Speaker 1: Hey, Hey, it's us. We're back. It's we, the We.
I messed it up that time. It's we the we
were going to be for a while. I gotta nail
it one nice. I'm gonna make it into an opening thing.
Speaker 2: I got.
Speaker 3: One of these days.
Speaker 1: One of these days, we're back for session two of
Gilligan's Grave, The Tale of Somnis Domino, the latest in
our not nineteen campaigns taking place in our hecan titular
setting somnist Domina. And I'm here with all these wonderful people. Hello,
wonderful people. They all know you from last time, but
everyone say hi at once. Ah, wonderful. That was great.
Hecking really quick. I wanted to own up to a
mistake I made last time. I've already owned up to
the mistake effectively before stream. Oh but that's the red
bull coming back to GiB Last time I put the
wrong thumbnail up. I meant to put up the one
that our thumbnail artist Sid gave us, but instead I
accidentally threw up the polaceholder thumbnail that I gave to
Sid as an example of where the art should go.
So fun fact, this was supposed to be the thumbnail.
There's that there's Lilia in Sid's style. I wanted to
be shown in full because it's so pretty. I didn't
want it to only be the YouTube thumbnail.
Speaker 4: Yeah, amazing.
Speaker 1: Everyone loves the Wilhelm screen, but nobody ever gives that
particular sound enough. I'm gonna take that down now because
this week, though, we have Desmond. Alright, alrighty, I'm gonna
roll a D six, so beautiful. I'm gonna roll a
D six. I am a six on it. Whoever I roll,
you're going to tell me a little bit about what
happened last time, and you're gonna try to keep it
as succinct and entertaining as possible.
Speaker 3: Are you ready?
Speaker 1: All right?
Speaker 5: Oh?
Speaker 3: Yes?
Speaker 1: Before I do this one more thing, we are getting
original music made for the campaign. We have a bunch
of songs. The one that is in the background right now,
that's ours. We we and uh, the person that makes
the music. We own that. However, the soundtrack is being built,
so we do. We're are gonna mix in some royalty
free music this week. So if you hear certain tracks
and later on you're like, oh heck, and if they
ever released these, where are they? Some of the stuff
you're gonna hear not ours, most of it ours. Anyways,
who's gonna tell us what happened last time? It's gonna
be justice, all right.
Speaker 6: Hey, what happened last time?
Speaker 1: So last time we were here, we got together.
Speaker 6: Everybody was starting to wake up on this bright and
beautiful underground day, and we all got together and started
our adventure into the underground to search for a.
Speaker 1: Council member, effectively governor.
Speaker 6: Okay, governor, that's the one I was looking for. I
can never remember the word. We're doing great here. So
as we're going into the underground, deeper past deep river pit,
we come to a deeper and darker area, and because
none of us have dark sight, we got ambushed. After
Pepper fell down a slide into.
Speaker 1: It wasn't no, no, not at all, into a pit.
Speaker 6: Where a bunch of spiders and bats started to attack us.
We got them killed. Everybody had a part. I finished
out the last running away spider bug animal thing.
Speaker 7: I don't know what it was.
Speaker 1: Give me a name.
Speaker 8: I forgot that.
Speaker 6: The cave fisher, and I got it with a nice
little electric shot that was beautiful.
Speaker 5: It was sick.
Speaker 3: It's pretty sick.
Speaker 6: And that's where we have finished out smile.
Speaker 5: That was really good.
Speaker 1: Yeah, I'm gonna switch us.
Speaker 4: Over to I'm gonna cry boom.
Speaker 3: Thank God, it's me. It's up the extra dimensional being
the control statesman. What's the name of the governor of
Wilton again.
Speaker 1: Conglow, I was so Rose is a.
Speaker 9: Different one, okay.
Speaker 1: At least the goblin governor of world Town, Conglo Dermantis
is the one that went missing that you guys are
trying to find. As a general reminder of exactly what
happened in that situation, a family member of theirs, a
cousin of theirs, and their family were the cousin was
found dead. The cousin's family had gone missing, and the
governor took a little entourage to head down to a
hollyard to properly bury him and to have a funeral
for him. And the issue is that they have not
gotten wored back from them, and they have not returned
for several days past when they expected to have them back.
So they've sent you guys to try to find them,
get worried on what's going on, possibly escort them back whichever.
Given that there's been some disappearances in the cave when
people go traveling and given that there's been some untoward
things with bodies going missing and whatnot from grave sites,
there's a slight drive for higher security than usual, which
is why a fairly large group of you have been sent.
With that said, I am going to switch to one
of our royalty free tracks, which I'm not specifying at
all because I want people to not ask where they
can get it. Later. Damn hecking kaboom. We're going to
come back and you guys just finish the battle in
the cave. You are just about at the end of
the first day of a two day trip of two
days of travel going down. You've already eaten and had
your food. You have had your food in your water
for the day. By the way, everybody, I should note
every day that you're down here for your waterskins. It
actually should take two of the ticks off of them.
I was slightly yes, because it's you need a gallon
of water each day, and a water skin holds half
a gallon.
Speaker 3: We were fine day since we were traveling on the
river most of the day. Anyways, Yeah.
Speaker 9: So thirsty, Oh my god.
Speaker 1: Yeah, you guys, sorry, right right, right a right, you
guys didn't need it because you were traveled by the rivers,
you could refill it. You're correct, but just in future,
so you know I changed them out to say half gallon. Heck,
it takes two of those every day of travel. You
do not find another source of water, but you can
forage for water. It's your call that said we're coming
back in at the exact same moment. Just for fun,
I'll throw the map back up. Hold on the up?
Where is it?
Speaker 10: Thank you?
Speaker 1: One tick to throw that back.
Speaker 3: I need some help over here.
Speaker 1: Please look, garden, help me garden.
Speaker 4: Here?
Speaker 1: Nice come boom. We're gonna leave it on this view
for now since we're not in combat. You guys come
back in. We are at that exact same moment. You
guys will finally take a breath after having encountered the
cave fishers, unexpected but not unknown threat in the caves below.
Dealing with things like this is part of your jobs. Uh.
The only torch remains on Pepper.
Speaker 3: Is there any.
Speaker 7: Give me the light?
Speaker 5: One to back up?
Speaker 1: Or like?
Speaker 5: Should we come down?
Speaker 3: Can I just light a torch so I can know
what I'm seeing?
Speaker 1: Should be under? Should be under one of your headings.
You should be able to where it should be under
adventuring supplies. You have torch that should be if you
click it, it'll throw one onto you. Oh and then
and then I ticked off one for you. That'll last time.
Speaker 4: Crop.
Speaker 8: I'm so close to the edge.
Speaker 4: No, I we prefer to come up. I think, okay,
up is good.
Speaker 5: You want to just wait here?
Speaker 1: I think you're.
Speaker 6: Gone.
Speaker 3: No, I'm doing pretty good, honestly.
Speaker 8: Yeah, you're not looking too hurt or anything.
Speaker 1: I personally doing pretty good.
Speaker 6: Kind of tanky, but uh, you know, a little bit
off the top.
Speaker 5: Okay, you seem real cool. Oh thanks, I think thanks
thanks for helping.
Speaker 1: Oh, no problem.
Speaker 9: All right, everybody, so starting from the shortest and making
our way to the tallest, this shouldn't be a hard
thing to to understand. We will make our way up
the five incline.
Speaker 8: She's got a little toward guiding people, all right.
Speaker 4: Oh oh right, yes, I'm the shortest way.
Speaker 5: All right.
Speaker 4: Actually, I forget.
Speaker 9: I think a grizzled, stubled war hero is actually the shortest.
Speaker 3: Of the group. Zoom up.
Speaker 1: So short you didn't even notice him leave. It's one
of those like, oh the.
Speaker 4: Shortest, Oh my god, I said, the shortest.
Speaker 1: One here turns to you. It just turns to you
on the bottom, just like, no, I'm already up there.
She's like, what looks up there? And you're just up.
Speaker 4: What do you think I said, Lily, I clearly said
the shortest one here? Right, all right, I give me hand.
Speaker 1: You all. You all clamber your way back up there
with that issue you're actually fun fact, I actually dropped
you onto the wrong part of the map technically before.
Remember when I had that issue where everyone fell off
of it. The actual path you were on is up here. Yeah,
but at the point that I dropped you guys back
onto the map, the difference didn't really matter. You guys
all get back up there. You'll notice, like I said,
that path is a lot more narrow getting across like
here was the issue you had before. But yeah, you guys,
get all get up there. Away from the cave fisher nest,
the dead bodies of the cave fishers, and the many
bats lay strewn about. You are about at the end
of your day. It is currently I don't know why
it's doing this, It is currently, you estimate to me,
sometime in the am of Thursday, the technically the day
after you started traveling you're hitting the point where if
you don't stop traveling to rest, you might become exhausted.
Speaker 3: Oh, set up camp.
Speaker 5: That's probably a good idea.
Speaker 6: I won't be too useful if I don't take a
good little rest.
Speaker 11: Is there any more that's not terrifying surrounded by monsters
where we could take a rest.
Speaker 1: No, I believe we're in caves.
Speaker 6: It's going to be surrounded by monsters at most points.
Speaker 3: Are in parton with the jug you'll get.
Speaker 12: Used to it.
Speaker 8: I won't get used to that.
Speaker 5: It's awful.
Speaker 3: The second thing you said is correct. The first thing
is not.
Speaker 8: That I don't want to get used to that.
Speaker 5: That is correct.
Speaker 8: I know I don't want to get used to that.
Speaker 3: I think that you want.
Speaker 8: I was like, well you will, I said, I don't
want to.
Speaker 3: You could not want twelve you want. I don't want
to either.
Speaker 11: Okay, okay, is just you go try find somewhere at
least a little bit safe.
Speaker 5: I guess.
Speaker 1: All right, Well, if you guys were to explore a
little bit ahead, get out of here. You guys use
your natural understanding of the way the caves tend to
form down here, uh, and as you proceed forward, you
do end up finding a clearing that is in such
a place that you feel it it is defensible, does
not appear to be infested by creatures.
Speaker 3: It's just a.
Speaker 1: Slightly larger cave hollow where if you wanted to, for example,
build a fire out of materials, you know that the
smoke wouldn't just pile into the area. Yeah, I don't
want to die and such. If you guys wish to
take your eight hours to rest, you find a place
where you can not on this map. Goodbye.
Speaker 13: Yeah, I'll leave.
Speaker 7: And shake and shake, rest, rest, rest, all right.
Speaker 1: Okay for the purposes of this, because justice would be
I think possibly new to some of this, but I
would like to know what order. How do you guys
want to do watches? There's five of you. The way
watches work for the unenlightened is there are four two
hour periods. In order to benefit from the rest, you
must rest for six hours of the eight hours that
you rest, unless the feature says otherwise. So every watch
is a two hour period in which somebody stays awake
and keeps an eye on things. There's five of you.
So basically, the way this is probably gonna be is
that one watch is going to have two people and
the rest are all going to be a person. How
do you guys want to handle them?
Speaker 3: In?
Speaker 1: What order would you like to? And once you tell me,
I'm probably gonna stick to that order, unless ever told otherwise.
Speaker 3: Every sleeper should go first.
Speaker 8: Just do you trance or no?
Speaker 13: You do?
Speaker 4: Ah?
Speaker 11: Yes, ma'am also has meditative sleepers, so she only needs
four hours to gain a benefit of long rest.
Speaker 1: So Lily, it can be on an extra watch, and
Scarn can be on the on all of them. But
well he is, and you can also finish it in
four hours during those two those four hours, however, he
does have to in a meditative state where your passive
perception will be negative five. Well we will be lowered
by five, so just be aware. So basically, for half
of them your watch is not as good, but for
the other half you can watch normally.
Speaker 6: Okay, if for those halfs that you know half percepted
someone else's kind of just you know, hold me up,
that's good.
Speaker 1: M So basically we got Lily, it can be on
one half, Scarn can be fully on one half, and
everybody else has to pick a slot. So where do
you guys want to do.
Speaker 4: I'll do watch on my own. I don't mind.
Speaker 8: I'm so brave of you.
Speaker 1: Pick a number between one through four.
Speaker 7: Oh I was gonna go with eighteen, but you got
it nice.
Speaker 1: Desmond, pick a number between one through four.
Speaker 3: I'll take the first Watch.
Speaker 1: One and Laurence.
Speaker 5: I want to I want to watch with those in.
Speaker 1: Okay, So we have two people on Watch one, one
person on Watch three. For the sake of convenience, Lilia,
which half do you want to be your watch? First
half or second half?
Speaker 9: Sh'll go for second half.
Speaker 1: Okay, So you start with Watch three, Scarn, which one
do you want to be more alert for it? Do
you want to be the other one that Lilia didn't
just pick? So first half?
Speaker 3: Yeah, I'll go for first half.
Speaker 1: Okay. So just to be clear about how this is
gonna go down, is how I'm gonna remember it from
now on. Okay, the first watch will have Lawrence and
Desmond and Scarn. The second watch will be just Scarn.
Scarn will then be active in the whole second half,
but he will have lower passive perception. Third watch will
be Lilia and Pepper, and then fourth watch will be
Lilia and half perceptive Scarn that is how we will
go Okay, yeah, nice, all right?
Speaker 4: So I oh, sorry, go ahead, Uh, I would like
to I have a ritual spell I have to cast
or I would like to cast during this time, so
that takes an hour. I don't know if I can
do that during that.
Speaker 1: You can do that during your year?
Speaker 4: Oh, yep, thank.
Speaker 1: You, which I guess we'll get there. Mind you, this
first watch is going to be pretty quick. I'm I'm surmising.
So we're going to use passive perceptions during these so
you guys do not have to actually roll stuff for
the purposes of what we're doing. How a mode? What
are all your passive perceptions?
Speaker 7: Oh?
Speaker 5: Ship, mine's not good.
Speaker 1: It's gonna be one of those times where I look
at the party and I'm like.
Speaker 8: I'm so used to having sane.
Speaker 14: Interesting not good.
Speaker 1: You have the highest lilia.
Speaker 8: Wow, thirteen is our highest.
Speaker 1: It's true. That's crazy, you guys basically whenever I wanted to.
That's great.
Speaker 4: Our eyes are terrible, y'all. I can't see Gary, we're matching.
Hey was so?
Speaker 7: Hey, we live in a place where there's not a
lot of stuff happening.
Speaker 6: All right, Yeah, looks at camera, I said, it was.
Speaker 9: Species based on prey animal. What do you want from me?
Speaker 8: Doom?
Speaker 1: So I'm going to roll.
Speaker 7: I was raised by pray animals.
Speaker 1: I'm gonna roll you one. And who knows what will
happen as a result of it. Who could say, man, amen, amen,
let the gods take us.
Speaker 12: Yeah.
Speaker 1: So as you guys begin it, uh scarn, Lawrence Desmond,
You guys are all active and awake during the first
two hour period. Is there anything that you guys would
like to do, like to talk about, like to prepare
what would you like to get done during these two hours?
Speaker 3: Now?
Speaker 1: You have to take general rest. If you engage in
anything strenuous, it could ruin your whole rest. Just as
a note, mm hmm. But strenuous, you know, being anything
more than walking around talking, reading, performing tasks if you like.
Speaker 11: Yeah, I like like far during the year, just busting
it down for no reason, just in the corner, cutting
back flips.
Speaker 12: We'll let him go.
Speaker 3: H Desimon is just going to do general equipment maintenance.
Is going to be checking his firearm. He knows, making
sure everything's not like loosen its bags, gotcha.
Speaker 8: I'm like watching him fucking checking his firearm. So I
don't know how to do it. When I eventually get
my own.
Speaker 1: We eventually give the child a gun.
Speaker 8: When when when do I get a gun?
Speaker 6: Scarn's actually just like gargoyle mode, very much watching but
like looks like he's asleep, but like scanning constantly, eyes
open but caused, just statue.
Speaker 5: Mode, Scarn, Are you are you okay?
Speaker 1: Watching waiting.
Speaker 7: Looking?
Speaker 5: Oh okay, Desmond, That guy is really intense.
Speaker 3: I wouldn't know anything about being intense.
Speaker 9: Nobody's any fun.
Speaker 7: One day you'll get like this kid.
Speaker 1: You'll figure it out now.
Speaker 5: I'm always going to be real cool.
Speaker 3: He said, I'm not cool.
Speaker 5: No, you're really cool.
Speaker 8: I feel like we continue on like this with that.
Speaker 1: It's the tales of game, where sometimes you take a
rest and like a really cool event happens, and sometimes
characters are like, hmm, these potatoes are great, all right,
second watch happens, Scarn, So yeah, that watch goes by
with nothing really major happening. Dura during it, you at
a few times you hear noises coming from deeper inside
the caves. But those of you who live here, you
know the area well enough to know that they sound
very far away. You can tell the difference. You're you're
better at telling direction in these tunnels than normal people
would be, because you hear this way all the time.
You hear a couple noises. You occasionally do hear the
a distant reverbing coming from an unknown place. I hate it,
but it's not alarm you, well a little bit, don't.
Speaker 8: Know it's alarming like it?
Speaker 1: Yeah, it alarms you. Yeah, you think it's really cool.
That's you decide to get it up and go investigate.
No watch ends, Scarn, You then enter into the watch
that you spend alone. And could I presume that you
basically spend the same.
Speaker 6: Similar idea this time. Yeah, just more intensive, like truly watching.
Like everybody's gone to sleep, so he's locked in kind
of just scanning everything, gotcha generally trying to perceive.
Speaker 1: So Scar, no dark moment. I like to roll me
a D one hundred. You thank you if the last
one in Yeah, just pick it up. Yeah, ooh okay,
so you know a fun fact about one hundreds is
lower is usually better. Well, you are beginning to take this.
I need to find something real quick.
Speaker 8: So just I'm just double checking who's awake right now.
Speaker 1: Just Scarn is in his second half.
Speaker 6: Oh god, sick, nasty, oh lit, you know the gods
git me.
Speaker 1: It's fine.
Speaker 5: You can wake us up.
Speaker 8: If you are in so much danger, you can get us.
Speaker 6: Oh no, I know, I'm oh, I know.
Speaker 2: Where is it?
Speaker 7: I'll make it loud.
Speaker 6: Enough, don't even have to just activate so well.
Speaker 1: You are staying awake and watching the caves. You find
yourself not dozing off, but just your focus wanes. At
one point, the flickering firelight that you guys have lived
to give you heat and a little bit of light
while you rest bounces off the caves in odd ways.
Some parts of the cave walls are a bit slicker
than others, causing the light to bounce in ways that
your eye sometimes defocuses, and you find yourself relaxing and
then snap yourself back to it. But during one of
these as you listen to the sounds of the cave
and your vision sort of blurs out for a second, you.
Speaker 3: Get this.
Speaker 1: Pain, this sharp, almost splinter like pain, very mild, but
very focused again, splinter like, not incredibly painful, but so
centralized to a place in your chest that it catches
your attention as just a little bit offset from the
center of your ribcage on the left. You get this
just mild stabbing pain very quickly, as if as if
a pin had struck into your chest.
Speaker 6: Lit call it it, and as it does, sick nasty,
sick nasty, indeed.
Speaker 1: And as it does you just you hear words echoing
through the caves, reverberating in a way that they seem
to come from one direction and then another and then another,
seemingly bouncing around but at the same time being ethereal, wispy,
almost as if these words are coming to you upon
invisible plumes of smoke passing into you. It fills your
body as you just hear this distant esam a me
in amarid dundee anime your storam, these words that you
don't recognize directly as being any language that you've heard,
fading in and out.
Speaker 2: Sanguinem.
Speaker 1: Meam, hot i fa sham, it's collieshame.
Speaker 3: So sabi me.
Speaker 1: Even more to it, And as you listen to them,
they become more and more distant, and you realize that
as you've been hearing them, you've been feeling cold. And
you only realize this because the heat of the fire
returns mm hmm.
Speaker 6: Oh, Hey, let me slap lily away.
Speaker 4: Go ahead.
Speaker 6: I'm just like a little all right, could sleep in.
Speaker 15: That's crazyzy my god, it seems too fast asleep to
awaken at the word.
Speaker 6: Just a shaking girl, all right, I can't get the
act of what the oldest a Desmond. Ah, Yeah, sorry.
Speaker 3: To wake you daring your sleep?
Speaker 7: Uh you know anything about cold feelings.
Speaker 6: In your body after a sharp pain in your chest
and you hearing ethereal ghostly noises of ethereal voices from
languages that you.
Speaker 13: Do not speak up?
Speaker 3: Uh, not in the way I think you mean.
Speaker 6: Great, great, great great great great great great great great
great great great.
Speaker 7: Sorry to wake you by.
Speaker 3: All right. No, I'm doing great. No, don't worry about it.
Speaker 7: Gone and take it, take gone.
Speaker 3: To sleep now, shifts. You see his hand is on
his gun under.
Speaker 4: His m.
Speaker 3: All right.
Speaker 1: So you know, I just gotta kind of deal with
this myself.
Speaker 3: You know.
Speaker 1: That's great, that's lovely.
Speaker 6: Is there anything that I can do to kind of
figure this out personally?
Speaker 1: You do not have a means to translate the language.
Speaker 7: Yeah, no, no, no, no, I wasn't getting there.
Speaker 1: But given the words you heard, I want you to
do two things for me. Let's sit the first thing,
I want you to roll me a perception check to
see how many of the actual words you caught as
opposed to it just being kind of a mass of vowels. Yeah, okay,
so just roll on perception and just roll me in perception,
got this boy?
Speaker 13: Okay?
Speaker 12: All right?
Speaker 1: Nothing, And then there's a couple of words in there
that you know that there's a few ancient languages that
served as the underpinning of a lot of old chants
and whatnot, the literal like equivalent of Latin old common effectively,
and in your brain, you're like, some of that sounded
kind of like that, Like it didn't sound like primordial
or infernal or other things that you're like, I would
know the characteristic like placement of certain things that sounded
like common but old. So I'd like you to now
roll me a intelligence let's say, a history check, to
see if you can just sort of suss out some
of the words to see if you're like, that sounds
kind of like how if you heard lordis your brain
to be like Lord? You know, roll me a history
check to see if you can just suss out if
any of it meant anything. M m there's only okay,
there are four words that maybe you could equate to
modern common I want you to pick the number between
one and four, and I'll tell you one of them.
Speaker 3: Three three, yeah, right, one two.
Speaker 1: So ironically, because of what I said, so domine, you
heard domine and you vaguely pull out of the ether
or you're like, I know that word. It means lord of,
but it means it in the connotations of like ruler of,
like conceptual ruler of as in like It's not like
if you were to hear like domine feira, it wouldn't
be like, you know, lord of fire. It would be
like controller of fire from the body of fire. But
you you suss out the term domine.
Speaker 13: Mm hmmm.
Speaker 12: Mmmm.
Speaker 3: Interesting.
Speaker 6: Uh about this here, young pain in my chest.
Speaker 1: That has subsided.
Speaker 6: Okay, okay, that's just gone, yep, all right, m And
I'm just like, there's no no visible exterior anything on me,
uh a bite.
Speaker 1: Nope, doesn't seem to be nothing that wasn't there before.
You got a few scars on your body from you know,
previous altercations of monster fires. Like that's life as you
look at it. There's nothing really that seems to be there,
no bite, no blood, no mark lit.
Speaker 7: So we're the embodiment of anime. That's cool, that's cool.
Speaker 1: You nailed it good.
Speaker 13: You know, I'm just gonna racke.
Speaker 6: I'm just gonna rockna go in the vault and no
one someone's gonna ask me about this.
Speaker 1: It's gonna come out on the bed.
Speaker 12: You don't have to.
Speaker 1: You talked to Desmond, But I'm just imagining like a
fucking dungeon situation. If you're just standing there, kind of
stone eyes like eyes looking back and forth, no major
reaction as words echo around you, then as they stop
and as it misclears, just a moment of silence and
well repressing that. Yeah, exactly, is there anything? Exactly what happens?
You're gonna choose to move on from that and just
put that somewhere in the back of your head and
then get.
Speaker 6: To You're just gonna put that in the journal, make it.
You know, I took my note. I'm chilling, you know.
Speaker 4: M M all right.
Speaker 1: Pepper and Lilia, you are woken up as a somewhat
rattled but coping scarn Uh, crosses his legs, fol gets
into a meditative position and heads into his subconscious where.
I'm sure he wants to be right now as you.
Speaker 9: It's like I was just out called for four hours
and was on a responsive I'm so sorry.
Speaker 7: No problem of god bike.
Speaker 4: Oh man, I guess he sleep really?
Speaker 5: Huh?
Speaker 9: What creep in his Crawley?
Speaker 1: The windows? Non response down?
Speaker 3: Just the d place.
Speaker 1: Pepper? Maybe sorry, go ahead, go ahead.
Speaker 9: And he maybe maybe he'll talk about it later. Maybe
I don't know.
Speaker 4: You know him better than I do.
Speaker 1: Could you turn your game down a bit, braiden your
clipping off?
Speaker 4: Sure? Oh my god.
Speaker 1: I actually had to turned you down a bit earlier
whenever you were gasping like your volume was actually pretty hardy.
These adjustments happen.
Speaker 4: It's fun, all right? Is this better? We're still loud,
You're you're good.
Speaker 1: If you clip, I'll let you know. Also everybody, mm
hm still a little a little fun fact for everybody.
I see if I can find it, where is it?
Is it an options? If you open options and then
you see where it says color active character, then there's
a little dot, yeah pink. I encourage you to change
it to a color that you think fits your character,
because it will it will then also change your like
your pointers and such on maps. To click on the dot,
it'll open up a swash. Wait, click where you want.
Speaker 4: It's just like flashing my dice.
Speaker 1: Flash.
Speaker 3: If you're right click your portrait and then hit set color.
There's another way you can do it.
Speaker 9: Mine's not going to be too they already. Is how.
Speaker 1: You figuring it out?
Speaker 10: Yeah?
Speaker 9: I had it for a second and then I freaking
copy the wrong thing.
Speaker 1: Oh you like bringing in a HEXT code.
Speaker 9: Yeah, I'm getting the he because I'm a nerd.
Speaker 1: Oh you're going he coding?
Speaker 5: Wow?
Speaker 9: The exact number, goddamn it?
Speaker 5: Food stuff.
Speaker 1: Yes, I'm intimately familiar number all of mine. I have
them in a document. He so. So, so before we
get to anything to context heavy pepper, you mentioned that
there was a ritual spell that you wanted to cast.
So you want to my recollection about ritual spells. I
actually don't direct them very much. Is the spells time
plus ten minutes?
Speaker 4: Right here? It says an hour and it says it's
only ritual. Yeah, okay, I'm doing my fun. I'm doing
my fun. Familiar spill.
Speaker 1: Indeed, I had actually someone assumed that you had already
cast that previously. But if we want to say this
is you kind of maybe something happened to it, who knows,
So you want to pop into existence one one, mister
uh Tabasco, Gary Tabasco. All right, Lilia, there is about
an hour you see of Pepper going into their bag
and rooting through it and taking out these little these
little incense burners and like putting them in like a
pattern in front of them, and then moving them and
shifting them into a different pattern, taking out incense sticks
and such, kind of putting them in the fire, lighting it,
and then getting into a somewhat meditated position, drawing a
circle on the ground just with their just in the
dust and the dirt, just making a somewhat overly complicated
arcane circle, and then putting their hands out to it,
and you see magical energy beginning to flow into it.
And there would be about an hour of this, during
which time you can freely talk.
Speaker 9: Just see now, Oh what are you bearing?
Speaker 4: I figure we get another buddy up in here. Helpo
Swiss stuff. Oh like a familiar, Yeah, exactly, exactly like
a familiar.
Speaker 9: Actually is it one they can see in the dark?
Speaker 4: No, it can hold the torch.
Speaker 9: I mean there's ten hands among all of us.
Speaker 4: See my recollection.
Speaker 1: Yes, they can see in the dark.
Speaker 4: Yeah, it's suretcand it can see in the dark. I
forget things so easily now.
Speaker 9: No, I get it. That's fair. So anything I can
do to help any do, I just do? I help
by just being out of the way.
Speaker 4: Oh, I mean having the companies enough help for me.
Speaker 9: That's just right.
Speaker 4: If I look like I've forgotten something, I'm just double
checking my notes.
Speaker 9: Mm hmmm.
Speaker 4: It's fine.
Speaker 9: And did you learn this where you're from or have
you been around? I've been around you, like around like
the continent and stuff. Yeah, dya love it like everywhere.
Speaker 4: Yeah, me and my family travel a lot. I've been
to all sorts of places.
Speaker 9: In all types of people.
Speaker 4: Yeah, I reckon so.
Speaker 9: Any imagine like any of them, like ever stand out
to you?
Speaker 4: Sure? I mean lots of people stand out to me.
Speaker 10: Cool.
Speaker 4: One time, well, sorry, she'll like put down the charcoal
that she was using that she kind of started drawing
something and kept looking at quizzically. I mean, one time
we ran into this whole horde of black have goblin
folk and they were just nuts. They were asking us
all these different questions. They almost didn't let us pass,
but then one of my me, Miles, just gave him
like tond of onions and they were like sold and
we kept moving on.
Speaker 9: They intended me the moradi air of the bunch. Yeah.
Speaker 4: Yeah, nothing we couldn't handle.
Speaker 9: Hmm. Well, I mean tons of people come to that pits.
It's That's what I'm saying.
Speaker 4: That's why I want to know which one was like
the coolest for you.
Speaker 12: Ah.
Speaker 9: Let's see. Ah, well, let's see. I've seen I've seen
a bunch. I've seen your your you're, you're, you're once
in a while teeth fling. I've seen a couple of hobgoblins.
Speaker 4: Yeah I don't hamber.
Speaker 9: I've seen the Hattislin Yeah right.
Speaker 12: Uh.
Speaker 9: I saw this like she she looked like a shark.
I was like, wow, I never saw a shark out
of water before, and she's really nice.
Speaker 4: I heard that the sharks can have like so many children,
can they?
Speaker 9: Normal sharks can only have like one or two. Oh wait, really,
I don't study sharks. I study the pit that's fair.
There was one though, that super stood out a long,
long long time ago, but I can't remember too much
about them anymore. I remember I saw them, though, I
know I saw them, but it was like.
Speaker 4: What stood out.
Speaker 9: She like opened her mouth and she's like, uh, oh no.
Speaker 5: They.
Speaker 9: They were really I don't remember. I just remember like
if I saw them, i'd be able to tell you
that's them.
Speaker 4: But like when you're thinking about the Detai tails, it
can't come to your It's like on the tip of
your tongue, but you can't say it.
Speaker 9: Yeah. They It was when I like ten years ago,
like like first time really going in the pits with
my dad. The whole thing happened. I kind of like
fell through, got separated from everybody. Everybody was panicking and
looking for me, and just I know what I saw,
and people believed it was really really pretty flower field
and there was someone there.
Speaker 4: Wait, there was a flower field down in the pit.
Speaker 5: Yeah.
Speaker 4: It seems like flowers need sun that.
Speaker 9: Right, Yeah, but they were all there. No, but I
know it wasn't a dream.
Speaker 4: Oh no, I believe you there. I mean the magic works.
Things happened strange and funky all the time.
Speaker 9: Yeah, And I saw them and they looked at me
and there was just.
Speaker 4: A connection.
Speaker 9: And then they were gone and then I could do
what I do now. That's why I know it's not
a dream or an imagination or daydreaming.
Speaker 4: Huh.
Speaker 9: But I've never seen that person, and at the time
I could remember, but no one said they saw anyone
that looked like they did, Not Papa, not anybody. So
I've just been waiting. Maybe there was something here that
they really liked. Maybe they actually know where that flower
field is. I've never been able to find. It.
Speaker 4: Seems like you got a lot to look into, hun
But ain't you lucky?
Speaker 5: Though?
Speaker 4: You know what the mean being able to do and
gestures to your parasol.
Speaker 9: I mean, I've heard there are others that are kind
of like me. A couple have passed by and said, oh, yeah,
you know that must have been you know, a special awakening.
It's activated your epithet and it's like, so a destiny.
Speaker 4: Yeah, destiny. It's all all about favoring.
Speaker 9: I think they were.
Speaker 4: A prince. I like to think they were a print
like one of them them, No, like noble.
Speaker 9: I don't know. They just seem very regal and how
they were presented. I don't know if they are like
they could be a princess, and I mean if they
are a prince ass, I mean that could be cool too.
But like they seem more like a prince. But you know,
it's okay. We'll figure that out because I know I'm
destined to see them again. I sound crazy, I'm sorry.
Scarnen laughed at me when I told him. He was like,
there's no flower fielding the pit, Lilia.
Speaker 4: No, I mean, I believe you just be careful with
destiny and all that. It favors some people, but I
don't know. Maybe it's worth it, maybe it's not. I'm
sure it's fine on the end.
Speaker 9: Oh, I'm sure it's fine too.
Speaker 12: They'll come back.
Speaker 9: Yeah, don't even ten years, that's ten more I've been
here to go on.
Speaker 4: You ever think about like getting out that the pit.
Speaker 9: I've thought about it a couple of times. But it's like,
what if the moment I leave is the moment they
come back?
Speaker 12: Yeah?
Speaker 4: But like, what have they been doing for the last
ten years while you've been sitting here waiting for them?
If they knew you were waiting, why the hell did
they let you wait?
Speaker 9: I don't know if they know. I don't know if
they know that I'm waiting.
Speaker 4: Well, if they gave you power, kind of seems like
they would have power too, right.
Speaker 9: Maybe I don't know.
Speaker 4: Well, I mean, I wish you luck with that it
meet and the Prince sounds like a good deal, especially
if it gave you that fancy their power. Yeah, you
really did me a solid out there, and we make
pretty good team.
Speaker 9: Yeah, it's pretty cool. Huh. Apparently there are others that
don't quite manifest like mine, Like some of them are
like different. I don't know how I've only ever ever
seen one other person like me.
Speaker 4: Huh. Well, they'll have quite the image to put themselves
up against, because I've met the best already. If you do,
you should definitely check out the gold planes.
Speaker 9: They're great, are they are? They actually like gold all
the time.
Speaker 4: Yeah, lack super gold, lack rose and rows of gold.
But now that gold go like wheat.
Speaker 9: Yeah, it must be like the best weed.
Speaker 4: I bet that bread's gotta be good.
Speaker 9: Oh it's funds so toasty.
Speaker 4: Oh shit, Tosa dabasco. Right, Oh, start scribbling again.
Speaker 1: As you say this, smoke begins to swirl inWORD and
like from each of the incense burners you have, like
a single line of smoke begins to move inward and
coalesce into a single little ball of just miss faint
mist like smoke. The smoke from the incense burners ceases
trails into it. It grows into an egg like shape,
which then shifts outwards. Wings unfold from the inside of
it and spread out as the smoke takes the form
of what appears to be a very small cat sized
dragon looking creature with this like uh not like slimy
or anything, but this almost reflective scaly red skin. The
end of its long whisping tail has this scorpion like
stinger on the end of it. As it appears, it
floats very briefly as you see one of these young,
lovely young gentlemen appear, gets down on the ground, It
raises up one of its claws and it scratches the
side of its head and gets down on all fours
and does the best approximation the dragon can do to loafing.
Speaker 4: Ooh oh, dabasco I've missed you. I'm like scooping him
up as he's clearly comfortable just doing that lanky, long
cat thing to pull him into my arms.
Speaker 1: You. It allows itself to like go onto its back
as you pick it up and like cradle it as
you do. It just lets out sorts of very small.
Speaker 4: Like, yeah, oh why now a little spit fire both
of you.
Speaker 1: But more alarmingly to you, lily, get in your mind
you feel not like a voice echoing, You just feel
this emotional resonance, this like puppy like affection in your mind,
definitively coming from this little dragon.
Speaker 9: Yeah, he's just.
Speaker 4: The cutest little ankle batter in this part of radio.
He likes scratches under the spans. Would do you want
to give him scratch?
Speaker 9: I can try, he doesn't like. He doesn't like nibble
or anything too high devy.
Speaker 4: I'll hold his mouth shut and I'll hold his tail.
I like talk his stingertail under my armpit, very like
when you're about to cut your cat's nails.
Speaker 12: Yeah no, but I got him. I got roll.
Speaker 1: Animal handling is you go to give.
Speaker 8: Him scratches any one se.
Speaker 4: Scretches, roll screeches, and you.
Speaker 14: Go a bit not skilled and animal handling, eh, ehches.
Speaker 1: It just goes and just doesn't bite it. Just as
your finger comes towards it, it reaches out with its
pretty long neck and just clasps its mouth just around
your fingers.
Speaker 9: How bas go, Oh no, it's okay. I think he's
just like, you know, like mumming it fine.
Speaker 1: You feel the faintest, the faintest little like almost chewing,
but not really.
Speaker 4: Yeah, he's just mind it fine, right if he if
he starts using his teeth, letting me know he's fer sometimes,
I guess doing fine. I guess even pseudo dragons can't
hold back their true nature a little bit there, carnivore
their predatory nature towards small, fragile, neat little bunny. I
don't find much of you to be fragile.
Speaker 9: Oh, then I guess I'm not doing my job properly.
I'm supposed to be something you underestimate.
Speaker 4: Yeah then, I mean I didn't know that you're going
to be such a skilled fighter till you save by us.
That's the only reason that I know.
Speaker 9: Okay, then I ending my job.
Speaker 4: Yeah yeah, all right, all right, I'm seeing them tee first.
Don't think I don't see you using them tee firts.
Grab him by like the little.
Speaker 1: Scruff roll me a strength check, please, Pepper, Oh my god,
you little shit, can you beat a zero? There's some
pole in the distance, but you like grab it by
the scruff of its neck in such a way that
it like disarms it like a cat, and his mouth
just doesn't and you pull it pack, thank you. Just
mouth just stays open. It's eye moves out to you
just like until you let go of it. Then it
closes its mouth again.
Speaker 4: I'll like put him around my shoulders like you know
an airport neckrest. Wrap the little dragon around.
Speaker 1: My neck, climbs up on you. It perches on one
of your shoulders, sort of hanging around both of them,
and it remains.
Speaker 4: Well, I should be able to look through this little
feller's eyes and see what's going on. Sometimes, you know,
I would be.
Speaker 9: Oh, sorry, go on, Oh that'll be mighty useful.
Speaker 4: Yeah, I reckon so.
Speaker 9: Unfortunately, it's kind of sometimes. You know, you live in
the pits for so long and you usually are so
secure you forget that maybe you should see when you're
under it.
Speaker 4: Yeah, huh, I didn't think that seeing what's gonna be
such a big issue. I guess foresight isn't my best site,
or dark site for that matter.
Speaker 9: Well, usually the pits are pretty safe. That what we
just ncountered is, I think are rare. Again, usually until
you start startling the other all the beasts and critters
around this area they're usually more scared of you than
you are of them.
Speaker 4: Hmmm.
Speaker 9: Yes, we've had a couple instances of people that were
a bit more unfortunate than most, but you know, usually
not the case. But if something weird happened down here,
like Papa says there might have, then you know, maybe
it's got them all riled up too and got them
on the defense.
Speaker 4: What's your papa think happened down here?
Speaker 9: What does my father think happen down here?
Speaker 1: He doesn't super know. The undertow is doing most of
the actual investigating. The company's just kind of there to
supply people. He does know as part of the Below
and beyond travel agency. He is aware that things have
become more dangerous. Creatures have been more startled as of late,
and there have been issues with more people going missing.
But given that the people who go missing go missing,
it's very hard to figure out what's making them go missing.
Speaker 9: Well, with the people going missing lately not really knowing
why they're going missing, Papa thinks it's been getting more
dangerous around here.
Speaker 1: There's a more cave ins, I.
Speaker 9: Mean a couple of caves in too, meaning some things
are just not as stable as they used to be,
which I mean if this was my home, which I
think it is, thing is, it would make me a
little bit on edge at any moment. But with the
people going missing, it's unknowing if they're going missing because
of an accident going on in the area or more
in nefarious dubious things. And I mean animals can kind
of feel that though.
Speaker 4: Yeah, that they sure can. Huh mm hmm, Well that's
a lot to think about. Huh uh. I reckon, you know,
I got this guy up in. I think that's the
end of our watch time. I should probably try to.
Speaker 1: Delineation of games. I'd say that you guys about hit
the end of it or retails of game. This would be,
you know, middle of a juicy conversation followed by well
we should probably get moving.
Speaker 4: Yeah, yeah, you guys, you.
Speaker 1: Hit the pepper, finds themselves having to go to sleep.
The incense and such that they used it is gone
now heck in that's all that's all gone, So you
will not be able to do this again for a while.
Should something happen to Tabasco, remember remember that you can
poof Tabasco away and some of them back. It will
and Lilia, you would then have a full rest all
to yourself. Technically, you know that scar is there. They're
just in a trance like state and unable to really respond.
Speaker 9: Yep, there's that thing of while they're in trance state,
just freaking just sit.
Speaker 1: The best you would get out of that is if
you talked them like no group seems nice. Huh yeah, I.
Speaker 9: Think so, too.
Speaker 1: Long way through the tunnels.
Speaker 9: Your younger brother's hot. Yeah, you're stay there. Yeah, he's
not home.
Speaker 1: Your brother's hot.
Speaker 13: Hmm.
Speaker 1: You guys get to the end of your watch, assuming
unless there's anything that you would like to do with
the that time. The two hours, she.
Speaker 16: Would humor herself at the dumb things that she could say,
but he will not remember a fucking thing.
Speaker 1: You guys reach the end of the rest. It is now,
to your best approximation, it is about noon on the
following day of Thursday. As you guys finish your watch,
the final embers of the fire that you had lit
go out. You all wake up without any issue. You're
safe and ready to continue on. You know that if
you continued onward, you expect to reach the hollow yard
within this day of travel.
Speaker 13: Mm hm.
Speaker 1: Oh, and you were the morning. Oh I heard a discord,
think go off, but you didn't actually get a message.
Speaker 9: Flirted afternoon?
Speaker 4: Is it?
Speaker 5: Mm hmm we all waken up.
Speaker 3: Sure, we were traveling for a while. Makes sense, Okay.
Speaker 8: When I when I see the Basco like throw a
dagger at it.
Speaker 1: Carry Yeah, I'm sorry, what is it you throw?
Speaker 11: I'm gonna throw a tantrum.
Speaker 1: I did what you asked.
Speaker 4: I know I saw.
Speaker 1: A dagger. Flies and I'm just gonna be I'm gonna
choose to believe that for the sake of convenience.
Speaker 11: It misses what Yeah, I wanted to miss.
Speaker 1: Yeah, like flies by Tabasco, who just just like darts
behind pepper is the way we're just as it gets
behind them, I head poking up over their shoulder, glaring.
Speaker 4: That would be a Tabasco. That's my and I'll like
get him from over my shoulder and drag him forward.
Speaker 8: Make your enemies. That just makes it a order to
kill them? What are you doing?
Speaker 4: No, Well, I summoned him less than he's here to help.
Speaker 1: Tabasco does the dragon equivalent of doing the Aaron Hansoen
neck of its just its head recedes into its long
neck and then just lets out, and as it does,
and as it does, as it lets out, just a
full mouth squawk at you, Lawrence. You just feel in
your head just the most go away.
Speaker 4: Okay, so beauty, p tuity, I'm doing like the bongos
with his hand.
Speaker 5: He's not hurting you.
Speaker 15: Okay, what what did what did you say?
Speaker 4: His name was Tabasco, Hey, Tabasco.
Speaker 11: I'm sorry. Through through a tantrum at you. I thought
you were trying to hurt Pepper. Hi, I'm gonna be
so numb.
Speaker 1: The impression of the impression of no forgiveness rings through
your mind.
Speaker 4: Trying to pet it like I'm king that tail so hard,
roll the animal handling, not sing this motherfucker help me.
Speaker 1: As you stepped towards his eyes, just slowly narrow as
your proximity. As your proximity.
Speaker 5: Come on, Laurie needs you to come through.
Speaker 4: Your boy resist for once in your gosh.
Speaker 1: As you put your hand out towards it again, just
just puts its mouth around one of your fingers. Doesn't bite,
but its eyes continue to narrow at you, and you
just feel the reverberation of.
Speaker 4: See if he really manage you harm he sting the
ship out of you.
Speaker 1: You say, holding a stinger.
Speaker 4: Which is fighting me.
Speaker 5: It's okay, well we'll work on that. We'll become great friends.
Speaker 4: It'll be that's all right.
Speaker 9: That goes a wonderfully fitting names.
Speaker 4: Spassy. Yeah, okay, I'll let you feed him some rations
when we stop. That usually satiates him.
Speaker 5: Cool thing, thank you, sorry fellow, he does he seems cool. Yeah?
Speaker 4: Oh what no, No, I I studied on my own.
Speaker 3: You're come from a family of majors, then, yeah, that's
very interesting.
Speaker 4: It's in my bloodline. And I'm like talking to Dabasco.
Yes it is, ye is it?
Speaker 1: Tabasco remains cirked onto the finger strength check. Oh no, here,
he didn't roll a zero this time.
Speaker 5: Mm hmm.
Speaker 4: I should have taken you out a bottle earlier.
Speaker 3: Uh.
Speaker 1: You attempt to pull back from Tabasco. Its neck just
kind of like elastically stretches out as you move and
then pulls you back as it refuses to let go.
Speaker 4: All right, okay, do not make me, you go, I
fingerc it's going, help all right, you just you help
holden step I got a jam my fingers in this
damn dragon's mouth.
Speaker 3: Hey can just rolling animal handlings check.
Speaker 1: If you're trying to trying to pry it off of them,
maybe strength, if you're trying to like coerce it to stop,
they'd be animal handling.
Speaker 4: Mmm, he lacks kisses from me, from.
Speaker 8: You, anybody like kisses from you?
Speaker 1: You know, I'll try the animal handlings.
Speaker 17: I'm gonna I'm gonna be be nice. Okay, it would
be nice.
Speaker 1: How do you go?
Speaker 13: Yes?
Speaker 1: Remember everyone you ros heck, how do you go about
doing that? M all right?
Speaker 6: I I come over and like slowly but surely grab
grab Tabasco perfectly, like in the perfect position, grabbing just
like like a snake by the back of the head,
prying it, but like gently, perfectly gently, and Tabasco opens
their mouth and just like ah yeah, letting go.
Speaker 1: Like alligators, like yeah yeah, it's just like I do that.
Speaker 6: And then Tabasco is like inherently like oh yes, no,
this is good and just runs around on top of
my shoulder and it's just saying the perfectly as.
Speaker 1: You do this, as you initially reach for it, its
eyes keep like go wide and look up to you,
then down with the figure, then up to you in
the same way that a dog that has been caught
having made a mess, like will look up at its owner,
then back down and then up in its owner. It
like does that as you pry it off, its mouth
paralyzed open as you pull it back, and then settles
into the motion and runs up your shoulder off of Pepper,
now towering on you over Lawrence and look for a
second like pats your shoulder with its front claws, then
looks down at Lawrence and raises its head back as
though pontificating. Red dragon might to look tough, and then
just looks down at Lauren's goes.
Speaker 4: How you are just the fiercest Hell, I'm gonna get you.
Speaker 8: I'm gonna get your Tobasco. We're gonna be friends.
Speaker 1: It's stinger comes up over it.
Speaker 6: Oh you know, I've always been good with small animals.
Don't think too deep into that.
Speaker 4: Mm hmm.
Speaker 18: Yeah, over my finger, smile take Tabasco gives away, gives
back to Pepper.
Speaker 4: All right, you have to get off the tall man now,
all right, I get that to your vantage point.
Speaker 1: Jumps down onto Pepper.
Speaker 4: I'm sorry I did not bring my hash shoes.
Speaker 5: All right, I guess we.
Speaker 3: Must continue.
Speaker 4: Here we go, Yeah, he can see in dark Oh
my god, finally one of us.
Speaker 1: I'm not as a vantage point. You all just get
this pathic impression of pride from it as you all
are like, yes, good, it can see in the dark
and just raises its head.
Speaker 4: Oh I love you, tabasco, tabasco morale plus one all right,
Damn when we want to look on through him, I
might need someone to guide me or help me because
I'm not going to be able to see as as
pepper as the basket. I'll be good, but I can't
do both at the same time. It's like patting your
head and rubbing your belly lifting.
Speaker 3: Pepper are lifting.
Speaker 8: I'm trying to pop my head and roll my belly
at the same time.
Speaker 4: Are you look?
Speaker 8: Can ill roll me a?
Speaker 1: Yeah? Dexterity check?
Speaker 4: Hell yeah?
Speaker 1: Why not get those ones out now?
Speaker 3: Jacks? You got it?
Speaker 13: Ye? Nice?
Speaker 3: Nice?
Speaker 1: What's nice?
Speaker 8: Give me jackabone?
Speaker 5: Jacks?
Speaker 1: Well, no, you have jackebar you have, but it's already
applied to you.
Speaker 5: Okay, cool?
Speaker 9: Yeah?
Speaker 11: Well, oh sorry at eleven with a plus two, so
it makes it thirteen.
Speaker 1: Unless it's a remarkable thing, you guys could just skip
to the result if you want to fair. Unless it's
an at twenty or that one. Heckn cool, yep, I
mean that said if you want to walk through your dice.
I also that sounds fun sometimes too, because sometimes watching
people count dice is fun. Hecking that's said, Uh yeah,
I mean you kind to do it. You sort of
start and stop.
Speaker 3: Okay, you're a party, you can do it.
Speaker 5: Yeah, I can do it. I can I can do it.
Speaker 8: I think it's easy.
Speaker 5: I can do it.
Speaker 8: Keep trying to do it. I would have become an expert.
Speaker 3: At this thing, actually be able to do it while
hopping on one leg.
Speaker 4: Oh yeah, try that.
Speaker 5: Okay, okay, here I go.
Speaker 4: I want to see this.
Speaker 5: Trying to do it.
Speaker 12: Check upsier.
Speaker 4: That's great, my god scaring this boy can jump.
Speaker 8: That's right, you guys impressed.
Speaker 5: I'm very impressive.
Speaker 4: That is really impressive.
Speaker 8: Actually, thank you, thank you. Don't you think I'm cool?
Upping up and down?
Speaker 13: Do you think it's cool?
Speaker 2: Oh?
Speaker 5: Oh no?
Speaker 1: Tabasco jumps down onto the ground. Oh God gets up
on one of its dragon legs. Yes, and then tries
to reach up to its dragon head with its own
little hands and can't because its neck is so long.
But it looks like it's trying to do exactly what
you're doing, and just falls backwards.
Speaker 4: Well, if you had the skills, if he had the ability,
he could.
Speaker 8: Don't try to be as impressive as me. To Basco,
It's impossible.
Speaker 1: The squirms back up onto its feet and just on
all fours, just eyes narrow again, it and just and
then flies back over the pepper.
Speaker 8: This sweethearting my soul. I hate that this doesn't like me.
Speaker 4: God gave you a long neck to be a nats
and sweetie you maybe, but bestius design?
Speaker 3: Oh that one? Okay?
Speaker 4: Oh God, God magic, he's made magic. I can only
beg youre ye, that makes sense?
Speaker 5: Mm hmm.
Speaker 3: How old are you and when were you born?
Speaker 4: There's a lot of questions that information. I'm new in town,
so like, no, okay.
Speaker 8: Is there anyone like out of town?
Speaker 1: Can I assume that guys are traveling during this?
Speaker 3: Yes?
Speaker 8: Oh yeah, for sure?
Speaker 1: Yeah, alright, go ahead.
Speaker 8: I'm still hopping while asking this question.
Speaker 4: Yeah, with their age, I don't know.
Speaker 3: I'm supposed to be rude.
Speaker 4: Sometimes, Oh Copper, why do you want to know?
Speaker 3: I want to know who I'm working with, that's fair.
Speaker 4: I'm looking the pauses in temperates me pull opening my sheet.
Speaker 5: No one believe me.
Speaker 4: You must know I'm thirty eight, though, I don't know
why that matters none.
Speaker 19: It's just for records, records of what, oh what we're
doing here.
Speaker 8: There's a lot of paperwork involved in what we do.
Speaker 4: I thought I was done with paperwork.
Speaker 8: You did paperwork?
Speaker 3: Born seven eight? That is right? You? Uh winter winter
kid or springing.
Speaker 9: Spring chicken? Mm hmmm, uh.
Speaker 3: Anil, perhaps a spring chicken. I see what abouts in spring?
A specific date? Perhaps we just.
Speaker 8: Want to know so we could celebrate your birthday at it.
Speaker 3: Yeah, I don't know what that means.
Speaker 9: Come on, you know what the three sides? I hell,
I'm skine.
Speaker 8: Of course, everybody knows you want to be in this.
Speaker 4: God damn it, God, we have we have usual months here, right,
I'm not misremembering that.
Speaker 1: Right, we're the calendar and it is still a Gregorian calendar,
just named after a very different.
Speaker 20: Individual on the Georgian calendar.
Speaker 1: The funniest since I ever discovered when I was doing
world building was being like, well, fucking greg would be
the one that would decide the new calendar and such,
so woity, oh.
Speaker 21: My god, it doesn't have to change.
Speaker 4: Gregg, January twenty second. If you must know, these are
a lot of questions. Your friends are really curious. Does
see how you usually asked this many questions?
Speaker 5: He does? He does?
Speaker 1: Do you say January twenty second?
Speaker 4: Yes?
Speaker 11: Okay, real close to somebody else's birthday.
Speaker 1: No, you didn't do anything wrong. I'm just wondering if
either of you caught when you just did.
Speaker 3: It's fine.
Speaker 1: I'm not gonna It's up to you.
Speaker 3: You can figure it out.
Speaker 9: I sure didn't catch it, you know.
Speaker 3: Oh oh thirty eight January twenty second, seven twenty eight?
Thank you?
Speaker 1: Like the spring chicken there? January?
Speaker 3: Oh?
Speaker 5: There you go.
Speaker 11: Oh that makes sense over, I forgot about that.
Speaker 1: January. I'm such a spring chicken.
Speaker 12: Guys, North right right after.
Speaker 7: Easter global warming?
Speaker 3: Is that crazy?
Speaker 1: Wow?
Speaker 13: Wow?
Speaker 5: Damn?
Speaker 4: Yeah? Are you asking for specifics?
Speaker 3: I mean, if you'd like you seemed like you didn't
want to say before, so I don't imagine you'd like
to say in a deep dark cave, you'd be correct.
Speaker 11: We're all friends here, though, Like, what's what's the harm?
Speaker 3: Man?
Speaker 1: I don't even got to do anything.
Speaker 4: There's no harm. Yeah, we just don't matter.
Speaker 8: Now, you're just getting to know each other.
Speaker 4: I was born in jim Bridge. I think again, we
travel a lot, so I don't know. It just doesn't
seem to matter much. If you popped out of somewhere
in one place and travel to you another doesn't really
make much impact.
Speaker 5: Do you have anywhere that you like call home?
Speaker 13: Now?
Speaker 4: I carry it on my back.
Speaker 5: That's cool, You're cool.
Speaker 4: Thanks? Does that satisfy you at this time? Desmond? Oh?
Speaker 3: Yeah, oh that's perfect. Do you seep scribbling notes?
Speaker 8: Don gonna ask everybody else?
Speaker 3: There's stuff I will, but it seems like a lot
to do right now.
Speaker 5: Oh, okay, that's fair.
Speaker 4: I guess I'm just the person of interest to huh.
Speaker 3: Oh, you're the newest one. You're the only one from
out of town as well.
Speaker 8: Makes sense.
Speaker 4: You guys are new to this, right, that's what I heard.
Speaker 8: But like, we live here.
Speaker 4: I'll never been down in the pits before, so what's
that all about? I mean yet, the kid, oh.
Speaker 3: The kids with me? I do diving sometimes on behalf
of the undertow and these two work for the BBTA.
They've been doing this for I mean, who knows how long?
Ten years?
Speaker 8: Ten years?
Speaker 3: Well, you start writing nuts down? Oh, ten years.
Speaker 8: They've been doing this for an entire me.
Speaker 3: I forgot.
Speaker 4: Yep, is that about your kid.
Speaker 9: Has been doing it for ten years?
Speaker 3: Do you might be?
Speaker 7: I mean, I've been working for a while.
Speaker 6: I wouldn't say as long as Lilio, but.
Speaker 7: Enough Scarn keeps a little bit to himself.
Speaker 9: Easy, Yah, whatever you need to know?
Speaker 4: What was your birthday? When is your birthday?
Speaker 9: Oh?
Speaker 4: My god, I'm sorry said it, like, well, I guess
it could have passed. When's your birthday? Scarred?
Speaker 7: You know, I don't really like to think about that.
Speaker 4: Okay, Yeah, why that makes no sense?
Speaker 8: How old are you?
Speaker 6: I wasn't really, you know, no one in particular knows
exactly when I was born, at least the folks.
Speaker 3: Who found me. I was adopted. If you couldn't tell.
And I guess when you left and said something about
your copy hot of family.
Speaker 6: Yeah, I don't know if I could come from them
now naturally, well in.
Speaker 9: Your birthday, just when they found you.
Speaker 4: Yeah, sure we can go with that, or you could
just decide it's like whenever, like you go into a
tab and yourself like, can I get the specialists my birthday?
No one can say that it's not your birthday because
you don't know your birthday.
Speaker 11: Isn't there like a day that your family like celebrate you, Like,
didn't they pick a birthday for you?
Speaker 13: Sure?
Speaker 6: But you know, internally, no one ever knows when their
actual birthday is.
Speaker 11: I mean, I get the curiosity to want to, like, no,
but if you still have all your family being really
happy about the day that they found you.
Speaker 5: Then I feel like that's as good a birthday as
any other.
Speaker 6: Oh no, we still celebrate the founday, but it's the
found day.
Speaker 11: Okay, okay, So when is your found day?
Speaker 3: July eighth?
Speaker 8: A winter baby?
Speaker 1: I see, I'm glad somebody else said it.
Speaker 4: I'm that spring chicken, like a lovely person. I didn't
think we were talking literal.
Speaker 1: The question was malformed, you seem well, you guys, assuming
this conversation happens in kind of like chunks. Over the
rest of your travel, you continue to move down, and
then you start moving back up. Understanding the way that
the caves are, you know that the hollow yard that
you are currently trying to reach is back up a
little bit towards the surface. So you begin to move,
and as you do, you come to a section of
cave where you start to be able to smell a
somewhat more plant like material. Smell those kind of like
moss and flowers. Within these caves, the smell of water
and vegetation would be distinct because it would be so
different from everything else that you smell down here. So
the smell of water and a plant matter kind of
wafts through the caves and up ahead you distantly see
dim light coming from just over the next ridge of
the tunnel that you're following, and you would have a
general understanding that you are, or at least should be
where you're trying to go.
Speaker 3: That's the hollyard if I've ever seen one at last, Yeah,
opening to it?
Speaker 7: Can I get a general scan?
Speaker 1: You want to roll perception? Roll me perception.
Speaker 3: Where that is?
Speaker 7: That's park rat unders.
Speaker 1: That's one of your skills.
Speaker 7: Where the hell? Yeah, I know I know how to
do this.
Speaker 5: I'm smart.
Speaker 3: You said we broke off from the river, so we
would use our water skins today, right.
Speaker 1: Yes, everybody, unless you decide that you guys wanted to
forage while you are traveling here.
Speaker 3: I can passively forage again double the normal amount.
Speaker 1: Given where you are. There might be some special interactions
associated with it, So you would be able to forage
for like enough for you, So you might be able
to find enough for people on your own. But if
that comes up short, other people might need some. So
the question I suppose, does everybody else also want to
be foraging while you're moving?
Speaker 8: Sure?
Speaker 4: Yeah, I don't know how to find water the hell.
Speaker 11: Okay, So, but if we're all finding it, it could be like,
here's water.
Speaker 13: You're over here, like, I don't know how to know this.
Speaker 12: I don't know.
Speaker 4: I don't find that water with my own hands. I
won't drink it. No, I mean, if if everyone's scavenging,
I guess I feel the pure pressure of all forage.
I finished my apple juice anyway from that water skin.
Speaker 1: Okaya, the apple juice skin. I forgot the apple juice skin.
Speaker 4: Of course, if that filler with water again, it tastes
like apple juice water dam Okay.
Speaker 1: So right, So Desmond, you will automatically succeed no matter what.
I do want you to roll a check regardless for
another thing. You will succeed no matter what. I just
want to see if a particular thing goes And so
everybody except Pepper is foraging or did did my brain glitch?
Speaker 4: Pepper carriage.
Speaker 1: Sebasco is not forging because that sounds.
Speaker 3: Like he.
Speaker 1: Sorry, he can This.
Speaker 3: Would be one blueberry forging.
Speaker 1: All right, everybody, I'm about to kick you with some checks.
I need you and sorry. I just just just to
confirm and is lily forging?
Speaker 9: Yes?
Speaker 1: Okay, I would like everybody to make this check. Okay, okay, b.
Speaker 21: Oh, I got a letto, I get sixteen, got a
six Luckily, luckily, you will automatically succeed.
Speaker 1: Desmond.
Speaker 3: My hand is over a gem Zone dagger.
Speaker 8: Fifteen and pepper gotta fourteen.
Speaker 10: That's socks.
Speaker 4: I just don't know where this water is y'all are
talking about? You said water. I didn't both bound water
to tell you what? It's right there?
Speaker 8: Why can't you see it?
Speaker 3: We're both like sitting next to it.
Speaker 4: Like I'm turning my left on yours.
Speaker 1: I need to roll three things.
Speaker 6: Oh my bid god, Oh that that seemed like an
interesting role. Okay, No, that's fine. No, stop stop doing that,
stop it. You're doing too much.
Speaker 5: Here's right.
Speaker 1: You know I'm gonna grab a no pad real quick.
Speaker 4: Oh my god, that's not good.
Speaker 5: Y're correct?
Speaker 14: Not good?
Speaker 1: Then I'm going to roll those three again, not because
you might.
Speaker 4: Want to start warming up. Oh god, what are you
doing your vocal warm up?
Speaker 6: What?
Speaker 3: What did you like to know? Weather boy.
Speaker 10: Boy?
Speaker 1: I am just writing down some notes.
Speaker 6: Please pay me no mind, I have paid you so
many minds.
Speaker 1: Well, then that's no good because now my mind taxes
are going to be higher. I've got to spend some
of these mines to write them off as brain business expenses.
I can, but you're like a brain job starting now. Okay, Desmond?
Speaker 3: Oh god, damn it.
Speaker 1: I need uh let's see what did I do? I
need two things from you, so only three of you succeeded, Desmond.
I need a D six for food, for pounds of food,
and I need a D six for gallons of water.
And we're gonna double the result. About so six pounds
and twelve gallons. Well that's enough to give everybody water? Wow,
scarn same thing? Please two six, two D sixes individually,
all right, four and a three. You guys have more
than enough water to drink and also refill your stuff.
So you know, obviously it's hard to take water with you,
so just know that the surplus amounts of water are
not going to be like carried, but you might carry
the food with and then checking those rules again and
then Lawrence D sixty six two D six or I
needed them individually, but it's okay, I can separate, allright,
that's all right. So collectively, you guys return back with
a total of desmond. You find about six pounds of food.
You find this in the form of vegetation, and like
mushrooms and plants. As you guys are moving, scarn same thing.
You find plants and mushrooms and such. You find four pounds,
so ten pounds between the two of you, Lawrence, you
find some similar things. You're not used to knowing exactly
what to eat, but you also find plants and such
that you can consume as you're moving. You guys don't
find much in the way of animals. Water wise, you
guys collectively bring in eighteen gallons of water, and each
of you only needs one per day, so you can
refill your water skins, except you don't need to, so
you basically you're good for water. Is that you, guys,
the party is good for water. Nice, each of you
only needs a pound of food a day, and you
guys just collectively brought in fifteen pounds of food, So
do you want to use that instead of your rations?
Speaker 4: Sure? Yeah, I'll eat some mushrooms.
Speaker 5: Sure.
Speaker 1: So I have a question. Ah, and actually it's actually
more of a guy roll if I'm being nish.
Speaker 3: H Oh, why can't I.
Speaker 1: Gu roll?
Speaker 6: Is?
Speaker 13: Why?
Speaker 3: Why? Why?
Speaker 5: Why?
Speaker 3: Why are you like this? All right?
Speaker 22: All right?
Speaker 5: That's a two?
Speaker 10: Yeah, yeah, everybody at home.
Speaker 1: I know that we're doing just like heck and travel stuff.
So but trust the process. Just trust me on this.
Speaker 7: I don't know.
Speaker 1: I don't like it. Cool, I don't like the process.
Speaker 2: Cool? Cool?
Speaker 1: No, no, not cool? Stop it cool. You guys fulfill
your nourishment needs for the day without having any need
to dig into your rations or your water skins. Cool.
And you do this as you're traveling, as you're going,
this all happens, and as you guys are reaching, as
you guys are reaching the hollow, everyone except Desmond, I
have one more save I need you to make.
Speaker 4: Oh we shouldn't have eaten those wall mushrooms.
Speaker 5: Oh we should have known.
Speaker 1: And that's save.
Speaker 8: O God, I say.
Speaker 5: Constitution.
Speaker 3: No, wait a minute, did you guys heet the ones
with the spots on them?
Speaker 1: Maybe Constitution saving throw God.
Speaker 8: So thirteen fourteen.
Speaker 4: I rolled the fifteen, I rolled in a leve Scarn, I.
Speaker 1: Rolled the thick. That's lovely, you did, Scarn, love.
Speaker 3: I love myself. I'm gonna die.
Speaker 1: That's because you guys are traveling. As you guys are traveling,
you find that. I know, as you guys are traveling,
you start to feel kind of like pains in your
chest and your stomach again, and you sort of start
to think that it might be that same feeling you
had the previous night. And then as you guys approach
this place, as you make that check to investigate everything,
you just feel a grumbling and you start to feel sick.
And you've You've doved before, so you're familiar with this.
You recognize that some part of the water or food
that was brought back was spoiled. It was either unsafe
to eat or it was toxic, and as a result,
you are now temporarily diseased. Throw a medicine check, uh,
you would know that this is what's going on. So
two things are gonna happen here. Scarn real quick. This
is really fun because this is part of the stuff
that I've been writing for the guide this is fucking
unsafe nourishment. Heckan, thanks for letting me play test this. Boys,
you have one level of exhaustion that will not go
away until you are cured to this issue. I also
would like you to roll me a D twelve to
determine a symptom you're going to get from this.
Speaker 3: I'm just gonna die.
Speaker 1: Please roll me at D twelve. I'm just gonna die.
Speaker 4: No, he's going to torture you first, then you're gonna die.
Speaker 14: Yeah.
Speaker 17: A nine.
Speaker 1: As you are moving, you find that you are more
winded than you should be. You are exhausted. As long
as you have are diseased in this way, you are exhausted.
And while you have this disease, you are also winded
and cannot travel at a fast pace. You can only
travel at a normal or slow pace. And this is
only for traveling. This isn't for like normal movement. This
is only for when you are traveling. But you are
aware that if this continues you may end up getting
slower as Yeah. As you guys arrive at the Hollyard,
scarn is sick.
Speaker 4: Oh maybe maybe I should walk, buddy, you're looking kind
of green.
Speaker 1: I'll just die it's fine.
Speaker 3: Don't worry about me.
Speaker 4: I'll oh dieh me down. Don't want to put any
more strain on you than need be.
Speaker 8: Look, we're all really small. Like if you die, how
are we going to carry out?
Speaker 5: Here?
Speaker 8: Don't die?
Speaker 13: Eh?
Speaker 11: So you know, seems nice.
Speaker 9: How am I supposed to tell your mother that I
couldn't bring you home safely? God damn it. It's fine.
He just doesn't love his mother.
Speaker 8: She has like her hands on her hips.
Speaker 2: I'll just die here.
Speaker 6: No, don't worry about it.
Speaker 7: We should just have to eat.
Speaker 1: The rations.
Speaker 3: Are savor.
Speaker 1: This is a time to note that as you guys
are underground, there will be times where, even when you
are foraging, there's a DC to find food, and then
there's a d C to beat to find safe food.
And if you don't beat that second d C, there
is a chance, not to guarantee, a chance the food
will be unsafe. Oh, which Desmond, because you guys brought
in an assortment of food. I just want to talk
about this because it's really funny the way it ended up.
Because Lawrence, all your ship was safe, just fun fact.
I normally wouldn't tell you, but all your ship was
safe Scarnon Desmond brought in exclusively spoiled food. The water
was fine, but it was really funny because I was like, oh,
two thirds of all the food is spoiled. So I
was like, well, let's spend the roulette. Shall we.
Speaker 7: Give it to the guy who has no idea what
he's doing here?
Speaker 13: It's fine?
Speaker 4: God damn.
Speaker 1: Had y'all roll a D six? Any won that rold
less than a four? You had to make the same.
Speaker 9: Oh, you know, I'm not a portion of healing, but
I don't think that's gonna do it.
Speaker 7: Yeah, medicine, but that does nothing. I can't do it
just for one torch.
Speaker 9: And taxing would work.
Speaker 5: He's not poisoned. It's is a disease. Again. I think
lesser restoration is what we need.
Speaker 8: I don't know if any of us have.
Speaker 3: That magic stuff. I only know a bit of that
so I could tell you.
Speaker 4: Yeah, I think clerics are the ones who put I
have band aids on booboos, right.
Speaker 8: You know, lots of different kinds of magic. I think
you could choose to do it if you wanted to.
Speaker 11: If you just believe hard enough, if you learn more
and get I don't know how to say this in world,
but more levels, stronger, stronger.
Speaker 8: Yeah, if you get stronger, you can maybe do it.
Speaker 4: Well, but you can do it if you get stronger too,
have it.
Speaker 8: That's probably true. I could do anything if I get
strong Pretty.
Speaker 3: Sure I could do it if I got stronger.
Speaker 13: Yeah.
Speaker 8: I feel like a lot of us could do if
we got stronger.
Speaker 4: But right now you're up Ship's Creek with that more Yeah,
right now we got.
Speaker 3: Nothing finds character.
Speaker 7: Oh god, I'm just normal with the death with the
de buff.
Speaker 3: Don't worry about it. You'll be all right.
Speaker 7: I'll die. It's fine. Keep it going. But nothing happened.
Nothing happened to keep it moving.
Speaker 3: We're going next.
Speaker 8: Yeah, matter if you throw up, yeah, I don't.
Speaker 3: Throw up more, and then it'll be more poison. Throw
a bag of mushrooms into the cave. I'm just not
gonna worry about that.
Speaker 8: For the all poison, I stay looking at my I
don't know.
Speaker 4: I think I definitely hate some poisons.
Speaker 1: You want to you want to inspect them, Lawrence? Sure,
I'm all for running more of this. Heck, and let's
play test. Okay, So if you're looking to check, why
don't you roll me a uh survival check, an intelligent
survival check.
Speaker 10: Go.
Speaker 5: Okay, switching from wisdom to eat. That's right.
Speaker 1: You're switching skills for a scare scores for a scale.
Speaker 8: What are you gonna do about that? It does absolutely nothing.
Speaker 5: It's exactly the.
Speaker 1: Same as yours are safe, you know yours. Your mother
had taught you some stuff about what's safety and what's
safe not to eat, and this stuff is safe.
Speaker 5: Yeah, no, what mine seem safe?
Speaker 8: Like I trusted my mushrooms.
Speaker 1: You briefly glanced over at the stuff that Desmond just
threw into the middle of the cave, and you see
that they have these like kind of bright yellowish splotches
that are all over them, and you're just looking like, yo, no, no,
those though, those those those though, those.
Speaker 11: Oh oh oh okay, yours had like big yellow splotches
on them, and mine don't, so like, don't don't eat
the ones with big yellow splotches on them.
Speaker 8: Eat the ones that look like.
Speaker 1: These bright red mushrooms.
Speaker 8: Eat the bright red marshrooms. They mean safety.
Speaker 5: You're welcome.
Speaker 8: I'm a hero, no, dude, mm.
Speaker 11: Hmm, scar, You really might feel better if you throw up,
Like if you can throw up and then you can
eat one of these, you feel better.
Speaker 8: Maybe I don't know, fine, what I want.
Speaker 3: I don't care.
Speaker 4: If he's sitting down, he's not gonna he's not gonna
keep moving.
Speaker 1: We will drink clean, proper food than this kind of
sickness tends to pass. No, I'm just going out with it.
It's just a type of it's effectively a type of malnourishment.
Speaker 5: Mm hm.
Speaker 3: You know, we just got the divuf.
Speaker 7: Don't worry about it.
Speaker 1: Onto the next one.
Speaker 12: Okay.
Speaker 5: If you're sure of us, you want.
Speaker 2: To do okay, yeah, I'll just be in the back.
Speaker 6: Don't worry about me.
Speaker 1: You guys are the sound of wood scraping across stone,
and then you hear just a distant in deep in
the caves here, and then a large, like large wooden thump,
as though a trunk were an empty trunk were dropped.
You then start to hear this sound like a wooden
staff clacking across stone, and these almost wet footsteps as
you see a shadow coming from the area where you
can see light. A very large shadow is being projected
as if something is backlit heading down the tunnel towards
where you are.
Speaker 4: Oh that what what the hell, should should I check
out who that might be?
Speaker 5: Yeah?
Speaker 8: If you want to maybe don't go alone.
Speaker 4: I was I was gonna send Tabasco.
Speaker 10: Can I send.
Speaker 4: To basket to just look with his special You.
Speaker 1: Can yet project your senses into them. Tabasco flies ahead
down the tunnel, and as they move, this huge shadow
sort of condenses down into the diminutive, hunched form of
this yellow skinned goblin who is wearing tattered clothes. They
have like a mantle that is almost entirely frayed. It's
like half the length that should be for how ripped
it is. And they are walking down using a dirty
shovel as a walking stick. As they walk down towards
where you guys are just muttering.
Speaker 10: To themselves, can it up? So we're not supposed to.
Speaker 1: Be And as it sees the dragon flying over, it
takes the shovel and just swatting it, like get out
of here.
Speaker 4: Go get Oh, I don't do that.
Speaker 1: You can talk through tabascodication. Do you choose to um?
Speaker 4: Did? Were we expecting someone to meet us up?
Speaker 1: Be a keeper here or be a keeper that runs
the graveyard?
Speaker 4: Oh good, I will speak through uh, I will speak
through Tabasco. Are you the keeper of this part of
the pit?
Speaker 10: What foul manner of the creature? Is this what you
speak as though you have the voice of a dramatic
young woman?
Speaker 2: What is it?
Speaker 1: Throws the shovel up at the ceiling towards it.
Speaker 10: Be gone from here. I'll have none of your tricks?
Speaker 4: Are you okay? Okay? I was having a little bit
too much fun. I'm sorry. Are you the keeper down here? Yeah?
This is a young woman speaking through a familiar. We're
just coming on down through here.
Speaker 1: Through the like squints, and at this point you can see,
like the age on this goblin, they are elderly.
Speaker 4: Yes, oh, I see Are you lost, sir?
Speaker 13: No?
Speaker 10: I am Neil correct. I am the keeper of this
hollow yard, the prestigious keeper of the graves.
Speaker 9: All good?
Speaker 10: Why have you appeared in this faun.
Speaker 4: Because none of us can say in the dark, and
it's really helpful to stand a familiar down, you know,
get a scope of thanks first. So I figured it's
so with. We didn't mean no harm by if.
Speaker 10: You're with those others said we here. I told you
give me time to fill the graves back in. You're
making a mess of my yard.
Speaker 3: I'm just gonna walk out.
Speaker 1: You guys, do share the conversation as you guys all
walk walk up, looks down.
Speaker 3: Oh, hello, under tow.
Speaker 10: Business of the underdo I see.
Speaker 3: You said the others. Are you talking about the governor
that was here?
Speaker 1: Governor?
Speaker 10: Yes, there has been no governor to my grave yard, so.
Speaker 3: They wouldn't have made it this far then.
Speaker 10: Unless you're referring to the letter.
Speaker 1: You know it pats himself down.
Speaker 10: No governor has set foot in here in some time.
Speaker 3: Conglo Winter Monty from the World Whirlpool District. Are supposed
to be here two days well, he's supposed to be
back home two days ago.
Speaker 10: What business would they have had here?
Speaker 3: But their cousin needed to be buried?
Speaker 10: I recall there had been no burials for some time,
for the very same reason that the undertow has been
removing my wonderfully dug Graves. It was was it not
your lot that said the hollow was full?
Speaker 1: I am confused.
Speaker 3: I can't say I've gotten any word from this.
Speaker 10: So that the governor had sent it. But who come, come,
come out of the caves.
Speaker 3: I'll walk forward.
Speaker 1: He leads your guys back up this large cave opening.
I'm just gonna for the sake of it. You're not
gonna believe me when I say this, but not for
combat purposes, but just for the fun of it. Here's
a map. Yeah, I know, maybe doom doom doom. As
you guys passed by this diminutive, elderly goblin, it kind
of turns and looks towards scn young man.
Speaker 10: You're not feeling well.
Speaker 3: Oh, I'll live through it.
Speaker 9: Just a tummy. He's a survivor.
Speaker 5: He's real strong, he's tough.
Speaker 3: You've gotten a thing for nausea. I'm sure he'd appreciate it.
Speaker 19: Mm hmm.
Speaker 4: Any charcoal pills, any ginger, Okay, we got all the ginger.
Speaker 2: Here with one relation.
Speaker 10: To avoid the ravages of sickness, one must learn not
to eat that which will cause them.
Speaker 1: To become sick.
Speaker 10: Yeah, blaming, But you are welcome to rest here until
you recover.
Speaker 1: No, no call me.
Speaker 10: If you're seeking a governor, perhaps you merely made it
ahead of them.
Speaker 1: There have been visitors.
Speaker 10: I'm not sure if they've left yet. But apart from
the other undertow agents that have been here disturbing my graves,
we have seen not of the Board of Governance in
quite some time.
Speaker 3: I find it very difficult to believe we outpaced them.
They should have left eight days ago. Well, they would
have been left for here eight days ago.
Speaker 1: Perhaps perhaps they got lost in the caverns.
Speaker 3: It's possible. Sorry I didn't catch your name for it.
Speaker 2: I am both rack.
Speaker 5: Sick name.
Speaker 10: I have tented to this hollow since it was dug
and prepared for forty years.
Speaker 7: Can I still run.
Speaker 3: That perception check?
Speaker 13: Oh?
Speaker 1: Yeah, sure, go ahead. Well just look around and as
you guys walk in, I will note you guys walk
into the center of what looks to be a large hollow.
You pass by a cave that you hear the sound
of running water coming from. You come into like a nexus,
and you should be able to basically see on the
map where if you were to head map north, you
see there is a large hollow that has been opened up.
There's these huge stone tablets run along one side of
the wall. There are fire pits that are lit that
are illuminating most of the cave. There seems to be
what it looks like a large gazebo with a fire
lit in the center of it. At the far end
of this very long open cave section benches are set
up in various areas, clearly for those that wish to
come and speak. And culling off of this cave, there
are these three huge alcoves that have been dug out,
and you see that the dirt and soil there is
much softer. Some of them go down, two of them
descend so you can't see within them, but one of
them goes up and you can see graves lining it
up to your north. You can see gravestones and such
lining it, giving you a sense that these are the
grave sites that you had come to that people would
be brought to to be buried. To the south, you
see there are more fire pots other ways that leave
into other parts of the caverns. And you see one
where firepots are led along the side of it leading down,
and the goblin that you are with he seems to
currently be heading that way down to the south. You
said you wanted to look around. Yeah, where would you
like to go? Mmmm?
Speaker 3: That on search And I don't want to venture too
far off.
Speaker 1: I'm dying.
Speaker 3: I'm just over here.
Speaker 7: Constantly.
Speaker 4: Oh yeah, you have sending that's not new news that
will only.
Speaker 3: Contact the other stone. Yeah, I'm gonna send them a
message back.
Speaker 1: You're okay, you're sending them a message, Yeah, all right,
sending the sending zone, cast sending at the base level.
So what would you like to say?
Speaker 3: Given that hall of keeper Bathrak told us the governor
never arrived, the undertow allegedly sent him a letter saying
the yard is full. That's it.
Speaker 1: You you relatively quickly get a message back. You know,
these that have to be kept hurt. So you get
a message back and all you hear is that's strange.
You think that we would have heard about this. I'll
check with the Governor's and see what's going on. Keep investigating,
all right, we have to have a look around.
Speaker 3: I told us to keep investigating. They can get word
to us as soon as tomorrow.
Speaker 5: You've got a partner.
Speaker 10: Yes, they sent a letter. Uh certainly could come to
my abode. I haven't had guests in some time, and
I have just finished making new chairs. I would love
to share with you, should you wish to stay and
speak a while.
Speaker 1: Of course, everybody going down with them or MM or
would Scarn like to head up into the grave area.
I want to go up into the grave area.
Speaker 3: We're gonna be here a while, so take your time
looking around.
Speaker 4: M hm.
Speaker 1: Anybody going with scarn.
Speaker 9: Child wants to insight.
Speaker 5: Yeah, I don't.
Speaker 6: Trust it, how eagle Yeah yeah, yeah, yea, yeah, that's
what I'm saying.
Speaker 5: He wants us to go to his house. I want to.
We'll get a read autumn. Cool, thank you.
Speaker 4: He's a carpender. He can't be trusted.
Speaker 8: I don't trust that ship.
Speaker 3: I don't trust that ship.
Speaker 10: People chairs after people right.
Speaker 2: To construct a new soul.
Speaker 1: Looks at scarn best. You can tell they seem senile.
But okay, they don't seem like weird and no more
weird than you would imagine someone who's lived for forty
years in a graveyard six hundred feet below the surface
would be just.
Speaker 8: Like lonely, socially weird.
Speaker 11: Okay, okay, I'm not sensing any danger if we if
we go with him, okay, cool, that's why them.
Speaker 8: Yeah again, I'll go with Scarne.
Speaker 5: Coup of mistigate you.
Speaker 1: I'll do my best partner.
Speaker 8: I'm gonna make you proud.
Speaker 3: Okay.
Speaker 9: Take care of the ladies, yeah, take care of it.
Speaker 1: Okay, and the rest of you are going down with him?
Speaker 12: Yeah yeah, all right, Well go up, done.
Speaker 3: Just check some shit.
Speaker 1: He leads you guys, go down a little bit here,
it's still.
Speaker 3: On the map.
Speaker 1: He leads you guys down and around a little alcove. Lights,
firepots light the way down until you eventually come to
these uh kind of impromptu wooden curtain rods that are
run across a large section of the cave that as
they move forward they just push curtains aside, push past them, like.
Speaker 10: Just come in, come in.
Speaker 3: There's no way to.
Speaker 10: Knock after all.
Speaker 23: As you guys enter, looking by the curtains, I'm assuming
they're about as worn as everything else around. Pattered red
cloth that's been clearly stitched together from a series of
other ones. You know, there's patches of other colors of cloth.
A lot of it's faded. They're a bit moldy.
Speaker 1: As you guys move forward, you move into what looks
like a little abode of the larger firepot is lit
illuminating most of it. You see coffins have been set
empty coffins are set against one wall. It appears that
they're being constructed of a combination of like fibrous material
and wood. There's a long wooden table that looks like
it was patched together from a lot of small pieces
of other sources of wood, perhaps other tables, chairs or whatnot,
and wood is in short supply down here. Plants do grow,
some trees do grow, but they're pretty small. Usually tools
line the walls. There is what looks like a well
dug on one side, and a effectively a oh, I'm
I forget the word for the super simple thing hammock
strung up. Yeah. And as you guys move in, you
see around this long table there appear to be eight large,
like lazy voice sized chairs that are all made of
what looks like bits of debris and primarily what looks
like webbing that has been spun together into thread and
then made into these huge bean bag chair like constructs.
Speaker 10: He come in, Come, sit, sit and enjoy yourself. I'll
find the letter. I didn't throw it out yet.
Speaker 4: I didn't get my step quote for the day. I'm
just gonna stands with you, just looking at that webbing.
Speaker 1: He he's like walks by one of them. He's like
they are quite come deep, and he smacks it with
his shovel and as he does, it's like dust just
explodes out from it. He then pulls his shovel back
and he like tries to detach it from a bit
of it and as if it's a little bit sticky,
not a lot of sticky, just a little bit. The
shovel just come on and he pulls it off of it.
Speaker 3: Make do when you're in a situation.
Speaker 4: Oh, it's very handy. If I didn't find myself sitting
in one less than twenty four hours ago with a
creepy crawler button at my ankles, I would be more
willing to recline and relax. But that memory is still
pretty fresh now.
Speaker 3: With hollow yards, I'm this is kind of me having
a question about how the world is. We would probably
ship rations out for someone like this every once in
a while. Yep, all right, I just want to keep
that in mind. I might throw some probably like a
monthly basis. Yeah, just get a big chunk of them
in and then they store it all in. Yep.
Speaker 2: Okay.
Speaker 1: You see them go over to a kind of slap
dash cabinet and open it and begin rustling through some
feather or phenomenal feathers. Letters, sorry, letters. Takes them about
a minute and they produce one pretty quickly and they
bring it back over.
Speaker 10: Yeah. Heah, heah, yeah, he'll came in. Must have been
time gets away from you a couple of weeks.
Speaker 3: Ago, weeks back. What did it come with your shipment?
Speaker 10: It was delivered independently. A special courier from the undertow
brought it down with them and delivered it to me.
Said it was very important that I understand it by
a certain time.
Speaker 1: He takes it and he puts it. You kind of
slow it down the table towards you guys as he does.
You see that the seal has been broken, obviously, but
you see the waxy seal of the table of Governors
on it, which, as explained before, it is something that
only the governors would have the seal to put on
a thing, meaning that this was sent or at least
approved by a governor or someone who had access to
a very convincing fake, but it looks to be completely genuine.
Speaker 3: Did the courier give you a name? I know it's
been a while back, if you could try and remember
for that.
Speaker 10: I do not believe that they did. They came in,
delivered it, told me to be swift in my understanding
of it, and I was, and then they saw themselves out,
and I didn't see them or theirs again until the
undertold next visit, which most four days after that, I believe.
Speaker 3: And there it was a couple of weeks ago, so
earlier this month. All right, first, I'm going to take
the envelope out of the letter, or the letter out
of the envelope. There we go and read it.
Speaker 1: Yep, in this particular case, who it actually wouldn't even
have an envelope and just be a folded paper with
the seal clasping it.
Speaker 3: Ah, that makes sense.
Speaker 1: Yeah, But when you open it, the letter describes that
they believe that this hollowyard is likely at nearing capacity,
as happens with hollowyards every now and then, at which
point the construction of a new one has to happen,
but that the city the town is not yet ready
to open a new hollow yard. As such, they're going
to try to make room in this one. This happens
from time to time. It describes that undertow agents will
be coming to dig up and remove bodies. Their names
will be etched on the greater graves, which you would
know are the large stone tablets that are on the outside.
Anyone that is not presently in a grave, their name
is written on there in memoriam that people will be
removed so graves can be freed up for more people
as they prepare a new hollow yard grave site, and
that the keeper bath rack should simply allow the undertow
members coming to remove bodies to do so, stay out
of their way.
Speaker 3: Can I hang under this have.
Speaker 10: Here with the other to I see no reason why not?
Has there been some change in the directions.
Speaker 3: When we were sent out. We were given no notification
of this letter being sent. We think this might be
either have sent an error or it might be connected
to an ongoing investigation.
Speaker 10: Oh well, my work here is very important. It's likely
perhaps you simply were not informed.
Speaker 2: Perhaps it is.
Speaker 10: Above your pick, but yes, perhaps you may absolutely keep it.
Will you be doing any of the work while you're here?
Speaker 3: We were not sent to retrieve anybody, so now simply
the unfortunate governor in absentia.
Speaker 10: Yes, yeah, that's very unfortunate. He Congo has been very
good to me. Well, I've been here. I used to
work in the foundry a while back before I was
assigned here, and he's made sure I've been treated very
well during my stay, sending me materials to up keep
wood cloth, an extra rash or two's. I'm sad to
hear that he may be in danger.
Speaker 3: He had several undertow members with him along with a
personal entourage. I'll trust that they've been keeping him safe.
But if they're stuck somewhere or anything else, then well
that's our job to see to him.
Speaker 10: If I may ask, is is this related to why
the captain also visits it?
Speaker 3: The captain which one?
Speaker 13: Oh?
Speaker 10: Oh, their names escape me, because I believe when I
left of the town, she.
Speaker 24: Was not yet one.
Speaker 10: A blue skinned whitish. Really, I had as living with
icy hearts.
Speaker 1: Which you would recognize as Leona. Who is your captain.
Speaker 3: Leona? Did they come personally?
Speaker 1: I'm gonna get you a picture of her, and I'm
gonna give it just to you. Some of them, Yeah,
I want to see, don't too bad.
Speaker 4: Yeah, Like.
Speaker 6: I'm sick and I'm not mean able to see they should.
Speaker 10: I believe they are presently here. They and another guest
arrived not all that long ago. They arrived yesterday. Then
they said that they would stay here to see to
their business and regain their strength and head back. I've
the letter told me to stay out of the way
of the undertow members, so I assumed that would also
mean with her.
Speaker 3: I see the others that came to exum bodies. They
arrived separately.
Speaker 10: Then I haven't seen them in several days, and I've
yet to refill the graves that they opened last time. Yes,
they they have always come on their own, in batches,
with some hired help, some some robed men.
Speaker 3: All right, thank you. If Lene is here, I'd like
to go speak with them. I don't suppose either of
you have any questions. I can't imagine.
Speaker 10: No, I know that when they arrived, Leona briefly said
that they were only here.
Speaker 1: To escort.
Speaker 10: The Elvin man who came with her. He's been here
many many times. I'm used to his face. He's been
coming here since, oh, must be seven or eight years.
He's been making regular trips here.
Speaker 1: You see them kind of stare off into space, and yet.
Speaker 10: We've only spoken maybe four times. Strange the things you
don't think about.
Speaker 9: Any any any like outgoing features of this man.
Speaker 2: They are.
Speaker 10: An elf who dresses in Koholian clothes, which is peculiar.
They carry two weapons, both quite long swords, and they
wear many beads and have long, frankly glorious white hair.
Speaker 3: Ye, it sounds like quite the lucker, glowing praise coming
from yourself.
Speaker 1: This h this description seems familiar to you. Will you.
Speaker 9: That she's just like sounds like quite the lucker? Hmm,
Like there's just this rock in their brain and it's
just like, okay, uh no, further, wish what do they
talk about?
Speaker 10: They have mostly simply asked me how I've been, And strangely,
they in their visits that must happen every few months
or so, they tend to ask me if anyone has
been to visit a specific set of graves, though they
started asking that several years ago. And then they pay
their respects to those same graves and then they leave,
usually without saying anything further.
Speaker 9: There's a lot of eat, long flowing, luscious white mane
of tamed quaft hair. Whoam two swords?
Speaker 16: Yeah?
Speaker 4: Should wrote books? My god?
Speaker 9: E m m talking about specific who are in the graves?
Speaker 10: Yeah, my memory is not what it once was. Let
me think that section that's all fairly new. I believe
that the sections they go to, Oh yes, it's there
is one grave that remains. I believe no name is
upon it. But it's a family grouping. Oh who was it? Oh?
The Lapora Day family.
Speaker 9: Huh wait my family? Why my family?
Speaker 10: No, the Lapora Day family. Okay, a wonderful set of fluflents.
I believe that the only graves there are the.
Speaker 1: Grandparents of.
Speaker 10: They must be grandparents. There hasn't been in an addition
to those that great sight and quite some time.
Speaker 9: So they visit my family graves.
Speaker 10: No, the Lapori Day family graves.
Speaker 9: To my family graves to help you?
Speaker 3: Uh oh, okay, this is lily lad.
Speaker 1: They sort of wobble with their mouth just kind of
agape slightly for a second as they look at you
as you say.
Speaker 10: Then, Hi, are you a Laporidae?
Speaker 9: Yeah, Capro, I'm his daughter, Capro Capro Lapordie.
Speaker 25: No laporidae, yeah Capro, mister Capro Laporidae, I'm his daughter,
Lilia Laporte.
Speaker 10: Both rack points to himself and there the Laporada graves.
Speaker 4: Yes, I god, I can feel the key points leaving red.
Speaker 3: Well, if it's all the same, we'd love to go
have a talk with my captain and their print.
Speaker 10: If they are still here, then I welcome you to
do so.
Speaker 13: Uh it.
Speaker 10: Just as for that letter, make sure you don't bother
them too much.
Speaker 3: No, don't worry. I'm under toe. That's our job.
Speaker 4: We'll be quiet as a mouse.
Speaker 3: All right, sure that second thing I suppose.
Speaker 12: Yeah, But.
Speaker 1: All right, as you guys do that, those of you
who are going to investigate at the same time, same place, Actually,
let me check something. I don't think we're getting a
break today, gang, Uh fucking okay, okay, but uh, normally
we take a break out about an hour and a half,
but we're out about two hours. So let's just keep going,
aiming for three hecking. You guys head up, well, they
head up to talk. You head up into the center
of this split that heads three ways off into effectively
three different graveyards. The graves that are up there. So
one of the paths I'm just gonna you, I'm gonna
say compass directions, as though the map was ob oriented
to the compass, even though it might not be to
the east. There is one that lets out into this
large pit that then raises up onto the other side.
There's graves set in a pretty uniform manner within it.
Going counterclockwise from that, there's one where lines of graves
go up and earth is tilled in this upward fashion,
and there's effectively these elevated plateaus of land that the
graves are built into, and then a path that walks
around underneath them, going counterclockwise from that the final grave pit.
Based on what you can see as you move forward,
plus you may also have possibly been told about this
place in the past, there are these layers, these effective
little cliffs of graves that move down with a path
walking along the side of them. As you walk forward, Lawrence,
you would never have been here before, so you wouldn't
necessarily know. You see on the left side, on the
west side of the area, there are these massive stones that,
as I described before, they look like huge grave markers,
and just hundreds of names are chiseled into them, one
after another in the same way that you know, like
war memorials and soldiers.
Speaker 8: Yeah, yeah, I was thinking it, but you would.
Speaker 1: Have a general knowledge that it's not of soldiers and whatnot.
It's just of people whose bodies are not present here.
It's people who either had to be removed or their
graves became pre due to decomposition or what have you.
They are recorded on there to note that they were here.
Speaker 11: Again, you said that like a bunch of the graves
would dug up right.
Speaker 1: You would have to get closer and investigate the actual
specific grave sites if you wanted to. But I would
Which of these graves would you like to which of
these grave sites? Going, let's let's go clockwise A, B
and c. Uh, the one that's on the far the
top left hand. We'll say that's A, and then going
around clockwise B and C. Which what would you like
to go to? HM? And you know what?
Speaker 5: Little?
Speaker 4: Do you know?
Speaker 13: What?
Speaker 2: You know?
Speaker 3: What else?
Speaker 1: You want to know? Another thing? One more? One more thing.
That cloud effect is really thick.
Speaker 8: It's real fucking thick. It's dangerous. It do be thick though, Yeah, Sam.
Speaker 11: There, Okay, So the actual grave markers are they like
the the stones like the greystones.
Speaker 1: Look to be several hundred gravestones depending on where to go.
Speaker 8: Okay, I'll go through the one like right in the
me at so be up here.
Speaker 1: Yeah, all right, as you walk up towards that scar,
and I assume you are accompanying.
Speaker 7: Young Lawrence, Yeah, I'm going with you, got this.
Speaker 1: Yeah, we're we're kind of just.
Speaker 3: Lumbering. Well I'm lumbering.
Speaker 8: Yeah again, if you if you gotta heave. Just just
do it feel better.
Speaker 6: It's not coming out, you guys.
Speaker 1: Four paths of gravestones that go up and then back down.
Two of them in the middle go up on these
mini clips, and as you look around, I'd like both
of you, guys, if you would please roll me investigation.
Speaker 9: Okay, I'm stupid.
Speaker 8: Yeah, I have no modifier for this.
Speaker 3: Just double it.
Speaker 1: No, you have disadvantage because you're exhausted.
Speaker 13: Oh I forgot about twelve.
Speaker 1: As you go to look around, you guys do find
that there is in this section alone, about ten, maybe
twelve graves that have been dug up, and whatever was
in them, whether it was coffins or just bodies, they
do to appear to have been exhumed and removed entirely.
As you approach, you see on the ground there are
what look like treadmarks, as though a wagon had been
moved through here, which the caves here are actually large
enough that you could do that dirty tracks.
Speaker 6: I was realizing by the size of like our sorry stuff,
we're kind of small.
Speaker 8: It's true, you're kind of It's a big, big map.
Speaker 1: Yeah, yes, the map right now, Yeah, very big map.
Speaker 5: You can zoom in.
Speaker 1: Yeah, yeah, it's just like.
Speaker 8: But no, it's it's a lot of fucking life. It's
a big old map.
Speaker 3: You've got a big old map.
Speaker 2: We can drive.
Speaker 7: There's a wagon, there's enough for a wagon.
Speaker 8: Helly.
Speaker 1: And the further you go down, even though it makes
no proper sense, there's a tendency that the caverns do
tend to get bigger the further down you go. So
though getting a wagon from the top down to here
would be difficult as you've progressed further down, as long
as you know, like, as long as you can pass
through the caverns and like ravines and such, wagons could
easily move through there to the point that there's a
whole sub area that if you go down too far
you end up in what we would know is the
under dark, at which point you can find caverns large
enough to build cities in.
Speaker 2: Yeah, they're huge.
Speaker 3: Interesting.
Speaker 1: Is there anything in particular you guys like to do
while you're over here?
Speaker 11: I would like to look at one of the dug
up graves and really really inspect it.
Speaker 1: Okay, me another investigation check. Okay, as you go over
to it. The best that you can do is to
be like, this is a grave that was full and
now not full?
Speaker 3: Can I.
Speaker 1: Yeah, sure, investigations Guard, let's go.
Speaker 6: I'm gonna I'm gonna be like, look, kid, I can
figure this out. Very sickly.
Speaker 1: Scarn proceeds to bomb into the grave.
Speaker 4: That's desecration, dude, No, don't throw up in their dawn.
Speaker 8: Aren't even pretty desecrated?
Speaker 13: Though?
Speaker 3: There's nothing.
Speaker 9: Oh we should we should cover that up and kick.
Speaker 5: Some dirt in.
Speaker 7: Looking back at each other, we saw nothing.
Speaker 1: Ghost to another grave.
Speaker 8: We saw nothing happened here, yep, moved other.
Speaker 1: Graves in the same area. So you move around. You
see there's a lot of relatively new footprints down here.
Because of where you are, the soil is relatively moist
on a consistent basis, so like footprints remain and there
isn't any wind or anything to weather them away. So
you see new footprints that all look relatively humanoid in shape. Around.
You also see as you look around, little strikes, little
lines of earth in the ground where it looks like
shovels maybe or some instrument had been pierced into it,
perhaps just to keep them upright while people did other things.
As you look around at other graves, you also see
that there's drag marks, you presume from coffins or whatnot
that had been taken out of the caskets that had
been taken out of the graves and dragged along the dirt,
the same roles you guys got before. Beyond that, most
of the evidence you see just points to there are
people who have been coming here and digging up a
lot of bodies. Okay, I would like you guys to
roll me. I just gonna sound both of you roll
me an insight check to see if you notice something interesting.
Speaker 6: Okay, Oh, it's gonna suck.
Speaker 4: Mine too.
Speaker 8: You didn't way better than me, bitch. Oh my god,
you rolled it nineteen an eighteen.
Speaker 5: Holy fuck, I'm disamazed.
Speaker 4: That's your good.
Speaker 1: I'm suddenly I'm blind. Could you read the results?
Speaker 7: Oh I got him eighteen and then it went up
to a twenty.
Speaker 11: Hell yeah, I got a three which went into a three.
Speaker 4: I got no modifier, baby.
Speaker 1: So maybe it's fitting that you noticed this as you
walk around, uh scarn. You would have a general sense
that the graves might be differently spaced based on the
physical needs. You know, So there's a copy Hotto does
not need the same space as a fear. You notice
as you look around the graves that have been exhumed
are almost exclusively ones that are of races that would
have been like medium to kind of large humanoids, and
that ones that appear to belong to Halfling's gnomes Capi, Hoto,
et cetera, appear to have been completely ignored.
Speaker 6: Okay, so they're searching for medium sized, unknown dead races. Interesting.
Speaker 5: Are you saying that out loud? Are you thinking it?
Speaker 8: Eighty two options here? My boy?
Speaker 26: Okay, I'm kind of saying I'm just like looking around
contemplatively speaking out loud, though.
Speaker 5: Cool, this is really messed up.
Speaker 4: Hmmm?
Speaker 7: Is there anything else I can check that I could
think of? I don't know, man, not that I can see.
Speaker 3: On my stuff.
Speaker 1: Around this point your search, give the amount of time
it would have taken, I'd say the rest of you
would arrive in like the central area, the central area
between all the grapes. You would have a pretty good
view of them over there, elevated up on this upward incline.
Speaker 3: I'm kind of thinking to myself as we're walking, but
looking around, just as a point of order, does the
hollowyard look like it's at capacity? Ignoring the already exub graves.
Speaker 1: From what you can see. Probably not. These things usually
get super packed by the time new ones are built,
like to the point that there's just straight up no
room to dig. And your knowledge of ro me history,
ro me.
Speaker 3: History, ooh, come on, you dumb motherfucker, that's eleven these places.
Speaker 1: You've been here for a long time. These places tend
to get to the point where they start doing kind
of almost mass graves before they ever replaced them, to
the point where the graves will be set, names will
be chiseled onto the greater stones. These places have to
get comically full before they're ever moved on from. And
this place is maybe.
Speaker 3: It doesn't seem reason maybe getting.
Speaker 1: Zoomed feels like this place might have another like thirty
or forty years left on it.
Speaker 3: I've started to look at the timeline, and it's possible
that our guests that he said he hasn't seen in
a few days, depending on his memory, their entrance and
exit from their last trip here times have pretty close
to it, and the governor should have arrived. It's possible
that they encountered each.
Speaker 4: Other, had conflict.
Speaker 3: It's possible. I can't say for sure, but.
Speaker 4: Where would they have gone from here to there that
we wouldn't have passed. That's my question.
Speaker 3: Caves are many and deep.
Speaker 4: M all right, I'm going to get Tabasco from my shoulder.
Put him down, sniff plate.
Speaker 3: You also mentioned there was a new section actually, and
that I think about it.
Speaker 4: Yeah, I figured we might want to go on a
walk with Tabasco here and do with sweep see if
there's anything funky.
Speaker 3: I agree. It just occurred to me that it's weird
to think this place is at capacity when there is
a new section.
Speaker 1: Sabasco, you can roll in investigation or no. He would
roll a perception check, which is a plus three. I
can give you a.
Speaker 4: Sheet and has advantage because of keen, because of a
keen sense you have.
Speaker 1: You want to go onto his sheet, open it. I
just threw it in the chat and then just like
double click on perception to roll it.
Speaker 2: Then go ahead, yes.
Speaker 4: All right, Oh, don't start that.
Speaker 1: Because I'm dying.
Speaker 3: Don't worry about it.
Speaker 4: Perception all right, Perception.
Speaker 1: Dis great, Thank you.
Speaker 4: Nice.
Speaker 1: Tabasco is put on the ground, wings go straight up,
tail goes straight up in the air, nose goes to
the ground. And like a dog begins sniffing and moving
kind of in a wave headed if you haven't kind
of no idea what it's looking for, heading this way.
Speaker 4: Just anything funky.
Speaker 1: As leading you guys to the edge of this descending
series of cliffs, do you follow.
Speaker 3: Glad to go over? It looks like Glory's fine, so yeah,
don't keep with.
Speaker 4: This group, yeap man for Selan.
Speaker 1: So you guys head over. You see three firepots are
set at the edge of this section, which almost immediately
does mean you are kind of just from context Clu's
note that this looks newer than the rest of it.
As you guys get over.
Speaker 6: To the edge and we follow, because like just like
seeing them rush over.
Speaker 1: Sure, you guys begin coming up behind them. Yeah, yeah,
yeah y. And as you do, and as you been
going up towards them, you guys see a figure down
a little bit in the caves. I do not have
a token to throw down there, but you see an
individual who appears to be standing kneeling there where I
pointed two of these cliffs down. Each of these cliffs
goes down, by the way about six or seven feet
kneeling down there, and much like the Scarn what it's about.
One scarn, one scarn.
Speaker 8: Down scarn that's so.
Speaker 1: Far And as you as you look down, you see
that this individual matches the description, Lilia, that you had
just been given of an Elvin figure that is wearing
dark black and red robes. They have beads wrapped around them.
They appear to have two swords, as it was noted.
They appear to have one very long, guardless silver blade
that is pierced into the ground beside them, and another
that is wrapped in cloth and appears to have a
long red handle that is in a scabbard on their
back that looks like it's in a lot worse shape.
They're wearing sandals what you would as a person know
to be a kimono. They seem to be wearing effectively
a she Hawk show from Bleach if we're being real,
And they have these pink and black bee that are
wrapped around sections of their body, but you can't make
out any details of the front of them, just in
the back, as they appear to be kneeled in front
of a grave and have one of their hands up
in front of them.
Speaker 3: No, Captain Lena, you do not see them.
Speaker 16: No, there's like a little thump on her feet like
little thumper thumper feets, and your ears are doing like
flippy twitches and just like I know I know who
that is, I don't know who that is.
Speaker 1: Roll me a wisdom check for memory?
Speaker 4: Is that your brands?
Speaker 9: Where's hold on? Wisdom check?
Speaker 13: Right?
Speaker 9: Mm hmm uh that's underabilities or saves. It doesn't matter,
uh abilities all right? Like I don't know, like destiny
would be really weird, but that's a five.
Speaker 1: You don't remember. You feel like you've seen those exact
swords before, but you do not remember.
Speaker 9: I know I recall that those blades, I've seen them before.
Speaker 20: I just don't dum little just dumpy feet like I
just don't nowhere.
Speaker 8: Frustrated bunny thumps.
Speaker 3: You're easy to understand. I like you. He's gonna start
walking down towards the figure, take the longer route. He's
not gonna climb down or anything. He's just gonna follow
the walking path. Okay.
Speaker 1: Do you walk around and as your head down, they
don't seem to have any reaction to you approaching as
as Desmond leaves is anybody following? Is anybody going with?
Speaker 4: I'll Sandbasco Loan Desmond for sure.
Speaker 9: Lilia will follow Desmond.
Speaker 6: I'm staying generally at a higher vantage point, but like
one or two.
Speaker 3: Like things up.
Speaker 1: So do you want to like get the next level?
Speaker 7: Kind of yeah, just about there, kind.
Speaker 4: Of like can we post that there?
Speaker 1: Yeah, yeah absolutely. As you guys approach, you have to
get within about ten fifteen feet before this individual properly
recognizes that you're there. As you walk forward, you see
that they're knelt forward and one of their hands is
up and in a praying motion in front of them.
It has a very Buddhist appearance, if we're to use
real world allegories. They appear to have their eyes closed,
and they appear to be giving some kind of prayer,
muttering under their breath towards the grave that is in
front of them. And then whenever you get close enough,
their eye very slowly opens and you could see there
it shift over towards you, guys, and as you approach,
with your intention clearly being to talk to them, they
put their hand down on the ground and they stand
And I do have a picture of them, and I
will share it with everybody.
Speaker 4: Logan, I'm looking. I'm looking through Tabasco, by the way,
just a.
Speaker 3: There's some tenses a bit effectively the description.
Speaker 1: I gave before.
Speaker 4: Oh, they're cool as.
Speaker 1: Hell now as you see them. I need everyone except
for Lilia, because you already did a role. I need
those of you who live in the town to roll
me a wisdom check for memory.
Speaker 8: Spoiler theyn Oh.
Speaker 1: Sorry it was wisdom check.
Speaker 4: Yeah, I'm describing him to Scarn.
Speaker 6: I'm sorry, ability's over right, yeah, left side, I'm gonna fail.
Speaker 3: Okay, nice?
Speaker 1: So yeah, I can Desmond and Scarn. So that makes
sense because you guys are probably patrolled the most, and
Lawrence you would be the most unlikely to know them.
You know that you've seen this person before, but you've
never directly encountered them. Uh, Desmond, So yeah, Scarn, You've
like occasionally, as you've been moving around Gilligan's Pit, you
will have caught this person having been just kind of
moving in and out of crowds, very calmly. There's sort
of a drifter in the community. They never really speak
to anybody. No one even really knows who they are. Desmond,
you would know a bit more. You would know that
this individual lives in Kara Gosha's sanctuary. No one really
knows when they pop up, but sometime within the last
decade and some change, maybe they started to be seen
around the sanctuary, where they sip in most of their time,
usually out of the way. They're likely given one of
the homes around Karagasha's Sanctuary, the Temple to Chan Karagash
the Moon Rabbit. But even you don't really know anything
about them or where they came from beyond that they
are definitely from Khulas.
Speaker 3: Can you spell Karragusha Sanctuary or Karagash for me?
Speaker 1: It's on the town map, but yes I can. I'll
throw it the end like, actually, I have my maps
Karragosh I go.
Speaker 3: I thought I had it right.
Speaker 1: You would also know this more specifically because you live
very close to Karagasha's Sanctuary. Interesting, it is like the
pit across from yours. They stand slowly and there's just
sort of a calm silence in the air. You all
feel a bit uneasy being near this person. You can't
really put your finger on why, which is something well
you maybe something about them though even for a Khoulian,
they feel like they dress in an overly traditional manner,
outdated by like a few centuries. A couple generations, even
by Elvin standards. And they also appear to be a
full elf as opposed to a half blooded elf. And
as you guys approach, they look towards you, they take
a step back from the graves, as though they infer
that they are in your way.
Speaker 3: Oh, there undertow business having to check in on some
people here. Are you familiar with the Laparde family?
Speaker 1: Yes?
Speaker 9: I am how familiar?
Speaker 2: Hello? Lilia?
Speaker 9: Hi?
Speaker 4: Have we met.
Speaker 9: Or have you met my dad and he's told you
all about me? Or have you met my mom and
she's trying to set us up?
Speaker 3: You too? Huh?
Speaker 2: Did you come here?
Speaker 1: Did you come here to pay your respects?
Speaker 3: Lilia?
Speaker 9: I mean I I can do that while I'm here.
It was not my intent, but I could.
Speaker 1: They seem to look a bit disappointed.
Speaker 9: Apologies.
Speaker 1: I suppose that makes sense.
Speaker 3: For being a little bit rude. There's been Andy Barrel
with the undertow. If I could ask your.
Speaker 24: Name, my name, that's a simple question, all right.
Speaker 1: I go by Sultan, Sultan.
Speaker 3: Pleasure. I've seen you around.
Speaker 1: I apologize. If I've come off as anti.
Speaker 3: Social, I wouldn't begrudge people then, So.
Speaker 1: Then what brings you all down? Here today.
Speaker 3: We have some business looking for some people who looks
like they might have strayed from the path. But I
heard my captain had been around here speaking with you.
I wonder if I was wondering if you'd seen her.
Speaker 1: Oh, Leona, yes, she has already headed back to town. Sometimes
she comes down with me. She has her own graves
to visit. But she paid her respect and she went
back ahead of me. I like to spend a bit
more time down here when I can.
Speaker 3: She left earlier today, I believe so my ability to
tell time down here is not as good as all
of yours. He'll develop a sense for it. I'm sure.
Speaker 1: Well, my sense of time has never been all that good.
Speaker 2: Soon, Lilia.
Speaker 1: They seem to stop as if they have some kind
of expectation for what you might say back, as if
they expect you to interrupt them. How has how has
your family been?
Speaker 10: Uh?
Speaker 9: I mean nothing, nothing all for strange, just the usual.
You know, Dad works, I work, everyone but the triplets.
Speaker 1: I saw your father is no longer diving, is he?
Speaker 9: I yeah, he stopped a while ago.
Speaker 1: I was told by another member of the BBTA that
he stopped after we went down.
Speaker 12: Uh.
Speaker 9: Yeah, I guess so, he I mean, I still go
down like right now.
Speaker 2: You joined the.
Speaker 9: Company, Yeah, I've I've been here for a while.
Speaker 3: Ten years.
Speaker 12: Mm hm oh, then you must have started soon after.
Speaker 9: Soon after.
Speaker 1: Have you forgotten?
Speaker 9: I mean, do you mean the incident when I fell. Yes, well,
obviously I haven't forgotten.
Speaker 2: You are much younger then.
Speaker 1: I suppose it's no surprise you don't recognize me.
Speaker 9: No, I'm sorry if I don't. But I mean that
that could have also just been me being.
Speaker 1: That mission that your father and you went on, along
with the others that were there. You were all gracious
enough to attempt to escort me to a place I
was attempting to find in the pits, but unfortunately we
had to stop early because we were unable to You
must have well with everything that happened. I'm not surprised
that you don't remember me.
Speaker 9: I'm sorry. I guess I was too wrapped up in
the things I saw that day.
Speaker 1: What did you see that day?
Speaker 9: A field of flowers?
Speaker 2: A field of flowers, but.
Speaker 9: Not many. If anybody actually believe me, they thought maybe
I just hit my head and saw things.
Speaker 1: But that's a beautiful memory. I can't imagine that it
matters if anybody believes you.
Speaker 9: It's down here, somewhere.
Speaker 2: The field.
Speaker 1: Mm hmm, I see, is that what you're looking for?
Speaker 9: I don't look for it day in and day out,
but no, when I get a chance, I take an
extra glance, I take a different roundabout, maybe might run
into it. I haven't gotten lucky yet. It's got to
be here somewhere. I fell into it. And what were
you looking for?
Speaker 1: I just come here to pay my respects to those
that we've lost. Or do you mean on that day?
Speaker 9: Yeah, on that day.
Speaker 1: That's my own personal business. Suffices to say something that
I can't find on my own, and it came at
a cost I'm not willing to repeat last time. So
for now I've given up on trying to find it
through exploration.
Speaker 9: I mean, I could still keep an eye peeled.
Speaker 1: Plus I'm not entirely sure I even know what it
looks like.
Speaker 9: Well, I'm sorry we couldn't help you at that time.
Speaker 1: No, it was my fault. I asked too much of everyone.
Speaker 9: I don't think anybody blames you for anything. And honestly,
it's our job to know this place like the back
of our hands. So if we couldn't find it. It's
just as much fault of the BBT than anybody else.
Speaker 1: As I seem to shift from you over to Lawrence
young Man, Yeah, could you come here?
Speaker 5: I looked to Desmond.
Speaker 1: There's something I would like to say quietly between you
and I.
Speaker 5: I looked at Desmond like, I should I go over there?
Speaker 3: If you feel comfortable, kid? If you don't, then no, God.
Speaker 1: I do nothing.
Speaker 5: I don't know how I feel. Do you think I'll
be Okay?
Speaker 3: I don't think this guy's gonna hurt you.
Speaker 5: Okay, I go over there?
Speaker 3: All right?
Speaker 1: You walk over to them, putting a fair amount of
distance between you and everyone else. As you walk towards them,
you find this individual is not all that tall. They
kind of looked it because of their statue, But as
you get close to them, you find they're like five
eight five nine. And as you get close, though, you
notice that they have distinctly red eyes that are catching
the light and reflecting it back in a way that
you hadn't noticed when you were over there. And as
you get closer, the uneasy that you felt the first
time you saw them grows more and more, as if
something in the back of your head is telling you
that you should not be near this person. You had
this quiet fight or flight response in the back of
your mind that is telling you that you should flee.
Speaker 11: I like, fucking I have like a kind of fingery twitch,
like if something goes wrong, I'm gonna I'm gonna like
having a fucking nagger come out of my a little
risbane thing because I'm all afraid.
Speaker 1: You get close. They take a few steps towards you.
I'd like you to roll me as you go forward,
a perception.
Speaker 3: Check just locked onto uh soon.
Speaker 9: That's a third thing.
Speaker 1: You don't quite notice it then, but as you walk forward,
they take a couple steps towards you. You're a bit
sure you're for.
Speaker 8: Something right, let me double tree UK.
Speaker 1: They do lean down a little bit to get closer
to you, and very quietly out of the earshot of
everybody else.
Speaker 5: Four six.
Speaker 1: Yeah, So they're they're like a put in some change,
taller than you.
Speaker 14: Kay.
Speaker 1: They take the very long silver blade that they have
and they sort of they lean down, they set it
on the ground very like slowly, and then lean back
up to you. And you feel like those red eyes,
these pupil less almost red eyes, fit like focus on you,
pierced through you, But strangely, you don't detect any kind
of malice despite the response that they give you is
like the feeling they give you very quietly out of
your shot at everyone else.
Speaker 2: When did it happen? You don't have to tell me
what it is?
Speaker 1: But how long ago?
Speaker 12: Why logan lego? A week?
Speaker 5: Like two?
Speaker 2: Yeah, something like that, Yeah, two weeks?
Speaker 1: You say that to.
Speaker 11: Them, Yeah, I'm like really scared, so I feel like.
Speaker 1: I have to That makes sense, and it has only
just begun to set in. Would you mind, I'm going
to reach my hand towards you. I would like you
too not attempt to stop me.
Speaker 5: Okay.
Speaker 1: They bring up their hand, the one that is cut
has the bracero on it that is covered in the beads,
and as they reach them towards you, you see that
the gemlike pink beads on their arm. There's this like
faint energy that swirls inside of them. It's like almost
starlight that it wisps in them as it comes close
to you. And as they reach towards you, they reach
past you over your shoulder and they open their hand
as if they're going to grab onto your neck.
Speaker 3: Take it easy, friend.
Speaker 1: As their hand outstretched in such a way that it
looks like it's going to clasp around the side of
your neck, it grips about an inch away from your skin,
and as it does, you feel this paralyzing shock run
up your spine. And then very suddenly they rip their
arm outwards away from you. You swear you hear this
as they do, as the roots were ripping, as if
plant matter was being destroyed, and their arm just shifts
out to the side, But there's no visual indication of
anything they did. You feel calm, You feel that feeling,
that fight or flight response that you had subsides, and
then you feel this wet streak on the side of
your face as you realize the eye that is closest
to where they did that, a single tear escaped without
you realizing it and went down your face.
Speaker 5: What did you just do?
Speaker 1: This pain is yours and nobody deserves to.
Speaker 2: Take it away from you.
Speaker 1: They they lean down and they grab the blade, flip
it around backwards, and they stand and without saying anything
else to you, they walk past you in the direction
of the rest of the group.
Speaker 5: I'm standing just like kind of frozen, still.
Speaker 8: Feel them my feelings.
Speaker 3: This one's got one hand on the gun.
Speaker 11: I turn around to watch them walk to the others
they do.
Speaker 1: They walk seemingly without fear. To Desmond, there's no hostility
that you sense, but a lot like with Lawrence, as
they get closer to you, you feel uneasy.
Speaker 3: What did you do to the boy?
Speaker 1: It would be very difficult to explain, And if I'm
being totally honest, I'm not entirely certain I know, but
I believe I've allowed them to live with things. His
eyes look to you and seemed to inspect you and
look at the area around you, Desmond, this looming figure
who feels like a threat to you. They seem to
be inspecting the ground around you, the air around your neck.
Not that you would understand, I suppose I wouldn't, Lilia,
M I'm uncertain if your family would even recall me.
But if you would pass on my condolences and tell
them that I hope that they are okay, I would.
Speaker 2: Appreciate that.
Speaker 9: Ten dolences for what.
Speaker 1: There's a quiet, sad smile as you say that, and
they seem to look to the ground, as if internally distraught.
Then with the clinking of beads and metal. They step away,
and they move past all of you unless somebody attempts
to stop them, and they begin leaving.
Speaker 4: And I to the kid, yep, sabasco through as Pepper
flies over.
Speaker 1: Yeah, I got nothing.
Speaker 3: Very didn't hurt you, did.
Speaker 17: He Oh, I can see that.
Speaker 3: I've been crying in America.
Speaker 9: M I'm dumb. I'm dumb, yes, me when it happened,
and I too.
Speaker 5: I don't think you knew what it was, but a tool.
It happen two weeks ago. I'm saying, it's so quietly
just to desmon.
Speaker 3: Okay, I'm sorry, that's fine, that's fine.
Speaker 8: He did a good kid, doesn't feel like it.
Speaker 1: The individual stops it.
Speaker 8: I'll be okay, sorry, go ahead, I'll be okay.
Speaker 11: I'm trying to like fucking wipe it off like I'm okay, okay.
Speaker 1: The individual stops at the top, just before exiting everyone's view.
They look over their shoulder vaguely in the direction of
Scarn and Pepper.
Speaker 6: Mm hm.
Speaker 1: The unusual currents are deeper, turn sweater towards Pepper.
Speaker 3: Her that's talking about.
Speaker 1: Yeah, that's so, I do not recognize you.
Speaker 4: I'm new in town. M hm.
Speaker 1: You would have to be.
Speaker 5: Distant.
Speaker 9: Thumps.
Speaker 1: The strange currents that flow below Gilligan's pit coalesce in
Agony's throat. They flow with the waters, but are not
the waters.
Speaker 20: Thumbs approaching, don't supprot me, She's make how far away are.
Speaker 1: They they are? So he would be at this point about, ah,
don't do that. I just tried to move the mouse on. Ohbs,
I am a genius. Up they'd be about up here at.
Speaker 10: This point, there's just there.
Speaker 1: They're projecting down enough that everyone would hear them.
Speaker 5: Yeah, they were.
Speaker 16: They were probably just trying to catch up into a
certain point.
Speaker 12: Of like, you can't be.
Speaker 9: So freaking vague.
Speaker 1: I'm saying everything that I know. But the thing is
there's no point in telling these things to those that
don't necessarily understand them. So to that end, they look
back towards Pepper. I'm uncertain what the currents are. Be
certain if you follow them that you do not get
caught up in them.
Speaker 17: Good do for what?
Speaker 4: How traum a best? That's all I can do.
Speaker 1: And if you're going to have others here follow those currents, mhm,
be sure that they're safe, right?
Speaker 4: Sure, we can do that, and.
Speaker 20: It he just stops midway and just starts freaking something.
Speaker 4: Okay, so much scarring. So what happened that beads motherfucker
just came up over there and start talking and then
you know, I did it all right.
Speaker 3: I'm just confused about what they're saying.
Speaker 9: That's it. The graves.
Speaker 4: I'll tell you what, going to my family grave.
Speaker 5: Look at that? Are you talking about?
Speaker 4: Immediate family is alive?
Speaker 1: You see two of your grandparents' graves on your mother's side,
because you know that your father settled in this town
when they married your mother, their families likely barryed elsewhere.
But you find your grandparents on your mother's side or
barry here. And you also find one.
Speaker 9: Other thing mm hmm.
Speaker 1: Specifically, the grave that he had been kneeling in front
of has no name. It's completely blank.
Speaker 9: Hm.
Speaker 3: Keeper mentioned this police didn't have a or rather, this
grave didn't have a name.
Speaker 9: Yeah, that's what he said. But hmm, what was the
other name that the old man said? It was her
her family name and another.
Speaker 5: Name with a.
Speaker 3: Oh, he said his own name.
Speaker 1: Yes. When you were saying capro like lepord as though
your dad, he he was clarifying he thought you were
calling him Capro, so he was like bawth track and
then to you like lapora day he's seen island. Did
not understand that you're trying to say you're the lad
from his perspective, you just kept calling him capro and
he was like what.
Speaker 9: I damn it. I guess this is one thing I
could be asking Papa when I get back up. Is
this grave of anything to do with my family? Which
I don't see why you don't have a mystery lung
loved family member m And I don't think Papa would
hide things from me.
Speaker 4: Dumb kind of aside to LILYA tepper will just mumble,
I'm assume that's not your prants.
Speaker 9: No, he was like so much better. They were like
so much better prince.
Speaker 4: They're putting in the bar pretty high. That guy was
a That was guy was like full elf. He was
practically glittering.
Speaker 9: Oh he was gorgeous, stunning even well I didn't I
didn't say all that. But also speaks in riddles and
it's stupid. Oh so he can't be in my print.
Speaker 3: Oh so you're looking for a prince.
Speaker 9: I don't know if he's not.
Speaker 8: And you said, my prince, you know and like specifically.
Speaker 20: No, I could be yours not you.
Speaker 9: You aren't even trying.
Speaker 4: You're supposed to play with dirt. What's going on here?
Speaker 9: Why am I supposed to You aren't even a twinkle
in your You need know your dad.
Speaker 4: Ten year old boys, you.
Speaker 8: You didn't know my dad.
Speaker 5: It was me, Lilia.
Speaker 8: I'm very raw right now. That gun made me cry.
Speaker 1: On that note, you do feel more emotionally vulnerable than
maybe normally, not in the way that you're out of
control of your emotions, but ever since he did what
he did, you feel strangely connected to what has happened recently.
Speaker 11: Oh okay, then yeah, I'm like crying.
Speaker 4: Oh God, come here, kid, hold on, I get my
neckerchief off, I hand him like the little hanky.
Speaker 9: No, she's gonna hand him her ear.
Speaker 4: Or Lilia's fucking ear.
Speaker 9: All right, ma move but Jessie, because he has a logic, Pepper,
I deserve this. It's not yeah, I deserve it because
they made him cry out of my own out of
me losing my own temper, which is not fair in
any way and not so professional. Afyone from flagelating.
Speaker 4: It's not m M.
Speaker 9: Look, I can just like fuck I have I can
wipe it or something like, it's fine, I.
Speaker 5: Clean it up.
Speaker 11: I'm sorry, just trying to make me feel better.
Speaker 9: Come here, Come here.
Speaker 4: Yeah, I'm sorry, Sorry, Laurie, that all happened.
Speaker 8: I mean, my mom told me really cool things about
my dad, like he was like a noble and stuff.
Speaker 4: Yeah, it's really cool, a noble.
Speaker 3: He's like a king or something. I don't know. He
keeps bridling on about it.
Speaker 4: It's really cool of black. Where do you think lak
for away or something something like that.
Speaker 5: I don't know. I don't know a whole lot about it.
Speaker 8: Something about like a lion's council.
Speaker 4: That sounds groovy.
Speaker 5: Yeah, it seems really cool.
Speaker 12: Dad seems really cool.
Speaker 4: He sounds like an awesome Yeah, and that makes you
like that makes you lack a noble.
Speaker 11: Too, it does, right, Like I like I have my
mom's but like Valor be really cool.
Speaker 4: Last name for me too, right, Lawrence Baylor Bill?
Speaker 5: Yeah, really cool.
Speaker 11: I'll find him and then I'll know him, and then
I won't have to be sad about it.
Speaker 9: Yeah, and then you'll be even cooler than you are already.
Speaker 5: Do you guys think I'm cool?
Speaker 8: I mean, I know, I know, I'm cool.
Speaker 4: You're carrying you're carrying like five instruments on you or
something that's.
Speaker 3: I imagine read did you cool?
Speaker 1: Did you guys go up?
Speaker 4: I thought, Lily, I came up.
Speaker 3: We were at the grave last, so probably still there,
I imagine Lily probably wouldn't want to leave right away.
Speaker 1: So just because everyone's talking like in a group, which
is fine, but I just want to where everybody is.
Speaker 3: Yeah, i'd say.
Speaker 6: At this point, I think Scarn would basically just move
down there.
Speaker 1: Okay, yeah, yeah, okay, I think real quick as you
guys are talking talking about the grave, talking about whoever
this valor Bilt guy is Desmond? Actually, wait, who is
the highest passive perception?
Speaker 3: Lily?
Speaker 1: You see a much less interesting shadowy figure, their body
mostly cast in shadows because of the fire pots that
are up on the top of the cliff. But you
see at the top a figure wearing tattered robes as
if they're trying to cover themselves, looking down from the top.
Who is not there before? And you only hear them
because you hear you only see them because you hear
this kind of unsophisticated just coming from up there, and
your eyes dart up and you see an individual who
at first just looks like someone who might have come
down to the graves. But as you look at them
for more than a couple of seconds, you see that
the light reflecting off their skin is reflecting this greenish hue.
And you see that they have their hands up and
they're like vaguely clawing at their own chest, just barely
move as if in confusion, as if they don't know
what to do. And you see that the end of
their hands is blackened. It looks almost like some rotting
element with streaming back from their weirdly contorted hands. As
you see someone who appears like the image I'm about
to show you looking down with a perplexed, worried look
on their face, making just grotesque as they seemed distressed
by all of you being there and with you seeing them.
What I think I would like to call it for
this week?
Speaker 12: Oh kiddy, what was up?
Speaker 11: GLORI complete opposite of last week?
Speaker 8: Laurie in a stupid faced.
Speaker 4: His Shenanagan's kept going, but I just took a different approach.
Speaker 11: I'm just gonna look at chat since we're done, because
I got to do a thing.
Speaker 4: There. It is them to dry to what I wanted.
Speaker 5: It's so beautiful.
Speaker 1: Who there they are?
Speaker 8: Yeah, black as I know, I suck.
Speaker 4: No, you're great, Gottle.
Speaker 1: You know what we're wrapping up. So why don't I
go ahead and.
Speaker 3: Chipper music?
Speaker 1: Put some chipper music on Chipper session.
Speaker 11: Yeah, oh my god, you guys had fun today.
Speaker 6: Yeah, I'm totally not destitute after getting nightmares and disentary.
Speaker 23: Posed and then confused by a strange Japanese man.
Speaker 3: Like I'm having a hard time thinking with all the.
Speaker 6: He's like, I don't know, I don't know what's going on.
Speaker 4: Oh, scarred, I want to give you a flat Coca
Cola ginger please, and some saltines.
Speaker 3: Carrie is the child carries not corvs father, No.
Speaker 1: Man, he grew up fast and in the future.
Speaker 22: Crazy because it's what and it's it's best to say
it's roughly a year and three fifths of a year
before that stitch.
Speaker 3: Yeah right, yeah, yeah, almost two years yeah.
Speaker 1: Yeah, because it's this game takes place in very late
seven fifty six. Vestige began in mid early seven fifty eight.
Speaker 3: Hilariously, that means Loosen just died like a couple of
months ago.
Speaker 19: Oh no, I think that roughly lines up because two
years ago for Vestige would have been when marry him
and Quinn's dad died, so it would have been just
a bit before this.
Speaker 11: Damn dude, I need to get a time stamp and
send it to Cody.
Speaker 1: You wouldn't get him.
Speaker 8: I need to get his ice.
Speaker 4: No, let let him find out.
Speaker 5: You won't.
Speaker 8: You won't unless chatter like your you know about Laurrens.
He's gonna blake what you mean?
Speaker 5: I can't?
Speaker 1: Alrighty well, people at home, We will be back again
next week to figure out whatever's going on with mister
chest Grasper. Until then it all made sense to me.
Speaker 3: You fuck.
Speaker 1: Until then you too. We'll see you guys next time.
Have fun with your week, and thanks for coming around.
Speaker 12: Good Bye, everybody loved