Speaker 1: Deathless is an improvised cinematic narrative with live production, including
music and dialogue. There is no script. This story contains violence,
disturbing imagery, adult themes, in a darkness which may leave
you dying where you are proceed at your own risk.
Speaker 2: A logeeni from shade.
Speaker 3: FAGETI fat from.
Speaker 4: Me.
Speaker 1: Then you say stand up for the thing you can't stand.
Speaker 3: On the last episode of Deathless, a creature tore out
my throat. There are arguments, and I wanted to leave
some monster with shadows, tentacles perhaps and a boy who
saved me. I was just about to make my escape
when from the darkness a voice came and said he
knew perhaps who put us here, or if he didn't,
he would find out, and that there was a benefit
for us to work together. And so I listened.
Speaker 4: For now you're in.
Speaker 5: You're in a estate called Louisiana in the year he
was nineteen ninety five.
Speaker 6: I believe had this answer, my expression would fall.
Speaker 7: There would be.
Speaker 6: Probably stumble backwards, steadying myself on the coffin, and sort
of under.
Speaker 7: My breath, say two hundred years.
Speaker 6: I will have to say this, says I agree, we
must We must help each other out.
Speaker 3: Say, and what do you mean how each other out?
What do you want from us? Did you release us
to be prisoners under your own hand?
Speaker 4: You?
Speaker 5: I don't know how long you've been down here, all
of you, we will see the world in a different way.
It will be strange to you. You will be lost.
I offer you this exchange. I will guide you as
much as I can, And in exchange, you must help
me find who did this to you. If you care
about vengeance, you can watch what happens to them.
Speaker 3: Well you see, what was your name?
Speaker 5: I have more than one, darling.
Speaker 3: It doesn't matter whichever one you want me to call you,
whichever one you think will play nicely on my lips.
Speaker 5: For now, you can call me stalker.
Speaker 3: Well all right, it's a bit une savory stalker. I
am a businessman.
Speaker 8: You see.
Speaker 3: This deal? It seems to be a lot more for
us and for you. What what do you really want
with whoever did this to us?
Speaker 5: Like I said, you will find out if you wish,
when the time comes.
Speaker 1: Right.
Speaker 3: It was mere curiosity, nothing more. Will there be a
bath included in this?
Speaker 5: When were you put in here?
Speaker 3: Nineteen thirty nine?
Speaker 5: I think you'll find modern amenities to your liking, though
they've never quite suited me.
Speaker 3: Well, in that case, what are we waiting for?
Speaker 8: M Yeah, I believe we're.
Speaker 5: Waiting for a response from that one. And I point
with the long haired viking or lack of knowing his name.
Speaker 9: I stand there staring at my hands. They've just yield,
standing next to the one holding my axes. I did
not react.
Speaker 7: To the year when I react.
Speaker 9: To the question you posed to me, and I turned
towards you. How can we trust words from a shadow
that only revers itself when it needs something?
Speaker 3: The hungry one makes a very good point, now that
I think about it.
Speaker 7: Your words, how can we know them to be true?
Speaker 5: So you all need not only for me to protect
you and guide you and get you vengeance on the
one that did this to you, you also need proof.
The proof is outside. I imagine the moment you see
the skyline, you'll know.
Speaker 3: Well, I don't know about any of you, but I
would like to get out of here, and I'm bored.
Speaker 7: Then we are going.
Speaker 5: There must be an agreement before I help you.
Speaker 3: H what kind of agreement?
Speaker 7: And I don't remember asking for your help.
Speaker 5: If you think you don't need me by all means,
and I'm gesture for the door. Be sure, though we
are being watched currently, I am probably whoever.
Speaker 4: Puts you are.
Speaker 3: Yeah, naturally okay, and a foger A question? Can we
do this outside?
Speaker 5: And what.
Speaker 3: Do you want from us?
Speaker 5: We don't do this outside that I cannot offer you
sanctuary until when the court is struck.
Speaker 3: Americans with their business agreements. What do you want?
Speaker 5: M agree to my terms. I will guide you in
this new world. You will tell me and help me
find who brought you here. And if you wish, you
get your witness. Yes, your vengeance, what happened to you
was a great offense.
Speaker 3: Yes, but we can agree. Well. I don't speak for
everyone here, but I find your terms acceptable.
Speaker 8: I will do this.
Speaker 3: Do you need more?
Speaker 5: Your name?
Speaker 3: I smile.
Speaker 2: Constantin very well, I look to the others, whatever, whatever, whatever.
Speaker 6: I now by the copper coffin. Hastrattened myself out, and
I face the coffin and I plunge my face into it.
Sounds like I'm drinking. And then I pull my head
back out and push back my hair, and I say,
I find your terms agreeable as well. But it appears
we are leaving one person here. And I point to
the coffin with this strange material, and I take a
few steps in the direction towards it.
Speaker 5: What is your name, Kindred?
Speaker 6: Hey, Stevan is my name? As I keep walking, that's
the one.
Speaker 5: I'm unsure about this last coffin. Let us finish the
dealings between each other first.
Speaker 3: And what about her, the sun delicate creature in the corner.
Speaker 5: I look, I look at you, but I don't speak
for you.
Speaker 1: You can tell by the way that my gaze leaves
the last coffin that I was also aware of the
fact that there is one remaining member and accounted for.
But I look at Constantine and incline my head and say,
you may call me Cora, Oh.
Speaker 3: Cora, I'm shun us numba. I'll remember that.
Speaker 7: I stare at Stalker cautiously, but shifts my gaze to
Constantine softer eyes. And you trust this one to tell
the truth, to help us? What say you?
Speaker 3: You're asking me? Yes, I look at Stalker intensely and
in moment I would like to see if I can
do something here. I don't think it works.
Speaker 8: No, no, no, no, none of that bullshit.
Speaker 4: What is it?
Speaker 8: That you're trying to do. Remember, this is a PBu
game also, So I love the bullshit. I love the creativity,
So I have an ability since the unseen. Yes, it's
always active.
Speaker 3: Yes, I suppose I wanted to Perhaps this is more
of a perhaps this is more of an insight thing
rather than using a special bullshit thing. But I would
like do some insight or of something of the like
on Stalker if I can. I'm not trying to tell
if he's telling the truth necessarily in this moment, but
I think I want to know what is he made of,
you know, and I think I have a pretty good
sense of that from my days as a businessman. I
know the touch of a dirty hand.
Speaker 8: I think I will absolutely let you roll for this,
but this is a contested situation where I will pass
it to Stalker to determine kind of what your difficulty is.
As for the role I think we're going to do,
it is insight, but your second one will be resolve.
Speaker 4: Hmm.
Speaker 8: Okay, Stalker, what about that difficulty.
Speaker 5: You are just trying to I don't know what kind
of kindred I am.
Speaker 8: No, she's trying to take your measure. I think as
to whether you give off scheme used car salesman vibes, or.
Speaker 5: If I would have said, what kind of man I am?
I'm not a man, so I said kindred?
Speaker 8: Oh right, right, yes, right, yes, yeah, like a too.
Speaker 5: I mean at most? Can I set it to one?
Speaker 8: Yeah, you can absolutely set it to one.
Speaker 5: I don't think he tries to hide her.
Speaker 3: Okay, all right, three successes?
Speaker 5: Yeah you would.
Speaker 4: He's wearing.
Speaker 5: Plain clothes that, from your perspective, would look timeless. It
doesn't exactly look out of planks in the nineteen thirties,
but it certainly doesn't look in fashion utilitarian. His boots
probably look quite well made. His cloak is over his
shoulder length, dark hair, unkempt. He's a little dirty, but
not not covered in soot or any stains or anything
like that.
Speaker 3: And how are you standing.
Speaker 5: At this moment? I'm standing back straight, chin level, my
back to the exit, staring pretty, staring at each of
you in turn with open expression.
Speaker 3: Where are your hands?
Speaker 5: My hands are at my side with a cloak pushed
behind them, revealing weapons on my belt.
Speaker 3: Are they in a pocket?
Speaker 5: My weapons?
Speaker 3: Your hands? No, they're hanging loose and open. Yes, tense
or relaxed.
Speaker 4: Have you.
Speaker 5: Seen a cat before it's about to attack? Mm hmm,
it's almost both, all.
Speaker 3: Right, yes, yeah, we can trust him?
Speaker 4: All right?
Speaker 9: Then, h.
Speaker 7: Still looking at Constantine.
Speaker 4: I'm not so be it.
Speaker 5: I will follow. And your name now, and your name?
Speaker 7: My name is Gonna.
Speaker 5: And then I look at Silver.
Speaker 4: Whatever is not.
Speaker 5: Enough, I I'll put you here. Don't look at me
like that.
Speaker 7: My eye is narrow at the direction, staring directly into
Stalker's eyes. Fine, whatever.
Speaker 5: You agree to my author.
Speaker 7: A glance at Constantine.
Speaker 3: He said, fine, didn't he.
Speaker 7: It's just a question back.
Speaker 4: Nice.
Speaker 3: Yeah, sorry, it must be that a language has changed
since I was last awake. Fine means yes most of
the time in your tongue, I believe.
Speaker 5: I need confirmation.
Speaker 3: Oh right, yes, it's often used to be confirmation.
Speaker 7: Nice.
Speaker 10: Step into Stalker's face. Yes, and what's your name?
Speaker 7: My name is Fenix.
Speaker 6: Excellent, My sister thmas Celia.
Speaker 4: We we have to live now.
Speaker 6: And I am bolting away quickly. Where's the where's the
way out? I was approaching. I was about a foot
away from the other coffin, and I have frozen and
just bolting for wherever. It looks like the way out
is how do we get out of here? We have
to live aura now.
Speaker 8: What is wrong?
Speaker 6: We have to get out of here. There is no
time to wait. There will be no agreement, we will
find no answers.
Speaker 4: We like here.
Speaker 6: We need to get out of this place. And I
am moving towards wherever is It looks like there is
a way out. How did you get in here? Where's
the acit? I?
Speaker 5: Yeah? What did you not want us to open it?
Speaker 6: Is it this way?
Speaker 11: Here?
Speaker 6: Is it this way?
Speaker 11: Here?
Speaker 6: Where's the way out?
Speaker 5: You would just saying you wanted us to release the.
Speaker 6: Last I said? What about this one? I didn't know
who what it is? But we can't do not release
and we need to get out of here now there
is I do not feel good about it.
Speaker 7: We need to go.
Speaker 6: Say if you want, but I am not staying here
any longer.
Speaker 5: I like to make a quick check and see if
his panic feels genuine.
Speaker 6: The difficulty is one.
Speaker 5: Okay, you want me to do insight and resolve?
Speaker 8: No, this is insight and awareness.
Speaker 6: This is about as sincere as it gets, like full
demeanor change?
Speaker 5: How do I do to secondary?
Speaker 8: Now you're doing insight, which is a skill, and then
you're back up is awareness.
Speaker 5: That's also a skill.
Speaker 6: Insight awareness.
Speaker 8: Sorry, yeah, wits, yes, wits waits.
Speaker 6: Okay, I am, as they say in this year, totally
freaked out.
Speaker 5: That's a success, so it's genuine I'm taking.
Speaker 8: Yeah, do you want to for people listening because they
won't be able to see the rules just from now on?
Say the number of successes I think I Mergs did
that and I was like, that's really solid.
Speaker 5: I got three successes.
Speaker 6: And I'll just whatever looks like there is an opening.
I am just walking towards.
Speaker 4: It and in it and through it.
Speaker 5: All Right, Yes, we should leave. We are being watched.
Speaker 7: Let's make your agreements.
Speaker 4: We need to go.
Speaker 5: I'll be right behind him.
Speaker 8: But who is walking out? And is anyone staying behind?
Speaker 5: I'll take two steps outside the door, and then I
kind of watch everyone else in the room.
Speaker 3: Yes, I'm ready to go.
Speaker 4: Then we will leave.
Speaker 9: I still stand by my coffin, and I believe Cora
is next to me. Could you please wrap those in
a cloth like they were? I nod, and I motioned
to the axes.
Speaker 1: I retrieved the axes and the cloth they were wrapped
in and begin wrapping them as closely as I can
to the way that they were before, and after I'm done,
I tucked them into my bag, which seems too way heavier.
Now it SAgs even more.
Speaker 7: Who is your friend? I got you here?
Speaker 3: My friend?
Speaker 1: I assume you mean the one you call the shadow? Correct,
I slowly not. He is not my friend. He is
a means to an end. I think you could say,
if what you're actually asking is can we trust him?
I think as long as your desire for knowledge matches
his plans, I think the answer is yes.
Speaker 4: Do you know what is in that?
Speaker 7: My finger points it's an a less remaining coffin.
Speaker 1: I admit I do not, but I'm hoping though is
answers lying side, And I start drifting closer to the coffin.
Now that I'm staring at it, it's like I can't
look away again. As I walk closer, my hands are
half lifted in front of me, as if I'm feeling
my way through a dark room. And as I get
closer to it, I search the surface and look at
all the symbols and try to make some kind of
sense of it. What do I sense, if anything? As
I get closer, let's roll.
Speaker 8: Okay, I'm assuming this is an ability that you're using
or are you just doing your typical magic sense to
just see what happens.
Speaker 1: I don't know what would apply aside from just heightened senses,
which I think are just always there.
Speaker 8: You do have that emotional resonance ability where you can
try to very focus that and see what emotion is
inside here. However, that obviously comes at a toll to you,
so you don't have to do that. This is also PBu.
So you can also basically at any point always go
I open myself up to the magic bullshit, and if
something happens, something happens. It's kind of like I'm aware
that there's I'm aware that magic is all around me
at any given moment, and I will just open myself up,
kind of like using a Ouiji board sort of opens
yourself up to the spirits. And anytime you can make
a mental decision to go, okay, what's out there and
just see what happens. So, either one of those would
work unless you want to do something.
Speaker 1: Else under auspice. Are you referring to the first or
the second one? The first one, Okay, that's what I
was thinking, Y yes, m M, yeah, that one okay,
So then basically you're going to do an auspects role,
which is right above you. You have a one pool
size modifier at this moment, and the difficulty.
Speaker 8: Is one.
Speaker 1: Okay, six successes.
Speaker 8: This is far easier than it has ever been. Holy shit. Yeah,
because you have two tens holy shit. Okay, okay, So
this is easier than it's ever been for you. It's
almost like it wants you to know exactly what it's feeling.
It's welcoming this intrusion, and so I think there might
be a part of you that wonders if it's genuine,
but I think that probably comes later because right now
you're gonna initially be hit with something and I need
you to roll a one D five and what tell
me again what your intention was?
Speaker 1: Well, at this point, I'm still looking for answers, but
I'm also intrigued at the fact that Esteban was curious
and then wanted to get away. So curiosity, I think mostly,
and also of resolve to see this through.
Speaker 8: Okay, are you looking for? I guess what I'm wondering
is you're curious, But what is your curiosity?
Speaker 5: Like?
Speaker 11: What is this?
Speaker 8: How strong is this? Like? Why is he afraid? What
is your If you were to boil that down into
one singular driving question, what would that question be?
Speaker 1: Probably just simply what is in the coffin?
Speaker 8: Okay, all right, let's roll a one dee, which you
can do that in roll twenty by just typing slash
r space one D five and then hitting enters what
I thought two. In this moment, you are going to
relive the worst night of your life before you became Kindred.
And then and I will let you describe as much
of that as you want. You don't have to overshare,
you know, for the audience. You can keep some of
that hidden if you'd like, But I'd like you to
describe at least how Kora physically reacts and what you
know happens here. It is auditory, it is your full sensus.
So you are physically feeling things, you are hearing things,
You are smelling the same sense that you were that
were around during that experience. But there is an added
feeling here, and it is absolute, pure twisted joy and
amusement at what is happening to you right now, and
that obviously was not present, and that you can surmises
coming from the coffin.
Speaker 1: So would you say the closer I get, it's like
walking through a wall of memory that hits me and
pulls me into it.
Speaker 8: Yeah, Like, maybe it starts with one sense, like the smell,
and then you're like what, And then the closer you get,
and then you're hearing certain things, and then the closer
you get, it just compounds. So it's up to you
whether you barrel through and touch it or not. You
did absolutely succeed at this, So I'm going to give
you something else at the end of this, but go
ahead and describe for us what this looks like. At
least if you want, you can share a little bit
of details about the memory that you are reliving.
Speaker 1: As I step closer to the coffin, I'm hit with
this cloying sweetness and with that smell, I know what's coming.
I've been here too many times. It's a place I
visit unwillingly at times willingly and others. Embrace myself for
what's to come and try to ride it like riding
a wave, keeping myself upright, not getting sucked up under
the surface. And as a result, I experience not a
full image, but just bits and pieces. Along with the
sweetness comes flashes of light screams, giddy laughter, a sense
of being held in the lights, embrace with darkness creeping
along the edges, feeling some sort of disturbance and not
understanding what it was, but following it, curious, intrigued, captured,
and only realizing after leaving the lights and in going
into the shadows, where the sticky smell of sap and
fresh dirt replaces the cloying sweetness, a blur, a rush
of vertigo, and then the deepest fear and understanding, throwing
my whole body into ice, despair, confusion, desperation, distant laughter,
showing me that I am truly alone, Feeling the light
in the distance becoming dimmer, feeling myself becoming swallowed by darkness,
and all the while recognizing there is no way out
of this.
Speaker 8: This is the end.
Speaker 1: The darkness is becoming me. With that I pushed through,
and like coming out the other side of a doorway
or a darkened room, I find myself again in front
of the coffin. The memory is still there, tugging on
the back of my mind, a memory that I can
never leave, you can never put behind me, Like an
old wound. I'm familiar enough with it, with the adges
and shape of his pain, and at least in this moment,
I can stand it.
Speaker 8: Do you touch the coffin?
Speaker 4: I do. I have to know.
Speaker 8: You touch the coffin, and it is is almost an
instant release of the emotion and the feeling. It's like
it's being washed away of everything you just went through,
and you can feel a very old presence, very surprised
that you managed to push through. Amused. This is the
same presence that has been with you this whole time.
Speaker 4: Who are you? Okay? A name? Perhaps?
Speaker 11: Yeah?
Speaker 1: I smile, Ryle, because I just asked for my name.
Has been calling me by my name, and I say
to it, I agree. I think introductions are in order.
Speaker 8: What is your name?
Speaker 4: I have mending you may have one, Which do you want?
Speaker 1: I'm curious what it will say about this that's giving
me an option, so I will say the one you
hold most dear.
Speaker 4: I knew I liked you.
Speaker 1: No call, I nod, knowing that may or may not
come to mean more to me.
Speaker 4: Are you going to let me out?
Speaker 11: Quora?
Speaker 4: I've been here for so long.
Speaker 8: I can help you.
Speaker 4: No one has to know you let me out?
Speaker 1: What makes you think I need your help?
Speaker 4: I know you're looking for something for someone, someone who
hurt you. I excel at revenge. Whatever you do not
have the constitution for will.
Speaker 1: My constitution has grown these many years. There are things
I've had to do, my words cut off, But.
Speaker 4: Yet you doubt if you are strong enough.
Speaker 1: Let me help you, my jaw titans. I have no
awareness of what else is going on in the room.
It seems that I am caught in this moment agonizing
about this decision. Everything comes at a cost.
Speaker 8: What is yours?
Speaker 4: You, child? I want you?
Speaker 1: You and I both know there are endless ways to
want someone. I think you'll have to be more specific.
Speaker 4: Fine. I want to see your desire for revenge twist
you into something you no longer like. I want to
watch the moment you realize your desire was too much.
I want to bear witness to the journey you will take.
Thinking you are strong enough, thinking your constitution enough to
not fall a victim to your bloodlust. When I say
I want you, I have no contract in mind for
your eternal soul that is already gone, for you are kindred.
I just want to bear witness to you and your magnificence.
I think you will succeed, and I want to see
what you do, what monster you become, because you will
become one we all do.
Speaker 1: I laugh briefly, more of a flash of teeth, a
better laugh, and I say, I already have.
Speaker 4: I know, but you know that is not the end
of it. You know you will have to do more
to get what you want. Everything comes at a cost,
you say, it is truth, But why not be rich?
And I, sweet, sweet quorl can make you very, very rich.
Speaker 1: Do you think I hold money above everything else?
Speaker 4: I meant metaphor, my dear, Everything comes at a cost.
Your revenge will come at a cost, but I can
help you pay it. I will give you power. I
will help you reach your desired destination. And all I
ask is to bear witness.
Speaker 1: Hearing this, my chin lifts a bit defiantly, and you
can tell from my expression that I'm hearing what they're saying.
But I don't believe what they're saying. So after a
moment I have quiet thought, I finally nod and say, okay, I'm.
Speaker 4: Expected not delightful. Look quickly around the room. Is anyone
watching you?
Speaker 1: Is anyone watching me?
Speaker 3: Yeah? I am watching you.
Speaker 5: I am staring into the room waiting for everyone else,
So I'm probably watching.
Speaker 4: Remember this, take in drink in their expressions, my sweet,
or this is the last time they will look at
you this way. I accept your offer.
Speaker 8: Oh boy. Your hand slices open and is actively bleeding,
but it doesn't hurt. You feel no pain, and it
seeps onto this strange metal and then it lights up red,
almost like a hot coal coming to life, almost sparks
and flashes, almost like a flare or something going off.
No sound though, just visual.
Speaker 3: And then it all.
Speaker 8: Descends into your hand through the blood and you feel
a rush of power. Nothing can hurt you, nothing can
at you. Any fear you had, ridiculous, absurd nothing will
ever hurt you ever again. That's it. You also no
longer feel the emotional presence you felt.
Speaker 12: You feel peace?
Speaker 5: Uh didn't mm hmm you will. Does anyone else feel
anything different about the room? Say, if perhaps they noticed
someone was watching.
Speaker 8: Esteban, you may roll.
Speaker 6: Okay, but I have just been walking away.
Speaker 4: No I know.
Speaker 6: But what am I?
Speaker 5: What am I rolling?
Speaker 8: Oblivion? Anything, oblivion, awareness? Whatever you like? Okay, okay, okay,
I think You're the only one that has any oblivion stuff.
Speaker 6: Uh, excuses, I say awareness or it's kind of a feeling, right, yeah,
because I'm okay, So I'm gonna.
Speaker 8: Go oblivion and insight or oblivion and awareness.
Speaker 6: Okay, I'm gonna go inside.
Speaker 5: Okay.
Speaker 6: Is is there a difficulty?
Speaker 11: Ah? Yeah?
Speaker 4: Four?
Speaker 6: I was three of four?
Speaker 8: Okay, No, nobody notices anything at all? Yes, I was
looking at her. Mm hmmm, do you have anything in oblivion?
Speaker 4: No?
Speaker 8: Okay, then I think unless Acorn wants to. Unless Coora
did something visually other than kind of, you know, react
and flinch to I mean she had that a reaction
where she was as she stepped closer to it. It
was emotional. But as for everything else, nothing else happened
that you would have been aware of. It looks to
you like she went up and maybe touched the top
of it, and then maybe took a deep breath in.
I'm not sure what her physical reaction was, but all
you see and are aware of is you know what
she can go ahead and describe Cora physically does. But
in terms of feeling anything or any other presence, no, no, I.
Speaker 3: Yes, I don't mean, oh, feeling something. I just mean
perhaps an insight like I did with Stalker as to
like physical yeah, her physical yeah, yeah, go for it.
Speaker 8: Reaction I actually basically I'm to always let her describe
how she reacts hysically, and then you can interpret whatever
you like from that.
Speaker 1: I like to think I was either speaking so softly
you couldn't really hear.
Speaker 5: What I was.
Speaker 8: No one could hear you. It was all in here, yep,
I will go my way yeah, or it was in
my head. Yeah.
Speaker 1: So I think all you would have seen is me
walk up to the coffin, maybe for a few steps,
get really stiff, and then reach the side of it,
touch it. You may have heard the bitter laugh, but
that's about it. I think I would be facing in
new ways. You wouldn't have seen any expressions.
Speaker 3: So just the back of me, right and your body
has it relaxed in any way?
Speaker 1: Now? It is very relaxed.
Speaker 3: Yes, that's what I'm looking for, much like Stalker earlier.
Body language. Interesting, Thank you very much. That's all I needed.
Speaker 5: In an earlier session, I had discovered the presence of
someone observing. I don't know if that is a constant
feeling or if it was just in that moment when
I made the check.
Speaker 8: I think it was a constant feeling while you were
in the scene. And I know we've taken time away,
but I'm going to say that, yeah, you still feel that.
Speaker 5: Present still there? Okay, So then I would just observe
her attempt to open the coffin and fail.
Speaker 8: I don't know if she attempted to open it, but
she did touch it, yees, So maybe you do interpret it.
Speaker 5: Did she not cut her hand open and put blood
on the coffin?
Speaker 11: None?
Speaker 8: If you saw that that was only her experience.
Speaker 11: Yeah?
Speaker 8: Yeah, do you guys have just looked like she touched
it and then backed off Unless you look at her hand.
Speaker 5: It's Esteban is leaving. We should stick together.
Speaker 3: Yeah, so low Skate lead us their leader.
Speaker 5: Are you all coming?
Speaker 3: I do a sort of I do a sort of
like very stiff and tired bow that I think I
would do with much more plum if I wasn't so
rickety and hungry and exhausted.
Speaker 5: Always zero expression on my face.
Speaker 3: Oh I'll get you eventually.
Speaker 5: Is everyone? Are people moving out?
Speaker 4: Or I still.
Speaker 9: I still stare at Cora at the coffin? Are some
questions better left unanswered? Can I turn away and the
guys to Constantine to follow them out.
Speaker 3: Come on, pop, I put my hand out to invite you.
Let's go.
Speaker 7: On my way out my shoulder check stalker.
Speaker 5: H huh, I think do we want to Should I
just describe how that feels to you? Or should we
do a role to see how that goes for you?
Speaker 1: Uh?
Speaker 8: Yeah, let's roll. Actually I was gonna let you airpeede out,
but yeah, let's roll.
Speaker 7: What do you need me to roll?
Speaker 11: Uh?
Speaker 8: It's yeah, it's contested. It's your brawl and strike versus
your If you want to basically just say that you
stood firm, then you're doing the same thing. It's a
brawl or whatever.
Speaker 5: Would actually like I'd like to think that I would
sort of move with his check. Okay, so he's expecting
to hit, you know, a solid shoulder, but really it's
just liquid and he moves right through it. Maybe he stumbles, okay.
Speaker 8: So are you going to use some special bullshit for
that or otherwise?
Speaker 5: It'll have rapid reflexes.
Speaker 8: But yeah, that just allows you to I think, add a,
let me just double joke.
Speaker 5: It's well, I mean I have celerity, no.
Speaker 8: I know, I know, but there is the rapid reflexes
which gives you vampires suffer no penalty in their defense
pulls for lack of cover against firearms uh against firearms attack.
They also can take a minor action worth up to
two dice per turn, such as readying or reloading a
weapon for free. So that's not really applicable here for
this one, but that's okay. I will have you do
then in athletics if you'd like. Okay, I don't mind
flavor text at all for like the watery response, but
it will basically be strength, sorry, dex athletics versus your
brawl and strength, and we'll do a contested rule old
fashioned style.
Speaker 7: Difficulty.
Speaker 8: Let's go with no difficulty that way, it's just straight versus.
Speaker 7: Versus seven successes.
Speaker 8: Why I think you get checked, bro, Yeah, and I.
Speaker 7: Don't even turn around, just follow constantine.
Speaker 8: So your initial assessment and I believe it was your
stalker about this gud being the most dangerous man in
the room. I think that just gets reinforced a little bit.
Speaker 4: Now.
Speaker 8: I'm fine to role play it out as if you
kind of maybe didn't. Again, I don't like failure being
you just suck at the thing. So we can say
that you just saw him coming and you were like,
all right, I'll liquid and kind of see how strong
this check is going to be as a way to
kind of like see how strong he was. But either way,
I think it was more than you were expecting, even
if you did it on purpose. Yeah yeah, yeah, okay, cool.
If everyone is leaving now, oh sorry, go ahead.
Speaker 5: I was just going to say he hit seven of
his eight die with a success. Yeah that was a
really good role. Yeah, I only hit two of six.
So those listening, thank you.
Speaker 8: Is anybody else doing anything? Or can I say it's
safe to say you're moving out of the coffin room
or the containment area, okay, quick, before you pass over
the threshold or as you pass over the threshold, everyone
is going to hear something distorted, almost like it's coming
from another room, faint hard to make out. What are
they hearing from the actual room and your other characters.
It's up to you all.
Speaker 3: I'm sorry, what are we hearing? As we cross the threshold?
Speaker 8: You're hearing a distorted conversation bits from your other characters. Yep,
that's what I was hoping you would, says were the
princess after So you're kind of hearing that distorted and
strange and coming from another room. And I will give
you this. You do hear pretty clearly Moog hasn't come back.
You will hear the name Moog, and you can all
have that. And as you Korra walk through the threshold,
that voice, that presence uncoils on, furls from within you
and says.
Speaker 4: Lament now for thyself and for those who have been
engulfed by this darkness, for death is not their finality.
Speaker 8: And then it recedes again.
Speaker 5: What do you all do?
Speaker 8: I need some roles.
Speaker 5: Are we leaving just the room? Are we leaving the crypt?
Speaker 8: So that's my question. If we would like to leave
the cry crypt, I'm okay with that, but I'm going
to need some general roles for traps and things like that. Again,
just like it was on your way in, it's ridiculously
almost too easy, very much too easy. Alarm bells should
be going off in your brain like this. There's something
wrong here, all of this protection, all of these floors.
It took you two hours to get down here, and
then to just be able to walk out feels a
little strange. Unless you guys would like to do something
in particular, we can go ahead and do that and.
Speaker 5: So I just was trying to clarify it's right when
we left the room with the offense that we heard
the muffled voices.
Speaker 8: Yes, yep, right as you were exiting the.
Speaker 5: Yep make martings on our way down here.
Speaker 12: I feel like I think she said.
Speaker 8: She was, yeah, keeping track of the way so she
can guide you back out the way you came. But
I am still going to need roles for traps and things.
And I'm also going to need some hunger situation because
it took two hours for you guys to get down here.
I'm going to, you know, say, we can take two
hours to get out, but y'all who managed to satiate
yourselves on blood, you're going to need to roll something
for your hunger until you get out of here. So
we'll do two, one for each hour. Yes, go ahead.
Speaker 5: May I lawyer you?
Speaker 8: Yes? Absolutely, I want you to lawyer me, or I
will kill you. I'm not going to mind then, No, no, no,
I mean I mean I want you to lawyer mechacter
Oh okay, okay, I was kidding. Yeah, yep.
Speaker 5: It took us two hours to get through a maze
of catacombs to get down here. It takes us two
hours with markings telling us which way to go to
get back.
Speaker 8: Yeah, yep, that's right, because you have some wounded, very
hungry individuals that haven't walked for the first time in centuries,
So it's going to take a while.
Speaker 6: Okay, And I figure I am just the first time
there was a fork. I just am standing there waiting.
Speaker 8: Yeah, you have some some maybe some adrenaline got everybody
out of here, but you basically, you know, everyone is
coming out of torpor. Some people aren't, weren't in torpor.
There are a few of you that were awake throughout
this entire endeavor, but that still doesn't mean that your
muscles haven't basically atrophied without the blood. So maybe you've
got initial surge when you first consume that blood, but
it's gonna wear off real quick and you're gonna be
walking around here like Bambie. So you've got some very
basically injured, near death individuals walking along with you.
Speaker 3: Yes, Stalker, Oh, could you remind me the terms of
our deal? You take care of us and we help
you find who put us here? Is that right?
Speaker 5: I will guide you in this new time, right, and
I will help you with accommodations.
Speaker 3: You know what would really accommodate me? Right now, I'm
very hungry, and I don't mean to be rude, so
I don't like to, you know, make a whole what
do you say, think about it? But if you would
be amiable to perhaps tiding me over for a little bit,
that's what sean.
Speaker 5: In compare. Listen to the rest of the group. He
is clearly the weakest.
Speaker 8: Yes, do you mean having come out of here or
just physically or what do you mean?
Speaker 5: Look the weak as they look sapped of strength?
Speaker 4: Weak?
Speaker 8: Ah, I'm gonna leave that up, I think for the
table to decide, because my instinct is know that you know,
iron over here, Gunner probably looks the most mummified. For
fock's sake, Like, I know, he drank a bit, but
he's been in there for a very very long time.
Speaker 6: But didn't you say at one point he kind of
just had color come back.
Speaker 8: He drank a little bit. But I mean that's still eight,
you know, eight hundred years versus whatever. Constantine. I think
they all look real rough in my opinion.
Speaker 6: Say I have sunken cheeks, yeah, probably pretty stumbling as
I have moved around.
Speaker 8: Yeah, it's almost like you're drunk or or you're the
fuck is it called it bends when you're coming up
from diving right and you're kind of a little bit
like and then laughing maybe a lot, and it's just
it's hard to breathe and everything's slow. The one who
looks most physically fit is then, and the rest of
them look super fucked.
Speaker 5: He was fed upon.
Speaker 8: Then, Yeah, yes, that is direct.
Speaker 4: Yeah.
Speaker 11: Wow.
Speaker 5: If everyone looks awful, then I would say I cannot
feed you all and still guide you. You must endure,
of course.
Speaker 3: Of course, not to worry. Just thought i'd ask. But
don't worry at all.
Speaker 5: We will find you blood as soon as we are able.
Speaker 13: Oh no, rush here, Okay, let's.
Speaker 8: Roll four traps. I'm assuming Stalker would like to be
the one for that, correct, h Okay, Cora, you're gonna
go ahead and roll for me. You are going to
roll your necromancy, so that's the discipline. Let me just
double check this button here one second and a cult,
so you're gonna go ahead and just hit that roll button.
You have two bonus die.
Speaker 1: To the pool difficulty.
Speaker 8: Remind me of this because I will forget. But from
now on you always have a minus one to whatever
difficulty that the situation normally calls for. Everything will be
less difficult for you now. So I think normally anything
in here would have been four.
Speaker 1: So now you're a three. Yeah, eight successes. But it's
a messy critical.
Speaker 8: Oh okay, So and feel free to step in because
this part is confusing in the VTM rules, and I
know we have home breweds some things. I believe messy
critical means you just do the thing, but you potentially
cause some issues for the group.
Speaker 4: Is that right?
Speaker 5: It changes you still accomplish your goal. It just means
that you do it in a way that is more besteal.
Speaker 8: No, I think that's a beast steal failure, not a
messy critical.
Speaker 5: They're the same thing, the same thing, and one's a failure.
Speaker 8: Okay, okay.
Speaker 5: But I also i'd point out that she actually got
a clean crit. She's just got an additional ten. She
got three tens. One of them is with a hunger
die and the other two are with clean dye. So
I don't know.
Speaker 8: Well, it's any time you get a KRIT with your
hunger die, it gives you either the best seal or
the messy because that's what determines the fact that you've
got it. You got it from your hunger die, from
the beast within you. I have an offer for you, though, Acorn.
Anytime that this happens to you, I think the messy
part or the anytime it's like that, we'll say that
Ishna has stepped in for you at some point and
you can have a moment to discuss with him, either
before you do the thing, or you can have him
involved in some way. But you're getting a surge of
power from.
Speaker 1: Him, as in whenever I get a messy, critical mess.
Speaker 8: Or beast deal yep, either time you get the hunger
die Because normally in VTM they want it to be
like the you know, your beast whatever, that wrestling beast
is with you. But since you have accepted help from Ishna,
I think it makes sense narratively for that power to
come from you that or for him that surge. Okay, okay,
And also you don't know what you're rolling for, so
I'll tell you in just a moment, I need everybody
else to roll your hunger thing. So why don't we
do make it easy? And we're gonna roll roused checks.
You need two one for the first hour, one for
the second hour, oh okay, and then rp that out
as you see fit. Okay, if you got hungrier, you
got hungrier. Keep an eye on your hunger bar because
it's probably really up there. If anybody's at full hunger,
you're gonna have to roll your yep. Okay, that's you,
all right, go ahead and roll. Also, could you verbally
say yes, you're at the full stack yep?
Speaker 3: Okay, go ahead, Yes, I am at full hunger. I was,
and then I took another plus one just now?
Speaker 8: Oh so okay, yes, ye, all right. So that means
you need to roll to see if you frenzy.
Speaker 3: Right, resist frenzy yep? Difficult?
Speaker 8: See four. I'm so sorry. This is how whole that
you are in. You have failed to resist your frenzy.
Now here's what's going to happen. Did anybody else get full? Okay?
So why don't we go ahead and do all the
resist frenzies real quick together? I think actually Gunner might
be the only one who doesn't have to try to
resist frenzy because he fed quite a bit.
Speaker 6: Okay, I have four out of four successes, So.
Speaker 8: You succeed your frenzy, and what about four. Unfortunately, I'm
so sorry. Yes, you also fail your frenzy. So here's
what's going to happen. And I could tell you, but
I think we're gonna rpe it out.
Speaker 4: Our friends are very hungry. Do you think they will
try to feed on you?
Speaker 1: It's possible. Is that an issue?
Speaker 4: Yes? You are precious to me. You are mine now.
Speaker 1: Yet your power has made me stronger. Surely we could
share a bit of it.
Speaker 4: You would share yourself willingly with these that you do
not know? What if they betray you? What if they
do not cherish the gift.
Speaker 5: That is you?
Speaker 1: There are still mysteries to be solved.
Speaker 8: We may need them.
Speaker 4: How about this? Then I will stave off their hunger
until you find them some appropriate food. That way they
do not have to touch what is mine. Is this
agreeable to you, my sweet?
Speaker 1: If you have those means, I oh what I do.
Speaker 8: So when she finds your food, that's when your bestial
failures or your frenzies are going to kick in. So
you are actually you feel the beginnings of your hunger
start and then for some reason you're able to control
it or it's not you. I think it's very clear.
Speaker 6: It's not you.
Speaker 8: There's something that is helping you to stop going ape
shit over food. But the moment Core says this will
do or whatever has a like, Okay, here we are
in an alleyway, go at it. You need to let
the frenzy happen, which basically means you don't give a
shit if you're breaking the masquerade you're going to feed.
Speaker 7: I have a question. We're walking out of this place,
that's right. Are there other corpses, dead bodies around?
Speaker 8: That is such a good question. There are not, okay,
at least not that you can see. They take you
along a pathway. It also takes two hours because it's far.
You guys are actually pretty deep, and there were stairways
and I just didn't want to force you, guys episode
one RPE all the way through that. And also this
is incredibly easy for you, almost as if the door
is just wide open and letting you walk out. But
they lead you back past traps. Anything Magical. And I
don't know if Stalker is watching this, but I will
give this to you, Stalker, Anything Magical. Before Coorra may
have had to have a book out, She may have
had to, you know, do some sort of hand gesture.
This time on the way back, she just look and
it will disappear. It will like light up and then disappear.
She's just able to stop all the magical traps with thought,
which I don't know if that's super weird or not,
like maybe she had the book out in the beginning
just because. But Cora and Stalker lead you out. Stalker
stops all the physical traps from going off. They do
shift by the way for the two of you. This
is very important. Your way is marked, but the traps
are different and in different places than when you came in.
One last thing, Are any of you feeling frightened? And
it's okay if you're not.
Speaker 6: I think my anxiety and fear that I felt faded
the further we got away. It depends on how far
into the journey we are. Is this an hour in?
Is it fifteen minutes?
Speaker 8: And it doesn't matter, I think, is it at any
point during the walk were you feeling scared?
Speaker 6: No, My fear dissipated after I left the room and
was in okay, darkness.
Speaker 8: Perfect, okay, wonderful. That's all I needed to know. I think.
Then we go ahead and get you out of here.
Speaker 4: It is.
Speaker 8: Very strange this place, this crypt. The ceilings are tall,
the stone is old but well kept. Everything from your
room being incredibly intricate. Everything past that not so much.
It's very clear that there's a lot of other things
probably present here in this crypt allways that you could
spend hours going down turns you could have taken. There's
a lot of that. It's not a straight shoot to
your exit. However, for the sake of good Lord, sir,
mute yourself before you to shit around.
Speaker 11: It's okay.
Speaker 8: It is very clear that, uh, you know, it feels
very crypt like. Once you're once you're out of your area,
and then we'll go ahead and start right about the
exit or potentially like maybe one room before, so that
you can prep them, stalker for what they're about to encounter.
That where's yours?
Speaker 5: Wait here before we leave this place, I shouldn't prepare
you or what you're about to see. The buildings are taller,
made of steel and stone. Yeah, there are many people,
many more than some of you would ever see at
one time. There is also something they call technology. It
will produce lights and sounds that you have never experienced. Potentially,
all of these strange things are normal in this time,
and you should not be alarmed.
Speaker 4: There is also rules that you must follow.
Speaker 5: I will help guide you through that, but now stay
with me and do not stray. We can discuss this
more when we are at a safe place, all right.
Speaker 3: Isn't Is there a bath at this place? And a meal? Perhaps?
Speaker 5: I would mean, hold on, I actually need to check
my sheet to see if I have a layer?
Speaker 10: You do?
Speaker 8: You and Kora both do? You may just have to
role play getting it because you're new here, You've only
been here for a week. Yeah, that's why I was
insistent on no one else having one, but you two.
Speaker 5: Do, right, Okay? I think that I would need to
make a call. I wouldn't do it with a telephone,
though I would.
Speaker 4: For me.
Speaker 5: It would take some time to arrange, so I guess
I would pull Cora aside at some point, and would
you be willing to take them in for now? Or
should I make arrangements?
Speaker 1: I would visibly hesitate for a moment, but then nod
and say I don't have much room, but it should
suffice until we find other combinations or the day perhaps, yes,
or the day is fine.
Speaker 5: I will go to the nearest blood bank and acquire
them food. I'm assuming they have blood banks in this city.
Speaker 4: I don't.
Speaker 8: Yeah, I'm gonna go ahead and stop you there, We'll
definitely do that. But I want the moment they step
out and see the world, okay, and how much it's changed.
So as yeah, go ahead.
Speaker 1: We're probably discussing this as they're like drifting out ahead
of us.
Speaker 4: Yeah.
Speaker 8: So as you step out of the crypt, the world
is loud, very bright, even though it is night. The
stars are out, you know that, but you cannot see them.
It's unlike anything that you remember some of you anyway,
and you cannot make out what Some of these sounds are.
The mechanical sh of a steady rail way. Maybe the
ground is vibrating and you can feel it and that
feels strange, dangerous. Perhaps the sound of traffic in the distance, honking,
that rhythmic hum as things pass by, Sirens shouting, a
cacophony of mystery and strangeness and unfamiliarity. I want to
know what you're thinking when you step outside, in whatever
order you wish.
Speaker 6: Now we are in Is there anything to see right here?
Speaker 8: You are in a cemetery, but you are in the city.
The cemetery is on the outskirts. If you look at
the map here it is on Let me pull up
the map, see city map. You are at the very
corner of bywater. Do you see where the like marsh
and the rivers are. Your cemetery is kind of like
on that peninsula at the very very end. I'll market
in the map for you now that it's in the
New Orleans section. It's a city map. Oh, so I
will market here for you and as we go, this
is a perfect opportunity. As we go, you will unlock
things on the map and I will reveal them as
we go. So that is where you are basically exiting
out of so you will see the river it is.
You are a little bit on elevated ground, so you
will be able to see the skyline of New Orleans
nineteen ninety five, which is a lot of lights, water boats.
You probably hear a fog horn or two in the
distance as well. It's whatever you want it to be,
but overwhelming is a word I would consider. Maybe you
think it's beautiful, home breathtaking, Maybe it's terrifying. I leave
that up to you.
Speaker 3: You know, I had a bar, It had a big
bulbs of light the outside, huge letters that zoningly. I
always wondered what night would look like if we could
illuminate it.
Speaker 7: How do I did or swa? What kind of people
have made this?
Speaker 6: I think I stand there, my gob smacked, overwhelmed with sites, sounds, smells,
kind of all of these things I have not heard before,
but sort of searching to feel for something familiar.
Speaker 7: To focus on.
Speaker 6: And as I do this, I think I just find
myself walking down the hill and hearing the rush of
water as the river goes by.
Speaker 8: It's also a light drizzle water. It's your face, you
realize it's raining.
Speaker 6: Continue to just stay out across and not even looking
while I am walking, but still just walking towards the river.
I can probably still smell just a little bit of
something to say that the sea is near as well,
anything to find comfort in this overwhelming new surroundings of
hitting me like a sledgehammer. So I am wandering off
down the hill.
Speaker 8: If you could distill your feeling into one word in
this moment, what would it be?
Speaker 7: I feel.
Speaker 6: The word is failing me, but I feel as if
something has been taken from me unjustly.
Speaker 8: If you're robbed, what about constantine.
Speaker 3: A word.
Speaker 8: If you can think of one, numb and gunner? What
is going through your mind?
Speaker 4: Growing hungrier and weaker from our walk? I stumble.
Speaker 9: It's the archway to also look out to the lights
modern war? Would she believe me that I seen it before?
I guarantee my word to be true, and I feel reworn, repurposed,
and you Finn, thank you? By the way, What am
I thinking right now?
Speaker 8: What are you thinking as you look out at this landscape?
Speaker 7: This is not Chicago?
Speaker 8: The floor is yours. I assume at some point you
may turn around to look for Stalker and he is gone.
I assume that is correct, right Stalker or did Orchish
actually walk away?
Speaker 12: You think? I?
Speaker 5: Yes, we would have had a brief conversation strategizing.
Speaker 8: Yeah. Do you want to have that now or do
you want to just summarize?
Speaker 5: I sure, I would ask if they could stay at
hers while I go to a blood bank to acquire
them food. Okay, that's what they're called, right, blood bank?
Speaker 11: Yes?
Speaker 8: Okay, So Cora Gree says, my place isn't, you know,
very big, but it'll do for now, and obviously you
know where it is. So I think the implication is
she's going to guide them there. You're going to go
to the blood bank and meet them back at her place?
All right?
Speaker 1: Then going to get too far away from crypt to
I would like to retrieve my woven hair.
Speaker 5: Oh, you.
Speaker 8: Brilliant child, very wise. Okay, you retrieve your hair. Is
there anything else that you do?
Speaker 4: Yeah?
Speaker 8: Points for that, well done.
Speaker 1: I think Stalker's boots are still there.
Speaker 5: Oh yeah, yeah, I would notice them when I leave,
and also notice that I don't have boots on. Yeah,
so I would pick those and put them back on.
Speaker 8: And now you, Oh, I think I forgot you had
a disadvantage on your agility and shit, and I.
Speaker 5: Totally forgot you gave you took a disadvantage away for
some reason, I think, didn't you.
Speaker 8: I don't know if I did or not, I don't remember.
But that's okay. You if you were still rolling with that,
you don't have it anymore.
Speaker 12: You have your boots back, right, Okay, Before we go, I.
Speaker 7: Walk up to Kora and I ask for the address.
As I'm naked, I'm not gonna be walking around the city. Now,
we'll meet up with you there, and if you want
to give the address, you don't have to give me
an actual address.
Speaker 8: It can just be oh, but you do, We're going
to figure out where you are on the map. You
can just point to where you are on the map
and we'll figure it out together. But where do you
suppose you live? And if you want to say, like
it's a nice area or whatever, we can figure that
out together too, because this is actually a New Orleans
map here, so we can all decide together. And I
thought this would be a fun way to figure out
where things are that we're choosing our New Orleans world together.
I have some things that are in set places. By
the rest of it, we can decide.
Speaker 6: Because it's vampire geo gesso.
Speaker 8: Yeah, oh with that, Cora, where do you think you live?
Speaker 1: I think it would be. I think we agree that
I have a fairly nice apartment or small house, enough
money to where it would be in a decent side
of town. But I think I would also want it
to not be too busy of a place, so somewhere
in between where it's not super quiet and people would
notice movements and entering and exiting, but also not where
it's overly active.
Speaker 8: I'm asking chance apt what neighborhood in New Orleans is
nice but not too nice, and quiet relatively In nineteen
ninety five, I was gonna say, can we make it
extra difficult in New Orleans Bywater neighborhood, which is actually
makes total sense to me because it's right near the
thing that you take care of, the cemetery.
Speaker 11: Yep.
Speaker 8: So we'll go with Bywater. Okay, cool, Now this is
pretty neat. Let's go ahead and describe this year. It
strikes a good balance between being nice but not overly polished,
and relatively quiet, especially compared to the hustle and bustle
of the French Quarter or the Garden district. Bywater has
a laid back, artsy vibe, with colorful creole cottages, local cafes,
and a strong sense of community. It's more off the
beaten path than other tourist heavy areas, making it feel quieter,
but it still has a lot of character and charm Yep,
that sounds all right. Bywater it is. I will mark
the map with your uh, what's it called layer? That's
we're going to haven. Thank you, that's your haven.
Speaker 4: Now.
Speaker 8: I also think now's the opportunity to go ahead and
describe some asks that you want for your haven. So
in VTM you can you can add perks or merits
or whatever that say like, oh my haven's big enough
for this, or my haven has security or whatever. And
I purposely was like, nobody fuck around with your havens
because I'm gonna take care of it. So why don't
you give me three things and you can all decide together.
But I think it's mostly coorra deciding what benefits your
haven has. I think security needs to be one of them, right,
because that's the main thing for CORAM, So security and
then what else? What other two benefits would you like
to have for this layer or haven?
Speaker 1: More than one entrance?
Speaker 8: Nice? Okay, I think that that can fall under security
if you want. Okay, yep, what are some other examples?
Anybody else have any other thoughts or ideas?
Speaker 1: Probably it being on the second floor, but that's also
security maybe yep, yep.
Speaker 3: So security is taken care of.
Speaker 8: I mean, if you're just thinking, if you want we
can put more points essentially into security. Basically, what this
is going to do, so I can explain the mechanics
for you make it easier is when you are in
this space, you are all going to get bonuses to
roles in certain areas. So one of these is going
to be in being safe and secure.
Speaker 4: M.
Speaker 3: Silk sheets and a very bathtub comfort.
Speaker 8: Okay, it is good.
Speaker 3: I can do anything if you give me those two things.
Speaker 8: Okay, And there's one other thing. What do you think
that this haven also provides. It's okay if we don't
know yet, we can leave it open and you guys
can decide. Maybe the first time something comes up, you
can be like, oh, yep, we want the haven to
be able to do this.
Speaker 5: I remember one of the benefits it could have was
ah us in jail cells.
Speaker 8: That's going to be up to core.
Speaker 5: Yes, I know, I'm just giving ideas.
Speaker 8: Yeah, it's a good idea. Yeah, yeah, I think that's
actually already on your sheet. I think I gave that
to you. Is that already on your sheet?
Speaker 5: I don't know, minds completely blank?
Speaker 8: Yeah, because you you have to yours. I think depends
on either where you are or it's in here when
you sleep.
Speaker 6: Does security include some type of magical protection from supernatural?
Speaker 4: It does?
Speaker 11: Now?
Speaker 8: Yeah, it does. Now that she has a patron. Basically
is the moment she accepted ISHNA security was a no brainer.
So you guys can still pick two other things. If
you want.
Speaker 6: A library.
Speaker 8: That's really good, so like a bonus plus one to
knowledge rules or trying to acquire information that's really good.
Speaker 1: That's that's what I was considering. That was the only
thing I could really think of. Pay yeah, college, okay,
mm hmm.
Speaker 11: Uh.
Speaker 3: I wouldn't know anything about this, but some sort of
elaborate computer setup with access to certain things or the
ability to acquire access to certain things.
Speaker 8: Does Core use the Internet?
Speaker 1: I have nothing in technology, so I think I have
like a very basic understanding, uh, in use of it.
I think I prefer books and.
Speaker 6: Multiple research, a big stack of unopened AOL trial discs.
Speaker 3: That's right, That's right.
Speaker 5: Just for clarification, did Constantine just ask if we have
access to internet? Born? Yes? Okay, that is.
Speaker 8: Exactly what they would have used it.
Speaker 3: Listen if I I just have to check something, but
I'm pretty sure I wouldn't be able to use that anyway.
I how no concept?
Speaker 8: Oh yeah, so yeah, of the internet. If you showed
it to me, I would say, and where is this?
How is it trapped in this box?
Speaker 6: Locked away?
Speaker 11: Free? This?
Speaker 6: Nan?
Speaker 8: You can make it go back and do the same
thing again.
Speaker 6: Who are these tiny people and how did you get
them to do this?
Speaker 3: You fairies?
Speaker 13: Fairies locked in a box?
Speaker 7: They so large?
Speaker 8: Okay, So for now's the question. I'm asking you have comfort,
you have security both physical and magical, and you have
a library, and I will go away and make sure
that you guys get those plus ones while you are
in this haven in bywater. Now, there is a possibility
that you can at some point acquire additional havens or
areas of safety throughout the city, but this is one
right by your your wake up spot, so that's very handy. Okay.
I think we need to figure out this food situation. Cora.
Are you leading them straight at home? I think it
would be fairly easy for you, since you've chosen buywater
to get them there.
Speaker 1: Yes, I think I would. I would go to lead
them home, and I have some food there already, probably
not enough for the entire group, but I have some stores.
Speaker 8: What about the clothed situation for Finn.
Speaker 1: I think, well I can take care of that. Yeah, folks,
that he can take care of that.
Speaker 3: I think.
Speaker 1: When he says that, though, I'll look at him and say,
I'll trust you to put everything back the way you
found it, Yes, because I think I recognize with where
we are there's only one place for him to find clothes.
Speaker 8: Also, I think it would occur to you, whether you
care or not the moment. I mean, I don't think
you know how it works, but a thought might occur
to you that, like, is there a range to issian
his ability to stave off that hunger.
Speaker 1: That's a good point. I think that would occur to
me after I've recognized, Oh, we are leaving him behind.
He is going to spend some time acquiring clothes, and
then he'll meet up with us. So I would probably yes,
have that thought drift through my mind, and I would
direct it to Asha.
Speaker 4: What exactly are you asking me, my dear, if I
can or if I will?
Speaker 1: Well, now that you've raised both questions both.
Speaker 4: Greedy, Yes, I can, but no, I don't think I will.
I don't really care what happens to anyone but you, Oh, I,
since you are displeased.
Speaker 3: We don't yet know.
Speaker 1: Who amongst this group will lead us to the information
that we require. I am a bit hesitant, believing Foix
defend for himself. I'm sure it wouldn't be the first time,
but this is also a strange time, a different city.
There's no telling what trouble he could encounter.
Speaker 4: And sounds like you should stay with you. I'm sure
you could find a pair of.
Speaker 1: Lovers in the park, or he could stay with Stalker.
It wouldn't be the first time Soccer has made his
way into my home. But I don't like the idea
of having him let everyone else into it without me there.
Speaker 8: Either.
Speaker 1: Player am torn because us splitting up would make sense
if we split up in more than one so someone
staying with FedEx, we're all of us staying with FedEx,
or even just forging the blood bank and finding food elsewhere.
But then if we are kind of a big group,
so us going hunting could be disruptive and call attention.
It also just occurred to me as Cora that Phoenix
is one of the group that hasn't spoken a lot,
so there's also no telling what other things he could
have on his agenda if we leave him alone. I
think i'd call Stocker over. Yes, can I trust you
to keep an eye on Phenix and see that he
makes his way to my apartments?
Speaker 5: You want me to follow him, I want.
Speaker 1: You to keep an eye on him. I'm sure in
his time. He could fend for himself in the city,
but this is new to him, and we also want
to ensure that they all wind up in the same place.
I don't think it would be an issue adding another
task to your list. It's not like going to a
blood bank and finding food is very difficult.
Speaker 5: I will ask if he wants to come with me,
but I cannot follow him and get them food at
the same time.
Speaker 11: Why not.
Speaker 5: Unless he walks past the blood bank, that would be
difficult even I can't be in two places at once.
Speaker 1: Well, just to clarify, I'm not asking you to follow him.
I'm asking you to keep an eye on him, bring
him with you. If he needs to eat before arriving
at the blood bank, then so be it.
Speaker 5: I will ask him to come with me. He may refuse,
he seems reluctant.
Speaker 11: Mm hmm, I will all approach.
Speaker 7: Yeah.
Speaker 5: Should I accompany you and get you clothing? We can
go to the blood bank together.
Speaker 7: Just to be clear, did Cora give me the address
or did you refuse?
Speaker 1: I think I would have.
Speaker 7: Yeah, Okay, I don't need a babysitter.
Speaker 3: On Senex answer for myself, Darling.
Speaker 10: Yes, just go with the man.
Speaker 3: Get some food, get some clothes, then come home. I
don't want you getting lost out there. Do you see
that could be dangerous.
Speaker 7: I will feed, I will get my clothes, and then
I will accompany you, stalker, and then I look at Cora.
I will not get into any trouble unless trouble finds me,
and then I will return to Constantine as requested.
Speaker 3: Oh how I like that?
Speaker 5: Do not break the masquerade.
Speaker 7: I will not break your masquerade.
Speaker 8: And I think that's where we in the session.
Speaker 7: Can I do a post credit scene?
Speaker 11: Mm hmmm.
Speaker 7: You see quick flashes of Fennix digging through graves, pulling
up the fresh corpses. They smell different to him, They're
sweeter as he feeds on them viciously, and then he
takes the clothings out of one. It's a biker, yeah,
on a a white T shirt, leather pants and a
leather vest, torn sleeves and puts them on as I
make my way into New Orleans.
Speaker 3: Yep, I'm sorry, I have to get in here and
talk about fucking ishna Okay, yep, yep.
Speaker 14: AND's appearance and how my god, my line Okay, can
I explain it a little bit? Yeah, without spoiling anything.
Nishna is a character from Nocturn. Okay, oh, okay, I
was wondering.
Speaker 3: Yep, that's why I was using My ever love in
life is because.
Speaker 1: You have been listening to Deathless. If you like the show,
please consider reading and reviewing, and for more stories in
this world or other worlds, visit the table Story Library
at tablestory dot tv. Thanks and we'll see you next week.