Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: When Least left our heroes, they didn't do much in
the last episode. They got it talking. Yeah, they got
a got a wild hair that crawled up from somewhere,
and they teleported down to find Loki escorting a prisoner.
And then they talked to Loki for a half hour.
We went to commercial and then they talked to have
a guilt for a half hour, and then they jumped
back in their portal after a giant lore dump to
go back to New City. But they left Adira with
Loki to do the things that they do, and that
faded to black and then uh, yeah, so the party
had a whole bunch of lore stuff that they needed
to go investigate, and they had in a previous episode though,
before that, they had sent the scroll of at the
Infinite Scroll Eabdoration by Land to the the Forgotten City.
And yeah, I don't know what that was.
Speaker 2: That was just fud, just sniffing the carpet, real hard.
Speaker 3: Real hard, right, smashed the space right into the carpet, Okay,
And so the team wanted to go back to the
Forgotten City to go to a library and research some stuff,
find some stuff out. They wanted to look at some stuff.
Bill had done a check and had realized that he
did know about the Lake of Fire to some degree.
He didn't know where the Lake of Fire was, but
he didn't know that there was a structure like a
prison in the Lake of Fire. And that's where you
guys believe Loki is holding the.
Speaker 5: First people, the House of Embers, the.
Speaker 3: House of Embers, and yeah, it's pretty much where we
left off. So you go back to New City, you
appear in Tempe's house, what's left of it and what's
left of it? Or no, you guys didn't a portal
from Tempe's house. He portaled from what's her name's house?
Uh Amy's high illusionist Alex Ferrington.
Speaker 6: Yeah, Kempy's house is not viable at this point. No, yeah,
you guys, after the fireball and after us ransacking it
for three episodes, there's not much left.
Speaker 2: Yeah, didn't we take the door for something?
Speaker 3: We took the wall for torches? Yeah, seven planks, but yeah,
which we did?
Speaker 5: She yeah, she left those in the carriage.
Speaker 3: Yep, those are in the carriage to say she have
those on her Okay, yeah, you were saving those for
the Way of Hotash.
Speaker 2: Yep, yep.
Speaker 3: Seven to which is seven torches, seven deadly sins, seven
ways to win, seven holy paths to Hell and your tigins.
Speaker 5: All right, well, so we left us.
Speaker 6: It was like nighttime. The first night back. I'm probably
just curled up around the egg keeping net worm.
Speaker 4: All right, Yeah, we should probably camp out and then
you can tell the portus to the forgotten, say tomorrow, right, yeah, because.
Speaker 5: You already used it for the one twenty four hours.
We had to wait till the next day and to
go back.
Speaker 6: Yeah, it's convenient that I just did that episode you
got yesterday.
Speaker 3: Everything's still fresh, so that's what you do. I'll have
a nap, all right, So you guys stay the night
at Alex Firrington's or stay in the I assume you know.
Speaker 5: Well I'm in the car.
Speaker 3: Yeah, and then the other too. Stay with in in
Alex's house. She's got two bedrooms, so.
Speaker 2: Yeah, I'm gonna change up my spells a bit. Walk.
Speaker 5: You also have that hair from Abigail and kids for
need to track her down. You said you're.
Speaker 3: Yeah, and you guys did give her the finger trap
of ether reality. Okay, okay, I don't hurt yourself and
some of your cigarettes to boost up her magic ability
before sending her on her way with Loki. And yeah,
you guys rest, nothing weird happens. I mean, you're in
a town, right, no wild magic. It's the first nice
good night's sleep you've had in quite some time. And
you wake up the next morning, grab breakfast out of
Alex's house, find the barrel of marshmallows that she had
hidden in the cupboard and the pantry, eat all of
her hot pockets.
Speaker 4: I'm just saying that egg would make a hell of
an omlet. No, you're no fun.
Speaker 2: Just just eat Alex Farrington's food. That's fine.
Speaker 5: I'm sure he's got eggs.
Speaker 2: She yeah, so do.
Speaker 3: You see grab a carton of eggs and no, I'm not.
Speaker 6: I'm not turning into something that lays eggs.
Speaker 3: We had this discussion before you go eat a carton
of eggs in front of the giant egg just to
show dominance.
Speaker 5: I'm not laying eggs for you, and I'm not.
Speaker 4: You're not milking me in any form. You say that,
but I can be quite convincing.
Speaker 5: Okay, but you'll have to try to milk.
Speaker 4: A hydra'll make a hell of a song.
Speaker 3: I just.
Speaker 2: Hydro.
Speaker 3: So I just lay eggs. We're confident about.
Speaker 6: So when you crack one and half, it turns into
two eggs.
Speaker 3: So he's got like five yolks on the inside.
Speaker 4: Yeah, let's let's let's climb under a table. That's how
we teleport.
Speaker 5: Right.
Speaker 2: Hydras are related to platypie. Why they lay eggs and give.
Speaker 4: Milk that checks out actually semi aquatic.
Speaker 3: When you trim up platypies a platypuses fingernails, they grow
back just like a hydrus heads. And they're poisonous too, yeah,
I mean venomous even, yeah, and poisonous platypus.
Speaker 5: It'll kill you, I should say venomus'.
Speaker 3: Oh no, I'll bake it to be both.
Speaker 2: It's a poison milk.
Speaker 3: It's poison milk, milk of the poisoned teat get a
hider with a pouch.
Speaker 2: Now. I think their milk's like blue or something though,
like Star Wars milk.
Speaker 3: I hope.
Speaker 4: So that's happening.
Speaker 3: I'm waiting for you guys to do something. This is
a breakfast conversation, I assume.
Speaker 7: Yeah, all of Alex's Cheerio's, oh right, and a dozen
eggs in front of the egg show dominance. All right,
so what do you guys think we gotta try to
figure out? First? Well, Bill needed to go to the
library at the college.
Speaker 4: Right, Yeah, Well we were gonna check out the library there,
and it probably wouldn't it seems how we can get
there right away now, probably wouldn't hurt to check in
with the with the dean and also give him a
heads up to the scrolls on its way. Yeah, you
could say hi to fras mom doors. Yeah, boys, just
drops three outs.
Speaker 5: Yeah.
Speaker 4: Yeah, how did your voice like give me candlelight vibes?
Speaker 2: That's weird. I'm gonna lose it. All right.
Speaker 7: Well, I suppose we should go ahead and get to
the fort Saken City. Then huh, I'm going to cast
shadow walk.
Speaker 2: Once we're done eating.
Speaker 5: We'll get carriages.
Speaker 3: M h, Well you come back, yeah, okay, yeah it
was a shadow white.
Speaker 5: Yeah, they'd be pretty safe here in your new city.
Speaker 7: And I'm gonna take a minus one the rest of
the day. Okay, I don't want to.
Speaker 2: Forget that spell just yet, just in case.
Speaker 7: Yeah all right, yeah, so it will teleport us right
back to the the clubhouse.
Speaker 3: Yeah, you in your place of power.
Speaker 2: Yeah, that's where I walked to the shadows, because there's
always good shadows.
Speaker 4: In there, isn't it.
Speaker 6: Somebody else's now, Well, you had it, you had a
year to move out. Oh I don't think you found
a place yet.
Speaker 4: Even if it was, we would still be coming back here.
Speaker 2: Yeah, that's rare. All right.
Speaker 3: So you guys have here, and there are some students
that are kind of meandering about looking through research. And
because you've got the four desks that are sitting there
in a square, you know, and so they're using some
of your desks while you guys are gone to do
their own studies. Right, it's still a school, right at college.
So yeah, you appear and they're like.
Speaker 7: Oh, oh, yeah, we were just lurking in the shadows
that we're here to mind us.
Speaker 3: What year is it?
Speaker 2: Not?
Speaker 5: Come through and just knock the misks over.
Speaker 3: Man, I just blanked on what year it is. And
literally it's in the intro of every episode ever. Mike
says it every week.
Speaker 6: I usually skip that path in two thousand and forty
seven or something like that. Yeah, or twenty fourteen, Yeah, twenty.
Speaker 3: Forty seven, I think, No, man, we're gonna have to.
Speaker 5: In the age of four.
Speaker 3: It's something.
Speaker 5: It's two thousand and something.
Speaker 4: It's fine, it's been too long.
Speaker 3: It's too late for the Yeah, yeah, we'll fix on
the post now. Just now, just feel bad.
Speaker 5: What show are we doing?
Speaker 2: What are we called? What are we doing? I'm I'm
I'm pulling it up.
Speaker 3: Yeah. The guy shouts out, it's Tuesday. He stands up
away from your desk. It fixes a little bobblehead guy
that was there.
Speaker 4: You're doing dishes today.
Speaker 5: Okay, we can visit the cafeteria.
Speaker 3: I don't know if we should four twenty seven fourteen,
twenty seven fourteen, okay, twenty seven fourteen.
Speaker 5: Okay, that's two thousand seven fourteen.
Speaker 3: Everyone that's listening to this episode right now, it's like,
what a bunch of idiots. I wonder how many of
them skipped past the intro.
Speaker 2: To Yeah, twenty seven hundred and fourteen.
Speaker 4: See, they think we're idious little do they know? That's
what's called failer.
Speaker 2: So there we were bill asking them what year it was?
Speaker 3: Twenty seven fourteen? Today?
Speaker 4: God, God, that was the bit that is too late.
Speaker 3: I don't know. Hey, it delivered well, I think do
you know what this means? It means just thing doesn't
work for that's check.
Speaker 2: All right.
Speaker 3: So you guys are back in your place of power. Yeah,
you have undergrads at your disposal.
Speaker 5: Grab that guy's bobblehead in my beak and kind of
wander off.
Speaker 2: Okay, Oh, they couldn't need anything from them.
Speaker 4: Do I need you to gather up as many people
as you can and learn how to do the thriller
dance and then go to FRA's house and do the
thriller dance in front of it.
Speaker 2: That is very important.
Speaker 3: Okay, done, we are still upperclassmen. Yeah they Frack's not
here though.
Speaker 4: You keep doing it until he gets home.
Speaker 3: Okay, it's gonna be a long time.
Speaker 4: Frax, your heart's gonna be a school of days.
Speaker 6: Let's just have him practiced it every Thursday, so whenever
he does come back, they just attack him like a
flash mob.
Speaker 3: Perfect, perfectly, all right, all.
Speaker 4: Right, we're gonna go find the dean.
Speaker 2: Yeah, head of the dean's office.
Speaker 3: Yeah, so you guys go to the dean's office and
there he is. He's just chilling there, going over some reports.
Dean smelting the dwarf. Hey, Dean, Well hello there, yeah,
not what's going on. Hey, we were just in the area.
Speaker 7: I thought i'd drop and say we found that uh
you know, infinite scroll of abduration.
Speaker 3: No, fantastic, let's put it in the vault.
Speaker 2: Well, it's on the way here.
Speaker 7: I couldn't get here this fast, and I thought that
would be faster, but then I found it's on the
way reasons. Oh okay, Yeah, so so keep an eye out,
but we got we got some other stuff going on.
Speaker 2: Just wanting to give you heads up about that.
Speaker 3: Yes, way, well, I appreciate that. Any news back from
the Abduration Nation outside from the scroll, I thought it
was conquered.
Speaker 7: Yeah, well so he's fully occupied. Really, the Evokers are
really oppressing the people too.
Speaker 2: I tell you, there was a whole.
Speaker 7: Refugee encampment next to the river, but seems like they
all got cleared off. It's just it's ugly over there.
Speaker 3: He pulls out a map and he's looking over it
and says, it seems strange that they would commit that
many forces to the Abduration Nation. It makes sense that
they would need that many to take it, but it
leaves them in a very defenseless position against the Enchantment Nation,
who's just south of them.
Speaker 2: Yeah, but what if them crossing into the Abduration Nation
was a one way deal?
Speaker 3: Hmm. There's always the potential as well that they're allied
with the Enchantment Nation.
Speaker 2: Oh that's an ugly thought. I mean.
Speaker 5: Yeah, but that's season nine.
Speaker 2: Doctor Crane was Enchantment, right, No Divination. Who were enchanters?
We had something?
Speaker 6: Yeah, that was where we got the Yeah our college gifts, yeah,
siri and yeah, yeah, all the way.
Speaker 3: To your pack of smokes.
Speaker 2: I mean they I guess maybe they were out of
the loop or maybe uh, I don't know.
Speaker 3: Those are the ones that are. That's the country ran
by King Berger, and.
Speaker 4: I will say it seems like other people are taking
noves too. We saw an encampment that was looked like
he had been attacked by some necromancers. Really yeah, I
saw their cymbols there, and everything was weird.
Speaker 3: Necromancers and the abjuration nation.
Speaker 4: I'm asked, I just saw their symbol next to a
blown up evocre encampment, sir.
Speaker 2: And what we did that.
Speaker 5: I know that was that was staged.
Speaker 3: All right, Well, you had other things you have to
take care of.
Speaker 5: Like what, well, are you familiar with the first people?
Speaker 3: I am familiar with the legends.
Speaker 2: Yes, we happened to have met a couple, a couple.
Speaker 3: Which ones well, one that we know.
Speaker 5: Well, yeah, but we also met a god. That's true.
Speaker 4: Well so did he Yeah you remember k Yes, he's
just loky. You just moved the letters around.
Speaker 3: The incompetent lieutenant.
Speaker 4: Yeah, yeah, yeah, that's the one.
Speaker 3: It's just a god.
Speaker 2: And there's he's not a very good one.
Speaker 4: He's sleeping with a dera right.
Speaker 5: No, yeah, there's the perfect disguise. You just put the
glasses on, you can't tell.
Speaker 3: And you have proof that he's a god?
Speaker 2: Well, no, I mean his sword kind of proves it.
Speaker 3: It's sort the one a Dera is with. Yeah, it's
not that sword, the one that he kills people with.
Have you ever thought that maybe he just convinced you
he was a god to get into a deer's pants.
Speaker 4: No, no, no, he didn't try to convince this. We
were got heed it out separately. He tried to convince this,
he wasn't.
Speaker 2: Yeah, oh.
Speaker 3: Interesting, Yeah, So you are doing what with that information
at the moment?
Speaker 2: Not much.
Speaker 4: Well, he's he's locking the First People away in a
lake of fire, the lake of fire in the prison there,
and he because he's convinced that the breaking of magic
in the world is somehow tied to them in their existence,
so he's putting them away there so that they can't
do that anymore. But we don't really know how that's happening,
but we're trying to figure out where it's at because
it seems.
Speaker 3: A little horrible.
Speaker 4: Yeah, this is a little perfectly questionable.
Speaker 7: Not to mention the First People are supposed to be
really powerful individuals. The one that we met, well, I would.
I would say that she most likely is. But doing
them a favor couldn't hurt our nation, especially with this
political situation we got going on right now.
Speaker 3: So you think that if you release these first people,
they would join our side and help fight off the opposition.
Speaker 2: I think some may feel some gratitude towards us.
Speaker 3: Yes, okay, I will let you proceed. Then how long
do you think it will take for you to determine
whether this is is feasible or not.
Speaker 7: Well, we're going to hit the books, try to find
out a little more about the location of this lake
of fire in the House of Members. House of Members,
they're they're in.
Speaker 2: I might have to get back to you on that
one at least three days. Okay.
Speaker 4: There was also a demon just kind of loose in
the Warlock prison, so oh yeah, there may be complications.
Speaker 2: Yeah, the prison was not in him huh.
Speaker 5: Him?
Speaker 4: Oh yeah, I'm not Is there a window in here? Yeah,
I'm going to open his window and go my eyes
do this now? My glasses stole just zapped the next door.
Speaker 3: Bill O, my, that's curious.
Speaker 4: Why you had a ruby visor's demon spilled demon juice
on me?
Speaker 7: Mm hmm, yeah, yeah's legs are backwards now too, that's weird.
Well now, well now they're kind of straightened out and
she's got those.
Speaker 4: Yeah, we broke them back to normal and nailed they're fine.
She's fine.
Speaker 3: The baron was quite helpful. The baron, Okay, can you
con continue to just give me a full report and
then let me know what your next steps are.
Speaker 2: Broke them back then.
Speaker 4: I thought that's what we were doing.
Speaker 3: Yeah, there's a lot of you're saying a lot of
words to just make more questions. Listen, why did her
legs need to be broken back to normal? Where did
demon juice come from? And how like is there any left?
Speaker 4: You think you have questions? All right, you don't even
have to deal with rags skin tag.
Speaker 5: Oh but they don't even want to talk about that.
Speaker 2: Oh.
Speaker 7: You see what happened was we were still go in
the prison and fight a bunch of warlocks and then
go down a secret trap door in the kitchen, and
underneath there was this demon with his demon juice and
there is a ton of that stuff left, but he
splashed everyone with it but me because I'm the only
one who doesn't get messy.
Speaker 2: I have I have like mustard st I'm not sure.
Speaker 5: But it couldn't get to you through the mustard states.
Speaker 7: Yeah, splashed everyone but me. It turned Aderra's legs backwards,
so we had to break them back to normal, because
that's what that's what you do when when they're backwards. Right,
Bill's eyes are like that had an rag.
Speaker 5: I had a cape made of skin. He floated, Yeah,
that too.
Speaker 3: And then the baron.
Speaker 2: Yeah, well the baron was the the guy that helped
us with the breaking.
Speaker 4: Yeah, that was after the walls.
Speaker 7: Okay, well we left the prison. Well we left the prison.
We had to get back the land, right, so we
turned into Walruses.
Speaker 5: Because the apples from the plague doctor.
Speaker 2: Yeah, the plague doctor that brought us to the apples
on the boat.
Speaker 4: Yeah yeah, when we got when we got stuck on
the gold.
Speaker 7: Yeah, because the boat was stuck on the gold. So
he then he floated up and gave his basketball apples.
We ate him turned into Walruses on the way back,
and Percy.
Speaker 3: Was there as you're talking. He's got this board behind
him and he just he's using illusion magic to put
up like pins and the threads, pieces of thread to
trying timeline this out. In the middle it says the
first people, and then there's just pieces of illusionary thread,
illusory thread.
Speaker 4: And I think that there wasn't much else we did,
or rag did become a creature of mythology and sometimes
gets summoned.
Speaker 2: Now, but that was anything we did. That was yeah,
that was Yeah, that's just you know how those things happen.
Speaker 3: How does that work?
Speaker 2: Oh?
Speaker 5: Well, apparently you stand in front of a mirror, you
turn off all the lights and light a candle and
say my name three times and I appear.
Speaker 3: So, so if I need to contact you because of
something urgent, please.
Speaker 2: Don't I We're better off using a scroll of message.
Speaker 5: The second breakfast, I'm not very good at granting wishes.
Speaker 4: You would have to make wishes, yeah, okay, okay, yeah,
and then yeah, I don't think we have to tell
them anything else because like we we don't have the
we don't have the finger trap about reality anymore, so
you don't need to know about that. And we didn't
bring the egg, that's true.
Speaker 2: I don't know.
Speaker 4: It did hatch once, but it's not done.
Speaker 3: Yeah, an egg hatched once, but it's not done hatch it.
Speaker 7: Yeah, it's hatch because there was another egg and it
was very big and now it's not quite so big.
Speaker 3: Oh, okay, okay, do you.
Speaker 2: Think the egg was pregnant?
Speaker 5: When a mommy egg and a dad.
Speaker 4: You've asked an unanswerable question.
Speaker 3: What came first? The egg or the egg?
Speaker 5: There's another egg?
Speaker 4: Is there anything else that happened? It was super poor.
Speaker 5: Does the dean look like he's having a stroke yet?
Speaker 3: He just keeps putting on more pins. It's like this
giant board now and it's just a bobbled mess. He
he looks like the guy from It's Always Sunnylie Charlie.
Speaker 2: Yeah.
Speaker 4: Oh, one of the evokers did manage to get into
our kingdom. We're not real sure, but we handled him
so he was he was hiding. He was gonna destroy
the grove, but we took care of that.
Speaker 3: How was the grove doing with manufacturing?
Speaker 7: Oh, the grove is doing great, Yeah, with it for
a while. Well, you got a chat with the girl right,
very friendly.
Speaker 4: They've got like if weird down again, off again thing.
Speaker 3: Knowing him in the.
Speaker 4: Groves, you're just jealous. It's a little off, buddy. I
think that gives a pretty clear picture. So we're gonna
go to the library, ok Okay, let's all leave before
you can ask more questions.
Speaker 2: I got that.
Speaker 3: He lights his own cigarette and starts staring at the board.
Speaker 4: This might be my favorite bit.
Speaker 3: I don't think you guys always complain if I don't
give you crystal clear information. But well you delivered a
the Dean, and and the and the guy who ran
the prison, the warden. Remember, the only thing he asked
was you to report back to him.
Speaker 4: I gave him my hat.
Speaker 3: You did give me your hat.
Speaker 7: Look, if we tell them ever every thing they need
to know, they'll never learn to figure it out themselves.
Speaker 4: That's true. We're doing this for their own good.
Speaker 3: As you're walking out, you do see there are a
couple of scrolls of message to the Dean still next
to his door. If you want to grab one, I
don't know if you have any or not.
Speaker 2: I want to grab two too.
Speaker 5: Okay, I'm gonna leave the bubblehead.
Speaker 3: Okay, yeah, I forgot. You had it with your beak,
all right, all right, all right, So off the library.
Speaker 4: Yeah that's what we should have had. The freshman would start.
They get through books. Now they're all off choreographic.
Speaker 2: We should.
Speaker 4: I forgot. We actually had a job to do.
Speaker 3: This, so fun to mask one not even home, all right,
So you make it to the library and it's just
how you left it. It's library. Yeah, there's books, A
loud crunch, somebody rips the pages open. Sounds a little
like a crunch, but really it's just multiple pages ripping.
Speaker 4: Well, that's the library, and if they have any idea
where to start.
Speaker 3: They'd point in the general direction. But we're gonna need
some rolls for you guys to find what you're looking for.
So first, what are you looking for?
Speaker 4: I guess it would be books on the so the
like of fire you said, I remembered it. It's where
it's supposedly where the Earth releases it's like magma out
into right, and there's a prison built there.
Speaker 3: Yep, that's what I say.
Speaker 4: I guess we'll look into books with like old budgets
pertaining to things like that, prisons or things like that.
And then also any books we would have on like
geology about it where they might have like figured out
where the Earth is releasing its magma. So okay, we
can look at both of those areas.
Speaker 3: So these will be some intelligence rolesty.
Speaker 4: Oh but I hate being intelligent.
Speaker 2: Yeah, come I got a twelve. You got a twelve.
Speaker 3: Oh, I got a nine, A seven and a nine. Okay,
I got distracted by a picture book. So seven and
the nine. So seven and nine are saying right. So
you guys find a couple of different things between the
two of you. You find some legends that talk about
the lake, right and the House of Members. You find
some that talk about how people learned how to cast
fire spells from going there back in the day. I
was like an altar that was there that you could
go and you could do. You learned that there is
an actual portal to the Nine Hells that is staged
in the middle of the lake. So if you're not
careful while trying to go to the prison, you may
you may end up accidentally going into the Nine Hells.
And you hear you read that there were a group
of demigods called the Furions who worked to design this
lake so that would never expand, but it actually went
down to the core of the world, which then created
all of these different effects, magical effects that came from it.
It would never expand, but it never gets smaller and
it never freeze over. While we're laying all of this
stuff over to Eddie, said Francis to Eddie, the Furions
strike a chord with you. You remember finding them in
one of the books that you were just looking through,
not in any kind of fantasy or legend type of information,
but more of a geography book that you were looking
over different maps and travel and different pieces of that.
So you had been looking over the maps of the
ancient Frontier, which is in the south central part of
the map, and you were you had found a section
that talks about how the ancient frontier just south of
that there's the Bay of Wishes, and that travelers went
down to the Bay of Wishes, and that's where they
would attempt to, you know, put in their own wishes,
like these sailors would do these long long hall sailors
would do this. But some people went beyond the Bay
of Wishes and they went southeast from there into this
enormous inlet which took them to a mountain range called
the Furions.
Speaker 2: M hm.
Speaker 3: And so you think that maybe the legends about the
Furions being the ones who'd built the lake might just
be legends. But the Furions themselves are the mountain range
near that lake. Which nation is this whole none it's
not any of the nations.
Speaker 2: Good.
Speaker 3: You guys all know the legends of the Shards of
Isan and how it used to be one continent but
it was broken up, and it's supposed to be southeast
of the Shards of Isan. For all of you playing
the game at home, you can find our map on
our website or on our social media, or in our
discord or at Taco Bell. But only one Taco Bell Southeast.
Speaker 7: Man, that's gonna take way longer than three days.
Speaker 5: I think do you think we could get like a
scroll of teleport.
Speaker 2: I was thinking like maybe we could shortcut because if
there's a if there's a portal to the Hells, maybe
we could shortcut through the No, that's probably a bad.
Speaker 5: Idea, through the Hells and then come into the back
door from the Hells.
Speaker 2: That's probably a bad idea already. Then wisdoms and dumps.
Speaker 3: Yeah, logically that shortcut might work if a portal is
actually in the lake, and if you can survive the
nine Hells and then popping up they can.
Speaker 2: Mac And also who knows it would be a shortcut, right, Yeah, we're.
Speaker 5: Gonna find some way to divine someplace near there and shadow.
Speaker 7: Up we got potential. We might we may end up
having Hugh charter a ship those f Furion Mountains.
Speaker 5: Know the location right?
Speaker 2: Or do you actually have you had?
Speaker 5: Do you have to have it seen?
Speaker 2: That's a good question.
Speaker 4: Are those those mountains aren't in the illusion nation? Are they?
Which nation are they in?
Speaker 2: No, they're not in any of the nation's shadows.
Speaker 7: You target with the spell. Become a portal for you
and your allies. Name a location, describing the number of
words up to your level. Stepping through the portal deposits
you in any allies present. When you cast a spell
at the location you describe, the portal may only be
used once.
Speaker 2: By each ally.
Speaker 5: Vague enough to almost work the.
Speaker 2: Lake of Fire.
Speaker 7: Well, we know near there's a house of Urion near
the Furion Mountains, in the Furian Mountains.
Speaker 5: Yeah, ving to get some more?
Speaker 4: Yeah, are there any I wonder if there's anybody around
here who's ever traveled that area.
Speaker 2: If we ask around and.
Speaker 4: See if we can find somebody who might be able
to give us more detail.
Speaker 5: Yeah, maybe down at the dock with the long haul sailors.
Speaker 3: I will say, you guys, from your schooling and studies
and that this is not a part of the world
that is commonly traveled. There are no trade routes that
run down there. The shards of isan are about as
far as people go.
Speaker 2: Okay, maybe we should go talk to the Dean again.
Speaker 4: Is there a town in the they're like people living
in the shards of asan U.
Speaker 3: There are some towns. They're all islands, so yeah there,
but there are a few.
Speaker 4: So I'm wondering if we traveled there, there might be
people who are more likely to know something about that. Right,
we could do it in two.
Speaker 5: Jumps, yeah, and it will be two days that three.
Speaker 4: I like the ussum we're just gonna walk in and
walk out in five minutes of the of the prison
in the Lake of Fire just a thought.
Speaker 2: I don't know.
Speaker 4: Or we could talk to the Dean and see if
he has any ideas.
Speaker 2: I think he might be able to help us get
in there.
Speaker 4: Maybe Okay, he just seemed a little overwhelmed.
Speaker 3: Yeah, our heroes will return after these messages. Hey there
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dot afools quest dot com. And now that the commercials
are out of the way, it's time to dive back
into the foolishness.
Speaker 5: Doesn't the Dean have that item that can scry any location,
the one that we picked up for him in New Kabira?
Oh yeah, no, no, no, no, we have Siri. Yeah,
we brought him at it like a crystal ball or this.
Speaker 4: Now that we know some information about this, couldn't we
ask Siri and know if she's lying?
Speaker 2: I suppose we could.
Speaker 6: She only does one question today, right, yeahose, we guys
sacrificed her, but.
Speaker 4: We could ask her one question, right yeah? Yeah? Give
me an accurate description of what an accurate location for
the prison and whatever accurate accurate location for the prison
in the Lake of Fire, and then we have a
good enough idea of where it's at in the world.
But if she tells us something that doesn't match up
with us, we'll know she's lying.
Speaker 2: Yeah, but what she only lies a little?
Speaker 4: And then we die?
Speaker 3: But what are these kind of cops?
Speaker 4: Here's something I found on the web, the Lake of
Fire goes blue bloop. Yeah, we can go talk to
the dean first.
Speaker 2: Yeah, let's go talk to the Dean and see what he.
Speaker 4: Seems a little.
Speaker 3: Was there anything else in life you want to look.
Speaker 2: Up before you leave?
Speaker 4: Is there anything else we were into.
Speaker 2: We were gonna see if we could find out more
about the path of what is it?
Speaker 4: Yeah?
Speaker 3: Okay, yeah, let's do that separate search. Okay, yep, six.
Speaker 5: Fourteen, I got lost and ended up in the bathroom.
Speaker 3: Okay, okay, I'm crying. Five So you too, literally, not
only do you not find anything about the Way of Hotesh,
you you frequently are impactful to Eddie's research, slowing him
down and causing him issues by discounting things that he finds,
or just taking books that he was going to look
at and looking through him yourselves and then not finding it,
pulling my bookmarks out.
Speaker 4: Every time he goes to read a book. I just
also lean over it and bonk heads with him and
put the.
Speaker 5: Books back in the wrong spot.
Speaker 2: You accidentally adjust your glasses and.
Speaker 4: Whole section just just spilling drinks on.
Speaker 7: Eddie.
Speaker 3: Unfortunately, even though you rolled well, I'm not going to
give you a whole bunch of information because those two
rolled so poorly. But I will give you the probably
biggest key point of information that you'll need for the
Way of Hotesh. So you know, you can find out
where it's at on the map. Now, find where it's
at in the abjuration nation. And it does apparently lead
through abduration nation to the evocation nation. So we'll say
you find that with your with your searching. While you're
researching it, you do find something that says that there
are eight altars in the way of Potash, but only
seven should be lit. And whichever one is not lit
is the path that you choose to take. And wasn't
full of shit, So whichever alter.
Speaker 4: Is not lit.
Speaker 3: Is the path you choose to take.
Speaker 2: Okay, I'll share that information with these feathers, and then.
Speaker 7: I'm want to close the book and all right, alright,
get out of this library because you guys are gonna
make me burn it down. Sorry, Let's go chat with Dean.
Speaker 2: Let him know. We got to get beyond the shards
of a song.
Speaker 3: So you head back to the Dean and as you
get there, his hair is now pulled up. It's like
sticking in multiple different directions.
Speaker 2: The aliens guy.
Speaker 3: Yeah, he's got the cigarettes just like teetering on his lips.
It's lit, but he's not, he's not smoking it. It's
just burning. And he's staring at the board and just
now he's like actually moving pieces of real thread. It
was just too much for his illusions, and so he
starts putting up real threads to map some stuff out.
And as you walk in, he's like, I still just
don't know who the baron is. He'sn't tapping the board,
and you walk in, he's like, oh, welcome, welcome back.
Speaker 2: Yeah, thanks, Oh the baron. I forgot to tell you.
We did send him on to New City. He should
be getting there.
Speaker 4: And I don't want to step on your toes. You
do your board however you want.
Speaker 2: But you did.
Speaker 4: You did put He didn't put the flat pink flamingo
up there. The pink flamingo, the Baron's trusty associate. The
pink flamingo.
Speaker 3: Is that a code name?
Speaker 2: No?
Speaker 5: No, it's a big flamingo in his yard.
Speaker 4: That's how we knew about the finger trap that we
gave to Abigail.
Speaker 3: Oh the wonder is the baron trap of ethereality was
was the Baron, the spy from the Evocation Nation that
you took the New City.
Speaker 2: No, he was the guy that helped helped us break
dear his legs back.
Speaker 4: We didn't take him to New City. We got there.
There was a spy. We killed the spy.
Speaker 2: He got rid of.
Speaker 3: You took the baron to New City, right, what we
sent in? Well, you sent him to the Giant, threw
him the Giant.
Speaker 4: Yeah, after he built the wing contraption. Yeah, oh both.
Speaker 2: That's not what we're here for this time. Listen.
Speaker 7: We've done our research in the library or some of it,
and it seems like this this place where Loki's got
the first people in prison, it's it's pretty far, and
I'm wanted to see if you had any any thoughts
as to how we might get to the shards of
a san and beyond.
Speaker 3: He pulls out his map of you Bray and it's like,
can you show me on the map where it is?
Speaker 7: Yeah, yeah, so I'll show them where the Furyan Mountains
are there, and that's that's where that's it's our that's
what we've determined.
Speaker 3: Well, uh, maybe if I'm looking at this right in
the very southern reaches. Maybe you could, maybe you could
go north.
Speaker 5: I think the board has right his brain a discerned reality.
Speaker 2: Yeah no, that was a six. That might be the
best way. I suddenly I'm not sure does the does
the does the map work the way the way maps
work or is it is it the other way?
Speaker 5: Well, I guess is the north would come back up?
Speaker 2: There's ice caps, so Dean, that's not.
Speaker 5: How would that work?
Speaker 2: Would be a long way.
Speaker 3: There's there's a lot going on right now. I'm trying
really hard to understand everything.
Speaker 5: We need you to focus.
Speaker 3: It just it just seems like you guys are doing
everything backwards and it's working out backwards. I guess he's
like looking at the threads.
Speaker 2: I know what if we went north.
Speaker 3: Side note where you guys gonna ask him about scrying?
Speaker 2: Oh yeah, hey, that that?
Speaker 7: Uh, then we pick up an item for you that
could allow you to scry pretty much anywhere.
Speaker 3: Oh yeah, but we don't we don't talk about that.
That's not legal.
Speaker 7: Oh no, yeah, we won't talk about that outside this room.
But you think we might borrow that because if I
can get a good look at somewhere, I might be
able to walk us there.
Speaker 3: Yeah, yeah, we could do that.
Speaker 2: Yeah, that's let's give that a shot.
Speaker 3: All right, Well, it's not in here. We're gonna have
to go to the map room.
Speaker 2: Oh, obviously the map room.
Speaker 3: All right, follow me, let's do this. So he takes
you up there, going to this giant room and on
the there's a giant table in the middle of it,
kind of like a like a battle strategy table. Right,
he's got different things, positions with armies and stuff like
that on the board already. And you don't see the
spot where the Furyons would be on this map. It's
not displayed on the map. But what he does is
takes the information that you've given him. He moves another
little table, like an end table, up to the bottom
part of the big map, and he draws an illusion.
He makes an illusion there to fill out the parts
that are missing so that the Furyons are in there.
And he says, who wants to use the device?
Speaker 2: I guess I probably should. It's something one who's gotta
cast a spell.
Speaker 3: Okay, go ahead and focus on it. It's right now
a tune to the evocation nation. So you're really gonna
have to focus away from that nation and on the
furions for what you want to see?
Speaker 7: All right, Now, before I focus on the furions, do
we want to aim to go straight there or do
we want to aim to go near there to maybe
a village in the shards of Asan?
Speaker 5: I mean, if we can go straight there?
Speaker 2: When not? Yeah, I suppose.
Speaker 3: All right, So before you roll, this is what's gonna happen.
You're gonna roll your intelligence role to for your spell
casting feature. On a ten plus, you make it and
you see what you want to see. On a seven,
eight or nine, you make it, but you are up
to one hundred miles off and you will have to
roll a D one hundred or percentile to see exactly.
Speaker 7: And it's a spellcasting role. So I have the minus
one from yeah, yeah, all right, all right, I'm gonna
I'm gonna get the focus in and you got.
Speaker 2: This man.
Speaker 3: Twelve oh yeah, all right, So you scry and you
are you wanting to see the furions or what exactly
you want to see the lake.
Speaker 2: The Yeah, I just want to see if I can
find the shore of the Lake of Fire.
Speaker 3: Okay, Yeah, So as you zoom in to this illusory map,
it starts to get more clear and more clear and
more clear, and it turns into an overall view of
you know, like a satellite view of the planet itself.
And you can zoom in uh more and more and
more down to pretty pretty like pretty close, like a
city wide scape, and you can find the shore of
the of the Lake of Fire and butt up against
the northern part of the Furions.
Speaker 2: All right, they don't have like a street view.
Speaker 3: You can try and scroll in more, but I'm gonna
make you do another role.
Speaker 2: I'm feeling good, all right, ten?
Speaker 3: Ten, we'll do it, all right. So and you included
your minus one yep, alrighte.
Speaker 2: Plus three for my intelligence?
Speaker 3: Nice? All right? So you scroll in more and more
and more, and you can get all the way down
to a beach. But the beach is not sand, obviously,
it is giant chunks of coal.
Speaker 7: Class all right, I think I got us a spot, guys,
I think I can get us there directly.
Speaker 2: Okay, do we want to do it now?
Speaker 5: Is that that's an illusion?
Speaker 2: Right?
Speaker 5: Is that an allusion?
Speaker 2: Yeah?
Speaker 4: House? Just then, yeah, might as well just go.
Speaker 3: If you cast your shadow walk, does that close the
gate to New City?
Speaker 2: Oh? It's not like a permit. There's not like a
gate open whoever goes through it? Mm hmm.
Speaker 5: What exactly are we hoping to do when we get there?
Speaker 2: Well, for the first people, I think we're gonna break
them out.
Speaker 5: I can't help but think that we would end up
trying to contend with Loki if we did that.
Speaker 2: Well, DERA's got him busy right now.
Speaker 5: The distraction.
Speaker 4: Plus with any walk, he's trying to hunt down what's
her name again, Abigail, So he's already got her.
Speaker 7: That's a crazy Well, hopefully she used that finger trap
in those cigarettes and got moose while he was distracted.
Speaker 2: Yeah, let's do it.
Speaker 4: And he gave he gave a magical stick before we left.
Speaker 7: All right, So I'm gonna cast shadow Walk, and the
eight words I can use describe it are coal covered,
beach on the lake of fire.
Speaker 2: All right? Eleven eleven?
Speaker 3: All right? So I assume you cast this portal under
the under the map table.
Speaker 2: Yeah, okay, all right, yeah, under the table. We'll hop
on through and.
Speaker 7: I'll climb out of the shadow of a boulder or
something I imagine.
Speaker 3: All right, find rocks. Yeah, so you guys, yeah, go
on through, and you pomp out of the portal and
you've land and on the beach of Lake Piloa, south
of the House of Members, and here's a good place
to take a break.
Speaker 8: This concludes this episode of a fools Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, a subscribe, review,
and comment on your favorite platform.
Speaker 2: To listen to A fools Quest