Speaker 1: This week, we're brought to you by our friends at
outer Loop and their new game, dos A Divas. I
love talking with the team last year at Giant Bomb
at night during Summer game Fest. You might remember Dan
trying to teach that team how to cook, maybe smashing
doritos in there. Well, now the team has gotten over
whatever ailed them with that.
Speaker 2: To deliver the game.
Speaker 1: Their new game, dos A Divas is an RPG where
you play as two cool sisters who pilot a mech
that cooks tasty food that packs a punch during combat.
It is out now on Steam and the Big Consoles.
It's a game that feels like you made a stew
with parts of Octopath Traveler, Cooking Mama and Super Mario RPG.
Check out the Steam page, give it a wish list,
and by it if it looks like your speed. The
game is funded by Outersloth, the fine folks who run
among Us, and as part of that publishing deal, the
team gets a healthy part of the sales of each
copy sold directly to them right from the get go,
before making their budget back. So your support does mean
a lot to the debt team.
Speaker 2: Again.
Speaker 1: That's Dosa Divas out now. Hey, everybody, welcome to Game
Best Mornings with Me Jeff Grubb, your host from Giant
bomb dot com. Thank you for tuning in. In this episode,
we're going to be talking about a Disney extraction shooter
for some reason because the world's gone mad. I think
it's gonna be a good one because we have Lex
Ludi on the show.
Speaker 2: LEXI, how are you doing?
Speaker 3: I love my man Cabin. Cabin is the best man.
Speaker 2: Of course, and we all know what that is. What
are you talking about?
Speaker 3: It's from Pragmata. Cabin.
Speaker 1: Oh, I've not been able to play yet because I'm
gonna do a Giant Bombs TM Mike Minati's TM launch
look TM for Pragmata this Friday.
Speaker 3: Everybody, so well, I'm so excited for you to meet
Cabin and realize that he's basically just Jian Ochoa.
Speaker 4: I uh okay, oh no, with so much love, Jaz,
I know, but you have backpacks full of bullshit.
Speaker 1: Yeah, okay, I'm looking forward to I've heard nothing but
good things and all the reviews just went live. I
will definitely get into those here in a bit on
the on the show. But I guess I mean you've
been playing it, LEXI, what do you think.
Speaker 3: I will credits last night? Okay, I love this game.
I think that this game is probably going to hash
out around like an agy something on Metacritic. I don't
know if if that's been coaliated, yesh, but I.
Speaker 1: We score on Open Critic is eighty nine, so more
reviews are going to come in, but eighty nine so far.
Speaker 3: I'm delighted to hear that I love this game. I've
been a big champion of this game since I saw
it first of Games Calm. I've seen this game a
lot at different events, but I am a huge fan
of the hacking mini game. It just is so intuitive
and gives you something to do while you are shooting dudes,
and the combat challenges that they introduce as the game
goes on is really good, and the pacing of that
is really good. I was also saying to the person
who reviewed it for gamer Guides yesterday, it was really
refreshing to see a father child relationship in a video
game that isn't man is grumpy and learns to be
less grumpy. Like when you meet Hugh at the start
of the game. He's a pretty decent guy who's quite
nice and he grows and changes in other ways, but
he doesn't like learn to love or learn to open
up his cold, dead harsh like seemingly every other tria
a video game Dad has had to do for the
last like fifteen years. And so I really like the
dynamic between Diana and Hugh. Yeah, this game is great.
I really like it. I hope it does well for them.
I'm very curious how it does do for them as
Capcom's first big new IP. I mean, you had stuff
like knitsugame, but that was definitely a logic game. This
is a game that has been in development since before
twenty twenty, so like at least stay six or seven
year development cycle. So yeah, I'm glad that it's one
of those games where it's good on its own in
the context of how long it took to get made.
It's incredible of it's a miracle this thing came out
as well as it did.
Speaker 1: Yeah, it just continues to speak to where Capcom's at.
And yeah, I mean I've heard some very like blazing takes.
Sean and Christian were playing it over a game mess
and they were saying that they like it better than
Resident Evil Requiem. So it's like, okay, I.
Speaker 3: Think I would be in that same boat.
Speaker 2: Yeah, okay, incredible, all right, I will say go ahead finish.
Speaker 3: I will say stop encoding your cut scenes at thirty fps.
What the hell I'm playing on a nice new PC.
And especially when the only pre rendered cut scenes in
the entire game after the first cut scene and for
the final boss. That's weird. That's real. Like halfway through
a fight, it just jumps down to thirty fps and
looks like shit for no good reason, and then goes
back to one hundred and twenty fps. That's a weird experience.
Speaker 1: Yeah, that's like, are they pre rendered like video cutscenes
or like.
Speaker 3: Or they have to? There are two instances in that game,
the opening cut scene and during you know, near the
very end of that game, where very briefly, for moments,
certain areas are pre rendered, and I am assuming it
is because the consoles or the switch in particular, probably
couldn't render certain things in real time, which makes sense.
They're kind of like that. They're the biggest and widest
open environments they show you. But even then, like video
games don't mind having big ass file sizes anymore. Clearly,
that boat has sailed like just make it a sixty
fps cut scene, please please?
Speaker 2: Yeah.
Speaker 1: All right, Well we'll talk a little bit more about
Pragmata here in a second. First, let's explain ourselves for
Giant Bomb. We're independent games media. To do that, we
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Speaker 2: It's gonna get you.
Speaker 1: Portal pals, Mary Me, Tomadaci, the Nine Lives of Mister Mastopheles,
Me and Mike did just record the endurance run.
Speaker 2: We haven't gotten to a point.
Speaker 1: Where that is going to be ready to put out
any second now, but once it's ready to go, you'll
probably get that a little bit early. If you're a
premium subscriber, we're gonna make that all happen. It's great.
Thank you everybody who does support us. We really appreciate it.
As far as this show goes most weekdays, I Jeff Grubb,
will help youse your gaming life back together. That includes
breaking news and maybe even some of our own original reporting.
For all these topics, I'll get the input of a
bona fide expert who will make me look smart.
Speaker 2: If you are watching live on Twitch Welcome.
Speaker 1: You can always listen to the show later on podit
podcast feeds or by searching for game Mes Mornings, or
find the RSS feed on giant bomb dot com. You
can also catch the show later with chapters and timestamps
on YouTube.
Speaker 2: Hello YouTube. All right, we have a.
Speaker 1: Lot to get into, so let's start the morning mess
with Pragmata reviews. As we were saying eighty nine on
Open Critic. It got a four point five star review
from Mike Manati at Giant Bomb, who writes it's rare
we get a new ip from a big publisher like
Capcom these days, especially especially one with production values like this.
It's a risk when you could just keep pumping out
Resident Evil remakes and sequels while making guaranteed money. Well,
this risk pays off. It also got a nine point
five from Luis Joshua Guieirez at.
Speaker 2: Oh I didn't write down where that's from. I think
it's from tech Raptor.
Speaker 1: Pragmata is an emotional journey that'll stay with you long
after you've completed the game, all while making you appreciate
the little things we may take for granted. And about
three minutes ago, I saw on a chat say this
is his favorite third person shooter ever. What the hell? Okay,
I wait, what puts it over the top for you?
Is it just the fact that it gives you so
much to do moment to moment.
Speaker 3: The pacing is really really good, and the way that
it introduces new hacking mechanics and new weapons is doled
out so so well that you basically never feel like
you are doing the same combat arena twice over the
course of fifteen hours. And I think that the relationship
between Diana and Hugh really is really well realized, and
it's just very nice to like witness a genuinely like
positive relationship in a game where the two people help
make each other better. The rest of the stuff around
the story, it gets a bit like the main person
who kind of causes a lot of the stuff in
the game. You never actually see your meet, so it
feels a bit dis stint in a lot of ways.
But I think a lot of the small, again resident
eval style notes that you pick up are all really
good and really paint out the world and life on
the space station. And it just looks incredible. It looks
and it plays so sharp, and it feels so good
and using your jet bootss as he feels awesome, dis
certain you unlock like challenge rooms combat arenas to do,
and doing those as some of the most satisfying combat
I have done in a video game in years. It
is just like I would play hours and hours of
just this combat. And it's good too, because at the
end of the game they unlock a kind of like
postgame combat arena challenge of like, hey, go refight some
bosses with harder difficulties and do some more stuff, and
so you have a reason to keep playing and engaging
with that combat. So it's a really complete package, and
it feels so confident in what it is. I was
reading this guy, the guy who is the lead director
on this game or lead producer on this game, he
worked as a weapon designer on Near Auto Matter, and
that comes through. There's some cool ass weapons in this
game and some cool ass ash. This game also has
several moments where you're just like, oh, damn, this looks awesome.
This looks so fucking good, right, and so yeah, it's
it's really great. I genuinely it's one of those games
where in ten years time, it might be hard to
be like, oh, It's a ten out of ten game,
and it was Game of the Year that year. But
it is one of those games where your feelings about
it are basically wholly positive. There's basically no negative aspect
to it where you're like, I didn't really like this,
so I didn't really like that, Like pretty much everything
I'm like now this worked.
Speaker 1: But my question would be it it does seem like
the story is about you know that their figure and
a daughter figure. How do you think someone like me
is going to enjoy this or the dad's out there?
Will they be able to handle this? Am I going
to be emotionally overwhelmed?
Speaker 2: What do you think?
Speaker 3: I'm curious and I think the relationship is really well
realizing the fact that, like it feels very believable. I'm
curious how much you will hit home for you as
someone who hates AI. But also they do a good
enough job at like not getting bogged down in what
kind of AI this is? Because it's very clearly like
this was made before AI conversations were going on and say,
this is just this is the type of AI that
we used to talk about of, you know, Steven Spielberg
AI and not genuinely of Ai and so it's like,
oh yeah, but yeah, I think that this will leave
you in a bit of a mess towards the end,
So enjoy that.
Speaker 2: All right.
Speaker 1: Well, I am looking forward to it. Like I said,
I'll be playing that Friday. Friday evening, I'll be playing
a bunch at least or Lee, I'll go at least
three hours. I expect I might go longer. But yeah,
that'll be happening. Happening that evening. In the meantime, Like
I said, go Red Mike's review. It's on the website
right now. Go to GiantBomb dot com. You can catch that.
It's definitely worth it. It's gonna get It's not no
spoilers whatsoever. Just gives you a good perspective on how
he enjoyed it, and he did seem to enjoy it
quite a bit.
Speaker 2: Okay, let's keep going here. Metro twenty thirty nine.
Speaker 1: To be announced on April sixteenth. This is from sal
Ramano Akamatsu. Publisher, Deep Silver and developer for A Games
will announce Metro twenty thirty nine during an Xbox first Look.
Metro twenty thirty nine broadcast on April sixteenth at ten
am Pacific. Time one pm Eastern. The companies announced that
today you will be able to watch it on YouTube.
There's a little quote here describing this will be the
fourth main line entry from for A Games in the
series based on the iconic novels of Dimitri Glukofski glukhovskiyetre
we Go, following Metro twenty thirty three in twenty ten,
Metro Last Light in twenty thirteen, and Metro Exodus in
twenty nineteen, all of which tell the stories of survivors
of nuclear devastation living in the Moscow subway tunnels and
the world that surrounds them. Okay, yeah, this is part
of I guess it's worth mentioning. There were some rumors
coming out of the weekend that there was going to
be an Xbox event on April sixteenth.
Speaker 2: This is it. It's for this game. I have never
been able to fully get into the Metro games.
Speaker 1: I do get excited each time LEXI where I see
the new one, I'm like, this one looks.
Speaker 2: More for me.
Speaker 1: And then I played Metro Exodus and I definitely got
into it a little bit more than some of the others.
But even then it's like I don't know, there's just
something that isn't clicking there for me. But I know
there are a lot of people who do really love
these games. What's your relationship with them and what should
we expect from this one?
Speaker 3: I really like them. I've beat that first one, and
I've played about halfway through Firstlish, and I want to
go back and finally finish that and beat Exodus now
that I have a capable of running them quite well,
and so I'm curious to see what the next evolution
of this is four games if you like. Look back
even at their list of publishers that they've had for
these games, has had a pretty complicated history over the
years with like Deep Silver and THHQ and the Embracer
Group all that different stuff. So they've never quite been
on like secured ground in a lot of ways making
these games. So I think in the context of that,
they make really great games for what they are. And yeah,
these games have always been very interesting to me.
Speaker 1: Yeah, I say, yeah, I'm interested. I like that, I
like the concept, I like the setting. I want to
spend more time with each one. And then I just
like I said, hasn't clicked, But I'll give this one
another shot.
Speaker 2: And we'll see.
Speaker 1: I always feel like there's not like a chance that
I went back to Metro Ex. I could get into it,
but that'll be happening one pm Eastern. Because it's just
one game. I'm not sure we'll do like a talkover
for something like that. But there's rumors that there could
be a state of play that day, so who knows,
maybe those games will be back to back.
Speaker 3: What's that could be a busy day.
Speaker 2: Yeah, it could be a busy day. Well, we'll see.
Speaker 1: I'll reiterate that I haven't heard anything about a state
of play that day, but that doesn't mean there won't
be something there. There could be, all right, Continuing on Fortnite,
adding an Arc Raiders style game with Disney characters.
Speaker 2: This is from Eddie McCoo at GameSpot.
Speaker 3: I told you stop playing mad libs when we're meant
to be reporting the news.
Speaker 1: This one I listen. I always heed your advice. This
is real, LEXI what okay, I'll read. I'll read what
we got going on here. Epic Games and Disney are
working together on multiple upcoming games as part of the
mysterious Disney X or Disney Cross Fortnite project, and now
one of them has seemingly been revealed early.
Speaker 2: It's probably not what you expect, though, Bloomberg reported.
Speaker 1: The first new game to come from Disney's one point
five billion dollar investment into Epic Games will launch in November,
and it will be a shooter along the lines of
the popular extraction game Arc Raiders. Players will be able
to suit up as a Disney character and duke it
out until they reach an extraction point, sources told the site.
According to the report, internal reviews for the project have
assessed it to be quote not very original in its
current form, but other staffers said they feel optimistic that
it will be in better shape come launch. Disney's investment
into Epic and Fortnite will span at least two more games,
the sources added. An early version of the second game
got middling internal reviews, sources said. The report went on
to say budget for the third game was shifted to
the first two projects because Disney was disappointed by Epic's
release timeline. A spokesperson for Epic Games told Bloomberg Bloomberg
that it's reporting on these unannounced games was not reflected
of the ambitions of the Disney collaborate ration. The spokesperson
said Epic had has aggressive development timelines.
Speaker 2: And it has always been this way.
Speaker 1: There's there's more here, but yeah, okay, hmm, Disney extraction
shooter in Fortnite or yeah alongside Fortnite whatever, That doesn't
That part doesn't matter. The part of the matters is
Disney characters running around with guns killing each other so
that they can get loop, then go to an extraction
point and then take that loop back and fucking talk
to a fairy godmother mother and have her make a
better gun.
Speaker 2: Like what is happening?
Speaker 3: Goofy needs to get those enchanted eggs or whatever the
fuck until you'll bring them back to Figment on Figment
will use those eggs to build a better AK forty seven.
Speaker 1: You know, I do know, and I do think like
that sounds like what I mean. The idea that the
one internal complaint right now is it's not very original
seems to imply it plays just like Arc Raiders. That's
like I was I was expecting, Oh, it's like Arc
Graders in structure, but it's like so disneyfied and they're
gonna have like a lot of fun with it. Maybe
guns will be de emphasized. It doesn't sound like that's
the case.
Speaker 3: I mean, you need to remember this is this is Fortnite.
This is the people who built a video game that
was ostensibly a survival Horde based shooter because Gears of
War was so popular for them, and when that wasn't
taking they looked across the bow and they saw pubg
doing ridiculous numbers and just kind of went, oh, bet
and it turned out. Yeah, it turned out to be
like the most successful business move of the decade in
the games industry, and they have done that time and
again with several other game modes. When Apex Legends introduced
to ping system, they were like, we should, yeah, we
should have a ping system, and you know that it's
just their ethos to game design is you could call it,
you know, issuation on other popular formulas, which yeah, that's
what all same design is. It's particularly shameless in the
case of Epic and the way that they go aboutish
and the degree that they latch onto whatever is new.
You've seen it, and like, I don't think that this
is going to play out in the way that they
hope it will, because you've already seen their community not
be happy with things like Italian brain Rock characters in
their in their game, and this just adds to the
narrative of like, oh yeah, they're just doing whatever's popular now.
They're just taken taken pot shots at whatever might hish.
Speaker 1: And it's like it is like that that's sad and
sadder where where you know it's worked out for them
in the past to take all these concepts from other
games and run with them, and it's worked out for
them to match up with the very popular thing of
the moment, get it into Fortnite, and make a lot
of money for both them and their partners all at once.
It just seems like for this massive influx of cash,
this massive investment from Disney, for that to manifest as well,
we exist right now in this point in time. We
got the money from them, so Disney is our focus,
so we got to make something with Disney, and then
let's do our number one business move and match that
up with the thing that's popular right now. And they
look outside their window and it's arc Raiders and like, okay,
I guess we got to just put those two things together.
Speaker 2: It's like, is that how it works? Is that what
you're like, that's all you're doing?
Speaker 1: That was like the PUBG thing steal, like stealing from
pubg whatever like that was. It felt like, oh, you
saw an opportunity to do your own thing and take
it and run with it. Or even if it wasn't,
it's like do it in a way that is just
a little bit more sleek or whatever. But it made sense.
It made sense. There was clearly a lot of demand
for that. This just feels like they're doing it because
that's what you would do in a board in this moment,
because you can get people excited about this new buzzword
that is extraction shooters, it's.
Speaker 2: Going to it's just going to not work, right.
Speaker 1: I can't imagine this working, especially based on these early responses.
Speaker 3: I mean especially when like the narrative around Epic and
these game modes is they don't support them, you know,
other than the Lego one which happened to take off.
They have not been supporting them to the point that
they've been laying people off who were working on stuff
like the ballistic mode and stuff like rocket racing and
parts of the musical competition stuff that they had going on.
So like, what's different about this, what's different about this?
Other than you got more money to do it. You
got more money from Disney to do it, to make
it the Disney Park variant. What's different?
Speaker 1: Yeah, And it's like, you know, I see people like
it wasn't hasn't that been the approach that you know,
the Triple A gaming executives have used for the last
long time, last fifteen year or whatever. It's like, yeah, mostly,
but I always got the sense that a lot of
times gaming execs were like, Yeah, that's the kind of
thing we would want to see, and then developers would
sort of be like, this is the thing we can
sort of pitch to get our game green lighted, and
so let's really throw ourselves into it and come at
it from a perspective of we could take these things
and do our own thing, or we could take these
things and just sort of make a fun game based
on that. This one, for some reason, just feels like
the most cynical version of that entire concept. Yeah, we'll see.
I think that this does feel like something of an
endpoint for the entire Fortnite saga.
Speaker 2: Obviously it won't be the end.
Speaker 1: Things will continue after this, but this does feel like
a little bit of a more firm period on the
end of the sentence than just a comma where it's
like Fortnite launched, it changed to this Batle Royale thing.
It got extremely popular, it was able to parlay that
success into partnerships with other brands, and then they sort
of ran out of steam on both the excitement for
the way the game played and for those partnerships, other
than being able to go back to the millennial well
over and over again, which okay, and now here they
are if they're taking big money from one big partner
that wants to sort of get into this space and
that's going to be their next couple of years, is
just trying to satisfy this deal because they're hoping to
get new investments from Disney in the future. So okay, yeah,
I think we're at a point where we need to
kind of see what's going to be next to shake
up this space, because it's not going to be Fortnite anymore.
Speaker 2: Fortnite is going to stagnate because of stuff like this.
I believe. All right, let's take a break.
Speaker 1: When we come back, we will have plenty of more
headlines to get into. Just to let everyone know, GMM
is sponsored by dos A Divas this week, So let's
go check out the trailer right now.
Speaker 2: That's right.
Speaker 1: This week we are brought to you by our Loop
Games and doc A Divas.
Speaker 2: Shoutouts to them.
Speaker 1: That game is out tomorrow everybody, so be sure to
check it out add it to your wish list. We
did talk to them at Summer Game Fest at GB
at night and it was great to kind of see
how the game was doing. It's come a long way
and looks really good, as you can see by that trailer,
so definitely check things out. It's twenty dollars. It's going
to be on PC, Switch one and two, PS five,
Xbox Series X and S and again that's April fourteenth
for the release.
Speaker 2: All right, let's.
Speaker 1: Get back into Game Mess Mornings with Lexi Jeff Grubb.
Speaker 2: Let's do this.
Speaker 1: The next headline is Borderlands for Nintendo switch To copies
apparently spotted in the wild despite the game being put
on hold indefinitely. This is from Nintendo Everything. There's been
an interesting development with the Nintendo switch To version of
Borderlands scores.
Speaker 2: The game has now been spotted at retail.
Speaker 1: You may originally recall that the port was planned for
a release last October. However, it was delayed just a
few days before release. Then in fe February we heard
that the development had been paused. That brings us to
the latest update.
Speaker 2: Today.
Speaker 1: A user on Reddit has shown pictures of Borderlands for
is Nintendo Switch to game key card release? Well, the
game is legitimately recognized by the system, there's no data
to download. That makes sense as the launch doesn't seem
to be happening anytime soon.
Speaker 2: It doesn't.
Speaker 1: I mean, it seems like they just straight up canceled
that game LEXI. I know they said it was like
indefinitely delayed as how I believe they put it. But yes,
so this thing was up for sale on some website.
I think it was vented or something like that, and
people it's probably just a it's probably just bullshit. It's
probably just someone making this thing as a repro effectively
and putting a card together and then putting that inside
a box, putting a cover on that, and then wrapping
it in shrink shrink wrap. But someone did buy it,
and they looked at it and they're like it does
It seems like it is, as far as the Switch
is concerned, authentic, And I guess that.
Speaker 3: Masloads them to a staw page, yes, which is nuts.
It makes a back end page.
Speaker 1: Right, an shot back in page, which then fails to
download any data. Right, that's that's where it doesn't work.
And media, Yeah, go ahead.
Speaker 3: It says that the dash Uh dashad uselasha as I
think that's Spanish, and I'm assuming that's the lease stage
and says the third of October twenty twenty five. But
then they can't redeem. That's wild, man.
Speaker 1: I think this This is a game that definitely felt
at the time like it was canceled or delayed at
the last minute for the switch, right, it was supposed
to happen, supposed to happen. They were getting ready for
the release along with everything else, and then it was
like it now it's coming in October, but it's still happening.
And then they just pulled the plug on it and
said it's delayed indefinitely. So these cards I'm sure were printed,
you know, printed, because it's just the game key card.
It's just a tiny bit of data that does send
you to the store to download the data. Yeah, it's
it's I guess it's weird, but I it also is like, hey,
why not get these things ready to go? Because it's
not like we need to have the game finished to
put them on the cards they get.
Speaker 2: They're just going to work when it's ready so they can.
Speaker 1: All right, let's get them shipped to the to retailer
is going to put in the chain, and people were
able to get their hands on at least one.
Speaker 2: This is bizarre.
Speaker 1: I don't think this game is ever going to come
to switch to so it's over very weird, Curio.
Speaker 3: This is next level dead stock, Like this is dead
stock in a very little sense. And yeah, I actually
have dipped back into Borderlands for because the DLC, the
first DLC pack came out recently and I loaded up
my PlayStation save and I forgot how soft the image
is in that game. That game has performance issues, right,
and like properly is a rough experience to go back
to if you if especially if you've been playing on
PC for a while with like other games. And then
I wound up finding a cheap copy of Borderlands four
PC last week, and so I bought that and I
loaded it up, and boy, that game is explicitly designed
around being able to use frame gen technology like that
game really struggles to get outside of the fory FPS
zone even on a fifty seventy TI, which is kind
of nuts unless you're using frame gen. So yeah, I'm
not surprised this. How did they think this was ever
going to come to switch to, Like I get the
switch to has whatever Digital Foundry call it Mini DLSS.
Speaker 2: Later diet or something.
Speaker 3: Yeah, yeah, not the Transformer model, the the other one
an old Yeah, yes, And like I get that, they
probably were told like, hey, this will be able to
you know, upper otherwise things to some degree. But man,
it was never gonna run on this. The open world
in that game, the streaming of assets, all of those
different things, it just was not gonna gonna work. And
if even if it did, it would be a file
size of like one hundred plus gigabytes, it would be nuts.
So yeah, I have no idea how they ever thought
that this this would ever be a thing. And it's
fascinating that's out there. I guess if you use vintage
check this out.
Speaker 2: I mean I kind of want to copy.
Speaker 1: I'm not sure how much the thing sold for, but
but yeah, I kind of would like this.
Speaker 2: That'd be a fun thing to have.
Speaker 1: But this, you know, this also does give insight into
what happens if there is no e Shop on the
other side, or no no store or no the data
gets taken down. It's like, yeah, of course this is
what was going to happen. It's gonna go to the
store and there's nothing there. But yeah, it's just a
little preview for what might be the case in twenty
five thirty years when the e shop service shuts down
for whatever reason. These gamekey cards will just be complete,
complete waste. They will just be things that are in
landfills serving no purpose whatsoever, I guess, other than looking
like something that was once an Nintendo product, even if
it's not a Nintendo product anymore. Yeah, you're right about
Borderlands for running on this thing when it just didn't,
when it just didn't function on PC's high end PCs.
That was the death nail for that dathel for that
and then the idea like it was also pretty rough
on consoles, but I know specifically on PC, I know
it was very weird.
Speaker 2: All right, let's keep going here.
Speaker 1: Hacker group confirms it will release stolen Rockstar Games data.
Speaker 2: This is from Andy Robinson at VGC.
Speaker 1: A group of hackers has said it will will release
data stolen from Grand theft Auto six developer Rockstar Games
after its demands were not met. This weekend, the hacker
group Shiny Hunters demanded a ransom for for data it
said it had obtained from the GTA Studio's cloud servers.
In a statement, Rockstar confirmed the breach but downplayed its impact.
At the time, Shiny Hunters It's always the Pokemon People,
issued a deadline of April fourteenth for Rockstar to pay
a ransom unless the data be released. However, speaking to
the BBC, the group has now confirmed it will release
the stolen data online. Law enforcement advice globally is to
not pay cyber criminal ransoms, as it encourages theft and
comes with no guarantee that the hackers will delete the
stolen data. Shiny Hunters hasn't said what the data it's
obtained is related to, but due to its alleged method
of access a third party tool used to track a
cloud cost, it speculated that potential exposure likely includes financial records,
marketing plans, contract information, players spending data rather than game assets,
and that spending data is the data side of that,
not necessarily your personal information.
Speaker 2: Your personal data, at least according to.
Speaker 1: Rock Stars so far, which you know Rockstar has been
hacked before.
Speaker 2: I bet that this is you know, a lot of
this stuff's probably.
Speaker 1: Compartmentalized at this point, and they're they're they're things that
are most vulnerable, like these cloud servers. Probably doesn't have
anything related to your purchases about like actual credit card information,
uh and things like that, although it could have personal
information about the developers.
Speaker 2: We're not quite sure about that.
Speaker 1: Yeah, not much probably to add to the story, Lexi,
but this is going to keep happening. Use these hacker
groups will keep attempting to have these ransoms paid, and
most of these companies probably won't pay it because, like
the thing says, there's no guarantee they will actually destroy
it if you pay that money.
Speaker 2: So what do you make of all this? Yeah, I am.
Speaker 3: This is very interesting that this is happening in the
context of they also have the whole union bustlings thing
going on at the moment YEP, alleged union bustling, I
should say. And so the fact that there is information
coming out around just how much money the company is
making and that is going to be in the public realm,
that is definitely going to add another element to proceedings
with thatsh. Oh, no, we'll now have more transparency as
to how much money rocks are makes. Oh dear, that
sounds awful. Yeah, I'm real bummed. So I'm very curious
to see how that shakes out over the course of this.
And yeah, I'm morbidly curious. I mean, obviously, as a journalist,
handling illegally obtained information is kind of a dubious task
and something.
Speaker 2: The public record. Yeah, we'll discuss it.
Speaker 3: Yeah, once you you you have to be careful about
how you obtain is and how you go about accessing
it and things like thatsh. And so yeah, I'm very
curious to see how this plays out. And it does
not feel like this feels like a story that is
just starting rather than anything else. Like the feels like
there's a lot more to come out to this over
the next few days. What day did they say they're
releasing the information or did.
Speaker 1: They Yeah, they gave it a deadline of April fourteenth,
which is tomorrow tomorrow, Yeah, yep, I yeah, I mean, look,
this thing's probably got some information that is relatively up
to date about the nature of the marketing plan for
Grand Theft Auto six and that is I think we
could expect probably going to be a pretty substantial marketing plan.
They probably will be spending a lot of money and
being able to see that in stark contrast to what
the union is demanding. Yeah, that'll probably help out the union,
I would imagine, and all that transparency. While you know, yeah,
the obtained illegally, as you said, that won't matter for
the actual in the judicial system. Once that stuff is
publicly out there, it will just be part of the
public record and that will be something that they can
appeal to at the very least, So hopefully it does
help them out. As a reminder, people should go watch
people make games videos about that unionization busting effort, alleged
union busting effort from Rockstar.
Speaker 2: It's very well done and it seems very clear to me.
Speaker 1: But that is my opinion about the alleged union busting
and Chris is the fantastic work with that self. And
if you don't, it was already embedded with them like
as it was happening, which is crazy.
Speaker 3: If you don't follow people make games on YouTube and
Blue Sky or whatever, make sure you're doing that, because
they are doing Probably it's the best and most in
depth original reporting in the industry right now.
Speaker 1: Yes, I mean and like part of that serendipitous, part
of that's just the hustle of just working hard to
do interesting stuff and then they have this sort of
happen right in front of them as they were trying
to talk to these people, and he's just stuck with it.
It's great to see. It really is encouraging. It's exactly
what the industry needs, all right. On going to the
next one, Microsoft might not launch Call of Duty twenty
twenty six on Xbox Game Pass. This is from Bencerrey
at Pure Xbox. In the last couple of years, Microsoft
has made the bet to launch Call of Duty Day
one on Xbox Game Pass, first with twenty twenty fours
Black Ops six, before following it following that up last
year with Black Ops seven. However, a new rumor doing
the rounds suggests that Xbox is considering reversing that decision
for this year's Call of Duty game. As discussed on
a recent episode of the Xbox two podcast, reporter Jess
Corden talks about Cod's place on Microsoft's subscription service, courting
goes on to ponder the thought of Xbox not launching
Call of Duty twenty twenty six, day one on the service,
before following up that he's heard such a.
Speaker 2: Move is quote a possibility.
Speaker 1: It'll be interesting to see if they take Call of
Duty out of the game out of game Pass this year,
he said, which is a possibility from what I've heard.
I think it will reveal some of the cracks in
the strategy with game Pass possibly, Okay, I will say
that my thought here is that they probably should do
this and then lower the price of game Pass. Of course,
It's like one problem with that is we know that
the price of a service like that will just float
back up naturally over time, and then there's one less
value added in there because they got us used to
it over a longer period of time.
Speaker 2: But I don't know, what do you think?
Speaker 3: This seems like a self inflicted wound in a lot
of ways. This seems like the being the architect of
your own demise. And I'm not surprised this is happening. Obviously.
This is happening as someone who has had quite strong
opinions on the Call of Duty games, especially recent ones,
and the idea of asking people to pay seven dollars
for what is ostensibly thinly veiled warmongering propaganda, which most
recently was replacing workers ash with AI slop, and also
sucked in the case of Black Op seven, you know,
being nice to Black Op seven that the idea of
asking people to pay seventy dollars for that is bananas,
it's cuckoo, it's wild. I'm sure that they will make
more money off of this, but boy, it won't make
them any friends. I doubt their game pass numbers on
Call of Duty was that high anyway, because anyone who's
serious about playing Call of Duty is buying the one
hundred and twenty dollars version that lets them play a
week early or whatever. But even then, still, this is
yet another pure like own goal for a company which
is still under BDS boycott and genuinely seems like it
is trying to rack up a cricket score against itself.
And it's kind of incredible.
Speaker 1: Yeah, it is the sitting on your own balls of
just the running a company. They just constantly are the
kind of thing where you've tangled yourself so much here
that even if it's if it does lead to a
price decrease, which is something they've you know, that's gone
around as another rumor that Asha Sharma, the new CEO
of Microsoft Gaming, is considering a possibility of lowering the
price or offering new tiers.
Speaker 2: So there's a way to pay less for Xbox Game Pass.
Speaker 1: But that is I mean, people will go okay, cool,
especially the people who don't like Call of Duty, which
is a lot of people who have Game Pass. It
turns out there's still the next question will be it's like, okay,
well what wait, I thought all of your games were
in game Pass and if that doesn't if that's not
true anymore, which is really only a bigger question now
because they have put it into game Pass at one
point or at two points, it'll be like it'll be
much more noticeable now if they reverse that decision, and
people will be like, okay, at any moment, anything else
could drop out of here.
Speaker 2: And obviously we've seen game Pass change a lot.
Speaker 1: Over the years, and we know that there's rumors that
triton side of the service where it's just Xbox published
games in the service, although apparently that won't be Call
of Duty. It's well, I guess not apparently, but it
seems like it's a possibility. It is one of those
things where they've tangled themselves up so much that the yeah,
as you said, it's an own goal. They will only
be able to like get through this after taking a
few more licks.
Speaker 2: And it's a company that cannot withstand that.
Speaker 1: There's already so much, so many bad vibes, and there's
a guarantee that a game like that, if you care
about it, will be on these other platforms. So it's
just every day with with Xbox, it feels more and
more like I can get their games on these other
play in these other places, whether that's Steam or PlayStation,
and I can avoid the headaches of trying to track
what they're trying to do with their services.
Speaker 2: Why wouldn't I do that? Right?
Speaker 3: Yeah, it's it's weird, Like like you said, game Pass
was kind of meant to be the thing to get
people to come back to Xbox and start using the
Xboxes more. But you know, if now it's not on
game Pass, why not just buy it on PlayStation? Why
not just buy it on PC? If if that's the
equation that you're doing in your head, yeah, it's why
why buy it on the Microsoft Store on PC when
you could instead buy it on Steam, a platform that
people actually don't hate using yep.
Speaker 1: Yeah, and they already have such a sunk cost there
that they're not looking at your.
Speaker 2: Yeah, exactly. Uh, we'll see.
Speaker 1: I I think, I just I want to see what
Call of Duty even looks like this year. How do
they reignite excitement that they've done it multiple times?
Speaker 3: But check check you'll watch its boots on the ground
time they it is time for the soft reboot Boots
on the ground. This is gritty and realistic call of
duty all over again. They strayed too far from what
the fans accept with Black Op seven, and so they
are inevitably going back to this is realistic. This is real, pal.
We talked to real guys about this, and it's so real.
Speaker 2: Yep. Absolutely. I know.
Speaker 1: I know there's rumors out there about what this one
actually is, but I can never remember because I just don't.
Speaker 2: I just don't care anymore.
Speaker 1: All Right, let's see here I included that one twice.
Let's skip that Xbox's biggest PS five port yet is
crashing so much some are calling it unplayable. This is
from Ethan Gotch at Kotaku, but ays the RPGs used
to be infamous for launching on PlayStation consoles with all
sorts of bugs and glitches. Starfield appears to be reviving
that legacy, with some issues being so bad that players
are already shelving the game or begging for refunds until
they get fixed, and apparently Sony is giving some refunds
for this. I'm getting crashes every two minutes, began one
thread posted on the Starfield subreddit over the weekend. Tried everything,
deleted saves, tried performance thirty and sixty frames per second,
Delete the game, redownload it, and it's still happening. Every
other game is working fine and I never had any crashes.
It's just Starfield. This is not acceptable. They should refund us.
Other players in the thread listed similar issues, especially for
save files further into the game. While not everyone is
facing crashes, the bugs, ranging from slowdowns to complete freezes,
appears to be affecting players on both PS five and
PS five PRO. Okay, there's two sides of this. There's
two sides for me. The bugs that people are running into. Yeah,
that's just always going to be a part of Bethesda
unless they do figure out some magical way to waive
their AI one and be like, here's one hundred thousand
AI agents going in and playing the game like humans do.
That hasn't happened yet, weirdly, so what's going to keep
happening if they can't figure that out, which we'll see,
is that their games are going to launch it in
such a way that we could not replicate what it's
like to have a million or two million people coming
in here and doing whatever in this world where you
can pick up all these objects and all these things.
Speaker 2: One thing can interact with another thing. It is that complicated.
Speaker 1: The game crashing bugs though, it really just feels like
that is something you got to get under control. If
you're bethesta, that's where the resources should go before launch,
because that's that's that's the stuff that turns people away
and makes them never want to try Bethesda games. And
yet it's happening again after after it happening so many
times in the past.
Speaker 2: It's just this is just Bethesda, right.
Speaker 3: Yeah, do you want to know the most exciting part
of this story?
Speaker 2: I do please.
Speaker 3: Oblivion's schedule to come out on Switch to this year.
Speaker 1: Yeah, I mean, I want to see it. I mean
they just went through this with Skyrim. The Skyrim update
on Switch to ran bad at launch. It's better now,
but you expect, all right, you've learned from that and
you will apply that to oblivion.
Speaker 2: Fucking see about that.
Speaker 3: From what I gathered, the Fallout four portter switch was
generally generally Calamity three. There was obviously large concessions made
to get it running on a switch to but also
that game released in twenty fifteen, So you know, boy,
I don't how the crashing, Like that's not something that
that doesn't that doesn't you know, get missed. That's something
that you were aware of because it seems so widespread.
Like I saw the Digital Foundry people were saying like, yeah,
we were experiencing this whenever we were trying to test it,
and it made testing it hard because we can play
it for long periods of time without a crashing. And
if it's not pervasive, then surely you know before you
put out that that is a problem.
Speaker 1: If you don't, you have to know, you have to
figure it out, like that's that's the thing, Like it's uh, yeah,
I'm not excusing Bethesta here, like this is I'm saying
that's Pathesta, and that's a reason to continue being skeptical
of Bethesda games going forward, like across the board, I
think a lot of people already are. That's where most
people are. It feels like, obviously there's still a ton
of excitement around Bethesta games as they do get released,
and that will be true for Elder Scroll six, and
a lot of people will be there on day one,
but there will be a huge number of people right rightly,
so saying I'm going to wait, and I think other
people should should as well.
Speaker 2: But whatever, it's your money.
Speaker 1: Because the expectation at this point with a Bathesta game,
because it's Pothesta, should be there is a very strong
likelihood that the game is going to have problems at
launch and in the cases of some games in the
past forever, like like a Skyrim on PS three, which
I know that some parts of that is just the
nature of the PS three hardware, and a lot of
third party ports had like struggled on PS three because
of its memory configuration and.
Speaker 2: All that stuff.
Speaker 1: Whatever, you still kind of have to like figure out
your games and make them run in a way that
it's not going to be Oh, it just stops working
if you play it for too long, which is what
happened with Skyrim.
Speaker 3: I played through all of Skyrim on the PS three,
and I also played through all of Farcry three on
the PS three, which I highly recommend you go seek
out some PS three footage of far Cry three and
see what I was willing to put up with as
a stupid idiot child that people know that there was
better experiences to be had at.
Speaker 1: A certain point. I do get a little bit of
Stockholm syndrome with that stuff.
Speaker 3: Oh it's so cool. I loaded up and I have
my PS three on this desk right here, and I
load up my Borderlines to save file, which is like
endgame save file, and with a gun Zerker who's the
character who can use two guns, And I equipped like
two torg and the explosive manufacture guns, and I just
started shooting everything. And I was like, oh, this is
like single digit framerates. This rules. This feels like I'm
breaking the game over my knee.
Speaker 1: Yes, give me polygons on the Supernintendo at maybe twelve
frames per second. That rules to me. I like that.
That's just yeah. I get that way with some of
that stuff, especially if you figure it out ways to
deal with it. As a kid, it was just like
something about childhood resilience is fun to look back on.
Speaker 2: All right, let's see here, let's get this last story.
Speaker 1: Fable is still expected to release in Autumn twenty twenty six.
This is from Jonas mackiet Game Reactor. I reported last
week it might have been two weeks ago at this
point that I heard Fable has been pushed internally, but
I clarified I heard it's not coming out next year.
So to me, like the point of that was, let's
look at the schedule of what Xbox has, which is
a lot. Uh, you know, I don't think we have
we have the date for FORTSA, and I.
Speaker 2: Think we know Gears.
Speaker 1: We're going to get Gears information at the summer game
Fest time. The rumors are putting Halos sometime later in summer,
and it's like, okay, yeah, and this was supposed to
come out in autumn, around the time of Grand Theft
Auto six. And what I heard is they are starting
to worry a little bit about Grand Theft Auto six,
at least in terms of being able to market this game.
Speaker 2: So it's like, but it's.
Speaker 1: Not coming out next year, so that kind of only
means it can come out after Grand Theft Auto six.
Speaker 2: Does that make sense?
Speaker 1: And if that would that be December, which technically would
still be autumn up until December twenty first, So it's
just my I would then speculated LEXI, that's like, God,
that would be a prime candidate to slip to next year.
But that's just because of how busy the year is
and Grand Theft Auto six taking up so much, so
much oxygen.
Speaker 2: But that's not what's happened yet.
Speaker 1: The only thing I've said is they've moved it around internally,
and a lot of that could just be like the
marketing side of things. It could just be like, how
are we going to talk about this thing? Should we
move that stuff around? Move that stuff back? So Grand
Theptdoto six can own the earlier part of the messaging
and we can try to get in after that. I
don't know, what do you think Fable gonna make it
this year? And what are your expectations for how they
talk about the game.
Speaker 3: I'd be very curious to see how they felt Indiana
Jones did in a early December that was like the
second week of December or something whatever Mike's birthday is,
who guess, And so yeah, I would be curious to
see how they felt that did in that region for them,
and if they were happy with it, then I can
totally see them putting Fable in that slash, and if not,
I can see them pushing it to maybe a January
or February, that kind of usual Capcom big hitter month
that Capcom have carved out because Capcom don't really have
anything on the books yet for that that pash of
next year. They have Honi Musher for this year's this year,
so unless they have something else unannounced, they don't really
have any massive big game schedule for early next year.
They could maybe have a Monster Hunter expansion, but you know,
expansions enever as big as the single as the whole
new games. So yeah, it's it's a. It's a. It's
not an easy position to be in to have a
massive trip ale A game on the books right now
near completion and have to deal with working around GGA,
which is still a game that seems like it is
also in flux, because I highly doubt Lockstar is going
to be showing you their cards in a kind of
good faith like, oh, we're partners, we'll let you know
when we're gonna Yeah, I don't that's tell you.
Speaker 2: They tell you the bare minimum.
Speaker 1: And I bet these companies try to get as much
information as they can.
Speaker 2: And I'm I'm.
Speaker 1: Sure there are like calls from now Asha Sharma to
Strauss's sell.
Speaker 2: Neck being like how you doing but any news?
Speaker 1: And yeah, I bet they keep a lot close to
the chest because why would they share that stuff? So
they try to sniff it out. But yeah, I think
that that is the real point of this entire story
that I was getting that from the beginning, is this
stuff is still a conversation. The exact final release date
is still in flux because GTA is this thing that
could move around. It might not, but what is we
don't even know, Like if everything goes according to plan,
we don't know what that means for other games yet still,
so you kind of can't even begin to plan because
of that.
Speaker 2: So yes, I.
Speaker 1: Think this is something that they will try to get
like mostly ironed out by Summer game Fest, but we'll see.
Speaker 2: I do think we'll probably get maybe a real real
date at that point.
Speaker 3: I just saw a headline and or a skech and
it really kind of sums up my feelings on Pragmaha.
Just I saw it, and I had to voice it.
Kenneth Shephard, I like pragmarh or as. I've taken to
calling a dad game for dads who actually like their kids.
Speaker 2: Yeah, okay, all right, well then I'll probably like this game.
Speaker 3: There's a special type of story that I like to
call I had a I am a man who had
a daughter and realize that women are people. Story. That's
a real common yeah, in a lot of storytelling and
video games for a lot of it. Pragmata is, Hey,
I think my daughter is a great and I've always
thought women are great, and hey, check out how great
they are. Kind of story. So yeah, that's that's my
take on that.
Speaker 2: Yep.
Speaker 1: I okay, And that's that's what I need right now.
I don't need to hear from uh the other guys
that became the better dad because they finally had children.
We've heard enough from you guys. Could be quiet for
a while. Please, all right. That does it for the headlines.
We have to get to nothing. There was no pole
question because we did the Big twelve, the Bomb twelve,
the Big twelve, the Bomb twelve last Friday. But I
will remind you that we will have another bomb twelve
to end out this week. If you go to giant
bomb dot com, you can scroll down see the Bomb twelve,
go to the vote here tab click there to get
to the form where you could submit your game for
the Bomb twelve, and we will wrap up this week
with the twelve games that matter most of the people
who are really playing video games.
Speaker 2: That out of the way. We do have a new
pole question.
Speaker 1: But before we get to that, Lexie, why don't you
tell people where they can find you on the internet,
what you have going on and all that good stuff.
Speaker 3: Yeah, you can find me at lexlod dot xyz Blue Sky.
You can also support me over on Patreon, Patreon dot com,
slash Stopmanu Starpmanu. We're trying to help people break into
the games media and help raise up new voices. We're
hoping to do like a big push at some point
and kind of introduce some new benefits and going back
with podcasts and things like that. It's very dependent on
my time and my personal circumstances, so we're trying to
work around some things. But if you want more original
games media, people coming up through grassroots stuff and we're
a great place to start supporting that. We're going to
have a review of Pragmatter going live over the next
day or two, and we got a little bit late
pre release sort of reviewers finishing it up and writing
their review now. And we're also going to have a
review of Dosa Divas and both of those purely because
we are patreons supported and are going to be paid reviews,
which we don't always get to do, and so that's
that's an awesome thing. And yeah, I'm also going to
be at the Fish Game Summit in Galway next week,
so if you are live it in and around Galway,
come say hi. I'm hosting a roundtable or helping host
a roundtable.
Speaker 1: One more show note for everybody when we do do
the bomb Told this week, Eka from from whose works
on Dos Stevas from outer Loop will be on the
show as my co host, which is fantastic. I ran
into him at GDC and it's just it's so great
to talk to a developer that is so forth right
and so open.
Speaker 2: It just like he's like, I'm.
Speaker 3: Not gonna how to how to cook from Dan Vicult, right.
Speaker 1: Yes, Dan Record taught this man everything he knows about cooking,
especially uh the Rito Berger's on a grill.
Speaker 3: I would love it if the final like secret Boss,
because docibive is a term based RPG. If the secret
boss that is like more powerful than the actual final
boss is Dan.
Speaker 1: Vicot, like like in the second round of a punch
out for the we exactly.
Speaker 3: God is Dan Vikot and it's Unholy Burgers.
Speaker 1: You're right, that's just that nail. So that's exactly what
Dan record is. All right, let's see here.
Speaker 2: Uh.
Speaker 1: I think with all that out of the way, let's
get to the next poll question that you can answer
for Wednesday show.
Speaker 2: Have you played Starfield? Yes?
Speaker 1: Yes, now that it's on PS five and no, those
are your options. We'll discuss it. Like I said on
Wednesday's Game Mess Mornings here on Giant Bomb. Speaking of
Giant Bomb, we might be doing a mist today. There's
some as always be coming to Monday with a little
bit of flux in terms of the schedule, but we'll
figure that out.
Speaker 2: I thought I was going to be busy. I'm not.
Speaker 1: But I have to check in with Mike and Jan
and see what they say. It's up in the air.
There are oh you know, actually I think we did
move it because we're recording something else today, but there's
a chance we might still try to fit in miss today.
Speaker 2: We'll let you know.
Speaker 1: And then yeah, for the rest of the week, expect
the BombCast, Expect more game mess mornings. We'll have a
Blake Club, we'll have a voicemail dumb truck, we'll have
upf on Friday. As always, looking forward to doing everything,
and then we have plenty of cool other things happening.
There's always going to be new premium shows dropping now,
new episodes of either Portal Pals or Nine Lives Ofter Nostopheles,
and we'll let you know what's happening with the Endurance
run soon as I get finished uploading all of these files.
Speaker 2: Oh my god, it's so much.
Speaker 3: And if they do record some myths today, make sure
to join me for the post missed podcast that we're
doing cold. Don't missed out.
Speaker 1: That's right, everybody, it's it's it's hot right now, don't
missed out.
Speaker 2: You don't want to miss out, don't.
Speaker 3: Blame all of the plot of mist again back to
you in painstaking detail.
Speaker 2: And you get you.
Speaker 1: Also do our top ten missed puns that we say
on each episode, which is.
Speaker 3: Very important of course, and we get the writers on
for the for the show. You know the writers that
you have for for My morning.
Speaker 2: Miss right, Dana Gould, Yeah, exactly, Yeah, a bunch of others. Thanks.
Speaker 1: Shouts out to our writers as always. All Right, I
think that does it. I think we got everything wrapped
up here. We did a good show. LEXI, thank you
so much for hanging out with me today and talking
about video games.
Speaker 2: I really appreciate it.
Speaker 3: Yeah, that was a fun one. That was That was
a good one. We didn't have any Mind's Eye news,
and every time I come on the show, I pray
for more mind z II news.
Speaker 2: I hope.
Speaker 1: I think we'll get. Well, that mission's coming out soon, right,
is it not out?
Speaker 3: It's due, it's due, it's not any Yeah.
Speaker 1: Uh, Mind's Eye is nigh, is what they're saying out
on the streets. Uh. We're gonna get out of here.
Thank you everybody for listening, Thank you everybody for watching.
You are the best audience in gaming. Until next time,
have a good one, take care of yourself, and goodbye.