is it worth saving you right now? Everything about

451
00:19:31,160 --> 00:19:34,359
that game just builds up tension in this really pleasant way.

452
00:19:34,480 --> 00:19:36,839
And also like it's so neat that you do have

453
00:19:36,880 --> 00:19:40,319
two characters. You can play it as uh Jill or

454
00:19:40,359 --> 00:19:43,960
as Chris, and it's different experiences in a lot of ways.

455
00:19:44,039 --> 00:19:46,480
Speaker 1: I probably loaded the game up once as Chris and

456
00:19:46,519 --> 00:19:50,240
saw the six inventory slots. It's like, fuck that nowhere

457
00:19:50,279 --> 00:19:52,720
near up with eight? Like fu right.

458
00:19:53,240 --> 00:19:54,599
Speaker 6: It doesn't even know how to play the piano. It

459
00:19:54,640 --> 00:19:56,359
has to get Rebecca to do that, doesn't have a

460
00:19:56,440 --> 00:19:58,519
lock pick, Like yeah, no, no.

461
00:19:58,559 --> 00:20:03,480
Speaker 2: Master of anything. No, I'll go next. And I'm really

462
00:20:03,480 --> 00:20:07,960
torn here a doctor, it's on the BombCast dock, I

463
00:20:08,000 --> 00:20:12,640
got it. Oh, keep in tally cool. I'm really torn here, gents,

464
00:20:13,079 --> 00:20:16,559
because I know that Silent Hill two is the more

465
00:20:16,640 --> 00:20:21,319
popular game, but Silent Hill one scared the shit out

466
00:20:21,319 --> 00:20:24,119
of me as a child and as a full grown adult.

467
00:20:24,640 --> 00:20:28,799
You think the atmosphere that it sets and like really

468
00:20:28,920 --> 00:20:33,240
using the limitations of the PlayStation one but really utilizing

469
00:20:33,279 --> 00:20:36,720
the fog really well. And I think kind of being

470
00:20:36,720 --> 00:20:40,480
in a different vein than Resident Evil, where you do

471
00:20:40,559 --> 00:20:42,519
have weapons, you do have a means of getting rid

472
00:20:42,559 --> 00:20:45,799
of enemies, but you're really really fucked if you get

473
00:20:45,799 --> 00:20:50,000
yourself into a bad situation. And then the puzzles and

474
00:20:50,039 --> 00:20:53,279
the atmosphere of going back and forth so much similar

475
00:20:53,319 --> 00:20:56,079
to Resident Evil. Yes, but I feel like, uh, the

476
00:20:56,079 --> 00:20:58,640
the atmosphere that it was presenting, and just like the

477
00:20:58,680 --> 00:21:03,480
sound design, uh, especially goofy sounds. I wouldn't say schalorpy sounds.

478
00:21:03,559 --> 00:21:07,519
Schilorpy is like a parenthesis positive right, Yeah, But like

479
00:21:07,880 --> 00:21:11,559
Silent Hill won for whatever reason, and it was really

480
00:21:11,960 --> 00:21:14,240
it's tough for me to say Silent Hill one versus two,

481
00:21:14,279 --> 00:21:17,200
especially after playing through uh the sound Hill to remake,

482
00:21:17,240 --> 00:21:19,839
which is really well done. But Silent Hill won for

483
00:21:19,920 --> 00:21:23,519
whatever reason. Maybe because it ends on a zanier note,

484
00:21:24,200 --> 00:21:28,319
or maybe it has like all the trappings that I

485
00:21:28,319 --> 00:21:30,279
look for. Maybe it reminds me more of a Twin

486
00:21:30,319 --> 00:21:34,359
Peaks and like the weird religious stuff at the end

487
00:21:34,359 --> 00:21:37,319
of it. I would like to nominate Silent Hill one

488
00:21:37,599 --> 00:21:38,680
over Silent Hill two.

489
00:21:39,079 --> 00:21:41,000
Speaker 1: I'm with you because both of them, I feel like

490
00:21:41,119 --> 00:21:43,640
I rented and god like I played through like it

491
00:21:43,640 --> 00:21:46,759
did with Resident Eevil. It's basically every survival organ and

492
00:21:46,839 --> 00:21:49,079
I remember being more scared by one. I just remember

493
00:21:49,119 --> 00:21:51,440
the tone being so scary and being so different than

494
00:21:51,440 --> 00:21:53,720
Resident Evil in like that psychological way rather than the

495
00:21:53,759 --> 00:21:56,240
jump scare way. And two I just remember getting more

496
00:21:56,279 --> 00:21:58,680
frustrated by it. My memory of two was always just

497
00:21:58,720 --> 00:22:01,160
like trying to open doors and apartment building and they're

498
00:22:01,160 --> 00:22:04,599
all locked, and that I just got bored and frustrated

499
00:22:04,599 --> 00:22:06,960
with it, whereas one, I just remember like going going

500
00:22:07,000 --> 00:22:09,200
into the school and there's weird like little ghost children

501
00:22:09,240 --> 00:22:09,799
and stuff, and.

502
00:22:09,920 --> 00:22:13,119
Speaker 6: I remember just being way way creepier to me. I mean,

503
00:22:13,119 --> 00:22:15,279
I haven't played one. I only played sound Hill two.

504
00:22:15,839 --> 00:22:18,119
I played that Remax recently and I was very very

505
00:22:18,160 --> 00:22:21,039
impressed by it. So, you know, so I can't really

506
00:22:21,160 --> 00:22:25,279
say if it's creepier scarier than one, I'm gonna have

507
00:22:25,400 --> 00:22:27,799
to go with you two on it. But yeah, I'd

508
00:22:27,839 --> 00:22:30,559
be completely fine if it was sound Hill two for consideration,

509
00:22:30,680 --> 00:22:32,160
is all I'm saying something.

510
00:22:32,920 --> 00:22:36,160
Speaker 2: Or there are parts of Silent Hill too, like in

511
00:22:36,240 --> 00:22:40,640
retrospect and where it feels like to me, And you know,

512
00:22:40,720 --> 00:22:42,319
this is going to be very different than how other

513
00:22:42,319 --> 00:22:44,680
people experience the game because they played it when they

514
00:22:44,720 --> 00:22:46,880
were much younger, and I played as an adult. But

515
00:22:47,240 --> 00:22:50,480
there's parts of two where it feels a little heavy

516
00:22:50,559 --> 00:22:53,000
handed and it feels like it is trying to tell

517
00:22:53,000 --> 00:22:56,559
you more through its metaphors rather than to scare you,

518
00:22:56,599 --> 00:22:59,640
because like the opening of sound Hill one did like

519
00:23:00,240 --> 00:23:02,599
to stick with me and was very unnerving for a while.

520
00:23:03,759 --> 00:23:09,039
Speaker 6: Yeah, I will say it's it's almost more psychological sound

521
00:23:09,119 --> 00:23:11,319
Hill two. You know, part of it is, I guess

522
00:23:11,400 --> 00:23:12,759
it's not really doing like a lot of things like

523
00:23:12,839 --> 00:23:15,240
jump scares or whatnot. I kind of like having a

524
00:23:15,240 --> 00:23:17,559
few jump scares in these games sometimes, right, it gets

525
00:23:17,559 --> 00:23:19,759
the hard you know, the dog going through the window. Right,

526
00:23:19,799 --> 00:23:22,599
it's kind of what keeps you, uh, sort of excited

527
00:23:22,640 --> 00:23:23,960
and on edge a little bit.

528
00:23:24,839 --> 00:23:27,880
Speaker 3: Yeah, that was my questions. Like, yeah, the sound Hill too.

529
00:23:27,960 --> 00:23:30,839
I know it's famous for exploring the trauma of the

530
00:23:30,920 --> 00:23:35,880
characters and and all the enemies represent sort of inner turmoil.

531
00:23:36,000 --> 00:23:38,400
I never knew Sound Hill one was exactly the same,

532
00:23:38,480 --> 00:23:40,039
or if it was like more about setting and the

533
00:23:40,039 --> 00:23:42,480
fog and the uneasiness and stuff like that.

534
00:23:43,039 --> 00:23:45,200
Speaker 2: I think because it was like the first game to

535
00:23:45,960 --> 00:23:51,000
try and hit uneasiness like that, it felt like he

536
00:23:51,119 --> 00:23:53,920
was using those tools more rather than trying to deal

537
00:23:53,960 --> 00:23:58,039
with these psychological internal right, or just like the flog

538
00:23:58,079 --> 00:24:03,319
played such a big deal, like roaming around and realizing like, oh,

539
00:24:03,400 --> 00:24:06,759
I really am limited eating my AMMO in my weapons,

540
00:24:06,799 --> 00:24:09,039
and like even my actions against the enemies.

541
00:24:11,799 --> 00:24:16,240
Speaker 3: I'll nominate one if we're ready. Yeah, yeah, PT. I

542
00:24:16,839 --> 00:24:19,359
think that we're just talking about something that scares people

543
00:24:19,480 --> 00:24:21,759
as a game. I don't think we need to like

544
00:24:21,799 --> 00:24:24,839
dismiss this just because it's the playable teaser, that's the name.

545
00:24:25,319 --> 00:24:27,920
It is very scary and it is a game, and

546
00:24:27,960 --> 00:24:31,640
it was so influential that basically Resident Evil had to

547
00:24:31,720 --> 00:24:33,319
kind of follow it up and be like, well we

548
00:24:33,319 --> 00:24:36,559
should probab maybe have more similarities to that going forward.

549
00:24:37,920 --> 00:24:44,359
PT just is a really condensed horror experience of putting

550
00:24:44,440 --> 00:24:47,039
you in this hallway, having you go through that hallway

551
00:24:47,079 --> 00:24:49,960
over and over again. You have expectations of how things

552
00:24:50,000 --> 00:24:52,720
will work, and then it begins messing with you. It

553
00:24:52,799 --> 00:24:55,119
lulls you into a false sense of security, and then

554
00:24:55,240 --> 00:24:58,640
always sort of delivers on an undermining that sense of

555
00:24:58,640 --> 00:25:02,240
security and the most horrifying way. Often often I think

556
00:25:02,440 --> 00:25:05,680
Lisa's showing up down the hallway. It's just especially because

557
00:25:05,680 --> 00:25:08,400
the visuals that Fox Engine was so good with that

558
00:25:08,480 --> 00:25:10,960
lightning and the shadow of the character at into the hallway,

559
00:25:11,240 --> 00:25:15,079
it looks so realistic that it was petrifying just to

560
00:25:15,200 --> 00:25:18,319
take another step down the hallway, and then and then

561
00:25:18,319 --> 00:25:20,759
it was it's this fun little puzzle box as well

562
00:25:20,880 --> 00:25:22,640
of trying to figure out how these things work and

563
00:25:22,680 --> 00:25:26,640
interact with one another, how to actually clear the game

564
00:25:26,759 --> 00:25:28,440
so you could see the little treat at the end.

565
00:25:28,799 --> 00:25:31,799
It's just really well done all around. And in terms

566
00:25:31,839 --> 00:25:35,720
of atmosphere and visuals and and tension, it nails all

567
00:25:35,759 --> 00:25:37,720
of those. It's about its about as good as any

568
00:25:37,720 --> 00:25:38,799
horror game ever has.

569
00:25:39,079 --> 00:25:40,839
Speaker 1: And I wish I would have played it more. I

570
00:25:40,839 --> 00:25:42,799
mean I downloaded when it came out. I played like

571
00:25:42,880 --> 00:25:45,240
maybe five or ten minutes a bit and I was like, okay, cool,

572
00:25:45,319 --> 00:25:47,839
Well I'm curious what this turns into. You know, it's

573
00:25:48,039 --> 00:25:49,519
a thing of like I like, waiting till the poll

574
00:25:49,559 --> 00:25:50,319
game's out, and so.

575
00:25:50,319 --> 00:25:52,119
Speaker 3: I never Yeah, but that was never That was never

576
00:25:52,200 --> 00:25:53,359
going to be the full game. There's gonna be a

577
00:25:53,359 --> 00:25:53,799
whole other thing.

578
00:25:53,839 --> 00:25:54,599
Speaker 6: I get that now.

579
00:25:54,640 --> 00:25:56,359
Speaker 1: The Island Hills thing was going to be the thing

580
00:25:56,400 --> 00:25:57,720
but I was like, I think I was like, maybe

581
00:25:57,720 --> 00:25:59,279
that's why I didn't take it serious and didn't really

582
00:25:59,279 --> 00:26:00,759
play it. But I do thinking it did have a

583
00:26:00,799 --> 00:26:02,519
good atmosphere. I just like, I don't think I got

584
00:26:02,519 --> 00:26:04,200
to least in the hallway or anything like that.

585
00:26:04,440 --> 00:26:07,480
Speaker 2: Yeah. Yeah, and we can't overlook and I grub You

586
00:26:07,480 --> 00:26:09,720
talked about how it kind of overhauled Resident Evil, but

587
00:26:09,839 --> 00:26:14,640
it inspired a whole new generation of yeahs horror games.

588
00:26:15,000 --> 00:26:17,119
Speaker 3: Yes, absolutely there. Every horor game was trying to be

589
00:26:17,160 --> 00:26:17,920
PT for a while.

590
00:26:18,000 --> 00:26:18,400
Speaker 1: Yeah.

591
00:26:18,440 --> 00:26:20,240
Speaker 2: Like now if you look at indie horror games, it's

592
00:26:20,240 --> 00:26:23,000
either trying to be a PS one game, a Resident Evil,

593
00:26:23,039 --> 00:26:24,599
Silent Hill, or a PT.

594
00:26:24,920 --> 00:26:27,960
Speaker 3: Like yeah, definitely, that's that's still happening.

595
00:26:28,559 --> 00:26:34,359
Speaker 1: Uh, let me nominate Amnesia, the first one. I remember

596
00:26:34,400 --> 00:26:37,319
playing that, and uh, it was just the idea of

597
00:26:37,359 --> 00:26:40,160
like you can't even fight back, like, oh, this horrifying

598
00:26:40,160 --> 00:26:42,559
thing is here, I don't even quite know what it

599
00:26:42,680 --> 00:26:45,799
looks like, and all I can do is like hide

600
00:26:45,880 --> 00:26:48,519
underneath the desk and turn off my light or whatever.

601
00:26:49,240 --> 00:26:51,319
I remember playing that at night one night, all the

602
00:26:51,400 --> 00:26:53,559
lights were out, middle of the night, my girlfriend at

603
00:26:53,559 --> 00:26:55,839
the time was asleep, and I remember like she came

604
00:26:55,880 --> 00:26:57,599
out to ask me a question or something at one point,

605
00:26:57,599 --> 00:27:02,000
and I seriously like threw my headset off and like, yeah,

606
00:27:02,039 --> 00:27:04,400
it's like not many games have gotten that reaction out

607
00:27:04,400 --> 00:27:06,279
of me, so uh yeah, and it's just great.

608
00:27:06,960 --> 00:27:10,319
Speaker 2: Uh skipped the first do you want to do? You

609
00:27:10,359 --> 00:27:12,119
want to nominate two? If you got them?

610
00:27:12,400 --> 00:27:12,559
Speaker 3: No?

611
00:27:12,559 --> 00:27:14,039
Speaker 6: No, I went first. We're good, We're good, but you

612
00:27:14,039 --> 00:27:14,680
went first.

613
00:27:15,200 --> 00:27:15,359
Speaker 3: Oh.

614
00:27:16,599 --> 00:27:18,200
Speaker 6: I kind of jumped in there a resident e boy.

615
00:27:18,200 --> 00:27:19,799
I think did I heard mind making that up?

616
00:27:20,839 --> 00:27:23,640
Speaker 3: Kind of like we just all just kind of said, right, well, that's.

617
00:27:23,519 --> 00:27:26,640
Speaker 6: Fine, I'll go but yeah, good. I haven't played it

618
00:27:26,680 --> 00:27:28,480
yet because I was a Caliver so long, but that

619
00:27:28,519 --> 00:27:30,920
one comes up a lot from other people as specifically

620
00:27:31,279 --> 00:27:35,279
just for being scary. I think Dead Space, you could say,

621
00:27:35,279 --> 00:27:38,200
the original or the remake. I think that that flavor

622
00:27:38,200 --> 00:27:42,240
of sci fi horror is always really interesting, right, They're

623
00:27:42,240 --> 00:27:44,400
always kind of chasing that alien dream, which is a

624
00:27:44,440 --> 00:27:47,720
good dream to chase. There's only very specific about how

625
00:27:47,839 --> 00:27:51,839
that kind of scary is scary. You know, an abandoned

626
00:27:51,880 --> 00:27:56,119
space station with stuff half working and just blood smeared

627
00:27:56,160 --> 00:27:58,759
all over the walls. And I do like that, you know,

628
00:27:59,119 --> 00:28:01,559
it is a bit more action heavy, right, it's taking

629
00:28:01,640 --> 00:28:05,039
stuff from Resident Evil four, but it is scarier than

630
00:28:05,079 --> 00:28:07,359
a Resident Evil four. It doesn't necessarily feel like a

631
00:28:07,400 --> 00:28:10,200
full blown action game, especially since you had to be

632
00:28:10,240 --> 00:28:14,200
so precise. Yeah, well, maybe isn't Resident Evil one scarce,

633
00:28:14,400 --> 00:28:16,799
but you are being a little bit careful and it

634
00:28:16,880 --> 00:28:19,559
is much, you know, beneficial to actually think about shooting

635
00:28:19,559 --> 00:28:22,400
off the lambs and not just spamming your shots at

636
00:28:22,400 --> 00:28:25,200
these people. But it is so much just that atmosphere

637
00:28:25,559 --> 00:28:29,240
of this spaceship space station and going to all these

638
00:28:29,279 --> 00:28:31,759
different places in the way that they're you know, tricking

639
00:28:31,799 --> 00:28:35,279
you with lights with the Ui Ui SOVERI good in

640
00:28:35,319 --> 00:28:37,279
that game. So yeah, that space stands out for me.

641
00:28:37,759 --> 00:28:46,559
Speaker 2: Awesome, wonderful. Hmm okay, I uh, I want to nominate

642
00:28:47,920 --> 00:28:50,279
Resident Evil seven.

643
00:28:50,480 --> 00:28:51,720
Speaker 1: Yes, that is the one.

644
00:28:51,759 --> 00:28:55,799
Speaker 2: I'm yeah, so I was. I had. My expectations were

645
00:28:55,880 --> 00:28:59,319
very low post six, despite enjoying playing six with one

646
00:28:59,319 --> 00:29:02,319
of my good friends. I just thought that they Resident

647
00:29:02,319 --> 00:29:04,839
Evil had jumped the shark and that we weren't going

648
00:29:04,880 --> 00:29:07,400
to be super horror focused anymore. We've kind of hit

649
00:29:07,440 --> 00:29:10,440
like the action tone or whatever. But this was such

650
00:29:10,480 --> 00:29:15,839
a good reset for the series that it feels like

651
00:29:16,319 --> 00:29:21,000
it's completely obliterated the mental presence in my head at

652
00:29:21,079 --> 00:29:24,599
least a five and six because this is so tang

653
00:29:24,680 --> 00:29:28,680
scary and one of the only instances where I was

654
00:29:28,720 --> 00:29:30,559
that friend at a party that refuses to be in

655
00:29:30,599 --> 00:29:33,000
a room while a game is being played, and then

656
00:29:33,039 --> 00:29:35,599
I got made to play it in VR because I

657
00:29:35,640 --> 00:29:37,519
was being a baby about Oh hell yeah.

658
00:29:37,640 --> 00:29:40,559
Speaker 1: The dr aspect can't be understated here. You know, I'm

659
00:29:40,599 --> 00:29:43,000
not the biggest VR fan, but like I do think

660
00:29:43,119 --> 00:29:46,160
playing that game in VR is probably the scariest video

661
00:29:46,160 --> 00:29:47,440
game experience I've ever had.

662
00:29:47,359 --> 00:29:49,160
Speaker 3: And I can't imagine something scarier.

663
00:29:49,240 --> 00:29:51,960
Speaker 1: Yeah, yeah, and it's it's I'll never forget. I was

664
00:29:51,960 --> 00:29:53,519
sitting next to a bonk and she hadn't done a

665
00:29:53,519 --> 00:29:55,119
lot of VR at the time, and I was like,

666
00:29:55,119 --> 00:29:56,559
all right, give it a shot, and she was in

667
00:29:56,599 --> 00:29:59,359
a safe room. I put the VR on PSVR and

668
00:29:59,440 --> 00:30:00,960
then it was like it was the part We're supposed

669
00:30:00,960 --> 00:30:02,480
to go down into the basement and there's all the

670
00:30:02,480 --> 00:30:06,240
weird goopy guys in like the cemetery or the crematorium place.

671
00:30:06,680 --> 00:30:08,400
And I remember her like, Okay, I'm gonna go down

672
00:30:08,720 --> 00:30:10,680
and I'm looking over at her because her character is

673
00:30:10,720 --> 00:30:12,160
not moving down the stairs I can see on the

674
00:30:12,200 --> 00:30:16,200
TV and I just see her chest start, like, oh okay,

675
00:30:16,440 --> 00:30:18,839
she's trying to like work herself up to go down

676
00:30:18,839 --> 00:30:21,000
a staircase and a video game. And if that was

677
00:30:21,039 --> 00:30:23,000
just on the TV, you would just go down, you know.

678
00:30:23,400 --> 00:30:26,640
But it is so so good and so scary and VR.

679
00:30:27,240 --> 00:30:29,119
I would absolutely put that on there as the second

680
00:30:29,200 --> 00:30:32,160
resident able. Yeah, that'd be the scariest resident.

681
00:30:32,759 --> 00:30:35,880
Speaker 6: Yeah, yeah, just about being the scariest, which isn't always

682
00:30:35,880 --> 00:30:38,960
the case with these mount Rushmoor's right, sure, but yeah,

683
00:30:39,440 --> 00:30:40,359
definitely the scariest.

684
00:30:40,720 --> 00:30:43,440
Speaker 2: Okay, Grub, I think it's in front.

685
00:30:43,200 --> 00:30:46,559
Speaker 3: Of you now, Okay, I wonder what you guys think

686
00:30:46,559 --> 00:30:50,200
about Eternal Darkness, because I think there's some scary parts

687
00:30:50,200 --> 00:30:52,440
in it here, are there? But I don't overall, I

688
00:30:52,440 --> 00:30:57,599
think it's more like a fun sort of Cthulhu. What

689
00:30:57,720 --> 00:31:03,160
is that love crafty and Eldritch thank you? Yes, Eldrich

690
00:31:03,279 --> 00:31:06,880
themed horror adventure game where it's like kind of almost

691
00:31:06,920 --> 00:31:11,519
action adventure and not super scary, but it is like

692
00:31:11,559 --> 00:31:14,079
technically a scary game and the scary game genre.

693
00:31:14,200 --> 00:31:17,160
Speaker 1: I gotta say that seeing seeing Backlar play it, a

694
00:31:17,240 --> 00:31:19,880
couple of years ago. Now we're think I wouldn't. I mean,

695
00:31:19,920 --> 00:31:22,000
I know, we're playing like talking to our friends in

696
00:31:22,039 --> 00:31:25,119
the daytime, but like it's you know, I.

697
00:31:25,079 --> 00:31:27,119
Speaker 6: Played through that game too again right before that. I

698
00:31:27,160 --> 00:31:30,960
still thought it was fun, but you know whatever, it's

699
00:31:30,960 --> 00:31:33,160
a frontloaded game with the scares. Like the scariest moment

700
00:31:33,160 --> 00:31:35,119
from that game that everyone remembers is the bathtub, and

701
00:31:35,119 --> 00:31:38,119
that's an incredible scare, right like when Jeff and I did,

702
00:31:38,319 --> 00:31:41,079
I'm not rush more of scary moments that made it there.

703
00:31:41,599 --> 00:31:44,680
Like after that, I'm like, what else was scary? And

704
00:31:44,720 --> 00:31:48,160
there were definitely some things, but it definitely does kind

705
00:31:48,160 --> 00:31:51,240
of fall off from the true horror aspect what you said.

706
00:31:51,240 --> 00:31:54,759
It becomes more love crafting, which isn't personally my favorite

707
00:31:55,000 --> 00:31:57,799
flavor of horror, so misses a little.

708
00:31:57,839 --> 00:31:59,640
Speaker 3: I do like that stuff, and I still don't think

709
00:31:59,680 --> 00:32:03,079
it's like, it's not that scary. And then the sanity

710
00:32:03,079 --> 00:32:07,200
effects they are very cool the first time. Yeah yeah,

711
00:32:07,240 --> 00:32:10,200
but it's uh yeah, So I'm I'm like, Okay, well,

712
00:32:10,200 --> 00:32:12,240
if not that one, what else would I put up there?

713
00:32:12,799 --> 00:32:15,640
I mean I would be like, hey, maybe five nights

714
00:32:15,640 --> 00:32:17,400
at Freddy's. But I don't think it's gonna make our cut.

715
00:32:17,559 --> 00:32:20,599
Speaker 2: I don't think it would make our mount rush more. Yeah,

716
00:32:20,640 --> 00:32:22,880
just because I feel like that's way past we're past

717
00:32:22,920 --> 00:32:24,279
away target demo for it.

718
00:32:24,359 --> 00:32:26,240
Speaker 3: Yeah, I played, I played. I played that first one

719
00:32:26,279 --> 00:32:28,480
and thought like, yeah, I like this, this is a

720
00:32:28,519 --> 00:32:31,559
you know, it's not much, but it's it's playing around

721
00:32:31,599 --> 00:32:35,000
with that fun animatronics and and how I just think

722
00:32:35,000 --> 00:32:37,519
those things are scary on their own, and this game

723
00:32:37,559 --> 00:32:40,240
is playing around in that space really well. But I

724
00:32:40,319 --> 00:32:42,599
don't know, it's not going to probably make our list.

725
00:32:42,680 --> 00:32:45,039
Speaker 6: It's five Nights of Friday, just the modern seventh Guest,

726
00:32:45,240 --> 00:32:49,000
and also should we talk about seventh guests?

727
00:32:49,319 --> 00:32:51,480
Speaker 3: I mean it's the modern night trap.

728
00:32:51,519 --> 00:32:53,359
Speaker 6: Really, I will call you a boomer and I'm older

729
00:32:53,359 --> 00:32:57,039
than you. Yeah, where's the seventh Guest? The seventh Guests

730
00:32:57,039 --> 00:32:59,759
mattered back in nineteen ninety three Darted, It helped sell CD,

731
00:33:00,079 --> 00:33:02,440
Wrong Drives.

732
00:33:02,559 --> 00:33:07,400
Speaker 2: FMV okay, okay, So we have two kind of nominations.

733
00:33:08,720 --> 00:33:10,480
Mike Manatti, I think the wheels back in front of

734
00:33:10,480 --> 00:33:12,519
you unless we want to start cutting stuff or.

735
00:33:13,359 --> 00:33:16,799
Speaker 6: To bring up the Alan Wake games. And I'm trying

736
00:33:16,799 --> 00:33:19,480
to im trying to sigh for myself if I went

737
00:33:19,519 --> 00:33:22,519
nominated for this at least because they are scary games.

738
00:33:22,920 --> 00:33:25,240
And yet, like the reason I like these games anyways

739
00:33:25,319 --> 00:33:28,559
usually doesn't have that much ado with the scary elements

740
00:33:28,599 --> 00:33:30,960
of it. Right, Like everybody's favorite part from Allen Week

741
00:33:31,000 --> 00:33:34,440
two was the wacky musical section, Right, Yeah, there's nothing

742
00:33:34,440 --> 00:33:36,240
scary about that, and I don't like one what I

743
00:33:36,319 --> 00:33:39,079
like about that games like the splash, like mechanics and

744
00:33:39,319 --> 00:33:42,119
kind of the shooting. There's some good vibes, there's some

745
00:33:42,160 --> 00:33:44,519
definitely some horror elements. There's definitely in two there are

746
00:33:44,519 --> 00:33:48,000
some scary alms. Maybe a Way two deserves uh sittering,

747
00:33:48,480 --> 00:33:49,799
but I don't know.

748
00:33:50,240 --> 00:33:55,880
Speaker 2: I absolutely love Alan Wake two, but I wouldn't put

749
00:33:55,920 --> 00:34:00,720
it on the mount rush more because I think there's

750
00:34:00,920 --> 00:34:04,799
enough scares in it to make it a scary game, but.

751
00:34:05,160 --> 00:34:06,559
Speaker 3: Yeah, it doesn't rise above that.

752
00:34:06,680 --> 00:34:09,519
Speaker 2: Yeah, afterwards, like it winds up feeling more like a

753
00:34:09,559 --> 00:34:13,599
thriller rather than like a horror movie. Yeah, if we

754
00:34:13,599 --> 00:34:16,519
were to like equate it to movie terms, because like,

755
00:34:16,519 --> 00:34:19,960
like Zodiac is a thriller, but there's like a couple

756
00:34:20,039 --> 00:34:23,000
horror scenes in it that are unnerving, and there's definitely

757
00:34:23,000 --> 00:34:25,440
parts of Allen Way two that are like horror focused

758
00:34:25,440 --> 00:34:28,280
and unnerving, and that makes you kind of question a

759
00:34:28,280 --> 00:34:33,519
bunch of things. But even with the bray Wyatt style scares,

760
00:34:33,880 --> 00:34:36,400
I wouldn't put it on the Mount rush More of

761
00:34:36,800 --> 00:34:37,480
horror games.

762
00:34:37,679 --> 00:34:38,679
Speaker 1: Maggots on the screen.

763
00:34:39,239 --> 00:34:42,400
Speaker 3: Whoa, But what about Alien Isolation or Until Dawn? I

764
00:34:42,440 --> 00:34:44,000
just want to get your guys temperatures on those. I

765
00:34:44,239 --> 00:34:45,079
haven't played either.

766
00:34:45,119 --> 00:34:45,280
Speaker 2: Really.

767
00:34:45,320 --> 00:34:46,280
Speaker 3: I played a little bit of Alien.

768
00:34:46,320 --> 00:34:48,800
Speaker 1: I played a little Alien. I'd beat Until Dawn. Until

769
00:34:48,800 --> 00:34:51,000
Don's a good game. Yeah, But I mean, if we

770
00:34:51,079 --> 00:34:53,880
decide that we're doing these are the scariest games of

771
00:34:53,920 --> 00:34:56,480
all time, there's a couple like jump scare things where

772
00:34:56,480 --> 00:34:58,440
it's like I interacted with this drawer and a raccoon

773
00:34:58,519 --> 00:34:59,039
jumped out of me.

774
00:34:59,159 --> 00:35:00,400
Speaker 6: You know, like there's.

775
00:35:00,000 --> 00:35:01,880
Speaker 3: Doesn't have to be the scariest, but Mount Rushmore of

776
00:35:02,119 --> 00:35:03,159
scary games.

777
00:35:03,800 --> 00:35:05,360
Speaker 6: Yeah, anything really that's scary about him?

778
00:35:05,599 --> 00:35:06,960
Speaker 3: Yeah, I think I think I still agree with that.

779
00:35:07,079 --> 00:35:07,400
Speaker 1: Yeah.

780
00:35:07,440 --> 00:35:09,599
Speaker 2: I think I probably played it in a wrong setting

781
00:35:09,639 --> 00:35:11,519
for me to be really scared, because I played it

782
00:35:11,559 --> 00:35:13,920
amongst a bunch of friends and we were kind of like,

783
00:35:13,920 --> 00:35:17,920
oh and like goofing the whole time. So there were

784
00:35:17,960 --> 00:35:22,599
definitely jump scare moments, but it started feeling a little

785
00:35:22,719 --> 00:35:27,320
too sawish where it was like very gory rather than scary.

786
00:35:27,559 --> 00:35:29,360
Speaker 6: Sure, I'm not a big slasher fan.

787
00:35:29,679 --> 00:35:30,960
Speaker 2: Yeah, no, No, I've.

788
00:35:30,840 --> 00:35:32,679
Speaker 1: Seen some people mentioned in the chat and I think

789
00:35:32,719 --> 00:35:34,559
this is worth it, and I'm curious when you beat it.

790
00:35:35,079 --> 00:35:40,000
But Outlast I played that at a PAS. It was

791
00:35:40,000 --> 00:35:41,400
my first experience with them. They put you in a

792
00:35:41,440 --> 00:35:43,320
dark room and you just play it, and I remember

793
00:35:43,800 --> 00:35:46,920
it's scaring the shit out of me as I played it,

794
00:35:47,000 --> 00:35:49,440
and then I don't remember why I didn't play through

795
00:35:49,440 --> 00:35:50,000
it when it came out.

796
00:35:50,039 --> 00:35:51,519
Speaker 6: I've any who played the whole game. Does it keep

797
00:35:51,519 --> 00:35:52,280
that up the whole time?

798
00:35:52,679 --> 00:35:54,199
Speaker 3: I haven't played the whole game, but I think I

799
00:35:54,239 --> 00:35:56,159
played a good bit of it when the PS four

800
00:35:56,199 --> 00:35:57,880
first came out because it was like an early PS

801
00:35:58,079 --> 00:36:02,000
four game, if I'm remembering, And I thought it was

802
00:36:02,000 --> 00:36:03,519
scary the whole time I was playing it, for sure.

803
00:36:03,599 --> 00:36:05,880
Speaker 1: Yeah, and it's got that like you know viewfinder camera thing.

804
00:36:05,920 --> 00:36:08,239
You're going through this you know, dark hospital, and I've

805
00:36:08,199 --> 00:36:10,559
ever been pretty fucking scary.

806
00:36:10,679 --> 00:36:15,639
Speaker 3: Yeah, I think it definitely is, but it's like for

807
00:36:16,079 --> 00:36:18,199
me because that's first person, right, and it felt like

808
00:36:18,280 --> 00:36:19,760
I fell like another one of these there, like kind

809
00:36:19,760 --> 00:36:22,400
of going in the wake of PT a little bit.

810
00:36:22,960 --> 00:36:26,719
But maybe that's not right. Maybe maybe that was maybe

811
00:36:26,760 --> 00:36:28,239
it was his own thing. So I don't know, but

812
00:36:28,280 --> 00:36:30,559
I I just feel like PT fills that category on

813
00:36:30,760 --> 00:36:32,239
the Mount Rushmore for sure.

814
00:36:32,280 --> 00:36:35,519
Speaker 2: Okay, yeah, yeah, okay. So I pulled up an IGN

815
00:36:35,679 --> 00:36:37,719
list of the top twenty five best horror games, and

816
00:36:37,719 --> 00:36:40,039
I also solicited a couple of items from folks in

817
00:36:40,119 --> 00:36:42,679
chat here. I'm just going to quickly rattle through them

818
00:36:42,880 --> 00:36:45,400
and see if we feel inclined to add any to

819
00:36:45,480 --> 00:36:49,400
our personal list before we rattle away. Ready, boys, yep,

820
00:36:49,440 --> 00:36:53,960
all right, let's see stuff we haven't included. Stay out

821
00:36:54,000 --> 00:36:55,960
of the House. Don't know that that is.

822
00:36:56,599 --> 00:36:57,360
Speaker 3: I don't know what that is.

823
00:36:57,519 --> 00:36:59,079
Speaker 2: Slender the eight Pages.

824
00:36:59,559 --> 00:37:01,920
Speaker 1: I did play that. It was kind of spooky, but

825
00:37:02,000 --> 00:37:02,519
not really for.

826
00:37:03,599 --> 00:37:05,440
Speaker 6: That was kind of a fuck a flash in the

827
00:37:05,480 --> 00:37:06,920
pan a bit, the whole slender Man thing.

828
00:37:07,000 --> 00:37:09,760
Speaker 1: Uh yeah, yeah, definitely correction, Doctor Ryan Chad says, Outlast

829
00:37:09,800 --> 00:37:11,760
was twenty thirteen. PT was twenty fourteen.

830
00:37:12,280 --> 00:37:15,480
Speaker 3: Yeah, that's what I was just like himself there, Yeah,

831
00:37:15,519 --> 00:37:17,559
it was like, yeah, I remember that actually coming up

832
00:37:17,559 --> 00:37:19,239
before because PT was a little bit later.

833
00:37:19,320 --> 00:37:23,440
Speaker 6: Yeah, the evil within mm yeah, I was wondering about this.

834
00:37:23,679 --> 00:37:27,199
People like the second one more right, I didn't love it.

835
00:37:27,039 --> 00:37:30,559
Speaker 2: Like that way. Yeah, ooh, I this crossed my head,

836
00:37:30,599 --> 00:37:32,559
but I didn't stay there. Condemned.

837
00:37:34,559 --> 00:37:37,840
Speaker 3: I liked Condemned and Contempt Contempt to. I didn't finish

838
00:37:37,880 --> 00:37:39,599
either one, but I liked what I played one, but

839
00:37:39,679 --> 00:37:41,440
I kind of a definitely scary.

840
00:37:41,559 --> 00:37:44,000
Speaker 1: Yeah, it's like first person melee combat and stuff, but

841
00:37:44,400 --> 00:37:48,000
it was tense. Yeah, but yeah, not yet on here.

842
00:37:47,840 --> 00:37:49,519
Speaker 3: But those are just murder simulators.

843
00:37:49,559 --> 00:37:52,440
Speaker 2: Well, speaking about murder simulators, Manhunt.

844
00:37:52,239 --> 00:37:57,039
Speaker 3: Oh there you go frustrated? Is that blake worthy?

845
00:37:57,880 --> 00:38:00,199
Speaker 1: No? No, no, not even if we played at the

846
00:38:00,199 --> 00:38:01,800
headset thing, I thought that was funny.

847
00:38:02,000 --> 00:38:06,280
Speaker 2: Okay, where's in the dark dan Hunt? That'd be funny hunt?

848
00:38:06,440 --> 00:38:10,039
Oh yeah, all right inside.

849
00:38:11,320 --> 00:38:12,320
Speaker 1: No, I would put Limb.

850
00:38:13,000 --> 00:38:13,639
Speaker 2: Put Limbo.

851
00:38:14,079 --> 00:38:15,800
Speaker 1: Yeah yeah, I mean.

852
00:38:15,719 --> 00:38:17,199
Speaker 6: I guess they're kind of scary, but.

853
00:38:17,440 --> 00:38:19,559
Speaker 2: I'll just put Limbo here for now and we will

854
00:38:19,599 --> 00:38:19,840
cut it.

855
00:38:19,960 --> 00:38:23,000
Speaker 6: Limbo is not terrible, and it's definitely a different kind

856
00:38:23,039 --> 00:38:23,679
of scary game.

857
00:38:23,760 --> 00:38:23,880
Speaker 4: Right.

858
00:38:23,880 --> 00:38:26,400
Speaker 6: If you're looking for variety, definitely throw that one in there.

859
00:38:26,400 --> 00:38:29,559
It's a quick Jaunt, especially if you don't like spiders,

860
00:38:29,599 --> 00:38:30,840
then yeah, Limbo's gonna get you.

861
00:38:31,320 --> 00:38:34,880
Speaker 2: Okay, I won't play that visage never heard of it,

862
00:38:35,800 --> 00:38:46,400
massage or vision visage, saying visage fasmophobia. Very scary game,

863
00:38:47,039 --> 00:38:49,280
but it's a fun game to play, though.

864
00:38:50,360 --> 00:38:52,159
Speaker 1: Yeah, I mean it is scary though.

865
00:38:52,239 --> 00:38:55,480
Speaker 3: I mean, god, I think it's like right there on

866
00:38:55,519 --> 00:38:58,000
the border of line of like, oh yeah, that is

867
00:38:58,079 --> 00:39:00,320
sort of an institution. Now it could be up on

868
00:39:00,360 --> 00:39:01,639
the Okay, let's.

869
00:39:01,480 --> 00:39:03,199
Speaker 2: Let's put it. I'll put on this list.

870
00:39:03,199 --> 00:39:04,719
Speaker 3: Then, you know, I think we do if we're doing

871
00:39:04,719 --> 00:39:07,360
this like five years from now, I think Fastmophobia gets

872
00:39:07,440 --> 00:39:08,760
on the Mount Rushmore pretty easily.

873
00:39:08,800 --> 00:39:10,960
Speaker 6: You know there's a Teddy Roosevelt slot, right yep.

874
00:39:10,880 --> 00:39:14,599
Speaker 2: Yeah, yeah, yeah, all right, Dead by Daylight.

875
00:39:15,880 --> 00:39:18,000
Speaker 6: Uh, that's more fun.

876
00:39:18,039 --> 00:39:28,119
Speaker 1: Asymmetric multiplayer Scarya.

877
00:39:25,880 --> 00:39:32,400
Speaker 2: Soma Cruise, Nope, clock Tower.

878
00:39:33,000 --> 00:39:35,000
Speaker 1: I always had the idea that was scary as hell,

879
00:39:35,039 --> 00:39:36,599
but I didn't have a saturn, just the idea of

880
00:39:36,599 --> 00:39:39,039
what big dude was due with big ass scissors chasing

881
00:39:39,079 --> 00:39:41,800
around the house like a terminator like that sounds scary

882
00:39:41,800 --> 00:39:42,360
as hell.

883
00:39:42,440 --> 00:39:44,880
Speaker 2: And you know that he can't run with scissors. So

884
00:39:45,079 --> 00:39:48,320
now walking very carefully. Yeahs Scarier weird.

885
00:39:48,079 --> 00:39:49,920
Speaker 6: Out tried that and all he got out of it

886
00:39:49,960 --> 00:39:51,440
was a best selling.

887
00:39:51,199 --> 00:39:53,519
Speaker 2: Album Forbidden Siren two.

888
00:39:54,280 --> 00:39:54,880
Speaker 6: Never heard of it.

889
00:39:55,079 --> 00:39:56,840
Speaker 2: I think this may be an offshoot of the Fatal

890
00:39:56,880 --> 00:39:57,320
Frames here.

891
00:39:57,599 --> 00:40:00,519
Speaker 1: I never played, I like rented the first one or something,

892
00:40:01,079 --> 00:40:01,679
but a lot of it.

893
00:40:02,199 --> 00:40:07,199
Speaker 2: Okay, uh, all right, you mentioned those mentioned Ari four

894
00:40:07,360 --> 00:40:08,480
not making the scary games.

895
00:40:08,519 --> 00:40:10,239
Speaker 6: Listen, No, that's scary.

896
00:40:10,360 --> 00:40:13,199
Speaker 1: There are scary moments. I'm glad you guys got around

897
00:40:13,320 --> 00:40:15,440
last night to the Regenerators because if I was thinking

898
00:40:15,480 --> 00:40:17,519
about like one spot that actually scared me in that game,

899
00:40:17,559 --> 00:40:19,480
there is the part where the Regenerator like bursts out

900
00:40:19,519 --> 00:40:21,679
and they're like close quarters in the freezer and stuff

901
00:40:21,679 --> 00:40:24,239
like yeah, chainsaw guy. There are lots of scary moments,

902
00:40:24,239 --> 00:40:27,360
but it's mostly oh shit, action oriented, you know. If

903
00:40:27,400 --> 00:40:30,119
there weren't so many like better Resident Evil games for

904
00:40:30,159 --> 00:40:33,079
this specific like ones.

905
00:40:33,519 --> 00:40:35,880
Speaker 2: Yeah, and then the last one that we haven't covered

906
00:40:35,920 --> 00:40:38,519
that that ig in list had was Left for Dead two.

907
00:40:38,880 --> 00:40:40,639
Not scary, I know, not scary.

908
00:40:40,800 --> 00:40:44,159
Speaker 6: That's not scary. They don't really talk about alien isolation

909
00:40:44,280 --> 00:40:45,920
very much other Jeff Rubs Oh right.

910
00:40:45,880 --> 00:40:48,559
Speaker 2: Right, I haven't played it. So I can't speak to it.

911
00:40:48,719 --> 00:40:51,400
Speaker 6: If you played, it is very scary, Yeah, I almost.

912
00:40:51,800 --> 00:40:53,519
It's like, what what would you rather have in that

913
00:40:53,599 --> 00:40:55,960
kind of sci fi horror slot though that are dead

914
00:40:56,000 --> 00:40:59,840
Space Face. I think Alien Isolation is probably scarier. I

915
00:40:59,840 --> 00:41:02,880
think that Faces maybe a more robust game.

916
00:41:03,880 --> 00:41:07,079
Speaker 2: I don't want to think about influence too much, but

917
00:41:07,159 --> 00:41:11,039
I feel like maybe dead Space might have more in

918
00:41:11,079 --> 00:41:11,599
the long run.

919
00:41:11,679 --> 00:41:14,679
Speaker 1: Sure, Yeah, that Space is really good.

920
00:41:14,880 --> 00:41:16,480
Speaker 2: Also, if you're not going to have like an R

921
00:41:16,719 --> 00:41:19,760
four style game, I feel like dead Space fills that.

922
00:41:20,119 --> 00:41:23,119
Speaker 1: Yeah, like more action heavy, but still scary.

923
00:41:23,199 --> 00:41:25,400
Speaker 3: Yeah, Space was very scary.

924
00:41:26,639 --> 00:41:29,000
Speaker 6: I see some people chest saying Bloodborne, which is kind

925
00:41:29,000 --> 00:41:32,119
of interesting. It's a little I get I see it

926
00:41:32,159 --> 00:41:33,079
a little bit, you.

927
00:41:33,039 --> 00:41:34,239
Speaker 3: Know, Elder g as well.

928
00:41:35,519 --> 00:41:39,679
Speaker 1: It's not any scarier than like any Soul's game, you know, I.

929
00:41:39,599 --> 00:41:40,199
Speaker 2: Think it is.

930
00:41:40,599 --> 00:41:43,199
Speaker 6: I think it is scarier than the other Souls game.

931
00:41:43,280 --> 00:41:44,719
Maybe not by a lot. But if you ask me

932
00:41:44,880 --> 00:41:47,719
what's the scariest Soul's game, I would say blood I'm.

933
00:41:47,559 --> 00:41:50,800
Speaker 3: Just realizing that I've been conflating Clocktower and Clockwork Night

934
00:41:50,880 --> 00:41:51,519
my entire life.

935
00:41:51,599 --> 00:41:54,360
Speaker 6: Those are very very different.

936
00:41:54,920 --> 00:41:55,000
Speaker 2: Now.

937
00:41:55,119 --> 00:41:56,239
Speaker 3: I never played either one.

938
00:41:56,320 --> 00:41:58,400
Speaker 6: I played a lot of Clockwork Night as a kid,

939
00:41:59,239 --> 00:42:01,320
and very little clock a fund out.

940
00:42:02,400 --> 00:42:05,000
Speaker 2: Has anyone checked out Phantasmagoria two?

941
00:42:05,679 --> 00:42:06,039
Speaker 3: No?

942
00:42:06,719 --> 00:42:09,880
Speaker 2: No, okay, I don't think so. All right, we've we've

943
00:42:09,920 --> 00:42:12,039
pretty much covered a lot of the other games that

944
00:42:12,119 --> 00:42:15,639
folks are suggesting. Let me just do another scan Last

945
00:42:15,679 --> 00:42:19,239
of Us, but I don't know, not enough.

946
00:42:19,800 --> 00:42:21,599
Speaker 3: Unless it was part two. I really hated going in

947
00:42:21,599 --> 00:42:22,320
that hospital.

948
00:42:22,760 --> 00:42:27,440
Speaker 6: Sure yeah, but it resident before style like yeah, yeah.

949
00:42:27,320 --> 00:42:28,559
Speaker 3: Yeah, I don't think it needs I don't think it's

950
00:42:28,559 --> 00:42:29,400
gonna make the cut.

951
00:42:29,880 --> 00:42:32,159
Speaker 2: And then a couple of folks and Chuck have been

952
00:42:32,199 --> 00:42:35,800
saying night Trap, that's a different thing.

953
00:42:36,559 --> 00:42:39,079
Speaker 3: Yeah, I would. I would put Fineff before I put

954
00:42:39,159 --> 00:42:39,519
Night Trap.

955
00:42:39,599 --> 00:42:43,039
Speaker 6: I would put Seventh Guests, I would put the Eleventh Hour.

956
00:42:44,079 --> 00:42:50,800
Speaker 3: Okay, now you're just talking security number seven.

957
00:42:54,440 --> 00:42:56,440
Speaker 6: I remember watching my brother play Eleventh Hour and I

958
00:42:56,480 --> 00:42:58,559
was like, because it had the veils, like this is

959
00:42:58,800 --> 00:42:59,679
I think ghost are real?

960
00:43:00,199 --> 00:43:00,320
Speaker 2: Who?

961
00:43:00,800 --> 00:43:03,639
Speaker 6: There was a there was a Alone in the Dark

962
00:43:03,800 --> 00:43:06,239
fmv CD wrong game that I had as a kid

963
00:43:06,320 --> 00:43:07,239
that was awesome.

964
00:43:07,639 --> 00:43:12,079
Speaker 3: Same you been Edward before, He's been Edward Carnby this whole.

965
00:43:11,880 --> 00:43:14,760
Speaker 6: Time, I got Carby tired.

966
00:43:15,519 --> 00:43:17,440
Speaker 3: What about a Splatterhouse twenty ten.

967
00:43:17,519 --> 00:43:22,679
Speaker 2: You like that, Jan, No, no, no, Spiderhouse one and

968
00:43:22,719 --> 00:43:26,159
two roll it's just John Cena an adjacent mask.

969
00:43:26,639 --> 00:43:35,280
Speaker 1: Yeah, okay, what about the Haunting starring Polter Guy, Poulter Guy.

970
00:43:35,719 --> 00:43:38,440
Speaker 6: Pretty good, It's not bad.

971
00:43:38,320 --> 00:43:38,719
Speaker 2: All right.

972
00:43:39,079 --> 00:43:41,199
Speaker 3: I think we have our four in our short list here?

973
00:43:41,199 --> 00:43:42,880
Which do you want to read the whole shortlist we have?

974
00:43:42,960 --> 00:43:45,480
Speaker 2: Jan? Uh, yeah, Well, I'll start from the bottom and

975
00:43:45,519 --> 00:43:48,039
we'll go up to the top of stuff that we've

976
00:43:48,079 --> 00:43:50,440
considered and put down on a list. So we have

977
00:43:50,679 --> 00:43:57,760
FAsMA Phobia, Limbo Until Dawn, Alan Wake, Eternal Darkness, Sanities, Requiem,

978
00:43:58,159 --> 00:44:03,400
five Nights at Freddy's, Resident Evil seven, Dead Space, Amnesia, PT,

979
00:44:03,960 --> 00:44:06,480
Silent Hill one, and Resident Evil one.

980
00:44:08,239 --> 00:44:11,239
Speaker 3: Here's the thing, Yeah, I think those first three are

981
00:44:11,840 --> 00:44:13,800
I know PT might have a little bit hard time.

982
00:44:14,039 --> 00:44:15,239
I think a lot of you didn't play it, but

983
00:44:15,880 --> 00:44:17,519
I think those first three are probably a lot I

984
00:44:17,599 --> 00:44:21,400
take your word for it. On Residevil, Silent Hill, and PT.

985
00:44:21,599 --> 00:44:24,199
That means was one space. Now do you guys disagree

986
00:44:24,199 --> 00:44:24,400
with that?

987
00:44:24,559 --> 00:44:26,280
Speaker 1: And I think we definitely put them as the top

988
00:44:26,320 --> 00:44:29,360
contenders right now. I would also say, let's bold already seven?

989
00:44:30,880 --> 00:44:32,840
Speaker 6: Okay, again, that might be hard to just and again

990
00:44:32,880 --> 00:44:34,800
it's like a requirement that can't be more than one

991
00:44:34,800 --> 00:44:37,480
game fred series. But because there's like so many, like

992
00:44:37,599 --> 00:44:38,239
I don't know that.

993
00:44:38,519 --> 00:44:43,039
Speaker 2: Space, it's all so different enough from the original first person.

994
00:44:45,320 --> 00:44:45,840
Speaker 3: Conversation.

995
00:44:46,079 --> 00:44:49,360
Speaker 2: Yeah, yeah, can go ahead and cut five nights in

996
00:44:49,400 --> 00:44:53,159
Eternal Darkness. Yeah yeah, I'll take out away.

997
00:44:53,320 --> 00:44:59,039
Speaker 3: Ye I think cut limbo. Yeah, honestly, okay for me

998
00:44:59,280 --> 00:45:01,159
if we're not, if it's and not receiveble seven, I

999
00:45:01,159 --> 00:45:02,559
think it might be fastmophobia.

1000
00:45:04,000 --> 00:45:06,679
Speaker 1: There's something there. Yeah, it genuinely it's even though you're

1001
00:45:06,679 --> 00:45:08,320
playing with friends and stuff like that, and it's a

1002
00:45:08,320 --> 00:45:10,519
good streaming game and everything. Like remember I only played

1003
00:45:10,519 --> 00:45:12,519
a couple of times. Remember one time I like screamed

1004
00:45:12,599 --> 00:45:13,800
at something like holy.

1005
00:45:13,639 --> 00:45:16,719
Speaker 3: Shit, it's got the VR thing as well, and it was.

1006
00:45:18,800 --> 00:45:20,320
Speaker 2: To do proximity audio.

1007
00:45:20,400 --> 00:45:21,960
Speaker 1: Really well yeah, oh I.

1008
00:45:22,079 --> 00:45:23,800
Speaker 6: Just don't want to talking stuff and everything.

1009
00:45:23,840 --> 00:45:26,199
Speaker 1: Yeah that's fine. Yeah, that's cool.

1010
00:45:26,639 --> 00:45:28,360
Speaker 3: Yeah, I mean having to like having to like, like

1011
00:45:28,400 --> 00:45:30,599
I think, like find some light source to do anything

1012
00:45:30,599 --> 00:45:32,480
in the basement because it's completely just black and I'm

1013
00:45:32,480 --> 00:45:33,360
in the VR down there.

1014
00:45:33,400 --> 00:45:37,880
Speaker 6: It's yeah, I am some hesitation with with dead Space.

1015
00:45:37,920 --> 00:45:40,159
What's what's kind of Well, no, there's a lot of

1016
00:45:40,199 --> 00:45:41,079
good ones here right now.

1017
00:45:41,119 --> 00:45:43,639
Speaker 1: I fucking love dead Space, Like I like dead Space

1018
00:45:43,719 --> 00:45:45,840
definitely more than like Fastmophobia or PTE.

1019
00:45:46,079 --> 00:45:48,960
Speaker 6: But I think for these purposes, you know.

1020
00:45:50,159 --> 00:45:55,800
Speaker 2: Right, I might sooner cut pt to I would seven

1021
00:45:55,840 --> 00:45:57,719
and fasmophobia I would.

1022
00:45:57,559 --> 00:45:58,119
Speaker 6: I would do that.

1023
00:45:58,719 --> 00:46:01,960
Speaker 3: Yeah, but I do think I's wrong, guys. It's pt IS.

1024
00:46:01,960 --> 00:46:06,960
Is is emblematic and iconic, iconic in this space. I'm

1025
00:46:07,000 --> 00:46:09,679
scary games now. It is so important to horror games

1026
00:46:09,679 --> 00:46:10,559
have been for the last ten.

1027
00:46:10,519 --> 00:46:11,840
Speaker 6: Years, even tho I've been playing. I think I had

1028
00:46:11,840 --> 00:46:14,639
this like argument with Jeff once and then like him

1029
00:46:14,679 --> 00:46:16,559
and everybody else out to me to plant like not

1030
00:46:16,559 --> 00:46:18,639
not like yelling at me, but they like convinced me.

1031
00:46:18,679 --> 00:46:20,239
I'm like, no, I think I get it. I think

1032
00:46:20,239 --> 00:46:21,960
pt probably makes a lot of sense.

1033
00:46:22,440 --> 00:46:27,079
Speaker 2: So is the real argument here? If Sound Hill one

1034
00:46:27,239 --> 00:46:34,000
belongs on here? Oh wait, it's a heavy hitter, Yeah,

1035
00:46:34,079 --> 00:46:36,519
it's heavy hitter, cult classic for sure.

1036
00:46:38,239 --> 00:46:40,639
Speaker 6: I mean I put something again, I haven't played one.

1037
00:46:40,639 --> 00:46:42,679
I would put two up there for saying even you know,

1038
00:46:43,039 --> 00:46:44,239
more fitting than two is.

1039
00:46:45,840 --> 00:46:48,039
Speaker 1: I mean, Silent Hill one is definitely in the top

1040
00:46:48,079 --> 00:46:51,000
four games on this list that have scared me personally, sure,

1041
00:46:51,039 --> 00:46:51,719
without a doubt.

1042
00:46:54,079 --> 00:46:57,599
Speaker 3: I mean, if we do Resival one, Silent Hill one PT,

1043
00:46:57,760 --> 00:47:01,119
and residueval seven, like we don't feel too great about

1044
00:47:01,119 --> 00:47:01,559
that or what?

1045
00:47:02,199 --> 00:47:03,599
Speaker 1: Actually, that's not bad?

1046
00:47:03,800 --> 00:47:04,320
Speaker 2: Say that again?

1047
00:47:05,639 --> 00:47:07,559
Speaker 3: The one that's the ones that are bolded.

1048
00:47:07,920 --> 00:47:10,039
Speaker 6: I'm kind of okay with that. It might be me

1049
00:47:10,039 --> 00:47:12,440
who's getting a little stuck up on like we gotta

1050
00:47:12,440 --> 00:47:15,039
gets evil too, and you're right, there's a good reason too.

1051
00:47:15,280 --> 00:47:23,320
Speaker 2: But let's let's cut in. Yeah, yeah, okay, yeah, Mike,

1052
00:47:23,360 --> 00:47:25,480
I love dead Space and scared the crap out of me.

1053
00:47:25,559 --> 00:47:29,199
I had to wrink it twice. Are we cool cutting

1054
00:47:29,239 --> 00:47:29,679
dead space?

1055
00:47:30,400 --> 00:47:35,199
Speaker 6: Dead Space? I do think it's maybe phobia? Are seven

1056
00:47:35,239 --> 00:47:36,079
for that last spot?

1057
00:47:36,719 --> 00:47:42,159
Speaker 2: Okay, let's let's do a quick recap. Currently, current locks

1058
00:47:42,400 --> 00:47:45,840
for sure are he one, sound Hill one p T

1059
00:47:46,519 --> 00:47:49,599
and fighting for that fourth slot is Resident Evil seven.

1060
00:47:49,920 --> 00:47:54,519
In fasmophobia, I think it's seven.

1061
00:47:55,679 --> 00:47:58,280
Speaker 6: One thing is like, I think seven is a very

1062
00:47:59,159 --> 00:48:02,559
again up. It's directly inspired by PT already and it's

1063
00:48:02,559 --> 00:48:05,000
why we got that. It's a good thing. If fasmophobia

1064
00:48:05,039 --> 00:48:11,119
is representing something very different on this list, the multipoer, I.

1065
00:48:11,119 --> 00:48:15,079
Speaker 3: Could I agree with what Mike's saying to like, if

1066
00:48:15,119 --> 00:48:17,039
we do go already seven, the way I would feel

1067
00:48:17,079 --> 00:48:19,199
good about it is like, yeah, PTE started it, and

1068
00:48:19,239 --> 00:48:21,719
Receival seven sort of cemented as like this is how

1069
00:48:21,800 --> 00:48:24,000
you do the scariest kind of game right now. And

1070
00:48:24,079 --> 00:48:26,039
so it's like there's a lineage there that I'm okay with,

1071
00:48:26,159 --> 00:48:27,440
like representing on here.

1072
00:48:27,480 --> 00:48:30,800
Speaker 2: Then cut seven. I do think.

1073
00:48:30,840 --> 00:48:33,320
Speaker 3: I think that, Like, for if I was like, legitimately

1074
00:48:33,400 --> 00:48:36,440
gonna go carve something into a mountain, I would not

1075
00:48:36,519 --> 00:48:38,079
put ARI seven up there because we already have ARI

1076
00:48:38,239 --> 00:48:41,480
one and I would put fasmophobia. But we're not doing that,

1077
00:48:41,920 --> 00:48:43,400
and so I'm like that's why I'm like, I could

1078
00:48:43,400 --> 00:48:43,880
go either way.

1079
00:48:44,679 --> 00:48:46,599
Speaker 6: We're not cutting I see people's child. I'll just cut

1080
00:48:46,599 --> 00:48:47,199
resivule one.

1081
00:48:47,480 --> 00:48:48,840
Speaker 2: No, no, again.

1082
00:48:48,920 --> 00:48:51,880
Speaker 6: It's it's not specifically just what's the scariest game ever,

1083
00:48:52,000 --> 00:48:53,679
it's the Mount Rushmore scary.

1084
00:48:54,639 --> 00:48:57,159
Speaker 3: Is George Washington. George Washing is not the best president.

1085
00:48:57,239 --> 00:48:58,400
Speaker 6: You don't cut George Washington.

1086
00:48:58,920 --> 00:49:01,119
Speaker 2: Speak for yourself. Here's great songs in Hamilton.

1087
00:49:02,360 --> 00:49:03,039
Speaker 6: George Washington.

1088
00:49:04,039 --> 00:49:08,119
Speaker 1: Oh my god, I didn't know that. Honestly, didn't know that.

1089
00:49:08,599 --> 00:49:12,679
Speaker 6: He was like, okay, okay, if Tom could have heard that.

1090
00:49:13,639 --> 00:49:17,119
Speaker 2: He was like the thirdly. Okay, fine, but.

1091
00:49:17,159 --> 00:49:18,519
Speaker 3: It doesn't look like George Washington.

1092
00:49:18,840 --> 00:49:21,119
Speaker 6: Oh oh did you not have the white wig? I

1093
00:49:21,159 --> 00:49:22,920
bet I was looking for that nobody.

1094
00:49:23,960 --> 00:49:27,400
Speaker 3: Yeah, he was played by a man of color.

1095
00:49:27,519 --> 00:49:30,800
Speaker 6: Yes, Oh, I don't know that everybody is played by

1096
00:49:30,800 --> 00:49:32,400
a man of color in that Yep.

1097
00:49:32,840 --> 00:49:34,639
Speaker 1: I like I said, I wasn't really paying attention to it.

1098
00:49:37,239 --> 00:49:41,519
Speaker 3: Okay, okay, the floor seven put fast mophobia.

1099
00:49:41,559 --> 00:49:42,760
Speaker 2: Let's just do it. Say that again.

1100
00:49:43,079 --> 00:49:45,360
Speaker 3: Let's cut recival seven. Just do fast mophobia. Let's just

1101
00:49:45,400 --> 00:49:47,639
do it, Dan, I know you really wanted to recival seven,

1102
00:49:47,679 --> 00:49:49,880
but we have Resident Evil up there already. I think

1103
00:49:49,920 --> 00:49:51,480
it's fast mophobia as.

1104
00:49:51,400 --> 00:49:54,280
Speaker 1: Long as I'm on record saying I disagree. But it's

1105
00:49:54,360 --> 00:49:57,000
not like a wild thing. I think pastmophobia is very good.

1106
00:49:57,159 --> 00:49:58,960
It does, and I understand where you're coming from.

1107
00:49:59,719 --> 00:50:02,840
Speaker 2: Yeah, yeah, yeah, okay, all right, we have done it.

1108
00:50:03,800 --> 00:50:07,119
Our hands are clean, there's no blood, no knives had

1109
00:50:07,159 --> 00:50:10,480
to be brought out. We had a civil discussion amongst friends.

1110
00:50:11,480 --> 00:50:14,719
Giant Bomb has crowned the mount rushmore of scary games

1111
00:50:15,599 --> 00:50:18,440
we have, Uh, we want to go descending order. I'll

1112
00:50:18,480 --> 00:50:22,199
take the next one grub Dan, then Mike got I

1113
00:50:22,239 --> 00:50:24,760
don't have a doc open, but sure, well you say

1114
00:50:24,840 --> 00:50:26,239
pasmophobia after Dan?

1115
00:50:26,639 --> 00:50:29,639
Speaker 6: All right, just well, okay when you speak to me,

1116
00:50:29,800 --> 00:50:31,360
it's stop on my foot.

1117
00:50:33,480 --> 00:50:37,880
Speaker 2: Johnson, all right, the Giant Bomb's Mount rushmore Scary games.

1118
00:50:38,079 --> 00:50:41,320
Is Resident Evil one Silent Hill.

1119
00:50:41,199 --> 00:50:42,800
Speaker 1: One Resident Evil seven?

1120
00:50:44,039 --> 00:50:47,039
Speaker 2: No, no, you have the dock in front of you.

1121
00:50:47,239 --> 00:50:51,119
Speaker 1: Yeahsident is wrong pt.

1122
00:50:52,320 --> 00:51:01,960
Speaker 2: BT okay and Mike fasm phobia. Yeah, we did it, folks,

1123
00:51:02,000 --> 00:51:04,519
And we did another podcast and we are complete with

1124
00:51:04,719 --> 00:51:09,639
another week in the books. Folks, Extra life coming at

1125
00:51:09,679 --> 00:51:14,760
you next weekend. Stay tuned, peep your peepers. A lot

1126
00:51:14,880 --> 00:51:18,480
a lot of fun things planned GB Midwest. We're gonna

1127
00:51:18,559 --> 00:51:22,159
have a good time, a lot of you're gonna have

1128
00:51:22,199 --> 00:51:25,760
a ball. Maybe they'll have a little Astrobot Invitational in

1129
00:51:25,920 --> 00:51:27,320
person all on Dan's account.

1130
00:51:27,639 --> 00:51:30,039
Speaker 6: Dan wins that crew is gonna be in this house.

1131
00:51:30,159 --> 00:51:33,840
Speaker 2: So yeah, folks, anything else you want to plug check

1132
00:51:33,880 --> 00:51:35,840
out do or something.

1133
00:51:36,000 --> 00:51:39,079
Speaker 6: No, have a good weekend. Do Halloween stuff.

1134
00:51:39,559 --> 00:51:42,280
Speaker 2: Yeah, all right, there we go, folks. Have a good

1135
00:51:42,320 --> 00:51:44,920
weekend From everyone here at Giant bomb dot com.

1136
00:51:45,239 --> 00:51:47,199
Speaker 6: We love you, We care about you.

1137
00:51:47,639 --> 00:51:51,360
Speaker 2: Stay safe if you're celebrating Halloween this weekend. Uh, and

1138
00:51:51,519 --> 00:51:57,320
I don't know the seal.

1139
00:51:59,159 --> 00:51:59,960
Speaker 3: Your guess you could do that.

1140
00:52:17,079 --> 00:52:17,360
Speaker 2: Wave?

1141
00:52:18,360 --> 00:52:22,360
Speaker 6: Do I have hyper recording, hyperc hyper recording, final recording

1142
00:52:22,880 --> 00:52:23,639
bucket fist?

1143
00:52:24,039 --> 00:52:25,480
Speaker 2: Whoa dog? Boost?

1144
00:52:25,639 --> 00:52:26,039
Speaker 3: All right?

1145
00:52:26,119 --> 00:52:27,599
Speaker 2: I have time dot gov up?

1146
00:52:27,800 --> 00:52:28,320
Speaker 1: Yeah, me too.

1147
00:52:28,679 --> 00:52:34,159
Speaker 3: I will momentary check shot Baggler for shooting not no,

1148
00:52:34,320 --> 00:52:35,400
we switched over correct.

1149
00:52:35,440 --> 00:52:38,320
Speaker 2: Feel like he's it's like been two or three dump

1150
00:52:38,360 --> 00:52:40,880
trucks since Shreyer was on BombCast.

1151
00:52:41,159 --> 00:52:42,920
Speaker 1: I think he's probably just been going in time. That is,

1152
00:52:42,960 --> 00:52:45,039
I think he just noticed it the first time. This time,

1153
00:52:45,159 --> 00:52:46,199
he's really unobservant.

1154
00:52:46,840 --> 00:52:48,880
Speaker 3: Yeah, that's that's my big complain about him, is how

1155
00:52:48,920 --> 00:52:49,719
I'm observed he is.

1156
00:52:51,159 --> 00:52:54,599
Speaker 2: Okay, you all ready to clap and beep?

1157
00:52:55,159 --> 00:52:55,360
Speaker 1: Yes?

1158
00:52:55,519 --> 00:52:57,800
Speaker 2: Yes, I would love to. All right, let's do that

1159
00:52:57,960 --> 00:52:59,039
at zero five and ten.

1160
00:53:05,119 --> 00:53:13,800
Speaker 3: Oh now, if anyone wants to get a screenshot of

1161
00:53:13,840 --> 00:53:16,119
me panicking, because I said I was ready and I wasn't.

1162
00:53:16,199 --> 00:53:17,960
I lost track of where Time dot gov was on

1163
00:53:18,039 --> 00:53:20,360
my screen the second he says zero five and ten,

1164
00:53:20,559 --> 00:53:22,519
see what my face looked like. That's me panicking.

1165
00:53:23,000 --> 00:53:24,920
Speaker 2: Please send that to me. Please send that to me.

1166
00:53:25,519 --> 00:53:27,559
Speaker 3: It might look like my normal face honestly, I don't know.

1167
00:53:27,719 --> 00:53:30,960
Speaker 2: You're always panicking. We're always very much. Yeah, yeah, such

1168
00:53:31,000 --> 00:53:35,760
a worry wart right, let me just change the header.

1169
00:53:36,880 --> 00:53:37,440
It kind of hurts.

1170
00:53:37,440 --> 00:53:40,440
Speaker 6: I wonder if it's still the blood beer drink hurt

1171
00:53:41,280 --> 00:53:41,679
your eyes?

1172
00:53:41,719 --> 00:53:45,599
Speaker 1: Yeah, mine eyes are. That's an explainable phenomenon, the blood

1173
00:53:45,599 --> 00:53:47,599
beer thing. I watched your podcast last night. It just

1174
00:53:47,599 --> 00:53:49,000
seems like he had a weird tasting beer.

1175
00:53:49,400 --> 00:53:49,440
Speaker 2: No.

1176
00:53:49,599 --> 00:53:51,800
Speaker 6: I mean I've had the beer, the metallic taste, and

1177
00:53:52,000 --> 00:53:54,880
you can imagine how metal taste sometimes gets into beers

1178
00:53:54,920 --> 00:53:57,400
if you done a factory tour. Yeah, that's fine.

1179
00:53:58,559 --> 00:54:07,599
Speaker 2: Uh oh, okay, Layers, let's food to block. Let me YouTube.

1180
00:54:07,760 --> 00:54:10,960
Speaker 3: Uh yeah, I gotta just let them. Let them take

1181
00:54:11,000 --> 00:54:12,840
it easy. I have earned a rest.

1182
00:54:13,000 --> 00:54:14,159
Speaker 6: Close my eyes the entire time.

1183
00:54:15,440 --> 00:54:17,119
Speaker 3: Yeah, that's a good podcast, and people love that.

1184
00:54:17,400 --> 00:54:20,079
Speaker 1: I mean you who would know times. I have to

1185
00:54:20,119 --> 00:54:23,039
get up for the half marathon tomorrow. I want to

1186
00:54:23,039 --> 00:54:24,519
get out of here quick, Dan, I should probably not.

1187
00:54:24,920 --> 00:54:26,320
Oh no, no, it's not about that. I got plenty

1188
00:54:26,360 --> 00:54:26,599
of time.

1189
00:54:26,639 --> 00:54:32,159
Speaker 2: I just tonight right after this, Yeah all right? Uh

1190
00:54:32,880 --> 00:54:34,480
started YouTube started to go.

1191
00:54:34,599 --> 00:54:37,519
Speaker 6: Crazy at this folloween party tomorrow, because sometimes you can

1192
00:54:37,599 --> 00:54:38,400
go crazy.

1193
00:54:38,440 --> 00:54:39,440
Speaker 1: Tomorrow will go crazy.

1194
00:54:40,079 --> 00:54:47,639
Speaker 3: I tried so hard to listen to cohost story. This

1195
00:54:48,239 --> 00:54:51,079
I know, not just I'm carrying around the guilt is

1196
00:54:51,159 --> 00:54:57,119
what I'm doing. That story went on, Okay, still feel guilty,

1197
00:54:57,320 --> 00:54:58,039
I'm not guiltful.

1198
00:54:58,559 --> 00:55:01,440
Speaker 2: I'm not and I can't be part of this. I

1199
00:55:01,519 --> 00:55:02,320
cannot be part of this.

1200
00:55:02,639 --> 00:55:04,920
Speaker 3: Neither coming up, he said, it coming up in three.

1201
00:55:05,360 --> 00:55:07,119
Speaker 2: What I don't coming up in three?

1202
00:55:07,679 --> 00:55:07,880
Speaker 6: Two,

