Speaker 1: Deathless is an improvised cinematic narrative with live production, including
music and dialogue. There is no script. This story contains violence,
disturbing imagery, adult themes, and a darkness which may leave
you doubting who you are. Proceed It's your owniness.
Speaker 2: O logen of fight Shade.
Speaker 3: Loaget fact.
Speaker 4: That you say, stand up for the thing you can't.
Speaker 2: Stand the loose.
Speaker 5: Something comes over me, something I've ever felt before. I
guess I knew it was coming, and I didn't think
it'd be this strong. His eyes scanned the room, still
in a frenzy, fighting an enemy he can't see, feels hungry.
His eyes set on someone across the room. It didn't
matter who, but just where his eyes fell on. First,
his body moved before he could think, before anyone could
really understand, he was halfway across the room. He lunges
on top of gold, his arms his hands grasped their shoulders.
Stopped for a moment to stare into their face. He
opens his mouth and let's odd a big hiss s,
baring his teeth shine from his tongue. M He doesn't
look there like he knows what he's doing. It acts
on instinct hisses again, as his teeth moved closer.
Speaker 4: No, no, Liptian, you need only uh m.
Speaker 6: I move my hair and bare my throat. I'll tell you,
though I don't always like it hard, make it nice this.
Speaker 2: Time, stunned by their words, Well.
Speaker 4: You won't leave me waiting? Will you be a good boy?
Speaker 2: Mm hmmm, his.
Speaker 5: Us again, and his mouth snaps to her neck, digging
his fins in.
Speaker 7: Oh oh a Chandler, Uh, it's too much, now easy, I.
Speaker 1: Think iron, not old sweat will break out. This is probably,
and I will let you decide. Pretty overwhelming. I'm gonna
have a chill, run up your spine. This is I mean,
you're starving, and this is the best thing you've ever
ever tasted, better than any food or anything that you
had in your waking life. However, you have in multiple
occasions during these sessions ruled an incredible willpower. I'm gonna
let that carry over. Should you choose to listen to
him when he says, go gentler, or you can give
into your.
Speaker 8: Bloodlust and eat.
Speaker 5: I think as words would suddenly hold on death ears,
deaf ears, and it would be pretty clear that I
can't control myself.
Speaker 9: I said Chandler, Well, I try to push him off.
Speaker 1: Okay, now is where we are gonna do the role.
Speaker 8: So you can do dexterity.
Speaker 1: Since you're pushing him strength and brawl, or dexterity and athletics.
Speaker 9: I'm gonna go with dexterity and athletics.
Speaker 1: Okay, So it's more like you're just pushing him a
little bit to kind.
Speaker 8: Of move out of the way.
Speaker 9: Yeah, okay, all right, you go ahead and do that.
Speaker 8: This is a can tested roles.
Speaker 1: So we did a we have a new house rule,
which is that the opposing player is going to determine
your difficulty with my help sometimes if needed. So that's
up to you iron to determine the difficulty he's facing
to get.
Speaker 8: Out of your grasp. I'm going to go on.
Speaker 1: Record saying I think it's up there. It's at least
the three, because he's so hungry and it's been so long. However,
one could argue that he does not have this strength
anymore that he is expecting to maybe have on muscle memory,
so perhaps three is the high.
Speaker 5: I would say three, okay, because he's also drinking a
bit at this point, and I think could have a
better chance of pushing him off.
Speaker 1: All right, Uh no, okay, that's one out of three
successes needed. Uh so you are unable to escape his grasp.
Speaker 9: Okay.
Speaker 10: Once I realize that I'm unable to escape his grasp,
I go still and I wait to see what he does.
Speaker 5: And only does the bike get deeper? What does grip
grows tighter on your shoulders?
Speaker 1: The rest of you who are here and or watching,
even if your attention was somewhere else, I'd say this
is enough of a situation that your attention could be
drawn to the scene. You probably hear a low guttural
sound that's reverberating throughout this open space of this crypt
as he's animalistically feeding on gold.
Speaker 8: Here.
Speaker 1: It happened fast, but now I think is a time
in which everything could catch up and you could be
paying attention to what's happening here. Does anyone do anything?
I didn't even think about that, But yes, a lot, yes.
Speaker 11: Yes, all right. I look up from what was once
a puddle of blood, and I see I imagine I'm
behind iron, so I can see a bit of blonde hair,
and instinctually, as fast as I can, dash and put
myself in between iron and gold.
Speaker 1: There's no way you can put yourself in between. I
mean you can try, but I think you're gonna have
to use force to separate them. You're gonna have to
like rip one off of the other because he is Yeah,
he's fully like incaste around him.
Speaker 11: Okay in that case, then yes, I want to it's
still dashing. I want to grab Iron from the back
of the neck.
Speaker 8: Oh wow, okay and pull him off.
Speaker 1: Okay, okay.
Speaker 8: So this is going to be.
Speaker 1: A new, our new form of contested role. So you
are going to be rolling silver and Iron is gonna
again tell you your difficulty based on roleplay factors. So
I think you'll be rolling strength obviously and brawl, no
doubt that's what you're rolling. But the difficulty is up
to Iron.
Speaker 5: He's rolling strength, yes.
Speaker 8: He's rolling strength, and brall.
Speaker 1: He's trying to grab the back of your neck and
potentially even like squeeze on that pressure point back there
to get you to release like a cat, you know,
release gold, and then he's going to yank your head back.
Speaker 5: So I think it would be a complete surprise.
Speaker 12: Yeah.
Speaker 5: I think so too, because I'm so into what I'm doing, yeah,
and captivated by it.
Speaker 1: So that's probably a two, or even if you really
wanted to, you could go as low as one, but
I think two is kind of like standard and probably
should be.
Speaker 5: Yeah, I would go it too. He's still very you know,
he's strong and latched on, but he's completely surprised. Okay,
doesn't see it coming.
Speaker 11: Two got in yep. So then it's strength and then
brawl or brawl and then strength.
Speaker 12: The sheet's weird.
Speaker 8: Yeah, you roll brawl and then strength.
Speaker 1: Even though technically in the book and all the verbiage
the GMS tell you strength plus brawl.
Speaker 8: You have to hit the brawl.
Speaker 11: First fourhead of two.
Speaker 1: So you succeed.
Speaker 8: So what do we see as you grab the back
of his neck.
Speaker 11: And I grabbed the back of his neck and einch
frip him and throw him to the side. And I
look up that gold and for a moment, blonde hair,
the build the features look like and I find my
vision come more into focus.
Speaker 7: You're not him, my hero.
Speaker 13: Ah.
Speaker 11: And then I turn around and I look at who
I just threw.
Speaker 1: Gold. You're and I this is partially PBu coming in
here with the fangs and whether we want them to
be retractable or not. Oh, so this is something we
I think it would be fun to decide altogether.
Speaker 8: I like the idea that you, yes, go ahead.
Speaker 9: I was just gonna say, I vote retractable.
Speaker 1: Personally, Yeah, I like the idea that you, unless you
have some sort of there are there are flaws that
you can take that make it harder for you to
blend in. If you have a flaw, then maybe you
can't retract yours. But otherwise I like the idea. I've
always enjoyed the lore that you can retract them or not.
So that said, though, his teeth were retracted and in
your throat, and when his head was ripped out, I'm
assuming he tore open your.
Speaker 9: Throat a little.
Speaker 1: Yeah, so you're bleeding profusely. Now you are going to
take some aggravated damage because he didn't know what he
was doing, and.
Speaker 8: We rolled to see if he was going to hurt you.
Speaker 1: So go ahead and roll me one D four and
that's how much aggravated damage you'll be taking. So in VTM,
you take a surface level damage and then you take aggravated,
and aggravated is really bad. So you're going to take
two aggravated.
Speaker 8: And okay, so just keep that in mind.
Speaker 1: Roleplay wise, as you look at your health pool and
see that that you're kind of like you're taking double.
Speaker 8: Damage sort of in a way when you're role playing it.
Speaker 1: So it's a little bit jarring, and that's from both
the feed and him being yanked off of you and
ripping your neck open a little bit. But Silver, you
need to remember Gold is now dripping blood down his
chest and everyone else who's watching we now have a
new blood wound.
Speaker 9: Yes, I'm holding onto my neck tightly.
Speaker 1: And then Iron, go ahead and roll a one D
four and add two to it, and that's how much
hunger you will reduce. And I'm pretty sure anybody that's
popping out of a coffin.
Speaker 8: You're at full.
Speaker 1: You're basically on the borderline of frenzy at the moment,
and we have been doing frenzy rolls. But for narrative,
you're pull.
Speaker 5: Up D four two.
Speaker 1: You can just do slash R one D four and
then we'll just add two to it. I don't know
if roll twenty can do the plus two stuff.
Speaker 5: In the there's a dice roller that says D four
and then it's got two, three, four, five six.
Speaker 1: Next to that is that you just want to do one.
You want to roll one D four? I think it's
asking you how many of them you.
Speaker 5: Want to how many D fours you want to?
Speaker 1: Wow, so you're going to remove five Hunger, which is incredible. Okay,
the floor is yours. Oh wait, follow up question, Stalker.
You shot a cross bow bowl, a wooden crossbow bolt
out and it hit the floor and bounced off and
skid it a little bit. When this was happening, I
had just assumed, because you didn't say anything, that you
were watching these stuff on hold to kind of assess
who is the greater danger here.
Speaker 8: But yeah, you did see everything.
Speaker 1: I think I'm you don't even have to roll for
this because I think I just imagine this is an
intrinsic part of your class, despite whatever you thought before.
Silver is the most dangerous person in this room. And
I think you know that without a doubt. Okay, is
anybody else doing anything? Colora and Copper?
Speaker 12: I think before all of this happened, I was standing
fairly close to Gold, yes, and so when.
Speaker 1: Old was touching you, he had his hand on your shoulder.
Speaker 12: Yet Iron comes over. I think I take a couple
steps back to great distance and I'm watching.
Speaker 14: As far as copper.
Speaker 15: Before this, I was sitting up in the coffin has
a bunch of water in it, and what my head
is down, I haven't reacted to anything. I mean, everyone's
attention was drawn, and I think after this point, after
iron is yanked off, you would hear a splash and
if you were to look over, you wouldn't see that
body sitting up anymore.
Speaker 1: Okay, now, just as a reminder, I don't think anyone
has seen this yet, but the audience knows that the
seal on that final coffin undone, but blid didn't move.
Nothing else happened. There was no hiss of air being
released or anything like that. But we know that the
seal is now visible on that final coffin in the room,
Gloria is yours.
Speaker 9: I turned to Cora.
Speaker 6: Would you be a darling and help me out?
Speaker 4: I seem to be making a mess.
Speaker 10: You would see that while my thangs are retractable, they
are fully out at this moment, and my eyes are
the whites of My eyes are turning bloodshot with the
strain of me trying to keep myself under control in
this situation.
Speaker 1: Do you think this merit's a frenzy role. Yeah, yeah, okay,
it's not a trick question. I think frenzy and VTM
is very specific. We're using it as basically like you're
gonna lose control and feed. So yeah, you know, if
you don't think it's a frenzy role, that's okay. It
can still be huge signs of strain, and that goes
for anybody at the table.
Speaker 16: Yeah.
Speaker 10: I think this is gonna sound strange, perhaps, but at
this moment, I'm very focused on the fact that I'm
bleeding and I don't think my blood is making me
particularly hungry, and I think if I saw someone else's blood,
then I think it might will meet to a harder frenzy.
Speaker 9: I'm happy to do a frenzy role, but.
Speaker 3: I don't know.
Speaker 1: I think it could go either way. To be honest,
you're starving basically when you wake up. But you know,
Cora was having a dialogue with you, and I think
I care a lot about your appearance and looking like
you're still in control.
Speaker 9: So I think it's.
Speaker 1: Probably fine to say unless somebody cuts themselves or something
like that, you're you're in control with your own blood.
Speaker 10: I'm definitely on the edge, though, like if anything else happens.
Speaker 1: Speaking of I need you to roll dexterity and whatever
the dodge one was that we just did before athletics
and athletics again for me.
Speaker 9: Okay, difficulty.
Speaker 1: The person that DMed me said two, and I'm doing
a three because he is actively bleeding out of his
neck and becoming weaker by the second.
Speaker 17: Okay, so it's gonna be three.
Speaker 9: One out of three successes I failed.
Speaker 1: Okay, Jesus, Okay, so why don't you go ahead and
describe and by you I mean Copper describe.
Speaker 15: What happens well, because Gold is so distracted, I would
say it isn't until about i'd say, reaching the bottom
of their ribs that somebody notices one of these shadow
tentacles creeping up the front of their body towards the
blood dripping down their chest. And I'd say somebody might
notice it at that point just because there's a shadow.
Speaker 1: Cora for sure notices it, and Cora, you do recognize
that type of magic as well.
Speaker 8: I'll DM that to you.
Speaker 9: Okay, thanks, Can I roll to notice it?
Speaker 1: You do notice it, but it's now extra ris yeah, yeah, yeah, absolutely,
or you can notice it whenever you want. The role
was so narratively you take over.
Speaker 9: Okay, us us just does smoking.
Speaker 15: See it moves closer and closer towards the blood that's
tripping down the chest, like for any second it's going
to hit the flow of blood.
Speaker 9: I start crawling back. I'm like crab walking back.
Speaker 3: I can.
Speaker 1: I think you've failed to be able to get out
of its grasp with the athletics.
Speaker 14: I don't think it's grabbing, it's just sliding.
Speaker 1: Okay, Yeah, you can step for sure.
Speaker 10: Okay, I'm on the ground and I'm I'm crab walking.
I'm like sliding across the ground and I'm starting to
look panicked.
Speaker 1: Yeah, and in doing so, Gold removes his hand off
of his throat and begins actively bleeding again. Yes, you
asked Silver if it had a smell, and I'm going
to defer to Copper for that. Does it smell like anything?
Speaker 15: It's just a shadow shadow. But with that, I'm backing away.
When they back up, that shadow just stays there, same height.
Speaker 8: That's fine.
Speaker 1: However, I need to come in with some PBu clarification
here and only if it's okay with you. It doesn't
have to be this way but I know what this
magic is, so I think it would be really cool
if it looks like multiple shadows moving in one space
instead of just one potential two shadow.
Speaker 14: Yeah, it can be like multiple wise.
Speaker 8: Like liquid or yeah, okay, cool.
Speaker 14: Then that's it's kind of flowing. Yeah, it's just kind
of flowing around.
Speaker 5: Even.
Speaker 15: One of the reasons you would notice it, I think,
is because you see movement inside a shadow. Yes, yeah,
but at that point it's kind of up in the
air moving around.
Speaker 1: Is it too many or it's two D okay.
Speaker 3: Two D.
Speaker 15: So it's kind of with nothing there. It just kind
of like recedes back down.
Speaker 14: Cool.
Speaker 15: And then once it's gone, i'd say three seconds later, Uh,
all of a sudden, pushed up, sitting up in the
coffin again, out of the water, and you can see
the tentacles put has.
Speaker 14: Pushed me up.
Speaker 1: Are your eyes open?
Speaker 14: My head is down, yeah, but there's hair hanging over it.
Speaker 8: And are you don't look like a little bit like.
Speaker 14: I'm kind of out of it?
Speaker 15: Well, yeah, you can tell the tentacles are moving around
to try to keep me up, so you can tell
them not quite.
Speaker 14: Doesn't seem like I'm awake yet, but something's happening.
Speaker 11: So and the tentacles go around me. Like where I'm
looking dead ahead at Iron right now, I'm trying to
get a visualization of what.
Speaker 1: So if you're looking dead aheaded Iron, you might not
see this tentacle because it was on gold.
Speaker 11: Okay, yep, you might have seen it.
Speaker 15: She backed she backed up or he key backed up,
and then you might have seen them in the air.
But as they went down, if you turned away, he
turned away.
Speaker 1: Iron is the big question. And Iron, you definitely see
this tentacle.
Speaker 8: And but you.
Speaker 1: Are you know your hunger level five clearing five hunger
is insane. Just to give you an idea in VTM more,
when you feed on somebody, you reduce one hunger unless
you get something special.
Speaker 3: That lets you reduce blood baggs.
Speaker 8: Do We decided that they.
Speaker 1: Were going to reduce one hunger for everybody that had
one blood bag because that's a feeding. Because Cora would
would have the amount for one meal basically in a bag.
She wouldn't bring anything less than that.
Speaker 3: Yeah, Can I ask how does healing work?
Speaker 18: Like I don't really know how in the universe, Like
can like a wound to the neck like that? How
would a vampire get it to stop bleeding when they
have to bandage it or is it like in you
know the show that we were watching where they can
just like run their finger over and it heals or whatever.
Speaker 1: So I think you need to have an ability to
be able to kind of heal like that.
Speaker 8: But that is my PBu.
Speaker 1: Preference as well, that vampires just heal faster over time.
So probably over the course of you know, we could
actually we could roll for it like.
Speaker 8: A one D three and that's how many hold on.
Speaker 1: I'm thinking about the severity of the wound and your
weakness at the moment because you're low on food. You've
been in a coffin for however many years, so your
healing is probably going to at least take three to
four hours for this before it uses by itself.
Speaker 18: Yes, so we're going to be adventuring a lot as
a group of vampires, I'm assuming, unless we.
Speaker 3: All kill each other right now. Yeah, but.
Speaker 18: Let's say at some point one of us wants to
help the other heel. Does our wood feeding, would giving
our blood, would using our blood in some way? Is
that something in the universe that we can do to
assist each other?
Speaker 8: Yes, so typically you.
Speaker 1: I mean, if you choose to give your blood to
somebody and allow them to feed on you, that would
then allow them to clear hunger.
Speaker 8: And I like the idea that they also.
Speaker 1: Roll to clear aggravated damage if they have any superficial
I don't think they need to worry about that. But
let me just double check the rules here really quickly.
Speaker 8: Here.
Speaker 1: Okay, according to VTM, you only heal for a long
rest at night or during the day when you're sleeping.
Speaker 8: I like the idea that we're going to house rule.
There is some.
Speaker 1: Healing, natural healing with empires so that your bodies are just.
Speaker 18: Faster, doesn't necessarily have to be like mechanically healing. Yeah,
but I wonder if like, well, potentially I'm just trying
to understand the universe more than anything. But like, is
now you said superficial, right is the surface what is
it called.
Speaker 8: Superficial is the surface level?
Speaker 1: But he did take aggravated damage.
Speaker 3: Right, aggravated damage.
Speaker 1: So this wound is its sunlight that does a afgrogate
aggravated damage to a vampire.
Speaker 18: Right, So this, this bleeding wound is an aggravated damage.
So it couldn't be just narratively healed to get it
to stop bleeding too.
Speaker 14: Well, how about the bleeding.
Speaker 15: You can stop the bleeding, which is as if it
was superficial like just so, if it's superficial, you can
use rouse the blood to heal it like at any time.
Speaker 14: So maybe just to stop the bleeding, Holy you can
use that.
Speaker 15: But you're still super hurt and need to rest because
you're you have a wound.
Speaker 1: Hold up, we are house ruling something which is going
to happen a lot in this game, because remember this
is a crossover into the PB universe as well. I
love the idea of equal trade. Everything comes at a cost, obviously,
if you want to do a rouse check and risk
getting hungrier, you can close out an open wound on
another vampire, and that goes for any vampire in the room.
Speaker 9: Sick.
Speaker 1: Yeah, and that is the idea that like you can
just run your finger over and stop it, right and
then yeah, straight up.
Speaker 14: From the.
Speaker 15: Someone was teaching a new vampire and they said, after
you bite someone, lick the wounds.
Speaker 1: Okay, I quite like that too, because that's and the
only reason I'm specific about that is because it's the
bodily fluid, right, it's spit or saliva or something that
isn't just your skin on skin, but we.
Speaker 15: Can say for the kind of bite marks. Yeah, they said,
if you do that on a human, then they won't
notice they have a bike.
Speaker 14: They won't even see that there was a bite.
Speaker 5: Yep.
Speaker 18: So to be clear, Uh, Copper copper or bronze copper.
Copper is dying.
Speaker 8: No, Gold is dying.
Speaker 3: Gold is dying. Sorry, it's okay.
Speaker 1: I made it complicated by refusing to use your names
until they're used in the game.
Speaker 18: But my phone, So Gold is dying, yes, and Silvers
looking at Iron and Copper is gi rating standing up
in their coffin.
Speaker 8: What are they sitting up coffin?
Speaker 1: But his head is down and he's kind of like
bobbing a little bit.
Speaker 8: It's almost like.
Speaker 12: He's sleeping, m being held up by tentacles.
Speaker 8: Ice shadow tentacles. Yeah. Better, like, wake the fuck up, bro,
something's going on. I mean, he's just kind.
Speaker 3: Of like, what is Cora still out of it?
Speaker 12: I'm standing a little bit of ways.
Speaker 8: But Gold just asked me for help.
Speaker 17: I see go ahead, Oh no, no, go ahead, somebody
else said.
Speaker 9: And it was it was me, But go ahead.
Speaker 3: Oh Okay, I come up behind Gold and I will
grab her, grab him ye by the What are you wearing?
Speaker 10: Oh, I am wearing.
Speaker 9: A white blouse. Yeah nothing, I'm completely new.
Speaker 10: No, I'm wearing a white blouse and a vest like
a suit, a suit vest.
Speaker 9: I don't know what the term is.
Speaker 10: There's a term for it that I can't remember, and
some like wool trousers.
Speaker 16: I look.
Speaker 10: Comfortable but well put together, and I think my clothing
looks vaguely nineteen thirties ish, like suit, kind of pocket
watch kind of vibe.
Speaker 9: Yeah, okay, as well probably anker.
Speaker 10: Yeah yeah, yeah, yeah, yeah, yeah, well yeah, yes, yeah, basically.
Speaker 1: We needed we needed one traditional.
Speaker 10: Vamp in the yeah, at least yeah, happy to provide.
Speaker 19: All right, So.
Speaker 18: I come up behind you. I grab you by your
suits collar and this is quick, faster than I think
immortal eye could see. And I pull you to your feet,
and while I'm watching Silver and Iron, I will move
my head to your wound and drag my tongue across
the blood, not trying to feed, resisting that urge, instead
trying to keep you alive.
Speaker 19: And heal the wound.
Speaker 3: And I'll do a rouse check before it.
Speaker 1: Oh, Wow, you succeed, so you do not gain a
hunger for this ability that you are using here. Now
this is not in VTM, this is PBu. What does
your blood taste like and or what feelings or emotions
does your blood invoke in him when he tastes it?
And everyone should think about this for your character.
Speaker 9: When he licks my neck and tastes my blood.
Speaker 10: It's as though he's standing in a summer rain.
Speaker 9: Where the sun is still shining. There's no.
Speaker 10: Clouds, so rainbows could be there, but I don't think
you see one. But it's that glow of the sun
against the rain, and it feels like old, like if
you were Yeah, almost like a memory that has been
reiterated a thousand times, so you don't know if it's
real or not. It's paper thin but powerful, like the
petal of a flower, soft and delicate, easy to crush,
but beautiful nonetheless, and you want to keep it safe.
Speaker 8: Follow up question.
Speaker 1: When does he smell.
Speaker 12: Gin?
Speaker 11: Okay?
Speaker 1: Follow up note yes, when you describe this anyone any
of the vampires or I mean mortals too, this I
kind of think of it like in a wine where
you can taste all the different layers to this there's
an emotional component memory component, things like this, When you
bite somebody, when you're feeding, you have control over this, right,
you don't have to dip into the mortal's memory or
their spirit or whatever it is that you're doing when
you're feeding on them. But when you're feeding on another vampire,
you have no choice. He will, he will, And that's
kind of adding a little bit of dynamic of why
you might not want to allow another vampire to feed
on you is because they are going to get something
random from you. If you are in control, you have
a chance to say, this is what you see from
me while you're biting. But in this instance, obviously you
didn't have control.
Speaker 8: Now I waited, yes, go ahead.
Speaker 9: Well can I add to that?
Speaker 2: Then?
Speaker 14: Yes?
Speaker 10: Can I add to Okay? Because I think there's like
the memory feeling aspect of that sun and the rain,
But I think emotionally, yes, you would feel equal parts
the moment you find your true love and see them
for the.
Speaker 9: Very first time and know that they are.
Speaker 10: The truest love you'll ever know, and the moment that
they die and you know that you will never see
them again, all at once, all at.
Speaker 1: Once, Okay, So allow up Note again, this can change
depending on the mood that you're in currently, so this
won't always necessarily be the one that is shared. But
this is the one that's shared right now now. I
waited for this because I didn't want to do it sooner.
But since it's happened the second time, and luckily it's
happened to you, would you please tell us what Iron
experienced when they bit you.
Speaker 9: Oh?
Speaker 10: Okay, when Iron bit me, I was still trying to
keep some semblance of control, right.
Speaker 1: I think you have control over what Iron gets from you.
Speaker 9: Essentially, Okay, okay. There was a.
Speaker 10: Chaotic nature an Iron, and so I think what I
wanted to provide was something to soothe that beast. It
would be a feeling of being.
Speaker 9: Held when you're sick of being bed broth and you're
too weak to stand.
Speaker 16: The affection.
Speaker 10: Of something parental in a way, and with that comes
a sort of authority within that, Within that flavor, I suppose,
because it was a parental soothing, it was also an
authority either that you can rely upon me or I
want you to listen to me. So kind of a
sort of kind thing, but with an ulterior motive to
get him to stop.
Speaker 8: Yeah.
Speaker 1: I also think at the moment where you were saying enough,
he probably felt a little bit of your panic as well.
Speaker 8: Yeah, yeah, just a little bit of control.
Speaker 10: Especially, Yeah, especially when I was like, like be gentler,
you know, I think that's probably okay. Yeah, but I
just also want to say I'm so sorry. I just
want to add also, so all of these feelings and
emotions that you'd be having do not feel of this time.
I know that should be obvious, but I think it's
like important to add that it is. It is like
there's a quality to everything that is probably not familiar
if you are of this current time.
Speaker 14: Yeah.
Speaker 12: Sorry, yep, almost like an echo of the time period,
yeah that it came from.
Speaker 10: Yeah, It's like, you know, when you try to remember
what the nineties was like now, and it's crazy because like,
at a time, the nineties was literally right now and
it was the most familiar and the most now thing
that you could possibly imagine. But now it's like very
difficult to like remember and comprehend what the nineties was
like because it feels so you know, in the past.
Speaker 1: There's an emotional and mental distance.
Speaker 9: Yeah, yeah, yeah, yeah, Okay.
Speaker 1: Please go ahead, Stalker M hm, so I have you
hold close.
Speaker 18: I think you are in order to get to the wound.
You are or facing each other, but my I'm not
looking at you. I'm watching them over your shoulder as
I heal you. And then when the wound is sealed
and I'm satisfied you aren't bleeding, I discard you after
feeling the feelings that you your blood put on me.
With my left arm, I grasp.
Speaker 3: Your back, your clothes, your coat. I all up the
fabric in my fist and I pull you off me
and throw you behind me.
Speaker 1: And now Stalker is visible for everyone in the room
either way.
Speaker 19: I think I a he was, but yes.
Speaker 8: I think you probably were.
Speaker 1: But I don't know if anybody really noticed, because I
feel like another clan thing that you have is that
it's almost like the Jedi mind trick sort of thing,
where if you're not moving, you kind of blend into
the background by just default and by being still or
whatever it is that you can do. So I'm just
saying he's very noticeable. Now everyone can notice him for sure,
and the floor is yours everyone.
Speaker 5: I turned around this point.
Speaker 11: We'll go you go ahead. Sorry, No, I don't know.
Speaker 5: I was thinking at this point, I would start to
rise after being thrown across the room basically, and I'm
getting up and my shoulders are bouncing, I'm huffing. As
I get to a knee, I see gold, just a glimpse.
And then I rise a standing position and lift my
head to see the one who threw me, and I
lock my eyes onto him, and he's much calmer now.
Speaker 1: The rest of you can see color returning to his
face and maybe the illusion of muscles regrowing or rebuilding themselves.
It doesn't happen immediately, but it's almost like you can see.
Speaker 8: What's going to happen and where.
Speaker 1: The blood is going to prioritize healing him. But it
has again, it hasn't happened yet, but it's almost like
if you stare at him long enough, you can see
where the blood is going and how it's seeping in
and healing him essentially and feeding him. And he's got
a little bit of pink in his cheeks. This is
who this is Iron who just fed. He looks really good,
not no longer completely decrepit. In fact, you might recognize
more features filling out in his face.
Speaker 5: Point he's just covered in blood. His tunic his face
and he starts to raise his hand. So I think
at this point I would be able to see the
other side of the room and what's beyond Greg's character,
and my eyes would shift to Copper's tomb and point.
Speaker 15: As you all look that, you will notice that my
body is now leaning over or the side as it
appears these tentacles are trying to physically push me out
of the coffin against the swaying and moving, and it
is making progress and making progress.
Speaker 14: And if you're not.
Speaker 15: Looking, you will hear the thud as I hit the
ground outside of the coffin, laying there on my back.
Speaker 14: It's a man with.
Speaker 15: Short ish, curly, dark hair, a bit of a beard,
not terribly big, maybe five nine or something like that,
just rather average in size. After a moment on the ground.
He's also wearing older clothes, much older clothes you haven't
seen outside of old paintings.
Speaker 14: His shirt is.
Speaker 15: Pulled open, and as he's laying there in the moment
before his eyes are about to open, you will if
you're looking, you'll notice there is a large circular scar
in the middle of his chest. It makes it pretty
obvious what had happened to him too, and then his
eyes will bolt open. He will look around the room.
His eyes are completely black right now, so you can't
really see them scanning as they just look black. His
head will move from side to side to get a
hold of everybody.
Speaker 14: And he's.
Speaker 15: An odd thing is is when his eyes are open,
he gasped like he needed to breathe for some reason,
but it was just right as he opened his eyes,
and there's no heavy breathing now now.
Speaker 14: It's just slowly.
Speaker 15: There looks like there might be, you know, some kind
of mass or puzzling going on to try to get
a sense of what the fuck is happening here. And
as he's looking at everyone, as no one says anything,
he will slowly start to make his way to his feet,
bracing himself on the coffin, turning around to look at
it in the water inside that's just pitch black, and
then turning back around and.
Speaker 14: Trying to straighten himself out a little bit.
Speaker 11: I've definitely turned around at this point with the thud
of the past good lit on the ground that snapped
my attention away from.
Speaker 15: And again you will see around his feet there is
shadow coming out on the ground. It's moving and it's flowing,
and it's going a few feet in front of him.
Speaker 11: At this point, is it approaching me?
Speaker 14: It stopped just maybe three feet from him.
Speaker 11: I'll take a couple steps back, confused, not sure what's
going on, Not sure what is this?
Speaker 15: Any sign of the tentacles are now gone. There's nothing
in the water. Maybe if you look around, you don't
see anything moving around except the shadows that are at
his feet.
Speaker 9: Is there a door to this room?
Speaker 1: No, there's like a huge I mean there's a huge
archway an entrance, but there's no traditional door.
Speaker 4: No.
Speaker 9: I would like to leave. I would like to run
out of this room. Sure, this is.
Speaker 10: Crazy, and I am now awake. I do not want
to die here, so I would like to attempt to
run out of this room.
Speaker 1: Okay, I am going to have you roll because you
are starving. You've just woken up after a very long time,
and I can't image like I imagine that. Obviously you remember
how to run, but it's atrophied kind of thing right
where you go to run and then your body.
Speaker 10: Might I'm just like crawling. I think I actually think
we can skip the role. I think I'm crawling towards
the door. I'm like sliding on the ground, trying to crawl,
you know in those dreams, or you're trying to run
and you're crawling up ground instead.
Speaker 18: The are all these other vampires in between her and
the door, him.
Speaker 19: In the door, the wall.
Speaker 1: Yeah, even if they were, I think the room is
big enough that he can go around everyone. And I
think that's what I'm going to say. You're probably crawling
along the outside because there was the platform where all
the coffins were, right, and he threw you off of that, right,
So I imagine you're just walking on the outside of
this circular space. You're not up on the platform anymore,
but you're maybe crawling from down on the outer ring
of that towards the exit.
Speaker 10: My eyes are on copper while I'm doing this, so
I'm you know, I'm moving around the circle and I'm
trying to get out of here.
Speaker 9: But I'm sure.
Speaker 10: Anyone can stop me if they're paying attention. I'm not
being particular. I'm not trying to like I don't think
I'm trying to be quiet about it. So you know,
I'm panicked. I'm just kind of like crawling, stumbling.
Speaker 19: Yeah, he gets close to the door. I wouldn't. I
would stop him.
Speaker 8: Well, he's gonna take a while.
Speaker 19: He's just crawling. I wouldn't.
Speaker 3: But once he gets closed to the door, if I noticed,
I would trying to stop him from leaving.
Speaker 11: Okay, with all the commotion, and with Gold still being
injured and unable to move, but making his way towards
the exit, and with this new threat in front of me,
I think there's just there's something that's that I listened to,
and it tells me to go help Gold. So I
would dash towards Gold, and I want it pick him up,
and make my way towards the door, and I assume
stalker's there.
Speaker 1: Let's pause for a second at Gold's reaction to you
coming up to them stark naked, covered in blood and
you go to help them up.
Speaker 10: I think you saved me earlier, so if someone was
in their right mind, they'd be able to remember that
and react appropriately. However, I'm not. I want to get
out of here. Some creature with tentacles is coming out.
It's this most fucked up thing I've ever seen. And
I was attacked and then someone licked my neck and
threw me across the room, and so I'm you come
running at me. I'm flinching. My hands are up. I
don't think, I I think at this point, I feel
weak and helpless, like a child, and so I don't
even consider to use any power or to stop you,
or to do any of the such. My hands just
come up over my head and I flinch like I
like you're going to beat me.
Speaker 11: Oh, I pause, and I'm to make any sort of
eye contact.
Speaker 9: I look at you. I'm shaking like a leaf.
Speaker 11: Fans are retracted, you see no fangs like to leave.
Speaker 9: Takes me a moment to recognize what he said and
to process the words.
Speaker 11: And you see a hand outstretched in front of you.
Speaker 9: What does he look like?
Speaker 11: He has nearly white blonde hair, His face has the
semblance of a beard. He appears to be I appear
to be I think, in my mid twenties, completely naked,
covered in blood from the blood PAGs.
Speaker 9: What color are your eyes?
Speaker 11: I didn't think of that silver.
Speaker 1: I actually think they look different to whatever they a
word of. Okay, so I'm gonna say they're a rich
emerald green, like you know, a feral, unnatural green.
Speaker 11: My mind went green first, and.
Speaker 1: Mhm, but I don't I think that would surprise you.
You know, when you look in the mirror, unless you
have a flaw, that means you have no reflection.
Speaker 9: I I'm not, I'm not, but I don't make to move.
Speaker 11: Oh, then I slowly take your hand and see if
you flinch away.
Speaker 9: How gentle are you when you take my hand?
Speaker 11: M hm, the gentlest it's it touches, calming, purposeful, instinctual.
Speaker 13: Hold.
Speaker 10: Okay, I hold your gaze and I let you take
my hand, and then my hand closes over yours and
my thumb raises softly over your pulse point on your wrist.
And I'm looking at you with this strange like, wide
eyed like a child, full complicit trust, and.
Speaker 5: I would.
Speaker 11: Take that arm. Let's put it over my shoulder and
make our way towards the archway.
Speaker 1: Okay, we're gonna hold here for just a second. I
think Stalker having identified you as the most dangerous person
in the room means he wouldn't have left his eyes
off of you, So we are going to give him
an opportunity to intercept you. However, I want to know
what Cora and Copper and Iron are doing in this moment.
Speaker 14: The Copper.
Speaker 15: Standing pretty tall, trying to straighten himself out, and you know,
his eyes are black, and he's looking around and he
sees this going on. But then all of a sudden,
the weakness hits him and he kind of falls backward
and has to steady himself on the coffin.
Speaker 14: And he's leaning there. His eyes aren't black anymore, they're brown.
Speaker 15: He turns around and he grabs the bag that's floating,
the blood bag that was empty, and he tries to
squeeze a little bit more out of it. He stands
back up, not really tall or steady, sucking on this
bag and also looking at the bag like it's a strange.
Speaker 14: Thing he's never seen before.
Speaker 15: Now if I look over at the unopened coffin, mh.
We had said, it's just kind of general, you know,
decorative symbols on these right, Yes, nothing that would set
something off.
Speaker 1: Oh, there's tons of things that would set something off.
There's like, you know, there's alchemical symbols, there are ruins,
but they don't seem to have any rhyme or reason
to them.
Speaker 15: Yeah, but nothing in this kind of state of confusion
and haze that would like all of a sudden hit
me like a lightning bulb.
Speaker 1: Right, you can roll if you'd.
Speaker 14: Like, if there is something there that might.
Speaker 1: Let me look at your sheet.
Speaker 8: You will be rolling.
Speaker 1: Intelligence and either academics, politics, or I will also allow etiquette.
Speaker 15: Oh okay with my specialty.
Speaker 14: Yes, all right, so I'll get a bonus.
Speaker 1: Okay, Yeah, actually I wouldn't say that you get to
add your bonus.
Speaker 8: The only reason I'm okay. The reason okay is because
of your skill.
Speaker 15: And the difficulty for yeah, okay.
Speaker 8: I'm not a four.
Speaker 2: Yeah, no go.
Speaker 14: So then I'm just sucking on this bag.
Speaker 8: There is a.
Speaker 1: Moment of deja vu, and then it's gone.
Speaker 12: He experiences that when he's looking at the coffin open
coffin opened one.
Speaker 15: Yeah, I stare at it a little hard for a
couple of seconds. It's noticeable that I fixate on it.
Then I turn away.
Speaker 12: I meanwhile, I'm just kind of letting everything play out.
I've already gotten personally involved, paid the price, so I'm
just kind of taking everything in and seeing how things
pan out. But I also want to know if I
notice anything new from the presence in the room.
Speaker 1: Yes, So the I'm assuming that after a moment, and
because you've been pretty silent and observing that. I'm going
to say that during this time, while all of this
was happening, you're getting new feelings, right, You're feeling a
little bit of you know, what Gold was feeling, and
Copper and like all of these new feelings, but you
know how to fixate on.
Speaker 8: The one that you were already locked on before.
Speaker 1: And it's a lot of surprise and intrigue and passive observation,
passive interest.
Speaker 8: Almost.
Speaker 1: They were more intrigued before these things were opened, and
they were more intrigued by you and more excited when
you identified them than the rest of what's happening. Now
they're just kind of watching with vague interest as things unfold.
Speaker 13: Okay, yeah, absolutely, And then Iron is the only one
I need to know what you're doing in this particular moment.
Speaker 5: So I think having seen Gold get taken by me,
and he's sort of just nonchalantly watches them as they pass,
and I'm feeling just absolute ecstasy, like something I've been
craving for so long. I was watching Copper before, but
now my gaze doesn't meet anyone in particular. I float again,
sort of in a zig zag flash back to my
coffin I reach in and pull something out. It's a
haggard cloth package that I unravel revealed too small axes,
And now I hold in each hand.
Speaker 1: Are they still wrapped.
Speaker 5: They're unwrapped, then.
Speaker 1: You will be taking aggravated damage as you they burn
your hands. Now when you touch them, your worst nightmare
only if that's the case. Actually, I'm clarifying, wrap them
and grab them. Then they immediately you hear the high
pitched sizzle as you grab them. You remember holding them.
They're like they're like fingers to you. They're like extra appendages,
but they burn you and it's very deep and very
harsh on immediately. And I think this is loud enough
to attract anyone's attention who wants to have it that
he essentially just grabbed, you know, something incredibly hot, and
if he holds onto it for longer than three seconds,
his hand might melt. It's that intense.
Speaker 8: If any of you and do not.
Speaker 1: Answer this obviously, because this is like, you know, secret
in VTM world. If any of you have the folklore
bane against crucifixes, this is what is happening. Or if
you've seen any vampire movie ever when they get burned
with a crucifix. This is essentially what is happening. It's
that intense of a burn. His skin will peel back.
Speaker 5: I think I would groaned in pain and be too
much for me to bear it, so I would let
go the axes fall back into the coffin. And now
this is an open wound that is terribly painful.
Speaker 12: Correct, Yeah, I would see this and want to help them.
We've established licking heels wounds. Are there any other methods
or would it?
Speaker 1: Unless you have a special skill, you could use bodily fluid.
You could spit and rub the spit, but I do
think it needs to be blood or some bodily fluid
rather than just your skin unless you want to unless
you have a special skill one or two. Unless you
are willing to give me two rouse checks. If you
want to be a billy badass and just use your finger,
I will allow it the possibility. But you're gonna rouse
twice and you can decide after the first time you
do a rouse check. So if you want to, you
can do your first check.
Speaker 8: If you pass it, you.
Speaker 1: Can say YEA, I'll risk it again, and then you
can just use your finger if you'd like use.
Speaker 12: My finger like blood coming out of the finger or.
Speaker 1: Nope, just just your finger on the stands hand yep. Okay,
but this only applies to her, by the way, because
of some special bullshit. You're the only one that can
do that.
Speaker 12: Okay, Yeah, I'll risk it.
Speaker 1: Okay, so let's go ahead and do your first rouse check.
Then okay, so you did gain hunger one, you can
do another one and use just your finger, or you
can stop here.
Speaker 12: I think that makes that puts me a three out
of five hunger because I think I will be cautious
and I will employ another method. Okay, I would approach
Iron and slowly reach out my hand to hold his
hand in the gesture. Would we come across as I'm
reaching out to inspect the wound.
Speaker 1: So unless he flinches or moves away from me when
you go to him, then you will see you will
see a reaction like vampires who are not allergic. But
it's a folkloric bane and I'm sorry to reveal this,
but it's because he touched it. It's very clear this
iron is damaging him. And I think, without a doubt
you know that this was a This is a cruel
act placed upon him.
Speaker 12: The effect of the acts was a cruel Yeah, like.
Speaker 1: He it's like you look at it and you go, oh,
this is Vampires sometimes have folkloric banes where specific items
will hurt them. Not every vampire will die from a
stake to the heart, but some do, and that's only
if they have a folkloric bane, and so it's they
try to keep it pretty quiet because it's fatal. If
he was pierced in the heart with something that was iron,
he would die. And it's pretty it's without a doubt.
You know, as you're looking at his hands, they're split
open as if he held on any longer, it would
have gone.
Speaker 8: Through his hand ending acid.
Speaker 1: Yeah, you go, oh my god, this is a bane.
You've been banned with iron?
Speaker 9: Would I know.
Speaker 12: When this happened, because I'm thinking, why would he have
iron axis? If it has this effect on him, why
would he keep them? Or is this a new thing
that happened since he's come out of the coffin or
would that be unknown? I'm trying to think of how
to answer this.
Speaker 1: He's had it for as long as he was a vampire,
because this just happens sometimes when you're sired. Sometimes people
depending on their blood et cetera, become allergic definitely to
certain things that maybe they believed in at the time
that they were sired. So this is going a little
bit PBu instead of ETM BTM doesn't really give you
reason as to why you've got the folkloric bane, but
usually it's you know, rooted in some form of belief.
PBu is going to say, either he believed very strongly
and so it crossed over when he was sired, or
his sire believed very strongly and it crossed over when
he was sired. So I think you can gauge he's
from a time in the world where iron maybe protected
him against himself, or perhaps iron was used to protect
against vampires or fay or anything like that, and he
was turned at that time. Okay, when when collective community
leaved very strongly that that was the solution. So you
might run into vampires that can't handle the garlic, and
then you can go, okay, I kind of know when
you were sired then maybe when people believe that garlic
would actually protect them.
Speaker 12: Okay, Well, then I'm wondering if he if he had
these acts, is the way that he kept them and
unwrapped them and went to hold them makes me think
that they mean something to him. And I'm wondering now
if he is like a little disoriented and he forgot
that the iron would hurt him, or he knew and
he picked them up anyway, And it's okay.
Speaker 1: If I don't know this, I would imagine he looks
pretty fucking surprised. But I don't want to speak for you,
Zambie and for Iron. But you didn't know this would
happen right before you pick them up.
Speaker 5: You can interpret that with the sheer amount of pain
I mean evidently that it's properly something I didn't know
what was going to happen.
Speaker 12: Yeah, okay, so I would see the surprise.
Speaker 5: On your face, Yeah, surprise and just like freaking out,
you know, like.
Speaker 2: M hm.
Speaker 12: Okay, yeah, so that would make me want to come
to your aid even more. And so since I failed
the first rouse check, I can't use skin on skin
to heel. Some other options are just bodily fluids, so
blood or.
Speaker 1: Spits or anything like that. Yeah, okay, we won't go
into any other bodily fluids at this point point. Okay,
but yeah, you're good. You're just reaching into your fucking
guts and taking out your viscera, and.
Speaker 9: Which could be possible, but it's a good Thursday afternoon.
Speaker 12: Yeah yeah, okay, Well, I think for the extent of
the damage of the wound, I would go for blood
because blood flows more.
Speaker 1: Freely, especially for you, who's the magic user exactly.
Speaker 12: So I would probably open my hand maybe across the
palm or wherever the blow would flow more freely, and
look at him to gauge his response. But I would
go to hold my hand over one of his and
gently smooth the blood across the wound to heal it.
Would you allow me to do that, Zambi?
Speaker 1: I'm replying to a DM of his soul. Apologies that's
for the delay.
Speaker 5: Think you you could do that?
Speaker 1: Sorry? Actually look that up from Zambie. So that's why
I went with that decision because that would be a
cultural belief of the time. So this would be if
there was any doubt what happened to you was real.
I think you you know, this is like your worst nightmare.
This is confirmation that you are the creature that you right, yeah, right.
Speaker 5: So he would be hunched over and his hands held
down in front of his face, watching them burn, and
you could very easily run your hands over them if
you were close enough.
Speaker 12: Okay, And since I'm sensitive to people's emotions, I'm imagining
that I would feel this mixture of like surprise, concerned, despair,
or whatever reaction he's having, and so I would go
to assist him in a very soothing way and try
to ease his pain and get him to a point
where he's not hurting so much anymore.
Speaker 1: I think that's fair. I also think if everyone at
the table is cool with it, unless you state otherwise, Hey,
you don't get this, I think her character would probably
get a small portion of everyone's feelings at any given moment,
just because that's her bullshit. So just make a mental
note to if you're having something that is only for you,
Obviously she doesn't get the full depth of what you're feeling.
It's maybe just you know, a glimpse here and there,
and I'd trust her to know what those are narratively.
But if everybody's cool with it, make sure to note
if there's something that she wouldn't yet, because you can
purposely block those things, but none of you know she
has this ability at the moment.
Speaker 12: Yeah, So like, visually, it just looks like I'm going
to help him, but I feel like the moment is
probably more more emotionally intimate, because I can feel the
background of what's happening in that moment for him. And
if he's just sitting there, hunched with his hands in
front of him, I'll just silently spread my blood across
one hand, ensure that it's healing, and then spread the
blood across the other hand.
Speaker 3: And.
Speaker 12: If he doesn't engage with me more, I'll just gently
let them go and step back.
Speaker 5: Why do you insist.
Speaker 11: On helping me.
Speaker 5: When I refused you.
Speaker 12: Because earlier you refused to harm me.
Speaker 5: I think you would raise up and still be very
shocked and in pain, but still writing off that initial high.
Speaker 14: Can you take them?
Speaker 12: I'll glance at his coffin, assuming he means the axes,
and say yes, if you like.
Speaker 5: I think I would turn to face Copper, and having
seen a flash of his exit and now the shape
that he's in, I think I would want to present
my power basically show him like like an intimidation sort
of move, just maybe like a.
Speaker 8: Roar facing off.
Speaker 1: Okay, do you want to use a special skill or
are you just simply warrior chest bump?
Speaker 5: I still have presence.
Speaker 1: Yeah, believe.
Speaker 8: You also have a.
Speaker 1: You have a skill here, hold on, you do have
the dauntability which makes people flee from you, but you
can also just do like a you know, presence uh
and tested role sort of thing where you guys are
kind of squaring off here.
Speaker 5: To kind of be like not like an initiation but
like don't fuck.
Speaker 1: With me kind of thing like yeah, yeah, like I'm
a wounded animal and I'm hasting at you because I'm
backed into a corner.
Speaker 5: And I see, I saw what you just did.
Speaker 1: So yeah, so why don't we go ahead and do
standard contested rules then?
Speaker 8: So Copper, my.
Speaker 1: Dear, I need you to roll composure and resolve uh
and or resolve and we'll mix that with a skill
if you have it. But otherwise, I say we just
do those two together. Can you roll with a.
Speaker 8: Both composure and resolve?
Speaker 15: Yeah, if you click on an attribute and you can
kick a second attribute.
Speaker 1: Yeah, okay, So I say you do composure and resolve, okay.
Speaker 14: Which is rolling? It's a heads up all or is
there a difficulty?
Speaker 8: There is a difficulty.
Speaker 14: We are going to have see as the bonus, right.
Speaker 1: Yeah, we're going to have uh, iron decide the difficulty.
Although I'm coming into help just in the beginning sessions
and when you get comfortable everybody deciding the difficulty, I
think i'll just you know, ease up there. I think
it would be around a three. But if you want
to lawyer one way or the other, I'm open to
hearing it either of you.
Speaker 5: No, so what is what is he resisting? Exactly?
Speaker 1: He's resisting your presence. He's not going to He's rolling
to try to not be intimidated or to see through
the the ruse sort of which it isn't really a ruth.
But trust me, I will come into help depending on
the role.
Speaker 5: No, that's just I will take your advice for sure.
Speaker 1: Okay three it is then okay two out of three,
so obviously rp that however you want. Remember that failures
don't necessarily mean that you don't succeeded a thing. I'll
let you take control of the narrative here, But what
I will give you is that, without a doubt in
your mind, if he was, if he was fully himself,
even even now when he's fully not, you're pretty sure
he could literally just rip your head off of your body.
Speaker 8: He's a warrior from a time.
Speaker 1: Woh, I was gonna say a time you don't recognize,
but I think you would, and not just because of
you know, age or anything like that, but just because
of your skill. I think you could look at him
and go holy fuck for real. So I think it's
up to you how you want to roleplay it, because
it is technically a fail, so you are going to be.
Speaker 8: Maybe not intimidated, you know. I will say if you
wanted to.
Speaker 1: Be like, well, I was gonna this is a thing
standing in front of me, then you could do that.
Speaker 15: Yeah, I think it's uh. I think especially if he
lets out a roar and like that, the way he
looks and the things he would just carrying it went
to grab and this kind of like powerful display, especially
now that he is juiced up again, like fully in
all his physical magnificence. I would probably be sitting there
holding the bag, and I think my jaw would drop
a little bit because I'm still trying to process what
the hell is going on, And I think I would
just take the bag and go like this just kind
of friendly, like hey, I'm don't worries, but clearly I'm
but it would be very clear I have no intention
of fucking with him whatsoever.
Speaker 1: Okay, So it's probably at this moment, right after your exchange,
that you hear whatever is happening between the people at
the entrance. So, stalker, how do you stop them?
Speaker 3: Ah, I would say, and this is I would say,
wait something, something is, something very strange has happened to you.
Someone put you here. Someone is watching. Something's happening. I
can't explain it, but.
Speaker 18: You, And then I would raise my voice all of you.
Speaker 3: You may have recourse. Someone put you here, and someone
may have to pay. But I need you to find
out who it is.
Speaker 16: I know who it is, don't you. There's the Camilla.
Speaker 10: Nah, they walk in and take control of everything you
love and rip it from.
Speaker 9: You, just so they can show you that they own you.
Speaker 16: They will take everything away. It is the Camarilla who
did this? You?
Speaker 2: You?
Speaker 19: You?
Speaker 14: Me?
Speaker 3: And for what?
Speaker 2: For what?
Speaker 16: Peace?
Speaker 18: Huh?
Speaker 16: They do not know the word?
Speaker 17: Do you?
Speaker 16: I do, and it is not here. So show me
peace and I'll give you the Camarilla.
Speaker 3: The Camarilla. Maybe I don't know, but you have been
a secret for a long time. No one knows of
this place. I don't think any Camarilla knows it exists.
I think a particularly sick kindred placed you here, and
I think they watched us.
Speaker 11: Even now.
Speaker 16: Fuck fuck, what do you want with us?
Speaker 4: Hm?
Speaker 16: Why did you wake me?
Speaker 3: I came seeking answers the curiosities, and I found much more.
Speaker 11: Areas.
Speaker 3: Very little chance that the Camarilla would keep someone like this. No,
I think this is one person or a small group
hiding their actions. You all have been placed here for
a reason, and I, for one, am very curious to
find out why and who did this.
Speaker 12: It would be subtle, but I on the side, my
eyes would get brighter or intense listening to what he's
saying because I'm also very curious about this.
Speaker 3: I can offer you blood and help. If you give
me information.
Speaker 9: My physicality changes. And what is your name?
Speaker 19: Macall mess Stoker, Stalker?
Speaker 4: Blood?
Speaker 9: You said, Well, that's right.
Speaker 16: Why didn't you say it from the start? Let's go?
Speaker 2: Then?
Speaker 11: What have the ris to you? My name is.
Speaker 20: Nix and do you accept my offer?
Speaker 13: M hm?
Speaker 1: Just a gentle PBu reminder. Words have power. This is
a contract of sorts, an agreement.
Speaker 3: If not, the door is there. But I doubt you
will survive fortnight.
Speaker 11: I look over at Gold.
Speaker 2: I'm not.
Speaker 11: And I look back at Stalker, just locking gaze. Here's
her answer.
Speaker 19: My eyes shift to copper rounds you an alloy?
Speaker 1: Are a metal copper?
Speaker 8: You were right?
Speaker 19: Okay, copper and you.
Speaker 15: I'm leaning back on this coffin, still steadying myself, and
I look at Stalker and I say, don't stamos, where
are we?
Speaker 4: Ah?
Speaker 9: Thank the gods.
Speaker 8: A European.
Speaker 14: See Aleman, yes, by English.
Speaker 2: In place.
Speaker 14: You'll be rusty.
Speaker 9: You'll get there and.
Speaker 15: Do not know how long it has been since I
have spoken with And I would like to know.
Speaker 14: Where exactly I am.
Speaker 19: You're in North America.
Speaker 14: America is a big place.
Speaker 19: Yes, you know it.
Speaker 14: I have never been, but I have heard of it.
Speaker 3: So I could say anything and it would mean nothing.
You're in North America.
Speaker 15: I am aware of places there, the.
Speaker 14: The United States. See. Yes, very young, very young place.
Speaker 3: Not anymore. You've been here a long time. I'm afraid.
Speaker 14: I look down.
Speaker 15: Then Perhaps I should ask instead, when are we? If
you like to keep us in the dark this much,
do not tell us when or where we are. I
don't know if we can trust you.
Speaker 11: You are.
Speaker 3: You are in an estate called Louisiana in the year
he was nineteen ninety five.
Speaker 1: And that's where we're going to end the session.
Speaker 8: Dudes, Yeah, it's perfect.
Speaker 16: It's rue this episode.
Speaker 1: Everybody out of the coffins, everybotty good ah so good?
Speaker 16: Oh boy, yes, dude, so good.
Speaker 9: Some really fun dynamics already happening. I love everyone.
Speaker 3: Actually surprised that I don't hate Greg's character yet.
Speaker 11: That's because I've spoken to seven words. Give it time.
Speaker 3: Soon we will be fighting.
Speaker 1: You have been listening to Deathless. If you like the show,
please consider rating and reviewing, and for more stories in
this world or other worlds, visit the table Story Library
at tablestory dot tv. Once again, thanks for listening, and
we'll see you next week.