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Thank you, Joy. The temple begins to shake. You see
cracks begin to form on nearby walls. Perune. You start
to feel significantly worse as your black frost disease escalates
to stage two. You now have a weakness to cold
five and you are drained one. I believe our Celia
yours is going to escalate to stage two as well.
All right, let's see, so you have a weakness to
cold five and you are also drained one.
Speaker 2: How do I apply the weakness to cold.
Speaker 1: So this is.
Speaker 3: On the left side of your sheet on the character tab.
There's an edit button underneath your saves. You can just
edit it and then add cold five manually.
Speaker 2: Cold fire. This an emotional effect.
Speaker 4: Nope, God effects.
Speaker 1: Though, Snowy Owl says.
Speaker 5: The prison I believe it is weakening. We do not
have much time, Is.
Speaker 4: It save about that.
Speaker 6: We've we've cleared the enemies in here? Yes, hum hmm.
Speaker 3: There's a damn chill in the air seeping past my furs.
Speaker 1: You can feel underneath your skin that strange sort of
crystallization happening.
Speaker 2: Mm hmmm.
Speaker 1: Where you were wounded by the raised black frost? What
do you do?
Speaker 2: I should take it? Will take a simple love the
black frost if there's any left.
Speaker 1: Oh, there's plenty of black frost in here.
Speaker 2: I'll take a simple love it.
Speaker 4: Sure, Uh yeah, ruh mm hmm. Yeah. Should we treat
this black for us? Do we have time? Even?
Speaker 6: It will take some time in order to do that.
Speaker 7: We should make sure we are in a safe place
before I touch.
Speaker 6: Based on any of that. How are your wounds though,
Karun rushtoc I.
Speaker 2: Don't feel very good?
Speaker 1: Right?
Speaker 4: Well, there are the words, and I will be fine.
Speaker 2: And Karun is absolutely gushing blood from torso oh only fine.
Speaker 7: Probably I am going to go ahead then and let
us see hemorrhaging.
Speaker 6: I will go ahead in I have the she who
walks his water somewhere. Let me see. Yes, I've got that.
Speaker 7: She who walks his water here. I'm going to go
ahead and hand that over to you, Karun. So you
must roll two D ten us thirteen for your heel
with that.
Speaker 6: Not go ahead and I'll remove it.
Speaker 1: Yeah, make sure your token is selected and then you
should be able to hit us in the chat there.
Speaker 2: Career, I'm trying.
Speaker 6: No, it's a custom item.
Speaker 1: Yeah, you have to just roll it TD ten plus thirteen.
Speaker 2: Wow, twenty two.
Speaker 1: Pretty good.
Speaker 6: Right, let's see here, do you have anything else for you?
Because you look fucked up?
Speaker 2: That is that healing? Is that twenty two heel?
Speaker 6: Yes, that's just twenty two points of healing.
Speaker 4: If we have a few moments, I could do some
of my natural healing for them. I just need to
be able to refocus.
Speaker 8: Well.
Speaker 7: I would be able to treat your wounds and whatnot.
Snowy owl, Do we have a moment to lick our
wounds quickly?
Speaker 2: Or?
Speaker 8: I am sure?
Speaker 5: All I know is that the prison seems to be weakening.
Speaker 4: No matter how long it weakens, how quickly it does.
If we cannot continue.
Speaker 7: On indeed, right, so, let us spend a few moments
we'll spend ten minutes then, and I will heal who
needs it.
Speaker 6: So four people that would be Karun for sure. Let
me take a look at everybody's.
Speaker 2: Else, do not.
Speaker 4: Let's see her.
Speaker 7: Ah, so myself, Karun, are Celia and a rash talk.
Speaker 6: Since I believe Malevic is fully healed.
Speaker 4: Snowy owls should take priority over me.
Speaker 6: Oh, it's now doing.
Speaker 4: I believe they were heavily wounded. All right, get this,
I will take care of myself right.
Speaker 7: So I will treat wounds at an expert level. Here
the thirty two points of healing, and this is on myself, Snowy.
Speaker 6: A, Celia and carew.
Speaker 4: And I will do something before healing myself. I first
put a life boost upon myself, which I will use
the focus point. But it will hear me forty so
i'll be it full health as a result of that,
and I will take the ten minutes three focus.
Speaker 6: All right, let's see here. How are we feeling? Are
we good?
Speaker 3: Go as good as I can be here, I suppose Mravic.
Speaker 4: Are you hurt?
Speaker 8: No, I'm just watching the front.
Speaker 6: Thank you.
Speaker 4: We shouldn't do we just want to break this door down.
Now that we know that they're not here, Malvic pointing
at the door we've been trying to open. It's the
only one locked. They might have something in their useful.
Speaker 8: Let me try to lo pick it first. If it
doesn't work, then I'll bust it down, but we must hurry, agreed.
Speaker 4: I watch where you were.
Speaker 8: Oh okay, well try to lock.
Speaker 1: I will give you a prompt hold on.
Speaker 8: I thin he's my tool kit. Yeah, okay, this is thievery.
Speaker 1: Mhm oh there you go. No, so basically you spend
a few minutes doing that. It's when you fail, and
like you don't critically fail, it's just a time thing
that you waste. Really, I'll just spend the door down then,
or hit the lock with the acts. Okay, doke, I
will give you another check for that. Then let's see.
This will be.
Speaker 4: That's one of the first times I've tried to break
a door, now I think about it.
Speaker 1: I think maybe like three times in the whole campaign
or something. Maybe, yeah, just roll, just roll an attack,
give me an attack. Roll you can't generate a check for that,
uh yeah, twenty nine, give me some damage twenty two okay,
and this is with the thundering as well. Five thundering
damage shop.
Speaker 8: Well technically has force on it as well, but I
didn't put it on.
Speaker 1: Yeah that'll be enough. You crack the door. It's not open,
but you've definitely like broken it pretty well. You probably
like clear it away. It's like heavy stone, So this
will you can make an athletics check to just kind
of shove this stuff out of the way.
Speaker 8: Okay, are you giving it? Chick, go and just click it.
Speaker 9: Let's see, I can do athletics.
Speaker 1: There you go. Yeah, you're like pushing heavy slabs off.
It's like the equivalent of like, you know, like a
maybe four inch thick stone that you're kind of like
you've broken. Like you're just shoving pieces off into the room.
Speaker 9: M hmm.
Speaker 8: Whatever they had in here or have in here. And
then I stopped my speech and I looked through.
Speaker 1: It looks like the same kind of situation. A bed
of these uh, sinew and bones, some furs.
Speaker 8: Oh that was a waste of time. It's nothing in here?
No what oh wether welcome to go. Look there's just
a bit of bones.
Speaker 4: I start like moving the bones around hapassively as I
this is locked to ask to be something useful. A
bit desperate it was so something you stay in.
Speaker 7: Whilst they're looking cast leon hands on karoon as well
to make sure that she is stopped off as well.
Speaker 4: Ah twenty one nothing, Oh well, mhmm, nothing useful.
Speaker 8: There's a corner down there and a couple other another
door that's closed. I don't know if I'm going to
check it or leave.
Speaker 4: It does go around. We might want to see what's
at the end of the hallway. Yes, oh, we do
not want to be jumped from behind either.
Speaker 3: I can keep an eye behind us if you want
to move ahead.
Speaker 8: Alevic it's old at this place doesn't have long as
I guess the emotion is making it weaker. Be careful.
Speaker 6: Okay, that isn't open souper.
Speaker 8: Now, I don't think it was large.
Speaker 1: Another bed of bones and sinew and firs.
Speaker 8: There there are more doors, a lot more doors. Three
Are you sure you want to continue?
Speaker 10: Well?
Speaker 7: If I am correct, this is going sort of the
same direction as the stairs that were leading from the
middle of the hallway in the other room, so I
suppose we should check it out.
Speaker 4: Yeah with you, Okay, I've I've been wandering back and
looking through the bodies. I don't think we even checked
to see if there's anything old or not.
Speaker 1: Uh. They each seem to have a halbird.
Speaker 8: You.
Speaker 1: Uh, yeah, it seems to be all they're carrying each
have a halbird on them.
Speaker 4: I'll have you used to detect magic, just to see
if there's anything interesting about them.
Speaker 1: That way, sure halbirds are magical.
Speaker 4: Ah, these these habirds. And there were three of those creatures. Yes, yes, Ah,
they're magical, all of them, all three.
Speaker 1: They appear to each have a plus one striking room
on them.
Speaker 8: Eh.
Speaker 4: They'll help you be a little more accurate and maybe
hurt a little more. But if no one wants them,
I'll just shove them in the bag so others cannot
grab them behind us.
Speaker 3: M I can help you, and.
Speaker 4: We'll toss them into the back of holding so they're
not sitting around for the next creature to grab.
Speaker 8: Should we open the door to the hall way first
before we open these doors to the side, If that
is what you're hoping that this door leads to, well, I.
Speaker 7: Suppose it would be best to probably check the other
doors and make sure nothing comes busting out.
Speaker 6: Yes, just try to open it.
Speaker 8: I mean, it's up to you. I was thinking about
having any escape plan but go ahead.
Speaker 7: You have behind us at least right, and I will
try and open this door that is in front of me.
Speaker 1: Put all your weight behind it. You are they're heavy doors.
They're like way bigger than you. Basically you open you
see another bed of bones and sinew.
Speaker 6: Much the same, all right?
Speaker 1: Just check this final one, ah, another bed of bones
and sinew.
Speaker 2: In first.
Speaker 8: Right is the way out.
Speaker 1: You open the door to find a connecting hallway. Malvic.
There is a passage to the north with another set
of large double doors and stairs going up to the
north and down to the east.
Speaker 8: We haven't checked the east side yet. I don't know.
Speaker 1: We have not.
Speaker 10: Rush talk.
Speaker 3: They're pushing forward without us.
Speaker 4: All right, sorry, shove them in haphazardly.
Speaker 8: Making room for the others. Did you all like to
continue north or go east?
Speaker 4: We should?
Speaker 8: M hm?
Speaker 4: Should we clear? Make sure it's safe over there. I
do not wish to be pincered.
Speaker 8: I agree, Oh, walk old.
Speaker 3: I with my ear up against this door before we leave.
Speaker 4: If I was sticking back with you, which that was,
i'd not run ahead. Why are you doing so?
Speaker 3: I would like to see if I can hear anything
on the other side.
Speaker 1: Okay, I will generate a check for you, all.
Speaker 3: Right, I will be careful not to actually touch it though.
Speaker 1: There you go.
Speaker 3: Twenty eight.
Speaker 1: Yeah, you listen and the stone is so thick that
you can't really you know, you can't really hear too much,
you know. When you when you listen against something that's
like very solid, sometimes you can pick up sounds and whatnot.
The only thing you can really pick up is like
cracking mm hmm.
Speaker 3: I hear nothing but our footsteps ringing in these holes.
Speaker 4: A good to check.
Speaker 3: At least it's quiet for now.
Speaker 8: With another door leading down, I'm assuming you want to
open it.
Speaker 4: That one is different, might be wise.
Speaker 8: Also there is rooms to the north. Oh more doors
longer away, another door north.
Speaker 4: They may be full of the same creatures. Do we
wish to check up there? Down here first?
Speaker 8: I'm very clear we might as well go from bottom up.
Speaker 4: Yes, m m.
Speaker 3: If you have to make a quick escape since last
thing you want something behind us?
Speaker 8: All right? Will open The door is open, and we'll
close the door.
Speaker 6: We don't want to open that one, do we.
Speaker 8: No, I don't like what I see. I see. Yeah,
you come with me. I'll step in and move off
the side. Actually I will not step in.
Speaker 2: I'm not going in there.
Speaker 8: I will explain to them what I say for us,
because I'm sure it's not light in here.
Speaker 1: Right, it's dark.
Speaker 8: There's tools on tables, probably where they are operated and done.
Something that's chairs.
Speaker 2: Oh, it looks.
Speaker 8: Very dark ingin. I don't know if it's blood on
the floor or old that. It's like a torturing area,
surgical area.
Speaker 6: No, is this where we performed the procedures, Jim.
Speaker 4: This looks just like a workshop. I see hamas and vices.
I do not think this is a torture room.
Speaker 8: There's a saw it. It looks like there's a bone
saw and you can go in if you want to.
Speaker 1: So tiny pillars, Yeah, there's pillars, and here the pillars
support fifty foot high ceiling of this cavernous chamber. There
are two large stone tables covered with ancient tools sitting
in the middle of the room, and the two outer
walls are filled with large alcos, each of which contains
a hide and bone chair and a small stone work table.
One corner near the entrance features something that looks almost
like a forge, except that it appears to be entirely
made of ice.
Speaker 3: So this is a workshop based on Oh that's good, Ron,
we might need you in here.
Speaker 2: Are you sure? You guys probably have all they're talking
be a forge made of ice? To see that? That's
all right? Fine? Where show me the forge.
Speaker 4: I've walked up to it. I am very intrigued. I
do have to tech magic on it. It does not
seem natural.
Speaker 1: Yeah it is?
Speaker 11: Uh?
Speaker 1: Are you let me check this out here? It is magical.
Speaker 4: Ah, this is a magical forge.
Speaker 2: A tack to inspect the mechanics of it, and I
specialize in blacksmithing.
Speaker 1: Absolutely, let's see do that, sir, and I do this?
Oh I can. Let's see that. There you go. Those
are what you can use to inspect that.
Speaker 4: I can expect get some different information.
Speaker 2: Maybe am I able to inspect any mechanical So I won't.
Speaker 1: I won't make you roll a crafting check. But the
problem is you won't determine its magical qualities. Your crafting
check determined like I'm not.
Speaker 2: Hang on, there's my secret role.
Speaker 8: Okay, it's for anybody that's trained in.
Speaker 1: Or anybody that wants to make a role for this.
You are welcome to. If you're trained in any of
these things, you can make a role.
Speaker 4: However it was ready. Wow, we lived intrigued.
Speaker 2: Okay, none of us know what we rolled secret, throw
secret from us even.
Speaker 1: So, uh Malvic, you just you you. They've said that
it's a forge. You have no idea how it works.
You're not really sure what kind of magic is used.
Here are Celia and Yara? You understand what this is.
This is an ice forge. I'm not sure if you're
able to view this, but let's try this and see
what happens.
Speaker 8: I thought it was a regular for it was cold.
Speaker 6: I've heard that clarification there, What is that?
Speaker 8: It's an ice for Oh.
Speaker 3: I will go about explaining what this is with Ciara's help.
Speaker 1: So effectively. This is a really insanely cool item. While
many of the magical wonders created by Salmon car have
been destroyed, ice forges, while rare, still see use today.
Among the few individuals who managed to discover and keep
one of these portable treasures, one an ice forge isn't activated.
Appears to be a small anvil carved from a lump
of ice, no larger than an apple. While in a state,
the ice forge remains cold to the touch, but doesn't
melt in the presence of high temperatures. It can be
used to chill a beverage in a small container, although
those who venerate and respect these items legacies would doubtless
find this use to be insulting at best. When you
activate it, you toss the ice forge onto the ground
and immediately expands in size, transforming into a fully functional
forge that appears to be made of solid ice. Expanded,
the ice forge is ten feet square and ten feet high.
While or itself is cold to the touch, it won't
melt in the higher temperatures normal it cause harm to
someone who remains in contact with the chill surface for
an extended period of time. Forge can be used to
work metal as a normal forge. He created by its
does no harm the ice forge, nor does it transmit
to the surface it sits upon, making the ice Forge
an ideal situation for those who seek to use forges
in areas where open flames or smoke would be dangerous.
The ice Forge can cast Creation heightened to the fifth
level for your specifications. Creation conjures a temporary object from
magical energy. It must consist of earthen or plant derived
matter such as wood, paper, brick, or stone, be five
cubic feet or smaller, can't rely on intricate artistry or
complex moving parts, never fulfills a cost or the like,
and can't be made by precious metals or materials with
a rarity of uncommon or higher. It is obviously temporarily
conjured and thus can't be sold or passed off as
a genuine item. Spell gains the appropriate trait for them
and create a typically earth plant or would at fifth
level heightened the item is metal and can include common
materials like feldspar or quartz. Spell gains the metal trait.
If you used to create a metal object.
Speaker 8: Have you make it small again? There button, put your
tongue to it.
Speaker 1: Yeah, are Celia and y area. You would probably know
that there is a command word or something on this forge,
and both of you can sort of suss out where
that is.
Speaker 3: We could dismiss it and take it with us if
you like, but if we do, we won't be able
to use it for some time, perhaps wile it's out.
You can essentially create whatever you want within certain parameters,
anything that might temporarily help. We've got pieces of would
organic material.
Speaker 6: You've also got metal to spare, weaponry and whatnot.
Speaker 8: M P shrink it and put it in his ice cube.
Speaker 4: I think we have plenty of ice, but then we
work still. I don't know what tool we might need
at the moment.
Speaker 6: Okay, mmm, this would be awkward.
Speaker 8: Geez, Maybe.
Speaker 6: We should scout out a little more.
Speaker 4: Take them hold of a door that's actually fair. We
could leave it here for the moment and see if
we need something from it later.
Speaker 8: If the pace is gone by the time you try
to get back.
Speaker 2: Let's ring it with m hmm.
Speaker 8: What's the time period on this expansion process? Uh?
Speaker 1: Takes one minute?
Speaker 8: Others pack it?
Speaker 3: Barah, Can you help me find the command word on here?
Speaker 4: Only once a day, I believe activations.
Speaker 7: And I'll go ahead, and I'm gonna help our Celia
because she's got better eyes, look and see if we
can find the command word.
Speaker 1: Yes, so I wouldn't count like deactivation as one of
the uses per day. I think it's like when you
activate it, when you actually turn it into the ice forage,
that's when activation is used.
Speaker 3: As we use it, I will hand it over to
Yara once it becomes a lump of ice.
Speaker 7: And I will stuff it in the bag of holding.
The karoon probably will have lots of fun with this later.
Speaker 2: I'm looking around this room. There's only one entrance and exit, yes.
Speaker 1: Correct, that you can see.
Speaker 2: Could we not set up the year in here?
Speaker 1: You have enough room.
Speaker 2: I could craft a schneer an an arm shnaire to
place along the hallways to alert as if anyone is coming.
Speaker 6: How much time has passed since we woke up?
Speaker 1: So it is, I've got so many windows open. I
lost the clock is you've been awake for about an
hour and a half.
Speaker 2: That's it. I've used all of my all of my bombs.
Speaker 1: You used all of your most powerful stuff immediately.
Speaker 2: I didn't lie, to be fair, I almost did die.
Speaker 8: So can you know, take a few moments to craven.
Speaker 2: No, not really mm hmm. So here's just the flash charges.
Speaker 1: Mechanically, you still have your infused free agents. You can
do quick alchemy, you can you can get your versatile
vials typically. I mean the way that you usually want
to try to handle stuff is save your big booms
when you really need them.
Speaker 2: Yeah, yeah, just like when you're getting double teamed by
a bunch of big apes.
Speaker 4: Or there's a giant horde of undead you know.
Speaker 2: Indeed, speed roasted that's the world.
Speaker 3: Yep, there it is. I'd like to take a look
at these alcoves. It's clear that this is some sort
of hall for artisans at one point. Is there perhaps
any evidence to what might have once been created here?
If they've got a line of seats like this, perhaps
it was a sort of assembly line. There might be
contextual clues. If we add up together what is at
each station, we might be able to discern what did
they make here?
Speaker 1: Sure, I'll take a society or or a crafting.
Speaker 3: Check proun.
Speaker 2: Ah? Yes?
Speaker 3: Should I borrow your mind for a moment?
Speaker 2: You want which one? This one? Or the brain? Is
this an emotional effect?
Speaker 8: No?
Speaker 2: Right, I thought over to the whole other side of
the room.
Speaker 1: What mhm.
Speaker 3: It's clear that this was a place where they made
something here. Perhaps, yes, these are workstations where they worked
together on a specific project. Do you mind helping me
have a look around?
Speaker 2: Yeah, I take a look around, drafting or society?
Speaker 3: All do society?
Speaker 2: Is this a do I use the blacksmithing thing here?
Since it seems they are doing blacksmithing?
Speaker 3: Okay, this is a natural one into a fourteen for me.
Speaker 1: Okay, first things first, korn. You find something that you're
probably pretty excited about. Uh oh yeah. Amongst some of
the crafting materials, you find a greater crafter's eyepiece.
Speaker 2: Oh right.
Speaker 1: A creature wearing this eyepiece can activate the ice forage
in this room up to three times per day. So
you can nullify that once per day and use it
three times a day. Fantastic. It's a rugged metal eyepiece
etched with square patterns designed to be worn over a
single eye. Twisting the lens reveals a faint three dimensional
outline of an item you plan to build or repair,
with help labels on the component parts, while Warren His
eyepiece gives you a plus two item bonus to crafting checks.
When you repair an item, increase the hit points restored
by fifteen per proficiency rank instead of ten.
Speaker 10: Wow, I was made for you.
Speaker 1: Help.
Speaker 2: No one minds If I'm just going to take this thing?
Speaker 6: You know I planned on you.
Speaker 2: What I can't hell you? One the way over there
takes the thing?
Speaker 4: Ah rude. Yes, if we want to take if we
want to take ten minutes, it may actually be wise
to ah, I pull out the broken fireball. Wand oh
you want to try that out.
Speaker 2: Sure.
Speaker 3: Meanwhile, I'm in the background and I pulled up a nail.
I wonder what sort of ancient civilization must have used
this and what it was you used for.
Speaker 6: Hmmm.
Speaker 3: I suppose some questions will fade into eternity unanswered.
Speaker 1: From what you can from what you could tell, uh
karun these crafting stations here, Uh, they weren't like for blacksmithing. Therefore,
they seemed to be for working with bones and things.
So it was more along the lines of like, yeah,
there was essentially like, uh, working on creatures, or it'd
be closer to like leather work or like scrimshaw or
that kind of thing.
Speaker 2: Hmmm. Do I see any scrimshaw lying around?
Speaker 1: No, I mean just the rudimentary you know, chairs and
things that have been made.
Speaker 2: Really five though was here? But was a spelled wrong? Yeah? Okay,
I'll take the wand what does it look like?
Speaker 1: There is no wand.
Speaker 2: Does it hind me the thing?
Speaker 4: What is it? It's says the wonder fireball.
Speaker 2: All right, so this is the thing that caused the explosion.
Speaker 4: The two explosions.
Speaker 2: I did, Yes, I take it very carefully and pointed
at the wall not a wall, right. Uh. I put
on the little craft eye piece and turned the dial.
Is it possible to repair this thing?
Speaker 8: Yeah? The I pie is actually on.
Speaker 2: Oh yes it's on.
Speaker 1: This is a magical item to.
Speaker 4: Uh see.
Speaker 2: It should be the same DC to craft it a
level three.
Speaker 12: Wand yeah, I'm surprised those can be prepared.
Speaker 2: Should I roll a crafting check for it?
Speaker 1: Give me one second. I'm just searching for.
Speaker 2: This the wand it is? Is it actually broken or
is it?
Speaker 4: You would have seen like a crystal and its shattered
as I overcharged it?
Speaker 13: Oh?
Speaker 2: What an interesting crystal.
Speaker 1: Okay, first thing first, lick it? Uh you need to.
Speaker 2: Mm chalty.
Speaker 8: Uh.
Speaker 1: First is to assess the damage. I will take an arcana,
an investigation or if you have a spell all that
you could use, which I'm almost certain you don't.
Speaker 2: Does the lizard have a spell?
Speaker 1: So this is this is from you, Karan. It has
to be from me, Conna or investigation.
Speaker 2: I see all right, you said Connor in that's I
don't even have an investigation.
Speaker 1: Or yeah, I'm sorry, I'll take crafting. I'll take crafting like.
Speaker 2: That's where I am very well forty three.
Speaker 1: Mother.
Speaker 4: I wonder if you know what's broken.
Speaker 6: We've ever had.
Speaker 2: I have no idea where I am because all I
know is this wand.
Speaker 4: I think you've got a forty years previously. I think
that's the one that beats it one.
Speaker 1: Uh Karun, you look, do you take like two seconds
to look at this thing? You know immediately how it's broken.
Speaker 2: All of the is the magic comes out of this end.
Speaker 1: Immediately recognize like where the runes are on the wand
that helps it generate the spell. It needs to absorb
a certain amount of manna from the air, and then
the run focuses that manna into the other runes that
are on the one that actually cast the fireball.
Speaker 2: Make sure you're not pointing it at anyone that could
injure themselves, and you face the runes out so that
it can shock all of the air into it, not
your hand. You don't want to lose a finger.
Speaker 1: Effectively, we see Karun go like a beautiful mind on
this wand you just look at the thing. You immediately
understand what's wrong with and uh yeah, you can tell
that like the ruins are basically like they shorted out
because they there was too much power going through them
too frequently and just you. You shorted out the wand
from over use too quickly.
Speaker 2: There's a problem right there. Not to worry, though, I
am an expert.
Speaker 1: Let's see the wand will require I will say you need.
You need to use at least a run from another
source to repair this.
Speaker 4: You have a room floating around I also have I
pull out one of the halbards.
Speaker 2: Well they yes, But do we have a room just
lying around you?
Speaker 8: Should? You should have some? I think we gave you some.
Speaker 2: Oh, I do have a weapon potent plus one. Oh wait, no,
I don't. It has a quantity of zero.
Speaker 8: That was mine. That's why.
Speaker 2: I used the hell bird. Can I remove the room
from the hell beild and apply it to the womb?
Speaker 1: Yeah, I'm gonna say, with a forty three on your
crafting check, I'll let you do that for I'm just
gonna take some time. I'm gonna say it's going to
take you about an hour to do.
Speaker 2: Fine. I'm carefully skelpling away the room and placing it gingerly.
Speaker 8: That theory, I said, prison, What are you talking about?
The one with the beds? Are you talking about in here?
I mean, does this include everything down on the first floor?
Speaker 1: I think the way that snow Yaw will put that
in context. Was this place is the prison like the
whole great, Yeah.
Speaker 3: The prison of Osio.
Speaker 8: I'll see you all upstairs.
Speaker 2: I can hear colors, you can sounds.
Speaker 6: To go ahead and treat if they still have any
as well.
Speaker 1: Yeah, she's got a few bumps and bruises and anybody.
Speaker 6: Else who needs it. Twenty five If we have an hour,
hm hmm, I wish I knew beforehand.
Speaker 4: If we have an hour, how how long do you
think it would take me? If I can even to say,
start making a.
Speaker 1: Disease, start making a disease.
Speaker 4: As in cultivating, say that lovely pancreatic disease.
Speaker 1: That I give me a medicine check.
Speaker 4: I shall.
Speaker 1: Find out how long it's gonna take based on this.
Speaker 4: Oh wait, let me double check to see if actually
my nature could be used instead.
Speaker 2: I should also try to find a cure for the
black frost disease.
Speaker 4: Ah, this is only for treat wounds. So if this
is not considered treat wounds, I cannot do that. Okay,
medicine it is twenty six a week. Yeah, I figured
something I wanted to check, all right. I figured if
we could disease the whale.
Speaker 8: That could help.
Speaker 2: Maybe you could figure out how to cure the black
frost that is crowling under her skin.
Speaker 4: I could look into it, I do believe when I
critical on it, I think actually a while ago to
determine its nature, it was both disease and cursed, something
that needs to be removed.
Speaker 7: With cleans offliction cured this before, haven't we are?
Speaker 4: But I wonder if there could be a rudimentary some
kind with cleans affliction.
Speaker 7: They have to be stage one, so I would have
to treat all of you. You would have to succeed
on your rule to bring it down, and then I
can cleanse your fliction. So that is an eight hour
process to treat your wounds and then do that.
Speaker 2: We're all only stage one yet.
Speaker 6: No, you are stage two. It's something at a long
rest that we must do. There's no sing it otherwise.
Speaker 2: Unfortunately.
Speaker 4: I start tinkering around with any of the black frost
samples we've collected, just to see if maybe I could
find a way with my knowledge of breaking curses, which
I do have. I have the feet. It's a ritual.
It takes eight hours, but I do have the knowledge
there and I think this was related to a cult
in the first place.
Speaker 1: So I gave you a few options.
Speaker 4: Yeah, sounds good. Half the time, I might as well
look into it.
Speaker 1: Mm hmm weird medic Oh, no area, there you go.
Speaker 4: Wonderful, Thank you. I'm going to cast guidance upon myself.
Speaker 1: Not a bad plan.
Speaker 2: I'm also go into pound one of these things.
Speaker 8: M h.
Speaker 4: There we go, all right?
Speaker 1: Rune drinks a which warg at licks or keeping keeping
you very warm? Karun uh yeah, a rash talk. It's uh,
this is very complicated. There's a reason that this hasn't
been sort of dealt with yet. Doctor Riddleson did a
lot of research on this for a long time, and
you helped.
Speaker 4: I did that that that others have told me I
haven't even told me. I don't remember. By helping him, though,
I'd probably spend the full hour just pouring over any
of what I can think of and falling short despite
feeling I did a decent job.
Speaker 6: And I would have shared the information that I learned
previously when I was.
Speaker 7: Learning about the disease and trying to figure it out.
So this is I'll just send over what it is
that I was sent. But I would have told you
all all of this.
Speaker 1: Anyhow, Yes, an hour has passed. What do you do?
Speaker 2: Hender wand back pointing it at the ground, practicing one
safety Thank you.
Speaker 4: It would not fire today anyway, but thank you.
Speaker 1: Oh it's the collect enough manna ambient manner to my fire.
Speaker 4: Yeah, I have to help you recharge it in my
daily preparations.
Speaker 2: It's all done.
Speaker 4: Thank you.
Speaker 2: Well, the day is young, so should we proceed or.
Speaker 6: I mean time is of the essence?
Speaker 2: Yes? Does anyone need in the equipment repaired?
Speaker 8: Since during that hour I didn't want to interrupt anybody.
I would ask Karoon to Oh, Karen couldn't do anything.
She was doing something for an hour, I believe. Hmmm,
I would like to. I would ask, I would ask
the rush if I could inspect one of the helpers.
Speaker 4: Oh yeah, I would just open my back of holding
in point to it like looking at it was a
plus one striking Albert striking out right. If you scroll
up above my detect magic, it's right up there in
the chat.
Speaker 8: I'm assuming those special whatever we got from the special
rooms that we got from Samoy. Howel's grandmother cannot be
removed and moved over to it in any other weapons.
Speaker 2: Correct, Okay, yeah, all right, I'm Sashee.
Speaker 8: All right, I'll hand it back.
Speaker 4: I'd probably just point back at the back of holding
for you to slide it in.
Speaker 7: Okay, And in that hour, I don't suppose we've already
explored literally everything, because we just looked at the forge
and kind of.
Speaker 6: Got the spy glass. Did anybody look around otherwise?
Speaker 1: Yeah, Oursilia and Karun did look around a little bit.
Speaker 6: Oh, they looked everywhere. Okay, excellent.
Speaker 1: It seems like these these are just like Arcilia postulated.
These are like crafting stations, and yet it appears that
they worked with the closest equivalent would be scrimshaw or
like leather working. I worked with bombs.
Speaker 6: All right, then, is that done? Are we ready to go?
Speaker 4: I felt I was close to finding a way to
deal with that disease, but I did more time.
Speaker 6: And snowy owl. Does it appear that she is completely
recovered as well?
Speaker 1: It does?
Speaker 2: Perfect?
Speaker 6: All right, Well, everyone is well enough. Shall we go.
Speaker 3: Over the past hour, I would have been making light
sketches of this place. It seems that the things that
are here, fixtures, were here from a time of when
this temple might have been occupied. Yes, you're very old.
Speaker 1: Sorry, stay one more time.
Speaker 3: I'm curious if these things in here have been here
for a very very long time, that the people who
were here at this temple perhaps worshippers of previous age
they worked with these tools. Is it possible to discern that?
Speaker 1: Yeah, I won't make you make a role for it.
I mean these tools look old. I mean they're kind
of rusted over and like pretty decrepit looking.
Speaker 3: I would have taken the hour to mostly make sketches
of the various tools that we find here or pieces
of whatever tools remain, just to document this place and
that we were here. I'm ready to go now. I'm
sorry about that.
Speaker 14: Right, I'm having some problems applying the which wagalixa thing
to my character.
Speaker 2: Can you take a look at it?
Speaker 8: Okay?
Speaker 4: Is it an effect?
Speaker 2: Uh?
Speaker 1: You did use right?
Speaker 8: M M.
Speaker 1: There's no condition that really gets applied to you.
Speaker 2: That's fine, That's all I wanted to know.
Speaker 1: It's just, yeah, there's no effect or anything it gets applied.
It's just like if I have you do survival checks
or something against the cold. This improves your core and circulation.
You're protected from severe cold you're not like resistant to
cold damage or anything like that. This is more along
the lines of like weather effects.
Speaker 2: And emotional effects.
Speaker 15: All right, what do you do and begin to lead
the way?
Speaker 7: Actually, before we go, I would have I mean, I
have spells that would be useful at this level, but
them being drained is really bad.
Speaker 6: So and that's stage two of it.
Speaker 7: Yes, drained stage one, drained stage one of my stage two, and.
Speaker 4: Course trained one at stage two.
Speaker 1: Okay, they are stage two black frost, drained one at
stage two and drain two at stage three.
Speaker 7: All right, so once I cast cleans affliction on them,
they would be able to roll that evening and also curate.
So I'm just going to preemptively go ahead and I
will take away the two spell slots. I'm going to
try and counteract for our Cilia and for Korun.
Speaker 11: Oh let's see.
Speaker 7: Okay, sorry, I was reading it during this time, right,
So the first one would be for Arclia.
Speaker 6: I will go ahead and use.
Speaker 7: Let to see, I can't do it for spin Tex.
I don't think that because it's probably higher than twenty
two years.
Speaker 1: So the counteract rank is ten. Oh all right, umm,
and I don't does that make it a twenty difficulty.
I have no idea how counteract works. It completely eludes me.
Speaker 6: Yes, because I know the saving throw is like twenty seven.
Speaker 1: But uh, interact modifier versus DC.
Speaker 4: If you consider it a spell, it is the spell
DC for the castor.
Speaker 16: If that helps, it's a spell use the cast is DC,
but that would be the DC of the itself.
Speaker 6: This is a disease.
Speaker 1: Let me see, M save is twenty seven, so I
don't know what the hell the counteract rank means with
the save DC save interact DC. This is the most
confusing thing ever.
Speaker 7: If you're counteracting and affliction, the DC is in the
affliction stat block.
Speaker 4: And it also does it Black Frost's counteract rank is ten. Yeah,
according to yes and what you listed Yara, Oh.
Speaker 6: Beautiful, Yes, okay, so it is ten, so it will
be twenty. I believe right that.
Speaker 1: It's what I'm trying to figure out. Uh DC of
the counteract check this is the DC of effect being counteracted.
What if a modifier DC is missing the GM on
one IMPRISEE one using level based DC similar.
Speaker 7: Uh oh if it's Oh, I found the tape. There's
a table at the bottom that says if it is
rink ten.
Speaker 6: A failure is you know what is it?
Speaker 7: Nine to eleven, thirteen, But it shows like seventeen to eighteen,
twenty one to twenty two would be failures. Twenty five
to twenty six would be critical success. So I got
to twenty two, so it would be a success.
Speaker 1: Okay, fair enough. Yes, I'm not going to try to
figure it out because it's crazy.
Speaker 4: All right, Why don't use the spell? It's not just
for you, Whack.
Speaker 8: It's me.
Speaker 7: And then this one is for Karun and I am
out of second ring rank spells for the day thirty two,
so that is a critical success for Karun.
Speaker 2: I feel great, So that should.
Speaker 7: Let's see, it will reduce the stage by one for
both of you.
Speaker 6: And there's nothing for critical. I don't think on this.
Speaker 1: No, it just is a Doesn't it take place until
you do your stuff at the end.
Speaker 7: Of the day, right, No, So I can cast it
now and reduce it just so for black Frost, what
it needs is for clensuflic and to be cast throughout
any part of the process. So if I cost it
now once they go to sleep, they've already had cleanse
affliction cost on them. So then they're just fighting a
normal affliction.
Speaker 1: Well, yeah, deal with black frost? Is it graduates to
the second one because the stage timer for stage one
is one minute, so it's gonna stay at stage two.
Speaker 6: Oh I thought it said one day that's to.
Speaker 1: Go to stage three.
Speaker 6: Yes, then I would not have cast that because I
would know that.
Speaker 7: All right, Sorry, guys, I guess we could say of
those for like later in the day.
Speaker 6: I don't know, or I'll just cast them again later.
Speaker 1: I don't know.
Speaker 3: What can you?
Speaker 2: Please apply it?
Speaker 3: I pushed a button to delete.
Speaker 1: Not worries.
Speaker 6: Sorry about that. I didn't realize it was one minute
for for just that.
Speaker 3: I thought it was.
Speaker 1: That's why they graduated to stage two.
Speaker 6: Growing up, Sorry, I got trying.
Speaker 4: Goblin pod is amazing because it's one round per stage
as shit.
Speaker 1: Mm hmm, yes, all right, what do you do?
Speaker 6: Continuing? I suppose it's right.
Speaker 1: There is a door, the door east wall.
Speaker 3: I will put my ear up against it to see
if I can hear anything.
Speaker 6: Why shield is up?
Speaker 1: Okay, give me a perception check.
Speaker 3: Twenty three.
Speaker 1: Just kind of more of that sound of the building,
sort of like settling, like hear some light cracking noises.
Speaker 3: M can't quite hear anything beyond. We're going to try
to open it now, A.
Speaker 2: Thick step back.
Speaker 7: Yes, my shield is raised and I'm ready, you know.
Speaker 6: We all perhaps you should move back a little bit, darning.
Speaker 8: Very well.
Speaker 13: And I push it up.
Speaker 1: Been okay, Probably not prepared for what you see inside
a beautiful woman. Yeah, nah, I will say sometimes, you know,
I'm a little surprised by, uh, what works for you.
But you know, whatever floats your boat.
Speaker 3: Ooh ooh, I can see it. Let me zoom in.
It looks fuzzy.
Speaker 1: Uh, this is what you see? Oh, inside the room.
The ceiling of this wedge shaped room angles steeply to
a height of fifty feet, supported not only by four
stone pillars, but four floor to ceiling shelves that once
seem to have contained a vast array of books, scrolls,
and tablets, but now contains only fragments between the shelves.
Detailed murals adorn the walls, depicting salmon carr performing all
manner of religious practices. An odd pentagonal table made of
a gray metal sits in the middle of the room,
and usual tools, scraps of leather, bits of parchment, and
fragments of paper are scattered across its surface. There are
two I don't know really how to describe these creatures
that seem to be busying themselves at the table. They
appear to be trying to rebuild and repair some sort
of scroll.
Speaker 4: No, let them do their thing.
Speaker 2: Eyes need you.
Speaker 1: These creatures sort of look like, oh god, so many
different creatures slam together, sort of a starfish, fuzzy starfish
like head with eyes at each of its legs, large tentacles, fins,
and a squishy looking body.
Speaker 4: Do they float or do they walk on those little
tenderly things?
Speaker 1: A wonderful question, let's find out.
Speaker 6: Very good question.
Speaker 1: If they're flying, Yes, they are flying? Yes?
Speaker 4: Ah, like a foot off the ground. Ten feet off?
Speaker 1: I'm curious, just enough to sort of work on the table.
So maybe a few feet off of the ground, got it?
Speaker 6: And are they paying us any mind?
Speaker 1: They seem to not care about you. They are different.
Speaker 6: I can asser over to os Celia. They're not trying
to eat our faces.
Speaker 3: I will take a few steps forward to see if
they react.
Speaker 1: They do not seem to.
Speaker 6: Uh, I'm with me.
Speaker 3: Before I touch anything on the table, I would like to,
as I've closed the distance, try to get a better
look at them and see if perhaps I can discern
something about their nature.
Speaker 2: Okay, let's see an inch closer.
Speaker 3: Maybe with a cheeky or esoteric role.
Speaker 1: Maybe you can absolutely do esoteric.
Speaker 4: Like I would love to maybe make an occultism roll
on them, even if.
Speaker 1: It's not applicable, occultism will work as well.
Speaker 4: Ah, I'm right, thirty seven.
Speaker 1: These things they absolutely allude to You've never seen anything
like this?
Speaker 4: Yeah, not this surprising?
Speaker 2: Where am I? Who are you people?
Speaker 1: Yeah, Karun, this is some freaky shit. These things freaky
ar Celia with a thirty seven. You're pretty sure this
is considered an elder thing. This is a creature that
is extremely old and yeah, it's it's got different names,
but effectively, these are alien creatures. They are known as
elder things or old ones. From what you can tell,
they're very interested in creating things. Yes, and they have
massive egos to match their enormous lifespans. And yeah, they
are usually the most learned in advanced species on any
planet they visit. They usually treat other light forms like
a scientist might treat experimental stock.
Speaker 7: Hm.
Speaker 3: I'll slowly back up so that I can talk to
the entire group. So I have a suspicion on what
these things are.
Speaker 1: They definitely seen you, by the way. The eyes have yeah,
kept an eye on you.
Speaker 3: They are certainly aware of us, but perhaps we are
what they would consider beneath them. They are very, very,
very old creatures. They aren't incredibly supernaturally intelligent, and they
are creators first and foremost. I'll lower my voice a
little bit. Perhaps we might best appeal to their nature
and appreciate the ego that we might have to.
Speaker 1: You know, here's a better description, by the way, for
our podcast listeners. They're about six to They're about six
feet tall from head to foot in quotes. They've got
about a seven foot wingspan. Their bodies are radial in nature,
with five wings, five tentacle like arms at each end
in a writhing nest of tendrils, and five eyestocks. Their
eyestocks kind of look like a starfish almost and at
one end of their barrel shaped bodies are several larger
tentacles that they seem to be using to fly about,
while at the other their eyes are sitting on this
starship starfish shaped head with a mouth surrounded by multi
colored cilia.
Speaker 3: Mecy, Right, why don't we just leave them alone.
Speaker 8: And we they're not bothering us. We're not bothering them.
Speaker 2: What are they? Can I see what they're working on?
Speaker 1: H Yeah, you absolutely can. They look like they are
sort of trying to assemble a a scroll basically from fragments.
Speaker 8: M hm.
Speaker 3: Would it flies against touching anything? But I think looking
should be okay.
Speaker 4: They're putting together a scraw I wonder if it has
useful information on it, if there is intrigued.
Speaker 3: But I'll step back into the room.
Speaker 2: Is it possible for me to discern to clean contents
from the scroll they are assembling?
Speaker 1: Um? Yeah, you can society checks or just to decipher writing. Yeah,
a society check, I guess.
Speaker 2: Twenty eight.
Speaker 8: M M.
Speaker 1: Make what languages do you speak?
Speaker 2: Oh? I speak dwarf in ar Burial, Elephant hell It,
Verisian and uh Tel Dane. Oh no.
Speaker 1: Like that. Look, I'm gonna say, you're only able to
sort of get a little bit of info. You're it's
a language that you don't speak. You can see that
there's some drawing on it. Maybe that look like the
nameless spires.
Speaker 3: I'd like to settle up beside Karun, and I touch
my arm where a rashtak has tattooed me. I'd like
to activate my reading tattoo and read whatever is there
to Karun, if possible. I might not be able to
understand it, but perhaps it can add some context to
my friend.
Speaker 1: Sure. Yeah, from what you can tell. And again, they're
putting this back together, so it's really hard to make
out exactly what this is about the little bits and pieces.
I'm gonna say, I'll need a society check from you two.
Speaker 3: All right, makes sense? Pissed Button.
Speaker 1: Seventeen, It's probably not enough information to go off you.
You you just kind of confirm what Karen says. It's
like you know about the spires from what you can tell.
Speaker 2: Look spires.
Speaker 6: So do we wish this isn't perhaps part of like
the ritual or anything like that.
Speaker 4: I don't know. It could be they're just studying this
place based on what you said about them. Maybe they're
just scholars trying to read.
Speaker 3: Is there any like thing that would jump out at
me to a link between these elder creatures and oh
soyo no, I say the word of so out loud
to see if they react at all.
Speaker 1: Yeah, they do react when you when you say this,
Oh boy, I don't have the appropriate effect.
Speaker 3: Hang out what oh for other voices?
Speaker 7: Oh, they just start blasting.
Speaker 4: We explode. The campaign is over.
Speaker 1: Yeah, oh boy, you know we don't want this. Let's
turn that off. Okay, uh, let's do one of these. Okay.
Speaker 5: Ah.
Speaker 9: Visitors, how interesting do you speak?
Speaker 3: Yes? Oh, great learned ones, We are.
Speaker 9: Visiting interesting.
Speaker 1: What do you want?
Speaker 3: We are exploring this temple and we came upon you.
It is some great task you seem to be attending
to here and is beyond our understanding. How magnificent it
is for us to make your acquaintance.
Speaker 9: And what do you wish from us?
Speaker 3: We share something curiosity? What is it that you are
doing here? We did not expect to find being such
as yourselves, as.
Speaker 9: You should not expect to see beings such as ourselves.
We seek knowledge. We are curious about the people that
lived here, this city, city, in the ice ice.
Speaker 1: We wish so there are.
Speaker 3: I do too as well. I am something of a traveler.
I collect stories of things that I see and the
people I meet, and I flourish my journal and show
that it's many pages are filled with text and sketches.
Just very briefly you are putting something together.
Speaker 1: They will sort of look over at you, give me
a diplomacy check.
Speaker 3: Okay, hold on, what are you showing them? Just my journal?
Just the very many It's like it's it's literal evidence
that I'm a curious person and I document things. I
write down the things. However, as soon as they seem
curious about me and what I'm showing them, I'm going
to push the boundary and I will say instead, this
is so interesting to find you here and this place
is connected to Osoyo. I would love to know more
about what connection you have with them, and i'd like
to use the ability shameless request, and essentially.
Speaker 1: Before this happens, Yes, it seems like you're trying to
make an impression.
Speaker 3: Yeah, yeah, let's do that.
Speaker 1: Okay.
Speaker 3: Yeah, I am definitely trying to appeal to their egotistical
nature that I am a curious creature like them. I
want to study things like them. And I'm also playing
up like, oh you're so great.
Speaker 1: The shameless request is not going to come into play yet.
I need you to first make an impression.
Speaker 3: Okay, that's totally reasoning. Make an impression is diplomacy yeah,
come on, girl, you're good for two things. Okay thirty four.
Speaker 1: Okay, Uh, they begin to look through your journal. Uh,
they're sort of tendrils like like you know, feeling about
the journal, and they flip the pages rather quickly, looking
through it, shrinking.
Speaker 3: As soon as they've consumed the contents of the journal,
I will then pose the question, what is it that
you're doing and what is your connection to soio?
Speaker 1: Okay? Uh, you reduce any DC for making an outrageous
request by two, and if you critical failure for requests,
you get a failure instead. Well, this means you can
never cause your target to reduce their attitude towards you
by making a request eventually tire of requests even though
they still have a positive attitude attitude towards you. Now
this will be amm Yeah, another diplomacy check.
Speaker 3: Okay, Oh there's so steady. Oh man, this is probably
our Celia's wet dream right now, talking to something that
knows so much. If only I could mind meld with
this thing, the things I would learn. Right here we go.
I'm going to reroll that twenty two into a come on,
big money thirty two.
Speaker 9: Nothing this creature, oh so yo, in the chamber far below.
This temple has nothing to do with us. We are
simply here to learn this creature. Oh Soyo seems to
have no interest in us either. Therefore, we continue our research.
Speaker 6: Do we wish to ask about the scroll?
Speaker 3: Yes, as I asked earlier, what is it that you're
putting together here?
Speaker 9: We believe this scroll is one of the things that
the salmon car used in it its original creation of
this city. Perhaps there are reasons in creating such a place.
Speaker 2: We know.
Speaker 3: We came to discover that this place was made on
top of imprisoning or Soyo so that the people could
be around it. I didn't make that up, right, that's real.
I think that's real.
Speaker 1: That is real.
Speaker 9: Okay, that makes sense. We look for the details, however, Hm,
Why the shape, why the size? Why did they live here?
So many questions we look for answers.
Speaker 3: Pursuit of knowledge is a noble one. I look to
my companions. I suppose we shouldn't bother them.
Speaker 9: M these walls, these murals, they present great insight into
the lives and the fates of the salmon KR.
Speaker 3: Walk up to one of the murals in this room,
and as I do, I'll explay my fingers over the
surface of it, and I will attempt to use read
psychometric resonance to see if I can pick up any
sort of intense emotional resonance that was left here with
this particular mural with the intention of sharing this out
loud to these elder beings.
Speaker 17: Okay, yeah, uh, you don't get much from this.
Speaker 1: This wasn't this didn't seem like this is a There
wasn't a lot of emotion here tied to this place.
And these are kind of like hieroglyphics. You can you
can spend some time trying to decipher this stuff, but
even like knowing a language, it's going to take you
some time to like make some inferences and try and
figure out what they're trying to say.
Speaker 3: No, I don't even attempt that. I know that these
creatures here are smarter than me. I was hoping that
perhaps I might be able to find a different kind
of information. If it's just translation, they probably have read
over it so many times by now.
Speaker 1: Yeah, I mean, this room probably holds a lot of
information about the Salman car. It'll just take you like
a while to read it all and figure it out.
Speaker 3: Have you studied below where the prison for our soyo is.
Speaker 9: No, that is not our primary source of interest. We
are more curious about the people the salmon co.
Speaker 3: Uh have you met their descendants?
Speaker 9: Descendants?
Speaker 3: We came across some elves that used to live a
very very very long time ago, perhaps in these halls.
Speaker 1: They begin speaking a crazy language that begins to hurt
your fucking ears just by listening to it. It's like
cthulo speak. It's uh, you know, it's that what you know?
It sounds like it's horrific. Just trying to wrap your
head around what's actually being said is physically hurting you
and giving you a headache. Uh. They begin to converse
with one another, and then they say.
Speaker 9: You are incorrect.
Speaker 1: Elves are not descendants of the salmon car.
Speaker 3: Did they worship the salmencar?
Speaker 2: Hmm?
Speaker 3: I misspoke. They were once worshippers of this almencar, perhaps
the closest link to them of those that still exist
to this day.
Speaker 1: They if you're not sure, I don't think you ever
got that information.
Speaker 7: Really, and what we do know about the salmon kar
is so we know about Akakaru being the one that
was sacrificed to seal a soil yes, and the salmon
kar do we know anything about the society other than
just the things that we have seen.
Speaker 6: No, so we have nothing to contribute to them.
Speaker 10: Mm hmmm mmm.
Speaker 7: And looking about the room, does it seem as though,
so you said, there are murals, Are there any sort
of like books, literature, anything like that, any shells or anything.
Speaker 1: There were shells as part of the initial description of
the room is that the shells were once filled with
this stuff. It looks like they're trying to reconstruct the
things that were here.
Speaker 9: Hmm.
Speaker 3: Is snowy Owl reacting to these creatures in any way?
Speaker 1: Uh No, not really. Snowy Owl has just been kind
of like watching all this happen, sort of indifferent themselves.
Speaker 3: All right, Well, I suppose people leave it to you.
Speaker 2: You to it.
Speaker 1: Then they don't give you any pleasantries. They just go
back to their work. Yeah, there's no yea, they don't.
They obviously don't have the same manners that you do.
Like their social structure is completely different.
Speaker 3: I'll make sure to get my journal back.
Speaker 2: I do too.
Speaker 4: I wish I could say me too.
Speaker 3: I don't know what interesting stuff here. Perhaps once we
save the world or rash talk, we can try to
come back.
Speaker 4: Yes, yes, I would just kind of pipe back to
them as we're leaving. Just if I end up having
time in finding you, I would love to speak more
on knowledge and exchange if possible.
Speaker 1: Please make a diplomacy check.
Speaker 4: This will go so well? You're gonna roll the twenty
a night, Well, I got a twenty two.
Speaker 1: They don't even seem acknowledge you do.
Speaker 2: You guys want any drugs?
Speaker 4: But then walk off.
Speaker 1: There's no acknowledgment of anything you just said. Career.
Speaker 6: Okay, let's just continue on show you later.
Speaker 18: M hm, okay, Please let me set the door, please please?
Speaker 7: Oh all right, So we've got tuesdaircases going upward. Do
we just want to go through this one or do
we wish to go the other way?
Speaker 6: All right, we'll right here. We're going up this way.
Speaker 7: Then I puff up the stairs, shield in hand.
Speaker 6: Everyone who shall we check four traps and whatnot?
Speaker 8: Yes?
Speaker 4: I can quickly detect magic at the door.
Speaker 1: Sure does not appear to be magical in anyway.
Speaker 2: Can I check for any kind of mechanical trips?
Speaker 1: Sure? This will be a uh. I'll take crafting, but
you get different results instead of thievery all right.
Speaker 2: Oh, no, a critical failure. I only rose to twenty four.
Speaker 1: Yep, yeah, karoun, you don't see any trips?
Speaker 2: Who are you people? Where am I? Fine?
Speaker 6: Surely it is.
Speaker 2: That's fine, Go right ahead, go right back up.
Speaker 7: Now these doors are there, long doors that all of
them are that perhaps I should not be.
Speaker 3: The one mustling.
Speaker 6: Yeah, I stopped trying.
Speaker 1: I'm like, mmm, you open the way ahead? Up ahead.
You can see three stone tables lying scattered through this
room in various states of disrepair. Opposite the entrance, a
curved wall of transparent ice has fractured, and something beyond
that crack issues an unpleasant rumbling sound, like the sensation
of bone grinding on bone.
Speaker 8: Grind. Myself in this corner, anybody that was curious, feel
free to walk in. I've seen it not.
Speaker 6: I will walk forward with you.
Speaker 8: Yeah, I was been meaning for you to look through
the door. But all right, if we're walking in and fine.
Speaker 4: Oh, I'm not going through that door yet. I'm standing
out here.
Speaker 3: I've always been a hands on person.
Speaker 8: Is okay.
Speaker 1: So as you begin to walk inside, there is what
appears to be a spherical mass of light, from which
an inner bloom of darkness constantly surges forth, like ink
bubbling up from a bucket of milk. This sort of oblong,
sphere like shape has these tendrils of light and dark
swirling about, slithering through the air. And I need everybody
to please select your tokens roll initiative.
Speaker 8: Yeah, that's pudding right there, letting.
Speaker 7: No.
Speaker 4: Oh, we're gonna go. We're fighting osma.
Speaker 8: Uh select my token?
Speaker 2: Oh twenty four Uh no, twenty.
Speaker 4: Four thirty five?
Speaker 1: Rash talk is your turn? What do you do as
you hear this?
Speaker 8: As I hold the door open for you?
Speaker 4: Ah, it's just kind of are we fighting that after you?
Speaker 8: I mean, he may not want to fight it, but
it looks like he's going to fight us.
Speaker 4: So yeah, I take it. We've sence hostility has the initiative.
Speaker 1: Yes, you heard the noises? Are Celia walked forward?
Speaker 8: Wait a minute, I'm raging then.
Speaker 1: If that's the case, what do you do?
Speaker 2: Ah?
Speaker 1: I don't know.
Speaker 3: Does this look like a broken glass aspect broken?
Speaker 1: Yep, okay, it's broken. It's it's something's no longer contained in.
Speaker 3: Here's what I'll shout out.
Speaker 4: All right, Okay, Well, whatever the hell's it is, it's
fifty something feet away. I don't actually know because it's
not done anything, and I also have no idea what
to do with it. Well, I can do this, Yes,
I will exactly that. Actually, I will do this and
go ah.
Speaker 2: You first.
Speaker 4: Will delay, which means I get a reaction after return
that I pick, and that will put my initiative there. Okay,
that's kind of one of those use first and pat
you on the back. Malevick.
Speaker 1: You should be able to hit the delay button on
the encounter for yourself next to your name.
Speaker 4: Great, and then I click it again when I want
to bop back in.
Speaker 1: Karn.
Speaker 2: Does it seem friendly?
Speaker 4: Probably not?
Speaker 2: Oh? You friendly? Gross? Right? I will do I have
to take an action to swap out the goggles to
the other goggles. H Well, then I will use an
action for this. Uh, and then I will throw bottled
lightning at it.
Speaker 1: Okay, you're gonna stay where you are, mum?
Speaker 2: No, I should have It is a minus four penalty
If I stand here, I will have to move this
is is there any cover in this room? Thanks?
Speaker 1: Right, yeah, there's tables.
Speaker 2: Could I potentially use the table as a cover? Then
I will do that. I will move to the table.
I'm not sure where perhaps here and now, I will
strike with the bottle lightning for only arrange penalty.
Speaker 1: Of two you. As soon as you move there, you
see the tendrils sort of begin pointing in your direction.
Speaker 2: Yeah, never mind, I'm going to move back away on that.
Actually I'm leaving. I'll see you guys later. Collect Wait,
Oh know how much? How many? How much space do
I have? Oh? I can't even escape now I'm committed.
That's their defeat. I think I've moved my entire movement.
Speaker 1: So yeah you can, you can, Yeah you can. Yeah,
you can just take cover if you want.
Speaker 2: Well, I don't want to be a woozy baby about it.
I throw out the bottled lightning. It will help everyone
else if it succeeds. Perhaps it is only one thing
to give me a hug, right, of course.
Speaker 1: The lightning explodes, but it ricochets off of some of
the broken ice that seem to have barricaded against these
this creature and shatters. This is just gonna be the
splash damage. Unfortunately, that is a miss.
Speaker 2: Which is my intelligence modifier.
Speaker 6: Which is over nine thousands.
Speaker 4: Surely two times intelligence, I believe, because you're yes, slash,
that's right, two times the intelligence motifier.
Speaker 1: Okay. Uh, you see the tendril seem to react slightly
to the splash of lightning damage is it?
Speaker 2: Does it seem that it is? Uh, it's susceptible to
this kind of damage in a particular way.
Speaker 1: It doesn't look any more so than normal.
Speaker 2: All right. Anyway, that's my town. Okay, see you in
the next one, you guys, o Celia.
Speaker 3: All right, Uh, first action, I'd like to exploit vulnerability.
Speaker 1: What range is that?
Speaker 7: Oh?
Speaker 3: I believe it's just if I can see it. Let
me double check.
Speaker 1: Mm hmmm, yeah, it doesn't say that's fine. Vision is fine.
Speaker 3: All right, I will attempt exploit vulnerability. Okay, I will
activate personal antithesis. So as I reach into my pouch
and I'm gazing at this creature, I'd like to try
to glean as much information as I can. Yeah, fumble
a bit with the reagents in my pouch, and I
begin to take what appears to be like soot. I
smear it across my morning star.
Speaker 1: Yeah, this creature, you think, This is what is known
as a proto soul and spellcasters. Basically, spell casters create
these creatures. It's divine and mindless, and it's immune to
a lot of stuff.
Speaker 8: Hmmm, let's just leave.
Speaker 3: Does it seem like it's stuck in there or that
it might come out?
Speaker 1: You can use an action to make a perception check
to determine that.
Speaker 3: Okay, I will thirty one.
Speaker 1: It does look like it's stuck.
Speaker 3: That thing was created for a reason by spellcasters. I
wonder if it's meant to be some sort of battery.
I don't think it's going to come out.
Speaker 1: It certainly looks incredibly dangerous.
Speaker 3: Hm, whatever you do, I don't think you should go
up to it.
Speaker 6: So should we leave?
Speaker 3: I think we should just leave. But I think that,
and I'll point to the broken barrier. It's a problem.
Speaker 1: I hear Frank's reaction in my head, even though he
hasn't said anything.
Speaker 3: Where you guys going, I'll move ten feet, grab Karun
and just start dragging her out.
Speaker 1: Yeah, so this is reposition effectively. Okay, this is an
actual action. So this is one action, and you can I.
Speaker 3: Don't have enough actions to do that. I'll just stay
here then, because I only have one action left. Moving
and then doing that would be two actions. I'll just
gesture to Karun, like, oh, let's let's leave and I
in my turn, Do I get to go with you?
Speaker 5: Uh?
Speaker 1: No? Use? So you need one action to move Karun
ten feet.
Speaker 3: Oh, but I need to use an action to move
closer to Karun. So I don't. I do not have enough.
I will use my last action to activate share weakness,
just in case. I've reached down to the weapon and
I begin to mutter towards it, and as I do,
that pin that I put onto Malevic begins to.
Speaker 2: Warm up.
Speaker 3: If you hit it, you would get my exploit vulnerability, sort.
Speaker 1: Of an oblong sphere that's got tendrils of light and dark,
sort of weaving about, horrifying m h okay, Elvic, is
your turn.
Speaker 8: I'm not in the room, so I'm going to say,
get the hell out of there. There's no need for
us to mess with something that isn't messing with us.
And I will hold back my barbaric nature and take
a wide step back to give a room for everyone
else to come out.
Speaker 2: Guys, where are you going?
Speaker 8: In my last action, I will.
Speaker 1: This is vengeance. This is vengeance.
Speaker 8: I'm taking a book, a note from the book of
a Rastoc, and I will deactivate my rage.
Speaker 2: This is how the party kills karun.
Speaker 8: That way, I don't feel the need to strike if
someone is strickened.
Speaker 1: Okay, are you actually able to deactivate your rage?
Speaker 8: Yeah? I can do it anytime.
Speaker 1: Okay, it's a choice, gotcha, yep, alrighty.
Speaker 8: But doing it again now activating it, that's a whole
different story. I gotta wait ten rounds or getting knocked
out very well to be able to reactivate it. I
do have a special trait.
Speaker 1: Are you doing anything?
Speaker 4: Oh, yes, yes, I'm leaving.
Speaker 8: Indeed, I didn't even move my full hold on. Wait,
I get forty feet one second. There we go. Wait,
I have to hit the space baryeh, there we go.
Speaker 4: Ah, I think we should leave. I have an unfortunate
suspicion that I'll talk about it after we get out
of this room. Well, you get out of this room,
move up next time.
Speaker 1: Two actions, and.
Speaker 2: I should have then they closed the door.
Speaker 7: If stuff got freaky a that was definitely enoption.
Speaker 8: I wouldn't have left when I left.
Speaker 4: Guys like that, Yeah, you wouldn't have.
Speaker 6: We already know you.
Speaker 1: It absolutely has a turn.
Speaker 15: It has sensed you via it's life sense and also
electricity being.
Speaker 6: Held at it.
Speaker 1: M hm, and uh, it will take aim at you, Karoun,
where it will fire a necromantic bolt towards you.
Speaker 8: Oh.
Speaker 1: Actually, oh this could be fun. Hold on, we can
do both. We can do both, do both. Yeah, that'll work.
Oh my god? What is the range? Indeed? Oh? Okay,
I think Karun. What you see is uh the tendrils
sort of squirrel about, and they reach into the proto soul.
They stab itself and you see uh more more dark
tendrils warming, and as it does so, it will cast.
Speaker 2: A thick ropes, it.
Speaker 1: Will cast enervation at you. Let's see here. Hmm, I'm
gonna need a fortitude save from you.
Speaker 2: Kurm sure, sure, yeah, no problem, it's my weakest one.
You sure it's just the emotion of effect.
Speaker 8: I hope it is.
Speaker 1: No, it is not.
Speaker 2: There you go twenty three. Oh I did it wrong.
I'm sorry. I should have picked on the button. Sorry,
sorry I have.
Speaker 4: And I'm actually here. Yes, it's out of range.
Speaker 1: No, it's not much, it has reach, it is.
Speaker 4: Not ah, all right, fair enough, it's not the normal spell.
Speaker 6: Then, all right, karoons is forty feet from them?
Speaker 1: Twenty three? You say twenty foot line?
Speaker 3: Uh?
Speaker 2: Yeah, twenty three?
Speaker 1: Huh it would.
Speaker 2: Have been twenty four, but I have been drained already.
Speaker 1: Okay, eh oh, I can't even see what that throat is.
Huh this is persistent damage?
Speaker 2: Oh my, how at the town tables.
Speaker 1: Here you go get a little persistent damage action. God,
that's for you.
Speaker 2: That's great, that's great. How do I apply it?
Speaker 1: It should aught to apply.
Speaker 2: Do I just win a damage?
Speaker 8: Different? Every time?
Speaker 1: It rolls every time?
Speaker 2: My god, bro, oh did I do it twice?
Speaker 6: It's saying she's taking no damage because.
Speaker 1: No, it happens when your turn comes up.
Speaker 2: Oh sorry, I just like blea.
Speaker 8: It rolls every time, like.
Speaker 6: Did you have a twice by ext engine?
Speaker 2: No? I okay, great, So nothing happens.
Speaker 1: Not immediately, but you feel one of these tendrils like
hits you with something. You see this sort of fraud
like roiling black smoke hits you. There's no impact, you
don't feel it immediately. You just sort of see it
like it looks like it hits you dead in the chest.
And then as that happens, it will attack with an
necromantic bolt that is a hit with a thirty two
for thirty one void damage or force damage? Sorry force?
Speaker 2: Do I press damage or do you press damage?
Speaker 1: You you press himage this one? You do feel Karun,
You're slammed back into the wall by this force which.
Speaker 2: Is dangling off the bottom of the floor.
Speaker 1: Oh no, help, that is it for its turn? Yarah?
Speaker 6: Oh boy?
Speaker 7: Well, trying to think of there's anything at all I
can do to is sist Karoon. But quite frankly, in
this turn, I do not think so. So what I'm
going to do, since it is obvious we are fleeing,
is I'm going to go ahead, and in case Karon
needs to make any sort of rules to flee or
anything like that, I'm going to cast guidance upon Karun
and make sure that we're with it.
Speaker 6: I am within range, so I will push.
Speaker 7: My hand out towards Karu and you'll feel this warm,
golden glow.
Speaker 6: Start to operate around your croon.
Speaker 2: Darling.
Speaker 6: I'm going you need to get out of here.
Speaker 2: What we need to leave right now? Now? Yes, darling, yes, yes, yes.
Speaker 7: And I'm going to go ahead and i will move
my full what is it twenty five feet so five
and fifteen twenty twenty five and I've got one more action,
So I'm going to just raise my shield and I'll
wait here so that in case anything happens, I'm still
within range to help Karoon.
Speaker 1: That is my turn, okay, Doky snowy Owl. I think
snowy Owl will cast bless.
Speaker 8: Now.
Speaker 1: She went through a lot of stuff in the last fight.
Speaker 6: Yes, we all did, which is why I'm trying to
conserve too.
Speaker 1: I think snowy Owl well use their turn to pull
Karun out. Snowy Owl will get there with one action,
and we'll use two actions to reposition Karun. Now. Normally,
it would be ten feet on a if you were
resisting and you got a critical success to pull you.
But I assume you are wanting to leave. Oh yes,
and snowy Owl, we'll just automatically get a crit since
you want to leave, so she can pull you twenty feet.
Take me with you, right, so she will get you here,
and that is it for snow Allen's churn your turn career.
Speaker 2: I'm leaving, okay, I'm leaving. Also before I do, I
will pop down a smoke bomb right mmmm, that's awesome,
right m hmm. Right behind me. I'll put down the
smoke bomb right behind me, and then we'll just keep going.
Speaker 1: What's the a O on it, the AoE.
Speaker 2: On the smoke bomb. Right, let's see, let's see, uh
mm hmm.
Speaker 1: Like it's ten.
Speaker 4: Might be a ten foot.
Speaker 2: I think it's got the sphere, it got the buff.
I took a buff for it. I think smoke bomb.
I don't know how to use it, though, So.
Speaker 1: You just convert. You just convert. You convert a regular
bomb into.
Speaker 2: Not the part of your system.
Speaker 1: You convert a regular bomb into a smoke bomb effectively.
Speaker 2: Oh, do I have to use a regular bomb for it? Oh?
Speaker 1: You can add a tarry additive to an al chemical
bomb to make an emit smoke. When thrown in addition
to its normal effects, the bomb creates a cloud of
smoke ten foot burst.
Speaker 2: All right, Then that's fine. I'll do that before I go.
Speaker 1: Okay, I think you can use your versatile vials for it.
Speaker 2: Yeah, I'll do that. Then choose a vesta vile for it.
Speaker 1: Okay, And you want to put this where.
Speaker 2: Just behind me? Right I can't? Yeah? Right, yeah, just
in between the doorway and all of the people, and
there's good. Yeah, a little further to the left.
Speaker 10: Okay, there you go.
Speaker 2: Yeah, that's it, all right, And I'm just gonna keep
going go, go, go, go go. How far can I go?
It's thirty feet?
Speaker 1: Yeah, you've got thirty five? Yeah you have thirty five.
Speaker 2: You're super I'm going the distance.
Speaker 6: We're going for speed.
Speaker 2: I'm going for speed and the five Oh no.
Speaker 8: Spacebar.
Speaker 1: There we go. Okay, one more accurate.
Speaker 2: Is there anything I can do to get the rid
of this effect? Can I make some kind of a.
Speaker 1: So, yes, you can. With persistent damage, you can sort
of try and put it out effectively.
Speaker 2: I'll do that.
Speaker 1: How much damage did you take?
Speaker 4: It happens at the end of your turn, right, it
happens at the end of my.
Speaker 1: Yeah, so this will be a flat check. After you
take persistent damage, you can try, but you can use
your action to try and stop this from happening. You
think this is void damage. How do you imagine you
would try and stop this from affecting you?
Speaker 2: Oh, stop throwing the road?
Speaker 1: Okay, so you're gonna drop prone, just try and roll
around and stop. Yes, yeah, absolutely, here's a check for you.
Speaker 2: Flat d yep.
Speaker 6: Also get one at the end.
Speaker 8: Top dropping hole.
Speaker 2: Is rolling around on the floor.
Speaker 1: Yeah, Like, for a second, you see these like candrels
of like purple and black energy like swirling around Karun
and she's like snuffing them out by rolling.
Speaker 2: Around smoking a little bit.
Speaker 1: Absolutely, okay, or Celia.
Speaker 3: I push snowy Owl out of the room and leave
the room with snowy Owl, and I close the door.
Speaker 1: Yeah you can, Uh, you can absolutely do that. You
hear this grinding sound from beyond the door. You're out
of combat.
Speaker 8: I thought you're gonna say the ship shoes the tendron
opens the door.
Speaker 1: Okay, snow.
Speaker 3: The hallway.
Speaker 4: Yeah, I have a bad feeling.
Speaker 3: I suspect this might be one of two I do.
Speaker 4: And I think that glass ice we were looking at before, Celia,
I think these are what's powering it.
Speaker 8: We can always check.
Speaker 4: I have a suspicion these need to be taken care
of in some way in order to get powering.
Speaker 1: Yes the moment, let's see, are Celia, give me a
perception check?
Speaker 3: What if I close my eyes.
Speaker 1: Thirty you hear sounds reverberating through the hallway.
Speaker 3: From what direction?
Speaker 1: From the direction you just walk from.
Speaker 2: It knows how to to open doors.
Speaker 8: Create little soul people. I want to pink around that corner.
Speaker 6: You want me to pink?
Speaker 1: The door is shaking.
Speaker 2: Uh, I draft that little large there.
Speaker 6: Everyone group up.
Speaker 7: I'm going to cast protection, so at least when we
start this fucking fight, we're all protected.
Speaker 2: Eh. You think the squids could help us?
Speaker 7: No?
Speaker 6: Maybe, I don't think they'd want to if.
Speaker 8: We opened the door and it'll go get them instead
of us.
Speaker 6: You're going to kill them.
Speaker 8: We don't know what they can what they can and
can't do.
Speaker 3: Maybe they didn't go back and open the doors. Protection
by the way, Yeah, yeah, yeah, everybody would be grouped
up at.
Speaker 1: That door at the end of the hall that you
walked through to find this creature is smashed open. The
stone pieces begin to fall to the ground.
Speaker 3: Protection.
Speaker 6: Everyone, make sure it's on you.
Speaker 8: Wasn't it?
Speaker 1: And the creature is flying now? Oh down the hall?
I need you all room again.
Speaker 8: He doesn't see.
Speaker 19: Us, No kidding, Okay.
Speaker 7: We also has protection because everyone was grouped when I
cost it.
Speaker 8: Okay, we should move into this room down here, we
have more space. Oh we're rolling.
Speaker 19: It was like, yes, it has things.
Speaker 1: It has the e Clelia initiative.
Speaker 2: Oh god, it works for vox. I can hear the
intro music. I did.
Speaker 8: Not. Oh, yes, bare, that's good.
Speaker 4: You did.
Speaker 3: I'm the one closest to it.
Speaker 4: Oh, I see he rolled. He just rolled the wrong thing.
Oh it's the same numbers though for you. So it's
up to you and Mike.
Speaker 3: Oh, I did roll a thirty five.
Speaker 8: Wait, what's up to?
Speaker 1: That was the perception check to hear down the hall.
Oh that's not there.
Speaker 4: No, it wasn't it thirty?
Speaker 7: That was thirty, Yes, hers was the thirty five. The
thirty above My protection was rolled for that perception check
prior to me casting it.
Speaker 4: Your thirty five was a mis click on the on
the wrong But okay, the numbers.
Speaker 6: After you, smarty face?
Speaker 3: May I please have a thirty five?
Speaker 2: Please?
Speaker 3: Please, please, please, please please please, because I'm the closest
one to it and I'm in the last and the
initiative order.
Speaker 1: Yeah, are you able to edit your number? There?
Speaker 6: I am not like to be a you thing.
Speaker 1: Yeah, I have to.
Speaker 8: Edit it that way.
Speaker 1: Okay, there you go.
Speaker 8: U came out the door. I was just joking, man,
I mean.
Speaker 2: I was like a great idea.
Speaker 1: Yeah, it was going to start moving, just it just
needed around to do it.
Speaker 8: They fly.
Speaker 1: Now, Okay, let's see our Celia. It's your turn. What
are you doing?
Speaker 3: I step inside this room with the elder beans.
Speaker 1: Okay please.
Speaker 3: Five ten fifteen twenty twenty five, and I'll walk.
Speaker 1: Up towards the desk and sad noise.
Speaker 3: There appears to be a proto soul that is coming
down the hallway.
Speaker 9: Intriguing. It will be most interesting to see what.
Speaker 1: It does to you.
Speaker 8: Uh huh, I have camelflage.
Speaker 2: Yep.
Speaker 3: I'm going to go over here on five ten fifteen
twenty twenty five thirty one action five ten fifteen twenty thirty.
Speaker 2: I'm going to wait.
Speaker 8: You think it moved that much us, we'll come back.
Speaker 3: It's too late, It's too late.
Speaker 2: I'm going to.
Speaker 1: Go here.
Speaker 4: Oh fuck.
Speaker 3: And raise my shield. Yep, that's my turn.
Speaker 1: Okay, yarrah, oh dear as yeah yeah.
Speaker 3: Where are you?
Speaker 2: Still?
Speaker 4: Is so scared right now?
Speaker 3: I scream out in fear.
Speaker 6: I'm going to go ahead, and then let's see what
I will do.
Speaker 7: I will go ahead and I am going to cast
bless It's a level one, so I might as well
get it started so that it's two actions.
Speaker 6: I'm going to go ahead and just apply the.
Speaker 1: Aura for me.
Speaker 6: I go blessings upon you and with my final action.
Speaker 7: Mm hmm, hopes I should go and are we going
into this room to the south?
Speaker 8: What are we doing?
Speaker 6: Are we going to go find Othelia?
Speaker 3: What is happening?
Speaker 6: I'm terrified. I'm going to just stun there and raise
my shield.
Speaker 8: Wrong warrior, Yes.
Speaker 20: But that thing looks gigantic and horrible, I hope.
Speaker 6: So I'm staying here so that I can react either way.
Speaker 1: Okay, you're delaying.
Speaker 6: No, no, I'm raising my shield is my last action?
Speaker 2: You do?
Speaker 6: Please raise the shield?
Speaker 8: Karon.
Speaker 2: Does this thing look like it has a discernable like
front to it? No, so there would be no benefit
to trying to get around behind it. Is that correct?
Speaker 8: Are they.
Speaker 2: Right? Well, it's too far away from me to hit
with anything. I would have to get closer, and I
really don't want to do that, so I'm just going
to gonna go. I'll just go with this way. Oh,
how do I see how many feet I can move?
Speaker 8: Control? M?
Speaker 2: There we go. We're going into the room to the south.
Speaker 8: Yes, I'm going into the room to the south.
Speaker 2: Okay, yes, just twenty five feet to hear and then
theirty it's another ten yeah.
Speaker 8: Yeah, let's first.
Speaker 2: M all right, I would like to use one of
my versatile vials and craft a healing potion. Am I
able to do that with versaal viles?
Speaker 1: There's so versatile viiles allows you to do a few
different things because you are a bomber. I think that
changes what you can do. Mm hmm versatile wiles mm hmmm.
H okay, h oh. I think it's like a it's
a small amount of healing. I think it's like a
D six not mistaken.
Speaker 2: Oh no, well never mind. Yeah, I'm going to be
in here. Do I have any Do we have any Asians?
Speaker 6: Like we've split up a bunch.
Speaker 2: I've only got ale, sir. I think, yeah, a big fact.
Speaker 8: I don't know where that who has that?
Speaker 2: Yeah, I'm just going to go to be in here.
Don't mind me. I will take coven and that is
my town.
Speaker 1: It's the mixtures of life.
Speaker 4: It looks like it says you for versatile vials with
Oh is that quick?
Speaker 1: That's quick alchemy?
Speaker 4: Yes, yes, create consumable, expend versatile to create a single
chemical consumable of your level or lower in your formula book?
Speaker 2: So that is that? Does that work for quick?
Speaker 1: And this is directly under quick quick alchemy? Yes, versatile
vile No.
Speaker 21: It's just Oh, you use up a versatile vial to
make it, is what it says. Though, Uh, you can
either use a versative vile to make another alchemic.
Speaker 1: That's not the same thing. You use versatile vials is
a different resource. Your quick quick alchemy though I'm.
Speaker 4: Pretty positive on nethis like I got you.
Speaker 1: Okay, alchemy me create a consumable is a different action
than quick files. Uh, quick file, you create a versus
wile it can only be used as a bomb for
the or for the versus while the research field. Yeah,
so you'd have to do different things.
Speaker 4: I see, I see, I see my mistake.
Speaker 8: Yeah.
Speaker 1: Uhm, it's the infused trape. It remains pultent only to
the starting extern. You can use a consumable, you can
create a You can't use quick alchemy from what I understand,
and use that to create an elixir of life.
Speaker 2: If I do that, can I consume it on the
same action since it's quick alchemy, No, that's quick alchemy.
Lets you throw the bomb on the same action that
you created. Could I throw the bomb into my mouth
on the same the same action?
Speaker 8: Yeah?
Speaker 1: Why not?
Speaker 2: All right, then I'll do that. I use an infustory agent.
Then yep, all right, down to four and that will take.
Speaker 1: I mean you're supposed to use them to do ship
on the fly, so why not.
Speaker 2: I will do that. I will craft.
Speaker 1: Everybody else gets spells and ship. This is your thing.
Speaker 4: Mm hmm.
Speaker 2: I'll craft two of the Elixir of lives.
Speaker 1: Okay, so using quick alchemy twice you get you get right,
you get double?
Speaker 2: Forget, so I can take two of them and then
the first one I will just take on the same action.
Oh my god, where is it?
Speaker 1: Inventory things? There?
Speaker 2: We go, Now use apply healing and I can use
the next one too on the final action to bring
me up to full health. Okay, that's my town.
Speaker 1: Awesome, it changed. So now she's got different pools of resources.
So like, I forget how many infusions you have, but
it's not a lot.
Speaker 2: Yeah. Well, I wake up in the morning with twelve
twelve infusion sixteen. I get fifteen infustory agents, but I
have to use most of them for the bombs that
they create in the morning, and I have a few
left over because if I make too many bombs, I
am in combat. Yep, so I'm down to four now.
Speaker 1: Yeah, that makes total sense.
Speaker 8: Yep from school man.
Speaker 2: That's my town.
Speaker 1: Alchemists are like flexible crafters. Basically.
Speaker 6: That's awesome.
Speaker 1: There's that now. I really like the changes they made
to the alchemist. I really do. Giving you that versatility
makes it feel different.
Speaker 2: Do you believe in.
Speaker 1: Snowy Owl? Uh, snowy Owl will cast thank guidance guidance
on malvic okay, and snowy Owl saw the voids stuff.
Let me see. Uh, that won't work. I can't do that. Yeah.
Otherwise snowy Owl is gonna I think probably head back
with Karn. That's it for snow Owl's turn. Rashock.
Speaker 4: Hey, yes, no response, like you can't hear me. No response,
hopefully you can hear it. When you looked at that,
was it corporeal?
Speaker 3: Do I know?
Speaker 1: So you when you did your esoteric lore, whatever information
you got is what you got.
Speaker 3: Okay? Well, I I had specifically asked if it was
stuck like you won't be able to come out.
Speaker 8: It was.
Speaker 6: Your irritation is a very good motivator to fee and
go towards your target.
Speaker 3: Mm hmmm. So I don't know. So I don't answer.
Speaker 8: Said the word soul, right, soul?
Speaker 4: Yeah, but that doesn't necessarily mean it's not in a
coop oil form.
Speaker 8: You said bone, right, what's a sound of bone crunching?
Speaker 1: It opened the door.
Speaker 4: It did smash the door down, but that doesn't mean anything.
Speaker 8: I can test it.
Speaker 4: I don't. I'll wait and see matter FC. If we
have to get in combat, it's an if. I'm not
telling you to do anything. I don't know what that.
If it's in combat and you can hit it, I
can follow up with something that might help. But it
only affects things that have some sort of flesh. It
doesn't matter what kind, but it has to something.
Speaker 8: You should run.
Speaker 7: Yes, Roschuk, I'm going to be staying here and hopefully
meeting our Celia. If not, I'm going for her.
Speaker 4: All right, very well, here I will. I will move
back and I run into the room where they all are.
Speaker 8: Mm hmmm.
Speaker 4: Actually I'll pop around this. Oh no, I was gonna
try to be around the corner of the peak to
get covered, but I'll just be in the middle room.
Speaker 1: All right, that'll be my turn, okay, Doki.
Speaker 8: Alc so hard people give me guidance and ship it's
telling me to go fucking mm hmmm, what hun Depending
on what I'm doing. So what is our What is
I see you're feeling? Is it fear? Is it confidence?
Speaker 3: Is it's fear? So much fear? We're on a lay line, right, yeah? Yeah?
You feel your bones shaking from inside of you, like
a seed of anxiety just in your gut. You feel
a tingling in your fingers. You know that she's scared.
Speaker 6: We fought the dragon before.
Speaker 20: Man, I think this is no different day, just the
three of us.
Speaker 7: Oh, you can stay here and wait for it.
Speaker 8: Twenty five feet thirty My movement is forty or thirty far?
Speaker 4: Ever cannot I think it's you said forty five.
Speaker 8: Actually I think when I'm raging, it goes to forty.
Speaker 6: But yeah, okay, raging.
Speaker 8: Yeah, I mean I rage on an instant. We get
in combat. All right, this is what I'm going to do.
How far away is this thing? Sixty five feet? I
don't think I canna throw my ax that far? Can I?
Speaker 4: You can with range penalties?
Speaker 8: All right, I'm going to move here to the second
action will be well, I get to move my full
I was here, I think, right here in front of
your r I'm getting ugly picture off my Yes, okay,
I think it was here, and we're gonna move here first.
It's good thing, all right.
Speaker 1: M hmm.
Speaker 8: How far can I throw my ax? Is it twenty
feet fifty? Let me see I have raging m oh,
I have to take the axe out. No, I'm not
doing all that. I will go in the room with
our city yep. Okay, And you can only use guidance
on here. I didn't do and take the guidance. By
the way, you can only use it on your next turn.
Speaker 7: Right, you can only use it before that person's next turn. Yes,
so yeahs frushes.
Speaker 8: And well, let me put the immunity on because I
didn't use it, got it? Thank you? Mm hm.
Speaker 3: As you come back into this room, you see that
I've lowered down into a crouch and I'm holding up
my shield.
Speaker 2: Huh you doing?
Speaker 8: You have to get to the others.
Speaker 3: Bad positioning. I freaked out.
Speaker 8: I'm here and not to be.
Speaker 1: In to okay, Doki, Burdo soul.
Speaker 8: Loves here. I took two actions, so I had a
third correct. Okay, So in this order, what I'm going
to do is I moved one. I closed the door
as I go inside and move again, so I see.
Speaker 1: It, Okay, Doki Burdo soul moves forward and.
Speaker 8: Mm hmm.
Speaker 3: The last thing it saw was me, right, hm, doesn't
have eyes.
Speaker 4: It just as well life sense license.
Speaker 2: No, we don't really know that.
Speaker 8: I'm just gonna assume make it see me since it
came through the door.
Speaker 1: Interesting, okay, mm hmm. It continues moving past the door.
Speaker 7: Yes, come to me, darling, Yes, go to her or
maybe not holding my shield terribly?
Speaker 2: Uh?
Speaker 8: Yeah.
Speaker 1: It goes to the end of the hallway with its
second action, and then with its third action, uh, it
will h hm attack you with a necromantic bolt. Yarah,
that is a thirty nine to hit. Then you raised
your shields.
Speaker 6: Yes, are you that you want to see with that thing?
It's crazy.
Speaker 1: And it hits you for twenty two force damage. As
you're heelted by this necrotic bolt, one of these tendrils
sort of snaps like a whip, and part of the
end of the tendril wolves splashes out towards you, who
sort of knocking the breath out of you for a moment.
Speaker 6: Yes, I let out a loud yelp and stumbled.
Speaker 2: First time.
Speaker 6: I glance over at Karoon and give a smack and
a wink.
Speaker 1: Okay, the elder thing researchers are going to continue to research. Yeah,
that's your turn.
Speaker 3: Okay, well I fake what do we do?
Speaker 8: We go for do what we always do. I guess.
Speaker 1: All right, you could take over the world.
Speaker 3: Pen fifteen, twenty twenty four.
Speaker 8: Well, if you ask my advice, I would say you
need to take it.
Speaker 22: By surprise, you would have heard me yelp out like
a little baby as well, probably unless those doors are
too thick.
Speaker 1: Pretty thick. I don't know if you would have heard that. Honestly, hmm, all.
Speaker 3: Right, I'll walk up to the door here second action
put my ear up against it to see what I hear.
Speaker 8: Sure Reception.
Speaker 3: Twenty six.
Speaker 1: Yeah, you you probably hear some grinding of bone. Maybe
you hear like a small yelp.
Speaker 6: I think it's not my shield.
Speaker 3: I think it's gotten to Yarah.
Speaker 8: Would our city? Is weakness still be in play? Since? Yes,
Charady knows it.
Speaker 3: Oh yeah, it meant the cold week. Yep, it doesn't
go away. I still have my esoteric war and effect
in and my oh actually the uh and it had
no weakness, Yes, yeah, it had no weakness that I
could tell. It is a being of pure magic. Last section,
Shy opened the door.
Speaker 8: It's you. I'm not playing a dronis because Adonis would
be like, open the door, lead it in here and
close it up with these two.
Speaker 3: Yeah, I heard Yara in pain. I opened the door. Unfortunately,
that's my last action.
Speaker 1: Okay, to cross the door? Door opens? All right's turned?
Speaker 6: Oh boy, so this thing that has a lot of
weaknesses is standing in front of me.
Speaker 2: Is that correct?
Speaker 3: All right?
Speaker 7: We hmm, it has no mind You said it was mindless,
so that we mean a lot of my spills are
also invalid.
Speaker 6: So, oh, do I do a new thing? I think
I might do a new thing.
Speaker 7: I'm going to go ahead and raise my hands as
they glow a bright, blinding pale light, and I'm going
to cast spiritual guardian for the first time.
Speaker 6: A magical, beautiful, just celestial.
Speaker 7: Looking creature clad in this dark blue armor that has
the markings of Forasma begins to operate in front of
me and rise from the ground.
Speaker 6: As I'm going to go ahead and place this guardian.
We might need a token for it in I will
put it.
Speaker 1: I'll just use a template, a water measurement controls, and
then a temple.
Speaker 6: Oh yes, I'm going to probably put it. Let's see,
it's one hundred and twenty feet sustained for one.
Speaker 7: Minute, so the guardian basically it can grant flanking. The
people can move through it, but you cannot go ahead
and like basically stand in the same space and doing
your turn.
Speaker 3: There.
Speaker 6: Let us see here.
Speaker 7: Has attacked and protect So I'm going to go ahead
and I will place it over here. Actually, hold on,
it has to be within how many feet of me
to protect me? It has to be adjacent. So I'm
going to place it right here. It is five foot
right here, So the guardian's going to go there. We
probably do need an actual little token for it because
it's going to stay there.
Speaker 1: No, just use a template because you can still move this.
I don't have a token I give you.
Speaker 6: I have no idea what it is you ask me
to play.
Speaker 8: I'm so sorry.
Speaker 1: Template, So measurement controls and then circle template and you
can just do like five feet or something or a
rectangle template. That's fine.
Speaker 6: Oh this is much too wide to do that.
Speaker 8: See that.
Speaker 6: There you go, all right, but it was going to
be in this space here, not like the one down,
not out.
Speaker 2: Next to me.
Speaker 1: M It's fine. You move the one that's right below
your No.
Speaker 6: I cannot move it. I just placed it here so
I can move that one. Okay, get it out right.
Speaker 7: So the spiritual Guardian's going to go ahead and be
there in order to stand next to me. Essentially, when
you go ahead and you summon this, let's see, the
guardian protects a creature. Each time the creature will take
damage and the guardian's adjacent. Okay, So I don't I
don't know if I'm supposed to give it an order now,
but I'm going to essentially just have it protect me
for now. So it's going to stand there and act
as a protection. So if anything's going to try and
attack me, it will take the first ten damage for me,
and it takes it up to five times because it's.
Speaker 6: Fifty HP and it cannot be targeted directly. I do
not believe. So like excellent, and I'm going to stand
there and I will raise my shield.
Speaker 1: Okay, ducky arun?
Speaker 8: Is it?
Speaker 2: I mean it's close enough to hit the yara. So
if I peek out the in the corner, am I
going to see it?
Speaker 1: I don't know?
Speaker 2: Yeah, is it close?
Speaker 8: Can you see it?
Speaker 7: It is quite close Darling, it's about fifteen it's fifteen
feet from me, right, Yes, it's about fifteen feet from me.
Speaker 2: Right.
Speaker 1: This is the most scared that they've been in this campaign.
I'm loving it.
Speaker 4: We're finding a thing that says soul in the name
of course we're terrified.
Speaker 2: Mhmm. Control anti feet. I can move ten feet after
could I Is it possible for me to run up
and grab y'all?
Speaker 1: Yeah, drag you back down here if your wants to
be dragged.
Speaker 6: No, darling, I'm trying to distract it for for you
and for the others to get here.
Speaker 2: It's going to get here.
Speaker 6: And hopefully focuses on me and not use the point
my shield raised.
Speaker 2: All right, then, then I'm going to just.
Speaker 8: Earlier before everything started and Oliver it did say out
loud unto it would be smarter to bring it in
a room where we have more space.
Speaker 2: Mm hmm.
Speaker 8: To yell.
Speaker 2: Okay, I will be throwing a bomb at it, but
not just any bomb. I will be throwing a sticky
bomb at it. Okay, dog, the electric bottled lightning is
now sticky.
Speaker 10: That is a miss you know, I'm missus.
Speaker 1: Give me some splash damage. Actually, it's ten, right, because
it's double your modifier.
Speaker 2: No, that's the damage for it. Oh right, that's right, Yeah,
that's right, that's right, very well, and I'll I'll just
go I can move their defeat still, so uh we'll
go twenty twenty and then.
Speaker 1: Then bye, h Okyoki.
Speaker 2: That's my town.
Speaker 1: Fair enough, snowy owl Uh, we'll back up to you
here and actually behind the wall and we'll take cover.
That is it for her turn rass shock, Oh.
Speaker 4: God, I can't see it and I ain't going out there. Yes, well,
I'm going to continue moving deeper into the room, get
behind this pillar and take cover. If it's a pillar,
I think I could take full cover.
Speaker 8: Maybe m.
Speaker 1: H uh, standard, they'll be standard.
Speaker 4: F enough, I'll take standard cover.
Speaker 1: Then actually snowy out will get greater came behind the wall.
Speaker 4: Mm hmm.
Speaker 1: Okay, well then come.
Speaker 4: Mm hmm.
Speaker 8: Let's see. Uh hh okay, I have to move in
a weird way.
Speaker 1: Mm hm.
Speaker 4: Mm hmm.
Speaker 8: Wait what oh my God, making a mess Jesus Christ.
Speaker 1: All right, movement, spaghetti.
Speaker 7: That's not what I want it, all right, I'm pretty
sure I end up here, man, of it's just running
at the speed of fucking light.
Speaker 6: Right now.
Speaker 1: Flash, he's just trying to create static.
Speaker 8: I will look back at it and go, I'm got
to run faster, Barry, what do I do?
Speaker 3: You gotta run faster, Barry say.
Speaker 8: All right, I am twenty feet Ah, it's probably best.
I don't think I could move through this thing. I
would have to tone through. So I'm going to go here.
I'm gonna sudden charge it. Okay, my god, all right,
I don't know if this block here or this block here,
I have no idea. I guess this block here.
Speaker 1: Okay, yeah, that's it.
Speaker 8: Correct, Okay, some charge you'll just hear and I'll blame
for the best I still have on that. Wait, do
you still have weakness on this monster? But there was
no weakness? Never mind? Well I have the I get
the extra five or non?
Speaker 1: Do you have to use an action to do that though,
mar Celia, I did already. Yeah, no, no for Malvic
to share the weakness you did in.
Speaker 3: The room, I don't know if I because I did
explain vulnerability, I did, I activated it and I also
did a perception check.
Speaker 1: Okay, I just I'm not I'm not sure what your
requirements are for it. Don't you have to chat because
I think you have to give Malvic a buff with it, right.
Speaker 8: You did in the room before he did earlier, the
room that it didn't bust out of. I mean.
Speaker 1: I didn't like to apply it.
Speaker 8: I didn't get a.
Speaker 1: Reposted it there that you have to push that button, Celia,
I think you have to push that rabbit. Oh, I
think you have to select Malvic and then do share weakness.
Speaker 3: I don't see Malevic.
Speaker 1: Oh yeah, we'll just move out, just move out and
then move back.
Speaker 3: Okay, it is not working. The actor does not have
a mortal weakness effect active. Oh, I have a personal antithesis,
not the mortal weaknesses. Okay, let's make it sure it
has no weaknesses.
Speaker 8: Yeah, alright, alright, sorry, that's my bad that I still get.
Speaker 1: Force is an action for share weakness, yes, yep.
Speaker 11: Mm hmm.
Speaker 8: Plus two. Oh, this is this is something else. Okay,
never mind, that's where I was.
Speaker 1: That is a hit with a thirty five give us
some damage.
Speaker 8: Oh, okay, I.
Speaker 2: Don't have that.
Speaker 7: We do this.
Speaker 8: Circumstance. That's two force. I wish this thing would just
stay inside of me, having to put it on there
every time.
Speaker 6: Oh, you're in my blessed range too, sision, I don't
know what that means.
Speaker 8: Okay, here we go. Yes, twenty night.
Speaker 1: You splash at this creature. There is some substance that
you swing through. It does feel like viscous as you
slash through this creature.
Speaker 8: So we have twenty slashing.
Speaker 1: One one sonic and one and eight fire.
Speaker 8: I got. Oh, I guess it's resistant. The force.
Speaker 1: Doesn't look like you're force registered.
Speaker 8: Okay, well, sweared up the it on there. It's supposed
to be two extra.
Speaker 1: It might have gone under the fire.
Speaker 8: Oh, the fire is supposed to be eight regularly.
Speaker 1: All right, there you go.
Speaker 8: Thank you. A send of my time. Move twice, my
man may'll move once and.
Speaker 1: Then fair enough. It is going to in Gulf Yara
and Malvic, of course, Uh it can. I'm gonna need
reflect saves from the both of you.
Speaker 8: Wait a second, is this a grapple of some sort?
Speaker 6: Nope, I am reroding that with a hero points Uh if.
Speaker 1: You If you fail, you are considered grabbed and slowed one.
So I don't know if that helps you.
Speaker 8: Malvic, Yes, that will definitely help me if I'm grabbed yep,
mm hmmm, all right, put it grab me.
Speaker 1: Yara fails. Malvic fails effectively, this creature sort of moves
backwards and uh well, actually no, it will move forwards
towards Yara. And Yara you are grabbed and slowed.
Speaker 15: It.
Speaker 1: Oh yeah, it does moves with Yara and you. Okay, Yara,
you are grabbed and slowed one. All right, Alevic, you
are grabbed and slowed one. And as it grabs you,
it will deal damage.
Speaker 7: Uh now, my would my spiritual guardian be able to
at least react to the damage.
Speaker 1: Yeah, it should, I don't see why.
Speaker 4: Not excellent.
Speaker 1: So this is gonna be ten force damage and thirteen
void damage and.
Speaker 6: I take seteen. I'm gonna keep track of the HP
as well.
Speaker 1: You are. It's so it's gotta be a strange feeling
because this is like light and dark that you are
being bombarded by. It's it's probably an assault on your
senses as you are dragged into this creature and then
it will continue to move. So Malvic, it picks you
up as it's returning back down.
Speaker 2: This hall.
Speaker 6: Is going back towards Oscilia.
Speaker 1: Yep, and it will also engulf or Cilia or try to.
Speaker 8: Good reason. Yep.
Speaker 1: He gets to move double its speed when it does
in golf, Oh, it's two actions though to engulf or
Celia basic reflex save.
Speaker 6: Oh, but it moves, does it have four actions?
Speaker 1: So it's part of engulf. It gets this stride up
to double its speed.
Speaker 6: Yeah, aloney.
Speaker 1: A thirty six okay ars Cilia, m you get to
push you get pushed down into this direction. Yeah it Uh,
it will effectively sort of push you back. You're able
to somehow stop the mass of this creature from engulfing you,
maybe with your shield or what have you. But uh,
it will sort of shove you back. Then it still
has one more action.
Speaker 8: It has actions.
Speaker 1: No, it used two actions. That's it golf. Golf is
it's in golf allows it to move eighty feet, but
it can it can just roll right over you and
in golf, So in.
Speaker 8: Golf is two actions, right, yes, And if it makes.
Speaker 1: A part of engulf. Part of engulf is that it
gets to double its speed. It shrides up to double
its speed, and it moves.
Speaker 6: It can move through any creatures in its path.
Speaker 4: Yea, so it just moved and you happen to be
in the path later on.
Speaker 1: And it's same two action attack and now it's doing
its last action, which is going to be a necromatic
tendril against you. Are Celia, all right, so it'll be
right here. Sorry, that is a miss, luckily with a
twenty years old.
Speaker 3: Only a miss because I have raised shield right.
Speaker 2: Now and.
Speaker 1: It snaps these tendrils of darkness that have weight to
them against your shield, and that will be it for
its turn. The elder thing researchers watch and amusement.
Speaker 10: Great your turn, Narceelia.
Speaker 3: All right, I am going to swing my mace.
Speaker 8: Five.
Speaker 10: That's it, very good, give us some damage.
Speaker 1: Fourteen excellent. You strike it, Yara and Malvic. There's probably
like a bit of a shake inside of it, but
you'd beyond that. You don't feel much. It doesn't space out,
all right?
Speaker 3: I swing and as it strikes, I immediately pull back
and I try to punch Jara's heart through it again.
Speaker 1: Another hit or a thirty four.
Speaker 13: Twenty four damage.
Speaker 3: I might as well.
Speaker 1: This time. You feel a more violent shake Yara and
Malvic inside?
Speaker 6: Mm?
Speaker 3: Do I try to pull Malvic out?
Speaker 8: Oh?
Speaker 3: I can't even reach you from here. I can't even
reach either of you from here. I might as well
just swing again. That there's nothing else I can do,
all right? Third attack twenty six is a miss.
Speaker 8: Run behind them.
Speaker 2: I could have, but.
Speaker 3: Unfortunately I already attacked.
Speaker 8: That's it.
Speaker 3: That's it.
Speaker 1: Okay, Yara, it's your turn, all right.
Speaker 7: I am going to attempt to escape from this engulfment,
trying to claw my way out of this fucker.
Speaker 1: So I redot to do.
Speaker 6: Oh yes, excellent. I would like to make sure that
I am doing an acrobatics checks and such as what
I'm good at. So acrobatics are sixteen critical success.
Speaker 7: So with the critical I get free and I get
to remove immobilized, restrained, and conditions chosen by your target.
Speaker 6: I don't know if that includes slowed but.
Speaker 1: Shamed conditions imposed by your chosen target.
Speaker 6: Oh imposed? Okay, excellent, So it would keep slowed on
then you'd be moved this way. Yes, I can stride
up to five feet. So would that have been the
five feet?
Speaker 1: Uh? Yeah, because otherwise you'd still be inside of the creature.
Speaker 6: Well no, it says I can then stride up to
five feet with the crit So this as I get
out of it.
Speaker 1: With the critt that is part of it. So you
can technically you can move where you are you can
move down one?
Speaker 6: Okay, because a success you just you get free, so
you would still be on the target.
Speaker 8: Uh.
Speaker 6: I think that's kind of what I'm saying, because you
would be spat out there either way.
Speaker 1: A good question, honestly, I do wish that they change
the wording on it. Yeah, you can move an extra.
Speaker 8: Five all right?
Speaker 6: Excellent, thank you. Sorry, not trying to be a stickler,
but it's.
Speaker 8: So.
Speaker 7: I am going to go ahead and I will move
five feet. I will try five feet this way for free.
I am slowed, So what does that do?
Speaker 6: It gives me? I have two actions only, so I
have one left.
Speaker 1: Yes, you're no longer slowed because that was a condition
that was imposed by the creature.
Speaker 7: Perfect, all right, So I am going to then go
ahead and I will resummon. I can't move it because
I can't see it, so I'll just draw a new one.
I'm going to go ahead and sustain a spell.
Speaker 1: Also, Malvic, just be aware you're holding your breath inside
this creature.
Speaker 6: I'm going to sustain a spell so that what is it?
Speaker 10: Can I get rid of this?
Speaker 7: Sustain a spell to resummon the creature next to me,
because with each time you can go ahead and sustain
a spell so that it basically re someone's next to
a target of your choice in order to provide whatever
protection or attack you would.
Speaker 2: Like for it to do.
Speaker 7: And I think with this turn, it's not flinking or
anything like that, right. I think with this turn, I'm
going to tell it to attack. So I'm going to
have it try and attack.
Speaker 1: But I don't know the.
Speaker 6: Dcs or anything for this thing. Actually, you know what,
I'll just have a defend and I'll look this shit up.
So that is two actions. But my final action raise
a shield.
Speaker 3: That is my turn.
Speaker 1: Uh, melee spell attack. Yeah, it's just a melee spell
attack so I think it uses yours?
Speaker 2: Oh does it?
Speaker 1: Yeah?
Speaker 6: Okay, so then i'll have it attack. So let me
see here. I'll just repost it so that I have
it on the chat for me attack roll damage. So
my spell attack is one twenty plus nineteen, so I'll
do that for twenty five. It doesn't hits anyway, and
shield is raised. That is my turn.
Speaker 1: Okay, donkey.
Speaker 2: To just peek around the corner to see what is
going on over there? What is taking you so long?
Speaker 1: You look, everybody's gone?
Speaker 2: Where is everyone?
Speaker 8: I'm pretty sure you would have heard noises.
Speaker 1: You can hear the sound combat like echoing off the stone.
Speaker 8: Just oh.
Speaker 2: Okay, and I can make it up today if I
choose just all I want to do is gets as
far as close, as close as I can to see
the creature. Can I see it from you?
Speaker 1: Can you see it from there?
Speaker 2: Oh? I can see it from here?
Speaker 1: There you go?
Speaker 2: Oh wow, hey there?
Speaker 1: I feel like I want that to be the episode title.
Speaker 2: Just hey there, yeah, oh wow, hey there. Yeah. I
will make another sticky bomb and I will throw it
at the creature.
Speaker 1: Ky donkey.
Speaker 2: If I do that? Is it going to hell? Whoever
is inside of the creature? M hmm, all right, here
we go. Twenty eight is a missed.
Speaker 1: That is a miss.
Speaker 2: Right when the.
Speaker 1: Sticky bomb sticks to the wall, give me so splash
damage right.
Speaker 2: Mm hmm?
Speaker 1: Just ten, you feel some light tingling.
Speaker 2: I'm just gonna take out my well. I guess I
already have my alchemy kid in my hand, so I
could use a versal vile if I wanted to, right, sure,
so therefore right, and I will do that.
Speaker 1: Just be aware, this is your This is map the
second the second map.
Speaker 2: Sure, now, I don't know how to do the verstab file. Okay,
is it with my alchemist tool?
Speaker 7: Kid?
Speaker 1: You know your versatile vials need to Uh they're not
in your inventory, but they are in my heart, so
just be aware you can grab them from the companion.
I just did it for you. Oh, thank you, but
you should have. I forget how many you get. I
think it's six, but I don't know if that increases
based on your level.
Speaker 2: I'll look it up. Yeah, I mean, I'm okay.
Speaker 1: So if I want to use plus your intelligence to
modifier so you get seven?
Speaker 23: Oh good, seven? All right, then I will use one okay,
and uh, you gotta draw it first.
Speaker 2: Oh well, if I have to draw it, then yeah,
I'll just I'll draw it and that's my ten.
Speaker 8: Yeah.
Speaker 1: Used one action, move, one action, throw one action to draw. Yep, okay,
that's it. That's not done, snowy owl, U has no idea?
What's going on? Gonna stay put a shock?
Speaker 4: Yeah? Can you can you see it for that crowd?
Speaker 2: Yes? What did this? Quite far? Pepsil sixty feet or so?
Going into the other room with the squids.
Speaker 4: Mmm, I'll uh, I'm gonna use two of my actions
to move for the other pillars have a better angle
on that that doorway without putting myself in huge risk.
All right, well, I'll stay here unless something comes close.
Speaker 1: Malvic is your Jared?
Speaker 8: Okay, I am going to attempt eight. I have stuff.
Let attempt to escape, but I also have this, so
if I make multiple attempts, it drops down to a
map negative three and six. I'm going to use athletics.
Speaker 1: That's crazy, that's a success.
Speaker 3: I think it's off guard now, no opposite, No matter.
Speaker 1: Where I need to be, you got to be there,
I think.
Speaker 6: Or like up here up either one, I don't know.
Speaker 8: You gotta be here.
Speaker 1: Movement here, okay, spot, okay, you got the extra movement
for your correct?
Speaker 8: All right? One action? All right, I'm gonna swing on it.
Speaker 1: Okay, I just have to get the off guard.
Speaker 8: Oh I'm not slowed anymore either correct.
Speaker 1: You're no longer immobilized or slow slowed one.
Speaker 8: I could take that all Oh you gotta okay? Good?
Speaker 1: And it says I'm off guard, yeah because of the immobilized.
Speaker 8: Oh the grab okay, I'll take that all right, all right,
I didn't move anything, all right, okay, and I will
state mightn't have my mouth rented. I'll just swing at it.
This will be my second ma I believe.
Speaker 2: Yeah, that is a hit.
Speaker 1: The mulge.
Speaker 2: Just annoying.
Speaker 8: Sometimes it should be since boom, oh Papa, because its
circumsiit whatever would you call the ley line circumstance?
Speaker 1: Yes, right at it.
Speaker 8: Still didn't add it. The thing must be, it must be.
Maybe it doesn't take force damage. I don't know. I
literally put it on there. You might be immune to
force damage. It's not. Oh that's thirty four then no,
as I headed a thunder of a boom against it.
Speaker 1: Yeah, I think as you strike you see like a
you know, like like if you see an explosion inside
a non Newtonian flu how it just sort of expands
quickly for a moment and the tendrils are sort of
like wheel around wildly.
Speaker 8: God, if I was a drowns I'm not. I'm swinging again.
I really want to get those to involved. All right.
Speaker 1: This time you connect with the wall as you strike,
just throwing your tackle off just a little bit.
Speaker 4: That is taking the full map with a thirty one hit,
because it should be a thirty one. Uh that says
minus ten instead of minus eight. Oh no, that's just
for slippery prey, my mistake.
Speaker 1: For regular.
Speaker 4: Yeah, please ignore me.
Speaker 1: I try, but it's really hard.
Speaker 8: Sometimes you keep.
Speaker 4: Pulling me back here. This is your fault.
Speaker 8: I'll just do it all right, and I believe that
is the end of my time.
Speaker 1: Yes, okay, proto souls going to engulf everybody again, he
reflect says from Yara or Celia Malvic And now Karun.
Speaker 2: Wait, well do you mean, Karun, I'm sixty feet away?
Speaker 1: Huh and it can move eighty feet.
Speaker 4: It moves eighty feet.
Speaker 8: I should have moved back behind his ask.
Speaker 6: Thirty one is a failure?
Speaker 8: Yes?
Speaker 2: Is this an emotional effect?
Speaker 4: It will cause emotions?
Speaker 8: Will who?
Speaker 3: I'm going to use a hero point for my failure.
Speaker 2: It's my last one for you guys. Six. Yeah, I'll
use the hero a point two.
Speaker 1: Right, remember right click on your role Karun.
Speaker 8: And do it that way.
Speaker 2: Reroll and to keep the new result. Yes, oh no,
you want Well doesn't meta? I rode the same thing you.
Speaker 3: Want to, just like the one who says, reroll and
spend a hero point.
Speaker 1: Just it didn't give you it manually.
Speaker 8: For the day.
Speaker 1: Yeah, that's correct. You didn't add your hero points at
the start of the day, so I.
Speaker 2: Just manually took it off. Sorry, I'm the worst one.
Is my fault? Did I do that again?
Speaker 7: No?
Speaker 24: Still you got a critical code? Yeah, okay in the
row by the way, lucky in a way, really bad lucky.
Speaker 1: Okay. So success from Marsilia, success from Malevic. However Yara
and Karun. So it's gonna basically, it's gonna roll into
the room to try and grab Arcilia. Malvic fails that,
then comes back grabs Yara.
Speaker 8: It just gets to do this whole thing for that.
Speaker 4: It just moves.
Speaker 8: I give it.
Speaker 3: It's so fun.
Speaker 1: And ends it's turned down on Karen.
Speaker 3: Oh, I get to do a free attack as im. Okay,
give it a good old monk. That's a hit.
Speaker 8: I got a hit too.
Speaker 10: We can give me some damage, all right, put any
one damage?
Speaker 7: Uh?
Speaker 8: I love that. Think it's so orient for to see
for it works. It works. I couldn't do it as
a circumstance. That's why there you go.
Speaker 1: Well, probably because you already have a circumstance bonus, so
you don't get too.
Speaker 8: But the lay line is separate, right, No, it's.
Speaker 1: A circumstance bonus. You can't take multiple circumstance bonus.
Speaker 6: Same bonuses of the same type. Can I'll be taken.
Speaker 1: Let's have something. I should roll back some damage from you,
but I'm not because I mean it was like six damage.
Listen you you try and get that little two extra damage.
Speaker 8: I thought was like, you know a thing for us?
Speaker 1: Yeah, okay, Karun Yara grabbed and slowed one. But yes,
Malvic and Arcilia, you strike it is this thing tries
to engulf you. You strike it the tendrils, slicing some
tendrils off as it continues rolling and grabbing Yarra and
rolling down the hallway to grab Korun and then no, no,
and then that will be seven force damage and twelve
void damage to Yara and Karun.
Speaker 7: I look at Karun as I'm melting first time.
Speaker 8: I'm just curious. What does a critical failure do when
ankles nothing.
Speaker 1: It seems it might be double damage, but it doesn't
say I'm just gonna leave it.
Speaker 8: Yeah.
Speaker 1: Oh wait, oh no, then that's for another thing. Okay, uh,
that's one that's two actions rather and then uh, it's
going to move because now it can sense more creatures.
I move down here, y right to there? Oh I
guess our planning work, and that's it for its turn.
Speaker 4: I suppose it did bring you to us, So that's
nice of it.
Speaker 1: The elder thing researchers. That's it around.
Speaker 3: It's called like officially elder thing researcher.
Speaker 2: You didn't just hype that in I didn't.
Speaker 8: Know a thing.
Speaker 13: Nice up ten eighteen twenty twenty five.
Speaker 3: I can't see shit, So that's one turn five ten
fifteen twenty.
Speaker 1: Five.
Speaker 3: That's two. It's just gonna roll over me. I'm going
to I don't know what I can do here, raise shield?
I guess, yeah, I'll raise my shield. That's my turn.
Speaker 7: Yah uh, all right, well, I suppose my only recourse
is to try and escape again.
Speaker 6: Let's see you here.
Speaker 8: Can you attack it from the inside? Is it like
being underwater.
Speaker 1: Trying to get the fun out? You can? You can
try and attack it from the inside. It's considered off
guard when you attack from the inside.
Speaker 8: Gotcha, that's what I Yes.
Speaker 7: But I don't have many actions and I don't want
to die from not having oxygen, so I'm going to
try and escape again utilizing a probatics for twenty six success.
Speaker 1: Very nice. That's actually not enough. I don't know why
that registered that. That is nice correct.
Speaker 6: Marketing the creature.
Speaker 1: I don't know how it happened, but twenty six is
not enough.
Speaker 6: Fuck this creature.
Speaker 2: I hate everything. Karun grabs your leg and brings you
back down. The creature.
Speaker 7: Well, I don't want my spirit guardian to disappear, so
I do not need line of sight. I do not
believe to sustain a spell, especially if I can sense
the area, which would be right next to me. So
I am going to the little guy right next to
me again, so that at least my spell is not disrupted.
Speaker 6: That's all I can do.
Speaker 1: Okay, dokey and sustaining because I thought you had one
more action.
Speaker 6: I'm slut because I'm glad right right.
Speaker 1: I'm sorry, okay, Karun.
Speaker 2: Yeah, I'm going to try to escape. I will also
use acrobatics and I have some bullshit called slippery prey
m hm.
Speaker 1: So make sure you have the creature targeted. I don't
know why it doesn't work.
Speaker 2: It's the only thing that's been targeted.
Speaker 6: Yeah, I've had a target at this whole time. It
strangely didn't work.
Speaker 2: Thirty six.
Speaker 1: I'm free, so you can effectively move out of it.
So any five foot space from where you are right now,
and then another five.
Speaker 2: Fantastic, I'm moving out of it on this side. And
then you said I move another five away from it.
Speaker 1: So you can't do that. You would have to you
have to be five feet from where you were, and
then another five.
Speaker 2: Feet five feet from where I were.
Speaker 1: Okay, so from where you are right now, you can
move five feet and then another five feet?
Speaker 2: Can I move five feet in the diagonal?
Speaker 9: Yeah?
Speaker 2: All right? Then uh another five feet? Well, hang on,
that's just to escape, if it right?
Speaker 3: Yes, you're not spending any extra.
Speaker 2: Actions, okay, all right, and then for my next trick,
I will run away. Uh mm hmmm.
Speaker 4: Uh.
Speaker 2: None of these are good options. Will I break the
line of sight if I hide behind this table? Hang on? Oh?
Speaker 1: So are so? I don't know if it was said
out loud?
Speaker 11: Uh?
Speaker 1: I don't think Arsilia mentioned the life sense.
Speaker 2: Oh so it doesn't need line of sight, but you
don't know how? Yeah, all right, I'm just gonna go
ahead and.
Speaker 8: Keep You could remember that you're taking cover last time
and it still hit the hell out of you. You
don't forget those beatings.
Speaker 2: I'm gonna move over to here. Behind the table because
I feel safe that way. Hang on, how far away?
Its twenty it's twenty feet where I take the penalty.
I'll just move to here and now, because I have
the versatile viol in my hand still from before all
of this nonsense. Go ahead and strike out with it,
daddy too. Oh wow, something hit it? That is a hit.
M I guess I will want to do the persistent damage.
So uh, I'll go with fire, go for it, a
sticky bomb fire? Right? Can I make it sticky?
Speaker 1: I think so?
Speaker 6: The stickiest darling.
Speaker 2: Oops. Oh, I have bungled it. I don't know how
to change it from acid, and so right.
Speaker 1: Now, it doesn't matter. Just all right, there we go,
christ Yeah.
Speaker 2: Doesn't mister, doesn't matter.
Speaker 1: Wow, how is that even possible? You get a plus five?
Speaker 2: Five?
Speaker 1: Oh, that's the persistent, that's the persistent.
Speaker 2: It's the persistent damage. But because it is sticky, it
is twice as much persistent damage.
Speaker 1: Very nice. Okay, so it.
Speaker 2: Should be it should be twice as much as five right.
Speaker 1: Because of the Yeah, but it doesn't happen instantly.
Speaker 2: Oh, what happens at.
Speaker 1: The end of its turn?
Speaker 8: Right?
Speaker 2: Anyway? That's my towne.
Speaker 1: Yeah, that when the versatile vile explodes. It's it's like
a you know, just like a.
Speaker 2: It's like a small puff of.
Speaker 1: Sizzle a little bit.
Speaker 7: Right side of it, taking me with it everywhere. I'm
just like a walking blessed ball. Anyone who whenever the
melee has come up, they're never going to not get blessed.
Speaker 6: It's wonderful strategy.
Speaker 1: The plus five there is the persistent. That's that's what
that stands for in the notifications. So Karun rolled minimum
damage effectively. That's why that's all.
Speaker 2: One even at maximum damage. It's kind of a.
Speaker 1: Okay is that in for your turn, Karoon.
Speaker 2: That's all my turns as.
Speaker 1: Snowy Owl will back up, uh there, and then we'll use.
Speaker 2: Oh also, I'm sorry, just so that everyone is aware
because I am targeting it and using the sticky bombit
and has no effect on anyone who is consumed by it. Awesome,
there's no splash damage to anyone else.
Speaker 1: Snowy Owl will cast guidance on you, Karun, and I
think we still do this greater covers gone. Uh, I
think snowy Owl will also cast shield on themselves.
Speaker 2: I'm no longer shload right correct.
Speaker 1: Okay, Okay. You see this shield of frost sort of
like begin to form in the water vapor from the air,
and that is it for snowy Owl's turn, raw shack.
Speaker 4: Yes, well, I'm going to use an action to use
this lovely cloak I have. Namely, I would love to
where is the dindyes, good old cloak of the bat
that we've found. Specifically, I'm going to activate it to
cast pest form upon myself of the fourth rank, which
means it.
Speaker 1: Can fly, okayoki, And it's not.
Speaker 4: Giving me the spell to show in the chats, so
I'm going to have to search the one second and
I will be taking the form of a small flying beetle.
They are technically tiny sized.
Speaker 1: There you go, it shrug you and everything it said
the bottom it's at the bottom of the pest form
spelling is.
Speaker 6: A great idea though, Oh there it is, thank you perfect.
Speaker 4: Yes, So I am flying now and I will use
my natural fly action to fly. I believe it's pest form.
Is I think twenty yes, So I go twenty feet
up in the air.
Speaker 1: Okay, dooky, And my final action.
Speaker 4: Since that was only two a is I believe I'm
in range from your for this, I might not be
were twenty feet up or with diagonals. I'm I guess
I'm not in your interview off for thirty ft. It
says thirty feet, but I'm up higher.
Speaker 1: Yeah, so I don't know what the hypotens is there.
I'm not going to try it. Figure yeah, I would
end my head.
Speaker 4: I'd probably not be as high up in the air.
Then how big is this creature? Is it like huge large?
Is it tall enough that if I'm ten feet up
and it.
Speaker 1: Hit me it's ten ft? Araw?
Speaker 8: All right?
Speaker 4: Well then I think I won't do that because I can't.
So for my final action, I will.
Speaker 2: How till is the.
Speaker 4: Ceiling up here fifty feet fifty?
Speaker 8: All right?
Speaker 4: Well, then I'll use next to my flags and to fly.
Speaker 2: Twenty feet.
Speaker 4: Or fit maybe get closer. I'll get closer. So I'm
zipping up here.
Speaker 1: No Piranha plant has a command for the hypotens and
chat probably from zero blue orion, and it's amazing. Thank you.
Speaker 8: Yep.
Speaker 4: I didn't feel like doing the pulling out the quadratic
equation here, but that is it.
Speaker 1: That is what I do.
Speaker 4: I turn into a little beetle, fly up and over.
Speaker 1: Okay if that is it for your turn, malvic.
Speaker 8: Hmm okay, got I'm all in here. Ahh okay, I
was here this fun thing twenty twenty five. Ok mate, no,
I'll move a one. Don't like it again? Right there?
And oh goodie, there it is those two.
Speaker 3: Mm hmmmm.
Speaker 8: I can't really do anything else but move and uh,
I'll just move here. Okay. Actually wait mm hmmm, yeah,
I'll just move here in my turn.
Speaker 1: Okay. So I couldn't reach it is going to engulf
everybody or try to, so it's gonna go in order here. Uh,
let's see closest it's going to right in engulf.
Speaker 4: Rash talk first, I'm twenty feet up.
Speaker 1: Yeah, it can fly.
Speaker 4: Oh so wait wait is it fly action and move
action separate?
Speaker 8: Nope?
Speaker 4: Okay, so it used up some of its move to
go diagonal then because it wasn't ten feet off the ground.
Speaker 1: Correct, just noting that. But yes, yes, I hate it,
okay twenty.
Speaker 2: First time hahau rash talk.
Speaker 1: We need a reflex save from you. There you go. So, yeah,
you're gonna do this in order because it's going to
try and grab a rasch talk first, since the rash
talk is the closest.
Speaker 4: Mm hmmm. I succeeded, but tiny sec buzzed out of
the way.
Speaker 1: So yeah, basically you get pushed back a little bit.
Okay uh, and then it will head towards yeah, the pillar. Okay,
Karun reflex save in the chat?
Speaker 2: Do I not have guidance anymore?
Speaker 4: Is that over.
Speaker 1: Still on?
Speaker 7: Or no?
Speaker 1: Yeah?
Speaker 2: I guess it's either protection or guidance. No, they're both
a plus one.
Speaker 6: Sir, guidances for attack rules and skill checks. Oh so
it's just protection is acy and saving fruit thirty one
is a failure. I said the same thing about thirty.
Speaker 1: Karun. You take twenty three damage, eight four damage, fifteen
void damage. You're also grabbed and slowed one. Then it
will try and grab snowy owl. Oh this pooka, I'm
doing some math. Okay, I cannot grab her that way.
Let's try that again. Snowy owl also grabbed and slowed,
and snowy owl take the damage as well.
Speaker 8: For snow owl. Just kidding.
Speaker 1: And then let's see it's not gonna have enough to
get to ar Celia malvik.
Speaker 7: Y.
Speaker 1: I get there though, and it's last action. It will
fire a necromantic bolt let's see it. Who this is
gonna be ords malavi it.
Speaker 8: Oh I'm stupid. Oh well, okay, let's forget.
Speaker 1: That is a thirty eight to hit. Mm hmmm hmm
for twenty five force damage, knocking the wind out of
you for a second. Malevic, you're hit by this tense bolt.
This whiplike crack from one of the tendrils launches out
this bolt of force. That is it for its turn. Meanwhile,
the elder thing researchers continue to marvel at the events,
say that's true, I will.
Speaker 3: Does it look like the strikes that we've been landing
are doing anything.
Speaker 5: To this thing?
Speaker 1: Yes, it is considerably. It has considerably less tendrils than
it did when you first were attacking. Okay, I think
that's really the only indicator that you have. It's not
like bleeding or ning.
Speaker 3: Okay, first action, I'll walk up to it. Second action,
I'll smack it with my morning star.
Speaker 1: It's a miss, a miss. The tendrils just are moving
about too quickly. You strike and have to lean back
before one hits you, and I use.
Speaker 3: The momentum to try to land another blow, and that.
Speaker 10: Is another miss.
Speaker 8: That is my turn.
Speaker 1: Okay, Yara, all.
Speaker 7: Right, I'm assuming slude one stays on it like fresh
as when you're inside, and it's not just the first
time application.
Speaker 6: Okay, just wanted to clarify.
Speaker 7: Well, I'm going to go ahead and I will sustain
a spell in order to go ahead and have my
spiritual guardian try to make an attack basically towards me.
Speaker 6: So that's one D twenty plus nineteen twenty one does.
Speaker 7: Not hit, and that's one action with a stainish spell
action and fuck with my second action. I'm just going
to go ahead and lay on hands upon myself.
Speaker 6: It's pretty much all I can do. I'd rather that
than continuously be swallowed. So I'm going to go ahead
and heel for thirty.
Speaker 4: That's my turn.
Speaker 2: Okay, Karoun, I'm gonna try and escape with acrobatics.
Speaker 1: Oh I'm so sorry. Hold on does take some of
the acid damage. This should be doubled. Yes, good good,
we'll make a recovery check as well.
Speaker 2: Sorry, ah critically fails.
Speaker 4: The whole time.
Speaker 2: It's just out ou ouch ow stop it.
Speaker 1: No, yeah, our Celia. You see like glimpses of Karun
and Yara occasionally as this stuff swirls around them.
Speaker 2: Is this something I could use guidance for.
Speaker 8: In what regard?
Speaker 2: Since it's not and oh is it not an attackt Sorry,
I'm thinking of protection.
Speaker 1: What are you trying to do to escape? Okay? With
that chrymnatics, I think guidance can actually be thirty four? Uh, yes,
that is a success.
Speaker 2: Good. Then I will exit the creature and move my
other five feet and I will throw another versatile vile
and I will throw another versatile file at it.
Speaker 1: You got this, I got faith and I can use
guidance for this.
Speaker 2: Okay, thirty seven? It hits again?
Speaker 10: Give us some damage?
Speaker 2: All right? How do I make it a fire one
and not a acid one?
Speaker 1: You can't? It doesn't matter, don't worry.
Speaker 2: Oh well, all right, well then I'll make it another
sticky bombay and do that again.
Speaker 1: Give us some damage?
Speaker 2: Do again?
Speaker 1: No, I have one more action, got to remember to
take off?
Speaker 2: Yeah, sorry, I just I just remembered. All right, did
you do another hit?
Speaker 1: What are you attacking with? While the versatile vile escape
is one, versative viles two. You can't use another versatile
vile on this turn because you have to you need
to draw another one.
Speaker 2: Because I had to draw another one.
Speaker 1: The first one, the first one, you can you get?
Speaker 2: I thought they worked a little differently because they don't
do any damage. All right, never mind, Then I'll draw
a vessel vile and that's the end of my town.
I'll see you guys in the second. It's Jimmy out here.
Speaker 1: Snowy Owl U is going to try and also escape.
Trying to actually grab her is impossible here though, so
just give me a second as I'm just move this
out of the way. Uh, snowy Owl will do terribly
on this probably, but let's see, Uh, what do you have?
Oh you don't have shit? Oh no, okay, yeah, I
guess it'll be acrobatics. Probably not gonna be athletics on
this one for snowy Owl.
Speaker 8: Let's see.
Speaker 1: Nope, that's one, and then I imagine they're just gonna
keep trying. So that is a crit So that's gonna work,
even though that was gonna be lower than that score.
Snowy Owl will escape, and since she's on that side,
I'm gonna say they move up this way away from
the creature. One action remaining. Snowy Owl will move the
grabbed and the slowed and then will use this opportunity
to back away.
Speaker 8: There.
Speaker 1: Okay, that is it rash talk.
Speaker 4: Yes, well, acting off of the knowledge that they have
been able to hit it, which makes me think it's corporeal,
and that I didn't hear Celia say anything, but you
meaning to disease. I'm going to attempt. He has to
hex upon it with reach, so this will then be
in range even though it is a touch attack. I
am twenty feet up, twenty feet away from it, which
is twenty eight feet of the hypoth noose, which is
within thirty feet range, and.
Speaker 1: The calculator opened for that one rashtide. It does not work.
Speaker 6: It is mind.
Speaker 4: This has nothing to do with mind.
Speaker 1: It's not that it'd be disease.
Speaker 4: It's immune to something. Yes, so just spores go out
and do nothing. Disease immunity would have to be the
main thing. So just like spores, you out from this little.
Speaker 1: Seven zero reaction to what you do.
Speaker 2: It's part goblin. That's why.
Speaker 4: Well, from this tiny little beat while you just hear
the mandibles clicking and I can't disease.
Speaker 1: It is that return.
Speaker 2: That's it?
Speaker 4: Oh yeah, yeah, and that is everything.
Speaker 8: Okay, then it's range. Wait, oh, Corona is not off guardian.
Speaker 2: Okay, well kron is trying.
Speaker 8: No, No, you're fine, You're fine. Okay, here I go.
Speaker 1: They missed. As you strike with your retribution acts you swing,
maybe you notice Yara like inside for a moment as
you swing, and you're like cautious about hitting Yara, and
you swing just just a little too shallow.
Speaker 8: Dude again, Oh my goodness, gracious.
Speaker 1: Miss.
Speaker 6: It's using the I'm shield from within. Horrific.
Speaker 8: Mhm.
Speaker 1: Okay, you used a renewed vigor. Yep, Okay, it's gonna
have so much fun on this strain. Yeah, it's gonna
it's gonna try and engulf everything again.
Speaker 6: I'm so dizzy at this point, Donnie.
Speaker 1: I'm just rolling around yours a hamster and a hamster
ball out of control right now. The cabinet, well, you
told me to make it harder, so I did, the
heart of the cabinet. Yeah. I think this is gonna
be everybody this time. Uh, everybody's got to make a
reflex save hold on.
Speaker 7: Truly, it has a limited amount of space within this fucking.
Speaker 1: It does it does, oh thank god. But it's gonna
so it's going to try and engulf Malvic and ar
Cilia first, and then head towards Karun and a rash
Talk and then swing back around the snowy owl englf me. Okay,
Malvic and Karun get engulfed. Ar Cilia. You managed to
push it away as it tries to engulf you.
Speaker 8: I want to be engulfed baby.
Speaker 1: Malvic and Karun you take seven ten damage. It's nine
force eight void as it grabs you. Uh, Jara, I
think you also take this damage as well. Uh, since
you are already engaged. I'm sorry.
Speaker 7: It would probably clarify if it is each round. I
don't know what its spell is, uh, because it would
have to attack me otherwise.
Speaker 1: I don't know at the uh yeah, at the end
of its turns Wiles's and golf, So technically this sort
of happened at the end of your last turn.
Speaker 6: All right, right, so seventeen you said, uh correct, all.
Speaker 1: Right, okay, and then uh it will right engulf a
rash talk as well.
Speaker 4: Okay, Yes, it has to go up twenty feet for that.
Speaker 1: Uh huh yeah, I don't think you can actually reach
snow yel hmm.
Speaker 4: Good, at least some some blessing that reflect oh yes,
reflex somethuff a little bit.
Speaker 1: Fails. Yeah, getting golf and many now too full to
engulf anybody else. Congratulations.
Speaker 4: So I'm going to correct you on that is Sarah's
space with anybody else.
Speaker 1: It is not me.
Speaker 6: For Fox's sake, Listen, I've been rules.
Speaker 4: Going the other way. I have to do it towards me.
Speaker 8: Is you have to turn yourself into a dung beetle.
Speaker 6: I just have like a rostok sitting on my fucking note.
Speaker 4: Yeah, basically, which I'm fine, by the way, I can
hold my breath for twenty minutes.
Speaker 3: No, Dan, what you say is I instantly removed my
bug form.
Speaker 2: So this thing can't eat me.
Speaker 1: Rashtak. You also take the seventeen damage, yes, umm, and Arcilia,
It's gonna stop in front of you and it will
use a melee attack against you.
Speaker 8: All right, those are so much or worse.
Speaker 1: No, that is a thirty three to hit. That's a hit,
or twenty one for damage. It moves so quickly, like
just sucking up the other party members and then quickly returning.
You're trying to follow what's going on, Arcidia, It quickly
rolls back into your field of visi and immediately strikes
you with a tendril of force. That is it turn
the yether thing. Researchers research, it's your turn, ar Cilia.
Speaker 3: I swing at it with all of my upper body strength. Oops,
that's not I don't sheathe that.
Speaker 1: Video game character, you know, trying to interact with NPCs.
Damn it.
Speaker 3: It's like it's like when you're like playing Dark Souls
or something you accidentally hit the button to sheath your
weapon and then you get clobbered in the face or something.
All right, here go.
Speaker 1: Thirty one with some damage damage or Celia, how do
you kill it?
Speaker 2: Ooh god?
Speaker 3: I buffet it away with the shield and it come
at me. This massive strike hits my shoulder and it
sends me reeling back. And with that momentum, as I
correct myself, I throw my whole body into the blow
as I crush the carapace of this thing, and the
force of my weapon just split it in half.
Speaker 1: Everybody spills out, gasping for breath as you fall to
the ground. This creature just kord of disscorporates the light
and shadow fade as you all fall to the ground.
We're out of combat, we're out of time. We've gone
way over for today. Thank you everybody for watching No
Green Room today again for going We've gone over. We
appreciate you being here. We'll see you next time for
more Gatewalkers.
Speaker 4: He oh bye bye.
Speaker 8: Hello.
Speaker 1: This is Why Stephen from Table Story. If you'd like
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