1
00:00:18,120 --> 00:00:22,039
Speaker 1: Hello, and welcome to side Quest. This is our weekly

2
00:00:22,239 --> 00:00:24,000
video game show. Here Agi Curse.

3
00:00:24,440 --> 00:00:27,039
Speaker 2: I am the leader of the bunch, dyl Musk, and

4
00:00:27,039 --> 00:00:29,800
I have with me the Prince of the Darkness, Travis Snell.

5
00:00:29,839 --> 00:00:31,000
Speaker 1: How are you doing tonight, my friend?

6
00:00:31,559 --> 00:00:32,200
Speaker 3: Not too bad?

7
00:00:32,320 --> 00:00:35,119
Speaker 4: A long time in the making, and be talking about, uh,

8
00:00:35,520 --> 00:00:39,159
you know, a Donkey Kong game, but yes, very exciting

9
00:00:39,200 --> 00:00:42,039
times as the name alludes to. All Right, Peter Ozzy Osbourne.

10
00:00:42,039 --> 00:00:43,240
I know it's nowhere out, but you know, I don't

11
00:00:43,280 --> 00:00:45,479
know what I'll be on the cast. We like music here,

12
00:00:45,600 --> 00:00:47,320
got some music playing right now, so shout out to

13
00:00:47,320 --> 00:00:48,000
the Prince of Darkness.

14
00:00:48,000 --> 00:00:49,840
Speaker 3: But I'm said to talk about some Donkey Kong.

15
00:00:50,240 --> 00:00:52,280
Speaker 1: You have music playing right now, like in your headphones.

16
00:00:52,280 --> 00:00:55,799
Speaker 3: You're just no you did we did the intro? Okay,

17
00:00:55,880 --> 00:00:56,719
yeah intro?

18
00:00:56,840 --> 00:00:59,119
Speaker 1: Yeah, yeah, I didn't know. I mean that could be

19
00:00:59,159 --> 00:00:59,520
a vibe.

20
00:00:59,560 --> 00:01:03,159
Speaker 2: I've never tried that before because I try and really focused,

21
00:01:03,200 --> 00:01:05,840
but I don't know. Maybe maybe you could like energize.

22
00:01:06,319 --> 00:01:07,560
Speaker 1: I'm not sure. Try.

23
00:01:07,760 --> 00:01:08,079
Speaker 3: Yeah.

24
00:01:08,159 --> 00:01:10,920
Speaker 4: I know some people have the gimmick of the music

25
00:01:10,959 --> 00:01:13,319
with the podcast. I'm not a fan of that, other

26
00:01:13,359 --> 00:01:16,079
than for like the opening plugs. People that have the

27
00:01:16,120 --> 00:01:19,680
whole time. That is fine, Yeah, yeah.

28
00:01:19,319 --> 00:01:24,200
Speaker 2: So yeah, uh well, yeah, today all about this episode's

29
00:01:24,200 --> 00:01:27,319
all about Donkey Kong Bonanza. The as you mentioned, the

30
00:01:27,640 --> 00:01:29,799
newest don Kong game in quite a long time, the

31
00:01:29,840 --> 00:01:33,640
newest three D don Kong game in like what twenty

32
00:01:33,799 --> 00:01:35,879
thirty years.

33
00:01:35,120 --> 00:01:38,959
Speaker 3: Thirty years because it was probablysally crazy, Yeah.

34
00:01:38,920 --> 00:01:41,879
Speaker 2: The n sixty four era, like nineteen ninety seven or something.

35
00:01:41,879 --> 00:01:43,040
I don't know when that game came.

36
00:01:42,920 --> 00:01:44,680
Speaker 3: Out nineteen ninety nine.

37
00:01:45,959 --> 00:01:48,560
Speaker 4: Or or four years away from being thirty years old,

38
00:01:48,599 --> 00:01:50,719
so nearly a three decade old game.

39
00:01:51,280 --> 00:01:54,159
Speaker 2: Yeah, but we're still kind of firmly in that launch

40
00:01:54,239 --> 00:01:56,079
window of the switch to so this is kind of

41
00:01:56,079 --> 00:01:59,400
after after Mario Kart World, like the first big Nintendo

42
00:02:00,280 --> 00:02:03,200
launch title game. So it's a very exciting time all

43
00:02:03,239 --> 00:02:05,560
around them. We're just gonna get right into it today.

44
00:02:06,400 --> 00:02:09,319
Let's talk about some Donkey Kong. So I guess, you know,

45
00:02:09,319 --> 00:02:11,800
before we get into the specifics of Bonanza and how

46
00:02:11,800 --> 00:02:15,439
that's going for us. Yeah, take me, just take me

47
00:02:15,599 --> 00:02:18,360
on a journey of your history with I guess Donkey

48
00:02:18,439 --> 00:02:20,680
Kong as a series or don Kong is a character,

49
00:02:21,120 --> 00:02:23,439
what does he mean to you? And like you know

50
00:02:23,520 --> 00:02:25,719
getting into this point like, was this a big deal

51
00:02:25,759 --> 00:02:27,039
for your new Donkey Kong game?

52
00:02:28,000 --> 00:02:28,639
Speaker 1: Take me through it?

53
00:02:29,199 --> 00:02:31,960
Speaker 4: Absolutely, because yes, this was absolutely a big deal because

54
00:02:32,080 --> 00:02:34,439
returning listeners will know. But if anyone news listening, I've

55
00:02:34,439 --> 00:02:36,520
been waiting for a game like this for a while.

56
00:02:36,599 --> 00:02:38,800
And I did get the switch to we've talked abouts

57
00:02:38,840 --> 00:02:41,520
before because yeah, good present for family. That kind of

58
00:02:41,919 --> 00:02:44,599
doubled as like, okay, kid's birthday, president are all in summer.

59
00:02:45,039 --> 00:02:47,840
Emily's a Mario Kart fan. But honestly, when I saw

60
00:02:47,879 --> 00:02:49,319
that direct, you know, I was like, oh, I don't

61
00:02:49,360 --> 00:02:52,280
need you know, I'll get this eventually. That's cool, There'll

62
00:02:52,280 --> 00:02:54,479
be something comes up. When that direct ended with don Kong,

63
00:02:54,800 --> 00:02:59,000
that was I knew. I was pretty solidified, you know,

64
00:02:59,240 --> 00:03:01,319
even then I have had some for a while. I

65
00:03:01,360 --> 00:03:03,800
was like, I'll wait, but that was a tough pill

66
00:03:04,159 --> 00:03:06,080
to swallow away. And that's so much I love don Kong.

67
00:03:06,159 --> 00:03:08,560
Eventually like okay, that directap and say, okay, we got

68
00:03:08,560 --> 00:03:11,479
to pull the trigger here. And yet it's I don't remember.

69
00:03:11,719 --> 00:03:14,400
To me, it's just like in the you know, inside

70
00:03:14,400 --> 00:03:18,120
out core memory thing of learning video games, it was

71
00:03:18,319 --> 00:03:22,280
Mario Sonic, Zelda Donkey Kong. It's not like a specific

72
00:03:22,360 --> 00:03:24,560
memory of Oh I picked this up, that's what I

73
00:03:24,560 --> 00:03:27,879
started playing. I just remember being whenever I started playing

74
00:03:27,879 --> 00:03:30,240
playing video games, So probably a bit more cognizant of

75
00:03:30,319 --> 00:03:33,319
like I feel like, maybe people this is a question

76
00:03:33,360 --> 00:03:35,879
for everybody. I feel like my memories are mostly from

77
00:03:35,919 --> 00:03:39,719
like grade one and on. I feelk I somewhat remember

78
00:03:39,800 --> 00:03:41,400
this stuff, but grade one on. That's why I think, Okay,

79
00:03:41,439 --> 00:03:44,039
I can actually call back stuff. So at that point, oh,

80
00:03:44,080 --> 00:03:46,759
I remember when I played like Army Soldiers on n

81
00:03:46,800 --> 00:03:50,319
sixty four or like booting up Mario sixty four. That

82
00:03:50,439 --> 00:03:52,319
was a big deal, right because just seeing those grasses

83
00:03:52,360 --> 00:03:53,479
back then, it's like whoa.

84
00:03:53,560 --> 00:03:54,759
Speaker 3: So the same thing had with don Koon.

85
00:03:54,840 --> 00:03:56,919
Speaker 4: But yeah, I just remember me and my dad because

86
00:03:56,919 --> 00:03:58,879
that was one of those few games that had it

87
00:03:58,919 --> 00:04:01,159
was the two player, but just actually was it don

88
00:04:01,199 --> 00:04:03,319
Kong one or dun Kong Country or was it the

89
00:04:03,360 --> 00:04:05,560
second the follow up where you could switch off between

90
00:04:05,719 --> 00:04:06,560
Donkey and Diddy.

91
00:04:07,840 --> 00:04:08,599
Speaker 1: Well, yeah, the.

92
00:04:08,520 --> 00:04:10,199
Speaker 2: Way it worked is like when you were playing is

93
00:04:10,280 --> 00:04:12,479
don Kong, you got like hit like Diddy Kong would

94
00:04:12,479 --> 00:04:12,680
take it.

95
00:04:12,719 --> 00:04:15,520
Speaker 1: Yeah, but that was always on the first game that

96
00:04:15,599 --> 00:04:16,199
was the first game.

97
00:04:16,279 --> 00:04:19,040
Speaker 2: The second game was Diddy's Conquest where you played his

98
00:04:19,120 --> 00:04:20,040
Dicky and then we got hit you.

99
00:04:20,120 --> 00:04:24,160
Speaker 3: Yeah, I thought it worked as like it. Maybe I'm wrong,

100
00:04:24,199 --> 00:04:25,639
but I thought so either.

101
00:04:25,680 --> 00:04:27,399
Speaker 4: I thought it worked like a Mario where it's just

102
00:04:27,439 --> 00:04:29,879
like player two is Luigi or me and my dad

103
00:04:29,920 --> 00:04:32,000
just traded off. Then I remember many hours of me

104
00:04:32,040 --> 00:04:35,160
and my dad playing Don Kong Country, just trading off,

105
00:04:35,240 --> 00:04:37,759
going back and forth, and yeah, that was a fun time.

106
00:04:38,160 --> 00:04:39,839
Speaker 3: And then again it got revolutionized.

107
00:04:39,839 --> 00:04:42,720
Speaker 4: You and I've talked about this many times, and maybe

108
00:04:42,759 --> 00:04:44,680
I don't know where my love for Duncan goes. You know,

109
00:04:44,879 --> 00:04:46,959
there's there's there's some people out there. They're coming back,

110
00:04:46,959 --> 00:04:49,079
you know. I know you're one of them, Hansy, She's

111
00:04:49,120 --> 00:04:51,160
one of them. You know, we're part of the DK crew.

112
00:04:51,439 --> 00:04:54,000
And maybe it's justiz I love monkeys, but I think

113
00:04:54,160 --> 00:04:57,040
same with Mario sixty four. I think my sixty four

114
00:04:57,120 --> 00:05:01,759
memories are Mario sixty four, Star Fucks and Banjo and

115
00:05:01,759 --> 00:05:04,279
then Donkey Kong Donkin Six's four. We've talked about many times.

116
00:05:04,319 --> 00:05:06,879
I won't get into it, but for anyone who loved

117
00:05:06,920 --> 00:05:08,720
that game, of so many memories, I feel like It's

118
00:05:08,759 --> 00:05:10,439
one that I just played.

119
00:05:10,199 --> 00:05:13,000
Speaker 3: Over and over. I loved the whole kind of.

120
00:05:14,439 --> 00:05:17,839
Speaker 4: Like branching out to the other realms of Donkey Kong

121
00:05:17,879 --> 00:05:19,920
is for it's not only the world but the characters

122
00:05:20,199 --> 00:05:21,759
playing with the entire family.

123
00:05:22,079 --> 00:05:24,879
Speaker 3: So that was a game that I just go to.

124
00:05:25,079 --> 00:05:27,360
Speaker 4: Spanned a bunch and I was always waiting for something

125
00:05:27,480 --> 00:05:30,720
like that. And then obviously Donkin's and many great franches.

126
00:05:30,759 --> 00:05:33,680
I love, right, Mario Karr, he's usual in all sports games.

127
00:05:33,720 --> 00:05:35,839
He wasn't Mario Party until four, so I liked him

128
00:05:35,879 --> 00:05:38,040
being there. Shame they took a he was in two.

129
00:05:38,480 --> 00:05:41,040
Speaker 1: I remember him being in two. Actually no, so.

130
00:05:41,160 --> 00:05:42,560
Speaker 3: He was there till four.

131
00:05:43,160 --> 00:05:45,240
Speaker 4: Oh so yeah, I think they added I can't remember

132
00:05:45,279 --> 00:05:47,079
if he was in the first one, but I think

133
00:05:47,120 --> 00:05:49,120
they added him in two. Yeah, he was in two, three,

134
00:05:49,240 --> 00:05:50,639
and then the first one in the game cube. For

135
00:05:50,680 --> 00:05:53,199
some reason after that they ditched him.

136
00:05:53,240 --> 00:05:54,000
Speaker 3: So I don't know why.

137
00:05:54,040 --> 00:05:56,879
Speaker 4: Don Kong great character, but and yeah, he's I'm not

138
00:05:56,879 --> 00:05:58,639
gonna say one of my favorites and Smash but like,

139
00:05:59,040 --> 00:06:01,439
actually I would, I'd says he's somebody that when I

140
00:06:01,600 --> 00:06:05,399
get uh Smash, it's usually now it's little Mac. But

141
00:06:05,480 --> 00:06:07,800
it's always Bowser and dunk as well as I pick

142
00:06:07,879 --> 00:06:11,000
up a love the charge thing, so uh you never

143
00:06:11,040 --> 00:06:14,319
got the dunkon drums game. And then Tropical Freeze I enjoyed,

144
00:06:14,399 --> 00:06:15,439
which I I.

145
00:06:15,839 --> 00:06:17,120
Speaker 3: Get what they're trying to do.

146
00:06:17,160 --> 00:06:18,959
Speaker 4: They're trying to call back I think the Country, but

147
00:06:19,040 --> 00:06:22,240
a little kind of re upt you know, kind of

148
00:06:22,519 --> 00:06:24,199
what they do at the Mario three D games where

149
00:06:24,240 --> 00:06:26,639
it's all those you know, two D platformers you love,

150
00:06:26,680 --> 00:06:28,319
but huge fresh code.

151
00:06:28,120 --> 00:06:28,600
Speaker 3: Of paint right.

152
00:06:28,600 --> 00:06:30,639
Speaker 4: And I just I don't know why me and Emily

153
00:06:30,639 --> 00:06:32,920
got it. I just never loved Tropical Freez. Would never

154
00:06:32,959 --> 00:06:34,480
say it's a bad game, nothing like that. I just

155
00:06:34,879 --> 00:06:36,480
I don't know why. I don't know if it just

156
00:06:36,639 --> 00:06:37,879
I didn't love the level design.

157
00:06:37,920 --> 00:06:38,439
Speaker 3: I don't know.

158
00:06:38,480 --> 00:06:41,199
Speaker 4: There's sometimes too where I felt like it was hard

159
00:06:41,279 --> 00:06:42,920
and not like a fun sense, just like in an

160
00:06:42,959 --> 00:06:44,800
annoying sense, not like I'm a bad gamer.

161
00:06:44,800 --> 00:06:46,519
Speaker 3: But who knows, maybe I'm a bad gamer. Couldn't do it,

162
00:06:46,560 --> 00:06:48,759
but we played it being I remember I traded it

163
00:06:48,800 --> 00:06:50,360
in and EB games because like, I never need to

164
00:06:50,360 --> 00:06:52,920
play it a skain because I've been I like dun

165
00:06:53,000 --> 00:06:55,360
Kung Country, but my love is sixty four, So I've

166
00:06:55,360 --> 00:06:57,800
been waiting long for this and then here we are,

167
00:06:57,920 --> 00:07:00,920
and uh yeah, am I saying able the game now?

168
00:07:01,000 --> 00:07:02,839
Or I'm thrown to you for your overall? No, yeah,

169
00:07:03,160 --> 00:07:03,480
the car.

170
00:07:04,000 --> 00:07:05,519
Speaker 1: We'll circle a little a bit more.

171
00:07:06,439 --> 00:07:09,040
Speaker 2: But yeah, I have a in some ways similar but

172
00:07:09,079 --> 00:07:11,360
also quite a different route where you know, my first

173
00:07:11,360 --> 00:07:13,879
console back in the day was the NESH and then

174
00:07:13,920 --> 00:07:16,399
I didn't get an SMEs. I got went straight ten

175
00:07:16,480 --> 00:07:18,360
sixty four. Of course, I was born in ninety five,

176
00:07:18,399 --> 00:07:19,959
which was like, you know, ten fifteen years after the

177
00:07:20,000 --> 00:07:21,399
nes came out, so it's not like that was a

178
00:07:21,399 --> 00:07:24,120
contemporary console at the time. But I just always growing

179
00:07:24,199 --> 00:07:26,920
up had like you know, pawn shop consoles or like

180
00:07:26,920 --> 00:07:29,079
hand me down consoles or consoles that came from a

181
00:07:29,120 --> 00:07:31,720
random ant from somewhere no one knows, like where this

182
00:07:31,759 --> 00:07:34,399
console came from. And I feel like my memory is that,

183
00:07:34,480 --> 00:07:37,040
like on the NES, I just didn't have the concept

184
00:07:37,079 --> 00:07:39,439
of like new games being a thing. Like my nes

185
00:07:39,519 --> 00:07:42,560
came with like six or seven games or something, yeah, which.

186
00:07:42,319 --> 00:07:43,439
Speaker 1: Was like you know, the Mario Bros.

187
00:07:43,480 --> 00:07:47,160
Speaker 2: Trilogy and then like Alien three, a sesame street game,

188
00:07:47,319 --> 00:07:49,560
like a racing game, like just kind of random things.

189
00:07:49,600 --> 00:07:51,639
Other than Mario, and it's like, oh, yeah, those are

190
00:07:51,639 --> 00:07:54,040
just the games that exist, and there wasn't this. I

191
00:07:54,040 --> 00:07:55,680
don't think we ever got like a new game at

192
00:07:55,720 --> 00:07:58,399
any point. And then the N sixty four's next console

193
00:07:58,399 --> 00:07:59,879
I got, and that one is like, oh, now I'm

194
00:07:59,879 --> 00:08:03,519
like seeing things that Blockbuster and like renting them in

195
00:08:03,600 --> 00:08:06,399
the case in that like v vhs case that they

196
00:08:06,399 --> 00:08:09,160
would come in at, like Blockbuster and all that, and yeah,

197
00:08:09,199 --> 00:08:11,959
I feel like Donkey Kong. It's weird thinking back on it, because,

198
00:08:11,959 --> 00:08:14,360
like I guess, the first Donkey Kong game I played

199
00:08:14,439 --> 00:08:16,720
was sixty four, so for me, it was like always

200
00:08:16,839 --> 00:08:19,319
he was a three D character, and it felt weird

201
00:08:19,560 --> 00:08:21,319
to go back to a two D realm. But then

202
00:08:21,360 --> 00:08:23,360
even kind of what you were saying there, like on

203
00:08:23,519 --> 00:08:25,560
the N sixty four, it's like, you know, I was

204
00:08:25,560 --> 00:08:27,439
playing Don Kong sixty four and then I'd go play

205
00:08:27,480 --> 00:08:29,600
Smash and he was in there. I'd go play Mario Party,

206
00:08:29,639 --> 00:08:31,439
he was, you know, bumping around with the crew in there.

207
00:08:31,759 --> 00:08:34,000
I'd go Mario Kart Racing and he'd be in the

208
00:08:34,039 --> 00:08:35,639
crew there. So I feel like he was just always

209
00:08:36,000 --> 00:08:39,360
around and I never necessarily knew like the history of

210
00:08:39,399 --> 00:08:41,039
it or whatnot, but he always just he was a

211
00:08:41,159 --> 00:08:43,480
very formative character there in that like three D Era,

212
00:08:43,639 --> 00:08:45,639
which you know, kind of cemented everything for me to

213
00:08:45,679 --> 00:08:48,879
some extent. And it's really not until more recently that

214
00:08:48,879 --> 00:08:51,240
I've actually gone back and like played some of the

215
00:08:51,279 --> 00:08:53,559
other like two D don Yong games, Like maybe I

216
00:08:53,559 --> 00:08:55,440
played them for a couple of minutes here or there.

217
00:08:55,440 --> 00:08:57,600
But within the Nintendo Switch Online, of course, they have

218
00:08:57,679 --> 00:09:00,799
all the Don Kong Country games on there. The dun

219
00:09:00,879 --> 00:09:03,120
Kong Land games are just like the game Boy ports,

220
00:09:03,200 --> 00:09:05,159
so I haven't really checked out those, but yeah, I've

221
00:09:05,159 --> 00:09:06,759
played like a couple hours of each of the dun

222
00:09:06,799 --> 00:09:10,399
Kong Country games, and honestly, no, no one throw pitchfork

223
00:09:10,440 --> 00:09:12,360
at me. I don't really like those games very much.

224
00:09:12,440 --> 00:09:14,600
Like I'm not a big fan of like the platforming

225
00:09:14,679 --> 00:09:17,200
in them and the gameplay. They're really hard, at least

226
00:09:17,200 --> 00:09:18,840
for me, and I don't have like the nostalgia form

227
00:09:18,840 --> 00:09:20,679
the ninth. They have great visuals and the music of

228
00:09:20,720 --> 00:09:23,919
course fantastic, but it wasn't there as a kid playing them,

229
00:09:24,399 --> 00:09:26,840
and then even I think it was last year. You know,

230
00:09:26,840 --> 00:09:28,720
it'd be pretty quick if anyone wants to scroll back

231
00:09:28,720 --> 00:09:32,320
in the feed I talked about U don Kount Returns.

232
00:09:32,320 --> 00:09:34,399
I picked that up on three DS and finally played

233
00:09:34,720 --> 00:09:35,639
through about half of that.

234
00:09:35,679 --> 00:09:38,799
Speaker 1: And also it's fine. It was it was okay, decent.

235
00:09:38,600 --> 00:09:42,039
Speaker 2: Platformers, had some good like cinematic stuff to it, but

236
00:09:42,120 --> 00:09:43,960
like just not really my cup of tea. So I

237
00:09:44,000 --> 00:09:45,639
guess what I've realized is like I'm not really a

238
00:09:45,639 --> 00:09:49,200
fan of the formula of like the Don Kong Country games,

239
00:09:49,200 --> 00:09:50,919
and I do really want to try a Tropical Freeze

240
00:09:50,919 --> 00:09:52,519
because it seems like there's some good additions in there

241
00:09:52,519 --> 00:09:54,519
and things that I would like, so I want to

242
00:09:54,519 --> 00:09:56,200
try at some point, But that game just never goes

243
00:09:56,240 --> 00:09:58,000
on sale, even on the switch, even though it was

244
00:09:58,000 --> 00:09:59,639
like a port from the EU, and it's like, yeah,

245
00:09:59,639 --> 00:10:02,120
this hell, but like they still don't put it on sales.

246
00:10:02,159 --> 00:10:05,039
So someday I'll play that game, and then yeah for

247
00:10:05,080 --> 00:10:07,000
the spinoffs, Like I don't think I've ever really played,

248
00:10:07,639 --> 00:10:09,600
like I've used the bongos before, but I don't think

249
00:10:09,600 --> 00:10:11,840
I've ever actually played like Jungle Beat or whatever. Those

250
00:10:11,879 --> 00:10:15,000
games are never played like DK King of Swing, did

251
00:10:15,000 --> 00:10:16,559
Hey Kong Racing. I guess I just say that not

252
00:10:16,600 --> 00:10:18,639
the don Knk's in there, necessarily, but like that was

253
00:10:18,639 --> 00:10:21,000
always a game, Yes, playing a lot on the n

254
00:10:21,080 --> 00:10:23,519
sixty four as you were as well, so you know,

255
00:10:23,720 --> 00:10:26,840
nostalgic for that that whole crew outside of just Donkey Kong.

256
00:10:27,000 --> 00:10:30,200
Speaker 4: I'm more racing guy than a Mario Kart guy back

257
00:10:30,200 --> 00:10:31,840
in the sixty four A you know, I played that

258
00:10:31,879 --> 00:10:32,879
one way more so.

259
00:10:33,559 --> 00:10:34,080
Speaker 1: Yeah.

260
00:10:34,159 --> 00:10:36,279
Speaker 2: So yeah, it's like he's always been around and like

261
00:10:36,279 --> 00:10:38,879
obviously being a big Smash fan and always playing these

262
00:10:39,120 --> 00:10:40,960
party and sports anso as you mentioned that, Yeah, don

263
00:10:41,039 --> 00:10:44,440
Kong's always mostly always there, and so he's always just

264
00:10:44,519 --> 00:10:46,559
kind of been a character. So it's funny to be like, oh,

265
00:10:46,600 --> 00:10:48,440
I love don Kong. I care about this guy even

266
00:10:48,440 --> 00:10:50,639
though like his games have never had a story and

267
00:10:50,639 --> 00:10:52,960
his personality has always been just like I like to

268
00:10:53,000 --> 00:10:55,240
eat bananas, Like that's as deep as even in this

269
00:10:55,320 --> 00:10:56,679
game Bonanza.

270
00:10:56,320 --> 00:10:57,639
Speaker 1: That was his story.

271
00:10:57,720 --> 00:11:00,960
Speaker 2: Yes, as he just wants to collect and he's probably

272
00:11:01,000 --> 00:11:03,799
pretty much a capitalist, so I probably shouldn't shouldn't like him,

273
00:11:03,840 --> 00:11:04,440
Like I feel like he.

274
00:11:04,519 --> 00:11:05,200
Speaker 1: Was bold bit more.

275
00:11:05,679 --> 00:11:08,799
Speaker 4: I feel like other than the sixty four game, he

276
00:11:08,879 --> 00:11:11,600
feels like how Thor is to you and the Avengers

277
00:11:11,600 --> 00:11:12,000
where the.

278
00:11:11,960 --> 00:11:14,279
Speaker 3: Soul movies you know, he could take him or leave him.

279
00:11:14,320 --> 00:11:15,159
You don't really care.

280
00:11:15,039 --> 00:11:16,840
Speaker 4: Too much about him, but you like him in the squad,

281
00:11:16,879 --> 00:11:19,159
you know, like he's part of the team. But yeah,

282
00:11:19,200 --> 00:11:21,879
but you know, sometimes I respect a simple man. He's

283
00:11:21,879 --> 00:11:23,559
just like he's looking for a simple ape. He's just

284
00:11:24,200 --> 00:11:25,759
he's just looking forward to food.

285
00:11:25,840 --> 00:11:28,000
Speaker 1: You know, he likes his banana, se his expressions. He

286
00:11:28,039 --> 00:11:29,840
has a lot of personality. I think that's another reason why.

287
00:11:29,840 --> 00:11:32,159
Speaker 2: But yeah, downcoun Helps four is a game that I

288
00:11:32,240 --> 00:11:34,679
played a ton as a kid. I loved it, and

289
00:11:35,200 --> 00:11:36,679
it's probably been like a ten years ago now, but

290
00:11:36,720 --> 00:11:39,039
I remember doing another play through the friend so in

291
00:11:39,120 --> 00:11:40,799
my adulthood I was a little bit older now, and

292
00:11:40,840 --> 00:11:42,639
I still appreciated the game. Because I know people a

293
00:11:42,679 --> 00:11:44,279
lot of people should on that game and don't like

294
00:11:44,320 --> 00:11:45,919
it and say it's a really bad platform and it's

295
00:11:45,919 --> 00:11:48,399
really bloated. Maybe some of that stuff is true, but

296
00:11:48,440 --> 00:11:50,639
I still love that game, and I think that's really great,

297
00:11:50,639 --> 00:11:52,080
and yes, there's a lot of bloat in it, but

298
00:11:52,120 --> 00:11:54,360
I think having like a three D platform like that

299
00:11:54,399 --> 00:11:56,399
where you can switch between all these different characters and

300
00:11:56,440 --> 00:11:59,440
they have different move sets, I think it's like a

301
00:11:59,480 --> 00:12:01,279
pretty novel like, like, there's not a lot of games

302
00:12:01,279 --> 00:12:03,320
that do that even today, really, so I think it's

303
00:12:03,320 --> 00:12:05,000
pretty cool that they were able to do that back

304
00:12:05,039 --> 00:12:08,039
then and always added a lot of personality. I always

305
00:12:08,200 --> 00:12:10,200
always loved Lanky Kong. That was my guy, and I

306
00:12:10,200 --> 00:12:11,799
feel like he's another one too that I have.

307
00:12:14,360 --> 00:12:17,639
Speaker 3: He's right, he's like the arrangement. Yeah, because there's him,

308
00:12:17,639 --> 00:12:20,120
there's Dixie, there's Chunky and that.

309
00:12:20,320 --> 00:12:22,519
Speaker 2: Yeah, well it wasn't Dixie was tiny, remember it was

310
00:12:22,559 --> 00:12:26,399
a different small call, not DIXI for some reason.

311
00:12:26,480 --> 00:12:28,759
Speaker 3: Yeah, well, hopefully see them more.

312
00:12:29,080 --> 00:12:31,159
Speaker 2: I don't even know if Dixie was in sixty four

313
00:12:31,159 --> 00:12:32,679
at all. I feel like she probably just wasn't.

314
00:12:32,759 --> 00:12:36,000
Speaker 4: I guess I bet she's somewhere of like, hey, donkey,

315
00:12:36,159 --> 00:12:37,320
like here's a banana, you know.

316
00:12:37,480 --> 00:12:42,600
Speaker 2: Maybe yeah, But then I guess. Another thing I wanted

317
00:12:42,600 --> 00:12:44,519
to mention before we talk about this game itself is,

318
00:12:44,559 --> 00:12:46,639
you know, there's been a lot of chatter recently about

319
00:12:46,639 --> 00:12:50,279
like who is developing this game because it was very

320
00:12:50,960 --> 00:12:53,759
not there. They really hold their cards close to the

321
00:12:53,799 --> 00:12:56,000
vest when it comes to that kind of thing. Like

322
00:12:56,039 --> 00:12:59,120
I remember last year when Peach Showtime came out, people

323
00:12:59,120 --> 00:13:01,080
didn't know until like the game was that when people

324
00:13:01,080 --> 00:13:02,480
could beat it and look at the credits to see

325
00:13:02,480 --> 00:13:04,519
like who actually made this game, which is which is

326
00:13:04,559 --> 00:13:06,480
crazy and weird, but like I see why they do it.

327
00:13:06,519 --> 00:13:08,000
I think me and you did a discussion on that

328
00:13:08,039 --> 00:13:10,840
on side Quest sometime, talking about like the different studios

329
00:13:10,840 --> 00:13:12,480
with the Nintendo and what those things mean and what

330
00:13:12,519 --> 00:13:13,279
they could be working on.

331
00:13:13,320 --> 00:13:15,679
Speaker 1: And I think we even theorize like we're hope, we

332
00:13:15,759 --> 00:13:16,200
hope the.

333
00:13:16,200 --> 00:13:18,919
Speaker 2: Audiency team is making a Donkey Yong three D game,

334
00:13:18,960 --> 00:13:21,559
and it's cool that that ends up being the case here,

335
00:13:21,759 --> 00:13:24,200
but that was kind of a two sided thing to me.

336
00:13:24,240 --> 00:13:26,320
One is like it would be really cool if and

337
00:13:26,679 --> 00:13:28,480
so I guess for people who didn't see this yet

338
00:13:28,480 --> 00:13:30,440
that yes, this is in fact the Odyssey team, or

339
00:13:30,480 --> 00:13:33,080
at least mostly partly whatever, maybe not the same director,

340
00:13:33,080 --> 00:13:35,120
but it is the Odyssey team, which is obviously a

341
00:13:35,120 --> 00:13:36,559
great sign for me in the sense that like, okay,

342
00:13:36,600 --> 00:13:39,159
that's like to me, like an ab like that, and

343
00:13:39,200 --> 00:13:40,759
like the main Zelda team are kind of like the

344
00:13:40,799 --> 00:13:44,159
Two Head haun show, like big studios with the Nintendo.

345
00:13:44,240 --> 00:13:46,440
So to give that to Donkey Kong is like a

346
00:13:46,440 --> 00:13:49,039
big thing. That means it's gonna have like a big budget,

347
00:13:49,039 --> 00:13:50,879
and it's probably gonna have a bunch of big ideas

348
00:13:50,879 --> 00:13:52,320
and it's gonna take a long time to make that

349
00:13:52,399 --> 00:13:54,200
kind of game. And I know this game has been

350
00:13:54,240 --> 00:13:56,480
development a long time, and it was originally supposed to

351
00:13:56,480 --> 00:13:58,440
be switched one game and then it like wasn't running

352
00:13:58,759 --> 00:14:00,799
super duper well and switched one, so they kind of

353
00:14:01,000 --> 00:14:02,440
kicked it down the road, which I think has worked

354
00:14:02,440 --> 00:14:05,240
out nicely for them to have another good like launch title,

355
00:14:05,600 --> 00:14:08,399
launch window game for this new console. But then the

356
00:14:08,440 --> 00:14:10,360
other side of that coin is like I don't really

357
00:14:10,399 --> 00:14:14,080
like Mario Odyssey. I I've beaten that game, and I

358
00:14:14,120 --> 00:14:16,879
just I just don't think the movement of it feels

359
00:14:16,960 --> 00:14:20,159
very good. Like the comboing of moves like throwing the

360
00:14:20,159 --> 00:14:21,960
hat and like dash into the hat and bouncing off

361
00:14:21,960 --> 00:14:24,919
doesn't feel great. I think it feels quite stiff. And

362
00:14:24,960 --> 00:14:27,159
I think the game is just like it just puts

363
00:14:27,200 --> 00:14:30,679
moons everywhere. Moon's equivalent of stars, and they just don't

364
00:14:30,679 --> 00:14:34,240
feel super meaningful after a certain while. And I think

365
00:14:34,279 --> 00:14:36,080
this game suffers from like maybe a little bit of

366
00:14:36,080 --> 00:14:38,000
that as well, but there's some other ways that they

367
00:14:38,399 --> 00:14:40,559
incentivise it. But yeah, I'm just not like really a

368
00:14:40,559 --> 00:14:41,960
big fan of Odyssey. I think there's a lot of

369
00:14:41,960 --> 00:14:43,639
great things that does, and the levels are really cool,

370
00:14:43,679 --> 00:14:46,759
but the transformations they're just kind of there's so many

371
00:14:46,799 --> 00:14:48,840
of them, but none of them are really that interesting, and.

372
00:14:49,320 --> 00:14:50,840
Speaker 1: I don't know, just isn't really my cup of tea.

373
00:14:50,879 --> 00:14:52,600
Speaker 2: So I not that I was worried about what this

374
00:14:52,639 --> 00:14:54,720
game was going to be because of that, but I

375
00:14:54,759 --> 00:14:57,200
guess I just kind of had like two ways of

376
00:14:57,200 --> 00:14:58,519
thinking of this before coming into it.

377
00:14:58,840 --> 00:15:01,399
Speaker 1: I think you have not played yet, right, No?

378
00:15:01,519 --> 00:15:04,559
Speaker 4: I never played Odyssey. Was there one in between the

379
00:15:04,799 --> 00:15:05,679
because it went from.

380
00:15:05,559 --> 00:15:08,799
Speaker 1: Galaxy Galaxies and then yeah planned I guessed, yeah.

381
00:15:08,639 --> 00:15:09,559
Speaker 3: Three d Plana played.

382
00:15:09,639 --> 00:15:12,000
Speaker 4: I played Galaxy one, Galaxy two. Iys out because of

383
00:15:12,000 --> 00:15:13,919
the motion, But yeah, Odyssey's on the list that came

384
00:15:13,919 --> 00:15:16,159
out because that was a launch switch game, right and

385
00:15:16,200 --> 00:15:18,720
I didn't get the switch Yeah launch here, okay, Yeah,

386
00:15:18,799 --> 00:15:20,879
And I didn't get to switch midway till the life

387
00:15:20,960 --> 00:15:21,600
Cycle and I.

388
00:15:21,559 --> 00:15:24,200
Speaker 3: Had Marvel Alliance and then Luigi. So I've always been busy.

389
00:15:24,840 --> 00:15:27,279
Speaker 4: It's the plan someday, and who knows, Maybe if I

390
00:15:27,360 --> 00:15:29,480
liked or didn't like this game will depend my opinion

391
00:15:29,519 --> 00:15:33,039
on if I'm gonna be where it places in the backlog,

392
00:15:33,120 --> 00:15:35,559
but it will be scratched at some point.

393
00:15:35,840 --> 00:15:39,120
Speaker 2: Nice, So yeah, let's let's get into bonanza. Then where

394
00:15:39,159 --> 00:15:42,600
are you at in the game? And uh, what do

395
00:15:42,639 --> 00:15:43,279
you think about it?

396
00:15:43,519 --> 00:15:44,320
Speaker 3: So I did.

397
00:15:44,399 --> 00:15:46,320
Speaker 4: I just looked on YouTube just to confirm where I am.

398
00:15:46,360 --> 00:15:49,200
I'm roughly about for the main story, which you know,

399
00:15:49,879 --> 00:15:52,600
main campaign. It's seven hours, so we're not telling like

400
00:15:52,639 --> 00:15:54,360
death Stranding here where it's like I'm.

401
00:15:54,159 --> 00:15:55,639
Speaker 3: Our sixteen of forty five.

402
00:15:55,759 --> 00:15:58,840
Speaker 4: No, it's because also when I pull out, I'm like, oh,

403
00:15:58,879 --> 00:16:00,799
I should have beat this game before, but this one,

404
00:16:01,159 --> 00:16:05,159
unlike Desk Stranding, been very busy people know, like podcast schedule,

405
00:16:05,200 --> 00:16:07,120
but just life schedule. It's just been like there's not

406
00:16:07,200 --> 00:16:09,399
been a day even stuff like on Sunday. But I'm

407
00:16:09,399 --> 00:16:11,360
gonna get some game time in. My dad came to

408
00:16:11,440 --> 00:16:13,600
drop you know, very nice. My dad and some mother

409
00:16:13,600 --> 00:16:15,440
brought my daughter a piano.

410
00:16:15,879 --> 00:16:16,440
Speaker 3: And then when they.

411
00:16:16,440 --> 00:16:17,840
Speaker 4: Drop it off, I just see them whip out some

412
00:16:17,919 --> 00:16:19,559
lawn chairs. I'm like, oh, and that's fine, love my

413
00:16:19,600 --> 00:16:20,840
dad he lives here now. But I'm like oh, and

414
00:16:20,879 --> 00:16:22,759
then four hours later and they were there, right, So

415
00:16:22,799 --> 00:16:24,440
there goes that down content. So I will say I've

416
00:16:24,480 --> 00:16:26,720
not had much time, but I feel like because looking

417
00:16:26,720 --> 00:16:28,480
where I am, I feel like I could have got

418
00:16:28,480 --> 00:16:29,480
there a lot quicker.

419
00:16:29,759 --> 00:16:31,639
Speaker 3: I've not been mainlining this at all.

420
00:16:31,799 --> 00:16:34,200
Speaker 4: Dylan knows this, and maybe some other people out there

421
00:16:34,519 --> 00:16:37,759
can feel my heart strings. There is a way around it.

422
00:16:37,799 --> 00:16:40,159
But so I'm playing. I don't know if I mentioned

423
00:16:40,159 --> 00:16:42,200
this on cast, I know I was gonna get. I

424
00:16:42,240 --> 00:16:43,720
said I was getting it, but I fictially got the

425
00:16:44,080 --> 00:16:47,559
GameCube Pro controller, which I love. It's I love it

426
00:16:47,600 --> 00:16:50,159
more than the actual you know, just like the sticks

427
00:16:50,200 --> 00:16:53,399
in like the plastic thing, and it's just nostalgia. It's

428
00:16:53,440 --> 00:16:56,200
just like it's great firing up a current day console

429
00:16:56,240 --> 00:16:58,720
and I look down the gamecare controller, it just feels

430
00:16:58,720 --> 00:17:01,399
like home, you know. To me, it's like that, Like, no,

431
00:17:01,559 --> 00:17:03,159
I think that is the number one, Like to me,

432
00:17:03,200 --> 00:17:05,680
if we' ranking one day that maybe that's a cast

433
00:17:05,680 --> 00:17:08,240
to do and day rank controlers just by look and feel.

434
00:17:08,240 --> 00:17:11,480
But so I got that that has no map option.

435
00:17:11,799 --> 00:17:13,400
So that's where I'm a little.

436
00:17:13,279 --> 00:17:15,720
Speaker 1: Lost with extremely weird decision.

437
00:17:16,000 --> 00:17:18,519
Speaker 4: And they have the chat ben on there, the sea button,

438
00:17:18,559 --> 00:17:21,079
and it's weird because with the GameCube they have like

439
00:17:21,119 --> 00:17:23,519
the two you know silver you know, like your triggers

440
00:17:23,559 --> 00:17:25,640
or whatever they call now, like ZLZ or whatever. And

441
00:17:25,680 --> 00:17:29,880
then you have the classic you know, purple nubbin on

442
00:17:29,960 --> 00:17:32,519
the on the right left, yeah, the Z button. But

443
00:17:32,559 --> 00:17:34,440
then they have the Sea button, so the chat button.

444
00:17:34,440 --> 00:17:37,480
And then they added another left bumper, so they've added

445
00:17:37,680 --> 00:17:39,319
it's not like, oh, well, you know what, we really

446
00:17:39,359 --> 00:17:41,519
want to be specific to the GameCube. We're not adding stuff.

447
00:17:41,680 --> 00:17:44,160
They added three buttons to this thing, but they wouldn't

448
00:17:44,160 --> 00:17:47,000
add even a button that masks that right, So I

449
00:17:47,000 --> 00:17:50,680
have no map option. Luckily, Paulinea she if you hold

450
00:17:50,720 --> 00:17:53,000
the you know, the right or the left trigger, she

451
00:17:53,119 --> 00:17:54,440
will sing and get you there.

452
00:17:54,519 --> 00:17:56,440
Speaker 3: But I'm not really mapping out.

453
00:17:56,480 --> 00:17:59,200
Speaker 4: I'm playing like the Most Wild Way, and then not

454
00:17:59,240 --> 00:18:01,839
just because there's that one level, I feel like I

455
00:18:01,880 --> 00:18:04,839
am Mad Max where I'm just getting I'm just dropping

456
00:18:04,920 --> 00:18:07,680
to spot to spot. There's times where Pauline has said, oh,

457
00:18:07,720 --> 00:18:09,960
go this way, and I'll crash through a surface and

458
00:18:10,039 --> 00:18:12,200
it's like, well, I'm gonna explore down here so far,

459
00:18:12,519 --> 00:18:17,559
so yeah, main give me. I'm about two hours in bananas.

460
00:18:17,599 --> 00:18:20,279
Speaker 3: I think I'm like eighty nine collected that's where I

461
00:18:20,319 --> 00:18:22,519
am roughly so, and no.

462
00:18:22,559 --> 00:18:27,319
Speaker 4: I've been having a great time with it. It's I'm

463
00:18:27,319 --> 00:18:29,720
excited to get more into it. I don't know if

464
00:18:29,759 --> 00:18:32,640
it's like the home run I was.

465
00:18:33,880 --> 00:18:34,160
Speaker 3: I don't know.

466
00:18:34,240 --> 00:18:38,160
Speaker 4: It's tough because, like I was, had expectations for a

467
00:18:38,200 --> 00:18:41,039
long time, and I feel like it's not like Luigi's

468
00:18:41,039 --> 00:18:42,759
Mansion too, where I had expectation for a long time

469
00:18:42,759 --> 00:18:45,680
and that game actively disappoint me. I'm not disappointed at

470
00:18:45,680 --> 00:18:48,319
all by this game. Maybe it just didn't go above

471
00:18:48,359 --> 00:18:51,480
my expectations for most stuff. But I've, like I said,

472
00:18:51,519 --> 00:18:54,319
only about two hours for the main story, but I've

473
00:18:54,359 --> 00:18:58,640
been exploring a lot. I do love that the it's

474
00:18:58,680 --> 00:19:01,480
not choice like a bread wild, but there is choice

475
00:19:01,519 --> 00:19:03,839
that you can just mess around for hours doing whatever,

476
00:19:04,279 --> 00:19:07,119
breaking stuff, and most of the time when you're breaking stuff,

477
00:19:07,160 --> 00:19:09,440
you're gonna find the same stuff over and over. A

478
00:19:09,480 --> 00:19:13,079
few tokens, the coins and the chests, but just the

479
00:19:13,200 --> 00:19:16,079
landscapes and everything. Especially when I first did it, when

480
00:19:16,240 --> 00:19:18,119
they give you like the ground and pound option and

481
00:19:18,160 --> 00:19:20,279
you go a little down below the ground and you're

482
00:19:20,359 --> 00:19:21,440
covered by surface, I'm.

483
00:19:21,359 --> 00:19:23,440
Speaker 3: Like, how far can I keep going? And you keep

484
00:19:23,480 --> 00:19:24,160
going you keep going.

485
00:19:24,240 --> 00:19:26,559
Speaker 4: That's the best thing too, because sometimes you do find

486
00:19:26,599 --> 00:19:28,720
a random banana that's not a part of a mission

487
00:19:28,720 --> 00:19:30,599
because people, if you don't know, they give you these

488
00:19:30,799 --> 00:19:33,480
bands to update your skill tree. But sometimes you just

489
00:19:33,880 --> 00:19:35,839
find a random one and that's really cool. Or you

490
00:19:35,880 --> 00:19:38,599
find a different area, you find a different kind of

491
00:19:39,599 --> 00:19:42,640
what were they called, And I guess they are kind

492
00:19:42,680 --> 00:19:46,680
of their dungeons, but they're very like, very minor like

493
00:19:46,680 --> 00:19:48,599
like I don't know. That's one thing I will say

494
00:19:48,599 --> 00:19:50,319
for people to have kids. My kids have not tried

495
00:19:50,400 --> 00:19:52,680
yet because they've been very busy. I'm happy there's three

496
00:19:52,680 --> 00:19:55,640
save files. I feel like that's where maybe the whole

497
00:19:55,720 --> 00:19:59,440
back is so far where it feels very just easy,

498
00:19:59,519 --> 00:20:02,440
like there's no much of a challenge yet. And that's

499
00:20:02,440 --> 00:20:03,839
not a bad thing because they want this game to

500
00:20:03,839 --> 00:20:05,960
sell someone not saying oh like, don't get me wrong,

501
00:20:05,960 --> 00:20:08,599
there's that times where I don't I can't remember the

502
00:20:08,640 --> 00:20:11,359
last time a platformer and I haven't played Astro, but

503
00:20:11,400 --> 00:20:13,400
a platform has brought me back to times where I

504
00:20:13,400 --> 00:20:14,160
did feel like a kid.

505
00:20:14,200 --> 00:20:15,920
Speaker 3: I was like, man, I'm having a good time.

506
00:20:16,039 --> 00:20:18,319
Speaker 4: I plug in play for a couple hours and I'm

507
00:20:18,359 --> 00:20:22,400
just going wherever, great music, great scenery, even though I

508
00:20:22,440 --> 00:20:24,480
think some things are a little too bright, and it

509
00:20:24,519 --> 00:20:25,359
has like all like.

510
00:20:25,319 --> 00:20:28,000
Speaker 3: A almost like big sorry field time.

511
00:20:28,079 --> 00:20:30,079
Speaker 4: So I do miss like kind of the grittiness of

512
00:20:30,079 --> 00:20:33,079
the sixty four style, Like I liked some of that stuff.

513
00:20:33,119 --> 00:20:36,119
So really enjoying it for the most part, having a

514
00:20:36,119 --> 00:20:37,519
good time. I can't even say I'm loving it, like

515
00:20:37,519 --> 00:20:39,799
I'm having a really fun time. But it also didn't

516
00:20:39,799 --> 00:20:43,559
blows me away other than the the terrain stuff that

517
00:20:43,799 --> 00:20:47,440
everything you can smash like Marvel hire this team or

518
00:20:47,480 --> 00:20:49,599
hire something this team and give me a whole game

519
00:20:49,680 --> 00:20:52,680
like this, you know, like the terrain stuff just very incredible.

520
00:20:53,079 --> 00:20:55,599
Everything you can do in an area, how much you

521
00:20:55,640 --> 00:20:58,480
can just pretty you can destroy seventy five percent of

522
00:20:58,480 --> 00:21:00,759
this map. And it's not like a oh, you gotta

523
00:21:00,799 --> 00:21:02,279
go this way, you gotta go this way, like you

524
00:21:02,319 --> 00:21:04,200
can get lost, you can end up going down a

525
00:21:04,200 --> 00:21:07,000
hole and go to a whole different area. It's fantastic.

526
00:21:07,079 --> 00:21:08,759
So no, I'm having tons of fun with it. But

527
00:21:08,759 --> 00:21:11,400
I don't think it's like I've seen lots of people say, oh,

528
00:21:11,400 --> 00:21:13,240
this is a game in the year contender. I don't

529
00:21:13,279 --> 00:21:15,519
get me wrong. I can see why someone could pitch

530
00:21:15,559 --> 00:21:17,359
me that is their game of the year. It just

531
00:21:17,480 --> 00:21:20,440
personally wouldn't even I don't think be mine, Like, not

532
00:21:20,480 --> 00:21:22,480
even counting Destranting. I just don't think I hit those heights.

533
00:21:22,480 --> 00:21:24,400
But at the same time, maybe when I finish it,

534
00:21:24,440 --> 00:21:26,160
and that's because all I'm gonna be playing the summer

535
00:21:26,200 --> 00:21:28,880
is this in dest Stranding, maybe my tune will change.

536
00:21:28,920 --> 00:21:31,039
I think there's some fun boss battles, but most of

537
00:21:31,039 --> 00:21:33,640
the boss battles so far are they'll give you like

538
00:21:33,680 --> 00:21:35,359
a oh, you should do this, but really you can

539
00:21:35,440 --> 00:21:38,559
just punch your way through anything. So having a fun

540
00:21:38,559 --> 00:21:40,319
time though, even though it might sound more negative, it's

541
00:21:40,359 --> 00:21:43,480
not that just you know, just maybe didn't reach the heights,

542
00:21:43,480 --> 00:21:45,480
but absolutely still having a fun, fun time.

543
00:21:45,960 --> 00:21:46,359
Speaker 1: Nice.

544
00:21:46,680 --> 00:21:49,599
Speaker 2: Yeah, I'm really curious to see how your thoughts kind

545
00:21:49,599 --> 00:21:51,160
of evolve as you get through it. So I think

546
00:21:51,200 --> 00:21:52,960
you're probably I think you're on side Quest next week,

547
00:21:53,039 --> 00:21:54,799
so we'll do a check and then what even might

548
00:21:54,839 --> 00:21:57,160
take a couple of weeks before your roll credits or

549
00:21:57,160 --> 00:21:59,319
anything like that. But I also I would love if

550
00:21:59,359 --> 00:22:02,000
you had a chance to play the co op. Throw

551
00:22:02,039 --> 00:22:03,599
Gwy in there, throw one of your daughters in there,

552
00:22:03,599 --> 00:22:06,279
because I think i'd be really curious to hear what

553
00:22:06,440 --> 00:22:08,000
they think of it. Do you remember what like how

554
00:22:08,000 --> 00:22:09,039
that works from the director?

555
00:22:09,119 --> 00:22:10,759
Speaker 3: Isn't it just one of those Pauline and then I

556
00:22:10,799 --> 00:22:11,519
throwing stuff?

557
00:22:11,640 --> 00:22:13,799
Speaker 2: So yeah, which is super lame, but like they're throwing

558
00:22:13,839 --> 00:22:16,759
out words like singing words and stuff, which I don't know.

559
00:22:16,799 --> 00:22:19,599
I feel like they would find that fun, but I'm curious.

560
00:22:19,759 --> 00:22:21,200
I might be way off base. I don't know what

561
00:22:21,279 --> 00:22:22,160
kids actually find fun.

562
00:22:22,200 --> 00:22:24,400
Speaker 4: But I think the problem is they'd want to be

563
00:22:24,519 --> 00:22:26,400
Donkey Kong though. I think that's the thing where I

564
00:22:26,440 --> 00:22:27,680
think Pauline would be fun.

565
00:22:27,519 --> 00:22:30,279
Speaker 1: If they want to be the cute little girl who's singing.

566
00:22:30,720 --> 00:22:32,960
Speaker 3: No like I think for a moment, But I think

567
00:22:32,960 --> 00:22:33,480
the problem is.

568
00:22:33,400 --> 00:22:35,839
Speaker 2: When they come on wrestling in superheroes, they just want

569
00:22:35,839 --> 00:22:37,279
to be the big guy who destroys everything.

570
00:22:37,440 --> 00:22:40,000
Speaker 4: I think it's just literally the idea of and that's

571
00:22:40,039 --> 00:22:41,640
why I'm excited for the girls to try it.

572
00:22:41,680 --> 00:22:43,319
Speaker 3: I think just seeing don kon that he can go

573
00:22:43,440 --> 00:22:45,880
punch an entire mountain and go through it, I think

574
00:22:45,920 --> 00:22:46,440
they want to.

575
00:22:46,359 --> 00:22:48,359
Speaker 4: Do that, where like I just want to destroy stuff,

576
00:22:48,400 --> 00:22:50,519
you know. So I'll definitely try that with them. But

577
00:22:50,599 --> 00:22:52,799
and I will probably try and let them play with

578
00:22:52,799 --> 00:22:54,559
the Donkey Kong is because I think other than some

579
00:22:54,640 --> 00:22:56,960
of the direction of the map, I think they and

580
00:22:57,000 --> 00:22:58,119
there's I'm playing on.

581
00:22:58,519 --> 00:23:00,519
Speaker 3: I think there's like normal, and they're like, is it

582
00:23:00,559 --> 00:23:01,400
easier at something else?

583
00:23:01,440 --> 00:23:02,960
Speaker 1: So it's like I'm gonna persist, I think, is what

584
00:23:03,000 --> 00:23:03,200
they game?

585
00:23:03,279 --> 00:23:04,720
Speaker 4: Yeah, and I'm gonna put them on assist. I think

586
00:23:04,759 --> 00:23:07,079
this game's gonna be like a breeze, you know.

587
00:23:07,359 --> 00:23:09,160
Speaker 1: So yeah, yeah.

588
00:23:09,200 --> 00:23:12,160
Speaker 2: I had a very different weekend because I was very sick,

589
00:23:12,240 --> 00:23:14,599
so I wasn't going anywhere or doing anything, so all

590
00:23:14,640 --> 00:23:18,279
I did was sit on the couch and play shit

591
00:23:18,359 --> 00:23:18,960
ten Dot Kong.

592
00:23:19,079 --> 00:23:20,480
Speaker 1: So I have rolled credits.

593
00:23:20,079 --> 00:23:22,799
Speaker 2: On the game, I have beat it now, and then

594
00:23:22,839 --> 00:23:25,359
I've gone back and doing some other like bonus things.

595
00:23:25,400 --> 00:23:27,000
I don't think there's any any worlds that open up

596
00:23:27,039 --> 00:23:29,079
after you rolled credits on it, but there's like another

597
00:23:30,039 --> 00:23:32,559
pretty big quest that requires you to get click a lot.

598
00:23:32,400 --> 00:23:34,319
Speaker 1: Of bananas and things to see through.

599
00:23:34,359 --> 00:23:36,440
Speaker 2: I don't know what the reward or end point of

600
00:23:36,480 --> 00:23:39,359
that is, but definitely some good incentive to go back

601
00:23:39,400 --> 00:23:42,000
through there. I don't know how long it took me.

602
00:23:42,640 --> 00:23:47,640
I think maybe fifteen twenty hours. I don't really know

603
00:23:47,680 --> 00:23:49,599
how many hours it took me. It's hard to say.

604
00:23:49,599 --> 00:23:52,359
It was very a feverish weekend of just being sick

605
00:23:52,400 --> 00:23:54,079
and just gaming all day long, so it's kind of

606
00:23:54,079 --> 00:23:55,559
hard to tell how long I was sitting there for.

607
00:23:57,119 --> 00:24:00,480
But yeah, I think I I don't know how to

608
00:24:00,519 --> 00:24:02,599
talk about this one in the sense because I think

609
00:24:02,799 --> 00:24:06,200
almost every second of this game is fun, because like

610
00:24:06,240 --> 00:24:09,480
the like major improvement for me in terms of the

611
00:24:09,519 --> 00:24:12,400
fun movement feel from Odyssey in terms of just like

612
00:24:12,799 --> 00:24:15,279
the locomotion in this game is crazy. You're just flying

613
00:24:15,319 --> 00:24:18,480
across like anything. Every almost every action of this game

614
00:24:18,519 --> 00:24:20,680
is like cancelable into other ones. You can just like

615
00:24:20,759 --> 00:24:23,319
spam buttons and things will be happening, and it will

616
00:24:23,359 --> 00:24:25,160
be like very responsive of those things, and.

617
00:24:25,160 --> 00:24:26,039
Speaker 1: You're just flying off.

618
00:24:26,079 --> 00:24:28,680
Speaker 2: You start rolling like a huge barrel and just smashing

619
00:24:28,680 --> 00:24:31,200
into a wall, and then you keep just plowing through it,

620
00:24:31,240 --> 00:24:33,279
as you say, and you start digging down. You just

621
00:24:33,319 --> 00:24:35,559
dig down for five minutes straight if you want to

622
00:24:35,599 --> 00:24:37,799
go find some random stuff. And then as you you know,

623
00:24:37,880 --> 00:24:39,960
check your sonar and oh there's bananas in all directions.

624
00:24:39,960 --> 00:24:43,000
You just keep smashing through the wall. Uh, Like just

625
00:24:43,039 --> 00:24:46,039
picking up these different blocks, riding them across the realms,

626
00:24:46,079 --> 00:24:48,920
picking up all these different crazy things flying across you

627
00:24:48,960 --> 00:24:51,920
get these transformations. You're transform forming all these crazy things,

628
00:24:51,920 --> 00:24:55,000
and there's really like the usually the cool down for

629
00:24:55,039 --> 00:24:57,599
something like that in these games is pretty big. In

630
00:24:57,640 --> 00:24:59,839
this game, you can pretty much like constantly have those

631
00:25:00,359 --> 00:25:04,200
transformations active, like those big ultimate abilities, Like you can

632
00:25:04,440 --> 00:25:06,319
you much have them on all the time if you

633
00:25:06,440 --> 00:25:08,359
just keep collecting a little bit of gold as you're

634
00:25:08,400 --> 00:25:11,519
going through it. So like the game is just every

635
00:25:11,599 --> 00:25:14,359
second is a lot of fun with the you know,

636
00:25:14,400 --> 00:25:16,960
maybe a couple exceptions of like an annoying boss fight

637
00:25:17,039 --> 00:25:18,720
or something that like takes too long or something like that,

638
00:25:18,839 --> 00:25:21,359
but everything is fun. But I do feel like the

639
00:25:21,400 --> 00:25:24,440
game is incredibly shallow. I don't think there is a

640
00:25:24,440 --> 00:25:26,319
whole lot of depth to it. And it's funny in

641
00:25:26,400 --> 00:25:28,519
some of this post game stuff. There's like these certain

642
00:25:28,640 --> 00:25:31,319
challenge levels that are like asking you to pick up

643
00:25:31,359 --> 00:25:35,079
like very specific materials of blocks and then like interact

644
00:25:35,119 --> 00:25:38,079
with other very specific blocks in ways that like I'd

645
00:25:38,119 --> 00:25:40,519
never encountered before. And it's like a lot of these

646
00:25:40,519 --> 00:25:42,720
things don't make sense, but they are kind of interesting

647
00:25:42,720 --> 00:25:45,720
where it's like, oh, this bouncy green rock interacts with

648
00:25:45,799 --> 00:25:48,759
lava blocks in this very specific way to like solve

649
00:25:48,799 --> 00:25:51,839
this puzzle. And it's like, Okay, it's a cool idea there,

650
00:25:51,839 --> 00:25:53,799
but I feel like these things don't really make a

651
00:25:53,839 --> 00:25:55,400
lot of sense, and the game's not really using these

652
00:25:55,400 --> 00:25:57,440
things until now, until like the post game, where it's

653
00:25:57,440 --> 00:25:59,480
like actually like making you think.

654
00:25:59,599 --> 00:26:01,240
Speaker 1: I just feel like this game.

655
00:26:01,119 --> 00:26:04,720
Speaker 2: Never really asked me to use my brain. I died

656
00:26:04,759 --> 00:26:06,039
a lot, don't get me wrong. I'm not saying it's

657
00:26:06,039 --> 00:26:08,240
just like a walk in the park. I still died

658
00:26:08,240 --> 00:26:11,279
a lot, but it was never really because I was like,

659
00:26:11,359 --> 00:26:13,000
I don't know, not able to solve something in a

660
00:26:13,039 --> 00:26:15,000
certain way. It's just because sometimes you just get you

661
00:26:15,440 --> 00:26:18,039
get dealton insane amount of damage for like walking into

662
00:26:18,640 --> 00:26:20,559
a piece of lava or somethinghere, you just fall off

663
00:26:20,559 --> 00:26:22,920
a cliff or something like that, which happens a lot

664
00:26:22,920 --> 00:26:24,559
for me. So I definitely died a lot, but I

665
00:26:24,599 --> 00:26:26,799
never really felt challenging in that way, which you know,

666
00:26:26,839 --> 00:26:28,240
I don't really need it to. And I think for

667
00:26:28,279 --> 00:26:31,200
a game where you're playing a monkey who's just destroying

668
00:26:31,200 --> 00:26:33,279
everything and just trying to collect bananas, like you know,

669
00:26:33,359 --> 00:26:35,440
I don't need it to be like a super intellectual game,

670
00:26:35,720 --> 00:26:36,960
but I just feel like in some of the post

671
00:26:37,000 --> 00:26:39,799
game stuff, it's kind of opening up the door of like, oh,

672
00:26:39,799 --> 00:26:42,440
there actually is a lot of interesting cool mechanics under

673
00:26:42,480 --> 00:26:45,960
the surface that I didn't really think about. But I

674
00:26:46,000 --> 00:26:48,440
feel like there are structures there, There's there's the bones

675
00:26:48,440 --> 00:26:50,759
there of what could have been like some really interesting

676
00:26:50,799 --> 00:26:55,200
mechanics that I just feel like aren't really utilized. And

677
00:26:55,279 --> 00:26:57,200
so I don't know, I feel like maybe I'll discover

678
00:26:57,279 --> 00:26:58,680
some of those things more as I'm trying to get

679
00:26:58,759 --> 00:27:01,359
like specific and is in the end game, whereas I'm

680
00:27:01,359 --> 00:27:02,039
completing more of.

681
00:27:02,039 --> 00:27:03,240
Speaker 1: These challenge level things.

682
00:27:03,599 --> 00:27:05,200
Speaker 2: But I don't know, I just feel like the game

683
00:27:05,279 --> 00:27:07,960
is maybe a bit too shallow at times, but it's

684
00:27:08,000 --> 00:27:10,920
still like, hey, every second I'm playing this game, I'm

685
00:27:10,960 --> 00:27:12,759
having a good time because it's just fun to fly

686
00:27:12,839 --> 00:27:14,559
around and smash into things and it's like hard to

687
00:27:14,599 --> 00:27:16,720
complain about that. And I think from the tech side

688
00:27:16,720 --> 00:27:19,079
of things, I think this is like a perfect like

689
00:27:19,279 --> 00:27:22,680
launch thing for a specifically a sequel console to the Switch,

690
00:27:22,720 --> 00:27:24,720
a console that people have been begging on for years

691
00:27:24,720 --> 00:27:25,759
for like bad frame.

692
00:27:25,599 --> 00:27:27,480
Speaker 1: Rates you get look like dog shit.

693
00:27:27,559 --> 00:27:29,039
Speaker 2: It's like this is like the perfect way to be like,

694
00:27:29,160 --> 00:27:32,039
oh yeah, this game is there's particles everywhere, things are exploding.

695
00:27:32,079 --> 00:27:34,400
It feels like Astrobot in that way. But the game

696
00:27:34,720 --> 00:27:37,079
never drops the frame rate at all. And it's not

697
00:27:37,119 --> 00:27:38,839
like the most gorgeous game by any means, but it's

698
00:27:38,839 --> 00:27:40,599
certainly got like a good style too, and it's fun

699
00:27:40,720 --> 00:27:43,720
smashing through these blocks, and the sound effects are great,

700
00:27:43,759 --> 00:27:46,920
like just the glass shattering effect when you're hitting the

701
00:27:46,960 --> 00:27:49,839
banandium gems is satisfying.

702
00:27:49,960 --> 00:27:50,160
Speaker 1: You know.

703
00:27:50,279 --> 00:27:52,559
Speaker 2: After I've collected five hundred of these bananas, it is

704
00:27:52,599 --> 00:27:56,119
still increasing, Like it always makes me happy when I

705
00:27:56,160 --> 00:27:58,640
collect these things. And so I think super testament there

706
00:27:58,680 --> 00:28:00,759
until like the game feel of every thing, and the music,

707
00:28:00,799 --> 00:28:03,440
as you mentioned, is fantastic. Uh, And yeah, I think

708
00:28:03,440 --> 00:28:05,400
it's it's just fun game to like fly around in

709
00:28:05,440 --> 00:28:07,839
and smash into things. And so I'm having a really,

710
00:28:07,960 --> 00:28:10,039
uh a good time with it. But I don't think

711
00:28:10,039 --> 00:28:13,400
this is one I'm gonna come back to frequently. I

712
00:28:13,400 --> 00:28:14,960
don't think it's one that I'm going to try to

713
00:28:15,000 --> 00:28:16,559
get a hundred percent completion. And I think once I've

714
00:28:16,599 --> 00:28:19,160
done these like side quest things, maybe I'll go like,

715
00:28:19,200 --> 00:28:20,759
do one more lap as some of these levels, see

716
00:28:20,759 --> 00:28:22,680
if there's anything cool or interesting that like I didn't

717
00:28:22,680 --> 00:28:25,559
do before. But I don't think there's really gonna be

718
00:28:25,559 --> 00:28:27,079
a whole lot of that. Like there'sn't really like side

719
00:28:27,119 --> 00:28:29,839
quests in this game or anything deeper than that. There

720
00:28:29,880 --> 00:28:31,960
are like little challenge levels that you go into, so

721
00:28:32,000 --> 00:28:33,759
I guess that's kind of it. But also a lot

722
00:28:33,759 --> 00:28:35,559
of those are kind of like on the quality of

723
00:28:36,000 --> 00:28:37,759
Brought the Wild for me, which is like really bad.

724
00:28:37,880 --> 00:28:39,680
Or they're just like a little battle arena that takes

725
00:28:39,680 --> 00:28:41,599
you five seconds and was like, what a waste of time.

726
00:28:41,640 --> 00:28:43,160
Speaker 1: I did not need to do this.

727
00:28:42,720 --> 00:28:45,720
Speaker 4: I thought, thirty seconds destroy the enemies and there's three

728
00:28:45,759 --> 00:28:47,720
of them, and they're just there's just punches, you know,

729
00:28:47,839 --> 00:28:49,240
like that's just.

730
00:28:49,160 --> 00:28:51,680
Speaker 1: That's at a time. But at least it's quick to go.

731
00:28:51,599 --> 00:28:52,559
Speaker 3: Through some of those things.

732
00:28:52,880 --> 00:28:55,000
Speaker 4: Yeah, Like I said that, that's what's odd where when

733
00:28:55,000 --> 00:28:57,160
I'm playing this game, that's where sometimes it feels like

734
00:28:57,799 --> 00:29:00,559
I am playing the kid mode, you know, like this

735
00:29:00,599 --> 00:29:02,400
would be the mode that I'd watch It's say, oh,

736
00:29:02,519 --> 00:29:04,759
like I'd be sitting my couch watching Gwen and Logan

737
00:29:04,880 --> 00:29:06,920
do this time we'll go Okay, that makes sense. They would,

738
00:29:07,160 --> 00:29:10,160
you know, in my mode be like defeat fifteen twenty

739
00:29:10,240 --> 00:29:12,960
enemies in thirty seconds, where it's like okay for three enemies. Yeah,

740
00:29:12,960 --> 00:29:14,720
that would be the kids MoES. But it's like there's

741
00:29:14,759 --> 00:29:17,319
lots of that and funny enough, other than me falling

742
00:29:17,359 --> 00:29:18,920
off something, I haven't died yet.

743
00:29:18,960 --> 00:29:20,920
Speaker 3: So for me, I have had that issue. And I

744
00:29:20,960 --> 00:29:24,240
think your shallow, like it's hard because like I am

745
00:29:24,319 --> 00:29:26,440
having tons of fun. That's so like shall feels harsh.

746
00:29:26,480 --> 00:29:28,440
But I think you're right in a sense because even

747
00:29:28,480 --> 00:29:31,480
stuff where there's one night or everyone's sleep broll, I'm

748
00:29:31,480 --> 00:29:33,759
gonna play. I'm gonna play this, get some more hours in.

749
00:29:35,039 --> 00:29:37,839
And I think the problem is the best part about

750
00:29:37,880 --> 00:29:40,640
this game is sometimes it's not the worst part. That

751
00:29:40,720 --> 00:29:44,240
sounds hyperbolic, but for me, I got very tired because

752
00:29:44,400 --> 00:29:46,039
I was just doing the same thing for like half

753
00:29:46,079 --> 00:29:48,440
an hour and I was I was going down. It's

754
00:29:48,440 --> 00:29:50,319
not like and again I should have a.

755
00:29:50,240 --> 00:29:51,920
Speaker 1: Compare when I'm playing.

756
00:29:51,920 --> 00:29:53,200
Speaker 2: So even when like over the weekend when I was

757
00:29:53,279 --> 00:29:55,000
six just playing and let's see, I I would like

758
00:29:55,279 --> 00:29:57,720
play for a couple hours, like go for a walk

759
00:29:57,799 --> 00:29:59,880
or play for a couple hours, I go deliver some

760
00:30:00,039 --> 00:30:02,039
packages and Death Straining that's like what I do to

761
00:30:02,039 --> 00:30:03,480
break up the monotony sometimes.

762
00:30:03,480 --> 00:30:05,279
Speaker 4: But that's exactly what I was gonna say. And that's

763
00:30:05,279 --> 00:30:07,079
where it's like, I'm not comparing it to death Straining.

764
00:30:07,079 --> 00:30:08,680
I'm just saying Death Straining is a game where Okay,

765
00:30:09,039 --> 00:30:11,720
I make a delivery and then you're given all these

766
00:30:11,759 --> 00:30:12,440
options or.

767
00:30:12,359 --> 00:30:13,240
Speaker 3: There's a story beat.

768
00:30:13,319 --> 00:30:16,319
Speaker 4: Like with a game like that, there's tons of those options, right,

769
00:30:16,319 --> 00:30:18,359
And I would say, even as somebody that like, again,

770
00:30:18,480 --> 00:30:22,240
I still really enjoyed Breadtha Wade, I don't, like I said,

771
00:30:21,160 --> 00:30:24,680
I the claim it got to me was crazy for

772
00:30:24,720 --> 00:30:27,640
that level. But even that game that that had a

773
00:30:27,720 --> 00:30:30,839
sense of the second I would do something, it was okay,

774
00:30:30,839 --> 00:30:31,599
what else is over there?

775
00:30:31,680 --> 00:30:32,759
Speaker 3: Or I want to go back there?

776
00:30:33,119 --> 00:30:34,920
Speaker 4: There's places like I want to go back, but it's

777
00:30:34,960 --> 00:30:37,240
almost more like this is just a completion just where again,

778
00:30:37,319 --> 00:30:41,200
the gameplay style is fun. It's fun to destroy stuff

779
00:30:41,240 --> 00:30:43,759
and just like dig and see what can I find here?

780
00:30:43,799 --> 00:30:46,000
How much it's fun to you look over you dig

781
00:30:46,039 --> 00:30:47,799
and you see like that shining gold and you hit

782
00:30:47,839 --> 00:30:51,960
it and just like it's a very cool game, don't

783
00:30:51,960 --> 00:30:53,519
get me wrong. And that's why I almost wonder too,

784
00:30:53,519 --> 00:30:56,200
Like again, this is my bias going in here. I

785
00:30:56,200 --> 00:30:58,359
feel like this game, and maybe in a sequel, would

786
00:30:58,400 --> 00:31:01,440
be primed for introducing more characters than just Donkey Kong,

787
00:31:01,480 --> 00:31:04,119
because I think that's what would really mix it up.

788
00:31:04,119 --> 00:31:06,000
Even if you just had Diddy and Dixie. It's like

789
00:31:06,240 --> 00:31:09,039
there would be different play styles, you could do different challenges,

790
00:31:09,079 --> 00:31:10,559
something where it's like, oh, you can't come back, or

791
00:31:10,559 --> 00:31:12,480
maybe you can still play them as Donkey Kong, but

792
00:31:12,519 --> 00:31:14,400
they're harder like X.

793
00:31:14,400 --> 00:31:14,720
Speaker 3: Y and Z.

794
00:31:14,839 --> 00:31:17,599
Speaker 4: So it is a good foundation game. I could see

795
00:31:17,640 --> 00:31:19,319
a sequel coming out, Like you're talking about all the

796
00:31:19,319 --> 00:31:21,440
different things you could do, and maybe they should have

797
00:31:21,519 --> 00:31:23,960
cut some of those and just really strengthen some on

798
00:31:24,000 --> 00:31:26,160
the other ones. But I could see kind of what

799
00:31:26,160 --> 00:31:28,640
we've talked about before where a sequel could be really

800
00:31:28,680 --> 00:31:31,000
good because of foundations there and add some stuff, whether

801
00:31:31,039 --> 00:31:33,720
it's characters or new modes. But I always have fun,

802
00:31:33,759 --> 00:31:35,680
but yeah, there's there's twice where I tried to play

803
00:31:35,720 --> 00:31:38,240
at nighttime and I was dozing off just because sometimes

804
00:31:38,279 --> 00:31:39,680
it is just like, hey, you got to destroy a

805
00:31:39,680 --> 00:31:41,119
bunch of stuff to get to point at a point

806
00:31:41,160 --> 00:31:44,640
B fun time. But when it's just x x X

807
00:31:44,680 --> 00:31:48,000
and you're punching over it, I'm like, okay, it's I

808
00:31:48,079 --> 00:31:50,079
one night fell asleep in my stomach with the controller.

809
00:31:50,119 --> 00:31:52,400
Oh and Donkle was just in there staring at me.

810
00:31:52,480 --> 00:31:54,119
So that's why I would agree with you on the

811
00:31:54,119 --> 00:31:57,920
shallow part where you know it feels bad to say,

812
00:31:57,920 --> 00:31:59,920
but there's aspects of that that I agree with.

813
00:32:00,720 --> 00:32:02,599
Speaker 2: Yeah, I'm one thing I'm really curious to because I

814
00:32:02,599 --> 00:32:04,559
haven't listened any of the reviews or read any reviews

815
00:32:04,640 --> 00:32:06,799
or anything yet. I'm I'm curious to see how people

816
00:32:06,799 --> 00:32:09,519
think about this who are like big platforming fans, because

817
00:32:09,519 --> 00:32:11,960
I feel like a lot of this game doesn't really

818
00:32:12,000 --> 00:32:14,759
feel like a platformer, which is gonna sound weird because

819
00:32:14,759 --> 00:32:17,400
you're constantly jumping and climbing things and like you know,

820
00:32:17,480 --> 00:32:19,839
knocking over structures so you can climb things in different ways.

821
00:32:19,960 --> 00:32:22,960
But in terms of like a structured platformer, I just

822
00:32:22,960 --> 00:32:24,680
feel like this game is so freeform because you can

823
00:32:24,720 --> 00:32:26,680
kind of blast through things and go around ways and

824
00:32:26,680 --> 00:32:28,559
stuff like other than like boss fights, which are like

825
00:32:28,759 --> 00:32:30,480
pretty specific in terms of what it gives you and

826
00:32:30,519 --> 00:32:32,799
the only way to defeat it. Like you can really

827
00:32:32,839 --> 00:32:34,519
get around things in so many different ways, and I

828
00:32:34,599 --> 00:32:37,400
definitely especially going back to earlier areas with powers that

829
00:32:37,440 --> 00:32:39,079
I'm not supposed to have until I get later in

830
00:32:39,119 --> 00:32:40,880
the game, and it's like, oh, I can just break

831
00:32:40,920 --> 00:32:43,519
this completely, and now this thing that this designed to

832
00:32:43,640 --> 00:32:46,000
challenge is not even that anymore because I can kind

833
00:32:46,000 --> 00:32:47,920
of just like get around it with this other power

834
00:32:47,960 --> 00:32:48,960
that I got. And I feel like a lot of

835
00:32:48,960 --> 00:32:50,960
the game is like that. But I also don't feel

836
00:32:50,960 --> 00:32:53,000
like there's too many. I don't think there's been really

837
00:32:53,720 --> 00:32:56,160
maybe even a single time where I've been like, damn,

838
00:32:56,200 --> 00:32:58,759
I really solved that in a super creative way, Like

839
00:32:58,880 --> 00:33:00,279
it's always been just like oh yeah, I kind of

840
00:33:00,319 --> 00:33:03,119
cheese that, or I don't think that was how I

841
00:33:03,160 --> 00:33:04,720
was supposed to do that, but I guess I found

842
00:33:04,720 --> 00:33:06,799
another way to do it, Whereas I don't know, I

843
00:33:07,119 --> 00:33:11,359
just think that even like I frequently make fun of

844
00:33:11,519 --> 00:33:13,480
or not make fun of, but just breath the wildeers,

845
00:33:13,519 --> 00:33:15,920
kiding them, the shrines there, and like how just so

846
00:33:16,039 --> 00:33:17,759
few of them are are interesting, but a few of

847
00:33:17,759 --> 00:33:20,000
them have had those you know, big click moments for me,

848
00:33:20,039 --> 00:33:21,720
like oh I definitely did not didn't do it any

849
00:33:21,720 --> 00:33:23,319
intentional way, but damn it felt good to like do

850
00:33:23,359 --> 00:33:25,559
it in this cheesy way, which is not really the

851
00:33:25,599 --> 00:33:26,000
case here.

852
00:33:26,759 --> 00:33:28,920
Speaker 4: Well, and even even with that game, I'd say, in comparison,

853
00:33:29,000 --> 00:33:30,759
not even the shrines, but other stuff in the world.

854
00:33:30,920 --> 00:33:32,920
You co'd see so many videos of people the way

855
00:33:32,920 --> 00:33:35,160
they take down a boss or what they built.

856
00:33:35,119 --> 00:33:38,359
Speaker 2: Were either all definitely peers with the building mckaya like

857
00:33:38,480 --> 00:33:39,359
that stuff's crazy.

858
00:33:39,640 --> 00:33:41,279
Speaker 4: And then just even I think with Breath, there's just

859
00:33:41,279 --> 00:33:43,680
like certain situations or just the path people went where

860
00:33:43,720 --> 00:33:47,839
it's just the tough thing with this is the I

861
00:33:47,839 --> 00:33:51,880
think the answer before baking. Let's say there's a something, shrine, mission, whatever,

862
00:33:52,119 --> 00:33:53,640
and me and Dale might be like, oh, I tackled

863
00:33:53,640 --> 00:33:56,599
this way. I tackled that way with don Consai, like, well,

864
00:33:56,640 --> 00:33:58,799
you do it the challenge the way it's meant or

865
00:33:58,839 --> 00:34:00,640
you just smash the way through. There's not gonna be

866
00:34:00,680 --> 00:34:02,680
a situation where mean to like, what did you do well?

867
00:34:02,720 --> 00:34:03,440
I broke the wall?

868
00:34:03,440 --> 00:34:05,359
Speaker 3: What do you do? Try to well, I also broke

869
00:34:05,400 --> 00:34:07,680
the wall, you know, and like, and don't get wrong,

870
00:34:07,720 --> 00:34:10,440
at first that was cool because it's like, Okay, there's

871
00:34:10,440 --> 00:34:11,360
this thing or how do you get there?

872
00:34:11,360 --> 00:34:13,119
Speaker 4: And it's like, oh, I could literally take a rite

873
00:34:13,239 --> 00:34:15,079
smash way through, like make a whole kind of you

874
00:34:15,159 --> 00:34:17,440
turn around and get there. That's awesome, and so I'm

875
00:34:17,440 --> 00:34:19,599
designed that way, but I was kind of hoping for

876
00:34:19,679 --> 00:34:21,519
more situations where you would do that and then it'd

877
00:34:21,559 --> 00:34:23,159
be like, Aha, no, you can't do it here. You

878
00:34:23,199 --> 00:34:25,199
gotta find like a different way. I thought, Okay, this

879
00:34:25,239 --> 00:34:28,519
is and maybe it will, but it sounds like from

880
00:34:28,559 --> 00:34:30,840
you and I. The more I've played, I've never got

881
00:34:30,840 --> 00:34:32,440
that where it's like that was the first half an hour,

882
00:34:32,840 --> 00:34:35,239
and again I'm two hours in for the main story,

883
00:34:35,440 --> 00:34:37,519
you know, the main campaign. I've played a lot of

884
00:34:37,519 --> 00:34:40,360
the action just bumming around, just going around, and there's

885
00:34:40,360 --> 00:34:41,760
been no situation where it's like, oh, this is a

886
00:34:42,199 --> 00:34:43,880
big challenge. I think the most challenge I had one

887
00:34:43,920 --> 00:34:47,679
time was there's this I can't remember if it's a

888
00:34:47,719 --> 00:34:49,800
mission or a challenge where it's a wheel that spins

889
00:34:50,920 --> 00:34:52,440
and you have to break part of it and then

890
00:34:52,480 --> 00:34:55,159
climb it and then time it so you can come

891
00:34:55,159 --> 00:34:56,800
out of the top and you fall on a platform

892
00:34:56,840 --> 00:34:59,000
and get there. There's many times I was falling off

893
00:34:59,039 --> 00:35:00,880
but and not even dying, just like falling off. But

894
00:35:00,960 --> 00:35:03,119
other than that, I've never felt like, man, I'm really

895
00:35:03,199 --> 00:35:05,480
head scratching. The The only time I pulled up a

896
00:35:05,519 --> 00:35:08,320
YouTube video was I did when the shrines or the challenges,

897
00:35:08,360 --> 00:35:10,280
and it's like, all right, do your turf and surfing,

898
00:35:10,400 --> 00:35:12,199
like I haven't learned this, Like I got there before.

899
00:35:12,199 --> 00:35:14,559
I hadn't learned this, and luckily you can still do it.

900
00:35:14,559 --> 00:35:17,239
But I was like I because it was with spikes

901
00:35:17,480 --> 00:35:20,519
and then green like shrubs that like have the pointy stuff,

902
00:35:20,519 --> 00:35:22,400
and I'm like, how do I get across? At one point,

903
00:35:22,440 --> 00:35:25,079
I'm I'm throwing all the ground to like break the

904
00:35:25,079 --> 00:35:26,880
green like this can't be rund them, like oh, And

905
00:35:26,920 --> 00:35:29,719
then literally probably about ten minutes later, I got to

906
00:35:29,840 --> 00:35:30,199
and I'm.

907
00:35:30,079 --> 00:35:32,199
Speaker 3: Like, hey, have you ever surfing turf before? You know?

908
00:35:32,280 --> 00:35:34,760
I was like, oh damn it. So uh that was one.

909
00:35:34,800 --> 00:35:36,920
But yeah, I haven't had that where those those type

910
00:35:36,960 --> 00:35:37,440
of moments.

911
00:35:37,480 --> 00:35:40,320
Speaker 2: So I'll take back my previous statement because there's one exception.

912
00:35:40,400 --> 00:35:42,519
There's one time where I do feel like I really

913
00:35:42,599 --> 00:35:45,000
I was smart. The game was like one very late

914
00:35:45,000 --> 00:35:46,559
in the game, like the you know, last couple of

915
00:35:46,599 --> 00:35:49,199
sections whatever, when there you get to like this really

916
00:35:49,199 --> 00:35:51,800
mysterious era and these characters who are like, pay us

917
00:35:51,800 --> 00:35:53,719
a huge fine if you want us to open up

918
00:35:53,880 --> 00:35:56,320
like the bridge pretty much in this area. And it's

919
00:35:56,360 --> 00:35:58,599
like there were ones a thousand. I'm like, okay, fine, easy.

920
00:35:58,679 --> 00:36:00,679
Next one's like two thousand, and it was like five

921
00:36:00,719 --> 00:36:02,920
thousand or something. I'm like, okay, I'm like out of

922
00:36:02,960 --> 00:36:05,480
gold at this point, and the next guy's like and

923
00:36:05,519 --> 00:36:07,480
ninety nine. I'm like, I don't have that kind of money,

924
00:36:07,840 --> 00:36:10,800
and so I like found a very kind of cheesy

925
00:36:10,800 --> 00:36:14,199
way using a transformation, using like small little platforms off

926
00:36:14,199 --> 00:36:15,800
the side to like find a way to get past

927
00:36:15,800 --> 00:36:16,559
that area without that.

928
00:36:17,000 --> 00:36:19,159
Speaker 1: And I don't think that was intentional. So there's one time.

929
00:36:19,079 --> 00:36:21,960
Speaker 2: Where I do feel like I was pretty smartly creative

930
00:36:22,000 --> 00:36:23,960
in that way. But yeah, it's pretty far and few

931
00:36:23,960 --> 00:36:25,840
between where you get like a feeling like that.

932
00:36:27,039 --> 00:36:28,440
Speaker 1: Clay asked us three questions.

933
00:36:28,480 --> 00:36:31,079
Speaker 2: I want to answer one of them now and then

934
00:36:31,079 --> 00:36:32,320
we can go to an abriak and we can talk

935
00:36:32,320 --> 00:36:34,360
about a bunch of other stuff after. But it was actually

936
00:36:34,400 --> 00:36:37,320
his third question we're gonna answer first. Is it worth

937
00:36:37,360 --> 00:36:41,320
getting to switch to for it if? Returns and Tropical

938
00:36:41,360 --> 00:36:43,119
Freeze are some of my favorite games. Of all time,

939
00:36:43,559 --> 00:36:45,719
but I had a hard time sticking with Odyssey after

940
00:36:45,760 --> 00:36:48,280
beating the main story. So obviously a few different ways

941
00:36:48,320 --> 00:36:51,719
to answer this one, like the Odyssey thing, as I mentioned, like,

942
00:36:51,760 --> 00:36:54,400
I don't like Odyssey, but I really enjoyed this game

943
00:36:54,519 --> 00:36:56,800
just in terms of that basic game feel. So I

944
00:36:56,800 --> 00:36:59,519
think if, maybe, if you'd feel similarly in that way,

945
00:36:59,559 --> 00:37:02,239
I think I can't imagine anyone thinking the movement in

946
00:37:02,280 --> 00:37:04,639
this game feels bad. Like this game is just super fast,

947
00:37:04,679 --> 00:37:08,039
super fun, super flowy, super responsive, and as I mentioneding

948
00:37:08,159 --> 00:37:10,920
like cancel all your actions so it feels great returns.

949
00:37:10,960 --> 00:37:12,840
You know, I've only played a bit Tropic Freeze obviously

950
00:37:12,920 --> 00:37:15,119
haven't really played, but I think, yeah, if you're a

951
00:37:15,119 --> 00:37:17,320
big don Kong guy, I'm curious, Clay if you are

952
00:37:17,360 --> 00:37:20,119
a dun Kong sixty four fan as well, not that

953
00:37:20,119 --> 00:37:21,920
this game is anything like that other than the fact

954
00:37:21,920 --> 00:37:24,119
that it's the only other like three D Donkey Kong game.

955
00:37:25,000 --> 00:37:27,639
But yeah, for me, the answer is easily no. Like

956
00:37:28,079 --> 00:37:30,960
a switch to is an expensive console, in this game's expensive.

957
00:37:31,000 --> 00:37:33,440
This game cost me in Canadian dollars one hundred and

958
00:37:33,440 --> 00:37:36,400
eleven dollars and ninety nine cents and it is, you know,

959
00:37:36,480 --> 00:37:38,760
way overpriced in my opinion for what it is. For

960
00:37:39,199 --> 00:37:41,719
that being the price, that's just where game prices are

961
00:37:41,719 --> 00:37:42,199
these days.

962
00:37:42,599 --> 00:37:42,760
Speaker 3: You know.

963
00:37:42,800 --> 00:37:45,599
Speaker 2: Obviously me and you we have a much bigger incentive

964
00:37:45,599 --> 00:37:47,360
to get a console like this that launch because we

965
00:37:47,480 --> 00:37:49,880
do a weekly video game podcast, so it's like good

966
00:37:49,880 --> 00:37:52,000
for us to have that kind of stuff. But if

967
00:37:52,000 --> 00:37:54,599
it weren't for having a podcast, I wouldn't have gone

968
00:37:54,599 --> 00:37:56,960
to switch to yet, even though I'm really happy with

969
00:37:57,000 --> 00:37:58,960
World and I'm really happy with this game, but they're

970
00:37:59,000 --> 00:38:01,400
not like quite consoles for me. It's always like Smash Bros.

971
00:38:01,480 --> 00:38:02,920
Is the one that like pushes me over the edge

972
00:38:02,960 --> 00:38:06,519
to finally get these consoles. And yeah, so for me,

973
00:38:06,760 --> 00:38:08,480
the answer would be no. But obviously there will be

974
00:38:08,519 --> 00:38:10,920
other games in the future. You just don't really know

975
00:38:10,920 --> 00:38:12,480
what those are yet. Like if you're really excited for

976
00:38:12,519 --> 00:38:14,639
Prime four, heck, maybe this is a good time to

977
00:38:14,639 --> 00:38:16,119
pick up the console. Then if you're really excited for

978
00:38:16,159 --> 00:38:20,199
this and Prime for you know, I'm very much banking

979
00:38:20,239 --> 00:38:21,719
on the fact that the Smash Bros. Is gonna come

980
00:38:21,719 --> 00:38:24,400
to this console, which I'm sure it will, but I'll

981
00:38:24,400 --> 00:38:26,719
you know, so I kind of accepted my faith that

982
00:38:26,880 --> 00:38:28,960
know what I'm gonna buy a switch to at some

983
00:38:28,960 --> 00:38:30,880
point in my life. But the answer for me right

984
00:38:30,920 --> 00:38:33,119
now would be no, I think you can wait on this.

985
00:38:33,199 --> 00:38:35,440
That you'll probably get spoiled on some interesting things that

986
00:38:35,440 --> 00:38:37,840
happened in this game, but that's you know, it's a

987
00:38:37,880 --> 00:38:38,519
donk Can game.

988
00:38:38,559 --> 00:38:39,719
Speaker 1: Whatever. It's not the end the world if you get

989
00:38:39,760 --> 00:38:42,000
spoiled on some things. But I would say.

990
00:38:42,199 --> 00:38:43,360
Speaker 3: You can wait for it.

991
00:38:43,360 --> 00:38:45,400
Speaker 2: I would say you can wait. Clay had this point

992
00:38:45,400 --> 00:38:47,400
in time. I don't know if you have a different answer, Travis.

993
00:38:47,800 --> 00:38:50,599
Speaker 4: No, here's the thing I think, Yeah, absolutely not. I

994
00:38:50,639 --> 00:38:52,960
don't think it's because here's somebody that I am that

995
00:38:53,039 --> 00:38:54,440
I bought the console.

996
00:38:54,079 --> 00:38:55,039
Speaker 3: Pretty much for that.

997
00:38:55,480 --> 00:38:57,880
Speaker 4: But at the same time, I don't regret the purchase

998
00:38:57,920 --> 00:38:59,599
because I've had a good time. But that's the same

999
00:38:59,599 --> 00:39:02,719
thing where I think what Dylan said though it would

1000
00:39:02,719 --> 00:39:05,400
be up to sixty four and where you are there

1001
00:39:05,400 --> 00:39:07,519
if you haven't played it, then that stuff. Because I

1002
00:39:07,559 --> 00:39:10,239
think if you are a fan of Country and Freeze,

1003
00:39:10,280 --> 00:39:13,800
it's not that they do. There is a couple levels

1004
00:39:13,880 --> 00:39:16,079
like that which are fantastic. Some of these challenge we

1005
00:39:16,119 --> 00:39:19,000
talked about. It's like nostalgia Country and it's literally there's

1006
00:39:19,079 --> 00:39:21,360
many levels that are like you're playing a don Kong

1007
00:39:21,400 --> 00:39:24,599
Country game, but with the soundtrack with this, that's great,

1008
00:39:24,679 --> 00:39:26,559
like you get a little inch scratch there. When that happened,

1009
00:39:26,559 --> 00:39:29,039
I was like, that's that boosted some review score points

1010
00:39:29,079 --> 00:39:31,079
up for me because like that's just great. But yeah,

1011
00:39:31,119 --> 00:39:32,840
I don't I think it's worth it for if you're

1012
00:39:32,880 --> 00:39:35,360
don konng fan, Like Dyl said, if it's kind of

1013
00:39:35,400 --> 00:39:38,239
like exactly what I did where I bought the switch

1014
00:39:38,400 --> 00:39:41,199
with Marvel Alliance and then Luigi's Mansion was just around

1015
00:39:41,239 --> 00:39:43,119
the corner. I think it's like that where if you

1016
00:39:43,119 --> 00:39:45,760
have two games, I think I don't think anyone would

1017
00:39:45,760 --> 00:39:48,000
not have fun with Donkey Kong. And I think the

1018
00:39:48,039 --> 00:39:50,559
good thing that also helps with me is because I'm

1019
00:39:50,559 --> 00:39:52,960
a Donkey Kong fan, like like in you know, the

1020
00:39:53,039 --> 00:39:53,920
DK crew.

1021
00:39:54,199 --> 00:39:56,119
Speaker 3: I enjoy it. In fact, you know, it's still worth it.

1022
00:39:56,159 --> 00:39:57,920
Speaker 4: Happy I got the switch to where if you're kind

1023
00:39:57,920 --> 00:40:00,000
of you know, you go like you like don Kong,

1024
00:40:00,079 --> 00:40:01,800
but it's not like one of your main ones, you

1025
00:40:01,880 --> 00:40:04,000
might not have as much fun. Right, So like for me,

1026
00:40:04,039 --> 00:40:05,760
it's like you know, hour and a halfway why I

1027
00:40:05,760 --> 00:40:07,920
bump into cranky com like, oh there he is, you know, like.

1028
00:40:07,880 --> 00:40:09,840
Speaker 3: I have a good Yeah, I have a nostalgie about

1029
00:40:09,880 --> 00:40:10,400
So that's what it's like.

1030
00:40:10,440 --> 00:40:13,119
Speaker 4: Even at times where it's not game near material, I'm

1031
00:40:13,159 --> 00:40:17,440
having a great time with this so and I feel

1032
00:40:17,440 --> 00:40:19,360
like it's you know, it's funny, it goes and as

1033
00:40:19,400 --> 00:40:23,079
the flows. But even Clay like a good comparison, and

1034
00:40:23,119 --> 00:40:25,400
this is different trokes for different folks where it's just like,

1035
00:40:25,840 --> 00:40:27,639
how did you feel about the Mario movie? Because the

1036
00:40:27,639 --> 00:40:29,599
same way when we did the review and you three

1037
00:40:29,800 --> 00:40:32,119
liked it a lot more than me, but I said, ah,

1038
00:40:32,199 --> 00:40:34,079
it's just like I was like that where this is

1039
00:40:34,159 --> 00:40:35,760
just too shallow for me to really get in, even

1040
00:40:35,760 --> 00:40:38,280
though I love Mario. That's where I'd say, like the

1041
00:40:38,400 --> 00:40:40,480
discal this game is kind of like that where that

1042
00:40:40,519 --> 00:40:43,159
movie like Hits on the Beats, has a nostalgia. It

1043
00:40:43,159 --> 00:40:45,719
looks really good, sounds really good, but there's just something

1044
00:40:45,800 --> 00:40:47,199
missing for me. So if you that's what I'm saying,

1045
00:40:47,199 --> 00:40:49,679
if you don't like love Donkey Kong, that might be

1046
00:40:50,039 --> 00:40:51,599
missing for you a little bit. If you do, then

1047
00:40:51,639 --> 00:40:53,039
I think you're gonna have a good time. I don't

1048
00:40:53,039 --> 00:40:54,559
think you would buy the switch them by the game

1049
00:40:54,599 --> 00:40:57,400
and be disappointed. But I don't think it's a I

1050
00:40:57,440 --> 00:40:59,639
don't think it's a half to you know, because even

1051
00:40:59,639 --> 00:41:03,679
some of the they showed on the and you referred

1052
00:41:03,719 --> 00:41:05,840
back that I wanted to circle back to that when

1053
00:41:05,880 --> 00:41:07,719
they showed that direct there was so much more stuff

1054
00:41:07,719 --> 00:41:10,400
than we thought. I think one sometimes I wish it

1055
00:41:10,360 --> 00:41:12,159
didn't happen, But stuff like you talked about where it's

1056
00:41:12,159 --> 00:41:14,360
like the Bananza mode and you know this big monkey,

1057
00:41:14,760 --> 00:41:16,960
I thought that has some congents ques, don't get me wrong,

1058
00:41:17,119 --> 00:41:19,679
very cool. It's great that you get this bar, you

1059
00:41:19,719 --> 00:41:22,599
get these golden I don't know, are they nuggets bananas?

1060
00:41:22,599 --> 00:41:23,000
Speaker 3: What are they?

1061
00:41:23,000 --> 00:41:23,039
Speaker 4: Like?

1062
00:41:23,119 --> 00:41:24,440
Speaker 3: This is the gold Like it's.

1063
00:41:24,239 --> 00:41:26,360
Speaker 2: Just gold, I guess right, there's gold chunks, there's like

1064
00:41:26,519 --> 00:41:29,480
yeah chips, banana chips, and then yeah yeah full on

1065
00:41:29,559 --> 00:41:33,079
banandium gyms and then also like oars or like false yes.

1066
00:41:33,239 --> 00:41:35,880
Speaker 4: Right, So in your left corner you gotta circle and

1067
00:41:35,920 --> 00:41:37,480
you get those and when you fill it up, you

1068
00:41:37,480 --> 00:41:39,239
can hold the triggers pounds the chest and that's when

1069
00:41:39,280 --> 00:41:42,440
you get massive, right, and you can just everything goes up,

1070
00:41:42,480 --> 00:41:44,480
your speed, your stats, you're destroyed, and that's the best thing.

1071
00:41:44,480 --> 00:41:46,079
When you get and that's what I said, this is

1072
00:41:46,119 --> 00:41:47,920
some of the fun stuff. There's one time where I

1073
00:41:47,960 --> 00:41:50,280
finished a boss battle and it was like everything was

1074
00:41:50,400 --> 00:41:52,639
very sparkly, like just to show like, oh, there's lots

1075
00:41:52,679 --> 00:41:54,079
of gold here, so I.

1076
00:41:54,199 --> 00:41:56,400
Speaker 3: Just banans it up and just destroy that area.

1077
00:41:56,440 --> 00:41:58,719
Speaker 4: And I had so much money by the end that

1078
00:41:58,760 --> 00:42:00,679
are you know what, because it collects to that's what's great.

1079
00:42:00,920 --> 00:42:02,400
So I had so much and it was just like,

1080
00:42:02,440 --> 00:42:04,840
oh yeah, I was just like froffing enough, like I'm

1081
00:42:04,880 --> 00:42:07,000
gonna destroy this area. This is gonna be tons of fun.

1082
00:42:07,320 --> 00:42:09,360
But like Dylan said, you can be in that mode

1083
00:42:09,400 --> 00:42:11,599
like all the time, and there's pros and cons to that.

1084
00:42:11,679 --> 00:42:14,360
Because the pro is oh cool, like I can have

1085
00:42:14,400 --> 00:42:17,559
fun destroying everything as a big you know, I'll say

1086
00:42:17,559 --> 00:42:21,000
super powered monkey. But at the same time, like the

1087
00:42:21,039 --> 00:42:22,800
consequence is kind of gone because you can do it

1088
00:42:22,840 --> 00:42:25,400
at any point. Doesn't feel special. And that's what I mean.

1089
00:42:25,480 --> 00:42:28,920
Like this game at times to me feels like the

1090
00:42:29,000 --> 00:42:31,079
old school when you used to get the cheat code

1091
00:42:31,079 --> 00:42:33,719
for God Mode. Sometimes this game feels like that, where

1092
00:42:33,719 --> 00:42:36,599
whether it's the challenges, the bosses, the battles, or even

1093
00:42:36,639 --> 00:42:39,039
stuff like that, Like even the skill tree like very

1094
00:42:39,079 --> 00:42:41,559
easy to update, Like you get so many bananas thrown

1095
00:42:41,559 --> 00:42:43,960
at you because, like I said, these main bananas, the

1096
00:42:44,280 --> 00:42:46,880
crystal ones, you get them in the main story, but

1097
00:42:46,920 --> 00:42:48,800
you can just find them anywhere. You can literally see

1098
00:42:48,800 --> 00:42:51,280
a wall, have a feeling about it, you know, and

1099
00:42:51,360 --> 00:42:52,880
even then you can actually hit a trigger to show

1100
00:42:52,880 --> 00:42:54,599
if there's something there. But still there's many times where

1101
00:42:54,880 --> 00:42:57,360
I've just been randomly digging and I found one, and

1102
00:42:57,400 --> 00:42:59,679
now I'm already standing up, and I don't know, you

1103
00:42:59,679 --> 00:43:02,119
feel about that skill tree is like I don't think

1104
00:43:02,119 --> 00:43:04,440
they even needed it in there. You know that we'll

1105
00:43:04,480 --> 00:43:06,840
get back to that. But yeah, so for me, that's

1106
00:43:06,880 --> 00:43:10,239
where that mo. There's there's certain things where it just

1107
00:43:10,239 --> 00:43:12,559
feels too easy, you know, like maybe I could have

1108
00:43:12,559 --> 00:43:13,639
been punished a bit more.

1109
00:43:13,760 --> 00:43:13,840
Speaker 3: So.

1110
00:43:14,559 --> 00:43:18,840
Speaker 2: Yeah, fair enough. Let's take a quick break think our

1111
00:43:18,920 --> 00:43:22,960
Patreon producers Aaron Braden, April of Darkness, Jack Grant, Sam Superbad,

1112
00:43:23,039 --> 00:43:26,400
Mike t gg LM six y nine, Jeremy Renner, Charlie Rendell,

1113
00:43:26,519 --> 00:43:31,079
Clay and John with no h uh new freshly minted

1114
00:43:31,239 --> 00:43:33,840
edition in there. Thank you John for joining the DK

1115
00:43:34,199 --> 00:43:36,840
crew and Clay there for you know, sending in these

1116
00:43:36,880 --> 00:43:40,000
these questions. Thank you everyone for keeping the lights on

1117
00:43:40,079 --> 00:43:42,119
so we can continue to smash deep into the ground

1118
00:43:42,199 --> 00:43:44,800
and click nandium gyms and share them with you, you

1119
00:43:44,920 --> 00:43:47,239
here on the airwaves. We're gonna take a quick ad

1120
00:43:47,239 --> 00:43:51,800
break and we'll be right back. Okay, we are back.

1121
00:43:51,920 --> 00:43:54,000
So you just teased it there, so let's let's just

1122
00:43:54,039 --> 00:43:55,840
talk right about that. So, Yeah, as you mentioned, there

1123
00:43:55,920 --> 00:43:59,000
is a skill tree for maybe the first time, like

1124
00:43:59,039 --> 00:44:01,039
a Donkey Kong game. I can't think of another one

1125
00:44:01,039 --> 00:44:02,880
that like has had a skilter like this. You know,

1126
00:44:03,079 --> 00:44:05,920
sixty four had like unlocks of sorts, but this is

1127
00:44:05,920 --> 00:44:08,800
like a different kind of more modern skill tree thing

1128
00:44:08,800 --> 00:44:11,159
that you'd expect from many games like this, and the

1129
00:44:11,159 --> 00:44:13,360
way it works with every I guess maybe i'll say

1130
00:44:13,360 --> 00:44:15,559
this too, we maybe get like a little bit more

1131
00:44:15,599 --> 00:44:18,119
spoilery now. Travis is obviously pretty early on in the game,

1132
00:44:18,119 --> 00:44:20,559
so we're not gonna spoil much, but like now we're

1133
00:44:20,840 --> 00:44:22,800
gonna talk like some more specific details if you don't

1134
00:44:22,800 --> 00:44:24,360
want to about some of these things, so you know,

1135
00:44:24,440 --> 00:44:25,440
be warned, and I'm not.

1136
00:44:25,639 --> 00:44:27,199
Speaker 3: You don't gotta worry that much though I'm not worried

1137
00:44:27,239 --> 00:44:28,440
about this game.

1138
00:44:28,519 --> 00:44:31,119
Speaker 2: Like my story thing is that I cannot wait for

1139
00:44:31,159 --> 00:44:33,159
you to see, like there's some crazy shit that ha.

1140
00:44:33,320 --> 00:44:35,800
The last three hours of this game is fucking wild.

1141
00:44:35,679 --> 00:44:38,840
Speaker 3: Really okay, okay see, and that's where I'm excited next

1142
00:44:38,840 --> 00:44:40,840
week is like when I saw Now that I've seen

1143
00:44:40,920 --> 00:44:43,480
that the main thing seven hours, I probably will try

1144
00:44:43,519 --> 00:44:45,760
my best to streamline a bit and then go so

1145
00:44:45,800 --> 00:44:47,880
we can talk about a little more next week, because.

1146
00:44:48,119 --> 00:44:50,639
Speaker 4: Yeah, seven I honestly thought there would be no like

1147
00:44:50,719 --> 00:44:53,159
from the two hours I played, it's very like, hey,

1148
00:44:53,239 --> 00:44:54,320
this is Grimy Colon beat him.

1149
00:44:54,360 --> 00:44:58,239
Speaker 3: Oh he's back. It's very yeah, like Kitty in.

1150
00:44:58,199 --> 00:45:00,519
Speaker 2: A sense is I think this is I think I

1151
00:45:00,519 --> 00:45:02,360
hope it comes a trend because Kirby and the Forgotten

1152
00:45:02,440 --> 00:45:04,679
Land as well as like it's a Kirby game, the story,

1153
00:45:04,719 --> 00:45:08,119
you know, it's as weird and whacky as a anything.

1154
00:45:07,679 --> 00:45:08,880
Speaker 1: You expect for Kirby.

1155
00:45:08,960 --> 00:45:10,320
Speaker 2: But the last like two or three hours of that

1156
00:45:10,360 --> 00:45:12,880
game is like you're driving a truck into space and

1157
00:45:12,920 --> 00:45:15,679
fighting God and all this insane shit is happening. It's like,

1158
00:45:15,719 --> 00:45:17,960
you know what, we don't take any of this seriously.

1159
00:45:18,000 --> 00:45:20,400
This is a Nintendo game that like barely has a story.

1160
00:45:20,440 --> 00:45:23,159
Attached to it whatsoever, we might as well go absolutely

1161
00:45:23,159 --> 00:45:26,039
bonkers in the final you know, a couple hours and

1162
00:45:26,039 --> 00:45:28,320
I feel like Forgotten landed that I think this game

1163
00:45:28,360 --> 00:45:30,519
really does that, and I that's you know, really it

1164
00:45:30,559 --> 00:45:32,320
really stuck the landing at the end, you know. And

1165
00:45:32,400 --> 00:45:34,400
as I mentioned, I've always had fun with this game

1166
00:45:34,440 --> 00:45:36,239
start to finish. There were like two or three worlds

1167
00:45:36,239 --> 00:45:39,000
that I could not stand at all, but you know,

1168
00:45:39,159 --> 00:45:41,000
you kind of can breeze past them and you don't

1169
00:45:41,000 --> 00:45:42,639
have to really go back to them if you don't

1170
00:45:42,639 --> 00:45:46,000
want to. But yeah, there's definitely some some good nuggets

1171
00:45:46,000 --> 00:45:48,400
of gold to be found there when you make your

1172
00:45:48,440 --> 00:45:51,280
way towards the planet core and all that. But yeah,

1173
00:45:51,280 --> 00:45:53,239
the skill tree, So this is a thing that every

1174
00:45:53,320 --> 00:45:56,199
five banandium gems you pick up and stumbs, you'll be

1175
00:45:56,199 --> 00:45:58,039
given three or five at a time, so you get

1176
00:45:58,079 --> 00:46:00,679
like an immediate level ups. Yeah, every five bananas you

1177
00:46:00,679 --> 00:46:02,920
get a level up which gives you one skill point

1178
00:46:03,519 --> 00:46:05,199
which you can put into all sorts of things, you know,

1179
00:46:05,280 --> 00:46:08,000
just your raw smash power, your HP, how much you

1180
00:46:08,000 --> 00:46:11,920
can carry of like the collectible healing things, and then

1181
00:46:11,920 --> 00:46:14,079
you can put into them all the different transformations can

1182
00:46:14,159 --> 00:46:16,840
get different upgrades in there too, little things like a

1183
00:46:16,880 --> 00:46:20,880
spinning jump super jump thing, you know, increase your surf

1184
00:46:20,920 --> 00:46:22,639
and turf as you mentioned in that kind of thing.

1185
00:46:22,960 --> 00:46:26,079
What uh, what are you doing so far with your

1186
00:46:26,079 --> 00:46:28,239
skill points? Like how are you building? How are you

1187
00:46:28,239 --> 00:46:29,440
building your Donkey Kong?

1188
00:46:30,039 --> 00:46:33,159
Speaker 3: Right now, he's all just strength. So I'm just literally

1189
00:46:33,159 --> 00:46:34,920
picked that middle section goal all the way down.

1190
00:46:35,000 --> 00:46:38,119
Speaker 4: I maxed out a strike so as powerful so like

1191
00:46:38,159 --> 00:46:38,639
the terrain.

1192
00:46:38,679 --> 00:46:41,079
Speaker 1: It's funny. I did not do that until like the

1193
00:46:41,199 --> 00:46:41,800
last world.

1194
00:46:41,880 --> 00:46:44,039
Speaker 2: I don't think oh really, yeah, yeah I was. I

1195
00:46:44,079 --> 00:46:45,800
was taking my time. I kind of forgot it was

1196
00:46:45,800 --> 00:46:47,000
a thing, to be honest, But.

1197
00:46:47,000 --> 00:46:47,400
Speaker 3: I did that.

1198
00:46:47,440 --> 00:46:49,679
Speaker 4: And the next one I'm working on is opening up

1199
00:46:49,719 --> 00:46:51,960
my radius of the hand collaps I can get more.

1200
00:46:52,079 --> 00:46:54,039
Speaker 2: Yeah, Like I think the first thing I level, Okay,

1201
00:46:54,079 --> 00:46:55,639
I'm like I like this. I think this is gonna

1202
00:46:55,679 --> 00:46:57,079
pay off in the long run if I get this.

1203
00:46:57,039 --> 00:47:02,320
Speaker 4: Early, especially because there's one up in until literally yesterday,

1204
00:47:02,960 --> 00:47:04,480
Like I just get all this gold and I think

1205
00:47:04,519 --> 00:47:07,280
I was like at twenty one, like foul maybe yeah,

1206
00:47:07,280 --> 00:47:09,760
I think it styles and I was like this is yeah,

1207
00:47:09,880 --> 00:47:11,239
oh yeah that's it.

1208
00:47:11,639 --> 00:47:11,840
Speaker 3: Yeah.

1209
00:47:11,880 --> 00:47:14,360
Speaker 4: No, I was doing many areas of Like, now I'm

1210
00:47:14,400 --> 00:47:16,519
down to seventeen because I bumped into one of those

1211
00:47:16,559 --> 00:47:18,719
trees that you can spend a lot of money on,

1212
00:47:18,840 --> 00:47:20,639
but up unto that point, I.

1213
00:47:20,559 --> 00:47:22,199
Speaker 1: Was like, can I cut you off to that tree?

1214
00:47:22,280 --> 00:47:23,360
By the way. I love that that.

1215
00:47:23,400 --> 00:47:24,760
Speaker 2: I don't know if you remember this, but back in

1216
00:47:24,800 --> 00:47:27,320
don Kunk sixty four, whenever you'd go in one of

1217
00:47:27,360 --> 00:47:30,400
the levels, you'd be collecting bananas with all the different monkeys,

1218
00:47:30,639 --> 00:47:33,280
and then you'd go up to like the gate area

1219
00:47:33,559 --> 00:47:35,880
and there'd be like a pig guy, a blue or

1220
00:47:36,000 --> 00:47:37,679
pink pig or something like that, and they'd be like

1221
00:47:37,719 --> 00:47:40,199
on a scale, and so say, fatten up one of

1222
00:47:40,239 --> 00:47:42,960
them to like scale. Yeah, and it's this exact same

1223
00:47:43,000 --> 00:47:45,840
animation where dun Kunk stands there and like throws them

1224
00:47:45,840 --> 00:47:47,880
in the exact same way. I was so happy with

1225
00:47:47,920 --> 00:47:49,519
that little reference to sixty four there.

1226
00:47:49,599 --> 00:47:53,159
Speaker 3: That's cool. Nintendo just put sixty four on the gate

1227
00:47:53,360 --> 00:47:54,360
like the whatever their game.

1228
00:47:54,599 --> 00:47:58,400
Speaker 2: The rumors recently, I hope that rumor is or there

1229
00:47:58,440 --> 00:48:00,119
was like a leak, like a leaked image of it,

1230
00:48:00,199 --> 00:48:01,320
so hopefully it happened.

1231
00:48:01,400 --> 00:48:02,159
Speaker 3: I think it's gonna happen.

1232
00:48:02,199 --> 00:48:03,639
Speaker 4: I just want to happen soon rend later, because there's

1233
00:48:03,639 --> 00:48:05,719
some stuff that like I've forgot, like that the second

1234
00:48:05,760 --> 00:48:07,800
you talk I would have never mentioned, but the second

1235
00:48:07,840 --> 00:48:10,320
you touple the pigs, and feeling like oh right.

1236
00:48:10,039 --> 00:48:12,280
Speaker 2: Downright until I saw the animation that I was like,

1237
00:48:12,320 --> 00:48:15,079
this looks so familiar, and I was like, oh yeah, so, but.

1238
00:48:15,079 --> 00:48:17,599
Speaker 3: That's why I up that one, because that at this

1239
00:48:17,639 --> 00:48:19,480
point I had so much. There's a twin one thousand

1240
00:48:19,519 --> 00:48:21,679
doing nothing and I'm buying everything. I'm buying getaways and

1241
00:48:21,679 --> 00:48:23,559
every time they want me to buy something, I'm buying

1242
00:48:23,559 --> 00:48:25,639
it because I got money. But then eventually what happens

1243
00:48:25,639 --> 00:48:26,800
is you bump in this tree and it's like, hey,

1244
00:48:26,800 --> 00:48:28,880
if you feed me, I'll give you the crystal bananas.

1245
00:48:29,320 --> 00:48:32,280
And I had what he wanted was still like like

1246
00:48:32,760 --> 00:48:34,800
three grand, but it's like I had it just in

1247
00:48:34,800 --> 00:48:36,599
the back pocket through there got them all. So then

1248
00:48:36,639 --> 00:48:38,880
when I saw that, I'm like, Okay, I imagine we

1249
00:48:38,880 --> 00:48:40,440
gonna start bumping into more of these trees.

1250
00:48:40,519 --> 00:48:42,320
Speaker 4: I don't want to be a situation where all I'm

1251
00:48:42,320 --> 00:48:44,840
gonna have to come back, So yeah, I'm real. My

1252
00:48:44,880 --> 00:48:47,840
skill tree is very much focused on collecting the gold.

1253
00:48:47,880 --> 00:48:50,960
I'm a very you know, well off monkey, so I

1254
00:48:50,960 --> 00:48:55,280
can buy everything even though I don't like even even the.

1255
00:48:55,199 --> 00:48:55,920
Speaker 3: Stuff they give you.

1256
00:48:55,920 --> 00:48:59,280
Speaker 4: You get like there's like the cherries, the balloon, and

1257
00:48:59,320 --> 00:49:01,719
then there's some boosting where it's like if you're down

1258
00:49:01,760 --> 00:49:03,639
to a heart and a half or something, it like

1259
00:49:03,679 --> 00:49:05,880
boosts you all the way up. These are things where

1260
00:49:05,880 --> 00:49:08,079
it's just again where it's just like, I don't know

1261
00:49:08,079 --> 00:49:09,400
if any of this was neat. The only one I'm

1262
00:49:09,400 --> 00:49:10,960
happy about is the balloon, because there was a balloon

1263
00:49:11,000 --> 00:49:13,559
I've accidentally fall or there's times literally I've pounded through

1264
00:49:13,559 --> 00:49:14,760
the ground that's.

1265
00:49:14,599 --> 00:49:16,800
Speaker 2: Bought up to like have fifty balloons now. So IM like,

1266
00:49:16,840 --> 00:49:18,599
I'll never ever think about this again and I'll never

1267
00:49:18,639 --> 00:49:19,480
fall off a cliff in.

1268
00:49:19,440 --> 00:49:22,440
Speaker 4: My life because I so once it happened to me once.

1269
00:49:22,519 --> 00:49:24,599
Then I got more cautious of where I was pounding

1270
00:49:24,760 --> 00:49:28,119
but that stuff. And I haven't bought much attire because

1271
00:49:28,159 --> 00:49:30,719
I I've seen that those attires have stats. Maybe I'll

1272
00:49:30,719 --> 00:49:33,400
dip into it, but I like, I like my Olgie

1273
00:49:33,400 --> 00:49:35,039
Donkey Kong, you know, so I haven't done that.

1274
00:49:35,119 --> 00:49:36,320
Speaker 3: Yet, so that's fair.

1275
00:49:36,400 --> 00:49:40,000
Speaker 2: Yeah, I think for me, the the like the effects

1276
00:49:40,079 --> 00:49:44,280
on the clothing are weak enough, which is like you know,

1277
00:49:44,320 --> 00:49:46,119
it's it's it's if you want to play for like

1278
00:49:46,119 --> 00:49:48,480
the optimal strategies, go for it. And usually there's like

1279
00:49:48,599 --> 00:49:50,400
the one you're buying, Like, oh, if you buy this

1280
00:49:50,440 --> 00:49:52,199
one in the ice world, it makes you take a

1281
00:49:52,239 --> 00:49:53,480
less damage from ice blocks.

1282
00:49:53,480 --> 00:49:54,960
Speaker 1: Okay, cool, that makes a lot of sense.

1283
00:49:55,639 --> 00:49:57,679
Speaker 2: So you can play that way if you're like struggling,

1284
00:49:57,679 --> 00:49:59,960
I suppose, But for me it's like those those effects

1285
00:50:00,039 --> 00:50:02,400
are usually so minimal that I like that you can

1286
00:50:02,480 --> 00:50:04,719
kind of just go for more like how you want

1287
00:50:04,719 --> 00:50:06,960
your Donkey Kong to look instead of having to worry

1288
00:50:07,000 --> 00:50:09,320
about the stats of it. And so yeah, I'm definitely

1289
00:50:09,360 --> 00:50:12,480
going for more style over substance on on my clothing.

1290
00:50:12,519 --> 00:50:12,639
Speaker 1: There.

1291
00:50:12,639 --> 00:50:14,960
Speaker 2: For a while I had black fur Donkey Kong with

1292
00:50:15,000 --> 00:50:17,760
like the yellow yellow pants. I really like that look.

1293
00:50:17,760 --> 00:50:20,000
I thought it looked really cool. Get like some really

1294
00:50:20,079 --> 00:50:22,880
bright like cotton candy colored fur, and right now I

1295
00:50:22,880 --> 00:50:25,800
have like pants that are like the the girders of

1296
00:50:25,840 --> 00:50:28,280
like the original Donkey Kong game. They're like black with

1297
00:50:28,320 --> 00:50:31,199
like the ladders and the and the platforms, and then

1298
00:50:31,239 --> 00:50:33,599
I have like gold fur. So I'm just full swagged

1299
00:50:33,599 --> 00:50:36,280
out and Pauline's got like a miner's outfit on, so

1300
00:50:36,679 --> 00:50:38,519
it's a it's a great I don't think I'll change it,

1301
00:50:38,559 --> 00:50:40,239
like this is just my outfit now at this point.

1302
00:50:41,079 --> 00:50:43,639
But yeah, as far as the skill tree, I think

1303
00:50:43,679 --> 00:50:45,400
I kind of went a different route than you, where like, yeah,

1304
00:50:45,400 --> 00:50:47,920
I first got like the sonar things. I just felt

1305
00:50:47,920 --> 00:50:49,679
like maybe I should get all these scanning things first.

1306
00:50:49,679 --> 00:50:51,840
That'll probably be good things to get early on, and

1307
00:50:51,880 --> 00:50:54,360
then honestly after not too long because I was like,

1308
00:50:54,800 --> 00:50:56,480
I just found like some of the bosses are random

1309
00:50:56,480 --> 00:50:59,360
blocks will do like sometimes they'll just deal like.

1310
00:50:59,679 --> 00:51:01,679
Speaker 1: All three of your hearts if you only have three.

1311
00:51:01,960 --> 00:51:03,679
Speaker 2: So I'm like, I'm just gonna spend all my points

1312
00:51:03,679 --> 00:51:06,440
and get literally the entire health upgrade. And I just

1313
00:51:06,760 --> 00:51:08,440
got that. And obviously as you're going through the levels

1314
00:51:08,440 --> 00:51:11,039
and you're unlocking like the little houses that can like

1315
00:51:11,119 --> 00:51:12,920
overflow you as well, and so I was like, Okay,

1316
00:51:12,920 --> 00:51:14,639
now I have so many hearts, so I'll be to

1317
00:51:14,679 --> 00:51:16,320
go there and then it kind of just I think

1318
00:51:16,360 --> 00:51:17,760
the other thing I did early on was like get

1319
00:51:17,760 --> 00:51:20,400
the Indo like the unique abilities like that twist, and

1320
00:51:20,440 --> 00:51:22,639
then you can jump do like the super jump I'm like, oh,

1321
00:51:22,639 --> 00:51:24,679
that's only one point or two points in there, that's

1322
00:51:24,679 --> 00:51:27,280
definitely worth getting. So yeah, that kind of thing, And

1323
00:51:27,320 --> 00:51:29,239
then I came back for like this smash power sort

1324
00:51:29,280 --> 00:51:29,559
of thing.

1325
00:51:30,599 --> 00:51:31,360
Speaker 1: But yeah, I don't know.

1326
00:51:31,400 --> 00:51:34,119
Speaker 2: I to me, it is a good addition in there,

1327
00:51:34,159 --> 00:51:35,960
because you know, there might be points later in the

1328
00:51:36,000 --> 00:51:37,840
game where I I know, I need like four skill

1329
00:51:37,880 --> 00:51:40,079
points to upgrade the thing I want, but at least

1330
00:51:40,119 --> 00:51:42,559
there's always been Even now I have like over five

1331
00:51:42,679 --> 00:51:45,320
hundred bananas, now there's still always something I want to

1332
00:51:45,360 --> 00:51:47,800
put those points into, and so it does feel like

1333
00:51:47,880 --> 00:51:50,320
valuable and like a good reward. And I feel like

1334
00:51:50,320 --> 00:51:53,039
for me, that's a big issue I had with Mario Odyssey.

1335
00:51:53,119 --> 00:51:54,960
There's like nine hundred moons in that game, but I

1336
00:51:55,000 --> 00:51:57,440
just feel like they're just giving you, giving them to

1337
00:51:57,440 --> 00:52:00,000
you all the time. They don't really mean anything other

1338
00:52:00,079 --> 00:52:02,400
and like just getting the arbitrary number up, and so

1339
00:52:02,440 --> 00:52:04,079
I feel like having them like tying to like the

1340
00:52:04,119 --> 00:52:06,719
skill tree like this, even though the other rest of

1341
00:52:06,800 --> 00:52:07,960
it feels very similar, is.

1342
00:52:07,920 --> 00:52:09,000
Speaker 1: Like a good reward for me.

1343
00:52:09,599 --> 00:52:11,880
Speaker 2: Uh So, yeah, I'm I I think it was a

1344
00:52:12,000 --> 00:52:14,840
nice addition, Like mixing that with the clothing just to

1345
00:52:14,880 --> 00:52:16,519
have a little bit more dynamic. They're a little bit

1346
00:52:16,559 --> 00:52:18,800
more to think about in the way you customize your characters.

1347
00:52:19,159 --> 00:52:20,800
It's cool and I just like having Donk on all

1348
00:52:20,800 --> 00:52:23,159
these weird different costumes and for colors because always in

1349
00:52:23,159 --> 00:52:23,639
Smash Bros.

1350
00:52:23,639 --> 00:52:25,639
Speaker 1: Too, I'm always switching his color around.

1351
00:52:26,159 --> 00:52:28,800
Speaker 2: Yeah, I have ever changed his clothing, of course, but like, oh,

1352
00:52:28,840 --> 00:52:31,280
I love like the green, like broccoli calls, Like I

1353
00:52:31,400 --> 00:52:32,519
like all these different ones, right.

1354
00:52:32,440 --> 00:52:33,760
Speaker 4: I love that they put that in there that I

1355
00:52:33,880 --> 00:52:35,920
enjoy a lot. That's where to me, it's like I'm

1356
00:52:35,960 --> 00:52:38,840
doing it because I'm in the bananas And you.

1357
00:52:38,760 --> 00:52:40,519
Speaker 3: Know, like I said, I haven't changed outfits. I probably

1358
00:52:40,519 --> 00:52:43,639
will eventually, just like the original look right now. Maybe

1359
00:52:43,800 --> 00:52:44,639
I want change.

1360
00:52:44,519 --> 00:52:47,119
Speaker 4: Up later on, but that the costume stuff wouldn't say

1361
00:52:47,159 --> 00:52:49,039
take out like the stats keep in, the hair color

1362
00:52:49,159 --> 00:52:51,159
keep in. But I wondered to me, it's like if

1363
00:52:51,199 --> 00:52:55,079
I were to, I legitimbly feel you could easily play

1364
00:52:55,119 --> 00:52:57,159
this game and never update any your stats and it's

1365
00:52:57,199 --> 00:52:59,039
not gonna make a massive difference.

1366
00:52:59,079 --> 00:53:00,360
Speaker 3: Like am I a little But.

1367
00:53:00,360 --> 00:53:00,679
Speaker 1: I don't know.

1368
00:53:00,719 --> 00:53:03,559
Speaker 2: I think there's gonna be harder areas that you're gonna

1369
00:53:04,079 --> 00:53:06,519
feel differently about I think I think that'll happen.

1370
00:53:06,880 --> 00:53:07,400
Speaker 3: I'm waiting.

1371
00:53:07,519 --> 00:53:09,360
Speaker 4: I hope to report next week that that that is

1372
00:53:09,400 --> 00:53:12,280
the kid right now. Just got to so there's a

1373
00:53:12,320 --> 00:53:14,719
point where I'm a little bit past where you can

1374
00:53:15,039 --> 00:53:16,079
there's a left and a right.

1375
00:53:16,079 --> 00:53:17,239
Speaker 3: There's like the forest.

1376
00:53:16,960 --> 00:53:20,920
Speaker 4: World and the what okay, the divide, Yeah, I was

1377
00:53:20,960 --> 00:53:24,199
gonna say that, I'm gonna be more specific. Yeah, and

1378
00:53:24,280 --> 00:53:26,199
as the jelly like the pink and ballue and you

1379
00:53:26,199 --> 00:53:28,000
could beat it and then either it's the forest world

1380
00:53:28,079 --> 00:53:30,760
of Tropical or sorry, the frozen world of the Tropical.

1381
00:53:30,800 --> 00:53:33,239
I went to the left to the frozen because you know,

1382
00:53:33,239 --> 00:53:35,599
I'm a big snow guy there, so that's right. Yeah,

1383
00:53:35,599 --> 00:53:37,119
I'm a little bit into that because I was watching

1384
00:53:37,119 --> 00:53:38,960
the YouTube videos like, okay, now I've got past that.

1385
00:53:39,239 --> 00:53:43,760
I think I literally saved at there's like the big void.

1386
00:53:43,480 --> 00:53:45,920
Speaker 3: Thing I have to break into the next one. So

1387
00:53:45,960 --> 00:53:48,239
that's where I am right now. So okay, yeah, up

1388
00:53:48,280 --> 00:53:50,880
until that, I haven't felt much. It's been a breeze.

1389
00:53:50,960 --> 00:53:54,079
Speaker 2: So yeah, I don't think there's I think their next

1390
00:53:54,800 --> 00:53:56,960
two or three worlds are maybe some trickier ones. I

1391
00:53:57,000 --> 00:53:59,199
think I found that exciting easy, but the Jungle one

1392
00:53:59,280 --> 00:54:02,639
was a little bit a little bit harder, and then yeah,

1393
00:54:02,760 --> 00:54:04,079
some boss fights near the end, I guess, but like

1394
00:54:04,119 --> 00:54:06,519
mostly I would say it was like I don't know.

1395
00:54:06,559 --> 00:54:07,519
Speaker 1: There's just certain like have you.

1396
00:54:07,440 --> 00:54:09,960
Speaker 2: Done any of those challenge mission things where you have

1397
00:54:10,000 --> 00:54:12,280
to like break down the building in time?

1398
00:54:14,039 --> 00:54:16,320
Speaker 3: Break down the building.

1399
00:54:16,280 --> 00:54:18,599
Speaker 2: Like essentially you're putting too Like there's just just giant

1400
00:54:18,639 --> 00:54:20,559
cube but very much looks like the girders from like

1401
00:54:20,599 --> 00:54:23,039
the original Donkey Column. So there's a big building. You

1402
00:54:23,039 --> 00:54:25,239
have like smash specific blocks to make the whole building

1403
00:54:25,239 --> 00:54:26,920
topple down. Have you done any of those yet?

1404
00:54:27,320 --> 00:54:28,519
Speaker 3: Do you? Oh maake it top down?

1405
00:54:28,559 --> 00:54:30,519
Speaker 4: No, I've done the ones where you have a percentage

1406
00:54:30,559 --> 00:54:32,960
where it's like destroy this amount of percentage before the

1407
00:54:33,000 --> 00:54:33,800
time runs out.

1408
00:54:33,920 --> 00:54:36,800
Speaker 2: Yeah, not quite those, okay, which I didn't one which

1409
00:54:37,000 --> 00:54:40,039
I did appreciate. It acquired me a few attempts, like

1410
00:54:40,039 --> 00:54:41,679
I kind of have to strategize and play my route

1411
00:54:41,719 --> 00:54:42,079
and all that.

1412
00:54:42,159 --> 00:54:43,800
Speaker 4: Okay, No, I've not done any of those. So No,

1413
00:54:43,880 --> 00:54:45,239
that one I was for too. I like that because

1414
00:54:45,239 --> 00:54:47,039
it popped about nowhere. You just jumped up and you

1415
00:54:47,079 --> 00:54:49,199
got triggered into it. But no, I've not done that.

1416
00:54:49,239 --> 00:54:51,679
So I'm excited, you're gonna be excited about you. You're

1417
00:54:51,719 --> 00:54:54,960
pushing me to you know, streamline some of that stuff

1418
00:54:54,960 --> 00:54:56,159
a bit more instead of just.

1419
00:54:56,480 --> 00:54:57,239
Speaker 3: Making my money.

1420
00:54:57,239 --> 00:54:59,480
Speaker 4: That I guess I've been I've been having a good time.

1421
00:54:59,480 --> 00:55:02,960
I've been just to mining for a goal. But no,

1422
00:55:03,000 --> 00:55:04,920
that's that's exciting then. So okay, and do you get

1423
00:55:04,960 --> 00:55:08,280
to turn into bonanza or you just say this donkey Kong?

1424
00:55:09,039 --> 00:55:09,880
Speaker 1: I think it.

1425
00:55:10,320 --> 00:55:13,599
Speaker 2: I think for all of those ones you can, yeah,

1426
00:55:13,679 --> 00:55:16,239
go into your different transformation.

1427
00:55:16,239 --> 00:55:17,559
Speaker 3: And that's another thing that surprises me.

1428
00:55:17,840 --> 00:55:18,320
Speaker 1: You have like.

1429
00:55:18,440 --> 00:55:21,559
Speaker 2: DK Banana or you have like the Gorilla bonanza and

1430
00:55:21,599 --> 00:55:23,639
you have do you have any other one?

1431
00:55:24,079 --> 00:55:24,400
Speaker 4: One? No?

1432
00:55:24,480 --> 00:55:26,400
Speaker 3: I feel like, do you get do you get a cebra?

1433
00:55:27,920 --> 00:55:28,199
Speaker 1: Yes?

1434
00:55:28,440 --> 00:55:30,039
Speaker 3: Okay, because I think I'm right there because the guy

1435
00:55:30,039 --> 00:55:30,519
who was sending me.

1436
00:55:30,599 --> 00:55:34,400
Speaker 4: Up like okay, yeah, because he's like yeah, he's like,

1437
00:55:34,400 --> 00:55:36,480
oh too bad. It'd be a shame here. It's not

1438
00:55:36,519 --> 00:55:38,599
like a zebra could just run across. It's like, okay,

1439
00:55:38,719 --> 00:55:40,559
zebra is about to come right now. So I think

1440
00:55:40,679 --> 00:55:43,159
that's where I am story wise, is about just to

1441
00:55:43,199 --> 00:55:43,719
get the zebra.

1442
00:55:44,159 --> 00:55:47,480
Speaker 2: And what's cool about those transformations is once you go

1443
00:55:47,599 --> 00:55:50,320
bonanza mode, you can just like switch between them, like

1444
00:55:50,360 --> 00:55:54,559
on the fly, So you while you're still mid transformations

1445
00:55:54,599 --> 00:55:58,760
here from a secret punched some stuff, switch to donkey

1446
00:55:59,639 --> 00:56:02,400
fly across this platform, switching to I'll not spoil, but

1447
00:56:02,440 --> 00:56:04,639
the other ones and like do things, and sometimes you

1448
00:56:04,639 --> 00:56:05,840
do have to do those things in like a pretty

1449
00:56:05,840 --> 00:56:07,840
short amount of time. I mean, you can obviously do

1450
00:56:08,079 --> 00:56:10,960
various upgrades to your character to increase how long that lasts.

1451
00:56:11,760 --> 00:56:14,480
But yeah, and like some of those destruction missions, you'll

1452
00:56:14,480 --> 00:56:16,079
be like switching between and stuff, and so that can

1453
00:56:16,119 --> 00:56:19,320
be kind of interesting strategy wise a little bit the

1454
00:56:20,559 --> 00:56:23,039
I think for them. There's two transformations you haven't seen,

1455
00:56:23,119 --> 00:56:25,239
Like the Zebra one I'm not really big fan of. Honestly,

1456
00:56:25,400 --> 00:56:28,159
I won't say why, just because you haven't used it yet.

1457
00:56:28,320 --> 00:56:29,639
That's the only one I don't really like, though the

1458
00:56:29,719 --> 00:56:32,800
other ones are fine. The last there's there's two other

1459
00:56:32,800 --> 00:56:34,679
ones though that I love and I think are super

1460
00:56:34,679 --> 00:56:36,559
fun and add a lot to the game. The last

1461
00:56:36,559 --> 00:56:38,800
one you get, in particular, is like the most fun

1462
00:56:38,880 --> 00:56:40,880
for me, like the sound effect with it. So we'll

1463
00:56:40,920 --> 00:56:42,960
come back to that once you've unlocked all of those.

1464
00:56:45,760 --> 00:56:49,280
Let's see, I guess yeah, other gameplay things like I

1465
00:56:49,760 --> 00:56:51,440
just love the role like you you just hit the

1466
00:56:51,480 --> 00:56:53,719
left trigger and you just, oh yeah, barrel roll across

1467
00:56:53,719 --> 00:56:55,760
the screen feels great. And as I mentioned, like I

1468
00:56:55,760 --> 00:56:57,960
just want to highlight again. I think the fact that

1469
00:56:57,960 --> 00:57:02,480
you can cancel seemly any single action at any point,

1470
00:57:02,599 --> 00:57:04,679
even noever where. Like a lot of games, you know,

1471
00:57:04,760 --> 00:57:07,519
you start a punch and you're locked into that punch

1472
00:57:07,519 --> 00:57:10,000
into like the punch animation is done, but it seems

1473
00:57:10,000 --> 00:57:12,960
like in this game everything can just be canceled into

1474
00:57:12,960 --> 00:57:14,639
anything else that you're able to do. So if like

1475
00:57:14,920 --> 00:57:17,079
you're if you just jumped in there, you can immediately

1476
00:57:17,079 --> 00:57:19,320
barrow out of that. If you're like charging a punch,

1477
00:57:19,320 --> 00:57:22,039
you can immediately cancel that into like jumping in a

1478
00:57:22,039 --> 00:57:22,679
different direction.

1479
00:57:23,000 --> 00:57:24,639
Speaker 1: And that works for like everything.

1480
00:57:24,800 --> 00:57:26,639
Speaker 2: Everything game just be canceled in anything, and I think

1481
00:57:26,639 --> 00:57:28,719
that it makes the game like super frenetic and fun,

1482
00:57:28,760 --> 00:57:30,920
and it really works well with like just smashing into

1483
00:57:31,000 --> 00:57:33,320
random stuff like like a babe lady.

1484
00:57:33,079 --> 00:57:40,599
Speaker 1: You know, just bouncing off the Yeah.

1485
00:57:40,880 --> 00:57:43,000
Speaker 2: I think one thing that well, there's a couple of

1486
00:57:43,039 --> 00:57:45,360
things with the with the physics and smashing stuff. One

1487
00:57:45,360 --> 00:57:48,639
thing that I kind of wish was true is that

1488
00:57:48,679 --> 00:57:50,760
when you go back to previous areas that it like

1489
00:57:51,119 --> 00:57:54,559
preserves how much you've destroyed that world. I understand why

1490
00:57:54,559 --> 00:57:56,679
they regenerate it, because obviously you could make it like

1491
00:57:56,920 --> 00:57:59,159
impossible to get to certain bananas. But like, at any

1492
00:57:59,159 --> 00:58:01,320
point you can just go on the map and say

1493
00:58:01,360 --> 00:58:04,079
like reset the terrain, and it'll like regenerate the level

1494
00:58:04,079 --> 00:58:06,000
if you've done that. But I kind of wish I'd

1495
00:58:06,039 --> 00:58:07,199
go back to a level and be like, oh, I

1496
00:58:07,239 --> 00:58:10,320
remember when I spent seven minutes burrowing through the wall

1497
00:58:10,360 --> 00:58:13,840
here and created like this crazy tunnels had some character, Yeah,

1498
00:58:13,840 --> 00:58:15,719
and then it kind of it will regenerate all like

1499
00:58:15,760 --> 00:58:19,559
the bananas and fossils, Like you don't get another banana.

1500
00:58:19,559 --> 00:58:21,000
If you smash that one again, you can it's like

1501
00:58:21,000 --> 00:58:22,880
a different color. You can tell, oh, I've already collected

1502
00:58:22,880 --> 00:58:25,480
that one. But it does make like I guess, just

1503
00:58:25,519 --> 00:58:27,559
like me leaving an impact on the world is something

1504
00:58:27,559 --> 00:58:29,280
that feels great about this. When you're done a level,

1505
00:58:29,320 --> 00:58:31,159
after you spend an hour there and you look back,

1506
00:58:31,480 --> 00:58:33,039
you know, before you're about to leave, and just look

1507
00:58:33,079 --> 00:58:36,239
at all this stuff you've destroyed, it's a little disappointing

1508
00:58:36,239 --> 00:58:37,559
that when you go back to those levels, all that

1509
00:58:37,599 --> 00:58:39,559
stuff kind of comes back to life. But you know,

1510
00:58:39,599 --> 00:58:41,599
at the same time, people live in this world, so

1511
00:58:41,599 --> 00:58:43,239
maybe it's a good thing that I'm going to just

1512
00:58:43,320 --> 00:58:46,760
destroy their whole town by just being a crazy guy

1513
00:58:46,880 --> 00:58:49,599
just going around destroying everything. And the other thing is like,

1514
00:58:49,599 --> 00:58:52,400
I maybe I'd be curious what this game would look

1515
00:58:52,400 --> 00:58:55,159
like that there was more physics to it, in the

1516
00:58:55,159 --> 00:58:57,800
sense that like if there is like a rock and

1517
00:58:57,840 --> 00:59:00,360
you smash out the base layer of the rock, the

1518
00:59:00,440 --> 00:59:02,559
rock will just like continue to float there, right, It's

1519
00:59:02,559 --> 00:59:04,679
not like it'll start to fall over and then like topple.

1520
00:59:04,960 --> 00:59:06,920
The game doesn't really have that level of physics. And

1521
00:59:06,960 --> 00:59:08,599
I think I could even imagine that stuff on the

1522
00:59:08,599 --> 00:59:11,320
switch to like crashing the console, like dropping the frame rate,

1523
00:59:11,320 --> 00:59:13,840
because that requires a lot more with how many just

1524
00:59:13,840 --> 00:59:16,360
little particles there is and some many interactions the would

1525
00:59:16,360 --> 00:59:19,400
have to be. But it is something that I expected

1526
00:59:19,400 --> 00:59:21,079
to happen, and I was like, oh, I can't wait

1527
00:59:21,079 --> 00:59:23,639
to see I've smashed all this rock out. I can't

1528
00:59:23,679 --> 00:59:25,559
wait to see this mountain fall over. And then it

1529
00:59:25,679 --> 00:59:26,960
just like nothing happens.

1530
00:59:27,000 --> 00:59:30,079
Speaker 1: It's like, Okay, well, I not too mad about it.

1531
00:59:30,039 --> 00:59:31,920
Speaker 2: But it was something I would have liked to have

1532
00:59:31,960 --> 00:59:37,679
seen Pauline. This is kind of a new new Pauline,

1533
00:59:37,719 --> 00:59:42,960
new revised version of Pauline. Any any thoughts on this

1534
00:59:42,960 --> 00:59:44,480
this kid here, this new.

1535
00:59:44,519 --> 00:59:49,480
Speaker 4: Edition give me because I've seen some people when it

1536
00:59:49,559 --> 00:59:52,360
was like she's younger, and I thought, I saw some

1537
00:59:52,400 --> 00:59:54,199
people go, oh, this kind of goes against some stuff

1538
00:59:54,199 --> 00:59:57,079
that happens in Odyssey or her story set me up?

1539
00:59:57,119 --> 00:59:59,880
Speaker 3: What is just elevitor pitch? What is her story in Odyssey?

1540
01:00:01,599 --> 01:00:02,079
Speaker 1: I don't know.

1541
01:00:02,119 --> 01:00:05,280
Speaker 2: I think her story and Odyssey is that Pauline is

1542
01:00:05,320 --> 01:00:09,880
like a singing dancer lady who works in New Donk City,

1543
01:00:09,880 --> 01:00:13,719
which is like the first level in Odyssey, and she's

1544
01:00:13,760 --> 01:00:15,719
just kind of there, and I mean it's I don't

1545
01:00:15,719 --> 01:00:17,719
think it's it's not really about her. She just kind

1546
01:00:17,719 --> 01:00:21,199
of exists there, but it's New Donc City and it's Pauline.

1547
01:00:21,239 --> 01:00:23,880
So they're kind of working side inside or hand in hand,

1548
01:00:23,880 --> 01:00:26,039
and like going all the way back to the original

1549
01:00:26,679 --> 01:00:28,840
Donkey Kong, right, and it wasn't like Peach that was

1550
01:00:28,880 --> 01:00:30,920
the one. It was like Pauline was the one. So

1551
01:00:30,920 --> 01:00:35,199
there's like some you know, ancient history there between these characters.

1552
01:00:35,800 --> 01:00:37,119
But I think that's been a lot of the debate

1553
01:00:37,159 --> 01:00:39,679
people have had is like, well, is this a prequel

1554
01:00:39,719 --> 01:00:42,079
to Odyssey then, or the.

1555
01:00:42,119 --> 01:00:45,039
Speaker 3: Very first Mario game that was not Peach was Pauline.

1556
01:00:45,440 --> 01:00:50,559
Speaker 1: I think so right, hmm, okay, I think.

1557
01:00:50,440 --> 01:00:53,639
Speaker 3: That's interesting, and then maybe that's why kidnapp her because

1558
01:00:53,639 --> 01:00:57,760
they were friends. Yeah. For me, I don't dislike it.

1559
01:00:57,719 --> 01:00:59,719
Speaker 2: But also I think that to go deep in the lord,

1560
01:00:59,760 --> 01:01:02,679
which I don't understand. The Donk Kung lore I just

1561
01:01:02,800 --> 01:01:05,519
read things online is that that Donkey Kong from the

1562
01:01:05,559 --> 01:01:09,800
original Donkey Kunk is actually Cranky Kong, and then Donk

1563
01:01:09,880 --> 01:01:13,119
Kong Junior was a character. Oh, it's now become like

1564
01:01:13,719 --> 01:01:16,119
mainline Donkey Kong, I think.

1565
01:01:15,920 --> 01:01:17,280
Speaker 1: But don't quote.

1566
01:01:17,320 --> 01:01:19,360
Speaker 2: There's a YouTube video that covered that one hundred times

1567
01:01:19,360 --> 01:01:22,239
better than I can. There's a lot of deep lore

1568
01:01:22,320 --> 01:01:24,239
here that people seem to get really into, and a

1569
01:01:24,239 --> 01:01:26,480
lot of people were like, you know, the game, like

1570
01:01:26,719 --> 01:01:29,679
there were some leaks or spoilers, and people really frustrated

1571
01:01:29,679 --> 01:01:31,360
by that. And I get if you're totally into the

1572
01:01:31,400 --> 01:01:33,639
Donk Kung lore, I get it, but for me, it's like,

1573
01:01:34,519 --> 01:01:35,239
I don't really care.

1574
01:01:35,280 --> 01:01:37,239
Speaker 4: I find some of these videos because I feel like

1575
01:01:37,320 --> 01:01:39,679
I am. I'm a big DK Fanily there's some stuff

1576
01:01:39,719 --> 01:01:41,320
like I didn't even know about that, so I feel

1577
01:01:41,320 --> 01:01:44,360
like I gotta brush up and you know, go deeper

1578
01:01:44,400 --> 01:01:44,920
in the family.

1579
01:01:44,960 --> 01:01:47,079
Speaker 2: It's like assumptions by players because I don't know if

1580
01:01:47,079 --> 01:01:50,159
they really spell it out, if Nintendo spells it out.

1581
01:01:50,360 --> 01:01:53,199
It's just like people put in context clues together.

1582
01:01:52,920 --> 01:01:53,119
Speaker 1: You know.

1583
01:01:53,679 --> 01:01:57,360
Speaker 3: I think Pauline is I have no care like pros

1584
01:01:57,440 --> 01:01:58,719
or consition is in there.

1585
01:01:58,840 --> 01:02:00,800
Speaker 4: I think you didn't really need in there. I think

1586
01:02:00,840 --> 01:02:02,639
she's just in there because Nintendo's like, we want to

1587
01:02:02,719 --> 01:02:03,800
keep this character around.

1588
01:02:04,199 --> 01:02:05,480
Speaker 3: She's in Mario Kart.

1589
01:02:05,519 --> 01:02:07,559
Speaker 4: I bet if there's another Smash one day, you're gonna

1590
01:02:07,599 --> 01:02:10,400
get Pauline in that. Like I think that they're trying

1591
01:02:10,480 --> 01:02:14,159
to make. I think Nintendo is trying, like even right now,

1592
01:02:14,239 --> 01:02:16,679
bring don Kan up a level as a character again.

1593
01:02:16,880 --> 01:02:18,599
But I think there's still in the process of making

1594
01:02:18,639 --> 01:02:21,280
new characters, right And that's to me what it feels

1595
01:02:21,280 --> 01:02:23,039
like is, well, don Khin's kind of tied to her,

1596
01:02:23,280 --> 01:02:25,159
and let's keep her in the zeitgeist because maybe one

1597
01:02:25,199 --> 01:02:27,039
day we can do a Pauline game, and which is

1598
01:02:27,119 --> 01:02:28,960
great for them because they can sell and hopefully it's great.

1599
01:02:28,960 --> 01:02:32,079
But that's why I haven't as of now felt any

1600
01:02:32,239 --> 01:02:34,719
you know, Okay, cute little story that right now she's

1601
01:02:35,119 --> 01:02:37,239
shy as singing in front of certain people and she's

1602
01:02:37,239 --> 01:02:40,280
building that up. But and I'm sure the girls will up,

1603
01:02:40,320 --> 01:02:42,119
but it did nothing for me where and even then,

1604
01:02:42,159 --> 01:02:45,079
it's just like, I feel like, right now you got

1605
01:02:45,079 --> 01:02:47,400
the co op, so who knows, But I.

1606
01:02:47,320 --> 01:02:50,559
Speaker 3: Feel like I could be wrong. You could have just

1607
01:02:50,599 --> 01:02:52,679
made that ditty or Dixie and they throw something else,

1608
01:02:52,719 --> 01:02:55,000
and I would have preferred that in my opinion.

1609
01:02:55,159 --> 01:02:58,840
Speaker 2: So right, yeah, yeah, I don't think I've to ease

1610
01:02:58,920 --> 01:03:01,159
super deep thoughts on the character. I think she's a

1611
01:03:01,199 --> 01:03:05,000
fun companion for DK. I'm glad that it is actually her,

1612
01:03:05,079 --> 01:03:07,599
not that like Purple Rock that you know, it's like

1613
01:03:07,599 --> 01:03:10,000
the egg that was like at the start of the game.

1614
01:03:10,039 --> 01:03:12,000
We will hinted that the first time we saw the game,

1615
01:03:12,719 --> 01:03:15,760
because I think she has some fun personal She doesn't

1616
01:03:15,760 --> 01:03:17,119
have a ton of personnalit, but we just got like

1617
01:03:17,119 --> 01:03:17,760
more than DK.

1618
01:03:17,920 --> 01:03:20,079
Speaker 1: I guess she's just like an ARC to some extent

1619
01:03:20,119 --> 01:03:21,760
in this game. So I like her. I think she's

1620
01:03:21,760 --> 01:03:22,360
a cool companion.

1621
01:03:22,400 --> 01:03:24,320
Speaker 2: I'd be down to see like this version of Pauline

1622
01:03:24,679 --> 01:03:27,159
stick around or appear somewhere else, or like put this

1623
01:03:27,519 --> 01:03:29,679
Pauline in Mario Kart. I would be super down for that,

1624
01:03:29,679 --> 01:03:32,880
because right now we only have like the adult woman Pauline,

1625
01:03:32,880 --> 01:03:34,679
but I'd be down to put this kid or teenager

1626
01:03:34,760 --> 01:03:37,400
power role she is in there. I like her outfit

1627
01:03:38,400 --> 01:03:39,920
that she has in this game, like the kind of

1628
01:03:40,000 --> 01:03:42,639
scrappier version of what Pauline like regularly wears.

1629
01:03:44,199 --> 01:03:46,280
Speaker 1: As far as the other characters, I really like.

1630
01:03:46,239 --> 01:03:49,519
Speaker 2: Grumpy Kong as a New Kong addition, but like Poppy

1631
01:03:49,559 --> 01:03:52,639
Kong and Void Kong complete zeros for me in terms

1632
01:03:52,679 --> 01:03:55,880
of like interesting Kong or like Mario type villains. I

1633
01:03:55,880 --> 01:03:58,840
just don't like their design. I just think it's weird.

1634
01:03:59,320 --> 01:04:02,079
I just think it's really lazy. Like Poppy Kong's personality

1635
01:04:02,440 --> 01:04:05,079
as like the Woman of the Evil Crew is like

1636
01:04:05,639 --> 01:04:08,760
she has perfume and that's like her personality. I just

1637
01:04:08,800 --> 01:04:10,880
think that's like, that's the best you could do, guys,

1638
01:04:10,880 --> 01:04:11,199
come home.

1639
01:04:11,239 --> 01:04:12,679
Speaker 4: And even then, I feel like the way she moves

1640
01:04:12,719 --> 01:04:14,880
is very like she's the hair and she's not like

1641
01:04:14,920 --> 01:04:17,760
a sexualized character, but just very like look at me,

1642
01:04:17,840 --> 01:04:18,719
like it's.

1643
01:04:18,400 --> 01:04:21,639
Speaker 3: It's very that feels dated, it feels like funny.

1644
01:04:21,679 --> 01:04:23,280
Speaker 2: I remember seeing like a meme a couple of years

1645
01:04:23,280 --> 01:04:25,559
ago that has just proved to be true over and

1646
01:04:25,599 --> 01:04:27,599
over again, which is like, why is every super villain

1647
01:04:27,599 --> 01:04:29,360
team like this? And it's like you have like the

1648
01:04:29,400 --> 01:04:32,599
main like leader, generic guy. You have like the creepy

1649
01:04:32,679 --> 01:04:35,039
small one, which would be like void Kong in this analogy.

1650
01:04:35,280 --> 01:04:37,639
You have like this sexy woman, which would be like

1651
01:04:37,639 --> 01:04:39,719
Poppycong in this one. And then you have like the

1652
01:04:39,760 --> 01:04:41,880
big dumb guy, which would be like grumpy Kong in

1653
01:04:41,920 --> 01:04:44,079
this analogy. So we're not we're missing like obviously it's

1654
01:04:44,119 --> 01:04:45,559
a team of three, so that doesn't quite have the

1655
01:04:45,559 --> 01:04:47,119
same thing. But it's like when I think about like

1656
01:04:47,159 --> 01:04:49,239
any villain team, it's like, oh, yeah, they're always like that.

1657
01:04:49,440 --> 01:04:52,639
Speaker 3: They always like Superman the movie, Likeman has that.

1658
01:04:53,559 --> 01:04:54,000
Speaker 1: Yeah, it's like.

1659
01:04:55,119 --> 01:04:58,800
Speaker 4: Yeah, it's like it's a fun it's the architype right, So.

1660
01:04:58,880 --> 01:05:06,679
Speaker 2: Yeah, yeah, and then what I just don't think you've

1661
01:05:06,719 --> 01:05:09,280
seen much else that I want to talk about.

1662
01:05:09,760 --> 01:05:10,840
Speaker 1: So is there anything else from.

1663
01:05:10,679 --> 01:05:13,079
Speaker 2: Your side of the side of the fence there that

1664
01:05:13,119 --> 01:05:14,199
we haven't mentioned yet?

1665
01:05:14,800 --> 01:05:17,840
Speaker 4: No, so far, I've like the boss Bells have been fun,

1666
01:05:18,000 --> 01:05:21,679
nothing challenging. I really liked that first boss battle Kim

1667
01:05:21,760 --> 01:05:23,880
or what the name was. But he's just like oozing

1668
01:05:23,920 --> 01:05:27,280
the little guys. And there's one point where you have

1669
01:05:27,360 --> 01:05:29,679
to like knock him down and he climbs up some

1670
01:05:29,719 --> 01:05:31,840
sort of hill and you gonna get under it and

1671
01:05:32,159 --> 01:05:33,760
like dig your way through it and then you can

1672
01:05:33,800 --> 01:05:36,199
punch him. But the visuals of your on top of

1673
01:05:36,199 --> 01:05:38,960
this hill punching the bad guy and all those little

1674
01:05:39,000 --> 01:05:41,239
like bartacle guys are like climbing up the hill after

1675
01:05:41,320 --> 01:05:42,119
him very cool.

1676
01:05:42,159 --> 01:05:43,400
Speaker 3: And at one point they're just dropping.

1677
01:05:43,480 --> 01:05:45,840
Speaker 4: Like again you talked about the frame rate, imagine you know,

1678
01:05:46,480 --> 01:05:47,400
Marble to them Alliance.

1679
01:05:47,639 --> 01:05:50,639
Speaker 3: There's dozens and dozens of these little guys everywhere, and

1680
01:05:51,199 --> 01:05:53,280
I love that. It's something where it's like we talk

1681
01:05:53,320 --> 01:05:53,960
about all the time.

1682
01:05:53,960 --> 01:05:57,000
Speaker 4: It's like that moment in Findy War with thor Lands,

1683
01:05:57,000 --> 01:05:59,360
like give me Thantos that's just powered up Thwor versus

1684
01:05:59,400 --> 01:06:02,599
a bunch of just like weak, you know nothing characters.

1685
01:06:02,800 --> 01:06:04,960
That's what this Don Kong game gives you. You get

1686
01:06:05,000 --> 01:06:07,679
to be a god level hero. And she's like, oh,

1687
01:06:07,800 --> 01:06:10,639
there's like I won't say a hundred, but let's say

1688
01:06:10,639 --> 01:06:12,800
fifty these little guys, I'm gonna miss it out. And

1689
01:06:12,800 --> 01:06:14,280
don't get me wrong, they do like a little damage,

1690
01:06:14,320 --> 01:06:16,559
but just it's great to be just throwing stuff.

1691
01:06:16,639 --> 01:06:20,239
Speaker 3: So there's that. There was the one I played where you.

1692
01:06:21,280 --> 01:06:22,880
Speaker 4: Are in the carts and you're just going around the

1693
01:06:22,880 --> 01:06:25,639
circle throwing stuff, not challenging at all, Like all you

1694
01:06:25,679 --> 01:06:28,079
have to do is just jump and miss a laser,

1695
01:06:28,239 --> 01:06:30,800
you know, like that's that's it, and that's where it's like, Okay,

1696
01:06:31,119 --> 01:06:32,840
this feels very paint by numbers.

1697
01:06:33,239 --> 01:06:35,639
Speaker 3: And then there was the other, uh.

1698
01:06:35,679 --> 01:06:37,840
Speaker 4: The other grumpy Kong when he comes back I can't remember,

1699
01:06:37,880 --> 01:06:40,360
he's like bigger and you have to like avoid his

1700
01:06:40,519 --> 01:06:42,760
stomp and do something that was fun. But I think

1701
01:06:42,880 --> 01:06:47,280
the boss battles playing wise haven't been satisfying, but look

1702
01:06:47,400 --> 01:06:50,559
and kind of cinematic field been satisfying, like lost, like oh,

1703
01:06:50,599 --> 01:06:52,760
if they make the Don Kong movie, they should put

1704
01:06:52,760 --> 01:06:54,599
this in that movie. You know that type of stuff.

1705
01:06:55,000 --> 01:06:56,719
Speaker 2: Yeah, there's a couple you get later on where you

1706
01:06:56,760 --> 01:06:59,880
kind of have to like swap ateen your bonanza's transformations

1707
01:06:59,880 --> 01:07:01,880
like on the fly for like certain phases, and I

1708
01:07:01,920 --> 01:07:04,239
think those ones become more interesting just because mechanically there's

1709
01:07:04,280 --> 01:07:06,800
a lot more there, but I agree with you, like

1710
01:07:06,800 --> 01:07:10,239
all those earlier ones, kind of style over substance and

1711
01:07:10,280 --> 01:07:12,119
whether or not you agree with they they have styles.

1712
01:07:12,159 --> 01:07:13,400
It kind of up to you as well, and some

1713
01:07:13,440 --> 01:07:14,400
of them do, some of them don't.

1714
01:07:14,440 --> 01:07:14,840
Speaker 1: Kind of thing.

1715
01:07:15,519 --> 01:07:17,880
Speaker 2: But yeah, I definitely hear where you're coming from. So yeah,

1716
01:07:17,880 --> 01:07:20,159
there's a lot. I think maybe the last thing I'll

1717
01:07:20,159 --> 01:07:22,360
show out here is I think maybe my favorite world

1718
01:07:22,840 --> 01:07:26,679
in the whole game is the Lagoon world, which is

1719
01:07:27,000 --> 01:07:29,639
the one that you've already played and are well passed

1720
01:07:29,639 --> 01:07:30,800
at this point, but I just feel like, to me

1721
01:07:30,960 --> 01:07:33,239
is like four or five layers I found myself out

1722
01:07:33,239 --> 01:07:35,039
of like go back up to higher layers to like

1723
01:07:35,119 --> 01:07:37,360
find other ways to like burrow down and like drop

1724
01:07:37,400 --> 01:07:41,239
onto other or like previously floating platforms in other different areas.

1725
01:07:41,519 --> 01:07:42,440
Speaker 1: I like the visuals of it.

1726
01:07:42,480 --> 01:07:44,239
Speaker 2: I think in general like the art style in this game,

1727
01:07:45,519 --> 01:07:47,519
or I guess I should say more specifically, the color

1728
01:07:47,519 --> 01:07:49,880
palette in this game is super weird, where it just

1729
01:07:49,920 --> 01:07:52,920
takes like two really not contrasting colors, but two colors

1730
01:07:52,960 --> 01:07:54,679
I'm not used to seeing next to each other and

1731
01:07:54,719 --> 01:07:57,559
like mixes them, and I feel like the color palette

1732
01:07:57,599 --> 01:07:58,920
of all the worlds kind of or most of the

1733
01:07:58,960 --> 01:08:01,480
worlds has that going on. But yeah, I really like

1734
01:08:01,719 --> 01:08:03,840
Lagoon World. I think that was maybe my favorite so

1735
01:08:03,880 --> 01:08:06,239
far and definitely had fun going back there and crushing

1736
01:08:06,280 --> 01:08:08,079
some more like secret things that I hadn't seen the

1737
01:08:08,079 --> 01:08:10,639
first time around. And then yeah, we can talk about

1738
01:08:10,639 --> 01:08:13,000
some other specific worlds kind of next next week or

1739
01:08:13,039 --> 01:08:15,199
whatever you you've gotten to them, because some other other

1740
01:08:15,239 --> 01:08:17,159
good ones later on that I'm excited to, uh to

1741
01:08:17,159 --> 01:08:18,239
break down a little bit more.

1742
01:08:21,079 --> 01:08:21,840
Speaker 1: Okay, so.

1743
01:08:23,399 --> 01:08:27,079
Speaker 2: Let's see one one that last mini thought here is like, well,

1744
01:08:27,079 --> 01:08:29,039
obviously we talked about this with Marcotte World, that like

1745
01:08:29,399 --> 01:08:32,039
why do don Kyong and Pauline only have one costume?

1746
01:08:32,840 --> 01:08:35,039
Hoping the theory for that is that like they want

1747
01:08:35,039 --> 01:08:38,680
to add like a bonanza DLC thing to Marcott World

1748
01:08:38,720 --> 01:08:40,920
where we get like young Pauline get some new costumes

1749
01:08:40,920 --> 01:08:43,479
for those characters inspired by all the costumes that exist

1750
01:08:43,520 --> 01:08:44,000
in this game.

1751
01:08:44,479 --> 01:08:45,800
Speaker 1: That would be great. So I hope we get to

1752
01:08:45,800 --> 01:08:46,079
see that.

1753
01:08:46,319 --> 01:08:48,920
Speaker 2: I also would love and I want to do this

1754
01:08:49,000 --> 01:08:51,000
if you'd be interested in doing this cast with me.

1755
01:08:51,039 --> 01:08:52,800
At some point, I want to take a look at

1756
01:08:52,840 --> 01:08:54,560
like some smash characters who have like been around for

1757
01:08:54,600 --> 01:08:56,600
a while and be like, who needs like a fresh

1758
01:08:56,640 --> 01:08:59,279
move set, who needs like an update, Who's like been

1759
01:08:59,399 --> 01:09:01,319
just through the emotions? And I feel like don Kong

1760
01:09:01,399 --> 01:09:03,600
is a character they're like, man, I want to see

1761
01:09:04,000 --> 01:09:06,159
him get like a full new move set with the

1762
01:09:06,199 --> 01:09:08,880
next Smash Pros game, like inspired by all the crazy

1763
01:09:08,880 --> 01:09:10,520
new shit he can do in this game, because I

1764
01:09:10,560 --> 01:09:12,000
think that would be like make for a really fun

1765
01:09:12,039 --> 01:09:12,479
move set.

1766
01:09:12,560 --> 01:09:14,439
Speaker 1: So maybe we can do that sometime down the road.

1767
01:09:14,439 --> 01:09:15,399
But I hope we see that.

1768
01:09:15,760 --> 01:09:18,159
Speaker 4: Yeah, I would very much like especially with the ground

1769
01:09:18,279 --> 01:09:19,920
pound and everything, Like I don't know how you can

1770
01:09:20,000 --> 01:09:22,439
make it, but I think you could easily if people

1771
01:09:22,479 --> 01:09:24,720
have bone arrows and bombs and guns, make it that

1772
01:09:25,000 --> 01:09:26,840
don Con just picks up a piece of the ground.

1773
01:09:26,880 --> 01:09:29,439
Maybe does it even like an animation where the grounds

1774
01:09:29,520 --> 01:09:31,760
up being destroyed, but just like, okay, he picks up

1775
01:09:31,800 --> 01:09:33,520
something and throat like tons that stuff.

1776
01:09:33,520 --> 01:09:38,119
Speaker 3: And I think his ultimate should be like the ape

1777
01:09:38,159 --> 01:09:41,000
binance for sure, you know, Like, so I agree that

1778
01:09:41,039 --> 01:09:42,840
he'd be a good one other than don't take away

1779
01:09:42,880 --> 01:09:45,680
the charge fists. That's a favorite of mine, you know.

1780
01:09:46,319 --> 01:09:48,840
Speaker 2: Yeah, yeah, And then let's close it out with them

1781
01:09:48,880 --> 01:09:54,920
with Clay's last two questions. So number one here, Where

1782
01:09:54,920 --> 01:09:57,199
does it rank for you in terms of DK games

1783
01:09:57,800 --> 01:09:59,520
at large? So, as I mentioned at the top of

1784
01:09:59,520 --> 01:10:05,039
the episode, like I'm not actually super storied with this franchise,

1785
01:10:05,159 --> 01:10:07,319
I guess I'm more as you know, I Dkay for

1786
01:10:07,359 --> 01:10:09,720
me is always more of a character in the crossover stuff.

1787
01:10:10,640 --> 01:10:13,479
I think for my personal ranking it would be don't

1788
01:10:13,520 --> 01:10:16,319
come sixty four and then this game and then like

1789
01:10:17,000 --> 01:10:18,840
I don't know, just throw the countries in there. Like

1790
01:10:18,840 --> 01:10:21,319
I it's I really unfortunately have like a very good

1791
01:10:21,640 --> 01:10:23,960
ranking for you play unfortunately as like a DK guy.

1792
01:10:24,199 --> 01:10:27,960
But I will say after finishing it rolling credits, sixty

1793
01:10:27,960 --> 01:10:30,680
four is still my preferred game between the two. Now,

1794
01:10:30,680 --> 01:10:32,039
which one do I want to like boot up more

1795
01:10:32,039 --> 01:10:34,880
and play right now today in this moment, that's probably

1796
01:10:34,920 --> 01:10:37,159
Bonanza's because it's new and fresh and all that probably

1797
01:10:37,199 --> 01:10:38,079
controls better too.

1798
01:10:38,399 --> 01:10:40,560
Speaker 3: Like you know, I guarantee you played sixty four. Now

1799
01:10:40,560 --> 01:10:42,439
you're like, oh my got frame rate all this kind

1800
01:10:42,479 --> 01:10:42,800
of rage.

1801
01:10:42,840 --> 01:10:44,239
Speaker 2: I still think, you know, obviously it's hard to battle

1802
01:10:44,239 --> 01:10:46,520
twenty years of nostalgia, but I do. I think overall

1803
01:10:46,560 --> 01:10:49,640
is a game I'll especially even months from now, looking

1804
01:10:49,680 --> 01:10:52,119
back on in retrospect, I still think sixty four will

1805
01:10:52,119 --> 01:10:53,680
still be my number one at that point in time,

1806
01:10:53,720 --> 01:10:56,000
which is which is cool though, but I still really

1807
01:10:56,119 --> 01:10:56,840
enjoy this game.

1808
01:10:57,439 --> 01:11:00,359
Speaker 1: Uh. And then, well do you want to answer yeah,

1809
01:11:00,359 --> 01:11:01,560
I don't wait until you beat the game.

1810
01:11:01,600 --> 01:11:03,479
Speaker 3: Maybe yeah, I'll wait till I beat the game. But

1811
01:11:03,560 --> 01:11:06,479
even then I don't know. My thing is play.

1812
01:11:06,640 --> 01:11:06,760
Speaker 2: Uh.

1813
01:11:06,800 --> 01:11:08,239
Speaker 3: And that's where I feel bad when you answer too.

1814
01:11:08,479 --> 01:11:09,880
For me, I would have.

1815
01:11:09,760 --> 01:11:12,439
Speaker 4: To do a playthrough again of sixty four and I

1816
01:11:12,520 --> 01:11:14,680
will do that if, which I'm not gonna say if

1817
01:11:14,880 --> 01:11:18,560
when they put it on the switch whatever library, because

1818
01:11:18,640 --> 01:11:20,840
it could be something where I have tons of nostalgia

1819
01:11:20,880 --> 01:11:22,560
and it's still fun. But then when I play, oh

1820
01:11:22,600 --> 01:11:25,039
you know what, that that a lot of this was

1821
01:11:25,239 --> 01:11:27,359
a lot of the kids stuff coming in there now,

1822
01:11:27,600 --> 01:11:30,600
you know, granted, you know, is it fair compare a

1823
01:11:30,600 --> 01:11:31,279
thirty year old game?

1824
01:11:31,279 --> 01:11:32,640
Speaker 3: No, but you can still go, you know what.

1825
01:11:33,039 --> 01:11:35,800
Speaker 4: Sixty four is great for its time, but because of X,

1826
01:11:35,880 --> 01:11:38,159
Y and Z, maybe I can't enjoy it as much

1827
01:11:38,239 --> 01:11:39,560
as I thought. Right where, I feel like we still

1828
01:11:39,600 --> 01:11:41,560
games where you go back, Oh no, this still holds

1829
01:11:41,640 --> 01:11:43,800
up like I had that recently where I think it's

1830
01:11:43,880 --> 01:11:46,239
tons of funds. But once I got switched to I

1831
01:11:46,279 --> 01:11:49,119
played Star Fuks A man. Is that a rickety game?

1832
01:11:49,159 --> 01:11:51,279
And I don't get me wrong, I still love that game.

1833
01:11:51,880 --> 01:11:53,680
And I think that's a tough thing to compare them

1834
01:11:53,680 --> 01:11:57,560
because Country is a lot different. Even Freeze is I think,

1835
01:11:57,600 --> 01:12:00,880
not a lot different than Country, but different enough. And

1836
01:12:00,920 --> 01:12:04,800
then obviously sixty four is different. And then this because,

1837
01:12:04,840 --> 01:12:07,039
like you said, other than being a three D Donkon game,

1838
01:12:07,279 --> 01:12:10,760
I don't think sixty four and this are pretty similar.

1839
01:12:10,800 --> 01:12:12,840
And then there's games that you mentioned that I've either

1840
01:12:13,000 --> 01:12:15,039
played little over or not played all. Like again, he's

1841
01:12:15,079 --> 01:12:17,960
a fucking drums don Kong game. He's a wide variety

1842
01:12:18,000 --> 01:12:20,720
of different genres. So to me, I could never I

1843
01:12:20,720 --> 01:12:22,840
don't think I could do a ranking on best because

1844
01:12:22,880 --> 01:12:25,640
I think the don Khon franchise really comes down to

1845
01:12:26,640 --> 01:12:29,600
personal taste, right like with at least with Mario, it's like, well,

1846
01:12:29,800 --> 01:12:32,000
you've got a bunch of two D platformers. You could

1847
01:12:32,159 --> 01:12:35,520
rank that right like same thing. It's like platform versus

1848
01:12:35,600 --> 01:12:38,199
three D world versus RPG. You can have a favorite,

1849
01:12:38,239 --> 01:12:41,399
but is in a best that's very very subjective. So

1850
01:12:41,479 --> 01:12:43,199
for this, I have to finish this, and then I

1851
01:12:43,239 --> 01:12:45,560
do have to do sixty four. So I think when

1852
01:12:45,760 --> 01:12:48,560
sixty four and Neville does release, I think we should

1853
01:12:48,560 --> 01:12:50,159
cycle back. I don't know if we'll remember, but we'll

1854
01:12:50,159 --> 01:12:52,399
try and remember your question, Clay, because I know we'll

1855
01:12:52,399 --> 01:12:53,039
talk about that.

1856
01:12:53,079 --> 01:12:56,560
Speaker 3: And I'm with my Okay, I'm with Dylan right now

1857
01:12:56,600 --> 01:12:57,159
where I just.

1858
01:12:57,119 --> 01:12:59,399
Speaker 4: Feel comfortably from what I remember and the few times

1859
01:12:59,399 --> 01:13:00,880
I did play game and when I was older and

1860
01:13:00,920 --> 01:13:03,680
boon Updan sixty four sixty four, so there because even then,

1861
01:13:03,720 --> 01:13:07,119
like I said, I love the the variety of characters,

1862
01:13:07,119 --> 01:13:09,119
and I just liked that world. There's something I will

1863
01:13:09,119 --> 01:13:13,119
say about this world that is very pretty, very very colorful,

1864
01:13:13,239 --> 01:13:16,279
very poppy like in the score, but sometimes it feels

1865
01:13:16,279 --> 01:13:18,279
like too clean for me, you know, it feels just

1866
01:13:18,359 --> 01:13:20,680
too almost polished, and I wish there was a little

1867
01:13:21,560 --> 01:13:23,600
and even then Luigi's imagined too me and to talk

1868
01:13:23,640 --> 01:13:25,079
about that, it was like missing some grit.

1869
01:13:25,119 --> 01:13:26,640
Speaker 3: And it's the thing of like is it.

1870
01:13:28,239 --> 01:13:28,560
Speaker 1: Okay?

1871
01:13:29,000 --> 01:13:31,600
Speaker 3: Yes, and it's a great like is that just.

1872
01:13:31,560 --> 01:13:33,520
Speaker 4: Their animation style or is it kind of like well,

1873
01:13:33,600 --> 01:13:35,560
it's you know, we don't want to be as dark

1874
01:13:35,600 --> 01:13:38,199
as we were back then, so right now, say sixty

1875
01:13:38,239 --> 01:13:41,119
four and I would I don't know, it's a pretty

1876
01:13:41,159 --> 01:13:43,039
nick and like neck and neck with a country because

1877
01:13:43,159 --> 01:13:46,720
I think I prefer playing this, but I still that's

1878
01:13:46,760 --> 01:13:48,600
way more challenging. Like if I want to have a

1879
01:13:48,680 --> 01:13:50,319
challenge and sit down and play a game where I'm

1880
01:13:50,319 --> 01:13:51,960
locked in, that's gonna be country.

1881
01:13:52,000 --> 01:13:52,840
Speaker 3: But if I just want to.

1882
01:13:52,840 --> 01:13:55,199
Speaker 4: Breathe through, have some fun with some good music, maybe

1883
01:13:55,279 --> 01:13:58,079
put in a podcast, you know, just destroy some stuff.

1884
01:13:58,399 --> 01:14:02,079
This is it so along rands, but just a mix

1885
01:14:02,119 --> 01:14:03,239
of variety for this.

1886
01:14:03,319 --> 01:14:07,319
Speaker 2: So yeah, And then his other question was where does

1887
01:14:07,359 --> 01:14:10,079
it fall in ranking two D and three D platformers

1888
01:14:10,159 --> 01:14:12,000
or the twenty first century doesn't have to be an

1889
01:14:12,000 --> 01:14:14,319
exact number, can be a tier. So that's I mean,

1890
01:14:14,359 --> 01:14:16,399
that's a huge question, and I think i'd be a

1891
01:14:16,399 --> 01:14:18,279
fun discussion to do sometimes because I feel like most

1892
01:14:18,319 --> 01:14:22,239
times I see people ranking platformers, it's always like three

1893
01:14:22,319 --> 01:14:25,520
D platformers, two D platforms. Like really segregating those two

1894
01:14:25,560 --> 01:14:28,279
things into different categories, different tiers. I think that would

1895
01:14:28,279 --> 01:14:31,159
be fun at some point to like just mix platformers

1896
01:14:31,159 --> 01:14:34,199
at large together and see what where the overall rankings

1897
01:14:34,239 --> 01:14:37,760
would square out. I think without having a huge list

1898
01:14:37,760 --> 01:14:39,119
in front of me, because that's like, you know, how

1899
01:14:39,119 --> 01:14:40,520
many games do I played that are two D and

1900
01:14:40,520 --> 01:14:44,119
three D platformers this century? That's like probably at least

1901
01:14:44,159 --> 01:14:45,960
one hundred games. But I'll say in terms of like

1902
01:14:46,000 --> 01:14:48,520
some things off the top of my head, obviously, as

1903
01:14:48,520 --> 01:14:49,920
I mentioned, like for me, this would be kind of

1904
01:14:50,600 --> 01:14:53,640
below a Dun Kong sixty four. It'd be below Super

1905
01:14:53,680 --> 01:14:57,760
Mario sixty four. It'd be Blow like the Galaxy games,

1906
01:14:57,800 --> 01:14:58,960
but it'd be above Odyssey.

1907
01:14:59,199 --> 01:15:00,199
Speaker 1: It'd be above.

1908
01:15:00,479 --> 01:15:06,279
Speaker 2: Super Mario Thunder for example, remember the two D Mario

1909
01:15:06,319 --> 01:15:08,680
from a couple of years ago. I'd put it, I'd

1910
01:15:08,680 --> 01:15:12,000
put it above that. I put it below probably Kirby

1911
01:15:12,000 --> 01:15:12,840
in the Forgotten Land.

1912
01:15:12,960 --> 01:15:16,880
Speaker 3: I think we're Sunshine. We're Sunshine on this.

1913
01:15:16,920 --> 01:15:20,439
Speaker 1: Oh, it's definitely above Sunshine. What you know? You know

1914
01:15:20,520 --> 01:15:23,680
I'm not a Sunshine fan. You guys surprise you? No,

1915
01:15:24,039 --> 01:15:26,560
Taylor like the only Sunshine Defenders In the first.

1916
01:15:26,439 --> 01:15:28,199
Speaker 4: Of all, that's a lie. When they remade it. Lots

1917
01:15:28,239 --> 01:15:30,560
of love for people. They put a Sunshine costume in Kart,

1918
01:15:30,760 --> 01:15:33,239
so you know they know the love's there for me.

1919
01:15:33,359 --> 01:15:35,359
I'm just surprised because the way you talked about this

1920
01:15:35,399 --> 01:15:37,560
game felt similar in the Sunshine, but it felt like

1921
01:15:37,600 --> 01:15:41,359
still like lower than that, So I'm I'm surprised.

1922
01:15:41,359 --> 01:15:43,159
Speaker 2: But yeah, when I think at the end of the day,

1923
01:15:43,199 --> 01:15:46,199
like just this game is super fun to move around in,

1924
01:15:46,520 --> 01:15:48,720
and so for me, it's gonna trump any game like

1925
01:15:48,760 --> 01:15:50,800
a Sunshine which like I don't really love the movement of,

1926
01:15:50,960 --> 01:15:52,399
or like a game like Odesty that I don't look

1927
01:15:52,479 --> 01:15:54,039
like that say, ultimately, at the end of the day,

1928
01:15:54,199 --> 01:15:56,079
that's the most important thing for me in a platform,

1929
01:15:56,159 --> 01:15:58,199
or is how fun is it to just fly around

1930
01:15:58,199 --> 01:15:59,239
the screen in this game?

1931
01:15:59,760 --> 01:16:01,720
Speaker 1: It's a barrel over a lot of other games.

1932
01:16:01,479 --> 01:16:06,439
Speaker 2: For for that that reason, what are some other platforms?

1933
01:16:06,880 --> 01:16:08,239
Speaker 3: Well? Even when I looked up though, then you start

1934
01:16:08,239 --> 01:16:09,079
going to all these.

1935
01:16:08,880 --> 01:16:12,760
Speaker 1: Different like people I'll say that.

1936
01:16:12,319 --> 01:16:14,439
Speaker 4: I would imagine, but people bring up like Cuphead and

1937
01:16:14,560 --> 01:16:16,720
Hollow Night and Limbo like that's.

1938
01:16:16,520 --> 01:16:19,359
Speaker 1: A problem we're getting into like other genre subgenres.

1939
01:16:19,600 --> 01:16:21,119
Speaker 4: No, I agree, But that's the thing of like what

1940
01:16:21,159 --> 01:16:23,800
you said, Like even Spy wrote like what.

1941
01:16:23,720 --> 01:16:25,920
Speaker 1: It's blow Celeste, it's blowplonkey.

1942
01:16:27,039 --> 01:16:28,399
Speaker 3: Yeah, that that for me is tough.

1943
01:16:28,439 --> 01:16:31,439
Speaker 4: Like I'll I'll just say it's this sounds bad, Like

1944
01:16:31,600 --> 01:16:33,560
in the top fifty. But the reason I'm saying that

1945
01:16:33,600 --> 01:16:36,359
is because you start looking into it looks like there's

1946
01:16:37,039 --> 01:16:37,520
a lot.

1947
01:16:37,600 --> 01:16:38,880
Speaker 3: But as far as some the.

1948
01:16:38,880 --> 01:16:41,640
Speaker 2: One regalia, I'm just anytime one comes to my mind,

1949
01:16:41,640 --> 01:16:42,680
I'm just gonna say yeah.

1950
01:16:42,880 --> 01:16:45,479
Speaker 4: But let's let's say I'm just making like a just

1951
01:16:45,520 --> 01:16:51,880
like a closed eyes, closed hide dartboard throw without knowing

1952
01:16:52,039 --> 01:16:54,399
every exact game, some of the ones you listen off there,

1953
01:16:54,439 --> 01:16:55,520
I feel like it's.

1954
01:16:55,520 --> 01:16:57,399
Speaker 3: A lower B tier that's where it.

1955
01:16:57,479 --> 01:16:59,760
Speaker 4: It's definitely on S tier and definitely on A tier,

1956
01:17:00,239 --> 01:17:01,600
and I couldn't even say it's top of the B

1957
01:17:01,720 --> 01:17:04,000
tier because I feel like you get those B tier platformers.

1958
01:17:04,000 --> 01:17:05,840
I feel like, yeah, that's a bubbet because of this,

1959
01:17:05,840 --> 01:17:07,079
that's a bubble because of that, because I feel like

1960
01:17:07,079 --> 01:17:09,439
there's ones that might have some better modes or they

1961
01:17:09,479 --> 01:17:11,279
might even have a bit more of a story put

1962
01:17:11,319 --> 01:17:12,000
into it, which.

1963
01:17:11,920 --> 01:17:13,560
Speaker 3: I will see because Dylan, we're talking about that.

1964
01:17:13,600 --> 01:17:17,239
Speaker 4: So I'm interested, do you kill Spelunky's platform because I'm

1965
01:17:17,239 --> 01:17:18,279
seeing this on the list as well too.

1966
01:17:19,159 --> 01:17:22,399
Speaker 2: It's seems it is it's like that's the core loop

1967
01:17:22,439 --> 01:17:23,840
of it, but it's more of a roguelike.

1968
01:17:24,359 --> 01:17:27,319
Speaker 4: Yeah, Ukulele, which I still never played I want to,

1969
01:17:27,520 --> 01:17:28,159
but have.

1970
01:17:28,159 --> 01:17:28,520
Speaker 3: You played that?

1971
01:17:28,560 --> 01:17:30,000
Speaker 1: Oh? Where would I rank that?

1972
01:17:30,119 --> 01:17:32,600
Speaker 2: I haven't played a Spiral or Crash recently enough, I

1973
01:17:32,640 --> 01:17:33,560
haven't played Ukulele.

1974
01:17:34,119 --> 01:17:37,479
Speaker 4: I definitely would put Crash above I still have the

1975
01:17:37,520 --> 01:17:40,920
Spiral Reunited trilogy and I've not played it. I bought

1976
01:17:40,920 --> 01:17:43,840
off somebody on Facebook for fifteen bucks. Still send there

1977
01:17:43,840 --> 01:17:47,760
Clayton Dust. But I would put Spiral above this. Like again,

1978
01:17:47,800 --> 01:17:49,479
that's why I think it's a lower B.

1979
01:17:49,560 --> 01:17:51,680
Speaker 3: Tier for me. That's where I'm kind of I would

1980
01:17:51,720 --> 01:17:52,479
feel comfortable.

1981
01:17:52,520 --> 01:17:54,920
Speaker 4: I just I feel like as right now, though we'll

1982
01:17:54,920 --> 01:17:56,800
see next week, because you did say something's got me

1983
01:17:56,800 --> 01:18:00,279
excited if it were to crack the A tier. I

1984
01:18:00,319 --> 01:18:02,000
don't know if it could with what it is, so

1985
01:18:02,039 --> 01:18:03,960
I think it could be higher B tier, you know.

1986
01:18:04,359 --> 01:18:06,159
Speaker 2: I think you've laid that out well, and I like

1987
01:18:06,199 --> 01:18:08,279
the B for Bonanza tiers, so I'm gonna go. I'm

1988
01:18:08,279 --> 01:18:09,640
gonna go with a B tier as well. I don't

1989
01:18:09,640 --> 01:18:11,640
know if I have a plus or minus of it.

1990
01:18:11,680 --> 01:18:13,920
I think I don't think I have much more to

1991
01:18:14,000 --> 01:18:16,119
discover in this game. Like obviously there's a bunch of

1992
01:18:16,199 --> 01:18:19,279
bananas I haven't collected, but like in terms of genuinely

1993
01:18:19,279 --> 01:18:21,039
like new surprising things. I don't think I have much

1994
01:18:21,079 --> 01:18:22,359
more of that, but I could be wrong, so I

1995
01:18:22,399 --> 01:18:24,479
could always kind of revisit this.

1996
01:18:24,960 --> 01:18:29,279
Speaker 4: But also were as you're ranking like on a quality

1997
01:18:29,560 --> 01:18:31,479
or an enjoyment level, kind of like we talk about

1998
01:18:31,479 --> 01:18:33,640
like the quality of a movie, favorite movie, like that

1999
01:18:33,720 --> 01:18:36,000
sort of thing. Because for me, if we're making.

2000
01:18:35,760 --> 01:18:37,600
Speaker 3: Just a fun list, this game would definitely be a

2001
01:18:37,680 --> 01:18:39,039
tier because I can this is a game that I

2002
01:18:39,079 --> 01:18:41,079
can just sit down have a good time, you know,

2003
01:18:41,159 --> 01:18:43,800
But when you bring in everything else that that makes

2004
01:18:43,800 --> 01:18:45,159
it a little more tricky for me, you know.

2005
01:18:45,279 --> 01:18:47,319
Speaker 2: Yeah, I mean I think if it's funny if we

2006
01:18:47,359 --> 01:18:49,560
put it in this specific context of like ranking it

2007
01:18:49,600 --> 01:18:52,960
against other platformers and not even in like looking at it,

2008
01:18:53,079 --> 01:18:56,159
like judging it on its platformings and not even like

2009
01:18:56,199 --> 01:18:58,960
its overall package, I actually think this game it like

2010
01:18:59,039 --> 01:19:01,760
loses a bit of its life in the platform in secrets,

2011
01:19:01,800 --> 01:19:03,239
But it also is kind of like a sub genre

2012
01:19:03,359 --> 01:19:05,399
with like a destruction kind of game, which is like

2013
01:19:05,439 --> 01:19:07,000
we haven't really talked about that, but like that's a

2014
01:19:07,000 --> 01:19:09,760
pretty like there's a lot of games about building at

2015
01:19:09,880 --> 01:19:14,000
games about destruction in like a truly Sandbox way like this,

2016
01:19:14,119 --> 01:19:16,399
but like I love Red Faction Gorilla. That's one of

2017
01:19:16,479 --> 01:19:18,560
my favorite games from the three sixty and like just

2018
01:19:18,600 --> 01:19:21,600
the fun of destroying buildings and watching them topple over

2019
01:19:22,119 --> 01:19:26,079
rampage things like this, Like that's like a fun subgenre.

2020
01:19:26,199 --> 01:19:28,039
And in terms of like destruction games that I've played,

2021
01:19:28,039 --> 01:19:30,560
like this is one of the best. Uh So, I

2022
01:19:30,600 --> 01:19:32,079
don't know, I think it's just tricky, right because this

2023
01:19:32,159 --> 01:19:34,640
is to me, like in terms of just straight up

2024
01:19:34,680 --> 01:19:37,640
being a platforming game, it maybe misses the mark a

2025
01:19:37,680 --> 01:19:39,720
little bit, but it's also trying to achieve a bunch

2026
01:19:39,800 --> 01:19:42,439
of other things on top of that, So it's tricky.

2027
01:19:42,720 --> 01:19:44,920
Speaker 4: You need like a like a I think maybe you

2028
01:19:44,920 --> 01:19:47,359
already said this, but almost like a subgenre of platform,

2029
01:19:47,399 --> 01:19:49,960
Like yeah, it's a platform, but it's this specific type

2030
01:19:50,000 --> 01:19:50,960
of platform.

2031
01:19:50,840 --> 01:19:52,880
Speaker 1: Is a very niche one to be fair as well.

2032
01:19:52,920 --> 01:19:55,119
Speaker 2: So it's hard to also compare it to other things

2033
01:19:55,159 --> 01:19:57,560
like other you know, don Conca for It's really hard

2034
01:19:57,600 --> 01:19:59,319
for me to compare it to that game because that's like, yeah,

2035
01:19:59,399 --> 01:20:01,760
again that has all these different playable characters and has

2036
01:20:01,840 --> 01:20:05,439
like much more intentionally designed It's hard to like go

2037
01:20:05,520 --> 01:20:07,479
from one rope swing to another in that game. In

2038
01:20:07,520 --> 01:20:10,439
this game, you're never gonna find anything quite like that. No,

2039
01:20:10,560 --> 01:20:11,520
like it, it's very different.

2040
01:20:11,720 --> 01:20:13,600
Speaker 4: It's funny as we're talking about it now, because I

2041
01:20:13,600 --> 01:20:16,000
was when I was talking about the favorite versus best

2042
01:20:16,000 --> 01:20:18,199
lists and stuff I've seen with like movie genres and stuff,

2043
01:20:18,560 --> 01:20:21,000
and this feels like a weird comparison to walk with me.

2044
01:20:21,039 --> 01:20:24,079
I feel like platformers are like the movie equivalent of

2045
01:20:24,119 --> 01:20:27,479
a horror genre, where okay, there is a genre is horror,

2046
01:20:27,720 --> 01:20:30,399
but there's so many different variations of horror, whether it's

2047
01:20:30,399 --> 01:20:32,600
like the body torture, whether it's a slash, or whether

2048
01:20:32,600 --> 01:20:36,399
it's psychological, whether it's a monster movie. Like with most of them,

2049
01:20:36,359 --> 01:20:39,319
it's like if it's Western, it's cowboys, right. If it's

2050
01:20:39,359 --> 01:20:41,520
sci fi, most time it's something with space or something

2051
01:20:41,520 --> 01:20:42,479
trippy like an inception.

2052
01:20:42,600 --> 01:20:44,319
Speaker 3: But with horror, it's like, yeah, it's horror.

2053
01:20:44,359 --> 01:20:47,760
Speaker 4: But it's like, like that's like comparing. Some people might say, oh,

2054
01:20:47,840 --> 01:20:51,319
Fria thirteenth, my fair horror movie, Midsommar my fairit horror movie,

2055
01:20:51,359 --> 01:20:53,680
but it's like those are two very different things. They're

2056
01:20:53,720 --> 01:20:55,399
still designed to do the same thing of like scary

2057
01:20:55,520 --> 01:20:58,239
or make you feel unease. And say platformers, they're still

2058
01:20:58,239 --> 01:21:00,880
design of You're in a world and there's you know,

2059
01:21:01,000 --> 01:21:03,039
not always colorful levels, but just like levels, you're doing

2060
01:21:03,119 --> 01:21:06,119
lots of jumping, you're transporting one place to another, you're

2061
01:21:06,199 --> 01:21:08,199
locking a lot of stuff. But like you said, to

2062
01:21:08,239 --> 01:21:10,640
compare Donkey Kong to even some of the few things

2063
01:21:10,680 --> 01:21:12,600
like the past that you throw up.

2064
01:21:12,560 --> 01:21:15,159
Speaker 2: The primary verb of this game is not jump on

2065
01:21:15,159 --> 01:21:17,600
two platform. It's like nosh shit, you know. So it

2066
01:21:17,760 --> 01:21:18,760
definitely differentiates.

2067
01:21:18,840 --> 01:21:21,039
Speaker 4: Yeah, but it fit's nowhere else right in a genre

2068
01:21:21,079 --> 01:21:22,520
other than like, like you said, let's say in the

2069
01:21:22,560 --> 01:21:25,479
next five years, the destruction dramre popped off, like hey,

2070
01:21:25,479 --> 01:21:27,760
well it's a destruction game, you know, but like we

2071
01:21:27,800 --> 01:21:32,159
get few and four Yeah, exactly so. But yeah, that's

2072
01:21:32,199 --> 01:21:34,760
an interesting conversation. And even though it's funny because I

2073
01:21:34,800 --> 01:21:36,439
looked up that lit like I looked at just get

2074
01:21:36,479 --> 01:21:38,000
some ideas, and like you said, there's people that have

2075
01:21:38,159 --> 01:21:40,640
there's so many ones that come up. It's like they've

2076
01:21:40,640 --> 01:21:42,640
made lists like top one hundred and top fifty, but

2077
01:21:42,680 --> 01:21:45,359
it's always three D platform or two platform. Like they said,

2078
01:21:45,359 --> 01:21:48,279
people really different, Like nope, they're not not to be

2079
01:21:48,319 --> 01:21:49,439
talked about in the same breath.

2080
01:21:49,479 --> 01:21:51,600
Speaker 3: So yeah, that's it. Yeah, that's a huge one.

2081
01:21:51,840 --> 01:21:54,279
Speaker 2: I'm excited to go read and listen to some reviews

2082
01:21:54,279 --> 01:21:57,159
because like, I've seen a ton of praise for this game,

2083
01:21:57,159 --> 01:22:00,760
and nine it's like a little over stated for for

2084
01:22:00,840 --> 01:22:02,279
what I think the quality of the game is. But

2085
01:22:02,359 --> 01:22:04,600
like maybe I'm missing something or maybe there's just something

2086
01:22:04,640 --> 01:22:06,880
I didn't considered here too. But I also think a

2087
01:22:06,880 --> 01:22:08,039
lot of people are just happy to have a new

2088
01:22:08,039 --> 01:22:10,159
Don Kong game, and specifically a new three D Don

2089
01:22:10,239 --> 01:22:10,560
Kong game.

2090
01:22:10,560 --> 01:22:11,279
Speaker 1: I'm one of those people.

2091
01:22:11,319 --> 01:22:14,079
Speaker 2: I think I love my boy DK, and I I'm

2092
01:22:14,239 --> 01:22:17,439
glad that he's getting like a big triple triple a

2093
01:22:17,760 --> 01:22:20,039
like expensive ass game. I think it's great, and yeah,

2094
01:22:20,079 --> 01:22:23,199
like inherently makes me like the game more than like

2095
01:22:23,239 --> 01:22:25,359
if it was like someone else, of course who is

2096
01:22:25,399 --> 01:22:26,840
like the but if it was the exact same game.

2097
01:22:26,840 --> 01:22:28,920
But like, you know, that's a big thing with Nintendo

2098
01:22:29,039 --> 01:22:31,600
is like our nostalgia for these characters in this world,

2099
01:22:31,600 --> 01:22:33,760
and it feels like don Kong is due in some way,

2100
01:22:33,800 --> 01:22:34,079
even that.

2101
01:22:34,119 --> 01:22:37,600
Speaker 1: It's like and he's a nobody, you know, Well.

2102
01:22:37,520 --> 01:22:39,159
Speaker 4: Yeah, and that's like what you're talking about, Like this

2103
01:22:39,159 --> 01:22:40,640
feels like no matter how we feel the game, it

2104
01:22:40,640 --> 01:22:42,960
feels like they are giving him a main platform to

2105
01:22:43,680 --> 01:22:47,119
rise up. And that's something where again the Switch is

2106
01:22:47,119 --> 01:22:50,399
a family console, and I guarantee you this game is

2107
01:22:50,479 --> 01:22:52,800
going to be meant and I'll see it happens with

2108
01:22:52,880 --> 01:22:53,279
my kids.

2109
01:22:53,640 --> 01:22:54,399
Speaker 3: I feel like this is.

2110
01:22:54,399 --> 01:22:56,880
Speaker 4: Gonna be many kids as don Ky Kong sixty four

2111
01:22:57,000 --> 01:22:59,760
because they're gonna think about like kids that have played

2112
01:23:00,079 --> 01:23:02,760
only so few games and they play this game and

2113
01:23:03,239 --> 01:23:07,199
they can already destroy like all this stuff. Like that's

2114
01:23:07,239 --> 01:23:09,239
where that's one of those games where you play it

2115
01:23:09,279 --> 01:23:11,800
and even though maybe other games have similar things, you're

2116
01:23:11,840 --> 01:23:13,840
gonna continue to play other games as you're growing up,

2117
01:23:13,880 --> 01:23:17,079
and it's gonna be ah, but nothing matched that, you know,

2118
01:23:17,119 --> 01:23:19,600
nothing had that type of situation. That's where it's like,

2119
01:23:19,840 --> 01:23:22,720
I think from that perspective again, the ease I think

2120
01:23:22,800 --> 01:23:24,199
of the game and that's all.

2121
01:23:24,199 --> 01:23:25,600
Speaker 3: Try to make sure my kids play it before the

2122
01:23:25,640 --> 01:23:26,600
next report back.

2123
01:23:26,640 --> 01:23:29,840
Speaker 4: But I feel like on that spectrum it's a ten

2124
01:23:29,880 --> 01:23:32,600
out ten no notes, Like I think this is gonna

2125
01:23:32,600 --> 01:23:35,079
be a killer for like kids and families. I think

2126
01:23:35,079 --> 01:23:36,800
this is like a ton fun like a fun thing,

2127
01:23:36,880 --> 01:23:39,159
like I think anyone can pick it up and have a.

2128
01:23:39,079 --> 01:23:39,880
Speaker 3: Good time with it.

2129
01:23:39,960 --> 01:23:42,399
Speaker 4: So yeah, we'll have to see and I do think too,

2130
01:23:42,560 --> 01:23:44,239
but I have not even listened and read a four

2131
01:23:44,279 --> 01:23:46,039
of you have just seen clips of it. I feel

2132
01:23:46,039 --> 01:23:48,239
like the biggest thing that's getting praised for is the

2133
01:23:48,479 --> 01:23:50,199
just terrain and physics, Like I feel like that is

2134
01:23:50,239 --> 01:23:52,359
boosting it up where I think even people think it's

2135
01:23:52,359 --> 01:23:54,239
a fun game. I think people are so impressed by

2136
01:23:54,279 --> 01:23:57,079
that and the versatility of it, they're like, hey, Hasco.

2137
01:23:57,159 --> 01:23:58,479
It's kind of like if we talk about a movie

2138
01:23:58,479 --> 01:24:00,600
where it's like, eh, story act, you know, the grace,

2139
01:24:00,640 --> 01:24:02,920
but it looks screous, like it feels like it's that

2140
01:24:03,000 --> 01:24:05,680
where this is like a purely esthetic thing that people go,

2141
01:24:05,760 --> 01:24:08,199
you know what. The fact that you can do this,

2142
01:24:08,199 --> 01:24:10,880
this and this with the landscape really cool. So I

2143
01:24:10,880 --> 01:24:12,800
ain't going below an eight, you know, which is fine,

2144
01:24:12,840 --> 01:24:14,880
you know, And like I said on Meta credits, a ninety,

2145
01:24:15,199 --> 01:24:17,319
none of us drafted because it came down in July,

2146
01:24:17,359 --> 01:24:20,119
which i'll see in August, will be refreshing this list.

2147
01:24:20,159 --> 01:24:23,279
Speaker 3: But yeah, that's and that's good. I hope that it's

2148
01:24:23,319 --> 01:24:23,840
reviewed well.

2149
01:24:23,920 --> 01:24:26,279
Speaker 4: I hope that sells well, because same thing for all

2150
01:24:26,399 --> 01:24:29,800
my critiques for us maybe sounding sometimes disappointment with the game.

2151
01:24:30,119 --> 01:24:32,880
I absolutely, which sounds weird, would still just buy a

2152
01:24:32,880 --> 01:24:34,560
second one because I'd love to see what they do

2153
01:24:34,600 --> 01:24:36,479
with it and the more worlds they would add to it,

2154
01:24:36,479 --> 01:24:38,800
because I've still had tons of fun with it.

2155
01:24:38,880 --> 01:24:43,640
Speaker 2: So yeah, definitely could not agree more. Thank you for

2156
01:24:43,760 --> 01:24:46,239
joining me, Travis, Thank you everyone for listening. Like I said,

2157
01:24:46,239 --> 01:24:48,079
next week, we'll probably have an update on this game.

2158
01:24:48,359 --> 01:24:50,199
If Travis hasn't been it yet, we'll do another update

2159
01:24:50,239 --> 01:24:52,279
because we definitely got to talk about the ending and

2160
01:24:52,319 --> 01:24:54,600
things like that at some point, but yeah, we can

2161
01:24:54,640 --> 01:24:56,159
do it. This will be a fun game to check

2162
01:24:56,199 --> 01:24:59,800
in on a week to week. Thank you everyone for listening.

2163
01:25:00,039 --> 01:25:01,239
We'll see you again next time.

2164
01:25:01,520 --> 01:25:05,000
Speaker 3: Bye mm hmm

