Speaker 1: Hello, this is Brad Woto from table Story. If you
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listening and enjoy the three of you.
Speaker 2: Who were not with Cyrus see Cirrus. However, as you're
moving across the astral see here a kind of very
wide expanse of grays and purples, not really much physicality
to this space. There is a kind of a sea
of gray fog or mist or clouds.
Speaker 1: That are moving through this.
Speaker 2: There are also kind of little flashes and visions and
moments as you move through this see you're able to
recognize sort of almost as if they're passing thoughts of
your own. Reflections of your own thoughts and memories and
things will sometimes manifest to a degree. There are areas
that you can see in the distance of full manifestations
of chunks of areas, castles and huts and things. Some
you might recognize, some you might not, But generally speaking,
this place is pretty devoid of a lot of stuff.
Serious is moving towards you all. You're each running essentially
towards one another, with Jilden flying above in the sort
of form of a hawk. Behind Cyrus, however, a sort
of void of light begins to manifest.
Speaker 1: There is.
Speaker 2: A darkness that begins to spread across this astro sea
where there is I mean, this isn't really a place
that conforms to the norms of physicality and logic. This
truly is just a void of darkness, a void of light.
There is just a darkness spreading out from behind Cyrus.
Speaker 1: As she moves towards.
Speaker 2: You, and you move towards her slowly, it begins to
take kind of shape. There is the form of a dragon,
but it does also seem to be sort of permeating
and poisoning the landscape for one of a better word.
Behind where this thing is spreading like an ink, as
if it's sort of consuming what little light there is here.
The four of you are able to come together, but
this thing is bearing down on you. You have probably
moments seconds to do something as you reunite, how do
you use this time?
Speaker 3: I float in front of my team, perhaps in front
of this light, and in these mere moments, as I
have no idea what we're going to do, I engage
a patient defense.
Speaker 4: Okay, I'm just trying to get to them.
Speaker 1: You are you are together? You've made it to one
of them?
Speaker 5: Yeah, I just I turn to them and say more drill.
Speaker 6: Understood. I don't know how to get back.
Speaker 3: I suspect I think Peo perhaps Thrack does, I say,
facing this entity that's manifesting, but if we're going to
do anything, we have to do it fast.
Speaker 2: You and Thrack still sort of share the same brain.
But everything you're thinking, Track is thinking immediately as well,
everything you're feeling Track is feeling, and vice versa.
Speaker 1: There are there are these silvery threads that are.
Speaker 2: They're almost well, I guess they're just extending from each
of you. All four of them make stend backwards in
the direction that you came from. However, there is one
that sits between Thrack and Sear as well.
Speaker 3: I guess in that case, Hawkish, the Thrack that we
see the way he presents himself to everybody else.
Speaker 6: Is that who he is? Or does he hold back?
Speaker 3: And if so, what kind of emotions does he try
and hold back?
Speaker 7: Right range?
Speaker 3: Okay, I asked this because always I asked this because
thraxlit his entire life, or I suppose his life with
hard trying to control these things, or like he knows
they exist, but we don't know, so SEA wouldn't know
how to process those. So in that case, I say
what I said to the others, but I say it
in a more tense, angry sort of just restless manner.
Speaker 8: H R.
Speaker 7: We shouldn't we should run? Well, I don't know. I
suppose I'll follow you. Why do you always have to
do that? Do you? What? What are you talking about? That?
Speaker 9: You know what?
Speaker 7: Mick is losing his mind?
Speaker 8: Okay, above you, I'm circling still in hawk form and
let out a screech ah as I try to just
to continue moving back the way we came.
Speaker 5: Is there any way because I got here, I came here?
Is there a way for me to guide them and
ask back? If I put my hand on the ground
and try to connect with my body again, proplicate the
ritual from in here?
Speaker 1: Yeah, it make me a wisdom check.
Speaker 2: As you put your hand to what you perceive to
be the ground, ground needs to manifest. What does it
look like?
Speaker 10: It looks like snow.
Speaker 2: Yeah, snow begins to sort of just appear almost sort
of the creation of an actual sort of earth and
ground covered with a thick layer of snow. There's a
sensation of cold on your hand as well as you do,
so it kind of rushes out underneath and spreads out
from where you, guys are, you know, a few feet
the the understanding that you have and the really all
that you can do is mm hmm, retrace your steps. Essentially,
you need your the thread that is, it is your
connection to your.
Speaker 1: Physical form as your actual project. So you simply have
to follow your own silvery thread back through this sea
towards your physical self.
Speaker 2: Eagle version of Jilden, you turned into a giant eagle.
That's what you turned into.
Speaker 11: It's a hawk.
Speaker 8: I think, I.
Speaker 1: Don't think I have know the difference, and I don't
know if there is.
Speaker 8: Water faster, a bit more live than eagles smaller.
Speaker 2: Okay, well, there's a significant difference between a giant eagle
and a hawk.
Speaker 1: Yes, okay, so you're a hawk.
Speaker 2: Okay, let's have a look at the Hawks stats here,
because I need a perception check, but you use the
Hawks stats. So I'm just gonna give you the ability
to control.
Speaker 1: The Hawk.
Speaker 2: You see that, Yes, give me a perception check. There
is a little thing that says skills perception plus four
that you should be.
Speaker 1: Able to just click.
Speaker 11: Zero, twenty one.
Speaker 1: Twenty one. Yeah.
Speaker 2: You can see this form approaching really well. You can
see moving towards you in this darkness and spreading like
ink towards each of you. This enormous form of a dragon.
There is elements of green and almost almost like a flame,
but it's almost the way that the flames lick off
of the being. Again, it sort of attaches itself to
the surrounding area and then begins to spread through the
air like ink, poisoning the landscape and then blackening it.
This dragon is moving very quickly towards where you are.
Speaker 9: Yeah.
Speaker 8: I sweep down and is everybody just motionless? They're just
standing there waiting to do something? Or are we moving?
Speaker 1: You're all doing this at the same time.
Speaker 2: So Sears sort of begins to concentrate on some of
his monkish stuff. Frank is kind of going nuts and
wandering around.
Speaker 7: I'm having an argument with myself.
Speaker 1: Okay, so yeah, Cyrus touches the ground.
Speaker 2: You see snow spread out from underneath one of her palms,
you know of a good hand.
Speaker 11: Can I still see the silver threads that I followed.
Speaker 10: To get her?
Speaker 7: Yeah?
Speaker 1: I mean the silver threads are.
Speaker 2: Coming from the four of you, so you can see them. Yeah,
and they're going backwards essentially.
Speaker 8: I'd like to try and can I Can I touch
the silver thread? Like?
Speaker 12: Can I?
Speaker 8: Is it tangible? I'd like to try and take the
silver thread in my talents and pull it. I want
to pull it closer to me.
Speaker 2: Okay, wisdom check, please using children sheet not Hawk sheet.
Speaker 1: Nineteen nineteen. What are you hoping happens?
Speaker 8: I this place is a weird place that doesn't really
conform to the laws of physics or anything else that
I've ever seen before.
Speaker 11: I want to bring that physical world closer to me.
Speaker 8: I'm trying to with whatever I have, would manifest this
yinking myself back to my body by pulling on my
silver thread.
Speaker 2: Do you consider your physical self and the physical world
to be heavier than your astral projected hawk?
Speaker 11: Yes, significantly, So yeah.
Speaker 2: Nothing happened. Trying to move the physical world to you
is the literally bring the mountainto Mohammad technique. Here where
you're trying to it feels as if you are trying
to move the world itself towards you.
Speaker 1: It's just such an enormous task.
Speaker 2: It would take someone of unbelievable magic strength to be
able to do something like that, let alone do it
with accuracy to the point where you don't end up
destroying everything or loosening yourself in this form.
Speaker 8: H In that case, I will once again squawk everybody
and try to get them moving.
Speaker 11: I'm getting frustrated at this point. I'm flapping my wings.
Speaker 8: I'm trying to create a breeze, and I think they're
just standing there right now.
Speaker 11: To me, I'm confused.
Speaker 1: You do create a break, I'm moving, or at least
think you do.
Speaker 2: As you flap your wings, there is another set of
wings that flap at the same time. Here a dragon
flies out from the mists of the astral plane. Here
and this is not the resplendent golden scales of Riothemus.
Speaker 1: This is Moudrial. This is what he has become.
Speaker 2: He is massive, this undead form covered in black decaying
scales interspersed with patches of sickly green, where his necrotic
energy seeps through his piercing red eyes that burn with
a malevolent intelligence, and you feel each all four of you,
regardless of what you're doing, that sense of being immediately
caught in the eyes of a predatory creature. Moudrial's mere presence.
As these huge wings move through the astral plane, through
these clouds above you, it brings this sort of overwhelming
sense of dread. The air around him becomes thick with
a scent of death, And immediately as you begin to
experience the sensation of dread, you start to feel this
kind of odd physical and mental strain, as if his
presence drains a kind of sense of life and sanity
from you. The huge dragon flies overhead, leaving behind this
kind of eerie green energy that wisps. When he opens
his mouth, a green flame is unleashed that just ruins
and decays the area. The decayed areas of the astral
sea here turn black, and then that blackness and ink
ink begins to spread and darken the astral sea.
Speaker 1: This creature flies over you. It is the form of
Moudrial is much much larger.
Speaker 2: Than Riothemus, and you were on Riothemus's back when you
flew to Moon. These enormous wings as the hawk gives
a little burst of its wings, these huge wings, as
they launch over ahead of you, you feel like it's
just a again, it's a trick of your mind. But
because he's in this kind of huge physical form, you're
in a sort of physical form. It's impossible not to
react as the wings kind of push at each of you.
None of you need to make any saves or anything,
but it's kind of like, you know, when you're in
an extreme gust of wind and you're like taken aback
by how.
Speaker 1: Strong that is.
Speaker 2: The form of Mordrial flies an arcs turning in the distance,
slowing a little bit, bringing himself. You get the sense
that he slowed down. And as he turns in the
air and arcs around, coming back around towards you, he
opens his enormous mouth, the red eyes, sighting you, and
he says, so.
Speaker 9: Come your comrades, to free you from your strong precism.
I shall destroy you here. I'm gonna save myself the
flow of South, last of the markedwise. Let us see
whether you feel better than the ones who fell.
Speaker 2: Before he turns flying, you get the sense that he's
speaking to you more than anyone Cyrus. Does anyone do
anything in this moment?
Speaker 1: And I mean moment, why aren't you running?
Speaker 8: I'll follow you?
Speaker 5: Can I I have the threads of us. I know
how to get us back. When I came here, I
came here like in a flash, it was like suddenly
I was moving faster than anything had ever moved ever,
of all time. Can I pull us all back with
that speed? Can I escape this and bring them with me?
Speaker 1: You would need to first of all, run me a
wisdom check, yeah, eighteen, and then you need to roll
me a D twelve.
Speaker 10: Nine.
Speaker 1: Trying to.
Speaker 2: Trate in this moment with this sensation of this thing
that's just this enormous beast has flown over the top
of you, trying to concentrate on that same particular strand
of magic, trying to harness it, control it, use it,
bend it to your will, and then use that not
only to move yourself but the others. Is a ridiculously
difficult task to do. In that situation, you're able to
do something along those lines, but what happens instead.
Speaker 1: Is you begin to sort of.
Speaker 2: You sort of try to do this, and what you
recognize is a sort.
Speaker 1: Of flickering of reality around you. There's a distortion to
the world, the sea of the astral sea here, make
me a charisma savings throw. Oh dear god, what a
be a fifteen.
Speaker 10: Nineteen?
Speaker 2: Okay for a moment the you see serious flicker out
of existence. Just before you come back serious, you realize
that you almost just launched yourself somewhere else into the
astral sea.
Speaker 7: Here.
Speaker 1: You're sort of trying to buy off more than you
can chew. Is the sense that you get.
Speaker 2: I think from that that's what you do in this moment.
Anyone else doing anything else in this again moment, I
will spin.
Speaker 3: To thrack and see now it's not the time for prattling,
and I will grab the thread that's between us and
yank gets hard as I can as to snap it.
Speaker 2: Yeah, make me a strength saving throw. You can use
thracks strength score.
Speaker 1: If you want.
Speaker 6: What's thereat strength? Don't know if it's.
Speaker 1: Better it's sixteen, well not saving throw. An athletics change.
Speaker 7: Use as a plus three.
Speaker 6: Oh gall he's mine for a nine. As always, I
should have used yours. I should made year role.
Speaker 2: Why is it that you can't break this? I want
to remind you that this isn't necessarily here and it
doesn't matter whether Syr understands this or not, but for us,
this isn't a physical thing. Why is it that you're
unable to snap this and break this this link between
the two of you.
Speaker 3: I think her in the moment doesn't know what exactly
it is. He just knows that things got strange the
second that bond happened. And he knows just from experience
now and from Thra's body language, that whatever is going on,
even though it has the potential to perhaps maybe be useful,
it's not. And I think there's a lot racing through
his mind because of this connection with Thrack. It seems
as if to him he just can't focus. The thing
he tried to do, which is channel is key to
his hand. So, yeah, at this thing, to make it
as physical as or at least as ethereal as the
thread itself, he was unable to do. So he grabs
it and it floats through his fingers. He's unable to
at this moment sync with himself.
Speaker 1: That's what you do in this moment, Frank Children, Yeah,
Thrack is like, seems to me you should probably be
using your magical skills, not your brute strength.
Speaker 7: Rack. Perhaps you could help then, And I think he
just keeps arguing with himself, and that's that's all I did.
Speaker 1: Okay, kill. Then I.
Speaker 8: Turned to stare the beast in the eye, and then
I'd like to swoop down, and I want to try
and form a connection between all four of us. Had
some attempt to okay actors in some way. Yeah, how
I extend my wings and I basically fall on top
of them. Essentially, I just and just try and make
a link with all three of them and connect our
threats I suppose.
Speaker 11: To each other.
Speaker 2: Okay, make me a wisdom check.
Speaker 8: Fourteen.
Speaker 1: You sort of attempt to extend your wings. Here. What
color is this hawk?
Speaker 8: It's just a really regular hawk, brown, brown, and gold.
Speaker 1: A feather from these wings land on the other three,
floating down and.
Speaker 2: Touching them as it touches the shoulder of Cyrus. As
it touches the back of Sear's head thracks hand. You
see the feather land on the back of his hand.
The feather kind of hits them and disperses into kind
of energy.
Speaker 1: Into them. Roll me a D three and then a
D twelve, one, one and.
Speaker 10: Eight.
Speaker 11: They stop doing that face.
Speaker 1: This is a weird place. The whole astral Sea thing
is is weird. Oh man, Okay, I don't know how
we're going to do this, but the four of you
are now sharing your h people.
Speaker 7: I can keep track of it. Everyone put the.
Speaker 1: Chat the four of you.
Speaker 2: If any of you take damage, it comes from the
four of you, which is just in time for.
Speaker 1: Initiative. Oh my god, when you are ready, roll.
Speaker 7: You have one to seventy three.
Speaker 1: What was going on at seven? Now you'll notice that
there is a layer turn.
Speaker 2: And a thing called an astral effect, which may happen good.
Speaker 1: The layer goes on a twenty and the actual effect
goes on it. Okay, so the token is absolutely enormous,
but the wingspan of this creature is like much wider
than what the token has. Here. Really, you can ignore
the tokens for the layer in the actual effect.
Speaker 2: I just need those for the sake of the thing.
And at the moment you just have a ginormous.
Speaker 1: Map that you're on. Okay, we're all on there. Okay,
So Jilden as a hawk.
Speaker 2: With one HP right now, you are this hawk, move
yourselves to wherever you want to be, wherever you think
makes sense. Obviously you'd be quite close to one another
based on the scene. But wherever that is, you put
yourselves wherever it is, and Jilden will bring you back
in ache. Okay, turn order is thrack On a twenty
sixth in the layer, then Seer, then Jilden, then the
astral effect.
Speaker 1: Then Serious and then Moudrill goes last. So all of
you will get a turn here to do something. What
do you want to do?
Speaker 7: Can I see the threads connecting Laundrial to this realm?
Speaker 1: Yes? I think you can.
Speaker 6: The biggest brain.
Speaker 1: There is. Ah, I don't think his thread would be silver.
I think it would just be black. Yeah, you can
see this, this sort.
Speaker 2: Of black, horrible rotten umbilicus that stretches out from Maudriu
as he arcs in the air, this enormous dracolch form,
this undead, decaying dragon turning in the sky, and it's
it's hard to make out at first because there's it's
sort of black on black, but you can see it.
Speaker 7: Yeah, Okay, it's behind him, I'm assuming right.
Speaker 2: Yes, so his comes from the opposite direction in which
yours are going. For the sake of having a direction,
will say, he came from the north, and you came
from the south.
Speaker 7: Right.
Speaker 1: Four of your throats come from the south.
Speaker 7: His comes from the north. One. I just want to
check the distance. Uh h, I think for now, I'm
just gonna I'm actually going to try something. I don't
think it's gonna work, but maybe I'm going to cast
polymorph on this tracker lynch. If you want to see
it's a wisdom save.
Speaker 1: Okay, one wisdom save coming up A ten?
Speaker 7: Does it work?
Speaker 1: What are you trying to turn him into?
Speaker 7: I'll turn him into a I'll turn him into a worm,
A little one.
Speaker 2: There's the huge form begins to fly an arc around you.
You begin sort of swirling up this spell, muttering and
encanting before you close a fist, and in the distance
beyond this fist, we see this form of the dragon
begin to begin to shrink and change, his skin bubbling
over his body.
Speaker 1: The dragon. Then his form returns to what it was before.
Speaker 7: Hmm, okay, ah, then I will I'm going to move
adding angle.
Speaker 13: I go.
Speaker 7: I'm gonna go like m h yeah, and that's that's
all I can.
Speaker 1: Do okay, layer turn.
Speaker 2: By the way, this is so scary and fun being
able to use a dragon in dungeons and dragons, so next.
Speaker 11: To tell us as a dungeon too.
Speaker 1: Mm hmm.
Speaker 2: Okay, everyone needs to make me a strength saving throw.
As the dragon begins to arc around and as Thranck
sort of cast this spell and you see this effect happen.
This kind of depth charge of energy falls from the
dragon as it's falling, it opens and begins to create
this kind of instant sense of wind, and you are
each suddenly starting to get pulled towards a rift that
opens up underneath where Maudrial is.
Speaker 1: Let's see here, you've got to beat an eighteen.
Speaker 11: It's a minus one for me.
Speaker 1: Oh wow, so seventeen for me? Nine nine okay, eight wow.
Speaker 2: Everyone fails. So everyone is pulled twenty feet closer to Maudrill.
Speaker 14: Okay, and knocked prone.
Speaker 2: This rift opens up underneath him, and you each are
suddenly like whipped up as this sort of sense of
gravity drags you forward. Each of you falls suddenly hitting
what feels like the ground here and is dragged forward,
rolling over, tumbling over.
Speaker 1: Before that, the rift closes.
Speaker 2: And you are each are prone, So remember that you can,
by the way on your token to click them. And
there's a little cog, No not the cog, the little
like circle will let you put your own little symbols.
Speaker 1: On if you want to remember things like that, do you? Okay,
Sears turn.
Speaker 3: Prone on the ground, see her again, looks towards strak
and this thread and that's where his focus is, and he.
Speaker 6: Just growls to himself, calling, what is the matter with you?
Speaker 3: He's going to grab the thread again while prone and
just try and rip it again.
Speaker 1: Okay what Yeah, con I.
Speaker 7: Was just gonna ask, aren't we all connected? Now?
Speaker 1: No?
Speaker 7: Didn't you don't didn't you didn't connect all four of us.
Speaker 2: She didn't connect you in the same way that you
two are connected. But she did provide a connection between you,
and it was the health pool sharing thing.
Speaker 7: Gotch.
Speaker 1: I don't know if it's going to be useful or
not for this far, but yeah, the type of connection
that the two of you have was because essentially it
was the way that you entered the astral sea. Because
you entered together, you mind melded. So Jildren may have
ended up doing that to all of you, but it's
not what happened. So the four of you are connected
on one level, but not on the same level as
you and Sea. Yeah, Sea, how are you attempting to
break this thing?
Speaker 3: I burn a key point, Yes, physically physically, but also
metaphysically with my key I guess I burn a key
point narratively to try and make my hand in a
way to be able to grab this metaphysical object here
in this in the astral sea.
Speaker 1: Okay, you can either roll a wisdom check or you
can make an attack role.
Speaker 3: An attack role if you'd like an unarmed strike. Okay,
I guess I'll try to make an armed strike on
this thing. Okay another nine.
Speaker 1: Wow, again, you are unable to break this connection.
Speaker 3: Why if it's an unarmed strike, do I not get
an extra attack as it's I'm a monk.
Speaker 6: But otherwise hang, as for the why.
Speaker 1: I'm trying to think, If you do, I think, I
think roll me a D two. If you roll the two,
the seer half of you can make another unarmed strike
A one, A thrack half of you is not thinking about.
Speaker 6: Don't need to insult it's your intelligence.
Speaker 7: But we have to go.
Speaker 6: Now is not the time. That's my turn?
Speaker 1: All right?
Speaker 12: Jilden when I brounded currently, when I attempted earlier to
connect us, did I notice the helpful thing?
Speaker 8: Is there a noticeable change?
Speaker 1: Make me an our corner check.
Speaker 2: Okay seventeen Uh yeah, I don't know how exactly it
is that you perceive that connection, but you are aware
of it.
Speaker 1: Yeah.
Speaker 11: Hm, and everyone is so far away.
Speaker 8: I actually need to check something with the wild shape
of bonus action too unshaped or not.
Speaker 11: Offer a bonus action.
Speaker 8: Or a full action.
Speaker 1: It is a bonus action to exit wild shape.
Speaker 11: Okay, this is this is a rough man.
Speaker 8: I'm looking back at my my comrades and I'm just like,
they're a mess.
Speaker 11: They're a mess.
Speaker 8: They are everybody separated, They're all doing they're in thing.
Nobody is communicating, nobody is grouping up. Everybody is just
on one. I use my bonus action to unwild shape
since I'm already on the ground anyway. And auh, I
just look in disappointment at all of my comrades here,
because none of them seem to have learned a single
thing through all the things we've done together. And I
am frustrated at them and frustrated at the fact that
they so stubborn and so ironically for Jildreen, they feel
selfish and she's she recognizes that, I think, because that's
who she is. So you look at them all and
I'm out, I have no words.
Speaker 3: Good kitch, your ship should get it, literally, and I
gesture at them to come together.
Speaker 8: And in fact I will cast. We're on the astral plane,
and for me, things work differently here. I've seen how
things work, and I think my magic is going to
work differently here as well. Potentially I believe it is.
Speaker 11: Anyway, So I.
Speaker 8: Want to cast wind wall with the intent to pull
my my pull everyone together. I want to cast a
vast wall around us, and it creates a vortex.
Speaker 2: Really uh yeah, okay, Now when the wall is strong,
wind rising up from the ground, fifty feet long, fifteen
feet high, shaping it around everyone in a world like
a circle.
Speaker 8: Yeah, semi circle, sort of facing model, trying to just
skip them all.
Speaker 1: Up and just pushing everyone together. Yeah.
Speaker 2: I think I think it's fair to say that you
can do this, the three of you. If you'd like
to resist, this can make a strength saving thrower. If
you don't resist it, then I'll just allow it to work.
Speaker 1: To be honest strength, That was a wisdom saving tow
was at your own now, that was a personal chack.
Speaker 7: Honestly, I think I'm a little I'm still pretty confused,
so naturally I think I'd try to resist our second
wind buffet. But I have this advantage because I'm exhausted,
and Sea and Cirrus.
Speaker 2: This wind wall picks up behind you, lifts you up
and pushes you in and draws the three of you together, Cyrus,
Gilden and Sea. You can move closer to one another.
Is there an amount that you get pushed with this spell?
Speaker 8: Usually it doesn't push people usually, No, I didn't think. Yeah,
So I'd say, if it's fifteen foot high and I'm
trying to sort of create a vortex, I'd say maybe
we can you know, yeah.
Speaker 2: Yeah, you can move fifteen fit closer. How about Cyrus,
and to move fifteen foot closer to Jilden?
Speaker 1: The wind wall do you see it?
Speaker 2: Kind of buffet thracks stuff his cloak and everything starts
whipping around him. In his kind of confused state, his
staff hits the ground instinctively, and he just his muscle's
tense and his lot because he's quite large, regardless of
the fact that he might not necessarily be the physically
largest Orc in the world, He's still a big, strong,
physically imposing Orc, and that physical form takes root and
the wind.
Speaker 1: Doesn't push him closer.
Speaker 2: Together, Sea and Syrus make me a dexterity saving throw. Actually,
see you're standing up, aren't you?
Speaker 7: No?
Speaker 1: Actually, I still we have to do this anyway.
Speaker 6: All right?
Speaker 10: Twenty one?
Speaker 1: Yeah, thirteen thirteen.
Speaker 2: The two of you, I mean, Cyrus, you get whipped
up in the air, You turn around and you land
it like on your feet. You do probably do the
three point superhero landing and your head comes up. Serious,
you're already up. This just stops you from being pushed
over again. You kind of probably dance a little bit
as you land.
Speaker 1: Closer to Jilden. The three of you now kind of
pull a gain. You pose and the form of Maudrial
continues to arc back around as if he's going to
turn and come back towards you. As eyes watching the
three of you. What you're doing? Okay? Anything else on
your turn?
Speaker 8: Jilden a point at track, agreed to get him here.
We'll go to him, and.
Speaker 11: I feel I.
Speaker 8: Feel in this astral plane, would I have had to
expend the same amount of energy in order to create this,
because I feel like I didn't. For me, this feels
like a minor effort. This is me shaping the world
to my will right now.
Speaker 1: Yeah, you're trying to that's sure, make me a wisdom
check first.
Speaker 8: Nineteen.
Speaker 2: Okay, now you've got to roll me a D twelve
and you have to roll hold on a seven.
Speaker 8: Eleven.
Speaker 1: Nah, there's cost your spell.
Speaker 7: But you do.
Speaker 1: You're You're not.
Speaker 2: You're onto something a little bit here, as Jilden, there
is I mean your spell, the way that your spell
was molded to what you wanted it to do you
have you the way that I see magic a little bit.
And this isn't again whenever I say these things, this
isn't always.
Speaker 1: Exact law or anything.
Speaker 2: But I love the idea that there's an element to
casting a spell that requires imagination almost You have to
be able to manage and create part of the spell.
Now this might only be the case for maybe sorcerers
and not wizards or something like that, but here you
tap into that somewhat, at least for the windball part
of the spell. There's an element to you that's hoping
that this doesn't cost you that much energy, but you
recognize that it does seem to still be costing you energy.
Speaker 1: There's always a price to be paid. To a degree,
you're still you're far.
Speaker 2: From your physical body, but you're still you're projecting yourself here,
and there's a toll being taken to a degree, there's
also just a lot going on, so you know you've
being able to concentrate to that level and do this
kind of thing is difficult, but you do notice that
it is possible. And yeah, I will potentially be lenient
with some things here and there and other things there
is I.
Speaker 1: Have three tables for Okay, anything else.
Speaker 8: In your turn, I will not push the boundaries.
Speaker 11: That's my turn.
Speaker 1: Yeah, I have three more turns. Okay, Now it's time
for the astral effect, which is not too dissimilar to
what you just rolled on the table for here, Robby
another D twelve. Let's just have children do it two two.
Speaker 2: The astral effect is something that happens to all five
of you, including Moudrill, being on this plane of existence,
being projected into this see fighting a being being in
that confused state between the natural instincts to run and
to breathe, and stuff, when really you kind of don't
need to exactly do all of that kind of stuff.
It's just it's a lot to be taking into account.
The astral sea itself is doing one thing. The thoughts
and projections and molding of the sea and the way
that this plane works is doing another thing. And that's
being combined with the fact that Maudrial is actively They're
doing something similar. You guys are all doing something similar,
and it's.
Speaker 1: Creating these strange effects on the landscape and on the
characters that are here.
Speaker 2: What happens here is that I need all of you
to make an intelligence saving throw that goes for Moudrial too.
Speaker 6: I ruled a four.
Speaker 1: Nine modreal World eight.
Speaker 2: You had to beat a sixteen, which is a failure
for everyone. The mental strain of this sort of psychic
battle which is taking place here is causing reality to
warp around you. Everyone will now suffer from the Confusion
spell until the end of their next turn. Confusion five E.
The spell assaults and twists creature's minds, spawning delusions and
provoking uncontrolled, uncontrolled actions each.
Speaker 1: Creature in a temper radius blah blah blah, blah blah blah,
blah blah.
Speaker 2: An affected target contact reactions must roll a D ten
at the start of each of its turns to determine
the behavior for that turn. So let's start cyrus from
me a D ten.
Speaker 1: Goodness me five five. The creature doesn't move or take
actions this turn.
Speaker 10: Ah, what does this look like?
Speaker 1: What do you do?
Speaker 10: Oh? My god?
Speaker 5: I think I'm Jilden was yelling.
Speaker 10: I got pulled back.
Speaker 5: I was like ready to do what was necessary. I
had a plan, and then suddenly I'm struck with this
mind bending, stomach curdling feeling, and I'm frozen in it.
I'm just like staring off. I'm watching more Drill to
see what more Drill.
Speaker 7: Is doing, and.
Speaker 10: My mind is now empty.
Speaker 2: Yeah, this wave passes over the battlefield here and everyone
is struck by confusion.
Speaker 1: Confusion, including Mordrill. It is his turn, so this is
this is now the end of your turn. So that
does actually end this affection, no longer confused, but from
this point on, yeah, it is his turn. I'm gonna
roll a D ten for him. I'll do it in here,
so it's to be fair, A six the same for him.
Speaker 2: He is flying, however, and he's like eighty feet up
in the air. I think as he's turning, he just
begins to glide down. He doesn't finish his turn, he
just continues. He's sort of like awkwardly, his huge form
kind of tightens up, his wings contract a little, and
he begins to kind of awkwardly glide for a few
seconds before there is a and he turns, shaking this
effect off and continues to move towards you. There's a
it's the first time I think you recognize Maudrial blink
as the redness of his eyes vanishes for a second,
and then they come back, focusing once more on you
as a group, and the huge form begins to turn
once again towards you. Top of the round thrack confusion
spell romire D ten are two same thing are two
to a six here, So that's all three so far.
The creature doesn't move or take action. Same kind of
thing here, I think, rank. I mean you were just
you're kind of like you're still prone. I think as well,
so you're.
Speaker 1: Half laying down still prone after this, yeah, because you
can't move, so you won't be able to use a
movement to stand up. So I think, like this huge
form of thrack one hand on this staff, you know,
not necessarily just like te posing on the ground, but
like half maybe on his knees or you know, down
on one knee, stumbles for a few seconds at the
end of your turn, which is now the effect ends.
Speaker 7: I think, if I may, I think track. I think
he's obviously he's extra confused now, and he's like.
Speaker 1: I should cast a spell.
Speaker 7: Well, whatever you want to do. I suppose, why don't
you ever help? Well, I suppose we aren't helping our
own ways, don't we. And he's just sort of having
this argument with himself, like staff in the ground, like
one arm up, but trying to resist the winds of
spells and wing buffets. So yeah, it doesn't move, okay,
but he is arguing with himself. It is now a
layer action.
Speaker 1: But I don't I think anything can really get to use.
He's pretty far away.
Speaker 2: He's eighty feet up and about eighty feet away seventy
five feet away from Cyrus at the moment, which is
out of the range of a lot of this stuff
that you can do. Apart from the same situation, another
one of those depth charges of magic falls. This astral
rift opens up.
Speaker 1: Everyone needs to make me a strength saving throw.
Speaker 6: At twenty seven.
Speaker 1: Twenty Jilden and Thrac, you are pulled twenty feet closer
towards Maudrille and again knocked prone. If you aren't already,
it just pulls. It's a gravitational effect. As you're dragged
across the ground. I think Thrack has just.
Speaker 2: Rolled over and reaches out his hands, clawing at the
sort of the mist that makes up the ground here,
and he's dragged backwards cloak billowing. Gilden, you're sort of
dragged away from the other.
Speaker 1: Two as Cyrus and Sear managed to stand strong in position. Ah,
and it is Sear's turn.
Speaker 6: Okay, I got all the one deten for confusion right first?
Speaker 1: Oh, yes, you're confused still yeah, D ten for confusion.
Speaker 6: A six.
Speaker 1: Six is that you take no actions?
Speaker 14: All right?
Speaker 6: He just stands there, gormless.
Speaker 1: It is Jildren's turn.
Speaker 11: Here's my de tin. There's a fat explains why I
was pulled away.
Speaker 2: Everyone rolled between A two and a six for the
confusion spell. Okay, that's weird. Uh yeah, nothing happens. Time
for another astral effect. Who wants to roll? Let's see
who's next? Cyrus from me a D twelve make your
own fate.
Speaker 14: Nine nine.
Speaker 1: A flickering of reality around.
Speaker 7: The area.
Speaker 1: With everyone's thoughts.
Speaker 2: Conflicting and confusing and projecting on the astral sea, it
starts to completely distort the very fabric of reality around you. Everyone,
make me a charisma saving.
Speaker 1: Throw five nineteen fourteen five, and then I need to
make one for A twenty three for Moudrelle.
Speaker 10: So oh he's got some charisma, does he?
Speaker 15: It's shit fucking hell, he's an angel of death, you're
telling me?
Speaker 2: Um okay, So those of you that rolled under A
fifteen so jilden Sea and Thrack, you become partially phased
out of existence. You are going to suffer disadvantage on
attack rolls and saving throws until the start of your
next turn. So oh, I see, No, this wouldn't be
the star of your next turn.
Speaker 7: This would be.
Speaker 1: The end. It would be the end of your next turn.
We'll do it that way, so yeah, just take it
that way, because this would be if it happened to
you individually. But this is happening to you all as
a group or everyone here. It is like you look
like a displacer beast. If anyone knows what that is.
Speaker 2: There are these creatures that are sort of like large
cat like creatures that are hard to focus on because
they kind of blur between I don't know if they're
actually blurring between different planes or something, but they that's
the the.
Speaker 1: Gist of what you're looking at.
Speaker 2: It's hard to focus on them, so when you got
hit them, they're kind of not exactly there. That is
essentially what it looks like when you look at the
three of you, jilden Sea and Thrack, you start to
kind of blur and phase in and out, flickering from
this reality, and the areas around you are twisting as well,
those like moments where you're recognizing locations and maybe not
recognizing locations, but there are just there's like flickers of
memories and projections of spaces and places that are appearing
very rapidly every few seconds, the astral sea around you
twisting to madness. Okay, Cyrus, your turn.
Speaker 5: Okay, I am going to move to stand for between
equidistance between these three and I am going to cast
aura of life.
Speaker 10: Now.
Speaker 5: I'm going to try and I'm going to try and
appeal to you because we are in this astral sea
and I have I have actively connected with Boreal in
this place already. I would like to imagine that this
aura of life maybe is a little bit more powerful
then it would be in the real world, perhaps also
functioning as a shield from damage. It allows us to
have resistance to necroduct damage, and our hit point maximum
cannot be reduced, and we regain one hit point when
it starts its turn in the area with zero hit points.
Speaker 10: But I mean that would be all of us. So,
because we're all connected at the.
Speaker 1: Moment, are you are you really connected? Yeah? I think.
Speaker 2: I mean for the one thing. Yeah, mechanically you are
sharing a h people, so I think you regain four
hit points at the start of the turn.
Speaker 5: No, yes, but I actually want to throw this out
there and please tell me if it's wrong. But at
one point, when I came here and started speaking to
more Drill, it became very clear to me that life
and death, according to him, are like the same thing.
Where there is life, there is death. And so I
wonder if with that knowledge and my connect Woreal, in
my general sort of connection to the things around me,
if I can see that line between life and death,
so that either when we get hit with necrotic damage,
it heals us or when he hits this aura of life,
he takes damage.
Speaker 1: Okay, an insane.
Speaker 10: OSK, I know, I just thought, I hey, I thought
i'd ask.
Speaker 2: You can say, no, I can't say, I woul I'd
rather say I'd rather say, let's roll some dice.
Speaker 1: Okay, roll me a wisdom check.
Speaker 10: Okay.
Speaker 5: I know it's insane, but we're fighting a dragon in
an astral See.
Speaker 2: You're gonna jump through some hopes for me first, and
we'll say sixteen sixteen now you uh yeah, you cast
the spell, the aura of life begins, this energy radiating
from you.
Speaker 1: Anyone within this will regain a hit point.
Speaker 2: So if all four of you are in here, you'll
get four back towards the thing, but if one of
you leaves, you'll gonna get three, right the Yeah, the
four of you that are inside of this thing have
resistance to necrotic damage. Your hit point maximum can't be reduced.
That's all absolutely dead on. What did you want from
Boreal during this part of the list of requests, the
Center's list that you had there.
Speaker 10: I don't think it matters. I mean, I don't think
it matters anymore.
Speaker 16: Yeah, yeah, yeah, yeah, and yeah, I mean you're trying
to again I think a similar feeling to what Jordan had.
Speaker 2: You're almost trying to buy off more than you can chew.
It's like spinning too many plates. You're you're sort of
trying to you know.
Speaker 1: Fire a sniper shot a mile away while on a unicycle,
while on a tight rope. You know, that's what you're
trying to do.
Speaker 2: It is possible, and you may even have the ability
to whereas where normally you wouldn't even have the ability to.
Speaker 7: Hear you do.
Speaker 2: But yeah, you're trying to thread the eye of the
needle and it's just a bit much. Though you do
get the sense that there is more that is possible.
You can do more with your spell casting and with
your projections here.
Speaker 1: So can Moudrial.
Speaker 2: And there is an element to the astral sea that
is kind of ringy as well, which is kind of
going to be creating some you know, dissonance. So yeah,
you're you become aware of the fact that you can
push these spells a little more and if you if
you are lucky, and if you concentrate and try. But
as of right now, really all that you do mechanically
is put up this spell with your action.
Speaker 1: Thank you. That's it, that's it.
Speaker 5: Uh No, I'm going to cast healing word on me,
which is all of us.
Speaker 2: Yeah yeah, yeah, I think you all get the sense.
Speaker 1: Of that sort of sensation of I just noticed you
can't see sears health bar for some reason. I don't
know why. I think it's just a bug though. Oh,
because he's only got four you don't have a maximum HP.
Oh I thought it was my fault. It could still be.
Speaker 2: Uh yeah you yeah, you regain that health, but everyone
feels it.
Speaker 6: Yeah.
Speaker 1: As she cast this spell on herself, each of you
gets that that sensation that washes over you from the
sort of the radiant healing magic that Cyrus has been
casting on you over the last couple of years, for
the last year and a bit that you've known one another. Okay,
now is it the end of your time? Yes?
Speaker 10: Thank you?
Speaker 1: Okay, more drill ashtra mored real as I've got him, Yeah,
because it's.
Speaker 7: Really more real. Is that.
Speaker 2: He's going to have his turn. Yeah, So let's see.
There's only really one way to start this, isn't there.
This huge dragon finally finishes this turn this arc and
begins to move and glide down towards you again, his
wings pull in to his side a little bit and
he begins to kind of dive. As he does so,
he begins to sort of coalesce energy into his mouth.
There's this kind of huge spiral of green energy. It
draws in kind of some of the smoke and mist
around the astral sea. Here there's an almost curl of
a smile at the edge of his arm, at the
edge of his lips, if you can call them that.
This rotten, peeling, scaling side of one of his faces
flicks with energy. He opens his mouth and as he
flies down towards you, he unleashes a huge.
Speaker 1: Breath of fire.
Speaker 2: So, first of all, moved pretty far, but that could
just bring him fucking here. So this is a sixty
foot cone, So let me think how this works. Yeah,
is this I don't know if you can get all
of you sixty feet? Is this far and the cone
is what thirty? I think he can get you three
with this, all the other three, all the other three.
But Thrack is like rolling around on the ground being pathetic.
He's done nothing so far that I think Maudrea would
be that. He's like he was so like concerned about
Thrak until he saw this thing riddling around on the
ground like a word, even though he tried to turn
him into a worm. So I think he just comes
in and just opens his mouth, and then there's just
this cone of flame. It hits what we're calling the
ground here in the astral Sea, and it just runs
across the ground. It is absolutely terrifying. As soon as
this dragon flies overhead, you guys need to make me
a an intelligence saving throw.
Speaker 6: Six intelligence eleven fourteen.
Speaker 2: All fails, you will take fifty psychic damage here.
Speaker 6: So I take half because I'm a mic with abesian Okay.
Speaker 7: Okay, so that's one hundred and twenty five damage to
our total pool grant.
Speaker 3: Yeah, because all three of us got hit, so it's
going to be fifty fifty fifty, one hundred and fifty,
but I would take twenty five, So yeah, one hundred
and twenty five.
Speaker 7: Okay, so that puts a sad.
Speaker 1: Six.
Speaker 7: We have four hit points left. No, no, no, sorry,
I'm struggling to do math. We have sixty four hit
points left.
Speaker 2: All three of you are also stunned as this flame
washes over you.
Speaker 1: The huge form of Maudrille now overhead. You can repeat
the ink savings forever the end of your turn to
try and end the stunned effect. Or you are stunned
for one minute. Okay, I think by the time he is,
he's above you, but he's here at this point.
Speaker 13: What if I just don't accept I don't think he
I don't think he has the capacity to do that
to me, like mentally, like it's children here, children doesn't.
Speaker 11: Think Mordrill can h oh she.
Speaker 8: And this is going back to the last episode, boyed
by this joy this like absolute ecstatic energy, perhaps delusion,
but at this point Jildren doesn't think that he has
the authority to touch her here.
Speaker 1: Okay, mm.
Speaker 2: Okay, wisdom check from you, please, and I'll make an
ink check.
Speaker 1: Seventeen. Can he beat a seventeen?
Speaker 5: No, m.
Speaker 1: Roll me at the twelve you're going to roll a
seven or a twelve. Sick you're not stunned. You do
take the damage, the.
Speaker 2: The flames rush you, and it's still overwhelming, it's still terrifying.
There's still it's it's it's too much to trick your
brain this quickly into fully being able to like truly
master that kind of.
Speaker 1: Level of disconnect. The fact that this this flame hits you,
and it burns and hurts.
Speaker 2: Back in the in hills far the physical forms of
each of you that gets hit by the flame. Shudder,
blood running from the nose of Cyrus, maybe a little
touch of blood running from the ear of Seer, and
Jilden we see your eyes kind of some of the
blood vessels burst as it happens, and it's just too
difficult to completely disconnect from that sensation, the expectation of
taking damage and being her when a huge, gaunt fire
hits you. However, there is a kind of stubbornness to
Jildreen that I think I will allow you to give
credence to where she butts heads on this psychic plane.
The sense of entitlement that Maudrille has, the sense of strength,
the sense of superiority that he has versus Jildin's. But
they kind of they do but heads here, and Jilden
wins that which snaps you out of the stunned effect,
but you still take the damage.
Speaker 1: A thrax turn.
Speaker 7: Yeah, Okay, Frank's sort of struggling on the ground and he's, well,
maybe that could work, and then well, I believe in you,
you could do it. I could do it, and he
takes a little bit of time to stand up, which
is half my movement. I'm no longer prone. I'd like
to spend my action studying the weave that is coming
off of Moudrial And what I want to know is
can I destroy it? And what it would take?
Speaker 1: Yeah, okay, give me an our karna check please.
Speaker 3: Okay, you're still exhausted, Yeah, so can I take some
of that exhaustion because we're kind of sharing a psyche
right now. Tiredness, I guess or exhausted would be like
a mind thing. Your brain is fatigued. But if we're
linked right now, would I be able to somehow in
part some of that or take some of that?
Speaker 1: Yeah, but it also might affect you on your turn.
Speaker 7: It's it's not going to help with this disappear little
table talk, little table talk there, because it's level one
exhaustion that does the disadvantage on ability checks. But I
would like to ask, do I have any bonus to
understanding the weave in this realm like I did in
the the other.
Speaker 2: No, it was specifically being inside the the area of
influence of Carrid when the Angel of Knowledge.
Speaker 7: So you, Okay, you don't have it, and this is
you said I can't right seventeen twenty eight at night.
Speaker 2: You get a little understanding from this severing that would
certainly work. It would either outright kill more Drill or
it would sort of just disconnect him from his physical form,
leaving him like a ghost or a spirit here while
his physical form out in the real world currently flying
directly towards you guys at great at like a crazy pace,
it would probably.
Speaker 1: Just fall and be done. For the.
Speaker 2: Connection that he has with his physical body is very strong.
The sort of thin little wisps of silver that are
connecting you guys to your bodies are thin and weak
compared to this like thick ropey umbilicus that is whipping
out from behind Moudrills he moves around in the air.
You get the understanding that Moredrill, like you, seems to
have some sort of mastery over the weaves, seems to
understand it, and in doing and in having that understanding
and that ability as reinforced his own connection, making it
much more difficult to sever than yours would be.
Speaker 1: Currently. So yeah, but generally speaking, just the way physically.
Speaker 2: Harming this thing would be there would be the way
to go, I think is what you understand, because the
way that you're you're not actually blowing fire at each
other and hitting each other and stuff, but it is
it is manifesting in that way in this realm. So
it's matrix rules. If you can set that thing by
doing enough damage to.
Speaker 1: It, then it would work to a Debrie.
Speaker 2: But it's going to be much harder to do because
he understands that you're going to try and do that.
Speaker 7: Okay, well I need to put some distance because I
don't want to get breathed on.
Speaker 1: I'm going to move.
Speaker 7: Yeah h.
Speaker 2: And that's what okay, uh oh, he's engaged you now,
so at the end of his turn, he's going to
use a legendary action.
Speaker 1: Yeah fuck it, we'll do this one the three of you.
How far away are you right now?
Speaker 7: All of you?
Speaker 2: All of you make me intelligent saving thriers, please gotta
beat in eighteen.
Speaker 8: God, I wish you were smart enough to understand. Why
isn't not anything else.
Speaker 6: You mentioned before.
Speaker 3: In a different episode, maybe two or three ago, maybe
even like in the green room, that in the astral
plane we'd be able to use our primary stat instead
of like whatever like is in here? Has that changed? No,
it hasn't, But you still want me to roll in
for this like the breath. Would you like to roll
something else?
Speaker 6: I would like to roll something that might help me
not lose the role.
Speaker 1: Okay, how does Sea justify this?
Speaker 3: Well, I mean, sear has been trending as a monk
his entire life. Everything that he does is like you know,
his body is bound to his soul, is bound to
his existence. What is it that I'm rolling against?
Speaker 2: Sorry, this is another wave of psychic energy. He's basically
launching out a psychic pulse from himself.
Speaker 3: Okay, well, seir Is Sire is kind of at least normally,
he is one with himself. I have several monk features
that essentially are to combat external forces against myself, So
I think in this astral plane that's not physical, if
he's able to see this, he might maybe perhaps create
an aura of his own key around him to try
right and essentially like repel or at least counter and
let it wash over him as opposed to push him
and damage him instead.
Speaker 1: Okay, yeah, you can make a wisdom saving thrower.
Speaker 11: I would like to argue the same.
Speaker 1: Yeah, Okay, how does children justify it?
Speaker 8: I have been resisting everything that model has been trying
to throw out as so far as children, and I
have been seeing benefits to doing that.
Speaker 11: I understand.
Speaker 8: And my stubbornness is my nature and that's not going
to change, and that comes from my wisdom.
Speaker 13: And that is my.
Speaker 1: A stubbornness. Check. Yeah, you can reroll your in savers
as we say.
Speaker 11: I can't wait for its all classic fine with my role?
Speaker 6: Okay, then.
Speaker 10: I'm currently perfectly fine with my role.
Speaker 1: Yeah, let's have that doesn't come back to bite you
in the arse.
Speaker 8: What what do you mean?
Speaker 10: Do I have to do the rest of the art?
Speaker 1: Do you what do you think?
Speaker 7: No?
Speaker 1: Why not? Okay?
Speaker 5: Because I okay, they're okay, they're they're having big brain moments. Okay,
I'm not thinking about that right now. I just got
fire blown on me and I have been held prisoner
by this guy and he's terrifying and I'm trying to, like,
I'm trying to lateral think my way out of this,
but like I think, right now, I feel as though
I'm failing that. And uh, and so I'm starting to
feel a little bit less powerful in this place, even
though It's like knowing that you could do it, but
feeling like you actually can't. You know, It's like, yeah, like, oh,
I could do that if I was good enough. I
don't think I feel good enough right now.
Speaker 1: Yeah, Moudrial flies overhead. He hits you all with this
fire thrant kind of moves out of the way, and
then as he kind of gives a burst of his wings,
they open and unfurl again, and he hits the thing.
There's just this huge sort of.
Speaker 2: Psychic pulse that washes off of him and just it's
like being hit by just a bomb of gravity. You
everyone apart from Cyrus will take twenty five psychic damage.
Speaker 1: And will be knocked prone.
Speaker 6: It's a pulse.
Speaker 1: Yeah, Cirrus, you take take half. You take half as well, Cirus.
Speaker 7: Okay, so oh that's sixty oh and Cyrus takes off.
So that's we have sixty four hit points. That's seventy
four damage. Knocks you all out, but well not me
because I have relentless endurance. Now do we all gain
that benefit since we are connected with I would imagine.
So also just want to point out that the ones
under the spell at the moment, if we hit zero,
we regain one hit point when it starts our turn
in the aura with zero hit points, so we get
back up again.
Speaker 6: At least you need to roll concentration in that case.
Speaker 1: That's a good point.
Speaker 2: Let's do your concentration check first, thanks, which is a
constitution save.
Speaker 5: Yeah, I have advantage. Let me just stible check because
of my war caster. Yeah, I have advantage. Okay, well eight,
so never mind.
Speaker 1: Great, okay, So do we all retain the one hit
point or just read it to me? Read me relentless endurance.
Speaker 7: When you are reduced to zero hit points but not
killed out right, you can drop to one hit point
in stent.
Speaker 1: Fuck.
Speaker 2: Yeah, I guess it does. You're all sharing a h people.
Speaker 7: We all are sharing one age pooin. Actually we all
have a quarter of an HP.
Speaker 1: Yeah. This fucks all of you up.
Speaker 2: He hits you with this flame, and even thrank you
feel it for some reason. You feel it kind of
sapping energy from you.
Speaker 1: Then there's just this.
Speaker 2: Psychic pulse from Maudrill as he flies overhead, this enormous form,
this beat of his wings, and all of you are
kind of like stumbling.
Speaker 1: A few of you fall to.
Speaker 2: The ground, stumbling backwards. Literally each one of you flashing red,
you know, like a fucking old retro game with.
Speaker 1: You have a shared one HP.
Speaker 2: You have zero point two five hph as this thing
flies overhead, but I think, yeah, I think you.
Speaker 1: Are still up. It is the layer turn though, because
that was ale.
Speaker 6: Oh god, that wasn't the lyrics, m it was not.
Speaker 1: Everyone make me.
Speaker 2: You're saving throws, so whichever stat you want to use
except serial, who.
Speaker 1: Can make me an?
Speaker 9: In Save.
Speaker 6: Kissen natural one BB for an aide?
Speaker 2: Sorry your mind saving throw so with charisma or intelligence?
Sorry you can't use decks, which is great for you.
Really could you get to reroll that? Oh yeah, I
get thirteen thirteen with save Cyrus sixteen in Save Thrancs sixteen,
in Save Jilden fifteen WI save You've got to beat
a An eighteen.
Speaker 1: So you all fail here you m there is as
as Mordrill flies overhead, he lets out this tremendous sort
of raw this screen.
Speaker 2: That just it is ridiculous how loud it is. It
is so it is the loudest thing you have ever
heard in your entire lives. It feels like it it
sort of shatters your brain inside your head. It feels
like your ear drums burst as he lets forth this
psychic scream. You now will have disadvantage on int wisdom
and charisma saving throws until the end of your next tone.
So bear that in mind, remember it, because I won't.
And there's nothing worse than when I sit up in
the middle of the night on a Tuesday night at
four point thirty I wake up. See it didn't do
the disadvantage on that saving throw again.
Speaker 11: In wisdom charisma?
Speaker 1: Is it just those three or yeah?
Speaker 2: So the mind checks so into wisdom and charisma, you
have disadvantage on them until your nextment.
Speaker 7: I'd like to shout out at this point, Okay, what
can I might yell something? Absolutely, he's connected. He has
a connection like we do. That says where you.
Speaker 2: Point another twisted smile. The skin at the edge of
Maudrial's lips rips a little bit, two or three scales
falling from the air.
Speaker 1: Landing next to sea. Your turns here.
Speaker 3: Okay, So because of the previous layer action, I need
to roll an in check otherwise I'm still stunned, and
because of this other one, I'm also a disadvantage. So
I need to roll an in with disadvantage to be
able to do anything this turn and they roll a ten.
Speaker 6: So I'm still done.
Speaker 1: Write that sentence down and I'm putting it. I'm putting
it on a T shirt. Get me that verbatim T
shirt that will be available next week. Whack ridiculous? A ten? Yeah,
a fail. So you are still stunned.
Speaker 6: M hm, okay for a minute, what is that?
Speaker 2: Nine more turns? All right, Jilden, you're not stunned your turn?
Speaker 11: Great? Forgive me when.
Speaker 8: A little while ago we that thing happened and we
were like disconnected and you're saying you're flickering sort of
in and out.
Speaker 11: Can you remind me what caused that again? We saves.
Speaker 1: Yes, it was.
Speaker 2: Flickering reality, which was part of the the astral sea
effects generally. So there are landscape effects that are just
happening here all the time. You were actually experiencing them
last week while you were moving through the land as well,
like when you were hitting the things flying through the air,
but they're happening during this fight, so they're just basically
it's just an.
Speaker 1: Orange effect of the area that you're in with all
of the people, there's so.
Speaker 2: Many of you projecting different things, both consciously and subconsciously,
including Moudrial, that it's affecting the landscape.
Speaker 1: And also this is just a very turbulent place. That's
essentially what caused it, if that was your question.
Speaker 11: Mm hmm, okay.
Speaker 8: I eye up this teather, that track is yelling about it,
and I just I just feel it's futile.
Speaker 11: There's just nothing I consider.
Speaker 8: Could I could turn into a gint eagle, I could
fly up there, I could claw at it.
Speaker 11: But I just take one look at Moudrial.
Speaker 8: I know that feels import possible when this flickering reality happens.
When I was arriving here, I noticed parts of my
own rejections right, Parts of the things I thought about
were like kind of appearing in front of me. And
I would like to think about us all sat there
in front of the Hart's Castle.
Speaker 11: I want to think about it.
Speaker 8: I want to embrace that interconnected feeling we heard when
I'd sort of touched us all with the feathers.
Speaker 11: I want to take that. I want to try and
shield this from Audrill.
Speaker 8: Somehow, I suppose I'm trying to make this a personal
thing of just the four of us being able to
see this projection hide it from wudrial. But I want
to see that, and then I want to I want to.
I want to fail whatever it is that I'm doing
that is keeping me connected to this plane right now.
Speaker 2: Okay, yeah, okay. First of all, romial wisdom.
Speaker 11: Check fifteen averagish rolls.
Speaker 1: With this advantage right with disadvantage. No, this isn't a save.
Speaker 7: It was for save.
Speaker 2: This is just a straight wisdom check Romni a D twelve.
You have to roll a seven or a twelve.
Speaker 8: It's not going to have it, is it?
Speaker 1: Pray what happens here? Instead.
Speaker 2: While you're attempting to do this, there's a moment where
you do almost break your connection to your physical self
and just ghost yourself. I don't know what else to
call it, because you just want to drop this spell,
which is a bit of a monkey's paw like it
could go one way or the other. It might just
whip you back the elastic band you into your body.
It might just disconnect you from your body and leave
you stranded here. In doing so, you're just bombarded by
your own memories, and they are there are intense memories
as well, so it wouldn't just be, you know, just random.
Speaker 1: Things like when you made a cup of tea.
Speaker 2: It would be pivotal moments in your life, or traumatic memories,
things that have happened to Jilden throughout her life that
just sort of flood you for a second, just completely uncontrolled,
and they're so intense and so real because you're on
this fucking hollow deck that they kind of manifest around you.
You start to live them again and you start to
feel them as intensely as you did on the day
or the money in the moment that they happened. It's
pretty it's pretty intense. You don't have to make a check.
Speaker 1: But essentially you fail, and this is this is how
you fail. You fail to do what you're attempting to do.
But you do, you tap into that same energy. It's
just so chaotic. You're you're trying to sort of tracking myself.
You're trying to you're.
Speaker 2: Trying to really sort of take control of chaos, which
is very hard to do, right, And yeah, essentially you
fail to do so I'd say that was your action.
Speaker 1: You can still do other things on the time.
Speaker 8: Uh No, at this point, I just take my staff
and I plant it in the ground and I just
let the inevitable happen.
Speaker 1: Are you giving up?
Speaker 8: Yes?
Speaker 1: Okay, let's see here. Who was the last one to
roll Syrus? I think rack rome A D twelve.
Speaker 7: A one.
Speaker 2: There is a sudden a tear in the fabric of
the ash plane opens up. Everything is pulled towards it.
Rome a D four To determine which where it appears,
it'll be northeast.
Speaker 1: Southwest.
Speaker 2: South looks like south of where you guys are what
we're calling south.
Speaker 1: This tear opens up. Everyone, make me a strength saving.
Speaker 5: Throw with disadvantage or not. Oh no, that's just for
the mind stuff, right with Yeah, Chrisma.
Speaker 6: Thirteen.
Speaker 1: Okay, you've got to be at fifteen.
Speaker 11: I've given up.
Speaker 8: I'd like to intentionally fail anyway I've failed.
Speaker 1: But yeah, great, okay, m uh so I need to
make one for more drill as well.
Speaker 6: A twenty seven double twenty seven.
Speaker 2: Double twenty sevens as he is kind of whipped towards
it as well. Suddenly there is just this gravitational rift
that opens up. So let me just put something on
the map for us so we know where it is.
Speaker 1: I guess I'll put it. I use this thing.
Speaker 2: Okay, everyone is pulled fifteen feet towards that thing, which
I can do on two three. And who made the check?
Speaker 6: H okay for Rack, he ruled an eat.
Speaker 1: You're on an A. You made it, Cirrus, Yes, oh right, yeah, okay,
so I want to or you're still here? Okay, okay,
there's now just a funk off great rift there. That
is just a tear that has opened up in the
Ashevill plane. It is now your turn, Cerrus.
Speaker 5: Okay, oh god, okay. The first thing that I'm going
to do is sorry, it's okay, okay. The first thing
I'm going to do is cast emboldening bond. If you
can forge an empowering bond with people who are at
peace with another, we can all roll a D four. Well,
three of us, it's going to be the three of
us in the sphere here.
Speaker 10: Sorry, Thrack.
Speaker 1: I just realized that he doesn't actually mar wait, wait to.
Speaker 5: See close enough actually thirty feet thirty feet of me?
Oh my god, you're just on the edge. Okay, I'm
going to do see your Jilden and Rack get this.
You're all bonded magical bond and you can roll a
D four and add it to any attack, rollability check
or saving throw. Then I am going to cast healing word.
Speaker 10: But what I would like to do is I would
like to.
Speaker 5: Pray to Wriol, knowing that Woriol has reached me from
in this place before, knowing that Vriol has.
Speaker 10: Chosen me and us to.
Speaker 5: Be the ones to save this place, this world. I
am reaching out to Wriel. I'm reaching out to any
connection Boreal has, to any of the other angels. I'm
just reaching out to the angels of this plane, the
spirit that is this place, this gaya, and asking them
to heal us fully or as much as I can get.
Speaker 2: Roll me a wisdom check twenty one, twenty one twenty one.
You reach out with this prayer to be healed. Roll
me a D twelve, Roller seven or A twelve?
Speaker 10: Well what do they do?
Speaker 8: What does it do?
Speaker 14: What does it mean?
Speaker 2: A moment of sort of perfect mental clarity washes over you.
Not only would you will you each gain advantage on
your next attack, role saving throw, or ability check.
Speaker 1: Ah you gain five temporary hit points good luck or cash.
But you are.
Speaker 2: You feel that vigor returning to you. As you begin
your sort of sense of wounds. Your understanding of wounds
begins to heal your body repairing itself even in the
physical realm. As you reach out and you get this
sense of connection with this angel, you connect with the angel,
and the angel grants.
Speaker 1: You this wish, and the angel says, I'm the enormous
form of Maudrial flying above you. Glows.
Speaker 9: It has been the sort to.
Speaker 7: Since the storm.
Speaker 1: His huge wings come to sort of slow him down,
and he brings himself about sort of hovering above you all,
this enormous form glowing now with kind of a vibrant
but very bright green which was very different to his
kind of sickly green that he had his red eyes
fixed onto you, Cyrus. As he says it just.
Speaker 7: What foreign fear.
Speaker 6: Slow wait, he an'tered the prayer instead of orial.
Speaker 1: She asked to connect to the angel of this plane.
You're fully healed.
Speaker 6: Monkey's poor baby, fully healed.
Speaker 7: Remember I meet everyone's max h peek forty and then
we just get five.
Speaker 11: Fifty eight.
Speaker 1: Plus the five temporary hit points each, so an extra twenty.
Speaker 7: Okay, we have two hundred and twenty nine hit points
right now.
Speaker 1: And you each have the I'll write it in here more.
Drill looks down upon each of you. The glow kind of.
Speaker 2: Settling back down to that sickly green as he says, shiver, but.
Speaker 7: Don't for this.
Speaker 1: Hello. This is Brad Woto from Table Story. If you
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