Speaker 1: Hello, this is Wax Stephen from Table Story. If you
like this podcast, please make sure to rate and review it.
If you would like to listen to more of our podcasts,
you can head on over to table story don TV
to check out a variety of other shows. If you'd
like to support us, you can visit table Story don
TV slash support, and if you'd like to join our community,
make sure to go to table Story don TV slash Discord.
Thank you, enjoy, Hello everybody, and welcome to main Character.
This week, I thought i'd start things off with a
little plug. If you like the show, and you like
Table Story, you want to help support us, you can
check out our merch store because I just put up
a new ITEMCU just now. It's gonna it'll work. I
promise it's it's a new item. It's gonna work. I
think I closed it. Did I close it? I think
I did. I think I closed it. Let's try it again.
Let's try it again. Here we go. All right, that's.
Speaker 2: Right, we got a new bow beanie.
Speaker 1: Go check it out on the merch store. Oh my god,
one immediately you got a beanie baby.
Speaker 3: I've gone corporate. Look at me.
Speaker 4: That's right there, you go, You too can have bosas
on your head.
Speaker 3: My secret is I'm old lass character merch.
Speaker 1: Go check it out, pick it up right now. It's available.
But meanwhile, while the merch has gone live, we join
our squad uh waking up for a new day at
the Griffran estate. You can smell some wonderful, delicious smells
wafting up the stairs. Smells of breakfast and probably some
fresh coffee.
Speaker 3: Important question, what does breakfast smell like?
Speaker 1: It smells probably like I imagine some bacon and eggs
and um, there's probably like that bacon, eggs and coffee
sort of combination smell.
Speaker 3: Not bacon eggs and cockatries.
Speaker 1: Probably not, not that you would particularly know what cockatry
smells like.
Speaker 3: All right, I'm bare for the food anyway.
Speaker 5: I'm heading towards the smell of coffee and food.
Speaker 1: Alrighty, So we hand down into this guesthouse of the
Guffran estate. You can see that there are some servants
that are setting out a platter of foods. You can
see that Nadeira is there, and she is looking a
little bit more put together this morning. She probably looks
out of the corner of her eye to see you, uh, Rue,
As she's just putting some bacon down. She's got a
little bit of a blush going on.
Speaker 6: Good morning, good morning. Oh is this for me? I
pull the whole plate of bacon towards myself.
Speaker 1: It is for everyone. She gives you a little slap,
like just a very playful slap the ass on the
like on the hand.
Speaker 6: Okay, okay, not for breakfast, Rue, Oh all right, I
suppose I'll share.
Speaker 1: How it's not the bacon that you're expecting. It's got
a different kind of taste to it, and it's probably
closer to like a Canadian or like a British style bacon,
you know, like more more meat, less fat on it,
a little bit thicker slices.
Speaker 5: I grabbed a couple slices and they're just going in
like twizzlers. I'm just dressed, eating like three or four
slices at a time. Strips a bacon.
Speaker 7: Mm hm.
Speaker 4: Is there a coffee? I smell coffee?
Speaker 1: Yeah, there's there's a pot of something that smells like coffee.
It's probably a little bit different in color. I think
it's got like a little bit of a purple sort
of hue to it.
Speaker 4: Purple coffee oh, I'm gonna go ahead and prepare a
cup up.
Speaker 8: I'll take a sip.
Speaker 4: Is it does it taste like normal coffee or is
it like sweetened?
Speaker 1: Definitely does not. It's I think it probably tastes like
something in between coffee and taro.
Speaker 3: Oh a tarot con.
Speaker 4: This is so interesting you almost try it?
Speaker 9: Hm hm hmm.
Speaker 5: And I poured myself a mug in between jewing.
Speaker 3: I sort of kind of shape my head into concave expectantly.
Speaker 6: Oh, yes, I.
Speaker 4: Will pour some of the coffee into bow's concave.
Speaker 3: Body as hot. How are you doing?
Speaker 9: Oh?
Speaker 8: I thought that is what you wanted.
Speaker 3: It is, but why is it hat so much?
Speaker 5: A lot of.
Speaker 4: Good things in life hurt before? Wait?
Speaker 9: What?
Speaker 6: Huh?
Speaker 1: Never mind, waiter Gossoon one of the servants will come over.
Speaker 3: Which one is the cocke tree's ham or eggs or
anything coquetry s adjacent.
Speaker 10: I believe the animal that you brought in was not
butchered as of yet. Why well, it must be properly prepared,
otherwise it will poison you. And unfortunately we require the
time for someone that can properly butcher it.
Speaker 3: Do you not have a butcher at hand?
Speaker 1: We do. But again, this is not a common meal.
Speaker 3: Huh. What if I said it's an emergency, I.
Speaker 1: Would say I'm sorry.
Speaker 5: Too, and wait, dinner perhaps dinner, perhaps dinner.
Speaker 10: Perhaps I can inform the rest of the staff that
dinner would be a priority.
Speaker 6: Thank you. If it's possible, Can we perhaps also invite
the Lord of the house to dinner.
Speaker 10: It is not my place to say that. I will
pass on the make Lord from and Matriarch Gofrim.
Speaker 6: Hmmm, yes, please inform them that we might want to
speak on terms of business.
Speaker 5: Ooh, yeah, business. And I put both of my feet
up on the table. Need more bacon strips.
Speaker 1: You can see like the staff look horrified. As soon
as the feet go up on the table. There's like
probably someone restraining one of the staff, like in the background.
Speaker 3: Business hmmm, planing on you.
Speaker 1: Thank you, You're welcome, And you can see the staff
sort of starts to head out. There's uh. I think
Nadeira probably remains behind you, just to like keep an
eye on in case somebody's drinks get too low or
anything like that. Fill them.
Speaker 5: I immediately put my feet down as soon as the
staff leaves. We gotta we gotta sort our dominance. We
gotta let them know that we're here for business.
Speaker 3: Business. I extend to pseudopods and rest them on the table.
Business mm hmmmm.
Speaker 6: I would like to accidentally accidentally knock my wine glass
off of the table, trying to make it look like
an accident.
Speaker 1: Oh, Nadeira like rushes over. Excuse me, I will get
cleaning supplies immediately.
Speaker 6: Oh yes, Oh, I'm so sorry about that, and I'll
get it. No, okay, you have some time to ourselves. Now,
what are we gonna do today?
Speaker 4: Are we start? I should be definitely one of the
big things. So I, for one, we need to go
to the market. Perhaps we can get some communication scrolls
and whatnot?
Speaker 5: Oh yeah, or some fishh yeah, because it's a market.
Speaker 6: So the plan is to head back into Skoldmere.
Speaker 3: Oh I guess, but.
Speaker 5: And I look around. Should we stay in their site
so that they know where we are because they definitely
wanted our whole entire agenda. I think we're definitely being watched.
Speaker 6: Yeah, I don't think we're going to have private moments
as often as we'd like. I'd like to open my
quest log to see if there's been any developments.
Speaker 1: Uh, okay, yes, there have been. You can see that
the quest for the Emberstone, theft m the return the
Emberstone Shipment quest or objective rather uh appears to have changed.
It listed like that there were two parts to this
and now it has expanded to eight.
Speaker 6: Guys, open your quest logs. Holy shit, you've cracked this.
Speaker 3: Open look quest logs at dinner, well breakfast, have a table.
Speaker 11: So I have a question. So even though me and
L's I mean, excuse me, me and Moon privately talked or
I don't know how much I shared some knowledge or
that automatically updated everybody's quest log yes, oh.
Speaker 12: Yeah, mhm.
Speaker 5: What does this mean?
Speaker 3: Ni madness? Okay, what does it say?
Speaker 1: I will say that it doesn't have any details. I
just you see that the counter for the return the
Emberstone shipment has expanded to eight.
Speaker 3: So now that eight ship mental eight parts of the
quest parts of the quest.
Speaker 4: And are there like question marks kind of like if
you're going to be yes, well, I see it has
run a number, but it is all blank.
Speaker 3: Remind me eat these quests, do they tell you what
the rewards are or no?
Speaker 1: So this one has the rewards for the the Emberstone
finding the lost Emberstone shipment was one thousand zen it
and then the second part was a thousand as well.
It has now expanded to one thousand and question mark
question mark question mark and question mark question mark question
mark two other rewards.
Speaker 3: That's the best kind of reward. We've got two things
we can get that I don't know what at, but
I really want them now. It might be food, Oh,
there might be food.
Speaker 5: Well, as I eat more food.
Speaker 4: Perhaps the plan should be that we resupply and then
we find somewhere to actually talk without brying ears.
Speaker 5: Hm hmmm, I like that.
Speaker 6: Yeah, let's head into town.
Speaker 5: Town, okay, and I dust myself off. Well, I'm ready
when you all are.
Speaker 3: I hop onto the table and kind of just like
make one pass over everything and whatever's left over if
people had done kind of just goes into bow.
Speaker 9: Wow.
Speaker 11: M hmm.
Speaker 9: Jealous.
Speaker 4: Yeah, just a little.
Speaker 6: I'll peek my head in towards the direction that Nadeira went,
and I'll kind of throw a casual. Hey, we're gonna
head into town for a little bit, but we'll went
back in maybe an hour or two. Should run a
few errands.
Speaker 1: You can see she's got like a bunch of cleaning
supplies she's like looking frantically, like at the carpet underneath
the table, like that's been horribly stained like a bug eyed, like.
Speaker 6: Yes, okay, all right, Uh do you need me to
pick up anything while we're out?
Speaker 1: Oh?
Speaker 13: Oh thank you.
Speaker 1: She's trying to like brush past you, to like rush
to the horrible stain that's spreading out.
Speaker 5: Oh okay, and I'll begin to slink out of the room.
Speaker 6: All right, So how are we gonna get there's a
bit of a ride away.
Speaker 3: Wait are we leaving to town?
Speaker 5: Yeah?
Speaker 3: I thought we're going to town like people used to
say back at the office, you know, Oh both.
Speaker 4: I need supplies really badly.
Speaker 5: Yeah, well we'll resupply. Uh but but yeah, how are
we going to get there? I wonder? Oh, maybe we
can check to see if they have if they have
our beasts, which of which I am currently blinking on
the name. But they are We're still there.
Speaker 3: No, they walked away. I saw them through the windows,
stomping back to town. Unless uh more, King, maybe.
Speaker 5: We can find a place that does near here.
Speaker 3: I mean, this is a big place. Maybe it has
a stable or something.
Speaker 5: Hm hmm, that's such a good idea. Well, and I
look towards for the exit, the closest door to leave.
Speaker 1: Sure, absolutely this Uh yeah, I mean you know where
the exit is. There, there was like a servant entrance
and then there's the main exit. The main one is
the closest. It's probably you're probably standing in an offshoot
of the hallway. I think, like where the foyer is.
Speaker 5: Okay, ye mm hm, I kind of pushed the door open.
Speaker 1: How's the weather, Let's find out. I would like you
to make a role for me. Roll me a D six.
Oh uh yeah, it's a bit ship outside it is. Yeah,
it's uh the the it's starting to rain pretty heavily.
Speaker 5: Oh man, I don't know, guys, I don't know if
we really want to ride a bunch of ostriches in this.
Speaker 3: Author peez, they have.
Speaker 4: Some sort of transportation to town for us that maybe
find some sort of way that we can still have.
Are in the stable, The dons are still here.
Speaker 1: They are here, rented them for a week.
Speaker 5: Excellent, God we did.
Speaker 3: Let's go back.
Speaker 5: Let's let's let's head to the stables. That's that's my
next my next goal.
Speaker 1: Okay, are you so uh you look outside? There? There
is uh there are like guards outside there's two guards
outside the door. As soon as you open the door,
they probably both look towards you.
Speaker 5: Good morning, good morning, trying to locate the stables.
Speaker 1: You wish to leave the estate.
Speaker 5: Yes, yes, you must go into town to resupply.
Speaker 10: Very well, I will take you to the stable master
and let Lord Gfran know that you'll be leaving.
Speaker 1: Of course, the guard that I don't think you've seen
this guard before, begins to leave. There's still one guard
post at the door that and this guard begins to
motion you towards the stables.
Speaker 5: Okay, is the group also coming with mm hmm. Okay, okay, okay, okay, great,
I'm following following the guard.
Speaker 3: Okay.
Speaker 1: Yeah. You approach the stables, you can see the stable master,
the person that was was here previously, that that took
the egguadans when you were announced at the gate by
the very skeptical guard from uh skald Mere.
Speaker 5: Mm hmm yeah, hello, Hi we helloick up oregons and
use them.
Speaker 1: You hear the screaming of the eggodons in the background.
Uh yes, very well. Uh. I believe he sort of
looks a bit nervous as you're as you're asking this
sort of trying to look towards the main estate.
Speaker 5: Can I maybe rolling insight on on and see like
if he's maybe trying to not hide something, but if
he looks.
Speaker 1: Guilty, Okay, make an insight and insight difficulty will be twelve.
Speaker 5: Okay, Oh that's just just a rule check.
Speaker 1: Yes, okay, whoa, Okay, it's definitely nervous about something. I
don't know if you can pick up exactly what it is.
Speaker 5: Okay, yeah, we're here to Uh. I think that one
looks familiar over there. I think we have two. We
should have to just.
Speaker 1: Give me a few minutes. I just need to ready
them for you understand the they need to be fed
and given some water. And oh it's they make a
bit of a.
Speaker 5: Mess, of course, yes, I understand.
Speaker 1: Normally the Igua dons out in the wild can get
quite vicious unless they're trained from birth.
Speaker 8: Okay, so when they.
Speaker 1: When they eat, they tend to tear into the meat
and make a horrible mess. I don't want you to
get to dirty or clothing or anything.
Speaker 5: Of course, Uh, we can wait here while while that happens.
Speaker 1: Yes, that's that's good. Yes, just just wait a few
minutes and should be good.
Speaker 3: Go What does iguidon taste like?
Speaker 1: I I've eaten it before. Actually it's only only once
or twice. It's a bit gamy. Usually it's usually good
to be grilled. It's eaten in some of the more
rural areas of Familifacts, but not typically in the in
the larger cities.
Speaker 3: M understood.
Speaker 4: If possible, I know that he was looking over towards
the main estate. Is it possible for me to keep
an eye out and possibly see if there's any sort
of strange movement or anything, any shift in mood or
what have you?
Speaker 1: Absolutely m m M I guess that happening. Uh oh,
that's why let's fix that. Okay, Yeah, you're just looking
for general mood changes amongst the staff.
Speaker 4: Yes, almost, like if anything seems suspicious or off with
any of them.
Speaker 1: Okay, yeah, insight, insight, This will be a difficulty twelve.
Speaker 4: Twelve success.
Speaker 7: Okay, m.
Speaker 6: M.
Speaker 2: Yeah.
Speaker 1: They definitely are keeping an eye on you. I don't
know if the rest of them look nervous per se,
but they're definitely keeping an eye on you.
Speaker 8: M Oh, oh, this is some this is awkward.
Speaker 1: Did the man leave the stable master? Yeah, he's I
mean you can see you can hear him, like, you know,
cooling around in the stable.
Speaker 5: Okay, he's puttering back there.
Speaker 14: Yeah.
Speaker 5: I just kind of fold my arms and start tapping
my foot. I don't remember having to wait this long before.
I don't even remember having them having to eat.
Speaker 6: The carriage that we rode in here. Also in here, uh.
Speaker 1: You you you saw it would have pulled into the
equivalent of like a garage or a car park. It's
not visible from where you are.
Speaker 6: Is it close by?
Speaker 14: Yeah?
Speaker 6: I will slink away and try to find the garage.
Speaker 1: Okay, yep.
Speaker 6: On my way there, I'd like to try to keep
an eye out to see if how many guards are
around the estate.
Speaker 1: Okay, insight and insight difficulty.
Speaker 6: Ten insite insight twelve.
Speaker 1: Yeah. Okay, So in the courtyard area you can see
that there's probably like five guards. And just away from
the courtyard a bit is where the car park is.
You can see that the that sort of motorized magical
carriage is parked inside the car park.
Speaker 6: Does it look like it would sustain several of them
or just house the one.
Speaker 1: It houses? It looks like it could probably hold two
about the same size.
Speaker 6: From where I'm at Can I tell if there is
evidence that there was a second one parked here?
Speaker 1: Probably not. I mean, I'm not going to make you
do a role or anything unless you like go in
and start investigating and stuff. Just a quick look, yeah,
quick look. I mean it houses too, there's one there.
I mean, you know, beyond that, you'd have to like
do thorough investigation and really figure it out.
Speaker 6: All right, I'll begin prowling back to my companions. Carriage
that we wrote in seems to be parked your m hm,
maybe the lord is still around.
Speaker 1: Just about that time, the front door of the estate opens.
Several guards begin pouring out of the door, and you
can see, uh, Lord Geffran exiting the front door.
Speaker 5: There is oh wow, what does Lord Gaffran look like?
Speaker 1: There he is right there on the mat.
Speaker 5: Oh oh my goodness.
Speaker 6: Oh huh, I thought he was hotter.
Speaker 5: I appreciate his jewelry.
Speaker 1: Yeah. He As he walks out of the front entrance,
he says, ah, good morning, Hi, if you could wait
just a moment.
Speaker 5: Of course, this is not good, guys, I don't have
a good feeling.
Speaker 1: About this, he begs. He begins to walk over the
retinue of guards behind him and begins to walk over
towards you.
Speaker 5: I straightened myself up. Okay, Bonnet hearing.
Speaker 1: Goes, there's a guard with an umbrella that's just kind of,
you know, making sure he doesn't get wet in this situation.
Speaker 4: And this retinue is it does it appear like it's
inflated in numbers, as though they might be expecting some
sort of altercation or is it just like a few
guards that are.
Speaker 1: So there was five guards like in the courtyard, there's
probably like two guards behind him. Okay, Yeah, as the
rain begins to fall, you know, the courtyards getting kind
of soaked. Here, it's pretty cool out. I imagine that
it's you know, it's it's not freezing. It's probably a
little bit warmer than freezing, but it's it's definitely pretty
chilly out. And as Marek begins to walk over towards you,
he says, ah, I wasn't expecting you to leave so early.
Did you not enjoy breakfast?
Speaker 5: Oh? Breakfast was delicious.
Speaker 1: Good good. I had the staff prepair and nice welcome
breakfast for you. I thought it would be a nice
gesture now that we're in business together.
Speaker 5: Yes, yes, of course, we were just talking about how delicious,
delicious the coffee is.
Speaker 1: And purple hm hmmm, what other color would it be?
Speaker 11: Hmm?
Speaker 3: What does cocketry's taste like?
Speaker 1: I don't know.
Speaker 3: But we have some in your kitchen if you want some.
Speaker 1: Oh, yes, the chef's mentioned something about you bringing in
some sort of road kill.
Speaker 3: Well it wasn't on the road. It was more inside
the jungle. But he is killed.
Speaker 1: Hmmm, jungle the jungle here?
Speaker 6: What off road?
Speaker 3: Off road? Off road kill?
Speaker 5: Off road?
Speaker 1: Yes, well, suffice to say our staff isn't exactly proficient
in dealing with the poisons and such that the beast contains.
Why because it's disgusting.
Speaker 3: You're a mighty lord, though, I mean, like, surely you
have people who can take her a poison, right, otherwise
you know what's gonna happen if somebody wants your place.
You know, I've seen a thing called a Game of
Thrones once, and people choke and die all the time,
especially the poisons.
Speaker 9: Yes, yes, why.
Speaker 1: Would I go out of my way to eat such
a creature?
Speaker 5: Hmm?
Speaker 3: To show that fun variety?
Speaker 4: It is the spice of life, is it not?
Speaker 5: M h Speaking of spices, we're actually headed to the
market to resupply on a few things.
Speaker 1: That's what I wanted to talk with you about. Yes,
I understand what well. I understand that you were interested
in leaving the estate. But well, the weather has turned
quite bad, you see, and I imagine that there might
be a better time to go. Maybe it'll clear up
in a few hours. Maybe that's a better time to go.
Speaker 5: Oh okay, sure, but.
Speaker 1: It will give me a little time to do research
on finding our worry.
Speaker 5: M oh, yes, of course.
Speaker 6: I tell if this guy's being genuine.
Speaker 1: Sure Insight Insight, this sounds like a group check and
got the loss of participate. Can yeah, I.
Speaker 3: Think he's gonna do a Game of Thrones on us.
Speaker 5: Oh no, DC.
Speaker 1: Difficulty fourteen.
Speaker 9: Mm hmm.
Speaker 14: There you go.
Speaker 6: It's up insite Insight.
Speaker 5: Can I use my bond?
Speaker 4: Yes, you do automatically. It's just that you would have
to like use the fabulut points to add to your role.
But your bond, if you do a role with rue,
is going to add to hers if you succeed.
Speaker 5: Okay, oh oh.
Speaker 1: Anybody else participating in this?
Speaker 3: It sounds like I am far too oblivious to help.
Speaker 4: Okay, seventeen success from Moon.
Speaker 1: Interesting less. Yeah, okay, it looks like that's it.
Speaker 6: Oh so close.
Speaker 1: Okay, here's here's what do you want to reroll?
Speaker 4: You couldn't fabulous point to just add a thing if
you have anything equivalent or anything that applies to the
situation too, and it would be a success.
Speaker 6: Uh yeah, yeah, I'm going to spend a fabulous point
here to turn this into a success. How that works?
Speaker 4: If you have any sort of archetype or anything that
applies to the situation.
Speaker 6: Yes, I'd like to invoke my identity of slick opportunists
and I'd like to essentially just kind of slide in
and start patting him on the shoulder, getting real close
up into his personal space and especially kind of like
howk him up and just get a closer read on him?
Speaker 1: Yeah, you have a bond with Marek, yes, because I
think everybody did.
Speaker 6: Yes, yes, yeah.
Speaker 1: Yeah, So you add your bond strength to this check basically,
so you have a one? Is that right? Yeah? So
that that'll make that a fourteen? Okay, yeah, okay, so
uh yeah, he's definitely being squirrely about something. I think
I think you haven't known him so long, but from
what you can tell thus far, he's been acting in
a way so that every situation seems to benefit him
in some way. And he's got to be doing this
for a reason. I mean, you don't know what that is,
but I think that he's definitely being squirrely for a reason.
The fact that he's like out here, like probably right
after breakfasts, you know, like he came out like just
to talk to you all. Like, there's a reason for it,
for sure, but you definitely you don't know what it is.
Speaker 11: Marek, I have two questions. I'mber one. I've kind of
falling in love with this whole place. I would like
a map if you have on a map of maybe
the whole I'm pretty sure someone of your status has
a map of well here all the way doing as
far as I can see, in this beautiful area.
Speaker 1: They sell maps in town, yes, but I'm ples youre.
Speaker 11: Real you probably have a map that's way more detailed
than in town. You're a trade merchant, you have routes
and everything.
Speaker 1: Right, go ahead and make it insight and willpower.
Speaker 6: I think, can I help here?
Speaker 1: You sure can?
Speaker 11: Wow? If I have to convince someone to give me
a map, I'm very very behind enders.
Speaker 6: I crossed my arms over my chest. Oh wait, he
doesn't have a map. Oh that would be so awkward.
He does have a map. I thought all grand merchants
had a map.
Speaker 1: Whoever wants to lead this check and do it?
Speaker 6: I think or should do it.
Speaker 11: Okay, God, what's the difficulty?
Speaker 1: Difficulty will be ten?
Speaker 6: Oh?
Speaker 5: No, dang.
Speaker 1: Is that it?
Speaker 11: That's Oh?
Speaker 4: I mean I would help, but I don't believe I
added anything to this situation.
Speaker 11: So uh h okay, here we go.
Speaker 1: Okay, okay, you get you get an opportunity. How would
you like to use it?
Speaker 11: Gosh me open up?
Speaker 6: Just thinking above all the hot merchants have maps of
their own home.
Speaker 11: Okay, opportunities. There we go. I want to do a bond.
I want to try to gain his trust. Okay, possible?
Speaker 1: Yeah, yeah, absolutely. You can add another bond to Marek
for sure, but I think that is in uh the
one that looks like the page with the pen.
Speaker 11: Marrick. We're gonna do with loyalty, just because I want
him to feel like mm hmm. I know what I'm
talking about business wise, and I make a lot of sense.
So yeah, every merchant has a detailed map showing routes
and everything. I mean, come on, of.
Speaker 1: Course, I'm sure we can assist you. That shouldn't be
a problem, especially since we're in the business together.
Speaker 11: I'm also you know, over at lunch, someone kind of
spilled a little bit of tea, and I'm very interested
in seeing, knowing and being introduced to matriarch. I feel like,
as your guest in your own business, partners, we should
be yeah, knowing who we're in bed with, so to speak. Hell,
she's quite nice, beautiful even.
Speaker 1: You know about my mother.
Speaker 11: Oh, she was brought up at breakfast.
Speaker 1: What's she now? Yeah, wonderful the matriarch.
Speaker 11: Now that she's on mother.
Speaker 1: That's wonderful news. Hm, yes, my mother, Well, she has
some business. She'll probably be out and about in a
few hours. You know, she's getting on in years.
Speaker 7: It.
Speaker 11: Yes, partner's matriarch, that's a steam title. I feel like
this she should know who you're in business with. Test
He says, we have the Savior. That's quite a status
quo to be in business with the Savior of all people,
don't you think?
Speaker 1: Yes?
Speaker 3: Of course, of course.
Speaker 1: I will be sure to make some time. Another reason
that maybe in a few hours you shoul.
Speaker 11: I'll slide up to America and say, look, Marek, I
do like you, man. I really think you have a
very good head on your shoulders, and we can make
a lot of magic happen in business wise. But you
gotta start being a little more trust What now You
don't have to trust everyone here if you don't want to,
but you can trust me.
Speaker 1: He leans to you and says, my mother is a shrew.
Speaker 11: It's okay because if I can win over, that puts
you out of the hot And how doesn't it?
Speaker 1: No one wins over my mother.
Speaker 11: You haven't seen yet.
Speaker 1: Come out here and drip you all apart.
Speaker 11: I look forward to it.
Speaker 3: Wait, we all double tap him and slide back.
Speaker 11: So yes, supplies, I seem surprise if he's.
Speaker 1: Kept a smile on his face the whole time, like
he whispered all this hatred through his teeth.
Speaker 11: I just keep smiling, and I'll aid back and say, well,
you know, I don't think these equadons would be it,
you know, seeing that we had a little heard up,
We had a little trouble with those earlier. You had
this very nice carriage that me and Rue and I
came in on. That should be a vice and be faster.
You can grab our supplies and come back and you
know what, save time atok will be here, you will
be here. We can discuss business, and then we can
get back to our research.
Speaker 1: Yes, research.
Speaker 6: I would love to have a chance to go into
town and buy the metriarcha gifts.
Speaker 1: Oh it's even better, a wonderful idea. Yes, of course,
I'll lend you the carriage. My driver would be happy
to drive you into town. Maybe we'll save for two hours.
Mm hmmm, very well.
Speaker 11: But fu'st the map? Follow you in and bring it up?
Speaker 15: Hell ah, yes map, Yes, he snaps his fingers.
Speaker 1: One of his guards steps forward, get a map for
them and middle of facts.
Speaker 11: Yes, perfectly exactly. But I wanted thank you so good
to be in business with you.
Speaker 1: Yes, it's wonderful, And.
Speaker 11: I'll turn to Moon and say and then.
Speaker 5: Like the like nice job.
Speaker 3: Wait is his mom really a giant? Violent?
Speaker 11: True? No you didn't hear that?
Speaker 3: Oh okay, okay you turned to Moon, did you move?
Speaker 11: Okay, none of you heard that. Only me.
Speaker 1: I was whispered.
Speaker 11: Mhm.
Speaker 3: In that case, I'll.
Speaker 5: Take it back.
Speaker 11: Mm hmm.
Speaker 5: I look back at the doons do we I guess
we don't laid.
Speaker 11: No, we don't prepare.
Speaker 7: Prepare the carriage.
Speaker 5: Look, I look genuinely disappointed to not ride the Yeah,
the moon is.
Speaker 11: Probably before in this interest and also this almost smiling bring.
Speaker 5: Yeah, I understand you know nothing about it.
Speaker 3: I too, am whispering.
Speaker 11: H I look up and I see I get where
are you.
Speaker 3: On Moon's head? It's kind of where I leave.
Speaker 1: Okay, it's only there was some sort of merch to
represent such a thing.
Speaker 5: If only.
Speaker 1: Accurately. Thereafter, the guard returns of the map, and you
can see the You can see the basically like the
driver getting into the carriage and beginning to power it up.
Speaker 6: I slide into the carriage and take the best seat.
Speaker 3: Sure, what's the best seat to you?
Speaker 6: Right in the middle, and I'm man spread.
Speaker 3: Surely it's more of a cat flap than anyway.
Speaker 6: Anyone's going to get in a map.
Speaker 1: Here you are, thank you.
Speaker 11: I'll take the map. Mm hmmm.
Speaker 5: I sit down right next to right next to rue just.
Speaker 1: To represent the new map here. Why don't I do this?
Speaker 11: Have an item?
Speaker 1: Now we're gonna go over to the world map and
I'm gonna reveal a bunch of stuff.
Speaker 9: Genminder, what's this? What?
Speaker 11: How okay, specifically looking for dragon Morn, I think of family.
Speaker 4: Uh huh oh that's far out ordering our cave.
Speaker 9: Cool.
Speaker 1: You have unlocked millifacts.
Speaker 11: I don't have.
Speaker 16: But those who were like listening, So whac is revealing
the map And I had no idea. Maybe I'm still
paying much attention, but like, we have a world map
on Foundry and on it we have continent names.
Speaker 3: I had no.
Speaker 16: Idea that he was revealing actual place names as well.
Speaker 3: That's that's really really cool.
Speaker 6: Yeah, there's like this fog of war on the world
of map and we only see the places we've traveled,
and now we can see all of Millifax.
Speaker 11: Beautiful. Well, this makes things a lot easier for me.
And I'll just keep a tight lip for now.
Speaker 1: Yes, So are you all heading into the carriage or
are you waiting anything other? Okay? So yeah, America will
pass you the map enders and says just whispering to
you again. Uh, don't go too far with the carriage
two hours please and return it.
Speaker 11: Yeah my word? And I mean it.
Speaker 3: Is it gas powered to wind up? Or what's what's
the deal?
Speaker 1: Magically powered? Don't don't concern yourself with that.
Speaker 3: The second he tons away, I'm gonna consent myself with that.
Speaker 11: I'll just point to the embrastone gadget. Mm hmm.
Speaker 1: M hm.
Speaker 3: Oh.
Speaker 5: That makes sense.
Speaker 6: When we enter into the carriage, do we have a
measure of privacy or is the driver able to hear
us question?
Speaker 11: Windows?
Speaker 1: I imagine that, I imagine that there is a privacy window.
It is so imagine like a it's something in between
like a party bus and you know, like the old
like nineteen twenties type vehicles that had like the hand
crank in the front and they were very boxy. It's
kind of in between that and like a party bus.
I know that's kind of weird to imagine, but it's
it's very rectangular and.
Speaker 6: Like so it's like a stretched carriage.
Speaker 1: Yeah, kind of like a limo except not it's like
a limo party bus old it's a stretch limit but
stretched pravitically as well. Yeah, and there's you know, it
doesn't have like a crazy engine. It does have the
sounds of like machinery in it. And there's this probably
this faint like I imagine like a lot of sounds
that you hear when people are casting spells and whatnot,
sort of you know, like a tinkling sort of of sound,
almost tinkling.
Speaker 6: I'd like to take a moment to try to mentally
register the scent of Emberstone.
Speaker 1: Oh okay, yeah, absolutely in there, girl. You don't have
to make a roll for this. I'm gonna say it's
got a bit of an acrid sort of smell.
Speaker 6: Yeah, I will be using this later.
Speaker 4: And does it have any sort of aura to it,
any sort of like magical kind of like does it
make me, as a magic user, feel anything or sense anything?
Speaker 1: So I think you can just do like an insight
and insight and I'll say that that's like a probably
a difficulty twelve.
Speaker 6: That is in a low.
Speaker 1: Have any way, I.
Speaker 4: Dude, I'm just worried we're gonna need it later.
Speaker 1: Oh probably not.
Speaker 4: You said this episode was going to be crazy.
Speaker 9: I'm saving it.
Speaker 6: Oh shit, I shouldn't have spent mine.
Speaker 5: Then oops, smells like feet in here.
Speaker 3: Got me.
Speaker 6: I put my shoes back on.
Speaker 5: Sorry, Oh thank you.
Speaker 1: The driver begins to uh sort of pull out. As
far as the privacy goes, yes, there is like a
basically like a privacy window kind of situation. That's happening.
It's pulled up.
Speaker 5: I look out the window. If there is a window, yeah.
Speaker 1: Absolutely, okay, you think there would be no window there.
You need to entertain the rich people on their way
to wherever it is they're going.
Speaker 5: I look out. I guess it's nice that we avoided
the rain. But I really like writing the iguodns. They're
so much fun.
Speaker 1: I'm so fine.
Speaker 4: I know we almost died, but I would love to
give it another chance.
Speaker 9: Yeah.
Speaker 11: Yeah, remind you that people are trying to kill.
Speaker 5: You, right, right? Of course?
Speaker 3: Are they nuts in here? What you know in ride entertainment?
Are they nuts in here?
Speaker 11: Oh? Are they not saying? Here? Only mine?
Speaker 3: Oh?
Speaker 7: Oh?
Speaker 1: Go ahead and make an inside and inside? But difficulty
can't nut?
Speaker 11: Chuck?
Speaker 3: Okay?
Speaker 7: Nut?
Speaker 3: Check in'sight? Am I checking in? There's nuts?
Speaker 1: No?
Speaker 3: No ah, nine, there's.
Speaker 11: To be a difficulty won friends, nuts?
Speaker 1: Yeah, there's there's no nuts. There is alcohol in here?
Speaker 6: Okay, kind I pick it up?
Speaker 1: Yeah? I think this one is probably like some I
imagine a whine of some sort. It probably it is
probably something like Vermicia Vineyard.
Speaker 6: Does it seem expensive?
Speaker 14: Yeah?
Speaker 3: What's the vintage?
Speaker 6: It doesn't matter I open my inventor and I throw
it in.
Speaker 4: Actually, what year is it right now?
Speaker 6: Do we know in game?
Speaker 4: More wise, if there is any sort of like timeline.
Speaker 1: Yeah, so the calendar effectively would be it mirrors the
calendar on Earth. So there's twelve months, there's you know,
three hundred and sixty five days in a year. There's
twenty four hours in a day, and the year would be.
Speaker 7: Uh.
Speaker 1: On the wine bottle, it would be six fifty four.
I think it would be six fifty four. I gotta
think for a secon before.
Speaker 3: It's b r before rift.
Speaker 1: S m oh oh oh, okay.
Speaker 4: I might ask you questions on that later. I don't
want to make your brain go crazy. And do we
have some sort of an estimate around like what year
it would be?
Speaker 6: Now?
Speaker 1: No, we have that on The only info you've got
is is uh moon?
Speaker 3: Is there a niche paper in the car?
Speaker 4: Huh?
Speaker 6: I'm going to go ahead and tap on THEO.
Speaker 4: I'm tapping on the privacy screen.
Speaker 3: Excuse me, party me, yes.
Speaker 4: Forgive the intrusion, But what year is it?
Speaker 1: What year? Did I just tell you it's.
Speaker 4: Fifty four on the bottlem?
Speaker 7: Yeah, it would be.
Speaker 1: Six sixty six and that's also.
Speaker 3: Sm the year of the beast.
Speaker 6: Oh, thank you very kindly.
Speaker 4: This bottle is about twelve years old.
Speaker 6: Thank you.
Speaker 1: Sorry, you're welcome.
Speaker 4: Oh you smell nice.
Speaker 8: And I roll it up.
Speaker 1: Thank you. It's a alone.
Speaker 9: Oh.
Speaker 4: I feel so bad I interrupted him.
Speaker 11: So I'm sure today I kind of invited, as you
had the matriarch to get to know her. There seems
to be as this and I lower my voice very low.
It seems to me an issue that I really really
really really really need you both or all of you
to not repeat. All right, I stood, what of course
be good?
Speaker 5: And I look up bow.
Speaker 4: Give me your pseudo pod bow, and I stick out
my finger for a pinky promise.
Speaker 11: Like remove it.
Speaker 1: Remove promise me.
Speaker 3: Okay. I extend to suda pod towards all right, and
I look oo right.
Speaker 4: In his where I assume his eyes are. And then
I looked enders pinky.
Speaker 3: Promise those work.
Speaker 4: Okay, our word is our oath.
Speaker 5: All right, I stick my pinky to pinky promise.
Speaker 3: Pinky to the center.
Speaker 6: Yeah all right, and look at rue, Mr pinky is
so soft. Okay, wait, I have to think of my
hand's fuzzy was talking about the skin yeah, but like
am I like, do you have like peach buzz.
Speaker 3: On the back of your hands?
Speaker 6: And I just start staring at my hands.
Speaker 3: Do you have hand beams?
Speaker 11: What are you?
Speaker 4: God, your nails are slightly longer? Mention that.
Speaker 6: I have so many questions. Earlier, when the feet thing
came up, I was like, ship, I've really missed out.
I don't have to beans because I have shoes on.
I messed up. I gotta restart my character.
Speaker 14: Girl girl anyway, anyway.
Speaker 11: Okay, So it seems to be a little bit of
a disagreement going on between the matriarch and her son.
That's quite interesting. So with that, I am going to
do the thing I do best and play both sides.
We have to keep the trust with Eric. Eric is
easier to bend. The matriarch will not be. The Matorarch
will be quite difficult. So we need everyone on their
best behavior and manners when speaking to her. Even well,
seems like the savior title doesn't matter to her. She's
strictly about progression, and I don't think she thinks very
highly of her son, maybe because her son is a
little bit more on the extravagance of things and not
really worried about the big business, and I point to
the Embostone stuff, which good for us, because if Eric
wants to be a free bed, well we can possibly
cut the chains eventually down the line, and that requires
me to hold trust. I believe I have some level
of trust with him. So with this little trip of oz,
we stick to two hours only and we don't get
into any trouble. And I look at everyone.
Speaker 3: My only word says the guy who burned a boat.
Speaker 5: And went to into the big bedroom of that patriarch.
Speaker 6: No point in fighting.
Speaker 11: I look at you, and I just stared her very hard. World.
Speaker 6: Oh, er, I didn't know we were like that.
Speaker 8: Well he's not whoa.
Speaker 5: That's not That's not how it happened.
Speaker 9: Or have.
Speaker 4: I gestured back towards the driver. I know we are whispering,
but perhaps we keep it even lower. What my concern is,
and I pat both. My concern is she seemed to
wish to keep us there for some reason. What is
that reason?
Speaker 3: Did you find out you're talking about?
Speaker 4: Talking to you?
Speaker 11: Oh? I have my thoughts and I wish not to
discuss here.
Speaker 4: All I will ask is do you think that we
are in danger with him?
Speaker 11: We're always in danger to travel with Moon, but.
Speaker 4: I mean, particularly with him.
Speaker 11: You have to keep your enemies closer, and that goes
both ways. So as long as we befriend one of them,
we shall be safe from the other. I would love
to get my claws into the matoral, but unfortunately they're
more than likely on to Well, let's just say the
experience and probably whise mhm m.
Speaker 14: All right.
Speaker 4: Well, we have to resupply, and I would say I'm
going to definitely resupply on some elixirs, but I think
we should also get a couple of communications scrolls.
Speaker 5: I agree.
Speaker 11: Yeah, I'll probably be smart because I may plan on
a trip soon.
Speaker 5: Try a trip.
Speaker 11: Ye, I have a destination.
Speaker 3: How were we going?
Speaker 1: Speaking of which, who wants to make a travel roll
for me?
Speaker 6: I'll do it?
Speaker 1: Okay, let's see, this is going to be a D eight.
Speaker 6: I pushed the driver off and I start, I'm kidding,
drive D eight.
Speaker 11: Okay, almost spit out this on coffee.
Speaker 6: Sorry?
Speaker 9: Five?
Speaker 6: Is that good?
Speaker 1: You'll find out?
Speaker 11: Okay, So we cannot get in any trouble raising or alarms.
You have to be on my best behavior. You have
to be like a man of know with the matriarch
to see us in a different light, especially Moon. It
don't seem like people here. I think very highly of
you unfortunately, right, which is probably not too much of
a bad thing.
Speaker 3: So you get a Moon? Did you don't do enough
quests here before?
Speaker 5: I'm not sure. I feel like I thought I saved
enough people from mill offax and I guess there was
that one time. We're an entire village got you, but
I wasn't there.
Speaker 4: So we're having a power crisis, are they not? Due
to what a lack of Emberstone well related to the worth?
Speaker 11: Uh huh?
Speaker 6: And who stopped that gesture to the carriage? All around us?
Speaker 11: I saw their still has is very empty. So yeah,
and Moon, I'm very concerned about your memory, and I
remember I was talking about being concerned about mine.
Speaker 5: But boy, I mean I should be okay, I don't
think anything's happening in the noggin.
Speaker 11: Hm. Well, if you want to be quite honest, when
we showed up, you were very ah, very Moonlight and
and and and and you knew what you wanted and
you were very you had names. Everything was down to
a tea And now you seem to be a bit
more forgetful and I feel that for some reason, are
you losing yourself? I don't know a lad it, but I.
Speaker 5: Look it at Enders and and I lean kind of
lean in, and I am attempting to comfort you. But
you can see that my eyes are really unfocused and
they're not quite glazed over. But as I speak to you,
you don't have to worry about me. I'm good. Wow,
I'm here for the team. And and even though you
know we might encounter danger, everything's going to be okay.
Speaker 11: I grab her, and I hug her tightly. And who
is be Who's on the other side of the moon?
Speaker 4: I believe it was.
Speaker 9: Rue.
Speaker 11: Yes, I stand in to Rue's eyes, and they are
not confident eyes.
Speaker 6: You see that I look worried as I'm looking at
the back of Jan's head.
Speaker 5: A pat Enders, they're there.
Speaker 11: Your hugs were a lot tighter, backbreaking before give me
you're tie it and I'll pull back.
Speaker 5: Yeah, probably probably, I mean I don't I don't think
anything is wrong with my memory.
Speaker 4: Well, Moon, regardless of if there is any issue or
any issue with your confidence, since us showing up and
the things that you've known about this world, you know
that you are here for the team. But we are
also here for you. If unders not made that clear,
of course, So.
Speaker 11: Two and I kind of give up mid sentence.
Speaker 4: I will take Moon's hands from where I'm sitting, and
I'll look over to Enters and I'll look over to Rue.
Do not be afraid, two to show us your heart
if you need to.
Speaker 5: All right, okay, yeah, thank you, thank you iris m no, man,
I I kind of sit back, like what is going on?
I thank you, but I really I think we should
really focus on the task.
Speaker 11: Yeah, the task, man?
Speaker 5: Yes?
Speaker 3: What do we do after shaking people's hands?
Speaker 5: Wipe your hand on your pants because it's sweaty?
Speaker 3: Oh okay, your.
Speaker 5: Hand was, well, it was a glove, you know best
usually sweaty, sweaty palms. Do I hear anything outside the
carriage or is it just rain?
Speaker 1: Rain and some thunder?
Speaker 5: So about that alcohol?
Speaker 3: Yeah?
Speaker 11: What alcohol? Bottle? Why not? I don't know if I
drink or not, But depending on how much fun you have,
I might I might partake.
Speaker 6: How many bottles were there? Just the one?
Speaker 1: One? Yeah?
Speaker 6: And I opened my inventory and a pull a bottle
back out? Mhm, and I hop it open.
Speaker 5: Do we have glasses in this carriage or Is it
just a bottle, so.
Speaker 1: There's probably not too many glasses. I imagine there's probably
like two in there.
Speaker 5: Well, I'll just swig right from the bottle.
Speaker 3: Mm hmmm, stick it in me. I have a need.
Speaker 4: Oh I read something like that once in a novel.
Speaker 11: What are we almost there? And I'll look out, Linda.
Speaker 1: Yeah, you can probably see. You could probably see scald
mirror proper resting over the or down the hill.
Speaker 11: M hm.
Speaker 5: I I motioned towards rue may I.
Speaker 6: Yeah, uh yeah. I hesitate looking at the model and
then looking up at you, just like brunch, right.
Speaker 5: Yeah, yeah, just like brunch, and I take it. And
I just like when I knock knock a few gulfs back.
Speaker 1: For sure, very dry.
Speaker 11: Since you're knocking them back. Let's lighten the mood here.
Have you h how long you've been here? Found romance.
Speaker 3: Scandalous?
Speaker 11: I mean romance certing, have to be love? Have you
breaking in your savior parts?
Speaker 9: Oh?
Speaker 6: My word?
Speaker 11: There we go. Mood iss lightened? You need a drink?
More bottle back before drink?
Speaker 6: Have you've been getting a bit whisky?
Speaker 11: I would assume you've used your shield for other.
Speaker 5: Things like cooking, right, yeah, I'd like to call it cooking.
Grease does right, and I start looking very uncomfortable, even
even as I'm as I'm laughing through the laughter, I'm.
Speaker 6: Like, they notice it immediately. Oh well, let.
Speaker 5: Me tell mans.
Speaker 6: Let me tell you all about this E r P
plotline that we were developing right before. Regalia Khan and
I will try to divert the conversation away from focusing
on Moon.
Speaker 5: And I'm still laughing and chuckling, and you can you
can see me figuring out I thought I thought, I
thought I did.
Speaker 11: Uh oh, huh oh wow.
Speaker 4: I was on the weave length with Rue here because
I knew that she was trying to kind of divert it.
And now our attentions are snapped back to you.
Speaker 9: Yeah.
Speaker 11: Yeah, I kind of push on Rue's head like this,
and they say, no.
Speaker 3: No, it wasn't Greg, was it it was?
Speaker 5: It wasn't.
Speaker 3: It wasn't.
Speaker 11: Greg thought it was a large nut. I mean, it
could be, it could be just a smooth it could
be like, you know, a formal date. It doesn't have
to be.
Speaker 5: I I did, yes, I did, I did? I did?
Speaker 11: You did? Oh?
Speaker 3: Very good, your helmet's getting warm.
Speaker 5: Oh sorry, Bo.
Speaker 11: That's that's great to hear. Oh are they are they
still around? Or do we get to meet them?
Speaker 5: And I start laughing and as I'm looking at you, oh.
Speaker 11: I'll comfort her. I okay, well failed that one, all right,
Well there's many more that can ship. We're here, huh.
It's raining big time. Wow, the rain is getting in
your face. I look at Rue and everyone say.
Speaker 6: Me, you see that my ears have completely flattened, and
tears are beginning to bring my own eyes. And so
I'm watching it.
Speaker 9: Greg?
Speaker 6: Was it?
Speaker 5: Greg?
Speaker 9: Greg?
Speaker 5: Why would I be in love with a shrub?
Speaker 4: You know?
Speaker 3: Run again? Choice?
Speaker 5: Are we here?
Speaker 11: Yes, we're here.
Speaker 5: Yeah, I just need some fresh air. And I just
like belong out of the car like I just I
just I just completely step out into the rain and
I just kind of stand there like I realized bo
is still on my head. But I stand out there
in the rain like.
Speaker 4: I'll squeeze under his shoulder. There's no way you could
have known.
Speaker 6: I think that a lot happened. Well, we were not here.
Speaker 11: Yeah, I'll be the last one to get out of
the car and just are the carriage And sorry for
being a big failure.
Speaker 4: No, no, you are not you are not a failure.
Speaker 11: Quite all right. No, I my first friend, and I
was I would I wouldn't say this in front of
the moon. There's whoever was with me when I got out,
like I lost her. I'm trying to find it.
Speaker 4: It is understandable. Yeah, perhaps we give it a little
more time, and perhaps.
Speaker 11: That's what I'm afraid of. And I'll duck my head
and look around. Well, they have two hours. Must I'm
not leaving m hmm. I'm not gonna leave her like this.
Oh no, no, So if I have to get my
hands dirty, don't stop me.
Speaker 4: Okay, I think I'm a little taken aback by this comment,
but I'm not.
Speaker 11: I'll turn back in and say if anybody puts his
hand on a trash, the threat. Now, well, I guess
I get to show why I'm from brahm M and
then I'll wink we're with you, and then I'll wrap
my arm around Roue and moon snack, look at bow
and look back at iris. All right, let's get into trouble.
That was a joke. We're not really getting into trouble.
Speaker 3: He makes messages.
Speaker 11: You take everything literal.
Speaker 2: I'll be waiting right here when you're ready.
Speaker 17: Oh, by the way, what would you like excuse me, well,
a new cologne and like them that's exactly smell bad eccentric?
Speaker 4: No, what what is that scentse I do really enjoy it.
I'd be happy to pick you up like some sort
of exploratory set of different sense because it appears you
like them.
Speaker 1: Oh it's dragon trap, dragon trap.
Speaker 5: Yes, right, then does he smell actually bad?
Speaker 1: Let's find out.
Speaker 11: I was thinking more of a Wibron spot.
Speaker 1: Let's see, uh, make make an insight, insight iris, he
smells like.
Speaker 11: Ol.
Speaker 1: So he smells like a combination of body odor, swamp
ass and you know, like when you mix you know
the scene from Anchorman, the combination of like eight different things.
Speaker 3: Yeah, sex, pan fat, yeah, yeah.
Speaker 5: Sixty seven percent of the time, it's not this time.
Speaker 4: I ruled the two, which is a fumble.
Speaker 3: She wrote two ones. Wow, so I.
Speaker 6: Gain a fabulous point.
Speaker 4: But I think I think I'm not able to contain
the fact that he makes me one of barth.
Speaker 11: You start crying. Okay, great, it's like onions. She means
you smell so good that she cannot control her emotions.
Speaker 3: Now I was just crying too, Are you Okay.
Speaker 6: What I want towards I run.
Speaker 4: I'm running towards towards like a little bit of an alley.
Speaker 1: To just.
Speaker 11: Maybe we'll get you a cologna. Does the opposite effect
make some run towards you?
Speaker 3: It's a.
Speaker 1: Dragon trapped. The tagline is that they they'll they'll trap,
they'll trap ladies for you.
Speaker 11: Mm hmm sure, buddy, absolutely, you know what you know,
we'll we'll get you another one maybe and that will
you know, maybe.
Speaker 3: You smell pretty hardcore.
Speaker 11: I'll turn around and walk away. I just can't lie.
Speaker 6: I'll lean over to unders.
Speaker 4: Do you think this is classified as a poison that smell?
Speaker 11: Yes?
Speaker 3: I think I'm gonna so just for flavor. I'm on
the Moon's head, but I've kind of skirted around like
an umbrella, like an umbrella hat.
Speaker 6: Oh it's so cute.
Speaker 11: Welcome, welcome back.
Speaker 4: Oh that was horrendous. I did not realize when we
were in the carriage.
Speaker 3: He thought it was one really bad patch of road,
but it was actually his patch of road that was
really bad.
Speaker 11: I thought it was sewage myself. It was like, with
all this technology, way does it smell? Okay?
Speaker 9: Moon?
Speaker 11: You ready to go? Huh? Yes, yeah, okay, all right,
all right, let's go. I have no idea and I'll
try to bring out the town map and look for
a handed tires actually and be like, you don't want
any supplies hmmm.
Speaker 4: Yes, indeed, so I definitely.
Speaker 8: Want to.
Speaker 4: Row us towards where we would be able to resupply
on potions and pick up any scrolls. If anybody wants
potions of forgetfulness and things like that, I'd like for
us to just kind of go check out the marketplace.
Speaker 5: How do you say that you want a potion of
forgetfulness out loud?
Speaker 4: Oh no, this is just me reminding you as the
players that those that we have those as options.
Speaker 3: Okay, what the heck is a potion of forgetfulness?
Speaker 8: It's a restat.
Speaker 11: Oh m hm.
Speaker 3: Oh, a restat to reroll your stats.
Speaker 6: Mm hmm.
Speaker 3: Table talk, table talk.
Speaker 4: Table talk. Yeah, that was that was mean.
Speaker 11: No, No, I'm not table talk, but she was.
Speaker 5: I was. Yeah, I.
Speaker 4: Was reminding us all those are options.
Speaker 6: Yeah, yeah, I like to keep an eye out for
something expensive or fancy. I want to try to.
Speaker 11: To trade your fish.
Speaker 6: No, those fish are staying exactly where I put them.
I want to think of potential gifts to buy this
dude's mom.
Speaker 1: Oh okay, true, all right.
Speaker 11: You guys don't know that.
Speaker 16: If she's not a ginormous shrew, I'll be so upset
she's just signd slash.
Speaker 6: Yeah, can I buy a jar of dirt?
Speaker 11: What for?
Speaker 6: The shrew's not?
Speaker 11: You guys didn't hear that?
Speaker 6: Again, I'm trying to be funny, Frank, I.
Speaker 11: Know it is funny, but I don't want it to like.
Speaker 6: Okay, actually looking for gold colored things, see things?
Speaker 1: Yeah, so you don't have to make a roll for this.
I mean this is a trade city. This there's a
lot of like fancy shops and things around here. It's
not the capital, but I mean they've got a lot
of goods coming in. Oh so, what kind of kind?
I mean, there's there's plenty of like jewelry shops, all
kinds of things.
Speaker 11: To help rue. I was in a room.
Speaker 6: Yeah, so I will actually lean over to you. So
enders since Moon mentioned that you were in.
Speaker 11: Her room about that, that wasn't really whatever.
Speaker 6: I'm not going to judge anyway, Listen.
Speaker 11: Almost smothered.
Speaker 6: I love older women. They know what they want.
Speaker 11: You know, definitely.
Speaker 1: Anyway, she's a relic great.
Speaker 6: That means she's got great mileage. Okay, great, So what do.
Speaker 9: You think that she's into?
Speaker 6: What can I buy to buy her favor?
Speaker 11: Her room was mostly of She definitely doesn't need bed beddings.
She had plenty of silk, maybe gold embroidered. I don't
even know. She's very into a large picture of herself
in her own room. Can't believe that there was this
desk area and that I wanted to snip around on
until I heard a snore. It had a lot of
elaborate trinkets on. It seems like she's a woman of power,
but there's not enough power in the world.
Speaker 6: Fin oral boss. Okay, I know exactly what to get her.
Think senders.
Speaker 11: I had I'd never touched, never touched her.
Speaker 6: H yeah, yeah, yeah, okay, don't worry, I will, don't worry.
Speaker 11: Okay, No, you cannot And okay, I just.
Speaker 6: Wander away looking for something to buy A type a
personality girl boss slaying in a medieval fantasy world.
Speaker 1: Sure, so a few things. IRIS is looking for communication scrolls.
They generally go for one hundred zen it. There are
specialty scrolls though, that are sold separately that are connected
to like there's only one. There's like the trans there there.
It's not a transmit and receive because they both do that.
But it would be like basically you have one scroll
and there is a predetermined location for the other scroll.
So they'll they'll have some that are like for popular locations.
They'll sell them specifically for those locations, and they'll vary
in price.
Speaker 4: Oh so the communication scroll is not like for just
one person and it's for an entire.
Speaker 1: Well, no, it's there's two communication scrolls. Okay, Basically they
both work is transmit and receive. It's like it's like
a phone, right Effectively, you have a phone. The person
you're trying to call has a phone. But there's like
popular locations, there'll be something like they might have like
governmental agencies or what have you that have like a
communication scroll that's there already, and one communication scroll like
many communication scrolls can connect to it. I see, and
they're they're just like differently priced basically like the uh,
you'll you'll see like there'll be signs up for like, uh,
if you have a specific destination in mind, please consult
the front desk or something along those lines.
Speaker 4: Okay, so so said, I'm just trying to kind of
get the idea. It's like, so you said to popular locations.
Speaker 5: I'm sorry that I'm not grasping this.
Speaker 1: So imagine for a second. Normally there's two communication scrolls.
You write a message on it, it sends the message
to the other scroll. Right, they write a message and
it goes to you and it appears on your scroll
right right. It's like, so, yeah, if there yeah, if
there is, like if there is like a an important location,
like it might be to uh cinder shroud or something
along that.
Speaker 4: Oh, so they have the government ones that we can
communicate like, oh my god, there's a fire or something.
Speaker 1: Yeah, Okay, Like they'll they'll they'll they'll they'll sell them.
They'll sell them like emergency scrolls and stuff like that,
and you know they'll be like, h to the fire
brigade or what have you. And there is there would
be like a fire brigade, you know, section there, and
they're probably a little bit cheaper for the fire brigade
because they don't want fires.
Speaker 8: All right.
Speaker 4: So first of all, I definitely would like to get
a set, uh for myself and at least one of
the others in the group. You said, there are.
Speaker 1: How much one hundred zena each and that's.
Speaker 4: A set of two. Okay, yeah, that's not bad.
Speaker 11: Okay, I can I'll grab if I'm I don't know
if I'm gonna shot with you or not, but if not,
if you tell us about it.
Speaker 4: Yeah, I mean that that was one of the main
points that I brought up with you guys, because we've
been talking about them for some time.
Speaker 11: I'll definitely grab a pair.
Speaker 5: Yes, and I'll look at them.
Speaker 4: I'll look at enders enders. Do you think that we
should perhaps get any sort of scrolls for any government agencies,
anyone emergency.
Speaker 11: I mean, it doesn't doesn't have to have some kind
of line of connection.
Speaker 4: How much are those?
Speaker 1: It depends basically, give me a location and I'll give
you the price. Uh so Brom.
Speaker 11: Because that's really far away.
Speaker 1: Yeah, yeah, typically what it is is like they're really
far locates are more expensive. So as far as Brom goes,
there is not a huge selection here for that they
will have. I think they'll have one scroll available and
it's for let's see, who would it be It would
probably be wouldn't be for con Win, which is the capital.
I think it would probably be Star the starter areas ravens.
Keep the scroll will be let me roll for it
because it would be one of three. Uh it would
be for roar r h o R and that would
run five hundreds in it.
Speaker 11: Boy, gotta have it. Though you're getting it, I probably
need to get in touch.
Speaker 1: With and I think it would be for does it's
not it's got to go someplace right, Like it's got
to be for a specific place.
Speaker 14: It's not.
Speaker 11: What was the general's name again?
Speaker 9: Uh?
Speaker 1: Oh wow, everybody's testing my lord today. I gotta pull do.
Speaker 11: I got named somewhere here? Let me give me one second.
Speaker 1: I gotta pull up the dock.
Speaker 11: Uh.
Speaker 1: I gotta keep like a little I gotta get have
like a little notebook.
Speaker 11: Oh no, I just have all.
Speaker 4: Of the worm crust senior strategist of Brahms.
Speaker 8: Who we saw, Can you put that in?
Speaker 4: I absolutely can for you.
Speaker 11: In the interface? Please, thank you? Perfect? Yeah.
Speaker 1: Yeah. So there's nothing for her military. No, this is
betimes like this is trade related like this is this
would be going to uh probably the shipyard at Roar.
Speaker 4: Oh so a couple of things. Then I'm absolutely getting
a scroll for myself so that I can give it
to someone else if we end up splitting up. But
also I want to find out about any for koga,
particularly if the SkyWatch have one, because I have that
one friend that was there, the fellow that I danced with.
Speaker 1: Mm hmm, okay, you Captain of.
Speaker 4: The Blue Wind.
Speaker 1: Yeah, roll me a let's say insight and willpower difficulty
will be fourteen, though.
Speaker 4: Already insight and willpower dificulty fourteen. I will use a
fabula point since I have two from my fumble, to
go ahead and reroll that, invoking Oh what am I
gonna read?
Speaker 1: They don't stack? Hm, The fabula points don't stack.
Speaker 4: They do if you get one from a fumble or
what have you. It just refreshes at the end of
a session.
Speaker 6: If you only have.
Speaker 5: Zero, so you do.
Speaker 4: Yeah, it does stack, like for example, if like villains
appear on the scene or something, we also get one.
Let's see here, is there.
Speaker 8: Even anything I can reroll?
Speaker 9: Umm?
Speaker 4: No, this is a chance one anyway. This is not
anything having to do with me, So I don't think
I'm able to reroll this.
Speaker 1: Yeah, you're right, you're right.
Speaker 4: Okay, Yeah, So I can't rewrold it anyway because none
of my stuff really links up with it. I don't think. Okay,
so there's.
Speaker 1: Nothing for most I would say, I would say you can.
Here's here's my compromise. I'll say you should have a
bond with this person.
Speaker 4: That is very kind, thank you.
Speaker 1: I don't think we really addressed that when that happened.
So I think that's fair.
Speaker 4: Perfect, excellent. So I think I'm definitely getting one of
the scrolls for certain. Now is there anything at all
for Coga or for Ellen draft?
Speaker 1: There is so nothing for Ellen Drath? Oh interesting? Okay, Yeah,
there would be for Coga.
Speaker 5: Uh.
Speaker 1: Specifically there is something for iron Hold.
Speaker 4: Okay? And how much is the iron Hold one?
Speaker 1: The Iron Hold Fortress? Uh? Is two hundreds in it?
Speaker 4: Okay? And for emergency services here in mill Offax, how
much would one of those run?
Speaker 1: Fifty fifty?
Speaker 4: Okay, So I'll grab one of the emergency ones for Millifax.
But I'm worried about spending too too much money here.
Speaker 11: I'm going to grab two scrolls.
Speaker 4: Oh no, I'm talking about like for Coga.
Speaker 11: For oh yeah, for Moon. Maybe I don't trust Coga,
so I'm not going to buy one Moons?
Speaker 4: Are you off the scene right now? Where would you be?
Speaker 5: I am with all of you, and I'm just kind
of standing there blanking out. And then there's a couple
of moments where I reach up and I recognize that
the rain's not really falling on me because Bo is
still in the shape of an umbrella, and I just
sort of go, oh, thanks Bo.
Speaker 8: Mm hmmm mm hmm uh, Moon, huh?
Speaker 4: Is this something that you would like or should we
not bother getting it? I've grabbed the mail OFFAX one,
and I've grabbed a scroll for me. You see the
one here? This one is for for coga's emergency services
for the the Iron Hold Fortress. Is that all you
think would be important to have?
Speaker 14: Mm hmm?
Speaker 5: Can I roll an insight for this as to whether
or not it might be?
Speaker 1: Thank you again? I'm sorry, what did you ask, Moon Iris?
Speaker 4: My question was if she thinks that it would be
important to grab the one for COGA to report back
or to speak for iron one for Iron Hold Fortress.
Speaker 1: Okay, I'm gonna make you roll something different here.
Speaker 5: Moon, roll give given the state of things.
Speaker 1: Roll me an insight and willpower difficulties.
Speaker 5: Ten more power?
Speaker 4: Can I argue that I help her by jogging her
memory of this?
Speaker 1: This is something different? That's okay, okay, anyway, Moon, you
have communication scrolls for COGA.
Speaker 5: I don't think we need it. I should have some already.
Oh all right, yes, but thank you for offering.
Speaker 4: Okay, great, So that saves us a little bit of money,
all right, And I'm actually gonna buy a second one
as well. So I've spent all my money. I'm good
to go. I've also bought my potions and things like that.
Did we want anything else?
Speaker 11: Uh? Is there a way we specifically buy these? I
see the scrolls there? Do I just drag the dragon in?
I don't sure we go? He said they are a pair? Right, yep? Okay,
one and then two? Wait? Yes, and then I need
to subtract it manually. I'm guessing yes, Wait you said there?
How much? Were one hundred each?
Speaker 4: Yes?
Speaker 1: I'm for the regular pair of scrolls?
Speaker 11: All right, I'll hand I'll well ru ran off. I
will welcome to Moon and say hey, hey, this will
be a direct link to me. I guess that's how
it works, all right?
Speaker 14: Oh?
Speaker 11: Would you mind having it?
Speaker 5: Oh? Of course not. And I take it. And I
apologize about my outburst earlier. I don't know what came
over me. I think I just needed to step out
of the carriage.
Speaker 11: And just get start share lots of people. I put
you on the spot. I apologize. I let's spend some
time together soon.
Speaker 3: Yeah.
Speaker 5: Yeah, we're spending time together right now.
Speaker 11: Well, I mean just me and you maybe, okay, yeah,
you know, like old times, right yeah yeah remember yeah, yeah, okay,
we'll talk about it later.
Speaker 5: Sure, all right, and I pocket this scroll.
Speaker 11: Okay.
Speaker 5: I am scanning actually for anything that looks in particular.
I'm not looking to acquire anything other than maybe a drink,
but I am looking out for any sort of poster
statue likeness of the Dragon Empress.
Speaker 1: Oh yeah, there's lots of stuff. There's probably shops that
are purely devoted to like the the Empress.
Speaker 5: Because I wasn't certain if it would be prevalent, but
I guess if it's a market area then then yeah, yeah, okay, sure.
Speaker 1: I mean there's plenty of stuff. There's sculptures, there's people
that are doing all sorts of handicrafts, you know. I mean,
there's let's put it this way, I mean this is
this city has a melting pot of different technologies and
a lot of propaganda about Millifax and like you know,
and the Dragon Empress. So there's stores that just sell
you know, uh, there's stores that just purely sell, you know,
the equivalent of propaganda stuff.
Speaker 5: I have a bit of a longing to go into
the store that's just dedicated to selling selling stuff of her,
But instead I go over to I guess a stall
that has any smaller figurines of her, okay, And I
just kind of lean in and I ask how much?
Speaker 1: Oh, it depends on what sort you're looking for, what
kind of what kind of statue would you like? Are
you looking for something small like to fit on a
key chain, or are you looking.
Speaker 5: For something I recognize that this the analogy here is
like being in front of like the Eiffel Tower and
getting like a tiny version of the Eiffel Tower. Right
Moon Moon is not enchanted by any of this, Like
she knows exactly what she wants, and she's just or
excuse me, I know what I want. And I pick
up I pick up a figurine and and I just
kind of look at it and how much for this one?
Speaker 1: How big is it?
Speaker 5: It's not very it's maybe like not much bigger than
like a it's actually quite small. How much and I
sort of jingle my pockets and I present fifties in it.
Speaker 1: Oh, thank you so much. Has anyone ever told you
that you look like the Savior?
Speaker 5: I get that all the time. Yeah, have a good day,
you and I leave.
Speaker 3: Are you a collector?
Speaker 5: I was about to speak to bo Oh no, I
just and then I kind of look at it again.
Just don't tell anybody that I bought this bowl. Okay, weird,
but okay, thanks, And I look for the group.
Speaker 1: Yeah, people are sort of milling about in different places.
Speaker 4: Right now. I actually would be inquiring about sort of
like what traveling equipment and things like that might be
necessary for these climate this climate here, if we were
to go and you know, travel elsewhere, because we got
the map and stuff.
Speaker 1: Yeah, I think the I mean this. You don't have
to make a role or anything for this this con
This country is so big that there's a lot of
different environments, so it really depends on where you're going.
Are you Are you inquiring about drag.
Speaker 4: More I don't believe I know about drag Moore. I
don't think that under said anything. So no, I think
more so kind of like in the general area, like
around skald Mirror around cinder shroud.
Speaker 1: Yeah, it's mostly on the colder side of temperate. Okay,
I think like Canada normal like Canada, sort of lower
Canada temperatures.
Speaker 4: M okay, yes, so I would just probably gather I
guess some I assume they would have some sort of
like rations and dried things and maybe some some water
and things like that to take to go, as well
as perhaps maybe some shrouds for us or something in
case it gets cold.
Speaker 1: Uh yeah, sure, yeah, you did find those things easily perfect.
We can say, like general traveling gear depends on how
much you buy. How much are you how many days
are you looking to cover.
Speaker 4: I don't want to be overly cautious by grabbing too
too much, but maybe maybe three days.
Speaker 1: Worth you grabbing for the whole group, grabbing.
Speaker 4: For you, I would grab it for the whole group.
Speaker 7: I would say.
Speaker 1: You can imagine that like rations and stuff will probably
run you about, like considering there's five members of the group,
I'd say probably like thirty zen it per day, Okay.
Speaker 4: So ninety total. I will subtract that excellent, and I
put everything away and I'm good to go. So I'll
try and find whoever I can to just regroup with Sure.
Speaker 1: Rue is probably in the midst of shopping in some
of the fancier places at the moment.
Speaker 6: Right, I have snuck off, and I'm especially going to
various antique shops and anywhere that doesn't have this propaganda.
Speaker 1: Oh good black, avoid it.
Speaker 9: Goode.
Speaker 1: I imagine.
Speaker 6: I imagine I walk into, look around, roll my eyes,
walk back out, but focusing more on the antiques.
Speaker 1: Okay, there's yeah, I mean there's some like high quality
shops here. Again, this is a this is a trade
a major trade port. So they have a lot of
different cultures, They have a lot of different technologies and
stuff like that. Are you looking for something more traditional?
Speaker 6: Yes, so I'm looking for something very specific as I'm
muttering to myself wandering in and out of these shops. Okay,
think think Riley. There was that one episode, that one
string of plots that we were thinking of going down
the assassination attempt. There were some goblets. What were they again? Silver? Silver? Yes,
something about silver being able to detect poisons.
Speaker 9: Such.
Speaker 6: I begin to scour various shops looking for silver goblets, chalices,
preferably pair of them. Sure, maybe something with a dragon motif?
Speaker 1: Easy, easy, peasy. I mean you don't have to make
a role for this. Yeah, absolutely, this is uh. I
mean it probably takes you a few minutes to find
something like that.
Speaker 6: And I do want to look for something on the
higher scale of like quality, So I don't want to
go for the first thing that I jump into. I
will spend some time here going in and out of
very shops, maybe even going back into certain shops, and
I want to try to get something upper class.
Speaker 1: Sure, it's really not difficult. It's probably gonna take you
a few minutes to find a shop and then you know,
maybe ten minutes or so to pick out, to pick
something out, and yeah, I mean they sell like silver,
they have gold, They probably have some obsidian styles things
as well. Obsidian is a really common thing that you're
seeing here as well. There's a lot of there's volcan
there's a volcano near right near Skaldmere. You can see
it from town. And they they they have a lot
of obsidian stuff.
Speaker 6: My eyes hook onto the obsidian, but it doesn't linger long.
She's not gonna want a bunch of rocks, all right.
I grab a pair of silver and colon. I grab
a pair of the silver gull I pause, and I'm
going to try to steal an obsidian something. You're gonna
grab something, I just I just literally pickpocket it. Yeah,
as I'm coming up to the register holding the goblets, yep.
Speaker 1: Okay, yeah, this is gonna be decks and decks. Difficulty
is going to be twelve.
Speaker 6: This is great because I don't have any fabulous points
right now. X one, come on easy thirteen.
Speaker 1: Okay, yeah, you don't think anybody saw you or anything
as you pocketed this.
Speaker 6: I just throw it into my inventory real quick.
Speaker 5: Hmm.
Speaker 6: Excuse me, I oh hm hmm. I back up a
little bit.
Speaker 1: What can I do for you?
Speaker 6: Do you have gift wrapping options?
Speaker 11: Of course?
Speaker 1: What would you like? Do you do you want? Have
you found something of interest?
Speaker 6: Yes? I slam the goblets down on the counter. Let
me see your gift wrapping options. I want to see
if they look like shit?
Speaker 1: Excuse me?
Speaker 6: How much are these?
Speaker 1: Well? Did you take silver or gold? What did you grab?
Speaker 6: But if I can have some liberty with it, I'll
try to grab silver ones that are entwined with gold embellishments,
but the base object are silver.
Speaker 1: Yeah, this pair of chalices will run a thousands in
it that's fine.
Speaker 6: Let me see the gift wrap options. Come on, I
don't have all day, are you?
Speaker 1: There's something about you?
Speaker 5: You know, I'm hot.
Speaker 1: Do you have any sort of cast upon you or something?
Speaker 6: I mean, my mom tells me I'm a magical creature.
Speaker 1: So I guess this clerk who's sort of spindly and
like wringing his hands, he's got like wisps of hair
sort of flopping about.
Speaker 7: He he has.
Speaker 1: Some glasses on the end of his nose, and he'll
lean in towards you lean back. There's something about you.
Speaker 6: No, no, I'm a catch.
Speaker 4: Yes, the ears are.
Speaker 6: You?
Speaker 11: You're a hero?
Speaker 9: Maybe?
Speaker 6: What's to you? So give me a discount?
Speaker 1: Discount?
Speaker 9: You know.
Speaker 1: I lost three cousins in the war.
Speaker 6: Oh that sucks. I didn't participate in the war, so
don't worry about that.
Speaker 1: Of course you didn't. I would have heard of you
if you had.
Speaker 3: Where were you?
Speaker 6: None of your business? Fuck this. I simply throw my
hands up and I walk out.
Speaker 1: And I'll have you know that my gift wrap options
are top notch.
Speaker 6: Lip him off over my shoulder as I step out
the store, and then I just go walk into the
next one.
Speaker 1: Okay, So just to be clear, what did you steal?
Speaker 7: Uh?
Speaker 6: It is an obsidian. It's an obsidian rod.
Speaker 1: Okay. It's probably about this big, maybe like seven or
eight inches, and it has like a wow wow.
Speaker 11: Wow, it's immediately.
Speaker 3: Wow.
Speaker 1: Uh.
Speaker 6: I don't pull it out of my inventory, so it
doesn't even matter. We don't even have to look at it.
I go into the next shop and I'm going to
try to find a pair of silver goblets.
Speaker 1: Yeah, okay, Yeah, we're going to say that it's it's
you're spending You're just spending time doing this. I'll tell
you what. Let's do a role here, give me insight
and willpower. Okay, And this is going to be difficulty
twelve nine Okay, So this is going to be how
long it takes you to find what you're looking for,
effectively something that grabs your attention. I'm gonna say, so
this is going to take you like an additional like
half hour forty five minutes of you snooping around. The
best price that you find for something like this is
going to be about a thousands in it.
Speaker 6: I will essentially just spend one thousands in it. But
I want to make sure that my purchase looks high
quality and looks like there's deliberate care put into it.
Speaker 1: Yeah.
Speaker 6: I don't want shitty gift rap. I want to make
sure that it's it's a beautiful tissue paper. The box
that it's put into is nice and dense, and uh
if I'm.
Speaker 1: You're looking for a proper gift.
Speaker 6: Yeah, yeah, a proper gift. I spend one thousand sent
it easy.
Speaker 1: Yeah, okay, wow, I don't tip. Yeah, it's it's nice.
It's it's not Most of the people here seem like
they're very competent, and they're you know, giving you shit.
Speaker 6: As soon as it's presented to me, I'm like, yeah, yeah,
it's good. Yeah, whatever, And I open my inventory and
I throw it in and I walk.
Speaker 1: Out the store, all right.
Speaker 6: And then eventually I'll start hunting for my companions.
Speaker 1: What are the rest of you up to?
Speaker 11: I'm tapping my foot looking around. Where is she with
the gos?
Speaker 1: Like you do not know?
Speaker 4: Clarifying question before we do move on the communication scrolls.
We have a little bit of confusion. Are they basically
like I hold on to it and Reo holds on
into it, and we can only talk to each other.
Speaker 5: Okay, So it's not like a cell.
Speaker 4: Phone where you just like put your contacts in.
Speaker 11: Yes, so we would, I guess, I'll I'll give a
scroll to Rue and give a scroll the Moon. I've
already given the scroll to Moon.
Speaker 1: It's like a tin cannon string basically.
Speaker 3: Yes, okay, question what do they taste like?
Speaker 1: I'm assuming there was an awkward situation that happened while shop.
Speaker 3: Why do you think I don't have one?
Speaker 4: So I would notice, we trusted that we seem to
be lacking a little bit, and so I would get
I would get a pair of communications scrolls, and uh,
I bought an extra one because I noticed that Bo
looked very left out, and I would hand you one here.
I think we're supposed to be able to write messages
to one another, so it'll be good. And Anders has
some set up with the other two, so I will
give him one so that we're all able to stay
in contact.
Speaker 3: I do attempt to consume it. Does it get consumed?
Speaker 1: Yeah?
Speaker 11: Oh?
Speaker 3: What did it taste like paper? It's kind of papery.
Speaker 4: Do you still have it?
Speaker 5: Does it still work?
Speaker 3: Narrator?
Speaker 1: You didn't put it in your inventory and you're consuming it.
Speaker 3: How much were they.
Speaker 11: For that?
Speaker 4: Yes, because we're supposed to be able to keep in
contact with each other.
Speaker 9: Give me a hundred.
Speaker 5: Now.
Speaker 6: My ears perk up as I hear Iris's voice over
the din of the marketplace. I start heading over. Hey everyone,
I gotta get a replacement for this now.
Speaker 13: But what.
Speaker 6: My hand is out.
Speaker 3: Your hand that towards spoon you one hundred?
Speaker 13: Sent it?
Speaker 6: Mister fine?
Speaker 3: Pay a moon? What?
Speaker 9: Oh no, I.
Speaker 4: Want it strictly from your coffers.
Speaker 18: Yeah.
Speaker 5: I snap out of my trance and look up.
Speaker 3: Okay, okay, okay, I'm fine. I've removed one hundreds in
it from mind ventury and you kind of see like
a funnel come out of bow and.
Speaker 4: Then thank you, and I will quickly go and replace it.
Do not eat this one, okay, put it in your
puppies work inventory, whatever it is.
Speaker 3: We'll bold of you to asume I have pockets and
I could just pull it into me in a similar fashion.
But you kind of see it kind of go into
that like a realm space where inventory exists for heroes.
Speaker 6: Well, I got what I wanted, and.
Speaker 11: I assume no trouble because there's no one following you.
Speaker 5: And nothing's on fire, which is a plus.
Speaker 6: Mm hmmm. The day is young.
Speaker 11: I think our time is up. We actually need to
probably head back our work.
Speaker 4: M yeah, all right, oh here pick this one, since
you I believe we're going to be in contact with
the other two. That way we have a chain with everyone.
Speaker 11: Okay, all right in here, okay, all right, Oh, we're
gonna pick up I'm just going to how much was cologne?
I I think I picked up I picked up Dragon
Instinct by Windy go where how much? Which would that be?
Speaker 9: Uh?
Speaker 1: Probably it depends on did you go for like good
stuff mediocre?
Speaker 7: Okay?
Speaker 1: Yeah? Probably about when I was probably about one hundreds
in it.
Speaker 11: Shit gotta smell good? All right, all right, spent? All right?
Speaker 3: I wonder what the equivalent of diesel is here? You know,
amber maybe mm hmm.
Speaker 11: Oh. I hand the cologne over Tyris. Here you go
give that to that.
Speaker 3: I didn't think.
Speaker 4: Sorry, all right, thank you.
Speaker 11: They can get it brand ah, gotcha?
Speaker 4: So are you ready?
Speaker 9: Then?
Speaker 4: And I look very scared?
Speaker 11: Why are you scared?
Speaker 4: I have to go up to him and him this
to him.
Speaker 11: Cold breath, and then I walk off. The character is
this way?
Speaker 6: Do you need height? No, I've got this is.
Speaker 11: Moon following that. So are you still standing there in
the trance.
Speaker 5: No, I'm I'm I'm with you. I'm following cool. Yeah,
I mean Bo's up there too, so I think he
would probably. I wasn't moving.
Speaker 1: If anybody needed to replenish and inventory points, it's ten
zen it per inventory points.
Speaker 6: Oh perfect, I spent the thirty senate might as well.
Speaker 11: Mom here, it's me sixty eight.
Speaker 6: Okay, have twenty five dollars twenty five it?
Speaker 11: Oh yeah, well I don't know that.
Speaker 6: All right, I'm about to romance the fuck out of
the mill. Okay, I'm about to touch up.
Speaker 11: But okay, it's fine, all right, all right, I head,
I will go in the couach and uh wait for
everyone else.
Speaker 4: Before I get in, I will bow my head. Please
accept this apology. I hope that you enjoy it. Anders
picked it out.
Speaker 11: They had no nothing to do with that.
Speaker 7: He said.
Speaker 4: It smelled very manly and very good.
Speaker 15: I said, in words, I'm lying, thank you, iris.
Speaker 1: Iris.
Speaker 11: Yes, you might want to put that on outside and
then come back in. I heard it was.
Speaker 1: Very I don't want to mix the smells. I already
have cologna.
Speaker 11: Yeah, that's right. We wouldn't want sweet phone. All right,
well your next big day tied it on. It's called
dragon instinct by Windgow sounded.
Speaker 1: Very Oh, I've heard of that.
Speaker 6: I climb in.
Speaker 11: I hope the closes.
Speaker 4: Yes, I rush in as well.
Speaker 5: After that is given, I'm looking.
Speaker 14: Good, very eager.
Speaker 1: This is the door for you. Begins to hop in.
The rain is still falling as the carriage begins to
turn on, and you are underway heading back to the
fran estate. Wants to make another travel roll for me.
Speaker 11: I will me.
Speaker 1: Okay, d eight.
Speaker 5: Please, okay, six six.
Speaker 1: Okay, driving for a little bit. It's at this point
that you hear the privacy window frantically get pulled down.
We've got a problem. You can see. He's kind of
like looking out the window periodically. He's got his hands
on the wheel steering.
Speaker 5: Uh.
Speaker 1: I think we're being hunted.
Speaker 11: Dragons.
Speaker 1: I think so, Huh.
Speaker 2: We have some measures that will hopefully deter them.
Speaker 11: But okay, quickly, what are your laws on magic?
Speaker 2: Hurry magic? In regards to what hunting a dragon? The
state it is allowed in the defensive position, how.
Speaker 11: Far away as the dragon and I'll start casting.
Speaker 1: Ah, I've lost track of it. I saw it up ahead,
but it might be behind us. Now all over, I'll
begins to pull over.
Speaker 11: No, I was going to say, get as close to
the state as possible.
Speaker 6: That well, it's fine, Mmm, scramble out.
Speaker 5: Do we hear anything? You all start right now? If
we're pulled over.
Speaker 1: Yeah, you're probably halfway to the estate.
Speaker 5: What's the environment look like?
Speaker 1: Sort of mountainous, A few trees here and there, bear Okay, okay.
Speaker 5: So it's not like a city area. It's a little
bit more okay, Okay, so we're out in the open.
I'm gonna get out of the carriage and start scanning
for this dragon.
Speaker 1: Okay. Anybody that is scanning can do a group check
dragon trap.
Speaker 11: Huh, that's what it was called.
Speaker 5: I'll start a group check dragons.
Speaker 1: This will be insight and insight difficulty will be twelve.
Speaker 4: And I'll be taking my weapon out for sure, and
I will kind of nudge everyone else weapons out.
Speaker 11: Mm. That's a group check. I guess we'll all will
be looking for the drag. Wait, you already supported the
group to No, I didn't. What was it lying?
Speaker 4: Oh you might not have your token. It might be
the party.
Speaker 1: Oh yeah, sorry, let's let's do this. Let's move you
over here and then you can Oh, I can add
you here.
Speaker 11: You can go for it.
Speaker 1: Why doesn't that happened?
Speaker 11: Who started this?
Speaker 4: Moon Moon?
Speaker 11: Okay, thank you.
Speaker 4: I have a plus two with men, so I will
go ahead and I will invoke my bond and this
should bring it up to a A ten, which would
be a pass for that. So you get a plus
three from me on the final rule.
Speaker 12: M okay, wait for me, sorry, give me a second.
Speaker 5: Here, yeah, boo boo woo woo hm hm.
Speaker 1: Why this is loading the way that it is.
Speaker 5: Ah, go, let's go baby sixteen critical okay, amazing.
Speaker 1: I don't think there's opportunities on in this show.
Speaker 4: Fuck not when you're doing a groops check unless you're
the leader.
Speaker 5: Bo are you ruling?
Speaker 3: Oh?
Speaker 5: Well, if it's for uh, are you scanning anything?
Speaker 3: I help to support that?
Speaker 11: Okay.
Speaker 5: I was the first roll Oh the party huh.
Speaker 11: Oh those oops. Let's screw that up.
Speaker 4: Yeah, boo, rule this party?
Speaker 5: Okay, so I can just hit support group check right
and then roll uh forget.
Speaker 4: If that's how it works, you would do rule group
check because there's like a separate window, I believe.
Speaker 5: Okay, rule group check.
Speaker 8: Oh, where did it go?
Speaker 5: There?
Speaker 11: It is?
Speaker 1: Oh, and that's with a plus four.
Speaker 11: Okay, what was the difficulty forteen?
Speaker 1: Now the difficulty was twelve. Okay, Moon, you can't seem
to find it, which is unfortunate for you because you
hear it before you see it. Unfortunately, there is a
roar that appears behind you as your spin around.
Speaker 9: M hm.
Speaker 1: You uh, you hear this horrific creature. Uh, and you
see behind you a dragon is swooping in as we
venture over here, the dragon to go first? Mm, I
should say the drake.
Speaker 6: M hmm, call find, just as the heads up my
bullshit says at the start of a conflict.
Speaker 1: Yep, uh, let's see here, let's do this.
Speaker 6: Uh and.
Speaker 1: Let's see here.
Speaker 14: I call that and it is opponents.
Speaker 1: Okay, so you have some bullshit? What are you using that?
Speaker 6: I have high speed the start of a conflict. You
can spend ten MP if you do choose an option,
I will use a hinder option. Trying to remember where
that is there you go hinder difficulty level ten. I
will try to give it the weak hold on a second. Sorry, oh,
my freaking dances. I want to use this slow yeah,
I want you to try to hinder it and apply
the slow condition to it.
Speaker 7: Okay, so let me spend that MP.
Speaker 6: Then I have to roll a DC ten check. Okay,
you get to choose what what I roll here?
Speaker 11: Uh?
Speaker 1: Did you perform a free attack with the weapon or
perform a hinder or objective action? You gain a bonus
equal to your skill level. What's your skill level?
Speaker 6: One?
Speaker 1: Okay? Alrighty, so this is you're performing which action.
Speaker 6: Hinder, hinder or slow.
Speaker 1: Okay, let's see.
Speaker 11: Uh.
Speaker 1: Okay, so it's.
Speaker 6: Here that you get to choose. So it's just whatever you.
Speaker 1: Choose, do all checks you perform as part of the
chosen option. Okay, all right, just selectively Drake and I think,
try and hit the hinder button to see what happens.
Speaker 6: Okay, hinder. Yeah, it's asking for attributes. So perhaps you
might think like dexterity, ex starity for slow or.
Speaker 11: Insight.
Speaker 1: Yeah, I imagine that will work.
Speaker 6: Okay, modifier of plus one because that's my skill level.
That's success, so it will be slowed.
Speaker 4: You see me.
Speaker 6: As soon as it comes into view, I jump up
and I whip out the throwing ro throwing roses and
the bladed roses, and they will essentially nick into the
wings of this creature to try to slow it down,
but it doesn't do any damage.
Speaker 1: Okay, doak this Uh, this drake is probably about the
size of a horse, by the.
Speaker 3: Way, a whole size drake.
Speaker 11: Yep.
Speaker 1: Okay, uh that's it for your bullshit, right yeah, thanks
is going to go. Uh it will activate its dragon
breath mmm against Iris?
Speaker 3: Is dragon breath a spell?
Speaker 1: It is a spell? And this is a monster.
Speaker 3: Then I would like to spell mimic. Absolutely I can do.
I can do like as many as I want. At
this point, I've been putting nothing but my level into
this and some other stuff.
Speaker 1: Okay, there's a specific number though, I'm fairly certain.
Speaker 3: Spell level plus two and my spell level with that
at the moment is two, So four, I think, hm absolutely,
So I need to know what its species is as well.
Speaker 1: Monster. Okay uh, yes, so, Iris, you're caught a little
bit off guard. The dragon is behind the group, and
it rears back and let's forth this burst of fire
towards you, and this will be a hit for good enough.
Let's see this is gonna be Did it just not
roll damage? Okay, I don't know what it did not
roll damage?
Speaker 6: Because it's the highest roll plus fifteen. The high roll
was seven.
Speaker 1: Yeah, so this will be twenty two fire damage.
Speaker 3: Nay, may, she's a horse.
Speaker 5: Nay, I'm a horse sized drake. I want to slide
in there and protect if I can. Okay, I think
I can protect against magic, but I will tank that absolutely.
Speaker 1: Let's see checked a tax spell or other danger.
Speaker 5: Yep, oh, thank goodness, and I kind of just prepare
for impact, like.
Speaker 1: Yep, so this is twenty to twenty two fire damage.
Speaker 5: Moon, I start hurt myself down.
Speaker 1: Like hot, Okay, whose turn is it?
Speaker 3: I want to bounce off of Moon's head, and as
I do, one of my pseudopods extends, but not into
an axe, but like a long kind of pipe, and
then you see that all of a sudden there's build
up in bows. That's the bubble, and then a really
high speed a bit of slime launches towards the creature. Okay, yeah,
we're three days.
Speaker 1: Yeah that is that is not going to be a hit.
That is a well, let a man. Then I think
it actually like like it does like hit the wing,
but it just kind of bats it away. Okay, make
sure you target the drake when you're doing stuff, by
the way, everybody.
Speaker 3: My bad and b how do I target again? It's right,
click left, clover over.
Speaker 1: And yeah, preass tea targgeted.
Speaker 5: Target at click cord.
Speaker 1: Okay, who's next.
Speaker 5: I'll go and you can see. I am just so
I'm so tired. It's it's like the dragon. I'm right
there in front of the dragon. But it's just like
I've seen this, I've seen this before, so I this
is it's oh, it's a smaller one.
Speaker 1: I mean it's the size of a horse, but this
is a smaller one.
Speaker 5: All right, all right, all right, that's a horse sized drake.
That's right. Uh And and I kind of raise both
my shields in a very lackluster like twin shields and
I sort of like a hop skip run over there
just to like blake them on the face. Okay, let's
see what happens.
Speaker 1: Hold on, hold on. You have a buff right now
that I don't think is supposed to be on.
Speaker 4: Okay, no, buff, it might still be from it.
Speaker 1: It was the decks up. Yeah, so please reroll that.
Speaker 5: All right?
Speaker 1: Well, no, no, it's you're good. You're good. Twenty is
a hit, Absolutely nice, that's nice. Uh yeah, you rush up?
How do you how do you smack this thing?
Speaker 9: Oh?
Speaker 5: Man, just I don't even need both shields, It's just
it's just one shield right the neck, and I just
look so tired.
Speaker 4: I hit it.
Speaker 9: Guys.
Speaker 1: Okay, that's it for Moon's turn. Who's next?
Speaker 6: I can go next. So I would like to use
my action to hinder it again, and I will like
to use the to apply week to it. Okay, and
you're hindering, yes, I'm hindering, okay, decks and decks okay,
the failure okay. So I begin to move forward in
a dash, and as I do, I am trying to
throw those bladed roses again, I miss, I quite don't
hit my mark. But before the end of my turn,
I am going to start my dance, which I can
start at anytime on my turn, so I'll spend ten
mind points for that. And the dance that I'm going
to start is the Banshee dance, so because it's already slow,
it will also be shaken.
Speaker 1: Now, okay, that's my turn. I think you can actually
activate that. I'm not mistaken. Are your features maybe? Uh effects?
I was almost positive that you can like turn it.
Speaker 9: On m.
Speaker 6: Just applies shaken. Yeah, so yeah, alrighty's MP, YEP, spent it.
Speaker 4: Okay, I'd like to study the creature if I can
jump in here. We haven't been doing much of that,
so that's insight insight. It's an open check.
Speaker 1: I think you also still have the decks up luff.
Speaker 4: No, I have it turned off.
Speaker 1: It's inactive, okay, because I see it on your token.
Speaker 4: It shouldn't be. It's inactive. I can remove it though,
but my decks is the same.
Speaker 1: Good okay. Uh, you attempt to gain information. You can't
ask the same question twice. Okay. Ten.
Speaker 4: Actually, I kind of want to know more about this
because we might end up fighting these in a little bit,
like more of them. So I'm going to can I
actually re roll using my priestess?
Speaker 9: No?
Speaker 4: No, never mind. Yes, so that's a ten, So yeah,
I guess my. Let me make sure i'm targeting here.
Speaker 1: We go to submit insight and insight. Uh, you rolled
a ten already, but yeah, let's try and select, try
and select it and try it again. I'm just curious.
Speaker 4: Yes, gives up a screen for me that says, you know,
retarget hoken study roll ten plus species rank MP and HP.
Speaker 1: Yeah, I having a study. It's not set by default
in here. Let me check the book real quickly, so
I'm not sure what the target number is.
Speaker 18: M uh study, okay, study, Okay, So on a ten plus,
we'll just go with your first role.
Speaker 1: You know the NPC's rank, species, maximum HP and maximum mph. Okay,
this is a level ten, drake. It is a monster,
is a soldier rank. It's maximum HP is seventy and
it's maximum MP is fifty.
Speaker 4: Excellent. Okay. Uh you kind of see my eyes focusing
in on this creature and I'm doing just like the
mental math, you know that meme where like the numbers
just pop up over your head and everything, and just
trying to see if I can focus in more on
this creature. Uh huh it is it.
Speaker 5: Is level ten. It is level ten.
Speaker 4: There are there are uh in seventy h seventy HP,
I think and kind of I feel like what might
happen is like the numbers.
Speaker 5: Maybe, uh focus in for myself.
Speaker 3: Add a character question about HP. Is that like a
thing that we are aware of, as in like when
something is hut or.
Speaker 1: I'll leave it up to you how you want to
meta it.
Speaker 3: Oh yeah, okay for us, But.
Speaker 4: I mean, well, at least maybe like a bar pops
up or something, if that's something you guys would want.
Speaker 11: Or scars or you know, it's visuals wear and tear on.
Speaker 4: The Yes, perhaps it allows me to see how close
they are to being killed or something.
Speaker 1: Yeah, I imagine that there's no bar like you would
expect in the game.
Speaker 3: Because we haven't really had HUDs and from the quest.
Speaker 1: Yeah, you haven't had any. Yeah, there hasn't been any
HUDs above anybody. So I imagine it's probably just like
a basic idea of like how hurt something is, m
how how sturdy it is. You can definitely tell, like
I mean, this one is clearly hunting and is trying
to find a quick meal, and it's you know it
took it took a good shot from Moon.
Speaker 4: Okay, are we trying to kill it or we trying
to send it on his way?
Speaker 11: Because I feel kind of bad of slaying something that's
just hungry?
Speaker 3: What does it taste like?
Speaker 11: I is this flying? Or is it? Girl? Okay, there's
a grounded all right, scrounded and I will oh, I forgot.
Speaker 1: Okay, keep going for good?
Speaker 14: Mmmm.
Speaker 11: Hey, I'm going to cast a mental weapon. It's been
into an HP and I'm going to choose an HP,
Lord MP, and I'm going to choose uh like weather effects.
Speaker 3: I forgot.
Speaker 11: Yeah, since we have weather effects, I'll just lose lightning.
All right, let mean do this. That's what is this thing? There?
It is? It's not it? O stats. Where's my bow at?
There is trumbo the control click? Here we go? Oh
fi school boat range. I hope they fix this. Oh righty,
I'll draw. I'll put my hand out and my bow
up here in my hand, and then I'll draw back
an arrow, but it'll be made a pure of lightning
as the sky will open up and a boat will
shoot down and hit the area in front of me,
creating this lightning bolt arrow and I will shoot it
towards the target. Modify uh effects. Let me put this
arm so you know it is and oh my gosh, David,
shoot it all right?
Speaker 1: You see the arrow like sink in past the scales. Okay,
alright around the dragons turn the drake, will I think
attempt another dragon breath? This is towards Rue. No, all right, Moon,
you rush in front and uh you are going to
take this hit instead of Rue. This is gonna be
nineteen fire damage.
Speaker 5: The shield kind of shakes as you can see, like
the flames coming out.
Speaker 2: Like, are you okay?
Speaker 6: Ball, I'm good, Rue.
Speaker 5: Rue, Oh there.
Speaker 1: You are cc browsed. Hair is sort of flattened a
little bit, just looking very moist.
Speaker 6: Tail is very bushy.
Speaker 3: I've got this.
Speaker 1: Is you one of your turns? Next?
Speaker 3: Okay? Okay, I rush in and I go, what does
it taste like? And as I do, my pseudopodic stands
and turns into a sword like looks like a sword.
Now when I swing down an attack four and eleven,
that is it hit? Okay, all right, So as I
hit the creature, I have this thing now called and
I repeat jenoclepsis, which means when you deal damage to
one or more NPCs, you can learn this species. And
then the GM has to choose theeo forms, which is
essentially and I'll link it so you know what I'm
talking about here. Whag it's does that link work?
Speaker 1: What the hell?
Speaker 14: What happened?
Speaker 3: We like sat moon? Here's the list I'm posting it here. Okay,
so mm hmmm, So now you have to tell me
what ferry reforms make up this drake.
Speaker 1: Jesus Christ.
Speaker 3: So essentially, you know there's one for strength, there's one
for flying. I'm guessing it's strength, flying or fire. You
have to choose to I guess.
Speaker 1: Yes, so uh heotherea mm numaphora and placaphora.
Speaker 3: Okay, all right, so I've heard you say ter terra faria,
which oh sorry, terratheria, which means that it's you know,
it's a winged creature can fly. So I now will
spend a third of my hit points, So that's twenty
three hpm losing to transform into the vague image of
this dragon, and now I'm a flying creature.
Speaker 5: Are you flying above my head? I'm mm hm cool?
Speaker 1: Okay, what does this look like? Bob?
Speaker 3: I'm glad you asked. I will send you this image
right here. So I've essentially I just mimic the shape
and form of this dragon in in slime form, so
I'm not very defined. I'm still very much a slime,
but I just have that I'm a horse sized slime dragon.
Speaker 7: Okay, mm hmm.
Speaker 1: Do you see wings begin to erupt from bow? Is
there any sort of reaction from you bow?
Speaker 11: Like?
Speaker 1: Is there a vesicle of visceral sort of noise or
anything like that.
Speaker 3: I thinks what happens is that like my my support
as it connects with the dragon, it kind of like
starts to sizzle, and that's the burning damage what what
you know, the dragon gets but it's like pieces of
that dragon or like whatever like that get absorbent of bow.
And then bow starts to bubble like not f aves,
but like his his membrane starts to kind of like
you know, get really jiggly. It gets jiggly with it
until like all of a sudden, he kind of expands
and then is in the shape and size of a dragon,
any horse sized dragon.
Speaker 5: So sick well.
Speaker 1: Roor okay, that's it for both turns.
Speaker 5: Next I'll go I'm kind of just standing at hot
bow like where.
Speaker 3: Oh yeah, but it's important so uh where the eyes are.
It's the same goomless expression I always have, but like
on the dragon's face.
Speaker 5: Very important. Oh still recognizable. Thank goodness, only.
Speaker 1: There was some sort of merch that had that expression.
It would be such a good thing for anyone to have,
like on our merch store merch dot tablestory dot TV
where you could find the new knit bow hat. Huh yes, wow, okay,
here's next.
Speaker 3: What's the address again.
Speaker 1: March dot table, story dot TV.
Speaker 5: I will attempt to twinshields this dragon, just drake, I'm
right in front of it, no nonsense.
Speaker 4: Actually, before you do, since there is no necessarily like
turn order because they've already went, I will heal you
first so that you can actually gain bonuses on this attack.
So a couple of things. I'm gonna go ahead, and
I will cast heal on Moon, So go ahead and
give yourself back forty HP. Now I have special bullshit,
So firstly, there's healing power, so you gain an additional
because I have six bonds total, you gain an additional
six HP.
Speaker 5: Oh wonderful, thank you.
Speaker 4: On top of that, so forty six, and I also
have support magic. So on your next role in this scene,
you're gonna go ahead and get a plus I think
it's to our bond, so you get a plus two
from me.
Speaker 5: Oh yeah, thanks Iris of course.
Speaker 4: So basically, I'll have the staff and and it'll start
doing its thing where the gem lights up, the tendrils
spread out from the ground, and they'll go ahead and
they'll wrap around Moon, giving her a slight buff to
go ahead and really toss in the punch there M.
Speaker 5: And I can kind of I feel this this energy
that's just like oh boh, well that's I needed that.
I need that, Thanks Cyrus. And I take both my
shields and I run up towards this drake and I
jump as high as I can and attempt and jump
and I and I have both shields like and I'm
getting out all this frustration from from the day and
completely sink the shields into the into the ground around
and just skid out like.
Speaker 1: Ah, there's a dust everywhere, back on its hind legs
and just kind of leans back and avoids the strike.
And you can see it like rearing up to try
and bite you.
Speaker 5: And I'm trying to get like my shields up like.
Speaker 1: Roue or enders who's next dodging text.
Speaker 11: I was waiting for all the kne buffers to go.
Speaker 6: Yeah, so I will hinder again.
Speaker 13: Oh ky dope, that is the success.
Speaker 6: Awesome. I want to apply.
Speaker 1: Dazed okey. Uh Yeah. As you throw another shooter can
towards this creature Roue, you aim probably for like the
eyes or the ear holes or something maybe to throw
it off and you connect the creature. It sort of
tries to shake its head. You can see there's like
a Shurriken like embedded in between its scales or something,
and shaking it out. Okay, Anders, well hat to be hunted.
Speaker 11: I guess I'll flow my hand out another lightning, but
will come down from the sky and hit the bow. No,
I'll grit my teeth, squint my eyes and aim shot
drake once again.
Speaker 1: Yep, that is a hit. How do you kill it?
Speaker 13: Ah?
Speaker 11: I didn't want to kill it.
Speaker 1: I you don't. I don't think you have to. I
think you can do non lethal damage here. But how
do you want to try to do that?
Speaker 11: Yeah? And so instead of killing it plain a lot
of months on, I want to paralysis it, like you
know how you have the option to either capture in
a monster or slay it. And I want to immobilize
it and to where it cannot attack us anymore. It'd
be like defeating it, but not without Yeah.
Speaker 1: I think you probably try and like hit it in
the spine basically, especially trying like short circuit its nervous
system of bolts.
Speaker 11: Right, a heavy stunt. Yes, that's exactly what I like. No,
tell it behave or something. I don't know. I see
why I will.
Speaker 3: Do it because I can speak Dragon.
Speaker 1: Okay, Yeah, the baggon is sort of lying there, like
on the ground. It's sort of collapsed into a uh,
you know, on onto its side, and it's just sort
of laying there and uh, it's trying to sort of speak.
Maybe we can, It says, uh and bo, you would
understand this? What have you done to me?
Speaker 3: I'll reply and Dragon, well, basically you've been hurt really
badly because you tried to attack us. Why did you
attack us?
Speaker 1: You are less creatures food?
Speaker 3: What do you taste like?
Speaker 11: Well?
Speaker 3: I know, well, I mean you know, you might find
out what you taste like unless you behave yourself what
you heard me?
Speaker 1: Please? It's saying, well, sorry, yeah, the difficulty is twelve.
Speaker 3: Okay, Uh in song and will power row ten?
Speaker 1: Yeah?
Speaker 11: Skill me and be done with it.
Speaker 3: Nah, I don't think so. I think we got a
vegan on our party or something. Okay, you can't hear
any of this because I'm speaking, you.
Speaker 11: Know, I know, but it's a long conversation like it's
are you ready to go?
Speaker 3: I don't he wants us to kill him?
Speaker 11: Oh, I won't do that, all right? Everyone inside, I'll
release it, once we release the spell, once we inside
tail just a bit.
Speaker 6: I scramble into the chage.
Speaker 1: You know, does bowl look like like a really like
a dog that's sort of is staring at you while
trying to eat something that knows that they.
Speaker 3: One hundred that's me right now. Also, I'm not horse
sized because I'm.
Speaker 1: Just like just licking, like licking like the bread that's
left on your plate, you know.
Speaker 3: But also just a you know, just h But I
don't think I'm capable of changing my mass with this
thing I have, so I'll still be like, you know,
bowish like you know, size, but dragon shaped mm hmm,
like a while trying to chew the tail level horse.
Speaker 1: Basically yeah, yeah, I mean I think it probably tastes like.
Speaker 3: It's so spicy, little spicy spicy. I leave it dicking
vulse on the.
Speaker 5: Road headed to the carriage. Also, and I guess I
sort of and wait for bo.
Speaker 3: It's not dead. It's illegal right to kid it?
Speaker 1: Well technically yes, technically ask Thank goodness, I would not
have gotten in the carriage yet.
Speaker 4: So what Anders has done? It's is it like a paralysis?
Do I get the idea that will not be able
to move.
Speaker 1: Imagine, yeah, I mean his taser just kind of okay,
the system is short circuiting. Okay, probably not gonna last
too long.
Speaker 4: Yeah, okay, Well, since he can hold onto that spell
before I go, I want to cast heal on this
thing because we don't want to kill it, and Boja
said it wants to die, so.
Speaker 3: It's would just kill me and be done with it exactly.
Speaker 4: So I would probably lean down and press a hand
onto one of the creature's injuries, and the gem on
my staff begin to glow, and you would notice that
some of the wounds begin to close up. And from there,
I'm going to get up and I will dust myself off,
and I'm going to run into the carriage because we.
Speaker 8: Gotta go.
Speaker 3: In my Chihuahua dragon forum. I'm gonna climb onto Moon's helmet,
then wrap around and then turn into a slam again
as with any manner.
Speaker 5: Ah good, and I just kind of okay, just making
sure you're there.
Speaker 11: I want to go.
Speaker 1: M hmm, yeah, yeah, And I take a breath as
the driver the driver like gets back in and and says, uh.
Speaker 11: Is everyone inside?
Speaker 1: Mm hmmmm, yes, yeah, begins to start up the carriage.
And basically like heels out.
Speaker 5: I don't know why we didn't kill it.
Speaker 11: Well, Moon, you gotta start forming relations somehow.
Speaker 3: Do you fancy the dragon?
Speaker 9: Uh No?
Speaker 3: I was talking to enders. Oh what the dragon and
see it? Yeah, you're talking about filming relationships with it?
Speaker 11: Well, not like that. It's I just felt like we
shouldn't have done We shouldn't do it.
Speaker 4: It was just hungry, was it?
Speaker 9: Not so?
Speaker 3: Am I rule of the jungle baby? But okay, well,
if it.
Speaker 4: Is a sacred species to this people, it makes sense
for us not to want you either way. Anders was right.
Speaker 11: I can't explain why I felt that way. I just
felt like that's what I should have done.
Speaker 5: Well, I guess go with that then. And I still
look pretty confused because this thing was just attacking our carriage.
Speaker 11: I I I can feel the sense of that and understand.
I'm confused too as to why I didn't kill it,
because it's like my brand.
Speaker 1: Hmm.
Speaker 3: You could have had yourself a fancy dragon scale scolder
on your arm over there a title, but you know,
you know, the dragon murderer or something. I rolled o murderer.
Speaker 11: It canics and I just get quiet and just look
outside and it was spicy. Is that a back window?
Speaker 1: Ah, yeah, it would be.
Speaker 11: Yeah. I'll look back at the dragon, and very much
questioned myself after the moon, questions the reason why I
left alive, I'll ask myself.
Speaker 1: You can see it sort of staggering and just slowly
like trying to get back up.
Speaker 11: M Am.
Speaker 5: I the only one that doesn't understand what just happened here.
We need to kill this dragon?
Speaker 11: Yeah?
Speaker 6: Why?
Speaker 5: I mean, I I know, Bo, you had a conversation
with it, but I whatdn't hm, we would have we
would have been able to be safer. True, but it's
illegal now, well unless it's I guess it's attacking us
maybe for heroes mm hmm.
Speaker 14: True.
Speaker 3: But it's like you know, if you walk into a
house of knives, I mean, like you know, it's only
it's kind of your fault for getting cut, right, But
if you blunt the knives, then the owner is gonna
sue you or something. I don't know where this nology
is going. I'm gonna just chat up now.
Speaker 6: You don't want to risk it coming with us a mansion.
Speaker 14: I don't.
Speaker 11: I don't think it will. I I don't know. I
just feel like it was a natural order. I I
don't know how said they held back.
Speaker 3: I'll tell you what. The next time we find a drake,
or a dragon, or a horse sized anything, will kill
it dead, just for you.
Speaker 4: It is a protected species. We don't just go around
killing things for no reason.
Speaker 3: Okay, then a horse sized horse, Well, I do understand
where Moon's coming from.
Speaker 11: I mean, anything else that would attacked us. He kind
of killed it. But I for some reason, I felt
that I felt like I shouldn't do that. I'm sorry.
If it was in danger, I'll handle it.
Speaker 6: Did it feel like that moment when we were on
the ship.
Speaker 11: Yeah, hm hmm, yeah.
Speaker 6: Interesting.
Speaker 3: I want to poke Moon in the face of the
studio pod h Why just making sure you're there?
Speaker 5: Of course I'm here, I'm listening to the conversation. I
just I don't understand. Also, don't poke me in the
face ball, jeez.
Speaker 3: Why.
Speaker 9: What do you mean?
Speaker 3: Why do you poke me in the face all the time?
Speaker 9: What?
Speaker 3: Why the second yeah, the second you going in the corriage,
you poked me just making sure you were there.
Speaker 5: Well, yeah, because I don't know where you are after battle.
Speaker 3: On your head, I'm like at least twenty kilos.
Speaker 6: Oh, my god, the neck workout.
Speaker 1: Mike.
Speaker 11: Remember when we first started out in this world, there
were slimes that you were okay with bashing their heads in,
but when there was a rabbit with some sort you hesitated.
M hm do you not remember?
Speaker 5: I feel like we that's kind of the point is
to to get you know, the to the next step,
the next level, get experience.
Speaker 6: Right right?
Speaker 11: Yeah, you hesitated?
Speaker 5: H I was probably for some reason then.
Speaker 11: Mm hmmm, Well that that was the maybe the feeling
I had. I can't really explain it, but if any
danger comes to you or any of you, I will
not hesitate.
Speaker 4: Well, I look for a convenient lunch. We are not
a convenient lunch. And now it knows.
Speaker 3: I don't tell it's people don't attack long cause they're
very pointy.
Speaker 1: You pull up to the gates that open at the
bottom of the road to the estate. As the carriage
pulls up, you can see there's a bunch of activity
in the courtyard as you arrive.
Speaker 14: The oh I want that turn off. That's just fun
to go back.
Speaker 6: Cool.
Speaker 3: Was he standing at the entire time?
Speaker 1: No, definitely not, but you can see that he is
having a conversation with an older looking woman. Several guards,
would I notice on my distance?
Speaker 11: Oh yes, oh oh yeah, I can't forget that face. Mummy,
Mummy is right.
Speaker 1: As you enter the courtyard, you see that there is
uh Marek and what you who you presume to be
the matriarch having a very heated conversation. Marek throws up
his hands and gestures to the carriage. She looks over
towards the carriage and narrows her eyes at all of you.
Speaker 5: Everybody, be cool.
Speaker 1: As the carriage pulls up to the car park, stops
and there is someone else that you recognize. As you
realize there is another very expensive looking carriage here, Oh gods,
standing just behind matriarch. You recognize several other guards and
if I can find it, where did I put this?
Speaker 11: Oh no, it's not when I found dollar folder.
Speaker 7: Uh.
Speaker 1: You recognize the Dragon Empress herself, so.
Speaker 5: You feel my shoulders immediately like just slump.
Speaker 11: Okay, you know, bad, but not this be bad.
Speaker 3: If I'm too heavy, I can get off.
Speaker 5: Oh no, no, no, you're fine.
Speaker 4: Bo.
Speaker 1: The guards all look like they are an alert, eyeing
the carriage. As you all begin to get out, you
can see the Dragon Empress turned towards Moon specifically, and
much like the matriarch narrow her eyes towards you.
Speaker 9: Moon.
Speaker 5: And I just looked down.
Speaker 6: Name Iloma.
Speaker 1: They give me tiny. I get to eat your Hello
Wax Stephen from table Story. If you like this podcast,
please make sure to rate and review it. If you
would like to listen to more of our podcasts, you
can head on over to tablestory dot tv to check
out a variety of other shows. If you'd like to
support us, you can visit tablestory dot tv slash support,
and if you'd like to join our community, make sure
to go to table story dot tv slash discord. Thank you,
Enjoy