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Speaker 1: Hey everybody, It's Tuesday, February tenth, twenty twenty six. Welcome

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to the Giant BombCast, Episode nine, one hundred and twenty seven.

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I'm your host, Jan Oh Choa joining me cool captain

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of the ship Jeff Grub, I'm a man, myself muted.

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Speaker 2: Oh it's good, be good.

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Speaker 1: Oh no, no one can silence Jeff Grub except himself.

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That's right right. Jeff Backlar is on assignment as well

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as Dan Reichert. So we just got the mist Busters

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up in this podcast. So rounding out this golden trio

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we have here today the bird boy of games media

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like Manati ah ah.

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Speaker 3: Circuits and wires. I have to tune my spider chair up.

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It haunts us to this day.

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Speaker 1: I mean it was yesterday, but to this day it's

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it bugs me so much. I think I stopped liking

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Missed because of that puzzle yesterday from Missed for don't worry.

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Speaker 2: Yeah, well we'll get We'll find some good puzzles again,

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Jan don't worry.

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Speaker 3: Okay, Well back, we did we did it, We overcame it,

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we did it.

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Speaker 1: It was just like, did we need that bottom floor puzzle?

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Speaker 2: That's clearly its flaw it was too much.

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Speaker 1: Apologies to folks that have not seen Monday Mornings Missed

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with Mitch. You should though. It is a very fun

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series of the three of us solving puzzles. Mikey, can

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you just hit me with a death triangle real quick?

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Speaker 2: Got wrong a whole thing? Yeah, sure, give me the

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whole thing, tush. Oh, we've got a lot our shows out,

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president a book, d On dutch On. Thanks for being

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transported to London.

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Speaker 1: Exactly a good old London town. And maybe one day

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we can see the fine folks over there at London. Perhaps, uh,

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if we read there's no specific stretch goal, but perhaps

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we could go on the road if folks would support us.

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Speaker 2: Jeff Grub, how could folks support us? Yeah, let's make

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that happen. Go to giant bomb dot com slash join,

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become a premium member. If you do that, you ensure

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we can keep doing all that cool stuff, like maybe

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one day going to London. Yeah, Jane, let's do that.

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Let's voice the entire time and you could yell English

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and it'll be okay on this trip, Mike, So that'll

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be Yeah, that'd be great. If you've become a premium member,

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You get ad free episodes, you get a bunch of goodies.

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I'm going to record a nude game a grub snacks

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premium excuse me today? We also should we talk about

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like there's a show dropping today right in change, Like, oh.

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Speaker 1: Yeah, I got got a spiel prepared for that.

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Speaker 2: Okay, he's got yet. So there's some extra goodies here

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coming up pretty soon. Giant bomb dot com slash joined

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become a premium member. We really think think everyone who

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has done that so far, and please, if you want

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to join, you should do so. And if you can't,

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just tell a friend about the website.

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Speaker 3: Jeff Chat's very excited because it sounded like you said

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nude grub snack.

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Speaker 1: That's what I also heard.

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Speaker 2: That's what I said.

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Speaker 3: Yeah, okay, yeah, yeah, yeah, Well there you go, folks.

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Speaker 1: I mean Valentine's days around the corner. So what better

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thing to get you out.

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Speaker 2: There in your partners, for all the couples out there.

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Speaker 1: The nude grub stack.

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Speaker 2: I know you need this now more than.

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Speaker 1: Ever, exactly, and these trying times, what else could satiate

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nothing than a nude grub snacks grub mentioned it there,

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But we've got a bunch of premium stuff dropping all

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over the place, a bunch of stuff in the works.

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Last week we announced a new season of This the

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Run Who Wants to Be a Millionaire? Folks? Because Dan

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is out on assignment. That is why we have not

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been able to get a run up and running, or

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at least a practice run you know right, test testing, Yeah,

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some testing. But as soon as Dan gets back and

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there is some travel happening this week, we will get

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the show back up and running with everyone's favorite host,

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Regis Philbin. Mike, don't worry, I also thought it was

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film in for the longest time. Thank you, jam your

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ally that's right, I'm an ally to me to Mike

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Manati alone. But after the giant BombCast today, folks, if

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you're watching live, I suggest you head over to the

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website or to YouTube for a little surprise a show

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that our own Chuck Zimmerheld has been piloting with Jeff

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Grubb and I. I don't want to give too many spoilers,

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but you're in for a missed magical time.

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Speaker 2: Have you ever been to the Heavy Side Layer? I

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have not, me neither. I'm I'm trying to earn it.

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Speaker 1: Yes, I'm trying to earn it as well. It's it's

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it's a it's a very interesting time and I think

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the show has a broken chuck a little bit already.

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Oh yeah, yes, but it is an edited show. It

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is pre taped and everything. Uh, the lovely Will Crosby

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is helping us edit that. There's a lot of bells

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and whistles going on in this show, and I suggest

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you go check that out. I don't want to spoil

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anything more, but it will be a premium series. We're

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playing on releasing a new episode every two weeks. This

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first episode, though, will be free for everyone to get

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everyone a little taste.

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Speaker 2: And also the website from my review of Mario Tennis Fever,

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So yes, go there, read that and then check out

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all the premium stuff.

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Speaker 1: Discord is about to like break down anyway, go hit

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up the forums while you're there.

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Speaker 2: Yeah exactly, Yeah.

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Speaker 3: Dot com slash join, become a Premium member and watch

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new shows like this one that's somehow related to the

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musical of Cats in a way I don't think I'm

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allowed to elaborate on any further More, things are planned

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at all times so that Premium is the place to

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Bemium We'll cut that.

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Speaker 1: Yeah, we'll cut that. Please, even though Sean edits the show,

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Hi Sean. Also, this Thursday, Housekeeping's almost out of the way, folks,

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don't worry. This Thursday we have Abby Ruslan the dump Truck.

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So Abby's going to announce a thing over there another show.

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So that's all we'll say about that until we get

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to Thursday. So keep your peepers peeped.

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Speaker 2: Bus. Wow, an Abby show. That's so exciting. I'm so excited.

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Speaker 3: I'm gonna go to giant bomb dot com slash Premium

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and become a Premium member. I was holding off so far,

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but boy, this new content promises to be a real

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slam bony.

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Speaker 2: Mike and I know you're not doing a purpose, but

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you have a sarcastic tone in your voice when you

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said an Abby show so exciting. I know that's not

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what you meant, but it's why it sounded. That's the best.

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Speaker 1: You're very good at pretending to read off a teleprompter.

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Speaker 2: It is.

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Speaker 1: I think it is at an actual skill. Bory is

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anything else popping off? Anything else going on? What's what's

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happened the super Bowl is this past weekend? It was Yeah, it's.

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Speaker 2: A bad game. Geez, they got for cheese tip and

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bad Bunny.

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Speaker 1: I guess yeah. I think Bad Bunny reminded everyone you

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could you should get to the end zone and then

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spiky football. Yeah that helps. It turns out he was.

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Speaker 2: A good time. Yeah, that game was was a bummer.

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I enjoyed eating food. Yeah, cheese dep sure that's.

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Speaker 3: A good Yeah, God, so much cheat. I'm like, I

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this is clearly bad for me. But god, it's just

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you put you put like some red stuff and meat

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into like cheese, and boy is that just good? That's

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all I want to eat.

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Speaker 1: Now with the cheese dip, right, or are we starting

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from like a bass that you're making yourself or we

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starting with like the the jar cheese?

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Speaker 2: Believe it?

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Speaker 3: My brother made this. This was his party. I think

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he started with a jar, but we did a lot

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of stuff to it.

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Speaker 1: It's okay to.

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Speaker 2: Start no, no, no, yeah, of course you either start with

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a jar.

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Speaker 3: You're starting with alvida because you needed to be something

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like super melty, unless you're making a roo or whatever.

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I don't know, but yeah, I don't know exactly as

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process was. It was very good cheese dip. I do

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kind of need to get the recipe.

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Speaker 1: I definitely moved my hips more than I intended to

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this this past Oh yeah, it was a good time.

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Speaker 2: I definitely did like the I started trying to do

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like the Bad Bunny, like hip thrusting dance. I want

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to be inappropriate for television as well. Yeah it was.

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It's a it's a good time to catch music. Been

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listening to it a lot more since then. I I

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think I'm starting to pick up some Spanish. That's a lot.

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I don't know a single word English. Yes, yeah, did

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you yell that at the TV? I don't know.

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Speaker 3: I was with like real people. They might not have

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understood that reference.

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Speaker 2: Not that you guys are fake, No, you know what,

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which just existed Mike's imagination.

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Speaker 3: That is.

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Speaker 1: That's actually a fear in the back of my head

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that I'm not real, that I'm just a figment of

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someone's imagination.

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Speaker 2: But I don't know who's You're not a purple dragon, jan,

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don't worry about that, Thank god.

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Speaker 1: Hey, did y'all know Girl Scout cookies went up to

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seven dollars?

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Speaker 2: Oh wow, I guess I'm not surprised if you would

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ask me how much they were, Like, did the boxes

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get smaller too. I bet that also happened. No, they're exactly.

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I don't know what number I would have said, but

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you know, the whole idea of Girl Scout cookies just

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for them to pay for being Girl Scouts, right, so

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it's like there's always gonna be that premium on top.

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The one I don't get is like.

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Speaker 3: Speaking of that, I think you should go to giant

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bomb dot com slash join to become member of our

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premium our prices. I'm like, Girl Scout Cookies are not

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going up, but also, your money will not benefit group

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activities for children.

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Speaker 2: Well, I mean like.

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Speaker 1: Dib has kids, so or not di Dib is a

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kid of a child.

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Speaker 3: Yes, you put it in contracts that they're not allowed

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to use any of that money on their children.

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Speaker 2: Oh right, right, right, right? Right? Are kidding?

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Speaker 1: I think I missed that meeting. But here's the thing.

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I have mostly no problem supporting the Girl Scouts, right,

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it's like, okay, here's seven dollars. You know, we've done

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the math. But the thing is that I don't support

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is how fucking pushy these little children are. Because normally

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you'd be like, oh sorry, kid, I don't have the cash.

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I don't have cash on me, you know. I the

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most I carry on me in terms of like single

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bills is maybe four dollars, like I'll put it for like, yeah,

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I don't know what I were using four dollars for

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a vetting machine? Yeah, perfect, perfect, the laundry machine around

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the corner. So normally in the past, it's been final,

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just walk by whatever.

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Speaker 2: Sorry kid.

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Speaker 1: Now these little children have started hounding me, saying like, mister.

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Speaker 2: It's fine. We have Zell, we have Venmo, you want PayPal.

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Speaker 1: I'm like Jesus Christ, I can't get away from them now.

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Speaker 3: I mean, it's not like the calling you out right,

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like your excuse has running dry here.

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Speaker 2: Yeah, they know the game they are, they're they're in

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their players in that game. Now, I all that I

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can accept. The one I don't like is and it's

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this is usually boy Scouts selling popcorn at the grocery store,

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the place where I get popcorn. So it's always like, Okay,

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I'm walking out there, do I want to buy a

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twenty dollars box of popcorn? I don't, but I will, sure,

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I'll support boy Scouts whatever. But it's always like the

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dad y h actually you could tell the kid is

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over there playing as game Boy Color or whatever, and

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then the dad is like, I'm gonna maybe it's probably

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not probably a lot of games play Color, but the

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that's like I'm going to be the number one seller

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for the Boy Scouts. I don't want anything to do

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with any of it, sir, you're botty the Boy Scouts.

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Yeah right, but it's like my son's gonna be the

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best popcorn sellar. Okay, when I was a kid in

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Boy Scouts, we didn't do any of that. We were

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in Michigan's. What we would do is go to door

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to door and collect people's cans and turn those in

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for ten cents apiece, and we get a ton of

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money that way. And I'm like that was a good

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time because people are like, yeah, come take my cans.

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We hate this, take my trash.

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Speaker 1: Yeah, that's a that's an honest living. There is, though.

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I don't want to spoil the news too soon. I

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don't want to do the show out of sequence here,

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but sure there is a new flavor of Girl Scout

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cookies explore mores. Okay, so Rocky Road ice cream inspired.

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Oh okay, so we got a little chunky in there.

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It's a sandwich cookie. So it's like an oreo. So

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there's two cookies and then like a cream in the middle,

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and it's like a marshmallow toasted almond krem according to

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the box, a lot. It's a lot gone. Yeah, I'm

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still stuck with my regular thin mints because I'm a

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coward and I can't deviate past that.

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Speaker 2: But I think the problem with like the cookie situation,

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and it's a bad situation everybody, is that like all

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the simple ones are done right, we know all like

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which cookies are, Like here's one flavor. There you go.

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You kind of have to like throw a bunch of

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juze in there to like be able to like, here's

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a new cookie. It can't just be like we've invented

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chocolate cookies, Like no, those exist.

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Speaker 1: I didn't think about cookie tech not advancing. I feel

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like other desserts have like gone through, Like there's so

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many different kinds of pancakes. A cookie is just a cookie,

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especially a girl Scout cookie. You're limited in size anyway. God,

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I could go for a cookie.

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Speaker 3: You all know cookies have fucking a thousand calories. No, yeah,

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they're not good for you, so they I mean, look,

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I don't want to be like, don't support the curls cuts,

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but maybe you don't need that box of cookies this

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year every one, I don't know.

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Speaker 2: You can buy the cookies and then give them away

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his presents, Like, there you go, people twenty Can I

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just go to a website? Yeah? Child, leave me alone? Yeah,

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I don't. I don't want to.

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Speaker 3: I can't eat a box of cookies on what are

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you talking about?

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Speaker 2: No, here's the problem.

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Speaker 1: I totally could if I want to. Yeah, especially, yeah, God,

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just pop them he freeze, y'all ever freeze the thin mint.

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Speaker 2: No, that sounds good. The men's can't have that many calories.

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They're just toothpaste.

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Speaker 3: Basically, it's meant how much how many calories aren't toothpases?

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Speaker 2: You don't know? Yeah, I guess THEO on the.

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Speaker 1: Yes, a toothpaste specifically sensed in a fantastic, fantastic source

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00:14:53,879 --> 00:14:56,200
of fiber in your daily diet. Don't actually no, no,

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all right, don't do that.

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Speaker 3: Four and mets have one hundred and sixty one calories.

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Speaker 2: Fuck, I can live with that. That's not terrible.

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Speaker 3: That's like one can of regular coke, which you also

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shouldn't drink ever, and you're like, now, they should never

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do that.

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Speaker 1: As I've started exploring the world of trying to be

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healthy and navigating that, it turns out a lot of

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my previous behavior not conducive.

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Speaker 2: To being healthy.

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Speaker 1: But also it is kind of insane seeing how much

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misinformation is out there, because you'll come misinformation and I.

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Speaker 2: Heard misinformation also, I heard like a spider chair.

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Speaker 3: Because you will just see dudes out there talking about

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all you need is protein.

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Speaker 2: Bro, Just sit down, eat like a whole Rotissey a day,

303
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you'll get the gains.

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Speaker 1: And then I'm just thinking, like, you don't want any

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like fiber, and like, I know the food pyramid was

306
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kind of bs, but I'm pretty sure you should balance

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with some type of fruits or veg.

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Speaker 3: Yeah, you still need a balanced uh, the whole the

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whole protein thing. Of course, protein's good for you. It's

310
00:16:03,720 --> 00:16:07,120
getting out of control. Every show food now has a

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protein variant on it, so they can I mean, pop

312
00:16:09,919 --> 00:16:12,240
Tarts has protein pop Tarts so they can now act

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like pop tarts are a fucking health food.

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Speaker 1: It's a pop tart. Actually. We'd also like to announce

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00:16:19,320 --> 00:16:25,120
today that the bomb Cast is listening to it, you

316
00:16:25,159 --> 00:16:26,960
gain twenty grams of protein.

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Speaker 3: Yeah, over hours. We should do Giant Bob with protein. Yeah,

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00:16:32,960 --> 00:16:35,399
well that's today's title with protein.

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Speaker 1: Okay, we did?

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Speaker 3: I mean yeah, I mean if you guys ever done

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the whole protein powder thing, because I just like one

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00:16:42,240 --> 00:16:43,879
time when I was going to jim al On, I tried.

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Speaker 2: I just I cannot do that stuff. It's it's too

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nasty for me.

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Speaker 3: I felt like a piece of shit because everyone else

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is to be able to handle it and I'm a baby.

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Speaker 2: It was disgusting. I've been I'll do I'll do some

328
00:16:55,039 --> 00:16:57,600
creatine and stuff like that. I've not done the protein

329
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powder too much, mostly because it's like way protein and

330
00:17:00,120 --> 00:17:02,120
to deal with all the lack stuff now, so.

331
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Speaker 1: Oh right, right right, it's lead and stuff. The thing

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00:17:07,039 --> 00:17:10,759
I cannot do is pre workout, which I from my

333
00:17:10,839 --> 00:17:14,519
understanding is just like supposed to get your going for

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a workout. So I think there's like a lot of

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caffeine in it.

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Speaker 2: Yeah you don't need that. You just drink your coffee,

337
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you'll be good.

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Speaker 1: Yeah, but gang, I will see people dry scooping this stuff,

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so they will just scoop it from the container and

340
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stuff it directly in their mouth, no water, and just

341
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like swish it around in there.

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Speaker 3: I think I prefer doing that then the weird like

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00:17:34,240 --> 00:17:36,079
gross milkshake variant of it.

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Speaker 2: I don't know. I also just don't like milkshakes.

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Speaker 1: That's my problem.

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Speaker 2: Don't like.

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Speaker 3: I don't like thick drinks. It's another weird mouth texture

348
00:17:43,599 --> 00:17:46,599
thing to me. It's gross. It could also be the

349
00:17:46,640 --> 00:17:51,680
episode title thick Drinks with protein. There we go, two birds, one.

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Speaker 2: Seed on on the health food side of things, I

351
00:17:54,039 --> 00:17:57,559
told you guys about my diet coke Instagram thing because

352
00:17:57,640 --> 00:18:00,759
John Drake, right, it's still happening. It's like, actually kind

353
00:18:00,759 --> 00:18:03,119
of it's getting worse. I'm not liking any of them.

354
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I think I am like watching them long enough that

355
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the algorithms like you do like this, and it's mostly

356
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just me being like, what else can they possibly say

357
00:18:10,200 --> 00:18:13,319
about diet coke? Turns out a lot these people have

358
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a lot to say about diet coke.

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00:18:14,960 --> 00:18:18,079
Speaker 3: Yeah, I just it's a cult at this point, is it?

360
00:18:18,119 --> 00:18:20,200
I mean, are you getting only the pro diet coke ones?

361
00:18:20,240 --> 00:18:22,039
Are you getting some of the this is gonna give

362
00:18:22,039 --> 00:18:22,599
you cancer?

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00:18:22,960 --> 00:18:25,000
Speaker 2: It's all pro diet coke. If if it's any sort

364
00:18:25,000 --> 00:18:26,960
of it gives you cancer. It's always a joke from

365
00:18:27,000 --> 00:18:30,960
someone who's pro diet coke. So oah. Yeah.

366
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Speaker 1: When Lexi jokingly said John Drake drinks Coke zero yesterday,

367
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I looked up from doing my work. It was like, no,

368
00:18:38,880 --> 00:18:40,160
you were so wrong, Lexi.

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Speaker 3: Yeah, I can't say that's my thing. I'm the I'm

370
00:18:42,279 --> 00:18:43,319
the coke zero guy.

371
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Speaker 1: Come on, yep, that's right, he'll get upsetti biskeetti if

372
00:18:46,720 --> 00:18:49,480
there's no coke zero on the premises and we're not

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playing games, we're talking about.

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Speaker 2: Shooting, Okay.

375
00:18:55,240 --> 00:19:02,440
Speaker 1: I came to play the Price to Pay. Used to say, oh,

376
00:19:02,519 --> 00:19:05,000
I had a lot of fun playing this this last Friday.

377
00:19:05,039 --> 00:19:09,480
But apparently people did not enjoy us playing people.

378
00:19:10,079 --> 00:19:12,240
Speaker 3: Some people hated watching us playing Lord so much I

379
00:19:12,359 --> 00:19:14,400
was to entirely rethink professional.

380
00:19:14,519 --> 00:19:18,279
Speaker 2: Right, that's fine, And I'm gonna say this.

381
00:19:19,759 --> 00:19:23,160
Speaker 1: I do listen to some feedback, most feedback if there's

382
00:19:23,200 --> 00:19:25,799
a technical problem, But I'm just gonna say this here.

383
00:19:26,559 --> 00:19:28,720
I enjoy playing games with my friends at the end

384
00:19:28,720 --> 00:19:29,799
of the week to wind down.

385
00:19:30,480 --> 00:19:33,480
Speaker 2: Yeah, it's like, sometimes it hits, sometimes it doesn't.

386
00:19:33,480 --> 00:19:33,960
Speaker 1: That's fine.

387
00:19:34,079 --> 00:19:37,400
Speaker 2: I've been thinking about lort I definitely am at a

388
00:19:37,400 --> 00:19:39,079
point where it's like I want to play another game

389
00:19:39,279 --> 00:19:41,839
like that, and probably is night Rain. But I thought

390
00:19:41,880 --> 00:19:43,759
Lord was pretty all right, Yeah.

391
00:19:43,640 --> 00:19:46,160
Speaker 1: Lort was fine, Mike, you put on the rundown here.

392
00:19:46,200 --> 00:19:48,559
Is there anything specific you wanted to talk about with Lort?

393
00:19:49,480 --> 00:19:51,799
Speaker 3: I mean just that I liked how many people can

394
00:19:51,799 --> 00:19:53,359
be in your party, like, well, ye had five, but

395
00:19:53,400 --> 00:19:56,559
it can go up to eight even, right, That's fine.

396
00:19:56,880 --> 00:19:58,279
I mean it just you know, the idea of a

397
00:19:58,359 --> 00:20:02,680
more chill variant of an Ring like experience. I get

398
00:20:02,680 --> 00:20:05,319
that for sure. I think I think a lot of

399
00:20:05,319 --> 00:20:07,319
people and this bought me a little bit. That whole

400
00:20:07,359 --> 00:20:11,759
kind of even cheaper looking Fortnite aesthetic is far from

401
00:20:11,839 --> 00:20:16,200
my favorite, right, Yeah, a lot of barely shaded textures

402
00:20:16,240 --> 00:20:19,119
and kind of bright garish greens and what what.

403
00:20:19,400 --> 00:20:20,920
Speaker 2: And it's it's not even doing it with like a

404
00:20:20,920 --> 00:20:23,240
lot of panache, right because it's like there's the slimes

405
00:20:23,279 --> 00:20:25,839
in there, but they are far from a top tier

406
00:20:26,039 --> 00:20:29,720
video game slime. Like it's not like, oh that's I'm

407
00:20:29,759 --> 00:20:32,440
like like charmed by this the way I'm charmed by

408
00:20:32,519 --> 00:20:36,759
like a Toriama slime. It's just sort of like it's

409
00:20:36,799 --> 00:20:40,480
not Placeholder, but it doesn't feel like super far removed

410
00:20:40,480 --> 00:20:43,519
from Placeholder. Now the game is is early access, right,

411
00:20:43,680 --> 00:20:47,119
So but you know, I'm you can get the game

412
00:20:47,160 --> 00:20:48,920
now and you can play it now. I'm gonna judge

413
00:20:48,960 --> 00:20:51,039
it kind of based on what I played. Sure, Yeah,

414
00:20:51,359 --> 00:20:54,279
just looking at the game is not very doesn't fill

415
00:20:54,319 --> 00:20:55,640
me with joy now.

416
00:20:56,400 --> 00:21:01,279
Speaker 1: I during upf we quickly found out, oh, this is

417
00:21:01,400 --> 00:21:04,319
just a night Rain. The conversation I would like to

418
00:21:04,319 --> 00:21:07,759
bring up is is night Rain a risk of Rain?

419
00:21:10,319 --> 00:21:12,240
Speaker 2: Yeah? I played a little bit of Risk a Rain

420
00:21:12,519 --> 00:21:15,440
too when it first came out, but it's like so little.

421
00:21:15,440 --> 00:21:17,119
I don't well, I played for a couple of days,

422
00:21:17,119 --> 00:21:18,960
but I just don't remember a lot of the details.

423
00:21:19,000 --> 00:21:21,599
Speaker 3: I just remember liking it. I never played Risker Ring.

424
00:21:21,640 --> 00:21:23,680
Explain to me what Risk of Rain is like.

425
00:21:24,200 --> 00:21:27,240
Speaker 1: So, the original one is a two D shooter, the

426
00:21:27,400 --> 00:21:30,960
second one is a three D shooter. I think randomly

427
00:21:31,000 --> 00:21:34,039
instanced mobs and your general goal is to get to

428
00:21:34,079 --> 00:21:37,559
a boss at the end of the level. So it's

429
00:21:37,599 --> 00:21:40,000
kind of like a survival shooter, kind of like a

430
00:21:40,039 --> 00:21:44,240
Horde mode, right, But then at you were building up

431
00:21:44,640 --> 00:21:47,640
stats and upgrading your weapons as you go along.

432
00:21:47,559 --> 00:21:49,279
Speaker 2: So I'm looking at this now. This is kind of

433
00:21:49,279 --> 00:21:50,359
my problem with the Lord.

434
00:21:50,440 --> 00:21:53,200
Speaker 3: It's so it's a little bit so video game, the

435
00:21:53,279 --> 00:21:55,000
video game that part of me is like maybe I

436
00:21:55,079 --> 00:21:57,039
did play and I actually just.

437
00:21:57,039 --> 00:22:02,599
Speaker 2: Don't even remember. Yeah, I think Risk of Rain two

438
00:22:02,640 --> 00:22:05,599
is definitely a roguelike, which these things are where it's

439
00:22:05,599 --> 00:22:09,279
like you're getting randomized perks as you're playing and stuff

440
00:22:09,319 --> 00:22:11,680
like that. And I think that's maybe one of the

441
00:22:11,759 --> 00:22:14,279
key things here, Like what else makes a game a

442
00:22:14,359 --> 00:22:16,960
night Rain at this point it's kind of building up

443
00:22:17,000 --> 00:22:19,079
to fight a boss after a certain amount of like

444
00:22:19,160 --> 00:22:22,279
timed gameplay. I'm not sure what else it would need.

445
00:22:22,319 --> 00:22:24,559
Does Risk of Rain two or Risk of Rain have that?

446
00:22:26,279 --> 00:22:29,799
Speaker 1: Yeah, I guess like it's if people are reminding me,

447
00:22:29,880 --> 00:22:32,960
it's more of a roguelike, where like I guess Night

448
00:22:33,039 --> 00:22:37,400
Rain you are building up those characters, right, like you

449
00:22:37,440 --> 00:22:39,640
do retain some of those stats.

450
00:22:40,160 --> 00:22:44,200
Speaker 2: Yeah that's yeah, so Rogue Light maybe or whatever. Yeah.

451
00:22:44,240 --> 00:22:48,519
Speaker 1: Anyway, I just think it's interesting that on the indie

452
00:22:48,559 --> 00:22:52,240
side we're already getting games aping the night Rain model,

453
00:22:52,519 --> 00:22:54,400
and then on the Triple A side we're gonna get

454
00:22:54,400 --> 00:22:58,200
that Horizon game that apparently unders gathering.

455
00:22:58,559 --> 00:23:00,559
Speaker 2: Yeah, yeah, it was kind of like looking into that

456
00:23:00,599 --> 00:23:04,160
more for yesterday's Game Mess Mornings and trying to be like, Okay,

457
00:23:04,240 --> 00:23:05,960
you know, we bring up these games on the news

458
00:23:06,160 --> 00:23:07,920
and they announced it and I'm like, let me just

459
00:23:07,920 --> 00:23:09,279
go look and see what this is. And it like

460
00:23:09,319 --> 00:23:14,359
I saw run based randomized perks and you like are

461
00:23:14,359 --> 00:23:16,079
trying to I'm like, oh, yeah, this is also just

462
00:23:16,119 --> 00:23:18,599
a night Rain. It's three it's three player co op

463
00:23:18,680 --> 00:23:20,960
and stuff like that. That one also trying to do

464
00:23:21,000 --> 00:23:24,599
a Fortnity style, but it's I don't know it has

465
00:23:24,799 --> 00:23:26,839
I think it has a pretty strong look actually, but yeah,

466
00:23:26,839 --> 00:23:28,240
there's we're gonna I think we're gonna get quite a

467
00:23:28,240 --> 00:23:31,039
few of these games. Everyone's sort of looking for the

468
00:23:31,160 --> 00:23:34,359
game that they can turn into someone's hobby, and Lourt

469
00:23:34,559 --> 00:23:37,240
is probably going to be that for some people, and

470
00:23:37,279 --> 00:23:39,200
they have a potential to kind of grow into the

471
00:23:39,240 --> 00:23:41,440
direction that the audience wants it to grow into because

472
00:23:41,440 --> 00:23:44,240
it's selling very well, right, so it can at least

473
00:23:44,839 --> 00:23:47,960
like trade on that and hopefully turn into something even better.

474
00:23:48,359 --> 00:23:49,680
I don't know if I'm ever going to go back

475
00:23:49,680 --> 00:23:52,000
to LOURT though, when they are probably not.

476
00:23:52,079 --> 00:23:55,039
Speaker 1: Yeah, when they reach one point zero, perhaps.

477
00:23:54,799 --> 00:23:55,839
Speaker 2: Maybe I would like to.

478
00:23:56,440 --> 00:23:59,359
Speaker 3: You know, this is the other thing was just that

479
00:23:59,480 --> 00:24:02,279
first expperience, the Mage felt so much better to play

480
00:24:02,319 --> 00:24:06,400
than the other classes. I don't know, maybe balance that

481
00:24:06,480 --> 00:24:10,000
some again, like I'm sure DPS wise, maybe numerically it's

482
00:24:10,000 --> 00:24:12,599
actually is balanced, but just in terms of what felt

483
00:24:12,599 --> 00:24:15,200
good and was fun, made seem to I don't know,

484
00:24:15,279 --> 00:24:17,039
significantly better, yehep.

485
00:24:18,519 --> 00:24:23,559
Speaker 1: Moving on grub to a game that is finally tuned

486
00:24:23,720 --> 00:24:26,160
to keep people playing, because this is one of the

487
00:24:26,160 --> 00:24:28,839
only games that I have been playing. Folks, I'm sorry

488
00:24:29,359 --> 00:24:32,440
I'm still playing Deadlock. I think this is the new

489
00:24:32,960 --> 00:24:37,039
Jazz that I'm gonna be occasionally bringing up. I kind

490
00:24:37,039 --> 00:24:39,119
of like how they're rolling out the characters because it

491
00:24:39,319 --> 00:24:42,480
is the player base voting on them, of like, who

492
00:24:42,480 --> 00:24:43,240
do you want now?

493
00:24:44,400 --> 00:24:44,680
Speaker 2: Fun?

494
00:24:45,079 --> 00:24:49,759
Speaker 1: Last or two weeks ago. Last week they released a

495
00:24:49,759 --> 00:24:53,680
A Werewolf Lady, the very melee focused, and then they

496
00:24:53,759 --> 00:24:58,000
recently released A Combat Priest.

497
00:24:58,279 --> 00:24:58,599
Speaker 2: Dude.

498
00:24:58,920 --> 00:25:01,519
Speaker 1: I still find this game to be incredibly fun. I

499
00:25:01,559 --> 00:25:05,000
haven't had any frustrating moments, and again, I am primarily

500
00:25:05,200 --> 00:25:09,799
playing street brawl mode, and it's interesting how the games

501
00:25:09,839 --> 00:25:11,599
can swing back and forth. I think it's been a

502
00:25:11,599 --> 00:25:14,519
while since I've been in the street game. Street Brawl

503
00:25:14,680 --> 00:25:18,279
is like the a ram one lane versus like the

504
00:25:18,319 --> 00:25:19,160
full MOBA.

505
00:25:19,759 --> 00:25:23,680
Speaker 3: Okay, much more fast paced, you know if it like

506
00:25:23,799 --> 00:25:27,799
for b with MOBAs like I like them, but I'm like,

507
00:25:28,000 --> 00:25:30,400
these matches don't need to be forty long.

508
00:25:30,519 --> 00:25:32,319
Speaker 2: Yeah, I don't forty five minutes like them.

509
00:25:32,319 --> 00:25:35,400
Speaker 3: I'm with you, Yes, yeah, Greb, I think you'd specifically

510
00:25:35,440 --> 00:25:38,799
like this because instead of having a specific build you're

511
00:25:38,839 --> 00:25:43,000
going for, it is just randomized which items you can get,

512
00:25:43,200 --> 00:25:45,480
So it's a bit of a rogue like there, Oh

513
00:25:45,519 --> 00:25:45,839
I like that.

514
00:25:45,880 --> 00:25:48,759
Speaker 2: I do like that better, and this is popular with

515
00:25:48,799 --> 00:25:50,880
the audience. I guess this game has enough players where

516
00:25:51,279 --> 00:25:53,680
there's enough people to fill out any of these various modes.

517
00:25:53,839 --> 00:25:55,400
Oh yeah, yeah there.

518
00:25:56,079 --> 00:25:59,960
Speaker 1: I figured out why potentially we were having a different

519
00:26:00,039 --> 00:26:03,880
goal time finding a match. Initially, when Mike Christian and

520
00:26:03,880 --> 00:26:06,599
I were playing on an UPF, it wasn't just because

521
00:26:06,599 --> 00:26:09,039
we were a three stack. It's because of these specific

522
00:26:09,640 --> 00:26:14,119
characters that we queued up as. Because I realize this,

523
00:26:14,559 --> 00:26:18,279
but you can ban characters even from the casual mode

524
00:26:18,319 --> 00:26:19,759
where it's like I don't want to play against a

525
00:26:19,799 --> 00:26:23,200
dude like this or a specific character, I should say interesting,

526
00:26:23,720 --> 00:26:26,839
and the characters all got a lot of character going

527
00:26:26,880 --> 00:26:31,599
on in them. I find myself deciding like, no, this

528
00:26:31,720 --> 00:26:34,880
is the person I'm gonna mate as now. But speaking

529
00:26:34,880 --> 00:26:39,319
about characters, Mike Manatti, you've been playing the character Shooter Overwatch.

530
00:26:40,319 --> 00:26:43,240
Speaker 3: Yeah, they've you know, they made that big announcement it's

531
00:26:43,279 --> 00:26:49,079
overwatched again, no more next today, Right, it's today or

532
00:26:49,480 --> 00:26:50,559
it's incredibly soon.

533
00:26:50,599 --> 00:26:53,119
Speaker 2: I don't know if there's today or tomorrow. Yeah, I'm

534
00:26:53,319 --> 00:26:54,240
ill look it U while you're talking.

535
00:26:54,599 --> 00:26:57,920
Speaker 3: Yeah, there's five new characters that are gonna release, and

536
00:26:57,960 --> 00:27:00,000
there's all this kind of story events of it is

537
00:27:00,079 --> 00:27:02,680
today cool. So even just ahead of that, I was like,

538
00:27:02,839 --> 00:27:05,119
I missoverwatched me. This is a good excuse to get

539
00:27:05,160 --> 00:27:08,440
back to it because I played a lot of Overwatch

540
00:27:08,640 --> 00:27:11,599
It's first, like especially maybe four or five six years

541
00:27:12,160 --> 00:27:15,200
tons of it. And then it really was the overwatched

542
00:27:15,240 --> 00:27:18,039
two thing that did sour me on it. Just the

543
00:27:18,200 --> 00:27:21,359
kind of I don't know, the weird rebranding, the free

544
00:27:21,400 --> 00:27:24,759
to play slop being added to it, and then the

545
00:27:25,079 --> 00:27:28,400
promise of that co op mode and then canceling GET

546
00:27:28,400 --> 00:27:30,920
just left a really bad taste in my mouth. I

547
00:27:30,920 --> 00:27:33,119
think for a lot of people, even like the game

548
00:27:33,119 --> 00:27:37,799
itself just felt weird, like matches were becoming incredibly one sided.

549
00:27:37,880 --> 00:27:40,480
The balance just felt really off. So it's curious to

550
00:27:40,480 --> 00:27:42,640
go back to it after all this time. Played with

551
00:27:42,680 --> 00:27:45,119
my brothers the first night, and I just had such

552
00:27:45,160 --> 00:27:48,799
a good time. It felt so you know, we're back

553
00:27:48,960 --> 00:27:52,720
or Chili, I'm home all that crap, right, But you know,

554
00:27:52,880 --> 00:27:55,200
there's all these character I haven't played much as, and

555
00:27:55,240 --> 00:27:57,960
I was actually just having a good time focusing.

556
00:27:57,480 --> 00:27:59,519
Speaker 2: On a couple of them real quick. Just what number

557
00:27:59,599 --> 00:28:02,039
of characters that you've never played as? Just general? Like

558
00:28:02,079 --> 00:28:05,200
can you ballpark that for like, okay, five? I still

559
00:28:05,240 --> 00:28:07,039
that's quite a bit for someone played as much as you.

560
00:28:07,359 --> 00:28:09,000
Speaker 3: Right right, and you know some of them. You know

561
00:28:09,039 --> 00:28:12,240
they put Maui from Alana in the game now and

562
00:28:12,279 --> 00:28:13,640
he has two guns.

563
00:28:13,799 --> 00:28:15,160
Speaker 2: What. Yeah.

564
00:28:15,279 --> 00:28:19,519
Speaker 3: I was playing as Freya, who is a DPS character

565
00:28:19,559 --> 00:28:22,359
who has a kind of crossbow bolt and she kind

566
00:28:22,359 --> 00:28:24,519
of has like a she has like an upward stash

567
00:28:24,559 --> 00:28:28,240
and then like us like other like more forward dashes,

568
00:28:28,440 --> 00:28:30,279
so she can basically kind of fly and she looks

569
00:28:30,279 --> 00:28:33,480
down her site she freezes so kind of like kind

570
00:28:33,480 --> 00:28:35,880
of like an interesting twist on a sniper. Liked the

571
00:28:36,000 --> 00:28:38,359
character and I've been playing with her a lot. You know,

572
00:28:39,119 --> 00:28:40,319
was added a bit ago and I played her a

573
00:28:40,319 --> 00:28:43,480
little bit. She came out, but she's the healer who

574
00:28:43,680 --> 00:28:45,839
again has that eighty sci fi anime.

575
00:28:45,640 --> 00:28:47,599
Speaker 2: Aesthetic that I really really really really like.

576
00:28:48,480 --> 00:28:51,000
Speaker 3: And she's just a ton of fun because she she

577
00:28:51,119 --> 00:28:54,640
has like basically a space pistol that can heal or

578
00:28:55,279 --> 00:28:56,599
damage other players.

579
00:28:57,480 --> 00:28:58,119
Speaker 2: There's even like this.

580
00:28:58,440 --> 00:29:00,359
Speaker 3: At some point they added a perks that which I

581
00:29:00,359 --> 00:29:03,559
thought I wouldn't like, but basically, like two different points

582
00:29:03,599 --> 00:29:05,440
during a match, you could choose between one of two

583
00:29:05,480 --> 00:29:10,559
perks that do a little bit something like for Juno.

584
00:29:10,640 --> 00:29:12,559
The one was I kind of have like a kind

585
00:29:12,599 --> 00:29:16,839
of floating ability, right, and if I activate that, then

586
00:29:16,960 --> 00:29:20,079
my like burst fire if someone becomes just a stream

587
00:29:20,160 --> 00:29:23,079
of fire, so I can really sort of look us

588
00:29:23,119 --> 00:29:26,200
down on people if I want to for a little

589
00:29:26,559 --> 00:29:28,759
bit there. But yeah, like you know, even after that,

590
00:29:28,799 --> 00:29:31,440
I've just actually been playing comp matches for fun again,

591
00:29:31,599 --> 00:29:35,200
just doing a couple of those every day, and I

592
00:29:35,880 --> 00:29:38,319
just a game has been feeling really good. There's still

593
00:29:38,359 --> 00:29:42,039
like frustrating matches where you know, I'm on a team,

594
00:29:42,079 --> 00:29:44,680
and there's like a Genji when we're playing defense, and

595
00:29:44,720 --> 00:29:48,599
it's a you know, not to disparage gold rank genjie's,

596
00:29:48,799 --> 00:29:50,640
but usually they don't do very much.

597
00:29:51,000 --> 00:29:55,680
Speaker 2: They just don't and they do ask for healing. They

598
00:29:55,759 --> 00:29:58,480
ask for healing, that is for sure.

599
00:29:58,759 --> 00:30:00,640
Speaker 3: Yeah, And you know, I'm just cant doing the thing

600
00:30:00,680 --> 00:30:03,079
are pushing tab and seeing that I'm doing more damage.

601
00:30:02,720 --> 00:30:03,880
Speaker 2: As a heel wer than I was the girder.

602
00:30:04,039 --> 00:30:08,680
Speaker 3: Don't get grumpy, you know, you know, then it swings

603
00:30:08,680 --> 00:30:10,240
the other way, right, I go. There's a match, we

604
00:30:10,279 --> 00:30:12,000
were losing it and somebody on their team just left,

605
00:30:12,039 --> 00:30:15,759
so we won. That stuff does happen, But generally the

606
00:30:15,759 --> 00:30:19,440
matches have been feeling competitive and fun and not too

607
00:30:19,440 --> 00:30:21,759
bad that. There's also a band system in this game

608
00:30:21,799 --> 00:30:24,799
too now in comp so you know, if there's a

609
00:30:24,839 --> 00:30:26,720
character that I hate, I don't want to play as,

610
00:30:27,599 --> 00:30:30,079
I can ban them. I even realize I could ban

611
00:30:30,200 --> 00:30:32,200
Gemji just so I can make sure there's not one

612
00:30:32,240 --> 00:30:32,880
on my team.

613
00:30:33,039 --> 00:30:34,160
Speaker 2: Actually I could.

614
00:30:33,960 --> 00:30:34,960
Speaker 3: Do that if I want to.

615
00:30:35,279 --> 00:30:35,640
Speaker 1: Hell yea.

616
00:30:35,759 --> 00:30:37,839
Speaker 2: But yeah, I've been really enjoying it. I'm curious about

617
00:30:37,839 --> 00:30:38,559
the new characters.

618
00:30:38,559 --> 00:30:41,279
Speaker 3: I had like one of them as a test it's

619
00:30:41,319 --> 00:30:43,920
the fire one, the one that everybody got really upset

620
00:30:43,960 --> 00:30:47,720
because her face looked sort of copy pasted from other

621
00:30:47,880 --> 00:30:49,519
heroes and she looked too young. So they actually came

622
00:30:49,559 --> 00:30:52,119
out and said, Okay, we'll fix that eventually. Here we're

623
00:30:52,119 --> 00:30:54,880
gonna get on that. But her skill set seem fun.

624
00:30:55,039 --> 00:30:57,599
There's jet pack Cat, which people are already worries going

625
00:30:57,640 --> 00:30:59,519
to break the game because I think she can just

626
00:30:59,559 --> 00:31:03,359
sort of like move any character with a tractor beam

627
00:31:03,440 --> 00:31:06,240
so we can maybe like get characters that usually don't

628
00:31:06,240 --> 00:31:08,759
have very good mobility and get them behind the enemy

629
00:31:08,799 --> 00:31:09,880
lines so that they can mess stuff up.

630
00:31:09,880 --> 00:31:10,240
Speaker 2: Who knows.

631
00:31:10,279 --> 00:31:12,079
Speaker 3: So that's actually going to play out. But it's an

632
00:31:12,119 --> 00:31:13,960
actual cat just on a sort of.

633
00:31:14,039 --> 00:31:14,759
Speaker 1: Jet pack though.

634
00:31:15,039 --> 00:31:15,880
Speaker 2: Cool. That's fun.

635
00:31:16,279 --> 00:31:18,920
Speaker 3: Yeah, I overwatch. It seems like a lot of people

636
00:31:18,920 --> 00:31:21,799
are energized and excited about the game again right now.

637
00:31:21,920 --> 00:31:25,839
I'm very curious about this content drop that's happening. So yeah,

638
00:31:25,920 --> 00:31:27,079
having a really good time with it.

639
00:31:27,519 --> 00:31:31,039
Speaker 2: Two questions. Yeah, is the jetpac Cat's name Jetbatcat?

640
00:31:31,519 --> 00:31:35,440
Speaker 3: I believe that is its name for yes, absolutely, it's

641
00:31:35,519 --> 00:31:38,240
just in the hero sect thing. I think it's jetpaccat.

642
00:31:39,000 --> 00:31:42,680
Speaker 2: And have you checked how many hours you've played Overwatch, Like,

643
00:31:42,720 --> 00:31:45,240
do you have an idea? I think you have to

644
00:31:45,240 --> 00:31:47,559
do an end game, so that real quick right now.

645
00:31:47,559 --> 00:31:50,359
It's a lot basically career profile. You can find it there.

646
00:31:50,440 --> 00:31:52,880
Speaker 3: Yeah yeah, yeah, Like I said again, especially early on,

647
00:31:52,960 --> 00:31:55,240
I remember when the game was in its first open

648
00:31:55,319 --> 00:31:57,160
beta and I was actually house sitting for my brother

649
00:31:57,599 --> 00:31:59,599
and my other friend was in the BATA and my brother,

650
00:31:59,640 --> 00:32:01,440
I like new could here at the time, and we

651
00:32:01,559 --> 00:32:05,440
just played that up in beta literally all day, and hell,

652
00:32:05,480 --> 00:32:09,200
he had like the most amazing time. It felt so

653
00:32:09,359 --> 00:32:11,559
freaking good. Oh yeah, god, gott it.

654
00:32:11,720 --> 00:32:13,680
Speaker 2: I'm like, I'm like trying to like I'm wondering. I'm like,

655
00:32:13,759 --> 00:32:16,839
I probably played for over one hundred hours possably, which

656
00:32:16,839 --> 00:32:18,839
isn't a ton, but I don't know. I'm gonna check

657
00:32:18,839 --> 00:32:20,000
you here when I get a second as well.

658
00:32:20,000 --> 00:32:22,079
Speaker 3: Seven hundred and eighty six hours.

659
00:32:22,440 --> 00:32:24,720
Speaker 1: Yeah, okay, that stuff.

660
00:32:24,799 --> 00:32:27,160
Speaker 2: Yeah, the sort of ulti player shoot over five hundred hours.

661
00:32:27,200 --> 00:32:29,160
It's like, oh yeah, you played that like a hobby

662
00:32:29,200 --> 00:32:30,160
for a very long time.

663
00:32:30,240 --> 00:32:36,319
Speaker 1: Yeah. Yeah, definitely. I am all for Overwatch kind of

664
00:32:36,839 --> 00:32:41,359
trying to reclaim its crown because that will hopefully move

665
00:32:41,440 --> 00:32:44,240
the needle for all these other character shooters and force

666
00:32:44,319 --> 00:32:46,240
them to like, all right, well we got to be interesting.

667
00:32:46,279 --> 00:32:50,839
We can't just rely on thick thighs anymore, looking at you,

668
00:32:50,920 --> 00:32:53,440
Marvel rivals. Not that there's going wrong with the game, but.

669
00:32:53,680 --> 00:32:55,720
Speaker 2: Although overwatches thing right now is they are going to

670
00:32:55,759 --> 00:32:58,440
make their characters more attractive, So yeah, guys are probably

671
00:32:58,519 --> 00:33:00,440
still very much They're still very.

672
00:33:00,400 --> 00:33:04,079
Speaker 3: Much like, here's some more hot people. Please buy their skins?

673
00:33:04,920 --> 00:33:06,799
Speaker 2: Are their skins in Overwatch? I forget?

674
00:33:07,039 --> 00:33:08,880
Speaker 1: Oh yeah, yeah, yeah, yeah, okay, okay.

675
00:33:08,920 --> 00:33:11,559
Speaker 3: It's a big skin economy, especially because at first the

676
00:33:11,799 --> 00:33:14,519
modization was loot boxes, so you hope you get the skins.

677
00:33:14,839 --> 00:33:17,200
Now it's very battle pass and there's just an individual

678
00:33:17,240 --> 00:33:19,839
store to buy the stuff because it's free to play, right,

679
00:33:20,039 --> 00:33:22,440
that still hasn't changed from when it went to two,

680
00:33:22,519 --> 00:33:25,640
and now isn't two So yep, skins is the name

681
00:33:25,720 --> 00:33:27,359
of the monetization.

682
00:33:27,000 --> 00:33:28,559
Speaker 1: Game for Overwatch still.

683
00:33:28,400 --> 00:33:31,680
Speaker 3: Which again like it's just cosmetic stuff, right, it is

684
00:33:31,799 --> 00:33:34,359
very fortniting now, so you don't need to do that stuff.

685
00:33:34,400 --> 00:33:36,480
And frankly, I don't, I don't you know, I don't

686
00:33:36,480 --> 00:33:38,759
feel a giant call to it anymore. I thought it

687
00:33:38,799 --> 00:33:42,079
was fun when I would surprise get them in loot boxes,

688
00:33:42,119 --> 00:33:44,599
and there's kind of a loop box system still, so

689
00:33:44,640 --> 00:33:45,559
that can happen.

690
00:33:46,039 --> 00:33:48,599
Speaker 2: But yeah, that's a whole thing. I still don't really

691
00:33:48,640 --> 00:33:48,960
love it.

692
00:33:49,000 --> 00:33:49,839
Speaker 1: I don't love like.

693
00:33:49,799 --> 00:33:52,160
Speaker 2: The Battle Pass and Overwatch, I don't.

694
00:33:52,319 --> 00:33:54,880
Speaker 1: You don't know, it just feels weird. Sure, well, it

695
00:33:54,920 --> 00:33:59,519
seems like games like Deadlock, Marvel Rivals Overwatch are racing

696
00:33:59,640 --> 00:34:02,640
to see who can claim the crown, just like Jeff

697
00:34:02,680 --> 00:34:05,599
Grubb has been racing in for PGP.

698
00:34:07,240 --> 00:34:10,039
Speaker 2: Yeah, this is a I am playing it on switch to.

699
00:34:10,360 --> 00:34:14,360
It is a Virtual Racer inspired game. I played it

700
00:34:14,400 --> 00:34:17,800
a bunch over the last couple of weeks. The embargo

701
00:34:17,840 --> 00:34:19,800
went up last week, but not before the BombCast I

702
00:34:19,800 --> 00:34:23,599
couldn't talk about it. Then. It's a really well done

703
00:34:23,920 --> 00:34:27,360
one of these arcade racers, and it's trying to capture

704
00:34:27,360 --> 00:34:30,280
the spirit of specifically Virtual Racer, which is one I

705
00:34:30,320 --> 00:34:33,039
played quite a bit of and I always enjoyed seeing it,

706
00:34:33,280 --> 00:34:35,320
you know, like whenever I got a chance to play it,

707
00:34:35,360 --> 00:34:37,280
I enjoyed it quite a bit. And this is one

708
00:34:37,280 --> 00:34:40,000
where it's like I don't have such an affinity for

709
00:34:40,039 --> 00:34:41,840
Virtual rac or at least I didn't play so much

710
00:34:41,840 --> 00:34:43,159
of it that it's like it's got to feel a

711
00:34:43,199 --> 00:34:47,159
certain way. That said, this feels a certain way. It's like, oh,

712
00:34:47,239 --> 00:34:50,039
you have a lot of control in these turns, like you,

713
00:34:50,400 --> 00:34:53,320
And if you want to have a faster car, you

714
00:34:53,320 --> 00:34:55,519
can have one that doesn't corner quite as well, but

715
00:34:55,519 --> 00:34:58,599
it's still a corner's pretty good. And I like the

716
00:34:58,599 --> 00:35:01,880
way it's set up where it is. It's just about

717
00:35:02,000 --> 00:35:06,599
like finding the right path through the courses and it's

718
00:35:06,639 --> 00:35:09,079
not there's not a lot of rubber banding. Instead, it's like, no,

719
00:35:09,079 --> 00:35:11,199
I'm gonna you have to actually get good at the course,

720
00:35:11,599 --> 00:35:14,639
and you have to like use these less powerful vehicles

721
00:35:14,639 --> 00:35:16,559
that you have, because the ones that are beating you

722
00:35:16,800 --> 00:35:18,559
are the ones you're gonna get to unlock, and those

723
00:35:18,599 --> 00:35:20,599
are just straight up better than the car you have.

724
00:35:21,119 --> 00:35:24,320
And that's like not the way racing games really work anymore.

725
00:35:24,320 --> 00:35:27,000
Everything's kind of evened out, and you can like upgrade

726
00:35:27,000 --> 00:35:28,960
your car, but then everything else upgrades along with you,

727
00:35:29,000 --> 00:35:31,320
like in Forts the Horizon or something like that. Here

728
00:35:31,360 --> 00:35:33,119
it's just like, no, once I get this better car,

729
00:35:33,159 --> 00:35:34,719
I could go back to that same race and then

730
00:35:34,760 --> 00:35:37,639
just crush it now. I also though unlocked a more

731
00:35:37,639 --> 00:35:42,280
difficult race with faster cars, and that's gonna feel even

732
00:35:42,280 --> 00:35:45,320
more thrilling. I really like though as you get to

733
00:35:45,360 --> 00:35:47,760
higher difficulty levels, you can play the same race on

734
00:35:47,800 --> 00:35:50,039
a higher difficulty level. One of the main things that

735
00:35:50,079 --> 00:35:52,639
makes it more difficult is it's like Mario Kart. This

736
00:35:52,719 --> 00:35:55,039
is fifty cc versus one hundred cc versus one hundred

737
00:35:55,079 --> 00:35:58,480
fifty cc. It just goes faster. And the sense of

738
00:35:58,519 --> 00:36:01,480
speed in this game is really well done. It's like

739
00:36:01,719 --> 00:36:05,079
it feels very fast and it's got that nice flat

740
00:36:05,239 --> 00:36:09,599
shaded virtual racer virtual racing style. Uh, and yet something

741
00:36:09,639 --> 00:36:11,920
about it still feels like, oh, everything moving past me

742
00:36:11,960 --> 00:36:15,320
is kind of moving at a blistering pace. And I was, yeah,

743
00:36:15,360 --> 00:36:18,239
I'm pretty happy with this. I always go into these games,

744
00:36:18,239 --> 00:36:19,960
I talk about it on the show all the time

745
00:36:20,320 --> 00:36:22,800
with the expectation that's like, yeah, it's gonna be an

746
00:36:22,800 --> 00:36:25,719
homage to those games that I liked, but it's not

747
00:36:25,760 --> 00:36:28,800
going to really capture the spirit. And that's been true

748
00:36:29,679 --> 00:36:32,119
like up until recently, Like that Escape from ever After

749
00:36:32,239 --> 00:36:34,440
game I think does a great job of capturing the

750
00:36:34,480 --> 00:36:37,760
spirit of the thousand Year Door. This does kind of

751
00:36:37,760 --> 00:36:39,519
exactly what I would want from a game trying to

752
00:36:39,559 --> 00:36:41,119
capture the spirit a virtual racer.

753
00:36:41,800 --> 00:36:42,880
Speaker 1: Nice.

754
00:36:43,039 --> 00:36:44,840
Speaker 3: I played a little bit of it too, Jeff, and

755
00:36:44,880 --> 00:36:49,639
I definitely won love the aesthetic right again, I'm especially

756
00:36:50,199 --> 00:36:51,239
ninety Sega.

757
00:36:51,320 --> 00:36:53,440
Speaker 1: That was very much my jam.

758
00:36:53,480 --> 00:36:55,119
Speaker 2: I had play virtual game.

759
00:36:55,360 --> 00:36:58,320
Speaker 1: I had it for the thirty two that it was

760
00:36:58,360 --> 00:36:59,079
good times.

761
00:36:59,480 --> 00:37:01,320
Speaker 3: But yeah, like the racing just us so good and

762
00:37:01,480 --> 00:37:04,239
I like the whole you know, it's it's not rubber banding.

763
00:37:04,280 --> 00:37:07,000
It's not kind of doing a lot of background tricks

764
00:37:07,039 --> 00:37:09,639
to sort of, you know, make sure you're probably gonna

765
00:37:09,639 --> 00:37:11,159
get first place, make you feel like you.

766
00:37:11,119 --> 00:37:12,079
Speaker 1: Did something really good here.

767
00:37:12,159 --> 00:37:12,599
Speaker 2: Yeah, that's right.

768
00:37:12,840 --> 00:37:16,880
Speaker 3: There's a progression system and I'm completely fine with engaging

769
00:37:17,119 --> 00:37:17,440
with that.

770
00:37:18,119 --> 00:37:20,800
Speaker 2: Yeah. It also is a game share over game chat,

771
00:37:20,920 --> 00:37:23,199
so cool. It seems like, you know, the reason like

772
00:37:23,280 --> 00:37:25,159
four p is right there in the title is like,

773
00:37:25,440 --> 00:37:29,119
lay this four player with your friends. They don't need

774
00:37:29,280 --> 00:37:31,559
the game, you could just share it with them online

775
00:37:31,599 --> 00:37:33,679
and you can all be in game chat together in racing.

776
00:37:34,239 --> 00:37:35,679
I still want to try to do that at some

777
00:37:35,719 --> 00:37:37,639
point with y'all, So maybe we'll make that happen soon.

778
00:37:38,039 --> 00:37:40,719
Speaker 1: Yeah, Yeah, let's hit the track. We could also potentially

779
00:37:40,800 --> 00:37:43,239
hit the track in this other racing game you have

780
00:37:43,320 --> 00:37:47,440
listed here Jeff Grubb, super Wooden Wolden Rally.

781
00:37:47,760 --> 00:37:49,679
Speaker 2: I don't don't know how to say it either. I

782
00:37:49,679 --> 00:37:51,800
think it's super Woden. I'm sure someone in check and

783
00:37:51,840 --> 00:37:53,599
help me, help us figure this out, because it's probably

784
00:37:53,639 --> 00:37:58,199
a road some racing thing. Super Woden. Oh yeah, it's

785
00:37:58,199 --> 00:38:01,880
a rally game. It looks kind of like Sega Rally

786
00:38:02,000 --> 00:38:06,000
Championship but sort of not quite isometric. But the camera's

787
00:38:06,000 --> 00:38:08,079
pretty pulled out. You have like a top almost a

788
00:38:08,159 --> 00:38:11,280
top down view. It's a three quarters view behind the vehicle,

789
00:38:12,480 --> 00:38:16,039
and it feels really good. It has a really good

790
00:38:16,599 --> 00:38:20,039
sort of relationship between the vehicle and the ground and

791
00:38:20,079 --> 00:38:22,119
how the tires slide around. You kind of have to

792
00:38:22,159 --> 00:38:25,639
sort of tap the brakes and then there's you know,

793
00:38:25,639 --> 00:38:28,199
obviously the handbrake, and you do that on the very

794
00:38:28,199 --> 00:38:31,000
hard turns to try to slide through them. And it's

795
00:38:31,039 --> 00:38:33,440
one of those games where, oh it just makes sense.

796
00:38:33,480 --> 00:38:36,920
Once you start doing that, you kind of grocket immediately

797
00:38:36,960 --> 00:38:39,199
what it takes to take these heavy vehicles through a

798
00:38:39,280 --> 00:38:42,719
turn in a way where you're preserving as much momentum

799
00:38:42,760 --> 00:38:46,199
as possible, which is what I think Sega Rally Championship

800
00:38:46,199 --> 00:38:48,199
did better than any other of the racing games at

801
00:38:48,199 --> 00:38:50,440
that time. It's what I found so appealing about it.

802
00:38:50,800 --> 00:38:52,840
So this game capturing that kind of got it off

803
00:38:52,880 --> 00:38:55,239
to a good start with me right away. And then

804
00:38:55,280 --> 00:38:58,719
it also has a pretty good progression system where you

805
00:38:58,880 --> 00:39:02,800
are tuning up the car, you're buying parts, you're buying

806
00:39:02,800 --> 00:39:05,239
new cars, you're buying and selling cars, you're earning cars

807
00:39:05,239 --> 00:39:08,320
from winning championships and stuff like that. But it's not

808
00:39:08,599 --> 00:39:11,400
so complicated that I feel overwhelmed. So the way it

809
00:39:11,440 --> 00:39:15,079
works is you buy the first vehicle and you're probably

810
00:39:15,079 --> 00:39:16,920
gonna have a hard time winning that first race. It's

811
00:39:16,960 --> 00:39:19,840
not impossible. Maybe once you learn the track, you're gonna

812
00:39:19,880 --> 00:39:23,000
do all right. You earn some money and then you

813
00:39:23,039 --> 00:39:25,760
can buy all the parts. But the parts are basically

814
00:39:25,840 --> 00:39:28,719
just like checklists, like buy this part, and if you

815
00:39:28,719 --> 00:39:30,559
buy that part, your car is going to be better.

816
00:39:30,800 --> 00:39:33,119
It's that simple. So I buy bought a better engine,

817
00:39:33,159 --> 00:39:35,280
and now I got a check mark there, the engine's better,

818
00:39:35,360 --> 00:39:38,519
more horsepower, We're good to go. There are like there's

819
00:39:38,559 --> 00:39:39,960
a little bit more to it, where like if you

820
00:39:39,960 --> 00:39:43,079
buy the anti lock braking system, it's gonna make your

821
00:39:43,079 --> 00:39:45,679
car behave different when it goes through the turns, which

822
00:39:45,719 --> 00:39:48,920
is nice. But it's it's like, it feels really good

823
00:39:48,920 --> 00:39:51,679
to improve your car because it does the thing that

824
00:39:51,719 --> 00:39:53,559
I love in a game like this, or really any

825
00:39:53,639 --> 00:39:56,360
kind of game where the progression system kind of hides

826
00:39:56,400 --> 00:39:58,519
the fact that the real reason you're getting better at

827
00:39:58,519 --> 00:40:01,039
the game isn't because you're car better. It's because you

828
00:40:01,079 --> 00:40:03,679
are learning the tracks. And in a rally game, that's

829
00:40:03,760 --> 00:40:05,599
that's pretty huge. There's a reason that a lot of

830
00:40:05,679 --> 00:40:08,400
rally games have a limited number of courses. It's because

831
00:40:08,400 --> 00:40:11,079
you are supposed to kind of learn the learn the turns,

832
00:40:11,440 --> 00:40:14,480
even though there is that person in your ear saying long, medium,

833
00:40:14,559 --> 00:40:18,679
right turn coming up. That's helpful, But really, once you

834
00:40:18,800 --> 00:40:21,599
kind of know what to expect, that makes the biggest difference.

835
00:40:22,079 --> 00:40:23,639
And so it's kind of it's this back and forth

836
00:40:23,679 --> 00:40:25,480
of I'm learning the course, and now that I've learned

837
00:40:25,519 --> 00:40:27,440
the course, I have more money so I can improve

838
00:40:27,480 --> 00:40:29,719
my car. And now that I have a better car,

839
00:40:30,039 --> 00:40:32,800
I can have improved placement and make more money, and

840
00:40:32,800 --> 00:40:34,320
now I can buy more parts, and you kind of

841
00:40:34,320 --> 00:40:37,079
go back and forth, and I've just I've been enjoying

842
00:40:37,119 --> 00:40:38,599
it quite a bit. It's like, oh man, that a

843
00:40:38,599 --> 00:40:42,480
lot of these indie arcade style racers are dialing it

844
00:40:42,519 --> 00:40:44,760
in and finding kind of like what they're good at

845
00:40:44,840 --> 00:40:48,840
and focusing on that and leaving everything else behind. And

846
00:40:48,920 --> 00:40:51,280
so between like this and four PGP, I'm like very

847
00:40:51,360 --> 00:40:53,000
happy with the stand of arcade racers.

848
00:40:53,079 --> 00:40:55,639
Speaker 3: And it's like that's a genre that like India has

849
00:40:55,679 --> 00:40:59,679
completely taken over rubbed yes. Yeah, yeah, like like you know,

850
00:40:59,760 --> 00:41:01,960
none of the none of the big boys are even

851
00:41:02,000 --> 00:41:04,159
bothering with an am more. It's a shame because it's

852
00:41:04,199 --> 00:41:05,880
super fun. There's been a lot of these that have

853
00:41:05,960 --> 00:41:08,480
been good. There's that park parking lot parking, Yeah, the

854
00:41:08,519 --> 00:41:11,760
parking garage one that I liked a ton. Actually it

855
00:41:11,800 --> 00:41:15,679
really soundtrack too. He's been fun, Jeff, I really liked it.

856
00:41:15,679 --> 00:41:17,920
When you said learn the turns. I think they should

857
00:41:17,920 --> 00:41:19,199
put that in the print magazine.

858
00:41:19,320 --> 00:41:23,039
Speaker 2: Learn this turns. Yeah, turns, Learn the turns? Are you

859
00:41:23,199 --> 00:41:29,039
fucking stupid? Yeah, there's a map up there, idiot. Good

860
00:41:29,280 --> 00:41:29,760
it's good.

861
00:41:30,360 --> 00:41:33,599
Speaker 1: Well, lovely grub. I'm glad to see. I also like

862
00:41:33,639 --> 00:41:37,000
the look of this game as well as four p GP.

863
00:41:37,920 --> 00:41:39,960
Speaker 2: Yeah. Again, they just they know what they're they're going

864
00:41:40,000 --> 00:41:42,920
for and they're kind of nailing it kind of across

865
00:41:42,960 --> 00:41:45,280
the board with all of their choices making these games,

866
00:41:45,679 --> 00:41:48,880
you kind of want the Rally game to gesture towards

867
00:41:49,039 --> 00:41:51,599
Sega Rally Championship, and it does a huge part of

868
00:41:51,639 --> 00:41:54,920
that is rally cars just look that way. So whenever

869
00:41:54,920 --> 00:41:56,800
they're putting those cars in the game, it's like, oh,

870
00:41:56,880 --> 00:41:59,000
I remember that from that previous video game. And I'm

871
00:41:59,000 --> 00:42:01,360
sure there's a lot of people who are into rally

872
00:42:01,440 --> 00:42:03,719
racing that see the cars and like, oh, yeah, that's

873
00:42:03,719 --> 00:42:05,880
the car I've been watching my whole life or whatever.

874
00:42:06,079 --> 00:42:08,199
So yeah, just a strong look and they do a

875
00:42:08,239 --> 00:42:09,320
good job of capturing it.

876
00:42:10,239 --> 00:42:13,199
Speaker 1: Speaking about a strong look and capturing it. The game

877
00:42:13,239 --> 00:42:15,639
I've been playing, which I believe we can talk about,

878
00:42:15,760 --> 00:42:17,599
is Romeo is a dead Man.

879
00:42:18,280 --> 00:42:19,599
Speaker 2: Yeah I think you started going live.

880
00:42:19,719 --> 00:42:24,119
Speaker 1: Yeah, this is a Suda fifty one Jimmy jam Gang.

881
00:42:24,360 --> 00:42:27,360
Let me tell you, I have so much conflict right

882
00:42:27,400 --> 00:42:31,280
now because the tools there's two wolves inside of me

883
00:42:31,360 --> 00:42:33,679
and then like a potential like third wolf, Like what's

884
00:42:33,719 --> 00:42:34,119
his deal?

885
00:42:35,360 --> 00:42:37,880
Speaker 2: That's just Suda. That's just Suda.

886
00:42:38,280 --> 00:42:41,079
Speaker 1: So I've always been a big fan of Suda fifty one,

887
00:42:41,239 --> 00:42:44,719
but I've never actually played any of the Nomore Heroes games.

888
00:42:45,159 --> 00:42:47,480
I didn't have like a wee at the time, and

889
00:42:47,519 --> 00:42:50,480
then the other whenever it re released, just too busy

890
00:42:50,559 --> 00:42:56,480
playing other other games. This has so much fucking swagger

891
00:42:56,639 --> 00:43:00,159
and style it's just dripping in it. I feel like,

892
00:43:00,639 --> 00:43:03,000
and I have like seen a lot of No More

893
00:43:03,079 --> 00:43:07,239
Heroes through Osmosis just watching gameplay videos, trailers, et cetera.

894
00:43:08,440 --> 00:43:12,519
This is probably, I want to say, Suda's maybe Apex

895
00:43:12,559 --> 00:43:16,639
Mountain in terms of nailing a visual style and a

896
00:43:16,719 --> 00:43:23,239
specific tone to a game in anything that I've like

897
00:43:23,320 --> 00:43:26,639
engaged with or even like consumed on on the sidelines

898
00:43:26,800 --> 00:43:30,880
from from his his work. The visual trappings of this

899
00:43:31,519 --> 00:43:38,039
absolutely batshit insane because he's obviously inspired by like eighties

900
00:43:38,119 --> 00:43:42,559
anime aesthetics and everything. There are those break screens in

901
00:43:42,599 --> 00:43:45,559
between just like the normal scenes, and then a lot

902
00:43:45,599 --> 00:43:50,559
of the the cinematics are told kind of through like

903
00:43:50,599 --> 00:43:54,800
a manger a comic book style format, and like the

904
00:43:54,840 --> 00:43:57,280
overall tone of like the voice acting is kind of

905
00:43:57,360 --> 00:44:02,159
very I think, on purpose cheesy kind of like how

906
00:44:02,559 --> 00:44:05,280
and I say this parenthesis positive of course, but kind

907
00:44:05,320 --> 00:44:09,199
of like how Mike reads his fake teleprompter, where there

908
00:44:09,239 --> 00:44:12,519
is definitely some camp to it, kind of reminds.

909
00:44:12,280 --> 00:44:14,679
Speaker 3: Me of like, no, it's completely sincere when I tell

910
00:44:14,760 --> 00:44:17,960
you that you need to stop messing around. It's time

911
00:44:18,000 --> 00:44:19,920
to take things to the next level and go to

912
00:44:20,000 --> 00:44:24,960
Giant bomb dot com slash next Line, become a Premium member.

913
00:44:25,480 --> 00:44:28,440
You will be leveled up to the max.

914
00:44:29,320 --> 00:44:33,039
Speaker 2: Learn the Turn, Learn the turn, the Turn.

915
00:44:35,920 --> 00:44:38,360
Speaker 1: All of that praise being said, I think this game

916
00:44:38,440 --> 00:44:42,480
is visually striking very strong. I may be about a

917
00:44:42,480 --> 00:44:48,480
couple hours in, maybe three four ish, and the light

918
00:44:48,639 --> 00:44:51,000
messaging that they're providing or that I've been able to

919
00:44:51,039 --> 00:44:53,760
gleam so far, has been very positive, kind of just

920
00:44:53,880 --> 00:45:01,960
embracing the the the the clutter, or how gross everything is.

921
00:45:02,199 --> 00:45:05,239
And I feel like this is Suita just throwing everything

922
00:45:05,280 --> 00:45:08,079
at the wall and everything is sticking in terms of

923
00:45:08,960 --> 00:45:12,639
like style and visuals. The part where I am kind

924
00:45:12,719 --> 00:45:16,199
of conflicted here is that, at least in the early

925
00:45:16,280 --> 00:45:22,480
goings of the game, the gameplay itself a little light

926
00:45:23,800 --> 00:45:27,920
in terms of the combat, where the combat is just

927
00:45:28,000 --> 00:45:31,079
your basic light attack, heavy attack. You have a dodge,

928
00:45:31,239 --> 00:45:33,639
you have a gun button, and you can shoot from there.

929
00:45:34,079 --> 00:45:37,519
And it's a little difficult because you know, Dan for

930
00:45:37,559 --> 00:45:40,440
the last couple of weeks has been recounting his joys

931
00:45:40,480 --> 00:45:43,320
and playing seci Row, and there are so many other

932
00:45:43,360 --> 00:45:45,519
Souls games out there. This is not a Soul's game,

933
00:45:46,280 --> 00:45:49,559
but character action games that have come out since, like

934
00:45:49,800 --> 00:45:54,000
a No More Heroes, where you know, they're a little

935
00:45:54,039 --> 00:45:57,559
bit more involved. And again I'm still fairly early, so

936
00:45:57,639 --> 00:46:01,599
there can be more potential things on lock you. You

937
00:46:01,679 --> 00:46:03,960
as you progress through the story, you unlock these pins,

938
00:46:04,400 --> 00:46:07,960
and these pins ultimately affect the gameplay. So you start

939
00:46:07,960 --> 00:46:10,159
with like a dash to get out of the way,

940
00:46:10,199 --> 00:46:13,480
and then that quickly becomes a dodge roll if you

941
00:46:13,559 --> 00:46:17,960
press circle or B twice. So it remains to be

942
00:46:18,000 --> 00:46:21,960
seen how the gameplay could just get potentially deeper. But

943
00:46:22,119 --> 00:46:25,719
I think this is one of those games where the

944
00:46:25,920 --> 00:46:30,719
visual stylings and the oddball story. So you were this

945
00:46:30,719 --> 00:46:35,920
this guy named Romeo, and this white devil attacks you,

946
00:46:36,320 --> 00:46:38,480
and you know, we're just gonna leave it at that,

947
00:46:39,000 --> 00:46:43,480
and your Grandpa from the future comes back to save

948
00:46:43,599 --> 00:46:46,360
you and then stabs you in the eyeball with this thing.

949
00:46:46,480 --> 00:46:52,119
So now you were this half robot cyborg dude that

950
00:46:52,239 --> 00:46:54,920
is code named dead Man and that's just sick as hell.

951
00:46:56,880 --> 00:47:00,480
Speaker 3: Huh, Jeff, Jeff, you're I think you're a suita ustic

952
00:47:00,599 --> 00:47:01,199
like I am.

953
00:47:01,480 --> 00:47:04,039
Speaker 2: Do you think you want to trust this one? I?

954
00:47:04,280 --> 00:47:07,679
I listen. I think Suda is a cool dude, and

955
00:47:07,719 --> 00:47:10,079
he does have a lot of style, and I want

956
00:47:10,119 --> 00:47:13,239
to like his games. I've never really enjoyed and No

957
00:47:13,320 --> 00:47:16,360
More Heroes, you know, I have. I given him a

958
00:47:16,360 --> 00:47:18,800
real college try. I did to No More Heroes three

959
00:47:18,800 --> 00:47:20,400
at least, which is the one people seem to like

960
00:47:20,440 --> 00:47:23,280
the most. I don't know, I've sort of been like

961
00:47:23,440 --> 00:47:26,159
waiting on the sideline, waiting kind of for this episode

962
00:47:26,159 --> 00:47:29,119
of the podcast to hear Jan talk about it, and

963
00:47:29,840 --> 00:47:32,039
I don't know. The reviews have me curious, but it

964
00:47:32,079 --> 00:47:35,679
also sounds very familiar for a Suda game, right where, Hey,

965
00:47:35,679 --> 00:47:37,599
if you go in there and you love his bullshit,

966
00:47:37,920 --> 00:47:40,920
that's there, and is that enough to sort of bridge

967
00:47:40,960 --> 00:47:44,280
the gap from all the other aspects that are maybe

968
00:47:44,360 --> 00:47:46,360
you know, I don't want to say mediocre, but less

969
00:47:46,400 --> 00:47:48,559
than what you would want from some other games. And

970
00:47:48,599 --> 00:47:50,960
maybe it's not as important here because the style is

971
00:47:51,000 --> 00:47:54,679
the star attraction. I don't know, it's always kind of

972
00:47:54,679 --> 00:47:56,679
a I need to see it and feel it for myself,

973
00:47:56,760 --> 00:47:58,840
and usually I come out the other side of a

974
00:47:58,840 --> 00:48:02,039
pseudo game going like I get it, I'm gonna go

975
00:48:02,079 --> 00:48:02,920
play something else.

976
00:48:03,360 --> 00:48:06,039
Speaker 1: Yeah, I think that's where I've That's why I've never

977
00:48:06,039 --> 00:48:08,800
been fully compelled to just go explore any of the

978
00:48:08,800 --> 00:48:12,320
No More Heroes games, because ultimately the I will see

979
00:48:12,320 --> 00:48:14,280
the sentiment of like this is a six and a half,

980
00:48:14,360 --> 00:48:16,920
This is a seven out of ten style game, like

981
00:48:16,960 --> 00:48:19,800
a B plus or a B game. So I haven't

982
00:48:19,800 --> 00:48:23,760
felt too compelled, But playing the little bit bits so

983
00:48:23,880 --> 00:48:27,800
far of Romeo is a dead Man just has me intrigued.

984
00:48:28,239 --> 00:48:31,159
And I hate this is gonna sound reductive, and this

985
00:48:31,239 --> 00:48:34,719
is like the number one thing writers will say. But like,

986
00:48:35,119 --> 00:48:37,920
there's a Lynchian tone to this that I can't quite

987
00:48:37,960 --> 00:48:42,880
put my finger on because of how batshit insane it

988
00:48:42,960 --> 00:48:47,559
must be in Suda fifty one's brain. The title sequence

989
00:48:47,599 --> 00:48:49,920
to this, after you get through the opening tutorial bits,

990
00:48:50,320 --> 00:48:54,039
honest to god, gorgeous. I want to see Suda fully

991
00:48:54,039 --> 00:48:58,440
commit to just making a like a movie or a series,

992
00:48:58,480 --> 00:49:06,119
because this definitely encapsulates like a lot of popular anime

993
00:49:06,360 --> 00:49:09,679
stylings and a lot of popular media across the board

994
00:49:10,039 --> 00:49:14,639
into this package. That being said, I think I will

995
00:49:14,639 --> 00:49:15,239
stick with it.

996
00:49:15,599 --> 00:49:15,760
Speaker 2: Oh.

997
00:49:15,920 --> 00:49:18,280
Speaker 3: Also, Lexi points this out in the chat, but.

998
00:49:18,239 --> 00:49:23,480
Speaker 1: You you grow bastards in this game, so you get seeds.

999
00:49:23,760 --> 00:49:25,039
Speaker 2: Who doesn't I got two of them.

1000
00:49:25,079 --> 00:49:28,400
Speaker 1: Come on, you get seeds of these bastards and they're

1001
00:49:28,480 --> 00:49:32,159
kind of like your pawns where they'll they'll they'll assist you,

1002
00:49:33,079 --> 00:49:35,119
and then you can get different kinds.

1003
00:49:35,119 --> 00:49:36,960
Speaker 2: Do you mean like children out of wedlock? What do

1004
00:49:37,000 --> 00:49:39,679
you mean bastards? Uh?

1005
00:49:40,239 --> 00:49:43,360
Speaker 1: No, no, a zombies that you grow that your sister

1006
00:49:43,440 --> 00:49:45,039
helps you grow on a spaceship.

1007
00:49:46,960 --> 00:49:50,440
Speaker 2: Yeah, your sister, Well then hopefully they're bastards. No no, no, no,

1008
00:49:50,480 --> 00:49:51,639
you're not making them with your sister.

1009
00:49:51,719 --> 00:49:54,880
Speaker 3: Your sister just shows you how to grow them, and

1010
00:49:54,920 --> 00:49:57,280
also your I thought, I, I don't know if I

1011
00:49:57,320 --> 00:49:59,960
did something wrong in the beginning, but in the tutorial,

1012
00:50:00,480 --> 00:50:02,400
I just died to the White Devil.

1013
00:50:02,440 --> 00:50:06,599
Speaker 1: The White Devil killed me, and oh I can't keep

1014
00:50:06,599 --> 00:50:17,880
saying oh killed, Oh okay, okay, anyway, I come.

1015
00:50:17,719 --> 00:50:21,920
Speaker 2: Help me, stepsister before the White Debo kills me. Oops.

1016
00:50:24,039 --> 00:50:29,519
Speaker 1: Shuh, I failed that tutorial bit, and I thought like, oh,

1017
00:50:29,559 --> 00:50:31,639
they're just gonna reset me and then maybe I just

1018
00:50:31,639 --> 00:50:33,800
have to like learn how to dodge and everything. But

1019
00:50:33,880 --> 00:50:36,840
the game kept going and then I don't know if

1020
00:50:36,880 --> 00:50:43,159
I messed up, but then my grandpa died and then

1021
00:50:43,199 --> 00:50:43,639
my grandma.

1022
00:50:43,719 --> 00:50:47,239
Speaker 2: I didn't follow most of that, But the more you talk,

1023
00:50:47,280 --> 00:50:49,000
the more I do want to check it out. I'm like,

1024
00:50:50,039 --> 00:50:51,880
I don't know. I feel like also like should just

1025
00:50:51,880 --> 00:50:54,599
go back and try Killer seven again though, and like

1026
00:50:55,000 --> 00:50:57,000
Shadows of the Damned, which I think I did like

1027
00:50:57,079 --> 00:51:00,800
pretty all right, that one was pretty good. Yeah, I

1028
00:51:01,199 --> 00:51:04,800
don't know. This one seems like it's following falling more

1029
00:51:04,840 --> 00:51:09,480
on the side of it is you know, accessible, like

1030
00:51:09,599 --> 00:51:11,559
a little bit easier to get into than some suit

1031
00:51:11,559 --> 00:51:12,480
of games. Is that fair?

1032
00:51:12,800 --> 00:51:16,920
Speaker 1: I think so. If you are not one for complicated

1033
00:51:17,239 --> 00:51:22,559
menus or a lot of visual stylings and wrappings on

1034
00:51:22,679 --> 00:51:25,320
virtually every part of the game, this may not be

1035
00:51:25,440 --> 00:51:29,840
for you. Like, for instance, the way to upgrade your character,

1036
00:51:30,440 --> 00:51:35,760
your Romeo, is you have to do this pac Man

1037
00:51:35,880 --> 00:51:39,599
style mini game where you have a limited amount of

1038
00:51:39,679 --> 00:51:44,079
fuel and as your little Romeo avatar in a pac

1039
00:51:44,119 --> 00:51:47,719
Man style map, you expend that fuel and you're supposed

1040
00:51:47,760 --> 00:51:51,400
to get like little pips of power up so you're

1041
00:51:51,440 --> 00:51:53,880
getting a sword for melee damage, a heart for more health,

1042
00:51:55,079 --> 00:51:59,800
and that is how your upgrades are determined. There, flosion,

1043
00:52:00,159 --> 00:52:01,599
What does the word flosion mean.

1044
00:52:03,519 --> 00:52:05,760
Speaker 2: It's a water explosion, is what it sounds like.

1045
00:52:05,920 --> 00:52:09,280
Speaker 1: Yeah, sure, okay, there's a lot of that word in

1046
00:52:09,280 --> 00:52:13,400
this game. But I do want to mention two things

1047
00:52:13,559 --> 00:52:15,719
and then we'll move on. I I really do like

1048
00:52:15,800 --> 00:52:18,719
this game. I want to put together quick look of

1049
00:52:18,760 --> 00:52:25,400
it so folks can't see the visual insanity that matches

1050
00:52:25,480 --> 00:52:30,519
up to everything I'm saying, shouts out to Jamy Aqui. Yeah, Chuck,

1051
00:52:30,519 --> 00:52:31,519
think about Jamiroquai.

1052
00:52:31,880 --> 00:52:35,599
Speaker 2: Come on, Chuck, cut that well, cut that well, Kipp

1053
00:52:35,880 --> 00:52:39,559
will don't listen to them.

1054
00:52:40,400 --> 00:52:45,599
Speaker 1: Your grandpa, after he dies, is now transformed into a

1055
00:52:45,719 --> 00:52:50,159
mere style sidekick, except he is on the back of

1056
00:52:50,199 --> 00:52:53,760
your jacket and he is just like a felt embroidered

1057
00:52:54,320 --> 00:52:59,920
character that talking to Yeah, yep, yep. And then, of course,

1058
00:53:00,239 --> 00:53:04,400
one of your main antagonists in this game is Juliette.

1059
00:53:05,199 --> 00:53:10,360
Speaker 2: You're loved one right right, right right, and.

1060
00:53:10,679 --> 00:53:13,320
Speaker 1: You have to navigate well, this is how the game

1061
00:53:13,360 --> 00:53:15,119
sets it up, but you have to navigate through different

1062
00:53:15,199 --> 00:53:18,559
timelines and everything and take out different variants of Juliet,

1063
00:53:19,360 --> 00:53:22,280
but this one that you meet, and this timeline specifically

1064
00:53:22,880 --> 00:53:26,320
is special, so there may be more things going on

1065
00:53:26,480 --> 00:53:29,880
between Romeo and Juliet. The game is weird. I really

1066
00:53:29,960 --> 00:53:34,679
like it. It's speaking to me, and it's hopefully it's

1067
00:53:34,800 --> 00:53:38,480
enough to pull me through the fairly light combat that

1068
00:53:38,559 --> 00:53:40,880
I have so far in front of me.

1069
00:53:41,400 --> 00:53:44,079
Speaker 2: I wish anyone loved me the way Japanese developers loved

1070
00:53:44,119 --> 00:53:46,559
David Lynch. I think that would be that would be

1071
00:53:46,639 --> 00:53:50,840
very nice. I also, is the blood very like goopy,

1072
00:53:50,960 --> 00:53:54,360
like a B movie like kind of like, yeah, Goopy's

1073
00:53:54,400 --> 00:53:57,079
got to be the word. I like that where it's

1074
00:53:57,079 --> 00:54:01,639
just like a developer that likes a certain set of things,

1075
00:54:01,679 --> 00:54:04,599
and Suda obviously loves like, you know, kind of B

1076
00:54:04,760 --> 00:54:08,239
movies and wrestling and Lynch and and he's like, I'm

1077
00:54:08,280 --> 00:54:10,800
just gonna make a game like those things. And it's

1078
00:54:10,920 --> 00:54:13,280
very obvious within a couple of seconds of looking at it,

1079
00:54:13,280 --> 00:54:15,679
it's like, oh, those are the influences. And I think

1080
00:54:15,719 --> 00:54:17,920
people appreciate that, which is why I think suit has

1081
00:54:17,920 --> 00:54:19,880
had such a long career of people being like I

1082
00:54:20,119 --> 00:54:22,800
show up for his games. It's not been me yet,

1083
00:54:22,800 --> 00:54:24,159
but like I said, I'm a little bit jealous of

1084
00:54:24,199 --> 00:54:25,639
people who are into them, and I kind of need

1085
00:54:25,679 --> 00:54:26,199
to just jump in.

1086
00:54:26,239 --> 00:54:29,239
Speaker 1: At some point, I think he's like he's also wearing

1087
00:54:29,840 --> 00:54:33,960
all of the influences, honestly, unabashedly, because the title cards

1088
00:54:34,000 --> 00:54:37,760
for each chapter so far kind of remind me of

1089
00:54:37,960 --> 00:54:42,440
Death Stranding because it's like some goofy ink stuff that

1090
00:54:42,599 --> 00:54:45,079
is beneath a flower, and then it's like a one

1091
00:54:45,119 --> 00:54:48,079
word title because like the second chapter after the.

1092
00:54:48,039 --> 00:54:50,920
Speaker 2: Tutorial's Hubris of course.

1093
00:54:50,960 --> 00:54:56,400
Speaker 1: So it's great. I'm seeing folks recommend to me, specifically

1094
00:54:56,519 --> 00:54:59,519
the Silver Case, which is an earlier suited Jimmy jam.

1095
00:54:59,480 --> 00:55:00,920
Speaker 2: Yeah, it's also on Steam.

1096
00:55:01,840 --> 00:55:02,599
Speaker 1: I may check that out.

1097
00:55:02,679 --> 00:55:04,239
Speaker 2: Might check that out in twenty sixteen.

1098
00:55:04,440 --> 00:55:11,000
Speaker 3: Twenty sixteen, all right, let's see moving along here, Mike Minatti.

1099
00:55:11,000 --> 00:55:16,360
You've continued your adventure through Spiro Reignited trilogy. Yeah, just

1100
00:55:16,800 --> 00:55:21,119
I finished Spiro two in there, which again I just

1101
00:55:21,239 --> 00:55:23,519
was like, I need a little kind of light something

1102
00:55:23,559 --> 00:55:26,960
to kind of break up some of these big RPGs

1103
00:55:26,960 --> 00:55:29,599
and action games I've been playing. I played through the

1104
00:55:29,599 --> 00:55:31,400
first one back when The Ring Night Trology came out,

1105
00:55:31,440 --> 00:55:33,679
but I've never played through a version of two so

1106
00:55:33,800 --> 00:55:35,800
finally did that. Boy, that was just a very nice

1107
00:55:36,000 --> 00:55:40,719
crazy time. I think those Spiral games control really well.

1108
00:55:40,840 --> 00:55:44,679
I like the world design. It's like mostly linear but

1109
00:55:44,880 --> 00:55:47,519
kind of open zones, right. I think it's a pretty

1110
00:55:47,519 --> 00:55:50,159
good mix of the things. And it's not like mar

1111
00:55:50,239 --> 00:55:52,800
sixty four where you have these rather large levels, but

1112
00:55:52,960 --> 00:55:55,920
there's a lot of levels of a kind of smaller

1113
00:55:56,159 --> 00:56:00,800
size that still feel pretty good to run around. And

1114
00:56:01,039 --> 00:56:03,559
I also really do like the look of the Reignited trilogy.

1115
00:56:03,599 --> 00:56:05,719
I think they did a really good job. Yeah, dating

1116
00:56:05,800 --> 00:56:08,119
agree to those games, yeah yeah, so yeah, it's like,

1117
00:56:08,199 --> 00:56:10,800
you know, it still has that PS one charm in

1118
00:56:10,840 --> 00:56:12,559
a lot of ways, even though it doesn't look like

1119
00:56:12,599 --> 00:56:16,280
that anymore. There's still that essence in there for sure,

1120
00:56:16,480 --> 00:56:19,159
just like the way the game feels is very of

1121
00:56:19,199 --> 00:56:21,039
that in positive ways.

1122
00:56:21,480 --> 00:56:23,360
Speaker 2: Yeah, I think I like the look of the Spiral

1123
00:56:23,480 --> 00:56:25,599
Reignited trilogy more than I like the look of the

1124
00:56:25,719 --> 00:56:30,400
Crash Insane trilogy. Re like upgrades or whatever. They came

1125
00:56:30,440 --> 00:56:31,280
around the same shirt.

1126
00:56:31,559 --> 00:56:34,320
Speaker 1: You're more of a dragon man anyway, that's right, so

1127
00:56:34,400 --> 00:56:34,880
they say.

1128
00:56:34,719 --> 00:56:38,519
Speaker 2: About me, I am the dragon. Yeah, I agree like that.

1129
00:56:38,559 --> 00:56:41,119
The games feel like those games still, and that's a

1130
00:56:41,159 --> 00:56:43,639
really good thing because Spiral always felt pretty good. It

1131
00:56:43,679 --> 00:56:46,760
was the best feeling PlayStation three D platform or as

1132
00:56:46,760 --> 00:56:48,960
far of any of the ones I played any.

1133
00:56:49,039 --> 00:56:52,519
Speaker 1: Yeah, so y'all are specifically talking about the PlayStation when

1134
00:56:52,559 --> 00:56:54,480
you say that, right, not like the PS two.

1135
00:56:55,920 --> 00:56:59,599
Speaker 3: I mean the PS two Spiral games are mostly not

1136
00:57:00,079 --> 00:57:02,159
I think, what do you mean, like in.

1137
00:57:02,239 --> 00:57:06,480
Speaker 1: Terms of platformers because for me, like PS two platformers,

1138
00:57:06,519 --> 00:57:09,679
I think of Ratchet and Clang. Yeah, oh yeah, that's mean.

1139
00:57:09,719 --> 00:57:13,599
Speaker 2: PS one good platformers, really good. Yeah.

1140
00:57:13,679 --> 00:57:16,840
Speaker 3: Jack One's fantastic. Yeah, I love all the ratching class

1141
00:57:16,920 --> 00:57:21,239
a whole different a different era. Yeah, better PS one.

1142
00:57:21,239 --> 00:57:23,519
You've got you have Spiry of Crash and you know,

1143
00:57:23,639 --> 00:57:27,000
like is aight escape of three D platform and you

1144
00:57:27,000 --> 00:57:31,639
have Croc right, which, Yeah, I like the Crash games

1145
00:57:31,679 --> 00:57:35,079
a lot actually, but I get, you know, I get

1146
00:57:35,079 --> 00:57:36,519
why some people find them abrasive.

1147
00:57:36,559 --> 00:57:38,239
Speaker 2: But this was a really good time. They should make

1148
00:57:38,280 --> 00:57:38,679
a new one.

1149
00:57:38,840 --> 00:57:41,119
Speaker 1: Y'all ever play any of the Slight Coopers, because I

1150
00:57:41,440 --> 00:57:43,159
feel like I know the one that ever brings up

1151
00:57:43,199 --> 00:57:43,760
Sly Cooper.

1152
00:57:44,079 --> 00:57:46,840
Speaker 2: It's on my to do list this year. Same. It's

1153
00:57:46,880 --> 00:57:48,199
one of those ones where it's like I've always thought

1154
00:57:48,199 --> 00:57:50,079
about like, we should just play through the Slight Cooper

1155
00:57:50,119 --> 00:57:51,639
games on the site, so I have a good reason

1156
00:57:51,679 --> 00:57:53,599
to do so. When would we have the time? Of

1157
00:57:53,639 --> 00:57:56,360
course never, but uh, I would love to do that.

1158
00:57:56,559 --> 00:57:58,360
I played a little bit of one of them starting

1159
00:57:58,440 --> 00:58:00,280
up and being like, oh, this is very good and

1160
00:58:00,280 --> 00:58:01,519
I would like to play through all of these.

1161
00:58:01,920 --> 00:58:04,639
Speaker 1: Yeah, it's where I learned about stealth as a child

1162
00:58:04,960 --> 00:58:08,840
and how to hide in the shadows. Yeah, speaking about

1163
00:58:09,039 --> 00:58:12,800
shadows and other stealthy things that thieves do. Thieves also

1164
00:58:13,000 --> 00:58:16,519
lie a lot, you know, just like Mike Minatti has

1165
00:58:16,599 --> 00:58:20,559
been checking out lies of Pee.

1166
00:58:20,880 --> 00:58:21,519
Speaker 2: Yeah, it's funny.

1167
00:58:21,679 --> 00:58:23,760
Speaker 3: I knew I played this game back when it came out,

1168
00:58:23,800 --> 00:58:25,440
and my mind only played a little bit of it,

1169
00:58:25,480 --> 00:58:28,480
although after like seven hours I only just now caught

1170
00:58:28,559 --> 00:58:30,480
up to where I was apparently, so I played more

1171
00:58:30,480 --> 00:58:33,280
of it than I thought. You know, that was back

1172
00:58:33,320 --> 00:58:35,239
when I hadn't played a ton of souls like and

1173
00:58:35,239 --> 00:58:38,599
I still found the genre very very challenging instead of

1174
00:58:38,639 --> 00:58:42,320
just pretty challenging right now. But you know, I played

1175
00:58:42,320 --> 00:58:45,800
through all of the actual from software ones recently and

1176
00:58:45,840 --> 00:58:46,559
I'm still kind of.

1177
00:58:46,519 --> 00:58:47,960
Speaker 2: Like, this is a problem.

1178
00:58:48,039 --> 00:58:50,320
Speaker 3: I want to play more of those kind of games.

1179
00:58:50,679 --> 00:58:53,320
But okay, I'll go back to Lives of p now

1180
00:58:53,440 --> 00:58:55,960
with what I know, realizing that as much as I

1181
00:58:56,039 --> 00:58:59,960
liked the idea of using very big, giant, cumbersome weapons,

1182
00:59:00,440 --> 00:59:04,199
it might actually be better to use a faster, more

1183
00:59:04,239 --> 00:59:08,159
dexterity based build. So yeah, I jumped in here, and boy,

1184
00:59:08,280 --> 00:59:11,480
I actually have a really good time with this, And

1185
00:59:11,519 --> 00:59:15,159
I see now how it's in amalgamation of basically all

1186
00:59:15,159 --> 00:59:18,079
the other from software games. Yeah, because you have the

1187
00:59:18,159 --> 00:59:21,920
pairing from Soccoro, which I love, the Sacroo pairing, so

1188
00:59:21,960 --> 00:59:23,519
that's a big thing for me.

1189
00:59:23,599 --> 00:59:27,760
Speaker 2: The kind of world design, uh is blood Born? Ask

1190
00:59:27,800 --> 00:59:28,639
where dark Souls won?

1191
00:59:28,719 --> 00:59:30,800
Speaker 3: And then you also have the oh if you get

1192
00:59:30,840 --> 00:59:32,719
hit while blocking, you can get that help back if

1193
00:59:32,760 --> 00:59:36,760
you attack them thing from Blood Born, you know in

1194
00:59:36,800 --> 00:59:39,119
tons of Dark Souls are me cats and there as well.

1195
00:59:39,119 --> 00:59:41,199
So yeah, it's got a good mix of these things,

1196
00:59:41,280 --> 00:59:43,840
kind of pulling and picking some of the best stuff out.

1197
00:59:43,920 --> 00:59:45,880
Speaker 2: But then you know, I like the aesthetic difference.

1198
00:59:45,920 --> 00:59:49,079
Speaker 3: I like that it's doing the weird kind of Pinocchio

1199
00:59:49,280 --> 00:59:51,159
Italian steampunk thing.

1200
00:59:51,239 --> 00:59:53,000
Speaker 2: It's a it's a very pretty game.

1201
00:59:54,119 --> 00:59:56,679
Speaker 1: Yeah. I enjoyed it a lot. Specifically when one of

1202
00:59:56,760 --> 01:00:00,559
like the first big enemies that you face that is

1203
01:00:00,599 --> 01:00:03,880
like a normalish dude, is like a donkey headed guy,

1204
01:00:04,320 --> 01:00:06,079
and then you can take the donkey and then a

1205
01:00:06,159 --> 01:00:07,760
donkey head and then wear it for a bit.

1206
01:00:07,880 --> 01:00:11,239
Speaker 2: It's cool. You know, there's and there's some bosses. Oh

1207
01:00:11,280 --> 01:00:11,920
they're pretty tough.

1208
01:00:11,920 --> 01:00:14,840
Speaker 3: They're gonna maybe take me ten tries. But even then,

1209
01:00:15,199 --> 01:00:17,880
this game is pretty generous with things like you know,

1210
01:00:18,000 --> 01:00:20,159
the the bonfire is not that far from the boss.

1211
01:00:20,199 --> 01:00:23,400
But there hasn't been any really long runbacks or anything

1212
01:00:23,440 --> 01:00:25,840
like that. So I'm getting back into those bosses pretty clipply,

1213
01:00:25,880 --> 01:00:28,039
and I like that process a lot of wearing the boss.

1214
01:00:28,079 --> 01:00:30,400
It's gonna take a few tries. Maybe if I use

1215
01:00:30,880 --> 01:00:33,840
this one ability instead of this one, I might have

1216
01:00:33,960 --> 01:00:36,840
a slight more advantage things like that because you have

1217
01:00:36,880 --> 01:00:38,760
like the different legion arms, so that's sort of your

1218
01:00:38,800 --> 01:00:39,519
special attack.

1219
01:00:39,559 --> 01:00:40,559
Speaker 1: Are you gonna do the.

1220
01:00:40,519 --> 01:00:42,880
Speaker 3: Flame though, or a little electrical bursts or the puppet

1221
01:00:42,920 --> 01:00:46,639
string so you have the get over here being kind

1222
01:00:46,679 --> 01:00:48,079
of gimmick which is fun always.

1223
01:00:48,119 --> 01:00:48,599
Speaker 2: Yah, it's good.

1224
01:00:48,639 --> 01:00:53,719
Speaker 1: I really loved using that puppet string legion arm attachment,

1225
01:00:54,119 --> 01:00:58,360
just for that to close the gap. Uh, Mike I'm curious.

1226
01:00:58,639 --> 01:01:01,440
For me personally, I really liked wise of p but

1227
01:01:01,519 --> 01:01:06,000
I kind of wish it's stuck to the automaton puppet

1228
01:01:06,440 --> 01:01:09,239
aesthetic or like the enemies all the way through versus

1229
01:01:09,239 --> 01:01:11,960
where the story or the different enemies that you face

1230
01:01:12,119 --> 01:01:16,559
wind up going, because again, it becomes very goofy and

1231
01:01:16,599 --> 01:01:21,360
it becomes very zombie ish. Yeah, in the middle of

1232
01:01:21,360 --> 01:01:21,800
the game.

1233
01:01:22,519 --> 01:01:24,320
Speaker 3: Yeah, I think I'm kind of in the zombie part

1234
01:01:24,400 --> 01:01:26,880
right now, and it's definitely not as strong as that

1235
01:01:26,880 --> 01:01:28,920
that first area where you're in the city and you

1236
01:01:28,920 --> 01:01:31,280
have the puppets, and the puppets look really cool, just

1237
01:01:31,320 --> 01:01:34,320
the way they move around, it's kind of unsettling. Yeah,

1238
01:01:34,480 --> 01:01:36,840
that part is definitely more visually striking than you know,

1239
01:01:36,920 --> 01:01:39,920
like like honestly, everything looks a bit.

1240
01:01:39,840 --> 01:01:42,039
Speaker 2: More just bloodborne or even dark souls.

1241
01:01:42,039 --> 01:01:45,199
Speaker 3: One village a right now, there's kind of a lot

1242
01:01:45,239 --> 01:01:47,599
of that vibe appening, and it doesn't look bad, but yeah,

1243
01:01:47,599 --> 01:01:50,800
it's not quite as striking or interesting as There's a

1244
01:01:50,880 --> 01:01:54,679
giant puppet that looks like a you know, old timey

1245
01:01:54,719 --> 01:01:55,599
police officer.

1246
01:01:55,880 --> 01:01:58,400
Speaker 2: Right, that's a pretty memorable, cool looking boss.

1247
01:01:59,280 --> 01:02:02,280
Speaker 1: I'm excited to hear, Mike when you eventually get to

1248
01:02:02,679 --> 01:02:05,400
the I forget what the boss is called, but he's

1249
01:02:05,440 --> 01:02:09,079
like a king puppet guy. Very fun fight, very fun fight,

1250
01:02:09,320 --> 01:02:10,719
good boss fights across the.

1251
01:02:11,320 --> 01:02:13,559
Speaker 3: Yeah, I've been having it could be And it's kind

1252
01:02:13,599 --> 01:02:15,679
of funny being like, oh, this is supposed to be

1253
01:02:15,719 --> 01:02:19,440
the Blue Fairy oh gem and I is like Jim

1254
01:02:19,519 --> 01:02:22,519
Jiminy Craig. Yeah, it's like it's this item of picking up.

1255
01:02:22,519 --> 01:02:24,800
It's like, oh, it's like a wishing star thing.

1256
01:02:24,840 --> 01:02:25,239
Speaker 1: I can.

1257
01:02:25,559 --> 01:02:27,880
Speaker 3: I'm excited to see what the like pleasure island like

1258
01:02:28,000 --> 01:02:30,199
is gonna be. And I better fight a fucking whale

1259
01:02:30,199 --> 01:02:30,760
in this game.

1260
01:02:32,840 --> 01:02:36,519
Speaker 2: Do you ever turn into a donkey a donkey head?

1261
01:02:36,960 --> 01:02:38,920
Speaker 3: Yeah? You fight a guy has a word donkey head

1262
01:02:38,960 --> 01:02:43,880
on right? So yeah, okay, I I really want I

1263
01:02:43,880 --> 01:02:46,480
should check out that DLC that they put out. Yeah,

1264
01:02:46,519 --> 01:02:49,000
I'm gonna do that as well. Uh, And then you know,

1265
01:02:49,000 --> 01:02:51,039
I know they I think everyone already kind of knows.

1266
01:02:51,119 --> 01:02:54,159
Like they've teased the Wizard of Oz esque sequel, and

1267
01:02:54,199 --> 01:02:55,559
I hope that's something we see soon.

1268
01:02:55,800 --> 01:02:58,079
Speaker 1: I really hope it is. That was That was a

1269
01:02:58,119 --> 01:03:00,360
fun stinger, as far as stingers at the end of

1270
01:03:00,400 --> 01:03:01,039
a game goes.

1271
01:03:02,360 --> 01:03:04,960
Speaker 2: Was the DLC. The latest thing that they've announced is

1272
01:03:04,960 --> 01:03:07,320
there Eliza P two announced. I'm trying. I can't remember.

1273
01:03:07,519 --> 01:03:09,480
Speaker 3: They haven't announced Lesby too, but there's just like the

1274
01:03:09,519 --> 01:03:10,639
stinger at the end of the game.

1275
01:03:10,719 --> 01:03:13,119
Speaker 2: Is no that you don't remember? Yes, that's teasing Wizard

1276
01:03:13,159 --> 01:03:13,440
of Oods.

1277
01:03:13,519 --> 01:03:18,079
Speaker 3: Yeah, yeah, yeah yeah. Moving along to another game, Mike,

1278
01:03:18,159 --> 01:03:21,079
that you've played and I have also checked out, and

1279
01:03:21,320 --> 01:03:24,440
there's a quick look up on the website with the developers.

1280
01:03:25,079 --> 01:03:27,960
Speaker 1: This game has been blowing up gang. I think maybe

1281
01:03:28,000 --> 01:03:30,440
the best reviewed game of twenty twenty six so far.

1282
01:03:30,760 --> 01:03:32,639
Speaker 2: I'm telling you, I have it in Fantasy Critic.

1283
01:03:32,719 --> 01:03:38,559
Speaker 1: Shut up, grub, Mugenix, Mikey, you check this out with

1284
01:03:38,599 --> 01:03:42,119
the devs and with Dan, Dan had like how many.

1285
01:03:41,920 --> 01:03:44,079
Speaker 2: Hours into this game? He was like, like a week,

1286
01:03:44,119 --> 01:03:44,800
He's like thirty.

1287
01:03:45,159 --> 01:03:47,079
Speaker 3: Yeah, he was like yeah, he was very pretty far

1288
01:03:47,159 --> 01:03:49,159
in and they were like, yeah, you've barely touched it.

1289
01:03:49,239 --> 01:03:50,559
Speaker 2: Actually, it turns.

1290
01:03:50,320 --> 01:03:50,840
Speaker 1: Out like this.

1291
01:03:51,599 --> 01:03:53,039
Speaker 3: I know a lot of people are like that with

1292
01:03:53,840 --> 01:03:56,559
Finding of Isaac, right, yeah, the previous big Millan game

1293
01:03:56,599 --> 01:03:59,039
and people playing a game for hundreds and hundreds of hours,

1294
01:03:59,079 --> 01:04:01,360
and this game is very very much set up to

1295
01:04:01,400 --> 01:04:02,360
be somewhere thing.

1296
01:04:02,480 --> 01:04:06,119
Speaker 2: This could be your big time sink game is a

1297
01:04:06,159 --> 01:04:09,239
game on Steam right now?

1298
01:04:09,639 --> 01:04:11,000
Speaker 1: Oh yeah, yeah, that's great.

1299
01:04:11,519 --> 01:04:14,360
Speaker 3: This game like has actually been in development forever and

1300
01:04:14,400 --> 01:04:17,000
has been canceled on yeah, and then they get yeah,

1301
01:04:17,440 --> 01:04:20,000
get restarted, right Like at one point it was actually

1302
01:04:20,039 --> 01:04:23,360
like straight up team Meet working on it. Then left

1303
01:04:23,360 --> 01:04:27,519
Team Meet and are doing with Tyler Gloe instead. And

1304
01:04:28,519 --> 01:04:30,519
it feels like a game that has been pretty finely

1305
01:04:30,639 --> 01:04:33,199
crafted to be honest. So this is a run based

1306
01:04:33,239 --> 01:04:37,159
tactics game kind of like uh, into the Breach, Into

1307
01:04:37,239 --> 01:04:38,880
the Breach. The whole thing here is that you have

1308
01:04:38,920 --> 01:04:42,719
these cats, and the cats have different abilities, and sort

1309
01:04:42,719 --> 01:04:45,239
of in between runs, you can breed the cats. You

1310
01:04:45,239 --> 01:04:48,440
can sort of pass on abilities, like what once a

1311
01:04:48,559 --> 01:04:52,760
cat completes a run, they can't go on another. They're retired, right,

1312
01:04:52,880 --> 01:04:55,320
They're retired, so you can still use them for things

1313
01:04:55,360 --> 01:04:57,920
like breeding, or there's gonna be shops or the characters

1314
01:04:57,960 --> 01:05:00,519
who are like, I'll upgrade my shop. You give me

1315
01:05:00,880 --> 01:05:02,760
ten cats that have been on an adventure. If you

1316
01:05:02,760 --> 01:05:06,119
give me ten cats that have that are just kittens, right,

1317
01:05:06,159 --> 01:05:08,440
so before they even have as it's.

1318
01:05:08,239 --> 01:05:12,079
Speaker 2: Called currency, the right, you're welcome.

1319
01:05:13,960 --> 01:05:16,079
Speaker 3: Yes, So you know, so you have these cats, you

1320
01:05:16,159 --> 01:05:18,559
kind of can assign them different classes even at the start,

1321
01:05:18,599 --> 01:05:20,320
think you can unlock more of them and some you know,

1322
01:05:20,320 --> 01:05:26,480
it's like you know, cleric necromance or you know, the classics,

1323
01:05:26,519 --> 01:05:28,599
and then through that when they level up and just

1324
01:05:28,679 --> 01:05:31,320
kind of going through the roguelike map, you can unlock

1325
01:05:31,840 --> 01:05:35,880
different abilities and just ton of abilities where you can

1326
01:05:35,960 --> 01:05:41,039
just kind of chance into very strange builds in this game,

1327
01:05:41,480 --> 01:05:44,079
Like you're gonna be constantly seeing stuff you have not

1328
01:05:44,159 --> 01:05:46,360
seen before. And that's what sort of two ful because

1329
01:05:46,360 --> 01:05:48,519
there's like, you know, just the mechanics and the abilities,

1330
01:05:48,800 --> 01:05:51,679
but also just like the areas are going because you

1331
01:05:51,719 --> 01:05:53,239
start off you're just kind of in the streets and

1332
01:05:53,239 --> 01:05:55,199
then oh you beat that the first time, We'll next

1333
01:05:55,239 --> 01:05:57,079
even go to the sewers, and now next even go

1334
01:05:57,079 --> 01:05:59,239
to this place and then this place, and there's just

1335
01:05:59,760 --> 01:06:04,800
so much stuff, just amount of content for a game

1336
01:06:04,880 --> 01:06:08,519
that is, you know, a cat breeding tactics game is

1337
01:06:08,559 --> 01:06:09,280
pretty wild.

1338
01:06:09,480 --> 01:06:12,679
Speaker 1: Yeah, it's you know, I'm a tactics freak out there.

1339
01:06:12,800 --> 01:06:16,079
I love tiles. This has been heavily documented on this website.

1340
01:06:16,280 --> 01:06:19,400
Happy to report ten out of ten tiles the Tactics

1341
01:06:20,119 --> 01:06:25,320
absolutely fantastic. I've had to specifically put distance away from

1342
01:06:25,320 --> 01:06:27,400
myself in this game because I know that this would

1343
01:06:27,440 --> 01:06:30,159
be the only thing I would play versus checking out

1344
01:06:30,159 --> 01:06:33,119
anything new, and I realize I've fallen into a deadlock hole.

1345
01:06:33,199 --> 01:06:34,880
So counterproduction.

1346
01:06:34,920 --> 01:06:37,280
Speaker 2: You don't need two of those at the same time, exactly.

1347
01:06:38,159 --> 01:06:42,360
Speaker 1: But I'm not the biggest fan of how Binding of

1348
01:06:42,440 --> 01:06:45,559
Isaac looked. It was a little too gross for me.

1349
01:06:46,679 --> 01:06:49,920
But it is a very similar art style here with Mugenics,

1350
01:06:49,960 --> 01:06:50,719
there's less.

1351
01:06:50,519 --> 01:06:52,639
Speaker 2: There's less like fecal matter in this one.

1352
01:06:52,519 --> 01:06:56,599
Speaker 1: Wells less less for sure.

1353
01:06:56,679 --> 01:06:59,519
Speaker 2: The Binding of Isaac is very poop focused.

1354
01:06:59,559 --> 01:07:03,159
Speaker 1: I guess, yes, yes, this is less coop focused for sure. Yeah,

1355
01:07:03,199 --> 01:07:03,599
I don't know.

1356
01:07:03,639 --> 01:07:04,760
Speaker 2: I don't mind I stuff.

1357
01:07:04,760 --> 01:07:06,599
Speaker 3: I don't know if it's you know, the growing up

1358
01:07:06,599 --> 01:07:09,800
on rent stimpy part of me or growing up with

1359
01:07:10,000 --> 01:07:13,280
flash games, and it's that for sure.

1360
01:07:13,400 --> 01:07:15,480
Speaker 1: But that's the best thing about this game is that

1361
01:07:15,519 --> 01:07:18,760
it feels also like it is such a love letter

1362
01:07:18,800 --> 01:07:21,840
to a very hyper specific time on the Internet because

1363
01:07:21,880 --> 01:07:24,400
of how much it just reminds me of flash animation

1364
01:07:24,559 --> 01:07:28,199
and new Grounds. And I missed that Internet because not

1365
01:07:28,280 --> 01:07:31,400
that it was not problematic in certain aspects.

1366
01:07:30,840 --> 01:07:33,880
Speaker 3: But what a what a what an innocent time gang?

1367
01:07:34,079 --> 01:07:34,559
Speaker 1: Right? Right?

1368
01:07:36,159 --> 01:07:38,360
Speaker 2: Dan mentioned a run. I think it was him that

1369
01:07:39,239 --> 01:07:41,840
it was bombed. Actually, yeah it was Bonk. You're right

1370
01:07:42,119 --> 01:07:46,079
where she had a cat that got an upgrade where

1371
01:07:46,400 --> 01:07:48,880
if they had one HP that or when they only

1372
01:07:48,920 --> 01:07:50,760
have one HP they have a bunch of abilities, but

1373
01:07:50,800 --> 01:07:52,760
it combined with one where it's like if you have

1374
01:07:52,800 --> 01:07:56,760
one HP, you're basically unhittable. So just like god cat

1375
01:07:56,800 --> 01:07:59,880
that had all of these excellent abilities and could not die,

1376
01:08:00,360 --> 01:08:02,519
And it's like that's the kind of game that they've

1377
01:08:02,519 --> 01:08:05,079
made here where very roguelikes, so that they can have

1378
01:08:05,159 --> 01:08:08,079
these broken builds, and then that cat retires afterwards, so

1379
01:08:08,199 --> 01:08:11,199
the balance isn't a problem. It's like one run and

1380
01:08:11,199 --> 01:08:13,000
then you have that awesome story you could tell about

1381
01:08:13,000 --> 01:08:14,920
that cat where that did that one thing that one time,

1382
01:08:15,199 --> 01:08:16,920
and that's the kind of game they made. And then

1383
01:08:18,000 --> 01:08:19,920
one thing I don't get is like Dan kept saying

1384
01:08:19,920 --> 01:08:23,239
like more and more stuff kind of keeps on unveiling

1385
01:08:23,239 --> 01:08:26,079
itself as you go, and I'm like, okay, so does

1386
01:08:26,119 --> 01:08:28,319
it turned into into something different than into the breach?

1387
01:08:28,479 --> 01:08:30,359
Like what are some of these things.

1388
01:08:30,239 --> 01:08:32,760
Speaker 1: From my understanding it is like those part of it

1389
01:08:32,800 --> 01:08:35,880
is some of those different classes that Mike was talking about,

1390
01:08:36,279 --> 01:08:38,600
because you have four at the very start, and then

1391
01:08:38,600 --> 01:08:41,239
I'm assuming they're just going to be different abilities, perhaps

1392
01:08:41,279 --> 01:08:42,600
different biomes.

1393
01:08:43,119 --> 01:08:45,600
Speaker 3: Yeah, but even you know, towards the end of the

1394
01:08:45,680 --> 01:08:48,239
quick look, ex like there's this thing that I haven't

1395
01:08:48,239 --> 01:08:50,960
seen it where his cat house, which is usually your

1396
01:08:50,960 --> 01:08:53,840
safe evorite, was invaded, right, so like a black guy

1397
01:08:53,880 --> 01:08:58,640
showed up there, so they got that kind of I

1398
01:08:58,680 --> 01:09:01,720
think you even could use return hired cats for that

1399
01:09:01,800 --> 01:09:05,399
thing specifically, right, So yeah, Okay, Wow, there's weird stuff

1400
01:09:05,439 --> 01:09:08,439
that eventually can't happen, and it's fun with the broken

1401
01:09:08,479 --> 01:09:10,319
cast maybe one of like things are kind of normal.

1402
01:09:10,439 --> 01:09:14,279
Just the basic tactics of it, it's pretty good. It's like, Okay,

1403
01:09:14,479 --> 01:09:18,119
there's a lot of interacting stuff with the environment, Like, oh,

1404
01:09:18,159 --> 01:09:20,359
if you hit an enemy and they hit hit a

1405
01:09:20,399 --> 01:09:22,199
tire behind them, they're going to bounce out that tire

1406
01:09:22,239 --> 01:09:25,520
then come back and smack you. You know, you can

1407
01:09:25,600 --> 01:09:28,560
lay down fire and fire is going to kind of

1408
01:09:28,680 --> 01:09:31,600
impact certain things different ways, a little bit like Breath

1409
01:09:31,600 --> 01:09:34,239
of the Wild chemistry stuff not quite as robust as that,

1410
01:09:34,520 --> 01:09:35,279
but a little bit.

1411
01:09:36,000 --> 01:09:38,039
Speaker 1: This is also one of those tactics games where you

1412
01:09:38,039 --> 01:09:42,399
can completely bone yourself in two turns because you accidentally

1413
01:09:42,439 --> 01:09:45,600
hit yourself and you wind up putting one of your

1414
01:09:45,680 --> 01:09:49,279
kiddies in a bad position that absolutely gets mobbed by

1415
01:09:49,439 --> 01:09:53,399
by enemies. So that is great. I love when there's

1416
01:09:53,439 --> 01:09:56,960
that interactivity so much so that you can just bone

1417
01:09:57,000 --> 01:10:00,039
yourself as a player because you didn't think something could happen.

1418
01:10:00,359 --> 01:10:02,800
Speaker 2: Right, and it's that's probably there because there is probably

1419
01:10:02,800 --> 01:10:04,600
some ability later in the game where it's like if

1420
01:10:04,600 --> 01:10:07,359
you attack your own cats, something happens or something like that.

1421
01:10:07,479 --> 01:10:10,159
Like they are probably accounting for every possibility, so they

1422
01:10:10,159 --> 01:10:13,319
don't limit your ability to interact with anything. I'm a

1423
01:10:13,399 --> 01:10:16,199
huge Into the Breach fan. I started this game and

1424
01:10:16,199 --> 01:10:19,880
I was just like, I think I'd rather be playing

1425
01:10:19,920 --> 01:10:21,600
Into the Breach, and I think it is mostly the

1426
01:10:21,680 --> 01:10:24,359
visual style. I think also I like like the end

1427
01:10:24,359 --> 01:10:26,520
of the Breach being like here, it's five turns, just

1428
01:10:26,560 --> 01:10:28,920
survive five turns and get on the other side of that,

1429
01:10:29,039 --> 01:10:32,039
and it's like here, I'm like okay, visually, I'm just

1430
01:10:32,640 --> 01:10:35,159
I get everything, but it's not as appealing to look at,

1431
01:10:35,199 --> 01:10:38,319
and so I'm not as into like the metaphor of Okay,

1432
01:10:38,359 --> 01:10:40,239
the cat's moved here. So I'm imagining, like I do

1433
01:10:40,319 --> 01:10:43,920
into the breach, a big mech lumbering across the playfield

1434
01:10:43,920 --> 01:10:46,960
across the like next to a building and punching a

1435
01:10:47,079 --> 01:10:50,560
giant insectoid into another building and knocking it down. And

1436
01:10:50,640 --> 01:10:52,720
it's like I sort of fill in the gaps myself

1437
01:10:52,760 --> 01:10:56,159
with that game here. It's just like I find it

1438
01:10:56,239 --> 01:10:58,720
unappealing and I'm not engaging with it on that level.

1439
01:10:58,800 --> 01:11:01,479
I think I probably to just get over that and

1440
01:11:01,560 --> 01:11:03,159
keep trying, because I bet I'll fall in love with

1441
01:11:03,159 --> 01:11:04,520
this game if I give it a real chance.

1442
01:11:04,600 --> 01:11:08,520
Speaker 1: I think the more different types of character or different

1443
01:11:08,600 --> 01:11:12,239
cats and skills you unlock Grub can like help flush

1444
01:11:12,279 --> 01:11:15,000
out that experience of like making the tactics a little

1445
01:11:15,000 --> 01:11:19,079
bit more satisfying, because the opening cats that you get

1446
01:11:19,159 --> 01:11:21,600
it's just like very limited in terms of abilities and

1447
01:11:21,640 --> 01:11:25,079
what they're able to do. Quickly, the more runs you

1448
01:11:25,119 --> 01:11:28,119
get through, you start to synergize with the different cats,

1449
01:11:28,119 --> 01:11:30,960
and then it becomes that roguelike of like, Okay, I'm

1450
01:11:31,039 --> 01:11:34,199
kind of gunning for this style of a build, and

1451
01:11:34,239 --> 01:11:37,479
then right, okay, oh shoot, now that that has been

1452
01:11:37,560 --> 01:11:40,039
thrown out the window, and then I have this different

1453
01:11:40,680 --> 01:11:43,079
super broken build at my disposal instead.

1454
01:11:43,319 --> 01:11:45,199
Speaker 3: And then like the whole cat ring thing is, there's

1455
01:11:45,239 --> 01:11:47,840
a lot of complexity there, and you can really learn

1456
01:11:47,880 --> 01:11:49,439
that system to get into it. You can kind of

1457
01:11:49,439 --> 01:11:51,720
be haphazard about it to and sort of make do

1458
01:11:52,399 --> 01:11:54,800
as well. But you know, you can really set things

1459
01:11:54,840 --> 01:11:57,359
up because your house has different sections. You'll be like, Okay,

1460
01:11:57,359 --> 01:11:59,560
if I kind of only put these cats here and

1461
01:11:59,600 --> 01:12:02,760
then Hope Lee, you know, this one has this dominant gene,

1462
01:12:02,800 --> 01:12:05,159
this one has this, and I can kind of maybe

1463
01:12:05,279 --> 01:12:07,479
have a better idea of what sort of super cat

1464
01:12:07,520 --> 01:12:09,239
I'm going to make from this pair.

1465
01:12:09,319 --> 01:12:14,560
Speaker 1: Stuff like that. There is humping in the game, folks.

1466
01:12:14,319 --> 01:12:16,439
Speaker 3: Something you turn it off. It's it's funny when you

1467
01:12:16,479 --> 01:12:18,159
turn it off, because then what they do is weird.

1468
01:12:18,199 --> 01:12:19,600
Speaker 2: But yeah, they you don't.

1469
01:12:19,640 --> 01:12:21,640
Speaker 3: You don't just see straight up humping too often in

1470
01:12:21,920 --> 01:12:23,000
these kinds of games.

1471
01:12:23,319 --> 01:12:26,119
Speaker 1: Yeah, yeah, so very brave of the team.

1472
01:12:26,199 --> 01:12:27,159
Speaker 2: Now the brading happens.

1473
01:12:27,279 --> 01:12:33,399
Speaker 1: They're heroes, They're they're their heroes heroes. Yeah, hump heroes. There.

1474
01:12:34,119 --> 01:12:36,600
I could see a couple of people describing some of

1475
01:12:36,640 --> 01:12:42,079
the cats as sickly perhaps infected. Yeah, maybe may have

1476
01:12:42,439 --> 01:12:48,640
a fever, just like Jeff Grubb has for Mario Tennis fever.

1477
01:12:50,399 --> 01:12:52,800
Speaker 2: Yeah, the embargo for this one up this morning, can

1478
01:12:52,840 --> 01:12:55,640
talk about it. There's a review on the website. Gave

1479
01:12:55,680 --> 01:12:57,840
it a three out of five, because three out of

1480
01:12:57,920 --> 01:12:59,920
five means I like it. And the reason I like

1481
01:12:59,920 --> 01:13:01,920
it is because the tennis is good. And that's the

1482
01:13:01,960 --> 01:13:04,319
reason I show up to these games. Playing the tennis

1483
01:13:04,319 --> 01:13:06,720
that played online some with Dan, with some people from

1484
01:13:06,800 --> 01:13:11,039
Nintendo and all. That was very fun. I can imagine

1485
01:13:11,079 --> 01:13:14,920
myself playing quite a bit more that way, and I'll

1486
01:13:14,920 --> 01:13:17,680
even enjoy like playing just the tennis on my own

1487
01:13:17,760 --> 01:13:20,119
single player, because again, it's just it's really well done.

1488
01:13:20,279 --> 01:13:23,840
It's been really well done since Mario Tennis on in

1489
01:13:23,960 --> 01:13:26,319
sixty four. Did the Virtual Boy one actually predate that?

1490
01:13:26,399 --> 01:13:26,720
It did?

1491
01:13:26,880 --> 01:13:29,479
Speaker 3: Yeah, that's the first one. Yeah, it was on the

1492
01:13:29,560 --> 01:13:30,079
Virtual Boy.

1493
01:13:30,119 --> 01:13:31,800
Speaker 2: But I think I need to I think I said

1494
01:13:32,039 --> 01:13:34,680
in sixty four original, so I'll need to fix that.

1495
01:13:34,760 --> 01:13:37,720
But yes, even I played that game as well. I

1496
01:13:37,760 --> 01:13:41,520
really enjoyed that as well. It's always been good here.

1497
01:13:41,520 --> 01:13:44,800
It's very similar. They made some changes to account for

1498
01:13:44,840 --> 01:13:47,439
the fact that the main attraction here are the fever rackets.

1499
01:13:47,479 --> 01:13:51,039
These are rackets with individual abilities. They kind of fall

1500
01:13:51,079 --> 01:13:54,680
into a set number of categories, Like there are ones

1501
01:13:54,680 --> 01:13:58,840
that are going to do area of effect attacks or

1502
01:13:58,920 --> 01:14:02,199
area of effect sort of hazards on the course. For example,

1503
01:14:02,640 --> 01:14:05,720
if you hit, if you activate the fever thing, you

1504
01:14:05,760 --> 01:14:08,560
go up in the air. It pauses or slows down

1505
01:14:08,600 --> 01:14:10,520
the world and you get to aim where you want

1506
01:14:10,520 --> 01:14:11,880
it to hit on the other side of the court,

1507
01:14:11,920 --> 01:14:13,560
and it needs to hit on their side of the

1508
01:14:13,600 --> 01:14:17,319
court at least once to actually drop the hazards. So

1509
01:14:17,359 --> 01:14:20,119
it'll be like that fire that's spinning firebar from Super

1510
01:14:20,119 --> 01:14:22,680
Mario Brothers. If that's what your racket does. If it

1511
01:14:22,720 --> 01:14:24,800
hits on the other side, it'll land there, and that

1512
01:14:24,880 --> 01:14:26,840
will be on their side of the court for a

1513
01:14:26,880 --> 01:14:29,479
limited amount of time, not like a super short amount

1514
01:14:29,520 --> 01:14:31,239
of time. It's going to be there and it's going

1515
01:14:31,279 --> 01:14:32,760
to be hazard. It'll be something they have to deal

1516
01:14:32,800 --> 01:14:34,760
with for quite some time. But if they hit it

1517
01:14:34,800 --> 01:14:36,840
back before it lands on their side of the court,

1518
01:14:37,159 --> 01:14:38,960
they can send it on your side, and if it

1519
01:14:39,039 --> 01:14:41,840
lands on your side first, it will drop there. And

1520
01:14:41,840 --> 01:14:43,920
so you get into these heated battles where you're kind

1521
01:14:43,920 --> 01:14:47,079
of knocking it back and forth, and once it's on

1522
01:14:47,119 --> 01:14:51,239
the course, it's really difficult and challenging to deal with.

1523
01:14:51,319 --> 01:14:53,279
And there's other kinds of rackets where it's like, Okay,

1524
01:14:53,359 --> 01:14:55,279
this one's not going to do an attack or not

1525
01:14:55,319 --> 01:14:57,399
going to drop a hazard. Instead it's going to make

1526
01:14:57,439 --> 01:15:01,159
all of your own hits with the have a lot

1527
01:15:01,199 --> 01:15:02,920
more spin to them, so you can like kind of

1528
01:15:02,960 --> 01:15:04,800
send it right at a player and then right as

1529
01:15:04,800 --> 01:15:06,960
they're getting ready to hit it, it goes off. It

1530
01:15:07,039 --> 01:15:09,680
veers off to the left really harshly, and that's a

1531
01:15:09,680 --> 01:15:11,800
lot of fun as well. You end up in these

1532
01:15:11,840 --> 01:15:14,479
situations though, where it's like that is the focus, so

1533
01:15:14,760 --> 01:15:17,920
you almost can never hit the ball out of bounds

1534
01:15:18,000 --> 01:15:21,039
during normal tennis play. They kind of have like bumper

1535
01:15:21,119 --> 01:15:23,359
rails up on the side to prevent you from doing that.

1536
01:15:23,960 --> 01:15:26,439
And I at first I was like, I don't love that,

1537
01:15:26,560 --> 01:15:28,479
But as I played more and was more into the

1538
01:15:28,479 --> 01:15:31,520
fever rackets, I began to understand it because that's where

1539
01:15:31,520 --> 01:15:33,760
they want you to be dealing, like dealing with most

1540
01:15:33,800 --> 01:15:36,079
of the dangers of the play, and I think that's

1541
01:15:36,079 --> 01:15:39,600
that's fair. The problem with this game is the problem

1542
01:15:39,680 --> 01:15:42,880
with all of the recent Nintendo Mario Sports games, and

1543
01:15:43,039 --> 01:15:45,680
that they want this to be a full price game,

1544
01:15:46,079 --> 01:15:48,920
and so they bolster it with extra content that just

1545
01:15:49,039 --> 01:15:52,079
is not worth the price of admission. And you know,

1546
01:15:52,119 --> 01:15:54,279
the number one sort of guilty party there is the

1547
01:15:54,319 --> 01:15:58,239
Adventure mode, which I say in the review, and it's true,

1548
01:15:58,279 --> 01:16:01,760
I have no longer expe I am no longer expecting

1549
01:16:01,800 --> 01:16:05,000
these things to have anything close to the RPG that

1550
01:16:05,079 --> 01:16:07,239
was in like the Game Boy Color or Game Boy

1551
01:16:07,279 --> 01:16:10,520
Advance games. That is not what I'm I'm hoping for that,

1552
01:16:10,560 --> 01:16:13,000
but it's not what I'm expecting anymore, so I'm not

1553
01:16:13,079 --> 01:16:15,279
judging it against that. I just like, give me a

1554
01:16:15,319 --> 01:16:18,239
good fun tennis thing where I'm going into this world

1555
01:16:18,560 --> 01:16:22,119
and doing fun things with tennis. And they have those

1556
01:16:22,359 --> 01:16:24,760
kind of like there's a bunch of mini games. The

1557
01:16:24,800 --> 01:16:27,079
problem is like it's just kind of a list of

1558
01:16:27,159 --> 01:16:29,359
things you're gonna do, a list of challenges, and then

1559
01:16:29,359 --> 01:16:31,800
they have you walking back and forth in a world

1560
01:16:31,880 --> 01:16:34,039
that just has no reason for you to be walking

1561
01:16:34,079 --> 01:16:36,960
back and forth. There's nothing to do, and every time

1562
01:16:36,960 --> 01:16:40,880
you get to one of these missions, these quests, it's like, okay, first,

1563
01:16:40,920 --> 01:16:42,720
now let's cut away from the world that you were

1564
01:16:42,760 --> 01:16:45,800
just walking around in and instead of having like text

1565
01:16:45,840 --> 01:16:49,039
bubbles uppear above the characters in that world, you're gonna

1566
01:16:49,039 --> 01:16:50,560
be like a little cut scene where the characters are

1567
01:16:50,600 --> 01:16:52,880
side by side, like an RPG or a bunch of

1568
01:16:52,960 --> 01:16:55,159
other games, and they're kind of animating and they're not

1569
01:16:55,199 --> 01:16:57,560
really there's no voice, but they're gonna talk back and

1570
01:16:57,600 --> 01:17:00,720
forth about stuff that doesn't matter, and they will present

1571
01:17:00,720 --> 01:17:03,159
a problem that gets solved within the next thirty seconds,

1572
01:17:03,319 --> 01:17:06,960
so it's kind of very forgetful. And then we're gonna

1573
01:17:06,960 --> 01:17:08,479
be like, Okay, now do you want to go play

1574
01:17:08,479 --> 01:17:10,079
the tennis? And you have to answer yes, and then

1575
01:17:10,119 --> 01:17:11,920
it cuts away again and you go do the tennis.

1576
01:17:11,960 --> 01:17:14,800
And then sometimes that mini game, if you're any good

1577
01:17:14,800 --> 01:17:17,319
at the game, will last for a lot less time

1578
01:17:17,319 --> 01:17:19,119
than it took for them to set up the minigame,

1579
01:17:19,239 --> 01:17:24,479
and it's just poorly conceived. It is not a thoughtful experience,

1580
01:17:25,000 --> 01:17:27,479
and by the end you're like, Okay, that was a

1581
01:17:27,680 --> 01:17:31,279
very what felt like a very long tutorial and not

1582
01:17:31,439 --> 01:17:34,039
much happened and I didn't really care. Now, the reason

1583
01:17:34,079 --> 01:17:37,199
they don't just make the mini games a list of

1584
01:17:37,319 --> 01:17:39,960
challenges is because there's another mode that has that exact

1585
01:17:40,000 --> 01:17:42,479
same thing, and you can go do that instead, I guess,

1586
01:17:43,039 --> 01:17:45,720
but that's not that much more thrilling. Really, if you're

1587
01:17:45,760 --> 01:17:47,920
not going to play this as a party game with

1588
01:17:48,000 --> 01:17:51,119
other people, either in your house or online, there's not

1589
01:17:51,239 --> 01:17:54,800
much there for you. That said, the core tennis is

1590
01:17:54,840 --> 01:17:55,920
still very good, GREB.

1591
01:17:55,960 --> 01:17:58,560
Speaker 1: Do you feel like the bumpers that they've designed, do

1592
01:17:58,600 --> 01:18:01,840
you think they're four because based off of how you

1593
01:18:01,880 --> 01:18:04,319
describe them, it kind of seems insulting.

1594
01:18:05,479 --> 01:18:08,239
Speaker 2: It's I mean a little bit. I think it's trying

1595
01:18:08,239 --> 01:18:09,439
to I think they are trying to make it a

1596
01:18:09,439 --> 01:18:11,399
little bit more friendly, but I think it was probably

1597
01:18:11,399 --> 01:18:16,439
a purposeful decision based around the idea of like, it's

1598
01:18:16,520 --> 01:18:18,560
almost impossible to get an out of bound shot. It's

1599
01:18:18,560 --> 01:18:21,119
not impossible. The only way I was able to force

1600
01:18:21,159 --> 01:18:23,319
an opponent to get an out of bound shot, I'll say,

1601
01:18:23,359 --> 01:18:25,439
I've never hit one out of bounds, but I got

1602
01:18:25,479 --> 01:18:27,520
an opponent to do it a handful of times, and

1603
01:18:27,560 --> 01:18:29,960
it's when I activated the fever racket, and you know

1604
01:18:30,000 --> 01:18:32,800
it was the one, the moon racket. When you activate that,

1605
01:18:32,880 --> 01:18:35,199
your shots have a lot more spin to them, and

1606
01:18:35,279 --> 01:18:38,279
I hit it so far outside of bounds like it

1607
01:18:38,279 --> 01:18:40,560
would bounce on their side of the court and then

1608
01:18:40,640 --> 01:18:43,239
continue traveling way out of bounds, and so when they

1609
01:18:43,279 --> 01:18:45,079
hit it to return it, they would hit it and

1610
01:18:45,079 --> 01:18:47,399
it would kind of bounce right outside of my court,

1611
01:18:48,000 --> 01:18:50,600
and it's like, Okay, I see what they're going for here.

1612
01:18:50,640 --> 01:18:54,239
They want us focused on these abilities, and those abilities

1613
01:18:54,319 --> 01:18:57,000
I don't think are are bad. They're not a distraction.

1614
01:18:57,119 --> 01:18:59,960
They are kind of key to the strategy of the games.

1615
01:19:00,039 --> 01:19:02,640
So I enjoy using them. Now you could play without

1616
01:19:02,680 --> 01:19:06,199
the fever rackets, I would imagine that is going to

1617
01:19:06,199 --> 01:19:10,159
feel a little bit less thrilling because it's it's it

1618
01:19:10,239 --> 01:19:12,000
is protecting you so much. I don't think it's going

1619
01:19:12,039 --> 01:19:13,680
to like account for the fact that the fever rackets

1620
01:19:13,680 --> 01:19:16,560
aren't there. So let's like open up the possibility of

1621
01:19:16,600 --> 01:19:18,640
where you can hit the ball. That's probably not going

1622
01:19:18,720 --> 01:19:23,119
to happen, so I said, I think on Blue Sky,

1623
01:19:23,880 --> 01:19:26,159
when I am like a couple of years removed from

1624
01:19:26,199 --> 01:19:27,880
this version of the game, when I'm like, hey, I

1625
01:19:27,920 --> 01:19:30,159
want to play Mario Tennis, I likely am not going

1626
01:19:30,199 --> 01:19:31,960
to pick this one. I will probably just go back

1627
01:19:32,000 --> 01:19:34,800
to Mario Tennis on sixty four or really any of

1628
01:19:34,800 --> 01:19:36,479
the other ones, but probably that original.

1629
01:19:38,000 --> 01:19:41,479
Speaker 1: What's with this narrative hook? What's wrong with Daisy? She?

1630
01:19:41,720 --> 01:19:44,319
Speaker 2: Yeah, like I said, any problem introduced coulds solved. Thirty

1631
01:19:44,359 --> 01:19:47,880
seconds later, it's she starts off the game sick and

1632
01:19:48,039 --> 01:19:50,000
you need to like go get a special potion for

1633
01:19:50,199 --> 01:19:52,840
and then you get it in like the first mini game. Oh,

1634
01:19:52,960 --> 01:19:55,439
I think it kind of be the whole thing. No,

1635
01:19:55,840 --> 01:19:59,840
the whole The whole thing is Mario, Luigi, Warrio and

1636
01:20:00,000 --> 01:20:04,600
Waaluigi and Princess Peach all get turned into babies, and

1637
01:20:04,680 --> 01:20:07,800
so you play the whole adventure as baby Mario and

1638
01:20:07,840 --> 01:20:12,319
baby Luigi, and then baby Warrio and baby Wallaigi are

1639
01:20:12,359 --> 01:20:15,239
sort of like like they're in the clubhouse with you.

1640
01:20:15,319 --> 01:20:17,920
And then later there's other areas that I can't talk

1641
01:20:17,960 --> 01:20:21,199
about yet and they kind of present challenges for you.

1642
01:20:21,279 --> 01:20:24,199
But like the last mission is, okay, let's cure the

1643
01:20:24,239 --> 01:20:27,960
babyism that all these characters have. That's the through line.

1644
01:20:28,039 --> 01:20:29,920
Even that's not much of a through line because it's

1645
01:20:29,920 --> 01:20:32,640
not like that is causing any problems. They're still they're like, oh,

1646
01:20:32,680 --> 01:20:34,840
you're a baby, so you have a weak shot in tennis,

1647
01:20:34,880 --> 01:20:38,439
and it well not really I'm doing against this.

1648
01:20:39,439 --> 01:20:41,760
Speaker 3: I'm doing all right, it sounds like we should solve

1649
01:20:41,760 --> 01:20:45,319
the babyism with a lot of things happening over here. Huh,

1650
01:20:45,399 --> 01:20:49,000
yes it is, And I agree with you that I

1651
01:20:49,039 --> 01:20:51,159
don't expect them to just do an RPG mode again,

1652
01:20:51,520 --> 01:20:53,760
And yet it seems like they have a problem that

1653
01:20:53,800 --> 01:20:58,720
would be specifically solved by adding a feature that we

1654
01:20:58,760 --> 01:20:59,119
had on.

1655
01:20:59,119 --> 01:21:02,119
Speaker 2: The Game Boy Color. I'll say that, like the key

1656
01:21:02,199 --> 01:21:05,000
thing that like I keep going back to is even

1657
01:21:05,039 --> 01:21:07,039
if they just like made it so like a lot

1658
01:21:07,079 --> 01:21:10,560
of the tennis stuff happened all in a contiguous world

1659
01:21:11,279 --> 01:21:13,279
like it happens in like Golf Story, where it's like

1660
01:21:13,359 --> 01:21:16,319
in Golf Story, which is an early sort of spent

1661
01:21:16,560 --> 01:21:18,720
or a take on the golf RPG from the Mario

1662
01:21:18,760 --> 01:21:22,319
Golf games came out on the Switch one. At any

1663
01:21:22,359 --> 01:21:24,920
point you could drop a golf ball as you're exploring

1664
01:21:24,960 --> 01:21:27,760
the world, hit it and maybe like interact with something,

1665
01:21:27,880 --> 01:21:31,640
find a secret, solve us a character's problem, and it

1666
01:21:31,720 --> 01:21:36,239
just makes the world feel alive and worth exploring. Like here,

1667
01:21:36,279 --> 01:21:39,239
it's like no, you're just you're only walking from one

1668
01:21:39,239 --> 01:21:42,119
place to another to activate another mini game that you're

1669
01:21:42,159 --> 01:21:45,159
going to enter into separate from all of this and

1670
01:21:45,239 --> 01:21:47,319
it just makes the whole thing feel like a waste

1671
01:21:47,359 --> 01:21:49,479
of time. And it's like if they just like gave

1672
01:21:49,520 --> 01:21:51,880
me the ability to like drop a tennis ball and

1673
01:21:52,000 --> 01:21:54,159
hit it at something in this world at any moment

1674
01:21:54,479 --> 01:21:57,439
and kind of built some puzzles around that, Yeah, it

1675
01:21:57,439 --> 01:22:00,000
would feel much like like a multiple of two or three,

1676
01:22:00,279 --> 01:22:02,319
like more fun and more interactive than what would they

1677
01:22:02,319 --> 01:22:03,039
actually have here.

1678
01:22:03,199 --> 01:22:05,039
Speaker 1: I mean on the indie side, we saw a game

1679
01:22:05,079 --> 01:22:09,239
like Despilote last year and like the soccer mechanics big

1680
01:22:09,359 --> 01:22:11,520
big part of that and interacting with the world just.

1681
01:22:11,560 --> 01:22:13,680
Speaker 2: Kick kicking the ball around. Yeah, and you like even

1682
01:22:13,760 --> 01:22:16,000
it's just like you kick a ball into something, or

1683
01:22:16,600 --> 01:22:18,239
you like see a bunch of kids playing and you

1684
01:22:18,319 --> 01:22:19,840
go try to kick their ball and they have something

1685
01:22:19,880 --> 01:22:21,760
to say about you playing with them. That would be

1686
01:22:22,399 --> 01:22:24,800
very cool. The only thing that really happens here is

1687
01:22:25,560 --> 01:22:27,640
you walk back by the other characters from the Mario

1688
01:22:27,720 --> 01:22:30,680
universe and they might comment something, and they're probably going

1689
01:22:30,760 --> 01:22:34,000
to comment something about how you can improve your tennis play.

1690
01:22:34,000 --> 01:22:36,119
When you actually go to play this game with your friends,

1691
01:22:36,439 --> 01:22:39,119
it's just disappointing in a lot of ways.

1692
01:22:39,199 --> 01:22:42,520
Speaker 3: And you know, with tennis in generally Mario Tennis games.

1693
01:22:42,520 --> 01:22:44,680
It is so much more of a I probably need

1694
01:22:44,720 --> 01:22:46,199
to be playing some of my friends at least with

1695
01:22:46,239 --> 01:22:48,199
the golf games, Like I can have a pretty good

1696
01:22:48,239 --> 01:22:51,560
time playing eighteen holes by myself. Here, I'm like, how

1697
01:22:51,600 --> 01:22:54,680
often do I really see myself in a position where

1698
01:22:54,680 --> 01:22:56,600
I'm hanging out with people and they don't want to

1699
01:22:56,640 --> 01:22:59,600
play Smash Brothers or Mario Kart. They want to play

1700
01:22:59,680 --> 01:23:04,239
Mario Tennis and maybe already have Mario Tennis aces anyways,

1701
01:23:04,239 --> 01:23:05,840
And how much better is this than that?

1702
01:23:05,920 --> 01:23:08,560
Speaker 2: Really? Yeah, yeah, I think I would. I think I

1703
01:23:08,680 --> 01:23:12,079
probably prefer Mario Tennis as because Mario Tennis as was

1704
01:23:12,119 --> 01:23:14,880
like they were fined it as a fighting game, Like

1705
01:23:14,920 --> 01:23:17,600
these characters have their strengths and weaknesses, they're to be fair.

1706
01:23:17,680 --> 01:23:19,479
There's a lot of that here as well, but it's

1707
01:23:19,479 --> 01:23:23,439
more about the fever rackets and those abilities. And then

1708
01:23:23,479 --> 01:23:25,960
the actual tennis is a little bit, not a lot,

1709
01:23:26,000 --> 01:23:28,640
but a little bit mitigated in terms of its importance.

1710
01:23:28,840 --> 01:23:31,279
And so yeah, I think I would personally favor aces.

1711
01:23:31,479 --> 01:23:34,920
Speaker 1: What's the last Mario sports game y'all really jibed with.

1712
01:23:35,840 --> 01:23:39,920
Speaker 3: Actually, I actually liked Strikers, even though I had the

1713
01:23:39,920 --> 01:23:42,000
same problem with not a ton of content, but just

1714
01:23:42,600 --> 01:23:44,520
it felt really good and I hadn't played as much

1715
01:23:44,520 --> 01:23:46,920
Striker as before, so a lot ofouslys are fresh to me.

1716
01:23:47,520 --> 01:23:49,520
Speaker 2: That's like the other hidden problem here is like we

1717
01:23:49,560 --> 01:23:52,199
did just get Mario Tennis Asis. If this game had

1718
01:23:52,279 --> 01:23:55,279
all of the same features and quality of life and

1719
01:23:55,920 --> 01:23:57,800
like the adventure mode worked the exact same, but it

1720
01:23:57,880 --> 01:24:01,119
was Mario Baseball, I would probably feel different because it's like, oh,

1721
01:24:01,119 --> 01:24:03,279
we haven't had one of those in forever. This is

1722
01:24:03,520 --> 01:24:07,640
fun and refreshing. Here it's just like, oh, are you guys,

1723
01:24:07,720 --> 01:24:10,000
We're just gonna do the same thing again and repeat

1724
01:24:10,079 --> 01:24:12,399
all of the same mistakes. Apparently you don't see them

1725
01:24:12,399 --> 01:24:14,760
as mistakes. It's just the way you make these games.

1726
01:24:15,279 --> 01:24:17,439
You can see that we're not as happy with them, right,

1727
01:24:17,479 --> 01:24:20,600
you see the reviews, right, But Nintendo just is doing

1728
01:24:20,640 --> 01:24:23,800
their thing and then charge charges seventy dollars for it

1729
01:24:24,159 --> 01:24:26,279
for what is a party game that that most people

1730
01:24:26,279 --> 01:24:29,560
are primarily going to play with other people in certain

1731
01:24:29,600 --> 01:24:33,239
settings and as like their third or fourth pick during

1732
01:24:33,279 --> 01:24:35,560
that party, they're gonna play Mario Party and Smash Brothers

1733
01:24:35,600 --> 01:24:36,880
first before they get to this.

1734
01:24:36,880 --> 01:24:38,439
Speaker 3: This is this is not going to kind of help

1735
01:24:38,479 --> 01:24:42,880
the the sentiment out there that now the switch to

1736
01:24:43,159 --> 01:24:48,239
sort of cadence of releases has not been perhaps the best. Right,

1737
01:24:48,319 --> 01:24:50,119
We've had something, you know, we've had. We had Donkey Kong,

1738
01:24:50,119 --> 01:24:52,880
which was great, and some some good stuff for sure.

1739
01:24:53,119 --> 01:24:55,479
I like the Kirby Air Riders, Yeah, a lot, But

1740
01:24:55,520 --> 01:24:57,319
this is kind of another one, like, Eh, this this

1741
01:24:57,359 --> 01:25:00,680
is what we've got for this year or so, right, like,

1742
01:25:00,720 --> 01:25:03,560
is this the biggest switch to release so far this year?

1743
01:25:04,119 --> 01:25:09,840
Speaker 1: Yeah, I'm a little confused about the timing because You're right, Greb,

1744
01:25:10,119 --> 01:25:12,960
it feels like fairly recently that we got aces and

1745
01:25:13,000 --> 01:25:15,479
I don't remember a lot of like fan fear leading

1746
01:25:15,560 --> 01:25:19,600
up to Mario Tennis fever dropping. Why not an Olympics game?

1747
01:25:19,640 --> 01:25:21,520
The Winter Olympics are happening right now?

1748
01:25:22,199 --> 01:25:26,000
Speaker 3: Yeah, I mean those those probably takes very specific sponsorship

1749
01:25:26,039 --> 01:25:27,359
deals and whatnot, And I agree with.

1750
01:25:29,079 --> 01:25:31,560
Speaker 2: Yeas like Sega's just not doing those recently, so I

1751
01:25:31,600 --> 01:25:36,159
think they're not paying for the Olympic branding. So the problem.

1752
01:25:36,279 --> 01:25:36,399
Speaker 3: Uh.

1753
01:25:37,359 --> 01:25:40,479
Speaker 1: I saw the screenshot the Dan posted on Blue Sky

1754
01:25:40,680 --> 01:25:43,520
regarding Daisy Sick in Bed, and then I saw that

1755
01:25:43,560 --> 01:25:47,760
this game is called Mario Tennis fever. In my head,

1756
01:25:48,439 --> 01:25:51,920
I assumed you were gonna be the tennis fever that

1757
01:25:52,119 --> 01:25:54,920
or you were gonna do like an Osmosis Jones style

1758
01:25:55,079 --> 01:25:56,319
thing that you have.

1759
01:25:56,800 --> 01:25:59,199
Speaker 2: Of the courses do take place inside a Daisy's body,

1760
01:25:59,199 --> 01:26:01,640
so Mike will be very excited about Oh good, I

1761
01:26:01,680 --> 01:26:04,239
love that picture because she looks exactly how she always

1762
01:26:04,319 --> 01:26:07,199
does her hair and her crowd and her earing theirthing,

1763
01:26:07,239 --> 01:26:10,319
and like she's like, oh I'm dying and like Warrior,

1764
01:26:10,359 --> 01:26:12,960
well he's like, oh yeah, dude, she looks pretty bad.

1765
01:26:13,680 --> 01:26:17,119
That's exactly. It's so Nintendo. It's like we can't actually

1766
01:26:17,239 --> 01:26:22,199
change the character model. That's right, look like sick and

1767
01:26:22,319 --> 01:26:26,399
not radiant. She still has her fucking eyeliner. Don't worry.

1768
01:26:27,439 --> 01:26:29,920
It does feel like the tools they use to make

1769
01:26:29,960 --> 01:26:32,720
the story mode are just like take the character and

1770
01:26:32,800 --> 01:26:35,199
here are five or six buttons you can press depending

1771
01:26:35,199 --> 01:26:37,640
on the emotion you need them, need them to express

1772
01:26:37,640 --> 01:26:40,239
for the line that they're saying. And the lines don't

1773
01:26:40,239 --> 01:26:43,119
matter because again, nothing's connected all of it. It's just

1774
01:26:43,159 --> 01:26:46,199
one vignette to the next, and you know, I like,

1775
01:26:46,239 --> 01:26:48,800
I'll send the review. It's like none of it matters,

1776
01:26:48,840 --> 01:26:51,319
and it's I don't mean that as these things need

1777
01:26:51,359 --> 01:26:54,079
to like move me on an emotional level, but I

1778
01:26:54,119 --> 01:26:56,199
want games to be designed in such a way that

1779
01:26:56,239 --> 01:26:58,960
when when they put something into a game, it is

1780
01:26:59,000 --> 01:27:01,399
with the idea of serve and a certain purpose. Yeah,

1781
01:27:01,560 --> 01:27:02,399
and there's none of that.

1782
01:27:02,560 --> 01:27:04,960
Speaker 3: I mean either like all the real sports games now

1783
01:27:05,199 --> 01:27:08,039
real right, but like they all have pretty robust career

1784
01:27:08,159 --> 01:27:11,279
modes or you know, GM modes, things like that. There's

1785
01:27:11,319 --> 01:27:14,880
something meaty there, ye to go along with just I'm

1786
01:27:14,920 --> 01:27:18,039
going to play the base version of this sport, either

1787
01:27:18,039 --> 01:27:21,359
by myself or with friends. Yeah, you know, you're charging

1788
01:27:21,399 --> 01:27:25,399
the same price as an MB the Show or a Madden,

1789
01:27:25,520 --> 01:27:28,720
so there should be some expectation of content there for sure.

1790
01:27:28,800 --> 01:27:28,960
Speaker 2: Yeah.

1791
01:27:29,079 --> 01:27:31,560
Speaker 1: One of the two K games had Jake from State Farm.

1792
01:27:31,640 --> 01:27:33,119
Is Jake from State Farm in this game?

1793
01:27:33,560 --> 01:27:36,439
Speaker 2: Yeah? Eacheff, where is Jake from State Farm? You son

1794
01:27:36,439 --> 01:27:37,039
of a bitch?

1795
01:27:37,319 --> 01:27:38,880
Speaker 1: He's stopped hiding him?

1796
01:27:39,239 --> 01:27:42,279
Speaker 2: Nope, all right, front and center? Okay, absolutely, he he

1797
01:27:42,279 --> 01:27:44,039
looks like a goomba, but yeah that's him.

1798
01:27:44,439 --> 01:27:45,119
Speaker 1: Okay, all right.

1799
01:27:45,279 --> 01:27:48,840
Speaker 2: The goomba holds the racket with his mouth. Sure, yes, great,

1800
01:27:49,319 --> 01:27:53,479
that's what else there's I actually like the cast characters

1801
01:27:53,560 --> 01:27:56,560
quite a bit. The blooper runs around with his little

1802
01:27:56,600 --> 01:27:59,119
squiggly tentacles and then like leaves like a water trail,

1803
01:27:59,159 --> 01:28:00,000
and that's pretty cute.

1804
01:28:00,239 --> 01:28:05,239
Speaker 3: Yeah, added, uh, we still have not added uh breaking

1805
01:28:05,399 --> 01:28:07,640
Gnam forgetting his name the bad guy from Mario too

1806
01:28:07,720 --> 01:28:08,199
to these.

1807
01:28:09,600 --> 01:28:11,560
Speaker 2: Wartz. I kept wa saying Mortz.

1808
01:28:11,239 --> 01:28:15,680
Speaker 3: And I think that's a discworld thing by the uh.

1809
01:28:15,760 --> 01:28:19,439
Speaker 2: Yeah, I just think that this does have me concerned

1810
01:28:19,479 --> 01:28:23,079
for Nintendo's Mario Sports games, where it's like, I think

1811
01:28:23,079 --> 01:28:25,680
they have a formula formula that they're gonna stick with.

1812
01:28:25,800 --> 01:28:28,079
It's the Pokemon problem. So why would they spend more

1813
01:28:28,119 --> 01:28:30,319
money if these things are selling enough to justify doing

1814
01:28:30,319 --> 01:28:32,680
them the way they've been doing them. And I think

1815
01:28:32,760 --> 01:28:35,319
that that is not going to change this generation, which

1816
01:28:35,359 --> 01:28:36,079
is a real shame.

1817
01:28:36,159 --> 01:28:39,359
Speaker 3: Now this is a switch to only game, right, Yeah, now,

1818
01:28:39,359 --> 01:28:43,800
I am pretty curious, Uh this game for only the

1819
01:28:43,840 --> 01:28:45,840
switch to, which you know it's the smart it's always

1820
01:28:45,840 --> 01:28:48,680
because it's the switch to at that kind of price tag,

1821
01:28:48,720 --> 01:28:51,159
and this probably is like how much does this one

1822
01:28:51,199 --> 01:28:53,399
actually so does that still just kind of get away

1823
01:28:53,399 --> 01:28:55,800
with it and do just fine? Or is there going

1824
01:28:55,880 --> 01:28:58,239
to be a little bit of a straw breaking the

1825
01:28:58,319 --> 01:29:00,239
Cammel's back situation here eventually.

1826
01:29:00,680 --> 01:29:02,640
Speaker 2: Yeah, it's hard for me to imagine a lot of

1827
01:29:02,680 --> 01:29:05,239
people showing up for this, but uh, I don't know,

1828
01:29:05,720 --> 01:29:07,520
Like people have bought a lot of Switch toes, and

1829
01:29:09,000 --> 01:29:12,159
you know, it's a game for younger, young families to play,

1830
01:29:12,199 --> 01:29:14,640
like it has the has a waggle mode, right, you

1831
01:29:14,640 --> 01:29:17,079
can play the waggle controller and stuff like that, and

1832
01:29:17,119 --> 01:29:19,159
the characters will mostly move by themselves if you want

1833
01:29:19,199 --> 01:29:20,680
them to, although you can use the stick to move

1834
01:29:20,720 --> 01:29:23,079
them yourself if you need to. And it's like so

1835
01:29:23,119 --> 01:29:25,960
anyone can play it, and uh, yeah, I could see

1836
01:29:26,000 --> 01:29:28,479
some of those people doing, like some of these families like, yeah,

1837
01:29:28,479 --> 01:29:30,800
this is a game we need because we always get them. Uh,

1838
01:29:31,279 --> 01:29:33,680
I don't know if there's enough to sort of justify

1839
01:29:33,680 --> 01:29:35,279
it this time around. You're right, I'll be curious to

1840
01:29:35,279 --> 01:29:35,960
see how it does.

1841
01:29:36,279 --> 01:29:40,439
Speaker 1: Seventy is pretty steep looking at it. And also, as

1842
01:29:40,479 --> 01:29:43,960
I was googling other Mario sports games, the Strikers game

1843
01:29:43,960 --> 01:29:44,600
that came out on.

1844
01:29:44,560 --> 01:29:49,199
Speaker 3: The Switch is still full price, which oh yeah, that's classic.

1845
01:29:49,600 --> 01:29:53,720
I mean it's Mario Titus aces still full price probably

1846
01:29:54,079 --> 01:29:56,439
probably almost certainly.

1847
01:29:56,439 --> 01:29:59,800
Speaker 2: All right, it's they just you know, I said, I

1848
01:29:59,800 --> 01:30:01,760
don't expect you anymore. But if they really just did

1849
01:30:01,840 --> 01:30:04,199
make a real campaign, like an RPG, and it's like

1850
01:30:04,279 --> 01:30:05,760
you play us Mario or whatever, if you don't want

1851
01:30:05,800 --> 01:30:09,319
them to play as some bespoke Camelot character whatever, but

1852
01:30:09,600 --> 01:30:11,680
just a real RPG, it's like you could justify that

1853
01:30:11,720 --> 01:30:14,279
price really easily. But they just they don't want to

1854
01:30:14,319 --> 01:30:15,680
spend that time in those resources.

1855
01:30:15,920 --> 01:30:18,199
Speaker 3: Kirby Air Riders has like a good campaign. It's not

1856
01:30:18,239 --> 01:30:20,239
that difficult. Figure it out right right, Yeah.

1857
01:30:20,479 --> 01:30:22,720
Speaker 2: You know Sacker, I can figure it out. Yeah, and

1858
01:30:22,880 --> 01:30:24,920
he's done it over and over again. He's kind of

1859
01:30:24,920 --> 01:30:26,239
alone on that island over there.

1860
01:30:26,279 --> 01:30:30,119
Speaker 1: But this is like your flagship crew of characters. So

1861
01:30:30,159 --> 01:30:32,039
I would hope that you just give them a little

1862
01:30:32,039 --> 01:30:35,680
bit more care. All right, gang, Well that looks like

1863
01:30:35,760 --> 01:30:39,760
it is it for video game talk. No more talking

1864
01:30:39,760 --> 01:30:42,640
about video games until next week, all right, no more.

1865
01:30:42,640 --> 01:30:45,079
Speaker 2: No, we're not doing a fine we can play it.

1866
01:30:45,920 --> 01:30:48,239
Speaker 1: Well, we're all just going to talk about Lord and

1867
01:30:48,359 --> 01:30:51,640
nothing but Lord for now on okay week Lord.

1868
01:30:52,960 --> 01:30:59,319
Speaker 3: Lord, folks, We're gonna take a quick break and we

1869
01:30:59,560 --> 01:31:09,760
will be better with the news right after this this.

1870
01:31:14,600 --> 01:31:16,680
Speaker 1: Je uh.

1871
01:31:16,800 --> 01:31:20,319
Speaker 2: First things first, we did discover a cure to babyism. Everybody.

1872
01:31:20,439 --> 01:31:22,000
Speaker 1: Yes. Wow.

1873
01:31:22,920 --> 01:31:24,600
Speaker 2: Also I didn't include on the rundown we should to

1874
01:31:24,600 --> 01:31:28,840
say that Discord face checking I d thing, Yeah, that's

1875
01:31:28,920 --> 01:31:30,920
that seems to be picking up a lot of esteem

1876
01:31:30,960 --> 01:31:32,600
of people, and I'm like, hey, this sucks. We don't

1877
01:31:32,600 --> 01:31:34,600
like Discord doing this, so we just we're gonna start

1878
01:31:34,600 --> 01:31:38,800
looking for alternatives. I wonder if they could back down.

1879
01:31:38,800 --> 01:31:40,640
I know why all these companies are doing it because,

1880
01:31:41,199 --> 01:31:44,359
like you know, their states and countries all over the

1881
01:31:44,560 --> 01:31:46,880
all over the place enacting these rules that you have

1882
01:31:46,920 --> 01:31:51,880
to be able to verify your user's age. But I

1883
01:31:51,960 --> 01:31:54,239
don't know, that's not our problem. They need to figure

1884
01:31:54,239 --> 01:31:56,039
it out, go work with those states in those countries,

1885
01:31:56,079 --> 01:31:57,840
because I do not want to give my idea to

1886
01:31:57,880 --> 01:31:59,279
any any of them. Yeah.

1887
01:31:59,399 --> 01:32:03,840
Speaker 1: The you that I see people trying to justify, not

1888
01:32:04,079 --> 01:32:07,640
anyone within our circles, is like, we're here to protect

1889
01:32:07,720 --> 01:32:10,680
the teens. We want to protect the children, and that's

1890
01:32:10,720 --> 01:32:11,840
not doing it.

1891
01:32:11,960 --> 01:32:14,560
Speaker 2: If they if these companies wanted to protect kids, they'd

1892
01:32:14,560 --> 01:32:17,439
be doing so much more to protect kids before some

1893
01:32:17,520 --> 01:32:21,199
weird like law in someplace forced them to do some

1894
01:32:21,560 --> 01:32:25,199
draconian thing. This is just compliance. This is cover your ass.

1895
01:32:25,239 --> 01:32:27,279
This isn't like making sure they don't get sued or

1896
01:32:27,439 --> 01:32:30,000
get fined. It has nothing to do with protecting anybody.

1897
01:32:30,159 --> 01:32:33,279
Speaker 1: Yeah, that being said, I canceled my Nitro because fuck this,

1898
01:32:33,399 --> 01:32:35,520
I'm not giving my idea to anyone. Also, they had

1899
01:32:35,560 --> 01:32:39,359
a massive data leak last year I think either in

1900
01:32:39,439 --> 01:32:43,119
October or November, so Jesus Christ.

1901
01:32:43,199 --> 01:32:46,960
Speaker 2: No. Yeah, And it's like like I'll I will be

1902
01:32:47,000 --> 01:32:48,840
okay giving my credit card to company like this because

1903
01:32:48,880 --> 01:32:51,399
there's the credit cards have protection built into them. If

1904
01:32:51,840 --> 01:32:55,199
my money does get stolen, credit card company will protect

1905
01:32:55,199 --> 01:32:56,800
that and give me my money back. That's the reason

1906
01:32:56,800 --> 01:32:58,760
I pay with a credit card instead of a debit card.

1907
01:32:59,239 --> 01:33:01,520
There's enough detections in place there where it's like that

1908
01:33:01,560 --> 01:33:04,119
I'm a little bit less concerned about the ID can

1909
01:33:04,279 --> 01:33:08,159
just be so easily taken advantage of an exploited I

1910
01:33:08,199 --> 01:33:11,199
don't need that getting hacked. And it's I'll just kind

1911
01:33:11,239 --> 01:33:13,800
of crossing a line that I just don't want cross

1912
01:33:13,880 --> 01:33:16,399
by the Internet. Like the Internet wasn't supposed to feel

1913
01:33:16,439 --> 01:33:18,199
this way. It wasn't supposed to feel like you need

1914
01:33:18,239 --> 01:33:20,399
to prove who you are before you can use it. It

1915
01:33:20,399 --> 01:33:21,880
was supposed to be free and open and this is

1916
01:33:21,920 --> 01:33:25,000
far from that. All right, let's get into the rundown

1917
01:33:25,039 --> 01:33:27,119
I do have here. Sony confirmed that State of Play

1918
01:33:27,199 --> 01:33:30,439
is going to happen on February twelfth. Yeah, we talked

1919
01:33:30,439 --> 01:33:32,800
about that. That is confirmed. Now it's going to have

1920
01:33:32,840 --> 01:33:37,760
both first party and major third party games. It should

1921
01:33:37,800 --> 01:33:40,239
give us a pretty good insight into what twenty twenty

1922
01:33:40,239 --> 01:33:42,000
six is going to look like from them. From them,

1923
01:33:42,079 --> 01:33:45,439
and also, it is going to be more than sixty

1924
01:33:45,520 --> 01:33:48,520
minutes long, which I think people are saying makes it

1925
01:33:48,600 --> 01:33:52,720
the longest state of play ever? Do you think that all?

1926
01:33:52,960 --> 01:33:56,359
Do all of you think that equates too the biggest

1927
01:33:56,560 --> 01:33:59,960
and like most bombastic state of play ever on part

1928
01:34:00,199 --> 01:34:02,279
with like a showcase from PlayStation.

1929
01:34:02,039 --> 01:34:04,520
Speaker 3: Right, that kind of things like normally this showcase is

1930
01:34:04,520 --> 01:34:07,199
bigger thing here, And yet it feels like, I don't know,

1931
01:34:07,279 --> 01:34:08,720
it just feels that we're kind of due for a

1932
01:34:08,760 --> 01:34:12,960
pretty beefy state of play. There's not much we know

1933
01:34:13,000 --> 01:34:16,039
about place for this year. You know, we got wolf Ringe,

1934
01:34:16,039 --> 01:34:20,279
we've got Sorrows in the tokon, right, it's been a

1935
01:34:20,319 --> 01:34:21,960
while since to see it feels like they've nown something

1936
01:34:22,000 --> 01:34:24,920
really big Intergalactic or the Heretic Project, whatever it's called,

1937
01:34:24,960 --> 01:34:28,279
probably not happening this year. So yeah, what are some

1938
01:34:28,359 --> 01:34:31,319
of the new stuff, what's gonna what else we got

1939
01:34:31,319 --> 01:34:33,279
from some of these studios and yeah, you know a

1940
01:34:33,279 --> 01:34:37,760
lot of third parties they show up for the Sony thing. Yeah, right,

1941
01:34:37,840 --> 01:34:40,359
square Enix especially. I don't know if I want to

1942
01:34:40,359 --> 01:34:41,760
get my hopes up and be like, this is where

1943
01:34:41,760 --> 01:34:44,039
we see Keeno Marks four again. That's what I was

1944
01:34:44,079 --> 01:34:46,880
gonna say, Mikey, Yeah, I mean, you know it's been

1945
01:34:46,920 --> 01:34:48,560
a while. We gotta see the game at some point,

1946
01:34:48,680 --> 01:34:51,960
or you know Final Fantasy seven Part three, is that

1947
01:34:52,039 --> 01:34:55,399
gonna like show up here? You know, even something slightly

1948
01:34:55,399 --> 01:34:59,199
smaller like the next Dragon Quest remake, which you know

1949
01:35:00,039 --> 01:35:04,119
bringing those out at a pretty steady pace recently. Well,

1950
01:35:04,119 --> 01:35:06,600
you know we'll probably see things like more resident E

1951
01:35:06,640 --> 01:35:09,159
will requaem to kind of you know, get the excitement

1952
01:35:09,479 --> 01:35:11,520
building for that. But maybe this is where they show

1953
01:35:11,520 --> 01:35:15,720
off the Monster Hunter expansion, which we know is coming

1954
01:35:15,800 --> 01:35:19,399
for Wilds at some point Marathon, right, we have to

1955
01:35:19,439 --> 01:35:20,680
get some type.

1956
01:35:20,439 --> 01:35:23,359
Speaker 2: Of almost has to be there. That thing is launching

1957
01:35:24,079 --> 01:35:27,319
in early March, So this is their last big opportunity

1958
01:35:27,359 --> 01:35:29,359
to signpost that until in pointing people in the direction

1959
01:35:29,439 --> 01:35:31,960
of the game that people seem to be feeling more

1960
01:35:32,039 --> 01:35:34,439
positive about coming out of the most recent play tests.

1961
01:35:34,560 --> 01:35:36,119
I have no idea. We'll see what happened.

1962
01:35:36,159 --> 01:35:41,239
Speaker 1: My bold claim that's going to happen dark Cloud three.

1963
01:35:41,520 --> 01:35:42,119
I just want it.

1964
01:35:43,439 --> 01:35:46,680
Speaker 3: What's the Level five up to these days?

1965
01:35:46,920 --> 01:35:49,720
Speaker 2: Professor Layton and the New World is one of them

1966
01:35:49,760 --> 01:35:52,880
that they have the right, but they could have a

1967
01:35:52,880 --> 01:35:54,600
whole other team working on it. Of course they're making

1968
01:35:54,640 --> 01:35:56,479
dark Cloud three, and of course it'll be there, buddy,

1969
01:35:56,520 --> 01:35:59,960
but go get your kelsey. What's the polish?

1970
01:36:00,560 --> 01:36:02,560
Speaker 1: Is the predictive markets one?

1971
01:36:02,640 --> 01:36:05,319
Speaker 2: Yeah, go put your bets in now, everybody, what's up

1972
01:36:05,479 --> 01:36:08,279
its Level five doing? Was saying some kind of bad

1973
01:36:08,359 --> 01:36:15,560
AI stuff that sounds familiarly, that's a dark cloud? Have

1974
01:36:15,640 --> 01:36:18,199
you guys seen the rumors going around that this is

1975
01:36:18,199 --> 01:36:20,319
where we're gonna see Devil May Cry six?

1976
01:36:21,119 --> 01:36:23,920
Speaker 3: Really, but I'm I'm down sure.

1977
01:36:24,479 --> 01:36:27,720
Speaker 2: Yeah, we'll see. I don't know guarantees for sure, And

1978
01:36:28,159 --> 01:36:30,880
it just seems like there's someone like new out there

1979
01:36:30,960 --> 01:36:33,479
throwing their their pat in the ring as hey, the

1980
01:36:33,560 --> 01:36:37,000
latest insiders. So we'll see if that turns into anything. Uh,

1981
01:36:37,039 --> 01:36:39,880
but it could be time. That's the team that did

1982
01:36:40,039 --> 01:36:42,720
Dragons Dogma. They kind of they seem like they're going

1983
01:36:42,760 --> 01:36:43,319
back and forth.

1984
01:36:43,359 --> 01:36:46,199
Speaker 3: I don't know it is it's Suno has left Capcom

1985
01:36:46,239 --> 01:36:50,000
after Dragons Dogma two, So I wonder if either, like

1986
01:36:50,439 --> 01:36:54,079
whatever his new independent studio is, is just being contracted

1987
01:36:54,159 --> 01:36:55,880
work on it, or they just gotta get somebody else

1988
01:36:55,920 --> 01:36:59,359
now to do the Devil May Cry skeptical.

1989
01:36:59,479 --> 01:37:01,279
Speaker 1: I know it's not Cacom, but was it Wasn't there

1990
01:37:01,359 --> 01:37:04,000
some rumblings of a potential Castlevania game.

1991
01:37:05,239 --> 01:37:08,239
Speaker 2: Yeah, I mean yeah, that's so. That's part of like

1992
01:37:08,359 --> 01:37:12,439
the Konami sort of reinvigoration efforts of they had Silent Hill,

1993
01:37:12,600 --> 01:37:14,359
Like the rumor was they're gonna do a ton of

1994
01:37:14,359 --> 01:37:15,840
Silent Hill, They're gonna do a ton of stuff with

1995
01:37:15,840 --> 01:37:18,000
metal gear, and they're gonna bring back Calslvania and all

1996
01:37:18,079 --> 01:37:21,399
the Silent Hill stuff happened. The metal gear stuff obviously happened,

1997
01:37:21,600 --> 01:37:24,000
and we have not heard one word about this Castlevania

1998
01:37:24,039 --> 01:37:27,479
project that it seems like it's still going to happen

1999
01:37:27,520 --> 01:37:30,800
at some point. Every time one of these shows those happened,

2000
01:37:30,840 --> 01:37:32,479
it's like, oh is this where we're going to see it.

2001
01:37:32,560 --> 01:37:33,239
I would love that.

2002
01:37:33,399 --> 01:37:38,800
Speaker 1: Oh, you know there was that Sega initiative that started

2003
01:37:38,800 --> 01:37:40,960
a couple of years ago. You know, we've seen the Shanovy.

2004
01:37:41,039 --> 01:37:42,840
Do we see a Crazy Taxi?

2005
01:37:43,680 --> 01:37:47,279
Speaker 3: Yeah, maybe a Crazy Taxi or Jet Ground Radio show

2006
01:37:47,319 --> 01:37:49,560
back up or one of the other ones they're doing.

2007
01:37:49,760 --> 01:37:52,520
Speaker 1: There's that other Streets of Rage game right.

2008
01:37:53,359 --> 01:37:55,760
Speaker 2: Oh, the Metal Gear Solid Collection Volume two could show

2009
01:37:55,840 --> 01:37:58,399
up here? Yeah, sure, sure that would be nice to see.

2010
01:37:58,560 --> 01:38:02,439
Nothing but Acid Baby, Yes, the the Oops all Acid.

2011
01:38:02,720 --> 01:38:06,640
Uh do we what's the first party stuff? Though? You

2012
01:38:06,680 --> 01:38:10,279
know they are a god of War metroy Vania. Yeah,

2013
01:38:10,319 --> 01:38:12,880
that seems possible. We'll see. We'll see that. You know,

2014
01:38:12,960 --> 01:38:16,039
it's got kind of moved around on the corporate side

2015
01:38:16,039 --> 01:38:17,600
where they're like, we thought that come out would come

2016
01:38:17,640 --> 01:38:19,399
out last year, and apparently at the studio they're like

2017
01:38:19,439 --> 01:38:22,159
that's never gonna happen, So maybe it's nawish, we'll see.

2018
01:38:22,439 --> 01:38:22,560
Speaker 3: Uh.

2019
01:38:22,760 --> 01:38:23,399
Speaker 2: Who could say?

2020
01:38:23,560 --> 01:38:27,119
Speaker 1: I would like more Astrobot, you know, just something keep.

2021
01:38:27,439 --> 01:38:29,600
Speaker 2: It, just keep updating that game with more stuff every

2022
01:38:29,600 --> 01:38:30,840
time they do that. That's been great.

2023
01:38:30,960 --> 01:38:33,520
Speaker 3: Yeah, I was they've added a lot. I also wouldn't

2024
01:38:33,520 --> 01:38:35,560
mind if they're like are kind of like, we're making

2025
01:38:35,600 --> 01:38:37,239
the next one now and that's going to take sure.

2026
01:38:38,199 --> 01:38:38,760
Speaker 1: That's fine.

2027
01:38:39,039 --> 01:38:41,199
Speaker 2: Uh yeah, I guess. You know.

2028
01:38:41,239 --> 01:38:44,560
Speaker 3: Insomniac, they seem pretty busy. I can't count on them

2029
01:38:44,600 --> 01:38:47,199
for much more. We know what Naughty Dog is up to.

2030
01:38:47,680 --> 01:38:50,359
It seems like Gorilla Games is not gonna be ready

2031
01:38:50,399 --> 01:38:54,239
to talk about her, right because they're making the multiplayer thing.

2032
01:38:54,319 --> 01:38:59,000
Speaker 2: Hunters Gathering got announced last week or this past week, so, uh,

2033
01:38:59,079 --> 01:39:01,640
they probably like, we'll show off more of that at

2034
01:39:01,640 --> 01:39:03,680
the State of Play sixty minutes. They're probably gonna show

2035
01:39:03,680 --> 01:39:04,479
off some of that as well.

2036
01:39:04,880 --> 01:39:10,520
Speaker 3: Yeah, yeah, maybe what about Corey Barrogg's actual new game, right.

2037
01:39:10,680 --> 01:39:12,720
Speaker 2: Yeah, it's like, yeah, that's the question is, so the

2038
01:39:12,760 --> 01:39:15,680
State of Play is sixty minutes. Is this where like

2039
01:39:15,720 --> 01:39:19,520
we get like the really big stuff from them, like

2040
01:39:19,560 --> 01:39:21,800
that hasn't been announced yet like that, or is that

2041
01:39:21,920 --> 01:39:26,039
something that still gets saved for a potential showcase if

2042
01:39:26,079 --> 01:39:28,039
those are even still gonna happen. They have not done

2043
01:39:28,039 --> 01:39:31,479
one in several years now, I think so it might

2044
01:39:31,560 --> 01:39:33,159
just be State of Play, So maybe this is where

2045
01:39:33,199 --> 01:39:34,760
they have to start building up the State of Play

2046
01:39:34,760 --> 01:39:36,760
brand to be like, no, this is just as big

2047
01:39:36,760 --> 01:39:39,279
as the PlayStation showcases used to be. And I guess

2048
01:39:39,319 --> 01:39:41,119
real quick is for people are like, why why are

2049
01:39:41,119 --> 01:39:43,479
you making a distinction between those two things. Well, the

2050
01:39:43,479 --> 01:39:47,000
state of plays have been like more leaning towards third

2051
01:39:47,039 --> 01:39:49,439
party partners, like, hey, we're showing off other people's games,

2052
01:39:49,439 --> 01:39:51,439
and here's a couple of first party games here or there.

2053
01:39:51,720 --> 01:39:53,880
And the showcase has been like, here's all of our

2054
01:39:53,920 --> 01:39:55,800
stuff that we're working on that's coming out in the

2055
01:39:55,840 --> 01:39:58,800
next two to three years. It's big, bombastic, it's a

2056
01:39:58,840 --> 01:40:01,279
reason to buy a play station, and they do those

2057
01:40:01,319 --> 01:40:05,640
around the summertime, around the E three time usually. So yeah,

2058
01:40:05,720 --> 01:40:06,840
and this is not going to be that.

2059
01:40:07,239 --> 01:40:11,119
Speaker 3: We'll probably see more of Halo campaign evolved here, right

2060
01:40:11,760 --> 01:40:12,039
you know.

2061
01:40:12,039 --> 01:40:14,760
Speaker 2: What, Well, maybe that's that we don't have a date

2062
01:40:14,800 --> 01:40:16,760
for that yet. And the big really, the big factor

2063
01:40:16,760 --> 01:40:18,079
here is that's coming to PlayStations.

2064
01:40:18,159 --> 01:40:22,359
Speaker 1: So yeah, is this like a place to talk about

2065
01:40:22,720 --> 01:40:25,239
PYC ports of PlayStation films?

2066
01:40:25,319 --> 01:40:27,640
Speaker 2: I don't know. I think maybe every once in a while,

2067
01:40:27,720 --> 01:40:31,279
but it's hard to say, Like, you know, the audience

2068
01:40:31,319 --> 01:40:32,920
showing up for a stay to play are people who

2069
01:40:32,960 --> 01:40:35,479
own PlayStations, So maybe not. But I think at the

2070
01:40:35,560 --> 01:40:37,199
same time, Sony's like, well, we've got a lot of

2071
01:40:37,199 --> 01:40:39,600
people watching, we might as well talk about those games

2072
01:40:39,640 --> 01:40:40,439
coming to PC as well.

2073
01:40:40,439 --> 01:40:43,680
Speaker 1: They've done it before, so a Half Life Alex is

2074
01:40:43,680 --> 01:40:44,640
coming to pis Vertu.

2075
01:40:45,399 --> 01:40:49,359
Speaker 3: Yeah, this should also just close with Todd Howard. Actually, yes,

2076
01:40:49,640 --> 01:40:52,039
a bunch of ports. God.

2077
01:40:52,319 --> 01:40:55,239
Speaker 2: Speaking of which, that direct did happen last Thursday? Uh,

2078
01:40:55,560 --> 01:40:58,359
it's very It was a partner direct focused on third

2079
01:40:58,359 --> 01:41:01,920
party for Switch and Switch to Final Fantasy seven Rebirth

2080
01:41:02,000 --> 01:41:03,439
showed up a little bit quicker than I think a

2081
01:41:03,439 --> 01:41:06,399
lot of people were expecting that's coming June third. As

2082
01:41:06,479 --> 01:41:09,239
Mike alluded to, It ended with Todd Howard coming out

2083
01:41:09,520 --> 01:41:13,279
and being like, yes, hey, you guys remember Oblivion remastered

2084
01:41:13,279 --> 01:41:16,920
Fallout four in Indiana Jones, Yeah, we make those and

2085
01:41:17,039 --> 01:41:20,039
you can play them again. Pragmata got a demo that

2086
01:41:20,039 --> 01:41:22,039
people seem very happy with. Did either of you end

2087
01:41:22,119 --> 01:41:25,119
up playing that on Switch Too? Not on the Switch

2088
01:41:25,159 --> 01:41:28,199
to Okay, Yeah I've not, but I've heard good thanks

2089
01:41:28,239 --> 01:41:30,239
about it. Apparently it's running very well on there. People

2090
01:41:30,239 --> 01:41:34,840
seem pretty happy with it. Rave Racer is happening. That's

2091
01:41:34,960 --> 01:41:37,319
that's one of the latest Arcade archives. And then they

2092
01:41:37,359 --> 01:41:42,359
introduced console archives with games like cool Boarders. So it

2093
01:41:42,399 --> 01:41:44,640
was okay, but I think a lot of people are

2094
01:41:44,640 --> 01:41:48,319
still like, hey, we are wondering when the primary general

2095
01:41:48,359 --> 01:41:50,319
first party director is going to happen, and no word

2096
01:41:50,359 --> 01:41:55,119
on that anytime soon? All right, oh yeah, anything to say, No,

2097
01:41:55,359 --> 01:41:57,319
just that I want I want that. I kind of.

2098
01:41:57,640 --> 01:41:59,600
I think I need to see some stuff here pretty soon.

2099
01:42:00,119 --> 01:42:00,439
I want to.

2100
01:42:00,439 --> 01:42:02,800
Speaker 3: I want to see some big things to be excited about,

2101
01:42:03,479 --> 01:42:06,000
for you know, we have some things we've got. The

2102
01:42:06,079 --> 01:42:09,359
fire em Plum Pokemon Day happens on the twenty seven

2103
01:42:09,399 --> 01:42:12,600
this month. They will certainly almost certainly announce there.

2104
01:42:12,880 --> 01:42:17,159
Speaker 1: I've also been seeing a lot of buzz surrounding Pacopia

2105
01:42:17,319 --> 01:42:19,640
po Poco Pia called.

2106
01:42:19,600 --> 01:42:23,079
Speaker 2: Yeah, like the stardew Value Valley where you play as

2107
01:42:23,079 --> 01:42:25,000
a Ditto that has taken over human body.

2108
01:42:25,079 --> 01:42:29,000
Speaker 1: Yeah, yeah, like the freaks out there. They're they're being

2109
01:42:29,119 --> 01:42:32,119
very loud in the streets about this. People played that as.

2110
01:42:32,000 --> 01:42:33,800
Speaker 2: It were their previews. Is that what happened?

2111
01:42:33,960 --> 01:42:36,159
Speaker 1: I don't know if people are just excited for another

2112
01:42:36,199 --> 01:42:38,239
farming game, or if people are weird about Diddo.

2113
01:42:38,880 --> 01:42:42,279
Speaker 3: Maybe I'm like, I'm gonna I think remain skeptical. I

2114
01:42:42,279 --> 01:42:44,359
think until I start seeing some reviews, I don't know,

2115
01:42:44,439 --> 01:42:47,600
we'll see it. Just there's something about it that rinks

2116
01:42:47,600 --> 01:42:49,319
a little seven out of ten to me, which is

2117
01:42:49,359 --> 01:42:52,399
which is fine, that's good, But I just I'm just

2118
01:42:52,439 --> 01:42:53,880
not ready to be excited for it yet.

2119
01:42:53,960 --> 01:42:56,079
Speaker 2: I mean, it's a Pokemon spinof They're kind of all

2120
01:42:56,199 --> 01:43:00,760
in that range, right, so a lot of times yeah, yeah,

2121
01:43:00,840 --> 01:43:04,960
Riot Games. It cuts around eighty staff of people who

2122
01:43:05,000 --> 01:43:08,880
are working on two XKO. They're fighting game that they

2123
01:43:08,880 --> 01:43:10,880
were working on for a very long time and just

2124
01:43:10,960 --> 01:43:16,199
kind of came out recently. Engagement and retention underperformed relative

2125
01:43:16,279 --> 01:43:19,800
to Riot's expectations is what they cite as the reason

2126
01:43:19,840 --> 01:43:23,239
for this. Riot's still publicly committed to the game's twenty

2127
01:43:23,279 --> 01:43:30,680
twenty six competitive circuit, though apparently two XKO is expensive

2128
01:43:31,239 --> 01:43:34,039
for them to make. They own all of the licenses here,

2129
01:43:34,079 --> 01:43:36,319
so I don't really I don't get it. I guess

2130
01:43:36,439 --> 01:43:38,479
a part of it could be that they are trying

2131
01:43:38,479 --> 01:43:40,760
to treat this as it treats us as their new esport,

2132
01:43:40,840 --> 01:43:43,159
so they probably built up all this infrastructure around that,

2133
01:43:43,279 --> 01:43:45,960
which is just like man Kart before the Horse. I

2134
01:43:46,000 --> 01:43:48,479
get that you're Riot, but just make a good game first,

2135
01:43:48,880 --> 01:43:50,760
and it is a good game. People like it quite

2136
01:43:50,800 --> 01:43:53,159
a bit. That's why I think people are especially frustrated.

2137
01:43:54,079 --> 01:43:56,960
There is about eighty people still working on the game.

2138
01:43:57,000 --> 01:44:00,680
This is roughly half the studio. Question is like, is

2139
01:44:00,720 --> 01:44:04,199
this game basically already dead and they're sort of just

2140
01:44:04,239 --> 01:44:07,520
like winding it down slowly getting through this esports season

2141
01:44:07,560 --> 01:44:09,880
and then they just will stop working on it or

2142
01:44:09,920 --> 01:44:12,000
what is the future of this? And really it's like,

2143
01:44:12,720 --> 01:44:14,960
you know, fighting games used to just come out. They

2144
01:44:15,000 --> 01:44:17,119
would be that fighting game. They would get some updates,

2145
01:44:17,159 --> 01:44:19,319
they would and these days they get like years of

2146
01:44:19,359 --> 01:44:21,199
new characters and stuff like that, but it would still

2147
01:44:21,239 --> 01:44:23,640
like a packaged game you buy. This is a free

2148
01:44:23,680 --> 01:44:25,159
to play game that needs to sort of be a

2149
01:44:25,199 --> 01:44:28,399
service and sell skins and all this stuff, and maybe

2150
01:44:28,399 --> 01:44:30,319
the fighting game market just can't support that. I don't know,

2151
01:44:30,359 --> 01:44:30,960
how do you guys?

2152
01:44:31,359 --> 01:44:35,119
Speaker 1: Well you were they expecting this to the like the

2153
01:44:35,239 --> 01:44:38,880
League audience and like the Team Tactics audience.

2154
01:44:39,119 --> 01:44:41,760
Speaker 3: I mean I assume, so, I mean you make it

2155
01:44:41,800 --> 01:44:44,600
with all these league legends catching sure, but.

2156
01:44:44,560 --> 01:44:47,600
Speaker 1: Like would they do they want that kind of numbers

2157
01:44:47,640 --> 01:44:51,159
for a fighting game, which is like abe like fighting games,

2158
01:44:51,359 --> 01:44:55,239
even Street Fighters six that which has a big install base,

2159
01:44:56,439 --> 01:44:59,359
you're not gonna get as many players as you're getting

2160
01:44:59,359 --> 01:44:59,880
with like a mob.

2161
01:45:00,760 --> 01:45:04,439
Speaker 3: So this is Seth Killian, who used to be at

2162
01:45:04,439 --> 01:45:08,119
like Capcom. It was the designer, a designer on this game.

2163
01:45:08,199 --> 01:45:10,039
And yeah, I talked to him at games We back

2164
01:45:10,079 --> 01:45:12,880
in like twenty fifteen because they had this kind of

2165
01:45:12,920 --> 01:45:15,319
early access game called Rising Thunder and the whole point

2166
01:45:15,399 --> 01:45:17,880
robot Yeah, yeah, yeah, it's robot fighting and who points like, oh,

2167
01:45:17,880 --> 01:45:19,960
we made the fighting games more simple, so like, you know,

2168
01:45:20,000 --> 01:45:23,199
we can get a wider audience. And then his company

2169
01:45:23,279 --> 01:45:26,640
was bought by Riots, that game was canceled and they've

2170
01:45:26,640 --> 01:45:29,039
been working on this since then.

2171
01:45:30,199 --> 01:45:30,920
Speaker 1: This thing has been.

2172
01:45:30,880 --> 01:45:33,279
Speaker 3: Such a long time coming, so there was always that oh,

2173
01:45:34,199 --> 01:45:36,319
you know, we're simplifying the control is doing this so

2174
01:45:36,399 --> 01:45:39,000
we can bring more people in. Like maybe there always

2175
01:45:39,159 --> 01:45:42,960
was that hope that, yeah, this is going to be

2176
01:45:43,159 --> 01:45:44,640
like the one that's going to really open up this

2177
01:45:44,720 --> 01:45:47,159
drama because it's going to be free to play all

2178
01:45:47,199 --> 01:45:48,680
this stuff, and you know, we have we have this

2179
01:45:48,720 --> 01:45:52,520
built in audience people who love these characters already. Just

2180
01:45:52,520 --> 01:45:59,079
just just google Ari you'll see. But I first off,

2181
01:45:59,159 --> 01:46:03,239
it's a fighter and you launch with twelve characters or right,

2182
01:46:03,319 --> 01:46:05,640
and that's just not very many characters for yeah, a

2183
01:46:05,800 --> 01:46:09,239
tag fighter, So that right there is a problem. It's

2184
01:46:09,239 --> 01:46:11,439
weird as much I've always heard about this game, somehow,

2185
01:46:11,439 --> 01:46:14,119
I didn't know it was like actually out out. I

2186
01:46:14,159 --> 01:46:16,760
was confused and thought it was still an early access

2187
01:46:16,760 --> 01:46:18,720
thing sort of. It's see what they had a hard

2188
01:46:18,760 --> 01:46:23,279
time making the kind of like actual one point zero.

2189
01:46:23,319 --> 01:46:26,199
This game feel like an event that yeah, couple only

2190
01:46:26,439 --> 01:46:29,399
should have. It is strange because it should because you know,

2191
01:46:29,439 --> 01:46:30,760
it's like Street Fighter six has been out for a

2192
01:46:30,800 --> 01:46:34,840
while now. The new Fiddle theory didn't hit crazy well.

2193
01:46:34,880 --> 01:46:36,600
I know some people are looking forward to Token. I

2194
01:46:36,600 --> 01:46:39,720
don't know, maybe just the announcement of Token took a

2195
01:46:39,760 --> 01:46:42,039
little bit of this game's thunder.

2196
01:46:42,079 --> 01:46:43,239
Speaker 2: Perhaps, I'm not sure.

2197
01:46:43,640 --> 01:46:46,000
Speaker 1: For me, it was like I'm with you, Mike. I

2198
01:46:46,039 --> 01:46:48,439
was constantly in the confusion of like, okay, is this

2199
01:46:48,560 --> 01:46:51,000
a beta right now? Is this out just now?

2200
01:46:51,039 --> 01:46:55,319
Speaker 2: When it came out no, January twentieth, last last month,

2201
01:46:55,359 --> 01:46:56,720
like like three weeks ago.

2202
01:46:57,079 --> 01:46:59,720
Speaker 3: Yeah, which is again like because I think I always

2203
01:46:59,760 --> 01:47:01,800
was like, I'll check this out when it's like finally

2204
01:47:01,880 --> 01:47:05,199
out out and I kind of didn't know, which again

2205
01:47:05,319 --> 01:47:08,399
seems sort of strange to me.

2206
01:47:10,199 --> 01:47:13,079
Speaker 1: God, I always thought it was kind of an awkward

2207
01:47:13,399 --> 01:47:16,600
name as well. Oh yeah, not a great name.

2208
01:47:17,239 --> 01:47:19,880
Speaker 2: And I mean like that fades fast, right like like

2209
01:47:20,079 --> 01:47:22,279
people just like we'll call games whatever at a certain

2210
01:47:22,279 --> 01:47:26,000
point it doesn't matter. You know. League of Legends isn't

2211
01:47:26,000 --> 01:47:30,960
a good name either. It's so it's just though, yeah.

2212
01:47:30,800 --> 01:47:34,560
Speaker 1: Well, but the brand recognition is is kind of what

2213
01:47:34,560 --> 01:47:37,720
I'm getting at that if two x KO is supposed

2214
01:47:37,760 --> 01:47:40,920
to feature all these characters that people are familiar with

2215
01:47:40,960 --> 01:47:46,159
from League of Legends or Arcane, the show, the Netflix show,

2216
01:47:47,239 --> 01:47:50,560
just seeing two x KO, it's it's not immediately broadcasting

2217
01:47:50,640 --> 01:47:52,279
or making it known to me, like, oh, this is

2218
01:47:52,319 --> 01:47:55,439
tied into Arcane, this is tied into League.

2219
01:47:56,840 --> 01:47:57,359
Speaker 2: Fight games.

2220
01:47:57,399 --> 01:47:59,920
Speaker 3: Maybe just aren't super compatible with this whole kind of

2221
01:48:00,439 --> 01:48:04,159
early access into free to play model, because multi verses

2222
01:48:04,159 --> 01:48:05,840
suffered a lot from that and that had, you know,

2223
01:48:05,840 --> 01:48:09,039
at least some initial excitement right away. But I don't know,

2224
01:48:09,079 --> 01:48:12,039
like maybe there's this is so not what Riot games does.

2225
01:48:12,079 --> 01:48:14,439
I get that, but maybe this would have done better

2226
01:48:14,840 --> 01:48:16,520
if it was a game that came out with like

2227
01:48:16,560 --> 01:48:20,560
a you know, a twenty five person roster and it

2228
01:48:20,640 --> 01:48:23,800
costs seventy bucks and it had some other modes, and

2229
01:48:23,840 --> 01:48:26,399
then you know, you do seasons of content with DLC

2230
01:48:26,680 --> 01:48:29,680
characters instead of this format.

2231
01:48:30,439 --> 01:48:34,760
Speaker 2: Yeah, it's I just think that if you're gonna do

2232
01:48:34,800 --> 01:48:36,119
this with a fighting game, you have to go in

2233
01:48:36,159 --> 01:48:38,239
with the expectation that is going to take. It's going

2234
01:48:38,319 --> 01:48:40,239
to be a long slow burn of building it up.

2235
01:48:40,960 --> 01:48:43,840
Every time that you introduce a set of new characters

2236
01:48:43,920 --> 01:48:46,840
and expand the roster and have expansions along those lines.

2237
01:48:47,239 --> 01:48:49,840
Hopefully you're growing the audience each time, and you show

2238
01:48:49,920 --> 01:48:52,760
up to every EVO and you should give that audience

2239
01:48:52,800 --> 01:48:54,960
a reason to care more and more, and you sort

2240
01:48:55,000 --> 01:48:57,119
of build from there. They just I think they expected

2241
01:48:57,159 --> 01:48:58,479
to build from the top, and it's like, we are

2242
01:48:58,560 --> 01:49:02,000
going to feed the the riot audience into this game,

2243
01:49:02,479 --> 01:49:04,720
and I think a lot of people could have predicted

2244
01:49:04,760 --> 01:49:07,680
that wasn't gonna work. It's you know, you make this

2245
01:49:07,760 --> 01:49:10,920
game as here's another fun thing off to the side

2246
01:49:10,960 --> 01:49:13,159
in the riot launcher, and you could play this as well.

2247
01:49:13,640 --> 01:49:15,760
The idea that it is going to then also be

2248
01:49:16,479 --> 01:49:20,520
on the scale of any of those games is questionable.

2249
01:49:20,880 --> 01:49:22,399
I never thought it was going to do that, and

2250
01:49:22,439 --> 01:49:24,960
I assumed Riot knew that as well. It doesn't seem

2251
01:49:25,000 --> 01:49:27,079
like they were thinking that way. Again, I wonder what

2252
01:49:27,119 --> 01:49:30,920
they were expecting. Is bizarre that this is a game

2253
01:49:30,920 --> 01:49:32,880
that I can they've been working on for maybe ten

2254
01:49:33,039 --> 01:49:36,560
years and now just three weeks after the official launch's

2255
01:49:37,800 --> 01:49:40,319
who knows. Maybe the team they have there is enough

2256
01:49:40,359 --> 01:49:42,920
to turn things around, but it already feels like an

2257
01:49:42,960 --> 01:49:49,119
admission of defeats this early. Yep. I maybe they can

2258
01:49:49,239 --> 01:49:52,760
shift into that way of thinking. My assumption here, though,

2259
01:49:52,800 --> 01:49:55,319
would be that no, this is like sort of them

2260
01:49:55,399 --> 01:49:57,840
going this didn't work, fail fast, and let's get out

2261
01:49:57,840 --> 01:49:59,279
of here now. It took them ten years to fail

2262
01:49:59,399 --> 01:50:02,399
to this point. Uh. And it's not a failure in

2263
01:50:02,439 --> 01:50:04,800
my eyes, but in their eyes it seems to be.

2264
01:50:05,319 --> 01:50:07,199
And I will they still have a stomach for it?

2265
01:50:07,279 --> 01:50:09,800
And will they care to try to slowly fan the

2266
01:50:09,840 --> 01:50:11,720
flames of the imbers of this game and turn it

2267
01:50:11,760 --> 01:50:13,359
to something big? I don't think so.

2268
01:50:13,680 --> 01:50:16,439
Speaker 1: I don't know if they have the patience to do that. Yeah,

2269
01:50:16,479 --> 01:50:22,640
And like street Fighter six came out, what twenty twenty three.

2270
01:50:23,199 --> 01:50:27,399
Speaker 3: I want to say, Uh, that's right, yeah, yeah, and

2271
01:50:27,479 --> 01:50:30,640
like it's it. It wasn't like a runaway success.

2272
01:50:30,640 --> 01:50:32,640
Speaker 2: I mean every single stripe a street fighter game for

2273
01:50:32,840 --> 01:50:35,000
like between four, five and maybe five took off a

2274
01:50:35,039 --> 01:50:37,239
little bit faster. Sure, they all they all take.

2275
01:50:37,079 --> 01:50:41,520
Speaker 3: Time to feet five five suffered pretty bad at launch.

2276
01:50:41,600 --> 01:50:43,399
Six I think almost did better than a lot of.

2277
01:50:43,319 --> 01:50:44,760
Speaker 2: Them, maybe right away.

2278
01:50:44,880 --> 01:50:48,960
Speaker 1: Yeah yeah, but like yeah you said Grub these specifically

2279
01:50:48,960 --> 01:50:52,000
fighting games take time to get off the ground. I

2280
01:50:52,039 --> 01:50:55,880
mean there's so many games similar to like Super Smash

2281
01:50:55,920 --> 01:51:00,319
Brothers that have taken multiple seasons years to like really

2282
01:51:00,359 --> 01:51:02,840
fine tune that balance, not to should they have.

2283
01:51:02,840 --> 01:51:05,640
Speaker 2: Made a platform fighter instead it would better fit for

2284
01:51:05,640 --> 01:51:06,159
that audience?

2285
01:51:06,640 --> 01:51:10,119
Speaker 3: Maybe yeah, maybe, but then you know there's multi verses there.

2286
01:51:10,319 --> 01:51:13,560
I mean, it's it is strange because like, what, how

2287
01:51:13,600 --> 01:51:17,359
do you make a successful fighting game these days? It's

2288
01:51:17,520 --> 01:51:19,479
it seems kind of like a tricky thing because there

2289
01:51:19,479 --> 01:51:23,520
are just so many legacy players in the field right now.

2290
01:51:25,279 --> 01:51:27,880
Can you just make us spin off or something kind

2291
01:51:27,920 --> 01:51:30,039
of new and help to get people Even if you

2292
01:51:30,079 --> 01:51:32,760
bring back something like Fatal Fury, which is at least

2293
01:51:32,760 --> 01:51:36,399
in that core audience very recognizable, is that enough to

2294
01:51:36,399 --> 01:51:39,239
get a ton of excitement I'm gonna be very curious

2295
01:51:39,239 --> 01:51:41,439
to see how Token does when that finally released.

2296
01:51:41,520 --> 01:51:43,920
Speaker 1: Yes, yeah, I think that. I think that will be

2297
01:51:44,000 --> 01:51:49,479
the indicator for sure when Tokon drops. What's the roster

2298
01:51:49,640 --> 01:51:51,960
size that is expected for Tokon?

2299
01:51:53,640 --> 01:51:57,039
Speaker 3: Uh? They kind of see because the betas you can

2300
01:51:57,079 --> 01:52:00,319
kind of see a lot of empty slots, right, That's it's.

2301
01:52:00,199 --> 01:52:02,399
Speaker 2: A four team roster, right, is that it?

2302
01:52:02,439 --> 01:52:07,159
Speaker 3: Well, it's always yeah, you picked from people. It's going

2303
01:52:07,239 --> 01:52:09,399
lotch with twenty characters, and people are kind of like that. It

2304
01:52:09,399 --> 01:52:12,840
doesn't seem like very many, although it's like it's not

2305
01:52:12,920 --> 01:52:18,000
exactly like a multi capcoming thing where you're like tagging constantly.

2306
01:52:18,039 --> 01:52:19,920
It's kind of like your one character dies and then

2307
01:52:19,960 --> 01:52:22,439
the other one can come in. I don't quite understand

2308
01:52:22,439 --> 01:52:23,520
it myself.

2309
01:52:24,000 --> 01:52:27,079
Speaker 2: Okay, all right, interesting h And I do remember now

2310
01:52:27,600 --> 01:52:30,640
a street Fighter five having the rough launch. I remember

2311
01:52:30,680 --> 01:52:33,680
where I was. I was on a train in Amsterdam

2312
01:52:34,119 --> 01:52:36,279
listening to the BombCast and listening to them sort of

2313
01:52:36,319 --> 01:52:38,239
limit the state of that game. It's like one of

2314
01:52:38,279 --> 01:52:40,239
those weird things. Oh, I have a sense memory for

2315
01:52:40,279 --> 01:52:41,079
Street Fighter five.

2316
01:52:41,119 --> 01:52:42,960
Speaker 3: Now if I was the one like it was, it

2317
01:52:43,039 --> 01:52:46,359
didn't and launch with it's campaign mode even and then

2318
01:52:46,359 --> 01:52:47,800
when it did come out of the campaign.

2319
01:52:47,520 --> 01:52:48,319
Speaker 1: And it was bad.

2320
01:52:48,720 --> 01:52:50,800
Speaker 3: So it wasn't until like towards the very end where

2321
01:52:50,800 --> 01:52:52,720
people were pretty happy with Street Fighter five.

2322
01:52:52,840 --> 01:52:56,920
Speaker 2: That's right, all right, let's keep going here. Epic Games

2323
01:52:57,000 --> 01:53:00,800
Store says it's targeting day one on the next A

2324
01:53:00,840 --> 01:53:04,159
lot of talk about next Xbox, Next PlayStation over the

2325
01:53:04,239 --> 01:53:07,960
last couple of weeks, and we did get some more information,

2326
01:53:08,000 --> 01:53:09,880
like Jess Cordon over at Windows Central sort of tried

2327
01:53:09,920 --> 01:53:12,560
to wrap up a lot of these comments and rumors

2328
01:53:12,640 --> 01:53:16,680
and speculation and statements from people like Lisa Sue over

2329
01:53:16,880 --> 01:53:19,760
at AMD. So we have a chip set that we're

2330
01:53:19,760 --> 01:53:22,039
gonna have ready to support a launch of the next

2331
01:53:22,199 --> 01:53:25,319
Xbox in twenty twenty seven. Jess said that that is

2332
01:53:25,479 --> 01:53:28,960
a best case scenario twenty twenty seven. Really, they want

2333
01:53:28,960 --> 01:53:33,239
to get the operating system in a good place so

2334
01:53:33,279 --> 01:53:36,119
that it can be what it needs to be, which

2335
01:53:36,199 --> 01:53:38,039
is what it needs to be. Is what it's going

2336
01:53:38,079 --> 01:53:41,399
to be is a PC that has an Xbox sort

2337
01:53:41,439 --> 01:53:44,239
of environment, similar to the way the Steam deck works,

2338
01:53:44,239 --> 01:53:46,800
where you where you can swap into the window or

2339
01:53:47,159 --> 01:53:49,319
you can swap into desktop mode, which takes you into Lenox,

2340
01:53:49,359 --> 01:53:51,399
but most of the time you're in a special Steam

2341
01:53:51,439 --> 01:53:53,600
os environment. They want to do the same thing for this,

2342
01:53:54,119 --> 01:53:56,239
and in that environment you'll be able to access stuff

2343
01:53:56,319 --> 01:53:59,680
like the Epic Game Store, and Epic says they're going

2344
01:53:59,720 --> 01:54:01,159
to be ready to go. It seems like they have

2345
01:54:01,159 --> 01:54:05,399
a pretty close partnership on this. I don't know, it's

2346
01:54:05,439 --> 01:54:07,159
been the rumor for a long time, but it sounds

2347
01:54:07,159 --> 01:54:09,359
like those ducks are really lining up in a row

2348
01:54:09,479 --> 01:54:11,520
for that to be what the next Xbox is going

2349
01:54:11,560 --> 01:54:12,640
to be. How do you feel about it?

2350
01:54:12,760 --> 01:54:15,239
Speaker 1: I don't want it. I don't think they need it.

2351
01:54:15,359 --> 01:54:17,800
I don't think anyone needs another PlayStation either.

2352
01:54:18,640 --> 01:54:20,039
Speaker 2: Yeah, not soon.

2353
01:54:20,600 --> 01:54:23,119
Speaker 3: I will say twy twenty seven best case scenario, Well,

2354
01:54:23,159 --> 01:54:25,319
I don't think it's gonna be a best case scenario.

2355
01:54:25,560 --> 01:54:27,239
Speaker 1: I'm just gonna go ahead to predict that.

2356
01:54:27,560 --> 01:54:30,239
Speaker 3: So, I mean, who knows how I'm gonna feel with

2357
01:54:30,279 --> 01:54:34,000
twenty twenty eight when I really reasonably expect to see

2358
01:54:34,000 --> 01:54:38,359
this at the earliest. But yeah, I'm gonna be curious

2359
01:54:38,399 --> 01:54:39,960
what it looks like and how it compares to what

2360
01:54:40,119 --> 01:54:41,960
Valve is gonna be up to. I'm gonna be curious

2361
01:54:42,000 --> 01:54:44,000
how much that kind of thing is going to cost.

2362
01:54:44,439 --> 01:54:46,880
What sort of features are like, you know, what's the

2363
01:54:46,960 --> 01:54:49,520
juice gonna be here? To sort of sell this as

2364
01:54:49,560 --> 01:54:53,239
something more exciting than just a PIEC that acts.

2365
01:54:53,000 --> 01:54:53,760
Speaker 2: Like a console.

2366
01:54:54,600 --> 01:54:59,359
Speaker 1: Is like the current infrastructure of the current Xbox can

2367
01:54:59,399 --> 01:55:01,359
that not, say the Epic Game Store?

2368
01:55:01,600 --> 01:55:04,760
Speaker 2: No, No, because it's not, well it could. They'd have

2369
01:55:04,800 --> 01:55:06,039
to just do a lot They just do a lot

2370
01:55:06,079 --> 01:55:08,520
more work because it's not just Windows. It's it's a

2371
01:55:08,520 --> 01:55:12,119
Windows kernel. But stuff wouldn't speak to each other. They'd

2372
01:55:12,159 --> 01:55:14,640
have to build that and it would take time, whereas

2373
01:55:15,079 --> 01:55:17,479
this thing is just going to be a Windows PC

2374
01:55:17,680 --> 01:55:22,119
with a new sort of front end interface that should

2375
01:55:22,119 --> 01:55:24,880
be you know, based on what they're talking, they're really

2376
01:55:25,239 --> 01:55:27,800
focused on getting this right in a way that apparently

2377
01:55:27,840 --> 01:55:31,640
they weren't focused on with the Xbox Roger ally, where

2378
01:55:31,680 --> 01:55:33,880
it's like that it's kind of like a gesture towards

2379
01:55:33,880 --> 01:55:38,000
this idea, but not really this idea fully realized. But yeah,

2380
01:55:38,000 --> 01:55:39,800
they're gonna have to kind of make a whole new

2381
01:55:39,800 --> 01:55:42,319
console to just launch with that concept ready to go,

2382
01:55:42,359 --> 01:55:45,039
instead of trying to backpart that to the current generation

2383
01:55:45,640 --> 01:55:46,720
of Xbox.

2384
01:55:47,000 --> 01:55:50,720
Speaker 1: Cool. Yeah, who is this supposed to be for because

2385
01:55:50,760 --> 01:55:55,479
I feel like the Xbox console Warriors have seen have

2386
01:55:55,600 --> 01:55:58,840
been terribly mistreated by Xbox at this point that like

2387
01:55:59,520 --> 01:56:03,119
there even they have to realize that there is no

2388
01:56:03,479 --> 01:56:04,640
console war anymore.

2389
01:56:05,119 --> 01:56:08,840
Speaker 2: They are that that audience is not even on the

2390
01:56:08,840 --> 01:56:11,359
list of priorities anymore. This is about making sure they

2391
01:56:11,359 --> 01:56:14,880
could sell call it everywhere and making the Xbox brand

2392
01:56:15,479 --> 01:56:17,920
very clearly the kind of thing where it's like, these

2393
01:56:17,960 --> 01:56:20,239
are games that you can play anywhere, and if you

2394
01:56:20,279 --> 01:56:22,119
want to get the Xbox branded then you could do

2395
01:56:22,239 --> 01:56:25,800
so and get a guaranteed sort of quality experience. But

2396
01:56:26,680 --> 01:56:29,079
if you're someone that has any sort of PC or whatever,

2397
01:56:29,880 --> 01:56:31,399
I mean, that's the thing that's exciting to me is

2398
01:56:31,520 --> 01:56:33,600
I have a PC and if this is the way

2399
01:56:33,640 --> 01:56:38,880
things go, Xbox console games should be backward compatible on PC. Now,

2400
01:56:39,000 --> 01:56:43,600
that could be limited to a certain variant of PC architecture,

2401
01:56:44,439 --> 01:56:46,600
but it shouldn't be. They should be able to make

2402
01:56:46,600 --> 01:56:48,439
it just work on Windows across the board. And that's

2403
01:56:48,600 --> 01:56:51,800
pretty exciting. But yeah, that that audience that supported Xbox

2404
01:56:51,840 --> 01:56:55,439
as Console Warriors for for two and a half decades,

2405
01:56:56,880 --> 01:56:58,640
that's not who they're selling Xbox to anymore.

2406
01:56:58,760 --> 01:57:00,800
Speaker 3: They don't care to I like that's kind of a

2407
01:57:01,359 --> 01:57:04,439
thing that's sort of dying, right, like the Xbox fan

2408
01:57:04,520 --> 01:57:06,680
I mean, you know, not that Xbox Era was ever

2409
01:57:06,760 --> 01:57:08,279
like you know, Console Wars anything. You know, it was

2410
01:57:08,279 --> 01:57:10,880
like a site that was Xbox Focus obviously, and they

2411
01:57:10,920 --> 01:57:12,960
they're changing their name, right, They're gonna be Day One,

2412
01:57:13,000 --> 01:57:16,039
which is very smart decision. I think that's also telling

2413
01:57:16,079 --> 01:57:18,880
to me about the state of Xbox when you know,

2414
01:57:18,960 --> 01:57:20,600
a big site like that that used to just be

2415
01:57:20,760 --> 01:57:23,800
like Xbox Focus is now rebranding yep.

2416
01:57:23,880 --> 01:57:25,359
Speaker 2: And I think that's just kind of where where the

2417
01:57:25,399 --> 01:57:27,399
whole thing is and everyone's seeing reading the tea leaves

2418
01:57:27,439 --> 01:57:31,680
there pretty accurately. I think, uh, all right, ray Man

2419
01:57:32,000 --> 01:57:35,520
kind of remake in the works. Michael Aunt Michelle on

2420
01:57:35,600 --> 01:57:37,800
Stell I should say, says that they a kind of

2421
01:57:37,840 --> 01:57:40,119
remake of the original ray Man is kind of in

2422
01:57:40,159 --> 01:57:43,960
the works. It's not a strict remaster. The goal apparently

2423
01:57:44,000 --> 01:57:47,319
is to preserve the original feel but modernize friction points,

2424
01:57:47,359 --> 01:57:51,039
so like new checkpoints, better presentation, that sort of thing.

2425
01:57:51,960 --> 01:57:56,399
Last year marked the thirtieth anniversary of the game, so

2426
01:57:56,640 --> 01:57:59,119
it's okay, why didn't happen then, But maybe it's just

2427
01:57:59,159 --> 01:58:04,439
it's taking longer than they expected. Uh, Rayman is cool.

2428
01:58:04,880 --> 01:58:05,239
Speaker 3: I don't know.

2429
01:58:05,279 --> 01:58:07,399
Speaker 2: I'm glad they're doing more with it, but it's always

2430
01:58:07,439 --> 01:58:09,600
like weird, like you be soft is still gonna care

2431
01:58:09,680 --> 01:58:12,239
enough about this thing to actually deliver it. Like I

2432
01:58:12,279 --> 01:58:14,479
just saw what happen with Prince of Persia, so it's

2433
01:58:14,520 --> 01:58:16,319
the same thing not gonna happen here, and it's like

2434
01:58:16,399 --> 01:58:18,520
I don't know, maybe maybe it will, maybe it won't.

2435
01:58:18,520 --> 01:58:20,279
Speaker 3: But before they cancel that one game, we did get

2436
01:58:20,279 --> 01:58:22,239
the two other Prince of Persia games at least, right,

2437
01:58:22,359 --> 01:58:24,319
so yeah, it will get this and then like the

2438
01:58:24,439 --> 01:58:27,319
actual new ray Man will be canceled or something.

2439
01:58:27,399 --> 01:58:31,479
Speaker 2: Right, Yes, apparently they're also going to re release uh

2440
01:58:31,720 --> 01:58:34,600
ray Man Legends and maybe the what's the what's the

2441
01:58:34,640 --> 01:58:36,800
follow up to that one called ramn Legends? Was they

2442
01:58:36,920 --> 01:58:37,760
follow up? Origins?

2443
01:58:37,800 --> 01:58:38,359
Speaker 1: Is the first one?

2444
01:58:38,479 --> 01:58:40,640
Speaker 2: Or thank you? Yeah, that's what it is. Raymond Origins

2445
01:58:40,680 --> 01:58:42,680
and Rayman Legends. Apparently they're gonna do both of those.

2446
01:58:42,760 --> 01:58:44,680
Those are both good games. Ray Man one is a

2447
01:58:44,720 --> 01:58:45,119
good game.

2448
01:58:45,159 --> 01:58:49,039
Speaker 3: It was just always too difficult and frustrating, so things

2449
01:58:49,079 --> 01:58:52,079
you could smooth out pretty easily if you remaster it.

2450
01:58:52,520 --> 01:58:55,840
So you know, I'm like intentively kind of interested in this.

2451
01:58:55,960 --> 01:58:57,840
I hope they don't mess aroun the I don't want

2452
01:58:57,840 --> 01:59:00,800
that game to look like RAYMN Legends. I like, no,

2453
01:59:01,079 --> 01:59:04,159
kind of yeah, ps one ish. I mean it was

2454
01:59:04,159 --> 01:59:06,520
like sort of a Jaguar version of this game, right, yeah,

2455
01:59:06,520 --> 01:59:09,199
it's kind of you know, it was like the best

2456
01:59:09,199 --> 01:59:11,960
looking two D game ever at the time, I still

2457
01:59:11,960 --> 01:59:12,960
wanted to look like that.

2458
01:59:13,399 --> 01:59:16,760
Speaker 1: Yes, do you think they're going to retroactively add the Rabbits?

2459
01:59:17,920 --> 01:59:22,159
Speaker 3: The god, they better not? They better the rabbits are done.

2460
01:59:22,640 --> 01:59:26,600
They tried the technically of the Rabbits, and they're like,

2461
01:59:26,680 --> 01:59:29,279
even that was not enough to keep people interested in

2462
01:59:29,319 --> 01:59:31,840
the Rabbits in this Minions world.

2463
01:59:31,920 --> 01:59:34,960
Speaker 2: The idea that the Rabbits are done is actually yes.

2464
01:59:35,279 --> 01:59:39,520
Speaker 3: In this video essay, I will talk about how I mean,

2465
01:59:39,680 --> 01:59:42,079
UV Soft made a bunch of bone headed moves, but

2466
01:59:42,119 --> 01:59:45,359
the most bone headed move is to not invest in

2467
01:59:45,399 --> 01:59:48,000
the Rabbits and minionized drop the bag.

2468
01:59:49,239 --> 01:59:52,720
Speaker 2: Oh my god, children were already minionized. That already there

2469
01:59:52,720 --> 01:59:55,600
was there, So the minion eyes were rabbits. Guys.

2470
01:59:55,600 --> 01:59:58,760
Speaker 3: I hate to say this, but apparently the minions have

2471
01:59:58,920 --> 02:00:01,039
something that the rabbits just don't got.

2472
02:00:02,359 --> 02:00:04,760
Speaker 1: It's the goat sauce, it's the goat to be.

2473
02:00:04,760 --> 02:00:08,560
Speaker 2: So harsh with that. They're so truthful. They're sorry, it's over.

2474
02:00:09,199 --> 02:00:09,720
It's over.

2475
02:00:10,399 --> 02:00:10,479
Speaker 1: Uh.

2476
02:00:10,680 --> 02:00:14,640
Speaker 2: Monster Hunter Wilds is getting a large expansion this summer.

2477
02:00:15,199 --> 02:00:19,439
Capcom is framing it as large scale. Uh, and so

2478
02:00:19,840 --> 02:00:23,000
I think Ice ice Born Sunbreak Sunbreak was that the

2479
02:00:23,000 --> 02:00:23,439
other one.

2480
02:00:23,359 --> 02:00:25,039
Speaker 3: Yeah, that's the other one was one for Rice Yeah,

2481
02:00:25,439 --> 02:00:26,159
uh yeah.

2482
02:00:25,960 --> 02:00:28,239
Speaker 2: So think of along those along those lines, we're expecting this.

2483
02:00:28,520 --> 02:00:30,840
It is probably maybe even a little bit overdue to

2484
02:00:30,840 --> 02:00:32,840
start hearing about it. Now we are starting to hear

2485
02:00:32,840 --> 02:00:35,960
about it. They are also confirming that Wild's is still

2486
02:00:36,000 --> 02:00:38,439
going to get long term live support.

2487
02:00:38,920 --> 02:00:39,039
Speaker 1: Uh.

2488
02:00:39,079 --> 02:00:41,680
Speaker 2: The anniversary update is coming soon and adds to the

2489
02:00:41,720 --> 02:00:45,199
cadence of ongoing content. So uh, I think people are

2490
02:00:45,239 --> 02:00:46,960
just kind of waiting for this, get for like the

2491
02:00:46,960 --> 02:00:48,800
green flag to get raised on this game of like

2492
02:00:49,479 --> 02:00:51,880
now's the time to come back. Like all that stuff

2493
02:00:51,880 --> 02:00:55,039
that you hated originally about the performance, all of it's

2494
02:00:55,079 --> 02:00:57,960
been fixed. There's new content, there's stuff here for people

2495
02:00:58,000 --> 02:01:00,359
who have always played Monster Hunter, and now now it's

2496
02:01:00,680 --> 02:01:03,840
hard and weird and you're gonna have to like learn

2497
02:01:03,920 --> 02:01:08,279
the very specific things about these monsters that requires you

2498
02:01:08,319 --> 02:01:09,560
to go in there and beat them and stuff like

2499
02:01:09,600 --> 02:01:12,319
that that has not happened yet. It could happen here.

2500
02:01:13,520 --> 02:01:17,239
They are rightfully committed to Wild, but they probably should

2501
02:01:17,279 --> 02:01:20,119
get people feeling better about this game before announcing anything

2502
02:01:20,159 --> 02:01:21,000
new with Monster on it.

2503
02:01:21,079 --> 02:01:21,159
Speaker 3: Right.

2504
02:01:21,239 --> 02:01:24,319
Speaker 1: Yeah, I feel like Wild is going to settle into

2505
02:01:24,399 --> 02:01:27,760
a place where that hardcore audience is eventually satisfied with

2506
02:01:27,800 --> 02:01:30,840
the state of the game, and the on ramp is

2507
02:01:31,000 --> 02:01:33,880
okay enough for new players to explore, so they can

2508
02:01:33,920 --> 02:01:38,039
hopefully satisfy both camps. I want to take this opportunity

2509
02:01:38,279 --> 02:01:41,560
to what if eugenics but rabbits.

2510
02:01:43,159 --> 02:01:49,960
Speaker 2: God damn it, jam something there. Tiles won't fix rabbits.

2511
02:01:50,640 --> 02:01:52,600
Speaker 3: But what if they bang each other? What if that

2512
02:01:52,640 --> 02:01:54,880
will fix what? I do want to see the rabbits

2513
02:01:54,880 --> 02:01:55,439
on each other.

2514
02:01:55,960 --> 02:02:00,640
Speaker 2: I want to breed rabbits absolutely personally, God, God, Jesus,

2515
02:02:00,720 --> 02:02:01,840
Jesus Ah.

2516
02:02:02,520 --> 02:02:04,800
Speaker 3: Yeah, I mean, I just hope they take this opportunity

2517
02:02:04,840 --> 02:02:07,399
to kind of maybe add some of the friction back

2518
02:02:07,439 --> 02:02:11,720
into Monster Hunter. It definitely just simplified that experience. Uh,

2519
02:02:12,119 --> 02:02:14,439
they got rid of the hunting part of the monster hunting.

2520
02:02:14,439 --> 02:02:18,039
It feels like, right, your little secret or secrat thing

2521
02:02:18,159 --> 02:02:21,319
just faries you over to wherever you need to go

2522
02:02:21,800 --> 02:02:24,159
at all times, and they like try to make it like, look,

2523
02:02:24,199 --> 02:02:26,920
you can use your hookshot together a leaf on your way,

2524
02:02:27,000 --> 02:02:28,760
as if that's interesting.

2525
02:02:29,119 --> 02:02:32,560
Speaker 1: Mike, do you think in this expansion it is going

2526
02:02:32,640 --> 02:02:35,439
to lead to a world that is inhospitable to the

2527
02:02:35,479 --> 02:02:38,680
sacreds so you can't bring them. They might do something

2528
02:02:38,720 --> 02:02:39,000
like that.

2529
02:02:39,319 --> 02:02:42,840
Speaker 3: They might It might not be a bad idea like

2530
02:02:43,279 --> 02:02:47,119
that idea and Rise was much felt much better when

2531
02:02:47,119 --> 02:02:49,560
you had the little wolf people you were on right

2532
02:02:49,640 --> 02:02:52,199
like that that felt that felt good enough there. I

2533
02:02:52,239 --> 02:02:54,279
don't think it's a it's necessarily a terrible idea, And

2534
02:02:54,279 --> 02:02:56,279
I like the way that you know they kind of

2535
02:02:56,319 --> 02:02:58,159
kind of hold another build for you or even some

2536
02:02:58,199 --> 02:03:01,199
other items. But even then that kind of feel was like, well,

2537
02:03:01,359 --> 02:03:03,119
if you run out of potion, just go over there

2538
02:03:03,159 --> 02:03:06,560
and get some more. Again, they smooth down the edges

2539
02:03:06,920 --> 02:03:09,680
too much while still somehow making it difficult for me

2540
02:03:09,720 --> 02:03:10,279
to figure out.

2541
02:03:10,159 --> 02:03:11,720
Speaker 1: How to get co op working.

2542
02:03:12,640 --> 02:03:16,319
Speaker 3: So I don't know it's it's of course it's not

2543
02:03:16,359 --> 02:03:19,800
a terrible game, but it just does not feel like

2544
02:03:19,840 --> 02:03:20,880
it is what it should be.

2545
02:03:20,920 --> 02:03:21,800
Speaker 2: I think I think a lot.

2546
02:03:21,680 --> 02:03:24,399
Speaker 3: Of the technical stuff has been smoothed out hopefully by No.

2547
02:03:24,720 --> 02:03:27,239
Speaker 2: It's improving. Yeah, absolutely, yeah, But I think I think people,

2548
02:03:27,960 --> 02:03:30,239
the people that checked out because of that have not

2549
02:03:30,319 --> 02:03:32,560
come back to it hearing that news. They're they're waiting

2550
02:03:32,560 --> 02:03:34,479
for more and more. They want to hear that, and

2551
02:03:34,800 --> 02:03:37,560
there's reason to come back in terms of the just

2552
02:03:37,840 --> 02:03:41,640
style of play, and then the expansion should be able

2553
02:03:41,680 --> 02:03:44,840
to focus on that. Like, the expansion should answer a

2554
02:03:44,840 --> 02:03:46,720
lot of the criticisms, right, That's the whole point of

2555
02:03:46,760 --> 02:03:49,399
an expansion like this is take the game that people

2556
02:03:49,399 --> 02:03:51,640
wanted in the first place. You have a strong opportunity

2557
02:03:51,640 --> 02:03:52,039
to do that.

2558
02:03:52,119 --> 02:03:55,560
Speaker 1: We'll see, now, Mikey, what if we made the What

2559
02:03:55,640 --> 02:03:57,840
if we minionized the Palakos?

2560
02:03:59,079 --> 02:03:59,239
Speaker 2: Oh?

2561
02:03:59,279 --> 02:04:00,479
Speaker 1: I think they've been doing that.

2562
02:04:01,039 --> 02:04:04,399
Speaker 2: I think that's been happening already a little bit. I

2563
02:04:04,439 --> 02:04:04,840
don't know.

2564
02:04:05,479 --> 02:04:08,000
Speaker 3: I'm not I think I still like the Palaicoast every

2565
02:04:08,000 --> 02:04:11,199
once in a while, I'm not sure. Sometimes I'm not sure,

2566
02:04:11,279 --> 02:04:13,000
but I think I like them. I don't want to

2567
02:04:13,000 --> 02:04:13,640
see them hump.

2568
02:04:13,920 --> 02:04:14,319
Speaker 1: They should.

2569
02:04:15,279 --> 02:04:19,039
Speaker 3: They're in mod on the PC to turn my Palaco

2570
02:04:19,399 --> 02:04:20,359
into a rabbit.

2571
02:04:21,560 --> 02:04:24,239
Speaker 2: No, No, you've spoke into the world we'll see Chuck,

2572
02:04:25,880 --> 02:04:29,479
all right, Marvel took on Fighting Souls is leaking ahead

2573
02:04:29,520 --> 02:04:32,479
of that state of play. Mike, you had that question,

2574
02:04:32,520 --> 02:04:34,880
how many characters are in there? Twenty? It's gonna be

2575
02:04:34,880 --> 02:04:36,920
twenty twenty characters accorded this week.

2576
02:04:37,399 --> 02:04:37,880
Speaker 1: That just.

2577
02:04:39,920 --> 02:04:43,399
Speaker 2: It's not like a lot. I mean, it sounds bare

2578
02:04:43,479 --> 02:04:44,600
mineral acceptable.

2579
02:04:44,760 --> 02:04:46,479
Speaker 1: I maybe, yeah.

2580
02:04:46,319 --> 02:04:48,079
Speaker 2: For a four v four tag game.

2581
02:04:48,560 --> 02:04:51,720
Speaker 3: Well, and again it's not like it's not really like

2582
02:04:51,760 --> 02:04:53,880
a four v four tag game. It kind of is,

2583
02:04:54,079 --> 02:04:57,560
but you still pick four characters people. Yeah, and that's

2584
02:04:57,600 --> 02:05:00,640
just gonna be a fourth of the roster, yes.

2585
02:05:00,439 --> 02:05:05,039
Speaker 2: A fifth, yes, but yes, yeah, absolutely. It is gonna

2586
02:05:05,079 --> 02:05:08,000
have dedicated single player content, which you would hope. So,

2587
02:05:08,159 --> 02:05:10,880
but I was like trying to suss out exactly what

2588
02:05:10,920 --> 02:05:12,760
the league was saying. I kind of pieced this together

2589
02:05:12,800 --> 02:05:15,159
right before we started the show. It's like, there's gonna

2590
02:05:15,199 --> 02:05:20,399
be a story mode of sorts. Yeah, I got Marvel

2591
02:05:20,399 --> 02:05:20,640
in there.

2592
02:05:20,640 --> 02:05:23,560
Speaker 1: You gotta have some kind of story mode, right.

2593
02:05:23,479 --> 02:05:27,279
Speaker 3: Even Marvel versus Capcom Infinite had a story mode, right.

2594
02:05:27,199 --> 02:05:30,479
Speaker 2: Exactly, So that's what I'm expecting. But really, this game

2595
02:05:30,520 --> 02:05:33,279
is gonna live and die on like how excited people

2596
02:05:33,279 --> 02:05:36,239
can get about these Marvel characters fighting each other, and uh,

2597
02:05:37,279 --> 02:05:39,880
I think this seems to have potential to be like

2598
02:05:40,159 --> 02:05:44,439
a big prestige fighter in that space. Sure, and everything

2599
02:05:44,439 --> 02:05:45,960
we're seeing about it so far does seem like it

2600
02:05:46,359 --> 02:05:49,079
could get there. I know that that last play test

2601
02:05:49,159 --> 02:05:52,800
people are like, it's pretty good. But and I didn't

2602
02:05:52,920 --> 02:05:55,319
fully understand the butts because I'm you know, only so.

2603
02:05:55,600 --> 02:05:58,199
Speaker 3: It's like there's some there's some skepticism. Yeah, there's some

2604
02:05:58,359 --> 02:06:00,800
skept over amazingly well, was it.

2605
02:06:01,399 --> 02:06:05,199
Speaker 1: Not just tied into like the limited number of characters available.

2606
02:06:05,359 --> 02:06:09,920
Speaker 2: Gameplay stuff people were little I'm not sure about. Yeah, yeah,

2607
02:06:09,960 --> 02:06:13,600
So I mean that's you know that the I believe

2608
02:06:13,840 --> 02:06:17,880
that it is what our system works has frequently taken

2609
02:06:17,880 --> 02:06:20,439
feedback from play tests and made change to their games

2610
02:06:20,439 --> 02:06:22,960
before they come out. But we'll see this game is

2611
02:06:22,960 --> 02:06:25,479
coming this year. Uh, this is certainly one we're going

2612
02:06:25,479 --> 02:06:26,520
to see at that state of play.

2613
02:06:26,720 --> 02:06:29,039
Speaker 3: So got to reveal some of these I think we

2614
02:06:29,079 --> 02:06:32,600
only know eight of the characters, like review reveal some

2615
02:06:32,640 --> 02:06:35,000
of them. Give us psychclops for Jans been a good

2616
02:06:35,039 --> 02:06:38,800
boy please? And look I know it's Mars cap bomb,

2617
02:06:39,079 --> 02:06:42,439
Like can you get like give me a Mega Man,

2618
02:06:42,560 --> 02:06:44,319
like as a guest character, he's got a new game

2619
02:06:44,319 --> 02:06:45,600
coming out, give me something?

2620
02:06:46,039 --> 02:06:50,159
Speaker 2: Do you absolutely not going to do that? No way?

2621
02:06:51,960 --> 02:06:52,079
Speaker 3: Uh?

2622
02:06:52,840 --> 02:06:56,880
Speaker 1: Any any any like other characters that y'all would want

2623
02:06:57,039 --> 02:06:57,880
to see.

2624
02:06:58,600 --> 02:07:01,960
Speaker 2: I don't know, sick. I just want Wolverine some good

2625
02:07:02,720 --> 02:07:05,760
by kind of like, I don't know. There's not much

2626
02:07:05,760 --> 02:07:07,039
you could do Marvel wise lately.

2627
02:07:07,079 --> 02:07:09,439
Speaker 3: Not not like I hate Marvel now, but it's not much

2628
02:07:09,439 --> 02:07:10,960
you can do in that space that I would find

2629
02:07:11,000 --> 02:07:13,680
exciting and super interesting, Like, oh my god.

2630
02:07:13,520 --> 02:07:15,960
Speaker 2: I can't believe you picked this Marvel character.

2631
02:07:16,079 --> 02:07:17,880
Speaker 3: I never would have thought.

2632
02:07:18,920 --> 02:07:19,399
Speaker 1: I don't know.

2633
02:07:19,680 --> 02:07:19,960
Speaker 2: Again.

2634
02:07:20,039 --> 02:07:21,840
Speaker 3: For me, it's just do things that remind me of Mars,

2635
02:07:21,880 --> 02:07:24,039
the kapitolin so put a gambit in there and have

2636
02:07:24,199 --> 02:07:28,600
him have you know, Casion Strike and the Kinetic card.

2637
02:07:28,600 --> 02:07:31,199
But I think it sounds like credit card, credit card.

2638
02:07:31,239 --> 02:07:32,000
Speaker 2: Credit card.

2639
02:07:32,359 --> 02:07:33,359
Speaker 1: Then I'll be pleased.

2640
02:07:33,960 --> 02:07:37,039
Speaker 2: Sure, I just want any character that was in X

2641
02:07:37,079 --> 02:07:38,920
Men ninety seven. They should all be in there.

2642
02:07:40,000 --> 02:07:42,319
Speaker 3: If they did Nightcrawler, which hasn't even been in a

2643
02:07:42,359 --> 02:07:44,600
Mars' capcom, I would be like, that's cool.

2644
02:07:44,680 --> 02:07:48,199
Speaker 1: Show me Nightcrawler. That'd be really cool. They should add

2645
02:07:48,319 --> 02:07:52,000
Benisio del Toro's character from that one Guardians movie. But

2646
02:07:52,159 --> 02:07:53,760
it's actually just Benicio del Toro.

2647
02:07:54,399 --> 02:07:58,319
Speaker 2: Okay, yes, okay, and it's ultimate. It's just a few

2648
02:07:58,520 --> 02:08:00,920
small beers, a few small beers, like there's.

2649
02:08:00,800 --> 02:08:01,520
Speaker 1: Like a little dance.

2650
02:08:03,439 --> 02:08:08,560
Speaker 3: I almost guarantee you either goes Spider or Miles Morales

2651
02:08:08,800 --> 02:08:10,359
like one of the other Spiders.

2652
02:08:10,399 --> 02:08:11,680
Speaker 1: But show up in one of these.

2653
02:08:11,600 --> 02:08:12,520
Speaker 2: Things in any game.

2654
02:08:12,760 --> 02:08:14,359
Speaker 1: Yes, absolutely absolutely.

2655
02:08:15,239 --> 02:08:20,760
Speaker 2: Uh Overwatch redesigning ran on ran How do you see

2656
02:08:20,760 --> 02:08:25,119
this lady's name? I don't know, uh An rand Uh? Yeah,

2657
02:08:25,479 --> 02:08:28,520
sounds like does not sound right right? Yeah, I've not

2658
02:08:28,680 --> 02:08:31,720
heard the name spoken out loud yet, so I'm not sure. Yes,

2659
02:08:31,800 --> 02:08:34,600
it sounds like Randy Push while we've been talking.

2660
02:08:34,680 --> 02:08:37,520
Speaker 3: By the way, I hope you all appreciate my restraint

2661
02:08:37,560 --> 02:08:39,640
of not starting up Overwatch good boy.

2662
02:08:40,239 --> 02:08:43,000
Speaker 2: But yeah, there was a backlash because her face was

2663
02:08:43,079 --> 02:08:45,640
too skinny, and people are like, we wanted to be

2664
02:08:45,800 --> 02:08:49,439
thick again, and I don't I don't know if that's

2665
02:08:49,520 --> 02:08:52,600
what that was about. I saw some people saying that

2666
02:08:52,720 --> 02:08:56,439
she had like ozimpic face or something like that. So yeah,

2667
02:08:56,960 --> 02:08:58,680
I listen, you tell me, Mike.

2668
02:08:59,520 --> 02:09:01,520
Speaker 3: My unders standing is that it's kind of like a

2669
02:09:02,399 --> 02:09:05,720
everybody has the same almost kind of Disney like Disney

2670
02:09:05,800 --> 02:09:10,199
five Pixar cute girl face that Kiriko had, And I

2671
02:09:10,319 --> 02:09:13,520
saw a mean of people kind of just replacing different

2672
02:09:13,640 --> 02:09:16,600
hairstyles with the same face. And it's based on the

2673
02:09:17,000 --> 02:09:20,319
Kicho looks like Juno, who looks like this character, right,

2674
02:09:21,239 --> 02:09:22,720
So you know, sometimes at the stuff, I think it's

2675
02:09:22,720 --> 02:09:24,439
pretty still and stupid. In this one, I think there

2676
02:09:24,600 --> 02:09:26,920
was kind of a point that, especially with the star

2677
02:09:27,039 --> 02:09:30,479
character they're doing here, her looking like a twenty year

2678
02:09:30,520 --> 02:09:34,520
old Pixar character didn't seem to make a ton of sense.

2679
02:09:35,079 --> 02:09:37,000
Speaker 2: Well, the voice actor and a bunch of fans were

2680
02:09:37,560 --> 02:09:40,640
sort of like, hey, this sucks, and Blizzard's like, we agree,

2681
02:09:40,680 --> 02:09:42,560
we're going to make it better. So we'll see what

2682
02:09:42,640 --> 02:09:45,840
that looks like in a future update. Speaking of Blizzard,

2683
02:09:47,399 --> 02:09:51,520
a second StarCraft shooter has hit the towers. They're working

2684
02:09:51,720 --> 02:09:55,880
with Nexon apparently to make another different StarCraft shooter than

2685
02:09:55,920 --> 02:09:58,479
the other StarCraft shooter that also has not been announced,

2686
02:09:58,479 --> 02:10:01,760
but apparently is happening. It's gonna be big, big budget

2687
02:10:02,399 --> 02:10:07,560
live service. Uh maybe PvP vee about to say this

2688
02:10:07,680 --> 02:10:11,439
has to be the Extraction shooter. It's almost certainly an

2689
02:10:11,479 --> 02:10:17,680
extraction shooter, right, like, come on, I can see I

2690
02:10:18,359 --> 02:10:18,800
don't even know.

2691
02:10:19,479 --> 02:10:22,079
Speaker 3: I don't really know if Dexcell's instructor shooter, but they've

2692
02:10:22,079 --> 02:10:22,720
had to have made it.

2693
02:10:22,760 --> 02:10:25,239
Speaker 2: But is it next on our raiders, like it's on them?

2694
02:10:25,560 --> 02:10:28,319
I think they're behind our graders, right, so our creators

2695
02:10:28,359 --> 02:10:30,079
and next I'm gonna look that up. That could be wrong,

2696
02:10:30,239 --> 02:10:34,720
but I don't think it is. Maybe it is either way.

2697
02:10:34,920 --> 02:10:37,920
Uh yeah, they've definitely worked in this space before, so

2698
02:10:39,119 --> 02:10:41,439
well well yeah no, next on our graders. There it is,

2699
02:10:42,199 --> 02:10:44,439
there you go, so yeah, they definitely have done this.

2700
02:10:44,960 --> 02:10:49,000
Uh I I don't know. I will give you one

2701
02:10:49,119 --> 02:10:51,319
that I really like, like a StarCraft shooter that I

2702
02:10:51,359 --> 02:10:53,319
actually care about, that feels like a big budget like

2703
02:10:53,399 --> 02:10:56,199
Triple A traditional style game, and then knock yourselves out.

2704
02:10:56,239 --> 02:10:59,000
Speaker 1: I don't care, Like, let's get one out the gate first.

2705
02:10:59,479 --> 02:11:02,880
Speaker 3: Uh huh yeah, I mean I still I know I

2706
02:11:02,920 --> 02:11:04,399
should have let this go a long time ago, but

2707
02:11:04,399 --> 02:11:07,439
I still want StarCraft Ghosts. That's kind of like splinter Cell,

2708
02:11:07,479 --> 02:11:10,439
and sure it has shooter mechanics in it, but I

2709
02:11:10,520 --> 02:11:12,800
kind of wanted to mostly be I don't want to say,

2710
02:11:12,840 --> 02:11:13,560
more interesting than that.

2711
02:11:13,680 --> 02:11:18,479
Speaker 2: But more interesting than that. Yep ah right, yeah, that

2712
02:11:18,600 --> 02:11:20,960
does it for the headlines. Jan, this show's back over

2713
02:11:21,000 --> 02:11:21,159
to you.

2714
02:11:21,720 --> 02:11:24,000
Speaker 1: Thank you, mister grub folks at home. We're gonna take

2715
02:11:24,000 --> 02:11:26,239
a quick, pricky break, and we will be back with

2716
02:11:26,560 --> 02:11:29,720
emails and YouTube super jets if we have any. What's

2717
02:11:29,760 --> 02:11:36,920
the only other side these?

2718
02:11:40,680 --> 02:11:40,920
Speaker 2: Wait?

2719
02:11:41,960 --> 02:11:42,199
Speaker 3: Three?

2720
02:11:42,319 --> 02:11:45,600
Speaker 2: I forgot about that ship? Oh my god, he hit

2721
02:11:45,680 --> 02:11:49,199
the WHOA forgot? I forgot about the three?

2722
02:11:49,279 --> 02:11:50,239
Speaker 1: That was a game I played.

2723
02:11:50,680 --> 02:11:52,680
Speaker 2: We only talked about games for an hour and a half.

2724
02:11:55,159 --> 02:11:57,399
Speaker 3: Be a quick game section. It's just the three of us, right,

2725
02:11:57,680 --> 02:11:59,359
That's what I was gonna say. It was only the

2726
02:11:59,399 --> 02:12:02,159
three of us. There's only so many games.

2727
02:12:02,039 --> 02:12:05,680
Speaker 2: On for each dio. Uh. I think Neo three is fun.

2728
02:12:05,720 --> 02:12:06,000
I don't know.

2729
02:12:06,079 --> 02:12:08,039
Speaker 3: I'm a little surprised people seem to like so high

2730
02:12:08,119 --> 02:12:11,119
on it. Maybe I probably still need to play even more.

2731
02:12:11,199 --> 02:12:13,199
I did that quick look with Kayla, and I enjoyed

2732
02:12:13,640 --> 02:12:16,680
running around with her. I do think the combat feels

2733
02:12:16,720 --> 02:12:18,920
pretty good, the whole kind of You can shift between

2734
02:12:19,319 --> 02:12:24,079
Samurai Ninja's stance. There's slight differences there. That's fun. I

2735
02:12:24,279 --> 02:12:26,479
just it's just like a couple of pain points for me.

2736
02:12:26,600 --> 02:12:29,079
That are pretty strong. I don't like the loot system.

2737
02:12:29,199 --> 02:12:33,239
I know, it's just a thing with these Ninja Team

2738
02:12:34,159 --> 02:12:37,359
kind of roguelikes where it's almost more diabolo loot, where

2739
02:12:37,399 --> 02:12:39,560
you just get a ton of loots you kind of

2740
02:12:39,680 --> 02:12:43,000
like basically just auto equip what's best, so you kind

2741
02:12:43,039 --> 02:12:44,520
of sort through it. You gotta get rid of a

2742
02:12:44,560 --> 02:12:47,159
lot of it. It's just I don't know, that doesn't

2743
02:12:47,199 --> 02:12:48,159
do anything for me in this.

2744
02:12:48,359 --> 02:12:48,800
Speaker 1: Kind of game.

2745
02:12:48,880 --> 02:12:50,560
Speaker 3: I think it's much more interesting to just find a

2746
02:12:50,600 --> 02:12:54,560
few pieces of loot that's really meaningful than just constantly

2747
02:12:54,600 --> 02:12:58,039
looking at green arrows for slightly better stats.

2748
02:12:58,680 --> 02:12:59,239
Speaker 1: You were there.

2749
02:13:00,319 --> 02:13:03,000
Speaker 3: I think the game's ugly too. I just don't like

2750
02:13:03,119 --> 02:13:05,039
the way it looks. It just seems kind of I

2751
02:13:05,079 --> 02:13:08,319
don't know. There's there's certainly moments, but there's nothing garish

2752
02:13:08,399 --> 02:13:11,119
about it. There's something and again I don't I know

2753
02:13:11,159 --> 02:13:12,920
what I mean by this, but it also sounds stupid

2754
02:13:12,960 --> 02:13:15,039
when I say it. And it looks like a PlayStation

2755
02:13:15,199 --> 02:13:16,479
four game, you.

2756
02:13:16,560 --> 02:13:19,199
Speaker 1: Know, I think I know exactly what you mean when

2757
02:13:19,239 --> 02:13:22,119
you say that. Though, Mike, like watching the quick look

2758
02:13:22,159 --> 02:13:26,439
and watching you guys play it, it did feel aged

2759
02:13:27,880 --> 02:13:30,000
and if anything, it just made me want to check

2760
02:13:30,039 --> 02:13:32,000
out Strangers of Paradise because that's.

2761
02:13:31,960 --> 02:13:35,159
Speaker 3: What which what a game I like, but also very

2762
02:13:35,279 --> 02:13:38,359
ugly game. And it's to me that team Dingja which

2763
02:13:38,560 --> 02:13:40,159
to be. You know, they used to do Dead or Alive.

2764
02:13:40,239 --> 02:13:42,880
They used to make the best looking console games you

2765
02:13:42,920 --> 02:13:45,279
could possibly imagine, and now I think that there's stuff

2766
02:13:45,359 --> 02:13:48,960
generally is pretty uh unappealing to look at.

2767
02:13:49,560 --> 02:13:50,199
Speaker 1: Sure is it?

2768
02:13:50,399 --> 02:13:51,840
Speaker 2: Is it art or tech both?

2769
02:13:52,119 --> 02:13:53,720
Speaker 3: It's a little bit I against the bitch of but

2770
02:13:54,199 --> 02:13:57,399
the art, like, there's colors. It's not like, oh, it's

2771
02:13:57,439 --> 02:13:59,680
just all gray, but you know there is something to

2772
02:13:59,760 --> 02:14:02,239
color balance and color matching, and I just don't think

2773
02:14:02,640 --> 02:14:05,960
these games do that very well. That's why I say garish.

2774
02:14:06,000 --> 02:14:08,079
That's what I mean when I say it looks garish.

2775
02:14:08,319 --> 02:14:11,000
There are colors, but they I don't think those are

2776
02:14:11,119 --> 02:14:12,079
the right colors.

2777
02:14:14,399 --> 02:14:15,800
Speaker 1: All right, Well, I have.

2778
02:14:15,800 --> 02:14:18,159
Speaker 2: An email as well. You guys, I told you to

2779
02:14:18,239 --> 02:14:20,640
remind me to turn off CRISP and then you never did.

2780
02:14:20,880 --> 02:14:24,279
That's true, that you're bad friends. I apologize, thank you.

2781
02:14:24,720 --> 02:14:28,039
Speaker 3: Yeah, but Neo three seems fun, and especially I kind

2782
02:14:28,079 --> 02:14:29,520
of like the open world stuff it's doing, and I

2783
02:14:29,560 --> 02:14:31,439
want to explore more that and the boss fights are good,

2784
02:14:31,439 --> 02:14:35,600
and that's kind of the most supportant things, right, So yeah,

2785
02:14:35,840 --> 02:14:37,600
I bet there's a lot a lot more fun to

2786
02:14:37,640 --> 02:14:38,640
be had there, is it?

2787
02:14:38,800 --> 02:14:43,279
Speaker 2: Like methadone? Is it like you're craving a frum Soft

2788
02:14:43,359 --> 02:14:46,399
game and this sort of like satiates it enough because

2789
02:14:46,439 --> 02:14:49,239
the boss fights are it's you know, it's messed up

2790
02:14:49,279 --> 02:14:51,199
that in my mind, this isn't enough of souls, like

2791
02:14:51,439 --> 02:14:55,439
just because the attack buttons aren't the shoulder button shoulder buttons, No,

2792
02:14:56,000 --> 02:14:59,840
you're right square and triangle to it. Whack?

2793
02:15:00,600 --> 02:15:01,199
Speaker 1: What for?

2794
02:15:01,399 --> 02:15:01,800
Speaker 2: Children?

2795
02:15:02,680 --> 02:15:02,880
Speaker 1: Know that?

2796
02:15:03,000 --> 02:15:04,479
Speaker 2: This is from brain.

2797
02:15:04,560 --> 02:15:10,520
Speaker 1: I've been coome lately, all right, Gang emails, bombcassage on

2798
02:15:10,640 --> 02:15:12,760
bomb dot com. As the emails just send your emails

2799
02:15:12,800 --> 02:15:16,680
to first email comes from Max. This is Max from

2800
02:15:16,720 --> 02:15:19,279
South Ben. This came to me as I was falling

2801
02:15:19,319 --> 02:15:23,319
asleep yesterday. I've heard Backlar referred to as the skipper.

2802
02:15:23,960 --> 02:15:28,199
Following that logic, does that make Dan Gilligan, Yes, it

2803
02:15:28,239 --> 02:15:29,960
would have Jane.

2804
02:15:30,039 --> 02:15:30,359
Speaker 2: Go ahead.

2805
02:15:30,720 --> 02:15:33,119
Speaker 1: I would have Jan as the professor making things out

2806
02:15:33,119 --> 02:15:37,720
of coconuts, have a coconut bitch, Sean as Ginger the

2807
02:15:37,800 --> 02:15:41,159
hot one, Grub as Marianne the not as hot but

2808
02:15:41,319 --> 02:15:45,439
more down to earth and Minati as mister Howell. He's

2809
02:15:45,479 --> 02:15:47,920
comfortable caring around around large amounts of cash.

2810
02:15:49,479 --> 02:15:51,560
Speaker 3: Right, well, yeah, I mean if you if you missed

2811
02:15:51,560 --> 02:15:54,960
it from our bamathon, we had Backlar play then e

2812
02:15:55,159 --> 02:15:57,319
s Giligan's Island game. I begged, I did a whole

2813
02:15:57,439 --> 02:16:01,399
song h for it was with gil again with back

2814
02:16:01,479 --> 02:16:07,239
a Law, Dan Riiker to Yeah, Turbo Sean and Jeff

2815
02:16:07,319 --> 02:16:13,880
Grub with Chuck Tusky like Minatti and mister Jan here

2816
02:16:14,239 --> 02:16:16,840
on gil or Bacco Lar's Island.

2817
02:16:17,039 --> 02:16:19,319
Speaker 2: Yeah, that's yeah, that was good stuff, beauty. Yeah, and

2818
02:16:19,479 --> 02:16:22,640
like there's images of Dan dressed as Gilligan and and

2819
02:16:23,159 --> 02:16:28,479
uh yeah, I love him wearing that hat. It's great.

2820
02:16:28,880 --> 02:16:31,439
Speaker 1: I uh, last week on the Dumb Truck, which everyone

2821
02:16:31,479 --> 02:16:33,559
should go check out, we had our friend Bailey Myers on.

2822
02:16:35,079 --> 02:16:37,319
I looked down and then I look back up and

2823
02:16:37,360 --> 02:16:39,840
Backlars just wearing the skipper hat for no reason.

2824
02:16:42,200 --> 02:16:44,280
Speaker 2: There was no reason I saw that image, and it

2825
02:16:44,360 --> 02:16:46,719
was just like, Okay, they must have talked about that,

2826
02:16:46,959 --> 02:16:49,239
no act that's his nickname is now with the Skipper,

2827
02:16:49,639 --> 02:16:53,440
which obviously it is. It didn't come Okay, Well I

2828
02:16:53,559 --> 02:16:56,719
love that even more. Then that's like him. Embrazy, I think, guys,

2829
02:16:56,760 --> 02:16:58,399
I think he wants to be called the skipper board

2830
02:16:58,399 --> 02:17:01,520
than we have been Yeah, slipping, we haven't been good friends.

2831
02:17:01,600 --> 02:17:07,280
Yeah we should and I think he should buy a boat. Well,

2832
02:17:07,319 --> 02:17:08,639
he should buy a boat so we can then all

2833
02:17:08,719 --> 02:17:13,440
be on the boat. We go on Skipper's boat. Oh,

2834
02:17:13,559 --> 02:17:15,520
does that mean we have to rename dib to Dibber

2835
02:17:17,200 --> 02:17:18,399
the skipper and Dibber.

2836
02:17:20,879 --> 02:17:24,760
Speaker 1: It's good, It's good. Next email comes from Tyler from

2837
02:17:24,840 --> 02:17:28,879
Gilbert Arizona, Hey, Gang. Final Fantasy Tactics is one of

2838
02:17:28,959 --> 02:17:30,799
my favorite games, so I was thrilled to get my

2839
02:17:30,879 --> 02:17:33,559
hands on Evila's Chronicles. I played through the game twice

2840
02:17:33,600 --> 02:17:36,440
on PlayStation, once on PS two, once on the PSP,

2841
02:17:36,840 --> 02:17:40,079
and now playing it on the PC. Since i've played

2842
02:17:40,120 --> 02:17:42,239
it a few times, I'm pretty familiar with the game.

2843
02:17:42,799 --> 02:17:46,239
What's been really weird for me is I now have

2844
02:17:46,520 --> 02:17:50,879
really bad analysis paralysis when playing the game. Sometimes I

2845
02:17:51,000 --> 02:17:53,239
end up spending an hour between fights trying to decide

2846
02:17:53,319 --> 02:17:55,920
on what direction to take my characters, which is getting

2847
02:17:55,959 --> 02:17:58,600
to be really annoying. I'm also playing Dispatch and find

2848
02:17:58,639 --> 02:18:01,840
myself trying to research big decisions like which character to

2849
02:18:01,920 --> 02:18:04,000
cut from the team because I'm afraid of screwing up

2850
02:18:04,040 --> 02:18:06,840
my playthrough. I was curious if any of you all

2851
02:18:06,920 --> 02:18:09,120
have run into this issue playing games, and if so,

2852
02:18:09,319 --> 02:18:13,120
how do you handle it? Keler from Gilbert Arizona. Yeah, yeah,

2853
02:18:13,559 --> 02:18:15,120
I definitely get that. I kind of had to learn

2854
02:18:15,159 --> 02:18:16,680
to let go. But like there's definitely a part of

2855
02:18:16,719 --> 02:18:18,040
me when it's like, do you want to cut this

2856
02:18:18,200 --> 02:18:20,760
character or this character from your dispatch team, I'm like,

2857
02:18:20,920 --> 02:18:22,440
I would like to know more. And of course the

2858
02:18:22,479 --> 02:18:24,159
whole point in the game is well, sometimes you make

2859
02:18:24,200 --> 02:18:27,040
hard decisions and you have to deal with the consequences later.

2860
02:18:27,440 --> 02:18:29,600
But I'm also like, yeah, but I know, if like

2861
02:18:29,799 --> 02:18:32,959
google it, I can find out the consequences right now,

2862
02:18:33,440 --> 02:18:37,639
it make a more informed decision. But see, you do

2863
02:18:37,760 --> 02:18:40,200
kind of to remind yourself like it's fine, Like these

2864
02:18:40,280 --> 02:18:43,520
games are generally designed well enough that they aren't going

2865
02:18:43,600 --> 02:18:46,600
to let you royally mess something up or have a

2866
02:18:46,719 --> 02:18:49,239
bad experience because of a choice you made. Back in

2867
02:18:49,280 --> 02:18:51,159
the day, there were games that would do that sort

2868
02:18:51,200 --> 02:18:51,520
of thing.

2869
02:18:51,719 --> 02:18:55,760
Speaker 3: Right, these days, you'll probably be okay, even as chronicles

2870
02:18:56,360 --> 02:18:58,000
like that's not a trying to think I don't think

2871
02:18:58,000 --> 02:18:59,840
that's like a game of like a true ending where

2872
02:18:59,840 --> 02:19:03,520
you can miss talking to a statue and acts one

2873
02:19:03,760 --> 02:19:05,959
getting locked out of the shrew path.

2874
02:19:06,680 --> 02:19:08,680
Speaker 2: There, I could see it being like I would be

2875
02:19:08,760 --> 02:19:11,600
afraid of playing through the whole game and then later

2876
02:19:11,680 --> 02:19:13,959
discovering it's like, oh, there was an awesome ability I

2877
02:19:14,040 --> 02:19:16,079
never used with the character because I didn't mind max

2878
02:19:16,200 --> 02:19:17,719
it or whatever. So I kind of get that a

2879
02:19:17,760 --> 02:19:22,399
little bit. But I am, in general the ex exact

2880
02:19:22,520 --> 02:19:25,399
opposite of this, where and it's like this could applies

2881
02:19:25,440 --> 02:19:29,120
to life. I make choices based on like probabilities constantly,

2882
02:19:29,159 --> 02:19:32,040
where it's just like I have enough information to like

2883
02:19:32,319 --> 02:19:35,000
kind of like in my head, do some quick math

2884
02:19:35,200 --> 02:19:37,600
and being like there's a certain percentage chance of this

2885
02:19:37,639 --> 02:19:39,159
and a certain percentage chance of that. Let's just go

2886
02:19:39,239 --> 02:19:41,079
with the one that I feel better about, and if

2887
02:19:41,120 --> 02:19:43,799
it doesn't work out perfectly, oh well, the chances are

2888
02:19:43,799 --> 02:19:45,959
the other one was going to work out perfectly as well.

2889
02:19:46,000 --> 02:19:48,360
And so when I'm playing Dispatch, I'm definitely doing that

2890
02:19:48,559 --> 02:19:51,840
living in the moment, and I really enjoy playing games

2891
02:19:51,879 --> 02:19:54,559
that way. It's why I like stuff like Sectory so much,

2892
02:19:54,559 --> 02:19:57,559
because it's all just in the moment. Every little thing

2893
02:19:57,680 --> 02:19:59,879
is happening right then and there, and there is no

2894
02:20:00,200 --> 02:20:02,639
like choice necessarily. I mean, I suppose the build of

2895
02:20:02,680 --> 02:20:04,559
the thing can matter later, but whatever, you have to

2896
02:20:04,719 --> 02:20:06,719
deal with what's in front of you. And I really

2897
02:20:06,879 --> 02:20:09,559
enjoy that aspect of games, so I tend to lean

2898
02:20:09,639 --> 02:20:11,799
towards the kind of games that can be played that

2899
02:20:11,840 --> 02:20:13,879
way with a little bit more freedom and not have

2900
02:20:13,959 --> 02:20:16,639
to worry about the concerns of making choices, although in

2901
02:20:16,760 --> 02:20:19,879
Dispatch I liked having to live with my consequences. For me,

2902
02:20:19,959 --> 02:20:20,799
that is part of the game.

2903
02:20:21,399 --> 02:20:24,319
Speaker 1: I kind of fall into a different pattern where sometimes

2904
02:20:24,760 --> 02:20:27,559
this kind of applies more to shows than most games.

2905
02:20:27,639 --> 02:20:30,040
But I'll be near the very end, maybe like the

2906
02:20:30,120 --> 02:20:34,360
last act, last level, last chapter, whatever, and then I

2907
02:20:34,440 --> 02:20:36,360
just won't finish it because I just kind of don't

2908
02:20:36,399 --> 02:20:38,799
want it to end. And I've done the same thing

2909
02:20:38,879 --> 02:20:39,920
with TV shows.

2910
02:20:40,440 --> 02:20:42,440
Speaker 2: Yeah, I've done that a bunch of times, where it's

2911
02:20:42,479 --> 02:20:45,559
like I'll have like one episode left or one boss

2912
02:20:45,639 --> 02:20:48,879
fight left, and I know I'm just like, Okay, well

2913
02:20:48,879 --> 02:20:50,760
I'll get to that, like when the moment is perfect

2914
02:20:51,280 --> 02:20:53,600
right then, and then that perfect never happens.

2915
02:20:53,760 --> 02:20:56,000
Speaker 3: Yeah, I don't know what that is supposed to say

2916
02:20:56,120 --> 02:20:57,280
or what that does say about me.

2917
02:20:58,079 --> 02:20:59,280
Speaker 2: I'm not going to talk to a therapist.

2918
02:20:59,399 --> 02:21:06,200
Speaker 1: Yeah, no, not until one sponsors the show. All right,

2919
02:21:06,399 --> 02:21:10,040
Moving on, next email comes from Max from the nether Place.

2920
02:21:10,159 --> 02:21:12,760
Speaker 2: We're gonna get We're gonna get messages from betterhelp or something.

2921
02:21:14,799 --> 02:21:18,000
Speaker 1: Hey, Bombers. The discussion about hot dog vending machines on

2922
02:21:18,200 --> 02:21:21,799
last week's BombCast made me realize the USA isn't blessed

2923
02:21:22,159 --> 02:21:26,719
by the presence of the automatique see attached picture a

2924
02:21:26,799 --> 02:21:30,360
vending machine of sorts of hot dogs, burgers, and other

2925
02:21:30,479 --> 02:21:34,639
fried snacks, though I've also seen them equipped with the desserts, drinks,

2926
02:21:34,680 --> 02:21:38,520
and even merchandise. An employee actively restocks the products, and

2927
02:21:38,680 --> 02:21:41,239
all customer has to do is pay, open the window,

2928
02:21:41,440 --> 02:21:44,399
take their item. There's no need for human interaction at all.

2929
02:21:44,520 --> 02:21:46,760
It's kind of great love all that you do. You

2930
02:21:46,840 --> 02:21:49,319
guys do hope you get to do even more of it.

2931
02:21:49,600 --> 02:21:52,120
Max from the Netherlands, we need.

2932
02:21:52,079 --> 02:21:57,239
Speaker 2: This, Okay, you are describing a paradise striving a perfect world.

2933
02:21:57,360 --> 02:22:00,040
I need to see this AUTOMATIQ is that one has that?

2934
02:22:00,120 --> 02:22:00,520
What he said?

2935
02:22:00,600 --> 02:22:03,559
Speaker 3: Yeah, but if there's not a am I gonna be

2936
02:22:03,559 --> 02:22:05,399
able to special order my burger so I can get

2937
02:22:05,440 --> 02:22:06,680
them plane. Still, I don't think.

2938
02:22:06,719 --> 02:22:10,079
Speaker 2: I wonder if it's like they mostly come like unseasoned

2939
02:22:10,159 --> 02:22:12,840
on vegetable and like you could like order that in

2940
02:22:12,920 --> 02:22:16,639
there as well and you can throw it on there yourself.

2941
02:22:16,760 --> 02:22:19,319
Speaker 1: Yeah, there's one that's just sliced raw tomatoes.

2942
02:22:20,000 --> 02:22:20,200
Speaker 2: Yeah.

2943
02:22:20,239 --> 02:22:23,520
Speaker 1: Maybe there's like a like a feb A condiments bar

2944
02:22:23,719 --> 02:22:26,559
to the side to the proper accouterment.

2945
02:22:27,000 --> 02:22:28,559
Speaker 2: I'll just eat the condiments. I don't care. I don't

2946
02:22:28,559 --> 02:22:30,319
even need to buy the burger. Give me some ketchup

2947
02:22:30,319 --> 02:22:31,319
packets and some lettuce.

2948
02:22:31,760 --> 02:22:34,280
Speaker 1: God, I I'd eat this ship up. I would do this.

2949
02:22:34,559 --> 02:22:35,760
Speaker 2: This is better than like the.

2950
02:22:37,520 --> 02:22:42,440
Speaker 1: Like in most office parts of a city, like a

2951
02:22:42,719 --> 02:22:46,719
financial district, let's say they will have these fast serve

2952
02:22:46,840 --> 02:22:50,760
food places. All that shit sucks. This is cool.

2953
02:22:50,840 --> 02:22:53,639
Speaker 2: Yeah, yeah, this looks This looks like it's high class

2954
02:22:53,760 --> 02:22:56,239
one of those I've seen these things before where it's

2955
02:22:56,319 --> 02:22:58,559
like it's the little window, but there's a kitchen on

2956
02:22:58,600 --> 02:23:00,479
the other side, where they're like we're plun them and

2957
02:23:00,559 --> 02:23:02,200
you just go up and you choose the one you want.

2958
02:23:02,559 --> 02:23:04,559
And then they do have so many little windows. They

2959
02:23:04,559 --> 02:23:06,799
probably do have one made to your specification.

2960
02:23:07,319 --> 02:23:11,840
Speaker 1: Yeah, yeah, Max, Please, what is the best thing you've

2961
02:23:12,040 --> 02:23:14,920
gone from an automatique if they are still around in

2962
02:23:15,120 --> 02:23:21,399
the Netherlands? All right, moving along gang. This one also

2963
02:23:21,440 --> 02:23:26,200
about hot dogs. I forge uh. This one comes from

2964
02:23:26,239 --> 02:23:30,280
Pedro from Quebec. Salou Mason me Pedro from Quebec. I

2965
02:23:30,399 --> 02:23:33,280
am binge listening some episodes from December and January. So

2966
02:23:33,360 --> 02:23:34,879
this might be a little out of date, but I

2967
02:23:34,959 --> 02:23:36,920
feel like you guys have been talking a lot about

2968
02:23:36,959 --> 02:23:41,840
pizza recently, constantly our entire lives. I would like to

2969
02:23:41,920 --> 02:23:46,120
share that in the first BombCast episode I ever listened

2970
02:23:46,159 --> 02:23:49,399
to you guys, we're claiming to be more pro hot

2971
02:23:49,479 --> 02:23:53,079
dog than pizza and that you may be the most

2972
02:23:53,280 --> 02:23:56,680
hot dog forward podcast. You might recall this was an

2973
02:23:56,719 --> 02:23:59,920
episode that Mike shared his double wielding broad dogging hot

2974
02:24:00,200 --> 02:24:03,760
dog eating experience, i e. Having one hot dog in

2975
02:24:03,799 --> 02:24:07,600
each hand without ketchup and mustard. Yes, we put that together.

2976
02:24:07,959 --> 02:24:10,799
All I ask is for more hot dog representation. Keep

2977
02:24:10,840 --> 02:24:11,600
fighting the good fight.

2978
02:24:12,360 --> 02:24:15,639
Speaker 2: Look, we play characters on these podcasts. Sometimes we'll just

2979
02:24:15,799 --> 02:24:18,840
we say things and like the we're the hot dog podcast.

2980
02:24:18,959 --> 02:24:21,200
That's true and we will live that life.

2981
02:24:21,319 --> 02:24:22,319
Speaker 1: But also I really like.

2982
02:24:22,360 --> 02:24:23,159
Speaker 2: Pizza quite a bit.

2983
02:24:23,399 --> 02:24:27,479
Speaker 1: Sometimes art imitates life, though I think we probably out

2984
02:24:27,479 --> 02:24:29,760
of all the video game podcasts out there, and there's

2985
02:24:29,799 --> 02:24:32,600
at least three of them other than ours, I think

2986
02:24:32,639 --> 02:24:34,040
we talk about hot dogs the most.

2987
02:24:34,360 --> 02:24:36,840
Speaker 2: And I do legitimately love hot dogs. It's I've been

2988
02:24:36,879 --> 02:24:39,440
having them for lunch with a sour kraut. It's like

2989
02:24:39,479 --> 02:24:41,719
a good way to get some fermented cabbage and stuff

2990
02:24:41,719 --> 02:24:43,879
like that, which is really good for my tummy. Oh

2991
02:24:43,920 --> 02:24:45,120
that's been really good, man.

2992
02:24:45,200 --> 02:24:47,920
Speaker 3: I have no memory of telling the story, or of

2993
02:24:48,040 --> 02:24:51,600
the story originally happening of Rod dogging to We.

2994
02:24:51,879 --> 02:24:55,520
Speaker 2: Just say things. Sometimes I'll tell you one thing. I'll

2995
02:24:55,559 --> 02:24:57,600
tell you one thing. There's no way I will take

2996
02:24:57,680 --> 02:24:59,680
I like hot dogs. There's no way i'll take one

2997
02:24:59,680 --> 02:24:59,959
over Pea.

2998
02:25:00,280 --> 02:25:03,479
Speaker 3: The only time I will is at a baseball game.

2999
02:25:03,559 --> 02:25:05,600
Then yes, I want a hot dog. Get that pizza

3000
02:25:05,760 --> 02:25:08,680
out of here, give me a hot dogs, stadium mustard,

3001
02:25:09,040 --> 02:25:09,760
all the good stuff.

3002
02:25:10,719 --> 02:25:12,280
Speaker 2: God, you need to go to a Red Wings game.

3003
02:25:12,280 --> 02:25:14,239
They have a little Caesar that's like a very good

3004
02:25:14,479 --> 02:25:15,639
little pizza there.

3005
02:25:17,319 --> 02:25:19,079
Speaker 3: I now I want hot dogs.

3006
02:25:19,479 --> 02:25:21,520
Speaker 1: I'm getting pretty freaking hungry. I might go get a

3007
02:25:21,559 --> 02:25:23,879
hot dog. Okay, Well, this is the last email of

3008
02:25:23,959 --> 02:25:27,600
the show. Then this is just for you, Mikey once again.

3009
02:25:27,680 --> 02:25:30,040
Bombcastagiant bomb dot com is the email address send your

3010
02:25:30,079 --> 02:25:30,559
emails to.

3011
02:25:30,719 --> 02:25:31,920
Speaker 2: Thanks for all the emails everybody.

3012
02:25:32,079 --> 02:25:34,520
Speaker 1: We've been getting a lot, a lot of them, so

3013
02:25:34,600 --> 02:25:36,520
it's been very hard to talk to us. Yeah.

3014
02:25:36,959 --> 02:25:39,959
Speaker 2: What an engaged audience. They should also engage.

3015
02:25:39,559 --> 02:25:42,399
Speaker 3: With our premium content, which they can do by signing

3016
02:25:42,479 --> 02:25:46,799
up at giant bomb dot com slash join giant Bomb.

3017
02:25:47,399 --> 02:25:53,920
Speaker 2: We're exploding for your fun. You use promo code, Mikey.

3018
02:25:54,000 --> 02:25:55,159
He's paid by commission.

3019
02:25:55,559 --> 02:25:56,959
Speaker 1: Yeah, yeah, that's right.

3020
02:25:57,120 --> 02:25:59,239
Speaker 2: The turn learn the.

3021
02:26:01,879 --> 02:26:05,799
Speaker 1: All right. This comes from Derek from Florida. Hi, folks,

3022
02:26:06,159 --> 02:26:09,360
this message is mainly for Mikey. My sister and brother

3023
02:26:09,440 --> 02:26:13,600
in law have recently gotten into the Lorcana card game. Instance.

3024
02:26:13,680 --> 02:26:15,760
We live in Florida. They have decided to get an

3025
02:26:15,799 --> 02:26:19,200
annual pass to Disney World to go get the special

3026
02:26:19,280 --> 02:26:22,040
release cards from over there. We both live around two

3027
02:26:22,120 --> 02:26:25,440
hours away and they've gone probably close to eight times

3028
02:26:25,559 --> 02:26:28,399
in the past month. Well, I haven't been to a

3029
02:26:28,440 --> 02:26:31,360
Disney park in probably close to twenty years, and since

3030
02:26:31,399 --> 02:26:34,120
I can easily catch a ride with them, I ended

3031
02:26:34,200 --> 02:26:36,280
up getting an annual pass as well. I took a

3032
02:26:36,399 --> 02:26:38,799
day off of work and we went to Hollywood Studios

3033
02:26:38,879 --> 02:26:41,000
last week and had a good time. We ended up

3034
02:26:41,040 --> 02:26:44,120
eating at the fifties Primetime Cafe and we enjoyed all

3035
02:26:44,159 --> 02:26:48,040
the food there. Food quality and presentation was excellent. Now

3036
02:26:48,479 --> 02:26:50,799
I remember Mike saying that the food is one of

3037
02:26:50,879 --> 02:26:53,719
the low key things to look forward to while at

3038
02:26:53,799 --> 02:26:56,559
Disney World. So can you hit me up with some recommendations.

3039
02:26:56,760 --> 02:27:00,200
I'm planning on an Epcot trip next month and will

3040
02:27:00,200 --> 02:27:02,719
most likely hit up Magic Kingdom shortly after. You might

3041
02:27:02,959 --> 02:27:05,520
need to sell me and my sister on the Animal

3042
02:27:05,639 --> 02:27:08,159
Kingdom since we live in Tampa Bay Area, we have

3043
02:27:08,239 --> 02:27:10,319
bush Gardens a lot closer to us, and from the

3044
02:27:10,399 --> 02:27:14,200
outskirts outskirts, they seem similar. Thanks Derek from Florida.

3045
02:27:16,120 --> 02:27:17,200
Speaker 2: Yeah, Animal.

3046
02:27:18,000 --> 02:27:20,239
Speaker 3: To me, it's like, I'm sure Bush Gardens is nice,

3047
02:27:20,280 --> 02:27:23,600
but I think the theming is a lot more detailed.

3048
02:27:23,840 --> 02:27:25,280
Speaker 2: Animal Kingdom. It's a little now.

3049
02:27:25,520 --> 02:27:27,840
Speaker 3: They did just close one of their major sections, the

3050
02:27:27,920 --> 02:27:30,799
Donland one, because they're rebuilding it to be Indiana, Jones

3051
02:27:30,799 --> 02:27:33,959
and Encanto, So maybe it's lacking some stuff there. But

3052
02:27:34,200 --> 02:27:36,040
if you like Avatar, the Avatar stuff's there.

3053
02:27:36,120 --> 02:27:38,280
Speaker 2: Yeah, you have to see the Avatar stuff. It's no

3054
02:27:38,520 --> 02:27:39,639
even if you don't like Avatar.

3055
02:27:39,799 --> 02:27:42,760
Speaker 3: Yeah, it's so good that it will probably make you

3056
02:27:42,959 --> 02:27:43,559
like Avatar.

3057
02:27:43,959 --> 02:27:44,159
Speaker 2: Yeah.

3058
02:27:44,280 --> 02:27:47,000
Speaker 3: And then like the ride that is the Safari Ride

3059
02:27:47,040 --> 02:27:49,159
where you actually are just like in a car driven

3060
02:27:49,200 --> 02:27:51,120
by a person and they do just have the animals

3061
02:27:51,159 --> 02:27:51,520
out there.

3062
02:27:52,040 --> 02:27:52,920
Speaker 1: That's very cool.

3063
02:27:54,040 --> 02:27:54,360
Speaker 2: I get it.

3064
02:27:54,399 --> 02:27:56,280
Speaker 3: You know, you only have so much time, so you know,

3065
02:27:56,399 --> 02:27:58,520
maybe you can wait till Animal Keenum gets this new

3066
02:27:58,559 --> 02:28:03,799
stuff then do that food Animal Epcot food. Speaking of pizza,

3067
02:28:04,440 --> 02:28:07,959
I do actually like the pizza place in the Italy

3068
02:28:08,120 --> 02:28:11,719
section of Epicot quite a lot. It's called Via Napoli,

3069
02:28:11,920 --> 02:28:14,600
so they're doing the you know, the Napoleon style Pizza's

3070
02:28:15,680 --> 02:28:18,959
super tasty, lots of good stuff there. There's usually festivals

3071
02:28:19,000 --> 02:28:21,479
going on at Epicot two where there's gonna be food

3072
02:28:21,520 --> 02:28:24,200
boosts just speckled about. It's kind of fun just to

3073
02:28:24,319 --> 02:28:27,959
go around and try things randomly here or there. If

3074
02:28:28,000 --> 02:28:30,799
you like steak, there's a steakhouse in the Canada section

3075
02:28:30,920 --> 02:28:34,760
there called the Celier. It's actually mostly famous. You know,

3076
02:28:34,799 --> 02:28:36,639
the steak is good, but it's largely famous for some

3077
02:28:36,680 --> 02:28:38,879
of the air stuff like the cheese soup they have there.

3078
02:28:38,879 --> 02:28:41,639
And there's also a mushroom risota that comes with the

3079
02:28:41,719 --> 02:28:45,079
filet there that is incredible. If you like tequila, go

3080
02:28:45,120 --> 02:28:48,879
to the Covid Dot Tequila in Mexico. They have incredible margaritas.

3081
02:28:49,040 --> 02:28:51,280
Also just a very good just case though I don't

3082
02:28:51,280 --> 02:28:53,719
know why. I like the casel there with the chips

3083
02:28:54,399 --> 02:28:59,079
quite quite a lot. Yeah, They're shop in the Japan

3084
02:28:59,120 --> 02:28:59,920
area is very good as well.

3085
02:29:00,239 --> 02:29:01,040
Speaker 1: Yeah, Marama Shops.

3086
02:29:01,399 --> 02:29:04,479
Speaker 3: There's there's a there's a kind of Muppet themed UH

3087
02:29:04,959 --> 02:29:09,200
barbecue place the America Pavilion called the Regal Eagle Sam

3088
02:29:09,280 --> 02:29:09,959
Eagle themed.

3089
02:29:10,360 --> 02:29:11,000
Speaker 2: That's incredible.

3090
02:29:11,399 --> 02:29:13,840
Speaker 3: Yeah, I mean, Apcot's a argy built around food, so

3091
02:29:13,920 --> 02:29:15,799
you're gonna just find good food all over the place.

3092
02:29:15,879 --> 02:29:18,440
Go to the Caramel Couche UH in Germany and get

3093
02:29:18,479 --> 02:29:20,280
yourself some some caramel corn.

3094
02:29:20,399 --> 02:29:25,319
Speaker 1: Incredibly good, lovely. Jane, Okay, did you want to say something, No,

3095
02:29:25,639 --> 02:29:27,799
I just like a Muppets themed barbecue place.

3096
02:29:28,440 --> 02:29:31,680
Speaker 2: It's it's fantastic, Like I wouldn't like. I didn't even

3097
02:29:31,719 --> 02:29:33,399
eat there, but I went in because I'm like, wait,

3098
02:29:33,399 --> 02:29:35,079
it's that Sam Eagle And you go in and there's

3099
02:29:35,120 --> 02:29:36,719
just a couple of references here or there, but it's

3100
02:29:36,760 --> 02:29:39,239
the smells so good barbecue at Disney kind of across

3101
02:29:39,360 --> 02:29:40,120
the board. Very good.

3102
02:29:40,479 --> 02:29:44,159
Speaker 3: Yeah, yeah, yeah, surprisingly, Flame Tree Barbecue and Animal Kingdom

3103
02:29:44,479 --> 02:29:46,760
also has some good stuff. And then uh at, I

3104
02:29:46,879 --> 02:29:49,680
know you're at studios already, but there's a Toy Story

3105
02:29:49,719 --> 02:29:52,200
theme barbecue place there called the Lidies Around of Barbecue

3106
02:29:52,239 --> 02:29:54,520
that is very good. That's that's where we did eat

3107
02:29:54,559 --> 02:29:57,719
barbecue in that rules that caramel so good. Yeah, caramel

3108
02:29:57,799 --> 02:30:00,959
couch or cuche. It's German for kitchen, everybody. That's That's

3109
02:30:01,000 --> 02:30:03,000
what that thing made.

3110
02:30:02,799 --> 02:30:03,879
Speaker 2: Me an out now. Yeah.

3111
02:30:05,559 --> 02:30:05,760
Speaker 1: Yeah.

3112
02:30:06,399 --> 02:30:09,000
Speaker 2: Speaking of theme parks, the the Olympics are happening right

3113
02:30:09,079 --> 02:30:12,319
now and it's on NBC and Jimmy Fallon will show

3114
02:30:12,399 --> 02:30:14,159
up every once in a while. And I don't care

3115
02:30:14,159 --> 02:30:16,559
about Jimmy Fallon, but anytime he's in one of these bits,

3116
02:30:16,639 --> 02:30:18,639
it always feels it feels like I'm about to start

3117
02:30:18,680 --> 02:30:21,159
on a Universal ride. How he has the exact same

3118
02:30:21,319 --> 02:30:23,719
energy for the Olympics as he does for whatever thing

3119
02:30:23,799 --> 02:30:27,600
he's introducing at at Universal. He's right.

3120
02:30:27,959 --> 02:30:31,280
Speaker 3: There's the Bad Tonight Show simulator ride, which is a

3121
02:30:31,440 --> 02:30:32,840
real thing at universe.

3122
02:30:33,239 --> 02:30:35,840
Speaker 2: That used to it used to be something else. It

3123
02:30:35,959 --> 02:30:36,799
used to be Twister.

3124
02:30:37,680 --> 02:30:39,879
Speaker 1: That's right, that used to be Twister.

3125
02:30:40,120 --> 02:30:42,079
Speaker 2: Yeah, then he also is like the host of the

3126
02:30:42,200 --> 02:30:43,479
Tram Tour still.

3127
02:30:43,559 --> 02:30:48,639
Speaker 1: At that's what it was. Yeah, speaking about Muppets, if

3128
02:30:48,959 --> 02:30:52,280
people have not checked out The Muppet Show with Sabrina Carpenter,

3129
02:30:52,360 --> 02:30:54,840
I highly suggest to check it out. Yeah, it's good

3130
02:30:55,280 --> 02:30:55,920
that this weekend.

3131
02:30:56,120 --> 02:30:58,319
Speaker 2: So excited. I'm gonna watch it the kids probably tomorrow.

3132
02:30:58,520 --> 02:31:01,639
Speaker 1: I hope they turn it into a full season series.

3133
02:31:01,840 --> 02:31:02,360
I need it.

3134
02:31:02,639 --> 02:31:05,440
Speaker 2: I need it. Is it not supposed to be it's not.

3135
02:31:05,920 --> 02:31:08,399
Speaker 3: Technically this is like a yeah, kind of a pilot

3136
02:31:08,479 --> 02:31:10,879
or test, but maybe I want to well receive that.

3137
02:31:11,000 --> 02:31:13,639
Speaker 1: I imagine they're gonna go through with it, but who knows.

3138
02:31:13,719 --> 02:31:18,079
We'll see give me turnstyle on The Muppet Show, Make

3139
02:31:18,159 --> 02:31:20,360
it happen? That does it?

3140
02:31:20,440 --> 02:31:20,879
Speaker 2: For emails?

3141
02:31:20,879 --> 02:31:22,760
Speaker 1: Mike Benaught, he hit me with some YouTube superjets.

3142
02:31:22,799 --> 02:31:25,680
Speaker 2: Have we got any? We sure do?

3143
02:31:25,760 --> 02:31:27,879
Speaker 3: Actually, thank as much. A zombie porn says what's the

3144
02:31:27,959 --> 02:31:31,159
over under on buzzballs? Jane will drink at that Pokemon

3145
02:31:31,280 --> 02:31:34,719
night out thing more than he will drink during ENTI week.

3146
02:31:35,200 --> 02:31:37,239
I thinking four point five is a good line.

3147
02:31:39,079 --> 02:31:44,079
Speaker 1: The bodega near me has like a buzzball statue inside

3148
02:31:44,479 --> 02:31:48,200
that I thought I was hallucinating but as on my

3149
02:31:48,600 --> 02:31:52,200
morning walk, but no, it's there. H I will say.

3150
02:31:52,280 --> 02:31:54,479
The only buzzball I actually like is the elf one

3151
02:31:54,559 --> 02:31:58,559
and we're out of season, so maybe, oh sorry, maybe

3152
02:31:58,680 --> 02:31:58,959
just one?

3153
02:32:00,639 --> 02:32:03,040
Speaker 2: Could they like, could you paint them to look like

3154
02:32:03,079 --> 02:32:05,360
a pokey pokey ball? And that would be exciting? Would

3155
02:32:05,360 --> 02:32:05,959
that be exciting?

3156
02:32:07,120 --> 02:32:08,959
Speaker 1: A lot of people have tagged me of this grub.

3157
02:32:09,319 --> 02:32:12,280
Someone was three D printing these poke balls that hold

3158
02:32:12,319 --> 02:32:14,280
a buzzball inside. Nice.

3159
02:32:14,399 --> 02:32:16,440
Speaker 2: Hell yeah, the world is beautiful.

3160
02:32:16,639 --> 02:32:17,639
Speaker 1: The world is beautiful.

3161
02:32:18,639 --> 02:32:22,280
Speaker 3: Uh. Tick Wood says's just downloaded for p GP. Was

3162
02:32:22,319 --> 02:32:26,399
previously playing Super Woden Obsessed and I've recently finally gone

3163
02:32:26,399 --> 02:32:28,079
into Ridge Racer.

3164
02:32:29,479 --> 02:32:31,200
Speaker 2: That's as a super Woden.

3165
02:32:31,440 --> 02:32:31,520
Speaker 3: Uh.

3166
02:32:31,760 --> 02:32:36,000
Speaker 2: It has presentation suggesting ridge racer type are the type.

3167
02:32:37,959 --> 02:32:40,440
Yeah you kind of have like like the yellow and

3168
02:32:40,520 --> 02:32:41,280
then like sort of.

3169
02:32:41,280 --> 02:32:45,719
Speaker 3: The flat extras. It's good, it's good racing. Winder comments

3170
02:32:45,840 --> 02:32:48,760
thank you Grub. Yeah, yeah, god, I like racing games.

3171
02:32:49,319 --> 02:32:51,360
Always excit get more. I am like looking forward to

3172
02:32:51,399 --> 02:32:53,959
forts the horizons six, really looking forward to the new

3173
02:32:54,000 --> 02:32:56,000
Star Wars racing game. I sure hope that's.

3174
02:32:55,920 --> 02:32:59,799
Speaker 2: Good collact a Racer. I'm hopeful t but.

3175
02:33:00,079 --> 02:33:02,680
Speaker 3: Get two through seven says with the Gilgan's Island talk.

3176
02:33:02,760 --> 02:33:05,799
Have you all heard of the eighties cartoon Gilligan's Planet

3177
02:33:06,440 --> 02:33:09,040
Bob Denver returned to hoys Gilgin? This sounds like the

3178
02:33:09,200 --> 02:33:10,239
greatest thing ever.

3179
02:33:10,280 --> 02:33:13,120
Speaker 2: I mean, it told me everything. Do I know what happens?

3180
02:33:13,239 --> 02:33:17,559
Somehow Gilligan gets stranded on a planet? What do you

3181
02:33:17,639 --> 02:33:21,520
think he adly like wanders into a rocket before it

3182
02:33:21,639 --> 02:33:23,840
takes off, or like or what do you think? He's

3183
02:33:23,840 --> 02:33:24,760
abducted by aliens?

3184
02:33:25,120 --> 02:33:28,440
Speaker 3: Do you think it apparently is like it's all of

3185
02:33:28,559 --> 02:33:32,440
them still somehow it's it's the exact same people and

3186
02:33:32,600 --> 02:33:34,879
they have an alien friend, so it's not even like

3187
02:33:35,520 --> 02:33:38,440
gil again got trapped with some new people. It's still

3188
02:33:38,479 --> 02:33:41,639
so many episodes in very and uh, I think it

3189
02:33:41,760 --> 02:33:45,600
looks like a rid for a season or yeah, what season?

3190
02:33:45,719 --> 02:33:47,840
Thirteen episodes? We could watch all of this?

3191
02:33:48,120 --> 02:33:50,719
Speaker 2: We should watch all of them. The last was called

3192
02:33:51,040 --> 02:33:56,879
Gilligan's Army within the dar Vader like in it incredible gosh.

3193
02:33:56,959 --> 02:33:59,000
The first instance is called I Dream of Genie. You

3194
02:33:59,120 --> 02:34:02,920
can't do that. You can't do that. That's already a thing.

3195
02:34:03,600 --> 02:34:06,600
Speaker 1: All right, here's the thing because backlarn Dan may not

3196
02:34:06,760 --> 02:34:09,040
even listen to this episode because they're not on it.

3197
02:34:09,520 --> 02:34:12,479
Let's watch the first episode by next week, and that

3198
02:34:12,680 --> 02:34:14,360
is a guaranteed segment next week.

3199
02:34:14,680 --> 02:34:17,639
Speaker 3: Okay, lit, do listen to the premise here. So they're

3200
02:34:17,639 --> 02:34:20,879
still trumped at the island, but the professor doesn't build

3201
02:34:20,920 --> 02:34:21,239
a boat.

3202
02:34:21,639 --> 02:34:26,719
Speaker 2: He builds an interplanetary spaceship to get him off the island.

3203
02:34:27,319 --> 02:34:29,040
Oh sure, yeah, easy.

3204
02:34:29,680 --> 02:34:33,879
Speaker 3: So they instead of just like I don't know, going

3205
02:34:34,000 --> 02:34:37,440
to like the east coast of the US, they go

3206
02:34:37,600 --> 02:34:41,239
to fucking space and crash land on a planet.

3207
02:34:41,600 --> 02:34:43,840
Speaker 2: Why does he look like fat Albert in this one?

3208
02:34:44,079 --> 02:34:47,440
He's got the exact body of fat Albert. That's Gilligan

3209
02:34:47,520 --> 02:34:54,079
I'm speaking of. It's crazy planet. The first episode, Gilligan

3210
02:34:54,120 --> 02:34:57,280
discovers a robot who is programmed to fulfill his master's wishes. Soon,

3211
02:34:57,319 --> 02:34:59,639
the castaways are planning ways to take over the robot

3212
02:34:59,680 --> 02:35:01,799
to serve each of them. Oh that whack.

3213
02:35:01,920 --> 02:35:04,079
Speaker 3: I'm watching the opening sequence right now. It better be it,

3214
02:35:04,159 --> 02:35:06,399
better hit it, better just be that song. That song

3215
02:35:06,520 --> 02:35:12,239
better be good. Yeah, it's mostly just a talk over

3216
02:35:12,360 --> 02:35:14,799
so far. It's what's happening.

3217
02:35:15,200 --> 02:35:19,600
Speaker 2: There's no set up here. We don't want the children

3218
02:35:19,639 --> 02:35:20,440
to be confused.

3219
02:35:21,000 --> 02:35:24,200
Speaker 1: Hey, what happened to the Harlem Globetrotters? Like, where is

3220
02:35:24,239 --> 02:35:26,959
our crossover with them? Because I feel like they did

3221
02:35:27,000 --> 02:35:28,000
a tour around.

3222
02:35:28,000 --> 02:35:30,920
Speaker 2: I still get radio ads when they're in town. Yeah,

3223
02:35:30,959 --> 02:35:32,719
they still do their thing right, all right, all right,

3224
02:35:33,879 --> 02:35:35,920
I'm surprised the Washington generals are still around.

3225
02:35:36,079 --> 02:35:41,079
Speaker 1: That's what's surprising, Mikey anymore super chats or stuck on

3226
02:35:41,159 --> 02:35:42,319
Gilligan's planet.

3227
02:35:44,559 --> 02:35:49,600
Speaker 3: Planet that's wild, Okay, Bobby hot God, can't escape. It's

3228
02:35:49,680 --> 02:35:52,639
this uniform combining the fabric of the farm with the

3229
02:35:52,760 --> 02:35:58,680
power of one uniform. What I got, all of that

3230
02:35:59,319 --> 02:36:03,760
uniform combining the fabric of the farm with the power

3231
02:36:03,879 --> 02:36:05,760
of the one uniform.

3232
02:36:06,159 --> 02:36:07,840
Speaker 1: Well, you know what, thanks Bobby hot Dog.

3233
02:36:08,440 --> 02:36:11,200
Speaker 2: Hey, as a guy wearing these glasses, I fully understand.

3234
02:36:11,280 --> 02:36:15,600
Speaker 3: Okay, JD your goddamn jad Gimpsons. Have you seen the

3235
02:36:15,719 --> 02:36:16,200
dude long?

3236
02:36:16,360 --> 02:36:20,600
Speaker 2: Ikeia hot Dog? Yes, I have no how long are

3237
02:36:20,639 --> 02:36:26,559
we talking inches? What that's more than a foot long? Exactly?

3238
02:36:26,639 --> 02:36:31,440
Kicking these not I don't know that's the amount of

3239
02:36:31,479 --> 02:36:33,479
number that's the number of inches that you would divide

3240
02:36:33,520 --> 02:36:36,760
between three spaces and a cord in a spider cup chair.

3241
02:36:36,959 --> 02:36:39,680
That's that's a solution to a puzzle, right there.

3242
02:36:40,319 --> 02:36:43,440
Speaker 1: So this is I'm going after Costco, right, I guess suppose. Well,

3243
02:36:43,440 --> 02:36:46,520
they've had hot dogs though, but not like this long.

3244
02:36:47,000 --> 02:36:47,520
That's true.

3245
02:36:47,600 --> 02:36:50,079
Speaker 2: Sure, no one's had a hot dog this long. They

3246
02:36:50,120 --> 02:36:51,239
didn't think it was possible.

3247
02:36:51,360 --> 02:36:51,399
Speaker 3: No.

3248
02:36:52,079 --> 02:36:54,760
Speaker 1: Oh, actually twenty inches. Yes, because Sonic also has a

3249
02:36:54,799 --> 02:36:55,479
long hot dog.

3250
02:36:55,639 --> 02:36:56,719
Speaker 2: They have a foot long. Yeah.

3251
02:36:56,959 --> 02:36:58,840
Speaker 3: Or here's here's the thing, is like, I don't want

3252
02:36:59,200 --> 02:37:02,000
that many hot dog bites with no bun. I. The

3253
02:37:02,120 --> 02:37:04,200
bun adds a lot to the hot dog.

3254
02:37:05,120 --> 02:37:07,840
Speaker 2: It's a shorter bun. It's it's a it's an orthodox bun.

3255
02:37:08,799 --> 02:37:15,559
All that's on orthodox bun is pretty an orthodox dog

3256
02:37:15,879 --> 02:37:20,239
in orthodox bun. It's it's a beautiful world. It's a

3257
02:37:20,319 --> 02:37:21,159
beautiful world.

3258
02:37:22,239 --> 02:37:25,399
Speaker 3: Okay, and then Slay make Awesome says, Since Mike reads

3259
02:37:25,399 --> 02:37:27,879
all the comments, that means he gets all the feet back.

3260
02:37:28,120 --> 02:37:29,000
Speaker 2: Does that mean he is.

3261
02:37:29,120 --> 02:37:36,879
Speaker 1: Giant bombs Monaco? You are feedback? Feedback feedback, I'm a

3262
02:37:37,239 --> 02:37:39,159
Monaco is in.

3263
02:37:39,200 --> 02:37:43,520
Speaker 2: Defeat, right, yes? Yes, by the way, yes, right, it's

3264
02:37:43,559 --> 02:37:44,040
been a moment.

3265
02:37:44,159 --> 02:37:49,680
Speaker 3: Monica is the city. I still can't believe they it's

3266
02:37:49,760 --> 02:37:51,280
not a Switch two version of that game.

3267
02:37:51,360 --> 02:37:53,319
Speaker 2: It yeah weird.

3268
02:37:54,719 --> 02:37:58,120
Speaker 3: Then footbo Tron says the more info about German food

3269
02:37:58,120 --> 02:38:01,200
at Disney cheers from Berlin. Keep up the good work Pein.

3270
02:38:01,840 --> 02:38:02,040
Speaker 2: Yeah.

3271
02:38:02,200 --> 02:38:04,120
Speaker 3: So there's a couple of boots there where you can

3272
02:38:04,120 --> 02:38:06,280
get things like your traditional German pretzel. There's a new

3273
02:38:06,360 --> 02:38:08,879
cheese sauce that everybody's very excited about. For the pretzel.

3274
02:38:09,360 --> 02:38:12,959
Actually that's a that's a new development. Yeah, caramel couche.

3275
02:38:13,479 --> 02:38:15,520
It is like Worther sponsored, so it's that calm but

3276
02:38:15,600 --> 02:38:17,760
like they're making fresh caramel there, and they have fresh

3277
02:38:17,840 --> 02:38:19,799
caramel corn and it's very good. And they have like

3278
02:38:19,840 --> 02:38:23,399
a whole kind of bakery like window thing where you

3279
02:38:23,440 --> 02:38:26,600
can pick out cookies and other caramel treats. Then the

3280
02:38:26,680 --> 02:38:31,040
sit down restaurant is called a beer Garden, and it's

3281
02:38:31,120 --> 02:38:33,239
a buffet thing and it kind of looks like you're

3282
02:38:33,239 --> 02:38:35,680
in like an outdoor German village at night, and there's

3283
02:38:35,719 --> 02:38:37,760
a stage and they have people doing like a traditional

3284
02:38:38,239 --> 02:38:40,920
German show. They bring out the recola horn at one point.

3285
02:38:41,000 --> 02:38:43,680
That's very exciting. Oh, you can get like, you know,

3286
02:38:43,799 --> 02:38:45,879
leaders of beer there, so you can get like a

3287
02:38:45,959 --> 02:38:50,600
leader of a good German logger. You get a fizen

3288
02:38:50,680 --> 02:38:52,680
if you're like me, And that's what I'm into. And

3289
02:38:52,879 --> 02:38:56,079
the buffet is can have all the Spatsoles and Schnitzels

3290
02:38:56,120 --> 02:38:57,319
and sausage J's and all.

3291
02:38:57,200 --> 02:38:57,840
Speaker 1: That good stuff.

3292
02:38:58,280 --> 02:38:58,440
Speaker 2: Mike.

3293
02:38:58,479 --> 02:39:02,559
Speaker 1: It tickles me the way you say Karen Caramel. No, no, no,

3294
02:39:02,840 --> 02:39:05,559
I keep saying, keep saying Carmel because it feels extra

3295
02:39:05,639 --> 02:39:06,200
sticky to me.

3296
02:39:06,479 --> 02:39:07,239
Speaker 2: Carmel. K.

3297
02:39:08,159 --> 02:39:10,239
Speaker 3: I think I grew up saying Carmela. I think it's

3298
02:39:10,239 --> 02:39:12,040
a regional thing. A lot of people don't don't respect

3299
02:39:12,079 --> 02:39:12,639
that second a.

3300
02:39:13,760 --> 02:39:17,239
Speaker 2: Yeah you don't need it, you know. Yeah, I take that.

3301
02:39:17,360 --> 02:39:19,239
Speaker 3: I take that second A and I turned into an

3302
02:39:19,319 --> 02:39:26,879
eye and I throw it in the chimney. God, I'm

3303
02:39:26,959 --> 02:39:28,319
starving now, all right.

3304
02:39:28,360 --> 02:39:30,600
Speaker 2: I think that's it. Yeah, we got all the super chats.

3305
02:39:30,639 --> 02:39:32,920
Thank you so much, everybody.

3306
02:39:32,840 --> 02:39:38,159
Speaker 3: Beautifully do almost three hours three of us. That's dumb, No,

3307
02:39:38,360 --> 02:39:41,079
it's great. I'm oh, wow, we are close to almost

3308
02:39:41,159 --> 02:39:44,399
three hours. I woke up today thinking or when I

3309
02:39:44,440 --> 02:39:45,879
saw it was just us three, and like, oh, there's

3310
02:39:45,879 --> 02:39:50,840
gonna be a Breezy show today. Nope, nope, that's right.

3311
02:39:51,280 --> 02:39:52,360
Speaker 2: The problem like.

3312
02:39:55,959 --> 02:39:59,639
Speaker 3: Dan's dance message with the the screen grab of Daisy

3313
02:39:59,760 --> 02:40:03,200
Die and my test fever's doing numbers, and somebody Steve

3314
02:40:03,280 --> 02:40:06,959
Watz replied to it was like the Simpsons me, Mario Luigi,

3315
02:40:07,159 --> 02:40:12,239
Dasy's dead. That's right, dead serious about playing it a

3316
02:40:12,360 --> 02:40:19,360
tennis turn, folks, parts, What do.

3317
02:40:19,399 --> 02:40:23,159
Speaker 1: We got going on the rest of this week. We've

3318
02:40:23,200 --> 02:40:27,200
got a special premiere happening very soon right after this rap,

3319
02:40:27,280 --> 02:40:29,959
So if you're watching live, keep your peepers peeped to

3320
02:40:30,280 --> 02:40:33,000
the YouTube. We got a new premium show, The Pilot,

3321
02:40:33,040 --> 02:40:36,799
will be free for you folks at home. Chuck Towski

3322
02:40:37,440 --> 02:40:39,319
is pilots secret.

3323
02:40:39,360 --> 02:40:41,040
Speaker 2: Shouldn't we tell people what it is so they go

3324
02:40:41,200 --> 02:40:41,920
want to go see it?

3325
02:40:43,120 --> 02:40:45,239
Speaker 1: Don't you want to build up hype so people are like,

3326
02:40:45,319 --> 02:40:45,799
what is this?

3327
02:40:45,920 --> 02:40:48,239
Speaker 2: I don't know, guys, I'm I really don't know the

3328
02:40:48,280 --> 02:40:51,799
answer here pipe they don't know what it is. I mean, look,

3329
02:40:52,120 --> 02:40:54,159
if they listened this long, I think they've earned a

3330
02:40:54,239 --> 02:40:56,479
little bit more information. Chuck said, Look, it's Chuck Show.

3331
02:40:56,600 --> 02:40:57,239
Chuck says, no.

3332
02:40:59,120 --> 02:40:59,559
Speaker 1: Decision.

3333
02:40:59,719 --> 02:41:01,079
Speaker 2: I don't respect Chuck though.

3334
02:41:03,920 --> 02:41:06,239
Speaker 3: Everything I Y know, my famis all the time. Everything's

3335
02:41:06,239 --> 02:41:08,040
a surprise with you, everything's got to be a surprise,

3336
02:41:08,120 --> 02:41:09,479
Like do this birthday?

3337
02:41:10,959 --> 02:41:11,680
Speaker 1: Is it a surprise?

3338
02:41:12,200 --> 02:41:14,840
Speaker 2: I've heard you do this exact bit for them, not bit,

3339
02:41:14,920 --> 02:41:17,360
but like this exact diatribe to them. But I'm just

3340
02:41:17,399 --> 02:41:19,520
like this guy doesn't like and it's like always creates

3341
02:41:19,600 --> 02:41:22,799
problems because it's like like we can't tell what's going on,

3342
02:41:23,000 --> 02:41:26,479
and they already made plants because it was a surprise. Well,

3343
02:41:26,520 --> 02:41:27,079
here's the thing.

3344
02:41:27,280 --> 02:41:31,120
Speaker 1: This is a pre taped edited show, so nothing could

3345
02:41:31,120 --> 02:41:36,479
go wrong. Nothing can go wrong. It's wait actually, actually yes,

3346
02:41:37,600 --> 02:41:39,840
it's gonna be fun times game. This morning's popping off Wednesday,

3347
02:41:39,879 --> 02:41:40,799
Thursday Friday.

3348
02:41:40,639 --> 02:41:44,559
Speaker 2: Right, that's right, Yep, we'll be back Monday or Wednesday

3349
02:41:44,600 --> 02:41:45,200
Thursday Friday.

3350
02:41:45,239 --> 02:41:48,040
Speaker 1: That's right, even Monday, not this Monday because we were

3351
02:41:48,120 --> 02:41:53,559
taking uh President's day off, but Blake Club does not

3352
02:41:53,680 --> 02:41:56,760
take a day off. That is popping off tomorrow.

3353
02:41:59,799 --> 02:42:00,360
Speaker 2: Next week.

3354
02:42:00,600 --> 02:42:02,559
Speaker 1: Shit, yes, but not next week.

3355
02:42:03,000 --> 02:42:04,319
Speaker 3: Uh uh.

3356
02:42:04,559 --> 02:42:08,440
Speaker 1: The voicemail dump truck this Thursday with our dear friend

3357
02:42:08,639 --> 02:42:10,840
Abby Russell. Abby is going to be joining us on

3358
02:42:10,920 --> 02:42:15,079
the dump truck with another announcement, another surprise. Sorry, Mike

3359
02:42:15,159 --> 02:42:19,520
Manatti uh, and then we'll be talking over the PlayStation

3360
02:42:19,639 --> 02:42:23,280
state of play later in the afternoon and then upf

3361
02:42:23,959 --> 02:42:25,440
uh more Lord.

3362
02:42:25,840 --> 02:42:30,959
Speaker 2: That's right, folks. We're a Lord exclusive website now.

3363
02:42:32,440 --> 02:42:35,680
Speaker 3: Yeah, Lord on Fridays now, even though it's not really friends,

3364
02:42:35,920 --> 02:42:37,760
but you want to call it that anyways.

3365
02:42:37,559 --> 02:42:42,040
Speaker 1: It's funny to say, uhank the Lord for Lord, it's

3366
02:42:42,239 --> 02:42:46,840
upf Praise the Lord. Praise the Lord. Uh blesses up

3367
02:42:46,920 --> 02:42:47,440
to the Lord.

3368
02:42:48,079 --> 02:42:51,559
Speaker 2: Uh. We're probably gonna play Mario Tennis. Yeah, we're gonna

3369
02:42:51,559 --> 02:42:53,719
play Mario Tennis for sure, and then finish it off

3370
02:42:53,799 --> 02:42:57,600
with a good session of Lord. Folks. Anything else we

3371
02:42:57,680 --> 02:42:58,280
gotta talk about.

3372
02:42:58,280 --> 02:42:59,319
Speaker 1: Anything else, we gotta plug.

3373
02:42:59,719 --> 02:43:02,000
Speaker 3: If anything happens during that state of play that you

3374
02:43:02,040 --> 02:43:03,680
think I would like, because I'm not going to be there,

3375
02:43:03,680 --> 02:43:05,520
please please mention me so I feel good.

3376
02:43:05,959 --> 02:43:09,959
Speaker 2: Oh yeah, I mean like, if something like very mighty happens,

3377
02:43:10,079 --> 02:43:11,639
I might try to call you. I know you're gonna

3378
02:43:11,639 --> 02:43:13,360
be busy, but that's fine. I might try to call you.

3379
02:43:13,719 --> 02:43:14,479
Speaker 1: Yes, please please.

3380
02:43:14,600 --> 02:43:17,479
Speaker 3: I think if a fridge Racer Kingdom Hearts happens right

3381
02:43:17,559 --> 02:43:19,440
or remake is not dead?

3382
02:43:19,879 --> 02:43:22,399
Speaker 1: Yeah, yeah, those are the three yep, I will I

3383
02:43:22,440 --> 02:43:24,760
will pop off. If there's a Kingdom hearts in there,

3384
02:43:24,799 --> 02:43:25,520
don't worry mike.

3385
02:43:25,440 --> 02:43:27,479
Speaker 3: You okay, yeah, look yeah you can let that moment

3386
02:43:27,520 --> 02:43:30,040
be yours. Yet you don't need to make that about me. No, no, no,

3387
02:43:30,280 --> 02:43:32,479
I'll hold up a frame picture of you that I made.

3388
02:43:32,719 --> 02:43:35,639
Uh yeah, you look at it?

3389
02:43:36,280 --> 02:43:36,479
Speaker 1: Yeah?

3390
02:43:36,520 --> 02:43:38,959
Speaker 2: Maybe sometimes nice. We can play Overwatch because I do

3391
02:43:39,000 --> 02:43:39,520
you want to check?

3392
02:43:39,559 --> 02:43:41,159
Speaker 1: Are you? Are you amazed that we're still going with

3393
02:43:41,280 --> 02:43:41,559
the show.

3394
02:43:41,760 --> 02:43:43,280
Speaker 2: No, No, I was gonna say I don't want it

3395
02:43:43,319 --> 02:43:45,200
to end. I think this is our best episode yet

3396
02:43:45,559 --> 02:43:48,280
exactly say why? Who can say why? Yeah?

3397
02:43:48,319 --> 02:43:52,040
Speaker 1: I don't know. You know some Hey, I forget where

3398
02:43:52,079 --> 02:43:54,280
we were talking about this, but when we established the

3399
02:43:54,360 --> 02:43:58,000
three people is the most stable shape in geometry, so

3400
02:43:58,360 --> 02:44:00,559
you know it's a it's the missed by their power.

3401
02:44:00,639 --> 02:44:01,200
Speaker 2: That's what it is.

3402
02:44:01,399 --> 02:44:03,959
Speaker 1: That's what it is. That's what it is. Mikey's holding

3403
02:44:04,040 --> 02:44:04,879
up a Nintendo power.

3404
02:44:05,200 --> 02:44:06,559
Speaker 2: That's what Nintendo power behind me.

3405
02:44:06,639 --> 02:44:09,159
Speaker 1: My brother got me, mister Christmas. It's the one with

3406
02:44:09,760 --> 02:44:10,319
due of.

3407
02:44:10,319 --> 02:44:11,120
Speaker 2: The worst uncles.

3408
02:44:13,239 --> 02:44:16,040
Speaker 3: You put the uncle who invented having to say uncle

3409
02:44:16,040 --> 02:44:16,879
when you're getting hurt.

3410
02:44:18,799 --> 02:44:23,079
Speaker 2: The reason I did the jokes just like imagining that guy.

3411
02:44:24,000 --> 02:44:27,200
I started with that's why I started like imagining that

3412
02:44:27,440 --> 02:44:31,840
uncle that invented Say uncle, that's that's a cool dude.

3413
02:44:32,639 --> 02:44:39,000
So at that point you're like, I need three fillers now, No, yeah,

3414
02:44:40,600 --> 02:44:44,760
I think I would put Uncle Jesse up there. Sure, yeah,

3415
02:44:44,840 --> 02:44:46,600
I listen, I need to rethink some things on my

3416
02:44:46,719 --> 02:44:56,280
Uncle Rady. Uncle put Uncle Fester. Yeah, okay, you know what,

3417
02:44:56,479 --> 02:45:00,280
take them off? Yeah, that's right.

3418
02:45:01,079 --> 02:45:04,840
Speaker 1: Uh, he's too white. The white devil got me earlier.

3419
02:45:06,920 --> 02:45:11,879
Went we both went back to the white devil. Maybe

3420
02:45:11,959 --> 02:45:13,319
that's the root of the problem.

3421
02:45:13,680 --> 02:45:14,040
Speaker 2: Folks.

3422
02:45:14,360 --> 02:45:17,520
Speaker 1: We hope you have a happy Valentine's Day. Maybe avoid

3423
02:45:17,559 --> 02:45:21,520
the white devil, avoid creepy uncles. We love you at

3424
02:45:21,559 --> 02:45:23,479
home for he's.

3425
02:45:23,280 --> 02:45:27,600
Speaker 3: Been, Jeff, he's been Mike, Jeff and Dan are out

3426
02:45:27,639 --> 02:45:28,200
on assignment.

3427
02:45:28,319 --> 02:45:30,479
Speaker 1: I'm jan We'll see you next week for another episode

3428
02:45:30,520 --> 02:45:32,879
of the Giant Podcastle chill Man.

3429
02:45:33,879 --> 02:45:36,520
Speaker 2: Mixbuster is a pouchy

3430
02:45:37,399 --> 02:45:40,040
Speaker 1: Go jumping an ORB, but go get into the spider

3431
02:45:40,239 --> 02:45:40,920
cock chair.

