Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized sadr at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlik. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 6: Hey, my name is Baron. I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right, now, as per usual, let's recap where we
left off and how we got to this precarious situation.
Who would like to give the recap for a free inspiration?
Speaker 6: Die? I think everyone else has an inspiration. I'm the
only one that doesn't have it because I used the
last session. So I think Belcheror needs to recap his
sins to pay penance. Go ahead, all right, well here
we go. Last time, we moved through the underground chicken
fighting ring and confronted the main head han show Worry
Williams or Rory Williams, after learning that there was some
kind of a back rooms deal being made between him
and the Prince's court wizard. We got the loot. He
also gave us a magical dagger that was apparently supposed
to go to somebody else in exchange for some kind
of immunity. But being that it was the looting phase
and the group had full blanche rain to loot everything
that they came across. As for the agreement with the Prince,
they ended up just taking it for themselves. Belchia Or
and Larry did, with Sir Hogan and Handelick not being
any the wiser at the moment moment, but with the
full knowledge that they would fill them in the next day.
As everyone was pretty exhausted, so they went back to
sleep after a fairly you know, well large and extraneous
adventuring day, and upon resting going through town checking up
on a few things, night came around, and that is
when there was a knock on the door to Belchzor's room.
It was Madrone asking about a dagger that was supposed
to belong to him. Belchor, being an incredibly stupid individual,
ended up thinking that the best way to solve this
problem was to run as fast as he could from
a high tier cast or with teleportation magic. This ended
up not going well, unsurprisingly, after realizing that, wow, maybe
he should get the rest of the group involved in this,
he had already committed that he was way too far
away from the tavern, and in trying to get back
to it, there was some shananiganza foot you know, iportation, suggestion, spells,
counter spells. It was a whole thing if you haven't
listened to it how they recommend listening to last episode.
But after getting back and trying to avoid giving this
extremely extremely valuable dagger to Madron, he ended up meeting
up with Larry. Knowing that from a previous Identify five
spell that it was cursed and would be bound magically
to whatever person killed an entity with it, and also
was whispering and begging for bloodshed the entire time anyone
actually held it, belch Stre passed it off to Larry,
offering his own, you know, a small blood sacrifice. But
and I will be the first to admit this out
of gag belch Shor's player myself might have made the
connection that there were guards in range of the Dagger,
and that perhaps they were low enough HP that fully
killing one of them with a fighter's two attacks would
be very doable. Tragically, this is why you don't meta
game kids ended up tragically working and the Dagger was
a bit more cursed than we had previously thought, and
that if Larry doesn't continue killing something once every day,
the dagger will kill Larry. On the bright side, very
powerful dagger. On the downside, the guard was in fact
not one of Matron's cronies that he took to the
cleanup of this chicken fighting ring, but was in fact
a actual just random guard going throughout the city responding
to a call to aid. This is unfortunate and puts
our heroes in a sticky predicament. How will we solve this?
Who's gonna die? Will Belschazor end up throwing himself on
the dagger just to escape the embarrassment of the fucking
he put everyone through? Well we're about to find out, gang.
Thank you buddy, that was beautiful. Go ahead and give
yourself free inspiration.
Speaker 4: Die.
Speaker 2: One thing I'd like to make note that i'd even
tell y'all before the session that I meant to. I
have added on to the dagger's description if you want
to look in your notes the proper wording for the curse.
Once cursed, the wielder of this blade experiences much louder whispers,
even when not actively holding the blade. The whispers tell
the wielder that they must be fed a worthy soul
once a day, or they will feast upon the wielder
as compensation. Because I think I just kind of give
you a quick one because I hadn't gotten it written
down yet, at least not my notes nearby. That way,
we have the eyes have an official wording of what
the curse entails.
Speaker 1: Well, I feel like that word worthy is really going
to come in handy this next.
Speaker 2: You cannot just kill a random chicken. We at least
probably you can find out and see if we get
to that, there's probably worthy chickens.
Speaker 7: You're not touching him the chicken.
Speaker 3: I know two worthy chickens.
Speaker 7: You don't touch my chickens.
Speaker 6: Gertrude is battle harded man. I mean, if there was
ever a worthy chicken I.
Speaker 2: Was talking about handlick.
Speaker 7: Oh well, you better not touch it.
Speaker 6: It comes down to it, all right.
Speaker 2: So as we come back upon this scene, you guys
are in the kind of a somewhat crosswood of the
street right outside of the inn. Majorm is still approaching.
There you see now three guards approaching. Larry just finished
the life of one guard who it's very visible, whose
very visible soul enters the blade Heimlick. You are just
now waking up from inside the inn. And as the
kind of the turn order that we somewhat established last time,
it was Larry. Now we will start with Majoram. So
after Larry, after you deliver that final blow and the
visible soul almost is sucked into the dagger, the guard
right next to him yells.
Speaker 6: No Gerard, Oh no he had a name. This is
especially bad. Guys.
Speaker 8: Larry immediately regrets his decision.
Speaker 2: Oh, Adriam yells out, you fools, I implore your cooperation.
I will promise your Safetytheless, he is then going to
use sorcery point to use a quickened spell and cast
mind slipper on Larry. So Larry, let me pull this
up real quick so he's going to cast this as
a bonus action because he's in quickened spell. Go ahead
and roll an intelligent saving throw as he kind of
just puts one finger to his head and kind of
throws almost like a little whip of silver hits the
side of your head. What'd you roll, Larry?
Speaker 8: I rolled a thirteen. Wait, is embolden still on?
Speaker 2: I don't think in bolden, don't did you put that
on last time or see?
Speaker 8: I think I just forgot.
Speaker 6: I think it was from the I know that it was.
We did one in the actual, like you know, chicken area,
so it's probably just left over from that, but it's
been way way after that. So it's on me.
Speaker 2: Because last time we were just rolling an extra D four.
I actually put that on your character finally, so you
can just click that next time, so we don't need
to keep rolling extra D fours. But no, you do
not have that. So a thirteen unfortunately does not save.
So you will take one D six psychic damage six
psychic damage okay, and you will subtract one D four
from the next saving throw you make before the end
of your next turn. Wait before it makes before the
end of Major's next turn. That was his action, his
bonus action, I mean, and now he will for his action,
he will cast mass suggestion targeting both Larry and Belcherzar,
and with that he will spend three more sorcery points
to use heightened spell on Larry. So you will now
have disadvantage on this save. He's kind of done messing
around with y'all. So as he does so, I suggest
the sator named Larry approaches and relinquishes the mortality dagger
to myself. Both Larry and Beltrazar fully comply with the
guards and myself until this spell ends. I need both
of you to go ahead and make a wisdom saving.
Throw Larry at disadvantage, and you will roll a D
four and subtract that from your total.
Speaker 8: Okay, belt Door got a nineteen nineteen and then you
set a one D four.
Speaker 2: Yeah, well you got You rolled a two. Oh my bad,
that was belt Go ahead and roll the one D
four just for fun.
Speaker 8: Okay, yolo two, I got a zero.
Speaker 6: You rolled a zero. Larry.
Speaker 2: You now must follow the commands given to you by Majorum.
Speaker 8: That's okay. There is probably gonna do that anyway.
Speaker 2: So sures are you just passed. You just beat the DC.
Speaker 6: If it's Belcherzar's turn after this.
Speaker 2: In just one second. So he does so, and then
with that he can tell that the spell connected with Larry,
and he will then approach over to Larry. Guards let
him do the right thing. I believe that will end
Major's turn. It is now the guards turn. Along with that.
Guards let him comply. You two grab the old man
up next to the guards, and these two from behind you,
Belchers are. These other two coming from the other street
will approach him behind you, and they will both make
an attempt to grapple you. So go ahead, and Belcher
will not resist. You will resist, Okay. They both kind
of grab you, grab both of your arms, and they're
kind of looking to Major for orders and what to do.
This other guard, he's kind of stunned. He kind of
sees that it's kind of quieting down the one next sorry,
the one next to Larry. Still he kind of drops
down to his knees and then starts looking over his
fellow guard who has fallen.
Speaker 6: That's going to end their turn. Belchers are puss Are
will say this has gotten way too out of hand. Well,
at this point, I've figured out how to resist the
twenty seven different suggestions spells you have Madron, was that
how heavily cursed was that dagger? I handed it to
Larry and he immediately murdered someone you will admit has
no idea. I will admit this has gotten out of hand,
but I wish we would have just talked about this
the civilized beings, as opposed to running through town with
you chasing throwing magic, torturing me with magic, and then
attempting to stab me at the end of it. I
don't think this is going to go well for either
of us. There's way too many witnesses here. I feel
like we need to get Larry uncursed, figure out what's
going on with this dagger, and actually take this to
some higher authority that's not you or me, because I
think at this point there's too much bad blood between
us that this isn't going to end well for anyone.
But I don't want anyone else to get hurt. I
did not know how cursed that dagger was and how
badly the course would affect whoever wielded it.
Speaker 2: If you would like, you can go ahead and make
a persuasion check give you a second debating whether or
not it's a normal or disadvantage because I.
Speaker 6: Won't even make the persuasion check. I will just leave
that as it is and see how Matron reacts to it.
Speaker 2: Well, yeah, I'm still I'm still going to go ahead
and roll the persuasion because I want to see how much,
if it does move him very much at all, So.
Speaker 6: Just go ahead and roll it. I'm going to make
it normal. Oh well five, well maybe uh yeah, no,
no beltius or just or this bell, don't leave it
out of five? He looks over.
Speaker 2: If I'm correct, you are the one who initially ran
away before I had made any sort of intentions. You
are the one assuming I'm some evil figure. We will
discuss this later. Fair enough, And at the end of
your turn, I'm gonna kind of put in handlick because
he had woken up from your turn before hemlick. You
wake up to from some yelling outside. Sir Hogan is
asleep across the room from you. What do you do?
Speaker 7: Am I back home? Uh? What is this?
Speaker 6: Ah?
Speaker 7: I want to go to the window.
Speaker 2: Okay, You kind of groggly walk over to the window,
kind of rubbing your eyes, and you look out and
you see there are currently three guards. Actually, from where
you were there, you see another set of two approaching
from down the street. You see Beltrizor being apprehended by
two guards. You see that weird wizard fella blue wizard
guy from before talk next to Larry, and there is
another guard next to them and one laying on the
on the ground.
Speaker 1: Seems like my kind of weekend. Uh So, just knowing
ham no lock as I do. I'm gonna say he
was dressed, fully clothed when he went to bed with
his chickens ready to go. And I'm gonna say he
jumps out of the way, and my second story or
first story.
Speaker 2: You are in the second story, how.
Speaker 7: You know what, I'm gonna jump out the window.
Speaker 1: And because I figured that that's not too high for
him to look to land.
Speaker 2: Okay, you will open your window, and I'm gonna say
that it's gonna use up all of him. I'll give
you like another ten foot of movement after jumping out
because you had to well no, you had to get
up from a pro position in bed and walk over
to the window. I will say, if you want to
do that, that will use up all of your movement
for this turn.
Speaker 1: Okay, then I'm still gonna do it. But how far
am I away?
Speaker 3: Now?
Speaker 7: Roughly roll a.
Speaker 2: D twenty for me real quick. I just want to
get an idea where your room was. All right, it's
all of you somewhere where you can see everything happening.
Speaker 7: I got a fourteen fourteen.
Speaker 6: That's good enough.
Speaker 2: You kind of jump out, and you are directly in
front of the building next to the front entrance. To
your left, about twenty five or thirty feet is Larry
kind of to your corner, like that's say, somewhat northeast.
His belters are, and almost directly in front of you
are the two guards who are approaching.
Speaker 1: Okay, well, seeing this, I'm going to turn around look
up my window because obviously it's still open, and I'm
gonna guess that I stayed in the room with Sirgan
even though I had my own room.
Speaker 7: Would be my bet. Okay, sure, I'm gonna turn around
and yell at the window, Sir Hogan.
Speaker 1: Beer, and then uh wait on him to respond for
a second.
Speaker 2: Okay, roll it, roll another D twenty.
Speaker 7: Can't do that's gonna be a one now.
Speaker 6: One, Sir Hogan.
Speaker 2: You're lying down there, sleeping, and you hear sir Hogan beer,
and you just think hell yeah, you and ham licking
your dreamer chugging back loads of beg.
Speaker 3: Yeah, that sounds like a great dream. I probably didn't
wait from it.
Speaker 6: No, no, you are out for the count.
Speaker 2: Uh okay, anything else had lack.
Speaker 7: I'm gonna be like, hey, blue guy.
Speaker 2: And at this point he sees you, Oh, good lord.
Speaker 7: Hey blue guy. What's up?
Speaker 4: Man?
Speaker 6: Why just go back inside?
Speaker 1: I can't. I've used all my movement. I'm frozen.
Speaker 2: Do you do anything else? Because about this time you're
about out of time to speak.
Speaker 1: Okay, Uh did you say how cool that window jump was?
And then I'll in my turn?
Speaker 2: Okay, uh, larry your turn. You are under the confines
of the suggestion spell. To follow through with his suggestion.
Speaker 8: I will relinquish the dagger.
Speaker 2: Okay, you hand him the mortality dagger. Think you well,
actually ooh, make a wisdom saving throw. Because you're you
are having to let go of this dagger. I'll give
you advantage as you are under the confines of the
suggestion spell.
Speaker 8: With advantage, I got a nineteen.
Speaker 2: Good because otherwise the curse would have kept you from
letting it go. But at nineteen is enough to push
through the curse, and you hand the blade over to Majorum,
although even as you let go of the dagger, the
whispers are still there, loud, and your body almost like
drops a degree or two of temperature almost immediately. You
feel cold. Okay, okay, do you do anything else with
your turn?
Speaker 8: I'm just gonna look at madroom and say I'm sorry.
Speaker 7: That's all.
Speaker 2: We will figure this out together, all right. The end
of your turn, yep, all right, is now back to Majorum.
You two guards approaching. Hold him there, keep him at
this end. I will take these two with me. The
rest of you follow me. We will have someone come
to collect your ard and he and I'm going to
kind of end our combat turn sequence. There, Hamlick. The
two guards approach you and they just kind of get
right up on you, kind of blocking you from the
rest beltrazar.
Speaker 6: Is there anything you do? So haml like a oh,
it's all right, well figure this out. Just a bit
of a kerfuffle with a cursed object and the you know,
crazy wizard chased me through the city for it. But oh,
in my room, there's a gold pouch under my bed.
You might want to collect that. Part of your share
and Sir Hogan's share of the gold is in there,
but it is my personal stash. Oh. Also, hey, Madrin,
you mind if I give him the other part of
the of the dash the Uh well approach him. Wow
you just a dig hum all right? Uh? Belcher will
take the like well he does. Belcher have like a
small pouch on him.
Speaker 5: Uh.
Speaker 2: Sure, but your arms are restrained by the guards.
Speaker 3: Right.
Speaker 6: Unfortunate. You get the You get the idea.
Speaker 2: He wants you to not be able to interact with
anybody else in any sort of way.
Speaker 6: Interesting, we'll figure this out the rest of it. Probably
going to the castle might get Sir Hogan help us
explain this mess at some point. But we'll be fine. Probably.
And if we end up die, uh, Sir Matron killed
us and took the dagger for himself. That's anything in
response to him to like.
Speaker 1: Yes, I'm going to look at the garden and be like,
who was that guy?
Speaker 4: Okay?
Speaker 2: They kind of they try to usher you back into
the side of the building, do you.
Speaker 1: Hey, don't touch me. Don't touch me unless you tickle me.
But yeah, and look at each other, and then I'm
gonna walk backwards into the house. And look at one guard.
The guard on my right. I'm gonna look at him
and be like, hey man, what's your name? And I'm
gonna continue to walk back slowly. Uh, Joey, Joey, do
you have a family.
Speaker 2: That He pauses, looks over the other guard.
Speaker 7: Don't look at him, look at me. This is us talking.
Speaker 6: Yes, I do.
Speaker 7: How many kids you got, Joey?
Speaker 6: Seven?
Speaker 3: There?
Speaker 1: Next, and then I'm gonna turn around and walk away,
go into my room.
Speaker 6: What the fuck?
Speaker 2: Just okay, okay, whatever, whatever, And then okay, hamlet you
go back and say.
Speaker 1: Well, as soon as I turn around, I'm gonna turn
back real quick and fake punch him and then head
back in.
Speaker 6: You know you're like ten feet away.
Speaker 7: Yeah, I still want to fake him out.
Speaker 2: Okay, he doesn't flinch.
Speaker 7: I'll be back, Joey.
Speaker 6: Okay him like.
Speaker 2: You go back inside. Larry and beltrazar major and gives
a command follow me, and it begins to lead the
guards away. Belcherz or do you resist at all? Or
you just kind of go along with Larry you are
compelled to do to listen along with said again, I
will go along with Okay, you all kind of walk through.
You start making your way to the castle. You do
not go to the front entrance. There is another area
particularly for guards and other transports to the castle, and
sure enough they lead you to a section you have
not been to before, and it's very clearly some sort
of holding area. Major explains that he does not want
everyone to be up into a tizzy about what's been
going on, and he's just going to bring you here
and we will discuss further. Continues leading you in, opens
the door, and as you kind of get inside, you
can definitely tell this is some sort not I'm not
gonna call it a dungeon, but it is where they
hold guards who have gotten out of line or other
people in the area, and they bring you to each
to your own individual cells, checking to see if you're
still if you're going to resistor. You're just going to
comply for now, Belgians.
Speaker 6: Are I won't comply for now, but I will ask
It's like, I understand that Larry killed someone, but what
exactly did I do besides trying to prevent my property
from being stolen by one of the court majors.
Speaker 2: You disobeyed direct orders and you have been seen you
were the one pointed out along with Sir Hogan to
assaulting guards after disobeying direct orders from the Prince. That's
enough to land you in here, buddy.
Speaker 6: Sir Hogan isn't here though, and if you want to
charge us for that crime, you'd have to charge both
of us, being that My only crime, so you say,
is refusing to let allow you to steal my own property.
I believe I have a good case that I don't
belong here, but and I want you to take note
of this, I will allow myself to be contained here
despite resisting your very pathetic attempt at a suggestion spell,
because I would actually like to get this sorted out.
If you recall, Majorm, I was begging you to allow
us to take this matter to the Prince or the
King as you were chasing me throughout the city and
trying to steal this dagger. I wanted to resolve this peacefully,
but you wouldn't allow me to and you're going to
have to live with that, and it will be brought
up later.
Speaker 2: He sort of just stares at you for a second,
takes a single step closer.
Speaker 6: Are you done? Yeah? Yeah, that's that's that's what I
got the.
Speaker 2: Collar and you don't hear. You don't see, but if
you can hear from behind you, another set of guards
approach and they clasp something around your neck and there's
be something they activate on the back of your hands.
Are now bound in like an actual like tied up
in front of you, and almost immediately you feel your
sense of magic being blocked. You can only assume this
is some sort of device that puts up an anti
magic field.
Speaker 6: Uh I, we'll remember this.
Speaker 2: I will be back later. That both of you are
brought to your own individual cells right next to one another.
You can see each other through the cell of the
bar doors, and you are left there for a number
of hours. Larry, the spell is dropped. After you are
in the cell. All of your equipment is taken off. Belterzor.
Because you said you were hiding that gold on you,
go ahead and roll a survival check with advantage to
see how well you hide it. This is not a
very high DC.
Speaker 6: A survival Oh.
Speaker 2: Thirteen, well, I said, I said, I said with advantage,
so it will be eighteen. Sorry, at least I meant to.
Because you had time to hide it, and you have
done this before. It is well hit enough to work
while they collect some of your basic things they do
not see and take away the gold back to the
platinum and the underwear trick gets them every time, good
every time. So if you if you had armor or weapons,
either one of you you do not have. So at
this moment, Larry, the spell is lifted off of you
and you are left there to sit. Is there anything
you guys do? Do you guys discuss anything?
Speaker 6: At the time. I'll talk with Larry and say so,
I understand this is a the fucking terrible situation. I
do apologize for my part in it, but as I said,
I think the whole handing you a curse dagger is
definitely on me, and I don't think that we'll have
to worry too much so long as we explain our
side of the story. I just really emphasized the whole
the dagger is forcing you to kill people.
Speaker 2: Bit by the way, how are you feeling, Larry? It
is hard for you to focus. The second that spell
comes off, you could still hear the whispers, but second
it's gone, the whispers are loud, almost unbearable. They're begging
you to get that dagger back. It's hard to pay
attention to what belters are is saying.
Speaker 8: And not great beltazor not gonna lie the voices they're screaming.
Speaker 6: Yes, that is great. You say things exactly like that
when they ask you about the murder. All right, good,
good way, like like for reals though, for real for real.
Yeah yeah, oh oh actually this might be an even
better defense than I thought. Also, good gods, this is
this is not good. M hmmm, Uh did the uh
dagger out of gaging? Question for the DM. Does Larry
know the terms of the curse?
Speaker 2: Yes, Larry is the only one who knows the terms
of the curse.
Speaker 6: Okay, gotcha. I did not know if the dagger just
stramp told him via monologue after it was activated. But
what didn't like tell him?
Speaker 2: But Larry can kind of just feel that that is
what it is begging for him to do.
Speaker 6: Gotcha? Does it what Larry know about the consequences?
Speaker 2: Yes, Larry knows that his soul will be sapped from
his mortal body if he does not feed the blade.
Speaker 6: Understandable, understandable you do not? Yes, yes, so so Larry
about the dagger?
Speaker 9: Uh?
Speaker 6: I was not able to figure anything out about the
uh about it?
Speaker 9: Uh?
Speaker 6: Is there any extra information that you have. That might
prove pertinent right now because the whole voice is being
very loud. Thing does concern me?
Speaker 8: Well, the voices they uh, I have to kill somebody
every day forever, but they have to be worthy, okay,
or I die?
Speaker 2: Oh wow, that last part, that's that's the sticking point.
Speaker 6: Huh wow. Probably should have said this with Major still here. Well,
he said he'd see us again in a couple hours,
so hopefully we can get this sorted out.
Speaker 5: Uh.
Speaker 6: Again, I would emphasize the part of being under the
curse's influence. Uh, but we will cross that bridge when
we come to it. Uh. How good are you at talking?
By the way, shit? It role not great? Me neither.
Damn Well.
Speaker 2: I will also say, as of this moment, Larry, as
you were parted from the Dagger for this expedied period
of time, you are now going to experience a level
one of exhaustion. So basically what that means it's a
disadvantage to all attack roles and ability checks. Okay, Okay,
is there anything else you too wish to discuss at
this moment?
Speaker 6: I think that's it. We might go over some you
know Belcher roll of course, tell Larry all the stuff
that went on when he was running away from Matron
and everything that went on in the interim, just so
Larry is caught up. But other than that recap of
them just talking about it both so well, you know,
profusely apologize multiple times for handing off the cursed object
to Larry and promise that he will do everything in
his power to get Larry uncursed and also not dead.
Speaker 8: Okay, Larry just tries really hard to focus.
Speaker 2: Yes, yes, anyways, we're gonna pause this for now. Oh sorry,
I should have moved this uh over so y'all can
see where you all are.
Speaker 6: There percent a fucking dungeon. What are you talking about? Sorry?
Speaker 2: Just the best picture I could find? Oh yeah, sure, anyways,
handle it.
Speaker 6: What are you doing?
Speaker 2: If you head, you just go back upstairs and go
to sleep. Do you wake up Hogan? Do you do
anything else?
Speaker 1: I'm gonna walk over to Hogan and just poke him
like a kid does their mom when they want like
food or something, be like Sir Hogan, Sir Hogan, Sir Hogan,
Sir Hogan, Sir Hogan. And then uh and then I'm
gonna pop him.
Speaker 6: See okay?
Speaker 3: With that?
Speaker 2: With that pop Hogan you wake right up with someone
like kind of popping you right in the shoulder.
Speaker 7: Hook over there, sir Hogan, what do you want?
Speaker 4: It is three in the afternoon.
Speaker 7: We're kind of in trouble us.
Speaker 1: Well, I said, but yeah us uh so you know
the two people we have with us and our party,
Larry is.
Speaker 4: The goat man and the old man.
Speaker 7: Yeah, they kind of got arrested.
Speaker 3: I don't worry a hand.
Speaker 4: Look, I've got this, sir Hogan, minor and criminal justice
at mythril tick.
Speaker 6: That is now Canon.
Speaker 4: Beard all right.
Speaker 3: Over there, and then uh is Hamiley saying something. No,
go ahead, okay, I start like putting on my armor
and I'm gonna head down to the thing and grab
a mug.
Speaker 2: If you wall stop now, you will not gain the
benefits of a long rest.
Speaker 1: You know what, Hey, let's just go back to bed
and we'll worry about it when we wake up.
Speaker 4: You know, him like these things, these coming in kind
of things usually take a while.
Speaker 3: I think we can take a night.
Speaker 1: Yeah, I mean, you know, you studied the the whatever. Yeah,
and that's enough to know I trust you.
Speaker 3: That's a good idea. I'm still gonna go grab a
beer though.
Speaker 7: Before we go back to bed a nighttime beer.
Speaker 3: I bet you yes, Can I sleep with you?
Speaker 7: I'm scared I'm gonna get arrested.
Speaker 9: Not after the last time, but Sir Hogan, sleep in
your own bed and then like walk out.
Speaker 7: I'm gonna immediately get in his and wait on him.
Speaker 6: Sir Hogan, you go down and get a beard.
Speaker 2: You kind of just you just toss a copper and
you get another one and you head back up, and
sure enough, like is in your bed, he is asleep.
Speaker 6: Immediately I go.
Speaker 3: And I like pick Betty out because Betty was in
the bed.
Speaker 4: I say yes, and I side just get in the bed.
Speaker 6: Are you getting with him?
Speaker 3: Yeah?
Speaker 2: Okay, you too, drift off to sleep, and you will
now officially get a long rest at the end of this.
Back to Larry and Beltrazar. You guys are in there
for at least two hours or so. You buy your account.
Beltries are Larry, you have no clue. It feel like
you've been in here for days. They don't stop. You're cold,
you're shivering. Neither one of you will be getting as
of right now, will be getting like any sort of
long rest or short rest. My guess Belcher's are you
could get a short rest from this if you'd like.
I don't know if there's anything you can gain from
that at this moment.
Speaker 6: No, because I've already used arcane recovery, so I can
double check and some of my ability to see if
anything were charges on a short rest. But huh long
rest recharge? Ah yeah, so nope, Belshore're just try and
stay up and comfort Larry. Okay.
Speaker 2: After like some time, each one of the guards are
pulled away and replaced by someone you have not seen
until none of the guards there are the ones who
you saw earlier. After about two or so hours, Majorm
comes back and comes back in and approaches the cell
doors apologize apologies for the weight.
Speaker 6: I had to.
Speaker 2: Pull some resources and ask favors.
Speaker 6: You mean you didn't chase someone around the city and
magically compel them to do what you want? Perhaps I
misjudged you.
Speaker 2: I want to tell you all about the poor guard
who's no longer with us now, and don't worry. I
am well aware of the curse of the Blade. I
have studied this blade for a while, at least I've
known of it, been searching for it for a while
to make sure it could be safely.
Speaker 6: Locked away from.
Speaker 2: Any ill intellected adventurers, such.
Speaker 6: As yourselves, information that would have been very helpful to know.
You know you deign to tell us at any point
during chasing me throughout the City of Magic, we're torturing
me anyway, Sorry, continue.
Speaker 2: Need I remind you the whole point of this operation
was so that you all would do the muscle work
of clearing out the pit, you would get all the gold,
and that if the dagger was there, I would be
taking it for myself. I did not inform you all
of it beforehand because I was not sure if it
was in fact there.
Speaker 6: Well, it wasn't just the gold. We were instructed that
we were allowed to loot anything that we found there
and disobeyed orders.
Speaker 2: So, as far as I'm concerned, as far as the
Prince is concerned, that does Nolan void. You're lucky if
I let you, If I let you keep your gold
as is. You disobeyed orders, assaulted guards and went in
by yourselves.
Speaker 6: You'd think you'd be happy that we didn't have to
sacrifice the life of countless random guards.
Speaker 2: Incorrect, There are at least seven or so other perpetrators
in that pit. Who are now dead, who could have
been taken in and questioned.
Speaker 6: Well, when they're trying to kill you, you don't have
much of a chance to talk things out.
Speaker 2: And they wouldn't be trying to kill you if you
had listened. Nonetheless, let me tell you all a little
bit about Gerard. I took some spoke to other guards,
took some notes. He was twenty three years old. He
and his husband just took in his eleven year old
brother after their parents had tragically died recently. Uh huh
and he oh, yes, right here, enlisted as a night
shift guard only a few weeks ago in order to
make ends meet me.
Speaker 6: Guess there's also two weeks away from retirement.
Speaker 2: Because of your poor decisions, he is gone and there's
no way to recover his soul.
Speaker 6: I wouldn't say, no way.
Speaker 2: Do you know someone who can cast a true resurrection spell? Well,
by the way, since you have time in the in
the clergy, you know that is extremely rare. You may
maybe the leader of like your chirt, which maybe can
cast it. It is that is an extremely rare feat
for clerics to achieve.
Speaker 6: Correct me if I'm wrong, But a wish spell would
also provide the same effect, would it not.
Speaker 2: Ah, Yes, the very common wish spell. I don't know
if someone who's cast who's casted wish in centuries.
Speaker 6: You know, I thought there was a fifty to fifty
chance you'd be able to cast.
Speaker 2: It one day, maybe fair enough. Continue, I wanted to
let you all know about what exactly you had done, Larry,
from my understanding, from what I saw, you were pushed
to do so, and I know once you have a
hold of the blade it can convince you. So honestly
you I am less upset at But the so called
wizard who should have stayed in his lane and maybe
remained as a cleric, was a major issue in this. However,
I've come to make an offer. This was never supposed
to happen. No one was supposed to die, No one
was really supposed to know that this dagger was even
in this town except for a select chosen few.
Speaker 6: So I can I agree on the first part.
Speaker 2: Here is my offer. I have connections and Larry, I
can help you be relieved of this curse so you
will not have to die. Using my own means. The
guards who were present, I can have their memories modified
per se so that they do not know of this murder,
because if it gets out and is known, there's not
much I can do to help you all not be
imprisoned and tried. I will release you both so long
there is no talk to anybody unless you know they're
supposed to know. Tomorrow we will all have a meeting
with the Prince and the King. Those two are aware
that this daggers in the city, and as far as
they are concerned, it was safely recovered by yesterday's operation.
Do I make myself clear?
Speaker 6: So, in short, this bungling kind of fucks you over
as much as it fucks us over, which I understand.
You did chase me throughout the city, try and magically
steal the dagger from me, also attempt to assault me
in front of multiple guards when I never laid a
hand against you, but you did try and stab me.
Now correct me if I'm wrong, But that's not exactly
court wizard behavior.
Speaker 2: No, but something tells me my rank will do me
much better than yours.
Speaker 6: You're not wrong about that. But what I do understand
is we're both in a predicament. So we call it
even here, We take your offer, and we never speak
this again. And yes we keep our gold.
Speaker 2: Yes, you can keep the gold. I was fine with
you all having the gold, all right, all right, make
no mistakes. You lose a lot more here than I do.
If you do not follow through in this offer, you
will be imprisoned and probably most likely executed for treason
and murdering a guard.
Speaker 6: I well lose your station.
Speaker 2: I wouldn't even lose my station. Debatable, No, I would not.
The Prince knows well enough, and will maybe lose faith
in myself, which will set me back on any resources
I may need in the future. But please, make no mistake,
this offer greatly helps you more than it helps me.
Do we have a deal, and Larry, I know you
are suffering right there. I do not want to have
to leave you to die, because if I just let
you all sit here for approximately another twenty two or
so hours, at least one of you will be done
away with.
Speaker 7: Well.
Speaker 6: I promised Larry would survive this. So because of this,
we accept the offer. But after this it has never
spoken of again. I don't want to hear this, any
of this of what happened, because under my book, you're
just as responsible for your lack of clarity, your lack
of information. You're trying to steal the dagger when we
could have just talked about this to begin with. But
have it your way. This, as far as anyone else knows,
was a huge success. The dagger was recovered, Everything went smoothly,
and we never speak of this again. That about cover it, agreed, Larry.
Speaker 8: Larry didn't hear anything of what they were saying. He's
just trying to quiet the voices.
Speaker 2: Let's write Connor and else because he would have thought, honestly,
he should have thought about that, and he would have
cast calm emotions on you. Oh okay, it does, and
it does help you focus for this conversation.
Speaker 8: Okay, then I'll say to me, I should have.
Speaker 2: Just said so those in my notes. I promise I
just forgot to say so. All right, then I say, deal,
all right, wait right here, and I will have someone
along promptly to help you. He then leaves, and you,
guys wait. At about twenty or thirty minutes later, h
Majorm does not return. But there is someone who seems
to be from a church of some sort. You don't
know if he's stationed here or at a or at
one of the local churches. His face is covered. You
do not see any open symbols. From what you can tell,
Larry approach. Approach, I assume Larry gets up and approaches.
Speaker 8: Yeah, he slowly approaches.
Speaker 2: Okay, me make sure I understand the spell correctly remove
curse five e.
Speaker 6: Yeah.
Speaker 3: Okay.
Speaker 2: So he reaches out, places his head his hand upon
your shoulder and kind of neck area, and he just
tilts his head down and begins to pray and casts
remove curse upon you. And as soon as that happens,
the whispers fade away and a wave of warmth hits
your body and you can you feel like you can
finally breathe again. You will no longer have that one
level of exhaustion, and you are removed from the curse.
Speaker 6: Of the Blade.
Speaker 8: Okay, I would like to punch bel Bizar in the
gut please.
Speaker 2: Okay, oh, my old man bones, do you try to
fight as immediately walks over to the side of the
cage and punches right through it to get you.
Speaker 6: Mil Show wouldn't be standing against the wall, but as
he sees Larry walking over and trying to get out him,
he comes forward against the great so Larry can actually
reach him.
Speaker 2: Okay, uh, how strong are you, Larry?
Speaker 6: Let it out, Larry, let it out.
Speaker 7: I know.
Speaker 2: Ah, so Larry, you're decently strong. Larry deals about three
damage to you. Belterers are solid to the gut.
Speaker 6: Yeah, and the gut the combo.
Speaker 2: You having felt that since the great Hazing of eighty three.
Speaker 6: Oh goodness, Oh they partied like this back and at
the Churchillso it's true. Anyway, you feel a bit better, Larry,
how you doing?
Speaker 8: I feel way better.
Speaker 4: That was of you, yeah, yeah.
Speaker 6: Now handing you heirst object was shitty of me. That's fair.
I deserve that.
Speaker 8: I wouldn't you stab somebody Beltazar, Why not have to
be me?
Speaker 6: Well, unfortunately, I'm not really trained with weapons as well
as you are. You have a dagger, that's true, but
I cannot attack nearly as swiftly or as accurately as
you can. Plus it was the end of my turn.
I was trying to figure out a way to get
the dagger away from Madra and it was a whole thing,
I admit did not turn out well. Did not turn
out well at all.
Speaker 2: Just standing there kind of confused, Ah, take care of
my childrens he he kind of realized you were just
talking about how you're using this dagger on somebody right
in front of a church member.
Speaker 6: Oh, we technically never mentioned the murder. That's fair.
Speaker 2: Okay, is there anything else you two want to discuss
with each other?
Speaker 6: I am sorry, and Larry, if it makes you feel
any better, you can have my share of the gold.
Speaker 8: That'll make me feel a little better.
Speaker 6: I'm glad I figured it once.
Speaker 2: Okay, guards come back. They let you know that they
will be releasing you from the cells. However, you will
just be moved to a waiting room for the night,
and in the morning you will be properly released with
all your belongings. They take the collar off of you, beltrazar.
They lead you both over to this room. Well, the
set the series of rooms. Each one is just kind
of like a tiny little hotel for you, not hotel,
but like a little in There's a bed, there's a desk,
the doors you lock, but you can't request for water
anything else that you need, and they let you all
sleep there for the night. Says, unless there's anything else
to do, you may go ahead and gain a longer
rid and we will cut to the morning.
Speaker 6: Oh long rest, oh, I will say. As the callers
remove from belchazor he'll ask the guard. I haven't seen
anything like that. Where do are these things kept?
Speaker 2: I personally, I haven't actually seen this before. Major collected
this from his office.
Speaker 6: I believe interesting interest. Thank you very much, very good,
very good. Have a good night. Thank you, Thank you
as well.
Speaker 3: Hey what did you do?
Speaker 6: Oh we're just a misunderstanding. Matron believed we took something
that belonged to him. We disagreed. It was a whole thing.
Speaker 2: Oh, I wouldn't want to upset that guy.
Speaker 6: He's creepy. Yeah, he's a little possessive of his what
he believes belongs to him. It's a whole thing. I
think he needs to work through it in therapy. No,
we all need that, don't we. It's true, it helps,
it helps magg The Church of Gillean is the knowledge
they have of therapeutic practices. It's truly, truly nice.
Speaker 2: Didn't help me a whole lot, but you know, uh, okay,
be sure to check it out. Can I get you
a water or anything?
Speaker 4: Oh what? It would be lovely?
Speaker 6: Thank you? Yeah, all right, yeah, we'll back Oh see
you It a bitch anyway, and that will That's all
that to Beltchizer wanted to ask.
Speaker 2: All right, you all gain a long rest officially, and
we'll start back up with Hamlick and Sir Hogan. You
both wake up assuming still in the same bed. I
don't know if something happened to the night where one
of y'all may have fell out, but no.
Speaker 1: I put my arms and leg around him for comfort
as I was sleeping.
Speaker 2: You are locked in, Sir Hogan. He is surprisingly strong
for his fragile side.
Speaker 4: Sir Hoogan finds a warrant who soothing.
Speaker 2: And and Hamlick is a teethling, so he's slightly warmer
than most.
Speaker 1: Oh awesome, I'm your personal leader, Sir Hogan.
Speaker 6: You both wake up, What do you do?
Speaker 1: I want to crawl over him to get out of bed,
and I'm going to go downstairs while he's I'm guessing,
still asleep. I'm gonna go grab us some beers and
bring it back and then when he wakes up.
Speaker 2: Okay, Sir Hogan. You wake up to Hamlick kicking open
the door with about four beers in hand.
Speaker 4: Thank you, Sir Hamlick, take one of down it.
Speaker 7: I got you three, here's two more.
Speaker 3: Such a gun on lad all right, down them all?
Speaker 1: I guess we gotta go save him from jail or something.
I don't know what happened.
Speaker 3: So I look.
Speaker 4: The first thing about courts, it's all about presentation.
Speaker 3: I start flexing.
Speaker 7: I wanna.
Speaker 1: I'm gonna get out a little notepad that I had
in there with Gertrude and start taking notes.
Speaker 4: Okay, so I've got forty five gold from our endeavors
last night, right, trying to look. So we're gonna need
We're gonna need to get some attire, all right, don't worry.
Speaker 3: I know a guy.
Speaker 4: Oh.
Speaker 1: I like it when you say you know a guy.
Speaker 3: I am. Uh. So I finished the beers, I grabbed Betty.
You know, I've already got my armor on because I
slept in that. But uh, and then we start walking
towards uh, the guy, the guy, the guy.
Speaker 2: Oh yeah, okay, yeah, okay, you go towards the guy.
Speaker 3: Yeah.
Speaker 2: I was like, am I missing something? What am I forgetting?
Speaker 6: Here?
Speaker 3: Say? I got a special guy for these things, saram Wick.
And so it's probably like a five minute walk from
where we are. You know, I've been around the block
a few times around here, and we go to this
Taylor guy. He's got a shop I walk in and
side Taylor. Yeah, his name's Taylor, Taylor, my man, and
I go to fist bumping.
Speaker 2: Oh sorry, no, I'm the seam trist.
Speaker 3: Where's Taylor.
Speaker 2: I'm Taylor, but I'm the seamstress.
Speaker 3: But you know me, right, I'm sure, Hoogan and I
start flexing.
Speaker 2: Oh no, you're thinking of the other Taylor, the one
who's a tailor.
Speaker 3: Yeah, that Taylor.
Speaker 2: Yeah he's yeah, he's right in the back.
Speaker 3: I'm here back, all right, thank you. I look at
him lock, and I'm like, I'm very confused.
Speaker 2: He was kind of you like, but you're confused, Like
he looks just like the same guy from before. And
then outwalk both of them and you tell, oh, they're twins. Oh,
look around at the place is called t and t uh.
And if you look at one of the other versions
that they're like little logo, it's Taylor and Taylor of
the two different spellings.
Speaker 3: M okay, wait.
Speaker 2: No, it's it's triple t Taylor and Taylor, Taylor and
Taylor Taylor's.
Speaker 3: So where's the third one?
Speaker 2: No, no, because they're tailor's.
Speaker 3: Uh, Hogan likes that running scheme.
Speaker 7: That's not rhyme. Hogan, what can I do.
Speaker 3: Taylor. I've got another situation last time.
Speaker 2: I'm Taylor. That's Taylor. I'm t a l t A
I l E are both.
Speaker 4: Of you Taylors? Is both your name Taylor?
Speaker 6: Well, I'm a Taylor. He's a seamstress. Uh, we're both Taylors.
Like name.
Speaker 3: So Ogan will dif use for a second.
Speaker 2: Yeah, I was looking at the subtitles. You said the
wrong Taylor.
Speaker 3: Uh, misteak Taylor. It's okay, get it all the time.
Speaker 4: I've got a situation, and I've got forty five gold,
and I need myself and my good friend here him
the lick properly attired for a court room.
Speaker 7: Hey, I'm hey, I'm ham li Lick.
Speaker 1: I want to go give him a hug while he's
talking to introduce myself.
Speaker 2: Oh hey there, buddy, he kind of gives you a
pat in the back. Is that your first just normal
hug that you've gotten?
Speaker 4: Yes?
Speaker 7: Is everyone else has fought it?
Speaker 4: Oh?
Speaker 2: Yeah, no problem. I already have your measurements down, h Hamlick.
Is all right if we go ahead and measure you
out real quick.
Speaker 1: Yeah, I can go ahead and tell you though, that
my measurement is long.
Speaker 2: Oh okay, I understand, I understand.
Speaker 7: Yeah, my tail.
Speaker 3: Just like lean over, whispery like, just go with it.
Speaker 6: I got you, I got you.
Speaker 2: Yeah, uh Taylor, Yes, and it's the same guy from before. No, no, no,
not you, the other tailor that we have. Oh yeah, sorry,
he goes, Oh you talked to me. A guy walks out. Hi,
I'm Fred, I'm the other tailor. Oh hey, Taylor, we
need to get the measurements of this fine fellow. You
had no problem. Let's come back here with me, buddy.
Speaker 7: H Fred.
Speaker 1: As I'm walking beside Fred, I'm and be like, I
just want to let you know the measurement is long
and the other long, yes, and the other side longer.
Win quink And I want to pat him on the
side with my elbow.
Speaker 6: Oh okay, yeah, we can do that.
Speaker 4: Uh.
Speaker 7: Do I need to worry about my chickens? Do they
need suits?
Speaker 2: We have pre made chicken suits.
Speaker 7: I love that.
Speaker 3: I told you these guys are.
Speaker 6: Good, all right.
Speaker 2: Uh yeah, for you, sir Ogan, We'll give you a
discount for good proper suits that are running about twenty gold.
Speaker 3: Thank you so much, my good man. I hand them
the twenty gold.
Speaker 2: No problem, all right you all you, all four of
you are now suited up.
Speaker 3: Yes, awesome.
Speaker 2: Hambling because you said long and one into longer on
the other. Just the crotch is really baggy because it's
not properly filled out.
Speaker 7: Okay, I want to look at me like I'll grow
into it.
Speaker 2: Of course you will, buddy, All right, come on.
Speaker 7: Handing the chick. It's time to go and press the ladies.
Speaker 3: Yeah, huh, all right. Second rule of Lloyd.
Speaker 1: I immediately get out my notes and I'm looking at
him intently.
Speaker 7: I'm ready to write.
Speaker 4: Always say you're on there before every sentence.
Speaker 3: Doesn't matter what they eat up.
Speaker 7: Huh huh, yeah, go on.
Speaker 4: And third rule, very important rule no hugs.
Speaker 7: No hugs.
Speaker 3: I know, I know.
Speaker 7: They do it, criminal, loss, stupid.
Speaker 1: And then I write it in all big letters and
with like a frowny face on it.
Speaker 3: I know, I know how Look, but we've got too
of our friends.
Speaker 1: Okay, but if the if they make fun of my outfit,
you gotta punch them.
Speaker 3: Don't worry. I specialize in that. So we walked. We
start walking towards the castle. Did did I forget? Did
I forget? Stone? Called Steve Austin.
Speaker 2: No, no, you brought them along with just for everyone
to be aware. In the group chat, he put a
picture of Sir Hogan in a suit. That's why I
burst out laughing, so apology for that. I was not prepared.
He obviously, Oh my god, this ahead of time.
Speaker 3: I just saw it.
Speaker 6: Please continue.
Speaker 3: Yep, that's what I was doing there in uh, Larry
and Belchers oors time in prison. But anyway, by the.
Speaker 2: Way, do you have the purple hat on? No, that's
still on the horse.
Speaker 4: I am.
Speaker 3: Oh, that's right for the listeners. I n did my
bandana and it's like now fashion into a tie, so
it has the signature pattern on it. It's very very dapper,
I would. So we start walking towards the castle and
I guess we make it all right, nothing happens.
Speaker 2: Uh, yeah, you all make your way. Larry and Belchris,
are you guys will wake up a little bit later
than you would normally since you got kind of held.
Speaker 6: Up, But you all wake up.
Speaker 2: How long have you had Sir Hogan in a suit?
Speaker 6: Just raise to go? Sorry, go ahead, I'm.
Speaker 3: Just telling me about five minutes, about ten minutes ago.
Speaker 6: During the Oh my god, that is amazing. Sorry, I
just I just couldn't stop thinking about it.
Speaker 3: Go ahead, ye, so do we know where they are
holding them at?
Speaker 4: No?
Speaker 6: You have no clue, especially you.
Speaker 3: All right, So I find the nearest servant, guy, I say,
excuse me.
Speaker 4: Sir, where to see our clients are defended?
Speaker 3: If you will?
Speaker 7: What you're honored? That is what we are here to
see is two people. Your honored is an old man
and Larry.
Speaker 2: What where'd you say you went to?
Speaker 6: Again?
Speaker 3: The nearest servant?
Speaker 6: This is the nearest Are you in your castle?
Speaker 3: Yes? We like shout up at the castle and we're like.
Speaker 2: You're okay, you approach the castle one second? Or do
you get to Larry and Belcher's ar You two wake
up a little bit later than usual because if you're
because the escapades last night, and you are promptly given
your equipment and led through us the grounds back to
the front area where you normally enter the castle, do
you guys do anything beforehand or anything else?
Speaker 6: Belcher was a good Larry.
Speaker 8: Yeah, I'm good. I'm not going to do anything else.
Speaker 2: Okay, And about this time you wait for probably just
a little bit longer, and then you see Hamlick and
Sir Hogan approaching.
Speaker 6: Melcher will start heading in the direction of the end though,
to pick up his gold from his room.
Speaker 2: Okay, you get there and you start walking down the
path back towards the town. It's a good twenty or
thirty minute walk to the end that you were at.
And on your way down you see Hamlck and Sir
Ho riding on the horse having lick.
Speaker 6: Did you end up picking up my gold from my room?
Speaker 7: By any chance, your honor, It is in my back pocket.
Speaker 2: You did not Handleck never stated you went to the room.
Speaker 7: I was, Oh, yeah, I guess anyone didn't.
Speaker 2: Your owner checked out of your rooms and went and
got tailored for about an hour and a half.
Speaker 7: Your honor, I did not get your gold.
Speaker 6: Well, that's all right. Do you mind if I borrow
a stone cold stead Austin to ride there and back
real fast to pick it up?
Speaker 3: Absolutely not. We've got your trial to get to.
Speaker 6: Uh, that's that's been taken care of. We we we're good.
No what do you mean?
Speaker 7: No?
Speaker 6: No, we wanted, we defended ourselves. We represented ourselves. We're good.
We we got everything's good. You know, it was. It
was bad for us, It was bad for matrons. So
he kind of made the whole thing go away. To
a certain extent. We didn't have to give up the
very expensive degger though. That was that was tragic, but
small price to pay, to be honest.
Speaker 3: So hearing this, Sir Hoking like pauses and kind of
like takes a look at him, look and looks Vegas says,
we're keeping the suits on.
Speaker 6: That's fair.
Speaker 7: You do look very dapper, your honor, your honor, thank you.
Speaker 6: Of course I take off they're going to cover.
Speaker 3: They're very expensive.
Speaker 10: Oh that's fair, that's fair. All right, Well, if you'll
fix them off when the time comes. Oh for dramatic effect.
Very good, very good. See you've always so much better
at these kinds of things than I was. Anyway, I
will make a quick run to the end and pick
up my.
Speaker 6: Golden come on back. Oh see you all in about
an hour, okay.
Speaker 2: I'd also like to note for everybody listening the picture
that was sent for Sir Hogan. Imagine Benjamin Franklin in
a suit and leg armor wielding a giant hammer. That
that about does it for you.
Speaker 3: I would say, imagine Hulk Hogan in a suit with
a hammer, but three feet tall.
Speaker 2: That's that's fair. He looks very much so like Benjamin
Franklin in.
Speaker 3: His picture, so I kind of see that. Yeah.
Speaker 6: I think the handlebarm mustache really really brings out the Hogan,
to be fair, but I can definitely see the Benjamin Franklin.
That's fair. You know what's something? Something? I am beholder?
Am I right? Beltis? Or what do you do?
Speaker 2: You take the Did you give him the horse, Sir Hogan?
Speaker 3: No, he stays with Sir Hogan.
Speaker 6: Okay, beltis or do you just like it?
Speaker 4: Yeah?
Speaker 6: I'm sure it's justgking it. He needs the exercise, his
old man body needs to be able to keep up
with the young uns.
Speaker 2: Okay, what the rest of you go with? Or do
you stay here and wait? You're supposed to be reporting
into the king soon, Hogan.
Speaker 1: We've got Cort. We gotta go now. Oh sorry, your honor,
Sir Holgan. We've got to go now. We got cord.
Speaker 3: I'll turn around. Handling by Hendlick. We did it. They're free.
We did told you, bro, we had to get outfitted.
We did.
Speaker 7: Oh my gosh, this is what it's like to be
in criminal man.
Speaker 3: You're a lawyer, now, Handlick, I like fish bumping.
Speaker 7: I fist pumping, go your honor.
Speaker 1: This has been the most amazing day of my life.
Speaker 3: All right? And then I guess we just get walking
towards the castle because we have nothing else to do.
Speaker 6: Hey, Larry, do you go with them? Or do you oth?
Belchers are?
Speaker 8: I go with them?
Speaker 2: Okay, belchers are? You take your time and you eventually
make your way to the end. Where the did you
just take stone cold skeet Austin? Because all four of
your horses were there, I believe or was it just
was it? Was it just stone cold?
Speaker 6: Yes?
Speaker 2: The other three were still at are still at the castle.
So honestly, buffers are if you want to get your
own you could.
Speaker 6: Yeah, I'll take my own there and back.
Speaker 2: Then that shortens it by half. So you get there
in about ten or so minutes. You go inside and
you go up to your room. I guess you still
have the key for it. You unlock it, and the
room has been cleaned at this time.
Speaker 6: I'll ever turned the key back yet, how do they
even is my goal there? How is the cleaning? People
steal it? Make an investigation check. Let's see I did
hide it under my bed, so who knows? Twenty five.
Speaker 2: Okay, now let's go ahead and roll. Okay, it is
still there a reputable establishment. Uh, He'll take it and
then head on back.
Speaker 6: To the group.
Speaker 2: Okay, there, I just kind of rolled a D one
hundred and gotten eighty five. If it was sixty or below,
it would have been nabbed by someone. You go in
and return, and at this time, all three of them
are still waiting for an audience of the king. About
the time you get there, you are cleared to enter
the chambers. It's just it's the same meeting room you
were in before with the Prince and major room, and
they are both there, along with the King, alek Heir
and another number of guards. Ah. The king pipes up.
Speaker 6: Ah, welcome back. Guards.
Speaker 2: You can go ahead and leave us for now. This
is going to be a more secret meeting. Thank you,
thank you, welcome back. It's good see you again. I
have heard that the raid I believe that my son
put you all on was successful and the dangerous magic
item was recovered.
Speaker 6: Correct.
Speaker 2: That's anything of note that you all wish to.
Speaker 7: Say, your honor that is correct?
Speaker 2: Excellent, excellent for doing so, I will grant you all
each Let's see here one hundred and fifty gold each
for a successful recovery. So each of you get another
one hundred and fifty gold.
Speaker 6: You can just add three hundred old a years Slarry,
just you take my one hundred and fifty.
Speaker 8: I fist bump Beltie Zora.
Speaker 6: This is more out of me feeling bad. But after
this we're even okay.
Speaker 3: I want to something. He wants to turn to Larry
and Beltzer Black.
Speaker 4: I'm to look and eye require ten percent of your
commission for successfully defending you in.
Speaker 3: Court, your honor.
Speaker 7: I'd second that.
Speaker 4: At court, do you not see the suits?
Speaker 6: I do see you. I'm sorry for not saying.
Speaker 2: You both look very dapper, as well as the chickens
in your potato sack, Hemlick.
Speaker 1: Your honor, thank you very much. I dressed them up
for court today and we won.
Speaker 2: Yes, went to court today. Is this just some kind
of like bit you other do.
Speaker 6: This court, your majesty, and you're right, ten percent, so
five gold for each of you here you go, now
stop talking.
Speaker 7: Your honor.
Speaker 1: No that the court today.
Speaker 3: Kind of like what whisper like mouth to the king,
like just go with it.
Speaker 2: It's very audible. Yes, somehow Hamlick does not hear it. Okay,
I congratuulate you. Major has his head in his hands. Congratulations,
your honor, Thank you guy.
Speaker 4: Be sure read the word of our firm we're building.
Speaker 2: Oh yes, what is the name of the.
Speaker 6: Firm, your honor.
Speaker 1: We are going to be known as cock and cock
because of these two right.
Speaker 2: Here spelled ko h right.
Speaker 7: No C no I me?
Speaker 1: And then what was the other one, sir Hogan, Huh
it's I know the spelling of the one cock, it's
c A W K. What was the other one, remember.
Speaker 4: Like uh, C A U C K.
Speaker 1: Yes, cock and cock, your honors, your honor, it was
cock and cock.
Speaker 2: Oh oh, okay, Well, be sure to spread the word.
As you all know. Uh, this is supposed to be
this is our final day here. We were supposed to
be leaving this morning, but we are being held off
for just a little bit. Hopefully about midday we can
finally head out and make our way back to the capitol.
So if there's anything else you wish to do while
you were still here, you have a few hours to do,
so just make sure to report back here about about midday,
of course, my king. Uh, but believe neither me nor
my son have any other jobs for you all, so
I will see you all here later, unless there's anything
else you wish to discuss.
Speaker 6: Of course, I want to.
Speaker 7: Look over at Sir ho and be like, your honor,
what happened to court.
Speaker 3: Hendlick?
Speaker 4: We wonder it was all on the suits?
Speaker 1: You telling me these are magic suits something like that,
Your honor, This is lovely.
Speaker 3: All right? Uh?
Speaker 2: The doors open back up, guards come back in upon
a queue from the King. I assume you all leave
unless there's anything you wish to discuss.
Speaker 3: I want to go find the stable hand from two
nights ago.
Speaker 2: Okay, Larry have lake beltrazar belch Shore.
Speaker 6: Turn to Larry and say, uh, what do you think Larry?
Perhaps uh, we might pool the resources of the group
and try and see if we can buy a bag
of holding. Might prevent things like this, and it will
make the looting of you know, weapons and arm are
more efficient and increase the amount of money we gain
from dungeons and whatnot. What do you think Handelick, Larry,
Sir Hogan? If Sir Hogan is still.
Speaker 11: There, of course, Sir, here's all my gold from our fintures,
and I want to give him ten He heard we
all got.
Speaker 1: I want I go, yeah, old guy here, and I
give him some chicken feed.
Speaker 6: This is my life. If we're out of earshot of
the group. All as an asside to Larry, I promise,
if we ever come across another curst item that's dangerous,
I'll give it to one of them. I promise. I'm sorry,
I should know that from the beginning. That's ah, I
feel like I feel like that was that was me.
That's they are much more well equipped to resist any
kind of curse. I'd in charming than anyone who uh,
anyone else. Let's let's leave it there anyway. I will
go into town and see if I can't find something
that I can afford in terms of a bag of folding,
and Larry, i'd feel bad asking you to pitch it
if you know the others didn't. So I'll find something
for that I can buy myself.
Speaker 8: Hopefully Larry just is gonna side eye him and then
he'll go along with Altas or okay, hemlick, what are
you doing?
Speaker 1: I am with, Sir Hogan obviously, all.
Speaker 2: Right, Sir Hogan, go ahead and make an investigation check.
Speaker 3: All right, Sorry, I still have the forge pulled up
ut I got a thirteen thirteen.
Speaker 2: You were looking around the castle, especially in the stable areas.
You do not find the stable boy from yesterday.
Speaker 3: Is there any stable hands around there?
Speaker 6: The Oh, there's some.
Speaker 3: Can I walk in? Be like? Excuse me, sir?
Speaker 2: Have you seen a.
Speaker 4: Little little stable man brought me two nights ago? Uh?
Speaker 2: You go up and it's uh. They turn around and
it's this woman half orc about five foot eleven or so,
kind of broadly built. Uh, being around horses. Uh for
a long time. Oh, yes, John, we gave him the
day off. He had some issues yesterday. I'm hoping he
comes back, but no, I do not know where he
is at the moment.
Speaker 4: Well, whenever you see him, just tell him that because
of him, the war is.
Speaker 3: The war is not here. And I want to, like
hander a gold piece, but give that to John.
Speaker 2: Oh okay, I will do any anything else I can do.
Speaker 7: You for Yeah, are you single?
Speaker 6: Have a good day.
Speaker 7: I'll take that as a maybe we'll be back.
Speaker 2: Do you put up stone cold here?
Speaker 6: Do you keep them with you?
Speaker 3: I leave stone hold here for now?
Speaker 2: Okay on yes, Larry beltriz Are do you guys collect
your horses or do you just kind of walk.
Speaker 6: How far away is the shops and everything?
Speaker 2: And there's some throughout town. There's some that are near
the entrance to the castle. You don't know what they have.
Speaker 6: We can take our horses.
Speaker 2: Yeah, that's fine, take your horses through town. Go ahead
and roll an investigation. Check with advantage.
Speaker 6: Wow, I actually pretty low for my bonus is eleven
and eleven okay?
Speaker 8: And then if Larry was supposed to roll an investigation,
Larry got a five.
Speaker 6: I gave.
Speaker 2: Sorry belchers were an advantage because I assumed you were
helping him with it.
Speaker 6: Yeah, and eleven? Can I just go? I was gonna
ask if I can just go back to the place
that I saw selling the manchi of items from yet
like two days ago?
Speaker 2: Yeah, you eventually have it. Was it was the day before,
and like you, you first check out the shops next
to the castle and you kind of work your way through.
It takes you a few hours, honestly, looking in and
out of shops for a bag of holding, but you
do eventually find one and out of out of game.
For those who are listening, I believe it was previous session.
I stated the bag of holdings were a lot more
expensive than they actually are. That is a mistake of
my I already discussed this with the players. Back to it,
beltu Zor you do find a bag of holding, go
ahead it The does not have a listing price. This
is the kind of place where you kind of make
your offer and they will give an offer, or you
can ask them to give an offer.
Speaker 6: Right, Larry, how's your persuasive capabilities?
Speaker 8: I mean there are no I'm no like hameling, but
I can be persuasive if I need to be.
Speaker 4: Right.
Speaker 6: You know, I'm kind of curious to see what you got,
So let's see, you know what. Like I said, I
need to be more used to using this for not
murdering things or flinch just a little bit. Oh sorry.
He will use the one charge of emboldening bond for
himself and Larry, and then he will do a little
prayer of guidance for Larry and you and I will
be right beside you to tilt the odds in your favor.
So give them your best pitch. I feel like, oh goodness, well, honestly,
what belcheres arcade knowledge grandom any idea about how much
a bag of holding usually goes for?
Speaker 2: Yeah, they're an uncommon item. The most typical price range
is about four to five hundred. It really depends on
the area the yeah, typically on the like what area
you're getting it from, if it's kind of a common
or if they kind of up the prices for all
their magic items. But you know they're typically about four
to five hundred gold. You will relay that to Larry.
Speaker 6: You'll go all right now. Mags of holding are usually
four to five hundred gold. You might be able to
get it cheaper. And I've also given you a lot
of bonuses here, so a lot of little magical aids.
So I'll be right behind you helping as best I can.
So knock them dead. Remember about low end of four hundred,
might be able to get it cheaper. I believe in you.
Let's go and we'll march into the magic shop. Okay,
that's gonna say.
Speaker 2: I'm going to assume that you did this outside and
not just right in for the ShopKeep okay, you do.
So it's a dragonborn fella who is behind the counter.
Speaker 6: Welcome in. What can I do you for?
Speaker 8: Yes, I was just wondering what the price of your
bags were outside in the window.
Speaker 2: Several different bags, which what are you talking about specifically.
Speaker 8: Your bag of holding.
Speaker 2: A bag of holding m a little hard to acquire
these days. How about let's call it six hundred.
Speaker 8: Come on, man, who do you take me for? That's
a little pricey.
Speaker 6: Belsher will pipe up from the back and say, just
to give the help action to there. It'd be like, what,
I don't think that a bag of holding goes anywhere
above five hundred and any reputable place usually it's under
four point fifty. Honestly, goodness, this establishment? What kind of
a place are you running here? Just pretending to be
a random shopper? Buy?
Speaker 2: Okay, Larry, you get to make a persuasion check at
advantage with your bonuses. Since Eltrazor did the help action,
you also get two D fourks you get in bolding
bond helping you out as well.
Speaker 8: All right, so I got an eleven plus four, so
I got a I got a fifteen.
Speaker 2: All right, buddy, I appreciate the input. I'm trying new
business here, he says over to you, belt Rezor. That's
fair enough. How about I drop it down to well,
let's say four seventy five. You can attempt to go
lower if you want, or you can just accept it.
Speaker 8: I like raise my eyebrows at belchiz.
Speaker 3: Or I'll come forward.
Speaker 8: Oh sorry, go ahead, go ahead, No, you got it.
Speaker 6: That's for come forward and go. I think that that's
a slightly more reasonable prize. But I think we can
do that. I can. I believe I can afford that.
You said four seventy five.
Speaker 2: Yes, I was talking to the sator. Here are you
two with each other?
Speaker 6: Yes, yes, here's four seventy five. He'll give him four platinum,
seventy five gold.
Speaker 2: Thank you very much, pleasure doing business with you. Fancy
the bag of folding. It's very basic, not to be
too many like designs on it, but it's like just
a little knapsack. Let me see if it's in so
I can just hand you all the item. You are
now the proud owner of a bag of holding. Who
has it?
Speaker 6: You did the negotiating, Larry. If you want to carry it,
you can, or I can. It's whoever. I don't mind
keeping up with all the items, but I'm not going
to fight John. And if you want to be the
one to do that.
Speaker 8: I'll take it.
Speaker 6: Okay.
Speaker 2: I will put it in your journal, Larry.
Speaker 8: And then I'm just gonna drop my bag of money
in it because this is so heavy.
Speaker 2: Sure, so for those of you who don't Knowau, I
don't even know if the rest of you besides Baron
are aware.
Speaker 6: Bag of holding.
Speaker 2: It's essentially a small bag about two feet in diameter
at the mouth about four feet deep. If you reach
in there, it basically opens up a pocket dimension, so
you can drop your items in there, and you can
reach in and think of the item and you can
it back out. It has a it can hold up
to five hundred pounds.
Speaker 6: Why we are in town? Could I exchange three hundred
gold for three platinum? Yes? Absolutely? Oh worth maybe telling
the audience about the gold to platinum conversion rate.
Speaker 2: Yeah, Typically in most games, ten gold is equal to
one platinum. Butt in mine, one platinum is equal to
one hundred gold. Because I just liked the idea of
platinum pieces being very valuable.
Speaker 8: I'll exchange mine too, Okay.
Speaker 6: It really frees up a lot of weight and it's
way easier to hide in secret underwear compartments.
Speaker 8: I'm gonna wink.
Speaker 2: So did you hand Larry the platinum to make this purchase?
Speaker 3: Yeah?
Speaker 6: Yeah to Larry.
Speaker 2: After you handled this platinum for a little bit and
pass it off to the shop owner. Belt Rezora then
informs you of this as you walk out of the store.
Speaker 8: There's a kind of shudder a little bit, and then
continue walking.
Speaker 2: Okay, all right, you all continue walk. Where do you
guys go to from there? It's been a few hours here,
you're looking around. It's not it's not too far off
from midday.
Speaker 6: Well, I have some business with an old friend at
the castle that I was going to check up on
her and a little project she was working on. You're
welcome to come with me. Oh, but here you go, Larry,
and I will hand Larry to Platinum, taking me down
to seven again, part of my share from the Horde
of Everything, and hopefully this makes us even for the
whole you know, getting your soul cursed with the bloodthirsty
dagger business.
Speaker 8: Okay, they're just going to look at him and be like,
it's fine really.
Speaker 3: For who.
Speaker 2: Sir Hogan and Hamleck? What do you you up to?
Speaker 3: Suir Hoogan would like to go towards a potion shop?
Speaker 2: Okay, yeah, there's a few shops all right.
Speaker 6: What are you looking for?
Speaker 4: Just some just some healing potions, you know.
Speaker 2: Okay, health potions, I know, fake DM, I don't have
this stuff at the ready.
Speaker 6: Should have just known.
Speaker 2: H ah huh, So okay, that's not what I'm both potion.
Speaker 6: Price?
Speaker 2: Are you just looking for just basic health potions?
Speaker 3: Yep?
Speaker 1: Okay, uh not to me. I got another idea. I
have one another potion.
Speaker 6: Okay, what are you looking for?
Speaker 1: All right? I'm gonna lean in to the owner and
try to whisper as quiet as possible, be like, do
you have things that make things larger?
Speaker 2: Okay, we'll get to that here in a minute. Let
me look through the list of potion. A plain potion
of healing. You've regained two D four plus two hp
is about fifty gold each.
Speaker 7: Grab five, four or five of those just for me
and you.
Speaker 4: I can certain you can only afford three.
Speaker 1: Here, and I toss him what I wait, how much?
Speaker 4: Was it?
Speaker 6: Fifty gold per?
Speaker 1: Okay, I'm gonna I'm gonna toss him another fifty and
that way he can get four to two for each
of us, and whenever we do get.
Speaker 2: Low, okay, there are stronger ones. Let me see. There
we go, There we go. Potion of Greater Healing. It's
forty four plus four and it's one fifty each.
Speaker 3: She'll take the small ones.
Speaker 6: Yes, okay, you crab for those.
Speaker 3: That.
Speaker 2: As you get those and purchase those, he comes back
with a single bottle. It's like a greenish blue color. A. Yeah,
we only have about one of these. Less is it left?
Is a potion of growth. It's going to cost you
about two hundred and seventy.
Speaker 7: I know how much these go for. I've bought them before.
Speaker 1: That's gonna be about two twenty anywhere else, I'll give
you two twenty right now.
Speaker 2: Uh, make a persuasion check. All right, this is not
typically a bartering environment.
Speaker 7: But all right, I got a fifteen.
Speaker 2: Fifteen, let's call it two forty.
Speaker 1: You got yourself a deal man. But don't tell that
guy over there. I don't want to embarrass him.
Speaker 2: Okay, you know have a potion of Uh all right,
where'd it go? It just disappeared on me? Potion of growth?
Do you you do you actually have the gold for this?
By the ways, to make sure I did.
Speaker 1: I can't remember where I saw it, but I know
I had like five hundred gold on me at one point.
Speaker 7: Now I've not used it.
Speaker 6: Okay, what does work with it? For now?
Speaker 2: So if you want, I will get this down for you.
But when you drink this potion, you gain the enlarge
effect of the enlarge slash reduced spell.
Speaker 6: So basically, what you do to hamn a chick?
Speaker 7: How long does it last?
Speaker 2: You?
Speaker 6: See here?
Speaker 2: Roll a D four all right, I'm gonta said this now,
or you can you can roll a D four now
and decide, or we can roll a D four when
you drink it to decide.
Speaker 7: Uh, I'll I'll roll now, but I might reroll later
just to make sure.
Speaker 6: Okay, pal, Yeah, I'm gonna reroll.
Speaker 7: Whenever we do it.
Speaker 1: Because I've got a plan, but I'm not gonna do
it right now, but I'm gonna hold on to it.
Speaker 3: All right.
Speaker 2: That what you guys do with your time, because you
probably i'm gonna say it probably took you guys a
little bit to find this shop. There's probably only one
or two in the in town.
Speaker 3: Yeah. I think that's all we did.
Speaker 6: That's all midday and
Speaker 2: As you all begin to make your way back to
the castle, that is where people end the session for now,