1
00:00:20,559 --> 00:00:23,800
Speaker 1: Hey, everybody. Welcome to the Game in Former Show, a

2
00:00:23,879 --> 00:00:27,480
weekly podcast covering the video game industry. Join us every

3
00:00:27,480 --> 00:00:30,519
Thursday for discussion with the latest gaming news, reviews, and

4
00:00:30,640 --> 00:00:34,359
exclusive reveals, alongside Game at Homer staff and special guests

5
00:00:34,399 --> 00:00:36,799
from around the industry. I'm one of your hosts today,

6
00:00:36,840 --> 00:00:40,479
Alex Van Aiken aka a Yonkie Vong, and today I'm

7
00:00:40,560 --> 00:00:44,159
joined by Chonky Hong. How you doing, chonk Yhong?

8
00:00:44,719 --> 00:00:47,679
Speaker 2: Oh, you know Chonkin hanging around?

9
00:00:48,320 --> 00:00:51,880
Speaker 1: Yeah, yeah, of course. Your human name is Charles Hart.

10
00:00:52,240 --> 00:00:55,399
Thank you for joining us today, Charles, and rounding out

11
00:00:55,399 --> 00:00:59,960
the show today, we've got Wonky Long. Oh my god,

12
00:01:00,119 --> 00:01:00,799
be very long.

13
00:01:00,960 --> 00:01:04,359
Speaker 3: Feeling very wonky Leslie Long.

14
00:01:04,480 --> 00:01:05,120
Speaker 1: How you doing.

15
00:01:05,799 --> 00:01:08,400
Speaker 3: I'm doing pretty good. Excited to be here, excited to

16
00:01:08,760 --> 00:01:12,319
uh fully embrace my Kong.

17
00:01:13,319 --> 00:01:16,560
Speaker 2: Yeah. I'll say, of the Kong names we have, Wonky

18
00:01:16,640 --> 00:01:20,040
Kong for sure could be one.

19
00:01:20,239 --> 00:01:20,760
Speaker 3: It might be.

20
00:01:21,799 --> 00:01:24,120
Speaker 2: I'm saying, if it was just one, if it was

21
00:01:24,159 --> 00:01:26,799
just told me that existed and he was just like

22
00:01:28,000 --> 00:01:31,239
K sixty four, I'd be like, probably, I mean Chunky Kong.

23
00:01:31,439 --> 00:01:33,680
Speaker 3: Chunky Kong too. I don't know about a Yankee Kong.

24
00:01:35,640 --> 00:01:38,319
Speaker 1: Yeah, oh, my first name wait, my first name is

25
00:01:38,319 --> 00:01:40,359
actually David, so I could just be Donkey.

26
00:01:41,239 --> 00:01:41,640
Speaker 2: You are.

27
00:01:43,760 --> 00:01:45,680
Speaker 3: God, we're sitting with Loyalty.

28
00:01:46,719 --> 00:01:51,760
Speaker 1: Yeah, what's up. I hope you're enjoying my game. Yeah,

29
00:01:52,079 --> 00:01:55,079
all right, enough with the bits. Welcome to the Game

30
00:01:55,239 --> 00:01:59,280
Informer Show. We got a big, packed episode this week.

31
00:01:59,439 --> 00:02:02,920
We're gonna talk talking about Donkey Kong Bonanza Eric Sholm,

32
00:02:02,959 --> 00:02:07,439
which is a top down, almost plaguetail like Stealth game.

33
00:02:07,959 --> 00:02:10,599
We've got Shadow Labyrinth later in the show that Charles

34
00:02:10,719 --> 00:02:14,319
been playing, which is the new pac Man Metroidvania, and

35
00:02:14,719 --> 00:02:17,960
we'll talk a bit about Bravely Default on Switch to

36
00:02:18,240 --> 00:02:21,240
later as well. But before we get into the episode,

37
00:02:21,639 --> 00:02:26,599
please consider getting a Game Informer magazine subscription, either print

38
00:02:26,960 --> 00:02:33,520
or digital. The print version is very high quality, glossy,

39
00:02:34,080 --> 00:02:36,520
better paper quality, more pages than it used to be,

40
00:02:37,360 --> 00:02:40,960
and that is a fantastic way for folks in the

41
00:02:41,199 --> 00:02:45,520
US to support us. And if you're listening from international waters,

42
00:02:46,319 --> 00:02:48,159
you can read all of the content that's inside of

43
00:02:48,199 --> 00:02:52,000
the physical magazine with the digital membership, which is actually

44
00:02:52,080 --> 00:02:56,000
cheaper than the print subscription. So if you are overseas

45
00:02:56,400 --> 00:02:58,520
and want to support us, that's the best way to

46
00:02:58,639 --> 00:03:01,120
do it. Second best way is to share the show

47
00:03:01,159 --> 00:03:05,960
with a friend and write us on your favorite podcast platform.

48
00:03:07,360 --> 00:03:09,639
Speaker 3: Do you guys ever, when we talk about the magazine

49
00:03:09,680 --> 00:03:14,360
and we say, like better pages, more stories, I always

50
00:03:14,400 --> 00:03:16,319
want to throw like Papa John's.

51
00:03:16,400 --> 00:03:19,560
Speaker 1: Oh yeah, yeah, every time someone better pizza. Papa John's.

52
00:03:19,719 --> 00:03:19,919
Speaker 3: Yeah.

53
00:03:20,120 --> 00:03:22,199
Speaker 2: And our new CEO is Shaquillo new.

54
00:03:24,680 --> 00:03:29,400
Speaker 1: I you know Papa John's. It's all right, you know

55
00:03:29,520 --> 00:03:30,120
it's it's.

56
00:03:30,080 --> 00:03:32,759
Speaker 3: Probably like my least favorite. And I didn't even like

57
00:03:32,840 --> 00:03:36,560
Papa John's before we learned their ceo was racist.

58
00:03:36,840 --> 00:03:39,080
Speaker 2: So like his secrets, Yeah.

59
00:03:39,240 --> 00:03:41,599
Speaker 1: I think I think I think I forgot I think

60
00:03:41,639 --> 00:03:45,159
I've forgot about that. Was that a long time ago?

61
00:03:45,879 --> 00:03:49,240
Speaker 3: It was in the it was like twenty twenties, it

62
00:03:49,319 --> 00:03:51,639
was in COVID. I think he got caught on so

63
00:03:51,759 --> 00:03:55,800
maybe a little word pre COVID and like a card

64
00:03:55,919 --> 00:03:56,919
ar as well too.

65
00:03:56,960 --> 00:03:59,439
Speaker 1: It was like, oh, I don't remember that. I just

66
00:03:59,560 --> 00:04:04,039
remember I remember there being memes about him being like

67
00:04:04,159 --> 00:04:06,879
really read in the face or something that too.

68
00:04:07,520 --> 00:04:10,080
Speaker 3: He tried to do like a comeback like he was.

69
00:04:10,240 --> 00:04:13,800
He would post videos in his kitchen making pizza because

70
00:04:13,800 --> 00:04:16,759
he was like, they've destroyed my company. Papa John's pizza

71
00:04:16,800 --> 00:04:19,000
is no good anymore, and so he was like trying

72
00:04:19,040 --> 00:04:22,160
to work up a new way like his recipe again,

73
00:04:22,279 --> 00:04:22,959
and people were.

74
00:04:22,920 --> 00:04:27,920
Speaker 1: Like a new local shop. Yeahs huh did he did

75
00:04:27,959 --> 00:04:30,160
he like make the recipe? I feel like it was

76
00:04:30,199 --> 00:04:34,800
probably just corporate pizza people who made the rest of.

77
00:04:34,959 --> 00:04:40,439
Speaker 3: My knowledge of Papa John's begins changed over racist cancelation.

78
00:04:41,600 --> 00:04:45,519
Speaker 1: Okay, well I'm not. I like Domino's a fair amount

79
00:04:45,720 --> 00:04:49,319
that the new crust I learned though. Kyle Hilliard uh

80
00:04:49,879 --> 00:04:52,720
hates the new Domino's crust.

81
00:04:53,040 --> 00:04:56,000
Speaker 3: He likes the old cardboard Yeah they used to do.

82
00:04:56,240 --> 00:04:59,680
Speaker 1: Yeah, that guard was season. I was like, I didn't

83
00:04:59,680 --> 00:05:02,439
start eating dolls until they made the crust good like

84
00:05:03,120 --> 00:05:06,959
ten years ago. But anyways, this isn't a pizza podcast.

85
00:05:07,079 --> 00:05:08,480
This is a video game podcast.

86
00:05:08,720 --> 00:05:11,560
Speaker 2: Can we go back to the magazine for a second? Also, yeah, yeah,

87
00:05:11,600 --> 00:05:14,639
of course. We just announced The next cover is Vampire

88
00:05:14,680 --> 00:05:17,600
the mass Grave Bloodlines two. Yes, else and I went

89
00:05:17,680 --> 00:05:20,000
to England to see it. It's my first cover story,

90
00:05:20,040 --> 00:05:23,360
which I'm very excited about. Wes is a vampire. Now

91
00:05:24,279 --> 00:05:27,160
you've been infected West you're watching on our video?

92
00:05:27,319 --> 00:05:32,600
Speaker 1: Yeah, I want to plan to us brewha oh Okay, yeah,

93
00:05:32,639 --> 00:05:33,000
I like that.

94
00:05:33,079 --> 00:05:35,199
Speaker 2: I like b I feel like I feel like all

95
00:05:35,319 --> 00:05:40,160
drummers are brewha for And then the other thing about

96
00:05:40,199 --> 00:05:42,639
this is we have a new cool feature on these

97
00:05:42,720 --> 00:05:45,040
upcoming D and D books set in the Forgotten Realms,

98
00:05:45,079 --> 00:05:47,000
which is like class A D and D setting. It's

99
00:05:47,000 --> 00:05:50,519
where you're playing if you're playing balder Skate three. And

100
00:05:51,240 --> 00:05:53,480
not only do we have a piece about that, are

101
00:05:53,680 --> 00:05:56,639
magazine coming with a poster and it's two sided and

102
00:05:56,759 --> 00:05:58,360
it's got D and D art And if you're getting

103
00:05:58,360 --> 00:06:02,759
a magazine physically, you're getting a poster physically, and that's

104
00:06:02,800 --> 00:06:03,759
really cool. That's excited.

105
00:06:04,000 --> 00:06:08,519
Speaker 1: Yeah, those new poly bags are letting us include bonus goodies.

106
00:06:08,720 --> 00:06:13,120
So hopefully that trend continues. I know, on our side

107
00:06:13,160 --> 00:06:15,720
of things, we want to keep doing it. So a

108
00:06:15,959 --> 00:06:18,560
D and D poster is just the first of hopefully

109
00:06:18,639 --> 00:06:22,040
many little fun pack ends. It's freet it's like a

110
00:06:22,120 --> 00:06:23,480
nostalgic feeling for me.

111
00:06:24,160 --> 00:06:27,439
Speaker 2: Yeah, with your subscription, Yeah yeah, yeah.

112
00:06:27,519 --> 00:06:30,360
Speaker 1: Yeah, I'll say, if you, if you, if that, maybe

113
00:06:30,399 --> 00:06:33,639
that name that game rings a bell. Vampire the Mass Grade,

114
00:06:33,680 --> 00:06:37,680
it's a cult classic from the mid two thousands. Nearly

115
00:06:37,720 --> 00:06:41,120
two decades later, we're finally getting the sequel after it

116
00:06:41,240 --> 00:06:45,920
spent years in development. Hell and yeah, it's going to

117
00:06:45,920 --> 00:06:49,240
be a fascinating cover story. Charles did a great job.

118
00:06:49,879 --> 00:06:52,279
You still have time if you're listening to this, to

119
00:06:52,680 --> 00:06:56,920
lock in a subscription and get that that issue if

120
00:06:56,959 --> 00:07:01,920
you're interested in it. But yeah, without further ado, let's

121
00:07:01,920 --> 00:07:05,120
get into the bulk of the show. I've been playing

122
00:07:05,199 --> 00:07:07,959
Donkey Kong Bonanza. Have either of you had a chance

123
00:07:08,040 --> 00:07:10,519
to play it yet? I know you're both you've been busy.

124
00:07:11,680 --> 00:07:16,240
Speaker 2: I've played like ten minutes at a best Buy, Yes,

125
00:07:16,639 --> 00:07:18,600
because I walked up and I wanted I was like, oh,

126
00:07:18,639 --> 00:07:20,800
a switch to pro controller. I haven't held one of

127
00:07:20,879 --> 00:07:23,199
these yet because I didn't buy one. And then saw

128
00:07:23,279 --> 00:07:25,399
that Donkey Kong was one of the demo games listed,

129
00:07:25,439 --> 00:07:27,879
and I was like, what this was like last weekend?

130
00:07:28,079 --> 00:07:30,879
So I played a little bit of it and it

131
00:07:31,040 --> 00:07:34,240
was like the very opening mines area and then it

132
00:07:34,439 --> 00:07:37,759
jumps to a I don't know what the first area

133
00:07:37,839 --> 00:07:41,879
is or a lagoon, the lagoon layer maybe I remember

134
00:07:41,920 --> 00:07:46,079
there was there was those exploding rocks, yes, xploding rocks

135
00:07:46,120 --> 00:07:46,439
and stuff.

136
00:07:46,680 --> 00:07:50,360
Speaker 1: Yeah, that's the lagoon layer, which is I'm realizing as

137
00:07:50,480 --> 00:07:53,199
the game goes on. So the way that Donkey Kong

138
00:07:53,279 --> 00:07:58,480
Bonanza works is essentially there's these bad guys called the

139
00:07:58,839 --> 00:08:02,120
Void Crew, I think, and they're a mining company that

140
00:08:02,279 --> 00:08:07,120
are trying to get to the planet's core to you know,

141
00:08:07,240 --> 00:08:12,480
do bad things or whatever. And Donkey Kong and Pauline

142
00:08:13,160 --> 00:08:15,600
kind of gets sucked into all of this at the

143
00:08:15,600 --> 00:08:19,560
start of the game, and they are also trying to

144
00:08:19,639 --> 00:08:24,079
get to the planet's core because apparently there's a rumor,

145
00:08:24,240 --> 00:08:25,920
there's a myth that if you can make it to

146
00:08:26,000 --> 00:08:28,839
the planet's core, you get one wish to come true.

147
00:08:29,279 --> 00:08:31,519
And Pauline's wish is going to be to get back

148
00:08:31,560 --> 00:08:33,559
up to the surface and go home.

149
00:08:33,960 --> 00:08:38,720
Speaker 3: And I don't know, it sucks that you're stuck underground

150
00:08:38,759 --> 00:08:41,279
and you have to waste your wish on just escaping.

151
00:08:42,000 --> 00:08:49,120
Speaker 1: Yeah, like that's right, that sucks. So that's kind of

152
00:08:49,159 --> 00:08:51,120
like you're going deeper and deeper throughout the game. And

153
00:08:51,159 --> 00:08:56,639
I've noticed there's a lot of the levels they're kind

154
00:08:56,679 --> 00:09:00,879
of like just called layers and sub layers, and I

155
00:09:00,919 --> 00:09:03,919
didn't realize, like at first, it felt like arbitrary numbers,

156
00:09:04,559 --> 00:09:07,320
Like it's like sub layer one hundred, sub layer two, hundred,

157
00:09:07,799 --> 00:09:09,480
and I just got to sub layer like three hundred.

158
00:09:09,519 --> 00:09:11,879
I'm like, oh, okay, this is just the World's the

159
00:09:11,960 --> 00:09:14,200
World Counters And I don't know why that didn't clock.

160
00:09:14,320 --> 00:09:19,080
I wasn't clocking it at first. It wasn't clocking to me,

161
00:09:19,600 --> 00:09:22,679
justin Bieber Go listen to Swag a great album by

162
00:09:22,679 --> 00:09:25,600
the way. But I've made it to sub layer three hundred,

163
00:09:25,679 --> 00:09:29,480
so like the Third World, and I'm having a blast

164
00:09:29,559 --> 00:09:34,320
with it. It's a ton of fun. The you know,

165
00:09:34,559 --> 00:09:38,240
for a peak behind the scenes listeners, we already recorded

166
00:09:38,279 --> 00:09:42,360
this episode and I messed it all up and we

167
00:09:42,440 --> 00:09:45,000
have to re record now. But the benefit is that

168
00:09:46,639 --> 00:09:49,879
that I've gotten to play more Donkey Kong, and I think,

169
00:09:50,320 --> 00:09:52,360
you know, I was talking to Wes and Charles and

170
00:09:52,600 --> 00:09:57,519
the Lost recording about this. But you know, one of

171
00:09:57,600 --> 00:10:01,759
the one of the you know, primary factors that really

172
00:10:01,799 --> 00:10:04,759
excites me going into this game is the fact that

173
00:10:04,840 --> 00:10:06,000
it's the Mario Odyssey team.

174
00:10:06,480 --> 00:10:10,159
Speaker 4: And I love Mario Ossy. It's it's my favorite Mario game,

175
00:10:10,720 --> 00:10:13,039
and so I've really kind of been wanting to see

176
00:10:13,840 --> 00:10:16,720
what this team cooks up with Donkey Kong right in

177
00:10:16,840 --> 00:10:20,799
this this new three D platform, and now that I'm

178
00:10:20,919 --> 00:10:25,200
three levels in, it's really clicking for me.

179
00:10:26,480 --> 00:10:29,559
Speaker 1: It wasn't not clicking for me before, but it was

180
00:10:29,600 --> 00:10:31,799
like I was still kind of I think, like the

181
00:10:31,840 --> 00:10:34,000
first two levels, it's like, Okay, I'm kind of seeing

182
00:10:34,480 --> 00:10:35,919
the vision for this. And by the time you get

183
00:10:35,960 --> 00:10:39,519
to the end of the second level, you unlock your

184
00:10:39,720 --> 00:10:47,960
first Bonanza transformation. And this game, yes, Wes is on

185
00:10:48,039 --> 00:10:51,840
the video version doing the animation himself, beating his chest

186
00:10:52,000 --> 00:10:56,480
transform and the first Banana's a transformation that you unlock

187
00:10:57,200 --> 00:11:01,480
is the big strong Donkey Kong. He's got the banana

188
00:11:02,639 --> 00:11:07,440
dreads and he's like really big and strong and can

189
00:11:07,519 --> 00:11:16,799
punch through metal. And I should say the primary mechanics

190
00:11:16,919 --> 00:11:20,720
in that you were kind of operating with is the

191
00:11:20,840 --> 00:11:24,720
ability to punch forward, the ability to punch upward and downward,

192
00:11:25,039 --> 00:11:29,200
and the game is all about tunneling through various surfaces.

193
00:11:29,639 --> 00:11:32,000
Also climbing on on said surfaces. You know you can,

194
00:11:32,480 --> 00:11:35,440
there's no stamina bar. You can just climb on most surfaces.

195
00:11:36,000 --> 00:11:38,320
There's a few exceptions that you can't climb on, and

196
00:11:38,360 --> 00:11:41,679
those kind of act as like the bounds of how

197
00:11:42,080 --> 00:11:44,200
deep you can go in the level, or if they

198
00:11:44,240 --> 00:11:46,480
don't want you to like burrow through the entire thing.

199
00:11:46,879 --> 00:11:51,200
They'll put up like these big kind of indestructible rock

200
00:11:51,279 --> 00:11:53,879
pillars and it's very clear when you hit one of those.

201
00:11:55,480 --> 00:11:58,200
But other than that, yeah, you can. You can burrow

202
00:11:58,480 --> 00:12:04,000
and dig and just uncover tons of secrets and I'm

203
00:12:04,080 --> 00:12:06,320
really liking it. It's it's really good.

204
00:12:07,080 --> 00:12:10,679
Speaker 2: I wanted to ask about because last time we talked,

205
00:12:10,720 --> 00:12:12,960
you were saying, like you like it, and I think

206
00:12:13,039 --> 00:12:14,840
Wes even was saying when people were doing like the

207
00:12:14,960 --> 00:12:18,399
first first demos, they were like this Burdom Kinnick's like cool,

208
00:12:18,639 --> 00:12:21,159
but I'm curious to see if it's gonna like entertain

209
00:12:21,279 --> 00:12:24,279
us throughout a whole game. Yeah, as you're getting to

210
00:12:24,440 --> 00:12:26,720
like world three, I just wanted to ask about the

211
00:12:26,840 --> 00:12:29,759
ways that it is like staying interesting for you, or

212
00:12:29,840 --> 00:12:31,639
like how the worlds are different mechanically.

213
00:12:32,320 --> 00:12:36,440
Speaker 1: Yeah, the you know you kind of mentioned in your

214
00:12:36,600 --> 00:12:40,559
demo you found the exploding rocks right in that second area,

215
00:12:41,320 --> 00:12:49,120
and that's there continues to be like new. Those explosive

216
00:12:49,200 --> 00:12:51,879
rocks continue to be a theme in the game, but

217
00:12:52,559 --> 00:12:58,279
they become more I think there's more interesting ways that,

218
00:12:58,399 --> 00:13:01,399
like you have to get past obstacles so they introduce

219
00:13:01,559 --> 00:13:05,080
like mud for instance, and mud is a surface that

220
00:13:05,159 --> 00:13:08,440
you can't climb, but they teach you a mechanic where

221
00:13:08,480 --> 00:13:11,000
if you break off a piece of rock, which is

222
00:13:11,039 --> 00:13:12,480
one of the things you can do is donkey kong.

223
00:13:12,759 --> 00:13:15,039
Whatever surface you're on, whether I'm one of those exploding

224
00:13:15,120 --> 00:13:17,480
rocks that Charles mentioned, you can pull that off and

225
00:13:17,559 --> 00:13:21,440
throw it and you'll explode whatever it hits, or if

226
00:13:21,480 --> 00:13:24,440
you're on like normal dirt, you just kind of pick

227
00:13:24,519 --> 00:13:26,600
up a thing of dirt. One thing I learned is

228
00:13:26,679 --> 00:13:29,679
you can surf on whatever you pick up, so you

229
00:13:29,799 --> 00:13:33,159
rip it out of the ground turf. Yes, yeah, yeah,

230
00:13:33,720 --> 00:13:38,240
And I went into this game fairly like ignorant, like

231
00:13:38,360 --> 00:13:41,519
I and intentionally so I kind of wanted to be

232
00:13:41,600 --> 00:13:45,799
surprised by everything. And so you can like pick up

233
00:13:45,840 --> 00:13:48,600
these rocks and surf on them surf turf. There's a

234
00:13:48,919 --> 00:13:53,960
section in between the second and third layer where you

235
00:13:54,159 --> 00:13:57,080
have to you pick up a rock, you jump in

236
00:13:57,120 --> 00:13:59,559
the air, and you press the jump button again and

237
00:13:59,639 --> 00:14:02,799
dk it kind of throws the rock below his feet

238
00:14:02,840 --> 00:14:04,720
and kind of like it's almost like a super jump,

239
00:14:05,159 --> 00:14:08,679
and you use that to jump what is it chunk jump?

240
00:14:08,759 --> 00:14:11,240
I think it's called wow, you know all the terms.

241
00:14:11,440 --> 00:14:12,960
I don't know what I remember.

242
00:14:14,679 --> 00:14:17,519
Speaker 2: Trailer, Yeah, dude, that's me. That's me.

243
00:14:17,639 --> 00:14:20,639
Speaker 1: I'm chunky km Yeah, chunk on chonk knk.

244
00:14:20,879 --> 00:14:24,159
Speaker 2: I I remember really liking the names I got. Oh no,

245
00:14:25,120 --> 00:14:28,320
oh gosh, you guys ever played with these squishy things before,

246
00:14:29,000 --> 00:14:30,279
and they're fun to squish around.

247
00:14:30,399 --> 00:14:32,480
Speaker 3: They got the little like hairs on them, like the

248
00:14:32,639 --> 00:14:34,000
long it does.

249
00:14:34,200 --> 00:14:41,600
Speaker 1: Know, he just popped his his thingishballs clear.

250
00:14:42,039 --> 00:14:43,759
Speaker 2: I don't know what it's called, but it's a little

251
00:14:43,759 --> 00:14:46,960
squishy stressed to like, don't say I popped my thing.

252
00:14:51,320 --> 00:14:51,919
Speaker 1: Be right back.

253
00:14:51,960 --> 00:14:53,399
Speaker 2: I gotta clean this off my hands.

254
00:14:53,519 --> 00:14:56,679
Speaker 1: Oh my god. Yeah, I'm well, we'll keep talking while

255
00:14:56,679 --> 00:15:03,879
you go clean your thing off. That's gross. Classic chonky right, Yeah,

256
00:15:04,159 --> 00:15:08,039
that that chonky man. You know he's got more strength,

257
00:15:08,159 --> 00:15:12,399
he got more strength in the nose. But I'm been

258
00:15:12,480 --> 00:15:16,240
enjoying those kind of obstacles wes in the environment, Like yeah, oh,

259
00:15:16,360 --> 00:15:19,679
there's like a mud a mud, you know, a mud

260
00:15:19,799 --> 00:15:22,159
stair well and I have to get and there's like

261
00:15:22,639 --> 00:15:25,120
these spiky dudes that are rolling down it and damaging

262
00:15:25,200 --> 00:15:27,039
me if I get hit by them. So it's like

263
00:15:27,200 --> 00:15:30,759
it feels very like Mario and those areas where it's like, Okay,

264
00:15:30,759 --> 00:15:34,039
I'm doing a little more platforming here, some problem solving,

265
00:15:34,240 --> 00:15:36,559
like making sure that I'm not getting hit by these

266
00:15:37,639 --> 00:15:41,840
these little spike dudes. And I'm using the chonk conk

267
00:15:41,919 --> 00:15:47,200
or whatever he called it to to like double jump

268
00:15:47,320 --> 00:15:49,639
essentially and like jump higher and get out of the way.

269
00:15:50,720 --> 00:15:55,240
And then those same enemies are weak to the surf turf,

270
00:15:55,799 --> 00:15:57,799
and so if I throw rock down, I can kind

271
00:15:57,799 --> 00:16:01,240
of ram through them, because it's as if you're on

272
00:16:01,320 --> 00:16:04,440
a skateboard on these rocks that you're surfing on, and

273
00:16:04,480 --> 00:16:06,679
you can kind of like boost yourself like push yourself

274
00:16:06,759 --> 00:16:09,360
forward with your arms, like as if you were like

275
00:16:09,399 --> 00:16:13,159
gaining speed on a skateboard. And some of those enemies

276
00:16:13,159 --> 00:16:17,039
are susceptible to damage that way, and so that's a

277
00:16:17,080 --> 00:16:23,200
lot of fun. But I'm just really loving the rewarding

278
00:16:23,440 --> 00:16:27,200
exploration in this game. You know, there are so many collectibles,

279
00:16:27,559 --> 00:16:31,919
and those collectibles can can unlock you know, cosmetics and

280
00:16:33,879 --> 00:16:38,120
items like apple juice, which if you die, it gives

281
00:16:38,159 --> 00:16:40,840
you essentially like an extra life and it restores your health.

282
00:16:41,360 --> 00:16:46,320
You can buy balloons with those collectibles and balloons. Essentially,

283
00:16:46,320 --> 00:16:48,480
if you fall off the map, they'll they'll balloon you

284
00:16:48,559 --> 00:16:51,639
back up to where you fell from. There are a

285
00:16:51,759 --> 00:16:55,519
number of other consumables that you can unlock to make

286
00:16:55,559 --> 00:16:58,879
the game easier for you, but they do require like gold,

287
00:16:59,159 --> 00:17:01,840
they require and in the case of cosmetics, there are

288
00:17:01,960 --> 00:17:08,960
fossils buried about the about all of the area, and

289
00:17:09,519 --> 00:17:13,839
so it's just a lot of fun finding like little

290
00:17:14,000 --> 00:17:17,400
little secrets hidden within just the middle of a mountain

291
00:17:17,440 --> 00:17:21,960
that you're you're breaking through. It feels really natural and

292
00:17:22,160 --> 00:17:27,880
organic to just stumble upon these these bandandium gyms, which

293
00:17:27,960 --> 00:17:31,920
are essentially like the big stars you're chasing after, right,

294
00:17:32,400 --> 00:17:34,799
they're the They're like the main collectible in the game.

295
00:17:34,839 --> 00:17:39,119
It's it's what is you know, It's that carrot on

296
00:17:39,200 --> 00:17:41,319
the stick for you, because as you collect more of

297
00:17:41,359 --> 00:17:44,839
those banana gems, you are unlocking skill points for DK,

298
00:17:45,680 --> 00:17:48,279
and the skill tree continues to expand, by the way,

299
00:17:48,680 --> 00:17:51,039
I know in our lost recording, I was telling you

300
00:17:51,160 --> 00:17:54,960
how it's a pretty simple and straightforward skill tree. While

301
00:17:55,000 --> 00:17:59,119
it remains simple, it has continued to kind of get wider.

302
00:18:00,000 --> 00:18:03,440
Build crafting I'm build crafting, yeah, I'm in maxim DK.

303
00:18:05,160 --> 00:18:08,000
Speaker 2: Yeah, I do remember the one ability to thing just

304
00:18:08,119 --> 00:18:10,240
in my recollection of the names of all the moves

305
00:18:10,400 --> 00:18:13,720
is there's turf surf, but then you can get surf Surf,

306
00:18:13,920 --> 00:18:16,720
which is yes on water and I really like that,

307
00:18:16,799 --> 00:18:17,599
that's what they called it.

308
00:18:17,960 --> 00:18:22,359
Speaker 1: And those like more mechanical, like new combos and unlocks.

309
00:18:22,480 --> 00:18:25,440
They they cost more points, and so you really need

310
00:18:25,519 --> 00:18:28,119
to save your skill points if you want to get

311
00:18:28,119 --> 00:18:30,759
some of those more fun things, Like what's.

312
00:18:30,400 --> 00:18:31,880
Speaker 2: Something that wouldn't cost a lot of points.

313
00:18:32,240 --> 00:18:33,839
Speaker 1: Something that wouldn't cost a lot of points is like

314
00:18:34,160 --> 00:18:36,119
the first time you want an extra heart on your

315
00:18:36,160 --> 00:18:41,039
health bar, okay, or increasing the damage that your punch.

316
00:18:40,880 --> 00:18:46,319
Speaker 3: Does, like to unlock, like you're buying combos or moves.

317
00:18:47,119 --> 00:18:51,599
Speaker 1: Yes, yeah, So surf turf is though, the surf turf

318
00:18:51,640 --> 00:18:54,440
thing I've been talking about that's hidden behind a skill

319
00:18:54,599 --> 00:18:57,680
a couple of skill points, the surf surf thing. There's

320
00:18:57,799 --> 00:19:01,079
one ability where if you spin the left joy con

321
00:19:01,200 --> 00:19:03,720
stick and you press the jump button, DK does like

322
00:19:03,799 --> 00:19:08,240
this like wind up cyclone ability that like punches a

323
00:19:08,240 --> 00:19:11,119
bunch of stuff and it's great in combat, but you

324
00:19:11,200 --> 00:19:15,240
can also use it to like kind of burrow and

325
00:19:15,359 --> 00:19:21,160
like break stuff much quicker. Yeah, there's a fair amount

326
00:19:21,279 --> 00:19:25,680
of of I wouldn't say it's as complex as like

327
00:19:25,720 --> 00:19:28,599
a Mario Odyssey, where you can like you're chaining together

328
00:19:28,680 --> 00:19:31,960
all of these various jumps and like that's like really

329
00:19:32,119 --> 00:19:34,599
like if you wanted to master Mario Odyssey and like

330
00:19:34,680 --> 00:19:37,400
speed run it, there was a lot of tech to

331
00:19:37,519 --> 00:19:40,359
do that. I'm sure that will reveal itself as the

332
00:19:40,759 --> 00:19:45,119
DK community continues to explore this game. But I am

333
00:19:45,240 --> 00:19:48,440
really enjoying the pace at which I'm getting new abilities,

334
00:19:48,720 --> 00:19:53,559
and I would say that the tool belt largely remains

335
00:19:53,640 --> 00:19:57,279
the same from like you know, you're you're always going

336
00:19:57,359 --> 00:19:59,759
to have the from the start of the game. You

337
00:19:59,839 --> 00:20:02,720
have a lot of these abilities, despite some of the

338
00:20:02,759 --> 00:20:05,359
ones that are hidden behind skill points, and you'll just

339
00:20:05,440 --> 00:20:08,400
kind of slowly realize, like, oh, I can you know

340
00:20:08,799 --> 00:20:10,400
two levels in and will tell you, Hey, by the

341
00:20:10,440 --> 00:20:13,039
way you hit left trigger, you kind of do a

342
00:20:13,119 --> 00:20:15,640
barrel roll and it can help you get speed. And

343
00:20:16,519 --> 00:20:19,200
while you could have done that the entire time, it's

344
00:20:19,599 --> 00:20:21,480
kind of just like, hey, just in case you missed it,

345
00:20:21,599 --> 00:20:26,440
this is something you can do. I played last night

346
00:20:26,559 --> 00:20:29,440
a I went into one of the challenge rooms and

347
00:20:29,519 --> 00:20:32,680
these are kind of hidden across the environments and you

348
00:20:32,839 --> 00:20:36,759
have to have Pauline sing to kind of open the

349
00:20:36,880 --> 00:20:41,000
gateway up and when you go inside it's there are

350
00:20:41,000 --> 00:20:44,640
a number of different challenges. It could be like a

351
00:20:44,759 --> 00:20:47,960
monkey Bars challenge where you have to like kind of

352
00:20:48,119 --> 00:20:53,240
climb underneath of a big kind of structure and get

353
00:20:53,319 --> 00:20:56,599
around it while dodging you know, flying enemies and that

354
00:20:56,720 --> 00:20:59,559
kind of thing to get to the banana gyms at

355
00:20:59,599 --> 00:21:02,839
the end. And then there are others where it's it's

356
00:21:02,920 --> 00:21:05,559
like more of a combat challenge. I went into one

357
00:21:05,839 --> 00:21:08,799
last night, and it was a Donkey Kong Country level,

358
00:21:09,440 --> 00:21:13,559
but in the style of Donkey Kong Vanansy. It was

359
00:21:13,599 --> 00:21:16,519
two D yeah shifts, I guess two point five D

360
00:21:16,720 --> 00:21:19,519
technique like three D assets. They're still all the same assets,

361
00:21:19,559 --> 00:21:23,079
but yeah, cameras fixed to a two D perspective and

362
00:21:24,400 --> 00:21:27,839
and yeah, that was very cool. It's like the I

363
00:21:27,960 --> 00:21:32,119
played essentially like the intro to Donkey Kong Country, and it's.

364
00:21:31,920 --> 00:21:33,960
Speaker 3: Not surprising because they did the Odyssey team did that

365
00:21:34,079 --> 00:21:35,240
with the yeah.

366
00:21:35,160 --> 00:21:38,880
Speaker 1: Yeah, yeah, two D little yeah, and like the the

367
00:21:39,759 --> 00:21:43,279
like hearing like Stickerbrush Symphony and those kind of tracks.

368
00:21:45,119 --> 00:21:50,400
Redone is is really really exciting. And on that note,

369
00:21:50,480 --> 00:21:56,000
I think this soundtrack is just continues to be amazing.

370
00:21:56,319 --> 00:22:01,599
I I love it. It's the Donkey Kong soundtracks have

371
00:22:02,640 --> 00:22:06,160
a sort of like a I guess you would call

372
00:22:06,200 --> 00:22:10,000
it like a world flavor in terms of like a

373
00:22:10,079 --> 00:22:12,400
lot of different instruments from a lot of different cultures

374
00:22:12,480 --> 00:22:16,559
and music backgrounds kind of infused into this really fun,

375
00:22:18,519 --> 00:22:22,200
eclectic mix of instrumentation, and you get a lot of

376
00:22:22,319 --> 00:22:27,240
like vocables, you get a lot of you know, various

377
00:22:27,519 --> 00:22:33,000
woodwind instruments and and and and like read instruments and

378
00:22:33,079 --> 00:22:35,880
that kind of thing. And it this this, this, this

379
00:22:36,039 --> 00:22:40,559
game continues that trend. Since Pauline's involved, there are some

380
00:22:40,799 --> 00:22:44,599
more like Pauline focused kind of tracks where she kind

381
00:22:44,640 --> 00:22:48,839
of she sometimes sings, but she sometimes kind of like

382
00:22:49,039 --> 00:22:51,680
weirdly raps. I don't know, she's she's a little all

383
00:22:51,680 --> 00:22:54,680
over the place, But I enjoy it whenever whenever I

384
00:22:54,720 --> 00:22:55,839
get to hear one of those tracks.

385
00:22:55,960 --> 00:23:00,359
Speaker 2: But she do a review of just Pauline's rapping. Yeah,

386
00:23:01,160 --> 00:23:04,240
Kyle review the game, I'll do a rap review.

387
00:23:04,799 --> 00:23:11,960
Speaker 1: She says, d K A lot. I take that, Yeah, yeah, yeah, yeah,

388
00:23:12,440 --> 00:23:13,079
what were you saying?

389
00:23:13,480 --> 00:23:17,559
Speaker 3: Wes is Pauline annoying. I'm thinking back to Death Straight No,

390
00:23:17,759 --> 00:23:20,319
where some people hated Dolman and some people love doll Man,

391
00:23:20,839 --> 00:23:23,240
and I'm curious how where Pauline falls on the constant

392
00:23:23,279 --> 00:23:24,279
companion scale.

393
00:23:24,920 --> 00:23:24,960
Speaker 2: No.

394
00:23:25,200 --> 00:23:29,359
Speaker 1: She she she's very charming. Actually, Like I think the

395
00:23:29,519 --> 00:23:32,240
voice actress for Pauline does an incredible job of like

396
00:23:32,799 --> 00:23:35,559
capturing because she's a kid in this one. She's like

397
00:23:35,680 --> 00:23:42,359
thirteen in the game, and she's got like this very

398
00:23:42,599 --> 00:23:46,960
like almost like pix our quality to her voice acting.

399
00:23:47,359 --> 00:23:51,480
I feel like like it's like really charming. And when

400
00:23:51,920 --> 00:23:56,240
sometimes DK will like break open one of the break

401
00:23:56,319 --> 00:23:58,920
open like a secret room or something, and she'll kind

402
00:23:58,960 --> 00:24:03,119
of like have thisighted, Like ah, like, well, I'm not

403
00:24:03,200 --> 00:24:07,640
the voice actress, so it's much better than that. A

404
00:24:09,640 --> 00:24:13,279
like just this like childlike surprise but mixed with excitement

405
00:24:14,880 --> 00:24:20,880
and and she's kind of got stage fright, and but

406
00:24:21,000 --> 00:24:24,200
she's comfortable singing in front of Donkey Kong, and there's

407
00:24:24,240 --> 00:24:28,079
like these really human intimate moments where she's like, I'll

408
00:24:28,119 --> 00:24:29,960
be here to sing whenever you'd need me, Donkey Kong,

409
00:24:30,960 --> 00:24:33,079
but don't make me sing in front of other people

410
00:24:33,720 --> 00:24:37,319
like that. And she it's just like really charming and warm,

411
00:24:38,000 --> 00:24:43,559
and she is not she's not an overtalker. Like it's

412
00:24:43,880 --> 00:24:46,720
it's tasteful, I will say. And usually when she's talking

413
00:24:46,759 --> 00:24:49,599
to you, it's like in between the action, you know,

414
00:24:50,160 --> 00:24:53,200
Otherwise she might have like some quips here and there,

415
00:24:53,799 --> 00:24:57,359
but it's it's so far all very very cute and

416
00:24:58,039 --> 00:25:02,240
and wholesome, and it's yeah, I'm I really like Pauline

417
00:25:02,279 --> 00:25:05,279
as a kid. I'm not like a big Pauline fan

418
00:25:05,359 --> 00:25:09,640
from like Donkey Kong or not Mario Odyssey. Like she's cool.

419
00:25:09,839 --> 00:25:11,400
Speaker 2: You know. I was gonna say, I don't know if

420
00:25:11,400 --> 00:25:14,839
there's enough Pauline content in any yeah, for people to

421
00:25:14,880 --> 00:25:15,680
be a Pauline fan.

422
00:25:16,039 --> 00:25:18,440
Speaker 3: People. I get what he means that people act like

423
00:25:18,519 --> 00:25:21,119
they're like Pauline stands and I'm like there was a

424
00:25:21,200 --> 00:25:23,000
thirty year gap in her history and then she had

425
00:25:23,039 --> 00:25:24,359
a really level and odyssey.

426
00:25:24,519 --> 00:25:27,680
Speaker 2: Yeah what do you mean you're yeah, yeah, not that

427
00:25:27,759 --> 00:25:31,039
I hate Pauline just like there's no, no, there's not, I.

428
00:25:31,119 --> 00:25:34,400
Speaker 3: Just have enough time kidding. I don't know.

429
00:25:34,480 --> 00:25:36,319
Speaker 1: She's just like a lady who sings, But this is

430
00:25:36,400 --> 00:25:40,920
like really kind of bringing her character forward and kind

431
00:25:40,920 --> 00:25:43,759
of like you know, despite being thirteen in the game,

432
00:25:44,400 --> 00:25:46,319
I feel like she's much a much more well rounded

433
00:25:46,440 --> 00:25:51,119
character so far. And she's full voice lines, right oh yeah, yeah, yeah,

434
00:25:51,240 --> 00:25:54,200
that's full voice acting for her. Yeah, and and really

435
00:25:54,240 --> 00:25:56,599
for the whole game is fully voiced for the most part.

436
00:25:58,000 --> 00:26:01,880
Speaker 2: Oh so, so Donkey Kong doesn't talk, Yeah, but he

437
00:26:02,000 --> 00:26:02,319
does like.

438
00:26:03,440 --> 00:26:07,920
Speaker 1: Like let's chibaka, but he does his chest west did

439
00:26:07,960 --> 00:26:11,680
the chest meat? Thank you? He does? Yeah?

440
00:26:11,759 --> 00:26:14,000
Speaker 2: What is another character that talks and can you do

441
00:26:14,119 --> 00:26:14,839
their voice? Also?

442
00:26:15,720 --> 00:26:18,759
Speaker 1: Well, I was gonna say, donkey Kong Kana sounds like like.

443
00:26:20,400 --> 00:26:29,319
Speaker 2: Like like, what are you doing here, Donkey Kong?

444
00:26:30,359 --> 00:26:33,599
Speaker 3: That's a really good shaggy, that's a really good yeah.

445
00:26:33,680 --> 00:26:38,920
Speaker 1: Thank you. There there's there's a big, a big, big

446
00:26:39,440 --> 00:26:43,240
orangutan dude who gives you the first bonanza ability and

447
00:26:43,359 --> 00:26:47,039
but he just like talks and and like primate like

448
00:26:47,119 --> 00:26:50,720
you just like whoa, whoa. And then they're like and

449
00:26:50,799 --> 00:26:53,920
Pauline's like I can understand you, and I'm like I can't,

450
00:26:54,559 --> 00:26:55,240
but you know.

451
00:26:56,440 --> 00:26:58,559
Speaker 2: But but other than that, I just wanted to say,

452
00:26:58,599 --> 00:27:00,799
because you said it's fully voiced, I was wondering Pauline's

453
00:27:00,799 --> 00:27:03,880
having like conversations where other people are speaking English, like

454
00:27:04,000 --> 00:27:06,480
the evil guys do they have Do they speak English

455
00:27:06,559 --> 00:27:07,400
or is it the same thing?

456
00:27:07,880 --> 00:27:12,319
Speaker 1: No, they speak English. They they're like there's one lady

457
00:27:12,359 --> 00:27:15,240
who's like the President will want to hear about this.

458
00:27:16,319 --> 00:27:17,920
Speaker 2: Okay, she's like looking.

459
00:27:17,720 --> 00:27:21,599
Speaker 1: Over, Yeah, she is a sultry and then the bad

460
00:27:21,640 --> 00:27:23,640
of the main bad guy's kind of like more maniac

461
00:27:23,839 --> 00:27:28,079
like I think I think he's like I'm gonna kill

462
00:27:28,160 --> 00:27:30,279
you all. Not really, but like.

463
00:27:34,440 --> 00:27:37,680
Speaker 2: It was kind of a young Aaron Yeager to me sounding.

464
00:27:41,000 --> 00:27:42,440
That's what it gave me.

465
00:27:44,079 --> 00:27:46,640
Speaker 1: So yeah, it's it's a good game. I'm really liking

466
00:27:46,720 --> 00:27:50,000
it a lot. And oh the boss fight, I thought

467
00:27:50,079 --> 00:27:52,960
a sort of like mini boss it might be a

468
00:27:53,039 --> 00:27:57,799
real boss fight, but the way it incorporated, like as

469
00:27:57,880 --> 00:28:01,240
you're you know, you're you're expecting like a very much

470
00:28:01,400 --> 00:28:03,759
like oh this, you know I have to turn into

471
00:28:03,960 --> 00:28:06,759
my It starts off and it's like this big octopus thing,

472
00:28:07,359 --> 00:28:11,200
like big like SpongeBob octopus like square thing and it

473
00:28:11,319 --> 00:28:15,119
will cover itself and steel, and so if you're normal

474
00:28:15,200 --> 00:28:17,640
Donkey Kong, you can't damage it, but you have to

475
00:28:17,720 --> 00:28:20,759
use your bonanza ability and transform into big Donkey Kong.

476
00:28:21,279 --> 00:28:23,400
And then you can punch through it, and you're like

477
00:28:23,559 --> 00:28:26,839
punching away like body not body parts, but I mean

478
00:28:27,000 --> 00:28:29,920
essentially like you're punching holes in this dude, and it's

479
00:28:29,960 --> 00:28:33,319
like showing. It's showing the damage, and once you punch

480
00:28:33,359 --> 00:28:37,680
away the metal, it kind of reveals inside he's actually

481
00:28:37,759 --> 00:28:42,240
like this little octopus dude, this collection of octopi that

482
00:28:42,880 --> 00:28:44,480
there's a lot of octopy in the game that kind

483
00:28:44,480 --> 00:28:46,559
of like shape shift. I'm not sure what their whole

484
00:28:46,599 --> 00:28:49,279
deal is, but like that's what this boss is. And

485
00:28:49,720 --> 00:28:53,119
once you kind of break away his hard outer shell,

486
00:28:54,039 --> 00:28:56,039
he kind of jumps back in the arena and like

487
00:28:56,400 --> 00:28:59,200
terraforms and like builds this little mountain that you have

488
00:28:59,279 --> 00:29:02,240
to then climb them out and like punch him up

489
00:29:02,240 --> 00:29:04,559
on top of that while he's like sending people at

490
00:29:04,599 --> 00:29:09,680
you and like doing a like ranged stuff. But the way, yeah,

491
00:29:09,720 --> 00:29:11,839
the way that they are, Like that first little boss fight,

492
00:29:11,880 --> 00:29:14,240
I was like, oh, okay, Like it's more than just

493
00:29:14,440 --> 00:29:16,480
get close and punch the thing. It's like, oh you

494
00:29:16,599 --> 00:29:18,279
did you have to like get close and punch the thing,

495
00:29:18,319 --> 00:29:21,680
but you have to transform if your punches aren't working,

496
00:29:21,799 --> 00:29:24,000
and then once you do enough damage, there's like a

497
00:29:24,079 --> 00:29:28,359
little like climbing environmental puzzle kind of thing, and and

498
00:29:28,480 --> 00:29:30,960
I'm I'm enjoying that flow, and I'm excited to see

499
00:29:31,359 --> 00:29:34,160
how that ramps up as the game goes, because it

500
00:29:34,240 --> 00:29:38,920
was very much like not quite introductory boss fight, but

501
00:29:39,039 --> 00:29:41,480
close enough. Right, It's like, Okay, this is the easy,

502
00:29:41,839 --> 00:29:44,799
least complicated one. They're showing me how I use my

503
00:29:44,880 --> 00:29:50,960
Bonanza abilities and testing that, and yeah, I'm enjoying that

504
00:29:51,079 --> 00:29:53,480
quite a lot. There's also like these other like smaller

505
00:29:53,599 --> 00:29:55,279
enemies you fight in the game that are like these

506
00:29:55,759 --> 00:29:57,680
I think I was telling you guys about this. It's

507
00:29:57,759 --> 00:30:03,759
like this skeleton, this golden scale eleton that that absorbs

508
00:30:03,880 --> 00:30:07,519
turns himself into. Actually I realized it's a crocodile skeleton,

509
00:30:07,960 --> 00:30:11,279
So picture of crocodile but all bones, and then he

510
00:30:11,400 --> 00:30:15,039
covers himself in rock and swings this big hammer thing

511
00:30:15,160 --> 00:30:19,000
at you. But it's really satisfying to fight those things

512
00:30:19,039 --> 00:30:22,279
because as you punch them, the rock is solely breaking

513
00:30:22,359 --> 00:30:26,400
away and then you reveal the skeleton underneath that you've

514
00:30:26,640 --> 00:30:29,319
punched through all the rock, and then one hit on

515
00:30:29,400 --> 00:30:32,680
those guys will kill them. And sometimes they'll like shootout

516
00:30:33,000 --> 00:30:37,480
keys for you to use some very particular areas. It's

517
00:30:37,559 --> 00:30:40,559
not like a like a it's not like a treasure

518
00:30:40,640 --> 00:30:42,519
key where oh I've got this key now and I

519
00:30:42,559 --> 00:30:44,359
can go and find a treasure chest somewhere. It's like

520
00:30:44,640 --> 00:30:47,240
very specifically, you are fighting this guy in front of

521
00:30:47,279 --> 00:30:50,119
this device, and once you beat it, he drops the key.

522
00:30:50,440 --> 00:30:52,720
But then later on, now that I've played more, those

523
00:30:52,759 --> 00:30:57,960
are just like common enemies now, but they're still less fun.

524
00:30:58,880 --> 00:31:02,720
Speaker 3: Maybe King type crocodiles or are they no.

525
00:31:03,359 --> 00:31:08,000
Speaker 1: No, more like definitely not King k Roll types. More

526
00:31:09,359 --> 00:31:17,119
rats more not more rat like exactly rats. No, they're

527
00:31:17,240 --> 00:31:20,640
more just like random creatures. They don't resemble King k Roll,

528
00:31:20,960 --> 00:31:23,000
although I hope he makes an appearance. I think that'd

529
00:31:23,039 --> 00:31:26,319
be yeah, yeah, it would.

530
00:31:26,160 --> 00:31:27,279
Speaker 2: Be one of the that could be one of the

531
00:31:27,319 --> 00:31:29,519
Bonanza transformations.

532
00:31:29,720 --> 00:31:33,039
Speaker 1: Oh that'd be cool and stuff.

533
00:31:33,680 --> 00:31:36,519
Speaker 2: Yeah yeah yeah yeah yeah yeah, Or like I do

534
00:31:36,720 --> 00:31:39,000
like the it's the game's cartoony enough that the way

535
00:31:39,039 --> 00:31:41,480
you defeat this enemy is you punch his skin off

536
00:31:41,599 --> 00:31:44,759
and then breathe his bones. But it's like, oh but

537
00:31:44,839 --> 00:31:45,799
it's charming.

538
00:31:45,680 --> 00:31:49,799
Speaker 1: But yeah, yeah, yeah, it's every Yeah, you're right, everything

539
00:31:49,839 --> 00:31:52,839
has like a I mean, that's a family friendly game, right,

540
00:31:52,920 --> 00:31:55,480
but like, yeah, there are still those. I think it's

541
00:31:55,480 --> 00:32:00,359
just like punching and DK bonanza feels really good, just

542
00:32:00,440 --> 00:32:03,759
like whether you're touching the earth, punching through skeletons of people.

543
00:32:05,359 --> 00:32:08,039
Speaker 3: Pauline, she's just growing up in front of like she's

544
00:32:08,039 --> 00:32:11,960
just watching. Yeah, just violence.

545
00:32:12,559 --> 00:32:13,279
Speaker 1: Yeah, I just know that.

546
00:32:13,519 --> 00:32:19,119
Speaker 2: Uh. Harambe was my hometown zoo. No way, what that

547
00:32:19,240 --> 00:32:23,319
Cincinnati Zoo. There's a there's a statue of Harambe still Anyways,

548
00:32:23,480 --> 00:32:26,160
all the stalk of young kid hanging out with Gorilla,

549
00:32:26,359 --> 00:32:29,400
it's just maybe have Harambe on the brain.

550
00:32:29,799 --> 00:32:32,279
Speaker 3: I have a Harambe hat that has a picture of

551
00:32:32,359 --> 00:32:33,759
him and it says Legends Never die.

552
00:32:34,680 --> 00:32:36,400
Speaker 1: Wow, did you ever meet him?

553
00:32:39,599 --> 00:32:43,200
Speaker 2: Maybe he saw him at the exhibit. Consider that meeting.

554
00:32:43,759 --> 00:32:47,240
Speaker 1: I mean, you know sometimes the animals will come up

555
00:32:47,240 --> 00:32:48,960
to the glass and like, no, I know, it's.

556
00:32:49,839 --> 00:32:52,920
Speaker 2: Like something about there's like a meet and greet for Harambe. Yeah,

557
00:32:53,000 --> 00:32:54,440
I don't think. I don't think he was a big

558
00:32:54,599 --> 00:32:57,920
deal before he was killed.

559
00:32:58,440 --> 00:33:00,720
Speaker 1: He was just but it's possible you did meet him

560
00:33:00,759 --> 00:33:01,279
at one point.

561
00:33:02,720 --> 00:33:07,160
Speaker 2: The is zoo. Now there's a whole thing post It's

562
00:33:07,200 --> 00:33:12,839
the title of this podcast. The Haramic died and then

563
00:33:12,880 --> 00:33:15,480
we had a baby hippo that was born premature and

564
00:33:15,599 --> 00:33:18,039
then ended up being okay and was like a whole

565
00:33:18,079 --> 00:33:21,359
big deal. And I'm so confident that the Zoo PR

566
00:33:21,519 --> 00:33:23,680
team was like, oh, thank god, we have something else

567
00:33:23,720 --> 00:33:26,519
that people are talking about Cincinnati Zoo.

568
00:33:26,920 --> 00:33:30,200
Speaker 1: Since wait, is it the little the little baby hippo

569
00:33:31,400 --> 00:33:36,279
hippo not MoU Dangona was like, back, yeah, this is

570
00:33:37,000 --> 00:33:39,000
just like this, this is it was pumping out stars,

571
00:33:39,119 --> 00:33:41,640
you know, great zoo.

572
00:33:41,759 --> 00:33:45,960
Speaker 2: But it's not a is big now plants. If you

573
00:33:46,079 --> 00:33:49,759
go to a like Cincinnati gift shop or something or

574
00:33:49,799 --> 00:33:53,359
somewhere that would have like regional town stuff, there's like

575
00:33:53,920 --> 00:33:58,000
Fiona t shirts, Fiona mugs, Fiona coasters, you can probably

576
00:33:58,000 --> 00:34:00,880
find a puzzle and the subject of the puzzle is

577
00:34:01,000 --> 00:34:04,720
baby Fiona in like aond or something. They like pushed

578
00:34:04,720 --> 00:34:07,599
it so hard. Anyways, I don't think there's any baby

579
00:34:07,680 --> 00:34:09,920
hippos in this game. I was just you know, sometimes

580
00:34:10,039 --> 00:34:10,679
never say never.

581
00:34:12,239 --> 00:34:17,280
Speaker 1: There's only rhinos and Cranky Kong. There could be there

582
00:34:17,320 --> 00:34:19,960
could be hippos somewhere. I've got a lot to go,

583
00:34:20,440 --> 00:34:23,559
but yeah, I'm really enjoying just like seeing I just

584
00:34:23,639 --> 00:34:25,840
got to the third area is called the Canyon Layer.

585
00:34:26,280 --> 00:34:28,679
It's a big red canyon, and I'm excited. I'm at

586
00:34:28,719 --> 00:34:30,280
the very start of it, and I think there's gonna

587
00:34:30,280 --> 00:34:33,440
be some mind cart action going on, if I if

588
00:34:33,480 --> 00:34:36,880
I remember from the trailers. So I'm really enjoying Donkey

589
00:34:36,960 --> 00:34:41,360
Kong Bonanza. It's it's becoming one of my favorite games

590
00:34:41,360 --> 00:34:46,599
of the year for sure. So it's just it's a delight, honestly,

591
00:34:47,320 --> 00:34:50,719
and I wish this thing came out when the Switch launched,

592
00:34:50,800 --> 00:34:53,639
but you know close enough, you know, it's it's been

593
00:34:53,840 --> 00:34:57,360
what a few weeks a month, and if having this

594
00:34:57,519 --> 00:35:01,039
in Mario Kart, which I'm still enjoying, definitely feels like, Okay,

595
00:35:01,119 --> 00:35:03,719
here's like the launch this game. This thing has some

596
00:35:03,840 --> 00:35:08,519
games now that are worth picking it up for. Yeah,

597
00:35:08,880 --> 00:35:11,159
it feels really good worth mentioning.

598
00:35:12,360 --> 00:35:14,239
Speaker 3: Game of Forward does not. We might have a review

599
00:35:14,320 --> 00:35:17,119
up by the time you're listening to this, but at

600
00:35:17,159 --> 00:35:19,599
this time we don't because we did not receive code

601
00:35:20,119 --> 00:35:22,559
early in case you're where you can read.

602
00:35:22,760 --> 00:35:27,639
Speaker 1: Yeah, we we unfortunately were removed from that list and

603
00:35:27,719 --> 00:35:29,760
we got shut down and have yet to be put

604
00:35:29,840 --> 00:35:32,800
back on. But they do send us launch day codes.

605
00:35:32,840 --> 00:35:35,400
But yeah, if you're wondering where our review is, Kyle

606
00:35:35,519 --> 00:35:39,000
Hilliard is currently playing through Donkey Kong. That's why he's

607
00:35:39,039 --> 00:35:42,760
not on the episode. He didn't want to, like, right.

608
00:35:43,960 --> 00:35:44,519
Speaker 2: What would he be?

609
00:35:44,679 --> 00:35:46,320
Speaker 3: Conky Honky Hoya.

610
00:35:46,000 --> 00:35:49,320
Speaker 1: Conky Hong is currently playing Donkey Kong Bananza and he

611
00:35:49,360 --> 00:35:51,920
doesn't want to color his criticism by hearing our thoughts

612
00:35:52,000 --> 00:35:54,920
on it. And uh so he's he's he's in his

613
00:35:55,039 --> 00:35:59,360
little Donkey Kong hole. He's burrowed deep in the mountain

614
00:36:00,280 --> 00:36:02,079
just playing the DK hole.

615
00:36:02,199 --> 00:36:05,760
Speaker 2: Yeah, I just realized that when Marcus comes on, he's

616
00:36:05,760 --> 00:36:07,880
a monkey song. That's Pauline.

617
00:36:08,760 --> 00:36:11,320
Speaker 1: Oh, we'll call him Pauline.

618
00:36:12,480 --> 00:36:13,239
Speaker 3: The rest of the staff.

619
00:36:14,599 --> 00:36:17,679
Speaker 1: Yeah, there's some good stuff here, some good gym.

620
00:36:17,960 --> 00:36:27,239
Speaker 2: Bonky song is mony many, Yeah, all good.

621
00:36:28,639 --> 00:36:29,920
Speaker 1: I was gonna, I was gonna let you get out

622
00:36:29,920 --> 00:36:31,480
of your system, you know. Yeah, I was like, it

623
00:36:31,519 --> 00:36:34,920
seems like he's cooking here. He's in the kitchen. We're

624
00:36:35,000 --> 00:36:36,679
not in the kitchen with him, but he's he's somewhere

625
00:36:36,719 --> 00:36:40,599
in the kitchen. Well, let's throw it over to us.

626
00:36:40,679 --> 00:36:43,599
You've been playing Eric Schulm, which is a top down

627
00:36:43,679 --> 00:36:46,960
stealth game that really caught my eye when I first

628
00:36:47,480 --> 00:36:49,440
I think I saw it because you were talking about

629
00:36:49,480 --> 00:36:54,079
it in Slack West during a Steam Next fest or something,

630
00:36:54,280 --> 00:36:57,199
and and the screenshots caught my eye. I heard from

631
00:36:57,239 --> 00:36:59,079
you that it's like this really cool stealth game, so

632
00:36:59,159 --> 00:37:01,760
I wish listed it. So I'm I'm dying to hear

633
00:37:02,760 --> 00:37:06,039
once again your thoughts on airth Yeah.

634
00:37:06,599 --> 00:37:10,039
Speaker 3: Eric Schulm. The Stolen Dream is a stealth game from

635
00:37:10,079 --> 00:37:14,840
newcomer studio called Riverend Games. They kind of revealed this

636
00:37:14,960 --> 00:37:18,119
game in twenty twenty three during Summer Games Fest, and

637
00:37:18,800 --> 00:37:21,360
it was one of those ride ups that, like, you know,

638
00:37:21,440 --> 00:37:22,960
during Summer Game Fest, you have a bunch of big

639
00:37:22,960 --> 00:37:24,880
announcements and it's like, obviously you're going to write about

640
00:37:24,880 --> 00:37:26,800
the new Resident Evil, the new this or that, and

641
00:37:27,000 --> 00:37:29,159
sometimes games slip through crack just because it's really hard

642
00:37:29,159 --> 00:37:31,760
to keep up with a bunch of announcements. But Eric

643
00:37:31,760 --> 00:37:34,199
Shulan was when I went back to cover because I

644
00:37:34,360 --> 00:37:37,920
was like, this game looks really cool. It immediately grabbed

645
00:37:37,920 --> 00:37:40,280
my attention with its top down art style and it's

646
00:37:40,320 --> 00:37:42,440
a visually beautiful game, like one of the prettiest of

647
00:37:42,480 --> 00:37:45,159
the year, and it's just a type of stealth like

648
00:37:45,199 --> 00:37:47,480
a stealth focused game, is not. We just don't get

649
00:37:47,519 --> 00:37:51,079
as many these days. I mean, I guess we do

650
00:37:51,920 --> 00:37:53,480
a lot more on the indie scale, which this is

651
00:37:53,480 --> 00:37:57,039
an indie game, but there's some big names behind the studio. Anyway,

652
00:37:58,360 --> 00:38:00,599
A year past, and then I saw it again last

653
00:38:00,679 --> 00:38:03,360
year with the Summer Game Fest coverage and stuff. And

654
00:38:03,440 --> 00:38:05,760
then finally another year passed and it kind of surprise

655
00:38:06,039 --> 00:38:08,800
launched out of nowhere this year. It didn't actually like

656
00:38:08,880 --> 00:38:11,599
Shadow Drop, but I received code and then boom, it's

657
00:38:11,599 --> 00:38:15,440
out like a week later, which is unfortunate in terms

658
00:38:15,440 --> 00:38:17,599
of fanfare, because I think this game is really really good.

659
00:38:17,719 --> 00:38:20,960
I gave it an eight point two five for Game

660
00:38:21,000 --> 00:38:23,679
and Former, which is a great review or a great

661
00:38:24,400 --> 00:38:27,159
score for like a newcomer studio first attempted a game.

662
00:38:27,760 --> 00:38:28,639
Speaker 1: Is this PC only?

663
00:38:28,719 --> 00:38:32,559
Speaker 3: Wes No, I think it's on PS five and XO

664
00:38:32,800 --> 00:38:35,920
series excess as well. Yeah. Cool, cool, And I wouldn't

665
00:38:35,920 --> 00:38:37,840
be surprised if it comes to switch to as well.

666
00:38:37,920 --> 00:38:39,760
I think it'd be a really good switch game.

667
00:38:40,119 --> 00:38:40,320
Speaker 2: Yeah.

668
00:38:41,440 --> 00:38:44,159
Speaker 3: But so it's a stealth game on its surface, and

669
00:38:44,519 --> 00:38:46,599
after playing through like fifteen hours in at what I

670
00:38:46,719 --> 00:38:50,159
really discovered is it's actually a puzzle game using stealth

671
00:38:50,320 --> 00:38:54,559
terms and stealth mechanics and stealth gameplay as it's puzzle pieces,

672
00:38:54,639 --> 00:38:57,760
which I really enjoyed. So you start the game as Hannah.

673
00:38:57,840 --> 00:39:02,400
She's the main protagonist. She her brother's kidnapped by like

674
00:39:02,480 --> 00:39:05,159
the police force. She and her brother kind of like

675
00:39:05,239 --> 00:39:09,639
street urchins in this city. That's you know, there's not

676
00:39:09,760 --> 00:39:12,559
class warfare, but it's clear that like the upper class

677
00:39:12,719 --> 00:39:14,920
is kind of ruling the city and everyone that's not

678
00:39:15,000 --> 00:39:17,239
in the one percent is kind of struggling and working

679
00:39:17,320 --> 00:39:21,679
a bunch to make ends meet. And the city is

680
00:39:22,159 --> 00:39:27,039
inspired by twentieth century like Scandinavia, which I'm not super

681
00:39:27,079 --> 00:39:29,800
familiar with Nordic cities, but to me it kind of

682
00:39:29,840 --> 00:39:33,199
just gives like a whale punk vibe, very dishonored, lots

683
00:39:33,199 --> 00:39:37,519
of verticality, coastal city. There's like trolley cars hanging in

684
00:39:37,559 --> 00:39:39,440
the air, floating by, and that kind of stuff.

685
00:39:40,079 --> 00:39:42,239
Speaker 1: How's the sound design with that stuff? Does it really

686
00:39:42,320 --> 00:39:44,320
kind of does it feel like you're in that place?

687
00:39:45,039 --> 00:39:48,159
Speaker 3: Yeah? It does. It's not like the biggest highlight. It's

688
00:39:48,199 --> 00:39:50,480
one of those things that kind of just is part

689
00:39:50,559 --> 00:39:53,480
of the environment. It doesn't really stand out, which I

690
00:39:53,519 --> 00:39:56,360
guess is kind of what you want with sound design,

691
00:39:57,760 --> 00:39:59,880
but yeah, it gives me like big dishonored vibes with

692
00:40:00,039 --> 00:40:03,320
the way like there's advertisements from like local companies all

693
00:40:03,400 --> 00:40:07,320
over the place, and it's very like, yeah, it's just

694
00:40:07,440 --> 00:40:11,639
very whale punk without the actual emphasis on killing oils.

695
00:40:11,920 --> 00:40:14,039
Yeah exactly, Yeah.

696
00:40:14,119 --> 00:40:14,719
Speaker 1: I do dig that.

697
00:40:15,480 --> 00:40:17,599
Speaker 2: Can you yeah, can you just like in theory if

698
00:40:17,639 --> 00:40:20,119
someone didn't know what whale punk was, could you like

699
00:40:20,280 --> 00:40:22,880
define some characteristics of whale punk?

700
00:40:23,440 --> 00:40:23,679
Speaker 1: Yeah.

701
00:40:23,880 --> 00:40:27,599
Speaker 3: It is riffing off of steam punk, which is like

702
00:40:27,840 --> 00:40:33,280
in a city, a society a architecture defined by steam engines,

703
00:40:33,599 --> 00:40:36,199
so instead of moving to like combustion engines and that

704
00:40:36,280 --> 00:40:39,000
kind of thing, I believe they stuck with steam. Whale

705
00:40:39,039 --> 00:40:42,599
punk is that similar aesthetic, but instead of steam engine

706
00:40:42,679 --> 00:40:46,559
society is kind of running on whale oil and whale

707
00:40:46,599 --> 00:40:52,039
blubber and stuff to make products to make machinery. So

708
00:40:52,199 --> 00:40:54,599
like Dishonored is probably the biggest example of whale punk

709
00:40:55,000 --> 00:40:57,679
in at least in our industry, where they just kill

710
00:40:57,719 --> 00:40:59,760
a bunch of whales and use that oil to power

711
00:40:59,800 --> 00:41:03,079
the city. And so it looks very similar to steampunk,

712
00:41:03,119 --> 00:41:04,840
it just kind of has a different vibe usually like

713
00:41:04,920 --> 00:41:09,639
a darker, grittier vibe since society is focused on killing whales,

714
00:41:09,639 --> 00:41:10,400
which kind of sucks.

715
00:41:11,719 --> 00:41:14,280
Speaker 1: Yeah, I've always head like steampunk is a little more

716
00:41:14,400 --> 00:41:15,239
like whimsical.

717
00:41:17,440 --> 00:41:20,320
Speaker 3: Yeah, look up a trailer for Dishonored that's whale punk.

718
00:41:20,480 --> 00:41:24,360
Look up a trailer for In Exiles Clockwork Revolution that

719
00:41:24,480 --> 00:41:28,960
is steampunk. And like Alex said, Clockwork Revolution is way

720
00:41:29,159 --> 00:41:34,679
like brighter and cheerier and yeah, but anyway, so he

721
00:41:34,760 --> 00:41:38,440
plays Hannah trying to find your brother, and she's just

722
00:41:38,519 --> 00:41:41,199
a little girl, so you're not really capable of killing

723
00:41:41,559 --> 00:41:45,840
or even combat, which is mechanically defined by having to

724
00:41:45,880 --> 00:41:48,280
stealth around everywhere, and if you're spotted, it's an instant

725
00:41:48,320 --> 00:41:51,719
game over because she has no chance of escaping a

726
00:41:51,800 --> 00:41:53,960
bunch of police patrolling the city looking for her. She

727
00:41:54,039 --> 00:41:57,800
has no chance of fighting back. And so it starts

728
00:41:57,840 --> 00:42:01,559
with you're just kind of moving through the city and

729
00:42:01,960 --> 00:42:05,039
you can crouch automatically whatever. There's guards nearby, and you

730
00:42:05,119 --> 00:42:08,119
just kind of sneak by in a simple stealth way

731
00:42:08,199 --> 00:42:11,840
that you've seen before. Guards turn around and then their

732
00:42:12,079 --> 00:42:13,880
sightline goes up if they see you, and if that

733
00:42:14,000 --> 00:42:16,800
sideline fills up, you're busted and then after a little

734
00:42:16,800 --> 00:42:19,239
bit they'll turn around and look over here, and that's

735
00:42:19,280 --> 00:42:22,559
your cue to go. Something I really I do like

736
00:42:22,639 --> 00:42:26,480
about the guard animations is it's very all the animations

737
00:42:26,519 --> 00:42:29,360
are very natural. It's not like it doesn't feel like

738
00:42:29,639 --> 00:42:32,840
very gamified or they're turning around randomly. They wait five seconds,

739
00:42:32,880 --> 00:42:35,559
they turn around this way like they'll like mosy around

740
00:42:35,599 --> 00:42:38,199
in a circle and kind of smoke a cigarette and

741
00:42:38,360 --> 00:42:40,159
just kind of like whistle and stuff, and it feels

742
00:42:40,320 --> 00:42:43,159
very like it feels like they're on an actual patrol,

743
00:42:43,239 --> 00:42:45,000
like they're actually just kind of chilling in this world,

744
00:42:45,079 --> 00:42:47,480
which I really appreciated. I think that's a small but

745
00:42:47,679 --> 00:42:51,320
very cool detail. As you progress, you unlock a blow

746
00:42:51,400 --> 00:42:54,960
dart and she can shoot sleep darts at guards, which

747
00:42:55,000 --> 00:42:58,119
is a really cool mechanic because you can put guards

748
00:42:58,159 --> 00:43:02,079
to sleep. But there's challenge associated which with it, which

749
00:43:02,119 --> 00:43:03,800
I like, do you have to when you shoot a

750
00:43:03,800 --> 00:43:05,800
sleep dart at a guard, They'll turn around and be

751
00:43:05,880 --> 00:43:07,480
like whll whoa, whoa? Who shot me? What's going on?

752
00:43:07,679 --> 00:43:09,000
Why do I have this in my neck? For like

753
00:43:09,079 --> 00:43:10,960
five seconds? So you need to shoot them from cover,

754
00:43:11,519 --> 00:43:13,400
which is cool because I think most stealth games would

755
00:43:13,400 --> 00:43:16,719
just let you shoot them and instant sleep them, and

756
00:43:16,800 --> 00:43:19,920
then furthermore, you have to move their body because if

757
00:43:19,920 --> 00:43:21,519
a guard sees their body, they're going to call all

758
00:43:21,559 --> 00:43:24,400
the other guards to the area. So it's a nice

759
00:43:24,480 --> 00:43:29,039
level of challenge. You play her for about six seven

760
00:43:29,159 --> 00:43:34,960
eight hours and then you unlock the second protagonist, which

761
00:43:35,000 --> 00:43:37,079
is Alva, and she is a little bit older. She's

762
00:43:37,159 --> 00:43:39,960
kind of like a local resistance leader trying to help

763
00:43:40,000 --> 00:43:42,440
the poor, especially kids. She really wants to help, like

764
00:43:42,559 --> 00:43:48,400
children and orphans. She can climb pipes on buildings to

765
00:43:48,480 --> 00:43:51,679
reach rooftops, and she can throw pebbles, which throwing pebbles

766
00:43:51,760 --> 00:43:54,039
is like that's one oh one for stealth games. It

767
00:43:54,159 --> 00:43:57,280
just distracts people. But it's cool because Hannah is kind

768
00:43:57,320 --> 00:44:01,480
of more centered on like ground level, and she can

769
00:44:01,559 --> 00:44:04,679
move through ventilation shafts to enter buildings, but she's not

770
00:44:04,760 --> 00:44:07,440
really going up or down, whereas Alva can go up.

771
00:44:07,559 --> 00:44:09,639
And so you get a new You get the rooftops,

772
00:44:09,639 --> 00:44:13,239
which is a new piece of the puzzle, and really only.

773
00:44:13,079 --> 00:44:15,320
Speaker 1: Do rooftops or can she go below as well?

774
00:44:15,760 --> 00:44:19,360
Speaker 3: She can't. Really, they don't really go below too much

775
00:44:19,440 --> 00:44:21,239
like when you're on a rooftop, you can go back

776
00:44:21,320 --> 00:44:23,960
down to the ground floor. Rarely was I like going

777
00:44:24,000 --> 00:44:27,840
from ground floor to somewhere beneath with Pata, But there's

778
00:44:27,880 --> 00:44:31,159
a few instances of that. And what's really cool is

779
00:44:31,199 --> 00:44:33,000
like after you're introduced to Alva, she's got like her

780
00:44:33,000 --> 00:44:35,920
own solo level. Her and Hannah meet up and they

781
00:44:36,000 --> 00:44:37,920
both need to advance through a level, which means you

782
00:44:38,000 --> 00:44:39,880
need to switch back and forth and get them to

783
00:44:39,960 --> 00:44:41,880
the end. And to do that you need to like

784
00:44:43,360 --> 00:44:46,440
have Hannah sleep dart a guard that's in Alva's way

785
00:44:46,519 --> 00:44:49,360
so that Alva can advance forward, and then vice versa,

786
00:44:49,440 --> 00:44:51,000
Like you have to interact with them like that, and

787
00:44:51,079 --> 00:44:53,719
it becomes like this puzzle of Okay, Hannah needs to

788
00:44:53,760 --> 00:44:55,960
go here, how can Alva help her do that? And

789
00:44:56,079 --> 00:44:59,800
vice versa. Keep playing for a few hours, loving the

790
00:44:59,840 --> 00:45:02,039
g I'm advancing to the city, you know, we're trying

791
00:45:02,079 --> 00:45:04,360
to find my brother. And then we're introduced to a

792
00:45:04,440 --> 00:45:07,079
third protagonist that joins the crew named Sebastian. He's like

793
00:45:07,159 --> 00:45:10,039
kind of the brute guy, so he can swim and

794
00:45:10,199 --> 00:45:12,920
usually waters on the lowest level of the city. So

795
00:45:13,079 --> 00:45:16,320
now I've got Alva up top. Often Hannah on the

796
00:45:16,360 --> 00:45:18,679
ground level, and Sebastian's like kind of going low with

797
00:45:18,760 --> 00:45:22,119
water and he can choke out guards. So that's like

798
00:45:22,199 --> 00:45:26,119
the final piece of this three protagonist puzzle, and the

799
00:45:26,199 --> 00:45:28,079
final few hours where you have all three of them

800
00:45:28,159 --> 00:45:31,920
are so good, Like it's excellent puzzle design, it's excellent

801
00:45:31,960 --> 00:45:35,199
stealth design. And I really enjoyed switching back and forth

802
00:45:35,280 --> 00:45:38,920
on the dpad between the characters and moving them into place,

803
00:45:39,000 --> 00:45:41,679
getting them ready to do. Okay, Hannah's going to sleep

804
00:45:41,760 --> 00:45:43,920
dart this guy. Sebastian has to quickly run up and

805
00:45:44,000 --> 00:45:46,440
grab this guy before he sees the guy that's now sleeping,

806
00:45:46,480 --> 00:45:48,920
and Alva has to distract the chief that's watching over

807
00:45:49,000 --> 00:45:52,400
everyone with a pebble. And it's really cool watching them

808
00:45:52,440 --> 00:45:55,079
build on that, And honestly, it's I think like from

809
00:45:55,119 --> 00:45:57,559
the moment you have those three to the end, like

810
00:45:57,679 --> 00:46:01,320
the puzzles only get better and better, which is cool.

811
00:46:01,480 --> 00:46:04,119
Like they start to introduce guns which are instant kills

812
00:46:04,199 --> 00:46:08,119
for you, Like they instantly kill you. You don't get

813
00:46:08,159 --> 00:46:09,760
the gun, no no no, no, no, no no no no,

814
00:46:10,800 --> 00:46:13,800
you get to start to load down. Yeah, yeah, like

815
00:46:15,119 --> 00:46:18,320
but it's really good. I had a really, really good time.

816
00:46:18,639 --> 00:46:21,519
My biggest let down with the game was kind of

817
00:46:21,559 --> 00:46:25,079
like retroactive because I really enjoyed it, and then I

818
00:46:25,159 --> 00:46:27,320
get to the end, the last third of the game

819
00:46:27,360 --> 00:46:31,199
with all three protagonists, and the game really sings like

820
00:46:31,280 --> 00:46:33,559
it's really brilliant when you're using all three and then

821
00:46:33,599 --> 00:46:35,400
I'm kind of like, well, dang, why did I have

822
00:46:35,480 --> 00:46:37,960
to play two thirds of this game not like this?

823
00:46:38,400 --> 00:46:41,159
I think ultimately, River End Games took too long to

824
00:46:41,239 --> 00:46:43,480
get to the best part of their game, and by

825
00:46:43,519 --> 00:46:45,960
the time I was like really loving what was going on,

826
00:46:46,199 --> 00:46:49,159
I rolled credits, and on one hand, that's a that's

827
00:46:49,199 --> 00:46:51,559
a cool feeling because I'm like, this game was awesome,

828
00:46:51,599 --> 00:46:53,000
can't wait to see what they do next. On the

829
00:46:53,039 --> 00:46:54,920
other hand, I'm like, man, I wish that the other

830
00:46:55,039 --> 00:46:57,880
ten hours I played were as good as these last five.

831
00:47:00,079 --> 00:47:02,719
That said, still very much worth your time if you

832
00:47:02,880 --> 00:47:06,760
like puzzles and stealth games. It's also like one of

833
00:47:06,800 --> 00:47:09,280
the most gorgeous games I've played. This year's cinematics are

834
00:47:09,360 --> 00:47:12,920
on another level. Legitimately, don't know what this team is

835
00:47:13,000 --> 00:47:15,400
doing to get cinematics like this in their indie game.

836
00:47:15,559 --> 00:47:17,400
I kind of want to reach out and be like

837
00:47:17,440 --> 00:47:22,239
what did you do? Because it's so beautiful and even

838
00:47:22,320 --> 00:47:24,559
like the world designed, the top down view is gorgeous

839
00:47:24,599 --> 00:47:27,519
as well. There's a really nice like boca effect around everything.

840
00:47:27,639 --> 00:47:30,039
It kind of makes each level feel like a diorama

841
00:47:30,119 --> 00:47:33,480
that you're moving through. And yeah, it's great. I think

842
00:47:33,519 --> 00:47:35,719
it's going to be It's like under the radar game.

843
00:47:35,800 --> 00:47:38,800
I'm already seeing not enough people playing it. I'm like,

844
00:47:39,039 --> 00:47:40,920
I want more people to play it because it's really good.

845
00:47:42,519 --> 00:47:44,840
And yeah, I thoroughly had a great time with it

846
00:47:44,920 --> 00:47:46,559
and can't wait to see what that studio does next.

847
00:47:47,880 --> 00:47:50,599
Speaker 1: Hell yeah, yeah, you've really kind of shot this up

848
00:47:50,679 --> 00:47:55,159
my list of things to play. I am really in

849
00:47:55,239 --> 00:47:57,280
the mood for I am curious how it runs on

850
00:47:57,360 --> 00:47:59,280
something like a steam Deck. Have you checked that out

851
00:47:59,360 --> 00:47:59,679
at all?

852
00:48:00,360 --> 00:48:03,800
Speaker 3: I didn't. It runs like near perfectly on steam Deck.

853
00:48:04,159 --> 00:48:07,119
Oh hell yeah, okay, especially with I don't know how

854
00:48:07,199 --> 00:48:08,840
much you tinker with steam Deck. But there's like a

855
00:48:08,960 --> 00:48:12,000
new thing that the steam deck community is talking about.

856
00:48:12,000 --> 00:48:16,159
It's like a lossless scaling update that people are pushing

857
00:48:16,199 --> 00:48:19,559
through in the back end, and that especially makes it

858
00:48:19,679 --> 00:48:21,800
run great. So I don't know the tech behind it,

859
00:48:21,880 --> 00:48:24,280
but I just followed a YouTube video and it worked

860
00:48:24,280 --> 00:48:27,360
out great and now a lot of my games are

861
00:48:27,440 --> 00:48:28,239
running even better.

862
00:48:28,760 --> 00:48:32,039
Speaker 2: It couldn't explain a thing like Valve put on the

863
00:48:32,039 --> 00:48:34,079
Steam deck or is it like a no.

864
00:48:34,280 --> 00:48:36,880
Speaker 3: I think it's something Valve supports, but it was like

865
00:48:36,960 --> 00:48:38,519
one of those things I had to do through like

866
00:48:38,639 --> 00:48:42,440
desktop mode, So like kind of yeah, kind of messing

867
00:48:42,480 --> 00:48:42,639
with that.

868
00:48:42,960 --> 00:48:45,360
Speaker 1: I'll request Wes if you ever get a chance to

869
00:48:46,199 --> 00:48:49,360
write up a tutorial on the site now how to

870
00:48:49,519 --> 00:48:51,360
improve my Steam deck. I would read that.

871
00:48:52,840 --> 00:48:56,880
Speaker 3: I too, because I spend too much time tinkering with

872
00:48:57,039 --> 00:48:59,760
my steam deck. It's like, yeah, kind of annoying, but

873
00:49:00,360 --> 00:49:00,760
I love it.

874
00:49:01,800 --> 00:49:05,239
Speaker 1: Yeah, that's cool though. I'm really excited to play Eric's Home.

875
00:49:05,760 --> 00:49:07,719
I know they sent me a code, so I'm excited

876
00:49:07,840 --> 00:49:12,400
to dive in eventually. Yeah, I hope this game gets

877
00:49:12,639 --> 00:49:15,119
I was kind of just like been flipping through steam

878
00:49:15,199 --> 00:49:20,159
dB and gamealytic dot com just to kind of see

879
00:49:20,840 --> 00:49:23,559
how how it's doing in terms of like sales and stuff,

880
00:49:23,639 --> 00:49:29,000
and yeah, I hope it's It looks like the estimate

881
00:49:29,159 --> 00:49:31,960
is that maybe it's sold between three and five k

882
00:49:32,400 --> 00:49:38,480
on Steam based on based on reviews. It's all, it's

883
00:49:38,519 --> 00:49:45,840
all estimates. What is it forty bucks, which which yeah,

884
00:49:45,920 --> 00:49:48,239
it's thirty nine ninety nine. Does it does that feel

885
00:49:48,280 --> 00:49:50,480
steep for it? Or does it feel like how's it

886
00:49:50,519 --> 00:49:50,920
feel to you?

887
00:49:51,199 --> 00:49:53,800
Speaker 3: Obviously you've got a code, but yeah, I mean I

888
00:49:53,880 --> 00:49:55,719
got fifteen hours out of it, and I could go

889
00:49:55,880 --> 00:50:00,480
back and on each level like fine, collecticals and stuff. Uh,

890
00:50:02,239 --> 00:50:03,719
I think forty is fair. I don't know, it's such

891
00:50:03,760 --> 00:50:06,440
a it's hard because like, yeah, we know what this

892
00:50:06,559 --> 00:50:08,559
industry is. So I'm like, I want devs to charge

893
00:50:08,599 --> 00:50:09,920
a lot for their game, and I want everyone to

894
00:50:09,920 --> 00:50:12,599
pay of course, of course, but yeah, forty dollars I

895
00:50:12,639 --> 00:50:15,400
think might be steep for some people at any rate.

896
00:50:15,840 --> 00:50:17,519
If that is Steve, like put it on your wish

897
00:50:17,599 --> 00:50:20,400
list and Steam sales happen all the time, like I

898
00:50:20,480 --> 00:50:23,880
would if this game drops even down to thirty, like

899
00:50:24,159 --> 00:50:27,920
it's still well worth your time, Like it's yeah, it's great.

900
00:50:28,679 --> 00:50:31,079
Speaker 1: I think like for Stealth fans, I think we whenever

901
00:50:31,119 --> 00:50:34,360
we get something something that's worth playing, it's like, okay, yea,

902
00:50:34,559 --> 00:50:38,880
I'll drop forty for that, right yeah, yeah, So hearing you,

903
00:50:39,159 --> 00:50:42,679
hearing you talk about it, I'm I'm eager to play it.

904
00:50:42,800 --> 00:50:47,559
It seems awesome. I hope that the developers, you know,

905
00:50:47,679 --> 00:50:50,360
get what they need from it, and it sounds like

906
00:50:50,440 --> 00:50:53,039
it'd be it'd be a great candidate for maybe a

907
00:50:54,039 --> 00:50:57,000
second game where they really flesh out and kind of

908
00:50:57,039 --> 00:51:01,639
give you those three characters from the start of that. Yeah,

909
00:51:02,239 --> 00:51:04,920
well cool, that's Eric's Holme The Stolen Dream. You can

910
00:51:04,960 --> 00:51:10,199
play it on Steam and PS five and Xbox. Charles

911
00:51:10,480 --> 00:51:13,800
kind of go to you. You've been playing Shadow Labyrinth,

912
00:51:13,880 --> 00:51:19,280
which is the pac Man metroidvania that features some some

913
00:51:19,719 --> 00:51:23,599
other bandy ip I know in certain parts of the game,

914
00:51:23,719 --> 00:51:26,199
like dig Doug. But how is it so far?

915
00:51:27,519 --> 00:51:29,320
Speaker 2: Yeah, I we talked about it last time. It was

916
00:51:29,360 --> 00:51:31,360
a hundred percent sure. I've looked it up and I

917
00:51:31,639 --> 00:51:35,519
it seems like it's in the apparently linked dig Doug

918
00:51:35,719 --> 00:51:37,800
Galaga timeline.

919
00:51:38,559 --> 00:51:41,360
Speaker 1: The famous Kalaga time.

920
00:51:41,440 --> 00:51:47,159
Speaker 2: It's like pac Man dig Doug Galaga. But it's very Yeah,

921
00:51:47,280 --> 00:51:51,559
so I'm reviewing it. I got the code like this week.

922
00:51:51,639 --> 00:51:54,079
It comes out the day we're recording on the eighteenth,

923
00:51:56,239 --> 00:52:02,400
and uh, It's it's interesting. I don't love it. I'm

924
00:52:02,519 --> 00:52:04,639
curious if, like, if I had a connection to some

925
00:52:04,679 --> 00:52:06,880
of these old arcade games, if I would be really

926
00:52:06,960 --> 00:52:09,360
into it if I'd be picking up on stuff that

927
00:52:09,400 --> 00:52:13,679
I'm not seeing now. But it's it's like a series

928
00:52:13,760 --> 00:52:16,679
of odd decisions that I don't think really comes together

929
00:52:16,880 --> 00:52:18,559
in a way that is going to connect with a

930
00:52:18,639 --> 00:52:22,559
lot of people. So you're starting off, it's pa pac

931
00:52:22,679 --> 00:52:25,239
Man is the name of the game. That's like, what's

932
00:52:25,239 --> 00:52:27,400
going to bring people in? You don't play as pac Man.

933
00:52:27,440 --> 00:52:30,519
And also he's not called pac Man, he's called Puck. Yeah,

934
00:52:30,800 --> 00:52:33,519
I think he's puck Man in Japan. If you've seen

935
00:52:33,559 --> 00:52:35,760
Scott Pilgrim, you know, they change his name from pac

936
00:52:35,880 --> 00:52:38,000
Man to puck Man because you could scratch off the

937
00:52:38,039 --> 00:52:40,119
P and make it an F. That would be that

938
00:52:40,440 --> 00:52:45,519
for business guys pack man now. And but in the game,

939
00:52:45,559 --> 00:52:47,760
he's Puck and he's a like robot. So he's like

940
00:52:47,800 --> 00:52:52,760
a spherical floating robot. Yeah that like reports to some

941
00:52:53,159 --> 00:52:55,679
like galactic government force.

942
00:52:56,440 --> 00:52:57,199
Speaker 1: And I didn't know that.

943
00:52:58,239 --> 00:53:01,320
Speaker 2: Yeah, I just got to that point, like the UGSF

944
00:53:01,480 --> 00:53:06,239
or USGF or something like the United Gallon you know, yeah,

945
00:53:06,360 --> 00:53:10,400
for real more lore. There's also I did. I haven't

946
00:53:10,480 --> 00:53:13,320
encountered any ghosts, but I did encounter a giant robot

947
00:53:13,440 --> 00:53:17,320
named g Host which is just ghost with a hyphen

948
00:53:17,400 --> 00:53:20,360
in there. I'm not really sure what that's about yet,

949
00:53:22,000 --> 00:53:23,800
but yeah, you're not playing as pac Man. You're playing

950
00:53:23,880 --> 00:53:26,639
as what I think is a robot who has the

951
00:53:26,719 --> 00:53:29,039
soul of a human from what seems to be the

952
00:53:29,119 --> 00:53:31,320
actual human world, because the game starts and there's like

953
00:53:31,639 --> 00:53:35,119
a kid playing some handheld gets like zapped away, and

954
00:53:35,199 --> 00:53:39,000
then this robot wakes up. Then he gets this like

955
00:53:39,400 --> 00:53:43,920
floating robot arm, and then this sword, and the whole

956
00:53:43,920 --> 00:53:46,599
thing is that Puck can't use weapons, so he can't

957
00:53:46,719 --> 00:53:48,519
like force his way through this world to get these

958
00:53:48,559 --> 00:53:50,519
things done he needs to do. So he got you.

959
00:53:50,920 --> 00:53:53,599
He calls you number eight. I'm assuming that he's tried

960
00:53:53,639 --> 00:53:55,159
this seven other times, and they.

961
00:53:55,239 --> 00:53:55,559
Speaker 1: Sound like.

962
00:53:57,639 --> 00:54:00,760
Speaker 2: Puck is not does not come across as a good person.

963
00:54:00,920 --> 00:54:02,920
I guess I didn't really clarify that last time.

964
00:54:03,000 --> 00:54:05,880
Speaker 1: It feels like you're like a soldier doing his bidding.

965
00:54:06,480 --> 00:54:09,360
Speaker 2: He's he seems to be U. There's like a few

966
00:54:09,400 --> 00:54:11,480
other characters you interact with in the world, and Puck

967
00:54:11,559 --> 00:54:13,360
is always like, don't don't listen to them. They're they

968
00:54:13,400 --> 00:54:16,480
don't understand what our mission is. Like, Puck seems like

969
00:54:16,559 --> 00:54:20,800
a very like indoctrinated soldier in a war. He doesn't

970
00:54:20,800 --> 00:54:23,079
fully understand. And he also is like a robot, so

971
00:54:23,119 --> 00:54:24,400
I think part of it is he's like trying to

972
00:54:24,400 --> 00:54:27,159
follow his programming. It's very interesting now that I'm talking

973
00:54:27,199 --> 00:54:30,000
about it out loud. It is not very interesting. In

974
00:54:30,159 --> 00:54:33,800
the dialogue of the game. It's it's one of those

975
00:54:33,840 --> 00:54:37,679
things where it's like they're just withholding so much information

976
00:54:37,880 --> 00:54:40,920
from you. It's really hard to like connect with any

977
00:54:40,960 --> 00:54:44,000
one specific thing. The goals are usually very vague. It's like,

978
00:54:44,079 --> 00:54:45,559
just go through here and then I'll explain, or just

979
00:54:45,599 --> 00:54:47,119
do this and then I'll explain her. It's like, yeah,

980
00:54:47,400 --> 00:54:50,920
you don't. You don't need to understand that yet. So

981
00:54:51,000 --> 00:54:53,199
that's part of it. The gameplay is very stiff. I

982
00:54:53,280 --> 00:54:56,159
described it to Hollo. I compared it to Hollow Night

983
00:54:56,320 --> 00:54:59,320
before because of how the jump works, where it's like

984
00:54:59,400 --> 00:55:02,880
it's very specific jump. It goes like exactly as long as.

985
00:55:02,840 --> 00:55:06,159
Speaker 1: You're holding it. I prefer a flow to your jump.

986
00:55:06,239 --> 00:55:07,920
Speaker 2: Or like at least a jump where you can like

987
00:55:08,039 --> 00:55:12,639
correct yourself in air a little bit better. Yeah, And

988
00:55:13,440 --> 00:55:17,119
that's the combat is that you have a sword. You

989
00:55:17,280 --> 00:55:20,159
have a meter called the ESP meter. Which is both

990
00:55:20,280 --> 00:55:22,760
like stamina and magic kind of. So you can do

991
00:55:22,880 --> 00:55:24,960
like a really powerful sword swing that uses some of that,

992
00:55:25,440 --> 00:55:27,559
but if you're like dodge rolling too much, you can't

993
00:55:27,760 --> 00:55:29,800
sword swing. And if the meter goes all the way down,

994
00:55:30,400 --> 00:55:33,159
you can't use any abilities until it's charged all the

995
00:55:33,199 --> 00:55:35,920
way back up. So there's like a management system of

996
00:55:36,000 --> 00:55:37,280
it's like you gotta use it, but don't use it

997
00:55:37,280 --> 00:55:43,039
too much. And yeah, it's the combat's not like super interesting.

998
00:55:44,400 --> 00:55:50,000
It feels kind of I don't know. I I one

999
00:55:50,000 --> 00:55:52,239
of the things I talked about liking about Donkey Kong

1000
00:55:52,360 --> 00:55:53,840
is that you start off and you can do all

1001
00:55:53,920 --> 00:55:56,400
these different things where you can punch up and down

1002
00:55:56,440 --> 00:55:59,039
and grab stuff and pull, and it doesn't necessarily tell

1003
00:55:59,039 --> 00:56:00,519
you all of it, but you have like the full

1004
00:56:00,840 --> 00:56:02,800
what feels like a full kit right from the start.

1005
00:56:03,159 --> 00:56:06,239
And when you're playing Shadow Labyrinth, it's like the first

1006
00:56:06,400 --> 00:56:09,599
boss unlocks this powerful swing, I think, and then the

1007
00:56:09,679 --> 00:56:12,079
second boss unlocks. When you defeat it, you get the

1008
00:56:12,239 --> 00:56:15,000
perry for the first time, which is just like seven

1009
00:56:15,079 --> 00:56:16,960
hours into the game you get the perry. Since we

1010
00:56:17,320 --> 00:56:20,199
last recorded, I beat the third boss, which unlocks the

1011
00:56:20,320 --> 00:56:23,719
block button, so now I can swap a Perry for

1012
00:56:23,800 --> 00:56:26,199
a block if I wanted to do that, and it's

1013
00:56:26,280 --> 00:56:28,679
just it just took too long to me. I want

1014
00:56:28,719 --> 00:56:31,559
to be excited about beating a boss and getting an upgrade,

1015
00:56:31,719 --> 00:56:35,199
Like Metroid always surprises me when I replay one of them,

1016
00:56:35,239 --> 00:56:37,519
because I feel like I'm getting new stuff all the time.

1017
00:56:37,639 --> 00:56:39,719
You're always like excited to be like oh, I can

1018
00:56:39,760 --> 00:56:41,519
climb on that wall now, or like oh I have

1019
00:56:41,599 --> 00:56:44,960
a new way of like shooting my gun, and that

1020
00:56:45,239 --> 00:56:47,440
like really motivates me to go and explore and do

1021
00:56:47,559 --> 00:56:49,519
new things because I'm like, oh, what's the cool new thing.

1022
00:56:49,599 --> 00:56:52,280
Sam's is gonna get a lot of Metrivanias have that feel,

1023
00:56:52,320 --> 00:56:54,760
and this one it keeps feeling like I'm unlocking like

1024
00:56:54,840 --> 00:56:59,840
the most basic basic you would find in the control manual. Yeah,

1025
00:57:00,119 --> 00:57:03,679
part of it is you are here this robot dude

1026
00:57:03,840 --> 00:57:07,679
who's also a human and also Puck is here. Oh

1027
00:57:07,760 --> 00:57:10,119
there's little there's some parts of the levels where when

1028
00:57:10,159 --> 00:57:12,480
you jump on them, you turn into Puck and it's

1029
00:57:12,559 --> 00:57:16,480
just like classic pac Man style, like.

1030
00:57:16,480 --> 00:57:18,360
Speaker 1: You're on like a light rail kind of thing. Right.

1031
00:57:18,639 --> 00:57:23,599
Speaker 2: Yeah, They're they're fine. I find them frustrating because specifically

1032
00:57:23,679 --> 00:57:26,840
because you have to jump between them, so it's not

1033
00:57:27,079 --> 00:57:30,119
like a pac Man level. And the reason that's annoying

1034
00:57:30,239 --> 00:57:34,079
is because pac Man can't attack. But if you press

1035
00:57:34,119 --> 00:57:37,199
the attack button, you transform back into yourself and do

1036
00:57:37,320 --> 00:57:41,440
this aerial spinning move thing, but you like launch yourself first,

1037
00:57:41,639 --> 00:57:43,199
which means if you're trying to hit someone, you have

1038
00:57:43,280 --> 00:57:45,800
to be far enough away otherwise you're just kinda kind

1039
00:57:45,840 --> 00:57:49,280
of yeat yourself towards them and then take damage. So

1040
00:57:49,480 --> 00:57:51,880
when there's enemies on there, it always feels kind of

1041
00:57:51,920 --> 00:57:54,280
clumsy because I'm like, I'd rather just avoid them, or like,

1042
00:57:54,599 --> 00:57:56,599
if I could be my normal sword fighting self, I

1043
00:57:56,639 --> 00:57:58,840
could just take them out. But it's like a weird

1044
00:57:59,559 --> 00:58:01,800
like con there. But they're fine. They're they're few and

1045
00:58:01,880 --> 00:58:04,880
far between, honestly, maybe too few and too far between.

1046
00:58:04,920 --> 00:58:07,559
If you're coming to this expecting like a pac Man game,

1047
00:58:09,119 --> 00:58:13,199
but you're that, and then also you're a like mecha Kaiju. Yeah,

1048
00:58:13,199 --> 00:58:15,159
I forgot how to turn into if you have like

1049
00:58:15,239 --> 00:58:19,760
a meter fill up enough, which just does more damage

1050
00:58:19,880 --> 00:58:22,920
and is immune to like terrain stuff. So if there's

1051
00:58:22,960 --> 00:58:24,679
like a there's some areas in the game where it's

1052
00:58:24,679 --> 00:58:26,000
like a big pit of spikes, and you have to

1053
00:58:26,079 --> 00:58:29,079
have your Kaiju charged up in order to like walk

1054
00:58:29,159 --> 00:58:32,079
over it and like unlocker areas and stuff, and I

1055
00:58:32,159 --> 00:58:34,800
know you can like eat people, right, Yeah, if you

1056
00:58:35,480 --> 00:58:37,280
whether or not you have the meter filled up, you

1057
00:58:37,360 --> 00:58:39,719
can click the right stick and it summons like a

1058
00:58:39,800 --> 00:58:42,840
ghostly version of the Kaiju to pick up whatever enemy.

1059
00:58:42,880 --> 00:58:45,079
You just defeat it and then eat it and get

1060
00:58:45,199 --> 00:58:47,320
like crafting items. And then that's also how you fill

1061
00:58:47,440 --> 00:58:49,760
up your Kaiju meters by eating a bunch of guys.

1062
00:58:51,679 --> 00:58:57,199
So yeah, it's interesting. There's like it's it's weird to

1063
00:58:57,280 --> 00:58:59,840
talk about because it there's a lot going on To

1064
00:59:00,559 --> 00:59:03,079
describe the basics of the game. It's got kind of

1065
00:59:03,119 --> 00:59:06,519
a weird world. It's got kind of a weird art style.

1066
00:59:07,760 --> 00:59:10,039
Speaker 1: That's one of the things I've talked to you about before,

1067
00:59:10,159 --> 00:59:12,679
is I. Yeah, I don't like the art style. It's

1068
00:59:12,679 --> 00:59:14,039
a little all over the place.

1069
00:59:14,639 --> 00:59:20,360
Speaker 2: Yeah. There, I keep running into characters that are on

1070
00:59:20,559 --> 00:59:22,960
the screen very small, but I can tell that their

1071
00:59:23,159 --> 00:59:26,920
character designs have so much like little details and touches

1072
00:59:26,960 --> 00:59:29,000
here and there that I just literally can't see because

1073
00:59:29,000 --> 00:59:30,840
they're not taking up that much of the screen. And

1074
00:59:30,920 --> 00:59:35,039
it's almost like it's a nice thing about pixel art,

1075
00:59:35,480 --> 00:59:38,920
like way back in like the you know, Arcade era

1076
00:59:39,440 --> 00:59:41,719
is it's like, hey, you have like twelve pixels to

1077
00:59:41,800 --> 00:59:43,519
make this guy, and you have to make sure we

1078
00:59:43,599 --> 00:59:45,920
can comprehend him from where we are. So these are

1079
00:59:45,960 --> 00:59:47,920
these simple character designs, but they're very easy to read.

1080
00:59:47,960 --> 00:59:49,639
You're like, I know what this guy is because they

1081
00:59:49,719 --> 00:59:52,199
had very limited space and conveying what it was. And

1082
00:59:52,239 --> 00:59:54,320
in this one, it's like they have the technology to

1083
00:59:54,360 --> 00:59:56,360
put as much detail on this character as they want,

1084
00:59:56,599 --> 00:59:58,679
but it ends up being like a little bit messy

1085
00:59:58,800 --> 01:00:01,840
and a little like overcome implicated of a design, and

1086
01:00:02,039 --> 01:00:05,440
you can't see it in the first place. So it's, yeah,

1087
01:00:05,480 --> 01:00:10,400
it's odd, and yeah, it just it. It hasn't really

1088
01:00:10,480 --> 01:00:13,440
come together in a way I have wanting it to.

1089
01:00:13,639 --> 01:00:15,679
I don't think it's a terrible game, Like I'm not,

1090
01:00:15,840 --> 01:00:17,800
I'm not like loathing every time I boot it up,

1091
01:00:18,079 --> 01:00:19,960
but it is very much feel like I'm kind of

1092
01:00:20,039 --> 01:00:22,679
going through the metroidvany emotions of being like I'm going

1093
01:00:22,719 --> 01:00:25,119
to go here and then here and then this unlocks that.

1094
01:00:25,360 --> 01:00:30,599
Speaker 1: And if you didn't have to for work, certainly not.

1095
01:00:32,039 --> 01:00:33,280
It's just taken too long.

1096
01:00:33,440 --> 01:00:38,119
Speaker 2: To get anything, and I think, honestly, when I'm these

1097
01:00:38,199 --> 01:00:44,599
boss fights are kind of long, and the checkpointing is weird.

1098
01:00:45,280 --> 01:00:47,519
There's main save points where you can heal and like

1099
01:00:47,559 --> 01:00:50,599
refill your healing items, but then there's checkpoints where when

1100
01:00:50,639 --> 01:00:52,039
you die you can go back there, but you don't

1101
01:00:52,039 --> 01:00:55,559
get your healing items back, So there's a weird juggle

1102
01:00:55,639 --> 01:00:57,559
of like do I want to respond at the checkpoint

1103
01:00:57,800 --> 01:00:58,960
or do I want to have to go back to

1104
01:00:59,000 --> 01:01:01,199
a save point like walk my wife, well they be back,

1105
01:01:01,239 --> 01:01:03,880
and hope that I have my healing stuff still. And

1106
01:01:03,960 --> 01:01:06,480
then some of these bosses are just like you just

1107
01:01:06,559 --> 01:01:09,320
got to hit them so many times, and it's not

1108
01:01:09,599 --> 01:01:13,280
in a way that really feels like I'm engaging that

1109
01:01:13,400 --> 01:01:16,159
it's really exciting, especially since I don't have that many moves.

1110
01:01:15,920 --> 01:01:16,239
Speaker 1: I can do.

1111
01:01:16,320 --> 01:01:18,519
Speaker 2: I'm just avoiding things and then trying to get as

1112
01:01:18,559 --> 01:01:22,880
many sword hits in as possible. So yeah, oh, and

1113
01:01:23,079 --> 01:01:25,159
to go through all of that so to there's like

1114
01:01:25,199 --> 01:01:27,760
a boss where it's like I'm spending like thirty forty

1115
01:01:27,800 --> 01:01:29,719
five minutes just trying to get through this boss because

1116
01:01:29,719 --> 01:01:31,800
it's like so repetitive and I gotta take this out

1117
01:01:31,800 --> 01:01:34,639
and olah blah lah to finally beat it and it's like, congrats,

1118
01:01:35,159 --> 01:01:38,159
you can have a block button now. Yeah. Oh, Like

1119
01:01:38,239 --> 01:01:40,679
I don't really feel gratified by it. Like if I

1120
01:01:40,800 --> 01:01:43,440
was getting good rewards out of it, I would feel good.

1121
01:01:44,800 --> 01:01:47,000
But yeah, it just feels like it's it's missing a

1122
01:01:47,079 --> 01:01:49,679
few quality of life things, and like.

1123
01:01:49,719 --> 01:01:53,000
Speaker 1: It almost feels like they should have hidden like the

1124
01:01:54,079 --> 01:01:58,199
pac Man like light rail system behind like a boss

1125
01:01:58,280 --> 01:01:59,159
fight or something.

1126
01:01:59,320 --> 01:02:02,280
Speaker 2: Yeah, honestly, would that would be cool, or like even

1127
01:02:02,400 --> 01:02:04,480
the I guess you kind of you have to unlock

1128
01:02:04,519 --> 01:02:07,000
the kaiju and stuff, but there's some there's there's definitely

1129
01:02:07,039 --> 01:02:10,920
mechanics in the game that or even just just just

1130
01:02:10,960 --> 01:02:14,000
another fun move in combat like stuff like that would

1131
01:02:14,000 --> 01:02:16,639
be It doesn't even have to be particularly useful, as

1132
01:02:16,679 --> 01:02:18,559
long as it's a thing I can get excited about.

1133
01:02:20,199 --> 01:02:21,880
I don't know if I've ever played a game where

1134
01:02:23,079 --> 01:02:25,280
you unlock the block button ten hours in and then

1135
01:02:25,320 --> 01:02:27,760
you would presumably be excited about it.

1136
01:02:28,079 --> 01:02:29,880
Speaker 1: And you can only you can you can have that

1137
01:02:30,159 --> 01:02:31,639
or the pairy not both correct?

1138
01:02:31,719 --> 01:02:33,440
Speaker 2: Correct? Yeah, you have to swap between the two.

1139
01:02:34,800 --> 01:02:35,719
Speaker 1: Yeah it feels weird.

1140
01:02:36,280 --> 01:02:37,480
Speaker 3: Yeah, yeah, it's awful.

1141
01:02:38,920 --> 01:02:42,639
Speaker 2: So we'll see. We'll see if it if it improves

1142
01:02:42,719 --> 01:02:44,679
at all, or if maybe at the very end, I'll

1143
01:02:44,679 --> 01:02:47,440
be like, oh my gosh, the story. I didn't even

1144
01:02:47,559 --> 01:02:50,639
realize that mister Gallagho was pac Man's dad.

1145
01:02:51,199 --> 01:02:54,400
Speaker 1: Yeah, or whatever, we'll keep us. I am curious how

1146
01:02:54,440 --> 01:02:57,480
the rest of that plays out. Yeah, keep us up

1147
01:02:57,480 --> 01:03:00,440
to date. Please. But before we get out of here,

1148
01:03:00,880 --> 01:03:03,440
you've got one more game, Charles to talk us through.

1149
01:03:03,880 --> 01:03:08,000
And that's bravely default on switch to correct.

1150
01:03:09,519 --> 01:03:11,639
Speaker 2: Yeah. I just been playing. I've been playing. I started

1151
01:03:11,679 --> 01:03:15,239
playing it on vacation. I was on a trip with

1152
01:03:15,360 --> 01:03:17,440
my partner and we were just in Colorado, and I

1153
01:03:17,639 --> 01:03:20,679
just kept playing a little bit every night. And uh,

1154
01:03:21,079 --> 01:03:23,920
it's a game I have a lot of like nostalgia for.

1155
01:03:25,119 --> 01:03:27,320
It was like one of my first like big RPGs,

1156
01:03:27,360 --> 01:03:32,119
as like a teenager on three DS. One of the

1157
01:03:32,280 --> 01:03:36,400
games I remember voice actors from. It's like around the

1158
01:03:36,400 --> 01:03:38,519
time where I started being like, oh, who's voicing this guy?

1159
01:03:38,679 --> 01:03:41,599
And like his is the main guy is voiced by

1160
01:03:41,760 --> 01:03:44,719
I want to say Bryce Pipinbrook, who is like very

1161
01:03:44,800 --> 01:03:48,239
prolific anime actor. He's Aaron an Attack on Titan, He's

1162
01:03:49,480 --> 01:03:53,320
Kiirri tow and sort out online. And then Adaya is

1163
01:03:53,400 --> 01:03:58,000
voiced by Cassandra Lee Morris, who is Morgana in Persona five.

1164
01:03:58,639 --> 01:04:04,280
That's Galac in Marvel Rivals. Oh yes, sofis in fire

1165
01:04:04,360 --> 01:04:05,639
Emblem three houses.

1166
01:04:06,199 --> 01:04:09,039
Speaker 1: Yeah on my TikTok feed recently.

1167
01:04:09,559 --> 01:04:13,360
Speaker 2: Yes, yes, yes, yes, yeah, she's great. And one of

1168
01:04:13,400 --> 01:04:15,920
those things where in the dialogue they always write m

1169
01:04:16,039 --> 01:04:18,960
r g r g r and she had to voice

1170
01:04:19,000 --> 01:04:21,480
act that line. It's very much like in old Japanese

1171
01:04:21,519 --> 01:04:24,760
RPGs they'll just put in like a weird way of laughing,

1172
01:04:24,960 --> 01:04:28,480
like I know, in like Pokemon Emerald people go to

1173
01:04:28,639 --> 01:04:30,599
laugh a lot. Yeah, how you would say that, But

1174
01:04:30,719 --> 01:04:35,039
Cassandra Lee Morris so convincedly always goes murgerger and I

1175
01:04:35,239 --> 01:04:37,320
just love that because you would No one ever says that.

1176
01:04:37,480 --> 01:04:39,079
But she has to read the line. It's like her

1177
01:04:39,159 --> 01:04:41,760
catch phrase, basically, murgerger.

1178
01:04:42,320 --> 01:04:45,960
Speaker 3: It's a very voice voice acting centric episode we're having today.

1179
01:04:46,000 --> 01:04:49,760
Speaker 2: It really is, really is anyways.

1180
01:04:49,840 --> 01:04:50,559
Speaker 1: Yeah, and uh.

1181
01:04:50,880 --> 01:04:53,519
Speaker 2: The Swisschoo version has some mini games that use like

1182
01:04:53,559 --> 01:04:56,800
the mouse mode that I haven't played. Alex, you played them,

1183
01:04:57,000 --> 01:04:59,079
Wes you played them too, right, m hmm.

1184
01:04:59,559 --> 01:05:00,679
Speaker 1: Yeah, they're they're fine.

1185
01:05:01,039 --> 01:05:02,639
Speaker 3: They're option, they're fine, which is good.

1186
01:05:03,440 --> 01:05:09,000
Speaker 2: It's mainly just like a visual overhaul and just like

1187
01:05:09,079 --> 01:05:11,880
a way to play it on a new system. But

1188
01:05:11,960 --> 01:05:13,920
the one thing I really liked is they've changed the

1189
01:05:14,000 --> 01:05:16,360
way that there's a village you're rebuilding in the game,

1190
01:05:16,840 --> 01:05:19,440
and it's kind of like a mobile game style thing

1191
01:05:19,519 --> 01:05:21,280
where it's like, I want to unlock this shop, but

1192
01:05:21,639 --> 01:05:25,199
you can. You can sign twenty four hours, but if

1193
01:05:25,199 --> 01:05:26,760
you assigned two workers to it, that cuts it, and

1194
01:05:26,840 --> 01:05:29,320
half's like, well twelve hours, then another one it's eight hours,

1195
01:05:29,360 --> 01:05:31,079
and it's like, it's just cool. But the way you

1196
01:05:31,159 --> 01:05:34,320
got more workers in the three DS version was by

1197
01:05:34,360 --> 01:05:37,559
street pass and if you're just I don't know, theoretically

1198
01:05:37,719 --> 01:05:39,639
just sitting at home all day and not going out

1199
01:05:39,719 --> 01:05:42,360
and like passing people on the street, as many three

1200
01:05:42,440 --> 01:05:45,119
DS owners didn't do, you're just going to have like

1201
01:05:45,280 --> 01:05:46,920
two or three workers at a time and it's going

1202
01:05:46,960 --> 01:05:49,280
to take forever to unlock on them. Yeah, and now

1203
01:05:49,440 --> 01:05:51,800
the game just kind of if you're connected to the internet,

1204
01:05:51,960 --> 01:05:55,440
just automatically adds five new workers in the world in

1205
01:05:55,519 --> 01:05:57,559
major cities for you to go find and like add

1206
01:05:57,599 --> 01:05:59,719
to your town. So as I've just been playing this

1207
01:05:59,760 --> 01:06:02,480
a little. With every day I've been like unlocking stuff

1208
01:06:02,559 --> 01:06:05,119
and I have way more. I have like fifty villagers now,

1209
01:06:05,800 --> 01:06:09,000
and as we're talking, I think I almost like one

1210
01:06:09,079 --> 01:06:11,360
hundred percent of the village before I've beaten the game,

1211
01:06:12,119 --> 01:06:14,440
which is like a thing I never got even close

1212
01:06:14,480 --> 01:06:15,760
to doing in that three days.

1213
01:06:15,760 --> 01:06:17,960
Speaker 1: I can't remember. What does the village do for you?

1214
01:06:18,960 --> 01:06:23,880
Speaker 2: So's it's not that exciting. It varies. There's different shops

1215
01:06:24,079 --> 01:06:26,800
and they'll get added to. There's like a red traveler

1216
01:06:26,880 --> 01:06:29,239
guy that you'll find in the world and you can

1217
01:06:29,320 --> 01:06:31,280
say to him, but he'll you can also buy equipment

1218
01:06:31,360 --> 01:06:34,400
off of him, so you can unlock like really cool

1219
01:06:34,559 --> 01:06:36,679
powerful weapons that you can just buy from him that

1220
01:06:36,719 --> 01:06:38,039
you don't find in shops at all.

1221
01:06:38,280 --> 01:06:38,440
Speaker 1: Coo.

1222
01:06:38,519 --> 01:06:40,199
Speaker 2: And if you're like saving up, you can unlock like

1223
01:06:40,280 --> 01:06:43,400
really good weapons way earlier in the game. But then

1224
01:06:43,440 --> 01:06:50,119
you also get modifiers on special moves, so everyone every

1225
01:06:50,159 --> 01:06:52,679
weapon in the game has like a special associated with it.

1226
01:06:52,960 --> 01:06:55,239
It's like a really powerful move, and you each weapon

1227
01:06:55,239 --> 01:06:57,719
has a different criteria, so like I think for the sword,

1228
01:06:57,840 --> 01:07:01,320
it's like hitting people a number of times, but for

1229
01:07:01,559 --> 01:07:04,159
like a rod, it would be like casting spell someone

1230
01:07:04,199 --> 01:07:07,280
else might be healing someone else, it might be using items. Yeah,

1231
01:07:08,159 --> 01:07:12,239
and if you charge up the specials, you can basically

1232
01:07:12,280 --> 01:07:15,239
customize the moves. And if you're fighting a certain boss

1233
01:07:15,239 --> 01:07:16,880
and you're like, oh, I know this guy's week to fire,

1234
01:07:17,360 --> 01:07:19,079
I can be like, oh, all my special moves are

1235
01:07:19,079 --> 01:07:20,719
going to do fire damage, or if I know they're

1236
01:07:21,000 --> 01:07:22,679
a dragon type and be like, oh, they're all going

1237
01:07:22,760 --> 01:07:25,159
to be super effective on dragon guys. And you unlock

1238
01:07:25,159 --> 01:07:26,880
all those modifiers through the village and stuff.

1239
01:07:27,039 --> 01:07:29,920
Speaker 1: So hell, yeah, Well, I'm glad you're enjoying it. It

1240
01:07:30,000 --> 01:07:33,280
seems like I think you're saying that it's like probably

1241
01:07:33,320 --> 01:07:38,239
one of your more favored like remasters on switch.

1242
01:07:38,039 --> 01:07:42,519
Speaker 2: To West experience of their Yeah, for our.

1243
01:07:42,519 --> 01:07:45,239
Speaker 3: Switch To coverage, I played a pretty much all the

1244
01:07:45,280 --> 01:07:47,960
big re releases, and I think Bravely Default is like

1245
01:07:48,079 --> 01:07:51,760
the one i'd recommend most both that it runs really

1246
01:07:51,800 --> 01:07:54,199
well on switch to. It's a very pretty game, and

1247
01:07:54,239 --> 01:07:55,840
I think it's just like one of the better games

1248
01:07:56,519 --> 01:07:58,440
you could play on switch To. It feels right at home.

1249
01:07:58,599 --> 01:08:03,320
It's it's such a classic like Final Fantasy esque type game,

1250
01:08:03,400 --> 01:08:07,119
you know. Fine for Crystals Save the World, and I

1251
01:08:07,199 --> 01:08:09,599
do think it's like, I don't want to say slept

1252
01:08:09,639 --> 01:08:11,519
On because it was I remember people really liked it

1253
01:08:11,559 --> 01:08:13,840
back in the day. But I think overall the series

1254
01:08:14,119 --> 01:08:17,439
is slept On today because it's not as active and

1255
01:08:18,640 --> 01:08:20,479
it's just a really good game. It's like it's just

1256
01:08:20,560 --> 01:08:23,079
a fun time cool I.

1257
01:08:23,119 --> 01:08:25,840
Speaker 2: Also real super quick. I want to shout out a

1258
01:08:25,920 --> 01:08:28,640
game that my my partner I got to switch to

1259
01:08:28,800 --> 01:08:30,279
and my partner got to switch to on the same day.

1260
01:08:30,640 --> 01:08:32,800
We live with my partner's mom, and she saw us

1261
01:08:32,800 --> 01:08:34,720
playing our switch tos for like a week and was

1262
01:08:34,840 --> 01:08:36,600
just like, well, I want one of those, and then

1263
01:08:36,720 --> 01:08:40,479
like she bought a switch to and every superable accessory.

1264
01:08:40,720 --> 01:08:43,199
She has way more stuff than I have. She's like

1265
01:08:43,399 --> 01:08:45,720
kind of she like played games growing up, which is

1266
01:08:45,760 --> 01:08:47,720
how like my girlfriend got into games, Like they would

1267
01:08:47,720 --> 01:08:51,279
play Spiral on the PS one together. Yeah, So she

1268
01:08:51,680 --> 01:08:54,600
has a switch to, she has like the pro controller,

1269
01:08:54,720 --> 01:08:57,119
she has like a skin for her switch to, she

1270
01:08:57,239 --> 01:08:59,840
has like the SD card, she has like every every

1271
01:09:00,000 --> 01:09:03,960
piece you could think of, and both of them have

1272
01:09:04,039 --> 01:09:07,600
been playing a lot of Squeak Cross, which is a

1273
01:09:07,680 --> 01:09:09,239
game that was announced I want to say it a

1274
01:09:09,319 --> 01:09:13,880
wholesome games Direct last year. And it's a it's a

1275
01:09:13,960 --> 01:09:19,640
pit cross game, a squeak Cross, So you're playing as

1276
01:09:19,680 --> 01:09:23,319
a mouse and it's pitcross games and the pit cross

1277
01:09:23,439 --> 01:09:26,800
is cheese. And when you when you complete a pitcross,

1278
01:09:27,079 --> 01:09:29,640
you get a piece of furniture and you can decorate

1279
01:09:29,720 --> 01:09:33,680
this mouse's room. So they've been playing so much Squeak

1280
01:09:33,680 --> 01:09:36,560
Cross to just unlock pieces of furniture to fill up

1281
01:09:36,560 --> 01:09:39,119
this mouse's room. You can customize your mouse. You can

1282
01:09:39,159 --> 01:09:40,840
give him like hats and stuff.

1283
01:09:41,800 --> 01:09:44,279
Speaker 1: This kind of looks fire.

1284
01:09:45,880 --> 01:09:49,000
Speaker 2: They've both been playing a NonStop for like two weeks.

1285
01:09:49,640 --> 01:09:51,800
You can get stickers and you can like customize your

1286
01:09:51,840 --> 01:09:54,640
own home screen, which is fun and like every individual

1287
01:09:54,720 --> 01:09:56,520
screen you can just be like this is where all

1288
01:09:56,600 --> 01:09:58,359
my cheese stickers are, and this is where all my

1289
01:09:58,439 --> 01:10:02,560
mouse stickers are. And I haven't even few me on,

1290
01:10:03,319 --> 01:10:06,439
but I it's I like Pitcross and it seems good.

1291
01:10:06,479 --> 01:10:08,279
I think they're I think the only complaint they have

1292
01:10:08,359 --> 01:10:12,359
about the game is I had the same thing in

1293
01:10:12,640 --> 01:10:15,479
when I played Murder by Numbers, which is like Ace

1294
01:10:15,520 --> 01:10:16,960
Attorney meets pick Cross.

1295
01:10:17,279 --> 01:10:18,640
Speaker 1: Yeah, it's hard to.

1296
01:10:18,680 --> 01:10:21,680
Speaker 2: Combine a puzzle game with a genre that does not

1297
01:10:21,800 --> 01:10:25,600
have puzzles with it. Because the puzzles can get to

1298
01:10:25,720 --> 01:10:28,560
make the game interesting. The puzzles should get harder over time.

1299
01:10:28,880 --> 01:10:30,560
But if you're in it for one thing, you don't

1300
01:10:30,560 --> 01:10:32,600
want to play really hard puzzles, then you get frustrated

1301
01:10:32,600 --> 01:10:34,479
because you're like, I don't want to do a twenty

1302
01:10:34,560 --> 01:10:36,840
five by twenty five pick Cross. I want to stick

1303
01:10:36,960 --> 01:10:40,439
for my mouth to say. Yeah. So I think they've

1304
01:10:40,479 --> 01:10:42,760
been like kind of, I don't. I don't know if

1305
01:10:42,800 --> 01:10:44,880
they'll like one hundred percent because I don't know if

1306
01:10:44,880 --> 01:10:47,560
they're as in love with like super hard pickcross puzzles

1307
01:10:47,640 --> 01:10:50,359
or they are like ten by tens or whatever, but

1308
01:10:51,359 --> 01:10:54,840
they've they both seem to endorse it, So shout out

1309
01:10:54,880 --> 01:10:55,039
to that.

1310
01:10:55,319 --> 01:10:59,079
Speaker 1: Huh. Yeah, it came out on Steam as well, June Fish.

1311
01:10:59,199 --> 01:11:01,920
Speaker 2: Yeah, it's not not a switch to exclusive. They're just

1312
01:11:01,920 --> 01:11:02,840
playing it on switch To.

1313
01:11:03,479 --> 01:11:05,600
Speaker 3: The team also has released a game in twenty twenty

1314
01:11:05,640 --> 01:11:07,840
two called The Spirit in the Mouse, So they're like

1315
01:11:08,000 --> 01:11:11,079
really into this, Like mice is the thing.

1316
01:11:11,439 --> 01:11:15,920
Speaker 1: I like that, Cole Niche, I like I like mice,

1317
01:11:15,960 --> 01:11:17,000
and I like little frogs.

1318
01:11:19,000 --> 01:11:22,760
Speaker 3: Big little frogs are they're grown up horses and anime

1319
01:11:22,840 --> 01:11:25,159
girls that act like courses is getting big in the

1320
01:11:25,279 --> 01:11:26,760
animal that was.

1321
01:11:26,760 --> 01:11:28,399
Speaker 1: A part of that was the part of the lost

1322
01:11:28,399 --> 01:11:29,920
episode I was hoping with stay lost.

1323
01:11:30,560 --> 01:11:34,600
Speaker 2: Was the horse Girl Charles riding anime girls as riding

1324
01:11:34,680 --> 01:11:39,640
an anime horse girl as a horse like piggyback style. Yeah, anyway, that.

1325
01:11:39,720 --> 01:11:41,079
Speaker 1: Was something I wish would stay dead.

1326
01:11:42,079 --> 01:11:45,119
Speaker 2: Yeah. Yeah, that this one has the where I popped

1327
01:11:45,159 --> 01:11:49,520
my little thingy as Alex called it, one embarrassing quote

1328
01:11:49,560 --> 01:11:49,960
for another.

1329
01:11:50,359 --> 01:11:52,760
Speaker 1: Yeah, I was riding my horse girl and I popped

1330
01:11:52,840 --> 01:11:58,119
my little thing. I'm gonna notes this part this time.

1331
01:11:58,199 --> 01:12:02,159
Stamp is gonna say Charles's horse Girls, just to let

1332
01:12:02,199 --> 01:12:04,960
you know, don't imply that I own them.

1333
01:12:05,239 --> 01:12:07,159
Speaker 3: We need to bring the like an issue meeting and

1334
01:12:07,239 --> 01:12:08,880
make it so where Charles has to like do an

1335
01:12:08,960 --> 01:12:12,279
in depth like feature on the horse Girls game.

1336
01:12:12,720 --> 01:12:15,199
Speaker 1: Assume right, is that what it's called? Pretty bumam assume

1337
01:12:15,319 --> 01:12:15,920
pretty derby?

1338
01:12:16,840 --> 01:12:20,640
Speaker 2: Yeah? Probably, I haven't played it to be clear.

1339
01:12:21,720 --> 01:12:23,880
Speaker 3: Sure fascinated. Sure.

1340
01:12:24,840 --> 01:12:28,399
Speaker 1: I was listening to the Giant BombCast this week dinner

1341
01:12:28,479 --> 01:12:29,880
and there they're reel in on that.

1342
01:12:30,560 --> 01:12:30,800
Speaker 3: Yeah.

1343
01:12:31,319 --> 01:12:32,800
Speaker 1: Yeah, good times.

1344
01:12:33,199 --> 01:12:33,359
Speaker 2: Yeah.

1345
01:12:33,399 --> 01:12:37,199
Speaker 1: If you have you want the the hard hitting journalism

1346
01:12:37,319 --> 01:12:40,039
on the horse Girls, go listen to uh this week's

1347
01:12:40,039 --> 01:12:43,359
episode of the Giant BombCast. I do recommend.

1348
01:12:43,399 --> 01:12:45,760
Speaker 2: Did Ash talk about it? Uh?

1349
01:12:46,119 --> 01:12:51,880
Speaker 1: No, Ash didn't have a chance to unfortunately. Yeah, well

1350
01:12:52,640 --> 01:12:55,479
we touched on it. I think that that was, like,

1351
01:12:55,600 --> 01:12:57,199
I know, that was only like a week or two

1352
01:12:57,199 --> 01:13:00,439
so ago. It feels like forever ago to me. I

1353
01:13:00,520 --> 01:13:06,039
get it, so I can't quite remember. But regardless, thank

1354
01:13:06,119 --> 01:13:10,159
you everybody for listening or watching this episode of the

1355
01:13:10,199 --> 01:13:13,119
Game Informer show. You can listen to it the place

1356
01:13:13,199 --> 01:13:16,920
you're watching, or other places major podcast platforms. You can

1357
01:13:16,960 --> 01:13:18,880
find the show on our YouTube channel at YouTube dot

1358
01:13:18,920 --> 01:13:21,880
com Slash game Informer, which is where we also upload

1359
01:13:22,399 --> 01:13:26,520
our exclusive cover story videos and interviews, as well as

1360
01:13:27,159 --> 01:13:30,239
video reviews and episodes of New Gameplay Today, where we

1361
01:13:30,319 --> 01:13:33,279
show off games that we think are worth checking out.

1362
01:13:34,359 --> 01:13:36,399
Don't forget to follow the guys here this week. On

1363
01:13:36,520 --> 01:13:40,159
social media. You can follow Charles at Chuck Duck three

1364
01:13:40,319 --> 01:13:45,000
six five, You can follow Wesley at Wesley LeBlanc, and

1365
01:13:45,439 --> 01:13:48,920
you can also find Wesley on Instagram at I at

1366
01:13:49,119 --> 01:13:55,199
I am Wesley under Underscore. I Underscore am Underscore Wesley. Yeah,

1367
01:13:55,319 --> 01:13:59,039
you can follow me on all those places at its

1368
01:13:59,239 --> 01:14:01,880
van Ake and don't forget to follow a game Informer

1369
01:14:01,920 --> 01:14:05,000
on those places at Game Informer, or at Game Informer

1370
01:14:05,119 --> 01:14:08,920
Magazine on almost all of the social media's. If you

1371
01:14:08,960 --> 01:14:10,399
want to keep up with what we've got going on,

1372
01:14:11,079 --> 01:14:14,119
don't forget head over to gamiformer dot com slash subscribe,

1373
01:14:14,600 --> 01:14:19,760
pick up a physical magazine subscription or a digital magazine subscription.

1374
01:14:19,960 --> 01:14:22,000
It's a great way to help us out and to

1375
01:14:22,520 --> 01:14:26,279
keep funding the show and keeping the lights on. I

1376
01:14:26,319 --> 01:14:27,720
think that's gonna do it for the show this week.

1377
01:14:27,880 --> 01:14:30,960
Thank you all for listening, and we'll see you next week.

1378
01:14:31,399 --> 01:15:00,880
Goodbye year,

