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Speaker 1: Welcome back everyone to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every Friday

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for a discussion but the latest gaming news, reviews, and

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exclusive reveals, alongside Game and Former staff and special guests

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from around the industry. I'm one of your hosts today,

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Alex van Aiken, and today I'm joined by Marcus Stewart.

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Speaker 2: How you doing, Hey, I'm doing well. How are you.

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Speaker 1: I'm hanging in there, Marcus. I'm feeling good. It's good

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to be back. I've been traveling on a bunch of

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work trips lately, and yeah, yeah, a lot a lot

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of global travel.

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Speaker 3: Happening at GI.

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Speaker 1: But we're back. I did go to Magic Con in

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Las Vegas. Magic the Gathering convention for those who think

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it's actual magic. I'll get into that in a second.

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But we're also joined by Charles Hart.

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Speaker 3: Hey, Charles, Hello, I went to a real magic con.

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Like I can cast spells.

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Speaker 1: Now, that's cool. So you know, it's funny enough. Same here,

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because the latest Magic the Gathering set is Secrets of

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Strickxhaven and so it's a bunch of it's a bunch

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of cards about like wizards and like it's a school

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for here's a here's one of the cards I pulled

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the quandrics proof.

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Speaker 3: That's a D and D H they've crossed over. That's

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like a D and D strick saving book. No one's

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that's really overpowered.

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Speaker 1: Yeah that makes sense. I mean both published by Wizards

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the Coast.

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Speaker 2: Now I have to ask, like, as someone that is

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a magic the Gathering ignorant, is that any different than

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I would imagine at least fifty percent of the existing

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cards involve magic and wizards.

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Speaker 3: It's a great question as someone who doesn't know there's

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a lot of so Magic has planes walkers who are

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kind of like magic has made up of a bunch

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of different universes within itself or like world and there

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are like planes walkers who come from those worlds, and

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they're the ones who can walk between the realms essentially

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the planes they're planes walkers, And so you'll see them

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like crossover and like go into other places that they're

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not normally at. And some of those places are like

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sci fi.

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Speaker 1: Like last year they had Edge of Eternities that's like

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a very much like it was set in space and

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it's like all these like it's like Star Wars kind

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of you know, Gundam, but they do have like some

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areas like Strixhaven is a place is a realm, like

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it takes place in a realm. In magic, there's also

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I mean, yeah, there's like witches and.

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Speaker 3: It's like a school. It's a school. Yeah, it's a

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school of magic.

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Speaker 1: And there's there's all sorts of I wouldn't say it's

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fifty percent magic and wizards. I would say, you know,

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maybe you know, it is a a sub sect of magic.

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Speaker 3: There's definitely was therds and such.

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Speaker 1: But I mean there's there's like Bloomborough was like a

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red Wall. It's like a red Wall style realm, or

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like Secrets of Nim where like it's a bunch of

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like mouses and.

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Speaker 3: There are a lot of like warlocks and stuff.

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Speaker 1: I don't know, Marcus, it's complicated.

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Speaker 3: I wouldn't because.

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Speaker 1: There's vampires, there's birds, there's dragons, There's there's so many

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things the others.

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Speaker 3: Yeah, empires, birds, dragons.

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Speaker 2: Final fantasies and there. Now, I went to the target

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the other day and I saw ninja turtles or in

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the universe.

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Speaker 1: Is beyond those are not within the universes of magic itself.

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Speaker 3: The lore of Magic.

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Speaker 2: Oh, I know that, but it kind of fits your

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description of like there was there is in game loar

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for Hey, we can jump to other dimensions and other places,

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and this is our finally veiled excuse to bring in

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another ip like Avatar. And I don't know eventually, I'm

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waiting for him to just get the wrestling, like at

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some point gonna.

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Speaker 1: Come out and you won't see that in a lot

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of those, like really wacky ones are like the Dwight

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shout from the office. Those are type of secret layer.

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Oh yeah, there's a Dwight shrewt secret layer set secretly

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the office. It's five different cards of just him. He

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didn't know that and very hold on, let me let me.

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Speaker 2: Pull it up.

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Speaker 3: Let me pull it up, Dwight.

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Speaker 2: I was like, if there's an office like starter deck,

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I would have already I would have paid so much

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money for that. I would have learned magic to play

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the office deck.

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Speaker 3: Yeah, so they've got this podcast started about how we

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we want to keep it quick and we've immediately.

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Speaker 1: White Okay, really quick, I'll just read this and we'll

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move on. So the secret Layer and the office collaboration

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was just Dwight. There are seven cards. They're holographic well

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secretly can do hollow or foil but whatever. And they

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are usually like repri of already existing cards.

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Speaker 3: They aren't like brand new cards.

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Speaker 1: Like it's just like there's a Dwight altar of like

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alter not not like prayer.

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Speaker 2: It's like an existing effect but it's Dwight them yeah.

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Speaker 1: Yeah, and it has the name of the original card underneath, right,

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so you know that it's like what card it is.

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But there's Dwight a lantern, there's Dwight shrut hay King,

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there's Dwight's weapons stash, there's Dwight Assistant to the King. Uh,

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there's Recyclops Eco Friendly, Recyclops, Nature's Revenge, Nature Vengeance, and

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then Swords to Plowshares, which is just him on his

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farm farming beats. But these are all like, you know,

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variations of magic cards that exist with special Dwight treatment.

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But yeah, it's very silly and we've gotten off the rails.

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But uh, before we get into the show proper, I

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do you just want to say, Hey, if you want

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to share the show with a friend, please. And so guys,

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let's get into the show. Like I said, I went

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to Magic Con Las Vegas and had a great time.

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Speaker 3: One Jeff Cork.

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Speaker 1: You know fans of Game and Formerabile remember a long

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time Game of former editor Jeff Cork. He's doing pr

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over there for Wizards these days, and he was there

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so I.

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Speaker 3: Got to hang out with him.

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Speaker 1: But but yeah, we saw a lot of we saw

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upcoming looks at the new Hobbit set coming out.

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Speaker 3: The you were talking about.

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Speaker 1: All the we were talking about all the realms of

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magic earlier. There's a new one called Reality Fracture that's

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coming later this year, where it's like it's kind of

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like a what if set within magic, and so you know,

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people who are typically fire wielders are now like ice

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and like there's a lot of there's a lot of

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lore what if fun stuff. And the cool thing about

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that set is they're like, well, we want it to

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make sense even if you don't know the lore of magic,

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Like if this is your first set, you need to

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know in order to understand the what if, you need

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to know the original. So every pack in that set

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is going to come with two versions of a character

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or like a spell or something, or a place like

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a land or something. And so you'll get the original

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like what they're supposed to look like, and then another

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card will will be there what if version, so you

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kind of appreciate the difference, which I thought was cool.

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They also were saying, like, I think naturally a lot

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of people are like, how the hell did you figure

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that out? Logistically within a product that you have to

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ship out, you know, but they wouldn't spill the beans,

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but they said they will, they will soon. But yeah,

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we got to look at the Marvel the upcoming Marvel

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Superhero set. The actor for Vision came out on stage. Yeah,

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yeah he was there, and.

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Speaker 2: He was he a full vision garb.

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Speaker 1: No, he looked very normal, but he did have a

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vision the Mindstone and he put it into a gauntlet.

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Speaker 3: Wow. Yeah, unlike Vision. Yeah, I would never do.

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Speaker 2: Would would be pretty traumatic for him to relive that.

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Speaker 1: Yeah, yeah, he didn't make a joke about that. But yeah,

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Magic Cop was really fun. I played in a few

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like really wacky ticketed events that were I played a

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lot of everything I like wanted to play was like

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Strict Saving, which is, like I said, the new Magic

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School set, And yeah, it was just a ton of fun.

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I pulled some great cards I'm excited to add to

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my deck. And then I got home and they had

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shipped me out some product of the new sequence of

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Strick Saving set. So I opened those up and I

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pulled some cards I'd been really wanting a lot of.

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I'm building a dragon deck, and so I finally pulled

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like several dragons I'd been wanting this is probably look

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at this guy, PRIs MARII the inspiration very cool dragon.

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I got Quandricks the Proof another dragon and they are like, uh,

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they kind of represent the school, like the schools are

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kind of named after them, after the dragons. So it's

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been a good weekend. But I'm glad to be home.

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But yeah, Magic hom was fun, had a lot of

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good times. Saw John Carson, hung out with him a

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bunch former game former editor and hung out in a

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lot with the why Though folks, blessing Hi from kind

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of Funny, and of course Tom Casswell from Game Spot.

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Joseph Bradford. I don't know if you all have met him.

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I met him during the Iceland trip for eve FanFest

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last year. But it was and I see some familiar

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faces and it was a good weekend.

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Speaker 3: But uh, did you did you perform well when you

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played Magic? And did you did you do honor by

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the game of former names?

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Speaker 1: I won all of my games that were like official beautiful. Yeah,

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I did drop out with There was one event that

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was like really wacky. It'd be far too complicated to

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explain on this podcast, but it was supposed to be

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like a three or four hour event and it was

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turning into like a six hour event. So I won

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my first game, and I was like, holy crap, it's

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been three hours and we just finished one game. There's

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supposed to be three more games, two more games. I'm

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dropping out. So I dropped out of the competition. But

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I had won some prize tickets and I went and

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exchanged it for some packs.

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Speaker 3: Cool. But yeah, it was a good time.

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Speaker 1: But Charles, you went somewhere, and I want to hear

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I did about where you went.

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Speaker 3: You kind of talked about it last week. I kind

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of did. So. I talked last week that I went

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to play Lego Batman Legacy of the Dark Knight, which

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I'm very excited about. I talked about all the goodies

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I got in the film props and uh, all that, Marcus,

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I didn't you weren't here, so you didn't see.

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Speaker 2: I did listen to the episode.

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Speaker 3: Okay, I have I have framed Lego Batman villain posters

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now and I couldn't decide if they were cool or

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kind of cringe.

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Speaker 2: Wait, hold up the Joker one again. I mean that's

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kind of close. I think it's cute, like it's I

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think it's funny, Like, I think it's cooler than I mean.

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I'm a huge Batman fans, so like a regular Joker

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poster would be cool, But I think the lego version, like,

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that's that's so specific. I think you said this last week,

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like it's specific enough to be on the cooler end

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of things, and I agree with that.

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Speaker 3: Okay, good Marcus approved. Well, so I went and I

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also got to play two hours of the game, and

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I can talk about that now.

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Speaker 1: Yeah, I'm so excited to hear about this. I can't

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wait to play this thing.

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Speaker 3: It's really exciting. I had. I had a great time

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with it. I think that the headline for me going

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into it was, uh, it's it's basically a lego Arkham game,

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and people were really emphasizing the Arkham of it all.

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It has like that kind of combat system. There's a

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lot of a lot of those elements. Yeah, I think

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the thing that stood out to me was how much

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it was a lego game, Like there is a lot

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of cool modernizations of it, but it's also extremely goofy.

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There's a part where Batman starts dancing, uh and literally

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says this is how Batman begins to dance and then

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does a bunch of dance moves. Voice. Uh, it's not

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it doesn't feel like any particular Batman. It's honestly not

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the best because that is the Lega movie. It's a

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high bar.

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Speaker 1: And I was like, yeah, I kind of wish they'd

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continue to have him voice him because he did such

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a good game in the movie.

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Speaker 2: I think it's a weird thing where like because I've

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heard his performance, and I think they're trying to thread

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the needle between goofy Batman and serious Batman and they

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can't commit to one either way, and I think the

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performers trying to kind of like cater to both sides.

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I think if you get will Arnette, it has to

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go full goofy Batman.

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Speaker 3: Yeah, I don't want to do that.

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Speaker 2: Yeah that's fair.

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Speaker 3: Yeah. It's also he does so a thing also I

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didn't I didn't fully understand about the game until I

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played it, is that it is one linear Batman story

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and they just kind of pick and choose what makes

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the most sense from an existing Batman movie to fit

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in that part of the journey. So it's like when

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he starts out, he goes and he trains with the

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League of shadows. That's all from Batman begins, and then

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he comes back and he's hunting Carma and Falcone, but

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Carmon and Falconi is also who he hunts early on

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in The Batman twenty twenty two. So we get like

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a transition and now everyone is the Batman in that

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like character design and all that. And then later I

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actually saw an example of like when chapter three starts,

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we get like a montage scene where everyone basically like

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changes their outfits to match what the next movie that's

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coming up is. Yeah, so Batman changes into his Batman

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and Robin thing. We see the flying Grayson's flipping around,

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we see that two face who was he's woken up

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in the hospital like in the dark Night. But then

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he changes into like Batman Forever Garb and then we're

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playing in Batman Forever and Batman and Robin as the

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character Robin is introduced. So they tell it in one

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arc if you hadn't seen a Batman movie, it would

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it would make sense to you. Yeah, but it is

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like often pulling and like remixing a bunch of stuff,

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which I think is really cool and I'm really excited

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to see how how they how they choose to introduce

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some of the characters that maybe come up in like

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multiple different forms.

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Speaker 2: And it's never felt like jarring to you, because that

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would be My only concern is just like cause it's

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it's blending in so many different adaptations, Like it never

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feels like thematically jarring at all.

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Speaker 3: It's I don't think, so it surprisingly works because of

301
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I don't know. It's it's often hard to unless there's

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like a really strong set piece, like so the level

303
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I play, the levels I played, I played in the

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Iceberg Lounge, which is sort of the opening level, and

305
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you plays Batman and Jim Gordon. Then I played as

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Robin's introduction in the the Flying Grayson's in the Circus

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and that's when two faces there. And then it did

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boss Battle with Batman and Robin versus Poison Ivy, which

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was like Batman Forever, and they got to do some

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like open world stuff. So Batman and Robin the Poison

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Ivy fight was like barely like it referenced some lines

312
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from it, but it didn't like look like the scenes.

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I also just watched some of these movies to like

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refresh my memory, specifically Batman and Robin.

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Speaker 2: Yeah, I think I heard you say last week you

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had watched Batman Forever for the first time, which was fascinating.

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Speaker 3: Yeah, and uh, Batman Forever is also like more or

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00:16:31,320 --> 00:16:33,759
less just from that one movie. But like my favorite scene.

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I wrote about this in my preview, But it's like

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Batman goes to confront Carmen and Falcone and he's being

321
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served a drink by Selena Kyle, who's Catwoman, as if

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she's in the Batman, but he's having a conversation with

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the Red Hood as if it's the Joker having conversation

324
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with the Bus in Batman nineteen eighty nine.

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Speaker 2: Oh god, red Hood. Joke Joker red Hood, not Jason Todd.

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Speaker 3: Right, correct, the Joker red Hood. So they're having conversation.

327
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But then as he leaves, he says, this town deserves

328
00:17:03,559 --> 00:17:05,680
a better class of criminal, which is a reference to

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00:17:05,720 --> 00:17:08,160
the Dark Night Right. And so if you know all

330
00:17:08,200 --> 00:17:10,319
these things are happening, you can have kind of like

331
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the galaxy brain, like, oh, they're doing this and this

332
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and this are firing everywhere. Yeah, but if you don't

333
00:17:16,759 --> 00:17:18,759
know the references, or you don't know all the references,

334
00:17:18,799 --> 00:17:21,240
it's still like a perfectly coherent scene. It was just

335
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one that stood out to me because it was like,

336
00:17:23,119 --> 00:17:26,160
not a particularly pivotal moment, but I was surprised by

337
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how much all of these different things have blended together.

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Speaker 2: Yeah.

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Speaker 3: Maybe the most surprising thing is they were in the

340
00:17:30,960 --> 00:17:34,559
Iceberg lounge and the penguin did not appear. It's always

341
00:17:34,680 --> 00:17:37,920
his place, it's named after he's a penguin, he's on icebergs.

342
00:17:38,000 --> 00:17:41,400
Speaker 2: Yeah, it feels like the video game equivalent of like

343
00:17:41,440 --> 00:17:44,359
a collage of like we're gonna cut out pieces of

344
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like texts from different like newspapers and different books and

345
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then string them together into a coherent sentence, even if

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it's all technically derived from different places.

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Speaker 3: Yes, yeah, it very much. It very much is like

348
00:17:55,799 --> 00:17:58,400
someone is trying to remember. They're like, I saw a

349
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Batman movie once and I think this is what happened,

350
00:18:00,680 --> 00:18:04,680
and it's just all the Badman movies meld together. The

351
00:18:04,839 --> 00:18:08,279
Arkham stuff. Though there's a good reason why people compare

352
00:18:08,319 --> 00:18:11,880
to those games. It has a basically identical combat system.

353
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It's a little bit simplified. It's not as intense or difficult,

354
00:18:16,039 --> 00:18:19,240
but you can change the difficulty up to dark Night mode,

355
00:18:19,640 --> 00:18:24,519
which gives you less health and introduces more like special enemies,

356
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so it'll be more enemies and a higher percentage of

357
00:18:27,559 --> 00:18:29,880
them will be like shield guys or gun guys or

358
00:18:29,920 --> 00:18:32,200
sword guys that you have to like hit from behind

359
00:18:32,240 --> 00:18:35,720
or dodge around or something like that. Cool, and then

360
00:18:35,880 --> 00:18:38,799
the open world feels very Arkham Night like it is

361
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just you're flying around Gotham City. They'll be random, like

362
00:18:42,200 --> 00:18:45,039
random crimes on the street you can stop. I'm pretty

363
00:18:45,079 --> 00:18:47,519
sure there are Riddler trophies. There's a bunch of other

364
00:18:47,599 --> 00:18:50,000
side quests. There's a ton of like vehicles to collect,

365
00:18:51,640 --> 00:18:53,640
so it's very much like a game. I'm excited to

366
00:18:53,680 --> 00:18:56,960
see the story, and I also like, I want to

367
00:18:57,000 --> 00:18:58,960
try one hundred percent this game when it comes out.

368
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It gave me that fine of like I just want

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00:19:01,000 --> 00:19:01,960
to play this game forever.

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Speaker 2: Yeah, yeah, Batman forever. Perhaps there you go, we did it, Charles. Yeah.

371
00:19:07,599 --> 00:19:10,079
I watched the NGT that you did with Kyle, and

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like immediately, like you said, seeing the open war and

373
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you're just like, oh, this is this is Arkham Knight.

374
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And it's exciting because I feel like and probably like

375
00:19:17,240 --> 00:19:19,920
a lot of Batman fans, like I've been chasing the

376
00:19:20,039 --> 00:19:22,799
Arkham High since Arkham Knight ended, and there's been like

377
00:19:22,799 --> 00:19:25,160
like Gotham Knights didn't do it for me personally, and

378
00:19:25,160 --> 00:19:27,359
then Suicide Squad did even less for me. Like it's

379
00:19:27,359 --> 00:19:29,200
been a lot of just like I just want to

380
00:19:29,240 --> 00:19:32,079
feel that again, and this feels like the closest we've

381
00:19:32,079 --> 00:19:34,519
gotten to that since then, and so I'm hoping it's

382
00:19:34,519 --> 00:19:37,599
the one that finally, you know, like like scratches that

383
00:19:37,680 --> 00:19:40,960
itch that we've been feeling since what like twenty fifteen. Yeh,

384
00:19:41,000 --> 00:19:43,000
twenty fifteen was Arka Night. It's been eleven years.

385
00:19:43,000 --> 00:19:48,240
Speaker 3: Been years, geez, yeah, I've I remember every time I

386
00:19:48,279 --> 00:19:51,240
say a memory, it makes everyone feel old. So I

387
00:19:51,240 --> 00:19:52,960
just want to understand. I am not trying to make

388
00:19:53,000 --> 00:19:55,359
you guys feel old, but I have a distinct memory

389
00:19:55,400 --> 00:19:59,680
of being in eighth grade and on the school computers

390
00:19:59,759 --> 00:20:02,759
watch one of the revealed trailers for Batman Arkham Knight

391
00:20:02,839 --> 00:20:04,640
and being like, oh my gosh, this is going to

392
00:20:04,720 --> 00:20:07,079
be the best game ever. See this still like a

393
00:20:07,160 --> 00:20:08,759
year or two before it came out.

394
00:20:08,960 --> 00:20:11,000
Speaker 2: I think when you get into when you start referencing

395
00:20:11,039 --> 00:20:13,000
the twenty tens, it's like, well, I was already an adult

396
00:20:12,920 --> 00:20:15,920
by then, so like it all flattens out. It's when

397
00:20:15,960 --> 00:20:19,160
you when you treat the nineties like a period piece,

398
00:20:19,480 --> 00:20:25,640
then yeah, then the dust like I become the Matt

399
00:20:25,720 --> 00:20:27,359
Damon meme of him rapidly Asian.

400
00:20:28,079 --> 00:20:30,160
Speaker 1: Yeah, there is a game that we're going to talk

401
00:20:30,200 --> 00:20:32,559
about a little later that Charles referenced yesterday in the

402
00:20:32,599 --> 00:20:36,799
morning meeting as a period piece, and it's historical fiction.

403
00:20:36,880 --> 00:20:38,720
I think everyone died a little inside.

404
00:20:39,279 --> 00:20:42,880
Speaker 3: Yeah, I mean even even Batman Forever. We were talking

405
00:20:42,920 --> 00:20:45,440
about with Kyle and he was like, I saw that

406
00:20:45,480 --> 00:20:48,039
movie twice in theaters and I was like, oh, that

407
00:20:48,079 --> 00:20:51,400
came out five years before I was born, so you

408
00:20:51,119 --> 00:20:53,039
were you were old enough to see it in the

409
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theaters and I was my parents weren't married yet.

410
00:21:00,640 --> 00:21:03,359
Speaker 2: It's like I had a similar memory where I saw

411
00:21:03,400 --> 00:21:05,880
it in theaters too, as I had the Batmobile toy

412
00:21:05,960 --> 00:21:09,799
from that movie and the awful Sega Genesis game that

413
00:21:09,920 --> 00:21:11,640
is a piece of garbage that I played way too

414
00:21:11,680 --> 00:21:14,359
much because it was the only bad game I had.

415
00:21:16,960 --> 00:21:20,119
Speaker 3: Oh. The other thing I just wanted to say is

416
00:21:20,200 --> 00:21:23,480
like it it's fun. I like the spirit of it.

417
00:21:23,480 --> 00:21:25,359
It's very much a Lego game, so it is still

418
00:21:25,519 --> 00:21:29,039
very silly. We do have like cooler the combats much better,

419
00:21:29,079 --> 00:21:31,319
but there's still gonna be parts where you're like in

420
00:21:31,359 --> 00:21:32,920
a room and you just have to smash all the

421
00:21:32,960 --> 00:21:35,559
items made of Legos and then build some contraption that's

422
00:21:35,599 --> 00:21:37,240
going to get you into the next room. There's still

423
00:21:37,279 --> 00:21:39,839
lots of like light puzzle solving and stuff like that,

424
00:21:41,039 --> 00:21:43,039
but there's all there's I think there's like just enough

425
00:21:43,079 --> 00:21:45,880
complexity that it makes it a lot more like universal,

426
00:21:45,920 --> 00:21:49,519
where I think a lot of Lego games, especially early

427
00:21:49,640 --> 00:21:52,720
Lego games, are simple enough that it's like, once you're

428
00:21:52,839 --> 00:21:56,440
like in you know, thirteen plus, I can see someone

429
00:21:56,480 --> 00:21:58,039
being like, ah, this is like too simple for me

430
00:21:58,119 --> 00:21:58,960
to actually enjoy.

431
00:21:59,599 --> 00:21:59,720
Speaker 2: This.

432
00:21:59,759 --> 00:22:01,759
Speaker 3: One has like you can upgrade all your gadgets to

433
00:22:01,759 --> 00:22:04,759
do different cool things. There's like combat skill trees, There's

434
00:22:04,799 --> 00:22:07,079
lots of collectibles and stuff and things to do. So

435
00:22:07,440 --> 00:22:09,640
I think they've done a good job from what I played,

436
00:22:09,759 --> 00:22:14,359
of making it very universal, which is cool. And if

437
00:22:14,359 --> 00:22:16,720
you want to hear more of my thoughts and Kyle's

438
00:22:16,759 --> 00:22:18,759
thoughts and me making Kyle feel old, we do have

439
00:22:18,759 --> 00:22:21,359
an n GT up on YouTube channel right now that

440
00:22:21,440 --> 00:22:24,039
will like show you some more specific game plan on Yeah.

441
00:22:24,319 --> 00:22:29,279
Speaker 1: Yeah, well cool, Well I know Charles, you have something

442
00:22:29,279 --> 00:22:31,680
else you wanted to cover Batman related?

443
00:22:32,559 --> 00:22:39,720
Speaker 3: I do. So We've got another another episode of Everyone's

444
00:22:40,079 --> 00:22:49,680
Everyone's Favorite show, and it's called GIANTA Know. There we go,

445
00:22:50,759 --> 00:22:53,039
g I oughta know. We're back with our listeners.

446
00:22:53,079 --> 00:22:57,079
Speaker 1: He did play a sound put a time stamp in

447
00:22:57,519 --> 00:23:00,640
you want a time stamp in. He did play a

448
00:23:00,720 --> 00:23:05,359
Discord soundboard theme song of g I know that I've

449
00:23:05,759 --> 00:23:06,519
haven't heard before.

450
00:23:09,079 --> 00:23:13,920
Speaker 2: You never have you never been part of.

451
00:23:13,359 --> 00:23:16,319
Speaker 3: If you haven't been on this is the two or

452
00:23:16,359 --> 00:23:21,000
three oh of Ia. No, yeah, this is my this

453
00:23:21,079 --> 00:23:24,119
is my show that I made up. It's just a

454
00:23:24,160 --> 00:23:26,400
trivia game. We're gonna go. We're gonna do some trivia

455
00:23:26,480 --> 00:23:29,759
for Lego Batman. Specifically, I was gonna do Batman trivia,

456
00:23:29,839 --> 00:23:31,000
but I was like, yeah, that's not really fair. So

457
00:23:31,000 --> 00:23:33,759
we're a new trivia of the Lego Batman games. You

458
00:23:33,799 --> 00:23:36,519
guys are going to be competing and we'll see who

459
00:23:36,559 --> 00:23:39,119
comes out on top. Okay, you guys.

460
00:23:39,160 --> 00:23:40,920
Speaker 2: I just want to note that Charles is wearing a

461
00:23:40,960 --> 00:23:43,480
green shirt, so he's basically the Riddler right now.

462
00:23:44,039 --> 00:23:47,559
Speaker 3: That is crucially a blue shirt, Marcus, It's definitely blue.

463
00:23:48,119 --> 00:23:50,440
Speaker 2: It looks green on my screen like a like a,

464
00:23:50,960 --> 00:23:51,920
you either need to.

465
00:23:51,880 --> 00:23:56,160
Speaker 1: Calibrate your screen or your eyes. This is like has

466
00:23:56,319 --> 00:23:57,440
Verry blue.

467
00:23:58,160 --> 00:23:59,319
Speaker 3: Pretty close to Alex's.

468
00:23:59,440 --> 00:24:03,319
Speaker 2: Alex's and alex denim looks more blue than that shirt.

469
00:24:03,640 --> 00:24:05,759
Speaker 1: They are the same color, my friends.

470
00:24:07,640 --> 00:24:08,519
Speaker 2: This is the first question.

471
00:24:08,599 --> 00:24:16,400
Speaker 3: Actually, riddle me this not including Legacy the Dark Knight

472
00:24:16,440 --> 00:24:20,039
and excluding mobile games, in how many games is Lego

473
00:24:20,160 --> 00:24:24,519
Batman a playable character? And this is multiple choice. We've

474
00:24:24,519 --> 00:24:30,599
got A three, B, four, C, five or D seven.

475
00:24:30,839 --> 00:24:35,759
One more time, the question of not including Legacy of

476
00:24:35,799 --> 00:24:39,559
the Dark Knight and excluding mobile games, in how many

477
00:24:39,640 --> 00:24:44,480
video games is Lego Batman a playable character? Mark the

478
00:24:44,559 --> 00:24:47,640
answers three, four, five or seven.

479
00:24:48,200 --> 00:24:50,200
Speaker 2: I just buzzed myself and as a Ben Hanson's host,

480
00:24:50,200 --> 00:24:56,599
thing is what I wait say it was? Which one

481
00:24:56,720 --> 00:24:56,960
was B?

482
00:24:58,480 --> 00:25:01,799
Speaker 3: There's three, four, five or seven? I was gonna go five,

483
00:25:03,480 --> 00:25:07,960
I'm gonna go seven. I'm gonna go seven. Final answers, Yes,

484
00:25:09,440 --> 00:25:13,160
Alex is correct. Seven instances of playable Lego Batman. This

485
00:25:13,240 --> 00:25:17,160
is Lego Batman one, two, three, the Lego Movie Game

486
00:25:17,440 --> 00:25:22,079
one and two, Lego Dimensions, and Lego DCS. I couldn't

487
00:25:22,079 --> 00:25:24,480
remember which other games he appeared in but I knew

488
00:25:24,519 --> 00:25:27,680
he appeared and other Lego games.

489
00:25:27,960 --> 00:25:30,519
Speaker 2: I forgot they did games based on the Lego movies.

490
00:25:31,039 --> 00:25:33,759
Speaker 3: Yeah, without those, it would be five, you'd be correct.

491
00:25:34,839 --> 00:25:37,240
The Lego Batman game A question two? Where don't meet

492
00:25:37,240 --> 00:25:40,519
this again? The Lego Batman game center around a suit

493
00:25:40,640 --> 00:25:44,400
swapping mechanic. Which of the following suits was available in

494
00:25:44,480 --> 00:25:49,559
Lego Batman one. We've got the demolition suit, the power suit,

495
00:25:49,839 --> 00:25:54,240
the speed suit, and the magic suit. Again, that is

496
00:25:54,279 --> 00:25:58,079
the demolition suit, the power suit, the speed suit, and

497
00:25:58,200 --> 00:25:59,200
the magic suit.

498
00:26:00,160 --> 00:26:04,759
Speaker 2: Marcus, Marcus, which one of these was available?

499
00:26:05,039 --> 00:26:06,559
Speaker 3: Which one is is available?

500
00:26:08,319 --> 00:26:10,160
Speaker 2: I'm gonna say the power suit.

501
00:26:11,000 --> 00:26:15,559
Speaker 1: Okay, Strategically, I'm also going to go for the power suit.

502
00:26:16,480 --> 00:26:22,240
Speaker 3: I don't like great answers. Final final answer, You're both

503
00:26:22,440 --> 00:26:29,000
unfortunately incorrect. The power suit is available in Lego Batman two,

504
00:26:29,000 --> 00:26:31,319
but in Lego Batman one it is the demo I was.

505
00:26:31,319 --> 00:26:34,480
Speaker 1: Gonna say that was gonna be my guest Dan.

506
00:26:35,640 --> 00:26:38,680
Speaker 3: They upgraded the demolition suit to the power suit, so

507
00:26:38,720 --> 00:26:41,720
it gave Batman super strength and you could still do bombs.

508
00:26:41,759 --> 00:26:44,480
Speaker 2: I'm gonna let the viewers know in case I in

509
00:26:44,480 --> 00:26:46,839
case my performance does not improve. I have never played

510
00:26:46,880 --> 00:26:49,319
a Lego Batman game, so this is all new to me.

511
00:26:50,079 --> 00:26:53,799
Speaker 3: Yeah, I was like, I don't played one of them. Okay,

512
00:26:54,400 --> 00:26:57,480
uh three Lego Batman one was inconsistent with how often

513
00:26:57,519 --> 00:27:00,000
each suit was used, which if Batman's suits was only

514
00:27:00,200 --> 00:27:04,359
required in a single level, so suit only appears to

515
00:27:04,440 --> 00:27:08,079
be required one time. Got the Arctic suit, the heat

516
00:27:08,079 --> 00:27:11,279
protection suit, the Sonic suit, or the glide suit.

517
00:27:13,480 --> 00:27:16,359
Speaker 1: I'll be a better I'm not gonna just pick Marcus's

518
00:27:16,400 --> 00:27:21,480
answer every time to win. I'll be a better sports player. So, Alex,

519
00:27:23,960 --> 00:27:31,400
I'm gonna go the Frozen suit, Arctic suit.

520
00:27:31,559 --> 00:27:38,200
Speaker 2: Yeah, I'm gonna go the So I'm trying to think

521
00:27:38,200 --> 00:27:41,519
of like his villains of like Arctic. You might use

522
00:27:41,519 --> 00:27:44,519
that against mister Freeze. I feel like you could maybe

523
00:27:44,640 --> 00:27:46,799
use that in ping. Maybe maybe in those games the

524
00:27:46,799 --> 00:27:51,079
iceberg lounge is actually sub zero temperatures. He needs to know.

525
00:27:51,480 --> 00:27:53,319
I'm gonna go Sonar. I feel like you would use

526
00:27:53,480 --> 00:27:57,160
Sonar maybe against Man bat And then that's about it.

527
00:27:57,400 --> 00:28:00,960
Speaker 3: Maybe this is d the Sonics suit is what that's called.

528
00:28:01,119 --> 00:28:03,599
Speaker 2: Yeah, assuming I have no idea how it actually functions

529
00:28:03,599 --> 00:28:05,000
in the gates, I could be well off I'm just

530
00:28:05,000 --> 00:28:06,240
gonna go say, sonar.

531
00:28:07,839 --> 00:28:11,640
Speaker 3: Uh. The answer was be the heat protection suit. It

532
00:28:11,680 --> 00:28:15,640
appears for like literally one puzzle and then you switch

533
00:28:15,680 --> 00:28:17,480
out of it and you never turn into well. But

534
00:28:17,519 --> 00:28:20,720
the games advertised as Badman having five different suits.

535
00:28:21,039 --> 00:28:22,200
Speaker 2: I thought it was gonna be like, oh, it is

536
00:28:22,200 --> 00:28:24,559
a fighting firefly and that's how he counters them.

537
00:28:24,960 --> 00:28:30,000
Speaker 1: So I do have a question, what what What are

538
00:28:30,039 --> 00:28:33,000
the typical scores at the end of this game for people?

539
00:28:33,519 --> 00:28:37,920
Speaker 3: This is a harder one, specifically you like the past

540
00:28:37,920 --> 00:28:40,599
ones we did. It was based on like the Game Awards,

541
00:28:40,759 --> 00:28:42,200
This is the history of game Awards. I did one

542
00:28:42,240 --> 00:28:46,000
based on like Game Reforms. Ten out of ten scores. Yeah,

543
00:28:46,319 --> 00:28:48,000
this is one that I do remember listening to.

544
00:28:48,000 --> 00:28:52,559
Speaker 2: This is definitely the hardest you've ever done, because we

545
00:28:52,599 --> 00:28:56,920
have maybe maybe someone.

546
00:28:56,799 --> 00:29:00,799
Speaker 3: Might have played Lego Batman and no uh question four.

547
00:29:00,920 --> 00:29:02,839
Each story arc and Logo bobmin one is led by

548
00:29:02,839 --> 00:29:06,319
a different primary villain name each of them. You'll get

549
00:29:06,319 --> 00:29:07,160
a point for each one.

550
00:29:08,039 --> 00:29:10,240
Speaker 2: Okay, Marcus, there's three.

551
00:29:09,960 --> 00:29:13,440
Speaker 3: Three chapters and each one has a different primary.

552
00:29:13,039 --> 00:29:14,279
Speaker 2: I need to get a pen and write this down

553
00:29:14,920 --> 00:29:17,279
in one game or throughout the series.

554
00:29:17,599 --> 00:29:21,759
Speaker 3: Lego Batman one has like three yeah, three chunks of

555
00:29:21,799 --> 00:29:23,880
five levels each, and they're each led by like a

556
00:29:23,920 --> 00:29:24,440
big bat.

557
00:29:24,759 --> 00:29:27,119
Speaker 2: Okay, can I start rattling mine off?

558
00:29:27,680 --> 00:29:28,200
Speaker 3: Go for it.

559
00:29:28,440 --> 00:29:37,119
Speaker 2: I'm gonna say the Joker, I'm gonna say two face,

560
00:29:39,799 --> 00:29:45,880
and I'm gonna say h it's like it's it's probably

561
00:29:45,920 --> 00:29:50,759
some like real basic be answers. If it's only it's

562
00:29:50,759 --> 00:29:53,200
the first ones that are gonna hit, like the big ones.

563
00:29:54,640 --> 00:29:56,799
I'm trying to dee who the third would be. I'm

564
00:29:56,799 --> 00:30:03,880
torn between two villains. Mmm, you know, I'm gonna say,

565
00:30:04,680 --> 00:30:11,799
who would I say? I said Joker, two face Penguin.

566
00:30:13,240 --> 00:30:16,920
Speaker 3: Okay, hmmm, Alex, what are your pulls?

567
00:30:17,680 --> 00:30:23,960
Speaker 1: My first one is gonna be Riddler, okay. My second

568
00:30:24,039 --> 00:30:29,960
one he's going to be Joker, and my third one

569
00:30:30,799 --> 00:30:33,440
is going to be mister Freeze.

570
00:30:33,839 --> 00:30:34,359
Speaker 2: Interesting.

571
00:30:34,640 --> 00:30:39,440
Speaker 3: Interesting, you went Riddler, Joker, mister Freeze, and Marcus went Joker,

572
00:30:39,480 --> 00:30:45,160
two face Penguin. Yeah, okay, you each get two points.

573
00:30:45,400 --> 00:30:49,960
Oh the three are it is the Joke, The first

574
00:30:49,960 --> 00:30:51,960
one is the Riddler, the second one is the Penguin,

575
00:30:52,000 --> 00:30:52,960
third one is the Joker.

576
00:30:53,160 --> 00:30:56,680
Speaker 2: I was torn on Riddler and Catwoman at one point.

577
00:30:56,759 --> 00:31:00,839
Speaker 3: Oh sure, I think uh I just also have kind

578
00:31:00,839 --> 00:31:03,759
of like a sidekick. So it's like Riddler and two

579
00:31:03,799 --> 00:31:06,799
Face weirdly Penguin and Catwoman and then Joker and Harley Quinn.

580
00:31:07,160 --> 00:31:11,799
Speaker 2: Yeah, two Joker and two Faces at that moment together.

581
00:31:12,160 --> 00:31:12,680
That's funny.

582
00:31:14,000 --> 00:31:15,519
Speaker 1: I was just like, you can't. I mean, like, the

583
00:31:15,599 --> 00:31:18,799
Riddler is such like a when you're making a game,

584
00:31:19,000 --> 00:31:23,319
I feel like he could just be a you can

585
00:31:23,400 --> 00:31:25,279
make so many levels that are just like, oh, and

586
00:31:25,319 --> 00:31:26,359
it's the Riddler.

587
00:31:27,200 --> 00:31:29,759
Speaker 2: I feel like he's a supporting Maybe it's because the

588
00:31:29,839 --> 00:31:32,559
Arkham use of him, because he's even in the comics.

589
00:31:32,559 --> 00:31:34,519
In the show, he's like a notoriously tough character to

590
00:31:34,559 --> 00:31:37,319
write because you have to come up with riddles for him.

591
00:31:37,319 --> 00:31:39,799
So it's like it's hard to like, instead of dedicating

592
00:31:39,799 --> 00:31:41,519
a whole chapter him to keep him as like a

593
00:31:41,599 --> 00:31:44,519
side villain where you just can put some little challenges,

594
00:31:44,519 --> 00:31:45,759
instead of being like, we have to come up with

595
00:31:45,799 --> 00:31:49,960
a elaborate mystery around him. I guess yeah.

596
00:31:50,079 --> 00:31:53,279
Speaker 1: I imagine the Lego games though, like can kind of

597
00:31:53,359 --> 00:31:55,839
like cheat a lot of that stuff under the guys

598
00:31:55,839 --> 00:31:56,400
of somebody.

599
00:31:57,640 --> 00:32:01,759
Speaker 3: Lego. Lego Batman one was pre Dialogue and Lego games,

600
00:32:01,920 --> 00:32:04,640
so he had no real backstory. It was just kind

601
00:32:04,640 --> 00:32:07,799
of and I forgot about that.

602
00:32:08,480 --> 00:32:11,640
Speaker 2: He's like Panto Mining was the first Lego Star Wars game.

603
00:32:11,680 --> 00:32:16,200
Speaker 3: Also like that, Yeah, it was up until a long.

604
00:32:16,319 --> 00:32:19,880
Batman two was actually the first Lego game to have voicing,

605
00:32:20,039 --> 00:32:23,319
and that was in That would have been a good question. Oh,

606
00:32:23,359 --> 00:32:25,839
it's it's one of the questions. It's actually the two

607
00:32:25,920 --> 00:32:28,880
questions from now well about it's about that. Well, let's

608
00:32:28,920 --> 00:32:32,519
let's go. I want to forever on this number five.

609
00:32:32,799 --> 00:32:36,279
Mister Freeze is super overpowered in Lego Batman one. Which

610
00:32:36,279 --> 00:32:40,559
of these abilities does he not have? Got super strength,

611
00:32:41,039 --> 00:32:46,960
immunity to poison, underwater breathing, and freeze gun does he

612
00:32:47,160 --> 00:32:49,559
not have?

613
00:32:49,799 --> 00:32:51,599
Speaker 2: Trying to think of the silly Lego version and not

614
00:32:51,680 --> 00:32:54,319
the actual canonical comic version.

615
00:32:54,799 --> 00:33:02,559
Speaker 1: Alex chiming in, Uh, what was d freeze gun?

616
00:33:03,039 --> 00:33:07,200
Speaker 3: Oh? It was super strength, immunity to poison, underwater breathing,

617
00:33:07,240 --> 00:33:08,160
and freeze gun.

618
00:33:09,000 --> 00:33:21,039
Speaker 1: I'm gonna say immunity to drowning because.

619
00:33:22,279 --> 00:33:23,920
Speaker 3: The underwater breathing is the answer.

620
00:33:25,079 --> 00:33:27,440
Speaker 2: Okay, community to drowning.

621
00:33:29,920 --> 00:33:33,519
Speaker 3: I can't you can't breathe. It's just a drowning can't

622
00:33:33,599 --> 00:33:36,640
kill you. So it's kind of a state of sustaine

623
00:33:39,279 --> 00:33:41,960
the whole time. I just can't die.

624
00:33:42,480 --> 00:33:50,039
Speaker 2: That's terrified. He has a terrible life anyway. Yeah, I

625
00:33:50,160 --> 00:33:55,839
was actually leaning towards underwater breathing too. Yeah, I'll say

626
00:33:55,880 --> 00:33:56,240
that too.

627
00:33:58,480 --> 00:34:02,400
Speaker 3: You both are correct. He cannot be water. He is

628
00:34:02,440 --> 00:34:04,160
immune to poison and has super strength.

629
00:34:04,200 --> 00:34:04,319
Speaker 2: Though.

630
00:34:04,599 --> 00:34:05,039
Speaker 3: How did the.

631
00:34:04,960 --> 00:34:06,960
Speaker 1: Poison mechanic work? Was there a mechanic?

632
00:34:07,039 --> 00:34:10,159
Speaker 3: Like what There's like pools of acid on the ground

633
00:34:10,400 --> 00:34:13,320
and certain characters can walk across them without being harmed,

634
00:34:13,679 --> 00:34:17,519
like the Joker, mister Freeze maybe Harley Quinn.

635
00:34:17,639 --> 00:34:19,400
Speaker 2: Yeah what mister Freeze makes sense. He's like in a

636
00:34:19,400 --> 00:34:21,079
full like has Matt suit basically?

637
00:34:21,280 --> 00:34:26,360
Speaker 3: Yeah? So yeah, yeah yeah uh. Question six. Lego Batman

638
00:34:26,400 --> 00:34:29,679
two was the first Lego game to have original voice acting.

639
00:34:29,800 --> 00:34:33,760
Who did they cast to play Batman? A? Will Arnett, B.

640
00:34:34,079 --> 00:34:37,880
Matt Mercer, C Troy Baker or D Nolan North.

641
00:34:38,000 --> 00:34:41,840
Speaker 2: Marcus d oh.

642
00:34:41,239 --> 00:34:43,840
Speaker 3: Alex Alex says Nolan North Marcus, what do you say?

643
00:34:44,159 --> 00:34:45,719
Speaker 2: I'm gonna say Matt Mercer.

644
00:34:46,400 --> 00:34:51,320
Speaker 3: Matt Mercer. Final answers Yes, Yes, as always it was

645
00:34:51,360 --> 00:34:56,519
Troy Baker, really dam Troy Baker. He played Lego Batman

646
00:34:56,559 --> 00:34:58,840
and then he wanted to play the Joker in Oh no,

647
00:34:58,960 --> 00:35:00,679
he also played Batman in Arkham Origins.

648
00:35:00,760 --> 00:35:02,800
Speaker 2: No, no, no, no, he's played he played Joker.

649
00:35:03,239 --> 00:35:04,920
Speaker 3: Okay, yeah, no, only nore.

650
00:35:04,800 --> 00:35:07,840
Speaker 1: Than been done voice acting for games for so long,

651
00:35:07,920 --> 00:35:10,280
and I was just like, oh yeah, and I'm sure,

652
00:35:10,320 --> 00:35:11,960
I'm sure it's him.

653
00:35:12,159 --> 00:35:13,800
Speaker 3: Part of the reason I like doing these quiz is

654
00:35:13,800 --> 00:35:17,280
because I like coming up with correct sounding wrong answer.

655
00:35:17,360 --> 00:35:20,039
Speaker 1: Yes, yeah, that was one of them.

656
00:35:20,079 --> 00:35:24,519
Speaker 3: All right, this is my favorite question Number seven, Tim Drake.

657
00:35:25,320 --> 00:35:28,880
This is Robin's alter ego is playable as a civilian

658
00:35:29,039 --> 00:35:32,760
in only two of three Lego Batman games. Which game

659
00:35:32,920 --> 00:35:36,159
is he excluded from? A Lego Batman one because it

660
00:35:36,199 --> 00:35:40,199
didn't have playable secret identities, b Lego Batman two because

661
00:35:40,280 --> 00:35:43,559
Robin in this game was actually Dick Grayson Grayson sorry,

662
00:35:44,039 --> 00:35:50,400
or see Lego Batman three because Robin isn't in this game, so.

663
00:35:50,440 --> 00:35:54,320
Speaker 2: He's not specifically he's not playable as a civilian or

664
00:35:54,320 --> 00:35:56,280
he's just like not present in the game whatsoever.

665
00:35:56,440 --> 00:35:59,360
Speaker 3: And Lego Batman three, the questions he says it would

666
00:35:59,360 --> 00:36:01,719
be like and three because there's no Robin and Lego

667
00:36:01,719 --> 00:36:02,360
Batman three.

668
00:36:04,800 --> 00:36:07,039
Speaker 2: I'm just sorry, Sorry, I might be misunderstanding though.

669
00:36:07,480 --> 00:36:11,079
Speaker 3: So the Lego Batman three to to choose C, you're

670
00:36:11,119 --> 00:36:14,079
saying he wasn't in Lego Batman three because Robin wasn't

671
00:36:14,119 --> 00:36:19,199
in that game. That would be agreeing with that question premise.

672
00:36:19,239 --> 00:36:21,360
If you're choosing the other one, you're saying Robin is

673
00:36:21,400 --> 00:36:22,480
in Lego Batman three.

674
00:36:23,159 --> 00:36:28,719
Speaker 2: Yeah, Okay, I'm gonna say I'm gonna say one A

675
00:36:29,320 --> 00:36:32,239
I I I believe he is in the third game.

676
00:36:32,400 --> 00:36:34,960
So I'm gonna say A were it's they just didn't

677
00:36:34,960 --> 00:36:35,880
have side characters.

678
00:36:36,199 --> 00:36:39,679
Speaker 3: They didn't have secret identities or secret I'm gonna go

679
00:36:39,679 --> 00:36:47,440
with that one. Hmm. I'm gonna go B, which was.

680
00:36:49,119 --> 00:36:56,480
Speaker 1: Yeah, well he was, but it was it was Grayson.

681
00:36:56,960 --> 00:37:00,559
Speaker 3: Yeah, that's what. That's what the question was. Final answers, Yeah.

682
00:37:00,079 --> 00:37:04,079
Speaker 2: Away, hold on it. B does some kind of a

683
00:37:04,119 --> 00:37:10,599
feeling I could see. No, I'm gonna stick to my guns. Okay,

684
00:37:10,679 --> 00:37:11,519
go down with the ship.

685
00:37:12,639 --> 00:37:18,920
Speaker 3: Alex is correct. That's four two. So it's a weird,

686
00:37:19,159 --> 00:37:22,559
a weird thing. In that game, when you select Robin's

687
00:37:22,599 --> 00:37:25,079
alter ego, it is listed as Dick Grayson instead of

688
00:37:25,119 --> 00:37:27,679
Tim Drake, even though it's Tim Drake and Lego Batman

689
00:37:27,719 --> 00:37:30,519
one and Lego Batman three. I believe that at some

690
00:37:30,599 --> 00:37:32,519
point the developers came out and said, yeah, that was

691
00:37:32,519 --> 00:37:34,679
a mistake. He should have been Tim Drake. It's supposed

692
00:37:34,719 --> 00:37:37,320
to be the same character, but for whatever reason, it's

693
00:37:37,320 --> 00:37:38,280
swapped out like.

694
00:37:38,280 --> 00:37:40,320
Speaker 2: It should have always been Tim Drake.

695
00:37:41,159 --> 00:37:44,480
Speaker 3: Yeah, all right, I'm gonna skip two of my questions

696
00:37:44,480 --> 00:37:47,559
about Lego Batman three because I don't think you guys

697
00:37:47,559 --> 00:37:48,719
will have any idea what they are.

698
00:37:48,599 --> 00:37:53,159
Speaker 1: Because we get end here if you want you know, well,

699
00:37:53,199 --> 00:37:53,960
and well, I've got one.

700
00:37:54,000 --> 00:37:58,639
Speaker 3: I'll do my closer question. So, which of the following

701
00:37:58,639 --> 00:38:02,679
Batman villains appear in every mainline Lego Batman game but

702
00:38:02,800 --> 00:38:06,400
was excluded from DC Supervillains. So this is a villain

703
00:38:06,400 --> 00:38:08,719
that was in Lego Batman one, two, and three, but

704
00:38:08,760 --> 00:38:11,760
for some reason was not in Lego DC Supervillains. Okay,

705
00:38:12,079 --> 00:38:17,039
you've got Killer Moth Hush, Solomon Grundy or Mad Hatter.

706
00:38:18,760 --> 00:38:23,239
Speaker 2: Hush is a wild villain for kids. To what I'm

707
00:38:23,239 --> 00:38:27,320
just gonna say.

708
00:38:26,760 --> 00:38:28,760
Speaker 3: All of these characters do appear in at least one

709
00:38:28,840 --> 00:38:29,880
Lego Batman game.

710
00:38:30,559 --> 00:38:33,280
Speaker 2: Okay, so, but this particular one was in all three

711
00:38:33,320 --> 00:38:39,519
but not the villains one. Okay, you said, hush, Killer Moth.

712
00:38:39,760 --> 00:38:40,440
What are the other ones?

713
00:38:40,639 --> 00:38:42,559
Speaker 3: Solomon Grundy and Mad Hatter.

714
00:38:43,400 --> 00:38:44,239
Speaker 2: And Mad Hatter?

715
00:38:45,679 --> 00:38:45,960
Speaker 4: Hmm?

716
00:38:48,400 --> 00:38:49,280
Speaker 2: In all three?

717
00:38:53,880 --> 00:38:55,880
Speaker 3: The real question is here, who do you think was

718
00:38:55,920 --> 00:38:57,320
in Lego Batman one?

719
00:38:58,400 --> 00:38:59,079
Speaker 2: That's what I'm thinking.

720
00:38:59,239 --> 00:39:01,960
Speaker 3: That one had fewer fewer villains than the other ones.

721
00:39:02,639 --> 00:39:07,679
Speaker 2: But these are all just sort of like it's like

722
00:39:07,719 --> 00:39:11,760
they're not necessarily the A tier Batman villains or the

723
00:39:11,800 --> 00:39:15,079
most extreme right. They're all like the next tier down

724
00:39:15,119 --> 00:39:18,320
of like if you are a real Batman fan, like hardcore, that's.

725
00:39:18,280 --> 00:39:20,199
Speaker 3: Even even C tier for some of these.

726
00:39:20,639 --> 00:39:25,239
Speaker 2: Yeah, yeah, Matt Hatter might be CE tier. Yeah, Solomon

727
00:39:25,280 --> 00:39:27,840
Rooney is weird because he's exclusively a Batman villain.

728
00:39:27,880 --> 00:39:32,000
Speaker 1: But yes, Alex, I am going to go.

729
00:39:34,039 --> 00:39:36,559
Speaker 3: Mad Hatter, Mad Hatter.

730
00:39:37,719 --> 00:39:41,280
Speaker 2: So Mad Hatter isn't all three but not the villain game.

731
00:39:41,559 --> 00:39:45,760
Speaker 3: That's what Alex thinks. They cut him from decently. Can

732
00:39:45,840 --> 00:39:47,800
I change sure?

733
00:39:49,400 --> 00:39:56,920
Speaker 1: Killer Moth Okay, hmm, Killer Massa get answered to.

734
00:40:00,199 --> 00:40:03,159
Speaker 2: I'm like stuck on hush for some reason. He's gonna say,

735
00:40:03,159 --> 00:40:08,519
I's gonna say hush, hush. He's like more of a

736
00:40:08,639 --> 00:40:11,719
closer Batman villain than Killer Moth and Solomon Grande. But

737
00:40:11,760 --> 00:40:13,360
I'm just gonna again stick to my guns and go

738
00:40:13,360 --> 00:40:15,280
down with the ship and say hush yeah.

739
00:40:15,360 --> 00:40:19,400
Speaker 1: Final answers, Uh, the answer was Killer Moth.

740
00:40:19,599 --> 00:40:26,599
Speaker 3: Alex gets it again weirdly in Lego Batman one, two, three, Alex,

741
00:40:26,639 --> 00:40:27,480
are you making noise?

742
00:40:27,519 --> 00:40:27,639
Speaker 2: There?

743
00:40:27,679 --> 00:40:27,840
Speaker 3: Is it?

744
00:40:27,960 --> 00:40:31,480
Speaker 1: Just no just silence, silent, silent victory.

745
00:40:31,719 --> 00:40:34,360
Speaker 2: He's screaming like a bat like we can't perceive the.

746
00:40:37,519 --> 00:40:39,920
Speaker 3: Yeah, Killer Moth. Weirdly, he gets his own level in

747
00:40:40,000 --> 00:40:42,760
Lego Batman one, he's in two, he's in three, and

748
00:40:42,800 --> 00:40:46,400
then he's not in Lego Batman The DC Supervilles. Hush

749
00:40:46,480 --> 00:40:49,199
is introduced in Lego Batman two. Interestingly, I don't know

750
00:40:49,239 --> 00:40:50,800
whether or not he comes back in other ones, but

751
00:40:50,800 --> 00:40:52,639
he stood out as like a weird character to just

752
00:40:52,679 --> 00:40:55,679
add in that game. And then Mad Hatter is the

753
00:40:55,760 --> 00:40:59,440
closest second answer because he was in all three, wasn't

754
00:40:59,519 --> 00:41:03,119
in four You're Sorry, wasn't in DC super Villains, but

755
00:41:03,159 --> 00:41:04,960
then was added as DLC later.

756
00:41:06,320 --> 00:41:08,400
Speaker 2: I should have known Killer Moll just because, like maybe

757
00:41:08,440 --> 00:41:11,360
it's because of the time, like I think of him

758
00:41:11,400 --> 00:41:15,280
and teen Titans as like a record villain, like the

759
00:41:15,320 --> 00:41:17,800
episode where he makes Robin take his was his daughter

760
00:41:17,880 --> 00:41:19,000
to prom or whatever it was.

761
00:41:20,400 --> 00:41:21,719
Speaker 3: Do you remember something like that?

762
00:41:21,800 --> 00:41:26,039
Speaker 1: Yeah, yeah, Wow, feels good to win my first g

763
00:41:26,079 --> 00:41:26,480
I outa.

764
00:41:26,519 --> 00:41:30,559
Speaker 3: Now there you go, and once again that was ge

765
00:41:30,599 --> 00:41:34,400
I odda know gerfect.

766
00:41:35,960 --> 00:41:40,719
Speaker 1: Well, uh, let's take a quick break and we're gonna

767
00:41:40,719 --> 00:41:44,719
come back and talk all about mixtape and if we

768
00:41:44,800 --> 00:41:47,920
have time, meet mouse p I for hire. I almost

769
00:41:47,960 --> 00:41:52,079
aid PI mouse for hire. Anyways, we'll be right back

770
00:41:52,199 --> 00:41:55,440
right after this. This week's episode of the Game Informer

771
00:41:55,480 --> 00:41:59,559
Show is sponsored by Logitech. Look, we've all been there.

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and welcome back everyone to the Game Informer show. Guys,

800
00:43:47,960 --> 00:43:51,760
let's get into our mixtape review. Charles, you headed that

801
00:43:51,880 --> 00:43:56,079
up for us, of course. Mixtape is the uh what

802
00:43:56,320 --> 00:43:59,360
Johnny Graviton and his team right their new game? Correct,

803
00:44:00,159 --> 00:44:05,800
Gavatron Gravitron. Sorry, it's all it all sounds like a transformer.

804
00:44:05,880 --> 00:44:06,440
Speaker 3: So yeah.

805
00:44:06,480 --> 00:44:08,679
Speaker 1: Yeah, I've listened to him and interviews in the past.

806
00:44:08,679 --> 00:44:11,119
He's really entertaining guy, and I love to hear him

807
00:44:11,159 --> 00:44:14,519
talk about game design. Yeah, so I'm excited to hear

808
00:44:14,559 --> 00:44:18,840
him talk about Mixtape. Yeah that was I did actually

809
00:44:18,920 --> 00:44:21,599
not hear him talk about Mixtape here you talk about Mixtape,

810
00:44:21,760 --> 00:44:23,079
a game that he's gonna make.

811
00:44:24,159 --> 00:44:27,440
Speaker 3: I did interview him for the Soul Frame issue. Yeah,

812
00:44:27,440 --> 00:44:29,199
that's like one of my favorite interviews I've done. He

813
00:44:29,320 --> 00:44:32,679
was very, very entertaining a lot of character. Yeah, yeah,

814
00:44:32,920 --> 00:44:37,719
totally Mixtape rocks. I gave it a nine out of ten.

815
00:44:38,039 --> 00:44:41,400
I love it so much. It's uh easily in like

816
00:44:41,480 --> 00:44:43,880
my top three games of this year so far. Wow,

817
00:44:45,760 --> 00:44:47,920
I don't know, it's just it just scratches a very

818
00:44:47,960 --> 00:44:51,039
particular itch for me. That is like just one of

819
00:44:51,039 --> 00:44:52,719
my favorite kinds of games, and I haven't gotten to

820
00:44:52,719 --> 00:44:58,000
play something like this in a while. So what is Mixtape? Yeah,

821
00:44:58,079 --> 00:45:01,199
Mixtape is a it is a coming of age like

822
00:45:01,320 --> 00:45:06,039
narrative driven game, and it is the gameplay is essentially

823
00:45:06,239 --> 00:45:09,079
it's a pretty light on gameplay, but when you are playing,

824
00:45:09,119 --> 00:45:13,039
you are essentially participating in what are like playable music videos.

825
00:45:13,480 --> 00:45:16,400
So you'll the game opens with you guys skating down

826
00:45:16,480 --> 00:45:19,400
a hill and you're just doing skating, but it's kind

827
00:45:19,400 --> 00:45:21,000
of synced up to the music. The characters are like

828
00:45:21,000 --> 00:45:24,760
clapping in time with the music. Cool. Later, you might

829
00:45:24,840 --> 00:45:28,320
be driving down the coastline and there's fireworks and press

830
00:45:28,360 --> 00:45:30,280
buttons to make the fireworks go off as you like

831
00:45:30,400 --> 00:45:34,800
conduct them. There is a part where you're just making slushies.

832
00:45:34,840 --> 00:45:36,440
There's a part where you're in like a photo booth.

833
00:45:36,440 --> 00:45:38,679
There's a part where you're throwing toilet paper at the

834
00:45:38,719 --> 00:45:42,840
principal's house. It's a lot of like very simple things

835
00:45:43,039 --> 00:45:46,519
just kind of make you a more active participant in

836
00:45:46,519 --> 00:45:49,960
what's otherwise like a very passive experience, which is cool

837
00:45:50,119 --> 00:45:52,960
and I it's also all it's called mixtape because it's

838
00:45:52,960 --> 00:45:56,639
all set to a playlist that the main character, Stacy Rockford, makes,

839
00:45:57,559 --> 00:46:00,400
and you're basically playing through what is her last day

840
00:46:00,400 --> 00:46:03,960
with her friends in her town, right before she leaves

841
00:46:04,159 --> 00:46:07,159
after graduating high school to go pursue her dreams to

842
00:46:07,199 --> 00:46:12,320
become a music supervisor. That's cool and it's very it's

843
00:46:12,400 --> 00:46:16,280
very whimsical, but it's also very earnest and it's a

844
00:46:16,320 --> 00:46:19,440
game that is like, uh, does a thing that I

845
00:46:19,480 --> 00:46:22,320
really like in coming of age movies where it's like

846
00:46:23,559 --> 00:46:25,599
as as adults or as people that are not in

847
00:46:25,639 --> 00:46:29,119
their specific situations, you kind of have an awareness of like, well,

848
00:46:29,159 --> 00:46:31,400
things will work out, like things will be fine. You know,

849
00:46:31,559 --> 00:46:33,760
this stuff do seems like a really big deal, but

850
00:46:33,800 --> 00:46:35,559
it's not that big of a deal. But for them

851
00:46:35,599 --> 00:46:37,199
it is like they're at a point in their life

852
00:46:37,199 --> 00:46:39,920
where's like, no, this is the biggest deal. This is

853
00:46:40,960 --> 00:46:43,920
essentially like they kind of reference it once or twice,

854
00:46:43,920 --> 00:46:45,840
but to me, it's kind of like this is the

855
00:46:45,920 --> 00:46:48,320
last day that their friendship is alive because it will

856
00:46:48,360 --> 00:46:50,119
die when Stacy Rockford leaves town.

857
00:46:50,360 --> 00:46:54,079
Speaker 2: They reference it constantly, kind of like as you're you're

858
00:46:54,079 --> 00:46:55,800
hanging out with them, and then every now and then

859
00:46:55,960 --> 00:46:58,679
one of them because you have two other friends, and

860
00:46:58,800 --> 00:47:02,880
they'll almost like somewhat passive aggressively or just like slightly

861
00:47:03,000 --> 00:47:05,119
mentioned like yeah, it'd be great if we could do this,

862
00:47:05,280 --> 00:47:06,760
but you're leaving us.

863
00:47:07,079 --> 00:47:10,679
Speaker 3: Yeah, Marcus. You've also played how far did you get?

864
00:47:12,320 --> 00:47:17,159
Speaker 2: I not like like far far, Like it's only like roughly.

865
00:47:17,320 --> 00:47:19,119
I think you told me like about three hours or

866
00:47:19,119 --> 00:47:21,400
so to get through it, So I'm still like within

867
00:47:21,440 --> 00:47:23,079
the first hour. Like the last thing I did was

868
00:47:23,679 --> 00:47:25,840
which I had heard people play this during SGF last year,

869
00:47:25,880 --> 00:47:28,800
Like I did the shopping cart sequence, okay, and I

870
00:47:28,800 --> 00:47:31,119
think I'm on the next sequence after that. So it's

871
00:47:31,199 --> 00:47:34,000
like hanging out in Stacy's room with her two friends

872
00:47:34,000 --> 00:47:36,880
and they're sort of like reminiscing about just like I

873
00:47:37,199 --> 00:47:40,119
seem like the previous school year and all the hyjenks

874
00:47:40,159 --> 00:47:43,039
they got into as they're, like you said, sort of

875
00:47:44,079 --> 00:47:48,800
confronting the reality that their dynamic is about to change,

876
00:47:49,039 --> 00:47:51,639
potentially forever. As Stacey is getting ready to head to

877
00:47:51,679 --> 00:47:53,679
New York to chase this dream of hers.

878
00:47:55,079 --> 00:47:57,199
Speaker 3: Yeah. Yeah. The one that's particularly mad about it is

879
00:47:57,239 --> 00:47:59,880
her friend Cassandra.

880
00:47:59,079 --> 00:48:02,280
Speaker 2: Yeah's, and that's kind of passive aggressive about it.

881
00:48:02,519 --> 00:48:05,320
Speaker 3: Yes. Part of the reason is because they had a

882
00:48:05,360 --> 00:48:10,360
plan to they they live in like northern California, and

883
00:48:10,440 --> 00:48:13,079
she's going to school in southern California, and so they've

884
00:48:13,119 --> 00:48:14,760
had a plan like all through high school that they're

885
00:48:14,760 --> 00:48:17,039
going to do a road trip from northern California down

886
00:48:17,079 --> 00:48:20,559
to southern California, and Stacy's leaving before they can do that.

887
00:48:20,639 --> 00:48:23,480
So they've been playing for years. Yeah, and Stacy's like, actually,

888
00:48:23,519 --> 00:48:26,400
I have to go follow my dreams. And Cassandra's like

889
00:48:26,679 --> 00:48:30,679
fully not not over it even a little bit. Slater,

890
00:48:30,880 --> 00:48:33,239
the other character, Van Slater, is a lot more chill,

891
00:48:33,239 --> 00:48:35,159
a lot more go with the flow, and they'll have

892
00:48:35,199 --> 00:48:38,519
like different approaches to like their lives. Where Stacy is

893
00:48:38,639 --> 00:48:42,440
like free to like decide and pick her dreams. She's like, yeah,

894
00:48:42,440 --> 00:48:44,079
I'm just gonna go for it. I'm gonna go where

895
00:48:44,280 --> 00:48:49,480
the playlist takes me into the future. Cassandra, you'll you'll

896
00:48:49,480 --> 00:48:52,239
see that she has her life confined a little bit

897
00:48:52,239 --> 00:48:55,360
more by her stricter parents. She's kind of fighting against

898
00:48:55,400 --> 00:48:57,960
this destiny other people have given, whereas Slater is just

899
00:48:58,039 --> 00:48:59,719
kind of like go with the flow. He's like, yeah,

900
00:48:59,719 --> 00:49:01,760
I'll just stay here forever. I like this town. I'm

901
00:49:01,800 --> 00:49:05,800
gonna rent till I die. That's what he what he says.

902
00:49:06,840 --> 00:49:08,639
Speaker 2: Yeah, just like a really.

903
00:49:08,559 --> 00:49:12,719
Speaker 3: Really nice dynamic, really good vibe of a game. The characters,

904
00:49:12,760 --> 00:49:14,199
I just went through them all, but they were like

905
00:49:14,239 --> 00:49:17,920
written very very well uh, and yeah, I really really

906
00:49:18,000 --> 00:49:18,360
liked it.

907
00:49:19,159 --> 00:49:21,800
Speaker 2: Yeah, it's the dialogue. I think it's great, and the

908
00:49:21,840 --> 00:49:25,239
performances are really strong. Also just the it's worth noting

909
00:49:25,400 --> 00:49:28,960
just the the animation is very much in the sort

910
00:49:28,960 --> 00:49:32,079
of like Spider Verse, sort of like stop motion style

911
00:49:32,519 --> 00:49:36,760
that I think really works for this game. Uh Like,

912
00:49:36,760 --> 00:49:39,519
like I think it just looks nice and general like

913
00:49:39,559 --> 00:49:42,320
it's not and and you know, it looks the best

914
00:49:42,320 --> 00:49:45,280
when you are playing through the sort of musical vignettes,

915
00:49:45,280 --> 00:49:48,199
because it gets so like it starts like grounded and

916
00:49:48,239 --> 00:49:51,920
then very quickly becomes a lot more dream like and

917
00:49:52,119 --> 00:49:54,400
surreal as it kind of matches sort of like the

918
00:49:54,400 --> 00:49:57,000
tempo of the song that's playing, and it just becomes

919
00:49:57,000 --> 00:49:59,239
a lot more fantastical in a way that because I

920
00:49:59,239 --> 00:50:00,960
don't think you mentioned this, Charles, but it's worth noting

921
00:50:01,000 --> 00:50:03,119
that this is the team that made the Artful Escape

922
00:50:04,159 --> 00:50:07,599
Beethoven and Dinosaur like so like so there's a lot

923
00:50:07,639 --> 00:50:12,079
of that DNA of just taking music and sort of

924
00:50:12,440 --> 00:50:16,239
presenting it in if very like Grandy Oisse way, like

925
00:50:16,360 --> 00:50:19,800
this game does that. Yeah, extremely well, from like the

926
00:50:20,119 --> 00:50:21,360
vignettes I've played so far.

927
00:50:22,800 --> 00:50:26,840
Speaker 3: Yeah, and I think also it's worth clarifying two things. One,

928
00:50:26,880 --> 00:50:29,079
it's it's a licensed soundtrack, so this is like real

929
00:50:29,119 --> 00:50:31,880
songs that you might know, you might have heard of before.

930
00:50:32,239 --> 00:50:35,119
It's artists like Devo, Smashing Pumpkins, Iggy Pop. I think

931
00:50:35,159 --> 00:50:37,159
there might be a song from The Cure in there somewhere.

932
00:50:37,320 --> 00:50:41,119
But it's all this sort of like seventies, eighties, nineties

933
00:50:41,159 --> 00:50:43,199
sort of vibe that says.

934
00:50:43,159 --> 00:50:45,119
Speaker 2: All the bands that you grew up with Charles.

935
00:50:45,239 --> 00:50:48,079
Speaker 3: Right, all the bands that are disbanded for is Born.

936
00:50:49,960 --> 00:50:53,760
And the other thing I do want to clarify, it's

937
00:50:53,800 --> 00:50:56,079
not a rhythm game. So this is not a game

938
00:50:56,079 --> 00:50:59,920
where you're like you're necessarily doing things in time to

939
00:51:00,079 --> 00:51:02,519
the music. The music is very much like the background

940
00:51:02,760 --> 00:51:04,679
that scores the vibe of what's going on.

941
00:51:05,440 --> 00:51:07,920
Speaker 2: It's like you can if you want to, Like there's

942
00:51:07,960 --> 00:51:11,519
this when you're in the car listening to a song

943
00:51:11,679 --> 00:51:14,639
and you can hit buttons to make them head bang.

944
00:51:14,920 --> 00:51:17,159
But you're not being prompt in to like you have

945
00:51:17,239 --> 00:51:20,039
to head bang to the beat. You're you can freely

946
00:51:20,519 --> 00:51:21,840
if you want to sink it to the beat, or

947
00:51:21,880 --> 00:51:24,599
make up your own beat, or make them do it offbeat.

948
00:51:24,880 --> 00:51:25,599
It's up to you.

949
00:51:26,039 --> 00:51:28,360
Speaker 3: I I played it with my field. I've played that

950
00:51:28,400 --> 00:51:31,280
section several times. I like played it Summer game Fest,

951
00:51:31,360 --> 00:51:33,559
I did a demo when I wrote the feature, I

952
00:51:33,559 --> 00:51:35,960
did the review and then so I played that sequence

953
00:51:36,000 --> 00:51:38,920
several times. And then my fiancee, Alyssa, I was showing

954
00:51:38,960 --> 00:51:41,679
her the game and she played that sequence and when

955
00:51:41,719 --> 00:51:43,159
I played it, I would head bang in time, so

956
00:51:43,159 --> 00:51:43,599
it would be.

957
00:51:43,559 --> 00:51:46,880
Speaker 4: Like Turner, no no no, no, no no no, and

958
00:51:46,920 --> 00:51:51,119
Alyssa would be like Turner like it was. It didn't

959
00:51:51,199 --> 00:51:53,159
I can't even do it how she did it, but

960
00:51:53,199 --> 00:51:54,719
she just thought it was really funny that they would

961
00:51:54,719 --> 00:51:58,880
just go like, yeah, and you shook it for audio.

962
00:51:58,559 --> 00:52:03,119
Speaker 3: Listeners, I'm just shaking my head frantically randomly, but yeah.

963
00:52:03,119 --> 00:52:05,320
I Also the last thing on A Calla is that

964
00:52:07,119 --> 00:52:09,880
Stacey Rockford main character. I think is especially well written,

965
00:52:11,599 --> 00:52:14,480
and it's very much a thing of the concept of

966
00:52:14,920 --> 00:52:18,159
a mixtape game. I think is an interesting enough premise

967
00:52:18,199 --> 00:52:19,880
of just someone makes a playlist and they listen to

968
00:52:19,960 --> 00:52:22,079
it and that's how the day goes about. Shurely, what

969
00:52:22,320 --> 00:52:24,119
takes this game to the next level for me is

970
00:52:24,159 --> 00:52:30,320
that Stacy is defined as a person that needs this

971
00:52:30,400 --> 00:52:32,199
playlist like she is a person that was like what

972
00:52:32,320 --> 00:52:35,599
kind of person would structure their last day together, score

973
00:52:35,639 --> 00:52:38,599
the whole thing and feel very strongly about existing in

974
00:52:38,639 --> 00:52:41,480
that structure and having kind of always a direction for

975
00:52:41,559 --> 00:52:43,639
what your emotions to be and how do they feel

976
00:52:43,639 --> 00:52:46,360
when maybe things don't go to plan and the baddess

977
00:52:46,360 --> 00:52:50,280
gets changed, or just elements like that where it's a

978
00:52:50,320 --> 00:52:52,639
thing that it could have been a very simple, straightforward,

979
00:52:52,679 --> 00:52:55,880
backseat sort of thing. Yeah, and instead they very much

980
00:52:55,920 --> 00:52:58,840
wove her character into like the fabric of the game

981
00:52:58,960 --> 00:53:01,280
in a way that I think makes this game I

982
00:53:01,480 --> 00:53:02,159
really succeed.

983
00:53:02,719 --> 00:53:04,519
Speaker 2: I think it's a cool way to also be introduced

984
00:53:04,559 --> 00:53:07,760
to maybe a bunch of songs or bands that maybe

985
00:53:07,800 --> 00:53:09,840
you're not familiar with, like whether if you didn't grow

986
00:53:09,920 --> 00:53:11,880
up during that time or you just you just weren't

987
00:53:11,880 --> 00:53:14,199
exposed to it because of how much of a of

988
00:53:14,280 --> 00:53:16,440
a music nerd that Stacy is, Like the way that

989
00:53:16,559 --> 00:53:20,719
she introduces each track as like like, hey, this means

990
00:53:20,760 --> 00:53:23,119
a lot to me, but also I can tell you

991
00:53:23,199 --> 00:53:24,559
exactly like this is the name of the song, this

992
00:53:24,599 --> 00:53:25,679
is the name of his band, I can tell you

993
00:53:25,760 --> 00:53:28,239
the year it came out, Like She's skyrocketed towards like

994
00:53:28,280 --> 00:53:30,079
she's the best video game character of the year for

995
00:53:30,159 --> 00:53:32,280
me now because she had like a line of dialogue

996
00:53:32,280 --> 00:53:36,000
with Cassandra where she gushes over moving Pictures by Rush,

997
00:53:36,119 --> 00:53:37,800
which is a top ten album for me. And I'm

998
00:53:37,840 --> 00:53:43,800
just like, Stacy, you know ball Okay, all right, all right, Stacey.

999
00:53:44,519 --> 00:53:47,119
Speaker 3: My I wanna we do a dork of the Year

1000
00:53:47,159 --> 00:53:49,719
as one of our awards Game of Former at the

1001
00:53:49,760 --> 00:53:51,599
end of year. I do want to nominate Slater for

1002
00:53:51,719 --> 00:53:56,519
Dork of the Year. There's a there's a line where

1003
00:53:57,000 --> 00:53:59,519
Stacy's like, if you guys had powers, what do you

1004
00:53:59,559 --> 00:54:01,159
think if I had a power, what do you think

1005
00:54:01,159 --> 00:54:03,639
it'd be? And they were like, I don't know, referencing

1006
00:54:03,719 --> 00:54:06,559
movies no one's ever seen. What do you think Slater's

1007
00:54:06,599 --> 00:54:09,559
power would be? And so it was like noodles, They're

1008
00:54:09,639 --> 00:54:12,840
like what he's like, noodles, I exceed my time and

1009
00:54:13,000 --> 00:54:14,679
that's like the whole thing you get. And I'm just like,

1010
00:54:14,880 --> 00:54:16,719
I love him. He's so dumb good.

1011
00:54:16,800 --> 00:54:19,559
Speaker 2: Speaking of Van Slater like it we talked about this

1012
00:54:19,639 --> 00:54:22,760
amongst ourselves, but like it's crazy how much he just

1013
00:54:22,840 --> 00:54:25,920
looks like a fellow editor, Wesley LeBlanc, Like it is

1014
00:54:26,039 --> 00:54:29,480
really tripping me up this game because this all I

1015
00:54:29,639 --> 00:54:32,760
see is Wesley, Like I can imagine, like this was

1016
00:54:32,800 --> 00:54:35,559
Wesley as a teenager. This is him right here. Yeah,

1017
00:54:35,559 --> 00:54:37,880
I just want I need to talk to him, just like,

1018
00:54:38,239 --> 00:54:41,320
does any of his characterization fit what you were at

1019
00:54:41,400 --> 00:54:42,440
the same age at all?

1020
00:54:43,000 --> 00:54:46,639
Speaker 3: That's a great question for Wes. I don't see no overlap,

1021
00:54:46,760 --> 00:54:49,960
you know, yeah, Like, yeah, Wes is kind of chill

1022
00:54:50,079 --> 00:54:54,280
and uh just around for a good time. He definitely

1023
00:54:54,320 --> 00:54:56,079
has more going on in his head than I feel

1024
00:54:56,079 --> 00:54:57,760
like Slavey does at any given moment.

1025
00:54:57,840 --> 00:55:00,519
Speaker 2: Well, we're talking about eighteen, like roughly said, that's true.

1026
00:55:00,760 --> 00:55:03,719
Speaker 1: When I go to Japan with Wes for work trips,

1027
00:55:03,760 --> 00:55:05,960
I'm like, what do you want to eat? He's like, middles,

1028
00:55:06,760 --> 00:55:08,239
I see my time.

1029
00:55:09,760 --> 00:55:10,960
Speaker 3: Classic West Line.

1030
00:55:11,119 --> 00:55:15,159
Speaker 1: Yeah yeah, well cool, that is mixtape. I can't wait

1031
00:55:15,199 --> 00:55:18,400
to play it. We'll have a hopefully a video review

1032
00:55:18,480 --> 00:55:21,400
going up soon. It's been busy, so we didn't We

1033
00:55:21,480 --> 00:55:24,199
didn't have it up quite at embargo, but we're working

1034
00:55:24,280 --> 00:55:26,000
on it behind the scenes. If you're wanting to see

1035
00:55:26,039 --> 00:55:30,440
some additional gameplay and like a formal review, of course,

1036
00:55:30,480 --> 00:55:33,119
you can go and you can go and read Charles's

1037
00:55:33,199 --> 00:55:34,840
review but if you want to wait and watch the

1038
00:55:34,920 --> 00:55:38,280
video review that should be going up sometime soon, maybe

1039
00:55:38,360 --> 00:55:40,960
up by the time you're listening to this. Actually, I

1040
00:55:41,079 --> 00:55:41,599
do also.

1041
00:55:41,440 --> 00:55:44,159
Speaker 3: Want to call out it is I'm pulling up the

1042
00:55:44,239 --> 00:55:46,880
price right now, oh Steam, but it is. It is not.

1043
00:55:47,079 --> 00:55:49,679
It's not an expensive game. It's only like three hours long.

1044
00:55:49,840 --> 00:55:52,199
So it's a thing that if you set aside like

1045
00:55:52,239 --> 00:55:55,760
a Saturday afternoon, if you definitely play the whole thing through. Cool.

1046
00:55:55,960 --> 00:55:58,559
It's seventeen ninety nine on Steam, right. Oh wow, Oh

1047
00:55:58,639 --> 00:56:03,480
that's great. So it's a shorter game and more condensed experience,

1048
00:56:03,519 --> 00:56:05,760
which is always that's always a thing I prefer, yeah,

1049
00:56:05,840 --> 00:56:07,800
to be focused and good.

1050
00:56:08,159 --> 00:56:13,719
Speaker 1: Yeah, well, Marcus, really really quick, I wanted to hear

1051
00:56:13,800 --> 00:56:17,960
your thoughts on mouse Pi for Hire. We haven't talked

1052
00:56:17,960 --> 00:56:20,960
about on the podcast yet. We of course did a review,

1053
00:56:21,079 --> 00:56:24,000
video review and all that, but I wanted to hear

1054
00:56:24,239 --> 00:56:26,719
what you thought of the game really really quick, five

1055
00:56:26,760 --> 00:56:28,199
minutes or less, because then I have to go and

1056
00:56:28,280 --> 00:56:31,199
take Wilson, my cat, to get his haircut.

1057
00:56:32,159 --> 00:56:32,599
Speaker 3: Willson.

1058
00:56:33,000 --> 00:56:37,480
Speaker 2: Yes, yeah, mouse Pi for Higher. I guess I should

1059
00:56:37,480 --> 00:56:39,559
preface I'm still playing through it. I'm only a couple

1060
00:56:39,639 --> 00:56:41,559
hours in But I was excited about this game since

1061
00:56:41,599 --> 00:56:45,920
it was announced Scott years ago, someone that likes cartoons,

1062
00:56:46,000 --> 00:56:49,880
old tiny cartoons and shooters. I like it so far.

1063
00:56:50,159 --> 00:56:53,719
It's not like knocking my socks off. But as I

1064
00:56:53,840 --> 00:56:55,599
was playing, I was like, this is like a good

1065
00:56:56,480 --> 00:56:59,719
comfort food game for me, because it's like tapping its

1066
00:56:59,760 --> 00:57:02,800
a two very different types of nostalgia for me, Like

1067
00:57:02,960 --> 00:57:05,960
one the sort of boomer shooter angle, because this is

1068
00:57:06,119 --> 00:57:11,280
very much inspired by like nineties doom or like shooters

1069
00:57:11,360 --> 00:57:13,320
of that ilk Like you're you know, you're firing from

1070
00:57:13,400 --> 00:57:18,360
the hip, there's no a Yeah, you're walking into just

1071
00:57:18,400 --> 00:57:20,679
little rooms and just guys are pouring out of closets

1072
00:57:20,679 --> 00:57:22,159
and you're just shooting your heads off with a bunch

1073
00:57:22,199 --> 00:57:24,519
of really cartoony guns, and you're like, this is just

1074
00:57:24,679 --> 00:57:28,239
good old, good old fashioned fun. And the other angle

1075
00:57:28,360 --> 00:57:30,360
is just like, hey, it looks like a nineteen thirties

1076
00:57:30,760 --> 00:57:33,960
black and white cartoon, which Charles I believe, you know

1077
00:57:34,039 --> 00:57:35,360
I was alive for during that era.

1078
00:57:35,840 --> 00:57:40,239
Speaker 3: Uh yeah, I don't know. Yeah, that's nineteen hundreds nonsense.

1079
00:57:41,920 --> 00:57:45,280
Speaker 2: I was born in the nineteen hundreds. That is not incorrect.

1080
00:57:45,800 --> 00:57:47,000
Speaker 3: It's so last century.

1081
00:57:47,599 --> 00:57:49,679
Speaker 1: Yeah, yeah, Marcus was around for the dust Bowl.

1082
00:57:52,679 --> 00:57:54,320
Speaker 2: Still still cleaning my ears from that.

1083
00:57:55,280 --> 00:57:57,440
Speaker 3: But yeah, just like this was playing Doom and then

1084
00:57:57,679 --> 00:58:00,119
tuning the radio in too hear FDR's latest Address of

1085
00:58:00,199 --> 00:58:00,519
the Nation.

1086
00:58:00,760 --> 00:58:03,320
Speaker 2: Yeah yeah, this is like now gradually becoming more and

1087
00:58:03,400 --> 00:58:04,559
more ageous towards me.

1088
00:58:07,960 --> 00:58:11,440
Speaker 3: He's not even that all, but yeah, so like, I.

1089
00:58:11,840 --> 00:58:13,559
Speaker 2: It's cool to see, Like that's one of the reasons

1090
00:58:13,559 --> 00:58:15,360
why I love Cuphead, right, Like Cuphead took that and

1091
00:58:15,920 --> 00:58:17,960
and ran with it, and this is probably like like

1092
00:58:18,039 --> 00:58:22,159
my favorite example of someone adapting that old style sense Cuphead. Uh,

1093
00:58:22,400 --> 00:58:26,679
just seeing like the way enemies die, and also just

1094
00:58:26,800 --> 00:58:30,920
like how it's the juxtaposition of like how hyper violent

1095
00:58:31,039 --> 00:58:34,559
it actually is, but it's very much in the lens

1096
00:58:34,639 --> 00:58:38,079
of like how violent cartoons were back then. It's like

1097
00:58:38,119 --> 00:58:40,199
maybe slightly more violent than some of the more most

1098
00:58:40,280 --> 00:58:43,360
violent examples of those cartoons, because you're like showering rooms

1099
00:58:43,400 --> 00:58:45,119
and bloods, but then at the same time you're like

1100
00:58:45,159 --> 00:58:47,400
blowing your heads off and you're just like whoa, they

1101
00:58:47,559 --> 00:58:51,760
just like react for a while or like slate exactly,

1102
00:58:51,920 --> 00:58:54,199
or you're like inflating their heads and their eyeballs become

1103
00:58:54,239 --> 00:58:57,400
all big like a tex Avery character. It's like that

1104
00:58:57,559 --> 00:59:01,639
stuff is really fun. The probably the thing that I'm

1105
00:59:01,679 --> 00:59:04,559
a little maybe not disappointing. I don't think I expected

1106
00:59:04,639 --> 00:59:06,159
much from this element of the game, but I wish

1107
00:59:06,199 --> 00:59:07,880
it was still a little bit more of it is

1108
00:59:07,960 --> 00:59:10,360
the actual detective side, because the idea of these games

1109
00:59:10,400 --> 00:59:13,679
that you're playing as a private detective who is kind

1110
00:59:13,719 --> 00:59:16,000
of like in this noir mystery, like it starts with

1111
00:59:16,119 --> 00:59:18,840
the disappearance of this magician that he's friends with, and

1112
00:59:18,960 --> 00:59:22,719
sort of like gradually, as any good detective story does,

1113
00:59:22,800 --> 00:59:27,280
it sort of expands into a grander conspiracy. But like

1114
00:59:27,360 --> 00:59:31,079
you're exploring these levels and as you're murdering every villainous

1115
00:59:31,119 --> 00:59:34,519
mice that you run across, you're collecting clues and you

1116
00:59:34,639 --> 00:59:37,239
bring them back to your apartment in between these missions

1117
00:59:37,280 --> 00:59:39,360
and are sort of putting them on sort of like

1118
00:59:39,599 --> 00:59:40,800
you know, like a flow chart board.

1119
00:59:41,159 --> 00:59:42,400
Speaker 1: Sure, and I.

1120
00:59:42,440 --> 00:59:45,039
Speaker 2: Wish there was a little bit more agency there, like

1121
00:59:45,159 --> 00:59:48,159
because you're just kind of pacting the evidence that you

1122
00:59:48,280 --> 00:59:50,880
find and then but it automatically sort of matches up

1123
00:59:51,320 --> 00:59:53,960
the evidence like like like you have no there's no

1124
00:59:54,119 --> 00:59:58,719
deduction needed on your side. So I kind of wish

1125
00:59:58,800 --> 01:00:00,599
it lived up to that part of the the game's

1126
01:00:00,639 --> 01:00:02,599
title a little bit more. I'm not saying it needed

1127
01:00:02,639 --> 01:00:04,639
to be like the root trees are dead or anything

1128
01:00:04,760 --> 01:00:06,840
like that, but I was kind of maybe like I

1129
01:00:06,920 --> 01:00:09,559
was thinking like something in the Vein of the Mind

1130
01:00:09,639 --> 01:00:12,920
palette and Alan Wake two would have been good where

1131
01:00:13,440 --> 01:00:16,840
that's that's streamline, but you're still having to figure out

1132
01:00:16,880 --> 01:00:20,440
where things go on your own. I think that would

1133
01:00:20,480 --> 01:00:22,440
have been like the right balance for this game instead

1134
01:00:22,440 --> 01:00:26,599
of having be automated. So that's kind of, like I said,

1135
01:00:26,599 --> 01:00:29,239
that's probably my my biggest sort of like let down

1136
01:00:29,320 --> 01:00:31,000
at the game by I said, I still have like

1137
01:00:31,039 --> 01:00:32,559
plenty of game left to go, but I'm enjoying it

1138
01:00:32,639 --> 01:00:35,239
so far. Like it's it's it's like I said, it's

1139
01:00:35,280 --> 01:00:39,639
just like good comfort food, just like like a really

1140
01:00:40,400 --> 01:00:43,679
competently made an enjoyable shooter with like a killer presentation

1141
01:00:43,840 --> 01:00:46,719
on top and the voice acting strong and the music

1142
01:00:46,800 --> 01:00:48,719
and stuff. Like it's just like I said, it's like

1143
01:00:48,760 --> 01:00:52,800
playing through like an old cartoon, which is you know

1144
01:00:53,840 --> 01:00:58,239
that it's the idea, but it's like the presentation really

1145
01:00:58,239 --> 01:00:59,840
helps scary because like I just like looking at it.

1146
01:01:00,079 --> 01:01:02,440
Thing in that game that's very fair to go to

1147
01:01:02,519 --> 01:01:05,559
a level. Yeah, just seeing how these characters are animated

1148
01:01:05,639 --> 01:01:08,320
and stuff. So yeah, I'm liking it so far. I'm

1149
01:01:08,360 --> 01:01:10,559
gonna I'm definitely gonna see it through D again for sure.

1150
01:01:10,920 --> 01:01:11,119
Speaker 3: Cool.

1151
01:01:11,320 --> 01:01:13,480
Speaker 1: Yeah, it seems like that kind of like visual novelty

1152
01:01:13,519 --> 01:01:18,320
can really carry, especially a shorter, single player kind of

1153
01:01:18,440 --> 01:01:19,360
shooter campaign.

1154
01:01:20,119 --> 01:01:21,480
Speaker 2: Yeah, because I think it's like twelve hours.

1155
01:01:21,519 --> 01:01:23,000
Speaker 3: I think from what I've heard, Oh that's longer than

1156
01:01:23,000 --> 01:01:23,559
I thought it was.

1157
01:01:24,440 --> 01:01:26,039
Speaker 2: Yeah, that's what I'm hearing. I don't know how if

1158
01:01:26,079 --> 01:01:28,760
that's like a completionist run, but I'm here like probably

1159
01:01:28,800 --> 01:01:30,039
between ten and twelve hours.

1160
01:01:30,480 --> 01:01:30,719
Speaker 3: Nice.

1161
01:01:30,760 --> 01:01:32,719
Speaker 2: I think Charles's looking up on how long it.

1162
01:01:34,679 --> 01:01:34,719
Speaker 1: Go?

1163
01:01:34,960 --> 01:01:38,400
Speaker 3: Charles go, Yeah, twelve hours? How long to beat?

1164
01:01:38,559 --> 01:01:38,800
Speaker 2: Wow?

1165
01:01:39,159 --> 01:01:42,199
Speaker 3: Okay, well that's gonna do it.

1166
01:01:42,400 --> 01:01:45,360
Speaker 1: For the Game Informer show this week, Thank you everybody

1167
01:01:45,440 --> 01:01:47,880
out there for tuning in again. Thank you to a

1168
01:01:47,920 --> 01:01:50,719
lot of Tech for sponsoring this episode. If you want

1169
01:01:50,760 --> 01:01:53,119
to support the show, please head over to GameInformer dot

1170
01:01:53,199 --> 01:01:57,480
com slash subscribe and pick up a copy of Game Informer.

1171
01:01:57,559 --> 01:01:59,159
We'll pick up a subscription that will get you ten

1172
01:01:59,400 --> 01:02:01,960
copies to Game Informer, or you can find us on

1173
01:02:02,039 --> 01:02:07,159
newsstands around the world, and of course in the Amsterdam airport,

1174
01:02:07,559 --> 01:02:10,840
and now that we have founded there, every airport I've

1175
01:02:10,880 --> 01:02:15,239
been going to, I've been going to the magazine store

1176
01:02:15,239 --> 01:02:17,599
and I'm like, is it here? We got to add

1177
01:02:17,639 --> 01:02:21,960
it to the list. But yeah, thanks for being here, everybody.

1178
01:02:22,679 --> 01:02:25,840
Next week's going to be another great episode. But yeah,

1179
01:02:26,079 --> 01:02:28,559
I really enjoyed this, guys, Marcus, Charles, thank you for

1180
01:02:28,719 --> 01:02:31,719
joining me. Of course, if you want to follow these

1181
01:02:31,800 --> 01:02:34,920
guys here, follow Charles at Chuck Duck three six five.

1182
01:02:35,480 --> 01:02:38,440
You can follow Marcus at Marcus Stewart seven on Blue Sky,

1183
01:02:39,039 --> 01:02:41,000
and you can find me on social media at it's

1184
01:02:41,079 --> 01:02:43,679
Van Aiken. And while you're there, follow Game and Former

1185
01:02:43,800 --> 01:02:46,800
to stay in the know about all of our features, reviews,

1186
01:02:47,039 --> 01:02:48,519
previews and podcasts.

1187
01:02:48,960 --> 01:02:51,599
Speaker 3: I go up all the time. All right, we'll see

1188
01:02:51,599 --> 01:02:53,039
you next week, everybody. Goodbye,

