Speaker 1: Pow, Hello, and welcome to a Gainsball after Dark. We
Speaker 1: now have as many episodes as Anita Campbell Green and
Speaker 1: Roger Dally have Dalmatians in Disney Classic one hundred and
Speaker 1: one Dalmatians. That was a long way of saying, how
Speaker 1: many episodes we have? Righto boo my nam nah? Well,
Speaker 1: you know it happens sometimes it would be like that.
Speaker 1: My name is more saying, and I am joined by
Speaker 1: Jean Luc Saibke.
Speaker 2: Hello, how do you gamers? Nope, I can't say that.
Speaker 2: That's that's got.
Speaker 1: Yeah, that is an Evan Langa classic.
Speaker 2: He's out here. He was gonna be on but he can't,
Speaker 2: so I'm just gonna steal his bits.
Speaker 1: Michael Hyam, how are you going to do? Baby?
Speaker 3: I am.
Speaker 4: I'm doing terribly, but you know what I'm doing fine
Speaker 4: now because I'm here with y'all, because y'all are my friends.
Speaker 1: Hey. Also here with us is Jordan Ramey.
Speaker 5: What's up? You'd be soft will not let me rest?
Speaker 1: Yeah, you have your soft will not let you rest,
Speaker 1: and Team Cherry will not let you feel joy. It's
Speaker 1: the it's the pained existence of Jordan Ramy. We celebrated
Speaker 1: our one hundred and first one hundredth podcasts last week.
Speaker 1: Now we're in a one hundredth podcasts and we're kind
Speaker 1: of leaning starting to lean back into video. We're bringing
Speaker 1: a video back in a in a way. So for
Speaker 1: those who have been with us from the very beginning
Speaker 1: of the ogs the day once, you might remember we
Speaker 1: started off with a few video episodes early in the
Speaker 1: run and then we kind of like, you know, the
Speaker 1: rona happened and they were like, goddamn, no one's got
Speaker 1: time for this, and no one's got no one's got
Speaker 1: the understanding. But now we're back. We're bringing it back.
Speaker 1: So if you're listening to this on an audio podcast, firstly,
Speaker 1: what you doing? I keep all the times. Head on
Speaker 1: over to YouTube dot com for slash game spots so
Speaker 1: you can watch the video and see if I'm kidding.
Speaker 1: Pull over, pull over wherever you're going is not that important?
Speaker 1: Pull over, make sure your handbreakers up, fire up the
Speaker 1: video and watch it on the on the video we're
Speaker 1: putting into video. Anyways, that was that, That was just
Speaker 1: our way of saying that we're trying to we're thinking
Speaker 1: about bringing a video back in a big, big way,
Speaker 1: So make sure you check it out. You know, even
Speaker 1: if you listen on audio, just go over to the video,
Speaker 1: click into it, and just leave it running in the
Speaker 1: background for between nine and nine and fifty minutes.
Speaker 2: Watch time you're watching a video, maybe sub to the audio.
Speaker 3: You know what.
Speaker 2: Everyone, Yeah, swap swap spot every.
Speaker 4: It's a live serve game spot Spot Infinity. Oh yeah, Hey,
Speaker 4: give me a motherfucker let's go.
Speaker 1: Yeah. And like I just to reiterate, as John Luke said,
Speaker 1: if you are watching the video right now, when I
Speaker 1: head on over to a podcast app and subscribe there,
Speaker 1: you might not watch it, but at least our subscription
Speaker 1: numbers go up and we can carry on doing this
Speaker 1: bad boy, you know what I'm saying. Anyways, Uh, Jean Luke,
Speaker 1: You've had an eventful week. You've had new additions to
Speaker 1: the family. You've been playing video games. Tell us about it.
Speaker 2: I got a new new friend, a cat. Her name
Speaker 2: is Brinks. She is actually Max Gooville's old cat. They
Speaker 2: had a baby and they were like, we don't need
Speaker 2: this cat anymore. Please take this cat.
Speaker 3: Wow, I would give up peppers and keep the cat.
Speaker 3: Hot take hot Take.
Speaker 1: They didn't actually say that, but like I understand why
Speaker 1: that why that exchange needs toffen because goddamn she baby
Speaker 1: plus Peppers plus Brinks.
Speaker 2: Yeah, it Brings was kind of the odd one out,
Speaker 2: so I think it was just for the best. So
Speaker 2: we've referred to she she's a little we don't know
Speaker 2: her exact age, but we think she's around eleven or twelve,
Speaker 2: so she's a little old lady. So we've referred to
Speaker 2: our house as her her senior living home. She's gonna
Speaker 2: come chill with us and just relax. Don't worry about
Speaker 2: dogs or anything like that. She is so cuddly. She
Speaker 2: just loves to rub her head on everything.
Speaker 1: It's actually I'm very very excited about this as someone
Speaker 1: who lives literally doors away from you when I am
Speaker 1: in the States. This this is this like makes this
Speaker 1: benefits my life as well because now I can cat
Speaker 1: sit for you and I can play with Brings too.
Speaker 2: Immediately the second Tam heard, He's like, hey, you.
Speaker 1: Need a cat.
Speaker 2: I'm your guy.
Speaker 1: Breaks knows me as well. We a Brinks and I
Speaker 1: have spent some time together as well, so it's great.
Speaker 2: She's very very friendly towards people like just it didn't
Speaker 2: it didn't take very long for her to adjust and
Speaker 2: just be like, oh, like, you guys seem pretty cool.
Speaker 2: I'm gonna hang out with y'all. Yeah, she's been great,
Speaker 2: except for the part where she wakes me up at
Speaker 2: three in the morning figuring that out, still trying to
Speaker 2: set them boundaries, but otherwise that's been good. And in
Speaker 2: between that, I have been playing a little video games.
Speaker 2: Oh god, my brain was like looking for the video
Speaker 2: game music and we don't have that on this podcast.
Speaker 2: For those who don't know, I edited. I helped fill
Speaker 2: in on the BombCast yesterday, Light Flex Light Flex I was.
Speaker 2: I was filling in for Jam and I had to
Speaker 2: like practice all their things of like, okay, like Jeff saying, like,
Speaker 2: what we've been playing? I got hit the game music,
Speaker 2: so I was like, I was like still in that mode.
Speaker 2: I was like searching for it. I was like, oh god,
Speaker 2: where's the this.
Speaker 4: Small thefucker flexing.
Speaker 1: Moonlight says you, we'll get to that later.
Speaker 2: Game spot, What are you talking about. It's just it's
Speaker 2: just giants, just Giant Bomb. Now, everything's Giant Bomb. Yeah.
Speaker 2: I've been playing some video games. I've I've been playing
Speaker 2: like every two D Metroid. I've been just like going
Speaker 2: through them, mostly because I was doing like a video
Speaker 2: on them, so I haven't admittedly like I played like
Speaker 2: an hour or two of each of them and kind
Speaker 2: of like cycled through. But I definitely am like I
Speaker 2: want to go back and play all of these because
Speaker 2: Classic two Dy Metroid Whips, it's so good, Like those
Speaker 2: games hold up incredibly well.
Speaker 1: Without without self reporting. Are you playing these on on
Speaker 1: your on the original hardware or are you using other
Speaker 1: means to play them?
Speaker 2: I am actually playing them all on original hardware. Well, so,
Speaker 2: uh Metrod one and Super Metroid. I was playing on
Speaker 2: the switch with the like Nintendo Online, although I was
Speaker 2: using those like controllers they gave you like the like
Speaker 2: the Snassess controllers, so like felt like I was playing
Speaker 2: the original versions even though I'm not. But then for
Speaker 2: Zero Mission and Fusion, I have a GBA consolizer, which
Speaker 2: is a device that you can buy. It's like a
Speaker 2: modern kit where you take like the original guts of
Speaker 2: a g BA and you put it into this like
Speaker 2: kit and do some soldering and all this nonsense, and
Speaker 2: then it allows you to output that uh through HTMI
Speaker 2: to your TV and it looks crisp as hell. So yeah,
Speaker 2: I'm using my original GBA cartridges for Zero Mission Infusion
Speaker 2: playing on those, Yeah, it's awesome. Those games in particular,
Speaker 2: I have like a real, real fondness for the Zero
Speaker 2: Mission was like my first Metro game I ever played,
Speaker 2: because I never owned to console as a kids, like
Speaker 2: I only owned handhelds. And I love that game to death.
Speaker 2: I feel like I've I've probably played it like ten
Speaker 2: times or something, and like it's still it still holds up,
Speaker 2: it still feels so good to play. Man, I don't
Speaker 2: it plays a Metroid. You haven't played Metroid Like, It's
Speaker 2: kind of shocking to me, how like those like that
Speaker 2: that genre has like exploded, and you know, like man
Speaker 2: like Metro Venea is like they're everywhere you can, Like
Speaker 2: like I'm just like I'm walking around my house and
Speaker 2: I trip over like a new Metroids venue that someone made,
Speaker 2: and I'm like, and you know, like varying degrees of quality.
Speaker 2: You know, I never beat Hollow Night, but I've heard
Speaker 2: it's one of the best Metroid venuas. I'm sure, yeah,
Speaker 2: But but even then, so you'd think, like, you know,
Speaker 2: the ogs maybe like wouldn't hold up as much and
Speaker 2: they'd feel like dated. They really don't like they just
Speaker 2: like everything about like the the level design, to the controls.
Speaker 2: It just feels so tight and so just they're masterful.
Speaker 2: They're masterful.
Speaker 5: Let's say, you know why people don't play the OG
Speaker 5: Metroids because Nintendo makes it really hard to actually play.
Speaker 1: Yeah, that was that was something I asked them when
Speaker 1: we did our play for All Slash E three interview
Speaker 1: with the Treehouse team. I was like, you're releasing Dread,
Speaker 1: which is the canonical next entry in the Metroid series,
Speaker 1: the sequel to Fusion. Are you going to make Fusion
Speaker 1: available for people to play? And they were like no, No.
Speaker 3: They were like Metroid five. I don't know once are you?
Speaker 1: Oh yeah, I don't know her. They're like, oh, yeah,
Speaker 1: you're gonna you're gonna buy Metrod five? What you want
Speaker 1: to play Metrod four? What's wrong with you? Are you crazy?
Speaker 4: We have five coming out soon?
Speaker 3: Why would you want?
Speaker 1: Why would you want four? Like mad? But I would
Speaker 1: recommend people one. Fusion is very very good, still like
Speaker 1: and without self reporting, there are many many ways to
Speaker 1: play that game very easily. Yeah. Also, Samus Returns three
Speaker 1: DS version is Sam's Returns.
Speaker 3: That's the remake of two, right.
Speaker 1: Yeah, the remake of two excellent excellent game kind of
Speaker 1: came in at the tail end of the three DS's
Speaker 1: life and got like forgotten in a big way. But
Speaker 1: a lot of the designs and systems and the team
Speaker 1: behind it obviously is working on Dread, So that is
Speaker 1: that is we Sadly you can't play the narrative like
Speaker 1: prequel to Dread, but you can play in terms of
Speaker 1: design ethos and gameplay experience, Metroid Sumich returns to get
Speaker 1: a kind of like a primer on it, and I
Speaker 1: highly recommend it.
Speaker 3: Yeah.
Speaker 2: Yeah, So like the that's the video I'm working on
Speaker 2: is like, hey, here are all the old Metroids, Like which
Speaker 2: ones are worth going back to play? How can you
Speaker 2: play them? Spoiler you need on a WEU to play
Speaker 2: a lot of them officially, But but yeah, that's pretty
Speaker 2: much kind of what my sentiment is. Like, if you
Speaker 2: had to pick two, be like for story purposes, play
Speaker 2: Fusion if you want to kind of feel caught up
Speaker 2: to Dread, and then from like a gameplay standpoint, yeah,
Speaker 2: play a play Stamps Returns on your three DS or
Speaker 2: however else you happen to play it.
Speaker 1: Nintendo Nintendo. This is only going to carry on if
Speaker 1: you keep making it hard for people to buy your
Speaker 1: old games. This is how it's going to be. No,
Speaker 1: I have got no guilt about it when it comes
Speaker 1: to Nintendo. Like every everyone else, I'm like, don't do that.
Speaker 1: But when it comes to Nintendo, I'm like, these motherfuckers
Speaker 1: don't get the ship about preserving their old games.
Speaker 3: That's that's that's on them.
Speaker 1: That's on them. I'm saying, Yeah, you've also been playing
Speaker 1: some Final Fantasy se.
Speaker 2: Yeah, I was playing. I played that uf dlc uh.
Speaker 2: We had Phil on a couple episodes ago to talk
Speaker 2: about it. I don't know if I have.
Speaker 1: Much Are you feeling it?
Speaker 4: That was you know, that was good. I'm just thought
Speaker 4: of the booth.
Speaker 5: No, don't give it to him that good of.
Speaker 4: All the bullsh of all the bullshit Tam does like
Speaker 4: that was.
Speaker 3: Like like, oh ship, yo, you know what I'm saying.
Speaker 4: It's not like it's not like a throw away these
Speaker 4: nuts joke, but like you know, we'll we'll get to
Speaker 4: we'll get to.
Speaker 1: How is it? Because I still haven't played it.
Speaker 2: It's it's great. Actually, I really like it. I think
Speaker 2: the main so the main criticism I've heard about it
Speaker 2: is how like doesn't do much to like progress the story,
Speaker 2: you're anything, and I think that's fair, but really, like,
Speaker 2: to me, the point of this DLC is to establish
Speaker 2: and make Ufi an actual likable character this time, because
Speaker 2: I don't know how you guys feel about Ufie, but
Speaker 2: like I was pretty whatever about her in the original
Speaker 2: Final Fantasy seven. It's partly the fault of like she's
Speaker 2: an optional character, so she just doesn't get that much attention,
Speaker 2: and like every time she does have anything to say
Speaker 2: in the story, it's always like, Hey, I'm gonna steal
Speaker 2: your manna and then fuck off, and you're like, God,
Speaker 2: damn it, you Fie, just stop stop doing that. Like ah,
Speaker 2: but this one is like, okay, kind of like with
Speaker 2: the rest of the remake, we're gonna sort of, uh,
Speaker 2: you know, keep these the core of these characters, but
Speaker 2: really flesh them out and and kind of give them
Speaker 2: like more more breadth, and in a way where it's like, I,
Speaker 2: you know, I was okay with Barrett in the original seven,
Speaker 2: but I love Barrett in the remake, and I thought
Speaker 2: Bart was fantastic, and I feel the same way about Ufi,
Speaker 2: where like they really really lean into how she is
Speaker 2: just like this sort of like kid who like thinks
Speaker 2: she's hot shit and and just wants to like everyone
Speaker 2: to know that she's hot shit and like prove herself.
Speaker 2: It's big like Naruto energy coming from Ufi in a
Speaker 2: way that like is it's really charming and endearing. So
Speaker 2: just it did its job where I was like, you
Speaker 2: know what, yeah, like Youfi's cool. I like UFI, like
Speaker 2: I'm excited for more you Fie now, and which is
Speaker 2: something I wouldn't have thought I would say after playing
Speaker 2: the original game. They also do some cool stuff with
Speaker 2: the combat where because it takes place like you know,
Speaker 2: you want to play after you beat the main game,
Speaker 2: they can go a little harder with some of the
Speaker 2: enemies and they can get kind of weirder. So they
Speaker 2: have a lot a lot more interesting manna combinations that
Speaker 2: are like very specific to Ufi's abilities, And so you
Speaker 2: have all these moves where she uses her weapon to
Speaker 2: not only do like you know, like front facing melee attacks,
Speaker 2: but you can also throw it and like do like
Speaker 2: some spin magic attacks. You can use certain manna to
Speaker 2: imbue it with different like elemental abilities and do like
Speaker 2: certain like Perry type combos, and then your your AI
Speaker 2: ally I forget his name, son On who's cool as well.
Speaker 2: He's got some like like I don't like daddy, like
Speaker 2: Nathan Fillion kind of vibes to me. I don't know,
Speaker 2: he's hot, Saddy, Yeah, he's hot.
Speaker 1: I like, oh, yeah, So he's a daddy and he
Speaker 1: steals artiffacts from.
Speaker 5: Daddy.
Speaker 1: He's a thief daddy.
Speaker 3: So he's drake yeah a little bit.
Speaker 2: Yeah. So the because they didn't make him like a
Speaker 2: full playable character, because I imagine they were like, ah,
Speaker 2: that's a lot of work, and you know, he's not
Speaker 2: like a main party member the way you fee is
Speaker 2: like you know, so instead he is just you can
Speaker 2: only control him and making him do specific uh magic
Speaker 2: or attacks. And then also you can do this like
Speaker 2: synchronized button where uh he'll like mirror you Fi's moves,
Speaker 2: so like uh, you'll be like, oh we're gonna snchronize,
Speaker 2: we're gonnattack the enemy, and like UF you will jump
Speaker 2: on him and then like he'll jump and then you
Speaker 2: just do this like rhythm back and forth where you're
Speaker 2: both just like like ninja fucking.
Speaker 3: Like just menja fucking yeah, beating.
Speaker 2: This ship out of him. It's really good. It's like
Speaker 2: super satisfying. Kind of makes the game a little easy.
Speaker 2: When you do that, you're like, I'm just gonna You're like,
Speaker 2: I'm losing this fight. Synchronize then we win because we're
Speaker 2: just gonna out of him. But it's like really fun
Speaker 2: at the same time, like super flashy and really satisfying.
Speaker 2: I had a really good time with it. Also, music,
Speaker 2: I gotta say the music Ufi's music Battle theme slaps.
Speaker 2: It's real. It's real good.
Speaker 1: How How long is the doc?
Speaker 2: It's not very long. It took me like four hours.
Speaker 2: I granted I didn't do all of the Yes, the
Speaker 2: four Condor mini game, I played like one thing of it,
Speaker 2: and I was like, no, I'm not feeling this. I don't.
Speaker 2: I don't really want to, cause they were like, all right,
Speaker 2: now you can go around and fight all five Condor
Speaker 2: people and you're like, uh no, I'm good. Although one
Speaker 2: of the.
Speaker 5: Sorry look at someone who has not played Final Fantasy
Speaker 5: seven since it came out, how easy is it to
Speaker 5: jump back in and remember how combat works and what
Speaker 5: you're supposed to do to actually win? That's my biggest worry.
Speaker 2: It definitely took me a minute, Like I was kind
Speaker 2: of getting my ass handed to me for like the
Speaker 2: first like you know, a couple encounters, and I was like,
Speaker 2: oh man, this is like really hard, am I like forgetting?
Speaker 2: It's a little bit of both, like bait, the training
Speaker 2: wheels definitely aren't there. They kind of expect you to
Speaker 2: like remember how to play the game, but I don't
Speaker 2: think it's demanding enough that you would find it. I
Speaker 2: think you get back in the rhythm pretty quickly. And
Speaker 2: because it's just two characters and you don't even have
Speaker 2: to directly control one of them, you really can. Like
Speaker 2: they really let you just like focus just on learning
Speaker 2: Ufi as a character and then like getting to understand
Speaker 2: how she functions, and you're not juggling all these other characters.
Speaker 2: So a little bit of a learning curve, but I
Speaker 2: got into the rhythm pretty quick.
Speaker 1: Did you see the story about why Ufi was selected
Speaker 1: as the character for the DLC over Vincent.
Speaker 2: Because like Vince is just like showing in a coffin, right.
Speaker 1: Yeah, Vincent is canonically fucking asleep, So they were like,
Speaker 1: we can't do anything, well, this motherfucker he's fully asleep
Speaker 1: in his coffin.
Speaker 2: Yeah, they also had those like the villain characters, which
Speaker 2: I guess are from Dirge's subers played any of the
Speaker 2: Final Fantasy spinoffs, So I don't know any of that.
Speaker 2: I mean, they were like, they were there, and I
Speaker 2: was like, all right, this is some like Square Kingdom
Speaker 2: Hearts ass, you know, bullshit, but I'm here for it,
Speaker 2: like whatever, it's cool.
Speaker 3: You know, it was.
Speaker 2: Fine, but I I didn't have any context for who
Speaker 2: those people were, and they didn't really reveal much. But like,
Speaker 2: I assume they will come back in like a youthy
Speaker 2: related thing in part two or three or whatever.
Speaker 1: Yeah, I'm gonna I'm gonna check that out for sure. Yeah,
Speaker 1: especially since I love the original game and I'm due
Speaker 1: like a replay now that the PS five updates are
Speaker 1: out as well. Michael, Michael hospital. I was about to say,
Speaker 1: because I read what you've.
Speaker 2: Just I just.
Speaker 1: It's because well I've just read what you added to
Speaker 1: your what you've been doing, and it says two point
Speaker 1: a hospital in real life.
Speaker 3: Yeah, I've been. I've been.
Speaker 4: I spent the last stuff three four days in the hospital.
Speaker 4: Well the fucker, like, damn, this just sucks.
Speaker 1: Damn.
Speaker 3: So over for the July weekend.
Speaker 4: I went back to San Diego, uh for to like
Speaker 4: be with my family and be with my girl and
Speaker 4: like meet like meet up with her family and.
Speaker 3: All this other stuff.
Speaker 4: So I checked into the hospital on Friday to check out,
Speaker 4: Like my like, I have a swollen ass leg and
Speaker 4: what is someone has a leaf blown in the background
Speaker 4: or something.
Speaker 2: My neighbors, I don't know, they have like a fucking
Speaker 2: Dennis in their like or something like it sounds like
Speaker 2: a drill, is it that?
Speaker 1: No, there's that guy who like does woodworking outside. I
Speaker 1: always used to see him when I when I used
Speaker 1: to come out and he'd have woodworking out and he's
Speaker 1: like like fucking cutting pieces of wood and I'd be like,
Speaker 1: what are you doing?
Speaker 5: It seems like an ideal time to do some wood cutting,
Speaker 5: I'm sure if he if.
Speaker 3: It's your day job.
Speaker 1: He's a lunatic man. So sometimes to see him, like
Speaker 1: you cannot be doing that shit, that's mad because like
Speaker 1: it's ridiculous. It travels as well. But he was on
Speaker 1: he was on my side of the apartment, so it
Speaker 1: for it to be that loud, it's gotta be someone.
Speaker 2: No, I think it's just my neighbors have like a
Speaker 2: blender or something and they make like their morning smoothie.
Speaker 2: But they also do it at like ten o'clock too,
Speaker 2: And I don't know what's up with that, But Jake used.
Speaker 4: To do that shit like six thirty in the morning
Speaker 4: when they used to live with Jake. I'm so glad
Speaker 4: he's on this podcast anymore. I'm just kidding now when
Speaker 4: we was doing now, when we was kicking it with
Speaker 4: him last episode. So y'all should check that out episode
Speaker 4: one hundred ogj Decnor you know what I'm saying. But yeah,
Speaker 4: I've been in the hospital for like three four days
Speaker 4: and then so I flew back home to be with
Speaker 4: my friends and family.
Speaker 3: Turns out they're gonna have to cut they had to.
Speaker 4: Come see me in the hospital U and then I
Speaker 4: had like half a day of actual vacation leftover. So
Speaker 4: I fuck went all out. I turned up. I was like,
Speaker 4: get these get these ivs off me, bro, where's the
Speaker 4: Henny at.
Speaker 1: Just coming out of the hospital and looking like Wolverine
Speaker 1: busting out of Weapon X, like with.
Speaker 4: A bottle of Henny in my hand and California burrito
Speaker 4: in the other.
Speaker 2: Just replaced the ivy bag with a bottle of head.
Speaker 4: With head That's what I said, give me those. Yeah,
Speaker 4: I was getting antibiotics. I want them, Henny biotics.
Speaker 3: You know what I'm saying. Let's let's go.
Speaker 1: Please drink responsibly. Thank you.
Speaker 3: Yeah, carry don't.
Speaker 4: Also, Henny hit me with the Sponsorhi, what's up with it?
Speaker 4: But yeah, I so, I haven't had much time to
Speaker 4: do anything. I like, I had my Switch, but I
Speaker 4: didn't really feel like playing video games.
Speaker 3: I don't know. I was just like sad.
Speaker 1: But it happens. It happens, man.
Speaker 4: I hope it doesn't happen to anybody else because that
Speaker 4: shit fucking suck uh and many other things that happened
Speaker 4: while during my stay there. But I've also been I
Speaker 4: have played a game that many many A folk have
Speaker 4: been talking about called The House in fot some morgana.
Speaker 4: I got it right here on Switch. Yeah, I finally
Speaker 4: got to you. Natalie got to me, all right, So
Speaker 4: shouts out to my homegirl floor Is. I feel like
Speaker 4: I shout her out every time I'm on the goddamn podcast.
Speaker 4: But she has a good taste and I trust her
Speaker 4: on this one. She says it's the best game of
Speaker 4: all time, and that's a lot coming from her. It's
Speaker 4: also apparently the highest rated Nintendo Switch game in history.
Speaker 4: It has like a one hundred on Metacritics, so.
Speaker 5: Yeah, it's got like perfect reviews, I think, because.
Speaker 4: It's like the only people who reviewed it, like, the
Speaker 4: only people who reviewed it are the ones who are like, yo,
Speaker 4: this shit is fire.
Speaker 3: Because this is like a like a an definitive edition
Speaker 3: of it.
Speaker 4: So of course the people are gonna play like yoh
Speaker 4: shouting from the rooftops. So I get it. It's a
Speaker 4: visual novel. It's kind of creepy, it has sensitive subjects,
Speaker 4: it has twists and turns, and apparently it's really well written.
Speaker 4: So I'm about to find out what that's about because
Speaker 4: I'm super interested in it, and I don't know. I
Speaker 4: want I want to be surprised. That's another thing too,
Speaker 4: is that when I play games now, it's like I
Speaker 4: want to be surprised by something, like even like the
Speaker 4: Big Triple A stuff is dope. But I feel like
Speaker 4: I've played these kinds of games, like I was playing
Speaker 4: Ratchet and Clank, like this is an incredible game, but
Speaker 4: I feel like I've been here before. I've done this
Speaker 4: and then playing Mass Fact obviously playing the Mass Effectory Master.
Speaker 4: These are games that I played multiple times before, and
Speaker 4: it's a lovely thing to have to remember replay those
Speaker 4: games in higher definition, in much more better quality of life.
Speaker 4: But I'm seeking things to be surprised. But I've also
Speaker 4: been playing a Fantas, which is also a lovely surprise
Speaker 4: in regard of like, oh, this is a this is
Speaker 4: comfort food. We've talked about that game previously. But like
Speaker 4: on Apple Arcade, I was just like chill in my
Speaker 4: house with bed, like, yo, where are my med's at?
Speaker 4: What can I get here? I listened to the new
Speaker 4: audio art already. I don't know what else, so I
Speaker 4: pull out Fantas. I'm just like, oh yeah, Fantation has
Speaker 4: been great, so house and foughts and more gone. I'm
Speaker 4: gonna find out what that's about. I literally just started
Speaker 4: it this morning. I bought it last night. I couldn't
Speaker 4: download on the plane, but I am going to play
Speaker 4: it now and hopefully this shit better knock my socks off.
Speaker 4: You know what I'm saying? Uh so, yeah, ya, should
Speaker 4: you should pep that? Or actually wait.
Speaker 3: Till wait till I say something?
Speaker 1: And then the coach should keep that the House of
Speaker 1: Fat mor Ghana.
Speaker 3: Oh, that would be.
Speaker 4: Big, will be cute, Oh my gosh, like the Final
Speaker 4: Fans fourteen has the Fat Cat Plus.
Speaker 3: Yeah, I want a fat more Ghana plusure. Oh my gosh,
Speaker 3: should be so cute.
Speaker 1: It's currently on sale on Steam. Yeah, actually there, It's
Speaker 1: fifty percent off on Steam Steam the game.
Speaker 5: I'm like, what, like five seconds.
Speaker 1: Ago, it's on special promotion. Natalie got to Gabe as well.
Speaker 1: Uh damn. Yeah, she's very dude, She's she's prolific. This
Speaker 1: looks this looks like it could be interesting. I'm gonna
Speaker 1: buy it for myself because you know, it's a game
Speaker 1: on Steam.
Speaker 3: Yeah, she got to you too.
Speaker 1: I do that ship all the time. I'll by as
Speaker 1: of everyone. I'll buy a game on Steam and never
Speaker 1: play it. I'm down for that.
Speaker 5: Yeah.
Speaker 4: I am also very excited to get back into Final
Speaker 4: Fantasy fourteen because I need something that will comfort me,
Speaker 4: that will take care of me. They'll let me know
Speaker 4: that everything's all right and I can beat the shit
Speaker 4: out of motherfuckers.
Speaker 1: So always fourteen Chicken soup for I am for the song, Yes,
Speaker 1: for the soul. Well, I'm gonna well you've sold me
Speaker 1: on the house in Fata Morgana, which I'm gonna play.
Speaker 1: Maybe I will like stream it. Who knows, Oh, Jordan,
Speaker 1: what's that what you've been up to.
Speaker 5: Excited about? I've been playing Dokie Dokie Literature Club. Plus
Speaker 5: it's been a long time since I've played Dogie Doky
Speaker 5: lit Club, and that is it's the same game. If
Speaker 5: you've played it before, then you kind of know what
Speaker 5: you're getting into. I wrote a quick feature on how
Speaker 5: like maybe play the PC version and not the console
Speaker 5: version because I think the twist for Dopey Dokie works
Speaker 5: a little bit better on the PC version. But the
Speaker 5: new content, Oh, I like, I don't want to spoil it,
Speaker 5: but like, oh yeah, yeah, it's it's good. It got
Speaker 5: me thinking it's It's one of those things where there's
Speaker 5: not like actual gameplay per se, where it's like you're
Speaker 5: making new choices and seeing new outcomes. It's like literally
Speaker 5: visual novel. You're depending on the choices you make in
Speaker 5: the game. You unlock new scenes that showcase what Monica
Speaker 5: and the rest of the Literature Club were up to
Speaker 5: prior to the player character jumping into that story. So
Speaker 5: it showcases how they meet and how Monica sets a
Speaker 5: lot of the things in motion for that game, and
Speaker 5: then it also unlocks a bunch of optional text logs
Speaker 5: which seem to be indicating why what happens in Dokey
Speaker 5: Dokey Lyritric Club the plot actually happens. I'm trying to
Speaker 5: talk about this in a way that doesn't like spoil
Speaker 5: what happens. But it's interesting, it's cool. It's like an
Speaker 5: extra I don't know hour director's cut, the hour and
Speaker 5: a half of like new story content that's pretty interesting
Speaker 5: and pretty cool. It like ups Doky Doky from like
Speaker 5: a three and a half four hour game to like
Speaker 5: a five and a half hour game and cool stuff.
Speaker 5: It's kind of worth it, if for no other reason,
Speaker 5: just to see what the new content is. And it's
Speaker 5: easy to unlock the stuff because in a plus, if
Speaker 5: you've like if you've gone through a scene before, you
Speaker 5: can just press skip and will just skip you straight
Speaker 5: to the next choice that you have to make. So
Speaker 5: it's like, Okay, I don't need to see the introduction
Speaker 5: of all the girls again, just like a thirty five
Speaker 5: minute scene. Just get me to the first choice, and
Speaker 5: like perfect excellence you can just rock it through the
Speaker 5: story multiple times, see all the different outcomes and endings,
Speaker 5: and then get all the new content really quick. It's
Speaker 5: really cool.
Speaker 1: I've I've been I've been playing. I've been re experiencing
Speaker 1: that game in a very strange way.
Speaker 4: So you've been watching us Nick Scarpino's play through, right.
Speaker 1: I wasn't watching it. I was in it. I voice
Speaker 1: I voice Uri in that playthrough.
Speaker 4: I only saw that they were doing a playthrough.
Speaker 5: I'm like, Nick, has he done URI's route yet? Because
Speaker 5: I want to see that.
Speaker 1: So they, I mean like they started playing it. I
Speaker 1: I tuned in because I was like, oh shit, the
Speaker 1: kind of funny Lad's a plane? And I think, like,
Speaker 1: who's there? It was like, uh, Nick was playing it?
Speaker 1: Uh who else was on? Kevin was there? Kevin was
Speaker 1: Kevin Joey. I think I can't remember who else was
Speaker 1: there was? Well, there was a bunch of Mike obviously
Speaker 1: snowback Mike, and they like started playing it and I
Speaker 1: was watching along, and eventually they got to the point
Speaker 1: I think it was like twenty minutes in where they
Speaker 1: were like, oh, we should we should like have Nick
Speaker 1: was tired of reading. They were like we should have
Speaker 1: other people read this stuff out, and they ended up
Speaker 1: like there were too many characters and not enough people
Speaker 1: to read it. And I was in the chat, and
Speaker 1: the chat was like, Tam, go in and read a character.
Speaker 1: So I was like, well, if they want me to
Speaker 1: read a character, I'll let me know when i'll come.
Speaker 1: And Joey was like, yeah, jump in. So I jumped
Speaker 1: in and they were like read for Uri, and I
Speaker 1: from that point on just did a voice, like a
Speaker 1: proper like a voice, and like committed to it. I
Speaker 1: was like, I'm not going to break character. I'm just
Speaker 1: gonna So while they were all making jokes, I'm just
Speaker 1: sitting there silently like doing my yeah can you yeah, yeah, No,
Speaker 1: I'm not gonna do it, but I'm not gonna do.
Speaker 4: You really read the when we get to listener questions,
Speaker 4: you read the listener questions and your.
Speaker 1: It's not Here's Here's why I won't do it. It's
Speaker 1: because one, I want people to go and watch the
Speaker 1: kind of funny video. We we're gonna support our friends.
Speaker 1: We've got to support the homies like it's a fun video.
Speaker 1: And also because I can't remember how to do it.
Speaker 3: It's the same thing with.
Speaker 4: My homies too, like we streamed it and everyone had
Speaker 4: their own voices.
Speaker 6: We all had like wild accents and so so like
Speaker 6: I can't I obviously cannot do a female voice, like
Speaker 6: and I came up with it on the spot.
Speaker 1: So it sounds really weird when I hear it. Sometimes
Speaker 1: I was like I quickly read up on her character
Speaker 1: arc again and like her personality and I was like, okay,
Speaker 1: so what I want to go for is like soft
Speaker 1: and like sweet and reserved, but also kind of raspy,
Speaker 1: like a slightly raspy voice. And I was like, this
Speaker 1: is this is what I've got in my head right now.
Speaker 1: And I did it, and it sounds really weird. No,
Speaker 1: it sounds it sounds like it sounds really weird. It
Speaker 1: sounds like an anime, Like it reminds me of like
Speaker 1: the animal that I would be voiced in an anime.
Speaker 1: Like sounds really odd. You're like, this is anime? Comit
Speaker 1: the Frog? What's going on? So like, since then, I
Speaker 1: assume they're going to do a part two and Urie
Speaker 1: is in that. But like I was like, since then,
Speaker 1: I've like watched a couple of videos and how to
Speaker 1: do like a decent female voice, and I'm trying to
Speaker 1: like get it a bit better so when I get
Speaker 1: back there, I can do a better version of it.
Speaker 1: This is my big move into voice acting, as I like,
Speaker 1: I studied acting in drama for like five years in
Speaker 1: school and then I was like, all right, peace, I'm
Speaker 1: going to do fucking law school. I mean, like I
Speaker 1: that was a really what I wanted to do as
Speaker 1: a career as well. Like my teacher then was like,
Speaker 1: you should get into acting directing because you can do it,
Speaker 1: and I was like, you, you don't know what the
Speaker 1: pressures of a South Asian family. But yeah, so, Jordan,
Speaker 1: the other game you've been playing is Death's Door.
Speaker 5: Yeah, got hands on with the demo for that game,
Speaker 5: which honestly was, if I'm guessing correctly, is actually a
Speaker 5: pretty hefty chunk of the game because it's this game
Speaker 5: where you're playing as this cute little crow who goes
Speaker 5: into work one day, like just little Petter Patter. He's
Speaker 5: got this like tiny little glowy sword on his back
Speaker 5: and he's this reaper and basically the rule is is
Speaker 5: that like, if you're a crow in this world, you
Speaker 5: can be a reaper. And as long as you're a reaper,
Speaker 5: you don't have to die, so it's like, oh, yeah,
Speaker 5: I can be immortal as long as I just do
Speaker 5: my job forever and ever and ever. There's like a
Speaker 5: there's a deep, like I think, capitalistic mindset underneath all
Speaker 5: of this. But well we'll get to that. But it's
Speaker 5: one of those things where it's like you go out,
Speaker 5: you go on assignment, you're about to get the soul
Speaker 5: that you're going out for, and the people tell you
Speaker 5: before and it's like, remember, you can't actually return to
Speaker 5: the office like until you get the soul. And as
Speaker 5: long as your like door is opened where you have
Speaker 5: to go to get the soul, you're gonna continuously keep aging.
Speaker 5: And right before you get the soul, some guy knocks
Speaker 5: you out. You track him down. Turns out it's a
Speaker 5: crow who like decades prior, got like a similar assignment
Speaker 5: and he lost his soul, so he's just been aging
Speaker 5: for like the past a few decades and he's basically
Speaker 5: stole your soul to try to open this other door
Speaker 5: where his soul went after and he throws the soul,
Speaker 5: well doesn't open the door, and he's like, well, shit,
Speaker 5: that didn't work. Well. Now you're kind of like in
Speaker 5: the same boat I am. If you want to like
Speaker 5: get your soul, you're basically gonna have to open this
Speaker 5: door and you're going to need like three super powerful
Speaker 5: souls to open it. Go kill these three giant people
Speaker 5: who have like learned to live for a very long
Speaker 5: time and escape death. I'm just gonna sit here because
Speaker 5: I know that you can do the work for me
Speaker 5: and get my soul back so that I don't have
Speaker 5: to age anymore.
Speaker 1: So you're telling me this is a soul's like.
Speaker 7: Door souls eg kind of but in the sense that,
Speaker 7: like when you die, you don't like lose all of
Speaker 7: the souls from people that you've collected.
Speaker 5: You lose some of them if you die multiple times
Speaker 5: in a row, but you don't have to like go
Speaker 5: to the spot where you died and collect everything that
Speaker 5: you did. So it's like when you die, provided you
Speaker 5: had enough souls, it's like, Okay, cool, I I respawn
Speaker 5: at the last checkpoint. I'm just gonna go ahead and
Speaker 5: quickly upgrade my stats right here now with all the
Speaker 5: stuff that I accrued over the past twenty minutes, and
Speaker 5: then just keep going and going and going. There's no
Speaker 5: like frantic nerve racking. Am I going to make it
Speaker 5: back to the boss that I died at to collect
Speaker 5: my souls before I lose all of them again? And
Speaker 5: I just lose like sixty sixty minutes of work.
Speaker 1: So coming out of E three, this was the game
Speaker 1: on everyone's lips, like Death Door is gonna is. Basically,
Speaker 1: if we had to assign game of the show to
Speaker 1: any game, it would easily one hundred percent, without a
Speaker 1: shadow of a doubt be elder Ring, but then shortly
Speaker 1: be behind that would be Death's Door. Does this game?
Speaker 1: Does this seem like, firstly, what is it about this game?
Speaker 1: Do you think that people are kind of really is
Speaker 1: really exciting them? And does it feel like based on
Speaker 1: the preview that you've played, it has the potential to
Speaker 1: be something special this year?
Speaker 5: I think for people if they want to know whether
Speaker 5: or not they want to get into this game. If
Speaker 5: you enjoyed something like Hades, which kind of did the
Speaker 5: whole business like take on death plus a little bit
Speaker 5: of humor and a little bit of sadness and the
Speaker 5: side stories, but you didn't like the fact there was
Speaker 5: a roguelike and you lost all your progress between each run,
Speaker 5: Death stor is kind of for you. You get a
Speaker 5: very similar experience and all your progress isn't being reset
Speaker 5: every single time you die. In terms of just being
Speaker 5: like a special game, I think this is going to
Speaker 5: be a strong console exclusive for Xbox. I don't think
Speaker 5: it's going to be on Game Pass, though, which is
Speaker 5: a shame because I think it would do very well. No,
Speaker 5: I can't remember off the top of my head, but
Speaker 5: I feel like it's not. I think it's only just
Speaker 5: coming out on Xbox and PC. But don't get awesome
Speaker 5: getting great music, great visuals, very melancholie with a little
Speaker 5: bit of humor. One of the characters you meet is
Speaker 5: a dude named Pothead, and he has a pot for
Speaker 5: a head, and he's kind of like this dude who's like, hey,
Speaker 5: I got like soup up here, do you like you
Speaker 5: want some? He like tries to spill his head over
Speaker 5: into the bird's mouth and where it's like, no, that's
Speaker 5: it's fucking gross and disgusting. Please. Like it's a funny game.
Speaker 5: It's an it's like charming and like the cutest possible way.
Speaker 5: And I think it's gonna be a game that takes
Speaker 5: maybe seven to eight hours to complete. Maybe, So it's
Speaker 5: like it's one of those where it's like, oh, I
Speaker 5: I don't want to play a sixty hour Assassin's Creed
Speaker 5: adventure game. I just kind of want to play a
Speaker 5: game that I can or do you beat Like, no,
Speaker 5: no one wants that.
Speaker 1: No one wants it.
Speaker 5: We're gonna get to that later, but no one actually
Speaker 5: wants that. I adore games that I can look at him,
Speaker 5: like I can see the end point, like within the
Speaker 5: first three four hours play.
Speaker 1: Yeah, it's worth pointing out that this game is developed
Speaker 1: by Acid Nerve, which is a very small team from
Speaker 1: Manchester in the UK Big up. And you may have
Speaker 1: played one of their previous games. It was called Titan Souls,
Speaker 1: which came out a whole of years ago at this
Speaker 1: point is like twenty fifteen or something like that. But
Speaker 1: another great game. But like, there are a couple of
Speaker 1: I think it's two developers that then collaborate with a
Speaker 1: bunch of folks around the world. And yeah, it looks
Speaker 1: looks are really really cool. I'm excited for that game
Speaker 1: so so much. It's the game that I'm most excited
Speaker 1: for right now this month. Yea not long to go.
Speaker 5: As Chris tails. It's fine, that's fine, I'll play them all.
Speaker 1: Yeah, you'll find the time. You'll find the time. I
Speaker 1: have downloaded a bunch of games that I'm supposed to
Speaker 1: be playing during my break, which I'm currently on, but
Speaker 1: I am not doing breaks good.
Speaker 5: You're on your break, are you here?
Speaker 7: Yeah?
Speaker 1: Baby? I downloaded Traumatic, which I wanted to play, and
Speaker 1: I also downloaded UNGI Generations, which I wanted to check out. Yeah,
Speaker 1: uh and yeah, And there were a couple of other
Speaker 1: games that also I wanted to check out, but I
Speaker 1: can't the names escape me now. But I've been mostly
Speaker 1: spending my time playing a Mass Effect Legendary Edition, which
Speaker 1: is I'm Chickory is the other one that I wanted
Speaker 1: to play, Yeah, and Backbone and Backbone of I forgot
Speaker 1: about Backbone hell.
Speaker 3: Yeah.
Speaker 1: So I think like there are a bunch of short games,
Speaker 1: so I think I might just like stream them and
Speaker 1: like that would be my way to force myself into
Speaker 1: playing games that aren't valorant. But I am jobing Mass
Speaker 1: Effect Legendary Edition. I'm like pup most of the way through.
Speaker 1: I'm like thirty hours into Mass Effect two, just before
Speaker 1: I to just before I have to go to get
Speaker 1: the repairt iff thing. Really Yeah, I've been kind of
Speaker 1: taking my time with it, but also it's weird because
Speaker 1: I'm taking my time with it, but I'm also like
Speaker 1: not paying one hundred percent attention to everything that's happening.
Speaker 1: During the combat sequences, I kind of tune out. I
Speaker 1: usually I'm watching like Hassan Piker's stream in the background,
Speaker 1: so like when when when, like when like the combat
Speaker 1: stuff starts happening, I'm tuning out of that, and I
Speaker 1: get to watch him scream at his chat for a
Speaker 1: extended period of time, and then when someone comes up
Speaker 1: with some dialogue, I'm like, Okay, I'll pay attention here again.
Speaker 1: And it's been nice. It kind of like helps me
Speaker 1: with like many people these days, I feel like I
Speaker 1: always need to be doing three things at once to
Speaker 1: maximize my time, which which is a habit I really
Speaker 1: need to break. I really struggle with just focusing on
Speaker 1: one thing like I can. I've been doing it with Costa,
Speaker 1: like the newest season. I watched one episode and try
Speaker 1: my best to focus on nothing but that episode, but
Speaker 1: inevitably I'll like pick up my phone and answer any
Speaker 1: email I've got problems. But yeah, that game, Mass Effector
Speaker 1: is really really cool, really really good, like super super cool.
Speaker 1: At some point yesterday I switched Thane to one of
Speaker 1: his DLC outfits that I had never used in the
Speaker 1: original version of the game, and he just liked these
Speaker 1: fucking glasses. And it turns that game. It turns that
Speaker 1: game into a comedy game because you've got like the
Speaker 1: maddest shit happening, and then like every single scene thing
Speaker 1: is in the background wearing the glasses, looking like the
Speaker 1: deal with It meme every single time, the amount of
Speaker 1: like harrowing, like the amount of time Morden's been talking
Speaker 1: to like his protege, I forgot what the the other
Speaker 1: Masalarian's name Meilin, and they're talking about like they're they're
Speaker 1: like verbally jousting about, you know, the the rights and
Speaker 1: wrongs of the Jennifer and Thane's just in the background
Speaker 1: or the light is just like bouncing off his shades
Speaker 1: and he's just standing there like yeah, he's just looking
Speaker 1: like he's looking like he's a frog that fell out
Speaker 1: of the Matrix universe, just like standing around like I'm
Speaker 1: like a fuck. I already like Sain was already my
Speaker 1: favorite character of the Mass Effect franchise and with those shades,
Speaker 1: it's just it's just so good. Now he's ascended into
Speaker 1: like his drip is unbelievable.
Speaker 4: I wonder if he probably won't be wearing it in
Speaker 4: three like during the most saddest moments.
Speaker 3: That outfit.
Speaker 2: You probably could.
Speaker 1: You definitely could. He definitely could.
Speaker 2: With MUDs on PC, the Maxie is actually really legit
Speaker 2: now on that like that ma Commune has been going wild.
Speaker 2: They have a called like mod Manager that's basically like
Speaker 2: this like really easy program where you just download any mod,
Speaker 2: put it in it. It's auto installs it for you.
Speaker 1: I was messing, that's amazing. Yeah, yeah, that's amazing.
Speaker 2: There's like you can like do a first person mud
Speaker 2: where you can just walk around in first person. It
Speaker 2: doesn't work for combat switch is back to third person,
Speaker 2: but it's like kind of cool because it just turns
Speaker 2: all of the HUD areas into these like these like
Speaker 2: walking sim through like the Citadel and like do just
Speaker 2: someone ads like VR support.
Speaker 1: That's awesome, that would be amazing. But yeah, I've been
Speaker 1: playing a lot of that. I've been taken a lot
Speaker 1: of like photos as well. In photo mostly pictures of
Speaker 1: thinge honestly like a lot of pictures of thing. I
Speaker 1: started off being like, oh, I'm going to take a
Speaker 1: really artful photo of every crew member and every like
Speaker 1: major character, and then quickly abandoned that because I saw
Speaker 1: Thaying with the glasses and I was like, I'm one
Speaker 1: hundred thing committed to this man and and he's like
Speaker 1: weird glasses. But yeah, that that that game. The writing
Speaker 1: holds up really well. There are some lines that are
Speaker 1: like jaw droppingly good in the franchise, and they come
Speaker 1: up with frequency in in in this in this game,
Speaker 1: like I finished up. Yeah, I've been like doing the
Speaker 1: Loyalty I like stacked up all the Loyalty missions and
Speaker 1: I'm just going through them one by one. I just
Speaker 1: did I did Tomorrows yesterday and it's real good. I
Speaker 1: was like, you know what. I was like, you know what,
Speaker 1: this time, I'm gonna I'm gonna go with Marinth. And
Speaker 1: then I did the Loyalty mission and the whole experience
Speaker 1: with Morinth happens, and I was like, fuck Marinth, No,
Speaker 1: back to Samara and yeah, now I'm just yeah, I'm
Speaker 1: doing what am I doing? I'm doing not the Arrival
Speaker 1: DLC the one with the Overlord. I'm doing Overlord right now,
Speaker 1: so I'm going to finish that up and then probably
Speaker 1: do the relay and pick up the other good character
Speaker 1: in this in this game. But yeah, beyond that, playing
Speaker 1: a bunch of Valorant still swings and roundabouts with that game.
Speaker 1: Last week I felt I was real good. This week
Speaker 1: I felt like peel trash. So we'll see how we're going.
Speaker 3: That's that's the Valerius experience.
Speaker 1: Yeah, that's the Valance. That's a that's a tax shooter experience.
Speaker 1: But that's pretty much its experience. Yeah. Yeah. And then
Speaker 1: and then like in between that, I'm like watching I'm berserk.
Speaker 1: I'm trying to catch up on my hero Academia Castle Vania.
Speaker 1: I started watching bo Burnham's Inside and found it boring. Boring.
Speaker 2: I was just like, is it too?
Speaker 4: Is it a I as see this before, but is it?
Speaker 4: Is it to Yakubian?
Speaker 1: It's very Yakubian. It's very very Yakubean, and like I
Speaker 1: can understand some of the like I can relate, but like,
Speaker 1: I think singing comedy doesn't work for me at all. Yeah,
Speaker 1: or even singing because like the Jeffrey Bezos song is
Speaker 1: stuck in my head, but like and the things that
Speaker 1: he he's saying are like impactful, but like they're not
Speaker 1: especially astute observations. He's not saying anything that anyone else
Speaker 1: hasn't tweeted already, Like it's just he's saying it, so
Speaker 1: like now it's getting way more attention and he's singing it,
Speaker 1: and singing comedy doesn't work for me at all. I
Speaker 1: found like and that combination. I'm like halfway through it
Speaker 1: because I keep coming back to it in chunks, and
Speaker 1: I feel like the production is very impressive. I'm super
Speaker 1: super impressive with that, like the fact that it's a
Speaker 1: one man production and the amount of effort that's gone
Speaker 1: into that and he's clearly pouring his heart and soul
Speaker 1: into it. But it's like everything he says is yeah, yeah,
Speaker 1: I've seen someone tweet that.
Speaker 2: The production is Like what really like drew me into
Speaker 2: it personally, Like like I was sitting there like, oh, like,
Speaker 2: how's he doing this? Does he have like a you know, uh,
Speaker 2: like like what kind of rig does he have? Like
Speaker 2: what kind of light systems he using? Like I was
Speaker 2: like really trying to like pick apart like exactly my man.
Speaker 1: My man's got arms and legs and that's all he's doing.
Speaker 1: He's got using them, he's putting them to work. I mean, like,
Speaker 1: like I said, like I might halfway through, so I
Speaker 1: think like the latter half kind of really really gets better.
Speaker 1: I will say, like the first one of the first
Speaker 1: things he says is like, can everyone just shut the
Speaker 1: fuck up and not say something about so everything constantly?
Speaker 1: And I was like, yeah, that's that's there. That is
Speaker 1: like a big twenty twenty twenty twenty one mood. Everyone
Speaker 1: feels the need to always say something about everything that
Speaker 1: is happening on the internet constantly, And like his the
Speaker 1: way he like it boils up in him and it
Speaker 1: just like explodes into just the most like aggressive just
Speaker 1: everyone shut up, everyone shut up. I was like, I
Speaker 1: can relate to that. I get it, But excuse me
Speaker 1: while I go and tweet now about the latest thing
Speaker 1: that happens. But yeah, so that's that's pretty much it.
Speaker 1: Let's move on to news because we've got some absolutely
Speaker 1: fascinating stories to cover. Sean Luke hit the news music.
Speaker 2: Oh I'm zeck.
Speaker 5: The news, mus bro, you're dropping the ball.
Speaker 1: You love to see it?
Speaker 2: Hold on, wait, I got it, I got it, I
Speaker 2: got it, I got it, I got it. Run back,
Speaker 2: run back, right back again.
Speaker 1: Jean Luke hit the News music.
Speaker 2: God, damn, what the fuck?
Speaker 1: You know what, Luke, We're gonna have a meeting after this.
Speaker 2: Played for a second man technical technical technical technical technical.
Speaker 1: Difference more time, one more time.
Speaker 2: Come on, Okay, we got we got next day.
Speaker 1: All right, that's enough of that. Let's head over to
Speaker 1: the news. We've got some fascinating stories. John Luke hit
Speaker 1: the News music first time. Never doubted you for even
Speaker 1: a second. The first story comes from a little company
Speaker 1: called you may know them as Nintendo. They used to
Speaker 1: make Hanafuda cards. Now they make marginal improvements the hard
Speaker 1: Way you love Michael, Yo, What's what's going on with
Speaker 1: the Nintendo Switch? And why have they allowed Samsung to
Speaker 1: rename this device?
Speaker 3: Like?
Speaker 1: What is this? This looks like something the Nintendo switch?
Speaker 1: Oh l ed looks like some in LG executive into
Speaker 1: the branding want that switch?
Speaker 3: Oh led? Oh they do? Oh they do?
Speaker 4: You know that classic from Waka Flaka. That's probably what
Speaker 4: they were thinking about, like, oh, Nintendo switch, Oh they
Speaker 4: do it.
Speaker 1: Okay, so this is youry to make the nutstoke that
Speaker 1: you want to make.
Speaker 4: No, it's not that's that's you know, it's okay, okay.
Speaker 3: I've already made that joke on Twitter.
Speaker 4: It got mad, like you know, I'm saying follow, make
Speaker 4: sure you follow your boy from more of these nuts jokes.
Speaker 4: So Nintendo bus out and said, we're gonna put a
Speaker 4: seven inch screen on this thing, up from six point two.
Speaker 4: Keep it the same size so there's less bezels. I'm
Speaker 4: a huge fan of that. That's what I want.
Speaker 5: Uh.
Speaker 4: And it's you got a wider adjustable stand. So shouts
Speaker 4: out to Jeff Backlar. Uh, so you can review that
Speaker 4: stand if you want. I know it's just or spot.
Speaker 4: Sha'll sell to you, my boy, but it will not
Speaker 4: feature any performance improvements or four K support, and it
Speaker 4: will sell for three hundred and fifty bucks. Released on
Speaker 4: October eighth, the same day as Metroid dread.
Speaker 1: Soock, here's the thing, right, you're feeling this or now
Speaker 1: like most of us who have lived in the pandemic, like,
Speaker 1: we're gonna come out of this with no performance improvements
Speaker 1: as well. So like as as another creation within the pandemic,
Speaker 1: I'm not at all surprised that this is just the
Speaker 1: same thing, a bit like marginally improved. But I am.
Speaker 1: I tweeted about this, I was like, this is this
Speaker 1: is this is clearly not for me. This is clearly
Speaker 1: not what I want out of it. Am I gonna
Speaker 1: buy it? Absolutely? You know why? Because because when when
Speaker 1: it's approaching, people are gonna be talking about it, there's
Speaker 1: gonna be pictures. I'm gonna get hyped, and then I'm
Speaker 1: gonna buy it. And then when I have it, it's
Speaker 1: gonna give me that little rush of endorphins. And you
Speaker 1: know what, we live in an age where we should
Speaker 1: take the opportunity if you can, if you have the
Speaker 1: means to, to just savor every endorphin rush that you
Speaker 1: can get by reasonable three bucks.
Speaker 3: Though.
Speaker 4: Yeah, I think I'm about to get an endorphin rush.
Speaker 5: Yeah.
Speaker 1: I mean I'll sling some old ship and get get you.
Speaker 4: Know, yeah, I'll trade in the office switch.
Speaker 3: That I use and then I'll pick this one up
Speaker 3: so thank me later.
Speaker 1: That's so good.
Speaker 4: I'm I'm I'm into this, Like I want a bigger
Speaker 4: screen with less bezels. Uh and yo, that that white
Speaker 4: and the black and white color way.
Speaker 1: It's pretty good.
Speaker 4: Say less, Yeah, let's I miss that yet.
Speaker 5: Time in the Xbox series as you get the whole
Speaker 5: white setup.
Speaker 4: Yeah, like it again, yet a different stand stand. The
Speaker 4: stands got rounded edges, it's got an Ethernet port built
Speaker 4: into it.
Speaker 3: Uh. And THAT'SK that on that.
Speaker 4: So you know what folks were like clamoring for like
Speaker 4: an improved version that had four K in it Like
Speaker 4: that didn't that That's not happened now. Maybe it'll happen
Speaker 4: still happened later, but that's not what this.
Speaker 1: I think that. I think that the company Nintendo that
Speaker 1: has put out what was it like eight thousand different
Speaker 1: versions of the three DS, I am not at all
Speaker 1: doubting that they will have another version of this console
Speaker 1: that is more powerful and it will have like a
Speaker 1: tiny IBM think pad style nubin there on something like that,
Speaker 1: like in the same way that they did for all
Speaker 1: the other three.
Speaker 4: We've had a three DS, we had the three DSXL,
Speaker 4: we have the new three DS. We the new three
Speaker 4: DSXL with the two DS, we have the two DSXL. Uh,
Speaker 4: shit man, and we had like how different special additions
Speaker 4: to like, come on, this is.
Speaker 1: The thing that I want. I am waiting with baited
Speaker 1: breath for a Metroid Dread version of this, this switch
Speaker 1: if they do a switch or lad Metroid Dread version
Speaker 1: day one, like, I'll be there.
Speaker 2: People were kind of pointing out the color scheme kind
Speaker 2: of does match Metro Dread. They're like the white matches
Speaker 2: like the robots, and then they got the classic blue
Speaker 2: and red and this matching Samus. I mean, yeah, I
Speaker 2: know what you mean, but like.
Speaker 1: Yeah, I want face on that. Yeah, I want I
Speaker 1: want this. I want Samus's face in that. I want
Speaker 1: I want the Metroid logo in there. And then we're
Speaker 1: in business. We're popping.
Speaker 5: You do that for me, Nintendo. I'll give you another
Speaker 5: fifty dollars. I'll pay four hundred for it, and I'll
Speaker 5: be ashamed of myself for doing it.
Speaker 2: I'll do it.
Speaker 4: Like we'll play handheld though, like if if you play
Speaker 4: mostly docked, there's literally nothing for you to gain from this.
Speaker 2: Yeah, that's kind of where I'm at, Like I don't
Speaker 2: play handheld as often. And also I think a big
Speaker 2: part of me and I'm like still kind of holding
Speaker 2: out hope that like an eventual pro revision will do
Speaker 2: this is like I really need new versions of the
Speaker 2: joy cons.
Speaker 4: Because they they'd.
Speaker 2: Be giving me Carpal Tunnel. They've be giving me like
Speaker 2: all the raps, Like it's uh.
Speaker 4: I was never a fan of the sticks analytics.
Speaker 2: Analytics are awful, like, and I get that. They were
Speaker 2: probably like, look, we can't change too much. We got
Speaker 2: to keep the you know, it kind of splits the
Speaker 2: ecosystem up, and maybe for a version that's not too
Speaker 2: substantially different, it wouldn't make sense to do it. But
Speaker 2: I'm like, I really need something, something new and improved
Speaker 2: for that. I think that would have been the thing
Speaker 2: that actually like super sold me on it. Right now
Speaker 2: I'm seeing it and I'm like, yeah, like this stuff's
Speaker 2: all right, but it's not enough that I'm like clamoring
Speaker 2: for it.
Speaker 5: Has Nintendo fixed its nope, data transfer problem. Like the
Speaker 5: reason I like buying multiple PlayStations and xboxes is because
Speaker 5: I'm like, oh, I can have one here, I can
Speaker 5: have one of my parents' house, I can have one
Speaker 5: at my partner's place, and like I just log into
Speaker 5: my account and just all my data is there. Just honestly,
Speaker 5: money everywhere fixed that or no, if you have a
Speaker 5: really compoluted process for this.
Speaker 1: If you if you're starting a sentence with has Nintendo fixed?
Speaker 1: There's a ninety nine point nine recurring a percent chance.
Speaker 1: The answer is no, no't I like? For me, it's
Speaker 1: it's I am actually excited about this because I am
Speaker 1: one of those people who does play handheld, you know,
Speaker 1: handhold these nuts, is what I'm saying. Next story comes
Speaker 1: from a little company who is known as Ubisoft. Jordan,
Speaker 1: what is going on with Assassin's Creed Infinity? What is
Speaker 1: the wait?
Speaker 3: Assassin's Creed?
Speaker 2: What?
Speaker 1: No?
Speaker 3: No?
Speaker 2: No, yeah, you.
Speaker 3: Know the vibes. All right, continue Jordan's.
Speaker 1: Back to back these nuts shokes. Let's go with Assassins.
Speaker 5: But as right before Ubisoff made the official announcement, Jason
Speaker 5: Schreyer came out with a report being like Ubi's going
Speaker 5: in changing direction with Assassin's Creed again. They've gone from
Speaker 5: a open world adventure to RPG, and now they're going
Speaker 5: from RPG to live service something, and it's gonna be
Speaker 5: take place on the same platform, but like just multiple settings.
Speaker 5: It's just gonna evolve, like taking inspiration from games like
Speaker 5: Fortnite and Grand Theft Auto Online and then you'd be soft,
Speaker 5: like I want to say, like an hour and a
Speaker 5: half after that, it was pretty quick release the official announcements,
Speaker 5: like yeah, we are actually doing that. It's gonna be
Speaker 5: a cross studio thing between Montreal and Quebec. We still
Speaker 5: have the super problematic men in high positions, still in
Speaker 5: those high positions working on this, but we're hoping that
Speaker 5: you overlook that and get excited at the possibility of
Speaker 5: Assassin's Creed becoming so stupidly large that it just lasts
Speaker 5: fucking of Oh my god.
Speaker 1: So the thing is, like I said, I said something
Speaker 1: similar on Twitter where I was like, I was hoping
Speaker 1: they'd get smaller because I'm very much in the same
Speaker 1: camp as many of you are, especially Jordan, like I
Speaker 1: want smaller, tighter, more detailed, more controlled narrative tales, and
Speaker 1: they are going the opposite direction. And I had a
Speaker 1: few people like kind of replying, some people being Twitter
Speaker 1: people being like, shut up, no one cares what you think,
Speaker 1: but other people being like, uh, you know, they they
Speaker 1: kind of pointed out that you know, they have They're
Speaker 1: kind of mentioning that they have the capacity to make
Speaker 1: those smaller tails within this larger framework. Yeah, and that
Speaker 1: I really want to get behind the idea of that.
Speaker 1: The problem that I foresee, or the one that I
Speaker 1: can't get past, is modern game design requires you to
Speaker 1: to requires developers to like Aufer and construct these pathways
Speaker 1: that take you to every corner of this massive world.
Speaker 1: Otherwise it's pointless having a massive world. And the way
Speaker 1: they do that is they create these bread crumbs that
Speaker 1: are constantly moving you from one thing to the other
Speaker 1: and pulling you in multiple different directions so that it
Speaker 1: never feels like you're done. That's how these games as
Speaker 1: the service games work right. You never feel like I'm done.
Speaker 1: This is it. I've got a short tail. I experienced
Speaker 1: a complete narrative. It's always something, it's always something happening,
Speaker 1: And so that's my main worry about it. Sure they
Speaker 1: might be able to tell these tales, smaller tales, but
Speaker 1: will they be able to resist the temptation of always
Speaker 1: funneling you into another thing or wasting your time with
Speaker 1: menial tasks that ultimately have no bearing on what you're
Speaker 1: actually doing from a narrative perspective, that's my main worry.
Speaker 5: I have two minds of this. I have no basis
Speaker 5: for my beliefs theories as to what UV soft is,
Speaker 5: as to what U be Soft is going to do.
Speaker 5: But I'm like, either a they do something like what
Speaker 5: they were teasing at the beginning of Assassin's Creed Unity,
Speaker 5: where you like logged in you saw like a bunch
Speaker 5: of different experiences. Yeah, click from and it's like, oh,
Speaker 5: this is a portal. You boot up Assassin's Creed Infinity,
Speaker 5: and it like it starts with like one default campaign
Speaker 5: or maybe it's free to play, and then like each
Speaker 5: campaign is like twenty dollars here for like this experience,
Speaker 5: and maybe forty dollars a year for this much longer
Speaker 5: one and et cetera, et cetera, et cetera, or if
Speaker 5: they are leaning more in towards what something like Fortnite,
Speaker 5: what Grand Theft Auto Online does. It's a giant like
Speaker 5: open world modern day Assassin's Creed where occasionally, over time
Speaker 5: the world is evolving and at the same time, you
Speaker 5: have like an animus you can visit that you can
Speaker 5: use to do a bunch of single player content in
Speaker 5: the past, but like in the present day, it's like
Speaker 5: this open world multiplayer experience where you can participate in
Speaker 5: different activities with other people, like bring back the multiplayer
Speaker 5: from Brotherhood and three Okay, Okay, sech things from Unity
Speaker 5: stuff like that, and I'm like, I could see it
Speaker 5: going either way. I could see it doing something completely different.
Speaker 2: If they bring back the Brotherhood multiplayer.
Speaker 1: Yeah, I feel like I feel like that's exactly what
Speaker 1: they have to do because they talk about how it's
Speaker 1: gonna have multiple settings and there's no cohesive way to
Speaker 1: make that work in a kind of like seamless open world, right,
Speaker 1: like you have to. I feel like it's going to
Speaker 1: be very much that that case of like the main
Speaker 1: world is, you know, an abstur Go like facility in
Speaker 1: a modern day where you are a bunch of subjects
Speaker 1: just and then you can pick and it's kind of
Speaker 1: like you drop in with all your friends and be like,
Speaker 1: all right, let's go to I don't know Italy, and
Speaker 1: then you all jump into the animus together and it
Speaker 1: will take you all to I don't know, ac Brotherhood's
Speaker 1: multiplayer mode, or a curated experience that is a unique
Speaker 1: Assassin's Creed two setting or you know, a Black Flag setting,
Speaker 1: et cetera, et cetera. I would go to see how
Speaker 1: they make a larger experience that has more pole settings
Speaker 1: cohesive outside of Hey, there's a port or here, jump
Speaker 1: through it assassins, and then you come out on the
Speaker 1: other side and it's like, oh, you're in another part
Speaker 1: of the world.
Speaker 5: Now, another fucking cowards r will refuse to make a
Speaker 5: single player game starring a woman in Assassin's Create. They
Speaker 5: just won't do it.
Speaker 1: They just won't do it.
Speaker 2: Some I found interesting about the Ubisoft statement specifically is
Speaker 2: that they when they were talking about it, they were
Speaker 2: talking about it less from the perspective of like what
Speaker 2: the game is going to play like as a consumer,
Speaker 2: and more about what that means from like actually developing it. Specifically,
Speaker 2: they were saying how like they had this like new
Speaker 2: cross studio collaboration structure, and then like they said, like
Speaker 2: I'm going to read what they said here quote. Rather
Speaker 2: than continuing to pass the toon from game to game,
Speaker 2: We profoundly believe this is an opportunity for one of
Speaker 2: Ubisoft's most beloved franchise is to evolve in a more
Speaker 2: integrated and collaborative manner that's less centered on studios and
Speaker 2: more focused on talent and leadership no matter where they
Speaker 2: are within Ubisoft. So it kind of sounds like this
Speaker 2: is almost like a back end thing of like we
Speaker 2: can build this system that allows it to be easier
Speaker 2: for different teams of Ubisoft across the world to like
Speaker 2: build their own Assassin's Creed game or story and like
Speaker 2: have it easily be integrated rather than like having like
Speaker 2: you know, a bunch of different teams like building multiple
Speaker 2: Assassin's Creed games at the time, And they got to
Speaker 2: kind of talk to each other and with exactly because
Speaker 2: like activishould ran into that problem where you had like
Speaker 2: you know, Infinite Warfare and Black Ops and they tried
Speaker 2: to fuse them together and it like totally didn't work
Speaker 2: because those are games are built on like different engines,
Speaker 2: and it was kind of a mess. And I think
Speaker 2: Ubisoft's like we can avoid that by like building this
Speaker 2: system from the ground up to support this.
Speaker 4: Yeah, Like but if you think about how a lot
Speaker 4: of when you be soft where with Assassin's Creed, how
Speaker 4: it gets like handed off from Studio Studio, it's like
Speaker 4: a lot of stop and go, stop and go in
Speaker 4: terms of like this studio is gonna make Odyssey, this
Speaker 4: studio is gonna make Origines. Obviously I had they have
Speaker 4: had collaboration when I was like talking to developers about
Speaker 4: Odyssey they're like, yeah, this has been long in development
Speaker 4: because we work alongside the origins team, uh to make
Speaker 4: sure that these games are like congruous. They're not like
Speaker 4: just like these completely separate experiences that don't make sense
Speaker 4: when you connect them together. So I think this is
Speaker 4: more of like a framework for them to kind of
Speaker 4: communicate how they're approaching Stas's Creed. But if it's if
Speaker 4: it feels more continuous, I also think that, I mean,
Speaker 4: I can't speak for y'all, but assass Creed. The base
Speaker 4: games are along as shit and I never almost finished
Speaker 4: them recently, but they come but they come out, but
Speaker 4: they come out with really good DLC or they they
Speaker 4: have like their DLCs are chunky and are like oftentimes yeah,
Speaker 4: they're like whole other games, but like no one like
Speaker 4: I imagine that fewer people play those because they're like, yo,
Speaker 4: I'm I'm done with this, Like I'm not like, what
Speaker 4: is this DLC. I'm gonna buy it for a game
Speaker 4: that I already bought. Because now the mentality is the
Speaker 4: expectation is to have like if DLC is part of
Speaker 4: is packaged with the game that you already bought or something,
Speaker 4: or it's an update to something that you subscribe to
Speaker 4: or something something like that. And so I think that this,
Speaker 4: this framing will help those at the add on content
Speaker 4: to kind of like string you along to the next
Speaker 4: Assassin's Creed game like Fate of Atlantis.
Speaker 3: Like what what was that?
Speaker 6: Like?
Speaker 3: Oh, that was actually pretty fire? I don't know I did.
Speaker 3: I didn't. I didn't get to it. But if it's
Speaker 3: like yeah, and then so but like I didn't touch it.
Speaker 4: But if I boot up a sads creep like oh snap,
Speaker 4: like this, I don't know, I feel like it's just
Speaker 4: a lot more seamless as a player, And I imagine
Speaker 4: this can also help them be a lot more I think,
Speaker 4: more efficient when it comes to like making these games.
Speaker 1: I think there's a lot I think think I wish
Speaker 1: they would sit down and really unpack the the knock
Speaker 1: on effect of having the games be this large, because
Speaker 1: for me, I think one of the biggest issues I
Speaker 1: have is like, because they're this large, I do not
Speaker 1: give a shit about the main characters. I'm incapable of
Speaker 1: caring about those characters. Because one the idea of playing
Speaker 1: a seventy hour game where a significant portion of that
Speaker 1: game is you running boring errands and doing like random
Speaker 1: side shit. It just it doesn't endear me to a character.
Speaker 1: It makes every every character in Assassin's Creed modern Assassin's Creed,
Speaker 1: even like Bayek is like, you aren't really an assassin,
Speaker 1: You're an errand you know you're an errand boy, errand girl,
Speaker 1: You're a yeah, he's I mean a Biack was specifically
Speaker 1: a cop. But like even like Cassandra, Like Cassandra, I
Speaker 1: was like, I want to care about you, but you
Speaker 1: keep running off and doing this boring shit for a
Speaker 1: really long time, and I just cannot. Like. The last
Speaker 1: character in Sassin's Creed that I really cared about was
Speaker 1: probably an Edward Ken. We like, yeah, I was into him,
Speaker 1: but like, none of them come.
Speaker 5: From EV and Syndicate, No.
Speaker 1: Not really, because there was two of them, and I like,
Speaker 1: I didn't really like the back and forth between them,
Speaker 1: like I want to go back and give Syndicate another go. Honestly,
Speaker 1: I kind of bounced off of them. I found them
Speaker 1: quite annoying. But I think I was in a very
Speaker 1: irritated phase of my life as well there where I
Speaker 1: was just annoyed by everything. But like I I wish
Speaker 1: I could care about a character the way that I
Speaker 1: did care about like al Tai Year and.
Speaker 2: And uh, the modern day stuff, like I don't know
Speaker 2: what the heck was going on with all that, And
Speaker 2: it's like it's the same problem where it's even more
Speaker 2: so because you're like, Okay, you introduced the modern character
Speaker 2: and then you play forty hours of Odyssey and then
Speaker 2: you cut back to the main character and I'm like
Speaker 2: I remember their name or what they were doing or
Speaker 2: what's going on, like so if they can like it,
Speaker 2: couch that lay.
Speaker 1: Yeah, Hassan, Yeah, Yeah.
Speaker 5: Like that's interesting. Good thing about Valhall is the fact
Speaker 5: of despite its campaign being like seventy hours and to
Speaker 5: get like the true ending you have to spend like
Speaker 5: another twenty on top of that for like a ninety
Speaker 5: hundred hour experience, is the fact that it like references
Speaker 5: every single mainline game that came before it, and it
Speaker 5: just wraps up all of those storylines, so Altair et Ceo, Connor,
Speaker 5: Edward Jacob Evi, just all of Biack, Cassandra, and basically
Speaker 5: it's like, all right, put a lid on it. It's done.
Speaker 5: We've wrapped everything up. We've been touched on Desmond a
Speaker 5: little bit, and we kind of complete that. We are
Speaker 5: now basically at fresh slate. We can go where new.
Speaker 2: That just kind of makes me a little excited.
Speaker 1: Then, yeah, that is exciting, but like that exciting is
Speaker 1: immediately dulled by knowing that the next step isn't a
Speaker 1: isn't a like really smart reset where they curate and
Speaker 1: finally craft a new character in world. It's this platform
Speaker 1: that they've created where anyone can be an assassin and
Speaker 1: you can go anywhere and do anything. It's like, no,
Speaker 1: I was hoping you'd use this opportunity to be like, yo,
Speaker 1: we've got an assassin's creed too. Like we've got we've
Speaker 1: got to come up with a brand new assassin. We've
Speaker 1: focused it down. You're gonna love this character. It's gonna
Speaker 1: be really cool. It's not that like they're like, all right,
Speaker 1: we're making Fortnite or we're making GTA Online. I'm like,
Speaker 1: I don't really care about that. I don't I want
Speaker 1: I want memorable stories.
Speaker 2: Yeah.
Speaker 5: Jason Sryer's report and the official Ubisoft press release doesn't
Speaker 5: mentioned this, but Tryer's report mentions that, like the soonest
Speaker 5: we're getting this game is twenty twenty four so three
Speaker 5: years from now, and so there's a possibility that we
Speaker 5: get some sort of Assassin's Creed experience between now and this.
Speaker 5: I'm keeping like finger scrass for a super like modern
Speaker 5: day remake of Assassin's Creed one, but like it'll be
Speaker 5: interesting to go, doude, do we get any Assassin's Creed
Speaker 5: between now and Infinity? Or is Infinity just like what
Speaker 5: happens after Valhalla and we just take a break for
Speaker 5: the Assassin's Creed for like three or four years.
Speaker 1: There's also no guarantee that this Infinity project actually makes
Speaker 1: it to release, like they were They've been very upfront
Speaker 1: in that they're they're talking about it like this is
Speaker 1: something we're experimenting with and we're figuring out. Whether it
Speaker 1: happens or not isn't a dead certainty. They might get,
Speaker 1: you know, a ways into the development and think this
Speaker 1: is not working, and then so we get something else instead.
Speaker 1: It seems like the plan is to work on that
Speaker 1: while working on Valhalla DLC, and maybe, if we're lucky,
Speaker 1: we'll get another game in between. I don't know, Like
Speaker 1: I would love to see a good remake come you
Speaker 1: see one, I mean, like.
Speaker 5: The Isle of RI two and R three remake, like
Speaker 5: just completely like up.
Speaker 1: And bring back the stealth thing. Bring back I mean
Speaker 1: like they did a bit of that with Revelations right
Speaker 1: where you could go back and play some of the
Speaker 1: I'll tell yourself. But like, I want them to make
Speaker 1: the Assassin's Creed they sold us in the original Assassin's
Speaker 1: Creed trailer from E three, like the the that trailer
Speaker 1: still is one of the best, and that game that
Speaker 1: the game that came out absolutely did not make good
Speaker 1: on anything that happens in that trailer yet. Yeah, but
Speaker 1: it's there now you can make it. Make your Assassin's
Speaker 1: Creed one hit man game and let's fucking go. That'd
Speaker 1: be so cool.
Speaker 3: Modern.
Speaker 4: It turns out that the next Assassin's Creed is a modern,
Speaker 4: almost futuristic game and it stars a new assassin named
Speaker 4: Samuel Fisher.
Speaker 1: Yeah, let's go.
Speaker 3: I would sell game.
Speaker 1: Yeah, I mean, like I would love that. I have
Speaker 1: been thinking a lot about Spins, so like I want
Speaker 1: if you if you want more spin Cell chat, go to.
Speaker 5: The splinter Cell game. So that would just be.
Speaker 1: No, no, no, no, no no.
Speaker 2: Splint Hawking is one of the lead creative directors, So yeah,
Speaker 2: we're definitely not getting an actual splinter Cell for a while,
Speaker 2: probably if ever rip, but you.
Speaker 5: Know, as a live service game, I all the franchises.
Speaker 1: I was thinking about this earlier, like I and there
Speaker 1: is a way to make a splinter Cell life service
Speaker 1: game that works. But I was thinking about this earlier.
Speaker 1: But I really missed like Triple A or even Double
Speaker 1: A stealth games. It's just none of them around right
Speaker 1: now that I care about. Like there's no metal Gear,
Speaker 1: there's no splinter Cell, there's no Thief, there's no Dishonored.
Speaker 2: Was that game? It was by like X Hitman devs
Speaker 2: Rob Henry like loved it. Echo, Echo Echo. I feel
Speaker 2: like Echo was like the last game that that cames
Speaker 2: very different obviously, but it was the last game that
Speaker 2: was like trying to be like Roppers stealth game that
Speaker 2: I can think of.
Speaker 1: Yeah, but like on the like I know there are
Speaker 1: a bunch of indie stealth games, but like that, very
Speaker 1: few of them have like a charismatic central character, you
Speaker 1: know the way that we have like Snake or Sam
Speaker 1: or Emily or Corvo. You know that kind of that's
Speaker 1: what I yearned for another one of those, and like
Speaker 1: together games industry give us a good stealth game again. Anyway,
Speaker 1: let's let's move on to listen to questions.
Speaker 3: Oh that beat is nasty.
Speaker 1: Yeah, man, it's like I get Tech nine dropping some
Speaker 1: bots at the top of.
Speaker 2: That too much. I feel like for emails, Yeah, for emails,
Speaker 2: it's like where we're about.
Speaker 1: We've we've opened the door to hell and we're gonna
Speaker 1: pull some emails. We've got one question today, Jordan. Can
Speaker 1: you read the question please before we do that? Actually
Speaker 1: I should. I should point out that if you want
Speaker 1: to send in questions, you can email at after Dark
Speaker 1: podcast at GameSpot dot com or join our discord. If
Speaker 1: you want entry to the discord, all you have to
Speaker 1: do is send me your social Security number, your address,
Speaker 1: your bank account details, and I will get back to
Speaker 1: you within two to three days about that. Or you
Speaker 1: can DM me that on Twitter and or dm Lucy
Speaker 1: and we'll get you in. Don't actually send me your post.
Speaker 1: Don't dog yourself. That was a joke, Jordan. Can you
Speaker 1: read the first question that comes from Maria aka serious business?
Speaker 5: My mass effect legendary cash is arriving tomorrow and I
Speaker 5: can't wait to put it on the one. Let's kill
Speaker 5: in seven helmet and run around my house with NERF
Speaker 5: guns pretending I'm Commander. Show it's the dumbest gaming related
Speaker 5: purchase you've ever made? Oh this is that's easy.
Speaker 2: I mean I do have that helmet, and it was
Speaker 2: probably the most recent dumbest purchase I have ever made.
Speaker 5: Say the most the dumbest purchase I've ever made was
Speaker 5: the Day one edition of the Xbox One that came
Speaker 5: with the Giant.
Speaker 3: Oh sad, and like.
Speaker 5: I was like, you know what there were messaging was poor,
Speaker 5: but Xbox had a great three sixty era. I'm sure
Speaker 5: that they will not bugger the Xbox One. I can
Speaker 5: definitely do this and not PS four. That was you thought,
Speaker 5: stupid stupid decision.
Speaker 3: Yeah.
Speaker 2: I imported a Japanese like deluxe copy of a Persona
Speaker 2: three Dancing in Persona five Dancing before it got like
Speaker 2: announced for America, and then I still haven't even opened
Speaker 2: it for America, and I was like, well I don't
Speaker 2: It'll just set on my shelf and look look cool.
Speaker 1: There was a period I've talked about this before, but
Speaker 1: there was a period where I just decided I was
Speaker 1: gonna rescue game cubes. Like I felt real bad about
Speaker 1: game cubes just being like getting just getting, Yeah, basically,
Speaker 1: so I'd like every now and then I'd walk past
Speaker 1: this secondhand game store in the UK, and I'd pop
Speaker 1: in there and see if there are any game cubes,
Speaker 1: and if they were like cheap enough, I'd just buy
Speaker 1: them and be like, I'll rescue you and like give
Speaker 1: them to someone who who who might who might be
Speaker 1: able to like make use, Like I give them to
Speaker 1: like friends or like whatever. If I knew anyone like, oh,
Speaker 1: my friend has this younger brother or cousin that likes games,
Speaker 1: i'p be like, here's the GameCube, give them the game cube.
Speaker 1: It's got a copy of Mario cart Double Dash in there,
Speaker 1: and and Mario Sunshine. Don't play Mario Sunshine though, And
Speaker 1: here's Melee. Like it would be like that kind of stuff.
Speaker 1: But like I ended up accumulating far too many game cubes.
Speaker 1: I still have a couple. I still have got like
Speaker 1: at least five in this room, probably including my orange one,
Speaker 1: my Spice orange GameCube, which I stole from a previous
Speaker 1: employer when they made me redundant.
Speaker 5: I say, my old GameCube brokes. I might buy one
Speaker 5: of those from you, So.
Speaker 1: Dude, if you want, If you want a game cub
Speaker 1: I'll bring it up. Actually no, I'm in the UK.
Speaker 1: I'm not. I'm not coming back to the States if
Speaker 1: they let me back. There's also cube.
Speaker 2: Really good third party devices out there that allow you
Speaker 2: to took up your GameCube through HDMI right to your TV,
Speaker 2: like without needing them ondit Like you used to have
Speaker 2: to like send it to a dude and he would
Speaker 2: like cut a hole in. Now you just buy a device.
Speaker 2: It's not expensive. It's like one hundred and fifty bucks
Speaker 2: or whatever. But you want to play your GameCube on
Speaker 2: your nice four K TV looking sharp, you gonna have.
Speaker 5: Nintendo won't let me play any of my GameCube.
Speaker 1: Metro Prime, Baby, get Metro Prime on that still bank
Speaker 1: still games.
Speaker 3: Metro Prime is so good. I don't think.
Speaker 4: I don't think I have any dumb game related purchases
Speaker 4: because I'm not a dumb per. I might not be smart,
Speaker 4: but I'm not dumb.
Speaker 3: No regrets.
Speaker 4: Yeah, I don't know. I've probably done some dumb show.
Speaker 4: Well I always do dumb shit.
Speaker 5: I would get into like Final Fantasy fourteen, like near
Speaker 5: the beginning of its excuse you, oh no, like it
Speaker 5: eventually it became a good purchase. But now in the beginning,
Speaker 5: like it, it was not a smart.
Speaker 4: No, that game was not on my radar until I
Speaker 4: met Ben Jenka, So okay, yeah.
Speaker 3: I didn't.
Speaker 4: I didn't get into until early early twenty nineteen is
Speaker 4: when I fell in love. I found true love with
Speaker 4: a Final Fantasy fourteen and now we're married.
Speaker 3: So that's that. On that, I don't know.
Speaker 4: I don't really buy special editions of things, especially not anymore,
Speaker 4: because any game I want to play, I could probably
Speaker 4: get game codes, and if not, like, I don't mind
Speaker 4: dropping sixty bucks on a because I rarely buy games,
Speaker 4: but like I used to, I used to drop mad
Speaker 4: money on like text shit. I bought like how many keyboards,
Speaker 4: how many mice I have, like a wireless keyboard, and
Speaker 4: then I had all I want a mechanical keyboard, and
Speaker 4: then I got a cheap mechanical keyboard. And then I
Speaker 4: got an MMO mouse I didn't play most of the time,
Speaker 4: but that should looked tight. And then I got like
Speaker 4: a new Lodge tech mouse but not logically came up
Speaker 4: with a new mouse, and.
Speaker 3: I want that one. God like mad headsets, I'd like
Speaker 3: seven headsets only got two ears.
Speaker 4: Uh, it's there is I think I think that I
Speaker 4: think uh, I think tech products is more where I
Speaker 4: fell into fell into a bunch of dark, deep, expensive holes.
Speaker 1: Mm hmmm.
Speaker 5: For for special editions, Like I know doing this they
Speaker 5: would probably not make as much money, which is why
Speaker 5: they don't do it. But I'm always really sad that
Speaker 5: special editions are always announced and released alongside the games launch,
Speaker 5: like before I know whether or not, I'm like, yo,
Speaker 5: this game is going to be like life changing for me,
Speaker 5: I definitely want the special edition for Like, by the
Speaker 5: time I realized that Titan Fall two is going to
Speaker 5: be like my favorite first person shooter of all time,
Speaker 5: the special Edition for that had been sold out like
Speaker 5: for months at that point, I'm like, why do developers
Speaker 5: not release the special edition like the same way that
Speaker 5: they did? Like this is the game of the Year
Speaker 5: edition that comes out a year after the game is out.
Speaker 5: I'm like, I would for sure buy more special editions
Speaker 5: if they came out, yeah, months after I'd had time
Speaker 5: with the game to fall in love with it and
Speaker 5: know like, oh yeah, I want all the statues and
Speaker 5: helps and scarfs and postcards and whatever else comes.
Speaker 2: When you think about it, special editions are pretty dumb
Speaker 2: because we're all like, yeah, i'lldrop two hundred dollars on
Speaker 2: a game I haven't played yet. I want those I
Speaker 2: want I want these postcards, and.
Speaker 1: I guess, I guess fire, Yeah, I guess That's why
Speaker 1: I get. You know, services or companies that limited run
Speaker 1: games exist, but obviously they're not. They're not out there
Speaker 1: making deals with you know, ea for Titan Fold. They're
Speaker 1: making deals with indie developers, which is a shame, but
Speaker 1: you are right though. It's one hundred on point with that, Like,
Speaker 1: for sure.
Speaker 5: Buy a special edition of Bloodborne now, but like I
Speaker 5: wouldn't have bought when that game was first announced, And
Speaker 5: I'm like, look, this is totally new from from Software.
Speaker 5: I assume it's gonna be good. But they've just I've
Speaker 5: just enjoyed Darksels at this point. Who knows was a
Speaker 5: blood boy, So I.
Speaker 3: Don't know if I spell special edition like it.
Speaker 1: They re released, not re released, they really yet They
Speaker 1: re released game blood Born as in like a PlayStation
Speaker 1: essentials collection. No no, no, no no no, this is
Speaker 1: this is.
Speaker 5: A different one that they came out with.
Speaker 1: The physical one came out is yeah, UK exclusive only
Speaker 1: and it had like limited covers that was like Bully
Speaker 1: Moss style super yea.
Speaker 2: Yeah, I remember that.
Speaker 1: I've got I've got that, I've got the God of
Speaker 1: War one, I've got the blood Ball one, and I
Speaker 1: think I've got the I think it's like Eco collection,
Speaker 1: one of them, like maybe Shadow of Classes Eco collection.
Speaker 1: There's one more that I have, which I'm pretty sure
Speaker 1: it's like Keen Eco related. But yeah, I think that's
Speaker 1: I think that's things on my desk.
Speaker 4: Ship today, today's first day we can go in.
Speaker 1: Yeah, let's get it. Oh actually no, I think I
Speaker 1: think actually our former games Point and Play Rob Henry
Speaker 1: might have rescued it for me and it's actually in
Speaker 1: my apartment somewhere legend. Thank you everyone for listening to
Speaker 1: the one hundred and first episode of Game Spot after Dark.
Speaker 1: We super appreciate you spending your time and lending your
Speaker 1: ears and your eyes to listen to us chat it up. Remember,
Speaker 1: as we said, if you're a podcast listener, why not
Speaker 1: head over to YouTube maybe give it a little watch
Speaker 1: on there. You know, boost our numbers artificially would love it.
Speaker 1: That will be super helpful for us. And if you're
Speaker 1: watching a video. If you're watching the video and you
Speaker 1: enjoyed this, why not help guarantee the future of the
Speaker 1: game spot after Dark podcast by heading over to the
Speaker 1: podcast app and just subscribing, you know, and helping us
Speaker 1: grow a bit more. Tell a friend, rate and review
Speaker 1: us on iTunes, Hit us up on Spotify, find me
Speaker 1: on adult friend finder, Jordan's what have you been doing?
Speaker 1: And where can people find you?
Speaker 5: I put out previews for both the Death Store one
Speaker 5: should be up by now, and before that did one
Speaker 5: for Tunic, which if you were like a fan of
Speaker 5: games like Breath of the Wild and Dark Souls and
Speaker 5: games that are all about discovering lore and secrets and
Speaker 5: working with the community to figure everything out, that game
Speaker 5: is for you. And I got a full interview and
Speaker 5: preview of that up, as well as more full thoughts
Speaker 5: on Death's Door. And I don't know, I'll probably if
Speaker 5: I don't write something about Assassin's Creed, I'll probably be
Speaker 5: tweeting something about Assassin's Creed at jm Remay, so you
Speaker 5: can follow.
Speaker 3: Me over there for that.
Speaker 1: I love it.
Speaker 4: Michael, you can find me and all them out bullshit
Speaker 4: at Michael p him on Twitter dot com. I don't
Speaker 4: know you know what I'm saying.
Speaker 1: No, I do not know what you're saying, but I
Speaker 1: understand what you're saying. If you know what I'm saying me, yeah, yeah,
Speaker 1: I get that's that on that Jean luc Where can
Speaker 1: people find you?
Speaker 2: You can find me at John wicksypekee on Twitter. I've been,
Speaker 2: like I said, I was on the BombCast this week.
Speaker 2: I actually say all that much because, to be honest,
Speaker 2: I was like super nervous and focusing on actually making
Speaker 2: sure the production went well. But yeah, it was really
Speaker 2: cool to help in fill out with them. I'm actually
Speaker 2: gonna be filling out next week as well, I believe.
Speaker 2: So if you didn't enjoy me on that, then too bad.
Speaker 2: You can get a whole nother week of that. Otherwise,
Speaker 2: I should hopefully have that Metroid Buyer's Guide thing that
Speaker 2: I've been working on. Spoiler alert, They're good. Go play
Speaker 2: Metroid if.
Speaker 1: You can play the Metroid Caves you'd love to see it.
Speaker 1: You can find me on Twitter too. More h I
Speaker 1: have been working on a bunch of things in the background.
Speaker 1: If you want specifically something to check out, you know
Speaker 1: giant bomb dot Com Premium subscription check out the show
Speaker 1: Born to Run, which is a brand news show that
Speaker 1: has been launched on giant bomb dot com. It involves
Speaker 1: myself and Danny O'Dwyer playing through every game in the
Speaker 1: Souls Born from software catalog. We're starting with Demon Souls
Speaker 1: for the PlayStation five, and we're gonna go through all
Speaker 1: of them. There's one episode so far. I think it's
Speaker 1: a pretty fun episode. And Yeah, is designed and created
Speaker 1: in the style of the Endurance runs, but a little
Speaker 1: more edited so that you're not like wasting hours and
Speaker 1: hours of your time not really seeing much happen. That
Speaker 1: was all good back in the day, but I feel
Speaker 1: like a lot of us don't really have the time
Speaker 1: or the spirit to have a kind of like low key,
Speaker 1: not really entertaining stuff happening for significant periods of time.
Speaker 1: We've created a character. His name is Tuna Supreme Legend.
Speaker 1: And Yeah, if you don't have a Giant Bomb Premium subscription,
Speaker 1: you can actually go to giant Bomb YouTube channel and
Speaker 1: get a cut down version of the episode. We do
Speaker 1: encourage you to take out a premium suscription. They're relatively cheap,
Speaker 1: so if you can afford it, it'll be great. You'll
Speaker 1: be getting a lot of content. That's one of many
Speaker 1: shows that are launching, have launched, and are going to
Speaker 1: be launching soon. We've got the Grubs, next show going up.
Speaker 1: Lucy and I are working with Jeff Backlaw and another
Speaker 1: show that's going to be cool. And then there's a
Speaker 1: whole bunch of other shows in the background that are
Speaker 1: currently in the either planning or production phases. And there's
Speaker 1: going to be even more shows like we're working in
Speaker 1: the background on figuring it out. We're making partnerships. So
Speaker 1: if you buy a Giant Bomb premium suscription, you will
Speaker 1: get your money's with. Why is this turning to a
Speaker 1: Giant bomb? Ad? Fuck out of here. We'll see you
Speaker 1: next week.
Speaker 2: Peace, trunk, don't trump, don't trumple, don't trank, don't rumthing.