Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy. As you emerge from the tower, you
are greeted by a bleak and desolate landscape. It is
a cracked, barren wasteland of pale ashen dust that stretches
out as far as the eye can see. There are
jagged peaks in the distance of mountains that are rising
up sharply against the horizon. Their rocky faces are smooth
but worn by unknown forces, giving them a sort of unnatural,
almost polished appearance. The valleys between them are wide and empty,
pock marked with deep craters and fissures. The air here
is heavy with silence, as the sounds of the darrow
and the inside of the tower close behind you with
the heavy thud of the door, there is a sort
of oppressive stillness that presses down on your senses. There's
a wind here, but it isn't strong yet it feels
like more than a breeze. Beyond that really only a
void of sound that amplifies the isolation of this place.
Peering over one of the distant mountain peaks is an
enormous cream colored sphere that sits sort of partially obscured
by the craggy ridges. Its surface is sort of impossibly smooth,
and it reflects a sort of faint light, a sort
of ethereal glow. It appears to just sort of be
sitting behind the mountain range. Yet something about its size
and perfection make it feel sort of distant and unattainable,
like a phantom object suspended in time. The mountainside on
which it has landed, falling from its suspension, has crumbled
and fallen into the valleys below. However, before you is
a pathway from the tower all the way along this
mountain side and up to a monastery that is built
below a crude and basic limestone structure that's built partially
into the mountain beside it, twisting kind of awkwardly upwards
and along some of the cliffs. It's a short walk
from the tower where you are, but you do have
a sort of a little bit of a trek to
make across this landscape. Here. We're going to pick up
under the assumption that you've all rested and you're all
ready and packed and prepared to head in and begin
your search for the angel sphere. But first I need
everyone to roll me a D twenty. Please, are all
the two A two to your senses and to your
eyes in particular, all of them. There is a faint
flickering of light constantly, and there will be for the
entire time that you are here within the presence of
l Naus, the angel here, the true al Naeus, the
sphere that's sitting light sources for you will shift between
subtle hues of blue, red, and cream. And that is
how you are perceiving this landscape, sort of regardless of
how you might think you're looking at it. Thirteen The
thrack you have unbidden thought thoughts than random thoughts about
the undead or death might creep into your mind without
explanation and then fade quickly. As you are within the
presence of el Naus Uh Jildren got a fourteen. You
are under the effects of language distortion. When speaking, your
voice might momentarily distort or echo, and it will constantly strange,
sounds strange even to you. Um, oh, no, that was Jilden. Sorry,
so Jilden got the fourteen? Do you need me to
repeat that?
Speaker 2: Did you hear it echoing?
Speaker 1: Have no idea if that was a yes or or now.
Speaker 3: I got it.
Speaker 1: And Cyrus, you've got an unnatural chill. The temperature will
suddenly drop for you. You are experiencing a sort of chilling
sensation despite there being no real discernible source of like
that level of cold in this area that is present.
So the four of you feel and sense these different
things immediately upon leaving the tower and falling under the
effects or the sort of subtle effects of el Naeus's presence.
Here between the tower and the monastery that you can
see built up there is an unbelievably crude path imagine
like a Tibetan mountain path, you know, across a mountainscape.
There's an idea of a path, but you can see
that at the base of the mountain there are some
structures and then you can kind of make out the
monastery itself that is built up and into the mountainside
from where you are. What are you all doing immediately?
What's the plan? Do you have any plan? Are you
doing anything specific here at the top of the mountains?
Speaker 4: Has anything changed since us coming back? When it comes
to our how would you say lack of inhibitions from
the mountain? Fear, indignation, relief?
Speaker 1: No, I think because your soul and mind are alive.
Your your body is dead, but your spirit isn't. So
I think all of that stuff still remains. The sacrifices
and things were given on that sort of level, and
that reminds me, actually, I completely forgot to give you
all of your abilities and neither or something blame the
brand new D and D show starting up on Friday,
non canon same time as this one. Head on, head
on down and join in for a brand new show
on Friday, which is exhausting mee.
Speaker 5: To be fair, you just specifically say, remind me to
put all the abilities in tomorrow, and none of us are.
Speaker 1: And there was a reason that I said that. The
plates I have been spinning over the last two weeks
are astonishing and we can blame wax. Stephen and Pumpkinberry
for that as well, because two weeks ago they said,
you've got two weeks to make a brand new D
and D show go and I went, but it takes months,
and they went, ha ha ha. I will quickly grab
them for you and you'll just have to copy paste
them or refer to them throughout this yourselves. Good luck.
But in the meantime, what are you doing? But to
answer your question, no, nothing has changed with that effects
what you're.
Speaker 4: Okay. Approach would be, I don't think I would be
the first to step out.
Speaker 6: I wait, ah, yeah, well I guess that's me. Then
I would step out and start heading down the path.
Speaker 1: I would follow, okay, everyone else following. I thought, I
sort of feel like I need to constantly check Yielden
isn't doing yeah the opposite, yes?
Speaker 5: And also am I aware this is only.
Speaker 1: Well yes, because the the Mirror told you, I think,
and you've spoken about from this point on, so you're
aware that the it's really only a village and then
a kind of mountainscape around it. But the village of
Ku is the home of l Naus, the true l Nayus,
and it is a sphere, and that's where you've traveled to, right,
So yeah, you'd be a you'd I think Jorden's smart
enough to deduce.
Speaker 5: That this is l Naeus, and I am following and
snatching glances at the real nas and looking away confused.
Speaker 4: I remember at the end of last episode there was
a demon that was silhouetted by this large dome. Correct, yes,
but I don't know if that was from a perspective
that we could see or if it was the camera
pairing and the audience seeing her. Can we see her?
Speaker 1: It is from the perspective of the audience seeing that
seeing her. But you can make me a perception check.
Speaker 4: Okay, at thirty.
Speaker 1: I don't think you see anything. There might be the
corner of your eye for a moment, you might have
thought you saw a flicker of something very distant and
small on top of that thing, but there's nothing up there.
Speaker 5: Very well, can we feel anything that would suggest that
this god is alive?
Speaker 1: You can make me it's it's a This is a
tough ask, I guess an investigation check or umm, a
religion check.
Speaker 5: It's an eight on investigation.
Speaker 1: It's pretty difficult for you to know whether this thing
is alive or dead. It is literally just a frictionless sphere.
But it was once famously hovering above the mountain side
and has now crashed into the mountain side. The parts
you know, where it's landed has crushed the mountain, and
the mountain has crumbled and fallen underneath it. Parts of
the monastery look like they've been affected and cracked and
ruined from the impact. I mean, even if this thing
was alive, it'd be hard to tell that it was alive,
But you would suspect, since it has fallen into the
mountain side, that it's dead. But there does seem to
be sort of kind of weird residual elements going on,
which is not uncommon among these dead angels.
Speaker 5: I'd also like to make a reception check. I am
specifically looking for the influence of Anawari because I know
how to have copied him.
Speaker 1: Yeah, you can make a perception check, or an arcana check, or.
Speaker 5: An inside check twenty seven perception.
Speaker 1: Twenty seven, A right hold on.
Speaker 5: It's almost perfect.
Speaker 4: So far, it's so close from breaking this.
Speaker 1: How do you go about trying to perceive Anawari from
children's perspective? I guess Rather than me tell you how
you do it.
Speaker 5: I've been snatching glance. Is that this thing that I
know to be al NAIs looking up, looking away. My
eyes are drawn to it consistently, even though I don't know. Oh,
I know that it's not what I thought it was.
And at the same time, in the back of my mind,
I have this image of Anawari, the being that was
claiming to be l Naus all of this time, all
of these feelings I felt for years, for decades in fact,
for il Naus, and I'm it's less looking and more feeling.
Speaker 1: I think at this point, Okay, there is a feeling.
There is a sense that registers for you of a
stronger connection to anaware almost I think immediately as you
step out from the tower door that washes over you.
It isn't like you like a sonar or anything that
you can like pinpoint, but you do definitely feel a
much stronger connection here.
Speaker 5: Hm. Back, Yes, I need to be a mind for
around here I can. I can feel president.
Speaker 4: Hm. Well, you're quite all right, first.
Speaker 2: Time, Hotel.
Speaker 5: I do not know the way she influences, but she
is good at what she does.
Speaker 4: You know, the last time we saw dead God, it
was the falcon bird but at that time it was
just a skeleton. I could hardly imagine that would be
flying like a skeleton. This white dome we see here,
is this too the skeleton of a god? Just a
big board?
Speaker 5: Would we even know if it was alive?
Speaker 3: I would like to know that they're mentioning this. I
would like to also reach out and see if I
can feel it's whether it's better alive.
Speaker 1: Yeah, and when you say chout, you quite literally reaching out.
You're doing your hand to the ground situation.
Speaker 3: Yeah, hand to the I'm not going into the spirit realm.
I'm just now, I'm just feeling the senses.
Speaker 1: Yeah, you're you can make me a wisdom check.
Speaker 4: Mm hmm.
Speaker 3: Thirteen.
Speaker 1: I think you feel very little connection to this angel. Yeah,
there's maybe a hint of a connection to WRIOL that
you subtly sense here, just due to your sort of innate,
strong connection with that angel and almost nothing coming from
the one that is right in front of you, which
you can interpret it to be whatever you wish. Yeah,
that does sort of lend itself immediately to the idea
that this thing is most likely.
Speaker 4: Dead.
Speaker 6: Okay, didn't you once give me I believe and I
know this is a big ask. Wand to remember what
you said to me, like a couple of months ago
about this angel. You gave me quite a bit of information.
What is its? What does it do? Again? Yeah, I know,
it's very mysterious and not very well known and it's
kind of a secret, and people pilgrimage here.
Speaker 1: Now you guys have this info. So this is el Naus,
the Angel of Moonbow. The monastery that was built here
was built up to the angel. The angel itself is well.
The goddess Moonbow is the goddess of the moon dreams
and transcendence. The monks who live here in some of
the people that would have lived in the village, even
though really everyone was just a monk. It's an extremely
small little area. They spent their time seeking visions through
any means necessary, sleeping tonics, potions, sleep weeds, deep meditation,
things like the Elven trance. Over many years, the visions
that were brought on by the monks here came true.
So lots of people that would travel here if they
were aware of it, and generally the sort of neighboring
countries you guys are from pretty far away, uh would
seek guidance from the monks here. However, the monk's visions
would tend to lean towards visions to do with the undead,
so it became quite a pilgrim pilgrimage for people who
were kind of clerics and paladins, you know, not that
there's necessarily classes in the world, but people that lean
towards that kind of magic and that kind of lifestyle.
Many Drow are opposed to the the idea of this
kind of an angel. So this in a way also
sear you might have heard about this place because the
draw would despise the monks that lived here and the
undead and those that follow loth anyone that would be
along those kinds of lines of thinking. And I have
to weave in between how I word some of this stuff.
Sometimes I think it just sounds like I'm making stuff
up on the spot, but I'm looking at my notes,
which is just like this spoiler this, don't say that
this that. But generally speaking, people who were kind of
aligned with Loth Meguandia and the sort of those that
would have been into things like necromancy. I know that
since the appearance of you know, this new ascended Maudrill,
the relationship with the undead is different, but before then
it was pretty similar to your standard D n D
saying of, you know, a handful of necromances here, undead here, ghosts,
maybe a vampire. Anybody aligned with those things would have
despised any of the monks here, because these monks would
quite often be able to predict things that would be coming,
and they would not only be things to do with
the Drow. So any Drow incursions or you know, if
the Drow ever tried to sort of breach the surface
world and raid nearby villages and things, they might find
themselves immediately greeted by just an army of paladins, because
the monks here would have led them with a vision.
So there's a sense that el Naeus and Meguandia or
Moonbow and loth were at odds with one another because
quite often the visions would be to do with Drow things. However,
mostly they were to do with undead things. So again,
this is a secret place, however, so I don't think
that it's like it was common knowledge for the drowvoice
they would have just stormed this place and killed everyone here.
That being said, it was kind of quietly protected over
the years by lots of like paladins and orders from
the nearby and neighboring kingdoms. The angel itself, Elnaeus, is
just a perfect sphere that would float above the tallest
peak of the tallest mountain. The color of Elnaeus would
shift between blues and reds, but predominantly would remain cream
in color. Elnaeus it was actually close enough to the
mountain peak that you could climb up to it and
touch it if you wanted to. People did so, The
monks did so, and that they would leave marks on
it from pain or chalk or charcoal. But they they
would attempt to mark it, but they couldn't. There would
be no marks left on this thing. And also to touch,
it's entirely frictionless, So if you imagine how that feels
to touch this just fully frictionless thing. The angel was
also only visible to the extent that the moon was,
so during a full moon, Elneus was fully corporeal. During
a half moon, the angel was translucent, and when the
moon was missing, Elnaeus couldn't be seen. El Naeus also
couldn't really be seen very well during sort of daylight
hours if the sun was out very powerful see here
rome A D twenty four. Let's find out what time
of day it is or you all as your final clue.
It is two in the afternoon, in the afternoon, and
this thing is fully visible. And I think generally that
was all the information that you had about this about
this thing.
Speaker 6: Did you say that I'm getting some sort of visions,
dreams or something?
Speaker 1: Yeah? You right, you were suffering.
Speaker 4: Echoes of undead or something human.
Speaker 1: Yeah, thoughts of dead and undead and death based. It's
basically my intrusive thoughts.
Speaker 6: In real life, right, not giving visions of the undead.
Speaker 1: You're not having full blood visions. You're just having kind
of and I'll breakdown a little little bizarre thought like thoughts.
Your thoughts would linger on the on the undead and
on death, and little you know, additional moments would think
about it. I mean, it would be probably it probably
wouldn't be too different to how you've been thinking anyway,
because you have been being chased by an undead thing
and there's lots of undead everywhere around me. Right, oh yeah,
kind of. Also, I put the things into the into
our chat there. These are all the things that you
have and since we did do another long rest. You
need to roll me a D six. The three of
you that are currently occupying your forms rather than actually
fully living in them.
Speaker 3: That's it.
Speaker 2: Five one.
Speaker 1: Right, So this is the unstable connection. Your body, being
technically dead is not fully responsive to yoursel's commands. Each day,
when you finish the long rest on a roll of
one or two, you suffer a penalty. So that's just children.
So you roll another D six to determine which attribute
is affected. Three constitution You have disadvantage on constitution based
checks and saving throws until the.
Speaker 6: Next long rest. It's not an important one.
Speaker 1: Yeah, that I'll work out just fine for you.
Speaker 6: I think we're going into a dungeon. I reckon'll be fine.
Speaker 3: Does that means that the effects that we had the
last session where where penalties are gone?
Speaker 1: Okay, cool, here we go. So you have unbidden thoughts.
I'll write this in here for you as well. If
you want random thoughts about the undead or death creep
into your mind. With that explanation, then fade quickly thrack.
Speaker 6: Yeah. I've been method acting for this role for seven years. Yep.
Speaker 1: Unnatural chill which was rus paint or flickering light or
see and children's goes down.
Speaker 6: It was the closer weak in the village. Are we
like right here or are we away?
Speaker 1: It's like, if you had to guess, it's like it's
maybe about a mile away, so maybe twenty minutes or
so on foot to just get between the tower and
the village, the beginning of the village.
Speaker 6: All right, it's gonna keep on walking, I think to me,
it's pretty obvious that this angel is then I don't
need to do any roles.
Speaker 2: But didn't you want a piece of dead angel?
Speaker 1: Mm hmm?
Speaker 6: All that.
Speaker 5: It was a vulture, a bad.
Speaker 4: Bush.
Speaker 6: We are on the way to it. I'm unsure if
it's possible to take a piece of this particular angel.
I it may be impervious in death.
Speaker 4: I mean, if an overgrown chicken gave us so much
strife before, I can only imagine what this might be like.
Speaker 2: I just learned much since then perhaps it will be different.
Speaker 4: Perhaps, so we had to collect this spear. I take it.
That's why we're here.
Speaker 3: Yes, and we are in a hurry, so.
Speaker 4: Very well. I In that case, I'll reach into my
pocket and I shall pull out yet again my compass,
the one saying that allowed me to find where this
was or what direction it was. And oh, this will
be useful, but I can only use it once a day.
I haven't really worked out all the kinks, but it
should tell us where this thing is if it is
indeed up dismountain where this place is? And so I
pull up my seekers compass.
Speaker 1: Yeah, remind me of the rolls on that thing.
Speaker 4: I shall indeed once I find our DM.
Speaker 1: Right, I found very quicker form like friends.
Speaker 4: I found it. I found it so a compass inside
of an otherwise not as important case inside blah. If
you hold the compass and concentrate on a person, object,
or location for one minute, the compass will point to
approximately that direction until it's closed again. If the concentration
isn't specific enough, then yet it'll have to be an idea.
So yeah, I don't think there only checks. It's just
a matter of concentration and it'll just point to where
it is until.
Speaker 1: I close it. Okay, how do you envision this thing?
Speaker 6: Then?
Speaker 4: Well, in our points little fireplace, I did see a
spear being held by the avatar, this manifestation of our
beloved dragon friend, and so I think to myself, the spear, however,
of course, knowing that it's not that what I'm thinking of.
I also focus on the words of the mirror, the
words that were spoken to spy Goliathrin as well about
what this is supposed to be. You'll look like.
Speaker 1: You concentrate on it, and you look down at the
compass and it just spins real quick, just starts spinning
and spinning and spinning. Your daily use of this is
not consumed. However, odd.
Speaker 4: I shut it? They close it down, and they go, well,
I guess that's out of the equation. Lead the way, then.
Speaker 3: The spear, it's is it more of a arcane relic
or religious relic?
Speaker 1: Religious?
Speaker 3: We know we're religious. I would like to put my
hand on the ground again and see if I can
feel for it me.
Speaker 1: A wisdom check eleven again. That is yeah, it's another
sort of lack of sensation, really a sort of subtle
connection maybe with worel a subtle sense of sacrament in
this sort of sacred land. But you get no sense
or concept of whether there is a spear here or
anywhere else, and whether you can kind of locate it.
Speaker 3: Okay, I do not feel anything, but it is a
different land. So perhaps that is confusing my connection.
Speaker 4: Well, luckily we have our two feet at the very least,
we may as well check out this place see if
there are any signs of this.
Speaker 1: Okay, I mean the walk begins a short walk from
the tower over to the base of the mountain. Ahead
of you do you as a four, We see you
come to a sort of small ruined village of the
very simple huts that wind up this path. There's really
not much to it. It's a handful of huts that
have all been destroyed. You get the sense that they
were trampled as whoever lived here left rushed out, or
maybe was turned and zombies kind of trudged from this place,
heading down the mountainside to join the hordes that are
washing across Gaya. There doesn't appear to be any left.
There are no snapping zombies or any of the sort
of terrifying lizard folk that you've come to face before
the make up the majority of the hordes, but there's
really nothing left of this village either. I think we'll
see you kind of move through this decimated village and
continue your ascent along this path and up the stone
steps that carry you into the courtyard of the monastery
and this monastery sits built into the mountainside. You can
see that there are places where it breaches the mountain
once more. Coming back out and you can see the
top of the mountain. This isn't Avoreel sized mountain either.
This is a pretty large set of cliffs and peaks,
but you get the sense you're already on the peak
of a mountain, and then you've got these smaller parts
that they've built in and around. If you look out
even further, the mile miles and miles around you, it's
just endless mountain scapes. But you also get the feeling
of like elevation. You're already up, way up, on top
of a huge set of mountains. You're just muddling among
the peaks of these mountains and the monasteries in sort
of fall view, with El Naus mostly behind it. You
wander up this path and into the courtyard of this monastery. Again,
this is a relatively rudimentary structure. It's definitely a different
architectural style to what you've seen built up and around
Woreo and in other places of the world that you've visited,
but it is still pretty plain and basic. Most of
the stone here is kind of cream colored. It might
be that it was painted, it might be that it
was limestone. You get the sense more likely that it
was some sort of white stone. First, with the weather beaten,
look to a lot of the parts of the mountain
and the structured here. But the courtyard itself is a
kind of large, silent open air space surrounded by some
of the mountain in a natural set of sort of
towering stone walls. It's almost like stepping into a bit
of a quarry. The floor has been chiseled and masoned
into sort of ancient looking stone slabs, many of which
worn down by time. At the far end is a
towering monastery door which is huge and seems to be
sort of heavily sealed, featuring engravings of celestial symbols across
its surface, and notably a very large looking At first,
it might look as if they've sort of crafted El Naus,
but you recognize actually that it's it is in fact
the moon. Now the moon is, and Gaya has a
moon just like ours. There are no binary things going on.
We just have a very similar it's a similar thing.
Gya is a smaller planet, but it does have a moon,
and it has the same phases of a moon as
we would have here on Earth. Because I'm extremely unoriginal
and didn't think about that until three or four minutes
before the stream went live. That's not true. The moon
has always been extremely important. I just know some people
take everything I say literally. But we have a moon
on Guya. That's just it works in exactly the same
way as ours does on Earth. In this courtyard is
a series of eight large stone pedestals arranged in a
circular pattern in the center of the courtyard, and at
the center of those is a basin, a stone basin
which is filled with remarkably clean water, considering the fact
that this isn't abandoned an ancient looking place. Each of
these pedestals around the basin of water has a sort
of stone disc embedded on top of it with an
engraving of one of the eight phases of the moon,
going clockwise from twelve o'clock being a new moon all
the way round to a waning crescent. What do you do.
I'll give you a sort of a vague visual representation
of the door if you'd like, just to get your
brain juices.
Speaker 4: If there are any traps. I'm not distrustful of this place,
but places like this their reputation precedes them in secrecy
and all sorts of other things. Also, if there's any writing,
Elvin or otherwise, keep my eyes out just in case,
because signage is important at least to me.
Speaker 1: Yeah, give me a reception or an investigation check.
Speaker 4: And nine and.
Speaker 1: Nine all throughout the wark as well. I would say, like,
as you moved through the ruined village, you didn't really
notice any signage. Again, it's a very simplistic looking place
them they don't. It doesn't feel like this was even
probably at its height of populous, would have been very
sort of advanced technologically. But there isn't really any signage,
and you don't recognize any any script at all. In fact,
anywhere there are really only the the engravings on the
on the monastery door that are sort of celestial symbols.
But by celestial symbols I don't mean like angels and gods.
I mean sort of actual sort of lunar cycles and
astrological symbols. This world has its own sort of sets
of what are those things called in astrology where you
move the stars, you make little drawings out of stars, right,
and you have like the bow and arrow or whatever.
I can't remember, they called the Big Dipper and stuff.
This world would have what are they called constellations, constellations. Yeah,
so this world has constellations that are all named after
angels and things. So you'd have like l Naeus's shifts,
and you can you'd recognize some of those, I think
on this door. But you don't see any brilliantly scripture
in any sort of obvious language. There's also no real,
like notable sort of cultural architectural things that feel like.
It doesn't feel necessarily very Elvin. It doesn't feel very
it doesn't feel Goliath, and it doesn't feel like this
was made by orcs. It sort of just has its
own vague, rudimentary style. On top of that, you make
a glance about for any sort of traps or anything
that seems like it might be a danger or some
sort of mechanical thing that could pop out and dissuade intruders,
but you don't sense anything here. While it was only
a nine, you also get the sense that you are
pretty sure there aren't any obvious traps here. If they are,
they're incredibly complex and hidden extremely well.
Speaker 4: Right, in which case I remain vigilant, keeping my eye
out in case anyone approaches. As my compatriots look at
this ruin this door.
Speaker 3: I suspect that I probably would have been, well, I
don't know why that.
Speaker 1: I suspect.
Speaker 3: What were we about to do?
Speaker 7: We were just about to talk at the same time,
and then we'll.
Speaker 6: Never complete this episode. Might as well end it now.
Speaker 3: Okay, I know the stars and stuff because we probably
looked at them. Oh god, uh, I know the constellations
surely from my long life studying religion. So can I
do I write? Do I recognize them? I probably do?
Speaker 1: Yeah, probably give me, give me, I guess a religion
check with advantage.
Speaker 3: The funniest thing is that when Orcish actually eventually speaks,
he's gonna be like, I know the solution and I just.
Speaker 1: Twenty three. Yeah, you totally recognize all of them. Is
there something in particularly you wanted to draw from it?
Speaker 3: Yeah, like an like an answer if there's like a
puzzle like is there any are they out of place?
Is there anything that is like strange or or is
it literally just you know, charted exactly as it would
be in the sky. And this is really more of
like decoration.
Speaker 1: Yeah, you get the sense that the constellations themselves are
are more like decoration. Right. So you'd see one that
is like a winding, twisting form that you would recognize
as the serpent, you know, and then you see another
one that is sort of they always look nothing like
what they look like to me. You know. There's just
like two lines that are joined, and that's called the Dancer,
and it's just you recognize them all, but you get
the sense that these are constellations. Two reasons that these
are decorations. One, they're sort of around the door itself
rather than placed, rather than placed very carefully like how
the basins are or how the moon is depicted at
the center of the door. These are kind of like
haphazardly placed on there. And you also get the sense
that some of them were created later on, like way
after the door, and they've been added over time. The
second being that let's imagine you're a DM of a
campaign and you've come up with like a puzzle for
a door, you'd probably know that if the constellations were
part of it, the word constellations, I wouldn't have to ask.
So those are the two things that really are a
clue to you that The constellations themselves are nothing to
do with gaining access.
Speaker 3: DM what's going on?
Speaker 1: So yeah, they're totally decoration. Okay, cool.
Speaker 3: I relate this information back to everyone, and then I
look at Thrac because Thrac had his mouth open right
as I began to look at something.
Speaker 6: That's right. Yeah, I tried to push the door open.
Speaker 1: Okay, give me an athletics check.
Speaker 6: We has anyone checked if it was long? I'm checking
its locked. I don't think we've done that.
Speaker 1: No, you guys just walked in, looked at a bunch
of pedestals, a water filled basin, and some constellations. A
new word that I've discovered today.
Speaker 6: Good for you, buddy, Thank you.
Speaker 1: I learned one word today. Maya learned fifty percent of
the entire Warhammer forty K law that has ever existed.
Speaker 6: We've got a six for catalytics.
Speaker 1: Yeah, a six. So this door is absolutely ginormous. There's
a sort of vague idea of what it might look
like on the screen if you are watching and looking.
That is probably about twenty feet tall, and it's just
like solid stones. So as Thrack steps up to this
door and maybe puts a shoulder to it and two
large orchish hands pushing. You feel very little give in
this door as you attempt to push this thing. It
is absolutely ginormous.
Speaker 6: Okay, does it feel locked? It's locked? Or is it
just really heavy?
Speaker 1: I guess give me a perception or maybe give me
a perception check.
Speaker 6: Twenty three.
Speaker 1: I think you get the sense that it's just really heavy.
Speaker 4: H m hmm.
Speaker 3: I look to Jilden. Do you have the ability perhaps
we need to make the reflection of the moon in
the water, and I point to the pedestal where the
water is.
Speaker 1: Mm hmmm.
Speaker 2: I don't think I have anything that might help with it.
Speaker 1: M hm.
Speaker 6: H m.
Speaker 3: Yeah, I.
Speaker 1: Can.
Speaker 3: I attempt to control the shape of my sacred flame. Yeah, okay,
I would like to uh pass sacred flame and see
if I can make it into a sphere to hang
over the water, just.
Speaker 1: For a moment.
Speaker 3: I mean, a sacred flame is not it's not like
it's hanging around or anything, but just anything to give
a reflection in the water.
Speaker 1: Yeah, I'll let you flavor that however you want. It's
not a particularly massive and powerful spell, but it creates
this kind of radiant flame over this particularly clean water.
It does reflect the light off of the water, and
you get this kind of because it is a very
large basin of water. It's a relatively clear day, the
sun is coming down, but there is a reflection on
the water that is, you know, it dappoles the pedestals,
it dapples the door, and then the sacred flame goes out.
You're able to kind of create this brief set of
water reflections across the landscape. This courtyard is a bit
of a circular shape in itself, but it's partially made
out of the mountain side itself, so it's not like
they've made walls. They just have the naturally occurring part
of the mountain as a good section of it.
Speaker 4: Am I able to sense that we are alone? And
if not, are there any remains bodies, signs of you know,
the impending wash of the end dead?
Speaker 1: M're you're gonna be a perception check unless you have
some other bullshit, which I know that you potentially do.
Speaker 4: As a monk. No, all I can do is Fightee, you.
Speaker 1: Do have a thing.
Speaker 6: Now? Oh?
Speaker 1: Yes, you can perceive the veil between the living and
the dead.
Speaker 4: Oh okay, I mean I'd like to maybe perhaps and
also see if I can see if there's anything here
that's not here the immaterial.
Speaker 1: I suppose, yeah, it gives you advantage on perception checks,
so okay, yeah, roll with advantage nineteen nineteen. Within sixty feet,
you actually get the sense that there aren't any undead
things here, there aren't any invisible breaches here, and that
there isn't anything necessarily lurking and waiting to get you exactly.
There's a slight sense of unease that is unshakable because
of the nature of this empty, quiet place that the
world is slowly becoming. But I think everyone apart from
Jilden would feel as though there is really nothing additional
here that's, you know, specifically waiting and lurking to get
you or following you. It does just feel like, while creepy,
very empty.
Speaker 5: Right, I looked at serious, I just mind.
Speaker 3: I'm not sure. The reflections did seem to go around
in a way that makes me believe it. It could
be possible, but.
Speaker 2: Let me try.
Speaker 5: I forgot, and I conjure the flaming sphere that I forgot,
I could.
Speaker 1: Do a flaming sphere.
Speaker 5: Yes, it is a five foot diameter sphere of fire.
Speaker 1: Okay, where are you conjuring.
Speaker 5: It, uh, directly where Cyrus had her sacred flame.
Speaker 1: Yeah, this is a little different, I think because of
the nature of it being kind of while still arcane
fire or more looking fire, rather than kind of very
radiant looking fire. But you create this large sphere of
fire above that water. A few moments later, the water
underneath begins to maybe bubble a little and steam. The
fire itself creates lesser or less obvious reflections in the water,
as well as a few extra shadows to the surroundings.
But you get a similar effect. There are some reflections
that run off of the water and dapple the landscape
and kind of give that watery, mirrored, watery look to
some parts of the courtyard. Some of the light landing
on the stone pedestals that are around this base, and
some of it may be reaching the door. No immediate
change or thing. The door doesn't slide open, No one
jumps out of you anything like that.
Speaker 4: Perhaps one might have to wait until actual night at
the moon to show before this door opens.
Speaker 3: Yes, but we don't have time.
Speaker 4: No, I know, we don't have time.
Speaker 6: I cast knock.
Speaker 1: Okay, now knock unlocks the door.
Speaker 6: Right, A knock will unlock a regular lock. If there's
more than one, it only unlocks the one. If it's
a magical lock, it dispells it for ten minutes, and
if the door is stuck, it unsticks the door. Me
the words, I'll give you the words.
Speaker 1: Me the words w D forty. Oh, it's w D
forty the spell.
Speaker 4: But w stands for.
Speaker 5: Wizard, D stands for damage.
Speaker 4: The forty stands.
Speaker 5: On obsession.
Speaker 1: Yeah, you cast this spell and you get the sense
that the the door because you're standing right next to
it right maybe still have a hand on it or
something like that. This huge thing kind of rumbles underhand.
Speaker 6: Okay, rumbles. I'll try to I'll try to push it.
Speaker 3: Okay, I would come and help try to push it
as well.
Speaker 4: Does it have hinges? Is it a push door or
a sliding door?
Speaker 1: It's really hard to tell from this side. It's just
it just looks like two giant slabs of stone in
a door, frame of stone. Give me an athletics check
with advantage. I tell you what thrank. Give me an
athletics check with the advantage. Actually, which one of you
is a higher athletics score?
Speaker 6: I have a three?
Speaker 3: I have a two.
Speaker 1: Yep, right fourteen, Cyrus and Thrac begin pushing the door
very easily. Between the two of them, it begins to
move backwards. It doesn't really have hinges, It's just it
moves along a groove in the ground, and as you
guys push it, you're able to push it backwards and
into place, allowing and gaining you access to this temple.
Speaker 5: I actually should just try that fresh next time.
Speaker 6: Can I studies in the front door?
Speaker 1: Yes?
Speaker 6: Can I study the weave and see if it was
an arcade lock?
Speaker 1: Yeah? You can also just look now that you're on
the inside and figure it out without needing to access
the waves entirely up to you can make any investigation
check or on our Kano check.
Speaker 6: All lean on must strength to.
Speaker 1: Twenty one or twenty one. Yeah. No, this is not
a magical door. You just needed to push harder than
an athletics check of six doors. Will forever be the
most difficult boss in DNB, truly the Yeah, the doorway
pushes open and it reveals very inside it is dark.
There isn't any There is no torches lit, and there
is no sort of natural light sources coming in from
maybe the windows that aren't here. The there's no sound,
there's no any no nothing comes rushing out of you
or anything like that. You do get the sense that
the inside of this is quite empty. As you step inside.
There is a very long corridor that actually seems as
though it's getting narrower the further you look down this corridor,
and it seems to be lined with broken mirrors on
both sides, running all the way along this corridor from
the opening that you can see to the pitch black
darkness at the far end of it. Very undecorative, really
just the stone masoned and flattened rather than being just
pure mountain side like. It's a little similar to stepping
into Woreol in that they really did not The reasoning
behind Woreol is they tried not to sort of chip
away at the natural parts of Woreoles mountain rather than
the angel parts of him, which are completely invincible and
can't be chipped away at. So they didn't want to,
you know, just chise all these things into Voreol. So
for the most part of Woreole it is pretty untouched
as well. They burrowed some networks of chambers and always,
but really that was it, and it's a pretty similar
sensation as you step into this one again, another mountain,
a different type of stone and rock. But just know
you might expect a lot of fanfare and certain masonry here,
but it is just a kind of a black tunnel
with these broken pieces of mirror that have been affixed
in varying different ways, some parts hanging down, some parts
sort of held to the wall with adhesives, some parts
kind of nailed in. Just a strange hallway stretches out
before you. Those of you with dark vision can see
relatively well down this corridor, and I think, is it
just you jildin It doesn't have dark vision.
Speaker 4: I believe it's period.
Speaker 1: You get a few feet of light from coming in
from the daylight, and then it's just pitched darkness. I
think instinct water She can swim good, there is no
water in here.
Speaker 4: And hold her breath for a long, long dime, and
so can I know that I'm dead. But I will
have placed one palm up to the sky, and I
would have contorted my other hand ontowist into the shape
roughly of a spider, and pushed my hand forward as
I do so, for spider shaped creatures seem to come
out of the shadow of my hand. These large fist
sized violet spiders crawl out in front of me in
a four and then their abdomen's light up. This is
my dancing lights, and there'll basically be a run raised
runway strip for our total friend who can't see.
Speaker 1: Okay, lights up those of you with dance vision. That
shifts back to the kind of normal visible spectrum as
the dancing lights cantrip creates lanterns along this hallway, reflecting
off of the mirrors on the walls as well, grounding
a little more light. But you can now clearly see
this sort of long hallway that begins to get narrower
and narrower ahead of you, maybe sixty seventy feet in length.
You can maybe see the end of it as well.
There is a chamber, a circular chamber at the other end,
nothing ominous standing in there, just a plane looking chamber
with a central pillar.
Speaker 3: Are there is there any remnant of their having been
clerics here, any bodies or hints that there were people
work like a here at the monastery.
Speaker 1: Yeah, give me a perception check. Twenty three, twenty three.
There is a sort of thin coat of dust along
the floor, maybe leaning down just to see, no footsteps, no,
no disturbance to it, suggesting nobody has been through here
in some time. There aren't any corpses. There aren't any bones,
any bodies, no none, none of these sort of desiccated
corpses that you've come across in other places in the world.
The nothing you have. In fact, you haven't seen any
from the entrance of the village all the way up
to here.
Speaker 3: Is there any so we're in I mean, we're in
a place of worship. So is there any literature or
items or you know, relics or anything. Is there like
a book even just listing the people who are meant
to be here? You know that sort of.
Speaker 1: Thing in this corridor in your history, as in you're
looking literally in this corridor for stuff like that.
Speaker 3: Yeah, I'm going to start moving forward and look for
whatever i can find. Like now I'm now that I've
realized put two and two together. I've been like, wait,
there's supposed to have been people here, and there's dust
and everything. I'm now looking for evidence of when the
last time someone was here.
Speaker 1: Yeah, there is nothing in this corridor. It is. It's
completely plain aside from the mirror hangings, But it is
also just an entrance tunnel.
Speaker 4: So yeah, okay, when one of my light spiders crawls
up towards these mirrors, does anything happen? Is there a
reflection of this light? Is there some other way this
place is meant to be lit? It's a dark corridor.
I know most folk do have dark vision, but otherwise,
are there sconces on the walls or any other indication
as to how this place was meant to be lit up?
Speaker 1: There are no sconces on the walls. Normally there would
be sconces or you know, remains of torches, maybe some
fires and things. None at all on this wall. There
is actually no obvious way to light this place. There
isn't even like maybe some just odd orbs on the
ceiling that would potentially be magically lit or something like that.
It is just this stone and the mirrors ahead of you.
Speaker 4: Okay.
Speaker 3: I suspect it has something to do with the moon,
and it's late.
Speaker 4: Likely you are more in your element than I am
here of a sort.
Speaker 3: Well, places like this would be built to bring you
closer to the angel, closer to to your God, So
any opportunity to connect in any way the light, For example,
if all corridors were lit only by the light of
the moon. It would be a way for the clerics
to connect to such power.
Speaker 4: Well, I suppose they are a little close for comfort now,
but that aside. I look past my party down into
the corridor. What again, was there in front of us?
Speaker 1: Just the corridor. It gets a little thinner at the
other end, mirrors on either side, and at the very
far end you can make out, just on the edge
of the light the first chamber clearly a sort of
circular room with a single column at the end the
center of it.
Speaker 4: Very well, I'm going.
Speaker 3: To begin walking towards the the chamber down the corridor.
Speaker 1: Everyone following, Yes.
Speaker 5: Remind me again you mentioned something about the way el
Nis was visible in the in the moonlight.
Speaker 1: Correct, And yeah, el Naus is as visible as the
moon is. So not not in the sense that if
there was a a crescent moon, you only see a
crescent of El Naius. You would just see almost like
a gradient or a a transparency of how much el
Naus was visible based on how much of the moon
was in the current cycle. So full moon, you'd see
it very clearly. And you know, just.
Speaker 5: No moon, no moon, and he's visible right now.
Speaker 1: Fully visible on the ground.
Speaker 5: M yes, I follow a party.
Speaker 1: Anybody look in the mirrors?
Speaker 2: Oh, I've had enough experience mirrors.
Speaker 3: I would have been looking at them. Yeah.
Speaker 1: Yes. The reflection in the mirror of yourself and the
rest of the party is as if you were undead
versions of yourselves, sort of taut skin peeling from skeletal frames.
What about Thrack the rack as well?
Speaker 6: Oh?
Speaker 5: Oh, what does sex see.
Speaker 1: Thrank? You look in the mirror too, I might maybe
if you sort of glance over and then maybe take
a double take as you see a bizarre reflection, you'd
see the same thing.
Speaker 4: I touched the mirror.
Speaker 1: Just a mirror feels like a mirror cold to the time,
leaves a fingerprint.
Speaker 5: And all of them reflect the same thing.
Speaker 4: Mm hmm. It's a shame we have, I think, dead
on us to see what it shows up.
Speaker 1: As did you bring Wriggle with you? Might be a
bit lately with us.
Speaker 5: Wriggle was on thrac shoulder. Willingly come with us.
Speaker 1: I sort of like cut scenes you through the last
little bit of the session last week. Becas we were
running a bit late.
Speaker 6: I wouldn't make him stay behind and I don't think
that he'd want to wait? Which one is it? Is
it that he? Yeah?
Speaker 1: Think? In which case Wriggle is probably curled around thrac
shoulders on that yetti pelt. And even Wriggle looks kind
of like a weird, twisted, undead version of himself.
Speaker 4: What about sprout that should still be on childer shell?
Are all dead? Stumpy friend?
Speaker 5: I feel like it have fallen off long ago by now,
because don't everything you still have?
Speaker 4: Violence happened, it.
Speaker 5: Fell over and got dragged over into the tower and
then thrown into a corner. I think if it's anywhere,
it's in the corner of the tower.
Speaker 1: Cuts back to the darrow picking it up and delicious.
Another one swings from a chandelier, falling off of it,
a crash in the background, and then we snapped back
to you, guys, walking through this corridor, undead reflections of
yourselves following you along. Nothing happens. I know that's scary,
but nothing jumps out at you. There aren't any specters
that rush at you or anything like that. You're simply
able to proceed through.
Speaker 4: And into. Yeah, am I able to sense undead? Looking
at this mirror? With my new palent, with my new
phone power, am I able to sense whether or not
this is some illusion or actually a creature looking back
at me as me.
Speaker 1: Yeah, there is no sense of it being an undead.
You don't get that kind of sonar of an undead
off of yourself. It seems as if it's more likely
just a very simple enchantment on the mirrors.
Speaker 4: It's that attic in Red Dead.
Speaker 1: Yeah, it's the you thrank. You can make me in
intelligence or a history check. Make me a history check
if you want.
Speaker 6: Okay, are nineteen.
Speaker 1: You get the sense, without really having to even be
concerned about these mirrors, that they are just it is
just a really basic enchantment that is designed to reflect
an undead version of yourself, presumably hinting at something to
do with the fact that the monks here have the
visions about the undead, or maybe it's something to have
them acknowledge their mortality to a degree, But it isn't
anything to be concerned about. There isn't a curse or anything.
Speaker 6: So when I see so, yeah, touch a mirror eye
just to say it used to be a simple enchantment.
It makes everyone look undead. I think to worry about.
Speaker 4: I see, where's my background in studying religions and such?
The fact that these people would want to see themselves
as undead going down into this place. Would I know
why they would do such a thing, or have any
inclination as to why they would do such a thing.
Speaker 1: I think, based on the information that you have, this
is a I'm just gonna go ahead and put yourself
on the map, all right, never mind, don't worry about it. Sorry,
I'm really glad.
Speaker 6: That sorry, no, oh no, no.
Speaker 1: Let me put you in. This is why I was
bringing you over here. Anyway.
Speaker 4: That means.
Speaker 1: No patience, I mean unbelievable, to be honest, never again.
You'll never see him in another one of my campaigns.
Speaker 6: I knew that was true.
Speaker 1: All right, you're in a dungeon. I was just gonna
sort of wrap up this first bit and then move
on to the second part. But we can do two
and then one first, because everyone loves that so much.
Speaker 3: Absolutely functional group.
Speaker 1: You can you can see this, yeah, you can all
see the map right now.
Speaker 5: I can see myself.
Speaker 3: I see a small dot.
Speaker 5: Worry, I'm.
Speaker 6: Throw myself in this hole. That's all right.
Speaker 1: The I'm just glad that you weren't, like you didn't
just drag yourself on a different part. Like, I'm so
glad that I did this. I had the foresight to
bring the entire map down to the opening and then
you dragged yourself into that, because you could have dragged
yourself into the final room and ruined fucking everything. Thankfully
you didn't, So that's great. I'm actually open at this
point in my sort of dming career, I'm like kind
of a little ahead of it. Like everything on maps,
they're hidden. Now you would still have ruined probably like
a good portion of it, but everything is fucking hidden.
Because if there's one thing I've learned is fuck these
players day. They will fuck everything up everything. Just be
prepared for that to happen, and then you never need
to worry about it. So uh, to see his question, generally,
it's this is anybody that comes here, any pilgrimage that
you make to this monastery is likely one to do
with seeking visions or dreams, and transcendents are also kind
of an element to this thing. So being being shown
a reflection of your own mortality or seeking visions of
the undead is really presumably why they have those mirrors there.
It is unlikely that you would just be wandering in
here by yourself. It's much more likely that a monk
would have greeted you at the gate and brought you
through and would probably be rolling off some spiel about
al Naeus and visions and dreams and moonbow. But having
to interpret for yourself, you would presume that it would
be something like something like that for them. But I mean,
since there isn't really anyone to show you through, you
wouldn't know exactly that. I'm just going to give you
the sort of benefit of the doubt, of the understanding
of the world. You know, you can piece some of
it together. Eventually, Thrack runs into it, but you know,
rushing ahead of everyone, suddenly followed slowly by the rest
of you, moving at an adult pace. You Thrack runs
in and does that thing where he skids on his
knees across the hole like little kids toy. You wander
into the entrance chamber of the monastery here, and it
is coming out from that little corridor you move into
a sort of grand space now here there is more
attention paid to the sort of architecture and the masonry. Again,
it is pretty rudimentary. This map that I have provided
you with makes it seem maybe a little better mason
than it probably actually is, but pretty hard to I'm
the exact thing. Sometimes It is a circular room with
a single huge column stone collar at the center of it.
The column at the center of this stretches up to
a vaulted ceiling, and the column and the ceiling are
etched with the same sort of celestial iconography seen at
the entrance. On the doorway. The room is divided into
two levels, a lower level which feels very much like
an entrance chamber where maybe visitors were brought in, and
then a sort of a slightly upper level where a
small staircase would lead you up where maybe people were
given sermons, or maybe they were introduced to things, or
maybe in smaller groups such as yours, as somebody would
have been stood up there to guide you through this
place and give you some information and history on the
monastery itself. But really at this point just serves as
an empty and open chamber for the entrance. The floor
here is just sort of more of that pale stone,
smooth but cracked in places worn. You get the sense
actually of sort of centuries of neglect. Not neglect as
in they purposefully neglected it, but just that there weren't
really any Masons in this monastery. It's probably home to
only a handful of the monks that lived here, as
opposed to it being like a big and bustling place.
Even the temple in Moon to Woiol has for a
pretty small village and town of Moon. There's a pretty
huge amount of clerics that move and work through Woreo.
They're all very religious. The small town and village outside
of this with those small huts suggested there was only
a handful of people that lived here in total, and
then maybe a few inside this monastery, so there is
a pretty decent sense of neglect. There are some old
looking kind of statues in parts of here that aren't
really depicted on this map. Of monks that are in prayer.
They seem to be doing something where they hold one
hand to one shoulder of the left hand to the
left shoulder and then one up while their faces gaze upwards.
Seems to be kind of the prayer stance for these monks.
Again neglected looking pale stone statues, but you still get
the idea. At the very top of this room where
there are some constellations depicted. There's a sense that maybe
once upon a time this room actually did have the
ability to hold something like chandeliers or like rudimentary sconces
down that would have maybe held light source is but
neither the chandelier or the scones itself remains, just some
kind of iron prints that were left behind again more
dust cyrus. As you look about, you don't get the
sense that anyone or anything has been through here in
a little while. There are a handful of sort of
faded banners that you can see down two corridors that
lead off from this. There are three corridors in total,
one that you came from with the mirrors, and two
one let's just say, heading left and one heading right.
Some banners in there, very faded, looking probably once vibrant,
embroidered with more of the celestial symbols and motifs. These ones,
pretty obviously, I think, to all of you, sort of
represent both life and death, and the chamber itself has
that general feel of a kind of a holy place
yet again abandoned. Again. Nothing jumps out at you. Nothing,
there's no sounds that are obviously echoing down the halls,
and it doesn't feel like the type of ancient temple
that is filled with traps and Indiana Jones, like stones
about to rush down the corridors at you. It just
feels like this was once a bustling temple, probably a
little over a year ago, and it's no longer. No
sense of anyone here, no corpses, no bones, nothing, nothing
that suggests anyone died in here. Either.
Speaker 6: What do you do?
Speaker 3: I think I'm I'm kind of hyper focusing on the
fact that there's no bodies and there's no one here,
which tells me either something happened to their bodies or
they were taken somewhere. They went somewhere of their own volition,
which may indicate to me that they were aware of
what was about to happen and like vacated or something.
That's kind of like the way that I'm thinking. I'm
strangely interested in what happened to the clerics here. So
I'm going to continue as we move through these rooms
and stuff. I'm going to look for any signs of struggle,
any sorts of like, yeah, any signs that things have
been knocked over, or any thing written down, journals or
diary entries, or anything as we move through. That's kind
of what I'm paying attention to at the moment.
Speaker 1: Yeah, okay, I will try and be aware of it
and remember and that.
Speaker 8: Oh yeah, but yes, yeah, there is first thing.
Speaker 1: There is very obviously nothing like that in this chamber.
You can see that the chamber splits again one one
route heading we'll call it left, one heading right into
two further circular chambers ahead of you. I think, I
guess it depends on what you're doing with the dancing lights.
You can move them right, you're just kind of moving around.
Speaker 4: I can move them per turn, and they're just there
for Jildren's sake. But I look towards this fissure in
the ground that people walk past to get in here,
and I am curious about this because within this very
pristine place, there were no signs of a break into
this place, and it seems more or less unspoiled from
whatever's going on outside. So I'm curious as to what
caused this. I think I look up first to see
if something had drops down into this chasm.
Speaker 1: Yeah, give me an investigation check.
Speaker 4: Okay, in investigation check, coming right up, funk. So brother,
right about that's inside investigation. There we go twenty one
for an actual twenty actual twenty.
Speaker 1: Yeah, try not to take this map too literally, because
it is kind of a bit of a representation that
I had to slap together. But this isn't like a
full blown like hole in the ground that goes down
to the other end of the you know, down into
the hollow earth and King Kong's down there knocking about.
It's more just kind of an idea and representation that
this place is and has probably been for some time,
kind of falling slowly to ruin, as if maybe once
a long time ago, the monks that resided here and
worked in prayer towards Alnaeus and Moonbo probably built this
place and it was incredible, and then no one ever
touched it again, even while they were moving and living
and working and you know, being monks in here. There is, however,
a significant piece of damage in this chamber. You looking
at it would get the sense that it was probably
once there's a missing monk statue here. There isn't really
one on this side of the room. Where you see
this damaged piece of the floor, you get the sense
that probably one of those large stone statues fell over
once and just decimated a piece of this floor right
at the entranceway, and was never attended to. The statue
itself was probably long ago it moved out, but the
damage to the floor was never attended to. Montagain, just
kind of I think, giving you more of an idea
that this place was just they didn't really spend a
lot of time working on fixing the damaged masonry or
the effects of time withering away some of this. Again,
there are those celestial patterns and symbols and things, and
rather than re etch and fix some of the ones
that are older, they would just make new ones in
another area of the war. So I think that's kind
of the sense you get from this, rather than it
being this sense that there is a dragon secretly lurking
in this dungeon waiting to get here.
Speaker 4: And forgive me if you have already explained it. But
did we come down these stairs here just north of us,
or did we enter from this?
Speaker 1: Yeah? You came from the southern.
Speaker 6: The one.
Speaker 1: Yeah, so this is all right. The other ways out
of here for you are left.
Speaker 4: And right, okay, In which case, if my party aren't
doing anything else, I think I'll probably start gravitating towards
the right.
Speaker 3: I did have the questions, Sorry, sir, do you relay
that information to us that.
Speaker 4: You probably hear me say, what is shit?
Speaker 5: All?
Speaker 4: It is what you hear me say, and you likely m, well,
just look at this place. It's fall into ruin before
it's time. I highly doubt that the people who worshiped
that moon out there lived elsewhere. It's just shoting at all.
Speaker 3: Shoddy.
Speaker 1: Right.
Speaker 4: Then again, I suppose it's part of the theme, what
with the mirror we saw earlier, trying to show us
what we will become what we now are. I suppose.
Speaker 3: The acceptance of time passing.
Speaker 4: I suppose personally I'd rather not live in the shit hole.
Speaker 6: Though.
Speaker 3: Well, like I said earlier, lyerics will find ways to
stay as close to their angels and their tenets as
much as they can. And I can hardly think of
a more powerful reminder of your commitment to the acceptance
of time passing than to watch it pass and the
effect it has on the world around you.
Speaker 4: Quite or they could have invested in that window or
something to see the moon God, but either way works.
I suppose.
Speaker 5: I don't need to see it to know it's there. Oh,
perhaps the way the moon worked. Wait, perhaps it did
something to this place that changed it, made it seem
a new light or something. I suppose it doesn't matter
what it looks like. If you're down here, time passes
order shame.
Speaker 4: Mm hmm. Perhaps I look.
Speaker 5: To the ceiling. Is there any can we see the ceiling? Uh?
Speaker 1: Yeah, well you might be struggling a little bit, but.
Speaker 5: Yeah, I'm looking for any marks in the ceiling, any holes,
anything that's like a discernible something I light my pastor
at certain points angles.
Speaker 1: I can't give me perception check you can. You have
to make it with disadvantage because you are non dark vision.
Speaker 4: The spiders are helping her.
Speaker 1: That is true at thirteen thirteen, and you're looking for light.
Speaker 5: I'm looking for holes in the ceilings, like gills, you know,
things that look like they could produce light at the
right angle. If not right now.
Speaker 1: Yeah, nothing like that at all. No windows, no holes,
no shutters, you know, rudimentary or any other way. There
does seem to have been a very long time ago,
some way to light this place, or maybe there were
sconces in the like I forget what they called, but
those old, very rudimentary looking chandeliers that maybe were made
of iron, that you maybe leave candles in throughout the day,
a normal candelarbra But yeah, nothing that really kind of
suggests that there is any way to light this because well, actually,
let's have each of you make me a check, and
you can make a check. Let's have Siruhs make a
religion check, Gilden sort of wisdom based check as well.
I think I don't know which one make me a
wisdom check, Frank can make me an investigation check, and
Sierrah religion check as well.
Speaker 5: What are we looking for?
Speaker 1: This isn't that you're looking for something. I'm just going
to see if you can all kind of come to
a conclusion and give you.
Speaker 3: All the nine.
Speaker 1: Oh my gosh, I got a natural.
Speaker 5: One for a nine.
Speaker 1: Well, it's not real, it's not really that great the
I guess while they're wandering around, maybe Thrank, you can
come to a conclusion if you'd like, if you care
about what they're talking about while they're trying to figure
out why this place looks this way or do But
does that care?
Speaker 6: No, we're on a time limit. Don't forgetting I would
just be walking straight to the next door.
Speaker 1: Yeah, okay, great, see it has sort of started edging
towards the next corridor that leads into a chamber over
to the right or call it. I don't know if
you have really a sense of direction up on this
mountain yet either.
Speaker 5: Watched in the middle of this room before I leave
and close see it.
Speaker 1: Yeah, it's a giant stone supporting column that's covered in
more of those sort of celestial symbols and constellations.
Speaker 5: It's nothing, okay, right then I follow got.
Speaker 4: A dial or a twisty thing.
Speaker 1: All right, Yeah, move yourselves into the next chamber if
you want, over on the right there, and I'll tell
you where you end up.
Speaker 6: Now.
Speaker 1: As you move into this one, you do recognize two
more chambers coming off of this one, a much larger
chamber to the north of you and a slightly smaller
chamber to the south, which looks like all of the
looks like I moved the map at some point, which
is going to undo me with all of these little
beds in very very simple looking. As you move through
into this next chamber, and let me just move these
for my own CDs sake, I think I moved the
whole map when I was panicking about Frank moving into
the other thing to click on something.
Speaker 6: Basically ruined the entire and then also I was like, yeah,
I don't care.
Speaker 1: No, no, I don't care.
Speaker 4: You.
Speaker 1: So the first chamber that you moved into over here,
much larger chamber that you moved into, actually feels a
little to anybody who might recognize it, like a bit
of a chapel. There are faded tapestries that are around
the room that sort of seem like they depict visions.
They look like they belong to different areas of time,
like some seem much older than others, and they fill
the entire room. They aren't like hung very neatly and
placed very purposefully. They seem like they're just kind of
like thrown up and covered all over this thing. Some
of them are hanging awkwardly, some of them hanging flat
and flush against the wall, some just sort of hovering
above you, hanging down. It's very kind of haphazard and
very It's almost like when you walk into one of
those like dive bars and they just have stuff thrown
up over all the walls, as opposed to if you
were to walk into like Notre Dame or something and
they have like all of these depictions of Christ and
the Cross and things. This is like a crazy room.
This room has another column at the center which is
covered in some of the tapestries, but underneath you can
see that there are lots of different constellations and etchings. Again,
and coming off of this room is the room with
a bunch of little, very simple looking, basic looking beds.
They're really just just a few planks of wood thrown
together hay and straw that looks like it has just
sat there forever. All of the beds here seem to
be kind of unmade and chaotic. They aren't like they
aren't placed very even I've placed them on the map there,
probably much more neatly than they actually present. In this room,
it's like a teenager's bedroom. All of the bits and
things that are maybe a sheet and a.
Speaker 4: Bottle of eggspray.
Speaker 1: There's links in the corner, but there really isn't like
much stuff in here. Most rooms, and especially kind of
rooms that would be bunks or dorms that would have
multiple people sleeping in them, would have a storage thing,
and there isn't one in this place. It's just the bed.
A few more tapestries on the walls, no again, sources
of light, no old sconces, no windows, no holes or
anything that might light. In Ventilation in this place was
probably an absolute nightmare. The rooms continued to be very dusty,
no sense of anything really in here. In the previous room,
there is something that looks a bit like a stone
altar that probably had a lot more candles on it
at one point, but has been left with only a
handful of candles and a couple of sticks of long
since gone out incense. There's a very very slight scent
of incense to this place in general as well, but
that is about it. As you wander through.
Speaker 6: These these what are these moon tables?
Speaker 1: There are depictions all over this place of the moon.
Speaker 6: So these ones in particular don't have any special importance.
Speaker 1: Again, this is more the map that I've got to
show you the idea of this place, as opposed to
it being a really well masoned, perfectly placed moon. There's
probably just like the most basic etching, like a child's
drawing on the wall of a moon. It is kind
of haphazard and crazy to move through this place. It
certainly doesn't feel it doesn't even feel as rudimentary as
the kind of almost sort of Nordic Viking old Norse
style of the moon Voiel Temple, with that very brush,
kind of jagged approach to symbology. This is just like
it's border like chaos in some of these rooms. The
way that they've scratched into the walls, you get more
of a sense of those like you know, like when
someone goes crazy in a movie and they just like
scratched I don't know, just craziness into the walls with
a piece of charcoal. It's almost like that, but I
wouldn't quite put it on that level. It's closer to
that than what this map is depicting.
Speaker 4: Right. Are there any personal effects string about not belonging
to people?
Speaker 1: No, it's very strange that is, there's nothing. You wouldn't
even know whose bed was whose. It doesn't seem like
it's been personalized in any way. Each of the beds
in here looks like either someone came in and cleaned
this place up, but it doesn't feel like that. Us
feel more like it was just like they woke up
and left the room immediately. There's no sense of personalization
to each of these things. Either someone came in and
took everything that was personalized in any way, or they
had absolutely no sense of personalization in these in this
you know bunk bedroom.
Speaker 4: Aside from the sphere which is our task, which we
were told was here by a mirrord deity would see it.
Would I have heard of anything else? Perhaps so this
place might keep or covered any relics. Give me a
religion check, okay A twenty.
Speaker 1: Three, twenty three. I don't know if you've really heard
anything about this place. Really. The fact that the angel's
spear was at least the last place that the angel
was aware of being told of where it was. No
angels can see this or know the location of this spear.
They just absolutely they cannot do it, no matter how
hard they try. But it was aware that this was
the last place that it was known to be in
terms of its knowledge, being an angel of knowledge. The
way that the monks here, they really wouldn't cover anything.
I don't think if they did, it would most likely
have been a sort of a knowledge of their own,
the insight to what their angel el Naeus is providing them.
It's possible that they would have the only real things
that they would probably covert would be things like the
tapestries or the depictions that they've sort of etched into
the walls of any visions that they might have had.
But I think instead of it really providing you this
check with an idea of what items they would cover,
it you get the information that they actually would probably
wouldn't covert any items. These are monks that spent time
outside of their bodies, almost in your trance like state.
Some of them, potentially Elvin would have been in that
sort of state. They spend time communing with their angel
by transcending their body and being in this dream like
state and receiving visions of potential futures, and I think
maybe starting to sort of piece together as you move
through this place, that the the haphazard way that they
moved through this place, the way that they stayed and
lived in this place, was more to do with the
fact that they were They were probably they probably would
look crazy to us the way that they They didn't
spend a lot of time being bothered about getting sleep
or tidying up and fixing, Oh we've got a leaky tap,
we've got a broken statue, because it was imperative to
them to seek more vision, seek more knowledge, and and
seek transcendence.
Speaker 4: Smell like in here.
Speaker 1: Old dust and a fat, faint sense of incense, right.
Speaker 4: Dovey and the wreck.
Speaker 5: There actually cold.
Speaker 1: One of you feels very cold because you're still under
the effects of the see the thing. It is not
absolutely freezing rat cold there. In fact, actually all of
you place yourselves in this room for a second. There
It isn't absolutely freezing, but you are on a mountain
top and you're inside of a mountain, so it would
certainly have a it would be it would be pretty
cool in here. But it is a lot more temperate
than maybe you would expect in terms of where you
are in the world. You're even more northern and potentially
a higher altitude. I think you are at a higher
altitude than the Oriol and the Moon. But this whole
place and the mountain scape outside is not covered in
snow and didn't hit you with a deep freezing the
landscape and the ground was very dusty. It would almost
look I think like you were on the moon, is
what it would look like. And the there wasn't any snow,
and there wasn't any ice on the caps of the mountains.
But it is certainly very cool. It's colder rather than warmer. However,
as you begin to move through this room and head
into the next chamber, you move out of that bedroom
back into the into the sort of the taper street
filled altar chamber, you recognize a pretty huge room, one
of the biggest rooms that you've been in so far
ahead of you. And as you begin to move away
from the the room filled with tapestries and into this
next room, it actually does heat up.
Speaker 6: In here.
Speaker 1: There is a strange sensation that courses through you, in
particular jildin a familiar one, but one that now you reject,
a tickling of arcane energy, the sense of mischief and
the sense of evil that washes over you. Behind you,
as you begin to move through this place, there are
sudden bursts of flame appearing and stepping forward in a
burst of flame with a sort of echoing growl, maybe
one howls. These fearsome, sort of monstrous dogs covered in
this short red brown fur, eyes, glowing red markings on
their bodies, on their fangs and tongues. This sort of
sense of soot and a reek of sulfurous smoke. As
these hellhounds manifest within the room, snarling, snapping, I will
need some initiatives from you players.
Speaker 2: Hey childer.
Speaker 4: Ah, there's that unifortune coming around again.
Speaker 1: From how do the mins three?
Speaker 3: And I real bet that all of you.
Speaker 1: Natural unbelievable elsewhere for the first time a sound echoing
down the hallways as you hear anaware laugh and she
manifests to hell.
Speaker 4: Hounds hawkish, how does your initiative rolling thing work now
that you have it? That boom? Do you have advantage?
Speaker 6: No, it's an extra one D eight. Oh okay, oh wait,
you mean the boom thing. Yes, my first attack, I
get advantage.
Speaker 1: Okay, okay, everyone's on there, all right. First, hell hound.
One of them are peers kind of behind you to
the left. One of them are peers kind of behind
you to the right. These things are huge, brutish looking dogs,
weirdly just alive looking. It's a strange sensation. Everything you've
seen for a long time has been kind of a
horrible undead dragon or a lizard, or you know, maybe
a couple of elves that revealed oh they were undead.
You saw one stag and you had a moment of
solace from the death of the world. But these snarling,
demonic beasts appear in front of you. Different from the
undead creatures that have been chasing you. These things are
imbued with flame and life as they snap and bark.
One as you sort of immediately turn and see one,
it opens its mouth, sucks in a breath, and it's
going to attempt to launch some flame breath at you.
This is a cone of fifteen foot cones. So let's
have it rush over here and see who we can
get in this thing that looks like sea. Jilden and
Cyrus need to make me a dexterity saving.
Speaker 5: Throw please, oh good.
Speaker 4: A sixteen two.
Speaker 3: Fourteen.
Speaker 1: Okay, so Jilden, you fail, so you'll take the full
amount of this, but the other two will only take
half of nineteen. Fire damage from this thing. As this
flame kind of rushes out from this this crater, it barks,
but as it opens its mouth barking at you, a
gout of flame rushes forward, the sense of heat picking
up in the room. It snaps and bites at Sea,
but as the end of its turn it ears Jilden's turn.
Speaker 4: Okay, just let you know I have evasion, so that
didn't hit me if I succeeded.
Speaker 5: Okay, huh sure, yourself, you'l hussy scream into the yeah,
and the corridor beyond, and then I cast my flaming
sphere once again. In fact, the flavor it never left.
It zips through the corridors all the way towards us,
and then barrels into the one I see in front
of me. So that is dexterity saving through. Wait no, wait,
it's what always confuses me. I can ram it into things,
and I think that's got a different rule. So let
me just double joke. If you ram into the creature,
that should make the saving through against the spears damage
and the spear stops moving, right, Yeah, so deck save
and it is the instant damage.
Speaker 1: Great a twenty cool classic, right, it's not a natural twenty.
Speaker 5: There's half seven damage and that's fire damage.
Speaker 1: Yeah, yes, okay, place it wherever.
Speaker 5: You wantas RUMs and stops.
Speaker 1: Okay, but I mean you tell me where it ran. Yeah,
this flaming sphere strikes this hellhound. The flames of the
hell Hound and the flames of the sphere kind of
combine a burst of arcane light. And then is that
the end of your time?
Speaker 5: And then I step backwards towards the hallway. I want
to see if I can spot down to worrow. So
I'm moving to the entrance of the other hall.
Speaker 1: Yeah, give me a perception check with the disadvantage because
there's not any light in there at eighteen she ain't
in there, chuckling from somewhere, echoing off of the walls.
Speaker 2: She was in here.
Speaker 1: Other hellhound rushes up to you, Cyrus again, sort of
going in for a bite. But as it opens its mouth,
this gout of flame rushes out. Serrus and threat need
to make me deck saving throws. I'm at that it's
a fail. You'll take eighteen Uh, thank you? Make it
so you take half fire damage as this flame rushes out,
as this huge beast bites and snaps at Cyrus as
it approaches, the flames washing over the both of you. Yeah,
I have a question.
Speaker 3: I am resistant to fire damage? Am I still resistant
to fire damage in this body?
Speaker 1: Yeah? You you your body is still resistant to fire damage. Yeah,
so you still take half? Okay, half of eighteen year Okay,
if you had made the save, it would be half
a minute half again, okay, but you felt you just
take your resistance.
Speaker 5: The sphere will feel blisteringly hot and you'll know that
if you're staying there any longer than you must absolutely
have to, then you will unfortunately I feel pain.
Speaker 1: Serious. It's your turn, yes, okay, um.
Speaker 3: Hounds. Yeah, I'm gonna reach out and cast inflict wounds
on the one that's right in front of me, lay
my hands on them. Okay, okay, oh turn.
Speaker 1: So wow natural one wo is actually what that is?
I think, And this wouldn't normally happen, So touching these
things doesn't actually burn you, but I think it does.
I think that's what that will be this time. Roll
me two D six and take that much fire damage. Again,
you're resistant to it, but that's what happens here. As
you reach out for this thing, it just kind of
flame Johnny storm flame ons for a moment, and your
hand just heats up, superheats, like you've just put it
on the side of a hot kettle. And yeah, you
whip it back, taking four fire damage from that thing
on that fail rather than having you roll on my
normal table. Okay, that's your action. That's a miss, but
a critical miss.
Speaker 4: Umm.
Speaker 3: I'm just going to see if there's anything else I
can do. There's like four hundred things now because we're
level nine so I'm just still.
Speaker 1: Checking and he wants to be level fifteen.
Speaker 3: I think that's it for me.
Speaker 1: Okay, level fourteen.
Speaker 6: Track, that's right, I am level fourteen.
Speaker 1: Correct all the stream none of you were watching, but
we made a joke that he got five extra levels
just so he shut up asking me about leveling up.
Speaker 6: It's pretty I don't even know why. Like you can
tell by the way I'm dressed that I do not
care at all about role playing or.
Speaker 1: That next week when you have lots of green paint.
Speaker 6: Okay, listen, I cannot control hurricanes. Unfortunately, probably can, but
maybe if I was level fourteen, I could. I'm going
to move down here and I'll just I know, I've
had all day to think about this. I'm going to
I'm going to try a fire bolt. I have no idea.
I don't think this is going to work, but I'm
going to try a wee little fire bolt on the
yellow hell Hound.
Speaker 5: Maybe perhaps notice that childrens fear I have did not
hurt it as much as it may have done because
of the flames and things.
Speaker 1: What's that thing they're doing roma when when they're talking
like that, we need a meta pigeon of our own
legally distinct.
Speaker 4: Chicken chicken at the distances.
Speaker 6: Dance through a really good chicken.
Speaker 1: She does delicious, does cook a delicious chicken?
Speaker 6: Yeah? All do Magic Missile. I guess my own idea.
I'll just do a level one cast of magic Missile,
which if you were curious about what that might sound like,
I'm just droning on so that I can get to
the sound.
Speaker 5: Definitely doesn't sound like if you found a sound yet, big.
Speaker 1: It sounds like this.
Speaker 6: I think it's four okay, three three darts they hit
the yellow guy.
Speaker 1: Okay, how much?
Speaker 6: It's eleven points of force damage?
Speaker 1: Yeah, eleven? Yeah, the these things hit this creature, the
darts striking the dog as it kind of looks back
at what is instinctively looks back at what is dealing
damage to it. You deal eleven points of damage.
Speaker 6: M hmm at the end of ten. That is the
end of my turn. All right, there's ten.
Speaker 4: Okay. Upon seeing this flaming spear, I'm going to use
my staff to vault over and past the hell hound
to the side here or flavor of course, and then
I'm going to use that self same staff to beat
down on this hill bog. So I'm going to use
a two hundred strike with my quarter staff like so,
or a twenty two to hit that hits, and then
I'm going to use my extra attack on it again.
Speaker 1: Fifteen ac have a thousand attacks coming in, so I'll
just let you just you just tell me the damage
at the end at this.
Speaker 4: Point, okay, all right? And then I go into a
flory of blowers bending a key point and let's go
for ten doesn't hit and eleven doesn't hit, So twelve
points are bluddeling damage because I roll very bad.
Speaker 5: Plus eight to all those rolls by the way, and three.
Speaker 1: I honestly thought you would destroy these things in like
one round. I was like, yeah, it's all good. We
can probably squeeze in a quick combat. I know Lea's
got to get out of here, and you immediately hit
it with fire damage, burned your own hand and missed
every punch. So players will always sucking up.
Speaker 3: You're busy saving the world, okay, are you?
Speaker 1: Is that what you're doing? Is that the end of
your turns here?
Speaker 4: That will be the end of my turn.
Speaker 1: Hell hound lass, if you can recharge its breath, it
can is going to exhale breath of fire at you
make me a dex save please, yeah.
Speaker 4: Me, just watch these things kill us.
Speaker 1: By the way, you guys are really hard to kill.
Now all of you have York thing our natural twenty.
Speaker 4: Or do we were not linked that way?
Speaker 1: Are we are pools? Aren't you? Did you? Earlier on?
I gave you.
Speaker 4: Sorry and I was thinking about the other death thing
the or Yeah, you have.
Speaker 1: A thing where if you're reduced to zero, you remain
at one hp, but you do have to start making
con saves or you get jettison from your own body. Yeah, okay,
it is now children's turn.
Speaker 3: Bo I.
Speaker 5: This time my flaming sphere transforms labor into This is moonbeam.
So I don't know if there's anything we can do
with the fat that everything around here is moon themed.
But yes, I cast moonbeam. That is a live foot
radius forty foot tire cylinder. That is a constitution save.
I cast this one on the one next to see you.
Speaker 1: Okay. Yeah, when you cast moonbeam in this room, all
of the constellations light up, the the etchings reflect the moonbeam,
The candles on the altar light with radiant flame, and
the room doesn't. It doesn't like fully illuminate, but it's
like a it's like a kid's nightlight or something. You
get this kind of like reflection in the constellations and
the etchings sort of twinkling through the tapestries above you,
and then this column of death rains down on a
hell hound. What is it again?
Speaker 2: Wait?
Speaker 5: Is it it's turn next?
Speaker 1: Or that it's the other one?
Speaker 3: Wait?
Speaker 5: Let me check when it enters the spells area for
the first time or starts a turn there. So I
think it will be when it when it starts his
turn rather than now.
Speaker 1: All right, well, let's rolled a six. Okay, end of
your turn.
Speaker 5: Yeah, you might as well have the damage I guess,
so that you've got it. That's twelve radiant damage.
Speaker 1: Okay, the the other hell hound I'm going to try
and I think the other one's just going to try
and bite you cirrus. Okay, see what's your a.
Speaker 3: C seventeen sixteen?
Speaker 1: Now sixteen Okay, you take six piercing damage and four
fire damage. You can half that fire damage to two.
It continues to growl at you as it bites, but
it is your turn to counter.
Speaker 3: I'm gonna draw my sword and try to drop its
head off.
Speaker 1: All right, because I'm.
Speaker 3: Over this thing now fifteen that hits eight slashing damage.
Speaker 1: Unfortunately you don't chop its head off, but you do
just slice a chunk flesh off of its flank because
it kind of tries to avoid you. Howling flaming need
your eight slashing damage to it? Okay on a section U.
Speaker 3: I'm just checking how everyone's doing. I'm gonna quickly have
how's everyoney be doing here? I'm to pass a little
healing word at guilding.
Speaker 6: For eight.
Speaker 5: Bid does not protest.
Speaker 1: Okay, thrank your turn.
Speaker 6: This time. I will not take ten minutes, even though
I'm the last person to go. We're going to cast
Ray of Frost on the yellow by the yellow good.
Speaker 1: Boy, he's my good time boy, my toy soldier. What
does he say? Isn't that quite?
Speaker 6: That's the one so ray of Frost. I've never that's
that spell before? But oh it's there's like an pack
is it? Thirteen? Is that my attack?
Speaker 1: So that was a twenty plus five plus your proficiency,
So that seems about right. Your spell attack is okay.
Speaker 6: But I do get now I have a boom the
advantage on your first strike in combat. Now I cast
magic missile already, but this is my first ability that
requires me to give.
Speaker 1: An attack role. Oh yeah, that what your thing is?
You always get.
Speaker 6: Yeah, I get advantage of my first strike in combat,
and yeah you have advantage on this. Excellent. Okay, we'll
do it again. Twenty five five hits okay.
Speaker 7: Three cold damage favorite one two on.
Speaker 1: Which are you aiming at?
Speaker 6: Yellow?
Speaker 1: This is exclusively because Leo was like, I need to
get up early.
Speaker 6: It turns it turns to frosting Dicey.
Speaker 1: Okay, you do three cold damage to that one?
Speaker 5: Which table story show has had the most lucky rolling makers,
and then we have to counter it with cura of
course is a long three.
Speaker 6: We're all in it? Are you four?
Speaker 1: Roll in it? I'm forgetting I was in one or
two at one point, crying, well.
Speaker 3: We were borrowing our luck from this show.
Speaker 6: Beca. It's the debt magic, debt magic, so that you
can save that little universe.
Speaker 5: What about this one's be saved?
Speaker 1: All right?
Speaker 4: Okay, so let's try this again, then, shall we. I
use my staff and I swing down for a ten
to hit, extra attack thirteen to hit. I then go
Floria blows but on the key point four twenty three
to hit with my punch, thank god, for a five
points blooding damage, and then again for fourteen to hit,
so only five points of blooding damage.
Speaker 1: Four attacks. Okay, you want anything.
Speaker 4: Else, cry cry internally, and cry again too. I'm going
to use my action surge and do this whole thing
over again, because eighteen to hit for twelve points of
bluddling damage.
Speaker 2: There we go.
Speaker 4: And then twenty six to hit with ten points.
Speaker 1: Of blodging damage. Okay, and then the moon damage hits
this thing and burns it into nothing as it is
destroyed and it vanishes. It actually vanishes completely. You see
it kind of burned away and it and it kind
of explodes, but not like in a burst of danger
for anyone standing nearby, but it kind of just turns
to ash and burns away as if being kind of unsummoned,
almost like returned to the plane from which it was
summoned by anawaro. The first hell Hound here is destroyed
by the moonbeam, and it's Jildren's turn.
Speaker 5: The moonbeam shoots across the room to land on the
other one, but you take the damage pretty much immediately
since it's his turn.
Speaker 1: Next.
Speaker 5: It's fifteen radiant damage.
Speaker 1: Okay, are you ending your turn?
Speaker 5: Yes, but I'm looking around the room since this moonbeam persists,
just to check the effect. So yeah, it's still occurring.
Speaker 1: It is. Yeah, the moonbeam is constantly lighting up any
any constellations or any of the etchings in the room.
Speaker 5: I'm really trying to take in as much as i can,
whilst also looking for an to worry.
Speaker 1: Yes, the hell hound here is going to try and
bite Cyrus again. I think it's got its target on
A twenty one. It's going to hit and deal four
piercing damage and seven fire damage to you. It does
take the moonbeam damage and it kind of burns away
at this creature. Yelps and tries to snap and bite
at the moonbeam unsuccessfully. It is your turn, Cyrus.
Speaker 3: Okay, I'm gonna hit this thing with my sword again.
Speaker 2: Should head of.
Speaker 1: Tea Paine shows.
Speaker 6: July July, then.
Speaker 3: We need to remember, Oh my god.
Speaker 5: I think you confused. Jildren has some sort of thing
that makes her sound strange.
Speaker 2: Eye.
Speaker 1: Yeah, and what are you doing serious?
Speaker 3: I was I was like, holy cow, too famous here
right now?
Speaker 8: Eight, Frank, You're gonna I'm gonna heal myself quickly before
I continue.
Speaker 1: Yep, you quietly heal yourself well. Frank takes his turn.
Speaker 6: Yeah, I do seven cold damage with ray of Frost.
Speaker 1: Fucking that day. It's got HP. Seer punches it at
the same time because he's going to get a hit
in for sure on his next turn. There's no way
he would miss all of them as punches. This thing,
Ray of Frost, and the the hell Hound is vanished
from the from the this plane or as control. And
there is at this point another kind of echoing chuckle
from down the hallway, echoing off of the walls, the
moonbeam reflecting some of the constellations around you as we
hear are And that's where we end our session. She says,
thank you so much for playing players, and thank you
so much for watching. Everybody. There is a new show
on Friday called non Cannon, which I think you'll enjoy,
he says. It's a show that I had two weeks
to build. PB and Wax showed up at my house
at four am, dragged me out of bed and said,
you've got two weeks to make a new show. It's
called non Canon. It starts on Friday at three pm
UK time Eastern three pm Eastern eight pm UK time. Wow,
this is how tired I am. Please tune in for that.
If I'm still conscious, it'll be on. Thank you for watching.
Speaker 4: Bye.
Speaker 1: Hello. This is Brad Woto from Table Story. If you
enjoy this podcast, please be sure to rate and review it,
and if you'd like to listen to more of our podcasts,
you can head over to tablestory dot tv for a
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