1
00:00:15,800 --> 00:00:19,719
Speaker 1: Hello, and welcome to side Quest. This is our weekly

2
00:00:19,960 --> 00:00:22,399
video game show. Here at first, I'm your house.

3
00:00:22,399 --> 00:00:23,239
Speaker 2: Still mustn't it with me?

4
00:00:23,280 --> 00:00:26,640
Speaker 1: The mech of Mecca's Taylor Field. How are you doing tonight,

5
00:00:26,679 --> 00:00:27,039
my friend?

6
00:00:27,440 --> 00:00:32,320
Speaker 3: Doing good? Doing good? Feel rested, recouped and ready to talk.

7
00:00:33,520 --> 00:00:36,359
Speaker 1: Yeah, this is the Monday of a long weekend, so

8
00:00:36,759 --> 00:00:39,159
we've had a little extra time to just chill and

9
00:00:39,200 --> 00:00:41,840
maybe play some video games over that over that time

10
00:00:41,880 --> 00:00:42,280
as well.

11
00:00:42,920 --> 00:00:43,799
Speaker 2: Yeah, should be fun. Episod.

12
00:00:43,799 --> 00:00:46,679
Speaker 1: We're gonna tal about the Nintendo direct that happened last week,

13
00:00:46,679 --> 00:00:48,200
which you know, it's a bit of a snoozer, but

14
00:00:48,240 --> 00:00:50,119
we'll we'll bring we'll bring up the things that woke

15
00:00:50,200 --> 00:00:52,000
us up from it, and then we're just gonna talk

16
00:00:52,000 --> 00:00:53,799
about some of the games we've been playing. We're gonna

17
00:00:53,840 --> 00:00:54,759
stop that music that.

18
00:00:55,240 --> 00:00:56,439
Speaker 3: Caught me up guard for a second.

19
00:00:58,000 --> 00:00:59,320
Speaker 2: It's funny. I don't know who it is.

20
00:00:59,320 --> 00:01:01,880
Speaker 1: Another one of the show on the network uses music

21
00:01:01,920 --> 00:01:04,439
in their thing, and so the volume and the loop

22
00:01:04,480 --> 00:01:07,120
features always like flipped whenever I come back in here,

23
00:01:07,239 --> 00:01:10,120
even though it's like a different thing, So I gotta

24
00:01:10,239 --> 00:01:12,480
check that box. But there go a little extra, a

25
00:01:12,519 --> 00:01:17,079
little extra side Quest theme A free bonus. Before we

26
00:01:17,079 --> 00:01:19,200
get into that stuff, just one shout out here at

27
00:01:19,200 --> 00:01:22,079
the beginning is that over the last couple of weeks

28
00:01:22,079 --> 00:01:25,159
here they're rather rather the second half of July, I

29
00:01:25,280 --> 00:01:28,640
participated in another game jam, so we had two weeks

30
00:01:28,640 --> 00:01:31,480
to make a game from start to finish. So I

31
00:01:31,480 --> 00:01:34,040
worked with the team of four other people. Worked with

32
00:01:33,840 --> 00:01:36,599
my friend Patrick over at the Switchheads podcast. While he's

33
00:01:36,640 --> 00:01:38,680
not on the podcast anymore, but he was for many years.

34
00:01:38,840 --> 00:01:40,879
It's funny he and I have been like, he's he's

35
00:01:40,920 --> 00:01:43,319
been making a game kind of at the same cadence

36
00:01:43,359 --> 00:01:46,319
that I've been making potion problem. We've talked for years,

37
00:01:46,319 --> 00:01:48,400
but like doing game jam together. So it's finally finally

38
00:01:48,439 --> 00:01:50,760
got to do that. His son worked on the game too.

39
00:01:50,799 --> 00:01:53,159
His son's like a really good programmer, which is really cool.

40
00:01:53,760 --> 00:01:55,760
And then Molly and Dan, two people who I had

41
00:01:55,799 --> 00:01:57,640
just met for the first time in working on this,

42
00:01:57,719 --> 00:01:59,799
and they were kind of the narrative and music people.

43
00:02:00,519 --> 00:02:02,799
So it was a really it was a really fun project,

44
00:02:03,159 --> 00:02:05,920
and we made a game called The Chosen One. The

45
00:02:05,920 --> 00:02:08,759
theme of the jam was the only One, and we

46
00:02:08,800 --> 00:02:10,680
went like very literal with that, where it's like a

47
00:02:10,719 --> 00:02:14,479
world where all the characters are numbers and letters, like

48
00:02:14,479 --> 00:02:17,439
like anthromorphic numbers and letters, and in this world, it's

49
00:02:17,439 --> 00:02:20,039
like there's a gladiatorial fights where the letters are like

50
00:02:20,120 --> 00:02:23,000
forcing the numbers to fight, and so there's like twos

51
00:02:23,039 --> 00:02:24,840
and threes and fours and five all the way up,

52
00:02:25,039 --> 00:02:27,120
and you're the only one in this whole world, and

53
00:02:27,120 --> 00:02:29,000
so you have your kind of unique ability and then

54
00:02:29,039 --> 00:02:31,800
you're kind of also the chosen one going through this

55
00:02:31,800 --> 00:02:33,639
this story as well, so we're kind of we kind

56
00:02:33,639 --> 00:02:35,680
of hit the theme in multiple ways. But yeah, it's

57
00:02:35,719 --> 00:02:38,800
mostly like a kind of gladiatorial arena combat type thing,

58
00:02:39,000 --> 00:02:41,159
and then in between that you kind of walk through

59
00:02:41,199 --> 00:02:44,560
the different areas of the outside the gladiator, outside the

60
00:02:44,599 --> 00:02:47,120
actual arena, you can talk to characters and there's some

61
00:02:47,159 --> 00:02:48,919
really funny dialogue in there. Dan did a really good

62
00:02:48,960 --> 00:02:51,479
job of writing all that stuff. So yeah, I think

63
00:02:51,479 --> 00:02:53,479
it's I think it's the game jam game I'm most

64
00:02:53,520 --> 00:02:56,039
proud of. I think it's really well polished, really really interesting,

65
00:02:56,159 --> 00:02:59,280
good great music, great visuals and all that stuff. So

66
00:02:59,439 --> 00:03:01,599
I'm gonna put link in the description if anyone wants

67
00:03:01,599 --> 00:03:02,840
to check it out. I also posted about it and

68
00:03:02,879 --> 00:03:05,280
the Discord people can check it out there. Yeah, it's free.

69
00:03:05,319 --> 00:03:06,960
You can play it in your browser. The whole game,

70
00:03:07,280 --> 00:03:08,680
I mean, depend on how well you do. It takes

71
00:03:08,719 --> 00:03:10,639
like ten fifteen minutes to get through, so it's pretty

72
00:03:10,639 --> 00:03:13,479
short experience. So yeah, people should go check that out.

73
00:03:13,520 --> 00:03:15,280
It's been a little bit since I've been stretching the

74
00:03:15,719 --> 00:03:17,680
game dev muscle, so it's fun to get kind of

75
00:03:17,680 --> 00:03:19,080
get back in the groove of it.

76
00:03:19,159 --> 00:03:19,800
Speaker 2: Now I'm inspired.

77
00:03:19,800 --> 00:03:21,960
Speaker 1: I have another game idea I'm gonna start working on

78
00:03:22,080 --> 00:03:24,719
here the next couple of weeks. So all very exciting stuff.

79
00:03:24,719 --> 00:03:26,560
So yeah, I just wanted to shout that out at

80
00:03:26,560 --> 00:03:28,919
the beginning and once again link in the description for that.

81
00:03:29,680 --> 00:03:32,240
And then I wanted to share an oddity with you, Taylor.

82
00:03:32,280 --> 00:03:33,800
I like to do this whenever I discover like a

83
00:03:33,800 --> 00:03:35,719
weird game I didn't know existed.

84
00:03:35,759 --> 00:03:36,439
Speaker 2: Did you know that?

85
00:03:36,560 --> 00:03:38,479
Speaker 1: I'm gonna share my screen. I'll show you some YouTube

86
00:03:38,520 --> 00:03:40,159
clips of this. But did you know that on the

87
00:03:40,240 --> 00:03:43,800
N sixty four there was a South Park game?

88
00:03:45,919 --> 00:03:50,280
Speaker 3: M I feel like I did know this, Okay.

89
00:03:50,000 --> 00:03:52,280
Speaker 1: Maybe when you saw it at like a Blockbuster back

90
00:03:52,319 --> 00:03:52,960
in the day or something.

91
00:03:53,039 --> 00:03:55,919
Speaker 3: Yeah, there's a tie chance that I did, but.

92
00:03:57,199 --> 00:03:59,840
Speaker 1: It's a fucking It's a first person shooter where you're

93
00:03:59,840 --> 00:04:02,680
like throwing snowballs and I don't even know what's going

94
00:04:02,680 --> 00:04:03,840
on in the scene that I'm showing here. I'm just

95
00:04:03,840 --> 00:04:05,240
skipping around some play through this person.

96
00:04:05,360 --> 00:04:05,879
Speaker 3: Yeah, I'm fami.

97
00:04:06,000 --> 00:04:08,240
Speaker 1: It's like literally a first person shooter where you have

98
00:04:08,719 --> 00:04:11,000
these different characters and yeah, at one point you're like

99
00:04:11,000 --> 00:04:13,360
shooting snowballs at characters and whatnot. It seems like a

100
00:04:13,439 --> 00:04:15,719
very wintery theme, which I guess most of south Park is, right,

101
00:04:17,040 --> 00:04:19,639
but yeah, just crazy because I feel like this, like

102
00:04:19,680 --> 00:04:21,720
the NCC four is like one of the smallest video

103
00:04:21,720 --> 00:04:24,319
game console libraries of all time, just like.

104
00:04:24,319 --> 00:04:26,800
Speaker 2: Not a lot of games exist on it overall, and so.

105
00:04:26,720 --> 00:04:28,160
Speaker 1: It's crazy to me, Like, I didn't even know south

106
00:04:28,160 --> 00:04:29,759
Park was a thing in like the late nineties.

107
00:04:29,800 --> 00:04:30,720
Speaker 2: I don't know when it was.

108
00:04:30,879 --> 00:04:32,360
Speaker 3: It's been going around for a while.

109
00:04:32,839 --> 00:04:34,240
Speaker 1: I always thought it was like a mid early two

110
00:04:34,240 --> 00:04:35,800
thousands of things. I don't know when this game came

111
00:04:35,839 --> 00:04:39,000
out exactly, but this is such an oddity to discover that. Yeah,

112
00:04:39,079 --> 00:04:40,720
back in the day, it was a freaking south Park

113
00:04:40,759 --> 00:04:43,199
first person shooter on the n sixty four, a console

114
00:04:43,199 --> 00:04:44,920
that didn't have a lot of first person shooters, and

115
00:04:44,959 --> 00:04:47,240
like was in that era when first person shooters were

116
00:04:47,279 --> 00:04:49,839
like being invented on consops. So it's crazy that all

117
00:04:49,839 --> 00:04:52,000
the way back then there was this South Park game.

118
00:04:52,040 --> 00:04:53,800
The weapon you use in this game looks crazy. I

119
00:04:53,839 --> 00:04:56,279
don't know, it looks like at I'm sure it's not

120
00:04:56,279 --> 00:04:58,600
a very good game, but it's crazy that it exists.

121
00:04:58,879 --> 00:05:01,000
Speaker 3: I would definitely love to try that looks like a

122
00:05:01,000 --> 00:05:01,480
lot of fun.

123
00:05:02,279 --> 00:05:05,720
Speaker 1: Yeah whatever, I don't know I've yeah, because I know

124
00:05:05,879 --> 00:05:07,839
in the screenshot it shows like one of the characters.

125
00:05:07,879 --> 00:05:09,040
I don't know if you can or like one of

126
00:05:09,079 --> 00:05:10,600
the four characters, so I don't know if you can

127
00:05:10,959 --> 00:05:12,560
swap a team between them, and if.

128
00:05:12,480 --> 00:05:14,759
Speaker 2: There's like a competitive element to it.

129
00:05:14,839 --> 00:05:17,839
Speaker 1: But uh yeah, what a weird oddity. It's one of

130
00:05:17,839 --> 00:05:19,439
the guy I don't know. I'm mind game video game

131
00:05:19,439 --> 00:05:21,680
stores all the time looking at old games. To be fair,

132
00:05:21,720 --> 00:05:23,480
I don't always look at like all the N sixty

133
00:05:23,519 --> 00:05:25,639
four stuff. But yeah, I don't think I've ever seen

134
00:05:25,639 --> 00:05:27,639
that game before, and I don't remember from like a

135
00:05:27,720 --> 00:05:29,800
blockbuster back in the day or anything like that, So,

136
00:05:30,600 --> 00:05:32,759
uh crazy, do you don't think you've played it?

137
00:05:32,759 --> 00:05:33,759
Speaker 2: You've just like seen it somewhere.

138
00:05:33,800 --> 00:05:35,160
Speaker 3: I've not played it that I know, but I know

139
00:05:35,199 --> 00:05:38,120
i've definitely seen it. It looks it's just very familiar.

140
00:05:39,079 --> 00:05:40,839
Speaker 1: Yeah, well there you go. Shout out to that. It's

141
00:05:40,879 --> 00:05:44,720
funny too. I feel like like south Park Snow Snow

142
00:05:44,759 --> 00:05:46,000
Day was that what the game was called.

143
00:05:46,079 --> 00:05:47,199
Speaker 2: They came out like last year.

144
00:05:47,439 --> 00:05:49,800
Speaker 1: We're like throwing snowballs and stuff and like a three

145
00:05:49,879 --> 00:05:51,120
D and I remember people were like, oh, this is

146
00:05:51,160 --> 00:05:52,839
like a three D south Park game. But it's like, oh,

147
00:05:52,879 --> 00:05:54,439
all these years ago they actually did this. I know

148
00:05:54,480 --> 00:05:57,839
they had the GS, but we better had another three

149
00:05:57,920 --> 00:06:02,639
D one, So of a weird audity. But anyway, let's

150
00:06:02,639 --> 00:06:05,240
get back to the brass tacks here. Talk about the

151
00:06:05,279 --> 00:06:06,160
games that we've been playing.

152
00:06:06,199 --> 00:06:06,360
Speaker 2: Now.

153
00:06:06,639 --> 00:06:08,040
Speaker 1: A couple of weeks ago, A week or two ago,

154
00:06:08,040 --> 00:06:10,240
you hinted to me that you had been playing something

155
00:06:10,279 --> 00:06:11,879
you were excited to share on side quest. So I mean,

156
00:06:11,920 --> 00:06:13,319
I'm excited to hear. You didn't tell me what game

157
00:06:13,319 --> 00:06:15,199
it was, either, so I'm curious to hear what it is.

158
00:06:15,240 --> 00:06:17,240
I'm gonna assume it has to do with mex but

159
00:06:17,399 --> 00:06:19,079
I don't know what are you playing?

160
00:06:19,800 --> 00:06:21,600
Speaker 3: Yeah, it's called Mecha Beellum here.

161
00:06:21,600 --> 00:06:26,240
Speaker 1: I heard of this mecha Bellum from the Isn't that

162
00:06:26,319 --> 00:06:27,759
like the third John Wick movie?

163
00:06:28,759 --> 00:06:31,199
Speaker 3: It sure is. Yeah, it's a new John Wick game

164
00:06:31,360 --> 00:06:33,160
just came out where he's in a mec.

165
00:06:34,519 --> 00:06:34,560
Speaker 1: No.

166
00:06:34,879 --> 00:06:39,560
Speaker 3: It's a game that my my coworker, he mentioned every

167
00:06:39,600 --> 00:06:41,920
once in a while, like he mentions these really really

168
00:06:41,920 --> 00:06:43,879
different like books and games whatnot. And so we've got

169
00:06:43,879 --> 00:06:45,839
on the topic about just games he's been playing lately,

170
00:06:45,879 --> 00:06:48,720
and he mentioned Mechabellum has been taking up all his time,

171
00:06:49,399 --> 00:06:52,839
and he mentioned it, and I got really intrigued just

172
00:06:52,839 --> 00:06:55,839
from what he was telling me, and so I youtubed

173
00:06:55,839 --> 00:06:57,480
did Yeah, you were well looking at it right now.

174
00:06:57,519 --> 00:07:01,040
It's basically it's like it's very or game mask. You

175
00:07:01,040 --> 00:07:03,399
have your side and the enemy has his side. And

176
00:07:03,439 --> 00:07:08,680
so let's say round one, you put down your units

177
00:07:08,800 --> 00:07:10,759
and then the enemy does the same, and then you

178
00:07:10,800 --> 00:07:12,959
basically hit en turn, the enemy hits en turn, and

179
00:07:13,000 --> 00:07:15,319
then you watches the battle on folds. You're not telling

180
00:07:15,360 --> 00:07:17,120
your troops where to attack, You're not telling them where

181
00:07:17,120 --> 00:07:19,000
to move. There are certain things you can do that

182
00:07:19,079 --> 00:07:22,199
kind of force them and direct them. Necessarily, you're not

183
00:07:22,279 --> 00:07:27,040
controlling their trajectory. Specifically, So you end the turn and

184
00:07:27,079 --> 00:07:29,160
you watch is the battle on folds, and then if

185
00:07:29,199 --> 00:07:31,160
he wins, then you take some loss to your hit

186
00:07:31,199 --> 00:07:33,639
points like you yo kind of if you win, they

187
00:07:33,680 --> 00:07:35,480
take loss to their hit points, and then the next

188
00:07:35,519 --> 00:07:38,439
turn starts. You get a limited amount of credits per term,

189
00:07:38,720 --> 00:07:42,079
and you get a limited amount of unit purchases per

190
00:07:42,120 --> 00:07:44,680
turn as well, so you have to really capitalize. Now,

191
00:07:44,680 --> 00:07:47,319
if you make a move, he'll counter, and then you

192
00:07:47,360 --> 00:07:49,839
have to counter that move, and you just watch return

193
00:07:50,040 --> 00:07:54,120
unfold and see how it Basically you have to adapt

194
00:07:54,199 --> 00:07:57,560
and react and it's just ground units air units, and

195
00:07:57,600 --> 00:08:00,319
it's really really fun to implement strategies. And this has

196
00:08:00,360 --> 00:08:02,839
been taking up a fair bit of my time lately,

197
00:08:02,920 --> 00:08:05,120
just kind of doing some one v ones. I want

198
00:08:05,120 --> 00:08:06,600
to free for all the other day with just four

199
00:08:06,680 --> 00:08:09,519
v four and that was so freaking close.

200
00:08:09,600 --> 00:08:11,600
Speaker 1: So you all just kind of converge into the center.

201
00:08:11,839 --> 00:08:15,199
Speaker 3: Yeah. Yeah, it's it's really a very addicting game, and

202
00:08:15,240 --> 00:08:18,120
it's not long because you can hop on. You can

203
00:08:18,160 --> 00:08:21,199
do a game could be like ten minutes, and you

204
00:08:21,279 --> 00:08:24,480
have that great grace period in between where okay, I've

205
00:08:24,519 --> 00:08:26,879
got everything positioned, I can just chill for like a minute,

206
00:08:26,959 --> 00:08:30,040
just let everything unfold while the timer counts down, or

207
00:08:30,439 --> 00:08:32,240
you want to pay attention to the battles, but you

208
00:08:32,279 --> 00:08:34,399
don't always have to really pay attention to them, but

209
00:08:34,440 --> 00:08:37,960
it's recommended you do. But everything that happens, it's just

210
00:08:38,000 --> 00:08:40,679
it's really cool to see how the strategies can be

211
00:08:40,840 --> 00:08:43,559
implemented in here, and some people are really freaking good.

212
00:08:44,120 --> 00:08:46,399
When you think you've got a strategy that works, every time,

213
00:08:47,039 --> 00:08:49,039
something will happen and it's just a curveball and you

214
00:08:49,039 --> 00:08:51,480
have to change up the dynamic a little bit. But

215
00:08:51,600 --> 00:08:53,279
I love calling in the units. I'm still trying to

216
00:08:53,279 --> 00:08:57,039
familiarize myself with different things. But one of the cool features,

217
00:08:57,279 --> 00:08:59,360
and I'm not sure if other games have this, is

218
00:08:59,480 --> 00:09:01,759
you can say, replay of a match, and then you

219
00:09:01,799 --> 00:09:04,639
can go into your library and go to that specific

220
00:09:04,759 --> 00:09:06,919
round of your choosing of that match and you can

221
00:09:06,960 --> 00:09:11,279
replay it. And you can't replay from that round onwards

222
00:09:11,360 --> 00:09:13,480
and change the outcome, but you can replay that specific

223
00:09:13,559 --> 00:09:15,519
round to see if you could do different things to

224
00:09:15,600 --> 00:09:18,799
actually change the outcome of that round, to see like, oh,

225
00:09:19,000 --> 00:09:20,480
maybe this would have worked, and I can do that

226
00:09:20,559 --> 00:09:24,759
in the future, which is a really cool feature. Yeah,

227
00:09:24,799 --> 00:09:26,879
so they're they're go ahead.

228
00:09:27,360 --> 00:09:29,679
Speaker 1: I was gonna ask if you've been playing multiplayer or

229
00:09:29,679 --> 00:09:31,159
like against CPUs.

230
00:09:30,799 --> 00:09:33,200
Speaker 3: Just multiplayer, just online multiplayer. Cool?

231
00:09:33,519 --> 00:09:36,480
Speaker 1: Yeah, is there like a campaign or something like that? Said,

232
00:09:36,519 --> 00:09:37,559
there's at least tutorials.

233
00:09:37,559 --> 00:09:40,039
Speaker 3: There's tutorial there's survival, there's a couple other things. I

234
00:09:40,039 --> 00:09:41,759
don't think there was a campaign from what I saw,

235
00:09:42,279 --> 00:09:44,360
but I just yeah, I just dove right into the

236
00:09:44,399 --> 00:09:47,279
online multiplayer. I wanted to really, I wanted to have

237
00:09:47,440 --> 00:09:52,039
people really test my my Metal, and it's been brutal.

238
00:09:52,120 --> 00:09:53,960
I have a lot more losses than wins, but I

239
00:09:54,039 --> 00:09:57,279
really love the idea of just being able to counter

240
00:09:57,519 --> 00:10:01,159
and really fudge around. You can upgrade units, and then

241
00:10:01,240 --> 00:10:03,919
your units as well, you can buy. When you upgrade,

242
00:10:03,960 --> 00:10:06,120
they get do more damage and more they get more health.

243
00:10:06,120 --> 00:10:08,120
But then you can actually buy specific upgrades like okay,

244
00:10:08,320 --> 00:10:10,679
my rockets are going to be doing like incceinary damage,

245
00:10:10,799 --> 00:10:13,639
or they're going to be doing something else. Or you

246
00:10:13,679 --> 00:10:16,159
can get big super units on the battlefield which have

247
00:10:17,120 --> 00:10:19,679
crazy abilities as well. And then you have like two

248
00:10:19,720 --> 00:10:22,679
tech towers, and in between each round you'll get an

249
00:10:22,720 --> 00:10:25,440
option to select one of like four power ups. Where

250
00:10:25,440 --> 00:10:27,519
you could get like a nuke, or you could drop

251
00:10:27,519 --> 00:10:29,720
in immediately like two units that are at a higher

252
00:10:29,840 --> 00:10:34,360
rank or something like that. And as you're progressing each round,

253
00:10:34,480 --> 00:10:37,519
you have to unlock new units too, which cost credits.

254
00:10:38,919 --> 00:10:41,600
So it's just you gotta be really really careful with

255
00:10:41,639 --> 00:10:45,039
how you use your money to capitalize every single turn,

256
00:10:45,159 --> 00:10:48,320
otherwise you're going to get screwed over hard. But it's

257
00:10:48,399 --> 00:10:49,159
so much fun.

258
00:10:50,279 --> 00:10:51,759
Speaker 1: This is Yeah, this looks really cool. I'm glad you

259
00:10:51,759 --> 00:10:53,159
put this on my radar, and I already put it

260
00:10:53,159 --> 00:10:55,159
on my wish list. This is definitely a game I'll

261
00:10:55,159 --> 00:10:57,399
all pick up at some point because when I first

262
00:10:57,440 --> 00:10:59,000
saw it, the first couple of clips there like it

263
00:10:59,000 --> 00:11:01,960
looked very star like in terms of the art style,

264
00:11:01,960 --> 00:11:03,919
but also like the battles at first, but then obviously

265
00:11:03,919 --> 00:11:05,440
seeing more of it and you kind of describe in

266
00:11:05,480 --> 00:11:07,399
the turn based nature of it, so I feel like

267
00:11:07,440 --> 00:11:10,519
it almost like scratches that StarCraft itch. But obviously StarCraft

268
00:11:10,559 --> 00:11:12,960
is such a like high skill cap game, and it's

269
00:11:12,960 --> 00:11:15,000
like if you haven't played StarCraft in a yearor two

270
00:11:15,000 --> 00:11:16,360
and you come back to it, it's like, oh, fuck,

271
00:11:16,399 --> 00:11:18,720
I don't want to play this game anymore. Where is

272
00:11:18,759 --> 00:11:20,879
this Because it's slower paced, some more like strategic rather

273
00:11:20,960 --> 00:11:23,320
than tech skill, I feel like it could yeah kind

274
00:11:23,360 --> 00:11:25,200
of hit some of those same things. And yeah, like

275
00:11:25,240 --> 00:11:27,320
the art style is very StarCraft two as well, which

276
00:11:27,320 --> 00:11:30,039
I which I really like. So yeah, this game looks

277
00:11:30,039 --> 00:11:32,200
super cool and really unique. I know that's been like

278
00:11:32,840 --> 00:11:35,039
kind of an emerging genre maybe, I guess it's probably

279
00:11:35,080 --> 00:11:36,639
been a few years now of like the auto battler

280
00:11:36,679 --> 00:11:38,960
type things where you're kind of picking your new units,

281
00:11:38,960 --> 00:11:41,000
buying your units, and then signing them out, but you

282
00:11:41,039 --> 00:11:44,639
don't actually like control the combat itself, which I haven't

283
00:11:44,639 --> 00:11:46,039
really like tried a lot of those games, but I

284
00:11:46,039 --> 00:11:48,200
know they're like pretty popular, like team fight tactics.

285
00:11:48,240 --> 00:11:50,320
Speaker 2: And then there's like a Dodo one too, right.

286
00:11:51,240 --> 00:11:53,600
Speaker 1: So I one question I have, like based off what

287
00:11:53,679 --> 00:11:57,000
I'm seeing here, it's like it looks very symmetrical, like

288
00:11:57,080 --> 00:11:59,159
your units like like all these guys are kind of

289
00:11:59,279 --> 00:12:02,360
on opposite side and like you know, your big guys,

290
00:12:02,360 --> 00:12:03,639
like maybe there's one on the weft side, one on

291
00:12:03,639 --> 00:12:05,960
the right side. Like are you picking where individual units

292
00:12:05,960 --> 00:12:07,519
go or are you like just buying units and then

293
00:12:07,559 --> 00:12:09,559
the game like auto places them on the battlefield.

294
00:12:09,799 --> 00:12:12,600
Speaker 3: So basically you get your two towers and then right

295
00:12:12,600 --> 00:12:14,919
in between them is your spawn points. So when you

296
00:12:15,000 --> 00:12:17,480
buy your units, it'll drop your units right there, and

297
00:12:17,519 --> 00:12:19,200
then you have a grid on your side, and that

298
00:12:19,279 --> 00:12:23,039
grid you can basically place your guys anywhere you can't

299
00:12:23,240 --> 00:12:26,200
move them. That's the thing. When you place a squad down,

300
00:12:26,720 --> 00:12:29,840
they're there for good. You cannot move. Now, there are

301
00:12:29,919 --> 00:12:32,879
certain things that you get redeployments where you can move

302
00:12:32,960 --> 00:12:36,399
them around. I think only specific units have those, and

303
00:12:37,399 --> 00:12:40,320
it's not a lot, so you are very much like

304
00:12:40,519 --> 00:12:43,559
landlocked into where you put your characters. So that's why

305
00:12:43,559 --> 00:12:45,879
you got to really make sure from the start you're

306
00:12:46,600 --> 00:12:51,120
playing a very strategic style and technique and when you

307
00:12:51,159 --> 00:12:54,000
get a unit, you're not just getting well, some units

308
00:12:54,039 --> 00:12:57,120
are just one, but then some of the other things

309
00:12:57,120 --> 00:12:59,240
that you buy is like a squad of guys. So

310
00:12:59,279 --> 00:13:01,559
you could buy this unit and it could be like

311
00:13:01,879 --> 00:13:04,679
four tanks for missile launchers whatever, or this is like

312
00:13:04,720 --> 00:13:08,000
one giant mech sniper or one giant anti air like

313
00:13:09,360 --> 00:13:13,320
truck or something like that. So there's different groupings. But

314
00:13:13,360 --> 00:13:14,799
it's a grid stuff, so you can choose where you

315
00:13:14,799 --> 00:13:17,320
want to place things, and that being said, where you

316
00:13:17,320 --> 00:13:19,200
have your side on the enemy side, they give you

317
00:13:19,240 --> 00:13:22,519
the ability to have two spots on the left and

318
00:13:22,600 --> 00:13:25,679
right of the enemy base. So if you want, if

319
00:13:25,679 --> 00:13:27,559
you're fighting and you're going head on and you just

320
00:13:27,559 --> 00:13:29,440
want to throw a curveball, well I'm just gonna pump

321
00:13:29,519 --> 00:13:31,879
like a whole little mini army on the flank and

322
00:13:31,919 --> 00:13:34,480
then you see, Okay, this guy's going to put a

323
00:13:34,559 --> 00:13:36,840
huge army of troops there and try and counter that,

324
00:13:36,919 --> 00:13:39,799
and then you're re like fortifying the other side of

325
00:13:39,799 --> 00:13:41,720
the map here. So you can really just it's not

326
00:13:41,759 --> 00:13:44,759
always to head on and direct. You can definitely change

327
00:13:44,759 --> 00:13:45,840
the dynamic a little bit.

328
00:13:46,919 --> 00:13:48,720
Speaker 1: So and then what how was the like what was

329
00:13:48,759 --> 00:13:50,519
the wind condition for a single match, Like if you

330
00:13:50,559 --> 00:13:52,039
have to win, I guess you just have knocked down

331
00:13:52,039 --> 00:13:54,159
their hit points. So if you have like an overwhelming victory,

332
00:13:54,159 --> 00:13:56,000
would you deal more or is it always like, oh

333
00:13:56,039 --> 00:13:58,360
I won this battles like at one point, so you

334
00:13:58,440 --> 00:13:58,759
like go.

335
00:13:58,679 --> 00:13:59,919
Speaker 2: To a like three or whatever.

336
00:14:00,120 --> 00:14:02,399
Speaker 3: All the units that are on the field count for

337
00:14:02,639 --> 00:14:06,440
different different points basically, so if.

338
00:14:05,960 --> 00:14:08,320
Speaker 1: They do a different mount damage to face versus like

339
00:14:08,720 --> 00:14:10,320
dealing damage to units.

340
00:14:09,919 --> 00:14:13,120
Speaker 3: If he let's say you wipe out. All my enemies

341
00:14:13,159 --> 00:14:16,399
are all my guys, and you have like a squadron

342
00:14:16,519 --> 00:14:19,519
of small basic units and then one big heavy titan

343
00:14:19,960 --> 00:14:22,559
and you have four thousand points each for your life.

344
00:14:23,000 --> 00:14:25,639
Now the small guys will deal like multiple, like twenties

345
00:14:25,679 --> 00:14:28,759
of damage. Now that again, this is this is after

346
00:14:28,799 --> 00:14:31,159
the battle is ended, all my guys are defeated. So

347
00:14:31,279 --> 00:14:34,320
all the guys that you have left, that's what counts

348
00:14:34,320 --> 00:14:36,840
as damage directly to my life points. So your little

349
00:14:36,840 --> 00:14:38,399
guys would be like twenty each, and then your big

350
00:14:38,440 --> 00:14:40,600
titan would be like four hundred points. Boom, that just

351
00:14:40,679 --> 00:14:42,519
knocks a big chunk. So you kind of want to

352
00:14:42,559 --> 00:14:44,440
keep the titans alive to the end of the turn

353
00:14:44,799 --> 00:14:48,519
because then you're dealing more damage. Yeah, it's a very

354
00:14:48,519 --> 00:14:53,320
different type of way of dealing damage in a like

355
00:14:53,360 --> 00:14:55,440
a strategy game like this, unless there are other games

356
00:14:55,480 --> 00:14:57,360
that do it like that. I've never experienced it. So

357
00:14:57,399 --> 00:14:59,440
in the first match that I played, I did not

358
00:14:59,519 --> 00:15:01,559
understand what was going on, and just damage is just

359
00:15:01,639 --> 00:15:03,279
rolling in because I kept losing the rounds.

360
00:15:03,840 --> 00:15:07,879
Speaker 1: Yeah, yeah, yeah, this looks cool. Is there different factions

361
00:15:07,960 --> 00:15:09,840
or like, how does how do you differentiate like your

362
00:15:09,960 --> 00:15:11,120
armies between players?

363
00:15:11,480 --> 00:15:13,320
Speaker 3: All the units are the same. Every faction has the

364
00:15:13,360 --> 00:15:15,960
same units the different factions. Now, when you load into

365
00:15:16,000 --> 00:15:18,919
a game, you'll get like a choice between three or

366
00:15:18,960 --> 00:15:22,519
four different leaders, and those leaders it's very they're always

367
00:15:22,519 --> 00:15:24,840
so randomized and different. Each leader you get to randomly

368
00:15:24,879 --> 00:15:27,759
pick will have different abilities, like Okay, this one gives

369
00:15:27,799 --> 00:15:29,759
you a nuke on round two. This one give you

370
00:15:29,799 --> 00:15:32,840
fifty extra supplies every turn. This one will give you

371
00:15:32,919 --> 00:15:36,840
like two extra units on turn five or something like that.

372
00:15:36,960 --> 00:15:39,440
So or this one has overall more life points for

373
00:15:39,480 --> 00:15:42,759
each unit. So there's so many different things, and it

374
00:15:42,799 --> 00:15:44,639
really depends what you're feeling at the time when you

375
00:15:44,679 --> 00:15:46,000
want to get into it.

376
00:15:46,080 --> 00:15:48,200
Speaker 2: So, yeah, that's cool.

377
00:15:49,000 --> 00:15:52,480
Speaker 1: Is this like uh, like I don't know how much

378
00:15:53,240 --> 00:15:55,080
how much time does like one battle take usually, Like

379
00:15:55,080 --> 00:15:56,399
if you're just doing like a one B one, is

380
00:15:56,399 --> 00:15:58,080
it like a twenty minute affair?

381
00:15:58,240 --> 00:16:01,320
Speaker 3: I feel like it's like ten minutes. It's not that long.

382
00:16:01,559 --> 00:16:04,679
It's pretty quick. And like if the round the rounds

383
00:16:04,679 --> 00:16:06,919
are usually about a minute, and then you can just

384
00:16:07,200 --> 00:16:08,879
if you know you're going to be losing or you

385
00:16:08,879 --> 00:16:10,519
just want to accelerate it. There's a speed up option

386
00:16:10,679 --> 00:16:12,759
to kind of like pump through a little bit quicker.

387
00:16:13,559 --> 00:16:13,919
Speaker 2: Yeah.

388
00:16:14,000 --> 00:16:17,480
Speaker 1: Yeah, So I know you're obviously a big RTS guy,

389
00:16:17,559 --> 00:16:18,720
but I feel like you're not really playing a lot

390
00:16:18,720 --> 00:16:20,360
of RTS these days. Does it Does it feel like

391
00:16:20,440 --> 00:16:22,720
it's scratching that itch or is that just more like

392
00:16:22,960 --> 00:16:25,639
me seeing the trailer and thinking it looks like starcrap.

393
00:16:25,279 --> 00:16:27,200
Speaker 3: It's scratched in the itch for sure, because that's that's

394
00:16:27,200 --> 00:16:28,399
one of the biggest reasons why I want to get

395
00:16:28,399 --> 00:16:30,840
into it, just what my my coworker was telling me.

396
00:16:31,159 --> 00:16:34,039
On top of that, I'm not necessarily the biggest fan

397
00:16:34,159 --> 00:16:38,679
of turn based strategy games, so when right, this is

398
00:16:38,799 --> 00:16:41,399
just it creates a very nice blend of the two

399
00:16:41,720 --> 00:16:44,759
where it's fast paced and yes it is turn based,

400
00:16:44,799 --> 00:16:48,159
but I still feel like it's I don't I don't

401
00:16:48,200 --> 00:16:52,080
know how to explain it. It's just got a yeah,

402
00:16:52,399 --> 00:16:55,120
RTS kind of style to it with with turns in

403
00:16:55,159 --> 00:16:58,240
the mix, Like yeah, yeah, yeah, it's great.

404
00:16:59,080 --> 00:17:01,399
Speaker 2: Uh Are you a big guy? Generally speaking?

405
00:17:01,720 --> 00:17:05,160
Speaker 3: Not really? No, which I feel like a lot of

406
00:17:05,200 --> 00:17:08,200
OURTS games incorporate lots of mechs. Halo Wars has lots

407
00:17:08,200 --> 00:17:11,880
of mechs in it. There's another one called Supreme Commander two,

408
00:17:11,880 --> 00:17:14,200
which I played the daylights out of back in the day,

409
00:17:14,359 --> 00:17:15,720
and that one has a lot of mechs in it

410
00:17:15,759 --> 00:17:19,640
as well, and like super units and whatnot. What other

411
00:17:19,680 --> 00:17:23,640
ones have mechs in them? I guess StarCraft has has

412
00:17:23,759 --> 00:17:25,039
mechs of sorts in there.

413
00:17:26,720 --> 00:17:27,319
Speaker 2: I guess it does.

414
00:17:27,440 --> 00:17:30,079
Speaker 3: Yeah, but something like titan Fall. I never got into

415
00:17:30,079 --> 00:17:31,839
the titan Fall, even though I own I think I

416
00:17:31,839 --> 00:17:33,400
have a copy of titan Fall in my house, but

417
00:17:33,440 --> 00:17:35,000
I'm not actually jumped on that.

418
00:17:36,839 --> 00:17:38,720
Speaker 1: Yeah, that's one I want to That's like a big

419
00:17:38,759 --> 00:17:40,400
backlog one for me. I gotta check it out at

420
00:17:40,440 --> 00:17:40,839
some point.

421
00:17:41,440 --> 00:17:44,240
Speaker 3: H I think they just added mes into what is

422
00:17:44,279 --> 00:17:48,319
it called? Oh my gosh, it comes out this month,

423
00:17:49,279 --> 00:17:51,200
and I think we're all gonna be getting it and

424
00:17:51,240 --> 00:17:55,480
playing it. Hell Divers, geez, hell Divers. Oh, they have

425
00:17:55,519 --> 00:17:58,119
mechs in there, I'm pretty sure, don't they.

426
00:17:58,759 --> 00:18:00,319
Speaker 1: I would have I would imagine, so, oh yeah, I

427
00:18:00,319 --> 00:18:01,839
don't like, I don't know if you can ride in them,

428
00:18:01,880 --> 00:18:03,319
but you can at least like call them down, like

429
00:18:03,400 --> 00:18:06,200
do airstrikes and like, I don't know, take out some

430
00:18:06,519 --> 00:18:08,519
enemies or maybe you battle because I know there's like

431
00:18:08,640 --> 00:18:11,000
one of the factions you fight or like robots, I think, right,

432
00:18:11,079 --> 00:18:13,759
so I could see there being like some bigger mech

433
00:18:13,799 --> 00:18:14,720
types in there.

434
00:18:14,720 --> 00:18:16,519
Speaker 3: And you're getting it right. You're gonna hop on with

435
00:18:16,519 --> 00:18:17,079
with all of us.

436
00:18:17,119 --> 00:18:18,640
Speaker 2: I kind of forgot about when is that coming out

437
00:18:18,680 --> 00:18:19,480
again on Xbox.

438
00:18:19,559 --> 00:18:24,200
Speaker 3: I thought it was the twenty fourth I thought, but

439
00:18:24,319 --> 00:18:25,839
I could be wrong.

440
00:18:27,920 --> 00:18:29,799
Speaker 2: Let me try and find out here. I'm curious.

441
00:18:31,680 --> 00:18:33,839
Speaker 3: I want to say it's the least the twenties.

442
00:18:34,440 --> 00:18:37,799
Speaker 1: Yeah, twenty sixth, the parent twenty six Okay, yeah, yeah,

443
00:18:37,839 --> 00:18:41,920
I mean I can already get it on PlayStation now

444
00:18:41,920 --> 00:18:44,119
and it has whole cross but it looks like but yeah, no,

445
00:18:44,279 --> 00:18:46,559
I'm definitely down, I cause I was saying too. I

446
00:18:46,559 --> 00:18:49,000
think Travis last week that like August is a bit

447
00:18:49,039 --> 00:18:51,799
of like a empty period for me. There's not really

448
00:18:51,839 --> 00:18:54,279
anything coming out that I'm picking up, and then like

449
00:18:54,319 --> 00:18:56,039
October is when things get busy. So I feel like

450
00:18:56,200 --> 00:19:00,000
end of August, cruise through like September with with Helldivers

451
00:19:00,000 --> 00:19:02,039
would be a good time, yeah, and get probably distracted

452
00:19:02,079 --> 00:19:03,440
and then maybe come back in the winter when I

453
00:19:03,440 --> 00:19:04,240
have more time again.

454
00:19:04,559 --> 00:19:06,200
Speaker 2: Yeah that sounds good.

455
00:19:06,200 --> 00:19:08,039
Speaker 1: So yeah, I definitely definitely excited to get into some

456
00:19:08,079 --> 00:19:08,920
hell Divers Action.

457
00:19:11,119 --> 00:19:14,400
Speaker 3: One more game that I haven't played yet, but it

458
00:19:14,440 --> 00:19:16,359
was funny because the Toys r us here is closing down,

459
00:19:16,400 --> 00:19:18,119
and so me and Madison went in there checking out

460
00:19:18,119 --> 00:19:20,839
the sales. It is sad, they had some good deals

461
00:19:20,839 --> 00:19:23,079
in there and whatnot. But I saw they had a

462
00:19:23,119 --> 00:19:26,319
clearance shelf on top of them doing the blowout closing

463
00:19:26,319 --> 00:19:30,200
down clearance, and it was thirty percent off on the shelf.

464
00:19:30,240 --> 00:19:33,200
And then they had this game marked down already super low.

465
00:19:33,240 --> 00:19:34,920
The game was marked down to eleven dollars and then

466
00:19:34,960 --> 00:19:37,880
thirty percent. On top of that is Watchdog's Legion, which

467
00:19:37,960 --> 00:19:40,039
I never played, and it was always what I was

468
00:19:40,160 --> 00:19:43,400
really wanting to get around to trying. And I know

469
00:19:43,440 --> 00:19:47,839
it's on the Ubisoft Plus, but that's periodic that I

470
00:19:47,880 --> 00:19:48,440
have it. I don't know.

471
00:19:48,559 --> 00:19:49,279
Speaker 2: Yeah, you're not on that.

472
00:19:49,799 --> 00:19:53,519
Speaker 3: Yeah, so the game came to like seven dollars six

473
00:19:53,559 --> 00:19:57,119
bucks something like that. I thought, that's totally reasonable, and

474
00:19:57,240 --> 00:19:59,640
it's a game that I know I will enjoy playing

475
00:19:59,680 --> 00:20:03,200
it because I love that first one. So yeah, I

476
00:20:03,559 --> 00:20:05,160
have it now in my library and that's gonna be

477
00:20:05,200 --> 00:20:06,960
something that I eventually get to.

478
00:20:08,359 --> 00:20:08,599
Speaker 2: Nice.

479
00:20:08,680 --> 00:20:10,920
Speaker 1: Yeah, give me give me heads up when you ever,

480
00:20:11,000 --> 00:20:12,839
whenever you think you're gonna jump into it, because that's

481
00:20:12,880 --> 00:20:15,519
been on my radar. Two, I'm sure it's pretty cheap

482
00:20:15,519 --> 00:20:18,599
now even if I don't subscribe to you'd be soft whatever.

483
00:20:18,640 --> 00:20:21,160
But yeah, cause I played Watchdogs too. The last time

484
00:20:21,200 --> 00:20:24,519
I was subscribed to, uh, you'd be self plus and

485
00:20:24,920 --> 00:20:26,960
either when we were doing Star Wars or Assassin's Creator

486
00:20:26,960 --> 00:20:27,599
earlier this year for.

487
00:20:27,759 --> 00:20:30,119
Speaker 2: Which one it was, and I had like a decent time.

488
00:20:30,160 --> 00:20:31,440
But I think Legion, like a lot of the.

489
00:20:31,400 --> 00:20:34,640
Speaker 1: Mechanics in there, I'm really great and I still really

490
00:20:34,640 --> 00:20:35,960
want to check it out. So yeah, if you are

491
00:20:35,960 --> 00:20:37,480
ever jumping in, let me know, And maybe we can

492
00:20:37,480 --> 00:20:39,279
make a little side quest episode all about that, because

493
00:20:39,279 --> 00:20:40,039
that'd be super fun.

494
00:20:40,119 --> 00:20:42,079
Speaker 3: Is it a multiplayer on like online world that we

495
00:20:42,119 --> 00:20:43,119
could connect in game with?

496
00:20:43,240 --> 00:20:43,839
Speaker 2: I don't think so.

497
00:20:44,200 --> 00:20:47,759
Speaker 3: No, Okay, okay, sweet, I mean.

498
00:20:47,880 --> 00:20:50,200
Speaker 1: It kind of like thematically, I feel like it maybe should,

499
00:20:50,440 --> 00:20:52,519
but it's a single player only.

500
00:20:53,279 --> 00:20:53,799
Speaker 3: I'm not sure.

501
00:20:53,920 --> 00:20:58,079
Speaker 1: Let me look on Steam real quick mixed reviews, classic

502
00:20:58,640 --> 00:21:00,799
online co op online cops. So maybe you can g

503
00:21:00,920 --> 00:21:03,319
GA and just like hop an open world map together.

504
00:21:04,759 --> 00:21:08,119
Speaker 3: Car accidents and changing stop lights and stuff.

505
00:21:07,960 --> 00:21:10,480
Speaker 1: Hacking into buildings. Yeah, that would be that could be

506
00:21:10,559 --> 00:21:11,119
super fun.

507
00:21:11,880 --> 00:21:14,640
Speaker 2: I'm gay, I'm down. I'm down.

508
00:21:14,720 --> 00:21:19,960
Speaker 1: I'm sold any more sacred stones. Remember I said, I'm

509
00:21:19,960 --> 00:21:21,839
gonna beg you. I'm gonna ask you about you. I'm

510
00:21:21,839 --> 00:21:22,559
gonna ask you about this.

511
00:21:23,160 --> 00:21:27,279
Speaker 3: Keep keep coming down on me for that, please do no.

512
00:21:29,599 --> 00:21:31,599
Speaker 2: Dang. Okay, okay, fair enough.

513
00:21:32,200 --> 00:21:36,359
Speaker 1: I have two games to share, and I'll share them now.

514
00:21:36,359 --> 00:21:37,319
Speaker 2: Then we can do ad brick later.

515
00:21:37,400 --> 00:21:40,400
Speaker 1: But uh so first one actually, funnily enough, this game

516
00:21:40,839 --> 00:21:42,880
has some mechs in it too. I picked up a

517
00:21:42,960 --> 00:21:45,480
new game that came out earlier this year, a game

518
00:21:45,519 --> 00:21:50,559
called Metal Garden. Metal Garden is yeah, very under the radar.

519
00:21:50,640 --> 00:21:52,640
Like I, I didn't hear about anything about it when

520
00:21:52,640 --> 00:21:54,920
it came out, but I was on the Great Backlog

521
00:21:54,960 --> 00:21:57,200
dot com from someone I follow in there. I saw

522
00:21:57,240 --> 00:21:58,880
a quick review of it and like just read like

523
00:21:58,920 --> 00:22:01,000
a paragraph and I was like, oh, hell yeah, this

524
00:22:01,039 --> 00:22:02,400
game sounds like my cup of tea.

525
00:22:02,400 --> 00:22:03,319
Speaker 2: Went check it down Steam.

526
00:22:03,319 --> 00:22:06,960
Speaker 1: It's like seven dollars, so I grabbed it. Metal Garden

527
00:22:07,200 --> 00:22:09,200
is I don't know how to describe this game.

528
00:22:09,200 --> 00:22:09,759
Speaker 2: It's a it's a.

529
00:22:09,680 --> 00:22:12,119
Speaker 1: First person shooter, but I'd also say kind of like

530
00:22:12,119 --> 00:22:14,480
a Edith Finch type game where it's like a short,

531
00:22:14,720 --> 00:22:18,480
very narrative, atmospheric focus thing as well. But obviously the yeah,

532
00:22:18,480 --> 00:22:20,279
there is like some combat arenas that you're doing in

533
00:22:20,319 --> 00:22:23,359
there as well. The setting of it is it's set

534
00:22:23,400 --> 00:22:28,960
within this kind of enormously impossibly large megastructure. So I

535
00:22:28,960 --> 00:22:30,680
almost picture like if you lived only the inside of

536
00:22:30,720 --> 00:22:32,799
like the Death Star or something like that. So if

537
00:22:32,799 --> 00:22:35,079
you like look up at the sky, like past the clouds,

538
00:22:35,160 --> 00:22:36,799
because there's like nature and everything, but if you look

539
00:22:36,839 --> 00:22:39,400
past the clouds, there's just you can just see like

540
00:22:39,440 --> 00:22:43,160
this endless metal wall of metal structure that just kind

541
00:22:43,160 --> 00:22:46,200
of goes over over top of everything, and it's like

542
00:22:46,240 --> 00:22:48,079
a crazy setting where like you live in this world

543
00:22:48,119 --> 00:22:49,839
and as I said, there's like nature and things and

544
00:22:49,839 --> 00:22:52,799
people live in this world even though like no one's

545
00:22:52,839 --> 00:22:55,200
been able to ever get out of this megastructure. It's

546
00:22:55,200 --> 00:22:57,200
like a giant prison. But at the same time, like

547
00:22:57,240 --> 00:23:00,319
the lore is crazy, like there's been entire civilizations that

548
00:23:00,359 --> 00:23:02,960
have come to rise and then fallen over the hundreds

549
00:23:03,000 --> 00:23:05,519
of thousands of years that people have lived in this megastructure,

550
00:23:05,559 --> 00:23:08,720
So it's just like this impossibly the impossible thing where

551
00:23:08,720 --> 00:23:11,119
like I guess people even have like a conception of

552
00:23:11,119 --> 00:23:12,960
what life was like before that because it's just been

553
00:23:13,039 --> 00:23:15,880
so long that whatever this group of people, I don't

554
00:23:15,880 --> 00:23:17,640
even know how many people, because it's pretty small scale

555
00:23:17,680 --> 00:23:21,400
game have been in this so really cool setting, and

556
00:23:21,440 --> 00:23:23,759
the vibes and like the atmosphere of it are like perfect,

557
00:23:23,759 --> 00:23:26,799
really encapsulated that the music is really good. At times

558
00:23:26,799 --> 00:23:29,519
it's just like kind of really creepy and ominous, and

559
00:23:29,559 --> 00:23:31,880
then like you know, gets a little bit more quicker

560
00:23:31,920 --> 00:23:34,880
pace for like the combat sequences, but the atmosphere is great.

561
00:23:34,880 --> 00:23:37,759
I really like the visuals. It's like I get I was.

562
00:23:37,920 --> 00:23:42,240
I would say like maybe a PS two sort of style,

563
00:23:42,279 --> 00:23:44,079
but maybe a little bit more high reds than that.

564
00:23:44,279 --> 00:23:46,880
But it's still like pretty low detail. It feels very

565
00:23:47,039 --> 00:23:48,960
Xbox three sixteen that it's like a lot of grays,

566
00:23:49,079 --> 00:23:51,359
a lot of like muted greens, a lot of browns,

567
00:23:51,400 --> 00:23:54,839
like very very earth tones, very dark and crunchy, and

568
00:23:54,880 --> 00:23:56,920
like the world is not a happy place. People are

569
00:23:56,960 --> 00:23:59,240
not you know, don't have a high quality of life

570
00:23:59,279 --> 00:24:01,759
living in this place, so it's very dire. You don't

571
00:24:01,759 --> 00:24:04,240
ever really talk to anyone, like you're kind of just

572
00:24:04,279 --> 00:24:06,119
on your own. And when you start the game, you're

573
00:24:06,200 --> 00:24:08,480
kind of down a broken down mech, which I assume

574
00:24:08,559 --> 00:24:10,920
is like was your mech and it's like just not

575
00:24:11,000 --> 00:24:13,039
function anymore. So now you're just kind of taking whatever

576
00:24:13,079 --> 00:24:15,240
gear you can salvage from it, and you're just off

577
00:24:15,720 --> 00:24:17,839
off on your way on foot. But like you're not

578
00:24:17,880 --> 00:24:19,880
you didn't come from a town or like have any

579
00:24:19,920 --> 00:24:21,480
friends or anything like that. You're just kind of this

580
00:24:21,559 --> 00:24:25,720
lone creature all on your own. The whole game is

581
00:24:25,720 --> 00:24:27,119
really short, like I beat it in like an hour

582
00:24:27,119 --> 00:24:29,920
and a half. I did it in one sitting. There

583
00:24:29,920 --> 00:24:31,960
are a couple of things. There's almost like like Halo

584
00:24:32,079 --> 00:24:34,480
skulls that like on log after you beat the game,

585
00:24:34,559 --> 00:24:35,960
so you can like put modifiers on it. So I'm

586
00:24:35,960 --> 00:24:37,200
sure if you want to play it again, there'd be

587
00:24:37,240 --> 00:24:39,559
other things, and there's like little secrets I missed along

588
00:24:39,599 --> 00:24:39,960
the way.

589
00:24:40,200 --> 00:24:41,119
Speaker 2: But it's a short game.

590
00:24:41,680 --> 00:24:44,079
Speaker 1: I definitely recommend it though, even this, you know, seven

591
00:24:44,119 --> 00:24:45,559
dollars a hour and a half, so it's kind of

592
00:24:45,599 --> 00:24:48,039
you can put that calculus and if it's worth worth

593
00:24:48,079 --> 00:24:48,519
it for you.

594
00:24:49,039 --> 00:24:50,079
Speaker 2: But I really enjoyed it.

595
00:24:50,160 --> 00:24:52,160
Speaker 1: I really love the story, and I think i've been

596
00:24:52,200 --> 00:24:54,400
so intocified the last couple of years that I found

597
00:24:54,440 --> 00:24:56,759
this setting really interesting. I don't want to spoil like

598
00:24:57,160 --> 00:24:59,480
the story bits that happen, and like, you know, even

599
00:24:59,519 --> 00:25:01,160
the halfway through, because this game is so short that

600
00:25:01,200 --> 00:25:03,119
it's hard to not like spoil anything. I pretty much

601
00:25:03,119 --> 00:25:04,960
just said the premise and I don't really want to

602
00:25:05,000 --> 00:25:06,839
say more. I guess, like maybe the hook at the

603
00:25:06,839 --> 00:25:08,720
start of the game is that like there's this faction

604
00:25:08,799 --> 00:25:11,079
that may be found a way out of the megastructure,

605
00:25:11,119 --> 00:25:12,799
sobviously has a good carrot on the stick of like

606
00:25:13,160 --> 00:25:14,839
what your character is trying to do trying to find

607
00:25:14,839 --> 00:25:18,359
out more information about that. So yeah, really cool, vibe,

608
00:25:18,400 --> 00:25:21,680
really interesting. The writing's really great as well. And then

609
00:25:21,680 --> 00:25:24,160
the combat is like, you know, it's bare bones, it's basic.

610
00:25:24,200 --> 00:25:26,480
There's like three weapons you get throughout the game. There's

611
00:25:26,559 --> 00:25:28,799
like three enemy types in the whole game, so it's

612
00:25:28,799 --> 00:25:30,960
pretty basic, but like it feels good, Like the movement's good,

613
00:25:30,960 --> 00:25:34,160
you have a double jump, and then like the weapons

614
00:25:34,240 --> 00:25:36,799
are not hits gam like I guess there's like there's

615
00:25:36,839 --> 00:25:39,160
like bullet time like travel times, so it's like fun

616
00:25:39,160 --> 00:25:42,119
trying to juke and dodge them while you know, trying

617
00:25:42,160 --> 00:25:44,279
to get the kills as well. You have like a sniper,

618
00:25:44,359 --> 00:25:46,200
so it almost feels like a bit bit like Halo

619
00:25:46,279 --> 00:25:48,559
on no Way, just like flying around the screen jumping

620
00:25:48,599 --> 00:25:50,519
and trying to get some flying headshots and stuff like that.

621
00:25:50,599 --> 00:25:52,920
So yeah, really really fun. Like the rag doll physics

622
00:25:52,960 --> 00:25:54,359
are great too. When you take it an enemy, they

623
00:25:54,400 --> 00:25:57,119
just like fly down the hill all that kind of stuff.

624
00:25:57,160 --> 00:25:59,799
But yeah, Metal Gardens on Steam. I think it's only

625
00:25:59,839 --> 00:26:01,599
on Steam, and I think it's like the first game

626
00:26:01,599 --> 00:26:04,559
from this developer. Uh so it's it's something something fresh,

627
00:26:04,599 --> 00:26:07,599
something different. But I really really enjoyed this game, thought

628
00:26:07,599 --> 00:26:10,160
it was a really special, unique sort of vibe. So uh,

629
00:26:10,400 --> 00:26:12,039
I think I think you might like it, Taylor, considering

630
00:26:12,079 --> 00:26:13,559
you're a first person shooter guy, I feel like you've

631
00:26:13,559 --> 00:26:15,359
never really I don't know if you've played many like

632
00:26:15,400 --> 00:26:18,759
indie first person shooters. I can't really think of any,

633
00:26:18,880 --> 00:26:20,920
but this this would be a good a good one

634
00:26:20,960 --> 00:26:22,599
to check out if you're interested in it.

635
00:26:22,640 --> 00:26:24,640
Speaker 2: So yeah, cool, it's a cool game.

636
00:26:25,759 --> 00:26:28,880
Speaker 1: The other game that I jumped in and checked out

637
00:26:28,880 --> 00:26:32,319
because this was recently added to tend to Switch online

638
00:26:32,359 --> 00:26:34,039
and I kind of played it more for the history

639
00:26:34,119 --> 00:26:37,000
lesson of it then, like actually wanted to get into it.

640
00:26:36,440 --> 00:26:37,559
Speaker 2: Is Mario Paint.

641
00:26:37,680 --> 00:26:40,720
Speaker 1: They put Mario Paint on the Yeah, yeah, did you

642
00:26:40,720 --> 00:26:43,079
play this game back in later I didn't know anything

643
00:26:43,079 --> 00:26:45,880
about it. I know, yes, yeah, back in the day,

644
00:26:45,920 --> 00:26:48,759
like on the SN E S this game Mario Paint,

645
00:26:48,960 --> 00:26:50,680
because you know, it is exactly what it sounds like.

646
00:26:50,680 --> 00:26:52,599
You just like draw pictures and there isn't really a

647
00:26:52,680 --> 00:26:54,400
game to it. There's no campaign or story like you

648
00:26:54,440 --> 00:26:56,799
just you just draw on like a pixel grid pretty much.

649
00:26:57,519 --> 00:26:59,440
But what I found shocking that I never knew about

650
00:26:59,440 --> 00:27:01,079
this game is that on the S and E S

651
00:27:01,440 --> 00:27:04,279
it came bundled with like a mouse that you'd plug

652
00:27:04,319 --> 00:27:06,680
into the controller port. And so obviously you draw with

653
00:27:06,759 --> 00:27:08,799
a mouse, which makes sense. That'd be a lot better

654
00:27:08,839 --> 00:27:11,160
than using an SNS controller that doesn't even have like

655
00:27:11,160 --> 00:27:13,920
a joystick on it, right, But it was so weird

656
00:27:13,920 --> 00:27:15,559
to me. That's like, oh yeah, like the switch to

657
00:27:16,079 --> 00:27:19,000
and having mouse functionality was like such a big I

658
00:27:19,000 --> 00:27:20,640
guess it was kind of a selling point of the console.

659
00:27:20,720 --> 00:27:21,720
Speaker 2: The is like a big new thing.

660
00:27:21,759 --> 00:27:23,480
Speaker 1: But it's like, man, all the way back in the

661
00:27:23,519 --> 00:27:26,880
SNES era, like they had like a mouse attachment for

662
00:27:26,920 --> 00:27:29,799
this console. This is like not a new thing for Nintendo,

663
00:27:29,799 --> 00:27:32,200
and even on the N sixty four, at least in Japan.

664
00:27:32,200 --> 00:27:34,920
I don't think I ever released in North America. But

665
00:27:34,960 --> 00:27:37,079
they did another Mario Paine game for the N sixty four,

666
00:27:37,119 --> 00:27:39,839
and I'm guessing that came also with like a I

667
00:27:39,880 --> 00:27:41,640
don't know, maybe they didn't, because N sixty four actually

668
00:27:41,640 --> 00:27:43,480
had like a joystick that you could use, but I

669
00:27:43,480 --> 00:27:45,200
don't know, maybe that also came with a mouse. But

670
00:27:45,240 --> 00:27:47,759
it's just interesting that there's like this random little period

671
00:27:47,759 --> 00:27:50,839
there in the nineties where Nintendo was like using mouse tech.

672
00:27:51,000 --> 00:27:53,480
Speaker 2: For like one game everything.

673
00:27:54,039 --> 00:27:56,400
Speaker 1: Like, yeah, I guess that like that, that's that is true.

674
00:27:56,440 --> 00:27:59,119
That was the era of like peripherals out the ass,

675
00:27:59,160 --> 00:28:00,480
like all the way up to the WE era, just

676
00:28:00,519 --> 00:28:04,079
peripherals everywhere for like all sorts of things, and then

677
00:28:04,119 --> 00:28:06,119
they just kind of put it on ice for many years.

678
00:28:06,119 --> 00:28:07,559
And now with the switch To, it's like a built

679
00:28:07,559 --> 00:28:10,400
in functionality. But I found that especially strange. It's like

680
00:28:10,599 --> 00:28:13,319
in that initial reveal trailer of the switch To, they

681
00:28:13,319 --> 00:28:15,920
show up the most functionality and we've got the direct

682
00:28:15,920 --> 00:28:18,319
Obviously they explained it a little bit more, but then

683
00:28:18,319 --> 00:28:22,240
it's like there's no games that use this feature, right,

684
00:28:22,359 --> 00:28:25,279
like no indie games or or you know, third party

685
00:28:25,319 --> 00:28:27,119
games use it. I think the only thing that did

686
00:28:27,119 --> 00:28:28,839
at launch was Welcome to or like that. You know,

687
00:28:28,880 --> 00:28:30,319
it should have pinned the pack in, but it was

688
00:28:30,359 --> 00:28:32,039
like that janky little thing that had like a couple

689
00:28:32,079 --> 00:28:35,519
of minigames in there that you'd use the most functionality.

690
00:28:35,559 --> 00:28:38,880
And now this like they put the most functionality into

691
00:28:38,880 --> 00:28:41,200
this version of the game, obviously because you can't actually

692
00:28:41,240 --> 00:28:42,759
use this game with a controller, like you need a

693
00:28:42,799 --> 00:28:44,599
mouse to use it, and it says that when you

694
00:28:44,599 --> 00:28:46,759
go on the collection, it says most functionality required, which

695
00:28:46,759 --> 00:28:50,599
I find is so interesting, and then nothing else I

696
00:28:50,640 --> 00:28:52,720
don't think, like maybe I think don Keyong Bonanza has

697
00:28:52,720 --> 00:28:55,680
like the almost like you know have like the Mario

698
00:28:55,720 --> 00:28:58,000
sixty four how you can like pull on Mario's face

699
00:28:58,000 --> 00:29:00,519
in different ways. It's almost like that in Donkey Kong,

700
00:29:00,559 --> 00:29:02,039
but you like paint and they can like draw in

701
00:29:02,079 --> 00:29:04,400
this old sculpture. I think there's most functionality for that

702
00:29:04,440 --> 00:29:06,079
you can use. I didn't even try that in all

703
00:29:06,119 --> 00:29:08,759
my time in Bonanza because I don't really care about that,

704
00:29:08,920 --> 00:29:11,200
but like that, maybe that has most most functionality and

705
00:29:11,240 --> 00:29:14,519
then that wheelchair game that they announced is coming out soon,

706
00:29:14,599 --> 00:29:17,759
so finally like another game that's really using the most functionality.

707
00:29:17,759 --> 00:29:19,599
But it's just so weird to me that they'd launch

708
00:29:19,680 --> 00:29:22,279
a console and like there's this feature on it, but

709
00:29:22,319 --> 00:29:24,480
you can't really use it for anything other than like

710
00:29:24,519 --> 00:29:27,079
I guess, going around the menu, but it's like there's

711
00:29:27,119 --> 00:29:29,000
not much going on on like the main screen of

712
00:29:29,039 --> 00:29:30,720
the Switch, so I don't really you don't need like

713
00:29:30,720 --> 00:29:34,240
a mose to fan dangle around it. And so this

714
00:29:34,279 --> 00:29:36,160
is really the first time I've like I've tried using

715
00:29:36,200 --> 00:29:38,960
the most functionality and like, you know, it's fine, it's

716
00:29:39,039 --> 00:29:40,160
you know, gets the job done.

717
00:29:40,200 --> 00:29:40,720
Speaker 2: It's not great.

718
00:29:40,720 --> 00:29:42,599
Speaker 1: It feels weird to use it on the coach like

719
00:29:42,640 --> 00:29:44,920
I was, but it seems weird to me, like this

720
00:29:45,079 --> 00:29:47,240
was not even though this isn't a new game by

721
00:29:47,240 --> 00:29:48,960
any means. I feel like this is something you gotta

722
00:29:49,000 --> 00:29:51,559
have available in the catalog, like day one of the

723
00:29:51,559 --> 00:29:52,839
Switch too. I feel like this is a great way

724
00:29:52,880 --> 00:29:55,079
for people to like check out the most functionality in

725
00:29:55,119 --> 00:29:58,000
a way, or I heard. I remember after the Switch

726
00:29:58,039 --> 00:30:00,079
to was announced and people saw the most functionality. I

727
00:30:00,119 --> 00:30:03,119
remember hearing podcasts people theorizing like, oh, a new Mario

728
00:30:03,200 --> 00:30:05,880
Paint like packing game would be a great, simple little

729
00:30:05,920 --> 00:30:07,759
tool to get in there for people to figure out

730
00:30:07,759 --> 00:30:10,440
how this most functionality works. Doesn't have to be much,

731
00:30:10,680 --> 00:30:13,240
just a simple little like you know, editor, make some

732
00:30:13,359 --> 00:30:15,200
funny pictures, share the money and the internet, you know,

733
00:30:15,240 --> 00:30:18,440
get some good social media clicks, like all good marketing stuff.

734
00:30:18,599 --> 00:30:20,240
But they didn't do that. But then they put Mario

735
00:30:20,279 --> 00:30:21,759
Paint on here like a month later. So it's a

736
00:30:21,799 --> 00:30:23,880
really weird. But I just found it like a fun

737
00:30:23,920 --> 00:30:26,240
history lesson that, Like it was interesting that they made

738
00:30:26,240 --> 00:30:28,359
a mouse all these years ago and like finally they're

739
00:30:28,400 --> 00:30:31,960
coming back to it. Yeah, Like I don't know, Like

740
00:30:32,119 --> 00:30:33,880
I you know, I guess Metro Prime four, we know

741
00:30:33,920 --> 00:30:35,319
that is going to have you know, you can use

742
00:30:35,359 --> 00:30:37,160
most controls through the first person shooter. But it just

743
00:30:37,200 --> 00:30:40,240
seems like so weird. I wonder how much like money

744
00:30:40,240 --> 00:30:42,440
of R and D went into like building this most

745
00:30:42,440 --> 00:30:44,359
functionality to get to work and then just like to

746
00:30:44,440 --> 00:30:47,599
not really use it or especially at launch, for it

747
00:30:47,640 --> 00:30:49,359
to just not really be a feature you can use

748
00:30:49,480 --> 00:30:50,319
is super weird to me.

749
00:30:51,680 --> 00:30:54,519
Speaker 3: Yeah, I imagined, you know, you highlighting that they could

750
00:30:54,519 --> 00:30:57,279
have maybe could have been the idea that maybe do

751
00:30:57,319 --> 00:30:59,160
a new Mario paint in the future. With switch To,

752
00:30:59,319 --> 00:31:00,960
I don't think that it's a written off idea. I

753
00:31:01,000 --> 00:31:02,720
feel like you could see something like that come around

754
00:31:02,759 --> 00:31:03,240
the corner.

755
00:31:03,920 --> 00:31:07,240
Speaker 1: Yeah, I mean, I think it will get more. There

756
00:31:07,240 --> 00:31:08,799
will be a lot more third parties that are taking

757
00:31:08,799 --> 00:31:10,680
advantage of it too in the future, and maybe you

758
00:31:10,680 --> 00:31:13,400
could see like, oh, games that were only ever on

759
00:31:13,519 --> 00:31:17,279
PC because they kind of require mouse, like for example,

760
00:31:17,319 --> 00:31:19,359
Potion Problem, a game I would never consider like port

761
00:31:19,359 --> 00:31:20,799
to a console because I only ever built it with

762
00:31:20,839 --> 00:31:23,640
like most controls in mind. But like now maybe maybe

763
00:31:23,920 --> 00:31:25,079
I'm not going to do it because I think it'd

764
00:31:25,119 --> 00:31:27,279
be really expensive. But like you know, that's like a

765
00:31:27,319 --> 00:31:29,519
thing that other developers might look at and see as

766
00:31:29,519 --> 00:31:31,920
like an opportunity. But I know one of the big

767
00:31:31,960 --> 00:31:33,799
things that Switched to, like a lot of thing that's

768
00:31:33,799 --> 00:31:36,680
come out, is that, like Nintendo was not good about

769
00:31:36,720 --> 00:31:40,759
giving dev kits to many people at all to make

770
00:31:40,880 --> 00:31:42,920
games for the console. That's why it's taken so long

771
00:31:43,599 --> 00:31:45,599
to get like a lot of ports and things that

772
00:31:45,680 --> 00:31:47,880
might seem like slam dunks, but it's just taken so long.

773
00:31:48,319 --> 00:31:49,839
And so I think that's probably a big reason it's

774
00:31:49,839 --> 00:31:52,440
like not a lot of the developers making games for

775
00:31:52,519 --> 00:31:54,799
the switch to I've even had the tech that long

776
00:31:54,880 --> 00:31:56,640
to figure out how it can work and get it

777
00:31:56,640 --> 00:31:58,880
to program with their game correctly. So I think we'll

778
00:31:58,880 --> 00:32:01,000
see more of it over time, but right now it

779
00:32:01,039 --> 00:32:03,839
just seems like such a kind of weird miss of

780
00:32:03,880 --> 00:32:06,359
a feature. So I'm really curious to see, like two

781
00:32:06,440 --> 00:32:08,799
years from now when we look back on it, like,

782
00:32:08,920 --> 00:32:10,680
what how is this most functionality?

783
00:32:10,720 --> 00:32:11,400
Speaker 2: Is it a thing we use?

784
00:32:11,480 --> 00:32:12,759
Speaker 1: Is it a thing we're excited for? Is I think

785
00:32:12,759 --> 00:32:14,559
we care about? Is any thing the developers care about?

786
00:32:15,000 --> 00:32:16,640
Because it didn't even seem to be like some gimmick

787
00:32:16,680 --> 00:32:19,160
for some launch title, Like I don't think anyone like

788
00:32:19,240 --> 00:32:20,880
bought Welcome to or just be like, oh I really

789
00:32:20,920 --> 00:32:24,440
want to see the most most functionality works, so kind

790
00:32:24,559 --> 00:32:26,680
a kind of a weird I don't know, just decision

791
00:32:26,720 --> 00:32:28,599
all around. And then the other thing I found funny

792
00:32:28,599 --> 00:32:31,599
about Mario Pain is there are like two mini games

793
00:32:31,599 --> 00:32:33,880
in there as well, and one of them is essentially

794
00:32:33,920 --> 00:32:35,359
like a you have a fly swatter and then it

795
00:32:35,359 --> 00:32:37,720
will flies fly across the screen and use the you know,

796
00:32:37,759 --> 00:32:39,720
mouse to track them. Down and smack them with a swatter,

797
00:32:40,079 --> 00:32:41,599
which I think might be a similar thing. It's in

798
00:32:41,640 --> 00:32:44,240
Welcome to Her actually funnily enough. But then also I

799
00:32:44,279 --> 00:32:49,000
played a Mario some Mario or not Mario Warrio Warrio

800
00:32:49,119 --> 00:32:52,160
ware game recently and it had that same minigame of

801
00:32:52,200 --> 00:32:53,799
like the fly swatter, and I never realized that there's

802
00:32:53,799 --> 00:32:55,400
a reference because a lot of the Warrior where mini

803
00:32:55,440 --> 00:32:57,240
games are like references, like you do a little bit

804
00:32:57,240 --> 00:32:59,000
for Mario, a little bit from this game of that game.

805
00:32:59,319 --> 00:33:01,039
So I never realized that the fly swater thing was

806
00:33:01,079 --> 00:33:02,759
like just ripped from Mario Paint, which is kind of

807
00:33:02,759 --> 00:33:05,799
a fun, I don't know, fun weird little connection of

808
00:33:05,799 --> 00:33:09,240
like Nintendo history. So yeah, I don't know. I spent

809
00:33:09,319 --> 00:33:11,160
like ten to fifteen minutes screw now with this thing

810
00:33:11,680 --> 00:33:13,839
interesting to do, just to see how the most functionality works.

811
00:33:13,880 --> 00:33:15,680
But yeah, weird to me that it was not a

812
00:33:15,759 --> 00:33:18,799
launch title. But there you go, Mario Paint. I guess

813
00:33:18,799 --> 00:33:20,279
this is a finally chance for them to port this

814
00:33:20,319 --> 00:33:22,599
game because they don't need to make new hardware for

815
00:33:22,640 --> 00:33:24,640
people to play because it's just built them into console.

816
00:33:24,759 --> 00:33:27,559
Speaker 2: So weird Nintendo stuff. I love it.

817
00:33:29,200 --> 00:33:31,680
Speaker 1: Okay, how about with that, we hoped to our first

818
00:33:32,480 --> 00:33:35,160
at break. We'll be right back to talk about the

819
00:33:35,279 --> 00:33:35,920
Nintendo Direct.

820
00:33:35,920 --> 00:33:40,519
Speaker 2: We'll be right back. Okay, we are back.

821
00:33:40,599 --> 00:33:44,440
Speaker 1: So last week there was a much rumored Nintendo Direct.

822
00:33:44,839 --> 00:33:46,880
There are a lot of rumors murmurs that this was

823
00:33:46,880 --> 00:33:49,839
happening in the month of July, and it's funny that

824
00:33:49,880 --> 00:33:52,160
literally happened on the last day of July, so technically

825
00:33:52,200 --> 00:33:53,799
not wrong, but yeah, it was like the longest way

826
00:33:53,799 --> 00:33:56,400
you could possibly ask for. It makes a lot of sense.

827
00:33:56,400 --> 00:33:58,960
I feel like that usually Nintendo does a direct in

828
00:33:59,000 --> 00:34:00,880
like Juni or July, and it made a lot of

829
00:34:00,880 --> 00:34:02,960
sense to wait until down Kongo Bananza comes out to

830
00:34:03,000 --> 00:34:04,880
do one after that. Now they want to advertise some

831
00:34:04,920 --> 00:34:06,960
new stuff then. I think maybe the surprise for a

832
00:34:07,000 --> 00:34:10,000
lot of people was that it was in Hindo partner direct,

833
00:34:10,079 --> 00:34:12,519
so meaning no first party games. The only thing that

834
00:34:12,719 --> 00:34:16,760
was really a Nintendo in there was Zelda Age of

835
00:34:16,800 --> 00:34:19,599
Calamity wherever that new Iral Warriors game is, because that's

836
00:34:19,599 --> 00:34:22,639
not actually developed by Nintendo, just published by them, So yeah,

837
00:34:22,639 --> 00:34:24,800
it's a Nintendo partner director was like twenty five thirty

838
00:34:24,800 --> 00:34:26,800
minutes long or something like that. Taylor, I know you

839
00:34:26,880 --> 00:34:28,599
and I both kind of just skimmed through it because

840
00:34:28,599 --> 00:34:30,519
there was not a whole lot of big, exciting things

841
00:34:30,559 --> 00:34:33,000
in there. But I guess maybe my question that is

842
00:34:33,039 --> 00:34:34,679
because like neither of us are think are super jazz

843
00:34:34,679 --> 00:34:36,199
about this. There are a few games to talk about,

844
00:34:36,239 --> 00:34:38,559
but I think maybe my main question for you is like,

845
00:34:39,639 --> 00:34:41,199
was this the right call? Was this the right call

846
00:34:41,199 --> 00:34:43,679
to do? Just like a complete snoozer of a direct,

847
00:34:43,719 --> 00:34:46,960
like as the first direct post launch of this new console.

848
00:34:47,320 --> 00:34:49,559
Does this matter at all, like the fact that they

849
00:34:49,559 --> 00:34:51,559
just kind of put this thing out there, or should

850
00:34:51,559 --> 00:34:53,320
they have like maybe waited a month or two until

851
00:34:53,320 --> 00:34:54,840
they had a little bit more sauce to announce, like

852
00:34:54,880 --> 00:34:57,360
a Metroid release date or other things like that.

853
00:34:57,559 --> 00:34:59,119
Speaker 3: I would have loved a little bit more sauce, to

854
00:34:59,119 --> 00:35:02,599
be honest, some thing heavy here. Because yes, the console

855
00:35:02,679 --> 00:35:05,400
came out, people went crazy got Mario Kart. That's great,

856
00:35:05,480 --> 00:35:07,679
But there are people like me that aren't hopping on

857
00:35:07,679 --> 00:35:09,800
the Donkey Kong train right away the games. You know,

858
00:35:09,840 --> 00:35:12,039
it's done great, it's well reviewed, and people are excited

859
00:35:12,039 --> 00:35:13,360
about it, but there's still a lot of us that

860
00:35:13,440 --> 00:35:17,119
want something else on top of there. I'm happy I

861
00:35:17,119 --> 00:35:19,559
can play my Switch one catalog. That's fantastic. I'm happy

862
00:35:19,559 --> 00:35:21,159
if they're adding games to Switch Online, but it would

863
00:35:21,199 --> 00:35:23,960
have been nice to get some something else. And I'm

864
00:35:23,960 --> 00:35:25,880
not saying it has to be first party stuff because

865
00:35:25,880 --> 00:35:30,559
you said it's it's third party presentation direct, which is fine.

866
00:35:30,679 --> 00:35:34,800
So give us something, you know, something third party in

867
00:35:34,800 --> 00:35:36,760
there that could be really exciting. Would a fire emblem

868
00:35:36,800 --> 00:35:37,599
be a third party?

869
00:35:38,719 --> 00:35:42,320
Speaker 1: No that they're owned by Nintendo.

870
00:35:41,519 --> 00:35:46,400
Speaker 3: Okay, okay, gosh, then I mean there's got to be

871
00:35:46,440 --> 00:35:48,400
something that they could just pop in there with It

872
00:35:48,440 --> 00:35:51,639
would be exciting. I mean, yeah, I mean another console,

873
00:35:51,679 --> 00:35:54,599
maybe like an xbox Y title or something.

874
00:35:55,400 --> 00:35:55,880
Speaker 2: Yeah, I get.

875
00:35:56,000 --> 00:35:58,840
Speaker 1: I mean I assume that's gonna be happening. I think

876
00:35:58,960 --> 00:36:01,079
for Xbox I wouldn't be surprised if it was a

877
00:36:01,119 --> 00:36:03,639
similar thing where a lot of developers haven't had the

878
00:36:04,000 --> 00:36:06,559
like dev kits to make the Switch two games yet,

879
00:36:07,480 --> 00:36:09,280
or like maybe they just have it more recently. So

880
00:36:09,320 --> 00:36:10,760
I think it might take a bit of time. Just

881
00:36:10,800 --> 00:36:13,880
because of hearing how Nintendo's really slow to roll those

882
00:36:13,880 --> 00:36:16,360
out to people, I think that maybe that's the hold

883
00:36:16,440 --> 00:36:18,119
up then, is like maybe we'll start to see a

884
00:36:18,159 --> 00:36:20,119
bunch more of those Xbox games come over when they

885
00:36:20,159 --> 00:36:22,960
can determine, Okay, which games can like actually run.

886
00:36:22,800 --> 00:36:24,000
Speaker 2: On the switch too.

887
00:36:24,199 --> 00:36:25,719
Speaker 1: You know, it's more powerful now, but it's still not

888
00:36:25,760 --> 00:36:27,760
super powerful, So I don't know what the I don't

889
00:36:27,800 --> 00:36:29,280
know what that actually is. Like, I don't know if

890
00:36:29,320 --> 00:36:31,559
it will be a lot of games, like in terms

891
00:36:31,599 --> 00:36:33,000
of the newer stuff, obviously they can go for like

892
00:36:33,039 --> 00:36:34,679
some of the back catalog things, but in terms of

893
00:36:34,679 --> 00:36:36,119
like things that are actually gonna sell make a lot

894
00:36:36,119 --> 00:36:38,679
of money, like I don't know, like hell Blade two

895
00:36:38,840 --> 00:36:42,760
certainly won't run on the switch, like a Vowed wouldn't

896
00:36:42,840 --> 00:36:44,400
run on there. I'm trying to think of the recent

897
00:36:44,519 --> 00:36:47,039
Xbox games, like I just don't think like a Pentiment

898
00:36:47,079 --> 00:36:48,639
and Grounded are the ones that kind of made sense.

899
00:36:48,639 --> 00:36:50,840
Toe if Thieves and like they've done those ones now

900
00:36:50,920 --> 00:36:53,239
or I guess, wait, see if Thieves was just PlayStation

901
00:36:53,400 --> 00:36:56,079
not switch actually right, so maybe see if Thieves would

902
00:36:56,079 --> 00:36:58,679
be a good one to come over to switch too.

903
00:36:58,679 --> 00:37:00,599
I'm sure that could run on a switch at this

904
00:37:00,679 --> 00:37:03,840
point in time. I would hope, at least I would hope,

905
00:37:04,280 --> 00:37:06,360
But then yeah, there, I know that this wasn't in

906
00:37:06,400 --> 00:37:08,239
my show notes or anything. But this is another thing

907
00:37:08,280 --> 00:37:13,280
too that recently kind of floating around that PlayStation had

908
00:37:13,280 --> 00:37:17,480
some like job listings for developers interested in like porting

909
00:37:17,559 --> 00:37:21,599
games over to Switch and Xbox as well. Actually, so

910
00:37:21,639 --> 00:37:23,840
it seems like PlayStation, you know, they've done a little

911
00:37:23,840 --> 00:37:25,840
bit of it now with like games like pad Upon,

912
00:37:25,960 --> 00:37:29,480
they have that Horizon Lego game, and obviously they're doing

913
00:37:29,519 --> 00:37:31,639
more PC things, but it seems like that might be

914
00:37:31,679 --> 00:37:34,480
the future for PlayStation as well, which makes a lot

915
00:37:34,519 --> 00:37:36,440
of sense. You know, we've heard so much turmoil in

916
00:37:36,480 --> 00:37:38,280
the industry is because games are so expensive to make,

917
00:37:38,320 --> 00:37:40,599
that takes so long to make. Why not put them

918
00:37:40,639 --> 00:37:42,559
on more consoles? You make a lot more money and

919
00:37:42,559 --> 00:37:45,039
then it's just easier for everything to be sustainable. It

920
00:37:45,079 --> 00:37:46,440
takes a little bit more work to poort it to

921
00:37:46,480 --> 00:37:48,719
other consoles, especially something like a switch to which is

922
00:37:48,880 --> 00:37:51,039
less powerful, but I think it's the way to go.

923
00:37:51,119 --> 00:37:53,360
So I think we'll probably start seeing that for PlayStation

924
00:37:53,400 --> 00:37:55,360
as well. But I think those things are just going

925
00:37:55,400 --> 00:37:56,559
to take a bit of time, Like I think it

926
00:37:56,639 --> 00:38:00,079
might be a couple of years. I'll say it at

927
00:38:00,159 --> 00:38:02,719
least a year, maybe two years before like every one

928
00:38:02,719 --> 00:38:05,679
of these Nintendo directs, like has a couple heavy hitter

929
00:38:06,239 --> 00:38:09,000
like Xbox or PlayStation games that it gets poureded over,

930
00:38:09,360 --> 00:38:11,079
but even those like, yes, they would be in a

931
00:38:11,119 --> 00:38:13,159
partner showcase like this, but I also think those would

932
00:38:13,159 --> 00:38:15,480
probably likely be things that would be in the main

933
00:38:15,559 --> 00:38:17,480
Nintendo directs, you know, because not everything in a big

934
00:38:17,559 --> 00:38:19,480
Nintendo direct is first party. A lot of it is

935
00:38:19,559 --> 00:38:20,960
third part of stuff as well, like the things that

936
00:38:20,960 --> 00:38:23,599
are big or exciting, But I think we'd probably see

937
00:38:23,639 --> 00:38:24,920
them in there too, Like if they ever do a

938
00:38:24,920 --> 00:38:27,239
Halo thing, you know, that's gonna be like that could

939
00:38:27,239 --> 00:38:29,920
be a show closer ender, Like that's a huge that's

940
00:38:29,920 --> 00:38:31,639
a huge thing to get in there, right, So I

941
00:38:31,679 --> 00:38:32,880
think we'll I think we'll start to see it, but

942
00:38:32,920 --> 00:38:36,719
I think it'll take a bit more time unfortunately. So yeah,

943
00:38:37,039 --> 00:38:38,880
to your points, like I don't know what those games are.

944
00:38:38,920 --> 00:38:40,400
To some extent, it's like you kind of need to

945
00:38:40,880 --> 00:38:42,519
wait for the third parties. But to me it just

946
00:38:42,559 --> 00:38:45,079
seemed like, I don't know, I guess a couple of

947
00:38:45,079 --> 00:38:46,920
these things are coming out, Like there wasn't out now

948
00:38:47,000 --> 00:38:49,039
today game. There's a couple of things coming out soon,

949
00:38:49,079 --> 00:38:50,599
So I guess you want to get those release dates

950
00:38:50,599 --> 00:38:53,119
out there, But to me, I don't know, I feel

951
00:38:53,119 --> 00:38:55,000
like they maybe should have had a bit more sauce

952
00:38:55,480 --> 00:38:59,360
saved there for like what is your first direct afterwards?

953
00:38:59,360 --> 00:39:00,519
And of course a lot of that is like we

954
00:39:00,559 --> 00:39:01,719
build up the hype on our own.

955
00:39:01,960 --> 00:39:02,480
Speaker 2: We don't know.

956
00:39:02,519 --> 00:39:04,800
Speaker 1: We hear the you know, rumor that there's gonna be

957
00:39:04,840 --> 00:39:06,239
an intending direct, but we don't hear the rumor that

958
00:39:06,280 --> 00:39:07,760
it's going to be a partner showcase, and so it

959
00:39:07,800 --> 00:39:10,920
kind of changes the context of it. But yeah, I

960
00:39:10,920 --> 00:39:13,360
don't know. I just thought it was interesting. I'm thinking

961
00:39:13,800 --> 00:39:16,280
because the September is another classic slot where we used

962
00:39:16,280 --> 00:39:18,000
to get an intended direct. There's been a lot of

963
00:39:18,079 --> 00:39:20,719
rumor of like is Metro Prime delayed? What's going on

964
00:39:20,760 --> 00:39:22,079
with that game? Sounds like they don't have a release

965
00:39:22,159 --> 00:39:23,719
date to announce yet because they just don't know it

966
00:39:23,760 --> 00:39:25,639
because the game's taking a bit longer.

967
00:39:25,440 --> 00:39:25,960
Speaker 2: Than they hoped for.

968
00:39:26,320 --> 00:39:28,480
Speaker 1: But they have still confirmed that like it's happened this

969
00:39:28,599 --> 00:39:30,639
year still, so don't worry about that. So I feel

970
00:39:30,679 --> 00:39:33,199
like September would be a good time reaffirm a lot

971
00:39:33,199 --> 00:39:35,440
of their release dates, getting new Pokemon trailer, get a

972
00:39:35,480 --> 00:39:38,599
new what else do they have coming out? Age of Calamity,

973
00:39:38,679 --> 00:39:41,000
whatever trailer in there, get the Metroid, get the Kirby

974
00:39:41,079 --> 00:39:43,800
aer Riders release date, like some other first part of things.

975
00:39:44,239 --> 00:39:46,400
Maybe one or two surprises, but maybe even those would

976
00:39:46,400 --> 00:39:48,800
be more like twenty twenty six things. But I feel

977
00:39:48,840 --> 00:39:51,199
like September makes sense to me, as like the next

978
00:39:51,599 --> 00:39:54,760
actual big juicy intended direct that's like forty five minutes long. Yeah,

979
00:39:54,800 --> 00:39:56,360
has a bunch of sauce in there. I think that

980
00:39:56,400 --> 00:39:58,800
I think that would make a lot of sense. Yeah,

981
00:39:59,039 --> 00:40:02,239
because I remember and recently was like I don't think

982
00:40:02,320 --> 00:40:05,800
Drag and Drive like that the wheelchair switched to game

983
00:40:05,840 --> 00:40:07,679
like had or released it until recently, and then they

984
00:40:07,719 --> 00:40:10,639
just announced it in a in the Nintendo Today app,

985
00:40:10,960 --> 00:40:13,079
and people are like, that's really weird, especially if there's

986
00:40:13,079 --> 00:40:15,800
a rumor of this Nintendo direct coming out. But that

987
00:40:15,800 --> 00:40:17,239
feels like a thing where you break the rules and

988
00:40:17,280 --> 00:40:19,679
you just put that trailer in this direct, Like I

989
00:40:19,679 --> 00:40:21,519
don't know if people would care, like, oh, that's a

990
00:40:21,559 --> 00:40:23,639
Nintendo game, you can't put that in a partner showcase.

991
00:40:23,679 --> 00:40:25,960
Like I guess that kind of ruins what these things mean.

992
00:40:26,079 --> 00:40:30,039
But anyway, just any I was not the things I

993
00:40:30,039 --> 00:40:31,880
think about when I hear a Nintendo to get a

994
00:40:31,920 --> 00:40:35,079
route announced. I think about all these other things. But anyway,

995
00:40:35,119 --> 00:40:37,159
I gave you a list of games that I was

996
00:40:37,239 --> 00:40:39,440
kind of intrigued to talk about. Was there anything outside

997
00:40:39,440 --> 00:40:42,320
of that list I provided you that that caught your fancy?

998
00:40:43,400 --> 00:40:47,079
Speaker 3: No, I mean I kind of perused over the Hirol Warriors,

999
00:40:47,119 --> 00:40:50,119
but it's it's I played on the WIU and I

1000
00:40:50,119 --> 00:40:52,519
thought that was cool, but I've never really been super

1001
00:40:52,559 --> 00:40:56,880
engaged with it. What was the other one? There was

1002
00:40:57,000 --> 00:41:01,960
one other one that I sow. I mean, just dance.

1003
00:41:01,960 --> 00:41:04,159
I'm always down for some just dance. And if I

1004
00:41:04,199 --> 00:41:06,159
had more time, I would love to commit so much

1005
00:41:06,159 --> 00:41:09,199
of my time to the Monster Hunter franchise. Oh yeah,

1006
00:41:09,239 --> 00:41:11,039
That's always kind of piqued my interest. And the only

1007
00:41:11,039 --> 00:41:13,119
times I've actually gotten to play it really is just

1008
00:41:13,159 --> 00:41:15,239
when Ruben. Oh he's always on top of getting the

1009
00:41:15,280 --> 00:41:18,599
latest ones. Yeah, I'm usually whenever I'm with him where

1010
00:41:18,599 --> 00:41:19,719
we're playing Monster Hunter.

1011
00:41:19,960 --> 00:41:22,800
Speaker 1: But uh yeah, yeah, because I feel like, you know,

1012
00:41:22,840 --> 00:41:25,199
for a lot of people, you know a lot of

1013
00:41:25,199 --> 00:41:27,320
the announcement, especially in this direct, but even just over

1014
00:41:27,360 --> 00:41:29,480
the switch over the years and people I think people

1015
00:41:29,519 --> 00:41:31,519
thought with the switch to be even more powerful, maybe

1016
00:41:31,519 --> 00:41:34,320
be different, but like the switch To is still behind

1017
00:41:34,360 --> 00:41:36,159
the Xbox in the PlayStation in terms of power. So

1018
00:41:36,199 --> 00:41:38,199
the games are getting are still going to be a

1019
00:41:38,239 --> 00:41:40,400
lot of ports of older games, but now we can

1020
00:41:40,440 --> 00:41:43,039
get like more things from the PS four Xbox one

1021
00:41:43,159 --> 00:41:45,039
era type stuff. And so that's what a lot of

1022
00:41:45,039 --> 00:41:47,840
this was was like, Oh, here's this game that's finally

1023
00:41:47,880 --> 00:41:49,639
coming to the switch To that you've been able to

1024
00:41:49,639 --> 00:41:51,760
play for the last like five, six, seven, eight years,

1025
00:41:51,760 --> 00:41:53,199
that kind of thing. And I feel like for a

1026
00:41:53,199 --> 00:41:54,840
lot of people that can still be exciting and even

1027
00:41:54,840 --> 00:41:56,920
for me too for certain games, but I feel like

1028
00:41:56,960 --> 00:41:59,559
for you, you don't really use the switch handhell at all, right,

1029
00:41:59,599 --> 00:42:01,360
Like this is home console for you, pretty.

1030
00:42:01,639 --> 00:42:02,519
Speaker 3: Yeah, I'm not using it.

1031
00:42:02,599 --> 00:42:05,239
Speaker 1: Yeah, So I feel like the cell of like oh

1032
00:42:05,280 --> 00:42:06,920
I can play this on the go now is just

1033
00:42:06,960 --> 00:42:08,559
not really a thing for you, right, So I feel

1034
00:42:08,559 --> 00:42:10,880
like that probably greatly lessens the amount of third party

1035
00:42:10,880 --> 00:42:12,880
games coming over that would be exciting for you, just

1036
00:42:12,920 --> 00:42:15,320
because like you're not going to use that feature. Really,

1037
00:42:15,440 --> 00:42:18,079
that's just your lifestyle with it. Yeah, yes, so that

1038
00:42:18,119 --> 00:42:22,079
makes sense. Okay, So jumping over to my list, and

1039
00:42:22,119 --> 00:42:24,280
it's not the super long list, so we'll just go

1040
00:42:24,360 --> 00:42:26,719
through it first. One is a game that was also

1041
00:42:26,840 --> 00:42:30,519
heavily rumored, so many rumors this month is Plants Versus

1042
00:42:30,639 --> 00:42:33,920
Zombies Replanted, which is coming out in October. So this

1043
00:42:34,000 --> 00:42:37,239
is a pretty much a remaster I guess of Plants

1044
00:42:37,320 --> 00:42:39,199
Versus Zombies, which is like fifteen years old now, which

1045
00:42:39,239 --> 00:42:42,440
is crazy me that's been that long. But yeah, the

1046
00:42:42,840 --> 00:42:44,840
game is old enough that it never even had wide

1047
00:42:44,840 --> 00:42:47,559
screen in the original version, so it's obviously it's now

1048
00:42:47,559 --> 00:42:49,840
a wide screen. They pretty much kept all the visuals

1049
00:42:49,880 --> 00:42:51,679
the exact same, but just like gloss them up, which

1050
00:42:51,719 --> 00:42:53,960
is great because that original art style is really solid.

1051
00:42:54,239 --> 00:42:57,400
There's new levels in here. There's like challenge modes, like

1052
00:42:57,039 --> 00:43:00,559
a like a what is it called, like atlet type

1053
00:43:00,599 --> 00:43:02,840
run where like if you yeah, if you die, you

1054
00:43:02,880 --> 00:43:04,639
have to start the whole thing over something like that.

1055
00:43:05,440 --> 00:43:07,280
So this is coming out to the switch for me.

1056
00:43:08,159 --> 00:43:10,679
I'm gonna buy this game again. Yeah, I haven't played it.

1057
00:43:10,760 --> 00:43:12,800
I actually played it somewhat recently, put on like just

1058
00:43:12,840 --> 00:43:14,239
a few levels of it, but I think this is

1059
00:43:14,440 --> 00:43:15,920
a good way to get back into it. Having it

1060
00:43:15,960 --> 00:43:18,480
on the go is a big plus for me. Having

1061
00:43:18,719 --> 00:43:20,760
just it touched up get some new levels in there

1062
00:43:21,119 --> 00:43:23,320
is exciting and also his co op which I'm curious

1063
00:43:23,320 --> 00:43:24,960
to see how that plays in the mix. I wonder

1064
00:43:24,960 --> 00:43:26,719
if it's could be an interesting gauntlet game, if there's

1065
00:43:26,760 --> 00:43:29,400
like a competitive element to it. We could play against

1066
00:43:29,400 --> 00:43:31,039
each other at least, mean Kirkland could play it on

1067
00:43:31,079 --> 00:43:32,960
the stream at some point because we both love this.

1068
00:43:33,079 --> 00:43:35,360
But did you ever play Plants Verse Zombies back in

1069
00:43:35,400 --> 00:43:36,880
the day, because I feel like it should be a

1070
00:43:36,920 --> 00:43:39,280
tailor game, but I don't know, but I don't know

1071
00:43:39,280 --> 00:43:40,159
if you actually played it.

1072
00:43:40,599 --> 00:43:43,280
Speaker 3: Yeah, when Plants Versus Obvious came out on my phone

1073
00:43:43,840 --> 00:43:46,320
while my iPod touched back of the day, I was

1074
00:43:46,360 --> 00:43:50,000
playing the living daylights out of it. I love that

1075
00:43:50,039 --> 00:43:52,639
original one, yeah, so very much. It's such a classic.

1076
00:43:52,679 --> 00:43:55,719
And I always wanted to get into Garden Warfare because

1077
00:43:55,719 --> 00:43:58,599
I thought that was such a cool upgrade to the game.

1078
00:43:58,880 --> 00:44:01,480
Just it was so real and that was I meaneah,

1079
00:44:01,480 --> 00:44:03,480
of course it's ea. But that was done like yeah,

1080
00:44:03,840 --> 00:44:07,320
same same, you know, same thing as you know, Star

1081
00:44:07,320 --> 00:44:09,440
Wars Battlefront just circulating around that time, and I was

1082
00:44:09,519 --> 00:44:12,599
just I was so pumped. So this has me really

1083
00:44:12,679 --> 00:44:16,159
really stoked to be honest. The fact that it's gonna

1084
00:44:16,199 --> 00:44:19,360
be on switch is just it's fantastic. And I didn't

1085
00:44:19,360 --> 00:44:20,880
see a price point. Did they put a price point

1086
00:44:20,880 --> 00:44:21,199
on there?

1087
00:44:21,400 --> 00:44:24,280
Speaker 2: Thirty bucks?

1088
00:44:26,599 --> 00:44:28,280
Speaker 3: You know they made It's not like it's just a

1089
00:44:28,320 --> 00:44:30,280
carbon copy of that original one. When I was looking

1090
00:44:30,280 --> 00:44:32,519
at it, they definitely made some upgrades to it. Obviously

1091
00:44:32,599 --> 00:44:34,800
visually there's an upgrade, but just some gameplay stuff too.

1092
00:44:34,840 --> 00:44:38,239
It seems like they've added some new things. So, uh,

1093
00:44:38,639 --> 00:44:42,719
thirty is deep. I feel like for it, i'd feel

1094
00:44:42,719 --> 00:44:47,079
comfortable anywhere below twenty interesting.

1095
00:44:47,559 --> 00:44:49,239
Speaker 1: Yeah, I mean when I originally saw it, like on

1096
00:44:49,280 --> 00:44:51,239
the US store as twenty bucks, I'm like, oh, that's perfect.

1097
00:44:51,280 --> 00:44:53,800
Then convert that over thirty buck. Yeah, okay, fine, I

1098
00:44:53,800 --> 00:44:56,039
guess that makes sense. I'm still yeah, I'm still gonna

1099
00:44:56,039 --> 00:44:58,400
pick it up. I think that might be Like I

1100
00:44:58,440 --> 00:45:01,280
guess we kind of raised seeing what is actually added

1101
00:45:01,320 --> 00:45:02,760
to this. You know, I talked about the new levels

1102
00:45:02,760 --> 00:45:05,360
and stuff. But it's funny the trailer that's in the

1103
00:45:05,440 --> 00:45:08,079
direct doesn't really show or tell you anything other than like,

1104
00:45:08,119 --> 00:45:09,880
obviously the game would be widescreening and the look and

1105
00:45:09,920 --> 00:45:11,880
you can see the visuals of it, but it's only

1106
00:45:12,000 --> 00:45:14,679
like afterwards. Now that it's announced, there's like a Steam page.

1107
00:45:14,679 --> 00:45:14,800
Speaker 3: Four.

1108
00:45:14,840 --> 00:45:16,039
Speaker 1: You can go on the Steam page and there's like

1109
00:45:16,039 --> 00:45:18,000
all the info about all the stuff that's new, and

1110
00:45:18,039 --> 00:45:19,719
that's where it confirms the new levels and things. So

1111
00:45:19,920 --> 00:45:21,760
I don't really know how much that's gonna be. But

1112
00:45:21,800 --> 00:45:24,199
I mean I remember that original game being like, you know,

1113
00:45:24,320 --> 00:45:26,480
offering obviously a ton of replaybility is it's just fun

1114
00:45:26,519 --> 00:45:29,679
to play over and over again, but also like bonus levels,

1115
00:45:29,760 --> 00:45:32,079
challenge missions, all that kind of stuff, different modes and

1116
00:45:32,119 --> 00:45:34,239
things like that. So I feel like there's a lot

1117
00:45:34,320 --> 00:45:36,519
to do in this game generally speaking, So for me,

1118
00:45:36,559 --> 00:45:38,360
I think it'll be worth it. And yeah, it's funny

1119
00:45:38,360 --> 00:45:40,039
you mentioned like this obviously was a game, big game

1120
00:45:40,119 --> 00:45:42,039
on the phone like mobile game back in the day.

1121
00:45:42,159 --> 00:45:44,119
I only ever had it on Steam and played it there,

1122
00:45:44,960 --> 00:45:46,559
so I guess I could just pick up my phone

1123
00:45:46,599 --> 00:45:48,519
right now, But I don't know. Something about playing on

1124
00:45:48,519 --> 00:45:50,440
the switch. I think will be nice with the bigger screen.

1125
00:45:50,239 --> 00:45:52,239
Speaker 3: You can and I don't even it's not even listed

1126
00:45:52,280 --> 00:45:54,480
as like, I don't think you have to pay for it.

1127
00:45:54,480 --> 00:45:56,960
It's just like it has the get options.

1128
00:45:56,559 --> 00:45:58,679
Speaker 2: So bea ezactly you've bought it previously.

1129
00:45:59,360 --> 00:46:03,599
Speaker 3: Well, no, it's it's it's not because that has like

1130
00:46:03,639 --> 00:46:06,079
a download from the cloud option, which I can see

1131
00:46:06,079 --> 00:46:09,199
Plans for Zombies too has that. But I'm downloading it

1132
00:46:09,280 --> 00:46:10,599
right now. I'm gonna play it when I go to

1133
00:46:10,639 --> 00:46:11,119
bed tonight.

1134
00:46:11,159 --> 00:46:13,079
Speaker 2: And hell yeah, yeah yeah.

1135
00:46:13,360 --> 00:46:16,039
Speaker 1: Because when I booted up recently, because I think I

1136
00:46:16,039 --> 00:46:18,159
did after me and Kirkland did like the zombie game

1137
00:46:19,159 --> 00:46:20,440
ranking thing that we did, and I was like, I

1138
00:46:20,480 --> 00:46:23,400
gotta play some PVZ and man that music because I

1139
00:46:23,400 --> 00:46:24,800
had like completely forgot about it and I don't think

1140
00:46:24,800 --> 00:46:26,360
I've heard the music in fifteen years.

1141
00:46:26,880 --> 00:46:28,480
Speaker 2: Fuck dude, that music.

1142
00:46:28,360 --> 00:46:29,159
Speaker 3: Just I can't wait.

1143
00:46:29,159 --> 00:46:31,039
Speaker 1: I bought me going I was like, oh, I'm mad

1144
00:46:31,039 --> 00:46:33,599
in this my Spotify playlist. I forgot how goddamn good

1145
00:46:33,599 --> 00:46:34,440
this music is.

1146
00:46:35,079 --> 00:46:36,360
Speaker 2: It's so freaking good.

1147
00:46:36,400 --> 00:46:39,000
Speaker 1: So yeah, I love Plans for Zombies, so for me,

1148
00:46:39,079 --> 00:46:40,559
this is yeah, this is definitely a pick up. And

1149
00:46:40,800 --> 00:46:43,760
I love the replanted title. I mean, there are some

1150
00:46:43,880 --> 00:46:47,159
games that get silly with the names of the remakes remasters.

1151
00:46:47,679 --> 00:46:49,400
Speaker 2: I like Replanted. I think that's fun.

1152
00:46:49,679 --> 00:46:51,599
Speaker 1: I think it works too, like the playfulness of their

1153
00:46:51,639 --> 00:46:53,559
like even Garden Warfare. You know, being like a kind

1154
00:46:53,599 --> 00:46:56,440
of a light pun on modern warfare. Like they're just

1155
00:46:56,480 --> 00:46:58,760
good with their good with their titles, good with their words.

1156
00:46:58,800 --> 00:47:02,559
I feel like with the plasm Versus Zombies series. Yeah,

1157
00:47:02,559 --> 00:47:04,239
I never played those games either, I think because was

1158
00:47:04,280 --> 00:47:05,360
there PVZ two.

1159
00:47:05,920 --> 00:47:07,960
Speaker 3: Yes, there's two and there's a three.

1160
00:47:08,000 --> 00:47:11,400
Speaker 1: It looks like okay, I think they changed stuff with those.

1161
00:47:11,480 --> 00:47:13,920
I feel like people always just talk about the original.

1162
00:47:13,920 --> 00:47:16,039
I don't know if they just maybe they were riddled

1163
00:47:16,039 --> 00:47:17,920
to ads and only on the mobile phone or something

1164
00:47:17,960 --> 00:47:21,199
like that. That's probably what it was. But uh yeah,

1165
00:47:21,199 --> 00:47:23,599
I never played Garden Warf or anything, but man, yeah,

1166
00:47:23,719 --> 00:47:26,679
for me, it's definitely be a pick up. Uh so yeah,

1167
00:47:26,760 --> 00:47:31,039
looking looking for this would be before our November stream,

1168
00:47:31,119 --> 00:47:33,119
so maybe we could do some co op on the stream.

1169
00:47:33,159 --> 00:47:34,880
Speaker 2: I'll pick up on the switch. That could be fun.

1170
00:47:35,079 --> 00:47:35,280
Speaker 3: Yeah.

1171
00:47:35,280 --> 00:47:35,719
Speaker 2: I don't even know.

1172
00:47:35,719 --> 00:47:36,920
Speaker 1: I don't know what the call up will be like,

1173
00:47:36,960 --> 00:47:38,400
but yeah, it'd be fun to try that out.

1174
00:47:38,719 --> 00:47:39,119
Speaker 3: Mm hmm.

1175
00:47:40,639 --> 00:47:44,880
Speaker 1: Hell yeah, Plans for Zombies is the best. Okay, this

1176
00:47:44,920 --> 00:47:46,800
game I brought you might maybe you were surprised that

1177
00:47:46,840 --> 00:47:48,280
I wanted to bring this one up, But there's this

1178
00:47:48,320 --> 00:47:50,639
game that wasn't out now game, so it's out, you know,

1179
00:47:50,719 --> 00:47:53,480
as a few days ago at this point. Chilling by

1180
00:47:53,559 --> 00:47:57,519
the Campfire is a new game for the Switch to

1181
00:47:58,639 --> 00:48:03,119
where you and your homies build a campfire. It's exactly

1182
00:48:03,199 --> 00:48:05,679
as the game suggests. You can have up to four

1183
00:48:05,719 --> 00:48:08,159
player co op and it has the camera integration so

1184
00:48:08,159 --> 00:48:10,840
you can see your freaky version of your friends at

1185
00:48:10,840 --> 00:48:13,559
this campfire. And it's pretty much like a simulator game,

1186
00:48:13,599 --> 00:48:16,480
like you put you put logs in there, you put

1187
00:48:16,519 --> 00:48:19,480
different fuel whatever, you build the campfire up and that's it.

1188
00:48:19,519 --> 00:48:21,400
Like it's not a big survival game. You just build

1189
00:48:21,400 --> 00:48:23,880
a campfire and you just chill by it. This game

1190
00:48:24,000 --> 00:48:25,920
is twenty dollars, which is insane to me, Like this

1191
00:48:25,960 --> 00:48:28,840
should be I feel like five or ten or whatever,

1192
00:48:29,079 --> 00:48:31,360
ten maximum. I feel like for what this game is,

1193
00:48:31,400 --> 00:48:33,559
maybe I'm underestimated it, but it doesn't seem like it

1194
00:48:33,599 --> 00:48:35,960
has much to it other than literally just like a

1195
00:48:36,039 --> 00:48:39,320
ViBe's place to hang out, which it which is crazy

1196
00:48:39,320 --> 00:48:41,519
to me. But the reason I wanted to bring this up, Taylor,

1197
00:48:41,559 --> 00:48:43,400
is because one of the game ideas I've had to

1198
00:48:43,440 --> 00:48:46,360
do over the years was like what and no one

1199
00:48:46,440 --> 00:48:48,320
steal this idea? Okay, and they already kind of sold

1200
00:48:48,360 --> 00:48:50,400
my idea, but I thought it wouldn't it be interesting

1201
00:48:50,440 --> 00:48:52,920
if there's a game where you were just like, you

1202
00:48:52,960 --> 00:48:55,559
know how, like there's the yule log fireplace thing when

1203
00:48:55,599 --> 00:48:57,559
you have like around Christmas, like on TV.

1204
00:48:57,719 --> 00:48:58,760
Speaker 2: It's like a yule log thing.

1205
00:48:59,039 --> 00:49:00,920
Speaker 1: Like what if there was a game where you are

1206
00:49:01,000 --> 00:49:02,840
that guy who's like running that fire. So you got

1207
00:49:02,960 --> 00:49:04,559
to make sure the fire. You gotta like set up

1208
00:49:04,559 --> 00:49:06,559
the camera equipment. You gotta ma sure there's always batteries

1209
00:49:06,559 --> 00:49:07,960
in there so it never you know, I'm sure that's

1210
00:49:07,960 --> 00:49:09,800
not how actually do it in real life, but you

1211
00:49:09,800 --> 00:49:11,800
got to set up the camera, get the angle just right.

1212
00:49:11,880 --> 00:49:13,360
You got to make sure the fire is always like

1213
00:49:13,360 --> 00:49:15,559
that perfect crispy amount for the viewers.

1214
00:49:15,920 --> 00:49:16,559
Speaker 2: And you know how like.

1215
00:49:16,559 --> 00:49:19,679
Speaker 1: People like when they see that guy's hand when he

1216
00:49:19,719 --> 00:49:22,360
puts in the uXt piece on, people get hyped about that.

1217
00:49:22,400 --> 00:49:24,119
It's like it's like when you have that screensaver and

1218
00:49:24,159 --> 00:49:25,880
it hits the corner. It's like that same kind of

1219
00:49:26,480 --> 00:49:30,159
primal like satisfaction dopamine hit. I thought, like a man

1220
00:49:30,280 --> 00:49:32,360
you a log game like simular, maybe like throw some

1221
00:49:32,400 --> 00:49:34,920
horror vibes in there too, could be interesting that's a

1222
00:49:34,960 --> 00:49:36,519
game I'm gonna make someday, and I feel like these

1223
00:49:36,519 --> 00:49:38,199
guys kind of they took my fire, you know, they

1224
00:49:38,199 --> 00:49:38,559
took my.

1225
00:49:38,519 --> 00:49:39,559
Speaker 2: Idea from me a little bit.

1226
00:49:40,360 --> 00:49:42,599
Speaker 1: Obviously, of course it's you know, I haven't claimed that idea,

1227
00:49:42,639 --> 00:49:43,760
and maybe that game already exists.

1228
00:49:43,840 --> 00:49:44,519
Speaker 2: I just don't know.

1229
00:49:44,719 --> 00:49:47,079
Speaker 1: I'm sure someone's made something like that if I've had

1230
00:49:47,079 --> 00:49:49,199
that idea, which is a pretty simple idea, but this

1231
00:49:49,320 --> 00:49:51,039
game kind of scratches that.

1232
00:49:51,199 --> 00:49:54,840
Speaker 2: H I suppose. But anyway, I'm not picking this game up.

1233
00:49:54,880 --> 00:49:56,719
Speaker 1: I just thought it was a weird oddity because it's

1234
00:49:56,760 --> 00:49:58,920
just such a strange game to get like such a

1235
00:49:59,000 --> 00:50:01,719
highlighting nintended in my opinion, I'm just shocked this was

1236
00:50:01,840 --> 00:50:04,960
in a direct I think only because it has I

1237
00:50:04,960 --> 00:50:06,559
think it was probably only in this direct because it

1238
00:50:06,599 --> 00:50:08,639
has the camera functionality. If it didn't, I don't think

1239
00:50:08,639 --> 00:50:12,159
this would have been in here, because like, what is

1240
00:50:12,199 --> 00:50:13,360
the who is this game for?

1241
00:50:14,039 --> 00:50:18,880
Speaker 3: You know? Yeah, it seems very niche I think that

1242
00:50:18,920 --> 00:50:20,960
would be a very cool concept if you were to

1243
00:50:21,000 --> 00:50:24,920
have it. So, uh, something is like horror vibe, something

1244
00:50:25,039 --> 00:50:26,760
is trying to get closer to you, and you got

1245
00:50:26,760 --> 00:50:28,360
to keep the fire alive. Just to kind of keep

1246
00:50:28,400 --> 00:50:30,679
sure Bay and you can see like eyes in the distance,

1247
00:50:30,760 --> 00:50:32,920
which would be kind of freaky. But this just seems

1248
00:50:33,039 --> 00:50:34,679
very silly and zany.

1249
00:50:34,360 --> 00:50:34,719
Speaker 2: Which you know.

1250
00:50:35,079 --> 00:50:36,760
Speaker 3: I feel like it would be fun to try, but

1251
00:50:36,840 --> 00:50:40,440
I also feel like maybe it might wear out pretty fast.

1252
00:50:42,480 --> 00:50:45,199
Speaker 1: Yeah, there's a podcast I really like. I think it's

1253
00:50:45,199 --> 00:50:48,800
called g La Chef Podcast and there's two people and

1254
00:50:48,840 --> 00:50:51,960
they just every podcast there is a video version and

1255
00:50:52,000 --> 00:50:55,440
they're just like in a random game. Like one episode

1256
00:50:55,480 --> 00:50:57,199
they did like in hab A Hotel where their just

1257
00:50:57,280 --> 00:50:59,360
characters are just sitting in like a lawn chair and

1258
00:50:59,400 --> 00:51:01,440
they're having a conversation and the game is just it's

1259
00:51:01,480 --> 00:51:03,079
happening in the background. It's not really you're not really

1260
00:51:03,119 --> 00:51:05,280
supposed to watch it, but it's more the idea that,

1261
00:51:05,320 --> 00:51:07,480
like this is a gaming podcast and they're like in

1262
00:51:07,480 --> 00:51:09,880
a video game world while they do it. I feel

1263
00:51:09,880 --> 00:51:12,039
like I want to see them pick up this game

1264
00:51:12,079 --> 00:51:13,880
and like have the freaky cameras and everything.

1265
00:51:14,000 --> 00:51:15,119
Speaker 2: Like that's what I'd be down for.

1266
00:51:15,280 --> 00:51:18,119
Speaker 1: Like, that's like the best case scenario for this game

1267
00:51:18,159 --> 00:51:20,599
existing is for this podcast. I really like to do

1268
00:51:20,679 --> 00:51:23,719
a weird, freaky episode where they're set in this in

1269
00:51:23,800 --> 00:51:25,599
this world. So I shouldn't message them if they don't

1270
00:51:25,599 --> 00:51:26,559
know about this game, they should.

1271
00:51:26,559 --> 00:51:29,480
Speaker 2: They should definitely do it. Yeah, that'd be so good.

1272
00:51:30,599 --> 00:51:32,559
Speaker 1: Next up, I don't think I've much to say about

1273
00:51:32,599 --> 00:51:35,199
this game, but it's a game called Hella Uh, coming

1274
00:51:35,199 --> 00:51:38,159
out twenty twenty six. You play as a cute little mouse,

1275
00:51:38,159 --> 00:51:40,360
and it seems like there's a big adventure.

1276
00:51:40,440 --> 00:51:42,280
Speaker 2: You know, it's kind of like a honeys shrunk.

1277
00:51:42,320 --> 00:51:43,760
Speaker 1: The kids sort of vibe to it, or your little

1278
00:51:43,760 --> 00:51:46,800
mouse are running through this backyard or park or field

1279
00:51:46,880 --> 00:51:50,159
or whatever it is, and there's just simple puzzles, there's exploring,

1280
00:51:50,400 --> 00:51:52,719
seems like there's other characters interacting with You got a

1281
00:51:52,719 --> 00:51:54,880
little red of twoey vibes, and that's a little kind

1282
00:51:54,920 --> 00:51:57,039
of walking on two feet I think, rather than four feet.

1283
00:51:57,440 --> 00:51:59,440
All that kind of silly stuff. But I think visually

1284
00:51:59,440 --> 00:52:02,519
looks really great. It looks really very cute game. So yeah,

1285
00:52:02,559 --> 00:52:03,880
I don't know, I depend on the price. I can

1286
00:52:03,920 --> 00:52:05,480
see myself picking this one up because I really love

1287
00:52:05,480 --> 00:52:08,079
that theming. I love games like that of course, like

1288
00:52:07,880 --> 00:52:09,400
a like a pickman, like a ground at all that

1289
00:52:09,440 --> 00:52:11,480
sort of stuff. So yeah, I thought this game was

1290
00:52:11,639 --> 00:52:13,519
super cute. Hell acute, even.

1291
00:52:15,400 --> 00:52:19,159
Speaker 3: Nice. Uh yeah, this it looks fun. It has something

1292
00:52:19,199 --> 00:52:21,559
to it that seems very familiar to me. I thought,

1293
00:52:21,639 --> 00:52:23,599
like this is its first time it was ever announced.

1294
00:52:23,599 --> 00:52:25,599
Because I was looking at this, I thought, man, I

1295
00:52:25,679 --> 00:52:27,840
get a weird sense of deja vous with this kind of.

1296
00:52:27,840 --> 00:52:29,079
Speaker 2: It looks a little bit Moss.

1297
00:52:29,199 --> 00:52:31,800
Speaker 1: I guess like that other most series of games.

1298
00:52:31,960 --> 00:52:35,159
Speaker 3: Maybe that's what I was thinking of. Yeah, but yeah,

1299
00:52:35,159 --> 00:52:37,440
it looks it looks really really cute. It had a

1300
00:52:39,199 --> 00:52:41,559
h it takes two kind of vibe to it a

1301
00:52:41,599 --> 00:52:44,239
little bit, just not being two people.

1302
00:52:44,320 --> 00:52:46,719
Speaker 1: Yeah for sure, I see that going around the backyard

1303
00:52:46,719 --> 00:52:47,360
as a little guy.

1304
00:52:47,440 --> 00:52:50,159
Speaker 2: Yeah, on trees and stuff. Yeah for sure.

1305
00:52:51,880 --> 00:52:54,519
Speaker 1: Speaking of Grounded, hey the sequels out. Now, Hey, isn't

1306
00:52:54,519 --> 00:52:56,599
that crazy that we didn't know was a thing until

1307
00:52:56,599 --> 00:52:57,079
two months ago?

1308
00:52:57,159 --> 00:52:57,880
Speaker 2: Now it's playable.

1309
00:52:58,159 --> 00:53:01,719
Speaker 3: Is this just the because the early access was the

1310
00:53:01,760 --> 00:53:02,400
early access?

1311
00:53:02,480 --> 00:53:03,719
Speaker 2: Okay yeah, okay, yeah.

1312
00:53:03,760 --> 00:53:07,079
Speaker 3: What's the other term that they they called, like ground.

1313
00:53:07,079 --> 00:53:08,719
Speaker 2: On Xbox they call it game preview?

1314
00:53:08,800 --> 00:53:12,400
Speaker 3: Right, yeah, yeah, full games up, but it's called a

1315
00:53:12,480 --> 00:53:13,800
game preview.

1316
00:53:13,960 --> 00:53:15,800
Speaker 1: Yeah, which you know, I think for the say, like

1317
00:53:15,920 --> 00:53:19,679
Grounded is a game that was so integral, like part

1318
00:53:19,840 --> 00:53:22,119
of the community process and a lot of feedback, and

1319
00:53:22,119 --> 00:53:23,639
that wasn't really me. I just wanted to play the game.

1320
00:53:23,639 --> 00:53:25,280
I don't want to help them develop it, you know,

1321
00:53:25,880 --> 00:53:28,599
I don't want to do free labor for them. But yeah,

1322
00:53:28,639 --> 00:53:31,159
I think this is cool. I'll play it when it

1323
00:53:31,199 --> 00:53:32,960
goes one point. H is you know, kind of the

1324
00:53:33,039 --> 00:53:35,159
same sentiment I had. But it's just it's weird to

1325
00:53:35,239 --> 00:53:37,039
me that, like, the sequel to a game that was

1326
00:53:37,119 --> 00:53:38,480
my Game of the year whatever it was three or

1327
00:53:38,480 --> 00:53:40,719
four years ago, is out and like I could not

1328
00:53:40,840 --> 00:53:42,480
care less until it goes one point. Oh, Like I

1329
00:53:42,559 --> 00:53:46,440
just have no interest in actually touching the game. So yeah,

1330
00:53:46,480 --> 00:53:49,119
we'll talk about that one in the future. Uh. Last

1331
00:53:49,119 --> 00:53:51,199
two games for me kind of a one two punch

1332
00:53:51,239 --> 00:53:53,079
because they kind of bundled them this way. In the

1333
00:53:53,159 --> 00:53:56,000
direct this game and I should I didn't even write

1334
00:53:56,000 --> 00:53:58,159
down the full title, so that was an mistake on

1335
00:53:58,239 --> 00:54:03,280
my part. Adventures of Elliott Right, Adventures of Elliott, Adventure,

1336
00:54:03,400 --> 00:54:05,360
The Adventures of Elliott the Millennium Tales.

1337
00:54:05,440 --> 00:54:08,000
Speaker 2: How Could I Forget? Is the name of this game?

1338
00:54:08,880 --> 00:54:12,400
Speaker 1: And then Octapath Traveler zero. So the reason these are

1339
00:54:12,400 --> 00:54:14,920
bundled together is they are both games that are using

1340
00:54:14,960 --> 00:54:17,880
the two D HD engine or HD two D always

1341
00:54:17,920 --> 00:54:19,960
forget what they call it from score Enix, which of

1342
00:54:19,960 --> 00:54:22,360
course started with the first Triangle Strategy or sorry, with

1343
00:54:22,360 --> 00:54:25,639
the first Oxpath Traveler, and then his continued for the sequels,

1344
00:54:25,639 --> 00:54:28,559
and then Trial Strategy had that, the Dragon Quest remakes

1345
00:54:28,559 --> 00:54:32,239
have it, Star Ocean remakes had that, Live Live remake

1346
00:54:32,280 --> 00:54:34,559
had that. So it's an engine that you know, started

1347
00:54:34,599 --> 00:54:36,679
on Switch one, and it's funny. The reason I wanted

1348
00:54:36,679 --> 00:54:38,360
to bring this up and I thought this interesting was

1349
00:54:38,360 --> 00:54:42,400
that the first Ocpath Traveler came out in twenty eighteen,

1350
00:54:42,480 --> 00:54:44,679
so it came out the year of the switch launch

1351
00:54:45,480 --> 00:54:47,719
Switch one launch, and it was like a pretty big

1352
00:54:47,760 --> 00:54:49,920
game at the time, and sales wise, I don't know

1353
00:54:49,920 --> 00:54:51,840
how big it was, but I think like relative to

1354
00:54:51,840 --> 00:54:53,639
how new the consoles then get sold pretty well. And

1355
00:54:53,639 --> 00:54:56,079
obviously it's like now there was an Ocapath Traveler too,

1356
00:54:56,239 --> 00:54:58,239
and now Zero, and then there was also the Phone games.

1357
00:54:58,280 --> 00:54:59,679
Speaker 2: I was like, there's four games in that series.

1358
00:54:59,679 --> 00:55:02,519
Speaker 1: Now the last I don't know what is that seven

1359
00:55:02,599 --> 00:55:04,239
or eight year or something like that, and then all

1360
00:55:04,280 --> 00:55:06,480
these other games that use that same engine, and so

1361
00:55:06,639 --> 00:55:08,480
I think, to me, like Oxbat Traveler zero makes a

1362
00:55:08,480 --> 00:55:11,119
lot of sense to put this out now because it's

1363
00:55:11,119 --> 00:55:12,840
gonna come out in a few months, so it's gonna

1364
00:55:12,840 --> 00:55:14,599
be like a launch window game for the Switch too,

1365
00:55:15,119 --> 00:55:16,599
which makes sense because that first game was such a

1366
00:55:16,639 --> 00:55:18,360
big success on the Switch one and kicked off like

1367
00:55:18,400 --> 00:55:21,119
this whole series now and this whole engine like which

1368
00:55:21,159 --> 00:55:24,280
is super popular. I've really enjoyed some of these two

1369
00:55:24,320 --> 00:55:27,480
DHD games, and obviously the art style is fantastic, but

1370
00:55:27,480 --> 00:55:29,360
I think I'm getting a little burnt out on it

1371
00:55:29,440 --> 00:55:30,800
at this point. It's just like we get so many

1372
00:55:30,840 --> 00:55:33,199
games like this, and none of them really like they're

1373
00:55:33,199 --> 00:55:35,559
all kind of just copying the homework without changing anything,

1374
00:55:35,800 --> 00:55:37,599
so they all end up looking pretty much the same.

1375
00:55:37,639 --> 00:55:39,719
They have like little differences here or there. So even

1376
00:55:39,719 --> 00:55:41,239
though I like a lot of the gameplay of it,

1377
00:55:41,280 --> 00:55:43,199
I think, I don't know, I'm getting a little sick

1378
00:55:43,199 --> 00:55:44,920
of this two DHD. I like I want I just

1379
00:55:44,960 --> 00:55:47,440
want like a more variation on it, or maybe just

1380
00:55:47,440 --> 00:55:49,480
like it to be used more sparsely. I feel like

1381
00:55:49,519 --> 00:55:51,000
I'm already kind of sick of it, even though it's

1382
00:55:51,039 --> 00:55:55,039
like still kind of new. I don't know, when you

1383
00:55:55,079 --> 00:55:56,599
look at these games, I I don't think they're really

1384
00:55:56,639 --> 00:55:58,599
like Taylor Games or anything. But did you have any

1385
00:55:58,679 --> 00:56:00,880
thoughts about Adventures of elliottor Ocabad Traveler.

1386
00:56:02,199 --> 00:56:05,519
Speaker 3: My coworker of mine, he's just raming about Octapath Traveler

1387
00:56:05,599 --> 00:56:07,840
right now because he's playing, Uh the.

1388
00:56:07,760 --> 00:56:08,679
Speaker 2: First one is he playing?

1389
00:56:08,880 --> 00:56:11,039
Speaker 3: He skipped the first one right to the second one.

1390
00:56:12,960 --> 00:56:16,760
But yeah, I I am. I don't know if I'll

1391
00:56:16,760 --> 00:56:20,760
get around Octopath Traveler, but I am thoroughly interested in

1392
00:56:22,000 --> 00:56:24,239
uh in this one, I'd say in a weird way

1393
00:56:24,239 --> 00:56:27,639
because just it's purely the two D stacked with the

1394
00:56:27,800 --> 00:56:30,480
HD that has really really enticed me, because I don't

1395
00:56:31,039 --> 00:56:33,280
I mean Octopath Traveler. That's that's something that has that

1396
00:56:34,199 --> 00:56:34,559
kind of.

1397
00:56:34,719 --> 00:56:36,440
Speaker 1: Yeah, that was that was that was the first game

1398
00:56:36,480 --> 00:56:38,480
to kick off this engine in this art style.

1399
00:56:38,559 --> 00:56:41,119
Speaker 3: Okay, yeah, because I've I just I did not know

1400
00:56:41,159 --> 00:56:43,039
that was really a thing. Again, I don't know really

1401
00:56:43,039 --> 00:56:46,280
anything about Octopath Traveler, but seeing it and here like

1402
00:56:46,320 --> 00:56:49,440
it's just this looks really really cool. I don't know,

1403
00:56:49,480 --> 00:56:52,440
it's just it's it's very soothing to my eyes to

1404
00:56:52,519 --> 00:56:56,519
see him like hopping around these rock stones, lava stones

1405
00:56:56,519 --> 00:57:00,159
with lava around, and it's like his character is is

1406
00:57:00,199 --> 00:57:03,280
that that eight bit whatever you want to call it.

1407
00:57:03,400 --> 00:57:05,000
It just looks very very pleasing.

1408
00:57:05,800 --> 00:57:08,599
Speaker 1: Mm hmm, yeah, I mean yeah, I think I'm probably

1409
00:57:08,639 --> 00:57:10,320
sounding more negative than I than I need to like

1410
00:57:10,320 --> 00:57:12,840
it obviously is still a gorgeous engine. I just think

1411
00:57:12,880 --> 00:57:14,039
that a lot of the games I end up looking

1412
00:57:14,239 --> 00:57:16,480
very similar, even if it is like a good look,

1413
00:57:16,519 --> 00:57:18,320
I guess, yeah, but I don't know, maybe that's not fair.

1414
00:57:18,440 --> 00:57:20,559
There's a lot of games I just like look super realistic,

1415
00:57:21,159 --> 00:57:23,280
and I feel like we don't really critique games for

1416
00:57:23,360 --> 00:57:25,119
looking like that, So I don't know, maybe it's maybe

1417
00:57:25,119 --> 00:57:27,679
it's not totally fair. And obviously it's better than like,

1418
00:57:28,119 --> 00:57:30,480
I don't know, like a lot of the like when

1419
00:57:30,559 --> 00:57:33,760
Square Unix did like the uh Final Fantasy pict Pixel

1420
00:57:33,800 --> 00:57:36,800
remasters recently, it's like, okay, that's fine, but like I'd

1421
00:57:36,800 --> 00:57:39,079
prefer there been two DHD, Like I still don't want it,

1422
00:57:39,119 --> 00:57:40,880
but I just want there to be a bit more variation,

1423
00:57:40,960 --> 00:57:44,119
I suppose. But yeah, I really love the maybe I

1424
00:57:44,119 --> 00:57:46,719
should say love. But I enjoyed the first Otpath. It

1425
00:57:46,800 --> 00:57:49,320
was really cool game, really interesting. Never god around to

1426
00:57:49,320 --> 00:57:51,119
the second one, even though I heard it's like a

1427
00:57:51,360 --> 00:57:54,400
huge improvement over the first one love Triangle Strategy. I

1428
00:57:54,440 --> 00:57:56,159
think with this one it's looking a little off to me.

1429
00:57:56,280 --> 00:57:58,599
So I looked into it and I guess this game So,

1430
00:57:58,679 --> 00:58:01,079
as I mentioned, there's the phone game came out I

1431
00:58:01,079 --> 00:58:03,440
think in between Octopath one and two, so it's a

1432
00:58:03,440 --> 00:58:05,000
mobile game. It's kind of like a gotcha game, you know,

1433
00:58:05,119 --> 00:58:08,000
collecting characters and things like that. I think I checked

1434
00:58:08,000 --> 00:58:09,519
it out for like a few minutes, but like just

1435
00:58:09,639 --> 00:58:11,840
I'm just not Verry mobile mobile phone kind of guy,

1436
00:58:12,159 --> 00:58:15,239
mobile game kind of guy. But I think that this game,

1437
00:58:15,280 --> 00:58:19,159
Okapath Traveler zero is actually like a port of that game, okay,

1438
00:58:19,159 --> 00:58:20,920
and then they remove some of the gotcha elements to

1439
00:58:20,920 --> 00:58:22,800
make it more of like a console release without like

1440
00:58:22,880 --> 00:58:25,840
you know, loop boxes and shit. But because of that,

1441
00:58:25,920 --> 00:58:28,280
like it's not it doesn't quite have the visual fidelity

1442
00:58:28,960 --> 00:58:31,360
of like ocopathed Traveler two for example, or like a

1443
00:58:31,360 --> 00:58:33,320
Triangle Strategy, so it seems like it's a bit of

1444
00:58:33,360 --> 00:58:35,760
a lesser version. And even when they're showing like all

1445
00:58:35,800 --> 00:58:37,719
the characters that you're gonna have, it's like whoa. Because

1446
00:58:37,760 --> 00:58:39,800
Ocopath one and two both have like eight playable characters

1447
00:58:39,840 --> 00:58:41,840
that's it. But this because it's phone in. They're like

1448
00:58:41,840 --> 00:58:44,000
adding characters all over the place and even have other

1449
00:58:44,039 --> 00:58:46,119
characters from the other games in the series. I think

1450
00:58:46,159 --> 00:58:47,840
there's like tons and tons of characters you can play,

1451
00:58:47,880 --> 00:58:50,159
so I don't I'm curious to see how they convert

1452
00:58:50,239 --> 00:58:53,679
that over to switch like console version of it. And

1453
00:58:53,679 --> 00:58:55,360
the other thing that looked new and there for me

1454
00:58:55,559 --> 00:58:57,639
was town building, like building out houses and stuff, and

1455
00:58:57,679 --> 00:59:00,159
like with how gorgeous this engine is. Like that the

1456
00:59:00,199 --> 00:59:01,719
thing I want to do the most is just build

1457
00:59:01,719 --> 00:59:05,559
out these cute, little like isometric towns. So I think

1458
00:59:05,559 --> 00:59:07,239
that's a very enticing thing for me. So this gime

1459
00:59:07,239 --> 00:59:09,760
will definitely go on the wish list and what's maybe

1460
00:59:09,800 --> 00:59:11,639
on like a nice sale. I'll eventually pick it up.

1461
00:59:12,039 --> 00:59:13,679
But yeah, I just I never even finished the first

1462
00:59:13,679 --> 00:59:15,199
Oxpath that just played it for like, I mean, it's

1463
00:59:15,199 --> 00:59:16,800
a long game. I think I put like forty hours

1464
00:59:16,840 --> 00:59:19,320
into or something just like couldn't beat it in that

1465
00:59:19,360 --> 00:59:20,840
amount of time, and then just kind of moved on

1466
00:59:20,880 --> 00:59:21,480
to other things.

1467
00:59:21,519 --> 00:59:23,679
Speaker 2: So cool to see that.

1468
00:59:23,840 --> 00:59:26,519
Speaker 1: And then and as I said, all that context of

1469
00:59:26,559 --> 00:59:28,559
like that first game being so kind of monumental for

1470
00:59:28,599 --> 00:59:30,800
the Switch one, I think it made sense to do

1471
00:59:30,840 --> 00:59:32,840
this have something ready to go for the switch too,

1472
00:59:33,159 --> 00:59:34,920
even if it's not quite what I wanted. And then yeah,

1473
00:59:34,920 --> 00:59:36,960
Adventures of La I'm less keen on this one. It

1474
00:59:37,039 --> 00:59:38,960
just doesn't really look like my cup of tea. I

1475
00:59:39,000 --> 00:59:41,159
don't really care much for the story. I think maybe

1476
00:59:41,199 --> 00:59:43,199
the unique thing about this is I think every one

1477
00:59:43,239 --> 00:59:45,320
of those HG two D games that I shouted out

1478
00:59:45,360 --> 00:59:47,960
that have existed have all been turn based, whether it's

1479
00:59:47,960 --> 00:59:50,840
Triangle Strategy and it's grid like fire emblem type combat

1480
00:59:51,119 --> 00:59:53,800
or everything else is just like classic JRPG turn based,

1481
00:59:54,199 --> 00:59:56,679
you know, pick attack, pick defend, put your potion on,

1482
00:59:56,719 --> 00:59:58,639
that kind of thing. And this one is real time combat.

1483
00:59:58,639 --> 00:59:59,800
So I think that's like the first time in this

1484
00:59:59,880 --> 01:00:01,719
end that will be would be seeing that. Maybe Star

1485
01:00:01,760 --> 01:00:02,360
Ocean does.

1486
01:00:02,239 --> 01:00:04,679
Speaker 2: I'm not sure. I haven't played those ones, So yeah,

1487
01:00:04,679 --> 01:00:06,039
that's that's cool. It's unique.

1488
01:00:06,280 --> 01:00:07,920
Speaker 1: But yeah, I think this game, like the story and

1489
01:00:07,920 --> 01:00:10,440
the characters are all the writing was all quit goofy,

1490
01:00:11,559 --> 01:00:14,440
and I don't know, just didn't look like that's interesting

1491
01:00:14,559 --> 01:00:15,920
or unique to me. But I guess it's cool to

1492
01:00:15,920 --> 01:00:17,519
get like another new ip with this. I just want

1493
01:00:17,599 --> 01:00:20,039
Triangle Strategy to at this point. That's that's what I'm

1494
01:00:20,039 --> 01:00:22,840
hoping for whenever we see HG two D, That's what

1495
01:00:22,840 --> 01:00:25,639
I'm hoping pops up on the screen. But yeah, cool,

1496
01:00:25,639 --> 01:00:27,239
I think I think these games will in that game

1497
01:00:27,280 --> 01:00:30,000
actually is a demo out now that you can go

1498
01:00:30,079 --> 01:00:32,159
download and play. I don't think I will check it out,

1499
01:00:32,159 --> 01:00:34,199
and then it will probably come out next year. Ocfat

1500
01:00:34,199 --> 01:00:36,599
Travelers coming out I think in December of this year,

1501
01:00:36,639 --> 01:00:38,559
so it's coming out later this year. So nice, nice

1502
01:00:38,559 --> 01:00:40,159
One two Punch. I think those are two games that

1503
01:00:40,159 --> 01:00:42,719
were good things to see in a direct like this,

1504
01:00:43,039 --> 01:00:45,320
but I think we needed more sauce like that, or

1505
01:00:45,360 --> 01:00:47,440
even preferably things with a bit more sauce.

1506
01:00:47,480 --> 01:00:48,480
Speaker 2: But I think those were a good like.

1507
01:00:48,800 --> 01:00:50,440
Speaker 1: As for what the showcases, I think those are a

1508
01:00:50,440 --> 01:00:53,119
good like kind of One two Punch closer for what

1509
01:00:53,159 --> 01:00:53,719
this thing was?

1510
01:00:54,039 --> 01:00:56,480
Speaker 3: Yeah, yeah, yeah.

1511
01:00:56,599 --> 01:00:59,679
Speaker 2: Any other games or any other thoughts on anything with

1512
01:00:59,719 --> 01:01:00,880
this to direct here?

1513
01:01:02,639 --> 01:01:05,079
Speaker 3: No? No, I don't got anything.

1514
01:01:05,679 --> 01:01:09,920
Speaker 2: Okay, fair enough? Are you what's the next switch game?

1515
01:01:09,960 --> 01:01:10,519
You're picking up?

1516
01:01:10,559 --> 01:01:12,000
Speaker 1: Like what it was your next time? You're gonna like

1517
01:01:12,079 --> 01:01:13,519
dust off that switch to Are you just are you

1518
01:01:13,519 --> 01:01:14,360
still playing Mario Kart?

1519
01:01:14,440 --> 01:01:14,679
Speaker 2: Or is it?

1520
01:01:14,719 --> 01:01:16,559
Speaker 1: Are you just like is this console, just kind of

1521
01:01:16,599 --> 01:01:18,039
waiting for another big release or.

1522
01:01:18,400 --> 01:01:23,679
Speaker 3: Still playing Mario Kart. Yeah I'm not. I'm waiting for

1523
01:01:23,679 --> 01:01:26,519
a time to pop Mario Party on. But Okay, from that,

1524
01:01:26,559 --> 01:01:28,400
it's just, yeah, it's sitting there. I'm waiting for them

1525
01:01:28,440 --> 01:01:31,320
to just give me a give me a new Switch game,

1526
01:01:31,400 --> 01:01:34,440
give me something. I saw the switch prices all officially

1527
01:01:34,440 --> 01:01:38,760
went up the other day, which is rough, but yeah,

1528
01:01:38,880 --> 01:01:39,440
just give me.

1529
01:01:39,519 --> 01:01:42,360
Speaker 1: That's just temporary and once tariff things get sorted out,

1530
01:01:42,400 --> 01:01:43,039
it goes back down.

1531
01:01:43,119 --> 01:01:47,320
Speaker 3: But yeah, yeah, hopefully I really just want another, give

1532
01:01:47,360 --> 01:01:50,719
me another like mainline Mario game, something fun like that. Okay,

1533
01:01:50,920 --> 01:01:53,440
the big thing that will pull me in is, uh,

1534
01:01:53,519 --> 01:01:57,840
they drop that original Luigi's Mansion onto the game Cube

1535
01:01:57,840 --> 01:01:58,719
online play?

1536
01:01:58,840 --> 01:01:59,159
Speaker 2: Did they?

1537
01:01:59,639 --> 01:02:02,760
Speaker 3: No? No? No, if they do, If they do, that's.

1538
01:02:02,599 --> 01:02:04,440
Speaker 2: What was that one of the ones they announced?

1539
01:02:05,039 --> 01:02:08,440
Speaker 3: I don't know, I do not know, but that'll oh

1540
01:02:08,480 --> 01:02:10,679
my god, I'll just I'll be there, Holy smokes, I

1541
01:02:10,719 --> 01:02:11,519
will be there to play that.

1542
01:02:12,519 --> 01:02:16,639
Speaker 1: And yeah, so for the fall thing, it's Kirby, Metroid, Pokemon.

1543
01:02:16,639 --> 01:02:19,280
Are you picking up any of those planning to.

1544
01:02:19,760 --> 01:02:22,719
Speaker 3: The only highlight of those would for me would be Pokemon.

1545
01:02:22,960 --> 01:02:26,119
But I'm not that excited to just go through Lumo

1546
01:02:26,280 --> 01:02:30,000
City and getting up to Pokemon things in there. It's

1547
01:02:30,000 --> 01:02:33,199
cool that they're bringing back Megavolution with a full you know,

1548
01:02:33,280 --> 01:02:35,480
full steam ahead. I really like Mega Evolution. It was

1549
01:02:35,480 --> 01:02:37,679
of my favorite things about them bringing in with the

1550
01:02:37,719 --> 01:02:41,840
Callous region. But I don't know. Mega Dragonite's cool. But

1551
01:02:42,239 --> 01:02:43,400
I don't know. There's just not a lot of stuff

1552
01:02:43,440 --> 01:02:45,559
that's really pulling me in with with this goal around.

1553
01:02:45,599 --> 01:02:48,559
I need another, like a main, main line Pokemon game,

1554
01:02:48,599 --> 01:02:51,320
like a sequel to Scarlet and Violet. That's just you know,

1555
01:02:52,079 --> 01:02:52,559
tip top.

1556
01:02:53,440 --> 01:02:56,400
Speaker 1: Yeah, fair enough, fair enough, Yeah, I'm I'm on the

1557
01:02:56,400 --> 01:03:00,000
fence with Metroid. I gotta go wait and see more.

1558
01:02:59,760 --> 01:03:01,239
I'm sure it'll get it like a big showcase. I

1559
01:03:01,239 --> 01:03:02,800
don't know if it'll get a full direct, but I'm

1560
01:03:02,800 --> 01:03:04,599
sure in the next director it'll get a big showcase

1561
01:03:04,639 --> 01:03:07,159
and kind of based off that and then Kirby Air

1562
01:03:07,239 --> 01:03:09,679
Riders like, I don't know. I can't imagine myself playing

1563
01:03:09,760 --> 01:03:11,559
paying one hundred and ten dollars for that. So if

1564
01:03:11,559 --> 01:03:14,400
it is a full price game like Donkey Kong or

1565
01:03:14,639 --> 01:03:18,000
Mario Kart, like not happening. But if it's cheaper, maybe

1566
01:03:18,079 --> 01:03:19,880
because I'm just, you know, obviously a big Smash fan.

1567
01:03:19,920 --> 01:03:21,320
I want to see what Sacri has been up to

1568
01:03:21,400 --> 01:03:23,000
now that he's not It's been a long time since

1569
01:03:23,000 --> 01:03:25,000
he's made a non Smash game, right, I guess not

1570
01:03:25,079 --> 01:03:27,280
that long he did Kidderkers Uprising, But.

1571
01:03:27,760 --> 01:03:28,280
Speaker 2: Yeah, I don't know.

1572
01:03:28,360 --> 01:03:30,960
Speaker 1: It'll be It'll be cool, uh to see what that

1573
01:03:31,000 --> 01:03:32,880
game is. And we didn't even really get gameplay, right,

1574
01:03:32,920 --> 01:03:36,159
we just got like a cinematic cutscene, So I'm curious.

1575
01:03:36,400 --> 01:03:38,639
I'm My guess right now is that we're not there's

1576
01:03:38,679 --> 01:03:42,079
no surprise big game for this fall. Like, I think

1577
01:03:42,079 --> 01:03:44,000
we kind of know everything that's coming out. My hope

1578
01:03:44,000 --> 01:03:45,920
at this point is that maybe there's like a fire Emblem,

1579
01:03:46,920 --> 01:03:49,400
a remaster or something like that that comes out this year.

1580
01:03:49,440 --> 01:03:50,719
But I don't even know if they'll do that. Because

1581
01:03:50,719 --> 01:03:52,960
they have Path of Radiance in the GameCube. Maybe they'll say, aah,

1582
01:03:53,000 --> 01:03:55,840
that's enough, that's all people need. So I have to

1583
01:03:55,960 --> 01:03:58,000
I have to wait and see. But yeah, I don't know.

1584
01:03:58,039 --> 01:04:00,360
I've still been I guess I'm done with Don Kong now,

1585
01:04:00,440 --> 01:04:02,440
but I've been playing a little bit of Winning Waker.

1586
01:04:02,440 --> 01:04:04,119
I think I'll share more about my thoughts on that

1587
01:04:04,199 --> 01:04:06,639
in a future Side Coast when I've gotten deeper into it.

1588
01:04:06,679 --> 01:04:08,519
But yeah, I'm still playing a little bit of switch

1589
01:04:08,519 --> 01:04:11,199
stuff here and there, but it's definitely still waiting for

1590
01:04:11,239 --> 01:04:12,920
a couple more bigger hits now that I'm done with

1591
01:04:12,960 --> 01:04:13,519
Donkey Kong.

1592
01:04:13,920 --> 01:04:14,400
Speaker 3: Nice.

1593
01:04:14,920 --> 01:04:17,880
Speaker 1: Yeah, all right, Taylor, this is a super fun episode.

1594
01:04:18,800 --> 01:04:20,719
I forget what's going on next week, but it's something's

1595
01:04:20,719 --> 01:04:23,159
happening on Side Quest as it always does. Thank you

1596
01:04:23,360 --> 01:04:26,480
everyone for listening, and we will see you again next time.

1597
01:04:26,519 --> 01:04:28,960
Speaker 3: Bye bye bye

