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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the gamester Sides podcast. This is the podcast where we

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decide decide everything about the world of video games, so

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you never have to think for yourself.

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Speaker 2: I'm your host, Jeff Grubbin. With me is Mike Manatti.

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Speaker 1: In today's episode, the Fox is back, Jack, another analyst,

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weighs in on the GTA six price, and a bunch

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of other stuff is happening over at Take two. Kind

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of feels like they're taking out the trash before GTA

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six comes out and then the mount rushmore of dog

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fighting games. We are going to talk about that and

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more stuff whatever you guys want to talk about when

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we get like super chats and stuff before Mike, how

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are you doing pretty good?

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Speaker 2: It's been a busy week.

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Speaker 3: It feels like, uh, next week will be even busier. Apparently,

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I'm gonna play several hours of Starfux sixty four every

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day celebrate Giant Bumps Independent, So that'll be a fun time.

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Speaker 1: I mean, you could do that on your own time

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if you want. But he's gonna be playing Donkey Kong

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sixty four. Everybody but you get you said Star Fox

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sixty four, which I get. That'd be fun too. Yeah,

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that'd be really fun. Of course I don't like Yeah,

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I actually don't like that. I don't like that.

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Speaker 3: I said Star Fox is four by accident and had

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no idea.

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Speaker 1: Oh it happened.

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Speaker 3: I mean, we come on, we talk so much, it

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just happens. At this point, I know what other things

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I say wrong?

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Speaker 1: I mean, how many of our brain cycles are like,

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can we dedicate to our speaking like we're talking constantly?

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At some point we put some of that on the

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back burner and then stuff just comes out.

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Speaker 2: I'm looking forward to this.

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Speaker 1: Tell your friends everybody, Mike's gonna be playing all of

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Donkey Kong sixty four is as you guys come through

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with the support. I cannot wait. It's gonna be a

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good time. I think it's gonna be the event of

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the season. Everybody.

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Speaker 2: Everyone's gonna be talking about it.

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Speaker 1: But yeah, it's gonna be busy week for you next

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week for sure, and I'm gonna I'm gonna hang out

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with you a bunch of those hours. I'm gonna need

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to see Beaver Bother for myself. If you looked into

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Beaver Bother at all.

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Speaker 3: No, No, I'll let it. I'll just let it happen.

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Speaker 1: Just let it happen. That's that's the best case scenario.

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It's gonna be a lot. But yeah, I don't know.

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I did start up that, uh that mixtape. It's pretty good.

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We can talk about that later in the show. But

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that kind of took over the world today with really

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really really good reviews.

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Speaker 2: Did that surprise you?

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Speaker 1: Yeah? Oh god?

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Speaker 3: I mean the game comes out with a ninety four

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average open critic I tak a that was at twin reviews.

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Speaker 1: It's like ninety three now rightey only, but every point

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hurts my Fantasy critic because I did get it in

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Fantasy put me back in the game a little bit

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and did Yeah really, we'll put you back in the game. Congratulations. Yeah,

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Well we'll see how long that last, honestly, because it's

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I've got a lot of boneheaded moves to make up for.

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Speaker 3: Uh.

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Speaker 1: But yeah, that's uh, I've started that. Like I said,

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we'll talk about that in what we've been playing. Talk

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about some other games. Uh, we're both playing Forts the

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Horizon six. Can't talk about that yet, but we will

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when we can. Lots of cool stuff happening. Let's go

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ahead and get into the show though. Thank you for listening,

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Thank you for joining us. Give us a good rating

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wherever you are listening, and hit that like button on

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YouTube please it helps people find the show. If you

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want to ask a question, you can do so by

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dropping a super chat here during the program. We'll answer

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all those before we're finished. Thanks to Carlos Ayin who

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is Insane in the Rain Music on YouTube for the

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use of our theme songs. We are on Spotify, Apple

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Podcast and wherever pods are caught. Thank you to the mods.

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Thank you to Sean for producing tonight. That's what it says. Christian,

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you didn't update it a Christian as well, and you

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get more from Mike and me, and support us by

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going to Patreon dot com slash game mess That gets

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you access to our discord server, participation in Q and

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A sessions, and our game club discussions, early access to

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new episodes of shows like Columbros, and of course all

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of our shows ad free. That's Patreon dot com slash

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game miss Thank you everybody who does support us. We

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really really appreciate it. Yet, Christian, you have to talk

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about the virus too. Oh man, He's just gonna give

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it to all of us. Oh no, we'll get into

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all of it right after this. All right, we are

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going to talk about the news now, and the news

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is mostly Starfox.

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Speaker 2: That's real.

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Speaker 1: It got a shocking Starfox direct ten minutes after getting announced,

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and uh, that came out of nowhere.

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Speaker 2: Really did think.

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Speaker 1: I think we were all kind of expecting if they

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do something outside of a direct, they'll just do it

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as a straight up Nintendo Today announcement with all the details.

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They kind of had their cake and eate it too

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us here little bit. We could talk about how they

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like rolled that all out. I you know, it's interesting,

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but it's not as interesting maybe as the game, which

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is another remake of Star Fox sixty four. This is

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a series that has done that multiple times. Star Fox

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sixty four in many ways sort of a spiritual remake

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of the original Star Fox not exactly, but look, they've

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done this a bunch before they're doing it again. They

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have upgraded the visuals quite a bit. They have changed

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up the character models. We could talk about all that

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as well, but you're gonna be playing through that game

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the way you did on the sixty four. There is

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the multiplayer mode, which was on the sixty four, they

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seem to be like like maybe suggesting there's a little

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bit more going on there, but you know that the

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multiplayer mode was always there, and then there's the challenges

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in difficulty options and mouse controls, and a two player

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mode where one person can fly the star Fox ship, yeah,

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the R wing, and then the other person can use

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the mouse controls to be the gunner. And then of

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course v tuber avatar for sonas that you can use

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a cross Nintendo chat as much as you want. That's

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the gist of it, Mike. People have varying opinions on

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this game. How are you feeling about it? I'm pretty excited.

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Speaker 3: It is certainly the safest possible way they could have

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brought back Starfucks.

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Speaker 1: Right.

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Speaker 3: Maybe the only unsafe thing is the new character designs,

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which of course are divisive.

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Speaker 1: But yeah, I mean it's.

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Speaker 3: It's almost I almost laughed when I saw that, Oh

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it's a Starfucks sixty remake. That's that's almost kind of funny.

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Now I like Star Fucks sixty four a ton, So

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I'm still pretty excited.

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Speaker 1: I like the way the new characters look.

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Speaker 3: You know, there's in terms of what is new, having

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more cut scenes things like that, Hey, that's all well

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and good. You can up the presentation a bit. Don't

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make me plenty happy. It's all all weird.

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Speaker 1: I mean, you.

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Speaker 3: Could just make a game that plays like Star Fox

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sixty four. I get that they feel burned from every

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time they try to deviate too much.

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Speaker 1: It's kind of rejected. You know.

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Speaker 3: Part of that is, say, maybe those swings weren't always

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home runs or even hits, you know, Star Fucks Adventure,

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star star Fucks Assault, Starbucks Command, even it certainly Starfucks Zero.

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When they get maybe experimental, they try to throw in

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other genres there. It doesn't always work super so, yeah,

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just back to basics. En Route Shooter straight up a

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remake of Star Fucks Dixie four. But again, it's like

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you could you could have like made the quote unquote

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Star Fox sixty four two, or you could have even

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like remade the first game, which kind of means you

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have more leeway for things you can do, but you know,

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things different.

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Speaker 2: Yeah, yeah, but you know, I see Bill, I see Pig.

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Speaker 1: I'm like, hell, yeah, I know those guys. Okay, right,

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let's go. Yeah, flying through the waterfall, Yeah, all that stuff.

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It's like, oh, yeah, I do want to do that again.

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I really do.

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Speaker 2: So.

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Speaker 1: I guess that puts us on a certain side of

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this this conational fence here where it's like we are

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receptive to this. There are definitely people who do not

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want to play this game again. That that is the

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I think that is the primary complaint. It's like they

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can't believe it that they're remaking it again. I to me, Mike,

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it seems clear that they are going to do more

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Star Fox after this. I know it's not clear to

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everybody else. So I'm kind of like, this is not

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the end. It's not like this is the last Star

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Fox game we're ever getting. This is just another Star

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Fox game. Then we'll get another one after this. So

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these feelings are temporary, whatever you're feeling. And it's like, Okay,

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this is a good way to reintroduce the series.

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Speaker 2: You said it.

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Speaker 1: It's the safest way they could do this, and I

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think they want to be pretty safe because they are

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going to try something else with the next game. You know,

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however likely that is or however far off that is.

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Speaker 2: Who knows.

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Speaker 1: People want it now, But yeah, I think as a

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reintroduction to Starfox, this serves that purpose, and then the

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characters look a little a little weird, but I I'm

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into it, Like, I think it's weird for like weird

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Nintendo reasons.

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Speaker 3: Yeah, you know, they have these cavalistic models. It's also

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weird because we just had the movie give us the

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most cartoony version of box McLoud and now it's hyper

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kind of realistic version of him.

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Speaker 1: I'm into it.

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Speaker 3: It reminds me of like S and E s a

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box art, but it's not exactly that, right, that was

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almost more it's under You.

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Speaker 1: Can definitely tell that that was it was informing it

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for sure, because like a slippy looks almost like one

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for one to be fair, so they don't all look

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one for one. And then at least in terms of

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like where all the body parts are, I guess in

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terms of trying to present as a puppet. It's not

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exactly what they're going for, but you could tell that

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they were pulling from that. I you know, I put

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out a short todaffort for Giant Bomb where it's like,

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one of the reasons I think they look a little

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weird is they worked backward from creating these characters for

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that that face tracking technology for the v tuber stuff,

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v tuber for the v tuber stuff, And you know,

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I think they just want to like make one of

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those things the gimmicks. But if you're doing that, you

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know those original things were supposed to be puppets, and

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now you're digitally puppeteering these things. Obviously, they were kind

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of drawing back and forth between all these reference points.

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I you know, I would have preferred something a little

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bit more stylistic, but I think that this is weird

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in an interesting way. And another thing I might have

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said during that video, I know I've said it when

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I recorded it. I'm not sure if it made the

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cut or not. I can't remember. I'm at a point

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now where when a new game gets announced, I'm not

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like my immediate opinion about it, my meeting immediate feelings.

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I know that they are super temporary. They will pass,

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and there's going to be a day where I'm like, oh, yeah,

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remember that game. I want to go back to that game.

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And the way I feel in that moment is always

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so much different than the way I feel when a

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game gets announced, and I'm at a point in my

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life where I'm ready to get to that feeling about

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a game much more than I want to live in

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this moment where it's like I haven't played it yet,

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it just got announced, it has all these expectations on it.

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We're going to be talking about the price, which is

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fifty dollars versus sixty dollars physical you know it's coming up.

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I don't think I said June June twenty fifth. But

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there's all these things just like we haven't even played

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it yet. I know it's gonna play like Star Fox

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sixty four, but it's still it's just a situation where

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the anticipation feelings are very different than that is a

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memory feeling. And I kind of like, let I like

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letting these games live in that moment of I can

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go back to it and do you remember that that

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time they made star Fox and his team look kind

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of funky? I'm excited about that, but I get that

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that's not for everybody. Uh So this is gonna suggest that, hey,

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that Zelda game's probably real.

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Speaker 3: Huh sure seems like it. Huh yeah that and that's

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kind of the idea. The other interesting wrinkle here is

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like whoa, yeah, a great time remake that is ninety

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nine percent happening right at this point, this is part

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of that rumor that's interesting, and that's that's one where

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it's like, oh, what is that going to look? Like?

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It almost makes sense because when this rumor is happening,

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we didn't know what the Star Fucks game was. Now

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that we know it's a sixty four remix, like, oh oh,

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they're just kind of remaking two of the most popular

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Nintendo sixty four games, all right, which they did before

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on the Nintendo three DS. Right, going back to these

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two makes a decent amount of sense. And I wonder

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if the Uck Grade Time thing will be similar in

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that it's gameplay wise, level design wise relatively one to one,

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with graphical and production value kind of bonus feature upgrades

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to sort of pat out the package.

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Speaker 1: Yeah, that's where I would lean in this moment. I

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think beforehand them like they could do they go go

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crazy with it, But it's uh, when you start thinking

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about okerina of time. Maybe you could expand high rule

269
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field or whatever. And I don't mean like make it

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more sprawling or waste the player's time more, but just

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do more with it whatever.

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Speaker 3: But you don't add the green rocks you have to

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run over with Eponia perfect.

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Speaker 1: Yeah, God, that would just be the best. But like,

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you don't mess with those dungeons too much. That gets

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little Harry. And if you're gonna be in that situation

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where like, well let's do the dungeons one to one

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at a certain point, it's like, let's just keep the

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game the way it is, give it a few quality

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of life improvements and and then yeah, visual upgrade, you know,

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out the ass, and that's sort of what we're gonna

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do with that. So that's kind of what I think.

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That's what I expect with Zelda as well.

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Speaker 3: It's always like, if you're gonna do something more like,

285
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I don't know, give me a give me like the

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Bowser's Fury esque.

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Speaker 1: Chicam Pain or something like that.

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Speaker 3: I don't know if I necessarily need you to edit

289
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Okarina of Time a whole lot, you know, like just

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add in the freaking another quest or whatever it was

291
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called for that one sort of when the color a

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color dungeon equivalent.

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Speaker 2: Yeah, so you can get rather we're playing on color televisions.

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Speaker 1: Yeah right, you.

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Speaker 3: Want give me an extra dungeon, sure you can do

296
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something like that, But yeah, I don't know how much

297
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I want things edited.

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Speaker 1: Yeah, I want I want the kids to figure out

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the water dungeon. It's time. Look, it's not not as

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bad as everyone mix it out to be, and.

301
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Speaker 3: They'll make it do things to make that easier like

302
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the Three Diversion did. So yeah, I bet a lot

303
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of people when they get to that will kind of

304
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be like, what was everyone so mad about?

305
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Speaker 1: Oh yeah, definitely, yep, yeah, okay, so Star Fox once

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again June twenty fifth, fifty dollars digital, sixty dollars physical.

307
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Speaker 2: That you know, another talking point.

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Speaker 1: I guess funny.

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Speaker 3: We did ten Dogs on Tuesday, by the way, and

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the main topic was Wow, it didn't happen. What do

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you think is going on?

312
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Speaker 1: Now?

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Speaker 3: Let it left the record show. We both thought it

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was still happening. Yeah, we don't do it stupid at

315
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least uh huh. I thought it was still happening.

316
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Speaker 1: Believe Nate understood that it probably was a marketing shift. Yeah,

317
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I guess let's talk about that direct announced out of nowhere.

318
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You were wondering on Blue Sky, like, what is the

319
00:14:43,399 --> 00:14:47,039
point of that? What does it accomplish? And Mike, I

320
00:14:47,120 --> 00:14:48,919
just don't I guess the one answer I would have

321
00:14:49,000 --> 00:14:51,840
is like maybe a cynical one of they want to

322
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see what the numbers could be for a direct in

323
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a world where there are as few live co streamed

324
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talkovers as possible. But I don't know why they would

325
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care about that all that much. So that's that I

326
00:15:05,679 --> 00:15:07,279
don't really think that's what they why they did this.

327
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Speaker 3: Yeah, yeah, it just seems I mean, I just think logically, no,

328
00:15:11,759 --> 00:15:13,720
maybe can say it's not a huge difference, but logically,

329
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if you get people a day heads up as opposed

330
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to a ten minute heads up, more people will be watching.

331
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And it seems to be the goal for these things. Again,

332
00:15:26,960 --> 00:15:31,080
not some big deal, but it is strange, and Nintendo

333
00:15:31,200 --> 00:15:32,559
is a strange company.

334
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Speaker 1: Yep, absolutely, yeah. I was.

335
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Speaker 2: Yeah, Ben Hanson was on it. I was proud of Ben.

336
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I was driving.

337
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Speaker 1: I'm like, I should just rush home and try to

338
00:15:40,080 --> 00:15:41,480
do this real quick, but it's like by the time

339
00:15:41,480 --> 00:15:43,360
I get there, this thing's got to be over and

340
00:15:43,440 --> 00:15:45,080
you guys, so who knows who else could even do

341
00:15:45,120 --> 00:15:45,519
it with me?

342
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Speaker 3: So uh yeah, we did a short instead. I was

343
00:15:48,559 --> 00:15:50,399
I was, I think I was at like I was

344
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eating or something. I was like, oh, oh gosh, what's

345
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going on.

346
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Speaker 1: Yep, I kind of just pulled over, went to where

347
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I was heading, and then I watched most of it

348
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while I was there.

349
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Speaker 3: Did you see that they have already added ten tracks

350
00:16:02,480 --> 00:16:06,320
from the game to Nintendo Music So I didn't see that, Okay,

351
00:16:06,360 --> 00:16:08,320
and we got a music steepyk uh.

352
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Speaker 2: Also not born thing.

353
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Speaker 3: I don't love when we just called games the name

354
00:16:13,360 --> 00:16:16,519
of the original game again, right, yeah, I don't like.

355
00:16:16,559 --> 00:16:18,840
I mean, now forever, this game is gonna be star

356
00:16:18,919 --> 00:16:21,960
Fox twenty twenty six when we talk about it in.

357
00:16:21,919 --> 00:16:23,759
Speaker 1: The future, stuff like that.

358
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Speaker 3: It's also weird because and I know that Star foxy

359
00:16:27,240 --> 00:16:29,360
four is a remake of Star Fox, but this game

360
00:16:29,440 --> 00:16:32,240
is a remake remake of star Fox sixty four, So

361
00:16:32,679 --> 00:16:35,600
the remake of Star Fucks sixty four is just called

362
00:16:35,720 --> 00:16:38,080
star Fox, but it's more like star Fox sixty four.

363
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Speaker 1: Then it's like star Fox. It's it's pretty fucking stupid.

364
00:16:42,360 --> 00:16:42,559
Speaker 2: Yeah.

365
00:16:42,759 --> 00:16:47,720
Speaker 1: Absolutely, yeah, that was like, wait, what okay, So to

366
00:16:47,759 --> 00:16:50,080
me when they said that, actually, when that was Miamota

367
00:16:50,080 --> 00:16:52,440
who said that. To me, that was suggestings like this

368
00:16:52,480 --> 00:16:55,919
is gonna be sort of a broad reimagining of a

369
00:16:55,960 --> 00:16:58,159
lot of the early star Fox games, and really the

370
00:16:58,200 --> 00:17:00,000
first two Star Fox games all together.

371
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Speaker 2: And then it was like just star Fox sixty four.

372
00:17:03,159 --> 00:17:05,759
Speaker 1: I was okay, all right, a little bit scaled back

373
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from what I thought that suggested, so that made the

374
00:17:08,000 --> 00:17:13,039
name even weirder. But yeah, that's that's star Fox. I'm

375
00:17:13,079 --> 00:17:15,200
pretty excited just because it does mean that that, you know,

376
00:17:15,279 --> 00:17:16,799
we'll get a chance to play this game, which I'm

377
00:17:16,799 --> 00:17:19,319
looking forward to, and Okeren of Time is probably happening,

378
00:17:19,480 --> 00:17:24,599
happening later this year, so very cool. All right, up next,

379
00:17:25,400 --> 00:17:28,359
rock Stars should raise GTA six's price for the good

380
00:17:28,400 --> 00:17:32,519
of the entire industry, says Bank of America Mike. This

381
00:17:32,599 --> 00:17:34,920
is one of those analysts kind of running their mouth

382
00:17:34,920 --> 00:17:36,039
about Grand Theft Auto six.

383
00:17:36,279 --> 00:17:38,079
Speaker 2: It seems like that's their entire job.

384
00:17:40,400 --> 00:17:43,000
Speaker 1: Yeah, the reason that they came up now, please that

385
00:17:43,000 --> 00:17:46,000
they came up with is if they don't charge eighty

386
00:17:46,039 --> 00:17:48,200
dollars for this game, no game is going to be

387
00:17:48,200 --> 00:17:51,759
able to charge eighty dollars, you know, obviously, Mario Kart aside,

388
00:17:52,240 --> 00:17:55,240
because what game can come out after Grand Theft Auto

389
00:17:55,319 --> 00:17:58,240
six and say we are more expensive than Grand Theft

390
00:17:58,240 --> 00:17:58,720
Auto six.

391
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Speaker 2: Now, that's still going to be challenging.

392
00:18:00,759 --> 00:18:02,759
Speaker 1: If you're a game and you're like, we're just as

393
00:18:02,799 --> 00:18:05,960
expensive as Grand Theft Auto six. That's not as bad

394
00:18:06,039 --> 00:18:09,559
though as saying you are more expensive. So I get

395
00:18:09,599 --> 00:18:13,680
the reasoning, but maybe shut the fuck up right.

396
00:18:13,599 --> 00:18:16,880
Speaker 3: Like, he's right in that, I kind of agree if

397
00:18:16,920 --> 00:18:18,480
this game's not eighty dollars, I don't know if I

398
00:18:18,480 --> 00:18:19,480
think it could be eighty dollars.

399
00:18:19,640 --> 00:18:20,960
Speaker 1: He's wrong in that that.

400
00:18:20,920 --> 00:18:25,319
Speaker 3: Would be some terrible thing for the game industry per se. Now,

401
00:18:25,519 --> 00:18:28,519
I bet I bet this game will cost eighty dollars,

402
00:18:28,599 --> 00:18:32,480
if not more right, that's definitely where I would bet

403
00:18:32,599 --> 00:18:35,200
it's going to end up.

404
00:18:35,279 --> 00:18:37,720
Speaker 1: Let's bring this one up right now, a story ahead

405
00:18:37,720 --> 00:18:39,839
a year later. I don't want like anyone to be

406
00:18:40,000 --> 00:18:42,599
like hitting the panic button on this. This is a

407
00:18:42,759 --> 00:18:45,200
very early stuff. I don't know how like if this

408
00:18:45,240 --> 00:18:47,839
is the full picture, but there was a headline over

409
00:18:47,960 --> 00:18:51,799
on I think it was the sixth axis. Maybe push square.

410
00:18:52,480 --> 00:18:55,960
Poor start for PS five exclusive Saros as first sales

411
00:18:56,039 --> 00:19:01,359
data emerges. Basically, they're like Sony's latest games. Saro's launched

412
00:19:01,359 --> 00:19:04,400
on April thirtieth, and it's seen a slow sales start,

413
00:19:04,559 --> 00:19:08,319
at least according to like the PlayStation Store charts for

414
00:19:08,400 --> 00:19:13,480
North America and Europe were ranked eleventh and seventeenth, respectively.

415
00:19:13,839 --> 00:19:14,440
Speaker 2: That was sound a.

416
00:19:14,359 --> 00:19:17,000
Speaker 1: Couple of days of sales though, although usually apparently they

417
00:19:17,119 --> 00:19:18,839
go higher these new games even if they have a

418
00:19:18,839 --> 00:19:22,519
couple of days. In the UK for the physical charts,

419
00:19:23,480 --> 00:19:27,079
it was outsold by Tomadacci Life and Cyberpunk twenty seventy

420
00:19:27,079 --> 00:19:28,200
seven Ultimate Edition.

421
00:19:29,480 --> 00:19:30,880
Speaker 2: I don't know, does that begin to sound like this

422
00:19:30,920 --> 00:19:31,920
game is in trouble again?

423
00:19:32,079 --> 00:19:34,720
Speaker 1: I don't know. I don't necessarily think so. But what

424
00:19:34,759 --> 00:19:36,880
I do want to ask Mike is this game is

425
00:19:36,960 --> 00:19:41,119
seventy dollars. It is a house smart game where that's

426
00:19:41,119 --> 00:19:44,039
a studio that once made arcade style games that were

427
00:19:44,440 --> 00:19:46,039
ten to twenty five dollars.

428
00:19:46,559 --> 00:19:48,039
Speaker 2: Now they've sort of shifted.

429
00:19:47,680 --> 00:19:49,440
Speaker 1: Into being like we are another one of these sony

430
00:19:49,640 --> 00:19:52,279
first party studios, and Returnal we proved that could be

431
00:19:52,359 --> 00:19:55,519
like that's just like another PlayStation game, another PlayStation first

432
00:19:55,559 --> 00:19:56,359
party game, and.

433
00:19:56,319 --> 00:19:59,119
Speaker 2: We're going to do that even bigger with sorrows.

434
00:19:59,279 --> 00:20:02,200
Speaker 1: Do you think like people who are like still kind

435
00:20:02,200 --> 00:20:04,160
of hung up on seventy dollars right now, because it

436
00:20:04,200 --> 00:20:05,240
certainly seems that way, and.

437
00:20:05,519 --> 00:20:07,440
Speaker 3: Maybe I mean Returnal was seventy dollars. That was kind

438
00:20:07,440 --> 00:20:09,000
of one of the first ones, and at the time

439
00:20:09,119 --> 00:20:13,640
it kind of seemed shocking for that game, and that

440
00:20:13,680 --> 00:20:16,160
game seemed to do really well, and you would hope that,

441
00:20:16,640 --> 00:20:19,599
you know, the popularity of that game, and then you know,

442
00:20:19,640 --> 00:20:21,880
this game getting reviews, that that would sort of transfer

443
00:20:21,960 --> 00:20:24,599
to a really hot start. Again, this maybe is not

444
00:20:24,720 --> 00:20:28,039
enough data to really say, yeah, we don't weigh or another,

445
00:20:28,559 --> 00:20:32,119
but I would I would hope for a good performance

446
00:20:32,400 --> 00:20:35,440
for the game, and if it wasn't, I would be

447
00:20:35,519 --> 00:20:39,559
concerned about exactly that how much are people willing to

448
00:20:39,680 --> 00:20:43,400
spend on full price games at this moment when there's

449
00:20:43,440 --> 00:20:46,920
a lot of other economic pressures and there's a lot

450
00:20:47,119 --> 00:20:51,319
of cheaper ways to play video games? Then go by

451
00:20:51,519 --> 00:20:54,079
a new single player game for seventy dollars. You could

452
00:20:54,079 --> 00:20:56,759
just buy some other big single player games from a

453
00:20:56,799 --> 00:20:59,519
couple of years ago that in terms of scale and

454
00:20:59,559 --> 00:21:03,240
scope and graphics and other things aren't any worse. Or

455
00:21:03,279 --> 00:21:04,839
you could just go play some free to play game

456
00:21:04,880 --> 00:21:07,079
that is going to give you thousands of hours of

457
00:21:07,480 --> 00:21:08,400
entertainment if that's.

458
00:21:08,279 --> 00:21:11,799
Speaker 1: Your gym exactly, And then you know, to this point,

459
00:21:11,839 --> 00:21:14,039
I mean, the next story here is survey says sixty

460
00:21:14,039 --> 00:21:17,440
two percent of hardcore players no longer buy full price games,

461
00:21:17,839 --> 00:21:21,920
and like, as as players get older, they're and they

462
00:21:21,920 --> 00:21:23,759
have you know, you would argue they would have more

463
00:21:23,799 --> 00:21:26,599
discretionary spending. That's typically the way it works, that's how

464
00:21:26,640 --> 00:21:30,240
the trend goes. The older the gamer, the less likely

465
00:21:30,279 --> 00:21:33,039
they are to spend full price on a new video game.

466
00:21:33,400 --> 00:21:36,279
That's you know, you could chalk that up to less time,

467
00:21:37,240 --> 00:21:39,319
but I think it's this is a business. This is

468
00:21:39,720 --> 00:21:43,039
a market that trains people to look for deals like

469
00:21:43,079 --> 00:21:46,400
we are. You know, the more savvy of a gaming

470
00:21:46,440 --> 00:21:49,200
consumer you become, the less likely it would seem to

471
00:21:49,200 --> 00:21:51,079
me that you would be to spend full price on

472
00:21:51,119 --> 00:21:53,599
a new video game. You you know which ones to

473
00:21:53,640 --> 00:21:56,759
wait for, and I think everyone's sort of pegged sorrows

474
00:21:56,759 --> 00:21:58,640
early on is one of these ones that's like, I

475
00:21:58,720 --> 00:22:02,599
will get that lin, it's on safe, and it's hard

476
00:22:02,599 --> 00:22:04,480
for these games to sort of break out of that

477
00:22:04,480 --> 00:22:08,519
that feeling once people apply it to it, no matter

478
00:22:08,519 --> 00:22:11,079
how good they are, it's like, no, I've already decided

479
00:22:11,119 --> 00:22:13,400
I'm going to wait, and people are pretty good at

480
00:22:13,400 --> 00:22:16,039
being patient. And then, you know, that is a muscle

481
00:22:16,039 --> 00:22:18,279
we've all built up. Even more recently as you pointed

482
00:22:18,319 --> 00:22:22,079
out the wider economic issues continue to you know, like

483
00:22:22,119 --> 00:22:24,880
beat people down, you know, with Ohio. Now we got

484
00:22:24,880 --> 00:22:27,200
five dollars per gallon gas and that's like, you know,

485
00:22:27,240 --> 00:22:28,720
I thought I thought we were going to escape most

486
00:22:28,720 --> 00:22:30,599
event It's like, no, we had that like the second

487
00:22:30,640 --> 00:22:35,400
highest increase month to month in gas prices and say, okay, no,

488
00:22:35,440 --> 00:22:36,400
it's hitting everywhere.

489
00:22:37,000 --> 00:22:39,039
Speaker 2: So yeah, it's just going to keep getting worse too.

490
00:22:39,079 --> 00:22:41,680
Speaker 1: So I think that this is a at These continue

491
00:22:41,680 --> 00:22:44,759
to be problems for this industry and it's not going

492
00:22:44,799 --> 00:22:46,519
to hurt the biggest of the biggest games.

493
00:22:46,839 --> 00:22:47,960
Speaker 2: And I think there's a lot.

494
00:22:48,000 --> 00:22:50,000
Speaker 1: I think this is where we do see like these

495
00:22:50,000 --> 00:22:54,599
indie darlings recently, like Slay the Spire too just you know,

496
00:22:54,880 --> 00:22:58,799
do massively huge sales on day one. It's because once

497
00:22:58,839 --> 00:23:02,200
you get below forty forty dollars, people are willing to

498
00:23:02,200 --> 00:23:05,000
sort of drop money immediately, no problem, But that's seventy

499
00:23:05,000 --> 00:23:07,799
dollars price tag is kind of still like this albatross

500
00:23:07,839 --> 00:23:09,160
around next when.

501
00:23:09,000 --> 00:23:11,000
Speaker 3: I saw me to the hollower get that twenty dollars

502
00:23:11,000 --> 00:23:13,720
price and I was like, oh the soak song praise, yes, hey,

503
00:23:13,799 --> 00:23:16,279
I'm like exactly that might be smart. Uh. By the way,

504
00:23:16,279 --> 00:23:20,359
a little breaking news here, Leon must die forever. Minigame

505
00:23:20,400 --> 00:23:23,480
free update is out now for Resident Evil requiem.

506
00:23:24,400 --> 00:23:27,880
Speaker 2: Okay, that's exciting. So do we have an idea of

507
00:23:27,920 --> 00:23:28,720
like how it plays.

508
00:23:28,759 --> 00:23:31,279
Speaker 3: It's like now, I think it just kind of shadow

509
00:23:31,359 --> 00:23:34,559
dropped right now. Everybody interesting, I don't know, someone go

510
00:23:34,720 --> 00:23:37,680
someone go playing or chat, let us know what it is.

511
00:23:37,720 --> 00:23:40,319
Speaker 4: It's a four hundred megabytes update. I know because he's

512
00:23:40,359 --> 00:23:42,039
still not in it right now on Steam.

513
00:23:42,759 --> 00:23:44,960
Speaker 1: I see bock buzz streaming right now.

514
00:23:44,960 --> 00:23:46,000
Speaker 5: It looks like it's kind of just.

515
00:23:45,960 --> 00:23:48,000
Speaker 1: Like a ord mode ish thing.

516
00:23:48,759 --> 00:23:51,039
Speaker 3: Okay, I see a timer on screen and Leon has

517
00:23:51,079 --> 00:23:53,160
to complete objectives before a timer counts down.

518
00:23:53,839 --> 00:23:57,839
Speaker 5: Yeah, like they're the resinue like o G for a moment.

519
00:23:59,039 --> 00:24:00,000
Speaker 2: Yeah yeah yeah.

520
00:24:00,200 --> 00:24:01,920
Speaker 1: I mean if they've done a million of these kinds

521
00:24:01,920 --> 00:24:03,680
of things before, so they're going to always be pulling

522
00:24:03,680 --> 00:24:07,319
from a huge library of potential DLCs. And then you know,

523
00:24:07,359 --> 00:24:10,720
after watching you and Dan stream that, uh that Resident

524
00:24:10,759 --> 00:24:12,839
Evil seven DLC was it? Yeah?

525
00:24:13,079 --> 00:24:15,960
Speaker 3: I play as the old uncle who punches things.

526
00:24:16,160 --> 00:24:17,759
Speaker 1: Yes, once I saw that, my eye need to be

527
00:24:17,759 --> 00:24:20,319
playing more Resident Evil DLC. I've had good time, good

528
00:24:20,319 --> 00:24:22,680
times with it before time to get back on that

529
00:24:22,839 --> 00:24:26,200
train for sure. All right, last story that I wanted

530
00:24:26,200 --> 00:24:28,119
to bring up before we go over to the super chats,

531
00:24:28,279 --> 00:24:34,000
uh take two. Straus Selnik have been opening up this week. Basically,

532
00:24:34,039 --> 00:24:36,920
he's been addressing a lot of things that people have

533
00:24:36,960 --> 00:24:39,680
been wondering about outside of grand theft Auto six. Uh,

534
00:24:39,920 --> 00:24:42,559
he said, BioShock. They've wasted a lot of time and

535
00:24:42,640 --> 00:24:45,079
money trying to get that right. They still wouldn't say

536
00:24:45,119 --> 00:24:49,880
why they delayed it after some internal reviews weren't happy

537
00:24:49,880 --> 00:24:53,519
with the story. I remember that being the the the narrative.

538
00:24:53,759 --> 00:24:56,440
We all worried that it was like you woke, yeah,

539
00:24:56,519 --> 00:24:59,039
right right next in that moment, it was when things

540
00:24:59,079 --> 00:25:01,039
if things are too woke, that's bad for business because

541
00:25:01,039 --> 00:25:03,720
Trump will come after you. Uh that's certainly past. But

542
00:25:04,079 --> 00:25:07,000
you know, they probably already have made their decision. Uh.

543
00:25:07,559 --> 00:25:11,079
Sibs seven got it wrong, said, I think this is

544
00:25:11,200 --> 00:25:12,759
not This was not strauss Zelnick.

545
00:25:12,759 --> 00:25:16,240
Speaker 3: I believe it. Oh it was, Okay, it was Yeah.

546
00:25:16,359 --> 00:25:18,160
He liked the clear responsibility for Yeah, I think this

547
00:25:18,160 --> 00:25:19,039
is also strass.

548
00:25:19,200 --> 00:25:19,400
Speaker 1: Wow.

549
00:25:19,440 --> 00:25:21,160
Speaker 3: Okay, man, I know because I had to show this

550
00:25:21,200 --> 00:25:23,039
Morty called game mess the sides where I talked.

551
00:25:22,880 --> 00:25:26,079
Speaker 1: About, yeah, that's right, okay, fantastic. So yeah, he was like, hey,

552
00:25:26,079 --> 00:25:32,799
we we had the thanks. They had the civilization switching

553
00:25:33,039 --> 00:25:35,319
feature of like you start as one civilization, then you

554
00:25:35,400 --> 00:25:39,559
reach to be good the like the gimmick this time

555
00:25:39,599 --> 00:25:41,880
around for sure, and they're getting rid of that and.

556
00:25:41,799 --> 00:25:43,200
Speaker 2: Replaced it with it like you're just gonna be playing

557
00:25:43,200 --> 00:25:43,839
it like you.

558
00:25:43,799 --> 00:25:45,640
Speaker 3: Get your You could still do that, to be clear,

559
00:25:46,160 --> 00:25:49,640
you can pick like forever civilizations that you do the

560
00:25:49,799 --> 00:25:51,640
entire Yeah, a lot of people didn't like it, say

561
00:25:51,680 --> 00:25:54,119
it doesn't feel like Civilization, And to me, it's this

562
00:25:54,200 --> 00:25:56,960
weird thing of you know, you can't just make a

563
00:25:57,000 --> 00:25:59,640
new sieve every five years and it automatically makes sense

564
00:25:59,680 --> 00:26:02,799
because the games is gonna look better take advantage of technology.

565
00:26:03,079 --> 00:26:05,559
We're no, you have to figure out how is this

566
00:26:05,599 --> 00:26:07,359
game going to be different, So you have to invent

567
00:26:07,440 --> 00:26:09,720
some reason. But then you risk like people are like, well,

568
00:26:10,160 --> 00:26:12,960
now I don't think this feels enough like Civilization anymore.

569
00:26:13,039 --> 00:26:15,880
I was gonna go play Civilization six, which like graphically

570
00:26:15,920 --> 00:26:18,799
does not look any worse than this game, right, it's

571
00:26:18,839 --> 00:26:20,799
just a different art style at this point.

572
00:26:20,880 --> 00:26:22,279
Speaker 1: So uh.

573
00:26:22,599 --> 00:26:24,599
Speaker 3: They also had to do this or some other updates there.

574
00:26:24,599 --> 00:26:26,960
I'm curious that this is the beginning of the Civilization

575
00:26:27,079 --> 00:26:30,680
seven redemption arc before Yeah, yeah, because you know then

576
00:26:30,720 --> 00:26:34,160
there'll be a full size expansion at some point as well.

577
00:26:34,359 --> 00:26:36,720
I have no doubt eventually a lot more people are

578
00:26:36,720 --> 00:26:38,720
gonna like seven. You know, I've always been a bit

579
00:26:38,759 --> 00:26:41,960
of a defender of it, but yeah, interesting this happened.

580
00:26:43,079 --> 00:26:47,279
Speaker 1: I Yeah, I like when I see this happen, it's like, Yeah,

581
00:26:47,359 --> 00:26:49,640
that's one of those franchises that's just in that mode

582
00:26:49,720 --> 00:26:52,319
kind of forever now, where it's where SIMS has been

583
00:26:52,400 --> 00:26:53,079
from the beginning.

584
00:26:53,160 --> 00:26:54,599
Speaker 2: Basically every time they have a sim.

585
00:26:54,559 --> 00:26:56,880
Speaker 1: Sequel, people care about the new what the new tech

586
00:26:56,920 --> 00:26:58,359
allows them to do, but what they really want to

587
00:26:58,400 --> 00:27:00,759
do is continue the STU that they left off in

588
00:27:00,799 --> 00:27:03,480
the last game, and it always takes them years to

589
00:27:03,480 --> 00:27:07,000
get back to that point. With maxis over there and

590
00:27:07,000 --> 00:27:09,559
now SIV is certainly in that spot as well. He

591
00:27:09,599 --> 00:27:12,440
also talked about in NFL two K revival that didn't

592
00:27:12,480 --> 00:27:16,640
work out creatively. He put it, that was I remember

593
00:27:16,640 --> 00:27:19,759
the rumors around there. That was a long time ago

594
00:27:19,839 --> 00:27:22,880
now though, So he is just addressing all of these

595
00:27:22,920 --> 00:27:26,000
things and the timing seems like the right Yeah, that

596
00:27:26,039 --> 00:27:28,160
seems like the right time to do that, because you

597
00:27:28,240 --> 00:27:30,920
get all of these stories out of the way, you've

598
00:27:30,960 --> 00:27:33,920
answered them as much as you can right now, where

599
00:27:33,920 --> 00:27:36,279
it's like, hey, now people don't have to ask the

600
00:27:36,319 --> 00:27:39,519
next time we have an earnings call, and especially because

601
00:27:39,519 --> 00:27:42,359
the next time we have an earnings call, Grand Theft Autos,

602
00:27:42,400 --> 00:27:44,920
you know, once they release Grand Theft Auto six, Grand

603
00:27:44,920 --> 00:27:46,680
Theft Auto six will be out and we could just

604
00:27:46,759 --> 00:27:49,720
talk about how good that's doing and sort of just

605
00:27:49,759 --> 00:27:53,359
have a clear runway for growth, especially of the stock price,

606
00:27:53,680 --> 00:27:55,960
as there's no more negative stories to address.

607
00:27:56,000 --> 00:27:57,519
Speaker 2: We've already done it. That's what it seems like he's

608
00:27:57,559 --> 00:27:58,480
doing to me, What do you think?

609
00:27:58,920 --> 00:28:01,119
Speaker 3: Yeah, I think that sounds right right, and it's I

610
00:28:01,160 --> 00:28:03,240
guess it's a little bit of a good show, Like

611
00:28:03,960 --> 00:28:07,079
how much trouble this company would probably be in if

612
00:28:07,079 --> 00:28:10,119
they didn't happen to be the Grand Theft Auto rock

613
00:28:10,160 --> 00:28:11,359
Star yep.

614
00:28:11,240 --> 00:28:14,039
Speaker 1: People, Yeah, some interesting things that.

615
00:28:14,119 --> 00:28:16,400
Speaker 3: Gosh, I wonder what BioShock for looks like if we

616
00:28:16,480 --> 00:28:20,000
ever actually be that game, if we ever actually see

617
00:28:20,079 --> 00:28:23,279
Judas for that matter, we're on the other side of things.

618
00:28:24,480 --> 00:28:27,279
But yeah, yeah, just I do. I guess I appreciate

619
00:28:27,319 --> 00:28:29,079
some of the bluttonous here. This is maybe a bit

620
00:28:29,079 --> 00:28:31,720
more exposure than we oftentimes get. I think, yeah, you're

621
00:28:31,720 --> 00:28:33,400
probably right on why this is happening now.

622
00:28:34,079 --> 00:28:36,279
Speaker 2: Yeah, and you know, I also do appreciate.

623
00:28:36,319 --> 00:28:40,400
Speaker 1: I'm glad that you know, Listen straus Elnik doesn't play

624
00:28:40,440 --> 00:28:42,960
games that bothers me. I will never accuse him of

625
00:28:43,000 --> 00:28:45,920
not being sharp. He he knows what he's talking about,

626
00:28:46,000 --> 00:28:48,200
he knows what he's doing. That's why it's not really

627
00:28:48,240 --> 00:28:50,960
a problem that he is he doesn't play games because

628
00:28:50,960 --> 00:28:53,359
he just gets a lot of the other aspects of this.

629
00:28:54,039 --> 00:28:57,160
I just said it bothers me. But you know, as

630
00:28:57,160 --> 00:28:58,839
long as he kind of keeps running things the way

631
00:28:58,880 --> 00:29:02,480
he has been, I think you'll typically kind of figure

632
00:29:02,480 --> 00:29:05,160
these things out, because I don't think it like when

633
00:29:05,160 --> 00:29:07,039
he has these problems with SIV, the idea is and

634
00:29:07,119 --> 00:29:10,119
like let's sort of completely retreat, like we'll keep trying.

635
00:29:11,079 --> 00:29:15,160
And I appreciate that. All Right, those the headlines I

636
00:29:15,200 --> 00:29:16,200
wanted to talk about. Mike.

637
00:29:16,279 --> 00:29:17,440
Speaker 2: Let's take a break, we'll come back.

638
00:29:17,480 --> 00:29:19,440
Speaker 1: We'll get into the super chats and talk about what

639
00:29:19,799 --> 00:29:26,720
chat wants to talk about. Right after this All right,

640
00:29:26,759 --> 00:29:29,680
we are back, Mike. Let's do those superchats.

641
00:29:29,680 --> 00:29:33,720
Speaker 3: Ohrighty, I am super excited to see what people want

642
00:29:33,759 --> 00:29:37,640
to talk about. We are starting up. There's this chat

643
00:29:37,680 --> 00:29:39,599
summary goes away. If he's the chat, they're saying they

644
00:29:39,599 --> 00:29:44,359
have major concerns about the hygiene and environmental impact of

645
00:29:44,440 --> 00:29:48,519
cruise ships. Yes, oh you're talking about that virus. All right,

646
00:29:49,640 --> 00:29:53,880
I'm it from Saskatchewan says forget Mother's Day cards? Where

647
00:29:54,000 --> 00:29:58,960
do we address our Melo cards? Happy Anniversary Sunday? Malo

648
00:29:59,079 --> 00:30:03,519
merch mugs? Christian, how will you celebrate Malo?

649
00:30:07,400 --> 00:30:07,759
Speaker 1: I don't.

650
00:30:07,920 --> 00:30:08,240
Speaker 3: I don't.

651
00:30:08,359 --> 00:30:09,680
Speaker 1: I don't know what malow is?

652
00:30:10,440 --> 00:30:14,440
Speaker 2: All right, you worried about that, Christian? No one does.

653
00:30:15,319 --> 00:30:18,519
Speaker 3: It's it's it's May tenth and also a new word

654
00:30:18,559 --> 00:30:22,599
for calendars.

655
00:30:23,519 --> 00:30:26,920
Speaker 5: Come on, I'm scared.

656
00:30:27,319 --> 00:30:31,559
Speaker 3: Jeff uh Aeriel though Gods says, seeing how star Fux looks,

657
00:30:31,559 --> 00:30:33,839
what does this me? Frog RT remake will look like

658
00:30:34,079 --> 00:30:36,279
fifty seven and be split into two or three parts.

659
00:30:36,799 --> 00:30:40,680
Just wanted a new Star Fucks. I mean I wouldn't

660
00:30:40,680 --> 00:30:42,880
gleam too much about what starfucks? I mean, what a

661
00:30:42,960 --> 00:30:46,200
great time riam is gonna look like? Based exactly yes, yeah,

662
00:30:46,240 --> 00:30:49,279
except that, like it will be a total graphics conversion, right,

663
00:30:49,279 --> 00:30:51,680
It's not just gonna be some kind of texture swap

664
00:30:52,000 --> 00:30:57,880
updated necessarily. I don't think it's going I don't think

665
00:30:58,160 --> 00:31:04,319
it'll look any more realistic then say Wilight Princess does. Right, Like,

666
00:31:04,599 --> 00:31:06,759
it's still fidelity than that, I mean, but like, it's

667
00:31:06,759 --> 00:31:09,640
not gonna be less stylized than that.

668
00:31:10,400 --> 00:31:13,359
Speaker 1: Right. So one of the reasons I brought up, like

669
00:31:13,440 --> 00:31:17,680
the they worked backwards from the YouTuber stuff. It's just

670
00:31:17,720 --> 00:31:20,599
a point out like Nintendo doesn't normally just say let's

671
00:31:20,599 --> 00:31:23,640
make it look as realistic as possible. Right, They're doing

672
00:31:23,640 --> 00:31:25,559
that in the Star Fox case because it serves this

673
00:31:25,599 --> 00:31:27,920
other gimmick. That's the real point I'm trying to make there.

674
00:31:28,599 --> 00:31:31,200
They probably will not have who knows, maybe they will

675
00:31:31,200 --> 00:31:33,039
have the exact same gimmick in Zelda.

676
00:31:33,119 --> 00:31:33,599
Speaker 2: I doubt it.

677
00:31:34,799 --> 00:31:36,839
Speaker 1: I think in that case they would probably keep it

678
00:31:36,880 --> 00:31:37,759
pretty stylized.

679
00:31:37,839 --> 00:31:39,480
Speaker 2: Yeah, I agree with Mike, And then.

680
00:31:39,680 --> 00:31:42,400
Speaker 1: You know it, it'll it'll have like moments where it's like,

681
00:31:42,400 --> 00:31:44,519
oh wow, that is basically photorealistic, but there will be

682
00:31:44,519 --> 00:31:45,079
filters on.

683
00:31:45,039 --> 00:31:48,640
Speaker 3: Top and yeah, yeah, I'm very curious because yeah, it

684
00:31:48,680 --> 00:31:50,599
is a bit of a special work there. I do

685
00:31:50,640 --> 00:31:52,279
not think it's going to be a fund Basis seven

686
00:31:52,359 --> 00:31:56,000
type thing where it gets really super expanded and kind

687
00:31:56,000 --> 00:32:00,200
of remixed into some new three part thing. I think

688
00:32:00,240 --> 00:32:03,160
this game is mostly going to be just okerine of time.

689
00:32:03,880 --> 00:32:07,240
Speaker 1: Also like Trams, when we got those rumors, uh, there

690
00:32:07,279 --> 00:32:10,119
was always the part of that rumor was always Zelda's

691
00:32:10,119 --> 00:32:12,960
got like, I'm sorry that with star Fox. Starbucks has

692
00:32:13,000 --> 00:32:17,039
really like impressively upgraded visuals. They're really going for it.

693
00:32:17,480 --> 00:32:19,160
The same is not bit said about Zelda, so I

694
00:32:19,160 --> 00:32:22,759
would not pair them together visually. That boy Jersis.

695
00:32:22,839 --> 00:32:25,440
Speaker 3: During b Light Club, Mike made a joke about a

696
00:32:25,519 --> 00:32:28,440
character named Rohan, saying, Rohan calls for aid, but the

697
00:32:28,440 --> 00:32:30,440
line's clearly gone to our calls for aid. Boy, I

698
00:32:30,440 --> 00:32:34,200
really hope somebody got fired for that, right, gond Or

699
00:32:34,319 --> 00:32:38,839
calls for aid from Rohan. That is burshering on my part.

700
00:32:39,319 --> 00:32:41,920
Speaker 2: Did your brothers mention anything? Were they mad at you?

701
00:32:42,119 --> 00:32:46,839
Speaker 3: I didn't say anything, christ Ndil or whatever and start

702
00:32:46,920 --> 00:32:49,480
attacking you. No, Chris did not try to stab me

703
00:32:49,720 --> 00:32:53,200
with his sword. Boy, there's a there's a picture of

704
00:32:53,279 --> 00:32:55,680
like the whole collection at one point and it's it's wild.

705
00:32:55,720 --> 00:32:57,319
There's a lot of Lord of the Ring swords.

706
00:32:57,359 --> 00:32:58,000
Speaker 1: I have to say.

707
00:32:58,119 --> 00:33:00,599
Speaker 3: Yeah, he hasn't been able to display for a while

708
00:33:00,599 --> 00:33:02,079
because of the young kids.

709
00:33:02,079 --> 00:33:05,160
Speaker 1: Right charge.

710
00:33:05,640 --> 00:33:08,200
Speaker 2: I didn't think about that. He still has them, they're

711
00:33:08,240 --> 00:33:08,960
just in storage.

712
00:33:09,079 --> 00:33:11,759
Speaker 3: Yeah, he has them on storage right now, and like

713
00:33:12,079 --> 00:33:15,079
hell yeah yeah yeah, and someday some day they're coming

714
00:33:15,119 --> 00:33:19,559
back out. Afrockmed says, since the new Star Fucks game

715
00:33:19,599 --> 00:33:21,160
is a remake, Uncle, a time is room to be

716
00:33:21,200 --> 00:33:24,119
a remake. Do you think the Super Metro remake rumor

717
00:33:24,640 --> 00:33:29,119
is more legitimate? I mean not anymore or less because

718
00:33:29,119 --> 00:33:32,000
it wasn't parts of this Nate they hate drop, right,

719
00:33:32,039 --> 00:33:34,079
I know there's some other stuff. It was added on

720
00:33:34,119 --> 00:33:37,200
by someone else, yes, right, So I still am skeptical

721
00:33:37,359 --> 00:33:37,640
of that.

722
00:33:37,680 --> 00:33:40,000
Speaker 1: Of course it could happen. Seem to be.

723
00:33:40,599 --> 00:33:42,440
Speaker 3: You know, we've been We've been getting other remakes from

724
00:33:42,519 --> 00:33:47,400
Nintendo recently, like Thousand Year Door, like Mario RPG, like

725
00:33:47,440 --> 00:33:50,359
Advanced Wars. So they do they do do that, yes,

726
00:33:50,400 --> 00:33:55,039
they so, although in terms of like the like Super

727
00:33:55,200 --> 00:33:59,759
the Super Nintendo Big Ones, it's like Mario World, Yo

728
00:34:00,160 --> 00:34:03,160
Zion one, Super Metroid linked to the past. They've never

729
00:34:03,240 --> 00:34:06,640
touched those for remix. There's been ports and things like that.

730
00:34:07,000 --> 00:34:09,000
They thought about remaking links to the past, and they

731
00:34:09,000 --> 00:34:11,719
were like, let's just make a sequel actually instead, and

732
00:34:11,760 --> 00:34:14,039
I thought that was definitely the right call there.

733
00:34:14,840 --> 00:34:17,440
Speaker 1: And then also part of that rumor which again we

734
00:34:17,480 --> 00:34:19,960
don't we don't know how real that is, and lots

735
00:34:19,960 --> 00:34:22,800
of reasons to be skeptical, but it's like they would

736
00:34:22,880 --> 00:34:25,599
upgrade with pixel graphics, so would still be you know,

737
00:34:25,679 --> 00:34:28,519
two D in that style. It's like, yeah, what does

738
00:34:28,599 --> 00:34:30,320
that even look like. That's not something we've seen from

739
00:34:30,400 --> 00:34:32,079
Nintendo a bunch of times before, which is one of

740
00:34:32,079 --> 00:34:33,400
the reasons I think we don't see a lot of

741
00:34:33,400 --> 00:34:36,599
Super Nintendo remix, like you were saying, So, yeah, maybe

742
00:34:36,639 --> 00:34:38,400
the breaking the seal with this one. I guess if

743
00:34:38,440 --> 00:34:41,039
they were to do that, Super metroin makes a lot

744
00:34:41,039 --> 00:34:42,519
of sense to me. That's the one where it's like

745
00:34:42,679 --> 00:34:46,880
you stand to gain the most with Super Metroid makes sense.

746
00:34:47,480 --> 00:34:47,840
All right?

747
00:34:47,880 --> 00:34:51,920
Speaker 3: Next up is from Zombie porin. All right, boys, now

748
00:34:51,920 --> 00:34:53,679
that we know can be done, we need to hack

749
00:34:53,719 --> 00:34:55,960
into grubs Robot lomo Er. Next time he talks about

750
00:34:55,960 --> 00:34:57,559
Italian food will be his.

751
00:34:59,599 --> 00:34:59,960
Speaker 1: Mafia.

752
00:35:00,079 --> 00:35:02,159
Speaker 3: Frett gonna make your lawnmower murder you.

753
00:35:03,360 --> 00:35:03,840
Speaker 2: Yeah I don't.

754
00:35:03,880 --> 00:35:05,920
Speaker 1: I don't have that brand of lawnmower, but that that

755
00:35:05,960 --> 00:35:08,360
should not stop you from trying to hack my lawnmower

756
00:35:08,360 --> 00:35:09,519
and have me killed. For sure.

757
00:35:10,760 --> 00:35:14,199
Speaker 3: Lex Lay says, my sense would be proud of this podcast.

758
00:35:14,599 --> 00:35:16,039
Speaker 2: That's the mindsight ladies.

759
00:35:16,320 --> 00:35:18,719
Speaker 3: Yeah, just drop the sense for no reason, Like, what

760
00:35:18,760 --> 00:35:19,960
the fuck are you talking about?

761
00:35:20,039 --> 00:35:22,920
Speaker 1: Uh huh, I think we we we did not appreciate

762
00:35:22,960 --> 00:35:25,800
that line h when we were when we were playing,

763
00:35:25,880 --> 00:35:28,199
but uh boy, that that was pretty funny.

764
00:35:28,199 --> 00:35:30,199
Speaker 2: How bad that was? I had a good time.

765
00:35:30,599 --> 00:35:34,199
Speaker 3: That was wild and also like not accomplished. But I

766
00:35:34,239 --> 00:35:37,599
think the point of it was you expose the saboteurs

767
00:35:37,679 --> 00:35:40,400
of build a rocket point accomplished.

768
00:35:41,440 --> 00:35:43,639
Speaker 4: Until the very end to be like she will look

769
00:35:43,679 --> 00:35:45,679
at the camera and start of like dropping some like

770
00:35:46,079 --> 00:35:47,599
fox what happened?

771
00:35:47,599 --> 00:35:50,719
Speaker 5: And I know you just send them.

772
00:35:50,199 --> 00:35:51,039
Speaker 1: That's what I wanted.

773
00:35:52,000 --> 00:35:53,960
Speaker 3: Uh. Missouri Matt says, thank you Mike and Jeff for

774
00:35:54,000 --> 00:35:55,800
the content. You're welcome, Missouri Matt appreciate it.

775
00:35:55,800 --> 00:35:56,239
Speaker 1: Thank you.

776
00:35:57,400 --> 00:35:59,800
Speaker 3: Alian Merkle says, I'm a fan of this two series

777
00:35:59,800 --> 00:36:04,239
game Messaga of the Missing Case Universe's most conflictingly hot

778
00:36:04,599 --> 00:36:09,960
anthro man yep, just about Rushmore coming soon? Everybody mount

779
00:36:10,039 --> 00:36:13,199
Rushmore and anthe mexical not hottest answer pormorph vide game

780
00:36:13,239 --> 00:36:15,920
characters just the best. Uh, but we're gonna get to that.

781
00:36:17,039 --> 00:36:19,320
Do you think best is? I was almost right. Something

782
00:36:19,360 --> 00:36:22,360
did child drop? I feel pretty good about I think

783
00:36:22,400 --> 00:36:24,719
all the things I said on Tuesday pretty much being right.

784
00:36:24,760 --> 00:36:27,800
I'm not gonna lie. I'm feeling pretty good. I was like,

785
00:36:27,840 --> 00:36:30,920
didn't foresee the direct being shadow dropped, but I don't

786
00:36:30,920 --> 00:36:32,760
think they're gonna shadow drop the game For a moment

787
00:36:32,760 --> 00:36:36,039
they're during that direct, I'm like, are they just shadow

788
00:36:36,079 --> 00:36:36,960
dropping this game?

789
00:36:37,400 --> 00:36:37,559
Speaker 1: Right?

790
00:36:37,679 --> 00:36:39,920
Speaker 3: It's a bit over a month away, not that long.

791
00:36:40,480 --> 00:36:41,440
Speaker 2: Yeah, I think we can talk to that.

792
00:36:41,480 --> 00:36:44,239
Speaker 1: It's like, yeah, for the most part, they actually stuck

793
00:36:44,239 --> 00:36:46,880
to what all the most obvious things were, and yeah,

794
00:36:46,920 --> 00:36:50,320
that was pretty easy to call. Uh.

795
00:36:50,400 --> 00:36:53,320
Speaker 3: Fire Hairs says in the key Lee voice, Fox McLeod has.

796
00:36:53,239 --> 00:36:54,800
Speaker 1: Risen mm hmmm.

797
00:36:55,960 --> 00:36:56,039
Speaker 5: Uh.

798
00:36:56,119 --> 00:37:00,880
Speaker 3: Chuck Tawski says, you never had control, that's the illusion now.

799
00:37:00,960 --> 00:37:03,480
I was overwhelmed by the power of this place. Well,

800
00:37:03,480 --> 00:37:06,239
I made a mistake too. I'd have enough respect for

801
00:37:06,360 --> 00:37:10,079
that power and it's out now. Ah right, the electricity,

802
00:37:10,159 --> 00:37:11,400
I get it right, Yes, yeah, I get it.

803
00:37:11,440 --> 00:37:14,239
Speaker 1: Yeah. Corona Rick says hate dogs.

804
00:37:14,360 --> 00:37:16,800
Speaker 3: I don't know why, but I saw a clip of

805
00:37:16,920 --> 00:37:19,119
Sally Field talking about her playing Breath of the Loud

806
00:37:19,440 --> 00:37:20,159
on the Switch too.

807
00:37:20,719 --> 00:37:21,639
Speaker 1: Just made me laugh.

808
00:37:22,000 --> 00:37:25,440
Speaker 3: And it's always weird when like celebrities talk about video games,

809
00:37:25,679 --> 00:37:28,119
like I guess real people.

810
00:37:28,119 --> 00:37:32,840
Speaker 6: Yeah, yeah right, I agree, yeah yeah, Like it was

811
00:37:32,840 --> 00:37:34,400
like like back of they would probably it was like

812
00:37:34,440 --> 00:37:37,280
I played Legend Zoe'm like you did, yeah right, No,

813
00:37:37,400 --> 00:37:38,519
that doesn't make any sense to me.

814
00:37:38,599 --> 00:37:40,920
Speaker 1: You didn't even do you even exist in the same

815
00:37:41,079 --> 00:37:42,039
universe as Zelda?

816
00:37:42,239 --> 00:37:42,960
Speaker 2: That's crazy.

817
00:37:43,159 --> 00:37:45,559
Speaker 1: I think I saw a clip today of a Dale

818
00:37:45,599 --> 00:37:48,760
Earnhardt Junior on a podcast with his wife, and his

819
00:37:48,800 --> 00:37:51,320
wife's like, the other host is like, if you can

820
00:37:51,320 --> 00:37:52,639
make any law, what would you make She's like, I

821
00:37:52,639 --> 00:37:54,159
would make it so if you're over twenty five can't

822
00:37:54,159 --> 00:37:54,920
play video games.

823
00:37:55,239 --> 00:37:56,480
Speaker 2: And Dale Earnhard's like.

824
00:37:56,519 --> 00:37:58,880
Speaker 1: Fuck you basically, and he goes, I'll make a law

825
00:37:58,880 --> 00:38:01,800
of video games to rely like, oh I didn't, Dale Earnhard,

826
00:38:01,880 --> 00:38:04,559
I didn't realize you were one. Yeah, I wasn't familiar

827
00:38:04,599 --> 00:38:07,679
with your games. Wow, that's incredible, incredible thing. We still

828
00:38:07,719 --> 00:38:12,079
have the angry. Yeah, not gonna go away. Some people

829
00:38:12,199 --> 00:38:14,280
just don't have personality, so they got to be mad

830
00:38:14,280 --> 00:38:15,519
when people have hobbyes.

831
00:38:15,280 --> 00:38:16,880
Speaker 3: Right right, I want to be like, how many Hallmark

832
00:38:16,880 --> 00:38:18,960
original movies did you watch this year?

833
00:38:19,119 --> 00:38:20,000
Speaker 2: Ma'am right?

834
00:38:21,000 --> 00:38:24,599
Speaker 3: Give me and I won't begrunt you out.

835
00:38:25,000 --> 00:38:27,280
Speaker 1: Yeah it's fine, come on.

836
00:38:28,599 --> 00:38:33,159
Speaker 3: Next up is outer Heaven, who says, who is gonna

837
00:38:33,159 --> 00:38:37,760
claim what starfuck's YouTuber? I'll be honest, I want slippy Toad,

838
00:38:37,800 --> 00:38:40,119
and I think everyone else wants me to be slippy Toad,

839
00:38:40,159 --> 00:38:41,119
So I think that's easy.

840
00:38:41,480 --> 00:38:44,920
Speaker 1: I think that that is just canonically true in like

841
00:38:45,039 --> 00:38:46,159
it's in the Bible.

842
00:38:46,280 --> 00:38:47,000
Speaker 2: Mike is slippy.

843
00:38:47,039 --> 00:38:47,760
Speaker 5: Don't you feel.

844
00:38:49,440 --> 00:38:50,519
Speaker 1: It's okay? That's all right?

845
00:38:50,559 --> 00:38:52,239
Speaker 2: At least I got hey, at least I got inside,

846
00:38:53,119 --> 00:38:54,000
you know exactly?

847
00:38:55,559 --> 00:38:58,320
Speaker 1: I I god, I think I would like I should

848
00:38:58,320 --> 00:39:02,280
probably do peppy, but I'm afraid.

849
00:39:02,840 --> 00:39:04,440
Speaker 2: Oh yeah, I didn't hear it. Yeah I didn't hear it.

850
00:39:04,440 --> 00:39:05,360
Did he have one?

851
00:39:05,719 --> 00:39:05,840
Speaker 1: No?

852
00:39:05,920 --> 00:39:09,599
Speaker 3: I just like I like I in my fancasting like back, look,

853
00:39:09,639 --> 00:39:11,559
I like you as Fox Macloud, you can be the

854
00:39:11,599 --> 00:39:12,440
hero I'll do.

855
00:39:12,599 --> 00:39:14,559
Speaker 1: I'll do Fox McLoud for sure. I'm afraid of doing

856
00:39:14,559 --> 00:39:16,360
Peppy as well, because once I slip into that voice,

857
00:39:16,360 --> 00:39:18,679
I'm gonna just say something racist. That's what that voice does.

858
00:39:18,800 --> 00:39:21,760
So yeah, absolutely maybe Fox McLoud.

859
00:39:22,159 --> 00:39:24,639
Speaker 3: Yeah, there you go, and then Danny Jakin take turns

860
00:39:24,639 --> 00:39:30,800
with Foco. But we're doing it anyways, all right. Next

861
00:39:30,880 --> 00:39:33,559
up here is from Kronobrig hate dogs. I like the

862
00:39:33,559 --> 00:39:35,679
look of the Starbucks crew, but can we get hower

863
00:39:35,800 --> 00:39:38,519
the duck as a DLC character law they'll fit perfectly?

864
00:39:38,559 --> 00:39:41,639
And oh yeah, like I like them. There is definitely

865
00:39:41,639 --> 00:39:44,760
a bit of a there is that vibe. I understand

866
00:39:44,760 --> 00:39:47,840
why some people don't. What what I don't like is

867
00:39:47,880 --> 00:39:50,280
in the big full body shots they have the tiny

868
00:39:50,320 --> 00:39:53,199
little animal feet, and I'm like, I'll give them big boots.

869
00:39:53,360 --> 00:39:55,960
I don't know if I need those cyber boots that

870
00:39:56,079 --> 00:39:58,119
have like the little claws and fox that have like

871
00:39:58,159 --> 00:40:00,639
the actual little like fox feet. It don't really make

872
00:40:00,639 --> 00:40:03,440
sense for something standing up on two feet. It's a

873
00:40:03,480 --> 00:40:07,079
small thing. Yep, tuber sus star Fox is so realistic.

874
00:40:07,239 --> 00:40:13,599
You have to keep them away from Mike's grandpa.

875
00:40:13,760 --> 00:40:15,559
Speaker 2: I shall not suffer a dog to live.

876
00:40:16,280 --> 00:40:23,880
Speaker 3: But what my grandpa would think about this introduced by

877
00:40:24,559 --> 00:40:27,360
just strangers on the internet, just.

878
00:40:27,960 --> 00:40:30,599
Speaker 1: Like, uh yeah, if I could like bring a dead

879
00:40:30,639 --> 00:40:33,440
grandparent back to life and just show them this thing, like, hey,

880
00:40:33,440 --> 00:40:35,519
what do you think about this? They I just yeah,

881
00:40:36,000 --> 00:40:37,199
they would have nothing to do with it.

882
00:40:37,559 --> 00:40:40,400
Speaker 3: Eat Jacklobe, thank you Sarch for the five Yeah, gifted

883
00:40:40,440 --> 00:40:43,920
memberships to uh the YouTube premium YouTube club here. What

884
00:40:44,000 --> 00:40:47,880
are they called? YouTube YouTube premium? Guess his YouTube memberships.

885
00:40:47,880 --> 00:40:50,440
I guess it's called yeah, YouTube premium. Yes, YouTube memberships.

886
00:40:50,480 --> 00:40:50,760
Speaker 1: That's right.

887
00:40:50,840 --> 00:40:55,199
Speaker 3: Yeah, thank you, jackal I appreciate that. Uh, Birguson? What

888
00:40:55,199 --> 00:40:58,639
what are the best three star games of all time?

889
00:40:58,679 --> 00:40:58,840
Speaker 2: Oh?

890
00:40:58,920 --> 00:41:04,119
Speaker 3: Just a star in the name? Okay, not star Field.

891
00:41:04,119 --> 00:41:06,360
Speaker 1: No Goku's or what because I mean, I guess no,

892
00:41:06,519 --> 00:41:08,760
that doesn't make sense because trying.

893
00:41:08,599 --> 00:41:10,840
Speaker 3: If you want to, I mean, I could say Star

894
00:41:10,880 --> 00:41:14,679
Wars Nights of the Older Public probably makes it in there.

895
00:41:15,280 --> 00:41:20,159
Uh boy, I as much I like Star Tropics, I

896
00:41:20,159 --> 00:41:23,280
don't know if I'm gonna throw that one. And their

897
00:41:23,280 --> 00:41:27,119
oh Fantasy Star Ship is counting. That's the fan star

898
00:41:27,159 --> 00:41:28,639
for Fantasy Star on.

899
00:41:29,400 --> 00:41:35,800
Speaker 5: That's a question. You know, it's the best three star

900
00:41:36,000 --> 00:41:37,159
game of all time?

901
00:41:37,400 --> 00:41:39,480
Speaker 4: Like, what's it like a game that's a three star

902
00:41:39,599 --> 00:41:40,760
that is the best of them all.

903
00:41:42,559 --> 00:41:49,639
Speaker 3: Like, all right, he's right, I thought I thought instead

904
00:41:49,679 --> 00:41:55,599
of r by accident and cor auto corrected it myself. Yeah, man,

905
00:41:55,679 --> 00:41:57,400
I liked I almost like the question I made up

906
00:41:57,400 --> 00:42:02,199
more like StarCraft control other things. Boy, Christian, you're so

907
00:42:02,559 --> 00:42:03,559
correct in this case.

908
00:42:04,280 --> 00:42:06,199
Speaker 1: What is the best three star game of all time? Yeah,

909
00:42:06,199 --> 00:42:08,800
that's what it says. Good job, Christian, You're better than us.

910
00:42:09,079 --> 00:42:09,679
That's funny.

911
00:42:09,719 --> 00:42:13,880
Speaker 3: We were just doing a completely completely.

912
00:42:13,159 --> 00:42:16,880
Speaker 5: I answer saying that was a good question too. Everybody wins.

913
00:42:17,679 --> 00:42:18,719
Speaker 2: Yeah, we went all right.

914
00:42:18,760 --> 00:42:21,599
Speaker 1: I'm glad that we're all still friends here. So a

915
00:42:21,639 --> 00:42:24,280
three star, Like when I give a game a three star,

916
00:42:24,599 --> 00:42:27,719
it is part of my own personal sort of star system,

917
00:42:27,760 --> 00:42:30,599
where one is this is one of the worst things

918
00:42:30,599 --> 00:42:31,239
I've ever played.

919
00:42:31,239 --> 00:42:32,360
Speaker 2: I hate it, hate to hate it.

920
00:42:32,400 --> 00:42:34,920
Speaker 1: Two is I do not like it, Three is I

921
00:42:35,039 --> 00:42:37,599
like it, four is I love it, and five is

922
00:42:37,639 --> 00:42:39,400
this is one of the best games I've ever played.

923
00:42:40,760 --> 00:42:42,599
Speaker 2: So three is I like it.

924
00:42:43,880 --> 00:42:45,719
Speaker 1: There's a lot of games that I just like. I

925
00:42:45,760 --> 00:42:48,360
don't know. That's that's tough. Is it is it just returnal?

926
00:42:48,400 --> 00:42:50,039
Maybe that this one could just be returnal?

927
00:42:51,079 --> 00:42:54,559
Speaker 3: Maybe this one could just say you just say returnal

928
00:42:55,760 --> 00:42:58,960
God Army like once a go into my infinite backlog

929
00:42:59,000 --> 00:43:03,280
thing and just organize it by my rating and get

930
00:43:03,320 --> 00:43:06,800
to the three stars. Although that's not necessarily easier said

931
00:43:07,320 --> 00:43:10,119
than done. And I want to sit here forever doing this,

932
00:43:10,199 --> 00:43:12,559
but I don't take the sake with three star games

933
00:43:12,559 --> 00:43:13,960
that I have to admit and look, I have loved

934
00:43:14,000 --> 00:43:14,960
my hair for three Star games.

935
00:43:15,000 --> 00:43:16,440
Speaker 1: I don't think about them a lot.

936
00:43:17,039 --> 00:43:19,480
Speaker 3: There's something about the three starness of a game that

937
00:43:19,599 --> 00:43:23,199
makes them somewhat forget abner.

938
00:43:23,280 --> 00:43:25,639
Speaker 4: That will satisfy both questions and the one Mike made

939
00:43:25,679 --> 00:43:26,920
up and the one the actual question.

940
00:43:26,960 --> 00:43:32,239
Speaker 3: And we thread this needle the first and leash. Oh

941
00:43:32,239 --> 00:43:38,599
that's pretty good. Actually bad, that's not terrible. I'm looking

942
00:43:38,639 --> 00:43:44,960
at mine right now. Uh gosh, herby sixty four is

943
00:43:45,000 --> 00:43:50,679
an option here. Uh Tega Sega Swirl Dega swirls the

944
00:43:50,719 --> 00:43:51,840
best three star game.

945
00:43:51,760 --> 00:43:52,960
Speaker 1: Of all time? There?

946
00:43:53,599 --> 00:43:54,800
Speaker 2: What is Sega Swirl?

947
00:43:55,199 --> 00:43:55,360
Speaker 1: Oh?

948
00:43:55,400 --> 00:43:57,239
Speaker 3: That was the free puzzle game we got in the

949
00:43:57,280 --> 00:44:00,760
Dreamcast when they launched the internet thing. Oh oh wow,

950
00:44:00,920 --> 00:44:05,800
okay it was like the next Si HD of its time, right, okay, fantastic,

951
00:44:07,360 --> 00:44:09,960
all right, next up is from Alex Gogo. I just

952
00:44:10,000 --> 00:44:12,599
got done playing Rez Before remake turns out it's really good.

953
00:44:12,960 --> 00:44:15,480
I'm surprised more people aren't talking about it, and what's

954
00:44:15,480 --> 00:44:17,480
the game? You missed the boat on until years after

955
00:44:17,920 --> 00:44:20,039
it came out? I swear, I actually hear like more

956
00:44:20,079 --> 00:44:22,639
people bringing up Razi Before is an all time great game.

957
00:44:22,719 --> 00:44:22,920
Speaker 1: Now.

958
00:44:23,039 --> 00:44:25,639
Speaker 3: Then the year it came out, which somehow it felt

959
00:44:25,639 --> 00:44:27,880
like it was a bit of a uphill battle for

960
00:44:28,000 --> 00:44:31,199
me to give it game of the Year conversation recognition

961
00:44:31,280 --> 00:44:33,719
a little bit, not like a ton but you know,

962
00:44:33,719 --> 00:44:35,599
there are people at the time like, well, that's a remake,

963
00:44:35,679 --> 00:44:36,960
and I was like, well, I don't care.

964
00:44:37,559 --> 00:44:39,880
Speaker 1: Actually, really, it.

965
00:44:39,800 --> 00:44:43,440
Speaker 3: Seems like that game gets tons of respect now. He

966
00:44:43,559 --> 00:44:45,519
missed the boat down until years after it came out.

967
00:44:45,559 --> 00:44:47,880
I mean I had a whole thing with twenty nineteen recently,

968
00:44:48,360 --> 00:44:51,880
multiple games from that year. Yeah, big ones being Outer Wilds,

969
00:44:52,920 --> 00:44:56,280
It's control and that Sakaro is here a Sacroo and

970
00:44:56,360 --> 00:44:58,159
I played. I was like, I can't believe I didn't

971
00:44:58,159 --> 00:45:00,159
play through this thing just right away.

972
00:45:00,199 --> 00:45:02,559
Speaker 1: It is so freaking good. It's really good.

973
00:45:02,960 --> 00:45:03,800
Speaker 2: Yeah for me.

974
00:45:04,159 --> 00:45:07,079
Speaker 1: The one that's coming to mind is probably Kotor actually

975
00:45:07,079 --> 00:45:09,719
I missed it right when it happened and then got

976
00:45:09,719 --> 00:45:12,199
an Xbox years later to play it and was very

977
00:45:12,199 --> 00:45:12,920
happy that I did.

978
00:45:13,360 --> 00:45:15,679
Speaker 3: Yeah, And I mean I just played Rezivil two like

979
00:45:15,719 --> 00:45:17,679
the original for the first time. That's a nineteen ninety

980
00:45:17,679 --> 00:45:20,119
eight classic. I'm like, well, still great. I'm like, I

981
00:45:20,199 --> 00:45:21,960
love doing this all the time, honestly, like going back

982
00:45:21,960 --> 00:45:24,119
and playing the all time you know, I played a

983
00:45:24,159 --> 00:45:26,480
lot of games, can't play them all, so I love

984
00:45:26,519 --> 00:45:28,440
going back and catching up on the all time greats.

985
00:45:28,480 --> 00:45:31,119
I still haven't gotten to. Yeah, there's still plenty of

986
00:45:31,159 --> 00:45:34,119
those that do. I still have, like you know, Zeno

987
00:45:34,239 --> 00:45:38,360
Gears and the other things of that ILK big games

988
00:45:38,400 --> 00:45:40,000
that I am going to get to play through at

989
00:45:40,039 --> 00:45:43,480
some point and I'm looking forward to it. Next up

990
00:45:43,719 --> 00:45:46,119
is Banjo Kazoo City four US says, what up, guys.

991
00:45:46,760 --> 00:45:49,119
I love how they kept Peppi's voice as a pack

992
00:45:49,159 --> 00:45:49,960
of day smoker.

993
00:45:50,559 --> 00:45:51,239
Speaker 1: It would be.

994
00:45:51,199 --> 00:45:52,519
Speaker 3: Awesome if there was a way to pile out the

995
00:45:52,519 --> 00:45:55,440
Great Fox, because that was an unfounded rumor unlockable for

996
00:45:55,480 --> 00:45:57,440
Star Fox sixty four. Oh I kind of remember that,

997
00:45:57,800 --> 00:46:01,679
yeah back in the day. Now, Yeah, yeah, yeah, I

998
00:46:01,719 --> 00:46:04,480
don't know if we'll get anything that quite that ambitious

999
00:46:04,679 --> 00:46:05,199
per se.

1000
00:46:05,760 --> 00:46:06,519
Speaker 2: Yeah, it would be cool.

1001
00:46:06,559 --> 00:46:09,400
Speaker 1: They just like did like add one new kind of

1002
00:46:09,519 --> 00:46:12,639
vehicle or something, or even like through in some on

1003
00:46:12,719 --> 00:46:16,199
foot stages instead of like bridged bridges a sob to

1004
00:46:16,239 --> 00:46:19,079
assault or something like that. But now it's just just

1005
00:46:19,159 --> 00:46:20,360
all the sixty four levels.

1006
00:46:21,119 --> 00:46:23,840
Speaker 3: Randy Brady says. People theorize the star Fox looks is

1007
00:46:23,840 --> 00:46:27,679
to discourage furries. Wrong, that's trying to find a deeper,

1008
00:46:27,760 --> 00:46:34,400
sicker furry. The who's this coasits hotter rock of furies?

1009
00:46:34,400 --> 00:46:34,760
Speaker 1: I don't know.

1010
00:46:34,840 --> 00:46:37,920
Speaker 3: I'm gonna have to google with this person carefully now. Oh,

1011
00:46:38,079 --> 00:46:43,400
so this is a reference to Dune, Yes, because of.

1012
00:46:45,079 --> 00:46:45,880
Speaker 5: A Dune reference.

1013
00:46:46,599 --> 00:46:47,679
Speaker 1: It's a Dune reference.

1014
00:46:48,079 --> 00:46:50,719
Speaker 3: I see, has anybody done fan art yet of what

1015
00:46:51,199 --> 00:46:53,039
Crystal would look like in this art style?

1016
00:46:53,800 --> 00:46:57,400
Speaker 1: Yes, I haven't seen it, but I'm sure positive that

1017
00:46:57,440 --> 00:46:58,559
this has happened.

1018
00:46:59,119 --> 00:47:01,280
Speaker 3: Sean said. No, I think Sean would know. Shawn is

1019
00:47:01,280 --> 00:47:01,719
our Crystal.

1020
00:47:02,119 --> 00:47:07,400
Speaker 2: Sean disappointed. Boys, Sean isn't ready to see what's out there?

1021
00:47:07,800 --> 00:47:11,880
Speaker 5: Have you check for a nation aka tumbler? Maybe that's

1022
00:47:11,880 --> 00:47:14,199
what Oh, it's tumblr is.

1023
00:47:14,199 --> 00:47:14,679
Speaker 2: For a nation?

1024
00:47:14,760 --> 00:47:15,519
Speaker 1: No Christian?

1025
00:47:15,719 --> 00:47:20,280
Speaker 3: Oh honey, it used to be d Vian art, right,

1026
00:47:20,360 --> 00:47:24,039
Is that still the case they all retreated to the grounds.

1027
00:47:24,400 --> 00:47:26,679
Oh no, we just we just don't know anymore. We

1028
00:47:26,840 --> 00:47:30,840
just don't know they're in hiding. It's yeah, huh, Mike,

1029
00:47:30,960 --> 00:47:33,880
Michael or Oleary says, Mike, are you aware that A C.

1030
00:47:34,079 --> 00:47:36,119
A ductails figures are for pure or if not, they're

1031
00:47:36,199 --> 00:47:40,440
very good. I'm aware and they do look great. I

1032
00:47:40,440 --> 00:47:41,840
I don't know. I don't know if I need a

1033
00:47:41,880 --> 00:47:42,679
little figures much.

1034
00:47:42,760 --> 00:47:43,639
Speaker 1: I love ducktails.

1035
00:47:43,719 --> 00:47:45,519
Speaker 3: I don't know if I need these little figures. I

1036
00:47:45,599 --> 00:47:48,480
am running out of like shelf space to put stuff

1037
00:47:48,519 --> 00:47:50,639
and everyone, so I just get sent things. But I

1038
00:47:50,639 --> 00:47:53,480
do need to put a shelf like over here along

1039
00:47:53,519 --> 00:47:56,559
the swallo where he said my keyboard or games. So

1040
00:47:56,800 --> 00:47:59,679
I don't know, but I think I'm probably good. I

1041
00:47:59,719 --> 00:48:03,360
can at other ductail adjacent things. I honestly I have

1042
00:48:03,639 --> 00:48:10,519
enough already, probably. Tuber says the Guazit's hater Fox.

1043
00:48:11,400 --> 00:48:13,400
Speaker 5: Yeah, it's pretty good. Nice.

1044
00:48:14,679 --> 00:48:16,679
Speaker 3: Jack Lib says, always a treat to catch you alive.

1045
00:48:16,719 --> 00:48:18,960
Ex say for Independence Week, thanks as always for all

1046
00:48:18,960 --> 00:48:22,079
the great content. Thank you with jacko lope, I appreciate that,

1047
00:48:22,119 --> 00:48:24,880
and thank you for the five gifted memberships earlier. I remember,

1048
00:48:25,320 --> 00:48:30,599
I appreciate that, all right, YouTube just forrash one in

1049
00:48:30,679 --> 00:48:32,960
a moment love when it does that.

1050
00:48:33,800 --> 00:48:38,400
Speaker 2: They don't want you to read Who's Next Chris Pratt.

1051
00:48:38,679 --> 00:48:43,039
Speaker 3: Wahoo says, please remake Adventures so we can see Crystal

1052
00:48:43,079 --> 00:48:47,800
four K. That'll really make me say, Mushroom Kingdom, here

1053
00:48:48,239 --> 00:48:55,199
we come. Incredible, Chris Pratt. Thanks with star fucks. I

1054
00:48:55,199 --> 00:48:57,719
can beat it three times a day. I do wonder

1055
00:48:58,639 --> 00:49:00,519
what that discourse is gonna be like, because a lot

1056
00:49:00,519 --> 00:49:02,320
of people are gonna buy this game for fifty or

1057
00:49:02,320 --> 00:49:05,159
sixty dollars realize you can kind of complete a run

1058
00:49:05,199 --> 00:49:08,199
of it in an hour, and then I expect to

1059
00:49:08,239 --> 00:49:11,800
get mad, Yeah, not really understanding that you're supposed to,

1060
00:49:11,880 --> 00:49:14,159
you know, play it through a bunch and there's different paths,

1061
00:49:14,159 --> 00:49:16,239
and I mean, I guess that's maybe the thing I'm

1062
00:49:16,280 --> 00:49:19,639
most disappointed about is they could have updated the structure

1063
00:49:19,679 --> 00:49:22,239
to encourage like everyone to play through. They could have

1064
00:49:22,280 --> 00:49:25,599
made it more of a straight up rogue light and

1065
00:49:25,760 --> 00:49:27,880
you know they're not doing that. They're making in sixty

1066
00:49:27,920 --> 00:49:29,599
four game again. So I get it, and I'll be

1067
00:49:29,599 --> 00:49:31,719
happy with that. That's fine, But there.

1068
00:49:31,639 --> 00:49:33,719
Speaker 2: Are ways to get people to like go.

1069
00:49:33,599 --> 00:49:35,559
Speaker 1: Through that content over and over again that a lot

1070
00:49:35,559 --> 00:49:37,599
of people are used to, and I kind of think

1071
00:49:37,599 --> 00:49:39,760
it's a missed opportunity that they didn't go for that

1072
00:49:39,800 --> 00:49:40,039
with this.

1073
00:49:41,159 --> 00:49:44,440
Speaker 4: Good job sig enticing that one, Mike, that was pretty good.

1074
00:49:45,320 --> 00:49:46,760
Speaker 1: Oh, thank you, appreciate it.

1075
00:49:48,159 --> 00:49:52,199
Speaker 3: Hillard Hendricks says, I guarantee Rabru will be a goat

1076
00:49:52,239 --> 00:49:54,920
man in the Opera at a Time remake. Also, did

1077
00:49:54,920 --> 00:49:58,199
you see Corey Baruck reply to reply on a Mike's skeet?

1078
00:49:58,960 --> 00:50:02,159
It ended up on blar Whi's g l.

1079
00:50:02,320 --> 00:50:05,239
Speaker 2: A Gaming Leaks and Rumors is glar?

1080
00:50:07,440 --> 00:50:08,639
Speaker 1: What the heck did I ski with?

1081
00:50:09,000 --> 00:50:10,760
Speaker 3: The only skid I had that popped off super res

1082
00:50:10,880 --> 00:50:13,000
I think was the one making fun of the Star

1083
00:50:13,119 --> 00:50:17,519
Fucks remake situation? What else did I say recently? How

1084
00:50:17,519 --> 00:50:19,239
did I get on Gaming Leaks and Rumors? What the

1085
00:50:19,280 --> 00:50:22,639
hell did I do? Is that about Star Tropics?

1086
00:50:23,960 --> 00:50:28,079
Speaker 1: Oh, Cory Barlog is making a Star Tropics game? Uh wait,

1087
00:50:28,079 --> 00:50:32,559
Mike can't read? Okay, maybe said this thing? Did you

1088
00:50:32,599 --> 00:50:37,719
see Corey? No, that's what it says, replied to a

1089
00:50:37,800 --> 00:50:41,599
reply on a Mike's ski Okay, so yeah, yeah, yeah,

1090
00:50:41,639 --> 00:50:44,199
So someone applied to you, and then cor what barlog

1091
00:50:44,280 --> 00:50:48,480
replied to that person and then that ended up on

1092
00:50:48,840 --> 00:50:52,360
Gaming Leaks and Rumors. I don't know, I'll guess I'll

1093
00:50:52,400 --> 00:50:54,440
check Gaming leaks and rumors. Did this happen recently?

1094
00:50:55,360 --> 00:50:55,800
Speaker 5: The link?

1095
00:50:56,159 --> 00:50:58,599
Speaker 4: So your skid mic was, so, what's exactly the benefit

1096
00:50:58,639 --> 00:51:00,039
of dropping intender eg instead of.

1097
00:51:00,039 --> 00:51:01,079
Speaker 5: Even a hess up?

1098
00:51:01,840 --> 00:51:05,039
Speaker 4: And then suck mild said to own Nate a hate

1099
00:51:05,079 --> 00:51:08,440
for a week and Cory Vargo said, totally support that.

1100
00:51:10,440 --> 00:51:18,000
Speaker 1: Oh oh because Corey, because I mean Nate did reply.

1101
00:51:18,599 --> 00:51:20,719
Speaker 3: Do your reply on that? So that's probably how game

1102
00:51:20,760 --> 00:51:22,760
recently versa because they got in the thread.

1103
00:51:23,079 --> 00:51:27,599
Speaker 1: Yes, okay, what that's what I mean.

1104
00:51:28,000 --> 00:51:28,480
Speaker 5: I'm looking.

1105
00:51:28,519 --> 00:51:31,880
Speaker 4: I'm looking the I'm looking for the actual thing that

1106
00:51:32,280 --> 00:51:34,199
should somebody on on the rate.

1107
00:51:36,000 --> 00:51:38,960
Speaker 1: They I know that that team over there, Yeah, the

1108
00:51:38,960 --> 00:51:44,400
teams that like, what is that Sony, that's that's Santa Monica.

1109
00:51:45,119 --> 00:51:48,079
Speaker 5: Found that's true, it is. I don't know, it's not

1110
00:51:48,280 --> 00:51:49,559
like till the maybe he is.

1111
00:51:50,280 --> 00:51:52,840
Speaker 1: I don't know. Yeah, I know that they talk about

1112
00:51:53,239 --> 00:51:57,880
they talk about I get it. They don't absolutely not,

1113
00:51:58,119 --> 00:52:01,079
and that's their opinion. They're allowed to have it. Absolute. Yeah,

1114
00:52:01,119 --> 00:52:01,960
like we.

1115
00:52:01,880 --> 00:52:03,239
Speaker 2: Work, we have different jobs.

1116
00:52:03,679 --> 00:52:07,159
Speaker 3: Yeah, I thought I I Ervid Corey back in the day,

1117
00:52:07,199 --> 00:52:09,719
but when it was like the E three, when the

1118
00:52:09,760 --> 00:52:12,679
first Scot of War reboot was made.

1119
00:52:12,480 --> 00:52:13,480
Speaker 1: He was a real shock. He was one of my

1120
00:52:13,480 --> 00:52:14,760
fair people interviews.

1121
00:52:14,960 --> 00:52:17,960
Speaker 3: He's real nice and he like he worked on that

1122
00:52:18,559 --> 00:52:21,239
Star Wars live action show, like the one George Lucas

1123
00:52:21,280 --> 00:52:24,079
What's going to make? Like we were talking about that

1124
00:52:24,119 --> 00:52:26,480
for a while and it was super interesting. So that's

1125
00:52:26,559 --> 00:52:28,440
kind of stuff. Okay, I'm excited to see what the

1126
00:52:28,559 --> 00:52:31,360
next games. That's really funny though. That is really funny,

1127
00:52:32,199 --> 00:52:34,679
all right. Next up, it's from Gene Nightro. I refuse

1128
00:52:34,760 --> 00:52:37,239
to pay seventy dollars, so eight hours is laughable to me.

1129
00:52:37,639 --> 00:52:40,840
There's no sale to put it around or less than

1130
00:52:40,880 --> 00:52:43,400
sixty dollars. I will just wait. I know too many

1131
00:52:43,400 --> 00:52:46,960
games to spend that much on new games. I mean again,

1132
00:52:47,320 --> 00:52:49,920
it used to just be Jeff, you kind of felt like, well,

1133
00:52:49,920 --> 00:52:51,599
I had to pay full price for the new game

1134
00:52:51,639 --> 00:52:54,599
because I want to play new games. Those are exciting

1135
00:52:55,000 --> 00:52:59,599
and inherently distinct and different from the old games. And

1136
00:53:00,079 --> 00:53:01,440
it's not like that. I morning a lot of people

1137
00:53:01,440 --> 00:53:03,400
still want want the new games because there's a zeitgeist

1138
00:53:03,400 --> 00:53:06,079
and there is still a coatment around that's going to

1139
00:53:06,159 --> 00:53:08,239
have like it'll be impressive.

1140
00:53:07,800 --> 00:53:10,119
Speaker 1: Tech, right, Like, yeah, so it's gonna be able to

1141
00:53:10,159 --> 00:53:14,800
wow people. But yeah, I think generally speaking, and even

1142
00:53:14,800 --> 00:53:16,920
in the case of Grand Theft Outo six, you're absolutely

1143
00:53:17,000 --> 00:53:19,079
right that that is where we're at, where people have

1144
00:53:19,199 --> 00:53:21,559
enough games that they're into and people have certainly been

1145
00:53:21,559 --> 00:53:23,400
trained to be like, I guess maybe I don't even

1146
00:53:23,400 --> 00:53:25,639
need the most flashiest graphics to have a great time

1147
00:53:25,639 --> 00:53:27,719
in games, and I could save a lot of money.

1148
00:53:28,480 --> 00:53:29,199
Speaker 2: This is what happens.

1149
00:53:29,199 --> 00:53:31,559
Speaker 1: You raise the price, you price up some of the people,

1150
00:53:32,280 --> 00:53:34,519
and then you know, do you make it up for

1151
00:53:35,039 --> 00:53:37,119
do you make that up like by eventually selling it

1152
00:53:37,159 --> 00:53:38,800
to them at a price, like a higher price than

1153
00:53:38,840 --> 00:53:41,039
maybe they would have paid before. Like you're probably gonna

1154
00:53:41,039 --> 00:53:43,480
wait for a seal in a lot of cases, but

1155
00:53:43,559 --> 00:53:45,840
maybe now you'll you'll get if it does drop to sixty,

1156
00:53:45,840 --> 00:53:48,000
whereas before you would have waited for forty or something

1157
00:53:48,039 --> 00:53:50,599
like that. So they're just trying to like move up

1158
00:53:50,639 --> 00:53:52,920
the slider of the amount of money people are willing

1159
00:53:52,960 --> 00:53:55,519
to pay. And yeah, I think it'll be eighty. It's

1160
00:53:55,559 --> 00:53:57,199
it stinks, but I do think it will be eighty.

1161
00:53:58,039 --> 00:54:01,079
Speaker 3: This is if this really is Corey bar Log, he's

1162
00:54:01,079 --> 00:54:01,920
following me in Blue Sky.

1163
00:54:01,920 --> 00:54:04,400
Speaker 1: I just followed him back. I gotta make sure. Yeah.

1164
00:54:04,440 --> 00:54:06,519
Speaker 5: It's also followed by a bunch of like.

1165
00:54:06,800 --> 00:54:10,079
Speaker 1: Oh yeah Radar.

1166
00:54:10,119 --> 00:54:12,760
Speaker 3: Also, when I said Corey Baurog earlier, it's because the

1167
00:54:12,840 --> 00:54:14,239
super chat said that before.

1168
00:54:14,280 --> 00:54:15,519
Speaker 1: I do know the difference.

1169
00:54:15,559 --> 00:54:19,119
Speaker 3: I do know he's not the ancient demon of the

1170
00:54:19,199 --> 00:54:22,119
Deep from the Lord of the Rings universe of Middle Earth.

1171
00:54:22,199 --> 00:54:23,119
Speaker 1: Now he's That.

1172
00:54:23,079 --> 00:54:24,000
Speaker 5: Would be pretty cool though.

1173
00:54:25,679 --> 00:54:28,719
Speaker 1: Next up is from Jedi Moss.

1174
00:54:28,719 --> 00:54:31,679
Speaker 3: What do you make of retailers giving ten dollars discounts

1175
00:54:31,719 --> 00:54:35,079
on Nintendo's next switch to games on physical Yoshi s

1176
00:54:35,079 --> 00:54:39,400
Platoon and star Fox to match the digital rice. Is

1177
00:54:39,440 --> 00:54:41,199
this a direct thing? Is this actually happening?

1178
00:54:41,280 --> 00:54:41,559
Speaker 1: Jeff?

1179
00:54:41,719 --> 00:54:45,960
Speaker 2: This is this is really happening. So uh already for

1180
00:54:46,840 --> 00:54:50,679
star Fox, Walmart will sell it to you for fifty dollars.

1181
00:54:51,079 --> 00:54:53,239
It's just a suggested retail price, isn't it.

1182
00:54:53,639 --> 00:54:55,840
Speaker 1: Yep? And like the biggest retail I mean, honestly, this

1183
00:54:55,920 --> 00:54:59,039
is one of the issues with this. Is this this

1184
00:54:59,159 --> 00:55:04,679
step in super benefits the biggest retailers, Amazon and Walmart

1185
00:55:05,039 --> 00:55:08,840
can if the real reason this is happening is because

1186
00:55:08,880 --> 00:55:10,840
Nintendo's like, we need more of the money when we

1187
00:55:10,880 --> 00:55:13,400
sell you a game. So here's this new suggested retail

1188
00:55:13,480 --> 00:55:16,159
price for the physical version. Uh. And what that means

1189
00:55:16,239 --> 00:55:17,599
is when you buy the game from us, you've got

1190
00:55:17,599 --> 00:55:20,519
to give us more money up front, you know, just

1191
00:55:20,559 --> 00:55:22,280
more money when you buy the game to then sell

1192
00:55:22,280 --> 00:55:25,880
the game. Uh. And for Amazon and Walmart, they're like, yeah, yeah,

1193
00:55:25,920 --> 00:55:28,159
that's our margins are like one percent. Anyhow, we make

1194
00:55:28,159 --> 00:55:30,320
it up, make it up, We make it up in volume.

1195
00:55:30,760 --> 00:55:32,559
That is not going to be the case for any

1196
00:55:32,599 --> 00:55:35,280
other small retailer, and not even some of the other

1197
00:55:35,320 --> 00:55:37,480
bigger retailers like Target's probably not going to be able

1198
00:55:37,519 --> 00:55:39,920
to do this. So right, I don't know, spy can

1199
00:55:40,480 --> 00:55:42,920
right best spy, Yes exactly. So it kind of just

1200
00:55:42,920 --> 00:55:46,519
favors the already biggest retailers. Now, yeah, I mean you

1201
00:55:46,599 --> 00:55:47,920
got to do what's best for you. Get the game

1202
00:55:47,960 --> 00:55:49,320
at the price you could the best price you could

1203
00:55:49,320 --> 00:55:49,960
possibly get it.

1204
00:55:50,119 --> 00:55:50,280
Speaker 3: Uh.

1205
00:55:50,599 --> 00:55:53,760
Speaker 1: I completely understand that. But I still think this is

1206
00:55:53,800 --> 00:55:57,239
a temporary good and that we will be in a

1207
00:55:57,280 --> 00:55:59,440
world here pretty soon where it's like, man, what you

1208
00:55:59,440 --> 00:56:01,360
remember that time, it was like fifty and sixty and

1209
00:56:01,400 --> 00:56:03,559
now it's like eighty and ninety.

1210
00:56:03,960 --> 00:56:05,920
Speaker 2: Man, that kind of kept stuck up on us. But

1211
00:56:06,119 --> 00:56:06,960
we'll see.

1212
00:56:08,280 --> 00:56:11,039
Speaker 3: Chris prattwell who says star fucks and there's a U,

1213
00:56:11,159 --> 00:56:13,960
there's the US an umlaut Yeah, does that big? It's

1214
00:56:13,960 --> 00:56:16,639
star food star Fuchs like Star Wars. Yeah, Star Foods,

1215
00:56:16,639 --> 00:56:17,239
Star Foods.

1216
00:56:17,280 --> 00:56:18,599
Speaker 1: I get it. Yeah, I like it.

1217
00:56:19,239 --> 00:56:22,840
Speaker 3: Bulletproof Moon says steam Deck broke before Semester's over? My

1218
00:56:22,920 --> 00:56:27,400
only no, and won't rm aid before mina the Hallow

1219
00:56:27,599 --> 00:56:31,199
everything is not coming up, Mikey, Sorry about that, Bulletproof over.

1220
00:56:31,320 --> 00:56:32,559
Speaker 1: That's rough. I'm sorry.

1221
00:56:32,599 --> 00:56:39,199
Speaker 3: It turns around soon, imagine break you know, the Hallow're

1222
00:56:39,199 --> 00:56:41,599
getting that funny game that released, say, coming out pretty soon,

1223
00:56:41,719 --> 00:56:44,920
twenty bucks. I am very excited about that. Man, there's

1224
00:56:44,920 --> 00:56:46,519
suddenly like a ton of games.

1225
00:56:47,039 --> 00:56:48,440
Speaker 1: Yeah, I know, right. Uh.

1226
00:56:48,920 --> 00:56:52,519
Speaker 3: Breno Rick says, hey, dogs, the end of year numbers

1227
00:56:53,000 --> 00:56:56,119
are the night. Is there any number that the investors

1228
00:56:56,119 --> 00:56:59,760
won't complain about? And will we hear anything about price.

1229
00:56:59,599 --> 00:57:03,559
Speaker 1: In this we talk about Nintendo is going to be

1230
00:57:03,599 --> 00:57:09,480
reporting their annual numbers overnight tonight, so I think investors

1231
00:57:09,559 --> 00:57:13,199
will be anxious about the amount of money that Nintendo

1232
00:57:13,280 --> 00:57:16,559
is making from selling hardware. We already know that's the case.

1233
00:57:16,599 --> 00:57:19,920
It will continue coming out of this. I think Nintendo

1234
00:57:19,960 --> 00:57:23,480
will try to point them to the massive success of Pacopia,

1235
00:57:23,480 --> 00:57:26,800
and then they will point to Tomodacci Life to be like, look,

1236
00:57:26,800 --> 00:57:29,079
we don't need to make our money from the hardware.

1237
00:57:30,119 --> 00:57:31,760
Let's let it like was don't, We don't, and we

1238
00:57:31,800 --> 00:57:34,280
want as many people playing these games as possible. I

1239
00:57:34,280 --> 00:57:36,280
think Nintendo doesn't want to raise the price if they

1240
00:57:36,280 --> 00:57:38,519
can avoid it. I think they see this as a

1241
00:57:38,519 --> 00:57:41,280
moment to grow the Switch To. I think they see

1242
00:57:41,280 --> 00:57:43,679
that they have momentum, which was a question mark a

1243
00:57:43,679 --> 00:57:46,440
few months back. Now that they have it, the worst

1244
00:57:46,440 --> 00:57:48,000
thing that they could do is raise the price of

1245
00:57:48,039 --> 00:57:51,039
the console and a time when everyone's like convincing themselves

1246
00:57:51,079 --> 00:57:53,400
to go buy it for Pacopia and Tomodacci Life and

1247
00:57:53,480 --> 00:57:55,960
Tomodachia Life. Switch one game, but it's absolutely part of

1248
00:57:55,960 --> 00:57:57,840
the conversation people tell themselves when they're going to buy

1249
00:57:57,840 --> 00:58:02,519
a switch To. Yeah, we'll see. Investors will put pressure

1250
00:58:02,519 --> 00:58:05,239
on Nintendo. Though Nintendo very good at resisting that pressure.

1251
00:58:05,280 --> 00:58:07,199
Not all companies are. Nintendo is very good at it.

1252
00:58:09,280 --> 00:58:12,480
Speaker 3: Next up is gen Nitro Pistons take Game two over Calves.

1253
00:58:12,599 --> 00:58:16,679
Final score len O seven the ninety seven. Oh now

1254
00:58:17,000 --> 00:58:19,320
that's that's two. Oh yeah, it's.

1255
00:58:19,159 --> 00:58:21,360
Speaker 1: Too on Detroit, right, it's you know, if the series

1256
00:58:21,440 --> 00:58:24,079
doesn't begin until someone loses at home, so let's see

1257
00:58:24,079 --> 00:58:25,960
what happens. Well, yeah, that's that's fair.

1258
00:58:26,360 --> 00:58:28,800
Speaker 3: I think the last series actually was just everybody won

1259
00:58:28,840 --> 00:58:30,599
their home games going the entire way, at least the

1260
00:58:30,679 --> 00:58:31,440
last calv series.

1261
00:58:31,960 --> 00:58:34,360
Speaker 1: That's especially true in basketball. It's like if if until

1262
00:58:34,400 --> 00:58:37,199
someone loses at home, it's not really a series. If

1263
00:58:37,199 --> 00:58:40,239
the Calves lose at home, obviously really bad. But if

1264
00:58:40,280 --> 00:58:42,039
they start winning at home, then it's like, okay, well

1265
00:58:42,119 --> 00:58:43,000
let's see what happens here.

1266
00:58:43,000 --> 00:58:46,519
Speaker 3: In game seven, Porty Wapa says, hey, boys, I start

1267
00:58:46,599 --> 00:58:49,800
chemo for rectal cancer next week. Can't game during treatment.

1268
00:58:49,840 --> 00:58:52,519
So any podcast to kill time? Found an own wall,

1269
00:58:53,039 --> 00:58:56,880
an old one called The Exploding Barrel. Handy good, get

1270
00:58:56,880 --> 00:58:59,079
your calling oscopis, folks.

1271
00:58:59,280 --> 00:59:01,119
Speaker 1: It's got a couple okay, episodees the one there was

1272
00:59:01,119 --> 00:59:03,599
a guy Jeff Greb on it, and that was all right, boy,

1273
00:59:03,760 --> 00:59:06,840
I cannot guarantee the quality of Exploding Barrel, which the

1274
00:59:06,840 --> 00:59:08,960
people who don't know was me and my brother and

1275
00:59:09,000 --> 00:59:13,239
by AJ like this is like late aughts through the

1276
00:59:13,440 --> 00:59:17,760
twenty ten's doing a show with I don't know what microphones. Uh.

1277
00:59:17,960 --> 00:59:19,800
Speaker 3: There's a lot a lot of fun doing it and

1278
00:59:20,719 --> 00:59:22,559
it always tickles me. If people bring it up or

1279
00:59:22,559 --> 00:59:24,360
somethingple like I listened to that, I'm like, oh, that's neat,

1280
00:59:24,840 --> 00:59:28,639
that's hey, be curious, gonna listen to my thoughts on

1281
00:59:28,840 --> 00:59:34,039
BioShock two or something. I remember talking about FO Fantasy

1282
00:59:34,119 --> 00:59:37,119
thirteen as a new video game, right, things like that,

1283
00:59:37,400 --> 00:59:38,719
So that's wild.

1284
00:59:39,079 --> 00:59:41,320
Speaker 1: I remember we had our you had your friend, our

1285
00:59:41,360 --> 00:59:44,440
friend George from the The Squadron of Shame on to

1286
00:59:44,519 --> 00:59:46,679
talk about Alan Wake and just how much he loved

1287
00:59:46,760 --> 00:59:48,760
Alan Wake. And then years later I think I saw

1288
00:59:48,840 --> 00:59:50,960
him and I was like, man, you make get you

1289
00:59:50,960 --> 00:59:52,519
an Alan Wake one of your favorite games. He's like, well,

1290
00:59:52,519 --> 00:59:52,840
it's not.

1291
00:59:53,159 --> 00:59:55,280
Speaker 2: I'm like, yeah, people say stuff a podcast, that's how

1292
00:59:55,320 --> 00:59:55,599
it comes.

1293
00:59:55,679 --> 00:59:58,719
Speaker 1: Sometimes that's true.

1294
00:59:58,719 --> 01:00:01,800
Speaker 3: You can probably hear me being like super excited minticizing

1295
01:00:01,880 --> 01:00:04,480
some game on that podcast that now like I don't

1296
01:00:04,559 --> 01:00:04,760
like that.

1297
01:00:05,320 --> 01:00:08,280
Speaker 2: Yeah, that's gonna happen to us over over again.

1298
01:00:08,360 --> 01:00:10,239
Speaker 3: Yeah, Like I bet if you'll probably find the episode

1299
01:00:10,239 --> 01:00:11,840
weere like boss talk. If it came out, I probably

1300
01:00:11,880 --> 01:00:13,960
talked about like it's the greatest thing ever, right, like

1301
01:00:14,039 --> 01:00:17,360
yeah that's that that God, that's so true.

1302
01:00:17,599 --> 01:00:18,039
Speaker 2: Uh, Corey.

1303
01:00:18,119 --> 01:00:21,079
Speaker 3: Hope everything goes well with your treatment, good life, Yeah

1304
01:00:21,119 --> 01:00:21,719
for real.

1305
01:00:21,960 --> 01:00:24,079
Speaker 2: Yeah, hang in there, man, I'm glad we could be

1306
01:00:24,119 --> 01:00:24,599
there for you.

1307
01:00:24,679 --> 01:00:27,239
Speaker 3: Yes, and asked everyone get your Kolonosky piece. I promise

1308
01:00:27,320 --> 01:00:29,440
it's kind of I've gotten ton. It's kind of fun,

1309
01:00:29,960 --> 01:00:32,960
all right, right, it's encouraging. Actually right, I'll do it. Yeah,

1310
01:00:33,079 --> 01:00:36,280
I think getting I think, yeah, getting the whole interestesion

1311
01:00:36,360 --> 01:00:39,000
everything and here at the place and they're nice to

1312
01:00:39,039 --> 01:00:41,519
you and then just kind of like, you know, it's funny.

1313
01:00:41,519 --> 01:00:43,280
I said, for a big this is good discourage people.

1314
01:00:43,280 --> 01:00:45,559
I think it's interesting. It's always like, oh, you're gonna

1315
01:00:45,559 --> 01:00:47,679
be put to sleep, and not put the sleep you

1316
01:00:47,760 --> 01:00:52,280
are taken offline exactly when that happened.

1317
01:00:52,559 --> 01:00:55,320
Speaker 1: It's a really it's like a weird thing. Nothing else.

1318
01:00:55,800 --> 01:00:58,480
It's wild that we are able to put people in

1319
01:00:58,679 --> 01:01:00,719
and out of that state. Yes.

1320
01:01:00,840 --> 01:01:05,000
Speaker 4: Yeah, during my surgery last year, I remember like she

1321
01:01:05,159 --> 01:01:08,400
just the second they put this the syringe with the

1322
01:01:09,119 --> 01:01:12,440
sedative and yeah, she was a flash, like waking up.

1323
01:01:12,480 --> 01:01:16,480
Speaker 5: It was like it feels instantly like nothing happens.

1324
01:01:16,519 --> 01:01:16,800
Speaker 1: Weird.

1325
01:01:17,039 --> 01:01:19,360
Speaker 3: It's weird every time, almost like a sticker. You start

1326
01:01:19,360 --> 01:01:21,639
dozing and they're like you're counting. I'm like, I'm gonna.

1327
01:01:21,360 --> 01:01:27,239
Speaker 2: Try to stay.

1328
01:01:27,039 --> 01:01:27,519
Speaker 1: All right.

1329
01:01:27,679 --> 01:01:33,039
Speaker 3: Next up is from The Gray Goblin. Starfuck's Rogue like

1330
01:01:33,159 --> 01:01:36,159
mode is something I need. Yeah, like even if like

1331
01:01:36,760 --> 01:01:39,400
that was a mode in this thing, I think that

1332
01:01:39,400 --> 01:01:42,039
that would help something like that. Again, we'll see, because

1333
01:01:42,199 --> 01:01:45,599
there's a challenge boat thing. The multiplayer seems expanded. I

1334
01:01:45,639 --> 01:01:48,480
bet there will be people and I don't necessarily disagree

1335
01:01:48,519 --> 01:01:49,920
with them, that are gonna be like, this isn't a

1336
01:01:49,920 --> 01:01:52,280
lot of content for a sixty dollars game in twenty

1337
01:01:52,320 --> 01:01:55,320
twenty six. Yep, Yeah, I mean we'll see when we

1338
01:01:55,360 --> 01:01:57,480
get there and there's Nintendo does do a lot of

1339
01:01:57,599 --> 01:01:58,559
post release DLC.

1340
01:01:58,679 --> 01:02:01,440
Speaker 1: They often hold stuff back. Maybe that's the mode that

1341
01:02:01,440 --> 01:02:03,880
would be great. They've done it in Donkey Kong. They

1342
01:02:03,880 --> 01:02:05,079
had a rogue likeg mode in there.

1343
01:02:06,119 --> 01:02:08,760
Speaker 3: Zombie Porn says, this is my yearly GBAT subscription ends

1344
01:02:08,760 --> 01:02:10,920
in December. How do I make it so? Mike is

1345
01:02:10,920 --> 01:02:13,639
in Donkey Kong how longer I might be playing it

1346
01:02:13,880 --> 01:02:15,440
during the Blake Club.

1347
01:02:16,000 --> 01:02:16,519
Speaker 1: Uh yeah.

1348
01:02:16,920 --> 01:02:18,639
Speaker 3: The idea is that I'm just going to kind of

1349
01:02:18,639 --> 01:02:21,199
appear my camera is just going to be the scene

1350
01:02:21,199 --> 01:02:23,239
of me doing the Donkey Kong stuff. You can still

1351
01:02:23,239 --> 01:02:27,920
watch me doing that during our usual shows. I believe

1352
01:02:27,920 --> 01:02:30,679
that's the idea. I mean, if you already have subscription,

1353
01:02:30,920 --> 01:02:34,119
will then'll be waste of gift subscriptions and things like that.

1354
01:02:34,239 --> 01:02:36,679
Maybe something else I can I think we're not like

1355
01:02:36,679 --> 01:02:39,480
talking about a whole lot, but like YouTube, right, so

1356
01:02:40,039 --> 01:02:42,639
things are happening there. So yeah, there will be ways

1357
01:02:42,639 --> 01:02:47,360
for you to support if you're already a GB Premium subscriber, and.

1358
01:02:47,360 --> 01:02:49,960
Speaker 2: Then we can just torture them again in December. Don't worry, don't.

1359
01:02:49,760 --> 01:02:52,480
Speaker 3: Worry about it. They'll think of new ways everybody. Uh,

1360
01:02:52,639 --> 01:02:55,320
all right, hail me says. I think they'll have a

1361
01:02:55,360 --> 01:02:58,920
four think they'll have a four player local free for

1362
01:02:59,039 --> 01:03:01,679
all game mode on one console for star Fockx used

1363
01:03:01,679 --> 01:03:02,920
to play that all the time with friends on the

1364
01:03:03,000 --> 01:03:05,679
N six four. Yeah, they showed the game shareness of it.

1365
01:03:05,719 --> 01:03:06,039
Speaker 1: I don't know.

1366
01:03:06,199 --> 01:03:08,079
Speaker 3: Yeah, four players split screen.

1367
01:03:08,920 --> 01:03:11,159
Speaker 1: There was a time where it was like like during

1368
01:03:11,199 --> 01:03:15,920
the video where they had like it was split into

1369
01:03:16,000 --> 01:03:19,280
threes the thirds and everyone was flying around. I'm like, Oh,

1370
01:03:19,320 --> 01:03:21,039
are they showing like a co op mode or something

1371
01:03:21,079 --> 01:03:22,199
like that? And I'm like no, I think they were

1372
01:03:22,199 --> 01:03:25,320
just showing different perspectives but on different systems, And so

1373
01:03:25,360 --> 01:03:28,320
I was like, Okay, so they specifically did not show

1374
01:03:28,360 --> 01:03:29,920
stuff happening on one console.

1375
01:03:31,320 --> 01:03:32,920
Speaker 2: I I don't know. I don't know if they'll have

1376
01:03:32,960 --> 01:03:34,360
split screen. I feel like they were.

1377
01:03:34,360 --> 01:03:39,519
Speaker 3: Said so Armie almost expects no yeah uh. And then

1378
01:03:39,800 --> 01:03:42,199
Jada Camp says Maria sixty four is the greatest three

1379
01:03:42,239 --> 01:03:46,639
star game dirigible. That's bait, not going for that. Yeah, yeah,

1380
01:03:46,639 --> 01:03:51,280
thinky thinky. Daddy says recently watched your Mina the Hollow

1381
01:03:51,360 --> 01:03:54,320
or gameplay video this channel from Debruary eighteen, twenty twenty two.

1382
01:03:54,800 --> 01:03:58,840
I helped four more years let them Cook like Folks song. Yeah,

1383
01:03:58,880 --> 01:04:02,119
this has been a decent wild coming. Not quite a

1384
01:04:02,159 --> 01:04:05,320
Silk Song situation, but we've been away for this.

1385
01:04:06,239 --> 01:04:06,960
Speaker 1: I am. I am.

1386
01:04:07,199 --> 01:04:12,039
Speaker 3: I am pretty excited. I adore Shovel Night. The idea

1387
01:04:12,039 --> 01:04:15,199
of doing a kind of lead to the Past style

1388
01:04:15,320 --> 01:04:18,079
game from that team just seems like a home run

1389
01:04:18,119 --> 01:04:20,239
to me. I liked the look of it, like the

1390
01:04:20,360 --> 01:04:22,440
kind of spooky, fun, spooky vibe.

1391
01:04:22,639 --> 01:04:25,119
Speaker 1: No, I'm very excited for me at the hollower. Yeah,

1392
01:04:25,119 --> 01:04:28,599
that that last demo really won me over where I

1393
01:04:28,639 --> 01:04:30,880
was like, oh, they have brought all these pieces together,

1394
01:04:31,039 --> 01:04:32,320
and then the fact that they took a bunch of

1395
01:04:32,360 --> 01:04:34,440
extra time after that, it's like, Okay, they must have

1396
01:04:34,519 --> 01:04:37,440
really wanted to polish this thing. So I have high hopes.

1397
01:04:38,719 --> 01:04:41,239
Speaker 2: And there you go. We're caught up. Thank you so much.

1398
01:04:41,599 --> 01:04:42,360
Speaker 1: Thanks everybody.

1399
01:04:42,559 --> 01:04:43,360
Speaker 2: That was a lot.

1400
01:04:43,639 --> 01:04:46,199
Speaker 1: We appreciate it. Thank you so much. But hey, you

1401
01:04:46,239 --> 01:04:47,360
don't have to stop now if you want to send

1402
01:04:47,360 --> 01:04:48,840
in more super chats. We'll get to the rest of

1403
01:04:48,840 --> 01:04:51,280
them before we're done here. But thank you once again

1404
01:04:51,360 --> 01:04:53,960
to everyone who did send one in. We appreciate it.

1405
01:04:54,360 --> 01:04:56,880
All Right, let's see here, let's take that break, we'll

1406
01:04:56,880 --> 01:04:59,159
come back and we'll do our topic this week, which

1407
01:04:59,199 --> 01:05:02,199
as a reminder, is the uh mount rushmore of dog

1408
01:05:02,239 --> 01:05:06,880
fighting games. We're gonna Mike set or do the anthropomorphic stuff.

1409
01:05:06,920 --> 01:05:09,360
I did say we were gonna do that, then we shifted.

1410
01:05:09,719 --> 01:05:11,880
Mike is just obsessed with this idea. He just like

1411
01:05:11,920 --> 01:05:13,880
we got it. We've got to get more. For a

1412
01:05:13,960 --> 01:05:19,280
reason not Rushmore. No, we should do it eventually. Yeah,

1413
01:05:19,400 --> 01:05:22,119
that's not bad. Everyone, We'll be right back. Everyone.

1414
01:05:25,559 --> 01:05:27,199
Speaker 2: All right, we're back, Mike, yep.

1415
01:05:27,880 --> 01:05:28,119
Speaker 1: Yeah.

1416
01:05:28,119 --> 01:05:30,320
Speaker 3: What what's what's the game mess Game of the Year

1417
01:05:30,360 --> 01:05:31,559
for twenty twenty five?

1418
01:05:34,480 --> 01:05:36,039
Speaker 1: Yeah, we can't. We can only do it when we're

1419
01:05:36,079 --> 01:05:38,840
in person. Something we did recently and then didn't do this.

1420
01:05:39,440 --> 01:05:43,119
Speaker 2: God what not were there? I think Prince?

1421
01:05:43,519 --> 01:05:47,239
Speaker 1: Oh yes, no other game came out Blueprints Game of

1422
01:05:47,280 --> 01:05:48,960
the Yeah, I mean a lot, you know, I know

1423
01:05:49,079 --> 01:05:49,320
a lot.

1424
01:05:49,639 --> 01:05:51,280
Speaker 3: You know, Clay up scare, but you know, you were

1425
01:05:51,360 --> 01:05:54,079
quite as hot on that as as some people. I like,

1426
01:05:54,079 --> 01:05:56,440
like I did like it, Yeah, but I like it.

1427
01:05:56,519 --> 01:05:58,519
I like think Blueprints is the game mess game of

1428
01:05:58,519 --> 01:05:58,760
the year.

1429
01:05:58,840 --> 01:06:00,159
Speaker 1: Is fun like that?

1430
01:06:00,320 --> 01:06:00,519
Speaker 2: Yeah?

1431
01:06:00,519 --> 01:06:06,480
Speaker 1: Absolutely, Congratulations to Blueprints. Yeah, congratulations to all of you

1432
01:06:06,519 --> 01:06:09,079
for holding your breath until we announced what Game of

1433
01:06:09,079 --> 01:06:10,400
the Year twenty twenty five was.

1434
01:06:10,400 --> 01:06:14,960
Speaker 4: And the producers from the game ass LTV or to

1435
01:06:14,960 --> 01:06:19,280
fuck the name of this company is clear obscure.

1436
01:06:19,719 --> 01:06:20,079
Speaker 5: There you go.

1437
01:06:20,360 --> 01:06:21,119
Speaker 1: Okay, that's fair.

1438
01:06:22,039 --> 01:06:22,800
Speaker 2: Split vote.

1439
01:06:24,039 --> 01:06:26,000
Speaker 1: All right, let's see here we are going to do

1440
01:06:26,079 --> 01:06:29,639
the Mount Rushmore of dog fighting games. Mike, you have

1441
01:06:29,920 --> 01:06:32,760
a definition for that that you want to like float

1442
01:06:32,760 --> 01:06:33,199
to people.

1443
01:06:34,280 --> 01:06:35,800
Speaker 3: I mean, I think I should be a game mostly

1444
01:06:35,800 --> 01:06:39,559
about being in some kind of space or aircraft, largely

1445
01:06:40,199 --> 01:06:44,679
based around fighting other space or aircraft.

1446
01:06:45,679 --> 01:06:49,519
Speaker 1: Yes, so, I mean, obviously we're bringing this up because

1447
01:06:49,679 --> 01:06:53,440
star Fox and star Fox is a multiplayer mode and

1448
01:06:53,440 --> 01:06:55,360
for star Fox sixty four was just a straight up

1449
01:06:55,400 --> 01:06:56,719
like dog fighting mode too.

1450
01:06:57,079 --> 01:06:59,159
Speaker 3: Well, that's kind of the all range mode because you're

1451
01:06:59,159 --> 01:07:00,840
doing the on roll shooter. I want to call that

1452
01:07:00,880 --> 01:07:03,119
dog fighting. I wouldn't all range stuff. And you have

1453
01:07:03,159 --> 01:07:06,280
those levels where you know star Wolf shows up that

1454
01:07:06,280 --> 01:07:08,559
that is dog fighting straight up there for sure.

1455
01:07:08,599 --> 01:07:12,440
Speaker 1: Yep, absolutely all right, So do you want to throw

1456
01:07:12,480 --> 01:07:15,760
out a first recommendation for the mount rushmore.

1457
01:07:17,679 --> 01:07:19,159
Speaker 2: Star Fox sixty four.

1458
01:07:19,119 --> 01:07:21,599
Speaker 3: Yeah, that is that is the representative from star Fox

1459
01:07:21,639 --> 01:07:24,320
that I would do specifically because that all range mode

1460
01:07:24,360 --> 01:07:27,519
is such a big part of that one. So there

1461
01:07:27,519 --> 01:07:29,000
are these moments where you know, that's why you have

1462
01:07:29,079 --> 01:07:32,239
things like that, you turn the barrel rolls, they all

1463
01:07:32,280 --> 01:07:34,840
really help with the dog fighting. Lets you get behind

1464
01:07:35,039 --> 01:07:38,840
somebody who was behind you. I actually had a lot

1465
01:07:38,840 --> 01:07:41,159
of fun playing that multiplayer mode split screen back in

1466
01:07:41,199 --> 01:07:41,840
the day too.

1467
01:07:42,039 --> 01:07:47,559
Speaker 1: Me too much. Dog fighting absolutely all right, So yeah,

1468
01:07:47,599 --> 01:07:51,039
Star Fox sixty four is like the easy first one here.

1469
01:07:51,199 --> 01:07:53,719
I'm like trying to make sure that I there's some

1470
01:07:53,920 --> 01:07:55,480
other obvious ones, but I'm like, I want to see

1471
01:07:55,519 --> 01:07:57,079
if there's Yeah, I'll just go with the obvious ones.

1472
01:07:57,199 --> 01:07:57,280
Speaker 3: Uh.

1473
01:07:57,519 --> 01:08:00,599
Speaker 1: I really like ace Combat seven. You think that qualifies

1474
01:08:00,599 --> 01:08:02,000
as dog fighting? I think it does.

1475
01:08:02,280 --> 01:08:04,719
Speaker 3: Yeah, for sure, for sure, absolutely tons of that. There's

1476
01:08:04,840 --> 01:08:07,599
you know, more going on, for sure, but tons of

1477
01:08:07,639 --> 01:08:08,199
dog fighting.

1478
01:08:08,639 --> 01:08:11,239
Speaker 1: Right, all right, ace Combat seven. Look, there's a lot

1479
01:08:11,280 --> 01:08:15,400
of great ace Combat games. I think that ace Combat

1480
01:08:15,480 --> 01:08:18,560
four was fantastic, but I'm putting ace Combat.

1481
01:08:18,319 --> 01:08:21,640
Speaker 2: Seven on here because it just it's so good, so awesome.

1482
01:08:21,800 --> 01:08:25,560
Speaker 1: It's it's somehow still like underappreciated as a series, and

1483
01:08:25,640 --> 01:08:27,319
that game is like I think a lot of people

1484
01:08:27,319 --> 01:08:28,600
are like, yeah, it's another ace Combat.

1485
01:08:28,600 --> 01:08:30,640
Speaker 2: I don't need to play it, it's you kind of do.

1486
01:08:31,119 --> 01:08:33,079
Speaker 1: It's like they just figure out every way to make

1487
01:08:33,119 --> 01:08:36,720
that game cool and and then it feels fun to play,

1488
01:08:36,760 --> 01:08:38,680
like ace Combat always did.

1489
01:08:39,119 --> 01:08:40,640
Speaker 5: Got to experience this strench real.

1490
01:08:43,399 --> 01:08:46,239
Speaker 1: All right, I'm getting this ready so we can show

1491
01:08:46,239 --> 01:08:47,239
people up on the screen.

1492
01:08:48,239 --> 01:08:49,560
Speaker 2: But all right, Mike, what else you got?

1493
01:08:50,239 --> 01:08:50,600
Speaker 1: Okay?

1494
01:08:50,880 --> 01:08:53,960
Speaker 3: I definitely it was Star Wars. I think both of

1495
01:08:54,079 --> 01:08:55,960
me and you are going to go Rogue Leader. I

1496
01:08:55,960 --> 01:08:58,600
know there's a lot of x Wing fans out there

1497
01:08:58,600 --> 01:09:01,840
and I just haven't really gotten to experience those games

1498
01:09:01,920 --> 01:09:04,520
yet myself, and you know, he did maybe do both

1499
01:09:04,520 --> 01:09:06,560
of them, but I think must be a great Those

1500
01:09:06,560 --> 01:09:08,720
are both excellent games, and I just have an affinity

1501
01:09:08,760 --> 01:09:12,680
for Roguetar is slightly more arcadie approach to dog fights

1502
01:09:12,680 --> 01:09:14,840
to post at more sim focused stuff you have going

1503
01:09:14,880 --> 01:09:19,560
on with x Wing. Just played through Rogue Leader again recently,

1504
01:09:19,600 --> 01:09:22,640
and it is still so fun. That radar system is

1505
01:09:22,640 --> 01:09:25,560
actually really good to help you track down the the

1506
01:09:25,960 --> 01:09:28,520
x Wings. I think about their little formations. It's so

1507
01:09:28,640 --> 01:09:31,680
satisfying to kind of pick them off one by one.

1508
01:09:32,720 --> 01:09:35,840
Awesome levels maps. You have your own Squadron as well.

1509
01:09:35,920 --> 01:09:39,199
You can order around a little bit. Lots of good

1510
01:09:39,199 --> 01:09:42,039
Star Wars games I liked. I liked Squadrons recently as well.

1511
01:09:43,000 --> 01:09:46,840
That was really good too. So yeah, plenty of Star

1512
01:09:46,840 --> 01:09:49,039
Wars games go in this direction, but Rogue Leader would

1513
01:09:49,079 --> 01:09:49,800
be my pick.

1514
01:09:50,479 --> 01:09:53,720
Speaker 1: Yeah, right, I think Squadrons was surprisingly good. It is

1515
01:09:53,960 --> 01:09:56,279
kind of up there, although I would definitely go with

1516
01:09:56,399 --> 01:10:01,920
Rogue Leader. All right, Look, I played a bit of this,

1517
01:10:02,039 --> 01:10:04,479
not a ton, but this is maybe more even more

1518
01:10:04,520 --> 01:10:06,199
a U game, a Crimson.

1519
01:10:05,800 --> 01:10:10,520
Speaker 3: Skies, Yeah, specifically high Road to Revenge, Yes, because there

1520
01:10:10,560 --> 01:10:12,680
is a crisis guy in for PC that's actually a

1521
01:10:12,720 --> 01:10:15,119
little bit different a bit again, maybe a little bit

1522
01:10:15,159 --> 01:10:18,600
more semi Crimson Sky's high Road to Revenge pretty much

1523
01:10:18,600 --> 01:10:21,279
a Rogue Leader like. Difference here is that the setting

1524
01:10:21,319 --> 01:10:26,479
is this kind of alternative history, you know, early twentieth

1525
01:10:26,600 --> 01:10:29,279
century vibe. So you have like World War two, World

1526
01:10:29,319 --> 01:10:32,199
War One style fighter planes, a bit more of an

1527
01:10:32,199 --> 01:10:35,079
open world design where you're kind of flying around, you

1528
01:10:35,239 --> 01:10:37,800
land somewhere, and you sort of start missions, can change

1529
01:10:37,800 --> 01:10:38,359
your planes.

1530
01:10:38,560 --> 01:10:41,319
Speaker 1: This game is fantastic.

1531
01:10:41,600 --> 01:10:46,239
Speaker 3: The vibes are really cool, looks awesome, gameplay, feilds fantastic. Again,

1532
01:10:46,399 --> 01:10:48,720
very pretty kind of similar to what you would get

1533
01:10:48,920 --> 01:10:51,039
in A Rogue Leader. I do bring this one up

1534
01:10:51,079 --> 01:10:55,079
all the time as a kind of underappreciated game, and

1535
01:10:55,119 --> 01:10:56,159
there's a big reason for it.

1536
01:10:56,199 --> 01:10:58,800
Speaker 1: I think it just absolutely rules.

1537
01:10:58,880 --> 01:11:01,319
Speaker 3: Yeah, the dogfighting is it's great, and you have a

1538
01:11:01,359 --> 01:11:03,640
lot of different plays again, and they have different sub weapons,

1539
01:11:03,720 --> 01:11:06,640
they and different attributes. They all feel a bit different

1540
01:11:07,119 --> 01:11:10,600
and Uh, there's just so much personality in this one.

1541
01:11:10,800 --> 01:11:12,279
Speaker 2: Yep, do you have any more?

1542
01:11:13,079 --> 01:11:15,039
Speaker 3: But I mean I was ready for I was ready

1543
01:11:15,199 --> 01:11:17,399
with that one, and then you took it. I think

1544
01:11:17,840 --> 01:11:19,520
maybe at this point, if we if we went through

1545
01:11:19,520 --> 01:11:21,199
the community, we can maybe see what.

1546
01:11:21,159 --> 01:11:21,800
Speaker 1: They have for this.

1547
01:11:24,800 --> 01:11:26,239
Speaker 2: Then I got a couple more.

1548
01:11:26,439 --> 01:11:28,000
Speaker 3: Okay, then there's a few more we can throw on.

1549
01:11:28,000 --> 01:11:29,399
I will look at chat everybody here.

1550
01:11:29,439 --> 01:11:33,840
Speaker 1: If that's Tom Clancy's Hawks. I actually thought that one

1551
01:11:33,960 --> 01:11:36,960
was pretty good. Yeah, I'll throwing it up there. Tom

1552
01:11:37,000 --> 01:11:40,880
Clancy's Hawks was a surprisingly good dog fighting game. Uh

1553
01:11:41,439 --> 01:11:47,159
was x isn't it? It's like super duper ass Xbox

1554
01:11:47,199 --> 01:11:49,920
three sixty game, like one of the most Xbox three

1555
01:11:49,960 --> 01:11:54,600
sixty games. But that's mostly too to its benefit, and

1556
01:11:54,640 --> 01:11:56,760
then it has it's It was in the era where

1557
01:11:56,760 --> 01:11:59,840
Tom Clancy just meant there's some military ship and then

1558
01:12:00,079 --> 01:12:01,840
going to just go off the wall with all the

1559
01:12:01,920 --> 01:12:04,800
sci fi aspects of it. But they made it just

1560
01:12:04,840 --> 01:12:09,880
a fun arcadie experience that I thought stood nicely next

1561
01:12:09,920 --> 01:12:12,199
to as Combat and then did a few things just

1562
01:12:12,279 --> 01:12:16,000
a little bit not better but different. Uh anything else

1563
01:12:16,039 --> 01:12:16,840
from you wink.

1564
01:12:16,880 --> 01:12:21,199
Speaker 3: Commander Commands actually a huge game at the time.

1565
01:12:21,239 --> 01:12:22,159
Speaker 1: There are tons of sequels.

1566
01:12:22,279 --> 01:12:24,520
Speaker 3: We Commander three, I think Joe considered the best one,

1567
01:12:24,880 --> 01:12:26,600
but in Mount Ushworth Sending, I think the first one.

1568
01:12:26,640 --> 01:12:30,119
The importance of that is a really really big deal,

1569
01:12:30,880 --> 01:12:32,520
you know, And and I know a lot of people

1570
01:12:32,520 --> 01:12:36,399
want to still still include Tie Fighter possibly. Yeah, it's

1571
01:12:36,520 --> 01:12:39,479
largely you know, a sequel to x Wing, which was

1572
01:12:39,920 --> 01:12:42,399
kind of them being like, hey, we should make week Commander.

1573
01:12:42,439 --> 01:12:45,760
Speaker 1: But with Star Wars, I mean, is anyone saying an

1574
01:12:45,800 --> 01:12:47,920
x Wing alliance even because I know some people think

1575
01:12:47,920 --> 01:12:49,239
that's even better than Tie Fighter.

1576
01:12:49,439 --> 01:12:51,199
Speaker 3: No, I think it's it's Tie Fighter is the one

1577
01:12:51,399 --> 01:12:51,800
coming up?

1578
01:12:53,279 --> 01:12:53,720
Speaker 2: All right?

1579
01:12:54,000 --> 01:12:56,880
Speaker 1: Then? You know dog fighting without like a World War

1580
01:12:56,880 --> 01:12:59,279
II one. But the only World War Two one I played,

1581
01:12:59,319 --> 01:13:01,520
and I think it's pret pretty good is Secret Weapons

1582
01:13:01,560 --> 01:13:05,520
over Normandy, Right, Lucas Arts Jam another Lucas Arts game.

1583
01:13:05,600 --> 01:13:08,960
Speaker 3: Yes, it's not gonna you have throw it on there.

1584
01:13:08,960 --> 01:13:10,600
I don't think it's gonna make it. No, it's not,

1585
01:13:10,720 --> 01:13:11,399
but it's I.

1586
01:13:11,319 --> 01:13:13,479
Speaker 1: Just want to include some World War Two on here,

1587
01:13:13,479 --> 01:13:15,479
because it's like, that's what that is, Like the term

1588
01:13:15,560 --> 01:13:17,600
dog fighting. The first thing that pops in my head

1589
01:13:17,640 --> 01:13:20,880
is World War two planes. But yeah, and I've not

1590
01:13:20,920 --> 01:13:24,840
played like, uh, I don't know Stmina cough or whatever

1591
01:13:24,880 --> 01:13:28,960
those games are. I never touched those. Uh you uh

1592
01:13:29,239 --> 01:13:30,199
you a star Hawk?

1593
01:13:30,199 --> 01:13:34,119
Speaker 2: A Warhawk guy? I do like Warhawk. Yeah.

1594
01:13:34,119 --> 01:13:36,479
Speaker 1: I never played much star Hawk, but I liked Warhawk

1595
01:13:36,600 --> 01:13:37,000
for sure?

1596
01:13:37,199 --> 01:13:37,439
Speaker 2: Is that?

1597
01:13:39,000 --> 01:13:42,319
Speaker 1: God? Do they have like multiplayer dog fighting in it?

1598
01:13:42,439 --> 01:13:44,720
Like like star Fox? Did star I remember one?

1599
01:13:44,800 --> 01:13:46,239
Speaker 3: Yeah, some of the start I mean one of them

1600
01:13:46,279 --> 01:13:48,760
was like all multiplayer base That was star Hawk for sure?

1601
01:13:48,840 --> 01:13:49,840
Speaker 1: Right? Was star Hawk?

1602
01:13:50,159 --> 01:13:52,199
Speaker 2: You know what? Was there a Warhawk game on PS

1603
01:13:52,279 --> 01:13:53,960
three that also had that? Maybe that is true?

1604
01:13:54,000 --> 01:13:56,199
Speaker 3: I'm thinking of that was that was the game they

1605
01:13:56,239 --> 01:13:58,920
showed off the six axis with, remember, and that that's

1606
01:13:58,960 --> 01:14:00,439
the sixty three thing I believe?

1607
01:14:01,159 --> 01:14:04,600
Speaker 1: Yeah, yeah, alright to put Warhawk on here? Hell yeah,

1608
01:14:04,920 --> 01:14:06,680
m all right?

1609
01:14:07,159 --> 01:14:10,000
Speaker 2: Anything else from the chat? Uh? Did you ever play

1610
01:14:10,000 --> 01:14:12,399
any of the Elite PC games? Oh?

1611
01:14:12,439 --> 01:14:16,000
Speaker 1: Yeah, Elite Dangerous is good? Yeah? Or just Elite Team, right,

1612
01:14:16,039 --> 01:14:17,960
which is like, yeah, I played a Lead Dangerous. I

1613
01:14:17,960 --> 01:14:20,640
never played Elite, but Lead Dangerous Action. It was a

1614
01:14:20,760 --> 01:14:22,479
really cool time to just be like being a cockpit

1615
01:14:22,520 --> 01:14:25,600
and fly around and getting some dog fights, h for sure?

1616
01:14:27,039 --> 01:14:27,399
All right?

1617
01:14:27,800 --> 01:14:30,319
Speaker 2: Uh yeah then matt Rare Monkey with the super chat.

1618
01:14:30,359 --> 01:14:30,920
Speaker 1: I l t.

1619
01:14:32,800 --> 01:14:33,359
Speaker 2: Sturmovic.

1620
01:14:34,159 --> 01:14:36,800
Speaker 1: Yeah, Stermovic, the true dog fighting game. I need to

1621
01:14:36,800 --> 01:14:38,880
play those, right. That's so we're missing out, like on

1622
01:14:38,920 --> 01:14:41,479
some true history here. That's a World War two games. Yeah.

1623
01:14:41,560 --> 01:14:43,760
Speaker 2: I've seen some people bring up Snoopy Flying Ace.

1624
01:14:45,000 --> 01:14:47,039
Speaker 1: I know people do like that game. I never played it, Mike,

1625
01:14:48,279 --> 01:14:49,760
I don't think I know much. I can't tell if

1626
01:14:49,760 --> 01:14:50,399
it's a joke or not.

1627
01:14:53,039 --> 01:14:55,039
Speaker 2: You're not cozy games. I don't know they're cozy to me.

1628
01:14:55,520 --> 01:14:59,079
Speaker 3: Oh it says Mount rushworre cozy games up there. I see, Oh,

1629
01:14:59,119 --> 01:15:00,760
I got I can fix that, my bad. I just

1630
01:15:00,760 --> 01:15:04,239
copied the paste Mount Rushmore. I also saw Jason and

1631
01:15:04,279 --> 01:15:07,039
Ice screaming they're not codes of games. I would be like, yeah, obviously,

1632
01:15:08,159 --> 01:15:08,680
I guess.

1633
01:15:08,439 --> 01:15:09,520
Speaker 2: It's not that obvious to me.

1634
01:15:10,680 --> 01:15:12,880
Speaker 1: All right. For audio listeners, here's our list so far.

1635
01:15:12,960 --> 01:15:16,079
Star Fox sixty four, Ace Combat seven, Star Wars, Rogue

1636
01:15:16,079 --> 01:15:20,239
Squadron two, Rogue Leader, Crimson Skies, High Road to Revenge,

1637
01:15:20,359 --> 01:15:25,079
Tom Clancy's Hawk's Wing Commander, Star Wars, Tie Fighter, Secret

1638
01:15:25,119 --> 01:15:30,399
Weapons Over Normandy Warhawk and Elite Dangerous anything else. I

1639
01:15:30,439 --> 01:15:31,239
think we can work with this.

1640
01:15:31,880 --> 01:15:33,399
Speaker 2: I think we can work with this as well.

1641
01:15:33,920 --> 01:15:36,600
Speaker 1: And I think it's probably those first four games we mentioned.

1642
01:15:36,600 --> 01:15:38,479
But is there anything else you want to you would

1643
01:15:38,520 --> 01:15:40,760
want to swap in there, anything that the chat's convincing

1644
01:15:40,800 --> 01:15:41,119
you to do.

1645
01:15:41,359 --> 01:15:43,079
Speaker 3: I mean, I think you gotta I think you gotta

1646
01:15:43,119 --> 01:15:44,520
put win commander in there to be on.

1647
01:15:44,760 --> 01:15:46,600
Speaker 2: Oh okay, all right, I like it.

1648
01:15:46,640 --> 01:15:48,039
Speaker 1: I think it's gotta go win again.

1649
01:15:48,079 --> 01:15:49,439
Speaker 2: That gay was really poet?

1650
01:15:50,319 --> 01:15:56,239
Speaker 1: Does that replace ace combat or no? It replaces Crimson Skies? Right, wow,

1651
01:15:56,319 --> 01:15:58,560
let me see this, okay?

1652
01:15:59,239 --> 01:16:01,279
Speaker 3: Is it really the og fighting that we love in

1653
01:16:01,319 --> 01:16:02,840
Star Fox sixty four so much?

1654
01:16:03,239 --> 01:16:03,600
Speaker 2: That's good.

1655
01:16:03,840 --> 01:16:06,079
Speaker 1: Look, I did enjoy it in Star Fox sixty four

1656
01:16:06,119 --> 01:16:09,560
in the multiplayer, but it's not it's not the thing.

1657
01:16:10,159 --> 01:16:12,760
Speaker 2: It's not the thing that makes that game. So okay,

1658
01:16:13,479 --> 01:16:14,119
it's not the thing.

1659
01:16:14,399 --> 01:16:16,399
Speaker 3: Look, let's just say I'll say let's put let's put

1660
01:16:16,439 --> 01:16:17,880
Wing command over right now.

1661
01:16:18,159 --> 01:16:21,760
Speaker 1: All right, So let's do this wing commander up here?

1662
01:16:22,680 --> 01:16:23,920
All right, there's Wing commander.

1663
01:16:24,640 --> 01:16:28,159
Speaker 3: Yeah, that one I think has got to be over.

1664
01:16:28,520 --> 01:16:29,079
Speaker 1: And then.

1665
01:16:32,600 --> 01:16:34,880
Speaker 3: Are you are you are you afraid of the tie

1666
01:16:34,880 --> 01:16:37,239
fighter sikahs, Yes, of course I am.

1667
01:16:37,279 --> 01:16:40,479
Speaker 1: I've always been afraid of them. I'm afraid, but I

1668
01:16:41,000 --> 01:16:43,079
don't think. I don't think we could do this list

1669
01:16:43,159 --> 01:16:44,239
without an ACE Combat game.

1670
01:16:44,279 --> 01:16:46,119
Speaker 4: In my opinion, they're gonna beat the shit on you

1671
01:16:46,159 --> 01:16:47,199
with their hotas.

1672
01:16:47,720 --> 01:16:49,439
Speaker 3: I think it's Combat seven goes in. I think it's

1673
01:16:49,439 --> 01:16:51,760
Combat seven goes in. And I think obviously one of

1674
01:16:51,760 --> 01:16:53,199
the Star Wars games go in. I don't think we're

1675
01:16:53,199 --> 01:16:55,960
filling this list with the two Star Wars games.

1676
01:16:56,079 --> 01:16:56,840
Speaker 2: Right and okay?

1677
01:16:57,319 --> 01:17:00,000
Speaker 1: Yeah, so then okay, well we can have that conversation

1678
01:17:00,039 --> 01:17:01,680
and then what else? Then what's the fourth game? If

1679
01:17:01,680 --> 01:17:04,479
it's for just doing one Star Wars game? Is it

1680
01:17:04,479 --> 01:17:08,840
Crimson Skiescripson Skies, Baby, Yeah, I think so too. Give

1681
01:17:08,840 --> 01:17:12,319
me that Crimson Skies. Give me that. Crimson sky is

1682
01:17:12,359 --> 01:17:17,119
so freaking cool. I'm look, I'm okay with with Tie

1683
01:17:17,119 --> 01:17:20,960
Fighter going on there. I have always wanted to get

1684
01:17:20,960 --> 01:17:23,960
into those games more and I just have failed myself

1685
01:17:24,239 --> 01:17:25,159
as a Star Wars fan.

1686
01:17:26,239 --> 01:17:28,720
Speaker 3: Dat give me just a not an actual vote, tell

1687
01:17:28,720 --> 01:17:30,199
me right now, chat which one you want?

1688
01:17:30,520 --> 01:17:31,039
Speaker 1: Rugu leader?

1689
01:17:31,359 --> 01:17:34,760
Speaker 5: Or this is a fucking democracy. What's going on?

1690
01:17:36,000 --> 01:17:36,960
Speaker 1: It's not binding?

1691
01:17:37,319 --> 01:17:41,119
Speaker 3: Yeah, I'm curious now, you know, Tie Fighters it's a

1692
01:17:41,119 --> 01:17:43,560
bit of a blind Spot for me, I'm embarrassed about it.

1693
01:17:43,600 --> 01:17:46,079
To be honest, I I do want to play that game.

1694
01:17:46,600 --> 01:17:49,840
I just couldn't get my hands on throttle and or stick.

1695
01:17:50,000 --> 01:17:51,920
I just couldn't do it. It's kind of a thing

1696
01:17:51,960 --> 01:17:59,359
where at the time ms similar and that's a lot

1697
01:17:59,399 --> 01:18:02,359
of time fighters, well, tie Fighters, similar to Win Commander,

1698
01:18:02,399 --> 01:18:05,880
but rugg Leaders pretty similar to Crimson Skis. Actually, yes, yeah,

1699
01:18:05,880 --> 01:18:08,000
it turns out so the both of these are kind

1700
01:18:08,000 --> 01:18:11,920
of they have some Man, it's really close, Jeff, I

1701
01:18:11,960 --> 01:18:13,680
think we could just go with ours.

1702
01:18:14,279 --> 01:18:15,039
Speaker 2: I think so too.

1703
01:18:20,159 --> 01:18:22,079
Speaker 3: Yeah, we're not We're not cowards, though we could call

1704
01:18:22,119 --> 01:18:24,479
it a tie, but we're on cowards.

1705
01:18:24,079 --> 01:18:26,079
Speaker 1: Like we are not. We they're the whole reason of

1706
01:18:26,079 --> 01:18:28,039
the Mount Rushmore is to pick four. Here we are

1707
01:18:28,079 --> 01:18:32,239
with four, all right, Mount Rushmore of dog fighting games,

1708
01:18:32,239 --> 01:18:37,039
Wing Commander, Ace Combat seven, Crimson Skies, High Road to Revenge,

1709
01:18:37,159 --> 01:18:40,399
and Star Wars, Rogue Squadron two, Rogue Leader.

1710
01:18:40,720 --> 01:18:43,399
Speaker 3: Let the record show that there was a Nintendo game

1711
01:18:43,439 --> 01:18:46,359
as a very possible candid for this, and we did.

1712
01:18:46,239 --> 01:18:48,520
Speaker 1: Not pick it. Yeah, we just picked one of the

1713
01:18:48,520 --> 01:18:51,920
games that's on Nintendo and maybe published by Nintendo in

1714
01:18:51,920 --> 01:18:53,039
some places.

1715
01:18:53,560 --> 01:18:55,960
Speaker 2: All Right, there we go. Well done, everybody.

1716
01:18:55,960 --> 01:18:58,000
Speaker 1: I'll get that posted on social media so you can

1717
01:18:58,079 --> 01:19:01,239
yell at us directly. Let's take another break, we'll come back,

1718
01:19:01,279 --> 01:19:04,239
talk about what we've been playing, talk about some super chats,

1719
01:19:04,279 --> 01:19:05,359
and then we'll get on out of here.

1720
01:19:08,239 --> 01:19:11,479
Speaker 2: We're back, all right, Mike, What have you been playing?

1721
01:19:13,640 --> 01:19:16,560
Speaker 3: What have I been playing? Oh my god, what a question.

1722
01:19:16,760 --> 01:19:17,520
Speaker 2: I didn't think I would be.

1723
01:19:19,239 --> 01:19:20,000
Speaker 1: Right. I didn't think.

1724
01:19:20,239 --> 01:19:23,239
Speaker 3: Actually, yes, I haven't playing Fa fancy fourteen again. That's good,

1725
01:19:23,279 --> 01:19:27,199
that's right. I'm trying to catch up on that. The

1726
01:19:27,239 --> 01:19:32,920
main scenario quest line from Dontrell making some good froggies

1727
01:19:33,119 --> 01:19:36,439
and that I definitely having fun with it, especially as

1728
01:19:36,439 --> 01:19:39,239
it kind of moved along from the first half, which

1729
01:19:39,279 --> 01:19:43,119
is very much this kind of there's a cat lady

1730
01:19:43,159 --> 01:19:46,840
and she wants to become in charge of her country,

1731
01:19:46,840 --> 01:19:49,520
and you're helping her with the contest, and it's you know,

1732
01:19:49,600 --> 01:19:50,960
you kind of go to a place.

1733
01:19:52,279 --> 01:19:54,039
Speaker 5: Very peaceful, let's make peace.

1734
01:19:54,439 --> 01:19:56,319
Speaker 2: It's a little even for me, it was.

1735
01:19:56,439 --> 01:19:58,680
Speaker 3: It was sometimes a bit like the power of friendship

1736
01:19:58,680 --> 01:20:01,119
will solve all of our problems and ten minutes kind

1737
01:20:01,159 --> 01:20:05,680
of a thing. Yeah, exactly right. But you know, there's

1738
01:20:05,720 --> 01:20:11,840
still like fun encounters. The locations look gorgeous, but we

1739
01:20:11,880 --> 01:20:13,680
have not moved on to that. Like this game takes

1740
01:20:13,680 --> 01:20:16,319
place the whole ideas you're going over to the New World, right,

1741
01:20:16,399 --> 01:20:20,800
so the Americas and now I'm sort of in this

1742
01:20:20,840 --> 01:20:26,119
game's equivalent of Mexico, and it's a really cool looking area.

1743
01:20:26,279 --> 01:20:28,000
It's kind of has a bit of an Old West

1744
01:20:28,039 --> 01:20:31,560
vibe to it too. There's like been like saloons and

1745
01:20:31,880 --> 01:20:35,319
railroad tracks things like that. So having fun and it's

1746
01:20:35,359 --> 01:20:37,720
just as good playing fomb basally fourteen again after taking

1747
01:20:37,760 --> 01:20:41,359
a pretty long break, just sliding right back into my

1748
01:20:41,560 --> 01:20:45,760
Red Mage rotations relatively easily doing dungeons now and then

1749
01:20:45,800 --> 01:20:48,920
either for the quest or just for fun because I

1750
01:20:49,039 --> 01:20:52,399
enjoy them so much. But yeah, yeah, so it's just

1751
01:20:52,439 --> 01:20:54,520
the thing I've been knocking out here and there. Although

1752
01:20:54,960 --> 01:20:56,760
like as soon as I can getting back into this,

1753
01:20:56,880 --> 01:20:59,079
it's like, oh boy, there's a lot of games coming out,

1754
01:20:59,119 --> 01:21:00,840
you know. We we have for the Forts of Horizon

1755
01:21:00,960 --> 01:21:05,000
six code, so playing that some other games here, like

1756
01:21:05,039 --> 01:21:07,399
Mixtape is out and we did like Astra codes and

1757
01:21:07,439 --> 01:21:09,600
now I have a code for Mixtape, so I feel

1758
01:21:09,600 --> 01:21:11,279
like I should check that thing out. If it's getting

1759
01:21:11,359 --> 01:21:14,920
reviews like this. You know, the Hollower is coming up soon.

1760
01:21:15,880 --> 01:21:18,840
I think Bobs four D four D is gonna be seen.

1761
01:21:19,199 --> 01:21:23,760
I'm playing, so yeah, all sorts of exciting developments happening.

1762
01:21:23,800 --> 01:21:25,479
But yeah, and the meantime that I've been like working

1763
01:21:25,520 --> 01:21:28,000
through Dragon Quest two still the eh G two D

1764
01:21:28,199 --> 01:21:31,199
version of that, you know, things like that.

1765
01:21:32,439 --> 01:21:36,039
Speaker 1: Yeah, I I've been playing that mixtape. I started it

1766
01:21:36,079 --> 01:21:37,960
this evening just to like get started to get a

1767
01:21:38,520 --> 01:21:41,600
put a D dent into it. Kind of played a

1768
01:21:41,640 --> 01:21:43,760
lot of what I played at Summer Game Fest last year,

1769
01:21:44,039 --> 01:21:47,680
and I like kept playing and I'm into it now.

1770
01:21:48,399 --> 01:21:50,840
I like, I think that there is like a chance

1771
01:21:50,840 --> 01:21:53,560
that this will be like a game that repulses anyone

1772
01:21:53,600 --> 01:21:57,359
who was too cool for these kinds of people back then.

1773
01:21:57,600 --> 01:21:58,840
Speaker 2: If you were too cool.

1774
01:21:59,159 --> 01:22:02,359
Speaker 1: For the person that was like super into their music

1775
01:22:02,520 --> 01:22:05,039
and kind of like maybe hanging out with the cool

1776
01:22:05,039 --> 01:22:07,520
people but secretly actually a nerd, you're going to be

1777
01:22:07,520 --> 01:22:10,399
too cool for this game as well. And the conversations

1778
01:22:10,399 --> 01:22:13,119
they have, the emotional beats that they have are probably

1779
01:22:13,119 --> 01:22:17,720
gonna make you roll your eyes and dip out. If

1780
01:22:17,720 --> 01:22:19,920
it was a co ed friend group in high school,

1781
01:22:19,960 --> 01:22:21,359
I think they were too cool for me.

1782
01:22:21,439 --> 01:22:23,600
Speaker 3: I want to be clear, yes, right.

1783
01:22:23,560 --> 01:22:26,079
Speaker 1: So I think that you like right, So I think

1784
01:22:26,119 --> 01:22:30,880
most people are going to come to this gameize and

1785
01:22:31,000 --> 01:22:34,479
recognize that, like, hey, this was like the very human,

1786
01:22:34,680 --> 01:22:38,520
very relatable. These conversations are may maybe that's not how

1787
01:22:38,520 --> 01:22:41,439
I would have talked necessarily, but they are recognizable as

1788
01:22:41,479 --> 01:22:44,920
the conversations that young people have. I think the way

1789
01:22:44,920 --> 01:22:48,680
that the game presents itself, which is these vignettes and

1790
01:22:48,760 --> 01:22:52,399
the addressing the camera and then like when they're talking

1791
01:22:52,439 --> 01:22:54,800
about something like oh, we're going to explain the CD

1792
01:22:55,199 --> 01:22:57,520
and we're going to cut to archival footage to show

1793
01:22:57,560 --> 01:23:00,439
that off. Or then when they're in the car, the

1794
01:23:00,920 --> 01:23:03,439
car is not really moving. It's on a sound stage

1795
01:23:03,520 --> 01:23:07,359
and there's it's there's back projection rear projection behind it

1796
01:23:07,439 --> 01:23:11,000
of moving traffic, and that's actual just footage of moving traffic.

1797
01:23:11,399 --> 01:23:14,840
It all feels like artifice and like things being faked

1798
01:23:14,840 --> 01:23:16,800
in a way like a Wes Anderson movie is.

1799
01:23:17,920 --> 01:23:20,439
Speaker 2: But it almost works better here because it's a video game.

1800
01:23:21,119 --> 01:23:23,520
Speaker 1: Video games are all just fake stuff put together to

1801
01:23:23,560 --> 01:23:27,520
make something happen, and this game leans into that very hard,

1802
01:23:27,560 --> 01:23:29,479
and then it has a pretty good pace where you're

1803
01:23:29,920 --> 01:23:33,760
in these vignettes like the skateboarding or the shopping cart thing,

1804
01:23:34,319 --> 01:23:36,720
or running through the woods and flying in the wind

1805
01:23:37,359 --> 01:23:40,199
like you're like you're playing flour or whatever. You're in

1806
01:23:40,239 --> 01:23:44,720
these four five minutes, ten minutes maybe max and it.

1807
01:23:44,920 --> 01:23:48,279
You know, like these are all like cutaways from the

1808
01:23:48,319 --> 01:23:52,079
main story of this friend group trying to have their

1809
01:23:52,119 --> 01:23:54,800
one last rager before they are probably gonna be split

1810
01:23:54,920 --> 01:23:57,720
up forever because they're moving on with their lives, and

1811
01:23:57,920 --> 01:24:00,640
so you're cutting back and forth between these vignettes, which

1812
01:24:00,680 --> 01:24:03,359
often tell a historical event in their lives, like here's

1813
01:24:03,399 --> 01:24:06,600
something that we did together, or here's how our relationship grew.

1814
01:24:07,039 --> 01:24:09,840
And then we come back and the main story continues,

1815
01:24:09,880 --> 01:24:11,279
and then we get a little break from that to

1816
01:24:11,319 --> 01:24:14,039
tell more about the backstory. You learn more about these characters.

1817
01:24:14,399 --> 01:24:18,239
I think it's just all very well done. It's it's

1818
01:24:18,319 --> 01:24:22,960
different than a lot of stuff that's out there. And

1819
01:24:22,960 --> 01:24:24,640
and at the same time, I think there is like

1820
01:24:24,680 --> 01:24:27,159
a genre of indie game that is like, hey, we

1821
01:24:27,239 --> 01:24:32,600
are about using vibes and using like gameplay, small gameplay

1822
01:24:32,600 --> 01:24:35,800
mechanics to get a feeling across, but this one is

1823
01:24:35,880 --> 01:24:37,840
kind of maybe doing it in the biggest way yet

1824
01:24:37,960 --> 01:24:40,319
and maybe the most impressive way yet.

1825
01:24:40,359 --> 01:24:42,920
Speaker 2: But yeah, it's I don't think it's gonna be for everybody.

1826
01:24:43,720 --> 01:24:45,920
Speaker 1: But if you are someone who's kind of maybe nerdy

1827
01:24:45,920 --> 01:24:48,199
in school, like I was, I think you're gonna be like, yes,

1828
01:24:48,239 --> 01:24:51,359
I recognize these people, and I can kind of forgive

1829
01:24:51,359 --> 01:24:54,039
their nerdiness because again I recognize it.

1830
01:24:56,199 --> 01:24:59,399
Speaker 3: Yeah, I'm excited to check it out. That's for It's fine,

1831
01:25:00,279 --> 01:25:00,479
I do.

1832
01:25:00,800 --> 01:25:01,279
Speaker 1: I am laughing.

1833
01:25:01,359 --> 01:25:04,840
Speaker 3: It's like I've always had the opposite problem, like I

1834
01:25:04,920 --> 01:25:06,600
think these people are gonna be too cool for me

1835
01:25:06,720 --> 01:25:12,239
to relate to. Think it's like I don't gosh, even

1836
01:25:12,359 --> 01:25:15,239
super bad. I mean's like these people are trying to

1837
01:25:15,279 --> 01:25:19,079
get alcohol right, Like they're conveyed as like big nerds.

1838
01:25:19,279 --> 01:25:21,680
I was like, I don't even thought about going to

1839
01:25:21,760 --> 01:25:26,000
some kind of party with Oh it's I it's like

1840
01:25:26,079 --> 01:25:28,640
super perhaps what my high school experience. So that's my problems,

1841
01:25:28,640 --> 01:25:32,319
Like when you hung out at RB's, everybody RB's or

1842
01:25:32,359 --> 01:25:32,920
my house.

1843
01:25:33,680 --> 01:25:35,439
Speaker 1: Uh yeah, I think of like any sort of like

1844
01:25:35,479 --> 01:25:39,920
person that's experienced like time moving on. Uh, so everybody

1845
01:25:39,960 --> 01:25:42,840
can relate to that side of it. But yeah, the

1846
01:25:42,920 --> 01:25:44,840
characters themselves. I think you'll kind of have a a

1847
01:25:44,840 --> 01:25:46,279
little bit of a hit and miss depending on who

1848
01:25:46,279 --> 01:25:48,119
you are. But you know, I think that Mike, once

1849
01:25:48,159 --> 01:25:50,079
you try it, it's like that won't be an issue

1850
01:25:50,159 --> 01:25:51,560
for you. Again, I think it's for the people who

1851
01:25:51,560 --> 01:25:53,159
think they were too cool for these people back then.

1852
01:25:53,399 --> 01:25:55,560
They're still gonna think they're too cool for this game

1853
01:25:55,640 --> 01:25:59,279
for sure. And then, oh god, what else have been

1854
01:25:59,319 --> 01:25:59,880
I've been playing?

1855
01:26:00,119 --> 01:26:00,199
Speaker 3: Uh?

1856
01:26:00,279 --> 01:26:01,199
Speaker 2: Yeah, like we could talk.

1857
01:26:01,199 --> 01:26:04,000
Speaker 1: I can't talk about forts. Uh. I did Beat Sorrows,

1858
01:26:04,039 --> 01:26:07,000
but I talked about that and a bunch of other places.

1859
01:26:07,479 --> 01:26:08,119
Speaker 2: Yeah, I don't know.

1860
01:26:08,199 --> 01:26:09,760
Speaker 1: So it's like a bunch of other games that are

1861
01:26:09,800 --> 01:26:12,039
coming up soon that I can't talk about yet. So yeah,

1862
01:26:12,039 --> 01:26:13,600
I'm glad I played a little bit of Mixtape so

1863
01:26:13,600 --> 01:26:16,319
I could have that conversation. But yeah, it's it's busy.

1864
01:26:16,319 --> 01:26:18,119
I'm not sure I'm going to triage all this. It's

1865
01:26:18,159 --> 01:26:21,079
a I want to play mixtape because everyone's talking about it.

1866
01:26:21,119 --> 01:26:22,840
But even that's, like, you know, I got other games

1867
01:26:22,840 --> 01:26:24,079
I got to play for review here soon.

1868
01:26:24,239 --> 01:26:25,920
Speaker 3: Yeah, what a great way for me to be about

1869
01:26:26,279 --> 01:26:28,239
do nothing but play Donkey Con sixty four.

1870
01:26:28,640 --> 01:26:32,399
Speaker 1: Hu, we could have time that better uh huh, yeah,

1871
01:26:32,479 --> 01:26:33,600
all right, I'm.

1872
01:26:33,520 --> 01:26:34,520
Speaker 5: Playing that in Benciville.

1873
01:26:34,520 --> 01:26:35,079
Speaker 2: Oh yeah, please.

1874
01:26:35,159 --> 01:26:36,920
Speaker 5: Fighting game. It's pretty good. It's fun.

1875
01:26:37,359 --> 01:26:41,960
Speaker 4: It is a very very approachable, very like well, all

1876
01:26:42,000 --> 01:26:44,640
these new fighting games are very approachable. I don't think

1877
01:26:44,640 --> 01:26:47,840
it's a selling point anymore. Like every fighting game that

1878
01:26:47,920 --> 01:26:51,920
comes out nowadays has like some type of easy combo easy,

1879
01:26:52,039 --> 01:26:55,279
like Super one one Button Special, and this one has

1880
01:26:55,359 --> 01:26:55,760
all of that.

1881
01:26:55,960 --> 01:26:57,279
Speaker 1: So three five.

1882
01:26:57,319 --> 01:26:59,239
Speaker 4: I'm not a huge fan of the show. I tried

1883
01:26:59,239 --> 01:27:00,960
to watch it, but it's just I can't.

1884
01:27:01,119 --> 01:27:01,640
Speaker 5: I can't.

1885
01:27:02,119 --> 01:27:06,239
Speaker 4: I don't know, it's just it's yeah, it takes it.

1886
01:27:06,239 --> 01:27:08,840
It takes a little while to like I heard, it

1887
01:27:08,840 --> 01:27:10,720
takes a little while to get going. But like, I'm

1888
01:27:10,760 --> 01:27:12,159
gonna give it a try to the show. He goes,

1889
01:27:12,279 --> 01:27:14,600
I'm enjoying the game, and I like the characters. They

1890
01:27:14,600 --> 01:27:17,720
seem they seem fun. But yeah, it's just just another

1891
01:27:17,760 --> 01:27:20,039
good fighting game that I don't know what the fight

1892
01:27:20,119 --> 01:27:21,920
is gonna happen with fighting games. He goes, you don't

1893
01:27:21,920 --> 01:27:25,000
know if you know it's gonna yeah for people.

1894
01:27:25,560 --> 01:27:26,239
Speaker 1: I guess. I was curious.

1895
01:27:26,319 --> 01:27:28,760
Speaker 3: It seems like people are picking up steam. It seems

1896
01:27:28,800 --> 01:27:31,920
like after that rough start with something about PREMI editions.

1897
01:27:31,960 --> 01:27:32,359
Speaker 1: I don't know.

1898
01:27:33,239 --> 01:27:35,319
Speaker 3: It's like, got mostly positive views now, it already has

1899
01:27:35,399 --> 01:27:38,840
more user reviews than Fatal Fury ever, got right, Maybe

1900
01:27:39,239 --> 01:27:40,640
it comes from from the I P.

1901
01:27:41,680 --> 01:27:42,359
Speaker 1: Yeah, so I don't know.

1902
01:27:42,399 --> 01:27:44,880
Speaker 3: It seems like it's not a disastrous start at least

1903
01:27:44,920 --> 01:27:47,560
now after the initial disastrous start.

1904
01:27:48,640 --> 01:27:52,479
Speaker 4: Yeah it is. It is, you know, from the k

1905
01:27:52,640 --> 01:27:55,119
I people, and you can tell the hussle.

1906
01:27:54,800 --> 01:27:57,720
Speaker 1: Though, Oh you can definitely. You could definitely tell you all.

1907
01:27:57,600 --> 01:28:00,159
Speaker 4: Those defensive stuff that you can find in k I

1908
01:28:00,239 --> 01:28:02,199
with the combo breakers and the stuff. They don't call

1909
01:28:02,239 --> 01:28:05,079
it combo breakers, but there are the guys sounds like

1910
01:28:05,119 --> 01:28:09,560
the the KI guy. So it is it is that

1911
01:28:09,720 --> 01:28:13,600
DNA there. So yeah, it's fun recommended. I don't know

1912
01:28:13,640 --> 01:28:17,199
if people's gonna play.

1913
01:28:18,119 --> 01:28:19,960
Speaker 2: I mean I enjoyed what I played of it.

1914
01:28:20,039 --> 01:28:22,279
Speaker 1: I would probably play some more, especially if they dropped

1915
01:28:22,279 --> 01:28:24,039
like new characters. I would check back in on it,

1916
01:28:24,680 --> 01:28:28,600
because again, I really like those books, and the show's

1917
01:28:28,640 --> 01:28:30,399
close enough that it's like playing the game. It's just

1918
01:28:30,399 --> 01:28:34,560
like playing something out of the book. Okay, let's see,

1919
01:28:34,640 --> 01:28:36,479
let's do the super chats, Mike, anything to clean up

1920
01:28:36,479 --> 01:28:36,720
over there?

1921
01:28:36,800 --> 01:28:38,399
Speaker 3: Yeah, we got a few more of those come in.

1922
01:28:38,880 --> 01:28:41,800
Uh Tuber said, oh my god. When Mike said dog

1923
01:28:41,840 --> 01:28:44,760
Fighting game, I was worried his grandpa was back. Anyway,

1924
01:28:44,880 --> 01:28:49,000
my pick is Pokemon exactly what we bet.

1925
01:28:48,800 --> 01:28:52,000
Speaker 1: They're Ricky Fresh on a Blue Sky said Jerry Rice,

1926
01:28:52,119 --> 01:28:56,119
and nitases dog football. Yeah wow, and that's a weird

1927
01:28:56,199 --> 01:28:57,680
that's a weird fucking video game.

1928
01:28:59,399 --> 01:29:06,720
Speaker 3: Jacob Grey says Pop Tokyo Jungle best talk faking right, yeah,

1929
01:29:07,920 --> 01:29:09,760
oh god. Zombie Porn says this is a mad in

1930
01:29:09,760 --> 01:29:11,479
two thousand and four joking, bad taste.

1931
01:29:11,520 --> 01:29:12,239
Speaker 1: I'll allow it.

1932
01:29:12,560 --> 01:29:13,239
Speaker 2: Yeah, we get it.

1933
01:29:13,279 --> 01:29:17,479
Speaker 3: He Michael Vick jokes, and sure everybody you're on Mexico's Yeah,

1934
01:29:17,560 --> 01:29:20,760
Matt raremuky with that World War two fighting game al too,

1935
01:29:20,920 --> 01:29:24,359
Stormovic that you brought up earlier. Big freshrat Ser says,

1936
01:29:24,359 --> 01:29:26,239
I don't mind star Fock's being fifty dollars as long

1937
01:29:26,279 --> 01:29:28,640
as I can pay in half cash half stock.

1938
01:29:29,880 --> 01:29:33,640
Speaker 1: Oh man, listen, make that joke to us. Don't make

1939
01:29:33,640 --> 01:29:35,840
it to those poor game stop associates. But I like

1940
01:29:35,920 --> 01:29:36,399
that a lot.

1941
01:29:37,159 --> 01:29:40,239
Speaker 3: Brock dest sponsor says, y'all still going to do Evangelion

1942
01:29:40,319 --> 01:29:41,680
because I here for it?

1943
01:29:41,760 --> 01:29:43,800
Speaker 1: Yeah, I want to he is yeah, I'm going to.

1944
01:29:43,920 --> 01:29:46,239
Speaker 3: I mean, I'm you know, I'm worried about this Donkey

1945
01:29:46,319 --> 01:29:49,079
Kong thing, and then I'm worried about SGF before that,

1946
01:29:49,800 --> 01:29:51,319
and so so I don't know if this is some

1947
01:29:51,399 --> 01:29:53,479
imminent thing, but eventually I want to do that.

1948
01:29:53,720 --> 01:29:55,800
Speaker 4: It's sound amazing minutes SIPI sood you're gonna watch it

1949
01:29:55,880 --> 01:29:56,399
on your phone?

1950
01:29:57,439 --> 01:29:59,000
Speaker 3: Yeah, I know, but then I'm gonna baby do a

1951
01:29:59,039 --> 01:30:01,640
show about it. Take time, all right.

1952
01:30:01,680 --> 01:30:03,159
Speaker 4: I completely forgot about that.

1953
01:30:03,960 --> 01:30:06,960
Speaker 3: Yeah, And then Jedi Mass says, I like the grittier

1954
01:30:07,079 --> 01:30:09,239
art style of new Star Fox. That's it's really going

1955
01:30:09,239 --> 01:30:10,920
for the blend of Star Wars and Top Gun.

1956
01:30:11,319 --> 01:30:11,960
Speaker 1: That was implying.

1957
01:30:12,039 --> 01:30:14,600
Speaker 3: Well, that was one part in that direct where there's

1958
01:30:14,640 --> 01:30:16,720
just a starfield and they just to me, it's not

1959
01:30:16,800 --> 01:30:19,039
that they just played the thing from Star Wars where

1960
01:30:19,039 --> 01:30:21,720
it's like I h that it like pans down and

1961
01:30:21,760 --> 01:30:23,199
you see the r wings or whatever.

1962
01:30:23,239 --> 01:30:24,880
Speaker 1: I'm like, yes, just the Star Wars.

1963
01:30:24,880 --> 01:30:25,479
Speaker 3: Did you do that?

1964
01:30:26,279 --> 01:30:27,279
Speaker 2: Now? It's like I was.

1965
01:30:27,319 --> 01:30:29,199
Speaker 1: I had the same thought. And then I was like

1966
01:30:29,279 --> 01:30:31,640
trying to find some Starfocks music when I was doing

1967
01:30:31,680 --> 01:30:34,079
that short, and I was like with some older Star

1968
01:30:34,119 --> 01:30:36,399
Fox music, like oh this, this is what they were playing.

1969
01:30:36,439 --> 01:30:37,760
So but it's like they were just doing the same

1970
01:30:37,800 --> 01:30:40,520
thing back then, of course, so of course, yeah, I

1971
01:30:41,319 --> 01:30:43,239
do agree with this that it's like they seem to

1972
01:30:43,239 --> 01:30:46,319
be going for Star Fucks or Star Wars mixed with

1973
01:30:46,359 --> 01:30:49,079
top Gun, and they're pulling that off. At the very least,

1974
01:30:49,199 --> 01:30:52,680
James James McLeod looked awesome. No one's complaining about the

1975
01:30:52,720 --> 01:30:57,199
way he looked. Mmmmmmm. Oh.

1976
01:30:57,199 --> 01:30:59,399
Speaker 3: There's a comment on the Bruckness one. It just says

1977
01:30:59,399 --> 01:31:01,479
at Mikey, how good. I don't know what that's for,

1978
01:31:01,680 --> 01:31:04,399
and I think we are caught up now then.

1979
01:31:04,720 --> 01:31:08,800
Speaker 2: How about all right, good job, good work, everybody.

1980
01:31:10,600 --> 01:31:12,720
Speaker 5: Says, four weeks until summer, game fast.

1981
01:31:15,600 --> 01:31:17,920
Speaker 1: All right, time to get to work. All right, well

1982
01:31:17,960 --> 01:31:20,039
then we better get to work. I think that's Do

1983
01:31:20,079 --> 01:31:21,039
we do anything else on the show?

1984
01:31:21,039 --> 01:31:21,600
Speaker 2: I can't remember.

1985
01:31:21,880 --> 01:31:24,680
Speaker 3: I can hit out, we're done now, we're free, all right,

1986
01:31:24,720 --> 01:31:25,840
well done, everybody?

1987
01:31:26,000 --> 01:31:28,600
Speaker 1: All right, let me turn that up real quick so

1988
01:31:28,640 --> 01:31:31,800
you guys can actually hear it, and then say thanks

1989
01:31:31,800 --> 01:31:34,239
for listening, everybody, thanks for tuning in, thanks for watching.

1990
01:31:34,239 --> 01:31:37,159
If you're watching here on YouTube, we'll be back with

1991
01:31:37,199 --> 01:31:39,800
another episode of this next week. Well, last, and then

1992
01:31:39,880 --> 01:31:43,159
ten Dogs on Tuesday of next week. Looking forward to

1993
01:31:43,279 --> 01:31:46,520
catching back up with all of you. Then, Mike, what

1994
01:31:46,520 --> 01:31:49,600
do you want to tell people about if you miss it?

1995
01:31:49,600 --> 01:31:51,800
Speaker 3: There's a new episode of nineties Disney out about Star

1996
01:31:51,880 --> 01:31:54,039
to Wars, the famous Star Wars ride.

1997
01:31:54,520 --> 01:31:56,039
Speaker 1: You can't check that out.

1998
01:31:56,119 --> 01:31:58,880
Speaker 3: Yeah, So next week, everybody, the Donkey Kong Sy four

1999
01:31:58,960 --> 01:32:02,439
marathon stream John Bomb is gonna be happening. We're gonna

2000
01:32:02,479 --> 01:32:05,560
have fun tomorrow as well. We have ups, but it's

2001
01:32:05,600 --> 01:32:07,880
not our game mess mornings this time. Jeff will probably

2002
01:32:07,880 --> 01:32:09,600
be there. I don't think I can take us power

2003
01:32:09,600 --> 01:32:12,119
out twice, so it'll be safe this time.

2004
01:32:12,760 --> 01:32:14,560
Speaker 1: Yeah. Well, I mean, you know, you could just help

2005
01:32:14,600 --> 01:32:16,159
Steph poison me a little bit more. See how now

2006
01:32:16,159 --> 01:32:21,039
I'm making the job. We're not talking about that anymore, Jeff, Look,

2007
01:32:21,199 --> 01:32:25,199
good luck. Look man, it was that was I was

2008
01:32:25,279 --> 01:32:27,439
nice when you just like took that over, no problem,

2009
01:32:27,520 --> 01:32:29,039
good job this morning. I appreciate that. Mike.

2010
01:32:29,119 --> 01:32:31,319
Speaker 3: Oh yeah, well, sure thing got it. I mean it

2011
01:32:31,359 --> 01:32:33,159
was a fun episode because there's all the star Fox

2012
01:32:34,119 --> 01:32:34,720
you know, let's.

2013
01:32:34,520 --> 01:32:36,680
Speaker 1: Go absolutely Sae. I'm glad we were able to make

2014
01:32:36,680 --> 01:32:38,760
that happen because, yeah, I didn't want to miss such

2015
01:32:38,760 --> 01:32:40,479
a cool episode where we could have talked where we

2016
01:32:40,479 --> 01:32:42,319
can talk about such big news.

2017
01:32:42,039 --> 01:32:44,039
Speaker 2: So we got that up on the feeds. We'll be

2018
01:32:44,079 --> 01:32:45,159
back with the Game Mess.

2019
01:32:44,920 --> 01:32:49,079
Speaker 1: Mornings tomorrow over on Giant Bomb. Everybody, uh, And then yeah,

2020
01:32:49,399 --> 01:32:51,079
one last time, we just say thanks to everybody who

2021
01:32:51,119 --> 01:32:55,079
supports game Mess. You know, there's always people rolling in,

2022
01:32:55,199 --> 01:32:59,279
always new patrons. We appreciate that. It's always helps us

2023
01:32:59,279 --> 01:33:00,920
to keep doing the show. Thank you so much if

2024
01:33:00,920 --> 01:33:04,000
you want to support us. Patreon dot com, slash game Mess.

2025
01:33:04,760 --> 01:33:06,680
I keep saying I'm gonna do a Q and A,

2026
01:33:06,800 --> 01:33:08,840
and then I keep getting busy with a million other things.

2027
01:33:09,600 --> 01:33:11,640
This past weekend it was my laundry room, which is

2028
01:33:11,640 --> 01:33:13,479
not gonna be done this week You neither, But I

2029
01:33:13,479 --> 01:33:14,439
gotta find time to do this.

2030
01:33:14,600 --> 01:33:16,840
Speaker 2: So yeah, let's get a Q and A going.

2031
01:33:17,119 --> 01:33:18,960
Speaker 1: I'll talk to you guys about that here real soon.

2032
01:33:19,119 --> 01:33:21,479
And then yeah, man, what are you gonna be playing

2033
01:33:21,479 --> 01:33:22,039
this weekend? Mike?

2034
01:33:22,279 --> 01:33:23,880
Speaker 2: What's what's the thing that you're most.

2035
01:33:24,039 --> 01:33:24,680
Speaker 1: Gonna be me?

2036
01:33:24,920 --> 01:33:27,479
Speaker 3: Honestly, probably I'm probably Gonnam outports on some of this,

2037
01:33:28,000 --> 01:33:29,600
some of these other things.

2038
01:33:29,720 --> 01:33:32,359
Speaker 1: And yeah, I mean he's a fantasy fourteen. But yeah,

2039
01:33:32,359 --> 01:33:33,079
I'm gonna I'm.

2040
01:33:32,920 --> 01:33:37,319
Speaker 3: Gonna play tex Mextrical Challenge set up my at sixty

2041
01:33:37,319 --> 01:33:38,720
four thing there.

2042
01:33:39,159 --> 01:33:41,800
Speaker 2: Oh yeah, that's gotta. I think it's got good to good.

2043
01:33:41,680 --> 01:33:42,600
Speaker 1: Two D visuals in there.

2044
01:33:42,640 --> 01:33:45,319
Speaker 2: I think if the Capcom made Disney.

2045
01:33:44,960 --> 01:33:47,199
Speaker 1: Based Tetris game, yes, very cool.

2046
01:33:47,720 --> 01:33:49,399
Speaker 2: All right, everybody catch you next time.

2047
01:33:49,720 --> 01:33:51,079
Speaker 5: They'll get lost check.

2048
01:34:06,520 --> 01:34:08,319
Speaker 2: Oh but how GoF to Crystal

2049
01:34:11,079 --> 01:34:11,159
Speaker 3: Ye

