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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game Mess Decides Podcast. This is the podcast where

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we decide everything about the world of video games, so

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you never have to think for yourself. I'm your host,

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Jeff Grubbin.

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Speaker 2: With me, is Mike minnaughty.

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Speaker 1: In today's episode, Monolith Productions is shutting down Monster Hunter,

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Wilds is upon us, Pokemon Legends, Z and then a

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and who wants to be a Mikey and aires back everybody.

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We're gonna do another one of those. I got some

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good questions for you, Mike. I'm looking forward to doing that.

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In the meantime, though, how are.

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Speaker 2: You doing really distracted? My My lips look like they're

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the same exact color as my shirt. I feel like

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I'm Annys character and there's just sort of limited color palette.

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Speaker 1: It's throwing me off. You do have limited color palette energy.

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Speaker 2: Yeah, especially today. I need to brighten things up next time.

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I think, all right, well.

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Speaker 1: It's not like it's a bad look, but I definitely

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see exactly what you mean.

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Speaker 2: Yeah, I gosh, Tuesday, I said maybe I'll be sick

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on Thursday, that'd be nice, and I wasn't and I

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just had to work all day, so that.

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Speaker 1: Was man, buddy, I'm sorry, I want to get fucking sick. Fine,

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I wish you would listen. In my opinion, you've always

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been fucking sick.

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Speaker 2: Brouh.

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Speaker 1: Yeah, hey, that was kind of a long day. Honestly,

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we will go you know, early for us at least. Well,

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I wake up Earli every day to take the kids

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to school. But here's the secret. I get back in

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bed not today today.

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Speaker 2: Shockingly, I didn't take a nap today like this, like

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the first time day taking nap forever. It was the

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day I had to get up extra early, so I

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don't Maybe can ride this now.

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Speaker 1: Wait, Or maybe you've unlocked a secret there, maybe getting

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up early and having some like just kind of telling

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your body like ooh, this is a normal Okay, I'm

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just saying.

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Speaker 2: I mean, look, I hate you. You might be right, but.

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Speaker 1: Yeah, yeah, that's not the I have members of my family,

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multiple members of my immediate family, who do not want

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to hear that. The reason you probably can't fall asleep,

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child and wife is probably going to bed a little

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bit too late. Let's get you all in bed a

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little bit earlier and see if that helps. Whenever we

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do works like a charm. So people don't want to

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hear these things. We all want to just keep staying

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up because sleep is basically death, right, No one, let's

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go to sleep and sleep.

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Speaker 2: You're not doing too much fun stuff when you're sleeping.

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I like falling asleep. I like ten minutes before I

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fall asleep, and then I really love the longer I

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could stay in bed when I wake up those pressure.

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Speaker 1: That's the zone you want to live in and that's

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where all the magic happens. Yeah. Absolutely, that's the good shit.

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Thank you everybody for joining us. Give us a good

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rating wherever you are listening, and hit that like button

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on YouTube please. It helps people find the show. If

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you want to ask a question, as many people already have,

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you can drop a super chat during the show here

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on YouTube. We'll get to all of those before the

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end of the program. Thanks to Carlos Ayen, who is

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Insane in the Rain music on YouTube for the use

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of our theme songs. Thanks to one Up versus CPU

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for our artwork. You can find more at one up

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versus cpu dot com. We're on Spotify, Apple Podcast and

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wherever pods are caught. Thank you to the mods in

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the discord and here on YouTube and on Twitch and everywhere.

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Thanks to Christian for producing. And you can get more

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from Mike and me and support us by going to

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patreon dot com slash game Mess. That's patreon dot com

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slash game Mess that gets you access to our discord

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server participation in Q and A sessions. I'm gonna plan

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to do one of those, probably not this weekend, but

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the next weekend. I got stuff happening this weekend and

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our game club discussions as well early access to new

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episodes of Game Mess Jeopardy, which we are in the

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process of figuring out what the future that looks like,

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but they're probably as a future and Columbros and of

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course all of our shows and free friendly reminder. You

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can also become a supporter by becoming a YouTube member

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or a Twitch subscriber, Twitch dot tv, slash to Coodo.

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Mike's streaming all the time now it feels like, you know,

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most nights, feels like you're on there streaming right a.

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Speaker 2: Lot a lot.

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Speaker 3: Yeah.

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Speaker 2: Yeah, Resent is like, oh, maybe it is too much, but.

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Speaker 1: It doesn't feel like too much. I'm always like.

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Speaker 2: Four times a week lately at least listen.

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Speaker 1: I'm not complaining, so I've been enjoying it. I'm gonna

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be back at streaming Sunday morning, is the plan, because

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well maybe Saturday morning, one of these weekend mornings I

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will be doing this. But yeah, I'll be playing some

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more Grim Fandango. That's Twitch dot tv slash Jeff Grubb.

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All right, Mikey, I got some big topics. Let's just

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get right into it. Let's do it. Warner Brothers canceled

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Wonder Woman the Game and shuts didn't cancel the person.

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Wonder Woman is still completely okay. Wonder Woman the Game canceled,

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and it is shutting down the Shadow of Mordor Studio,

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Monolith Productions. This was a massive shake, but it's I

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keep saying that it felt like it was always kind

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of going to happen, or something like this could have

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happened because Warner Brothers just does not know how to

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or how to deal with owning game studios. They don't

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want to do it, and they haven't been able to

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sell it off. So here we are. How did this

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hit you when you first saw the news.

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Speaker 2: It's pretty depressing. Monolith is just you know, it's a

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Serio that has done a lot of really interesting games

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and a lot of good games. I mean, gosh, they

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go back. Blood was one of their first games, which

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was like one of those Doom likes back when you

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called them doom likes still, but then they made those No.

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One lists forever games that people love, as far as

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Spy Base for a percent shooters go. Those games have

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been stuck in right, so so it's difficult to play

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them now. But then you know, interesting stuff like Tron

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two point zero and then the Fear series, but you

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know those are then the Middle or Shadow of Mortar

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games were super interesting, and Shadow of Warren twenty seventeen

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was their last game. So you know, I'm saying, oh,

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they should be shutting down rock Steady instead, But like

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rock Steady did have a flop, Like right, it's almost

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like okay, oh, so you know it sucks, but they're

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being punished for a failure. It shouldn't happen any There

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is no failure here except that you know, they got

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yanked around a bit, canceling an original project, then wonder

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Woman taking a while because they had to figure out

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how to make a wonder Woman game because nothing was

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gonna get greenlit unless it was based off of an ip.

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Apparently they maybe had something anyways.

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Speaker 1: And like you know, if you want to say, well, no,

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maybe Shadow of War underperformed. That was entirely Warner Brothers

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fault by having them cram in micro transactions into that game.

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That was like one of the poster childs for everything

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has the loop boxes, and that's like we played the

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first game, we know what game they were trying to make,

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and then you had to make a different game that

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had lootboxes. Now, of course they took all that stuff out,

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but all the negativity around Shadow of War, like the

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real negativity. People might have had criticism outside of that,

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but the piling on in the moment when that game

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came out was due to the business model that was

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driven by Warner Brothers that we've seen them try to

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repeat multiple times now, so we do know that was

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a publisher decision. It's pretty easy to guess that it

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was so mismanagement up and down the line as always,

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and that's been the story coming out of Warner Brothers

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for a while now. Mike is the people that have

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been in charge of making the choices for gaming have

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just shit the bad shot the Bed. They've shot the

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bed multiple times now.

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Speaker 2: Yeah, absolutely, and Warner Bars is in such such bad shape,

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but we kind of knew they were. And it's weird.

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It wasn't that long ago that they seemed like they

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were doing really well with those Injustice and Mortal Kombat

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games popping off, the Arkham series even you know, some

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stuff like Matt Maxifine and the Lego games, and now

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it's just like, man, how much longer does it go on?

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At all? They still want to give it a go

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with rock Steady again, but it just doesn't really seem

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to be a vision aside from keep making the big

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games possible. You know, you'll make some Hogwarts legacy money.

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Who knows if people are going to care about Arkham anymore.

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I don't have much faith in any of it.

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Speaker 1: Yeah. Yeah, it's very easy to assume that this, you know,

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entire effort that they are making as a publisher is

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them just trying to lose the least amount of money

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as they slowly back away from games. For the most part,

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they will find ways to screw up Hogwarts legacy, even

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they've already announced plans to do so by really emphasizing

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live service stuff. Going forward, so well, you know, we'll

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see how all that goes down. But clearly, just looking

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to Warner Brothers to be a major publisher in the

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future seems like a silly thing. And you know, sure

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Nether Realm will keep making games rock stead he does

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get another chance, But outside of that, it's just this

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is a company that is not going to be relevant

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to gaming in a lot of ways. Yeah, and just

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a damn shame about model with productions. Absolutely really is.

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Speaker 2: There's a sale on geog right now. Some of their games,

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like the Fear games trying too point zero. Like this

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stuff's like a dollar, two dollars and fifty cents, so

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I think it's worth picking some of that up.

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Speaker 1: Yep, let's see here. Speaking of that Wonder Woman game,

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it was gorgeous and expansive. According to Gail Simone, who

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was a consultant, she's a comic book writer. She's written

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a lot of Wonder Woman, She's written a lot of stuff.

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You know, I think she worked on Miss Marvel, a

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bunch of whole bunch of stuff she is responsible for.

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She consulted on this and had a lot of very

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nice things to say about the team she was working

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with in the project itself, basically saying that everyone who

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worked on it brought their a game programmers, artist, designers, everyone.

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I don't know that I've ever worked with a team

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that cared more about making sure the end product was perfect.

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Our hope was to get players and fans the highest

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quality experience possible for the iconic character, and unfortunately this

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is no longer possible within our strategic priorities. So that

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was Yeah, that's from the publisher there, that last little quote. Yeah,

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I think that thinking that this game was probably finding

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its footing now once they got around to dropping the

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Nemesis system, which is another story that we got. Jason

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Schreyer went on kind of funny, talked about a little

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bit of the background there. They were trying to make

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the Nemesis system work. Nemesis system people might remember from

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Shadow of War, Shadow of Mordor. You go out into

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the world, this open world. There's orcs that have names,

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kind of sometimes procedurally generated names, and you would interact

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fight with these enemies and they would defeat you or

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you would defeat them, and based on that they might

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come back later with certain battle scars and a memory

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of fighting you and have an ax to grind and

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you could see the damage you did to them before.

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And it kind of was this progressing system of going

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back and forth with the same kinds of characters over

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and over again. But it was dynamic, and the idea was, well,

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let's do that with Wonder Woman. That shifted in development

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to becoming hey, well that's not really working. Let's try

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to do it so that you have allies that you

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can partner with. So it's like the Friendship system as

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opposed to the Nemesis system that also ended up not working.

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The most recent reboot in twenty twenty four, they were

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going to basically make Wonder Woman but God of War

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twenty eighteen, and to me that made a ton of sense.

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But according to the reporting, that was too little, too late,

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or even or maybe if even it wasn't too little,

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maybe I think to me it sounds the exact right idea.

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It was too late. WB had lost their appetite for it,

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and obviously I think they're looking around at how the

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second Wonder Woman movie did. They're just like they wanted

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out of that business entirely, right.

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Speaker 2: I mean, that's unless you're doing one of these super

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perennial franchises like Harry Potter got even a Star Wars

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seems to have its ups and downs these days. Right,

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that's just kind of a scary thing when video games

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take seven, eight nine years to make anymore. And you know,

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there's so many reasons why Suicide Squad was a flop

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one of them, and probably the one that Wonder Bus

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is letching onto them. It's just that that ip got

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really cold, really fast, and they you know, just like

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with this water One game, they greenlit that they were

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desperate to make one of those because the franchise was

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doing well. Same thing with Wonder Woman, probably the same

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reason why Monolith made this pitch to get a game

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greenlit to keep them all in business as long as

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they could, because they figured this was something they were

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going to go for. So yeah, it's just it's it's

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a shame. The whole Nemesis System thing makes is interesting

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because we all assumed, oh, they're gonna have the Nemesis

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system because that's what Monolith Productions does. And I haven't

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thought about that as a bit of an albatross for them,

255
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because when you like stop and think about it for

256
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a minute, more like, well, what the hell does a

257
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Nemesis system do in a Wonder Woman game? Right? What

258
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exactly does that mean? Like, yeah, it made a lot

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of sense the game where you're in Mordor and you're

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just fighting nothing but orgs the entire time?

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Speaker 1: Is a Wonder.

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Speaker 2: Woman game gonna be an open world game? Like so yeah,

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just kind of making it more of a narrative action

264
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game probably would have made sense. I would have liked

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to have seen what it really would have looked like

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if it was gonna be super God of Loorie, if

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it was still gonna have you know, not not the nemesissistant,

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but some other interesting hook at least, but we'll never know.

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Speaker 1: Yep. It's again a shame, mostly because this model that

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is gone. But never seeing a game that people worked

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on for years and years. You know, this was announced

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in twenty twenty one, and so there was years of worship.

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Even if a lot of it did get rebooted, there's

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still a lot of people put a lot of time

275
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in there and we won't see it. And that's always

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so frustrating for people who work on games.

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Speaker 2: Okay, I wonder about some of these other like Marvel

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games that are supposedly coming like Blade right. See, you know,

279
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Wolverine's gonna be fine. I sure hope that Amy Henning's

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game still comes up. It seems like that one's far

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enough along.

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Speaker 1: Yeah, that one seems like it is pretty far along.

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And also, you know, Marvel just has this slightly different

284
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approach where it's, you know, the characters that are showing

285
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up in the movie, but they're very disconnected or they

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feel more disconnected from the movies than these WB games did. Sure,

287
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Suicide Squad didn't have a movie attached to it necessarily,

288
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but the games they were making based on DC were

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Suicide Squad and Wonder Woman, two of the movies that

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made the most money for them. So it always felt

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like they greenlighted those projects because of the success of

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those movies movies, and then the next movies didn't do

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as well.

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Speaker 2: And it's like, oh, boy, funnily enough, that's what we

295
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got with the Guards of the Galaxy game, yeah, which

296
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which like, yeah, it was based off the movie and

297
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it was a good game, and then still didn't really

298
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sell very well anyway.

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Speaker 1: Good point yep. And so I don't know, that's like

300
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taking Black Panther and Captain America in World War Two

301
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and being like, this is gonna be a whole other story.

302
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Just I can feel it being more separate. But maybe

303
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that's also me just paying more attention because it's Marvel

304
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or something like that. I don't know. All right, let's

305
00:14:52,919 --> 00:14:56,799
shift over to Monster Hunter Wild's reviews eighty nine on

306
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Open Critic. That game is fully out tomorrow. People have

307
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been streaming it today. Christian was actually playing with kind

308
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of funny today. That's yeah, Trader.

309
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Speaker 2: We were playing him to play with us. Also throughout

310
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the review period, he just kept.

311
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Speaker 4: Son of a bitch. I was like, for the reviewers,

312
00:15:16,759 --> 00:15:19,879
why don't we play before that? Oh, yeah, we'll play.

313
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We're gonna play. They never showed up.

314
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Speaker 1: The mother in law was in town, and he wants

315
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me to abandon for him.

316
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Speaker 4: I can.

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Speaker 2: I was playing the Museum game instead, right, Yeah.

318
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Speaker 1: That looked pretty good though.

319
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Speaker 2: Played a lot of that Museum game today.

320
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Speaker 1: Mat Sounder Wilds is doing pretty well review wise eighty

321
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nine and Open Critic. A lot of very good reviews.

322
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Uh many that are in like the four out of

323
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five range, eighty five out of one hundred, range, eight

324
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out of ten range. All those kind of have similar

325
00:15:52,320 --> 00:15:55,240
similar criticisms, and that is the streamlining is a bit

326
00:15:55,399 --> 00:15:57,840
too much. Christian. You've spent one hundred and fifty hours

327
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playing this thing or whatever, one hundred hours. Yeah, like,

328
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just just tell us what's going on with this thing.

329
00:16:02,720 --> 00:16:08,399
Speaker 3: I really really really like this game, although as a veteran,

330
00:16:08,559 --> 00:16:11,000
I have to tell you I play every game. They

331
00:16:11,080 --> 00:16:13,799
kinda yeah, they streamline a lot of stuff for the

332
00:16:13,879 --> 00:16:15,559
new players, and I think this is gonna be like

333
00:16:15,679 --> 00:16:19,279
the game. Everyone's gonna get into it because they made

334
00:16:19,279 --> 00:16:22,399
it easier. They got rid of a lot of what

335
00:16:22,440 --> 00:16:27,120
people call like rough edges or like like friction. I

336
00:16:27,320 --> 00:16:29,639
like to call it texture because I like that kind

337
00:16:29,679 --> 00:16:34,039
of stuff. Like now, yeah, it is. It is fun.

338
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I think people is gonna like it. I like it

339
00:16:35,799 --> 00:16:39,200
a lot. But the next stuff they do, I don't

340
00:16:39,240 --> 00:16:41,919
want them to keep going down this route where they

341
00:16:42,000 --> 00:16:46,080
keep simplifying it because it's kind of taking away from

342
00:16:46,399 --> 00:16:49,960
the spirit of the game. You know, I like shit

343
00:16:50,080 --> 00:16:53,720
in my Blade and all that stuff. But yeah, yeah,

344
00:16:54,039 --> 00:16:55,879
it's just it's just it's a good game.

345
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Speaker 1: The simplification Christian, sorry, just real quick. Like the examples

346
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of that are that you can go to your bird

347
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thing that your mouth and basically really quickly get out

348
00:17:05,359 --> 00:17:07,119
of trouble and do all the things you need to do,

349
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get a bunch of items. It makes it kind of

350
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a non issue to have to sharpen your blade, right,

351
00:17:13,720 --> 00:17:15,720
you can still get on a burden sharp in your blade.

352
00:17:15,799 --> 00:17:18,039
It's like a lot of the challenge of finding the

353
00:17:18,079 --> 00:17:21,319
right space and time to make these things happen is gone.

354
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And then they kind of give you a lot of

355
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items just out of the gate to make things very simple, right.

356
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Speaker 3: Yeah, they simplify not only it makes the game easier.

357
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At a lot of a lot of people, it's like, oh,

358
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it's not easier, your shoes too good the people reviewing

359
00:17:34,000 --> 00:17:38,240
the game. No, the game is easier for sure. Especially Yeah,

360
00:17:38,279 --> 00:17:39,960
I can talk about the end game now because the

361
00:17:39,960 --> 00:17:42,079
game isn't out yet. I'm going to talk a little

362
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bit more next week. But yeah, the the all this

363
00:17:46,960 --> 00:17:49,880
all that stuff when you in the older games, when

364
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you had to shoot your your weapon, when you had

365
00:17:52,640 --> 00:17:55,440
to like walk away to drink a potion and that

366
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kind of stuff, that thing's added a little bit of

367
00:18:00,319 --> 00:18:05,519
like anxiety or like like danger feel into it. In

368
00:18:05,599 --> 00:18:08,279
this game, that's not there anymore because you can just

369
00:18:08,319 --> 00:18:11,640
get in your secret secret.

370
00:18:11,839 --> 00:18:14,880
Speaker 4: Yeah, yeah, and run around and she was like, do.

371
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Speaker 3: All your stuff in the secret and the secret will

372
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run around the monster all the time, and the monster

373
00:18:19,279 --> 00:18:23,039
she just like won't hit you. You're like pretty much invincible

374
00:18:23,079 --> 00:18:26,640
on top of that. So yeah, it's a little bat like. Oh,

375
00:18:26,720 --> 00:18:29,160
there's no tension. That's the word I was looking for.

376
00:18:29,240 --> 00:18:32,640
There's no tension in this game anymore, like even with one.

377
00:18:32,519 --> 00:18:34,480
Speaker 2: Of the best Sorry I want.

378
00:18:36,599 --> 00:18:38,559
Speaker 5: Oh, I was just gonna add to a Christian was saying,

379
00:18:38,599 --> 00:18:41,720
I'm a more casual Monster Hunter player and I've been

380
00:18:41,759 --> 00:18:43,839
playing a decent amount. I'm right at the end of

381
00:18:43,839 --> 00:18:46,440
the game, the main story right now, and I think

382
00:18:46,480 --> 00:18:48,039
that's the right word to use. A lot of people

383
00:18:48,039 --> 00:18:52,440
have been thrown around the word, you know what other

384
00:18:52,519 --> 00:18:55,559
words is regarding difficulty and everything like that. But I

385
00:18:55,599 --> 00:18:59,240
think tension is the right word to use because, like

386
00:18:59,279 --> 00:19:03,480
I described it, Capcom game, imagine if you could save anywhere,

387
00:19:03,559 --> 00:19:08,039
Imagine if save rooms weren't a thing in traditional Resident Evil.

388
00:19:08,319 --> 00:19:10,160
It takes away the tension of it. It's it's not

389
00:19:10,200 --> 00:19:12,400
necessarily a friction. That's why it's being used a lot.

390
00:19:12,799 --> 00:19:15,160
It's a tension issue, and so I agree with what

391
00:19:15,240 --> 00:19:16,240
Christians saying on that.

392
00:19:16,440 --> 00:19:21,039
Speaker 2: Yeah, yeah, I'm just curious if you think you know

393
00:19:21,559 --> 00:19:23,400
all the open world stuff, do you think that that

394
00:19:23,680 --> 00:19:26,119
kind of has added to the experience at all.

395
00:19:28,000 --> 00:19:31,759
Speaker 3: The world feels more alive to say, but it doesn't

396
00:19:31,880 --> 00:19:33,400
change the dynamic of the game.

397
00:19:33,519 --> 00:19:34,720
Speaker 4: Like in worlds.

398
00:19:34,759 --> 00:19:37,599
Speaker 3: It feels like the same, because yes, this world is

399
00:19:37,640 --> 00:19:40,680
all every stone is connected and it's all happening at

400
00:19:40,720 --> 00:19:44,960
the same time, and you can move around between maps seamlessly,

401
00:19:46,240 --> 00:19:49,039
but they're they're like separated by this. They got rid

402
00:19:49,079 --> 00:19:53,559
of the loading and the loading screens by putting loading hallways.

403
00:19:53,799 --> 00:19:56,119
You know, you walk through through the maps through long

404
00:19:56,200 --> 00:19:58,839
hallways and you get out they're loading the next stone

405
00:19:58,880 --> 00:19:59,319
in this.

406
00:20:00,119 --> 00:20:02,240
Speaker 1: Even more than that, like when I what little I've

407
00:20:02,240 --> 00:20:04,519
played the beta a little bit of the live game.

408
00:20:04,599 --> 00:20:09,720
Now I can feel myself not learning this open world

409
00:20:09,839 --> 00:20:12,680
because I just hop on the secret and let him

410
00:20:12,680 --> 00:20:14,279
take me to where I need to go, and then

411
00:20:14,319 --> 00:20:16,440
I'm worried about other stuff. And again I think that

412
00:20:16,599 --> 00:20:19,039
is a of course they're doing that the streamline things,

413
00:20:19,079 --> 00:20:21,839
so you can take care of your errands in that moment,

414
00:20:21,880 --> 00:20:23,160
and then you get to go through the world and

415
00:20:23,200 --> 00:20:26,039
it still does feel alive, as you said, but I don't.

416
00:20:26,160 --> 00:20:28,119
I don't think it's that additive to answer to answer

417
00:20:28,200 --> 00:20:28,759
Mike's question.

418
00:20:29,359 --> 00:20:32,440
Speaker 2: Yeah, yeah, yeah.

419
00:20:32,640 --> 00:20:36,160
Speaker 3: Also, the thing is like the world this, this world,

420
00:20:36,599 --> 00:20:39,440
unlike in Worlds, is a bad war that issues used.

421
00:20:40,000 --> 00:20:43,920
It doesn't feel like like a real place where like

422
00:20:44,000 --> 00:20:46,799
real people walk around, or like real monster and stuff

423
00:20:46,839 --> 00:20:51,279
walk around. Because now everybody has their own car pretty much,

424
00:20:51,559 --> 00:20:55,279
so every place is a highway. Every place is like

425
00:20:56,680 --> 00:20:59,839
five times more wider than any other place in Worlds,

426
00:20:59,880 --> 00:21:02,200
So it feels like very Oh this is a parking

427
00:21:02,240 --> 00:21:05,640
lot for because your has to run around that kind

428
00:21:05,680 --> 00:21:08,440
of stuff. So it feels it feels weird because i'men

429
00:21:09,279 --> 00:21:12,359
jumping back around with the wilds in world she just

430
00:21:12,359 --> 00:21:16,400
to see the difference. And yeah, well, the world feels

431
00:21:16,519 --> 00:21:20,839
more real, like a real place will real monster even

432
00:21:20,880 --> 00:21:24,279
though it doesn't have the same like dynamics of wilds,

433
00:21:24,359 --> 00:21:27,640
but it feels more more like alive. This It is like, oh,

434
00:21:27,839 --> 00:21:30,640
the monster, a monster was sleeping there. I can feel it,

435
00:21:30,960 --> 00:21:33,480
and he walked through this crack and went to the

436
00:21:33,519 --> 00:21:37,000
other side of this wall. And in Wilds it's like, oh,

437
00:21:37,039 --> 00:21:39,720
iss is a big place, and now I'm going to

438
00:21:39,759 --> 00:21:43,240
the next I'm following this monster to the next place

439
00:21:43,359 --> 00:21:46,279
they're going and it's a big hallway too to that

440
00:21:46,400 --> 00:21:49,480
place in the same zone. So it doesn't feel like

441
00:21:49,480 --> 00:21:52,440
like real, but it looks cool.

442
00:21:52,799 --> 00:21:53,400
Speaker 4: It's fun.

443
00:21:53,759 --> 00:21:57,000
Speaker 3: Also, another thing about the simplification of the game is

444
00:21:57,519 --> 00:22:00,319
a lot of the gameplay and montter Hunter was learning

445
00:22:00,400 --> 00:22:03,240
the patterns of the monster that the attacks and which

446
00:22:03,240 --> 00:22:05,920
attack you have to roll away or you can tank

447
00:22:05,960 --> 00:22:07,960
it or block it. And in this game, you have

448
00:22:08,119 --> 00:22:11,240
in your life far you have a like a tension

449
00:22:11,319 --> 00:22:14,640
mirror or like it would flash out when an attack

450
00:22:15,519 --> 00:22:18,359
is like it's going to kill you pretty much, they're like,

451
00:22:18,519 --> 00:22:20,240
oh this ship, you had to dodge it or you

452
00:22:20,279 --> 00:22:24,400
will die. And what what that makes me do is

453
00:22:24,680 --> 00:22:28,079
I'm constantly checking down. Now I kind of don't need

454
00:22:28,119 --> 00:22:30,480
to learn the monster anymore. And so if I see

455
00:22:30,480 --> 00:22:33,480
that the life war is not flashing crazy, I'm like

456
00:22:33,759 --> 00:22:36,480
I pretty much can just thank this or like he'll

457
00:22:36,559 --> 00:22:40,079
through it, or like keep keep wiling, because the weapons

458
00:22:40,079 --> 00:22:44,519
in this game are very animation like dependent. You should

459
00:22:44,640 --> 00:22:47,319
when you once you're wiling, you're just doing your attack

460
00:22:47,799 --> 00:22:50,920
until like you can roll away. So just doing that

461
00:22:51,480 --> 00:22:53,400
and it kind of it kind of took a little

462
00:22:53,400 --> 00:22:56,880
bit away from the game also that you know, I like,

463
00:22:56,640 --> 00:22:59,119
I like to learn the monsters, so it kind of

464
00:22:59,559 --> 00:23:01,000
kind of is that.

465
00:23:02,559 --> 00:23:06,440
Speaker 5: And yeah, yeah, that's that's a good point, Christen. Ironically,

466
00:23:06,519 --> 00:23:08,519
the tension is kind of gone because there is a

467
00:23:08,640 --> 00:23:12,680
literal tension radar that alerts you when an attack is incoming, right,

468
00:23:12,759 --> 00:23:15,559
rather than the spirit of Monster Hunter, which is needing

469
00:23:15,640 --> 00:23:19,119
to literally look at the monster and the animations and

470
00:23:19,200 --> 00:23:21,240
figure out when it's going to attack, because it has

471
00:23:21,440 --> 00:23:23,400
a tell that you need to be looking at for

472
00:23:23,720 --> 00:23:24,839
that's kind of gone.

473
00:23:25,000 --> 00:23:29,480
Speaker 1: Now is this a I don't know what you're describing.

474
00:23:29,599 --> 00:23:32,359
Makes it sound like this is a tension that they

475
00:23:32,400 --> 00:23:37,279
would maybe struggle to reintroduce through DLC and expansions because

476
00:23:37,880 --> 00:23:42,319
these are fundamental gameplay mechanics. Yeah, that's that you think

477
00:23:42,319 --> 00:23:42,720
that's right?

478
00:23:43,039 --> 00:23:44,079
Speaker 4: Yeah, that's that's correct.

479
00:23:44,119 --> 00:23:44,279
Speaker 5: Yeah.

480
00:23:44,279 --> 00:23:47,160
Speaker 3: I don't think they can like take it back unless

481
00:23:47,640 --> 00:23:49,839
I mean they took about in that game, but I

482
00:23:49,839 --> 00:23:52,400
don't think whilst in the whatever update they're going to

483
00:23:52,519 --> 00:23:55,480
come through. But I'm gonna I sound it pretty down

484
00:23:55,519 --> 00:23:56,519
in again, But that's just.

485
00:23:56,599 --> 00:23:59,240
Speaker 4: Me being like an ovald head. I don't know, have

486
00:23:59,359 --> 00:24:02,359
the perspective for the new players con to be I'm

487
00:24:02,359 --> 00:24:05,480
probably probably gonna love it because like they're like, oh cool,

488
00:24:05,559 --> 00:24:07,319
look and you just dodged the ship, and.

489
00:24:07,400 --> 00:24:12,319
Speaker 3: Like they're gonna learn that way probably, But it's also

490
00:24:12,400 --> 00:24:14,960
I'm pretty I'm prettying up, but I actually love this game.

491
00:24:15,079 --> 00:24:18,200
Speaker 4: It's so much fun. Like the combaty is just impeccable.

492
00:24:18,359 --> 00:24:22,839
Speaker 3: It's the action is every weapon feels incredible in this game.

493
00:24:23,039 --> 00:24:25,799
I don't I'm not a big fan of the like this.

494
00:24:26,759 --> 00:24:28,960
I only play Hunting Horn, so I don't play other

495
00:24:29,319 --> 00:24:33,000
heavy guns, heavy weapons like the like the hammer all that,

496
00:24:33,279 --> 00:24:37,839
like the the Switech Acts or whatever, I don't play those.

497
00:24:38,200 --> 00:24:40,759
I don't like the slow. I only like the Hunting

498
00:24:40,759 --> 00:24:43,559
Horn because I'm hunting. But I've been playing in this

499
00:24:43,759 --> 00:24:47,000
game with those weapons, and they added so much mobility

500
00:24:47,079 --> 00:24:49,519
to them, so much like other moves that it's like,

501
00:24:49,559 --> 00:24:50,519
oh ship, am I am?

502
00:24:50,559 --> 00:24:51,279
Speaker 4: I playing? I am?

503
00:24:51,279 --> 00:24:53,799
Speaker 3: I play a hammer now because it's so much fun.

504
00:24:54,599 --> 00:24:59,119
It's just it's a great game. I hope the future

505
00:24:59,359 --> 00:25:02,519
doesn't get more streamline and they try to re introduce

506
00:25:02,559 --> 00:25:05,160
a little bit more of the all by flavor of

507
00:25:05,279 --> 00:25:05,880
Monter Hunter.

508
00:25:06,799 --> 00:25:10,480
Speaker 1: Right, my guess would be that you know, they oscillate, right,

509
00:25:10,559 --> 00:25:13,319
they have I now, I know that there's reasons to

510
00:25:13,359 --> 00:25:15,880
believe they won't do that, because they seem to be

511
00:25:15,960 --> 00:25:20,200
getting more you know, against streamlined with each iteration recently.

512
00:25:20,599 --> 00:25:24,160
But I think the really that is the only criticism

513
00:25:24,440 --> 00:25:27,200
I've seen for the most part, is too easy to

514
00:25:28,000 --> 00:25:31,279
simplify to streamlined, and I think Capcom will probably respond

515
00:25:31,319 --> 00:25:34,880
to that by introducing new ways to have tension in

516
00:25:34,920 --> 00:25:37,559
the next game, and so they'll they'll kind of build

517
00:25:37,640 --> 00:25:40,680
back on top of this structure because they'll probably feel

518
00:25:40,680 --> 00:25:43,079
comfortable that we have captured a lot of new people

519
00:25:43,079 --> 00:25:46,079
with Wilds and they will be ready for something maybe

520
00:25:46,160 --> 00:25:48,039
a little bit more complex for a lack of a

521
00:25:48,039 --> 00:25:49,599
better word, that would be my guest.

522
00:25:49,680 --> 00:25:53,039
Speaker 3: Yeah, Yeah, And the updates are pretty good with these games,

523
00:25:53,119 --> 00:25:55,599
not only the big updates that the expansion is just

524
00:25:55,920 --> 00:26:01,000
like like they continually like the life service side of

525
00:26:01,039 --> 00:26:03,880
these games, they had they kind of been doing it

526
00:26:03,920 --> 00:26:07,240
perfectly since forever, you know, the updates they do with

527
00:26:07,279 --> 00:26:11,039
the with the new Monster, the event Quest and all

528
00:26:11,039 --> 00:26:14,599
that stuff. The colaborations they do with like Final Fantasy

529
00:26:14,640 --> 00:26:17,400
and that kind of stuff is really I'm really looking

530
00:26:17,440 --> 00:26:21,119
forward that kind of stuff too, And yeah, it's there's

531
00:26:21,160 --> 00:26:22,960
a lot of stuff in the end game. I can't

532
00:26:23,160 --> 00:26:25,640
talk about it because the game is not it's not out,

533
00:26:25,720 --> 00:26:28,160
so I will talk a little bit later more about

534
00:26:28,200 --> 00:26:32,400
like the theory building of the game that I have

535
00:26:32,519 --> 00:26:34,480
been like, I can't talk about that.

536
00:26:34,559 --> 00:26:37,039
Speaker 2: But yeah, at this it is just like ninety minutes,

537
00:26:38,880 --> 00:26:42,599
and I'm curious to see kind of what like the

538
00:26:42,599 --> 00:26:46,720
wider opinion, especially amongst the hardcore faithful, is going to

539
00:26:46,759 --> 00:26:49,480
be there. I'm you know, I quite a bit of

540
00:26:49,519 --> 00:26:52,519
it during this review period, but I definitely want to

541
00:26:52,599 --> 00:26:54,599
play a lot more. I definitely want to get through

542
00:26:54,599 --> 00:26:57,599
this campaign and play up my friends, do some more

543
00:26:57,799 --> 00:26:59,720
end game hunts, and get a better feel for it.

544
00:27:00,119 --> 00:27:01,160
Speaker 1: Yeah, but same.

545
00:27:01,400 --> 00:27:04,119
Speaker 3: Overall last time over. I love this game is so

546
00:27:04,160 --> 00:27:05,960
much fun. I can't wait to play with all the people.

547
00:27:06,359 --> 00:27:08,680
I really I'm a support player. I love the hunting

548
00:27:08,720 --> 00:27:12,079
Hunt because it's a perfect support weapon, Like you can

549
00:27:13,039 --> 00:27:15,839
whack my fuckers and you can like buff and heal

550
00:27:15,920 --> 00:27:19,640
people in this game is crazy, and also the story

551
00:27:19,680 --> 00:27:22,720
and shield also is super fun to just heal people

552
00:27:22,799 --> 00:27:25,079
and that kind of stuff because lets you use items

553
00:27:25,119 --> 00:27:29,680
while you're fighting and yes, it's just it's fun. I

554
00:27:29,680 --> 00:27:31,960
can't wait to play with all with y'all. So let's

555
00:27:32,039 --> 00:27:33,319
let's just get hunting people.

556
00:27:33,400 --> 00:27:37,359
Speaker 1: Yep, looking forward to it, absolutely, all right, fantastic. We'll

557
00:27:37,359 --> 00:27:39,319
have more to say about it next week for sure,

558
00:27:39,720 --> 00:27:43,039
and there when YouTube crashing Hell yeah, good website oh.

559
00:27:43,039 --> 00:27:44,279
Speaker 4: Yeah, correct for me too.

560
00:27:44,359 --> 00:27:51,279
Speaker 1: Let's go crazy today Pokemon Day Presents showcase happened. A

561
00:27:51,279 --> 00:27:54,519
bunch of stuff that they talked about, mostly updates to

562
00:27:54,599 --> 00:27:57,680
existing things, and then more information about a handful of

563
00:27:57,720 --> 00:28:02,079
other things. Really big news is Pokemon Champions, a new

564
00:28:02,920 --> 00:28:07,039
app game coming to switch iOS and Android. Will be

565
00:28:07,400 --> 00:28:11,240
a battle sim sort of thing, Pokemon Stadium three, it's

566
00:28:11,240 --> 00:28:13,200
the best way to think about it. It will have

567
00:28:13,319 --> 00:28:16,319
a select group of Pokemon that you'll be able to

568
00:28:16,319 --> 00:28:18,039
play as, and then later you'll be able to connect

569
00:28:18,119 --> 00:28:20,920
home and they will probably add support for more of

570
00:28:20,960 --> 00:28:23,079
those as time goes on, more of the Pokemon that

571
00:28:23,119 --> 00:28:26,559
you will be able to bring over from home. Yeah,

572
00:28:26,680 --> 00:28:28,680
this is exactly what Janet Chow has been asking for.

573
00:28:28,759 --> 00:28:30,319
I imagine a lot of Pokemon fans are going to

574
00:28:30,359 --> 00:28:31,079
be excited about this.

575
00:28:31,119 --> 00:28:34,240
Speaker 2: What do you think, like, Yeah, yeah, I think you're

576
00:28:34,640 --> 00:28:38,440
right and I still have some nostalgia for Pokemon Stadium

577
00:28:39,000 --> 00:28:41,119
back then. So much of it was like, Wow, you

578
00:28:41,119 --> 00:28:44,079
can actually watch real three D models battle and not

579
00:28:44,319 --> 00:28:47,799
just you know, a still sprite. But there still is

580
00:28:48,400 --> 00:28:51,079
a clamoring for that kind of experience. I hope that

581
00:28:51,119 --> 00:28:54,160
they still add all the fun extra things that made

582
00:28:54,160 --> 00:28:57,200
those games interesting, right, like the mini games or just

583
00:28:57,240 --> 00:28:59,839
whatever else kind of think. But you know, if there's

584
00:28:59,839 --> 00:29:03,720
just support for tournaments for you know, a combination of yeah,

585
00:29:03,759 --> 00:29:06,480
bring your pokemone in, but also just draft Pokemon and

586
00:29:06,759 --> 00:29:10,119
figure things like that out, you know, the whole aspect

587
00:29:10,160 --> 00:29:14,319
of a game, a Nintendo game for all those purposes

588
00:29:14,400 --> 00:29:17,839
is communicating between switch and iOS somehow. That's actually interesting.

589
00:29:18,319 --> 00:29:20,359
We didn't even get very much of that, if at all,

590
00:29:20,440 --> 00:29:23,640
with the actual Nintendo iOS games that they were making there.

591
00:29:23,759 --> 00:29:26,839
Speaker 5: Right exactly, Okay, hold on, hang out.

592
00:29:27,240 --> 00:29:33,559
Speaker 1: Do you think Pokemon influencer Turbo Sean your videos are

593
00:29:33,599 --> 00:29:36,200
popping off on Instagram and TikTok, I don't know.

594
00:29:36,480 --> 00:29:39,079
Speaker 5: Yeah, the vital that shouts to Tom for making that

595
00:29:39,079 --> 00:29:42,720
that was a really good it's popping off very crucially,

596
00:29:42,799 --> 00:29:44,200
and I want to be I want us to be

597
00:29:44,200 --> 00:29:47,759
careful with our words here very much, not Pokemon Stadium three.

598
00:29:47,960 --> 00:29:50,279
So do not expect the mini games. Do not expect

599
00:29:50,400 --> 00:29:55,200
any of Yes, yeah, no, of course like Stadium three. Yeah,

600
00:29:55,279 --> 00:29:56,359
people expect them.

601
00:29:56,839 --> 00:29:58,279
Speaker 1: It just never meant that to me. I never really

602
00:29:58,279 --> 00:30:00,839
played those mini games. I understand that so many people.

603
00:30:01,279 --> 00:30:04,880
Speaker 5: But yes, for those who know, it's an official version

604
00:30:04,880 --> 00:30:07,599
of Pokemon Showdown is basically what is the fan made

605
00:30:07,640 --> 00:30:09,920
similar that's been going for like a decade and a half,

606
00:30:10,000 --> 00:30:13,839
two decades now. Basically the Pokemon Company has always been

607
00:30:13,839 --> 00:30:15,559
aware of that. We know for a fact they have

608
00:30:15,640 --> 00:30:18,559
been because you know, people talk, and they just finally

609
00:30:18,599 --> 00:30:21,279
made their own, which is a really good thing because

610
00:30:21,359 --> 00:30:23,440
it will also get all of that stuff out of

611
00:30:23,480 --> 00:30:25,880
the video games a little bit, so game Free can

612
00:30:25,880 --> 00:30:29,559
make the core games. And then here Pokemon works. The

613
00:30:29,640 --> 00:30:33,799
company is them collaboring with Ilka, so it's a team,

614
00:30:34,079 --> 00:30:37,079
a joint venture with Ilka, and so that team is

615
00:30:37,119 --> 00:30:41,720
going to maintain this. So finally they're getting wise. Management

616
00:30:41,759 --> 00:30:44,519
is getting wise a little bit and actually spreading things

617
00:30:44,519 --> 00:30:47,200
out because game Freak clearly cannot keep up as we

618
00:30:47,240 --> 00:30:48,440
saw with Scarlan Violet.

619
00:30:48,640 --> 00:30:50,440
Speaker 1: Right, And you know the other side of that is

620
00:30:50,599 --> 00:30:54,839
they aren't going to be limiting this to the mainline

621
00:30:54,880 --> 00:30:57,039
games as a mode inside of there. So yeah, this

622
00:30:57,079 --> 00:30:59,079
does free up game freak absolutely.

623
00:30:59,440 --> 00:30:59,599
Speaker 5: Yeah.

624
00:30:59,640 --> 00:31:00,640
Speaker 2: All right, well.

625
00:31:00,559 --> 00:31:04,519
Speaker 1: Then Pokemon Legends z A. They gave us much many

626
00:31:04,559 --> 00:31:08,759
more details about this. It is basically Pokemon Legends archaeas,

627
00:31:08,799 --> 00:31:11,000
but it takes place in a city. Now, there are

628
00:31:11,039 --> 00:31:14,440
still wild zones. These are parts of the city that

629
00:31:14,440 --> 00:31:17,279
are being revamped, and there you'll be able to capture

630
00:31:17,279 --> 00:31:19,640
Go out there and capture Pokemon, but it's still within

631
00:31:19,680 --> 00:31:24,799
a city. Everyone's speculating, likely correctly so that they're making

632
00:31:24,799 --> 00:31:27,000
this choice so that they can have the game run

633
00:31:27,079 --> 00:31:30,680
pretty well still without having these big, wider open areas.

634
00:31:31,400 --> 00:31:36,039
Still doesn't look like a fantastically impressive game graphically, but

635
00:31:36,599 --> 00:31:38,400
I don't know. For me, I'm not complaining too much.

636
00:31:39,319 --> 00:31:41,359
It looks fun, it looks like a pretty good game.

637
00:31:41,400 --> 00:31:45,799
I'm excited it's coming late this year. They're saying so fall.

638
00:31:46,160 --> 00:31:48,839
I think they said Fall in Japan in fact, So, yeah,

639
00:31:48,880 --> 00:31:50,200
what are your thoughts on this one?

640
00:31:50,680 --> 00:31:53,559
Speaker 2: I looks pretty happy with how this looks like. Yeah,

641
00:31:53,880 --> 00:31:55,960
when you compare it to most games, doesn't look great.

642
00:31:56,160 --> 00:31:59,279
You compare it to Scarlet and violent, Oh man, that

643
00:31:59,359 --> 00:32:00,759
looks like a real dinger.

644
00:32:02,799 --> 00:32:03,039
Speaker 1: Yeah.

645
00:32:03,119 --> 00:32:06,079
Speaker 2: Yeah, so I'm fine with the way that it looks

646
00:32:06,119 --> 00:32:10,640
for a you know, Pokemon Company game freak uh switch

647
00:32:10,759 --> 00:32:13,160
one game, right, And I like the whole saying it

648
00:32:13,519 --> 00:32:15,880
in a city having those kind of smaller zones in

649
00:32:15,920 --> 00:32:18,000
the parks or these construction areas what every want to

650
00:32:18,039 --> 00:32:20,000
call it, then maybe you know, the sort of urban

651
00:32:20,039 --> 00:32:23,000
exploration aspect of it can also be fun. I just

652
00:32:23,119 --> 00:32:25,799
I liked Legends one a lot, so I'm glad we're

653
00:32:25,799 --> 00:32:28,240
getting something that is still mostly gonna be like that,

654
00:32:29,160 --> 00:32:30,799
you know, having the real time battles, I think that's

655
00:32:30,920 --> 00:32:33,559
kind of neat. Part of me wonders how different is

656
00:32:33,559 --> 00:32:36,079
it really gonna feel to wait around for cool downs

657
00:32:36,119 --> 00:32:39,039
as opposed to just taking your turns with the battles.

658
00:32:39,200 --> 00:32:42,119
For some people, that's probably gonna make a bigger difference

659
00:32:42,119 --> 00:32:45,119
than it might to me. But yeah, I went, let's

660
00:32:45,160 --> 00:32:48,880
try that. Why not switching things up? Definitely worth it.

661
00:32:49,079 --> 00:32:50,680
The one of the weird things to me, and it's

662
00:32:50,720 --> 00:32:52,480
not really a big deal, but why are too of

663
00:32:52,480 --> 00:32:55,680
the starter's Gen two Pokemon? Then you got.

664
00:32:57,279 --> 00:33:05,359
Speaker 6: Who's the other one for the Yeah, now I know

665
00:33:05,400 --> 00:33:06,880
why we don't have send a quote because we had

666
00:33:06,960 --> 00:33:08,440
sinde Quo in the last Legends.

667
00:33:08,440 --> 00:33:12,079
Speaker 2: That's fine, but I mean, why why to uh gentoo,

668
00:33:12,160 --> 00:33:14,599
why not throw in one of the others whatever, That's fine.

669
00:33:14,599 --> 00:33:17,640
I'm just gonna pick toted Dial because he's cool anyways.

670
00:33:18,240 --> 00:33:22,079
Uh but yeah, I'm I uh, I'm excited for this one, Jeff.

671
00:33:22,119 --> 00:33:26,480
I think again, first Legends very good. I think this

672
00:33:26,559 --> 00:33:29,640
is an interesting direction for it. I even like the

673
00:33:29,680 --> 00:33:33,000
stupid friend character who's either named town or city or

674
00:33:33,039 --> 00:33:34,720
whatever or urbane.

675
00:33:35,039 --> 00:33:35,480
Speaker 1: Yeah.

676
00:33:35,519 --> 00:33:37,440
Speaker 2: Hell yeah, that's great, incredible, that's great.

677
00:33:38,039 --> 00:33:42,440
Speaker 1: Uh all right, Sean, Uh yeah, you were very excited

678
00:33:42,440 --> 00:33:45,440
about the change to the battle system. How different do

679
00:33:45,480 --> 00:33:46,240
you think it's going to be.

680
00:33:47,200 --> 00:33:50,119
Speaker 5: I think it's gonna add a lot of flavor to Pokemon.

681
00:33:50,279 --> 00:33:52,839
And that's what Legends did in Archias, and that's what

682
00:33:52,839 --> 00:33:55,519
they're doing here in Za. They're mixing things up a

683
00:33:55,640 --> 00:33:58,359
little bit. They're trying something new and different. Like I

684
00:33:58,400 --> 00:34:02,400
said in those videos there pop and off it. This

685
00:34:02,640 --> 00:34:04,480
is to me what I've always wanted in Pokemon. I

686
00:34:04,559 --> 00:34:07,279
want them to just have a battle system that feels

687
00:34:07,319 --> 00:34:09,079
at least as much as you can in a video game,

688
00:34:09,400 --> 00:34:11,760
like the TV show where you are calling out your

689
00:34:11,800 --> 00:34:15,519
Pokemon dodge left, dodge right. You know, use this attack,

690
00:34:15,679 --> 00:34:18,039
use that attack, and you know, with the cool downs,

691
00:34:18,039 --> 00:34:19,840
it will sort of still feel like you're going back

692
00:34:19,880 --> 00:34:22,639
and forth a little bit, and you know, you're leading

693
00:34:22,639 --> 00:34:26,159
the Pokemon around. So it's not quite not quite like

694
00:34:26,199 --> 00:34:28,280
the show, but it's it's a little bit more like that.

695
00:34:28,320 --> 00:34:30,840
I think that's very exciting. It is different, and different

696
00:34:30,880 --> 00:34:34,280
is good because, like we send the talkover now, they

697
00:34:34,360 --> 00:34:38,000
kind of have two different series where the Gen ten

698
00:34:38,039 --> 00:34:40,159
will be the mainline stuff that people expect, and then

699
00:34:40,199 --> 00:34:42,559
this is more for like you guys who want something

700
00:34:42,599 --> 00:34:44,880
a little bit different and for me who wants to

701
00:34:44,880 --> 00:34:47,960
see something like we've always wanted in a series, which

702
00:34:47,960 --> 00:34:50,559
I think is very exciting. I think in general it

703
00:34:50,599 --> 00:34:54,559
looks great. I'm not necessarily talking about the visual there.

704
00:34:54,599 --> 00:34:59,360
Obviously it looks very simple. It looks like, hey, y'all,

705
00:35:00,000 --> 00:35:01,800
there's a reason breatha while looks the way it does.

706
00:35:02,119 --> 00:35:04,840
They we're smart about that. I think game Freak is

707
00:35:04,840 --> 00:35:07,360
maybe learning, Oh we need to uget a little a

708
00:35:07,400 --> 00:35:09,280
little wiser with our art style.

709
00:35:09,440 --> 00:35:13,119
Speaker 1: Just took them eight years. Okay, yeah, look, I'm not

710
00:35:13,159 --> 00:35:14,519
going to see a lot longer than that.

711
00:35:14,880 --> 00:35:16,559
Speaker 5: I'm not going to defend their tech shops. They are

712
00:35:16,639 --> 00:35:19,719
at least one generation behind, because yeah, this looks like

713
00:35:19,760 --> 00:35:22,000
a late three sixty game is basically where we're at now.

714
00:35:22,039 --> 00:35:23,960
There are like a generation happy hind But.

715
00:35:24,239 --> 00:35:26,679
Speaker 2: What are these videos guys are talking about? They are

716
00:35:26,719 --> 00:35:27,840
popping off. What's going on?

717
00:35:28,440 --> 00:35:31,320
Speaker 1: Tom just cut down basically? What what? What? Sean just

718
00:35:31,360 --> 00:35:33,480
said that when he said that during the live stream.

719
00:35:33,519 --> 00:35:35,159
Tom just cut that down. Put it on Instagram and

720
00:35:35,440 --> 00:35:38,039
TikTok and they have like three hundred thousand views already

721
00:35:38,039 --> 00:35:38,639
and stuff like that.

722
00:35:39,039 --> 00:35:39,280
Speaker 5: Yeah.

723
00:35:40,079 --> 00:35:43,039
Speaker 1: Again the game, the game spot accounts on Instagram.

724
00:35:43,559 --> 00:35:47,360
Speaker 2: Find it gosa cool? That makes sense? Actually, okay, Neat Neat.

725
00:35:47,639 --> 00:35:51,840
Speaker 5: Yeah, I think it's very exciting in general. Uh yeah,

726
00:35:52,039 --> 00:35:54,119
I continue to mix things up. That's that's what they

727
00:35:54,119 --> 00:35:54,679
need to do right now.

728
00:35:54,719 --> 00:35:57,039
Speaker 2: Look, I'm on this viral video.

729
00:35:57,199 --> 00:36:03,280
Speaker 1: Neat, Yeah you are. I So you know someone who's real,

730
00:36:03,440 --> 00:36:06,719
real Pokemon experience is you know, fifteen ish hours in

731
00:36:07,119 --> 00:36:10,639
Archaeus and then I played Red and or Blue back

732
00:36:10,639 --> 00:36:12,960
in the day and haven't touched much Pokemon between then

733
00:36:13,480 --> 00:36:17,360
and now. When I think about what I want from

734
00:36:17,360 --> 00:36:20,840
the battlesystem, moving around in real time. Cool cool, cool,

735
00:36:20,960 --> 00:36:23,280
that's neat. But I think what I want is like

736
00:36:23,280 --> 00:36:26,679
maybe the possibility of more complexity in the options I

737
00:36:26,679 --> 00:36:29,880
have when I'm selecting attacks, more than just four at

738
00:36:29,920 --> 00:36:32,840
a time. Is that upon like something you guys think

739
00:36:32,920 --> 00:36:33,480
is on the table?

740
00:36:33,960 --> 00:36:37,079
Speaker 2: I saw it. It just was the four attacks though, Okay,

741
00:36:37,639 --> 00:36:39,079
like Pokemon lore, so.

742
00:36:39,239 --> 00:36:41,599
Speaker 1: Right, yeah, right, that's what I'm asking, And again I'm

743
00:36:41,639 --> 00:36:43,280
like not paying attention to this stuff.

744
00:36:43,280 --> 00:36:45,559
Speaker 5: They do show in the trailer though, that you can

745
00:36:45,679 --> 00:36:49,519
like swap Pokemon basically instantly, Like the trainer had a

746
00:36:49,559 --> 00:36:52,239
bug Pokemon going up against a fire Pokemon, so they

747
00:36:52,280 --> 00:36:54,920
recalled the bug Pokemon and tossed out the Onyx like

748
00:36:55,440 --> 00:36:58,760
almost instantly, and then the Onyx you know, super effective

749
00:36:58,880 --> 00:37:01,079
because of rock type. I guess the fire type. So

750
00:37:01,960 --> 00:37:03,320
the flow will be there.

751
00:37:03,679 --> 00:37:05,440
Speaker 2: Yeah, And I think the four attack thing is actually

752
00:37:05,519 --> 00:37:07,639
kind of important to the bounce of it, because it

753
00:37:07,719 --> 00:37:09,719
is you have to make tough decisions there, and you

754
00:37:09,760 --> 00:37:11,599
have to switch between Pokemon.

755
00:37:12,159 --> 00:37:15,039
Speaker 5: And just fit you know, like a friendly reminder for

756
00:37:15,119 --> 00:37:17,320
all this stuff. I guess no defense, but these are

757
00:37:17,400 --> 00:37:20,280
kids games, and having those you know, four face bunds

758
00:37:20,320 --> 00:37:23,920
four attacks easiest way for kids wrought their heads around

759
00:37:23,920 --> 00:37:24,320
that too.

760
00:37:24,760 --> 00:37:27,599
Speaker 1: Yep, it's yeah. I was just like, I wasn't sure

761
00:37:27,639 --> 00:37:29,880
if that was so important. It seems like it must be.

762
00:37:29,920 --> 00:37:32,559
And yeah, okay, asked an answered question.

763
00:37:33,880 --> 00:37:35,679
Speaker 2: Where's the goddamn black and white?

764
00:37:35,679 --> 00:37:35,800
Speaker 1: Rea?

765
00:37:37,159 --> 00:37:38,000
Speaker 2: What the hell?

766
00:37:38,480 --> 00:37:39,519
Speaker 1: Nothing happening there?

767
00:37:40,079 --> 00:37:41,920
Speaker 2: No, I tell you what I got. Yes, I got

768
00:37:41,960 --> 00:37:44,719
scared Tuesday we're talking about this when I did suddenly

769
00:37:44,800 --> 00:37:47,360
realize like, well, wait a second, if Pokemon Legends of

770
00:37:47,440 --> 00:37:49,400
A is coming out this year and then Gen ten's

771
00:37:49,400 --> 00:37:52,079
coming out next year and they have done two games

772
00:37:52,079 --> 00:37:54,800
a year before, it's kind of rare.

773
00:37:54,960 --> 00:37:58,960
Speaker 5: Though it was in eighteen months last time. That was

774
00:37:59,039 --> 00:38:03,480
the problem with plot is that they have so though. Yeah,

775
00:38:03,480 --> 00:38:05,360
the more we talked about, the more is like, look

776
00:38:05,440 --> 00:38:08,199
like it seems What I was trying to convey was

777
00:38:08,280 --> 00:38:10,840
it seems like this is the most likely time because

778
00:38:10,840 --> 00:38:13,360
of stuff that's happening later in the year. But it

779
00:38:13,480 --> 00:38:16,920
just didn't happen. Maybe those existing got pushed out, maybe

780
00:38:16,960 --> 00:38:19,159
they just don't exist and we're going to wait a

781
00:38:19,239 --> 00:38:22,280
much longer time for that. But yeah, I I maintain

782
00:38:22,360 --> 00:38:24,639
why I said, I think if it didn't happen here,

783
00:38:24,760 --> 00:38:27,039
we're back to square one, and we have no idea

784
00:38:27,079 --> 00:38:32,239
when they're gonna happen. Yeah, maybe it.

785
00:38:30,400 --> 00:38:32,920
Speaker 2: It's like, oh, maybe this doesn't even happen before Gen ten,

786
00:38:33,000 --> 00:38:36,280
it still could, like maybe it's next summer it happened,

787
00:38:36,320 --> 00:38:36,880
it would.

788
00:38:36,679 --> 00:38:40,239
Speaker 5: Feel I thought about that of like next year thirtieth anniversary,

789
00:38:40,360 --> 00:38:43,800
like that being the thing for the hardcore fans and

790
00:38:43,800 --> 00:38:46,599
then Gen ten being for everyone. By I feel like

791
00:38:47,119 --> 00:38:50,159
black and White remakes sure the hardcore fans really like it,

792
00:38:50,159 --> 00:38:53,599
it's still feels like an odd choice for the thirtieth anniversary,

793
00:38:53,719 --> 00:38:55,920
So I I don't know. But then again, hey, I

794
00:38:55,960 --> 00:38:57,639
was wrong about thinking Black and White could show up

795
00:38:57,679 --> 00:38:59,320
this year, so maybe I'm wrong. It'll be next year.

796
00:38:59,360 --> 00:38:59,800
Who knows.

797
00:39:00,119 --> 00:39:02,119
Speaker 2: Yeah, I mean it's like it's weird. It's like, you

798
00:39:02,159 --> 00:39:05,320
think that's gonna happen eventually. You also think Let's Go

799
00:39:05,480 --> 00:39:09,679
Joto will happen eventually because Let's Go Pikachu did so

800
00:39:09,760 --> 00:39:10,360
freaking well.

801
00:39:10,440 --> 00:39:14,280
Speaker 5: But you know, to be fair, those did well because

802
00:39:14,320 --> 00:39:16,840
they came out and had tie ins with Go at

803
00:39:16,840 --> 00:39:18,360
the height of ghost popularity.

804
00:39:18,880 --> 00:39:20,679
Speaker 2: Yeah, you're right, and they were also early Switch games.

805
00:39:20,719 --> 00:39:23,239
I bet I bet they would have done well anyways,

806
00:39:23,239 --> 00:39:23,880
But maybe you're right.

807
00:39:23,880 --> 00:39:27,119
Speaker 5: Maybe there's definitely still an audience and people still play goes.

808
00:39:27,159 --> 00:39:30,039
There's still that connection there, So I think you're right,

809
00:39:30,119 --> 00:39:31,840
Like they those could happen, and I would like to

810
00:39:31,840 --> 00:39:35,760
see it. Let's go Pikachu and Evie were great remakes fantas. Yeah, yeah,

811
00:39:35,800 --> 00:39:38,119
I'd like to see it too.

812
00:39:37,760 --> 00:39:40,440
Speaker 2: Saying let's go Jo too is so fun.

813
00:39:40,920 --> 00:39:44,639
Speaker 5: Yeah, you know it would be let's go like Merrill

814
00:39:44,679 --> 00:39:46,519
and Evy, or it'll be.

815
00:39:46,519 --> 00:39:50,559
Speaker 2: Let's go Toga. That's fine, but let's go Jodo's just

816
00:39:50,760 --> 00:39:51,599
it's fun to say.

817
00:39:51,840 --> 00:39:53,599
Speaker 1: We can still call it that, Mike, It's okay, we

818
00:39:53,639 --> 00:39:54,360
can still do it.

819
00:39:54,480 --> 00:39:56,440
Speaker 2: We call that fucking game spoon Heaven.

820
00:39:57,920 --> 00:40:01,079
Speaker 1: We want, We're gonna we're gonna start calling Toda Tokoto Dial.

821
00:40:01,239 --> 00:40:02,000
So there you go.

822
00:40:02,280 --> 00:40:03,880
Speaker 5: Oh yeah, that's good that.

823
00:40:04,079 --> 00:40:04,840
Speaker 1: I think that's Christian.

824
00:40:04,920 --> 00:40:08,280
Speaker 2: That didn't I guess, Yeah, that's definitely my starter. Now

825
00:40:08,519 --> 00:40:10,199
I'll tell you what. I always I like Total Dial,

826
00:40:10,239 --> 00:40:11,519
but I was like, send a quote more so at

827
00:40:11,599 --> 00:40:13,199
least now I'm like, well, I guess I have an

828
00:40:13,199 --> 00:40:14,679
excuse to pick Total Dial for a.

829
00:40:14,719 --> 00:40:18,159
Speaker 1: Where you go, all right, good deal, All right, that

830
00:40:18,199 --> 00:40:19,840
does it for the big topics. I wanted to talk

831
00:40:19,840 --> 00:40:22,119
about I think what we should do. Now take a break,

832
00:40:22,400 --> 00:40:25,400
come back. I'm gonna have Mike Manatti read your super chats.

833
00:40:25,440 --> 00:40:26,960
Thank you everybody who sent those in. If you want

834
00:40:27,000 --> 00:40:28,800
them to read it, now send it in now. We'll

835
00:40:28,800 --> 00:40:31,440
be right back after this. See you in a second.

836
00:40:33,440 --> 00:40:37,039
All right, Mike Manatti, we're back. Let's do some super

837
00:40:37,199 --> 00:40:38,320
chats please.

838
00:40:39,280 --> 00:40:43,000
Speaker 2: Hiy first one, he's from Toky Finn, who says, have

839
00:40:43,199 --> 00:40:46,400
either of you played Good Job on Switch? I feel

840
00:40:46,400 --> 00:40:48,079
like you're gonna say yes and then be upset that

841
00:40:48,119 --> 00:40:49,480
we forgot to put it on our list.

842
00:40:50,000 --> 00:40:51,760
Speaker 1: Yes, and I'm upset that we forgot to put it

843
00:40:51,840 --> 00:40:56,079
on our list. That's an oversight. I just completely forgot.

844
00:40:56,199 --> 00:41:00,159
Good Job is really solid fun. That's that's a good game,

845
00:41:00,159 --> 00:41:03,239
and it tend to publish good jobs, so even including

846
00:41:03,280 --> 00:41:04,320
our first party games.

847
00:41:04,840 --> 00:41:07,760
Speaker 2: Yeah, we're going to go back to that list every

848
00:41:07,800 --> 00:41:09,519
now and then, you know what your Watch Prime four

849
00:41:09,559 --> 00:41:10,000
comes out.

850
00:41:10,199 --> 00:41:11,920
Speaker 1: You're right, we're gonna have to update that.

851
00:41:12,159 --> 00:41:12,280
Speaker 2: Uh.

852
00:41:12,599 --> 00:41:14,840
Speaker 1: I think it's very unlikely Metric Prime four is not

853
00:41:14,880 --> 00:41:15,800
in the top one hundred.

854
00:41:16,079 --> 00:41:18,039
Speaker 2: Pokemon Legend z A is going to be a Switch

855
00:41:18,079 --> 00:41:21,000
one game, right, Yeah, there, you go, okay, we will

856
00:41:21,239 --> 00:41:23,559
talk about that. Then we had to talk about that there,

857
00:41:23,599 --> 00:41:25,760
and like, I'm not surprised that they didn't talk about

858
00:41:25,800 --> 00:41:27,320
how what that game is going to be like on

859
00:41:27,400 --> 00:41:30,559
switch to, but I still am curious, and I you know,

860
00:41:30,599 --> 00:41:32,800
I think Sean's been saying some things online. I agree.

861
00:41:32,840 --> 00:41:35,440
It probably isn't gonna be much more than just a

862
00:41:35,480 --> 00:41:38,119
stable frame rate. Yes, that would be nice. I'll take

863
00:41:38,119 --> 00:41:40,639
a stable frame right, even if it's not a stable sixty,

864
00:41:40,719 --> 00:41:42,559
I'll just take a stable right.

865
00:41:42,639 --> 00:41:45,280
Speaker 5: Yeah, there is precedent for that as well, by the way,

866
00:41:45,280 --> 00:41:47,119
Like there's a direct one where a black and white

867
00:41:47,159 --> 00:41:49,119
two were just better when you ran them a three

868
00:41:49,199 --> 00:41:51,199
DS and the three DS was already out at that point.

869
00:41:52,000 --> 00:41:55,119
Speaker 1: Yep. That that is my expectation for this as well.

870
00:42:00,360 --> 00:42:03,519
Speaker 2: He says, doing that, Dan and Mike should have to

871
00:42:03,559 --> 00:42:06,440
do a co op Blake game for their Blues Brothers

872
00:42:06,480 --> 00:42:08,800
two thousand mistakes. All right, listen, every here's my question.

873
00:42:09,639 --> 00:42:14,679
Are you enjoying the content? What's what's the problem here?

874
00:42:14,960 --> 00:42:17,199
What's the issue? What do you care about this?

875
00:42:17,280 --> 00:42:22,320
Speaker 1: Too much? Blight Club suffers more, He's a center, he

876
00:42:22,400 --> 00:42:23,360
should be punished.

877
00:42:23,920 --> 00:42:25,880
Speaker 2: It's great, let's see how long it takes me to

878
00:42:25,880 --> 00:42:28,039
beat my game before we start trying to punish me.

879
00:42:28,559 --> 00:42:31,840
Speaker 1: Yeah, uh for real, I listen, Mike, I'll say it now.

880
00:42:32,039 --> 00:42:35,119
I have a lot of confidence in your ability to

881
00:42:35,159 --> 00:42:37,480
figure things out, So I do think it will be

882
00:42:37,519 --> 00:42:41,199
a maximum of two episodes. It's just not impossible that

883
00:42:41,320 --> 00:42:45,400
it goes longer. But I'm pretty confident that two episodes,

884
00:42:45,480 --> 00:42:48,920
because once you figure some stuff out, you'll you should

885
00:42:48,920 --> 00:42:50,440
have a pretty good chance of beating that game.

886
00:42:50,480 --> 00:42:53,880
Speaker 2: So figure out how to actually attack people as mister Jekyll.

887
00:42:53,920 --> 00:42:54,719
It's gonna be fine.

888
00:42:54,760 --> 00:42:58,840
Speaker 1: But yeah, no, there's plenty of other bad games. Come on.

889
00:43:01,119 --> 00:43:03,639
Speaker 2: Kitty Katman ninety three says, what do you guys think

890
00:43:03,639 --> 00:43:05,599
they'll do next? If Tony Hawks pro K three for

891
00:43:05,800 --> 00:43:08,280
Master does well, it's a long shot, but I'm hoping

892
00:43:08,280 --> 00:43:13,519
for a remesser of Tony Hawk to U. They'll remaster

893
00:43:13,639 --> 00:43:15,719
Thug one and two, and then after that they'll probably

894
00:43:15,760 --> 00:43:17,159
be done remastering them.

895
00:43:17,559 --> 00:43:20,360
Speaker 1: Yeah, I think you do, and you do your own

896
00:43:20,440 --> 00:43:24,239
versions of Thug Pro, make that kind of official and

897
00:43:24,880 --> 00:43:27,000
make a big deal about that too, like just big

898
00:43:27,039 --> 00:43:32,079
online hangout games, and then after that they probably do

899
00:43:32,159 --> 00:43:34,679
at least one more big original Tony Hawk game after

900
00:43:34,719 --> 00:43:36,840
all this, I think if you know, as long as

901
00:43:36,880 --> 00:43:39,400
these things continue to sell, that would be my expectation. Right.

902
00:43:39,519 --> 00:43:42,039
Speaker 2: It's like unlike, like, you know, the very stupid thing

903
00:43:42,360 --> 00:43:46,239
that happened with Vicarious Visions back when Activist are just

904
00:43:46,239 --> 00:43:46,840
throwing everyone in.

905
00:43:46,800 --> 00:43:47,840
Speaker 1: The call of Duty minds.

906
00:43:48,199 --> 00:43:50,320
Speaker 2: We don't have to worry about that with Iron Galaxy,

907
00:43:50,400 --> 00:43:52,920
Like the Iron Galaxy could just become the Tony Hawk

908
00:43:52,960 --> 00:43:55,239
studio for at least a while here.

909
00:43:55,239 --> 00:43:59,079
Speaker 1: Right, Yeah, I hope that's the case. And yeah, honestly

910
00:43:59,199 --> 00:44:02,320
Microsoft should keep them on contract for a very long

911
00:44:02,400 --> 00:44:03,599
time to do exactly that.

912
00:44:04,639 --> 00:44:08,320
Speaker 2: Uh Sigmon from Saskatchewan says, is fighter within story mode

913
00:44:08,360 --> 00:44:11,719
on your Blake Club radar? I know I've probably seen

914
00:44:11,760 --> 00:44:14,960
this on Matt mcmuscle's Worst Fighting Game Ever series? Uh?

915
00:44:15,559 --> 00:44:17,599
Is this the one with the kelt who lifts up

916
00:44:17,679 --> 00:44:20,960
his uh gets killed and he like shoots a fireball

917
00:44:20,960 --> 00:44:24,760
out of his crotch? God, there's that a different one.

918
00:44:24,800 --> 00:44:27,599
There's so many of these, like Mortal Kombat knockoffs that

919
00:44:27,679 --> 00:44:30,480
aren't very good. You Usually, it's hard to do a

920
00:44:30,519 --> 00:44:34,280
whole uh Blake Club around that. If only we had

921
00:44:34,280 --> 00:44:37,320
a shortener like format version of it where we could

922
00:44:37,360 --> 00:44:39,159
have given one of these that Jeff maybe would have

923
00:44:39,239 --> 00:44:39,840
considered that.

924
00:44:40,199 --> 00:44:42,360
Speaker 1: I believe scientists have looked into that and they say

925
00:44:42,360 --> 00:44:43,119
it's impossible.

926
00:44:43,320 --> 00:44:48,480
Speaker 2: So here's why. Okay, look there is my defense on

927
00:44:49,159 --> 00:44:52,840
blues Grubber. You don't care, No, no, I can't. I care.

928
00:44:53,159 --> 00:44:55,519
I care so much. I care so much that I

929
00:44:55,679 --> 00:44:57,719
knew this would be such a good game for you forever.

930
00:44:58,119 --> 00:45:00,280
It's like the first one I picked for you, and

931
00:45:00,360 --> 00:45:02,320
Dan never went for it because he just goes on

932
00:45:02,400 --> 00:45:03,800
how long to beat and it says three and a

933
00:45:03,800 --> 00:45:05,840
half hours, and he goes, well, that's not long enough.

934
00:45:05,920 --> 00:45:09,360
Speaker 1: You're right, is my shot, Mike. I know it's Dan.

935
00:45:09,719 --> 00:45:12,360
I know it's Dan. I know I have to deal

936
00:45:12,400 --> 00:45:15,159
with him when we pick your game. I know it's Dan,

937
00:45:15,599 --> 00:45:17,760
and I, like I said, I got the receipts of Viba,

938
00:45:18,000 --> 00:45:20,239
like all right, maybe next time we should do real

939
00:45:20,239 --> 00:45:23,239
blightening round games, like kind of getting pretty exasperated because

940
00:45:23,239 --> 00:45:25,119
he just doesn't get it that these things might be

941
00:45:25,159 --> 00:45:26,559
way too long, so you.

942
00:45:26,639 --> 00:45:28,960
Speaker 2: Might have to be more diligent when dealing with him.

943
00:45:29,280 --> 00:45:31,880
Speaker 1: Yeah, a little bit. Uh, we did a skip big

944
00:45:31,920 --> 00:45:34,199
fresh I see why because that one also started with

945
00:45:34,199 --> 00:45:35,079
a Tony Hawk question.

946
00:45:35,760 --> 00:45:38,559
Speaker 2: Oh my mistake. I'll get back to it. YouTube crashed.

947
00:45:38,599 --> 00:45:44,960
Speaker 1: Anyway, It's like fantastic those the fighting game story campaigns.

948
00:45:45,000 --> 00:45:47,159
I definitely want to find some ways to do those

949
00:45:47,239 --> 00:45:49,119
on like Lightning Round in the future.

950
00:45:50,280 --> 00:45:52,840
Speaker 2: Uh, there's not one time me. You just played U

951
00:45:53,719 --> 00:45:57,800
Massster hest that was fun. I like that big fresh story.

952
00:45:57,840 --> 00:45:59,599
Seven says I wish twenty Out three plus four is

953
00:45:59,599 --> 00:46:01,760
an expand it would be cool to have one through

954
00:46:01,800 --> 00:46:04,440
four and one package. You could do cool stuff like

955
00:46:04,519 --> 00:46:06,800
have games of Horse that extend across levels from all

956
00:46:06,800 --> 00:46:09,239
four games and such. I hear you a little bit.

957
00:46:09,320 --> 00:46:12,880
I'm pretty happy to have them be separate things. Maybe

958
00:46:12,880 --> 00:46:15,679
we could do some slightly different things here. It could

959
00:46:15,760 --> 00:46:17,239
have a little bit of its own flavor. I mean

960
00:46:17,239 --> 00:46:18,760
it's a different developer anyways.

961
00:46:19,199 --> 00:46:22,559
Speaker 1: Yeah, man, I'm with you. I see the appeal of

962
00:46:22,599 --> 00:46:25,760
it all being one big game. For sure work for Hitman,

963
00:46:26,559 --> 00:46:29,599
But yeah, I think them having another chance to sort

964
00:46:29,599 --> 00:46:31,960
of build up more features on top of this game

965
00:46:32,199 --> 00:46:32,840
is exciting.

966
00:46:34,119 --> 00:46:37,679
Speaker 2: Next up is from some from Saskatchewan says, I agree

967
00:46:37,800 --> 00:46:39,639
Tush Push shouldn't be banned.

968
00:46:39,880 --> 00:46:41,760
Speaker 1: Sorry Jeff, but go, pack Go.

969
00:46:42,360 --> 00:46:45,760
Speaker 2: I'm glad Lions are finally decent though, because competition makes

970
00:46:45,800 --> 00:46:47,199
divisional games more fun.

971
00:46:47,559 --> 00:46:51,679
Speaker 1: Yeah. Yeah, there's a great video of someone who does, like, oh,

972
00:46:51,880 --> 00:46:54,119
NFC North reacts and he just puts on the different

973
00:46:54,159 --> 00:46:56,840
jerseys of each team, and there's a good one where

974
00:46:56,840 --> 00:46:59,440
he's like going through the years about how no one care,

975
00:46:59,559 --> 00:47:01,719
no one cared about the Lions or whatever, and Liones

976
00:47:01,719 --> 00:47:03,559
are just like, you're our rivals and we hate you

977
00:47:03,599 --> 00:47:05,960
for years and no one cared, and then finally, like

978
00:47:06,000 --> 00:47:08,440
this year, Green Bay Packers are like to the Lions

979
00:47:08,480 --> 00:47:10,920
saying you're our rivals and we hate you. And it's like,

980
00:47:10,960 --> 00:47:14,039
it's so nice, honestly to have the Packers hate us back.

981
00:47:14,199 --> 00:47:15,440
It's it's been fantastic.

982
00:47:16,559 --> 00:47:20,320
Speaker 2: Uh, Sutassic one against is Jeff, I've heard tomb Raider.

983
00:47:20,360 --> 00:47:24,519
Angel of Darkness is a short light club just punishment

984
00:47:24,760 --> 00:47:27,960
either jess as Croft would be fun. Doesn't look bad

985
00:47:28,000 --> 00:47:30,960
at first, but oh boy, I bet we'll get to

986
00:47:31,000 --> 00:47:34,400
Angel of Darkness eventually. I don't think it's a first

987
00:47:34,480 --> 00:47:37,280
round like club pick, which doesn't mean it won't be

988
00:47:37,280 --> 00:47:39,280
a great one. I bet, like, once we think we've

989
00:47:39,360 --> 00:47:42,480
we've gone through all the obvious ones or some of them.

990
00:47:42,480 --> 00:47:45,760
Speaker 1: More find with so many buried ones that no one

991
00:47:45,760 --> 00:47:48,519
ever talks about. Yeah, I'm looking forward to that face. Right.

992
00:47:48,880 --> 00:47:51,280
Speaker 2: To be clear, we will not play the recent remaster

993
00:47:51,360 --> 00:47:53,840
of it. What to make somebody play that original PS

994
00:47:53,880 --> 00:47:54,480
two version?

995
00:47:54,760 --> 00:47:57,599
Speaker 1: Yeah? Is there a t rex in that one? Because

996
00:47:57,599 --> 00:47:58,760
I like the idea of someone have to be in

997
00:47:58,760 --> 00:48:01,639
one of those inflatable t recks suits money, Yeah, to

998
00:48:01,719 --> 00:48:04,239
do that anyways, Okay, the older.

999
00:48:03,960 --> 00:48:09,679
Speaker 2: Ones sketch ye first one Sanfskatchewan's back sis, Mike. Have

1000
00:48:09,719 --> 00:48:11,920
you played Breath of Fire games or Quest sixty four?

1001
00:48:12,079 --> 00:48:14,719
I played Breath of Fire four on my Vita through

1002
00:48:14,760 --> 00:48:17,840
the the shop there, and I did like it. It's

1003
00:48:17,880 --> 00:48:20,480
got some of the best pixelar you will see. I

1004
00:48:20,480 --> 00:48:22,800
don't know if I loved it like some people do,

1005
00:48:22,840 --> 00:48:24,559
but I did like it a lot. I haven't played

1006
00:48:24,639 --> 00:48:26,760
any of the others. I heard three is very good,

1007
00:48:26,760 --> 00:48:29,760
though I have not played Quest sixty four. I may

1008
00:48:29,800 --> 00:48:32,800
have rented it once and didn't really understand what was

1009
00:48:32,840 --> 00:48:33,280
going on.

1010
00:48:33,760 --> 00:48:36,239
Speaker 1: Yeah. I think people say Quest sixty four has an

1011
00:48:36,400 --> 00:48:39,599
interesting spell casting system or whatever, but other than that,

1012
00:48:39,679 --> 00:48:40,519
not a not a great game.

1013
00:48:40,599 --> 00:48:41,880
Speaker 2: I think it based I think it kind of has

1014
00:48:41,920 --> 00:48:46,400
the parasite Eves spellcasting system. Really, maybe it's from based

1015
00:48:46,400 --> 00:48:48,639
off of like the very short glimpses of it I've

1016
00:48:48,679 --> 00:48:49,159
ever seen.

1017
00:48:49,239 --> 00:48:51,599
Speaker 1: I might be wrong. Uh.

1018
00:48:51,760 --> 00:48:54,719
Speaker 2: Next up is from Jason Fulton says, fuck Mary kill.

1019
00:48:54,760 --> 00:48:58,760
Between these three franchises, Legend of Zelda, Super Mario Brothers,

1020
00:48:59,039 --> 00:49:01,440
met Troid, thank you for a few hours of distractions

1021
00:49:01,440 --> 00:49:04,239
every week. It's appreciated. Just really going for the juggular

1022
00:49:04,320 --> 00:49:04,719
on this one.

1023
00:49:05,079 --> 00:49:06,320
Speaker 1: So this is impossible.

1024
00:49:07,199 --> 00:49:11,199
Speaker 2: This is like my holy Trinity of the title franchise

1025
00:49:11,280 --> 00:49:16,400
is sure, but just franchises. Wo boy, jeez, I'm marrying Zelda.

1026
00:49:16,440 --> 00:49:20,079
The I mean I'm marrying Metroid. I'm marrying Metroid is

1027
00:49:20,079 --> 00:49:23,840
getting great for sure. Metroid Minatti is the full name,

1028
00:49:24,280 --> 00:49:26,280
or I could be Mike Metroid. I'll take I'll take

1029
00:49:26,320 --> 00:49:26,679
their name.

1030
00:49:26,760 --> 00:49:30,920
Speaker 1: That's my name. Yeah. The problem for me is every

1031
00:49:31,000 --> 00:49:35,360
time for these three franchises, specifically, my favorite one is

1032
00:49:35,400 --> 00:49:39,400
whichever one I played a game from last Like it's

1033
00:49:39,440 --> 00:49:42,000
it's like, yeah and I they just every time I

1034
00:49:42,000 --> 00:49:43,840
play one it makes me fall in love with them

1035
00:49:43,840 --> 00:49:48,079
all over again. That's this is tough. I guess, this

1036
00:49:48,159 --> 00:49:52,960
is crazy. I guess I fuck Mario, I'm marry Metroid

1037
00:49:52,960 --> 00:49:54,960
and I kill Zelda. That doesn't make any sense.

1038
00:49:54,920 --> 00:49:58,639
Speaker 2: I guess I'm doing the same, but like, no, the

1039
00:50:00,199 --> 00:50:01,559
the one thing with me is, you know me, If

1040
00:50:01,559 --> 00:50:03,679
it was only the two D marios, as much as

1041
00:50:03,719 --> 00:50:05,039
I do like them, I would be like, yeah, I

1042
00:50:05,119 --> 00:50:08,280
killed that, That's fine. But I love three D Mario.

1043
00:50:08,840 --> 00:50:11,880
I love three D Marios, maybe even more than any

1044
00:50:11,920 --> 00:50:13,480
Metro game or any Zeta game.

1045
00:50:14,239 --> 00:50:17,400
Speaker 1: Maybe Gods my choice I would have, I would definitely

1046
00:50:17,440 --> 00:50:19,800
turn into an old man filled with regret and be

1047
00:50:19,960 --> 00:50:23,199
like my death. That'd be like I should have fucked Zelda.

1048
00:50:23,360 --> 00:50:26,960
Speaker 4: This a fort destroy you. This is like like did

1049
00:50:27,000 --> 00:50:27,719
it hit to the soul?

1050
00:50:28,079 --> 00:50:28,239
Speaker 1: Really?

1051
00:50:28,360 --> 00:50:30,400
Speaker 2: Like Mike said the Jugular, Sometimes you have to just

1052
00:50:30,400 --> 00:50:32,960
remind yourself these are hypothetical questions and they can't hurt you.

1053
00:50:34,599 --> 00:50:37,920
Jedi Moss for says, is game Freak done with Pokemon remix.

1054
00:50:38,159 --> 00:50:40,480
He farmed up the Glass remake to another dev, and

1055
00:50:40,519 --> 00:50:44,840
game Freak seems much more excited to legends games between generations.

1056
00:50:45,039 --> 00:50:47,119
I yeah, I want to be too shocked if they

1057
00:50:47,159 --> 00:50:51,119
themselves don't make a Oh sure again, I don't think

1058
00:50:51,159 --> 00:50:54,440
it's gonna necessarily be that brilliant Diamond Shining Pearl team again.

1059
00:50:54,760 --> 00:50:56,199
Speaker 1: Right, they didn't make the last one, right, that's what

1060
00:50:56,199 --> 00:50:57,039
you're saying. That's right.

1061
00:50:57,079 --> 00:50:58,719
Speaker 2: They didn't make that last one, and a lot of

1062
00:50:58,760 --> 00:51:00,519
people don't like that last one, so there's like some

1063
00:51:00,639 --> 00:51:03,119
anxiety around that, and I think some of the leaks

1064
00:51:03,199 --> 00:51:06,360
documents from that leak, like eternally maybe they weren't super

1065
00:51:06,400 --> 00:51:09,239
happy with that either. Still sold really well though, they're

1066
00:51:09,239 --> 00:51:13,719
still going to eventually keep doing remakes. But yeah, I

1067
00:51:13,760 --> 00:51:16,480
think game Freak is going to be very busy with

1068
00:51:16,559 --> 00:51:19,159
these other two pillars, now the main gens and now

1069
00:51:19,239 --> 00:51:25,239
the Legends games. Nathan Maloney says, Hey, Brother Mike and

1070
00:51:25,280 --> 00:51:27,920
Father Jeff of the Church of Meat, what do you

1071
00:51:27,920 --> 00:51:31,159
think we see the next Respawn Jedi game? And when

1072
00:51:31,239 --> 00:51:33,360
is it out? And do we see those High Moon

1073
00:51:33,400 --> 00:51:35,639
Transformers games remastered this year?

1074
00:51:36,559 --> 00:51:38,320
Speaker 1: Yeah? I mean I would I think those High Moon

1075
00:51:38,320 --> 00:51:40,639
Transformer games do have a chance of coming back. I

1076
00:51:40,639 --> 00:51:42,400
would like to see that. That'd be great this year

1077
00:51:42,519 --> 00:51:45,760
makes a lot of sense, that would be awesome. How

1078
00:51:45,800 --> 00:51:48,800
long was it between the first two Jedi games? Five years?

1079
00:51:48,840 --> 00:51:49,000
Speaker 5: Four?

1080
00:51:49,079 --> 00:51:49,679
Speaker 2: Good question?

1081
00:51:49,719 --> 00:51:53,079
Speaker 1: I think five years. I'd say five years.

1082
00:51:53,159 --> 00:51:59,519
Speaker 2: Five years sounds about right. Jedi Fallen Order was twenty nineteen.

1083
00:51:59,639 --> 00:52:03,280
The City came out in twenty twenty three, so four years, just.

1084
00:52:03,239 --> 00:52:05,760
Speaker 1: Four years, not bad, all right, four to five years then,

1085
00:52:05,840 --> 00:52:09,119
I you know, I think they know what they're doing now.

1086
00:52:09,320 --> 00:52:11,320
They I'm sure they had a plan for the third one,

1087
00:52:11,519 --> 00:52:13,760
like written down this entire time, so they could just

1088
00:52:13,800 --> 00:52:17,440
immediately jump on making that game. So yeah, I would

1089
00:52:17,440 --> 00:52:19,480
expect to hear within four years of the release. So

1090
00:52:20,599 --> 00:52:23,119
twenty twenty seven, twenty twenty eight, Yeah.

1091
00:52:23,280 --> 00:52:27,320
Speaker 2: Yeah, that sounds right, screaming Madsines. Thanks, says thanks to

1092
00:52:27,400 --> 00:52:30,800
Mike Streams, where he's counted how many games he's beaten

1093
00:52:30,920 --> 00:52:34,559
on Infinite Backlog. I've made my own ib account currently

1094
00:52:34,559 --> 00:52:37,000
at one hundred and eighty games beaten. Ten of those

1095
00:52:37,039 --> 00:52:40,440
games are completed. Yeah, you can actually like get a

1096
00:52:40,440 --> 00:52:43,159
lot more granular on that site and like say, like

1097
00:52:43,199 --> 00:52:44,599
you know, a few hundred percent of a game if

1098
00:52:44,599 --> 00:52:47,039
you just started. I was only marking games I beat,

1099
00:52:47,039 --> 00:52:49,360
and I didn't care to say if I completed or not.

1100
00:52:49,599 --> 00:52:51,239
I am kind of you know, you can write them.

1101
00:52:51,320 --> 00:52:53,599
It's supposed to be like a what's that thing everyone

1102
00:52:53,599 --> 00:52:56,760
does for movies? Letterboxed it's like a letterbox, like I

1103
00:52:56,760 --> 00:52:58,679
should review them all. Maybe someday I'll go and do

1104
00:52:58,719 --> 00:52:59,519
that for a funzies.

1105
00:52:59,719 --> 00:53:02,239
Speaker 1: Yeah yeah, okay, that would be fun to watch. It's

1106
00:53:02,280 --> 00:53:05,079
it's definitely definitely the kind of thing where I would

1107
00:53:05,119 --> 00:53:08,519
like to start adding some of that stuff to Blight Club.

1108
00:53:09,400 --> 00:53:11,440
Where As we finish a game, we immediately have to

1109
00:53:11,480 --> 00:53:13,079
like just give it. We don't have to like write

1110
00:53:13,079 --> 00:53:15,039
a review, but give it like a star rating or

1111
00:53:15,079 --> 00:53:17,840
something like that, and say how difficult it was, and

1112
00:53:18,039 --> 00:53:20,719
maybe have our own personal rank to list that sort

1113
00:53:20,719 --> 00:53:21,000
of thing.

1114
00:53:23,039 --> 00:53:25,559
Speaker 2: Joyne Arnold leave you say that as Joyne the first

1115
00:53:26,039 --> 00:53:28,360
it is so much. Does the size of the dev

1116
00:53:28,400 --> 00:53:30,760
team slash game affect how easy it is to get

1117
00:53:30,800 --> 00:53:36,000
info for example, Silk Song versus Peasands, Creed Shadows question

1118
00:53:36,079 --> 00:53:37,039
for you, Jeff.

1119
00:53:37,079 --> 00:53:40,239
Speaker 1: Yeah, yeah, we have more people's more people right in, uh,

1120
00:53:40,960 --> 00:53:45,280
bigger publishers, bigger studios. Yeah, there's more people that just

1121
00:53:45,360 --> 00:53:48,159
kind of don't feel like they need to protect those

1122
00:53:48,199 --> 00:53:51,239
bigger companies. Whereas you know, I bet the people that

1123
00:53:51,280 --> 00:53:55,400
work on Spoon Heven feel like a family and never

1124
00:53:55,559 --> 00:53:57,320
really interested in like going in and shaking up the

1125
00:53:57,400 --> 00:53:59,639
dynamic for something like that either. So that's that's a

1126
00:53:59,639 --> 00:54:00,599
big part of it as well.

1127
00:54:01,920 --> 00:54:05,519
Speaker 2: All right, next one, here's from Chucktowski says, no shit post.

1128
00:54:05,719 --> 00:54:07,480
It was really cool to see all making moves this

1129
00:54:07,519 --> 00:54:11,440
week and doing production magic and getting it going, loving it.

1130
00:54:11,599 --> 00:54:13,920
Don't stop enus.

1131
00:54:14,440 --> 00:54:15,039
Speaker 5: Thank you. Yeah.

1132
00:54:15,119 --> 00:54:18,199
Speaker 1: Yeah, So we've been testing some stuff out over at

1133
00:54:18,239 --> 00:54:22,239
Giant Bomb and game Spot of basically a full day

1134
00:54:22,320 --> 00:54:25,079
streaming slate or you know, twelve to five pm Eastern,

1135
00:54:25,199 --> 00:54:27,840
that sort of thing where we kind of never go down.

1136
00:54:27,920 --> 00:54:30,480
We never will have something streaming that entire time, or

1137
00:54:30,519 --> 00:54:32,639
if we do go down, it is a transition period

1138
00:54:32,719 --> 00:54:37,039
for at most thirty minutes between shows. But yeah, like Wednesday,

1139
00:54:37,199 --> 00:54:40,280
I went from Game Mess Mornings, which again gonna have

1140
00:54:40,280 --> 00:54:42,159
a new name here soon. There's no way to find

1141
00:54:42,159 --> 00:54:44,480
that on the internet. Game Mess Mornings, and then went

1142
00:54:44,599 --> 00:54:48,320
right into Grubs Gimmicks, where I just streamed some Steam

1143
00:54:48,400 --> 00:54:50,400
Next Best demo. Sean and Nicky hung out with me.

1144
00:54:50,880 --> 00:54:52,800
We had some fun stuff out of that, and then

1145
00:54:52,920 --> 00:54:56,000
went right into Blake Club after that, back to back

1146
00:54:56,039 --> 00:54:58,000
and just with a seamless handoff, we didn't bring the

1147
00:54:58,000 --> 00:55:01,199
stream down or anything like that, at least on Twitch.

1148
00:55:01,239 --> 00:55:03,320
We might have done it on YouTube a little bit

1149
00:55:03,400 --> 00:55:06,360
just to make it so they're individual videos. Uh, but yeah,

1150
00:55:06,440 --> 00:55:09,280
it worked really well. People seem to like it. Today

1151
00:55:09,360 --> 00:55:11,719
we handed off to game Spot instead and they had

1152
00:55:11,880 --> 00:55:14,199
the Game Spot studio ready to go and they were

1153
00:55:14,199 --> 00:55:16,239
just hanging out doing fun stuff and I was just

1154
00:55:16,360 --> 00:55:19,760
absolutely loving that. So feeling pretty good about it, giving

1155
00:55:19,760 --> 00:55:22,679
people something to watch all day, and feeling like we're

1156
00:55:22,679 --> 00:55:24,639
adding a little bit of a different flavor to it.

1157
00:55:24,719 --> 00:55:26,440
You know, there's a lot of people doing similar kind

1158
00:55:26,440 --> 00:55:27,679
of stuff, but I think we're doing it with our

1159
00:55:27,679 --> 00:55:31,519
own style and excited about it. Yep, Yeah, absolutely.

1160
00:55:33,000 --> 00:55:36,079
Speaker 2: Chris Pratt says I had a billion dollar idea ready

1161
00:55:36,079 --> 00:55:40,880
for my ex friend David z Nema's sister Mario game

1162
00:55:41,159 --> 00:55:44,639
where stomp a Goopa and then a number level their

1163
00:55:44,719 --> 00:55:53,119
child tries to attack you. Come on man o man.

1164
00:55:53,360 --> 00:55:55,880
Speaker 1: Yeah, good line where you'd have So, I bet Chris

1165
00:55:55,920 --> 00:55:57,760
Son's probably gonna be pretty impressed. M'd be giving you

1166
00:55:57,800 --> 00:56:01,880
a call. I'm starting a new Amazon Prime movie vehicle

1167
00:56:01,880 --> 00:56:02,679
there ready.

1168
00:56:02,519 --> 00:56:04,800
Speaker 2: Chris, And right from a big break, didn't I didn't

1169
00:56:04,800 --> 00:56:09,920
get a block as honestly, you remember media like I

1170
00:56:09,920 --> 00:56:13,079
have a real job. I can't, and least before you

1171
00:56:13,079 --> 00:56:14,639
even off, it was like, I can't have a buck,

1172
00:56:17,079 --> 00:56:20,079
Jacob betch' his Pokemon looks great. Keep up the great work. Well,

1173
00:56:20,079 --> 00:56:23,880
we don't make the pokemon, but thank you. I'm joking that.

1174
00:56:23,880 --> 00:56:27,800
Thank you, Jacob, appreciate it. Oh grug says. According to

1175
00:56:27,840 --> 00:56:31,480
that chart Jeff ske did, he has three of the

1176
00:56:31,519 --> 00:56:34,679
top five longest blake games. Well, Dan has three of

1177
00:56:34,719 --> 00:56:38,320
the five shortest games. So Quest sixty four for Dan win.

1178
00:56:38,880 --> 00:56:41,480
I'm surprised how often people want us to give Dan

1179
00:56:41,639 --> 00:56:44,760
Quest sixty four. I just really don't know if that's

1180
00:56:44,760 --> 00:56:45,840
gonna be good content.

1181
00:56:45,960 --> 00:56:49,440
Speaker 1: Jeff, Yeah, I would have to like look at Quest

1182
00:56:49,480 --> 00:56:53,840
sixty four a little bit more myself. I do think

1183
00:56:53,880 --> 00:56:56,639
that one day, like if I were to get like

1184
00:56:56,679 --> 00:57:01,760
the unilateral decision, I would consider something as punishing as that,

1185
00:57:02,000 --> 00:57:05,199
But I would also be hesitant about it because it

1186
00:57:05,239 --> 00:57:08,400
could be such a slug that it would be. But

1187
00:57:08,519 --> 00:57:11,360
you know, that's never stopped Dan. That's where I'm at,

1188
00:57:11,440 --> 00:57:13,480
So I think, I know it's not like people don't

1189
00:57:13,480 --> 00:57:15,679
know best much. But don't you think it'd be finding

1190
00:57:15,679 --> 00:57:18,679
You're to give him virtual highlight? Oh? No, I think

1191
00:57:18,719 --> 00:57:20,960
it might be yeah.

1192
00:57:21,239 --> 00:57:23,840
Speaker 2: Again, Like he's like, could he beat that game? I

1193
00:57:23,920 --> 00:57:24,440
don't know.

1194
00:57:24,679 --> 00:57:27,840
Speaker 1: I mean that's his problem, right, that's kind of his problem.

1195
00:57:28,079 --> 00:57:30,719
Speaker 2: You're right, why do I Why do I still have

1196
00:57:30,800 --> 00:57:34,800
empathy for him? With the way he puts his phone

1197
00:57:34,840 --> 00:57:36,000
in his pocket.

1198
00:57:37,480 --> 00:57:44,360
Speaker 7: Psycho behavior, You have a lot of like consideration and

1199
00:57:44,360 --> 00:57:47,599
like you put a lot of thoughts on whatever Dan's

1200
00:57:47,599 --> 00:57:48,119
gonna play.

1201
00:57:48,239 --> 00:57:50,880
Speaker 4: Why he just moves like he's a force of nature.

1202
00:57:50,960 --> 00:57:51,920
When he's speaking your.

1203
00:57:52,480 --> 00:57:57,159
Speaker 3: He's just like whatever, Yes, pusses through his body and soul.

1204
00:57:57,280 --> 00:57:59,679
He's like, yeah, they're gonna play this no matter what's

1205
00:57:59,719 --> 00:58:00,480
gonna happened.

1206
00:58:00,480 --> 00:58:05,159
Speaker 2: So I don't know. That's it's kind of a funny

1207
00:58:05,199 --> 00:58:07,559
idea chat. What if instead of blading brow we had

1208
00:58:07,760 --> 00:58:09,360
an RPG.

1209
00:58:09,199 --> 00:58:13,719
Speaker 1: Round, let's go, let's do it.

1210
00:58:13,800 --> 00:58:15,960
Speaker 2: I bet Dad would love that idea.

1211
00:58:16,400 --> 00:58:20,239
Speaker 1: And again, like you know, he's one like unilateral decision.

1212
00:58:20,440 --> 00:58:22,559
I think you just like suggested that or asked for that,

1213
00:58:22,639 --> 00:58:25,159
and then Alex said yes, So I gotta find my

1214
00:58:25,199 --> 00:58:26,360
opportunity and strike.

1215
00:58:28,000 --> 00:58:28,280
Speaker 5: Uh.

1216
00:58:28,400 --> 00:58:31,559
Speaker 2: Next up here is from t G I F Bramalgia.

1217
00:58:31,920 --> 00:58:38,039
What yes that what Pokemon would be your out of pocket,

1218
00:58:38,320 --> 00:58:40,800
out of poke ball companion. So you know how, like

1219
00:58:40,800 --> 00:58:44,320
how Pikachu follows Sun. I think they should all get

1220
00:58:44,320 --> 00:58:46,480
in their ball where they belong exactly.

1221
00:58:46,559 --> 00:58:49,280
Speaker 1: Yeah, you're filthy, filthy animal getting your ball.

1222
00:58:49,800 --> 00:58:53,320
Speaker 2: I do like Ev because EV's cute and like looks

1223
00:58:53,400 --> 00:58:57,320
like a pet. Right, I just have a rat following

1224
00:58:57,320 --> 00:58:59,599
me around? What's the hottest one?

1225
00:59:00,599 --> 00:59:00,880
Speaker 5: Uh?

1226
00:59:01,159 --> 00:59:04,440
Speaker 2: Well, low punny. I think Sean would say you were

1227
00:59:04,480 --> 00:59:07,480
weird or GUARDI war is than everyone?

1228
00:59:07,800 --> 00:59:08,000
Speaker 1: Right?

1229
00:59:08,079 --> 00:59:09,199
Speaker 2: Yeah?

1230
00:59:09,280 --> 00:59:11,719
Speaker 1: I like how Mike had the correct answers but still

1231
00:59:11,760 --> 00:59:14,039
ponded off, as if Sean was saying it just to pret.

1232
00:59:14,480 --> 00:59:19,480
Speaker 5: The correct answer. He knows the correct answers. I don't like.

1233
00:59:19,559 --> 00:59:21,599
Speaker 2: I don't like that people want to do bad things

1234
00:59:21,599 --> 00:59:22,280
of a poorreon.

1235
00:59:22,679 --> 00:59:24,599
Speaker 1: Hey, there's nothing bad about what nature.

1236
00:59:26,239 --> 00:59:29,679
Speaker 5: Okay, it is an answer. Feel Jesus Christ, you got

1237
00:59:29,679 --> 00:59:30,360
the phrase.

1238
00:59:32,039 --> 00:59:35,400
Speaker 2: Ricky the says it feels dumb for asking. But can

1239
00:59:35,440 --> 00:59:38,159
we expect performance improvements for indie games on switch to

1240
00:59:39,079 --> 00:59:41,880
Playing Dead, Cell Slash Dave the Diver and would love

1241
00:59:41,880 --> 00:59:46,519
it and sixty f ps penis Wenna case. It's gonna

1242
00:59:46,519 --> 00:59:48,800
be case by case because it's not just gonna happen magically.

1243
00:59:49,320 --> 00:59:51,119
The developers have to put work in.

1244
00:59:51,639 --> 00:59:54,199
Speaker 1: Yeah, yeah, for the most part, it's not gonna happen magically,

1245
00:59:54,400 --> 00:59:58,400
buy and large, it won't. I suppose there's chances that

1246
00:59:58,480 --> 01:00:01,320
the way things work, if they're there's an unlocked frame rate,

1247
01:00:02,280 --> 01:00:04,719
maybe maybe we'll see it's gonna be case by case.

1248
01:00:04,880 --> 01:00:06,679
Speaker 2: So gosh, I would love it if I had in

1249
01:00:06,800 --> 01:00:09,320
time ran better on there for example, stuff like that.

1250
01:00:09,360 --> 01:00:12,000
Speaker 1: So the good news is if it does require a

1251
01:00:12,039 --> 01:00:15,800
little bit of tending from the developers. Switch to is

1252
01:00:15,800 --> 01:00:18,840
where you know, or Switch one is where indie games

1253
01:00:18,880 --> 01:00:20,880
sell the best. Just straight up, they sell the best

1254
01:00:20,880 --> 01:00:24,719
on switch for you know, by and large, So if

1255
01:00:24,760 --> 01:00:27,559
they can get even more sales by being like, hey,

1256
01:00:27,559 --> 01:00:29,920
we have a switch to update, I bet they'll want

1257
01:00:29,920 --> 01:00:31,599
to do that. And so I think you're gonna see

1258
01:00:31,599 --> 01:00:32,199
that quite a bit.

1259
01:00:34,239 --> 01:00:36,559
Speaker 2: Next one, and the last one for now is from

1260
01:00:37,039 --> 01:00:40,440
boot and Doggle Hobbies. Monolifts should have made a Constantine

1261
01:00:40,440 --> 01:00:45,400
game with the Nemesis system facing demons exiting how over

1262
01:00:45,639 --> 01:00:48,000
and over. Yeah, I sure would have liked to have

1263
01:00:48,000 --> 01:00:49,920
known what that original game they were gonna make, which

1264
01:00:50,000 --> 01:00:52,519
was probably designed with a Nemesis system in mind, might

1265
01:00:52,559 --> 01:00:54,960
have looked like I bet that would have been very good.

1266
01:00:55,119 --> 01:00:59,840
Speaker 1: Yep, absolutely right, Yeah, absolutely Again, it's just like I

1267
01:01:00,079 --> 01:01:02,519
wish they It's almost like I wish they didn't have

1268
01:01:02,599 --> 01:01:04,639
to make the Nemesis system in the first place, so

1269
01:01:04,679 --> 01:01:06,719
they wouldn't they would have been free from that and

1270
01:01:06,760 --> 01:01:08,679
had the chance to do something new.

1271
01:01:09,280 --> 01:01:12,800
Speaker 2: A bit of an now, but trust also, like I

1272
01:01:12,800 --> 01:01:15,360
don't know, sometimes I feel like it's even elverstated a bit.

1273
01:01:15,400 --> 01:01:18,519
I think I think it's really cool. I also think

1274
01:01:18,559 --> 01:01:21,000
it's not like quite as earth shattering as some people

1275
01:01:21,039 --> 01:01:23,480
think it is that an orc came back with a

1276
01:01:23,519 --> 01:01:26,400
scar and fought me again, right, it's well, it's more

1277
01:01:26,440 --> 01:01:28,800
than that. But I like those games for more than

1278
01:01:28,880 --> 01:01:29,719
just That's what I'm saying.

1279
01:01:29,800 --> 01:01:32,800
Speaker 1: Yes, it was really cool for that game that was,

1280
01:01:33,280 --> 01:01:35,599
you know, game of the Year twenty fourteen because nothing

1281
01:01:35,679 --> 01:01:37,920
or whatever ear it was twenty thirteen or twenty fourteen,

1282
01:01:38,119 --> 01:01:41,800
because nothing else really came out. It was cool for that,

1283
01:01:41,880 --> 01:01:45,320
but it just yeah, people overstated. You're right.

1284
01:01:46,679 --> 01:01:48,840
Speaker 2: That's it for the Supertest for now. If anybody wants

1285
01:01:48,840 --> 01:01:50,960
to send out more supertests before we end the show,

1286
01:01:50,960 --> 01:01:53,440
we will read them before we wrap things up. Thank

1287
01:01:53,440 --> 01:01:55,280
you so much, everybody.

1288
01:01:55,119 --> 01:01:58,000
Speaker 1: Thank you everybody. All right, let's take another break. When

1289
01:01:58,039 --> 01:01:59,480
we come back, it's time for who wants to be

1290
01:01:59,519 --> 01:02:04,199
a Mikey? There got a fifteen question quiz who wants

1291
01:02:04,239 --> 01:02:07,519
to be a Millionaire? Style for Mikey all video game questions.

1292
01:02:07,519 --> 01:02:09,199
If he wins, I have to buy him a T

1293
01:02:09,280 --> 01:02:11,840
shirt from the Eddie. So let's take a look and

1294
01:02:11,840 --> 01:02:18,159
see how he does. Right after this, Welcome back to

1295
01:02:18,199 --> 01:02:21,239
the podcast. Welcome back to Who Wants to Be a Mikey?

1296
01:02:21,280 --> 01:02:23,840
Andare I'm your host Jeff Grubb for this game show

1297
01:02:23,880 --> 01:02:27,880
within a podcast. Mike Manatti's are contested this week and

1298
01:02:27,960 --> 01:02:31,199
who wants to be a Mike Manatti Anair? Mikey, how

1299
01:02:31,239 --> 01:02:31,760
are you feeling?

1300
01:02:33,039 --> 01:02:34,880
Speaker 2: I'm feeling pretty good. I want to thank you so

1301
01:02:34,960 --> 01:02:39,320
much for this second chance at this season. If it

1302
01:02:39,400 --> 01:02:43,039
wants to be a Mikeyanair came up short last time.

1303
01:02:43,239 --> 01:02:45,880
I'm feeling pretty good now, though I think I'm gonna

1304
01:02:45,880 --> 01:02:47,760
be maybe a little bit more liberal with my lifelines.

1305
01:02:47,760 --> 01:02:49,159
Speaker 1: I would love it if you can remind me what

1306
01:02:49,199 --> 01:02:54,320
those are again. Yeah, let's phone a brother, right, you know, listen,

1307
01:02:54,360 --> 01:02:56,079
that could be a phone a friend if you feel

1308
01:02:56,079 --> 01:02:57,719
like you need to reach outside of your brothers. Who

1309
01:02:57,719 --> 01:02:59,679
could be like sleeping who knows.

1310
01:03:00,280 --> 01:03:01,480
Speaker 2: I warned them ahead of time.

1311
01:03:01,960 --> 01:03:05,239
Speaker 1: There's fifty to fifty Christian will help me do like

1312
01:03:05,400 --> 01:03:10,639
randomly picked two, and then there is ask the audience

1313
01:03:10,679 --> 01:03:12,360
and we'll just do a poll question. We'll do a

1314
01:03:12,360 --> 01:03:15,039
poll on the right here in YouTube and we'll take

1315
01:03:15,079 --> 01:03:19,840
them there chat on our system. Don't google it. Just

1316
01:03:19,840 --> 01:03:22,519
don't google it. Just honestly give us your initial reaction

1317
01:03:22,639 --> 01:03:23,719
on the system, please.

1318
01:03:23,519 --> 01:03:25,639
Speaker 4: And no answers in the chat. I will shoot you.

1319
01:03:25,719 --> 01:03:26,360
I have a gun.

1320
01:03:26,760 --> 01:03:27,199
Speaker 5: Yeah.

1321
01:03:27,480 --> 01:03:29,440
Speaker 1: I've given them permission to shoot on site, so that

1322
01:03:29,519 --> 01:03:31,320
will I chat for a moment just in case.

1323
01:03:31,800 --> 01:03:34,159
Speaker 3: All right, chef, I just checked the fifty to fifty

1324
01:03:34,199 --> 01:03:36,639
and does it? And it does it automatically so you

1325
01:03:36,679 --> 01:03:37,440
can choose.

1326
01:03:37,400 --> 01:03:39,280
Speaker 1: Does it it does work because I'm trying to remember

1327
01:03:39,320 --> 01:03:43,159
for that. Okay, fantastic, thank you, wonderful. Okay, let's take

1328
01:03:43,199 --> 01:03:46,559
it from here with the first question, Mike, are you ready?

1329
01:03:46,719 --> 01:03:51,000
I'm ready, sir. Which company created the Super Mario franchise?

1330
01:03:51,199 --> 01:03:59,079
Was it A Sega, B, Sony, C, Nintendo or D Microsoft? Yeah?

1331
01:03:59,159 --> 01:04:02,119
Speaker 2: I wish I hadn't my friend Chris Pratt's phone number,

1332
01:04:02,159 --> 01:04:05,199
because I think he knows this one seems like you would.

1333
01:04:05,599 --> 01:04:08,239
We went to that Super Nintendo World Universal. They sure

1334
01:04:08,280 --> 01:04:09,960
did have Mario over the place there. So I think

1335
01:04:09,960 --> 01:04:12,039
the answer is c MA Nintendo.

1336
01:04:12,480 --> 01:04:19,079
Speaker 1: All right? Is that your final answer? Final answer Nintendo? Wow,

1337
01:04:19,679 --> 01:04:25,000
good job, all right? Next question? Uh, okay, well it

1338
01:04:25,000 --> 01:04:29,280
went to this instead. Let's see what the fuck? I

1339
01:04:29,280 --> 01:04:31,800
don't know that back. All right. We're good, We're good.

1340
01:04:31,800 --> 01:04:36,719
I think we're okay. I think we're lined up every

1341
01:04:36,760 --> 01:04:39,119
gonna see everything. Just fine, all right? Question number two?

1342
01:04:39,639 --> 01:04:41,920
What is the default name of the protagonist in the

1343
01:04:42,000 --> 01:04:45,400
legend of zeldap franch I did not finish the word franchise.

1344
01:04:45,760 --> 01:04:53,400
Is it a Zelda, B Link, c Gannendorf or d Epina? Yes?

1345
01:04:54,559 --> 01:04:58,119
Speaker 2: I once heard it said that the protagonist is named

1346
01:04:58,280 --> 01:05:03,440
Link because he's a link between you and the game.

1347
01:05:03,840 --> 01:05:06,679
And I said, shut up, Nerd, and I just I

1348
01:05:06,719 --> 01:05:07,480
started punching.

1349
01:05:07,719 --> 01:05:09,199
Speaker 1: Sure, and I just start punching.

1350
01:05:09,800 --> 01:05:12,920
Speaker 2: He's stop hurting me, And I was like, I'll kill you. You

1351
01:05:13,239 --> 01:05:14,280
slam more than POGs.

1352
01:05:14,639 --> 01:05:15,760
Speaker 1: Right, Uh?

1353
01:05:15,800 --> 01:05:17,360
Speaker 2: So I believe the answer is b Link.

1354
01:05:19,960 --> 01:05:22,079
Speaker 1: Is that your final answer? That's my final answer?

1355
01:05:24,760 --> 01:05:25,599
Speaker 2: That is correct?

1356
01:05:25,639 --> 01:05:29,320
Speaker 1: Well, don Mike Manati, all right, ready for the next question. Yes,

1357
01:05:29,360 --> 01:05:31,159
let's see if that takes me. Don't add no, all right,

1358
01:05:31,159 --> 01:05:36,039
we're good, all right. Question number three which all time

1359
01:05:36,119 --> 01:05:40,599
classic good video game known for its innovative motion controls Uh,

1360
01:05:40,960 --> 01:05:43,079
it was a back end for the Wii. Again, I

1361
01:05:43,159 --> 01:05:46,239
must not have either it's cutting these off or something

1362
01:05:46,280 --> 01:05:47,039
else is breaking here.

1363
01:05:47,039 --> 01:05:48,840
Speaker 2: Are you a very bad copy paster.

1364
01:05:48,800 --> 01:05:50,920
Speaker 1: Or a very bad copy paster? Is it a WE

1365
01:05:51,119 --> 01:05:55,559
Sports B WE Sports resort see Midway Sports Asylum or

1366
01:05:55,639 --> 01:05:56,920
D Carnival Games?

1367
01:05:57,119 --> 01:05:58,760
Speaker 2: What's Midway Sports?

1368
01:05:58,320 --> 01:06:01,760
Speaker 1: The thing? It's the E A big equivalent and they

1369
01:06:01,800 --> 01:06:04,840
have they released one game under Midway Sports a solum.

1370
01:06:04,880 --> 01:06:06,920
Speaker 2: I want to play that one. The answer is a

1371
01:06:06,960 --> 01:06:09,800
WEE Sports. I would dispute this thing about classic good

1372
01:06:09,880 --> 01:06:10,920
video game, but whatever.

1373
01:06:10,960 --> 01:06:12,599
Speaker 1: Oh so this is not your final answer, then now

1374
01:06:12,639 --> 01:06:18,239
it's my final answer. That is correct. Well done, Mike Manati,

1375
01:06:18,280 --> 01:06:23,039
all right. Moving on to question number four, in which

1376
01:06:23,159 --> 01:06:26,440
game did Solid Snake first appear? Was it a metal

1377
01:06:26,480 --> 01:06:30,719
Gear Solid, B, metal Gear C metal Gear Solid two

1378
01:06:30,840 --> 01:06:35,599
sons of Liberty, D metal Gear MSX subsistence.

1379
01:06:35,280 --> 01:06:38,079
Speaker 2: Trying to be tricky by throwing the MSX thing, and

1380
01:06:38,119 --> 01:06:42,199
that D answer, Well, you can suck on D's nuts

1381
01:06:42,320 --> 01:06:45,880
because the correct answer is actually B just playing old

1382
01:06:45,920 --> 01:06:47,559
regular metal gear.

1383
01:06:47,800 --> 01:06:51,199
Speaker 1: I'm checking with the judges, the insults. Okay, okay, all right,

1384
01:06:52,159 --> 01:06:59,280
is that your final answer? Okay, yes, okay, work, you're

1385
01:06:59,320 --> 01:06:59,800
gonna work.

1386
01:07:01,760 --> 01:07:03,679
Speaker 5: Broke where the site broke on me while I was

1387
01:07:03,719 --> 01:07:04,920
testing it, Jeff.

1388
01:07:04,760 --> 01:07:06,400
Speaker 1: It did break on you, and okay, all right, let

1389
01:07:06,400 --> 01:07:07,440
me see I just tried.

1390
01:07:07,679 --> 01:07:08,880
Speaker 5: It doesn't work for me either.

1391
01:07:09,039 --> 01:07:12,679
Speaker 1: Okay, Christian, did you test it past this?

1392
01:07:16,000 --> 01:07:16,400
Speaker 4: Christian?

1393
01:07:17,519 --> 01:07:19,679
Speaker 1: No, I'm just saying it was just me or just

1394
01:07:19,840 --> 01:07:21,480
me and Sean are.

1395
01:07:22,440 --> 01:07:23,920
Speaker 4: Blogger. Maybe that's the thing.

1396
01:07:24,880 --> 01:07:27,960
Speaker 1: Well, me too, but that's just automatically happening. I'm gonna

1397
01:07:27,960 --> 01:07:29,000
stop streaming it for a second.

1398
01:07:29,159 --> 01:07:32,239
Speaker 2: Like you don't look, Okay, I'm not looking. Oh God,

1399
01:07:32,280 --> 01:07:33,599
I hope I got this answer right.

1400
01:07:35,079 --> 01:07:36,960
Speaker 4: Well, we won't know soon enough.

1401
01:07:38,960 --> 01:07:41,679
Speaker 1: Okay, this thing, this thing worked really well last time,

1402
01:07:41,679 --> 01:07:42,599
I thought, And now.

1403
01:07:42,719 --> 01:07:44,800
Speaker 2: I think we had problems last time.

1404
01:07:45,360 --> 01:07:49,400
Speaker 1: We have problems last time. Problem. I think the problems

1405
01:07:49,400 --> 01:07:52,519
we had last time were all me, like, I think

1406
01:07:52,559 --> 01:07:54,679
they were all the me failing like to put things

1407
01:07:54,719 --> 01:07:56,360
in correctly. All right, I think I got it here.

1408
01:07:56,400 --> 01:07:59,800
Let me double check. Let's see here I was questioned

1409
01:08:00,199 --> 01:08:06,719
or I'm going to refresh this. This is my pleasure

1410
01:08:06,760 --> 01:08:14,440
for the insult. David's right, Ye, absolutely, wait, okay, that's

1411
01:08:14,599 --> 01:08:16,760
that was the first question. It went back to the beginning.

1412
01:08:16,800 --> 01:08:18,520
All right, let's try this real quick. I'm going to

1413
01:08:19,359 --> 01:08:20,640
mute this in the meantime.

1414
01:08:20,760 --> 01:08:22,239
Speaker 3: It would be really funny if you don't know the

1415
01:08:22,279 --> 01:08:24,920
answers to your question and can the game.

1416
01:08:25,640 --> 01:08:33,439
Speaker 1: Uh huh yes, sports. If it doesn't work out that

1417
01:08:33,560 --> 01:08:35,199
you just do We'll just we'll just do it that way.

1418
01:08:35,239 --> 01:08:38,039
I like having the sound effects, but I can pretend

1419
01:08:38,079 --> 01:08:42,199
it's breaking. It's breaking. Okay, all right, well here we go. Uh,

1420
01:08:42,319 --> 01:08:46,479
let's just go back to the list here, all right, Mike, Wait, yeah,

1421
01:08:46,520 --> 01:08:47,279
what what's that? Christian?

1422
01:08:47,359 --> 01:08:47,439
Speaker 5: No?

1423
01:08:47,720 --> 01:08:49,359
Speaker 3: I tried to do it and it will broke on

1424
01:08:49,479 --> 01:08:52,840
me too. Okay, maybe he has to have limited use

1425
01:08:53,159 --> 01:08:54,479
uses or something.

1426
01:08:54,520 --> 01:08:56,640
Speaker 1: I don't think so, I think it. It just seems

1427
01:08:56,680 --> 01:08:58,359
like it's bugged out. I bet this was made a

1428
01:08:58,399 --> 01:09:00,279
long time ago and it's not been updated in a

1429
01:09:00,399 --> 01:09:03,520
very long time. Okay, let's see, Mike, the question was

1430
01:09:03,760 --> 01:09:07,119
solid snake first appearance. You said metal gear B was

1431
01:09:07,159 --> 01:09:11,159
your final answer. That is correct? Al right, how are

1432
01:09:11,159 --> 01:09:12,039
you feeling so far?

1433
01:09:12,800 --> 01:09:15,399
Speaker 2: Uh? So far is Chris has been fucking easy?

1434
01:09:15,640 --> 01:09:18,279
Speaker 1: Dude? Oh man, okay, all right, well let's see if

1435
01:09:18,279 --> 01:09:21,199
we can't ramp it up a little bit with Oh no,

1436
01:09:21,319 --> 01:09:22,520
this is not going to ramp it up at all.

1437
01:09:23,000 --> 01:09:25,760
Which of these characters is not a playable character? And

1438
01:09:25,880 --> 01:09:32,800
Super Smash Brothers. Is it a Sora B, Steve C, Banjo,

1439
01:09:32,880 --> 01:09:35,359
Kazooi or D Master Chief?

1440
01:09:35,840 --> 01:09:38,319
Speaker 2: Well, none of them are playable characters in the original

1441
01:09:38,359 --> 01:09:42,199
Super Smash Brothers, I mean the franchise that The answer

1442
01:09:42,640 --> 01:09:44,680
is D Masters Chief.

1443
01:09:45,439 --> 01:09:49,199
Speaker 1: Is that your final answer? That's my final answer? That

1444
01:09:49,359 --> 01:09:49,920
is correct.

1445
01:09:51,279 --> 01:09:55,439
Speaker 2: It's it's wold that soa would have been answer.

1446
01:09:55,960 --> 01:09:59,960
Speaker 1: For sure, all right. Question number six. Which of the

1447
01:10:00,000 --> 01:10:02,800
these games did not appear on the PlayStation two? Is

1448
01:10:02,840 --> 01:10:07,439
it a Kingdom Hearts B, Final Fantasy nine, CE God

1449
01:10:07,479 --> 01:10:11,159
of War or D Metal Gear Solid three Snake Eater?

1450
01:10:12,079 --> 01:10:14,680
Speaker 2: That would be Final Fantasy nine is a very late

1451
01:10:14,760 --> 01:10:20,800
PlayStation one title, a beloved classic that system. Fantasy ten

1452
01:10:21,239 --> 01:10:23,800
is the first PS two entry in that series.

1453
01:10:24,399 --> 01:10:31,199
Speaker 1: Is that your final answer? Final answer? That is correct? Yay,

1454
01:10:32,319 --> 01:10:37,119
all right? Question number seven. Nintendo and Game Freak worked

1455
01:10:37,159 --> 01:10:40,720
with a third party company to create to create the

1456
01:10:40,800 --> 01:10:44,119
Man I'm sorry. Every single question did get cut off,

1457
01:10:44,159 --> 01:10:46,479
and this was not me baying being bad at copy pasting. Okay,

1458
01:10:47,239 --> 01:10:49,279
Nintendo and game Free worked with a third party company

1459
01:10:49,319 --> 01:10:52,439
to create a pokeo great Pokemon in the first place.

1460
01:10:52,479 --> 01:10:55,479
What is the name of that company? Is it A

1461
01:10:55,520 --> 01:11:00,479
E Toy Inc. B Tanaka Enterprises, CE eight Inc. Or

1462
01:11:00,560 --> 01:11:01,680
D Creatures Inc.

1463
01:11:03,119 --> 01:11:05,640
Speaker 2: Oh gosh, you know what. For a while there, I

1464
01:11:05,640 --> 01:11:07,439
got worried. I was like, I don't know the answer

1465
01:11:07,479 --> 01:11:11,159
to this until I heard Creatures Inc. I'm like, that's

1466
01:11:11,199 --> 01:11:13,960
that logo. That's the logo they share up before that.

1467
01:11:14,039 --> 01:11:16,159
Knitter Ran and something else fight each other in the

1468
01:11:16,159 --> 01:11:18,279
beginning of the game, and there's like a star or something.

1469
01:11:18,640 --> 01:11:21,680
So I believe that the answer is D Creatures Inc.

1470
01:11:23,680 --> 01:11:28,600
Speaker 1: That is correct. Ay, all right, he's cooking everybody. All right,

1471
01:11:28,720 --> 01:11:30,960
Let's take a look at this next question. See if

1472
01:11:30,960 --> 01:11:34,760
I can figure out before I start reading it. Uh. Okay.

1473
01:11:35,600 --> 01:11:38,760
Question number eight. Which of these games games was originally

1474
01:11:38,800 --> 01:11:42,199
intended to be a Resident Evil title before being changed

1475
01:11:42,239 --> 01:11:45,079
to something else? Was it a Devil May Cry, B,

1476
01:11:45,520 --> 01:11:49,279
Dino Crisis, C, Silent Hill, or d Okami.

1477
01:11:51,640 --> 01:11:54,279
Speaker 2: The answers don't may cry. Funnily enough. If Ony Musho

1478
01:11:54,319 --> 01:11:56,520
was in here, that would have also been a correct answer.

1479
01:11:57,000 --> 01:12:01,680
But of these choices only Devil may Cry originally a

1480
01:12:01,720 --> 01:12:05,319
prototype for a potential Resident Evil four. I believe, so, yeah,

1481
01:12:05,319 --> 01:12:07,319
answers a Devil may Cry?

1482
01:12:09,960 --> 01:12:10,760
Speaker 1: That is correct?

1483
01:12:11,199 --> 01:12:16,079
Speaker 2: Mm hmmm, all right, don't get movie right? Number question

1484
01:12:16,159 --> 01:12:17,199
eleven of how many?

1485
01:12:17,680 --> 01:12:21,279
Speaker 1: That was question eight of fifteen. So you're past the

1486
01:12:21,319 --> 01:12:24,000
halfway point and things will start to get more difficult,

1487
01:12:24,039 --> 01:12:28,640
starting now with question number nine. Which game introduced the

1488
01:12:28,680 --> 01:12:33,000
Nemesis system? Maybe not so much more difficult? A Middle

1489
01:12:33,000 --> 01:12:35,920
Earth Shadow of War b the Witch or three Wild

1490
01:12:36,000 --> 01:12:40,079
Hunt see Resident Evil three Nemesis or D Middle Earth

1491
01:12:40,159 --> 01:12:41,039
Shadow of Mordor.

1492
01:12:41,920 --> 01:12:44,279
Speaker 2: I do remember, you know, I want to blame people

1493
01:12:44,279 --> 01:12:46,479
for being confused? Way is a Shadow of War Shadow

1494
01:12:46,520 --> 01:12:49,960
of Mordor the first one? But it was just shadow

1495
01:12:49,960 --> 01:12:53,159
of more Door was the name of that original title

1496
01:12:53,239 --> 01:12:56,560
with the Nemesis system.

1497
01:12:56,720 --> 01:13:04,399
Speaker 1: Mike, that is correct. Party's like that? Fucking all right?

1498
01:13:04,600 --> 01:13:07,920
Moving into the final stretch. Here five more questions? Right,

1499
01:13:07,960 --> 01:13:11,680
there are six more questions starting with number ten. Player

1500
01:13:11,720 --> 01:13:15,680
Unknowns Battlegrounds started as a mod for which game? Was

1501
01:13:15,720 --> 01:13:21,720
it a Operation Flashpoint b H one N one, Choice

1502
01:13:21,760 --> 01:13:25,359
C would be Arma three or choice D Delta force.

1503
01:13:27,760 --> 01:13:31,399
Speaker 2: I'm pretty sure it's Arma three. Oh don't it's not

1504
01:13:31,399 --> 01:13:35,319
a final answer, Gosh, I'm pretty sure it's Like again,

1505
01:13:35,359 --> 01:13:36,880
I know if I lose, like, why didn't you use

1506
01:13:36,920 --> 01:13:39,000
your lifeline as long? Because there's more questions left than

1507
01:13:39,000 --> 01:13:40,800
they're only going to get harder. They're only going to

1508
01:13:40,880 --> 01:13:45,680
get harder. So if I'm pretty sure H one N one,

1509
01:13:45,680 --> 01:13:46,520
what the hell was that?

1510
01:13:47,800 --> 01:13:49,399
Speaker 1: God? That was something? God?

1511
01:13:49,399 --> 01:13:53,079
Speaker 2: It could be H one N one. That sounds familiar. No,

1512
01:13:53,199 --> 01:13:56,720
that isn't that like a later survival game? God?

1513
01:13:56,800 --> 01:13:59,079
Speaker 1: No, I'm not so you know, I know you talked

1514
01:13:59,119 --> 01:14:00,720
it outlready, but you do have your lifelines.

1515
01:14:00,960 --> 01:14:05,520
Speaker 2: I have my lifelines, and I'm worried I'm blowing it.

1516
01:14:05,760 --> 01:14:07,119
I am.

1517
01:14:10,399 --> 01:14:16,119
Speaker 1: Can I Well, what are you thinking? Are you thinking

1518
01:14:16,119 --> 01:14:17,000
about using a lifeline?

1519
01:14:17,039 --> 01:14:18,680
Speaker 2: I'm thinking about using a lifeline now, I think I've

1520
01:14:18,720 --> 01:14:21,239
talked to myself maybe into using one with ones? Are

1521
01:14:21,279 --> 01:14:24,319
you thinking about using Well, well, I'm thinking about I

1522
01:14:24,319 --> 01:14:27,079
don't think my brothers know this one, and so I

1523
01:14:27,279 --> 01:14:31,079
would probably ask chat. I would probably ask chat this one. Now.

1524
01:14:31,119 --> 01:14:33,359
It's I think I have between H one N one

1525
01:14:33,960 --> 01:14:37,720
and Arma, I could fifty to fifty, but you know

1526
01:14:37,760 --> 01:14:41,199
there's a possibility. Sure, there's a there's a big possibility there.

1527
01:14:41,319 --> 01:14:46,520
And then I'm really screwed. I uh, let's ask the chat.

1528
01:14:46,560 --> 01:14:48,359
Let's ask the chat. I'm going to use the lifeline.

1529
01:14:48,760 --> 01:14:52,159
Speaker 1: Okay, all right, let's get that set up again. The

1530
01:14:52,279 --> 01:14:55,960
question is, let's see a question ten Player Unknowns Battleground

1531
01:14:55,960 --> 01:14:59,159
started as a mode for which game a operation Flashpoint

1532
01:14:59,479 --> 01:15:03,520
be H one, INN one, see Arma three or D

1533
01:15:03,720 --> 01:15:06,319
Delta Force. Instead of doing a poll, actually chat, just

1534
01:15:06,399 --> 01:15:09,760
spam your selection and Mike you can go off vibes.

1535
01:15:09,760 --> 01:15:11,800
Would that Does that work for you? Or right now?

1536
01:15:11,840 --> 01:15:15,279
I like it? Like it? So again your your options? Chat?

1537
01:15:15,399 --> 01:15:18,840
Operation Flashpoint is a H one, N one is b

1538
01:15:19,520 --> 01:15:23,560
Arma three? Is C? Delta Force is D. Just spam

1539
01:15:23,760 --> 01:15:26,000
the letter or even the name of the game. Whatever,

1540
01:15:26,520 --> 01:15:29,279
Just get in the chat. Give Mike a good idea. Mike,

1541
01:15:29,319 --> 01:15:31,079
are you seeing what you need to see? Are you?

1542
01:15:31,119 --> 01:15:32,000
Do you feel better? Yeah?

1543
01:15:32,039 --> 01:15:34,119
Speaker 2: Man, I'm glad. I'm glad I talked myself into this

1544
01:15:34,199 --> 01:15:38,880
because yeah, and as soon as I thought about okay,

1545
01:15:39,279 --> 01:15:42,720
wait a second, oh gosh, it was it was all

1546
01:15:42,880 --> 01:15:44,640
H one, N ones and now all of a sudden,

1547
01:15:44,680 --> 01:15:47,720
it's all Arma three's because that's fucked up.

1548
01:15:48,640 --> 01:15:49,600
Speaker 1: Do you want me to run a poll?

1549
01:15:49,680 --> 01:15:52,079
Speaker 2: This is it's you're right, it's right, got so much

1550
01:15:52,159 --> 01:15:55,560
more Arma three? Uh boy? You know, I mean, I

1551
01:15:55,600 --> 01:15:57,359
know that people are meaning to me. Sometimes I would

1552
01:15:57,399 --> 01:15:59,680
hope for this they wouldn't try to sabotage me.

1553
01:15:59,760 --> 01:16:02,119
Speaker 1: Jeff. Right now, you're not in competition with anyone else,

1554
01:16:02,159 --> 01:16:05,319
although I do think I listen, I think if they

1555
01:16:05,319 --> 01:16:07,520
tricked you on this, they would think it's very funny.

1556
01:16:07,600 --> 01:16:09,399
But I'm not. I'm not trying to sway you one

1557
01:16:09,439 --> 01:16:12,319
way or the other. I swear. I'm just pointing that out.

1558
01:16:12,760 --> 01:16:14,920
Speaker 2: So maybe H one N one's a bird full apparently,

1559
01:16:14,960 --> 01:16:17,119
maybe we minch H one z one or maybe you

1560
01:16:17,199 --> 01:16:20,520
did it and I'm an idiot. You know what the

1561
01:16:20,680 --> 01:16:28,520
answers are the three, Mike, Yeah.

1562
01:16:27,800 --> 01:16:33,359
Speaker 1: I'm a three. It's correct. Put in one it's a.

1563
01:16:32,640 --> 01:16:36,880
Speaker 5: Stupid son of a familion.

1564
01:16:37,600 --> 01:16:40,479
Speaker 1: H one z one is the is the zombie game

1565
01:16:40,479 --> 01:16:42,560
that didn't get ahead of Battle Yeling It?

1566
01:16:43,119 --> 01:16:48,039
Speaker 2: Yeah, I really should have. I wish I went with

1567
01:16:48,079 --> 01:16:50,760
my gut, But you know, that's that's what that's what,

1568
01:16:51,119 --> 01:16:53,319
that's how it goes, we're going for the game we

1569
01:16:53,479 --> 01:16:54,000
keep selling.

1570
01:16:55,239 --> 01:16:58,079
Speaker 4: Oh my team broke. It's double funny because I thought

1571
01:16:58,439 --> 01:17:00,800
Chiff was not fucking around.

1572
01:17:00,920 --> 01:17:02,920
Speaker 5: It would have been a good swerve, it would have

1573
01:17:02,960 --> 01:17:04,000
been it was.

1574
01:17:04,399 --> 01:17:06,359
Speaker 1: Yeah, I just thought it was really funny to put

1575
01:17:06,479 --> 01:17:08,960
h one in one and there got me all right.

1576
01:17:10,359 --> 01:17:15,439
Moving on question eleven. What engine the developer ion Storm

1577
01:17:15,760 --> 01:17:19,720
ion Storm used to develop dike Katana. Is it a

1578
01:17:20,399 --> 01:17:26,279
Tech three B Quake engine, C Quake two engine or

1579
01:17:26,399 --> 01:17:29,680
d renderwear Yeah.

1580
01:17:29,680 --> 01:17:31,680
Speaker 2: I mean, I think the whole issue with the development

1581
01:17:31,800 --> 01:17:34,640
was that they were making the game on the Quake

1582
01:17:34,680 --> 01:17:39,119
one engine for a while and then switched to the

1583
01:17:39,199 --> 01:17:45,000
Quake two engine. They switch engines a lot, though, Jeff, boy,

1584
01:17:45,000 --> 01:17:47,079
they switched them a lot. Boy. I should have read

1585
01:17:47,239 --> 01:17:53,520
that fucking Doom Guy book. I do think. Gotta try

1586
01:17:53,520 --> 01:17:57,159
to think, because God, that game looks so Quake to me,

1587
01:17:58,159 --> 01:18:03,399
and then I know, use the Quake two engine in Aquinox,

1588
01:18:03,439 --> 01:18:08,520
another ion Storm game. I assume that this X probably

1589
01:18:08,560 --> 01:18:15,279
was also because that looks God, that looks Quake two. Yeah, yeah, yeah,

1590
01:18:15,880 --> 01:18:17,800
I can't waste another lifeline. I just got to go

1591
01:18:18,039 --> 01:18:20,439
my gut here. I'm not even gout I'm pretty sure

1592
01:18:20,479 --> 01:18:22,560
this is right. Quake two engine.

1593
01:18:23,720 --> 01:18:28,960
Speaker 1: Mike, is that your final answer? It's my final answer, Mike,

1594
01:18:28,960 --> 01:18:38,520
Manati see Quake two engine. That is correct. All right? Okay,

1595
01:18:38,560 --> 01:18:42,000
So question twelve, thirteen, fourteen, and fifteen left four more?

1596
01:18:42,560 --> 01:18:43,279
How are you feeling?

1597
01:18:44,159 --> 01:18:45,960
Speaker 2: You know, I'm thinking about the phone or brothers thing,

1598
01:18:46,000 --> 01:18:48,800
and I'm like, how how much more do my brothers

1599
01:18:48,840 --> 01:18:51,000
know about VIDA games than me? And it's like, man,

1600
01:18:51,079 --> 01:18:51,560
not much.

1601
01:18:51,880 --> 01:18:53,359
Speaker 1: And like I said, you can. We can make it

1602
01:18:53,359 --> 01:18:54,800
a phone a friend if you want to try to

1603
01:18:54,840 --> 01:18:58,439
like text someone on Discord or something outigure, We'll make

1604
01:18:58,479 --> 01:19:02,680
that work for you. Okay. Question twelve, which of these

1605
01:19:02,680 --> 01:19:06,239
games was first to use the motion motion captured technology

1606
01:19:06,319 --> 01:19:10,039
for character animation? That's I'm saying these games it could

1607
01:19:10,039 --> 01:19:11,680
have been the first, but just to make it clear,

1608
01:19:11,920 --> 01:19:17,000
let's say of these games A Mortal Kombat, B Prince

1609
01:19:17,119 --> 01:19:23,800
of Persia, C Virtual VIRTUALE Fighter, or D Super Mario Brothers.

1610
01:19:25,720 --> 01:19:27,880
I'm sorry that was wrong that, Marie. The next one

1611
01:19:28,199 --> 01:19:30,279
D out of This World? My bad. Let me read

1612
01:19:30,319 --> 01:19:33,840
the answers again for you. A Mortal Kombat, D Prince

1613
01:19:33,880 --> 01:19:36,640
of Persia, see Virtue Fighter, or D Out of this world.

1614
01:19:37,640 --> 01:19:43,119
Speaker 2: Okay. Part of my question here now is like, would

1615
01:19:43,159 --> 01:19:47,039
you call digitizing an actor frame by frame motion capturing?

1616
01:19:49,840 --> 01:19:53,239
Is that motion capturing? I guess you're you're not really

1617
01:19:53,279 --> 01:19:55,800
capturing their motion your capture?

1618
01:19:55,840 --> 01:19:56,159
Speaker 1: Are you?

1619
01:19:56,640 --> 01:19:58,960
Speaker 2: It's semantics of scaring me here a little bit.

1620
01:20:00,079 --> 01:20:02,600
Speaker 1: Don't let that scare you too much. It can't be fair.

1621
01:20:03,239 --> 01:20:04,720
Speaker 2: So what are the other options?

1622
01:20:05,560 --> 01:20:08,479
Speaker 1: Ortal combat? Prince of Persia, virtual fighter, out of this world.

1623
01:20:10,199 --> 01:20:12,119
Speaker 2: Prince of Persia. For some reason, I kept thinking, says

1624
01:20:12,159 --> 01:20:13,359
the time, the first Prince of Persia.

1625
01:20:13,960 --> 01:20:15,560
Speaker 1: Yes, this is the first Prince of pers bad. Yes,

1626
01:20:15,600 --> 01:20:16,680
that's my bad. You're clear.

1627
01:20:17,279 --> 01:20:20,199
Speaker 2: Uh, Prince of Persia predates out of this world, and

1628
01:20:20,239 --> 01:20:23,560
I do think they both probably have Yeah, motion capture.

1629
01:20:24,520 --> 01:20:24,880
Speaker 1: I'm sorry.

1630
01:20:24,880 --> 01:20:29,119
Speaker 2: I well see again? See is virtua fighter rigi fighters later?

1631
01:20:30,880 --> 01:20:38,479
I yeah, Prince of Persia was before mortal combat. I

1632
01:20:38,520 --> 01:20:42,760
think it's hard to say because like, yeah, there's definitely

1633
01:20:43,399 --> 01:20:45,880
because there was an nes version of Prince of Persia.

1634
01:20:45,960 --> 01:20:49,159
I think it wasn't any good that existed.

1635
01:20:50,920 --> 01:20:51,159
Speaker 5: You know.

1636
01:20:51,319 --> 01:20:53,680
Speaker 2: Yeah, I feel pretty about this when the questions are

1637
01:20:53,680 --> 01:20:57,560
probably just gonna get harder. Uh, Prince of Persia.

1638
01:20:58,960 --> 01:21:01,079
Speaker 1: All right, you're going with b Prince of Persia. Is

1639
01:21:01,079 --> 01:21:04,479
that your final answer? It's my final answer? All right,

1640
01:21:04,560 --> 01:21:12,359
McNaughty MHM for the question twelve choice B Prince of Persia,

1641
01:21:12,920 --> 01:21:19,920
you are correct, good shooting texts? All right? Three left?

1642
01:21:20,319 --> 01:21:24,000
Two lifelines left, okay, including including the fifty to fifty

1643
01:21:24,159 --> 01:21:27,640
and a phone a friend. Let's get to the next one.

1644
01:21:28,319 --> 01:21:32,279
What was the first game played in outer space? Was

1645
01:21:32,319 --> 01:21:39,279
it a Tetris B, Pokemon, C, Oregon Trail, or D

1646
01:21:39,880 --> 01:21:45,239
Super Mario Brothers. That's why I got mixed up last question.

1647
01:21:45,279 --> 01:21:50,159
Speaker 2: That's why I'm laughing, right, you know, coming in sounds

1648
01:21:50,199 --> 01:21:51,840
like I know this, But boy, do I feel like

1649
01:21:51,880 --> 01:21:56,000
I can just educated guess this one? Because what's your

1650
01:21:56,079 --> 01:21:59,720
kind of thinking? My thinking is Tetris one game, boy,

1651
01:21:59,760 --> 01:22:03,640
that makes it so easy. Early on, two Russians they

1652
01:22:03,720 --> 01:22:05,920
go to space. It doesn't have to necessarily be a

1653
01:22:06,000 --> 01:22:08,479
Russian who did this, but it helps my odds here.

1654
01:22:08,880 --> 01:22:14,159
I mean Pokemon, Nah, Mario Brothers, Super Mario Brothers. Didn't

1655
01:22:14,159 --> 01:22:15,920
take an ne s up there? They took a PORB.

1656
01:22:16,039 --> 01:22:17,000
What was the other one?

1657
01:22:17,720 --> 01:22:19,119
Speaker 1: The other one is Organ Trail?

1658
01:22:19,560 --> 01:22:21,520
Speaker 2: I didn't play, but what did they take an Apple

1659
01:22:21,600 --> 01:22:22,119
two up there?

1660
01:22:22,159 --> 01:22:22,439
Speaker 5: To play?

1661
01:22:22,520 --> 01:22:27,359
Speaker 2: Orgon? Trail. Hell no, I think that the answer has

1662
01:22:27,439 --> 01:22:31,279
gotta be t E t ri s tetris.

1663
01:22:33,239 --> 01:22:35,000
Speaker 1: All right, you're going with a tetris. Is that your

1664
01:22:35,039 --> 01:22:41,680
final answer? That's my final answer. That is correct. Let's go,

1665
01:22:42,359 --> 01:22:46,079
let's go. And that was exactly correct. A Russian cosmonaut

1666
01:22:46,159 --> 01:22:48,560
played it on the space station or something like that

1667
01:22:48,840 --> 01:22:50,079
in like early nineties.

1668
01:22:50,319 --> 01:22:53,279
Speaker 2: You just nailed it using the old nogin.

1669
01:22:55,720 --> 01:22:59,960
Speaker 1: Two questions left, two lifelines left too, and two lifelines left.

1670
01:23:00,119 --> 01:23:05,319
All right, let's do this. What was the last officially

1671
01:23:05,439 --> 01:23:08,640
licensed game, meaning not like a teenin sort of thing,

1672
01:23:09,079 --> 01:23:13,720
officially licensed game released for the Super Nintendo. Was it

1673
01:23:13,840 --> 01:23:20,039
a Froger B. Kirby's Dreamland three, C. Madden NFL ninety

1674
01:23:20,079 --> 01:23:22,640
eight or D The Lost Vikings two?

1675
01:23:23,880 --> 01:23:31,520
Speaker 2: This is interesting, This is interesting. Frogger sends out to

1676
01:23:31,560 --> 01:23:34,840
me because I do think they just released. But when

1677
01:23:34,880 --> 01:23:37,399
that PlayStation one Frogger game was a big hit, I

1678
01:23:37,479 --> 01:23:41,359
think they basically just reissued like original Froger for Super

1679
01:23:41,439 --> 01:23:44,439
Nintendo with the boxer of that PS one game. Madden

1680
01:23:44,560 --> 01:23:48,560
ninety eight always a very good guess, though, Uh, don't

1681
01:23:48,560 --> 01:23:50,760
think it's Lost Vikings two. Pretty sure it's not Kirby's

1682
01:23:50,840 --> 01:23:54,199
dream win three. Those are pretty late, but not that late.

1683
01:23:55,479 --> 01:23:57,600
Let's use our fifty to fifty here, and let's hope

1684
01:23:58,199 --> 01:24:00,359
that maybe you know I can get would have one

1685
01:24:00,399 --> 01:24:03,680
these two of them. I'm actually considering between frog.

1686
01:24:04,760 --> 01:24:08,600
Speaker 1: Uh, Christian, can you uh do like a random number

1687
01:24:08,640 --> 01:24:15,960
generator one through four? And uh right, yeah, a B

1688
01:24:16,079 --> 01:24:18,319
C D and just tell me, like text me which

1689
01:24:18,399 --> 01:24:21,880
number it is or whatever, which letter it is in

1690
01:24:21,960 --> 01:24:24,720
there exactly if y'all, I'll yeah, I'll haven't run it again.

1691
01:24:24,920 --> 01:24:30,079
That's the way it goes, the two baby here, I'm

1692
01:24:30,119 --> 01:24:32,039
not streaming to you anymore, right, Okay, let me do

1693
01:24:32,159 --> 01:24:35,479
this like we are running the numbers. We're crunching the numbers,

1694
01:24:35,560 --> 01:24:37,039
got the computers working in the background.

1695
01:24:37,880 --> 01:24:39,520
Speaker 2: Give me one more punch cards going.

1696
01:24:39,720 --> 01:24:41,920
Speaker 1: Yep, I'll let you know, just give me a second

1697
01:24:43,600 --> 01:24:46,600
there we go. Uh actually, Christian, can you just make

1698
01:24:46,600 --> 01:24:48,600
it one of those numbers so I know which one

1699
01:24:48,680 --> 01:24:54,520
to like? Yeah, just give me one number, all right, baby,

1700
01:24:57,880 --> 01:25:01,359
all right, let's uh let's see here that that's good. Okay, Mike,

1701
01:25:02,800 --> 01:25:06,560
fifty to fifty got rid of Madden NFL ninety and

1702
01:25:06,640 --> 01:25:09,239
the Lost Vikings too, so forget those you were left

1703
01:25:09,319 --> 01:25:11,600
with Frogger and Kirby's Dreamland three.

1704
01:25:12,079 --> 01:25:15,319
Speaker 2: Okay, that's good. Like curb as you went through is

1705
01:25:15,319 --> 01:25:17,680
pretty late. I don't think it's it was. It was

1706
01:25:17,720 --> 01:25:21,640
the last the Tendo game we found out maybe but developed,

1707
01:25:22,199 --> 01:25:25,479
not licensed or published even And like I said that

1708
01:25:25,600 --> 01:25:28,560
Frogger game, I think I knew this about that. When

1709
01:25:28,600 --> 01:25:30,920
you said Frogger A, I was like, that sounds right.

1710
01:25:31,760 --> 01:25:33,159
I think the answer is Frogger.

1711
01:25:35,840 --> 01:25:39,079
Speaker 1: All right, Mike Manatti, you're going with A. Is that

1712
01:25:39,199 --> 01:25:40,119
your final answer?

1713
01:25:40,920 --> 01:25:41,319
Speaker 2: Frogger?

1714
01:25:41,399 --> 01:25:50,840
Speaker 1: Final answer? Mike Manatti, Yeah, you're going to the last

1715
01:25:50,920 --> 01:25:52,000
question because that is correct.

1716
01:25:54,000 --> 01:25:56,680
Speaker 2: Hop and on to the last question. Holy shit?

1717
01:25:57,279 --> 01:26:01,319
Speaker 1: Alright, one question left, one lifeline left, phone a friend.

1718
01:26:01,479 --> 01:26:03,079
Mike Minatti, how are you feeling?

1719
01:26:03,840 --> 01:26:07,000
Speaker 2: Not too bad? I'm pretty proud of how those last

1720
01:26:07,039 --> 01:26:09,800
two questions went. The fifty to fifty went my way,

1721
01:26:09,880 --> 01:26:11,600
because you know, I could have easily a guess Madden.

1722
01:26:11,680 --> 01:26:14,520
I could have definitely talked myself into Madden. So getting

1723
01:26:14,560 --> 01:26:17,079
man taken off there was a very big help, yep.

1724
01:26:17,159 --> 01:26:19,600
Speaker 1: And soon as I saw that, I'm like, okay, he's

1725
01:26:19,640 --> 01:26:22,279
looking pretty good. So you nailed it. Let's get to

1726
01:26:22,319 --> 01:26:26,760
the last question which of these again kind of like

1727
01:26:26,960 --> 01:26:28,439
could have been the first game, but we're gonna make

1728
01:26:28,439 --> 01:26:30,840
it simplified. Which of these was the first game to

1729
01:26:30,920 --> 01:26:38,119
feature procedural generation? Was it a Elite b Rogue, C,

1730
01:26:38,800 --> 01:26:41,960
Diablo or D beneath Apple Manner?

1731
01:26:44,600 --> 01:26:48,680
Speaker 2: Oh boy? Whether fuck is beneath Apple ban or you

1732
01:26:49,039 --> 01:26:50,840
playing a prank on me because of the Apple thing?

1733
01:26:52,560 --> 01:26:53,079
Speaker 1: Uh shit?

1734
01:26:53,680 --> 01:26:54,159
Speaker 5: I mean.

1735
01:26:56,439 --> 01:27:02,600
Speaker 2: The yap blow is definitely procedurally generated. I think Rogue

1736
01:27:02,720 --> 01:27:06,159
is also. What can you say those uh answer those yeses?

1737
01:27:06,159 --> 01:27:13,800
Speaker 1: Again, your choices are A Elite b Rogue, C Diablo,

1738
01:27:14,800 --> 01:27:21,199
D beneath Apple manor Elite Rogue Diablo beneath Apple Manor.

1739
01:27:22,800 --> 01:27:25,199
Speaker 2: But I know a lot about video games. I have

1740
01:27:25,560 --> 01:27:31,319
never heard of beneath Apple Manner, which is maybe my fault.

1741
01:27:31,560 --> 01:27:33,880
Maybe it's it's just a joke. Like I think I

1742
01:27:34,039 --> 01:27:37,760
know very little about Elite that whole series. I don't

1743
01:27:37,800 --> 01:27:39,680
know how far back it goes. If you told me

1744
01:27:39,760 --> 01:27:42,039
it's an Apple two game, I have no choice but

1745
01:27:42,159 --> 01:27:45,399
to believe you. But I don't think it's that old.

1746
01:27:47,079 --> 01:27:49,880
Rogue is definitely the oldest game of the three that

1747
01:27:50,039 --> 01:27:51,479
I know exists.

1748
01:27:52,560 --> 01:27:52,680
Speaker 1: Now.

1749
01:27:52,720 --> 01:27:56,520
Speaker 2: But if Apple manor could be like some freaking Xerox

1750
01:27:57,720 --> 01:28:01,359
text adventure game that somehow an we generated something for

1751
01:28:01,479 --> 01:28:04,359
all I know. Well, I mean I could call somebody.

1752
01:28:05,119 --> 01:28:09,840
I don't know what good it's gonna do. Gosh, because

1753
01:28:13,960 --> 01:28:16,800
AJ might know something about old computer games, but not

1754
01:28:16,920 --> 01:28:21,960
that much. Uh, I might have to try calling a J.

1755
01:28:22,159 --> 01:28:24,000
I might have to try calling my brother AJC if

1756
01:28:24,039 --> 01:28:25,439
he has any insurance here.

1757
01:28:25,760 --> 01:28:27,840
Speaker 1: Yeah, absolutely, feel free to do that, all right, using

1758
01:28:27,840 --> 01:28:29,479
your last lifeline. Of course, you don't want to leave

1759
01:28:29,479 --> 01:28:32,359
that on the table, even if he doesn't know. Yeah,

1760
01:28:32,439 --> 01:28:34,119
people would yell at you right for not using all

1761
01:28:34,119 --> 01:28:41,680
your lifelines. John Linniman on my I can try to

1762
01:28:41,680 --> 01:28:42,520
call him. We've had on the show.

1763
01:28:42,720 --> 01:28:45,079
Speaker 2: Hello, AJ, this is Mike Minatti, your brother. Can you

1764
01:28:45,159 --> 01:28:45,439
hear me?

1765
01:28:46,319 --> 01:28:47,479
Speaker 1: Yes, yes I can.

1766
01:28:49,560 --> 01:28:54,560
Speaker 2: AJ I am, aj I am on the last question?

1767
01:28:54,680 --> 01:28:56,159
If who wants to be mikeing there? This is my

1768
01:28:56,359 --> 01:29:00,319
last lifeline. Oh my god, it's it's a it's a

1769
01:29:00,359 --> 01:29:03,399
bit of a difficult one. I'm not sure I got asked.

1770
01:29:03,399 --> 01:29:04,319
I don't know if you could be a ton of

1771
01:29:04,359 --> 01:29:05,960
help here, but I just would love to hear your

1772
01:29:06,000 --> 01:29:08,880
perspective on it. I'm gonna have to repeat the question

1773
01:29:09,000 --> 01:29:09,479
to you because you.

1774
01:29:09,479 --> 01:29:11,359
Speaker 1: Can't get him up closer to the mic.

1775
01:29:11,520 --> 01:29:12,960
Speaker 2: Or maybe you can hear if I do this, let

1776
01:29:13,000 --> 01:29:13,279
me know if.

1777
01:29:13,600 --> 01:29:19,439
Speaker 1: Jeff, hello, AJ can you hear me? Okay, that's fine,

1778
01:29:19,439 --> 01:29:21,079
all right, So Mike, do you want me just say

1779
01:29:21,119 --> 01:29:22,520
it to you and you can repeat it and I'll

1780
01:29:22,560 --> 01:29:24,319
relay it. Okay, all right, let me make sure I

1781
01:29:24,319 --> 01:29:26,439
got it right here? Okay? Which of these was the

1782
01:29:26,520 --> 01:29:28,399
first game to feature procedural generation?

1783
01:29:28,800 --> 01:29:32,640
Speaker 2: Which of these was the first game to feature procedural generation?

1784
01:29:33,760 --> 01:29:41,520
Speaker 1: A elite B A rogue, elite B A rogue see Diablo,

1785
01:29:41,880 --> 01:29:47,760
D beneath apple manor D beneath apple manor give you

1786
01:29:47,800 --> 01:29:49,279
a give you a couple of minutes, two minutes.

1787
01:29:50,680 --> 01:29:52,600
Speaker 2: Let me help you out here? Is beneath app is

1788
01:29:52,640 --> 01:29:54,760
beneath apple Man? Or a real video gamer? Is he

1789
01:29:54,880 --> 01:29:55,439
fucking with me?

1790
01:30:02,359 --> 01:30:03,560
Speaker 4: Get the phone closer to the mic?

1791
01:30:04,680 --> 01:30:08,800
Speaker 1: Yeah, phone closer to the mic. It's like rogue?

1792
01:30:11,960 --> 01:30:12,119
Speaker 5: There?

1793
01:30:12,520 --> 01:30:12,840
Speaker 1: You there?

1794
01:30:13,000 --> 01:30:13,199
Speaker 5: Jay?

1795
01:30:14,039 --> 01:30:14,960
Speaker 1: Yeah? Yeah?

1796
01:30:15,000 --> 01:30:17,239
Speaker 2: You cut off for a second. Oh, I said, I said,

1797
01:30:17,319 --> 01:30:19,600
I I Roe would be my guest. But I don't

1798
01:30:19,680 --> 01:30:21,000
know how old is elite?

1799
01:30:21,239 --> 01:30:21,520
Speaker 1: Do you know?

1800
01:30:21,840 --> 01:30:23,319
Speaker 2: I don't know when the first elite was.

1801
01:30:23,920 --> 01:30:27,960
Speaker 1: I really elites not as old as Diablo.

1802
01:30:27,720 --> 01:30:31,279
Speaker 2: Right, I don't. I don't think it's as old as Rogue.

1803
01:30:31,279 --> 01:30:32,520
I'm leaning towards rogue.

1804
01:30:33,000 --> 01:30:34,439
Speaker 1: I'm leaning towards rogue too.

1805
01:30:35,479 --> 01:30:38,640
Speaker 2: Okay, that's what I think the almost definitely proceed to generate.

1806
01:30:38,680 --> 01:30:41,399
I'm pretty sure that rogue is also. That's why they're

1807
01:30:41,399 --> 01:30:44,000
called rogue likes exactly.

1808
01:30:44,319 --> 01:30:45,000
Speaker 1: That's the whole point.

1809
01:30:45,279 --> 01:30:47,680
Speaker 2: Yeah, I mean there's other things, I guess, the whole dying,

1810
01:30:47,760 --> 01:30:49,319
but I think that's part. I think that's part of

1811
01:30:49,399 --> 01:30:50,039
the package.

1812
01:30:50,399 --> 01:30:53,640
Speaker 1: Unless Beneath or whatever it's some classic game, we've never

1813
01:30:53,680 --> 01:30:54,880
heard of it to go check out.

1814
01:30:54,920 --> 01:30:56,359
Speaker 2: What are the odds either of you have heard of that?

1815
01:30:56,520 --> 01:30:57,880
Speaker 1: Though? Right?

1816
01:30:58,239 --> 01:30:59,399
Speaker 2: We know what Ultima is.

1817
01:31:00,680 --> 01:31:01,920
Speaker 1: We know about old games.

1818
01:31:01,960 --> 01:31:04,520
Speaker 2: We're old people, all right. I think I'm gonna gonna

1819
01:31:04,600 --> 01:31:07,239
go with I'm gonna have to go a rogue on

1820
01:31:07,319 --> 01:31:10,439
this one. Then, I suppose Thank you, aj Okay, You're welcome,

1821
01:31:10,520 --> 01:31:15,039
good luck, bye, I'm back.

1822
01:31:15,319 --> 01:31:17,199
Speaker 1: All right, Mike Manatty, you had a chance to phone

1823
01:31:17,199 --> 01:31:19,880
a friend for the last question. The who wants to

1824
01:31:20,039 --> 01:31:22,159
win or who wants to be a mikeyan Air prize

1825
01:31:22,359 --> 01:31:24,920
a T shirt from the Yetti paid for by the

1826
01:31:25,039 --> 01:31:29,600
game mess LLLC you phoned your brother aj Manatti and

1827
01:31:29,680 --> 01:31:32,479
you asked him which of these was the first games

1828
01:31:32,520 --> 01:31:36,479
to feature procedural generation A Elite b Rogue, Ce, Diablo

1829
01:31:36,640 --> 01:31:39,800
or d Beneath Apple Manor Do you have an answer?

1830
01:31:40,600 --> 01:31:43,680
Speaker 2: Yeah, I think I'm gonna have to go b Rogue.

1831
01:31:45,279 --> 01:31:49,840
Speaker 1: All right, You're going with b rogue? Is that your final.

1832
01:31:49,640 --> 01:31:55,199
Speaker 2: Answer, Jeffrey Michael Grubb, That is my final answer.

1833
01:31:59,520 --> 01:32:03,399
Speaker 1: Mike Mana in the game of Who Wants to Be

1834
01:32:03,439 --> 01:32:08,960
a Mikeyanaire, you went with b rogue and that is

1835
01:32:10,479 --> 01:32:11,199
not correct?

1836
01:32:11,640 --> 01:32:15,199
Speaker 5: Wow? What was it?

1837
01:32:15,680 --> 01:32:19,359
Speaker 1: Beneath Applemanner is a roguelike game written by Don Worth

1838
01:32:19,399 --> 01:32:21,600
for the Apple two and published by the Software Factory

1839
01:32:21,640 --> 01:32:26,199
in nineteen seventy eight. While called a roguelike, it actually

1840
01:32:26,600 --> 01:32:31,039
predates it by two years. Can you tricked me with Apples?

1841
01:32:34,199 --> 01:32:36,640
I'm sorry, I knew you would never trusted Apple. I

1842
01:32:36,760 --> 01:32:39,319
knew I used to against you, and I'm.

1843
01:32:39,239 --> 01:32:41,640
Speaker 2: Sorry it's called Apple Manor because of the Apple too,

1844
01:32:41,680 --> 01:32:42,760
and didn't even think about that.

1845
01:32:43,319 --> 01:32:48,720
Speaker 1: Yes, that one was. I got that question because Mike

1846
01:32:49,079 --> 01:32:51,720
I wanted the answer to be Rogue, and I'm like, well,

1847
01:32:51,720 --> 01:32:53,680
I better double check this. I'm pretty sure it's the

1848
01:32:53,720 --> 01:32:56,399
first game of future procedure generation. That's why they're called

1849
01:32:56,479 --> 01:32:59,039
rogue line. I means, look, the exact conversation you had

1850
01:32:59,119 --> 01:33:01,840
with AJ and I went to go look and everyone's like, well,

1851
01:33:01,960 --> 01:33:04,680
technically it's beneath apple Man or two years before. I'm like, well,

1852
01:33:04,760 --> 01:33:05,840
that's a good final question.

1853
01:33:06,359 --> 01:33:08,960
Speaker 2: Oh, I mean, look, it's the final question supposed to

1854
01:33:09,000 --> 01:33:11,159
be hard. I guess, hey, look, we can't get there

1855
01:33:11,239 --> 01:33:13,239
that soon, just two episodes. But boy, that hurts. That

1856
01:33:13,319 --> 01:33:15,720
hurts to be that close to getting I mean, I

1857
01:33:15,840 --> 01:33:17,520
was gonna get a twenty dollars T shirt for free,

1858
01:33:17,560 --> 01:33:20,399
and now my life's ruined. It was a good run,

1859
01:33:20,680 --> 01:33:21,359
and good run.

1860
01:33:21,479 --> 01:33:25,520
Speaker 1: It shows that you are right, though, to save your

1861
01:33:25,720 --> 01:33:28,239
your lifeline's for as late as possible. Had you had

1862
01:33:28,279 --> 01:33:30,359
the fifty to fifty, had you had something there, it

1863
01:33:30,399 --> 01:33:32,479
could have maybe made a difference. It might.

1864
01:33:34,479 --> 01:33:36,319
Speaker 2: You know, if I did go of my guts with

1865
01:33:36,640 --> 01:33:39,680
Arma earlier and I had the ask an audience when

1866
01:33:39,680 --> 01:33:41,479
in there. I wonder if the how many people in

1867
01:33:41,560 --> 01:33:43,800
our chest, right you who called me a boomer constantly

1868
01:33:44,319 --> 01:33:46,199
would have known about apple manor.

1869
01:33:46,159 --> 01:33:48,000
Speaker 1: Right, That's that's the that was always the risk of

1870
01:33:48,079 --> 01:33:49,760
you've seeing the ask an audience question on the later

1871
01:33:49,880 --> 01:33:53,119
questions in the real show, right, like ye ask asking

1872
01:33:53,159 --> 01:33:55,199
the audience for like the mid questions, you do get

1873
01:33:55,199 --> 01:33:57,680
the right answer late questions. It's like twenty five percent,

1874
01:33:57,800 --> 01:34:01,039
twenty seven percent, twelve percent. You know, it's a little

1875
01:34:01,079 --> 01:34:03,720
bit closer. So it's hard to say. I got to

1876
01:34:03,760 --> 01:34:05,479
read the super tech from Brita right now. He says

1877
01:34:05,520 --> 01:34:09,039
they should be called Apple likes. Can you imagine the

1878
01:34:09,119 --> 01:34:13,760
hell I'd be living? Yeah, you get shit constantly. People

1879
01:34:13,760 --> 01:34:15,600
are like, oh man, you're play an Apple like. Huh?

1880
01:34:16,239 --> 01:34:16,640
Speaker 2: All right?

1881
01:34:17,039 --> 01:34:19,520
Speaker 1: That that was who wants to be Mikey and Air.

1882
01:34:19,640 --> 01:34:22,560
I think that was very impressive. Mike, very well done.

1883
01:34:22,920 --> 01:34:25,560
I think went deep. Yes, its slipped through your fingers

1884
01:34:25,680 --> 01:34:28,159
this time. I think that that just means next time

1885
01:34:28,199 --> 01:34:30,800
it'll be even sweeter. If you win, then we'll keep

1886
01:34:30,840 --> 01:34:33,079
this going, everybody. I really like doing these. It's it's

1887
01:34:33,119 --> 01:34:33,359
a lot.

1888
01:34:33,880 --> 01:34:35,640
Speaker 2: Yeah, you know, I like to I like to think

1889
01:34:35,640 --> 01:34:37,279
that I know something about via game, so it's it's

1890
01:34:37,319 --> 01:34:39,520
fun to be tested every once in a while.

1891
01:34:39,960 --> 01:34:42,479
Speaker 1: Absolutely, all right. What we'll do now is, well, take

1892
01:34:42,479 --> 01:34:44,399
one last break, we'll come back talk about what we've

1893
01:34:44,439 --> 01:34:47,119
been playing. Finish up those super chats and we'll get

1894
01:34:47,159 --> 01:34:54,000
out of here. We'll be right back after this. All right,

1895
01:34:54,079 --> 01:34:58,680
we're back into the show. Mike, what have you been playing?

1896
01:34:59,720 --> 01:35:01,560
Speaker 2: To point museum?

1897
01:35:03,640 --> 01:35:06,159
Speaker 1: That is excited to play this based on one watching

1898
01:35:06,239 --> 01:35:09,319
you play the other day and too how much you

1899
01:35:09,600 --> 01:35:11,199
just keep talking about this is all I can play

1900
01:35:11,279 --> 01:35:11,600
right now.

1901
01:35:12,159 --> 01:35:14,760
Speaker 2: I love this game, like you know, this is the

1902
01:35:14,880 --> 01:35:18,199
third two point game, and these are spiritual successors to

1903
01:35:18,840 --> 01:35:22,399
like the those theme games that Boo Frog Entertainment made

1904
01:35:22,479 --> 01:35:24,680
right and Peter maulin News Studio back in the day,

1905
01:35:25,319 --> 01:35:26,640
you know, But I never had much of an interest

1906
01:35:26,720 --> 01:35:29,720
in running a hospital. Two point hospitals the first one,

1907
01:35:29,760 --> 01:35:32,239
two point campus, and it's a little bit more triggering.

1908
01:35:32,479 --> 01:35:36,920
But I love museums. I think museums are always super cool,

1909
01:35:37,840 --> 01:35:39,359
and like this game is like it is kind of

1910
01:35:39,520 --> 01:35:42,720
all sorts of museums, even fake ones, and that's a

1911
01:35:42,840 --> 01:35:45,279
nice part of the charm here. It's not like, oh,

1912
01:35:45,920 --> 01:35:48,840
you know, I have my naturalist museum, here's my t rex.

1913
01:35:48,920 --> 01:35:52,520
It's made up bullshit. It's it's very wacky, and there's

1914
01:35:52,520 --> 01:35:54,680
a bunch of different museums you have to manage, like

1915
01:35:54,800 --> 01:35:57,000
the one I just started doing. It is not like

1916
01:35:57,079 --> 01:35:59,520
an air and space museum. It's a space museum and

1917
01:35:59,600 --> 01:36:02,520
that like, well, aliens are real and here's some of

1918
01:36:02,520 --> 01:36:05,439
their junk. Now send your helicopter to space to get

1919
01:36:05,520 --> 01:36:09,000
more stuff to show in your museum. Just like the

1920
01:36:09,119 --> 01:36:12,199
pacing of the campaign is done so much better than

1921
01:36:12,199 --> 01:36:14,359
I've ever seen in one of these, Like you know,

1922
01:36:14,439 --> 01:36:17,199
I like the Planet Coaster games or like Planet Zoom.

1923
01:36:17,399 --> 01:36:20,399
Sure it feels like so long if I really feel

1924
01:36:20,439 --> 01:36:22,720
like I'm playing one of those games. Sometimes if I

1925
01:36:22,800 --> 01:36:27,279
approach it from that campaign angle here right away, I

1926
01:36:27,359 --> 01:36:29,680
feel like I'm playing the game. I'm being introduced to

1927
01:36:29,760 --> 01:36:34,119
systems at a nice steady pace. Like the game's not

1928
01:36:34,239 --> 01:36:37,079
spelling the stuff out for me, because the UI is

1929
01:36:37,319 --> 01:36:40,600
very intuitive and easy to grasp. So if the game says, like,

1930
01:36:41,239 --> 01:36:44,119
you know, build a staff room, they'll give me a

1931
01:36:44,159 --> 01:36:46,319
paragraph how to do that, and they're like, yeah, okay,

1932
01:36:46,359 --> 01:36:47,920
I get it. I build a staff room. You kind

1933
01:36:47,960 --> 01:36:50,479
of drag and drop the grid, you place a few

1934
01:36:50,520 --> 01:36:53,279
important items in there, and the boom you have a

1935
01:36:53,399 --> 01:36:54,439
staff room, and.

1936
01:36:54,479 --> 01:36:56,920
Speaker 1: Then does that I'm like unlock new things. So it's

1937
01:36:56,960 --> 01:36:57,920
like a really strong loop.

1938
01:36:58,520 --> 01:37:00,680
Speaker 2: Oh yeah, right, so it's like, okay, well, now this

1939
01:37:00,840 --> 01:37:04,479
keeps the staff happy and also you know, gives them

1940
01:37:04,800 --> 01:37:06,520
because they have to rest and now they're not gonna

1941
01:37:06,560 --> 01:37:07,000
quit on me.

1942
01:37:07,600 --> 01:37:07,720
Speaker 5: Uh.

1943
01:37:07,880 --> 01:37:10,000
Speaker 2: And then like okay, now let's build a gift shop

1944
01:37:10,319 --> 01:37:12,640
so that we can make more money. The big loop

1945
01:37:12,760 --> 01:37:17,319
is make money too, so that you can then send

1946
01:37:17,359 --> 01:37:21,199
out these expedition expeditions to find more museum exhibits so

1947
01:37:21,239 --> 01:37:24,199
you can keep making more money. That's the simplest part

1948
01:37:24,279 --> 01:37:26,159
of the life. And there's so many more things to it.

1949
01:37:26,239 --> 01:37:28,479
Like in one of the campaign is great because you

1950
01:37:28,560 --> 01:37:30,439
start off in like one museum for a bit, and

1951
01:37:30,520 --> 01:37:32,680
once you hit a milestone there, then it's like okay,

1952
01:37:32,720 --> 01:37:35,159
now you're gonna jump over here, and now you're gonna

1953
01:37:35,159 --> 01:37:37,680
manage an aquarium for a bit and do that for

1954
01:37:37,760 --> 01:37:40,439
a while, and then now here's like a flash challenge,

1955
01:37:40,520 --> 01:37:43,279
or here's an already built museum. But they have a

1956
01:37:43,359 --> 01:37:45,960
big crime problem. So all you're worried about, and this

1957
01:37:46,079 --> 01:37:48,800
kind of thirty minute challenge is catching crime. So you're

1958
01:37:48,800 --> 01:37:51,479
gonna build a security room, you're gonna place cameras, you're

1959
01:37:51,520 --> 01:37:53,760
gonna hire security guards. You beat that challenge, now go

1960
01:37:53,840 --> 01:37:56,479
back to your natural history museum and expand that one

1961
01:37:56,560 --> 01:37:59,640
a bit. Right, So it's just like I never get bored.

1962
01:37:59,640 --> 01:38:01,960
You'r con moving from these things, but you're also going

1963
01:38:02,119 --> 01:38:05,319
back to stuff, so it's all still relevant and important

1964
01:38:05,600 --> 01:38:08,840
and you know, still discovering sort of depth and fun

1965
01:38:08,920 --> 01:38:11,000
things Like the one museum I had, I was struggling

1966
01:38:11,079 --> 01:38:14,000
to make a profit, and then I realized there's this

1967
01:38:14,079 --> 01:38:17,079
area where I could take advertisements, Like somebody's like, hey,

1968
01:38:17,399 --> 01:38:20,760
we want you to advertise our bullshit like fake festival

1969
01:38:20,840 --> 01:38:23,479
thing and then like maybe guest Satisfactions is going to

1970
01:38:23,520 --> 01:38:25,119
go down a little bit for that, but I'm gonna

1971
01:38:25,159 --> 01:38:28,199
make big money on that, And I'm like, hell yeah,

1972
01:38:28,199 --> 01:38:30,920
I'll put that in my museum. That's okay, that's great,

1973
01:38:31,279 --> 01:38:33,760
And like, oh that helped a lot. I was like,

1974
01:38:33,800 --> 01:38:35,199
oh I should have I should have sold out a

1975
01:38:35,319 --> 01:38:39,279
media for us, right yeah, but just you know, like

1976
01:38:39,960 --> 01:38:43,119
just also, like one of the things I never liked

1977
01:38:43,119 --> 01:38:46,960
about Tycoon and I love ro Coaster Tycoon was having

1978
01:38:47,039 --> 01:38:49,560
to hire all this people and then tell them where

1979
01:38:49,680 --> 01:38:51,880
to like go and like make routes for them. I

1980
01:38:51,920 --> 01:38:54,199
want to I just drop them down, like can't they

1981
01:38:54,319 --> 01:38:57,000
figure it out? And here you can assign people to

1982
01:38:57,039 --> 01:39:01,000
specific areas, but they generally figure it out out and

1983
01:39:01,079 --> 01:39:03,600
there's like a good sort of system to what people

1984
01:39:03,640 --> 01:39:05,760
are doing. It's all these multiple things that you have

1985
01:39:05,960 --> 01:39:09,199
general workers who can man the ticket boosts, they can

1986
01:39:09,279 --> 01:39:13,399
man the cafe or or they can you know, go

1987
01:39:13,520 --> 01:39:17,439
to the gift store. Security guards command the camera room.

1988
01:39:17,920 --> 01:39:22,199
They can go around picking up donations from the donation bins,

1989
01:39:22,199 --> 01:39:23,319
which is very important.

1990
01:39:24,600 --> 01:39:25,439
Speaker 1: You know, just tons of.

1991
01:39:25,479 --> 01:39:28,159
Speaker 2: Things like that, and it's also kind of like, you know,

1992
01:39:28,199 --> 01:39:30,119
it's not like laugh out funny, but it's a silly game.

1993
01:39:30,199 --> 01:39:32,560
There's like a radio playing all the time and pa

1994
01:39:32,640 --> 01:39:35,720
announcements from a British lady and they're funny, but they're

1995
01:39:35,760 --> 01:39:38,640
also actually telling you, like if there's a problem in

1996
01:39:38,720 --> 01:39:41,560
the museum, right, like if a donation bin is full,

1997
01:39:41,640 --> 01:39:44,119
she'll be like, we're not accepting any more donations now

1998
01:39:44,239 --> 01:39:47,600
because dopey dope here hasn't picked them up. Well, yeah,

1999
01:39:47,640 --> 01:39:49,560
it's like, oh, right, I should do that. I should

2000
01:39:49,600 --> 01:39:52,159
hire more security guards or something like that're like, oh,

2001
01:39:52,239 --> 01:39:55,079
a security guard's on a break, so nobody steal anything, Like, oh,

2002
01:39:55,159 --> 01:39:57,279
I should probably have a backup security.

2003
01:39:56,880 --> 01:39:59,479
Speaker 1: Guard for that sounds and like, obviously that's the in

2004
01:39:59,600 --> 01:40:01,960
line with the tone they set for all these two

2005
01:40:02,039 --> 01:40:05,680
point games, which is in the lineage of games that were,

2006
01:40:05,960 --> 01:40:08,399
excuse me, a little bit sillier and and but yeah.

2007
01:40:08,319 --> 01:40:11,279
Speaker 2: That sounds fantastic if I hear saying that Pa Lady

2008
01:40:11,359 --> 01:40:14,680
is from like the og Theme Hospital, so okay, very cool,

2009
01:40:14,760 --> 01:40:18,560
that's a that's a cool touch. But hoof oof oof.

2010
01:40:18,720 --> 01:40:18,920
Speaker 5: Yeah.

2011
01:40:19,079 --> 01:40:21,399
Speaker 2: I don't know, is there's some there's just a simple

2012
01:40:21,439 --> 01:40:23,640
suit like I'd like these kind of games, like you know,

2013
01:40:24,279 --> 01:40:27,560
you like Drastic World Evolution, these sim games. I enjoy them.

2014
01:40:27,760 --> 01:40:30,760
I usually bounce off, like you know, after a bit

2015
01:40:31,000 --> 01:40:34,000
and here I'm right, oh, I get it right. I'm

2016
01:40:34,000 --> 01:40:36,079
fifteen hours in and I am not slowing down. I

2017
01:40:36,159 --> 01:40:37,399
am having a very good time.

2018
01:40:38,119 --> 01:40:41,439
Speaker 1: Well all right, I have been looking for one of

2019
01:40:41,479 --> 01:40:44,520
these games to like really give some time to and uh,

2020
01:40:44,800 --> 01:40:47,359
you're you mentioned before this came out, like you know,

2021
01:40:47,840 --> 01:40:50,399
the Museum for Animal Crossing your favorite thing, and like, yeah,

2022
01:40:50,439 --> 01:40:52,840
that's me too, And uh, I don't want it to

2023
01:40:52,840 --> 01:40:54,239
play like that. I don't want to be like one

2024
01:40:54,239 --> 01:40:57,079
of these tycoon games. This sounds excellent, so I'm gonna

2025
01:40:57,079 --> 01:40:57,640
give that a shot.

2026
01:40:57,760 --> 01:41:00,119
Speaker 2: Yeah, It actually comes out on the fourth March for

2027
01:41:00,239 --> 01:41:03,439
Cynthias Tony Hawk's getting announce so right, a big redular

2028
01:41:03,640 --> 01:41:04,359
day for everybody.

2029
01:41:04,439 --> 01:41:07,359
Speaker 1: Yeah, there you go, Mike manaughty day. I've been playing

2030
01:41:07,640 --> 01:41:10,199
some Steam. Next first demos one I think we want

2031
01:41:10,239 --> 01:41:12,079
to talk about the most is that golf Gambit game

2032
01:41:12,800 --> 01:41:16,600
that was a lot of fun. It is, as Nikki

2033
01:41:16,640 --> 01:41:18,560
described on the stream that we did on give Bomb,

2034
01:41:18,800 --> 01:41:21,039
kind of a little bit Ultimate Chicken Horse. It's not

2035
01:41:21,119 --> 01:41:24,119
about like setting up you know, it's about setting up

2036
01:41:24,199 --> 01:41:26,920
just obstacles, not like platforms that help you complete the

2037
01:41:27,000 --> 01:41:29,039
level the way it works an Ultimate Chicken Horse. But

2038
01:41:29,520 --> 01:41:32,039
before the round, you know it's a multiplayer online putt

2039
01:41:32,079 --> 01:41:35,680
putt game. Everyone just gets a random assortment of six

2040
01:41:36,000 --> 01:41:39,479
traps you get. There's a timer set thirty seconds. You

2041
01:41:39,560 --> 01:41:42,000
get to go out onto the course, set down your trap.

2042
01:41:42,119 --> 01:41:43,760
It has to be a certain distance from the whole

2043
01:41:43,840 --> 01:41:46,840
certain distance from the other traps. But you know you'll

2044
01:41:46,840 --> 01:41:48,840
get like a bouncing betty. So someone hits that, they'll

2045
01:41:48,840 --> 01:41:50,479
get bounced up and maybe get knocked out of the

2046
01:41:50,560 --> 01:41:54,640
course and get a stroke penalty. There is a chariot

2047
01:41:54,680 --> 01:41:55,840
that when you if you go in front of it.

2048
01:41:55,920 --> 01:41:57,760
The chariot will like ram you up against the wall

2049
01:41:57,800 --> 01:41:59,159
and pin you there, and you kind of have to

2050
01:41:59,239 --> 01:42:00,920
like just all right, you're shots over. Now you gotta

2051
01:42:00,920 --> 01:42:04,840
take another shot. There is a nuclear weapon that's someone

2052
01:42:05,079 --> 01:42:07,039
just a giant bomb that you could put right in

2053
01:42:07,079 --> 01:42:10,199
the middle of these tiny little putt putt courses basically

2054
01:42:10,239 --> 01:42:13,760
impossible to avoid, and you hit that and it blows

2055
01:42:13,840 --> 01:42:16,319
up so hard. Everyone just goes flying. Multiple times. I

2056
01:42:16,399 --> 01:42:19,079
went hundreds of feet in the air. It's fun and

2057
01:42:19,319 --> 01:42:22,399
funny and well done. It's a little putt putt golf game.

2058
01:42:22,800 --> 01:42:26,199
But they really found something that is at least immediately

2059
01:42:26,319 --> 01:42:30,039
in that Pepsi Challenge taste test way. It goes down smooth,

2060
01:42:30,079 --> 01:42:34,399
it goes down real nice, real fun. I don't know

2061
01:42:34,399 --> 01:42:35,560
if it's the kind of thing where it's like, oh,

2062
01:42:35,560 --> 01:42:37,039
I can recommend this to someone who's like, oh, I'm

2063
01:42:37,039 --> 01:42:39,680
gonna be playing by myself. No, probably not. No, this

2064
01:42:39,800 --> 01:42:42,680
is a party game, and then we'll have the juice

2065
01:42:42,720 --> 01:42:46,479
to maintain this level of hilarity throughout, you know, long

2066
01:42:46,560 --> 01:42:50,119
play sessions. Also. I don't know, but for a little

2067
01:42:50,840 --> 01:42:54,399
mini golf game that is probably built ideally for like

2068
01:42:54,520 --> 01:42:56,640
streamers and things like that. I think they really hit

2069
01:42:56,680 --> 01:42:59,039
the mark. And you know, there's a ton of golf games,

2070
01:42:59,239 --> 01:43:01,680
so finding a way to make these standout is always impressive.

2071
01:43:02,159 --> 01:43:04,039
Speaker 2: Better or worse than Kirby Dream Course.

2072
01:43:04,079 --> 01:43:07,000
Speaker 1: Well, nothing's better than Kirby's Stream of course. It's one

2073
01:43:07,000 --> 01:43:08,119
of my favorite games of all time.

2074
01:43:08,199 --> 01:43:11,000
Speaker 2: Like, and you know that wasn't there a time where

2075
01:43:11,000 --> 01:43:12,880
like me and you were trying to we had like

2076
01:43:13,159 --> 01:43:14,920
Dan and Jam play it and they clearly didn't like

2077
01:43:14,960 --> 01:43:16,199
it as as much as us.

2078
01:43:16,560 --> 01:43:18,199
Speaker 1: Yeah, I mean, and since then you if you, I

2079
01:43:18,199 --> 01:43:20,119
don't know, if you could tell I've respected them less.

2080
01:43:20,319 --> 01:43:23,399
Speaker 2: Yeah, I mean I was just making sure you too, Yeah.

2081
01:43:24,279 --> 01:43:25,199
Speaker 1: These fucking.

2082
01:43:26,640 --> 01:43:27,560
Speaker 5: Uh Yeah.

2083
01:43:27,640 --> 01:43:29,800
Speaker 1: And then there's some other stuff that I want to

2084
01:43:29,840 --> 01:43:31,600
get to, like that Ruffian the river Side. I know

2085
01:43:31,680 --> 01:43:33,880
they've had demos before. It's that three D platform or

2086
01:43:33,880 --> 01:43:35,600
where you can pick up textures and throw them on

2087
01:43:35,720 --> 01:43:38,079
other polygons to change the textures so you can interact

2088
01:43:38,119 --> 01:43:40,319
with them differently, and it looks incredible. But I did

2089
01:43:40,399 --> 01:43:43,439
play that wheel World, which is everyone's describing as like

2090
01:43:43,479 --> 01:43:47,520
an open world, Wheels of the Kingdom or whatever. Gear

2091
01:43:47,600 --> 01:43:49,600
Gears of the Kingdom is what people are saying it's

2092
01:43:49,640 --> 01:43:51,600
you know, you ride on a bicycle, it's open world.

2093
01:43:51,720 --> 01:43:52,439
There are shrines.

2094
01:43:52,479 --> 01:43:54,039
Speaker 2: But you say, Gears of the King might admit I

2095
01:43:54,039 --> 01:43:55,800
imagine like Gears of War beats.

2096
01:43:55,720 --> 01:43:58,680
Speaker 1: Yeah, sure, but yeah tire gears or wheel gears, yeah,

2097
01:43:58,680 --> 01:44:01,399
I get. And it had a really good feel to it,

2098
01:44:01,479 --> 01:44:04,840
the bike physics, the momentum sort of like you know,

2099
01:44:04,960 --> 01:44:07,760
barrowing down and really peddling hard and trying to make

2100
01:44:07,840 --> 01:44:09,520
tight turns. So that's not going to work. You are

2101
01:44:09,600 --> 01:44:10,880
going to have to let up it sort of lean

2102
01:44:11,000 --> 01:44:13,560
back and lean into the turn, and you can't do

2103
01:44:13,680 --> 01:44:15,560
that if you are head down trying to go as

2104
01:44:15,600 --> 01:44:19,079
fast as possible. And I like games that have vehicles

2105
01:44:19,159 --> 01:44:22,600
locomotion that works that way where there is a certain

2106
01:44:22,720 --> 01:44:25,439
level of understanding the way the mechanics work, so that

2107
01:44:25,560 --> 01:44:27,039
you can't just be like, oh, well this is an

2108
01:44:27,119 --> 01:44:28,680
arcadi e racer. I'm just gonna be able to do

2109
01:44:28,760 --> 01:44:30,479
whatever I want on any turn and also go as

2110
01:44:30,520 --> 01:44:32,079
fast as I want whenever I want. I'll never have

2111
01:44:32,119 --> 01:44:34,880
to hit the break. So that felt really nice, and

2112
01:44:34,920 --> 01:44:37,159
then it looks really nice kind of people are comparing

2113
01:44:37,199 --> 01:44:40,520
it the sable, that sort of flat textured world. It

2114
01:44:40,520 --> 01:44:43,600
doesn't have the frame rate effect that had the animated

2115
01:44:43,640 --> 01:44:46,319
on the twos. It does have that visual look to it.

2116
01:44:46,680 --> 01:44:49,760
It's striking, it works. There's some pretty good writing. I

2117
01:44:49,880 --> 01:44:53,399
was interacting with another Bite gang that wouldn't let me

2118
01:44:53,520 --> 01:44:55,239
up a hill until I got more REP and then

2119
01:44:55,399 --> 01:44:56,880
went out some went out and did some stuff, got

2120
01:44:56,920 --> 01:44:59,199
some more rep, they let me up the hill. Yeah,

2121
01:44:59,479 --> 01:45:01,840
I could see why people were so into that. Boy,

2122
01:45:02,000 --> 01:45:05,720
there are just literally hundreds of games in this Steam

2123
01:45:05,800 --> 01:45:07,239
Next List demo and I kind of went through and

2124
01:45:07,239 --> 01:45:09,439
I picked out a bunch and it's it's hard to

2125
01:45:09,520 --> 01:45:11,399
keep up with everything, but I'm gonna try to play

2126
01:45:11,439 --> 01:45:14,479
some more here before this thing ends. Anything else from you.

2127
01:45:15,279 --> 01:45:17,800
Speaker 2: Well, I started my punishment that you gave me the

2128
01:45:17,880 --> 01:45:23,199
thing remask yea. Yeah, I'm really enjoying it so far.

2129
01:45:23,439 --> 01:45:26,920
Like first and foremost, it just nails that vibe of

2130
01:45:27,079 --> 01:45:30,720
the thing, you know, it nails that while also having

2131
01:45:30,880 --> 01:45:33,920
very clearly that kind of PS two again, kind of

2132
01:45:34,000 --> 01:45:37,960
that quake two look of things that I also just

2133
01:45:38,079 --> 01:45:40,920
find very appealing. But boy, I know there's something about

2134
01:45:41,000 --> 01:45:44,960
like Snowy Horror that is yes, fantas absolutely Yeah, I

2135
01:45:45,079 --> 01:45:45,319
love that.

2136
01:45:45,479 --> 01:45:48,359
Speaker 1: I was playing that as well. Probably about halfway done.

2137
01:45:48,840 --> 01:45:51,960
And yeah, I think they have a like, like Dan

2138
01:45:52,079 --> 01:45:55,800
said on the BombCast, lots of ambitious ideas. Very much

2139
01:45:56,359 --> 01:46:00,319
in that time where the budget for building the visuals

2140
01:46:00,479 --> 01:46:02,760
and the look of a game weren't wasn't so high

2141
01:46:02,880 --> 01:46:04,680
that you were limited in what you could try to

2142
01:46:04,760 --> 01:46:07,680
do with the gameplay. And you definitely see that in

2143
01:46:07,760 --> 01:46:09,640
this game. We're like, let's just try some stuff. Let's

2144
01:46:09,720 --> 01:46:12,880
let these NPCs that you work with have some intern

2145
01:46:13,119 --> 01:46:15,039
you know, internal thoughts that you're going to have to

2146
01:46:15,079 --> 01:46:18,920
contend with this the player. And I've enjoyed that so far.

2147
01:46:19,199 --> 01:46:20,640
You know, most of the time I am blasting my

2148
01:46:20,680 --> 01:46:22,880
way out of a bunch of little crawlers trying to

2149
01:46:22,880 --> 01:46:25,920
get my face or whatever. But it is it is

2150
01:46:26,039 --> 01:46:29,239
interesting dealing with the teammates and kind of their reactions

2151
01:46:29,239 --> 01:46:30,119
to everything that's happening.

2152
01:46:30,720 --> 01:46:33,680
Speaker 2: It's like somebody looked at the like scientists and medics

2153
01:46:33,760 --> 01:46:37,520
you can recruit in Half Life one, let's make let's

2154
01:46:37,520 --> 01:46:39,520
make that better. And that's so that's what it is.

2155
01:46:39,680 --> 01:46:41,800
It's a neat system and some of the stuff you

2156
01:46:41,880 --> 01:46:43,880
can do, like with the trust that you could take

2157
01:46:43,920 --> 01:46:45,680
one of the blood tests in front of somebody and

2158
01:46:45,720 --> 01:46:48,079
they'll trust you more. Right, like that, you can give

2159
01:46:48,079 --> 01:46:50,560
someone a gun and then they'll calm down they're freaking out,

2160
01:46:50,880 --> 01:46:53,680
Like this is still a pretty good way to do this.

2161
01:46:53,880 --> 01:46:58,079
And this was again PS Two. I think Nighttive has

2162
01:46:58,119 --> 01:47:01,840
been really good about finding like older games that were

2163
01:47:01,840 --> 01:47:03,640
a bit ahead of their time in some ways, like

2164
01:47:03,760 --> 01:47:05,239
this like Power Slave.

2165
01:47:06,119 --> 01:47:06,279
Speaker 1: Yeah.

2166
01:47:06,399 --> 01:47:08,840
Speaker 2: I really appreciate when they're doing work like that.

2167
01:47:09,199 --> 01:47:12,159
Speaker 1: Yeah, it's they got a really good curator's eye that

2168
01:47:12,560 --> 01:47:15,760
You're right. I really respect so God love that we

2169
01:47:15,880 --> 01:47:17,920
have night Dive, love that they do that, they do

2170
01:47:18,039 --> 01:47:21,720
this work. It's fantastic anything excuse me, anything else.

2171
01:47:22,720 --> 01:47:25,720
Speaker 2: I think those are the big ones. And still Tales

2172
01:47:25,800 --> 01:47:28,479
of Graces is still my nightly switch game. Don't have

2173
01:47:28,560 --> 01:47:31,800
too much to report on there. Yeah, I want to

2174
01:47:31,800 --> 01:47:34,039
play some more Monster Hunting for soon took up. Like

2175
01:47:34,399 --> 01:47:36,199
I honestly did not play as much Avowed this week

2176
01:47:36,239 --> 01:47:39,279
as I would have liked because the same game took over.

2177
01:47:39,520 --> 01:47:43,479
I really was playing that Museum game a lot, Jeff.

2178
01:47:43,560 --> 01:47:45,359
Speaker 1: I mean I did play some other games, but it

2179
01:47:45,560 --> 01:47:49,000
was your Blake Club game and then Dan Reiker's Blake

2180
01:47:49,039 --> 01:47:49,479
Club games.

2181
01:47:49,560 --> 01:47:51,039
Speaker 2: It was nice of you to beat our Blake Club

2182
01:47:51,079 --> 01:47:52,199
games before you finish yours.

2183
01:47:52,720 --> 01:47:54,800
Speaker 1: Trust me, it was not lost on me what was

2184
01:47:57,199 --> 01:48:00,159
but it was it was fine, and it was you know,

2185
01:48:00,760 --> 01:48:04,199
I am worried that you might end up like your game,

2186
01:48:04,760 --> 01:48:08,239
but it's also one that needs to be played, so

2187
01:48:09,319 --> 01:48:10,960
we'll see. There's god, I think there's gonna be some

2188
01:48:11,039 --> 01:48:13,000
tough ones like that as we keep going where it's

2189
01:48:13,079 --> 01:48:16,319
like this is a bad game, right and then and

2190
01:48:16,399 --> 01:48:19,439
then I don't know, it's it's it is bad, but

2191
01:48:19,560 --> 01:48:22,119
it's also got some weirdness to it. So you know,

2192
01:48:22,279 --> 01:48:24,079
I won't say too much more. I'm sure you've got

2193
01:48:24,119 --> 01:48:26,199
a million things going around your idea in your head.

2194
01:48:26,479 --> 01:48:29,079
But like I said earlier, I have confidence that you're

2195
01:48:29,119 --> 01:48:30,520
going to be able to figure out the parts of

2196
01:48:30,600 --> 01:48:32,039
this that really tested a lot of people.

2197
01:48:32,039 --> 01:48:34,000
Speaker 2: I mean, how how bad can a suns off game

2198
01:48:34,159 --> 01:48:34,560
really be?

2199
01:48:34,960 --> 01:48:39,039
Speaker 1: Right? Exactly? They made Batman. They don't make bad bad games.

2200
01:48:39,079 --> 01:48:40,439
Come on absolutely not.

2201
01:48:43,840 --> 01:48:45,960
Speaker 3: By the way, For the people that wants to play

2202
01:48:46,000 --> 01:48:48,680
the two point in mu Seum game earlier you get

2203
01:48:48,760 --> 01:48:51,239
you can buy it now and he has an advanced access.

2204
01:48:51,279 --> 01:48:52,840
He has one of the things you can play like

2205
01:48:53,359 --> 01:48:56,520
right now even stream it now.

2206
01:48:56,600 --> 01:48:59,920
Speaker 2: Then if I wanted to, Yeah, probably that that you can, Yeah,

2207
01:49:00,000 --> 01:49:02,960
because it has a sandbox mode. I haven't actually started that. Yeah,

2208
01:49:03,000 --> 01:49:04,359
I'm I'm not sure how that works.

2209
01:49:05,960 --> 01:49:08,359
Speaker 1: That's right, Mike O'Leary. They don't make bad games. They

2210
01:49:08,439 --> 01:49:12,039
make bad games, all right, Well, then let's get to

2211
01:49:12,079 --> 01:49:14,279
these super chats and wrap up this show. What do

2212
01:49:14,359 --> 01:49:18,159
you say, man, Dan Had? Oh god, I'm sorry.

2213
01:49:18,239 --> 01:49:23,640
Speaker 2: Oh yes, let's wrap it up. Okay from uh, let's

2214
01:49:23,640 --> 01:49:27,479
see here now, l grug I think I said so

2215
01:49:27,800 --> 01:49:30,000
Sewn and Nicky, you're installing their new fifty eighties that

2216
01:49:30,119 --> 01:49:35,319
Backler expense on Giant Palm Kids Monday, Penis, Oh, yeah.

2217
01:49:35,239 --> 01:49:36,880
Speaker 1: That sounds like a plan to me. I'll make sure

2218
01:49:36,880 --> 01:49:37,920
Backler gets on top of that.

2219
01:49:38,359 --> 01:49:42,479
Speaker 2: I think Backlar Backlash should be expensing my dreamcast demo

2220
01:49:42,640 --> 01:49:44,640
Kioskar that I went for three thousand dollars.

2221
01:49:44,720 --> 01:49:47,399
Speaker 1: First, are you, like, how hard are you considering that?

2222
01:49:48,039 --> 01:49:51,600
Like twenty considerate three thousand dollars? At three thousands is

2223
01:49:51,680 --> 01:49:52,119
a lot.

2224
01:49:52,119 --> 01:49:54,199
Speaker 2: Like if itels like if it was fifteen hundred, I'd

2225
01:49:54,199 --> 01:49:55,039
be there tomorrow.

2226
01:49:55,319 --> 01:49:58,640
Speaker 1: Yes, of course tomorrow, yep, totally three thousand though in

2227
01:49:58,680 --> 01:50:00,399
fact that you're still twenty percent considered and it that's

2228
01:50:00,439 --> 01:50:01,560
why it's three thousand dollars.

2229
01:50:02,039 --> 01:50:03,920
Speaker 2: Yeah, they know, they know. I'll tell you what if,

2230
01:50:04,000 --> 01:50:05,399
like I'm not buying it. I don't know how many

2231
01:50:05,439 --> 01:50:07,399
other stuff Like I don't know how many other suckers

2232
01:50:07,439 --> 01:50:07,840
in the air.

2233
01:50:07,880 --> 01:50:12,079
Speaker 1: Going have you, like even like inquired or maybe given

2234
01:50:12,079 --> 01:50:12,439
an offer?

2235
01:50:13,079 --> 01:50:16,479
Speaker 2: Okay, I don't do I don't love I'm not a

2236
01:50:16,560 --> 01:50:20,640
good barterer, Jeff, just pay the asking price to get

2237
01:50:20,760 --> 01:50:21,960
out of having to bart.

2238
01:50:22,680 --> 01:50:25,119
Speaker 1: I hate it, Mike, I I too him from the Midwest.

2239
01:50:27,640 --> 01:50:31,159
I know, like, what's the price?

2240
01:50:34,680 --> 01:50:35,760
Speaker 2: What are you talking about?

2241
01:50:36,760 --> 01:50:36,920
Speaker 1: God?

2242
01:50:37,119 --> 01:50:38,960
Speaker 2: I remember one of the retro game shows. I got

2243
01:50:38,960 --> 01:50:42,520
annoyed with that because, like I, you know, like somebody there.

2244
01:50:42,560 --> 01:50:44,880
I bought like four games from this person. I spent

2245
01:50:44,960 --> 01:50:46,239
a lot of money in his boob. I just paid

2246
01:50:46,279 --> 01:50:48,000
him what he want there like a guy right after

2247
01:50:48,159 --> 01:50:51,039
me was like basically a dick to him the entire

2248
01:50:51,199 --> 01:50:53,319
time and wasted a lot of time. I got a

2249
01:50:53,359 --> 01:50:55,520
giant discount because of it. I was like, Man, this

2250
01:50:55,600 --> 01:50:56,439
system sucks.

2251
01:50:57,119 --> 01:50:59,640
Speaker 1: It's it's blows. I really just like it as well.

2252
01:50:59,760 --> 01:51:04,000
Speaker 2: Yep uh mikey O'Leary says, h one n one is

2253
01:51:04,119 --> 01:51:07,039
swine flu. H five N one is bird flu.

2254
01:51:07,680 --> 01:51:09,039
Speaker 1: That's right, swine flu. Thank you.

2255
01:51:12,720 --> 01:51:15,640
Speaker 2: I gotta read burritos. They should be called apple likes again.

2256
01:51:16,439 --> 01:51:19,680
That's a good one. The tent THEREK says, I just

2257
01:51:19,760 --> 01:51:21,720
need to tell someone that the Yu gi Oh Early

2258
01:51:21,800 --> 01:51:25,119
Days collection is very good. What's your favorite Red Show

2259
01:51:25,279 --> 01:51:30,960
card game video game? I like the Capcom Versus S

2260
01:51:31,039 --> 01:51:33,640
and K S and K Versus Capcom Card Battle game

2261
01:51:33,920 --> 01:51:37,640
on Neo Geo Pocket color a ton. It's it's kind

2262
01:51:37,680 --> 01:51:41,560
of like the Pokemon trading card game that I was

2263
01:51:41,600 --> 01:51:44,680
on gameplay, but Capcom and sm K characters. I need

2264
01:51:44,720 --> 01:51:46,720
to play it again now that I actually know who

2265
01:51:46,800 --> 01:51:48,119
the S and K characters are.

2266
01:51:48,680 --> 01:51:52,159
Speaker 1: Yeah, I always have been curious about this genre. I

2267
01:51:52,279 --> 01:51:54,600
wanted to try the Pokemon one, but maybe I'll do

2268
01:51:54,680 --> 01:51:56,119
the Yu gi Oh one. That'd be more interesting.

2269
01:51:56,199 --> 01:51:58,520
Speaker 5: I just like the idea of this, you know what,

2270
01:51:58,760 --> 01:52:01,199
Jeff I will say. I haven't had a chance to

2271
01:52:01,199 --> 01:52:03,359
talk about this yet. I've been playing that for review

2272
01:52:03,399 --> 01:52:06,560
for the past couple of weeks and it is very good.

2273
01:52:06,840 --> 01:52:09,199
I like it a lot. It is all the Game

2274
01:52:09,239 --> 01:52:11,199
Boy games and all the Game Boy Advance games, and

2275
01:52:12,680 --> 01:52:14,159
I won't I won't get into it too much here.

2276
01:52:14,199 --> 01:52:17,159
I think we're pivoting tomorrow's BombCast for Vengeance from Jess

2277
01:52:17,239 --> 01:52:20,720
Monster Hunter to Most Focused and some more stuff. So oh,

2278
01:52:20,760 --> 01:52:23,720
maybe i'll talk about tomorrow on BCR in depth. But

2279
01:52:23,880 --> 01:52:27,000
I think it's very interesting because some stuff got localized

2280
01:52:27,039 --> 01:52:29,399
into English for the very first time. That's very cool.

2281
01:52:30,039 --> 01:52:32,560
I just think it's a bit expensive at fifty dollars

2282
01:52:33,319 --> 01:52:35,000
all the game Boy and game Boy Advance games, so

2283
01:52:35,119 --> 01:52:37,279
maybe pick up on sale, but yeah, it is very good.

2284
01:52:37,680 --> 01:52:39,760
Speaker 2: For ten dollars more, you can be playing Donkey Kong

2285
01:52:39,840 --> 01:52:44,800
Country Returns. That sounds like a good gb AT kids game,

2286
01:52:44,880 --> 01:52:45,239
doesn't it.

2287
01:52:45,760 --> 01:52:48,680
Speaker 5: Yeah? Kids? Yeah, it may may mean if you'll play

2288
01:52:48,680 --> 01:52:50,920
it on Monday, who knows, I think. I think if

2289
01:52:50,920 --> 01:52:52,760
they're not listening right now, I want to surprise them

2290
01:52:52,800 --> 01:52:55,399
with Blinks to which they found out today. Exist.

2291
01:52:56,359 --> 01:52:59,319
Speaker 2: Yeah, I want to play the BLAE games so bad.

2292
01:53:00,279 --> 01:53:03,439
Speaker 3: You know what's a good old Jugio game, The Tactics

2293
01:53:03,479 --> 01:53:05,319
one they did for the p S two, The War

2294
01:53:05,399 --> 01:53:08,760
of the Roses that she fucking slaps you'll need to

2295
01:53:08,800 --> 01:53:09,319
take it out.

2296
01:53:10,399 --> 01:53:12,720
Speaker 2: Was it like the shoot War of the Roses or

2297
01:53:12,840 --> 01:53:13,720
was it less bloody?

2298
01:53:14,600 --> 01:53:16,479
Speaker 4: No, it's less bloody. There's there's no.

2299
01:53:21,159 --> 01:53:24,640
Speaker 5: If you want an actual, actual, interesting, tactical game that's

2300
01:53:24,720 --> 01:53:27,960
on this collection, Jeff, there's a Yukoh game that's just

2301
01:53:28,119 --> 01:53:33,239
fire album. Okay, because was not always card games, and

2302
01:53:33,359 --> 01:53:35,239
so this was one before the card.

2303
01:53:35,119 --> 01:53:37,520
Speaker 2: Game was when somebody told me that that blew my

2304
01:53:37,680 --> 01:53:41,000
fucking mind. The show is that he's gonna be game.

2305
01:53:41,279 --> 01:53:44,479
Speaker 5: I'll get I'll get into it. But that's why he's

2306
01:53:44,520 --> 01:53:47,119
the king of games. That like he and his like

2307
01:53:47,520 --> 01:53:51,039
his you know, spirit that inhabits him when he needs

2308
01:53:51,159 --> 01:53:54,359
like punish evil doers or whatever. Originally it was just

2309
01:53:54,479 --> 01:53:57,439
a game to the death of various times they.

2310
01:53:57,319 --> 01:53:59,319
Speaker 4: Will play and Russian Roulette in.

2311
01:53:59,359 --> 01:54:04,000
Speaker 2: That and then and then the Pokemon trading card game happens.

2312
01:54:07,319 --> 01:54:10,840
Speaker 1: Now incredible any more super chance.

2313
01:54:10,640 --> 01:54:13,800
Speaker 2: Mike, Yeah, let's see here. Now one more from gar

2314
01:54:13,920 --> 01:54:17,560
Walk recommend We got no one, uh but for Garwalk,

2315
01:54:17,640 --> 01:54:21,119
recommend run tavern Quest. I just watch Bailey play the demo.

2316
01:54:21,399 --> 01:54:24,640
It's a text based mud where you play as the

2317
01:54:24,760 --> 01:54:29,439
game and you're being played by a dumbass. Okay, that

2318
01:54:29,560 --> 01:54:34,039
sounds fantastic. I should like play a text based game.

2319
01:54:34,159 --> 01:54:35,640
Speaker 1: Yeah, I want to play. I want to play a

2320
01:54:35,680 --> 01:54:36,840
shoot mud I've.

2321
01:54:36,760 --> 01:54:38,640
Speaker 2: Never cave adventures.

2322
01:54:38,760 --> 01:54:40,760
Speaker 1: Okay, yeah, yeah, I want to like play the reason

2323
01:54:40,800 --> 01:54:41,720
it's called adventure games.

2324
01:54:41,840 --> 01:54:45,920
Speaker 2: Yeah right right right, Oh gosh, that'd be good. Oh

2325
01:54:46,159 --> 01:54:48,439
that's not that does sound fun. I don't people maybe

2326
01:54:48,479 --> 01:54:50,640
know I don't. I don't usually like dive into steam

2327
01:54:50,680 --> 01:54:53,319
next fest. I'm not a giant demo guy at the time,

2328
01:54:53,439 --> 01:54:56,960
but that that sounds fun. Uh. Then, Ali Miracle says,

2329
01:54:57,119 --> 01:55:05,840
saying shoot war Roses is such an un miracle It

2330
01:55:05,920 --> 01:55:08,039
turned out to be a very legitimate question, though.

2331
01:55:10,319 --> 01:55:11,199
Speaker 5: What are we going to do here?

2332
01:55:11,760 --> 01:55:13,640
Speaker 1: Thank you all for all the super chats. I really

2333
01:55:13,680 --> 01:55:16,680
appreciate it. Thanks to everybody who also watched live and

2334
01:55:16,800 --> 01:55:19,760
hit the like button all that stuff. Thank you for

2335
01:55:20,279 --> 01:55:23,600
Sean and Christian for helping Mike Manati. Let's get out

2336
01:55:23,600 --> 01:55:23,760
of here.

2337
01:55:23,800 --> 01:55:25,399
Speaker 5: What do you say? Yeah?

2338
01:55:25,800 --> 01:55:28,760
Speaker 2: Yeah, yeah. Getting to the end of the week now,

2339
01:55:28,960 --> 01:55:30,319
that's exciting.

2340
01:55:30,920 --> 01:55:31,159
Speaker 1: Kids.

2341
01:55:31,800 --> 01:55:34,239
Speaker 2: Another kid's birthday party go to tomorrow. And I also

2342
01:55:34,319 --> 01:55:37,000
don't have a gift yet, so they gotta gotta do

2343
01:55:37,079 --> 01:55:37,399
all that.

2344
01:55:37,720 --> 01:55:38,279
Speaker 1: I think we're.

2345
01:55:38,159 --> 01:55:40,239
Speaker 2: Recording a new nineties Disney tomorrow.

2346
01:55:40,840 --> 01:55:41,079
Speaker 1: Fun.

2347
01:55:41,199 --> 01:55:43,840
Speaker 2: Uh yeah, yeah, I think on the Disney we're doing

2348
01:55:43,920 --> 01:55:46,319
on the Disney Cruise one. That's right as doing that episode.

2349
01:55:46,399 --> 01:55:48,840
So the birth of the Disney Cruise.

2350
01:55:49,039 --> 01:55:54,359
Speaker 1: Wow, okay, so yeah, yeah, that'd be must be a

2351
01:55:54,399 --> 01:56:00,359
massive vagina to birth a cruise line.

2352
01:56:00,880 --> 01:56:03,039
Speaker 5: Oh I was.

2353
01:56:04,279 --> 01:56:08,920
Speaker 2: And then you just like, I just once sound out

2354
01:56:08,960 --> 01:56:09,199
for me.

2355
01:56:09,479 --> 01:56:11,560
Speaker 1: That's what Christian said. So I'm like, let's just do it.

2356
01:56:12,119 --> 01:56:14,640
Oh everybody, That's when you know it's time to end

2357
01:56:14,680 --> 01:56:18,000
the show, all right, Mike Manatti, where can people find

2358
01:56:18,039 --> 01:56:20,079
you on the internet other than nineties nineties Disney?

2359
01:56:20,359 --> 01:56:24,600
Speaker 2: Yeah, Twitch, dot tv, slash Tokoto. I'll probably stream the

2360
01:56:24,720 --> 01:56:27,359
rest of the thing remastered this weekend. Probably want to

2361
01:56:27,359 --> 01:56:29,439
play another pointy click adventure game. Maybe I'm going to

2362
01:56:29,479 --> 01:56:33,439
finally play Loom, one of the I haven't played.

2363
01:56:33,760 --> 01:56:35,119
Speaker 1: Then I can ask you about it.

2364
01:56:36,079 --> 01:56:38,640
Speaker 2: Yeah, I have a replica of that pin I need

2365
01:56:38,720 --> 01:56:42,159
to wear it actually about Loom. That came with my

2366
01:56:42,640 --> 01:56:45,359
secret of Monkey Allen Collector's edition thing that I got

2367
01:56:45,439 --> 01:56:46,239
waypeck when.

2368
01:56:46,560 --> 01:56:50,159
Speaker 1: Sorry, Conna w Chat just says, ah, yes, the single

2369
01:56:50,239 --> 01:56:50,760
on Tondra.

2370
01:56:56,520 --> 01:56:58,239
Speaker 2: What do you guys doing?

2371
01:56:58,319 --> 01:56:59,680
Speaker 4: Are you doing Hunted tomorrow?

2372
01:57:00,680 --> 01:57:03,680
Speaker 1: We'll do We'll do some Monster hundred tomorrow, Yeah for sure.

2373
01:57:03,880 --> 01:57:06,640
And then BCR Game Mess Mornings. It'll be another one

2374
01:57:06,640 --> 01:57:08,199
of those back to back to back days, everybody, So

2375
01:57:08,399 --> 01:57:10,359
just tune in for Game Mess Mornings. We'll go from there.

2376
01:57:11,039 --> 01:57:11,199
Speaker 2: Uh.

2377
01:57:12,520 --> 01:57:14,399
Speaker 1: I've got that hockey game on Saturday and we're really

2378
01:57:14,399 --> 01:57:17,039
looking forward to It'll be outside. It's gonna be a

2379
01:57:17,039 --> 01:57:20,439
good time at the shoe grim fan Dango. Yes, so

2380
01:57:20,560 --> 01:57:22,960
I'll try to get some uh some of that done

2381
01:57:23,039 --> 01:57:26,960
for sure, and then I'm a yep, gotta just do

2382
01:57:27,079 --> 01:57:29,000
stuff around the house as well. But yeah, that'll be

2383
01:57:29,079 --> 01:57:32,000
that uh but yeahtuff off. It turns out mm hmm

2384
01:57:32,239 --> 01:57:34,920
to tune into Jive Bomb Duck on tomorrow otherwise, but

2385
01:57:34,960 --> 01:57:36,640
see you next week. Everybody, have a good one, take

2386
01:57:36,640 --> 01:57:37,560
care of yourself. Goodbye.

2387
01:57:37,680 --> 01:57:40,439
Speaker 2: But do you talk about that sweet looking Terminator.

2388
01:57:40,039 --> 01:57:40,640
Speaker 5: Two D game?

2389
01:57:40,760 --> 01:57:43,319
Speaker 2: Just see that ship? I saw some stuff. I haven't

2390
01:57:43,319 --> 01:57:44,920
looked too closely yet. It looks hot.

2391
01:57:45,039 --> 01:57:45,800
Speaker 1: Oh, it looks so hot.

2392
01:57:46,880 --> 01:57:51,760
Speaker 7: The music its hot, sexy, sexual hot.

2393
01:58:07,159 --> 01:58:07,760
Speaker 1: I beat it.

2394
01:58:11,720 --> 01:58:31,319
Speaker 4: Hey, we are in the breaker room.

2395
01:58:31,960 --> 01:58:35,920
Speaker 1: What do you want to Mike's P. I will I'm

2396
01:58:35,960 --> 01:58:38,159
going to get millionaire set up just.

2397
01:58:40,880 --> 01:58:42,399
Speaker 5: Al right, not Mike's p And that was a good

2398
01:58:42,399 --> 01:58:44,560
time I bring up you know, I realized last week.

2399
01:58:45,319 --> 01:58:47,880
I don't think there's anything remake related in the peril leak,

2400
01:58:48,119 --> 01:58:49,920
and so that's why I started to be like, oh

2401
01:58:50,000 --> 01:58:53,920
wait a minute, yeah something. But then again, if it

2402
01:58:53,960 --> 01:58:56,640
was Ilka, maybe that would have been like mostly external.

2403
01:58:56,760 --> 01:58:59,960
Speaker 4: So that was the That doesn't stop me from beings

2404
01:59:00,079 --> 01:59:00,880
that about it, though.

2405
01:59:01,840 --> 01:59:03,640
Speaker 5: Yeah, sure, I know, no Pokemon blowout.

2406
01:59:03,840 --> 01:59:10,159
Speaker 1: Sorry we promised it. Sorry about that. Yeah, I I'm like,

2407
01:59:10,439 --> 01:59:11,960
you know, the little bit of rumors I hear in

2408
01:59:12,000 --> 01:59:15,680
Pokemon rumors are always like friends sounding things off against

2409
01:59:15,720 --> 01:59:17,560
me because I'm not ever out there looking for him

2410
01:59:17,600 --> 01:59:20,159
and fully understanding what I'm hearing. But I was you know,

2411
01:59:20,199 --> 01:59:21,960
I had a friend that was like, yeah, this sounds

2412
01:59:22,000 --> 01:59:24,319
like it'll be kind of low key still, but to

2413
01:59:24,399 --> 01:59:27,279
me that meant like, well, we're expecting black and white remakes,

2414
01:59:27,319 --> 01:59:30,239
so that probably does mean low key still, but even

2415
01:59:30,279 --> 01:59:31,239
more low key than that.

2416
01:59:31,720 --> 01:59:34,319
Speaker 5: But listen, I could have parroted a certain Scottish birdie

2417
01:59:34,319 --> 01:59:36,520
who's on his podcast last week. That would be poking.

2418
01:59:36,680 --> 01:59:38,000
So you know, thank god inn't.

2419
01:59:38,159 --> 01:59:43,880
Speaker 1: Oh oh man, that guy is just worthless. I do like, honestly,

2420
01:59:43,920 --> 01:59:46,880
he could have maybe it sounded like poking, but you

2421
01:59:46,920 --> 01:59:48,760
can't understand him when he talks, so he could have

2422
01:59:48,800 --> 01:59:49,880
been saying anything.

2423
01:59:50,319 --> 01:59:53,199
Speaker 5: I can't listen to that podcast in the show, or

2424
01:59:53,199 --> 01:59:54,960
I can't understand my goddamn word they're saying, or.

2425
01:59:57,800 --> 02:00:00,319
Speaker 4: Titles right.

2426
02:00:01,239 --> 02:00:07,079
Speaker 1: All right, there we go. Who wants to be a

2427
02:00:07,119 --> 02:00:09,039
mikey and ar We'll be ready here soon. Everybody. You

2428
02:00:09,079 --> 02:00:10,600
got a sneak peek at the first question?

2429
02:00:11,520 --> 02:00:12,920
Speaker 5: Boy, I haven't seen this one yet.

2430
02:00:13,840 --> 02:00:14,640
Speaker 4: It's pretty good.

2431
02:00:14,680 --> 02:00:16,199
Speaker 1: Yeah, Christian, if you want to send it to Sean

2432
02:00:16,279 --> 02:00:18,560
so he can also maybe double check if he wants. Yeah,

2433
02:00:19,399 --> 02:00:19,720
thank you.

2434
02:00:20,359 --> 02:00:22,680
Speaker 5: I trusted, haven't yeh ship?

2435
02:00:22,720 --> 02:00:23,960
Speaker 1: Most of you? All right, and you know what, what's

2436
02:00:24,000 --> 02:00:26,479
the worst that could happen? I got something wrong? It's

2437
02:00:26,560 --> 02:00:27,840
my podcast. Who Gives a Ship?

2438
02:00:28,359 --> 02:00:29,880
Speaker 5: Jeff Grubb has never gotten something.

2439
02:00:29,960 --> 02:00:32,520
Speaker 1: I've never gotten anything wrong. So let's start now. Let's

2440
02:00:32,560 --> 02:00:43,680
see what it feels like. All right, Yeah, okay, fantastic stuff.

2441
02:00:44,880 --> 02:00:45,560
Mike you ready?

2442
02:00:46,239 --> 02:00:46,439
Speaker 5: Yeah?

2443
02:00:47,159 --> 02:00:47,840
Speaker 2: Are you ready?

2444
02:00:49,640 --> 02:00:49,960
Speaker 5: All right?

2445
02:00:50,039 --> 02:00:50,600
Speaker 4: Let's go back?

2446
02:00:50,680 --> 02:00:54,720
Speaker 1: Are you ready to suck? Let me get you two? Okaya?

2447
02:00:54,880 --> 02:00:57,880
What you heard him? What's the wrestling thing? Don't worry

2448
02:00:57,920 --> 02:00:58,159
about it?

2449
02:00:58,960 --> 02:01:00,000
Speaker 5: Of course, that's.

2450
02:01:01,960 --> 02:01:02,880
Speaker 4: All right, let's go back.

2451
02:01:03,079 --> 02:01:06,359
Speaker 1: Oh Ship, Sorry, I just saw the first super chat.

2452
02:01:06,359 --> 02:01:08,079
We'll talk about it, all right, I'll bring us back in.

2453
02:01:10,239 --> 02:01:19,600
Speaker 4: Yeah, the ultimate price a T shirt. Everybody knows that.

2454
02:01:20,960 --> 02:01:24,159
Speaker 1: Yeah, okay, ready to go.

2455
02:01:24,640 --> 02:01:25,840
Speaker 2: There you go beautifully.

2456
02:01:27,239 --> 02:01:29,199
Speaker 1: I'm also ready. All right.

2457
02:01:29,319 --> 02:01:34,399
Speaker 3: Let me remember your your lifeline, Mike, don't forget about

2458
02:01:34,439 --> 02:01:35,000
your lifeline.

2459
02:01:35,039 --> 02:01:36,479
Speaker 4: Is you didn't use the last time.

2460
02:01:37,359 --> 02:01:40,560
Speaker 2: Because I had to take to be risky there. It

2461
02:01:40,680 --> 02:01:42,720
was just a strategic decision. I'll look at this. We

2462
02:01:42,800 --> 02:01:44,880
have a overlay this time.

2463
02:01:45,199 --> 02:01:47,079
Speaker 1: Yeah, yeah, I've used this before and I forgot about

2464
02:01:47,079 --> 02:01:49,720
it at this time. We're good to go. Okay, all right,

2465
02:01:49,840 --> 02:01:52,199
bring a bike. Are you ready? I'm gonna bring it

2466
02:01:52,279 --> 02:01:53,119
back yep, y.

2467
02:02:01,079 --> 02:02:02,600
Speaker 4: Oh riot.

2468
02:02:02,680 --> 02:02:04,920
Speaker 3: But by the next time we're going, I'm gonna I'm

2469
02:02:04,920 --> 02:02:08,159
gonna look up something to to make it most yeah.

2470
02:02:08,239 --> 02:02:09,239
Speaker 1: Yeah, we'll figure it out.

2471
02:02:09,319 --> 02:02:10,359
Speaker 2: Yeah, read it out.

2472
02:02:11,840 --> 02:02:14,640
Speaker 4: Oh, she should have go to something like that and

2473
02:02:14,840 --> 02:02:15,840
maybe make something there.

2474
02:02:16,560 --> 02:02:20,039
Speaker 5: Sure real quick, Sean from Gamess Dot, I have a question.

2475
02:02:20,279 --> 02:02:23,279
Oh yeah, yeah, go ahead, please, it's Michae aloud to

2476
02:02:23,560 --> 02:02:24,119
call me.

2477
02:02:25,600 --> 02:02:27,960
Speaker 2: Yeah, but you always make fun of me for likeing

2478
02:02:28,000 --> 02:02:29,359
old things, so I was like, he probably doesn't know

2479
02:02:29,439 --> 02:02:32,960
about nineteen eighties procedurally generated Games.

2480
02:02:33,039 --> 02:02:36,159
Speaker 5: Mike, I'm a trivia show host. Of course I knew

2481
02:02:36,199 --> 02:02:40,880
it was beneath Apple's.

2482
02:02:38,840 --> 02:02:40,760
Speaker 2: Even going to I was even going to and you

2483
02:02:40,840 --> 02:02:45,159
know what, I just I heard echoes of boomers.

2484
02:02:48,279 --> 02:02:52,039
Speaker 5: You think Jeff Grubb new beneath Apple manner off the

2485
02:02:52,159 --> 02:02:55,680
coup It was absolute. Thank god.

2486
02:02:59,119 --> 02:03:01,800
Speaker 2: That game army has to appreciate the irony.

2487
02:03:02,199 --> 02:03:06,840
Speaker 5: Oh yeah, absolutely, we can't write yeah, good run?

2488
02:03:10,319 --> 02:03:13,760
Speaker 2: Does it get that on? I bought all the Ultimate

2489
02:03:13,840 --> 02:03:16,039
Games on g og recently for like two bucks.

2490
02:03:16,079 --> 02:03:17,920
Speaker 5: It's an Apple two game. You could probably emulate it,

2491
02:03:18,000 --> 02:03:18,439
super East.

2492
02:03:18,560 --> 02:03:20,399
Speaker 1: I do want to, Like, you don't even need to

2493
02:03:20,439 --> 02:03:22,640
emulate it. I mean, technically you'll be emilating. You just

2494
02:03:22,680 --> 02:03:24,640
go to a website and you'll probably just play in

2495
02:03:24,720 --> 02:03:28,520
your browser. All right, let's let's bring it back, all right,

