Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy Cyrus. As you stand by yourself with
the others missing from the monastery, looking about you, you
see the glowing walls of the monastery with that kind
of after they lit up with the moonlight from the
spell cast by Jilden, The three companions of yours sort
of shimmer for a moment, and then they kind of
blur and then they disappear, almost in like a heat mirage.
What do you do?
Speaker 2: I immediately begin looking for them. I'm looking around the room.
Did anything else in the room change or just them?
Speaker 1: Just them? It was like they were It's almost as
if they just sort of turned invisible to you.
Speaker 3: Yeah, dang, h.
Speaker 2: Didn't we hear? Didn't I hear laughing a moment ago.
Speaker 1: Yes you did. There is a cackling from further in.
It's difficult to discern a particular direction. This hallway kind
of curves, but you do hear.
Speaker 4: As this happens, til Din see her rock, Make men
you hear me?
Speaker 2: Reception check Okay twenty eight.
Speaker 1: The room begins to heat up. The air around you
begins to shift. Suddenly it grows sort of thick and
unbearably hot. Suddenly, the two exits from this room that
lead further into the monastery ignite with flame, blocking the path,
and kind of this arcane fire sits and blocks your exits.
There is the room behind you with all of the
beds that were in there from the monks that might
have lived here some time ago. But beyond that you
are sort of trapped in this circular room. The pressure
of the room becomes quite heavy and oppressive, pushing down
on you somewhat. As the temperature begins to rise and
rise and rise, it actually starts to almost burn your skin.
You're not sort of taking any damage, but you feel
that that's the level of heat, like you're trapped in
an oven. Then, without warning, there is a sort of
blinding flash, as the space before you shifts and the
ground beneath your feet trembles violently. Cracks of molten fire
tear through the earth, spewing flames upwards. In these sort
of hellish arcs, the others have returned. They stumble around you.
Suddenly you recognize that children looks very injured. Thrack looks
pretty injured. See it looks okay, I think, is that right?
See you don't look, but they do suddenly kind of
like this, within this flash and in this moment, suddenly,
as you kind of shield your eyes, they've returned. There
is a thick, swirling smoke, and you can see now
sort of slowly emerging up and out from the ground
these two long, kind of bony looking hands that are
completely covered in wreathed in blazing fire, pulling itself up.
Is a creature pulling itself up, almost as if it's
through the ground, but you don't see the ground breaking.
It's almost like an illusory thing. And as it's it's
pulling itself into this kind of dimension you have, and
you may as a reaction here, I will give you
the chance to heal one person with a spell, if
you would like, If you just want to launch a
spell out before this combat begins. You can.
Speaker 2: When you say heal one person? Can I last? Can
I launch one single spell?
Speaker 1: Or yeah? Yeah, do you know what you can? You
can launch one spell here if you'd like.
Speaker 2: Okay, I will Uh. They all look pretty worse for
wear right.
Speaker 1: And crack lo real bad.
Speaker 2: Okay, I'm going to cast mask here.
Speaker 1: Ones, I'll allow it um Okay, So.
Speaker 2: It's twenty two healing for each of you.
Speaker 1: This spell immediately reacting to your returning presence, you see
see a jilden thrack as you you snap out from
the illusion that Anna Warred trapped you in and you
turn about for a moment, you recognize the flames that
are blocking the doorways. You see Sirrus almost reactively and
reflexively as you appear. She launches out this spell and
recovers twenty two of your hit points. If you needed
that kind of recovering. I'm going to bring you back
over to our map over here, and I'm going to
need you all to roll me some initiative. Please.
Speaker 5: Twelve yeah, eight.
Speaker 1: Are appearing and pulling itself out from the ground, as
well as the creatures on a second here appearing in
the other room. In this sweltering heat and in this
burning is this burning form. You again see this form
of a sort of monstrous creature wreathed in blazing fire,
radiating like an inferno, eyes like two molten suns, smoke
and flame. The skin on this thing, well, it's not
really skin. It's kind of just bones with what looks
like charred sort of black skin that's just sitting on
the bones. You can see this huge frame start to
pull itself up and out. It's probably about fifteen sixteen
foot tall when it reaches its full standing height. As
it drags itself upwards, and the very presence of this
creature warps the air around it. It is extremely hot
in the area that you can see sort of illuminated
around this thing. You will be suffering extreme heat. I
guess we'll save and now let me roll some initiative.
Popping up behind you as well and entering into this
space are two little nefis floating and chittering. These are
kind of like little burning imps that are behind you, guys.
The fire is sort of alive and twisting, sitting in
the doorways. And I don't understand why this is not working.
But I guess we'll just do this and see how
that works out for me. That worked, Okay, I'll do
all right. Uh it is at the top of the round.
Thracks turn to respond as this burning creature follows you
up and out of Aniware's ilusory world and into reality.
Speaker 6: Ohog, perfects Are they flying?
Speaker 1: Yes? They are?
Speaker 6: Okay, Well, uh I'm going to do just fly myself.
Uh huh, so I can just moverly fast and I
could fly.
Speaker 1: Okay, what a shocker. Okay, that's.
Speaker 6: Fire war.
Speaker 1: Yeah, yep, you're running straight into arcane flame right there.
Speaker 6: Gosh, well, I don't think I would do that because
I would see it. Yeah, so I'll fly into the air.
Then i'll do what was that? I'll do thirty feet
in the air. Is that room? Uh?
Speaker 1: Yeah? This ceiling's pretty tall in here. I can't remember
what it was exactly, but it's pretty high up.
Speaker 6: Okay, that's mine.
Speaker 1: We'll say sixty feet just to make it easy. Okay,
Thrank just flies upwards and it is sears turn. Now,
let me remind myself about this bullshed that's going on
with this demon. Here. M a creature that starts its
turn in the aurah needs to make me. Oh fuck,
you don't make any save. You just take some damage
Robby two D ten sixteen, you take sixteen radiant damage. Wow, okay, okay, great. Yeah,
Now it's your turn. So if you're within the aura
of that creature there, the orange, you will and start
your turn there or enter it for the first time
on a turn. You will take two D ten radiant
damage is for some reason just not a say so.
Speaker 5: All right. In that case, see it by the creature.
I'm going to run into this room this is thirty
five feet to this and then encounter this magmam method
and I suppose I'm now going to beat it with
a stick.
Speaker 1: All right.
Speaker 5: This is my way twenty five to hit mess with
these creatures.
Speaker 1: If you see him flashing in and out of existence,
don't worry. I just they are appearing incorrectly on the stream,
and I don't know how to change the fact that
they are in the wrong spot. Twenty five definitely hits
this creature.
Speaker 5: Yeah, eight points of blooding damage.
Speaker 1: Eight points of bludgeoning damage.
Speaker 5: Okay, and then I swing it.
Speaker 1: Wow, excuse me?
Speaker 7: Stick enough in this dungeon.
Speaker 5: Yeah, a bit of a dusty dungeon about that twelve
to hit. I sneezed and missed my swing. I then
go ahead into my extra attack Floria blow stuff, punch
at it for an eighteen to hit.
Speaker 1: Almost definitely does yep, hits. Oh the twelve hits as well.
Speaker 5: Oh okay, so that's sixteen more points of bluddening damage.
Speaker 1: Then all right, how do you destroy this creature?
Speaker 5: I think I'm just fists glowing. I'm just punching it
it's weak points, the freethest parts of its body. It's
got these these stalky wings and punching at the wings,
then on its beak with an upper cut, I think.
Speaker 1: Uh yeah, and then it explodes. Make me a dexterity
saving throw please, Okay, these things have a death eighteen. Okay,
you only take half of max damage, which is six
my damage. This time you punch this thing and it
just explodes in front of you with it death burst.
Speaker 6: Yeah.
Speaker 5: Okay, so in that case, I only take three because
I have monks of Asia yep.
Speaker 1: Okay, still your turn.
Speaker 5: That would be the end of my turn. I have
no more movement.
Speaker 1: All right, Cyrus, you need to roll me two D
ten yep and take seventeen radiant damage as this thing ignites,
burning the area around it, and then it is the
beginning of your turn.
Speaker 6: What do you do?
Speaker 2: Okay, let me just quickly take this EASYPZ seventeen. No problem.
I look around. How many methods are there?
Speaker 1: There is one left. This one's dead.
Speaker 2: Okay, I look at the others. Do we need to
buy time.
Speaker 5: From the court here for what?
Speaker 7: I yes, I know.
Speaker 2: Maybe I'm going to I'm going to cast Audoluke's resilient
sphere around the fire demon show.
Speaker 1: I have no idea what this is.
Speaker 2: Okay, It's a sphere of shimmering force. It encloses the
creature or object of large size. Is it large?
Speaker 1: Yeah?
Speaker 2: Okay, unwilling creature must make a dexterity saving throw.
Speaker 1: Cool. Yeah, this thing appears, let me make you a
dex save six.
Speaker 5: Oh no, that would have been so cool.
Speaker 1: I'm so incredibly good at rolling dice.
Speaker 7: Hurt.
Speaker 2: It would have been so cool because it would have
been encased in a sphere and it can't do anything
up to a minute.
Speaker 1: Okay, well, I'm glad to know.
Speaker 2: No, no energy can come out of the sphere, so
that's you know, dammaginal. Okay, anyway. Cool, I'm gonna run back. Yeah,
it was. It was a level four spell.
Speaker 3: It was a level for spell.
Speaker 5: A DC of seventeen. I'm sad for you.
Speaker 1: It's okay, and anything else got to bones action.
Speaker 2: Yeah, everyone's still kind of as far as I can tell,
So I'm going to do a mass healing word at
level four mm cool. Everyone gets six six points of
healing damage.
Speaker 1: Six points of a healing damage for everyone. The magma
method behind sea chittering flies over towards heere and will
attempt to attack him. Muh, what do you have here? Clause?
Oh no it how's a fire breath weapon? Cool? Make
me a sex saving throw. As it opens its tiny
little mouth thirteen and an enormous acount of flame launches out.
You make the save, but you will take half of another.
Speaker 5: Two d okay because of my evasion. I think I
take nothing, okay, As its tiny little mouth opens up
and I kind of just dance according to I don't
know how the gout of his mouth opens and get
out the way.
Speaker 1: Yeah. The little creature of sort of launches flame towards you.
You sort of dance out of the way of it
its little eyes following you as it starts to fly
towards you again. Ah, that would be the end of
the methods turn, bringing us to Jilden.
Speaker 7: Okay, two things. One cat owing to the fact that
there's a lot of fire and light in this room,
would I be able to see further than just my
very limited vision?
Speaker 1: You know what? You would? I will give this thing
more light because this thing. You should be able to
see bright light off of this thing up to thirty
feet away. Tell me if that helps you now the.
Speaker 7: Des whole Second thing, one of your DM limitations are
the use of an inspiration point.
Speaker 1: There are no limitations, okay, just to give me I
win the encounter.
Speaker 7: Can I utilize it to cast a spell that would
usually take a minute's cast as an instant cast instead?
Speaker 1: Oh okay, there are limitations. I didn't realize that what
you were literally saying, Can I win the game with
an inspiration point?
Speaker 7: No? No, no, no, no, it's just.
Speaker 1: An inspiration point, will give you advantage on any role.
Speaker 7: Okay, that's what I was wondering. Yeah, yeah, sorry, No,
that's fine.
Speaker 1: I thought that was standard. Is that not standard?
Speaker 7: I think so.
Speaker 1: Stuff, And I never give out inspiration points because I forget.
Speaker 7: They exist since it's homebrewer. I wasn't sure if you
had your own rules as well.
Speaker 1: No, but next campaign, if you get an inspiration point
from me, you can exchange it to win the game.
Speaker 7: I just had a spell I really want to use.
That is perfect, And then I realized I don't have
a minute to fucking cast it. Okay, cool, I'm going
to I'm gonna yeah, all of the does this fire
creates smoke in this room?
Speaker 1: Yeah, there's lines of smoke billowing off of this thing.
The arcane fire behind you is not creating any smoke,
but the creature is also the tapestries. The beautiful tapestries
are around, all ignite with flame catch fire under this thing,
so they are also creating smoke.
Speaker 7: I the smoke begins to coalesce and form into storm clouds.
Once again, I cast cool lightning. The storm clouds gather
above this creature, this big fire demon.
Speaker 1: Is smoke really a cloud?
Speaker 7: Well, it's more of a flavor thing. Since you said
I could cast in this room anyway.
Speaker 1: We don't know with science exactly.
Speaker 7: Who knows how science works? Truly?
Speaker 1: Myer is vibrant.
Speaker 7: Ye, Well, look the smoke, the hot air, something to
do with the smoke. It would all create that hot light.
Speaker 1: Sid enough to believe that the smoke is a cloud.
Speaker 7: It's fine, So that's a dex save. Please. Okay, there's
a bolt of lightning smacks it directly on top of
its little head.
Speaker 3: Four.
Speaker 7: How unexpected that you would roll a save?
Speaker 1: The thing is you, guys are coming up against more
difficult monsters as you.
Speaker 7: Not an excuse.
Speaker 1: They all have these like plus seven deck saves and ship. Now,
so it still.
Speaker 7: Takes half damage. Okay, so fifteen halfs so I guess.
Speaker 1: Seven seven damage lightning damage. It is also resistant to
lightning damage, so down two three damage. Yeah. It doesn't
even notice this as it continues to pull itself up
and out of the ground, and this bolt of lightning
strikes it, it just continues to stand up as if nothing.
Speaker 7: I'm going to move it all back as well a
few steps like, hey, and that's the end of my turn.
Speaker 1: Okay, fire Demon's turn. Let's see what you can do. Oh,
he's fast too. This creature continues to pull itself up
out of the ground. Here the area around where you
see this thing stepping up out of the ground, pulling
itself into this realm erupts into an inferno. There are
sort of pillars of flame that begin to shoot up
out of the ground around it, and you feel that
heat intensify as the flames climb higher and higher, turning
this sort of room into a blazing hell scape. It
is going to clamber across the room here towards you,
and I think it's just gonna go go ahead and
stand right here. And as it gets closer and closer
and closer, you can see it begins to intensify its
sort of blistering radiance. Here that aura around it, and
I'm going to need everyone who is within that aura,
the three of you, to make me constitution saving throws.
Speaker 2: I would like to make an argument that rolling dice
isn't necessary and we can just make things up.
Speaker 1: That was a thing you could do at one point
in this campaign, but no longer for you are no
longer in the actual scene.
Speaker 2: Also check out non Cannon on Fridays.
Speaker 1: Please tune into non canon, where I'm sure I would
allow that.
Speaker 2: Sorry constitutions, maybe yes please.
Speaker 1: Fifteen is a fail, eighteen is a pass, and eight
eight is a fail. All right, here we go. The
damage you take is twenty eight radiant to take half
that rank, you take half and concaction Jildren and Cyrus,
you take a level of exhaustion as well. Oh my god, well, flame,
the flame around this creature brightens to the point where
you have to sort of shield your eyes. And on
top of that, the heat in this room, the heat
as you back yourselves up against the wall here just
rise is so high that I think you feel it
kind of push the energy out of your body. And
the creature that's sort of moving towards you, a twisted
face somewhere within the flames, continues to move towards you,
continues to sort of press that heat and pressure, and
the well, this magma method is actually dead. That is
the end of his turn. It is, in fact, thracks turn.
Speaker 6: I'm just like you're starting for the record, because I
know you're that kind of GM. I did do a
constitution saving throw to make sure that I'm still flying
what I've taken damage because I'm.
Speaker 1: Thirty feet Um, yes you are. It is thirty feet
away from you, and you're thirty feet up, so you're
right on the edge of it.
Speaker 6: So I'm going to say, yeah, excellent, Okay, Well, I
will use my movement to move an additional thirty feet
into the air. I guess it's dangerous. Actually, no, I'm
not going to do that. I take that back. Okay,
but I didn't take my hand off the piece. Sure, chesting, Okay,
I'm going to cast. I'm going to try a little sorry,
I'm going to do phantasmal killer on this thing. Ooh uh?
Speaker 5: Watching roll of fifty five, just just watched.
Speaker 6: I tap into the nightmares of a creature I can
see within range and create an illusion and manifestation of
its deepest fears, visible only to that creature. The target
must make a wisdom saving throw on a field save.
The target becomes frightened for a duration.
Speaker 7: I guess resistance.
Speaker 1: That's a good point. Let me check. But he does
have a couple of extra points towards his wisdom saving throw.
Let's see ten yea and yeah, I think he just
sees a bucket of water, you.
Speaker 6: Know, giant god ten psychic damage, and then he's afraid.
He's scared. All right, give me I have that raw
twenty seven twenty seven pretty good role.
Speaker 1: Psychic damage, Yeah, pretty nice. Yeah, the thing just starts
freaking out and thrashing at something above its head, acting
almost as if it was sort of being hurt by something.
What else do you do on your turn?
Speaker 6: I'm gonna move over here.
Speaker 1: Fly flying, and you're still thirty feet up.
Speaker 6: I'll move let's go with I think I still have
far ten movement speeds, so I'll go ten feet down
twenty feet in their now.
Speaker 1: All right, see how your turn?
Speaker 5: Okay, I am going to run down to this mefit
and surprise beat it with a stick for twenty two
to hit that hits. There's seven punchs of blooding damage,
and then again with the stick twenty seven to hit
that hits nine, so a total of sixteen points of
blushing damage. And then I'm going to then start punching
it as a natural one, which will bring my net
one counter up to one and another unarmed punch or
twenty one to hit for five more points of blushing damage.
Speaker 1: Okay, so on one h P, what do you want
to do about it?
Speaker 5: Cry pry to myself. Okay, Harry Ballad, that's my turn, all.
Speaker 1: Right, Uh Cirrus, it is your turn. Yes, you need
to row me two D ten take that much radiant damage?
Speaker 2: God? Oh okay when thirt Okay, I'm going to cast
auto Luke's resilient sphere.
Speaker 1: Okay, and that was.
Speaker 2: It's a dexter already saving through.
Speaker 1: Seventeen seventeen. It's a seventh Think it breaks here, he
makes it breaks, he resists the sphere. The sphere sort
begins to come down around this creature as it's reacting
to some sort of weird psychic shit in the air
that it can see, and then it sort of snaps
out of it and you see it push its hands
out and it just sort of shatters what was being
created of this sphere around it.
Speaker 2: Am I am I within slapping distance here? If I
try to run away, I don't think I am. You
are yes one square, oh I am?
Speaker 1: Because you're connected by this corner, right you should? You
know you're right. You can't click on his thing, but yeah,
you are within his threat. Okay, it is all of
the squares around his typing.
Speaker 2: I'm gonna make a run for it, I think, because
oh god, it's like guaranteed damage versus risk of damage. Yeah, okay,
hold on. What I'm gonna do is give me a second.
I'm gonna healing word myself. Mm hm at level one.
I'm going to take eight plus eight and then I'm
going to try and run so he gets a hit.
Speaker 1: On me, right, potentially, just real quick if I could. Yes,
we haven't put a.
Speaker 6: Marker for this phantasm that it's seems, but it does
have to run away from it.
Speaker 1: Oh it does.
Speaker 6: Yeah, it's frightened.
Speaker 1: At the end of its turn.
Speaker 6: He has to run away.
Speaker 7: Uh.
Speaker 6: The target becomes frightened for the duration. And then I
looked up brightened and it says a frightened creature has
disadvantage on ability checks and attack rolls, and wallet's source
of fears within its line of sight. And the creature
can't willingly move. Oh, it can't willingly move closer. It
doesn't have to run, it just can't go that direction. Okay,
so I guess I put it.
Speaker 1: Yeah, okay, I'll see if I have a bucket, a
bucket of water.
Speaker 5: A bottle of water.
Speaker 1: Yeah, so serious. You can still continue to do whatever.
Speaker 2: Yeah, I'm going to try and disengage and run away.
Speaker 1: Okay, disengages an action, so you're just oh, sorry, I'm
just gonna run away. I'm going to take move wherever
you're moving.
Speaker 2: Is he going to hit me.
Speaker 5: We'll try.
Speaker 1: Well, you won't know until you move, got it, So
you tell me where you're running to and then we'll
figure it out. I don't know if I o. I
think I can just pull in this image from.
Speaker 2: Oh god, wait, Jorden is that one? This is so bad.
Speaker 7: I don't think you'd even see me something around the corner,
so you probably wouldn't even be able to tell.
Speaker 2: Okay, pays some I sight here. Okay, I've run to
this corner.
Speaker 1: Yeah, it doesn't attack you as you live.
Speaker 5: Oh interesting, he saved his reaction.
Speaker 2: Okay, that's the end of my turn. Thank you.
Speaker 1: That is the end of your turn. I don't know
why nothing Roll twenty is failing me today. Um there
you go. There's a bucket. We're just going to call
that a bucket a barrel of water? Are all right?
You run into their cyrus the magma methot in front
of sea. I guess I can see if he recharges
this thing on a six. Nope, this thing is just
going to start. Actually, yeah, I've actually dud.
Speaker 6: Of course, I'm a cheetah went outs Mokula's concentration.
Speaker 1: Oh okay, have you taken damage?
Speaker 2: But you haven't last year of concentration flying.
Speaker 6: I can't fly and we both do that, so my
flight would have broken when I cast a spell. I
would have fallen and taken damage and died. So just
kill me.
Speaker 1: I'll say that you cast phantasmal killer for the damage,
but the bucket is gone, okay, just because I don't
know how else to.
Speaker 6: This huge mistake. Really, honestly, you should have me out
of the campaign.
Speaker 1: To wreck on the additional elements. Yeah, we'll just say
that you are able to cast that as an attack,
but not have the additional elements, Like it's not still
floating there, that's the concentration element. You just scare it
with damage and then carry on flying, rather.
Speaker 6: Than I scare damage along with no bucket of water
to protect the goodbye Jordan.
Speaker 1: Yeah all right?
Speaker 6: What was I doing? Oh?
Speaker 1: Yeah? Are you wearing any metal? See me?
Speaker 5: Am I wearing any metal?
Speaker 1: Any metal on you? Anywhere?
Speaker 5: I need to check my character art because I don't
think I am. I wouldn't be.
Speaker 1: Yeah, did you draw any metal on him? This is
all on the pressure now on Palama twopacker for the artwork.
Did you because if you did draw Sere with a
metal on him. Then it's going to start to heat up.
If you didn't, you may have just saved his life.
Speaker 5: I don't think that's metal.
Speaker 2: He doesn't have any metal. Oh maybe.
Speaker 1: I love that you delivered that. Oh my god, exactly
like that meme where they go, oh my god, it's
John Wick.
Speaker 5: Oh my god, it's heat metal.
Speaker 2: Oh my god.
Speaker 1: Okay you have you don't have a sort or anything,
do you?
Speaker 6: No? All right?
Speaker 1: Well then no ear rings, m no ear rings, No
any nipple piercings.
Speaker 2: Um.
Speaker 1: No.
Speaker 5: He has silver rings around one of his uh, one
of his locks. But that's about it. Really.
Speaker 1: They probably get a little hot, but I don't think.
I think you avoid this. The little method is heating
up the metal on your body, but there isn't any.
So that's the end of his turn. Jilden, you need
to roll two D ten.
Speaker 2: Oh my god.
Speaker 1: No, oh my god, it's John Wick.
Speaker 5: You did it again.
Speaker 1: You take eleven radiant damage.
Speaker 7: All right, well, I am down, but then I am
back up again. You're never going to keep it down
because of my h soul anchor. For every round I
remain at one hp, I must make a DC ten
con save at the start of my turn. On a failure,
I'm forcibly ejected for my body and become a ghostly,
inkoborial version of myself for up to an hour. So
when do I do this role at the start of
my next turn?
Speaker 1: Let me read it again, because I have not saying
it in a while. If you dropped to zero hit points,
you don't fall unconscious. Instead, you remain at one hit point,
but you're sobbing stick in your body. For every round
you remain at one HP, you must make a DC
ten con save. I think probably from this one makes
much more sense because.
Speaker 7: You coming up twelve twelve, Yeah, one hp.
Speaker 1: Yeah, well we go.
Speaker 5: We're still boiling in her shell.
Speaker 7: Yeah, very uncomfortable. Not gonna lie.
Speaker 6: Smell good, Elizabeth, it's your superland.
Speaker 7: I'm starting to feel a bit desperate here. I feel
like I've been locked in this corner and I don't
like it. In a fit of desperation, I cast the
light at the fire Demon, which is a con save.
I'm sure, if I'm sure, if this will even have
a major effect on it. Thirty six points in a
crotic damage.
Speaker 1: Let's see.
Speaker 2: Yeah, my god, oh my god, you.
Speaker 1: Did Yeah, you deal the four thirty six to this creature.
As you see the flames begin to sort of they
twist and shift in the shape the already sort of blackened,
charred form of the sort of bony structure that makes
up this thing's twisted, long body, I guess twists with
necrotic energy. But you see the flames and the lightness
dim a little bit as this light takes hold anything
else in your turn.
Speaker 7: Yes, it also would draw any moisture from it. Not all,
but you know, some moisture. I'm going to cast a
healing word on myself, which feels like a sort of
cheat way of not having to do another conserve.
Speaker 1: What bad?
Speaker 7: Alright, so I was five heelings some of six and
see can I get myself out of this corner?
Speaker 1: Well, you need to get to ten hit points before
you can save yourself from is that? Yeah?
Speaker 7: So you've just says if you start at one hit point,
for every round you remain at one hit point, you
must make a DC ten concert.
Speaker 1: All right, Yeah, it's how to get back in your body.
Is you need to heal to ten? Right?
Speaker 7: Yeah?
Speaker 1: It should so you'll.
Speaker 7: Find Yeah, all right, I run, but I'm just at
the edge. Unfortunately, of this circle.
Speaker 1: Great, and that means you need to not do anything. Actually,
let's see. First of all, I guess i'll see if
he recharges this ability. Yep, technology recharged, technology recharged. The
creature just teleports huh yeah into here. It can magine
cly teleport in here.
Speaker 6: Planning that the whole time.
Speaker 1: Yeah, well you're safe. And actually that's the end of
its turn. That's its action. It is thranks turn.
Speaker 6: Really all right, I will move, give a little fly
over here so I can get a line of sight,
and I'm going to take out that magma method I
think I've got. I was sixty feet okay, so I
need to get a little closer.
Speaker 1: One one thing closer, one thing closer.
Speaker 6: One thing. It's called a square, you idiot. All right,
I'll do just a ray of frost on that magma
meffot and because of my little side quest, don't get advantage.
So twenty one.
Speaker 1: Twenty one is going to hit. You need to do
one damage to it. But yeah it explodes, make.
Speaker 6: Me saving throw. Just make the same.
Speaker 5: This thing flies towards the just make the same, Just
make the twenty three.
Speaker 1: Yeah, you make the save the ray of frost or
whatever it is launches forwards, strikes this creature, and then
it explodes, dealing eleven fire damage to anyone nearby, which
would be sea And you can do whatever bullshit you have.
Speaker 5: I am a monk, and therefore I use evasion because
I succeed. Basically, I kind of step in the weak
the ice bolt and then like get cooled by it
as the blastwheve happens, and so net negative, well net neutral,
net negative.
Speaker 1: Yeah, okay, yes, Rack, still your turn. No it is
not done, you're done, so yeah, yes, I'm done.
Speaker 5: Okay. At this point, I'm kind of wishing I didn't
use action surge to look at a light as I
turned to the fire demon, and I pull out my
stick again and bait it with it for twenty six
to hit.
Speaker 1: Oh, first of all, you need to roll two D
ten and take that much radiant damage.
Speaker 5: Oh yeah, matter if it's twenty nineteen.
Speaker 6: God, why do you roll good now campaign?
Speaker 1: Oh my god, wow, I'm taking nineteen radiant damage, I guess.
As this thing sort of suddenly appears next to where
you are, you know read.
Speaker 6: You, this is this.
Speaker 1: Magma method explodes next to you, and then this thing
just super hits the room and you are standing right
next to it taking the nineteen radiant damage. Twenty six
will hit however.
Speaker 5: Okay, so twenty six to hit and that is going
to be nine points of blushing damage.
Speaker 6: Okay.
Speaker 5: I then keeping the momentum swing again for sixteen to
hit and hits for eight point of blushing damage. Okay,
And then up comes the Thlory blows my fist globe
purple as I then punch it for sixteen to hit. Yep,
I am going to invoke my open hands technique as
I punched this creature. I'm going to expend a key point.
And this creature now needs to make a dexterity saving
throw natural one and be not prone?
Speaker 1: Can you be proned?
Speaker 6: Do you?
Speaker 7: Yeah?
Speaker 6: You can?
Speaker 1: Okay? Yeah. The thing kind of stumbles, falling backwards, rolling
onto its side.
Speaker 5: Okay. Then I punched downwards on an arc on its
head for my last punch with advantage, I guess for
sixteen to hit and it hits for eight points of
blushing damage.
Speaker 1: Okay, do you get damage for the previous strike that
you did? Are you in the prone bullshit?
Speaker 5: Let me see sixteen? And then arm strike was sixteen. Sorry,
I'm blind you.
Speaker 1: Yeah, you struck it and then it had to make
a save. But surely you do damage on that as well.
Speaker 5: Oh yeah, so another eight point sluded damage.
Speaker 1: All right, it looks pretty fucked up.
Speaker 5: Okay, but not fucked up enough to die. So in
that case, I am then going to let me just
double check this so I'm not using too many tones
are as a bonus action on your turn, so I
can't use this. I'm then going to step away. So
five then oops, fifteen, twenty, twenty five, thirty, thirty five,
forty I'm here now I'm gonna try.
Speaker 1: And be Yeah you are. It does not try and
attack you or anything.
Speaker 5: Cyrus patting myself down, are on me.
Speaker 1: Two D ten and take sixteen radiant damage. As you
are also sort of present when this thing appears, Sea
punches it a few times, It loses its balance, falls
to the ground. Whatever small bits of material that are
in this room. Some of the rags that were on
the beds all ignite. But it is your time.
Speaker 2: I cast Auto Luke's Resilient Sphere.
Speaker 7: Okay, wait a we show that's rock so manipulating time
right now?
Speaker 5: Seventeen literally are literally are oh my god.
Speaker 6: Wow, upset.
Speaker 2: Okay, I'm going to uh run this way.
Speaker 6: Run?
Speaker 2: Oh oh no, I see Jilden. Now children's not doing
so hot, and then.
Speaker 1: I'm everyone's on fire.
Speaker 2: Yeah, okay, just have to double check here, okay, mass
healing word on everyone, Everyone gets six herelling guys. Yep,
that's it for my turn, Thank you very much.
Speaker 7: I tried healing my friend. Oh man, it's not looking good.
Speaker 3: It's not like.
Speaker 7: Shoot, how's it my turn?
Speaker 3: Already?
Speaker 7: That's fine. I'm running off fumes.
Speaker 6: Nothingeless pretty. It looks pretty rough, right.
Speaker 1: Yeah, and it's prone as well. Yeah. I don't know
if children can really make any of that out, but yes.
Speaker 7: Let's see. I'm gonna run thirty foot sway.
Speaker 1: The thing is sort of thrashing around on the ground.
I'm trying to ride itself and stand up.
Speaker 7: Oh dang it. Okay, I don't really have any options unfortunately.
Speaker 3: Okay, all right, we're.
Speaker 1: Gonna have to time time sensitive pressure you here for
an answer.
Speaker 7: I know, I know, I'm sorry, I'm god, God, no.
Speaker 2: I feel yourself? Can you can you give yourself?
Speaker 7: Not enough? That's worth my final spell thoughts. I'm gonna
get a bonus action to dash and move out of
line of sight around the corner while I prepare my
next still.
Speaker 1: Okay, brings us to this creature's turn. I think that
it will stand up and then just sort of teleport
itself again right in here. Probably makes sense. The thing
just sort of appears next to you, all yeah, and
it's tracks turn. Roll me two D ten please thrack.
Actually I'm twenty three.
Speaker 6: Yeah, so I still take it as you have to
teleport right next to me, didn't you? I did instead
of in the center of all of us. Is this
you have some sort of problem with me?
Speaker 1: He just went to the middle of where.
Speaker 5: It can see.
Speaker 6: Yeah, okay, I believe you.
Speaker 1: All right, which just happens to be exactly where you are.
Speaker 6: Okay, So two D ten right, yes, six damage and
let me roll concentration to see if I fall to
my death? I do? Can I use the advantage there
with my inspiration? You can? I do not fall? Wow,
you're so you're so kind. You're such a kind gem.
I know that sounded really sarcastic, but you actually are.
Speaker 1: I am my makeup for the kindness by being an
absolute bastard in real life.
Speaker 6: Yes, that is true. So I've taken six damage. But
I'm still in the air and I'll do I'll do
a magic missile. Probably pints of blood does he have?
This is raw play speak, so I'm allowed to ask.
Speaker 1: The fucking fine demon?
Speaker 6: How many? How many?
Speaker 1: About? How many pints of blood? I think he has
any pints of blood?
Speaker 5: How many pints of fire does he have inside his body?
Speaker 6: Of magma?
Speaker 1: Pints of magma? Probably three pints.
Speaker 6: Yeah, Okay, I'm just gonna do I'm hoping for the best,
and I'll just do magic missile. Actually, you know what,
I'll do, Magic missile level four. Well, we'll go out
and burn on the level four spell slot. And how
do you cared? You can't miss with magic missiles launch out,
they fly forwards towards this creature. And yeah, I think
we see this creature just.
Speaker 1: It isn't really like you strike it with these things.
We see a couple of these missiles hit and it
just turns to smoke and is sort of immediately just
dispelled from the area rather than like falling over and screeching.
You do hear a sort of as it is destroyed.
The room is still on fire. The tapestries above you
are flaming their beds in the other room are all
still on fire as well, but the creature appears to
be gone. You hear echoing down the halls again. But
for now you are out of combat and in a
still burning room.
Speaker 5: At least she's having fun. I see as I slump
my back to the wall.
Speaker 7: Don't want to be here anymore.
Speaker 2: What happened? And where did you go? The three of you?
You disappeared and then you came back, and you were
very injured. But children is right, Let's let's get out
of here.
Speaker 5: I suppose.
Speaker 6: Right, What do you mean you're down? Leave it entirely?
Speaker 5: Do we still have that shell, that protective sphere?
Speaker 6: We do?
Speaker 5: Perhaps maybe that might be a time to use it
to regain our faculties.
Speaker 2: We cannot rest for long, and.
Speaker 5: The rest is better than no rest.
Speaker 6: I don't think we have a choish.
Speaker 2: I actually have a question here, or like mechanical cann
x wise, I know that we're in the end game
and we should not be taking many long rests.
Speaker 1: That's correct, right, absolutely, no idea What you mean by that?
Speaker 2: Well, I think we're we're on a timer, right, I.
Speaker 1: Think as you are. Yeah, time is against Sorry, yeah,
I thought you meant that mechanically in D and D
you can't do long rests at the end.
Speaker 7: Of the game.
Speaker 2: Sorry, you're right, No, it's because I said that.
Speaker 1: And then yes, there is a world clock that is
ticking down. So every time you do choose to do
long rests, you know, the the things in the world
continue moving on a ka and most pressing maudre or
flying around at fucking light speed like you can do,
will move significantly closer to wherever he is headed. So yeah,
being aware of that, A. Yeah, it's up to you
whether you want to do long rest and short rests
and things short rest Really there's not really much of
a penalty to that world clock.
Speaker 2: Yeah, well, the problem is that I will not be
super useful without a long rest, so so we should
maybe save it for when we have to be useful.
Speaker 5: I guess, well, I mean, when do we have to
have to.
Speaker 7: Rest and I'm gonna try toured, we will not be
of any use to anyone.
Speaker 5: What is that enchanting smell over there? Smells like I
sy the eye d'illed in a little.
Speaker 7: I have still not meaning your eye line, by the way,
not really this from last time. There's still yeah, yeah,
and infact serious probably noticed as well that I've just
not inside check.
Speaker 1: Oh okay, the rest of the group here just based
on how high you roll on anything. Oh great, you
are not aware of the stifling awkwardness between the three
of them.
Speaker 2: That's fine, that's what cure is about.
Speaker 1: Anyway, You rolling natural ones and me rolling natural twenties.
Speaker 5: Yeah, a natural one for a ten by the way, ridiculous.
Speaker 2: Yeah cool, All right, let's uh, let's rest then get
that ball out.
Speaker 5: What was the magic word again? I forget.
Speaker 6: I think.
Speaker 5: There was an activation.
Speaker 6: That's not me.
Speaker 5: It wasn't me.
Speaker 1: A piece of flaming tapestry falls down between you all.
Speaker 5: Well, hurry up then, m m hmm, go go gadget
protective spear.
Speaker 2: I say, that's right, that's right, that's actually correct. I
remember it now.
Speaker 1: Yeah, this this thing appears that the thing sort of
starts to create the the bubble of the tiny hot
effects of this little thing that you use plenty of
times at the beginning of the campaign and we haven't
used since, and I've forgotten what it does. And you
are able to sort of clamber inside with the area
around you continuing to sort of be on fire for
a little while until the tapestries ah that were on
fire run out of tapestry and you know, slowly begin
to peter out. There's only a few elements in these
rooms that are actually flammable because of the stone and everything.
The fire doesn't spread on me, you know, create any
sort of horrible, dangerous scenario for you all while you're
trapped in there in a bubble. Luckily for you, and
you're able to take a rest in this place. Let's
see here, so you're all doing rests. What does that
look like for each of you? It's it's a rough
roughly span of about eight hours.
Speaker 5: You're a lot of spread for me. For me, it's
just wiping off ash and debris from a body that
was one spine, making sure everything is as put together
as I can, before going back on my knees and
into a truance. My wax handbook that I've been keeping
to myself this entire time. I instinctively reached back out
to and I'm not sure if it's been damaged at
all by the fire, but regardless, I go back to
my ways and close my eyes and rest and recover.
Speaker 1: Okay, yeah, you're able to do so. I think, if
you're going in and out of this the bowl, which
you can do the it really doesn't that nothing seems
to be seeking you out, nothing seems to sort of
come wandering down the holes. For the most part. You
are left alone for most of this time. I think,
what's everyone else doing with their rest?
Speaker 2: I think I would have uh laid down like I
normally would have just acted alive and gone to sleep,
gone to whatever sleep this body can have.
Speaker 6: Yeah, yep, okay, awk sleep.
Speaker 1: Okay, I need to end the stream. I thought I
was the one on three hours.
Speaker 6: No, I mean I if I mean, I would sleep
for the four laid hours to get my full rest.
Speaker 1: But if there's you don't have to sleep for the
long rest.
Speaker 6: Okay, yeah, I would At some point when everyone is awake,
If everyone is awake, I would say, if there was
any time for you to put on those bracelets, No,
it might be.
Speaker 3: All right.
Speaker 5: I look to track momentarily, then regard myself again. My skin,
my clothes, they're not mine anymore. I think that much
has been made sure or made certain so far, so
I don't care, And so I reach into my satchel,
grab the bangle, and then put it on.
Speaker 1: Okay, you attuned to the bangle as it bites into
your skin. Remember this thing is a constantly scratching at
your skin and sort of almost drinking a drop of
blood every day.
Speaker 5: Well, I can't say one for craftsmanship track. This is
quite the Do you have a ring sizer?
Speaker 6: I just stare at him, and then I look at serious.
I think I'm sort of I've also got my little
portable outcoming table out and I'm doing little bits, nothing
too complicated.
Speaker 7: Him.
Speaker 2: Ah, yes, I put the bangle on it. Well, then
I will attune to it.
Speaker 1: Cool. Yeah, the second one goes on biting into your wrist.
Speaker 7: I look, Jubin, I have my back to everybody. I'm
laying down on my bedroom staring at the wall of
this bowl, and I listen to you say this, and
I look at the bangle and I begin to unweave
it from my staff though where it has been placed
for all this time, and I stare at it a
bit more, and then from my pocket I pull a
number of trinkets, one of them being the room that
I stole a long time ago. Upon it a symbol
of protection, and I stare at it for a while,
and then I attempt to crush the run and then
as the splinters of whatever it was made of, bone
or wood litter than that in front of me. I
place on the bangle.
Speaker 1: And this bites into your wrist. You feel the effects
of the achievement take hold. At the end of this
long rest, you'll be able to use the effects of
the bangle.
Speaker 7: Can you remind me what those were again? I don't remember.
Speaker 1: Yeah, I think a hand.
Speaker 5: It's a trait called fashion faux pas.
Speaker 1: The bangle of Vole. The three of you have got
the bangle of Vole, and Rank has the angelic Bangle
of vol. So this pierces the user's skin when activating
the ability, the bang trains the user of a portion
of that blood or wearing this magical silver bangle, you
may activate it at any time and immediately gain an
additional action. The user immediately suffers a level of exhaustion.
Speaker 7: Cool.
Speaker 5: Yeah, it doesn't state that it's an action or a
bonus action to use it. It just as any time,
so you can literally use it anytime. Wow, this is broken.
I love it.
Speaker 1: It's very broken.
Speaker 6: Yes, it's an action or a bonus action.
Speaker 5: That's cool.
Speaker 6: It's a feature, an incidental.
Speaker 1: The Sandavastan is what it is?
Speaker 6: Are you censoring your marmal.
Speaker 7: Right, this is a prostitional broadcast.
Speaker 6: Having come on, get it together. As I'm sort of tinkering,
it takes one minute for me to make a healing
ELIXA Is that alright?
Speaker 1: Yeah, it's a spell. Yeah, you got eight hours.
Speaker 6: Yeah, so i'll I'll cast, I'll make a healing elixir.
And then while I'm doing that, I'm just sort of
not really talking to anyone directly, but I say, we
are nearing the end now, which I think important to remember.
Our past is our past, and we're all done things.
That's all I say. I just keep keep donething.
Speaker 5: We've all done things. I mut it to myself as
I go back to my meditation.
Speaker 2: Well, you know, in my order clerics of all we
sometimes we would go to the mountain. We'll find a
corner at its base, crack in the stone. You could
whisper things in there. Things you were ashamed of, things
you wanted the mountain to take from you. We don't
really have that here. What could help if you felt
like you wanted to unburden yourself before the end.
Speaker 5: I opened an eye again from meditation, and I looked
as serious, and I go, Darling, where is all this
coming from? What are we going about here?
Speaker 2: Well? Threk was just saying, you know, the past is
the We've all done things, and I certainly have done
things that i've that I still carry. But perhaps since
it is so close to the.
Speaker 5: End, forgive me, I'm still not following done things, done things?
What I say straight faced now? Both eyes open.
Speaker 6: Oh, I think you know what I mean. I want
drank the blood of a family of merchants that were
brave or stupid enough come through weeks. Alene, We've all
done things in our past. It's just that I've drunk
lat before. We are now.
Speaker 5: Sea literally looks perplexed as he looks to Thrack and goes,
I've drank blood before. I'm still not quite following what
you mean.
Speaker 6: I stopped for a moment and look up at him
over my spectacles. Well, I never doubted that.
Speaker 5: See it looks honestly perplexed.
Speaker 7: You hear a voice from the corner.
Speaker 6: Why why won't.
Speaker 7: Why did you drink blood?
Speaker 5: She well, I was pasted at the time and it
was going to give off otherwise there was a how
would you say? Oh, this takes me back. There are
a couple that made their way through men's of barands
and a long time ago, a long time ago, and
I think perhaps maybe they perhaps they made their way
to well, some of where they were not supposed to.
And good blood's are waste.
Speaker 7: You just felt like it. You just just did it
for yourself.
Speaker 5: When you're thirsty. How else do you slack it? I
pay good money for it, mind you.
Speaker 2: I can't decide if that makes it worse or better.
Speaker 6: But it doesn't really matter now, is it? Use here
with us? By myself?
Speaker 5: I'll get him nice rug. I mean, granted that more
could be done with it, maybe, you know, perhaps spice it,
fry it up but inside the skin, perhaps make a
sausage out of it. But you know that was high summer.
Speaker 6: We learn. I guess.
Speaker 7: A lot of people are gone now, all of them,
no matter what choice you might have made in a moment,
no matter what choices out of us made, those people
are dead anyway.
Speaker 2: So much our hands, some by mine, people who lived,
and I made the choice whether they died, as Mardrille
does now. And I made those choices easily at the time.
Speaker 3: It was easy.
Speaker 6: We've lived a life of mortals. Sometimes that includes violence,
and from some perspectives that violence is wrong.
Speaker 5: Ah, it's sorry.
Speaker 6: But there's not a change. We are here now. Without us,
none of it would have any meaning at all, not
the violence, not the pain we caused, or the pain
we've endured. None of it will matter if we fail.
Succeeding is the way to honor those that perhaps we
have done wrong.
Speaker 7: To ms succeed create a world of our backs, of
world off the backs of people who kill, people who
are unrelenting, people who don't care. Isn't it a sort
of fucked up? Really? The way that goodness never really mattered,
It never really mattered. But all those people wanted, all
those people we heard, yeah, in our old ways? What
kind of fair world is that? How is that a
world worth saving? Anyway?
Speaker 6: Well?
Speaker 5: Why you?
Speaker 6: Why do you think goodness doesn't matter if it fails?
Sometimes sometimes it's succeeding.
Speaker 8: Now worse here.
Speaker 7: Arguably perhaps the worst dregs of humanity, the worst that
the world has had to offer. About the sounds of it.
We are the ones who are left as we are,
the ones that the that the peers of a new world.
Speaker 6: Your larger is faulty. I think by most standards, in
most societies, I might be the best of my entire people.
Speaker 5: I looked at the floor of that statement.
Speaker 2: I I don't think that you are the dregs children,
nor you throck, nor you see her.
Speaker 5: I never said I was no am. I thank you.
Speaker 2: If it's all to just have one person think that
you are good, know that you are good, have seen
you do good. I've borne witness to your goodness. It
is not lost on me. And I'm here with you
at the end of it all, so I know it lives. No,
it doesn't, you know. When I came to Moon, that's
what I needed. I looked to the mountain for things
to make sense, and for a time they did. But
I've learned that my lesson was not to find sense
in things, but instead to find the truth in things.
And the truth is that things are not always fair,
and things are not always good.
Speaker 5: I look that's up. Sorry, don't go ahead. I look
up to children. After Cyruh says the word good again,
and I say so, from what I can tell, we've
all done things. Whatever that means. Now, whatever this thing
it is that you've done, Jildren, do you believe yourself
to be past redemption.
Speaker 7: I should not as redemption matter, or does any of
that matter really?
Speaker 5: Well? I suppose it doesn't, does it.
Speaker 7: I do not misunderstand me. I do not say these
things there because I have. I have looking for pity.
I don't need you to change my mind. I have
done terrible things. It sounds like.
Speaker 8: All of us have.
Speaker 5: Speak for yourself.
Speaker 7: Some of us feel shame, somers don't. The acts are
terrible none a less.
Speaker 5: I feel shame, but in actions that require it, or
in actions that deserve it. I've done nothing of my
own volition I think that would carry such.
Speaker 6: A name, or even if you did, it wouldn't matter,
because there are people out there we find innocent, that
most people would find innocent and good, and they depend
on us now they do and everyone else that makes
them look so innocent and good by being very little
like us.
Speaker 7: I just wonder what happens after everything is said and done.
Speaker 3: Oh.
Speaker 7: I do not have shame of my actions. I do
not fear who I was. I do not regret what
I have done. I regret that I did it in
service of some things. I let something be the guiding
force in my actions. I enjoyed everything I did, everything
I did. How long for those days I wish I
was still traveling through the forests. I wish I was
still able to indulge my whims, my fantasies. Everything I
want it at my fingertips, I want it, all of it. Still,
I have no shame.
Speaker 6: I just.
Speaker 7: I don't want to be at the service of another creature,
and not a living thing. Ever again, with a world
of God's angels is what we are trying to achieve. Again,
there's nothing that is me.
Speaker 8: That's all I will say.
Speaker 5: If you enjoyed yourself under thrall or know of some
other being, then what does it matter? Then you enjoyed
yourself Currently you are not under sway, at least as
far as we can tell. So what does it matter?
You've still got It.
Speaker 7: Matters because it is not a world I wish to cultivate,
a world I wish others to endure, And yet we
created the less. We create a world in which people
are going to know english suffer and the hands of
people like us. That is what we are going for here,
that is what we are trying to do. We are
trying to save this world. That modreal wants to creator
in its place, create something with suffering all of its own.
We are knowingly doing so.
Speaker 2: I don't know will always be suffering?
Speaker 7: D yes, yes, there will all.
Speaker 3: Life without it.
Speaker 5: Strife makes life.
Speaker 7: It is just something to behold. Is it not to
have the power in your hands, to know that you
are in the process of creating something like that, to
create misery and joy, to choose to bring those things
and manifest them into reality. You who are choosing. We
are choosing to do that with our action and in action.
Speaker 3: It's funny. I don't feel that way. I still feel.
Speaker 2: So powerless, like it's not in my hand at all.
I march towards something out of my control and I
push my will against it, hoping I can be just
enough to move it out of its path. But I
don't know if that will work, And I don't know
if I will have mattered enough to be the person
to make the choice. You don't know that what we
do will change anything, or guarantee suffering, or guarantee goodness
or life, or.
Speaker 5: We just do it.
Speaker 3: And see.
Speaker 5: There's a surface saying that I heard once. I believe
it goes ignorance is bliss. Well, you seem reticent to
know that you were under the sway of some other being,
that your actions were perhaps not your own, even though
you enjoyed them. I've spent months now under the yoke
of this cure bond, connected in ways I didn't necessarily
know where possible nor correct, And all the time I
suppose I knew that I had a choice in the matter.
Since I did know, I was able to choose to follow, choose.
Speaker 6: To guide.
Speaker 5: I use inverted commas.
Speaker 6: To help.
Speaker 1: Again.
Speaker 5: My eyes rolled, but there was agency in it. Right now,
as the world crumbles around us, and other banner falls
on the dom and sloths off the side, as the
world literally burns around us, and there is nothing to
do but go forward, I simply choose to do so.
It's curiosity. Now there is either oblivion and what fun
is that the campfire? Or exactly right now, my freedom
is the freedom to choose. I could choose to leave
this dome and step into the fire, maybe perhaps find
another one of those fire demons and snug it and
just smolder, or kill that bitch outside, find the spear,
stab a dragon and see what happens. And if that's boring,
then then I'll die. Until then who knows what we'll do.
That's a.
Speaker 7: Very illusion of choice. And make sure think that though, I.
Speaker 5: Mean, do you really want to get in the sticks
of illusion and illusion of choice? Do I have to
stand up, leave the sphere, come back inside and say
that was my choice? What you say? All that you think?
Perhaps maybe that was your choice, but an illusion.
Speaker 8: I don't understand.
Speaker 7: Being thrilled by being throughout your entire life knowing you
have choices. Still, I made choices. I was not forced
to do anything I did. I had chose to do
the right. And now the very bane of my existence
as knowing that once again I am the pawn of
something greater. I pulled the scarf from my throat to
expose the cure brand and some minor and knowing that
I have choice once again to continue, and I continue
under less to do it, despite every fiber of my
being saying I do not want to be a porn again.
Speaker 5: In that you and I are on the same boat,
I think, but we do know what the choices are. Oblivion,
Oh kindred, I say, choking out the words.
Speaker 7: Is.
Speaker 2: The choice to move forward, not m Doesn't that make
it your own choice? Then you are not a pawn.
Speaker 7: And we do it because we must square. I wrought
this out of obligation, do you. I don't want to
save this world. This world is terrible. This world has
been nothing but terrible to me. I have been nothing
but terrible to it. I don't want to save this
The only freedom I have is in oblivion, reading this
fiend from my mind. I choose to do this out
of obligation because perhaps I am, with you, folks, the
only one who can, and perhaps things are better than myself,
bigger than myself. But regardless, it is obligation. Nonetheless, I
stand and I draw my sword. If you ask it,
you need not live an obligation. I stand for you.
I let the tip of the sword hit my chest fleate.
Speaker 2: Now you can choose.
Speaker 7: I wanted to stay by that campfire with every fiber
of my being, but here I am. Regardless, I've thefacted
his obligation. I am doing this just try and do
for the first time in my life, perhaps something unselfish. Regardless,
it is obligation, but I'm trying not to do this
for me. I'm trying to do this for you, the
hope you have in a world that perhaps should should exist.
Speaker 2: I keep the sword drawn the front of your shell.
You say it is obligation, but it sounds like choice
to me. Does it matter why you make the choice?
You still made it. You say the word, and I
will free you.
Speaker 7: Will you do you think you have that power? I
look at that, and you know.
Speaker 2: You'll get every ounce of power that I have. I
cannot offer more than what I am, and.
Speaker 7: You cannot promise through the length of your steel freedom
the freedom I need. Please do not break make promises
you cannot keep.
Speaker 6: I think we could easily find a way to give
you your Livian if I'm not mistaken. Now, I make
sure you all wanted come back. But here we are
in a layer. The demon o wronged you, who haunts
you and through our connection, hunts us all. If destroying
this creature does not give you some relief, we could
find another method for you.
Speaker 5: M hmmm.
Speaker 2: I sheathe my sword. Can I reach out a hand
and sort of linger it over your shoulder before dropping
it down on your shoulder?
Speaker 6: Hmm.
Speaker 5: If doing all this for the greater good is what
is laying on your conscience that it's not yours, then
perhaps maybe could just consider it the greater coincidence. Perhaps
we're still doing what you want to do, and everything
else that's happening alongside, it's just happening.
Speaker 7: Because there was a moment should I almost shined Maria.
I just could not bear the idea of him having
domain over my mind. I am with you because you
are the closest thing to freedom I have at this
point for now. But mark my words, if there comes
a time something more fitting presentage of I will choose
that bad way.
Speaker 2: You should know that oblivion is the only guarantee you
will ever have. It will come for you eventually.
Speaker 8: I certainly hope, so.
Speaker 7: Jail. Then lets continue our illusion of choice.
Speaker 6: Well ay from one enjoy killing again, killing or demon.
Speaker 7: Don't show with a smile on your face. But if
we are to face on aware, we should be careful.
As you are well aware, her proficiency for illusion, for
trickery is high, Sez, capable beyond imagination. Please keep your
wish about you.
Speaker 2: I will make her beg before the end.
Speaker 5: I am nothing but my weights.
Speaker 6: She underestimates us back, shall we defred out?
Speaker 7: I looked at each of them and crack a small smile, and.
Speaker 1: Not also cracking a smile hanging upside down from the
ceiling like a grotesque silent predator is an aware perform
is both sort of eerily graceful and nightmarishly wrong. And
as I think, we see the the dome, this sort
of terra cotta looking dome in the center of this room,
with all of this kind of smoldering tapestries hanging down
from the ceiling, look up into the gloom of the ceiling,
you can see this almost human face, the face of
a sort of traditionally stunning woman, short curled hair framing
these almost flawless features. Her face has these sort of strange,
jagged black tattoos that are etched like cracks or a
fragile mask. She has yellow eyes that gleam with this
sort of reptilian malice. These two horns that curl upwards
from her head but downwards towards the terra cotta looking dome.
While the few of you continue to have your conversation,
these enormous wings, massive and sort of leathery like those
of a bat, are furled around her body. What appears
to be sort of dark, sinuous clothing is in fact
her skin sort of tough looking, almost scaled, an exoskeleton.
That runs across her body, looking a little like sort
of sequence shimmering in some of the smoldering fire of
the half light in this room, some of the gleam
from the blue light the walls. These unnaturally long legs
end in cloven hoofs that are elegant and twisted almost
like bizarre high heels that are gripping onto parts of
the ceiling. And there are tendrils of shadow that cling
to her, and then they drop like ink, hitting the
top of the terra cotta looking roof of this sheltering
bowl that you're in. As they hit the roof, you
see them dispersed by the magic of the sheltering bowl,
and a smile curls cross her face, and then she's
gone again. You each get the effects of a long
rest heah after somewhere around eight hours pass. Sometime was
spent during conversations. Some parts of the eight hours were
spent sleeping. You know, we'll maybe see you sort of
like bandaging wounds or checking parts of your clothing that
have been burned, and just adjusting your packs and preparing yourselves.
After the eight hours are finished, the bowl sort of
naturally starts to undo itself. Shrinking again and becoming you know,
no longer a hut, but the bowl once more, the
sheltering bowl. You well undisturbed throughout this evening, But perhaps
that is unnerving in of itself. You've been sort of
harassed by several creatures, so harassed by Anauao's illusions, which
seems to have left you alone during this rest. Once
the bowl sort of breaks apart again, you can make
a quick glance about. Check each of the doorways doesn't
appear to be anything sort of stalking. You're waiting for you,
and you're once again able to continue to explore if
you'd like.
Speaker 5: Well, then once more I say to my companions looking around,
and should they not respond, I make the first steps
towards the nex.
Speaker 7: Yeah, I would be getting up. Y, I get up,
adjusting this horrible band on my wrist. Yeah, she's incredibly uncomfortable.
Speaker 1: Yeah, one by one, I think. Sea sort of leads
the way into the next chamber here, which is a
pretty large looking chamber again, another circular room with a
domed ceiling. This ceiling actually has sort of artwork on it, paint,
very old looking faded dark blue paint with sort of
speckled tiny white stars and at the center of the
ceiling above you. As you come in, it's kind of
hard to miss. As your attention is drawn upwards, there
is a set of crystals that are kind of hanging down,
jutting awkwardly. They appear to be sort of embedded into
a silver looking framework that is sitting comfortably at the
center of the ceiling of the chamber, and the crystal
here kind of shifts in brightness. There is a slight
hue to it as it cycles through sort of dim
phases that almost mimic the phases of the moon, and
you recognize after a moment that the shifts of light
in the room change a little bit. Again, it's not
a brightly lit room, and once you move out from
the room that you lit with your own moonlights spell
this room doesn't have any of that, any of those
celestial markings or any lights to it, apart from the
very dim light that's not really even casting a light
across this room, just sitting within the crystal itself. Nothing
crazy happens as you step into the room. This doesn't
feel like a trap or necessarily feel like an illusion
or anything like that, but you sort of just notice
that that is probably really the only thing in this
room of any note. Maybe I guess I'll have Cyrus
and Sea can make me religion checks.
Speaker 7: Okay, I would like to cast a spell.
Speaker 5: Well, this just happening Oka twenty four.
Speaker 1: What is the spell? First?
Speaker 7: I cast conjured minor elementals. Okay, And because this is
the one that takes a minute, and I bring a
one elemental of Challenge rate rating two, I bring as
a which is a medium elemental I can link to you.
Speaker 1: Yeah, he is a League of Legends character. I know,
I know. Yeah, it's sort of like it's almost like
a dwarf looking thing that appears in the room next
to you. I don't know how you're how you're doing this?
Speaker 7: Yeah, pretty much. He kind of just forms from the
earth beside me, slowly like building bit by bit by
bit by bit, until he's just standing to me.
Speaker 5: Deliberate that she's doing it.
Speaker 7: Yes, okay, I'm muttering to myself and sort of like crafting.
Speaker 1: Summon up this. Yeah, I guess, okay, Yeah, if it's
sort of just like a thing that comes up out
of the ground, there's like a thing the size and
shape of a dwarf. Maybe that is made out of
bits of the ground with an element of fire to it.
That appears next to Jilden and is sort of a
servant to you. It is friendly to you and your companions,
and it will obey any sort of verbal commands. Otherwise
we'll just assume that it's quietly following you around.
Speaker 7: Yeah, he looks pretty gnarly. In fact, he probably has
like similar look to me. Really, it's sort of scaled
like Jilden scales, but his head is sort of tipped
with flame, and he carries a shield and a big hammer.
Speaker 5: What manner of creature is this? Feeling homesick? I say,
with a weird contorted look at my face.
Speaker 7: M yeah, I heard the expression fight fire with fire?
Know my creature on the shoulder?
Speaker 5: Okay, I guess I'll find out today.
Speaker 2: Then what's his name?
Speaker 8: Eh?
Speaker 7: Never start to give him one. I can name him
if you like.
Speaker 2: I turned to him, excuse me, what's your name?
Speaker 7: Makes a horrific sound? Does not speak?
Speaker 2: I will try to remember that.
Speaker 7: I ask credit a bit of an anguage barrier between
us conversation.
Speaker 5: After the first deed he does.
Speaker 7: You're probably just gonna name him smash or something. But
that's fine.
Speaker 5: Yes, yes, does he walk or float because it could
be walker.
Speaker 7: He's on the ground. Family taking big molten steps with
every flock taking horrendous sounds.
Speaker 2: What was that thrack.
Speaker 6: Doing? You're on?
Speaker 1: Okay, Yeah, you should have control over this creature in
token and stuff if you want. As you reach continue
into this room. Again, nothing crazy jumps out at you
or anything like that. The two of you that rolled
religion checks would be aware that this room seems to
be it seems reminiscent, I think, to sort of a
meditation chamber. You get the sense that some time ago
there was probably this was probably a place that people
came to and they did group meditative acts. Where there
are several places throughout here that have mats on the
ground that clearly rugs and that kind of thing that
people might use to meditate. But the this seems like
a communal meditation room with this sort of lunar cycle
crystal hanging above you. It's a relatively peaceful rome.
Speaker 5: So if it's a ceremony or rheumatic glance, is it
still like, you know, relatively haphazard things looking like they
were like people were here, but then the left in
a hurry, is there collections, box items, that kind of
thing or is it bear.
Speaker 1: It's pretty bare. There are some random mats around, circular
looking mats like kneeling mats, but really nothing of note
in terms of items or belonging and things like that. Again,
no corpses, no bones, no nothing that suggests that people
were killed in here and left or anything like that.
Speaker 5: If the boss at the end of this is just
one katamari of dead bodies, I'll be so upset.
Speaker 1: Not everything that you've had planned.
Speaker 6: I'll continue looking around the room. So there's two one exit.
Speaker 1: Yes, sorry, there is only one exit, so this is
not actually an exit. There's just a big pillar that
seems to be a sort of supporting structure from you
know that you're inside of a mountain, so that every
now and then there are columns that just support the
kind of dome, and then there are just these enormous
columns that probably hold you know, this structure in place
within the mountain rather than have the mountain come down
on anything. So there is just a single exit that
leads north into a smaller chamber that appears to be
very similar to the first one that you were in.
All the chamber that you're in now. This one seems
to be a smaller meditation room in here. And since
it's been eight hours, roll me a D twenty.
Speaker 6: Each of you in the larger chamber.
Speaker 1: Or it doesn't matter where you were. Just you were
supposed to do at the end of the long rest,
but you didn't because I did.
Speaker 5: Wander then this track.
Speaker 1: He's not dead, No, this is something else. You also
need to do your your other thing as well.
Speaker 6: Right, we've got a ten, we got seventeen, we got
our fifteen and two.
Speaker 1: Whose is the two?
Speaker 6: That's me?
Speaker 1: If you recall, I think it was sear. This was
two weeks ago, had a sensation of light sources shifting
between blue red and cream. Here you also have this now,
So everything in here has takes on a sort of
and this is you know, during the course of the
long rest. I think maybe you only really notice it
as you start to move around. Things start to take
on a subtle hue of blue red and cream in
this place who got the fifteen?
Speaker 7: Fish?
Speaker 1: Metal feels warmer slash colder. So your metal items, things
like armor, weapons, anything that you touch, anything you put
a hand to well periodically feel either war more or
colder than expected. Without explanation. Okay, while you're in here,
who got the ten?
Speaker 7: Tell me yep?
Speaker 1: Build them yep. A rhythmic pulse like a heartbeat occasionally
thrums in the air, creating tension or dread.
Speaker 2: As good.
Speaker 7: I haven't felt any of those.
Speaker 1: Yeah, it's just my daily life as well.
Speaker 7: Does that feeling?
Speaker 1: And then when do we have a seventeen for sea?
When small items may appear to move slightly when you're
not quite looking at them, as though displaced by an
unseen force while you're moving through these holes?
Speaker 5: No, when does that happen? Did it happen now?
Speaker 1: It's been happening the whole time since your long rest.
Somewhere during your long rest started to happen. It's almost like,
I don't know if you've ever had such a lack
of sleep that shadows start to move around all the
time around here and you start to feel weird. I
feel like it's maybe something like that that's that's happening.
It isn't so obvious that you're looking at an item
and it moves.
Speaker 5: It's just at the age I'm looking away from it
a right.
Speaker 1: Maybe from the corner of your eye.
Speaker 5: Okay, in which case I think. I take a coin,
I put it on the floor. Then I walk up
the children. Children right right, watch me watch this thing.
I put the corner on the floor, look away from it.
Is that thing moving right now?
Speaker 6: Or no?
Speaker 5: Is it?
Speaker 1: No, it's definitely not.
Speaker 5: I don't think show and you're sure.
Speaker 7: I get real close to it, like into my eyeball
is almost touching the floor.
Speaker 5: Oh, stay up, I think DM is my previous like
color vision thing? Is it gone in place of this?
Speaker 1: Or is it star? You have both of these things?
Speaker 6: Now?
Speaker 5: Okay? All right, okay, interesting. I just walk back to
the coin, pick it up, and is it where I
put it down?
Speaker 1: I think it is. Yeah, if you're able to recall
such specifics, yeah.
Speaker 5: Right, okay, I pick it up and put it ritual.
Speaker 7: Have never seen this before? What are you doing?
Speaker 6: No?
Speaker 5: I just ever since I woke up, this place has
felt a bit off. At least things around it have,
but not when I look at them.
Speaker 7: Take care. Could be another of animahmish tricks.
Speaker 5: Quite likely anybody else experiencing anything similar.
Speaker 2: Well, armors really warm, but I.
Speaker 5: I've never worn a armor before. Does it not get
warm normally? I put the back of my hand against
her chest plate.
Speaker 2: It's warm. It's warmer than body heat.
Speaker 5: But do I feel it being warm or not?
Speaker 7: No?
Speaker 1: No, you don't perceive the level of warmness. It's probably
quite cool, actually, if it's the outside of the armor
feels pretty cold to me.
Speaker 7: Not getting a favor? Are you.
Speaker 5: Can she?
Speaker 2: I don't know.
Speaker 7: I have never been dead until now.
Speaker 5: Do the dead get fever?
Speaker 6: Oh?
Speaker 5: No, the dead get gas. I just had a thousand
yards there.
Speaker 6: I turned them all, and so perhaps it's something to
do with your condition. I feel absolutely fine. Let's go.
Speaker 1: All right, Speaking of your conditions, each of you needs
to roll me a D six four yielden. You're okay. Four,
you're okay.
Speaker 6: Five, you're okay.
Speaker 1: You lose the unstable connection effect of the previous thing,
says one of you. Will have had maybe disadvantage on
strength based checks. You know that thing that goes away.
And also you don't occrue a new one nice with
your long rest. Okay, so let me remind myself of that.
And yeah, the room is it's safe to move through.
You come to another sort of smaller meditation room next.
Speaker 7: It is.
Speaker 1: In this room there are more of these mats and rugs.
That one might use to kneel upon, or even some
of the longer ones look like people may use them
to lie upon. This room feels very similar to the
one that you were just in in that it is
sort of a maybe another meditation chamber of sorts, but
this one feels a bit more like it was designed
to to lie in this room in probably some sort
of state of communion with el Naeus and attempt to
reach that state of I guess nirvana and receive one
of these blessings, receive one of these visions of what
might come to pass with these sort of prophetic visions
that are here in this smaller room. Again, very little
in here, and again no bones, no no bodies or
anything like that. Can I get some perception checks for
those of you that are in this room up here,
unless you're all together, because is it dark?
Speaker 6: It is?
Speaker 5: Yes, you continue if it is dark and the spiders
are following you as usual.
Speaker 2: Oh I am, I'm in.
Speaker 6: The game, your little friend. Give yourself light that's good. Yeah,
if I can thirty feet I think it was.
Speaker 7: Thirty feet of radio so bright light of dim light,
additional mm hm as as a torch.
Speaker 6: There you go.
Speaker 5: So you.
Speaker 1: Be able to see. Can you see what he sees
and you see what he is? Yeah, I said, okay,
so let me see here. Track see it definitely, and
Cyrus give me perception checks. Yeah, eleven.
Speaker 7: Nineteen, I got it twenty If it matters, Ah.
Speaker 1: You, No, it doesn't. I don't think you have the distance.
Speaker 6: Gave up your right to see in the dark to
be a cool total that can hold its breath for
an extra minute. Okay, and my God, be useful in
this campaign. As you.
Speaker 1: Move into this room, you, I think, Cyrus, Sere and
Thrack peer into the next room, and as your eyes
are just with the dark vision to the the room
ahead of you, you see it. Finally, a pile of
bones is in this next room. It's quite hard to
make out of first, but you recognize that this is
a mound of pale, sort of jagged bones that are
piled up but still scattered around this room. You get
this sense that these are what will call human bones,
you know, but they'll probably be from a few different species,
you know. Human we're just going to use as a
catch hole for elves, orcs, human dwarfs, that kind of thing.
There's some skulls in there that kind of bring that
home for you as well. You know, a rib cage,
jagged limbs, spines protruding at strange angles, appear to be
piled up in this next room.
Speaker 5: The piled perhaps katamarian nature.
Speaker 1: The I guess, I don't know if you know.
Speaker 5: No, okay, from this distance, no.
Speaker 6: Right, uh huh?
Speaker 1: Where is it right in the other room, the next room.
You should just be able to see it, I think,
on the edge of your dark vision. Um good, always
just walk up, sure, I mean strolling in, doctor Pepper.
Speaker 6: Oh yeah, cool, I've forgotten.
Speaker 1: Go ahead, stroll in.
Speaker 6: Mm hmm.
Speaker 1: Jilden, you are following behind these arm three as their
eyes seem to sort of catch something, and I think
for you, you see them move into this room. You
see Thrack move over towards this pile of bones and
begin to do his thrack thing, maybe like a hand
on a chin. As he starts to observe these things
and study them. Sea takes a look around the corners
of the room, has a sort of an air of
I don't know what you would wouldn't be fearful, maybe
some sort of anticipation as this thing, this pile of bones,
maybe something tells sir that it's going to rush up
and something's going to happen to him, something's going to
attack him. Cyrus takes a few steps forward, maybe crosses
the threshold into this room, and takes a more solemn
approach I would imagine to a pile of human bones.
But for you, Jilden, the threshold of this room looks
a little different. The light provided by the aza as
you approach allows your eyes to adjust, and yeah, you
can just about make out what the others are doing
as they step through, comfortably in the darkness with their
dark vision, and you just about make out this pile
of bones too, But you see something else, sort of
moving and shuffling across the room, barely perceptible at first,
but beginning to sort of grow more obvious to your vision,
and coalescing and swirling and gathering. In front of this doorway,
there is a ripple, and translucent forms begin to emerge,
ghostly figures, their shapes quite indistinct at first, but because
more and more defined as they rise. You stop in
your tracks as the doorway is completely blocked by a
mass of spectral figures. Hollow eyes fixed on yours faces,
twisted in varying forms of sort of silent agony, and
shifting between these sort of ephemeral and solid states as
they drift in and out of view. Among them, you
notice several larger figures, broad, slow moving specters, curved shells,
long leathery limbs of tortals. And these ghosts sway, their
movements kind of erratic, their eyes filled with a sort
of sense of undeniable accusation and judgment. As they focus
on you, their mouths are open in silent cries, but
you hear no sound. They begin to sort of move
around you constantly, just swirling about you, moving around you,
appearing and disappearing.
Speaker 6: What do you do?
Speaker 7: How can I feel them? Is it a presence? Do
I just see them?
Speaker 1: There's a very very light pressure to the way they are,
but that's about it.
Speaker 7: I should stay back for a moment. At first, my
eyes skating over each of them, trying not to take
in any of their features, and then morbidly curious as
I begin to look at them closer and closer to
see if there's anything I can tell that looks familiar
to me, just a vague representation of people I might
have seen, one so very specific people that.
Speaker 3: I know will have known.
Speaker 1: Give me an insight check. We can have an advantage.
Speaker 7: Twelve.
Speaker 1: A few of them don't seem to spark any sort
of memory at first, and then one catches your eye
that you completely recognize, then another, and then another.
Speaker 6: These are all victims of yours.
Speaker 7: I reach your hand out as though to push one
away gently.
Speaker 1: The other three give me perception checks. Actually, I guess
you can just sort of make a passive thing here.
You can make a choice if you recognize and see
Jilden doing this, or whether you'd be more interested in
other elements of the room. As you step in.
Speaker 5: My passive is seventeen.
Speaker 1: You can justify seeing this. I was gonna make you
my doorway check, but I mean literally behind you as
you step through, Jilden is doing some weirdy.
Speaker 7: It looks like it's high chill. Iould I have stopped
still by as next to me also still kind of
just looking around me. I don't look afraid, but I
certainly look confused and put off. And I'm moving my
hands slowly like this, like I'm almost swimming through the air.
Speaker 5: Do I see the thing she sees or now?
Speaker 1: Rall me an inside check?
Speaker 5: Inside check.
Speaker 1: Yeah, at twelve, you actually do start to see figures
as you sort of concentrate on this area. There is
almost like a mirage effect for a moment, a shimmering
like a heap mirage, and then figures begin to take form.
You recognize that Jildren is sort of surrounded by lots
of spectral looking figures. They seem to be intensely focused
on Jildin and sort of softly moving around her. It
doesn't feel like she's under attack exactly, more like there
are these sort of specters. You notice that there's a
good portion of them I would imagine Jildren are tortals.
And then you see some other figures and varying different
racist and species. So you see them not as clearly
as Jildin does, but you do see them.
Speaker 5: Yeah, they so are they giving you trouble.
Speaker 1: With that thrack and serious? I think maybe you turn
your focus back as well, and you can both make
me inside checks.
Speaker 7: My eyes lock with sears is two eyes right.
Speaker 1: Serious, You see it very clearly as you turn back.
I don't think there's even a moment where your eyes
need to adjust. You a full sort of.
Speaker 6: Vision of this.
Speaker 1: You can see it as clearly as Jilden does.
Speaker 5: Does children seem distressed in this moment?
Speaker 8: No, okay, there's an awful lot of you, isn't there?
Speaker 7: And I feel them as I pushed my hand out
towards them. Another is a cool sensation or anything like that.
At thirteen, you.
Speaker 1: Don't feel them as a thing that your hands feel,
but as you reach out towards them, you do feel
sort of weird, unresolved emotions that are almost like being
reflected onto you from them. Pain and sorrow and regret.
Speaker 7: That's my violence thing reaches out at each of them.
Those true emotions are reflected on my face in brief
moments as I WinCE, cringe, my I like shocked. Suddenly
you see all of these happening all at once, just rippling,
And then I pull my hand back. It is not true,
It is not true.
Speaker 5: I step up to children, My right fist lights up
and I use a key empowered strike to punch at
the ghost wall.
Speaker 1: Yeah, you have absolutely no effect on these things at all.
You also don't feel them or have any of the
sensations that children does.
Speaker 6: Okay, I got a torn p own sight.
Speaker 1: Uh yeah, you also can see them as clearly as
children does.
Speaker 6: I will move closer and trying to figure out if
this is some sort of spell.
Speaker 1: Yeah, made an arcana check or an investigation check twenty
two with arkhana mean too. Yeah, there is this is
absolutely a spell that is being cast. You can even
trace this through through the air as you get this
kind of sense of what is actually happening here in
the chamber ahead of you, well to the south of
where you are on this map. Here a spell is
being weaved that is floating out and being almost puppeteered.
There are strings to this spell where you can almost
see the puppeteers strings causing this illusion to happen around Jilden.
It's not just creating sort of a major image spell here.
There is also an element to this where for you
and for the others it is essentially the major image
illusory spell, but for Jilden there's an added element. There
is a sort of parasite that lives within her mind
and within her consciousness that is able to enhance all
of these things and draw from Jilden memories and thoughts
and feelings and is sort of yeah, you get the
sense of what this spell is just ahead of you
in this chamber is probably the fiend you are looking for,
and that is where we're going to end today's session. Yes,
she awaits you next week. You so much for playing
players and watching everyone. A fantastic session where I got
to sit back for a little bit of it. I
do love sitting back and just watching the show.
Speaker 6: I thought you should rest.
Speaker 1: I'm so happy for it. I hope I feel better
next week, but I don't know if I will. I
think I'm in this for a couple of weeks. So
here we go again, another round of cure sessions where
I show up barely conscious. No one seemed to notice.
It's fine, we just depend on that.
Speaker 6: A bad thing.
Speaker 5: In the comments is okay.
Speaker 7: That's the first time for everything. And for the sake
of the comments, Maya has corrected me. It's pronounced aser
and not as. I'm so sorry. I apologize. I I
will do ten hil Mary's in a time of my sense.
Speaker 6: As a usual. Have a YouTube comment just just so
you know. The spell where he made me see different
colors had no effect because we were using dark vision.
What you can't see colors? There?
Speaker 1: You go, all right, calm down, there is light. There's
light from the from the Aza, so there is there
is some light to what was going on. All right, Well,
we'll be back next week with another episode. I just
wanted to take a quick moment here to just shout
out a couple of new shows that have started on
the channel that you might want to watch, since you
can get in here in episode one and two and
stuff of a show. It's always fun to be able
to watch something along live as it goes so distracting.
I don't know what was happening. I thought it was me.
We have a new show on Fridays called Non Canon,
which is a sort of bizarre multiversal story jumping show
with some vague minor interactivity from chat if you've got
the dollars. We played that on Fridays at eight pm
UK time, which is three Eastern USA. It's myself, Wax,
Stephen and PB running through crazy adventures. And then on
Sundays we have a new show called Deathless, which is
a vampire based thing run by Peb. There's there are
two cast members in here with us, but which two are?
They find out on Sunday. Thank you for watching everyone.
We'll see you on Friday for No Cannon Sunday for
Deathless Monday for gate Walkers and next Tuesday for the
return of Cura.
Speaker 6: Bye.
Speaker 1: Hello. This is Brad Wonto from Table Story. If you
enjoy this podcast, please be sure to rate and review it,
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