Speaker 1: Hey everybody, It's Tuesday, February tenth, twenty twenty six. Welcome
to the Giant BombCast, Episode nine, one hundred and twenty seven.
I'm your host, Jan Oh Choa joining me cool captain
of the ship Jeff Grub, I'm a man, myself muted.
Speaker 2: Oh it's good, be good.
Speaker 1: Oh no, no one can silence Jeff Grub except himself.
That's right right. Jeff Backlar is on assignment as well
as Dan Reichert. So we just got the mist Busters
up in this podcast. So rounding out this golden trio
we have here today the bird boy of games media
like Manati ah ah.
Speaker 3: Circuits and wires. I have to tune my spider chair up.
It haunts us to this day.
Speaker 1: I mean it was yesterday, but to this day it's
it bugs me so much. I think I stopped liking
Missed because of that puzzle yesterday from Missed for don't worry.
Speaker 2: Yeah, well we'll get We'll find some good puzzles again,
Jan don't worry.
Speaker 3: Okay, Well back, we did we did it, We overcame it,
we did it.
Speaker 1: It was just like, did we need that bottom floor puzzle?
Speaker 2: That's clearly its flaw it was too much.
Speaker 1: Apologies to folks that have not seen Monday Mornings Missed
with Mitch. You should though. It is a very fun
series of the three of us solving puzzles. Mikey, can
you just hit me with a death triangle real quick?
Speaker 2: Got wrong a whole thing? Yeah, sure, give me the
whole thing, tush. Oh, we've got a lot our shows out,
president a book, d On dutch On. Thanks for being
transported to London.
Speaker 1: Exactly a good old London town. And maybe one day
we can see the fine folks over there at London. Perhaps, uh,
if we read there's no specific stretch goal, but perhaps
we could go on the road if folks would support us.
Speaker 2: Jeff Grub, how could folks support us? Yeah, let's make
that happen. Go to giant bomb dot com slash join,
become a premium member. If you do that, you ensure
we can keep doing all that cool stuff, like maybe
one day going to London. Yeah, Jane, let's do that.
Let's voice the entire time and you could yell English
and it'll be okay on this trip, Mike, So that'll
be Yeah, that'd be great. If you've become a premium member,
You get ad free episodes, you get a bunch of goodies.
I'm going to record a nude game a grub snacks
premium excuse me today? We also should we talk about
like there's a show dropping today right in change, Like, oh.
Speaker 1: Yeah, I got got a spiel prepared for that.
Speaker 2: Okay, he's got yet. So there's some extra goodies here
coming up pretty soon. Giant bomb dot com slash joined
become a premium member. We really think think everyone who
has done that so far, and please, if you want
to join, you should do so. And if you can't,
just tell a friend about the website.
Speaker 3: Jeff Chat's very excited because it sounded like you said
nude grub snack.
Speaker 1: That's what I also heard.
Speaker 2: That's what I said.
Speaker 3: Yeah, okay, yeah, yeah, yeah, Well there you go, folks.
Speaker 1: I mean Valentine's days around the corner. So what better
thing to get you out.
Speaker 2: There in your partners, for all the couples out there.
Speaker 1: The nude grub stack.
Speaker 2: I know you need this now more than.
Speaker 1: Ever, exactly, and these trying times, what else could satiate
nothing than a nude grub snacks grub mentioned it there,
But we've got a bunch of premium stuff dropping all
over the place, a bunch of stuff in the works.
Last week we announced a new season of This the
Run Who Wants to Be a Millionaire? Folks? Because Dan
is out on assignment. That is why we have not
been able to get a run up and running, or
at least a practice run you know right, test testing, Yeah,
some testing. But as soon as Dan gets back and
there is some travel happening this week, we will get
the show back up and running with everyone's favorite host,
Regis Philbin. Mike, don't worry, I also thought it was
film in for the longest time. Thank you, jam your
ally that's right, I'm an ally to me to Mike
Manati alone. But after the giant BombCast today, folks, if
you're watching live, I suggest you head over to the
website or to YouTube for a little surprise a show
that our own Chuck Zimmerheld has been piloting with Jeff
Grubb and I. I don't want to give too many spoilers,
but you're in for a missed magical time.
Speaker 2: Have you ever been to the Heavy Side Layer? I
have not, me neither. I'm I'm trying to earn it.
Speaker 1: Yes, I'm trying to earn it as well. It's it's
it's a it's a very interesting time and I think
the show has a broken chuck a little bit already.
Oh yeah, yes, but it is an edited show. It
is pre taped and everything. Uh, the lovely Will Crosby
is helping us edit that. There's a lot of bells
and whistles going on in this show, and I suggest
you go check that out. I don't want to spoil
anything more, but it will be a premium series. We're
playing on releasing a new episode every two weeks. This
first episode, though, will be free for everyone to get
everyone a little taste.
Speaker 2: And also the website from my review of Mario Tennis Fever,
So yes, go there, read that and then check out
all the premium stuff.
Speaker 1: Discord is about to like break down anyway, go hit
up the forums while you're there.
Speaker 2: Yeah exactly, Yeah.
Speaker 3: Dot com slash join, become a Premium member and watch
new shows like this one that's somehow related to the
musical of Cats in a way I don't think I'm
allowed to elaborate on any further More, things are planned
at all times so that Premium is the place to
Bemium We'll cut that.
Speaker 1: Yeah, we'll cut that. Please, even though Sean edits the show,
Hi Sean. Also, this Thursday, Housekeeping's almost out of the way, folks,
don't worry. This Thursday we have Abby Ruslan the dump Truck.
So Abby's going to announce a thing over there another show.
So that's all we'll say about that until we get
to Thursday. So keep your peepers peeped.
Speaker 2: Bus. Wow, an Abby show. That's so exciting. I'm so excited.
Speaker 3: I'm gonna go to giant bomb dot com slash Premium
and become a Premium member. I was holding off so far,
but boy, this new content promises to be a real
slam bony.
Speaker 2: Mike and I know you're not doing a purpose, but
you have a sarcastic tone in your voice when you
said an Abby show so exciting. I know that's not
what you meant, but it's why it sounded. That's the best.
Speaker 1: You're very good at pretending to read off a teleprompter.
Speaker 2: It is.
Speaker 1: I think it is at an actual skill. Bory is
anything else popping off? Anything else going on? What's what's
happened the super Bowl is this past weekend? It was Yeah, it's.
Speaker 2: A bad game. Geez, they got for cheese tip and
bad Bunny.
Speaker 1: I guess yeah. I think Bad Bunny reminded everyone you
could you should get to the end zone and then
spiky football. Yeah that helps. It turns out he was.
Speaker 2: A good time. Yeah, that game was was a bummer.
I enjoyed eating food. Yeah, cheese dep sure that's.
Speaker 3: A good Yeah, God, so much cheat. I'm like, I
this is clearly bad for me. But god, it's just
you put you put like some red stuff and meat
into like cheese, and boy is that just good? That's
all I want to eat.
Speaker 1: Now with the cheese dip, right, or are we starting
from like a bass that you're making yourself or we
starting with like the the jar cheese?
Speaker 2: Believe it?
Speaker 3: My brother made this. This was his party. I think
he started with a jar, but we did a lot
of stuff to it.
Speaker 1: It's okay to.
Speaker 2: Start no, no, no, yeah, of course you either start with
a jar.
Speaker 3: You're starting with alvida because you needed to be something
like super melty, unless you're making a roo or whatever.
I don't know, but yeah, I don't know exactly as
process was. It was very good cheese dip. I do
kind of need to get the recipe.
Speaker 1: I definitely moved my hips more than I intended to
this this past Oh yeah, it was a good time.
Speaker 2: I definitely did like the I started trying to do
like the Bad Bunny, like hip thrusting dance. I want
to be inappropriate for television as well. Yeah it was.
It's a it's a good time to catch music. Been
listening to it a lot more since then. I I
think I'm starting to pick up some Spanish. That's a lot.
I don't know a single word English. Yes, yeah, did
you yell that at the TV? I don't know.
Speaker 3: I was with like real people. They might not have
understood that reference.
Speaker 2: Not that you guys are fake, No, you know what,
which just existed Mike's imagination.
Speaker 3: That is.
Speaker 1: That's actually a fear in the back of my head
that I'm not real, that I'm just a figment of
someone's imagination.
Speaker 2: But I don't know who's You're not a purple dragon, jan,
don't worry about that, Thank god.
Speaker 1: Hey, did y'all know Girl Scout cookies went up to
seven dollars?
Speaker 2: Oh wow, I guess I'm not surprised if you would
ask me how much they were, Like, did the boxes
get smaller too. I bet that also happened. No, they're exactly.
I don't know what number I would have said, but
you know, the whole idea of Girl Scout cookies just
for them to pay for being Girl Scouts, right, so
it's like there's always gonna be that premium on top.
The one I don't get is like.
Speaker 3: Speaking of that, I think you should go to giant
bomb dot com slash join to become member of our
premium our prices. I'm like, Girl Scout Cookies are not
going up, but also, your money will not benefit group
activities for children.
Speaker 2: Well, I mean like.
Speaker 1: Dib has kids, so or not di Dib is a
kid of a child.
Speaker 3: Yes, you put it in contracts that they're not allowed
to use any of that money on their children.
Speaker 2: Oh right, right, right, right? Right? Are kidding?
Speaker 1: I think I missed that meeting. But here's the thing.
I have mostly no problem supporting the Girl Scouts, right,
it's like, okay, here's seven dollars. You know, we've done
the math. But the thing is that I don't support
is how fucking pushy these little children are. Because normally
you'd be like, oh sorry, kid, I don't have the cash.
I don't have cash on me, you know. I the
most I carry on me in terms of like single
bills is maybe four dollars, like I'll put it for like, yeah,
I don't know what I were using four dollars for
a vetting machine? Yeah, perfect, perfect, the laundry machine around
the corner. So normally in the past, it's been final,
just walk by whatever.
Speaker 2: Sorry kid.
Speaker 1: Now these little children have started hounding me, saying like, mister.
Speaker 2: It's fine. We have Zell, we have Venmo, you want PayPal.
Speaker 1: I'm like Jesus Christ, I can't get away from them now.
Speaker 3: I mean, it's not like the calling you out right,
like your excuse has running dry here.
Speaker 2: Yeah, they know the game they are, they're they're in
their players in that game. Now, I all that I
can accept. The one I don't like is and it's
this is usually boy Scouts selling popcorn at the grocery store,
the place where I get popcorn. So it's always like, Okay,
I'm walking out there, do I want to buy a
twenty dollars box of popcorn? I don't, but I will, sure,
I'll support boy Scouts whatever. But it's always like the
dad y h actually you could tell the kid is
over there playing as game Boy Color or whatever, and
then the dad is like, I'm gonna maybe it's probably
not probably a lot of games play Color, but the
that's like I'm going to be the number one seller
for the Boy Scouts. I don't want anything to do
with any of it, sir, you're botty the Boy Scouts.
Yeah right, but it's like my son's gonna be the
best popcorn sellar. Okay, when I was a kid in
Boy Scouts, we didn't do any of that. We were
in Michigan's. What we would do is go to door
to door and collect people's cans and turn those in
for ten cents apiece, and we get a ton of
money that way. And I'm like that was a good
time because people are like, yeah, come take my cans.
We hate this, take my trash.
Speaker 1: Yeah, that's a that's an honest living. There is, though.
I don't want to spoil the news too soon. I
don't want to do the show out of sequence here,
but sure there is a new flavor of Girl Scout
cookies explore mores. Okay, so Rocky Road ice cream inspired.
Oh okay, so we got a little chunky in there.
It's a sandwich cookie. So it's like an oreo. So
there's two cookies and then like a cream in the middle,
and it's like a marshmallow toasted almond krem according to
the box, a lot. It's a lot gone. Yeah, I'm
still stuck with my regular thin mints because I'm a
coward and I can't deviate past that.
Speaker 2: But I think the problem with like the cookie situation,
and it's a bad situation everybody, is that like all
the simple ones are done right, we know all like
which cookies are, Like here's one flavor. There you go.
You kind of have to like throw a bunch of
juze in there to like be able to like, here's
a new cookie. It can't just be like we've invented
chocolate cookies, Like no, those exist.
Speaker 1: I didn't think about cookie tech not advancing. I feel
like other desserts have like gone through, Like there's so
many different kinds of pancakes. A cookie is just a cookie,
especially a girl Scout cookie. You're limited in size anyway. God,
I could go for a cookie.
Speaker 3: You all know cookies have fucking a thousand calories. No, yeah,
they're not good for you, so they I mean, look,
I don't want to be like, don't support the curls cuts,
but maybe you don't need that box of cookies this
year every one, I don't know.
Speaker 2: You can buy the cookies and then give them away
his presents, Like, there you go, people twenty Can I
just go to a website? Yeah? Child, leave me alone? Yeah,
I don't. I don't want to.
Speaker 3: I can't eat a box of cookies on what are
you talking about?
Speaker 2: No, here's the problem.
Speaker 1: I totally could if I want to. Yeah, especially, yeah, God,
just pop them he freeze, y'all ever freeze the thin mint.
Speaker 2: No, that sounds good. The men's can't have that many calories.
They're just toothpaste.
Speaker 3: Basically, it's meant how much how many calories aren't toothpases?
Speaker 2: You don't know? Yeah, I guess THEO on the.
Speaker 1: Yes, a toothpaste specifically sensed in a fantastic, fantastic source
of fiber in your daily diet. Don't actually no, no,
all right, don't do that.
Speaker 3: Four and mets have one hundred and sixty one calories.
Speaker 2: Fuck, I can live with that. That's not terrible.
Speaker 3: That's like one can of regular coke, which you also
shouldn't drink ever, and you're like, now, they should never
do that.
Speaker 1: As I've started exploring the world of trying to be
healthy and navigating that, it turns out a lot of
my previous behavior not conducive.
Speaker 2: To being healthy.
Speaker 1: But also it is kind of insane seeing how much
misinformation is out there, because you'll come misinformation and I.
Speaker 2: Heard misinformation also, I heard like a spider chair.
Speaker 3: Because you will just see dudes out there talking about
all you need is protein.
Speaker 2: Bro, Just sit down, eat like a whole Rotissey a day,
you'll get the gains.
Speaker 1: And then I'm just thinking, like, you don't want any
like fiber, and like, I know the food pyramid was
kind of bs, but I'm pretty sure you should balance
with some type of fruits or veg.
Speaker 3: Yeah, you still need a balanced uh, the whole the
whole protein thing. Of course, protein's good for you. It's
getting out of control. Every show food now has a
protein variant on it, so they can I mean, pop
Tarts has protein pop Tarts so they can now act
like pop tarts are a fucking health food.
Speaker 1: It's a pop tart. Actually. We'd also like to announce
today that the bomb Cast is listening to it, you
gain twenty grams of protein.
Speaker 3: Yeah, over hours. We should do Giant Bob with protein. Yeah,
well that's today's title with protein.
Speaker 1: Okay, we did?
Speaker 3: I mean yeah, I mean if you guys ever done
the whole protein powder thing, because I just like one
time when I was going to jim al On, I tried.
Speaker 2: I just I cannot do that stuff. It's it's too
nasty for me.
Speaker 3: I felt like a piece of shit because everyone else
is to be able to handle it and I'm a baby.
Speaker 2: It was disgusting. I've been I'll do I'll do some
creatine and stuff like that. I've not done the protein
powder too much, mostly because it's like way protein and
to deal with all the lack stuff now, so.
Speaker 1: Oh right, right right, it's lead and stuff. The thing
I cannot do is pre workout, which I from my
understanding is just like supposed to get your going for
a workout. So I think there's like a lot of
caffeine in it.
Speaker 2: Yeah you don't need that. You just drink your coffee,
you'll be good.
Speaker 1: Yeah, but gang, I will see people dry scooping this stuff,
so they will just scoop it from the container and
stuff it directly in their mouth, no water, and just
like swish it around in there.
Speaker 3: I think I prefer doing that then the weird like
gross milkshake variant of it.
Speaker 2: I don't know. I also just don't like milkshakes.
Speaker 1: That's my problem.
Speaker 2: Don't like.
Speaker 3: I don't like thick drinks. It's another weird mouth texture
thing to me. It's gross. It could also be the
episode title thick Drinks with protein. There we go, two birds, one.
Speaker 2: Seed on on the health food side of things, I
told you guys about my diet coke Instagram thing because
John Drake, right, it's still happening. It's like, actually kind
of it's getting worse. I'm not liking any of them.
I think I am like watching them long enough that
the algorithms like you do like this, and it's mostly
just me being like, what else can they possibly say
about diet coke? Turns out a lot these people have
a lot to say about diet coke.
Speaker 3: Yeah, I just it's a cult at this point, is it?
I mean, are you getting only the pro diet coke ones?
Are you getting some of the this is gonna give
you cancer?
Speaker 2: It's all pro diet coke. If if it's any sort
of it gives you cancer. It's always a joke from
someone who's pro diet coke. So oah. Yeah.
Speaker 1: When Lexi jokingly said John Drake drinks Coke zero yesterday,
I looked up from doing my work. It was like, no,
you were so wrong, Lexi.
Speaker 3: Yeah, I can't say that's my thing. I'm the I'm
the coke zero guy.
Speaker 1: Come on, yep, that's right, he'll get upsetti biskeetti if
there's no coke zero on the premises and we're not
playing games, we're talking about.
Speaker 2: Shooting, Okay.
Speaker 1: I came to play the Price to Pay. Used to say, oh,
I had a lot of fun playing this this last Friday.
But apparently people did not enjoy us playing people.
Speaker 3: Some people hated watching us playing Lord so much I
was to entirely rethink professional.
Speaker 2: Right, that's fine, And I'm gonna say this.
Speaker 1: I do listen to some feedback, most feedback if there's
a technical problem, But I'm just gonna say this here.
I enjoy playing games with my friends at the end
of the week to wind down.
Speaker 2: Yeah, it's like, sometimes it hits, sometimes it doesn't.
Speaker 1: That's fine.
Speaker 2: I've been thinking about lort I definitely am at a
point where it's like I want to play another game
like that, and probably is night Rain. But I thought
Lord was pretty all right, Yeah.
Speaker 1: Lort was fine, Mike, you put on the rundown here.
Is there anything specific you wanted to talk about with Lort?
Speaker 3: I mean just that I liked how many people can
be in your party, like, well, ye had five, but
it can go up to eight even, right, That's fine.
I mean it just you know, the idea of a
more chill variant of an Ring like experience. I get
that for sure. I think I think a lot of
people and this bought me a little bit. That whole
kind of even cheaper looking Fortnite aesthetic is far from
my favorite, right, Yeah, a lot of barely shaded textures
and kind of bright garish greens and what what.
Speaker 2: And it's it's not even doing it with like a
lot of panache, right because it's like there's the slimes
in there, but they are far from a top tier
video game slime. Like it's not like, oh that's I'm
like like charmed by this the way I'm charmed by
like a Toriama slime. It's just sort of like it's
not Placeholder, but it doesn't feel like super far removed
from Placeholder. Now the game is is early access, right,
So but you know, I'm you can get the game
now and you can play it now. I'm gonna judge
it kind of based on what I played. Sure, Yeah,
just looking at the game is not very doesn't fill
me with joy now.
Speaker 1: I during upf we quickly found out, oh, this is
just a night Rain. The conversation I would like to
bring up is is night Rain a risk of Rain?
Speaker 2: Yeah? I played a little bit of Risk a Rain
too when it first came out, but it's like so little.
I don't well, I played for a couple of days,
but I just don't remember a lot of the details.
Speaker 3: I just remember liking it. I never played Risker Ring.
Explain to me what Risk of Rain is like.
Speaker 1: So, the original one is a two D shooter, the
second one is a three D shooter. I think randomly
instanced mobs and your general goal is to get to
a boss at the end of the level. So it's
kind of like a survival shooter, kind of like a
Horde mode, right, But then at you were building up
stats and upgrading your weapons as you go along.
Speaker 2: So I'm looking at this now. This is kind of
my problem with the Lord.
Speaker 3: It's so it's a little bit so video game, the
video game that part of me is like maybe I
did play and I actually just.
Speaker 2: Don't even remember. Yeah, I think Risk of Rain two
is definitely a roguelike, which these things are where it's
like you're getting randomized perks as you're playing and stuff
like that. And I think that's maybe one of the
key things here, Like what else makes a game a
night Rain at this point it's kind of building up
to fight a boss after a certain amount of like
timed gameplay. I'm not sure what else it would need.
Does Risk of Rain two or Risk of Rain have that?
Speaker 1: Yeah, I guess like it's if people are reminding me,
it's more of a roguelike, where like I guess Night
Rain you are building up those characters, right, like you
do retain some of those stats.
Speaker 2: Yeah that's yeah, so Rogue Light maybe or whatever. Yeah.
Speaker 1: Anyway, I just think it's interesting that on the indie
side we're already getting games aping the night Rain model,
and then on the Triple A side we're gonna get
that Horizon game that apparently unders gathering.
Speaker 2: Yeah, yeah, it was kind of like looking into that
more for yesterday's Game Mess Mornings and trying to be like, Okay,
you know, we bring up these games on the news
and they announced it and I'm like, let me just
go look and see what this is. And it like
I saw run based randomized perks and you like are
trying to I'm like, oh, yeah, this is also just
a night Rain. It's three it's three player co op
and stuff like that. That one also trying to do
a Fortnity style, but it's I don't know it has
I think it has a pretty strong look actually, but yeah,
there's we're gonna I think we're gonna get quite a
few of these games. Everyone's sort of looking for the
game that they can turn into someone's hobby, and Lourt
is probably going to be that for some people, and
they have a potential to kind of grow into the
direction that the audience wants it to grow into because
it's selling very well, right, so it can at least
like trade on that and hopefully turn into something even better.
I don't know if I'm ever going to go back
to LOURT though, when they are probably not.
Speaker 1: Yeah, when they reach one point zero, perhaps.
Speaker 2: Maybe I would like to.
Speaker 3: You know, this is the other thing was just that
first expperience, the Mage felt so much better to play
than the other classes. I don't know, maybe balance that
some again, like I'm sure DPS wise, maybe numerically it's
actually is balanced, but just in terms of what felt
good and was fun, made seem to I don't know,
significantly better, yehep.
Speaker 1: Moving on grub to a game that is finally tuned
to keep people playing, because this is one of the
only games that I have been playing. Folks, I'm sorry
I'm still playing Deadlock. I think this is the new
Jazz that I'm gonna be occasionally bringing up. I kind
of like how they're rolling out the characters because it
is the player base voting on them, of like, who
do you want now?
Speaker 2: Fun?
Speaker 1: Last or two weeks ago. Last week they released a
A Werewolf Lady, the very melee focused, and then they
recently released A Combat Priest.
Speaker 2: Dude.
Speaker 1: I still find this game to be incredibly fun. I
haven't had any frustrating moments, and again, I am primarily
playing street brawl mode, and it's interesting how the games
can swing back and forth. I think it's been a
while since I've been in the street game. Street Brawl
is like the a ram one lane versus like the
full MOBA.
Speaker 3: Okay, much more fast paced, you know if it like
for b with MOBAs like I like them, but I'm like,
these matches don't need to be forty long.
Speaker 2: Yeah, I don't forty five minutes like them.
Speaker 3: I'm with you, Yes, yeah, Greb, I think you'd specifically
like this because instead of having a specific build you're
going for, it is just randomized which items you can get,
So it's a bit of a rogue like there, Oh
I like that.
Speaker 2: I do like that better, and this is popular with
the audience. I guess this game has enough players where
there's enough people to fill out any of these various modes.
Oh yeah, yeah there.
Speaker 1: I figured out why potentially we were having a different
goal time finding a match. Initially, when Mike Christian and
I were playing on an UPF, it wasn't just because
we were a three stack. It's because of these specific
characters that we queued up as. Because I realize this,
but you can ban characters even from the casual mode
where it's like I don't want to play against a
dude like this or a specific character, I should say interesting,
and the characters all got a lot of character going
on in them. I find myself deciding like, no, this
is the person I'm gonna mate as now. But speaking
about characters, Mike Manatti, you've been playing the character Shooter Overwatch.
Speaker 3: Yeah, they've you know, they made that big announcement it's
overwatched again, no more next today, Right, it's today or
it's incredibly soon.
Speaker 2: I don't know if there's today or tomorrow. Yeah, I'm
ill look it U while you're talking.
Speaker 3: Yeah, there's five new characters that are gonna release, and
there's all this kind of story events of it is
today cool. So even just ahead of that, I was like,
I missoverwatched me. This is a good excuse to get
back to it because I played a lot of Overwatch
It's first, like especially maybe four or five six years
tons of it. And then it really was the overwatched
two thing that did sour me on it. Just the
kind of I don't know, the weird rebranding, the free
to play slop being added to it, and then the
promise of that co op mode and then canceling GET
just left a really bad taste in my mouth. I
think for a lot of people, even like the game
itself just felt weird, like matches were becoming incredibly one sided.
The balance just felt really off. So it's curious to
go back to it after all this time. Played with
my brothers the first night, and I just had such
a good time. It felt so you know, we're back
or Chili, I'm home all that crap, right, But you know,
there's all these character I haven't played much as, and
I was actually just having a good time focusing.
Speaker 2: On a couple of them real quick. Just what number
of characters that you've never played as? Just general? Like
can you ballpark that for like, okay, five? I still
that's quite a bit for someone played as much as you.
Speaker 3: Right right, and you know some of them. You know
they put Maui from Alana in the game now and
he has two guns.
Speaker 2: What. Yeah.
Speaker 3: I was playing as Freya, who is a DPS character
who has a kind of crossbow bolt and she kind
of has like a she has like an upward stash
and then like us like other like more forward dashes,
so she can basically kind of fly and she looks
down her site she freezes so kind of like kind
of like an interesting twist on a sniper. Liked the
character and I've been playing with her a lot. You know,
was added a bit ago and I played her a
little bit. She came out, but she's the healer who
again has that eighty sci fi anime.
Speaker 2: Aesthetic that I really really really really like.
Speaker 3: And she's just a ton of fun because she she
has like basically a space pistol that can heal or
damage other players.
Speaker 2: There's even like this.
Speaker 3: At some point they added a perks that which I
thought I wouldn't like, but basically, like two different points
during a match, you could choose between one of two
perks that do a little bit something like for Juno.
The one was I kind of have like a kind
of floating ability, right, and if I activate that, then
my like burst fire if someone becomes just a stream
of fire, so I can really sort of look us
down on people if I want to for a little
bit there. But yeah, like you know, even after that,
I've just actually been playing comp matches for fun again,
just doing a couple of those every day, and I
just a game has been feeling really good. There's still
like frustrating matches where you know, I'm on a team,
and there's like a Genji when we're playing defense, and
it's a you know, not to disparage gold rank genjie's,
but usually they don't do very much.
Speaker 2: They just don't and they do ask for healing. They
ask for healing, that is for sure.
Speaker 3: Yeah, And you know, I'm just cant doing the thing
are pushing tab and seeing that I'm doing more damage.
Speaker 2: As a heel wer than I was the girder.
Speaker 3: Don't get grumpy, you know, you know, then it swings
the other way, right, I go. There's a match, we
were losing it and somebody on their team just left,
so we won. That stuff does happen, But generally the
matches have been feeling competitive and fun and not too
bad that. There's also a band system in this game
too now in comp so you know, if there's a
character that I hate, I don't want to play as,
I can ban them. I even realize I could ban
Gemji just so I can make sure there's not one
on my team.
Speaker 2: Actually I could.
Speaker 3: Do that if I want to.
Speaker 1: Hell yea.
Speaker 2: But yeah, I've been really enjoying it. I'm curious about
the new characters.
Speaker 3: I had like one of them as a test it's
the fire one, the one that everybody got really upset
because her face looked sort of copy pasted from other
heroes and she looked too young. So they actually came
out and said, Okay, we'll fix that eventually. Here we're
gonna get on that. But her skill set seem fun.
There's jet pack Cat, which people are already worries going
to break the game because I think she can just
sort of like move any character with a tractor beam
so we can maybe like get characters that usually don't
have very good mobility and get them behind the enemy
lines so that they can mess stuff up.
Speaker 2: Who knows.
Speaker 3: So that's actually going to play out. But it's an
actual cat just on a sort of.
Speaker 1: Jet pack though.
Speaker 2: Cool. That's fun.
Speaker 3: Yeah, I overwatch. It seems like a lot of people
are energized and excited about the game again right now.
I'm very curious about this content drop that's happening. So yeah,
having a really good time with it.
Speaker 2: Two questions. Yeah, is the jetpac Cat's name Jetbatcat?
Speaker 3: I believe that is its name for yes, absolutely, it's
just in the hero sect thing. I think it's jetpaccat.
Speaker 2: And have you checked how many hours you've played Overwatch, Like,
do you have an idea? I think you have to
do an end game, so that real quick right now.
It's a lot basically career profile. You can find it there.
Speaker 3: Yeah yeah, yeah, Like I said again, especially early on,
I remember when the game was in its first open
beta and I was actually house sitting for my brother
and my other friend was in the BATA and my brother,
I like new could here at the time, and we
just played that up in beta literally all day, and hell,
he had like the most amazing time. It felt so
freaking good. Oh yeah, god, gott it.
Speaker 2: I'm like, I'm like trying to like I'm wondering. I'm like,
I probably played for over one hundred hours possably, which
isn't a ton, but I don't know. I'm gonna check
you here when I get a second as well.
Speaker 3: Seven hundred and eighty six hours.
Speaker 1: Yeah, okay, that stuff.
Speaker 2: Yeah, the sort of ulti player shoot over five hundred hours.
It's like, oh yeah, you played that like a hobby
for a very long time.
Speaker 1: Yeah. Yeah, definitely. I am all for Overwatch kind of
trying to reclaim its crown because that will hopefully move
the needle for all these other character shooters and force
them to like, all right, well we got to be interesting.
We can't just rely on thick thighs anymore, looking at you,
Marvel rivals. Not that there's going wrong with the game, but.
Speaker 2: Although overwatches thing right now is they are going to
make their characters more attractive, So yeah, guys are probably
still very much They're still very.
Speaker 3: Much like, here's some more hot people. Please buy their skins?
Speaker 2: Are their skins in Overwatch? I forget?
Speaker 1: Oh yeah, yeah, yeah, yeah, okay, okay.
Speaker 3: It's a big skin economy, especially because at first the
modization was loot boxes, so you hope you get the skins.
Now it's very battle pass and there's just an individual
store to buy the stuff because it's free to play, right,
that still hasn't changed from when it went to two,
and now isn't two So yep, skins is the name
of the monetization.
Speaker 1: Game for Overwatch still.
Speaker 3: Which again like it's just cosmetic stuff, right, it is
very fortniting now, so you don't need to do that stuff.
And frankly, I don't, I don't you know, I don't
feel a giant call to it anymore. I thought it
was fun when I would surprise get them in loot boxes,
and there's kind of a loop box system still, so
that can happen.
Speaker 2: But yeah, that's a whole thing. I still don't really
love it.
Speaker 1: I don't love like.
Speaker 2: The Battle Pass and Overwatch, I don't.
Speaker 1: You don't know, it just feels weird. Sure, well, it
seems like games like Deadlock, Marvel Rivals Overwatch are racing
to see who can claim the crown, just like Jeff
Grubb has been racing in for PGP.
Speaker 2: Yeah, this is a I am playing it on switch to.
It is a Virtual Racer inspired game. I played it
a bunch over the last couple of weeks. The embargo
went up last week, but not before the BombCast I
couldn't talk about it. Then. It's a really well done
one of these arcade racers, and it's trying to capture
the spirit of specifically Virtual Racer, which is one I
played quite a bit of and I always enjoyed seeing it,
you know, like whenever I got a chance to play it,
I enjoyed it quite a bit. And this is one
where it's like I don't have such an affinity for
Virtual rac or at least I didn't play so much
of it that it's like it's got to feel a
certain way. That said, this feels a certain way. It's like, oh,
you have a lot of control in these turns, like you,
And if you want to have a faster car, you
can have one that doesn't corner quite as well, but
it's still a corner's pretty good. And I like the
way it's set up where it is. It's just about
like finding the right path through the courses and it's
not there's not a lot of rubber banding. Instead, it's like, no,
I'm gonna you have to actually get good at the course,
and you have to like use these less powerful vehicles
that you have, because the ones that are beating you
are the ones you're gonna get to unlock, and those
are just straight up better than the car you have.
And that's like not the way racing games really work anymore.
Everything's kind of evened out, and you can like upgrade
your car, but then everything else upgrades along with you,
like in Forts the Horizon or something like that. Here
it's just like, no, once I get this better car,
I could go back to that same race and then
just crush it now. I also though unlocked a more
difficult race with faster cars, and that's gonna feel even
more thrilling. I really like though as you get to
higher difficulty levels, you can play the same race on
a higher difficulty level. One of the main things that
makes it more difficult is it's like Mario Kart. This
is fifty cc versus one hundred cc versus one hundred
fifty cc. It just goes faster. And the sense of
speed in this game is really well done. It's like
it feels very fast and it's got that nice flat
shaded virtual racer virtual racing style. Uh, and yet something
about it still feels like, oh, everything moving past me
is kind of moving at a blistering pace. And I was, yeah,
I'm pretty happy with this. I always go into these games,
I talk about it on the show all the time
with the expectation that's like, yeah, it's gonna be an
homage to those games that I liked, but it's not
going to really capture the spirit. And that's been true
like up until recently, Like that Escape from ever After
game I think does a great job of capturing the
spirit of the thousand Year Door. This does kind of
exactly what I would want from a game trying to
capture the spirit a virtual racer.
Speaker 1: Nice.
Speaker 3: I played a little bit of it too, Jeff, and
I definitely won love the aesthetic right again, I'm especially
ninety Sega.
Speaker 1: That was very much my jam.
Speaker 2: I had play virtual game.
Speaker 1: I had it for the thirty two that it was
good times.
Speaker 3: But yeah, like the racing just us so good and
I like the whole you know, it's it's not rubber banding.
It's not kind of doing a lot of background tricks
to sort of, you know, make sure you're probably gonna
get first place, make you feel like you.
Speaker 1: Did something really good here.
Speaker 2: Yeah, that's right.
Speaker 3: There's a progression system and I'm completely fine with engaging
with that.
Speaker 2: Yeah. It also is a game share over game chat,
so cool. It seems like, you know, the reason like
four p is right there in the title is like,
lay this four player with your friends. They don't need
the game, you could just share it with them online
and you can all be in game chat together in racing.
I still want to try to do that at some
point with y'all, So maybe we'll make that happen soon.
Speaker 1: Yeah, Yeah, let's hit the track. We could also potentially
hit the track in this other racing game you have
listed here Jeff Grubb, super Wooden Wolden Rally.
Speaker 2: I don't don't know how to say it either. I
think it's super Woden. I'm sure someone in check and
help me, help us figure this out, because it's probably
a road some racing thing. Super Woden. Oh yeah, it's
a rally game. It looks kind of like Sega Rally
Championship but sort of not quite isometric. But the camera's
pretty pulled out. You have like a top almost a
top down view. It's a three quarters view behind the vehicle,
and it feels really good. It has a really good
sort of relationship between the vehicle and the ground and
how the tires slide around. You kind of have to
sort of tap the brakes and then there's you know,
obviously the handbrake, and you do that on the very
hard turns to try to slide through them. And it's
one of those games where, oh it just makes sense.
Once you start doing that, you kind of grocket immediately
what it takes to take these heavy vehicles through a
turn in a way where you're preserving as much momentum
as possible, which is what I think Sega Rally Championship
did better than any other of the racing games at
that time. It's what I found so appealing about it.
So this game capturing that kind of got it off
to a good start with me right away. And then
it also has a pretty good progression system where you
are tuning up the car, you're buying parts, you're buying
new cars, you're buying and selling cars, you're earning cars
from winning championships and stuff like that. But it's not
so complicated that I feel overwhelmed. So the way it
works is you buy the first vehicle and you're probably
gonna have a hard time winning that first race. It's
not impossible. Maybe once you learn the track, you're gonna
do all right. You earn some money and then you
can buy all the parts. But the parts are basically
just like checklists, like buy this part, and if you
buy that part, your car is going to be better.
It's that simple. So I buy bought a better engine,
and now I got a check mark there, the engine's better,
more horsepower, We're good to go. There are like there's
a little bit more to it, where like if you
buy the anti lock braking system, it's gonna make your
car behave different when it goes through the turns, which
is nice. But it's it's like, it feels really good
to improve your car because it does the thing that
I love in a game like this, or really any
kind of game where the progression system kind of hides
the fact that the real reason you're getting better at
the game isn't because you're car better. It's because you
are learning the tracks. And in a rally game, that's
that's pretty huge. There's a reason that a lot of
rally games have a limited number of courses. It's because
you are supposed to kind of learn the learn the turns,
even though there is that person in your ear saying long, medium,
right turn coming up. That's helpful, But really, once you
kind of know what to expect, that makes the biggest difference.
And so it's kind of it's this back and forth
of I'm learning the course, and now that I've learned
the course, I have more money so I can improve
my car. And now that I have a better car,
I can have improved placement and make more money, and
now I can buy more parts, and you kind of
go back and forth, and I've just I've been enjoying
it quite a bit. It's like, oh man, that a
lot of these indie arcade style racers are dialing it
in and finding kind of like what they're good at
and focusing on that and leaving everything else behind. And
so between like this and four PGP, I'm like very
happy with the stand of arcade racers.
Speaker 3: And it's like that's a genre that like India has
completely taken over rubbed yes. Yeah, yeah, like like you know,
none of the none of the big boys are even
bothering with an am more. It's a shame because it's
super fun. There's been a lot of these that have
been good. There's that park parking lot parking, Yeah, the
parking garage one that I liked a ton. Actually it
really soundtrack too. He's been fun, Jeff, I really liked it.
When you said learn the turns. I think they should
put that in the print magazine.
Speaker 2: Learn this turns. Yeah, turns, Learn the turns? Are you
fucking stupid? Yeah, there's a map up there, idiot. Good
it's good.
Speaker 1: Well, lovely grub. I'm glad to see. I also like
the look of this game as well as four p GP.
Speaker 2: Yeah. Again, they just they know what they're they're going
for and they're kind of nailing it kind of across
the board with all of their choices making these games,
you kind of want the Rally game to gesture towards
Sega Rally Championship, and it does a huge part of
that is rally cars just look that way. So whenever
they're putting those cars in the game, it's like, oh,
I remember that from that previous video game. And I'm
sure there's a lot of people who are into rally
racing that see the cars and like, oh, yeah, that's
the car I've been watching my whole life or whatever.
So yeah, just a strong look and they do a
good job of capturing it.
Speaker 1: Speaking about a strong look and capturing it. The game
I've been playing, which I believe we can talk about,
is Romeo is a dead Man.
Speaker 2: Yeah I think you started going live.
Speaker 1: Yeah, this is a Suda fifty one Jimmy jam Gang.
Let me tell you, I have so much conflict right
now because the tools there's two wolves inside of me
and then like a potential like third wolf, Like what's
his deal?
Speaker 2: That's just Suda. That's just Suda.
Speaker 1: So I've always been a big fan of Suda fifty one,
but I've never actually played any of the Nomore Heroes games.
I didn't have like a wee at the time, and
then the other whenever it re released, just too busy
playing other other games. This has so much fucking swagger
and style it's just dripping in it. I feel like,
and I have like seen a lot of No More
Heroes through Osmosis just watching gameplay videos, trailers, et cetera.
This is probably, I want to say, Suda's maybe Apex
Mountain in terms of nailing a visual style and a
specific tone to a game in anything that I've like
engaged with or even like consumed on on the sidelines
from from his his work. The visual trappings of this
absolutely batshit insane because he's obviously inspired by like eighties
anime aesthetics and everything. There are those break screens in
between just like the normal scenes, and then a lot
of the the cinematics are told kind of through like
a manger a comic book style format, and like the
overall tone of like the voice acting is kind of
very I think, on purpose cheesy kind of like how
and I say this parenthesis positive of course, but kind
of like how Mike reads his fake teleprompter, where there
is definitely some camp to it, kind of reminds.
Speaker 3: Me of like, no, it's completely sincere when I tell
you that you need to stop messing around. It's time
to take things to the next level and go to
Giant bomb dot com slash next Line, become a Premium member.
You will be leveled up to the max.
Speaker 2: Learn the Turn, Learn the turn, the Turn.
Speaker 1: All of that praise being said, I think this game
is visually striking very strong. I may be about a
couple hours in, maybe three four ish, and the light
messaging that they're providing or that I've been able to
gleam so far, has been very positive, kind of just
embracing the the the the clutter, or how gross everything is.
And I feel like this is Suita just throwing everything
at the wall and everything is sticking in terms of
like style and visuals. The part where I am kind
of conflicted here is that, at least in the early
goings of the game, the gameplay itself a little light
in terms of the combat, where the combat is just
your basic light attack, heavy attack. You have a dodge,
you have a gun button, and you can shoot from there.
And it's a little difficult because you know, Dan for
the last couple of weeks has been recounting his joys
and playing seci Row, and there are so many other
Souls games out there. This is not a Soul's game,
but character action games that have come out since, like
a No More Heroes, where you know, they're a little
bit more involved. And again I'm still fairly early, so
there can be more potential things on lock you. You
as you progress through the story, you unlock these pins,
and these pins ultimately affect the gameplay. So you start
with like a dash to get out of the way,
and then that quickly becomes a dodge roll if you
press circle or B twice. So it remains to be
seen how the gameplay could just get potentially deeper. But
I think this is one of those games where the
visual stylings and the oddball story. So you were this
this guy named Romeo, and this white devil attacks you,
and you know, we're just gonna leave it at that,
and your Grandpa from the future comes back to save
you and then stabs you in the eyeball with this thing.
So now you were this half robot cyborg dude that
is code named dead Man and that's just sick as hell.
Speaker 3: Huh, Jeff, Jeff, you're I think you're a suita ustic
like I am.
Speaker 2: Do you think you want to trust this one? I?
I listen. I think Suda is a cool dude, and
he does have a lot of style, and I want
to like his games. I've never really enjoyed and No
More Heroes, you know, I have. I given him a
real college try. I did to No More Heroes three
at least, which is the one people seem to like
the most. I don't know, I've sort of been like
waiting on the sideline, waiting kind of for this episode
of the podcast to hear Jan talk about it, and
I don't know. The reviews have me curious, but it
also sounds very familiar for a Suda game, right where, Hey,
if you go in there and you love his bullshit,
that's there, and is that enough to sort of bridge
the gap from all the other aspects that are maybe
you know, I don't want to say mediocre, but less
than what you would want from some other games. And
maybe it's not as important here because the style is
the star attraction. I don't know, it's always kind of
a I need to see it and feel it for myself,
and usually I come out the other side of a
pseudo game going like I get it, I'm gonna go
play something else.
Speaker 1: Yeah, I think that's where I've That's why I've never
been fully compelled to just go explore any of the
No More Heroes games, because ultimately the I will see
the sentiment of like this is a six and a half,
This is a seven out of ten style game, like
a B plus or a B game. So I haven't
felt too compelled, But playing the little bit bits so
far of Romeo is a dead Man just has me intrigued.
And I hate this is gonna sound reductive, and this
is like the number one thing writers will say. But like,
there's a Lynchian tone to this that I can't quite
put my finger on because of how batshit insane it
must be in Suda fifty one's brain. The title sequence
to this, after you get through the opening tutorial bits,
honest to god, gorgeous. I want to see Suda fully
commit to just making a like a movie or a series,
because this definitely encapsulates like a lot of popular anime
stylings and a lot of popular media across the board
into this package. That being said, I think I will
stick with it.
Speaker 2: Oh.
Speaker 3: Also, Lexi points this out in the chat, but.
Speaker 1: You you grow bastards in this game, so you get seeds.
Speaker 2: Who doesn't I got two of them.
Speaker 1: Come on, you get seeds of these bastards and they're
kind of like your pawns where they'll they'll they'll assist you,
and then you can get different kinds.
Speaker 2: Do you mean like children out of wedlock? What do
you mean bastards? Uh?
Speaker 1: No, no, a zombies that you grow that your sister
helps you grow on a spaceship.
Speaker 2: Yeah, your sister, Well then hopefully they're bastards. No no, no, no,
you're not making them with your sister.
Speaker 3: Your sister just shows you how to grow them, and
also your I thought, I, I don't know if I
did something wrong in the beginning, but in the tutorial,
I just died to the White Devil.
Speaker 1: The White Devil killed me, and oh I can't keep
saying oh killed, Oh okay, okay, anyway, I come.
Speaker 2: Help me, stepsister before the White Debo kills me. Oops.
Speaker 1: Shuh, I failed that tutorial bit, and I thought like, oh,
they're just gonna reset me and then maybe I just
have to like learn how to dodge and everything. But
the game kept going and then I don't know if
I messed up, but then my grandpa died and then
my grandma.
Speaker 2: I didn't follow most of that, But the more you talk,
the more I do want to check it out. I'm like,
I don't know. I feel like also like should just
go back and try Killer seven again though, and like
Shadows of the Damned, which I think I did like
pretty all right, that one was pretty good. Yeah, I
don't know. This one seems like it's following falling more
on the side of it is you know, accessible, like
a little bit easier to get into than some suit
of games. Is that fair?
Speaker 1: I think so. If you are not one for complicated
menus or a lot of visual stylings and wrappings on
virtually every part of the game, this may not be
for you. Like, for instance, the way to upgrade your character,
your Romeo, is you have to do this pac Man
style mini game where you have a limited amount of
fuel and as your little Romeo avatar in a pac
Man style map, you expend that fuel and you're supposed
to get like little pips of power up so you're
getting a sword for melee damage, a heart for more health,
and that is how your upgrades are determined. There, flosion,
What does the word flosion mean.
Speaker 2: It's a water explosion, is what it sounds like.
Speaker 1: Yeah, sure, okay, there's a lot of that word in
this game. But I do want to mention two things
and then we'll move on. I I really do like
this game. I want to put together quick look of
it so folks can't see the visual insanity that matches
up to everything I'm saying, shouts out to Jamy Aqui. Yeah, Chuck,
think about Jamiroquai.
Speaker 2: Come on, Chuck, cut that well, cut that well, Kipp
will don't listen to them.
Speaker 1: Your grandpa, after he dies, is now transformed into a
mere style sidekick, except he is on the back of
your jacket and he is just like a felt embroidered
character that talking to Yeah, yep, yep. And then, of course,
one of your main antagonists in this game is Juliette.
Speaker 2: You're loved one right right, right right, and.
Speaker 1: You have to navigate well, this is how the game
sets it up, but you have to navigate through different
timelines and everything and take out different variants of Juliet,
but this one that you meet, and this timeline specifically
is special, so there may be more things going on
between Romeo and Juliet. The game is weird. I really
like it. It's speaking to me, and it's hopefully it's
enough to pull me through the fairly light combat that
I have so far in front of me.
Speaker 2: I wish anyone loved me the way Japanese developers loved
David Lynch. I think that would be that would be
very nice. I also, is the blood very like goopy,
like a B movie like kind of like, yeah, Goopy's
got to be the word. I like that where it's
just like a developer that likes a certain set of things,
and Suda obviously loves like, you know, kind of B
movies and wrestling and Lynch and and he's like, I'm
just gonna make a game like those things. And it's
very obvious within a couple of seconds of looking at it,
it's like, oh, those are the influences. And I think
people appreciate that, which is why I think suit has
had such a long career of people being like I
show up for his games. It's not been me yet,
but like I said, I'm a little bit jealous of
people who are into them, and I kind of need
to just jump in.
Speaker 1: At some point, I think he's like he's also wearing
all of the influences, honestly, unabashedly, because the title cards
for each chapter so far kind of remind me of
Death Stranding because it's like some goofy ink stuff that
is beneath a flower, and then it's like a one
word title because like the second chapter after the.
Speaker 2: Tutorial's Hubris of course.
Speaker 1: So it's great. I'm seeing folks recommend to me, specifically
the Silver Case, which is an earlier suited Jimmy jam.
Speaker 2: Yeah, it's also on Steam.
Speaker 1: I may check that out.
Speaker 2: Might check that out in twenty sixteen.
Speaker 3: Twenty sixteen, all right, let's see moving along here, Mike Minatti.
You've continued your adventure through Spiro Reignited trilogy. Yeah, just
I finished Spiro two in there, which again I just
was like, I need a little kind of light something
to kind of break up some of these big RPGs
and action games I've been playing. I played through the
first one back when The Ring Night Trology came out,
but I've never played through a version of two so
finally did that. Boy, that was just a very nice
crazy time. I think those Spiral games control really well.
I like the world design. It's like mostly linear but
kind of open zones, right. I think it's a pretty
good mix of the things. And it's not like mar
sixty four where you have these rather large levels, but
there's a lot of levels of a kind of smaller
size that still feel pretty good to run around. And
I also really do like the look of the Reignited trilogy.
I think they did a really good job. Yeah, dating
agree to those games, yeah yeah, so yeah, it's like,
you know, it still has that PS one charm in
a lot of ways, even though it doesn't look like
that anymore. There's still that essence in there for sure,
just like the way the game feels is very of
that in positive ways.
Speaker 2: Yeah, I think I like the look of the Spiral
Reignited trilogy more than I like the look of the
Crash Insane trilogy. Re like upgrades or whatever. They came
around the same shirt.
Speaker 1: You're more of a dragon man anyway, that's right, so
they say.
Speaker 2: About me, I am the dragon. Yeah, I agree like that.
The games feel like those games still, and that's a
really good thing because Spiral always felt pretty good. It
was the best feeling PlayStation three D platform or as
far of any of the ones I played any.
Speaker 1: Yeah, so y'all are specifically talking about the PlayStation when
you say that, right, not like the PS two.
Speaker 3: I mean the PS two Spiral games are mostly not
I think, what do you mean, like in.
Speaker 1: Terms of platformers because for me, like PS two platformers,
I think of Ratchet and Clang. Yeah, oh yeah, that's mean.
Speaker 2: PS one good platformers, really good. Yeah.
Speaker 3: Jack One's fantastic. Yeah, I love all the ratching class
a whole different a different era. Yeah, better PS one.
You've got you have Spiry of Crash and you know,
like is aight escape of three D platform and you
have Croc right, which, Yeah, I like the Crash games
a lot actually, but I get, you know, I get
why some people find them abrasive.
Speaker 2: But this was a really good time. They should make
a new one.
Speaker 1: Y'all ever play any of the Slight Coopers, because I
feel like I know the one that ever brings up
Sly Cooper.
Speaker 2: It's on my to do list this year. Same. It's
one of those ones where it's like I've always thought
about like, we should just play through the Slight Cooper
games on the site, so I have a good reason
to do so. When would we have the time? Of
course never, but uh, I would love to do that.
I played a little bit of one of them starting
up and being like, oh, this is very good and
I would like to play through all of these.
Speaker 1: Yeah, it's where I learned about stealth as a child
and how to hide in the shadows. Yeah, speaking about
shadows and other stealthy things that thieves do. Thieves also
lie a lot, you know, just like Mike Minatti has
been checking out lies of Pee.
Speaker 2: Yeah, it's funny.
Speaker 3: I knew I played this game back when it came out,
and my mind only played a little bit of it,
although after like seven hours I only just now caught
up to where I was apparently, so I played more
of it than I thought. You know, that was back
when I hadn't played a ton of souls like and
I still found the genre very very challenging instead of
just pretty challenging right now. But you know, I played
through all of the actual from software ones recently and
I'm still kind of.
Speaker 2: Like, this is a problem.
Speaker 3: I want to play more of those kind of games.
But okay, I'll go back to Lives of p now
with what I know, realizing that as much as I
liked the idea of using very big, giant, cumbersome weapons,
it might actually be better to use a faster, more
dexterity based build. So yeah, I jumped in here, and boy,
I actually have a really good time with this, And
I see now how it's in amalgamation of basically all
the other from software games. Yeah, because you have the
pairing from Soccoro, which I love, the Sacroo pairing, so
that's a big thing for me.
Speaker 2: The kind of world design, uh is blood Born? Ask
where dark Souls won?
Speaker 3: And then you also have the oh if you get
hit while blocking, you can get that help back if
you attack them thing from Blood Born, you know in
tons of Dark Souls are me cats and there as well.
So yeah, it's got a good mix of these things,
kind of pulling and picking some of the best stuff out.
Speaker 2: But then you know, I like the aesthetic difference.
Speaker 3: I like that it's doing the weird kind of Pinocchio
Italian steampunk thing.
Speaker 2: It's a it's a very pretty game.
Speaker 1: Yeah. I enjoyed it a lot. Specifically when one of
like the first big enemies that you face that is
like a normalish dude, is like a donkey headed guy,
and then you can take the donkey and then a
donkey head and then wear it for a bit.
Speaker 2: It's cool. You know, there's and there's some bosses. Oh
they're pretty tough.
Speaker 3: They're gonna maybe take me ten tries. But even then,
this game is pretty generous with things like you know,
the the bonfire is not that far from the boss.
But there hasn't been any really long runbacks or anything
like that. So I'm getting back into those bosses pretty clipply,
and I like that process a lot of wearing the boss.
It's gonna take a few tries. Maybe if I use
this one ability instead of this one, I might have
a slight more advantage things like that because you have
like the different legion arms, so that's sort of your
special attack.
Speaker 1: Are you gonna do the.
Speaker 3: Flame though, or a little electrical bursts or the puppet
string so you have the get over here being kind
of gimmick which is fun always.
Speaker 2: Yah, it's good.
Speaker 1: I really loved using that puppet string legion arm attachment,
just for that to close the gap. Uh, Mike I'm curious.
For me personally, I really liked wise of p but
I kind of wish it's stuck to the automaton puppet
aesthetic or like the enemies all the way through versus
where the story or the different enemies that you face
wind up going, because again, it becomes very goofy and
it becomes very zombie ish. Yeah, in the middle of
the game.
Speaker 3: Yeah, I think I'm kind of in the zombie part
right now, and it's definitely not as strong as that
that first area where you're in the city and you
have the puppets, and the puppets look really cool, just
the way they move around, it's kind of unsettling. Yeah,
that part is definitely more visually striking than you know,
like like honestly, everything looks a bit.
Speaker 2: More just bloodborne or even dark souls.
Speaker 3: One village a right now, there's kind of a lot
of that vibe appening, and it doesn't look bad, but yeah,
it's not quite as striking or interesting as There's a
giant puppet that looks like a you know, old timey
police officer.
Speaker 2: Right, that's a pretty memorable, cool looking boss.
Speaker 1: I'm excited to hear, Mike when you eventually get to
the I forget what the boss is called, but he's
like a king puppet guy. Very fun fight, very fun fight,
good boss fights across the.
Speaker 3: Yeah, I've been having it could be And it's kind
of funny being like, oh, this is supposed to be
the Blue Fairy oh gem and I is like Jim
Jiminy Craig. Yeah, it's like it's this item of picking up.
It's like, oh, it's like a wishing star thing.
Speaker 1: I can.
Speaker 3: I'm excited to see what the like pleasure island like
is gonna be. And I better fight a fucking whale
in this game.
Speaker 2: Do you ever turn into a donkey a donkey head?
Speaker 3: Yeah? You fight a guy has a word donkey head
on right? So yeah, okay, I I really want I
should check out that DLC that they put out. Yeah,
I'm gonna do that as well. Uh, And then you know,
I know they I think everyone already kind of knows.
Like they've teased the Wizard of Oz esque sequel, and
I hope that's something we see soon.
Speaker 1: I really hope it is. That was That was a
fun stinger, as far as stingers at the end of
a game goes.
Speaker 2: Was the DLC. The latest thing that they've announced is
there Eliza P two announced. I'm trying. I can't remember.
Speaker 3: They haven't announced Lesby too, but there's just like the
stinger at the end of the game.
Speaker 2: Is no that you don't remember? Yes, that's teasing Wizard
of Oods.
Speaker 3: Yeah, yeah, yeah yeah. Moving along to another game, Mike,
that you've played and I have also checked out, and
there's a quick look up on the website with the developers.
Speaker 1: This game has been blowing up gang. I think maybe
the best reviewed game of twenty twenty six so far.
Speaker 2: I'm telling you, I have it in Fantasy Critic.
Speaker 1: Shut up, grub, Mugenix, Mikey, you check this out with
the devs and with Dan, Dan had like how many.
Speaker 2: Hours into this game? He was like, like a week,
He's like thirty.
Speaker 3: Yeah, he was like yeah, he was very pretty far
in and they were like, yeah, you've barely touched it.
Speaker 2: Actually, it turns.
Speaker 1: Out like this.
Speaker 3: I know a lot of people are like that with
Finding of Isaac, right, yeah, the previous big Millan game
and people playing a game for hundreds and hundreds of hours,
and this game is very very much set up to
be somewhere thing.
Speaker 2: This could be your big time sink game is a
game on Steam right now?
Speaker 1: Oh yeah, yeah, that's great.
Speaker 3: This game like has actually been in development forever and
has been canceled on yeah, and then they get yeah,
get restarted, right Like at one point it was actually
like straight up team Meet working on it. Then left
Team Meet and are doing with Tyler Gloe instead. And
it feels like a game that has been pretty finely
crafted to be honest. So this is a run based
tactics game kind of like uh, into the Breach, Into
the Breach. The whole thing here is that you have
these cats, and the cats have different abilities, and sort
of in between runs, you can breed the cats. You
can sort of pass on abilities, like what once a
cat completes a run, they can't go on another. They're retired, right,
They're retired, so you can still use them for things
like breeding, or there's gonna be shops or the characters
who are like, I'll upgrade my shop. You give me
ten cats that have been on an adventure. If you
give me ten cats that have that are just kittens, right,
so before they even have as it's.
Speaker 2: Called currency, the right, you're welcome.
Speaker 3: Yes, So you know, so you have these cats, you
kind of can assign them different classes even at the start,
think you can unlock more of them and some you know,
it's like you know, cleric necromance or you know, the classics,
and then through that when they level up and just
kind of going through the roguelike map, you can unlock
different abilities and just ton of abilities where you can
just kind of chance into very strange builds in this game,
Like you're gonna be constantly seeing stuff you have not
seen before. And that's what sort of two ful because
there's like, you know, just the mechanics and the abilities,
but also just like the areas are going because you
start off you're just kind of in the streets and
then oh you beat that the first time, We'll next
even go to the sewers, and now next even go
to this place and then this place, and there's just
so much stuff, just amount of content for a game
that is, you know, a cat breeding tactics game is
pretty wild.
Speaker 1: Yeah, it's you know, I'm a tactics freak out there.
I love tiles. This has been heavily documented on this website.
Happy to report ten out of ten tiles the Tactics
absolutely fantastic. I've had to specifically put distance away from
myself in this game because I know that this would
be the only thing I would play versus checking out
anything new, and I realize I've fallen into a deadlock hole.
So counterproduction.
Speaker 2: You don't need two of those at the same time, exactly.
Speaker 1: But I'm not the biggest fan of how Binding of
Isaac looked. It was a little too gross for me.
But it is a very similar art style here with Mugenics,
there's less.
Speaker 2: There's less like fecal matter in this one.
Speaker 1: Wells less less for sure.
Speaker 2: The Binding of Isaac is very poop focused.
Speaker 1: I guess, yes, yes, this is less coop focused for sure. Yeah,
I don't know.
Speaker 2: I don't mind I stuff.
Speaker 3: I don't know if it's you know, the growing up
on rent stimpy part of me or growing up with
flash games, and it's that for sure.
Speaker 1: But that's the best thing about this game is that
it feels also like it is such a love letter
to a very hyper specific time on the Internet because
of how much it just reminds me of flash animation
and new Grounds. And I missed that Internet because not
that it was not problematic in certain aspects.
Speaker 3: But what a what a what an innocent time gang?
Speaker 1: Right? Right?
Speaker 2: Dan mentioned a run. I think it was him that
it was bombed. Actually, yeah it was Bonk. You're right
where she had a cat that got an upgrade where
if they had one HP that or when they only
have one HP they have a bunch of abilities, but
it combined with one where it's like if you have
one HP, you're basically unhittable. So just like god cat
that had all of these excellent abilities and could not die,
And it's like that's the kind of game that they've
made here where very roguelikes, so that they can have
these broken builds, and then that cat retires afterwards, so
the balance isn't a problem. It's like one run and
then you have that awesome story you could tell about
that cat where that did that one thing that one time,
and that's the kind of game they made. And then
one thing I don't get is like Dan kept saying
like more and more stuff kind of keeps on unveiling
itself as you go, and I'm like, okay, so does
it turned into into something different than into the breach?
Like what are some of these things.
Speaker 1: From my understanding it is like those part of it
is some of those different classes that Mike was talking about,
because you have four at the very start, and then
I'm assuming they're just going to be different abilities, perhaps
different biomes.
Speaker 3: Yeah, but even you know, towards the end of the
quick look, ex like there's this thing that I haven't
seen it where his cat house, which is usually your
safe evorite, was invaded, right, so like a black guy
showed up there, so they got that kind of I
think you even could use return hired cats for that
thing specifically, right, So yeah, Okay, Wow, there's weird stuff
that eventually can't happen, and it's fun with the broken
cast maybe one of like things are kind of normal.
Just the basic tactics of it, it's pretty good. It's like, Okay,
there's a lot of interacting stuff with the environment, Like, oh,
if you hit an enemy and they hit hit a
tire behind them, they're going to bounce out that tire
then come back and smack you. You know, you can
lay down fire and fire is going to kind of
impact certain things different ways, a little bit like Breath
of the Wild chemistry stuff not quite as robust as that,
but a little bit.
Speaker 1: This is also one of those tactics games where you
can completely bone yourself in two turns because you accidentally
hit yourself and you wind up putting one of your
kiddies in a bad position that absolutely gets mobbed by
by enemies. So that is great. I love when there's
that interactivity so much so that you can just bone
yourself as a player because you didn't think something could happen.
Speaker 2: Right, and it's that's probably there because there is probably
some ability later in the game where it's like if
you attack your own cats, something happens or something like that.
Like they are probably accounting for every possibility, so they
don't limit your ability to interact with anything. I'm a
huge Into the Breach fan. I started this game and
I was just like, I think I'd rather be playing
Into the Breach, and I think it is mostly the
visual style. I think also I like like the end
of the Breach being like here, it's five turns, just
survive five turns and get on the other side of that,
and it's like here, I'm like okay, visually, I'm just
I get everything, but it's not as appealing to look at,
and so I'm not as into like the metaphor of Okay,
the cat's moved here. So I'm imagining, like I do
into the breach, a big mech lumbering across the playfield
across the like next to a building and punching a
giant insectoid into another building and knocking it down. And
it's like I sort of fill in the gaps myself
with that game here. It's just like I find it
unappealing and I'm not engaging with it on that level.
I think I probably to just get over that and
keep trying, because I bet I'll fall in love with
this game if I give it a real chance.
Speaker 1: I think the more different types of character or different
cats and skills you unlock Grub can like help flush
out that experience of like making the tactics a little
bit more satisfying, because the opening cats that you get
it's just like very limited in terms of abilities and
what they're able to do. Quickly, the more runs you
get through, you start to synergize with the different cats,
and then it becomes that roguelike of like, Okay, I'm
kind of gunning for this style of a build, and
then right, okay, oh shoot, now that that has been
thrown out the window, and then I have this different
super broken build at my disposal instead.
Speaker 3: And then like the whole cat ring thing is, there's
a lot of complexity there, and you can really learn
that system to get into it. You can kind of
be haphazard about it to and sort of make do
as well. But you know, you can really set things
up because your house has different sections. You'll be like, Okay,
if I kind of only put these cats here and
then Hope Lee, you know, this one has this dominant gene,
this one has this, and I can kind of maybe
have a better idea of what sort of super cat
I'm going to make from this pair.
Speaker 1: Stuff like that. There is humping in the game, folks.
Speaker 3: Something you turn it off. It's it's funny when you
turn it off, because then what they do is weird.
Speaker 2: But yeah, they you don't.
Speaker 3: You don't just see straight up humping too often in
these kinds of games.
Speaker 1: Yeah, yeah, so very brave of the team.
Speaker 2: Now the brading happens.
Speaker 1: They're heroes, They're they're their heroes heroes. Yeah, hump heroes. There.
I could see a couple of people describing some of
the cats as sickly perhaps infected. Yeah, maybe may have
a fever, just like Jeff Grubb has for Mario Tennis fever.
Speaker 2: Yeah, the embargo for this one up this morning, can
talk about it. There's a review on the website. Gave
it a three out of five, because three out of
five means I like it. And the reason I like
it is because the tennis is good. And that's the
reason I show up to these games. Playing the tennis
that played online some with Dan, with some people from
Nintendo and all. That was very fun. I can imagine
myself playing quite a bit more that way, and I'll
even enjoy like playing just the tennis on my own
single player, because again, it's just it's really well done.
It's been really well done since Mario Tennis on in
sixty four. Did the Virtual Boy one actually predate that?
It did?
Speaker 3: Yeah, that's the first one. Yeah, it was on the
Virtual Boy.
Speaker 2: But I think I need to I think I said
in sixty four original, so I'll need to fix that.
But yes, even I played that game as well. I
really enjoyed that as well. It's always been good here.
It's very similar. They made some changes to account for
the fact that the main attraction here are the fever rackets.
These are rackets with individual abilities. They kind of fall
into a set number of categories, Like there are ones
that are going to do area of effect attacks or
area of effect sort of hazards on the course. For example,
if you hit, if you activate the fever thing, you
go up in the air. It pauses or slows down
the world and you get to aim where you want
it to hit on the other side of the court,
and it needs to hit on their side of the
court at least once to actually drop the hazards. So
it'll be like that fire that's spinning firebar from Super
Mario Brothers. If that's what your racket does. If it
hits on the other side, it'll land there, and that
will be on their side of the court for a
limited amount of time, not like a super short amount
of time. It's going to be there and it's going
to be hazard. It'll be something they have to deal
with for quite some time. But if they hit it
back before it lands on their side of the court,
they can send it on your side, and if it
lands on your side first, it will drop there. And
so you get into these heated battles where you're kind
of knocking it back and forth, and once it's on
the course, it's really difficult and challenging to deal with.
And there's other kinds of rackets where it's like, Okay,
this one's not going to do an attack or not
going to drop a hazard. Instead it's going to make
all of your own hits with the have a lot
more spin to them, so you can like kind of
send it right at a player and then right as
they're getting ready to hit it, it goes off. It
veers off to the left really harshly, and that's a
lot of fun as well. You end up in these
situations though, where it's like that is the focus, so
you almost can never hit the ball out of bounds
during normal tennis play. They kind of have like bumper
rails up on the side to prevent you from doing that.
And I at first I was like, I don't love that,
But as I played more and was more into the
fever rackets, I began to understand it because that's where
they want you to be dealing, like dealing with most
of the dangers of the play, and I think that's
that's fair. The problem with this game is the problem
with all of the recent Nintendo Mario Sports games, and
that they want this to be a full price game,
and so they bolster it with extra content that just
is not worth the price of admission. And you know,
the number one sort of guilty party there is the
Adventure mode, which I say in the review, and it's true,
I have no longer expe I am no longer expecting
these things to have anything close to the RPG that
was in like the Game Boy Color or Game Boy
Advance games. That is not what I'm I'm hoping for that,
but it's not what I'm expecting anymore, so I'm not
judging it against that. I just like, give me a
good fun tennis thing where I'm going into this world
and doing fun things with tennis. And they have those
kind of like there's a bunch of mini games. The
problem is like it's just kind of a list of
things you're gonna do, a list of challenges, and then
they have you walking back and forth in a world
that just has no reason for you to be walking
back and forth. There's nothing to do, and every time
you get to one of these missions, these quests, it's like, okay, first,
now let's cut away from the world that you were
just walking around in and instead of having like text
bubbles uppear above the characters in that world, you're gonna
be like a little cut scene where the characters are
side by side, like an RPG or a bunch of
other games, and they're kind of animating and they're not
really there's no voice, but they're gonna talk back and
forth about stuff that doesn't matter, and they will present
a problem that gets solved within the next thirty seconds,
so it's kind of very forgetful. And then we're gonna
be like, Okay, now do you want to go play
the tennis? And you have to answer yes, and then
it cuts away again and you go do the tennis.
And then sometimes that mini game, if you're any good
at the game, will last for a lot less time
than it took for them to set up the minigame,
and it's just poorly conceived. It is not a thoughtful experience,
and by the end you're like, Okay, that was a
very what felt like a very long tutorial and not
much happened and I didn't really care. Now, the reason
they don't just make the mini games a list of
challenges is because there's another mode that has that exact
same thing, and you can go do that instead, I guess,
but that's not that much more thrilling. Really, if you're
not going to play this as a party game with
other people, either in your house or online, there's not
much there for you. That said, the core tennis is
still very good, GREB.
Speaker 1: Do you feel like the bumpers that they've designed, do
you think they're four because based off of how you
describe them, it kind of seems insulting.
Speaker 2: It's I mean a little bit. I think it's trying
to I think they are trying to make it a
little bit more friendly, but I think it was probably
a purposeful decision based around the idea of like, it's
almost impossible to get an out of bound shot. It's
not impossible. The only way I was able to force
an opponent to get an out of bound shot, I'll say,
I've never hit one out of bounds, but I got
an opponent to do it a handful of times, and
it's when I activated the fever racket, and you know
it was the one, the moon racket. When you activate that,
your shots have a lot more spin to them, and
I hit it so far outside of bounds like it
would bounce on their side of the court and then
continue traveling way out of bounds, and so when they
hit it to return it, they would hit it and
it would kind of bounce right outside of my court,
and it's like, Okay, I see what they're going for here.
They want us focused on these abilities, and those abilities
I don't think are are bad. They're not a distraction.
They are kind of key to the strategy of the games.
So I enjoy using them. Now you could play without
the fever rackets, I would imagine that is going to
feel a little bit less thrilling because it's it's it
is protecting you so much. I don't think it's going
to like account for the fact that the fever rackets
aren't there. So let's like open up the possibility of
where you can hit the ball. That's probably not going
to happen, so I said, I think on Blue Sky,
when I am like a couple of years removed from
this version of the game, when I'm like, hey, I
want to play Mario Tennis, I likely am not going
to pick this one. I will probably just go back
to Mario Tennis on sixty four or really any of
the other ones, but probably that original.
Speaker 1: What's with this narrative hook? What's wrong with Daisy? She?
Speaker 2: Yeah, like I said, any problem introduced coulds solved. Thirty
seconds later, it's she starts off the game sick and
you need to like go get a special potion for
and then you get it in like the first mini game. Oh,
I think it kind of be the whole thing. No,
the whole The whole thing is Mario, Luigi, Warrio and
Waaluigi and Princess Peach all get turned into babies, and
so you play the whole adventure as baby Mario and
baby Luigi, and then baby Warrio and baby Wallaigi are
sort of like like they're in the clubhouse with you.
And then later there's other areas that I can't talk
about yet and they kind of present challenges for you.
But like the last mission is, okay, let's cure the
babyism that all these characters have. That's the through line.
Even that's not much of a through line because it's
not like that is causing any problems. They're still they're like, oh,
you're a baby, so you have a weak shot in tennis,
and it well not really I'm doing against this.
Speaker 3: I'm doing all right, it sounds like we should solve
the babyism with a lot of things happening over here. Huh,
yes it is, And I agree with you that I
don't expect them to just do an RPG mode again,
And yet it seems like they have a problem that
would be specifically solved by adding a feature that we
had on.
Speaker 2: The Game Boy Color. I'll say that, like the key
thing that like I keep going back to is even
if they just like made it so like a lot
of the tennis stuff happened all in a contiguous world
like it happens in like Golf Story, where it's like
in Golf Story, which is an early sort of spent
or a take on the golf RPG from the Mario
Golf games came out on the Switch one. At any
point you could drop a golf ball as you're exploring
the world, hit it and maybe like interact with something,
find a secret, solve us a character's problem, and it
just makes the world feel alive and worth exploring. Like here,
it's like no, you're just you're only walking from one
place to another to activate another mini game that you're
going to enter into separate from all of this and
it just makes the whole thing feel like a waste
of time. And it's like if they just like gave
me the ability to like drop a tennis ball and
hit it at something in this world at any moment
and kind of built some puzzles around that, Yeah, it
would feel much like like a multiple of two or three,
like more fun and more interactive than what would they
actually have here.
Speaker 1: I mean on the indie side, we saw a game
like Despilote last year and like the soccer mechanics big
big part of that and interacting with the world just.
Speaker 2: Kick kicking the ball around. Yeah, and you like even
it's just like you kick a ball into something, or
you like see a bunch of kids playing and you
go try to kick their ball and they have something
to say about you playing with them. That would be
very cool. The only thing that really happens here is
you walk back by the other characters from the Mario
universe and they might comment something, and they're probably going
to comment something about how you can improve your tennis play.
When you actually go to play this game with your friends,
it's just disappointing in a lot of ways.
Speaker 3: And you know, with tennis in generally Mario Tennis games.
It is so much more of a I probably need
to be playing some of my friends at least with
the golf games, Like I can have a pretty good
time playing eighteen holes by myself. Here, I'm like, how
often do I really see myself in a position where
I'm hanging out with people and they don't want to
play Smash Brothers or Mario Kart. They want to play
Mario Tennis and maybe already have Mario Tennis aces anyways,
And how much better is this than that?
Speaker 2: Really? Yeah, yeah, I think I would. I think I
probably prefer Mario Tennis as because Mario Tennis as was
like they were fined it as a fighting game, Like
these characters have their strengths and weaknesses, they're to be fair.
There's a lot of that here as well, but it's
more about the fever rackets and those abilities. And then
the actual tennis is a little bit, not a lot,
but a little bit mitigated in terms of its importance.
And so yeah, I think I would personally favor aces.
Speaker 1: What's the last Mario sports game y'all really jibed with.
Speaker 3: Actually, I actually liked Strikers, even though I had the
same problem with not a ton of content, but just
it felt really good and I hadn't played as much
Striker as before, so a lot ofouslys are fresh to me.
Speaker 2: That's like the other hidden problem here is like we
did just get Mario Tennis Asis. If this game had
all of the same features and quality of life and
like the adventure mode worked the exact same, but it
was Mario Baseball, I would probably feel different because it's like, oh,
we haven't had one of those in forever. This is
fun and refreshing. Here it's just like, oh, are you guys,
We're just gonna do the same thing again and repeat
all of the same mistakes. Apparently you don't see them
as mistakes. It's just the way you make these games.
You can see that we're not as happy with them, right,
you see the reviews, right, But Nintendo just is doing
their thing and then charge charges seventy dollars for it
for what is a party game that that most people
are primarily going to play with other people in certain
settings and as like their third or fourth pick during
that party, they're gonna play Mario Party and Smash Brothers
first before they get to this.
Speaker 3: This is this is not going to kind of help
the the sentiment out there that now the switch to
sort of cadence of releases has not been perhaps the best. Right,
We've had something, you know, we've had. We had Donkey Kong,
which was great, and some some good stuff for sure.
I like the Kirby Air Riders, Yeah, a lot, But
this is kind of another one, like, Eh, this this
is what we've got for this year or so, right, like,
is this the biggest switch to release so far this year?
Speaker 1: Yeah, I'm a little confused about the timing because You're right, Greb,
it feels like fairly recently that we got aces and
I don't remember a lot of like fan fear leading
up to Mario Tennis fever dropping. Why not an Olympics game?
The Winter Olympics are happening right now?
Speaker 3: Yeah, I mean those those probably takes very specific sponsorship
deals and whatnot, And I agree with.
Speaker 2: Yeas like Sega's just not doing those recently, so I
think they're not paying for the Olympic branding. So the problem.
Speaker 3: Uh.
Speaker 1: I saw the screenshot the Dan posted on Blue Sky
regarding Daisy Sick in Bed, and then I saw that
this game is called Mario Tennis fever. In my head,
I assumed you were gonna be the tennis fever that
or you were gonna do like an Osmosis Jones style
thing that you have.
Speaker 2: Of the courses do take place inside a Daisy's body,
so Mike will be very excited about Oh good, I
love that picture because she looks exactly how she always
does her hair and her crowd and her earing theirthing,
and like she's like, oh I'm dying and like Warrior,
well he's like, oh yeah, dude, she looks pretty bad.
That's exactly. It's so Nintendo. It's like we can't actually
change the character model. That's right, look like sick and
not radiant. She still has her fucking eyeliner. Don't worry.
It does feel like the tools they use to make
the story mode are just like take the character and
here are five or six buttons you can press depending
on the emotion you need them, need them to express
for the line that they're saying. And the lines don't
matter because again, nothing's connected all of it. It's just
one vignette to the next, and you know, I like,
I'll send the review. It's like none of it matters,
and it's I don't mean that as these things need
to like move me on an emotional level, but I
want games to be designed in such a way that
when when they put something into a game, it is
with the idea of serve and a certain purpose. Yeah,
and there's none of that.
Speaker 3: I mean either like all the real sports games now
real right, but like they all have pretty robust career
modes or you know, GM modes, things like that. There's
something meaty there, ye to go along with just I'm
going to play the base version of this sport, either
by myself or with friends. Yeah, you know, you're charging
the same price as an MB the Show or a Madden,
so there should be some expectation of content there for sure.
Speaker 2: Yeah.
Speaker 1: One of the two K games had Jake from State Farm.
Is Jake from State Farm in this game?
Speaker 2: Yeah? Eacheff, where is Jake from State Farm? You son
of a bitch?
Speaker 1: He's stopped hiding him?
Speaker 2: Nope, all right, front and center? Okay, absolutely, he he
looks like a goomba, but yeah that's him.
Speaker 1: Okay, all right.
Speaker 2: The goomba holds the racket with his mouth. Sure, yes, great,
that's what else there's I actually like the cast characters
quite a bit. The blooper runs around with his little
squiggly tentacles and then like leaves like a water trail,
and that's pretty cute.
Speaker 3: Yeah, added, uh, we still have not added uh breaking
Gnam forgetting his name the bad guy from Mario too
to these.
Speaker 2: Wartz. I kept wa saying Mortz.
Speaker 3: And I think that's a discworld thing by the uh.
Speaker 2: Yeah, I just think that this does have me concerned
for Nintendo's Mario Sports games, where it's like, I think
they have a formula formula that they're gonna stick with.
It's the Pokemon problem. So why would they spend more
money if these things are selling enough to justify doing
them the way they've been doing them. And I think
that that is not going to change this generation, which
is a real shame.
Speaker 3: Now this is a switch to only game, right, Yeah, now,
I am pretty curious, Uh this game for only the
switch to, which you know it's the smart it's always
because it's the switch to at that kind of price tag,
and this probably is like how much does this one
actually so does that still just kind of get away
with it and do just fine? Or is there going
to be a little bit of a straw breaking the
Cammel's back situation here eventually.
Speaker 2: Yeah, it's hard for me to imagine a lot of
people showing up for this, but uh, I don't know,
Like people have bought a lot of Switch toes, and
you know, it's a game for younger, young families to play,
like it has the has a waggle mode, right, you
can play the waggle controller and stuff like that, and
the characters will mostly move by themselves if you want
them to, although you can use the stick to move
them yourself if you need to. And it's like so
anyone can play it, and uh, yeah, I could see
some of those people doing, like some of these families like, yeah,
this is a game we need because we always get them. Uh,
I don't know if there's enough to sort of justify
it this time around. You're right, I'll be curious to
see how it does.
Speaker 1: Seventy is pretty steep looking at it. And also, as
I was googling other Mario sports games, the Strikers game
that came out on.
Speaker 3: The Switch is still full price, which oh yeah, that's classic.
I mean it's Mario Titus aces still full price probably
probably almost certainly.
Speaker 2: All right, it's they just you know, I said, I
don't expect you anymore. But if they really just did
make a real campaign, like an RPG, and it's like
you play us Mario or whatever, if you don't want
them to play as some bespoke Camelot character whatever, but
just a real RPG, it's like you could justify that
price really easily. But they just they don't want to
spend that time in those resources.
Speaker 3: Kirby Air Riders has like a good campaign. It's not
that difficult. Figure it out right right, Yeah.
Speaker 2: You know Sacker, I can figure it out. Yeah, and
he's done it over and over again. He's kind of
alone on that island over there.
Speaker 1: But this is like your flagship crew of characters. So
I would hope that you just give them a little
bit more care. All right, gang, Well that looks like
it is it for video game talk. No more talking
about video games until next week, all right, no more.
Speaker 2: No, we're not doing a fine we can play it.
Speaker 1: Well, we're all just going to talk about Lord and
nothing but Lord for now on okay week Lord.
Speaker 3: Lord, folks, We're gonna take a quick break and we
will be better with the news right after this this.
Speaker 1: Je uh.
Speaker 2: First things first, we did discover a cure to babyism. Everybody.
Speaker 1: Yes. Wow.
Speaker 2: Also I didn't include on the rundown we should to
say that Discord face checking I d thing, Yeah, that's
that seems to be picking up a lot of esteem
of people, and I'm like, hey, this sucks. We don't
like Discord doing this, so we just we're gonna start
looking for alternatives. I wonder if they could back down.
I know why all these companies are doing it because,
like you know, their states and countries all over the
all over the place enacting these rules that you have
to be able to verify your user's age. But I
don't know, that's not our problem. They need to figure
it out, go work with those states in those countries,
because I do not want to give my idea to
any any of them. Yeah.
Speaker 1: The you that I see people trying to justify, not
anyone within our circles, is like, we're here to protect
the teens. We want to protect the children, and that's
not doing it.
Speaker 2: If they if these companies wanted to protect kids, they'd
be doing so much more to protect kids before some
weird like law in someplace forced them to do some
draconian thing. This is just compliance. This is cover your ass.
This isn't like making sure they don't get sued or
get fined. It has nothing to do with protecting anybody.
Speaker 1: Yeah, that being said, I canceled my Nitro because fuck this,
I'm not giving my idea to anyone. Also, they had
a massive data leak last year I think either in
October or November, so Jesus Christ.
Speaker 2: No. Yeah, And it's like like I'll I will be
okay giving my credit card to company like this because
there's the credit cards have protection built into them. If
my money does get stolen, credit card company will protect
that and give me my money back. That's the reason
I pay with a credit card instead of a debit card.
There's enough detections in place there where it's like that
I'm a little bit less concerned about the ID can
just be so easily taken advantage of an exploited I
don't need that getting hacked. And it's I'll just kind
of crossing a line that I just don't want cross
by the Internet. Like the Internet wasn't supposed to feel
this way. It wasn't supposed to feel like you need
to prove who you are before you can use it. It
was supposed to be free and open and this is
far from that. All right, let's get into the rundown
I do have here. Sony confirmed that State of Play
is going to happen on February twelfth. Yeah, we talked
about that. That is confirmed. Now it's going to have
both first party and major third party games. It should
give us a pretty good insight into what twenty twenty
six is going to look like from them. From them,
and also, it is going to be more than sixty
minutes long, which I think people are saying makes it
the longest state of play ever? Do you think that all?
Do all of you think that equates too the biggest
and like most bombastic state of play ever on part
with like a showcase from PlayStation.
Speaker 3: Right, that kind of things like normally this showcase is
bigger thing here, And yet it feels like, I don't know,
it just feels that we're kind of due for a
pretty beefy state of play. There's not much we know
about place for this year. You know, we got wolf Ringe,
we've got Sorrows in the tokon, right, it's been a
while since to see it feels like they've nown something
really big Intergalactic or the Heretic Project, whatever it's called,
probably not happening this year. So yeah, what are some
of the new stuff, what's gonna what else we got
from some of these studios and yeah, you know a
lot of third parties they show up for the Sony thing. Yeah, right,
square Enix especially. I don't know if I want to
get my hopes up and be like, this is where
we see Keeno Marks four again. That's what I was
gonna say, Mikey, Yeah, I mean, you know it's been
a while. We gotta see the game at some point,
or you know Final Fantasy seven Part three, is that
gonna like show up here? You know, even something slightly
smaller like the next Dragon Quest remake, which you know
bringing those out at a pretty steady pace recently. Well,
you know we'll probably see things like more resident E
will requaem to kind of you know, get the excitement
building for that. But maybe this is where they show
off the Monster Hunter expansion, which we know is coming
for Wilds at some point Marathon, right, we have to
get some type.
Speaker 2: Of almost has to be there. That thing is launching
in early March, So this is their last big opportunity
to signpost that until in pointing people in the direction
of the game that people seem to be feeling more
positive about coming out of the most recent play tests.
I have no idea. We'll see what happened.
Speaker 1: My bold claim that's going to happen dark Cloud three.
I just want it.
Speaker 3: What's the Level five up to these days?
Speaker 2: Professor Layton and the New World is one of them
that they have the right, but they could have a
whole other team working on it. Of course they're making
dark Cloud three, and of course it'll be there, buddy,
but go get your kelsey. What's the polish?
Speaker 1: Is the predictive markets one?
Speaker 2: Yeah, go put your bets in now, everybody, what's up
its Level five doing? Was saying some kind of bad
AI stuff that sounds familiarly, that's a dark cloud? Have
you guys seen the rumors going around that this is
where we're gonna see Devil May Cry six?
Speaker 3: Really, but I'm I'm down sure.
Speaker 2: Yeah, we'll see. I don't know guarantees for sure, And
it just seems like there's someone like new out there
throwing their their pat in the ring as hey, the
latest insiders. So we'll see if that turns into anything. Uh,
but it could be time. That's the team that did
Dragons Dogma. They kind of they seem like they're going
back and forth.
Speaker 3: I don't know it is it's Suno has left Capcom
after Dragons Dogma two, So I wonder if either, like
whatever his new independent studio is, is just being contracted
work on it, or they just gotta get somebody else
now to do the Devil May Cry skeptical.
Speaker 1: I know it's not Cacom, but was it Wasn't there
some rumblings of a potential Castlevania game.
Speaker 2: Yeah, I mean yeah, that's so. That's part of like
the Konami sort of reinvigoration efforts of they had Silent Hill,
Like the rumor was they're gonna do a ton of
Silent Hill, They're gonna do a ton of stuff with
metal gear, and they're gonna bring back Calslvania and all
the Silent Hill stuff happened. The metal gear stuff obviously happened,
and we have not heard one word about this Castlevania
project that it seems like it's still going to happen
at some point. Every time one of these shows those happened,
it's like, oh is this where we're going to see it.
I would love that.
Speaker 1: Oh, you know there was that Sega initiative that started
a couple of years ago. You know, we've seen the Shanovy.
Do we see a Crazy Taxi?
Speaker 3: Yeah, maybe a Crazy Taxi or Jet Ground Radio show
back up or one of the other ones they're doing.
Speaker 1: There's that other Streets of Rage game right.
Speaker 2: Oh, the Metal Gear Solid Collection Volume two could show
up here? Yeah, sure, sure that would be nice to see.
Nothing but Acid Baby, Yes, the the Oops all Acid.
Uh do we what's the first party stuff? Though? You
know they are a god of War metroy Vania. Yeah,
that seems possible. We'll see. We'll see that. You know,
it's got kind of moved around on the corporate side
where they're like, we thought that come out would come
out last year, and apparently at the studio they're like
that's never gonna happen, So maybe it's nawish, we'll see.
Speaker 3: Uh.
Speaker 2: Who could say?
Speaker 1: I would like more Astrobot, you know, just something keep.
Speaker 2: It, just keep updating that game with more stuff every
time they do that. That's been great.
Speaker 3: Yeah, I was they've added a lot. I also wouldn't
mind if they're like are kind of like, we're making
the next one now and that's going to take sure.
Speaker 1: That's fine.
Speaker 2: Uh yeah, I guess. You know.
Speaker 3: Insomniac, they seem pretty busy. I can't count on them
for much more. We know what Naughty Dog is up to.
It seems like Gorilla Games is not gonna be ready
to talk about her, right because they're making the multiplayer thing.
Speaker 2: Hunters Gathering got announced last week or this past week, so, uh,
they probably like, we'll show off more of that at
the State of Play sixty minutes. They're probably gonna show
off some of that as well.
Speaker 3: Yeah, yeah, maybe what about Corey Barrogg's actual new game, right.
Speaker 2: Yeah, it's like, yeah, that's the question is, so the
State of Play is sixty minutes. Is this where like
we get like the really big stuff from them, like
that hasn't been announced yet like that, or is that
something that still gets saved for a potential showcase if
those are even still gonna happen. They have not done
one in several years now, I think so it might
just be State of Play, So maybe this is where
they have to start building up the State of Play
brand to be like, no, this is just as big
as the PlayStation showcases used to be. And I guess
real quick is for people are like, why why are
you making a distinction between those two things. Well, the
state of plays have been like more leaning towards third
party partners, like, hey, we're showing off other people's games,
and here's a couple of first party games here or there.
And the showcase has been like, here's all of our
stuff that we're working on that's coming out in the
next two to three years. It's big, bombastic, it's a
reason to buy a play station, and they do those
around the summertime, around the E three time usually. So yeah,
and this is not going to be that.
Speaker 3: We'll probably see more of Halo campaign evolved here, right
you know.
Speaker 2: What, Well, maybe that's that we don't have a date
for that yet. And the big really, the big factor
here is that's coming to PlayStations.
Speaker 1: So yeah, is this like a place to talk about
PYC ports of PlayStation films?
Speaker 2: I don't know. I think maybe every once in a while,
but it's hard to say, Like, you know, the audience
showing up for a stay to play are people who
own PlayStations, So maybe not. But I think at the
same time, Sony's like, well, we've got a lot of
people watching, we might as well talk about those games
coming to PC as well.
Speaker 1: They've done it before, so a Half Life Alex is
coming to pis Vertu.
Speaker 3: Yeah, this should also just close with Todd Howard. Actually, yes,
a bunch of ports. God.
Speaker 2: Speaking of which, that direct did happen last Thursday? Uh,
it's very It was a partner direct focused on third
party for Switch and Switch to Final Fantasy seven Rebirth
showed up a little bit quicker than I think a
lot of people were expecting that's coming June third. As
Mike alluded to, It ended with Todd Howard coming out
and being like, yes, hey, you guys remember Oblivion remastered
Fallout four in Indiana Jones, Yeah, we make those and
you can play them again. Pragmata got a demo that
people seem very happy with. Did either of you end
up playing that on Switch Too? Not on the Switch
to Okay, Yeah I've not, but I've heard good thanks
about it. Apparently it's running very well on there. People
seem pretty happy with it. Rave Racer is happening. That's
that's one of the latest Arcade archives. And then they
introduced console archives with games like cool Boarders. So it
was okay, but I think a lot of people are
still like, hey, we are wondering when the primary general
first party director is going to happen, and no word
on that anytime soon? All right, oh yeah, anything to say, No,
just that I want I want that. I kind of.
I think I need to see some stuff here pretty soon.
I want to.
Speaker 3: I want to see some big things to be excited about,
for you know, we have some things we've got. The
fire em Plum Pokemon Day happens on the twenty seven
this month. They will certainly almost certainly announce there.
Speaker 1: I've also been seeing a lot of buzz surrounding Pacopia
po Poco Pia called.
Speaker 2: Yeah, like the stardew Value Valley where you play as
a Ditto that has taken over human body.
Speaker 1: Yeah, yeah, like the freaks out there. They're they're being
very loud in the streets about this. People played that as.
Speaker 2: It were their previews. Is that what happened?
Speaker 1: I don't know if people are just excited for another
farming game, or if people are weird about Diddo.
Speaker 3: Maybe I'm like, I'm gonna I think remain skeptical. I
think until I start seeing some reviews, I don't know,
we'll see it. Just there's something about it that rinks
a little seven out of ten to me, which is
which is fine, that's good, But I just I'm just
not ready to be excited for it yet.
Speaker 2: I mean, it's a Pokemon spinof They're kind of all
in that range, right, so a lot of times yeah, yeah,
Riot Games. It cuts around eighty staff of people who
are working on two XKO. They're fighting game that they
were working on for a very long time and just
kind of came out recently. Engagement and retention underperformed relative
to Riot's expectations is what they cite as the reason
for this. Riot's still publicly committed to the game's twenty
twenty six competitive circuit, though apparently two XKO is expensive
for them to make. They own all of the licenses here,
so I don't really I don't get it. I guess
a part of it could be that they are trying
to treat this as it treats us as their new esport,
so they probably built up all this infrastructure around that,
which is just like man Kart before the Horse. I
get that you're Riot, but just make a good game first,
and it is a good game. People like it quite
a bit. That's why I think people are especially frustrated.
There is about eighty people still working on the game.
This is roughly half the studio. Question is like, is
this game basically already dead and they're sort of just
like winding it down slowly getting through this esports season
and then they just will stop working on it or
what is the future of this? And really it's like,
you know, fighting games used to just come out. They
would be that fighting game. They would get some updates,
they would and these days they get like years of
new characters and stuff like that, but it would still
like a packaged game you buy. This is a free
to play game that needs to sort of be a
service and sell skins and all this stuff, and maybe
the fighting game market just can't support that. I don't know,
how do you guys?
Speaker 1: Well you were they expecting this to the like the
League audience and like the Team Tactics audience.
Speaker 3: I mean I assume, so, I mean you make it
with all these league legends catching sure, but.
Speaker 1: Like would they do they want that kind of numbers
for a fighting game, which is like abe like fighting games,
even Street Fighters six that which has a big install base,
you're not gonna get as many players as you're getting
with like a mob.
Speaker 3: So this is Seth Killian, who used to be at
like Capcom. It was the designer, a designer on this game.
And yeah, I talked to him at games We back
in like twenty fifteen because they had this kind of
early access game called Rising Thunder and the whole point
robot Yeah, yeah, yeah, it's robot fighting and who points like, oh,
we made the fighting games more simple, so like, you know,
we can get a wider audience. And then his company
was bought by Riots, that game was canceled and they've
been working on this since then.
Speaker 1: This thing has been.
Speaker 3: Such a long time coming, so there was always that oh,
you know, we're simplifying the control is doing this so
we can bring more people in. Like maybe there always
was that hope that, yeah, this is going to be
like the one that's going to really open up this
drama because it's going to be free to play all
this stuff, and you know, we have we have this
built in audience people who love these characters already. Just
just just google Ari you'll see. But I first off,
it's a fighter and you launch with twelve characters or right,
and that's just not very many characters for yeah, a
tag fighter, So that right there is a problem. It's
weird as much I've always heard about this game, somehow,
I didn't know it was like actually out out. I
was confused and thought it was still an early access
thing sort of. It's see what they had a hard
time making the kind of like actual one point zero.
This game feel like an event that yeah, couple only
should have. It is strange because it should because you know,
it's like Street Fighter six has been out for a
while now. The new Fiddle theory didn't hit crazy well.
I know some people are looking forward to Token. I
don't know, maybe just the announcement of Token took a
little bit of this game's thunder.
Speaker 2: Perhaps, I'm not sure.
Speaker 1: For me, it was like I'm with you, Mike. I
was constantly in the confusion of like, okay, is this
a beta right now? Is this out just now?
Speaker 2: When it came out no, January twentieth, last last month,
like like three weeks ago.
Speaker 3: Yeah, which is again like because I think I always
was like, I'll check this out when it's like finally
out out and I kind of didn't know, which again
seems sort of strange to me.
Speaker 1: God, I always thought it was kind of an awkward
name as well. Oh yeah, not a great name.
Speaker 2: And I mean like that fades fast, right like like
people just like we'll call games whatever at a certain
point it doesn't matter. You know. League of Legends isn't
a good name either. It's so it's just though, yeah.
Speaker 1: Well, but the brand recognition is is kind of what
I'm getting at that if two x KO is supposed
to feature all these characters that people are familiar with
from League of Legends or Arcane, the show, the Netflix show,
just seeing two x KO, it's it's not immediately broadcasting
or making it known to me, like, oh, this is
tied into Arcane, this is tied into League.
Speaker 2: Fight games.
Speaker 3: Maybe just aren't super compatible with this whole kind of
early access into free to play model, because multi verses
suffered a lot from that and that had, you know,
at least some initial excitement right away. But I don't know,
like maybe there's this is so not what Riot games does.
I get that, but maybe this would have done better
if it was a game that came out with like
a you know, a twenty five person roster and it
costs seventy bucks and it had some other modes, and
then you know, you do seasons of content with DLC
characters instead of this format.
Speaker 2: Yeah, it's I just think that if you're gonna do
this with a fighting game, you have to go in
with the expectation that is going to take. It's going
to be a long slow burn of building it up.
Every time that you introduce a set of new characters
and expand the roster and have expansions along those lines.
Hopefully you're growing the audience each time, and you show
up to every EVO and you should give that audience
a reason to care more and more, and you sort
of build from there. They just I think they expected
to build from the top, and it's like, we are
going to feed the the riot audience into this game,
and I think a lot of people could have predicted
that wasn't gonna work. It's you know, you make this
game as here's another fun thing off to the side
in the riot launcher, and you could play this as well.
The idea that it is going to then also be
on the scale of any of those games is questionable.
I never thought it was going to do that, and
I assumed Riot knew that as well. It doesn't seem
like they were thinking that way. Again, I wonder what
they were expecting. Is bizarre that this is a game
that I can they've been working on for maybe ten
years and now just three weeks after the official launch's
who knows. Maybe the team they have there is enough
to turn things around, but it already feels like an
admission of defeats this early. Yep. I maybe they can
shift into that way of thinking. My assumption here, though,
would be that no, this is like sort of them
going this didn't work, fail fast, and let's get out
of here now. It took them ten years to fail
to this point. Uh. And it's not a failure in
my eyes, but in their eyes it seems to be.
And I will they still have a stomach for it?
And will they care to try to slowly fan the
flames of the imbers of this game and turn it
to something big? I don't think so.
Speaker 1: I don't know if they have the patience to do that. Yeah,
And like street Fighter six came out, what twenty twenty three.
Speaker 3: I want to say, Uh, that's right, yeah, yeah, and
like it's it. It wasn't like a runaway success.
Speaker 2: I mean every single stripe a street fighter game for
like between four, five and maybe five took off a
little bit faster. Sure, they all they all take.
Speaker 3: Time to feet five five suffered pretty bad at launch.
Six I think almost did better than a lot of.
Speaker 2: Them, maybe right away.
Speaker 1: Yeah yeah, but like yeah you said Grub these specifically
fighting games take time to get off the ground. I
mean there's so many games similar to like Super Smash
Brothers that have taken multiple seasons years to like really
fine tune that balance, not to should they have.
Speaker 2: Made a platform fighter instead it would better fit for
that audience?
Speaker 3: Maybe yeah, maybe, but then you know there's multi verses there.
I mean, it's it is strange because like, what, how
do you make a successful fighting game these days? It's
it seems kind of like a tricky thing because there
are just so many legacy players in the field right now.
Can you just make us spin off or something kind
of new and help to get people Even if you
bring back something like Fatal Fury, which is at least
in that core audience very recognizable, is that enough to
get a ton of excitement I'm gonna be very curious
to see how Token does when that finally released.
Speaker 1: Yes, yeah, I think that. I think that will be
the indicator for sure when Tokon drops. What's the roster
size that is expected for Tokon?
Speaker 3: Uh? They kind of see because the betas you can
kind of see a lot of empty slots, right, That's it's.
Speaker 2: A four team roster, right, is that it?
Speaker 3: Well, it's always yeah, you picked from people. It's going
lotch with twenty characters, and people are kind of like that. It
doesn't seem like very many, although it's like it's not
exactly like a multi capcoming thing where you're like tagging constantly.
It's kind of like your one character dies and then
the other one can come in. I don't quite understand
it myself.
Speaker 2: Okay, all right, interesting h And I do remember now
a street Fighter five having the rough launch. I remember
where I was. I was on a train in Amsterdam
listening to the BombCast and listening to them sort of
limit the state of that game. It's like one of
those weird things. Oh, I have a sense memory for
Street Fighter five.
Speaker 3: Now if I was the one like it was, it
didn't and launch with it's campaign mode even and then
when it did come out of the campaign.
Speaker 1: And it was bad.
Speaker 3: So it wasn't until like towards the very end where
people were pretty happy with Street Fighter five.
Speaker 2: That's right, all right, let's keep going here. Epic Games
Store says it's targeting day one on the next A
lot of talk about next Xbox, Next PlayStation over the
last couple of weeks, and we did get some more information,
like Jess Cordon over at Windows Central sort of tried
to wrap up a lot of these comments and rumors
and speculation and statements from people like Lisa Sue over
at AMD. So we have a chip set that we're
gonna have ready to support a launch of the next
Xbox in twenty twenty seven. Jess said that that is
a best case scenario twenty twenty seven. Really, they want
to get the operating system in a good place so
that it can be what it needs to be, which
is what it needs to be. Is what it's going
to be is a PC that has an Xbox sort
of environment, similar to the way the Steam deck works,
where you where you can swap into the window or
you can swap into desktop mode, which takes you into Lenox,
but most of the time you're in a special Steam
os environment. They want to do the same thing for this,
and in that environment you'll be able to access stuff
like the Epic Game Store, and Epic says they're going
to be ready to go. It seems like they have
a pretty close partnership on this. I don't know, it's
been the rumor for a long time, but it sounds
like those ducks are really lining up in a row
for that to be what the next Xbox is going
to be. How do you feel about it?
Speaker 1: I don't want it. I don't think they need it.
I don't think anyone needs another PlayStation either.
Speaker 2: Yeah, not soon.
Speaker 3: I will say twy twenty seven best case scenario, Well,
I don't think it's gonna be a best case scenario.
Speaker 1: I'm just gonna go ahead to predict that.
Speaker 3: So, I mean, who knows how I'm gonna feel with
twenty twenty eight when I really reasonably expect to see
this at the earliest. But yeah, I'm gonna be curious
what it looks like and how it compares to what
Valve is gonna be up to. I'm gonna be curious
how much that kind of thing is going to cost.
What sort of features are like, you know, what's the
juice gonna be here? To sort of sell this as
something more exciting than just a PIEC that acts.
Speaker 2: Like a console.
Speaker 1: Is like the current infrastructure of the current Xbox can
that not, say the Epic Game Store?
Speaker 2: No, No, because it's not, well it could. They'd have
to just do a lot They just do a lot
more work because it's not just Windows. It's it's a
Windows kernel. But stuff wouldn't speak to each other. They'd
have to build that and it would take time, whereas
this thing is just going to be a Windows PC
with a new sort of front end interface that should
be you know, based on what they're talking, they're really
focused on getting this right in a way that apparently
they weren't focused on with the Xbox Roger ally, where
it's like that it's kind of like a gesture towards
this idea, but not really this idea fully realized. But yeah,
they're gonna have to kind of make a whole new
console to just launch with that concept ready to go,
instead of trying to backpart that to the current generation
of Xbox.
Speaker 1: Cool. Yeah, who is this supposed to be for because
I feel like the Xbox console Warriors have seen have
been terribly mistreated by Xbox at this point that like
there even they have to realize that there is no
console war anymore.
Speaker 2: They are that that audience is not even on the
list of priorities anymore. This is about making sure they
could sell call it everywhere and making the Xbox brand
very clearly the kind of thing where it's like, these
are games that you can play anywhere, and if you
want to get the Xbox branded then you could do
so and get a guaranteed sort of quality experience. But
if you're someone that has any sort of PC or whatever,
I mean, that's the thing that's exciting to me is
I have a PC and if this is the way
things go, Xbox console games should be backward compatible on PC. Now,
that could be limited to a certain variant of PC architecture,
but it shouldn't be. They should be able to make
it just work on Windows across the board. And that's
pretty exciting. But yeah, that that audience that supported Xbox
as Console Warriors for for two and a half decades,
that's not who they're selling Xbox to anymore.
Speaker 3: They don't care to I like that's kind of a
thing that's sort of dying, right, like the Xbox fan
I mean, you know, not that Xbox Era was ever
like you know, Console Wars anything. You know, it was
like a site that was Xbox Focus obviously, and they
they're changing their name, right, They're gonna be Day One,
which is very smart decision. I think that's also telling
to me about the state of Xbox when you know,
a big site like that that used to just be
like Xbox Focus is now rebranding yep.
Speaker 2: And I think that's just kind of where where the
whole thing is and everyone's seeing reading the tea leaves
there pretty accurately. I think, uh, all right, ray Man
kind of remake in the works. Michael Aunt Michelle on
Stell I should say, says that they a kind of
remake of the original ray Man is kind of in
the works. It's not a strict remaster. The goal apparently
is to preserve the original feel but modernize friction points,
so like new checkpoints, better presentation, that sort of thing.
Last year marked the thirtieth anniversary of the game, so
it's okay, why didn't happen then, But maybe it's just
it's taking longer than they expected. Uh, Rayman is cool.
Speaker 3: I don't know.
Speaker 2: I'm glad they're doing more with it, but it's always
like weird, like you be soft is still gonna care
enough about this thing to actually deliver it. Like I
just saw what happen with Prince of Persia, so it's
the same thing not gonna happen here, and it's like
I don't know, maybe maybe it will, maybe it won't.
Speaker 3: But before they cancel that one game, we did get
the two other Prince of Persia games at least, right,
so yeah, it will get this and then like the
actual new ray Man will be canceled or something.
Speaker 2: Right, Yes, apparently they're also going to re release uh
ray Man Legends and maybe the what's the what's the
follow up to that one called ramn Legends? Was they
follow up? Origins?
Speaker 1: Is the first one?
Speaker 2: Or thank you? Yeah, that's what it is. Raymond Origins
and Rayman Legends. Apparently they're gonna do both of those.
Those are both good games. Ray Man one is a
good game.
Speaker 3: It was just always too difficult and frustrating, so things
you could smooth out pretty easily if you remaster it.
So you know, I'm like intentively kind of interested in this.
I hope they don't mess aroun the I don't want
that game to look like RAYMN Legends. I like, no,
kind of yeah, ps one ish. I mean it was
like sort of a Jaguar version of this game, right, yeah,
it's kind of you know, it was like the best
looking two D game ever at the time, I still
wanted to look like that.
Speaker 1: Yes, do you think they're going to retroactively add the Rabbits?
Speaker 3: The god, they better not? They better the rabbits are done.
They tried the technically of the Rabbits, and they're like,
even that was not enough to keep people interested in
the Rabbits in this Minions world.
Speaker 2: The idea that the Rabbits are done is actually yes.
Speaker 3: In this video essay, I will talk about how I mean,
UV Soft made a bunch of bone headed moves, but
the most bone headed move is to not invest in
the Rabbits and minionized drop the bag.
Speaker 2: Oh my god, children were already minionized. That already there
was there, So the minion eyes were rabbits. Guys.
Speaker 3: I hate to say this, but apparently the minions have
something that the rabbits just don't got.
Speaker 1: It's the goat sauce, it's the goat to be.
Speaker 2: So harsh with that. They're so truthful. They're sorry, it's over.
It's over.
Speaker 1: Uh.
Speaker 2: Monster Hunter Wilds is getting a large expansion this summer.
Capcom is framing it as large scale. Uh, and so
I think Ice ice Born Sunbreak Sunbreak was that the
other one.
Speaker 3: Yeah, that's the other one was one for Rice Yeah,
uh yeah.
Speaker 2: So think of along those along those lines, we're expecting this.
It is probably maybe even a little bit overdue to
start hearing about it. Now we are starting to hear
about it. They are also confirming that Wild's is still
going to get long term live support.
Speaker 1: Uh.
Speaker 2: The anniversary update is coming soon and adds to the
cadence of ongoing content. So uh, I think people are
just kind of waiting for this, get for like the
green flag to get raised on this game of like
now's the time to come back. Like all that stuff
that you hated originally about the performance, all of it's
been fixed. There's new content, there's stuff here for people
who have always played Monster Hunter, and now now it's
hard and weird and you're gonna have to like learn
the very specific things about these monsters that requires you
to go in there and beat them and stuff like
that that has not happened yet. It could happen here.
They are rightfully committed to Wild, but they probably should
get people feeling better about this game before announcing anything
new with Monster on it.
Speaker 3: Right.
Speaker 1: Yeah, I feel like Wild is going to settle into
a place where that hardcore audience is eventually satisfied with
the state of the game, and the on ramp is
okay enough for new players to explore, so they can
hopefully satisfy both camps. I want to take this opportunity
to what if eugenics but rabbits.
Speaker 2: God damn it, jam something there. Tiles won't fix rabbits.
Speaker 3: But what if they bang each other? What if that
will fix what? I do want to see the rabbits
on each other.
Speaker 2: I want to breed rabbits absolutely personally, God, God, Jesus,
Jesus Ah.
Speaker 3: Yeah, I mean, I just hope they take this opportunity
to kind of maybe add some of the friction back
into Monster Hunter. It definitely just simplified that experience. Uh,
they got rid of the hunting part of the monster hunting.
It feels like, right, your little secret or secrat thing
just faries you over to wherever you need to go
at all times, and they like try to make it like, look,
you can use your hookshot together a leaf on your way,
as if that's interesting.
Speaker 1: Mike, do you think in this expansion it is going
to lead to a world that is inhospitable to the
sacreds so you can't bring them. They might do something
like that.
Speaker 3: They might It might not be a bad idea like
that idea and Rise was much felt much better when
you had the little wolf people you were on right
like that that felt that felt good enough there. I
don't think it's a it's necessarily a terrible idea, And
I like the way that you know they kind of
kind of hold another build for you or even some
other items. But even then that kind of feel was like, well,
if you run out of potion, just go over there
and get some more. Again, they smooth down the edges
too much while still somehow making it difficult for me
to figure out.
Speaker 1: How to get co op working.
Speaker 3: So I don't know it's it's of course it's not
a terrible game, but it just does not feel like
it is what it should be.
Speaker 2: I think I think a lot.
Speaker 3: Of the technical stuff has been smoothed out hopefully by No.
Speaker 2: It's improving. Yeah, absolutely, yeah, But I think I think people,
the people that checked out because of that have not
come back to it hearing that news. They're they're waiting
for more and more. They want to hear that, and
there's reason to come back in terms of the just
style of play, and then the expansion should be able
to focus on that. Like, the expansion should answer a
lot of the criticisms, right, That's the whole point of
an expansion like this is take the game that people
wanted in the first place. You have a strong opportunity
to do that.
Speaker 1: We'll see, now, Mikey, what if we made the What
if we minionized the Palakos?
Speaker 2: Oh?
Speaker 1: I think they've been doing that.
Speaker 2: I think that's been happening already a little bit. I
don't know.
Speaker 3: I'm not I think I still like the Palaicoast every
once in a while, I'm not sure. Sometimes I'm not sure,
but I think I like them. I don't want to
see them hump.
Speaker 1: They should.
Speaker 3: They're in mod on the PC to turn my Palaco
into a rabbit.
Speaker 2: No, No, you've spoke into the world we'll see Chuck,
all right, Marvel took on Fighting Souls is leaking ahead
of that state of play. Mike, you had that question,
how many characters are in there? Twenty? It's gonna be
twenty twenty characters accorded this week.
Speaker 1: That just.
Speaker 2: It's not like a lot. I mean, it sounds bare
mineral acceptable.
Speaker 1: I maybe, yeah.
Speaker 2: For a four v four tag game.
Speaker 3: Well, and again it's not like it's not really like
a four v four tag game. It kind of is,
but you still pick four characters people. Yeah, and that's
just gonna be a fourth of the roster, yes.
Speaker 2: A fifth, yes, but yes, yeah, absolutely. It is gonna
have dedicated single player content, which you would hope. So,
but I was like trying to suss out exactly what
the league was saying. I kind of pieced this together
right before we started the show. It's like, there's gonna
be a story mode of sorts. Yeah, I got Marvel
in there.
Speaker 1: You gotta have some kind of story mode, right.
Speaker 3: Even Marvel versus Capcom Infinite had a story mode, right.
Speaker 2: Exactly, So that's what I'm expecting. But really, this game
is gonna live and die on like how excited people
can get about these Marvel characters fighting each other, and uh,
I think this seems to have potential to be like
a big prestige fighter in that space. Sure, and everything
we're seeing about it so far does seem like it
could get there. I know that that last play test
people are like, it's pretty good. But and I didn't
fully understand the butts because I'm you know, only so.
Speaker 3: It's like there's some there's some skepticism. Yeah, there's some
skept over amazingly well, was it.
Speaker 1: Not just tied into like the limited number of characters available.
Speaker 2: Gameplay stuff people were little I'm not sure about. Yeah, yeah,
So I mean that's you know that the I believe
that it is what our system works has frequently taken
feedback from play tests and made change to their games
before they come out. But we'll see this game is
coming this year. Uh, this is certainly one we're going
to see at that state of play.
Speaker 3: So got to reveal some of these I think we
only know eight of the characters, like review reveal some
of them. Give us psychclops for Jans been a good
boy please? And look I know it's Mars cap bomb,
Like can you get like give me a Mega Man,
like as a guest character, he's got a new game
coming out, give me something?
Speaker 2: Do you absolutely not going to do that? No way?
Speaker 3: Uh?
Speaker 1: Any any any like other characters that y'all would want
to see.
Speaker 2: I don't know, sick. I just want Wolverine some good
by kind of like, I don't know. There's not much
you could do Marvel wise lately.
Speaker 3: Not not like I hate Marvel now, but it's not much
you can do in that space that I would find
exciting and super interesting, Like, oh my god.
Speaker 2: I can't believe you picked this Marvel character.
Speaker 3: I never would have thought.
Speaker 1: I don't know.
Speaker 2: Again.
Speaker 3: For me, it's just do things that remind me of Mars,
the kapitolin so put a gambit in there and have
him have you know, Casion Strike and the Kinetic card.
But I think it sounds like credit card, credit card.
Speaker 2: Credit card.
Speaker 1: Then I'll be pleased.
Speaker 2: Sure, I just want any character that was in X
Men ninety seven. They should all be in there.
Speaker 3: If they did Nightcrawler, which hasn't even been in a
Mars' capcom, I would be like, that's cool.
Speaker 1: Show me Nightcrawler. That'd be really cool. They should add
Benisio del Toro's character from that one Guardians movie. But
it's actually just Benicio del Toro.
Speaker 2: Okay, yes, okay, and it's ultimate. It's just a few
small beers, a few small beers, like there's.
Speaker 1: Like a little dance.
Speaker 3: I almost guarantee you either goes Spider or Miles Morales
like one of the other Spiders.
Speaker 1: But show up in one of these.
Speaker 2: Things in any game.
Speaker 1: Yes, absolutely absolutely.
Speaker 2: Uh Overwatch redesigning ran on ran How do you see
this lady's name? I don't know, uh An rand Uh? Yeah,
sounds like does not sound right right? Yeah, I've not
heard the name spoken out loud yet, so I'm not sure. Yes,
it sounds like Randy Push while we've been talking.
Speaker 3: By the way, I hope you all appreciate my restraint
of not starting up Overwatch good boy.
Speaker 2: But yeah, there was a backlash because her face was
too skinny, and people are like, we wanted to be
thick again, and I don't I don't know if that's
what that was about. I saw some people saying that
she had like ozimpic face or something like that. So yeah,
I listen, you tell me, Mike.
Speaker 3: My unders standing is that it's kind of like a
everybody has the same almost kind of Disney like Disney
five Pixar cute girl face that Kiriko had, And I
saw a mean of people kind of just replacing different
hairstyles with the same face. And it's based on the
Kicho looks like Juno, who looks like this character, right,
So you know, sometimes at the stuff, I think it's
pretty still and stupid. In this one, I think there
was kind of a point that, especially with the star
character they're doing here, her looking like a twenty year
old Pixar character didn't seem to make a ton of sense.
Speaker 2: Well, the voice actor and a bunch of fans were
sort of like, hey, this sucks, and Blizzard's like, we agree,
we're going to make it better. So we'll see what
that looks like in a future update. Speaking of Blizzard,
a second StarCraft shooter has hit the towers. They're working
with Nexon apparently to make another different StarCraft shooter than
the other StarCraft shooter that also has not been announced,
but apparently is happening. It's gonna be big, big budget
live service. Uh maybe PvP vee about to say this
has to be the Extraction shooter. It's almost certainly an
extraction shooter, right, like, come on, I can see I
don't even know.
Speaker 3: I don't really know if Dexcell's instructor shooter, but they've
had to have made it.
Speaker 2: But is it next on our raiders, like it's on them?
I think they're behind our graders, right, so our creators
and next I'm gonna look that up. That could be wrong,
but I don't think it is. Maybe it is either way.
Uh yeah, they've definitely worked in this space before, so
well well yeah no, next on our graders. There it is,
there you go, so yeah, they definitely have done this.
Uh I I don't know. I will give you one
that I really like, like a StarCraft shooter that I
actually care about, that feels like a big budget like
Triple A traditional style game, and then knock yourselves out.
Speaker 1: I don't care, Like, let's get one out the gate first.
Speaker 3: Uh huh yeah, I mean I still I know I
should have let this go a long time ago, but
I still want StarCraft Ghosts. That's kind of like splinter Cell,
and sure it has shooter mechanics in it, but I
kind of wanted to mostly be I don't want to say,
more interesting than that.
Speaker 2: But more interesting than that. Yep ah right, yeah, that
does it for the headlines. Jan, this show's back over
to you.
Speaker 1: Thank you, mister grub folks at home. We're gonna take
a quick, pricky break, and we will be back with
emails and YouTube super jets if we have any. What's
the only other side these?
Speaker 2: Wait?
Speaker 3: Three?
Speaker 2: I forgot about that ship? Oh my god, he hit
the WHOA forgot? I forgot about the three?
Speaker 1: That was a game I played.
Speaker 2: We only talked about games for an hour and a half.
Speaker 3: Be a quick game section. It's just the three of us, right,
That's what I was gonna say. It was only the
three of us. There's only so many games.
Speaker 2: On for each dio. Uh. I think Neo three is fun.
I don't know.
Speaker 3: I'm a little surprised people seem to like so high
on it. Maybe I probably still need to play even more.
I did that quick look with Kayla, and I enjoyed
running around with her. I do think the combat feels
pretty good, the whole kind of You can shift between
Samurai Ninja's stance. There's slight differences there. That's fun. I
just it's just like a couple of pain points for me.
That are pretty strong. I don't like the loot system.
I know, it's just a thing with these Ninja Team
kind of roguelikes where it's almost more diabolo loot, where
you just get a ton of loots you kind of
like basically just auto equip what's best, so you kind
of sort through it. You gotta get rid of a
lot of it. It's just I don't know, that doesn't
do anything for me in this.
Speaker 1: Kind of game.
Speaker 3: I think it's much more interesting to just find a
few pieces of loot that's really meaningful than just constantly
looking at green arrows for slightly better stats.
Speaker 1: You were there.
Speaker 3: I think the game's ugly too. I just don't like
the way it looks. It just seems kind of I
don't know. There's there's certainly moments, but there's nothing garish
about it. There's something and again I don't I know
what I mean by this, but it also sounds stupid
when I say it. And it looks like a PlayStation
four game, you.
Speaker 1: Know, I think I know exactly what you mean when
you say that. Though, Mike, like watching the quick look
and watching you guys play it, it did feel aged
and if anything, it just made me want to check
out Strangers of Paradise because that's.
Speaker 3: What which what a game I like, but also very
ugly game. And it's to me that team Dingja which
to be. You know, they used to do Dead or Alive.
They used to make the best looking console games you
could possibly imagine, and now I think that there's stuff
generally is pretty uh unappealing to look at.
Speaker 1: Sure is it?
Speaker 2: Is it art or tech both?
Speaker 3: It's a little bit I against the bitch of but
the art, like, there's colors. It's not like, oh, it's
just all gray, but you know there is something to
color balance and color matching, and I just don't think
these games do that very well. That's why I say garish.
That's what I mean when I say it looks garish.
There are colors, but they I don't think those are
the right colors.
Speaker 1: All right, Well, I have.
Speaker 2: An email as well. You guys, I told you to
remind me to turn off CRISP and then you never did.
That's true, that you're bad friends. I apologize, thank you.
Speaker 3: Yeah, but Neo three seems fun, and especially I kind
of like the open world stuff it's doing, and I
want to explore more that and the boss fights are good,
and that's kind of the most supportant things, right, So yeah,
I bet there's a lot a lot more fun to
be had there, is it?
Speaker 2: Like methadone? Is it like you're craving a frum Soft
game and this sort of like satiates it enough because
the boss fights are it's you know, it's messed up
that in my mind, this isn't enough of souls, like
just because the attack buttons aren't the shoulder button shoulder buttons, No,
you're right square and triangle to it. Whack?
Speaker 1: What for?
Speaker 2: Children?
Speaker 1: Know that?
Speaker 2: This is from brain.
Speaker 1: I've been coome lately, all right, Gang emails, bombcassage on
bomb dot com. As the emails just send your emails
to first email comes from Max. This is Max from
South Ben. This came to me as I was falling
asleep yesterday. I've heard Backlar referred to as the skipper.
Following that logic, does that make Dan Gilligan, Yes, it
would have Jane.
Speaker 2: Go ahead.
Speaker 1: I would have Jan as the professor making things out
of coconuts, have a coconut bitch, Sean as Ginger the
hot one, Grub as Marianne the not as hot but
more down to earth and Minati as mister Howell. He's
comfortable caring around around large amounts of cash.
Speaker 3: Right, well, yeah, I mean if you if you missed
it from our bamathon, we had Backlar play then e
s Giligan's Island game. I begged, I did a whole
song h for it was with gil again with back
a Law, Dan Riiker to Yeah, Turbo Sean and Jeff
Grub with Chuck Tusky like Minatti and mister Jan here
on gil or Bacco Lar's Island.
Speaker 2: Yeah, that's yeah, that was good stuff, beauty. Yeah, and
like there's images of Dan dressed as Gilligan and and
uh yeah, I love him wearing that hat. It's great.
Speaker 1: I uh, last week on the Dumb Truck, which everyone
should go check out, we had our friend Bailey Myers on.
I looked down and then I look back up and
Backlars just wearing the skipper hat for no reason.
Speaker 2: There was no reason I saw that image, and it
was just like, Okay, they must have talked about that,
no act that's his nickname is now with the Skipper,
which obviously it is. It didn't come Okay, Well I
love that even more. Then that's like him. Embrazy, I think, guys,
I think he wants to be called the skipper board
than we have been Yeah, slipping, we haven't been good friends.
Yeah we should and I think he should buy a boat. Well,
he should buy a boat so we can then all
be on the boat. We go on Skipper's boat. Oh,
does that mean we have to rename dib to Dibber
the skipper and Dibber.
Speaker 1: It's good, It's good. Next email comes from Tyler from
Gilbert Arizona, Hey, Gang. Final Fantasy Tactics is one of
my favorite games, so I was thrilled to get my
hands on Evila's Chronicles. I played through the game twice
on PlayStation, once on PS two, once on the PSP,
and now playing it on the PC. Since i've played
it a few times, I'm pretty familiar with the game.
What's been really weird for me is I now have
really bad analysis paralysis when playing the game. Sometimes I
end up spending an hour between fights trying to decide
on what direction to take my characters, which is getting
to be really annoying. I'm also playing Dispatch and find
myself trying to research big decisions like which character to
cut from the team because I'm afraid of screwing up
my playthrough. I was curious if any of you all
have run into this issue playing games, and if so,
how do you handle it? Keler from Gilbert Arizona. Yeah, yeah,
I definitely get that. I kind of had to learn
to let go. But like there's definitely a part of
me when it's like, do you want to cut this
character or this character from your dispatch team, I'm like,
I would like to know more. And of course the
whole point in the game is well, sometimes you make
hard decisions and you have to deal with the consequences later.
But I'm also like, yeah, but I know, if like
google it, I can find out the consequences right now,
it make a more informed decision. But see, you do
kind of to remind yourself like it's fine, Like these
games are generally designed well enough that they aren't going
to let you royally mess something up or have a
bad experience because of a choice you made. Back in
the day, there were games that would do that sort
of thing.
Speaker 3: Right, these days, you'll probably be okay, even as chronicles
like that's not a trying to think I don't think
that's like a game of like a true ending where
you can miss talking to a statue and acts one
getting locked out of the shrew path.
Speaker 2: There, I could see it being like I would be
afraid of playing through the whole game and then later
discovering it's like, oh, there was an awesome ability I
never used with the character because I didn't mind max
it or whatever. So I kind of get that a
little bit. But I am, in general the ex exact
opposite of this, where and it's like this could applies
to life. I make choices based on like probabilities constantly,
where it's just like I have enough information to like
kind of like in my head, do some quick math
and being like there's a certain percentage chance of this
and a certain percentage chance of that. Let's just go
with the one that I feel better about, and if
it doesn't work out perfectly, oh well, the chances are
the other one was going to work out perfectly as well.
And so when I'm playing Dispatch, I'm definitely doing that
living in the moment, and I really enjoy playing games
that way. It's why I like stuff like Sectory so much,
because it's all just in the moment. Every little thing
is happening right then and there, and there is no
like choice necessarily. I mean, I suppose the build of
the thing can matter later, but whatever, you have to
deal with what's in front of you. And I really
enjoy that aspect of games, so I tend to lean
towards the kind of games that can be played that
way with a little bit more freedom and not have
to worry about the concerns of making choices, although in
Dispatch I liked having to live with my consequences. For me,
that is part of the game.
Speaker 1: I kind of fall into a different pattern where sometimes
this kind of applies more to shows than most games.
But I'll be near the very end, maybe like the
last act, last level, last chapter, whatever, and then I
just won't finish it because I just kind of don't
want it to end. And I've done the same thing
with TV shows.
Speaker 2: Yeah, I've done that a bunch of times, where it's
like I'll have like one episode left or one boss
fight left, and I know I'm just like, Okay, well
I'll get to that, like when the moment is perfect
right then, and then that perfect never happens.
Speaker 3: Yeah, I don't know what that is supposed to say
or what that does say about me.
Speaker 2: I'm not going to talk to a therapist.
Speaker 1: Yeah, no, not until one sponsors the show. All right,
Moving on, next email comes from Max from the nether Place.
Speaker 2: We're gonna get We're gonna get messages from betterhelp or something.
Speaker 1: Hey, Bombers. The discussion about hot dog vending machines on
last week's BombCast made me realize the USA isn't blessed
by the presence of the automatique see attached picture a
vending machine of sorts of hot dogs, burgers, and other
fried snacks, though I've also seen them equipped with the desserts, drinks,
and even merchandise. An employee actively restocks the products, and
all customer has to do is pay, open the window,
take their item. There's no need for human interaction at all.
It's kind of great love all that you do. You
guys do hope you get to do even more of it.
Max from the Netherlands, we need.
Speaker 2: This, Okay, you are describing a paradise striving a perfect world.
I need to see this AUTOMATIQ is that one has that?
What he said?
Speaker 3: Yeah, but if there's not a am I gonna be
able to special order my burger so I can get
them plane. Still, I don't think.
Speaker 2: I wonder if it's like they mostly come like unseasoned
on vegetable and like you could like order that in
there as well and you can throw it on there yourself.
Speaker 1: Yeah, there's one that's just sliced raw tomatoes.
Speaker 2: Yeah.
Speaker 1: Maybe there's like a like a feb A condiments bar
to the side to the proper accouterment.
Speaker 2: I'll just eat the condiments. I don't care. I don't
even need to buy the burger. Give me some ketchup
packets and some lettuce.
Speaker 1: God, I I'd eat this ship up. I would do this.
Speaker 2: This is better than like the.
Speaker 1: Like in most office parts of a city, like a
financial district, let's say they will have these fast serve
food places. All that shit sucks. This is cool.
Speaker 2: Yeah, yeah, this looks This looks like it's high class
one of those I've seen these things before where it's
like it's the little window, but there's a kitchen on
the other side, where they're like we're plun them and
you just go up and you choose the one you want.
And then they do have so many little windows. They
probably do have one made to your specification.
Speaker 1: Yeah, yeah, Max, Please, what is the best thing you've
gone from an automatique if they are still around in
the Netherlands? All right, moving along gang. This one also
about hot dogs. I forge uh. This one comes from
Pedro from Quebec. Salou Mason me Pedro from Quebec. I
am binge listening some episodes from December and January. So
this might be a little out of date, but I
feel like you guys have been talking a lot about
pizza recently, constantly our entire lives. I would like to
share that in the first BombCast episode I ever listened
to you guys, we're claiming to be more pro hot
dog than pizza and that you may be the most
hot dog forward podcast. You might recall this was an
episode that Mike shared his double wielding broad dogging hot
dog eating experience, i e. Having one hot dog in
each hand without ketchup and mustard. Yes, we put that together.
All I ask is for more hot dog representation. Keep
fighting the good fight.
Speaker 2: Look, we play characters on these podcasts. Sometimes we'll just
we say things and like the we're the hot dog podcast.
That's true and we will live that life.
Speaker 1: But also I really like.
Speaker 2: Pizza quite a bit.
Speaker 1: Sometimes art imitates life, though I think we probably out
of all the video game podcasts out there, and there's
at least three of them other than ours, I think
we talk about hot dogs the most.
Speaker 2: And I do legitimately love hot dogs. It's I've been
having them for lunch with a sour kraut. It's like
a good way to get some fermented cabbage and stuff
like that, which is really good for my tummy. Oh
that's been really good, man.
Speaker 3: I have no memory of telling the story, or of
the story originally happening of Rod dogging to We.
Speaker 2: Just say things. Sometimes I'll tell you one thing. I'll
tell you one thing. There's no way I will take
I like hot dogs. There's no way i'll take one
over Pea.
Speaker 3: The only time I will is at a baseball game.
Then yes, I want a hot dog. Get that pizza
out of here, give me a hot dogs, stadium mustard,
all the good stuff.
Speaker 2: God, you need to go to a Red Wings game.
They have a little Caesar that's like a very good
little pizza there.
Speaker 3: I now I want hot dogs.
Speaker 1: I'm getting pretty freaking hungry. I might go get a
hot dog. Okay, Well, this is the last email of
the show. Then this is just for you, Mikey once again.
Bombcastagiant bomb dot com is the email address send your
emails to.
Speaker 2: Thanks for all the emails everybody.
Speaker 1: We've been getting a lot, a lot of them, so
it's been very hard to talk to us. Yeah.
Speaker 2: What an engaged audience. They should also engage.
Speaker 3: With our premium content, which they can do by signing
up at giant bomb dot com slash join giant Bomb.
Speaker 2: We're exploding for your fun. You use promo code, Mikey.
He's paid by commission.
Speaker 1: Yeah, yeah, that's right.
Speaker 2: The turn learn the.
Speaker 1: All right. This comes from Derek from Florida. Hi, folks,
this message is mainly for Mikey. My sister and brother
in law have recently gotten into the Lorcana card game. Instance.
We live in Florida. They have decided to get an
annual pass to Disney World to go get the special
release cards from over there. We both live around two
hours away and they've gone probably close to eight times
in the past month. Well, I haven't been to a
Disney park in probably close to twenty years, and since
I can easily catch a ride with them, I ended
up getting an annual pass as well. I took a
day off of work and we went to Hollywood Studios
last week and had a good time. We ended up
eating at the fifties Primetime Cafe and we enjoyed all
the food there. Food quality and presentation was excellent. Now
I remember Mike saying that the food is one of
the low key things to look forward to while at
Disney World. So can you hit me up with some recommendations.
I'm planning on an Epcot trip next month and will
most likely hit up Magic Kingdom shortly after. You might
need to sell me and my sister on the Animal
Kingdom since we live in Tampa Bay Area, we have
bush Gardens a lot closer to us, and from the
outskirts outskirts, they seem similar. Thanks Derek from Florida.
Speaker 2: Yeah, Animal.
Speaker 3: To me, it's like, I'm sure Bush Gardens is nice,
but I think the theming is a lot more detailed.
Speaker 2: Animal Kingdom. It's a little now.
Speaker 3: They did just close one of their major sections, the
Donland one, because they're rebuilding it to be Indiana, Jones
and Encanto, So maybe it's lacking some stuff there. But
if you like Avatar, the Avatar stuff's there.
Speaker 2: Yeah, you have to see the Avatar stuff. It's no
even if you don't like Avatar.
Speaker 3: Yeah, it's so good that it will probably make you
like Avatar.
Speaker 2: Yeah.
Speaker 3: And then like the ride that is the Safari Ride
where you actually are just like in a car driven
by a person and they do just have the animals
out there.
Speaker 1: That's very cool.
Speaker 2: I get it.
Speaker 3: You know, you only have so much time, so you know,
maybe you can wait till Animal Keenum gets this new
stuff then do that food Animal Epcot food. Speaking of pizza,
I do actually like the pizza place in the Italy
section of Epicot quite a lot. It's called Via Napoli,
so they're doing the you know, the Napoleon style Pizza's
super tasty, lots of good stuff there. There's usually festivals
going on at Epicot two where there's gonna be food
boosts just speckled about. It's kind of fun just to
go around and try things randomly here or there. If
you like steak, there's a steakhouse in the Canada section
there called the Celier. It's actually mostly famous. You know,
the steak is good, but it's largely famous for some
of the air stuff like the cheese soup they have there.
And there's also a mushroom risota that comes with the
filet there that is incredible. If you like tequila, go
to the Covid Dot Tequila in Mexico. They have incredible margaritas.
Also just a very good just case though I don't
know why. I like the casel there with the chips
quite quite a lot. Yeah, They're shop in the Japan
area is very good as well.
Speaker 1: Yeah, Marama Shops.
Speaker 3: There's there's a there's a kind of Muppet themed UH
barbecue place the America Pavilion called the Regal Eagle Sam
Eagle themed.
Speaker 2: That's incredible.
Speaker 3: Yeah, I mean, Apcot's a argy built around food, so
you're gonna just find good food all over the place.
Go to the Caramel Couche UH in Germany and get
yourself some some caramel corn.
Speaker 1: Incredibly good, lovely. Jane, Okay, did you want to say something, No,
I just like a Muppets themed barbecue place.
Speaker 2: It's it's fantastic, Like I wouldn't like. I didn't even
eat there, but I went in because I'm like, wait,
it's that Sam Eagle And you go in and there's
just a couple of references here or there, but it's
the smells so good barbecue at Disney kind of across
the board. Very good.
Speaker 3: Yeah, yeah, yeah, surprisingly, Flame Tree Barbecue and Animal Kingdom
also has some good stuff. And then uh at, I
know you're at studios already, but there's a Toy Story
theme barbecue place there called the Lidies Around of Barbecue
that is very good. That's that's where we did eat
barbecue in that rules that caramel so good. Yeah, caramel
couch or cuche. It's German for kitchen, everybody. That's That's
what that thing made.
Speaker 2: Me an out now. Yeah.
Speaker 1: Yeah.
Speaker 2: Speaking of theme parks, the the Olympics are happening right
now and it's on NBC and Jimmy Fallon will show
up every once in a while. And I don't care
about Jimmy Fallon, but anytime he's in one of these bits,
it always feels it feels like I'm about to start
on a Universal ride. How he has the exact same
energy for the Olympics as he does for whatever thing
he's introducing at at Universal. He's right.
Speaker 3: There's the Bad Tonight Show simulator ride, which is a
real thing at universe.
Speaker 2: That used to it used to be something else. It
used to be Twister.
Speaker 1: That's right, that used to be Twister.
Speaker 2: Yeah, then he also is like the host of the
Tram Tour still.
Speaker 1: At that's what it was. Yeah, speaking about Muppets, if
people have not checked out The Muppet Show with Sabrina Carpenter,
I highly suggest to check it out. Yeah, it's good
that this weekend.
Speaker 2: So excited. I'm gonna watch it the kids probably tomorrow.
Speaker 1: I hope they turn it into a full season series.
I need it.
Speaker 2: I need it. Is it not supposed to be it's not.
Speaker 3: Technically this is like a yeah, kind of a pilot
or test, but maybe I want to well receive that.
Speaker 1: I imagine they're gonna go through with it, but who knows.
We'll see give me turnstyle on The Muppet Show, Make
it happen? That does it?
Speaker 2: For emails?
Speaker 1: Mike Benaught, he hit me with some YouTube superjets.
Speaker 2: Have we got any? We sure do?
Speaker 3: Actually, thank as much. A zombie porn says what's the
over under on buzzballs? Jane will drink at that Pokemon
night out thing more than he will drink during ENTI week.
I thinking four point five is a good line.
Speaker 1: The bodega near me has like a buzzball statue inside
that I thought I was hallucinating but as on my
morning walk, but no, it's there. H I will say.
The only buzzball I actually like is the elf one
and we're out of season, so maybe, oh sorry, maybe
just one?
Speaker 2: Could they like, could you paint them to look like
a pokey pokey ball? And that would be exciting? Would
that be exciting?
Speaker 1: A lot of people have tagged me of this grub.
Someone was three D printing these poke balls that hold
a buzzball inside. Nice.
Speaker 2: Hell yeah, the world is beautiful.
Speaker 1: The world is beautiful.
Speaker 3: Uh. Tick Wood says's just downloaded for p GP. Was
previously playing Super Woden Obsessed and I've recently finally gone
into Ridge Racer.
Speaker 2: That's as a super Woden.
Speaker 3: Uh.
Speaker 2: It has presentation suggesting ridge racer type are the type.
Yeah you kind of have like like the yellow and
then like sort of.
Speaker 3: The flat extras. It's good, it's good racing. Winder comments
thank you Grub. Yeah, yeah, god, I like racing games.
Always excit get more. I am like looking forward to
forts the horizons six, really looking forward to the new
Star Wars racing game. I sure hope that's.
Speaker 2: Good collact a Racer. I'm hopeful t but.
Speaker 3: Get two through seven says with the Gilgan's Island talk.
Have you all heard of the eighties cartoon Gilligan's Planet
Bob Denver returned to hoys Gilgin? This sounds like the
greatest thing ever.
Speaker 2: I mean, it told me everything. Do I know what happens?
Somehow Gilligan gets stranded on a planet? What do you
think he adly like wanders into a rocket before it
takes off, or like or what do you think? He's
abducted by aliens?
Speaker 3: Do you think it apparently is like it's all of
them still somehow it's it's the exact same people and
they have an alien friend, so it's not even like
gil again got trapped with some new people. It's still
so many episodes in very and uh, I think it
looks like a rid for a season or yeah, what season?
Thirteen episodes? We could watch all of this?
Speaker 2: We should watch all of them. The last was called
Gilligan's Army within the dar Vader like in it incredible gosh.
The first instance is called I Dream of Genie. You
can't do that. You can't do that. That's already a thing.
Speaker 1: All right, here's the thing because backlarn Dan may not
even listen to this episode because they're not on it.
Let's watch the first episode by next week, and that
is a guaranteed segment next week.
Speaker 3: Okay, lit, do listen to the premise here. So they're
still trumped at the island, but the professor doesn't build
a boat.
Speaker 2: He builds an interplanetary spaceship to get him off the island.
Oh sure, yeah, easy.
Speaker 3: So they instead of just like I don't know, going
to like the east coast of the US, they go
to fucking space and crash land on a planet.
Speaker 2: Why does he look like fat Albert in this one?
He's got the exact body of fat Albert. That's Gilligan
I'm speaking of. It's crazy planet. The first episode, Gilligan
discovers a robot who is programmed to fulfill his master's wishes. Soon,
the castaways are planning ways to take over the robot
to serve each of them. Oh that whack.
Speaker 3: I'm watching the opening sequence right now. It better be it,
better hit it, better just be that song. That song
better be good. Yeah, it's mostly just a talk over
so far. It's what's happening.
Speaker 2: There's no set up here. We don't want the children
to be confused.
Speaker 1: Hey, what happened to the Harlem Globetrotters? Like, where is
our crossover with them? Because I feel like they did
a tour around.
Speaker 2: I still get radio ads when they're in town. Yeah,
they still do their thing right, all right, all right,
I'm surprised the Washington generals are still around.
Speaker 1: That's what's surprising, Mikey anymore super chats or stuck on
Gilligan's planet.
Speaker 3: Planet that's wild, Okay, Bobby hot God, can't escape. It's
this uniform combining the fabric of the farm with the
power of one uniform. What I got, all of that
uniform combining the fabric of the farm with the power
of the one uniform.
Speaker 1: Well, you know what, thanks Bobby hot Dog.
Speaker 2: Hey, as a guy wearing these glasses, I fully understand.
Speaker 3: Okay, JD your goddamn jad Gimpsons. Have you seen the
dude long?
Speaker 2: Ikeia hot Dog? Yes, I have no how long are
we talking inches? What that's more than a foot long? Exactly?
Kicking these not I don't know that's the amount of
number that's the number of inches that you would divide
between three spaces and a cord in a spider cup chair.
That's that's a solution to a puzzle, right there.
Speaker 1: So this is I'm going after Costco, right, I guess suppose. Well,
they've had hot dogs though, but not like this long.
That's true.
Speaker 2: Sure, no one's had a hot dog this long. They
didn't think it was possible.
Speaker 3: No.
Speaker 1: Oh, actually twenty inches. Yes, because Sonic also has a
long hot dog.
Speaker 2: They have a foot long. Yeah.
Speaker 3: Or here's here's the thing, is like, I don't want
that many hot dog bites with no bun. I. The
bun adds a lot to the hot dog.
Speaker 2: It's a shorter bun. It's it's a it's an orthodox bun.
All that's on orthodox bun is pretty an orthodox dog
in orthodox bun. It's it's a beautiful world. It's a
beautiful world.
Speaker 3: Okay, and then Slay make Awesome says, Since Mike reads
all the comments, that means he gets all the feet back.
Speaker 2: Does that mean he is.
Speaker 1: Giant bombs Monaco? You are feedback? Feedback feedback, I'm a
Monaco is in.
Speaker 2: Defeat, right, yes? Yes, by the way, yes, right, it's
been a moment.
Speaker 3: Monica is the city. I still can't believe they it's
not a Switch two version of that game.
Speaker 2: It yeah weird.
Speaker 3: Then footbo Tron says the more info about German food
at Disney cheers from Berlin. Keep up the good work Pein.
Speaker 2: Yeah.
Speaker 3: So there's a couple of boots there where you can
get things like your traditional German pretzel. There's a new
cheese sauce that everybody's very excited about. For the pretzel.
Actually that's a that's a new development. Yeah, caramel couche.
It is like Worther sponsored, so it's that calm but
like they're making fresh caramel there, and they have fresh
caramel corn and it's very good. And they have like
a whole kind of bakery like window thing where you
can pick out cookies and other caramel treats. Then the
sit down restaurant is called a beer Garden, and it's
a buffet thing and it kind of looks like you're
in like an outdoor German village at night, and there's
a stage and they have people doing like a traditional
German show. They bring out the recola horn at one point.
That's very exciting. Oh, you can get like, you know,
leaders of beer there, so you can get like a
leader of a good German logger. You get a fizen
if you're like me, And that's what I'm into. And
the buffet is can have all the Spatsoles and Schnitzels
and sausage J's and all.
Speaker 1: That good stuff.
Speaker 2: Mike.
Speaker 1: It tickles me the way you say Karen Caramel. No, no, no,
I keep saying, keep saying Carmel because it feels extra
sticky to me.
Speaker 2: Carmel. K.
Speaker 3: I think I grew up saying Carmela. I think it's
a regional thing. A lot of people don't don't respect
that second a.
Speaker 2: Yeah you don't need it, you know. Yeah, I take that.
Speaker 3: I take that second A and I turned into an
eye and I throw it in the chimney. God, I'm
starving now, all right.
Speaker 2: I think that's it. Yeah, we got all the super chats.
Thank you so much, everybody.
Speaker 3: Beautifully do almost three hours three of us. That's dumb, No,
it's great. I'm oh, wow, we are close to almost
three hours. I woke up today thinking or when I
saw it was just us three, and like, oh, there's
gonna be a Breezy show today. Nope, nope, that's right.
Speaker 2: The problem like.
Speaker 3: Dan's dance message with the the screen grab of Daisy
Die and my test fever's doing numbers, and somebody Steve
Watz replied to it was like the Simpsons me, Mario Luigi,
Dasy's dead. That's right, dead serious about playing it a
tennis turn, folks, parts, What do.
Speaker 1: We got going on the rest of this week. We've
got a special premiere happening very soon right after this rap,
So if you're watching live, keep your peepers peeped to
the YouTube. We got a new premium show, The Pilot,
will be free for you folks at home. Chuck Towski
is pilots secret.
Speaker 2: Shouldn't we tell people what it is so they go
want to go see it?
Speaker 1: Don't you want to build up hype so people are like,
what is this?
Speaker 2: I don't know, guys, I'm I really don't know the
answer here pipe they don't know what it is. I mean, look,
if they listened this long, I think they've earned a
little bit more information. Chuck said, Look, it's Chuck Show.
Chuck says, no.
Speaker 1: Decision.
Speaker 2: I don't respect Chuck though.
Speaker 3: Everything I Y know, my famis all the time. Everything's
a surprise with you, everything's got to be a surprise,
Like do this birthday?
Speaker 1: Is it a surprise?
Speaker 2: I've heard you do this exact bit for them, not bit,
but like this exact diatribe to them. But I'm just
like this guy doesn't like and it's like always creates
problems because it's like like we can't tell what's going on,
and they already made plants because it was a surprise. Well,
here's the thing.
Speaker 1: This is a pre taped edited show, so nothing could
go wrong. Nothing can go wrong. It's wait actually, actually yes,
it's gonna be fun times game. This morning's popping off Wednesday,
Thursday Friday.
Speaker 2: Right, that's right, Yep, we'll be back Monday or Wednesday
Thursday Friday.
Speaker 1: That's right, even Monday, not this Monday because we were
taking uh President's day off, but Blake Club does not
take a day off. That is popping off tomorrow.
Speaker 2: Next week.
Speaker 1: Shit, yes, but not next week.
Speaker 3: Uh uh.
Speaker 1: The voicemail dump truck this Thursday with our dear friend
Abby Russell. Abby is going to be joining us on
the dump truck with another announcement, another surprise. Sorry, Mike
Manatti uh, and then we'll be talking over the PlayStation
state of play later in the afternoon and then upf
uh more Lord.
Speaker 2: That's right, folks. We're a Lord exclusive website now.
Speaker 3: Yeah, Lord on Fridays now, even though it's not really friends,
but you want to call it that anyways.
Speaker 1: It's funny to say, uhank the Lord for Lord, it's
upf Praise the Lord. Praise the Lord. Uh blesses up
to the Lord.
Speaker 2: Uh. We're probably gonna play Mario Tennis. Yeah, we're gonna
play Mario Tennis for sure, and then finish it off
with a good session of Lord. Folks. Anything else we
gotta talk about.
Speaker 1: Anything else, we gotta plug.
Speaker 3: If anything happens during that state of play that you
think I would like, because I'm not going to be there,
please please mention me so I feel good.
Speaker 2: Oh yeah, I mean like, if something like very mighty happens,
I might try to call you. I know you're gonna
be busy, but that's fine. I might try to call you.
Speaker 1: Yes, please please.
Speaker 3: I think if a fridge Racer Kingdom Hearts happens right
or remake is not dead?
Speaker 1: Yeah, yeah, those are the three yep, I will I
will pop off. If there's a Kingdom hearts in there,
don't worry mike.
Speaker 3: You okay, yeah, look yeah you can let that moment
be yours. Yet you don't need to make that about me. No, no, no,
I'll hold up a frame picture of you that I made.
Uh yeah, you look at it?
Speaker 1: Yeah?
Speaker 2: Maybe sometimes nice. We can play Overwatch because I do
you want to check?
Speaker 1: Are you? Are you amazed that we're still going with
the show.
Speaker 2: No, No, I was gonna say I don't want it
to end. I think this is our best episode yet
exactly say why? Who can say why? Yeah?
Speaker 1: I don't know. You know some Hey, I forget where
we were talking about this, but when we established the
three people is the most stable shape in geometry, so
you know it's a it's the missed by their power.
Speaker 2: That's what it is.
Speaker 1: That's what it is. That's what it is. Mikey's holding
up a Nintendo power.
Speaker 2: That's what Nintendo power behind me.
Speaker 1: My brother got me, mister Christmas. It's the one with
due of.
Speaker 2: The worst uncles.
Speaker 3: You put the uncle who invented having to say uncle
when you're getting hurt.
Speaker 2: The reason I did the jokes just like imagining that guy.
I started with that's why I started like imagining that
uncle that invented Say uncle, that's that's a cool dude.
So at that point you're like, I need three fillers now, No, yeah,
I think I would put Uncle Jesse up there. Sure, yeah,
I listen, I need to rethink some things on my
Uncle Rady. Uncle put Uncle Fester. Yeah, okay, you know what,
take them off? Yeah, that's right.
Speaker 1: Uh, he's too white. The white devil got me earlier.
Went we both went back to the white devil. Maybe
that's the root of the problem.
Speaker 2: Folks.
Speaker 1: We hope you have a happy Valentine's Day. Maybe avoid
the white devil, avoid creepy uncles. We love you at
home for he's.
Speaker 3: Been, Jeff, he's been Mike, Jeff and Dan are out
on assignment.
Speaker 1: I'm jan We'll see you next week for another episode
of the Giant Podcastle chill Man.
Speaker 2: Mixbuster is a pouchy
Speaker 1: Go jumping an ORB, but go get into the spider
cock chair.