Speaker 1: It's the Internet.
Speaker 2: You're busy, and I forgot to turn down the volume
of the musical.
Speaker 3: Yeah.
Speaker 1: Welcome to the Game As Decides podcast.
Speaker 2: This is the podcast where we decide everything about the
world of games, so you never have to think for yourself.
Speaker 1: I'm your host Jeff Grubbin.
Speaker 4: With me is Mike Manatti.
Speaker 2: In today's episode, PlayStation explain that whole thirty day to
DRM timer thing. We'll finally put that the rest. There
were some double O seven first Light previews. Sounds promising and.
Speaker 1: The hat is a back jack.
Speaker 4: How are you doing, Mike Manatti, I'm doing pretty good.
Speaker 1: That was that was good, the clicking the yeah, that
was great.
Speaker 4: AMR yeah SMR yeah, yeah, it was good. You know,
it's getting towards the end of the week and you know,
almost pretty much all weeks are busy, and there's like
a lot of looming stuff right now, like SGF and this,
uh this road trip, and it's you know, like, oh yeah,
get this all figured out. I got a book, flights
and things like that. But uh no, it's good. Been
having fun doing all the Giant Bomb stuff. We had
a new portal Pals go up this week. I helped
Sean with a quick look for Visible Versus. Yeah, a
review for that that's on the side right now, soone
should read that. We'll talk a little bit about Invincible
during the show today.
Speaker 1: Yeah.
Speaker 4: Lots of stuff going on.
Speaker 2: Yeah, yeah, the same boat. Lots of stuff looming. Uh,
got Sorrows off my plate. I was gonna write that
review this evening. The problem is like, uh, you know,
I got I'm like, okay, I might.
Speaker 1: Have some gaps.
Speaker 2: This week I can start uh working on like really
putting together the couch for SGF and all this other stuff.
And I's like, well, no, no, I'm sick. I just
kind of need to lay down and rest. So that
that's thrown a wrench into the works. But we're getting
stuff figured out. But yeah, I got Sorrow's done, so
I can really start focusing on some other stuff and
that'll be nice. But yeah, I'm ready for a weekend
as well, although god, it's next weekend some Mother's.
Speaker 1: Day, right, not this weekend? Next weekend? Are we?
Speaker 4: Uh?
Speaker 1: We're good there? Everybody?
Speaker 3: Question?
Speaker 1: Did everyone get area everything you need to get? I'll
talk about LAXT.
Speaker 3: Weekend the tenth. It's the tenth guys. You go a
little bit time.
Speaker 1: All right, all right, so I'm good. I got I
got my stuff. I'm good. So yeah, I just.
Speaker 4: Get my mom out to dinner. I'll get something for her,
all right, I'll be I'll be fine, don't worry. That's
that's on Giant. I'm independence day. Then I've hid. I'll
play Donkey Kong sixty four to to wonder one completion
in like America, like ten hour days or something. I
don't know. It's gonna be a lot. I might. We'll
see how I take that.
Speaker 1: Yeah, look, you just do what you can.
Speaker 2: I mean, ten hours of Donkey Kong sixty four is
a lot, but uh, I don't know. Once you get going,
you get energized by streaming.
Speaker 4: I am like being I am being like really cocky
about it at that moment where I'm like, oh no,
I have to play.
Speaker 1: Donkey or Look.
Speaker 2: Once you understand what that game's problems are, which you
will very very quickly, you're already aware of them, it's
just like, oh, okay, I gotta go swap characters again.
Once you commit to one on one, it's like, okay, yeah,
I just got to do all this shit.
Speaker 1: It's whatever.
Speaker 2: Yeah, it's tedious but it's it's a well understood tedium.
You'll get through it. Yeah, yeah, clear it out all right,
We should get into this. Give us good rating. Wherever
you are listening, hit the like button on YouTube please
it helps people find the show. If you want to
ask a question, you could drop a super chat during
the show here on YouTube. We'll get to all of
those before the end of the program. Thanks to carlos Ien,
who is in in the Rain Music on YouTube for
the use of our theme songs.
Speaker 1: We are on.
Speaker 2: Spotify, Apple Podcast and wherever pods are caught. Thank you
to the mods. Thanks to Sean for producing tonight. We
appreciate it. Uh and it turns out Christian has a
grandpa who's ninety during ninety that's what he's doing tonight,
a birthday party.
Speaker 1: Have fun with that.
Speaker 4: God, I hope those.
Speaker 1: You can't make me laugh like that right now? About that? Oh,
that's the funniest thing you said a long time. Mike.
That's really good.
Speaker 4: You can't even get through it.
Speaker 2: You can get more from Mike and me and support
this by going to Patreon dot com, slash game mess.
Speaker 4: My grandparents have been dead forever.
Speaker 2: I've got I've got one.
Speaker 1: I got one.
Speaker 2: Set of grandparents that that died a long time ago,
and another set of grandparents.
Speaker 1: Who can't die. I believe. I just think yes, it's like, yeah,
they're just kicking.
Speaker 4: Uh.
Speaker 2: That gets you access to not not grandparent death. That's
not going to get you accessed to our discord server.
Speaker 1: You gotta grandma.
Speaker 2: Yeah, you gotta go to Patreon dot com slash game
mess and that will also get you participation in Q
and A sessions, which we will do here very soon everybody,
probably this weekend actually in our game club discussions. Early
access to new episodes of shows like Columbros and of
course all of.
Speaker 1: Our shows ad free. It's Patreon dot com slash game mess.
Speaker 2: I look, if you don't want to support after all this,
I understand, We fully fully understand. All Right, we have
a lot to get into and we're gonna start talking
about the big topics of the week right after this.
All right, Michael, handful of stories. We should probably talk
about that PlayStation DRM thing. How much have you been
keeping track of that?
Speaker 4: I mean, I've been keeping track of it. It's it's
a it's a weird story to keep track of. There's
a lot of intrigue in it at first because it
was the opposite of the thing that kind of propelled
the PlayStation four into prominence originally. Maybe I'll let you
explain what this is a bit.
Speaker 1: Yeah, So it's this has been a saga.
Speaker 2: There's been like updates onmost every day, mostly on the
community side, because PlayStation hadn't said anything. Now they have
said something. The fundamental thing that is happening here is
that PlayStation is expanding to a degree, you know, in
a manner of speaking, their DRM check that they do
when you purchase a digital game, and they seem to
be doing this. This is this part is alleged by
people in the community to deal with some growing and
more rampant piracy, especially on the PS four. The idea
is there's like a refund loophole.
Speaker 1: Again.
Speaker 2: I am just going based on what more tapped in
community members are saying, and PlayStation's expanding that window through
which they do at check. Once you get past that window,
it's still in that the early days of purchasing a game.
It sounds like right now, like fourteen days ish. Once
you get past that, there is no check anymore. So
you're good, like you're not going to have to check
in online every thirty days or something like that. This
started off with like people noticing these timers and having
a lot of questions. Station didn't say anything, and that
led to a lot of Hey, what is going on here,
and people expecting the worst, assuming the worst, And even
from the beginning, I think everyone's like, yeah, we don't really.
Speaker 1: Know, and it looks pretty similar to what we have here.
Speaker 2: So really the story was always this is freaking people out,
and people are then therefore being as freaked out as
possible about it. Look, this answers. It satisfies me for
the most part here this answer from PlayStation, but it
does remind me. It's like, oh, the terms of the
deal can change it anytime when it comes to purchasing
our games digitally, right, we don't change it any further exactly. Yes,
the Darth Vader console is going to come back. They're
going to release the PlayStation three again. Yeah, it's it's
the kind of thing where I've made that deal already.
That's I've already made the deal of I'm purchasing my
games digitally with the understanding that I have given up
quite a bit of control.
Speaker 1: So, uh, if I get jerked around here.
Speaker 2: I'm not usually too surprised, although you know, I think
that people were able to kind of just hold off
the dam of all of these things these companies could
do because they're selling games digitally by being loud and
demanding to be treated fairly. And this is another reminder that, oh,
if they did, if they did try to like get
away with more and more, the community of people who
purchase games would would actually kind of get up really
loud about this, and they were ready to do so
in this case. So I guess that's the story here, Mike.
Speaker 4: I guess, like I mean, the weird thing is just
that they better explain this right away, and it took
a couple of days, so I don't know, you know,
kind of leaving people in the dark ones going on
and letting them freak out a little bit. I guess
I'm so a little confused, Like what happens if I
just play a game on a place in five that
is never connected to the internet. Am I just gonna
be able to play that game forever?
Speaker 1: I mean, look, you're gonna you're gonna have to download.
Speaker 2: These are digit games we're talking about here, so you're
gonna you're gonna have to connect it online to download
them in the first place, and in that time when
you're downloading him that that is still essentially the check
we're talking about here, the check that happens when you
go to get the game and they are just expanding
that window, if that's even like the best way to
put it. So, yeah, it like once once you get
through that window, I think you should be good to
just kind of play that game, never having it connected
to the internet again. Although I I say that or
in then they always say that stuff like that, But
then it's like when the when the Internet goes down
or PSN goes down, I'll still have trouble booting up
some games on my PlayStation, and I think some of
that has to do with like your home console. It's
always more confusing than I ever remember it being every
time I try to deal.
Speaker 1: With that stuff. But that is that's what it happens
when you when you deal with digital games.
Speaker 4: M Yeah, yeah, it is just kipping. I mean it's
one of the things where, yeah, sounding's not gonna affect
me at all, but there is just always this leariness
with digital games. I mean know, I understand what those
are I understand that it's more of a license that
I have than an actual thing that I own. I
have made that bargain in the name of convenience, But
I'm don't worry about just, you know, it going south
the other way somehow at any moment.
Speaker 2: Yeah, I think last thing here and that I've seen
some some similar sentiments in Chad. You know, the the
curious thing was your PlayStation didn't say anything for a
long time. And you could take that a couple of ways.
I think the the one way is, you know, they
it just didn't occur to them that they need to
communicate this stuff with their audience because they're not as
concerned about the way the way that their digital purchasing
and DRM stuff is perceived anymore the way that they
once were. Okay, at the other hand is this was
done by the security team to deal with to put
a patch on a very specific loophole, and that their
job of communicating.
Speaker 1: They don't have that job. They don't care about communicating.
Speaker 2: Their job is to make sure that the place they
is as secure as possible so that people buy games
instead of stealing them. So I would probably put my
money on that it came from that side of things
more than anything else here. Yeah, all right, Double seven
first Light previews went up. We have that over on
Giant Bomb. Jan went to go see it. Jeff sat
down with him to like talk about what he saw.
Jan's been kind of humming about this game to us
since he got back sand that he was really into it.
Speaker 1: I am. I'm hoping that I will be as well, getting.
Speaker 2: Like like mildly optimistic mic based on these previews.
Speaker 1: How about you?
Speaker 4: Yeah, I mean too. I watched that the preview with
the jerffin Jan talking about the game looking at it,
and you know, the way Jan talks about is being
sort of uncharted.
Speaker 1: Ask.
Speaker 4: I can really get behind that. I like that you
seem to have the options of doing the sneaky approach
or the methodical approach, or just going in guns blazing.
That seems fun enough. You know. It's like, I've always
been optimistic on this game because it's IOI, and I
think they do incredible work. And I've always been a
little bit like again, Leary, because I don't really I'm
not a huge James Bond guy, and you know, it's
a licensed game, and a lot of times this can
turn out well. These days when you get a big
developer behind it, but still still there's that license thing
going on. I'm like, well, how fast is this being
turned around? Kind of kind of a thing here. Yeah,
it seems like everybody's pretty high on this after that
preview event.
Speaker 2: I you know, we've been through this number of times recently, right,
very very very positive preview window, and then you know
it comes out and gets in the seventies somewhere. I
won't be suppressed that happens here. I will also add
to that that if this game gets in the high seventies,
I'm still gonna play it because I think it's going
to deliver the fun that I'm expecting while having all
the rough edges I'm still expecting. I just want fun
James Bond set pieces mixed up with a little bit
of hit Man gameplay.
Speaker 1: And if those things don't fit.
Speaker 2: Well together, or the story doesn't come togein there, or
some of the action sequences are a little bit of
let down compared to the things that there.
Speaker 1: The studio's very good at.
Speaker 2: That's all within my expectation window here of like, yeah,
they're trying something, and I'm gonna give them a lot
of Leeway on this one.
Speaker 1: So yeah, I'll be.
Speaker 2: Curious to see if he me if it does better
than that fantastic that is icing on the cake for me,
all right.
Speaker 1: Tomodaci Life is is it? Like it's it is?
Speaker 2: That game seven hundred and fifty thousand copies sold in
Japan physically alone in about ten days. The that's you know,
it added another one hundred and yeah, one hundred and
seventy eight thousand copies sold in the past week. The
number two best selling game for that week was Pokemon
Pacopia with seventeen thousand copies. That game itself almost add
a million copies sold, and that's a switch To exclusive,
unlike Tomodagi Life. Uh Pragmata. Pragmata was released on switch
To in Japan that week. Yes, I gotta fixed it
fourteen and a half thousand copies, So again, like one
hundred and seventy eight thousand for the number one game
Tomadachu Life, and then it drops off a cliff for
everything after that. Yeah, that game really does have all
of the steam in the world in terms of at
least in Japan. It seems like it's catching it all
over the world though.
Speaker 4: Yeah, I like then That's a little bit of my
thing is it almost doesn't matter when your game's this
big of a hit in Japan. It's just a hit.
But I'm still curious how well is it doing elsewhere,
especially in the US.
Speaker 2: Yes, we will get those those numbers from well, not
the numbers exactly, but we'll get its ranking from Circana
when that comes out. I think Matt Piscatella, when I
was talking to him, was suggesting, like early on, see
it looks like pretty promising for that game. Probably not Pacopia,
but maybe close that'd be, and that would be huge
if it's anywhere close to Pacopia. Continuing on here, Xbox
rep revenue down across content services, gaming, and hardware, like
Xbox hardware sales being down thirty three percent year over
year is kind of a common refrain at this point.
It's been multiple years in a row where we see, hey,
from twelve months ago, it's down twenty five to thirty
five percent, and then it was also that the year
before and the year before now, and so it's like, okay,
continuing to fall off that cliff at the same exact
pace while also not getting sort of the offsetting revenue
growth from content and services that is down five percent,
and that's.
Speaker 1: Maybe the more troublesome thing here.
Speaker 2: They're supposed to be like, Okay, yeah, the excitement around
buying Xbox hardware isn't there, But we got these games
that they're gonna hit, and we have Xbox game Pass
that's always steadily just kind of making money in the background,
and yeah, look, there's a million reasons why this stuff
is happening. It's a reminder that Asha Sharma taking over
and kind of getting back to the basics with Xbox
has this massive uphill climb right right exactly.
Speaker 4: And you know, yeah, console sales down. It's not great news,
but it's not too surprising. It's you know, it's basically
a lost generation at this point. I don't think they're
super worried about how many Series X or S consoles
they're going to sell. It's all about getting ready for
that next launch, seeing what they can do there. Whatever
the strategy is, we'll learn more about that at some point.
Goes a little bit with game Pass because you know,
with x and something super popular, even though game Pass
exists us around PC, it is kind of tied to
the excitement people have for the Xbox brand. In general
in a lot of ways, and there just isn't a
lot of that. They've had a hard time bringing in
new people somehow Call of Duty wasn't even able to
really do it, and now it's going to be separated
from that service. So you know, I don't want to
just give them a pass for this. It's not great,
but we are still very much in a all right,
let's let's see if they can for reset things there.
Speaker 1: Now.
Speaker 4: It's probably they can't. It's gonna be a very hard
task that they have in front of them, but it
still is a bit of a wait and see what
happens of all that moment, right, And I mean, I
think the reason I would bet on it's probably not
gonna happen is like everything they're talking about doing so
far is excuse me.
Speaker 2: Is like the same stuff that they tried five, six,
seven years ago. So what is really going to change here?
I'm not expecting much. Invincible Versus reviews came in and
there was a three point five star from Sean mcdallad
Giant Bomb, eight point five from Cody Medwin at Worth Playing,
seven out of ten from Luis Joshua Gudierrez at Tech rafter,
it's got a lot of sevens, Mike. When I was
going through the Open Critic this morning, you know, I
try to like do a quick glance. I read a
handful of the reviews, but one thing I do is like,
let's get the breadth of the scores. And sometimes it's
like all over the place for a game, and sometimes
like everyone just generally agrees this game is X. In
this case, seems like a lot of people are like, yeah,
it's a seven. I like fighting in here. It's a
good it's like a really accessible tag fighter. Yeah, and
then if you're coming here for single player content, you
are probably best served elsewhere.
Speaker 4: Last sevens. It's a lot of eights, right, Like yeah,
there's like, no, you're not seeing a lot of nines
or sixes or fives, right, Yes, everything is pretty close
in that sort of seven to eight, like some upper
eights range things happening there as well. And I think, yeah, like,
you know this, the average seventy eight on Open Critic
seems about right to me. It's a fun fighting game,
for sure. There's not a lot of single player content.
You've got an arcade Ladder which has done well enough.
You have a story mode. I didn't check it out,
but you know, Sean kind of talked about and showed
off a little bit of it. It's that another realm style,
but not much of it. It's pretty short, you know,
it's it's maybe not doing a ton It's like, you know,
an episode of the show, not just that. Oh it
looks and sounds like that, and it looks pretty good.
It's great animation, but length wise, it's just not all
that long. And I have no real affinity for this
franchise as well. So let's you know, I'm looking at
these characters and I'm not like, oh my god, I
can't believe Alan the alien is here.
Speaker 2: All alien is great, but yes, for sure, Yeah, that's
a hard thing to sell unless you are watching that show.
Speaker 4: But playing the game and you know, learning its kind
of mechanics. It is, it is. It is fun. This
guy has a cool combo system where you're flopping people,
tagging people in mid combo, and when you do that,
the opponent has a chance to kind of counter that
and reset things. So you know, you have the opportunity
for long combos, but you also have the opportunity to
stop your opponents long combos. And it does a bit
of the Mortal Kombat ultra violence stuff in a way
that makes sense for this property. And it isn't just
exactly fatalities, right, It's like, oh, if you, you know,
kill a person during one of your supers that kind
of blow up into a million little gives that kind
of thing. So yeah, I think there's a lot here
that people are gonna like. It's it'll be curious to
see how this does, especially in an era where I thought,
you know, two x KO had years of hype and
build up and then just kind of came out and
parted right like just there's no interest sputtering fart yep
right right. I'm like, uh, all right, then, so is
this one gonna do something for either the casuals who yea,
you know, there's a lot of let here for them,
and though it is kind of based off this pretty
relatively mainstream property, and is the FGC really gonna commit
to this thing, I'm I'm not sure.
Speaker 1: Yeah, I mean, that's just gonna what We're just gonna
have to wait and see.
Speaker 2: I I think that, uh, there are a lot of
people like Sewan out there that have a soft spot
for killer instinct who will see this as one of
the spiritual successors to that and want to reward that
studio because they do like that game so much. Killer Instinct.
I think that it could get adopted by the fighting
game community. But we'll have to wait and see. Do
you guys want to like talk about your feelings more now,
or do you guys want to wait for what we've.
Speaker 1: Been playing.
Speaker 4: Wait till the end.
Speaker 3: Mike did a good job of like summarizing the issues
as they relate to the review. I think you did
a good job of expressing the concerns there.
Speaker 1: Yep.
Speaker 4: Yeah, I kind of got a lot of it off
my chest, like some of my stuff thought the game's fault.
There's there's a part of me that's a little bit like,
oh right, maybe enough with the tag fighters and we
saw a token coming out and I love to I'm
the guy who loves Mars's capcom too. Right, I'm getting,
I mean a little tired of tagging all these people
in how about how about how about you all wait
your turn? How about we just go one at a time? God,
I was tagging.
Speaker 3: Let me tell you, Mike, you love a game called
skull Girls, or you can do the ratio system and
just pick one.
Speaker 4: Do you like skull Girls? I played it for the
first time like a year ago.
Speaker 1: Do you guys have the character that did just like
speak to you like a favorite character?
Speaker 3: Let me tell you, let me tell you. Man. I
had a friend help me with the review because he
played it offline with me. He fucking popped off the
al and the alien was in here.
Speaker 1: Yes, he is fantastic. Broken in the show does a
pretty good job with that.
Speaker 3: Yeah, And they got it like a solid sound alike,
because not every actor from the show is back. For example,
Alex Lee the voice of Luke and Street Fighter a
bunch of like anime stuff out. Alex Lee is everywhere.
He's like American ben Star. Alex does a great job
I think voicing Mark as the character because like you
can't tell that it's someone else. It's really good.
Speaker 1: That's impressive.
Speaker 3: Yeah, Mber, I should say, you can't tell that's Alex
Lee doing the Luke voice though he's like doing an
Invincible voice.
Speaker 1: That's very good.
Speaker 3: But I bring that up because Invincible is a really
fun character. He's he's kind of like a show though
kind of like a little Reu doesn't have a fireball,
but it does have like the dragon punch kind of
a hurricane kick move, and he's he just feels good
to play us. I think that was very important. It's
just like a quarter update with Jago back in the
day with Killer Instinct. It's important to have the main character.
Speaker 1: Make the cover. Yeah, you're right, that's a good point.
Speaker 4: How about you make get a There's a robot called Robot,
and I'm like, I like this a Robot and Eric Robot.
Speaker 2: I like this Robot robots a great character. That's a man.
Speaker 1: The story that Robot goes through is pretty incredible stuff.
Speaker 3: Yeah. Yeah, and I don't know his character in the show.
I've been loving Titan as well. Oh yeah, he's His
stone skin is great because I have a friend who
when we play games with Zwonners, he picks the z
owners and he likes to lay it out justin long
what But when I play against him, now I can
play as Titan. I put the stone skin on. I
literally just run through all his fulshon and punch him
in the face. It's really fun.
Speaker 2: That's good stuff. A lot of Battle Beast loving chat.
Jason Vanelli loves Battle Beast. Battle Beast is also a
great character. All right, fantastic. We're gonna take a break.
We'll come back to some super chats right after this.
All right, there we go, We're back. Everybody, it's game
mess decides.
Speaker 1: I'm Jeff Grubb. That's Mike Manaughty.
Speaker 2: We are gonna get into the super chats right now, please, Mike.
Speaker 1: All right.
Speaker 4: James Pie says, well, Capcom game of the Year and
best movie Resideal, not Street Fighter. Also, the current top
Invincible review on Open Critic is Giant bombs Sean make
it down. I think they like, yeah, yeah, my matter
review was the top one there, and then at some
point halfway through that day it was like the fifth
one said. I was like, what happened here?
Speaker 3: Yeah? I think if IGN and GameSpot put up rent reviews,
I don't think either of them had a written one.
At least ours might have been bumped down a little bit. Yeah.
I got top billing for my first published review, which
was pretty cool.
Speaker 4: Yeah, congratulations.
Speaker 1: Oh.
Speaker 4: I was worried for it because proc problem might have
been eighty seven for a while. Then it was eighty six,
and I was back to eighty seven because I guess eighty.
Speaker 2: Seven, you guess ride at eighty seven, right. I mean, look,
it's until the end of the quarter, all right, so
just a time hold your horse.
Speaker 1: It's also so.
Speaker 4: Time for you to write a review somewhere. Oh it's
a really good point. You write review for the Gamer
or something I am. I wonder about that the Game
of the year stuff, which it's so so early, but
there's a good chance that is Evil nine and Pragmatic
could be nominated at least for Game of the Year,
and there's still only Musha who knows what that is
going to do. It seems like it's kind of wild
because there's been all these great Resident Evil games in
recent times since Rezubul seven, right, none of them have
really ever gotten much Game of the Year love. It
feels like, right, yeah.
Speaker 1: Yeah, because before remakes remake, so it kind of just
got this like right, so but you.
Speaker 4: Weren't as smart as me. We're like, well, that doesn't count.
Two was Garzevil two was twenty nineteen, which is just
a stacked year, and a lot of people are giving
it deservedly, so de Sacaro or other things like that.
So yeah, now I don't know if that guarantees anything
for nine, which you know, there's already a little bit
of a like, well, here there are there are a
lot of problems with nine. It's criticisms are getting a
little louder for that one right now through like the
very sort of warm first month. We'll see where people
settle on it when it comes closer to end of
the year. I did not watch that trailer for Resident
Evil yet.
Speaker 1: I wasn't I wasn't super hot on it.
Speaker 2: I don't know, but yeah, it just because like I think,
what I want from this is just get you look,
you're doing a new story. I get it, but give
me the iconography of Resident Evil. And I think the
most that I saw I didn't even know if I
finished the trailer, but the most I saw was going
through drawers, and it's like, well, that looks a Resident Evil.
Speaker 1: But the character doesn't not look like a Resident Evil
character to me.
Speaker 2: I could look, other people can have a different opinion
on that, and I just am like glancing at a teaser.
So this is not like a really actual formed opinion.
But what I saw was just like, just doesn't feel
like Resident Evil in the way that I would want
it to.
Speaker 1: Could still be a.
Speaker 2: Very good movie, could end up feeling very Resident Evil
because again, I don't know early on.
Speaker 4: Did they show a typewriter. I don't know, not that
I saw, but trash.
Speaker 1: Yeah, there you go.
Speaker 4: Brandy Brendy says, will she become a ball in live
bacshin metro film?
Speaker 3: Oh?
Speaker 4: Yes, there will be more, faul come on, Yeah, I
don't care how soon. There's there's no way you're making
a metrobe. You're like, we're above the morefall. Fuck you. Yeah,
turn that bitch into a ball. Ball up your bitches,
is what we say here. Next up, Uh, it's Missouri
mad say is thank you Jeff and Mike for the content.
Watching Mike Unlsia's alt yesterday during Blake Club was epic.
It's that That's what's that's what hurts about trying to
even help Dan a bit. It's just like it will
never be enough anyways, Like I him getting to that
part and dying five times in a row still and
it's like, Dan, you move to the right after the thing,
move to don't just stand and behind the thing. You
know it has spacer's over there.
Speaker 1: Move Yeah. It was uh.
Speaker 2: Look and a Blake Club game it could sometimes be overwhelming.
Speaker 1: You get stuck in a rut.
Speaker 2: That one was like, man, it just seems so obvious,
but it's yeah, look you're sitting on the sideline. It's
it's a little bit more difficult. That one, especially, that
was a little bit frustrating.
Speaker 4: Mike's mis bought Army Mike miss bought Harvey by side
Pocket for the sn E s It's good for you.
Oh yeah, I actually played that one was added to
n SL a couple of years ago. I'm like, this
is a chill vibe.
Speaker 1: Yes, it's it's got a nice atmosphere.
Speaker 4: The Nitro asks Jeff's thoughts on the emulator Mount Rushmore.
Did you get to see this? Uh?
Speaker 1: What we did on I was very grateful for you guys.
Give me the knight off.
Speaker 2: I did go to bed early and it made a
huge difference. So no, I didn't see this. Uh, let
me see what I was a little offended.
Speaker 3: I haven't said anything yet.
Speaker 1: Okay, Well, I'll let me guess first.
Speaker 2: If I can pull from memory, like so it's good,
it is gonna be z s n E s uh.
Speaker 1: Okay, is it Nesticle? Let's see here, God, what what
would be? Well? Okay, dolphin got is it all Nintendo?
Speaker 3: Yeah?
Speaker 4: Okay, Absolutelyeah it's dolphin and it's nestical. Since we had nesticle,
we were like, do we just zas and this?
Speaker 1: Yes?
Speaker 4: Right, so we had a thing there. We got Mame
on there sure okay, yeah.
Speaker 3: Last minute were of last were from Dossbox to Mame.
Speaker 4: Okay, I wanted doss Box. I'm like dost Box and
Mame are kind of similar. I guess Mame can represent that.
Speaker 3: Several people told me good swerve.
Speaker 4: Yeah, we wanted to use you. Chat wasn't into it.
Chat did not like Uzu being in it. So we
put r C three the place.
Speaker 3: Which which Mike does not the light like the name of.
But why you brought that up today? Okay, that we
need an impressive one. I was like, y'all use who
had so many news stories and everything. I feel like
he kind of deserves a spot. But like, you know,
the more me and Mike talked it out and seeing
everyone be like, no, you had it write with our
PCs three, I was like, all right, well, yeah, let's
go with that one.
Speaker 1: On our PCs three is impressive stuff, It really is.
Speaker 2: I played a was it fifty cent blood on the
sand on my steam deck on our PCs three, like
they deck and it was like it was crazy, so unbelievable.
Speaker 3: How do we do how do we do?
Speaker 1: Good? Yeah, that's that's good stuff. I agree.
Speaker 2: Main is a good swear from the doshbox. Absolutely is
up there, but I think.
Speaker 3: It was close. I was like, we could go either
way on this one. Personally, I was said name and
that's what he wanted.
Speaker 4: Oh yeah, good, good work, Zombie Porn says. Did Jane
tell us how many hot dogs he ate yesterday?
Speaker 1: Weirdly zero. He just made all those for the love
of the game.
Speaker 4: He told us. Let me see, I'm gonna count. Yeah, good, one, two, three?
He had four hot dogs yesterday. Okay, pretty good? Yeah mean,
while Chuck Toowski, who had his twenty second hot dog
of the year, said fun stop because his wife was
getting mad.
Speaker 2: Well, what like, you gotta look, you gotta do the
dogs on the down low, like you can't tell hot
dog doggies.
Speaker 1: Yeah, download doggies, come on.
Speaker 4: But she she doesn't know. Just just go right out
to dairy quit or something, you know, right, eat a.
Speaker 1: Gas station dog in your car alone like a man.
Speaker 4: Yeah yeah, lie to your wife, Lie.
Speaker 1: To your wife. What are you doing.
Speaker 4: Next? Up is from hungry purple Dino bruh. Are you
able to share the sweet treat recipes or is Mike
banning treats for everyone?
Speaker 1: Yeah?
Speaker 2: So you like some sea salt is one of the
key things. You want some sugar, some cyanides. You stepped
up by cyanide joke. But that's also very funny. That's funny.
You said a joke about your wife poisoning you. Uh yeah, Look,
I don't know what she does. She's up there making
the treats. I'm down here making out of jerk off
hand motions into a camera for a job.
Speaker 1: Magic. Yeah, making magic happen.
Speaker 2: Oh shit, No, she's not poisoning me, all right, she says, Mike,
come on, you're gonna be in so much trouble when
you come here. Mike, she says, you're not in trouble.
Speaker 4: So yeah, Okay, good, hooray. I'll keep doing it. That
means she likes it. She likes the jokes about being poisoned.
I'll ask Gattie how she's feeling this case.
Speaker 1: It's gonna be may, but.
Speaker 4: It's gotta bay may.
Speaker 1: Mike just did that. He just said, you did.
Speaker 4: Let's let's change the calendar, right, now I'm tired of
Mini Mile. It's close enough. But see what we got
on my the annual passhorder calendar. Everybody, Oh boy.
Speaker 1: I'm excited.
Speaker 4: Oh okay, that's cute.
Speaker 1: What is it?
Speaker 4: That's the Lucky Rabbit. Oh look at that girlfriend whose
name I don't know, it doesn't matter.
Speaker 1: Back then into a cartoon and they're like, there's the
girl one.
Speaker 4: The girl rabbits her name something something stupid. That's finally
got Oswald on there. And that's it. I'll tell you what.
They like. Bought Oswald And I'm like, that's a fun gimmick.
They bring them up every once in a while. That's nice.
Speaker 2: Yeah, it's like, uh, it was just like one of
those we want to have it back.
Speaker 1: We don't necessarily have some huge plan for him or
something like that.
Speaker 4: Right, Yeah, I'm Oswell's girlfriend is Ortensia. Yeah, that's why
I can't remember it. It's Ortensia. Yeah, okay, gave me
a break, everybody Ortensia.
Speaker 1: Right.
Speaker 4: I don't like saying it.
Speaker 1: No, it's bad.
Speaker 4: Zombie porn says. Also, did Mike see that Mortal Kombat
two three? D oh port No, it's just like a
fan thing or like an unearthed prototype, because yeah, there's
that really good Street Fighter two port on three d oh.
Do you think Mortal Kombat two would have looked really
nice on there? Actually?
Speaker 3: Oh sorry, the MK two port to three d O.
Speaker 1: Yeah, it's finally finished.
Speaker 3: Yeah, yeah, that was a fan thing that was really impressive.
I saw John Lemone's following the progress of that, and yeah,
it's like it's kind of the best version of that
that you can play on like original old school hardware.
It's pretty neat.
Speaker 4: You got huge sprites. I wonder, I wonder if it
has the usual chinsin problems, but.
Speaker 3: I think it doesn't. I think they like it's present
if you play it from a burned disc, but it's
like minimize. Uh what they did some other cool stuff?
John said, like, uh oh, they do realities because.
Speaker 1: The look at that that's incredible.
Speaker 3: It transforms them into like three d oh characters.
Speaker 4: I want to say, does it turn to virtuals guy?
Speaker 3: Oh No, I think it's just like random ass characters.
I think Bobby might be one of course.
Speaker 1: Yeahs.
Speaker 4: You gotta have gex mad Dog. If some Bundy turns
into mad Dogcree, I'm gonna shipped my pants, right.
Speaker 1: One of them turn to a battle tanks.
Speaker 4: What turns into our camel from Weekend Managers three, We
got Thredius.
Speaker 3: Cool.
Speaker 2: Look, I'm not gonna have this dumb ass job and
not play through all the Wing Commander games.
Speaker 1: At some point in my life. We're gonna have to
do that eventually, I know.
Speaker 4: I bet. Yeah. Uh, there's like a big Star Wars
sale of course because of me the fourth on G
O G.
Speaker 3: So I have.
Speaker 4: X Wing and Tie Fighter. Now I also got the
two Rebel Assault games. They're super chess on there.
Speaker 2: So yeah, did you did you see the Fortnite Star
Wars stuff?
Speaker 1: No?
Speaker 4: What? What? What is it this time?
Speaker 2: It's so it's like the like three first like Star
Wars modes games in the Fortnite universe. Uh it kind
of looks bad, looks bad?
Speaker 4: Cool? Yeah, one of Lucas, I see this headline from
IgM lucasfilm exec says Fortnite is the future of Star
Wars toytelling, storytelling, isn't it the past? I thought they
already used for like to do the whole Palpa team
coming back.
Speaker 1: Yeah, that's what they did. That absolutely did. So kids
are still talking to this.
Speaker 4: People got I'll learn that the storytelling is not what
people are going to Fortnite for. But I don't know, Yeah,
out of touch.
Speaker 2: I I think that this is like they're very excited
about this overt Disney. I won't be surprised if they're
like very soon, like we need to get we need
to do other stuff in video games as well.
Speaker 4: Yeah, all right. Next up is from Large Mario. I
beat Earthbound. It was incredibly charming, micro dosing JRPGs until
I develop a taste there.
Speaker 1: You may both Large Mario absolutely. Yeah.
Speaker 4: Earthbound, like, despite the quirkiness, is pretty hardcore in a
lot of ways of Yeah, JRPG. So if you could
do that and enjoy that, you can find a lot
of other JRPGs palatable.
Speaker 2: I think, yeah, I mean that's that is a good one,
because the charm and the humor helps bridge you over
all those like the weirdness of that era of JRPGs,
or weirdness the idiosyncrasies of that era. Mike's right, if
you're playing that and getting around those, you're ready for
just about any JRPG.
Speaker 1: Uh.
Speaker 4: True, h Ob says Mike. I mentioned Mysterium this year.
It's not held at Science studio as USU should go
when it is as usual Cool Seam Studio built after
miss Success three open to visits of s road trip.
That's the nation, question Mark, Washington State. Yeah, I saw,
It's like it's more in a Portland proper. I'm don't know.
I kind of would still. I just like the idea
of these of like a smaller con you know. I
love the pack seats and everything, but really small game
community celebrating something that they love like that. I think
it's neat. I don't know much to consider much to consider.
Then Fire says, fifteen points left, I don't want to
play wee games anymore. If Fire here is working on
that retro achievements, we challenge.
Speaker 2: Sean give them one. Sean's been doing the same thing.
A good fifteen point achievement can get shit.
Speaker 3: I wish I knew I only have one point. I
need forty nine more.
Speaker 4: I saw, I know somebody can. Somebody was playing Just
Stance twenty twenty on the Wii, which I think is
like the last release Wei game, which is funny.
Speaker 1: Oh, that's really funny.
Speaker 3: Some of those some of the games in the challenge
are worth bonus points and just going down the line
of the Triple and Double Point games the ways.
Speaker 1: All right, man, twenty twenty. Huh so that means that
came out what in nineteen? Probably? So when did the
we come outday six? Yeah?
Speaker 4: Man, that's crazy six, that's wild he speak of Star
Wars at Galactic Racer game got an October sixth release day.
I am excited for that.
Speaker 1: Looks better and better every time I see it.
Speaker 4: I can't wait. All right, that's a pup chats for now.
Thank you so much, everybody. If you have any more,
we will we will read them before the end of
the show. Appreciate it. Thank you for the support.
Speaker 2: Thanks Mike, Thanks everybody. Let's uh, let's take one more
break for now. We'll be right back.
Speaker 1: All right, We're back, and I need the mike.
Speaker 4: Heck, your hat, sir, your hat is right here. All right,
Calm down, everybody, you'll all get that.
Speaker 1: Hold for the hat. Mike.
Speaker 4: Oh, I don't say it out like that, and now
I'm upset. All right, everybody, we pick papers out of
this Arby's hat. On the papers written a word or
phrase that can go into the sentence. What is the
greatest blank of all time? Past ones have included game
Boy game, which was Links Awakening, Uh State Shape, which
we gave to Texas secor Old Bosters gave to The Guardian,
Ape and Jason which went to Jason Finelli. To give
you some ideas of past winners. But let's get some
work done today. I got one right here. Uh yeah,
it looks good. Looks good, all right, jesus. Uh what
is the greatest Super Nintendo game? Oh? Man?
Speaker 1: Okay, all time Stunt Race FX.
Speaker 4: I shut up by frames per second?
Speaker 2: Bull Yeah, it's crazy, all right. I mean god, there's
a couple. Okay, there's four that are in real consideration,
maybe five, because I think there's there's like twelve there,
like we can have a conversation about. But Final Fantasy six,
Super Mario, well, Chrono Trigger, Chrono trigger, excuse me, a
Super Metroid, the Legendzelda, a link to the Past. Now,
Yoshi's Island's in there for me?
Speaker 4: Yeah, yohs for me as well.
Speaker 2: Okay, and then supermar RPG would be in the conversation.
But I feel like, let's we start talking about some
of these other ones.
Speaker 1: It's like, okame is it?
Speaker 3: Yeah?
Speaker 4: And you're not a Mega man X guy, so I'm not.
I don't got traction there. The Kentucky Kong Country two
is incredible. Talk about Creature two, Herbie Superstar are at
least in the conversation. Yeah, I think that the kind
of the big the Big one ones, and only not.
I just think there's better versions of it. That original
US sixteenth Pit version is a little sloppy. Yep, but uh,
it's Super METROI linked to the past, Mario World, Breno Trigger,
Yoshi's Island, maybe the Big Ones. Now, look, yes, we
have previously on the show that Super Metro we did
the greatest game of all time.
Speaker 1: Huh. Correct?
Speaker 4: Ybound as well or Found is also great, and I
have played Earthbound finallyan it's amazing. I would I would
talk about Earthbound two.
Speaker 2: But Super Metro. Right, so Super Metro is probably just it.
We said it's the greatest game of all time. Do
we want to like step back and make this a
little bit like hey, no, like Super Nintendo. We asked
Super Nintendo game. I still think it's Super Metro.
Speaker 4: I hate to like kill the drama.
Speaker 1: No, I know you're right, it's it's Super Metro, especially
like do you know this.
Speaker 4: First week I almost just start playing Super Metro again.
I kind of like talk myself out like a month ago.
Speaker 1: Yeah exactly.
Speaker 4: Yeah, so I know what you mean. It's Super the Metroid,
greatest Super Nintendo game. Yeah there you go. All right,
Well that's just least time to pick more things out
of this hat. So that's fine. We got a fast
one here. Well this is so gosh, you know, Jeff.
Speaker 1: Yeah, I take.
Speaker 4: Back what I said earlier. Today, I did the show
maybe God is real, because how else do you explain this?
What is the greatest Star Wars character of all time?
Whoa with May fourth just around the corner. Thank you,
hat appreciate that?
Speaker 2: Oh man, okay, that's incredible. Wow, the it's serendipitous. It's
not serendipitous, it's God.
Speaker 4: Yeah. See I bet you feel stupid about it at
your wedding now.
Speaker 2: Yeah, I feel your ott jackass now yeah, damn fool
all right, greatest Star Wars character.
Speaker 1: Look, I always like Haunt Solo a lot. I like Chewbaca.
R two D two is fantastic.
Speaker 4: I do like R two D two. I like I
guess I respect them never making R two D two
too much of a focal point. Yeah, sometimes I wish
the game a little bit more to do, Like it's
almost insulting they put him in the prequel and sequel
trilogies and kind of does jack shit. C three Pole
got some work to do in episode nine, which some
of the parts I like, maybe better about that one, Yes, true, yeah,
I do uh Han's great man Like original trilogy Yoda
is fantastic an Episode eight brought that Yoda back, but
prequel Yoda is like it's bad. I mean, prequel Yoda
kind of messed everything up and it was boring and stupid.
Speaker 2: I mean, yes, I think that that was always like
Lucas's story was to be like, yeah, the Jedi kind
of fucked everything up, and Yoda didn't know what he
was doing, and like his like his idea of we're
gonna trust in the Force and then secretly don't tell anybody,
especially the government. We're having trouble using that that thing
we did where we used the Force to see the future,
we're having trouble with that. It's not working, but don't
tell anybody, And that was Yoda's idea. It's like, oh,
so that seems bad, and it did definitely sour me
on on Yoda.
Speaker 4: Yeah, so Yoda's kind of out.
Speaker 1: Uh do we want to do any glove shadows?
Speaker 2: Like there's uh, you know some the little freaky guy
from Star Wars episode nine.
Speaker 1: God, what's this people in Chawel health?
Speaker 4: Oh God? Yeah, I mean that guy's fine. I mean
he's definitely a highlight of that not very good movie.
Oh yeah, jets Bob Suggester in his fifties. Uh. It's
funny because I both hate and like love all these
stupid characters from the sequel and prequel trilogies. And in
a way we're like in the original trilogy, even though
he has basically the same amount of screak time. But
I'm a big anrale Acbar guy. Yeah, I'll be honest, Jeff,
you know me, and like, I like, I don't like
episode eight as much as you do.
Speaker 1: I got it.
Speaker 4: It's a stupid it's an Acbark thing. Yeah, I just
don't like that they killed Acbar. Like you didn't have
to kill Acbar. Come on.
Speaker 2: One thing I always appreciate about Gary Widow was when
he I think he did the novelization or maybe the
comic book for episode eight, and he gave Acbar a
more honorable death, and it was okay.
Speaker 4: Yeah, like they'd like, if you want to kill him,
you want to make something up that you can do that.
Speaker 1: But he's just like, I get it. I I love
Admiral Acbar I always did.
Speaker 4: So he's up there for sure. He's like, yeah, just
like a real alien looking ass alien. I love that
he's half like my bet, half person in a suit,
got that weird way of talking. He's also like authority.
He's not played for Lass, He's just the guy in charge. God,
I'm Acbar rules. Ah, how about video? I was about
to say, what do you feel about a dash Rendor
or Kyle Katarn?
Speaker 2: I listen, I love dash Rendar, I really do. I
like Kyle katarn What what about h K forty seven.
H K forty seven is super fun, really fun character.
You know, Kyle Katarn is literally just they put Han
Solo and Luke Skywalker into one character. Yes, that's neat, Yes,
and is just Han Solo again with no, that's like
it's just an Solo can't appeared.
Speaker 4: Just what he's in Carbon Night. Yeah, he got bash
rud dark. Oh kill him at the end, kind of
like tie things up real real quick there. Oh, Rex
the pilot from Star Tours or the DJ from the Cantina.
That's pretty good.
Speaker 2: I like him a lot. I I do like Qui
gon Jin. I always yeah, like Qui gon Jen.
Speaker 4: I like he was the Jedi who seemed to kind
of know a little bit what was up right. Yes,
Like yeah, you could say, like, oh, he's wrong about Anakin.
You can see how he would make that mistake at
the time, But if he was alive, had he.
Speaker 1: Survived, I think he would have like obviously, it's like.
Speaker 2: Obi Wan fucked it up, Like yeah, Obi Wan didn't
know what he's doing and he felt like he had
to do it because he like promised his master had
Qui Gun's I think, and the ship with Anaking doesn't happen.
Speaker 1: That's the story there. Yeah.
Speaker 4: Yeah, oh so I forgot about Thalk and Horror from.
Speaker 1: We forget about Thock and Horrors. Yeah.
Speaker 4: I feel like if if Star Wars episode for the
first Star Wars came out and the characterization of Luke
Skywalk was a bit different, that movie could still be
a giant hit. I think if Han Solo is not
Han Solo, you don't really have much there. I don't know.
Speaker 2: I think Hans Solo is so I like iconographic, Like
he's so the idea of what a charming Pirate Pilot
characters should be that the Hollywood and storytelling across all
mediums has been have been trying to replicate it now
for almost fifty years.
Speaker 1: Yeah, it's probably just Han Solo.
Speaker 4: You know, we haven't like brought up like Darth Vader
or Princess Leah. But there's a lot of good characters.
Speaker 2: Yes, yeah, they're all great, and Darth Vader is is
fantastic and Lea is awesome.
Speaker 1: Honestly, you know that a go ahead.
Speaker 4: Bit of Vader over exposure, I suppose.
Speaker 1: Yeah.
Speaker 4: I think that's the problem is that they just like
we've kind of heard him say, where's padme Freeman?
Speaker 1: No, right, they can't.
Speaker 2: They can't put him put away their toys, so they
keep bring them out of the box without knowing what
to do with them, and it kind of diminishes them
every time they do that.
Speaker 1: For sure.
Speaker 2: Got the the Obi Wan show stuff with Anakin and
Darth Vader versus like, oh no, they had another secret
meeting you didn't know about.
Speaker 4: It's bad, yeah, yeah.
Speaker 2: At the secret answer to this, yes, is Cassie and
and or what a good character not in that mom.
Speaker 4: You campon solo though?
Speaker 1: Yeah? Absolutely Han solo.
Speaker 4: Yes, there's a time I think a lot people would
said Boba Fett and then like we actually saw Boba
Fett star in something, and we're like, eah, never mind
about Bob.
Speaker 1: The character from the Holiday special? Weird?
Speaker 4: Yeah that guy? Yeah, all right, I got another one here. Okay,
what is the greatest hat of all time? What about
this one?
Speaker 1: Just this one? Right? Think I think you're holding it, Mike.
Speaker 4: What about my Arby's hat that we pulled these questions
out of.
Speaker 2: I mean, that's my vote, uh not just because it's
I can't think of any others.
Speaker 1: How's the Oh Kapi's a good one, Sean.
Speaker 4: Cappy's a good one. There's h the Indiana Jones Fedora.
Oh yeah, that's the Pope hat, the classic like magician hat.
Speaker 1: Yes, okay, I like that.
Speaker 4: Yea propeller Beanie good. Chat's got a lot of good
ones here.
Speaker 1: That old silk hat they found that brought Frosty to life.
Speaker 2: That one has the power to grant, to grant a
soul into a snowman.
Speaker 3: Audio listeners. That guy, Mike real I know.
Speaker 2: I'm like, I'm like formulating that joke. I'm like, I
know this one's gonna get Mike. I know I got
I know I got that bitch with this one. I
know I got his as with this.
Speaker 4: I think should I for the army hat? But that
old soa cat that's a pretty must be some magic
in that old stick out they found ship.
Speaker 1: I don't know.
Speaker 2: It's the only explanation I can think of for why
this snowman is alive.
Speaker 4: Uh oh yeah, yeah, fuck the sorting hat. We don't
care anymore. Uh gosh, boy boy, that joke is just
so good.
Speaker 1: Yeah.
Speaker 4: Sorry, let's let's say it wants to stop me speaking
now on your fees. Uh writing down that old so
I'm gonna read this, I'm gonna laugh.
Speaker 1: I'm not.
Speaker 2: Every time we like I hear that song. I love
Frosty the Snowma. It's a really good anime. It's from
made in Japan. Everybody was animated.
Speaker 1: Man.
Speaker 2: Uh It's it's really well made. It's great, And then
that song gets stuck in my head for like a month.
Speaker 4: I like, I even like Frosty's Return yeah where it
comes back and like some gruppy mint events like a
spray that makes snow go away, similar to the plot
of that weird movie with Benstoe or Jack Black or
Jack it makes the boop go away, very similar. Yeah,
how do you feel about what more?
Speaker 3: Jeff?
Speaker 1: Oh? Yeah, one more? That sounds good.
Speaker 4: Let's get in there.
Speaker 1: Some point with a tiny sprear inside. It is very good. Rno.
Speaker 4: Oh okay. What is the greatest video game acronym of
all time?
Speaker 3: Oh?
Speaker 1: Okay? Uh?
Speaker 2: Is there the first one that comes to mind? I
don't know if it's the greatest. Is there that EVO game?
Was that an acronym for Super Nintendo?
Speaker 1: I'll look it up.
Speaker 4: Oh? Oh evo? Yeah, Eden, Gosh, you're right, that has
to be an acronym.
Speaker 1: It's it's e dot.
Speaker 2: V dot O on the fucking title, but I don't
know what it stands for. It is search read and
you're right.
Speaker 4: Yeah, so the man. Maybe it's not first one I
think of, And maybe maybe we're back in May fourth
here Nights of the Old Republic. Yes, yeah, to tour.
I have always love saying to tour makes me feel good. Uh.
See some going in chattery, see the BFG the Fucking
gun Stars Gum from scum engine thug. Thug is pretty good.
Yeah underground right, Yeah, that one always feels really s
n E S sure or the ne e S. I.
Speaker 1: I don't like that one. An S is fine, the
sn e S because.
Speaker 4: You think you think it's like super ne e S.
Speaker 2: I just I say super Nintendo every almost every time,
so I can avoid a situation where someone will say
to my face, I'm always afraid of that.
Speaker 1: I don't want to hear someone say.
Speaker 4: I'll say, I say all the time, you can't stop me.
Speaker 1: Oh the man, I wish I could. I wish I could.
I don't know what are you gonna do a bad
I'm going to whine about it.
Speaker 2: It's like, no, I didn't when I grew up, no
one called it this nest. Now apparently in a lot
of places they definitely did, but it's not not.
Speaker 1: Where I was.
Speaker 4: I see Wow, man, Wow nine, The Wild and Wild
nine is one there. I'd bet I I would struggle
to think of one as good as.
Speaker 2: Koetor I love Koetor. You're right, you're right when you said,
uh saying it makes you happy?
Speaker 4: Same, it's uh h looking at it, it's like an
attractive looking actor. You just right out look at him like, damn,
kode tour. It should have just been a normal word.
It's like, it's like my thing with the calendar is
from earlier, right the malee. There should have been a
word for us called something. Should have been called koetor uh. Oh,
fear was an acronym. What did fear stand for?
Speaker 2: It don't even know, Yeah, I don't, I don't remember,
but I do remember that it was an acronym.
Speaker 4: I what a SO calm stand for?
Speaker 2: It's like special operations command? Uh something like that.
Speaker 4: Well, wait a second, forget about that. We're forgetting about
mag The Massive Action Game is a good one. Yeah,
God code name seem Oh, so fear was first encounter
assault recon Like that feels really reverse engineered. To be fair,
They're like, we want to we should call our game
fear now, what's pretend fear is an acronym? What could
it possibly be?
Speaker 2: I mean, I like like reverse acronyms sometimes put your right,
I like I like them. I don't know if it
makes it the greatest acronym in video games, which is
probably kotor.
Speaker 4: Right, uh yeah right. Project Hammer is always spelled out
like it's an acronym. I have no idea what the
acronym is supposed to be, Like, what does the Hammer
and Project Hammer stand for?
Speaker 1: I would love the dough code name Steam. That was
an acronym steam? Do you guys say that? Alread? I'm sorry,
I was looking it up.
Speaker 4: Yeah, I did say that. I was anything. Some people
have been bringing out my old show Mega Manakes. What
did that?
Speaker 1: What did Steam stand for? Did you say it, Mike
or did you? Because I don't know, No, I.
Speaker 4: Don't see code name steam acronym?
Speaker 3: Ya?
Speaker 4: What does that actually mean? A strike team eliminating the
alien menut?
Speaker 1: All right, I like it.
Speaker 4: Let's fucking go op portal? Yeah, yeah, yeah, I just
cour's sobering good. I thinks got this one.
Speaker 2: I'm like, I'm excited about Photor just so I could
say Photour. Even if it's no Kotor, I still am
excited about it.
Speaker 4: The very first thing I did when they announced the game,
I was like, what's the Act four? Yeah? Yeah, that's good,
it's fine. Was a little bit more forced with yeah,
but you get it. I get what they Yeah, I
get why they tried to make that work. All right,
here's what we got today. Jeff very Star Wars focused
a lot of ways here. The greatest S n E.
S game, or as I like to say, nest game
of all time Jesus is Super Metroid, the greatest Star
Wars character of all times, Hans Solo, great hat of
all times, that whole silk hat they found. And the
greatest video game acronym of all time is Goat Tour.
Oh we did forget about Graw? Gross pretty good one, right, like.
Speaker 1: Ghost Recount Advanced Warfighter? Is that what that is? Yeah?
Speaker 4: Yeah, I honestly I think I think Thug is the
runner up here. I've always liked Thug, not bad.
Speaker 2: Yeah right, all right, I'll tell you I won't be
able to think about Graw without thinking about like that
magical period where the Xbox three sixty was still coming
it's just coming out, and all the reviewers were like,
the tree fucking sway, guys, this is a ninety. I'm
kinda remember if Code Tour it was like, guys, the
grass is moving, Yeah, the grass moves with the wind,
not really with the wind.
Speaker 4: It's just an animation cycle. But holy, holy fucking shit,
a god video games. All right, Uh, great work, thank you, Hat,
Thank you everyone.
Speaker 1: Sorry, we apologize to the hat.
Speaker 2: You you put up a great fight, but that old
silk hat they found.
Speaker 1: Or you can't.
Speaker 4: That's right, that's maybe if I put this hat on us, though, Bay,
it'll come to like dude, Yeah, we don't know.
Speaker 1: We haven't tested it yet. Yeah, good point.
Speaker 4: We haven't tried it yet. If you want to contribute
some phrases into the hat, you could do so. If
you are a Patreon or subscriber to one of our
Twitch channels, that gets you access to the special discord
channels like we talked before, including a channel where you
can give suggestions for the hat. So thank you so
much to all of our lovely patrons.
Speaker 2: Yeah, thanks everybody. All right, thank you for that handling
the hat, Mike. I appreciate it. We are going to
take one more quick break, come back and talk about
what we've been playing, and then we'll do some super chats.
Get on out of here, we'll be right back.
Speaker 1: All right, we're back, everybody. Mike. What have you been playing?
Speaker 4: Uh? Yeah, you know Invincible Versus, which we we did
talk about. Sean, do you have anything more to say?
I think I've mostly said my piece on.
Speaker 3: Yeah, I'll say in terms of the gameplay itself, because
I think we've talked enough today about where it lacks stuff,
lacks content in terms of being a video game, in
terms of actually playing Invincible Versus it's a really really
fun fighting game. It really does feel like a melding
of Marvel versus Capcom three and Killer Instinct. And they've
used the Killer Instinct isms because you know, it's some
of the same team who made that game. They've used
some of those to make it so that a tag
team fighter for the first time ever, really even more
so than Dragon Ball Fighters, I would argue, is accessible.
So it still can't be fast paced, rush down heavy.
You know, you're just trying to like smack your opponent
as quickly as possible, open them up, and then deal
a big combo to them. But your opponent has or
I should say, if you're on the receiving end, you
have defensive options. You have a combo breaker, you can
parry the active tag as your opponent tries to extend
their combos. There's a lot of things you can do
as a player. Do still feel engaged even as your
opponent is trying to, like, you know, do the longest
possible combo and that's what make Killer Instinct fun, and
that's what made Invisible fun. I to round out my
feelings on and I did play some local matches with
a couple of friends last night. And I have a
friend who is not into Tag Team Fighters at all,
and to the point of like he actively dislikes them.
And anytime we try to pick up a Marvel game
or Dragon Ball Fighters, even not really playing them very well,
just matching buns, he hates them. And he was getting
super into it because he was like, Oh, finally one
of these is approachable. Finally I can like understand what's
happening on the screen. Yeah, And so that was to me,
that was like the light bulb moment of like, oh okay,
so like someone does sink their teeth into it, there's
something special here. It is just very fun gameplay wise,
and I love seeing him get really into it. And
you know, as a group we sat down played it,
we had a blast, and to me, that's, you know,
that's what the game is all about. It's unfortunate that's
so lacking and content for people who would just be
playing on their own. They don't have a friend group
to play with, they don't want to go online or
anything like that, that's a bummer. But you're on the
opposite side of the fence, like I am, Like Mike
kind is jeff Any you kind of are when you
play fighting games, you know, you play with us or whatever.
It's a really fun time.
Speaker 1: I'm gonna pick it up. I'm gonna you know, I'll
just add to my lip right there we go. I'm
gonna get this thing going.
Speaker 2: I like these characters a lot, so hearing that you
guys are having fun with the fighting game side of it,
is it enough for me, Mike do? When I was
talked to Sean about it earlier today on Games Mornings,
when you talk about writing the review, Sean mentioned like, hey,
the price is not something you would normally bring up,
but this is in that sweet spot where it's like,
it's worth mentioning for this package here.
Speaker 1: How do you feel like fifty dollars for this game?
It's kind of like that is a little bit of
a tough hurdle for some people.
Speaker 4: I get yeah, I think a lot of people are
going to feel a little bit like, hey, this does
not feel like that kind of grede of a value proposition,
right especially, I mean that Fatal Fury game, right, that
standard version of that is twenty dollars, you know, And yeah,
of course they made a nicer version of it that
was fifty dollars. I can't fo all this other stuff.
They kind of had that entry level version there at least,
so like if that's the comparison, and otherwise your comparison
point is freet Fighter six, which gosh, even its base
price is actually, god, is this right, forty dollars And maybe
it wasn't always.
Speaker 3: That, no, nowadays it is.
Speaker 4: It went down Yeah, but geez, I mean it's still
it's like, boy, you're I don't know if your fighting
game can cost more than what Street Fight ter six
costs right now and not really have a fraction of
that content. I think it's gonna be rough for a
lot of people.
Speaker 3: It's all relative. Like the it seems like a sweet
spot for that, Like more indie ish fighter has been
thirty dollars. That's what the Avatar game will be coming
out as. And you know, it doesn't have a cinematic
story mode, but does have a story mode and all
the other stuff. Invincible and thirty feels a little more
palatable if it's going to be thin on single player
content that I believe Power Rangers Balt for the Grid
did the same thing back in the day as well,
and I think that would have that would have been
an easier pill to swallow. I just think that it's
probably fit because of the IP and like they looking
at the credits of this game, they spent a lot
of money, it seems like, on making those cinematics for
the story mode, and I think they're probably just trying
to recuperate some costs there, which is an unfortunate situation.
Is just how I would put you.
Speaker 2: Have someone point out on Steam it has mixed reviews
right now.
Speaker 3: A lot of that's because of some issues with the
Deluxe red It seems like, yes, that's exactly.
Speaker 1: So that they're almost all in two genres.
Speaker 2: It is, hey, I paid for the Deluxe Edition and
I did not get my stuff, and that's a lot
of these negative reviews, and then the other ones are
I don't think this game's worth this price should be cheaper,
so thumbs down, and those often also mention the deluxe
stuff not coming in. So I bet once that gets
cleared up, this will be a more accurate. We'll get
a more accurate reflection on how that community is feeling.
But yeah, I'm gonna try this game out this weekend.
Speaker 1: I'm looking forward to it.
Speaker 2: I'm gonna play it with my Steam controller because fighting
games on the thing it was actually really really good.
Speaker 1: Uh okay, I'm like anything else now.
Speaker 4: I did reinstall on Fantacy fourteen because I want to,
you know, kind of catch up on the main story
quest stuff. It did feel really nice to boot that
game up again, because it's a game I was playing
a tonificant amount of almost every day for a couple
years there, and you know, part of why I stopped
was a bit of getting busy with other things, not
really loving a new expansion, a little bit of burnout.
I played so long so much, so being back in
there did feel nice. I am like, I'm immediately like,
especially like jumping back into this quest where I was
like this expansion, I don't know, it's a lot of
people talking about stuff that's not all that interesting or
that I care about. But and you know, I I
queue up for a dungeon, I do that, and that
still is fun. The game still looks really pretty. There's
a coziness there, and I'm sure the story is going
to at least get a bit more interesting, and I
just want to be ready when that expansion that they announced,
ever Cold, does release early next year, which kind of like,
you know, there's a lot between the main story quest
that I'm in the middle of and then the five
patches worth of story that come out since then. It's
a that could take a bit to catch up on,
especially with how much time I have these days. So yeah,
I kind of have to get cooking on that right now. Actually,
your switch, I mean, I would like to once I
get that, It'll be a good way just to kind
of work through this story stuff, even though I have
to get a freaking second subscription to be able to
play on both things annoying, but though we'll be happy
to have.
Speaker 2: That, all right, I have a question for for both
you guys. Actually, are you guys you too going to
play the video game?
Speaker 1: Sorrows?
Speaker 4: No, it'd be a lot easier if I could play
it on my PC. Jeff it was, I'd say.
Speaker 1: Yeah, it would be better on there, for sure, it would.
Speaker 4: Be better on there. Part of me is like, if anything,
why don't I just go finally try Returnal again? I
think I gotta code for that for PC back in
the day. I don't know. I should probably try Sorrows.
I still never and somehow never played Ghost of Yo Day,
so I just let it. I feel like I can't
just ignore PlayStation games. It feels like a weird thing.
M I should I get a code for it, though
I don't want to. I don't want to pay.
Speaker 1: I bet you can ask for a code.
Speaker 4: I get it.
Speaker 1: Yeah, it's expensive. I'll tell you what.
Speaker 4: I'm not going to do it.
Speaker 2: I have the payment fair enough, I get it. I
did not pay for it. I got a code for review.
I finished the game finally earlier today, about twenty hours,
I want to say, yeah, about twenty hours to get
to credits.
Speaker 1: Man, I think I'm.
Speaker 2: Like, I just kind of don't get what they're what
they're doing with this game. It reminds me most of
those old Flash games that are like, hey, just upgrade.
Speaker 1: So this is a game about upgrading.
Speaker 4: Because it's on my t I eighty two.
Speaker 3: Yeah.
Speaker 2: Because Okay, so early on last time I talked to
you about it, I was into the boss fights because
they were tough, you know, toughish, and it was fun
to learn their patterns and yeah, it would take me
three to five times, and I thought that was a
good sweet spot for a game like this, because you
have to do a.
Speaker 1: Run each time.
Speaker 2: And I'll say the runs they are still very routine,
they're very I got bored with them by the end
it takes. I'll say I'm gonna estimate about sixty to
eighty runs to beat this game. I think it should
be about half that, because I think that's what this
game could really support, unless they're gonna do the thing
where it's like, let's get you, Let's give you thirty
to eight thirty runs to get to the credits, and
then you've unlocked all this stuff, and now the real
game starts where you're like trying to do all this
sto stuff, and this game has the real game starts.
But I'm burnt out on the runs at this point.
I don't want to do them anymore. And then I
you know, I'm doing all these runs to upgrade my character.
I upgraded my character, not like to summonsane degree. There's
these caps actually on them. You can't go past the
upgrade tree unless you beat certain bosses, and that goes
up through the final boss, so you can't like over
level your character, and I was under level because I'm like,
there's these huge parts of the tree that I have
just not been putting any shit into sometimes. But I'm
just going I'm gonna go back on these runs because
i want to beat this game. The bosses became trivial
about two thirds of the way through the game. I
once shotted every single boss after the third boss, and
to me, that was a huge disappointment because I'm just like,
I wanted the challenge.
Speaker 1: That's why I'm playing this game. This stuff looks cool.
They are certainly inspired by what they did with Returnal.
Speaker 2: You could tell that they just want to go to
go to town with their art in a way like
a Frumsoft game does, and they nail it. I think
they really have a really great aesthetic. But I just
I felt like I was wasting my time on these runs.
And then I'd get to a boss and be like, oh,
you know, these patterns are like the last patterns for
that last boss, Like, yeah, he's doing some other stuff,
but I know I absorb these, I dodge that, I
jump here, and Okay, I beat him, and now I'll
do this next run. I guess this new levels opened
up I'll go do the same thing again. So I
really kind of cooled off on the game after being
into it early on, so I'll write my review. I
think I am going to end up back on three
out of five. It's a little bit of a shame
because I was just I thought they would come into
this game and be like, Hey, we're going to really
add a ton of variety. You have these different weapons
that were very good in the first game. That's where
the variety came from, and that that's here as well.
The guns have a lot of different characteristics, and they
have their secondary fire, and that is where you're gonna
get the variety. But you have like this dash, and
you have a shield, and you have the ability to
absorb everything. And I was like, give me some modifiers
on that stuff so that I can have a build
one run where it's like I'm barely shooting my gun,
I'm dashing into enemies and I'm using my shield in
a way that's like offensive. A lot of rogue lights
do that. This one doesn't do any of it, and
you know that's that's their choice. But it like and
that's fine up until the point where it's like, now
these runs are boring to me because I just did
the same thing last time. I have a different gun
this time, right, it should feel different. It's not that different.
I'm just pointing and shooting. So yeah, I got a
little I got a little bored, and I'm glad I
finished it. It looks really cool. The story is a
nothing burger. But but yeah, I don't I guess I
just don't see what a lot of people see in
the game, or you know, maybe they're coming to it
for different reasons than me.
Speaker 4: I just think you should write the review so that
people can be mad at you instead of ign for
a change.
Speaker 1: Yeah, I'll do some work there. I'll help them out.
Speaker 3: Yeah, yeah, I do have a question, Pleaseiah. And this
is coming from a place of admitted ignorance, because if
it's not known yet, I just don't like roguelikes. It's
just not my I don't like that layout of a game.
So I'm genuinely curious. Like hearing you describe that, it
sounds to me like they maybe tried to make a
roguelike or light so accessible and trying to get you
back to where you were, that they sanded things down
so much that maybe should have just been a standard
game with check pointing. Is that, yes, what's happening.
Speaker 2: Definitely they this is a game made to be beaten.
That you could tell every decision was made to make
sure that you don't like lose momentum that you feel
like you got to set back. You didn't really get
set all the setback all that much. You can run
through this game from the beginning. I didn't see any
reason to do that other than like there are you
get ability. There's ability locked doors like a Metroidvania, and
you can go back and do earlier runs once you
get the grappling hook, and now you can reach that spot,
and there will be some permanent upgrades that you could
find when you do that, or get a lot of
resources so you can upgrade your character faster, although it's
not that much more than doing a late game run. Yes,
there is no real reason though to go back and
start from the beginning. So when you beat a level,
you are moving on to that next level, and then
the run starts in the beginning of the second level,
and then it starts from the beginning of the third level,
so it's like kind of a little like a very
rogue light light and then you are upgrading so much
like every time you go through a run, your next run,
you are going to be noticeably more powerful and noticeably
stronger and have a lot more survivability. And because it's
so noticeable, it does kind of encourage you, like you
almost beat it last time, You're going to beat at
this time. And to me, it's like, okay, so I'm
just kind of like putting the resources into the character
and that's when I'm gonna beat this thing. And it
feels like I'm just sort of playing their meta game
more than I'm playing the game itself. Even though the
game is very fun to run and move around and
jump and shoot. They got that stuff right, I just
wanted a bit more variety, I would. Yeah, I would
say they learned the wrong lessons from maternal That is
how I feel.
Speaker 3: Because when you describe like the Rogue, I say, like
to me and why you like them, it's about finding
the run and like finding that unique combination of things
that got you over the finish line because you had
to adapt and figure out something different than you did
last time.
Speaker 1: Yeah, So that's that's definitely what I like.
Speaker 2: So right, so if people, I think people will like
this game because it is made to like look cool
and to be beaten, and people spend their money on
something they want to they want to solve it, they
want to get to the end, and this game is
going to respect you from that angle for sure.
Speaker 1: Yes.
Speaker 2: For me, it's like, if I'm going to be spending
my time doing these runs, I want to find the
weird run. I want to find the one where it's
like I kind of did adapt and that unlocked some
new way of playing this game in my head where
it's like, oh, now this character build is shockingly powerful
and I can't wait to go tell my friends about
how did you do this? Have you ever had a
like this, a build like this? And this game is
not gonna have that. It doesn't have any of that.
It's like, no, I got that. I found the gun
that you found and we shot dudes with it, and
that's I don't want to be like that as some
great crime.
Speaker 1: It's not.
Speaker 2: The fact is just like that leads to a situation
where you have to be very judicious with how you
are dolling out the content to the player, because now
I am doing eighty runs of the same.
Speaker 1: Thing and it just didn't It just didn't hold up
over that time, gotcha? All right? That was it for me,
though it was a lot of sorrow. So I can
get that game beaten.
Speaker 2: Like I said, twenty hours, I think it's going to
take between twenty and twenty seven ish hours, depending on
how much of that skill tree you're gonna want to
unlock and stuff like that. But yeah, those early boss
fights were a lot of fun, so I bet people
will enjoy this, all right, anything from you, Mike, anything else, No.
Speaker 4: That's that's all I want to talk about right now.
Speaker 1: Hit me with those super chats.
Speaker 4: Then all right, t let me see where we left
off here, jew Let's see her now, there we go.
Willow Dragon says, Frosty just reminded me of that fruity
pebbles add ah when there was still magic in the world.
I love or something good stuff. Armani Coleman says the
preview gameplay at Double seven first looks good. I like
the traversal and combat. Yeah, it looks it's funny. How
like being told it's the hit Man people, you can
see the hit manness of it. Yeah, clearly a different
thing they're going.
Speaker 2: I mean, everyone including jan have been telling us it's
it's hit Man plus uncharted.
Speaker 1: That sounds pretty cool to me.
Speaker 4: Harmani's back says, hopefully we should get Wolverine state of
play in May and possibly pre orders after that. I
gotta to talk about this game at some point.
Speaker 2: I mean I said spring, and they then they reiterated
recently they're going to do it in spring, so yes, soon.
Speaker 4: Yeah, I forgot the game has a release date. It's
coming out September fifty.
Speaker 1: Oh that's right, God, that's right.
Speaker 4: Yeah, I forgot that some one like how to Oh
that's not that far away September, So yeah, they're going
to talk about this soon. Then Ario Delgado says, hello, all,
do you think a Lost Odyssey Slash Blue Dragon remaster
whatever happen or is it to niche? We got Near
Replicant and that was definitely niche. Yeah. The problem is
that Microsoft published Lost Odyssey and Blue Dragon, and they
don't remaster much unless it's got the words Halo or
Gears of War in its gosh right, Like they got
Activision and they you know, they had like a great
remake company, uh with freaking Voice for Bob, Voice for Bob,
and they let him go and now they're bringing them
back and they're just making new stuff.
Speaker 3: Uh I don't probably not, probably not officially. But tell
you what, the fans always got you covered, cause there's
already a recompilation happening for Blue Dragon. Surprised if someone
does it for Lost Odyssey once those happened, you know,
those are older games once again, native PC port You
know you'll be able to run that on a low
end system because they're low end games, so you'll probably
be able to play on whatever laptop you have playing
around in due time.
Speaker 4: Here, I need to play Lost Odyssey. I mean, I
would love to see that remastered in some way, and
maybe I don't know. I think there's some voice acting
was in that game, but nothing too big. There's some
monitor stuff you can do to it. I'd love to
be able to play it on a portable, just on
PC in some way. But yeah, yeah, it's a shame.
But I always think that the people who think a
Legend Dragoon re make is going to happen are crazy,
And this is maybe like slightly less likely than that.
Speaker 2: Even we think between those two and Arc the Lad,
which one do you think is more likely?
Speaker 4: Arc the Lads more likely, just because it's like, is
that straight up Sony who did PlayStation? Yeah? You know what,
loss Odyssey is more likely to happen than Arc the
lad All.
Speaker 1: Right, you heard it here first everybody.
Speaker 4: Oh we got another one coming out from the Bulletproof Moon.
So Galaxy, my little dude. The other day, we appreciate
the beef and cheddar boys keeping Galaxy discussion short while
still in theaters pens there you go, sure thing? Did
you see that?
Speaker 1: Like?
Speaker 4: They added an update to the Switch version of Marrio
Galaxy too, and added another chapter to Roselynea's storybook in
that which it's like a really weird thing and you're like,
what what is this? What arg thing is this? And
it's it's not It's really nothing much that they added
in there. It's not like they made the storyline stuff
from the movie official or anything. They just kind of
did that and it's, uh, I did not see this strange. Yeah,
I don't know when to look into it for Yeah,
like they what's what was this about it? It's because
you first, I'm like, whoa what are they teasing?
Speaker 1: Like?
Speaker 4: Oh nothing, why do this? Why do this? I don't know,
it's confusing, bizarre.
Speaker 2: I mean that, uh, Galaxy to release is not that old,
so it's probably they were just like holding on to
it from that so but weird, weird, weird, weird.
Speaker 1: All right, that does for the super chats. That's gonna
it's gonna do it for the show. I'll tell you what.
Speaker 2: This clip that we got sent Mike of uh just
Jeveridge on Blue Sky playing Death Dead is disco uh.
Speaker 1: To the Space Ace music. Yeah, it's quite something.
Speaker 4: That freaking Space Ace Space May. Oh my god, this music.
Speaker 1: Just incredible stuff. I uh yeah, good work everybody. That
game a lot of fun.
Speaker 4: Yeah, danceingn be on sign next week, so we could
do something else on one, say I, I personally can
use a little break from space give me too. We'll
do something fun on Wednesday that everyone else would like
us much, but we'll enjoy it exactly.
Speaker 1: Yeah.
Speaker 2: Well we'll play a fun game and we'll disappoint everybody.
All right, God, do you have any ideas what.
Speaker 1: We should play? I'm like, I don't know.
Speaker 4: Yeah, we're probably gonna do some Star stuff on Monday,
but it's still what Revenge of the Six is on
wednesdas movie. Just do more more Star Wars stuff. I'll
watch you play Rebel Assault. I would like that.
Speaker 2: Yeah, I'm gonna I I want to get that working
with the gyro in uh the Steam controller.
Speaker 1: But we'll see if we'll see if I got set
that up.
Speaker 4: What's going on they get to on that one back
or not, it's.
Speaker 2: Uh, you know what, I need to check my email.
It was very weird, uh to like be working with them,
because you know, when I'm reviewing something, I'm not like,
I'm not testing this for you.
Speaker 1: I'm not trying to like.
Speaker 4: Assurance.
Speaker 2: I'm not your quality assurance. I'm not gonna be trying
to get this thing. We're I'm gonna see what it's
like to just be a person. But now that by
reviews out there and we're talking about it, I'm like, okay,
now I can give you. I can tell you like
what's happening. And it was wild to be like, all right, hey,
we just updated Steam. Can you go update your Steam client? Uh,
so that we can find out what's going on. And
they updated Steam. It's the beta branch, but they updated
it twice in one night because of Jeff Grubb and
so watching this, oh yeah, watching like my man, everyone
who's on the beta client just had to update their
Steam because of me.
Speaker 4: Let's say that was pretty funny. Uh yeah, Oh look,
if I.
Speaker 2: Don't think I'm gonna have to send it back and
I think they're send me another one anyhow, I'm Mike,
so yea, you'll.
Speaker 1: Definitely have one.
Speaker 4: I would like that controller ye.
Speaker 2: If I have three, Sean, I'll bring you one as well.
So yeah, everyone get on on.
Speaker 1: This party, all right, everybody, thanks for watching. O'k you
next time.
Speaker 4: Bye bye bye.
Speaker 1: It's not will talk for real
Speaker 4: Stuff me