Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm here with my good friends.
Speaker 2: Hi.
Speaker 3: My name is Cassie Lang. I'll be playing Penelope Waters,
the human Aquium Architect.
Speaker 2: And I'm Tim and I play Drivin.
Speaker 4: Our dwarf rogue.
Speaker 5: I'm Cameron. I play on Marwell are half alf Bard?
Speaker 1: Yes? Well, we release videos every Tuesday, and we appreciate
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you're watching them if you want to give us a like,
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Speaker 5: And our music is created by Carl Case Yeah wait
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Speaker 1: Mm hmm all right, and with that, I think we'll
jump right into it. So we ended last week with
you guys entering Sphere ye yes, under the cover of night,
and uh yeah, let's see how this goes. So you
guys go into this hatch this like why kind of
think of maintenance. Thank you maintenance hatch, and you find
yourself in a small room with another door on the
other side of it. The room's probably about six by
six feet, really really tiny. It's got different things in it.
Looks like there's knobs and buttons, even some things for
some of the aquium in the building. But but there's
you can guess that this isn't a central control. It's
just an area of maintenance.
Speaker 3: Okay, okay, yeah, and then another door.
Speaker 5: Yeah is there anything is there? There wouldn't be video cameras.
Speaker 1: We play our cyberpunk campaign.
Speaker 3: Yes, we're excited about electric lights.
Speaker 5: Yes, yes, uh sorry, the controls. What other controls are there?
Speaker 1: It's just like it's got a bunch of valves and
pipes in it.
Speaker 3: Okay, Okay, there's any like desk or.
Speaker 1: Drawers, maybe one sitting in a corner.
Speaker 3: Ye, Can I open a drawer? I'm looking for like
a I'm looking for a facility map.
Speaker 1: There's definitely not one of this, Okay, checking. It's just
got like some notes and like a checklist of like
maintenance things.
Speaker 5: Maintenance keys.
Speaker 1: Not in this room, Okay?
Speaker 3: That next door is it locked?
Speaker 1: Nope?
Speaker 2: Okay, sneakily peer out of it.
Speaker 4: Ye see there's like yeah.
Speaker 1: And you have passed without a trace.
Speaker 2: Yeah, I'm pretty sure she set that up so we
could get to this door.
Speaker 1: And yeah, because there's people like.
Speaker 2: Walking around outside.
Speaker 1: Right, yeah, okay, all right, so who's peaking up the door?
Speaker 2: I can you are the stealthiest?
Speaker 1: Yeah, give me a health check. I don't know why
I'm asking you to roll, because you're gonna only twenty above.
Speaker 2: In typical fashion because the trace is on. It's thirty.
Speaker 1: It's thirty, only thirty only you rolled how much?
Speaker 5: Three?
Speaker 1: And it's thirty.
Speaker 2: But that turns to ten because it's one of my
proficient skills. And then it gets a post plus twenty bonus.
Speaker 1: So I'm gonna get a shirt that says can I
do this? Let'll say it's passed without a trace on. Yes,
you can certainly succeed.
Speaker 2: I watched a video the other day of a guy
being like, the these are the classes that will like
screw up your campaign the most, and he had them
ranked in order, and rogue was his number one.
Speaker 1: Absolutely is that?
Speaker 2: Yeah? These players that play rogues are gonna screw with
you every turn. They're gonna do something. But how can
you do that?
Speaker 4: But just a skill I've got. Yeah, it's just one
of my features.
Speaker 1: Yeah, it drops a meteor from heaven? Is it a
deck saving throat? Yes? Oh, it doesn't touch me yeah,
I'm fine.
Speaker 4: I don't take any damage, like the.
Speaker 1: Whole party gets obliterated. But yeah, like I'm fine, I'm good.
Speaker 4: Anyways, I'll hear out the door.
Speaker 1: Okay, So there is a dimly lit hallway that goes
down in both directions. It probably goes about thirty feet
in either direction before veering off further into the dome.
Speaker 2: Do I hear anybody walking about that homeway at all?
Speaker 1: Give me a perception check, okay, tremor sense.
Speaker 2: Well, because I'm also provision in that skill. It's seventeen seventeen.
Speaker 1: Okay. You can hear muttered voices talking down on the
hallway to the right and then down around the corner.
Speaker 2: Okay, so left, Yeah, I should probably go left.
Speaker 4: I can hear voices.
Speaker 1: The voice isn't speaking to him again, okay, okay.
Speaker 4: So sneak.
Speaker 1: Sneak the hall you find yourself in. Obviously the lower
levels of the sphere, and these are kind of like
back rooms where there would be offices and maintenance hallways
and things not where they were the central area that
they would present to people walking into it. Right, So
there's there's all sorts of doors and rooms. Is there
anything specific you're looking for or do you try and
leave this air? Are the sphere?
Speaker 3: I'm looking for a facility map.
Speaker 4: Are the rooms labeled at all?
Speaker 1: There are lebels? Yeah, yeah, so a facility map. Give
me an investigation check eighteen eighteen. Okay, So going down
the hall, you happen to find there is an area
near one of the doors that says like maintenance. It's
it's the maintenance office.
Speaker 3: Okay.
Speaker 1: You can see through the small window of the door
that there is a map of the sphere in the office.
Speaker 3: Okay, are there any people in the office?
Speaker 1: It is dark? Okay, Yeah, but the door is locked.
Speaker 3: Okay, driving if you may.
Speaker 2: Go there?
Speaker 1: So proficiency.
Speaker 2: Eighteen plus seven that should be enough. Twenty five.
Speaker 1: Yeah, you stick your little thieves tools and the door
pops open of its own accord. Okay.
Speaker 2: So I think the security in a university would be
a little band in that.
Speaker 1: You might be surprised. I remember in high school when
one of my friends was like, hey, look here's the
library and took out his credit card and unlocked the door.
So yeah, anyways, I won't say who, but.
Speaker 4: The police already know you were there.
Speaker 1: Yeah, he did it in front of the librarian. It
was a week later and they had a like a
metal plate in front of the door after that. But yeah, okay,
you're in. You can see the map. Is there anything
you're looking for on this map?
Speaker 3: I'm looking for like if I was holding hostages here,
where would I put them?
Speaker 1: Well, the map does not account for hostages obviously, but
like they're.
Speaker 2: Like a pamphlet with like the top rated hostage locations.
Speaker 3: No, but like, like gods, what would be like a
good kind of kind of to protect room.
Speaker 1: Okay, you can see there are well, there are several
stoage rooms. There are several conference halls, right, yeah, there
is an area with a stage, is okay?
Speaker 3: Okay? I also would like to kind of look at
the map, like where would I'm just kind of trying
to figure out where might they be having their headquarters
meeting places? Flake, so a good layout of the hole.
Speaker 1: The layout of sphere is the bottom level is like
your public area. That's where you'd find your school bookstore
kind of thing.
Speaker 3: And bottom I thought the bottom levels was down where we.
Speaker 1: Are at well, like, so the very very bottom is
maintenance all that, but where the stairs go up into it,
and the lower levels are where you have your your bookstore,
your shops, your student common rooms, things like that. Right,
then there's classes and there's a lot of Yeah, there's
a lot of classes and labs. And then after that
is the central location where the library is. That takes
the entire slice of that floor, the largest part of
the place. Above that is where you get like your
business rooms and your more theoretical rooms, right, and then
above that is administration.
Speaker 3: Okay, good to know.
Speaker 5: I think they're hiding in the top.
Speaker 3: I have at the top of the bottom seems the
most probable.
Speaker 2: Yeah, I don't know.
Speaker 4: We'll probably need to work our way.
Speaker 3: Up regardless, or we find somebody and make them talk.
Speaker 5: I mean, there were those prices down the way that
we avoided this.
Speaker 3: It's true.
Speaker 2: Didn't we came here before and took a tour.
Speaker 3: We did take it. We got mostly like the library
and the big common areas.
Speaker 2: I feel like I remember the guys saying they had
some of those equium creatures around to go in the pipes. Yes,
I wonder if we could find one of them. Maybe
they'd probably be detained like your parents. But yeah, if
we could find one, they might be able to help
us locate anything in here.
Speaker 5: Yeah, can they be programmed to.
Speaker 2: I don't know.
Speaker 4: We talked to one before.
Speaker 2: It seems like they're able to respond, and yeah, I
have a will of their own.
Speaker 5: That's true.
Speaker 3: Yeah, I don't think we're going to find anything else
unless we talk to somebody. Are there any maintenance.
Speaker 1: Keys in here in the room?
Speaker 3: Yes, yeah, we'll take those, okay, all right, anything else
hands not that we really need them, like a.
Speaker 2: Handy tool or.
Speaker 1: There's hammers, screwdrivers and you know, all sorts of stuff
like that. There is a toolbox, right, okay, so the keys,
is there like a master key in there? There is
master heck? Yeah, yeah, okay, cool, sweet, yep, it's maintenance,
all of you. Give me a perception check.
Speaker 5: You take the master.
Speaker 2: Wow, this die is failing hard fire fifteen Yeah, it's
I got at it's still seventeen.
Speaker 1: Well, it doesn't count stuff. You still add your.
Speaker 5: Oh yes, yeah, it's not what check?
Speaker 2: Is this?
Speaker 5: Perception?
Speaker 1: Perception?
Speaker 5: Yeah? Four?
Speaker 1: Okay? Four seventeen seven seventeen, Yeah, because I rolled bad,
but I get that, Okay, Dravin, you and pen sorry Mara,
you're too engrossed in what's going on, but both of
you can't shake the feeling that you're being watched.
Speaker 2: Okay, if I look around you, I see anything, Mara.
Speaker 1: I mean you see premer sense pipes of aquium and stuff. Uh,
do you burn a tremor s.
Speaker 2: I'll burn a tremor sense see if there's anything. Oh wait,
it only works on stone. I'm pretty sure it does
only work on stones, so that might be useless.
Speaker 3: You called pen Yeah, yeah, I feel like we're being watched.
Is there any magic going on in here that I
can't see?
Speaker 5: Do I sense anything? Do you have detect magic?
Speaker 1: So like with your crystal, you don't sense anything with.
Speaker 5: Crystal, I can see invisibility.
Speaker 1: Okay, there is nothing to be seen.
Speaker 5: Mm hmmm.
Speaker 2: Does that disabled or pass without a trace?
Speaker 5: Nop does not.
Speaker 1: Burned a spell slot? Yeah? Dead, dang.
Speaker 5: Yeah, that will last for an hour.
Speaker 1: That's good in case and it's not concentration, or it
is not and neither is passed without a trace.
Speaker 5: Oh cool, or else I would have done detect thoughts.
But that's concentration.
Speaker 1: That makes sense. Okay, you have sense thoughts, yeah, and
detect thoughts well the same, that's right.
Speaker 2: Yes, part of yea senseless is part of the So.
Speaker 1: What do you do? Then?
Speaker 3: I don't like this feeling.
Speaker 5: Is it just in this room? You've had that feeling?
Or have you had it?
Speaker 3: I mean it just kind of showed up now I think. Yeah,
I think we need to keep moving.
Speaker 2: Are there any like paintings in here with like eyes moving?
Speaker 4: You know? Okay, that's good, it's yeah.
Speaker 2: I think we better get cool.
Speaker 1: This isn't Borrovia. Okay, okay, where do you go?
Speaker 2: What do you what do you think?
Speaker 4: Penn?
Speaker 3: Should we go back towards those voices and listen on
their conversation?
Speaker 2: Probably, I suppose we could try.
Speaker 3: Yeah, let's try it.
Speaker 1: SOE sneak down the hall, give me a stealth check,
Come on, new die.
Speaker 2: Yeah, much better.
Speaker 4: Thirty two I.
Speaker 5: Got a crit again? Two six critical fail. Oh wait,
the plus passes out chase sixteen.
Speaker 1: Okay, yeah.
Speaker 4: It's twenty. I thought they're both.
Speaker 1: They're both crits, but they only count for attacks.
Speaker 5: Yeah yeah, yeah sixteen because of the plus sixteen.
Speaker 1: Okay, so you make it barely in this case that
might not pass in some other spots. Uh. Down the hall,
you hear two ruff voices talking right to which one
of they they're discussing how one was like, I don't know.
It seems like the power has faded to some degree.
Speaker 6: It's they're losing ground over in in in him rally
and they're losing ground in and Darsis, and we don't know.
Andrew doesn't seem to know what's going on.
Speaker 2: OKAYO, nice, we do and I step up.
Speaker 1: Now I'm just a mm hmm.
Speaker 3: Do we snag these people to question or do we
just try to look around the place.
Speaker 2: I still have priests of frogast robes.
Speaker 4: I could throw them all and go around the corner.
Speaker 3: Yes, I like that actually, or pass them tomorrow. I
probably better at the smooth talking.
Speaker 2: I do have proficiency with deceptions, so I can't roll
ower than a ten on it. This is true, but
I only have a plus two.
Speaker 3: So yeah, what's your deception?
Speaker 5: Mar only a plus three?
Speaker 1: Not proficient?
Speaker 3: Yeah, so I think you're actually better off grab Okay.
Speaker 2: Well, I don't know what. I'm not sure why I
suggested that I'll put on the priest to frog gastrop.
Speaker 5: Is this even a place where a priest would be.
Speaker 2: To find out?
Speaker 3: If not?
Speaker 4: With right?
Speaker 2: Oh no, what am I gonna say?
Speaker 3: M hm?
Speaker 1: The the aquium pipes, it's behind you.
Speaker 2: I'm gonna I'll walk around the corner.
Speaker 5: Terrifying. Is that normal? Have they gotten rid of the aquium?
Is that normal?
Speaker 1: You've never heard it happen before.
Speaker 5: They're not being maintained.
Speaker 2: Okay, maybe something in the pipes is trying to talk
to us.
Speaker 4: Okay, I'll walk around the corner.
Speaker 2: Uh, where's ander?
Speaker 1: To which they turned into the I didn't know there
was a priest down here. Sorry, he's up top where
he always is.
Speaker 2: All right, I thought, so I'll hit that way, thank you,
just acting like I'm all business, okay, and I'll disappear.
Speaker 1: Okay, you just go back around the Yeah, okay, to
which one one of them says, you realize it's the
other direction, right?
Speaker 2: Uh? Right?
Speaker 4: How many of them are there?
Speaker 1: To a? Right?
Speaker 2: Sorry, I get getting all worked up and confused in
this place. I'm still not used to being in here.
Speaker 1: It's a bit of amaze, all metal and wood.
Speaker 4: I think I have to.
Speaker 3: They're not they're not, they're not.
Speaker 4: I guess you, guys.
Speaker 5: I use message to ask them to show you the way?
Speaker 4: Can you?
Speaker 2: Would you be kind enough? You just show me the
way up and then I should be good from there.
Speaker 1: I just they kind of look at each other and
one of them nods, and then one of them goes, shoot.
Speaker 2: Alright, he just wants to take that one out there.
Speaker 4: All right, Well, I'll follow him.
Speaker 1: To fall down the hall. While he's doing about fifty
feet long till you see there's another door in what
looks like stairs beyond it.
Speaker 3: While he's doing this, I want to go investigate the
hiss Is there a leak that shouldn't be there? Or
does this seem normal?
Speaker 1: It looks like there's a little nozzle. Okay, that's there,
so you approach it. Yeah, it hisses again.
Speaker 3: So it's just like a little like leak. So you're
after about like a little pressure release back.
Speaker 1: Yeah, it seems yeah. Yeah, However, about thirty twenty feet
down it goes again.
Speaker 3: I want to follow.
Speaker 1: Draft driving may have been on to something earlier. Okay,
so you you follow? What do you do? Yeah?
Speaker 5: Follow?
Speaker 1: Can Okay? We have successfully split the party. Want to okay?
Speaker 3: Sorry, maybe massage to drive and let him know.
Speaker 5: Yeah, well how far away is driving at this point?
It's just starting because.
Speaker 2: That was I could probably get before I did because
there's only thirty.
Speaker 5: Feet Oh, for mess.
Speaker 1: You have to be able to see him though, because.
Speaker 5: He's think so, uh, that's the might with just within Oh,
you point toward a creature, but you can. You can
cast the spell through solid objects if you're familiar with
the target and.
Speaker 3: Know what is there.
Speaker 5: Yeah, yeah, so yes, yes, Chavim, there might be something
in the pipes. Actually, we are going to check it
out the other way.
Speaker 2: All right, Well, this is how you get up. I'm
not going to be.
Speaker 4: Able to come back.
Speaker 5: Okay, we'll follow soon.
Speaker 1: Okay. So you get down to where the other was,
and then about twenty feet down you hear it around
a corner.
Speaker 3: Okay, and I'm going to follow.
Speaker 1: Okay, all right, you find your way. You are led
back back towards another one of these maintenance areas, like
the one you came into with all of the nozzles
and knobs. Okay, okay. And in the room, it hisses, okay.
Speaker 3: Is there someone there? Two hisses for yes, one for no.
Speaker 1: Two hisses okay, do.
Speaker 3: Know where the hostages are held?
Speaker 1: Two hisses?
Speaker 5: Can you help us get there?
Speaker 1: There is two hisses, a pause, and then one long hiss.
Speaker 5: Yes, you need a body, he needs a he needs.
Speaker 3: A oh, is there is there a suit somewhere?
Speaker 1: Two hisses?
Speaker 3: Where's the suit? Can you? Can you guide us to
the suit?
Speaker 1: Uh? Yes, there's two hisses.
Speaker 3: Okay, is it in this room? One hiss Okay, guide
me to the suit.
Speaker 1: Okay, all right, we'll pause with you guys. We'll go
back to drava now, can so drave it you're brought
down to or you're brought down the hall two stairway.
The The stairway goes up a flight of stairs to
which the drawer dwarf opens the door. He says, all right,
if you go down here at the main lobby and things,
and there's there's main stairways down at the very end.
Speaker 2: Alright, I think it's coming back to me now, Okay,
thank you, and pro gust be with.
Speaker 1: You to a cheap He kind of looks at you
like that's a weird way, doesn't have turns, and he
walks back down.
Speaker 2: Then I'm just gonna go up and try to look
like I belong and find a spot where I can
just sort of like hunker down and wait for them
to reach out or come up the stairway.
Speaker 1: The lobby is fairly empty. There's a bit of moonlight
pouring through some of the windows. Every once while, some
dwarfing guards walk through, whispering and muttered tones, but none
of them really pay you any heed. It's obvious that
there's a lot of people in the building, right, So okay, cool,
and you're just waiting at this point.
Speaker 2: Yeah, I'll just hover because I I'm hoping they come
back up here eventually.
Speaker 1: Okay, all right, So you follow the hisses of the pipes.
They lead you down a few corridors and you get
to a door that is locked.
Speaker 3: Okay, frick, I'm going to try picking the lock, as
is not my skill suit, but you know, okay, we
will try it. We don't even have I don't even.
Speaker 1: Have thieves tools. No, you have thieves.
Speaker 3: Tools, have tinkers tools, I don't think so wait, we
have the master key. That's right, Yeah, I unlock its.
Speaker 1: Okay, see you unlock it. Yeah, she's the one who
took it not yeah, okay, yeah, I already I already
was like, wait a second, no.
Speaker 2: No, Penn asked, but keys first, I just asked if
it was a master keyt already taken, gotcha?
Speaker 1: So okay, inside is a full suit of armor but
it has no openings everywhere save for at the back
a small nozzle, a little clip that looks like it
screws into something.
Speaker 3: Can I connect this nozzle right to the pipes here?
Speaker 1: Indeed?
Speaker 3: Okay, it's like two hisses, I'm asking.
Speaker 1: Oh oh yeah, two hisses.
Speaker 3: Okay, I will try.
Speaker 1: To do that, okay, all right, Uh, nothing happens. However,
there is a knob at the top of the pipe.
Speaker 3: I'll turn that.
Speaker 1: Okay. You hear a pressure release, yeah, and a hissing,
and then after a moment, the suit of armor moves
and actually like shuts the nozzle off, and this this voice,
this kind of echoee voice almost is like speaking into
a bowl, comes out and it's like, thank you. I
have been trapped in there since they took over.
Speaker 3: Oh my goodness, glad that I was able to help
m I've been watching you since you entered the building. Yeah,
I felt like someone was watching me.
Speaker 1: Who are you?
Speaker 3: Ah, we are here. I'm trying to rescue my parents.
They were taken captive by Andrew.
Speaker 1: I think I know who you're talking about. I can
lead you to them.
Speaker 3: Thank you. We've got one more friend who isn't with
us at the moment, we should meet up with him
and find a way to get there without being seen.
Speaker 1: Hopefully he went with those dwarves down that hallway that
leads to the main lobby.
Speaker 3: Okay, can we head there or should we call him
over here?
Speaker 1: Whatever would be best. I think we stick out like
a sore thumb. But thankfully as he reaches behind where
you could seely it's a place where employees set their stuff.
I do sparring on the side, and I happen to
be planning to go to it after work, and he
pulls out he has a long sword.
Speaker 3: With Okay, so you can help us if we need
to fight.
Speaker 1: Yeah, oh, I'd love to put my h my skills
to the test. I've only waited for a moment like this.
Speaker 3: What's your name?
Speaker 1: By the way, they poor.
Speaker 5: Poor?
Speaker 3: It's okay for.
Speaker 1: Sure, Yes, just don't call me poor.
Speaker 5: How much time has passed?
Speaker 1: Only like ten minutes since.
Speaker 5: We've entered the building, well since.
Speaker 1: You ended, probably closely than fifteen since we left drabbing
I think ten minutes, yeah, ten minutes since you left
driving passed that traces still loved I do, still haven't. Yeah, Okay,
I know he wasn't there when you cast the spell.
But as a d M rule, and I would it
doesn't have to be a Yeah, it's an aura, so
you can you can kind of put people in and
out as you want. Yeah, okay, Uh, he has disadvantage
on his attacks unfortunately, or on his stell his armor. Yeah,
but yeah he can he can accompany you.
Speaker 3: Okay, you know the layout better than we would and
where we're going. I would like to do this as
unseen as possible. Is there somewhere you could hide? Will
we go get driven.
Speaker 5: And then well I think we need him poop.
Speaker 3: Well yeah, like we're gonna go up, but like, do
we have to go through the main lobby with a
suit of armor or can we take like back halls?
Speaker 1: So what what he does is he takes you back
to the room where you've got the master key, okay,
and he shows you the map and he kind of
explains to you that there are back hallways around most
of this building, but they don't go to other floors typically. Okay,
so you can get to a floor and then you
can move around within that floor, But then to go up,
you're going to have to get out and get on
a stairway.
Speaker 3: Okay, okay, are there any stairways there? Maybe like less
used than others.
Speaker 1: He says, at the times when students were here, absolutely,
But with these dwarfs sins, they could be anywhere.
Speaker 3: Yeah, okay, well that was good to know. Can we
get around without going through the main lobby though, to which.
Speaker 1: He says, the main lobby is the main conduit to
all of the upper floors.
Speaker 3: Okay, so we're gonna have to go through the main lobby.
Speaker 1: Let's switch back to Dravin. So, DRAVI it, you're you
hunkered down, Explain to me what you mean by hunker down.
Speaker 2: Well, what I would try to do is find a
place where I think I could conceal myself to watch
the stairwell for when they come up. If there's no
such place, I would try to be in a position
where if somebody came, I could like walk somewhere like
I had purpose until they disappeared and then come back.
Speaker 1: Okay, yeah, So the closest thing you could do to
concealing yourself would be to find one of the there
there are essentially areas built built into the wall of
the lobby, where, for example, there would be like a
food stand or you know, like a little market thing.
You could try and pick the lock and get in
there and then like peek out of their curtain that
is shut. Or you could try and find one of
the kiosks and hide in the center of the kiosk.
Granted there's openings in locations, so it's a little more conspicuous,
but you don't have to pick a lock to do that.
Speaker 2: I could try picking the lock.
Speaker 3: Picking is no problem for.
Speaker 1: Him, Okay, all right, so I do. So. First things
first is, yeah, you're gonna roll me a stealth check
to get to the door and begin picking the lock. Yep,
you do not have passed without a trace.
Speaker 5: Right now, we're without my aura.
Speaker 2: So that is twenty.
Speaker 1: Because twenty okay, you manage. You can't get less than twenty?
Can Why do I even have you roll?
Speaker 4: Okay?
Speaker 1: So you get over there in a manner that is
less not being seen, but looking less conspicuous. Right right,
you're dressed like them, you are a dwarf. You manage
to get over and you may attempt to pick the lock.
Speaker 2: That is a seventeen seventeen Okay.
Speaker 1: You get it, okay, okay, all right, Now what do.
Speaker 5: You guys do, so we start heading back.
Speaker 3: Yep.
Speaker 5: If those guys are still in the hallway, I want
to use minor illusion in a room nearby to create
like like a raucous yeah crashing sound, yeah like something.
Speaker 1: Yeah, Okay, I like that. That's that's a good idea. Okay,
So you pick a room just down the hall further.
Speaker 5: Yeah, Like, because you said they're kind of just around
a corner. So if we're like kind of here and
the corners here, I'm like this maybe, yeah, I'd say
this room like the room kind of at the corner.
Speaker 1: Okay, but where do you guys hide so that they
don't see you when they come around the corner? But
they wouldn't Oh you're saying on the side that they're on.
Speaker 5: Yeah okay, yeah, I just want them to go into
a room so we.
Speaker 1: Can I see. All right. Okay, so you just make
a loud like banging or yeah.
Speaker 5: I want I want to say like a.
Speaker 3: Yeah, yeah, progress sucks.
Speaker 5: I want it to sound almost like either like a
creature is knocking something over or like someone is like
in there knocking something.
Speaker 1: Knock something over. Okay, yeah, all right, So you do
that and they they you hear them like, oh, well,
what the heck was that? Right? And they they enter
the room, both both of them enter the room. Yes,
you may try to stealth the way. Here's the thing is,
so one is in the room, the other is kind
of standing at the open doorway facing into the room,
so you can all make a stealth check to get
past them. A disadvantage.
Speaker 2: Is a minor illusion or cantrip. Yeah, maybe you should
cast it again as you guys are moving past, just
in the room, sort of like the drawin that.
Speaker 3: Okay, twenty seven, Yes, I'm during my math.
Speaker 5: Yeah wait wait, no, what is my stuff?
Speaker 1: No? Twenty two two?
Speaker 5: I'm adding ten if I'm driving.
Speaker 1: You guys are very lucky. The one guy had finished
its role, and then the die that went in after
kind of knocked it off.
Speaker 4: I couldn't see.
Speaker 1: Well it went from a fourteen to sixteen. The DC
was fifteen. Oh so your your aquial mil friend barely
makes it past without getting them. So you squeak by
and you're going down the hallway.
Speaker 5: It's a long hallway.
Speaker 1: It's a long hallway, but you made your stealth roll,
so you make it.
Speaker 4: You cock it to the end.
Speaker 1: Okay, get up the stairs, and you can see out
of the window and the stair there's like one of
those small rectangular windows that the lobby is beyond.
Speaker 3: Okay, let's head up to you this.
Speaker 1: At this moment, there are a few dwarves walking through
it as if on their way to some location.
Speaker 3: Yeah, I'm thinking if we get too driven. He is
dressed as a dwarf and fro guest priest and Acre
meals you guys were responsible for maintenance here, and I
assume they haven't had anyone brought in to do that.
Speaker 1: Oh no, no, they haven't thought about it at all.
In fact, I've been maintaining the building just so it
doesn't go down with me in it.
Speaker 3: I appreciate you. If anybody questions it, he can just
be like, yeah, I found one to bring in for maintenance,
because why have we not been doing that?
Speaker 1: That's probably a good idea.
Speaker 3: So let's get to driving a.
Speaker 5: Use because I don't know where Draving is, so I
don't know that he's close enough. Are you sending to
Java And we're at the top of the stairs looking
into the main lobby? Where are you? And what should
we do?
Speaker 2: I thought I saw your head in the window.
Speaker 4: I'm right across hidden.
Speaker 5: Okay, what should we do? That was part of that
was part of my questions.
Speaker 4: What should we do?
Speaker 1: Please?
Speaker 3: Come on?
Speaker 4: How many words I used?
Speaker 1: I thought that was you. I saw your head in.
Speaker 2: The w I didn't say like that because I thought
that was your head.
Speaker 4: I saw.
Speaker 1: I thought that was your head.
Speaker 7: I saw in the window windows twelve, window.
Speaker 4: Yeah, twelve. And then I said, you have.
Speaker 1: Thirteen left because it's twenty five for Sunday.
Speaker 5: Oh, I thought it's twenty.
Speaker 2: Yeah, I have four words.
Speaker 4: If I counted that?
Speaker 1: Right?
Speaker 4: Which something you did? Wait?
Speaker 5: What else did she say?
Speaker 2: I said that I was hidden across the way.
Speaker 1: Oh yeah, that's the four words that so come at me, bro, No.
Speaker 2: Darn it. I'll just say let them pass, okay, okay,
last three.
Speaker 5: Javin is right there and says that we need to
let these guys pass.
Speaker 4: Okay.
Speaker 1: As as you watch, you see there's there's two cards,
each of them carrying what looks like a morning star
made out of ice, and they cross the lobby and
go up the stairs to sum up one of the
higher levels.
Speaker 3: Okay, now it's clear as far as we can see.
Speaker 4: When the coast clear, I'll pop out as well.
Speaker 2: Okay, because I don't want those guys seem pretest crawling
out pull up.
Speaker 3: Okay, Now I explained to Driving my plan about bringing
he that he says he brings them in from a
questions that well, I also explain we found a.
Speaker 1: Friend, which the yeah, so vay poor says, what are
we going to do about the two of you?
Speaker 3: Good question.
Speaker 2: Well, first off, nice to meet. I'm glad that we
found you. We were hoping we might run into one
of you a meal, right, yes, all right, that's what
we call it.
Speaker 4: I like I like the idea.
Speaker 2: I think maybe for now I can go ahead.
Speaker 4: And we could just move kind of slowly.
Speaker 2: I'll say, when the coast is clear, you guys can
come through, and if we get into a bit of trouble,
then we could try that. But I don't feel super
confident in my abilities to play out this role.
Speaker 1: Well, it's like you didn't see the exchange I had.
Speaker 2: I've been I've been sitting here for a while watching
dwarves come and go. There's clearly a bunch of dwarves
in here, but there's good periods between. I think we
might have a good chance of sneaking around when no
one's looking.
Speaker 5: Are they all dwarves.
Speaker 2: That I've seen?
Speaker 5: Okay, yim.
Speaker 3: He knows most of the back hallways, so we can
probably stealth around amongst a floor. Unfortunately, the stairways are
all in very public areas, so to get up and
down you can't teleport.
Speaker 2: Let's start moving to Yah, it's going to be a
long way up, so I guess we better get home yep, okay,
So yeah, strategy would be that Dravin will kind of
like walk ahead, okay when he knows that we found
a decent enough place to conceal you guys, or that
I know that no one's coming right now, so they
we'll be safe there for a second, and then I
can kind of go ahead and just like signal to
come ahead if no one's coming or okay, I don't know.
Take encounters as they come, I guess.
Speaker 1: So you begin to stealth your way up the sphere.
What areas do you search?
Speaker 3: Well, we have a guide who knows.
Speaker 2: Oh that's right, And the guy said Andrew was at
the top. Yes, Oh, I guess we should have talked
about that. Are we going to go straight for Ander
that he was at the top? Oh yeah, that guy.
Speaker 1: Told you ye parents was not stright.
Speaker 4: Okay, yeah, it says they because I didn't know that.
Speaker 3: Do we want to take down Andrew while we're here?
Do we want to just get my parents and get out?
Speaker 2: Well, I suspect that getting your parents out will likely
mean will have to take advanta.
Speaker 4: But I don't know that.
Speaker 1: Vapor says the Dwarfs seem to be in a bit
of a tussle of lately, that they're all angry or
confused about something. I keep hearing them whispers that their
power has waned, or that the tide of the war
has changed. Did something happened, Well, I was trapped in here.
Speaker 3: Uh yeah, it's a long story.
Speaker 2: We know something about that, all right.
Speaker 3: Yeah, they had a god we kind of temporarily ended him.
Speaker 1: I don't know what that means. But okay, your parents
are in the top levels. It's going to be the
most dangerous area. They're they're holding them.
Speaker 3: Are they like, how well are they guarded?
Speaker 1: There's guards? But your parents are They're They're not going
to cause much of an attempt to escape. They're locked
in pillars of ice. Ah, like it frozen like frogs
in a lake.
Speaker 4: Doesn't that happen.
Speaker 1: It does.
Speaker 5: I feel like I would have seen it. To answer that,
I ask you.
Speaker 1: Yeah, every year we like to chisel them ounta and
keep them in the freezer to look at all winter.
Speaker 5: I'm not that weird.
Speaker 4: A easiest way to hardest frog legs.
Speaker 1: Yeah, pre chilled?
Speaker 3: Uh all right? How close are the prisoners to Ander?
Speaker 1: How close? I mean they're on the same level, but
his office isn't right next to them, though. The hey
fancies himself being a guard of prisoners.
Speaker 3: Yeah, okay, do we want to take down Ander? He's
probably weekend at this point.
Speaker 2: I mean he's controlling meta claud Yeah, I think we
have to.
Speaker 3: Okay to you don't want to try to free your parents,
and after I guess you don't have your parents to see.
That can be the last thing we grabbed before we go.
Speaker 4: Your mom is a spectator, Yeah, your just like covering.
Speaker 1: See your mom pulling a cherry pie out of somewhere
and throwing it.
Speaker 5: Leave my daughter alive.
Speaker 3: You know, she'd probably just like walking with a pilots
for the.
Speaker 1: Pie makes everything better. My mother always said it warms
the coldest parts.
Speaker 4: I'm almost tempted to do that just to make Ryan
have to play all that during a battle.
Speaker 1: Your mercy. Okay, So Vapor leads you up through these areas.
It takes a significant amount of time to the point
where you're past without a trace begins like it wears
off towards the upper levels as you are going through
and looking at at hiding in rooms and draving goes
out and you're looking down a hall and it's like, oh, yeah,
you're good, and then you start coming well, you know,
as somebody comes around the corner on the other side,
and there's a lot of stop and touch and go.
Speaker 2: I'll probably test out a few new like fro gast phrases,
see if I can find the right one.
Speaker 8: It's shush, don't even speak.
Speaker 1: So what are some of your progast?
Speaker 2: Well, I've already said it may progress be with progress,
be with you, So I don't want to say anything
with that structure.
Speaker 4: Keep your faith cool.
Speaker 1: It's met with some straight Okay, what else?
Speaker 5: Why don't you just let them speak?
Speaker 4: No, I don't have your expertise.
Speaker 5: Message that to him at some point, because we can
hear these.
Speaker 4: Message that probably what are you doing?
Speaker 1: I want to hear a couple more of these.
Speaker 2: I'll try to comfort some that seem agitated. I know
it's been tough. We've all felt a reduction in power.
But but progast will will freeze us.
Speaker 9: All Akay, you even hear what I have since I
was with frogs.
Speaker 2: And then after that guy says it, I'll be like,
good point, and then the next one I'll be.
Speaker 4: Like may forroecast, frocast frost warm your heart.
Speaker 1: Rabbit strikes every single start.
Speaker 2: Well, I'm supposed to be a priest.
Speaker 4: I don't know much about religion, but I'm supposed to
comfort you and things like that.
Speaker 3: Have you ever met a priest?
Speaker 4: Probably I don't remember.
Speaker 1: Okay, all right, and you find yourselves at the upper
level of the sphere. The upper level is quite a
bit smaller than the central levels because, as you notice,
the sphere work.
Speaker 5: Huh.
Speaker 1: Anyways, okay, and you try some of the areas of it.
Now you're looking for ander, right, So what it is
is Bepor tells you that he he set himself up
in the the not principal's office. Why can't I think
of the right word? Superintendent of the school. Yes, university,
No dean is over a certain certain area of the
university is a president university president. My gosh, it makes
it look like we never.
Speaker 4: Went to I never talked to the eater of whatever
they were.
Speaker 1: Apparently I didn't learn anything. But okay, So he takes
you to an area and he says, for security reasons,
there's less pipes in this area. So I don't know
which room specifically he's in, right, the pipes kind of
they they they go around the outside wall walls of
this area of the university and they don't enter into
each of the rooms due to there's not a necessity
for it with the build and the shape and for
security reasons. Okay, so he says it's down here somewhere.
Speaker 2: You didn't happen to spot that on you the map?
Speaker 4: Did you think.
Speaker 3: Do I recall from the map that I've seen?
Speaker 1: Give me a history check.
Speaker 2: Recent history.
Speaker 3: Twelve.
Speaker 1: Nope, I guess.
Speaker 5: It's recent, like an advantage or anything.
Speaker 1: I think that's what Tim was going for. But no,
So you placed yourselves. You're going to be right here.
Actually that's where you're stacked. And just to prove I
had him prepared, it was not me going it's actually.
Speaker 5: Super The long sword with a.
Speaker 1: Long sword two handed long sword that's a D ten
that it rolls for damage but no shield. Okay, these
things are so cool.
Speaker 4: Very cool.
Speaker 2: I'm glad we got to meet one again.
Speaker 1: Yeah, okay, so what do you all do? How do
you explore about this place?
Speaker 4: Big?
Speaker 5: Is this floor?
Speaker 1: Well, the floor is quite large, but this particular hallway
area is everything you can see at this point.
Speaker 2: I've I've got an idea we could try. Perhaps if
you vapor would, we can pretend to tie these two
up in some fashion, and potentially you could pretend to
be leading them along, and I could be escorting all
of you to Ander to discuss finding you and that
you know I found you somewhere, and that you're you
can maintain the sphere, and that we caught these two
trying to break in of something.
Speaker 1: I could definitely give it a shot.
Speaker 2: That you'd already sworn loyalty and said you were interested
in speaking with Ander or something like that.
Speaker 4: What are your thoughts?
Speaker 5: Yeah, A loose enough tie up.
Speaker 2: That we can oh, yes, of course, m A right, Okay,
that way, we don't have to try to be sneaky.
We could just walk and if someone sees us, I'll
tell them what we're doing.
Speaker 3: Yeah, we'll do like a fancy fake not that looks good,
but then we can just like.
Speaker 1: Okay, vapour is like sounds as good to me as
anything else.
Speaker 4: All right, let's give it a try.
Speaker 1: Okay, So where do you go?
Speaker 2: Well, I'm just gonna carry on down the hall looking
for any indication. I assume other places and hallways had
little signs at the door.
Speaker 1: There are some signs throughout. Yes, let me pull this
up here so you can see that down the hallway
is what looks like kind of a desk area. Oh,
that's what I forgot to do. I was gonna set
up some tables and chairs in each of these. Oh well,
but there's like a desk at the end of this,
like you can see it from down the hall. This
looks like a maintenance closet door. And this is another
hall to something you can't see it from now, right.
Speaker 2: Okay, Well that looks promising straight ahead to me. I
don't know, So I'll just walk confidently, straight ahead. Just
get a closer look at what's in there.
Speaker 1: Okay. So, as a pro you approach at the end
of the hall, and as your footsteps get closer that
you are met by a dwarven fellow who kind of
stands up and comes over behind the desk, and he's
looking at all of you, you know, kind of gruffly.
Let's put this guy down mm hmm right about here
in fact, look, oh, desk desk right there? Okay, Okay,
so he and he looks at all of these, he
looks at you and at everyone else. He's like, what's
this all about?
Speaker 2: Right, it's a bit weird.
Speaker 4: I know.
Speaker 2: This fellow here in the armor. He calls himself an equium.
Speaker 4: Ill.
Speaker 2: Now, you know all the pipes in here, we hear
them hissing sometimes, and you know, this university is floating
in some fashion. Apparently he's one of the ones that
maintains all that. Okay, And he's told me that if
we don't stay on top of it, this entire building
could collapse. He seems on the level he was willing
to help me apprehend these two that were trying to
break in. And I thought this was really interesting, and
I thought that Ander might be interested to speak with
this creature.
Speaker 1: Okay, give me a deception role at advantage since it's
actually a pretty good argument.
Speaker 10: Okay, Oh all right, So that's eighteen eighteen Okay, so
he says, and you're bringing them here for questioning, I suppose.
Speaker 2: I mean, I'm I'm not really sure what to do
with them. I you're one of the priestly lot well,
and I can't get them to tell me anything. But
they were clearly trying to break in here, and it's
a well known fact that we're established in this building,
so I can only assume that they must have.
Speaker 4: Nefarious purposes.
Speaker 1: He says, to give me a moment, and he stands up,
and he kind of walks over to with a little
like a rope on the wall, and he pulls it
and you can see that it's attached, and it goes
into this room behind and you hear a faint little
like a bell ringing as he just kind of pulls
on it once or twice, and a pause the moment
as you all wait, and very soon after you find
yourselves face to face with ander iron hand okay, stamping
out and he comes out. He's like, what's this all about?
Speaker 5: I just want to I'm a minor illusion onto Draven's hand,
a snowflake.
Speaker 1: A good good call call. He looks frost bitten, cold like,
not that the cold bothers him. But there's just this
palpable aura of cold that comes off of him. Right.
He has that that large stick with the ice on
the end, the ice, shards of the of ice. I'll
never live that one up. And and he looks at
all of you. The dwarf that you just explained everything to,
gives a watered down version of what you said. And
he looks and you see he glances down at your
hand and sees the snowflake, and then he looks at
the other two and he says he recognized. He says,
you're to his friend, and you may all.
Speaker 4: Roll for initiatives.
Speaker 5: What he doesn't believe us.
Speaker 1: Hello Ryan the mind player here. Thank you for listening
to Adventures in the Part of Veil podcast. You can
see videos of our recorded sessions and more on YouTube,
and don't forget to check out our Patreon at patreon
dot com slash Twilight Enigma for exclusive content and discord access.
Thanks again, and we hope you enjoyed the rest of
the session.
Speaker 5: I was hoping they would have been memorable enough, but
obviously we are.
Speaker 2: I mean, you guys are a prisoner a.
Speaker 1: Memorable experience fourteen thirteen.
Speaker 3: Oh before you I'm gonna roll Georgie as well. He's
in the pocket.
Speaker 1: Yeah, so this is how it goes. Pen goes first,
then Vapor, then Mara, then Dravin, then Georgie, then the
Dwarf then and wow, they rolled poorly.
Speaker 2: That's awesome. We get a full round of stuff to do.
You do, you lucky duns?
Speaker 1: Let me need that. There we go? Sweet? Okay, go
all right?
Speaker 3: So Pen first, yep, Okay, she is gonna run and
just for flair, she's gonna just like jump straight up
over this table and crash down and attack him with
a racer.
Speaker 1: Give me acrobatics check.
Speaker 5: Don't have a flair?
Speaker 3: I thought it was really cool. Oh yeah, twenty.
Speaker 1: Two okay, do it just fine?
Speaker 3: I am amazing.
Speaker 2: I'm going to make sure these are alone.
Speaker 4: Yep, actual squares.
Speaker 3: That's good.
Speaker 1: Only the one dwarf is a little funky in size.
Speaker 3: Okay, nineteen nineteen does not?
Speaker 5: Oh no, oh no.
Speaker 1: That's not good. Okay, I will say I have downplayed
Vortar from what he was when you first faced him.
And yes, sorry, okay, there is less power coursing through
his veins at the moment.
Speaker 3: Well, I will attempt to hit him again. I don't
get my charger anymore.
Speaker 2: Going to.
Speaker 1: Oh, okay, that hits regardless, that.
Speaker 3: Hits, yes, okay, okay, Now that is two d eight
plus four and I'm going to I'm gonna I'm going
to use an aching canister for heeled strike.
Speaker 2: Heeled strike for sure.
Speaker 5: So add to day.
Speaker 3: It's I am another forty eight mm hmm hoh nice,
sixty eight. I'm gonna need two more.
Speaker 2: Sure, I've got one here somewhere.
Speaker 5: I give you, thank you, Oh, I give you one
that you hate.
Speaker 3: Yeah, it's the wrong size.
Speaker 2: Mine is probably the wrong size, so it is.
Speaker 5: Yeah, did I even give you a name?
Speaker 3: I grabbed It's I grabbed tens. You guys were right wrong.
There we go, woway. Oh bad, nineteen plus eight so
twenty seven plus four so thirty thirty one damage.
Speaker 1: Wow, okay, all right, good job, And my.
Speaker 3: Next attack against him will have advantage.
Speaker 5: You have attacked three.
Speaker 3: No, but I'm just announcing that my next attack against
him will have advantage.
Speaker 1: Oh I see because of the y yes, okay, Vapoor
will He's going to rush up and do you know
what he's going to Can he get around to the
other dwarf to attack him.
Speaker 4: Yeah, you can do that.
Speaker 1: Okay, around the table. He's going to make an attack.
He rolls to hit. Oh that's not a great attack. Uh,
plus five, so he only got an eight, which does
not hit. But he gets two attacks and he gets
made again. So his turns over. Mari, your go.
Speaker 5: Okay, I go and dive across the table and try
to touch that dwarf.
Speaker 4: You want to just be on top of the table.
Speaker 5: All that I care is that I touch him. Oh
and I can.
Speaker 1: You're not doing anything fancy. I won't force the acrobatics check.
Speaker 5: No, I'm just like.
Speaker 1: Like you're just reaching, lunging to hit it.
Speaker 5: Yeah, trying to hit him with chill? Touch touch him.
Speaker 3: It is an eighteen eighteen to hit that does hit?
Speaker 5: Oh good, can't you have to touch for chill? Well, yeah,
it's touch.
Speaker 2: I guess I always get it confused with what's the
other one? No, I know what, you know what I'm
talking about.
Speaker 4: I forget what it's.
Speaker 5: Called thirteen, right, because it's plus.
Speaker 1: Three one plus three thirteen thirteen damage? Yeah? Nice? Uh
so he is bloodied?
Speaker 5: Nice? And I do that, dive across the table, touch
him and try to shoot a produce flameball over at
ander Okay, that it doesn't pay?
Speaker 1: All right? Is dropping stern? Oh?
Speaker 4: Is it?
Speaker 2: Okay? Well I am going to Yeah, I can make
it here. I'm gonna run over there so I can
get sneak attack. Okay, and I'm just kind of running low,
kind of frustrated that our cover story didn't pan out.
And then it's all all right and I rush forward
my scimitars and just go.
Speaker 1: At and alright, so worst attack.
Speaker 4: Oh, very good, it'll hit.
Speaker 2: It's a nineteen plus seven hits, and then it's going
to be sneak attack. I'm actually going to end one
of my sneak attack dice to do one of my
fancy little things.
Speaker 1: Oh okay, so you don't use all three dice.
Speaker 4: Yeah, I'll just four.
Speaker 2: So I'm spending one and I'm going to try and
poison him.
Speaker 4: Oh yeah, so's yeah.
Speaker 2: But the only other thing I could do is make
him prone. But no one gets an attack before his
I mean, yeah, I guess Georgia does, isn't he.
Speaker 1: Sure?
Speaker 4: Let's try tripping him?
Speaker 2: Okay, all right, yeah, so I'll roll my damage.
Speaker 4: Nope, that's the wrong guy.
Speaker 1: The next player doth roll Hey dice.
Speaker 2: Wow, pretty terrible five So it's twelve plus four.
Speaker 1: Sixteen sixteen damage O kate, very good.
Speaker 2: And then yeah he needs to make the decks safe.
Speaker 1: Uh deck save does a fourteen No he is knocked
pro prone.
Speaker 4: Sweet okay, and then I will do my second little attack.
Speaker 1: Nope, natural one, natural one. All right, it is now
Georgie's turn.
Speaker 3: Yes, we have a Georgia stand.
Speaker 1: Yes, thank you Georgie.
Speaker 3: George will fly out of my pocket and forced blust
so I get advantage is down Andrew uh does is
quite girls too because he has advantage because he's prone.
Oh my hits plus five does a twenty one hit yes,
good yay, and that's the six plus three mm.
Speaker 1: Hmmm yeah it damaged ice eight damage to warter.
Speaker 5: Yeah I can't get.
Speaker 1: Okay, all right, thank you, all right. Uh that's Georgie's turn. Okay.
The dwarf begins to shriek for help is what he does.
And then he's going to try and like slam down
on you with an attack. Ooh he hits he rolled
an eighteen plus take the seven piercing damage and only
one cold damage because it gets halfed.
Speaker 5: Nice okay, okay, why.
Speaker 1: No, wait, no you would take two cold damage. Story
because he's carrying an ice they penetrate resistances the ice weapons. Yeah,
so okay, that is his turn. However, Yeah, nope, we're good.
Now it's Ander Ander goes, so he will stand up
for half his movement if you don't mind, And Cassie Penn,
he's gonna look at you. He's gonna say I always
hated redheads.
Speaker 5: I just pictured him as one.
Speaker 1: I just assumed he know his hair is he's quite
like pepper, gray, gray and light.
Speaker 5: He wasn't a redhead when he was younger.
Speaker 4: Nope, he is in my world.
Speaker 1: So he makes an attack against you getting Oh that's
not that great twelve that does not hit. He he
attacks again. That is a twenty four that will hit. Okay,
so that means that's totally canted. Twelve slashing damage or
well piercing damage excuse me, and twelve cold damage. Yes,
so twenty four twenty four damage auchi. Yes, And now
he attacks a third time against Dravin. Dravin does a
nineteen hit. Okay, that is six plus, So that is
eleven slashing damage and six cold.
Speaker 2: Damage, so seventeen total. I will uncanny dodge it.
Speaker 1: Okay, so it'd be eight all right, cool, all right,
who is next? You're lucky I forgot to do something
on your turn. He could have countered something. Uh, it
is back to the top of the round. However, at
the top of the round losing the initiative tie. Actually
it would be.
Speaker 5: Less someone else joints probably.
Speaker 1: Would you mind putting this.
Speaker 2: Door the one that the other door? This one?
Speaker 1: Yep? Yeah, they still have them at their disposal.
Speaker 5: That's a nice spirit.
Speaker 1: That's one of the ice things. Yeah, one of the
ice zombies.
Speaker 3: For a moment, I thought that was a mutilated frogust Oh.
Speaker 1: Yeah, like.
Speaker 4: Left. No looking so handsome now is he?
Speaker 1: Yeah? So much for the handsome pro guess.
Speaker 3: Okay, okay, this is Pens turn.
Speaker 1: This is Pens turned down.
Speaker 4: All right, advantage get another critic.
Speaker 5: He's going to.
Speaker 3: Oh gosh, I don't even think I'm going to hit him.
Eighteen doesn't do it, does it?
Speaker 1: It does not hit?
Speaker 5: Ah?
Speaker 3: No, I will try again. Okay, Nope, absolutely as a
bonus action, I am chugging of vitality.
Speaker 1: There they poor shall attack. Oh my gosh. He rolled
terribly for his first attack level and a critical hit
on his second attack so he misses. He's like, day,
I've been training for this. And then Krit's on his
second attack.
Speaker 4: He said to warm up, just just to warm up.
Speaker 1: So he gets to D ten, so he does eleven
slashing damage plus uh yeah, eleven slashing damage and that
actually kills that dwarf. So he's gone, bye bye, Okay.
It is what he will do now is he's going
to not take an opportunity to attack from from ander
and stay where he is. Okay, next is Mara.
Speaker 5: Okay, I am going to try an pasmal killer.
Speaker 4: On all right, do it.
Speaker 5: It's a wisdom saving throw.
Speaker 1: Wisdom saved? Why here we go? Please? He got wisdom save.
Speaker 2: DC.
Speaker 5: Wait can I undo those.
Speaker 1: With can you saves? Or is it only ability checks?
Speaker 3: We've already established Yersinitely.
Speaker 1: Actually he has advantage on that, so he actually got
twenty two.
Speaker 2: Something still happens.
Speaker 5: I think it does half damage. Yeah, half as much damage,
so hm hm oh nice, it's not bad. So twenty
two plus three twenty five damage to him.
Speaker 1: That's pretty good. Oh yeah, yes, you're you're right, you're
so twelve damage damage that's still you know what, that's
not something to sniff at.
Speaker 5: Okay, yeah, all right, and then I yeah, and then
I'm gonna bonus action produce blain at him, at him, okay,
which is.
Speaker 1: Oh sixteen missus, okay, grabbing your turn okay.
Speaker 2: I am going to give myself advantage by not moving
this turn. Not a credit, no cred. But I hit him,
hit well, you hit him with seventeen plus seven.
Speaker 1: Twenty four okay, all right, yeah.
Speaker 4: You okay, all right, and I will get my shack.
So let's do the normal damage for east. I'm not
gonna use my tower for these. It's too many dice.
It gets annoying.
Speaker 2: So seven normal damage, seven normal. Then I'm just gonna
take the.
Speaker 4: Full sneak this time.
Speaker 2: Ten a fifteen.
Speaker 4: Sneak attack fifteen.
Speaker 2: More and then we are going to use a whales
from the grave for an additional two D six which
is only blood okay, which is only four thirty okay,
and I can do that four damage to that thing too.
Speaker 1: It is necrotic though, necrotic damage that means anything to
that Actually, I.
Speaker 4: Think I think you're good.
Speaker 1: I think you damage it.
Speaker 4: Okay.
Speaker 5: Didn't I use the product on one of them before?
Speaker 2: Probably maybe it was a zombie.
Speaker 1: How much damage to it? Just for for damage. Okay,
So four damage to the other thing.
Speaker 2: Okay, and then my second scimitar attack is an eighteen,
which misses.
Speaker 1: Eighteen, which does miss. All right, it is now georgieastern.
Speaker 3: Okay, Georgie is going to come over and I'm gonna
that's Georgie to fight that thing.
Speaker 1: So Georgie is gonna fly over, fly on.
Speaker 3: Over this way he can stay because he has he
has a five foot reach.
Speaker 1: Oh so he has to. I guess, yeah, it's not reach,
it's five foot means it's melee. Melee called that.
Speaker 3: Says reach five feet. Oh, I guess yeah. I never
mind up.
Speaker 2: I feel like we AC should look at that because
that doesn't seem right to me.
Speaker 1: Okay, go ahead.
Speaker 4: Oh I don't have it here?
Speaker 1: Ten ten against it. Yeah, it's not what you have
been fighting. So sorry, I really should have these bookmark
you do not hit it.
Speaker 3: Okay, tried Georgie.
Speaker 1: Okay. Now the other dwarf is gone, and er is
going to make a strike. Yes, yep, he's going to
make a strike against you, Dravin.
Speaker 4: Okay.
Speaker 1: Oh that's only twelve, and again that is a twenty six,
so you take okay, eighteen slash or piercing damage and
sixteen cold damage.
Speaker 2: Wow, so that's cold thirty four? Yeah yeah, yeah, so
I'll definitely Uncanny.
Speaker 10: Dodges now okay to seventeen okay, So, and then he's going.
Speaker 1: To attack your vapoor fellow. He's such a poor fellow.
Uh let's see ac is that did they hold? Oh yeah,
no he doesn't. Okay, he misses just barely, just barely misses. Uh,
now if you don't mind moving the zombie. Actually it's
going to attack Georgie because George and attacked him last,
so he rolls to hit.
Speaker 2: You didn't do the upgrade on Georgie.
Speaker 1: Sorry. The zombie seems to attack with the ferocity that
these normally don't and you yeah, you can tell that
it's being controlled by Andder. Okay, I don't think that
a thirteen hit.
Speaker 3: Georgie doesn't thirteen does hite?
Speaker 1: Okay? Georgie takes ten slashing damage okay, and then it's
going to attack him again. Oh oh, and he takes
seven slashing honor, so he just breaks that not Georgie down.
Speaker 3: Yeah, Georgia only has fifteen.
Speaker 1: Hands points yep, yeah, but you got two three extra
attacks off of them. So that's pretty good. Okay, Georgie's
gone if you don't and now it will move to
the table where.
Speaker 5: No thanks there one more over, no thank you?
Speaker 1: All right, it is now top of the round pen.
Speaker 3: All right, I'm going to attempt to hit dude in
front of my face.
Speaker 1: Helen, you don't have advantage this time.
Speaker 3: No, this is seventeen.
Speaker 1: No good if eighteen didn't seventeen, try hitting again. So
he's blocking your attacks military expertise what okay, vaypoor vapoor
l attack and er seeing the gravity of the situation.
So his first attack he gets not enough to hit him.
You only got a sixteen? Rolls again and he misses
the second time. It is now Marris turn.
Speaker 5: Okay, what's your health at pen?
Speaker 3: Uh thirty at the moment?
Speaker 5: Okay, I am going to try dissonant whispers on ander.
It's a wisdom.
Speaker 1: Saving throw, wisdom save again. Yeah he passed?
Speaker 5: Ah, okay, question does my so my my crystal adds
plus three? Does it also add like plus three to
what he needs to do?
Speaker 1: It does plus three to damage and to spell and
to my spell attacks. I don't think I said it
did anything for saving throws. It does not increase the
saving throats to damage into.
Speaker 3: Generally speaking, magic.
Speaker 1: Increases your saving throws, but it and your spell attacks,
but it doesn't increase damage. So this does different.
Speaker 4: It is different.
Speaker 5: Okay, hold it is half damage, then five D six
all sixes and then.
Speaker 2: Here we go. It's not all that's that's a lot of.
Speaker 5: Gosh eight ten, eleven, fourteen seven okay, bad and then
a little a little fire at this guy in front
of me zombie. Yeah, okay, because he's ice.
Speaker 1: So I'm really hoping that remember you have whales with
the grave dragon. Oh I didn't for some reason.
Speaker 5: That's how we hit. That's how we hit the zombie too.
Speaker 1: That's right. Yes, okay.
Speaker 5: Do I get like an advantage because it's fire.
Speaker 1: Against the zombies because he's ice? No, you do not
get advantage.
Speaker 2: If anything, that'll do more damage. Yeah, it would do
like more damage to him.
Speaker 1: But that's what did you get. Eleven does not hit? Okay,
driving your turn.
Speaker 2: Okay, advantage again by not moving. I'm just wailing on
and I'm right here with Penn and we're just waging.
Speaker 4: Got him in a corner and we got a Oh
that's not good. Not good. Enough to hit.
Speaker 2: It's only a fifteen okay, so second attack A can attack.
We'll be twenty.
Speaker 1: Five, twenty five, twenty three, twenty three. He we'll parry
it almost, so you go and he's just like, what
is parry parry?
Speaker 3: Yeah?
Speaker 1: It adds four to the AC.
Speaker 2: As a reaction.
Speaker 1: Okay, yep, but that's his reaction. So he's burned his reaction.
But he goes after.
Speaker 2: Drafting, alright, I don't have anything else I can as
a bonus.
Speaker 1: He will now do an attack against uh the poll
oh missing, second attack against Vapor hitting and in this
case he does ten fifteen piercing damage as he crashes
down into Vapor's suit and like pierces it. There's hole
and you can see like hissing. His gas starts to
pour out, and then he does an additional twelve damage.
So that was fifteen and twelve, making it twenty seven
damage on Vaypoor, who is still still standing. He's he's
bloodied quite.
Speaker 5: PKing himself. I don't know what happens if they're outside
of this suit.
Speaker 3: He said that he could hold form, well, not him.
Speaker 2: But the other guy. He could hold for him for.
Speaker 3: A short time.
Speaker 1: Does a six ten hit you, Penn.
Speaker 3: Sixteen is my armor class?
Speaker 4: Okay?
Speaker 5: Oh yeah, okay cutting words cutting words that okay, so
no matter what, Yeah, all right, you cut down his attack.
Speaker 1: He does not hit all right, it is now the
zombies turn which mara It attacks you?
Speaker 5: It thinks why not thank you?
Speaker 1: I thought you enjoyed getting attack. Does a A seven does? No?
Speaker 4: No?
Speaker 1: What not a seventh? The twelve does not hit you.
It does not hit me because you got that armor.
Speaker 5: Hey, well it was it only boomed it up one.
It was fourteen fifteen, No, it's fifteen.
Speaker 1: He attacks the second time. Oh he hits you this time?
Speaker 5: What does he hit me with?
Speaker 1: He hits you with at twenty oh whatever? Okay, oh
excuse me. That first attack it gets advantage on so
it failed that first attack anyways. Okay, so all right,
he attacks you doing.
Speaker 5: Not a lot like that face thirteen slashing damage the
heck in the world. Yes, okay, I haven't been doing
the zombie. Yeah I was gonna.
Speaker 1: Say, yeah, not that I wanted to take more damage,
but too cold damage from it. It was five. It
gets reduced to that's it.
Speaker 3: Yeah, zombie does the ice weapons that cut.
Speaker 1: Through Okay, top of the round pen mm hmmm.
Speaker 3: I'm going to try and attack this guy again.
Speaker 1: There's not a lot of movements in this battle.
Speaker 3: I am going to actually use my jump boots to
jump away and then Russia and then I'm gonna charge
this guy. Okay, and I pray that it works, because
I pray that it works. Seventeen missus Yeah, okay, again.
Speaker 1: You never hit with those jump boots.
Speaker 3: Critical hit, no, but at least a hit twenty five
You hit him?
Speaker 1: Yes, you can't parry that I.
Speaker 3: Do, which means I will get advantage next time. I'm
going have saved and then whatever. Fine, Yeah, I'm going
to spend another okay two D three D eight five
nine eleven fourteen piercing damage fourteen piercing slash four damage.
Speaker 1: Nice. Okay, So that puts him all right, very good
draft no use vay, poor vay, poor will attack makes
two attacks, both of which fail against standard. It is now,
uh Marstern, I.
Speaker 4: Was fighting her own battle over here, and we're all
just trying to hit this unhittable Yeah.
Speaker 1: What it is is you notice he seems to have
a divine protection about him, right, Like hits that should
land they land.
Speaker 4: But they don't do damage like all that progress has.
Speaker 3: So okay, said, do we have blood a them? Maria?
Speaker 1: Yes, okay, that's good.
Speaker 3: I think we can get through it.
Speaker 5: I can't just like reach out and touch the hole
in his thing?
Speaker 1: Hey, the hole and what the Oh well, there's multiple
like it's because there's a bunch of shards and then
they win, right, So it's like a thing that's punctured
multiple holes.
Speaker 5: So okay, we'll just have to get through us quickly
so I can. Yeah, okay, Instead then I am going
to do chill touch again on the Okay, dude right
in front of me. Oh yeah, that's a natural twenty eight.
Speaker 1: Okay, you get double dice.
Speaker 5: Nice, that's a d ten.
Speaker 1: Right, yep?
Speaker 5: Okay, so six plus eight plus seven twenty one?
Speaker 1: Right? Yes, yep? Did you have your three? Oh no,
twenty four twenty four damage? Nice?
Speaker 5: Does that kill him?
Speaker 1: No? But it is definitely bloody.
Speaker 5: Okay, Well I'm just skinna. Yeah, so I like touch
him and then.
Speaker 1: I fire flavor can't roll ahead?
Speaker 5: Oh my goodness, gracious, Oh is this han nother one.
Speaker 1: Which plus eight fifteen fifteen hits? So double your dice against.
Speaker 3: Him, doublele the dice or just double the number.
Speaker 1: Oh, it's double the number is what it is? Wait?
Speaker 3: What is vulnerable?
Speaker 1: Tore down?
Speaker 5: Oh yeah, okay, but just roll normally and then it
doubles your number and then okay two D eight, nice
six and a seven, So that's thirteen twenty six damage?
Speaker 1: Who okay, twenty six damage, so that would be let's
see forty. Yeah. Uh, you kill him, and what happens
is so heat like the ice melts away as your
fire hits it and draving. What you see is this
ghostly figure free it's elf and look around the room
and then just float away.
Speaker 5: It doesn't fight.
Speaker 3: No, they stopped fighting when we yeah, and died. Progress and.
Speaker 2: Control over them because now they're not put You.
Speaker 1: Put something on boartar and cut his magical connection.
Speaker 4: Yeah, okay, it's not a familiar ghost, is it.
Speaker 2: No it is not.
Speaker 4: I was hoping it was. I didn't think so with
the check. All right, well we're gonna just stand here
and give myself advantage again.
Speaker 1: Mmm, no, so you missed. Yeah, the second attack.
Speaker 4: That is his.
Speaker 2: That does hit, that's a twenty three.
Speaker 1: Well yeah, he's gonna p.
Speaker 5: Definitely once per round?
Speaker 2: Did he perry pens attack.
Speaker 1: He did not.
Speaker 5: Kispen out of twenty five, but she couldn't perry.
Speaker 2: Yeah, she attacked more than once.
Speaker 3: Yeah, my first one missed about okay.
Speaker 1: Yeah, so he hasn't parried this round, dar okay, so
it is now his turn.
Speaker 11: He shall attack you pen okay. Uh oh, he hits, okay, pen,
you take. I don't like the sound of that, neither
do I.
Speaker 1: So you take? Are you ready? No? No, I am not.
At eighteen piercing damage okay, followed by twelve cold damage.
Speaker 5: Thirty damage damage.
Speaker 3: I'm down.
Speaker 4: Yep, that's exactly enough.
Speaker 1: Okay. Now he's going to attack you again natural one.
Oh wait, but you're down, so he gets advantage, so
he hits. Isn't a hit against somebody who's incapacitated? All right?
Is a critical hit? It's it's automatically a critical hit.
Speaker 5: It's automatic like a well, it doesn't.
Speaker 2: It's one death save. A hit doesn't give you two
failed death save. He dies. No, that's if you roll
a rtual one while you're rolling your death saves.
Speaker 1: So we figured out our rules here.
Speaker 5: We're back, which is funny because you guys have explained
that exact thing to me.
Speaker 1: Yeah, but we forgot it. Yeah.
Speaker 4: I don't know why.
Speaker 2: It's one of these things, but every time it comes up,
I feel like I don't remember what the actual rule is.
Speaker 1: So it happens, you automatically fail it a throw. I
don't think he can do enough damage to outright kill you.
It would be a lot like ten and then ten
and then another ten, so only twenty So no, you
fail a death save. But if you roll a one,
Pen has met before me.
Speaker 5: So oh, but Georgie still needs to turn.
Speaker 4: Georgie's dead.
Speaker 1: George's okay, so ander for his third attack. Now turn
to driving. He's not as bright as board are. That
is a twenty core. I parry it, okay, So you
take fifteen piercing okay, and thirteen cold twenty eight fourteen
to fourteen. It is so good you have that.
Speaker 4: Yep, okay, helps keep me alive.
Speaker 3: I hate this so much.
Speaker 1: Chopple around and no one goes before you use your
snaws dye. Yeah, sixteen, Oh, she passes the death s
if you notice, I've kind of been just like doing
circles with the damage. Yep, okay, it is now Bayporster,
he'll see you go down. Pen he's going to attack.
Speaker 4: Hey, he hits with a twenty.
Speaker 1: Three, which will be parried by hander.
Speaker 2: That means you can't pay it.
Speaker 1: You can't pare it again. So it is now Maristern.
Speaker 5: Okay, I cast lay you down so we can send
you back. Yep, I cast beacon of hope.
Speaker 1: Nice and.
Speaker 2: M Yeah.
Speaker 5: I'm just wondering what do I use a potion? Or
do I wait until I can well, I don't want to.
Speaker 3: I don't.
Speaker 2: Wait.
Speaker 4: It's best not to wait.
Speaker 5: So okay, okay, potion of greater healing, of healing greater
forty four plus four So forty.
Speaker 1: Four is a sixteen twenty. Oh yeah, yeah, you twenty
health back.
Speaker 5: I thank you, Mark.
Speaker 4: So you came over here then, hope.
Speaker 1: Yep, you would have had to get close to her
to do that. There, up you are okay, Wait, can
you drink up the potion?
Speaker 4: You can have?
Speaker 1: Put it in your mouth, put it down her mouth
and move her in one because she'd be right next
to her. Yes, okay, it is now Dravenstern.
Speaker 2: Okay, I'm gonna give myself advantage again.
Speaker 5: Oh wait, that wasn't a bonus was that potion? It
is a bonus action, It's not an interaction.
Speaker 1: Dang, and I allowed you to give it to someone else.
Technically it's like taking a potion for yourself as a
bonus action.
Speaker 5: But oh, twenty five thank you?
Speaker 1: What twenty five twenty five hits you cannot make? I'm
not really good sneak today. All fifteen plus two to
seventeen plus four is twenty one twenty one, and we
will do a Whales from.
Speaker 4: The Grave just for the extra damage.
Speaker 1: Get rid of it, and that's seven more seven more
damage from the Whales of the Grave. Very nice, very nice.
Speaker 2: Okay, And second attack okay, HiT's nice, five damage.
Speaker 1: Five more damage, and you a Whales the Grave again.
Speaker 2: No, no, no, I'm just thinking if I should drink
my push now, I'm gonna leave it. I'm gonna risk it.
Speaker 1: It is now his turn, so he attacks you driving.
He gets a nineteen and twenty okay, we'll attacks against
you down. Both of them hit you. Okay, so you
take sixteen cold damage and twelve piercing damage, so that's.
Speaker 2: Twenty eight so fourteen yeah, I can do fourteen. By
the second hit will take me down because I can't
have it, So.
Speaker 1: That is eight thirteen cold damage and fourteen piercing twenty
seven twenty seven okay, and I go like an old
man and then he attacks it at a poor getting
oh not enough to hit him, all right.
Speaker 3: It is.
Speaker 1: So essentially he's just passing the damage around. He sees
you get up, Penny, glares at you for a moment,
and it is now my turn turn.
Speaker 12: Okay, I'm going to attack this dude. Yeah, does twenty
three hits Harry because he already parried.
Speaker 2: But that's.
Speaker 1: It.
Speaker 3: I get to attack him again.
Speaker 1: Huh did you roll with advantage last time? No, because
you hit him before the end of your next track.
Speaker 2: I got and then you got out, all right.
Speaker 1: Okay, so it is now Vapor's turn. He will attack him.
Speaker 3: Nope, because I'm also going to use a bonus action
to eat one of my vitality. Theorems are driving, so
that's seventeen holf back.
Speaker 1: Now Vapor will attack him. Vapor is looking at all
of you as this gas is springs, like why these
are all difty gadgets? He does hit once, actually, good man,
because the guy can't cloud Harrie. Yeah, and he does.
Oh he actually rules okay, dice that is seven plus three.
He does a ten damage to him.
Speaker 5: Nice, okay, four seven damage.
Speaker 1: Alright, folks, it's Martstern.
Speaker 5: I'm realizing I really need to get some damage rules
that I roll on and that aren't saves because they
suck against guys that can.
Speaker 1: Yeah, they do better.
Speaker 2: So I give up.
Speaker 5: I realized that I am not succeeding at hitting with anything,
and I just dive at him. Oh to chill touch him.
Speaker 1: Okay, we'll let if you move between you kind of like, yeah,
and get her to this point. Yeah, that works. That works.
Speaker 4: Okay, he's surrounded.
Speaker 1: Chill touch, he is surrounded.
Speaker 5: It is a twenty that hits, yes, parry, yeah, okay,
which two do I want to roll?
Speaker 1: Is there a.
Speaker 5: Whoa plus three fifteen?
Speaker 1: You added the three fifteen? All right, is there?
Speaker 2: Does childres do something else as well?
Speaker 5: I don't think so. On a hit? Oh he can't
regain hit, folks until the end of my next turn.
Speaker 1: Smart, Okay, I didn't know that was a thing. No.
Speaker 5: I also bonus action. No, I think that giving.
Speaker 1: Driving some more help.
Speaker 5: No, I think barticas.
Speaker 1: Do that. That makes sense to do you have the
turn next? Okay? All right? It is yeah, it's driving Starn.
Speaker 2: Okay, let's keep the advantage going here, just like I've
stayed still with.
Speaker 4: A start time just for the advantage. Wow, well it's
a good thing.
Speaker 1: I had advantage my natural one and in eighteen.
Speaker 2: Yeah, so that's twenty.
Speaker 1: Four hits.
Speaker 2: Sick Now that inspirationally accounts for hits hits.
Speaker 1: Right, not damage. Once.
Speaker 5: When you fail a D twenty test, you can roll
the die. So if you didn't hit him, you could,
yeah you all right, here we go.
Speaker 1: Who there's a six?
Speaker 4: No, it's a five.
Speaker 3: Well like a five, okay, the one that's the six
was not rolling it?
Speaker 2: Yeah, yeah, seventeen plus four it's twenty one twenty one.
Speaker 1: Huh yeah, you would take him out? How do you
do it?
Speaker 2: Well, I'm probably looking not so hot because I've already
gone down once. So after I get up from being
down and having a whatever, your vitality serum is dumped
on me, I kind of like rub it out of
my face, and then I'm just like, and I'm just
going to go.
Speaker 4: For the stab.
Speaker 2: Usually I'm all for the slashing.
Speaker 1: Well, I mean it's up to you.
Speaker 5: Yeah, but you wouldn't.
Speaker 4: Yeah, maybe I'm feeling that about and yeah, I'm in
a daze. You just stab him. I'm just going to
stab him, stab him.
Speaker 1: He slumps to the ground, spitting up blood and looking
at all of you.
Speaker 5: Uh it is at that moment shows up.
Speaker 1: That yeah, exactly what happened is the room goes dim.
All of the lights dim to a blue glow. Fro
Gust shows up in a corner with a look of
fury on his face, and he what he does is
he he snaps his finger and Vortar disappears. The body
of war Tart disappears, and Frogast puts his hand down
on the ground, and there's like a small blizzard of
snow in the room. And what happens is a ice
elemental is conjured in a far corner, freekyp here yep,
right there, and then fro Gast disappears as fast as
he came. And so what happens now is, let me
see what the ice elementals initiative is. Okay, who got that?
We'll turn to the right page here right when we.
Speaker 5: Thought we were like in the clear, my part againspiration
lasts for an hour, though, so don't forget.
Speaker 1: That you have it, yep, okay. So the ice elemental
goes after Penn and Vapor before Mara and Draven. Okay,
what it does is it it's lumbers along in the
building with not a lot of movement speed. Right, it
struggles to move within the building because of just how
big it is. It moves forward. Do you mind moving
it forward twenty feet?
Speaker 3: I thought it moves after me.
Speaker 1: Oh sorry, Dravin, Yeah, I guess first. Pen you go first?
You finished yours?
Speaker 2: Can I finish?
Speaker 4: I only took one.
Speaker 1: Your parents are somewhere in here?
Speaker 2: Deal? Yeah? Ok maybe he has a bonus. I will
drink my potion okay, because I don't know what's cream
to be happening. What was the max that we said
for that one? Because your thing's still happening.
Speaker 1: If it's the same type of.
Speaker 2: Fourny or a grader?
Speaker 1: Yea, So I'm going to get rid of that for
my bonus action.
Speaker 5: But did you have money?
Speaker 1: No?
Speaker 2: I only had one because I spent money.
Speaker 4: Well that's what it said here.
Speaker 2: I think I only bought one. I'd have to watch
our episode again, okay, and then, uh, I don't know.
Speaker 1: Do we try that The door is unlocked. You watched
him come out of it, So.
Speaker 4: I'll just look to the group. Are we fighting this thing?
Speaker 2: Are we going for your parents, and.
Speaker 3: That's my turn, okay, anyone replied to him, I think
you fight this thing, and I'm going to. Oh because
if we don't fight follows this whole freaking time. I'm
gonna charge at it. Oh yeah, yeah, is that a
twenty No, it's so close. I thought.
Speaker 1: That hits sweet.
Speaker 3: Oh and I get my extra D eight because of
my charger, So six eight, nine, eleven twelve damage, and
I get to attack it again and I get advantage
of this time with vex.
Speaker 4: Oh that's a critical it is so wait, how much
was the first damage?
Speaker 1: You said? Twelve twelve?
Speaker 5: Okay and vex yeah.
Speaker 3: Oh, because I will spend an Akraum canister on this
crypt you tune two seeks one two more.
Speaker 4: Goodness?
Speaker 5: Oh, I give you the one you don't like to find.
Speaker 3: I won't cry about it.
Speaker 5: It's just bigger. So it's the first one on your house.
Speaker 3: Fteen plus twelve is twenty six my nam thirty plus three,
so thirty three damn it?
Speaker 1: Wow? Very nice. So you you literally like just knock
off a huge chunk of its body, which it do.
It roars at you, vaypoor?
Speaker 5: Do you back up at all?
Speaker 1: Is going to run at the elemental and try to
help see yup, which he's like, wait, first thing he says,
are you crazy? Where you have to find your parents?
Speaker 2: This guy he's after Vapoor, isn't he?
Speaker 1: He's up Vapor misses twice what m m oh my god,
and then it's going to raise its fists and this
gonna hurt Yep, it's going to make one attack against penn.
Oh that is fourteen that does not hit, okay, and
one against Vapour also fourteen, which does not hit. Yeah, okay,
uh it is now Mars.
Speaker 5: You just disarmed him so much she can't oh. I
literally he chumps his arm off. Okay. I was debating
if I run into the room or if I help.
Speaker 3: Fire will hurt?
Speaker 5: Yeah, I know, but I don't want to use a
fire ball?
Speaker 4: Do I do?
Speaker 5: Just burned down? All Yeah, you're real close to him?
Hey yeah, shoot, okay, I am just going to I'm
going to heal a little bit of myself just with
the first level. So that's eighteen right two D eight
plus two nice eighteen back eight plus okay, and then
I'll shoot a little fireball let.
Speaker 1: Him okay, roll for damage.
Speaker 5: Eighteen plus eight.
Speaker 2: Yep, and it is a I'm two D eight thing.
Speaker 5: Yes, that sounds right, two.
Speaker 3: D eight.
Speaker 5: My goodness.
Speaker 1: Six So it takes twelve damage?
Speaker 5: Yes, I forgot about that.
Speaker 4: That makes that that feel a lot better. Okay.
Speaker 1: It is now Draven's turn.
Speaker 2: Okay, Okay, yeah, I can.
Speaker 4: I've got lots of things.
Speaker 2: Okay, I will head over there and I will do
a little attack.
Speaker 1: Okay.
Speaker 2: Oh yeah, that's twenty three. It's I get my sneak
and what the heck, let's spend a D six to
try and knock him down trip him?
Speaker 4: Wait?
Speaker 2: Can I do that? Large or smaller? He's large, isn't
he he's large? Okay?
Speaker 1: And he does a deck save, yes.
Speaker 4: Deck save?
Speaker 2: Yeah, he got a seventeen Okay, he doesn't all wrong?
So that's eleven plus four fifteen yes, okay, and then
second attack Nope, at least I don't think of eleven
hits it No, it does not, okay, pen do you
have partic conspiration?
Speaker 1: D eight?
Speaker 5: Uh?
Speaker 1: D four isn't it? Okay?
Speaker 2: It improves along the way one D eight Okay, So
eleven plus eight hits.
Speaker 4: It's not gonna do much damage? Literally?
Speaker 1: Want one more damage? Literally? Okay?
Speaker 4: Said, all right, that looks kind of canted to me.
Speaker 1: That plus, what'd you get?
Speaker 4: Would you get darning?
Speaker 1: I got an eleven that misses.
Speaker 3: Yeah, I can attack again though losing your X does
a thirteen hit?
Speaker 1: Nope, okay, it is now vape.
Speaker 4: Maybe we'll attack vapes.
Speaker 1: Gonna he hits twice.
Speaker 3: I've I'm gonna drink and drink one of my potions.
Speaker 1: Yeah, and probably so he does twelve damage and eight damage,
so he does a grand total of twenty damage. He
is now bloodied. Okay, okay, now it goes.
Speaker 5: How many rounds have we done since I helds Pen?
I don't know, probably like three, yeah, maybe three since
I sorry, since I brought Pen back to life.
Speaker 1: Yeah, it'd be about three three yeah, yeah, not too many.
So it misses.
Speaker 5: Been a minute.
Speaker 3: Oh yeah, we're good.
Speaker 1: Pen does a sixteen hit you that is my armor class.
Speaker 3: Mar Do you want to do something about it?
Speaker 5: I can't.
Speaker 2: He's out.
Speaker 3: Oh okay, yep. Then it hits me.
Speaker 5: Okay, wait, wait, I forgot I can use a spell slot.
Speaker 2: Oh wait, do you want to though?
Speaker 1: Yeah?
Speaker 4: I keep forgetting that because I was.
Speaker 2: I keep thinking you should have more of those party conserations,
but I feel.
Speaker 1: Like that I want to. Okay, so take eight legending damage.
Speaker 3: Yeah, I'm golden.
Speaker 1: Okay it is now. Yeah, I didn't roll there, I
rolled one into two.
Speaker 5: Nice.
Speaker 1: Okay, Mari, your turn right on.
Speaker 5: I still haven't figured out how I can.
Speaker 1: I feel like it's having trouble attacking you all in
the small room, Like it's like.
Speaker 5: He's too big and we're ye all around.
Speaker 4: Yeah, we're not.
Speaker 2: Having a very exciting strategy this fight.
Speaker 4: Our strategy is surround.
Speaker 2: Enemy, hit enemy, surround and smash, break, break rock, rock
on face.
Speaker 1: What my friends will telling me a joke where it's
like a bunch of cave men trying to lift this
this thing and they're like it's so hard that it's
other cavemen. Friends is like, no, I have good invention.
Meet wheel and it's like a round wheel. And then
what they do is they put the rock on top
of the wheel and then try to lift both of
them and they're like, we'll make harder.
Speaker 5: I don't think you reach that level question about druid craft.
Speaker 1: Okay, I can create.
Speaker 5: I can have like a fire play where I could
light or snow how to candle a torture. I can't
hire any chance I can like light up fire that
like it's just kind of as in front of him.
Speaker 1: You want to light the floor on.
Speaker 5: Fire, but like but like would it be an actual fire?
That's that's what my question is.
Speaker 1: Because it says you can light a fire, right, Yeah, Well,
I mean if you want to be the real fire
in the building, I will you to start.
Speaker 5: I don't want to do that. I just think because
the other things are harmless sensory effects, this one is not.
It doesn't say that. I was hoping I could just
kind of scare them. But if you want bad, oh,
I could minor illusion of fire.
Speaker 2: If that thing's intelligent, I.
Speaker 5: Don't think it has a brain, which is why I'm
afraid to like try dissonant whispers on it, because.
Speaker 3: He's already backed into a corner. Where's he gonna go
even if he is scared?
Speaker 5: That's true, Okay, try to move forward, I am instead.
Why are you staying closed? How much movement do I have?
Speaker 1: Thirty mm hmm.
Speaker 5: I don't know if it's going to do anything, but
I'm gonna try running at him, and or how much
movement does it need to get?
Speaker 4: Yeah? You can get there twenty five.
Speaker 5: I'm gonna try chill touch and see if it okay,
takes a difference. It is a twenty four that hits.
Speaker 1: Nice.
Speaker 5: It is eight plus six.
Speaker 1: Fourteen damage.
Speaker 5: He takes it, Oh nice, Oh good? And then a
little fire again because I know he don't like that. Okay,
And that is a oh that it hits. But I
don't care the math twenty six.
Speaker 1: That hits roll your damage? You have mark because she
has all these flame attacks.
Speaker 5: It's a six so twelve six twelve yep, twelve oh
plus sorry plus three so nine so.
Speaker 1: Eighteen eighteen damage yep.
Speaker 3: Okay, vulnerability is awesome.
Speaker 1: All right, Okay, it is now Draven's turn.
Speaker 2: All right, I'm gonna stay still. No crit does a
seventeen hit?
Speaker 5: I should have backed up?
Speaker 1: Does a seventeen hit? It does?
Speaker 4: Right, Let's I'll try tripping him again, just kind.
Speaker 2: Of save Hey, that's a better rule.
Speaker 5: Is he gonna fall?
Speaker 1: He got a fourteen?
Speaker 5: Uh?
Speaker 2: He falls?
Speaker 1: Okay, so he just kind of crumbles onto the floor,
especially twenty one twenty one mm hmm. He's barely clinging
to life.
Speaker 2: Sweet well, whoever gets to hit him, Mexicans, I'm.
Speaker 5: Gonna hit him and get it down.
Speaker 1: Just falls No.
Speaker 5: One and twenty.
Speaker 1: Okay hit you critically hit him.
Speaker 5: Drill twice as many days.
Speaker 3: Yeah, but I'm not doing a propelled strike as well.
Speaker 1: It's only.
Speaker 4: It's all right, you don't need a good rule.
Speaker 3: Yeah for seven damage.
Speaker 1: Okay, you hit him and he he just crumbles into
shards of ice that just can't keep themselves together anymore
and just all over the floor.
Speaker 3: Sweet. Okay, all right, he's down.
Speaker 1: He is down.
Speaker 3: Let's find my parents get out of here.
Speaker 5: Well, so is the fight over?
Speaker 1: Yeah, the fight is over? Yes, Okay.
Speaker 5: I try to just do my mend one at a
time on each on his on vapors.
Speaker 1: I'll let you. He's exceptionally grateful.
Speaker 3: I'm going to take an action to get a What.
Speaker 1: He does is you see like a bit of a
mist that started to like cluster around him. He's like
like like he's he's able to just bring it in
a bit and he's like I can't hold it for
very long, but you managed.
Speaker 2: To get it to save it. While people are getting
things back, can I appear into.
Speaker 1: The office of the board tarvers in Yes, in the office,
you see a desk and where he was sitting and
we will end there for all right, Okay, no, you
have all earned a level up. Congratulations Level eight, Level eight.
Thank you everyone for joining us in the parted veil.
I hope you enjoyed that. I had a good time tonight.
We post every Tuesday, so hit that comment and subscribe section.
I'm all day.
Speaker 5: Comment hit that, hit it up, Hit it up. It's
going to be very bad brother.
Speaker 3: I guess he's in jail, but he's in isolation anyway,
so it is.
Speaker 1: Yeah, it's it's interesting. You'll have to see what the effects.
Speaker 5: But will his dead brother be able to help him
because he's.
Speaker 3: I hope not.
Speaker 5: Well's going to resurrect.
Speaker 4: He's got plans for Ander.
Speaker 3: But anyway, these beautiful mini because we're printed using Banana
for Scale three D printing services, and you can use
our goodmind Play twenty for twenty percent off your first
order with them until the end of twenty twenty five.
Speaker 1: Our character minis were that one right there is a
whiz Kid's mini.
Speaker 2: But yeah, and also yes and uh, we do have
a Patreon, So if you guys are really enjoying the
show and feel like dropping us a little extra support,
it'd be greatly appreciated, and it would give you access
to our Discord community where you can chat with us
and all of our many other fans on there. Ye
a lot of you join, Yeah, but no, if you
guys are enjoying it, that'd be awesome. And we do
have plans you know, if Patreon takes off, We've got
ideas of stuff we could add on there to make
it more exciting.
Speaker 4: Yeah, and take a limp if you're interested.
Speaker 5: And our music is by Carl Casey with White Bat Audio,
which you can find on YouTube or bandcamp.
Speaker 1: Awesome. Thank you everyone, and we'll see you next week
in the parted veil.
Speaker 4: Thanks guys.
Speaker 1: Oh yeah