Speaker 1: Step teacher, sisters starting up a sentry.
Speaker 2: A squat ocos, seize up your sad cheese.
Speaker 3: Done?
Speaker 4: What are you doing?
Speaker 5: Jacko? You know this is what I had to do?
Speaker 6: What the hell is that thing?
Speaker 5: Look out?
Speaker 4: Look out, that's too big for us to handle.
Speaker 5: I'm gonna have to handle it.
Speaker 3: Well, there's got another way.
Speaker 4: He's going in by himself without a plan.
Speaker 3: Again, but this time it won't work out. Well, I
saw it.
Speaker 4: What are you talking about?
Speaker 3: It won't work out? Well? If he does it, we
have to stop him.
Speaker 5: Please, what do you need?
Speaker 4: Bull?
Speaker 7: Just tell us what you need?
Speaker 3: Well, I don't know. I don't know. You're not supposed
to be able to change anything, so.
Speaker 4: What are we supposed to write? All right, here's the plan.
Speaker 3: Okay, Look, I can go back. I can go back
to the past. And they say you can't change anything,
but maybe I can. But you have to hold him
off so that I can. I can do it. No, okay, wait,
hold him off? Please? Please?
Speaker 5: Well what happens to us?
Speaker 3: I don't know?
Speaker 6: Just push me luck, Look okay, does anybody get hurt or.
Speaker 5: Look?
Speaker 7: We got your back. Okay, we'll take care of it.
Speaker 3: Okay, look out, it's coming then served time forward.
Speaker 5: Hey everyone, but we gotta get ready, ready, ready for what.
Speaker 3: Ready?
Speaker 8: Every Naverian remembers the gigantic cloud black as Cuttlebeard's ink,
as it started forming on the horizon. It cast an
unusual stain on the pristine sky. After all, storm season
wasn't expected for another few months. For a long wind
unleashed its fury like a battle cry. Rain started hammering
the floating docks and drifters had to more their houses
and for the first waves flooded the bay. It was,
by all accounts, most fantastic storm, one which would be
remembered as a great battle.
Speaker 7: As all were running for safety, few.
Speaker 8: Heroes remained standing strong against the thundering sky. They were
known as the Title Blades, elite guardians of the Floating Islands.
For two hundred years, generations upon generations of Title Blades
kept the city safe and prosperous. They patrolled the reef
barrier day and night, keeping all horrors from the ocean
at bay. But this storm was like nothing the city
had ever encountered. Despite their incredible skills, the Title Blades
were no match for the endless hordes of sea monsters
invading the reef. That day, the Higher Council was summoned.
There was one desperate measure that could save the city,
but it came at a terrible price. As the Arcanists
sent the Title Blades away with a precious hyperloom, their
hearts grew heavy with sorrow, for as they watched the
Folds successfully deploy in a blinding spark of light, they
knew that the city was saved, but the Title Blades
were no more. It has been fifteen years since the storm.
The air is warm and the sky is sparingly painted
with immaculate clouds, lafs, and cheers erupted from the local
restaurants and racing tracks. The city of Naviri has never
been so beautiful and vibrant. A magnificent floating statue has
been erected near the Citadel of Time to commemorate the
Title Blade's sacrifice. The protective barrier, known as the Fold
is still standing and has made the lagoon as safe
as it could ever be. From the scattered reefs to
the way word sea, it blocks the horizon like a huge,
glitching glacier. Both a gift and a curse. A brilliant
display of experimental time magic but also an unstable, untested
last stand against the horrors of the deep. As of late,
more and more monsters have started to break through, sometimes
weirdly mutated or possessing abilities never seen before. There is
even a rumor that the Arkanists are considering resurrecting the
lost Order of the Title Blades. They need only a
new generation of dreamers daring to be heroes.
Speaker 7: Every Naverian remembers the gigantic cloud.
Speaker 4: Every Hey, slow down, Fenton? Why do you always have
to run in everywhere?
Speaker 5: We got to get ready. The relay race is today.
You like your races, our time, it's today. We got
to make this money.
Speaker 6: You know we're gonna help bull right, Okay, I don't
know about you guys, but I'm just in it to rivet.
Speaker 7: A really really again.
Speaker 4: Why insist on making those jokes?
Speaker 5: He always says that, and I just I don't know.
It just doesn't.
Speaker 7: Is that in your hand? Fenton?
Speaker 5: Well that's the relay race I was talking about. You
could really uh make some money this way. You know
it's a good idea. Well, okay, then how much I
don't know? You you read it? What's it say? Uh?
Speaker 9: Ship, that's a lot Okay, uh, this could this could
really turn our lives around.
Speaker 3: Guys.
Speaker 4: Wait, wait, let me see it.
Speaker 6: Yeah, tear, yeah, show him, show him.
Speaker 4: Oh that's a lot of shells, a million. Oh wow,
I don't.
Speaker 6: Know why that what that number is? Buddy?
Speaker 5: Look, I can't even.
Speaker 6: Breath that far.
Speaker 4: Why do we care about the shells? There's so much
we could do with it.
Speaker 10: M h.
Speaker 4: Oh, how long have you been here?
Speaker 5: Where did he come from?
Speaker 3: I've been here all the time.
Speaker 7: He just shows up places, haven't you noticed?
Speaker 6: I can never really keep Track's pretty useful, she teaches
us how to do it sometime.
Speaker 7: Is the ship ready for a relay race? Even need
a ship for this relay race?
Speaker 6: Who do you think you're talking to?
Speaker 7: I know exactly who I'm talking to, and that's why
I'm asking.
Speaker 3: Yes, we'll need a ship for the relay race, of course,
is it ready?
Speaker 6: The ship was ready for the relay race?
Speaker 7: Did you finish painting hodgepodge on the side of it yet?
Speaker 6: I'm not convinced that that's the name that we need
to go with.
Speaker 7: Okay, let's hear your other suggestions.
Speaker 4: Kel oh, wait, I mean.
Speaker 6: Joe tied. There's the angler fish there's the glob Glob.
I mean, I feel like I've had plenty of great
names the glob Glob.
Speaker 4: I thought we agreed on hot Podge like a week ago.
Speaker 5: Yeah, Hodgepodge.
Speaker 3: Yep, definitely that name, Hodgepodge.
Speaker 4: Okay, well that's four against one.
Speaker 5: I mean, I'm like five, I'll paint it.
Speaker 3: So since I just arrived and don't know anything about it,
what is it we're talking about.
Speaker 11: Well, we're talking about a relay race. I mean winning
a lot of shells.
Speaker 4: That's right, Actually enough shells that maybe you could help
you go to school.
Speaker 5: There, ball, that's what I was thinking.
Speaker 3: Well, I mean I wanted to go to school and study,
but that's a lot of shells, and I'm sure we
could use those shells for other things.
Speaker 4: What do I care.
Speaker 5: I got everything I need right here, that's right, it's
all for you, buddy.
Speaker 3: Well, I've got everything I need, my friends, But also we.
Speaker 7: Want to go to go We want you to go
to school. Okay, that was nice of you, But we
want you to go to school because we care about you.
Speaker 3: Okay, Okay, if I can study, then maybe I can
get really good at trapping through the fourth dimension and
and then I can help you can I.
Speaker 5: Don't even know what that means.
Speaker 4: Oh yeah, why what are you talking about?
Speaker 3: It's my chronic energy you travel through. You might think
of it as all time trouting.
Speaker 5: It's oh, but that's okay.
Speaker 3: Hey, I suppose I should mention that in case everybody's
still worried about going to the race, because it's a
big deal. But if we could go, maybe I could
find out what happened to your ancestors back then, people
lost in the fold. Maybe we could find out.
Speaker 6: Oh yeah, the past is the past?
Speaker 3: Is the past?
Speaker 11: No, hold on, Hold on a second. I would like
to know what happened to great uncle Gob. Okay, don't
you want to know what happens? I know you want
to know what happens.
Speaker 6: No, I don't want to know happen. The only thing
we should be focusing on is the race.
Speaker 8: Speaking of, i'd love to know what your hideout looks like.
Can you describe together what everyone would see as you
guys are standing here talking to each other.
Speaker 6: Well, I know what my workshop looks like.
Speaker 3: We should mention. I mean, I don't know if there
was anyone watching us right now through perhaps some sort
of far seeing ability, which if you travel through multiple dimensions,
including fourth.
Speaker 6: You carry those Again.
Speaker 3: What I mean to say is that we should probably
say the big part that we're in a cave, because
they wouldn't know we're in a cave.
Speaker 5: Yeah, we are in a cave.
Speaker 7: We are in a cave on.
Speaker 3: The side of a mountain cliff.
Speaker 9: But we could see out, yes, kind of like a
cliff with a big a cave with a big opening
cliff side thing. We can see out because it's exactly
what we wanted.
Speaker 3: Sort of like a picture window, but there's no window.
It's just open space.
Speaker 5: Yeah.
Speaker 6: Yeah, I would like to talk about some of that space,
you know, just a little bit lockety, because your microds
have been encroaching in my workspace far too often. They're
not well, you have.
Speaker 3: A wonderful workspace, and I wanted to put my little
space right next to yours. But they're not My microns.
Microns are everywhere.
Speaker 6: They're just I don't know what to call them. Whatever
your stuff is. There's books, and there's all kinds of
weird things flying around.
Speaker 3: Yes, I don't know.
Speaker 6: Sometimes I thought one of them was a fly. I
almost state it.
Speaker 3: Oh, no, you wouldn't have wanted to eat that. That
would have been a bad idea.
Speaker 5: Well, I'll tell you why you can. You can hang
out in my training pit.
Speaker 3: Ooh, your training pit is very impressive. I've never seen
so many training dummies made out of such oooh everyday things.
Speaker 5: It works, it works, wonders.
Speaker 11: I know you don't like to train, but I mean
you just want to sit down there and watch me train,
and then also tell me if I should do something
else better when I'm punching things, and maybe also give
me advice on life, and maybe teach me how to
read numbers or.
Speaker 3: I would do that. But if you want someone to
give you advice on how to punch things better, well
that's Velia's Well, that's her.
Speaker 5: Hello, I forget sometimes I like to punch things. Then
you can come down there too.
Speaker 7: Weapons are completely unnecessary for all that any situation.
Speaker 5: That's not true.
Speaker 4: Oh, tell this.
Speaker 7: Is a lie, because carrying a weapon is in itself
a threat.
Speaker 4: Exactly. If you threaten them, maybe they'll just go away,
or maybe if.
Speaker 7: You make friends with them, then they'll be your friend
and they'll fight on your side.
Speaker 5: Like this, Look at the sword. Do you think anyone Oh,
this is broken actually under forget about that.
Speaker 9: Sometimes we kill somebody with this. But still the point
be if you want to learn to punch things better, I.
Speaker 7: Could teach you.
Speaker 4: Okay, completely unnecessary.
Speaker 3: Well, if you want, we're getting a little. This argument
happens all the time between you two. But if you
come to my little part of the cave, we have
a nice little mat made out of reeds and my
little bonzeie tree, a little water sort of pool, and
you could sit there and you could meditate with me
if you wanted, and then everyone would be calm and
it would be all right.
Speaker 6: Well, make sure sits on that Please don't sit on
that edge. And I'm still working on it.
Speaker 5: I already sat on it yesterday.
Speaker 4: I know you did.
Speaker 6: That's why I just want to.
Speaker 5: Put my butt on everything. That's just how it works.
Speaker 2: You know this.
Speaker 5: We've been brothers forever since.
Speaker 4: True discussion about you, since the day we met. And
it is a problem, Fenton.
Speaker 5: I don't know why I do it.
Speaker 3: I feel like you should give it.
Speaker 4: Buy six different pillows this month alone, and buy I
mean pro cure.
Speaker 11: Don't tell me when you buy new things, just say
I got this.
Speaker 5: I found this old thing. It's all that you have
to put your butt on it, Fenton saying, I.
Speaker 3: Think you could say I think I have a problem.
I don't well, but if you maybe people would people
get yellow eye, you said, Fenton, booty attack, and then
everyone would know that you were sitting on something, and
then it might be more impressive.
Speaker 9: It's a charge of the got you a special vent
in chair that's only yours, and if your but needs
to go somewhere, it can go with the ventin chair.
Speaker 5: Can you tell me it's new every time I need
to sit down?
Speaker 3: Yes, okay, okay, you can sit on my things anytime
you want.
Speaker 7: Oh, did you get any flowers?
Speaker 9: And by get I mean procure any flowers from my
parents' house recently.
Speaker 7: Yes, we should go get somewhere.
Speaker 3: Your parents were talking about you?
Speaker 5: What they say?
Speaker 3: Oh, well, more like they were talking about that fellow
they want you to marry.
Speaker 5: I don't want to hear.
Speaker 6: To way this conversation can happen in a different space.
Why does everybody always have to come near my workshop.
I'm very trying to concentrate.
Speaker 4: And go over to my obstacle course.
Speaker 3: If you that's so.
Speaker 6: Fun, that sounds great.
Speaker 11: Look help, you're always in your workshop. It's the only
place we can find you. That's why we balking here.
Speaker 4: Wow, Oh, I really think you should try the obstacle. Course,
I know it's not your thing, but let's.
Speaker 6: Face what he's what he's talking about?
Speaker 3: Fine? Yes, could I have a hug for no reason
at all?
Speaker 6: Oh?
Speaker 10: Sure, bring it in, buddy, Okay, just give me a
favor and don't get hurt, you know, yeah, I don't
know why.
Speaker 5: I'm just going to keep patting you for a while.
You just tell me when to stop.
Speaker 3: Okay, okay, right about thirteen seconds.
Speaker 5: Okay, now done?
Speaker 3: All right?
Speaker 6: Man?
Speaker 3: Also, duck, yep, yep. Thing fell off the shelf.
Speaker 6: It always happens, what fell off the shelves.
Speaker 9: Nothing, okay, speaking of you, guys are more than welcome
to hang out in the dance studio area. But I
need things off the floor in there. Okay, don't bring
your stuff, don't leave it lying around. I don't want
anything in any of the floor space, got it. We
need room to move around in there.
Speaker 5: Okay, how many things?
Speaker 4: More about my weapons. I don't go anywhere without my sword,
you know that.
Speaker 7: Just keep it with you, don't set it on the ground.
And you're fine, that's fine.
Speaker 4: Yeah, but some of those dance moves you're trying to
get us to do, don't really work your sort outside.
Speaker 3: To limber up for dance moves.
Speaker 5: You don't need to stretch. You'll be fine.
Speaker 7: You stretch, definitely stretch. Stretch for dancing and for punching.
Speaker 3: Yes, so we're gonna do this race.
Speaker 6: And I just wanted to ask, Oh, good, we're talking
about the race.
Speaker 4: Great, right, but I might mean not about that ass colp.
We're talking about the race.
Speaker 3: Your family always wins this race. How do you feel,
I mean, do you would you have to? How do
you feel? Well?
Speaker 6: We're I mean, I'm gonna win it. We're God, I'm
gonna win it. So I guess I feel excited. I
guess I feel like I'm gonna beat everybody else.
Speaker 4: Wait, hold on, do you really think that we're gonna win?
They're gonna cheat?
Speaker 6: Of course, who cares. I don't care. They can shoot
all they want. I can still believe them.
Speaker 5: We have a counter cheater, Jacko, you can take care
of it.
Speaker 3: It's true.
Speaker 4: With me cheating this time? No, no chat.
Speaker 5: Well, look, I'm trying to build a bridge over here.
And after that last incident.
Speaker 6: You know, what does a bridge have to deal with
the race? Are we going under the bridge?
Speaker 11: Over it into the territory of anti cheating. We gotta
employ Jacko's methods.
Speaker 4: Horrible, I cheat and they're cheating. It cancels each other out,
so it works.
Speaker 6: Then it's a fair fight. Well that doesn't make any sense.
Speaker 5: WHOA, Sometimes things don't make sense.
Speaker 3: Go well, but here's the thing. We can't cheat this
time because that's the whole thing, right with their with
your ancestor, they said that your ancestor cheated, that the
fair Waters are cheaters, and we have to make sure
they don't think that.
Speaker 5: Don't you dare say that ever again? Actually I did
say that.
Speaker 3: You're right, and I know it's not true. So we
have to be really careful to make sure that nobody
thinks that this time.
Speaker 6: It doesn't matter what what anybody says about anybody else.
The only thing that matters if is if if I
will the race and we don't cheat.
Speaker 4: We because we're a team, Okay, we won't cheat. Yep,
no cheating never here now nothing. I just have something
in my eye.
Speaker 12: The you don't think that you know, Oh yeah, we're
getting yellow eye. Oh god, ah, Infan, you gave yourself
yellow eye?
Speaker 3: Did you sit on yourself? That doesn't work.
Speaker 5: I'm very flexible. That's why I don't need to stretch.
Speaker 3: All right.
Speaker 4: Hey, ah well listen, if it weren't to do this,
I know Benton and help. You guys are frogs. But
at least like look before we leap.
Speaker 9: A plan, second tid, second tid on the looking before leaping,
Fenton never.
Speaker 5: Work out and then I navigate in mid air.
Speaker 6: Now it works exactly.
Speaker 4: Yeah, that's never been an issue in the past.
Speaker 6: No, it hasn't really has any problems. But remember, I'll
tell you what has been I'll tell you what has
been an issue is when we make a plan and
then nothing happens that we plan out, so we end
up doing you know, something else.
Speaker 3: Anyway, maybe maybe this time it'll be different. Maybe if
we know what kind of things might happen to ruin
the plan, that maybe we could we could do it
differently this time, and then everything will work out and
nothing bad will happen, and no one will get hurt,
and nothing bad will happen at all. H at the
end of the race afterwards.
Speaker 7: That's never gonna happen.
Speaker 4: I've got idea.
Speaker 7: Sometimes you're talking crazy.
Speaker 4: How about I steal their plans and then we just
figure out what to do to beat them.
Speaker 11: That way, that's under the assumption that they wrote it down.
I guess everybody does write down their plans, right, I
mean I do. They're just pictures, paintings.
Speaker 6: This is one right here. That's is that the manual
for my set of tools.
Speaker 5: I made it myself.
Speaker 6: No, you drew on the back of my manual. I
mean that.
Speaker 5: We see it's it's got artwork from fed and fair
Water on it. It's worth something someday.
Speaker 6: I have a feeling there's a lot of things in
here with artwork by fit and fair Water. What else
did you draw?
Speaker 3: But but but look at the cave painting Finton did.
It's beautiful. It's that's all of us.
Speaker 9: That's all of us standing together. He even included the
broken sword.
Speaker 4: Why do I look so grumpy?
Speaker 7: Why do you look so grumpy?
Speaker 4: I don't like it.
Speaker 5: That's grumpy enough.
Speaker 13: I'm just gonna fix make these eyebrows a little more banged,
very donor?
Speaker 5: Okay, that's better?
Speaker 4: Does look like you?
Speaker 6: Better?
Speaker 4: That looks nothing like me?
Speaker 3: Hey, Vilia, you don't think your your parents aren't gonna
make you. Well, they're not gonna make you go and
and race with your team, right the Moonwake team.
Speaker 9: You can stay with us if they can find me.
They might try, but I'm excited for I'll do anything.
You know what, Maybe I'll go with them and sabotage
theirs because I'm so tired of all the.
Speaker 7: Fame that comes with the the Moonwake name being on
top nowadays. I would rather the fair Waters take back over.
Speaker 5: That was That's what I'm talking about.
Speaker 6: There we go, right there.
Speaker 4: I like it. You had me at sabotage. What time
does this thing start?
Speaker 6: Oh?
Speaker 3: Is it tomorrow?
Speaker 7: I mean I don't know what time it is actually
today today?
Speaker 8: You have about an hour to make the registry window.
Speaker 5: I knew for a week.
Speaker 3: I look at the paper today. Oh I was off
by one day.
Speaker 6: It's new for a week.
Speaker 4: Why didn't you tell us? I sat on it?
Speaker 3: That makes sense, Jacko.
Speaker 6: I'm gonna need you to steal I mean, find a
bunch of things. Okay, okay, all right, okay, Oh it's today,
it's today? Oh do I need a whole pontoon? I
might need a whole ponton.
Speaker 4: Can you find a whole pot half a pontoon, No problem,
just half a pond. Two, I'll get a whole one,
you can call it half.
Speaker 5: I can help carry things.
Speaker 7: Look, it only says Hodge.
Speaker 6: You keep interrupting me. I keep calling to paint, and
then I find out that Fenton's putting his butt on things,
and then there's my crops all over the workshop. How
am I supposed to paint when I've got all these
things going on?
Speaker 7: We can't race a boat called Hodge.
Speaker 6: Yeah, I agree, we should infect. I still think we
should go with the glob glob. Okay, glob blob it is.
Speaker 8: What do you think, glob glob or Hodgepodge.
Speaker 3: Just Hodge.
Speaker 8: In the end, can you describe this ship so that
they know what they're looking at? Because you guys have
built this yourselves together. Well, one of you may have
put in more work than the rest. And it's really
agitated at the fact that I'm saying you all did
it together. But you know it's okay. It was a effort.
Speaker 3: I was there, he said on things.
Speaker 4: Calvin saw my quadruple harpoon shooter. No, because we don't
have a true quadruple hardpood shooter. Am I supposed to
install something we don't have.
Speaker 6: I saw a bathroom. Look, I'll tell you what I do.
Have a harpood shooter. Okay, but it's got a quadruple
harp pood shooter.
Speaker 4: All right? Did you make it like back? And then
you had like the poison? Uh fat next to it?
Speaker 6: Poison?
Speaker 5: What poison?
Speaker 4: Poison? That I can dip the harpoons.
Speaker 6: In jack shog bag or something and.
Speaker 4: I'll get a bag of poison.
Speaker 5: All right, I didn't know it came in bags.
Speaker 6: Well, I don't know what kind of way they sell poison.
I don't have any poison. Well, anyway, there's a lot
of palm frauds and things because everybody says the sun
keeps getting their eyes, so they want, you know, some
palm frouds.
Speaker 5: To come down.
Speaker 6: And and uh it's kind of a longer type uh ship,
and uh it's got like uh it's got the two
pod toons on either side, and there's nuts that are
hung up so that you know, people can sleep when
they're trying to stay out of my way. And uh,
there's a lot of old driftloaded things that we've collec
I think, what else do you guys think.
Speaker 4: There are plays for me to do push ups?
Speaker 5: It's we have our own gym.
Speaker 4: I remember, you.
Speaker 8: Only have so much room on your raft. And what
you say is on the raft is going to be
permanently on the.
Speaker 6: Raft to hold the ship down.
Speaker 5: That horrible.
Speaker 4: And we told you we're not doing that.
Speaker 3: I wove some flowers into the side so that it
looked nice when we were traveling.
Speaker 8: What kind of flowers I helped?
Speaker 14: Yeah?
Speaker 3: Oh okay, so this is sort of funny. It's it's
my idea of a joke. Villie and I thought this
would be funny. But we haven't told anyone yet. We
have help in there. We steps of Kelp in this
ship because Kelp fair water, because because because of Kelp, right,
it's a joke.
Speaker 5: Would go lie right now, I don't get it.
Speaker 9: Did you start painting the word glob after the word hodge?
Speaker 6: I was just anticipating the choice, sore hodge glob, hodge glob.
Speaker 7: You're not gonna have time to change it before the race.
That'sinate hodge glow right, fine.
Speaker 4: Glo, guy who cares.
Speaker 3: Hodge glob?
Speaker 4: It is?
Speaker 3: That's what it was.
Speaker 5: Uh.
Speaker 6: So we've got two pod tuons on either side with
bets and things that are hung up, and there's a
harpoon launcher and uh yeah, just the one because the
quadruple one is just too much. It's just you know,
that's crazy. Who puts four of about there someone who's
prepared and that goes way lower. Uh but uh yeah,
we've got that, and uh uh there's a there's a
of course, could we get bathroom that had it just
has a hole really for people to use.
Speaker 8: There was much debate over whether this bathroom existed. I understand,
is that correct?
Speaker 3: I wanted it, yes, but there's a curtain. And if
you're fenting.
Speaker 4: Right, who actively argued against this bathroom?
Speaker 5: It's a very important part of this ship. I'm telling you.
Speaker 6: It's it's kind of like elongated, you know, so like
uh it it's pretty it's pretty quick, but sometimes it
can be hard to turn. That's really the only problem.
So I have to get everybody to lead on one side,
and then then sometimes we can go up on the
one pod too. To make a really sharp.
Speaker 8: Turd about how big is this raft boat?
Speaker 6: Well, they keep telling me bigger, but I think if
we go smaller, but it's easier to remover. That's already
kind of hard. So uh, well, that's maybe about fifteen
feet long something like that, which isn't too big by
a boat standards.
Speaker 4: It's very small.
Speaker 7: It's very small, pretty cramped if we had to spend
some time on it.
Speaker 6: That's what we've got. The nuts. We can all sleep
like in hammocks.
Speaker 4: Yeah, on top of each other.
Speaker 3: I mean, I mean, I don't mean to say anything,
but I'm a goffin and so you know, being a
fish person, I really enjoy being in the water.
Speaker 8: Is there a Is there like a hammock underneath the
boat that you get into like on the side. That's
very cool?
Speaker 4: Is there?
Speaker 7: I want one?
Speaker 5: Cool?
Speaker 3: You?
Speaker 6: Can you even breathe a warm No?
Speaker 4: I'm a na guy.
Speaker 7: I can't wait. You can't freethe underwater bowl?
Speaker 5: No? Oh, I didn't know that.
Speaker 3: I sort of am not really good at swimming, Like
all of my family's really good at swimming, and I'm
not good at swimming.
Speaker 4: You're got a lot of other things, bull Yeah, yeah,
thank you.
Speaker 8: Is there anything else on this raft before you enter
into this competition?
Speaker 4: Yeah, there's room for anything else.
Speaker 3: No, The most important thing is there? Dog, I didn't
see it, Fenton, I saw it. Oh you mean the painting, Yes,
the painting.
Speaker 11: The good don't think anyone noticed that? Yeah, it's in
that little stuck underneath the front there. No, I didn't
think anyone noticed.
Speaker 3: I noticed.
Speaker 5: Oh, thank you. I'm glad you notice everything I do.
Speaker 3: I do notice everything. But it's all right.
Speaker 15: Other than that, I've made this thing as fast as
I could, which is probably a bit reckless because of
the engine is probably put together with you know, a
few different pieces.
Speaker 6: But I can make it work.
Speaker 7: Does it go fast? Go fast?
Speaker 3: Okay?
Speaker 6: I mean I don't always end up with everything back
on the ship, you know. Whatever we do a lap,
but you know that just makes us lighter. We go faster,
so right, I.
Speaker 4: Can always get more things.
Speaker 3: It's no problem if we win this race, Vilia. All
that pressure that's been put on you and your family
for being winners all the time will be lessened, and
maybe we can erase that sort of lie they said
about well about the fair waters and me. Maybe I'll
be able to get enough shells to go become an
engineer so that I can I can do that thing
always wanted to do and Jacko.
Speaker 5: Yeah, like that's it.
Speaker 8: That you've always wanted to do me.
Speaker 3: Sorry to interrupt, Oh no, it's okay. I don't know
if they can hear you. I can though, but it's
you know, engineers, they make all of the things that
help the city, and they made the Fold and my
very best friends, Jacko, all of them that Jacko's parents
are in the Fold somewhere. I know they're not dead.
I know they're still there, and if I can figure
out how they made it, maybe I can figure out
a way to get Jacko's parents back. Because he doesn't
say anything about it, but I know it really hurts him.
They're gone, and I know they're not dead. I know
they're trapped somewhere, and if I can just figure out,
if I can figure out how they made it, I
can figure out how to bring his parents back to him.
That's what I want to do. Thank you, you're welcome.
You're very nice.
Speaker 8: You won't be saying that for too much longer.
Speaker 3: What, oh, race everyone, we all have good reasons to go,
and I think it'll be important and it'll be great.
Speaker 6: I agree it will be great. So why don't you
guys just make sure you've got everything, and I'm just
gonna finish tweaking a little bit more on the boat
and make sure that the engine works.
Speaker 5: Okay, sounds good to me. I mean I have everything
I need right here. It's me. It's all I need
in the in the sword of course.
Speaker 6: Okay, but we also can you bring your chair?
Speaker 5: Yeah, I'll bring that. That's pretty important.
Speaker 7: We also need to register. Do you think you can
handle that? Fenton?
Speaker 9: I don't want to go into town because if anybody
sees me, they're going to be like, why aren't you
going to be on your family's boat, And I don't
just don't.
Speaker 7: Want to deal with that. So I'm going to stay
right here until it's time to go.
Speaker 5: I can I can do that.
Speaker 7: You take ball with you?
Speaker 9: Yeah?
Speaker 8: Yeah, yeah, you have a good idea to finish the
registration and then like you also have to bring the
boat and get ready all right, any last finishing touches
need to be done on the boat. You you three
two two of you are going to go register? Is
that right?
Speaker 7: Okay?
Speaker 8: Me and Jacko.
Speaker 7: Jacko needs to go and get.
Speaker 4: Impart, go pro cure some things. I'll be right back.
Speaker 5: I'll help you with that, oh, Jacko. Get the bag
of poison.
Speaker 8: I think that's what a referring to maybe.
Speaker 3: Yeah, and uh, for no particular reason, Jacko, I'm just
going to say that if you thought about maybe while
you were out there getting if you see, for example,
a small crystal about so big that you just sort
of randomly see, you should maybe pick it up and
bring it with us. Okay, if you just see one
just randomly in a moment while you're out, if it
just comes across your path, I would say pick it
up and not not pick it up.
Speaker 4: Got it?
Speaker 3: Okay, Fenton, let's go register.
Speaker 5: Let's get out of here, all right?
Speaker 8: Who are we staying with?
Speaker 5: Should we go with you two?
Speaker 7: Who are going to go?
Speaker 8: Or should we go with Jacko?
Speaker 5: I come along with us the register?
Speaker 3: Okay? Right?
Speaker 7: All right?
Speaker 8: So there is a Pulley system? Correct? Or how do
you get down? Why don't you tell us how that works?
Because I think last time we checked, there's a way
for you guys to get up. But once you bring
this ship down, that's it.
Speaker 6: Right.
Speaker 8: We've got rogues, yeah, for you, for you guys to
climb up the side of this mountain that you're on.
Speaker 3: I'm not very good at climbing though.
Speaker 5: It just uh, I can carry you because that's I'm
very strong you are.
Speaker 3: But I've been working on a trick, oh right, tricks
I feel like I can actually use if I really
concentrate and I focus. Using this mi chronic focuser that
that Jacko acquired for me, somehow, I can actually move
myself through the fourth dimension. So rather than having to
climb up those ropes, which, as you know, I always
keep falling down about three feet up, I can actually
just move myself through the fourth dimension and not have
to climb those ropes anymore. Oh we should low as though.
Speaker 5: Yeah, that's that's true. Can you can I also travel
with you as well?
Speaker 3: Or is it maybe better? I'm not good enough yet.
I have to practice.
Speaker 5: Okay, all right, I believe in you.
Speaker 3: Thanks, So you should climb down those ropes and I'm
gonna just try my new practice because I'm not I'm
not good at the rope thing. That's hard, okay, yeah?
Speaker 4: Yeah?
Speaker 5: Do you want me to wait for you at the bottom.
Speaker 3: Or yes, just in case it doesn't work and I fall.
Speaker 5: Okay, I'll catch you. Okay, here I go, I'll see
you later.
Speaker 16: Is there for?
Speaker 3: It's actually one of my abilities. And I don't think
I have to roll, because that's kind of how it works, right,
you know, because we are in this game, we are
pretty exciting in this way. So I have to go
and spend some cost in my intellect, that's right. And
I take out my little michronic focuser that was acquired
for me by JACKO. Probably let's just not say how
I believe in your money, and a blue light sort
of shines out of myself and also the area around me.
I pull it from well from the air, and I
close my eyes and I leap out of the cliff
just into space. And when I do, I jump and
I land all forty feet below. Oh as if there
was no space between where I was at and where
I landed. Who that worked? I did it? Oh, I'll
have to spend some of my my points, my intellectual
points you.
Speaker 8: Have total, just so those are all oh wow, Well,
so we all.
Speaker 3: Have three pools, you know, might, speed and intellect, and
I have twenty intellect well now just now, just nineteen
at the moment. It takes a bit out of me
to do that sort of thing. Could In order to
do these things, you have to really focus and really
expend who you are. I have twenty, which is really good.
Well nineteen, I don't tell anyone, but I only have
nine with might. I'm not so good with.
Speaker 4: You know.
Speaker 3: They called me bull because I'm big, but I'm not.
I'm not good at physical things so much, you know,
But I can do that. I've got a mind. Yeah,
are you still climbing down?
Speaker 6: No, I'm here.
Speaker 8: It just really past.
Speaker 3: WHOA nice? I was distracted, so we should probably go register.
Speaker 5: I have a question though, Yeah, you know you you
disappeared for a second and then you're here, and that
I don't I'm okay. My brain's starting to hurt.
Speaker 3: Neverminds No, listen, listen, let's walk. We'll walk and talk
and see here's what happens.
Speaker 5: I don't know if I can walk and think.
Speaker 4: No.
Speaker 3: No, we think of things in three dimensions, right, but
there's four dimensions. The fourth dimension is you might think
of it as time, but it's actually not time at all.
It's just a fourth dimension. And then you can actually
move yourself on that line line. You could be from
there to here like I was. I just moved myself
from there to hear along the fourth dimension. So it
looked like it took no time. But when I was
in there, yeah, and then you can also stand you're good.
I'm glad.
Speaker 8: When you get to your registration, there's a long line.
You're probably there listening to him explain this for about
I'd say thirty minutes.
Speaker 3: Oh I was thinking thirty two minutes and forty three
seconds before the thing happened.
Speaker 8: Okay, I will say yes. And that means when you
approach the woman there says, oh, you've just missed registration
by two minutes and thirty four seconds.
Speaker 4: Wait.
Speaker 5: Wait, that's a joke, right, Come on, two minutes is nothing?
Speaker 8: Well, I mean, we have rules, and we have them
in place for a reason, and that's so that you
know it's fair for everyone.
Speaker 5: Oh okay, it's true. Come here, come here, We need
to go talk over here for seconds and we'll be
right back.
Speaker 8: Okay, okay, I'm not gonna change my mind though.
Speaker 5: She's not going to change her mind though. So here's
what I think. You use that little thing, right? Can
you you can time? Can you time travel? Oh uh,
it's only two minutes.
Speaker 3: I mean what can it do? So let me think
at this point in time? No, I can't try and
travel like that. Not wait, yes, five seconds right now
go Nope, it's thirty four seconds. Wait, yes, I have
to remind myself. I think it'll be. Here's what it is.
You're gonna have to convince her. Hm, But I think
I can help. Okay, you try and we'll see, and
I'll you try.
Speaker 11: I'll concentrate, all right, I'll go talk and see what
Gee's all about.
Speaker 5: I'll just walk over here him my house.
Speaker 8: I can't change my mind. Unfortunately, I don't care how
nice you are or if you have any sweets.
Speaker 5: Well, uh, what if we had a lot of sweets?
Speaker 7: What kind of sweets?
Speaker 5: At one moment, and Fenton just kind of walks backwards
awkwardly to.
Speaker 6: To bull, what kind of sweets do we have?
Speaker 3: All right? This is how you have to think about it.
If you were going to go and pick, which sweets
would you pick? Oh?
Speaker 5: Okay, I'll be right back.
Speaker 13: And then Fenton just walks awkwardly back to her if
you had a choice, what kind of sweets would you
like if you had a choice, just saying.
Speaker 8: Pathetically, oh, yeah, of course, I am a huge fan
of the salted sea chips.
Speaker 13: Actually, okay, okay, right back and then he walks backwards awkwardly.
Speaker 5: Again the bull a salted sea chips.
Speaker 3: I would like to spend one of this. Actually, because
I've got edge and intellect, I don't have to spend
a point. But I can see multiple possibilities of what
could happen in the future for the next action, and
I actually think that salted sea chips are not the
right choice. I actually think it's not that. It's there's
a taffy and that's the one you.
Speaker 8: Should use, or suggest or he can draw his name.
Speaker 3: Oh, I'm afraid that's actually the one. You should probably
drop your name.
Speaker 5: I don't want to play this sympathy card.
Speaker 3: I'm just saying that's a if you go with the
sea chip. She's going to say no, if you drop
your name, Oh, chances are much better.
Speaker 5: Any venton Pat's whole on the shoulder and says, Okay,
if you say it's true, then I'll do it. I'll
do whatever you say. I'll be back, and Fenton walks
back to her.
Speaker 6: You have an asset for.
Speaker 3: This next action?
Speaker 8: Yes, I really can't do anything about the registration.
Speaker 5: Well, have you heard of the Fairwaters miss.
Speaker 8: Absolutely? Unfortunately they didn't sign up this year.
Speaker 11: We'll see I'm I'm fenting fenting fair water. What I'm
fenting fair water? Very one bends up?
Speaker 8: How do I hear?
Speaker 5: Well, look at the sword?
Speaker 13: And he drops the broken sword onto the table in
front of her. That's the sword, right, you've seen it before,
Touch it, pick it up, see if it's fake.
Speaker 8: She reaches her hand out, very careful. She wish she
was hovering and hesitating him. When he goes careful, she
jerks her hand back. Looks up at you, and you
may roll now, but you have two assets. I believe
you have one from troop and your sword.
Speaker 5: Okay, now how do I enthuse the ut thing?
Speaker 8: This is our first this is our first roll? Yay, yep, teamwork.
So you will roll on your character sheet and roll twenty,
and there should be a pop up that gives you
the option to add assets.
Speaker 3: Okay, this should be intellect because you're trying to be cheering.
Speaker 13: Okay, so roll intellects and then I'm gonna so I
adjust the difficulty at this point.
Speaker 5: As well. I'd say three, three, yeah, and.
Speaker 3: Uh, and one asset for you will reduce that difficulty
to two, and then one asset from your sword will
reduce it to one.
Speaker 7: But I think you do.
Speaker 8: I think you do the difficulty and then you just
add that you've got assets and it'll do the math fory.
So do difficulty three and then add two assets.
Speaker 3: Okay, and with the difficulty three you'd need to roll
a nine or higher.
Speaker 13: I think it's it's not asking me for the assets.
Oh really, no, it's just asking for effort.
Speaker 3: And that's it. Effort.
Speaker 6: If you click the if you click the gear on
your character sheet, should see.
Speaker 5: It there it is.
Speaker 3: I just tested. Don't pay attention, that was.
Speaker 7: Heard attack, that was.
Speaker 4: That was a test.
Speaker 5: So assets weren't checked for me. So that's why Okay,
here we go was a test and then two assets?
Speaker 8: Right mm hmm, that's right, there we go. Okay, Okay, Well,
I feel like i'd probably it would probably be okay
if I I mean your you're fair water, uh and
I think a lot of people would be. You know,
that's far more entertaining no offense than not having you
in the race. The read okay, sure, all right, So
the name of your.
Speaker 7: Ship please, it is the.
Speaker 5: God you help.
Speaker 3: It's the Hodge.
Speaker 6: Glob Hodge Glob.
Speaker 7: Okay, got it?
Speaker 8: And what is the size of your ship.
Speaker 5: What's the number?
Speaker 3: I don't fifteen.
Speaker 7: Okay, and first names of your crew?
Speaker 3: You do it.
Speaker 5: I'm scared now.
Speaker 3: Oh no, you shouldn't be scared. You you're you're a
fair water ahead.
Speaker 6: No I did?
Speaker 5: Yeah, fine, it's Vilia Moonwake oh Jacko?
Speaker 3: Oh oops, just Vilia Vilia mssarily bad idea for me
to say, you don't know, keep going, It's it's fine.
Speaker 5: Go on, are you gonna Jaco?
Speaker 7: Are you going to go back?
Speaker 8: Five seconds and prevent it from saying that?
Speaker 6: Yeah, tried to.
Speaker 5: You didn't listen.
Speaker 6: Just like oops, just five second okay?
Speaker 7: Just and then you what do you?
Speaker 3: Just like nudge him in the in the Gila and
Vilia nudge right before okay.
Speaker 5: And Jacko and kelp fairwell.
Speaker 8: My brother okay help and then me.
Speaker 5: Finn and then uh Wakati coty okay.
Speaker 8: Perfect?
Speaker 7: Do you do you have a map?
Speaker 8: Actually?
Speaker 4: You know what.
Speaker 8: I'll just give you the I'll just give you everything. Okay,
here's the map. Are you familiar with uh the the race?
Have you ever done it before?
Speaker 5: No?
Speaker 8: Okay, Well let me explain. It's a relay race. You're
going to go around and pick up a specific artifact
from six areas of your choosing. You're gonna have to
root the expedition yourself, and you only have to choose
six from this list. Some are worth more points than others.
I've included them on the map here for you. You've
got Vinnie and Ridge, Angler's Cove, Frosco Ring, Mudflats, lamb Collective,
Fury Isles Band, clam blah blah blah, goes on, and
then of course the fold, which is worth the most points,
but you know, no one's probably gonna do that. There
you go, So choose your route and be back here
in an hour.
Speaker 5: An hour? Okay, well I don't remember anything she just said.
Speaker 4: I do.
Speaker 3: I've heard it twice.
Speaker 5: Okay, fantastic, let's get out of here.
Speaker 3: Okay. Oh by the way, uh, you're very nice. And
also it's going to work out. That thing you're worried about.
It's going to work out.
Speaker 5: I saw, thank you, Thanks, see you later, Bye bye.
Speaker 8: And she just watches after them for a bit as
they walk away. And now we are going to switch.
Speaker 4: Jack O.
Speaker 5: N V.
Speaker 8: What are you two up to?
Speaker 7: What were we doing?
Speaker 4: All right? So I figure you probably still have that
key second floor of your family's little manner breaking.
Speaker 8: Into your family's house.
Speaker 7: Right now, I feel like I do this routinely.
Speaker 4: Okay, yeah, all right, okay, we I almost start there.
Speaker 8: I will actually start with what does the manner look like?
It doesn't have to be super long, but just so
that we get an idea of how fucking rich you are.
So it was, I guess you all that rich anymore?
Speaker 9: No, I'm not personally uh so I would say that
it's got it's white, like it's like pure, like like
each coral white.
Speaker 11: Yeah.
Speaker 9: It's in a row of houses that belong to the
great victors, in the braces and the the cool stuff.
So it's like one of a series of mansions is
built into one of the sides of one of the cliffs,
and there.
Speaker 7: Are flowers everywhere. My we I love flowers, and.
Speaker 9: We have planted just gardens, but the gardens are all
like hanging, so they're all there's not like a lot
of grounds because it's built into the side of a cliff,
but all the vines and flowers and all that grow up.
Speaker 7: So there's flowers along the sides of the.
Speaker 9: Walls, and with all this beautiful white stone gleaming through
but it's fairly large.
Speaker 7: It's not overwhelmingly large, but it's it's big. It's pretty big.
Speaker 9: I also see like maybe a fence around the front,
like a like a raw iron or metal, maybe like
a gold metal fence. Yeah, i'd say. And there's two floors,
has a balcony on the top floor, and then like
a large like porch along the front of it, and
then the back of it cuts.
Speaker 7: Into the mountainside as you are approaching. How do you feel, Yeah,
I feel weird. There's a number. I'm not too worried
about being noticed.
Speaker 9: There's a number of nagai in the areas, so it's
like I won't my hair won't stand out or anything
like that.
Speaker 7: I feel like I don't want to run into anybody
from my family and I.
Speaker 9: But I also feel maybe a sense of like homesickness
a little bit because I did love them, so it's
hard to be at odds with so I guess there's
like a twinge of nostalgia and maybe that feeling of like, boy,
I'd really like to sit at the dinner table again.
Someday that'd be nice, but for the time being, I
want to take all their shit because they were mean
to me.
Speaker 7: They wanted to me to do things I didn't want
to do.
Speaker 8: All right, perfect, what are we stealing?
Speaker 7: What are we stealing? I didn't understand any of that.
Speaker 4: Oh, al, we are going to be stealing some poison
and uh, I guess we're stealing some supplies for the
for the raft as well.
Speaker 9: Oh sure, Bull had a little room that he used
to put things in what he would help tend the gardens.
Speaker 7: Do you think there might be some in there.
Speaker 4: There's not going to be poison in there, but supplies.
Speaker 9: Yeah, all right, let's go around the back and go
into the little the garden shack.
Speaker 8: So Bull does the gardening for the family, or is
one of the gardeners for the family and has for
a while.
Speaker 6: So I love this idea.
Speaker 8: Are we saying that he frequently will leave a stash
of supplies for somebody to come pick up, for you, Jacko,
to come pick up. Yeah, for your hideout. That's wonderful.
What kind of supplies do you think that he provides?
Definitely food, Yes, there's more than just food.
Speaker 4: Things for me to sell to people that I know.
Speaker 8: Oh okay, things that maybe won't be missed.
Speaker 4: Yeah, well, come in here.
Speaker 8: If you think there's anything that you wouldn't do, Okay?
Speaker 3: Otherwise, Well, I know we mentioned poison, and I don't
like to poison people. I think that's mean. But there
are a lot of flowers here, and I bring and
I keep flowers, and I imagine that somebody like Jacko
could take those flowers and turn them into things that
might be bad for people if they ate them.
Speaker 7: Do you think, Jacko, do you know what you're doing
with flowers?
Speaker 8: Is it you and V that do this or is
it just you.
Speaker 3: That does this?
Speaker 4: Would you do this?
Speaker 7: I know the flowers, and I would know that there
are well I would want to know, though, what do
you need the poison for so bad? What is that again?
Speaker 4: What do you need the poison kill things that are
going to try to stop us from winning?
Speaker 7: Are you talking about monsters or are you talking about people?
Speaker 4: Is there a difference?
Speaker 9: Well, yes, I would have to say it's difference. I mean,
here's the thing, right, I don't want any of you
to end up in jail over this race. It's not
that important. We can find shells for bowls some other
way if we need to.
Speaker 4: People mysteriously die in this race all the time, you
think it's all been accidents.
Speaker 9: So there is poison, but then there's untraceable poison. And
I'm not entirely sure my family has flowers that would
could make poison that's entirely untraceable.
Speaker 4: But you know what, I tell you what, They've got
a room upstairs that has some things in it that
are pretty untraceable.
Speaker 5: How do you know about that?
Speaker 4: How do you think?
Speaker 7: Did you follow me here?
Speaker 4: How? Then?
Speaker 7: How?
Speaker 3: Ok?
Speaker 4: It's you know? You know what I get up to
at night? I like to explore a little.
Speaker 9: I don't know what you get up to at night
because you're usually missing. But okay, yes, I have a key,
but I'm not going in there.
Speaker 4: That's fine, Give me the key. I'll climb up this
our fence thing and.
Speaker 9: It's called the trunk. Get in there, you ungroutured swine. Okay,
here's the key.
Speaker 7: So I'll give you the key.
Speaker 4: Thank.
Speaker 7: You want me to watch out for you or something.
Speaker 4: If you want?
Speaker 7: Or do you want me to go and get stuff
from the from bulls guardian?
Speaker 4: Yeah, you do that, I'll do this, okay.
Speaker 8: So what I'm hearing is that V knows the flowers
and will identify them. Uh, and so maybe Bold doesn't
necessarily know everything he's grabbing. He's just grabbing the purple
ones or you know whatever in this side of the garden,
so he will grab some of that and sneak in.
And so basically you're going to get you know, like
a crate or a couple of bags full of supplies,
which is like food that.
Speaker 5: You can eat.
Speaker 7: Is it going to be smart food or is it
snack food?
Speaker 9: Uh?
Speaker 7: Sevilia is very like she uses her body for everything
that she does. So okay, it's good food.
Speaker 9: She knows how to nourish herself, so she's going to
be nourishing the rest of them, whether they like it
or not.
Speaker 8: Okay, okay, so it's good food, very you know, good food. Okay,
that's good to know. How many days worth do you think?
Speaker 6: Whole?
Speaker 7: Did I see that on the pamphlet?
Speaker 9: Kind of Well, we've done braces in my family before,
so I would have an idea of how much food
need so I would say.
Speaker 8: Yeah, you probably would pack three days worth, maybe four,
and then the rest you catch as you go.
Speaker 9: Okay, I was gonna say four, so that we'll go
with four days worth of food. I'm also going to
see so sometimes on the cliffs it gets very the
weather is nasty, occasionally get nasty storms. So in here
there are also some rain ponchos, so.
Speaker 7: I will grab those. We're probably gonna need something like
that on the boat if we don't have them already.
And I maybe like some ropes. We'll probably have those
at the We probably have those, so it's probably okay.
Speaker 8: I am going to make you an offer. I will
give you up to three different things that I think
you should include, but it will allow me to have
a GM intrusion at a later date.
Speaker 7: Yes, I'll take it. Okay, how many would you like?
How many things you can have up to three? Or
would you like to just buy one, see what it
is and then continue, Yes, okay, let's do that.
Speaker 8: I'd buy one, Okay, first one would be grappling hooks.
Speaker 7: That was what I was gonna say.
Speaker 9: Yes, grappling hooks with ropes attacked. Yep, sure I should
say things instead of yes.
Speaker 8: Do you want to say anything else? Or would you
like to buy another one?
Speaker 7: Buy another one?
Speaker 8: Extra sales?
Speaker 4: Yes?
Speaker 7: Yes, in case in our gardening check, I.
Speaker 8: Think you would steal them, probably from the house, whether
it's like curtains, from this gigantic mansion or whatever you
want to repurpose. But having an extra set of sales
is probably good idea in case they get damaged.
Speaker 7: Okay, we'll just do those two things.
Speaker 17: Okay.
Speaker 9: So now I'm gonna look through the flowers that have
been collected and put in here, so I see some
and there are, uh, most of what we grow are
these really pretty flower vines that are They've got pink
flowers with white middles in them that are most of it.
Speaker 4: But on the.
Speaker 9: Leoard's side of the house there's like a shady spot
where those things won't grow. But what does grow there
are these sort of darker flowers that are They look
kind of the same, but it's a subtle difference in
the shade of pink. So I'm rummaging through the collections
of these pink flowers that bull has grabbed and looking.
Speaker 7: For wrong ones mixed in.
Speaker 9: He probably I don't know if he would maybe make
that mistake, but I'll check and see.
Speaker 7: Yeah, so sakes, I'll say, I'll say, no're all the same.
Speaker 8: They're all the same, unless, oh, would you lee, I'm
gonna go on a limb here and say he knows
what your favorite flower is, so there's probably one of
those in there for you, just for.
Speaker 3: You, peb mm hmmm. Why did you say that out loud?
Speaker 4: What I was?
Speaker 3: Yes, of course I know her favorite flower. I also
know her favorite food. But I didn't want you to
let her know that I knew that.
Speaker 8: She doesn't know.
Speaker 3: Okay, Okay, you didn't tell her. No, I would never okay,
because that would be embarrassing. But I do know her
favorite flower, also her favorite snack food, and her favorite color,
and her favorite song. I'm gonna go, I'm gonna I'm
just gonna go. Excuse me.
Speaker 8: There is an extra flower in there.
Speaker 9: It happens to be your favorite, and my favorite one
happens to be a little bit dangerous.
Speaker 7: So I know is the case, but I don't know that.
Speaker 9: I don't I don't know how to change it into
something usable, but I know that it can be unless.
Speaker 8: Yes, dangerous. Yes, Okay. Then let's say that you have
grabbed all the supplies from this garden shed or from
wherever he places it. Jacko, you are sneaking upstairs. You're
climbing up the vine into the second story. Tis right,
I'm gone. Culture, it's trying.
Speaker 4: Pretty easy, I'm saying, you know, yeah, have I'm skilled
in climbing and stealth.
Speaker 9: Oh.
Speaker 8: Absolutely, it's like you're number one. Thing right that you
do is the stealthy and the stealing, that's right.
Speaker 7: Yeah.
Speaker 11: Uh.
Speaker 8: How do you feel coming into her house?
Speaker 3: Ah?
Speaker 4: I've definitely been here before more than once. Do pro
cure things?
Speaker 8: Yeah, but it's different now, right because she's kind of
on the outs with her family. Do you feel responsible for.
Speaker 4: That, responsible for her being on the outs? I don't
personally feel that way.
Speaker 3: No.
Speaker 4: I feel like if things were handled the way I
wanted to, she wouldn't be But I also feel like
us getting her away from them is probably a good thing.
Speaker 7: Okay, So then how would you describe.
Speaker 8: How you feel when you step into the house and
you're hearing people kind of like walk around and shuffle
around and you're being discreet. Do you go into this
kind of like hunter mode? Or is your heart racing?
Speaker 3: What is that?
Speaker 5: Like?
Speaker 4: I've been doing this for about ten twelve years, so
it's all routine for me at this point. It's pretty easy.
My heart does not race.
Speaker 8: I stay calm, okay, just out of curiosity. What would
make your heart race?
Speaker 4: Something unexpected, something really unexpected. Things unexpected happen all the
time when you're trying to steal stuff. Yeah, yeah, you're
prepared for that something really unusual.
Speaker 8: Way, give me something much bigger than say like something
falling over and making a loud crash. That would probably
make my That would probably make your heart race just
a little bit.
Speaker 7: Yeah, what about a.
Speaker 8: Figure that looks like the fold.
Speaker 7: Standing right in front of the room.
Speaker 8: What's your reaction to that?
Speaker 4: Ah, my heart rate would double. It would be an
immediate fight or flight response. But I would be so
stunned by it that I probably wouldn't move and just
stare at it or a for a few seconds.
Speaker 8: And that's all it takes before it's gone.
Speaker 4: Okay, Oh.
Speaker 16: Ah, you can roll the steel stuff now, Okay, So
I'm just going to use speed, yeah, or that works, Okay,
I'll be okay with speed.
Speaker 7: Do you have anything like an artifact to help you
with the stealing.
Speaker 4: Well, I could make a distraction with uh cnipher, you.
Speaker 7: Could if you want it.
Speaker 8: You have a key though, right, Yeah, I'm going to
say this is a difficulty of three because you know
exactly where to go. You've got a key, You've done
this before. You've been in the house before, and everybody
is distracted by entering the competition themselves.
Speaker 4: So this is not that difficult. Nice scale and stealth
give me advantage as well.
Speaker 8: Yeah, I think I think actually you should have stuff
that knocks that down a peg, right, because you are
skilled in stealing. I believe on your.
Speaker 7: Sheet hold on. Let me look.
Speaker 4: It's stealth.
Speaker 8: Yeah, you're trained, right, yeah, so just go ahead and
roll roll the stealth then, okay, and then you will
add an artifact.
Speaker 13: To that.
Speaker 8: Because you've got the keys.
Speaker 6: Is that work now?
Speaker 4: All right?
Speaker 8: Do speed? Yeah, and then just to add the artifact
and we'll just see what happens. I should do it
automatically for us, but if it doesn't, that's okay.
Speaker 4: None of my roles are actually there.
Speaker 8: Yeah, I wonder if it's the sheet hold on?
Speaker 4: Agree, Oh, I've discovered what's happening.
Speaker 8: Let's do standard then to hold on effort. You're not
using any effort, right, You're not expending any extra energy. Yeah, okay,
bhoom success.
Speaker 7: What are you taking?
Speaker 4: I am taking some very uh very discreete poison that
is untraceable. It is uh good file poison.
Speaker 7: One.
Speaker 4: Let's take two.
Speaker 8: Is your intention to coat your weapons in this or
are you going to be giving it to somebody directly.
Speaker 4: If you can use either way?
Speaker 3: No?
Speaker 4: I know, but what is your intention? Is to coat
my weapons?
Speaker 3: Yeah?
Speaker 8: Okay, interesting, that's it. It doesn't change the role. I
just wanted to know what kind of person you are.
Speaker 4: Yeah, I had I already have some of that poison,
but this would be this will make it three.
Speaker 8: Okay, all right, you've got three vials, all right, and
you managed to sneak out. Okay, down the trellis and
you both meet up. Is there anything that you want
to do before we switch over and see what our
mechanic is doing with the ship.
Speaker 4: Nope, we're good.
Speaker 7: Okay, we can just scam wrong back all right.
Speaker 8: Well, we'll see you back at the see you back
at the hideout then, okay, help, thank you for being
so patient? Are you hyper focusing right now? I knew it.
I somehow just knew that that's what was going to happen.
You gotta take that out of your mouth. We can't
understand what you're saying. You got the brush in your mouth.
Speaker 6: Oh yeah, I forgot sorry all the time. Yeah, okay,
so I'm trying to paint and fix the engine at
the same time. I would say it's going very well.
I don't know if everybody else would say that, but
I'm definitely saying it. So there's a few problems that
I'm trying to work out. I didn't want to panic
anybody else.
Speaker 8: Okay, so you can tell me what's wrong.
Speaker 6: Right, Okay, So the engine isn't exactly working per se,
but it's pretty close. I know it's it's pretty close.
Speaker 8: How do you plan on hiding the fact that the
engine doesn't work to everyone else?
Speaker 6: It's going to work by the time everybody gets back.
I'm sure of it.
Speaker 7: Okay, Okay, are you sure?
Speaker 6: Yes?
Speaker 8: How sure?
Speaker 6: Are you that solid? Fifty?
Speaker 7: Would you like to would you like to gamble?
Speaker 6: I'm not a big fan of gambling, but I might
have to to get this done.
Speaker 8: If you're right, and you manage to succeed getting this
engine done before people get back, I'll give you a
minor effect, maybe even a major effect, boy, And if not,
I get another gam intrusion.
Speaker 6: Okay, you want to take this back for sure?
Speaker 8: All right?
Speaker 17: Give me a role good Okay. Uh, I'm getting a
guess that this is probably an intellectual. Yep, yeah, okay,
let's want something.
Speaker 6: Well, listen, I do.
Speaker 4: I do have.
Speaker 6: A set of light tools that I have one you
have all the work really well? Okay.
Speaker 5: Uh.
Speaker 8: And they may look like they're made out of you know,
metals and things, but really I want to say it's
like the strongest, like coral and stuff.
Speaker 3: Right.
Speaker 6: Yeah, and uh, well, I'm uh some would say I
have a lot of confidence. Okay. I'm often surgeon with confidence,
So I think that I'm going to do really well.
Speaker 8: Hold on, before you do this role, I'm just gonna
have there's nobody watching, but if they were, I would
just kind of want them to weigh in and see
maybe if they think you're going to succeed or not.
Speaker 6: Okay, I feel like that's that's very depressing that you
think that people wouldn't believe in my abilities to fix
this in time. I've done plenty of times before.
Speaker 7: All will find out.
Speaker 8: I suppose if they believe you, I mean, all right, roll.
Speaker 6: Away, okay, all right, So I have my light tools okay,
and I'm serge you with confidence. Uh and uh, what
would you say that this difficulty.
Speaker 8: Is engine's not working at all?
Speaker 6: Well, it really depends on your perspective. I mean, it's
I could hear that some of the things are working,
but you know, i'd probably it's probably just having a problem.
Turning over.
Speaker 8: There's a lot of belief in you, so we'll say
instead of five, it'll be a difficulty of four.
Speaker 6: Okay. Do I get any assets for my tools?
Speaker 8: Absolutely? Absolutely? Oh boy, you can have two assets.
Speaker 6: Actually, and I'm also trained in racing, piloting and repairing watercraft.
But I'll use my intellect of twelve to give this
a shot. And I'm gonna put some effort into it.
Oh okay, okay, And you said this is difficulty four,
now that's right. Okay, We're gonna put it in what effort.
And I've got one asset, right, two assets, two assets,
old boy.
Speaker 8: One is your tools and one is the belief in you.
Speaker 6: All right, here we go, all right, we turn over.
Speaker 7: Okay, So we're gonna give you. We're going to give
you a minor effect.
Speaker 8: So for those listening, the GM can sometimes depending on role,
if your role is really really good, minor effect and
major effect. So minor effect is something extra bonus that happens,
so more than what he expected to have done, so
you just expected to get it running right.
Speaker 7: Oh yeah, so I'm not a mechanic, you are.
Speaker 8: What happened that you didn't expect?
Speaker 4: That is a huge thought.
Speaker 6: I got some extra I got some extra fish power
out of this thing. It's definitely got faster. Oh yeah, okay,
I like that. It's definitely not safer, but it sure
is faster.
Speaker 4: All right.
Speaker 8: Oh so you've been doing this basically NonStop right since
they left?
Speaker 6: Yeah, and you what to do?
Speaker 8: Yeah?
Speaker 4: I know.
Speaker 7: What what is it like when you kind of like
hyper focus on your work.
Speaker 6: Oh, it's the best everything. It's all quiet and and
uh it's it's like there's nobody bothering me now. And
I'm just thinking, Uh, it's so hard about the race.
And you know, I'm making a lot of trips to
uh to Racers Bay and you know, whatever I can.
I've been trying to steak in a race here or there,
and uh, well I've just been you know, I'm really
thinking about every every little bit of the race and
the course, and I'm trying to think, oh, how could
I shave off a little bit more time? Is this
technically cheating? If I go this way underneath that pillar?
And if I zip around that way, maybe uh, maybe
if we use the harp food gun, we could maybe
shoot it into one of the outcroppings and we can
turn even faster. Oh that's great.
Speaker 3: Actually, that one hundred percent will work. What you said
about the harpoon gun and the outcropping and the turning faster,
and that one hundred percent will work.
Speaker 6: Wakay when did you get back?
Speaker 3: Oh, Fenton, I jumped through fourth dimension from the bottom
of the top because I can't really climb someone.
Speaker 6: Fenton's on his way up right now, right, it's just oh, okay,
all right, Well, I didn't realize so much time's past.
Don't worry. Everything's working. We're going good to go.
Speaker 3: I know, hey, kelp right what Finn's not here just yet?
I may ask you so, I know there's a little
bit of tension about the sword and all.
Speaker 5: You know.
Speaker 3: Well, I just want to say that I understand your
position too, both you and fent In you everything you say,
your side and his side about what to do with
the broken sword, it makes a lot of sense. And
I know you fight about it, both of you so much,
but I want to say that the sword will become important.
I have a feeling. So yeah, it's just a feeling
I have that it will be important later. So I
feel like if you wanted, you and your brother should
maybe talk about that the ancestral sword at some point,
probably before the next oh certain number of days that
I'm not gonna I don't have a I don't have
a number because it's not like I'm from the.
Speaker 4: Well.
Speaker 3: I'm just saying, you should talk about it with your brother.
Speaker 6: Okay.
Speaker 11: Uh.
Speaker 6: He tries to talk to me all the time about it,
but we've just got so many things to do. I'll
try and find some time walkingty.
Speaker 3: Time with your brother Fenton is going to be really important.
You should spend as much time with him as you can.
Speaker 6: He spends time with me all the time. What are
you talking about? He's putting his buttle on everything he is.
He is going on in here, Oh, speak of the devil?
Speaker 5: What are you through doing?
Speaker 6: WHOA?
Speaker 5: How's everything going?
Speaker 6: That's really great? We're all we're doing good.
Speaker 3: I'm gonna go trim my bond's eye and just I'm
gonna leave you two brothers just to talk about the
hodge gloss part of me.
Speaker 7: My arms are really full the stuff.
Speaker 5: Let me help you.
Speaker 6: Okay, don't break it.
Speaker 3: They're not going to talk again. I keep trying to
get it.
Speaker 7: Helps grappling hooks. And I got food and I got food.
Speaker 5: Uh huh yeah, there's where's the food?
Speaker 7: She is she's wearing the flower in her hair, by
the way, So okay, food, yes, food. We need to
take this and and put it, put it in different
Everybody needs a pack. Everybody needs a ration pack.
Speaker 3: Yeah, I'll help with ration pack and uh yeah thanks.
Oh always. That's kind of heavy though, but okay, uh,
I'll just not get the sales. I'll get the packs.
Speaker 5: Okay, where should I put all this stuff?
Speaker 6: Just don't put it over there? Okay because you can see.
Speaker 7: Okay, so what did she do? What was the list again?
Speaker 3: There's a map.
Speaker 6: We have a map, yeah, out here here, so so
look at this.
Speaker 3: This is everything and there are, oh my goodness, twelve
different locations, and in each location there's an artifact, and
we have to rap. We have to decide we can
only go to six. We go to six locations and
we try to get the artifact at that location. And
each location's artifact is worth a number of points. Uh,
some are worth more, some are worth less. But here's
the thing. I was thinking, there are a lot of
teams and they might all go to the same location,
and if they get it before we do, then we don't.
Then we don't get it. So we might want to
think about things worth a lot of points. But maybe
when we think they.
Speaker 5: Know we're going to the fold, then yeah, no, I
was thinking, why not.
Speaker 3: Is worth the most points? That's true.
Speaker 4: We're not going to the fold? Of course we will
to die.
Speaker 3: No, we won't.
Speaker 6: They'll be so pessimistic.
Speaker 4: Yeah, I'm not being pessimistic. It's the fold.
Speaker 3: I don't know what we should go to the fold
this time?
Speaker 4: Any time ever, We're not going to the fold, right, Okay,
we're not going to the fold.
Speaker 5: Definitely not going.
Speaker 4: To the fold.
Speaker 6: No way, No one is seriously not going.
Speaker 3: Yes, I know the argument that you would make. You
would say that nobody ever goes to the fold and
it's worth the most points, and so there.
Speaker 6: Is exactly the argument that would make ye too, right,
But I.
Speaker 3: Don't think we should go this time. I think this
time we shouldn't go to the fold.
Speaker 5: Do you mean me we went?
Speaker 3: No, I just mean I just know no, I mean
the right.
Speaker 4: Uh No, time, we're going to the fold. Let's move on.
I think Vinnie and Range will be easy. Angler's co
we've been there before.
Speaker 11: That sounds like Pollywogg talk here right, Yeah, way to
take us to the fold.
Speaker 3: That's what happened with the fold? Oh this is I
just there was something happened that was really strange. I
just felt like maybe I don't know, maybe it was
the fourth dimension.
Speaker 2: Uh.
Speaker 3: I was saying we we shouldn't go to the fold
this time. I mean for this race. I think maybe
just not this race. Maybe next year we could go
to the fold.
Speaker 5: All right, So here's what I think.
Speaker 6: We go to the fold.
Speaker 7: Oh, we don't have very long to plan this.
Speaker 9: We should probably pick the other five locations we're going
to and the order we're gonna go in them, and
then we can talk about whether or now we're going
to the fold.
Speaker 13: Okay, okay, if we don't go to the fold, we
need to pick a place it won't have as much people.
Speaker 5: But still gets us.
Speaker 6: But we stitt planning. So I was just gonna see
whatever way the racer going, and then we go, you
know the best way that we can see.
Speaker 7: What if we start I'm like and we do like
an out outer like.
Speaker 9: Like we I don't know the nautical terms, but if
you go around like the outside edge. So if we
start at like the court, let's see what's on there,
Vinnan straight. What if we started Vinnan straight and we
go around to Remo's doc and then we hit the
mudflats there. I mean, it's a little bit of a
longer route, but at least we're going in a straight line,
you know what I mean.
Speaker 3: Well, Vinnian straight, Well that's worth five points, which is good.
So I was thinking that the band clamb estuary is
worth six, and I feel like bold people will go
for that one because it's worth the most points. That's
not the fold. So we don't pick that one. We
pick one of the ones that's worth five because there
are a number of those that seems like a good
idea most so we go for I think that's Blia.
I think your idea is really smart.
Speaker 4: Filia, N where does your family go? Usually?
Speaker 9: Uh so, our ships are really fast, so they like, well,
I mean they know they are.
Speaker 7: They're fast.
Speaker 9: So the way they like to do it is they
try to they try to pick the cluster that's the
most points and then they go around in a smaller circle,
so it's not a long one, but it's like whatever
cluster has the most points together, they go for that.
Speaker 6: So they go the estuary, right, Yeah, like in the
little you.
Speaker 9: Know, the smaller areas, they're faster, they're light, and they're small,
so they can get it too, like the little you know,
inner portions like it.
Speaker 6: Well, you know their ships and their storage.
Speaker 7: I mean I did race on them, so pretty well,
what are you asking me, Jacko.
Speaker 4: I'm saying you could let us know where they're going
to go at the artifact that post points on their
route and we just.
Speaker 9: What is this?
Speaker 3: They would Oh you mean before they get there?
Speaker 8: Now after they the route changes every race, by the way,
so these are locations.
Speaker 7: Yeah, yeah, based on this, it looks to me like
they would be going to.
Speaker 6: Hmm, that's.
Speaker 9: I'm just looking at the map here, trying to find
the unpeend probably with the k and the Eon pinnacles,
and uh, there's Mingo.
Speaker 5: Islands on there.
Speaker 8: Yeah, they're down down on the down there.
Speaker 9: Well no, I was looking at the map and then
the list, but they're not on the list. So I
feel like, yeah, they would go to the most they
probably hear, okay, right, yeah, so you think now like
the south the southwestern portion or excuse me, southeastern portion
of the of.
Speaker 7: This area is where they go.
Speaker 9: Yeah, okay, so probably there the most points Eon pinnacles fold,
the fold, yes, oh.
Speaker 4: Where they're going to go. They're not going to the fold,
all right.
Speaker 7: My family would not go.
Speaker 3: To the fold. Nobody's gone to the fold yet, especially
now that it's becoming so unstable.
Speaker 4: We're not going to the fall. Me and Ball are
not going to go in there, of course.
Speaker 3: So you know, Ren bright Shield is going to be racing, right.
Speaker 4: You are not supposed to say his name in the cave.
Speaker 7: We don't talk about him in the cave.
Speaker 4: Ball, so we.
Speaker 6: Talked about him in the cave of why one of
my upgrades was destroyed. So, uh, maybe let's stop doing
that anymore.
Speaker 5: And is like boiling silently.
Speaker 3: I'm just saying, I slide a little pillow over, like
I have a little pillow, but I just slide it over.
Speaker 5: Yeah, I was just I need to sit down.
Speaker 7: Thanks.
Speaker 3: I just figured we might want to think that he'll
be racing too with his team, and uh, maybe we
want to maybe not go where he goes.
Speaker 4: There's saying steal from him.
Speaker 7: This is so we need to stop thinking about what
everybody else is.
Speaker 6: Going to do and just do what we're gonna do,
right exactly, we need to go anyway. We're running out
of time.
Speaker 5: Yeah, we're getting short on time.
Speaker 3: So let's start with what Vilia says. Let's let's start there.
Speaker 6: Okay, what what way was that with you?
Speaker 9: Vinnian straight is the first one r Remo's doc which
is five points. Then the Mudflats, which is also five points,
and I mean that's where we won't be in the fold,
but we'll be real close to it, but we won't
be in it.
Speaker 6: But all these outer we're not going there.
Speaker 7: We're not going there.
Speaker 3: Never done the fold.
Speaker 7: And then we could hit Ka the Bibura, and then.
Speaker 9: Uh Eon which is which is three, and then Eon Pinnacles,
which is also five.
Speaker 7: So that's one, two, three, four, five, and then six.
What's the one that would be in like a.
Speaker 9: Just go to the clay, Yeah, yeah, that was the Yeah,
that's the fourth one, and then Eon Pinnacles is the
fifth one, and then uh it's for a circle bank
clam Estuary is a it's six perfect So I'm just
going to throw out there to the reason why that
one six.
Speaker 8: Is because you would most likely racers will have to
cross the the Howling Sea to get there, which is
very dangerous.
Speaker 7: I'm just throwing it out there.
Speaker 4: Oh no, not that one.
Speaker 3: Okay, this is bold and definitely not what we did.
What we would have done if what if we start there?
Speaker 7: Yeah, that's what I was going to say. We should
start there.
Speaker 9: We should go to that one first and pick up
those those points and then go You do have to
go back to the starting point, right, which is Palm Plaza.
So so what you would then be doing is you'd
be going from Palm Plaza through Racers Bay and you'd
probably go down the coast to the estuary first, then
go across and then go back up around and then
that way you end up near Remo's Dock and then
you hit Palm Plause again. That way, we wouldn't have
to go like directly over the Howling Sea, so well,
we would on the way back.
Speaker 7: But yes, right, yeah, we don't have to cross.
Speaker 6: In the direction we need to go really fast and
I'll do it.
Speaker 7: We don't have to cross the Halle Sea once.
Speaker 3: I think that's a better idea.
Speaker 4: Okay, I'd prefer we didn't have to cross the Howling
Sea at all.
Speaker 7: Well, if we went to the point, it's better than
across the sea.
Speaker 4: As long as you promise we're not going to the fall.
Speaker 11: Are definitely not going to the fall, well, deal, promise
listen to me, Fenton.
Speaker 3: I'm very serious about this. I know you want to
be a monster hunter and all of that. I know it,
and I know the Fold is exciting because there are
monsters there that are coming through. I know this, and
I know you've been thinking about this all this time,
but will you please listen to me. It's very important
for this race. Let's not go to the fold. And
I don't mean winking, winking and so forth and then
we go. Let's really not go this time. It's for this,
for this race, please.
Speaker 5: Okay, Yeah, I agree that because.
Speaker 4: You can get hurt. And I agree with Delia's plan.
Speaker 9: All right, because Vineas it's still a little far from
Palm Plaza where we started, but.
Speaker 5: It's like a big circus.
Speaker 6: I definitely, I'm definitely fold.
Speaker 9: I thought you said you we just you just want
to disappoint you in a direction, right, Okay, Okay, so.
Speaker 4: I'm ready, right, Yeah, let's get this thing in the water.
Speaker 3: Okay, So I gotta bring my books. I need my books.
Speaker 8: Let's remember, so everybody's bringing their pack. You've got all
your provisions obviously, you know we don't have to roll
to remember to do all of that. You've got your
extra sales, You've got your grappling hooks, You've got some
fishing nets. You guys are all prepared and ready to go. However,
this is the first time you are lowering this ship. Right,
did we talk about the pulley system that you guys
rigged up for this boat.
Speaker 7: Let's let's talk about it a little bit.
Speaker 8: Can you let them know what you've done? This ship
has never really been seaworthy yet, right, this is its
first making voyage.
Speaker 6: I'm extremely confident that is seaworthy.
Speaker 8: The engine's working, but it has to be seaworthy yet, right,
this is its maiden voyage.
Speaker 6: But I feel like that is just it's really just semantics. Okay,
has it been on the water yet? Parts of it have,
not all of it at once.
Speaker 8: So just so everyone knows, once you get this pulley system,
there's no going back there. So it's a one way
trip for this rat right for your ship?
Speaker 4: Hot?
Speaker 3: Well, I imagine we could maybe rebuild it. It would
take a couple I mean, what keup can do anything?
Imagine in a couple of days we could probably work
it back. But I mean we have a race to do.
Speaker 8: So yeah, yeah, yeah, we don't have time, right, Okay,
So everyone's going to pile on the hodge glob.
Speaker 4: And how is this?
Speaker 7: How is this going to work?
Speaker 6: To lower it first?
Speaker 7: And then yeah, oh you're not going to be on
it while you're lowering it.
Speaker 6: I don't think that's a good it sounds it's going
to lower it then, Yeah, but I bet we're gonna
GM intrusion.
Speaker 8: I feel like I might wanna.
Speaker 3: Doesn't a gym intrusion give us XP?
Speaker 7: It does?
Speaker 8: It gives you experience if you take it. You don't
have to You don't have to take this GM intrusion.
But I say you should be on the ship because
that's exciting.
Speaker 3: So anyone who's on the ship is going to get
a free XP. Is what you're trying to say?
Speaker 5: Uh huh, Well I'm meeting on a ship then.
Speaker 6: Oh yeah, yeah, I would probably do that as well. Then,
And what Katy is like.
Speaker 3: Seeing it, seeing it, seeing it happen, like, yep, that's
that's what happened. As the fair Waters get on the ship,
and I just look at Vilia.
Speaker 7: What I mean it saves?
Speaker 4: You have it?
Speaker 3: Do you do?
Speaker 9: Your little fourth dimension elevator? I know, okay, what are
you worried about?
Speaker 3: Nothing? And I get on as if I know what's
going to happen, and then I can't stop it, and
I just get onto the onto the hote globe, and
I but I look around really quickly, and I'm like,
and I just grab on, and I like, I twist
my hand into one of the kelp vines on the
side for no reason, you know, for no reason.
Speaker 13: But I do.
Speaker 7: I toirl onto the ship. I'm gonna take that XP
yep leaves gracefully.
Speaker 4: Okay.
Speaker 8: Who's going to be operating the police system? Well, I
feel like there should be at least two.
Speaker 6: Yeah, I'd probably either be it fended or be a
jacko baby, or the jacko would work. They're the stronger ones.
Speaker 5: That's true.
Speaker 4: Yeah, I have eleven, mic.
Speaker 5: I have sixteen.
Speaker 3: Wow, I have nine.
Speaker 8: Stronger? Is that what we just went?
Speaker 4: Yeah?
Speaker 6: Fenton's really strong, so okay, is really strong.
Speaker 8: Yeah, what about Yeah, so is it Van Fenton on
the police system?
Speaker 5: Oh?
Speaker 3: Who normally? Who would do it normally? Who do the
people whoudn't normally do it?
Speaker 8: There is no normally because this is the first time
you've ever done it.
Speaker 3: Well, I mean, let's say it's not the first time
we've ever done it. I would have done it the
first time. Question.
Speaker 7: I will leave that up to you lot.
Speaker 8: I think we just I think we just discovered who
did it the first time.
Speaker 7: It's Van Fenton.
Speaker 9: Yeah, you know there's rigging and stuff that you need
to like be up for side, get up to do that.
Speaker 3: Kelp is very smart. Velia should probably do it this
time instead of Fenton. Uh, Thelius should do it instead
of Fenton.
Speaker 6: Are you sure?
Speaker 5: Look at these muscles they're both doing.
Speaker 3: Okay, Vilia just go up there, I'm going.
Speaker 7: And she just sends the rigging. Why are you always
so worried?
Speaker 3: The bless worried?
Speaker 5: Now?
Speaker 8: All right, I need three roles, I think, and you
can do them all at the same time. I need
Be's roll, I need Fenton's roll, and Kelp I need
a roll from you as well. Oh boy, just created
the rigging in the first place.
Speaker 6: Yeah, I did, and this is.
Speaker 4: This is might.
Speaker 8: Yep, you two, it's might. I think yours is going
to be intellect help.
Speaker 6: Oh, I think that probably makes the most sense. What's
the difficulty of this?
Speaker 5: How hard is this?
Speaker 8: What do you think? Okay, can I make a role?
Speaker 7: What's your role?
Speaker 3: For anticipation? To give an asset to a friend? I'd
like to I'd like to give an asset. Actually, it's
not a it's not a role. I look ahead multiple actions.
This will be for uh, this will be this will
be an asset.
Speaker 7: For I love this.
Speaker 8: Read this out so that they can. I mean, you've
done it already on the episode.
Speaker 3: But so it's a special ability. You look ahead to
see multiple possible future outcomes. Because I was here once
of your next action, this informs you of the best
move to make in the present, giving you an asset
on the first task perform uh the end of the
next round, before the end of the next round.
Speaker 6: All right, yes, you do that, Thank you.
Speaker 3: I'm like calculm. I's like, okay, well, now things are different,
so let me think.
Speaker 9: Right.
Speaker 3: So I'm just sitting there and I just like pull
out my little navigational tool and I start calculating as
a little blue light starts enveloping me, and I'm gonna
give it this asset to Vilia for no reason.
Speaker 6: Okay, hey, here we go. I'm gonna I don't think
I have anything to really help me with this, unfortunately,
except my tools I did make it. We'll just say that,
that's of course, okay, all right, I just.
Speaker 5: Have my strength.
Speaker 7: I just have my strength.
Speaker 5: I thank you.
Speaker 7: You haven't askedt thob Yeah right, okay, so it's a
you said it was a four or what was the yep.
Speaker 6: I'm going to go ahead and put it in another effort, and.
Speaker 3: You can put an effort to help reduce it every effort. Normally,
effort costs three, but if you have an edge in
my it'll only cost you.
Speaker 5: Two points, right, okay, great?
Speaker 4: Yes?
Speaker 8: Oh wait, sixteen is a rule, isn't it sixteen seventeen
eighteen nineteen? Or no, it's seventeen onward?
Speaker 5: Damn.
Speaker 8: Correct, we almost got tomic nights.
Speaker 7: So I'm going to spend an effort then, and one
asset and oh okay, why did it?
Speaker 3: So?
Speaker 4: That's correct?
Speaker 7: Yep, that's correct. Okay, I'm up. Then it's almost like
bull knew what was going to happen, and that's why
he was like, Hey, I'm.
Speaker 3: Going to try to help you, but I can't change
the few.
Speaker 6: You can't change change the past.
Speaker 4: I try, I try.
Speaker 5: Fenton's gonna be very focused. He's gonna try and focus
on this, put in some effort.
Speaker 4: No asset A fourteen.
Speaker 8: All right, So why don't you together collaboratively and I
want something from each of you. As this happens, you
get about halfway down, something breaks and your raft plummets
to the water.
Speaker 7: You'll be okay, no one's gonna be hurt and.
Speaker 8: The raft's not broken. But what do we see what happens?
And how do you fix it?
Speaker 7: How do you stop the raft for nothing?
Speaker 6: Broke?
Speaker 7: Okay?
Speaker 8: Then go ahead.
Speaker 6: So the bully system has uh, well it's got it's
got two it's got too bullis okay on either side
and the rope that that interquis between the police. So
there's uh so there's like a circular rope that goes
around the pulleys and one end kind of comes down
and that's what when one person holds on for the
back and then on the other side for the front. Uh,
there's another uh set of pulleys and the rope and
uh uh you know, I've got it sort of set
up so that it is uh well, Feon Fedden helped
a little bit into getting the the the spike into
the to the rock because I had a bit of
trouble with that. But everything's work, I find, I swear.
Speaker 4: All right, and.
Speaker 5: So am I next.
Speaker 13: Basically I imagine Fenton, you know, he's jabbing that spike in.
He's pretty much using all his strength in this situation.
Since he's putting in all that effort, he pretty much
in this situation.
Speaker 5: I guess it was a fourteen. He did his best
to maintain what was left of the polleye system.
Speaker 8: I think it was like anything above a nine. So
I think you've very much succeeded.
Speaker 13: Okay, right, yeah, okay, So everything as far as what
Fenton did with this was successful.
Speaker 5: He had no issues perfect whatsoever.
Speaker 7: Jacko uh.
Speaker 4: Daco would see, yeah, right, didn't it happen to be?
Speaker 8: Well, I mean it happens to all of you because
you're all on the ship. So it's terrifying as it
plummet's at least a little bit before it's righted, do
you do anything to help write it. Jacko, like, I'm
imagining like either a rope phrase or the Pulley brakes,
and she's scrambling to grab it and either send it
something to say yeah, because I was up high, so
I'm hanging in midd with it a little bit. Yeah,
you go with the yeah, okay, yeah, this is yah, this.
Speaker 4: Is like it's happening so fast. Yes, But Jacko's pretty quick,
so he's able to use those reflexes of his that
he's he's developed over the years to try and help
and like grab the rope at the last second.
Speaker 8: Perfect, and then do you like, do you like hook
something to the rope and wait it so that she
comes back down.
Speaker 6: Yeah, yeah, I chair and then I siting and then.
Speaker 4: I had no choice.
Speaker 8: Yeah, And so then she's able to come back down,
and she is you know her. I don't want to
give away too much, but she's very agile and fluid,
so as she's coming down, she's probably grabbing onto like
the other rope and then flipping back to the other rope.
So it might be scary for a second as we
see her go flying up into the air, but then
it looks like she's an acrobat and she's done this
multiple times before, and she just kind.
Speaker 9: Of like one of those aerial silk artists people the rope,
like I use the rope around my body to like
fix the issue and then yep, thankfully, with the help
of the extra weight.
Speaker 7: And all that, I'll be able to get down safely.
Or I feel like I looked like I planned it.
Speaker 3: I met to do that.
Speaker 7: I meant to do that.
Speaker 8: Do you do anything special once your raft has hit
the open water? You're all all right? You breathe off
the scare factor and the anxiety of the plummet and
the almost accident in the beginning.
Speaker 3: Everybody gets actually he.
Speaker 8: Gets to the exquierce point because you knew what was
going to happen.
Speaker 6: Oh well, everybody, job okay, did.
Speaker 7: Do anything to celebrate this?
Speaker 6: Or what is this moment?
Speaker 4: Mike?
Speaker 11: I'm heading up to the uh front of the boat,
and Fenton shouts, all right, to the fold, it's kidding
to the fold.
Speaker 6: Let's go, I'll hurt you. I'm gonna start up the
edge because you fools, what she said.
Speaker 9: I'll stand in the bow and like point out the
direction of this way, help that way, all right, So.
Speaker 7: To the not the fold, not the fold to the plaza?
Speaker 4: Is that right?
Speaker 3: What what we did last time, we should do this time?
Speaker 5: Okay, go set Sam, make it together.
Speaker 3: Were a team and you forever friend.
Speaker 5: This is a great song. I love it. Hey, come
up here. I'm at the front of the ship. Look
at look at this. Look at how beautiful this is.
Speaker 3: It's beautiful and we're together and we can do it.
Speaker 5: Everybody lead to the right.
Speaker 3: Okay.
Speaker 4: Shouldn't way of planned for this?
Speaker 3: We should have I'm sorry.
Speaker 4: Oh is that a rock?
Speaker 5: Is everybody? Lead to the okay? Okay, bone rare, okay,
and don't sit on me. Oh that's just the habit.
Speaker 4: Okay, God, okay, I am I think.
Speaker 3: I just I just put my hand on Jacko's shoulder,
even though because I know everybody's looking forward and it's
all very exciting, and I just put my hand on
Jacko's shoulder. He knows why.
Speaker 5: And Fenton slowly sits down on Macothy's shoulder.
Speaker 6: Hey, palm fraud.
Speaker 4: Oh yeah, I'll get it.
Speaker 6: I can't see oh, Vilia, I got it.
Speaker 7: And I'll dance to where the palm fraud is like
doing flips and stuff.
Speaker 6: Perfect, all right, let's go.
Speaker 8: Hello, welcome to the end of title Blate's episode one.
Speaker 4: How do we feel? Yay, I feel?
Speaker 12: I love it.
Speaker 5: I love that so much too.
Speaker 7: You guys did a great job.
Speaker 4: It was so good.
Speaker 8: I was laughing a lot, which was awesome.
Speaker 4: Yeah. I can laughing because I always stay in character.
Speaker 3: And your character is very jolly. That's one thing I
know about Jacko, super jolly.
Speaker 4: Yeah, Dolly is God.
Speaker 6: That moment Why do I look so grumpy?
Speaker 4: Killed me.
Speaker 8: You're like frowning as you were saying, why do I
so good?
Speaker 7: All right, well, let's do some shout outs. Let's start
with true well.
Speaker 3: Trippress JP and uh you can find me at Trippers
JP on the twitches or academic Foxhole on the twitters.
And what is today's Saturday?
Speaker 13: Right?
Speaker 3: Yeah, Tuesday at nine pm Eastern you can find me
GMing Haunted west Over on Roll twenty app, which is
super cool. We should see It's the first the full
on episode is happening on Tuesday, so you should do that.
On Fridays, you can find me on my channel at
seven pm Eastern for a City of Light and Shadow
a French resistance campaign. But the biggest shout out I
want to do is the following one. Fenton's the best.
I love Fenton. I love the ways in which Fenton
is a little insecure but has so much like heart,
but I know that Fenton can do it. Also, Kelp
is so like in Kelp Zone, I love it. But
Kelp also is like this is also our home built,
our home together, in our raft. Also Vilia. I just
give the love for Vilia, the for like her practicality,
but also the ways when she's like, I don't want
anybody to get and put in prison for this one here,
but you know it might happen. And Jacko, because Jacko's
like my little brother, my big brother, my hope and brother.
And then also PB for really honestly being like, hey,
I want to ruin all of your lives, but this
is a wholesome game, so I'm going to ruin it
in an anime way, which.
Speaker 6: Means that a lot of.
Speaker 8: The final episode, Oh, I did want to just make
a note. I don't think i'd have to double check.
I don't think there's a jail. I think you get exiled.
Speaker 6: Yes, that's all so good.
Speaker 8: That's just it is so much worse. You don't go
to jail, you just can never come home Torpedo, just
to just to put that pressure on you if you
break the rules.
Speaker 5: Clearly happened to us, especially seemingly Fenton.
Speaker 8: Not that you're going to the fold, but maybe that's
what happens to get you to the fold.
Speaker 7: We don't know.
Speaker 4: I know some people that can get you out of
eggs outs.
Speaker 5: Good.
Speaker 13: Everyone to get arrested for sittings going to happen, It's gonna.
Speaker 4: Hi.
Speaker 8: My name is Sarah.
Speaker 5: That's me.
Speaker 7: You can find me on Twitch and Twitter at sarrape.
Speaker 5: That's me.
Speaker 9: I'm not currently streaming anything at the moment because of
playing this awesome game, but yeah, I also play on
wild Arpe with some of these amazing folks, and I'm
really excited to be here. And I just want to
make a shout out for Trooper and Bull for being
the most amazing fourth wall breaking already be making adorable, bulbous,
little wonderful man.
Speaker 5: So thank you for being with us.
Speaker 8: Perfect whack you're up, Hey everybody.
Speaker 4: I'm Wax Steven.
Speaker 14: Normally I am the GM or DM a doom here
on table Story, but I get to play here, first
time playing with PEB in a long time, as a
player and her as the GM, so I've.
Speaker 18: Really missed that and it's great to have Peb as
the GM. She's done a lot of work for this.
Much love to Peb. Thank you Peb for being amazing
as usual. And Trooper, thank you so much for taking
on the most difficult role. For sure, I time travel
is way over there and I'm playing a character that
it doesn't stand time travel as well as a human
that doesn't understand time travel. So yay, thank you so
much for doing that, Trooper, because it's fantastic and you're
doing amazing. Great job and also a great job to
our first time table story Peep for being here.
Speaker 6: Great job.
Speaker 3: Everybody did it.
Speaker 5: We did it.
Speaker 6: We did a great job and did so well so well.
Speaker 13: Or sure is it you and I that are like
the first this is like our first tabletop and they
will stop his mind.
Speaker 5: I see this is the first time I've ever done any.
Speaker 18: For some reason, and in this and three of you
are the first time. This is the first time you've
been on table story, so so thank you so much
for that. Well, I'm honor Yeah, I didn't even know
it was going to be on, but yeah, until yes, I.
Speaker 3: Just showed up first saw it, but I couldn't say.
I was like, yeah, you know, if we have a
new player coming in, but I can't say anything.
Speaker 4: It's ruined the timeline.
Speaker 8: Flax shout out your your game.
Speaker 18: Oh yeah, I'm designing a TTRPG. If you want to
come check that out, you can come check out my
channel whack stephen on on Twitch. U creating a tabletop
RPG from scratch, which has been a hell of a ride,
really fun experience, and I'm getting close to doing a
like friends and Family campaign play test soon. It is
extremely it's extremely anime. Yeah, it's a sort of a
Seci reverse to Secui and a little bit of apocalypse
kind of stuff. So be on the lookout because you
will most likely see that on table story.
Speaker 3: At some point.
Speaker 8: Perfect. Thanks wax Biz, you're up.
Speaker 5: I'm Piscato. You can find me on Twitter and Twitch
at Piscato. I'm not streaming.
Speaker 13: I'm sorry, I don't have anything to plug, but but
you can find me on Wild RP is Colin Carver.
Speaker 5: He's usually going to bed when you when.
Speaker 3: You watch, but he's not sitting on things.
Speaker 5: So he sometimes sits on things, but it's not in
the same way.
Speaker 13: But I think what I what I want to plug
is that everyone in here deserves a follow because they're amazing,
fantastic role.
Speaker 5: Players and I love them right here, right in the heart.
Speaker 6: That's that's it.
Speaker 5: That's I don't have anything else for you. I thank you.
Speaker 4: Okay, I'm getna shout out PB because she's doing an
amazing job.
Speaker 8: I sat there, I laughed your jokes.
Speaker 4: The preparation you put into this was pretty awesome. I
saw some of it firsthand and it is really really cool.
So big shout out to be Uh. You can find
me over at twitch dot tv, slash orches WC. That's
also my Twitter handle. I stream almost every day mostly
wild RP right place, senap your tea.
Speaker 5: Say it, say the Saints crossing line.
Speaker 4: Do it, Saints girls on ship upstepop and see your team.
I love put your hams, will put your.
Speaker 8: Thank you so much everybody. I'm PEB, I'm the g M.
I don't even like a narrator or whatever it is
that you want to call me, and I had a blast.
I want to do a shout out to Druid City
Games for giving us early access to the system, because
it's not out yet. Monty Cook Games Cipher System, Shanna
Jermaine worked on the game, did the game design, and
we're just so thrilled to be able to play it early.
I saw it on Twitter like a year ago, just
the cover art, and I went, that looks like Cronocross.
I need to do that.
Speaker 7: I need it.
Speaker 8: And they've been so patient with my many many emails
over the last year and a half.
Speaker 7: Is it ready yet?
Speaker 8: Is it ready yet?
Speaker 7: Is it ready yet? So yes, special thanks and also
just thank you to my players. You guys killed it.
Speaker 8: Also, I just need you to know I did the
standard pev thing where I didn't tell them what we
were doing until five minutes prior to going live. They
had no idea that we were going to do time
travel to this extent. They got in the call and
I was like, so, do you guys want the easy
entry or do you want the standard peeb entry, which
is like throwing you in the deep end, And they
were like, deep end. So I went time travel.
Speaker 5: I almost put ye, it's really good.
Speaker 4: I did.
Speaker 7: By the way, we're starting.
Speaker 6: At the end.
Speaker 5: Oh yeah.
Speaker 8: So that was great.
Speaker 7: So everybody did such a good job.
Speaker 8: Thank you everybody for watching we'll be back next week.
Speaker 5: Yay e later alligator, see it around.
Speaker 3: It'll be all right, don't worry.
Speaker 4: Where gonna have a plan.
Speaker 5: What's the plan. What's the plan?
Speaker 4: Indeed, oh.
Speaker 6: Stam, play teacher.
Speaker 1: Sisters and were finding out a centranra.
Speaker 2: Switting shes and seize the moment, drop up time and
talk of all your
Speaker 4: Sad trees and the way