Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: Alright, so when last we left our fools, they went
to a party fucked with the new Illusionists, the Potters
and the Bells. I thought it was really funny. Then
they created congo line some of the monster and fought
the monster. Everybody got hammered. Then they went and did
drunken things thereafter with either love interests or without love interests.
Now and then they crashed for the night after some
late night shenanigans. And now you are awake and you've
got a mission to go to New City. You're walking
with a group, a military group that's led by a
general named General Cadbury. On the list of things to do,
you need to get to the Abjuration nation primarily need
to find out what happened with the infinite scroll of Abjuration.
And there is a contact who is in New City,
which is Valley Pond's sister, Jamie Pond. And Valley gave
you guys a letter to give her from their stuff.
So outside of that, yeah, that's where we left off.
And it is bright and early morning. The roosters crow
wakes you all you awful. All of you feel awful,
except for Bill.
Speaker 4: I feel the word.
Speaker 3: You got sympathy, hangover, I wake up, roll.
Speaker 5: Over and tell the lunch lady she's got to go home.
Speaker 4: Okay, all right, you're a bad friend. I'm gonna go
back and throw a rock at that window. Yes, I'm
gonna start playing the symbols loudly, practicing a new song, sucking.
Speaker 6: Delbert, and I wake up like right in the middle
of where they do their military drills. Oh yeah, I'm
wearing one of the soldier's helmets and breastplates for whatever reason,
and all kinds of new bruises and Delbert has I
don't know, a toga something, I don't know.
Speaker 3: Something weird rocking a next to you, guys, But leaping
on the ground is a brown chicken, and that woke
you up at dawn.
Speaker 6: They are buddies. They follow us around for some reason.
Speaker 2: Because we're gonna be farmers.
Speaker 6: There'll be lots of these little babies running around.
Speaker 4: At this rate.
Speaker 3: All right, Well it's first thing in the morning. Let's
hit the cafeteria, all right. So uh yeah, so you
and the lunch lady walk to the cafeteria.
Speaker 4: I assume there's a lunch line in the soldier's camp, right,
I'm gonna go to that one.
Speaker 3: Yeah, they've got military hot pockets, right HP MRIs.
Speaker 6: You got some of the good ones though, the guys
talking to Oh.
Speaker 3: Yeah, I think they got you the good hot pockets,
the stash, yeah yeah, eating with the buddies, ye, all right,
so you all reconvene in the camp, yeah okay, Oh yeah,
well no you went to breakfast. Yeah, you ain't got breakfast.
So the lunch lady, yeah, no.
Speaker 2: I'm a stagger to the camp like a zombie.
Speaker 3: She she gives you two big helpings of biscuits and
gravy and fresh squeeze orange juice.
Speaker 6: And some pancakes with real syrup.
Speaker 4: Yeah, fresh squeezed by her literally just jamming her fingers
into an orange, crushing it and.
Speaker 3: Thinking about Bill the night before. She's like squeezing oranges
to explode.
Speaker 7: So I'll take it over to the place where you
wrap it all up and put it out of tray,
and I'll take it over and lay it a Bill's wagon.
Speaker 8: The serdiers tastes angry, all right, So Bill, you wake
up with breakfast served make up.
Speaker 4: Breakfast is the best breakfast.
Speaker 2: All right.
Speaker 3: You're all back together in the in the war camp.
Zombie Eddie meanders on it and.
Speaker 2: That ritual.
Speaker 3: Yeah, oh, did you want to try and learn that
spell that scroll?
Speaker 2: No, think I'll wait tonight.
Speaker 4: Fully recovery like he's not just gonna get drunk together tonight.
Speaker 8: Yeah, I'm probably gonna like try it tonight and then
open it up and the scrolls just blank.
Speaker 5: Yeah.
Speaker 2: It turns out a drunk dialed the Dean. How's you going?
You still got the Lama Turkey?
Speaker 4: The deed shows up at the camp before we leave
and goes here's a fresh scroll for I don't know
why you sent me a message last night saying you
love me, but it's it's not mutual.
Speaker 2: So I set my phone down. I might scroll down.
Someone else must have picked it up.
Speaker 9: That wasn't me, he but scrolled him.
Speaker 8: Shall we be cad Yeah, the sergeant corporal.
Speaker 2: Where's the general Cadbury?
Speaker 3: Oh, this way takes you. Thanks you. I told your
friends this last night, but everybody just ignored me.
Speaker 6: There was alcohol involved, and everybody cares what you said
last night, all right?
Speaker 3: So he takes you through the war camp up to
this big building there, and you do see that not
only are there the five hundred soldiers that are kind
of milling about, there's also one hundred civilian support members.
So there's some medics, there's some cooks, an armorer, weapon master,
et cetera. And Bill. We do need to find out
if anyone in this war camp owes you a favor.
So I need you to roll a charisma check and
if it's seventy nine or seven nine, then somebody owes
you a small favor. You can create the NPC however
you see fifth or if it's a ten plus somebody
in this is a new soldier and they owe you
a big favor. You haven't eleven, okay, so not anything
you have to cash in right now. They're gonna be
traveling with you all the way to New City. But
you have that in your pocket. Some NPC that you
can create owes you a large faveee.
Speaker 4: Yeah they do.
Speaker 2: It's a god, isn't.
Speaker 4: It now only you mess with other worldly deities. No,
not true.
Speaker 3: So you may get up to the General's building. It's
like a little house structure that's there. There's about ten
rooms in there because some of his staff is in
there as well. So there's some lieutenants and stuff that
you can see walking around. But you see or they
take you in and they tell you where to go,
and so you can make your way back to his office.
And yeah, you can knock at the door of General
Cadbury in.
Speaker 2: Yeah, I supposed to do that, all right.
Speaker 3: So you knock and he says, come on Nerton.
Speaker 2: And stumble on, and yeah, General, I'm.
Speaker 3: Eddie, Eddie the high Illusionist. It's nice to meet you.
Speaker 2: Right back at you.
Speaker 3: Yeah, we're traveling together.
Speaker 8: That's playing all the way New City. Yes, so yeah,
about the traveling. Is there anything you need from us?
Speaker 3: Well, just be on the look for any kind of
wild magic events.
Speaker 4: None of my.
Speaker 3: Guys are off and they are magically attuned with the world,
So I am right right, So that's what I asked.
What we would need from you?
Speaker 2: Osh?
Speaker 5: What what?
Speaker 3: What? What do you need from us?
Speaker 8: We just need you be ready by about mid afternoon today.
I think we'll head out one of them sunglasses right.
Speaker 3: Now, sunglass you a wild night?
Speaker 2: Three pairs? Three pairs? Four del might four?
Speaker 3: Okay, let me pull out my.
Speaker 4: Fine, that's not true.
Speaker 2: It's got a hat.
Speaker 4: We're all suffering together.
Speaker 2: Five pairs.
Speaker 5: How many will I need if I go hydra?
Speaker 8: We're missing three heads so and an ear so one
of the pairs is gonna be crooked.
Speaker 3: Let me grab out from my sunglasses. Off, here's six
pairs of sunglasses. Use them as you see.
Speaker 4: It's actually just a the proposal box of three D
glasses that people.
Speaker 8: Yeah, they're all flimsy and shit, they're all used like
mine's ripped.
Speaker 10: I put them on anyway, got a piece of tape
in the middle, just sits in the back of the
room and go, oh, that's kind of neat, moving his
hand back and forth like a three d.
Speaker 2: Well. Put the glasses on you.
Speaker 3: I am going to go get my people around, but
I do have what are my little turns that I
would like to delegate to you and put out your
disposal during this trump Lieutenant Kilo come in here. And
so you see a lieutenant come in. He's like, hey,
are you guys the Illusionists second breakfast club. He gives
you like a very formal salute. He's like, my name
is Lieutenant Klo. It's really nice to meet you.
Speaker 2: I nice to meet you too, Lieutenant.
Speaker 3: I am at your disposal for this handsome He is handsome, actually,
he's a dashing young man. He's got kind of long
hair though, like just past the shoulders a little bit,
which is very rare for like the military group. But
like I said, they're not as like not not as
rigid as modern day like for appearance and stuff, right,
a little bit more chill, but still like he he's
got a few piercings and his ears. He's very muscular though,
and he's wearing like a like a breastplate, but that's
kind of it, like that that's it for his armor.
Like just he's not wearing like greaves or anything like that,
you know, no giant helm or anything. Just a breastplate
that he's wearing. And he's got like a like a
button up shirt under it. It's like rolled up to
around his you know, elbows. And he's just very casual looking,
but they look he looks very handsome.
Speaker 2: Business casual, but his business is killed.
Speaker 6: Oh boat, Delbert. He gives me a nod.
Speaker 3: Because he's scared of you, justifiably.
Speaker 6: So all right, rumors get started.
Speaker 2: She hurts me so good.
Speaker 3: So will you know, take you around, show you around
the camp, and yeah, I heard you have two carts
that are coming with us, correct, and we needed horses,
so we've got horses that will be able to work
for your carts. You can show me where the carts
are and we can get those hooked up in a
part of the caravan. Do you have a place you'd
like to ride in the caravan or do you like
to be in the front in the back.
Speaker 8: I was riding my cart. Okay, oh, but just the
middle is probably fine. I mean that way, if anything
happens at either end, we can get there fastest.
Speaker 3: Right all right, okay, all right, yeah, so any of
these grunts know to follow any orders that you give.
As long as they don't directly conflict with something that
general gave, I'll be able to hear. I'll be here
to help you with that kind of make sure that
you know where we're at for protocol. But as far
as like basic you know, hey, we need this, I'd
like you to do this. You guys should go stand there.
For the most part, they'll listen to your direction.
Speaker 2: Good.
Speaker 4: So if I were to say, try to start a
conga line, I just need to test that whether or
not I'm a wizard.
Speaker 6: I almost died the last time.
Speaker 3: You did not.
Speaker 4: I don't know where you come up with these crazy stories.
You gotta you gotta watch out for that one. She's
a bitted sometimes, you know.
Speaker 3: Oh, I get it, absolutely, I get it.
Speaker 2: Seemed to exaggerate her wounds pretty often.
Speaker 4: It's a lot, right. I think she, I think she.
I think she like puts draws some of those scars
on because I don't know where they're coming from.
Speaker 3: She's never been hit.
Speaker 2: I'm gonna muscle em.
Speaker 3: So long, So sw.
Speaker 4: I'm just gonna tackle you after last night's bloodbath.
Speaker 3: It's fine apple, all right. So he he takes you
around and he starts showing you that. He introduces to
the armor, or introduced you to the weapon master, introduced
you to the cooks, introduced you like I read the
medics that are there, just just all the soldiers. He's
he is pleased to find out that you at some
of you actually already know some of the soldiers because
you were here the night before, or you have existing
relationships and stuff.
Speaker 6: So we got the private tour last night. I already
know what size you are.
Speaker 2: Wait what.
Speaker 3: But nope, nope.
Speaker 4: Whatever it is.
Speaker 3: We've got this hat, so it could be a surprise
you gave the hat away. Yeah that was a great
hat though. A So you all kind of get settled in.
He gets the horses for your cards, you know. He
shows you where the hot pockets are for the travel
ractions should you get hungry, and yeah, as if you
need any ammunition or weapons or anything like that.
Speaker 2: I'm good, good, good, think we're real good.
Speaker 6: Maybe just an extra sharpening stone for my ass or two.
Speaker 3: Okay, so yeah he requisitions some of those things.
Speaker 2: What you do have two.
Speaker 6: Axes, I'm gonna be doing twice the damage, which means
twice the upkeep can I?
Speaker 3: Yeah?
Speaker 6: So who can I have? Like sharpen my axes for me?
That is such a tedious past. I think Keilo should
do it.
Speaker 5: He's at our disposal.
Speaker 4: Requisitioned he disposed.
Speaker 6: Yep, a sharpener.
Speaker 3: But do it in front of me.
Speaker 5: Do it slowly, do it sixty make the granding noise.
Speaker 4: I need you a shower up in my axes. But
they have special requirements. You have to do it perpendicular
and topless.
Speaker 3: Yes, it puts the oil on the wet stone. All right,
So they get all the camp around. Everybody's good to go.
Noon comes around. Is there anything else you guys want
to do before noon? Or are you just We're ready
to go. We're going to take the ferries across, start
heading down.
Speaker 2: Ask Bill how breakfast was?
Speaker 3: Click? It was great?
Speaker 4: Why do you ask?
Speaker 5: Why do you want to bring that to you?
Speaker 4: Hmmm, I'm gonna go vomit for unrelated reasons. She asked
me to breathe who asked you?
Speaker 6: Uh?
Speaker 2: Gladys?
Speaker 4: Oh, I don't know who that is.
Speaker 5: So disgusting all of a sudden, didn't get her name?
Speaker 4: He quick.
Speaker 3: Okay, with great camp, we start heading to the Brindmeyer Dam.
You guys take the ferry across.
Speaker 2: Uh.
Speaker 3: Pretty much everybody just stays out of your way. Right,
you already know we're we're just leaving town. We don't
have to talk to anyone, So take the ferries across.
There's uh some people that are there to help you
guys unload the equipment and get everyone moving. But yeah,
you hit the road and you start heading down to
the Oh.
Speaker 6: Wait, at some point I had to say goodbye to
Delbert because he's not coming along. I'm sure he's.
Speaker 3: Going along for a part of it, okay, right, and
then he's gonna go south. Yeah, once you guys.
Speaker 5: Are until we get to the bred Mere dam right,
we're here's where's he from?
Speaker 3: Att Yeah, at least it's sold. Yeah, yeah, so you're
gonna be going his way. He's going to go south
when you guys go north along the mountain range. So
it'll be just past kind of where you fought the
spam monster, so yet kind of down toward the bottom
of the mountains. This up he'll be able to he'll.
Speaker 6: Split up yep, lots of brown chicken, brown cow.
Speaker 3: Yeah, ye, get a few nights of that before anything
wild happens.
Speaker 6: You got a special guest.
Speaker 3: All right, so you guys are walking down now, speaking
of in case anything wild happens, it's time for some
wild magical yes, because we are traveling, So B twenty right,
D twenty yep, and nineteen or twenty gets it right?
Speaker 6: Just one person rolls it right?
Speaker 3: No, not this when all of you do?
Speaker 2: So?
Speaker 6: Yeah? Five eight eight as well?
Speaker 3: What'd you get? Fourteen fourteen? Okay, so no wild magic
events happen, which is probably good because you just summoned
the monster and like that wild. Yeah, our heroes will
return after these messages. Hey there, it's Nico again. If
you'd like to skip the ads next time, as well
as support our show, you should check out our Patreon.
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Check out the link at www dot afools quest dot com.
And now that the commercials are out of the way,
it's time to dive back into the foolishness. So you're
traveling and Loweutenant Kilo is at your disposal, but he
travels with you, guys, and he asks a lot of
questions like he really wants to get to know you.
He's asking about your your travels that you just went
on before. He's asking about the demons that you fought,
asking about the magic items, the cursed items that you
were finding out and the out the wilderness. He's taking
in as much information as you guys are willing to
give him.
Speaker 5: He seems very well debriefed for some mode we just met.
Speaker 4: Mm hmm.
Speaker 3: Yeah, And you don't have to give him a bunch
of information, but he will, he will ask as much
as he can.
Speaker 4: Every time he asks. I'm going to recite my poems
to him. Yeah, OK, this is what happened, and then
just over and over again, just I've got a wonderful
story about that. But it's always the same one.
Speaker 2: Yeah, I'm just gonna I'm just gonna give him, you know,
just gesture of Bill.
Speaker 4: That's it, just word for word, inflection information, the exact
same every time, and every time I'm going to expect
him to react as though it was the first time
was that awesome? The fourth time you said it?
Speaker 6: Stop hogging the kelo.
Speaker 4: I'm actually trying to run him off.
Speaker 3: He he just kind of runs with it like he's
not actually put out by it at all. He seems
very interesting for for one a soldier, and he's different
than the other soldiers that you know, and he doesn't
seem bothered by things that you think would annoy a
common person. There's something strained.
Speaker 2: Boy.
Speaker 8: Let's let's start asking him some questions. So, Kila, how
long you been with the armed forces?
Speaker 7: There?
Speaker 3: Oh, fifteen years?
Speaker 2: Fifteen years?
Speaker 3: Yeah, my way up to lieutenant.
Speaker 2: That's interesting.
Speaker 8: You're not you're not equipped the same as any of
the other soldiers.
Speaker 2: No, yeah, no, I mean is that just because you're
an officer or.
Speaker 3: Yeah, I mean it comes to have it comes to
some privileges. Sure, yeah, yeah, I only need the short sword.
That's all I need. I'm good short sword and a
breastplate and a breastplate.
Speaker 4: Yeah.
Speaker 8: You know those other guys all got that armor and
that those those those axes or whatever.
Speaker 3: Yeah, you know, I mean they uh, they trained with him.
You know, I learned, you know, a while ago about
how to use a short sworce. I prefer that. Yeah, yeah, yeah,
I actually, uh really enjoy it though. I really enjoyed
the little military life. It's a good time with you.
Speaker 2: Other than you know, your hair is a little longer
than you can typically see in the military.
Speaker 3: And that's yeah. You know, I asked the you know,
general if that was fine, and he didn't like it
at first, but I really kind of talked him into it,
and I'm like, yeah, I've never given you a problem.
The first time I give you a problem, I'll cut
my hair.
Speaker 2: So pretty fair.
Speaker 3: Yeah, but that hasn't happened yet.
Speaker 2: That's ax employee service.
Speaker 3: I guess, well, thank you. I appreciate that recognition. Wait
wait to belod. Oh, I appreciate that.
Speaker 2: Appreciate that working your way up than everything.
Speaker 11: Yeah, so I was gonna tell you guys, you know,
after all the stuff, uh, you know, I know you
guys had a rough night the other night.
Speaker 3: But we did bring some alcohol along with us and
and some some you know, golden leaf. You don't want
to ever, you know, smoke a little bit too, you
I do, say, I do say. So you got some guys.
I mean it's technically we're not really as well to
be bringing it, but it's a long trip and it
keeps spirits up amongst the teams.
Speaker 8: Yeah, I understand completely. I think we got all dove
a little bit cheer.
Speaker 3: Yeah, all right, Well, I'll make sure to bring somebody
as we set up camp.
Speaker 2: Yeah, it'd be great, that's right. I just started with
some grub.
Speaker 4: I think he went to question him and instead you
got that. I think you just real life failed a chrismack.
Speaker 2: I know what happened.
Speaker 7: Who's a little questionable about this guy, but he's not
gonna say.
Speaker 5: Anything in the present time. Okay, and watch him pregnant
the bigger So.
Speaker 3: Yeah, oh what do a wisdom role? Do a wisdom
role for rag just as a seven seven? Okay? All right,
huh so you definitely, uh, you feel like there's something
different about his life force than because you can sense
a life force of everything all around you, right, you
definitely can see that there are some differences in him,
but you can't pinpoint what it is. And it doesn't
really seem evil. It just seems or good, right, Like,
it just seems different and you're not under you're not
sure why.
Speaker 7: Yeah, there's just something off about him, So just keep
an eye on him.
Speaker 6: Yeah, yeah, is there anyway that double and I could
convince him and like some pillow talk to s Philippines.
Speaker 3: Yeah, I mean yeah, I mean he'll he'll definitely hook up.
But yeah, make a charisma role. See if you get
anything out of that?
Speaker 6: An eight?
Speaker 3: All right, so anate, what do you want to know?
Speaker 6: Why the hair? Like? Why does he want this? Why
is he going to keep his hair long?
Speaker 2: Oh?
Speaker 3: I've had this hair this long for the majority of
my life, and I know it's grown out of style now,
but for me, you know, I really enjoy it. And yeah,
there's just something about having someone do your hair for you,
a nice wash and and you know then they braid it.
It's it's one of my favorite things ever. So you know,
I actually, you know, would one of you be willing
to do that? He's going to make a charisma role
against you. That is an eleven.
Speaker 6: Delbert will definitely braid your hair.
Speaker 3: Oh that's nice, that's fantastic.
Speaker 6: Delvert also has long hair, but his was earned from battle.
Speaker 3: Because he never asked cut. Huh yeah, no, yeah, we'll
do it. We'll do a hair washing day, wash and
braid each other's hair. That'll be great if you're having
a spa.
Speaker 2: Day still your man, I don't think so.
Speaker 6: No, I don't think so.
Speaker 2: That was pretty chrism.
Speaker 6: We're into that.
Speaker 4: Turns out you can't steal what's giving.
Speaker 6: I don't know what else can we get from him.
Speaker 4: I've gotten no weird vibes, bottomed.
Speaker 6: He's just very pretty and friendly.
Speaker 3: He is very pretty and friendly and not intimidated by
you at all, which is something you've noticed about most
of the other soldiers, is that there is an intimidation
factor from high illusionists or your illusionists, you know, so.
Speaker 4: Not at all.
Speaker 3: He's chill as a cucumber.
Speaker 6: Where is he from?
Speaker 3: You ask him that, Yeah, I'm gonna need a different
charisma role then, because you got an eate for that one.
Speaker 1: Yeah, yeah, but where are you really from?
Speaker 6: Seven?
Speaker 3: Okay? So a seven? He will answer, He'll hold back.
You know, I'm I'm not from here when I first
originally I'm from near the Dairy coast.
Speaker 8: Actually a little village in the mountains, real hard to find.
Speaker 6: Originally from the Dairy coast. What does that mean? Is
that where you were born?
Speaker 8: Oh?
Speaker 3: You know, my parents traveled around a lot. I'm not
exactly sure where I was born, but my first memories here.
You know, we're in we're near the Dairy coast, yep
In in the Transmutation Nation.
Speaker 6: So your family was nomadic? Were they part of a tribe.
Speaker 3: No, my dad just did a lot for work, so
he traveled a lot, and and my mom and I
we tagged along, but she was she was a handful
on her own. So I ended up, you know, moving
out when I was young.
Speaker 6: Well, how young is young?
Speaker 3: Oh? Cann't even tell?
Speaker 6: You're like, what twenty four?
Speaker 10: Now?
Speaker 3: Oh? Thank you?
Speaker 2: I wear it well mary.
Speaker 6: Me, but moved out? What is young? How young? Young?
Speaker 3: That's all you're getting with a seven, I'll give you
a wink. Never ask a gentleman his age.
Speaker 6: I think you're full of ship. Dude. Hmmm, well, I
think that that's enough for my attempts.
Speaker 4: So we're all going to drink together tonight.
Speaker 2: I mean, excuse, like, where the bringing some crog or whatever?
Speaker 4: Take some muffins. I could make some muff some friendship.
I don't think I have to, dude, was just trying
to do bumps of gold. I'll just sucking cut a
wine up on a mirror and give it to him.
Try this.
Speaker 3: Okay, he's bedroom time with Delvert and Adira is over,
and yeah, he goes out, does rounds with to talk
to some of the men and comes back. All the
soldiers love him too, Like, it's not just does you guys.
He just gets along with everyone, and he ends up
coming back by and he's like, hey, you know, got
a got a case of beer and uh uh, you know,
got got some golden leaf If you guys want to
hang out around a fire.
Speaker 5: Me, come on over.
Speaker 6: Hell yeah all right.
Speaker 3: So he sets it up, hands a beer off to
each one of you guys, you know, stuffs the pipe
with the golden leave, lights it up, hands it around.
Speaker 4: Well, we're all going to be very friendly, are except
for me? I built up an immunity.
Speaker 6: Perfect. That means you got to ask a hard questions
because we're gonna be fucking wasted.
Speaker 2: He is, I'm gonna drink my muffin.
Speaker 4: Fu Yeah can't. You can't bullshit a bullshit.
Speaker 3: So the ones you drink and smoke, you are definitely
much more open and chatty with him, And.
Speaker 2: But he is with us as well.
Speaker 4: Yeah yeah, yeah, unless he's also immune.
Speaker 6: I would have shared the information with you guys that
I got from the pillow talk.
Speaker 4: So am I aware that they're getting weird vibes by him?
Speaker 2: Alvin?
Speaker 3: I mean, you'll probably be where the idea is if
she shared the information with you.
Speaker 2: Plus you just saw him drugs.
Speaker 3: Yeah you know that.
Speaker 4: He Yeah, Well, well you could just be trying to
be friendly. That's that's all I use it for. Carried
a minute.
Speaker 6: That's not soldier like behavior.
Speaker 4: So I'm just gonna ask it. So, where'd you come
across gold Believe? Oh?
Speaker 3: I brought it back into town back in uh, you know,
first sake in the city.
Speaker 4: Yeah, got a I don't know many other people who partake,
that's all.
Speaker 3: Yeah, it's not very common, but yeah.
Speaker 4: It's it's weird that you do when it's it's a
thing that I specifically do, and strange running to other people.
I mean, quincidence has happened.
Speaker 3: Obviously, How did you come across doing it?
Speaker 6: Like?
Speaker 2: Where did?
Speaker 3: Is it a learned skill? It's it's part of being
a bard.
Speaker 4: It helps to, you know, loosen the crowds up a
little bit, get him, get him invested in the storytelling.
Not that I need those sorts of tricks, obviously, but
you know, it's a it's a trick of the trade obviously.
Speaker 3: Here right, Yeah, it's get real invested.
Speaker 4: It's like joggling. I would never do it, it's beneath me.
Speaker 3: But I know how I have for sure, for sure.
Speaker 4: Yeah.
Speaker 3: So storytelling, you just use the symbol, get them the
smoke a little bit and tell, you know, bump out
a rhythm and then tell your stories.
Speaker 4: Sometimes sometimes I do that. Sometimes there's alcohol. Most of
the time it's.
Speaker 6: Just sometimes there's sock puppets.
Speaker 4: Yeah. Sometimes it's really just you know, the master time
that my presence is.
Speaker 3: The Yeah, yeah, that's fair, that's that's cool.
Speaker 4: Why wait a minute, you said you've been you've been
serving in the military for fifteen years.
Speaker 3: Yeah.
Speaker 4: Yeah, all of them in the for Sacon city.
Speaker 3: Uh yeah, you have all of the per second city.
Speaker 4: It's just interesting. I'd say, it seems like you've risen
pretty high. And uh, I rub elbows with most of
the weeks. It's just surprising I haven't heard your name before.
Speaker 8: You know.
Speaker 3: You know, I stuck pretty close to the military. I
didn't really branch out for for a while. Like I
just really dug dug in and you know, did a
lot of working out with the groups, spend a lot
of time with the different soldiers that over there. You know,
it's just name one. Oh well there was Roger and
that's Cliff over there. That's Maggie. Yeah, I mean I
come over to our camp if you want. Oh yeah,
I mean they're president.
Speaker 6: What about ones that are not here?
Speaker 3: Oh you mean like General Mills.
Speaker 4: Exactly? Captain all right, yeah, you know, I just uh,
it's just really nice. It's it's interesting meaning somebody like mine.
It's just really surprising somebody of your caliber hadn't crossed
my radar before. That's all.
Speaker 3: Well, we're just crossing paths now, and I'm overjoyed. This
is one.
Speaker 4: True and uh and to uh speak frankly in the skill,
what do you most desire? I should probably you get
to ask me something back, but I don't know. It
doesn't come with a role, does it.
Speaker 3: No, it doesn't.
Speaker 4: No, you just get it's like an episode of loosefer.
Speaker 3: My most desire to be amused a good time.
Speaker 2: It's goodness.
Speaker 5: Well, that's lucky.
Speaker 4: I'm amusing. He gets to ask a question, Yeah, if
he wants to. I don't know I have to, but
he seems to like asking us questions.
Speaker 3: He does, he does, but he will have noticed that
you that you did that charm. He will have noticed
that it's.
Speaker 4: Not like a I guess everything's kind of magical about
the barn.
Speaker 3: Yeah, yeah, how can I get you to tell me
about those cursed items you found?
Speaker 2: Oh?
Speaker 4: If you want to know about the curse, well, the
thing being is Eddie kind of writes everything here. So
if you want to know more about the details of
those things, is that's something you'd have to get Eddie
say so. And he's really the one with the ability
to classify and declassify things.
Speaker 3: M hmm. That's a that's valid. That's very valid. All right,
So what so what about it? Eddie? You think you
can tell me about those curse items that you found
out on the field.
Speaker 2: What do you want to know about them?
Speaker 3: I just a fascination As a child, I've always loved
hearing stories about nights and adventures going out and stumbling
across magic items and cursed items, and you know, and
then as I've risen up through the ranks, I get
to see more and more magic items.
Speaker 2: Right.
Speaker 8: It's like a hat and when you put it on,
it makes some random part of your body get bigger.
Speaker 3: That's for smaller or smaller.
Speaker 2: Yeah, just changes size.
Speaker 3: That's fantastic. Did you have the hat?
Speaker 2: No, we give it away. Oh it's pretty good. Prank.
I assume that dude's done though, Like, is it cake?
Speaker 3: Yeah? All right, well maybe someday soon you'll tell me
about the warlock and there cursed theems too.
Speaker 2: I know the warlock.
Speaker 8: Now, his stuff wasn't really cursed, it just kind of heavenly.
The staff here, that's where I got this.
Speaker 3: Oh really it's not cursed.
Speaker 2: Yeah.
Speaker 8: Oh okay, Well where you get your stuff, your breastplate,
your short sword. They're different than the army stuff here.
It looks a little special.
Speaker 3: Well, the breastplate I actually had made by the armorer
over there. It's not magic or anything like that. It's
just just a nice breastplate that I had, And I
specifically wanted these rooms on there. They're just like protection rooms.
But now, like I said, it's not really magic. It
doesn't really do anything for me.
Speaker 2: You just like the look of the room.
Speaker 3: I just really do.
Speaker 5: Yeah.
Speaker 8: Yeah, I feel that everyone's got their aesthetic. I mean, yeah,
Bill makes fun of my black and white office, but
well helps me think out loud.
Speaker 3: It's hard to argue with Bill. I mean, he's so stylish.
Speaker 2: He is. He does wear some good hats. Yeah, but yeah,
that's only half the question though.
Speaker 3: The sword, the sword was a gift to me from
my father, and that is magic in nature.
Speaker 2: Yeah, yeah, you know, gift for your father.
Speaker 8: So your parents still around, are you?
Speaker 3: No, they're no longer are here.
Speaker 8: I'm gonna just take a take a slow step back.
H Yeah, what other cursed items? Let's see, we had that, uh,
the thing that made people people want to eat each.
Speaker 2: Other or whatever. Wind chimes, windchimes that.
Speaker 3: Would killed the guy though, So cannibal whim chimes. How
did you diffuse those?
Speaker 4: We sent them to another dement.
Speaker 2: Yeah, that's what we'll say. We diffused them. Don't you
worry about.
Speaker 3: It, everybody? But who gave it different?
Speaker 5: I'm just slowly patrolling the camper as a cat.
Speaker 8: The bridge to that thing was cool, but oh yeah,
he says, magical. What kind of magic does that?
Speaker 3: Oh, it's just a few enchantments stood around. There's one.
I never really have to sharpen it. So it's nice
to sharpen your axes earlier. That was a good time.
Don't really do that a whole lot. And then also,
it can slice through any metal and it turns into
shadow when it strikes flush interesting severs right through the body.
Speaker 8: Very terrifying. Yeah, you never had to sharpen it. So like,
how long have you gone without sharpening that sword?
Speaker 6: Oh?
Speaker 3: Man, I've never sharpened it since my dad gave it
to me that one time.
Speaker 4: How long when was that?
Speaker 3: You guys really do want to know about a guy's age, don't?
Speaker 4: Yeah, you got some.
Speaker 2: And we know how that works. Bill does it all
the time.
Speaker 4: Real quick. When he's talking about the sword, he's described
enough of it. It's not it wouldn't have been. It
wouldn't fit into any like stories of heroes past or
villains or anything like that.
Speaker 3: But boo, do you have to make a role for that?
Speaker 4: Yeah?
Speaker 3: Yeah, yeah, that's why I wanted to do.
Speaker 5: Yeah, next question.
Speaker 4: It's six plus. Let me see what I'm supposed to
add to that. Oh, it's it's if I if I
encounter something covered by my bardic glare, I can ask
a question about it. So I'm sorry, I would not
ope for that I med.
Speaker 5: Before, was not?
Speaker 6: Would it not?
Speaker 2: I would?
Speaker 4: So it would just be I could ask a question
about it if it was covered by that area of expertise,
but it wouldn't necessarily be anything specific. I guess, well
make them.
Speaker 3: I mean, what's your primary stat charisma. Yeah, make a
charisma roll to see if you've heard about it.
Speaker 4: I've got that the charisma role would be nine.
Speaker 3: Then nine. Okay, so you have heard about it, but
I wouldn't. But with a nine, you're just not confident
enough to it rings a bell.
Speaker 4: I've heard something about it, but I don't know what
it is.
Speaker 3: Something you could It's enough of a trigger that you
might want to find something to research about it later,
like there's it's it's stirred enough for any of them
for there, but not enough that you're confident to be
like is this blade?
Speaker 4: Yeah?
Speaker 3: You know this?
Speaker 5: Gotcha?
Speaker 3: So okay, cool? I like that little I know something
about it feature.
Speaker 4: Oh but I also well, I'm just gonna I'm gonna
play everybody a song while you guys chat. I'm just
gonna do bar stuff over in the corner, and I'm
gonna attempt to also queer everybody's mind to their enchantments
except for his, obviously, But I'm gonna try and carry
Eddie some stuff for quick birds.
Speaker 2: Why are you talking?
Speaker 7: Show so undercover of his song as I'm rounding the
camps seven.
Speaker 4: So it spreads, So it spreads. But yeah, I didn't
sober you up. I don't think I have to be
particular where we concerned with sobering him up anyways.
Speaker 3: Because yeah, so it's just the one song, and everybody
gets sobered up from man, they're like such a good beat, man,
like such a good beat.
Speaker 4: Damn it, Bill, what I'm just playing a song.
Speaker 2: I'm not drunk anymore. Can't wait a second. You drugged us.
Speaker 3: You knew what it did.
Speaker 2: That's true.
Speaker 6: We voluntarily porte partake, right.
Speaker 3: You were out patrolling well as I.
Speaker 5: As I round where daddy's at, I'll just sort of
lean in.
Speaker 2: Who's his dad? Tell us more about your dad? You've
been talking about him a lot.
Speaker 3: I mean, not much to say. He's passed on thou.
Speaker 8: Is it? You know?
Speaker 3: A good man? Good man?
Speaker 4: Uh?
Speaker 3: He was a warrior for a little bit. That's how
he got the sword.
Speaker 2: You know what's his name?
Speaker 3: Yeah? His name. So I didn't hear what he said.
Speaker 4: Not staring for time at all, not a.
Speaker 3: Suspicious pause at all.
Speaker 2: I was that was orphaned at a young age, so
I never learned my parents' names.
Speaker 6: That young age for you was.
Speaker 2: I was eleven and a half.
Speaker 6: There you go, see easy a number that's all I want.
Speaker 8: Yeah, I was eleven and a half and I never
learned my parents' names be called like because I called
them sir and.
Speaker 3: Man strict parents. Right, yeah, three quarters.
Speaker 2: They never would have gave me a sword. Yeah.
Speaker 8: Never murdered by orphans, yeah.
Speaker 2: Yeah, recruiting that what happened with hers too.
Speaker 3: No, they weren't. They weren't murdered by orphans. No, just uh,
just one day they were here, one day they were gone.
Speaker 2: You just stumbled into your orphanitude.
Speaker 4: Yeah.
Speaker 3: That's terrible, you know, terrible.
Speaker 6: The mom's dead too.
Speaker 4: Wow, Well, not awkward conversation, all.
Speaker 2: Right, So this guy is one of the first people, right, all.
Speaker 4: Right, maybe stop by and talk to Kat's Louie.
Speaker 5: You're getting into that today.
Speaker 4: I say, it's not a bad idea.
Speaker 3: He'll go do rounds again, you know, after we hang
out for a little bit and chit chat and stuff,
he'll go out and talk with some of the other guys.
And you can hear him, you can, Like, he'll go
he'll sit down in a little campsite and run a
fire with some people and then they all just bust
out laughing, right, and something funny happens in and he's
telling stories. He's very animated, and he's sharing drinks. He
gets more beer from one place and delivers it to
another and just having a great time.
Speaker 4: Dude said his biggest desire was to be entertained, and
he's in the army. It's a weird combination of things
to know about somebody.
Speaker 2: Yeah, we should go ask Ken. Yeah, let's go talk
to Cat.
Speaker 3: Okay, so you guys are sobered up, so yeah, you
can make your way over to Cadbury. He is in
his war tent. So he's got like a big tent
that's typically near the middle as well, you guys are
traveling in the middle. You said, he's also near the middle.
He's got a big war tent, and he's got like
maps and stuff, and he's got rough drawn etchings of
new city from what you can see, like it looks familiar.
And he's been adding things here and there that weren't
there while you were there, but like you can see
new construction and stuff like that, and he's trying to
come up with designs. You notice this, He's like coming
up with new designs, like moving things around on this
war table on how he would like to better reinforce
New City when he gets there. So that's what you
guys walk in on. You know, he's got a couple
of people guarding his tent, but they don't even stop
you or block your path at all. You could just
walk on by them and into the tent.
Speaker 8: Hm hm right, General General Cadbury, Oh hey, Eddie, yeah, uh,
I'm just curious about Lieutenant Kilo. He's an interesting fellow.
Speaker 3: Oh right, he is an interesting fellow.
Speaker 8: Yeah, yeah, kinda kind of stands out from from the
rest of the soldiers, which is unusual because you know,
they usually go for the uniform look and that's yeah.
Speaker 3: Well, he does a good job. He's a good a
good soldier, is he.
Speaker 4: How long has he been in the army?
Speaker 3: Oh, well, he's only been under me for five years,
but I think as fifteen years as on the resume.
Speaker 2: Where do you come from? Oh?
Speaker 3: I think he's over from another nation. I'm pretty sure
it was a transmutation nation.
Speaker 4: And he's say he's worked for you for five years, yes,
personally known him that line. It's been a good soldier
the whole time. Did you assign him to us or
did he ask to be assigned? Ask?
Speaker 3: Oh wow, that's funny you mention, right, he did ask
to be assigned to you.
Speaker 2: Yeah.
Speaker 4: Interesting? What do you know about the sword?
Speaker 3: That magic in nature? He said he wanted to use
that instead of the standard military equipment. And who am
I to argue with the magic weapon? If we could
have more of them, the wars would be so easy.
Put those runes on his breastplate. Well, he said, there
were abjuration runs, but non magical decorative.
Speaker 4: You guys don't keep any supplies of scrolls or anything
around here, do you.
Speaker 3: We have a few. The medics have a few healing scrolls,
but nothing, nothing too wild or anything of that sort.
Speaker 2: I happen to have a scroll de tech magic. Yeah,
I guess I should learn it, seem well, learn to
cast it from the scroll.
Speaker 4: That's what I thought. Yeah, I assume that you didn't
have to clarify it. There's no other option that it
could have been.
Speaker 2: So you got to study the scrolls before you can
cast the spell. You can't just do it.
Speaker 4: Well, how would I know that the symbols?
Speaker 2: I don't even play all.
Speaker 3: Don't even play a real instrument.
Speaker 4: There's too many chords on the other one.
Speaker 2: I even read music.
Speaker 4: Reading.
Speaker 2: I'm gonna try to copy the tech magic and then
I spelled.
Speaker 3: Okay, So as you're leaving, he's like, well, before you go,
you you're really good with with like cities and stuff,
right do well, Bill, I met.
Speaker 4: We know really good with most things.
Speaker 3: Why well you would run into a new SETTI before?
Can you help me update some of this map? And
I want to make sure that I'm in alignment. I'm
getting some trick goals as we travel, but I don't
know how well I updated the informations.
Speaker 4: Sure, I'll help you update the map. Do I know
what I mean? I know it looks like I assume, right, Yeah,
you know what it looks like. Yeah, yeah, I'll help
him update everything. Hang up, you had that like new
Port Talent or whatever it is. Oh yeah yeah, Newport
and story. So I know everything that's changed in the
city as soon as I arrive.
Speaker 2: Yep.
Speaker 3: And so I would say that you have a pretty
good handle on what the city looked like when you
liked it. Yeah, that feature to be relevant.
Speaker 4: So yeah, that seems likely. Yeah, I'll I forgot about that. Yeah,
I'll help him redesign it. How it is?
Speaker 3: Okay, cool, So you fix a few things and he
asks you some opinions about like reinforcement and certain walls
and stuff, and just gets your opinion. He's like pretty
chill about it. And then he's like all look at
the time, I'm sorry I'm keeping you wall and like
you must exhausted.
Speaker 4: Yeah, that's what I am. I had a very bad
night's sleep last night, what with the hangover.
Speaker 3: Ah well, if you need anything at all, feel free
to come on down here. Thank you for your assistance.
Speaker 4: Of course. Ketbury, Hey kid, right hot up. I'll go
find Eddie and see how he was doing with his
spell studying.
Speaker 3: Okay, who rag? What were you doing?
Speaker 7: Just scouting around? Just kind of prowling around through campus?
Cat Okay, would I know where Kilo's tent would be?
Speaker 3: Uh? You could probably go find it.
Speaker 4: We do a blood hub.
Speaker 3: I'll let you either do a charisma check for uh
for talking to someone, but you're in campos it might
be difficult. Or I will let you do a dexterity
check to be stealthy and kind of stealthyr way around
and find you.
Speaker 8: Can you still have the Quizno's lips as a cat, Lisa.
Speaker 5: Yeah, I'll go dexterity and go for stealthy.
Speaker 2: Eight.
Speaker 3: Okay, so you do find where his time is, but
it takes a while, so you're kind of going in
and out, and you also notice that it appears to
be warded. The tent itself has like a ward on
the entrance.
Speaker 7: M Does they have the same kind of odd feeling
that exudes from him?
Speaker 3: No? No different, No different, Okay, but I mean so
award like that would be an abduration stay.
Speaker 5: So and he's got adderation runs on his YEP first
rate too.
Speaker 3: Yeah.
Speaker 7: Interesting, Okay, just kind of make a couple of laps, gets.
Speaker 5: A general gist of you know, if there's many gaps
in it or windows.
Speaker 3: Or no, it's a it's like a standard cloth tent.
It's got some It's got probably seven poles, one in
the center, six around it to make it kind of
you know, so it's kind of circular as a tent.
There's only one entrance in and out, no windows or
anything to see in, and that one entrance it's like
I said, a cloth flap, but that cloth flap has
a ward on it that you noticed. You don't know
what that ward will do because you said you got
an eight, right, Yeah, yeah, you don't know what that
war will do. Yeah.
Speaker 7: Now I'll spend that time around anything, know, not to
mess with it. Yeah, so all right, I'll just go
back to dar camp.
Speaker 3: Yeah cool.
Speaker 5: And do you know his tent is warded is some
sort of abduration magic?
Speaker 2: I assume, Yeah, it'd be my guess. All right, should
grill to see if I learned the spell?
Speaker 3: Yeah, max twelve, Yeah, you learn the spell.
Speaker 2: Yeah, it's only a sixth that time.
Speaker 3: Still, so you learn it, I'll say, learn it in
half the time it normally takes you learn a spell.
This one just clicks.
Speaker 8: Yeah, So I I'm gonna prepare that, but yeah, I
can just change my spells prepared, just.
Speaker 2: One I have as long as I have.
Speaker 3: Some time, yeah to focus on it.
Speaker 2: Yeah.
Speaker 8: So yeah, I'm gonna change my prepared spells that I've
got that be tech magic's prepared, and then I'm gonna
cast that water around the camp a little bit.
Speaker 2: Okay, keep an eye on.
Speaker 8: A Lieutenant Kilo if I happen to see him, see
how magical key looks.
Speaker 3: Okay, so you cast it there. There are other soldiers
have like a few little magic trinkets too, Like you know,
there's one that's got like a ring on, like a
ring of protection on. Yeah, like good luck turns some
one's got like a.
Speaker 2: Family seven to cast it, So I am going to
forget the spell afterwards.
Speaker 3: Oh okay, okay, cool. How long did it last?
Speaker 6: Oh?
Speaker 3: I don't know, D and D is like ten minutes.
Speaker 2: Just as briefly say about ten minutes or so.
Speaker 3: Yeah, I'll stick with ten minutes then. So yeah, so
you cast it and you walk around. Let's hire low
to see if you come across Kilo Hi Low, so
you don't catch up with him. By the by the
time you do catch up with him, the detect magic
spell has been exhausted.
Speaker 2: Well, we got a trip. I could try to get
you a while.
Speaker 3: Yeah, all right, see you guys. Uh oh ad are
you doing anything before the end of the night? All right, well,
you guys all call it a night crash and here's
probably a good place to stop.
Speaker 12: This concludes this episode of A Fool's Quest. Join us
next time for more fun and daring adventure. Thank you
for listening, and don't forget to like, subscribe, review, and
comment on your favorite platform to listen to A fools Quest.
Speaker 6: Oh, we had a crossbow that was cool?
Speaker 2: Like that No, we didn't.
Speaker 6: No, we didn't.
Speaker 3: A crossbow. You say it existed, You don't know.
Speaker 6: We forgot redacted, redacted.
Speaker 8: It was redacted from reality, a gas lit by the game.
You said, you said, you've never sharpened that How long
have you gone without sharpening that sword?
Speaker 6: M