Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at gig Verse. I'm your host,
the poshinista Dylan Muss, and I have with me the
Chosen Kirkland Paths or I feel like it's been a
long time. It's a vatue on side Quest. Maybe that's
not true, but my memory sucks. But either way, I'm
glad to have you here. How are you doing tonight?
Speaker 2: It's it it feels like it's been a while, so therefore,
you know, it's it's it's a it's always a good
time coming. I think, Yeah, I think it was Taylor
than Travis, and then maybe you the week before.
Speaker 1: So yeah, yeah, that's a while.
Speaker 2: Which I don't know. I feel like it's not an
abnormal for you and I to just have a couple
of back to back. So whenever we don't have that,
you know, it feels like we've been longing. But no,
I'm excited to hear years of longing.
Speaker 1: So yeah, yeah, we have a fun episode. We're gonna
be talking about the one of the Nintendo directs that
happened in this in this week's span, and then talk
about some of the games we've been playing, mostly some
some rebellion stuff, so that'll be fun to get into,
and maybe some other surprises along the way. Next week's episode,
side Quest, is gonna come out early actually, because there's
another intended direct this week on April second, for the
Switch to reveal I guess is what they're calling it.
So we want to cover that a little bit earlier.
So I think we're gonna cover that Thursday night, maybe
Wednesday night, So just subscribe to the feeds and that
way you'll get it as soon as possible. Other than that,
Patron great place to go to support what we do
here at Keep First. Yeah, you can get episodes early
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that we always put top priority, all that good stuff,
so go do that. You can also leave us a review.
You can join us on discord to talk about whatever
is going on, whatever you're interested in, all that kind
of fun stuff. And yeah, what we got right now
we have just so there's so much news lately, especially
in like the Marvel world and whatnot, so we're just
spamming newscasts. We have weekly geeks, but then like this
week and last week we had just bonus newscasts on
top of that covering Daredevil right now. I think another
show and Or's starting up soon. Maybe that's later a
few weeks.
Speaker 2: No, it's got that this week or next week. I'm
gonna double check. I feel like April's here.
Speaker 1: Yeah sounds good. So yeah, a lot of fun, exciting stuff.
And how about speaking of exciting stuff, we start off
by talking about the Nintendo Direct. So this happened last week,
you know, kind of a funny thing. Or we knew
this April direct was coming, which was gonna be more
information on Switch too, but they said, oh, here's this
other direct that's coming out, and this is gonna be
all about Switch one. Don't expect any Switch to stuff.
Lower those expectations. Here's thirty minutes of stuff ended up
being like thirty seven, thirty eight whatever. They're usually very
accurate on their times, but there was a little bit
more than they said we'd be in there. So we
got not a lot of first party Nintendo things, really
just an update on Metro Prime four and then just
a bunch of you know, indie games, third party stuff,
and then a couple even just Nintendo news things outside
of actual game stuff, So kind of a mixed bag.
Did you watch the whole thing or did you just
watch like the things that I asked you to watch.
Speaker 2: No, I threw the whole thing on. It was a
good thing to have on while I was cooking today.
Speaker 1: Nice. Yeah, what did you think were you? I'm trying
to think off top of my if there's a lot
of Kirkling things in here, and I think there's maybe
two or three actually, like more indie things, but maybe
not the big Nintendo things that we normally expect, right.
Speaker 2: Yeah, absolutely, I feel like there for the most part
it was pretty you know, mediocre, mid mid tier. And
then there's a few things that made me spin my
head around and then rewind. You know what are they
talking about? Yeah, a couple of those moments. But for
the most part, I feel like I'm always just so
impressed by like the pacing of these directs, like they
just they just go from one thing to the next.
You know, there's a couple of little blurbs by the
gentleman but I don't know his name, but he just
says a couple of things, Yeah, English translation goes on
in the next game, goes on the next game, Like
it just has a nice flow to them. So I
it's palatable, at least for someone that doesn't watch them
all the time.
Speaker 1: Yeah, sounds good. So yeah, I had my list of
the things that I requested you watch. But yeah, I
if I skip over anything or you want to bring
anything else up, just interrupt me whenever you want. But
let's start with a little a little two for one
here of interesting things. So one of the things, and yeah,
I'm not gonna talk about every single game here, a
lot of like RPG's Farming Life and things. I don't
really know anything about those series I could, I really
don't have much information to give you guys on those.
As usual, I kind of pare it down to the
things that are relevant to me and my co host
on whatever episode. So yeah, kicking it off here, the
first thing that stowed to me was pat Upon one
plus two replays this is coming to July eleventh. And
then also kind of pairing that with that is Everybody's
Golf Hot Shots, which is just coming out some other
time later this year. The reason I pair these two
together is these are both Sony ip these are like
owned by Sony. If you look at the little blurb
that they always have a little like legal disclaimer when
they do the trailer drop the release date at the bottom,
it's like, you know, Sony whatever, reserve rights license whatever,
that all that technical jargon, right, So this was really
interesting me to see these two games. Now, obviously you
would maybe want or hope for like a Spider Man
or a God of Warrior, a Nendo fan for those
things to come over Instaid. You're getting some kind of random, smaller,
smaller games from maybe not those like big first party
studios that you think of, But this is still really
interesting to me, and I'm just curious to see what
more we get. Because last year, maybe it was two
years ago, whenever it was that the Horizon lego game
came out. That was obviously day and date and attend
to Switch release along with the PlayStation release and I
think Steam at the same time. So obviously those like
the first time Sony in a big way put one
of their first party games, I guess not developed by
first party studio, but a first party game, first party
ip that kind of thing, put it on the switch.
And now we're getting like a little bit more of that,
it seems. So I wondered how much more we'd get
of that after the Horizon thing. I'm not gonna say,
like burst open, you know, the dam and like everything's
flowing through now, because this is like still kind of
a small trickle, Like here's two random, smaller games that
are coming out here, but I'm really curious to see
what more they do. And in terms of these two
specific games, I've never played Everybody's Golf, or maybe I
have on one of our streams, and when we do
all these random dewplows and stuff, you know, another cool
golfing game. You can go play that if you want.
Pad Upon I have played a little bit of I've
played pad Upon two, the remaster on the PS four.
It was not really my cup of tea, but it's
an interesting, weird game. So I don't think I'm really
gonna pick these up or anything. I'm not particularly interested
in the games themselves. I'm more interested in, like, what
does this mean for Sony's playing, because obviously they've been
going hard on the PC stuff, not in Dayton and Date,
and then they did the Day and Date with Horizon Lego,
and we're seeing a little bit more of this now,
even if it's once again like just kind of trickles,
but interesting stuff nonetheless. But I don't know, do you
think we'll should expect that like every in town director
is gonna be some Sony thing in there, Like is
it gonna be that frequent.
Speaker 2: I don't know if it'd be that frequent, but I
like the idea, especially for these just kind of I
don't want to call them offshoots, but just more.
Speaker 1: Interesting, not mainline Sony games.
Speaker 2: I feel like Sony has like a good amount of
just random games like that that like, yeah, I'm just
I'm surprised that they actually can't with them, but there's
just a weird era in the PS one that they
just released a lot of just interesting stuff like PaRappa
to rapa yeah of a notorious one.
Speaker 1: I was thinking the Gravity Rush too, which I do
you know, just played through recently, and like that would
be a perfect switch game. I think a those like
Japan Studio titles like because they were kind of the
more double a studio and those are things that could
run on the switch or the switch too, and I
feel like, yeah, there's a lot like outside of like
those big Marquee on charteds and God of Wars, I
feel like there is a ton of like those smaller
games that Sony could get a lot more money by
putting them on on the switch than other than them
just sitting on their like subscription service kind of gathering dust.
Speaker 2: Yeah exactly. I don't. I don't see the harm in
it whatsoever. So yeah, hopefully it keeps coming. Yeah, any
thoughts on these games, especially upon, what was your impression
of pad Upon? That was one that made me spin
my head. I'm like, okay, the rhythm games sounds interesting,
but like as the trailer just kept going, they they
had me with the marketing material. It was it was
enticing me with just the gameplay loop. I guess yes,
because it's a strategy game, is what I got from it.
Speaker 1: Yeah, strategy rhythm, strategy rhythm, Like you're getting different troops,
you send them out and then you gotta like do
attacks on the beat to get them to march or
something like that. I kind of, you know, I played
it for an hour or two and then kind of
dipped out. Interesting, weird game. Definitely has a fun style
to it though, that's fair.
Speaker 2: Yeah.
Speaker 1: Yeah, so yeah that one and that's cool. It has
one plus two replay, so a remastery kind of version
of the first two games. So yeah, I don't I'm
guessing that'll be like pretty cheap, maybe like thirty bucks
for like both of them or something like that, So
potentially cool little little duo to pick up. There, go ahead.
Speaker 2: I was just gonna mention another rhythm game here since
since we just were mentioning it here is Rhythm Heaven
Good Rhythm Heaven Groove. That was the title Groove. Okay, Yeah,
I don't know if you had that one on one
you're gonna bring up, but this one, same thing. The
trailer just had me. It looked like something that I
just really wanted to experience. I have a big history
of rhythm games, you know, from my childhood, and this
just looked fun. I don't know, like how long that
would last if it's similar to what you just said,
how you played like the last one for like about
an hour, but this one has like a bunch of
just series of different mini games, and it looked like
I don't know if it's like the same composed I
did it all, but yeah, it just it just I
don't know, it was clicking with my hand really well
for some reason. So I was enticed by this.
Speaker 1: Yeah, that's a series. I think the last entry was
on the three DS and it's always like there's probably
one on the WI, probably one on the DS. Like
it's kind of a smaller, smaller franchise that has been around,
has its fans. I know, there's like always in Smash
there's like a sticker for like Rhythm Heavver or something,
but it's never a series I've actually played, So I
don't have much info on this one, but I definitely
saw some people getting pretty hyped for that announcement. So
it's cool, and that seems like a good game to
release on the Switch, like after the Switch Too has
come out, you know, because that's what all these games
that we're talking about today are. They're coming to the
Switch one. Presumably all of them will have the Switch
to version or you can just play them there with
the same the same quality. But yeah, this kind of
seems like, okay, if you're gonna whip out like a
Nintendo first party and like not even the you know,
Final Hours is like after the Final Hour, it's like
this after the moon has crashed and Majora's mask like
and everything's gone to shreds, like yeah, drop Rhythm Heaven
at that point. So it seems like a it seems
like a good game for those for those fans. Moving
on Metro Prime four so interesting. I think maybe the
main thing here is like still they dropped twenty twenty five,
but no actual date. My theory, and I've mentioned this before,
but just quickly reidiate my theory of metrod Prime four
is I think they're gonna push this as a launch date.
And the way they a launch game in the way
that they had Breath of the Wild come out on
the Switch and then also the EU at the same time,
I think they're gonna do that with metrod Prime four.
And that's why they probably don't have the release date here,
is because they haven't obviously put the release date out
for the Switch to at this point. And just with
all the talk and rumors of like maybe the Switch
two has like the most functionality and you can move around,
that seems really good for a first person game. Also,
like you can move like a purple orb in this game,
you know, that also seems like something that controller could have.
So that's where I feel like maybe a Metrod Prime
is a good Like, Okay, there is this first person
version you can play on the Switch one. Of course
that's good to go, But the Switch to version has
a couple extra bells and whistles, and that's why we
didn't didn't get the release date here. But otherwise, I
gotta say this was a trailer was really really underwhelming
for me, and it kind of I'm not gonna killed
my hype for the game. I don't know if I'm
gonna pick it up, but this was not a great trailer.
I'm hoping that maybe they're saving some of the more
sauce for like the switch to thing that we're getting
this week. Maybe they'll show us a little bit more
in there, although it would be weird to have like
a trailer two different trailers, like a week apart. This
seems like a kind of a odd strategy, but I
guess if you want to inundate us with Metro Prime stuff,
maybe that's a good way to go about it. But yeah,
I was pretty underwhelmed by what we saw here. Just
looked a little stiff. Gameplay looked a little boring. That's
like they're highly like, oh, one of the main abilities,
you can like pull a purple or b o to
this statue and put it in this door. I'm like, okay,
like that sposed to get it that's gonna be excited.
Uh So, I don't know if I am I alone here?
Did you did you think this trailer was any better? Yeah?
Speaker 2: No, I was right there with you. I was really
hyped to get gameplay for this, and it seemed like
it was a really cool looking three sixty game, you know,
like it just it just it seemed like I was
watching like like a Halo trailer from like way back
in the day, like a decade ago. And because everything
in here, like it looks fine. It just doesn't look
anything that's like blowing my mind, like a new era
of Metroid or anything like that. I think there is
things in here that seemed fun, but just nothing that
really pushes the element and makes us feel like like
a massive jump in the in the franchise. So yeah,
I was definitely underwhelmed, even just like the story of
what was going on, just like yeah, yeah, this this
isn't doing anything too interesting for.
Speaker 1: You have chosen one, Like yeah, very just okay, we've
been here before.
Speaker 2: Samus is the chosen one. It's like, well, it's just Samus,
Like she's just awesome. That's why we don't need answers.
Speaker 1: Yeah, yeah, And they're like you know you are going
to scan objects. It's like, okay, cool, Yeah, I love that,
which has always been a big thing with Metro Prime
in general. You know, you're always scanning and whatnot. So
I guess they got to say that combat looked, you know, fine,
but nothing too spectacular. I guess the other thing too,
is like just the lack of environment variety for me,
Like if they given the previous trailer or one of
the previous ones we saw, there's like a burning building,
you're going through this building look kind of cool, whereas
the sizzle reel here looked like it was only one area,
So I'm hoping that's why it looked very samey. But
if it's just like this one kind of jungle area,
I forget the name of the planet, and then like
you know, eventually you go into facilities, I think it'd
be a little underwhelm. Like, you know, it's always fun
to have like the different areas where require you to
have like different suits to get through there safely and
all that. I'm sure there will be some different locations,
but I just feel like the cushion a little bit
more here, But I don't know. Once again, obviously they're
holding off for a release date trailer, and that's gonna
probably be the big spanking one that they slap everywhere
and you get a YouTube ad for it every time
you open up any Nintendo video, you know, all that
kind of stuff. So that's what I'm hoping for. I'm
hoping they were kind of holding back a little bit
just so they can, you know, charge the shot as
Samus does, and blast us with like a huge, big
trailer when they actually have a release date and they
can start building up the hype in that way, so
we will see. I like the new suit, the red
gray I assume it's red. I've never seen this before.
The red gray or red silver version just kind of dark.
I can't tell it's gray or silver. But she has
at the end there, which is pretty cool. It's very
iron manny, which is like, you know, Sam is very
similar to Iron Man in terms of move set and whatnot,
and it's pretty cool to have that kind of that
kind of version. I'm excited to have that that skin
in the next Smash game, you know, like I'm looking
forward to that. So I think that was that was
a cool part. But other than that, I don't know
if I have much else to say about this one.
Speaker 2: Unfortunately, Yeah, I know neither.
Speaker 1: Yeah, next one is probably quick. I just had to
mention it. There's this game. This is an out today.
They always have an oue today in these directs. This
one was Disney Villain's Curse Cafe. You know, this is
a coffee talk esque sort of experience where you have
your little barista and you're selling potions. How original Nintendo
selling potions? You know, we've been here before with all
sorts of Disney Villains and all that. It looks totally fine,
but I just wanted to mention it. I thought it
was funny to see there's so many potion games now.
I feel like I was getting in there like right
at the right time, and now they're just everywhere. I
see them all over the place.
Speaker 2: Yeah, it definitely was. Was reminding me of something I
played in the past, Potion Problem.
Speaker 1: Yeah, speaking of something you playing in the past, how
about this game called Witchbrook coming out this holiday. I
feel like this one is gonna get you pretty hyped
because you know, this game pretty much looks like a
top down pixel art multiplayer version of Hogwarts Legacy, And
of course it's not Harry Potter Wizarding World branded, but
it looks a hell of a lot like that. This
game looks outstanding visually. I think the game play looks
super fun too. It's got you know, one to four
player co op as well. I'm super hyped for this game.
This is a game that's been on my wishles for
years so long that like I forgot about it, Like
I knew the name, but I completely when it started
popping up on the screen, I was like, oh, yeah,
what is it? What is this game?
Speaker 2: Again?
Speaker 1: I kind of forgot what it even looked like, and
so it's good to get a refresher of it. We
still't have a release date, but it's saying this this
holiday this year. So really really excited for this game.
I think this is gonna be a banger.
Speaker 2: Yeah, this one, This one had me super super hyped,
and I immediately had to show Shay and then she
was immediately hyped. She was asking when it was nice.
This is by chuckle Fish, which is the same maker's
Stardew Valley.
Speaker 1: Right, No, not Stardus Valley. That's concerned Ape is that guy?
But Chucklefish They yeah, they did. War Groove is the
only other game of theirs that I've played. I haven't
played the second one yet, but they did war Groove,
They did Eastward, a game called Pathway that I just
has amazing pixelar and then star Bound as well, which
is kind of like a Terraria like game, and like,
you know, was that anything with their studio the one
of the top dogs in pixel art, Like there are
games like Gorgeous and the lighting always looks fantastic. So
Chucklefish is a really cool developer.
Speaker 2: Yeah, no, that's that's good to know. I totally thought
it was the same maker as a star dude, just
because not just like because of you didn't tell Shay that,
did you? I might have mentioned it, but oh no,
get her. It's not a killer for it. It's she
was intrigued by the gameplay and everything else that was shown.
But just yeah, the pixel art and just like the
UI and like the menu systems just seemed very similar.
Which is a fantastic game. And her and I both
played hours and hours of that one. And yeah, this
will definitely be purchased in our household, maybe on the
Apal consoles. We'll see.
Speaker 1: Yeah, I think this is probably a day one for me.
I guess it's for anyone who missed that. The premise
is that you are a young wizard or warlock. I'm
not exactly sure. And it's kind of like a college town.
I guess there's a college that there's also like a
village and probably some wild areas as well. You're just
going around this town. You're going to classes, you're getting
better at your stuff, You're learning how to I don't know, craft,
certain things, make make potions once again, do rituals, do magic.
You're hanging out with your friends, You're doing odd jobs.
You can even like build houses or I don't know,
if you can build a house. We can at least
like place furniture in a really satisfying sort of way.
One of the things I really like is you're going
to like an observatory and you're kind of studying the
stars and like constellations and whatnot. So I'm curious to
see what those kind of mini games are like. And
you know, the thing that stood out to me here
is that, like from this trailer, there isn't a single
instance of combat, and so it seems like maybe combat's
not a thing here, and it's more about just being
a college kid and like learning and stuff. Normally games
like I think of like Persona, it's like, yeah, you're
a college kid, you're in school, whatever, But then you
go to dungeons and you go fuck up monsters for
like half the game, right, So that seems really interesting
this game. I'm curious to see how this game does
and what the reception is if it doesn't have like
a very active element too, and it is more just
like because even like you know, star do you value
you go to the mines and like mess up monsters
and stuff, right, So this seems like a big choice
and maybe they just didn't show it here, but I
didn't see a single thing. I went to the Steam
page right through everything, and like there's no mention of combat.
So it doesn't seem like as an element of this game,
which I'm very cool with. I think that's a fun shift.
But I think for some people they might I don't
know if they might get a little board with the
gameplay loop if there isn't like that high octane element
to it, you know, break up the pacing. So yeah,
that stood out to me. And then the other thing
that I saw didn't really see in the trailer, but
more so when I went on the Steam page. Is
that talk about how every character, or at least most
characters perhaps have like a set schedule. So like, you know,
maybe this guy like goes to it starts his house
in the morning, and then he like goes to work
at the shop, and then afterwork, maybe he goes to
like the park, and then he'll go to the college
for a little bit and I'll go back home. And
so it seems like getting used to those schedules and
getting to know the people and what they're into. You know,
some people will go to certain events, they won't go
to other ones. There is like a full seasonal change
things that's a very Harry Potter esque as well, where
it seems like everything's gonna change in the different seasons
of it. So I'm just I can't wait to live
in this world. I'm gonna eat this game up, I think. Yeah.
Speaker 2: I was so just like dumbfounded when I looked at
the just like the aerial movement on the brooms and everything,
it just it just looks so good color and especially
just mixing it with the online co op element to it.
I I just can't wait to see what extent, like
the online support is for this if you can just
basically do what you'd normally be doing, like you know,
just online with friends or whatever. So yeah, I was,
I was very impressed by this, this trailer across the board.
Speaker 1: Yeah, that is a good point because it feels like
it could be a game where I don't know, let's say,
let's say those seasons are like the whole year takes
I don't know, hours and hours of gameplay. Like I
don't know, are you just hopping into someone else's save
with your character and visiting them or like, are you
all in the same world at the same time. Do
you have to like start a save together and can
only play it together. Here's to see what that's like.
I mean, maybe it's a short, actually pretty short experience
then you just played through it together. But it kind
of seems like it could be pretty expansive even if
it doesn't have that that combat like RPG element to it.
So yeah, which broke that's that one. It's coming out yeah,
this holiday apparently, so keeping out for that. Probably the
highlight of the direct for me, I think is that
game and one other game we'll talk about in a
little bit. But how about a little bit of Pokemon
legends z A. This game has had a couple of trailers,
if for what, the reason hasn't lined up nicely on
like a side quest week where it made sense to
talk about it. So I don't think we've really talked
about this game almost at all. I'm curious for you,
as someone who like plays a little bit of Pokemon
every once in a while, like what you thought about
this and if this is like grabbing you, if this
is one you would consider picking up.
Speaker 2: Yeah, I don't think it did a good enough job
at you know, sinking the hook into my gills. But
the bait, the bait was enticing. I was. I was
nibbling away at the at the bait on the hook there.
I played a lot of Pokemon X like that one.
So this is in the same city that that was
based Inky Cool, so I was getting in just all
a lot of flashbacks to that and I, yeah, I
played the shit out of Pokemon X. I absolutely love
that game. That was like I got a three DS
just to like play a Pokemon game again, and that
was the one that I got. So I played a
lot of that one. And I don't know, like majority
of this wasn't enough to really sell me on it.
But there was some some cool things in there, like
the uh, just the battling like it. I just I
think it's a pretty cool concept that you can just
move your trainer around like it's just so much more
dynamic than I guess what the traditional games would be.
I really did not pay attention to archaeas like at all,
so I don't know if that was like a thing
that you could do there.
Speaker 1: Yeah, I think this is pretty much the same. It
just seems like a big setting change, whereas Archaius was
more in the wilds whereas this is in a metropolis city.
But otherwise it seems like the gameplay is pretty similar.
Speaker 2: Yeah. So like the Pokemon battling like that all looked
really really fun. Yeah, just just the way that everything's
going on like real time. I thought that was fun,
But I don't know. Beyond that, there wasn't enough for
me to like really want to jump out and get
into these new Pokemon games. But mm hmm, I don't know.
It was a pretty cool trailer.
Speaker 1: Yeah, And then the only other like element of it
that stowed to me is like the they talk about
how there's the z A Royal, So when it when
when night time comes, that's when like all the Pokemon
that you've been gathering throughout the day, you take them
to these various tournaments. And that's where the name comes from.
You're climbing. You started ranks Z, and you're climbing all
the way up until you get to A and then
I guess the game ends at that point. So you know,
simple cool concept like that. What what do you think
it is? What would make you buy Pokemon game day one?
No questions asking what would be the selling factor for you?
As someone who's like, yeah, just tangentially into the series.
Speaker 2: It's funny because I like was posing that question to
myself while I was watching this trailer, because yeah, just
by the vibe of it, I'm like, yeah, no, I'm
I can't actually see myself getting into it, like a
new Pokemon game if they keep I don't know, I
don't want to sound too harsh, but just like staying
kind of the same and like the same aesthetic and
the same like mini like zero point five increment of
changes on like the technology or whatever it is. I
would I want to see like a like a full
ground up like restylizing of just like different animation style,
not on like the Pokemon themselves, but just like the Yeah,
like the new ones seemed very cartoony, and yeah, I
just want a different tone and yeah, just a very
very new and intriguing concept, which I don't think will
ever happen. This is probably the more like you know,
general audience focus, Like, like, who am I to to
criticize them? They clearly know what they're doing. Pokemon has
been knowing what they've been doing for all these decades,
so they're not going to just change. But yeah, I
would have to be something like a really really impressive
I'm not saying like a power world you know, Equilovent
equivalent where you're you're shooting guns or anything, but just
I don't know, just like a really in depth like
survival system or you know, just just things like that,
like a brand new mechanics that you really would have
never seen in another Pokemon game before.
Speaker 1: Yeah, I wonder if I'll ever see that. I wonder
if I'll ever see like a very ambitious Pokemon game.
It feel like, like, agreed, they can shirt out these
ones at the current rate and still sell like you know,
record numbers, then why bother doing anything else? You know,
exactly right, but we shall see. That's Pokemon Legends z
probably coming down the fall. We don't have a release
date for that one yet. A little bit of break
from video games to talk about this new feature coming
to the Switch, which is called the virtual game card,
which I found this very confusing. I had to watch
a couple times and like reading an article to be like,
what exactly is going on here? But this is essentially
a new feature coming to the Switch, and then also
the switch to where you can buy a game as
a virtual game card. This is kind of Intendo's idea
to pretty much, I don't know, incentivize like yeah, pretty
much like a virtual physical card essentially where you're able
to share it, lend it to people. And then there's
of course certain limitations on this. I think one of
the reasons why they would do this just right off
a hop is like, you know, if if Pokemon Legends
z A are almost about the name of that game,
If Pokemon LEGENCYA comes out and it's eighty dollars on
the store, or it's eighty dollars at game stop, like
Nintendo would rather you buy it digitally because then they
make more money because then there's not you know, a
little bit of margin they lose in like having a
physical box and like a cartridge that they have to
physically make right, and they sell the games at the
same price. So I wonder if that's like part of
the incentive here, is like we just want more people
buy digitally because we just make like a little bit
more money. Or I don't know, maybe the switch to
like I assume it's still gonna run like Switch one cartridges,
but like maybe they don't want their next console to
have any physical element. Maybe they wanted to be digital only,
and so maybe this is them like starting to lay
the groundwork. That's probably like a big galaxy brain thought.
It's probably just like a little quality of life feature
that they wanted to implement here. But to me, it
seems to be odd, right because it's like, this is
a really nice, generous thing for Nintendo to do, and
that does not that's not what I associate with Nintendo. Like,
those are not qualities I associate with Nintendo very often.
So it just seems like, if anything, they're gonna like
lose out on money because people can share games. Now,
there are big limitations here. One is you have to
be in a family group with someone to share a
game card. That's the biggest thing of all to me.
That's like, you know, the biggest thing that I feel
like I did not get from the trailer itself. Maybe
they said it in there and I just missed that line,
but in reading through it, so you need to be
in the same family group, which I think you can
have up to eight people in the same family group.
So Kirklean, we got to get on the same family
group over the years. We could share I want to
play your pick before you know, I want that. I
want that cartridge right now in my hands, and I'll
give you fire imbloom Engage. We can do a trade.
But yeah, like you can't just share it with anyone
or anyone in your friends list, So there is a
little bit of that limitation there, and then you know,
I guess the other idea here is this seems like
a better alternative for previously, if you were a switch
owner and you had like a switch and a switch light,
for example, you could you know, share those games between
those consoles, of course, but there's always this weird thing
where you have a you have to pick like your
primary switch. So let's say you're the one you have
plug into your TV. That's your primary switch, and your
switch light is your secondary whatever they call it. If
you want your switch light to play any games that
you own on your home switch, you have to like
ping the internet or you have to be like online
in order for it to check that you have the
license for that game. And so this seems like, okay, well,
now you can just share the cart virtually, and now
it doesn't even to do that. Once you've done that,
then until the you know thing runs up, you have
access to that game. You don't have to ping the internet.
So good for people who travel a lot around planes
or otherwise traveling and don't have like access to stable internet.
So that seems like a good bump there. Doesn't really
affect me in anyway, And honestly, this veryly affects me
at all. I'm not in a family group right now,
so like I can't really use this feature, but maybe
it's a good incentive to get into a family group
as well. So I don't know what do you think
of this, Like, do you, like I guess, are you
in shay on the same family group? Can you guys
share games with each other or do you just use
the same switch. I think you guys have your.
Speaker 2: Own, right, No, we just have the one switch, Okay, So.
Speaker 1: Yeah, I don't I don't are you really gonna get much.
Speaker 2: Out of this? Like maybe if we get the switch
to we still have the switch one like and you
can do it like interchangeably that way, but yeah, I'm
sure it would be pretty limited, like obviously you can
only do that for switch one game. So yeah, yeah,
I don't know. I was pretty puzzled watching this whole
trailer because it just it seems so goofy to me.
It's like, yeah, we got rid of physical copies, but
now we have you know, digital physical copies that you
can you can share around. So the whole like video
I was just waiting for, like, okay, well, like what
does this mean, because I know Nintendo wouldn't just want
me to be able to switch games around with friends
like all the time, like like what you've already laid
out and the limitation factor. When he came in, I
was like, oh, yeah, that seems so stupid. However, there
is you know, there's probably families that have multiple switches
and like like that would be a situation when it's
really beneficial for them, so I see the benefit, but
this will probably not really affect me at all. However,
you know, as you just said, maybe we can get
into the same family plan going forward, and like it's
it's obviously nothing negative, but I don't know. It just
seemed like they're bringing a solution to a problem that
I didn't really think was a problem. But right, I
don't know it. I guess it kind of makes sense.
And since we're just leaning more and more into the digital,
I mean everything's pretty much digital already. I still have
a physical you know, place PS five, but I feel
like I haven't used the disc for anything other than
just watching Blu rays or something. So it is interesting
to see like another step I guess in that type
of technology, like how it can expand upon it. But yeah,
I'm more so interested in like if this is something
that gets just improved upon going forward. And I don't know,
maybe because in here too, like you can only have
the game for like two weeks and then it just
gets like slurped to the other console.
Speaker 1: It has fourteen days of transfer time and then automatically
goes back. You could just send it again at that point, yes, yeah,
and then once you yeah, once you've sent over a
game to someone, you can't play it anymore, so you're
locked out of it for that fourteen days too, So
it is as if you physically gave it on a cartridge, right,
So something to keep in mind there. So yeah, I
guess like pretty niche I think for me, like I
wonder if part of this is I don't know if
people know this, but like the voucher program they have
where you can buy two games and you'll save you know,
I forget what it is, like thirty bucks or something
like that, which was really great. I bought a lot
of vouchers because it just saved me money overall. Like
they're they're getting rid of those and they're already done.
I don't think you can buy them, or I think
if you bought them, you can still use them, but
you can't buy anymore. They're also have already gotten rid
of the gold points, so like on every purchase you'd
get some gold points whatever, which you know, it was small,
but like I got a you know, after over a while,
I got like a couple like twenty dollars games for
free here or they're like, oh, knocked five six dollars
off a purchase, so you know it was it was decent.
It probably saved me like a couple hundred bucks maybe
overall over the course of buying things on the switch
and like those things are all gone now, which I
don't know if I was like getting rid of those
bringing this in and it's like, well, I don't really get
a lot of value out of this currently, and I
got pretty I got a lot of value out of
those two things. So it's a little disappointing for me.
But I think part of this too is just like
getting ready for the switch to. They probably want to
get rid of that vouchure things. They know they're gonna
make bank, and they'd make a little bit less bank
if they kept the voucher going in the switch to era.
So I think that is naturally something that they'll probably
bring back again late in the Switch twos lifestyle, because
I think the Three Ds had something like that too,
like a voucher program which they introduced like years down
the road when like the sales are starting to slow
down a bit, right, So yeah, we'll see what happens here.
But interesting, weird thing for Nintendo to do. I'm curious
to see, like how well it works for people, and yeah,
maybe maybe I should try and get this family plan
set up because could be pretty value. It is unclear
though right now if like your older games get grandfathered
in as like game cards. It seems like when you're
making the purchase, you can choose if you want to
be a game card, and I don't know why you
would not want it to be a game cart. You
just have that bonus for no loss. But it's unclear
for your previous games are gonna be in there, But
it seems like every game would be part of that,
like even non Nintendo games from like the wording reading here.
So we'll have to wait and see what happens with that.
I forget if that had like a launch date of
when that's going live. I think it's pretty soon probably
maybe with the switch too sure exactly, but keep an
eye out for that. The virtual game cart, Yeah yep.
And next up Marvel Cosmic Invasion. So this is a
two D pixel art beat him up. This is from
Tribute who did the Shredder TMT Shudder's Revenge game two
or three years ago, and this is their next game,
which seems like, hey, it's that again, but now there's
fifteen Marvel characters instead, this game looks fantastic. I am
so excited for this now. This came out of nowhere
and is like now one of my more anticipated games
for the end of the year. And it's weird because, like,
you know, beat them ups. I hate that genre, never
been for me, never liked it until Shredders Avenge was
the first one I loved. And so the fact that
their next game is just you know, an ip that
I'm a big fan of, is like, hell, yeah, I'm
absolutely picking this game up. Roster fifteen we only saw
a few characters so far. We saw Spidey, Cap, Wolverine, Storm, Nova, Venom,
and Pi la Velle also known as Martyr also known
as like Kzar or something. But I know the Martyr
because that's the Marvel snap card. So cool to see
her in there from like what is yeah, a random
niche Marvel snap character, and now it's like, looks super badass.
I was shot thought she looked cool in that game,
but obviously they're not like moveing around doing animations, but
she looks sick in this. So I really like the
roster that we got here. But yeah, what do you
think about this? I forget if you played that Shredder's
Revenge game at any point.
Speaker 2: No, I didn't, but it's uh it was one of
the monthly games on the PlayStation, so I have it
on my catalog now. One of these days they'll boot
it up.
Speaker 1: Yeah, definitely play I was.
Speaker 2: I was so impressed by this trailer. I I love
the little cinematic that they had for I love the
art style just like, it looks so good with the
colors and everything and the different characters that we've seen. Uh,
you know, you got Travis's favorite Wolverine outfit, was like
the right, Yeah, no, this just looks so awesome and
just like lots of fun. Was it up to four
player local co op? Is that what I saw? Yeah?
Speaker 1: But before player and then each character, it seems like
each everyone picks like a little two man roster. I
guess you do Wolverine cap that kind of thing. You
can swap back and forth between them at any time.
So also that's interesting in the team and TA game
head up to six players, so I wonder why not
if they have the roster, why they didn't you know,
go to six as well here? But yeah, four is
still fine. That will that'll do for most most occasions.
Speaker 2: Yeah, absolutely, but this just looks so so fun.
Speaker 1: Yeah, so they said, yeah, fifteen characters, we only saw seven.
I think as of right now, who who your top picks?
Who do you really want to see in here?
Speaker 2: I I would love like just a big beefy Hulk
like character, yeah for sure. Like yeah, like we have
Eddie in there, Eddie Barrock Venom, which which is a
big beef boy, but we could get bigger. We could
do a freaking Juggernaut if we really wanted to Juggernaut. Okay,
maybe the balance that would be the best for that.
I would also love to see like a new Fast
character too, like maybe the Incredible Nightcrawler just bamfing around.
That could be a fun move.
Speaker 1: That'd be sweet. Yeah yeah, I think I definitely want
to see a magic person with its wander Doctor Strange
or Magic Daredevil for sure. The Sword, Yeah, that'd be good.
I mean Thor I feel like he'll probably be in there. Yeah,
Black Panther, you know, Ultimate Alliance, Marbles Adventures. He's always
just super duper fun. So I'd love to see Black
Panther Blade as well. I would love to get a
blade in there. I don't know if we will if
this is like cosmic stuff. I don't know if Blades
normally in that realm, and then I feel like moon
Night would just be so sick and could have a really.
Speaker 2: Fun He was in there, but it was because they
were fighting task Master at one point and it kind
of right up. Yeah.
Speaker 1: Yeah, we didn't see a lot of like big villain
stuff like we saw you had hast Master. Some of
the bug things look like an Annihilist. I think is
that guy's name right? He's also a Marble Snap. It
looks like maybe that might be the guy in the
cover too, so maybe that's like the big bat of it.
We saw some aim soldiers in there, which I usually
associate those with like a Wakanda villain, so maybe we
would get Black Panther in there, but you know, at
least as we have Wolverine and Storm, like, you know,
there's gonna be an X Mansion level and that's gonna
be so fun. I can't wait to see that until
you'll probably get a Juggernaut at least as a villain
or someone else in there too. So yeah, really excited
for this game. Definitely definitely gonna pick this one up.
Day one and hopefully it comes out before the stream.
I know you might not be here for the stream,
but I think it a super fun one.
Speaker 2: I think it was after I think it said holiday
of that year, because that was like.
Speaker 1: Sometimes Nintendo was weird, you know, sometimes holiday for Nintendo
is like October.
Speaker 2: So that is true. I am going to be there
for the stream. We okay, we move the date perfectly. Well,
hopefully we can play this game together on the on
the stream. That would be super fun time. And then
my my last one is Nintendo today. Did you have
any other games that you want to mention that I
had skipped over? Let's see, No, I think we got
them all. I always just chuckle. I feel like every
single direct I see a Drake in quest something, whether
it's another remake or just a new game.
Speaker 1: Yeah, it was the one plus two or is it
one plus two or is it just one or two?
And I forget one plus two ages one plus two
d remake right because three came out in November, and
like chronologically three is the first one in the cannon
and then one and two, so those are coming next,
and it's they're bundled together for some reason. So that's cool.
Speaker 2: Oh yeah, I was gonna say the the Tomodachi Tomo
Dotchi Life. Yeah in the Dream that was like one
of the weirdest things I've ever seen. I didn't know
what the fuck was going on.
Speaker 1: Another one like Rhythm Heaven that people were a hyped
for online. So I don't know, Okay, I don't know
what it is about those two series. I guess that
series has been gone for a while, Tomadachi Life, and
it's got a lot of fans.
Speaker 2: So oh that was sorry. That was the other one
I was gonna mention was Shadow Labyrinth. I I thought
it was just such a pac Man thing. Yeah, the
pac Man one, like not a type of game that
I would have ever pictured. Uh you know, a pac
Man evolution but look cool, look dark, and look gritty
and I don't know if I'll pick it up, but
I liked that. It was the thing. M hmm.
Speaker 1: Yeah. That was in Game War Summer Game Fest. It
was shown off at some point. And also, you know,
remember that showed the Amazon show Next Secret Level. One
of the episodes is like about that pac Man, the
dark pac Man stuff. So you can go watch that
out with your Prime video if you want as well.
But yeah, close it out. Here was Nintendo today, So
this is a new app that Nintendo was already's already out.
I've downloaded and checked it out. This is a Nintendo
News app. So every day they're gonna release something, whether
that's just a new update. They they really I think,
tried to pair this pretty specifically with the switch to
They said when the switch to launches or like once
the switch two has been revealed, every single day, we're
going to give some switch to news update thing on there.
So obviously that's a pretty damn good incentive to get
people to download your app and check it out same time.
As soon as anything drops on there, like polygone ign whoever,
they're gonna throw it on their website immediately. So you
don't necessarily need to don this app at all. I
will say visually, like UI if it's really cool. When
you download, it's like which game UI do you want?
Do you want Mario? Do you want Zelda? Do you
want Animal Crossing? And kind of pick your vibe, and
then you can choose like which games you care about,
So you can say I don't care about Splatoon. You
can just uncheck that and you won't get any Splatoon
news at all. Yeah, and so that you know, there's
news things in there, there's like a little Pickman like
video or something. There's random things. So I don't know, why,
why do you Why do you think this exists? Why?
Why did Nintendo? Why are they doing this when there's
other sites that do news better than they ever will? Like,
what's the point?
Speaker 2: You know? Nintendo never seems to amaze me with the
unique ways that they like to do things for themselves.
And they just like to be covering their own stuff,
I guess, and just have their own fingers on their
own pulses would be my assumption. I don't know. We'll
see how successful and glitchy the app is and everything
around it.
Speaker 1: It seems pretty clean so far from my experience. Buzzer
dount it for five minutes. But yeah, I mean, I
think that is definitely a thing Nintendo really likes to be. Like,
That's why they started doing Nintendo directs, right, instead of
like being on a stage or doing other random stuff.
Is like they want to control the messaging for their games,
for their service, for their brand, and that's why, like
you know, rather than ever like putting their music on Spotify,
they have like their own music app now, and that's
why they're doing this. So like instead of like social
media whatever site where you're getting like slightly biased version
of like information, instead you can just come to Nintendo
and get it exactly the way they want you to
eat this meal. You know, they're like get your potatoes first,
then you're broccoli, and then you can have your meat
loaf whatever. I don't know, it's weird dish, but like
they're so specifically how they want stuff right, So I
think that's part of it. I wonder if part of
this is, like, you know, Twitter is just like burning
down and like people say they're leaving. I don't know
if people are actually leaving Twitter, if there's more Twitter
users than I've ever been, but like preparing for that,
maybe that's partly. Potentially part of the reason is like
here it's got another way to get information out there
for me, Like I feel like the cold dark reality
this is. I feel like the stockholders were like, we
want you to release a new app this year, and
so they're like, Okay, we'll churn this fucking news app.
I feel like that's like the thing is like stockholders
want to see oh, new product on the app store.
They haven't had one in a bit. Here you go,
here's a new one, I guess, even though I feel
like the music one was recently, so I don't know
if that's a thing stockholders would want, but I feel
like maybe it is. Otherwise, I don't really, I don't know.
I feel like this will probably have an audience. People
will use this, and it's probably very low upkeep and
all that, but I don't know, kind of an exciting generally.
I did find it funny though, as I said, with
the themes, really cool themes they have on here. Funny
that this app has themes, but like the Switch still
doesn't have themes, and I wonder if that's the thing
we switched too. Maybe Oh, they'll have some of these
Nintendo Today type theming on there, you know. Other than that,
there's like a calendar where you can see like Nintendo
Direct release dates, a game release dates, that kind of stuff. So,
you know, it's kind of nice, but once again, i'd
rather have a calendar has like every game, not just
Nintendo games. Yeah, so you know Nintendo's going to Nintendo.
I think it'd be cool if they had like one
mega app or they have like the because they have
like a Nintendo nso app. I don't even know what
it does. I don't I've never downloaded that, but it'd
be cool if that and the music and like maybe
they're games like Mario Kart two or Pickman and Bloom.
We're just like all integrated this one big switch thing
and you get like a little mini switch in your pocket.
But I don't know. Once again, maybe it's better for
them the spread wide. I guess so. Uh yeah, that
is Nintendo Today and that was everything from the Nintendo
direct that happened a few days ago. Any other thoughts
on this direct or should we take a break here?
Speaker 2: No, okay, we got it all.
Speaker 1: Let's take a quick ad break though. I'm gonna go
check my Nintendo Today News app see if there's any
good updates in there, and we will be right back.
All right, we are back. There was nothing interesting on
the app, so we can move on immediately. Uh, Kirkland,
are you ready to overthrow the government and start a rebellion?
Speaker 2: Always? Let's do it?
Speaker 1: Oh my god? Uh yeah, we both have a rebellion
game to talk about today, so let's start. I'm gonna
throw it over to you. You told me that you've
been playing some Sniper Lead four, so I want to
hear about how that's journey journey is going for you.
I guess the quick backstorre few is you've played Sniper
A three. I really enjoyed that game. And then I've
just been talking your ear off about Sniper League games
for the last couple of years here, and finally you've
jumped back into another one. And I think Sniper eight
four is on the PS catalog, right, so that's probably
why I picked this one.
Speaker 2: And also Spider or Spider Sniper Elite five is also okay, yeah, yeah, no,
I I I feel like I just haven't seen Sniper
Elite three like anywhere. I can't remember if I had
it on Steam or like three sixty back. Like I
I played it, and then I was itching to play
it again just because I never finished it, and then
you were just telling me about all your Sniper Elite
stories and and then I just was scrolling through the
PlayStation and then I just saw, yeah, Sniper Lea four
instantly download. I'm like, I gotta get in there, so
jumped into it, and man, like I love these games
so much. They are so fun and going from like
an older title from three into four just made me
like enjoy it so much more because of just I
think the jump that they made from three to four. Now,
like the base core mechanics of the game aren't are
anything different like the Sniper League game. You know what
you're getting into. There's gonna be some slow mo brutal kills.
That's why we play it a lot of a lot
of us at least. Yeah, that the x ray vision everything,
but just like the little quality of life things or
just expanding upon the maps like Snipery Sniper Lee three,
it had like a decent playing ground to go with,
but I really felt like, Okay, you learn in the
mission one area and you're just gonna like progress in
that direction. Like it is pretty linear the way that
you would tackle even though the map is pretty open.
It's it's very like it's not like you can do
it like nine different ways, Like it seems like it's
set up for you to go that way. But right
away in Sniper Le four, like the first mission that
you jump into, which is like I guess the air
quote tutorial mission, I was just so surprised on like
how big it got, like right away, like I thought
it was just gonna be a really small area, maybe
like a cut scene plays, and then you get into
the next mission, and that's when like it really expands
and opens up, and just like the new ways that
you can kind of mask your shots or just other
environmental things that are going on. Definitely felt like a
big jump for a game that maybe not necessarily has
like a whole new jump in the core mechanics. And
it also just looks so beautiful. Sniper League three, yeah,
I don't even know like the years of like the
jump so when they came out, but it just felt
very like desert y and like very similar color palettes
where in this one, well it's a lot more coastal
than I guess.
Speaker 1: Twenty fourteen, twenty seventeen, so three years, okay, it feels so.
Speaker 2: Much more than that, just for like the textures alone. Now,
it's been a little while since I've played Sniper Leap three,
so maybe that helps. But I was just really impressed
by the look of it. I think the shadows and
everything look so good.
Speaker 1: Yeah, the lighting is great.
Speaker 2: Oh, it's so fantastic. I think it's like mission three
or something. You're in like a jungle or like a
forestry type area, and I was just I was froth
at the mouth. It was just such an awesome setting
to have, just yeah, you're super sniper soldier taking out
Nazis in the deep woods. It was It was fantastic.
So I've been having a lot of fun. I haven't
played it in like a week or so, just because
Shane I got really into split fiction there finished that
one off and then another obsession that I got into.
But yeah, no, I'm excited to jump back into it.
I'm really happy that I have Sniper Ely five on
the like in the next in Q. I guess I'll
say once I get through this one, and just to
see how much more expansive the maps than the threats
are even more from four to five because you've played
four and five, right, Sniper Leap three, you just haven't.
Speaker 1: Yeah, two, four or five is what I've played. And
then a little bit of Resistance the one that came
out earlier this year, like the spinoff of five. Uh,
and then I've yeah, I need to get back to
that when I've only done like a couple of missions
of that one.
Speaker 2: Nice. Yeah, so i think I'm on mission like a
just finished mission four someone Mission five.
Speaker 1: Well, yeah, what was the theme of that one? It
was like a dock yard, the dockyard. I think that
might be my favorite one in the game. I really
really like that one. I like the night setting of it.
Like at some point I gotte a huge fire fighting
like that middle big building. But that one was to me, like,
I feel like, yeah, that that game in general, but
especially that level. Some of it feels like you're playing
mind Sweeper, where like I'm starting around the edges. I
take it like a couple of guys here there, and
I'm like, god, there's so many people there. I'm actually
gonna loop around this way. I'll go take take up
some people on the edge, move their body out of
the way, and like I keep doing that. I keep
hopping back and forth, slowly chipping away on the outside,
almost like I'm chiseling like a statue or something like
carving the level down from the outside. Then naturally I
always get caught at some point, have a big gun fight,
and then I'll get back to it. Okay, keep chipping
off people and yeah, the dock are Like that level
took me hours and hours, I feel like, but it
was so much fun to go through all of that one,
and like the sight lines sometimes like huge sitelines, you
gotta really be really careful what you're doing. Other times
really tight corridors. So I think that was probably my
favorite level in the game. I really enjoyed that one.
Speaker 2: I feel like, I feel like it was the first
level honestly where I thought like the whole playing area
was like in the area that I was, and then
I was I would just had like my binos out,
I'm like scouting out guys, and then I just saw
a movement like way off in the distance and I
realized that there was like a whole another section of
like enemies and everything, and I'm like, man, I've just
been like sprinting around like the area, like the edges,
like how you you already listed, like just chipping away
the map, just just shrinking it. And then I realized
there's a whole other area that I had missed, and yeah,
it just it's just so much more like expansive. And
when you find like a really really perfect i don't know,
vantage point where you can just see like so many
different elements and you know, I'm going for like the
craziest longest shots that I can get sometimes when I'm like, oh,
I can barely see this guy. That's that's good for
do the high stakes, you know, four hundred meters plus
shot here.
Speaker 1: Yeah, when your gun is like no, you're not even
anywhere close to them, But somehow it's just gonna work up.
Speaker 2: It's worth it for the for the replay, and then
I might not even be in that area of the
map for like a while. It's like, Okay, well I
just took that guy out and then I'll make my
way there. Hopefully nobody finds the body. But yeah, and
just like the AI, it just seems so much better.
Speaker 1: Than Yeah, AI is so good in those games, which
is something that really stands out.
Speaker 2: And like I don't know if it's that much better
from three to four or just because the amount of
people that are like on the map versus or sorry,
from four versus three, where it they felt like big
maps at the time, but like there's really only like
I don't know, handful of soldiers here and there, and
this one it just seems like sometimes like I'm like
I'm marking guys. I'm like, can't think I got them all.
I wait like a second, then like four brand new
guys come out of like another alley, and I'm like,
oh my gosh, how am I gonna do this really cleanly?
And then of course I just like am perfectionist with this.
I like try not to pull the trigger till I'm
fully ready. And I really like the like kind of
the setup before a mission. You kind of have like
a little area that you can move around to some
NPCs and stuff. That was something that wasn't in the
third game if I remember correctly, And I don't know,
it just just adds a little bit more immersions.
Speaker 1: I never talked to anyone. I'm like, here where I
talked to the guy I have to talk to, And
then I'm like I'm gone.
Speaker 2: Yeah. Sometimes they'll like tell you like a little bit
of like the side object, like I don't know, like
some you know, you get those notes and like just
things like that really not crucial to the story at all,
but I would mostly just get them if I happen
to come across them. But yeah, yeah, it's uh it's
a fantastic game, and uh, I can't wait to see
what they keep adding.
Speaker 1: Yeah, dude, the stress moment when you're like you feel
like you've cleared out an area, so well, you feel like, Okay,
I've got everyone checked off my list here, and then
a fucking like car starts driving in. You're like, oh, fuck,
here's a car full of guys. They're gonna see these
bodies I left everywhere because sometimes those cars on like
really long like cycles through the map or like maybe
they'll go out of like the actual playable area or
something then come back in, so it's like hard to
keep track of exactly where they are at all times,
and they're moving a lot quicker than the people obviously,
So that's a few times.
Speaker 2: You just have to like think on your toes, like kay,
I can't wait for anything here. Either have to just
get a good shot and blow up the car right away. Yeah,
like I'm having a full firefight here, And a couple
of times that make the right call. Sometimes you don't
make the right decision and you never really know.
Speaker 1: It's like, Okay, I know I can like highlight their
gas tank, and like I have different types of explosive
that I'm never quite sure like with how armored a
certain vehicles, Like what exactly do I need to blow
this thing up like efficiently without getting gunned down in
the streets. So always a good time. But yeah, I'm glad,
you're glad you're playing through that game. Yeah, in terms
of map size and stuff, I think four and five
are pretty similar fives maybe slightly bigger, a little bit
more expansive, but I think, yeah, they kind of maybe
got into a bit of rhythm there. Four and five
feels feel very similar. The other map that really stowed
to me is I think it's like the second or
third map where you're going through like the village area
and just like all the buildings kind of layered on
top of each other, kind of climbing through rooftops, going
up staircases, kind of juke and dodging enemies, and like
always there's somehow always more enemies and other random alleyways
that it hadn't been to yet. That was that was
a really fun section as well. And then at some
point you like recruit the people up on the hill
and then there's like a full on gunfight happening in
the city and you're kind of running through. Such a
good time. No, absolutely, yeah, all right, there's Sniper Leap
four and I have been playing the other Rebellion game
that just came out. Their first time doing something a
little bit different in a while is the first person
games called Adam Fall. It's been out for a week
or two here. It's available on game Pass as many
of the other games are, like Sniper Lee kind of
comes and goes, but Sniper le five was in their
day one, so there's some obviously some nice connection there
between Rebellion and Xbox making a lot of that stuff
easily available. Man, I've been thinking all day, like how
do I describe this game because it doesn't really fit
into a night neat little passage like a lot of
other ones do. So yeah, as I said, a little
bit different first person, so third person. This is not
like Sniper leak ins. It's not a Sniper Lead spin off.
This is a fully new thing and it feels like that,
and I feel like they've made a lot of really
purposeful choices to make this feel different.
Speaker 2: Really.
Speaker 1: The only thing that like stands up to me is
being very similar Sniper League is that you have like
your heart rate and you got to like monitor your
heart rate, and the worse your higher heart rate is
like the more inaccurate you are, and like your vision
gets a little bit worse. But like otherwise, like there's
not really much else that is similar. People have kind
of compared this game a lot to like Fallout or
Stalker a little bit. It's not quite open world and
this the way those games are. It seems like a
somewhat expansive area, but it's really broken down into like
loading zone chunks, which makes it feel a little last
Gen into some extent. And then there's a lot of
like dungeons and things within that world as well, so
you're go inside a building that's a different loading zone.
So not quite as immersive as those games are in
terms of the expansion of it, but it feels very
similar in that you're roaming around this not really post apocalypse,
but like a kind of an abandoned world that has
like you know, bang and it's running rampant everywhere, and
there's like a plagues thing, so there's like feral zombie
things attacking you. It's like dishonored rat plagues coming after
you too at the same time, so it has that
sort of vibe. You're going around looting things, uncovering mysteries,
towns and things like that too, kind of completing quests.
But it is a really really interesting game taking a
lot of really bold swings and choices. I think one
of the reasons why I'm like four or five hours
in so still pretty early on, but it feels like
I've seen a lot of the map and done a
lot of different stuff in that amount of time. I
think the thing that stood to me the most about
so far is that I feel like a lot of
games like this, like the primary verb I guess you
could say, is like combat and like shooting. That's like
what the game is about. That's what like most everything
is building towards. But I feel like in this game,
it's actually more about the exploration and like mystery and
like investigation and all that sort of stuff, And that's
where I think the delineation is. And there's still a
lot of combat in it depends, I guess you can
kind of choose how much you want to do. I
see a lot of big troops of army people, and
I'm like, I'm not going anywhere near them. I'm not
powerful enough yet, so I'll leave them there, maybe come
back later, or maybe i won't. But yeah, a lot
of it is just exploring these different areas. You know,
this is this is one of the few games where
I'm reading every single note. I really a lot of games.
I start doing that, and then like eventually a few
hours in there like drop off and I'm just I'm like,
I'll read this later. I read this later. I never
end up reading them. I think that'll keep happening in
this game because one of the biggest choices here is
that when you get a quest, you don't get like
a quest marker where it tells you exactly where to go.
It's a lot of very vague instructions, people saying, hey,
like go to this thing, and you know maybe when
you see this thing, like turn that way, go go
that sort of direction, or like they'll just give you
a very loose piece of information and like maybe you'll
get a point on your map that's like okay, it's
roughly in this area. But you're never gonna have like
a quest marker thing leading to like, oh, here's that
box on the table that you need to go grab.
Like you kind of have to explore and look for things.
A lot of clues, Like there's a lot of hidden notes,
like some guy sent me to go retrieve some messages,
and the messages were very innoclous. They're like there's three
shipments coming on the fourth day of like this, And
at first I was like, why would you send me
to go get this is like a useless information. I'm like, oh,
I think this is probably for like a safe code,
because there's like, you know, three days, four boxes, all
this kind of stuff, and I'm like, I have no
idea where the safe is that I'm supposed to use
these on. But I feel like there's something more going
on here, and a lot of the notes are like
that where you're just getting like little hints, little clues.
Things are organized really neatly, like rather than having like
a quest log, it's just like here's all the notes
that relate to this one quest, and so you can
like pop out and like read those notes again and
kind of piece that information together. So I feel like
that's and even like when the game starts, it's like
you wake up your character with amnesia, you've no idea
what's going on, and you're sent to go find this
place called the Intersection, I think is what it's called,
and like that's the only information you have. So you're
going up around people like what what is this thing?
Where is it? People are giving you, once again very
loose information. Go here, go there, don't go there. I
would not recommend going there. I don't know what that is,
like people giving you all sorts of different information, and
so it's been really fun. Like that mystery angle of it,
I think is what maybe sets it apart from contemporaries.
It makes it feel a little bit different than like
a Stalker or a Fallout. But yeah, really really weird,
interesting game. I think there's a lot of dungeon crawling
in this game compared to some other stuff too, Like
rather than those expansive open world areas as I said,
you're going into like bunkers or different buildings and whatnot,
and so you're doing a lot of like indoor combat
and whatnot. I'm liking all that so far. I'm always
looking around for notes and trying to find like different
skill points and whatnot, because that's the thing too. You
don't get like XP for killing people, for exploring things.
You just have to find these little like if they're
called like experimental training kits or something like that. You
got to like find those in the world, and those
were what to give you skill points in order to
level up. So like potentially you could just not fight
anyone at all, go get a much of these points
and still level up if you're like super stealthy. Although
the stealth coming from the sniper lead people. The stealth
is so freaking hard of this game. Crikling. Now I've
leveled up like the thing that lets me crouch more sneakily,
but goddamn, I am getting caught all the time. And
I think it's just like naturally like first person stealth
games are tricky because you can't see around corners unless
you have like the dishonored lean which this game doesn't have.
But yeah, man, I'm finding the stealth so difficult, and
I wonder how much that was like a cognizant choice
coming from Sniper Lea to kind of just switch it
up and have a different flavor of stealth. But this
feels like a lot harder in that way. And then
the combat it's obviously like way less action as well,
So like overall, the game is just quite a bit
harder than I'm used to from their games.
Speaker 2: It's no uh Arcs fatalis uh stealth. Oh my god,
it's probably the hardest stealth I've ever experienced.
Speaker 1: Impossible, impossible, self, God, I want to play that game
again at some point I love like it is a
freaking while that deserves another rotation. Yeah, uh Kirkland pop quiz.
Other than ignoring fighting games, name a bad game that
has a dedicated kick button.
Speaker 2: A bad game that has a dedicated kick button.
Speaker 1: Yeah, that's true.
Speaker 2: That's a tricky question.
Speaker 1: You can't do it right, No, I can't do it.
There's no answer to this Dark Messiah, death loop, weird
West specific drive. Any game that has a dedicated kick button,
good game. And I think that's like, that's a new
theory I have going on, and this game has that too,
And then it feels so good, especially how weak I am.
These fairal ghoules things are coming to chase me. I
kick them to like stun them, take out my shotgun,
and like shotgun takes ever to reload, so I kick them, reload,
run away away from we get close to me perfectly,
time my kick again, get my shotgun out. Really really fun,
really satisfying. And on top of this too, one of
the changes I loves. As I mentioned, there's like rat swarms.
There's also like other little creatures and things that will
swarm you on the ground. So if you use the
kick button while you're looking down instead of kicking, you
like stomp and so you're like stomping these rats and
other things too. Super satisfying. I love it, and like
your controllers rumbles like big time, like you just feel
like you're actually doing it. So yeah, that's my new theory,
the kick theory.
Speaker 2: That's every Yeah, I'm like, yeah, my head right now,
just like fishing for certain games that.
Speaker 1: I know, but specifically kick button. I think that's the
like it has to be a kick button, like the
game has to really commit to the kick. Yeah, but
then I think it works. So I still haven't had
the opportunity to kick someone off. Okay, there you go.
Speaker 2: Nice fantastic game.
Speaker 1: Yeah, I haven't got to the point where I like
kick someone off a like a cliff yet, which is
a classic like death Loop, Darknessia sort of stuff. But yeah,
I'm excited to get to that point. This game definitely
has a lot of survival elements. As we're kind of
the Stalker Fallout comparisons come in. I would say it's
kind of in between those two games, and like Fallout,
you can kind of turn on like hard hoorr mode
that like really goes hardcore on that stuff. Stockers like
very much a survival game. This yeah, kind of somewhere
in between, like very limited inventory space. Trading is cool
in this game. Rather than having like a currency, you
just have to burter for everything in this So if
you want to buy that recipe from someone or that gun,
you gotta like, Okay, I'll give you three bandages, I'll
give you a ten shock on shelves, and I'll give
you this grenade that I have, right, and so you're
kind of balancing the scale to make a trade worth
it for you. So I really like that this game
doesn't like pause when you go to your inventory, so
you can't just like spam healing. You gotta be really purposeful.
Of course, it's got all those status effects like poison
and you know, getting burned and all that sort of stuff.
There's a lot of crafting, as I mentioned the heart
rate thing. There is other things though, like you don't
need to sleep, you don't need to eat other than
like to replenish your health. So it's not like super
intense on that stuff, but there's just enough of it.
One thing I love too is you have like a
metal detector and you're constantly like it'll like go off,
it'll ping if you're like near something, and then you
kind of use this metal detect there's the little indicators
on it go try and find stuff, and you like
dig up these caches, which oftentimes just have like resources,
but oftentimes as well also have clues to certain quests
and whatnot. It's like, man, there's no hint to where
this is, at least that I've seen yet. So the
fact that I found this was complete random luck, and
then it turns out that's like crucial for like a
certain quest or something like that. At the same time, though,
it seems like every NBC you can just kill in
this game, so I don't know how the quests work.
I think the idea is, like, you have one main
goal in this game is like to get out of
this place, and you can kind of, once again with
the investigation mystery element of it, you can kind of
get there all sorts of diferent ways. People are giving
you different clues, but like realistically you can kind of
just do whatever you want to get there. So just
a cool, interesting system going on there. But yeah, I
don't know. This game is really weird and mysterious and
I just think it's such a cool, bold swing from Rebellion.
I kind of was expecting something closer to Sniper ely
but like more first person, and this is just nothing
like that. Like it feels like a completely new studio
hot off the presses with like a new, fresh, new game,
and that's so exciting for me. And as you were
talking about Sniper early, like, I think this game looks gorgeous.
I love the art style is very bright and colorful,
like a lot of bright blues and greens. Like, the
lighting is fantastic, the shades, the shadows cast on, like
the different bushes and things you're hiding between. Really really
visually appealing game too. Nice, nice music as well. Voice
acting is good. It's got kind of that fallout dialogue,
but it's a little more specific and like each of
your things rather than being like, I don't know. It's
really split down to like how you want to come across,
So it's like do you want to be honest? Do
I want to be prying? Do I want to lie?
Do I want to come across friendly? Do I want
to come across intimidate? And you kind of pick your
different dialogue options that way, and then it tells you
the line as well. So yeah, just really really cool,
interesting game. I'm trying to think of, like who i'd
really recommend this to, because it kind of feels like, oh,
has that Bethesda itch of going around to dungeons finding
things and whatnot. But like it's obviously like the scale
is not quite there, it's a little bit harder, like
the commat is clunky, and like what feels like a
pretty intentional way. Everything feels very heavy and committal, which
I'm really liking, but others might not if you want
a more like smooth gameplay experience. So a lot of
good quality of life and stuff here as well. So
really really enjoying Adam Fall. Really I'm gonna keep going
with this one. I can't put it down right now.
Speaker 2: That's awesome to hear. Let's normalize where quest markers don't
just like show you everywhere to go, you know. I
love that. I love when I get a description of
where I need to go. It just me forces me
to explore the world more, you know, And it just
makes when you find that object of whatever it is,
that person that you're looking for, that note on the ground,
whatever it is, just how much more appeal, like I
don't know, just just just satisfying, I guess than just
fall into quest marker. So yeah, that makes me happy
that's in there. Sounds like it's really cool game actually
with uh yeah, from what I have seen, I even
like look too into it that much, but I heard
like the voice acting is really good and they were
just enjoying like the the choices that you can just
kill like every NPC. I'm sure I can ruin a
run potentially, but who knows, maybe not.
Speaker 1: Yeah, it seems like there's a lot of ways and
go about like anyone who gives you a quest, like
you can decline it or you just straight up attack
them if you want, like you're just do whatever you want.
So I don't know if it's one. I like replay
to see how things on furl Like I don't know
if that's the kind of game it is, but more
so just like every problem kind of throwing at you
at these given times. So yeah, I'm I'm really really
impressed with this one. I'm gonna gonna keep going with it.
Yeah on Skins on game Pass to go check it
out right now. I will report back on it. And
how about we take our last break of We'll be
right back for a couple more games we've been playing.
All right, we are back, Kirkland. Tell me about what
you've been playing other than Sniper Leap.
Speaker 2: Yeah, well, I think last time I was on here
was when I was talking to you about Split Fiction,
So i'll close that chapter here. Shane and I have
since completed the game nice. I want to say it
was like around fourteen hours maybe like total time time
maybe a little.
Speaker 1: Bit less, was that including the side quest stuff that
you that's.
Speaker 2: We found out after the fact that there was a
couple side quiests that we missed because you just kind
of come across them on the mission. And then when
we were looking through the chapters, there was just a
couple that were blank. So we clearly missed a couple
of zones. So we're gonna be going back. And because
we're we're completionists when we play games together, we got
we gotta get them all so and we also just
love the game so much when the credits came up,
like the final battle, like you kind of know that
it's the final battle just because of who you're taking
on and and just everything that's going on. We had
that vibe, but still like when the credits rolled and
it was just like that's it. Really like that game
felt so short, just because we were zooming by its
so quickly. Yeah, there's definitely some worlds and just mechanics
of the game that we liked a lot more than others,
but none of them were like atrocious to the point
that it was like a slog to get through or
anything like that. Gotcha, and the final like battle sequence
without like spoiling anything. They just do some really really
unique things with the mechanics. I guess one minor thing
I'll say is is in the game, in any of
these games, it's split screen, right, so you have your
screen my screen at a certain point, depending on where
your characters are at, there's like a line that's that
moves on the sprea screen and it actually changes. So
if I'm in the north and let's say it's ice
and then I switch with you, all of a sudden,
it's like lava or something so like, and it's like
moving as you're going along. So there's just a bunch
of little things like that that get thrown at you
in like the final sequence of the game. And yeah,
they just they just knocked out of the park with
with just the combining of the different zones, whether it's
the sci fi universe the fantasy elements. Do you like
like the main like story of the characters, nothing like
too crazy. I was mostly in it for just like
the game mechanics and everything. But yeah, the worlds that
they made were were just fantastic and the Dragon world
definitely did not disappoint for us. We loved that whole sequence.
It definitely delivered. So highly highly recommend that game to
pretty much everyone. It's not a full price game, which
is part of me fantastic and I can't wait to
see the next title that they come out with. Yeah.
Speaker 1: I think they're gonna just keep crushing these co op
games until they don't sell anymore. And they're selling doing
really well so far. Yeah, quick quick story from this
game for me. So I was talking to Amber and
we were like, oh, let's play this game together. We
played a Way Out together. Didn't play Ticks Tape It
Takes Two for whatever reason. I don't know why we didn't,
but Anyway Way Out we had a great time playing
that together. So like, oh, let's do this. We're gonna
play last week and then both of us realized that
we have just garbage internet speeds, so it like we
both could not download the game in time. So exactly,
let's download over the weekend and we'll meet back Monday
night and we'll play some of this game there. It
took forever to get it to like work, because I'm
playing on Xbox and Weber's playing on Steam like PC. Right, man,
Like finding a way to like get us to connect
was such a mess, just like can't just send a
quick invite because you got to like add through EA
play so or EA whatever EA account whatever it was.
But you can't accept or like add a friend through
EA through the game. So I Amber had to like
go download the EA app in order to accept my
friend request and then had to like close the game
and boot the game up each time required her to
like you know, do the initializing thing where you got
to like download the assets whatever. Her computer sucks, so
this is probably a part of why it took so long.
But all this thing took forever for the download was
taken forever, then like the boot up time took another
twenty thirty minutes after that, Okay, eventually, fine, we're friends
now on EA I can send the invite, send the invote.
We start the game the initial cutscene when they're like
going up the elevator and if you remember back to
the start of the game, they're going to the elevator.
She's like starts laughing Anie because she's playing on like
the Lowes settings, and she's like, oh, the jackets are
just glitching out, like they're flying like wings and doing
some crazy stuffing, like this is looking good for me
on my you know Xbox. Over here, everything's looking normal.
She's like, oh, this is crazy. And like a minute, like, oh,
my game is frozen. I can hear the game, but
like there's nothing moving. That's not a good sign. Oh
my audio dropped out. I can't hear the audio anymore.
Oh yeah, my game crash. And so you know, we
spent like two hours troubleshooting. This just not gonna run
on her PC and like this EA thing was such
a mess. So I requested a refund on Xbox. We'll
see if I can get that refund and get my
money back, because you know it's not gonna work at
this point in time, but definitely want to play this
game after hearing you and Jessica's been playing it too
and really enjoying it. So I want to get in
there and play it at some point, but my I
just have to wait for another day. But yeah, I
had a bit of a mess trying to get this
thing to run. Freaking e A man. I hate accounts.
I haven't a log into an account. I mean, you know,
for a cross play thing, I'll give it a bit
of a pass. And like, I don't blame HAGESL like
for this is like more EA annoying stuff, I think,
but you know that's just how it goes. But anyway,
what else have you been playing?
Speaker 2: Yeah, so yeah, we closed that chapter out and then
my recent obsession that I've just been I've been going
down the rabbit hole of dark souls one I talked
I told you on a previous side quest.
Speaker 1: I think I was like it was last year sometime.
Speaker 2: I think I was like just stumbling my way through
Blaketown and just hating my life and it was horrible,
as one does. Yeah, like I had confidence because I
rang the first bell and then I'm hitting out a
Blaketown and it was just horrible. So that's kind of
where I picked up the pieces. I don't even know why.
I think I just randomly saw something Dark Souls related.
I'm like, oh, let's jump back in there, and you know,
the complete A Soul's game for once in my life.
And I don't want to get ahead of myself, but
I think I'm on the cusp of completing my first
Souls whoa I am in deep in uh. I just
finished and Andrland have you played Dark Sols one?
Speaker 1: I've got to the Crystal Caves And then I said,
f this stupid game, and.
Speaker 2: Every okay, I was. I completed Ornstein and smog.
Speaker 1: Smoke what want? That's the Dragon s.
Speaker 2: Yeah, which I've been told is like arguably one of
the hardest battles, and I completed it in like I
don't know, I sound cocky now, but I complete it
in like three or four tries, which like, honest, that's
pretty okay juicy. And I feel like it's kind of
been like like the pattern of like a lot of
the bosses lately for me. I feel like I just
really really got into the flow of just get into
battle and just taking my time of like you know,
focusing on what their movements are. It might help that
it's like Dark Souls Ones it's like early in the
front software, you know before they make bosses that just
make you want to just just bang your head to
a wall. It's just it's just that brutal. Like some
of them are like really like telepath like what they're
going to do, like you just know the three movements
or something that they're going to rotate in. So I
don't want to say Dark Soul is an easy game
or anything, but I just feel like now that I've
I've gotten you know, my ass handed to me millions
of times, now I'm like, oh, I can actually do this.
Now I'm getting confidence, and yeah, no, I've just been
leaning heavily on the great Sithe. I feel like I
feel like weapons with long reach, like a pole arm
or a halberd or something like that, that is very
much my type of like like gameplay in those Souls
like game. When I played a lot of Neo a
couple of years ago, that was what I was using,
was a spear, just a big reach weapon. I've gone
like back and forth of trying like a Dex build
or like just a heavy club where it just takes
forever to swing, but when you eventually hit it, you
just take them out No, just just yeah, the Halbirds
are a good mix of like big reach, big damage,
but they're also quicker, and yeah, it's it's made the
play through a lot more just a lot more palatable
and easy. And at the end of the day, it's
just like fun to use those move sets. The move
sets are really I mean, that's that's a big part
of the game is just finding a move set for
a weapon that you really can just I don't know,
align with well. And yeah, I am loving Dark Souls
so much, so so much. I've just been getting like
deep on like when I'm not playing it, I'm like
looking into the lore and stuff. And then because I've
never really done that before, and then of course the
game like just really do a good job at explaining anything,
so like if you really want to know what's going on,
you kind of do your own research or maybe you know,
I just wasn't paying attention to it enough on the
first go round, but for whatever reason, just diving into
the lore a little bit more, and man, what a
what a wild universe those those creators have made. And yeah,
I'm hoping this is just like a theme now I
can close Dark Souls one. Uh, that chapter. I have
Dark Souls three on the piece four, which everybody tells
me is like the best Souls game of course. Oh interesting,
big thing going for it.
Speaker 1: Okay, so you have you done anything after Anna Arlondo?
Speaker 2: I know, I'm I'm heading.
Speaker 1: I think you have a lot of the game left?
Speaker 2: Is Oh really? Okay?
Speaker 1: What I saying? That's where I feel like you're you're
thinking of your cruising into the end game here, think
you have like a lot more new.
Speaker 2: Okay, okay, Well, then I'll report back and then see
if I actually.
Speaker 1: Have you been to those dreaded Crystal Caves yet?
Speaker 2: No?
Speaker 1: I okay, we'll see if you're stronger than me. But
I was some of the worst video gaming I've ever
experienced in my life?
Speaker 2: Was it?
Speaker 1: Crystal Caves? Worse than Blake Town? Way worse than Blaketown
for me?
Speaker 2: And Blatown?
Speaker 1: Yeah, what's your figure out?
Speaker 2: Blake toown? It's not even that bad. Actually, it's not
like going from where you are at the start to
that the game, like these Souls games do such a
great job at just you get better, you get better,
you complete what you're at and you're like, oh my gosh,
I can do this now. And then it throws you
like a ten, like a ten times multiplier on the
difficulty scale, whether it's just multiple enemies you have to fight,
you can't see anything, there's poison types or like enemies
are resistant to to your main weapon. Even using the
whole game with whatever it is, they just they just
do such a good job at humbling you. And hm,
I just got a little a little bit humbled. I
thought I was a little bit further.
Speaker 1: Than I could be wrong. I've not beat the game,
but yeah, we will, we will see. I'm very excited
to hear.
Speaker 2: Yeah, definitely update you because I I'm feast, and I'm
feast right now. I'm just I can't wait to get
back into it.
Speaker 1: Yeah, and there I don't think there's anything coming out
soon that you're like picking up new wise, so maybe
you're just gonna be chipping away that backlog and yeah,
finishing these games you've been working on.
Speaker 2: Yeah, the the one that was kind of in the
Crossair is just des straining too. That's in June or
July of the yep, that's kind of the only thing
in the Crossairs right now. So yeah, it's a good
time to do because there's many things on my backlog
that I've not finished.
Speaker 1: Mm hmm, yeah cool. I'm excited to hear how that
journey goes and maybe maybe you getting through Crystal Casel
and maybe and give me some tips, and then I'll
be inspired to go back. And I'm sure my save
is still there, so I could probably jump back in
try and beat it. But uh, goddamn, that game's frustrating.
Speaker 2: Had time, but still it's amazing. It's beautiful in and
of itself, even though it's terrible, and.
Speaker 1: The world design level design insanely good.
Speaker 2: Yeah, ridiculously with a kick doesn't have a dedicated kick button,
but you know it's like forward R one I think
is the kick. Yeah, it's kind of a button.
Speaker 1: Yeah. Yeah, I kick a lot.
Speaker 2: I abuse the kick.
Speaker 1: It's nice. I love that for you. Me too. In
any game that gives me a kick, I will abuse
the heck out of it. Kurdl, this is a fun time.
Thank you for joining me. As I said, next, next
week's episode is actually going to be this week's second episode.
We're going to cover the Nintendo Switch to Direct. Hopefully
there's some exciting news in there. We're gonna have a
whole new console to be talking about in just a
few days, so that'll be very exciting. Thank you everyone
for listening, and we will see you then.
Speaker 2: Goodbye bye,