Speaker 1: Welcome to the podcast. Join host Hoho as he discusses
Speaker 1: the riveting Netflix original series Black Mirror. Now Here he
Speaker 1: is hoo Berd Broadcasting for Weapon I Saw Production Studio B.
Speaker 1: Welcome to Black Mirror Podcast and as always I'm your
Speaker 1: host ho Ho. Sohi, y'all's doing I hope you're doing good.
Speaker 1: I really do, because today we are doing the season
Speaker 1: seven finale titled Uss Callister Into Infinity. Oh yeah, I'll
Speaker 1: tell you what. As soon as I heard that they
Speaker 1: were doing an actual part two to another episode, the
Speaker 1: first episode of season four, I was pretty excited about it.
Speaker 1: I really was. I mean, this one was, like I was,
Speaker 1: I was waiting for this episode. I really, this is
Speaker 1: the one I was waiting for because I was really
Speaker 1: curious how they were going to do it, how they
Speaker 1: were going to continue the story, you know, and I
Speaker 1: really you know, I mean, even though, like with a
Speaker 1: lot of you know movies, you see whenever they try
Speaker 1: to do a you know, a remake or you know,
Speaker 1: a sequel to it, so many times we've seen it
Speaker 1: just fall short, not as good as the original, and
Speaker 1: it just it's very disappointing. But this time, considering you know, everything,
Speaker 1: that we've seen before the past seven seasons of Black Mirror.
Speaker 1: I really wasn't overly concerned about that, but I was
Speaker 1: still curious how are they going to do it? And
Speaker 1: watching the episode it it did not disappoint. I mean, wow,
Speaker 1: I mean I was. I just got done watching it
Speaker 1: and I was like, dude, that was really good. I
Speaker 1: mean it was. It was pretty awesome. You know, so
Speaker 1: many different things in there. Now, now, look, okay, so
Speaker 1: oh yeah, by the way, before we get into it
Speaker 1: talking about any of the discussion points and talking about
Speaker 1: the series itself, as you know, spoiler alert if you
Speaker 1: have yet to see USS Callister Into Infinity, and of course,
Speaker 1: you know, maybe it wouldn't hurt to watch the first one,
Speaker 1: episode one of season four again, you know, just as
Speaker 1: a little refresher, then head on over to Netflix, check
Speaker 1: out the episode, and then come on back over for
Speaker 1: the discussion. All right, So let's go ahead and get
Speaker 1: into it. Now. Into Infinity picks up three months after
Speaker 1: the events that happens happened in the original USS Callistra episode.
Speaker 1: The first episode of season four three months later, and
Speaker 1: what you are faced with is the crew trying to
Speaker 1: figure out how to survive or maybe I guess I
Speaker 1: should say they have already figured out how they're going
Speaker 1: to survive in a online game where they don't have
Speaker 1: any money, and unfortunately, everything that you want to do
Speaker 1: is based off of credits, you know, in online money.
Speaker 1: That's how you're able to you know, I'm assuming repair
Speaker 1: your ship, go in the hyperdrive. They talk about, you know,
Speaker 1: other things that's necessary for the crew to you know,
Speaker 1: explore the world and continue to survive. And it's like, wow,
Speaker 1: And I don't know about you, but this is something
Speaker 1: that for me at least, is extremely frustrating because how
Speaker 1: many times have we played some type of a game,
Speaker 1: whether it be you know, a game on our phone,
Speaker 1: whether it be a game on our computer. You know,
Speaker 1: so many times, especially an online gameplay. I mean, it
Speaker 1: is really hard to do anything just by sheer playing
Speaker 1: the game itself. You know, so many times, it's like
Speaker 1: the only way you can really get ahead without you know,
Speaker 1: getting your your butt absolutely kicked, you got to spend money.
Speaker 1: And not just to me, that's infuriating because you can't
Speaker 1: just play the game for the joy of playing a game.
Speaker 1: I mean, if it's not ads, it's you know, you
Speaker 1: got to spend money to do something, and for me,
Speaker 1: at least, that's frustrating. I don't know if that's the
Speaker 1: same thing for you, but for me, that's absolutely frustrating.
Speaker 1: You know, it drives me nuts, you know, I mean,
Speaker 1: I know that there's been several games that I've played
Speaker 1: it's like, you know, you feel like you're not getting
Speaker 1: anywhere unless you spend some money. And with this one,
Speaker 1: you know, you're not having any ads that's played to
Speaker 1: help them out to get credits, to do whatever. And
Speaker 1: they really don't discuss how to get credits in the game,
Speaker 1: although I can only assume, you know, which is kind
Speaker 1: of weird. I mean, you think that there'd be some
Speaker 1: kind of quests maybe something of that nature, but they
Speaker 1: really don't talk about it. You know, they don't talk
Speaker 1: about how in the game an average player gets these credits.
Speaker 1: But what they do tell you is in order for
Speaker 1: the crew of USS Callister to survive, they have to
Speaker 1: get credits, and what the crew was forced to basically
Speaker 1: do is steal it from other players. That's what they're
Speaker 1: forced to do, and that I mean, wow, that sucks, right,
Speaker 1: I Mean, that's the only thing that they can do
Speaker 1: to actually survive, to keep fuel in their tanks, to
Speaker 1: keep different things working for them to actually survive. That's
Speaker 1: the only option that they have, and it's it's it's
Speaker 1: kind of unfortunate. But the problem is they're kind of
Speaker 1: getting a name for themselves because considering they are not
Speaker 1: actual players of the game, they have no gamer tags,
Speaker 1: and so they're victims the people whom they rob in
Speaker 1: order to you know, continue in the game and survive.
Speaker 1: They're complaining on these message boards that hey, there's you know,
Speaker 1: no gamer tag people in here, and you know, this
Speaker 1: is cheating a bot, you know, this is a bug
Speaker 1: y aalls need to fix this, you need to fix
Speaker 1: it now. And they're kind of getting found out, you
Speaker 1: know that they're kind of getting found out and this
Speaker 1: really does, you know, it really does. It causes them
Speaker 1: issues at the end of the show, It really does,
Speaker 1: you know. But they're they're killing people. People are getting
Speaker 1: upset because you have players that they can't block, they
Speaker 1: can't ban them, they can't do anything about them. And
Speaker 1: the other interesting aspect of this is the crew bleeds
Speaker 1: and apparently that's something that's not actually coded in the game.
Speaker 1: There's not supposed to be blood, but considering you know,
Speaker 1: it's almost an aspect of considering that everything is supposed
Speaker 1: to be updated. Why would there be blood? I guess
Speaker 1: I don't know. That was just a thing that I
Speaker 1: was wondering. I mean, this was supposed to be an update.
Speaker 1: I mean, that's how they got in the actual you know,
Speaker 1: cloud server in the first place, was through an update,
Speaker 1: and so why would that not affect them? But at
Speaker 1: any rate, you know, whatever it did, it did right.
Speaker 1: And then it kind of pans into the real world
Speaker 1: and you get an idea of some of the stuff
Speaker 1: that's been going on. You find out that the uh
Speaker 1: oh what's his name daily, you know, Robert Daly, he's
Speaker 1: actually dead. And I was wondering about that. I mean
Speaker 1: I really was, you know, and I'm pretty sure I
Speaker 1: actually talked about this in USS Callister itself. But one
Speaker 1: of the things that I thought was just weird. I mean,
Speaker 1: you would think that with an obvious problem like that,
Speaker 1: that they would have fixed that, you know, figured out
Speaker 1: a way to actually, you know, keep somebody's consciousness from
Speaker 1: being locked into a game. I mean, you'd think that
Speaker 1: they would have done that. It's like, this is an
Speaker 1: obvious problem. We got to fix this, you know, duh, right,
Speaker 1: I mean, we've seen this play out in other episodes,
Speaker 1: not exactly you know, the USS Callister itself, but in
Speaker 1: other episodes of Black Mirror. We've kind of seen this
Speaker 1: thing play out already. And you know, again, why have
Speaker 1: that they not fixed that problem? Why would you not
Speaker 1: think that as an issue? And maybe you should fix
Speaker 1: that in the game, right, maybe you should, but apparently
Speaker 1: they didn't, or at least in Daly's version or Daily's
Speaker 1: version of the game. You know, his private server. Maybe
Speaker 1: that was something that just he didn't foresee as a problem.
Speaker 1: But at any rate, you find out that he did
Speaker 1: pass away. And then in the real world there is
Speaker 1: a there is a reporter that shows up and he's
Speaker 1: wanting to interview Walton, which is, you know, the co owner,
Speaker 1: well now sole owner I guess, of the Infinity game.
Speaker 1: And he plays a video. I don't remember what it
Speaker 1: was on. I mean, I don't remember if it was
Speaker 1: on his laptop, on his tablet, whatever, I don't remember.
Speaker 1: But he plays a video for Walton, the CEO, and
Speaker 1: he's asking about the digital DNA cloning device that's on
Speaker 1: Daily's desk, on his computer where his body was found,
Speaker 1: and it's like, you know, this is what this machine is.
Speaker 1: He actually knew what it was, he knew what it
Speaker 1: could be used for. And we find out that basically
Speaker 1: the device was banned before it ever even got released.
Speaker 1: So it was like, you know, one, how did he
Speaker 1: get his hands on this device in the first place,
Speaker 1: and why does he you know, why does he have it?
Speaker 1: How did he get it? What was he doing? Kind
Speaker 1: of a thing, And the other part that I thought
Speaker 1: was kind of interesting, which I'll be honest, I didn't
Speaker 1: really pay much, nevermind to it at all whenever it happened.
Speaker 1: But Walton got kind of offensive about that. You know,
Speaker 1: he really did, because immediately after that happened, he booted
Speaker 1: him out of his office and he kind of goes
Speaker 1: off the deep end at that point. Now, whenever I
Speaker 1: was watching the original USS Callister, you know, Walton was
Speaker 1: one of them characters that you know, in the real world,
Speaker 1: he's a bit you don't like him like at all.
Speaker 1: You know, He's just one of those kind of characters.
Speaker 1: And the actor who played him did a fantastic job,
Speaker 1: really did. And you know, I've seen him in other
Speaker 1: things and I like his screen presence. I like how
Speaker 1: he you know, I like the roles that he's played,
Speaker 1: and he does a pretty good job, and he played
Speaker 1: a really good job in that role, and you really
Speaker 1: kind of get a different opinion of him throughout the
Speaker 1: episode because there is a very distinct difference between whom
Speaker 1: he is in the game, his cloned digital self, versus
Speaker 1: whom he is in the real world, two totally different people.
Speaker 1: And another thing that I've really thought was interesting in
Speaker 1: this is well, okay, I gotta get I'm not there yet.
Speaker 1: But they so they form a plan because they're in
Speaker 1: you know, they're kind of desperate, right, They're kind of
Speaker 1: desperate because they're they're you know, the crew is like,
Speaker 1: you know, we can't keep this up forever, we can't
Speaker 1: keep doing this. We're we're going to die. You know.
Speaker 1: In the beginning, it was fun, sure, but you know,
Speaker 1: now it's they're struggling. They're having a hard time keeping
Speaker 1: the ship going, and they're they're talking about, you know,
Speaker 1: going into the air lock and basically dying, you know,
Speaker 1: deleting their digital copies inside the game, and things are
Speaker 1: going on in the real world, and one of the
Speaker 1: designers or whatever he quits and Nanette whom is the captain.
Speaker 1: You know, her digital self is the captain. She was
Speaker 1: the one who really kicked everything off in the original
Speaker 1: USS Callister. You know, she's researching kind of what was
Speaker 1: going on, and she goes into Walton and she's like, look, okay,
Speaker 1: so like, I have an idea about who these people are.
Speaker 1: And of course she knows a little something about what
Speaker 1: was going on because it was the digital Nanette that
Speaker 1: you know, blackmailed her into going into you know, the
Speaker 1: whole thing from the original USS Calichier. So she's like, look,
Speaker 1: I have an idea, but I need access to the
Speaker 1: servers in order to you know, track these people down.
Speaker 1: So she does that, you know, Walton gives her, you know,
Speaker 1: full access to do whatever she needs to do. And
Speaker 1: her suspicion is confirmed because through the you know, a
Speaker 1: user's gameplay, she sees herself and I'm like, you know,
Speaker 1: how weird would that be? Right? I mean, it's it's
Speaker 1: weird enough in that type of a VR world that
Speaker 1: it's it's you, right, I mean, you're you're not seeing
Speaker 1: a digital avatar of yourself. It looks like you, which
Speaker 1: so far in the VR movies that we've seen it's
Speaker 1: always been some type of an avatar that you can
Speaker 1: you know, customize, which you know you can do that
Speaker 1: in this as well. But you know, it's it's the
Speaker 1: that that it's an actual digital recreation of you inside
Speaker 1: the game and not just a generic avatar, you know.
Speaker 1: I mean, even on VR, you've got a representation of
Speaker 1: you that you can customize, change and whatever, but it's
Speaker 1: still a digital EVA. It doesn't actually look like you.
Speaker 1: So I mean, this is actually kind of cool having
Speaker 1: a what looks like you instead of just a digital avatar, which,
Speaker 1: so how weird would that be? I mean, they're in
Speaker 1: this VR world where everything feels real, splitting cutting edge technology,
Speaker 1: splitting edge, cutting edge technology. But they formulate a plan
Speaker 1: Nanette does on how they could live because they were like, well, okay,
Speaker 1: so daily he had this, you know, his own server
Speaker 1: on his home network. Now granted that one has been deleted,
Speaker 1: that no longer exists, But what if we can actually
Speaker 1: get into the source code, build our own universe, go
Speaker 1: into it, shut the door, lock it on our way in,
Speaker 1: and nobody else can come in, and then we're safe.
Speaker 1: We can do whatever, you know, we can do whatever
Speaker 1: we want to do. We'll be able to survive. We
Speaker 1: don't have to worry about getting killed from all these
Speaker 1: other people. We don't have to you know, steal from
Speaker 1: them or any of this other kind of stuff. We
Speaker 1: could just be in our own little world and there
Speaker 1: you go. So that's what they that's what they decide
Speaker 1: to do. And they were like, oh, well, crap, we
Speaker 1: can't do that. There's only two people that have access
Speaker 1: to the actual source code because this is where you
Speaker 1: go to get at the center of the universe in infinity,
Speaker 1: and oh, we can't do it. We gotta go in there,
Speaker 1: and you know, we can't do it because the only
Speaker 1: two people that have access to this is Daily, whom
Speaker 1: is dead and Walton, whom is alive in the real world,
Speaker 1: but he's dead in here, so we can't. We can't
Speaker 1: really do that. And then you know, one of the
Speaker 1: other guy's pipe up and he's like, oh, well, you know,
Speaker 1: his room is underneath mine, and they were like, oh, wait,
Speaker 1: hone up, Wait a minute. He wouldn't have quarters on
Speaker 1: the ship unless he was alive. At least some part
Speaker 1: of him was alive when he went through the wormhole.
Speaker 1: So all we got to do is find him and
Speaker 1: they found him, and you know, it reminded me whenever
Speaker 1: they finally go to the planet, you know, when they
Speaker 1: finally go to the planet. The whole thing, I mean,
Speaker 1: it kind of reminded me of the movie Castaway, you know,
Speaker 1: with Tom Hanks. And because he even has his own
Speaker 1: Wilson right a rock, his pet rock. I don't remember
Speaker 1: what he named the rock. I mean, I know he
Speaker 1: named it, like, I mean, maybe Rocky, I don't know,
Speaker 1: but he named him something and it was his own
Speaker 1: little uh yeah, it was his own little Wilson. And
Speaker 1: I thought that was absolutely hilarious, very much reminded me
Speaker 1: of Castaway. I was like, this is too funny. And
Speaker 1: then oh there's a hole in the back. Oh don't
Speaker 1: worry about that. Oh I never noticed. And just oh
Speaker 1: that was so funny. Oh that cracked me up, so
Speaker 1: like ew and oh that's funny. Of course he would
Speaker 1: never mind. Yeah, that was just that cracked me up.
Speaker 1: And then you know, real world you have Nanette and Walton,
Speaker 1: you know, and she's like, Okay, this is what happened.
Speaker 1: And Nnette tells Walton everything of what happened. This is
Speaker 1: this is what ended up happening, and we need to
Speaker 1: go into the game figure it out, and maybe we
Speaker 1: could we could do something about this. And so they do,
Speaker 1: you know, they get there right after, you know, Digital
Speaker 1: Nanette finds digital Walton. You know, they find and it's
Speaker 1: all good finding dandy. But the problem is real Walton
Speaker 1: is in complete cover up mode because with the interview
Speaker 1: that he had with the journalist, he knows that there's
Speaker 1: a problem. He knows there's a problem, and basically, I
Speaker 1: guess it was the real Nanette. It's like, I'll help
Speaker 1: you out. You know, I'm talking to the digital self
Speaker 1: because they you know, they talk, they converse everything of
Speaker 1: what's going on. Walton tries killing all of them because
Speaker 1: he doesn't you know, he just looks at them as
Speaker 1: digital avatars. He doesn't look at them as real people.
Speaker 1: So to him, to real Walton, they mean nothing, you know,
Speaker 1: they don't mean anything. You know, it's almost like they
Speaker 1: are in PCs in the game. That's more or less
Speaker 1: what he feels about him. And I don't know about you,
Speaker 1: but you know, if I've played any game and there
Speaker 1: are NPCs in there, I mean it's just you know,
Speaker 1: they're not actual players. You do stuff to mess with them.
Speaker 1: You just randomly do whatever. You know, depending on what
Speaker 1: video game you're playing, just determines what kind of stuff
Speaker 1: you can do. And you know, yeah, I mean, they're
Speaker 1: not real people, they're digital, they're non playable characters, they're
Speaker 1: not real. It's a digital recreation. Who cares. But what
Speaker 1: he fails to realize and fails to understand, is that
Speaker 1: these are not just in PC's they are digital clones
Speaker 1: that aren't even supposed to be there in the first place.
Speaker 1: But so he figures that the best way for him
Speaker 1: to go about it to eliminate the problem is to
Speaker 1: eliminate the entire crew of Uss Callister. So that's what
Speaker 1: he tries to start to do until he is you know,
Speaker 1: his digital self, digital avatar within the game, not digital clone,
Speaker 1: but the digital avatar. He dies, and of course he's
Speaker 1: blown away on how realistic everything seems. But you know,
Speaker 1: then you know, things happen real Nannette is hit by
Speaker 1: a car and he's still in, you know, Walton is
Speaker 1: still in trying to fix this mode. But by now,
Speaker 1: of course they have a lead, they know where to go,
Speaker 1: and then we find out some information because digital Walton,
Speaker 1: digital clone Walton, you know, he's telling the crew what
Speaker 1: the actual source code is, and so you get some
Speaker 1: backstory about this whole thing, you know, because it isn't
Speaker 1: just a sequel in a matter of speaking, you're getting
Speaker 1: a prequel all at the same time, and you're finding
Speaker 1: out what actually took place. You know, if you know,
Speaker 1: Walton shows up at Daily's home and he's in the garage.
Speaker 1: He's working on this, and apparently they had talked previously,
Speaker 1: and you know, he's like, dude, this what you have
Speaker 1: is absolutely amazing. We can be rich. But the problem is,
Speaker 1: in order for this to work, in order for this
Speaker 1: to really attract subscribers, for us to make money on it,
Speaker 1: it's got to be bigger. And at the time Daily
Speaker 1: only had like, I believe four planets is what he said,
Speaker 1: and he's like, dude, we need fifty. And you know,
Speaker 1: they're working in the garage. You know, they're both working
Speaker 1: on the whole thing. And I'm assuming that Walton's character
Speaker 1: is more or less working on the you know, the
Speaker 1: business aspect of it, and Daily is working on the
Speaker 1: actual program itself, trying to get the whole thing, you know, done,
Speaker 1: and ready Walton's taked off about how slow everything's taken,
Speaker 1: and Walton has an idea, and that's where you discover
Speaker 1: that Walton actually invested in the company that made the
Speaker 1: machine to make the digital cluons of people. And we
Speaker 1: find out that the company shut down due to, you know,
Speaker 1: due to how it was being used and how it
Speaker 1: could be misused, and how the people that were being
Speaker 1: made were like actual digital clones, and it was inhumane.
Speaker 1: And so it was the whole entire project was shut
Speaker 1: down before it even got off the ground, before it
Speaker 1: ever came into full on development. But Walton had a prototype, right,
Speaker 1: he working prototype, and he gave it to Daily Daily
Speaker 1: made a clone of himself, a digital clone of himself,
Speaker 1: and put that in the core of Infinity, and I
Speaker 1: was blown away. I mean, dude, Daily, the whom was
Speaker 1: mistreated by his peers, taken advantage of overlooked, and you know,
Speaker 1: I mean, on one hand, you kind of feel sorry
Speaker 1: for Daily over what was you know, what he had
Speaker 1: been through professionally, you know, how people were treating him professionally,
Speaker 1: and you really kind of kind of feel for him, right,
Speaker 1: And I don't know about you, but you know, it's
Speaker 1: kind of one of the things just just being honest here.
Speaker 1: But you know, would you do anything different in that
Speaker 1: type of situation? I mean, in a matter of speaking, Yeah,
Speaker 1: they're digital clones, but at the same time, it's not
Speaker 1: real people. I mean, you could easily write that off
Speaker 1: in your own head, get revenge, what have you. I
Speaker 1: mean kind of therapeutic, right, but I mean you still
Speaker 1: I mean one, yeah, the person he turned into in that,
Speaker 1: you know, his his own private server in the game. Yeah, evil, detestable.
Speaker 1: I mean, dude, no apology for that guy, but what
Speaker 1: led him there is like, dude, I can you know im? Yeah?
Speaker 1: I can kind of okay, And then you get a
Speaker 1: glimpse of who Daily was before all that stuff happened.
Speaker 1: You see who he was before the work the job,
Speaker 1: and Walton he's kinda you know that now again this
Speaker 1: is the digital clone of Walton, and he's kind of
Speaker 1: you know, he's he's got his reserves about this whole thing.
Speaker 1: He doesn't go in himself, can't blame the guy, and
Speaker 1: he's like, okay, go in. But he tells Nenette because
Speaker 1: it's Nenette that's going in. I mean, she's a captain
Speaker 1: after all, right, it's Nannette that's going in. But he
Speaker 1: warns her, you know, digital clone. Walton warns digital Clone
Speaker 1: Tonette that you know, be careful. Daily has been in
Speaker 1: there since the beginning with virtually godlike powers, and everybody
Speaker 1: on the crew knew what he was like and knew
Speaker 1: that with that kind of solitude for that long, no
Speaker 1: other human connection, just doing nothing more than the work
Speaker 1: of building the Infinity Universe, that you know, people go crazy.
Speaker 1: And he's been in there for a while, so he
Speaker 1: already had his reserves, knowing what Daily turned into, knowing
Speaker 1: what this digital clone version of Daily had been forced
Speaker 1: to endure by himself, and do he knew that, you know,
Speaker 1: there may be issues with this. She goes in and yeah,
Speaker 1: you get a glimpse of who Daily was. And I
Speaker 1: don't know what possessed digital Clone to net to do this,
Speaker 1: but Daily, you know, it was kind of like, what's
Speaker 1: going on? Why are you here? Only two people have
Speaker 1: access to get into here. You are not either one
Speaker 1: of those. Only me and Walton have have access to
Speaker 1: come into here. So where's Walton? And where am I?
Speaker 1: And he gets Nannette to tell him the story of
Speaker 1: what happened, right, I don't know what possessed her to
Speaker 1: actually tell him what happened. I mean, dude, there ain't
Speaker 1: no way in hell I would have done the same thing.
Speaker 1: I wouldn't have told him that you're dead. I wouldn't
Speaker 1: have told him that that. Yeah, you know, I you know,
Speaker 1: you turned into a bad guy. You turned into an
Speaker 1: evil guy, vindictive. What you did was horrendous, and we
Speaker 1: killed you for it, you know, I mean unintended consequence
Speaker 1: of what happened. But yeah, we orchestrated your death in
Speaker 1: a roundabout kind of way. But that's what happened. I mean,
Speaker 1: that was the end result, right, you know, and it
Speaker 1: was it was entertaining because you know, he gave her
Speaker 1: a test. It's like, okay, so you're actually still alive.
Speaker 1: You're in a coma, but your brain dead due to
Speaker 1: the accident. So you have an option. You can save
Speaker 1: yourself or you can save the crew, because if you leave,
Speaker 1: then the crew will be deleted because you all are
Speaker 1: tethered together. So either you can save the crew and
Speaker 1: yourself and be put in this alternative universe that I'll create,
Speaker 1: and you know here it is, I'll upload it put
Speaker 1: you guys in there. Otherwise, you can save yourself and
Speaker 1: put yourself into your own body, but the crew unfortunately,
Speaker 1: is going to die. And She's like, okay, I can't
Speaker 1: do that. I can't save myself and kill the rest
Speaker 1: of the crew. Doesn't matter that they'll never know I
Speaker 1: can't do it, you know. Conundrum there, right, conundrum. And
Speaker 1: she makes the right choice, and then Daily's like, hey,
Speaker 1: this was a test. I can actually do both. I'll
Speaker 1: just copy and paste. And she then that's like copy
Speaker 1: and paste, that's not right. You must mean cutting paste,
Speaker 1: And Daily's like, no, I mean, I mean copy and paste,
Speaker 1: because you're staying here with me. I'm just going to
Speaker 1: make another digital copy of you to send you back
Speaker 1: to your body, but you are also going to be
Speaker 1: staying here, you know. But but again, you kind of
Speaker 1: feel for the guy, right, I mean, he's been stuck
Speaker 1: here and I don't even know how long, you know,
Speaker 1: I have no idea how long Daily was actually stuck
Speaker 1: there creating Infinity. But it has been since the the
Speaker 1: you know, the the game, well not really since the
Speaker 1: game released, per se, but you know, ever since the
Speaker 1: clone was made and they started working on you know,
Speaker 1: working on the game, he'd been stuck in there in solitude,
Speaker 1: you know, and this is again, why why wouldn't Daily
Speaker 1: come out and say that this is what he's going
Speaker 1: to do. Why didn't he just keep his mouth shut?
Speaker 1: Why didn't he just go, oh, yeah, you're right, I'm sorry.
Speaker 1: I just I said the wrong thing. My bad, you know.
Speaker 1: But then, you know, it's kind of a you know
Speaker 1: where once she kind of felt sorry for Daily. Now
Speaker 1: he showing that even there, without all the crap that
Speaker 1: he went through in the real world, that person that
Speaker 1: he became, is there what drove him to it? Was
Speaker 1: it the solitude? You don't mean you would think that
Speaker 1: in essence that you know, anybody that came into the game,
Speaker 1: that he would have the ability to bring anybody in
Speaker 1: make some type of a digital whatever and you know,
Speaker 1: do whatnot. I mean, you'd kind of think somebody with
Speaker 1: his power in that game, that he'd have the ability
Speaker 1: to bring people into it. You would think that, but
Speaker 1: apparently you can't. But why in the world did Dale
Speaker 1: even tell me that this is what he was going
Speaker 1: to do? Why didn't he keep his mouth shut? He didn't.
Speaker 1: They thought he used his PA hours on her, and
Speaker 1: she ended up killing him in self defense, and this
Speaker 1: caused a protocol that deleted the entire game off of
Speaker 1: the servers. So while the game is deleting itself, you know,
Speaker 1: because Daily's existence, his digital clone inside the core was
Speaker 1: the only thing that was really holding the game together.
Speaker 1: And apparently you kill one, you kill both, you delete one,
Speaker 1: you delete both. It can't you know, the game can't
Speaker 1: exist without Daily at the core. So the whole game's deleting,
Speaker 1: and so Nanetta is scrambling to find a disk because
Speaker 1: once the deletion protocol was activated, everything starts quaking and shaking,
Speaker 1: and there's an earthquake and things are being deleted, Things
Speaker 1: are frowing apart, people are dying, you know, the the
Speaker 1: the avatars, the digital avatars in the game, you know,
Speaker 1: they're they're they're going through a hole to do because yeah,
Speaker 1: that's one of the things that Walton does, you know,
Speaker 1: because he's wanting to get rid of the crew. So
Speaker 1: what he did is send an invite to every single
Speaker 1: person that the crew had robbed throughout their you know,
Speaker 1: time in the game. And apparently there was a lot
Speaker 1: of people, right, Apparently it didn't take them very long
Speaker 1: to figure out that we've got a steal in in
Speaker 1: order to survive. You know, it's not like it took
Speaker 1: him very long at all. And there was a lot
Speaker 1: of people that were really ticked at these no gamer
Speaker 1: tag people that's in the game and oh, it's all
Speaker 1: out war kind of, you know, I mean, it's one
Speaker 1: against a bunch. That was pretty neat to watch. It was.
Speaker 1: It was pretty neat. I love the digital effects in
Speaker 1: the entire movie or entire show. It was great. So
Speaker 1: she finds a disc, she thinks it's a one, She
Speaker 1: plugs it in, and her digital cloned self is now in.
Speaker 1: Well that's not exactly how it ends up happening, though,
Speaker 1: because what you have is, you know, they're in the ship,
Speaker 1: the digital crew, and that's not there, and it's like, oh,
Speaker 1: what's going on. Holy crap, they don't have anything on
Speaker 1: the monitor. What's going on? And then you know, Nanette
Speaker 1: wakes up, she's freaking out, and then you come to
Speaker 1: find out that all the digital you know, the digital
Speaker 1: clone crew, all of them are there. They're inside a
Speaker 1: recre recreation and recreation of the ship, and they're there too.
Speaker 1: So what she ended up doing was put the entire
Speaker 1: crew of USS Callister into her own head. But you
Speaker 1: know what, what I found actually kind of interesting about
Speaker 1: this was that, you know, there was a movie that
Speaker 1: this is a kind of an old movie. It had
Speaker 1: Dean Martin in it. No Steve Martin, who's the who's
Speaker 1: the guy that was in Rock Sande? All right, how okay,
Speaker 1: bring me down the house? I can spell cast? Okay.
Speaker 1: So I had had Steve Martin, Okay, I was right.
Speaker 1: The second time had Steve Martin in it, and he
Speaker 1: was in so a gal died, her ashes fell out
Speaker 1: of a window, landed on him, and then you had,
Speaker 1: you know, her body possessed Steve's body, and they were
Speaker 1: you know, constantly kind of battling it out sometimes, you know,
Speaker 1: like she had control with half the body and Steve
Speaker 1: had control with the other half the body, and it
Speaker 1: was just a constant war kind of thing. So I
Speaker 1: kind of thought it was weird in a matter of speaking,
Speaker 1: that the other people of the crew couldn't control anything
Speaker 1: of you know, what Nenette was doing. I mean, the
Speaker 1: Neette had full control over her own body, even though
Speaker 1: all of the crew was there, you know. So I
Speaker 1: mean I was kind of like, huh, that would have
Speaker 1: been interesting if they would have done that. But then again,
Speaker 1: you're also talking about a you know, a prop maybe
Speaker 1: another half power of an episode on top of what
Speaker 1: they already did. So you know, it was just easier
Speaker 1: to do it the way that they did it. So
Speaker 1: they were there, you know. And and then is Whatnett
Speaker 1: ended up doing is turning in Walton for what had happened,
Speaker 1: you know, a unanimous tip that turned him into the FBI,
Speaker 1: and you end with him getting arrested, going into jail.
Speaker 1: And then they're watching an episode of a show that
Speaker 1: most of the crew likes. Yeah, it was an awesome,
Speaker 1: awesome episode. Now again, you know, technology wise, a game
Speaker 1: like this, you know, and I know that this is
Speaker 1: not the first time that this type of technology has
Speaker 1: been introduced into Black Mirror. I mean we've seen it
Speaker 1: in different forms in several episodes, several different seasons. You know,
Speaker 1: we've seen it. This isn't the first time we've come
Speaker 1: across this type of thing, you know, Striking Vipers in
Speaker 1: a matter of speaking, had the same type of you know,
Speaker 1: full on, full game immersion kind of thing several other
Speaker 1: ones as well. So I got to ask the question again,
Speaker 1: you know, how far away do you do you think
Speaker 1: we are from that type of game immersion? I mean,
Speaker 1: you know, VR is still in the you know, in
Speaker 1: a matter of speaking, it's in the infancy state. I
Speaker 1: mean it really is. You know, as somebody who has
Speaker 1: done a little bit in encoding, I couldn't even imagine
Speaker 1: how much time it would take to code a VR
Speaker 1: universe like that. I can't even imagine how much time
Speaker 1: manpower that it would take. And the problem is, you know,
Speaker 1: because this is really what it amounts to, the market
Speaker 1: wouldn't bear such a cost, but recreating something like that
Speaker 1: would be so time consuming, so expensive, that nobody would
Speaker 1: want to pay that. And really, I think that's what
Speaker 1: it amounts to on why VR gameplay hasn't advanced any
Speaker 1: farther than what it than what it has, you know,
Speaker 1: I mean you would think that considering the at least
Speaker 1: the idea of VR has been out for a while.
Speaker 1: I mean, the first movie that I seen that had
Speaker 1: VR in it was called Lawnmower Man or Man Movie,
Speaker 1: And I'm kind of curious. I got to look that
Speaker 1: up to see when that actually came out, so I
Speaker 1: was nineteen ninety two. Holy crap, Yeah, that's been a while.
Speaker 1: Nineteen ninety two. The idea of VR full on game
Speaker 1: immersion having you know, with the different things. Granted it
Speaker 1: was just a headset at the time, but I mean
Speaker 1: that's when the whole idea of VR and immersive game universe.
Speaker 1: And here we are twenty twenty five and it really
Speaker 1: hasn't advanced. I mean, we're not even at the level
Speaker 1: that they were in the game. I mean, we've got
Speaker 1: you know, like meta. Of course, obviously PlayStation has some
Speaker 1: stuff out there too, but but truly, I think that's
Speaker 1: what it a mouse did that they just the cost
Speaker 1: of developing those type of things just isn't worth it.
Speaker 1: But you know, because it would just cost so much,
Speaker 1: you're not going to get a lot of people willing
Speaker 1: and able to put that kind of money into, you know,
Speaker 1: buying it. I mean, it would have to be so
Speaker 1: big that you had like almost total saturation instantly to
Speaker 1: make it even worth it. But I mean, you know,
Speaker 1: games don't. It doesn't work like that, you know. I
Speaker 1: mean we started Atari. I mean, what was that eight bit? Well, no,
Speaker 1: I think the original Nintendo was no actually, okay, never mind,
Speaker 1: I think m I think it was eight bit. In
Speaker 1: the beginning, Atari was eight bit, and then I believe
Speaker 1: the original Nintendo was sixteen bit. Super Nintendo was thirty
Speaker 1: two bit, and then of course Nintendo sixty four was
Speaker 1: sixty four bit. It takes a lot of detail to
Speaker 1: do this kind of stuff. I mean, it's just it's
Speaker 1: a build up, right, It's a build up. The point
Speaker 1: is we're not there in order for it to be
Speaker 1: worthwhile to do it would have to be virtually total
Speaker 1: saturation right from the get go. But dude, could you
Speaker 1: imagine that type of immersion? I mean, you know, even
Speaker 1: even an aspect of Blend games, you know, Blend like
Speaker 1: Ready Player one with like the full body suit with
Speaker 1: a total full on universe, or even just Ready Player
Speaker 1: one in general. That's pretty awesome. How long away do
Speaker 1: you think we are for that kind of technology? But
Speaker 1: let's get into the psychological okay, putting that question side, Yeah,
Speaker 1: I kind of feel for Daily absolutely, you know what
Speaker 1: his digital clone. I mean, he was forced in the servitude, right,
Speaker 1: he was forced to be a slave, and I know
Speaker 1: the real Daily didn't think about it at the time.
Speaker 1: I mean he didn't, you know, I don't think he
Speaker 1: quite understood the full implication of the of the uh,
Speaker 1: you know, the digital clone creator, whatever the heck you
Speaker 1: want to call it. You know, digital clone, printer, what
Speaker 1: have you. I don't think he fully understood the the
Speaker 1: implications what it truly was. And I mean I wonder
Speaker 1: how he did find out, right, I mean how would
Speaker 1: he find out? And that also means that Daily didn't
Speaker 1: really ever visit himself, because otherwise, you know, the digital
Speaker 1: clone version of Daily only would have been alone by
Speaker 1: himself for three How did he go crazy in three months?
Speaker 1: How did he not know what was going on? I
Speaker 1: mean that means that Daily ignored himself, you know, or
Speaker 1: maybe he visited him once realized what he could do
Speaker 1: and that's why he turned the way that he did
Speaker 1: in the original one. I don't know. Do you really
Speaker 1: think they given that type of opportunity, would you have
Speaker 1: done anything different than what Daily did? Would you have
Speaker 1: done anything different? Do you think you would have done better?
Speaker 1: Do you think you would have done worse? Do you
Speaker 1: think that it would have destroyed you? Or do you
Speaker 1: think that you would have survived and thrived? Because I
Speaker 1: mean personally, I I don't know, you know, I mean,
Speaker 1: I'd like to think that I would have done better,
Speaker 1: but I don't know. I mean, that type of solitude
Speaker 1: would it could destroy a person I mean, that's just
Speaker 1: unbelievable that he lasted as long as he did still
Speaker 1: being able to focus on the work and not totally
Speaker 1: at least not totally losing in mind, losing his mind
Speaker 1: and going crazy, right, I don't know. I mean that
Speaker 1: you know that that digital clone machine is just on
Speaker 1: a whole other level too. I mean, that's just messed up,
Speaker 1: it really is. What would you do with a machine
Speaker 1: like that? I mean, I just I don't even want
Speaker 1: to think about that. I mean, I really don't. I mean,
Speaker 1: it's just, you know, the temptation for doing whatever, you know,
Speaker 1: building a digital world, a digital universe. You'd want to
Speaker 1: pack it with somebody. I mean, what fun is a
Speaker 1: game without somebody to play it with. I mean, it's
Speaker 1: just wow, it's really cool. Anyway, I want to know
Speaker 1: what you thought about this episode. Let me know down
Speaker 1: in the comments below, send me an email Hoho at
Speaker 1: Black Mirror podcast dot com. I want to know what
Speaker 1: you think. You know, did you enjoy this episode as
Speaker 1: much as I did? Did you feel for Daily in
Speaker 1: the stuff that he had to endure, you know, in
Speaker 1: the workplace and you know, as his digital clone self
Speaker 1: in the core of the game, itself. I mean, did
Speaker 1: you feel for him? Do you kind of understand why
Speaker 1: he went the way that he did? How about Walton,
Speaker 1: you know, knowing everything that he knew and basically abandoning
Speaker 1: the digital version of Daily I mean you kind of
Speaker 1: go from hating the guy to you know, he's not
Speaker 1: so bad, to wow, he really did some mean stuff
Speaker 1: for the sake of the game. I mean, I mean
Speaker 1: that character arc is just wow. Right, how did you
Speaker 1: think about the episode? Do you think they did a
Speaker 1: good job with the part two? Let me know. Send
Speaker 1: me an email Hoho at Black Mirror podcast dot com.
Speaker 1: I'm kind of curious anyway, So next episode, we're going
Speaker 1: to be doing the season seven review, talking about my favorites,
Speaker 1: talking about you know, where I may rank some of them,
Speaker 1: and then after that, I don't know, I don't know
Speaker 1: what holds for Black Mirror Podcast because you know, I
Speaker 1: really am not sure at this point what is going
Speaker 1: on with this series. I believe that they are going
Speaker 1: to be making another one, another season. I'm excited about that.
Speaker 1: But we will be talking more about that in the
Speaker 1: next episode next month, the season seven review. Anyway, That's
Speaker 1: all I got for y'alls. That's it. Y'alls have a
Speaker 1: great one. Until next time. Thank you for listening to
Speaker 1: the Black Mirror podcast. If you would like to join
Speaker 1: the conversation, you can comment on this episode a spreaker
Speaker 1: dot com or go to the ho host show dot com.
Speaker 1: Forward slash form in the discussion board for this