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Speaker 1: It's the Internet.

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Speaker 2: You're busy, and I forgot to turn down the volume

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of the musical.

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Speaker 3: Yeah.

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Speaker 1: Welcome to the Game As Decides podcast.

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Speaker 2: This is the podcast where we decide everything about the

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world of games, so you never have to think for yourself.

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Speaker 1: I'm your host Jeff Grubbin.

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Speaker 4: With me is Mike Manatti.

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Speaker 2: In today's episode, PlayStation explain that whole thirty day to

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DRM timer thing. We'll finally put that the rest. There

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were some double O seven first Light previews. Sounds promising and.

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Speaker 1: The hat is a back jack.

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Speaker 4: How are you doing, Mike Manatti, I'm doing pretty good.

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Speaker 1: That was that was good, the clicking the yeah, that

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was great.

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Speaker 4: AMR yeah SMR yeah, yeah, it was good. You know,

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it's getting towards the end of the week and you know,

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almost pretty much all weeks are busy, and there's like

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a lot of looming stuff right now, like SGF and this,

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uh this road trip, and it's you know, like, oh yeah,

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get this all figured out. I got a book, flights

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and things like that. But uh no, it's good. Been

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having fun doing all the Giant Bomb stuff. We had

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a new portal Pals go up this week. I helped

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Sean with a quick look for Visible Versus. Yeah, a

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review for that that's on the side right now, soone

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should read that. We'll talk a little bit about Invincible

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during the show today.

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Speaker 1: Yeah.

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Speaker 4: Lots of stuff going on.

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Speaker 2: Yeah, yeah, the same boat. Lots of stuff looming. Uh,

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got Sorrows off my plate. I was gonna write that

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review this evening. The problem is like, uh, you know,

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I got I'm like, okay, I might.

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Speaker 1: Have some gaps.

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Speaker 2: This week I can start uh working on like really

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putting together the couch for SGF and all this other stuff.

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And I's like, well, no, no, I'm sick. I just

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kind of need to lay down and rest. So that

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that's thrown a wrench into the works. But we're getting

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stuff figured out. But yeah, I got Sorrow's done, so

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I can really start focusing on some other stuff and

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that'll be nice. But yeah, I'm ready for a weekend

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as well, although god, it's next weekend some Mother's.

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Speaker 1: Day, right, not this weekend? Next weekend? Are we?

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Speaker 4: Uh?

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Speaker 1: We're good there? Everybody?

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Speaker 3: Question?

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Speaker 1: Did everyone get area everything you need to get? I'll

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talk about LAXT.

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Speaker 3: Weekend the tenth. It's the tenth guys. You go a

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little bit time.

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Speaker 1: All right, all right, so I'm good. I got I

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got my stuff. I'm good. So yeah, I just.

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Speaker 4: Get my mom out to dinner. I'll get something for her,

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all right, I'll be I'll be fine, don't worry. That's

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that's on Giant. I'm independence day. Then I've hid. I'll

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play Donkey Kong sixty four to to wonder one completion

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in like America, like ten hour days or something. I

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don't know. It's gonna be a lot. I might. We'll

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see how I take that.

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Speaker 1: Yeah, look, you just do what you can.

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Speaker 2: I mean, ten hours of Donkey Kong sixty four is

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a lot, but uh, I don't know. Once you get going,

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you get energized by streaming.

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Speaker 4: I am like being I am being like really cocky

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about it at that moment where I'm like, oh no,

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I have to play.

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Speaker 1: Donkey or Look.

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Speaker 2: Once you understand what that game's problems are, which you

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will very very quickly, you're already aware of them, it's

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just like, oh, okay, I gotta go swap characters again.

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Once you commit to one on one, it's like, okay, yeah,

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I just got to do all this shit.

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Speaker 1: It's whatever.

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Speaker 2: Yeah, it's tedious but it's it's a well understood tedium.

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You'll get through it. Yeah, yeah, clear it out all right,

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We should get into this. Give us good rating. Wherever

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you are listening, hit the like button on YouTube please

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it helps people find the show. If you want to

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ask a question, you could drop a super chat during

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the show here on YouTube. We'll get to all of

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those before the end of the program. Thanks to carlos Ien,

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who is in in the Rain Music on YouTube for

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the use of our theme songs.

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Speaker 1: We are on.

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Speaker 2: Spotify, Apple Podcast and wherever pods are caught. Thank you

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to the mods. Thanks to Sean for producing tonight. We

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appreciate it. Uh and it turns out Christian has a

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grandpa who's ninety during ninety that's what he's doing tonight,

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a birthday party.

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Speaker 1: Have fun with that.

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Speaker 4: God, I hope those.

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Speaker 1: You can't make me laugh like that right now? About that? Oh,

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that's the funniest thing you said a long time. Mike.

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That's really good.

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Speaker 4: You can't even get through it.

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Speaker 2: You can get more from Mike and me and support

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this by going to Patreon dot com, slash game mess.

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Speaker 4: My grandparents have been dead forever.

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Speaker 2: I've got I've got one.

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Speaker 1: I got one.

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Speaker 2: Set of grandparents that that died a long time ago,

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and another set of grandparents.

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Speaker 1: Who can't die. I believe. I just think yes, it's like, yeah,

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they're just kicking.

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Speaker 4: Uh.

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Speaker 2: That gets you access to not not grandparent death. That's

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not going to get you accessed to our discord server.

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Speaker 1: You gotta grandma.

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Speaker 2: Yeah, you gotta go to Patreon dot com slash game

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mess and that will also get you participation in Q

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and A sessions, which we will do here very soon everybody,

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probably this weekend actually in our game club discussions. Early

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access to new episodes of shows like Columbros and of

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course all of.

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Speaker 1: Our shows ad free. It's Patreon dot com slash game mess.

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Speaker 2: I look, if you don't want to support after all this,

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I understand, We fully fully understand. All Right, we have

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a lot to get into and we're gonna start talking

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about the big topics of the week right after this.

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All right, Michael, handful of stories. We should probably talk

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about that PlayStation DRM thing. How much have you been

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keeping track of that?

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Speaker 4: I mean, I've been keeping track of it. It's it's

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a it's a weird story to keep track of. There's

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a lot of intrigue in it at first because it

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was the opposite of the thing that kind of propelled

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the PlayStation four into prominence originally. Maybe I'll let you

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explain what this is a bit.

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Speaker 1: Yeah, So it's this has been a saga.

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Speaker 2: There's been like updates onmost every day, mostly on the

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community side, because PlayStation hadn't said anything. Now they have

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said something. The fundamental thing that is happening here is

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that PlayStation is expanding to a degree, you know, in

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a manner of speaking, their DRM check that they do

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when you purchase a digital game, and they seem to

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be doing this. This is this part is alleged by

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people in the community to deal with some growing and

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more rampant piracy, especially on the PS four. The idea

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is there's like a refund loophole.

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Speaker 1: Again.

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Speaker 2: I am just going based on what more tapped in

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community members are saying, and PlayStation's expanding that window through

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which they do at check. Once you get past that window,

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it's still in that the early days of purchasing a game.

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It sounds like right now, like fourteen days ish. Once

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you get past that, there is no check anymore. So

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you're good, like you're not going to have to check

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in online every thirty days or something like that. This

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started off with like people noticing these timers and having

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a lot of questions. Station didn't say anything, and that

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led to a lot of Hey, what is going on here,

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and people expecting the worst, assuming the worst, And even

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from the beginning, I think everyone's like, yeah, we don't really.

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Speaker 1: Know, and it looks pretty similar to what we have here.

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Speaker 2: So really the story was always this is freaking people out,

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and people are then therefore being as freaked out as

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possible about it. Look, this answers. It satisfies me for

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the most part here this answer from PlayStation, but it

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does remind me. It's like, oh, the terms of the

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deal can change it anytime when it comes to purchasing

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our games digitally, right, we don't change it any further exactly. Yes,

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the Darth Vader console is going to come back. They're

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going to release the PlayStation three again. Yeah, it's it's

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the kind of thing where I've made that deal already.

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That's I've already made the deal of I'm purchasing my

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games digitally with the understanding that I have given up

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quite a bit of control.

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Speaker 1: So, uh, if I get jerked around here.

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Speaker 2: I'm not usually too surprised, although you know, I think

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that people were able to kind of just hold off

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the dam of all of these things these companies could

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do because they're selling games digitally by being loud and

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demanding to be treated fairly. And this is another reminder that, oh,

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if they did, if they did try to like get

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away with more and more, the community of people who

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purchase games would would actually kind of get up really

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loud about this, and they were ready to do so

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in this case. So I guess that's the story here, Mike.

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Speaker 4: I guess, like I mean, the weird thing is just

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that they better explain this right away, and it took

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a couple of days, so I don't know, you know,

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kind of leaving people in the dark ones going on

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and letting them freak out a little bit. I guess

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I'm so a little confused, Like what happens if I

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just play a game on a place in five that

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is never connected to the internet. Am I just gonna

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be able to play that game forever?

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Speaker 1: I mean, look, you're gonna you're gonna have to download.

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Speaker 2: These are digit games we're talking about here, so you're

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gonna you're gonna have to connect it online to download

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them in the first place, and in that time when

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you're downloading him that that is still essentially the check

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we're talking about here, the check that happens when you

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go to get the game and they are just expanding

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that window, if that's even like the best way to

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put it. So, yeah, it like once once you get

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through that window, I think you should be good to

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just kind of play that game, never having it connected

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to the internet again. Although I I say that or

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in then they always say that stuff like that, But

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then it's like when the when the Internet goes down

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or PSN goes down, I'll still have trouble booting up

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some games on my PlayStation, and I think some of

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that has to do with like your home console. It's

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always more confusing than I ever remember it being every

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time I try to deal.

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Speaker 1: With that stuff. But that is that's what it happens

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when you when you deal with digital games.

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Speaker 4: M Yeah, yeah, it is just kipping. I mean it's

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one of the things where, yeah, sounding's not gonna affect

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me at all, but there is just always this leariness

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with digital games. I mean know, I understand what those

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are I understand that it's more of a license that

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I have than an actual thing that I own. I

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have made that bargain in the name of convenience, But

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I'm don't worry about just, you know, it going south

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the other way somehow at any moment.

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Speaker 2: Yeah, I think last thing here and that I've seen

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some some similar sentiments in Chad. You know, the the

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curious thing was your PlayStation didn't say anything for a

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long time. And you could take that a couple of ways.

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I think the the one way is, you know, they

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it just didn't occur to them that they need to

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communicate this stuff with their audience because they're not as

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concerned about the way the way that their digital purchasing

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and DRM stuff is perceived anymore the way that they

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once were. Okay, at the other hand is this was

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done by the security team to deal with to put

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a patch on a very specific loophole, and that their

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job of communicating.

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Speaker 1: They don't have that job. They don't care about communicating.

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Speaker 2: Their job is to make sure that the place they

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is as secure as possible so that people buy games

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instead of stealing them. So I would probably put my

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money on that it came from that side of things

239
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more than anything else here. Yeah, all right, Double seven

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first Light previews went up. We have that over on

241
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Giant Bomb. Jan went to go see it. Jeff sat

242
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down with him to like talk about what he saw.

243
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Jan's been kind of humming about this game to us

244
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since he got back sand that he was really into it.

245
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Speaker 1: I am. I'm hoping that I will be as well, getting.

246
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Speaker 2: Like like mildly optimistic mic based on these previews.

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Speaker 1: How about you?

248
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Speaker 4: Yeah, I mean too. I watched that the preview with

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the jerffin Jan talking about the game looking at it,

250
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and you know, the way Jan talks about is being

251
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sort of uncharted.

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Speaker 1: Ask.

253
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Speaker 4: I can really get behind that. I like that you

254
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seem to have the options of doing the sneaky approach

255
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or the methodical approach, or just going in guns blazing.

256
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That seems fun enough. You know. It's like, I've always

257
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been optimistic on this game because it's IOI, and I

258
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think they do incredible work. And I've always been a

259
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little bit like again, Leary, because I don't really I'm

260
00:12:09,799 --> 00:12:12,279
not a huge James Bond guy, and you know, it's

261
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a licensed game, and a lot of times this can

262
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turn out well. These days when you get a big

263
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developer behind it, but still still there's that license thing

264
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going on. I'm like, well, how fast is this being

265
00:12:20,919 --> 00:12:23,559
turned around? Kind of kind of a thing here. Yeah,

266
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it seems like everybody's pretty high on this after that

267
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preview event.

268
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Speaker 2: I you know, we've been through this number of times recently, right,

269
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very very very positive preview window, and then you know

270
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it comes out and gets in the seventies somewhere. I

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won't be suppressed that happens here. I will also add

272
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to that that if this game gets in the high seventies,

273
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I'm still gonna play it because I think it's going

274
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to deliver the fun that I'm expecting while having all

275
00:12:49,039 --> 00:12:51,720
the rough edges I'm still expecting. I just want fun

276
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James Bond set pieces mixed up with a little bit

277
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of hit Man gameplay.

278
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Speaker 1: And if those things don't fit.

279
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Speaker 2: Well together, or the story doesn't come togein there, or

280
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some of the action sequences are a little bit of

281
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let down compared to the things that there.

282
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Speaker 1: The studio's very good at.

283
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Speaker 2: That's all within my expectation window here of like, yeah,

284
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they're trying something, and I'm gonna give them a lot

285
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of Leeway on this one.

286
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Speaker 1: So yeah, I'll be.

287
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Speaker 2: Curious to see if he me if it does better

288
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than that fantastic that is icing on the cake for me,

289
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all right.

290
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Speaker 1: Tomodaci Life is is it? Like it's it is?

291
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Speaker 2: That game seven hundred and fifty thousand copies sold in

292
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Japan physically alone in about ten days. The that's you know,

293
00:13:36,039 --> 00:13:38,360
it added another one hundred and yeah, one hundred and

294
00:13:38,399 --> 00:13:41,799
seventy eight thousand copies sold in the past week. The

295
00:13:41,879 --> 00:13:44,960
number two best selling game for that week was Pokemon

296
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Pacopia with seventeen thousand copies. That game itself almost add

297
00:13:48,919 --> 00:13:51,519
a million copies sold, and that's a switch To exclusive,

298
00:13:51,600 --> 00:13:56,200
unlike Tomodagi Life. Uh Pragmata. Pragmata was released on switch

299
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To in Japan that week. Yes, I gotta fixed it

300
00:14:00,519 --> 00:14:02,879
fourteen and a half thousand copies, So again, like one

301
00:14:03,000 --> 00:14:05,759
hundred and seventy eight thousand for the number one game

302
00:14:05,799 --> 00:14:08,120
Tomadachu Life, and then it drops off a cliff for

303
00:14:08,159 --> 00:14:12,000
everything after that. Yeah, that game really does have all

304
00:14:12,039 --> 00:14:14,360
of the steam in the world in terms of at

305
00:14:14,440 --> 00:14:16,879
least in Japan. It seems like it's catching it all

306
00:14:16,919 --> 00:14:17,679
over the world though.

307
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Speaker 4: Yeah, I like then That's a little bit of my

308
00:14:20,120 --> 00:14:22,720
thing is it almost doesn't matter when your game's this

309
00:14:22,840 --> 00:14:24,759
big of a hit in Japan. It's just a hit.

310
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But I'm still curious how well is it doing elsewhere,

311
00:14:28,519 --> 00:14:30,679
especially in the US.

312
00:14:31,200 --> 00:14:35,799
Speaker 2: Yes, we will get those those numbers from well, not

313
00:14:35,799 --> 00:14:38,440
the numbers exactly, but we'll get its ranking from Circana

314
00:14:38,480 --> 00:14:41,919
when that comes out. I think Matt Piscatella, when I

315
00:14:41,919 --> 00:14:43,960
was talking to him, was suggesting, like early on, see

316
00:14:44,000 --> 00:14:47,200
it looks like pretty promising for that game. Probably not Pacopia,

317
00:14:47,279 --> 00:14:49,679
but maybe close that'd be, and that would be huge

318
00:14:49,679 --> 00:14:54,120
if it's anywhere close to Pacopia. Continuing on here, Xbox

319
00:14:54,200 --> 00:14:59,000
rep revenue down across content services, gaming, and hardware, like

320
00:14:59,600 --> 00:15:02,480
Xbox hardware sales being down thirty three percent year over

321
00:15:02,559 --> 00:15:05,240
year is kind of a common refrain at this point.

322
00:15:06,039 --> 00:15:09,000
It's been multiple years in a row where we see, hey,

323
00:15:09,000 --> 00:15:11,720
from twelve months ago, it's down twenty five to thirty

324
00:15:11,759 --> 00:15:14,480
five percent, and then it was also that the year

325
00:15:14,519 --> 00:15:18,360
before and the year before now, and so it's like, okay,

326
00:15:18,519 --> 00:15:21,080
continuing to fall off that cliff at the same exact

327
00:15:21,159 --> 00:15:27,080
pace while also not getting sort of the offsetting revenue

328
00:15:27,120 --> 00:15:31,960
growth from content and services that is down five percent,

329
00:15:32,000 --> 00:15:32,519
and that's.

330
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Speaker 1: Maybe the more troublesome thing here.

331
00:15:33,799 --> 00:15:36,639
Speaker 2: They're supposed to be like, Okay, yeah, the excitement around

332
00:15:36,639 --> 00:15:39,799
buying Xbox hardware isn't there, But we got these games

333
00:15:39,840 --> 00:15:42,720
that they're gonna hit, and we have Xbox game Pass

334
00:15:42,799 --> 00:15:45,320
that's always steadily just kind of making money in the background,

335
00:15:46,000 --> 00:15:48,360
and yeah, look, there's a million reasons why this stuff

336
00:15:48,399 --> 00:15:51,120
is happening. It's a reminder that Asha Sharma taking over

337
00:15:51,159 --> 00:15:53,200
and kind of getting back to the basics with Xbox

338
00:15:53,720 --> 00:15:57,919
has this massive uphill climb right right exactly.

339
00:15:57,639 --> 00:16:02,240
Speaker 4: And you know, yeah, console sales down. It's not great news,

340
00:16:02,240 --> 00:16:04,879
but it's not too surprising. It's you know, it's basically

341
00:16:04,919 --> 00:16:08,039
a lost generation at this point. I don't think they're

342
00:16:08,240 --> 00:16:11,120
super worried about how many Series X or S consoles

343
00:16:11,360 --> 00:16:14,039
they're going to sell. It's all about getting ready for

344
00:16:14,279 --> 00:16:16,919
that next launch, seeing what they can do there. Whatever

345
00:16:17,080 --> 00:16:21,919
the strategy is, we'll learn more about that at some point.

346
00:16:22,480 --> 00:16:24,759
Goes a little bit with game Pass because you know,

347
00:16:25,279 --> 00:16:28,919
with x and something super popular, even though game Pass

348
00:16:28,919 --> 00:16:31,799
exists us around PC, it is kind of tied to

349
00:16:31,840 --> 00:16:35,000
the excitement people have for the Xbox brand. In general

350
00:16:35,039 --> 00:16:37,039
in a lot of ways, and there just isn't a

351
00:16:37,080 --> 00:16:39,080
lot of that. They've had a hard time bringing in

352
00:16:39,120 --> 00:16:41,639
new people somehow Call of Duty wasn't even able to

353
00:16:41,679 --> 00:16:43,519
really do it, and now it's going to be separated

354
00:16:43,919 --> 00:16:47,240
from that service. So you know, I don't want to

355
00:16:47,240 --> 00:16:49,080
just give them a pass for this. It's not great,

356
00:16:49,120 --> 00:16:51,360
but we are still very much in a all right,

357
00:16:51,440 --> 00:16:54,360
let's let's see if they can for reset things there.

358
00:16:54,399 --> 00:16:54,559
Speaker 1: Now.

359
00:16:54,559 --> 00:16:57,720
Speaker 4: It's probably they can't. It's gonna be a very hard

360
00:16:58,039 --> 00:17:00,360
task that they have in front of them, but it

361
00:17:00,440 --> 00:17:02,440
still is a bit of a wait and see what

362
00:17:02,480 --> 00:17:05,599
happens of all that moment, right, And I mean, I

363
00:17:05,599 --> 00:17:07,640
think the reason I would bet on it's probably not

364
00:17:07,680 --> 00:17:10,240
gonna happen is like everything they're talking about doing so

365
00:17:10,319 --> 00:17:11,759
far is excuse me.

366
00:17:11,839 --> 00:17:14,240
Speaker 2: Is like the same stuff that they tried five, six,

367
00:17:14,319 --> 00:17:17,039
seven years ago. So what is really going to change here?

368
00:17:17,240 --> 00:17:23,000
I'm not expecting much. Invincible Versus reviews came in and

369
00:17:23,480 --> 00:17:26,000
there was a three point five star from Sean mcdallad

370
00:17:26,000 --> 00:17:29,519
Giant Bomb, eight point five from Cody Medwin at Worth Playing,

371
00:17:29,680 --> 00:17:33,119
seven out of ten from Luis Joshua Gudierrez at Tech rafter,

372
00:17:33,880 --> 00:17:36,640
it's got a lot of sevens, Mike. When I was

373
00:17:36,680 --> 00:17:39,119
going through the Open Critic this morning, you know, I

374
00:17:39,519 --> 00:17:40,960
try to like do a quick glance. I read a

375
00:17:41,000 --> 00:17:43,720
handful of the reviews, but one thing I do is like,

376
00:17:44,079 --> 00:17:47,319
let's get the breadth of the scores. And sometimes it's

377
00:17:47,359 --> 00:17:49,359
like all over the place for a game, and sometimes

378
00:17:49,359 --> 00:17:53,440
like everyone just generally agrees this game is X. In

379
00:17:53,440 --> 00:17:55,079
this case, seems like a lot of people are like, yeah,

380
00:17:55,079 --> 00:17:57,200
it's a seven. I like fighting in here. It's a

381
00:17:57,200 --> 00:18:00,480
good it's like a really accessible tag fighter. Yeah, and

382
00:18:00,519 --> 00:18:04,160
then if you're coming here for single player content, you

383
00:18:04,240 --> 00:18:05,839
are probably best served elsewhere.

384
00:18:06,880 --> 00:18:08,880
Speaker 4: Last sevens. It's a lot of eights, right, Like yeah,

385
00:18:08,880 --> 00:18:11,400
there's like, no, you're not seeing a lot of nines

386
00:18:11,680 --> 00:18:15,359
or sixes or fives, right, Yes, everything is pretty close

387
00:18:15,440 --> 00:18:18,559
in that sort of seven to eight, like some upper

388
00:18:18,680 --> 00:18:23,039
eights range things happening there as well. And I think, yeah, like,

389
00:18:23,119 --> 00:18:25,839
you know this, the average seventy eight on Open Critic

390
00:18:26,200 --> 00:18:30,720
seems about right to me. It's a fun fighting game,

391
00:18:31,359 --> 00:18:34,559
for sure. There's not a lot of single player content.

392
00:18:34,599 --> 00:18:37,400
You've got an arcade Ladder which has done well enough.

393
00:18:38,440 --> 00:18:40,160
You have a story mode. I didn't check it out,

394
00:18:40,200 --> 00:18:42,279
but you know, Sean kind of talked about and showed

395
00:18:42,319 --> 00:18:44,759
off a little bit of it. It's that another realm style,

396
00:18:44,839 --> 00:18:48,480
but not much of it. It's pretty short, you know,

397
00:18:48,519 --> 00:18:51,799
it's it's maybe not doing a ton It's like, you know,

398
00:18:51,880 --> 00:18:54,400
an episode of the show, not just that. Oh it

399
00:18:54,400 --> 00:18:55,920
looks and sounds like that, and it looks pretty good.

400
00:18:55,920 --> 00:18:59,599
It's great animation, but length wise, it's just not all

401
00:18:59,759 --> 00:19:02,880
that long. And I have no real affinity for this

402
00:19:03,000 --> 00:19:05,279
franchise as well. So let's you know, I'm looking at

403
00:19:05,319 --> 00:19:07,160
these characters and I'm not like, oh my god, I

404
00:19:07,160 --> 00:19:09,119
can't believe Alan the alien is here.

405
00:19:09,480 --> 00:19:13,000
Speaker 2: All alien is great, but yes, for sure, Yeah, that's

406
00:19:13,039 --> 00:19:15,559
a hard thing to sell unless you are watching that show.

407
00:19:15,799 --> 00:19:17,880
Speaker 4: But playing the game and you know, learning its kind

408
00:19:17,920 --> 00:19:20,480
of mechanics. It is, it is. It is fun. This

409
00:19:20,599 --> 00:19:23,880
guy has a cool combo system where you're flopping people,

410
00:19:24,079 --> 00:19:26,599
tagging people in mid combo, and when you do that,

411
00:19:26,640 --> 00:19:28,480
the opponent has a chance to kind of counter that

412
00:19:28,599 --> 00:19:32,000
and reset things. So you know, you have the opportunity

413
00:19:32,000 --> 00:19:34,319
for long combos, but you also have the opportunity to

414
00:19:34,400 --> 00:19:38,039
stop your opponents long combos. And it does a bit

415
00:19:38,039 --> 00:19:40,359
of the Mortal Kombat ultra violence stuff in a way

416
00:19:40,400 --> 00:19:43,240
that makes sense for this property. And it isn't just

417
00:19:43,319 --> 00:19:46,559
exactly fatalities, right, It's like, oh, if you, you know,

418
00:19:46,680 --> 00:19:49,680
kill a person during one of your supers that kind

419
00:19:49,680 --> 00:19:51,839
of blow up into a million little gives that kind

420
00:19:51,880 --> 00:19:54,319
of thing. So yeah, I think there's a lot here

421
00:19:54,400 --> 00:19:56,559
that people are gonna like. It's it'll be curious to

422
00:19:56,559 --> 00:19:59,880
see how this does, especially in an era where I thought,

423
00:20:00,240 --> 00:20:02,240
you know, two x KO had years of hype and

424
00:20:02,359 --> 00:20:04,880
build up and then just kind of came out and

425
00:20:05,160 --> 00:20:10,000
parted right like just there's no interest sputtering fart yep

426
00:20:10,519 --> 00:20:12,960
right right. I'm like, uh, all right, then, so is

427
00:20:14,079 --> 00:20:18,319
this one gonna do something for either the casuals who yea,

428
00:20:18,720 --> 00:20:20,640
you know, there's a lot of let here for them,

429
00:20:20,680 --> 00:20:22,279
and though it is kind of based off this pretty

430
00:20:22,519 --> 00:20:27,160
relatively mainstream property, and is the FGC really gonna commit

431
00:20:27,279 --> 00:20:29,759
to this thing, I'm I'm not sure.

432
00:20:30,119 --> 00:20:32,359
Speaker 1: Yeah, I mean, that's just gonna what We're just gonna

433
00:20:32,359 --> 00:20:32,960
have to wait and see.

434
00:20:33,039 --> 00:20:35,319
Speaker 2: I I think that, uh, there are a lot of

435
00:20:35,359 --> 00:20:37,480
people like Sewan out there that have a soft spot

436
00:20:37,519 --> 00:20:39,920
for killer instinct who will see this as one of

437
00:20:39,960 --> 00:20:43,279
the spiritual successors to that and want to reward that

438
00:20:43,319 --> 00:20:46,559
studio because they do like that game so much. Killer Instinct.

439
00:20:47,799 --> 00:20:50,000
I think that it could get adopted by the fighting

440
00:20:50,039 --> 00:20:51,759
game community. But we'll have to wait and see. Do

441
00:20:51,759 --> 00:20:54,119
you guys want to like talk about your feelings more now,

442
00:20:54,200 --> 00:20:55,440
or do you guys want to wait for what we've.

443
00:20:55,279 --> 00:20:56,039
Speaker 1: Been playing.

444
00:20:57,759 --> 00:21:00,400
Speaker 4: Wait till the end.

445
00:21:01,400 --> 00:21:03,720
Speaker 3: Mike did a good job of like summarizing the issues

446
00:21:03,759 --> 00:21:05,559
as they relate to the review. I think you did

447
00:21:05,559 --> 00:21:07,839
a good job of expressing the concerns there.

448
00:21:08,119 --> 00:21:08,279
Speaker 1: Yep.

449
00:21:08,359 --> 00:21:09,640
Speaker 4: Yeah, I kind of got a lot of it off

450
00:21:09,960 --> 00:21:11,920
my chest, like some of my stuff thought the game's fault.

451
00:21:11,920 --> 00:21:13,640
There's there's a part of me that's a little bit like,

452
00:21:13,680 --> 00:21:16,119
oh right, maybe enough with the tag fighters and we

453
00:21:16,160 --> 00:21:18,720
saw a token coming out and I love to I'm

454
00:21:18,720 --> 00:21:21,519
the guy who loves Mars's capcom too. Right, I'm getting,

455
00:21:21,519 --> 00:21:23,640
I mean a little tired of tagging all these people

456
00:21:23,680 --> 00:21:25,680
in how about how about how about you all wait

457
00:21:25,720 --> 00:21:29,119
your turn? How about we just go one at a time? God,

458
00:21:29,519 --> 00:21:30,279
I was tagging.

459
00:21:30,680 --> 00:21:32,359
Speaker 3: Let me tell you, Mike, you love a game called

460
00:21:32,440 --> 00:21:34,880
skull Girls, or you can do the ratio system and

461
00:21:35,039 --> 00:21:35,640
just pick one.

462
00:21:36,000 --> 00:21:37,960
Speaker 4: Do you like skull Girls? I played it for the

463
00:21:38,000 --> 00:21:39,200
first time like a year ago.

464
00:21:40,240 --> 00:21:42,920
Speaker 1: Do you guys have the character that did just like

465
00:21:42,960 --> 00:21:44,319
speak to you like a favorite character?

466
00:21:44,599 --> 00:21:46,799
Speaker 3: Let me tell you, let me tell you. Man. I

467
00:21:46,839 --> 00:21:49,279
had a friend help me with the review because he

468
00:21:49,319 --> 00:21:51,720
played it offline with me. He fucking popped off the

469
00:21:51,759 --> 00:21:52,960
al and the alien was in here.

470
00:21:54,640 --> 00:21:57,400
Speaker 1: Yes, he is fantastic. Broken in the show does a

471
00:21:57,440 --> 00:21:58,319
pretty good job with that.

472
00:21:58,599 --> 00:22:00,680
Speaker 3: Yeah, And they got it like a solid sound alike,

473
00:22:00,799 --> 00:22:04,000
because not every actor from the show is back. For example,

474
00:22:04,039 --> 00:22:06,759
Alex Lee the voice of Luke and Street Fighter a

475
00:22:06,759 --> 00:22:09,319
bunch of like anime stuff out. Alex Lee is everywhere.

476
00:22:09,359 --> 00:22:12,880
He's like American ben Star. Alex does a great job

477
00:22:12,920 --> 00:22:16,519
I think voicing Mark as the character because like you

478
00:22:16,559 --> 00:22:18,680
can't tell that it's someone else. It's really good.

479
00:22:19,880 --> 00:22:20,480
Speaker 1: That's impressive.

480
00:22:20,519 --> 00:22:22,799
Speaker 3: Yeah, Mber, I should say, you can't tell that's Alex

481
00:22:22,880 --> 00:22:25,200
Lee doing the Luke voice though he's like doing an

482
00:22:25,200 --> 00:22:26,079
Invincible voice.

483
00:22:26,079 --> 00:22:26,720
Speaker 1: That's very good.

484
00:22:27,799 --> 00:22:31,559
Speaker 3: But I bring that up because Invincible is a really

485
00:22:31,680 --> 00:22:34,319
fun character. He's he's kind of like a show though

486
00:22:34,440 --> 00:22:37,079
kind of like a little Reu doesn't have a fireball,

487
00:22:37,119 --> 00:22:39,200
but it does have like the dragon punch kind of

488
00:22:39,200 --> 00:22:42,839
a hurricane kick move, and he's he just feels good

489
00:22:42,839 --> 00:22:45,200
to play us. I think that was very important. It's

490
00:22:45,200 --> 00:22:47,680
just like a quarter update with Jago back in the

491
00:22:47,759 --> 00:22:51,559
day with Killer Instinct. It's important to have the main character.

492
00:22:51,559 --> 00:22:54,799
Speaker 1: Make the cover. Yeah, you're right, that's a good point.

493
00:22:55,000 --> 00:22:58,039
Speaker 4: How about you make get a There's a robot called Robot,

494
00:22:58,160 --> 00:23:01,400
and I'm like, I like this a Robot and Eric Robot.

495
00:23:01,839 --> 00:23:06,960
Speaker 2: I like this Robot robots a great character. That's a man.

496
00:23:07,000 --> 00:23:09,599
Speaker 1: The story that Robot goes through is pretty incredible stuff.

497
00:23:09,680 --> 00:23:12,720
Speaker 3: Yeah. Yeah, and I don't know his character in the show.

498
00:23:12,920 --> 00:23:16,480
I've been loving Titan as well. Oh yeah, he's His

499
00:23:16,640 --> 00:23:18,759
stone skin is great because I have a friend who

500
00:23:18,799 --> 00:23:20,839
when we play games with Zwonners, he picks the z

501
00:23:20,839 --> 00:23:23,160
owners and he likes to lay it out justin long

502
00:23:23,200 --> 00:23:27,359
what But when I play against him, now I can

503
00:23:27,359 --> 00:23:29,559
play as Titan. I put the stone skin on. I

504
00:23:29,640 --> 00:23:32,160
literally just run through all his fulshon and punch him

505
00:23:32,160 --> 00:23:33,279
in the face. It's really fun.

506
00:23:33,400 --> 00:23:36,440
Speaker 2: That's good stuff. A lot of Battle Beast loving chat.

507
00:23:36,519 --> 00:23:38,839
Jason Vanelli loves Battle Beast. Battle Beast is also a

508
00:23:38,839 --> 00:23:42,720
great character. All right, fantastic. We're gonna take a break.

509
00:23:42,759 --> 00:23:44,960
We'll come back to some super chats right after this.

510
00:23:47,039 --> 00:23:50,119
All right, there we go, We're back. Everybody, it's game

511
00:23:50,200 --> 00:23:51,160
mess decides.

512
00:23:51,319 --> 00:23:53,279
Speaker 1: I'm Jeff Grubb. That's Mike Manaughty.

513
00:23:53,319 --> 00:23:57,000
Speaker 2: We are gonna get into the super chats right now, please, Mike.

514
00:23:58,119 --> 00:23:58,440
Speaker 1: All right.

515
00:23:58,519 --> 00:24:01,119
Speaker 4: James Pie says, well, Capcom game of the Year and

516
00:24:01,279 --> 00:24:05,000
best movie Resideal, not Street Fighter. Also, the current top

517
00:24:05,119 --> 00:24:08,839
Invincible review on Open Critic is Giant bombs Sean make

518
00:24:08,920 --> 00:24:14,200
it down. I think they like, yeah, yeah, my matter

519
00:24:14,240 --> 00:24:15,880
review was the top one there, and then at some

520
00:24:15,920 --> 00:24:17,799
point halfway through that day it was like the fifth

521
00:24:17,799 --> 00:24:19,119
one said. I was like, what happened here?

522
00:24:19,319 --> 00:24:22,720
Speaker 3: Yeah? I think if IGN and GameSpot put up rent reviews,

523
00:24:22,720 --> 00:24:24,640
I don't think either of them had a written one.

524
00:24:24,720 --> 00:24:27,640
At least ours might have been bumped down a little bit. Yeah.

525
00:24:27,640 --> 00:24:30,480
I got top billing for my first published review, which

526
00:24:30,559 --> 00:24:31,200
was pretty cool.

527
00:24:31,720 --> 00:24:32,920
Speaker 4: Yeah, congratulations.

528
00:24:32,920 --> 00:24:33,079
Speaker 1: Oh.

529
00:24:33,079 --> 00:24:34,640
Speaker 4: I was worried for it because proc problem might have

530
00:24:34,680 --> 00:24:36,359
been eighty seven for a while. Then it was eighty six,

531
00:24:36,400 --> 00:24:38,880
and I was back to eighty seven because I guess eighty.

532
00:24:38,680 --> 00:24:41,079
Speaker 2: Seven, you guess ride at eighty seven, right. I mean, look,

533
00:24:41,119 --> 00:24:43,039
it's until the end of the quarter, all right, so

534
00:24:43,279 --> 00:24:44,359
just a time hold your horse.

535
00:24:44,359 --> 00:24:44,920
Speaker 1: It's also so.

536
00:24:44,920 --> 00:24:47,160
Speaker 4: Time for you to write a review somewhere. Oh it's

537
00:24:47,200 --> 00:24:49,160
a really good point. You write review for the Gamer

538
00:24:49,240 --> 00:24:56,440
or something I am. I wonder about that the Game

539
00:24:56,440 --> 00:24:58,880
of the year stuff, which it's so so early, but

540
00:24:59,000 --> 00:25:01,799
there's a good chance that is Evil nine and Pragmatic

541
00:25:01,799 --> 00:25:03,720
could be nominated at least for Game of the Year,

542
00:25:03,720 --> 00:25:07,000
and there's still only Musha who knows what that is

543
00:25:07,079 --> 00:25:11,960
going to do. It seems like it's kind of wild

544
00:25:11,960 --> 00:25:15,480
because there's been all these great Resident Evil games in

545
00:25:15,599 --> 00:25:18,440
recent times since Rezubul seven, right, none of them have

546
00:25:19,000 --> 00:25:21,960
really ever gotten much Game of the Year love. It

547
00:25:22,000 --> 00:25:23,559
feels like, right, yeah.

548
00:25:24,279 --> 00:25:27,000
Speaker 1: Yeah, because before remakes remake, so it kind of just

549
00:25:27,039 --> 00:25:28,680
got this like right, so but you.

550
00:25:28,680 --> 00:25:31,640
Speaker 4: Weren't as smart as me. We're like, well, that doesn't count.

551
00:25:32,480 --> 00:25:35,640
Two was Garzevil two was twenty nineteen, which is just

552
00:25:35,680 --> 00:25:37,400
a stacked year, and a lot of people are giving

553
00:25:37,440 --> 00:25:40,880
it deservedly, so de Sacaro or other things like that.

554
00:25:41,920 --> 00:25:46,119
So yeah, now I don't know if that guarantees anything

555
00:25:46,160 --> 00:25:48,079
for nine, which you know, there's already a little bit

556
00:25:48,119 --> 00:25:49,640
of a like, well, here there are there are a

557
00:25:49,680 --> 00:25:52,519
lot of problems with nine. It's criticisms are getting a

558
00:25:52,559 --> 00:25:55,240
little louder for that one right now through like the

559
00:25:55,440 --> 00:25:58,839
very sort of warm first month. We'll see where people

560
00:25:58,880 --> 00:26:02,079
settle on it when it comes closer to end of

561
00:26:02,319 --> 00:26:05,000
the year. I did not watch that trailer for Resident

562
00:26:05,240 --> 00:26:05,880
Evil yet.

563
00:26:06,200 --> 00:26:07,799
Speaker 1: I wasn't I wasn't super hot on it.

564
00:26:07,839 --> 00:26:10,920
Speaker 2: I don't know, but yeah, it just because like I think,

565
00:26:10,920 --> 00:26:14,000
what I want from this is just get you look,

566
00:26:14,000 --> 00:26:16,000
you're doing a new story. I get it, but give

567
00:26:16,039 --> 00:26:19,000
me the iconography of Resident Evil. And I think the

568
00:26:19,079 --> 00:26:20,599
most that I saw I didn't even know if I

569
00:26:20,599 --> 00:26:23,720
finished the trailer, but the most I saw was going

570
00:26:23,759 --> 00:26:26,359
through drawers, and it's like, well, that looks a Resident Evil.

571
00:26:26,599 --> 00:26:28,720
Speaker 1: But the character doesn't not look like a Resident Evil

572
00:26:28,759 --> 00:26:29,279
character to me.

573
00:26:29,559 --> 00:26:31,599
Speaker 2: I could look, other people can have a different opinion

574
00:26:31,599 --> 00:26:33,960
on that, and I just am like glancing at a teaser.

575
00:26:34,440 --> 00:26:37,319
So this is not like a really actual formed opinion.

576
00:26:37,960 --> 00:26:39,920
But what I saw was just like, just doesn't feel

577
00:26:39,920 --> 00:26:41,640
like Resident Evil in the way that I would want

578
00:26:41,680 --> 00:26:41,880
it to.

579
00:26:42,680 --> 00:26:43,359
Speaker 1: Could still be a.

580
00:26:43,359 --> 00:26:45,839
Speaker 2: Very good movie, could end up feeling very Resident Evil

581
00:26:45,880 --> 00:26:47,880
because again, I don't know early on.

582
00:26:47,880 --> 00:26:50,799
Speaker 4: Did they show a typewriter. I don't know, not that

583
00:26:50,839 --> 00:26:52,200
I saw, but trash.

584
00:26:52,359 --> 00:26:53,119
Speaker 1: Yeah, there you go.

585
00:26:54,680 --> 00:26:58,240
Speaker 4: Brandy Brendy says, will she become a ball in live

586
00:26:58,240 --> 00:26:59,279
bacshin metro film?

587
00:26:59,319 --> 00:26:59,480
Speaker 3: Oh?

588
00:26:59,720 --> 00:27:02,519
Speaker 4: Yes, there will be more, faul come on, Yeah, I

589
00:27:02,519 --> 00:27:05,119
don't care how soon. There's there's no way you're making

590
00:27:05,119 --> 00:27:08,480
a metrobe. You're like, we're above the morefall. Fuck you. Yeah,

591
00:27:08,599 --> 00:27:11,559
turn that bitch into a ball. Ball up your bitches,

592
00:27:11,680 --> 00:27:16,839
is what we say here. Next up, Uh, it's Missouri

593
00:27:16,880 --> 00:27:18,880
mad say is thank you Jeff and Mike for the content.

594
00:27:18,960 --> 00:27:23,240
Watching Mike Unlsia's alt yesterday during Blake Club was epic.

595
00:27:23,559 --> 00:27:26,759
It's that That's what's that's what hurts about trying to

596
00:27:26,799 --> 00:27:30,559
even help Dan a bit. It's just like it will

597
00:27:30,599 --> 00:27:33,720
never be enough anyways, Like I him getting to that

598
00:27:33,799 --> 00:27:36,799
part and dying five times in a row still and

599
00:27:36,839 --> 00:27:39,359
it's like, Dan, you move to the right after the thing,

600
00:27:39,480 --> 00:27:42,000
move to don't just stand and behind the thing. You

601
00:27:42,039 --> 00:27:43,359
know it has spacer's over there.

602
00:27:43,440 --> 00:27:45,880
Speaker 1: Move Yeah. It was uh.

603
00:27:45,920 --> 00:27:49,400
Speaker 2: Look and a Blake Club game it could sometimes be overwhelming.

604
00:27:49,480 --> 00:27:50,480
Speaker 1: You get stuck in a rut.

605
00:27:50,759 --> 00:27:53,200
Speaker 2: That one was like, man, it just seems so obvious,

606
00:27:53,240 --> 00:27:55,200
but it's yeah, look you're sitting on the sideline. It's

607
00:27:55,240 --> 00:27:57,119
it's a little bit more difficult. That one, especially, that

608
00:27:57,200 --> 00:27:58,119
was a little bit frustrating.

609
00:28:00,039 --> 00:28:04,400
Speaker 4: Mike's mis bought Army Mike miss bought Harvey by side

610
00:28:04,440 --> 00:28:06,359
Pocket for the sn E s It's good for you.

611
00:28:06,440 --> 00:28:08,480
Oh yeah, I actually played that one was added to

612
00:28:08,599 --> 00:28:10,240
n SL a couple of years ago. I'm like, this

613
00:28:10,319 --> 00:28:11,519
is a chill vibe.

614
00:28:11,599 --> 00:28:14,079
Speaker 1: Yes, it's it's got a nice atmosphere.

615
00:28:15,519 --> 00:28:19,039
Speaker 4: The Nitro asks Jeff's thoughts on the emulator Mount Rushmore.

616
00:28:19,079 --> 00:28:20,400
Did you get to see this? Uh?

617
00:28:20,720 --> 00:28:23,920
Speaker 1: What we did on I was very grateful for you guys.

618
00:28:23,920 --> 00:28:24,559
Give me the knight off.

619
00:28:24,559 --> 00:28:25,880
Speaker 2: I did go to bed early and it made a

620
00:28:25,960 --> 00:28:29,640
huge difference. So no, I didn't see this. Uh, let

621
00:28:29,680 --> 00:28:31,319
me see what I was a little offended.

622
00:28:31,519 --> 00:28:32,680
Speaker 3: I haven't said anything yet.

623
00:28:32,759 --> 00:28:35,000
Speaker 1: Okay, Well, I'll let me guess first.

624
00:28:35,480 --> 00:28:37,319
Speaker 2: If I can pull from memory, like so it's good,

625
00:28:37,359 --> 00:28:42,200
it is gonna be z s n E s uh.

626
00:28:42,720 --> 00:28:48,640
Speaker 1: Okay, is it Nesticle? Let's see here, God, what what

627
00:28:48,640 --> 00:28:51,319
would be? Well? Okay, dolphin got is it all Nintendo?

628
00:28:52,200 --> 00:28:52,720
Speaker 3: Yeah?

629
00:28:53,039 --> 00:28:56,440
Speaker 4: Okay, Absolutelyeah it's dolphin and it's nestical. Since we had nesticle,

630
00:28:56,480 --> 00:28:58,279
we were like, do we just zas and this?

631
00:28:59,359 --> 00:28:59,599
Speaker 1: Yes?

632
00:29:00,200 --> 00:29:03,279
Speaker 4: Right, so we had a thing there. We got Mame

633
00:29:03,400 --> 00:29:05,559
on there sure okay, yeah.

634
00:29:05,519 --> 00:29:08,720
Speaker 3: Last minute were of last were from Dossbox to Mame.

635
00:29:09,039 --> 00:29:11,920
Speaker 4: Okay, I wanted doss Box. I'm like dost Box and

636
00:29:11,960 --> 00:29:15,359
Mame are kind of similar. I guess Mame can represent that.

637
00:29:15,519 --> 00:29:17,559
Speaker 3: Several people told me good swerve.

638
00:29:18,279 --> 00:29:21,160
Speaker 4: Yeah, we wanted to use you. Chat wasn't into it.

639
00:29:21,400 --> 00:29:23,319
Chat did not like Uzu being in it. So we

640
00:29:23,400 --> 00:29:25,640
put r C three the place.

641
00:29:26,440 --> 00:29:28,799
Speaker 3: Which which Mike does not the light like the name of.

642
00:29:28,880 --> 00:29:32,480
But why you brought that up today? Okay, that we

643
00:29:32,559 --> 00:29:35,440
need an impressive one. I was like, y'all use who

644
00:29:35,440 --> 00:29:37,640
had so many news stories and everything. I feel like

645
00:29:37,640 --> 00:29:39,799
he kind of deserves a spot. But like, you know,

646
00:29:39,839 --> 00:29:41,640
the more me and Mike talked it out and seeing

647
00:29:41,680 --> 00:29:43,519
everyone be like, no, you had it write with our

648
00:29:43,559 --> 00:29:45,359
PCs three, I was like, all right, well, yeah, let's

649
00:29:45,359 --> 00:29:45,880
go with that one.

650
00:29:45,759 --> 00:29:48,680
Speaker 1: On our PCs three is impressive stuff, It really is.

651
00:29:49,160 --> 00:29:51,799
Speaker 2: I played a was it fifty cent blood on the

652
00:29:51,839 --> 00:29:54,240
sand on my steam deck on our PCs three, like

653
00:29:54,480 --> 00:29:57,799
they deck and it was like it was crazy, so unbelievable.

654
00:29:58,279 --> 00:29:59,240
Speaker 3: How do we do how do we do?

655
00:29:59,359 --> 00:30:01,400
Speaker 1: Good? Yeah, that's that's good stuff. I agree.

656
00:30:01,480 --> 00:30:04,400
Speaker 2: Main is a good swear from the doshbox. Absolutely is

657
00:30:04,480 --> 00:30:05,440
up there, but I think.

658
00:30:05,480 --> 00:30:07,440
Speaker 3: It was close. I was like, we could go either

659
00:30:07,440 --> 00:30:09,480
way on this one. Personally, I was said name and

660
00:30:09,519 --> 00:30:10,200
that's what he wanted.

661
00:30:10,279 --> 00:30:13,960
Speaker 4: Oh yeah, good, good work, Zombie Porn says. Did Jane

662
00:30:14,039 --> 00:30:16,240
tell us how many hot dogs he ate yesterday?

663
00:30:16,640 --> 00:30:20,279
Speaker 1: Weirdly zero. He just made all those for the love

664
00:30:20,319 --> 00:30:20,960
of the game.

665
00:30:21,640 --> 00:30:26,000
Speaker 4: He told us. Let me see, I'm gonna count. Yeah, good, one, two, three?

666
00:30:26,440 --> 00:30:31,079
He had four hot dogs yesterday. Okay, pretty good? Yeah mean,

667
00:30:31,079 --> 00:30:33,720
while Chuck Toowski, who had his twenty second hot dog

668
00:30:33,759 --> 00:30:36,839
of the year, said fun stop because his wife was

669
00:30:36,880 --> 00:30:37,640
getting mad.

670
00:30:39,039 --> 00:30:41,599
Speaker 2: Well, what like, you gotta look, you gotta do the

671
00:30:41,599 --> 00:30:44,759
dogs on the down low, like you can't tell hot

672
00:30:44,799 --> 00:30:45,480
dog doggies.

673
00:30:45,559 --> 00:30:47,480
Speaker 1: Yeah, download doggies, come on.

674
00:30:47,359 --> 00:30:53,039
Speaker 4: But she she doesn't know. Just just go right out

675
00:30:53,039 --> 00:30:55,359
to dairy quit or something, you know, right, eat a.

676
00:30:55,359 --> 00:30:58,400
Speaker 1: Gas station dog in your car alone like a man.

677
00:30:59,200 --> 00:31:01,880
Speaker 4: Yeah yeah, lie to your wife, Lie.

678
00:31:01,759 --> 00:31:03,240
Speaker 1: To your wife. What are you doing.

679
00:31:05,079 --> 00:31:09,359
Speaker 4: Next? Up is from hungry purple Dino bruh. Are you

680
00:31:09,400 --> 00:31:12,000
able to share the sweet treat recipes or is Mike

681
00:31:12,119 --> 00:31:14,640
banning treats for everyone?

682
00:31:15,240 --> 00:31:15,519
Speaker 1: Yeah?

683
00:31:15,559 --> 00:31:17,799
Speaker 2: So you like some sea salt is one of the

684
00:31:17,880 --> 00:31:24,519
key things. You want some sugar, some cyanides. You stepped

685
00:31:24,559 --> 00:31:28,359
up by cyanide joke. But that's also very funny. That's funny.

686
00:31:28,960 --> 00:31:33,799
You said a joke about your wife poisoning you. Uh yeah, Look,

687
00:31:33,880 --> 00:31:35,880
I don't know what she does. She's up there making

688
00:31:35,920 --> 00:31:38,519
the treats. I'm down here making out of jerk off

689
00:31:38,519 --> 00:31:40,279
hand motions into a camera for a job.

690
00:31:40,480 --> 00:31:42,799
Speaker 1: Magic. Yeah, making magic happen.

691
00:31:43,759 --> 00:31:52,119
Speaker 2: Oh shit, No, she's not poisoning me, all right, she says, Mike,

692
00:31:52,240 --> 00:31:54,160
come on, you're gonna be in so much trouble when

693
00:31:54,200 --> 00:31:58,599
you come here. Mike, she says, you're not in trouble.

694
00:31:59,000 --> 00:32:04,079
Speaker 4: So yeah, Okay, good, hooray. I'll keep doing it. That

695
00:32:04,160 --> 00:32:07,960
means she likes it. She likes the jokes about being poisoned.

696
00:32:08,079 --> 00:32:10,920
I'll ask Gattie how she's feeling this case.

697
00:32:11,960 --> 00:32:13,799
Speaker 1: It's gonna be may, but.

698
00:32:13,920 --> 00:32:16,799
Speaker 4: It's gotta bay may.

699
00:32:17,400 --> 00:32:18,799
Speaker 1: Mike just did that. He just said, you did.

700
00:32:23,559 --> 00:32:25,720
Speaker 4: Let's let's change the calendar, right, now I'm tired of

701
00:32:25,759 --> 00:32:27,519
Mini Mile. It's close enough. But see what we got

702
00:32:27,559 --> 00:32:31,720
on my the annual passhorder calendar. Everybody, Oh boy.

703
00:32:31,559 --> 00:32:32,119
Speaker 1: I'm excited.

704
00:32:37,599 --> 00:32:39,359
Speaker 4: Oh okay, that's cute.

705
00:32:39,559 --> 00:32:40,160
Speaker 1: What is it?

706
00:32:41,440 --> 00:32:45,519
Speaker 4: That's the Lucky Rabbit. Oh look at that girlfriend whose

707
00:32:45,640 --> 00:32:49,039
name I don't know, it doesn't matter.

708
00:32:49,119 --> 00:32:51,200
Speaker 1: Back then into a cartoon and they're like, there's the

709
00:32:51,240 --> 00:32:51,799
girl one.

710
00:32:52,559 --> 00:32:58,279
Speaker 4: The girl rabbits her name something something stupid. That's finally

711
00:32:58,359 --> 00:33:01,039
got Oswald on there. And that's it. I'll tell you what.

712
00:33:01,160 --> 00:33:03,519
They like. Bought Oswald And I'm like, that's a fun gimmick.

713
00:33:03,559 --> 00:33:06,319
They bring them up every once in a while. That's nice.

714
00:33:06,400 --> 00:33:08,759
Speaker 2: Yeah, it's like, uh, it was just like one of

715
00:33:08,799 --> 00:33:09,960
those we want to have it back.

716
00:33:10,000 --> 00:33:12,440
Speaker 1: We don't necessarily have some huge plan for him or

717
00:33:12,480 --> 00:33:13,079
something like that.

718
00:33:13,200 --> 00:33:17,359
Speaker 4: Right, Yeah, I'm Oswell's girlfriend is Ortensia. Yeah, that's why

719
00:33:17,359 --> 00:33:21,119
I can't remember it. It's Ortensia. Yeah, okay, gave me

720
00:33:21,160 --> 00:33:23,680
a break, everybody Ortensia.

721
00:33:24,599 --> 00:33:24,799
Speaker 1: Right.

722
00:33:25,200 --> 00:33:26,079
Speaker 4: I don't like saying it.

723
00:33:26,319 --> 00:33:27,079
Speaker 1: No, it's bad.

724
00:33:28,000 --> 00:33:30,680
Speaker 4: Zombie porn says. Also, did Mike see that Mortal Kombat

725
00:33:30,680 --> 00:33:33,759
two three? D oh port No, it's just like a

726
00:33:33,839 --> 00:33:38,240
fan thing or like an unearthed prototype, because yeah, there's

727
00:33:38,240 --> 00:33:42,720
that really good Street Fighter two port on three d oh.

728
00:33:43,000 --> 00:33:45,079
Do you think Mortal Kombat two would have looked really

729
00:33:45,160 --> 00:33:46,960
nice on there? Actually?

730
00:33:47,720 --> 00:33:50,359
Speaker 3: Oh sorry, the MK two port to three d O.

731
00:33:50,480 --> 00:33:52,119
Speaker 1: Yeah, it's finally finished.

732
00:33:52,960 --> 00:33:55,240
Speaker 3: Yeah, yeah, that was a fan thing that was really impressive.

733
00:33:55,279 --> 00:33:58,839
I saw John Lemone's following the progress of that, and yeah,

734
00:33:58,880 --> 00:34:02,640
it's like it's kind of the best version of that

735
00:34:02,640 --> 00:34:05,640
that you can play on like original old school hardware.

736
00:34:05,720 --> 00:34:06,440
It's pretty neat.

737
00:34:06,759 --> 00:34:09,760
Speaker 4: You got huge sprites. I wonder, I wonder if it

738
00:34:09,800 --> 00:34:13,840
has the usual chinsin problems, but.

739
00:34:14,320 --> 00:34:17,400
Speaker 3: I think it doesn't. I think they like it's present

740
00:34:17,440 --> 00:34:20,079
if you play it from a burned disc, but it's

741
00:34:20,159 --> 00:34:23,360
like minimize. Uh what they did some other cool stuff?

742
00:34:23,400 --> 00:34:28,000
John said, like, uh oh, they do realities because.

743
00:34:27,800 --> 00:34:30,119
Speaker 1: The look at that that's incredible.

744
00:34:30,880 --> 00:34:33,599
Speaker 3: It transforms them into like three d oh characters.

745
00:34:33,599 --> 00:34:37,119
Speaker 4: I want to say, does it turn to virtuals guy?

746
00:34:39,559 --> 00:34:41,280
Speaker 3: Oh No, I think it's just like random ass characters.

747
00:34:41,280 --> 00:34:43,360
I think Bobby might be one of course.

748
00:34:43,440 --> 00:34:44,000
Speaker 1: Yeahs.

749
00:34:44,199 --> 00:34:49,840
Speaker 4: You gotta have gex mad Dog. If some Bundy turns

750
00:34:49,840 --> 00:34:54,400
into mad Dogcree, I'm gonna shipped my pants, right.

751
00:34:54,800 --> 00:34:56,800
Speaker 1: One of them turn to a battle tanks.

752
00:34:59,199 --> 00:35:05,000
Speaker 4: What turns into our camel from Weekend Managers three, We

753
00:35:05,039 --> 00:35:05,960
got Thredius.

754
00:35:06,000 --> 00:35:06,280
Speaker 3: Cool.

755
00:35:06,760 --> 00:35:08,559
Speaker 2: Look, I'm not gonna have this dumb ass job and

756
00:35:08,559 --> 00:35:10,039
not play through all the Wing Commander games.

757
00:35:10,039 --> 00:35:11,400
Speaker 1: At some point in my life. We're gonna have to

758
00:35:11,440 --> 00:35:12,840
do that eventually, I know.

759
00:35:13,039 --> 00:35:15,519
Speaker 4: I bet. Yeah. Uh, there's like a big Star Wars

760
00:35:15,559 --> 00:35:17,239
sale of course because of me the fourth on G

761
00:35:17,320 --> 00:35:17,519
O G.

762
00:35:17,760 --> 00:35:18,639
Speaker 3: So I have.

763
00:35:20,000 --> 00:35:22,039
Speaker 4: X Wing and Tie Fighter. Now I also got the

764
00:35:22,079 --> 00:35:24,440
two Rebel Assault games. They're super chess on there.

765
00:35:24,480 --> 00:35:27,840
Speaker 2: So yeah, did you did you see the Fortnite Star

766
00:35:27,880 --> 00:35:28,480
Wars stuff?

767
00:35:29,159 --> 00:35:29,239
Speaker 1: No?

768
00:35:29,360 --> 00:35:30,920
Speaker 4: What? What? What is it this time?

769
00:35:31,079 --> 00:35:34,159
Speaker 2: It's so it's like the like three first like Star

770
00:35:34,239 --> 00:35:38,400
Wars modes games in the Fortnite universe. Uh it kind

771
00:35:38,440 --> 00:35:40,000
of looks bad, looks bad?

772
00:35:40,599 --> 00:35:43,760
Speaker 4: Cool? Yeah, one of Lucas, I see this headline from

773
00:35:43,760 --> 00:35:47,840
IgM lucasfilm exec says Fortnite is the future of Star

774
00:35:47,880 --> 00:35:51,079
Wars toytelling, storytelling, isn't it the past? I thought they

775
00:35:51,119 --> 00:35:54,480
already used for like to do the whole Palpa team

776
00:35:54,559 --> 00:35:55,079
coming back.

777
00:35:55,159 --> 00:35:59,280
Speaker 1: Yeah, that's what they did. That absolutely did. So kids

778
00:35:59,280 --> 00:36:00,440
are still talking to this.

779
00:36:01,239 --> 00:36:03,559
Speaker 4: People got I'll learn that the storytelling is not what

780
00:36:03,559 --> 00:36:06,000
people are going to Fortnite for. But I don't know, Yeah,

781
00:36:06,480 --> 00:36:07,039
out of touch.

782
00:36:07,119 --> 00:36:09,960
Speaker 2: I I think that this is like they're very excited

783
00:36:09,960 --> 00:36:11,800
about this overt Disney. I won't be surprised if they're

784
00:36:11,840 --> 00:36:13,519
like very soon, like we need to get we need

785
00:36:13,559 --> 00:36:15,119
to do other stuff in video games as well.

786
00:36:16,360 --> 00:36:18,960
Speaker 4: Yeah, all right. Next up is from Large Mario. I

787
00:36:19,039 --> 00:36:22,880
beat Earthbound. It was incredibly charming, micro dosing JRPGs until

788
00:36:22,880 --> 00:36:24,519
I develop a taste there.

789
00:36:24,400 --> 00:36:27,000
Speaker 1: You may both Large Mario absolutely. Yeah.

790
00:36:27,199 --> 00:36:30,800
Speaker 4: Earthbound, like, despite the quirkiness, is pretty hardcore in a

791
00:36:30,840 --> 00:36:33,480
lot of ways of Yeah, JRPG. So if you could

792
00:36:33,480 --> 00:36:35,920
do that and enjoy that, you can find a lot

793
00:36:35,960 --> 00:36:38,400
of other JRPGs palatable.

794
00:36:38,679 --> 00:36:41,119
Speaker 2: I think, yeah, I mean that's that is a good one,

795
00:36:41,119 --> 00:36:44,480
because the charm and the humor helps bridge you over

796
00:36:44,559 --> 00:36:48,000
all those like the weirdness of that era of JRPGs,

797
00:36:48,639 --> 00:36:53,320
or weirdness the idiosyncrasies of that era. Mike's right, if

798
00:36:53,360 --> 00:36:55,920
you're playing that and getting around those, you're ready for

799
00:36:56,000 --> 00:36:57,199
just about any JRPG.

800
00:36:58,880 --> 00:36:59,280
Speaker 1: Uh.

801
00:36:59,639 --> 00:37:04,559
Speaker 4: True, h Ob says Mike. I mentioned Mysterium this year.

802
00:37:04,599 --> 00:37:08,320
It's not held at Science studio as USU should go

803
00:37:08,519 --> 00:37:11,440
when it is as usual Cool Seam Studio built after

804
00:37:11,519 --> 00:37:14,079
miss Success three open to visits of s road trip.

805
00:37:14,119 --> 00:37:17,519
That's the nation, question Mark, Washington State. Yeah, I saw,

806
00:37:17,599 --> 00:37:21,440
It's like it's more in a Portland proper. I'm don't know.

807
00:37:21,559 --> 00:37:23,800
I kind of would still. I just like the idea

808
00:37:23,800 --> 00:37:25,760
of these of like a smaller con you know. I

809
00:37:25,760 --> 00:37:28,199
love the pack seats and everything, but really small game

810
00:37:28,239 --> 00:37:31,480
community celebrating something that they love like that. I think

811
00:37:31,480 --> 00:37:35,559
it's neat. I don't know much to consider much to consider.

812
00:37:36,360 --> 00:37:39,360
Then Fire says, fifteen points left, I don't want to

813
00:37:39,360 --> 00:37:42,159
play wee games anymore. If Fire here is working on

814
00:37:42,199 --> 00:37:46,320
that retro achievements, we challenge.

815
00:37:46,000 --> 00:37:47,920
Speaker 2: Sean give them one. Sean's been doing the same thing.

816
00:37:48,840 --> 00:37:52,159
A good fifteen point achievement can get shit.

817
00:37:52,280 --> 00:37:54,159
Speaker 3: I wish I knew I only have one point. I

818
00:37:54,199 --> 00:37:55,239
need forty nine more.

819
00:37:56,920 --> 00:37:59,920
Speaker 4: I saw, I know somebody can. Somebody was playing Just

820
00:38:00,079 --> 00:38:02,239
Stance twenty twenty on the Wii, which I think is

821
00:38:02,280 --> 00:38:04,320
like the last release Wei game, which is funny.

822
00:38:04,360 --> 00:38:06,960
Speaker 1: Oh, that's really funny.

823
00:38:07,440 --> 00:38:09,400
Speaker 3: Some of those some of the games in the challenge

824
00:38:09,440 --> 00:38:14,559
are worth bonus points and just going down the line

825
00:38:14,599 --> 00:38:17,079
of the Triple and Double Point games the ways.

826
00:38:17,239 --> 00:38:20,320
Speaker 1: All right, man, twenty twenty. Huh so that means that

827
00:38:20,400 --> 00:38:22,840
came out what in nineteen? Probably? So when did the

828
00:38:22,880 --> 00:38:26,599
we come outday six? Yeah?

829
00:38:26,679 --> 00:38:30,239
Speaker 4: Man, that's crazy six, that's wild he speak of Star

830
00:38:30,239 --> 00:38:33,719
Wars at Galactic Racer game got an October sixth release day.

831
00:38:34,039 --> 00:38:36,639
I am excited for that.

832
00:38:36,840 --> 00:38:38,360
Speaker 1: Looks better and better every time I see it.

833
00:38:39,079 --> 00:38:42,440
Speaker 4: I can't wait. All right, that's a pup chats for now.

834
00:38:42,440 --> 00:38:43,880
Thank you so much, everybody. If you have any more,

835
00:38:43,880 --> 00:38:45,800
we will we will read them before the end of

836
00:38:45,840 --> 00:38:47,679
the show. Appreciate it. Thank you for the support.

837
00:38:47,920 --> 00:38:50,800
Speaker 2: Thanks Mike, Thanks everybody. Let's uh, let's take one more

838
00:38:50,840 --> 00:38:52,639
break for now. We'll be right back.

839
00:38:54,519 --> 00:38:57,719
Speaker 1: All right, We're back, and I need the mike.

840
00:38:59,519 --> 00:39:04,440
Speaker 4: Heck, your hat, sir, your hat is right here. All right,

841
00:39:04,440 --> 00:39:06,679
Calm down, everybody, you'll all get that.

842
00:39:06,920 --> 00:39:08,119
Speaker 1: Hold for the hat. Mike.

843
00:39:08,440 --> 00:39:10,280
Speaker 4: Oh, I don't say it out like that, and now

844
00:39:10,360 --> 00:39:15,000
I'm upset. All right, everybody, we pick papers out of

845
00:39:15,039 --> 00:39:17,960
this Arby's hat. On the papers written a word or

846
00:39:18,000 --> 00:39:20,199
phrase that can go into the sentence. What is the

847
00:39:20,199 --> 00:39:25,920
greatest blank of all time? Past ones have included game

848
00:39:25,960 --> 00:39:29,960
Boy game, which was Links Awakening, Uh State Shape, which

849
00:39:29,960 --> 00:39:34,480
we gave to Texas secor Old Bosters gave to The Guardian,

850
00:39:34,559 --> 00:39:37,880
Ape and Jason which went to Jason Finelli. To give

851
00:39:37,880 --> 00:39:41,119
you some ideas of past winners. But let's get some

852
00:39:41,159 --> 00:39:45,199
work done today. I got one right here. Uh yeah,

853
00:39:45,199 --> 00:39:50,079
it looks good. Looks good, all right, jesus. Uh what

854
00:39:50,360 --> 00:39:56,599
is the greatest Super Nintendo game? Oh? Man?

855
00:39:56,719 --> 00:40:01,679
Speaker 1: Okay, all time Stunt Race FX.

856
00:40:04,239 --> 00:40:07,920
Speaker 4: I shut up by frames per second?

857
00:40:07,960 --> 00:40:13,199
Speaker 2: Bull Yeah, it's crazy, all right. I mean god, there's

858
00:40:13,239 --> 00:40:18,000
a couple. Okay, there's four that are in real consideration,

859
00:40:18,119 --> 00:40:23,880
maybe five, because I think there's there's like twelve there,

860
00:40:23,920 --> 00:40:27,320
like we can have a conversation about. But Final Fantasy six,

861
00:40:27,360 --> 00:40:30,119
Super Mario, well, Chrono Trigger, Chrono trigger, excuse me, a

862
00:40:30,239 --> 00:40:34,000
Super Metroid, the Legendzelda, a link to the Past. Now,

863
00:40:34,079 --> 00:40:35,360
Yoshi's Island's in there for me?

864
00:40:36,559 --> 00:40:37,920
Speaker 4: Yeah, yohs for me as well.

865
00:40:38,039 --> 00:40:40,559
Speaker 2: Okay, and then supermar RPG would be in the conversation.

866
00:40:40,760 --> 00:40:42,800
But I feel like, let's we start talking about some

867
00:40:42,800 --> 00:40:43,559
of these other ones.

868
00:40:43,719 --> 00:40:44,960
Speaker 1: It's like, okame is it?

869
00:40:45,039 --> 00:40:45,519
Speaker 3: Yeah?

870
00:40:45,639 --> 00:40:48,159
Speaker 4: And you're not a Mega man X guy, so I'm not.

871
00:40:48,239 --> 00:40:51,440
I don't got traction there. The Kentucky Kong Country two

872
00:40:51,679 --> 00:40:56,480
is incredible. Talk about Creature two, Herbie Superstar are at

873
00:40:56,519 --> 00:40:58,599
least in the conversation. Yeah, I think that the kind

874
00:40:58,599 --> 00:41:02,480
of the big the Big one ones, and only not.

875
00:41:03,400 --> 00:41:06,280
I just think there's better versions of it. That original

876
00:41:06,480 --> 00:41:10,039
US sixteenth Pit version is a little sloppy. Yep, but uh,

877
00:41:10,480 --> 00:41:14,320
it's Super METROI linked to the past, Mario World, Breno Trigger,

878
00:41:14,480 --> 00:41:19,719
Yoshi's Island, maybe the Big Ones. Now, look, yes, we

879
00:41:19,800 --> 00:41:22,199
have previously on the show that Super Metro we did

880
00:41:22,199 --> 00:41:23,599
the greatest game of all time.

881
00:41:23,679 --> 00:41:24,800
Speaker 1: Huh. Correct?

882
00:41:26,079 --> 00:41:28,159
Speaker 4: Ybound as well or Found is also great, and I

883
00:41:28,159 --> 00:41:30,400
have played Earthbound finallyan it's amazing. I would I would

884
00:41:30,480 --> 00:41:31,519
talk about Earthbound two.

885
00:41:31,559 --> 00:41:35,239
Speaker 2: But Super Metro. Right, so Super Metro is probably just it.

886
00:41:35,239 --> 00:41:36,760
We said it's the greatest game of all time. Do

887
00:41:36,840 --> 00:41:39,400
we want to like step back and make this a

888
00:41:39,400 --> 00:41:42,920
little bit like hey, no, like Super Nintendo. We asked

889
00:41:43,000 --> 00:41:45,239
Super Nintendo game. I still think it's Super Metro.

890
00:41:47,880 --> 00:41:49,559
Speaker 4: I hate to like kill the drama.

891
00:41:49,719 --> 00:41:52,880
Speaker 1: No, I know you're right, it's it's Super Metro, especially

892
00:41:53,000 --> 00:41:53,920
like do you know this.

893
00:41:54,199 --> 00:41:57,159
Speaker 4: First week I almost just start playing Super Metro again.

894
00:41:57,199 --> 00:42:00,880
I kind of like talk myself out like a month ago.

895
00:42:00,960 --> 00:42:02,199
Speaker 1: Yeah exactly.

896
00:42:02,360 --> 00:42:06,639
Speaker 4: Yeah, so I know what you mean. It's Super the Metroid,

897
00:42:06,679 --> 00:42:09,320
greatest Super Nintendo game. Yeah there you go. All right,

898
00:42:09,360 --> 00:42:11,239
Well that's just least time to pick more things out

899
00:42:11,239 --> 00:42:12,760
of this hat. So that's fine. We got a fast

900
00:42:12,800 --> 00:42:16,440
one here. Well this is so gosh, you know, Jeff.

901
00:42:16,760 --> 00:42:17,920
Speaker 1: Yeah, I take.

902
00:42:17,800 --> 00:42:19,480
Speaker 4: Back what I said earlier. Today, I did the show

903
00:42:19,599 --> 00:42:24,320
maybe God is real, because how else do you explain this?

904
00:42:24,840 --> 00:42:29,280
What is the greatest Star Wars character of all time?

905
00:42:29,400 --> 00:42:32,599
Whoa with May fourth just around the corner. Thank you,

906
00:42:32,639 --> 00:42:34,039
hat appreciate that?

907
00:42:35,119 --> 00:42:38,920
Speaker 2: Oh man, okay, that's incredible. Wow, the it's serendipitous. It's

908
00:42:38,960 --> 00:42:40,639
not serendipitous, it's God.

909
00:42:41,440 --> 00:42:45,400
Speaker 4: Yeah. See I bet you feel stupid about it at

910
00:42:45,400 --> 00:42:46,159
your wedding now.

911
00:42:46,079 --> 00:42:49,760
Speaker 2: Yeah, I feel your ott jackass now yeah, damn fool

912
00:42:50,480 --> 00:42:52,360
all right, greatest Star Wars character.

913
00:42:53,639 --> 00:42:56,800
Speaker 1: Look, I always like Haunt Solo a lot. I like Chewbaca.

914
00:42:57,800 --> 00:42:59,159
R two D two is fantastic.

915
00:42:59,800 --> 00:43:02,679
Speaker 4: I do like R two D two. I like I

916
00:43:02,679 --> 00:43:06,079
guess I respect them never making R two D two

917
00:43:06,199 --> 00:43:08,599
too much of a focal point. Yeah, sometimes I wish

918
00:43:08,679 --> 00:43:11,639
the game a little bit more to do, Like it's

919
00:43:11,639 --> 00:43:14,000
almost insulting they put him in the prequel and sequel

920
00:43:14,039 --> 00:43:16,880
trilogies and kind of does jack shit. C three Pole

921
00:43:16,960 --> 00:43:20,840
got some work to do in episode nine, which some

922
00:43:20,920 --> 00:43:24,599
of the parts I like, maybe better about that one, Yes, true, yeah,

923
00:43:24,679 --> 00:43:30,480
I do uh Han's great man Like original trilogy Yoda

924
00:43:30,599 --> 00:43:33,360
is fantastic an Episode eight brought that Yoda back, but

925
00:43:33,440 --> 00:43:39,119
prequel Yoda is like it's bad. I mean, prequel Yoda

926
00:43:39,199 --> 00:43:41,639
kind of messed everything up and it was boring and stupid.

927
00:43:41,960 --> 00:43:45,320
Speaker 2: I mean, yes, I think that that was always like

928
00:43:45,400 --> 00:43:48,519
Lucas's story was to be like, yeah, the Jedi kind

929
00:43:48,519 --> 00:43:51,119
of fucked everything up, and Yoda didn't know what he

930
00:43:51,199 --> 00:43:55,079
was doing, and like his like his idea of we're

931
00:43:55,079 --> 00:43:58,719
gonna trust in the Force and then secretly don't tell anybody,

932
00:43:58,800 --> 00:44:01,800
especially the government. We're having trouble using that that thing

933
00:44:01,840 --> 00:44:03,840
we did where we used the Force to see the future,

934
00:44:04,000 --> 00:44:06,039
we're having trouble with that. It's not working, but don't

935
00:44:06,039 --> 00:44:08,880
tell anybody, And that was Yoda's idea. It's like, oh,

936
00:44:08,920 --> 00:44:12,239
so that seems bad, and it did definitely sour me

937
00:44:12,400 --> 00:44:13,760
on on Yoda.

938
00:44:14,360 --> 00:44:18,079
Speaker 4: Yeah, so Yoda's kind of out.

939
00:44:18,400 --> 00:44:20,800
Speaker 1: Uh do we want to do any glove shadows?

940
00:44:21,400 --> 00:44:26,239
Speaker 2: Like there's uh, you know some the little freaky guy

941
00:44:26,239 --> 00:44:27,599
from Star Wars episode nine.

942
00:44:27,920 --> 00:44:29,440
Speaker 1: God, what's this people in Chawel health?

943
00:44:29,599 --> 00:44:32,639
Speaker 4: Oh God? Yeah, I mean that guy's fine. I mean

944
00:44:32,679 --> 00:44:36,079
he's definitely a highlight of that not very good movie.

945
00:44:36,360 --> 00:44:42,800
Oh yeah, jets Bob Suggester in his fifties. Uh. It's

946
00:44:42,800 --> 00:44:44,920
funny because I both hate and like love all these

947
00:44:44,960 --> 00:44:49,039
stupid characters from the sequel and prequel trilogies. And in

948
00:44:49,119 --> 00:44:51,400
a way we're like in the original trilogy, even though

949
00:44:51,440 --> 00:44:53,679
he has basically the same amount of screak time. But

950
00:44:53,840 --> 00:44:57,519
I'm a big anrale Acbar guy. Yeah, I'll be honest, Jeff,

951
00:44:57,519 --> 00:44:59,119
you know me, and like, I like, I don't like

952
00:44:59,159 --> 00:45:00,440
episode eight as much as you do.

953
00:45:00,880 --> 00:45:01,400
Speaker 1: I got it.

954
00:45:01,400 --> 00:45:04,400
Speaker 4: It's a stupid it's an Acbark thing. Yeah, I just

955
00:45:04,440 --> 00:45:06,559
don't like that they killed Acbar. Like you didn't have

956
00:45:06,559 --> 00:45:07,760
to kill Acbar. Come on.

957
00:45:08,639 --> 00:45:11,280
Speaker 2: One thing I always appreciate about Gary Widow was when

958
00:45:11,320 --> 00:45:14,400
he I think he did the novelization or maybe the

959
00:45:14,400 --> 00:45:17,400
comic book for episode eight, and he gave Acbar a

960
00:45:17,440 --> 00:45:19,679
more honorable death, and it was okay.

961
00:45:19,840 --> 00:45:22,119
Speaker 4: Yeah, like they'd like, if you want to kill him,

962
00:45:22,239 --> 00:45:24,320
you want to make something up that you can do that.

963
00:45:24,440 --> 00:45:27,519
Speaker 1: But he's just like, I get it. I I love

964
00:45:27,519 --> 00:45:29,039
Admiral Acbar I always did.

965
00:45:29,199 --> 00:45:32,840
Speaker 4: So he's up there for sure. He's like, yeah, just

966
00:45:32,880 --> 00:45:34,880
like a real alien looking ass alien. I love that

967
00:45:34,920 --> 00:45:38,480
he's half like my bet, half person in a suit,

968
00:45:38,800 --> 00:45:41,320
got that weird way of talking. He's also like authority.

969
00:45:41,519 --> 00:45:45,360
He's not played for Lass, He's just the guy in charge. God,

970
00:45:45,480 --> 00:45:49,880
I'm Acbar rules. Ah, how about video? I was about

971
00:45:49,880 --> 00:45:51,519
to say, what do you feel about a dash Rendor

972
00:45:51,639 --> 00:45:52,480
or Kyle Katarn?

973
00:45:53,000 --> 00:45:56,480
Speaker 2: I listen, I love dash Rendar, I really do. I

974
00:45:56,559 --> 00:45:59,960
like Kyle katarn What what about h K forty seven.

975
00:46:00,800 --> 00:46:04,199
H K forty seven is super fun, really fun character.

976
00:46:04,800 --> 00:46:07,719
You know, Kyle Katarn is literally just they put Han

977
00:46:07,800 --> 00:46:11,119
Solo and Luke Skywalker into one character. Yes, that's neat, Yes,

978
00:46:11,159 --> 00:46:15,119
and is just Han Solo again with no, that's like

979
00:46:15,199 --> 00:46:17,719
it's just an Solo can't appeared.

980
00:46:17,760 --> 00:46:20,079
Speaker 4: Just what he's in Carbon Night. Yeah, he got bash

981
00:46:20,119 --> 00:46:22,480
rud dark. Oh kill him at the end, kind of

982
00:46:22,880 --> 00:46:27,199
like tie things up real real quick there. Oh, Rex

983
00:46:27,280 --> 00:46:30,239
the pilot from Star Tours or the DJ from the Cantina.

984
00:46:30,320 --> 00:46:31,000
That's pretty good.

985
00:46:31,079 --> 00:46:33,079
Speaker 2: I like him a lot. I I do like Qui

986
00:46:33,119 --> 00:46:37,320
gon Jin. I always yeah, like Qui gon Jen.

987
00:46:38,360 --> 00:46:40,880
Speaker 4: I like he was the Jedi who seemed to kind

988
00:46:40,880 --> 00:46:42,840
of know a little bit what was up right. Yes,

989
00:46:43,119 --> 00:46:46,679
Like yeah, you could say, like, oh, he's wrong about Anakin.

990
00:46:46,719 --> 00:46:48,639
You can see how he would make that mistake at

991
00:46:48,639 --> 00:46:50,679
the time, But if he was alive, had he.

992
00:46:50,719 --> 00:46:53,480
Speaker 1: Survived, I think he would have like obviously, it's like.

993
00:46:53,480 --> 00:46:56,079
Speaker 2: Obi Wan fucked it up, Like yeah, Obi Wan didn't

994
00:46:56,079 --> 00:46:57,159
know what he's doing and he felt like he had

995
00:46:57,159 --> 00:46:59,400
to do it because he like promised his master had

996
00:46:59,480 --> 00:47:02,159
Qui Gun's I think, and the ship with Anaking doesn't happen.

997
00:47:02,239 --> 00:47:03,760
Speaker 1: That's the story there. Yeah.

998
00:47:03,960 --> 00:47:07,239
Speaker 4: Yeah, oh so I forgot about Thalk and Horror from.

999
00:47:07,880 --> 00:47:13,880
Speaker 1: We forget about Thock and Horrors. Yeah.

1000
00:47:14,079 --> 00:47:16,880
Speaker 4: I feel like if if Star Wars episode for the

1001
00:47:16,880 --> 00:47:19,400
first Star Wars came out and the characterization of Luke

1002
00:47:19,400 --> 00:47:22,039
Skywalk was a bit different, that movie could still be

1003
00:47:22,079 --> 00:47:23,800
a giant hit. I think if Han Solo is not

1004
00:47:23,840 --> 00:47:26,559
Han Solo, you don't really have much there. I don't know.

1005
00:47:26,559 --> 00:47:32,480
Speaker 2: I think Hans Solo is so I like iconographic, Like

1006
00:47:32,519 --> 00:47:38,880
he's so the idea of what a charming Pirate Pilot

1007
00:47:38,960 --> 00:47:42,719
characters should be that the Hollywood and storytelling across all

1008
00:47:42,760 --> 00:47:44,679
mediums has been have been trying to replicate it now

1009
00:47:44,719 --> 00:47:46,000
for almost fifty years.

1010
00:47:47,280 --> 00:47:49,000
Speaker 1: Yeah, it's probably just Han Solo.

1011
00:47:50,280 --> 00:47:52,360
Speaker 4: You know, we haven't like brought up like Darth Vader

1012
00:47:52,559 --> 00:47:55,320
or Princess Leah. But there's a lot of good characters.

1013
00:47:55,480 --> 00:47:58,320
Speaker 2: Yes, yeah, they're all great, and Darth Vader is is

1014
00:47:58,360 --> 00:47:59,880
fantastic and Lea is awesome.

1015
00:48:00,119 --> 00:48:03,920
Speaker 1: Honestly, you know that a go ahead.

1016
00:48:03,760 --> 00:48:06,119
Speaker 4: Bit of Vader over exposure, I suppose.

1017
00:48:06,360 --> 00:48:06,559
Speaker 1: Yeah.

1018
00:48:06,559 --> 00:48:08,679
Speaker 4: I think that's the problem is that they just like

1019
00:48:08,760 --> 00:48:11,679
we've kind of heard him say, where's padme Freeman?

1020
00:48:11,760 --> 00:48:13,039
Speaker 1: No, right, they can't.

1021
00:48:13,280 --> 00:48:15,320
Speaker 2: They can't put him put away their toys, so they

1022
00:48:15,400 --> 00:48:16,960
keep bring them out of the box without knowing what

1023
00:48:17,000 --> 00:48:18,639
to do with them, and it kind of diminishes them

1024
00:48:18,639 --> 00:48:19,440
every time they do that.

1025
00:48:19,519 --> 00:48:19,880
Speaker 1: For sure.

1026
00:48:20,000 --> 00:48:23,639
Speaker 2: Got the the Obi Wan show stuff with Anakin and

1027
00:48:23,719 --> 00:48:26,599
Darth Vader versus like, oh no, they had another secret

1028
00:48:26,639 --> 00:48:27,599
meeting you didn't know about.

1029
00:48:27,679 --> 00:48:30,199
Speaker 4: It's bad, yeah, yeah.

1030
00:48:30,199 --> 00:48:32,239
Speaker 2: At the secret answer to this, yes, is Cassie and

1031
00:48:32,239 --> 00:48:36,079
and or what a good character not in that mom.

1032
00:48:37,519 --> 00:48:38,760
Speaker 4: You campon solo though?

1033
00:48:39,320 --> 00:48:40,599
Speaker 1: Yeah? Absolutely Han solo.

1034
00:48:40,679 --> 00:48:43,760
Speaker 4: Yes, there's a time I think a lot people would

1035
00:48:43,760 --> 00:48:46,239
said Boba Fett and then like we actually saw Boba

1036
00:48:46,239 --> 00:48:49,119
Fett star in something, and we're like, eah, never mind

1037
00:48:49,119 --> 00:48:49,800
about Bob.

1038
00:48:50,519 --> 00:48:52,480
Speaker 1: The character from the Holiday special? Weird?

1039
00:48:52,840 --> 00:48:57,840
Speaker 4: Yeah that guy? Yeah, all right, I got another one here. Okay,

1040
00:48:59,519 --> 00:49:06,239
what is the greatest hat of all time? What about

1041
00:49:06,280 --> 00:49:06,679
this one?

1042
00:49:07,320 --> 00:49:10,480
Speaker 1: Just this one? Right? Think I think you're holding it, Mike.

1043
00:49:10,960 --> 00:49:13,679
Speaker 4: What about my Arby's hat that we pulled these questions

1044
00:49:13,719 --> 00:49:14,039
out of.

1045
00:49:14,519 --> 00:49:17,480
Speaker 2: I mean, that's my vote, uh not just because it's

1046
00:49:17,519 --> 00:49:18,599
I can't think of any others.

1047
00:49:19,440 --> 00:49:21,760
Speaker 1: How's the Oh Kapi's a good one, Sean.

1048
00:49:22,199 --> 00:49:25,360
Speaker 4: Cappy's a good one. There's h the Indiana Jones Fedora.

1049
00:49:25,599 --> 00:49:30,000
Oh yeah, that's the Pope hat, the classic like magician hat.

1050
00:49:30,159 --> 00:49:31,320
Speaker 1: Yes, okay, I like that.

1051
00:49:31,679 --> 00:49:34,519
Speaker 4: Yea propeller Beanie good. Chat's got a lot of good

1052
00:49:34,519 --> 00:49:35,119
ones here.

1053
00:49:35,800 --> 00:49:39,239
Speaker 1: That old silk hat they found that brought Frosty to life.

1054
00:49:39,239 --> 00:49:41,360
Speaker 2: That one has the power to grant, to grant a

1055
00:49:41,440 --> 00:49:43,760
soul into a snowman.

1056
00:49:46,599 --> 00:49:49,960
Speaker 3: Audio listeners. That guy, Mike real I know.

1057
00:49:50,559 --> 00:49:53,360
Speaker 2: I'm like, I'm like formulating that joke. I'm like, I

1058
00:49:53,440 --> 00:49:56,960
know this one's gonna get Mike. I know I got

1059
00:49:57,360 --> 00:50:00,280
I know I got that bitch with this one. I

1060
00:50:00,360 --> 00:50:01,599
know I got his as with this.

1061
00:50:05,880 --> 00:50:08,840
Speaker 4: I think should I for the army hat? But that

1062
00:50:08,960 --> 00:50:17,880
old soa cat that's a pretty must be some magic

1063
00:50:17,920 --> 00:50:19,840
in that old stick out they found ship.

1064
00:50:20,280 --> 00:50:20,719
Speaker 1: I don't know.

1065
00:50:20,760 --> 00:50:22,840
Speaker 2: It's the only explanation I can think of for why

1066
00:50:22,880 --> 00:50:24,000
this snowman is alive.

1067
00:50:24,840 --> 00:50:27,159
Speaker 4: Uh oh yeah, yeah, fuck the sorting hat. We don't

1068
00:50:27,199 --> 00:50:32,599
care anymore. Uh gosh, boy boy, that joke is just

1069
00:50:32,639 --> 00:50:32,960
so good.

1070
00:50:33,079 --> 00:50:33,280
Speaker 1: Yeah.

1071
00:50:33,559 --> 00:50:36,599
Speaker 4: Sorry, let's let's say it wants to stop me speaking

1072
00:50:36,639 --> 00:50:41,079
now on your fees. Uh writing down that old so

1073
00:50:42,559 --> 00:50:45,760
I'm gonna read this, I'm gonna laugh.

1074
00:50:47,360 --> 00:50:47,639
Speaker 1: I'm not.

1075
00:50:47,679 --> 00:50:49,719
Speaker 2: Every time we like I hear that song. I love

1076
00:50:49,760 --> 00:50:52,079
Frosty the Snowma. It's a really good anime. It's from

1077
00:50:52,119 --> 00:50:53,599
made in Japan. Everybody was animated.

1078
00:50:53,880 --> 00:50:54,039
Speaker 1: Man.

1079
00:50:54,400 --> 00:50:57,039
Speaker 2: Uh It's it's really well made. It's great, And then

1080
00:50:57,079 --> 00:50:58,880
that song gets stuck in my head for like a month.

1081
00:50:59,760 --> 00:51:02,559
Speaker 4: I like, I even like Frosty's Return yeah where it

1082
00:51:02,559 --> 00:51:04,760
comes back and like some gruppy mint events like a

1083
00:51:04,800 --> 00:51:08,119
spray that makes snow go away, similar to the plot

1084
00:51:08,159 --> 00:51:11,199
of that weird movie with Benstoe or Jack Black or

1085
00:51:11,360 --> 00:51:17,920
Jack it makes the boop go away, very similar. Yeah,

1086
00:51:18,039 --> 00:51:19,159
how do you feel about what more?

1087
00:51:19,280 --> 00:51:19,519
Speaker 3: Jeff?

1088
00:51:19,679 --> 00:51:22,440
Speaker 1: Oh? Yeah, one more? That sounds good.

1089
00:51:23,159 --> 00:51:24,239
Speaker 4: Let's get in there.

1090
00:51:25,639 --> 00:51:28,079
Speaker 1: Some point with a tiny sprear inside. It is very good. Rno.

1091
00:51:31,280 --> 00:51:38,639
Speaker 4: Oh okay. What is the greatest video game acronym of

1092
00:51:38,679 --> 00:51:39,119
all time?

1093
00:51:39,519 --> 00:51:39,760
Speaker 3: Oh?

1094
00:51:39,880 --> 00:51:40,920
Speaker 1: Okay? Uh?

1095
00:51:42,320 --> 00:51:43,880
Speaker 2: Is there the first one that comes to mind? I

1096
00:51:43,880 --> 00:51:46,519
don't know if it's the greatest. Is there that EVO game?

1097
00:51:46,679 --> 00:51:49,480
Was that an acronym for Super Nintendo?

1098
00:51:49,719 --> 00:51:50,360
Speaker 1: I'll look it up.

1099
00:51:50,639 --> 00:51:55,679
Speaker 4: Oh? Oh evo? Yeah, Eden, Gosh, you're right, that has

1100
00:51:55,679 --> 00:51:57,119
to be an acronym.

1101
00:51:57,239 --> 00:51:58,320
Speaker 1: It's it's e dot.

1102
00:51:58,239 --> 00:52:00,320
Speaker 2: V dot O on the fucking title, but I don't

1103
00:52:00,320 --> 00:52:02,039
know what it stands for. It is search read and

1104
00:52:02,079 --> 00:52:02,599
you're right.

1105
00:52:02,960 --> 00:52:07,400
Speaker 4: Yeah, so the man. Maybe it's not first one I

1106
00:52:07,440 --> 00:52:10,639
think of, And maybe maybe we're back in May fourth

1107
00:52:10,679 --> 00:52:16,519
here Nights of the Old Republic. Yes, yeah, to tour.

1108
00:52:16,639 --> 00:52:22,119
I have always love saying to tour makes me feel good. Uh.

1109
00:52:22,199 --> 00:52:25,079
See some going in chattery, see the BFG the Fucking

1110
00:52:25,119 --> 00:52:31,159
gun Stars Gum from scum engine thug. Thug is pretty good.

1111
00:52:31,519 --> 00:52:36,800
Yeah underground right, Yeah, that one always feels really s

1112
00:52:37,000 --> 00:52:39,480
n E S sure or the ne e S. I.

1113
00:52:39,719 --> 00:52:42,119
Speaker 1: I don't like that one. An S is fine, the

1114
00:52:42,199 --> 00:52:43,159
sn e S because.

1115
00:52:43,880 --> 00:52:45,480
Speaker 4: You think you think it's like super ne e S.

1116
00:52:45,800 --> 00:52:48,599
Speaker 2: I just I say super Nintendo every almost every time,

1117
00:52:48,719 --> 00:52:50,960
so I can avoid a situation where someone will say

1118
00:52:50,960 --> 00:52:53,400
to my face, I'm always afraid of that.

1119
00:52:53,440 --> 00:52:54,599
Speaker 1: I don't want to hear someone say.

1120
00:52:55,280 --> 00:52:57,559
Speaker 4: I'll say, I say all the time, you can't stop me.

1121
00:52:57,639 --> 00:52:59,960
Speaker 1: Oh the man, I wish I could. I wish I could.

1122
00:53:00,199 --> 00:53:02,559
I don't know what are you gonna do a bad

1123
00:53:03,119 --> 00:53:04,400
I'm going to whine about it.

1124
00:53:04,400 --> 00:53:05,840
Speaker 2: It's like, no, I didn't when I grew up, no

1125
00:53:05,840 --> 00:53:07,360
one called it this nest. Now apparently in a lot

1126
00:53:07,400 --> 00:53:09,719
of places they definitely did, but it's not not.

1127
00:53:09,679 --> 00:53:10,199
Speaker 1: Where I was.

1128
00:53:12,320 --> 00:53:14,400
Speaker 4: I see Wow, man, Wow nine, The Wild and Wild

1129
00:53:14,519 --> 00:53:18,119
nine is one there. I'd bet I I would struggle

1130
00:53:18,159 --> 00:53:19,239
to think of one as good as.

1131
00:53:19,239 --> 00:53:22,679
Speaker 2: Koetor I love Koetor. You're right, you're right when you said,

1132
00:53:22,760 --> 00:53:24,400
uh saying it makes you happy?

1133
00:53:24,480 --> 00:53:27,280
Speaker 4: Same, it's uh h looking at it, it's like an

1134
00:53:27,320 --> 00:53:30,360
attractive looking actor. You just right out look at him like, damn,

1135
00:53:30,480 --> 00:53:32,760
kode tour. It should have just been a normal word.

1136
00:53:32,960 --> 00:53:35,440
It's like, it's like my thing with the calendar is

1137
00:53:35,440 --> 00:53:37,840
from earlier, right the malee. There should have been a

1138
00:53:37,880 --> 00:53:41,400
word for us called something. Should have been called koetor uh. Oh,

1139
00:53:41,400 --> 00:53:43,440
fear was an acronym. What did fear stand for?

1140
00:53:43,519 --> 00:53:45,280
Speaker 2: It don't even know, Yeah, I don't, I don't remember,

1141
00:53:45,320 --> 00:53:47,239
but I do remember that it was an acronym.

1142
00:53:47,800 --> 00:53:49,760
Speaker 4: I what a SO calm stand for?

1143
00:53:50,239 --> 00:53:54,400
Speaker 2: It's like special operations command? Uh something like that.

1144
00:53:54,480 --> 00:53:56,599
Speaker 4: Well, wait a second, forget about that. We're forgetting about

1145
00:53:56,679 --> 00:54:02,920
mag The Massive Action Game is a good one. Yeah,

1146
00:54:02,920 --> 00:54:05,760
God code name seem Oh, so fear was first encounter

1147
00:54:05,880 --> 00:54:10,480
assault recon Like that feels really reverse engineered. To be fair,

1148
00:54:10,519 --> 00:54:11,960
They're like, we want to we should call our game

1149
00:54:12,000 --> 00:54:14,440
fear now, what's pretend fear is an acronym? What could

1150
00:54:14,480 --> 00:54:15,599
it possibly be?

1151
00:54:15,719 --> 00:54:19,239
Speaker 2: I mean, I like like reverse acronyms sometimes put your right,

1152
00:54:19,280 --> 00:54:21,440
I like I like them. I don't know if it

1153
00:54:21,480 --> 00:54:25,039
makes it the greatest acronym in video games, which is

1154
00:54:25,039 --> 00:54:26,079
probably kotor.

1155
00:54:26,800 --> 00:54:30,440
Speaker 4: Right, uh yeah right. Project Hammer is always spelled out

1156
00:54:31,239 --> 00:54:34,920
like it's an acronym. I have no idea what the

1157
00:54:35,039 --> 00:54:39,920
acronym is supposed to be, Like, what does the Hammer

1158
00:54:39,960 --> 00:54:41,679
and Project Hammer stand for?

1159
00:54:42,159 --> 00:54:45,519
Speaker 1: I would love the dough code name Steam. That was

1160
00:54:45,559 --> 00:54:47,960
an acronym steam? Do you guys say that? Alread? I'm sorry,

1161
00:54:47,960 --> 00:54:48,480
I was looking it up.

1162
00:54:48,559 --> 00:54:50,880
Speaker 4: Yeah, I did say that. I was anything. Some people

1163
00:54:50,920 --> 00:54:54,840
have been bringing out my old show Mega Manakes. What

1164
00:54:54,960 --> 00:54:55,239
did that?

1165
00:54:55,480 --> 00:54:57,280
Speaker 1: What did Steam stand for? Did you say it, Mike

1166
00:54:57,360 --> 00:54:59,159
or did you? Because I don't know, No, I.

1167
00:54:59,079 --> 00:55:03,119
Speaker 4: Don't see code name steam acronym?

1168
00:55:03,159 --> 00:55:03,280
Speaker 3: Ya?

1169
00:55:03,320 --> 00:55:08,079
Speaker 4: What does that actually mean? A strike team eliminating the

1170
00:55:08,119 --> 00:55:09,119
alien menut?

1171
00:55:12,760 --> 00:55:14,159
Speaker 1: All right, I like it.

1172
00:55:14,360 --> 00:55:21,480
Speaker 4: Let's fucking go op portal? Yeah, yeah, yeah, I just

1173
00:55:21,760 --> 00:55:24,000
cour's sobering good. I thinks got this one.

1174
00:55:24,000 --> 00:55:26,480
Speaker 2: I'm like, I'm excited about Photor just so I could

1175
00:55:26,480 --> 00:55:28,960
say Photour. Even if it's no Kotor, I still am

1176
00:55:29,000 --> 00:55:29,679
excited about it.

1177
00:55:30,119 --> 00:55:31,920
Speaker 4: The very first thing I did when they announced the game,

1178
00:55:31,920 --> 00:55:34,719
I was like, what's the Act four? Yeah? Yeah, that's good,

1179
00:55:34,760 --> 00:55:38,239
it's fine. Was a little bit more forced with yeah,

1180
00:55:38,280 --> 00:55:40,679
but you get it. I get what they Yeah, I

1181
00:55:40,719 --> 00:55:43,880
get why they tried to make that work. All right,

1182
00:55:44,000 --> 00:55:46,559
here's what we got today. Jeff very Star Wars focused

1183
00:55:46,840 --> 00:55:48,920
a lot of ways here. The greatest S n E.

1184
00:55:49,000 --> 00:55:51,960
S game, or as I like to say, nest game

1185
00:55:52,199 --> 00:55:57,079
of all time Jesus is Super Metroid, the greatest Star

1186
00:55:57,079 --> 00:56:00,320
Wars character of all times, Hans Solo, great hat of

1187
00:56:00,360 --> 00:56:08,559
all times, that whole silk hat they found. And the

1188
00:56:08,599 --> 00:56:12,679
greatest video game acronym of all time is Goat Tour.

1189
00:56:12,719 --> 00:56:17,119
Oh we did forget about Graw? Gross pretty good one, right, like.

1190
00:56:17,280 --> 00:56:20,280
Speaker 1: Ghost Recount Advanced Warfighter? Is that what that is? Yeah?

1191
00:56:20,400 --> 00:56:22,280
Speaker 4: Yeah, I honestly I think I think Thug is the

1192
00:56:22,360 --> 00:56:26,159
runner up here. I've always liked Thug, not bad.

1193
00:56:26,280 --> 00:56:29,199
Speaker 2: Yeah right, all right, I'll tell you I won't be

1194
00:56:29,199 --> 00:56:30,719
able to think about Graw without thinking about like that

1195
00:56:30,840 --> 00:56:33,239
magical period where the Xbox three sixty was still coming

1196
00:56:33,360 --> 00:56:35,880
it's just coming out, and all the reviewers were like,

1197
00:56:36,719 --> 00:56:40,840
the tree fucking sway, guys, this is a ninety. I'm

1198
00:56:40,880 --> 00:56:42,760
kinda remember if Code Tour it was like, guys, the

1199
00:56:42,760 --> 00:56:45,880
grass is moving, Yeah, the grass moves with the wind,

1200
00:56:46,079 --> 00:56:46,920
not really with the wind.

1201
00:56:46,920 --> 00:56:50,679
Speaker 4: It's just an animation cycle. But holy, holy fucking shit,

1202
00:56:50,960 --> 00:56:56,079
a god video games. All right, Uh, great work, thank you, Hat,

1203
00:56:56,320 --> 00:56:57,400
Thank you everyone.

1204
00:56:57,800 --> 00:56:59,639
Speaker 1: Sorry, we apologize to the hat.

1205
00:56:59,679 --> 00:57:02,039
Speaker 2: You you put up a great fight, but that old

1206
00:57:02,119 --> 00:57:03,320
silk hat they found.

1207
00:57:03,079 --> 00:57:03,519
Speaker 1: Or you can't.

1208
00:57:03,880 --> 00:57:08,320
Speaker 4: That's right, that's maybe if I put this hat on us, though, Bay,

1209
00:57:08,360 --> 00:57:09,880
it'll come to like dude, Yeah, we don't know.

1210
00:57:10,000 --> 00:57:11,440
Speaker 1: We haven't tested it yet. Yeah, good point.

1211
00:57:11,519 --> 00:57:14,639
Speaker 4: We haven't tried it yet. If you want to contribute

1212
00:57:15,280 --> 00:57:17,360
some phrases into the hat, you could do so. If

1213
00:57:17,360 --> 00:57:20,599
you are a Patreon or subscriber to one of our

1214
00:57:20,599 --> 00:57:23,000
Twitch channels, that gets you access to the special discord

1215
00:57:23,079 --> 00:57:25,679
channels like we talked before, including a channel where you

1216
00:57:25,719 --> 00:57:28,920
can give suggestions for the hat. So thank you so

1217
00:57:29,000 --> 00:57:31,679
much to all of our lovely patrons.

1218
00:57:31,920 --> 00:57:35,800
Speaker 2: Yeah, thanks everybody. All right, thank you for that handling

1219
00:57:35,800 --> 00:57:37,920
the hat, Mike. I appreciate it. We are going to

1220
00:57:38,000 --> 00:57:40,000
take one more quick break, come back and talk about

1221
00:57:40,039 --> 00:57:42,599
what we've been playing, and then we'll do some super chats.

1222
00:57:42,639 --> 00:57:44,199
Get on out of here, we'll be right back.

1223
00:57:46,239 --> 00:57:49,280
Speaker 1: All right, we're back, everybody. Mike. What have you been playing?

1224
00:57:50,719 --> 00:57:55,360
Speaker 4: Uh? Yeah, you know Invincible Versus, which we we did

1225
00:57:55,880 --> 00:57:58,000
talk about. Sean, do you have anything more to say?

1226
00:57:58,360 --> 00:57:59,920
I think I've mostly said my piece on.

1227
00:58:01,039 --> 00:58:04,320
Speaker 3: Yeah, I'll say in terms of the gameplay itself, because

1228
00:58:04,599 --> 00:58:09,000
I think we've talked enough today about where it lacks stuff,

1229
00:58:09,519 --> 00:58:12,320
lacks content in terms of being a video game, in

1230
00:58:12,440 --> 00:58:16,960
terms of actually playing Invincible Versus it's a really really

1231
00:58:17,000 --> 00:58:20,119
fun fighting game. It really does feel like a melding

1232
00:58:20,280 --> 00:58:24,679
of Marvel versus Capcom three and Killer Instinct. And they've

1233
00:58:24,760 --> 00:58:27,679
used the Killer Instinct isms because you know, it's some

1234
00:58:27,760 --> 00:58:30,039
of the same team who made that game. They've used

1235
00:58:30,039 --> 00:58:32,280
some of those to make it so that a tag

1236
00:58:32,320 --> 00:58:36,079
team fighter for the first time ever, really even more

1237
00:58:36,119 --> 00:58:39,119
so than Dragon Ball Fighters, I would argue, is accessible.

1238
00:58:39,360 --> 00:58:42,320
So it still can't be fast paced, rush down heavy.

1239
00:58:43,000 --> 00:58:45,719
You know, you're just trying to like smack your opponent

1240
00:58:45,760 --> 00:58:48,199
as quickly as possible, open them up, and then deal

1241
00:58:48,280 --> 00:58:52,400
a big combo to them. But your opponent has or

1242
00:58:52,519 --> 00:58:54,079
I should say, if you're on the receiving end, you

1243
00:58:54,119 --> 00:58:57,239
have defensive options. You have a combo breaker, you can

1244
00:58:57,320 --> 00:59:01,239
parry the active tag as your opponent tries to extend

1245
00:59:01,239 --> 00:59:03,400
their combos. There's a lot of things you can do

1246
00:59:03,440 --> 00:59:07,679
as a player. Do still feel engaged even as your

1247
00:59:07,679 --> 00:59:10,119
opponent is trying to, like, you know, do the longest

1248
00:59:10,119 --> 00:59:12,719
possible combo and that's what make Killer Instinct fun, and

1249
00:59:12,760 --> 00:59:16,639
that's what made Invisible fun. I to round out my

1250
00:59:16,679 --> 00:59:19,079
feelings on and I did play some local matches with

1251
00:59:19,159 --> 00:59:22,400
a couple of friends last night. And I have a

1252
00:59:22,440 --> 00:59:26,039
friend who is not into Tag Team Fighters at all,

1253
00:59:26,159 --> 00:59:28,440
and to the point of like he actively dislikes them.

1254
00:59:28,480 --> 00:59:31,519
And anytime we try to pick up a Marvel game

1255
00:59:31,880 --> 00:59:35,159
or Dragon Ball Fighters, even not really playing them very well,

1256
00:59:35,280 --> 00:59:38,719
just matching buns, he hates them. And he was getting

1257
00:59:38,760 --> 00:59:41,039
super into it because he was like, Oh, finally one

1258
00:59:41,039 --> 00:59:43,639
of these is approachable. Finally I can like understand what's

1259
00:59:43,679 --> 00:59:46,599
happening on the screen. Yeah, And so that was to me,

1260
00:59:46,719 --> 00:59:49,159
that was like the light bulb moment of like, oh okay,

1261
00:59:49,239 --> 00:59:52,159
so like someone does sink their teeth into it, there's

1262
00:59:52,199 --> 00:59:55,639
something special here. It is just very fun gameplay wise,

1263
00:59:55,679 --> 00:59:58,000
and I love seeing him get really into it. And

1264
00:59:58,360 --> 01:00:00,719
you know, as a group we sat down played it,

1265
01:00:00,760 --> 01:00:02,840
we had a blast, and to me, that's, you know,

1266
01:00:03,280 --> 01:00:06,400
that's what the game is all about. It's unfortunate that's

1267
01:00:06,440 --> 01:00:09,559
so lacking and content for people who would just be

1268
01:00:09,599 --> 01:00:11,920
playing on their own. They don't have a friend group

1269
01:00:11,920 --> 01:00:13,800
to play with, they don't want to go online or

1270
01:00:13,800 --> 01:00:15,920
anything like that, that's a bummer. But you're on the

1271
01:00:15,960 --> 01:00:17,920
opposite side of the fence, like I am, Like Mike

1272
01:00:18,000 --> 01:00:20,119
kind is jeff Any you kind of are when you

1273
01:00:20,159 --> 01:00:22,599
play fighting games, you know, you play with us or whatever.

1274
01:00:23,239 --> 01:00:24,239
It's a really fun time.

1275
01:00:25,280 --> 01:00:27,239
Speaker 1: I'm gonna pick it up. I'm gonna you know, I'll

1276
01:00:27,239 --> 01:00:29,400
just add to my lip right there we go. I'm

1277
01:00:29,400 --> 01:00:30,440
gonna get this thing going.

1278
01:00:31,719 --> 01:00:33,760
Speaker 2: I like these characters a lot, so hearing that you

1279
01:00:33,760 --> 01:00:36,360
guys are having fun with the fighting game side of it,

1280
01:00:36,400 --> 01:00:39,440
is it enough for me, Mike do? When I was

1281
01:00:39,440 --> 01:00:42,519
talked to Sean about it earlier today on Games Mornings,

1282
01:00:43,400 --> 01:00:45,800
when you talk about writing the review, Sean mentioned like, hey,

1283
01:00:45,840 --> 01:00:47,719
the price is not something you would normally bring up,

1284
01:00:47,719 --> 01:00:49,159
but this is in that sweet spot where it's like,

1285
01:00:49,199 --> 01:00:51,840
it's worth mentioning for this package here.

1286
01:00:53,119 --> 01:00:55,199
Speaker 1: How do you feel like fifty dollars for this game?

1287
01:00:55,760 --> 01:00:57,239
It's kind of like that is a little bit of

1288
01:00:57,280 --> 01:00:58,400
a tough hurdle for some people.

1289
01:00:59,400 --> 01:01:01,840
Speaker 4: I get yeah, I think a lot of people are

1290
01:01:01,840 --> 01:01:04,599
going to feel a little bit like, hey, this does

1291
01:01:04,639 --> 01:01:07,920
not feel like that kind of grede of a value proposition,

1292
01:01:08,760 --> 01:01:13,280
right especially, I mean that Fatal Fury game, right, that

1293
01:01:13,400 --> 01:01:17,079
standard version of that is twenty dollars, you know, And yeah,

1294
01:01:17,079 --> 01:01:18,760
of course they made a nicer version of it that

1295
01:01:18,880 --> 01:01:21,000
was fifty dollars. I can't fo all this other stuff.

1296
01:01:21,239 --> 01:01:24,599
They kind of had that entry level version there at least,

1297
01:01:25,159 --> 01:01:29,039
so like if that's the comparison, and otherwise your comparison

1298
01:01:29,079 --> 01:01:35,079
point is freet Fighter six, which gosh, even its base

1299
01:01:35,159 --> 01:01:38,800
price is actually, god, is this right, forty dollars And maybe

1300
01:01:38,800 --> 01:01:39,880
it wasn't always.

1301
01:01:39,519 --> 01:01:40,920
Speaker 3: That, no, nowadays it is.

1302
01:01:40,960 --> 01:01:46,679
Speaker 4: It went down Yeah, but geez, I mean it's still

1303
01:01:46,800 --> 01:01:48,559
it's like, boy, you're I don't know if your fighting

1304
01:01:48,639 --> 01:01:50,760
game can cost more than what Street Fight ter six

1305
01:01:50,840 --> 01:01:53,800
costs right now and not really have a fraction of

1306
01:01:53,840 --> 01:01:56,400
that content. I think it's gonna be rough for a

1307
01:01:56,400 --> 01:01:56,920
lot of people.

1308
01:01:57,159 --> 01:02:00,400
Speaker 3: It's all relative. Like the it seems like a sweet

1309
01:02:00,440 --> 01:02:03,880
spot for that, Like more indie ish fighter has been

1310
01:02:03,960 --> 01:02:07,000
thirty dollars. That's what the Avatar game will be coming

1311
01:02:07,000 --> 01:02:09,400
out as. And you know, it doesn't have a cinematic

1312
01:02:09,480 --> 01:02:11,760
story mode, but does have a story mode and all

1313
01:02:11,800 --> 01:02:14,559
the other stuff. Invincible and thirty feels a little more

1314
01:02:14,599 --> 01:02:17,639
palatable if it's going to be thin on single player

1315
01:02:17,679 --> 01:02:21,519
content that I believe Power Rangers Balt for the Grid

1316
01:02:21,639 --> 01:02:23,280
did the same thing back in the day as well,

1317
01:02:23,800 --> 01:02:26,320
and I think that would have that would have been

1318
01:02:27,079 --> 01:02:31,440
an easier pill to swallow. I just think that it's

1319
01:02:31,480 --> 01:02:35,360
probably fit because of the IP and like they looking

1320
01:02:35,400 --> 01:02:37,159
at the credits of this game, they spent a lot

1321
01:02:37,239 --> 01:02:41,119
of money, it seems like, on making those cinematics for

1322
01:02:41,199 --> 01:02:42,960
the story mode, and I think they're probably just trying

1323
01:02:42,960 --> 01:02:47,199
to recuperate some costs there, which is an unfortunate situation.

1324
01:02:47,559 --> 01:02:50,000
Is just how I would put you.

1325
01:02:50,079 --> 01:02:52,440
Speaker 2: Have someone point out on Steam it has mixed reviews

1326
01:02:52,519 --> 01:02:53,079
right now.

1327
01:02:53,559 --> 01:02:55,960
Speaker 3: A lot of that's because of some issues with the

1328
01:02:55,960 --> 01:02:58,960
Deluxe red It seems like, yes, that's exactly.

1329
01:02:58,719 --> 01:03:01,280
Speaker 1: So that they're almost all in two genres.

1330
01:03:01,320 --> 01:03:03,320
Speaker 2: It is, hey, I paid for the Deluxe Edition and

1331
01:03:03,360 --> 01:03:05,280
I did not get my stuff, and that's a lot

1332
01:03:05,320 --> 01:03:07,360
of these negative reviews, and then the other ones are

1333
01:03:08,199 --> 01:03:10,960
I don't think this game's worth this price should be cheaper,

1334
01:03:11,039 --> 01:03:14,880
so thumbs down, and those often also mention the deluxe

1335
01:03:15,039 --> 01:03:17,360
stuff not coming in. So I bet once that gets

1336
01:03:17,360 --> 01:03:19,400
cleared up, this will be a more accurate. We'll get

1337
01:03:19,440 --> 01:03:21,480
a more accurate reflection on how that community is feeling.

1338
01:03:21,519 --> 01:03:23,880
But yeah, I'm gonna try this game out this weekend.

1339
01:03:23,920 --> 01:03:24,679
Speaker 1: I'm looking forward to it.

1340
01:03:24,800 --> 01:03:27,400
Speaker 2: I'm gonna play it with my Steam controller because fighting

1341
01:03:27,400 --> 01:03:29,239
games on the thing it was actually really really good.

1342
01:03:30,119 --> 01:03:32,920
Speaker 1: Uh okay, I'm like anything else now.

1343
01:03:33,000 --> 01:03:35,719
Speaker 4: I did reinstall on Fantacy fourteen because I want to,

1344
01:03:35,760 --> 01:03:38,320
you know, kind of catch up on the main story

1345
01:03:38,440 --> 01:03:41,519
quest stuff. It did feel really nice to boot that

1346
01:03:41,559 --> 01:03:43,400
game up again, because it's a game I was playing

1347
01:03:44,039 --> 01:03:47,320
a tonificant amount of almost every day for a couple

1348
01:03:47,480 --> 01:03:50,280
years there, and you know, part of why I stopped

1349
01:03:50,400 --> 01:03:51,960
was a bit of getting busy with other things, not

1350
01:03:52,039 --> 01:03:54,320
really loving a new expansion, a little bit of burnout.

1351
01:03:54,360 --> 01:03:58,000
I played so long so much, so being back in

1352
01:03:58,039 --> 01:04:00,519
there did feel nice. I am like, I'm immediately like,

1353
01:04:00,599 --> 01:04:03,199
especially like jumping back into this quest where I was

1354
01:04:03,320 --> 01:04:06,199
like this expansion, I don't know, it's a lot of

1355
01:04:06,199 --> 01:04:09,039
people talking about stuff that's not all that interesting or

1356
01:04:09,079 --> 01:04:11,800
that I care about. But and you know, I I

1357
01:04:11,840 --> 01:04:13,760
queue up for a dungeon, I do that, and that

1358
01:04:13,880 --> 01:04:18,079
still is fun. The game still looks really pretty. There's

1359
01:04:18,079 --> 01:04:21,360
a coziness there, and I'm sure the story is going

1360
01:04:21,400 --> 01:04:23,280
to at least get a bit more interesting, and I

1361
01:04:23,320 --> 01:04:26,000
just want to be ready when that expansion that they announced,

1362
01:04:26,039 --> 01:04:30,360
ever Cold, does release early next year, which kind of like,

1363
01:04:30,840 --> 01:04:34,000
you know, there's a lot between the main story quest

1364
01:04:34,039 --> 01:04:36,079
that I'm in the middle of and then the five

1365
01:04:36,239 --> 01:04:38,280
patches worth of story that come out since then. It's

1366
01:04:38,280 --> 01:04:39,960
a that could take a bit to catch up on,

1367
01:04:40,360 --> 01:04:43,719
especially with how much time I have these days. So yeah,

1368
01:04:43,760 --> 01:04:47,519
I kind of have to get cooking on that right now. Actually,

1369
01:04:48,360 --> 01:04:51,599
your switch, I mean, I would like to once I

1370
01:04:51,639 --> 01:04:52,920
get that, It'll be a good way just to kind

1371
01:04:52,920 --> 01:04:56,119
of work through this story stuff, even though I have

1372
01:04:56,159 --> 01:04:59,800
to get a freaking second subscription to be able to

1373
01:04:59,800 --> 01:05:05,079
play on both things annoying, but though we'll be happy

1374
01:05:05,440 --> 01:05:06,320
to have.

1375
01:05:06,400 --> 01:05:09,079
Speaker 2: That, all right, I have a question for for both

1376
01:05:09,119 --> 01:05:12,119
you guys. Actually, are you guys you too going to

1377
01:05:12,199 --> 01:05:13,360
play the video game?

1378
01:05:13,679 --> 01:05:14,519
Speaker 1: Sorrows?

1379
01:05:15,920 --> 01:05:21,000
Speaker 4: No, it'd be a lot easier if I could play

1380
01:05:21,000 --> 01:05:23,400
it on my PC. Jeff it was, I'd say.

1381
01:05:23,360 --> 01:05:25,480
Speaker 1: Yeah, it would be better on there, for sure, it would.

1382
01:05:25,360 --> 01:05:28,960
Speaker 4: Be better on there. Part of me is like, if anything,

1383
01:05:28,960 --> 01:05:31,239
why don't I just go finally try Returnal again? I

1384
01:05:31,559 --> 01:05:33,440
think I gotta code for that for PC back in

1385
01:05:33,519 --> 01:05:37,039
the day. I don't know. I should probably try Sorrows.

1386
01:05:37,320 --> 01:05:40,920
I still never and somehow never played Ghost of Yo Day,

1387
01:05:41,320 --> 01:05:43,159
so I just let it. I feel like I can't

1388
01:05:43,159 --> 01:05:45,960
just ignore PlayStation games. It feels like a weird thing.

1389
01:05:46,920 --> 01:05:49,679
M I should I get a code for it, though

1390
01:05:49,679 --> 01:05:51,519
I don't want to. I don't want to pay.

1391
01:05:51,559 --> 01:05:52,679
Speaker 1: I bet you can ask for a code.

1392
01:05:52,719 --> 01:05:53,079
Speaker 4: I get it.

1393
01:05:53,159 --> 01:05:55,400
Speaker 1: Yeah, it's expensive. I'll tell you what.

1394
01:05:55,440 --> 01:05:56,159
Speaker 4: I'm not going to do it.

1395
01:05:56,159 --> 01:05:59,880
Speaker 2: I have the payment fair enough, I get it. I

1396
01:06:00,400 --> 01:06:02,159
did not pay for it. I got a code for review.

1397
01:06:02,800 --> 01:06:06,039
I finished the game finally earlier today, about twenty hours,

1398
01:06:06,079 --> 01:06:09,159
I want to say, yeah, about twenty hours to get

1399
01:06:09,159 --> 01:06:10,599
to credits.

1400
01:06:11,199 --> 01:06:12,679
Speaker 1: Man, I think I'm.

1401
01:06:12,519 --> 01:06:15,159
Speaker 2: Like, I just kind of don't get what they're what

1402
01:06:15,199 --> 01:06:20,360
they're doing with this game. It reminds me most of

1403
01:06:20,480 --> 01:06:23,000
those old Flash games that are like, hey, just upgrade.

1404
01:06:23,280 --> 01:06:25,039
Speaker 1: So this is a game about upgrading.

1405
01:06:25,679 --> 01:06:28,440
Speaker 4: Because it's on my t I eighty two.

1406
01:06:28,719 --> 01:06:29,000
Speaker 3: Yeah.

1407
01:06:29,320 --> 01:06:32,440
Speaker 2: Because Okay, so early on last time I talked to

1408
01:06:32,440 --> 01:06:34,519
you about it, I was into the boss fights because

1409
01:06:34,519 --> 01:06:37,559
they were tough, you know, toughish, and it was fun

1410
01:06:37,639 --> 01:06:41,239
to learn their patterns and yeah, it would take me

1411
01:06:41,280 --> 01:06:42,840
three to five times, and I thought that was a

1412
01:06:42,840 --> 01:06:44,719
good sweet spot for a game like this, because you

1413
01:06:44,760 --> 01:06:45,119
have to do a.

1414
01:06:45,159 --> 01:06:45,840
Speaker 1: Run each time.

1415
01:06:46,400 --> 01:06:50,039
Speaker 2: And I'll say the runs they are still very routine,

1416
01:06:50,079 --> 01:06:52,719
they're very I got bored with them by the end

1417
01:06:53,280 --> 01:06:55,880
it takes. I'll say I'm gonna estimate about sixty to

1418
01:06:55,920 --> 01:06:58,960
eighty runs to beat this game. I think it should

1419
01:06:59,000 --> 01:07:01,000
be about half that, because I think that's what this

1420
01:07:01,039 --> 01:07:03,159
game could really support, unless they're gonna do the thing

1421
01:07:03,159 --> 01:07:05,880
where it's like, let's get you, Let's give you thirty

1422
01:07:05,880 --> 01:07:08,599
to eight thirty runs to get to the credits, and

1423
01:07:08,639 --> 01:07:10,679
then you've unlocked all this stuff, and now the real

1424
01:07:10,679 --> 01:07:12,679
game starts where you're like trying to do all this

1425
01:07:12,679 --> 01:07:15,480
sto stuff, and this game has the real game starts.

1426
01:07:15,599 --> 01:07:18,039
But I'm burnt out on the runs at this point.

1427
01:07:18,119 --> 01:07:21,519
I don't want to do them anymore. And then I

1428
01:07:21,599 --> 01:07:24,199
you know, I'm doing all these runs to upgrade my character.

1429
01:07:24,519 --> 01:07:27,559
I upgraded my character, not like to summonsane degree. There's

1430
01:07:27,599 --> 01:07:30,239
these caps actually on them. You can't go past the

1431
01:07:30,400 --> 01:07:32,880
upgrade tree unless you beat certain bosses, and that goes

1432
01:07:32,960 --> 01:07:35,639
up through the final boss, so you can't like over

1433
01:07:35,719 --> 01:07:38,719
level your character, and I was under level because I'm like,

1434
01:07:38,719 --> 01:07:40,400
there's these huge parts of the tree that I have

1435
01:07:40,519 --> 01:07:43,639
just not been putting any shit into sometimes. But I'm

1436
01:07:43,639 --> 01:07:44,960
just going I'm gonna go back on these runs because

1437
01:07:44,960 --> 01:07:48,360
i want to beat this game. The bosses became trivial

1438
01:07:49,440 --> 01:07:52,400
about two thirds of the way through the game. I

1439
01:07:52,480 --> 01:07:56,639
once shotted every single boss after the third boss, and

1440
01:07:56,719 --> 01:07:58,719
to me, that was a huge disappointment because I'm just like,

1441
01:07:58,800 --> 01:08:00,000
I wanted the challenge.

1442
01:08:00,119 --> 01:08:03,880
Speaker 1: That's why I'm playing this game. This stuff looks cool.

1443
01:08:04,039 --> 01:08:07,079
They are certainly inspired by what they did with Returnal.

1444
01:08:07,119 --> 01:08:08,480
Speaker 2: You could tell that they just want to go to

1445
01:08:08,480 --> 01:08:10,079
go to town with their art in a way like

1446
01:08:10,079 --> 01:08:12,880
a Frumsoft game does, and they nail it. I think

1447
01:08:13,039 --> 01:08:16,000
they really have a really great aesthetic. But I just

1448
01:08:16,479 --> 01:08:19,119
I felt like I was wasting my time on these runs.

1449
01:08:19,720 --> 01:08:22,319
And then I'd get to a boss and be like, oh,

1450
01:08:22,359 --> 01:08:24,399
you know, these patterns are like the last patterns for

1451
01:08:24,439 --> 01:08:26,479
that last boss, Like, yeah, he's doing some other stuff,

1452
01:08:26,520 --> 01:08:28,880
but I know I absorb these, I dodge that, I

1453
01:08:29,000 --> 01:08:33,000
jump here, and Okay, I beat him, and now I'll

1454
01:08:33,039 --> 01:08:35,560
do this next run. I guess this new levels opened

1455
01:08:35,640 --> 01:08:38,279
up I'll go do the same thing again. So I

1456
01:08:38,359 --> 01:08:40,199
really kind of cooled off on the game after being

1457
01:08:40,199 --> 01:08:43,479
into it early on, so I'll write my review. I

1458
01:08:43,479 --> 01:08:44,800
think I am going to end up back on three

1459
01:08:44,800 --> 01:08:48,199
out of five. It's a little bit of a shame

1460
01:08:48,239 --> 01:08:49,680
because I was just I thought they would come into

1461
01:08:49,720 --> 01:08:51,760
this game and be like, Hey, we're going to really

1462
01:08:51,760 --> 01:08:54,239
add a ton of variety. You have these different weapons

1463
01:08:54,479 --> 01:08:56,600
that were very good in the first game. That's where

1464
01:08:56,600 --> 01:08:59,359
the variety came from, and that that's here as well.

1465
01:08:59,399 --> 01:09:01,760
The guns have a lot of different characteristics, and they

1466
01:09:01,760 --> 01:09:04,079
have their secondary fire, and that is where you're gonna

1467
01:09:04,079 --> 01:09:06,399
get the variety. But you have like this dash, and

1468
01:09:06,439 --> 01:09:08,239
you have a shield, and you have the ability to

1469
01:09:08,479 --> 01:09:11,560
absorb everything. And I was like, give me some modifiers

1470
01:09:11,560 --> 01:09:13,880
on that stuff so that I can have a build

1471
01:09:13,960 --> 01:09:16,159
one run where it's like I'm barely shooting my gun,

1472
01:09:16,239 --> 01:09:19,680
I'm dashing into enemies and I'm using my shield in

1473
01:09:19,720 --> 01:09:22,199
a way that's like offensive. A lot of rogue lights

1474
01:09:22,279 --> 01:09:24,800
do that. This one doesn't do any of it, and

1475
01:09:24,960 --> 01:09:27,119
you know that's that's their choice. But it like and

1476
01:09:27,159 --> 01:09:29,680
that's fine up until the point where it's like, now

1477
01:09:29,760 --> 01:09:32,199
these runs are boring to me because I just did

1478
01:09:32,199 --> 01:09:33,880
the same thing last time. I have a different gun

1479
01:09:33,920 --> 01:09:36,319
this time, right, it should feel different. It's not that different.

1480
01:09:36,359 --> 01:09:39,520
I'm just pointing and shooting. So yeah, I got a

1481
01:09:39,520 --> 01:09:42,239
little I got a little bored, and I'm glad I

1482
01:09:42,279 --> 01:09:45,359
finished it. It looks really cool. The story is a

1483
01:09:45,399 --> 01:09:50,159
nothing burger. But but yeah, I don't I guess I

1484
01:09:50,239 --> 01:09:51,680
just don't see what a lot of people see in

1485
01:09:51,680 --> 01:09:53,720
the game, or you know, maybe they're coming to it

1486
01:09:53,720 --> 01:09:54,640
for different reasons than me.

1487
01:09:55,319 --> 01:09:56,720
Speaker 4: I just think you should write the review so that

1488
01:09:56,760 --> 01:09:58,920
people can be mad at you instead of ign for

1489
01:09:59,000 --> 01:09:59,399
a change.

1490
01:09:59,600 --> 01:10:01,880
Speaker 1: Yeah, I'll do some work there. I'll help them out.

1491
01:10:01,960 --> 01:10:04,520
Speaker 3: Yeah, yeah, I do have a question, Pleaseiah. And this

1492
01:10:04,640 --> 01:10:07,880
is coming from a place of admitted ignorance, because if

1493
01:10:07,880 --> 01:10:10,960
it's not known yet, I just don't like roguelikes. It's

1494
01:10:11,000 --> 01:10:13,680
just not my I don't like that layout of a game.

1495
01:10:14,279 --> 01:10:17,399
So I'm genuinely curious. Like hearing you describe that, it

1496
01:10:17,600 --> 01:10:20,760
sounds to me like they maybe tried to make a

1497
01:10:20,880 --> 01:10:25,720
roguelike or light so accessible and trying to get you

1498
01:10:25,800 --> 01:10:27,840
back to where you were, that they sanded things down

1499
01:10:27,920 --> 01:10:30,319
so much that maybe should have just been a standard

1500
01:10:30,399 --> 01:10:33,600
game with check pointing. Is that, yes, what's happening.

1501
01:10:33,640 --> 01:10:37,680
Speaker 2: Definitely they this is a game made to be beaten.

1502
01:10:37,880 --> 01:10:40,399
That you could tell every decision was made to make

1503
01:10:40,399 --> 01:10:43,079
sure that you don't like lose momentum that you feel

1504
01:10:43,119 --> 01:10:45,600
like you got to set back. You didn't really get

1505
01:10:45,680 --> 01:10:48,399
set all the setback all that much. You can run

1506
01:10:48,439 --> 01:10:50,279
through this game from the beginning. I didn't see any

1507
01:10:50,279 --> 01:10:53,239
reason to do that other than like there are you

1508
01:10:53,279 --> 01:10:58,239
get ability. There's ability locked doors like a Metroidvania, and

1509
01:10:58,279 --> 01:10:59,840
you can go back and do earlier runs once you

1510
01:10:59,840 --> 01:11:02,159
get the grappling hook, and now you can reach that spot,

1511
01:11:02,199 --> 01:11:04,319
and there will be some permanent upgrades that you could

1512
01:11:04,319 --> 01:11:06,119
find when you do that, or get a lot of

1513
01:11:06,159 --> 01:11:09,199
resources so you can upgrade your character faster, although it's

1514
01:11:09,319 --> 01:11:12,920
not that much more than doing a late game run. Yes,

1515
01:11:13,039 --> 01:11:16,640
there is no real reason though to go back and

1516
01:11:16,680 --> 01:11:18,439
start from the beginning. So when you beat a level,

1517
01:11:18,800 --> 01:11:20,600
you are moving on to that next level, and then

1518
01:11:20,600 --> 01:11:22,560
the run starts in the beginning of the second level,

1519
01:11:22,560 --> 01:11:24,439
and then it starts from the beginning of the third level,

1520
01:11:24,760 --> 01:11:27,159
so it's like kind of a little like a very

1521
01:11:27,319 --> 01:11:32,359
rogue light light and then you are upgrading so much

1522
01:11:32,680 --> 01:11:34,880
like every time you go through a run, your next run,

1523
01:11:34,920 --> 01:11:37,640
you are going to be noticeably more powerful and noticeably

1524
01:11:37,800 --> 01:11:41,239
stronger and have a lot more survivability. And because it's

1525
01:11:41,279 --> 01:11:44,039
so noticeable, it does kind of encourage you, like you

1526
01:11:44,039 --> 01:11:45,479
almost beat it last time, You're going to beat at

1527
01:11:45,479 --> 01:11:47,960
this time. And to me, it's like, okay, so I'm

1528
01:11:48,000 --> 01:11:50,960
just kind of like putting the resources into the character

1529
01:11:51,600 --> 01:11:53,640
and that's when I'm gonna beat this thing. And it

1530
01:11:53,880 --> 01:11:56,039
feels like I'm just sort of playing their meta game

1531
01:11:56,079 --> 01:11:58,079
more than I'm playing the game itself. Even though the

1532
01:11:58,079 --> 01:11:59,680
game is very fun to run and move around and

1533
01:11:59,760 --> 01:12:01,880
jump and shoot. They got that stuff right, I just

1534
01:12:01,880 --> 01:12:04,680
wanted a bit more variety, I would. Yeah, I would

1535
01:12:04,680 --> 01:12:06,680
say they learned the wrong lessons from maternal That is

1536
01:12:06,680 --> 01:12:07,560
how I feel.

1537
01:12:07,800 --> 01:12:10,199
Speaker 3: Because when you describe like the Rogue, I say, like

1538
01:12:10,680 --> 01:12:14,119
to me and why you like them, it's about finding

1539
01:12:14,560 --> 01:12:17,640
the run and like finding that unique combination of things

1540
01:12:17,640 --> 01:12:19,680
that got you over the finish line because you had

1541
01:12:19,720 --> 01:12:22,560
to adapt and figure out something different than you did

1542
01:12:22,640 --> 01:12:23,119
last time.

1543
01:12:23,319 --> 01:12:24,840
Speaker 1: Yeah, So that's that's definitely what I like.

1544
01:12:24,880 --> 01:12:27,520
Speaker 2: So right, so if people, I think people will like

1545
01:12:27,560 --> 01:12:30,279
this game because it is made to like look cool

1546
01:12:30,560 --> 01:12:33,199
and to be beaten, and people spend their money on

1547
01:12:33,239 --> 01:12:35,279
something they want to they want to solve it, they

1548
01:12:35,279 --> 01:12:36,760
want to get to the end, and this game is

1549
01:12:36,760 --> 01:12:39,560
going to respect you from that angle for sure.

1550
01:12:39,960 --> 01:12:40,239
Speaker 1: Yes.

1551
01:12:40,239 --> 01:12:41,760
Speaker 2: For me, it's like, if I'm going to be spending

1552
01:12:41,760 --> 01:12:45,000
my time doing these runs, I want to find the

1553
01:12:45,000 --> 01:12:46,880
weird run. I want to find the one where it's

1554
01:12:46,920 --> 01:12:50,279
like I kind of did adapt and that unlocked some

1555
01:12:50,399 --> 01:12:52,079
new way of playing this game in my head where

1556
01:12:52,119 --> 01:12:55,760
it's like, oh, now this character build is shockingly powerful

1557
01:12:56,039 --> 01:12:57,880
and I can't wait to go tell my friends about

1558
01:12:57,880 --> 01:12:59,880
how did you do this? Have you ever had a

1559
01:13:00,199 --> 01:13:02,239
like this, a build like this? And this game is

1560
01:13:02,279 --> 01:13:04,039
not gonna have that. It doesn't have any of that.

1561
01:13:04,159 --> 01:13:05,880
It's like, no, I got that. I found the gun

1562
01:13:05,920 --> 01:13:08,119
that you found and we shot dudes with it, and

1563
01:13:08,600 --> 01:13:10,640
that's I don't want to be like that as some

1564
01:13:10,680 --> 01:13:11,199
great crime.

1565
01:13:11,239 --> 01:13:11,560
Speaker 1: It's not.

1566
01:13:11,800 --> 01:13:14,199
Speaker 2: The fact is just like that leads to a situation

1567
01:13:14,239 --> 01:13:16,399
where you have to be very judicious with how you

1568
01:13:16,479 --> 01:13:19,720
are dolling out the content to the player, because now

1569
01:13:19,840 --> 01:13:21,720
I am doing eighty runs of the same.

1570
01:13:21,520 --> 01:13:23,800
Speaker 1: Thing and it just didn't It just didn't hold up

1571
01:13:23,800 --> 01:13:28,720
over that time, gotcha? All right? That was it for me,

1572
01:13:28,760 --> 01:13:30,039
though it was a lot of sorrow. So I can

1573
01:13:30,079 --> 01:13:30,800
get that game beaten.

1574
01:13:30,880 --> 01:13:32,319
Speaker 2: Like I said, twenty hours, I think it's going to

1575
01:13:32,359 --> 01:13:35,760
take between twenty and twenty seven ish hours, depending on

1576
01:13:35,800 --> 01:13:37,600
how much of that skill tree you're gonna want to

1577
01:13:37,640 --> 01:13:41,439
unlock and stuff like that. But yeah, those early boss

1578
01:13:41,439 --> 01:13:43,680
fights were a lot of fun, so I bet people

1579
01:13:43,720 --> 01:13:48,000
will enjoy this, all right, anything from you, Mike, anything else, No.

1580
01:13:48,079 --> 01:13:50,279
Speaker 4: That's that's all I want to talk about right now.

1581
01:13:50,880 --> 01:13:51,960
Speaker 1: Hit me with those super chats.

1582
01:13:51,960 --> 01:13:56,920
Speaker 4: Then all right, t let me see where we left

1583
01:13:57,119 --> 01:14:03,399
off here, jew Let's see her now, there we go.

1584
01:14:03,439 --> 01:14:06,640
Willow Dragon says, Frosty just reminded me of that fruity

1585
01:14:06,880 --> 01:14:09,520
pebbles add ah when there was still magic in the world.

1586
01:14:09,560 --> 01:14:15,800
I love or something good stuff. Armani Coleman says the

1587
01:14:15,840 --> 01:14:19,600
preview gameplay at Double seven first looks good. I like

1588
01:14:19,640 --> 01:14:22,680
the traversal and combat. Yeah, it looks it's funny. How

1589
01:14:22,760 --> 01:14:26,000
like being told it's the hit Man people, you can

1590
01:14:26,000 --> 01:14:28,600
see the hit manness of it. Yeah, clearly a different

1591
01:14:28,640 --> 01:14:29,239
thing they're going.

1592
01:14:29,399 --> 01:14:32,439
Speaker 2: I mean, everyone including jan have been telling us it's

1593
01:14:32,680 --> 01:14:34,800
it's hit Man plus uncharted.

1594
01:14:34,920 --> 01:14:35,880
Speaker 1: That sounds pretty cool to me.

1595
01:14:37,880 --> 01:14:41,159
Speaker 4: Harmani's back says, hopefully we should get Wolverine state of

1596
01:14:41,199 --> 01:14:45,760
play in May and possibly pre orders after that. I

1597
01:14:45,760 --> 01:14:47,479
gotta to talk about this game at some point.

1598
01:14:47,520 --> 01:14:50,000
Speaker 2: I mean I said spring, and they then they reiterated

1599
01:14:50,039 --> 01:14:52,000
recently they're going to do it in spring, so yes, soon.

1600
01:14:52,800 --> 01:14:55,399
Speaker 4: Yeah, I forgot the game has a release date. It's

1601
01:14:55,399 --> 01:14:56,399
coming out September fifty.

1602
01:14:56,439 --> 01:14:57,960
Speaker 1: Oh that's right, God, that's right.

1603
01:14:58,079 --> 01:15:01,119
Speaker 4: Yeah, I forgot that some one like how to Oh

1604
01:15:02,039 --> 01:15:05,439
that's not that far away September, So yeah, they're going

1605
01:15:05,439 --> 01:15:08,920
to talk about this soon. Then Ario Delgado says, hello, all,

1606
01:15:09,000 --> 01:15:12,159
do you think a Lost Odyssey Slash Blue Dragon remaster

1607
01:15:12,239 --> 01:15:14,960
whatever happen or is it to niche? We got Near

1608
01:15:15,039 --> 01:15:18,600
Replicant and that was definitely niche. Yeah. The problem is

1609
01:15:18,600 --> 01:15:24,359
that Microsoft published Lost Odyssey and Blue Dragon, and they

1610
01:15:24,399 --> 01:15:28,439
don't remaster much unless it's got the words Halo or

1611
01:15:28,479 --> 01:15:33,840
Gears of War in its gosh right, Like they got

1612
01:15:33,880 --> 01:15:36,760
Activision and they you know, they had like a great

1613
01:15:36,880 --> 01:15:41,640
remake company, uh with freaking Voice for Bob, Voice for Bob,

1614
01:15:41,640 --> 01:15:43,119
and they let him go and now they're bringing them

1615
01:15:43,159 --> 01:15:44,560
back and they're just making new stuff.

1616
01:15:44,640 --> 01:15:49,239
Speaker 3: Uh I don't probably not, probably not officially. But tell

1617
01:15:49,239 --> 01:15:51,640
you what, the fans always got you covered, cause there's

1618
01:15:51,680 --> 01:15:55,720
already a recompilation happening for Blue Dragon. Surprised if someone

1619
01:15:55,760 --> 01:15:58,319
does it for Lost Odyssey once those happened, you know,

1620
01:15:58,399 --> 01:16:01,760
those are older games once again, native PC port You

1621
01:16:01,800 --> 01:16:03,239
know you'll be able to run that on a low

1622
01:16:03,319 --> 01:16:05,640
end system because they're low end games, so you'll probably

1623
01:16:05,680 --> 01:16:07,399
be able to play on whatever laptop you have playing

1624
01:16:07,439 --> 01:16:08,840
around in due time.

1625
01:16:08,920 --> 01:16:12,359
Speaker 4: Here, I need to play Lost Odyssey. I mean, I

1626
01:16:12,359 --> 01:16:15,399
would love to see that remastered in some way, and

1627
01:16:15,479 --> 01:16:19,159
maybe I don't know. I think there's some voice acting

1628
01:16:19,319 --> 01:16:21,239
was in that game, but nothing too big. There's some

1629
01:16:21,319 --> 01:16:22,720
monitor stuff you can do to it. I'd love to

1630
01:16:22,720 --> 01:16:25,199
be able to play it on a portable, just on

1631
01:16:25,319 --> 01:16:30,000
PC in some way. But yeah, yeah, it's a shame.

1632
01:16:30,039 --> 01:16:33,079
But I always think that the people who think a

1633
01:16:33,399 --> 01:16:35,560
Legend Dragoon re make is going to happen are crazy,

1634
01:16:35,600 --> 01:16:38,039
And this is maybe like slightly less likely than that.

1635
01:16:38,159 --> 01:16:42,840
Speaker 2: Even we think between those two and Arc the Lad,

1636
01:16:42,880 --> 01:16:44,039
which one do you think is more likely?

1637
01:16:44,680 --> 01:16:47,159
Speaker 4: Arc the Lads more likely, just because it's like, is

1638
01:16:47,159 --> 01:16:51,279
that straight up Sony who did PlayStation? Yeah? You know what,

1639
01:16:51,359 --> 01:16:53,640
loss Odyssey is more likely to happen than Arc the

1640
01:16:53,720 --> 01:16:54,399
lad All.

1641
01:16:54,359 --> 01:16:56,760
Speaker 1: Right, you heard it here first everybody.

1642
01:16:56,920 --> 01:16:59,520
Speaker 4: Oh we got another one coming out from the Bulletproof Moon.

1643
01:16:59,680 --> 01:17:03,079
So Galaxy, my little dude. The other day, we appreciate

1644
01:17:03,079 --> 01:17:06,279
the beef and cheddar boys keeping Galaxy discussion short while

1645
01:17:06,359 --> 01:17:11,439
still in theaters pens there you go, sure thing? Did

1646
01:17:11,479 --> 01:17:12,000
you see that?

1647
01:17:12,119 --> 01:17:12,239
Speaker 1: Like?

1648
01:17:12,319 --> 01:17:15,119
Speaker 4: They added an update to the Switch version of Marrio

1649
01:17:15,199 --> 01:17:19,279
Galaxy too, and added another chapter to Roselynea's storybook in

1650
01:17:19,319 --> 01:17:22,399
that which it's like a really weird thing and you're like,

1651
01:17:22,399 --> 01:17:24,880
what what is this? What arg thing is this? And

1652
01:17:24,920 --> 01:17:27,279
it's it's not It's really nothing much that they added

1653
01:17:27,319 --> 01:17:30,319
in there. It's not like they made the storyline stuff

1654
01:17:30,319 --> 01:17:32,439
from the movie official or anything. They just kind of

1655
01:17:33,239 --> 01:17:36,399
did that and it's, uh, I did not see this strange. Yeah,

1656
01:17:36,520 --> 01:17:38,960
I don't know when to look into it for Yeah,

1657
01:17:39,239 --> 01:17:42,279
like they what's what was this about it? It's because

1658
01:17:42,319 --> 01:17:44,279
you first, I'm like, whoa what are they teasing?

1659
01:17:45,319 --> 01:17:45,399
Speaker 1: Like?

1660
01:17:45,479 --> 01:17:48,560
Speaker 4: Oh nothing, why do this? Why do this? I don't know,

1661
01:17:48,640 --> 01:17:49,880
it's confusing, bizarre.

1662
01:17:49,920 --> 01:17:52,640
Speaker 2: I mean that, uh, Galaxy to release is not that old,

1663
01:17:52,680 --> 01:17:54,199
so it's probably they were just like holding on to

1664
01:17:54,319 --> 01:17:56,560
it from that so but weird, weird, weird, weird.

1665
01:17:57,680 --> 01:18:00,479
Speaker 1: All right, that does for the super chats. That's gonna

1666
01:18:00,479 --> 01:18:02,479
it's gonna do it for the show. I'll tell you what.

1667
01:18:02,600 --> 01:18:05,720
Speaker 2: This clip that we got sent Mike of uh just

1668
01:18:05,880 --> 01:18:11,319
Jeveridge on Blue Sky playing Death Dead is disco uh.

1669
01:18:11,319 --> 01:18:15,119
Speaker 1: To the Space Ace music. Yeah, it's quite something.

1670
01:18:16,039 --> 01:18:22,159
Speaker 4: That freaking Space Ace Space May. Oh my god, this music.

1671
01:18:22,119 --> 01:18:25,399
Speaker 1: Just incredible stuff. I uh yeah, good work everybody. That

1672
01:18:25,640 --> 01:18:26,760
game a lot of fun.

1673
01:18:27,319 --> 01:18:29,199
Speaker 4: Yeah, danceingn be on sign next week, so we could

1674
01:18:29,239 --> 01:18:31,520
do something else on one, say I, I personally can

1675
01:18:31,720 --> 01:18:35,079
use a little break from space give me too. We'll

1676
01:18:35,079 --> 01:18:38,239
do something fun on Wednesday that everyone else would like

1677
01:18:38,319 --> 01:18:40,680
us much, but we'll enjoy it exactly.

1678
01:18:40,800 --> 01:18:40,960
Speaker 1: Yeah.

1679
01:18:41,000 --> 01:18:43,520
Speaker 2: Well we'll play a fun game and we'll disappoint everybody.

1680
01:18:44,479 --> 01:18:46,319
All right, God, do you have any ideas what.

1681
01:18:46,239 --> 01:18:47,720
Speaker 1: We should play? I'm like, I don't know.

1682
01:18:48,279 --> 01:18:50,720
Speaker 4: Yeah, we're probably gonna do some Star stuff on Monday,

1683
01:18:51,199 --> 01:18:53,079
but it's still what Revenge of the Six is on

1684
01:18:53,119 --> 01:18:56,199
wednesdas movie. Just do more more Star Wars stuff. I'll

1685
01:18:56,199 --> 01:18:58,880
watch you play Rebel Assault. I would like that.

1686
01:18:59,159 --> 01:19:01,039
Speaker 2: Yeah, I'm gonna I I want to get that working

1687
01:19:01,039 --> 01:19:03,920
with the gyro in uh the Steam controller.

1688
01:19:04,039 --> 01:19:05,520
Speaker 1: But we'll see if we'll see if I got set

1689
01:19:05,560 --> 01:19:05,760
that up.

1690
01:19:05,880 --> 01:19:07,640
Speaker 4: What's going on they get to on that one back

1691
01:19:07,720 --> 01:19:08,960
or not, it's.

1692
01:19:08,960 --> 01:19:10,600
Speaker 2: Uh, you know what, I need to check my email.

1693
01:19:11,359 --> 01:19:14,439
It was very weird, uh to like be working with them,

1694
01:19:14,439 --> 01:19:17,079
because you know, when I'm reviewing something, I'm not like,

1695
01:19:17,520 --> 01:19:18,760
I'm not testing this for you.

1696
01:19:18,800 --> 01:19:19,720
Speaker 1: I'm not trying to like.

1697
01:19:22,039 --> 01:19:22,399
Speaker 4: Assurance.

1698
01:19:22,439 --> 01:19:24,479
Speaker 2: I'm not your quality assurance. I'm not gonna be trying

1699
01:19:24,479 --> 01:19:25,680
to get this thing. We're I'm gonna see what it's

1700
01:19:25,720 --> 01:19:27,880
like to just be a person. But now that by

1701
01:19:28,000 --> 01:19:30,159
reviews out there and we're talking about it, I'm like, okay,

1702
01:19:30,199 --> 01:19:31,239
now I can give you. I can tell you like

1703
01:19:31,279 --> 01:19:34,720
what's happening. And it was wild to be like, all right, hey,

1704
01:19:34,840 --> 01:19:39,520
we just updated Steam. Can you go update your Steam client? Uh,

1705
01:19:39,560 --> 01:19:41,119
so that we can find out what's going on. And

1706
01:19:41,159 --> 01:19:43,840
they updated Steam. It's the beta branch, but they updated

1707
01:19:43,840 --> 01:19:46,199
it twice in one night because of Jeff Grubb and

1708
01:19:46,239 --> 01:19:49,159
so watching this, oh yeah, watching like my man, everyone

1709
01:19:49,199 --> 01:19:51,159
who's on the beta client just had to update their

1710
01:19:51,199 --> 01:19:51,920
Steam because of me.

1711
01:19:52,960 --> 01:19:55,560
Speaker 4: Let's say that was pretty funny. Uh yeah, Oh look,

1712
01:19:55,680 --> 01:19:56,159
if I.

1713
01:19:56,119 --> 01:19:57,920
Speaker 2: Don't think I'm gonna have to send it back and

1714
01:19:57,960 --> 01:19:59,600
I think they're send me another one anyhow, I'm Mike,

1715
01:19:59,720 --> 01:20:00,399
so yea, you'll.

1716
01:20:00,239 --> 01:20:00,880
Speaker 1: Definitely have one.

1717
01:20:01,640 --> 01:20:03,720
Speaker 4: I would like that controller ye.

1718
01:20:05,079 --> 01:20:07,640
Speaker 2: If I have three, Sean, I'll bring you one as well.

1719
01:20:07,760 --> 01:20:09,800
So yeah, everyone get on on.

1720
01:20:09,800 --> 01:20:12,439
Speaker 1: This party, all right, everybody, thanks for watching. O'k you

1721
01:20:12,520 --> 01:20:12,880
next time.

1722
01:20:13,039 --> 01:20:21,800
Speaker 4: Bye bye bye.

1723
01:20:24,359 --> 01:20:25,560
Speaker 1: It's not will talk for real

1724
01:20:48,760 --> 01:20:49,239
Speaker 4: Stuff me

