Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to
the Game Mess Decides Podcast. This is the podcast where
we decide everything about the world of video games, so
you never have to think for yourself. I'm your host,
Jeff Grubbin.
Speaker 2: With me, is Mike minnaughty.
Speaker 1: In today's episode, Monolith Productions is shutting down Monster Hunter,
Wilds is upon us, Pokemon Legends, Z and then a
and who wants to be a Mikey and aires back everybody.
We're gonna do another one of those. I got some
good questions for you, Mike. I'm looking forward to doing that.
In the meantime, though, how are.
Speaker 2: You doing really distracted? My My lips look like they're
the same exact color as my shirt. I feel like
I'm Annys character and there's just sort of limited color palette.
Speaker 1: It's throwing me off. You do have limited color palette energy.
Speaker 2: Yeah, especially today. I need to brighten things up next time.
I think, all right, well.
Speaker 1: It's not like it's a bad look, but I definitely
see exactly what you mean.
Speaker 2: Yeah, I gosh, Tuesday, I said maybe I'll be sick
on Thursday, that'd be nice, and I wasn't and I
just had to work all day, so that.
Speaker 1: Was man, buddy, I'm sorry, I want to get fucking sick. Fine,
I wish you would listen. In my opinion, you've always
been fucking sick.
Speaker 2: Brouh.
Speaker 1: Yeah, hey, that was kind of a long day. Honestly,
we will go you know, early for us at least. Well,
I wake up Earli every day to take the kids
to school. But here's the secret. I get back in
bed not today today.
Speaker 2: Shockingly, I didn't take a nap today like this, like
the first time day taking nap forever. It was the
day I had to get up extra early, so I
don't Maybe can ride this now.
Speaker 1: Wait, Or maybe you've unlocked a secret there, maybe getting
up early and having some like just kind of telling
your body like ooh, this is a normal Okay, I'm
just saying.
Speaker 2: I mean, look, I hate you. You might be right, but.
Speaker 1: Yeah, yeah, that's not the I have members of my family,
multiple members of my immediate family, who do not want
to hear that. The reason you probably can't fall asleep,
child and wife is probably going to bed a little
bit too late. Let's get you all in bed a
little bit earlier and see if that helps. Whenever we
do works like a charm. So people don't want to
hear these things. We all want to just keep staying
up because sleep is basically death, right, No one, let's
go to sleep and sleep.
Speaker 2: You're not doing too much fun stuff when you're sleeping.
I like falling asleep. I like ten minutes before I
fall asleep, and then I really love the longer I
could stay in bed when I wake up those pressure.
Speaker 1: That's the zone you want to live in and that's
where all the magic happens. Yeah. Absolutely, that's the good shit.
Thank you everybody for joining us. Give us a good
rating wherever you are listening, and hit that like button
on YouTube please. It helps people find the show. If
you want to ask a question, as many people already have,
you can drop a super chat during the show here
on YouTube. We'll get to all of those before the
end of the program. Thanks to Carlos Ayen, who is
Insane in the Rain music on YouTube for the use
of our theme songs. Thanks to one Up versus CPU
for our artwork. You can find more at one up
versus cpu dot com. We're on Spotify, Apple Podcast and
wherever pods are caught. Thank you to the mods in
the discord and here on YouTube and on Twitch and everywhere.
Thanks to Christian for producing. And you can get more
from Mike and me and support us by going to
patreon dot com slash game Mess. That's patreon dot com
slash game Mess that gets you access to our discord
server participation in Q and A sessions. I'm gonna plan
to do one of those, probably not this weekend, but
the next weekend. I got stuff happening this weekend and
our game club discussions as well early access to new
episodes of Game Mess Jeopardy, which we are in the
process of figuring out what the future that looks like,
but they're probably as a future and Columbros and of
course all of our shows and free friendly reminder. You
can also become a supporter by becoming a YouTube member
or a Twitch subscriber, Twitch dot tv, slash to Coodo.
Mike's streaming all the time now it feels like, you know,
most nights, feels like you're on there streaming right a.
Speaker 2: Lot a lot.
Speaker 3: Yeah.
Speaker 2: Yeah, Resent is like, oh, maybe it is too much, but.
Speaker 1: It doesn't feel like too much. I'm always like.
Speaker 2: Four times a week lately at least listen.
Speaker 1: I'm not complaining, so I've been enjoying it. I'm gonna
be back at streaming Sunday morning, is the plan, because
well maybe Saturday morning, one of these weekend mornings I
will be doing this. But yeah, I'll be playing some
more Grim Fandango. That's Twitch dot tv slash Jeff Grubb.
All right, Mikey, I got some big topics. Let's just
get right into it. Let's do it. Warner Brothers canceled
Wonder Woman the Game and shuts didn't cancel the person.
Wonder Woman is still completely okay. Wonder Woman the Game canceled,
and it is shutting down the Shadow of Mordor Studio,
Monolith Productions. This was a massive shake, but it's I
keep saying that it felt like it was always kind
of going to happen, or something like this could have
happened because Warner Brothers just does not know how to
or how to deal with owning game studios. They don't
want to do it, and they haven't been able to
sell it off. So here we are. How did this
hit you when you first saw the news.
Speaker 2: It's pretty depressing. Monolith is just you know, it's a
Serio that has done a lot of really interesting games
and a lot of good games. I mean, gosh, they
go back. Blood was one of their first games, which
was like one of those Doom likes back when you
called them doom likes still, but then they made those No.
One lists forever games that people love, as far as
Spy Base for a percent shooters go. Those games have
been stuck in right, so so it's difficult to play
them now. But then you know, interesting stuff like Tron
two point zero and then the Fear series, but you
know those are then the Middle or Shadow of Mortar
games were super interesting, and Shadow of Warren twenty seventeen
was their last game. So you know, I'm saying, oh,
they should be shutting down rock Steady instead, But like
rock Steady did have a flop, Like right, it's almost
like okay, oh, so you know it sucks, but they're
being punished for a failure. It shouldn't happen any There
is no failure here except that you know, they got
yanked around a bit, canceling an original project, then wonder
Woman taking a while because they had to figure out
how to make a wonder Woman game because nothing was
gonna get greenlit unless it was based off of an ip.
Apparently they maybe had something anyways.
Speaker 1: And like you know, if you want to say, well, no,
maybe Shadow of War underperformed. That was entirely Warner Brothers
fault by having them cram in micro transactions into that game.
That was like one of the poster childs for everything
has the loop boxes, and that's like we played the
first game, we know what game they were trying to make,
and then you had to make a different game that
had lootboxes. Now, of course they took all that stuff out,
but all the negativity around Shadow of War, like the
real negativity. People might have had criticism outside of that,
but the piling on in the moment when that game
came out was due to the business model that was
driven by Warner Brothers that we've seen them try to
repeat multiple times now, so we do know that was
a publisher decision. It's pretty easy to guess that it
was so mismanagement up and down the line as always,
and that's been the story coming out of Warner Brothers
for a while now. Mike is the people that have
been in charge of making the choices for gaming have
just shit the bad shot the Bed. They've shot the
bed multiple times now.
Speaker 2: Yeah, absolutely, and Warner Bars is in such such bad shape,
but we kind of knew they were. And it's weird.
It wasn't that long ago that they seemed like they
were doing really well with those Injustice and Mortal Kombat
games popping off, the Arkham series even you know, some
stuff like Matt Maxifine and the Lego games, and now
it's just like, man, how much longer does it go on?
At all? They still want to give it a go
with rock Steady again, but it just doesn't really seem
to be a vision aside from keep making the big
games possible. You know, you'll make some Hogwarts legacy money.
Who knows if people are going to care about Arkham anymore.
I don't have much faith in any of it.
Speaker 1: Yeah. Yeah, it's very easy to assume that this, you know,
entire effort that they are making as a publisher is
them just trying to lose the least amount of money
as they slowly back away from games. For the most part,
they will find ways to screw up Hogwarts legacy, even
they've already announced plans to do so by really emphasizing
live service stuff. Going forward, so well, you know, we'll
see how all that goes down. But clearly, just looking
to Warner Brothers to be a major publisher in the
future seems like a silly thing. And you know, sure
Nether Realm will keep making games rock stead he does
get another chance, But outside of that, it's just this
is a company that is not going to be relevant
to gaming in a lot of ways. Yeah, and just
a damn shame about model with productions. Absolutely really is.
Speaker 2: There's a sale on geog right now. Some of their games,
like the Fear games trying too point zero. Like this
stuff's like a dollar, two dollars and fifty cents, so
I think it's worth picking some of that up.
Speaker 1: Yep, let's see here. Speaking of that Wonder Woman game,
it was gorgeous and expansive. According to Gail Simone, who
was a consultant, she's a comic book writer. She's written
a lot of Wonder Woman, She's written a lot of stuff.
You know, I think she worked on Miss Marvel, a
bunch of whole bunch of stuff she is responsible for.
She consulted on this and had a lot of very
nice things to say about the team she was working
with in the project itself, basically saying that everyone who
worked on it brought their a game programmers, artist, designers, everyone.
I don't know that I've ever worked with a team
that cared more about making sure the end product was perfect.
Our hope was to get players and fans the highest
quality experience possible for the iconic character, and unfortunately this
is no longer possible within our strategic priorities. So that
was Yeah, that's from the publisher there, that last little quote. Yeah,
I think that thinking that this game was probably finding
its footing now once they got around to dropping the
Nemesis system, which is another story that we got. Jason
Schreyer went on kind of funny, talked about a little
bit of the background there. They were trying to make
the Nemesis system work. Nemesis system people might remember from
Shadow of War, Shadow of Mordor. You go out into
the world, this open world. There's orcs that have names,
kind of sometimes procedurally generated names, and you would interact
fight with these enemies and they would defeat you or
you would defeat them, and based on that they might
come back later with certain battle scars and a memory
of fighting you and have an ax to grind and
you could see the damage you did to them before.
And it kind of was this progressing system of going
back and forth with the same kinds of characters over
and over again. But it was dynamic, and the idea was, well,
let's do that with Wonder Woman. That shifted in development
to becoming hey, well that's not really working. Let's try
to do it so that you have allies that you
can partner with. So it's like the Friendship system as
opposed to the Nemesis system that also ended up not working.
The most recent reboot in twenty twenty four, they were
going to basically make Wonder Woman but God of War
twenty eighteen, and to me that made a ton of sense.
But according to the reporting, that was too little, too late,
or even or maybe if even it wasn't too little,
maybe I think to me it sounds the exact right idea.
It was too late. WB had lost their appetite for it,
and obviously I think they're looking around at how the
second Wonder Woman movie did. They're just like they wanted
out of that business entirely, right.
Speaker 2: I mean, that's unless you're doing one of these super
perennial franchises like Harry Potter got even a Star Wars
seems to have its ups and downs these days. Right,
that's just kind of a scary thing when video games
take seven, eight nine years to make anymore. And you know,
there's so many reasons why Suicide Squad was a flop
one of them, and probably the one that Wonder Bus
is letching onto them. It's just that that ip got
really cold, really fast, and they you know, just like
with this water One game, they greenlit that they were
desperate to make one of those because the franchise was
doing well. Same thing with Wonder Woman, probably the same
reason why Monolith made this pitch to get a game
greenlit to keep them all in business as long as
they could, because they figured this was something they were
going to go for. So yeah, it's just it's it's
a shame. The whole Nemesis System thing makes is interesting
because we all assumed, oh, they're gonna have the Nemesis
system because that's what Monolith Productions does. And I haven't
thought about that as a bit of an albatross for them,
because when you like stop and think about it for
a minute, more like, well, what the hell does a
Nemesis system do in a Wonder Woman game? Right? What
exactly does that mean? Like, yeah, it made a lot
of sense the game where you're in Mordor and you're
just fighting nothing but orgs the entire time?
Speaker 1: Is a Wonder.
Speaker 2: Woman game gonna be an open world game? Like so yeah,
just kind of making it more of a narrative action
game probably would have made sense. I would have liked
to have seen what it really would have looked like
if it was gonna be super God of Loorie, if
it was still gonna have you know, not not the nemesissistant,
but some other interesting hook at least, but we'll never know.
Speaker 1: Yep. It's again a shame, mostly because this model that
is gone. But never seeing a game that people worked
on for years and years. You know, this was announced
in twenty twenty one, and so there was years of worship.
Even if a lot of it did get rebooted, there's
still a lot of people put a lot of time
in there and we won't see it. And that's always
so frustrating for people who work on games.
Speaker 2: Okay, I wonder about some of these other like Marvel
games that are supposedly coming like Blade right. See, you know,
Wolverine's gonna be fine. I sure hope that Amy Henning's
game still comes up. It seems like that one's far
enough along.
Speaker 1: Yeah, that one seems like it is pretty far along.
And also, you know, Marvel just has this slightly different
approach where it's, you know, the characters that are showing
up in the movie, but they're very disconnected or they
feel more disconnected from the movies than these WB games did. Sure,
Suicide Squad didn't have a movie attached to it necessarily,
but the games they were making based on DC were
Suicide Squad and Wonder Woman, two of the movies that
made the most money for them. So it always felt
like they greenlighted those projects because of the success of
those movies movies, and then the next movies didn't do
as well.
Speaker 2: And it's like, oh, boy, funnily enough, that's what we
got with the Guards of the Galaxy game, yeah, which
which like, yeah, it was based off the movie and
it was a good game, and then still didn't really
sell very well anyway.
Speaker 1: Good point yep. And so I don't know, that's like
taking Black Panther and Captain America in World War Two
and being like, this is gonna be a whole other story.
Just I can feel it being more separate. But maybe
that's also me just paying more attention because it's Marvel
or something like that. I don't know. All right, let's
shift over to Monster Hunter Wild's reviews eighty nine on
Open Critic. That game is fully out tomorrow. People have
been streaming it today. Christian was actually playing with kind
of funny today. That's yeah, Trader.
Speaker 2: We were playing him to play with us. Also throughout
the review period, he just kept.
Speaker 4: Son of a bitch. I was like, for the reviewers,
why don't we play before that? Oh, yeah, we'll play.
We're gonna play. They never showed up.
Speaker 1: The mother in law was in town, and he wants
me to abandon for him.
Speaker 4: I can.
Speaker 2: I was playing the Museum game instead, right, Yeah.
Speaker 1: That looked pretty good though.
Speaker 2: Played a lot of that Museum game today.
Speaker 1: Mat Sounder Wilds is doing pretty well review wise eighty
nine and Open Critic. A lot of very good reviews.
Uh many that are in like the four out of
five range, eighty five out of one hundred, range, eight
out of ten range. All those kind of have similar
similar criticisms, and that is the streamlining is a bit
too much. Christian. You've spent one hundred and fifty hours
playing this thing or whatever, one hundred hours. Yeah, like,
just just tell us what's going on with this thing.
Speaker 3: I really really really like this game, although as a veteran,
I have to tell you I play every game. They
kinda yeah, they streamline a lot of stuff for the
new players, and I think this is gonna be like
the game. Everyone's gonna get into it because they made
it easier. They got rid of a lot of what
people call like rough edges or like like friction. I
like to call it texture because I like that kind
of stuff. Like now, yeah, it is. It is fun.
I think people is gonna like it. I like it
a lot. But the next stuff they do, I don't
want them to keep going down this route where they
keep simplifying it because it's kind of taking away from
the spirit of the game. You know, I like shit
in my Blade and all that stuff. But yeah, yeah,
it's just it's just it's a good game.
Speaker 1: The simplification Christian, sorry, just real quick. Like the examples
of that are that you can go to your bird
thing that your mouth and basically really quickly get out
of trouble and do all the things you need to do,
get a bunch of items. It makes it kind of
a non issue to have to sharpen your blade, right,
you can still get on a burden sharp in your blade.
It's like a lot of the challenge of finding the
right space and time to make these things happen is gone.
And then they kind of give you a lot of
items just out of the gate to make things very simple, right.
Speaker 3: Yeah, they simplify not only it makes the game easier.
At a lot of a lot of people, it's like, oh,
it's not easier, your shoes too good the people reviewing
the game. No, the game is easier for sure. Especially Yeah,
I can talk about the end game now because the
game isn't out yet. I'm going to talk a little
bit more next week. But yeah, the the all this
all that stuff when you in the older games, when
you had to shoot your your weapon, when you had
to like walk away to drink a potion and that
kind of stuff, that thing's added a little bit of
like anxiety or like like danger feel into it. In
this game, that's not there anymore because you can just
get in your secret secret.
Speaker 4: Yeah, yeah, and run around and she was like, do.
Speaker 3: All your stuff in the secret and the secret will
run around the monster all the time, and the monster
she just like won't hit you. You're like pretty much invincible
on top of that. So yeah, it's a little bat like. Oh,
there's no tension. That's the word I was looking for.
There's no tension in this game anymore, like even with one.
Speaker 2: Of the best Sorry I want.
Speaker 5: Oh, I was just gonna add to a Christian was saying,
I'm a more casual Monster Hunter player and I've been
playing a decent amount. I'm right at the end of
the game, the main story right now, and I think
that's the right word to use. A lot of people
have been thrown around the word, you know what other
words is regarding difficulty and everything like that. But I
think tension is the right word to use because, like
I described it, Capcom game, imagine if you could save anywhere,
Imagine if save rooms weren't a thing in traditional Resident Evil.
It takes away the tension of it. It's it's not
necessarily a friction. That's why it's being used a lot.
It's a tension issue, and so I agree with what
Christians saying on that.
Speaker 2: Yeah, yeah, I'm just curious if you think you know
all the open world stuff, do you think that that
kind of has added to the experience at all.
Speaker 3: The world feels more alive to say, but it doesn't
change the dynamic of the game.
Speaker 4: Like in worlds.
Speaker 3: It feels like the same, because yes, this world is
all every stone is connected and it's all happening at
the same time, and you can move around between maps seamlessly,
but they're they're like separated by this. They got rid
of the loading and the loading screens by putting loading hallways.
You know, you walk through through the maps through long
hallways and you get out they're loading the next stone
in this.
Speaker 1: Even more than that, like when I what little I've
played the beta a little bit of the live game.
Now I can feel myself not learning this open world
because I just hop on the secret and let him
take me to where I need to go, and then
I'm worried about other stuff. And again I think that
is a of course they're doing that the streamline things,
so you can take care of your errands in that moment,
and then you get to go through the world and
it still does feel alive, as you said, but I don't.
I don't think it's that additive to answer to answer
Mike's question.
Speaker 2: Yeah, yeah, yeah.
Speaker 3: Also, the thing is like the world this, this world,
unlike in Worlds, is a bad war that issues used.
It doesn't feel like like a real place where like
real people walk around, or like real monster and stuff
walk around. Because now everybody has their own car pretty much,
so every place is a highway. Every place is like
five times more wider than any other place in Worlds,
So it feels like very Oh this is a parking
lot for because your has to run around that kind
of stuff. So it feels it feels weird because i'men
jumping back around with the wilds in world she just
to see the difference. And yeah, well, the world feels
more real, like a real place will real monster even
though it doesn't have the same like dynamics of wilds,
but it feels more more like alive. This It is like, oh,
the monster, a monster was sleeping there. I can feel it,
and he walked through this crack and went to the
other side of this wall. And in Wilds it's like, oh,
iss is a big place, and now I'm going to
the next I'm following this monster to the next place
they're going and it's a big hallway too to that
place in the same zone. So it doesn't feel like
like real, but it looks cool.
Speaker 4: It's fun.
Speaker 3: Also, another thing about the simplification of the game is
a lot of the gameplay and montter Hunter was learning
the patterns of the monster that the attacks and which
attack you have to roll away or you can tank
it or block it. And in this game, you have
in your life far you have a like a tension
mirror or like it would flash out when an attack
is like it's going to kill you pretty much, they're like,
oh this ship, you had to dodge it or you
will die. And what what that makes me do is
I'm constantly checking down. Now I kind of don't need
to learn the monster anymore. And so if I see
that the life war is not flashing crazy, I'm like
I pretty much can just thank this or like he'll
through it, or like keep keep wiling, because the weapons
in this game are very animation like dependent. You should
when you once you're wiling, you're just doing your attack
until like you can roll away. So just doing that
and it kind of it kind of took a little
bit away from the game also that you know, I like,
I like to learn the monsters, so it kind of
kind of is that.
Speaker 5: And yeah, yeah, that's that's a good point, Christen. Ironically,
the tension is kind of gone because there is a
literal tension radar that alerts you when an attack is incoming, right,
rather than the spirit of Monster Hunter, which is needing
to literally look at the monster and the animations and
figure out when it's going to attack, because it has
a tell that you need to be looking at for
that's kind of gone.
Speaker 1: Now is this a I don't know what you're describing.
Makes it sound like this is a tension that they
would maybe struggle to reintroduce through DLC and expansions because
these are fundamental gameplay mechanics. Yeah, that's that you think
that's right?
Speaker 4: Yeah, that's that's correct.
Speaker 5: Yeah.
Speaker 3: I don't think they can like take it back unless
I mean they took about in that game, but I
don't think whilst in the whatever update they're going to
come through. But I'm gonna I sound it pretty down
in again, But that's just.
Speaker 4: Me being like an ovald head. I don't know, have
the perspective for the new players con to be I'm
probably probably gonna love it because like they're like, oh cool,
look and you just dodged the ship, and.
Speaker 3: Like they're gonna learn that way probably, But it's also
I'm pretty I'm prettying up, but I actually love this game.
Speaker 4: It's so much fun. Like the combaty is just impeccable.
Speaker 3: It's the action is every weapon feels incredible in this game.
I don't I'm not a big fan of the like this.
I only play Hunting Horn, so I don't play other
heavy guns, heavy weapons like the like the hammer all that,
like the the Switech Acts or whatever, I don't play those.
I don't like the slow. I only like the Hunting
Horn because I'm hunting. But I've been playing in this
game with those weapons, and they added so much mobility
to them, so much like other moves that it's like,
oh ship, am I am?
Speaker 4: I playing? I am?
Speaker 3: I play a hammer now because it's so much fun.
It's just it's a great game. I hope the future
doesn't get more streamline and they try to re introduce
a little bit more of the all by flavor of
Monter Hunter.
Speaker 1: Right, my guess would be that you know, they oscillate, right,
they have I now, I know that there's reasons to
believe they won't do that, because they seem to be
getting more you know, against streamlined with each iteration recently.
But I think the really that is the only criticism
I've seen for the most part, is too easy to
simplify to streamlined, and I think Capcom will probably respond
to that by introducing new ways to have tension in
the next game, and so they'll they'll kind of build
back on top of this structure because they'll probably feel
comfortable that we have captured a lot of new people
with Wilds and they will be ready for something maybe
a little bit more complex for a lack of a
better word, that would be my guest.
Speaker 3: Yeah, Yeah, And the updates are pretty good with these games,
not only the big updates that the expansion is just
like like they continually like the life service side of
these games, they had they kind of been doing it
perfectly since forever, you know, the updates they do with
the with the new Monster, the event Quest and all
that stuff. The colaborations they do with like Final Fantasy
and that kind of stuff is really I'm really looking
forward that kind of stuff too, And yeah, it's there's
a lot of stuff in the end game. I can't
talk about it because the game is not it's not out,
so I will talk a little bit later more about
like the theory building of the game that I have
been like, I can't talk about that.
Speaker 2: But yeah, at this it is just like ninety minutes,
and I'm curious to see kind of what like the
wider opinion, especially amongst the hardcore faithful, is going to
be there. I'm you know, I quite a bit of
it during this review period, but I definitely want to
play a lot more. I definitely want to get through
this campaign and play up my friends, do some more
end game hunts, and get a better feel for it.
Speaker 1: Yeah, but same.
Speaker 3: Overall last time over. I love this game is so
much fun. I can't wait to play with all the people.
I really I'm a support player. I love the hunting
Hunt because it's a perfect support weapon, Like you can
whack my fuckers and you can like buff and heal
people in this game is crazy, and also the story
and shield also is super fun to just heal people
and that kind of stuff because lets you use items
while you're fighting and yes, it's just it's fun. I
can't wait to play with all with y'all. So let's
let's just get hunting people.
Speaker 1: Yep, looking forward to it, absolutely, all right, fantastic. We'll
have more to say about it next week for sure,
and there when YouTube crashing Hell yeah, good website oh.
Speaker 4: Yeah, correct for me too.
Speaker 1: Let's go crazy today Pokemon Day Presents showcase happened. A
bunch of stuff that they talked about, mostly updates to
existing things, and then more information about a handful of
other things. Really big news is Pokemon Champions, a new
app game coming to switch iOS and Android. Will be
a battle sim sort of thing, Pokemon Stadium three, it's
the best way to think about it. It will have
a select group of Pokemon that you'll be able to
play as, and then later you'll be able to connect
home and they will probably add support for more of
those as time goes on, more of the Pokemon that
you will be able to bring over from home. Yeah,
this is exactly what Janet Chow has been asking for.
I imagine a lot of Pokemon fans are going to
be excited about this.
Speaker 2: What do you think, like, Yeah, yeah, I think you're
right and I still have some nostalgia for Pokemon Stadium
back then. So much of it was like, Wow, you
can actually watch real three D models battle and not
just you know, a still sprite. But there still is
a clamoring for that kind of experience. I hope that
they still add all the fun extra things that made
those games interesting, right, like the mini games or just
whatever else kind of think. But you know, if there's
just support for tournaments for you know, a combination of yeah,
bring your pokemone in, but also just draft Pokemon and
figure things like that out, you know, the whole aspect
of a game, a Nintendo game for all those purposes
is communicating between switch and iOS somehow. That's actually interesting.
We didn't even get very much of that, if at all,
with the actual Nintendo iOS games that they were making there.
Speaker 5: Right exactly, Okay, hold on, hang out.
Speaker 1: Do you think Pokemon influencer Turbo Sean your videos are
popping off on Instagram and TikTok, I don't know.
Speaker 5: Yeah, the vital that shouts to Tom for making that
that was a really good it's popping off very crucially,
and I want to be I want us to be
careful with our words here very much, not Pokemon Stadium three.
So do not expect the mini games. Do not expect
any of Yes, yeah, no, of course like Stadium three. Yeah,
people expect them.
Speaker 1: It just never meant that to me. I never really
played those mini games. I understand that so many people.
Speaker 5: But yes, for those who know, it's an official version
of Pokemon Showdown is basically what is the fan made
similar that's been going for like a decade and a half,
two decades now. Basically the Pokemon Company has always been
aware of that. We know for a fact they have
been because you know, people talk, and they just finally
made their own, which is a really good thing because
it will also get all of that stuff out of
the video games a little bit, so game Free can
make the core games. And then here Pokemon works. The
company is them collaboring with Ilka, so it's a team,
a joint venture with Ilka, and so that team is
going to maintain this. So finally they're getting wise. Management
is getting wise a little bit and actually spreading things
out because game Freak clearly cannot keep up as we
saw with Scarlan Violet.
Speaker 1: Right, And you know the other side of that is
they aren't going to be limiting this to the mainline
games as a mode inside of there. So yeah, this
does free up game freak absolutely.
Speaker 5: Yeah.
Speaker 2: All right, well.
Speaker 1: Then Pokemon Legends z A. They gave us much many
more details about this. It is basically Pokemon Legends archaeas,
but it takes place in a city. Now, there are
still wild zones. These are parts of the city that
are being revamped, and there you'll be able to capture
Go out there and capture Pokemon, but it's still within
a city. Everyone's speculating, likely correctly so that they're making
this choice so that they can have the game run
pretty well still without having these big, wider open areas.
Still doesn't look like a fantastically impressive game graphically, but
I don't know. For me, I'm not complaining too much.
It looks fun, it looks like a pretty good game.
I'm excited it's coming late this year. They're saying so fall.
I think they said Fall in Japan in fact, So, yeah,
what are your thoughts on this one?
Speaker 2: I looks pretty happy with how this looks like. Yeah,
when you compare it to most games, doesn't look great.
You compare it to Scarlet and violent, Oh man, that
looks like a real dinger.
Speaker 1: Yeah.
Speaker 2: Yeah, so I'm fine with the way that it looks
for a you know, Pokemon Company game freak uh switch
one game, right, And I like the whole saying it
in a city having those kind of smaller zones in
the parks or these construction areas what every want to
call it, then maybe you know, the sort of urban
exploration aspect of it can also be fun. I just
I liked Legends one a lot, so I'm glad we're
getting something that is still mostly gonna be like that,
you know, having the real time battles, I think that's
kind of neat. Part of me wonders how different is
it really gonna feel to wait around for cool downs
as opposed to just taking your turns with the battles.
For some people, that's probably gonna make a bigger difference
than it might to me. But yeah, I went, let's
try that. Why not switching things up? Definitely worth it.
The one of the weird things to me, and it's
not really a big deal, but why are too of
the starter's Gen two Pokemon? Then you got.
Speaker 6: Who's the other one for the Yeah, now I know
why we don't have send a quote because we had
sinde Quo in the last Legends.
Speaker 2: That's fine, but I mean, why why to uh gentoo,
why not throw in one of the others whatever, That's fine.
I'm just gonna pick toted Dial because he's cool anyways.
Uh but yeah, I'm I uh, I'm excited for this one, Jeff.
I think again, first Legends very good. I think this
is an interesting direction for it. I even like the
stupid friend character who's either named town or city or
whatever or urbane.
Speaker 1: Yeah.
Speaker 2: Hell yeah, that's great, incredible, that's great.
Speaker 1: Uh all right, Sean, Uh yeah, you were very excited
about the change to the battle system. How different do
you think it's going to be.
Speaker 5: I think it's gonna add a lot of flavor to Pokemon.
And that's what Legends did in Archias, and that's what
they're doing here in Za. They're mixing things up a
little bit. They're trying something new and different. Like I
said in those videos there pop and off it. This
is to me what I've always wanted in Pokemon. I
want them to just have a battle system that feels
at least as much as you can in a video game,
like the TV show where you are calling out your
Pokemon dodge left, dodge right. You know, use this attack,
use that attack, and you know, with the cool downs,
it will sort of still feel like you're going back
and forth a little bit, and you know, you're leading
the Pokemon around. So it's not quite not quite like
the show, but it's it's a little bit more like that.
I think that's very exciting. It is different, and different
is good because, like we send the talkover now, they
kind of have two different series where the Gen ten
will be the mainline stuff that people expect, and then
this is more for like you guys who want something
a little bit different and for me who wants to
see something like we've always wanted in a series, which
I think is very exciting. I think in general it
looks great. I'm not necessarily talking about the visual there.
Obviously it looks very simple. It looks like, hey, y'all,
there's a reason breatha while looks the way it does.
They we're smart about that. I think game Freak is
maybe learning, Oh we need to uget a little a
little wiser with our art style.
Speaker 1: Just took them eight years. Okay, yeah, look, I'm not
going to see a lot longer than that.
Speaker 5: I'm not going to defend their tech shops. They are
at least one generation behind, because yeah, this looks like
a late three sixty game is basically where we're at now.
There are like a generation happy hind But.
Speaker 2: What are these videos guys are talking about? They are
popping off. What's going on?
Speaker 1: Tom just cut down basically? What what? What? Sean just
said that when he said that during the live stream.
Tom just cut that down. Put it on Instagram and
TikTok and they have like three hundred thousand views already
and stuff like that.
Speaker 5: Yeah.
Speaker 1: Again the game, the game spot accounts on Instagram.
Speaker 2: Find it gosa cool? That makes sense? Actually, okay, Neat Neat.
Speaker 5: Yeah, I think it's very exciting in general. Uh yeah,
I continue to mix things up. That's that's what they
need to do right now.
Speaker 2: Look, I'm on this viral video.
Speaker 1: Neat, Yeah you are. I So you know someone who's real,
real Pokemon experience is you know, fifteen ish hours in
Archaeus and then I played Red and or Blue back
in the day and haven't touched much Pokemon between then
and now. When I think about what I want from
the battlesystem, moving around in real time. Cool cool, cool,
that's neat. But I think what I want is like
maybe the possibility of more complexity in the options I
have when I'm selecting attacks, more than just four at
a time. Is that upon like something you guys think
is on the table?
Speaker 2: I saw it. It just was the four attacks though, Okay,
like Pokemon lore, so.
Speaker 1: Right, yeah, right, that's what I'm asking, And again I'm
like not paying attention to this stuff.
Speaker 5: They do show in the trailer though, that you can
like swap Pokemon basically instantly, Like the trainer had a
bug Pokemon going up against a fire Pokemon, so they
recalled the bug Pokemon and tossed out the Onyx like
almost instantly, and then the Onyx you know, super effective
because of rock type. I guess the fire type. So
the flow will be there.
Speaker 2: Yeah, And I think the four attack thing is actually
kind of important to the bounce of it, because it
is you have to make tough decisions there, and you
have to switch between Pokemon.
Speaker 5: And just fit you know, like a friendly reminder for
all this stuff. I guess no defense, but these are
kids games, and having those you know, four face bunds
four attacks easiest way for kids wrought their heads around
that too.
Speaker 1: Yep, it's yeah. I was just like, I wasn't sure
if that was so important. It seems like it must be.
And yeah, okay, asked an answered question.
Speaker 2: Where's the goddamn black and white?
Speaker 1: Rea?
Speaker 2: What the hell?
Speaker 1: Nothing happening there?
Speaker 2: No, I tell you what I got. Yes, I got
scared Tuesday we're talking about this when I did suddenly
realize like, well, wait a second, if Pokemon Legends of
A is coming out this year and then Gen ten's
coming out next year and they have done two games
a year before, it's kind of rare.
Speaker 5: Though it was in eighteen months last time. That was
the problem with plot is that they have so though. Yeah,
the more we talked about, the more is like, look
like it seems What I was trying to convey was
it seems like this is the most likely time because
of stuff that's happening later in the year. But it
just didn't happen. Maybe those existing got pushed out, maybe
they just don't exist and we're going to wait a
much longer time for that. But yeah, I I maintain
why I said, I think if it didn't happen here,
we're back to square one, and we have no idea
when they're gonna happen. Yeah, maybe it.
Speaker 2: It's like, oh, maybe this doesn't even happen before Gen ten,
it still could, like maybe it's next summer it happened,
it would.
Speaker 5: Feel I thought about that of like next year thirtieth anniversary,
like that being the thing for the hardcore fans and
then Gen ten being for everyone. By I feel like
black and White remakes sure the hardcore fans really like it,
it's still feels like an odd choice for the thirtieth anniversary,
So I I don't know. But then again, hey, I
was wrong about thinking Black and White could show up
this year, so maybe I'm wrong. It'll be next year.
Who knows.
Speaker 2: Yeah, I mean it's like it's weird. It's like, you
think that's gonna happen eventually. You also think Let's Go
Joto will happen eventually because Let's Go Pikachu did so
freaking well.
Speaker 5: But you know, to be fair, those did well because
they came out and had tie ins with Go at
the height of ghost popularity.
Speaker 2: Yeah, you're right, and they were also early Switch games.
I bet I bet they would have done well anyways,
But maybe you're right.
Speaker 5: Maybe there's definitely still an audience and people still play goes.
There's still that connection there, So I think you're right,
Like they those could happen, and I would like to
see it. Let's go Pikachu and Evie were great remakes fantas. Yeah, yeah,
I'd like to see it too.
Speaker 2: Saying let's go Jo too is so fun.
Speaker 5: Yeah, you know it would be let's go like Merrill
and Evy, or it'll be.
Speaker 2: Let's go Toga. That's fine, but let's go Jodo's just
it's fun to say.
Speaker 1: We can still call it that, Mike, It's okay, we
can still do it.
Speaker 2: We call that fucking game spoon Heaven.
Speaker 1: We want, We're gonna we're gonna start calling Toda Tokoto Dial.
So there you go.
Speaker 5: Oh yeah, that's good that.
Speaker 1: I think that's Christian.
Speaker 2: That didn't I guess, Yeah, that's definitely my starter. Now
I'll tell you what. I always I like Total Dial,
but I was like, send a quote more so at
least now I'm like, well, I guess I have an
excuse to pick Total Dial for a.
Speaker 1: Where you go, all right, good deal, All right, that
does it for the big topics. I wanted to talk
about I think what we should do. Now take a break,
come back. I'm gonna have Mike Manatti read your super chats.
Thank you everybody who sent those in. If you want
them to read it, now send it in now. We'll
be right back after this. See you in a second.
All right, Mike Manatti, we're back. Let's do some super
chats please.
Speaker 2: Hiy first one, he's from Toky Finn, who says, have
either of you played Good Job on Switch? I feel
like you're gonna say yes and then be upset that
we forgot to put it on our list.
Speaker 1: Yes, and I'm upset that we forgot to put it
on our list. That's an oversight. I just completely forgot.
Good Job is really solid fun. That's that's a good game,
and it tend to publish good jobs, so even including
our first party games.
Speaker 2: Yeah, we're going to go back to that list every
now and then, you know what your Watch Prime four
comes out.
Speaker 1: You're right, we're gonna have to update that.
Speaker 2: Uh.
Speaker 1: I think it's very unlikely Metric Prime four is not
in the top one hundred.
Speaker 2: Pokemon Legend z A is going to be a Switch
one game, right, Yeah, there, you go, okay, we will
talk about that. Then we had to talk about that there,
and like, I'm not surprised that they didn't talk about
how what that game is going to be like on
switch to, but I still am curious, and I you know,
I think Sean's been saying some things online. I agree.
It probably isn't gonna be much more than just a
stable frame rate. Yes, that would be nice. I'll take
a stable frame right, even if it's not a stable sixty,
I'll just take a stable right.
Speaker 5: Yeah, there is precedent for that as well, by the way,
Like there's a direct one where a black and white
two were just better when you ran them a three
DS and the three DS was already out at that point.
Speaker 1: Yep. That that is my expectation for this as well.
Speaker 2: He says, doing that, Dan and Mike should have to
do a co op Blake game for their Blues Brothers
two thousand mistakes. All right, listen, every here's my question.
Are you enjoying the content? What's what's the problem here?
What's the issue? What do you care about this?
Speaker 1: Too much? Blight Club suffers more, He's a center, he
should be punished.
Speaker 2: It's great, let's see how long it takes me to
beat my game before we start trying to punish me.
Speaker 1: Yeah, uh for real, I listen, Mike, I'll say it now.
I have a lot of confidence in your ability to
figure things out, So I do think it will be
a maximum of two episodes. It's just not impossible that
it goes longer. But I'm pretty confident that two episodes,
because once you figure some stuff out, you'll you should
have a pretty good chance of beating that game.
Speaker 2: So figure out how to actually attack people as mister Jekyll.
It's gonna be fine.
Speaker 1: But yeah, no, there's plenty of other bad games. Come on.
Speaker 2: Kitty Katman ninety three says, what do you guys think
they'll do next? If Tony Hawks pro K three for
Master does well, it's a long shot, but I'm hoping
for a remesser of Tony Hawk to U. They'll remaster
Thug one and two, and then after that they'll probably
be done remastering them.
Speaker 1: Yeah, I think you do, and you do your own
versions of Thug Pro, make that kind of official and
make a big deal about that too, like just big
online hangout games, and then after that they probably do
at least one more big original Tony Hawk game after
all this, I think if you know, as long as
these things continue to sell, that would be my expectation. Right.
Speaker 2: It's like unlike, like, you know, the very stupid thing
that happened with Vicarious Visions back when Activist are just
throwing everyone in.
Speaker 1: The call of Duty minds.
Speaker 2: We don't have to worry about that with Iron Galaxy,
Like the Iron Galaxy could just become the Tony Hawk
studio for at least a while here.
Speaker 1: Right, Yeah, I hope that's the case. And yeah, honestly
Microsoft should keep them on contract for a very long
time to do exactly that.
Speaker 2: Uh Sigmon from Saskatchewan says, is fighter within story mode
on your Blake Club radar? I know I've probably seen
this on Matt mcmuscle's Worst Fighting Game Ever series? Uh?
Is this the one with the kelt who lifts up
his uh gets killed and he like shoots a fireball
out of his crotch? God, there's that a different one.
There's so many of these, like Mortal Kombat knockoffs that
aren't very good. You Usually, it's hard to do a
whole uh Blake Club around that. If only we had
a shortener like format version of it where we could
have given one of these that Jeff maybe would have
considered that.
Speaker 1: I believe scientists have looked into that and they say
it's impossible.
Speaker 2: So here's why. Okay, look there is my defense on
blues Grubber. You don't care, No, no, I can't. I care.
I care so much. I care so much that I
knew this would be such a good game for you forever.
It's like the first one I picked for you, and
Dan never went for it because he just goes on
how long to beat and it says three and a
half hours, and he goes, well, that's not long enough.
Speaker 1: You're right, is my shot, Mike. I know it's Dan.
I know it's Dan. I know I have to deal
with him when we pick your game. I know it's Dan,
and I, like I said, I got the receipts of Viba,
like all right, maybe next time we should do real
blightening round games, like kind of getting pretty exasperated because
he just doesn't get it that these things might be
way too long, so you.
Speaker 2: Might have to be more diligent when dealing with him.
Speaker 1: Yeah, a little bit. Uh, we did a skip big
fresh I see why because that one also started with
a Tony Hawk question.
Speaker 2: Oh my mistake. I'll get back to it. YouTube crashed.
Speaker 1: Anyway, It's like fantastic those the fighting game story campaigns.
I definitely want to find some ways to do those
on like Lightning Round in the future.
Speaker 2: Uh, there's not one time me. You just played U
Massster hest that was fun. I like that big fresh story.
Seven says I wish twenty Out three plus four is
an expand it would be cool to have one through
four and one package. You could do cool stuff like
have games of Horse that extend across levels from all
four games and such. I hear you a little bit.
I'm pretty happy to have them be separate things. Maybe
we could do some slightly different things here. It could
have a little bit of its own flavor. I mean
it's a different developer anyways.
Speaker 1: Yeah, man, I'm with you. I see the appeal of
it all being one big game. For sure work for Hitman,
But yeah, I think them having another chance to sort
of build up more features on top of this game
is exciting.
Speaker 2: Next up is from some from Saskatchewan says, I agree
Tush Push shouldn't be banned.
Speaker 1: Sorry Jeff, but go, pack Go.
Speaker 2: I'm glad Lions are finally decent though, because competition makes
divisional games more fun.
Speaker 1: Yeah. Yeah, there's a great video of someone who does, like, oh,
NFC North reacts and he just puts on the different
jerseys of each team, and there's a good one where
he's like going through the years about how no one care,
no one cared about the Lions or whatever, and Liones
are just like, you're our rivals and we hate you
for years and no one cared, and then finally, like
this year, Green Bay Packers are like to the Lions
saying you're our rivals and we hate you. And it's like,
it's so nice, honestly to have the Packers hate us back.
It's it's been fantastic.
Speaker 2: Uh, Sutassic one against is Jeff, I've heard tomb Raider.
Angel of Darkness is a short light club just punishment
either jess as Croft would be fun. Doesn't look bad
at first, but oh boy, I bet we'll get to
Angel of Darkness eventually. I don't think it's a first
round like club pick, which doesn't mean it won't be
a great one. I bet, like, once we think we've
we've gone through all the obvious ones or some of them.
Speaker 1: More find with so many buried ones that no one
ever talks about. Yeah, I'm looking forward to that face. Right.
Speaker 2: To be clear, we will not play the recent remaster
of it. What to make somebody play that original PS
two version?
Speaker 1: Yeah? Is there a t rex in that one? Because
I like the idea of someone have to be in
one of those inflatable t recks suits money, Yeah, to
do that anyways, Okay, the older.
Speaker 2: Ones sketch ye first one Sanfskatchewan's back sis, Mike. Have
you played Breath of Fire games or Quest sixty four?
I played Breath of Fire four on my Vita through
the the shop there, and I did like it. It's
got some of the best pixelar you will see. I
don't know if I loved it like some people do,
but I did like it a lot. I haven't played
any of the others. I heard three is very good,
though I have not played Quest sixty four. I may
have rented it once and didn't really understand what was
going on.
Speaker 1: Yeah. I think people say Quest sixty four has an
interesting spell casting system or whatever, but other than that,
not a not a great game.
Speaker 2: I think it based I think it kind of has
the parasite Eves spellcasting system. Really, maybe it's from based
off of like the very short glimpses of it I've
ever seen.
Speaker 1: I might be wrong. Uh.
Speaker 2: Next up is from Jason Fulton says, fuck Mary kill.
Between these three franchises, Legend of Zelda, Super Mario Brothers,
met Troid, thank you for a few hours of distractions
every week. It's appreciated. Just really going for the juggular
on this one.
Speaker 1: So this is impossible.
Speaker 2: This is like my holy Trinity of the title franchise
is sure, but just franchises. Wo boy, jeez, I'm marrying Zelda.
The I mean I'm marrying Metroid. I'm marrying Metroid is
getting great for sure. Metroid Minatti is the full name,
or I could be Mike Metroid. I'll take I'll take
their name.
Speaker 1: That's my name. Yeah. The problem for me is every
time for these three franchises, specifically, my favorite one is
whichever one I played a game from last Like it's
it's like, yeah and I they just every time I
play one it makes me fall in love with them
all over again. That's this is tough. I guess, this
is crazy. I guess I fuck Mario, I'm marry Metroid
and I kill Zelda. That doesn't make any sense.
Speaker 2: I guess I'm doing the same, but like, no, the
the one thing with me is, you know me, If
it was only the two D marios, as much as
I do like them, I would be like, yeah, I
killed that, That's fine. But I love three D Mario.
I love three D Marios, maybe even more than any
Metro game or any Zeta game.
Speaker 1: Maybe Gods my choice I would have, I would definitely
turn into an old man filled with regret and be
like my death. That'd be like I should have fucked Zelda.
Speaker 4: This a fort destroy you. This is like like did
it hit to the soul?
Speaker 1: Really?
Speaker 2: Like Mike said the Jugular, Sometimes you have to just
remind yourself these are hypothetical questions and they can't hurt you.
Jedi Moss for says, is game Freak done with Pokemon remix.
He farmed up the Glass remake to another dev, and
game Freak seems much more excited to legends games between generations.
I yeah, I want to be too shocked if they
themselves don't make a Oh sure again, I don't think
it's gonna necessarily be that brilliant Diamond Shining Pearl team again.
Speaker 1: Right, they didn't make the last one, right, that's what
you're saying. That's right.
Speaker 2: They didn't make that last one, and a lot of
people don't like that last one, so there's like some
anxiety around that, and I think some of the leaks
documents from that leak, like eternally maybe they weren't super
happy with that either. Still sold really well though, they're
still going to eventually keep doing remakes. But yeah, I
think game Freak is going to be very busy with
these other two pillars, now the main gens and now
the Legends games. Nathan Maloney says, Hey, Brother Mike and
Father Jeff of the Church of Meat, what do you
think we see the next Respawn Jedi game? And when
is it out? And do we see those High Moon
Transformers games remastered this year?
Speaker 1: Yeah? I mean I would I think those High Moon
Transformer games do have a chance of coming back. I
would like to see that. That'd be great this year
makes a lot of sense, that would be awesome. How
long was it between the first two Jedi games? Five years?
Speaker 5: Four?
Speaker 2: Good question?
Speaker 1: I think five years. I'd say five years.
Speaker 2: Five years sounds about right. Jedi Fallen Order was twenty nineteen.
The City came out in twenty twenty three, so four years, just.
Speaker 1: Four years, not bad, all right, four to five years then,
I you know, I think they know what they're doing now.
They I'm sure they had a plan for the third one,
like written down this entire time, so they could just
immediately jump on making that game. So yeah, I would
expect to hear within four years of the release. So
twenty twenty seven, twenty twenty eight, Yeah.
Speaker 2: Yeah, that sounds right, screaming Madsines. Thanks, says thanks to
Mike Streams, where he's counted how many games he's beaten
on Infinite Backlog. I've made my own ib account currently
at one hundred and eighty games beaten. Ten of those
games are completed. Yeah, you can actually like get a
lot more granular on that site and like say, like
you know, a few hundred percent of a game if
you just started. I was only marking games I beat,
and I didn't care to say if I completed or not.
I am kind of you know, you can write them.
It's supposed to be like a what's that thing everyone
does for movies? Letterboxed it's like a letterbox, like I
should review them all. Maybe someday I'll go and do
that for a funzies.
Speaker 1: Yeah yeah, okay, that would be fun to watch. It's
it's definitely definitely the kind of thing where I would
like to start adding some of that stuff to Blight Club.
Where As we finish a game, we immediately have to
like just give it. We don't have to like write
a review, but give it like a star rating or
something like that, and say how difficult it was, and
maybe have our own personal rank to list that sort
of thing.
Speaker 2: Joyne Arnold leave you say that as Joyne the first
it is so much. Does the size of the dev
team slash game affect how easy it is to get
info for example, Silk Song versus Peasands, Creed Shadows question
for you, Jeff.
Speaker 1: Yeah, yeah, we have more people's more people right in, uh,
bigger publishers, bigger studios. Yeah, there's more people that just
kind of don't feel like they need to protect those
bigger companies. Whereas you know, I bet the people that
work on Spoon Heven feel like a family and never
really interested in like going in and shaking up the
dynamic for something like that either. So that's that's a
big part of it as well.
Speaker 2: All right, next one, here's from Chucktowski says, no shit post.
It was really cool to see all making moves this
week and doing production magic and getting it going, loving it.
Don't stop enus.
Speaker 5: Thank you. Yeah.
Speaker 1: Yeah, So we've been testing some stuff out over at
Giant Bomb and game Spot of basically a full day
streaming slate or you know, twelve to five pm Eastern,
that sort of thing where we kind of never go down.
We never will have something streaming that entire time, or
if we do go down, it is a transition period
for at most thirty minutes between shows. But yeah, like Wednesday,
I went from Game Mess Mornings, which again gonna have
a new name here soon. There's no way to find
that on the internet. Game Mess Mornings, and then went
right into Grubs Gimmicks, where I just streamed some Steam
Next Best demo. Sean and Nicky hung out with me.
We had some fun stuff out of that, and then
went right into Blake Club after that, back to back
and just with a seamless handoff, we didn't bring the
stream down or anything like that, at least on Twitch.
We might have done it on YouTube a little bit
just to make it so they're individual videos. Uh, but yeah,
it worked really well. People seem to like it. Today
we handed off to game Spot instead and they had
the Game Spot studio ready to go and they were
just hanging out doing fun stuff and I was just
absolutely loving that. So feeling pretty good about it, giving
people something to watch all day, and feeling like we're
adding a little bit of a different flavor to it.
You know, there's a lot of people doing similar kind
of stuff, but I think we're doing it with our
own style and excited about it. Yep, Yeah, absolutely.
Speaker 2: Chris Pratt says I had a billion dollar idea ready
for my ex friend David z Nema's sister Mario game
where stomp a Goopa and then a number level their
child tries to attack you. Come on man o man.
Speaker 1: Yeah, good line where you'd have So, I bet Chris
Son's probably gonna be pretty impressed. M'd be giving you
a call. I'm starting a new Amazon Prime movie vehicle
there ready.
Speaker 2: Chris, And right from a big break, didn't I didn't
get a block as honestly, you remember media like I
have a real job. I can't, and least before you
even off, it was like, I can't have a buck,
Jacob betch' his Pokemon looks great. Keep up the great work. Well,
we don't make the pokemon, but thank you. I'm joking that.
Thank you, Jacob, appreciate it. Oh grug says. According to
that chart Jeff ske did, he has three of the
top five longest blake games. Well, Dan has three of
the five shortest games. So Quest sixty four for Dan win.
I'm surprised how often people want us to give Dan
Quest sixty four. I just really don't know if that's
gonna be good content.
Speaker 1: Jeff, Yeah, I would have to like look at Quest
sixty four a little bit more myself. I do think
that one day, like if I were to get like
the unilateral decision, I would consider something as punishing as that,
But I would also be hesitant about it because it
could be such a slug that it would be. But
you know, that's never stopped Dan. That's where I'm at,
So I think, I know it's not like people don't
know best much. But don't you think it'd be finding
You're to give him virtual highlight? Oh? No, I think
it might be yeah.
Speaker 2: Again, Like he's like, could he beat that game? I
don't know.
Speaker 1: I mean that's his problem, right, that's kind of his problem.
Speaker 2: You're right, why do I Why do I still have
empathy for him? With the way he puts his phone
in his pocket.
Speaker 7: Psycho behavior, You have a lot of like consideration and
like you put a lot of thoughts on whatever Dan's
gonna play.
Speaker 4: Why he just moves like he's a force of nature.
When he's speaking your.
Speaker 3: He's just like whatever, Yes, pusses through his body and soul.
He's like, yeah, they're gonna play this no matter what's
gonna happened.
Speaker 2: So I don't know. That's it's kind of a funny
idea chat. What if instead of blading brow we had
an RPG.
Speaker 1: Round, let's go, let's do it.
Speaker 2: I bet Dad would love that idea.
Speaker 1: And again, like you know, he's one like unilateral decision.
I think you just like suggested that or asked for that,
and then Alex said yes, So I gotta find my
opportunity and strike.
Speaker 5: Uh.
Speaker 2: Next up here is from t G I F Bramalgia.
What yes that what Pokemon would be your out of pocket,
out of poke ball companion. So you know how, like
how Pikachu follows Sun. I think they should all get
in their ball where they belong exactly.
Speaker 1: Yeah, you're filthy, filthy animal getting your ball.
Speaker 2: I do like Ev because EV's cute and like looks
like a pet. Right, I just have a rat following
me around? What's the hottest one?
Speaker 5: Uh?
Speaker 2: Well, low punny. I think Sean would say you were
weird or GUARDI war is than everyone?
Speaker 1: Right?
Speaker 2: Yeah?
Speaker 1: I like how Mike had the correct answers but still
ponded off, as if Sean was saying it just to pret.
Speaker 5: The correct answer. He knows the correct answers. I don't like.
Speaker 2: I don't like that people want to do bad things
of a poorreon.
Speaker 1: Hey, there's nothing bad about what nature.
Speaker 5: Okay, it is an answer. Feel Jesus Christ, you got
the phrase.
Speaker 2: Ricky the says it feels dumb for asking. But can
we expect performance improvements for indie games on switch to
Playing Dead, Cell Slash Dave the Diver and would love
it and sixty f ps penis Wenna case. It's gonna
be case by case because it's not just gonna happen magically.
The developers have to put work in.
Speaker 1: Yeah, yeah, for the most part, it's not gonna happen magically,
buy and large, it won't. I suppose there's chances that
the way things work, if they're there's an unlocked frame rate,
maybe maybe we'll see it's gonna be case by case.
Speaker 2: So gosh, I would love it if I had in
time ran better on there for example, stuff like that.
Speaker 1: So the good news is if it does require a
little bit of tending from the developers. Switch to is
where you know, or Switch one is where indie games
sell the best. Just straight up, they sell the best
on switch for you know, by and large, So if
they can get even more sales by being like, hey,
we have a switch to update, I bet they'll want
to do that. And so I think you're gonna see
that quite a bit.
Speaker 2: Next one, and the last one for now is from
boot and Doggle Hobbies. Monolifts should have made a Constantine
game with the Nemesis system facing demons exiting how over
and over. Yeah, I sure would have liked to have
known what that original game they were gonna make, which
was probably designed with a Nemesis system in mind, might
have looked like I bet that would have been very good.
Speaker 1: Yep, absolutely right, Yeah, absolutely Again, it's just like I
wish they It's almost like I wish they didn't have
to make the Nemesis system in the first place, so
they wouldn't they would have been free from that and
had the chance to do something new.
Speaker 2: A bit of an now, but trust also, like I
don't know, sometimes I feel like it's even elverstated a bit.
I think I think it's really cool. I also think
it's not like quite as earth shattering as some people
think it is that an orc came back with a
scar and fought me again, right, it's well, it's more
than that. But I like those games for more than
just That's what I'm saying.
Speaker 1: Yes, it was really cool for that game that was,
you know, game of the Year twenty fourteen because nothing
or whatever ear it was twenty thirteen or twenty fourteen,
because nothing else really came out. It was cool for that,
but it just yeah, people overstated. You're right.
Speaker 2: That's it for the Supertest for now. If anybody wants
to send out more supertests before we end the show,
we will read them before we wrap things up. Thank
you so much, everybody.
Speaker 1: Thank you everybody. All right, let's take another break. When
we come back, it's time for who wants to be
a Mikey? There got a fifteen question quiz who wants
to be a Millionaire? Style for Mikey all video game questions.
If he wins, I have to buy him a T
shirt from the Eddie. So let's take a look and
see how he does. Right after this, Welcome back to
the podcast. Welcome back to Who Wants to Be a Mikey?
Andare I'm your host Jeff Grubb for this game show
within a podcast. Mike Manatti's are contested this week and
who wants to be a Mike Manatti Anair? Mikey, how
are you feeling?
Speaker 2: I'm feeling pretty good. I want to thank you so
much for this second chance at this season. If it
wants to be a Mikeyanair came up short last time.
I'm feeling pretty good now, though I think I'm gonna
be maybe a little bit more liberal with my lifelines.
Speaker 1: I would love it if you can remind me what
those are again. Yeah, let's phone a brother, right, you know, listen,
that could be a phone a friend if you feel
like you need to reach outside of your brothers. Who
could be like sleeping who knows.
Speaker 2: I warned them ahead of time.
Speaker 1: There's fifty to fifty Christian will help me do like
randomly picked two, and then there is ask the audience
and we'll just do a poll question. We'll do a
poll on the right here in YouTube and we'll take
them there chat on our system. Don't google it. Just
don't google it. Just honestly give us your initial reaction
on the system, please.
Speaker 4: And no answers in the chat. I will shoot you.
I have a gun.
Speaker 5: Yeah.
Speaker 1: I've given them permission to shoot on site, so that
will I chat for a moment just in case.
Speaker 3: All right, chef, I just checked the fifty to fifty
and does it? And it does it automatically so you
can choose.
Speaker 1: Does it it does work because I'm trying to remember
for that. Okay, fantastic, thank you, wonderful. Okay, let's take
it from here with the first question, Mike, are you ready?
I'm ready, sir. Which company created the Super Mario franchise?
Was it A Sega, B, Sony, C, Nintendo or D Microsoft? Yeah?
Speaker 2: I wish I hadn't my friend Chris Pratt's phone number,
because I think he knows this one seems like you would.
We went to that Super Nintendo World Universal. They sure
did have Mario over the place there. So I think
the answer is c MA Nintendo.
Speaker 1: All right? Is that your final answer? Final answer Nintendo? Wow,
good job, all right? Next question? Uh, okay, well it
went to this instead. Let's see what the fuck? I
don't know that back. All right. We're good, We're good.
I think we're okay. I think we're lined up every
gonna see everything. Just fine, all right? Question number two?
What is the default name of the protagonist in the
legend of zeldap franch I did not finish the word franchise.
Is it a Zelda, B Link, c Gannendorf or d Epina? Yes?
Speaker 2: I once heard it said that the protagonist is named
Link because he's a link between you and the game.
And I said, shut up, Nerd, and I just I
started punching.
Speaker 1: Sure, and I just start punching.
Speaker 2: He's stop hurting me, And I was like, I'll kill you. You
slam more than POGs.
Speaker 1: Right, Uh?
Speaker 2: So I believe the answer is b Link.
Speaker 1: Is that your final answer? That's my final answer?
Speaker 2: That is correct?
Speaker 1: Well, don Mike Manati, all right, ready for the next question. Yes,
let's see if that takes me. Don't add no, all right,
we're good, all right. Question number three which all time
classic good video game known for its innovative motion controls Uh,
it was a back end for the Wii. Again, I
must not have either it's cutting these off or something
else is breaking here.
Speaker 2: Are you a very bad copy paster.
Speaker 1: Or a very bad copy paster? Is it a WE
Sports B WE Sports resort see Midway Sports Asylum or
D Carnival Games?
Speaker 2: What's Midway Sports?
Speaker 1: The thing? It's the E A big equivalent and they
have they released one game under Midway Sports a solum.
Speaker 2: I want to play that one. The answer is a
WEE Sports. I would dispute this thing about classic good
video game, but whatever.
Speaker 1: Oh so this is not your final answer, then now
it's my final answer. That is correct. Well done, Mike Manati,
all right. Moving on to question number four, in which
game did Solid Snake first appear? Was it a metal
Gear Solid, B, metal Gear C metal Gear Solid two
sons of Liberty, D metal Gear MSX subsistence.
Speaker 2: Trying to be tricky by throwing the MSX thing, and
that D answer, Well, you can suck on D's nuts
because the correct answer is actually B just playing old
regular metal gear.
Speaker 1: I'm checking with the judges, the insults. Okay, okay, all right,
is that your final answer? Okay, yes, okay, work, you're
gonna work.
Speaker 5: Broke where the site broke on me while I was
testing it, Jeff.
Speaker 1: It did break on you, and okay, all right, let
me see I just tried.
Speaker 5: It doesn't work for me either.
Speaker 1: Okay, Christian, did you test it past this?
Speaker 4: Christian?
Speaker 1: No, I'm just saying it was just me or just
me and Sean are.
Speaker 4: Blogger. Maybe that's the thing.
Speaker 1: Well, me too, but that's just automatically happening. I'm gonna
stop streaming it for a second.
Speaker 2: Like you don't look, Okay, I'm not looking. Oh God,
I hope I got this answer right.
Speaker 4: Well, we won't know soon enough.
Speaker 1: Okay, this thing, this thing worked really well last time,
I thought, And now.
Speaker 2: I think we had problems last time.
Speaker 1: We have problems last time. Problem. I think the problems
we had last time were all me, like, I think
they were all the me failing like to put things
in correctly. All right, I think I got it here.
Let me double check. Let's see here I was questioned
or I'm going to refresh this. This is my pleasure
for the insult. David's right, Ye, absolutely, wait, okay, that's
that was the first question. It went back to the beginning.
All right, let's try this real quick. I'm going to
mute this in the meantime.
Speaker 3: It would be really funny if you don't know the
answers to your question and can the game.
Speaker 1: Uh huh yes, sports. If it doesn't work out that
you just do We'll just we'll just do it that way.
I like having the sound effects, but I can pretend
it's breaking. It's breaking. Okay, all right, well here we go. Uh,
let's just go back to the list here, all right, Mike, Wait, yeah,
what what's that? Christian?
Speaker 5: No?
Speaker 3: I tried to do it and it will broke on
me too. Okay, maybe he has to have limited use
uses or something.
Speaker 1: I don't think so, I think it. It just seems
like it's bugged out. I bet this was made a
long time ago and it's not been updated in a
very long time. Okay, let's see, Mike, the question was
solid snake first appearance. You said metal gear B was
your final answer. That is correct? Al right, how are
you feeling so far?
Speaker 2: Uh? So far is Chris has been fucking easy?
Speaker 1: Dude? Oh man, okay, all right, well let's see if
we can't ramp it up a little bit with Oh no,
this is not going to ramp it up at all.
Which of these characters is not a playable character? And
Super Smash Brothers. Is it a Sora B, Steve C, Banjo,
Kazooi or D Master Chief?
Speaker 2: Well, none of them are playable characters in the original
Super Smash Brothers, I mean the franchise that The answer
is D Masters Chief.
Speaker 1: Is that your final answer? That's my final answer? That
is correct.
Speaker 2: It's it's wold that soa would have been answer.
Speaker 1: For sure, all right. Question number six. Which of the
these games did not appear on the PlayStation two? Is
it a Kingdom Hearts B, Final Fantasy nine, CE God
of War or D Metal Gear Solid three Snake Eater?
Speaker 2: That would be Final Fantasy nine is a very late
PlayStation one title, a beloved classic that system. Fantasy ten
is the first PS two entry in that series.
Speaker 1: Is that your final answer? Final answer? That is correct? Yay,
all right? Question number seven. Nintendo and Game Freak worked
with a third party company to create to create the
Man I'm sorry. Every single question did get cut off,
and this was not me baying being bad at copy pasting. Okay,
Nintendo and game Free worked with a third party company
to create a pokeo great Pokemon in the first place.
What is the name of that company? Is it A
E Toy Inc. B Tanaka Enterprises, CE eight Inc. Or
D Creatures Inc.
Speaker 2: Oh gosh, you know what. For a while there, I
got worried. I was like, I don't know the answer
to this until I heard Creatures Inc. I'm like, that's
that logo. That's the logo they share up before that.
Knitter Ran and something else fight each other in the
beginning of the game, and there's like a star or something.
So I believe that the answer is D Creatures Inc.
Speaker 1: That is correct. Ay, all right, he's cooking everybody. All right,
Let's take a look at this next question. See if
I can figure out before I start reading it. Uh. Okay.
Question number eight. Which of these games games was originally
intended to be a Resident Evil title before being changed
to something else? Was it a Devil May Cry, B,
Dino Crisis, C, Silent Hill, or d Okami.
Speaker 2: The answers don't may cry. Funnily enough. If Ony Musho
was in here, that would have also been a correct answer.
But of these choices only Devil may Cry originally a
prototype for a potential Resident Evil four. I believe, so, yeah,
answers a Devil may Cry?
Speaker 1: That is correct?
Speaker 2: Mm hmmm, all right, don't get movie right? Number question
eleven of how many?
Speaker 1: That was question eight of fifteen. So you're past the
halfway point and things will start to get more difficult,
starting now with question number nine. Which game introduced the
Nemesis system? Maybe not so much more difficult? A Middle
Earth Shadow of War b the Witch or three Wild
Hunt see Resident Evil three Nemesis or D Middle Earth
Shadow of Mordor.
Speaker 2: I do remember, you know, I want to blame people
for being confused? Way is a Shadow of War Shadow
of Mordor the first one? But it was just shadow
of more Door was the name of that original title
with the Nemesis system.
Speaker 1: Mike, that is correct. Party's like that? Fucking all right?
Moving into the final stretch. Here five more questions? Right,
there are six more questions starting with number ten. Player
Unknowns Battlegrounds started as a mod for which game? Was
it a Operation Flashpoint b H one N one, Choice
C would be Arma three or choice D Delta force.
Speaker 2: I'm pretty sure it's Arma three. Oh don't it's not
a final answer, Gosh, I'm pretty sure it's Like again,
I know if I lose, like, why didn't you use
your lifeline as long? Because there's more questions left than
they're only going to get harder. They're only going to
get harder. So if I'm pretty sure H one N one,
what the hell was that?
Speaker 1: God? That was something? God?
Speaker 2: It could be H one N one. That sounds familiar. No,
that isn't that like a later survival game? God?
Speaker 1: No, I'm not so you know, I know you talked
it outlready, but you do have your lifelines.
Speaker 2: I have my lifelines, and I'm worried I'm blowing it.
I am.
Speaker 1: Can I Well, what are you thinking? Are you thinking
about using a lifeline?
Speaker 2: I'm thinking about using a lifeline now, I think I've
talked to myself maybe into using one with ones? Are
you thinking about using Well, well, I'm thinking about I
don't think my brothers know this one, and so I
would probably ask chat. I would probably ask chat this one. Now.
It's I think I have between H one N one
and Arma, I could fifty to fifty, but you know
there's a possibility. Sure, there's a there's a big possibility there.
And then I'm really screwed. I uh, let's ask the chat.
Let's ask the chat. I'm going to use the lifeline.
Speaker 1: Okay, all right, let's get that set up again. The
question is, let's see a question ten Player Unknowns Battleground
started as a mode for which game a operation Flashpoint
be H one, INN one, see Arma three or D
Delta Force. Instead of doing a poll, actually chat, just
spam your selection and Mike you can go off vibes.
Would that Does that work for you? Or right now?
I like it? Like it? So again your your options? Chat?
Operation Flashpoint is a H one, N one is b
Arma three? Is C? Delta Force is D. Just spam
the letter or even the name of the game. Whatever,
Just get in the chat. Give Mike a good idea. Mike,
are you seeing what you need to see? Are you?
Do you feel better? Yeah?
Speaker 2: Man, I'm glad. I'm glad I talked myself into this
because yeah, and as soon as I thought about okay,
wait a second, oh gosh, it was it was all
H one, N ones and now all of a sudden,
it's all Arma three's because that's fucked up.
Speaker 1: Do you want me to run a poll?
Speaker 2: This is it's you're right, it's right, got so much
more Arma three? Uh boy? You know, I mean, I
know that people are meaning to me. Sometimes I would
hope for this they wouldn't try to sabotage me.
Speaker 1: Jeff. Right now, you're not in competition with anyone else,
although I do think I listen, I think if they
tricked you on this, they would think it's very funny.
But I'm not. I'm not trying to sway you one
way or the other. I swear. I'm just pointing that out.
Speaker 2: So maybe H one N one's a bird full apparently,
maybe we minch H one z one or maybe you
did it and I'm an idiot. You know what the
answers are the three, Mike, Yeah.
Speaker 1: I'm a three. It's correct. Put in one it's a.
Speaker 5: Stupid son of a familion.
Speaker 1: H one z one is the is the zombie game
that didn't get ahead of Battle Yeling It?
Speaker 2: Yeah, I really should have. I wish I went with
my gut, But you know, that's that's what that's what,
that's how it goes, we're going for the game we
keep selling.
Speaker 4: Oh my team broke. It's double funny because I thought
Chiff was not fucking around.
Speaker 5: It would have been a good swerve, it would have
been it was.
Speaker 1: Yeah, I just thought it was really funny to put
h one in one and there got me all right.
Moving on question eleven. What engine the developer ion Storm
ion Storm used to develop dike Katana. Is it a
Tech three B Quake engine, C Quake two engine or
d renderwear Yeah.
Speaker 2: I mean, I think the whole issue with the development
was that they were making the game on the Quake
one engine for a while and then switched to the
Quake two engine. They switch engines a lot, though, Jeff, boy,
they switched them a lot. Boy. I should have read
that fucking Doom Guy book. I do think. Gotta try
to think, because God, that game looks so Quake to me,
and then I know, use the Quake two engine in Aquinox,
another ion Storm game. I assume that this X probably
was also because that looks God, that looks Quake two. Yeah, yeah, yeah,
I can't waste another lifeline. I just got to go
my gut here. I'm not even gout I'm pretty sure
this is right. Quake two engine.
Speaker 1: Mike, is that your final answer? It's my final answer, Mike,
Manati see Quake two engine. That is correct. All right? Okay,
So question twelve, thirteen, fourteen, and fifteen left four more?
How are you feeling?
Speaker 2: You know, I'm thinking about the phone or brothers thing,
and I'm like, how how much more do my brothers
know about VIDA games than me? And it's like, man,
not much.
Speaker 1: And like I said, you can. We can make it
a phone a friend if you want to try to
like text someone on Discord or something outigure, We'll make
that work for you. Okay. Question twelve, which of these
games was first to use the motion motion captured technology
for character animation? That's I'm saying these games it could
have been the first, but just to make it clear,
let's say of these games A Mortal Kombat, B Prince
of Persia, C Virtual VIRTUALE Fighter, or D Super Mario Brothers.
I'm sorry that was wrong that, Marie. The next one
D out of This World? My bad. Let me read
the answers again for you. A Mortal Kombat, D Prince
of Persia, see Virtue Fighter, or D Out of this world.
Speaker 2: Okay. Part of my question here now is like, would
you call digitizing an actor frame by frame motion capturing?
Is that motion capturing? I guess you're you're not really
capturing their motion your capture?
Speaker 1: Are you?
Speaker 2: It's semantics of scaring me here a little bit.
Speaker 1: Don't let that scare you too much. It can't be fair.
Speaker 2: So what are the other options?
Speaker 1: Ortal combat? Prince of Persia, virtual fighter, out of this world.
Speaker 2: Prince of Persia. For some reason, I kept thinking, says
the time, the first Prince of Persia.
Speaker 1: Yes, this is the first Prince of pers bad. Yes,
that's my bad. You're clear.
Speaker 2: Uh, Prince of Persia predates out of this world, and
I do think they both probably have Yeah, motion capture.
Speaker 1: I'm sorry.
Speaker 2: I well see again? See is virtua fighter rigi fighters later?
I yeah, Prince of Persia was before mortal combat. I
think it's hard to say because like, yeah, there's definitely
because there was an nes version of Prince of Persia.
I think it wasn't any good that existed.
Speaker 5: You know.
Speaker 2: Yeah, I feel pretty about this when the questions are
probably just gonna get harder. Uh, Prince of Persia.
Speaker 1: All right, you're going with b Prince of Persia. Is
that your final answer? It's my final answer? All right,
McNaughty MHM for the question twelve choice B Prince of Persia,
you are correct, good shooting texts? All right? Three left?
Two lifelines left, okay, including including the fifty to fifty
and a phone a friend. Let's get to the next one.
What was the first game played in outer space? Was
it a Tetris B, Pokemon, C, Oregon Trail, or D
Super Mario Brothers. That's why I got mixed up last question.
Speaker 2: That's why I'm laughing, right, you know, coming in sounds
like I know this, But boy, do I feel like
I can just educated guess this one? Because what's your
kind of thinking? My thinking is Tetris one game, boy,
that makes it so easy. Early on, two Russians they
go to space. It doesn't have to necessarily be a
Russian who did this, but it helps my odds here.
I mean Pokemon, Nah, Mario Brothers, Super Mario Brothers. Didn't
take an ne s up there? They took a PORB.
What was the other one?
Speaker 1: The other one is Organ Trail?
Speaker 2: I didn't play, but what did they take an Apple
two up there?
Speaker 5: To play?
Speaker 2: Orgon? Trail. Hell no, I think that the answer has
gotta be t E t ri s tetris.
Speaker 1: All right, you're going with a tetris. Is that your
final answer? That's my final answer. That is correct. Let's go,
let's go. And that was exactly correct. A Russian cosmonaut
played it on the space station or something like that
in like early nineties.
Speaker 2: You just nailed it using the old nogin.
Speaker 1: Two questions left, two lifelines left too, and two lifelines left.
All right, let's do this. What was the last officially
licensed game, meaning not like a teenin sort of thing,
officially licensed game released for the Super Nintendo. Was it
a Froger B. Kirby's Dreamland three, C. Madden NFL ninety
eight or D The Lost Vikings two?
Speaker 2: This is interesting, This is interesting. Frogger sends out to
me because I do think they just released. But when
that PlayStation one Frogger game was a big hit, I
think they basically just reissued like original Froger for Super
Nintendo with the boxer of that PS one game. Madden
ninety eight always a very good guess, though, Uh, don't
think it's Lost Vikings two. Pretty sure it's not Kirby's
dream win three. Those are pretty late, but not that late.
Let's use our fifty to fifty here, and let's hope
that maybe you know I can get would have one
these two of them. I'm actually considering between frog.
Speaker 1: Uh, Christian, can you uh do like a random number
generator one through four? And uh right, yeah, a B
C D and just tell me, like text me which
number it is or whatever, which letter it is in
there exactly if y'all, I'll yeah, I'll haven't run it again.
That's the way it goes, the two baby here, I'm
not streaming to you anymore, right, Okay, let me do
this like we are running the numbers. We're crunching the numbers,
got the computers working in the background.
Speaker 2: Give me one more punch cards going.
Speaker 1: Yep, I'll let you know, just give me a second
there we go. Uh actually, Christian, can you just make
it one of those numbers so I know which one
to like? Yeah, just give me one number, all right, baby,
all right, let's uh let's see here that that's good. Okay, Mike,
fifty to fifty got rid of Madden NFL ninety and
the Lost Vikings too, so forget those you were left
with Frogger and Kirby's Dreamland three.
Speaker 2: Okay, that's good. Like curb as you went through is
pretty late. I don't think it's it was. It was
the last the Tendo game we found out maybe but developed,
not licensed or published even And like I said that
Frogger game, I think I knew this about that. When
you said Frogger A, I was like, that sounds right.
I think the answer is Frogger.
Speaker 1: All right, Mike Manatti, you're going with A. Is that
your final answer?
Speaker 2: Frogger?
Speaker 1: Final answer? Mike Manatti, Yeah, you're going to the last
question because that is correct.
Speaker 2: Hop and on to the last question. Holy shit?
Speaker 1: Alright, one question left, one lifeline left, phone a friend.
Mike Minatti, how are you feeling?
Speaker 2: Not too bad? I'm pretty proud of how those last
two questions went. The fifty to fifty went my way,
because you know, I could have easily a guess Madden.
I could have definitely talked myself into Madden. So getting
man taken off there was a very big help, yep.
Speaker 1: And soon as I saw that, I'm like, okay, he's
looking pretty good. So you nailed it. Let's get to
the last question which of these again kind of like
could have been the first game, but we're gonna make
it simplified. Which of these was the first game to
feature procedural generation? Was it a Elite b Rogue, C,
Diablo or D beneath Apple Manner?
Speaker 2: Oh boy? Whether fuck is beneath Apple ban or you
playing a prank on me because of the Apple thing?
Speaker 1: Uh shit?
Speaker 5: I mean.
Speaker 2: The yap blow is definitely procedurally generated. I think Rogue
is also. What can you say those uh answer those yeses?
Speaker 1: Again, your choices are A Elite b Rogue, C Diablo,
D beneath Apple manor Elite Rogue Diablo beneath Apple Manor.
Speaker 2: But I know a lot about video games. I have
never heard of beneath Apple Manner, which is maybe my fault.
Maybe it's it's just a joke. Like I think I
know very little about Elite that whole series. I don't
know how far back it goes. If you told me
it's an Apple two game, I have no choice but
to believe you. But I don't think it's that old.
Rogue is definitely the oldest game of the three that
I know exists.
Speaker 1: Now.
Speaker 2: But if Apple manor could be like some freaking Xerox
text adventure game that somehow an we generated something for
all I know. Well, I mean I could call somebody.
I don't know what good it's gonna do. Gosh, because
AJ might know something about old computer games, but not
that much. Uh, I might have to try calling a J.
I might have to try calling my brother AJC if
he has any insurance here.
Speaker 1: Yeah, absolutely, feel free to do that, all right, using
your last lifeline. Of course, you don't want to leave
that on the table, even if he doesn't know. Yeah,
people would yell at you right for not using all
your lifelines. John Linniman on my I can try to
call him. We've had on the show.
Speaker 2: Hello, AJ, this is Mike Minatti, your brother. Can you
hear me?
Speaker 1: Yes, yes I can.
Speaker 2: AJ I am, aj I am on the last question?
If who wants to be mikeing there? This is my
last lifeline. Oh my god, it's it's a it's a
bit of a difficult one. I'm not sure I got asked.
I don't know if you could be a ton of
help here, but I just would love to hear your
perspective on it. I'm gonna have to repeat the question
to you because you.
Speaker 1: Can't get him up closer to the mic.
Speaker 2: Or maybe you can hear if I do this, let
me know if.
Speaker 1: Jeff, hello, AJ can you hear me? Okay, that's fine,
all right, So Mike, do you want me just say
it to you and you can repeat it and I'll
relay it. Okay, all right, let me make sure I
got it right here? Okay? Which of these was the
first game to feature procedural generation?
Speaker 2: Which of these was the first game to feature procedural generation?
Speaker 1: A elite B A rogue, elite B A rogue see Diablo,
D beneath apple manor D beneath apple manor give you
a give you a couple of minutes, two minutes.
Speaker 2: Let me help you out here? Is beneath app is
beneath apple Man? Or a real video gamer? Is he
fucking with me?
Speaker 4: Get the phone closer to the mic?
Speaker 1: Yeah, phone closer to the mic. It's like rogue?
Speaker 5: There?
Speaker 1: You there?
Speaker 5: Jay?
Speaker 1: Yeah? Yeah?
Speaker 2: You cut off for a second. Oh, I said, I said,
I I Roe would be my guest. But I don't
know how old is elite?
Speaker 1: Do you know?
Speaker 2: I don't know when the first elite was.
Speaker 1: I really elites not as old as Diablo.
Speaker 2: Right, I don't. I don't think it's as old as Rogue.
I'm leaning towards rogue.
Speaker 1: I'm leaning towards rogue too.
Speaker 2: Okay, that's what I think the almost definitely proceed to generate.
I'm pretty sure that rogue is also. That's why they're
called rogue likes exactly.
Speaker 1: That's the whole point.
Speaker 2: Yeah, I mean there's other things, I guess, the whole dying,
but I think that's part. I think that's part of
the package.
Speaker 1: Unless Beneath or whatever it's some classic game, we've never
heard of it to go check out.
Speaker 2: What are the odds either of you have heard of that?
Speaker 1: Though? Right?
Speaker 2: We know what Ultima is.
Speaker 1: We know about old games.
Speaker 2: We're old people, all right. I think I'm gonna gonna
go with I'm gonna have to go a rogue on
this one. Then, I suppose Thank you, aj Okay, You're welcome,
good luck, bye, I'm back.
Speaker 1: All right, Mike Manatty, you had a chance to phone
a friend for the last question. The who wants to
win or who wants to be a mikeyan Air prize
a T shirt from the Yetti paid for by the
game mess LLLC you phoned your brother aj Manatti and
you asked him which of these was the first games
to feature procedural generation A Elite b Rogue, Ce, Diablo
or d Beneath Apple Manor Do you have an answer?
Speaker 2: Yeah, I think I'm gonna have to go b Rogue.
Speaker 1: All right, You're going with b rogue? Is that your final.
Speaker 2: Answer, Jeffrey Michael Grubb, That is my final answer.
Speaker 1: Mike Mana in the game of Who Wants to Be
a Mikeyanaire, you went with b rogue and that is
not correct?
Speaker 5: Wow? What was it?
Speaker 1: Beneath Applemanner is a roguelike game written by Don Worth
for the Apple two and published by the Software Factory
in nineteen seventy eight. While called a roguelike, it actually
predates it by two years. Can you tricked me with Apples?
I'm sorry, I knew you would never trusted Apple. I
knew I used to against you, and I'm.
Speaker 2: Sorry it's called Apple Manor because of the Apple too,
and didn't even think about that.
Speaker 1: Yes, that one was. I got that question because Mike
I wanted the answer to be Rogue, and I'm like, well,
I better double check this. I'm pretty sure it's the
first game of future procedure generation. That's why they're called
rogue line. I means, look, the exact conversation you had
with AJ and I went to go look and everyone's like, well,
technically it's beneath apple Man or two years before. I'm like, well,
that's a good final question.
Speaker 2: Oh, I mean, look, it's the final question supposed to
be hard. I guess, hey, look, we can't get there
that soon, just two episodes. But boy, that hurts. That
hurts to be that close to getting I mean, I
was gonna get a twenty dollars T shirt for free,
and now my life's ruined. It was a good run,
and good run.
Speaker 1: It shows that you are right, though, to save your
your lifeline's for as late as possible. Had you had
the fifty to fifty, had you had something there, it
could have maybe made a difference. It might.
Speaker 2: You know, if I did go of my guts with
Arma earlier and I had the ask an audience when
in there. I wonder if the how many people in
our chest, right you who called me a boomer constantly
would have known about apple manor.
Speaker 1: Right, That's that's the that was always the risk of
you've seeing the ask an audience question on the later
questions in the real show, right, like ye ask asking
the audience for like the mid questions, you do get
the right answer late questions. It's like twenty five percent,
twenty seven percent, twelve percent. You know, it's a little
bit closer. So it's hard to say. I got to
read the super tech from Brita right now. He says
they should be called Apple likes. Can you imagine the
hell I'd be living? Yeah, you get shit constantly. People
are like, oh man, you're play an Apple like. Huh?
Speaker 2: All right?
Speaker 1: That that was who wants to be Mikey and Air.
I think that was very impressive. Mike, very well done.
I think went deep. Yes, its slipped through your fingers
this time. I think that that just means next time
it'll be even sweeter. If you win, then we'll keep
this going, everybody. I really like doing these. It's it's
a lot.
Speaker 2: Yeah, you know, I like to I like to think
that I know something about via game, so it's it's
fun to be tested every once in a while.
Speaker 1: Absolutely, all right. What we'll do now is, well, take
one last break, we'll come back talk about what we've
been playing. Finish up those super chats and we'll get
out of here. We'll be right back after this. All right,
we're back into the show. Mike, what have you been playing?
Speaker 2: To point museum?
Speaker 1: That is excited to play this based on one watching
you play the other day and too how much you
just keep talking about this is all I can play
right now.
Speaker 2: I love this game, like you know, this is the
third two point game, and these are spiritual successors to
like the those theme games that Boo Frog Entertainment made
right and Peter maulin News Studio back in the day,
you know, But I never had much of an interest
in running a hospital. Two point hospitals the first one,
two point campus, and it's a little bit more triggering.
But I love museums. I think museums are always super cool,
and like this game is like it is kind of
all sorts of museums, even fake ones, and that's a
nice part of the charm here. It's not like, oh,
you know, I have my naturalist museum, here's my t rex.
It's made up bullshit. It's it's very wacky, and there's
a bunch of different museums you have to manage, like
the one I just started doing. It is not like
an air and space museum. It's a space museum and
that like, well, aliens are real and here's some of
their junk. Now send your helicopter to space to get
more stuff to show in your museum. Just like the
pacing of the campaign is done so much better than
I've ever seen in one of these, Like you know,
I like the Planet Coaster games or like Planet Zoom.
Sure it feels like so long if I really feel
like I'm playing one of those games. Sometimes if I
approach it from that campaign angle here right away, I
feel like I'm playing the game. I'm being introduced to
systems at a nice steady pace. Like the game's not
spelling the stuff out for me, because the UI is
very intuitive and easy to grasp. So if the game says, like,
you know, build a staff room, they'll give me a
paragraph how to do that, and they're like, yeah, okay,
I get it. I build a staff room. You kind
of drag and drop the grid, you place a few
important items in there, and the boom you have a
staff room, and.
Speaker 1: Then does that I'm like unlock new things. So it's
like a really strong loop.
Speaker 2: Oh yeah, right, so it's like, okay, well, now this
keeps the staff happy and also you know, gives them
because they have to rest and now they're not gonna
quit on me.
Speaker 5: Uh.
Speaker 2: And then like okay, now let's build a gift shop
so that we can make more money. The big loop
is make money too, so that you can then send
out these expedition expeditions to find more museum exhibits so
you can keep making more money. That's the simplest part
of the life. And there's so many more things to it.
Like in one of the campaign is great because you
start off in like one museum for a bit, and
once you hit a milestone there, then it's like okay,
now you're gonna jump over here, and now you're gonna
manage an aquarium for a bit and do that for
a while, and then now here's like a flash challenge,
or here's an already built museum. But they have a
big crime problem. So all you're worried about, and this
kind of thirty minute challenge is catching crime. So you're
gonna build a security room, you're gonna place cameras, you're
gonna hire security guards. You beat that challenge, now go
back to your natural history museum and expand that one
a bit. Right, So it's just like I never get bored.
You'r con moving from these things, but you're also going
back to stuff, so it's all still relevant and important
and you know, still discovering sort of depth and fun
things Like the one museum I had, I was struggling
to make a profit, and then I realized there's this
area where I could take advertisements, Like somebody's like, hey,
we want you to advertise our bullshit like fake festival
thing and then like maybe guest Satisfactions is going to
go down a little bit for that, but I'm gonna
make big money on that, And I'm like, hell yeah,
I'll put that in my museum. That's okay, that's great,
And like, oh that helped a lot. I was like,
oh I should have I should have sold out a
media for us, right yeah, but just you know, like
just also, like one of the things I never liked
about Tycoon and I love ro Coaster Tycoon was having
to hire all this people and then tell them where
to like go and like make routes for them. I
want to I just drop them down, like can't they
figure it out? And here you can assign people to
specific areas, but they generally figure it out out and
there's like a good sort of system to what people
are doing. It's all these multiple things that you have
general workers who can man the ticket boosts, they can
man the cafe or or they can you know, go
to the gift store. Security guards command the camera room.
They can go around picking up donations from the donation bins,
which is very important.
Speaker 1: You know, just tons of.
Speaker 2: Things like that, and it's also kind of like, you know,
it's not like laugh out funny, but it's a silly game.
There's like a radio playing all the time and pa
announcements from a British lady and they're funny, but they're
also actually telling you, like if there's a problem in
the museum, right, like if a donation bin is full,
she'll be like, we're not accepting any more donations now
because dopey dope here hasn't picked them up. Well, yeah,
it's like, oh, right, I should do that. I should
hire more security guards or something like that're like, oh,
a security guard's on a break, so nobody steal anything, Like, oh,
I should probably have a backup security.
Speaker 1: Guard for that sounds and like, obviously that's the in
line with the tone they set for all these two
point games, which is in the lineage of games that were,
excuse me, a little bit sillier and and but yeah.
Speaker 2: That sounds fantastic if I hear saying that Pa Lady
is from like the og Theme Hospital, so okay, very cool,
that's a that's a cool touch. But hoof oof oof.
Speaker 5: Yeah.
Speaker 2: I don't know, is there's some there's just a simple
suit like I'd like these kind of games, like you know,
you like Drastic World Evolution, these sim games. I enjoy them.
I usually bounce off, like you know, after a bit
and here I'm right, oh, I get it right. I'm
fifteen hours in and I am not slowing down. I
am having a very good time.
Speaker 1: Well all right, I have been looking for one of
these games to like really give some time to and uh,
you're you mentioned before this came out, like you know,
the Museum for Animal Crossing your favorite thing, and like, yeah,
that's me too, And uh, I don't want it to
play like that. I don't want to be like one
of these tycoon games. This sounds excellent, so I'm gonna
give that a shot.
Speaker 2: Yeah, It actually comes out on the fourth March for
Cynthias Tony Hawk's getting announce so right, a big redular
day for everybody.
Speaker 1: Yeah, there you go, Mike manaughty day. I've been playing
some Steam. Next first demos one I think we want
to talk about the most is that golf Gambit game
that was a lot of fun. It is, as Nikki
described on the stream that we did on give Bomb,
kind of a little bit Ultimate Chicken Horse. It's not
about like setting up you know, it's about setting up
just obstacles, not like platforms that help you complete the
level the way it works an Ultimate Chicken Horse. But
before the round, you know it's a multiplayer online putt
putt game. Everyone just gets a random assortment of six
traps you get. There's a timer set thirty seconds. You
get to go out onto the course, set down your trap.
It has to be a certain distance from the whole
certain distance from the other traps. But you know you'll
get like a bouncing betty. So someone hits that, they'll
get bounced up and maybe get knocked out of the
course and get a stroke penalty. There is a chariot
that when you if you go in front of it.
The chariot will like ram you up against the wall
and pin you there, and you kind of have to
like just all right, you're shots over. Now you gotta
take another shot. There is a nuclear weapon that's someone
just a giant bomb that you could put right in
the middle of these tiny little putt putt courses basically
impossible to avoid, and you hit that and it blows
up so hard. Everyone just goes flying. Multiple times. I
went hundreds of feet in the air. It's fun and
funny and well done. It's a little putt putt golf game.
But they really found something that is at least immediately
in that Pepsi Challenge taste test way. It goes down smooth,
it goes down real nice, real fun. I don't know
if it's the kind of thing where it's like, oh,
I can recommend this to someone who's like, oh, I'm
gonna be playing by myself. No, probably not. No, this
is a party game, and then we'll have the juice
to maintain this level of hilarity throughout, you know, long
play sessions. Also. I don't know, but for a little
mini golf game that is probably built ideally for like
streamers and things like that. I think they really hit
the mark. And you know, there's a ton of golf games,
so finding a way to make these standout is always impressive.
Speaker 2: Better or worse than Kirby Dream Course.
Speaker 1: Well, nothing's better than Kirby's Stream of course. It's one
of my favorite games of all time.
Speaker 2: Like, and you know that wasn't there a time where
like me and you were trying to we had like
Dan and Jam play it and they clearly didn't like
it as as much as us.
Speaker 1: Yeah, I mean, and since then you if you, I
don't know, if you could tell I've respected them less.
Speaker 2: Yeah, I mean I was just making sure you too, Yeah.
Speaker 1: These fucking.
Speaker 5: Uh Yeah.
Speaker 1: And then there's some other stuff that I want to
get to, like that Ruffian the river Side. I know
they've had demos before. It's that three D platform or
where you can pick up textures and throw them on
other polygons to change the textures so you can interact
with them differently, and it looks incredible. But I did
play that wheel World, which is everyone's describing as like
an open world, Wheels of the Kingdom or whatever. Gear
Gears of the Kingdom is what people are saying it's
you know, you ride on a bicycle, it's open world.
There are shrines.
Speaker 2: But you say, Gears of the King might admit I
imagine like Gears of War beats.
Speaker 1: Yeah, sure, but yeah tire gears or wheel gears, yeah,
I get. And it had a really good feel to it,
the bike physics, the momentum sort of like you know,
barrowing down and really peddling hard and trying to make
tight turns. So that's not going to work. You are
going to have to let up it sort of lean
back and lean into the turn, and you can't do
that if you are head down trying to go as
fast as possible. And I like games that have vehicles
locomotion that works that way where there is a certain
level of understanding the way the mechanics work, so that
you can't just be like, oh, well this is an
arcadi e racer. I'm just gonna be able to do
whatever I want on any turn and also go as
fast as I want whenever I want. I'll never have
to hit the break. So that felt really nice, and
then it looks really nice kind of people are comparing
it the sable, that sort of flat textured world. It
doesn't have the frame rate effect that had the animated
on the twos. It does have that visual look to it.
It's striking, it works. There's some pretty good writing. I
was interacting with another Bite gang that wouldn't let me
up a hill until I got more REP and then
went out some went out and did some stuff, got
some more rep, they let me up the hill. Yeah,
I could see why people were so into that. Boy,
there are just literally hundreds of games in this Steam
Next List demo and I kind of went through and
I picked out a bunch and it's it's hard to
keep up with everything, but I'm gonna try to play
some more here before this thing ends. Anything else from you.
Speaker 2: Well, I started my punishment that you gave me the
thing remask yea. Yeah, I'm really enjoying it so far.
Like first and foremost, it just nails that vibe of
the thing, you know, it nails that while also having
very clearly that kind of PS two again, kind of
that quake two look of things that I also just
find very appealing. But boy, I know there's something about
like Snowy Horror that is yes, fantas absolutely Yeah, I
love that.
Speaker 1: I was playing that as well. Probably about halfway done.
And yeah, I think they have a like, like Dan
said on the BombCast, lots of ambitious ideas. Very much
in that time where the budget for building the visuals
and the look of a game weren't wasn't so high
that you were limited in what you could try to
do with the gameplay. And you definitely see that in
this game. We're like, let's just try some stuff. Let's
let these NPCs that you work with have some intern
you know, internal thoughts that you're going to have to
contend with this the player. And I've enjoyed that so far.
You know, most of the time I am blasting my
way out of a bunch of little crawlers trying to
get my face or whatever. But it is it is
interesting dealing with the teammates and kind of their reactions
to everything that's happening.
Speaker 2: It's like somebody looked at the like scientists and medics
you can recruit in Half Life one, let's make let's
make that better. And that's so that's what it is.
It's a neat system and some of the stuff you
can do, like with the trust that you could take
one of the blood tests in front of somebody and
they'll trust you more. Right, like that, you can give
someone a gun and then they'll calm down they're freaking out,
Like this is still a pretty good way to do this.
And this was again PS Two. I think Nighttive has
been really good about finding like older games that were
a bit ahead of their time in some ways, like
this like Power Slave.
Speaker 1: Yeah.
Speaker 2: I really appreciate when they're doing work like that.
Speaker 1: Yeah, it's they got a really good curator's eye that
You're right. I really respect so God love that we
have night Dive, love that they do that, they do
this work. It's fantastic anything excuse me, anything else.
Speaker 2: I think those are the big ones. And still Tales
of Graces is still my nightly switch game. Don't have
too much to report on there. Yeah, I want to
play some more Monster Hunting for soon took up. Like
I honestly did not play as much Avowed this week
as I would have liked because the same game took over.
I really was playing that Museum game a lot, Jeff.
Speaker 1: I mean I did play some other games, but it
was your Blake Club game and then Dan Reiker's Blake
Club games.
Speaker 2: It was nice of you to beat our Blake Club
games before you finish yours.
Speaker 1: Trust me, it was not lost on me what was
but it was it was fine, and it was you know,
I am worried that you might end up like your game,
but it's also one that needs to be played, so
we'll see. There's god, I think there's gonna be some
tough ones like that as we keep going where it's
like this is a bad game, right and then and
then I don't know, it's it's it is bad, but
it's also got some weirdness to it. So you know,
I won't say too much more. I'm sure you've got
a million things going around your idea in your head.
But like I said earlier, I have confidence that you're
going to be able to figure out the parts of
this that really tested a lot of people.
Speaker 2: I mean, how how bad can a suns off game
really be?
Speaker 1: Right? Exactly? They made Batman. They don't make bad bad games.
Come on absolutely not.
Speaker 3: By the way, For the people that wants to play
the two point in mu Seum game earlier you get
you can buy it now and he has an advanced access.
He has one of the things you can play like
right now even stream it now.
Speaker 2: Then if I wanted to, Yeah, probably that that you can, Yeah,
because it has a sandbox mode. I haven't actually started that. Yeah,
I'm I'm not sure how that works.
Speaker 1: That's right, Mike O'Leary. They don't make bad games. They
make bad games, all right, Well, then let's get to
these super chats and wrap up this show. What do
you say, man, Dan Had? Oh god, I'm sorry.
Speaker 2: Oh yes, let's wrap it up. Okay from uh, let's
see here now, l grug I think I said so
Sewn and Nicky, you're installing their new fifty eighties that
Backler expense on Giant Palm Kids Monday, Penis, Oh, yeah.
Speaker 1: That sounds like a plan to me. I'll make sure
Backler gets on top of that.
Speaker 2: I think Backlar Backlash should be expensing my dreamcast demo
Kioskar that I went for three thousand dollars.
Speaker 1: First, are you, like, how hard are you considering that?
Like twenty considerate three thousand dollars? At three thousands is
a lot.
Speaker 2: Like if itels like if it was fifteen hundred, I'd
be there tomorrow.
Speaker 1: Yes, of course tomorrow, yep, totally three thousand though in
fact that you're still twenty percent considered and it that's
why it's three thousand dollars.
Speaker 2: Yeah, they know, they know. I'll tell you what if,
like I'm not buying it. I don't know how many
other stuff Like I don't know how many other suckers
in the air.
Speaker 1: Going have you, like even like inquired or maybe given
an offer?
Speaker 2: Okay, I don't do I don't love I'm not a
good barterer, Jeff, just pay the asking price to get
out of having to bart.
Speaker 1: I hate it, Mike, I I too him from the Midwest.
I know, like, what's the price?
Speaker 2: What are you talking about?
Speaker 1: God?
Speaker 2: I remember one of the retro game shows. I got
annoyed with that because, like I, you know, like somebody there.
I bought like four games from this person. I spent
a lot of money in his boob. I just paid
him what he want there like a guy right after
me was like basically a dick to him the entire
time and wasted a lot of time. I got a
giant discount because of it. I was like, Man, this
system sucks.
Speaker 1: It's it's blows. I really just like it as well.
Speaker 2: Yep uh mikey O'Leary says, h one n one is
swine flu. H five N one is bird flu.
Speaker 1: That's right, swine flu. Thank you.
Speaker 2: I gotta read burritos. They should be called apple likes again.
That's a good one. The tent THEREK says, I just
need to tell someone that the Yu gi Oh Early
Days collection is very good. What's your favorite Red Show
card game video game? I like the Capcom Versus S
and K S and K Versus Capcom Card Battle game
on Neo Geo Pocket color a ton. It's it's kind
of like the Pokemon trading card game that I was
on gameplay, but Capcom and sm K characters. I need
to play it again now that I actually know who
the S and K characters are.
Speaker 1: Yeah, I always have been curious about this genre. I
wanted to try the Pokemon one, but maybe I'll do
the Yu gi Oh one. That'd be more interesting.
Speaker 5: I just like the idea of this, you know what,
Jeff I will say. I haven't had a chance to
talk about this yet. I've been playing that for review
for the past couple of weeks and it is very good.
I like it a lot. It is all the Game
Boy games and all the Game Boy Advance games, and
I won't I won't get into it too much here.
I think we're pivoting tomorrow's BombCast for Vengeance from Jess
Monster Hunter to Most Focused and some more stuff. So oh,
maybe i'll talk about tomorrow on BCR in depth. But
I think it's very interesting because some stuff got localized
into English for the very first time. That's very cool.
I just think it's a bit expensive at fifty dollars
all the game Boy and game Boy Advance games, so
maybe pick up on sale, but yeah, it is very good.
Speaker 2: For ten dollars more, you can be playing Donkey Kong
Country Returns. That sounds like a good gb AT kids game,
doesn't it.
Speaker 5: Yeah? Kids? Yeah, it may may mean if you'll play
it on Monday, who knows, I think. I think if
they're not listening right now, I want to surprise them
with Blinks to which they found out today. Exist.
Speaker 2: Yeah, I want to play the BLAE games so bad.
Speaker 3: You know what's a good old Jugio game, The Tactics
one they did for the p S two, The War
of the Roses that she fucking slaps you'll need to
take it out.
Speaker 2: Was it like the shoot War of the Roses or
was it less bloody?
Speaker 4: No, it's less bloody. There's there's no.
Speaker 5: If you want an actual, actual, interesting, tactical game that's
on this collection, Jeff, there's a Yukoh game that's just
fire album. Okay, because was not always card games, and
so this was one before the card.
Speaker 2: Game was when somebody told me that that blew my
fucking mind. The show is that he's gonna be game.
Speaker 5: I'll get I'll get into it. But that's why he's
the king of games. That like he and his like
his you know, spirit that inhabits him when he needs
like punish evil doers or whatever. Originally it was just
a game to the death of various times they.
Speaker 4: Will play and Russian Roulette in.
Speaker 2: That and then and then the Pokemon trading card game happens.
Speaker 1: Now incredible any more super chance.
Speaker 2: Mike, Yeah, let's see here. Now one more from gar
Walk recommend We got no one, uh but for Garwalk,
recommend run tavern Quest. I just watch Bailey play the demo.
It's a text based mud where you play as the
game and you're being played by a dumbass. Okay, that
sounds fantastic. I should like play a text based game.
Speaker 1: Yeah, I want to play. I want to play a
shoot mud I've.
Speaker 2: Never cave adventures.
Speaker 1: Okay, yeah, yeah, I want to like play the reason
it's called adventure games.
Speaker 2: Yeah right right right, Oh gosh, that'd be good. Oh
that's not that does sound fun. I don't people maybe
know I don't. I don't usually like dive into steam
next fest. I'm not a giant demo guy at the time,
but that that sounds fun. Uh. Then, Ali Miracle says,
saying shoot war Roses is such an un miracle It
turned out to be a very legitimate question, though.
Speaker 5: What are we going to do here?
Speaker 1: Thank you all for all the super chats. I really
appreciate it. Thanks to everybody who also watched live and
hit the like button all that stuff. Thank you for
Sean and Christian for helping Mike Manati. Let's get out
of here.
Speaker 5: What do you say? Yeah?
Speaker 2: Yeah, yeah. Getting to the end of the week now,
that's exciting.
Speaker 1: Kids.
Speaker 2: Another kid's birthday party go to tomorrow. And I also
don't have a gift yet, so they gotta gotta do
all that.
Speaker 1: I think we're.
Speaker 2: Recording a new nineties Disney tomorrow.
Speaker 1: Fun.
Speaker 2: Uh yeah, yeah, I think on the Disney we're doing
on the Disney Cruise one. That's right as doing that episode.
So the birth of the Disney Cruise.
Speaker 1: Wow, okay, so yeah, yeah, that'd be must be a
massive vagina to birth a cruise line.
Speaker 5: Oh I was.
Speaker 2: And then you just like, I just once sound out
for me.
Speaker 1: That's what Christian said. So I'm like, let's just do it.
Oh everybody, That's when you know it's time to end
the show, all right, Mike Manatti, where can people find
you on the internet other than nineties nineties Disney?
Speaker 2: Yeah, Twitch, dot tv, slash Tokoto. I'll probably stream the
rest of the thing remastered this weekend. Probably want to
play another pointy click adventure game. Maybe I'm going to
finally play Loom, one of the I haven't played.
Speaker 1: Then I can ask you about it.
Speaker 2: Yeah, I have a replica of that pin I need
to wear it actually about Loom. That came with my
secret of Monkey Allen Collector's edition thing that I got
waypeck when.
Speaker 1: Sorry, Conna w Chat just says, ah, yes, the single
on Tondra.
Speaker 2: What do you guys doing?
Speaker 4: Are you doing Hunted tomorrow?
Speaker 1: We'll do We'll do some Monster hundred tomorrow, Yeah for sure.
And then BCR Game Mess Mornings. It'll be another one
of those back to back to back days, everybody, So
just tune in for Game Mess Mornings. We'll go from there.
Speaker 2: Uh.
Speaker 1: I've got that hockey game on Saturday and we're really
looking forward to It'll be outside. It's gonna be a
good time at the shoe grim fan Dango. Yes, so
I'll try to get some uh some of that done
for sure, and then I'm a yep, gotta just do
stuff around the house as well. But yeah, that'll be
that uh but yeahtuff off. It turns out mm hmm
to tune into Jive Bomb Duck on tomorrow otherwise, but
see you next week. Everybody, have a good one, take
care of yourself. Goodbye.
Speaker 2: But do you talk about that sweet looking Terminator.
Speaker 5: Two D game?
Speaker 2: Just see that ship? I saw some stuff. I haven't
looked too closely yet. It looks hot.
Speaker 1: Oh, it looks so hot.
Speaker 7: The music its hot, sexy, sexual hot.
Speaker 1: I beat it.
Speaker 4: Hey, we are in the breaker room.
Speaker 1: What do you want to Mike's P. I will I'm
going to get millionaire set up just.
Speaker 5: Al right, not Mike's p And that was a good
time I bring up you know, I realized last week.
I don't think there's anything remake related in the peril leak,
and so that's why I started to be like, oh
wait a minute, yeah something. But then again, if it
was Ilka, maybe that would have been like mostly external.
Speaker 4: So that was the That doesn't stop me from beings
that about it, though.
Speaker 5: Yeah, sure, I know, no Pokemon blowout.
Speaker 1: Sorry we promised it. Sorry about that. Yeah, I I'm like,
you know, the little bit of rumors I hear in
Pokemon rumors are always like friends sounding things off against
me because I'm not ever out there looking for him
and fully understanding what I'm hearing. But I was you know,
I had a friend that was like, yeah, this sounds
like it'll be kind of low key still, but to
me that meant like, well, we're expecting black and white remakes,
so that probably does mean low key still, but even
more low key than that.
Speaker 5: But listen, I could have parroted a certain Scottish birdie
who's on his podcast last week. That would be poking.
So you know, thank god inn't.
Speaker 1: Oh oh man, that guy is just worthless. I do like, honestly,
he could have maybe it sounded like poking, but you
can't understand him when he talks, so he could have
been saying anything.
Speaker 5: I can't listen to that podcast in the show, or
I can't understand my goddamn word they're saying, or.
Speaker 4: Titles right.
Speaker 1: All right, there we go. Who wants to be a
mikey and ar We'll be ready here soon. Everybody. You
got a sneak peek at the first question?
Speaker 5: Boy, I haven't seen this one yet.
Speaker 4: It's pretty good.
Speaker 1: Yeah, Christian, if you want to send it to Sean
so he can also maybe double check if he wants. Yeah,
thank you.
Speaker 5: I trusted, haven't yeh ship?
Speaker 1: Most of you? All right, and you know what, what's
the worst that could happen? I got something wrong? It's
my podcast. Who Gives a Ship?
Speaker 5: Jeff Grubb has never gotten something.
Speaker 1: I've never gotten anything wrong. So let's start now. Let's
see what it feels like. All right, Yeah, okay, fantastic stuff.
Mike you ready?
Speaker 5: Yeah?
Speaker 2: Are you ready?
Speaker 5: All right?
Speaker 4: Let's go back?
Speaker 1: Are you ready to suck? Let me get you two? Okaya?
What you heard him? What's the wrestling thing? Don't worry
about it?
Speaker 5: Of course, that's.
Speaker 4: All right, let's go back.
Speaker 1: Oh Ship, Sorry, I just saw the first super chat.
We'll talk about it, all right, I'll bring us back in.
Speaker 4: Yeah, the ultimate price a T shirt. Everybody knows that.
Speaker 1: Yeah, okay, ready to go.
Speaker 2: There you go beautifully.
Speaker 1: I'm also ready. All right.
Speaker 3: Let me remember your your lifeline, Mike, don't forget about
your lifeline.
Speaker 4: Is you didn't use the last time.
Speaker 2: Because I had to take to be risky there. It
was just a strategic decision. I'll look at this. We
have a overlay this time.
Speaker 1: Yeah, yeah, I've used this before and I forgot about
it at this time. We're good to go. Okay, all right,
bring a bike. Are you ready? I'm gonna bring it
back yep, y.
Speaker 4: Oh riot.
Speaker 3: But by the next time we're going, I'm gonna I'm
gonna look up something to to make it most yeah.
Speaker 1: Yeah, we'll figure it out.
Speaker 2: Yeah, read it out.
Speaker 4: Oh, she should have go to something like that and
maybe make something there.
Speaker 5: Sure real quick, Sean from Gamess Dot, I have a question.
Oh yeah, yeah, go ahead, please, it's Michae aloud to
call me.
Speaker 2: Yeah, but you always make fun of me for likeing
old things, so I was like, he probably doesn't know
about nineteen eighties procedurally generated Games.
Speaker 5: Mike, I'm a trivia show host. Of course I knew
it was beneath Apple's.
Speaker 2: Even going to I was even going to and you
know what, I just I heard echoes of boomers.
Speaker 5: You think Jeff Grubb new beneath Apple manner off the
coup It was absolute. Thank god.
Speaker 2: That game army has to appreciate the irony.
Speaker 5: Oh yeah, absolutely, we can't write yeah, good run?
Speaker 2: Does it get that on? I bought all the Ultimate
Games on g og recently for like two bucks.
Speaker 5: It's an Apple two game. You could probably emulate it,
super East.
Speaker 1: I do want to, Like, you don't even need to
emulate it. I mean, technically you'll be emilating. You just
go to a website and you'll probably just play in
your browser. All right, let's let's bring it back, all right,