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Thank you Joy. Are those selves?
Speaker 2: Yes, yes they are. Do we hear any noises coming
from any of the cells from where we are?
Speaker 3: You do not?
Speaker 4: Astok?
Speaker 2: Perhaps before we continue we should grab the others.
Speaker 5: It's probably a good idea, yes, yes, all right, just
go then, ah.
Speaker 6: Perhaps I will continue looking here in this I don't know.
Speaker 1: I got a room, all right.
Speaker 2: I will make my way then past Rostok in order
to get reconnected with the others. Very well, Ossilia, Yes,
a man of a karn mm hmm. There's some we
there's quite a lot that we must take a look at.
Raschuk and I found some very unfortunate things so far.
Speaker 4: Like what.
Speaker 2: Well, like a room with a chair where one could
be strapped to it. Oh, sorts of things along the.
Speaker 7: Walls, and we found like what kind of things.
Speaker 2: Alchemical things. You may want to actually take a look.
Speaker 1: But.
Speaker 2: We should probably stick together if we're going exploring.
Speaker 7: Already halfway there.
Speaker 4: Right.
Speaker 7: Like the wind in the darkness, she's gone.
Speaker 4: I turned to the four gatewalkers that I was actively
trying to helps them get a sense of what is
going on, and uh, yes, yeah, only.
Speaker 1: Way, okay, Yes, you were having a conversation with Takuzo
I Send and uh Lunja and vax Terravin about the
various creatures and things and what was happening in this
lab with doctor riddleson. All of them seemed to be
a bit wary, I think, uh, but also like they
were a little suspicious that something was going on. I
think is what you what you sort of get from
them are clia but something like this. I don't think
that they had any idea that anything like this was
happening from what you could tell mm hmm.
Speaker 4: Just as a reminder, I did use no cause for alarm,
so if they have a frightened condition, it should be
immune to it for at least an hour.
Speaker 2: Okay, it would be my advice then to all of them,
all of you to wait here for us whilst we
explore and make sure the area is secure. None of
you are fighters.
Speaker 8: Yes, I am definitely no fighter. Neither am I I
make my apps.
Speaker 1: I am a ghost hunter. Of course I can fight
just ghosts.
Speaker 9: Let me see your weapons.
Speaker 1: Weapons. It's the greatest weapons right up here.
Speaker 9: You're going to talk the ghost of apparitions creatures to death.
Speaker 1: Well, I've never actually encountered one, per se, but when
I do, I will be sure to use my mind.
Speaker 9: Your mind won't help you from possession. It can possess
you and then kill the others. You do know that, right.
Speaker 1: From what I've read, it seems like having a strong
mental defense is a good way to protect oneself against
such things.
Speaker 9: Okay, everyone should line up at least in the middle
of the room between these banisters together. You keep a
watch for eye at all directions.
Speaker 7: You have no means of Did somebody say ghosts?
Speaker 1: Sir?
Speaker 7: It's me again, cajun. I couldn't find the torture chamber anyway.
If the ghosts, I can shoot them with this gun.
Speaker 1: Excellent. Where did you pick up such a wonderful contraption?
Speaker 7: I don't actually remember but they've scraped oiled the serial
numbers off.
Speaker 1: So that's fantastic. What is a serial number?
Speaker 7: No idea? Anyway, it shoots ghosts.
Speaker 1: Ghosts come out of it. Where did they come from?
Speaker 7: I don't know. No, it shoots into ghosts to kill
them dead again.
Speaker 1: Oh, very handy weapon. How much would you sell that
to me for?
Speaker 9: Oh?
Speaker 7: I don't know what's it worth to you?
Speaker 1: Well, you tell me, I don't really have a point
of reference.
Speaker 7: Well, let's see if it works first, and if it
does well, then I'll consider it excellent. We need a
name for it.
Speaker 1: For the weapon or the first ghost that you.
Speaker 7: Shoot the whip should have a name. I'll figure it out.
It will come to me anyway. We're killing ghosts today.
Speaker 2: I think we were just advising that the other gatewalkers
here remain here and let us know if anything goes awry.
Speaker 9: They have no means of letting us know. If things
go all.
Speaker 2: Right, snowy Owl move quite quickly, they will die.
Speaker 9: The best way we could possibly help them is to
give them tools, have them form up some kind of
barricade together. Watch on all sides, because right now they're
just met. All of you are meet easily plucked, bitten into, digested,
and shipped out. You should learn how to fight, protect
each other. You have natural weapons, your teeth, your hands,
your arms, your strength. You're a gentaline. I'll take the
sling out of my bag and hand it over. Anyone
knows how to use one of these.
Speaker 1: I suppose I can use it. It won't have any
effect on ghosts? Will it.
Speaker 9: Ghost?
Speaker 2: To?
Speaker 9: Alicia worries we might walk through these doors for what
we've seen.
Speaker 1: Well, I suppose I can. I can handle it.
Speaker 9: You can put any object inside of it and it'll
amplify the distance that has flown.
Speaker 1: Yes, I am familiar with the concept.
Speaker 2: You have some bullets, actually, I've had them left.
Speaker 1: Over Baxter and hold out their hand.
Speaker 9: I'll hand it over and thank you.
Speaker 10: M hm.
Speaker 4: Maybe this can help too, And I will unlatch my
hatchet from my backpack and give it to them.
Speaker 1: Uh. Lunja holds out her hand and takes the hatchet.
Speaker 9: M map maker, Uh, do you know how to work
a chisel? A chisel? Well, yes, you do photography, right,
might try We did maps on wood?
Speaker 1: Well I've never made a map on wood. Priet.
Speaker 9: Now, unless thrust your hand out there, show me your
form thrust A thrust simple to us. Imagine something dropping
your head. Ah, okay, anyone else can use a dagger
of sorts.
Speaker 8: Tako so speaks up and says, I will protect myself
as necessary.
Speaker 9: Good, I'll hand over the plus one striking dagger.
Speaker 1: Doctor Riddleson's dagger.
Speaker 9: Okay, this is the dagger that was stabbed in my
chest with good precision. You can do the same to
someone or something else just trying it to kill each other.
I'll hand that over as well.
Speaker 1: He can. He swings it very rudimentarily.
Speaker 9: Yeah, so I just delete these inventory.
Speaker 1: Uh, you can drop them for now if you want to.
If you want to take them.
Speaker 9: Back, they're not they're not equipped or anything.
Speaker 1: Well, you can do. There's an actual thing where you
can have them dropped from your inventory. That's an option
that little shirt and click on that or your hand.
You don't have to delete stuff from your inventory if
you might take it back, right, So, if it's dropped,
it doesn't count towards your like bulk.
Speaker 2: Well, we do not know how long we will be away,
so just keep your wits about you, keep an eye
on each other, and keep an eye for on any movements.
If you can make a noise, we'll rush on over
if we can.
Speaker 1: Sakawachie or snowy owl says, I.
Speaker 8: Will watch over them for now.
Speaker 1: This body is rather tired.
Speaker 8: But if there is some sort of an emergency, perhaps
I won't be able.
Speaker 9: To help.
Speaker 2: Very well. Right then, this way, if you will wish
to follow, no.
Speaker 9: Word of advice. Don't go opening any doors, especially the
one down all to the right of us. Don't open it.
Stay here, uh well, follow the others.
Speaker 1: Ah yah rah.
Speaker 6: I was unable to find anything else, but the things
that I did find I put in the bag.
Speaker 2: Excellent, right, I know Karoon will be very interested in those.
I'll begin to then lead everyone down to where we
saw the prison cells and whatnot. Sure over here to
on left.
Speaker 9: Run?
Speaker 1: Are you following them?
Speaker 7: Absolutely? Yeah, absolutely, I'm not staying here by myself.
Speaker 9: Wait a minute before you go any further. I notice
I don't know if that's a switch or a lever
in front of us here, it's just a torch.
Speaker 1: That's a clever all right, if you mean down in
the corner, that's just like a support being.
Speaker 2: And it's getting quite dark in here. Yes, I will
pull out a torch and I will light it as well.
Speaker 3: Okay, uh Rastock says, if you would like, I can
cattle light spell.
Speaker 2: Yes, yes, so we have more lights. That would be good.
Speaker 1: Very well. Okay, let's see rash talk I think has
this on? Do you see with a rash talk the
do you guys see like the light moving? Yeah? Okay, yeah,
he's already got it.
Speaker 2: And I will creep forward toward the first cell, putting
the torch out in front of me to see if
I can see anything.
Speaker 1: Sure, Uh, okay, I should there actually should be a
porch or lighting effect. Hold on, we got something for this.
Don't you worry, butment effects porch.
Speaker 9: Light.
Speaker 1: Well, I'm just gonna have a rash talks. Uh do
this and we'll just put this on you. You just work?
Are you able to drag that onto yourself?
Speaker 9: No?
Speaker 2: Let us see creating a spell casting item from this
an troop five back?
Speaker 1: Eh, it's work?
Speaker 4: No?
Speaker 1: No, no, ok fair enough, let's see I will cast
this on your Let's see if this works. That worked?
Speaker 2: Beautiful? Thank you?
Speaker 1: There we go, uh Yara. You take a look inside
this cell and you can just see that these are
very small, cramped like five foot square cells. There are
iron bars set into brick lined walls, and it's just
very like gang in here. It smells terrible.
Speaker 2: Nothing in this one from what I can see, And
I'll continue moving down the line to see if I
see anyone or anything.
Speaker 1: Sure, make a perception check for me. Actually, we'll do this.
You can just do it from the chat.
Speaker 4: All right.
Speaker 1: Yeah, nothing in this cell. It's just like another sort
of just empty cell. They each have locks on them,
and there doesn't seem to be any prisoners or anything
that you can see. You don't hear anything either.
Speaker 2: Nothing in this one either.
Speaker 4: I will actually take a step back. I'll let Malvick
pass in front of me. I just remembered at the
end of last session that I was trying to read
the psychometric resonance of the dagger on doctor riddleson.
Speaker 9: So I guess I wouldn't have given the dagger. I
guess I gave it Darcy. I forgot.
Speaker 2: Well, I have a dagon. We can say we gave
that to them.
Speaker 4: So I will take a step back here for a
moment and try to recollect myself because I was interrupted.
Speaker 1: There was about like twenty thirty minutes of stuff going on,
so like we can say that you did that in
that time while you were searching for this any sort
of emotional attachment to this dagger, Let's see.
Speaker 4: I'll put it in the chat there again for anyone
who needs it.
Speaker 1: What you get from this dagger.
Speaker 11: Is, uh, let's see.
Speaker 1: You can brush over your hands objects, you're never get
emotional resonance attached them. There's a lot of fear attached
this dagger. I don't think you know who from I
guess it makes a lot of sense. You know this,
this dagger was used to kill a lot of people.
What you get, but I don't know if you can
narrow down any specific pause of the fear other than
some basic assumptions. I'll tell you what, give me a
me a perception check on top of this, maybe, right,
give you a little little extra bit.
Speaker 9: Of infol.
Speaker 4: Hmmm, I'm going to re roll that, okay, twenty two.
Speaker 1: There's an underlying current of something familiar to you with
this dagger, but you don't know what.
Speaker 4: All right, I'll keep that last bit to myself. But
as we're walking, holding the dagger in both hands, I
say to my companions, I think he was afraid of
something he might have had many more prisoners than we realize.
This dagger has seen the end to many people.
Speaker 9: How can he fear when he's been doing what he's doing.
When he stabbed me with that dagger, I was it
was like I was somewhere else, surrounded by nightmares, fear
killing you all, being abandoned, a most other things. The
pain was more than I ever experienced.
Speaker 4: Makes me wonder if perhaps he's only part of a
bigger plan.
Speaker 9: Clearly his curiosity, he was a prisoner to it.
Speaker 4: He's desperate, desperate, it seems like the right word.
Speaker 9: He's also foolish, a coward. Deserved what he.
Speaker 2: Got if you took that many lives, and most certainly
it's horrible at any rate. Shall we continue at first?
Speaker 9: I'm curious whatever new power you have with psychic whatever? Yeah,
are you able to touch him? Keatha clothing his classes?
Maybe you get a better read off of that. And
I was more personal to him than that ugo.
Speaker 4: Probably I can try. But while they're here, suppose we
should have a look.
Speaker 9: Yeah.
Speaker 4: I don't think he's going anywhere anywhere soon.
Speaker 2: Yeah, make sure that whatever's left of him that is, yes,
because he's dead, he's more than dead. He's squished pile
of mulch in the h folded like a piece of paper,
piece of paper.
Speaker 6: There's no moisture left. The leeches made or to room
a lit all.
Speaker 7: The body might be dead, but if a spirit comes back,
we know how to handle that one, Am I right?
Speaker 2: Just not at me? Just okay? Yes, I like the enthusiasm, though,
shall we.
Speaker 4: After you?
Speaker 2: I will creep forward with my companions looking into the
next cell.
Speaker 1: Nothing cobwebs and sadness.
Speaker 2: All right, we're reaching a bend over here. I think
perhaps it might connect to the path forward we saw
on before, but I'm not sure. I will very carefully
move forward.
Speaker 1: Yeah, you see a basically more sort of like of
this brick pathway down south.
Speaker 2: And just that's another wall torch, I'm assuming.
Speaker 1: Yeah, just another sconce for a torch.
Speaker 2: Right coming around the bend. Now, I think they're more
cells back here.
Speaker 9: With it all.
Speaker 2: It seems like it you didn't see anything at the
wall going straight forward right back there.
Speaker 1: M hm, oh, it looks like another dead end.
Speaker 4: Right.
Speaker 9: Webs everywhere, webs. It's about all I see.
Speaker 2: No move forward, the torch in hand, looking at the next.
Speaker 1: Cell, yeah, empty again.
Speaker 2: Engineering forward. Do we finish all the cells.
Speaker 1: And these all seem to be empty.
Speaker 2: I think the calls are all empty.
Speaker 4: I'll do go back to this uh corner and put
my hands to see if I can find anything on
the walls.
Speaker 1: Sure like a perception check?
Speaker 4: Welling very bad today?
Speaker 12: Fourteen Yeah nothing, just a wall a move away.
Speaker 7: I would like to pound an eagle eye elixa, a
celebratory eagle eye elixa.
Speaker 1: So I think you can absolutely do that, but we
still have the effects of the last one on you.
Speaker 7: Oh, then never mind. I will just continue using the
effects of the last one and search for hidden doors
and trips, which gives me a plus three item bonus.
Speaker 1: Sure, okay, perception check.
Speaker 7: Yes, I will give you a perception check. It's very
easy to below your ac.
Speaker 4: Yes, ah, I think that exception buttons bigger twenty five.
Speaker 1: Yeah. You look around, nothing sort of jumps out at you,
and then you see like just barely underneath uh, one
of the bricks, like some of the grout has sort
of fallen away, and you can see there's like some
cracks around it, and you feel like if you push that,
maybe something will happen.
Speaker 7: Uh. Oh, what do you I pushed the brick.
Speaker 1: Or reveals itself, leading into a very smelly tunnel ahead
of you. You can see there's like about five foot
of a walkway what appears to be a dry now,
but what must once have held water, some very like
disgusting water.
Speaker 7: Gross. Gross, Uh, all right, I found it just the
house your nose?
Speaker 2: Oh is this the Is this connecting to the tunnel
that we found earlier?
Speaker 7: I don't know. I'm not an.
Speaker 1: Architect, Prune, I don't think joined you for that part.
Uh last time? So this is the first that Karun
is seeing of it. Yeah, Karun, you can see that
this this is tunnel is about ten feet wide, runs
north to south. And yeah there's I mean, I'm not
going to make you make a role for this. This
looks like it must have been a sewer at some point.
Well yeah, and yeah, there's like a whole bunch of
ruined work tables and collapse shelves and rusty tools lying
in a heap opposite where you are now.
Speaker 7: Gross. All right, Well anyway here you go.
Speaker 2: So question then for you all, do we wish to
explore the dark spooky tunnels? Or do we wish to
go upstairs and confront everything up there and do a search,
because this may lead us somewhere.
Speaker 7: I think we should at least see where it goes.
Speaker 4: I'd like to approach the broken workstation. So there's a
wheelbarrow here.
Speaker 1: Yep.
Speaker 4: Does it seem like this is where bodies or parts
of bodies might have been disposed of?
Speaker 1: Make a perception check.
Speaker 2: Twenty two.
Speaker 1: So this you like? Down south? Here you can see
what appears to be like a rusty gate that like
it must have held you know, a lot of the
a lot of the it almost serves as a filter
for the sewer right and and the area beyond the gate,
just the brick wall down here below it, there is
a brick wall that has been built recently. You can
see that this brick is much newer than the rest
of the brick that's in the rest of this tunnel.
Speaker 4: Is it wet?
Speaker 9: No.
Speaker 1: And as far as you determining if like bodies were
dropped here, I mean, there's no real evidence that says that.
Speaker 4: What you can see your residue inside of the wheelbarrow.
Speaker 1: Uh, definitely, But I don't think it's like blood.
Speaker 4: Okay, it's strange.
Speaker 2: And that wall in the gate. Does it look as
though it was you said it was like.
Speaker 1: Filtration, right, so yeah, I think you can imagine, you know,
just like one of those sewer great kind of greats,
you know, just like make sure no large stuff gets
get through.
Speaker 2: And that's basically it has a brick wall behind it
blocking the flow of water.
Speaker 1: Correct. Okay, it's quite obvious that the brick is much newer,
Like you don't have to make a roll to determine it.
Speaker 2: I assume that is going to block water for coming
in here. So perhaps we do not mess with it.
Speaker 12: Hmmm.
Speaker 4: I think we leave it for now, right.
Speaker 2: We wish to explore the rest of this area then
looks like this size of an end at least.
Speaker 4: After you.
Speaker 2: We have Malvic with us. Where's Malovic?
Speaker 1: I don't know.
Speaker 4: I think maybe here and do they gate walk it?
All right?
Speaker 7: Come on listen this way all right?
Speaker 2: Yes, this lines up. I believes where they found the
entrance is this?
Speaker 7: Uh is this wall different than the rest of the
wall to anyone.
Speaker 1: You saw that this is so this is something that
they told you earlier. This is what they believed to
be another secret door that they found.
Speaker 7: Oh I see moving up?
Speaker 2: Oh okay, so we have two options. What do I
see to my right?
Speaker 7: Uh?
Speaker 2: Huh, I don't want to assume I see anything.
Speaker 1: You can see uh like the the what appears to
have been some sort of uh destruction of several gates.
They're collapsed and broken and sort of all on the
ground here with debris all about the h The area
further east has some sort of symbol or something on
the ground. What you can see do.
Speaker 9: Hm hm.
Speaker 2: Barrage talk? Yes, do you see that symbol?
Speaker 1: Ah? What symbol?
Speaker 2: Excuse me, there's a symbol on the floor. Just be careful.
These the gates. So I'm assuming the gates right. They
look as though something large probably stomped them or broke
them down.
Speaker 1: Make a perception check.
Speaker 2: Twenty four.
Speaker 1: The gates were definitely broken down. I don't know if
you can tell by what or how okay it was
or what could have just been demolished. You know, somebody
could have just taken a bunch of hammers to this thing.
Speaker 2: Okay, do you see that that symbol down there?
Speaker 6: I think I can see something. I probably need to
get closer. My vision is not the best.
Speaker 2: Yes. I believe though, that perhaps we should take some
time or explore the rest of the man before we
mess around down here. I'm getting very uncomfortable vibes. How
are we all feeling? I know we should probably regroup
with Malvic at this point. I don't know where he's
run off too.
Speaker 1: Yes, I think that is a good idea.
Speaker 7: All right, well, let's go find the Melvic.
Speaker 1: Do we know how to open the door from this side?
Speaker 2: I don't know. It was just it was just pushed
open last time. I'm trying to open it.
Speaker 1: Yeah, give me a perception check.
Speaker 2: Fifteen.
Speaker 1: Oh, we left the door open just trying. Malvic closed
it last night.
Speaker 2: I suppose we go around.
Speaker 7: I will take a look at the door. I will
move over, all right, All right, jeez, do I get
the test? Do I do? I get the past three?
For this secret door? Is it just to find the
secret door?
Speaker 1: No? You can. You can make the perception Jack, you
sayre forre you find it right away?
Speaker 7: Yeah. It's just a big handle right in the side
of the door where it should otherwise normally be. It's
a very normal looking handle. Look, see turns handle opens door.
Speaker 2: How did I miss that? Don't say it? Don't don't
you say it?
Speaker 7: Humans right, I walked through the door.
Speaker 1: Humans very well, yeah, there's another uh, you can see,
like another kind of latch. I guess karun in the
hall here. All right, we'll count it as part of
the same check. The doors have already been opened by you.
Speaker 7: Okay, where's that? Everyone else?
Speaker 1: Okay, returning back to the main room. You see Malvic.
What are you up to? Malvic?
Speaker 9: I'm crops down, staring at the body, listening to the
whispers in my head, trying to siphon information that I
want to keep to myself. I felt something, saw something
in that transitional period. Then you stab me, and I'm
trying to make sense of it all. Also the things
that were said during the combat about my father, about
trusting others, about others turning on me.
Speaker 1: You'll see Malvic sort of deep in thought as you approach.
Speaker 7: Manvak. You are all right, what.
Speaker 9: Mm hmmm, somethings are well?
Speaker 7: You are sitting in the big pilot dead bodies, so yeah, probably.
Speaker 9: Can you take some of his blood?
Speaker 1: Yeah, definitely to tell me wise, nothing left this This
is a desiccated husk.
Speaker 7: Oh well yeah, no, sorry, all out.
Speaker 9: Maybe samples of his skin of miss chest.
Speaker 7: Well, I don't know if that would help.
Speaker 9: I don't know.
Speaker 7: Is that a roller can take for taking skin samples?
Speaker 1: You can?
Speaker 9: All right?
Speaker 1: Yeah? Why not?
Speaker 13: Yeap?
Speaker 7: What do I roll for this?
Speaker 4: Ah?
Speaker 1: I would take medicine or I don't know if I'll
take crafting for this. I think medicine probably.
Speaker 7: All right, I'll roll to desecrate corps twenty six.
Speaker 1: It's not really that hard to do, Yeah.
Speaker 7: Just peeling a lot of scraping. Yeah, scraping. I take
any tool and make like a.
Speaker 13: Carrot carrot shaver, vegetable peeler, vegetable peeler.
Speaker 9: Mm hmm. The thing that you house in one of
your glasses came out of him, I believe, definitely off
of them. What that abomination that you carry, which one
the green hand thing with the face of him? I mean,
what else would it be? One of the creepiest things
that you hold on your body?
Speaker 7: I know what mal Wreck is talking about.
Speaker 1: Yeah, the mind marpet you.
Speaker 7: Oh right, yes, of course, sorry looking through my box
of horrors. Ah, yes, the mind mappet.
Speaker 9: Mm hmm. Every suspicion that the doctor was gone a
long time ago.
Speaker 7: Yeah, mentally, I mean yeah, I would say so, yeah, probably.
Speaker 9: Probably I stand up you don't just control demons.
Speaker 4: Mm.
Speaker 9: From my thoughts, my history, there has to be a
packed form of some sort. Never rice to pay. These
aren't just little demons that he was commanding about, as
you can see. I believe we're compromised in what way
someone here still rolling about his servant.
Speaker 1: Maybe I suppose anything as possible.
Speaker 4: At this point.
Speaker 9: He knew not the follow in. It means he knows
what happens down here. If you have questions, you may
need to ask him before I find him. I believe
we should bring him down here, strap him to one
of those chairs, break him up on the wall, make
him talk like they did so many of us before it.
Speaker 7: Make who talk.
Speaker 9: Is right hand man, it's butler. I don't know what
it is.
Speaker 1: Servant, maybe the majordomo. I'll win.
Speaker 7: I mean, there are other ways to make people talk
without I don't know. Shibari mhm mmm.
Speaker 9: Maybe I just feel like, if you steal, you get
your fingers got off, make it harder for you to
steal again.
Speaker 7: You understand right, Maybe more forthcoming, with a more delicate approach,
perhaps if we had diplomat eyes the orc knowingly.
Speaker 9: I believe we have passed diplomacy.
Speaker 7: The one with people skills.
Speaker 9: Delicacy when he tries to guess us, open us up
the things that those doppel gangers and all those other things.
You're saying, it's from our memory. It's just some twisted
form of it. You should know it best, you leaving
those that you love apparently behind. I heard it all,
so has a dog.
Speaker 7: You want to be delicate, well, I mean up to
a point. We've already done a lot of killing gestures
wildly across the room full of dead bodies. I'm a
little tired.
Speaker 2: They might also have more answers.
Speaker 9: I'm not saying we don't get the answers. I say
we make sure we get the answers. They wouldn't have
stopped that delicacy with us. I'm tired of taking the
approach of being cautious and calm. No, when you threaten
me and bring up my past and then try to
kill us to get information out of curiosity, and you
knew all along that stuff like this happened here now.
Delicacy is last thing on my list.
Speaker 2: We do not know yet if they were complicit, or
if we did some sort of magic on them to
make them not realize what they were doing. We don't
know anything.
Speaker 9: Again past Again, we're making excuses.
Speaker 2: It is not an excuse. We are trying to figure
out what actually is going on here. Let us Celia
do what she does best, and if we need the
strong arm approach, perhaps then we do that.
Speaker 9: Yes, I'm just saying take precautions, yes, with them in
the environment that they were gonna put all of us in,
and then ever so you do her magic.
Speaker 7: Don't we ask Celia what would be easiest?
Speaker 4: Yes, I would much prefer to just try to talk
to them.
Speaker 9: I'll stand up angry fit.
Speaker 4: Malevich.
Speaker 2: It is you who should be in control of you.
Do not forget this.
Speaker 9: Do you think that I am not in control?
Speaker 2: No, I do not think you are in control in
the moment.
Speaker 9: Fine, I'll walk off in the direction of the stairs.
Let me know when you're ready to move out and
do your delicate talks. I'll try to control myself over here.
Speaker 2: Was I too harsh as Celia?
Speaker 4: I don't think so. I think we're all frustrated and
perhaps expressing it in different ways. As of right now,
the only way to get more answers is to right
to investigate with what's at hand. Either keep looking here
or we try to go back up.
Speaker 2: Well, I suppose concept to what you all think.
Speaker 7: Pump the butler. Pump the butler for information.
Speaker 2: And then check down here later.
Speaker 4: All right, Well, what if we discover something here that
we can actually ask about talk about.
Speaker 2: That's true, we did see some sort of symbols.
Speaker 4: Physical evidence can go a long way.
Speaker 2: All right, But we all need to be together. We
can't just be a few of us glance over at Malavick.
Speaker 4: I'll stop over to Malefec I attempt to gently put
my hand on his arm. Hey, I know there's a
lot going on right now.
Speaker 9: There's more than a logo alone, I say. And you
know that all this caution has cost us this time, you,
all of them, may not be able to get back
up so easily. I tried to warn you all many
a times. Yes, Dark is right. If I would have listened,
I could have gotten us out of this mess, could
have stopped it at the stairs. And we saw him outside.
Speaker 4: Well, now tell me he's dead, and right now it happened.
Speaker 7: What if?
Speaker 4: And puzzling over if we did something different, it's not
going to get us anywhere. You want action. We have
action that needs to be taken exactly.
Speaker 9: That's what I want to do. I want to grab
that servant of his and drag him down here, make
him talk as we show him around, and if we
find something, it'll be the first to experience it. All
this waiting and being polite and delicate has gotten us nowhere.
Speaker 4: There's more questions have nothing to do with being polite.
Information is important. We need to know what we're talking about.
Speaker 9: Then why not pointed out in front of him, track
his face in it. You have no way to not
tell us show him the body.
Speaker 4: If you insist on this, we still have a chance
to do it after we get a good look ourselves.
Speaker 9: Okay, I owe you as much I see you. We'll
do it your way. But if anything goes wrong, I'm
taking off the restraints that will not see you or
anyone else. You will not become names for me to
be tortured with without me being able to do something
about it. I have been impatient and we almost lost
yur twice and you I will be silently watching, observing.
If I get any feeling, you will know, I hope.
Speaker 4: All right, Ralevic, have you been thinking about what our
journey might be like in the days to come. We
came here on a mission to help snow Yaul. This
is only one step along the way. You mentioned things
going wrong, very likely to go wrong, Ralevic. History has
a way of doing such things. Yes, this is one
trouble we are currently in and we will figure it out,
just like we figured everything else out. We still have
to deal with the black crost whale, and I don't
think that will be easy.
Speaker 9: Now do we trust that that's even there? The thing? Anymore?
Everything that we've been told has been a lie of
and to this point it seems.
Speaker 4: I suppose if you don't want to believe in it,
I can't make you. I don't want to make you.
I have faith mhm faith, yes, And if you can't,
you can't lean on anything else. Perhaps right now you
can lean on the fact that I believe in it.
Speaker 9: As I said before, know you that dry your way,
But I say, yeah, if we lose someone because of it,
that's going to be on you. Yeah, I don't want that.
Speaker 4: If it's on me, that's my responsibility to bear. I've
lost before two Malevik, and I know that my losses
will not stop anytime soon. But if we can prevent it,
to do what I need to, and right now we
have to figure out what's been going on here. Fives
of people are at stake.
Speaker 9: Be sure you've prepared how.
Speaker 4: I think we'll be more prepared if we investigate first.
Speaker 9: Sorry for shadow, I'll do it your way. If it
does not work, then maybe the world needs to see
a monster. They'll follow your lead.
Speaker 4: It's gotten into you, Maravic.
Speaker 9: Your bodies lay before me, hearts beside them, your spirits
watching over them, turning their back on me, be feasting,
courting on your bodies, looking in the river, a reflection
not of my own, something more ancient, dangerous, unniched. That's
what's gotten into me. The doctor has gotten into me.
Our mistakes leading to almost deaths has gotten into me.
My mother, father, answers questions, all of this, the gods,
everything has gotten into me. I feel compassion for one time,
only to be toyed around with again and again. When
you leave yourself vulnerable, enemies will strike at you. I've
opened myself up to too much. No, will not have
it happen again. I don't want to lose I don't
want to lose any of you.
Speaker 4: Do I want to lose you I've around effect m
and I hold out my hand, do you so? Will
you come with me? Please?
Speaker 9: You're my weakness.
Speaker 4: I'll grab a hand, I squeeze it. Just going to
have a look, all right.
Speaker 9: I'll stand up and I'll start to follow.
Speaker 4: And I'll hold your hand as we make our way
into the tunnel. I don't let go.
Speaker 2: Are we all ready?
Speaker 14: M hm?
Speaker 1: Right?
Speaker 4: What are we going to do?
Speaker 11: Then? Yeh?
Speaker 2: I suppose take a look down here and then go
up changed up lat.
Speaker 1: Very well? All right, Yara begins to lead the way
down the eastern hallway back towards the tunnels that you
saw beyond. To the east, there appear to be broken,
debris ridden gates, something strange marked in the floor. In
the distance. To the north, you see what appears to
be mold and mushrooms and things.
Speaker 2: Shall we check the north and then head on over
to the sigil.
Speaker 7: Right, sure, let's do it.
Speaker 2: I'll just take a look at up north.
Speaker 1: Sheets of mold and patches of pallid mushrooms grow on
the platform surrounding ten foot square open cistern. A pile
of rubble and a broken metal ladder lie in a
triangle to the northwest. Or northeast.
Speaker 2: Sorry, all right, suppose we spread out and take a
look and see if we notice anything.
Speaker 7: Yes, I will attempt to look for any more secret doors.
Speaker 1: Sure, go ahead and make a perception check for me.
Speaker 14: Current.
Speaker 7: Oh no, that is a natural Ah, I'm blind.
Speaker 1: Yeah, karoun, this place is covered in mold. It smells terrible.
I mean this was a yeah, it's it's awful. It's
just that, like really sort of. I mean it's that
thick sewer smell, right, combined with like mold and you know,
that mushroom earthy smell.
Speaker 7: It's the worst.
Speaker 2: I'll take my sleeve and cover my mouth and head
towards the north to take a look at that cistern
or northwest.
Speaker 4: Sure, wrap my scarf around my face.
Speaker 1: Sure, uh, Yara, give me a perception check.
Speaker 2: Two.
Speaker 1: Yeah, I mean there's mushrooms and stuff grown here. It's
probably not super safe to be in this area for
too long. As you're looking like just kind of down
in the cistern. There looks like there's a lot of
nastiness down there, y area, and not just like mushrooms
or anything along those lines. It looks like there's dead
bodies down there.
Speaker 2: Oh Okay, we need to get out to bear. This
is the corpse disposal.
Speaker 7: There's about kind of dead bodies. Are they humans?
Speaker 1: There's about there's probably more than a dozen dead bodies,
and they're a headless.
Speaker 7: Slurry me, they're headless.
Speaker 2: Talk to you send anything magical in this area, because
otherwise I would like to leave.
Speaker 1: I will have a look. A rash talk begins to look. Oh,
that is most foul. Indeed, a rash Talk sort of
begins to detect magic and he holds out his hands.
You can see like bugs mosquitoes starting to spread out
around the area. As they do, you begin to see
something moving in the dead bodies, and clouds of spores
shoot upwards and you can see fungus like creatures emerging.
I'm going to need everybody to roll initiative please. As
these creatures begin to emerge, Oh my god.
Speaker 4: I just rolled two natural ones in a row.
Speaker 2: It's thirty twenty three thirteen. At least we got him
out of the way early.
Speaker 15: Right, I cays, okay, let's see here.
Speaker 1: I need a fortitude save from Yara Karun and Narashtak.
There it is in chat. Start things off.
Speaker 2: I will reroll this.
Speaker 7: It's a thirty one for me.
Speaker 1: Okay, I have to click for yeah, click the Actually,
it's okay, it's fine. H thirty one is a success, Karn,
not a crit.
Speaker 9: But you are.
Speaker 1: I gotta crit.
Speaker 4: Uh.
Speaker 1: And this is for rash talk and a rash shock succeeds. Okay,
that's good because this is not the best thing in
the world. H. This is not a basic save.
Speaker 2: It's a normal save.
Speaker 1: Yeah, a normal fortitude save.
Speaker 4: M m.
Speaker 1: Yeah. You start seeing some crazy stuff for a second. Uh,
you see like a rastak's pupils like dilate and.
Speaker 10: Spies, spores, nose, what cover los and nos?
Speaker 1: What you see like pointing to his hand as he's
covering his mouth and his nose.
Speaker 14: Uh, okay, need the hand, no spies, karun.
Speaker 13: It is your turn, all right, I would So it
looks like I have a vestal in my hand and I'm.
Speaker 7: Just gonna go ahead and toss a bomb down there.
Speaker 1: Okay, so you know, okay, yes, that is a hit.
Give me some damage.
Speaker 7: Throwing for damage smell so good. It's an eight foot
damage and the fourth for fire damage okay. Oh and
splash as well, Yes, yep, do I have to hit
the splash button?
Speaker 1: No, I do that. Okay, okay, yes, you see the
vial explode lots of the gas sort of like dissipates.
You can't see the spores, by the way. You can
just really smell them in this like the thickness in
the air. But you can see like like like a
little bit of a flash paper like effect in some
of the like air pockets around. Did you throw the
bomb down?
Speaker 7: Gross? All right, I'm going to from a from the
next trick, I will back up away from the thing
and uh, and then that will be my turn. Okay, oh,
I will I will draw draw the alchemist fire.
Speaker 1: Sure you're gonna take one of your alchemists fire. Do
you have any left?
Speaker 7: I should have some left.
Speaker 1: I know you used a one of them in the
fights I have.
Speaker 7: I have no more left yet than never mind. Yeah,
all right.
Speaker 1: I remember that when I was playing, and that's.
Speaker 7: All I will do. That will be my turn, all right.
Speaker 1: The bazardron which looks like this, by the way.
Speaker 9: That's the size of that thing, even medium large.
Speaker 1: It's medium medium. It has this sort of venus fly
trap sort of combined with a mushroom aesthetic with a
knobby of four knobby legs coming out of the bottom.
Speaker 7: I hate the feet. I hate the feet.
Speaker 1: And there's just like like you could see brief hints
of like clouds of spores being like, you know, splashed
out from this thing. Uh. Okay, let's see.
Speaker 9: Hmmm it's also wet for some reason.
Speaker 4: Yeah, so trippy.
Speaker 1: Oh uh. I think what we're gonna have happen again
is it's gonna release some more hallucinogenic cloud.
Speaker 7: Uh.
Speaker 1: And let's see this is gonna be Actually, let me
double check which one it is. I want to make
sure there is this one. Okay, m oh goody, I'm
going to need everybody kicked. Malvic. Please make a fortitude.
Speaker 12: Save critical success very nice.
Speaker 1: Remember to please click inside.
Speaker 7: The I'm sorry, I'm sorry, sorry, I keep forgetting.
Speaker 1: Okay, oddly enough, how did you succeed on that?
Speaker 7: Ye?
Speaker 1: Are you have some bullshit?
Speaker 2: I have no idea. I don't have anything attached to
my Oh, because it's incapacitation the trait. Remember we discussed
to that.
Speaker 1: Ah, yes, the trade the trait that this cloud has
is incapacitation. Okay, and you have some bullshit against capacitation.
Speaker 2: No, everyone does. If you try to use a spell
that has incapacitation on anybody that is. I think it's
like double the level of the spell itself. That's when
they get a success degree higher.
Speaker 1: Jesus Christ, that's crazy. Okay, let's see a rash talk
also critical success. That's why everybody's succeeding so much at this. Okay.
I was like, how's everybody doing so well against this?
I was like, this is not an easy stave?
Speaker 7: Does that mean my thirty is a critical success?
Speaker 9: Yes?
Speaker 7: Cool?
Speaker 1: Yeah, you're kind of like expecting it, you are, You're
not expecting like another burst of these sport clouds so soon.
But yeah, it's like barely get a hand up in time.
You feel like the colors change around you for a second,
you know, like everything gets a little warp, and then
you shake it off. That is going to be in
for this creature's turn. It's your turn, yaa, Oh.
Speaker 4: God, give me the fuck out of here.
Speaker 2: I'm going to go ahead. And so from where these
creatures are you said, is the pile like down in
a hole? They've climbed up? Where are they relative to us?
Speaker 1: Yeah? They they so, yeah, they're they're they're sort of
have climbed up on top of the dead bodies. Uh. There.
I don't know if you can tell if they can
like climb out of this thing, but it's probably close.
Speaker 2: All right. So what I will do is the creature
that karoon through the bar at I believe it was.
I will go ahead and I will wave a hand
over a Dronas's rapier and summon forth needles that levitate
above my hand, and I will attempt to hitch them
with needle dots that a cold eye iron.
Speaker 1: Okay it?
Speaker 2: Oh, there we go with the twenty nine to hit.
Speaker 1: Yes, there you go. Give me some damage.
Speaker 2: And that's just sixteen points of kissing damage, okay? Or
cold damage cold iron damage, I should say, I don't know,
it's the same thing, all right.
Speaker 1: You can see the needles just sort of like tear
into this like chunks of it started to fall off
like like mushrooms.
Speaker 2: All right?
Speaker 13: Uh?
Speaker 2: And then how much just inside trying to see here
how far I can get going into the bit.
Speaker 1: Left click to do wait points?
Speaker 2: Yes, you're right, Uh it was left click orlick?
Speaker 1: Which tool do you have?
Speaker 4: Oh?
Speaker 2: I had the wrong thing.
Speaker 1: It matters what tool you have.
Speaker 2: Elected you just have the is it like meant to
be the ruler or something.
Speaker 1: Just your character the token thing if you yeah, if
you want to select multiple, it's just shift in the
or not just uh points is control click? Yeah?
Speaker 2: Sorry, okay, there we go. That's what I was thinking.
I'm not that way and it's control click. You said, okay,
that should be followed in fading twenty twenty five.
Speaker 1: It's not showing up for me, but that should be.
Speaker 2: Five yes, all right, So I'm going to go ahead
and move twenty five feet I'm striding. And if they
attack me because they have the attacks of reactive strikes,
who cares. I'm just going, okay, go gross chock. You
should back up, darling, and that is my turn.
Speaker 1: Yes, Marada will get Jeet. That's a dirond to the
north here is going to climb out and waddle its
way with its knobby feet over to a rash talk.
It makes its way through the muck and mold and
other mushrooms growing there, and we'll strike out at a
rash talk with a frond.
Speaker 9: What a frond sounds like a French version of me,
like a palm frond? You know, Oh, okay, I got you,
got you. I didn't know that was that was called that.
Speaker 1: Oh boy, that's a hil That is a hit against
a rashtock. Some special bullshit.
Speaker 4: Ah.
Speaker 1: Rostock just screams and pain as this frond strikes him.
And you know, if you imagine like a venus fly trap,
it has like those sort of protuberances sort of sticking
out from the from the leaf, right, that's what the
frond really is. So it's like strikes and there's like
these trails of these protuberances sticking out from this thing
that sort of like slashed downwards. And let's see, a
Rashock's gotta make a saving throw.
Speaker 6: That's a critical success though that's luckily very.
Speaker 1: Good, very good. A rash talk like holds his arm
up trying to block, but will take some damage. Not
the really bad ship, but still pretty bad. Oh I
rolled well, uh as a rash talk is slammed by
this creatures frond uh ah, and he will take nineteen damage. Uh.
That is gonna be it for its turn, I think, Malavic,
it's your turn.
Speaker 9: Look like, step away from the filth, make it come
our way. Do not play on the ground. I will
back up and make room for them.
Speaker 1: And so just so you're aware, just so you know
what the difference is. That is about five feet lower.
That's kind of like where the where the sewage water
would be. Okay, you guys are kind of like up
on the equivalent of a catwalk kind of thing.
Speaker 9: Okay, yeah, I will still do it.
Speaker 1: I'm just letting you know.
Speaker 9: Oh yeah, yeah, no, I'll step yeah, I'll back up
and I'll say what I said, and then I will
take an action into Uh we said one of them
are up right, So.
Speaker 1: The one that is shut to the east of the
rocks stock.
Speaker 9: Let me see what is? This is thirty feet away? Okay,
I will I'm not going to approach it, but I'm
going to do an intimidating glare towards it. Oh wait,
that's not the one that's.
Speaker 1: Up there there. Yeah, because you can see it then
you can see it.
Speaker 9: Yeah, I can see it's tail and I don't know
if you want to count that it's seeing it. I
can see that the front of Okay, that counts. Uh,
let me target it, do you know? Just do this
for the people in chat.
Speaker 1: I actually need the spam as well.
Speaker 9: Mm hm, God, is it under feats?
Speaker 1: Be under your actions? Most likely? Are you just you're
doing it well, yeah, it would be under feats if
it's intimidating Claire.
Speaker 9: Yeah, sorry, this is fame. What the hell is it?
You get removed? I guess it got removed somehow because
I don't see it. Definitely have it. Oh, there it is.
It's under raging intimidation. Sorry, I forgot they do that?
Speaker 1: Uh is that?
Speaker 9: Okay? This and intimidation, and there you go. That's a failure.
Speaker 1: So this is removing the auditory trait. And now this
is a visual trait. Just so you are aware the
way that this works.
Speaker 9: Yeah, because oh I'm not even raging, so it doesn't matter.
Speaker 1: There is no reaction from the creature when you do this.
Speaker 9: Yep, okay. I well, then yell out back up as
an as the third action in as.
Speaker 1: It okay, a rash talk. Uh, let's see rash talk will.
Most likely, I think he's gonna jump down here.
Speaker 9: Oh I forgot. I am raging because I get it
automatically roots.
Speaker 1: Uh, let's see arash talk will. I imagine he would
take a five foot step if he could, but it's
still be in range of the creature. So I think
he's just gonna try to run away. I think that
is the erash talk strategy.
Speaker 2: Here, that is every single time the irash talk strategy.
Speaker 6: H and he will rush down here.
Speaker 2: Does as run run, make room make room.
Speaker 1: Atuli Holmer? Does he have twenty five or thirty? Where
is the speed? Yeah, actually he can't move there. I'm
move in between Marcelia and Malvic and as a rash
talk is running away, he will I think we'll do
a frostbite cast at the one that was attacking him.
So you see just this orb of cold start to
coalesce around the creature and need to make a fortitude save.
That is a fail. And as rash talk does this,
you can see that the cold begins to coalesce around
the target and it begins to freeze this creature's body
and it will take ten cold damage with a really
cool That was an awesome effect.
Speaker 9: It just.
Speaker 1: Begins to freeze all around it. And uh, that was
not a critical fail. That was a regular one. So
no frostbite. But yeah, that was a nice shot. You
can see like parts of the creature like freeze up.
There's just like encased in ice a little bit. Ar Celia,
it's your.
Speaker 4: Turn question, can I drag my companion if they're willing
to kind of get them out of the way.
Speaker 1: This is a reposition. You are trying to reposition and
the answer is yes. And this is you have at
least one hand free or you're grabbing or restraining the target.
The target can be more than one size larger than you,
and you attempt an athletics check against the target's fortitude
DC if they are non willing. Otherwise you can drag
them up to ten feet.
Speaker 4: Okay, are both Karun and Yar are willing?
Speaker 2: Always starting you want?
Speaker 7: Karun will just go limp like a cat.
Speaker 4: Essentially, I'd like to switch places with Yara and then
switch places with Sorry, with Karun and then Yara, so
basically bumping them both down one.
Speaker 1: So yeah, I think this will take all three of
your actions to do because you've got to move and
you have to also reposition. But you can do that,
that makes sense.
Speaker 4: Sorry, I gotta stuck under you? Can I do that
by standing here?
Speaker 9: Oh?
Speaker 1: No?
Speaker 4: Stuck under you? Oh my yeah, I'll just end my
turn there.
Speaker 1: Then, Okay, Karun, it's your turn.
Speaker 7: Where am I? What have I done? Who's moved to me?
Speaker 4: My big strong hands moved?
Speaker 7: Coming back to consciousness after having been limped like a
house cut. I will throw another vial, a versatile vile
at the creature. Okay, doky, there's seventeen. That is a miss.
Speaker 1: Yeah. Unfortunately it catches the lip of the cistern and
like deep you can see the vial was already like
real shaky as Karun throws it. It's super unstable. These
these uh these uh figure these little vials. Uh. You
toss it and like it just barely nicks the edge
of the cistern and chatters into a million pieces and
uh splashes around. I don't think any splash damage on those, right,
hit the damage it.
Speaker 7: Get splash damage if they miss.
Speaker 1: Okay, hit the splash, hit the damage button, just the smirt,
just the swat, uh just in chat damage.
Speaker 7: Yeah, no I did. I just can't figure out do
I hit that?
Speaker 1: Just damage? Yeah? Just damage okay, okay, and uh yes,
uh the creature just sort of uh you see the
acid splash onto this creature. There was acid that you
wanted to do, right, Yes, it's melting away bits and
pieces of the the ushroom like exterior. You can see that.
It looks like it's it's using its little knobby feet
to try and climb up.
Speaker 7: Mmm, I will go again. Twenty two is also a miss.
Speaker 1: There is another miss yet, oh okay, uh yeah, give
me the damage again.
Speaker 7: There's another four.
Speaker 1: Okay yeah, more of the acid just sort of dribbles
down over the cistern, sizzling some of the brick and
the mold as it falls down onto this creature. I
think that last one's two actions for you because you
have to draw the second vial or something. Yeah, you
have to, right, okay as a diron, we'll climb up
out of the cistern and move towards Yarra, and it
will attack you with a frond. Yara. Twenty two to
hit is not enough, just barely, uh, Yara. You managed
to just bring up your shield and just kind of
bat it away as this attack almost hits you as
these spores get pushed away by the shield. Okay uh.
It will attack a second time with a frond. Another miss.
This time you you raise your shield up again anticipating
this second attack. As you know, it's almost like they're
they're sort of like fingers on the frond, right, like
they just like moved downwards like that when they attack. Yeah, yeah,
it's your turn now A.
Speaker 2: Oh, you bitch. I'm going to go ahead, and what
can I do here? Let us see here. I can't
do that too high level, I think, yes, So I
am gonna keep running back. I think has it been
an hour since our last fight?
Speaker 1: I don't think so, it's probably been close.
Speaker 2: All right, so I can't do that.
Speaker 1: I have been increasing the time.
Speaker 2: Excellent, all right, all right, right, I did battle medicine
on you.
Speaker 7: You you?
Speaker 2: All right? Well, I'm just going to use the action
then to run backwards by ten, fifteen, twenty. Actually I'm
going to jump down, I think so that we're not
all in a line, so that would be five to
jump down, right, so make it ten to get there.
Speaker 1: I'd assume, uh no, you can just do it for
five to go down. I think to climb back up
is a little bit harder.
Speaker 2: I will go ahead and just stop there, and all right,
I will summon forth the needles yet again and launch
them towards this creature as I cast needle darts.
Speaker 4: Let just do this.
Speaker 1: For a critical hit, very nice, some critical damage.
Speaker 2: So that is fifteen points of the damage normally, so
that would be doubled to thirty. And they also if
they are not immune to bleed will take four bleed damage.
I think it's supposed to be persistent. Maybe it's not
persistent anymore, but there's they also take four bleaed damage.
I'll take a look and see.
Speaker 1: Uh, it's just four bleed damage from.
Speaker 2: Yeah, it just says four for that. Ah, yes, but
it says on nethis that it is persistent. Maybe they
changed it anyway, I'll look into it.
Speaker 1: It did put a persistent on.
Speaker 2: Oh excellent, So it's persistent. Okay, thought so excellent. All right,
that's all I can do. Drawings mad them praise, and
that's the end of my turn.
Speaker 1: There's no like blood coming out of this creature. It
just kind of looks like liquid, you know, like like
a slimy like. Yeah, it's like go okay.
Speaker 5: Uh.
Speaker 1: The other vasidiron will begin to move, uh, and it's
gonna follow our Celia down into the uh lower area
here and it will attack with its frond towards you
are Celia. That is a hit with a twenty four
EF Okay first damage for twenty two damage rolled really
well on that, Jesus, And then in the chat click
on the fortitude save there please, Oh sass, that's good.
That's good, okay, okay, Yeah, the frond and the sort
of like fingerlike protuberances just kind of slash down at
you or Celia and ludging you as they hit, leaving
some bruises. Then it will strike again. Go for a
second one, Why not? That one is a miss? However,
this time you're able to sort of swat it away
with your mace.
Speaker 9: Okay, Malvic, finally I will I can move past willing subjects, right, okay.
Speaker 1: Imagine stiff arming talking squish against the wall.
Speaker 9: Yeah, walking towards this thing, and I even gone a
sudden charge. I looked down at it and I was
swinging on my axe. A retribution added targeted first, is right?
What's the twenty?
Speaker 1: That is a miss? Unfortunately, Malvic. You strike out with
the axe and I think you just catch like part
of the beam above you, like as you're bringing the
axe down and it just throws things off. You almost
hit our celia and you just turn turn it away
before you do.
Speaker 9: And then I'll strike at a different angle.
Speaker 1: It's again, why swings with this axe, Malevic? You striking? Yeah?
Just telegraphing your attacks.
Speaker 9: Such a narrow space, yeah, and will be the end
of my time.
Speaker 1: Wow, that's rough. I don't think I've seen a whole
round of Malevic missing before in a longer Yeah, yeah,
it's weird.
Speaker 3: Okay, a rash talk will Uh.
Speaker 1: I think we'll cast frostbite again. This time he is
going to aim at the one by Malvic and he's
going to back up as he does this, giving people
some space. Uh.
Speaker 9: He will.
Speaker 1: Back with another frostbite. Unfortunately, this time as a rash
Talk looks to form the hold around the creature, the
spell just kind of like braced. Ah, don't have it
quite yet. Yeah, and that is it for his turn,
or Celia, all.
Speaker 4: Right, I flip the morning Star in my hand. Do
I want to pledging and piercing, probably piercing, and I
just actually first action, I will try to explete vulnerability.
I'm sizing it up as I dodged out of its
second attack. Critical failure. That's really bad. That makes me
off guard.
Speaker 1: That's super bad, especially since this is what the third
one you've had today?
Speaker 7: Right, Yeah, the.
Speaker 4: Third nat one I've rolled today. Something's in the water,
perhaps as I'm reaching into my satchel trying to pull
out some kind of substance to smear onto the morning Star.
As I'm dodging the frond, I accidentally drop it on
the ground. So for our second action, instead of fumbling
for it, I will simply strike whom there go.
Speaker 1: Yes, that one, is it.
Speaker 4: Right? That's gonna be twelve piercing damage?
Speaker 1: Okay? Very nice. Yes, you sort of lunge with the
with the morning Star or Celia punching one of its
spikes into the creature ahead of you, and more of that,
like goo just sort of almost like fungal sap leaks
out from this creature. Yeah, and sorry a rash talks
hit Actually did did hit successfully? Apologies? The ice sort
of coalesces around more of the basidirn And there's this one. Apologies.
That was for twelve cold damage against this creature. Okay,
uh and you can see that it just sort of
ignores it. Interesting, m Sorry, Icilia continue.
Speaker 4: Interesting second strike ruled a twenty one and missed.
Speaker 1: Yes you did again you try to strike with the Uh,
I'm sorry this was a piercing attack or was this
the This was piercing trying to sort of shove the
creature basically with the spikes on the morning Star and
again the spores that are kind of like emanating from
this creature. You're worried about like getting them in your
mouth and nose, and you're just trying not to breathe.
And I think it's just a shallow strike, so you
still hit it and it just doesn't seem to really
penetrate very far into the creature.
Speaker 4: All right, that would be my turn.
Speaker 7: Arun Karune is going to am I am I out
of these files A few like I've had a lot
of aals.
Speaker 1: Well you should be minusing them from their inventory.
Speaker 7: Now I am definitely out of AALS.
Speaker 1: I see one left, and I think that is probably correct,
judging from the way things have been going.
Speaker 7: Then I will do the last vial and I'll give
it a little kissy.
Speaker 1: Do it, do it? Hit it hits you damage.
Speaker 7: Ten, It's ten damage.
Speaker 1: Very nice. Okay, This vial of acid splashes outwards and
uh will uh you see chunks of the creature sort
of falling off, burn and sort of like hissing. There's
just like, uh, it's sort of like wiggling in pain.
You can see that there is a reaction from the street.
Doesn't make any noise, there's just kind of like this uh,
you know, it's sort of vibrating, and you can tell
it's definitely in pain as it's shaking and like the
acid is eating away at parts of its its flesh.
Speaker 7: Okay, it was the little kisses. It was the kisses.
Speaker 2: Everyone loves the smooch.
Speaker 1: Okay, anything else on your turn career?
Speaker 7: Uh? Well, I guess I will have to draw a weapon.
I'll draw the hand crossbow. Okay, draw that and uh
it's already loaded? Yes?
Speaker 1: Uh yeah, okay?
Speaker 12: Is that?
Speaker 4: Uh?
Speaker 7: Is that the last action?
Speaker 6: Uh?
Speaker 1: No, that's you still have one more you can fire it.
Speaker 13: Oh, okay, I'll fire it.
Speaker 7: Is that the second attack?
Speaker 2: Yes, it would count this map.
Speaker 7: Okay, that's a miss.
Speaker 1: Miss see the bolt sale outwards. The first time you've
used Joanna in a little while.
Speaker 7: Oh, I forgot to do the kisses.
Speaker 1: That's okay. The basidiron now has malvic in front.
Speaker 9: Oh is it.
Speaker 1: Time for some more spores? I think it is malvic
are Celia, Karun and Yara, please make me save here
as we get some spores, ease out.
Speaker 7: And I will click on it in the chat window.
Speaker 1: Yes, those it calculates things on everybody. Wow, that was
like a Looney Tunes. Yeah, when old school on that one.
But yes, the spores unknowingly just are spreading out. I
think you're all maybe holding your breath at this point.
There's these horrible smells, and these spores have been influencing
you in the fight thus far. Then its last action
will be to attack with a frond on Malvic, and
that is a miss, which I assume Malvic just kind
of smashes away with the retribution act. That is it
for Resurn.
Speaker 12: Yeah, excellent.
Speaker 2: It also needs to make a save for the bleed,
as I heads up, they also need to take the
four but then there we go.
Speaker 12: Excellent fails.
Speaker 2: All right. So I have kept the chalk that ar
Celia gave me wrapped up in my pouch. And what
that does essentially is it allows me to use spells
on her from thirty feet away without having to extend
the spell myself. So you would notice my pouch begin
to glow slightly from where I keep it as I
go ahead and I cast lay on hands on Arcilia
in order to heal her and to raise her ac
and it shall heal her for twenty four points of healing. Arsilia, darling, Wait,
I just healed.
Speaker 9: You targeted the.
Speaker 2: It didn't heal the it didn't heal the monster.
Speaker 9: That's just slid effect on the monster.
Speaker 2: Okay, no, no, no, oh does it have the uh
because it's supposed to have leon hands. Okay, yeah, and
then you also need to raise your ac by taking
the spell effect, Arcilia.
Speaker 1: Yeah, just drag the spell effect from lay hands onto yourself.
Speaker 8: I hope that.
Speaker 2: Hopes all right, and I'm just going to keep on wailing.
I think I'll swap since I've applied to persistent bleed
to the one in front of Malevik, to the one
that is targeting Arsilia at this point, so the darts
will again begin to hover over my my fingers as
I cast this towards let me target the right one.
Speaker 1: Actually on hands is only one action, Jesus.
Speaker 2: Okay, yes, it is excellent, and I will attempt to
attack this other one. The darts go wide unfortunately though, yeah.
Speaker 1: Just kind of. They spread out, probably a few of
them like bounce off some of the armor and some
of the clothing of Arsilia and Malvic.
Speaker 2: All right, that is the end of my turn.
Speaker 1: Okay, the basandron in front of you, ur Cilia will
go ahead and start taking some pot shots at you
with a frond. Okay, that's a crit.
Speaker 4: Oh ow uh hold on, Oh is this a god?
Speaker 1: Yeah you are. It wouldn't have mattered by the way.
It still would have been a cryt even if if
you weren't.
Speaker 4: Yeah, I was just wondering why I dropped so much.
I will use my reaction to raise my ambulance because
I only have one hand.
Speaker 9: Oh we're not only lined yep.
Speaker 4: Anyhow, Okay, so I will reduce the damage by ten.
Speaker 1: Because that was for forty eight bludgeoning damage. This creature,
I think it like it actually hits you with almost
its whole body, you know, like it bends at its
quote unquote waste like halfway down its stock and just
smacks into you, probably like heavy into your ribs and
stomach and like draw like uh makes you just lose
your breath? Does it strike? And then unfortunately I need
forty toude safe.
Speaker 9: Success for you too.
Speaker 1: Is just a success, yep. And that's good because that
was real bad if you failed that, and then it's
gonna strike again another hit, this time for nineteen bludgeoning damage.
And I think like, as it smacks into your ribs
and stomach, it like smacks upwards and like hits you
like in your chin as you take another nineteen bludgeoning
damage and another fortitude save. That's a fail. Okay.
Speaker 9: The first thing is strain and exhaustion. If he doesn't
do any of that.
Speaker 1: You take five poison damage and you are also in field.
As you get a nice big breath of spores this time,
as it hits you in the stomach, you like, aha,
you lose that. You know you were holding your breath.
You lose it, and you you take a big breath
of spores right in your mouth and you immediately start
coughing and you feel this like horrible burning sensation in
your throat and nose. Okay, one more attack, it's one more.
That one is a miss with a seventeen. As it
strikes this time, you maybe like you're able to bring
up your arm and just get like a sort of
fighting stance, kind of block up to stop it from
attacking you. Malvic, it's your turn.
Speaker 9: I'll see this happened. Ah well, just we'll strike in
the first singer in front of me as fast as
I can. Okay, twenty six.
Speaker 1: It's amazing how fast things can go wrong when you're
just having a bad Roles day. Yeah, okay, yes, Malvic,
that is a hit with the twenty six eety some damage.
Speaker 9: As I sink into it, you see the axe blaze
and fire sixteen eight of that is all right, aventuge.
It's a very low roll only shit.
Speaker 1: How do you kill it?
Speaker 9: I think as I ignite the axe, it'll burn up
the stock of the creature and work its way up
and turn into ash.
Speaker 1: You see the goose sort of like splatter against the
wall on the left. As the stalk is cut right
in half and singe, you can see like flash paper
sort of effects in the air as many of the
spores are burned.
Speaker 9: Well, then, while my ax is sunk into that and
the flames are roaring, I always use that momentum to
downstrike the one below us. Yeah it's a miss.
Speaker 1: That is a miss. Yes, you strike downwards, Malvic, And
I think the creature looks like it's rearing to attack
our celia more and as it just kind of leans
back for another attack, you just miss like.
Speaker 9: It just.
Speaker 11: There.
Speaker 9: That's right again, a critical miss. Keep hitting the.
Speaker 7: Ground.
Speaker 1: You smack it into the brick, several pieces of in
chunks of bricks sort of like fall off down below.
Speaker 3: Okay, rash talk Uh arash Talk says.
Speaker 4: Oh no.
Speaker 1: Assail yah you all right? Uh? And I think no
right talk will does he have life boost left? I
think he's out of focus points. I don't know if
he uses them. Uh, Yara, when you are using your
focus points? Uh, is it additive or subtractive?
Speaker 3: Like?
Speaker 2: So when you cast a spell, it reduces the amount
that you have. But if you take the time to
refocus during downtime in an exploration, you gain one p
ten minutes.
Speaker 16: Okay, Uh, I will give him one because I wasn't
paying attention to that because I was Jimmy, So I
will allow.
Speaker 1: I will give one back to him for that, and
I will use a life boost on our Cilia. So
drag that effect onto yourself, ar Cilia. You see the
mosquitoes begin to fly out and start landing on Arcilia's
wounds and stuff. Okay, that is one action.
Speaker 17: And then, uh, how far is this ope that will
light everyone on fire?
Speaker 1: We're not going to do that. Oh, that's fun. Does
have to be outside, doesn't look like it. Okay, rash
Talk has a million newse spells because I'm Onnitor eight
new scrolls. Mmmmm, yeah, has used quite a few things.
I can't do that either, okay. Uh yeah, he used
this so like he saw that it didn't work. Yeah,
why not, Let's give this a shot. Uh. You see
some water begin to swirl around, uh around uh a
rash talk staff as Uh, mosquitoes sort of twirl about,
and uh you can see that they are sort of
it looks if you look closely, you can see the
mosquitoes are sort of spitting out this greenish brackish water
and it begins to coalesce into this large spike of water.
And Rostock extends his hand and from his staff, this
water briny bolt shoes out towards this creature. That's a
crit for thirty five, okay, and this is gonna be
nine damage and on a critical success, creature takes forty
six bludgeling damage. I don't know why. I guess I
just rolled out again. Just take double the damage. And
then it is also blinded for one round and dazzled
for one minute. H yeah, okay, And that is it
for a ros chuckster in Arcilia.
Speaker 4: Alright, Uh, I heal eat at the start of my
turn from life boost.
Speaker 9: Fall back.
Speaker 4: All right, I will my first action take a five
foot step back. Uh, and then I will retrieve my
short bow. Two actions.
Speaker 1: It's the first time I've seen Arsilia use a sharp out.
Speaker 4: Yes, and then oh that will be three actions. It
takes two to a lot of short bow.
Speaker 1: Yeah, that's it. Okay.
Speaker 5: Uh.
Speaker 1: You also have to stow your your morning star or
you can drop it. It's just dropping it is free.
Speaker 4: Yeah, I'll drop it.
Speaker 1: Okay, do Karn, it's your turn.
Speaker 7: I will be aiming Joanna at the last remaining fungus.
I will give little kisses. Is that the free action? Yeah,
I will give little kisses.
Speaker 1: It depends on just how intimate you get. But I
feel like in most cases.
Speaker 7: It's intimate enough because that is a hit.
Speaker 1: Oh yeah, give me some damage.
Speaker 7: One good, Joela, good.
Speaker 1: A little the I think the bolt is a little moist.
Uh struck this creature? Yeah, you knocked off like a
just a little bit of the frond.
Speaker 7: It's more damage than Melevic didn't that down, So.
Speaker 9: Actually it's not. I did sixteen, but I guess your point.
Speaker 7: I will reload and go again.
Speaker 13: Okay, another twenty eight to it?
Speaker 1: Some damage?
Speaker 7: Three?
Speaker 1: Yeah, another bolt? Pierces a part of the frond of
this creature.
Speaker 7: So how do you kill it?
Speaker 1: Kroon, I think that's it for your turn.
Speaker 7: That's it sort of error.
Speaker 2: Oh, I am pissed at this thing. I'm going to
go ahead.
Speaker 7: Are Cilia?
Speaker 2: Be careful, and I'm going to launch some more needle
darts at the creature.
Speaker 4: I duck down at the sound of that.
Speaker 2: For thirty to hit.
Speaker 1: Very nice. Yeah, that's it.
Speaker 2: Give me some damage and fifteen points of piercing damage.
Speaker 1: Very nice. See the needles just sort of tear through
chunks of this creature and then return.
Speaker 2: All right, kill this damn thing, and I'm going to
utilize my doctor's visitation to move forward and heal Arsilia
with treat wounds at an expert level.
Speaker 1: Four.
Speaker 2: I got a nutural twenty, but it is critical success
for thirty points of healing.
Speaker 1: I am.
Speaker 2: I'm taking Arcilia's arms and wrapping them up and accelerating
the healing. Are you all right, darling?
Speaker 4: Better?
Speaker 9: Now?
Speaker 4: All right?
Speaker 2: That is all I can do?
Speaker 1: Okay, Basidron, I think it's time to shoot some more
spores out God Malvic Karun or Celia Yara. I need
fortitude saves. Please use the button in the chat.
Speaker 7: I almost did. The other thing I almost did. Two
twenty six is critical success.
Speaker 1: Excellent. You are you. You immediately recognize that you're all
kind of grouped up and quickly hold your breath. You
can't again. You can't see the swares that are being
emanated from this creature, but you know that it is
trying to defend itself. It is currently blind. Uh, it's
not going to take its last action. It doesn't really
know what's going on, and it doesn't know where people are.
Let's see blind it is done, and now it is
back to dazzled. All creatures and objects are concealed. Let's see.
Speaker 2: I think that makes you like a negative or something.
Speaker 1: It makes the check. It's going to sense Malvic, and
with its last action, I guess it will attack with
its front. It is a twenty four to hit, which
is just barely a mess.
Speaker 11: Yeah.
Speaker 1: The creature strikes out. It almost hits you like hard
in the leg Malvic. You're able to sort of just
lift your leg up before it hits. It's like doing
a leg check for a martial arts kick, like a
leg kick. It's now your turn. Malovick mhm h m.
Speaker 9: Well, it's blind I was gonna step in front of
our sea. It was no point in doing that. It's blinded.
And if people to have better to take a swinging song,
we'll see. All right, let's strike at it.
Speaker 1: Yeah it's a hit. Oh, very nice.
Speaker 9: I'm sorry, that's plus two extra damage. I forgot the
bud on there.
Speaker 7: Okay, from there, it's just going sorry, sorry, sorry.
Speaker 1: Yeah, very nice. You strike for thirty damage or sorry,
twenty five damage malvic.
Speaker 9: Yeah.
Speaker 1: See some of that goop just kind of splatter around
the wall.
Speaker 9: Mm hmmm again some has that mess.
Speaker 1: That is a miss striking Again. The creature sort of
spins its knobby little feet trying to turn around and
see where the damage is.
Speaker 4: Uh.
Speaker 1: It's sort of freaking out a little bit right now.
Speaker 9: And I will move in the way, and just as
I will, I guess skip down there. I'll tell us
say you stay back, and at the end of my.
Speaker 1: Turn, okay, a rash talk, uh will. You can see
him sort of stamp his staff down into the ground.
Bugs and like insects begin to crawl down into the
spaces between the bricks, and you can see that they
begin to uh start to burrow into the ground. While
Malavic is fighting this creature slowly, there's vines begin to
begin to crawl up and tangle the creature. Tangle line
is cast. That's a crit. Qrits in a row for
me playing a rushdock.
Speaker 9: Just saying.
Speaker 1: Uh, as he will tangle this creature up. And uh
what did I just do? What the fuck did I
just do? Did I close the rostock in the window?
What did I do with that?
Speaker 9: Oh?
Speaker 1: No, I popped it out with it. See, this is
a crit. So the target gains the immobilized condition. Yeah,
I think that's it. Okay, and then I think a
rash talk will really have anything else you can do?
I think that's the first turn, Oustelia, greatturn, all right.
Speaker 4: I just realized that I had quite a few errors
on my character sheet. I was like, why am I
so encumbered? And I realized I was holding a bunch
of things in my hands mechanically, and I also didn't
have my armor on my ac is now twenty four.
But everything is okay now, so I will for my
first action pulled back on my bow taking a at
creature that will strike.
Speaker 1: Okay, twenty five is a hit me some damage draw
the composite short bow, taking aim, waiting for Malvic to
sort of swing and move just to get a clear shot.
For nine image, you can see this arrow like pierces
like deep into this creature. It's vibrating like wildly. It
looks like it's trying frantically to climb out of this space.
Speaker 4: All right, Uh, this being the first time I use
a bow, I don't have to necessarily load it, right,
I just map.
Speaker 1: I believe that is correct. I think the crossbows you
have to load right.
Speaker 4: It did did correctly use up one of my arrows,
so that is being tracked correctly. A second attack, I
will try to strike it again and I miss.
Speaker 1: Yeah this one. You're probably just worried about hitting Malevic
as he's raged and taking violent swings against this creature.
But that is a miss unfortunately the roby.
Speaker 4: For my final action, I will try to exploit to
vulnerability again, trying to get a good look at this creature.
Speaker 1: Critical success.
Speaker 4: All right, we will do personal antithesis, okay, Doki. As
I get to good look at this creature, I'm trying
to peer around Malevik. It's weak to slashing.
Speaker 9: They're kind of scoff at it since I've been trying
to slash this whole Damn, you're doing great.
Speaker 1: Has there's all kinds of like there's chunks taken out
of like the beams and the brick all around. Like
Malevic takes these big, heavy like telegraph sort of swings,
so when they hit they take chunks out of things.
But in this like closed environment, it's just Yeah, he's
just smacking against the wall and the beams and stuff. Brutal.
Speaker 4: Do you believe that I don't actually get any of
my mechanical bonuses while I have my hands occupied because
I need one hand free to hold one of my instruments. Yeah, much,
that is good information. That is the end of my turn.
Speaker 7: Uh is the creature a ghost playing a chunce kind?
Speaker 1: It doesn't seem like it to you.
Speaker 7: All right, I would reload Joanna, give her little kisses
and strike.
Speaker 1: Oh I think this'ment. I feel like the disappointment that
was was like clear on your face that you weren't
able to shoot your gun, and Joanna somehow sensed it.
No jealousy, like the shot went so wide, like there's
no way that you could have missed that bad.
Speaker 7: No, right, the arrow ricochets off the wall and hits
me in the eye. Us I would reload, Johanna, and
that's my tone.
Speaker 1: You can you have one more action?
Speaker 7: No, I reloaded and then I reloaded.
Speaker 1: Okay, fair enough, all right, Yarrah, it's return is there,
Sithan dead, but.
Speaker 2: I launched more needles for a miss with a twenty two.
Speaker 1: You can see the creatures just like trying to get
out of these vines that are wrapped around it.
Speaker 2: Right now, Oh god, it's all right. Anything I can do.
I'm trying to think, Oh, can I prepare to aid
someone on their attack?
Speaker 1: Yes?
Speaker 2: I think that's more an action.
Speaker 12: Ye.
Speaker 2: Yes, I'm trying to find it. I only have a
minister first. Ah, here it is. Yes, I will go
ahead and I will just prepare to aid someone. And
if my reaction pops up and somebody is attacking, I
will go ahead and I'll aid them by causing a
distraction of some sort.
Speaker 1: The Basidron is going to try to escape.
Speaker 4: As you were mentioning the aide, and because you're standing
next to me, I thought you were going to say that.
Yara just kind of does the thing gently puts her
hands underneath my elbows.
Speaker 2: You know, like when you're trying to do call for something,
just a little to the left, darting.
Speaker 9: Right.
Speaker 1: Yes, okay, it is going to try to escape.
Speaker 9: It's going to run away.
Speaker 1: It's trying to escape the vines because it is currently immobilized,
and it will Where is the window? Just click on
the thing stupid Okay, does have an athletic skill, and
I do it from here. See if this works. Uh,
target a rash talk. Let's try this. Yeah, that's good enough.
It will escape and let's see when it escapes, it's
no longer mobilized. Uh. It is still dazzled, however, and
it will I think it will try and strike out
at the nearest creature. It's gonna have to make a
flat DC five check which it makes, and it will
try and attack you. Malvic. Actually, this thing is freaking out,
wouldn't it like just release soars? Eh, gonna attack first.
I already said it. That is a thirty two to hit.
This is the damage first fifteen bludgeoning damage and then.
Speaker 9: Take scare of most of it.
Speaker 1: I need a fortitude save. In the chat there very
nice critical success. You managed to not breathe in as
this creature like slams into your stomach. You almost lose
your breath, but you keep you hold on to it.
Speaker 2: And oh, so escape counts as an attack, so map
would have applied. I don't know if the minus five
would count for malevic saty, but just as a thing,
I think he's.
Speaker 1: Yeah, it would have still been a twenty seven early. Yeah,
it will attack for a third time.
Speaker 2: That's map three.
Speaker 1: That is a critical miss. Yeah, Malvik, it tries to attack.
It's just if this thing looks so feeble and weak
at this point, it's your turn.
Speaker 9: I will answer back with a shrike twenty six ahead.
Speaker 1: Yep, that is it hit. Give me some damage.
Speaker 9: Oh god, damn it, I keep forgetting the push. The
thing is twenty.
Speaker 1: Sorry, no worries. How do you kill it?
Speaker 9: Oh? I was so frustrated with this damn thing. I
plunge into it and then like all the fire that
would have came back from my revigorating well for my
simp shield. We'll go into the axe and then explode
on top of this mushroom creature and I'll kick it
until it disinheritates.
Speaker 1: Yeah, it just kind of like falls apart as you're
kicking it, and you can just see like a twitch
for a second and stops immediately.
Speaker 9: Why did it take so long?
Speaker 1: There's just this like horrible. You know you can feel
how thinking heavy the air is around this creature and
it is uh it stanks. I'll make the spares.
Speaker 9: I get out of there. I move.
Speaker 2: Yes, those of you who are injured, perhaps we take
a few moments before proceeding anywhere, Yes.
Speaker 6: And make sure you are far enough away from the
creature as though, perhaps we should retreat back into the
previous area.
Speaker 2: Yes, yes, let's do that.
Speaker 4: I move with my hand up against the wall. All
my wounds have healed. It seemed to have been affected
by the spores.
Speaker 9: Slid just gonna aid you there, come on.
Speaker 1: Yeah, you can see our Celia is having like some
trouble breathing.
Speaker 9: Mm hmm.
Speaker 4: I'm fatigued and in feebled right now. Oh, thinking in
fiebld would go away.
Speaker 2: I need to check if not I can treat condition that.
Speaker 4: Fatigue will stay until the rest.
Speaker 7: It may be a good idea to do that, given
enfeebled is gone.
Speaker 2: Said, it's gone all right, excellent, So for the next
ten minutes, I'm going to treat wounds with my award
medic since I am master in medicine, I'm able to
treat four other creatures or four targets in general. So
I will heal myself to see who's the most injured.
Malevic and a rash talk for.
Speaker 1: Now, make a medicine check for me, please.
Speaker 2: Oh yes, all right, just a regular medicine check, not
for this, al right, see yeah, uh okay.
Speaker 1: Thirty four you think our cilia contracted a disease from
those spores, it is most likely. It is most likely.
I don't so I don't think you know enough about
these creatures to know exactly what it is. But it
is some spore bound disease. It is effectively respiratory thing,
and it can it can be pretty nasty, uh poison,
and you can get up to enfeeble two on her effect.
Speaker 4: A question for you, since like the exploite vulnerability, do
I know anything about them?
Speaker 1: So you chose your your the personal antithesis, right, I
don't know. I don't know what the differences are for you.
Speaker 4: So it told me that it had cold immunity and
also some other immedia I don't remember, and then it
said that it was weak to slashing. Okay, So basically
I got to choose since it had no weaknesses, well,
I could have chosen the slashing personal antithis means I
make my own weakness for it.
Speaker 1: So yes, or Celia, you know that that was a basidiron,
also called a mind frond, a fungal creature that crawls
about on woody tendrils. The large bowl shaped pod atop
its body collects mineral rich moisture, whether run off from
cave walls or fresh blood. For sustenance. It uses hallucinogenic
spores to incapacity prey long enough for it to beat
its prey into a bloody pulp, then deposits the deliciously
tenderized remains into this pod for consumption. Basidiron is over
six feet tall and three to four feet wide, and
weighs nearly three hundred pounds when fully saturated.
Speaker 2: All right, so that's awful. I'm treating the wounds, and
I'm noticing our cilia is unwell. The healing will be
applied to myself. Malevich a rash talk, and I believe
I can target one other, So for I will go
for karoon, if that is all right, since you have
a little less HP.
Speaker 7: Yes, of course that was a.
Speaker 2: Critical for thirty seven, that is forty points of healing.
Make sure you hit that button.
Speaker 7: What's wrong with the orc?
Speaker 2: I have to take some time to treat that.
Speaker 9: Before bed I wouldn't have left her side. But I
do deeply stare at your with some concern and anger,
not towards you're just angering you know.
Speaker 2: What is wrong?
Speaker 9: Malevic that I of this place. You see what is
doing to us? Lay angers down slowly.
Speaker 2: It cannot be helped at this point.
Speaker 9: Our wounds are festering.
Speaker 7: Even though I can help with that. If you want,
we can work on that.
Speaker 2: I see it's going to take time. It takes me
many hours to make sure that I can treat such
diseases and whatnot.
Speaker 7: So I can make a vaccine, yes, that would.
Speaker 2: Be that would be most helpful.
Speaker 7: I just need to scrape out your throat.
Speaker 9: Scrape out her throat.
Speaker 7: Just a little bit, simple.
Speaker 9: Scrape the throat out.
Speaker 7: Or I could go back and get the sample of
the thing you are right.
Speaker 9: Out and expect them to live afterwards.
Speaker 7: Not the whole throat, just a little bit.
Speaker 2: Of it, just like a mucus sample.
Speaker 7: Yes, like a mucus sample. I opened my mouth, reached
in there because your mouth is way bigger than my
hand is. Oh, reach all in there, scoop out some mucus.
Oh not even gagging, cam, just gonna scoop that out.
Put that away.
Speaker 4: Our celia takes eighty nine.
Speaker 7: And I would begin working on the vaccine.
Speaker 4: That's right, folks, that's canon. Arcilia doesn't have a gagery flex.
Speaker 1: Okay, I'm sorry, Karon. You are creating a vaccine.
Speaker 7: That's right, that one.
Speaker 1: Yeah, mmmm yeah. So this lasts for an hour and
when basically the way the diseases work is when you
when you're resting for the day, you have to effectively
see if the disease progresses, and if it does, it
moves to the next stage. Now, if you take this, basically,
she's got to take this before bed. If you take
this before bed, you'll get a plus two on your roll.
Speaker 2: And what sort of a a bonus is it? Is
it circumstance status? Just so I know, because I also
have treat disease, which takes eight hours.
Speaker 1: It's a good question. It doesn't say in the description here.
It just says alchemical consumable and elixir. So I don't
know if that counts as an item bonus.
Speaker 4: It's a good question, says item bonus in the.
Speaker 2: Ascription, so it would stack. So, yes, this is something
that we should have to administer when we are going
to bed. I'm going to have to treat you for
many hours, as Celia.
Speaker 7: All right, right, I'll go get started on it and
then just start walking up the stairs.
Speaker 1: You're going back into the into the house, into the
drug laboratory. Sure, okay, So you reached the door at
the bottom of the stairs here and it is locked.
Speaker 7: Actually locked doors are just closed.
Speaker 1: It is locked.
Speaker 4: Your chief's keys off of doctor Hurtlesten, didn't we indeed
rashucks should have them.
Speaker 13: Yes, sorry, listen, listen, help it's a locked door.
Speaker 7: I don't know if I can defeat it.
Speaker 2: But should we not all go together?
Speaker 9: All right?
Speaker 7: Come along? Then, I've had enough of this basement for
one day, so we're leaving.
Speaker 2: The rest of the Dutch section alone.
Speaker 7: Yes, I mean, I don't have any more bombs, and
if you want any help from me, it's going to
be Joanna or or this gun.
Speaker 2: That is all right, So I'm happy to go do it.
Speaker 7: But you know, I just it's I mean, it could
be really fun. I could be interested. Do work is dying?
Speaker 4: Don't think it's terrible for us to leave. Now we
did discover by investigating that room where doctor Ritison likely
put the bodies. Indeed, that in itself is incriminating enough.
Speaker 2: I think, right, nas leak, are you able to walk
on your ound? You need help?
Speaker 4: I will lean on malevik as we're walking.
Speaker 1: Right very well, you're heading out, I would yell out.
Speaker 9: At the others first, do you want to come or
do you want to stay here? Yeah?
Speaker 1: The gate walkers, yeah, I think collectively that the sort
of consensuses they don't feel real comfortable staying down here
by themselves, so they're more interested in coming with you.
Speaker 9: Yeah. And I will say if you're coming, I need
your help if there are any questions. So when asked
what happened down here, try to distract them away from
the truth and til my companions are fully at full strength.
Speaker 7: Could we not? Could we not make them go to
the final of the room and let them pull their
weight around here for a moment?
Speaker 2: No, No, I.
Speaker 8: Am no fighter, Lunja says I. I am I study.
Speaker 7: I'm an Well you could go study that room over there.
Speaker 8: No, No, you must excuse me, but I am I
am not capable of defending myself again.
Speaker 1: She sort of points to the demon on the ground
and the doctor Ridlson stuffed into e vent folded.
Speaker 9: I could put them in better use. That's something they're
good at. One of them is a yapper. They can
talk a lot. They could distract that servant of his
at least.
Speaker 7: All right, Well, I've got to go start working on
the vaccine if we're going to have this.
Speaker 9: So we helped you stay alive or whatever. They were
a plan on doing their torture. Cages line across all walls.
Believe enough for all of us to be stuffed into
as he would have done his experiments to sight information
out of us. It should make you angry. It should
make you upset at the idea that you were out
here as experiments. You should do everything in your power
to eat us as we have aided.
Speaker 1: You all kind of look at each other and look
towards our celia.
Speaker 4: If you have the stomach for it. I actually suggest
that perhaps we have a quick escort of them so
they can see it for themselves. Witnesses are important in
this sort of thing.
Speaker 9: Mm hmm. And I look towards Jarra or Ussa. I'm
holdening up our sea.
Speaker 1: Jeers.
Speaker 4: Correct, Yes, all right, don't just take our word for it,
put your own eyes on it.
Speaker 2: If you follow. Yeah, you don't want a guided tour.
Speaker 1: Yeah, you don't have to move your stuff around. We
can just say that you'll spend some time doing that
for the next half hours. So you just kind of
show them the the rooms that you found in the
prison and and uh, maybe a glimpse into that tunnel
with those mushroom creatures and uh yeah, they they sort
of come to a consensus.
Speaker 9: Yes, we will speak on your behalf as well.
Speaker 2: Recursive, all right, shall we attempt to go up then?
Speaker 9: Yes?
Speaker 2: See if we can get our cilium bed.
Speaker 1: Yes, and should we need to let always stand on
the staff.
Speaker 9: Mhm there will be questions mm hmm.
Speaker 7: Oops, oh I'm bungled it. Sorry, I didn't need.
Speaker 9: To do that.
Speaker 13: Mm.
Speaker 9: I don't want to make any decisions since man are
not favored.
Speaker 2: By Celia, and I will.
Speaker 4: Talk to them.
Speaker 9: I see is sick.
Speaker 2: She can still hold her own in a verbal discussion.
Speaker 9: Can you hold your own in a verbal discussion? Well, we.
Speaker 4: Do you think it's contagious?
Speaker 9: They see you it will stir panic. Your wounds are
first string.
Speaker 4: Mm hmm.
Speaker 9: You are. You should be able to handle it yourself. No,
it's going to take time for proom to make this concocting.
You're strong enough to do that, right, of course. There
will be by side. Now lift let's see up the
other gate walkers. Mhmm.
Speaker 2: I'm talking to Osilia, I asked her if that is
what she wants.
Speaker 4: I trust your judgment, Tiara, if you need my help,
I'll make rystoft available.
Speaker 2: Right and I will gently squeeze your shoulder and move
in front of a rash Talk I suppose to begin
going up.
Speaker 1: Yeah. Rash Talk fumbles with the lock for a second,
but eventually finds the ray key opens the door.
Speaker 2: I have my shield raised just in case.
Speaker 1: Yeah.
Speaker 2: Begin to ascend very well.
Speaker 1: And that's where we're going to end the session today.
Speaker 9: Before we do that, or say we have me mumble.
Speaker 4: Week, what goose week?
Speaker 9: I won't reply. My grip was just tightened.
Speaker 11: Owner.
Speaker 1: You begin to climb the stairs out of doctor Ritilson's laboratory. Yes,
that is where we're going to end the session today.
Normally I just go to the credits here, but I
thought it would be a good opportunity to remind everybody
that this week we got two news shows. We're marrying
here on table story, Title Blades starts on Wednesday. Title
Blade season two starts on Wednesday, and Main Character is
starting on Thursday. Something about Regalia Con. I don't know
what that's about, but you should probably check it out
to find out what that is, what that is and
what's going on there. And as always something I don't
normally get to do very often, I just want to
say thank you to my wonderful players. I appreciate you
so much. Thank you, and thank you chat for being here.
We appreciate you so much. If you want to follow
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I'll find all kinds of awesome merch as well as
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episode zeros for a main character coming out after the
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so much everybody for watching today. Peace out, We'll see
you next time. Bye bye, Hello. This is Why Stephen
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