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Thank you, enjoy. You're all heading towards this nearest in Ah,
directed by the guards of Tempria after being sort of
turned away by the captain of the guard in Tallbrook.
The end that that is approaching, or you are approaching,
is very similar in look to the buildings around you.
White stone and marble, with golden domes and beautiful gardens
all about you see that there are various streams and
manicured sort of ponds and things, and this architecture's built
to enhance the nature around you. As you're making your
way into town, people are definitely giving you some looks,
and there are people about. Even during this time of night.
There is a bit of commotion happening throughout the city.
All of you don't have to make a roll for this.
You can hear people talking about the storm veil rift,
and you can hear people are genuinely very concerned. There's
not quite outright panic, but there are definitely definitely like
a lot of conversations happening, and people are up, you know,
kind of in the middle of the night here about
town and talking about it. If you've ever I personally,
I've done this. If I've had something weighing on my
mind and it's kept me up, sometimes I like go
outside and like walk around or just find like a
relaxing spot to try and calm down or something like that.
And I think that's what you're seeing around town right now.
Speaker 2: What do you do?
Speaker 3: Well, are we trying to get something some restal or what?
Because they're not seeing us, are they?
Speaker 4: So?
Speaker 3: What else can we do? Unless we can figure out
a way to get the Queen's attention, maybe we.
Speaker 5: Should try to do some groundwork, I mean groundwork.
Speaker 6: What do we know about the queen?
Speaker 3: Mmm, that she's not a dragon, she is an elf,
That she always has a bunch of guards, that she
lives here.
Speaker 6: Yeah, I guess.
Speaker 2: But you know the details the law right, the details
the law her and the High Technocrat of Cyntharis are cousins.
We know that much. Mm hmmm, or at least that's
how he phrased it.
Speaker 3: Mm hmmm.
Speaker 6: That makes things a bit complicated, then, doesn't it.
Speaker 7: It could also mean cousins as an well, the same
hype typically well, el Elve's cousins, even if they're not
of the same blood.
Speaker 3: They do.
Speaker 2: In my lower head research about like all the l's
and stuff. When I was making Iris, do I remember
anything in particular about the queen as well as anything
about their relationship the High Technocrat and her.
Speaker 1: You can make an insight check Insight, insight, difficulty wealth.
Speaker 2: I'm gonna save my lucky seven. They are going to
be more important roles. I got a nine.
Speaker 7: Uh.
Speaker 1: Yeah, you're not sure directly of their relation. As far
as Elves sort of calling each other cousin from Alan
Drath and some Thoris, it's not typically done. Really. I
think there's either enough hostility there that they don't see
things that way or uh, or it would be something specific.
I'm not sure.
Speaker 3: I didn't hear your grandma calling you cousin Iris.
Speaker 2: Well, that's because she's my grandmother.
Speaker 3: A likely story, But.
Speaker 2: Actually I don't. I don't recall anything about people from
so Tharus or ellen Draft calling each other cousin. I mean,
there's a lot of tension there. You wouldn't call someone
you hate your cousin unless they were actually your cousin.
Speaker 3: Right, unless you've met my cousins. But maybe Eden is
read in a book or something. Maybe I don't know.
But then what do we do? Wait until morning?
Speaker 5: Well, there's any library or source of information from books
around here? I don't think it's available right now. They're
probably closed, But.
Speaker 6: You know where we can find a bunch of information?
Speaker 7: Why what.
Speaker 6: A tavern.
Speaker 3: Are we even in? Or a tavern right now? Or
an in tavern hybrid?
Speaker 2: A hybrid?
Speaker 1: You were directed towards an inn, not specifically like a tavern, Okay, Professtal,
there are three different things. A tavern is more like
a bar, and the bar might have like a room
or two available. And in is the equivalent of a hotel,
and they might have a bar. Fest hall is a
place that would be like a restaurant, a.
Speaker 3: Saint rue. Did you spy any taverns on all way in?
Speaker 2: Well?
Speaker 3: Perhaps a fest hole, a festering festial I.
Speaker 6: Think I saw something a few streets down.
Speaker 1: I can use a fabulous point.
Speaker 6: No, I only have the one because I had zero.
Speaker 1: So otherwise I think I'm gonna need a roll.
Speaker 5: Rue starts poking her head, trying to remember if she
spotted any taverns while she was on her little midnight.
Speaker 6: Scouting. What would you like me to role?
Speaker 1: It'd be inside and insight, basically check.
Speaker 6: That's a Chris, very nice.
Speaker 1: You got an opportunity. Yeah, what would you like to
use with your opportunity?
Speaker 6: I always have to go hunting for this, we never
have it open.
Speaker 5: I just kind of assume that the game is just
gonna like screw me over at every g turn.
Speaker 6: Okay, let it's gotta be information. You've spot a useful
clue or detail?
Speaker 1: Okay, what do I uh?
Speaker 4: So?
Speaker 1: I mean this is just you've found a tavern. What
kind of information are you looking for?
Speaker 5: Okay, how about plot twists instead? So I found a
tavern while I was exploring. The plot twist will be
that tonight someone close to the queen is ship face
drunk in the tavern because they're scared of what's happening.
Speaker 3: I wanted to regard cry Pabula point. Okay, and I
want to pause it. This Every tavern in this heck
and hole we call the world has their own big
sea you know what, which like the one from from
clatter point.
Speaker 1: Big Sea. Wow, this is a fucking callback.
Speaker 6: I forgot.
Speaker 2: I mean the guy we fought.
Speaker 6: Yeah, oh my god.
Speaker 2: Wait, we don't have moon for that.
Speaker 3: I know, I know, but I don't know. Maybe we're
gonna mounds. Big Sea also has something to do with
the Queen. I don't know.
Speaker 1: Okay, well five point spent, baby, you know where this
tavern is? I'm assuming are you directing everybody there? Are
you headed towards the end? What are you doing?
Speaker 5: Let's settle in first and uh that way we have
a way or a place to meet up if things
go wrong.
Speaker 7: I opened up the proposition of staying around the inn
and keep it an eye out on the watch towers
and the movement of the gods. Well, you guys, go gallivant.
I'll keep an eye out and report back when you
get back.
Speaker 3: Are you sure? Do you want us to bring you something?
Speaker 4: Yeah?
Speaker 7: Thank you, thank you.
Speaker 6: It's a good idea.
Speaker 3: Yeah, okay, I'll bring him back some peanut bread.
Speaker 2: I think he's had enough nuts for a lifetime at
this point, I don't think he wants anymore, not.
Speaker 3: A feeble nuts before the sack. Okay, then I'll save
them for later.
Speaker 5: Well, uh, the the inn should be up here.
Speaker 6: Let's check in first, or we head out?
Speaker 1: Okay. Uh. You head into the inn and inside it's
very comfy, like they just have a small foyer area
with a uh some like beautifully carved wooden furniture in
various sort of natural looking designs like uh instead of
say like like they've taken vines and they've kind of
like made chairs out of them, and they've taken a
lot of found materials and you know, like from fallen
trees and what have you. And I think you see
a lot of that kind of thing in here. There
is uh probably like a I think probably an average
sized elf standing behind the counter, kind of looks like
presenting fem and they have like I imagine pretty like
very like really long hair, probably down to like their butt,
like they have fine features, probably on the younger side,
I imagine, and probably stifling a yawn like as you enter,
and they're like a little surprised. Hello, good evening, good evening.
May I help you.
Speaker 2: I Well, we were looking for a room for the night.
Speaker 1: If that's okay, Yes, that is the purpose of our inn,
after all. Welcome to the Whispering Bloom. How many rooms
are you looking for?
Speaker 2: Well? Do you have Well, let me ask you this.
We have four people. Would you recommend one big room
or two little rooms?
Speaker 7: Two rooms might be a good idea.
Speaker 3: Okay, okay, Well for joining, I do have four, I
do have room for two.
Speaker 1: I have four rooms, or I have two rooms. I
have one room. If you're looking to be comfortable, I
would recommend at least two rooms. Four people inside room
would be well, a little bit of an annoyance, to
say the least.
Speaker 2: All right, and how much would that run us? Per chance?
Speaker 1: Two rooms will run you? Let's see, that would be
sixties in it?
Speaker 7: All right, I'll slide thirties in it.
Speaker 3: Forward, sixties in it for the night or for the season.
Speaker 1: Well, typically that is for three days.
Speaker 7: I'll pull back my thirties. How long do we plan
on being here?
Speaker 2: Well, we'll probably only be staying one night. I imagine that
we would want to leave very quickly.
Speaker 1: I understand this is a custom here we do not
rent rooms for fewer than three days. Ah, most people
that arrive in temporar stay at least that long.
Speaker 7: Mhm.
Speaker 2: Do you know perhaps of any uh any taverns that
might have rooms for shorter stays for people traveling through.
Speaker 1: It's not a common thing. I'm not aware.
Speaker 7: Now how prime is this location I'm asking out of
above two?
Speaker 1: So this is close to where the where the guardhouse was, yeah,
I mean this is this is five minutes away from it,
really yeah? Okay, and this was the price for three days,
by the way.
Speaker 7: I mean they didn't go lower.
Speaker 2: So okay, and I'll go ahead and I'll put some
forth as well the remaining.
Speaker 3: Can I just watch I also just watch.
Speaker 6: Day for Bille, all right?
Speaker 2: Bo rooms.
Speaker 1: Then she begins to take out this beautiful basket and
fills it with some towels and what looks to be
some fresh linens, and she says, will you require any
extra pillows? There are some provided, but we have extra.
Speaker 3: Could I have like four more? Please?
Speaker 1: Four?
Speaker 2: Yes?
Speaker 1: Yes? Give me a.
Speaker 2: Moment, and out of curiosity, do you have any wide
mouthed jars or vases?
Speaker 1: She looks at you, a spacious one. She looks at you,
then take stock of everybody, and then looks at bo Oh, hi,
is this your companion?
Speaker 3: Now that's a true and.
Speaker 1: Yes, we have vases in the room, wide mouthed. I
might need a little wild, but we can find something.
Speaker 7: Do I have any more fabular points?
Speaker 4: I wonder?
Speaker 2: Perfect? Thank you so much.
Speaker 1: She she'll like hand over the basket and then she's
got like a few of the pillows or whatever, and
she's just I will escort you to your rooms.
Speaker 3: Thank you.
Speaker 4: Wa.
Speaker 3: Wait a question. Who's bunking with? Who?
Speaker 5: I suppose it matters only if you care about snoring.
Speaker 6: I don't snore.
Speaker 3: The wait, who snores?
Speaker 2: Not me?
Speaker 5: I look at Rue completely oblivious.
Speaker 3: I'm taking the room with a big jaw, So that's
me sorted anyway. Hmm interesting, I say, looking at the
three of them suspiciously.
Speaker 7: Huh what.
Speaker 3: I see? And I don't elaborate.
Speaker 5: As the attendant begins to lead us away from the
front desk, I'd like to reach over.
Speaker 6: When she's not looking and steal a towel or anything.
Speaker 1: I can grab some like behind her desk.
Speaker 6: Yeah, I just do a little lean and reach.
Speaker 1: Uh okay, make a yeah, we're gonna do decks and decks. Uh,
just do an open check. I guess.
Speaker 5: Ten.
Speaker 1: Yeah, you reach down there's you try and like find
something fluffy down there, and yeah, you just kind of
grab something you pull it out, and yeah, I think
it's probably like a like a washrag. Does it look used, Yeah,
it's like a little it's like a little bit used.
You know, you can feel it, like immediately, I.
Speaker 5: Just throw it on the floor behind the desk and
I follow everybody.
Speaker 1: Okay, Yeah, so this is this is a pretty nice place.
It's not like it's not like a you know, like
a modern hotel or anything. It's beautiful though, Like there's
the there's a really beautiful like different kinds of sculptures
and things, and it's very like integrated with nature. You know.
There's windows very often, like as you're climbing some small
sort of narrow staircase, there's like a spiral staircase kind
of going up one of the towers on the side
of this building, and you seem to be in that,
and there's windows like you know, every few steps as
you're going up, and there's beautiful views. You know, you
can see the tops of some of the cypress trees
and those sort of long, thin, spindly trees. And some
streams and things outside beautiful views and you can see
there's like some bioluminescent like butterflies that are kind of
like flapping around or moths. You can't really tell in
the night. And you know, it smells like you're in
the heart of nature, but it doesn't smell like compost
or anything. It smells like hours and greenery around you.
Very fresh sort of air. There's gentle breeze coming through.
Very it's leaning towards probably like a little colder I think,
probably like early early autumn sort of temperatures for a
lot of us. And yeah, you probably climb up like
two flights and small hallway ahead of you, and you
can see there's probably like four doors here, and she
heads towards one side of the hallway, just as you'll
be in these two rooms here. And my name is Tresa.
If you need anything, there is a bell inside of
your rooms that you can ring for service.
Speaker 2: Wonderful, thank you, m hm.
Speaker 1: You're welcome and please enjoy your stay here at the
Whispering Gloom. Would you like anything to drink or eat
before you retire for the evening?
Speaker 3: Does it cost extra?
Speaker 1: No? There is a meal provided every day with the
purchase of your rooms.
Speaker 3: What kind of stuff do you go?
Speaker 1: Please excuse me, I'm not exactly sure what slimes consume
or what you would prefer.
Speaker 3: Oh, I mean what do you have?
Speaker 1: We have a variety of different fruits and vegetables, as
well as various insects.
Speaker 3: Elves eat bugs. Oh, yes, awesome, I'll have the bugs
please on the cob.
Speaker 1: I don't know what.
Speaker 2: That means on a stick. Probably so if you have
like any extra branches for fire like kindling lying around?
He he does love wood?
Speaker 3: Do you love me some wood?
Speaker 7: I will see what we can do mm hmm.
Speaker 2: And I'll just have a warm tea if that would
be h.
Speaker 3: If that would be possible, A soother.
Speaker 1: Certainly I assumed for the evening. Thank you.
Speaker 7: You have tea here?
Speaker 1: You know of the dristle tea.
Speaker 7: Had it once.
Speaker 3: Oh he's being modest. He drisks with the best. He's
he's all about his tea.
Speaker 2: Call him iggy where he's from.
Speaker 3: That's right.
Speaker 1: Technically we do have it, but it is a specialty item.
It is a separate cost.
Speaker 7: Yes, I would like them very well. It is fifty
mm hm.
Speaker 3: Bang, all right, big sipper directly from Narcissia.
Speaker 7: Yes, yes, I'll take it.
Speaker 1: Very well. I'll see to brewing some. It will take
a little time to prepare.
Speaker 7: I'll be in this room here. It's points rooms.
Speaker 2: Which one cop the wide vase is going to be.
Speaker 1: In, uh, whichever you prefer, I'm going to have it
ready for you.
Speaker 2: Okay, okay, Rue, where do you What room do you
want to be in? I don't care.
Speaker 5: Head in the doorway of both rooms and I try
to see which one's bigger or nicer.
Speaker 7: Yeah, they're the left room.
Speaker 4: Whatever.
Speaker 1: There definitely different. They're small, they're on the smaller side,
but they're like fancy and small, like okay, I think
that they're they're like elegant and kind of again, it's
more of the same, like beautiful furniture. The beds look
very comfortable, lots of like plush fabrics, and they smell wonderful,
like if you if you stick your nose in there,
it's like, oh, this is like fresh flowers or just
very It smells like clean, but not like bleach.
Speaker 5: You know, my nostrils flare as I'm just drinking in
all of these scents, and you can see my tail
is just wafting behind me, curious and pleased. Of the
two rooms, do either of them have a window that
faces a more private street?
Speaker 6: Basically, if I want to climb out.
Speaker 1: The same side, they're on the same side.
Speaker 6: So are either of them a corner room?
Speaker 4: No?
Speaker 1: So I imagine, Uh, there's two towers on either side
of the hallway, two different staircases, and both rooms kind
of like face out generally in the same way. I
think there's a slight like curve to the room. You know,
it's like a probably closer to a semicircle kind of
shape if you pick both rooms into account and kind
of like if I if I have to say, like
the windows probably point like that.
Speaker 5: Yeah, in this hallway, are there any windows that base
outside and face like a private more private street?
Speaker 1: Both both staircases do?
Speaker 6: Okay?
Speaker 5: So when we were coming up, were the staircases both
like equidistant or was it only like one primary staircase
from the first four up.
Speaker 1: You only saw one staircase. Uh, in the from the
foyer that led up to this room. You don't know
where that other far hallway staircase goes.
Speaker 6: Does a far staircase look like it goes downstairs? As well. Yeah,
or just up okay m h.
Speaker 5: Then if that's the case, Rue will just pick up
one of the pillows from the attendant's arms, and she's
just gonna march into the room that's closer to the
far staircase. Sure, so the second room basically, and she
throws herself on the bed.
Speaker 1: So Anders went into the first room. Ru is going
into the second room.
Speaker 7: Wherever the left is, that's.
Speaker 2: Where okay, okay, I'll just go into the room with
Ru to make things easy.
Speaker 5: After the attendant leaves, and after I've made it quite
clear that I'm this is my bed, kind of stretching
out and just dumping all my stuff out of my
bag and onto.
Speaker 1: It empty your inventory full of weapons and fish.
Speaker 5: Yeah, just just everything.
Speaker 6: Out, okay.
Speaker 1: So that's gonna be inventory made. If the inventory made
a sound as it as it got rid of your stuff,
it would probably be like a vomit sort of.
Speaker 6: I'm just oh my god.
Speaker 5: It's just like like a video game, like when something
just gets kind of like buggy and the sound cues
just stuck up instead of like it's like, so I
dropped four guns, one, two, three, four, five, stores, a
short bow, my old armor, and then some like miscellaneous
bullshit onto the bed, and I just start counting horrible.
Speaker 1: By the way, there's there's like old fish and shit
in there.
Speaker 5: No, I should probably get rid of this. I'm not
gonna eat it anymore. I just like throw the fish
onto the ground.
Speaker 3: I eat it, Yeah, I eat it.
Speaker 5: Hey, I want to see what I have to work with.
I haven't really emptied out of my pockets in a while.
Speaker 2: That's a lot of stuff. Rue.
Speaker 6: I was hoping for more, but all I could really
get for now.
Speaker 2: Are you planning on keeping all of that instead.
Speaker 5: Of Well, I tried to sell it, but the guy
didn't want it.
Speaker 6: Mm I think I can sell it here.
Speaker 2: I don't know if they're interested in guns, that's true.
Speaker 5: Oh shit, And the rude just like one by one
starts to like put things back into her ventory.
Speaker 6: Yeah.
Speaker 2: When when y'all did the peace bond thing, I didn't.
Speaker 6: I didn't register any of.
Speaker 3: This, Oh I know.
Speaker 2: Mh yeah, yeah.
Speaker 3: I waggle my peace bonded pseudopod at ruthe.
Speaker 5: Maybe maybe I'll just keep this stored away from now. Uh,
but hey, uh, it's up the you're a bit.
Speaker 6: Of scuttle but.
Speaker 3: What does that mean.
Speaker 6: Go to the tavern.
Speaker 3: And do what with butts?
Speaker 2: Scuttle them? Sure, right, Andrews, I think said he was
going to keep an eye out and stay in his room.
Speaker 6: I think it's a good idea.
Speaker 1: What time is it middle of the night, It's like
probably close to one am.
Speaker 2: Hey, we're gonna probably be very tired tomorrow if we
do go out.
Speaker 5: Just as a heads up, you don't have to stay
out that long, Okay, Just think I'd feel a little
more prepared if we try to get a better temperature check.
Speaker 2: Right.
Speaker 5: The guard captain wasn't exactly the most forthcoming, Right.
Speaker 2: Queen wasn't exactly incredibly nice when we met either, though,
so you should probably keep that in mind. Okay. She
seemed very reserved. Beautiful though, Oh my gosh, so beautiful.
Speaker 3: And that makes up for it.
Speaker 8: Well.
Speaker 2: I mean, I think if you're it's one of those
things that socially accepted that if you're, you know, on
the more attractive side, it's a little more acceptable if
you're kind of an asshole, is it not?
Speaker 3: I see, you know that explains so much.
Speaker 2: About who.
Speaker 3: I don't elaborate and I go next door.
Speaker 4: H hmm.
Speaker 6: Interesting. Is he coming with us?
Speaker 2: I think so I am doing without me.
Speaker 3: I'm just gonna say, butt enders, all right.
Speaker 5: We'll wait for you downstairs, and okay, I'll begin to descend.
Speaker 2: I'll go ahead and follow as well. And I'm just
gonna ask the front desk person to put my tea
in like one of those like a metal container, so
that it stays warm while I'm gone.
Speaker 1: Jesus Christ, thank you appreciated. Bye, and.
Speaker 7: And yes, what you do marking towers?
Speaker 3: Marking towers?
Speaker 1: What do you mean?
Speaker 7: Yeah? Mocking them so I know where they are?
Speaker 3: Oh? Okay, are you sure you don't want anything or help?
I can help.
Speaker 7: I can do things you are helping. You're going to
the tavern to saphon information of the locals.
Speaker 3: M hm, okay, all right, just double checking.
Speaker 7: Bye bye.
Speaker 4: Mm hm.
Speaker 1: So uh Iris and a ristleth and uh and rue
you make your way downstairs. Uh you probably hear Bo
making his way following you.
Speaker 3: Now wait for me.
Speaker 2: A right, idn't dream of Levinya.
Speaker 6: We should probably try to keep a low profile and
out of trouble.
Speaker 3: Okay, I jump onto artists.
Speaker 9: Back okay, low profile okay, so keep your profile, do
we think disguises low profile or do we think just
don't get into bar fights and cause a gigantic scene
like we did in Cyntharis and clatter Point.
Speaker 3: I think that that went pretty well, didn't it.
Speaker 2: Well. The people here are probably very different, although if
they're getting drunk a lot of the time, people tend
to end up being more willing to be violent. I guess.
Speaker 3: What's Elvin drinking culture?
Speaker 1: Like, yeah, Iris uh Ristlys would remember, like, h honestly
pretty reserved. It's it's generally like it's usually fairly contemplative
and like far less rowdy than you saw in latter point.
With the Cinara selves, they're usually talking about, like I
don't know, sights and things that they've seen. And I
suppose it's just the manner of people are just kind
of different, right, Like it's just kind of.
Speaker 2: You know, docile.
Speaker 1: Yeah, the Cynthi ourselves are more boisterous in general.
Speaker 2: H Well, I imagine that they probably a hear a
lot more reserved from what I recall in taverns in
my time. The Elves here in ellen Dreth are quite docile,
Like if they were to get into a fight, I
feel as though they're the type of people who would
grab a glove and do the whole I challenge you
to a dual thing.
Speaker 3: Oh do you say? Okay? Right?
Speaker 5: No, kid, Given what has happened recently and the general
stress of everything going on, I don't imagine that a lot.
Speaker 6: Of people are going to be rowdy. But if something
does happen, let's meet back up here. Okay, in case
we get separated.
Speaker 3: Sounds good?
Speaker 2: Okay, streak ground?
Speaker 6: Is Greg with us?
Speaker 1: Yeah? Greg has been following you Greg this whole time.
Speaker 3: Greg's like want the room for me.
Speaker 1: Greg just assumes he's he's relaxing, like Greg assumes he's
just like always forgotten, and he just kind of was
sticking with Rue unless ordered to guard the airship.
Speaker 5: I crouched down, so I'm level with Greg. All Right,
you up for some drinks?
Speaker 6: Great?
Speaker 3: Yeah, let's go.
Speaker 1: I could really I could really use a good watering.
Right now?
Speaker 3: Does Greg drink alcohol? Or is only smoothies?
Speaker 1: You've only seen Greg drink smoothies.
Speaker 3: All right, Well, hope that hopefully there's a fruit punch
or something there for me. You know, I think I.
Speaker 2: Sure they have something? Are you going to say it?
Speaker 6: I begin to lead everyone out of the in and
towards the tavern.
Speaker 3: All right.
Speaker 1: Yeah, As you begin to head outside again, people are
still kind of like milling about. There's a few like
heated conversations here and there, Like I imagine there's probably
like one or two people panicking, but it's not like
widespread panic really. As you're making your way through, there
are people out and about, which is again, it doesn't
seem like this is like a real big party town
or anything. So people being out and about and causing
a bit of a ruckus. This in and of itself,
if you lived here, seems like it would be people panicking,
even though it doesn't come off that way, you know. So, yeah,
there's there's a lot of people sort of chatting all about,
and it's usually about the storm veil rift.
Speaker 3: It's always about the weather. Huh.
Speaker 4: So uh.
Speaker 5: Once we get to the tavern, I will slip away
from Burislis and Bow and I'll be basically operating in
the background. I want to use one of my abilities,
if that's okay, well, tavern talk, and essentially I get
to ask you up to three questions about the surroundings
and people who live here.
Speaker 6: Wack has turned into a bow.
Speaker 3: I'm here and a cat and spraying into the water.
Speaker 6: Not spraying.
Speaker 5: So essentially I get to ask a few questions and
then the GM must answer.
Speaker 3: Truthfully, Yeah you must, otherwise you're breaking the gate.
Speaker 5: But essentially, what I'm gonna do is I'd like to
try to subtlely eavesdrop on people and maybe occasionally buy
someone a drink and try to nudge a question or
the conversation in a certain direction. But I imagine this
is going to take me some time, and probably easier
if I do it alone instead of as a group.
Speaker 1: Okay, regardless, there are people in here. It's not jam
packed or anything, but there's like a smattering of people,
and uh yeah, a few of them look fucking like
just out depressed. It's you know, there's people that are
just kind of like staring into their drinks. You know,
it's not boisterous in here at all. It's not like
it's not like, oh crazy atmosphere in here. You walk
in here, and it's just like it looks like most
people look down trodden. There are a few that are
kind of like trying to keep their spirits up here
and there literally and figuratively.
Speaker 8: Hmm.
Speaker 5: Okay, I slip away.
Speaker 3: Huh, very well, are we following rue? We're following us?
Speaker 1: I guess do let her work her magic?
Speaker 3: Okay, all right.
Speaker 1: So do you grab a table? Do you head to
the bar? What are you doing?
Speaker 2: Are there any sort of activities around? I understand that
they're more reserved here in Allen Dress, but you know,
even those high end bars and whatnot, they'll have like
a dartboard or something like that.
Speaker 1: Yeah. I imagine they probably have some kind of probably
have some kind of a game. Maybe they're throwing like
some some it's probably some like dice game or something,
or some kind of strategy game. I imagine there's not it
doesn't appear like there's darts or anything like that, but
there are some There are some people with some kind
of like cable games. They're throwing some dice and maybe
some version of Liar's Dice or something like that, but
there is some kind of like strategy element to it.
Speaker 3: Iris mm, we need to find the biggest, meanest polluca here.
Speaker 2: I don't I don't know if we're gonna be able
to get into fights, but maybe we can. Maybe we
can learn some stuff playing playing dice. Okay, I mean, well,
what was your idea? Were you not going to fight?
I mean the whole hardcore thing.
Speaker 3: I mean, we didn't fight anybody. We drank them.
Speaker 2: Oh oh, I don't know if I want to do
that right before we're going to meet the queen.
Speaker 3: Oh that's very true. Me to get queen with a
hangover is like taboo or something.
Speaker 2: Right, we could pretend to be drunk, others to drink.
Speaker 3: Oh okay, I thought you meant the queen thing.
Speaker 2: No, okay, right, how about this? We watch a couple
of the games over there, you see them. We're gonna
watch it, I'm not sure, but we learn how to
play it, and then maybe we start getting people to
play with us, and we just kind of find out
a little bit more about what's going on. I don't
know what Rue's asking about, but I mean, maybe we
can find out things about about the reft, or about
the queen, or about people in her court.
Speaker 3: Anything, Okay, sounds good to me.
Speaker 1: Specifically, when you look over towards the game tables, there's
probably like three or four of them. You can see
again there's some like dice game that they're playing, and
there's one that has carved wooden figures. It's not quite like.
Speaker 3: That corn hole.
Speaker 7: What did you say?
Speaker 3: Oh, is that corn hole? I've heard the word and
it's in bars and stuff, but I'm not sure if
that's what I'm looking at.
Speaker 1: I don't know what a corn hole would be. How
can corn have a hole? Well, drill a hole in
a in an ear of corn.
Speaker 3: I mean maybe maybe that's the gang.
Speaker 2: If you put like a stick like to eat the corn,
the corn on the cop you could just maybe that's
the corn hole. Anyway, Hi, we just wanted to watch
you place that we could learn. If you have any pointers,
we'd love to hear.
Speaker 1: Right, you can see they've got three different types of
dice for our purposes. It will be a D six,
a D ten, and a D twelve, And it looks
like they are doing some form of betting. They have
zen it out and you can see that they've got
cups that they are sheltering their dice in, and there's
effectively like a little play area and you can see it's, uh,
it's almost like a dartboard like there's but instead of
lots of little like targets on it, they're just kind
of concentric rings and there's they're about the same size,
Like each ring is about the same size, but they
get bigger as they go outwards, and you can see
that they they place, they seem to place bets first,
and they're putting down different amounts of zen it. They're
not betting too high or anything. I think we're seeing
something like in the ten to twenty zen it range
being put down on the board and they're putting their
money on the different rings. Have you have you ever
played this before?
Speaker 2: No? No, I have not, Right, Okay.
Speaker 4: Well just watch.
Speaker 1: Then place your bets first, and then you need to
figure out how many of the dice you can get
into each ring that you place the bet down on.
And if you land all of the dice in the ring,
then you make three times the amount from the other person.
But if you miss any of them, they win. And
if you if you are the one that is placing
the bet, then you are well it's your turn. For instance,
it's my turn now, and I'm going to bet ten
zenits and I'm going to bet that I can land
two dice in this ring and he mister, like one
of the middle rings, it's not nearly as big as
the last ring. There's probably five rings and that's the
name of the game. I just made it up. Uh,
this is five rings.
Speaker 7: If he's never played it before.
Speaker 3: Good old five rings.
Speaker 1: And yeah, the center ring is small and it looks
like it would barely fit all three of these different dice.
And again it's like a D six, a D ten,
and a D twelve. And if you've ever rolled them,
they roll differently, like if you use a rounder die,
it's harder for that die to stop. So it's a
it's a little bit of a skill game as well
as a uh you know, a betting game.
Speaker 2: Uh.
Speaker 1: So, Yeah, he's gonna he's gonna try and get two
of the three dice in this ring and basically they're
calling their shots. Yeah, and he's gonna roll, gonna actually
ruin this. I'm gonna aim for something on my desk.
Only one die landed. The D six landed on the target. Ah,
and he hands over the twenties in it to the
other player or actually no, we'll say it goes into
a pot to be collected at the end.
Speaker 2: Mmm. Interesting. So do we get the idea that this
is like a dexterous game?
Speaker 3: Umm?
Speaker 1: Yeah, you gotta basically hit a target.
Speaker 2: Oh do you think you'd be any good at this.
Speaker 3: I'm not sure. I'm not really much of a dice
person who plays with dice. What do you want to happen?
Speaker 2: Do you want to teach them flip cup or something?
Speaker 3: Flip cup?
Speaker 1: Oh that could be fun.
Speaker 3: Okay, flip cup. It is these dice out the way you.
Speaker 2: Try the dice game.
Speaker 7: Mm hmmmm.
Speaker 2: But it feels like someone put a lot of effort
into making this.
Speaker 3: Game a long time ago. Probably times change. Baby.
Speaker 2: All right, wait wait, wait, we gotta play at least
one he taught us. Okay, okay, do you want to
do you want to try?
Speaker 3: Ah, you go first, I'll watch.
Speaker 2: Okay, all right? Can can I partake? Also? Hi, my
name is a Islith. It's nice to meet you all.
Speaker 1: Yeah, there's a few of them like nearby tables to
kind of like look over to you, like I'm Rennick.
Speaker 2: Rennick lovely to make your acquaintance, and I give them
the cutest eyes. I'm trying to be so charming right
now and just just the cutest little button here.
Speaker 1: Okay, yeah, it's well, uh, if you want to, you
can sit in. I have to we've done with this game.
Speaker 2: Sure, yes, I'd love to try.
Speaker 1: All right, So if you sit and just kind of
like watch them for a little bit, they'll play like
a round or whatever. And you can see that Brennick
and you learn the other person's name is Silan. Are
going back and forth a bit, and you see like
the pot just keeps getting like bigger and bigger, and
eventually one of them does like a big bet and
wins and they collect the pot and you can see
like it can it can It can be like a
if you bet big and you win, like high risk,
high reward, but it's like it seems like it's really
easy to lose. So yeah, the let's see who's win here.
It looks like Silan wins. Brennick sort of stands up
from the table and just shakes his head, well you
can sit in for me, I guess, and sort of
you know, pulls out the chair a little roughly.
Speaker 2: Thank you. We'll teach you another game after this. How
about that.
Speaker 1: This kind of grumbles goes over to the bar and
like orders a drink.
Speaker 2: Okay, so you said it's around ten to twenty per
per bet.
Speaker 1: That's what you saw they were betting, Okay, and how.
Speaker 2: Many rounds does it seem like there are it's just
until someone wins.
Speaker 5: Uh.
Speaker 1: Yeah, basically like that's considered the end of a round.
Once somebody wins the pot, that's like the end.
Speaker 7: Of a round.
Speaker 2: Okay, all right, So you said it's basically.
Speaker 1: There are five rings and you're betting like how many
dice you can get into each ring. So there's bets. Uh,
there's probably like numbers next to each of the rings.
Basically like it's a lower bet if you go to
the outer rings, and it's a higher bet if you
go to the inner ring. Okay, So inner, smaller, outer
is bigger, so are they the bets are bigger or inverse?
Speaker 2: Okay, So I'll just go for whatever one of them
is like valued at ten.
Speaker 1: We'll do that, okay, And twenty would be like the middle, right,
and probably the outer is like five, so somewhere in.
Speaker 2: The middle, okay. And you would basically say from anywhere
to one to five or is it like you have
to make two as the minimum in terms of oh no.
Speaker 4: You can.
Speaker 1: You can. You can bet basically for each die that
you put in, you can double it, double your bet. Okay,
Oh what.
Speaker 2: Do we think?
Speaker 1: All in? Baby?
Speaker 6: All in?
Speaker 3: What does that mean, don I.
Speaker 2: All right, fuck it, I'm gonna go for the three
times bet. So we're gonna do what was it?
Speaker 1: It was like a tree.
Speaker 2: I put sixty down or no, thirty? Thirty?
Speaker 1: Yes? Thirty?
Speaker 2: Okay, sorry, it was sixty is like the amount that
I had left for a certain thing. Okay, all right,
So what am I rolling here?
Speaker 1: Okay? So, uh, basically the difficulty here, uh is going
to scale based on what what you're aiming for. So
if you're aiming for one of the rings in the middle, uh, well,
I need to find appropriate music. Should this be battles?
Speaker 3: How about victory music?
Speaker 2: Because I'm very bad at decks. I'm very bad at decks.
Speaker 1: Let's do some battle music. Okay? Yes, As as Eryslith
begins to play this dice game five rings that I
made up on the spot, you're betting you're gonna try
and get all three dice landed into this ring. So
the difficulty scales with the the more dice you're betting here.
So this should be fun. So we start at difficulty eight.
But because you have put three dice in there, let's see,
it's gonna go probably plus two for each one. So
that's gonna make this difficulty fourteen fourteen, okay, at all three.
Speaker 3: You've got well, I only have.
Speaker 2: Am Okay. Do I get the idea that if I
were to place my hand on myself in order to
give myself the awakening spell, that everyone might get mad?
Speaker 3: Can I roll for her?
Speaker 7: You can?
Speaker 1: How? Why would you roll for her?
Speaker 3: Because I'm a familiar. Maybe she puts the dice in
me and then pushes me down and then I spin
the dice.
Speaker 1: Always try and see what happens. But if you're trying
to to uh, if you're trying to gauge the vibe
in the room based on what's going on here, I
would say make probably insight insight okay, just an open check.
Speaker 2: Oh my god, my rolls tonight.
Speaker 1: That's yeah. I mean, who knows. I mean, this is
just kind of a tavern like they might not like
they might, they might not.
Speaker 3: Just let me add them five rings, all right, I'll
let you do it. I'll let you do it, all right.
Open check, we'll roll, check you're rolling.
Speaker 1: Check. You gotta beat at fourteen.
Speaker 3: Okay and dex DECKX yes, yep, okay, nope, I rolled
a ten.
Speaker 1: Yeah, so you get one of the dice in the ring.
But yeah, uh sill and says, yes, as you do this.
It's a very strange companion you have there. It would
have been nice to know that they will be rolling
for you.
Speaker 2: I'll do it next, don't worry. I slipped my hair around,
crying on the inside.
Speaker 1: All right, I will bet two dice on the same ring.
Gotta beat difficulty twelve. Okay, And let's see he's got
a D six and D ten.
Speaker 10: Uh twelve, there's my day ten m.
Speaker 7: There it is.
Speaker 1: Right, all right, he's gotta be to twelve.
Speaker 3: He's not gonna beat the twelve. I've seen it.
Speaker 1: He did not, damn it. And uh yep, so that
is uh, that's gonna be twenty zen it now in
the pot, so fifty zen it total.
Speaker 2: M hmmm. Do I try the three times again? Bow?
Or do we just go for the two to try
to win?
Speaker 3: Do you think you have it in you?
Speaker 2: I don't know about three?
Speaker 3: All right, well I trust you. Five rings?
Speaker 2: No no, no, no, no, no too two. I'm gonna bet
these ones.
Speaker 1: Okay, which ring are you aiming for?
Speaker 2: Whichever ones are worth ten? So it'll be twenty okay.
Speaker 1: So the same one you're basically aiming for the same
ring again. Okay, you're betting two dice, yes, okay, Okay,
I gotta beat twelve.
Speaker 2: I'm gonna beat a twelve, you said.
Speaker 1: Okay, sverybody's looking at BO has no idea what BO
is talking about.
Speaker 2: I wait a minute, Wait a minute, Wait a minute,
wait wait a minute. Minute. Uh fine, I'm gonna use
lucky seven so that I can win seven. Yes, oh no,
I'm gonna swap that one for a seven to meet
the twelve.
Speaker 1: Okay, uh yeah, you get both dice in the ring
and yeah, one looks like it's it's about to like
like lean and fall out to the other ring, and
then I will.
Speaker 6: It to go in.
Speaker 2: I'm like, come on, come on.
Speaker 1: We just see it. It just kind of like gently
spins and just barely falls inside the ring. Ah Kilan
uh Ylan throws his hands up, win a winner, parts yours.
Speaker 7: Thank you?
Speaker 1: Uh and uh yes you see that, uh Sylan passes
it over. So there would have been seventy in there,
including the twenty that you just put in as well.
So yeah, you had put in uh.
Speaker 2: Fifty and they put twenty.
Speaker 1: Yeah, yeah, totally yep. So you get you basically get
a total of twenty zen it for.
Speaker 3: That five rings for the Elven Kings.
Speaker 6: Baby.
Speaker 7: Okay, well played, well played.
Speaker 2: Very well played. Yes, yes, you did wonderfully say your
name was Silin right.
Speaker 4: Yes.
Speaker 2: Well, we're relatively new around Temprea. We've been hearing a
lot of talk about this Stormvelle Rift having issue.
Speaker 3: Name for a loser.
Speaker 2: Oh.
Speaker 1: He's looking really harshly at bowl, like, what, oh my god,
what what did you say to me?
Speaker 3: I wasn't talking to you, It sounded like you were.
I said, the booze here is stronger than in Assisia.
Speaker 1: Please make an insight and will check please open check?
Speaker 3: Okay, ten.
Speaker 1: He looks very surly towards bow at the moment.
Speaker 2: Oh, he's saying, he's just very playful. Apologies, he gets
very competitive.
Speaker 1: Poor manners for someone new to the game, unless you
are trying to hustle me.
Speaker 2: Oh, of course not.
Speaker 1: Did you use some sort of magic to win?
Speaker 3: We use pure beginner's luck. Mmm, he's seven hmm.
Speaker 1: What were you saying about the rift?
Speaker 2: Well? I was wondering was there anything that you've heard
that seemed important or strange?
Speaker 1: Same as everyone else, I suppose lots of doom and
gloom about it's believed that the rift is going to well,
the same thing that happened before the war ended. Everyone
is on edge. They think that the rift is going
to consume the world, and I don't think that they're wrong.
Speaker 2: Is that something that almost happened.
Speaker 1: Well, everyone was afraid of it before the war. Where
were you speaking of which.
Speaker 2: I don't really have memory from around then.
Speaker 1: Unfortunately you cast some sort of magic upon yourself. Yeah,
feel odd?
Speaker 2: No? Uh h.
Speaker 3: I looked at Bo like, yeah, is he talking about
why we went then the war?
Speaker 2: Well? More so our auras?
Speaker 3: I think, Oh, I see, Well, that's a bit rude
to call out someone's aura. Some people.
Speaker 2: It's it's fine, it's fine, Bob. Well, we're finding out
more about it ourselves still. But we've been told it's
similar to the aura of that of.
Speaker 1: Uh heroes, eyebrows rays, I knew it. You are heroes?
Who are you? Where have you been? Are you doing
this rift?
Speaker 7: No?
Speaker 3: Don't heroes do good things? Why would we do anything
with the rift?
Speaker 1: Heroes do good things?
Speaker 3: Mm hm, it's kind of in the job description. No hero,
not villain.
Speaker 1: I suppose, of course, there were some in the war
that were on the side of Cynthoris.
Speaker 3: Why would Cintharis want to flush itself down the toilet
of the world.
Speaker 1: You speak to an Ellen drath elf about why Cinthoris
does anything, well, I can tell you from my experience,
Cinthoris will always do whatever is in their best interest,
and damn the rest of the world.
Speaker 3: I'm getting vibes that you guys like each other a
bit like cousins, right, are iris cousins?
Speaker 1: What is your problem?
Speaker 3: Well, I mean where should I start? Are you a therapist?
Speaker 1: No?
Speaker 3: Can I spend a fabulous no?
Speaker 6: No?
Speaker 2: No, fine, I mean doing what?
Speaker 6: But I don't know about that?
Speaker 3: Jeep?
Speaker 1: Are you being a fabular point.
Speaker 3: To make this guy a therapist? I've had a long date. Yes, yes,
using my last fabula point? Is he now actually is
a licensed therapist? He just remembered.
Speaker 1: I am no therapist. I'm a therapist. Someone else like
holds up their hand.
Speaker 3: Are talking to you? Okay, well that's that fare with
the point.
Speaker 1: They turn around, all right and they start to continue drinking.
Speaker 7: Yeah.
Speaker 2: Well, at any rate. My last memories before uh that
lapse in memory is that I was off with the
others on the front lines. About to go out to
war at the border here, and then I don't remember
anything after that.
Speaker 1: You expect me to believe you if you weren't some
sort of coward that ran and the war started.
Speaker 2: I understand that it sounds quite convenient.
Speaker 3: Well, you know they do say that heroes show up
when you know they're needed. Maybe, but maybe perhaps we're
a new batch or something.
Speaker 1: So you can make a an insight willpower group arle.
Whoever wants to initiate that can do it. Difficulty difficulty
is going to be.
Speaker 3: Oh, no, memento. I think everything just died.
Speaker 1: On Bo's end. Uh, this will be difficulty, probably debating.
I'm gonna say we'll say twelve okay, insight and willpower.
Speaker 2: I don't know if it was going to be able
to rule.
Speaker 1: Yeah.
Speaker 3: Sorry, As they say in RP, I had a headache.
Link blink. Could you please repeat the last ten seconds
to fifteen seconds?
Speaker 1: Uh? Yeah, Uh, insight and willpower check difficulty uh iris
erystless as initiated, and if you would like to support,
you can also weigh in.
Speaker 3: Okay, as per usual, I don't help, Well, I help,
but it's a failure.
Speaker 2: Okay, fourteen critical.
Speaker 1: It's a crit What would you like your opportunity to be.
Speaker 2: Oooh, what a good thing to get.
Speaker 1: Let's see here, do crit successes today very nice?
Speaker 2: Oh? That's crazy. I would like I think perhaps information
is what's most applicable here, since we're trying to get info,
so pretty much anything that's useful to our current situation
where we're trying to find out more about the queen,
about the rift, anything like that.
Speaker 1: Okay, Sylan says, He kind of looks at the both
of you and says, you might be right. Heroes are
supposed to show up when things are most dire, and
I would count the storm Veil rift spending like it
has is quite dire. Most of the people here tonight. Yeah,
I the part in the war, myself a ranger, but
I mostly stayed in Allen Drath. Some of the battles that.
Speaker 8: Were fought across the border. I attracked various threats through
the forests. I encountered a hero before, only briefly.
Speaker 3: Were they nice?
Speaker 1: Strange? I suppose, like you, what was their name? Well,
they went by the name Azuka.
Speaker 2: Oh, I am on the edge of my seat at
the moment. Oh, how long ago was this? During the
war he.
Speaker 1: Said, yes, near the beginning of the war. Must have
been post to nine years ago.
Speaker 2: Right, Uh, what do you know about them? Did they
say anything to you? Was it just something quick in passing?
Speaker 1: Well, they were on some sort of tangential mission. We
were providing cover and we were ambushed by several, well
several troops from Cyntharis. I believe they were on the
way to meet another hero. They were headed into Cyntharis lands,
attacking one of their research labs, I think.
Speaker 2: Right in Sint Thoris. You said, yes, so there's a
lab in Cinsaoris.
Speaker 1: Well, I don't know if it's still there, but there
was one. As far as I know, there were several.
Speaker 2: Have you heard anything of this asuka since then? No.
Speaker 1: I only came across them once. I don't know about you,
but they were powerful, they could transform.
Speaker 2: And what did they look.
Speaker 1: Like, Paul? They were well, h wow, uh a cat,
dark skin, a lot of hair, they had a collar.
But like I said, they were able to transform.
Speaker 2: Mm hmm, interesting, mm hmmm, some sort of chamarism.
Speaker 1: Well, I'm not sure. Really, I didn't know them. Well,
I really only briefly.
Speaker 3: Met them, and that's potentially a slime.
Speaker 2: Interesting, I wonder if they're still alive.
Speaker 3: Well, if this bazooka is around, then we'll have to
ask them.
Speaker 1: Mm hmm, what is that now, Azoka?
Speaker 3: That's what I said. No you didn't, pretty sure I did.
Speaker 1: I'm pretty sure you didn't.
Speaker 3: You want to bet.
Speaker 1: We've already done that?
Speaker 3: Fine? Oh yeah, and I won. So therefore, therefore that's
what I said.
Speaker 1: I'll goo.
Speaker 2: Q d.
Speaker 1: What are you talking about?
Speaker 7: Sealing?
Speaker 2: It has been so lovely, Thank you so so much
for your time. We're gonna go get a drink. Fine,
it's lovely meeting you at Curtsey and I run on
over to the bar with bow on my back.
Speaker 1: Bye, let's peak on in to uh to Rue. I
want to ask you have your questions that you'd like
to ask?
Speaker 5: Yes, I have two of them, and I've left the
third one undefined.
Speaker 6: That way I can pivot off of whatever you tell me.
Speaker 5: So for my first question, I would like to try
to figure out how do the people that live here
feel about the queen? And my second question is before
the ready.
Speaker 1: So the first one before you get to the second one. Yeah, okay,
all right, So how do they feel about the Queen?
I think everyone is of the opinion generally that the
Queen is very concerned about the people of Ellen Draft.
It's very much an ellen Draft first mentality, and during
the war especially, tensions were very high. It feels like
that is true, like ellen Draft first, except when it
comes to Cinthoris, in which case it's a little bit
like she might forget some of that when dealing with Cintharis.
Like during the war there were a few like really
questionable decisions that were made, and it seemed like it
was almost like vengeance for some of the actions from Cintharis.
And I think the general conversation here tonight about the
Queen is just like, what is the Queen going to do?
I don't know if it's like a lack of faith,
it's just a it's like there were already measures taken
to stop the storm veil rift. What can the Queen
possibly do? Is she going to reach out to the
people from Cinthoris? You know, Like I think it's it's
it's probably a combination of and I'm trying to answer
this as honestly as possible. I think it's not like
a straightforward everybody believes in the Queen. It's not like
a everybody has a lack of faith in the queen.
It's more along the lines of is there an answer?
Does the queen know it? And I think the general
consensus is probably not.
Speaker 6: Okay, what was the queen?
Speaker 5: I guess that kind of answers my second question of
before the recent events, what was the queen's reputation?
Speaker 1: Like, so, I'll do my best to try and and
answer this one a little bit differently as well. The
queen's reputation is kind of like pretty stern. She's got
a pretty harsh reputation. It's not necessarily bad, just like
she's a very intimidating sort of figure. I think she's
not necessarily seen as a nice person. She's seen as
very much like an authoritative ruler of allen Drath that
is very interested in the traditions of Allen Drath and
the I think like during the war especially, it got
to the point where even the people of Alan Drath
were probably questioning are some of these decisions actually good
for us? Or is it just tradition? And is it
you know, is it just because of this contentious relationship
that we have with cinthuris so like certain battles and
stuff might have been brought up tonight that you might
have overheard, like remembered the battle, you know, on the border.
We lost a lot of good people, stuff like that,
Like what will we lose now as the rift expands,
like you know, how long before it overtakes Ellen draft? Yeah,
did I answer your question?
Speaker 6: Yes, that's perfect. The final question actually has nothing to
do with the Queen. My final question is actually it
will be about the queen. How were things left between.
Speaker 2: The Queen and Moon?
Speaker 1: Okay, this you probably just barely heard anything about this tonight,
But I think the Queen is kind of upset with
Moon in general. I think she expected harsher penalty on
the the people that lost the war, and like more
sanctions put on them, and it seemed like Moon was
just trying to be kind of diplomatic towards everybody. And
you know, there's probably a slight chatter about like moonjoying
the Emberstone Coalition and or I can't remember if I
called it the consortium or or what, but I think
it was consortium. And yeah, it just it seems like
the general vibe is like she doesn't really like how
Moon ended things with that she was expecting more of
a harsher penalty for the countries that effectively, you know,
the queen has kind of proven right, and like that
the side was proven right. Like whatever's happening or the
emberstone usage seems to be affecting the storm bil rift.
It seems to be what the people are saying. Do
any of them actually know what's happening? I don't think
that's really coming across.
Speaker 5: Yeah, okay, I'll try my best to be amicable and
pleasant with the people that I speak to. So I'll
say that I'll bend twentiesen it here, just like bribing
people and buying drinks to just have an overall positive
interaction with most of the people that I ask these
questions and kind of snoop around. By the end of it,
I will linger by the door and try to signal
over to Urisla and bow that I'm ready to go.
But I don't want to interrupt whatever they're doing.
Speaker 2: I think we're just we've finished up talking to people
and we're just nursing. Perhaps well, I probably only would
have gotten the water because I have key back home,
but we'd probably just be hanging out near the bar.
Speaker 3: Do they have any hard nut bread? So I can
bring back to ends.
Speaker 1: They definitely have some different kinds of bread, just like
I think you might expect, like shitty pub food and taverns.
This is like, it's decent. It's probably like some kind
of savory bread, like maybe like an onion bread or
something onion bread. I'll make.
Speaker 5: With Iris, and that'll be enough of a signal to
let her know that I'll meet them back at the inn.
Speaker 6: And I just sort of filter out.
Speaker 2: Did you want anything, bore?
Speaker 3: Are we good to go? I'm good. I've got some
pillows back a home waiting for me. But I did
say I was going to get something for enders.
Speaker 2: Hmm. I wonder if they have any sort of meat here.
He'd probably prefer that all right? For travelers.
Speaker 3: I don't know, barkeep, do you have any traveling meat?
Speaker 1: We have various forms of insects.
Speaker 7: If you need.
Speaker 3: Protein that works. Insects have feet, I don't.
Speaker 2: I don't think I just wants insects.
Speaker 1: You have some fried crickets, millipedes.
Speaker 2: Do you have any nut butter?
Speaker 4: Of course?
Speaker 1: What self respecting elf doesn't have some nut butter? Handy?
Speaker 2: Of course? Could we just get some bread.
Speaker 3: And some nut butter and some bugs to go with it.
Do you have like bug nut butter?
Speaker 1: Do you like?
Speaker 3: How does that work?
Speaker 7: Can?
Speaker 3: Can you get that from protein nut butter?
Speaker 7: Can you get of course?
Speaker 2: Hmm?
Speaker 1: You can grind up the dried bugs and sprinkle it
upon the nut butter. Mm hmm.
Speaker 3: Can we get a portion of bug butter please for ender.
Speaker 2: It's basically like nutritional yeast. It has probably be twelve.
Speaker 1: I'm not in this scene.
Speaker 3: She used to see you later in a fabulous point
to get out.
Speaker 1: Yeah, basically order like a little bit of nut butter
and some bugs and some bread. Uh yeah, anything else? Nope, okay,
no thanks, Um, well that'll be fifteen's in it.
Speaker 3: Fifteen it's certainly better be some crunchy bugs.
Speaker 2: It's like the fifteens in it over.
Speaker 1: Yeah, they take anything and you like a probably like
a h a paper basket that's uh, just kind of
tied in with some some leaves, sort of like a
little doggie bag kind of Look.
Speaker 2: Okay, let's go back and meet with the with enders
and rue all right. That information about us, you guys
very fascinating. We've been trying to find out more about
as you can remember. Sure they were the only one
that's unaccounted for out of the ones we learned about
the laboratory.
Speaker 3: Mmm, you're right, that's true. Did we ever find out
what happened?
Speaker 2: Tip?
Speaker 3: Was it a little owl?
Speaker 2: Wasn't that the dead one?
Speaker 1: That's what you saw in the in the lab?
Speaker 2: I think they were the dead one?
Speaker 3: Oh okay, that makes sense all right?
Speaker 1: Then onwards.
Speaker 2: Yep, we're going ahead on out.
Speaker 1: Very well. Uh enders Uh, you've been marking towers and stuff.
Are you basically just like looking for guards that are
keeping an eye on things? What do you? What do you?
What are you doing here?
Speaker 7: Yeah? I'm practically I'm looking at routes that they take
any weak points. It's got to be lazy guards places.
Speaker 1: Sure.
Speaker 7: I don't think everybody is as stuck up as the commander.
Speaker 1: Okay, yeah, specifically you're looking for just like like changing
of the guard like that kind of a thing.
Speaker 7: Yeah, we points in their defenses.
Speaker 1: You're trying to just keep an eye on their patterns,
like where they're moving here and there.
Speaker 7: Yeah. Yeah, you know, plan knows out and see if
there's a pattern, if it is, recording it in my mind.
Speaker 1: I'll tell you what do an insight? Insight and do
an open check and I'll tell you more information.
Speaker 7: Last, I want to get God's my favorite?
Speaker 1: Whoa the third for the night? Already? Holy shit? All right,
what are you doing? Is your opportunity?
Speaker 7: Okay? Is my opportunity? Don't have that open, but I
have it available fast. Okay, So HODI, what the heck
is that? Nope? Favorite information mostly progress, but twist scan
just cover. Hey, oh, I can't really use that. Okay,
I guess I would like to unmask or information. It
depends on which one fits. I think since I did
a critical, I should see where the god commander is
and where he's going.
Speaker 1: Uh okay, I'm gonna say to find. I won't say no,
I'm gonna What I will say is you might see
the guard captain leaving and you don't have a good
vantage point from where you are, so you'd have to
leave to follow. If you would like to do that,
you can yep, okay.
Speaker 7: If you spice up my able to follow, I'll do it.
Speaker 1: Well. Yeah, basically, you're spending the time that they were
in the tavern kind of following. And I'm just gonna say,
since you've got a crit here, you don't have to
make a stealth check. To do this effectively, you will
sort of follow the guard commander heads the guard commander,
the guard captain Tallbrook. I mean, and you don't know
this city really, so like you don't know where stuff
really is aside from signs and whatnot. So watching the
guard captain seems to move towards there is one building
that's kind of I guess, significantly more well guarded than
the rest of the places that you've seen. He seems
to head towards that building. There are guards like everywhere
you pick them out. They're they're hidden in various towers.
They're all over the place, and you can see that
from what you can tell, whatever this place is, it's important.
And he takes a roundabout way to get there. He
doesn't like go straight there. I think like as you're
following keeping an eye, you notice that like he's taking
an odd path, he's going through various arches and stuff,
and like as you're figuring this out, you're like, he
could have just like walked straight here, Like why did
he go this way? And it appears that he's trying
to conceal.
Speaker 7: Avoiding the gods. Yes, do is there any I assume
where he's going is gonna be very elaborate. Is there
any arches or windows? I would guess panes, right.
Speaker 1: There's lots of I'm sorry, tell me, there's like a
lot of open architecture here, like a lot of there
are there are like panes of glass, but a lot
of the architecture kind of the way that the windows
are positioned are meant to like help like airflow through
the buildings and there they it's cold here, but a
lot of the l's seem fairly comfortable. You don't look
like they're you know, they're not wearing like like heavy
coats or anything.
Speaker 7: Okay, do I see anything in the room that he's
got the area that he's going to end up? A
glimpse of anybody or anything.
Speaker 1: I think that you would see that there's a lot
of guards around, and I think you get the impression
at this point like, oh, this is like this could
be dangerous.
Speaker 7: All right, What I'll do to get back and this
is just flavor text. I will conjure up the shadow
version of myself that I used to absorb to obscure
me in shadow, and then I'll make my way back
towards the end.
Speaker 1: Okay, uh, for the return trip. I think I'll make
you do a stealth check.
Speaker 7: Okay, so this is fine because I could just be
out walking.
Speaker 1: Yeah, all right, so dex decks and what were you
using a spell or an ability or something.
Speaker 7: I mean, that's just what I do for my absorbment.
I absorb MP, but my my drain. I always carried
a shadow image of myself, and I was just gonna
obscure myself in the shadow.
Speaker 1: Okay, unless you have it on top of it. Yeah,
unless you have a specific ability, I can't give you
like a bone.
Speaker 7: No, no, no, I wasn't. Look it was just flavor text.
Speaker 1: All right, X and dex yep, and just an open check.
Speaker 7: Okay. Five. Five, I'm gonna spend a fabulous point because
I need to spend these. I never spend them. I
will re roll the whole thing.
Speaker 1: Okay, not a bad plan.
Speaker 7: Let's see what would it be? Where am I? Okay,
let's see.
Speaker 1: I should be able to just right click the chat
entry and do reroll. And you have a trait support this.
What are you using to reroll?
Speaker 7: I mean I have it's gonna sound funny. Well, no,
that's not gonna work. I don't know if that's gonna work,
I have dashing Warrior made out of the car graduate
because I had to get rid of one of them,
sharpshooter from the Ancient Forest, so I would say warrior age.
I shouldn't be failing my spell. And I was kidding.
I mean shop shooter from the ancient forest. I should
be able to navigate and tall built like Paul. But
I'll give it to you. Uh, okay, this.
Speaker 1: Wait, okay, just right click the channel.
Speaker 7: There we go. How about a twenty one.
Speaker 1: Oh yeah, that's a lot better, a fine yep. Yeah,
you seem to get back without like a without you
know what, my.
Speaker 7: Trait really does work. There's a lot of freaking trees
around here. Yeah, I'm from the ancient forest. I better
not to navigate trees.
Speaker 1: Yeah, it's not quite a forest. I mean this is
the city. Yeah, it's it's still it's a bit of
a reach. But we're gonna we'll give it to you. Uh,
we're gonna say that. Yeah, you kind of are able
to uh make your way back. You probably change things
up just a little bit as to how you're getting back,
so it's not the exact same path. Yeah, and you
don't think anybody followed you. M right, No, you probably
make it back to your to your room just in
time to hear like a knock at the door.
Speaker 7: M h, I guess I'll we tell you to knock
at the door.
Speaker 1: I'm not going to do it because I'm not afraid
that my I'm afraid my go xlar will disconnect.
Speaker 7: Come in, stillt know who's coming.
Speaker 1: Yeah, the door opens. I have your tea. Oh sorry,
it takes it takes quite a while to steep.
Speaker 7: I'll wash it. Smell it.
Speaker 1: Oh my god, it smells like have you ever smelled
applewood before?
Speaker 7: Oh?
Speaker 1: Yeah, it's got an apple wood kind of smellt.
Speaker 7: I'll open it up. Actually have the leaves in. Yes,
now I'll take a deeper look at her. Are you
sure you're from Elendre?
Speaker 1: I am. This is highly coveted tea. But no, Sissia
is a trade partner and they do h send some
leaves our way. That's why it is so expensive. Quite
good though, I have it on rare occasion self.
Speaker 7: Any want to know a secret leaves just between us?
If you put a dash of imber root in it. Yes, well,
let's just say it does a little bit more than revitalizes.
What do you do know about.
Speaker 1: I'm not entirely familiar.
Speaker 7: And they say that they grew near Well it's a
little controversy. But the mind's emberstone. But they're just roots
from the region. But those roots have a special type
of spice to them.
Speaker 1: Well, that would be a difficult thing to find here
in Alan Dretht. Unfortunately we don't have it here.
Speaker 7: You would have to go across the border. Have a
nice night. I appreciate it. A nice slider the fifties
in it, and I'll walk behind her to the door
and crack the door and then close it.
Speaker 1: Ah, this is complex flavors. It does not it does not,
to quote ted Lasso, tastes like brown filth water like
it's just like it doesn't taste like tree bark that's
been you know, just kind of steeped. It's uh, it's
just smooth and complex. You can taste a lot of
different flavors. It probably tastes a little bit like apple, tastes,
maybe a little bit like almond, maybe even some like cardamom.
Like it's it's complex. It's you know, it's almost like
it's almost like a combination of like a like it's
not wheat, but it's it tastes a little bit like
a pastry, like an autumn pastry and various spices.
Speaker 7: I'll whip open my journal and I'll write all this,
write all of this down, and I want to if
I have some free time, I want to do some
new stuff here. So I want to create some potions.
Now I don't know how to do this. I don't
know if I have to tick on a project. I
don't think I do so creating a gadget.
Speaker 1: So, yeah, this is a tinkerer thing. Are you doing?
Speaker 4: Uh?
Speaker 7: Secret formula?
Speaker 1: Okay, let me see this is.
Speaker 7: It says I can create a potion or Yeah, so if.
Speaker 1: You push the button for secret Formula, you'll be able
to just kind of like determine some.
Speaker 7: Of the crap.
Speaker 10: Wow, Okay, you can just push the button and it'll
in chat and then you can determine like what you
want to do. I pushed the button, so there's I
mean the button for secret formula.
Speaker 7: Oh oh uh No. When I pressed it, it opens up
a whole page.
Speaker 2: I think it might be in combat only for potions,
because that's we kind of operate them.
Speaker 6: I'm not positive though, say.
Speaker 7: There isn't in combat one, but this one doesn't, sane.
Speaker 1: Yeah, so effectively you can you can. You can do
this now if you want and just kind of, uh,
add this to your inventory if you like.
Speaker 7: Yeah.
Speaker 1: So basically what you do is when you're using a
potion in combat, the remedy normally regends your health, the
elixir normally regends your mind points, and now le mental
shard is if you want to do damage, So instead
of drinking a potion or doing those things, you click
one of these buttons instead, and this regends that much
ape or met or mind points. God does that much damage?
Speaker 7: Yeah, but I have to have them to be able
to do it correct or can I make it during battle?
Speaker 4: Is that what that's saying?
Speaker 1: It's whenever you are. You know, when you spend inventory
points to generate a potion, that's when you use this.
Speaker 7: Oh it takes mine Okay, so it.
Speaker 1: Takes your inventory points, but instead of the normal formula
that you get from just taking that, you get this.
So like it's a way better version of a remedy
or a way better version of an elixir.
Speaker 7: Okay, gotta go.
Speaker 1: You get your skill level, so normally you get fit
like for health, for example, you get fifty health points
back with this, you get fifty plus if your skill
level RUS is three three times five, so you get
sixty five and that of fifty. Gotcha, yep, yep, sixty
five man or a million points instead of fifty.
Speaker 7: So again I'll just flavor. This is just flavor texted.
I'll be working on like, yeah, something that the group
doesn't know. I'll be working on alchemy in the room. Okayop,
Because I am also still counting the guards and marking them,
and I make it myself quite visible. The window is open,
the or you know, the arch is completely open. There's
no lenin or fabric covering it. Making myself so that
if something ever happens or something comes out, they can say,
well this one was in his room blah blah blah.
So that's what I'm doing.
Speaker 1: Excellent.
Speaker 2: Well, if there's nothing else you're doing, you'd probably see
us in the street then.
Speaker 7: Right, oh yeah, sure, Yeah, my head's down writing. I
look up pussy there's no God's chasing them song. Yes,
everything went fine, and then I go back down to
writing and creating. While drinking. I'm I'm an ecstasy sipping
this tea. So I'm kind of just it's.
Speaker 1: It's really I mean, it's just it's that combination of
like everything right, you know, like there are times of
year when food or drink, like if you pick exactly
the right food or the right drink, its effects are magnified,
you know, ye like yeah, yeah, like you know, like
if you have you know, like if you eat, like
if it's like the first like miserable, like cold, like
whole wet day of autumn, getting like some chili or
something like on that day, it has like a ten
plus five effect, you know what I mean. It feels
like that, like, oh my god, this is exactly the
right drink or.
Speaker 7: Apple potty makes you moan.
Speaker 1: Yeah, regardless, here.
Speaker 5: And this, Yeah, I knock on enters this door.
Speaker 7: I'll slide my tea slowly or place it down with care,
and I'll stand up. I'll go to the door.
Speaker 6: And then I'll listen, Yes, can we come in?
Speaker 7: And I'll oave the door and unlock it and open it. Yes,
come in, And then I'll walk over to the table
and I'll stand I'm tron it with my tea, sliding
things into my bag. So what did you find?
Speaker 5: I dropped down on the nearest bed and I just
sprawl like a starfish. We discovered quite a few things,
I would say.
Speaker 3: Mm hmmm, hmm, what do we discover again? Just h
just so the end is apprized.
Speaker 2: Well, I mean, we just found out that Azuka was
in Ellen dress. If you recall the or something you
learned about it in the laboratory. Azuka one of a
former heroes that I think traveled with Moon and oh gosh,
I forgot. I would remember Daravac, yes, and dearri Vac
as well.
Speaker 7: I don't know who you're speaking of. This was, because
are the heroes mm hmm.
Speaker 3: This was before your incident enders, so maybe you don't remember.
Speaker 7: I don't believe I was. I have ever seen anyone name.
Speaker 2: We fought one Darah Vac, Yeah, where we were in
the laboratory.
Speaker 3: When we fought Derry Vhak and this was already unconscious.
Speaker 2: Yes, but Azuka, I think I've mentioned the name once
or twice. Azuka was someone that Dara Vac mentioned. And
I don't know if they're still alive. Maybe they're in hiding,
or maybe they met a similar feat. But I think
perhaps it's for the best that we do find out
more about.
Speaker 7: Them there are another hero that and they've traveled with
the Valkyrie. Then sure, yes, probably a good idea.
Speaker 2: But that's about it for us.
Speaker 7: Very well, and I'll finish clipping stuff on my belt.
Speaker 6: So I looked down to Greg.
Speaker 5: Greg, did you ever meet this Azuka? Did you happen
to be around Moon when she encountered them?
Speaker 2: Ah?
Speaker 1: Uh No, No, I never met Azuka. Uh I heard
about Azuka though, uh.
Speaker 3: Greg pleads the fifth, but had heard about Azuka?
Speaker 6: Oh what by did you hear about Azuka?
Speaker 1: Hmm? Well, I heard when Moon talked about somebody before.
It was only for a little bit.
Speaker 7: But there were.
Speaker 1: Some heroes that that she met through the years, a
bunch really, and I just remember Azuka being one of them.
She said something about them getting captured or something before,
but I don't really remember too much about.
Speaker 3: It, just that they were a hero that she heard
about before and they were captured at some point.
Speaker 2: Wow.
Speaker 5: But it must have been really hard on her, know
that there's other heroes around and we weren't there.
Speaker 1: She met a lot of heroes through the years.
Speaker 11: Where any ever on her level, Well, that depends on
what you mean. We always used to talk about levels
and stuff. I think that you all kind of see
it some different way than people here do. She always
talked about.
Speaker 1: Well, I guess, being the highest level hero that she
ran into at any given time.
Speaker 3: So no one was ever stronger than she was.
Speaker 1: Well, she met plenty of really scary enemies and stuff.
Some were really powerful, and she struggled and she had problems,
but no other heroes that I know of.
Speaker 3: That's right. Main character Baby always on top ginger level. Yes,
I relate that to everybody else.
Speaker 2: Mm hmm, Well, this is Zuka person, ah, I might
be able to perform some sort of a ritual to
try and track them if they are alive.
Speaker 7: Why would we want to m hm To learn more and.
Speaker 2: To possibly find some sort of weaknesses of Moon and
to possibly gain assistance.
Speaker 3: I think you know, we could deal with as much
help as we can get if there are any heroes
left alive, because Moon was kind of certain that there weren't.
So if a Zuka does exist and we're able to
track them down, it might be worth a shot now,
at least for trying, right.
Speaker 5: And it's quite possible that this is Zuka person knows
more about Tim Cross, especially if they were captured.
Speaker 7: Uh, well, on their side of caution, is it a
fact of technically the hero gets captured by this tim cross,
then maybe the same treatment has happened to them that's
happened to the valkyrie.
Speaker 3: Good point. Maybe perhaps they're a villain.
Speaker 7: Now we alas.
Speaker 3: What's worse than the villain?
Speaker 2: Well, we saw what happened to Darrevac. Perhaps you didn't,
but it was most certainly changed. So at any rate,
I think that it'll be a good idea to try
to at least find them. I mean, it has to
mean something that their name came up this evening.
Speaker 3: Maybe. Plus, you know, even if they have gone bad,
we'd know, right because they'd reply. And if they found
out we exist, well, I mean people know that already,
so it's kind of like a win win.
Speaker 7: It's one thing to know that the heroes exist, as
another to know that heroes are tracking you. So let's
say the worst, What do we do if we do
find them and they are well indeed.
Speaker 3: The villain, then we bazooka that azukah.
Speaker 7: Interesting theory. You're willing to take a life of one
but not take the life of the one that is
taking others in front of us?
Speaker 3: Well, I mean we can't can We We're trying, but
you get what I mean. I mean that, like, you know,
if they come and attack us, well there's four v
one and we know how strong Azuka might be because
we fought Azuka's friend.
Speaker 2: No, there was no helping deriv Ac. I don't think.
I've replayed it multiple times in my head. I hope
that this Azuka is not as bad as as bad
off as them. It's a different situation to what happened
to Moon. Moon seems to be a bit more resistant. Yeah,
it seemed like like Derivak was turned into some sort
of an actual monstrosity.
Speaker 7: Then Moon has it.
Speaker 2: I'm not saying that she's not losing control or having
lost control. What was done is is unforgivable, but she
seemed to have more of her faculties and awareness. I
think awareness was the was the main thing.
Speaker 3: You didn't see this Derivac. They were completely well I've
never seen them alive or pre what they were, but
they were. When Moon turned, Moon still looked moony, just evil.
But when we saw derri Vak, Derivak was kind of
subsumed by red crystals, and I'd seen some creatures in
there like dragon kind, and I try to talk to them,
and well what I did talk to them, Well, all
they could talk about was hate and hunger, so slightly different.
Maybe Moon is salvagible, maybe Moon is not. But I
suppose we'll cross that bridge when we come to it.
But how about that Azuka.
Speaker 7: Yes, Well, the reason why I'm bringing up Moon in
the valky is maybe she hasn't been exposed to as
much well Emberstone as the other two meanings why they
were lost, and she has a conscious which makes it
even more dangerous. So all I'm saying is I agree
with you that finding that Suzuka could lead us to
more information, but having in mind what we do when
we do find them or they find out that we
are tracking them, and that we don't give up as
much information as we're trying to get out of them.
Speaker 3: Right, We'll tell them we're going to Catland.
Speaker 7: I don't tell them anything.
Speaker 5: That looks it's cat Island.
Speaker 3: That's what I said, right, Well, is that it?
Speaker 7: That's all you have the report?
Speaker 2: Well?
Speaker 5: Uh, they asked him around a little bit, and you
see me just sort of picking at dirt underneath my nails,
looking very proud of myself.
Speaker 6: My tail is nice and fluffy.
Speaker 5: You went alone to get information not necessary alone. I
was nearby, but it was a little bit of a
solo effort mingling.
Speaker 3: We were together but individually interesting.
Speaker 6: And then I'd begin to info dump.
Speaker 5: A mid minute, and essentially I will relay everything.
Speaker 6: That I learned while I went around the.
Speaker 5: Tavern, including the opinion of about the Queen, the Queen's
reputation before the events happened, and then how things were
left between Queen and Moon, And I finish up by saying,
though Moon has a bit of a mixed reputation here,
and I think that's important to know going into the conversation.
Speaker 6: With the Queen.
Speaker 2: If we lean too.
Speaker 5: Heavily on the fact that we were friends with her,
that we're here because of her, well it might be
a delicate situation.
Speaker 7: Then why are we here?
Speaker 3: I have a point.
Speaker 2: I mean, firstly, to try to get permission to go
across Ellen Drath unimpeded, and also I mean to try
to either get some help from the Queen and try
to unify everyone in this cause against what's happening.
Speaker 7: And what's that.
Speaker 2: I mean. We don't have all of the details, but
the storm failed rift is expanding, why is that Well,
we can't say for sure, but it might be associated
with the tower.
Speaker 7: And what happened to the tower? Come on conviction, the.
Speaker 2: Moon possibly destroyed it.
Speaker 7: Yes, you tell the truth. The queen is not well.
You tell the truth, and if she judges us and
things go south, well I have some information that will
probably rock that old court. I've been busy to the
gods southeast east west to them. I was in my
room the whole time working on a project. But I
haven't been They saw the guard captain take a little stroll.
Everyone here has a specific route that they follow secared.
His tight eyes are everywhere. But I found a little
nick in their tightly formed pattern. Follow the God captain.
He took a roundabout.
Speaker 4: Clear as day.
Speaker 7: You can go straight through the gods corts and follow
your way through to a heavy guarded area that leads
you to a very beautiful villa. Well, and he took
a non populated route, and we'll look who do you
know a different entrance in this area I believe to
be the Queen's quarters.
Speaker 2: Do you think they're sleeping together?
Speaker 3: Gosp scandal.
Speaker 7: That's a little bit deeper than I would have gone,
But I mean as possibility. There's relationship that I mean
in the middle of my house. The reason being when
you mentioned the queen and the talk was observing this individual,
it didn't seem to care about notifying the Queen immediately.
We are complete strangers. I wear the banner of their
quote unquote enemy right siphoning information from us in a
calm matter, knowing that the storm veil rift is growing
and impeding, and all the information that was given to
him shouldn't have been. But was we play at our streams,
you would think he would contact the Queen immediately. He
went on about his business like there was no problem
at all. That tells me that he sees the Queen
as an equal, not as an underling. And with what
I've heard about that queen will, I don't think you
would treat her as an equal if you're below her.
I don't know how things work in ellen draft completely,
but with all this tightness around here, I would think
that manners meant a lot. So we have that card
to play. I kind of almost wish that I kept
that to myself, but I'm trying this. We are a
team thing.
Speaker 2: A little bit well, you can reveal that information if
it's something you feel suitable, just.
Speaker 7: Don't want that to be given out immediately and looked
towards bow. What information that we shared here, it's information
that we don't want to give up easily unless we
have to play a card to keep us out of trouble.
Because also, I would like to remind you that though
I've seen, what I've seen is not fool proof. It
is say, an assumption, which I don't like going off.
But we can read a lot in someone's face expression
when something is mentioned again without hardcore proof hardcore, it
could be thrown in a seller which would impede our progress.
Speaker 2: I wonder why her relationship with Vorn, the the high
technocrat is so bad she would put her people at risk.
Speaker 5: Thought about asking around, but it seems it just didn't
seem like.
Speaker 6: The right move.
Speaker 2: No wonder well at any rate. Andrews brings up some
good points. I mean, we should we should be careful
in what we say. I think. I mean, I ask
you all, what exactly is it that we wish to
genuinely accomplish.
Speaker 7: Full passage through this area, get to what we need
to get, and have the Queen's backing for what we
need which we will.
Speaker 2: Do.
Speaker 3: We need the Queen's blessing. We kind of flew all
the way inland and they hadn't stopped us to stop
us from leaving.
Speaker 7: I believe that's what they want, is for us to
not go along with these plants. How amazing would it
be to capture embissaries of the Empress? How will it
rally the people around the queens? Whatever they're doing that's
clearly not sound. Well, bottle themselves up in a nation
where they don't worry about the problems. The problem becomes
one for them, and then everyone else suffers. Yeah, I
believe that we should not do that.
Speaker 5: I think that we have more to benefit from starting
a conversation, especially since the Queen ended things on a
bad term this moon. So I feel like the Queen
will be supportive of whatever we.
Speaker 6: Are trying to do against the Valkyrie.
Speaker 3: If we can get an audience with her. I mean,
does she hold court? Do oils? Do that here?
Speaker 7: Sold in court tomorrow? Today? Really?
Speaker 2: Right on that being excy, we should probably get some
rest then.
Speaker 7: Before we go m We always want to go in
with a deal. It's always a deal. Three of us
are under I looked around, well, and I looked towards
bow and I don't see his very anywhere. Two of
us visually, three of us technically under the banner of
the Empress. That leaves one very powerful spirit that could
be a very huge commodity to the queen. Also hero bound. No,
we serve well, technically serve the Empress. You can serve
the Queen of ellen Draft who doesn't like to have
competition with the other power at hand? Seems to be
the play.
Speaker 2: In this land, you shall see.
Speaker 7: I'm just saying, we have a lot of cards to play.
Speaker 5: Might not be a terrible thing to try to get
the Queen's favor. You are, after all, the hero of
ellen Draff. Maybe that should be a little more than
a title.
Speaker 7: And you're rare you bring back people from the dead,
as costly as it may be. And I stare at
a hand.
Speaker 2: You. I'm kind of rubbing my hand nervously. My years
have sort of dropped.
Speaker 7: Who wouldn't want to be a queen with the technicality
of being immortal. They don't have to understand the magic.
They just need to know that their power behind her.
Speaker 2: Right, Well, I suppose we'll see how it goes.
Speaker 7: So much he's super loud.
Speaker 2: If you have any contributions, I mean, please feel free
to speak up, because I'll admit I'm a little scared
of her.
Speaker 7: I would like to say that you should invoke what
was his name, arch It I remember ah our struck. Yes,
shoul prob be consult with your newly found well conviction.
Don't be afraid to let them take apart for sure,
little you've been held back and reserved, which means your
power is only fraction being used. Look it around you, seriously,
this place, out of all the places we've been, what
do they pride off of? Everything is gorgeous and in
your face and beautiful natural nature. What better way to
show power and the natural element of being connected with
the land by showing off your I don't think you're
lion friend has a problem with pride, don't does he? I?
Speaker 2: Uh, I simply worry you're not insinuating I summon in
the Queen's court. Right, that's not the thought you're saying
I should consult with and Retegaine talk to? Right?
Speaker 3: Why not?
Speaker 6: Though?
Speaker 2: Right?
Speaker 5: We aren't just normal everyday people were heroes.
Speaker 3: It's the best way to show them, right that even
the spirits of this land are on our side, like, it's.
Speaker 5: Pretty ridiculous that the guard Captain didn't go wake the
queen up and we have a conversation with her tonight.
Speaker 3: If Boss Pus can't sway her, I don't think anything
can you?
Speaker 7: Well, I agree, but at a point in time of
if the Queen hits you with what can you do
or what kind of power can you have that I
don't already have any right, Well, if they question you
again as you've so been so upset about in the streets,
well then I say that's far more permission to show off.
What Well, but you're not just a timid little health
girl from the countryside of ellen Draft.
Speaker 2: I'll consult with Ostro Rock this evening. I think it's
a good idea.
Speaker 7: And yeah, before you do, have the rest of this
and I'll place over the t and then get to
help there your mind.
Speaker 2: Mhm ah, what is this?
Speaker 7: M hm And you get to brahm. I know a
very special person that makes the best your sol tea
and i'll i'll you'll see a slight smark on my face,
but when you look again, it's corn all right.
Speaker 5: Everyone out, Okay, I roll around in the bed.
Speaker 3: Fine is my pot in here yet the thing in
the corner, and you'll see that.
Speaker 7: All kinds of like old leaves.
Speaker 6: Its way better than I thought it was gonna go.
Speaker 7: Oh no, no, chamber pot pot. No, I wasn't gonna
do that. I wouldn't do that. It crossed my mind.
Speaker 3: But no, all be the same to bow. Honestly, it's all.
Speaker 7: Bunch of dead leaves and like all of the things
that I was working with in there, fancy trash I
believe is that it mm hmm. And I'll clean it
out for.
Speaker 3: You before you even try. I hopped in there and
I've de started to eat all that stuff.
Speaker 2: It's like chips for him.
Speaker 3: M hey, and just can you pass those pillows please.
Speaker 7: I'm just handing the pillows.
Speaker 3: You better be make a dex dex check because I'm
eating those pillows immediately.
Speaker 7: You know what me.
Speaker 1: I'm to tell you you want me to just I
don't think we need to make one. I think he
just willingly gives them to you, all right.
Speaker 3: I don't dissolve your hands.
Speaker 6: I slip out mm hmm.
Speaker 1: Very well. Is everybody heading to bed?
Speaker 4: Yep?
Speaker 2: Okay, I'll actually be consulting with astracy.
Speaker 6: I'm so sorry.
Speaker 5: I snore really loudly in the background the entire time
you have to see.
Speaker 2: Well, hopefully Astra doesn't disturb you. But I would just
simply like to have a conversation and find out more
about ostrach.
Speaker 1: It's probably let me see. I imagine it's probably like
a very basic ritual.
Speaker 2: Mm hmmm, uh oh, to have a communication with them. Okay,
ritual arganism, I would.
Speaker 1: Assume, Yeah, it's arcanism. Does it lists what the role
is for that.
Speaker 2: Minor and individual? If that's what we're going for. Is
difficulty seven with a twenty MP cost?
Speaker 1: No, No, I meant the dice that you're all assuming
there's an as.
Speaker 2: Social willpower willpower for arcanism.
Speaker 1: Okay, yeah, it's just it's twenty MP. It's the most
basic one.
Speaker 2: We'll say eighteen success easy.
Speaker 1: Uh so, uh, you prepare this ritual. It's fairly basic.
It's not a super crazy ritual or anything. And uh yeah,
there's probably like a a week sort of like growl
that creeps up on you. It sounds like it's coming
from your from your mind.
Speaker 2: A struck.
Speaker 4: Yes, little bug, what do you want?
Speaker 2: Tomorrow is a very important day? What Can you tell
me of yourself, the history of myself?
Speaker 4: What do you seek to know?
Speaker 2: Who were you? Tall and drave?
Speaker 4: A complicated question, but I will try to answer. I
suppose the simplest answer would be a protector. I do
not remember much of who I was before I became
what I am now, but I remember large fields of green.
I remember enemy, large and small, powerful creature. The elves
of long ago fought with him. Yes, verse bindings. They
needed our help. At first, they tried to control us.
They sought to use us creatures like myself, predators. We
ruled those grasslands way from the trees, away from the
safety of their magics. He Els did not know what
to do, so they tried to control us and did
not work.
Speaker 7: We are not meant to be controlled.
Speaker 4: And they tried for some time. Many died, Yeah, many
of my kind and many els, but those ancient magics
binding They sought instead to work with us, to ask
for our help, and bargaining began. It was in both
of our interests. Survival was required, you see, for these
creatures were great, massive beasts, how like you hadn't seen before,
that named to crush great eleven cities like this one
I think this place was called something different back then,
a long time ago.
Speaker 7: Yes, they.
Speaker 4: Struck a bargain. He thought they would ask us to
guard their lands and in return they would provide us
with what we needed to survive. New homes, new lands.
Speaker 5: Yees.
Speaker 4: I liked this place. The trees were new, they had
new things to say. The creatures that scurried around, they
would run, they were interesting prey. They would scurry, they
would run, some would play. Even it was different.
Speaker 2: Do you remember your companion?
Speaker 4: My companion I did have one, did die long ago.
I have not been bound for some time. Many lives
of the olds, other spirits which chosen the Arcadom companion,
They were taken from me battle. Yeah, I remember, I
learned them my power. We made a great showing of
it back when the two nations were one, when they
broke my companion Sinthara, sister to Orlandra.
Speaker 2: Yeah, you were a companion to one of the sisters.
Speaker 4: Yes, they fought all the time back then.
Speaker 2: Seem well, will you aid me tomorrow?
Speaker 7: A struck?
Speaker 4: Oh ah ha ha ha. I am bound to you,
little bug. If we do not work together, then what
is the point of binding. You have proven yourself I
will help, but you must believe in your own conviction.
Do not be afraid, stand up for what you believe in,
and if someone disagrees, prove them wrong.
Speaker 2: Good Night, Ansthra. Thank you for siring.
Speaker 4: Do not thank me, little bug. You have made me
remember times long ago. If you would not hear, those
memories would fade away.
Speaker 2: Okay, I think for until I'm able to pass out,
I'll sort of be in bed with some of my
grandmother's books, just boring over them until my eyes can't
stay open anymore.
Speaker 1: Very well, you had to sleep. Everybody gets some rest
for the evening, and the sleep is probably fairly RESTful.
Beds are very comfy, and daybreaks there's more promotion in
the village and that's probably what wakes you. You could
probably just hear the sounds of morning activity outside.
Speaker 7: I'm gonna say I've been up probably a lot early,
didan Bo or anybody, and I have been taking the
cloths and whatever water we have available and wiping myself
off after doing a workout. Are we on like the
second floor or something or third third floor?
Speaker 4: Great?
Speaker 7: Is there like a railing outside or a balcony of
some sort?
Speaker 1: Uh, probably like a really small one. You know how
there's just like those micro balconies in like New York
City that Yeah, yeah, it's like it's like one of those.
I'll step onto it.
Speaker 7: Yeah, I'll throw myself over it and like what I've
been doing. I was doing pull ups on the thing.
And then I'll come jump into the room wipe off,
and I guess that's when I don't know if anybody
wakes up or anything, board egg and I guess what
you'll see is I'll immediately put my hood on and
like I'm strapping up my old thing really fast.
Speaker 3: Why do you still do that anyway?
Speaker 4: Do what?
Speaker 2: Uh?
Speaker 3: You know, exercise?
Speaker 7: If the body is not in top shape, how do
you expect to fight the valkyrie?
Speaker 3: I mean, don't you twang your bow with like magic nowadays?
Speaker 7: Yes, but there's a physicality into it all. I have
to be able to dodge in shadows. I have to
be able to climb trees. I have to be able
to do martial arts, not just a bow in magic?
What are you do when the bow breaks? Are you
do when the magic is depleted?
Speaker 3: And don't die? A good point though? All right, well
you want breakfast? You didn't eat anything oh, we got
your food. Actually, if you want that, if you don't
want breakfast downstairs.
Speaker 7: Oh no, they serve meats here. What did you bring?
Speaker 3: Oh? Oh, you like this? And I open up a
like a small little.
Speaker 7: Hmmm.
Speaker 3: How does this look? It looks like bo brings out
a pseudopod and then the pseudopod kind of goes hollow
on the on the end of it. And then I
access my inventory and then out comes some old bread
with some with some dead bug bits on it. All
legs up, probably still see legs jittering numb. This bonn appetite.
It's Elvin Special. They called it. Oh yeah, for the
broad They said it was good for you.
Speaker 7: Great. I'll i'll consume this while you go get the others.
All right, Actually I won't say consumer, I'd say i'll
do with this while you go get the others.
Speaker 3: Okay, Well you deal with that boy, and i'll go
wake the other ones up.
Speaker 4: All right?
Speaker 7: Bye, Yes, that's how it's out the window.
Speaker 3: What is it tasty?
Speaker 7: And then i'll uh, you are my things, and then
walk up the room.
Speaker 2: When you guys come into our room, you'll see Iris
on the bed with a book slammed into her face
and some drool coming out of my mouth, Like you
could tell I really needed sleep after last night.
Speaker 7: Oh because you need to sleep, Okay, thought you were
reading something fancy.
Speaker 2: Oh no, not tonight.
Speaker 6: I am just starfished on the other bed. You just see,
like my foot just kind of twitching in my sleep.
Speaker 3: Reminds me of that bread with the legs all gering.
Speaker 7: Yeah, the bread did you all wash off? The water
was quite pleasing hairs.
Speaker 2: Mm hmmm.
Speaker 3: I don't know the last time these two narratively head
of wash, I see, out of character.
Speaker 7: That's a smell. I thought it was a dead fish.
I'm out, I'm kidding.
Speaker 2: Uh.
Speaker 7: She said, yeah, I'll bring in up and while we're
walking in, I'll bring in a bowl of water and rags.
And while I asked that.
Speaker 2: Question, oh huh oh, thank you. Good morning everyone.
Speaker 7: Morning. Yep, yep, yep. Slap it on her face, slap
it on the other face up ready, wipe off chink yourself.
So you have to be in in court soon uninvited?
Speaker 2: Mm hmm, right right, I'll scramble up and begin to
make my preparations for the day. Probably just you know,
wipe down the pits. Got to make sure we smell good.
Put some oils on y.
Speaker 1: So here's a question. Does does enders tell them that
there's a shower or.
Speaker 7: No, Okay, let's just bring them the bowl with water.
I had a delightful wipe off completely.
Speaker 5: I go look for a shower because the rag isn't
gonna do it for me.
Speaker 1: So yeah, if you if you take a look, like
the other stairwell at the end of the hall, led
to like basically like bathing area in shower, and it's
kind of like, uh a rain water there's like rainwater
collection and these giant leaves effectively and they just kind
of like pour down onto one each other, and you
kind of like can pull a pull like a rope
and it filts the leaves down and just kind of
like pours the water down on you.
Speaker 2: And is there only one?
Speaker 1: Uh No, there's there's like a bathing area that's there.
Speaker 5: When I come back, I am super fluffy.
Speaker 7: Are the cleanest I've ever seen you?
Speaker 2: Yeah, oh, there's a shower. Okay, I run downstairs. I
immediately take a shower as quickly as quickly as I can,
not not able to listen to a word you're saying
before I darted.
Speaker 7: Get in the shower and then you d.
Speaker 6: Thats relaxing.
Speaker 7: Did you wipe off before you go in when in there?
Speaker 5: Yes?
Speaker 7: Good, because that was on the instructions. Very well. I
guess I don't need this anymore. And I the water
out of the window.
Speaker 3: What is today?
Speaker 7: It's the same guy with the brain. He was enjoying
the bread and scuff. So everybody have a plan.
Speaker 2: Oh yep, I bring the water out of my hair.
Speaker 3: I believe we have an audience with the queene.
Speaker 2: Mm hmmm.
Speaker 7: So everyone have a change of clothing or were going
in our gods that we currently wear.
Speaker 6: I look down at my clothes. I don't have spears.
Speaker 7: I don't think we matter. I turned to it. I
don't know if everyone turns with me, but I turned
to where it's here.
Speaker 2: With I have to wear something different.
Speaker 7: We talked about the prison leon. I thought when you
all went out you spotted some places to show.
Speaker 2: It was like one in the morning.
Speaker 6: We should get you a new dress.
Speaker 2: Oh, I don't know about that.
Speaker 7: I mean, how would it be for an Ellen draft
representatives to be an Ellen draft gone? Okay?
Speaker 2: What were we thinking?
Speaker 7: Something to show up the Queen?
Speaker 1: I drag.
Speaker 5: I will grab Iris's hand and I.
Speaker 6: Bolt, dragging her with me.
Speaker 5: I'm gonna send a fabulous point to spawn a really
nice dressmaking shop with dress has already made because we
don't got to exactly.
Speaker 3: Yeah, author aulstar Axe off the rack.
Speaker 7: Yeah, made of line made.
Speaker 3: No whoa dearie.
Speaker 7: I remember him my brother. He was a dick but
a good coat.
Speaker 1: Uh okay, So yeah, yeah, there's probably a shop a
bunch of stuff here.
Speaker 7: Let's see in before his three k.
Speaker 4: Uh.
Speaker 1: Yeah, there is one called orans Oran's Attire, and it's
just kind of simplistic. It's there's, you know, about what
you'd expect. There's various like nice looking dresses and sort
of regal attire in this place.
Speaker 5: I burst into this store and I say, hello, we
have an emergency and we have money.
Speaker 1: There's like people that turn, you know, like dramatically, it's
like an Austin Powers kind of turned like who and
then like money you see like you see like Z
symbols in their eyes like oh, emergency, let's get to work.
Speaker 7: And I'll say out loud, I'll say I heard that
those people in there have a audience.
Speaker 1: With the queen.
Speaker 7: And I'll look towards Bow the queen.
Speaker 1: Oh, we need to fix you. You can see they
grab room right away. Oh look at your attire. It's horrible.
It's it's covered in fish.
Speaker 2: I just need a towel.
Speaker 6: Yeah, my tits are just like boing. I look fine.
We're talking about her. I gesture over to Irin Slith.
Speaker 1: Oh another problem. Okay, I love them. Let's get to work.
Come on, and they just kind of they kind of
grab you by the hand and start like rushing you
over to to like this little there's a little like
you know, uh, six inch like platform, little square where
it looks like somebody you're supposed to stand there, and
there's various like fabrics and things all about. Stand here.
Speaker 5: Okay, I look at Rue, put my hands on my hips.
I look really proud of myself. I'm the smartest cat
in the whole wide world. I come up with the
best ideas.
Speaker 1: Okay, let's get to work. You appear to be a fall.
I think an autumn. That's the vibe that I'm getting here.
Speaker 2: I do like wearing these sorts of colors. Yes, okay,
colors for the season.
Speaker 1: Let's begin. Are we married to the whole?
Speaker 4: Look?
Speaker 1: Do we want to change everything.
Speaker 6: I look at.
Speaker 2: Rue heh.
Speaker 7: Nami no Ila, it give me dining kick. I get
to eat the animal.
Speaker 1: Hello, this is why Stephen from Table Story. If you
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