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Speaker 1: This week, we're brought to you by our friends at

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outer Loop and their new game, dos A Divas. I

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love talking with the team last year at Giant Bomb

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at night during Summer game Fest. You might remember Dan

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trying to teach that team how to cook, maybe smashing

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doritos in there. Well, now the team has gotten over

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whatever ailed them with that.

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Speaker 2: To deliver the game.

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Speaker 1: Their new game, dos A Divas is an RPG where

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you play as two cool sisters who pilot a mech

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that cooks tasty food that packs a punch during combat.

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It is out now on Steam and the Big Consoles.

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It's a game that feels like you made a stew

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with parts of Octopath Traveler, Cooking Mama and Super Mario RPG.

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Check out the Steam page, give it a wish list,

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and by it if it looks like your speed. The

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game is funded by Outersloth, the fine folks who run

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among Us, and as part of that publishing deal, the

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team gets a healthy part of the sales of each

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copy sold directly to them right from the get go,

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before making their budget back. So your support does mean

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a lot to the debt team.

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Speaker 2: Again.

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Speaker 1: That's Dosa Divas out now. Hey, everybody, welcome to Game

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Best Mornings with Me Jeff Grubb, your host from Giant

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bomb dot com. Thank you for tuning in. In this episode,

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we're going to be talking about a Disney extraction shooter

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for some reason because the world's gone mad. I think

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it's gonna be a good one because we have Lex

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Ludi on the show.

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Speaker 2: LEXI, how are you doing?

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Speaker 3: I love my man Cabin. Cabin is the best man.

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Speaker 2: Of course, and we all know what that is. What

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are you talking about?

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Speaker 3: It's from Pragmata. Cabin.

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Speaker 1: Oh, I've not been able to play yet because I'm

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gonna do a Giant Bombs TM Mike Minati's TM launch

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look TM for Pragmata this Friday.

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Speaker 3: Everybody, so well, I'm so excited for you to meet

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Cabin and realize that he's basically just Jian Ochoa.

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Speaker 4: I uh okay, oh no, with so much love, Jaz,

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I know, but you have backpacks full of bullshit.

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Speaker 1: Yeah, okay, I'm looking forward to I've heard nothing but

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good things and all the reviews just went live. I

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will definitely get into those here in a bit on

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the on the show. But I guess I mean you've

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been playing it, LEXI, what do you think.

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Speaker 3: I will credits last night? Okay, I love this game.

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I think that this game is probably going to hash

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out around like an agy something on Metacritic. I don't

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know if if that's been coaliated, yesh, but I.

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Speaker 1: We score on Open Critic is eighty nine, so more

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reviews are going to come in, but eighty nine so far.

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Speaker 3: I'm delighted to hear that I love this game. I've

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been a big champion of this game since I saw

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it first of Games Calm. I've seen this game a

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lot at different events, but I am a huge fan

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of the hacking mini game. It just is so intuitive

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and gives you something to do while you are shooting dudes,

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and the combat challenges that they introduce as the game

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goes on is really good, and the pacing of that

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is really good. I was also saying to the person

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who reviewed it for gamer Guides yesterday, it was really

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refreshing to see a father child relationship in a video

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game that isn't man is grumpy and learns to be

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less grumpy. Like when you meet Hugh at the start

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of the game. He's a pretty decent guy who's quite

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nice and he grows and changes in other ways, but

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he doesn't like learn to love or learn to open

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up his cold, dead harsh like seemingly every other tria

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a video game Dad has had to do for the

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last like fifteen years. And so I really like the

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dynamic between Diana and Hugh. Yeah, this game is great.

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I really like it. I hope it does well for them.

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I'm very curious how it does do for them as

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Capcom's first big new IP. I mean, you had stuff

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like knitsugame, but that was definitely a logic game. This

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is a game that has been in development since before

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twenty twenty, so like at least stay six or seven

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year development cycle. So yeah, I'm glad that it's one

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of those games where it's good on its own in

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the context of how long it took to get made.

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It's incredible of it's a miracle this thing came out

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as well as it did.

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Speaker 1: Yeah, it just continues to speak to where Capcom's at.

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And yeah, I mean I've heard some very like blazing takes.

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Sean and Christian were playing it over a game mess

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and they were saying that they like it better than

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Resident Evil Requiem. So it's like, okay, I.

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Speaker 3: Think I would be in that same boat.

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Speaker 2: Yeah, okay, incredible, all right, I will say go ahead finish.

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Speaker 3: I will say stop encoding your cut scenes at thirty fps.

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What the hell I'm playing on a nice new PC.

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And especially when the only pre rendered cut scenes in

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the entire game after the first cut scene and for

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the final boss. That's weird. That's real. Like halfway through

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a fight, it just jumps down to thirty fps and

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looks like shit for no good reason, and then goes

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back to one hundred and twenty fps. That's a weird experience.

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Speaker 1: Yeah, that's like, are they pre rendered like video cutscenes

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or like.

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Speaker 3: Or they have to? There are two instances in that game,

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the opening cut scene and during you know, near the

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very end of that game, where very briefly, for moments,

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certain areas are pre rendered, and I am assuming it

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is because the consoles or the switch in particular, probably

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couldn't render certain things in real time, which makes sense.

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They're kind of like that. They're the biggest and widest

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open environments they show you. But even then, like video

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games don't mind having big ass file sizes anymore. Clearly,

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that boat has sailed like just make it a sixty

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fps cut scene, please please?

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Speaker 2: Yeah.

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Speaker 1: All right, Well we'll talk a little bit more about

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Pragmata here in a second. First, let's explain ourselves for

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Giant Bomb. We're independent games media. To do that, we

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need your help. Go to GiantBomb dot com, slash join,

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become a premium member, gets you ad free shows, gets

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you a ton of goodies.

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Speaker 2: It's gonna get you.

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Speaker 1: Portal pals, Mary Me, Tomadaci, the Nine Lives of Mister Mastopheles,

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Me and Mike did just record the endurance run.

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Speaker 2: We haven't gotten to a point.

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Speaker 1: Where that is going to be ready to put out

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any second now, but once it's ready to go, you'll

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probably get that a little bit early. If you're a

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premium subscriber, we're gonna make that all happen. It's great.

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Thank you everybody who does support us. We really appreciate it.

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As far as this show goes most weekdays, I Jeff Grubb,

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will help youse your gaming life back together. That includes

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breaking news and maybe even some of our own original reporting.

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For all these topics, I'll get the input of a

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bona fide expert who will make me look smart.

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Speaker 2: If you are watching live on Twitch Welcome.

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Speaker 1: You can always listen to the show later on podit

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podcast feeds or by searching for game Mes Mornings, or

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find the RSS feed on giant bomb dot com. You

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can also catch the show later with chapters and timestamps

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on YouTube.

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Speaker 2: Hello YouTube. All right, we have a.

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Speaker 1: Lot to get into, so let's start the morning mess

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with Pragmata reviews. As we were saying eighty nine on

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Open Critic. It got a four point five star review

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from Mike Manati at Giant Bomb, who writes it's rare

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we get a new ip from a big publisher like

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Capcom these days, especially especially one with production values like this.

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It's a risk when you could just keep pumping out

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Resident Evil remakes and sequels while making guaranteed money. Well,

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this risk pays off. It also got a nine point

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five from Luis Joshua Guieirez at.

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Speaker 2: Oh I didn't write down where that's from. I think

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it's from tech Raptor.

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Speaker 1: Pragmata is an emotional journey that'll stay with you long

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after you've completed the game, all while making you appreciate

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the little things we may take for granted. And about

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three minutes ago, I saw on a chat say this

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is his favorite third person shooter ever. What the hell? Okay,

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I wait, what puts it over the top for you?

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Is it just the fact that it gives you so

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much to do moment to moment.

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Speaker 3: The pacing is really really good, and the way that

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it introduces new hacking mechanics and new weapons is doled

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out so so well that you basically never feel like

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you are doing the same combat arena twice over the

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course of fifteen hours. And I think that the relationship

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between Diana and Hugh really is really well realized, and

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it's just very nice to like witness a genuinely like

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positive relationship in a game where the two people help

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make each other better. The rest of the stuff around

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the story, it gets a bit like the main person

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who kind of causes a lot of the stuff in

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the game. You never actually see your meet, so it

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feels a bit dis stint in a lot of ways.

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But I think a lot of the small, again resident

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eval style notes that you pick up are all really

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good and really paint out the world and life on

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the space station. And it just looks incredible. It looks

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and it plays so sharp, and it feels so good

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and using your jet bootss as he feels awesome, dis

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certain you unlock like challenge rooms combat arenas to do,

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and doing those as some of the most satisfying combat

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I have done in a video game in years. It

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is just like I would play hours and hours of

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just this combat. And it's good too, because at the

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end of the game they unlock a kind of like

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postgame combat arena challenge of like, hey, go refight some

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bosses with harder difficulties and do some more stuff, and

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so you have a reason to keep playing and engaging

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with that combat. So it's a really complete package, and

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it feels so confident in what it is. I was

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reading this guy, the guy who is the lead director

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on this game or lead producer on this game, he

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worked as a weapon designer on Near Auto Matter, and

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that comes through. There's some cool ass weapons in this

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game and some cool ass ash. This game also has

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several moments where you're just like, oh, damn, this looks awesome.

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This looks so fucking good, right, and so yeah, it's

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it's really great. I genuinely it's one of those games

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where in ten years time, it might be hard to

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be like, oh, It's a ten out of ten game,

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and it was Game of the Year that year. But

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it is one of those games where your feelings about

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it are basically wholly positive. There's basically no negative aspect

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to it where you're like, I didn't really like this,

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so I didn't really like that, Like pretty much everything

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I'm like now this worked.

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Speaker 1: But my question would be it it does seem like

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the story is about you know that their figure and

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a daughter figure. How do you think someone like me

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is going to enjoy this or the dad's out there?

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Will they be able to handle this? Am I going

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to be emotionally overwhelmed?

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Speaker 2: What do you think?

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Speaker 3: I'm curious and I think the relationship is really well

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realizing the fact that, like it feels very believable. I'm

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curious how much you will hit home for you as

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someone who hates AI. But also they do a good

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enough job at like not getting bogged down in what

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kind of AI this is? Because it's very clearly like

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this was made before AI conversations were going on and say,

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this is just this is the type of AI that

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we used to talk about of, you know, Steven Spielberg

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AI and not genuinely of Ai and so it's like,

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oh yeah, but yeah, I think that this will leave

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you in a bit of a mess towards the end,

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So enjoy that.

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Speaker 2: All right.

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Speaker 1: Well, I am looking forward to it. Like I said,

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I'll be playing that Friday. Friday evening, I'll be playing

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a bunch at least or Lee, I'll go at least

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three hours. I expect I might go longer. But yeah,

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that'll be happening. Happening that evening. In the meantime, Like

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I said, go Red Mike's review. It's on the website

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right now. Go to GiantBomb dot com. You can catch that.

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It's definitely worth it. It's gonna get It's not no

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spoilers whatsoever. Just gives you a good perspective on how

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he enjoyed it, and he did seem to enjoy it

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quite a bit.

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Speaker 2: Okay, let's keep going here. Metro twenty thirty nine.

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Speaker 1: To be announced on April sixteenth. This is from sal

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Ramano Akamatsu. Publisher, Deep Silver and developer for A Games

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will announce Metro twenty thirty nine during an Xbox first Look.

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Metro twenty thirty nine broadcast on April sixteenth at ten

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am Pacific. Time one pm Eastern. The companies announced that

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today you will be able to watch it on YouTube.

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There's a little quote here describing this will be the

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fourth main line entry from for A Games in the

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series based on the iconic novels of Dimitri Glukofski glukhovskiyetre

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we Go, following Metro twenty thirty three in twenty ten,

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Metro Last Light in twenty thirteen, and Metro Exodus in

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twenty nineteen, all of which tell the stories of survivors

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of nuclear devastation living in the Moscow subway tunnels and

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the world that surrounds them. Okay, yeah, this is part

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of I guess it's worth mentioning. There were some rumors

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coming out of the weekend that there was going to

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be an Xbox event on April sixteenth.

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Speaker 2: This is it. It's for this game. I have never

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been able to fully get into the Metro games.

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Speaker 1: I do get excited each time LEXI where I see

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the new one, I'm like, this one looks.

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Speaker 2: More for me.

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Speaker 1: And then I played Metro Exodus and I definitely got

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into it a little bit more than some of the others.

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But even then it's like I don't know, there's just

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something that isn't clicking there for me. But I know

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there are a lot of people who do really love

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these games. What's your relationship with them and what should

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we expect from this one?

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Speaker 3: I really like them. I've beat that first one, and

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I've played about halfway through Firstlish, and I want to

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go back and finally finish that and beat Exodus now

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that I have a capable of running them quite well,

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and so I'm curious to see what the next evolution

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of this is four games if you like. Look back

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even at their list of publishers that they've had for

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these games, has had a pretty complicated history over the

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years with like Deep Silver and THHQ and the Embracer

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Group all that different stuff. So they've never quite been

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on like secured ground in a lot of ways making

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these games. So I think in the context of that,

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they make really great games for what they are. And yeah,

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these games have always been very interesting to me.

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Speaker 1: Yeah, I say, yeah, I'm interested. I like that, I

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like the concept, I like the setting. I want to

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spend more time with each one. And then I just

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like I said, hasn't clicked, But I'll give this one

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another shot.

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Speaker 2: And we'll see.

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Speaker 1: I always feel like there's not like a chance that

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I went back to Metro Ex. I could get into it,

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but that'll be happening one pm Eastern. Because it's just

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one game. I'm not sure we'll do like a talkover

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for something like that. But there's rumors that there could

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be a state of play that day, so who knows,

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maybe those games will be back to back.

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Speaker 3: What's that could be a busy day.

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Speaker 2: Yeah, it could be a busy day. Well, we'll see.

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Speaker 1: I'll reiterate that I haven't heard anything about a state

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of play that day, but that doesn't mean there won't

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be something there. There could be, all right, Continuing on Fortnite,

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adding an Arc Raiders style game with Disney characters.

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Speaker 2: This is from Eddie McCoo at GameSpot.

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Speaker 3: I told you stop playing mad libs when we're meant

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to be reporting the news.

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Speaker 1: This one I listen. I always heed your advice. This

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is real, LEXI what okay, I'll read. I'll read what

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we got going on here. Epic Games and Disney are

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working together on multiple upcoming games as part of the

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mysterious Disney X or Disney Cross Fortnite project, and now

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one of them has seemingly been revealed early.

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Speaker 2: It's probably not what you expect, though, Bloomberg reported.

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Speaker 1: The first new game to come from Disney's one point

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five billion dollar investment into Epic Games will launch in November,

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and it will be a shooter along the lines of

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the popular extraction game Arc Raiders. Players will be able

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to suit up as a Disney character and duke it

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out until they reach an extraction point, sources told the site.

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According to the report, internal reviews for the project have

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assessed it to be quote not very original in its

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current form, but other staffers said they feel optimistic that

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it will be in better shape come launch. Disney's investment

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into Epic and Fortnite will span at least two more games,

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the sources added. An early version of the second game

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got middling internal reviews, sources said. The report went on

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to say budget for the third game was shifted to

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the first two projects because Disney was disappointed by Epic's

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release timeline. A spokesperson for Epic Games told Bloomberg Bloomberg

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that it's reporting on these unannounced games was not reflected

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of the ambitions of the Disney collaborate ration. The spokesperson

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said Epic had has aggressive development timelines.

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Speaker 2: And it has always been this way.

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Speaker 1: There's there's more here, but yeah, okay, hmm, Disney extraction

333
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shooter in Fortnite or yeah alongside Fortnite whatever, That doesn't

334
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That part doesn't matter. The part of the matters is

335
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Disney characters running around with guns killing each other so

336
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that they can get loop, then go to an extraction

337
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point and then take that loop back and fucking talk

338
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to a fairy godmother mother and have her make a

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better gun.

340
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Speaker 2: Like what is happening?

341
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Speaker 3: Goofy needs to get those enchanted eggs or whatever the

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fuck until you'll bring them back to Figment on Figment

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will use those eggs to build a better AK forty seven.

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Speaker 1: You know, I do know, and I do think like

345
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that sounds like what I mean. The idea that the

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one internal complaint right now is it's not very original

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seems to imply it plays just like Arc Raiders. That's

348
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like I was I was expecting, Oh, it's like Arc

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Graders in structure, but it's like so disneyfied and they're

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gonna have like a lot of fun with it. Maybe

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guns will be de emphasized. It doesn't sound like that's

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the case.

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Speaker 3: I mean, you need to remember this is this is Fortnite.

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This is the people who built a video game that

355
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was ostensibly a survival Horde based shooter because Gears of

356
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War was so popular for them, and when that wasn't

357
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taking they looked across the bow and they saw pubg

358
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doing ridiculous numbers and just kind of went, oh, bet

359
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and it turned out. Yeah, it turned out to be

360
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like the most successful business move of the decade in

361
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the games industry, and they have done that time and

362
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again with several other game modes. When Apex Legends introduced

363
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to ping system, they were like, we should, yeah, we

364
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should have a ping system, and you know that it's

365
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just their ethos to game design is you could call it,

366
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you know, issuation on other popular formulas, which yeah, that's

367
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what all same design is. It's particularly shameless in the

368
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case of Epic and the way that they go aboutish

369
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and the degree that they latch onto whatever is new.

370
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You've seen it, and like, I don't think that this

371
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is going to play out in the way that they

372
00:19:23,960 --> 00:19:27,000
hope it will, because you've already seen their community not

373
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be happy with things like Italian brain Rock characters in

374
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their in their game, and this just adds to the

375
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narrative of like, oh yeah, they're just doing whatever's popular now.

376
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They're just taken taken pot shots at whatever might hish.

377
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Speaker 1: And it's like it is like that that's sad and

378
00:19:45,079 --> 00:19:48,319
sadder where where you know it's worked out for them

379
00:19:48,319 --> 00:19:50,240
in the past to take all these concepts from other

380
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games and run with them, and it's worked out for

381
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them to match up with the very popular thing of

382
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the moment, get it into Fortnite, and make a lot

383
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of money for both them and their partners all at once.

384
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It just seems like for this massive influx of cash,

385
00:20:06,400 --> 00:20:11,599
this massive investment from Disney, for that to manifest as well,

386
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we exist right now in this point in time. We

387
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got the money from them, so Disney is our focus,

388
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so we got to make something with Disney, and then

389
00:20:19,759 --> 00:20:22,799
let's do our number one business move and match that

390
00:20:22,960 --> 00:20:25,279
up with the thing that's popular right now. And they

391
00:20:25,319 --> 00:20:28,920
look outside their window and it's arc Raiders and like, okay,

392
00:20:28,920 --> 00:20:31,119
I guess we got to just put those two things together.

393
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Speaker 2: It's like, is that how it works? Is that what

394
00:20:34,359 --> 00:20:36,079
you're like, that's all you're doing?

395
00:20:36,319 --> 00:20:39,359
Speaker 1: That was like the PUBG thing steal, like stealing from

396
00:20:39,359 --> 00:20:41,839
pubg whatever like that was. It felt like, oh, you

397
00:20:42,000 --> 00:20:44,160
saw an opportunity to do your own thing and take

398
00:20:44,599 --> 00:20:46,440
it and run with it. Or even if it wasn't,

399
00:20:46,480 --> 00:20:48,799
it's like do it in a way that is just

400
00:20:48,880 --> 00:20:53,400
a little bit more sleek or whatever. But it made sense.

401
00:20:53,440 --> 00:20:55,359
It made sense. There was clearly a lot of demand

402
00:20:55,400 --> 00:20:57,920
for that. This just feels like they're doing it because

403
00:20:58,000 --> 00:21:01,160
that's what you would do in a board in this moment,

404
00:21:01,480 --> 00:21:05,160
because you can get people excited about this new buzzword

405
00:21:05,240 --> 00:21:06,960
that is extraction shooters, it's.

406
00:21:07,480 --> 00:21:09,480
Speaker 2: Going to it's just going to not work, right.

407
00:21:09,519 --> 00:21:13,079
Speaker 1: I can't imagine this working, especially based on these early responses.

408
00:21:13,119 --> 00:21:16,640
Speaker 3: I mean especially when like the narrative around Epic and

409
00:21:16,720 --> 00:21:19,880
these game modes is they don't support them, you know,

410
00:21:20,599 --> 00:21:23,279
other than the Lego one which happened to take off.

411
00:21:23,720 --> 00:21:25,759
They have not been supporting them to the point that

412
00:21:25,759 --> 00:21:29,200
they've been laying people off who were working on stuff

413
00:21:29,279 --> 00:21:34,119
like the ballistic mode and stuff like rocket racing and

414
00:21:34,359 --> 00:21:38,359
parts of the musical competition stuff that they had going on.

415
00:21:38,680 --> 00:21:43,359
So like, what's different about this, what's different about this?

416
00:21:43,480 --> 00:21:45,759
Other than you got more money to do it. You

417
00:21:45,839 --> 00:21:48,160
got more money from Disney to do it, to make

418
00:21:48,200 --> 00:21:51,480
it the Disney Park variant. What's different?

419
00:21:52,279 --> 00:21:54,119
Speaker 1: Yeah, And it's like, you know, I see people like

420
00:21:54,240 --> 00:21:56,240
it wasn't hasn't that been the approach that you know,

421
00:21:56,680 --> 00:21:58,799
the Triple A gaming executives have used for the last

422
00:21:58,920 --> 00:22:01,920
long time, last fifteen year or whatever. It's like, yeah, mostly,

423
00:22:02,559 --> 00:22:04,480
but I always got the sense that a lot of

424
00:22:04,480 --> 00:22:08,680
times gaming execs were like, Yeah, that's the kind of

425
00:22:08,720 --> 00:22:10,880
thing we would want to see, and then developers would

426
00:22:10,880 --> 00:22:12,279
sort of be like, this is the thing we can

427
00:22:12,319 --> 00:22:15,319
sort of pitch to get our game green lighted, and

428
00:22:15,400 --> 00:22:17,559
so let's really throw ourselves into it and come at

429
00:22:17,559 --> 00:22:19,880
it from a perspective of we could take these things

430
00:22:19,920 --> 00:22:22,240
and do our own thing, or we could take these

431
00:22:22,279 --> 00:22:24,440
things and just sort of make a fun game based

432
00:22:24,480 --> 00:22:27,039
on that. This one, for some reason, just feels like

433
00:22:27,119 --> 00:22:33,880
the most cynical version of that entire concept. Yeah, we'll see.

434
00:22:34,359 --> 00:22:37,039
I think that this does feel like something of an

435
00:22:37,200 --> 00:22:39,720
endpoint for the entire Fortnite saga.

436
00:22:40,279 --> 00:22:41,559
Speaker 2: Obviously it won't be the end.

437
00:22:41,640 --> 00:22:43,960
Speaker 1: Things will continue after this, but this does feel like

438
00:22:44,000 --> 00:22:47,200
a little bit of a more firm period on the

439
00:22:47,279 --> 00:22:49,039
end of the sentence than just a comma where it's

440
00:22:49,079 --> 00:22:53,079
like Fortnite launched, it changed to this Batle Royale thing.

441
00:22:53,480 --> 00:22:55,960
It got extremely popular, it was able to parlay that

442
00:22:56,000 --> 00:23:00,680
success into partnerships with other brands, and then they sort

443
00:23:00,720 --> 00:23:03,559
of ran out of steam on both the excitement for

444
00:23:03,640 --> 00:23:06,880
the way the game played and for those partnerships, other

445
00:23:06,960 --> 00:23:08,960
than being able to go back to the millennial well

446
00:23:09,000 --> 00:23:12,759
over and over again, which okay, and now here they

447
00:23:12,759 --> 00:23:15,400
are if they're taking big money from one big partner

448
00:23:15,440 --> 00:23:17,799
that wants to sort of get into this space and

449
00:23:17,880 --> 00:23:20,200
that's going to be their next couple of years, is

450
00:23:20,279 --> 00:23:22,759
just trying to satisfy this deal because they're hoping to

451
00:23:22,759 --> 00:23:26,559
get new investments from Disney in the future. So okay, yeah,

452
00:23:26,599 --> 00:23:28,559
I think we're at a point where we need to

453
00:23:28,640 --> 00:23:30,519
kind of see what's going to be next to shake

454
00:23:30,599 --> 00:23:33,359
up this space, because it's not going to be Fortnite anymore.

455
00:23:33,440 --> 00:23:36,039
Speaker 2: Fortnite is going to stagnate because of stuff like this.

456
00:23:36,160 --> 00:23:39,960
I believe. All right, let's take a break.

457
00:23:40,279 --> 00:23:43,039
Speaker 1: When we come back, we will have plenty of more

458
00:23:43,160 --> 00:23:46,880
headlines to get into. Just to let everyone know, GMM

459
00:23:46,960 --> 00:23:49,480
is sponsored by dos A Divas this week, So let's

460
00:23:49,519 --> 00:23:53,079
go check out the trailer right now.

461
00:23:57,319 --> 00:23:57,759
Speaker 2: That's right.

462
00:23:57,839 --> 00:24:00,559
Speaker 1: This week we are brought to you by our Loop

463
00:24:00,640 --> 00:24:02,160
Games and doc A Divas.

464
00:24:02,319 --> 00:24:03,079
Speaker 2: Shoutouts to them.

465
00:24:03,119 --> 00:24:05,599
Speaker 1: That game is out tomorrow everybody, so be sure to

466
00:24:05,680 --> 00:24:07,480
check it out add it to your wish list. We

467
00:24:07,519 --> 00:24:10,240
did talk to them at Summer Game Fest at GB

468
00:24:10,319 --> 00:24:12,039
at night and it was great to kind of see

469
00:24:12,039 --> 00:24:13,599
how the game was doing. It's come a long way

470
00:24:13,720 --> 00:24:15,680
and looks really good, as you can see by that trailer,

471
00:24:15,839 --> 00:24:19,119
so definitely check things out. It's twenty dollars. It's going

472
00:24:19,160 --> 00:24:21,920
to be on PC, Switch one and two, PS five,

473
00:24:22,079 --> 00:24:26,160
Xbox Series X and S and again that's April fourteenth

474
00:24:26,240 --> 00:24:26,799
for the release.

475
00:24:28,200 --> 00:24:29,400
Speaker 2: All right, let's.

476
00:24:29,160 --> 00:24:32,720
Speaker 1: Get back into Game Mess Mornings with Lexi Jeff Grubb.

477
00:24:32,880 --> 00:24:33,440
Speaker 2: Let's do this.

478
00:24:33,960 --> 00:24:39,000
Speaker 1: The next headline is Borderlands for Nintendo switch To copies

479
00:24:39,039 --> 00:24:42,400
apparently spotted in the wild despite the game being put

480
00:24:42,440 --> 00:24:45,960
on hold indefinitely. This is from Nintendo Everything. There's been

481
00:24:46,039 --> 00:24:49,000
an interesting development with the Nintendo switch To version of

482
00:24:49,039 --> 00:24:49,960
Borderlands scores.

483
00:24:50,039 --> 00:24:52,119
Speaker 2: The game has now been spotted at retail.

484
00:24:52,359 --> 00:24:54,440
Speaker 1: You may originally recall that the port was planned for

485
00:24:54,480 --> 00:24:57,680
a release last October. However, it was delayed just a

486
00:24:57,720 --> 00:25:00,799
few days before release. Then in fe February we heard

487
00:25:00,799 --> 00:25:03,200
that the development had been paused. That brings us to

488
00:25:03,240 --> 00:25:04,200
the latest update.

489
00:25:04,279 --> 00:25:04,680
Speaker 2: Today.

490
00:25:05,119 --> 00:25:07,640
Speaker 1: A user on Reddit has shown pictures of Borderlands for

491
00:25:07,799 --> 00:25:10,799
is Nintendo Switch to game key card release? Well, the

492
00:25:10,839 --> 00:25:14,640
game is legitimately recognized by the system, there's no data

493
00:25:14,680 --> 00:25:17,400
to download. That makes sense as the launch doesn't seem

494
00:25:17,400 --> 00:25:18,799
to be happening anytime soon.

495
00:25:19,000 --> 00:25:19,319
Speaker 2: It doesn't.

496
00:25:19,359 --> 00:25:21,160
Speaker 1: I mean, it seems like they just straight up canceled

497
00:25:21,160 --> 00:25:22,680
that game LEXI. I know they said it was like

498
00:25:23,160 --> 00:25:27,119
indefinitely delayed as how I believe they put it. But yes,

499
00:25:27,319 --> 00:25:31,319
so this thing was up for sale on some website.

500
00:25:31,359 --> 00:25:34,440
I think it was vented or something like that, and

501
00:25:34,480 --> 00:25:37,759
people it's probably just a it's probably just bullshit. It's

502
00:25:37,799 --> 00:25:41,720
probably just someone making this thing as a repro effectively

503
00:25:42,079 --> 00:25:46,279
and putting a card together and then putting that inside

504
00:25:46,279 --> 00:25:48,480
a box, putting a cover on that, and then wrapping

505
00:25:48,480 --> 00:25:50,960
it in shrink shrink wrap. But someone did buy it,

506
00:25:51,000 --> 00:25:52,200
and they looked at it and they're like it does

507
00:25:52,279 --> 00:25:54,319
It seems like it is, as far as the Switch

508
00:25:54,400 --> 00:25:57,160
is concerned, authentic, And I guess that.

509
00:25:57,400 --> 00:26:01,680
Speaker 3: Masloads them to a staw page, yes, which is nuts.

510
00:26:02,200 --> 00:26:04,680
It makes a back end page.

511
00:26:04,400 --> 00:26:06,640
Speaker 1: Right, an shot back in page, which then fails to

512
00:26:06,680 --> 00:26:09,079
download any data. Right, that's that's where it doesn't work.

513
00:26:10,319 --> 00:26:12,440
And media, Yeah, go ahead.

514
00:26:12,599 --> 00:26:19,200
Speaker 3: It says that the dash Uh dashad uselasha as I

515
00:26:19,240 --> 00:26:22,359
think that's Spanish, and I'm assuming that's the lease stage

516
00:26:22,920 --> 00:26:27,599
and says the third of October twenty twenty five. But

517
00:26:27,640 --> 00:26:31,279
then they can't redeem. That's wild, man.

518
00:26:31,960 --> 00:26:34,079
Speaker 1: I think this This is a game that definitely felt

519
00:26:34,119 --> 00:26:36,599
at the time like it was canceled or delayed at

520
00:26:36,599 --> 00:26:38,519
the last minute for the switch, right, it was supposed

521
00:26:38,519 --> 00:26:40,839
to happen, supposed to happen. They were getting ready for

522
00:26:40,920 --> 00:26:44,119
the release along with everything else, and then it was

523
00:26:44,160 --> 00:26:46,440
like it now it's coming in October, but it's still happening.

524
00:26:46,480 --> 00:26:49,240
And then they just pulled the plug on it and

525
00:26:49,279 --> 00:26:52,839
said it's delayed indefinitely. So these cards I'm sure were printed,

526
00:26:52,960 --> 00:26:55,000
you know, printed, because it's just the game key card.

527
00:26:55,240 --> 00:26:58,160
It's just a tiny bit of data that does send

528
00:26:58,200 --> 00:27:01,720
you to the store to download the data. Yeah, it's

529
00:27:01,799 --> 00:27:05,039
it's I guess it's weird, but I it also is like, hey,

530
00:27:05,039 --> 00:27:07,640
why not get these things ready to go? Because it's

531
00:27:07,640 --> 00:27:09,400
not like we need to have the game finished to

532
00:27:09,400 --> 00:27:11,160
put them on the cards they get.

533
00:27:11,160 --> 00:27:13,960
Speaker 2: They're just going to work when it's ready so they can.

534
00:27:13,880 --> 00:27:16,079
Speaker 1: All right, let's get them shipped to the to retailer

535
00:27:16,119 --> 00:27:17,680
is going to put in the chain, and people were

536
00:27:17,680 --> 00:27:19,160
able to get their hands on at least one.

537
00:27:19,519 --> 00:27:20,200
Speaker 2: This is bizarre.

538
00:27:20,240 --> 00:27:21,640
Speaker 1: I don't think this game is ever going to come

539
00:27:21,640 --> 00:27:24,039
to switch to so it's over very weird, Curio.

540
00:27:24,920 --> 00:27:29,279
Speaker 3: This is next level dead stock, Like this is dead

541
00:27:29,319 --> 00:27:33,640
stock in a very little sense. And yeah, I actually

542
00:27:33,680 --> 00:27:36,799
have dipped back into Borderlands for because the DLC, the

543
00:27:36,880 --> 00:27:42,359
first DLC pack came out recently and I loaded up

544
00:27:42,559 --> 00:27:46,880
my PlayStation save and I forgot how soft the image

545
00:27:46,880 --> 00:27:53,359
is in that game. That game has performance issues, right,

546
00:27:53,440 --> 00:27:57,640
and like properly is a rough experience to go back

547
00:27:57,640 --> 00:28:00,359
to if you if especially if you've been playing on

548
00:28:00,440 --> 00:28:05,160
PC for a while with like other games. And then

549
00:28:05,279 --> 00:28:07,920
I wound up finding a cheap copy of Borderlands four

550
00:28:08,200 --> 00:28:11,160
PC last week, and so I bought that and I

551
00:28:11,200 --> 00:28:15,039
loaded it up, and boy, that game is explicitly designed

552
00:28:15,079 --> 00:28:18,799
around being able to use frame gen technology like that

553
00:28:18,839 --> 00:28:24,640
game really struggles to get outside of the fory FPS

554
00:28:24,920 --> 00:28:28,960
zone even on a fifty seventy TI, which is kind

555
00:28:29,000 --> 00:28:33,720
of nuts unless you're using frame gen. So yeah, I'm

556
00:28:33,799 --> 00:28:36,960
not surprised this. How did they think this was ever

557
00:28:37,000 --> 00:28:39,720
going to come to switch to, Like I get the

558
00:28:39,759 --> 00:28:48,119
switch to has whatever Digital Foundry call it Mini DLSS.

559
00:28:46,319 --> 00:28:47,400
Speaker 2: Later diet or something.

560
00:28:47,480 --> 00:28:52,400
Speaker 3: Yeah, yeah, not the Transformer model, the the other one

561
00:28:52,480 --> 00:28:57,079
an old Yeah, yes, And like I get that, they

562
00:28:57,119 --> 00:28:59,200
probably were told like, hey, this will be able to

563
00:28:59,319 --> 00:29:03,559
you know, upper otherwise things to some degree. But man,

564
00:29:04,119 --> 00:29:06,440
it was never gonna run on this. The open world

565
00:29:06,480 --> 00:29:09,599
in that game, the streaming of assets, all of those

566
00:29:09,599 --> 00:29:13,440
different things, it just was not gonna gonna work. And

567
00:29:13,480 --> 00:29:15,079
if even if it did, it would be a file

568
00:29:15,200 --> 00:29:18,720
size of like one hundred plus gigabytes, it would be nuts.

569
00:29:20,319 --> 00:29:22,480
So yeah, I have no idea how they ever thought

570
00:29:22,480 --> 00:29:24,960
that this this would ever be a thing. And it's

571
00:29:25,000 --> 00:29:28,880
fascinating that's out there. I guess if you use vintage

572
00:29:30,000 --> 00:29:32,000
check this out.

573
00:29:32,200 --> 00:29:33,680
Speaker 2: I mean I kind of want to copy.

574
00:29:33,720 --> 00:29:36,759
Speaker 1: I'm not sure how much the thing sold for, but

575
00:29:36,759 --> 00:29:38,559
but yeah, I kind of would like this.

576
00:29:38,640 --> 00:29:39,960
Speaker 2: That'd be a fun thing to have.

577
00:29:41,000 --> 00:29:43,759
Speaker 1: But this, you know, this also does give insight into

578
00:29:44,039 --> 00:29:48,440
what happens if there is no e Shop on the

579
00:29:48,480 --> 00:29:50,880
other side, or no no store or no the data

580
00:29:50,880 --> 00:29:53,000
gets taken down. It's like, yeah, of course this is

581
00:29:53,039 --> 00:29:55,039
what was going to happen. It's gonna go to the

582
00:29:55,039 --> 00:29:57,519
store and there's nothing there. But yeah, it's just a

583
00:29:57,519 --> 00:30:00,240
little preview for what might be the case in twenty

584
00:30:00,279 --> 00:30:03,400
five thirty years when the e shop service shuts down

585
00:30:03,440 --> 00:30:07,920
for whatever reason. These gamekey cards will just be complete,

586
00:30:08,079 --> 00:30:10,400
complete waste. They will just be things that are in

587
00:30:10,519 --> 00:30:14,640
landfills serving no purpose whatsoever, I guess, other than looking

588
00:30:14,759 --> 00:30:17,759
like something that was once an Nintendo product, even if

589
00:30:17,759 --> 00:30:21,839
it's not a Nintendo product anymore. Yeah, you're right about

590
00:30:21,839 --> 00:30:24,559
Borderlands for running on this thing when it just didn't,

591
00:30:24,559 --> 00:30:27,559
when it just didn't function on PC's high end PCs.

592
00:30:27,920 --> 00:30:31,039
That was the death nail for that dathel for that

593
00:30:31,200 --> 00:30:34,359
and then the idea like it was also pretty rough

594
00:30:34,400 --> 00:30:36,799
on consoles, but I know specifically on PC, I know

595
00:30:36,839 --> 00:30:37,920
it was very weird.

596
00:30:38,799 --> 00:30:40,079
Speaker 2: All right, let's keep going here.

597
00:30:40,200 --> 00:30:44,200
Speaker 1: Hacker group confirms it will release stolen Rockstar Games data.

598
00:30:44,319 --> 00:30:46,440
Speaker 2: This is from Andy Robinson at VGC.

599
00:30:47,720 --> 00:30:50,599
Speaker 1: A group of hackers has said it will will release

600
00:30:50,759 --> 00:30:53,960
data stolen from Grand theft Auto six developer Rockstar Games

601
00:30:54,400 --> 00:30:57,440
after its demands were not met. This weekend, the hacker

602
00:30:57,480 --> 00:31:00,880
group Shiny Hunters demanded a ransom for for data it

603
00:31:01,000 --> 00:31:04,440
said it had obtained from the GTA Studio's cloud servers.

604
00:31:04,720 --> 00:31:08,440
In a statement, Rockstar confirmed the breach but downplayed its impact.

605
00:31:08,880 --> 00:31:11,599
At the time, Shiny Hunters It's always the Pokemon People,

606
00:31:11,920 --> 00:31:14,880
issued a deadline of April fourteenth for Rockstar to pay

607
00:31:14,880 --> 00:31:18,559
a ransom unless the data be released. However, speaking to

608
00:31:18,599 --> 00:31:21,559
the BBC, the group has now confirmed it will release

609
00:31:21,640 --> 00:31:26,519
the stolen data online. Law enforcement advice globally is to

610
00:31:26,559 --> 00:31:29,759
not pay cyber criminal ransoms, as it encourages theft and

611
00:31:29,799 --> 00:31:32,119
comes with no guarantee that the hackers will delete the

612
00:31:32,160 --> 00:31:35,599
stolen data. Shiny Hunters hasn't said what the data it's

613
00:31:35,599 --> 00:31:38,599
obtained is related to, but due to its alleged method

614
00:31:38,680 --> 00:31:40,839
of access a third party tool used to track a

615
00:31:40,880 --> 00:31:45,480
cloud cost, it speculated that potential exposure likely includes financial records,

616
00:31:45,599 --> 00:31:51,160
marketing plans, contract information, players spending data rather than game assets,

617
00:31:51,519 --> 00:31:54,920
and that spending data is the data side of that,

618
00:31:55,039 --> 00:31:57,559
not necessarily your personal information.

619
00:31:57,680 --> 00:31:59,920
Speaker 2: Your personal data, at least according to.

620
00:32:00,079 --> 00:32:02,720
Speaker 1: Rock Stars so far, which you know Rockstar has been

621
00:32:02,880 --> 00:32:03,599
hacked before.

622
00:32:04,079 --> 00:32:06,039
Speaker 2: I bet that this is you know, a lot of

623
00:32:06,079 --> 00:32:07,119
this stuff's probably.

624
00:32:06,799 --> 00:32:10,160
Speaker 1: Compartmentalized at this point, and they're they're they're things that

625
00:32:10,240 --> 00:32:13,839
are most vulnerable, like these cloud servers. Probably doesn't have

626
00:32:14,039 --> 00:32:17,680
anything related to your purchases about like actual credit card information,

627
00:32:18,240 --> 00:32:21,039
uh and things like that, although it could have personal

628
00:32:21,079 --> 00:32:22,440
information about the developers.

629
00:32:22,839 --> 00:32:24,279
Speaker 2: We're not quite sure about that.

630
00:32:25,559 --> 00:32:28,480
Speaker 1: Yeah, not much probably to add to the story, Lexi,

631
00:32:28,519 --> 00:32:32,480
but this is going to keep happening. Use these hacker

632
00:32:32,519 --> 00:32:37,000
groups will keep attempting to have these ransoms paid, and

633
00:32:37,039 --> 00:32:39,519
most of these companies probably won't pay it because, like

634
00:32:39,559 --> 00:32:42,960
the thing says, there's no guarantee they will actually destroy

635
00:32:43,000 --> 00:32:44,119
it if you pay that money.

636
00:32:44,599 --> 00:32:47,880
Speaker 2: So what do you make of all this? Yeah, I am.

637
00:32:49,480 --> 00:32:52,519
Speaker 3: This is very interesting that this is happening in the

638
00:32:52,559 --> 00:32:57,480
context of they also have the whole union bustlings thing

639
00:32:57,519 --> 00:33:01,279
going on at the moment YEP, alleged union bustling, I

640
00:33:01,319 --> 00:33:07,039
should say. And so the fact that there is information

641
00:33:07,160 --> 00:33:11,039
coming out around just how much money the company is

642
00:33:11,039 --> 00:33:14,119
making and that is going to be in the public realm,

643
00:33:14,559 --> 00:33:18,279
that is definitely going to add another element to proceedings

644
00:33:18,279 --> 00:33:23,559
with thatsh. Oh, no, we'll now have more transparency as

645
00:33:23,599 --> 00:33:27,039
to how much money rocks are makes. Oh dear, that

646
00:33:27,119 --> 00:33:31,480
sounds awful. Yeah, I'm real bummed. So I'm very curious

647
00:33:31,480 --> 00:33:33,640
to see how that shakes out over the course of this.

648
00:33:34,799 --> 00:33:42,799
And yeah, I'm morbidly curious. I mean, obviously, as a journalist,

649
00:33:43,440 --> 00:33:49,279
handling illegally obtained information is kind of a dubious task

650
00:33:49,799 --> 00:33:50,599
and something.

651
00:33:52,000 --> 00:33:53,960
Speaker 2: The public record. Yeah, we'll discuss it.

652
00:33:54,559 --> 00:33:56,839
Speaker 3: Yeah, once you you you have to be careful about

653
00:33:58,200 --> 00:34:00,599
how you obtain is and how you go about accessing

654
00:34:00,640 --> 00:34:05,440
it and things like thatsh. And so yeah, I'm very

655
00:34:05,440 --> 00:34:08,039
curious to see how this plays out. And it does

656
00:34:08,079 --> 00:34:10,519
not feel like this feels like a story that is

657
00:34:10,800 --> 00:34:14,599
just starting rather than anything else. Like the feels like

658
00:34:14,599 --> 00:34:17,039
there's a lot more to come out to this over

659
00:34:17,079 --> 00:34:18,920
the next few days. What day did they say they're

660
00:34:19,000 --> 00:34:20,760
releasing the information or did.

661
00:34:20,599 --> 00:34:23,679
Speaker 1: They Yeah, they gave it a deadline of April fourteenth,

662
00:34:23,760 --> 00:34:28,519
which is tomorrow tomorrow, Yeah, yep, I yeah, I mean, look,

663
00:34:28,719 --> 00:34:31,960
this thing's probably got some information that is relatively up

664
00:34:32,000 --> 00:34:35,239
to date about the nature of the marketing plan for

665
00:34:35,519 --> 00:34:38,559
Grand Theft Auto six and that is I think we

666
00:34:38,599 --> 00:34:41,159
could expect probably going to be a pretty substantial marketing plan.

667
00:34:41,239 --> 00:34:43,360
They probably will be spending a lot of money and

668
00:34:43,559 --> 00:34:45,880
being able to see that in stark contrast to what

669
00:34:45,920 --> 00:34:49,480
the union is demanding. Yeah, that'll probably help out the union,

670
00:34:49,920 --> 00:34:54,440
I would imagine, and all that transparency. While you know, yeah,

671
00:34:54,480 --> 00:34:58,679
the obtained illegally, as you said, that won't matter for

672
00:34:58,880 --> 00:35:02,599
the actual in the judicial system. Once that stuff is

673
00:35:02,719 --> 00:35:04,480
publicly out there, it will just be part of the

674
00:35:04,480 --> 00:35:06,559
public record and that will be something that they can

675
00:35:07,320 --> 00:35:10,159
appeal to at the very least, So hopefully it does

676
00:35:10,159 --> 00:35:12,119
help them out. As a reminder, people should go watch

677
00:35:12,440 --> 00:35:17,280
people make games videos about that unionization busting effort, alleged

678
00:35:17,679 --> 00:35:19,280
union busting effort from Rockstar.

679
00:35:20,480 --> 00:35:24,440
Speaker 2: It's very well done and it seems very clear to me.

680
00:35:24,599 --> 00:35:28,840
Speaker 1: But that is my opinion about the alleged union busting

681
00:35:29,440 --> 00:35:32,239
and Chris is the fantastic work with that self. And

682
00:35:32,480 --> 00:35:34,199
if you don't, it was already embedded with them like

683
00:35:34,239 --> 00:35:35,719
as it was happening, which is crazy.

684
00:35:36,559 --> 00:35:39,960
Speaker 3: If you don't follow people make games on YouTube and

685
00:35:40,079 --> 00:35:42,639
Blue Sky or whatever, make sure you're doing that, because

686
00:35:42,679 --> 00:35:46,599
they are doing Probably it's the best and most in

687
00:35:46,679 --> 00:35:49,039
depth original reporting in the industry right now.

688
00:35:49,559 --> 00:35:52,360
Speaker 1: Yes, I mean and like part of that serendipitous, part

689
00:35:52,360 --> 00:35:54,960
of that's just the hustle of just working hard to

690
00:35:55,039 --> 00:35:57,679
do interesting stuff and then they have this sort of

691
00:35:57,719 --> 00:36:00,440
happen right in front of them as they were trying

692
00:36:00,480 --> 00:36:03,719
to talk to these people, and he's just stuck with it.

693
00:36:03,719 --> 00:36:06,360
It's great to see. It really is encouraging. It's exactly

694
00:36:06,440 --> 00:36:10,679
what the industry needs, all right. On going to the

695
00:36:10,719 --> 00:36:14,119
next one, Microsoft might not launch Call of Duty twenty

696
00:36:14,159 --> 00:36:17,960
twenty six on Xbox Game Pass. This is from Bencerrey

697
00:36:18,519 --> 00:36:21,800
at Pure Xbox. In the last couple of years, Microsoft

698
00:36:21,880 --> 00:36:23,880
has made the bet to launch Call of Duty Day

699
00:36:23,920 --> 00:36:26,960
one on Xbox Game Pass, first with twenty twenty fours

700
00:36:27,000 --> 00:36:30,280
Black Ops six, before following it following that up last

701
00:36:30,360 --> 00:36:33,920
year with Black Ops seven. However, a new rumor doing

702
00:36:33,960 --> 00:36:37,360
the rounds suggests that Xbox is considering reversing that decision

703
00:36:37,400 --> 00:36:40,360
for this year's Call of Duty game. As discussed on

704
00:36:40,400 --> 00:36:43,719
a recent episode of the Xbox two podcast, reporter Jess

705
00:36:43,760 --> 00:36:48,239
Corden talks about Cod's place on Microsoft's subscription service, courting

706
00:36:48,320 --> 00:36:51,199
goes on to ponder the thought of Xbox not launching

707
00:36:51,199 --> 00:36:53,599
Call of Duty twenty twenty six, day one on the service,

708
00:36:53,840 --> 00:36:55,679
before following up that he's heard such a.

709
00:36:55,599 --> 00:36:57,480
Speaker 2: Move is quote a possibility.

710
00:36:57,840 --> 00:36:59,559
Speaker 1: It'll be interesting to see if they take Call of

711
00:36:59,599 --> 00:37:01,639
Duty out of the game out of game Pass this year,

712
00:37:01,679 --> 00:37:04,119
he said, which is a possibility from what I've heard.

713
00:37:04,360 --> 00:37:06,360
I think it will reveal some of the cracks in

714
00:37:06,400 --> 00:37:12,000
the strategy with game Pass possibly, Okay, I will say

715
00:37:12,039 --> 00:37:16,320
that my thought here is that they probably should do

716
00:37:16,440 --> 00:37:19,760
this and then lower the price of game Pass. Of course,

717
00:37:20,000 --> 00:37:22,400
It's like one problem with that is we know that

718
00:37:22,440 --> 00:37:25,119
the price of a service like that will just float

719
00:37:25,239 --> 00:37:28,360
back up naturally over time, and then there's one less

720
00:37:29,000 --> 00:37:31,519
value added in there because they got us used to

721
00:37:31,559 --> 00:37:33,079
it over a longer period of time.

722
00:37:33,119 --> 00:37:34,840
Speaker 2: But I don't know, what do you think?

723
00:37:36,400 --> 00:37:40,719
Speaker 3: This seems like a self inflicted wound in a lot

724
00:37:40,719 --> 00:37:44,280
of ways. This seems like the being the architect of

725
00:37:44,320 --> 00:37:48,519
your own demise. And I'm not surprised this is happening. Obviously.

726
00:37:48,559 --> 00:37:51,639
This is happening as someone who has had quite strong

727
00:37:51,760 --> 00:37:55,920
opinions on the Call of Duty games, especially recent ones,

728
00:37:56,440 --> 00:38:00,760
and the idea of asking people to pay seven dollars

729
00:38:00,800 --> 00:38:07,760
for what is ostensibly thinly veiled warmongering propaganda, which most

730
00:38:07,840 --> 00:38:13,880
recently was replacing workers ash with AI slop, and also

731
00:38:14,679 --> 00:38:18,639
sucked in the case of Black Op seven, you know,

732
00:38:19,239 --> 00:38:23,920
being nice to Black Op seven that the idea of

733
00:38:23,960 --> 00:38:28,239
asking people to pay seventy dollars for that is bananas,

734
00:38:29,519 --> 00:38:33,199
it's cuckoo, it's wild. I'm sure that they will make

735
00:38:33,239 --> 00:38:36,400
more money off of this, but boy, it won't make

736
00:38:36,440 --> 00:38:40,840
them any friends. I doubt their game pass numbers on

737
00:38:41,280 --> 00:38:44,599
Call of Duty was that high anyway, because anyone who's

738
00:38:44,639 --> 00:38:47,199
serious about playing Call of Duty is buying the one

739
00:38:47,320 --> 00:38:49,599
hundred and twenty dollars version that lets them play a

740
00:38:49,599 --> 00:38:55,159
week early or whatever. But even then, still, this is

741
00:38:55,239 --> 00:39:00,000
yet another pure like own goal for a company which

742
00:39:00,400 --> 00:39:05,119
is still under BDS boycott and genuinely seems like it

743
00:39:05,199 --> 00:39:08,199
is trying to rack up a cricket score against itself.

744
00:39:08,800 --> 00:39:11,280
And it's kind of incredible.

745
00:39:12,079 --> 00:39:15,679
Speaker 1: Yeah, it is the sitting on your own balls of

746
00:39:15,920 --> 00:39:19,280
just the running a company. They just constantly are the

747
00:39:19,360 --> 00:39:24,039
kind of thing where you've tangled yourself so much here

748
00:39:24,599 --> 00:39:27,719
that even if it's if it does lead to a

749
00:39:27,760 --> 00:39:31,119
price decrease, which is something they've you know, that's gone

750
00:39:31,119 --> 00:39:34,440
around as another rumor that Asha Sharma, the new CEO

751
00:39:34,639 --> 00:39:38,840
of Microsoft Gaming, is considering a possibility of lowering the

752
00:39:38,840 --> 00:39:40,400
price or offering new tiers.

753
00:39:40,400 --> 00:39:43,360
Speaker 2: So there's a way to pay less for Xbox Game Pass.

754
00:39:44,079 --> 00:39:47,199
Speaker 1: But that is I mean, people will go okay, cool,

755
00:39:47,320 --> 00:39:49,639
especially the people who don't like Call of Duty, which

756
00:39:49,679 --> 00:39:51,239
is a lot of people who have Game Pass. It

757
00:39:51,280 --> 00:39:56,079
turns out there's still the next question will be it's like, okay,

758
00:39:56,079 --> 00:39:58,480
well what wait, I thought all of your games were

759
00:39:58,480 --> 00:40:02,159
in game Pass and if that doesn't if that's not

760
00:40:02,239 --> 00:40:07,199
true anymore, which is really only a bigger question now

761
00:40:07,320 --> 00:40:10,239
because they have put it into game Pass at one

762
00:40:10,239 --> 00:40:14,119
point or at two points, it'll be like it'll be

763
00:40:14,239 --> 00:40:16,840
much more noticeable now if they reverse that decision, and

764
00:40:16,880 --> 00:40:19,360
people will be like, okay, at any moment, anything else

765
00:40:19,400 --> 00:40:20,239
could drop out of here.

766
00:40:20,239 --> 00:40:22,239
Speaker 2: And obviously we've seen game Pass change a lot.

767
00:40:22,119 --> 00:40:24,440
Speaker 1: Over the years, and we know that there's rumors that

768
00:40:24,599 --> 00:40:28,320
triton side of the service where it's just Xbox published

769
00:40:28,360 --> 00:40:30,960
games in the service, although apparently that won't be Call

770
00:40:31,000 --> 00:40:34,280
of Duty. It's well, I guess not apparently, but it

771
00:40:34,280 --> 00:40:36,800
seems like it's a possibility. It is one of those

772
00:40:36,840 --> 00:40:39,639
things where they've tangled themselves up so much that the yeah,

773
00:40:39,760 --> 00:40:42,239
as you said, it's an own goal. They will only

774
00:40:42,239 --> 00:40:44,440
be able to like get through this after taking a

775
00:40:44,440 --> 00:40:45,320
few more licks.

776
00:40:45,519 --> 00:40:47,360
Speaker 2: And it's a company that cannot withstand that.

777
00:40:47,559 --> 00:40:50,639
Speaker 1: There's already so much, so many bad vibes, and there's

778
00:40:50,719 --> 00:40:53,199
a guarantee that a game like that, if you care

779
00:40:53,239 --> 00:40:56,039
about it, will be on these other platforms. So it's

780
00:40:56,119 --> 00:40:58,920
just every day with with Xbox, it feels more and

781
00:40:58,960 --> 00:41:02,079
more like I can get their games on these other

782
00:41:02,440 --> 00:41:05,679
play in these other places, whether that's Steam or PlayStation,

783
00:41:06,199 --> 00:41:08,559
and I can avoid the headaches of trying to track

784
00:41:08,639 --> 00:41:10,599
what they're trying to do with their services.

785
00:41:10,719 --> 00:41:12,039
Speaker 2: Why wouldn't I do that? Right?

786
00:41:13,320 --> 00:41:16,360
Speaker 3: Yeah, it's it's weird, Like like you said, game Pass

787
00:41:16,480 --> 00:41:18,079
was kind of meant to be the thing to get

788
00:41:18,119 --> 00:41:22,400
people to come back to Xbox and start using the

789
00:41:22,599 --> 00:41:26,440
Xboxes more. But you know, if now it's not on

790
00:41:26,519 --> 00:41:28,400
game Pass, why not just buy it on PlayStation? Why

791
00:41:28,480 --> 00:41:31,440
not just buy it on PC? If if that's the

792
00:41:31,519 --> 00:41:35,119
equation that you're doing in your head, yeah, it's why

793
00:41:35,199 --> 00:41:37,639
why buy it on the Microsoft Store on PC when

794
00:41:37,719 --> 00:41:41,480
you could instead buy it on Steam, a platform that

795
00:41:41,519 --> 00:41:44,440
people actually don't hate using yep.

796
00:41:44,679 --> 00:41:46,679
Speaker 1: Yeah, and they already have such a sunk cost there

797
00:41:46,719 --> 00:41:48,320
that they're not looking at your.

798
00:41:48,320 --> 00:41:51,039
Speaker 2: Yeah, exactly. Uh, we'll see.

799
00:41:51,039 --> 00:41:53,599
Speaker 1: I I think, I just I want to see what

800
00:41:53,639 --> 00:41:55,400
Call of Duty even looks like this year. How do

801
00:41:55,440 --> 00:41:58,039
they reignite excitement that they've done it multiple times?

802
00:41:58,079 --> 00:42:01,440
Speaker 3: But check check you'll watch its boots on the ground

803
00:42:01,519 --> 00:42:05,920
time they it is time for the soft reboot Boots

804
00:42:05,960 --> 00:42:09,039
on the ground. This is gritty and realistic call of

805
00:42:09,119 --> 00:42:13,119
duty all over again. They strayed too far from what

806
00:42:13,159 --> 00:42:17,000
the fans accept with Black Op seven, and so they

807
00:42:17,039 --> 00:42:22,000
are inevitably going back to this is realistic. This is real, pal.

808
00:42:22,719 --> 00:42:26,719
We talked to real guys about this, and it's so real.

809
00:42:28,559 --> 00:42:29,880
Speaker 2: Yep. Absolutely. I know.

810
00:42:29,920 --> 00:42:31,719
Speaker 1: I know there's rumors out there about what this one

811
00:42:31,760 --> 00:42:33,679
actually is, but I can never remember because I just don't.

812
00:42:33,760 --> 00:42:34,880
Speaker 2: I just don't care anymore.

813
00:42:36,239 --> 00:42:39,719
Speaker 1: All Right, let's see here I included that one twice.

814
00:42:39,800 --> 00:42:43,440
Let's skip that Xbox's biggest PS five port yet is

815
00:42:43,559 --> 00:42:47,480
crashing so much some are calling it unplayable. This is

816
00:42:47,480 --> 00:42:51,239
from Ethan Gotch at Kotaku, but ays the RPGs used

817
00:42:51,239 --> 00:42:53,800
to be infamous for launching on PlayStation consoles with all

818
00:42:53,840 --> 00:42:57,599
sorts of bugs and glitches. Starfield appears to be reviving

819
00:42:57,599 --> 00:43:01,159
that legacy, with some issues being so bad that players

820
00:43:01,199 --> 00:43:04,159
are already shelving the game or begging for refunds until

821
00:43:04,159 --> 00:43:07,960
they get fixed, and apparently Sony is giving some refunds

822
00:43:08,039 --> 00:43:11,239
for this. I'm getting crashes every two minutes, began one

823
00:43:11,280 --> 00:43:15,239
thread posted on the Starfield subreddit over the weekend. Tried everything,

824
00:43:15,360 --> 00:43:19,519
deleted saves, tried performance thirty and sixty frames per second,

825
00:43:19,639 --> 00:43:23,559
Delete the game, redownload it, and it's still happening. Every

826
00:43:23,599 --> 00:43:26,519
other game is working fine and I never had any crashes.

827
00:43:27,039 --> 00:43:30,880
It's just Starfield. This is not acceptable. They should refund us.

828
00:43:31,320 --> 00:43:34,440
Other players in the thread listed similar issues, especially for

829
00:43:35,000 --> 00:43:37,760
save files further into the game. While not everyone is

830
00:43:37,800 --> 00:43:41,960
facing crashes, the bugs, ranging from slowdowns to complete freezes,

831
00:43:42,360 --> 00:43:45,519
appears to be affecting players on both PS five and

832
00:43:45,639 --> 00:43:50,079
PS five PRO. Okay, there's two sides of this. There's

833
00:43:50,119 --> 00:43:54,800
two sides for me. The bugs that people are running into. Yeah,

834
00:43:54,960 --> 00:43:57,039
that's just always going to be a part of Bethesda

835
00:43:58,159 --> 00:44:00,440
unless they do figure out some magical way to waive

836
00:44:00,519 --> 00:44:03,239
their AI one and be like, here's one hundred thousand

837
00:44:03,239 --> 00:44:05,559
AI agents going in and playing the game like humans do.

838
00:44:05,960 --> 00:44:09,960
That hasn't happened yet, weirdly, so what's going to keep

839
00:44:10,000 --> 00:44:12,559
happening if they can't figure that out, which we'll see,

840
00:44:13,400 --> 00:44:14,920
is that their games are going to launch it in

841
00:44:14,960 --> 00:44:17,360
such a way that we could not replicate what it's

842
00:44:17,440 --> 00:44:20,119
like to have a million or two million people coming

843
00:44:20,119 --> 00:44:22,119
in here and doing whatever in this world where you

844
00:44:22,159 --> 00:44:23,920
can pick up all these objects and all these things.

845
00:44:23,920 --> 00:44:27,360
Speaker 2: One thing can interact with another thing. It is that complicated.

846
00:44:27,800 --> 00:44:32,320
Speaker 1: The game crashing bugs though, it really just feels like

847
00:44:32,400 --> 00:44:35,119
that is something you got to get under control. If

848
00:44:35,159 --> 00:44:38,440
you're bethesta, that's where the resources should go before launch,

849
00:44:38,559 --> 00:44:41,400
because that's that's that's the stuff that turns people away

850
00:44:41,440 --> 00:44:43,719
and makes them never want to try Bethesda games. And

851
00:44:43,760 --> 00:44:47,920
yet it's happening again after after it happening so many

852
00:44:47,920 --> 00:44:48,800
times in the past.

853
00:44:49,599 --> 00:44:51,159
Speaker 2: It's just this is just Bethesda, right.

854
00:44:52,280 --> 00:44:54,920
Speaker 3: Yeah, do you want to know the most exciting part

855
00:44:54,920 --> 00:44:55,480
of this story?

856
00:44:56,000 --> 00:44:57,079
Speaker 2: I do please.

857
00:44:57,079 --> 00:44:59,719
Speaker 3: Oblivion's schedule to come out on Switch to this year.

858
00:45:00,400 --> 00:45:02,199
Speaker 1: Yeah, I mean, I want to see it. I mean

859
00:45:02,239 --> 00:45:05,039
they just went through this with Skyrim. The Skyrim update

860
00:45:05,159 --> 00:45:09,079
on Switch to ran bad at launch. It's better now,

861
00:45:09,360 --> 00:45:11,840
but you expect, all right, you've learned from that and

862
00:45:11,880 --> 00:45:13,679
you will apply that to oblivion.

863
00:45:14,079 --> 00:45:15,199
Speaker 2: Fucking see about that.

864
00:45:16,360 --> 00:45:20,199
Speaker 3: From what I gathered, the Fallout four portter switch was

865
00:45:20,440 --> 00:45:26,440
generally generally Calamity three. There was obviously large concessions made

866
00:45:26,440 --> 00:45:29,159
to get it running on a switch to but also

867
00:45:29,639 --> 00:45:35,880
that game released in twenty fifteen, So you know, boy,

868
00:45:36,159 --> 00:45:41,199
I don't how the crashing, Like that's not something that

869
00:45:41,199 --> 00:45:48,800
that doesn't that doesn't you know, get missed. That's something

870
00:45:48,880 --> 00:45:52,199
that you were aware of because it seems so widespread.

871
00:45:52,320 --> 00:45:55,000
Like I saw the Digital Foundry people were saying like, yeah,

872
00:45:55,000 --> 00:45:57,639
we were experiencing this whenever we were trying to test it,

873
00:45:57,679 --> 00:46:00,440
and it made testing it hard because we can play

874
00:46:00,480 --> 00:46:02,760
it for long periods of time without a crashing. And

875
00:46:03,000 --> 00:46:06,519
if it's not pervasive, then surely you know before you

876
00:46:06,559 --> 00:46:08,679
put out that that is a problem.

877
00:46:09,320 --> 00:46:10,519
Speaker 1: If you don't, you have to know, you have to

878
00:46:10,519 --> 00:46:13,159
figure it out, like that's that's the thing, Like it's uh, yeah,

879
00:46:13,159 --> 00:46:16,079
I'm not excusing Bethesta here, like this is I'm saying

880
00:46:16,079 --> 00:46:19,159
that's Pathesta, and that's a reason to continue being skeptical

881
00:46:19,199 --> 00:46:23,239
of Bethesda games going forward, like across the board, I

882
00:46:23,320 --> 00:46:25,480
think a lot of people already are. That's where most

883
00:46:25,519 --> 00:46:28,000
people are. It feels like, obviously there's still a ton

884
00:46:28,039 --> 00:46:30,800
of excitement around Bethesta games as they do get released,

885
00:46:31,039 --> 00:46:32,960
and that will be true for Elder Scroll six, and

886
00:46:32,960 --> 00:46:34,400
a lot of people will be there on day one,

887
00:46:34,719 --> 00:46:37,480
but there will be a huge number of people right rightly,

888
00:46:37,599 --> 00:46:40,599
so saying I'm going to wait, and I think other

889
00:46:40,639 --> 00:46:42,119
people should should as well.

890
00:46:42,159 --> 00:46:43,280
Speaker 2: But whatever, it's your money.

891
00:46:44,360 --> 00:46:47,719
Speaker 1: Because the expectation at this point with a Bathesta game,

892
00:46:47,760 --> 00:46:51,800
because it's Pothesta, should be there is a very strong

893
00:46:52,000 --> 00:46:55,400
likelihood that the game is going to have problems at

894
00:46:55,480 --> 00:46:58,239
launch and in the cases of some games in the

895
00:46:58,280 --> 00:47:02,440
past forever, like like a Skyrim on PS three, which

896
00:47:02,960 --> 00:47:04,800
I know that some parts of that is just the

897
00:47:04,880 --> 00:47:06,639
nature of the PS three hardware, and a lot of

898
00:47:06,679 --> 00:47:10,039
third party ports had like struggled on PS three because

899
00:47:10,079 --> 00:47:11,440
of its memory configuration and.

900
00:47:11,360 --> 00:47:11,960
Speaker 2: All that stuff.

901
00:47:12,039 --> 00:47:14,639
Speaker 1: Whatever, you still kind of have to like figure out

902
00:47:14,639 --> 00:47:16,360
your games and make them run in a way that

903
00:47:16,440 --> 00:47:18,960
it's not going to be Oh, it just stops working

904
00:47:19,000 --> 00:47:20,559
if you play it for too long, which is what

905
00:47:20,679 --> 00:47:21,679
happened with Skyrim.

906
00:47:22,360 --> 00:47:24,679
Speaker 3: I played through all of Skyrim on the PS three,

907
00:47:24,719 --> 00:47:27,400
and I also played through all of Farcry three on

908
00:47:27,440 --> 00:47:31,960
the PS three, which I highly recommend you go seek

909
00:47:32,000 --> 00:47:34,800
out some PS three footage of far Cry three and

910
00:47:34,960 --> 00:47:36,840
see what I was willing to put up with as

911
00:47:36,880 --> 00:47:39,199
a stupid idiot child that people know that there was

912
00:47:39,280 --> 00:47:42,239
better experiences to be had at.

913
00:47:42,119 --> 00:47:43,440
Speaker 1: A certain point. I do get a little bit of

914
00:47:43,480 --> 00:47:44,920
Stockholm syndrome with that stuff.

915
00:47:45,039 --> 00:47:48,599
Speaker 3: Oh it's so cool. I loaded up and I have

916
00:47:48,679 --> 00:47:51,519
my PS three on this desk right here, and I

917
00:47:51,599 --> 00:47:54,360
load up my Borderlines to save file, which is like

918
00:47:54,599 --> 00:47:58,880
endgame save file, and with a gun Zerker who's the

919
00:47:58,960 --> 00:48:02,559
character who can use two guns, And I equipped like

920
00:48:02,639 --> 00:48:08,639
two torg and the explosive manufacture guns, and I just

921
00:48:08,639 --> 00:48:11,239
started shooting everything. And I was like, oh, this is

922
00:48:11,280 --> 00:48:14,800
like single digit framerates. This rules. This feels like I'm

923
00:48:14,840 --> 00:48:16,519
breaking the game over my knee.

924
00:48:16,920 --> 00:48:21,159
Speaker 1: Yes, give me polygons on the Supernintendo at maybe twelve

925
00:48:21,199 --> 00:48:25,000
frames per second. That rules to me. I like that.

926
00:48:25,000 --> 00:48:27,079
That's just yeah. I get that way with some of

927
00:48:27,079 --> 00:48:30,119
that stuff, especially if you figure it out ways to

928
00:48:30,159 --> 00:48:32,119
deal with it. As a kid, it was just like

929
00:48:32,199 --> 00:48:35,920
something about childhood resilience is fun to look back on.

930
00:48:37,239 --> 00:48:39,519
Speaker 2: All right, let's see here, let's get this last story.

931
00:48:39,800 --> 00:48:42,840
Speaker 1: Fable is still expected to release in Autumn twenty twenty six.

932
00:48:42,920 --> 00:48:47,000
This is from Jonas mackiet Game Reactor. I reported last

933
00:48:47,000 --> 00:48:48,920
week it might have been two weeks ago at this

934
00:48:49,039 --> 00:48:52,400
point that I heard Fable has been pushed internally, but

935
00:48:52,559 --> 00:48:55,679
I clarified I heard it's not coming out next year.

936
00:48:56,360 --> 00:48:59,039
So to me, like the point of that was, let's

937
00:48:59,159 --> 00:49:02,119
look at the schedule of what Xbox has, which is

938
00:49:02,159 --> 00:49:04,119
a lot. Uh, you know, I don't think we have

939
00:49:04,199 --> 00:49:06,800
we have the date for FORTSA, and I.

940
00:49:06,679 --> 00:49:07,760
Speaker 2: Think we know Gears.

941
00:49:07,800 --> 00:49:10,519
Speaker 1: We're going to get Gears information at the summer game

942
00:49:10,519 --> 00:49:14,480
Fest time. The rumors are putting Halos sometime later in summer,

943
00:49:15,440 --> 00:49:17,719
and it's like, okay, yeah, and this was supposed to

944
00:49:17,719 --> 00:49:19,559
come out in autumn, around the time of Grand Theft

945
00:49:19,559 --> 00:49:21,760
Auto six. And what I heard is they are starting

946
00:49:21,760 --> 00:49:23,639
to worry a little bit about Grand Theft Auto six,

947
00:49:23,960 --> 00:49:26,239
at least in terms of being able to market this game.

948
00:49:27,000 --> 00:49:28,079
Speaker 2: So it's like, but it's.

949
00:49:27,960 --> 00:49:30,079
Speaker 1: Not coming out next year, so that kind of only

950
00:49:30,119 --> 00:49:32,599
means it can come out after Grand Theft Auto six.

951
00:49:32,880 --> 00:49:33,719
Speaker 2: Does that make sense?

952
00:49:33,719 --> 00:49:35,920
Speaker 1: And if that would that be December, which technically would

953
00:49:35,920 --> 00:49:39,119
still be autumn up until December twenty first, So it's

954
00:49:39,159 --> 00:49:42,320
just my I would then speculated LEXI, that's like, God,

955
00:49:42,360 --> 00:49:44,719
that would be a prime candidate to slip to next year.

956
00:49:45,320 --> 00:49:47,599
But that's just because of how busy the year is

957
00:49:47,679 --> 00:49:49,559
and Grand Theft Auto six taking up so much, so

958
00:49:49,679 --> 00:49:50,400
much oxygen.

959
00:49:51,119 --> 00:49:52,360
Speaker 2: But that's not what's happened yet.

960
00:49:52,440 --> 00:49:55,119
Speaker 1: The only thing I've said is they've moved it around internally,

961
00:49:55,159 --> 00:49:57,199
and a lot of that could just be like the

962
00:49:57,239 --> 00:49:59,239
marketing side of things. It could just be like, how

963
00:49:59,280 --> 00:50:01,079
are we going to talk about this thing? Should we

964
00:50:01,119 --> 00:50:03,679
move that stuff around? Move that stuff back? So Grand

965
00:50:03,719 --> 00:50:06,039
Theptdoto six can own the earlier part of the messaging

966
00:50:06,079 --> 00:50:08,920
and we can try to get in after that. I

967
00:50:08,960 --> 00:50:11,320
don't know, what do you think Fable gonna make it

968
00:50:11,320 --> 00:50:14,119
this year? And what are your expectations for how they

969
00:50:14,119 --> 00:50:14,920
talk about the game.

970
00:50:16,000 --> 00:50:20,039
Speaker 3: I'd be very curious to see how they felt Indiana

971
00:50:20,119 --> 00:50:24,639
Jones did in a early December that was like the

972
00:50:24,639 --> 00:50:27,360
second week of December or something whatever Mike's birthday is,

973
00:50:27,400 --> 00:50:33,159
who guess, And so yeah, I would be curious to

974
00:50:33,159 --> 00:50:37,559
see how they felt that did in that region for them,

975
00:50:37,840 --> 00:50:40,119
and if they were happy with it, then I can

976
00:50:40,159 --> 00:50:43,719
totally see them putting Fable in that slash, and if not,

977
00:50:43,880 --> 00:50:46,960
I can see them pushing it to maybe a January

978
00:50:47,039 --> 00:50:51,360
or February, that kind of usual Capcom big hitter month

979
00:50:52,559 --> 00:50:55,480
that Capcom have carved out because Capcom don't really have

980
00:50:55,519 --> 00:50:58,960
anything on the books yet for that that pash of

981
00:50:59,239 --> 00:51:02,800
next year. They have Honi Musher for this year's this year,

982
00:51:03,400 --> 00:51:05,719
so unless they have something else unannounced, they don't really

983
00:51:05,719 --> 00:51:08,079
have any massive big game schedule for early next year.

984
00:51:09,639 --> 00:51:12,480
They could maybe have a Monster Hunter expansion, but you know,

985
00:51:12,920 --> 00:51:15,599
expansions enever as big as the single as the whole

986
00:51:15,639 --> 00:51:20,400
new games. So yeah, it's it's a. It's a. It's

987
00:51:20,440 --> 00:51:23,119
not an easy position to be in to have a

988
00:51:23,199 --> 00:51:26,320
massive trip ale A game on the books right now

989
00:51:26,679 --> 00:51:31,000
near completion and have to deal with working around GGA,

990
00:51:31,599 --> 00:51:33,760
which is still a game that seems like it is

991
00:51:33,880 --> 00:51:38,840
also in flux, because I highly doubt Lockstar is going

992
00:51:38,880 --> 00:51:41,840
to be showing you their cards in a kind of

993
00:51:41,840 --> 00:51:44,559
good faith like, oh, we're partners, we'll let you know

994
00:51:44,960 --> 00:51:47,440
when we're gonna Yeah, I don't that's tell you.

995
00:51:47,960 --> 00:51:49,400
Speaker 2: They tell you the bare minimum.

996
00:51:49,440 --> 00:51:51,079
Speaker 1: And I bet these companies try to get as much

997
00:51:51,119 --> 00:51:52,039
information as they can.

998
00:51:52,079 --> 00:51:53,239
Speaker 2: And I'm I'm.

999
00:51:53,039 --> 00:51:57,039
Speaker 1: Sure there are like calls from now Asha Sharma to

1000
00:51:57,239 --> 00:51:58,079
Strauss's sell.

1001
00:51:57,960 --> 00:52:00,920
Speaker 2: Neck being like how you doing but any news?

1002
00:52:01,480 --> 00:52:03,400
Speaker 1: And yeah, I bet they keep a lot close to

1003
00:52:03,440 --> 00:52:06,239
the chest because why would they share that stuff? So

1004
00:52:06,599 --> 00:52:08,840
they try to sniff it out. But yeah, I think

1005
00:52:08,880 --> 00:52:11,239
that that is the real point of this entire story

1006
00:52:11,239 --> 00:52:13,840
that I was getting that from the beginning, is this

1007
00:52:13,880 --> 00:52:18,760
stuff is still a conversation. The exact final release date

1008
00:52:18,920 --> 00:52:22,119
is still in flux because GTA is this thing that

1009
00:52:22,199 --> 00:52:25,239
could move around. It might not, but what is we

1010
00:52:25,239 --> 00:52:27,719
don't even know, Like if everything goes according to plan,

1011
00:52:27,920 --> 00:52:30,639
we don't know what that means for other games yet still,

1012
00:52:30,960 --> 00:52:32,880
so you kind of can't even begin to plan because

1013
00:52:32,920 --> 00:52:33,239
of that.

1014
00:52:33,800 --> 00:52:35,199
Speaker 2: So yes, I.

1015
00:52:35,119 --> 00:52:37,199
Speaker 1: Think this is something that they will try to get

1016
00:52:37,559 --> 00:52:42,639
like mostly ironed out by Summer game Fest, but we'll see.

1017
00:52:43,360 --> 00:52:45,280
Speaker 2: I do think we'll probably get maybe a real real

1018
00:52:45,360 --> 00:52:46,079
date at that point.

1019
00:52:46,920 --> 00:52:51,000
Speaker 3: I just saw a headline and or a skech and

1020
00:52:51,079 --> 00:52:55,119
it really kind of sums up my feelings on Pragmaha.

1021
00:52:55,360 --> 00:52:57,199
Just I saw it, and I had to voice it.

1022
00:52:57,480 --> 00:53:01,239
Kenneth Shephard, I like pragmarh or as. I've taken to

1023
00:53:01,280 --> 00:53:04,400
calling a dad game for dads who actually like their kids.

1024
00:53:04,880 --> 00:53:07,320
Speaker 2: Yeah, okay, all right, well then I'll probably like this game.

1025
00:53:08,880 --> 00:53:13,079
Speaker 3: There's a special type of story that I like to

1026
00:53:13,119 --> 00:53:15,800
call I had a I am a man who had

1027
00:53:15,800 --> 00:53:20,880
a daughter and realize that women are people. Story. That's

1028
00:53:20,880 --> 00:53:25,039
a real common yeah, in a lot of storytelling and

1029
00:53:25,159 --> 00:53:28,280
video games for a lot of it. Pragmata is, Hey,

1030
00:53:28,760 --> 00:53:31,480
I think my daughter is a great and I've always

1031
00:53:31,480 --> 00:53:34,920
thought women are great, and hey, check out how great

1032
00:53:34,960 --> 00:53:38,679
they are. Kind of story. So yeah, that's that's my

1033
00:53:38,760 --> 00:53:39,239
take on that.

1034
00:53:40,079 --> 00:53:40,320
Speaker 2: Yep.

1035
00:53:40,400 --> 00:53:43,039
Speaker 1: I okay, And that's that's what I need right now.

1036
00:53:43,079 --> 00:53:46,360
I don't need to hear from uh the other guys

1037
00:53:46,360 --> 00:53:49,519
that became the better dad because they finally had children.

1038
00:53:50,719 --> 00:53:52,559
We've heard enough from you guys. Could be quiet for

1039
00:53:52,599 --> 00:53:57,320
a while. Please, all right. That does it for the headlines.

1040
00:53:57,480 --> 00:54:00,679
We have to get to nothing. There was no pole

1041
00:54:00,719 --> 00:54:02,800
question because we did the Big twelve, the Bomb twelve,

1042
00:54:02,800 --> 00:54:05,119
the Big twelve, the Bomb twelve last Friday. But I

1043
00:54:05,159 --> 00:54:07,239
will remind you that we will have another bomb twelve

1044
00:54:07,280 --> 00:54:09,599
to end out this week. If you go to giant

1045
00:54:09,599 --> 00:54:12,320
bomb dot com, you can scroll down see the Bomb twelve,

1046
00:54:12,400 --> 00:54:15,039
go to the vote here tab click there to get

1047
00:54:15,039 --> 00:54:17,119
to the form where you could submit your game for

1048
00:54:17,199 --> 00:54:19,559
the Bomb twelve, and we will wrap up this week

1049
00:54:19,719 --> 00:54:21,960
with the twelve games that matter most of the people

1050
00:54:21,960 --> 00:54:23,719
who are really playing video games.

1051
00:54:24,199 --> 00:54:25,599
Speaker 2: That out of the way. We do have a new

1052
00:54:25,599 --> 00:54:26,199
pole question.

1053
00:54:26,239 --> 00:54:28,760
Speaker 1: But before we get to that, Lexie, why don't you

1054
00:54:28,760 --> 00:54:30,679
tell people where they can find you on the internet,

1055
00:54:30,800 --> 00:54:33,079
what you have going on and all that good stuff.

1056
00:54:34,320 --> 00:54:38,840
Speaker 3: Yeah, you can find me at lexlod dot xyz Blue Sky.

1057
00:54:39,079 --> 00:54:43,519
You can also support me over on Patreon, Patreon dot com,

1058
00:54:43,519 --> 00:54:47,320
slash Stopmanu Starpmanu. We're trying to help people break into

1059
00:54:47,360 --> 00:54:51,039
the games media and help raise up new voices. We're

1060
00:54:51,079 --> 00:54:53,079
hoping to do like a big push at some point

1061
00:54:53,159 --> 00:54:55,960
and kind of introduce some new benefits and going back

1062
00:54:56,000 --> 00:54:59,639
with podcasts and things like that. It's very dependent on

1063
00:54:59,679 --> 00:55:02,360
my time and my personal circumstances, so we're trying to

1064
00:55:02,360 --> 00:55:06,239
work around some things. But if you want more original

1065
00:55:06,320 --> 00:55:11,000
games media, people coming up through grassroots stuff and we're

1066
00:55:11,000 --> 00:55:13,480
a great place to start supporting that. We're going to

1067
00:55:13,519 --> 00:55:15,800
have a review of Pragmatter going live over the next

1068
00:55:15,880 --> 00:55:19,159
day or two, and we got a little bit late

1069
00:55:19,159 --> 00:55:21,440
pre release sort of reviewers finishing it up and writing

1070
00:55:21,440 --> 00:55:23,920
their review now. And we're also going to have a

1071
00:55:23,960 --> 00:55:27,920
review of Dosa Divas and both of those purely because

1072
00:55:27,960 --> 00:55:32,480
we are patreons supported and are going to be paid reviews,

1073
00:55:32,519 --> 00:55:35,119
which we don't always get to do, and so that's

1074
00:55:35,159 --> 00:55:38,960
that's an awesome thing. And yeah, I'm also going to

1075
00:55:38,960 --> 00:55:41,760
be at the Fish Game Summit in Galway next week,

1076
00:55:41,920 --> 00:55:46,119
so if you are live it in and around Galway,

1077
00:55:46,199 --> 00:55:49,480
come say hi. I'm hosting a roundtable or helping host

1078
00:55:49,519 --> 00:55:50,079
a roundtable.

1079
00:55:51,800 --> 00:55:54,480
Speaker 1: One more show note for everybody when we do do

1080
00:55:54,519 --> 00:55:57,519
the bomb Told this week, Eka from from whose works

1081
00:55:57,519 --> 00:55:59,559
on Dos Stevas from outer Loop will be on the

1082
00:55:59,599 --> 00:56:02,480
show as my co host, which is fantastic. I ran

1083
00:56:02,519 --> 00:56:05,320
into him at GDC and it's just it's so great

1084
00:56:05,320 --> 00:56:07,519
to talk to a developer that is so forth right

1085
00:56:07,559 --> 00:56:08,079
and so open.

1086
00:56:08,079 --> 00:56:09,800
Speaker 2: It just like he's like, I'm.

1087
00:56:09,719 --> 00:56:13,760
Speaker 3: Not gonna how to how to cook from Dan Vicult, right.

1088
00:56:14,599 --> 00:56:18,599
Speaker 1: Yes, Dan Record taught this man everything he knows about cooking,

1089
00:56:18,800 --> 00:56:21,400
especially uh the Rito Berger's on a grill.

1090
00:56:21,960 --> 00:56:25,800
Speaker 3: I would love it if the final like secret Boss,

1091
00:56:25,920 --> 00:56:29,320
because docibive is a term based RPG. If the secret

1092
00:56:29,360 --> 00:56:32,000
boss that is like more powerful than the actual final

1093
00:56:32,039 --> 00:56:33,000
boss is Dan.

1094
00:56:32,880 --> 00:56:38,159
Speaker 1: Vicot, like like in the second round of a punch

1095
00:56:38,199 --> 00:56:39,599
out for the we exactly.

1096
00:56:40,400 --> 00:56:43,920
Speaker 3: God is Dan Vikot and it's Unholy Burgers.

1097
00:56:44,480 --> 00:56:46,400
Speaker 1: You're right, that's just that nail. So that's exactly what

1098
00:56:46,480 --> 00:56:49,400
Dan record is. All right, let's see here.

1099
00:56:49,880 --> 00:56:50,599
Speaker 2: Uh.

1100
00:56:50,679 --> 00:56:52,320
Speaker 1: I think with all that out of the way, let's

1101
00:56:52,360 --> 00:56:55,199
get to the next poll question that you can answer

1102
00:56:55,280 --> 00:56:56,519
for Wednesday show.

1103
00:56:57,000 --> 00:56:58,639
Speaker 2: Have you played Starfield? Yes?

1104
00:56:59,280 --> 00:57:02,440
Speaker 1: Yes, now that it's on PS five and no, those

1105
00:57:02,440 --> 00:57:05,039
are your options. We'll discuss it. Like I said on

1106
00:57:05,079 --> 00:57:09,639
Wednesday's Game Mess Mornings here on Giant Bomb. Speaking of

1107
00:57:09,840 --> 00:57:15,159
Giant Bomb, we might be doing a mist today. There's

1108
00:57:15,360 --> 00:57:17,840
some as always be coming to Monday with a little

1109
00:57:17,880 --> 00:57:19,679
bit of flux in terms of the schedule, but we'll

1110
00:57:19,679 --> 00:57:20,400
figure that out.

1111
00:57:20,519 --> 00:57:22,159
Speaker 2: I thought I was going to be busy. I'm not.

1112
00:57:22,320 --> 00:57:23,719
Speaker 1: But I have to check in with Mike and Jan

1113
00:57:23,800 --> 00:57:25,719
and see what they say. It's up in the air.

1114
00:57:26,480 --> 00:57:28,400
There are oh you know, actually I think we did

1115
00:57:28,480 --> 00:57:30,519
move it because we're recording something else today, but there's

1116
00:57:30,559 --> 00:57:32,400
a chance we might still try to fit in miss today.

1117
00:57:32,440 --> 00:57:33,000
Speaker 2: We'll let you know.

1118
00:57:34,079 --> 00:57:35,639
Speaker 1: And then yeah, for the rest of the week, expect

1119
00:57:35,679 --> 00:57:38,559
the BombCast, Expect more game mess mornings. We'll have a

1120
00:57:38,599 --> 00:57:40,960
Blake Club, we'll have a voicemail dumb truck, we'll have

1121
00:57:41,079 --> 00:57:45,079
upf on Friday. As always, looking forward to doing everything,

1122
00:57:45,079 --> 00:57:47,119
and then we have plenty of cool other things happening.

1123
00:57:47,159 --> 00:57:49,440
There's always going to be new premium shows dropping now,

1124
00:57:50,000 --> 00:57:54,800
new episodes of either Portal Pals or Nine Lives Ofter Nostopheles,

1125
00:57:55,079 --> 00:57:56,920
and we'll let you know what's happening with the Endurance

1126
00:57:57,000 --> 00:58:00,639
run soon as I get finished uploading all of these files.

1127
00:58:00,639 --> 00:58:01,639
Speaker 2: Oh my god, it's so much.

1128
00:58:02,239 --> 00:58:05,480
Speaker 3: And if they do record some myths today, make sure

1129
00:58:05,519 --> 00:58:08,960
to join me for the post missed podcast that we're

1130
00:58:09,000 --> 00:58:12,159
doing cold. Don't missed out.

1131
00:58:13,079 --> 00:58:15,800
Speaker 1: That's right, everybody, it's it's it's hot right now, don't

1132
00:58:15,800 --> 00:58:16,159
missed out.

1133
00:58:16,199 --> 00:58:17,719
Speaker 2: You don't want to miss out, don't.

1134
00:58:17,480 --> 00:58:20,559
Speaker 3: Blame all of the plot of mist again back to

1135
00:58:20,599 --> 00:58:23,599
you in painstaking detail.

1136
00:58:23,000 --> 00:58:23,480
Speaker 2: And you get you.

1137
00:58:23,679 --> 00:58:26,360
Speaker 1: Also do our top ten missed puns that we say

1138
00:58:26,400 --> 00:58:27,360
on each episode, which is.

1139
00:58:27,400 --> 00:58:29,440
Speaker 3: Very important of course, and we get the writers on

1140
00:58:29,480 --> 00:58:31,239
for the for the show. You know the writers that

1141
00:58:31,280 --> 00:58:33,159
you have for for My morning.

1142
00:58:32,840 --> 00:58:36,519
Speaker 2: Miss right, Dana Gould, Yeah, exactly, Yeah, a bunch of others. Thanks.

1143
00:58:36,519 --> 00:58:39,559
Speaker 1: Shouts out to our writers as always. All Right, I

1144
00:58:39,599 --> 00:58:41,599
think that does it. I think we got everything wrapped

1145
00:58:41,639 --> 00:58:43,320
up here. We did a good show. LEXI, thank you

1146
00:58:43,400 --> 00:58:45,000
so much for hanging out with me today and talking

1147
00:58:45,039 --> 00:58:45,960
about video games.

1148
00:58:46,000 --> 00:58:46,960
Speaker 2: I really appreciate it.

1149
00:58:47,599 --> 00:58:49,239
Speaker 3: Yeah, that was a fun one. That was That was

1150
00:58:49,280 --> 00:58:51,960
a good one. We didn't have any Mind's Eye news,

1151
00:58:52,000 --> 00:58:54,280
and every time I come on the show, I pray

1152
00:58:54,320 --> 00:58:55,440
for more mind z II news.

1153
00:58:55,519 --> 00:58:56,199
Speaker 2: I hope.

1154
00:58:56,199 --> 00:58:59,159
Speaker 1: I think we'll get. Well, that mission's coming out soon, right,

1155
00:58:59,239 --> 00:58:59,840
is it not out?

1156
00:59:00,039 --> 00:59:03,840
Speaker 3: It's due, it's due, it's not any Yeah.

1157
00:59:04,519 --> 00:59:07,000
Speaker 1: Uh, Mind's Eye is nigh, is what they're saying out

1158
00:59:07,039 --> 00:59:08,960
on the streets. Uh. We're gonna get out of here.

1159
00:59:09,000 --> 00:59:12,039
Thank you everybody for listening, Thank you everybody for watching.

1160
00:59:12,360 --> 00:59:15,039
You are the best audience in gaming. Until next time,

1161
00:59:15,320 --> 00:59:18,320
have a good one, take care of yourself, and goodbye.

