Speaker 1: Good evening, patrons, Welcome back. It is us Dragon's Great Gaming.
You are joining us for part two of episode sixteen
of Tales from the Old World. It is part two
of our finale. Most likely you just listen to part
one and we are now here with the whole gang,
ready to dive in and finish off our adventures here
for the time being. As always, i am your host,
the great Unclean One. I'll be behind the GM screen
once again as we weave the last taiale here and
finish things up. So we'll go around the table really quick,
tell us who you are, who you're playing, and and
even quick you want to tell the listeners. We'll start
it off with our resident Slayer, Sean himself.
Speaker 2: Yeah. Hi, I'm Sean and I'm playing Ragny the Slayer
for the last time. Maybe this will be his final
battle where he dies gloriously.
Speaker 1: Yeah.
Speaker 2: Just happy to be here. It's been a fun sixteen
sessions playing with these characters, and see it's sometimes crazy
story of dark deals. So I'm excited to see how
it ends.
Speaker 1: I feel like we got a lot done in just
sixteen sessions. Yeah, spreading it out over like a once
a month really makes it feel like it lasted a
lot longer than it was for.
Speaker 2: Sure, But instead of being like four months of play,
we got you know, year and a half.
Speaker 1: Almost so awesome. Well, we'll see if Ragne can reach
his glorious death or help the twins. Who else we've got.
We've got Mike, our resident hunter, always creeping in the background.
Speaker 3: What's going on, buddy, Oh, the same as always, still
a peasant. Don't think that's going to change anytime soon.
Speaker 1: Might if you get the twins home, you know, be
a big turn of fortunes there.
Speaker 3: We might need a little time skip to get to
that point.
Speaker 1: Maybe that'll be between season one and two, right, So
we'll see. Arnolf's been been pretty pretty steady and reliable
this whole campaign, so we'll see if he can keep
it together for one more time alongside Arnulf his good
friend horsed by the Frog.
Speaker 4: What's up, buddy, Oh, not too much.
Speaker 5: Well again, we'll be playing horse Koenig the Warrior Priests,
and I think buying large. Things are going well. I'm
back in Chicagoland for a brief weekend hanging out with family.
Since my mom is a Yankee Doodle and was born
on the fourth of July, so there I've been a
little celebration, so that'll be.
Speaker 1: Fun, exciting, okay, cool. And then we've got our final
human of the group, Ben, joining us for what may
be a disaster we'll see.
Speaker 6: Yep, my name is Ben, our captain flash here, and
I'm playing Richter the Bronosaurus. So that'll be uh, you know,
we should have fun with this tonight.
Speaker 7: Let's see how many dark deals.
Speaker 8: I make.
Speaker 2: Last.
Speaker 7: This absolute charade, all right.
Speaker 1: And then finally we have our ogre. He's the newest
member of the group, but his presence has certainly been felt,
especially at that pie cart back in Uber's Reich.
Speaker 9: Oh the poor buddy. Yes it's Kyle.
Speaker 10: I'll be playing Blas, the ogre who just leveled up
to guard so he is now in his second.
Speaker 9: Tier of career. So that's pretty cool.
Speaker 7: Okayl is in his second tier.
Speaker 1: Oh yeah, all right. And then finally we have our
guests joining us from last session. Matt and Adam. Welcome back.
Speaker 4: We'll have to be back. Thank you for having me.
Speaker 8: It feels like I've been here all along.
Speaker 1: It really has. Well. We're happy to have you guys,
and I think it's going to be an exciting finale here,
So why don't we dive right in? Last we left,
the party had escaped Uber's Reich by boat with the
twins in tow after a harrowing escape from the Temple
of sigmaar a trek through the city street. It's a
trek through the city sewers, and you ended up assisting
some fishermen. Before you reach the town of Lech, we're
being attacked by Reich eels. After helping and saving them,
they gave you a warm place to stay and some
good food to get cleaned up and get yourselves oriented
as you enter the town of Lec. Unfortunately, blaz was
unable to contain his gluttonous vice of hunger and basically
went crazy trying to get the food from your new hosts.
And I think Horst was able to calm him down
and distract him. It was ragney, but ultimately you left
the town of Lec and began the final leg of
your journey, headed north towards sterlick Manor in hopes of
reuniting the twins with their with their their family. And
you have traveled for several days through the winding roads
unprepared as usual, it seems for the weather as you
were really unable to make much as far as fires.
Your living situation with tents was difficult to say the least,
and a couple of people started to freeze to death.
It was getting pretty bad. Eventually, though, you well, you
felt like you had made at least the halfway point,
getting through another one of the towns on your way there,
and eventually you came upon a village I was about
about halfway to the city. Unfortunately, the night before, freezing
to death and nearly dying, Richter's delve into dark deals
and corruption points saw him gain another mutation, this time
a physical one. I think he's got three mutations. Now, yeah,
he's got three mutations, one of which is a physical one.
And to your horror, you awoke to find Richter with
a long extended neck, and it was clear that the
touch of chaos had begun to fall on him. Basically
had him hide outside with ragny trying to find cover
in like an abandoned barn. Didn't do much for your
cold and your you know, trying to stay warm. But eventually,
after several days of this travel, you had seen on
the horizon sterlick manner a large ortified manner in the wilderness.
It looks over the surrounding lands that the von Brunner's
control and twins pointed out, that is your destination. You
have to be just several miles away at this point.
But before you got there, you came upon a crumbling,
old like tollbooth type looks like it was set up
in what used to be like a fortress gate or
a watchtower gate. A couple guards were there, including a
road warden, who began to ask some questions and some
words were exchange. Richter got in their face and it
was not long before they noticed his long mutated neck
and a crossbow was fired. I believe the blunderbuss was
fired as well. And that is where we left off,
as these guards are in shock as they see this
mutant and all hell has broken loose. So unless we
have any questions, we will begin.
Speaker 6: I do want to make one clarification for Adam, and
and that was Richter wanted not to do this mission
and storm a mansion that had potentially witch hunters in it. Sorry,
h demon hunters is the demon hunters? Or which hunters
vampires and which vampire hunters?
Speaker 7: Sorry?
Speaker 6: Vampires, which we would have never frozen to death. Just
wanted to clarify, but we chose this very well.
Speaker 1: All right, well, I will need everyone here to add
themselves to the initiative track, please, and we will get
this show on the road. Ummm, is everybody on here? Okay,
I gotta rule for these guys. Rule D ten. Sorry,
my tokens got messages after do this on the manual
side here. Oh almost had the ten, but it's not.
It's a five. Well that's not great, okay, So with
that we will begin this little scuffle. So basically, guys,
you're on the road. The road goes under this imagine
like a fortress gate with a watchtower on either side,
and then you've got the actual fortress skate in front
of you. It's crumbling, it's all that's decrepit, but it
is still a standing structure. There is the road warden
who is in front, basically in front of you, guys,
right next to Richter. They're like just feet apart. And
then the other three there's one in the tower who's
got a crossbow, and the other two are standing in
the gateway basically just be behind the road wardens. It's
kind of like this. The twins are and back behind
Ragney and the you guys are behind Richter as for
some reason he sent the mutated guy to go do
the talking. So great decisions, just keep on keeping on here.
Uh So with that in mind, we can start this off. Arnoff,
you are first to react. What would you like to do.
Speaker 3: I suppose I'll shoot the guy and that the crossbow
in the tower.
Speaker 1: All right, it's going to be negative twenty because he
has the cover of the crenelations.
Speaker 3: I think I could still do that. How do I
select him for combat?
Speaker 1: You shouldn't be able to. These tokens are fucked up,
So just make a range attack role. You're at medium range,
so there's there's no negatives from range, just the negative
from the cover.
Speaker 3: And I take out minus twenty?
Speaker 4: Was it?
Speaker 1: Yes?
Speaker 3: And I don't have any like okay, I'm any fatigue
or anything else in the last sessions.
Speaker 1: Whatever you have from last session, you tell me, okay,
that is a failure. You hit the crenelations, but you
do not hit him.
Speaker 3: Of course you are next.
Speaker 5: I guess I'm just gonna go loud. Can I charge
the guy?
Speaker 4: By Richter?
Speaker 1: Sure, there's space We got up there. Give yourself advantage
for charging.
Speaker 5: Though I guess I don't have to be that close
because of spear. Where's my dialogue window?
Speaker 1: Are you taking?
Speaker 4: I'm trying to.
Speaker 1: You can't target these tokens. They're they're fucked up.
Speaker 5: All right, there it goes gotcha. You're right, you're right.
Speaker 1: Okay, you have h he's only got one success level,
so you pass by one.
Speaker 5: All right, all right?
Speaker 1: Eight? Damn it? You strike him. He does have a
little bit of armor. You do manage to hit him
with the spear of the Oh he's still standing. He
looks a little shocked. He tries to kind of backpedal
and reload the crossbow. Give yourself another advantage, Ragney, you're
up next.
Speaker 2: Does this look like a situation we can at all
salvage and not have to kill each other?
Speaker 1: I mean.
Speaker 2: To buy there's a mutant, so like would he know
in like human world, like look at the mutant. It
has to die kind of thing.
Speaker 1: You're guessing that's why these guys are probably freaking out,
is like that's kind of what's set it off, you know,
And now they're just like in the survival mode.
Speaker 2: Okay, Ragney's not gonna run into combat, but he's gonna
try to reason with them with my seventeen charisma. Okay,
you say, we're escorting people from the von Brunner family
up to their estate. That guy unfortunately was cursed and
we're trying to find a cure. We don't need to fight.
Speaker 1: Okay, give me a charm test.
Speaker 2: All right.
Speaker 6: The other thing though, is the kids haven't spoken up
to whether or not they recognize these guys.
Speaker 1: Yeah, oh.
Speaker 2: Eighty, so you could have just I'll take a dark deal.
Oh okay, oh forty seven and it's only a minus
three all right.
Speaker 1: Well, they they had they had a critical failure here,
so they I mean, you feel like if they weren't
currently being attacked and like fighting for their lives, that
you might be able to like get them. But especially
the U the two that have already been attacked, like
the guy up on the on the wall might not
even hear you. Yeah, the road warden is just like
it was like they're fearing for their life right now.
Speaker 2: Yeah, well gave it a shot. My conscious is clear,
all right, didn't they you were mutant? So it kind
of runs in the oh, so I.
Speaker 1: Just he did he did shoot first, Yes.
Speaker 10: Okay, I think Blaz is going to m kind of
take a cue from Ragny and is going to try and.
Speaker 11: Diffuse the situation a bit, uh and rush forward, okay,
And he's going to grab this guy next to him
and just toss him backwards, uh into this guy.
Speaker 1: All right. Before you do that, they're gonna have to
do fear tests because you've cause fear and you're moving
closer to them. So I'm gonna rule that first.
Speaker 2: Gonna hold here, I'll go the way.
Speaker 1: I can do this, this stupid way. There we go
all once. Wow, all of them fail.
Speaker 5: Uh.
Speaker 1: You see, especially the road warden who rolled a ninety
and the guy you're gonna throw them at who ruled
an eighty. Uh. They literally turn tail and run. Horse.
You can make an attack of opportunity on the road
warden if you'd like, and see the other one like
starts to back away, and the guy up in the
tower ducks down out of sight. The road warden takes
off like like, you know, we gotta get the fuck
out of here, And when he runs past the other two,
they look at you guys for a moment, and then
they turn tail as well, and they start running down
the road away from you guys.
Speaker 9: Yeah, yeah, that's right.
Speaker 1: See stop talking to me.
Speaker 7: You got what you wanted.
Speaker 2: Yeah, just let them run off.
Speaker 1: Okay, Well they are in no mood to stick around
and see what is going to happen once the ogre
shows up, so they say fuck it and they take off.
Well done, You didn't have to murder everybody.
Speaker 7: Yeah, yeah, all right, amazing.
Speaker 1: Yeah, so what would you guys like to do next?
Speaker 7: But still, visibility? Is visibility down?
Speaker 2: Or are we?
Speaker 4: No?
Speaker 1: The snow has led up and it's for once, it
is not raining. It's just cold and frigid.
Speaker 7: And we it looks like we can see the boundary
of the manner right, Yeah.
Speaker 1: It's probably a couple of miles away at.
Speaker 12: Most until Yeah, I use my neck, you know, to
point in the direction and tell everybody I think we
should head this way.
Speaker 5: Okay, yeah, yes, it would now be a good time
to mun richter some medical aid.
Speaker 7: Can I use this time to reload this bunder blust?
Speaker 1: Yes you may do so. Would all of you please
give me a perception test.
Speaker 13: Rather?
Speaker 6: Since that's not a physical I don't have to burrow
minus to it.
Speaker 1: Even worse, you're rowing rough critical failure from blast. Nice
critical failure from.
Speaker 7: I should have a bonus with the extra neck.
Speaker 4: You can have ten.
Speaker 2: Zero.
Speaker 10: While we're walking, I turn and get like a branch
right to the face.
Speaker 1: Yeah, damn it. Wow another nine? Holy shit, Jesus.
Speaker 7: That's worse.
Speaker 9: Did fancy ship captain?
Speaker 1: Are you doing a dark deal?
Speaker 9: Then? No?
Speaker 7: No, I was trying to see what it would be
with the plus ten. It wasn't meant to.
Speaker 2: Okay, gotcha, Chris got all excited.
Speaker 1: I'm just I'm seeing real.
Speaker 7: I would bring me up five.
Speaker 12: I'd have to go over that.
Speaker 1: Yeah, it's only when you go over Okay, well, none
of you. I guess I'll roll for the twins because
they would. They're here, right, they have stats. Yeah, I
can make their rules public. That's fine.
Speaker 9: Hey, are you idiots look over here?
Speaker 1: Okay? Yeah, that's literally what happens because only one of
them passed. Why I suck at this? Okay, So what
exactly you guys doing? Before I get to what Gutil sees.
Speaker 5: Since Richter's been messed up by the guards, I wanted
to see if he's wounded and give some first aid.
Speaker 2: Ragney's just staying by the twins to make sure everything's okay.
Speaker 1: Right is is is rich or wounded?
Speaker 4: Is he? Aren't you?
Speaker 5: Or did you just kind of fall over?
Speaker 1: No, he's the guy's shot, but he missed, if I recall. Okay,
and then I think Richter shot and also flipped the
roll where like barely scratched him.
Speaker 5: Yeah, there was a lot of explosions and stuff. So
I'm still checking it out. Like he's got bad luck
with these black powder weapons, so who knows what could
have happened?
Speaker 1: Okay, all right, So as you guys are sitting there
figuring all this out, Gutil taps you on the shoulder. Ragney.
He's like, master Ragney. Yeah, any points in the direction
you guys came from, and you squint, and the first
you don't see anything, and on the horizon, then you know,
you can see kind of cresting the hill. It looks
like two riders on horses. Oh, would Matt and Adam
please give me perception tests? Okay plus plus plus ten.
Speaker 4: O the ninety damn eleven in.
Speaker 1: Critical success from luckier Okay plus four Ludgers. You guys
crest the hill, you can see down below you in
the distance, not terribly far off. You can see a group. Oh,
you can actually see two groups of individuals. There's a gatehouse,
maybe quarter of a mile half a mile at most
from where you currently are. They are pretty close to
the gatehouse. You can see there's been some sort of
scuffle or skirmish. You can see a group of individuals
running away from the other group that's standing around doing something.
We got a critical You can tell they're probably trying
to tend to injuries and things like that. Realottle weapons.
You see a group of seven individuals. One of them
is clearly the size of an ogre, the other one
has the tall orange mohawk of a dwarf sleigh. And
two of them look like they are not as tall
or as large as the other adults. You are pretty
much positive you have found those that you're looking for.
Speaker 8: There's no way that's not them.
Speaker 4: You finally caught up to them.
Speaker 1: Yes, And at this point, uh, the others begin to
fall in behind you. The one of the Uh, one
of the knights pulls up alongside you. Agnes, is that them?
Speaker 4: That's them?
Speaker 1: You've got them orders, templar.
Speaker 14: I want you to take the other knights, take the
nets and go around behind them, or to their flanks
while myself and Augustus and the other troops approach from
the front.
Speaker 4: And then stand by for my orders.
Speaker 1: He nods, lowers his helmet, he nods to and he
kind of gives the shrug to the others, and the
group of you down below can see. Now several more
riders begin to appear at the crest of the hill.
You see three of them break off, kind of heading
a little bit off to the side, and the rest
of them begin to Well, how fast are you guys moving?
You guys going like full gallop here or just trotting along?
Speaker 4: Not full gallop, but like whatever the speed below gallop is.
Speaker 1: I don't okay, okay, yeah, that's fine. They're moving. They're
they're not at full like breakneck speed, but they are
clearly moving with perp us. Obviously they're coming in your
direction since they're on the road. You well, you can't
tell how many there are, but there's several shapes on
horseback that begin to emerge over the hill.
Speaker 2: What do you guys do, Are there like trees nearby?
Speaker 1: I mean off the path? Sure, you know, probably good
fifty to one hundred feet way. It's fairly clear down
here until you get to where the the tower is,
the toll booth, the gate.
Speaker 6: Okay, I guess did anybody pass their perception tests to
know like how many are in front of us?
Speaker 1: Only Gutil did.
Speaker 2: Yeah, he told us this is.
Speaker 1: Why you guys even see them. Yeah, you pointed them
out to you guys.
Speaker 8: Yeah.
Speaker 2: So I guess just hiding the gatehouse and you see
what happens. Okay, unless anyone has a better idea.
Speaker 3: It's still like snowball.
Speaker 1: The snow has lighted at this point. I mean, there's
snow on the ground, but it's active.
Speaker 6: These people don't look friendly. I mean, so hiding in
the gate, are we just going to lock ourselves in?
Speaker 2: We'll just be well, it's not like it's not an
actual gatehouse we can hide in. It's just sort of
like a wall for us, right, Chris.
Speaker 1: So imagine there's a tower on either side of the road,
and then there's the gate above that. Right, So the
road goes through this gate. It's it's ruined towers, but
it's still functionally a structure.
Speaker 2: When we close the gate, you.
Speaker 1: Don't know if the gate works or not. The gate
itself is raised to close the gate, all right, So
you guys are sitting here discussing this for a while.
At this point, the three that take off ahead of
the other group, they are within sight. At this point
you can tell they are fully armed and armored reks
nights shit, and they start to put the pedal to
the metal when they realize you guys are starting to
figure out what's up. Everybody can easily get into the
toll house. I'll kind of switch the map he so
you guys can see what it looks like. Okay, so
I'll just put you guys on the map here and
let you go about as you see fit. Look at
the NPCs as well. All right, so you guys were
here basically out here when the fight started. So the
path goes towards the east here of the map, and
then basically past the southern areas where the path continues.
There's just there's really rough terrain everywhere else. So there's
not really a way to get around the gatehouse unless
you start crawling like up basically like small not like mountains,
but very rocky terrain. Oh, hold on, Levy, hold on,
let's switch that. Does everybody have sight here? It's it's midday.
I mean, there's no the sun is not out, but
it's an overcast gray.
Speaker 13: There we go, all right, now we're talking.
Speaker 1: Okay, so you guys run underneath the gate and you
can see the staircase. Here is how you get up
into the gatehouse itself. So you guys heroes party. You
guys can move around and do what you'd like to
do at this point.
Speaker 2: Okay, I mean Arnold's arranged guys, So you should probably
be at the tower right throwing, throwing shale.
Speaker 1: You guys have moments before they're here. There are nights
cruising in your direction, some time describing what you're gonna do,
Wasting your.
Speaker 5: Time, try to slam the doors, and I guess I'll
look in the guardhouse for a lever or something like that.
Speaker 2: Me and Blase will be the front line. Yep, ready
to get our ship pushed in last night.
Speaker 1: Oh boy, okay, so I'm sorry, Arn'tolf and Horse you
go up above to the gatehouse. Is that what you
said we're already doing?
Speaker 7: So?
Speaker 5: I think I was just searching around on the like
within the innards, if there's any operative mechanisms or anything
like that.
Speaker 3: I was also going to look to see if there's
a way to drop the gate as I'm passing up
these stairs.
Speaker 1: Okay, each of you give me a perception test.
Speaker 5: Oh that's definitely.
Speaker 2: My thing as we all just half both.
Speaker 5: Or my god, but yeahs three for.
Speaker 1: Okay, Arnolf with a nine. Well done, Arno. If you
do spot the controls when you're going up the stairs,
you can see, like through part of the crumbling floor,
there's a control mechanism in the actual tower itself. So
there's also a door to get inside the tower revenue
just on top of it. So if you point that
out to Horset Horse you can go in there and
check it out.
Speaker 3: Yeah, I'll definitely shout that over.
Speaker 1: Okay, h Horst, you go inside and you see this
mechanism is rusty as fuck. It has probably not been
touched in decades.
Speaker 5: Chris, Well, I'm gonna I'm gonna give it a the
old college try.
Speaker 4: Can it hurt?
Speaker 8: To help?
Speaker 1: It does not? Budge Richter, is there anything you're doing?
I know Blas and Ragney are getting ready here.
Speaker 7: Yeah, I'm gonna get ready.
Speaker 6: Next up, Blasts or have the gun the bus a
blunderbuss ready?
Speaker 1: Okay, so we get my other tokens out here. I'm
gonna find them first. All right, So the three Reich's
Guard are riding in your direction, Ragny, Blaz and Richter.
You guys can give me intuition tests.
Speaker 2: Okay, nope, minus three.
Speaker 9: Oh, that's a that's a plus two for Blas.
Speaker 3: Okay.
Speaker 1: For those of you that passed, you can tell that
the Reich's Guard are not coming. Oh, are not coming
a chricophilial for Richter, are not coming directly at you.
You notice that two of them do not have weapons out.
They instead have like a net in each hand, like
a net you'd see like an a gladatorial pit, like
a throwing net. The other one he's got a sword,
but he doesn't currently have a drawn and they're clearly
not trying to like run your guy down or charge you.
At this point, we are going to roll initiative and
begin what it's probably going to be the final thing here.
Speaker 14: Before we start killing the potentially try some dialogue.
Speaker 1: Let's do initiative here so we haven't rolled out, and
then we will do it. We'll go to that because
the Reich's Guard went ahead to try to get behind them,
so they are they're up first. So please add yourselves
to the uh the initiative tracker. Please okay, So, Agnes,
you are up first at initiative seventeen. So at this
point the Reik's guard they are soon to pass through
the gate, and then you and Ludger are some behind them,
and then the rest of your party is behind you.
Speaker 4: Okay, So.
Speaker 1: Go ahead.
Speaker 4: I will approach the gate and I will speak, and
I will say in my loudest and most commanding voice.
Speaker 1: So what I'll describe what you guys see is as
these guys get closer, I don't know if you probably
have the first to see this because you have a
nice vantage point. There is clearly a witch hunter leading
this party. She is riding a horse as everyone else,
looks to be a woman in probably her thirties or so,
and she has the typical look of a Sigma righte
witch hunter. The tall brimmed hat, leathers, pistols, long long
black hair. Riding alongside of her is a tall man
who has, uh, I don't know, a bit of a
look of a sailor perhaps a pirate or a ship's captain.
He's clearly like the second command here kind of riding
alongside her. And then you see there are a total
of twelve other figures. There are six Altdorf soldiers, and
there are six guards from the Sigma Right Temple, all
following behind them.
Speaker 5: Hoops, damn And how did they do on their cold
weather rolls?
Speaker 1: You wouldn't you like to know? Yeah?
Speaker 7: Yeah, how the hell did they get up here?
Speaker 4: The mystery?
Speaker 1: Good roles and smart smart decisions. Ben okay, Agnes, you
have the floor.
Speaker 2: Okay, I will approach a more resources, no smart decisions.
Speaker 4: I will approach the gates, my weapons not currently drowne and.
Speaker 14: I will say heretics. I am Templar, Agnes Schustav. I
have been sent here by the Temple of Sigma to
retrieve the captured prisoners of Guccio and Bonnio von Brunner.
I offer you this one and only one opportunity to
come out peacefully and bring yourself into the custody of Sigma.
Otherwise we'll be forced to face the wrath of all
those you have wronged, the Temple of Sigma and the
Rights Guard, and the city that you have assaulted. If
you choose to make the smart decision to come peacefully,
I can promise you will not be killed on this
snow today. So I ask you who of you want
to turn themselves in? But the murderers back in town
and the capturing of the nobles.
Speaker 1: Ragan. You can see Bonnie and Gutil look very worried
right now.
Speaker 4: I bet that's what I say. That's what you say,
That's what I say.
Speaker 7: I'll h Can I step up to the wall?
Speaker 6: I mean, can we just move past the fact that
my mouth is fractured and allow me to talk here?
Speaker 1: I mean you can still speak, yeah, it's just really.
Speaker 7: Hard to esca.
Speaker 6: Before we entertain your thoughts, how did you get up
here so quickly?
Speaker 1: Agnes? Give me a perception test at plus forty. Okay, Lugger,
you can make this as well.
Speaker 2: Wonder what business bar? Damn ninety two?
Speaker 4: Geez I passed with no successes?
Speaker 8: Okay, is it plus forty?
Speaker 1: Yeah?
Speaker 8: Plus four.
Speaker 1: The man who steps up to speak is a mutant.
You can see he has a neck that has elongated
by several feet. He's trying, yes, probably two to three
foot long neck, trying to hide it with his coat,
but he's not doing a good job.
Speaker 8: Hey, uh, Quaker throats, come down here and die. It's
time for you.
Speaker 1: This is Ben's character. Just add a three foot neck.
Speaker 8: I wish, I wish you had photos shopted just to
have a terribly added.
Speaker 2: I will, you can do it for the Patriot.
Speaker 7: So are we we're just ignoring the question. We're just
gonna go right.
Speaker 9: Into I'm ignoring it.
Speaker 5: I'm gonna sneak to Bonnie on Gutio and be like.
Speaker 8: King freak neck.
Speaker 4: It's free to go.
Speaker 1: Well, I'm sorry, what are you saying?
Speaker 5: Horse Richter is going to distract them? We need to
retreat to your family's castle manner.
Speaker 1: Annie's moniles like they're on horses will never make it.
Speaker 5: Not all the horses.
Speaker 1: They all are on horses.
Speaker 5: They are on horses. Smart, smart decisions, my ass. Every
guy you can afford a horse?
Speaker 6: Okay, good times behind my back I am.
Speaker 7: I am waving my fingers for them to move.
Speaker 4: Well anyone, So, I mean, well, we have to approach
the gates.
Speaker 7: Right, speaking up, I asked you a question. I told
you I would give you an answer.
Speaker 6: But are we just going to ask questions or answer
questions with more questions on horseback?
Speaker 14: As you can plainly see the head right you got
in front of us, looks over there.
Speaker 1: They're not in front of you there behind you. Coming
from behind you, The head Reich's guard looks over his
shoulder at you, clearly eager to get moving.
Speaker 4: I'll put my hand up for just the moments. The
rash guard looks back.
Speaker 1: Are you doing anything else with the kids?
Speaker 5: I'll pray for Manan to deliver me a sea horse
with which to whisk.
Speaker 6: Oh, do I notice as horsed and uh the kids
already started moving on.
Speaker 2: Nope, we basically understand we can't outrun them. They have horses.
Speaker 5: Well, I could just I don't know, into the woods
and freeze.
Speaker 2: That's like one hundred feet away, Chris. Chris already told
us it's like one hundred feet to the to the woods.
Speaker 7: What what are what are you guys doing here? What
do you want?
Speaker 4: I've made myself perfectly clear.
Speaker 14: You have kidnapped the nobles from the town of Uber's
rig and assaulted a temple of Sigmaar and murdered those
in cold blood. We are here to deliver Bigomar's wrath
and judgment, and I'm offering you one opportunity to come
in peacefully before we approach and attack the gates with
everything to see before you. So I ask you again
who among you has there is reasonable enough and are
they able to make a smart decision to join us peacefully?
Speaker 9: Oh?
Speaker 5: Okay, I believe we were asked to move the twins
by them. I think you are the ones that kidnapped
the Yeah, don't.
Speaker 7: I don't care we kidnapped anybody.
Speaker 1: You see, you all can see one of the Reich's
guard on the side, Uh has kind of put his
net away and he's drawn his sword. And this you
can tell it's the It's the younger one that offered
to join you guys.
Speaker 4: Ye got it.
Speaker 1: You can tell that he is trying desperately to hold
himself in check, but he looks like he's ready to
take off.
Speaker 5: Yeah, and what do you mean murdered? We were strictly
gloves on. I'm using a boxing metaphor. I'm sure everybody
knows a lot about boxing in this universe.
Speaker 14: The bodies laid in front of the temple, those are
the town guard, the temple guard, and not.
Speaker 4: To mention, the body of a russ Garden knight himself.
What do you mean didn't murder?
Speaker 1: As as you're arguing, the knight who draws his who
drew his sword?
Speaker 8: Uh?
Speaker 1: Just shouts for sigma and he charges in.
Speaker 4: I don't stop him, Agnes.
Speaker 1: You can see that he failed his cool test by
negative three. He rolled the sixty nine.
Speaker 8: Nice nice, close my eyes and nod and I go.
Speaker 1: All right. So he's charging forward and he is not
coming for prisoners.
Speaker 6: I can oh, here we go, Rickter, I need you
to well, he's he's on a horse.
Speaker 8: Oh yeah, oh yeah, he's definitely on a horse.
Speaker 1: All right. He's making an attack. You can either try
to block or dodge.
Speaker 7: He's making an attack on who me.
Speaker 1: Yes, you're the closest and uh, you've been doing most
of the talking.
Speaker 7: Okay, make my attack role. Here, go with dodge and
I do it ne a minus one.
Speaker 1: Right, yes, hold on, let me make sure I do
my role.
Speaker 15: Correctly here, all right, here we go, guy, it's a
natural one or some crazy number.
Speaker 7: Natural would be great, right ooh a twenty three? But
geez fail?
Speaker 13: I think.
Speaker 1: Okay, he passed. I'm not not. You didn't pass. He failed,
but he did beat your role, Richter. However, he does
have a critical fumble, so let's see what happens here
on his fumble maneuver was misjudged, leaving you out of position.
Or lose grip of a ranged weapon. Next round, your
action suffers a penalty of negative ten. Okay, so Richter,
he does hit you, and you are going to take
uh ten damage to the I'm sorry, eight damage that
it's based eight damage plus successfully, so he has nine
damage total to your body. And basically he's so eager
to try to hit Richter that he basically runs past him.
He manages to kind of glance him with the sword,
and his horse like has to kind of stop and
rear up because he's about to run into the wall here.
But he does strike Richter as he passes. So again
nine damage to the body.
Speaker 15: Oh mercy, All right, let's see how bad I take
that one. Subtracting. Oh my god, I'm down to nothing zero.
Speaker 1: You had zero or negatives.
Speaker 7: I'm at zero.
Speaker 1: Okay, so you don't take a critical wound, but you
do go prone. Okay, all right. At that point we
will begin the combat. Agnes, you have first an initiative seventeen.
Speaker 5: All right, well, let's the.
Speaker 4: Horses are fast. Horses are pretty fast. I will basically
I'll give.
Speaker 14: A hand gesture to all the troops behind me and
basically have them order them march forward and basis like
like charge.
Speaker 1: Essentially, keep in mind the horses are they would take
up as much space as blast because they're large creatures,
so you can't all fit through. You can maybe fit
two or three people at a time on horseback. Down here, I.
Speaker 4: Will actually choose to dismount and approach on foot.
Speaker 1: Okay, do you have the other troops do that as well?
Speaker 4: Yeah, they're not really meant to be.
Speaker 1: I mean they're not.
Speaker 4: I'll order them to approach the gate and then dismount.
Speaker 1: Okay, all right, you do that. Do you do anything else?
Speaker 4: You can move or and then I will h see,
my movement is probably about five to a human four,
So I'll go one too.
Speaker 14: I'll go here, and I will take out my pistol
and I will aim it at the ogre because it's
the biggest, most obvious target.
Speaker 1: Oh, give me a fear test first before you approach
the ogre? Does cause fear?
Speaker 4: Oh uh, that's cool? Correct, Yes, that's a straight rule.
Speaker 1: Yeah, he's just fear. One's only one success level.
Speaker 7: Got to help all of you lose your fear test, so.
Speaker 1: You're you pass. You don't have worry about fear anymore.
Speaker 4: Okay, then I will fire my my pistol at the ogre.
Speaker 1: All right, the reks can already made theirs. I'll make
rolls for the other soldiers while you do your thing.
Speaker 4: Actually I try. I can do a wild I'll take
about both pistols and I'll fire a bullet shots at them. Okay, okay,
so I targeted him after that? Uh, well do that? Okay,
there we go, Yeah, to do that, there we go.
So but whyever plus twenty it's gonna be plus twenty
that make any sense? That should that should be passed
by three. I don't know why it's gonna be plus twenty.
Speaker 1: Uh because he's a large target, so that's plus ten
to hit, and he also plus ten because of range.
Speaker 14: Oh okay, I guess I passed by five for fourteen damage.
Speaker 9: Okay, good body, And it.
Speaker 1: Is that powder. So I'll do your next shot.
Speaker 14: Then then I'd go with my my offhanded pistol MHM,
which hits with plus zero.
Speaker 4: Nine damage.
Speaker 1: Okay, And black powder has its penetrating which ignores non
metal armor and metal armors reduced by one or it
ignores the first point of metal armor.
Speaker 10: Okay if you have Okay, so that was your thirty
twenty three altogether, fuck man.
Speaker 1: All right, three of the Temple guard past their cool
test to approach, and the four of the soldiers passed.
These other ones in back they failed right now, so
they are not approaching because of the oder. They failed
their fair test. All right, blaz you've been shot twice, Agnes,
you get a point of advantage because you scored both hits.
When you do a will, they both have to hit
to get the advantage. Blas, you were shot by a
black powder weapon. You must make a plus twenty cool
test or you get a broken condition.
Speaker 9: Okay. Uh, we're gonna re roll that.
Speaker 1: Oh nicely done, much better okay, and get advantaged. Right,
you gain a point of advantage, y'p easy? All right?
Speaker 3: All right?
Speaker 1: Uh, the nights are up. Uh. These two Reich's guard Ragney.
The one with the net goes to ride past you,
clearly going for the twins, and the other one is
going to.
Speaker 2: He probably charged when he passes me.
Speaker 1: Well, this guy's gonna tack you first. That's what the
other guy is doing. He's gonna run past you. So
and the third one we'll see what he does in
a second. All right. So Ragney. First guy's attacking you,
and he is. He's all out here with with his weapon. Sure,
oh wait, let me target you. Make sure I do
the right Okay, hold on, hold on, redo that. Let's
go on. I'm trying to There's so many different things here,
like there's something to add charging and blah blah blah,
I'm charging. There we go. Okay, and he's mounted. All right,
damn he rolled before.
Speaker 2: Okay, it's gonna be rough. Give it my old college try.
Speaker 1: It is one hundred.
Speaker 2: What the fuck?
Speaker 8: Dude?
Speaker 2: Oh god, Okay, I guess I'm gonna dark deal that
because I can't really take up.
Speaker 9: It's my boy.
Speaker 1: You don't want to take eighteen damage, not particularly.
Speaker 7: You should don't go out like that.
Speaker 8: One.
Speaker 7: Don't go out like that.
Speaker 2: He still beats me, does fourteen damage. Cheeses to the body.
Speaker 1: M feels so good, bro. How are you doing on
corruption points?
Speaker 2: I'm at eleven at eleven.
Speaker 1: Agnes here chaos senses going off. These are filthy heretics.
Speaker 4: I mean, I stop the deck.
Speaker 1: Yep okay, Ragne, what would you like to do?
Speaker 4: That?
Speaker 2: Was it my turn?
Speaker 1: I'm sorry? Yeah, the other recks card. Well, this guy's
broughting past you.
Speaker 2: So an attack you can.
Speaker 1: Attack if you'd like. So you'll get a point of
advantage here because it's like an attack of opportunity basically.
Speaker 2: And it's like plus forty because he's leaving my threat range.
Speaker 1: He's telling me a threat range. He because remember he's
he's a large token, so you'd be taking up four spaces. Okay,
I can change their token size, make that obvious.
Speaker 2: Here, and large gives me plus twenty.
Speaker 1: Are you attacking him or the horse?
Speaker 2: The horse.
Speaker 1: Then large as plus ten to hit.
Speaker 2: Okay, damn one hundred followed by a ninety eight. Very cool.
Speaker 1: That's uh, that's shitty.
Speaker 2: Yeah, well the horse gets to defend, but.
Speaker 1: It's it's gonna try. But why is this not working?
Speaker 8: There?
Speaker 1: We go, okay, horse, this.
Speaker 2: Guy is wait, this is my actual turn right, No, no,
this is this is the attack of opportunity. Okay, just
making sure.
Speaker 1: It is true here, all right. I think it's his
defensive role here. I don't know why the tokens keep
getting fucked up passed by six.
Speaker 2: A horse got plus six yep, Jesus.
Speaker 1: Because they've they share advantage.
Speaker 2: Well, that Reichs guard didn't attack anyone, So such didn't
have advantage, right, Oh.
Speaker 1: You're right, I'm sorry. So he has plus I.
Speaker 2: Mean plus five is still plus five.
Speaker 1: He has plus plus four because he had two advantage,
so plus four.
Speaker 2: That doesn't matter, by bad all right?
Speaker 1: Okay, So this guy he rides up and he's gonna
try to throw a one of the nets on uh,
on one of the twins here a high to be Bonniel.
Lo it is goody okay, it's Bonniel. And we'll make
him take a range attack here. He misses net go
soaring high as we're used to seeing classic net and
the last Reich's guard. Uh, he'll probably just attack blasts.
He's already right next to him, so he just turns
his horse around, blase and he strikes out with his sword.
Speaker 9: It's fucking rude.
Speaker 1: Plus three.
Speaker 9: Uh okay, wow, dude, bro.
Speaker 2: We are absolute ship tonight.
Speaker 9: I oh, I got what do I got? Yeah? I'll reroll,
come on.
Speaker 2: Up by one tonight.
Speaker 1: Dark deal.
Speaker 7: That's amazing.
Speaker 9: That's amazing, dark deal, baby yeah ninety.
Speaker 7: Nine, Come on, baby.
Speaker 1: Bro, what the fuck is going on? Twelve damage to
your right arm?
Speaker 2: I mean, I guess the dyce just don't want us
to like win. That's brutal, dude, ninety seven and then
a eighty seven? Very cool?
Speaker 8: Hey, I mean you got two arms right, twenty.
Speaker 9: Full plate? All right?
Speaker 10: Yeah, still standing pissed off plas it's not happy?
Speaker 1: All right, well tough, it is your turn. You have
no advantage now because you just took damage.
Speaker 9: Oh that's right there I got. Well, Blase will go for.
Speaker 10: The guy who just uh whooped on him?
Speaker 4: All right?
Speaker 9: Him the horse him?
Speaker 2: Okay, wait Chris, was that the guy who fumbled his
attack against Richter?
Speaker 1: Yes?
Speaker 2: What did his bumble do?
Speaker 4: Uh?
Speaker 1: He was at negative ten to his next attack for
his next action, so you get one, get one one.
Speaker 2: That's all that matters. Would have one more successible yea cool?
Speaker 10: All right, well I will smack him with the club.
Then am I working at like uh straight? Like challenge
like plus zero?
Speaker 1: Yes?
Speaker 7: Or okay, hey at fourteen?
Speaker 13: That's nice.
Speaker 1: I don't know what is wrong with these tokens, man,
they are all looked out.
Speaker 2: I keep getting I keep getting like every time something's clicked,
I keep getting a red alert that said Sean doesn't
have permission for this xxplet the token's okay.
Speaker 7: I should rip him in half when you get a chance.
Speaker 2: All right, yeah, just open his jaw all the way.
Speaker 7: I mean, you're not you're not a human. Yeah, so.
Speaker 1: It's like three correct. So you hit him? And what
was the total damage?
Speaker 9: Sixteen to the left arm?
Speaker 1: Okay, sixteen, let's see here. I need the calculator for
this one. Okay, you strike him. It's a very big hit.
He does get his shield up, which absorbs some of it.
But you can tell that even with all the armor
that definitely hurt him. You get a point of advantage.
Well you're lucky to man he had three advantage. Nice hit. Yeah,
blood ger you return?
Speaker 8: Oh boy, who who's the one with the freak neck?
Speaker 13: Uh?
Speaker 1: Richter? The one who's on the ground.
Speaker 8: Okay, can I get there with my horse?
Speaker 1: Uh yeah? Horse moves base eight?
Speaker 8: Okay, So I am not a fan of what's going
on with that guy's neck.
Speaker 1: Let me see if I can.
Speaker 7: Where you met you? Bro?
Speaker 8: Yeah, I don't need to meet you. That neck is
freaking me out.
Speaker 2: And fantasy mutations just set all the humans off, make
it go insane.
Speaker 7: Oh wait, do I mutate here? I'm not taking another
dark deal?
Speaker 4: All right?
Speaker 1: Are you are you?
Speaker 16: Are you?
Speaker 1: Going to attack him.
Speaker 8: Oh yeah, I'm gonna so much.
Speaker 1: Be sure your target is token, so got a and
then make an attack with your whatever the boat.
Speaker 8: I'm gonna hook his neck, all right? So what do
I got? Do I need any kind of modifiers?
Speaker 1: I got a twenty there you'll have. Yeah, that's that's
because he's prone. You also give yourself one advantage because
you're charging, all right, and you are on horseback, which
gives you, I believe another plus ten. Is that? Uh,
plus plus twenty into the modifier? Yeah, so add another
plus twenty.
Speaker 8: Fifty I think so yes, okay, Uh, I charge up
on my horse and I go, hey, freak neck, you're
out of here, pal, all.
Speaker 1: Right, richter um you you can attempt to dodge or
block whatever you choose.
Speaker 6: I'm gonna make a dodge roll since either one would
be as twenty anyway, is twenty natural one?
Speaker 2: Here we go, natural line. You actually passed, which is great.
Speaker 7: That's fantastic.
Speaker 1: So fourteen damage to the right.
Speaker 7: Arm my neck?
Speaker 6: Does you know like one of those dancing loops to dodge?
Speaker 8: So great?
Speaker 1: Well, we already know you're at zero, so that's gonna
put you into negatives. Well, you'll set back to zero.
So that's gonna be a critical wound lugger. Please go
to the roll to tables and hot me a critical
on his Uh?
Speaker 7: Can I do a dark deal to ignore the damage?
Speaker 1: No? If you have fake points?
Speaker 8: What do I? What do I do?
Speaker 1: In you? Roll on the critical hits for the arm?
Speaker 8: How do I do th.
Speaker 1: Top right? Go to the rollable tables.
Speaker 8: I got armed. I click on it and it gives
me a whole thing.
Speaker 1: You hit the thing that says roll on the bottom
right hand corner. Let's see of that big window that
opened up.
Speaker 14: Yes, ignore mine, I'll yeah, Okay.
Speaker 1: Okay, not a great gain. A bleeding condition as your
upper arm is cut badly, well, that's not good. When
you're at zero, you could bleed out and die.
Speaker 4: Uh.
Speaker 1: So you you basically you swing by. You're barely able
to nick him because he's so low to the ground.
You're attacking with the boat hook, but you break it
across his arm and you see blood stain the snow.
Speaker 7: It's not great because I have made deals with corn.
Speaker 1: Okay, so Matt, the soldiers are up, Uh, what do
you have them do?
Speaker 14: I will order the ones with the with many weapons
to charge forward, and then I will order the ones
with the black powder weapons to.
Speaker 4: Fire ahead. A big guy. I feel bad to gig
up on the ogre, but you're an ogre. I'm sorry.
Speaker 1: They can't quite get into combat this turn.
Speaker 6: Okay, that's fine, move forward black powder. So since he's
already ordered that, how accurate are these guns?
Speaker 7: And he's going to hit his own people.
Speaker 4: The ogre because he stands over everyone else? And next
you see him.
Speaker 1: Okay, so he runs basically up behind you, gets down
on me and takes aim.
Speaker 7: Oh I hope he hits one of the guys's that. Meanwhile,
I'm gonna yell out. You can't even do your own
dirty work.
Speaker 1: That is a twelve damage to the right arm.
Speaker 16: Blaz that's crazy, oh key, and I need you to
take another cool test at plus twenty or you become broken.
Speaker 9: All right.
Speaker 1: After the shot, Matt, you see that, he starts to
try to reload his gun.
Speaker 4: Okay.
Speaker 1: The other two took their test this turn, so they failed.
They're still in back.
Speaker 9: Wow, and what are you doing? Failed the cool test?
Speaker 10: Okay, I guess I'll be taking a dark deal all right.
Speaker 9: Better you pass?
Speaker 1: Oh God, you're at eight for eight too. Alright, your shot,
but you hold your nerve, horse your turn. Aldorf soldiers
are running in and they're probably back here because Ludier
takes up four spaces.
Speaker 5: What I'd like to attempt here is to get this
guy off of his horse next to Bonniel and Gutill,
like if I could just uh yeah, probably more of
a wrestling move rather than just poking with a big stick.
Speaker 4: And hope you followed over.
Speaker 1: All right, give me uh melee brawl sure, and it's
minus ten if you're because you're targeting the rider.
Speaker 3: Ask for having forced to wrestle a horse.
Speaker 1: M hm.
Speaker 9: Is that that song?
Speaker 1: Cool?
Speaker 9: Oops?
Speaker 13: That might have been.
Speaker 1: All right. He is going to try to block, h
I guess he'll do melee rolling as well. Oh they
have shields. Yeah, we'll try to block with a shield. Okay,
you managed to grab him by the reins and you
yank him off the horse and he hits the ground.
Speaker 2: Ball damage.
Speaker 1: Uh yeah, d ten ah, Okay, takes a point of damage.
Speaker 5: Okay, and I'll speak to Bonniel and Gutils like, hop
on the horse, get out of here.
Speaker 1: Oh okay, I didn't. I didn't roll for them. Let
me add them to the initiative really quick. Here all right,
they're they're going soon. Okay, give yourself pointed advantage horse
because you did throw him to the ground. And Richter,
it is your turn. Uh. You are prone and you
have zero wound, which means you cannot get up unless
you spend a You can spend a result point to
get rid of the bleeding and you'll gain one wound back,
which means you can stand.
Speaker 7: Back up if you try to stand the ground and aim.
Speaker 1: Yes you can.
Speaker 7: Okay, I would like to aim at the guy that
knocked me down. Okay, that rights guard.
Speaker 1: Uh, okay, go for it, and.
Speaker 7: We're just gonna roll for the thunderbluss.
Speaker 1: Boy.
Speaker 7: Here we go, guys, Christmas.
Speaker 9: There two step to this.
Speaker 7: I can't remember. I've only been able to fire this
like twice.
Speaker 1: Just make sure the gun is loaded on your and
then you may just click on the gun to make
an attack.
Speaker 7: Okay, And am I gonna face some minus twenty to
this because it's physical or because.
Speaker 1: It's physical and it's another it should already have another
minus twenty because you're prone.
Speaker 2: But you are targetting a large creature, right, so plus ten.
Speaker 1: If you target the horse.
Speaker 17: Yes, Oh well, all right, well we're going we're going
with the guy, all right, Yeah, so you shoot?
Speaker 1: Oh okay, go ahead, I mean might as well.
Speaker 2: Right, all right, God, the dice are just not on
our side tonight, guys.
Speaker 4: All right?
Speaker 1: Oh Ben is now up to max corruption as well.
Yeah all right, Cracknels bouncing off his armor, but it
does not really seem to affect him or the horse.
Speaker 9: Uh.
Speaker 1: Bonnie and Gutil try to get on the horse. I
guess they'll spend a turn doing that. The horse is
probably freaking out. They'll probably go to make.
Speaker 4: A test for this.
Speaker 1: Let's see, we'll do athletics. She fails really badly, and
he fails really badly too. They're trying to get the
horse under control right now. Horse, but it's a big
war horse and its riders got yanked off, so it's
a little freaked out. Arnolf, you're up.
Speaker 3: If I run, can I still shoot?
Speaker 1: Yes, it's only if you sprint that you can't shoot.
And these guys here that are on the bridge, they're
underneath you, so you can't see this like group of
people unless obviously you move.
Speaker 3: I think from here I could probably see that Reikes
car that's nearest.
Speaker 1: To me though, Oh definitelyeah, because he's still in the saddle. Okay,
profectly go for him then, all right, going for him
or the horse, I'll go for him. Okay, that's minus
ten to hit him, Arnolf, mister reliable, all right, seven
damage okay, with all of his armor. It doesn't do much,
but you do some damage. Gain a point of advantage?
Will happ you take that rag me?
Speaker 2: So did this guy fall next to horse or next
to Bonniel?
Speaker 1: Let's roll it high or low?
Speaker 2: Always high? Sixteen nine?
Speaker 8: Nice?
Speaker 1: All right? If it's high, then it'll be next to horse.
Speaker 9: It is.
Speaker 2: So he's next to you guys, right, and he's prone,
I assume, oh yeah, yeah, all right, We're just gonna
smash this into him. I'm also frenzying, so okay, plus
four against him.
Speaker 13: All right, he's gonna try and get his shield up,
so he takes eighteen to the body.
Speaker 1: I'm getting weird errors now too on my end. Eighteen okay,
all right, he's still going, but that is a massive hit.
Speaker 13: Okay, and then I get another advantage.
Speaker 1: Uh are you doing to wielding?
Speaker 5: No?
Speaker 2: Okay, because I'm wielding the two handed weapon.
Speaker 1: Oh that's right, the new of a new warhammer, right yeah,
hell yeah, Okay, the advantage is give me a weird thing. Okay,
I don't know what's going on. Gives all fucked up? Okay,
that is the end of the round.
Speaker 2: That's my first attack.
Speaker 1: Oh sorry, go ahead.
Speaker 2: So uh yeah, I guess I will attack the other
Reich's guard that is in front of me, the bigger one.
But I'm just gonna attack the guy.
Speaker 1: Okay. So it's negative ten to hit the rider.
Speaker 2: Okay, yeah, so it's gave me a minus ten or something. Okay,
so two advantage, yep.
Speaker 8: Can I get a crip?
Speaker 1: Nope?
Speaker 2: But a thirty plus five?
Speaker 1: Okay, what are these errors going on here?
Speaker 18: Okay, he got plus three, So twenty one damage to
the leg? Okay, is it enough to one shot a reichscard?
Speaker 2: Let us see, what's a lot of damage that would
be almost enough to one shot me.
Speaker 1: Now keep in mind these guys have full plate and shields.
It is exactly enough to put him at zero noise.
Well done, You strike him in the leg. He screams
out in pain and crashes to the ground. Okay, that
is the end of the round. Richter. You must make
a test here because you are bleeding. For every bleeding condition,
there's a ten chance that you bleed out and die.
So please roll me a D one hundred. If you're
all a ten or less, you are dead. You are fine. However,
I do believe you become unconscious because you're at zero
Willis and bleeding. I'll double check that, Adam, Matt.
Speaker 7: I really want to know how the hell you guys
got up here so fast.
Speaker 2: Brother, they've been on a horse as well. We've been
like trudging the snow.
Speaker 8: You get out a boat with a horse, so the
horse goes faster in the boat.
Speaker 6: Horse pile in hand, right, because you know everybody moves
faster than knife.
Speaker 8: I actually do have a knife in my hand right now.
Speaker 4: I mean basically.
Speaker 14: Became prepared with like travel rations, warm clothing, horses, you.
Speaker 4: Know, travel.
Speaker 7: We were going to go back to the Manor.
Speaker 14: We had no idea where you guys are going, just
we just got trailing you this way. Well I mean, oh,
not too specific, but we had we were fogging trail.
Speaker 8: Okay, it was the pie trail.
Speaker 7: Yeah, I'm sure it was the Pie trail. I really
want to know this trail. When we went through sores.
Speaker 2: Trails only like one ran in town.
Speaker 8: We follow north. We followed the pie trail of the
ogre towards the docks, and then we talked to the
dock master, found out where the ship was headed, followed
the ship.
Speaker 7: So this is Blast's fault, is what you're telling them.
Speaker 8: No, No, it's the fault of the halfling that had
the delicious pies. Had he not had that pie stall there,
you guys would have been in the clear.
Speaker 7: Now you're going downstream.
Speaker 1: I mean, I mean it's it's about as simple as
they Adam made it. But yeah, basically they followed your trail,
and you guys weren't exactly subtle leaving the Temple of Sigma.
Speaker 4: Well you have an ogre run down the streets of
a major city. People see that. Yeah, Like it's got hard.
Speaker 8: See the first mistake was being an Ogre.
Speaker 2: That one's on Kyle, that one's on Kyle.
Speaker 9: Yeah, I can't fault that. That's that's true.
Speaker 1: Kyle with great power, it comes great Kyle perception.
Speaker 6: I'll only two months later that that would play into
a major critical escape route.
Speaker 1: I mean, Kyle has soaked three gunshots and is still standing.
Speaker 8: Yeah, it's gotta be worth it. It's gotta be worth it.
Speaker 9: Oh, it's fun as hell.
Speaker 8: Yeah, see, there you go. It's worth it, absolutely the
whole way through, all right.
Speaker 6: Tell you what hope we had the candle maker guy
would be those dwarfs.
Speaker 2: Way earlier with three gunshots going into us.
Speaker 1: Next round, Agnes, you are up. One of the right
scard is dead, one is in the ground getting pummeled.
Only the young one, who has lost basically control and
charge forward is still in the saddle.
Speaker 14: Okay, he looks hurt, and it looks like the front
line there is pretty much completely blocked at this point.
Speaker 1: I mean again, there the this guy's horse is gone.
This guy's horse they're trying to grab. You can see
the twins are trying to grab this this guy's horse,
and then this guy gone.
Speaker 5: Did Ragney kill that horse?
Speaker 1: That horse ran off as soon as when he kills
that guy that that horse is gone.
Speaker 5: Well, it ran off towards the halberdiers in a panic
and knock them all over.
Speaker 1: No, it ran over. It jumped over Ragney because he's
so short.
Speaker 2: Can I disembowel it as it's jumping over?
Speaker 9: Yeah?
Speaker 5: Can we get some attacks of opportunities. I'm gonna grab
the reins as it jumps over Ragney, give me a.
Speaker 1: Athletics test.
Speaker 5: I'm gonna I'm gonna fortune point.
Speaker 2: That everything, every single fortune point we've used, has done
us no fucking benefit.
Speaker 8: I've had the same experience, And would you my long.
Speaker 1: History, would you like to use the dark deal horse?
I know you're nowhere near mutating.
Speaker 5: But yeah, I mean I might as well get in
on it. Sure, let's see in eighty four.
Speaker 19: Oh wow, finally, Okay, you grab the reins of the
horse and you manage to keep him from uh you know, bolting.
Speaker 4: Awesome? Can I get in like over here?
Speaker 1: The path under is as wide as like from here
to here.
Speaker 14: Okay, so I'm going to basically run up into melee
here and take up mantacles and mantacle This peasant looking
dude with a long neck.
Speaker 4: Okay, he's unconscious, right.
Speaker 1: A witch hunter would not make toicle a mutant.
Speaker 4: I know, I just I don't know.
Speaker 1: Yeah, if you don't want to, if you don't want
to kill his character, fight somebody else. But a witch
hunter is not going to take a mutant prisoner.
Speaker 14: They would kill the best site that is very fair.
Then well they want to actually I would basically, so
I was, so running is double speed?
Speaker 4: Correct?
Speaker 1: You can move up to eight before you have to sprint.
Speaker 4: Okay, so.
Speaker 1: I'm sorry sixteen.
Speaker 2: Yea each of these mad?
Speaker 8: Yeah you too.
Speaker 1: Your movement is four, but you can walk eight yards
and run sixteen.
Speaker 2: Sixteen would put you on top of the dead guy
I just killed.
Speaker 1: Yeah, so you've you can do that? Yeah, you can
get to basically all these spaces here pretty much before
you have to make a if as long as you
don't go more than sixteen, you can still make an action.
Speaker 4: How'd you get that line to the bottom right on
the ruler? Yeah, gotcha.
Speaker 5: I don't want to choge this slayer.
Speaker 2: Makes sense? No, no, shame?
Speaker 1: Could reload your guns?
Speaker 4: I could?
Speaker 14: Yeah, so I will, I can. I can go sixteen
sold reload right if.
Speaker 4: I wanted to?
Speaker 1: Yeah? What did you have these guards? Do?
Speaker 4: I ordered them?
Speaker 8: All?
Speaker 4: All the Mailely guards are basic charge.
Speaker 1: Okay, they would be behind the help it hears then.
Speaker 14: Ish, okay somewhere Okay, then I'll basically I'll go over
to let's just take this off. There's that quocky thing
this one.
Speaker 4: I'll go to here and reload.
Speaker 1: So just click on the gun again to make an
attack and it'll start a reload. Okay, Oh yeah, okay,
your gun is reloaded, and.
Speaker 14: I'm assuming I can only load one gun per turn right, correct, yes, okay,
and then I'll go basically equipping my offhand my saber,
so basically unequiped pistol and unquipped sab.
Speaker 1: Okay, all right, Uh, the Reichs garter up. This guy
is going to stand and he's going to attack you horse.
Speaker 5: If you jump up, Is that like a move that
would give attack of opportunity?
Speaker 1: No, I wouldn't say so. Only if you leave his
his his square, would you give him attack of opportunity? You? Oh,
negative three.
Speaker 2: For combat and defend, get a critical, kill.
Speaker 1: Him or in eighty four another eighty four.
Speaker 2: We're rolling above seventies so often ninety.
Speaker 8: No, I'm gonna go take another this fucking cool wow.
Speaker 2: Nothing below as sixty.
Speaker 1: Okay.
Speaker 5: I definitely didn't need to do that.
Speaker 1: But you did win, though, so you get a point
of advantage. The other Reich's guard, I'm gonna roll on
a high. He's gonna go for Arnolf, He's gonna dismart
and go for Arnolf on a low. He's gonna go
for blaz It's going for blaz oy boy, Oh rady,
let's be here. Here comes the attack and on the
money plus one?
Speaker 9: Okay, unreal?
Speaker 2: Another eighty six? Our dives really like eighties tonight?
Speaker 1: Do you have any fortune points left?
Speaker 9: Nope? I got a dark deal which would put me over.
Speaker 2: Well, how much damage are you really going to take?
Speaker 1: If you that's gonna be nine ten eleven damage?
Speaker 9: Okay, which would be I mean, I guess.
Speaker 2: The gods, right, I mean you can take a fucking
dark deal and more. If I mean you're an ogre,
it can't get much worse, right.
Speaker 9: That's that's kind of true.
Speaker 1: Are you taking my head?
Speaker 8: Uh?
Speaker 9: Yeah, I'll take the head.
Speaker 1: Okay, eleven damage and then it shall be your turn.
Speaker 9: Alrighty am? I in range of Lugger. Luger here, Yes
you are, okay, Kitty corners, let's go swing in.
Speaker 8: Oh wait, hold on, don't do that. I don't do that.
Speaker 1: I know you're fine, You're fine. Yeah, go go. If
you attack Lugger, oh no, you're you're an older, doesn't matter. Yeah,
you can attack him or the horse.
Speaker 9: I'll go for him.
Speaker 8: Okay, I asked you not to do that. You I
didn't shoot anybody, we.
Speaker 2: You as a group.
Speaker 1: Yeah, oh.
Speaker 2: Bro, Okay, so I dodge.
Speaker 1: I rolled a dodge, so you can you can well, yes,
and aside if he wants to use any stuff here,
but you either can. You can either try to block
by making a melee attack with whatever weapon you have
in hand, or you can attempt to dodge.
Speaker 10: So whatever, that is probably what you want to use, Chris,
I'm able to use the resilience.
Speaker 1: Yes, you can. Do you want to use the resilience for.
Speaker 9: I'd like to make that a one, a one for
the ogre club. Sure, okay, Oops, I went.
Speaker 1: Too far, So that'll reduce your resolve in your resilience,
so I'm down. Okay. So he's spending a point of resilience,
which is his big metacurrency, to give himself an automatic
one on the roll. So, Ludger, you can either dodge
or block.
Speaker 8: Can I do the same?
Speaker 9: You can?
Speaker 8: All right, let's do that and I'm gonna block.
Speaker 1: Okay, So you spend a point of resilience speaks, your
resolve goes down as well. So you each have a one.
So how many.
Speaker 2: Successfuls is that for each of you, uh six, the
glass would also be at six.
Speaker 8: Yeah, I was hoping I would outdo you.
Speaker 1: That His melee is fifty three, so a zero would
be five success level.
Speaker 2: That's on the second one, the first one at sixty three.
Speaker 1: Why are there two?
Speaker 2: Yeah, I don't know.
Speaker 1: Oh, that's because the first time he targeted the Reich's guard.
Speaker 9: Oh, I had advantage when the Reich's guard attacked me. Still,
Oh that's why.
Speaker 1: Okay, so I had so you would have five success levels.
Lucker would have six, so he would win. However, you
both score criticals, so you both do critical damage to
each other. So each of you need to roll a critical.
Would first of all, roll one hundred. Do you one
hundred to see where the location is?
Speaker 9: Oh?
Speaker 1: I don't know. Hold on, A one becomes ten, so
it's it's the arm. So roll roll criticals at the
arm location at minus twenty because you're both still above
zero wounds. So, Adam, when you bring up the critical chart,
it says D one hundred, be sure, but D one
hundred minus twenty and you make the roll.
Speaker 8: Oh, let me try that again, then, Oh, here I
can do well.
Speaker 1: Just you rolled an eighty.
Speaker 2: Two so sixty two, get the well he rolled forty
three first, Well.
Speaker 8: That was just me rolling at D one one, Yeah,
because I was I thought you had to roll hit
location on this, which you don't.
Speaker 1: Yeah. Okay, so, oh boy, ruptured ligaments. That's pretty bad.
And we have here a sixty two. Oh please tell
me it's crushed obo, No, it's not. Sixty two is
deep cut? Okay, so blazz, you take three additional wounds
from the critical. Those are not reduced by anything. You
gain two bleeding conditions as your arm is mangled. Woof,
you gain one stunned condition, and you suffer a torn
muscle minor injury. Take a negative twenty endurance test, or
go unconscious? Uh is.
Speaker 9: What can I use to kind of shrug this off?
Would fate be possible?
Speaker 1: A fate point?
Speaker 9: Yeah?
Speaker 2: Or if you have armor on the affected location, which
is what the right arm, yes, yeah, no, that would
be a faate point then.
Speaker 1: Okay, So you can either you can avoid well you're
not gonna capacity of yours. You can avoid all the
damage from one source, so you can avoid the damage
from the critical. Basically, okay, we'll do that, right, Love,
you're taking a ruptured ligament, which is you get a
torn muscle, major injury, you drop whatever was in the
handing hit in the left hand, nothing, and you're gonna
take three additional wounds. Now, if you have armor on
that location, you can burn a point of armor to
ignore the critical.
Speaker 8: Okay, how do I do that?
Speaker 1: I will modify it for you. Okay, okay, so criticals everywhere.
Ludgert is now your turn.
Speaker 8: Oh man, I was gonna attack freakneck, but I don't
like this ogre.
Speaker 1: So here we go.
Speaker 8: It looks like it's ogre for you.
Speaker 7: Man kill me.
Speaker 1: So you can right and left click on armor points
in the character sheet and it produces them.
Speaker 8: So I don't MEPhI the on the main on the
combat combat tap. There we go, Ah, there it is.
Did you already do it?
Speaker 5: Yeah?
Speaker 1: You see the show zero on the left arm, the left.
Speaker 8: Arm bronze circle. It's still showing me one.
Speaker 1: There we go.
Speaker 8: Now I got a zero, weird? I don't know? All right,
here we go, it's ogre for you. My friend, here
comes the boat hook. Do any kind of modifiers to
this beyond what's already it.
Speaker 1: Should automatically do it. Here we go, should give you
plus ten because it's large.
Speaker 8: Says I won against you by three, Yes, defensive role.
Oh was lying to me.
Speaker 2: Another eighty.
Speaker 9: Boy, mm yeah, we'll go. Uh, we'll go a dark deal.
Speaker 1: Okay, reroll it. There we go plus three, so you block,
you gain a point of advantage and oh boy, yeah,
make your corruption test. Uh let me get to corruption
really quick here.
Speaker 9: That's cool correct, Uh, let me see.
Speaker 8: I believe it's super cool.
Speaker 1: It's a cool test. Yeah, because you're just a dark deal. Okay, okay,
you pass. You do not mutate for the time being.
Speaker 8: Is there anything I can do with any of my
medacurrency to mess with that role?
Speaker 1: You can spend a fate point to or a fortune
point to increase your success level by one, but he
would still beat you because he had three.
Speaker 8: You would No, I want to mess with this cool test?
Can I do that?
Speaker 4: No?
Speaker 1: You can't. You can't interrupt something, all right?
Speaker 8: No, okay, I want to make you do a freak neck.
Speaker 1: Who's next the helbadeers and the imperial soldiers. Well, this
guy's gonna try to reload, So he's just gonna do
that this turn.
Speaker 13: Or net.
Speaker 1: Okay, so he is still reloading and then the soldiers
are gonna move in, and this guy's probably gonna swing
around and come for blaz and these ones. Everyone's gonna
just trying to fit in as best they can.
Speaker 2: Were they horses or did they dismount No, these guys dismounted, okay,
and rulers.
Speaker 4: Out number is gonna come to apply your imagine.
Speaker 1: Yeah, it's about to get pretty bad here, all right.
The las one of the Helberdiers, he's gonna charge in
and attack you.
Speaker 2: Did the guards go at the same time as the
Helbert hears?
Speaker 1: Yeah?
Speaker 20: I didn't want to have multiple initiatives. Okay, Uh, critical
hit with an eleven?
Speaker 8: Cool?
Speaker 2: Do you have any armor on the left leg?
Speaker 1: Okay? That is ten damage to the left leg and
a critical hit. Also, he has the hack ability, so
if you have any armor there, it gets reduced by
one point.
Speaker 9: Okay, Uh, still up, and I can do that critical
Where was it left leg?
Speaker 1: Oh, he's gonna rule it. Oh only a four stub toe.
That's all right, let's put that on your character sheet here.
Letting me you take one additional wound and you must
make a plus twenty endurance test or suffer a negative
ten agility for the rest of the combat.
Speaker 9: Uh to the end of the next turn. Plus twenty
endurance okay, a durable impressed.
Speaker 4: Yeah right, it's really impressive.
Speaker 9: Yeah, but actually that stub toe put me down. Oh wow.
Speaker 5: Cool?
Speaker 1: So, oh my god, Okay, you are down. Let's see
this guard is going to try to grab Gutil, so
we'll do melee here versus gutill. Okay, this guard has
grappled Gutil and is basically trying to drag him away.
The other ones are all coming after you, ragny. They
don't want to run past you. So how the deer
number one charges in with his halberd, and yeah, there's
some mountain numbering going on at this point. Yeah plus
zero plus seven, nicely done, you block. How about your
number two coming in from the other side.
Speaker 2: Okay, and.
Speaker 1: You plus one? Well, this is so bad?
Speaker 4: Is so bad?
Speaker 1: Okay? And then the Mighty Temple guard with his little mace.
Speaker 2: I'm gonna play with his little mace in the corner.
Speaker 1: He is, he's gonna try to hitch you in the head. Okay,
there he's.
Speaker 2: He's gonna be a little little rude U plus three.
Speaker 1: Okay, so he wins. You take ten damus. The left arm.
Speaker 2: I'll dark deal that. No, well, yeah, I don't want
to lose my three fucking advantage it did it? Just
give me the same.
Speaker 1: Take ten damn its to the left arm.
Speaker 2: That's super fucking cool, dude.
Speaker 1: Lose your advantage? And are you mutating?
Speaker 2: It's asking me to take the endurance test?
Speaker 14: Do it?
Speaker 7: No?
Speaker 1: You love it? Loves it? Okay, what a great day?
Speaker 2: One in one chance to get the same roll twice
or some ship one in a thousand.
Speaker 4: Your dashurals tonight's are not the best unfortunate. I'm sorry.
Speaker 1: No, horse, he looks like two of the guards have
passed their fear Oh wait, I guess they would take
fear testing now of the oders down, But those two passed, Horse,
what are you gonna do? It's looking grim and perilous.
That's what I did there. Yeah, are you meeting horse?
Because I can't hear you if you're talking.
Speaker 9: I was sort of.
Speaker 5: It was mostly just arming and aweing, So nobody missed
anything because it's definitely a mess.
Speaker 4: Here.
Speaker 1: Well, you could still surrender.
Speaker 4: It's still an option opted not the table.
Speaker 1: Oh well, you are still holding on to a horse,
so I mean, I guess you have some options.
Speaker 4: I do.
Speaker 5: What been Gutill and his nonsense.
Speaker 8: Uh but but.
Speaker 4: Who's up next?
Speaker 5: Somebody somebody else.
Speaker 1: And then and then and then rang mey. So it's
all you guys know.
Speaker 5: Yeah, I'm gonna try to uh get the guard off
of Gutil by just I guess repeatedly stabbing it.
Speaker 1: Okay, Uh, I mean yeah, that's so I plan.
Speaker 4: I suppose.
Speaker 1: You can have plus twenty because I guess technically outnumber
him because it's you and Gutiel just fighting him. So
I'll give you the numbering bonus.
Speaker 4: Great.
Speaker 1: I love that good old horse with his reaching sphere
of destiny.
Speaker 8: Uh.
Speaker 1: Okay, this guy is going to try to defend himself,
but I guess he's gonna try to dodge because he's
you know, he doesn't really have a weapon out right
now because he's grappling. I think dodge makes sense.
Speaker 5: How much dodging can you do?
Speaker 9: All?
Speaker 1: Well, huh, you can try to throw himself out away.
He gets plus one failed in eight damage. You strike
him and he lets go of Gutil. Okay, great, and
he's hurt, not severely hurt, but he's hurt. Get advantage.
Do you want to move or I guess if you
of you taking a tech unless you want to try
to get on the horse, you could, you could, You
can get on the horse for no penalty.
Speaker 5: Sure, no, no test required. That sounds good, and then
then it won't run away when somebody stabs me later.
Speaker 1: Do you want to move?
Speaker 8: Uh?
Speaker 4: Not yet. I think I need to stay here for
at least when we're around Okay.
Speaker 1: Richter is unconscious because of his bleeding condition, so he
is pretty much out of this.
Speaker 9: Yeah.
Speaker 1: Yeah, the twins. Bonniel grabs Gutio tries to pull him
away from the guard and uh, I mean, I guess
you would try to get up on the horse with
you horse, So if if you let her, that's what
she's gonna do.
Speaker 2: Uh sure, all right, so she.
Speaker 1: Hops on the horse with you. I mean she's a
little thing, so she doesn't nearly do anything. It is
possible to get all three of you on the horse,
because they aren't you know, if they're teenagers, they're not adults.
If you so choose, that is what Gutill would try
to do as well.
Speaker 5: Who doesn't want that other horse that's running around?
Speaker 1: I don't even know who the other horse is at
this point.
Speaker 5: I mean, i've they had been trying to scrabble up
onto one horse, and then there was the weird horse
that jumped over.
Speaker 1: Oh that's right, that's right, that's right.
Speaker 4: I'm sorry.
Speaker 1: Yeah, I guess he would hop on the other horse then,
So okay, great, it looks like they're kind of looking
at you kind of for guidance here. I don't know
if your turn. You see horse and the twins have
mounted up. Anniel's on the horse with horse, Gutill's on
his own, and Richter is down, and Lee being blast
is down. Ragny surrounded.
Speaker 8: What do you do?
Speaker 3: Oh boy, I think I'm just gonna shoot this nearest
rekes card again?
Speaker 1: Okay minus ten if you're shooting the night, Okay, you hit.
He loses his advantage. However, he is still standing. The
rocks are not the best weapon against a guy in
full armor with a shield. He would advantage though, Ragne. Yeah,
time time to turn that blender on. Yeah, I'm gonna
target the guy below me. That would potentially stop horst. Okay,
and I will try to kill him.
Speaker 2: Our do our fucking best twenty nine plus.
Speaker 1: Five That would probably do it. But on's see.
Speaker 2: Oh wait, does that a Rike's guard. But oh oh,
that's the one that got pulled off the horse. He's
still alive.
Speaker 1: Shit, yeah, yeah, he's He's hurt, but he's still alive. Okay,
oh hundred particularly fumble, Oh Joe, uh, your melee weapon
jars badly. Your weapon suffers one dam Okay, so you
strike him, so ragne. He tries to get a shield
he got. He does get his shield in time. Your
hammer just smashes it and basically indense the shield into
his chest and he collapses to the ground in a
bloody heap.
Speaker 2: Nice Okay. And then is this the guy over heres
a Reichs garter, a helber deer.
Speaker 1: He's the temple guard.
Speaker 2: Okay, where's the helb of deer? Is it the guy
above me?
Speaker 1: Yeah? These two are the helve of deers.
Speaker 2: Okay, I'll attack the guy to the bottom left of me.
Speaker 13: Okay, now I have one advantage. Ha ha haa, just
I get a little bit.
Speaker 1: I guess we can get rid of these tokens that
are dead guys, right.
Speaker 2: Yeah, yeah, they're cluttering things. Plus six Okay, it should
be plus seven because I should have advantaged, but it didn't.
Speaker 1: Add it critical success.
Speaker 2: Super cool and he also, well, he got a plus six,
but I should have plus seven because of my advantage.
Speaker 1: Is it not counting your advantage?
Speaker 2: No, because I rolled against the seventy five, which is
my base weapon, my base staff for this.
Speaker 4: You're fighting out numbers. If there's modifiers applied.
Speaker 1: To that, No, that's only when you are attacked. It's
not when you're attacking. Yeah, seventy five you have a
fatigue condition.
Speaker 2: Oh okay, shit cool. I mean there's nothing that I'm
not gonna be rolling lower than twelve. It's so cool.
Speaker 1: Okay, So he blocks and he scores a critical on you.
Speaker 2: Okay, oh crunched down ball. All right, Well that's that's
pretty much game over.
Speaker 1: It is back with a vengeance. The broken bone. You
take four wounds, you get a broken bone on your
right arm yep, you drop your weapon, screaming pain.
Speaker 2: And not to scream in pain.
Speaker 1: Oh sure, yeah the dwarf.
Speaker 2: Yeah, of course.
Speaker 1: You grit your teeth super hard. You let out an
audible grunt of pain. Scream You're not a bitch. Your
death may be vast approaching. Richter, roll me a D
one hundred for your bleeding test. Here, please don't roll
under a ten or A ten or Leslie.
Speaker 7: Should say, oh my god, I might as well be
destined to do this.
Speaker 1: The blood, oh, the bleeding way to go, wow, Richter,
As the life bleeds from you. You see Ragney getting overwhelmed,
your teammates falling one by one. Your adventure ends here, Agnes.
We'll go through one more turn here. I think that's
going to be it. It seems.
Speaker 4: Down at this point that you know he's still standing.
Speaker 2: No, I have a broken elbow. I can't wield weapons,
can wield one handed weapon. I gave both of them
to the twins a few sessions ago.
Speaker 1: We'll get creative.
Speaker 5: Guys weapons.
Speaker 14: As Agnes, I'm going to charge Ragedy and attempt to
subdue him to apply uh headcuffs.
Speaker 1: Are you just trying to put manacles on him right now?
Speaker 8: Yeah?
Speaker 14: I'm basically trying to manicle him. Yeah, okay, And I'm
going to say, as I do this, stop resisting.
Speaker 4: This is your only chance.
Speaker 1: Heard before is.
Speaker 2: A cop telling me to stop resisting.
Speaker 1: After?
Speaker 4: Yeah?
Speaker 16: All right?
Speaker 21: You know, wow, Okay, real people, Okay, I don't know
this conversation guys.
Speaker 1: I mean, he's not totally a person, he's an op. Okay,
give me opposed daily brawling tests rather than yeah. Uh,
it's just basicallyly then, Ragney, you will be at negative
twenty because of your broken arm.
Speaker 2: Cool?
Speaker 4: And do I get bonuses for the one, two, three
people next to them?
Speaker 1: Ragney, the bone of the negative be in there if
the injury is.
Speaker 2: On your thing, which oh, then uh, it would be
against the seventy five. I don't understand why you put
the Yeah, the program that rely on the use of
two hands.
Speaker 1: Well, he's trying to hand up both your hands, so so.
Speaker 2: Then it would be a plus five because I subtracted
the twenty.
Speaker 1: Okay, so plus five?
Speaker 4: And do I add plus thirty for the out numbering
because there's three other things.
Speaker 1: Like it's it's plus uh at three guys, it's plus sixty.
Speaker 4: Jeez, that's sixty.
Speaker 1: Yeah, it's twenty per guy. Basically for every outnumbering. Okay,
that is a ninety four.
Speaker 4: I've all been ninety four by I passed by five.
Speaker 1: So it's a tie, which means it's going to go
to weapons.
Speaker 2: Skill base weapon skill at sixty.
Speaker 4: Well, it's brawling skill, correct? May they brow in that map?
May they no? Male? The basic no?
Speaker 1: When it's when it's a tie. It goes to your
base attribute, so you're based characteristic.
Speaker 4: Well, then let me spend a fortune point of roller.
Speaker 1: Makes sense?
Speaker 14: Uh, I don't see the rerull, but I guess I
can use a fortune point to add successible.
Speaker 4: Let's function the same thing, right.
Speaker 1: Oh, because I think you can reroll a pass test.
That's why.
Speaker 4: Because you okay, well, then I'll use a fortune point
to add as successible.
Speaker 1: Okay, well, rag me, you put up a good fight,
but between the four or five guards do appiling you.
They do get the manacles on you and your broken arm.
Speaker 2: Blas, didn't I kill this this guard up above me?
Or no, no, I killed the guy, but you have.
Speaker 1: The next card. Blas.
Speaker 8: You are down.
Speaker 1: You can still act, but you are at negative twenty
because you're prone with everything.
Speaker 9: Did I spender resolved to get up?
Speaker 1: It'll give you one wound back and you will be
back to standing.
Speaker 9: Yes, okay, yep, I will use Uh. I will do that,
and then let's see who can I Who can I smack?
Speaker 1: It's twenty guys next to you.
Speaker 10: Yeah, I think he would fuck He would stand and
he would look at Ragney on the ground.
Speaker 9: Uh. Bonniel and Gutil are on horses right now, and
they can there are they with the guards? Or they
can escape?
Speaker 1: Horse can escape right now? Gutial's next to a guard.
Speaker 9: Okay, I know I'm big. Is there any way for
me to get myself in between all of them?
Speaker 1: Give me a strength test opposed to the horse, and
if you pass, you can move horse to Bonniel out
of the way and take their spot.
Speaker 5: Okay, I see did you say opposed to horse?
Speaker 1: The horse?
Speaker 3: Yeah, the.
Speaker 1: Horsey? Okay? Are you happy with that?
Speaker 9: I mean no, but I can't take another dark deal? Man?
Speaker 5: Not?
Speaker 9: What that is?
Speaker 1: Final answer?
Speaker 8: Fuck?
Speaker 4: What is? So?
Speaker 9: What's the next test then I have to take? Is
a cool test plus twenty?
Speaker 1: An endurance test?
Speaker 10: An endurance test? Yeah, okay, just a straight endurance test
or plus twenty? Okay, fine, yeah, I'll take a dark deal.
Speaker 9: Let's see if that works.
Speaker 1: All right, Well, definitely pass, get your corruption point and
it should give you the thing to make the test.
If not, do the endurance test.
Speaker 9: Oh yeah, it already gave me the dark deal, so
I'll do the endurance.
Speaker 1: My buddy, all right, okay, what do you do?
Speaker 9: I'm gonna take that guard and I'm gonna I'm gonna
club him over the head.
Speaker 1: Okay, go for it, charging bonus.
Speaker 10: Uh okay, charging bonus. And also I'm going to spend
a resilience point. Oh okay, to make it a one.
Speaker 1: Crush him. Okay, he'll attempt to block. He doesn't do
a great job. Uh so yeah, how much name.
Speaker 14: Did you do?
Speaker 9: Well? So that's plus nine, so a full one would
be plus fourteen.
Speaker 1: Uh he dead? Okay, guardgo squish.
Speaker 9: And I would uh.
Speaker 10: Well, I mean good, you will go when he goes,
but I'll I would smack his horse on the butt.
Speaker 1: Yeah, okay, luger, you're up there.
Speaker 8: We go Okay, sorry it was muted. All right, So
let's see what do I got here? I've lost sight
of my character. Where am I there? I am up here.
Speaker 1: You can't really get through because you're on horseback right now,
unless you want to try to crash through your own dudes.
Speaker 8: Oh, I can't. I can't weasel in over the corpse.
Speaker 1: Of the because you're you're a large you're a large token.
You take up four spaces right now you're on the horse.
Speaker 8: Yeah, I couldn't. Uh see if it'll do this? Oh no,
it's just gonna move them.
Speaker 4: Whoops.
Speaker 8: Oh yeah, uh, you know I can't. I can't let
them escape. I gotta get Maybe that's the whole point.
Speaker 4: Right, squeeze do something? Is that a thing?
Speaker 7: Yeah, you can't.
Speaker 1: I mean you could do a rye check to avoid
hurting them as badly, but you I mean you can't
make the horse smaller.
Speaker 4: That's fair.
Speaker 8: We're gonna take a ride check to try to not
trample this Halberdier as bad as I'm probably going to
trample him.
Speaker 1: Okay, give me a right test.
Speaker 8: Here we go. Good luck everybody.
Speaker 1: Oh okay, he gets knocked out of the way, but
he doesn't really get injured or fall to the ground
or anything.
Speaker 4: Over there.
Speaker 8: Stand aside, little man, I ride past. That's the wrong thing.
Let me switch to this.
Speaker 9: There you go.
Speaker 8: I'm gonna ride through to here.
Speaker 5: Okay.
Speaker 8: And who's this guy.
Speaker 1: Attacking horse?
Speaker 8: I suppose he's he's on the horse with with the child. Yes, yes,
I'm going to How hard is it to hit the horse?
Speaker 1: There's no negatives to hit the horse. As a matter
of fact, you get plus ten to hit the horse.
Beau's a large time.
Speaker 8: Yeah, dude, let's rock this horse. Okay, boat hook for
the horse. So I'm gonna turn this modifier into a
twenty hurl it.
Speaker 1: Oof, all right, horse, make a weapon skill test at
weapon skilled forty five for the horse.
Speaker 2: H Okay, all right, founderis weird shit tonight? Because I
don't know why, I said, Adam is rolling Blas versus Luca.
Speaker 1: I know it's it's struggling right now, many amazing alright,
so the horse look at that critical button if you
want their horses.
Speaker 8: Oh, I want to here we go boat hook niner.
Speaker 5: Wait, what's happening right now?
Speaker 1: What is going on that? You weren't supposed to roll that, Adam?
He was for some reason Foundry glitching out.
Speaker 5: You've rolled, You've made so many rolls, I said, sorry,
I was trying to figure out how to make a
separate weapon skilled.
Speaker 1: I will roll it.
Speaker 5: Yeah, that would be great, Thank you.
Speaker 1: Bleeding hand. Okay, that's nice and simple. So Ludger, you
try to strike the horse, it kicks out and it
strikes you in the hand.
Speaker 8: Wait, it hits me, Chris.
Speaker 2: Adam rolled the crit again. So the twenty two is
from Ludger. He rolled the second tick.
Speaker 8: Roll.
Speaker 1: Oh I'm sorry, I'm sorry.
Speaker 8: Okay, Wait, wait I thought I was supposed to be good.
Speaker 1: No, no, no, okay, so make a defensive role, uh worst? Well,
which against webon skill forty five.
Speaker 5: It doesn't use my advantage or anything like that because
it's the horse.
Speaker 1: It does use your advantage because you count as we're
using the same advantage with the horse.
Speaker 5: Okay, uh well here, I'm just gonna put this down.
I'll see what happens.
Speaker 2: Okay, well, you you win because he rolled the minus two, right, yeah.
Speaker 4: Luger roll in the critical success at plus four used
that that.
Speaker 2: Teck doesn't doesn't that one's not the right one. No,
he's at point did ship?
Speaker 1: Yeah?
Speaker 4: Oh yeah?
Speaker 5: Or okay, so I guess can I wait, what's the
You said it was weapon skill forty five, so it
would be seventy five. Can I use a fortune point? Yes?
Speaker 1: Oh oh nice. So horse you win the you win
the test, so you get a point of advantage. However,
he still gets the critical because he passed.
Speaker 8: His test and he got the critical, so he gets
he's supposed to be Is this supposed to be versus
forty five instead of seventy?
Speaker 1: Well no, because he has advantage, he's gonna be plus. Yeah,
he's got three advantage right now, these.
Speaker 2: Are REGs guard horses. Do they have armor?
Speaker 1: Theyg do?
Speaker 2: Can they burn armor?
Speaker 1: Uh? No, they're not smart enough to do that.
Speaker 2: Frightened, But the horse gets hit.
Speaker 1: The horse takes some wounds. The horse is bleeding, but
it is a fucking trained war horse, so you know
it's got it's got a few wounds. Okay, we'll put
it that way. So the horse is hurt and bleeding,
but it is still alive. How many ears are up?
They're gonna move in and attack Blaze at this point
obviously a big but yeah they I mean, you're the
biggest threat right now. So do they out number? Not
quite yet? No, okay number Because he's a large creature,
it takes more more bodies.
Speaker 2: This guy's dead, good old ogres.
Speaker 1: Nice roll the critical.
Speaker 2: Not much negative one because.
Speaker 1: He has negative twenty in there would be a zero
or it'd be a one, which is the stuffed toe.
Speaker 2: Hey take one damage.
Speaker 1: Yeah, and there importantly, he loses all three of his
advantage he had. Yeah, Okay, this guy is gonna move here. Yeah,
they're just gonna move around and just swarm all right, Blas,
Let's see if you can pull this one off here.
They don't have a huge at numbering. They do have some,
but not a lot. Okay, because you're a large guy.
You're big guy. What is your base weapon skill?
Speaker 9: Base weapon skill is forty three.
Speaker 1: They are slightly higher than you. So you take seven
damage to the body.
Speaker 2: Yep, down, Yeah, you'll made one hit point.
Speaker 4: Yeah, all right.
Speaker 2: Do you have any fate left?
Speaker 8: Oh?
Speaker 9: Yes, I do you want to burn it? Yeah, I'll
do that.
Speaker 1: Okay. The next card attacks you.
Speaker 2: Okay, you've still got your advantage, right because you didn't
take a wound. Yes, I'm asking.
Speaker 1: He lost the test though.
Speaker 9: Oh it's the test last. Okay, all right, next guy
tep on uh.
Speaker 2: Colose three all customers serving.
Speaker 3: I could do this all days.
Speaker 4: How much punishment you've taken?
Speaker 10: Uh?
Speaker 9: What could I use the resolver resilience?
Speaker 2: Well, you can use a dark deal first, right, resilience? Uh,
you could with the natural one?
Speaker 10: Yeah, uh yeah, I'll use a resilience Okay, so that's
a natural. Yeah, I'll do a one.
Speaker 1: Okay, roll a critical to.
Speaker 9: His and this is straight.
Speaker 1: Is a one for you?
Speaker 9: Oh yeah, you're fine.
Speaker 1: Okay, So.
Speaker 2: And and he takes a crit Yeah, on the arm, gaping.
Speaker 1: Arm, wound to eating tokens.
Speaker 2: Oh, surgery. He's in the same boat as ragny.
Speaker 1: Okay, and then the town guard or the temple guard.
Speaker 2: Oh all right, oh ship, I don't fuck uh well,
you do have advantage, right because you you won twice
in a row.
Speaker 1: He has one advantage.
Speaker 13: Okay, Well, good lunch, bub.
Speaker 9: That seems like it for you.
Speaker 1: Yep, yeah, yeah, okay, you're down. You're taking a critical
to the it's the body.
Speaker 2: I was sure his right leg, right leg, right leg.
Speaker 1: Leading condition. You go unconscious and horset, it is your turn.
Speaker 5: All right. I'm gonna go ahead and throw a quick
prayer in before we start riding off and try to hit.
Speaker 4: Uh.
Speaker 5: I guess look, garden friends with sea legs. Let's see
how it goes. Oh yeah, that's.
Speaker 1: Oh my god.
Speaker 2: Three overcasts.
Speaker 5: Okay, So with uh three overcasts, I'm gonna add uh
two targets okay, and I guess a duration.
Speaker 1: Okay, what does this do?
Speaker 5: So targets are immediately drenched in salt water and real
as if on the rolling deck of a tempest tossed vessel,
hair whip by spectral winds, and a spray lashes their skin,
they gain, blinded, deafened, fatigued, and every time they move
must do an average twenty plus agility test. If they fail,
they fall over.
Speaker 1: Okay, all right, and then what are you doing?
Speaker 5: I'm gonna hit the Reich's guard Ludger and Agnes with
that and start writing off and signal to Gutel to
pick up Arnolf unless I can pick like, pick up
our off myself.
Speaker 9: I know you could.
Speaker 5: He said you can put the twins on.
Speaker 4: But I don't know how big he is.
Speaker 2: You can burn your burn your advantage, so you don't
get an opportunity attack from Lidker, uh, unless.
Speaker 9: You want to take it.
Speaker 5: He's he's like blind and deaf, and but they have
medical Oh don't worry about me. I mean I also
have some metacurrency.
Speaker 2: You can't you.
Speaker 1: Yes or no?
Speaker 5: I guess I won't need the advantage after this, so yeah,
I will burn advantage.
Speaker 4: I mean I wouldn't need this.
Speaker 5: Before disaster struck.
Speaker 1: But yeah, okay, so Horset and GOUTI will take off
on the horses. Okay, Uh, Arnold you see them take off,
horse perhaps looks over you at you for a moment,
realizes he's not going to have time or perhaps even
space on the horse to get you and get out
of here before you guys get swarmed. He takes off
with the twins until what do you do? You were
the last one standing as him and the twins right off.
Speaker 3: I would like to run this way up here and
see if I can jump down that area.
Speaker 1: Okay, we do things very simply here. You're trying to
flee at this point. Okay, do you have the flea talent?
Speaker 3: Give me a moment here. It does not look like
I do.
Speaker 1: Do you have any talents that would help you with
either stealth or escaping or fleeing or hiding or traveling
through the wilderness.
Speaker 3: I have strider Woodlands, which helps with athletic tests.
Speaker 1: And that'll definitely help here.
Speaker 3: Okay, a rover that gives me stealth tests in a
rural environment.
Speaker 1: Okay, those are both super helpful. We'll make this really simple.
Give me a stealth test at plus twenty agnes. Since
you're leading the party, give me a perception test straight up.
If Arnolf wins, he escapes. If he fails, he is
eventually found and caught by your party and captured.
Speaker 5: Don't forget you're blind.
Speaker 2: Also Arnolf like burn any murder medicurrency.
Speaker 4: You can't Yeah, how do I You didn't actually apply
it to my character?
Speaker 5: So oh yeah, I can't select your token. So I'm
not actually sure.
Speaker 2: How to give yourself a blinded condition, blind and fatigue
and deafened, blinded noise. Arnolf's seventeen for Arnolf and he's
at five or five grupt we stack grup yeah, hashtag calculated,
baited and outsmarted.
Speaker 4: Deafened, there are definitely Okay, so I'm making a perception.
Speaker 1: You said, yes, how long is that last horse?
Speaker 5: Six rounds? Because I forecasted, I then test, then.
Speaker 1: Arnold probably has plenty of distractions, like admitted, I'm just
running away.
Speaker 2: Oh my god, man, oh my goodness.
Speaker 9: I'm sorry.
Speaker 1: No, if you want it, didn't already fortune point it.
Speaker 3: I see his success.
Speaker 2: Oh now, Arnold could just burn a fucking resilience or
whatever and roller one. But it's too late.
Speaker 1: It's too late for that.
Speaker 4: Okay, Wow, you like.
Speaker 5: Perception or whatever I applied.
Speaker 4: I applied the.
Speaker 1: Blank she's got advantage. She's got three advantage too. Okay,
So here here's what happens. So Arnolf, you bolt when
you see that this fight is lost. Ragney is captured
trying to struggle, but with a broken arm, he just
can't do it. Blas you are taken down, and they
are not gonna even fuck around with trying to take
an over prisoner. They're gonna execute you on the spot.
Your your journey here is going to end. They're they're
definitely not gonna deal with that. Richter has bled out, horst.
You take off your prayer to manon. Indeed, seems to
be the thing that you know evens the odds here
as you're able to make a getaway, about halfway to
the manner, you can see that there is a group
of riders riding out from the manner in your direction.
When you eventually get to them, at this point is
when Agnes and them would probably start pursuing you. Bonniel
like shouts in your ear. You know that those are
you know, those are our uncle's men. And she recognizes
the guy in charge, the guy leading this group. They're
not knights, but they are armed and mounted. Is the
bailiff of her uncle's estate. Here, a man by the
name of Gregor, and he looks shocked when he sees
the two twins. And you know you probably just give
him a quick rundown of what happened, and he quickly
ushers you to join his men, and, seeing that the
twins are safe, obviously know what's going on back there,
but they probably don't give a fuck about any of
your guys, even if they were still standing, so they
take you and the twins and make their way towards
sterlic manor Agnes. You and Ludger have two prisoners, and
you've killed two of the others, including the mutant, but
the priest escapes with the twins, and eventually you realize
that he has met up with people in the colors
of the von Brunners, and you would know well enough
that stretching your jurisdiction any further is probably not a
good idea unless you want to cause some sort of
big incident, and you might very well be outnumbered at
this point, and your party has taken a beating. Only
one of the res guard is still alive, so we
will end as Horst. You have successfully gotten the twins
back home, but Arnulf, unknownst to you, and Ragny are
captured and taken back to Aldorf to suffer a fate
that we will perhaps learn of in another session. Agnes
and Lugner, you have failed your mission, but perhaps there
will be some dispensing of justice when you get back,
and that is where we will end Tales from the
Old World. Thank you listeners for joining us. Patrons, as always,
thank you for your support. I hope you guys have
enjoyed our finale here. Players, Thank you, guests, Thank you
for joining us and helping us out along the way. Here.
There are a lot of corruption points at the end here.
I think everybody's maxed out or past Matt except.
Speaker 2: For Horst probably. Yeah, I'm passed back. I think I'm
at twelve of eleven right now.
Speaker 8: Wow.
Speaker 2: Yeah, twelve of eleven and three of five critical wounds
bertal Well, I think I think one or two of
those probably should have come off by now.
Speaker 1: Eight I've been keeping track. There's there's counters on your
critical folks here. Okay, yeah, yeah, Well that is it. Listeners.
We will see you next time. Be sure to join us.
We will continue our adventures next month with a new group,
new party, new adventure. We don't have a name for
the series yet, but we're gonna be playing some pointy
eared elves. So join us for more Warhammer next month.
Thank you. As always, we will see you, same time,
same place, ninety nin